Rayman 2 - PlayStation 1/2 Intros & Nintendo 64 Music
Posted: Sun May 10, 2026 4:27 pm
Hiya, folks!
All this 30th Anniversary fanfare re-energised my interest in Rayman, and I was really happy to discover that it has such a great fan/modding community. Got set up with a bunch of games via Rayman Control Panel, and when deciding my setup for Rayman 2, I thought about how cool it would be to have the Rayman Revolution voice acting in the PC version (I'm aware I'm probably like the 10,000th person to consider this). I quickly learned that this would not be possible to achieve without the game being fully decompiled first, but I realised that it absolutely would be possible to at least add voice acting to the intro cutscene by re-editing the music.
Then I thought, if I can add the PS2 voice acting to the intro cutscene, why not also add the PS1 voice acting?
Then I thought, if I can edit one music track, why not edit all the music tracks, and put the music from the N64 version in the game?
... and then while working on this, I noticed an irregularity with one of the vanilla PC tracks, and figured I may as well tweak that too.
So now I have 4 mods - a Mod Quad? - which make these changes to the audio, with the caveat that I was restricted by the way the PC version of Rayman 2 sequences music, the voice acting that was possible to source (the extracted German audio for Revolution only includes Ly's narration and not the vocals of the second narrator, for some reason), and the fact that some minor musical elements are treated as sound effects and so can't be changed.
GameBanana Links
Many thanks to Synthesis, spitfirex86, snailrush, and RayCarrot (for the Rayman Assets Archive). Special shout out to Ray2Get, which was not only essential for making these mods, but the work Synthesis put in to document the sequencing of the music files was SO helpful.
Hope you enjoy, and let me know if you have any issues/feedback.
Edit: Just a small point of order - is the reason these mods don't come up automatically in RCP that they're technically "sounds"? I didn't think there would be a distinction when I submitted... will I need to resubmit them for this to work?
All this 30th Anniversary fanfare re-energised my interest in Rayman, and I was really happy to discover that it has such a great fan/modding community. Got set up with a bunch of games via Rayman Control Panel, and when deciding my setup for Rayman 2, I thought about how cool it would be to have the Rayman Revolution voice acting in the PC version (I'm aware I'm probably like the 10,000th person to consider this). I quickly learned that this would not be possible to achieve without the game being fully decompiled first, but I realised that it absolutely would be possible to at least add voice acting to the intro cutscene by re-editing the music.
Then I thought, if I can add the PS2 voice acting to the intro cutscene, why not also add the PS1 voice acting?
Then I thought, if I can edit one music track, why not edit all the music tracks, and put the music from the N64 version in the game?
... and then while working on this, I noticed an irregularity with one of the vanilla PC tracks, and figured I may as well tweak that too.
So now I have 4 mods - a Mod Quad? - which make these changes to the audio, with the caveat that I was restricted by the way the PC version of Rayman 2 sequences music, the voice acting that was possible to source (the extracted German audio for Revolution only includes Ly's narration and not the vocals of the second narrator, for some reason), and the fact that some minor musical elements are treated as sound effects and so can't be changed.
GameBanana Links
Many thanks to Synthesis, spitfirex86, snailrush, and RayCarrot (for the Rayman Assets Archive). Special shout out to Ray2Get, which was not only essential for making these mods, but the work Synthesis put in to document the sequencing of the music files was SO helpful.
Hope you enjoy, and let me know if you have any issues/feedback.
Edit: Just a small point of order - is the reason these mods don't come up automatically in RCP that they're technically "sounds"? I didn't think there would be a distinction when I submitted... will I need to resubmit them for this to work?