Interview of Michel Ancels career
Posted: Sat Apr 21, 2012 1:49 pm
I too wonder...Spanex wrote:Hmmm, so at the end of the interview, Michel says there's a new Rayman game in the makes. But he also says it will be done by a new team.
I wonder...
Check the date; he’s probably just talking about Rayman Origins.Spanex wrote:Hmmm, so at the end of the interview, Michel says there's a new Rayman game in the makes. But he also says it will be done by a new team.
I wonder...
Michel says they're "emplying new people to work on a new Rayman game", about a day before Rayman Origins' US release. Spiral, seriously...spiraldoor wrote:Check the date; he’s probably just talking about Rayman Origins.Spanex wrote:Hmmm, so at the end of the interview, Michel says there's a new Rayman game in the makes. But he also says it will be done by a new team.
I wonder...
Another great example of how you think things over too much.spiraldoor wrote:Note that English is not his first language; by ‘we are employing’ he could easily have meant ‘we have employed’. The word ‘employing’ may also refer to the work that the developers were currently being paid to do, rather than the initial process of hiring the developers. The way he brought this up off-hand at the very end of the interview suggests that it’s nothing as major as announcing a new Rayman game; he also says nothing about a new team.
I definitely agree with Spiral here. Michel Ancel said "a new Rayman game" in comparison to the first Rayman. There is no way he'd reveal to the world that he's working on a new Rayman game just like that. He's very probably talking about Rayman Origins (only a slight chance that he isn't), so nothing special here.Spanex wrote:Another great example of how you think things over too much.spiraldoor wrote:Note that English is not his first language; by ‘we are employing’ he could easily have meant ‘we have employed’. The word ‘employing’ may also refer to the work that the developers were currently being paid to do, rather than the initial process of hiring the developers. The way he brought this up off-hand at the very end of the interview suggests that it’s nothing as major as announcing a new Rayman game; he also says nothing about a new team.
Also wasn't there a mention of Rayman and this year's E3? I swear I've seen something about that lurking around the internet before but now I can't find it.
If that's really the case then Michel sure likes to troll people.Drolpiraat wrote:I definitely agree with Spiral here. Michel Ancel said "a new Rayman game" in comparison to the first Rayman. There is no way he'd reveal to the world that he's working on a new Rayman game just like that. He's very probably talking about Rayman Origins (only a slight chance that he isn't), so nothing special here.Spanex wrote:Another great example of how you think things over too much.spiraldoor wrote:Note that English is not his first language; by ‘we are employing’ he could easily have meant ‘we have employed’. The word ‘employing’ may also refer to the work that the developers were currently being paid to do, rather than the initial process of hiring the developers. The way he brought this up off-hand at the very end of the interview suggests that it’s nothing as major as announcing a new Rayman game; he also says nothing about a new team.
Also wasn't there a mention of Rayman and this year's E3? I swear I've seen something about that lurking around the internet before but now I can't find it.
No, it happens in the original too.Mammothphant 2 wrote:Yeah, why would they? I know thats not gonna happen.
Spanex ive been watching your signature a lot. Is that twisted Globox another glitch of R3HD?
Where and how? I've never seen it happen before.Spanex wrote:No, it happens in the original too.
I have a plan....Spanex wrote:Why would Ubisoft sell Rayman?
I assume you haven't seen my video then.RayFan9876 wrote:Where and how? I've never seen it happen before.Spanex wrote:No, it happens in the original too.
You're going to need 100,000,000 tings first.RayFan9876 wrote:I have a plan....Spanex wrote:Why would Ubisoft sell Rayman?
Peh, typical Globox antics.Spanex wrote:I assume you haven't seen my video then.It's very easy to trigger.
CN86nvmO3cw
The thought did pass through my mind at one point. But yes, I understand how absurdly ambitious that is, let alone attempting to get a fangame published.Spanex wrote:You're going to need 100,000,000 tings first.
Soon. I should be able to present the cage model with your texture on it as soon as I have access to my computer.Spanex wrote:Talking about the fangame, I'm eager to see an update on it.
Sweet.RayFan9876 wrote:Soon. I should be able to present the cage model with your texture on it as soon as I have access to my computer.Spanex wrote:Talking about the fangame, I'm eager to see an update on it.