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Missile Dogfight minigame made in Game Maker

Posted: Sat Jul 21, 2012 2:44 pm
by Rayrobi
Image

Hi there,

I wanted to make a remake of the Missile Dogfight minigame in Game Maker. I've spent a few days with doing it, and now it's finally done.

Current Version - v1.1.3 - includes
- the original minimage - shoot down your enemy to score lums
- Lums mode minigame - catch the lums to score

Download Link: Missile Dogfight

Enjoy!

Re: Missle Dogfight minigame made in Game Maker

Posted: Sat Jul 21, 2012 2:58 pm
by Master
Not bad, not bad at all.
Though I don't think going into the boundaries killed you. You just ended up moving to the other side.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sat Jul 21, 2012 3:22 pm
by Rulez
Sorry for breaking it to you, but it's spelled ''MISSILE''.

I can't play right now due to being at my father's but I can see it's good because Master commented positively on it.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sat Jul 21, 2012 3:25 pm
by Rayrobi
Rulez wrote:Sorry for breaking it to you, but it's spelled ''MISSILE''.
Haha, of course it's spelled "missile". :P

Thanks for the compliments anyway. :)

Yet i want to know is there anybody who bought game maker studio?

Re: Missle Dogfight minigame made in Game Maker

Posted: Sat Jul 21, 2012 3:30 pm
by Danone
I'm agree it is not bad I enjoyed it.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 22, 2012 9:45 am
by Rayrobi
Some sort of update has been made.

I created another mode in which you have to collect 100 lums before your opponent. You can also shoot him down to prevent him from stealing the lums.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 22, 2012 10:26 am
by Adsolution
Still, are you going to fix the spelling in the title and logo?

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 22, 2012 10:32 am
by Rayrobi
RayFan9876 wrote:Still, are you going to fix the spelling in the title and logo?
yep, sure.

EDIT: done.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sat Jul 28, 2012 5:47 pm
by Shrooblord
Cool! I like the music; where did it come from? You may also want to add an actual explosion animation upon death. Also, I haven't bought Studio, but I do have the Pro Version (which is, at 20 euros, a good deal, I think). If you'd like me to do some designs for your shells, I'd be happy to help. Also, I can't remember if you need the Pro Version for this, but you could try adding some skewing effects to the laser bolts with image_xscale and image_yscale to create a better feel of the game. Hope these pointers can help you.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sat Jul 28, 2012 8:05 pm
by Adsolution
Rayrobi wrote:
RayFan9876 wrote:Still, are you going to fix the spelling in the title and logo?
yep, sure.

EDIT: done.
Excellent work on changing the thread title! Looks much better now! :)

Re: Missle Dogfight minigame made in Game Maker

Posted: Sat Jul 28, 2012 9:54 pm
by Rayrobi
RayFan9876 wrote:
Rayrobi wrote:
RayFan9876 wrote:Still, are you going to fix the spelling in the title and logo?
yep, sure.

EDIT: done.
Excellent work on changing the thread title! Looks much better now! :)
Thanks for telling me about that problem! :)
Shrooblord wrote:Cool! I like the music; where did it come from? You may also want to add an actual explosion animation upon death. Also, I haven't bought Studio, but I do have the Pro Version (which is, at 20 euros, a good deal, I think). If you'd like me to do some designs for your shells, I'd be happy to help. Also, I can't remember if you need the Pro Version for this, but you could try adding some skewing effects to the laser bolts with image_xscale and image_yscale to create a better feel of the game. Hope these pointers can help you.
When i bought it at the first time it was at 23-24$, but that was about 2 years ago. And it didn't seem to work after a lot of time.

But what do you mean by image scaling? Do you mean that the laser bullets doesn't seem to come out from the front of the shell? I didn't actually work with image scaling ( and even with image angle ) before, but i can add an explosion effect, that's a sure thing.

Also, what can you do with the shells' design? I just ask.

On another note, i asked about Studio that someone may have because i was wondering about of porting it to android or something. For 299$ it seems a bit too much, but maybe i can't appreciate the technology packed into it. :mrgreen:

If you want to help, then i try to upload the game maker file to some place, yet i don't know where to.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 29, 2012 12:05 am
by Shrooblord
Yes, the price of studio is ridiculously high if you have no true ambitious plans or feel like you've really got talent.

And with image_xscale I meant the actual function with the name image_xscale. Look it up in the GM help. Basicly, it allows you to stretch the image along one axis, squashing it. As seen in Rayman 2, the bullets from the Robo-Pirates do actually squash and stretch in both ways as they fly by. I was just suggesting you achieve the same effect simply by using those to variables. I could help you with that if you want, but if it only works in Pro, you won't be able to run the game anymore from within your editor. xD
How do you mean "it didn't seem to work after a lot of time"? Did your Pro Version suddenly lose its license?! You should contact the people at YoYoGames. They're sure to help out. You can always try it at the GM Community.
As far as the design goes, I meant I could attempt to draw some nice sprites for you if you'd like that.

And for uploading, I suggest MediaFire or Host-A-Hosting; especially since it's such a small file.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 29, 2012 12:27 am
by Adsolution
Rayrobi wrote:Thanks for telling me about that problem! :)
:|

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 29, 2012 11:45 am
by Rayrobi
RayFan9876 wrote:
Rayrobi wrote:Thanks for telling me about that problem! :)
:|
I mean thanks for telling me that there were spelling problems. I though that it spelled missle before.
Shrooblord wrote:And with image_xscale I meant the actual function with the name image_xscale. Look it up in the GM help. Basicly, it allows you to stretch the image along one axis, squashing it. As seen in Rayman 2, the bullets from the Robo-Pirates do actually squash and stretch in both ways as they fly by. I was just suggesting you achieve the same effect simply by using those to variables. I could help you with that if you want, but if it only works in Pro, you won't be able to run the game anymore from within your editor. xD
How do you mean "it didn't seem to work after a lot of time"? Did your Pro Version suddenly lose its license?! You should contact the people at YoYoGames. They're sure to help out. You can always try it at the GM Community.
As far as the design goes, I meant I could attempt to draw some nice sprites for you if you'd like that.

And for uploading, I suggest MediaFire or Host-A-Hosting; especially since it's such a small file.
As for the bullets, i was using a pretty unlogical way, since i had no other idea as a game maker "newbie". I used many paths (24) at each 15 degrees rendered to many bullets, and i used image_angle at the shooting. Something like this i've done:

The shell automaticly rotates 5 degrees if the right or left being pressed.

This is inside shell2's step event:

Code: Select all

direction = image_angle

if keyboard_check(vk_left)
{
image_angle += 5
}
if keyboard_check(vk_right)
{
image_angle -= 5
}

if image_angle < 1
{ image_angle= 360 }
if image_angle > 719
{ image_angle= 360 }

if global.time2 < 15
{ global.time2 += 1 }
The last two lines stand for the shooting. If the time = 15, so 15 steps has been done, a bullet can be shot. If a bullet shot the variable time2 resets.

This is inside the shell2's Press Enter event:

Code: Select all

if global.time2 = 15
{ global.time2 = 0
sound_play(shot)
if image_angle = 0
{instance_create(shell2.x+0,shell2.y+8,bul02)
}
if image_angle = 5
{instance_create(shell2.x+0,shell2.y+8,bul02)
if image_angle = 10
{instance_create(shell2.x+0,shell2.y+8,bul152)
}
The numbers in the bullet stand for these:
bul - bullet
0 / 15 / 30 - angle in degrees in the direction the bullet goes.
2 - number of the shell that uses the bullet.

I was mad enough and made this until 720 degrees. Because if shell's image angle goes under 0 or above 720 it resets to 360, so the bullets will be generated even if the shell rotated 3-4 times around itself.

I guess there are more logical ways to do that.

As for the pro version:
When i bought it i could perfectly install it on my laptop, though i couldn't handle it back then. So then i uninstalled it, and later, when i had patience ( about a few months later ) i attempted to install it again, but the installer didn't seem to startup. I tried to run it manually - without a success again.

If you want to contribute, i may upload it at some time, although i'm working on another mode.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 29, 2012 1:20 pm
by Rayfist
Oh wow not bad, truly has many room for new additional cool features in the future, I like the character sprite you used for missile, it's quite nice, and it controls very smoothly, job well done.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 29, 2012 5:42 pm
by Adsolution
Rayrobi wrote:I mean thanks for telling me that there were spelling problems. I though that it spelled missle before.
Look at the fucking thread title. :|

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 29, 2012 7:06 pm
by Rayrobi
RayFan9876 wrote:
Rayrobi wrote:I mean thanks for telling me that there were spelling problems. I though that it spelled missle before.
Look at the fucking thread title. :|
That was missle before i fixed it! I wrote every word "missile" with 1 i, so that's why i thanked you for telling me about the spelling!

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 29, 2012 7:10 pm
by Rulez
Rayrobi wrote:
RayFan9876 wrote:
Rayrobi wrote:I mean thanks for telling me that there were spelling problems. I though that it spelled missle before.
Look at the fucking thread title. :|
That was missle before i fixed it! I wrote every word "missile" with 1 i, so that's why i thanked you for telling me about the spelling!
You just went full retard. Please never do this again.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 29, 2012 7:42 pm
by Rayrobi
Rulez wrote:
Rayrobi wrote:
RayFan9876 wrote:
Rayrobi wrote:I mean thanks for telling me that there were spelling problems. I though that it spelled missle before.
Look at the fucking thread title. :|
That was missle before i fixed it! I wrote every word "missile" with 1 i, so that's why i thanked you for telling me about the spelling!
You just went full retard. Please never do this again.
Don't know why though. Forget about this.

Re: Missle Dogfight minigame made in Game Maker

Posted: Sun Jul 29, 2012 7:51 pm
by Rulez
Rayrobi wrote:
Rulez wrote:
Rayrobi wrote:
RayFan9876 wrote:
Rayrobi wrote:I mean thanks for telling me that there were spelling problems. I though that it spelled missle before.
Look at the fucking thread title. :|
That was missle before i fixed it! I wrote every word "missile" with 1 i, so that's why i thanked you for telling me about the spelling!
You just went full retard. Please never do this again.
Don't know why though. Forget about this.
I won't. Check the motherfucking title of this thread, it fucking says ''missle''. Thank fuck you changed the first post, but the thread name is important as well.