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What are the text files used in R3?

Posted: Thu Jan 11, 2024 12:51 am
by pompom454
Hi. I am making a hypertranslated version of Rayman 3 (one of the demos, atleast), and I wonder: what are the files containing text that are used in R3? Please help, and thanks!

Re: What are the text files used in R3?

Posted: Fri Jan 19, 2024 9:31 pm
by alexander
Hello.
It's GAMEDATABIN/FIX.LVL for PC versions (also contains a whole bunch of other data).
Keep in mind that if you're trying to read data directly from CDs that some of the original releases came out on that file is not gonna be there because the game decompresses it from fix.cab file in the root of the first CD during installation. No idea about the West European multi-language DVD release because I don't have it.
DATABIN/TEXTS/LANG0.LVL, DATABIN/TEXTS/LANG1.LVL and so on... for PS2 versions.
Some text (messages related to saving and memory cards) in the PS2 version is also located directly inside the ELF file.
I haven't touched other versions so no idea.
The layout of files and directories in some demos might also be different from retail versions, so watch out for that.

Re: What are the text files used in R3?

Posted: Sat Jan 20, 2024 8:45 pm
by pompom454
alexander wrote: Fri Jan 19, 2024 9:31 pm Hello.
It's GAMEDATABIN/FIX.LVL for PC versions (also contains a whole bunch of other data).
Keep in mind that if you're trying to read data directly from CDs that some of the original releases came out on that file is not gonna be there because the game decompresses it from fix.cab file in the root of the first CD during installation. No idea about the West European multi-language DVD release because I don't have it.
DATABIN/TEXTS/LANG0.LVL, DATABIN/TEXTS/LANG1.LVL and so on... for PS2 versions.
Some text (messages related to saving and memory cards) in the PS2 version is also located directly inside the ELF file.
I haven't touched other versions so no idea.
The layout of files and directories in some demos might also be different from retail versions, so watch out for that.
Thanks!