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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Sun Nov 04, 2012 6:48 am
by Raymancollecter
Hey Spanex, There are other mods for Origins out there that I think should be added to the list (Such as Captain America mod: http://www.youtube.com/watch?v=K74udm_ymwI ) They all seem to have a superhero theme (And coincidently they are all made by the same guy) there's green lantern, a 'yellow' green lantern, wolverine, iron man and more!

Also, I'm no good at texture modding but I think someone with a bit of experience should make the 'can' mods from R3, like the lockjaw rayman etc... That would be freaking awesome!

PS. Love the Tarayzan mod guys! I always wanted him as a skin dlc!

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Sun Nov 04, 2012 10:19 am
by Spanex
Hi there! Thanks for letting me know of these. I'll ask him whenever he's okay with it if I put them in the list.

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Tue Nov 27, 2012 5:00 pm
by TFDS
I played with Uglette mod a moskito level,but when she touched the moskito,she turned back in Red Globox.Same thing happened when I played with Ghost Globox :(

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Tue Nov 27, 2012 5:14 pm
by Rulez
TFDs39 wrote:I played with Uglette mod a moskito level,but when she touched the moskito,she turned back in Red Globox.Same thing happened when I played with Ghost Globox :(
Perhaps the sprites for Uglette on a Moskito weren't finished yet/at all? That's kinda obvious.

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Tue Nov 27, 2012 6:35 pm
by Spanex
That's odd, I don't believe they should be. Any other mods that show the same thing?

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Tue Nov 27, 2012 8:09 pm
by TFDS
Spanex wrote:That's odd, I don't believe they should be. Any other mods that show the same thing?
Nope.Only them.

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Wed Nov 28, 2012 10:06 am
by Spanex
I've double checked and I've used all textures in said mods. So it's either an error on the game's side, or texmod's. (It's not a perfect program. It has glitched on Guild Wars before when I still played it)

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Wed Nov 28, 2012 12:44 pm
by TFDS
Spanex wrote:I've double checked and I've used all textures in said mods. So it's either an error on the game's side, or texmod's. (It's not a perfect program. It has glitched on Guild Wars before when I still played it)
Did you edited those textures:
Image
Image
?

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Wed Nov 28, 2012 1:42 pm
by Spanex
TFDs39 wrote:
Spanex wrote:I've double checked and I've used all textures in said mods. So it's either an error on the game's side, or texmod's. (It's not a perfect program. It has glitched on Guild Wars before when I still played it)
Did you edited those textures:
Image
Image
?
Hey wow, I never even came across these. Thanks for showing me them.It seems it's an error on my part after all! I'll get them fixed ASAP.

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Wed Nov 28, 2012 2:51 pm
by Rulez
Told you.

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Wed Nov 28, 2012 3:51 pm
by Spanex
Rulez wrote:Told you.
Don't you give me that kinda talk boy.

Okay, gonna try to fix this. Also this problem only occurs on Globox since he uses an extra texture for the moskito levels. I didn't realize this and that's why he's turning back to normal. I'll leave a note about that in the OP.

There are also textures of teensie heads from the front when they bow their heads, but I believe they are only used during multiplayer games (at the end of the level, to be precice, tell me if I'm wrong) so they can be ignored.

Edit: I've replaced the 'broken' mods with working ones, but in all the chaos of getting it done and doing other stuff I was deleting the old files and deleted Ice Rayman by accident! DOH! I wanted to download it back but the link expired. Sometimes I could just strangle myself... Any way to recover an accidentally deleted file, or something?

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Thu Nov 29, 2012 1:23 pm
by TFDS
Spanex wrote:
Rulez wrote:Told you.
Don't you give me that kinda talk boy.

Okay, gonna try to fix this. Also this problem only occurs on Globox since he uses an extra texture for the moskito levels. I didn't realize this and that's why he's turning back to normal. I'll leave a note about that in the OP.

There are also textures of teensie heads from the front when they bow their heads, but I believe they are only used during multiplayer games (at the end of the level, to be precice, tell me if I'm wrong) so they can be ignored.

Edit: I've replaced the 'broken' mods with working ones, but in all the chaos of getting it done and doing other stuff I was deleting the old files and deleted Ice Rayman by accident! DOH! I wanted to download it back but the link expired. Sometimes I could just strangle myself... Any way to recover an accidentally deleted file, or something?
Thank you Spanex :D

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Thu Dec 06, 2012 10:29 am
by Spanex
Was able to recover the Ice Rayman mod thanks to its creator and fixed the link for its download.

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Sun Dec 09, 2012 1:20 am
by Squiz
Do you now how can I modify the textures of Rayman 3 ?

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Sun Dec 09, 2012 1:37 am
by sergiomonty
Squiz wrote:Do you now how can I modify the textures of Rayman 3 ?
wat

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Sun Dec 09, 2012 1:42 am
by Squiz
I would like to find the textures of Rayman 3 characters, and modify them.

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Sun Dec 09, 2012 2:38 am
by sergiomonty
Squiz wrote:I would like to find the textures of Rayman 3 characters, and modify them.
Err... okay. That's... good I guess.

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Sun Dec 09, 2012 11:46 am
by Spanex
As far as I know Texmod isn't compatible with Rayman 2/3.

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Sun Dec 09, 2012 5:18 pm
by Squiz
And is there any other solution to rip textures of Rayman 3 ?

Re: Rayman Origins & Texmod: bring YOUR creations to life!

Posted: Sun Dec 09, 2012 5:28 pm
by Spanex
Well, there's 3D Ripper DX, but it won't do the same things as Texmod.