Sonic the Hedgehog
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Adsolution

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Re: Sonic the Hedgehog
That's the best we can hope for, I think. Personally, I'd love to see some kind of an open-world take on the gameplay, a concept which has been explored multiple times in fangames, with one of them virtually nailing it (I can't remember the name - I played it with Rayfist). More realistically though, I hope to see some more actual platforming.
I get the feeling it might be Tails levels, since in the announcement stream they said "Any Tails lovers in the audience today?"
I get the feeling it might be Tails levels, since in the announcement stream they said "Any Tails lovers in the audience today?"

Re: Sonic the Hedgehog
I don't think that's going to happen since I do remember them saying that the new character that the game is going to introduce will have that 3rd gameplay style, however it is possible.
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Master

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Re: Sonic the Hedgehog
Was it Sonic Utopia? The one with the really big rendition of Green Hill and secret passages to part of the other Sonic 1 Zones? I ought to give that one a look-see sometime myself, I remember being rather intrigued by it.Adsolution wrote:That's the best we can hope for, I think. Personally, I'd love to see some kind of an open-world take on the gameplay, a concept which has been explored multiple times in fangames, with one of them virtually nailing it (I can't remember the name - I played it with Rayfist). More realistically though, I hope to see some more actual platforming.
I get the feeling it might be Tails levels, since in the announcement stream they said "Any Tails lovers in the audience today?"

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Adsolution

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Re: Sonic the Hedgehog
Yeah, that was it. It's actually really, really fun to just mess around in the open world, which is indicative of a strong foundation.

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Master

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Re: Sonic the Hedgehog
Hmm, well. If it's got your seal of approval, I'll be sure to check it out sometime. Provided it doesn't require particularly high-tier specs.

Re: Sonic the Hedgehog
Yeah, Utopia is really fun. The Generations/Forces approach seems kind of contradictory, heavily focusing on speed but also making the levels more linear and stripped down. I don't understand the "Sonic is all about going fast" argument when the original games are more build around obstacles that are fun to interact with using Sonic's slippery physics (The casino levels in Sonic 2, for example), rather than just holding the button down and watching Sonic do his thing.
Letting you control the movement a little and homing in on an occasional row of enemies feels more like an illusion that you're playing what's going on on the screen.
Letting you control the movement a little and homing in on an occasional row of enemies feels more like an illusion that you're playing what's going on on the screen.
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Dart

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Re: Sonic the Hedgehog
Lol wut? I tried my hardest to play the demo of this game and Jesus fuck the controls are some of kind of demon; it's possibly the worst I've ever experienced in recent memory, and the gameplay and story are lackluster too! At the very least Generations had some spectacal to it.Adsolution wrote:Nice Sonic-related post!Master wrote:Ehh, let's not fall into an argument over my bumping. We've got two interesting Sonic titles to salivate (or hate, or be unimpressed, or be neutral etc.) over.
So we have the most Michael Bay-esque Sonic game with the most vapid hyper-trash-rock theme to date. Great to see Sonic Team really moving the series forward rather than falling back on their tails every single time the fans bitch about experimental and therefore naturally less-tested gameplay they try and incorporate now and then. I bet Forces, like Generations, is going to be met with critical acclaim and 8-10/10s across the board, and Lost World - a much more respectable game, in my opinion - will continue to fall even further into obscurity.
I really don't understand how anyone can like those open world sonic games, they feel like they have no structure or goal to them at all.Adsolution wrote:That's the best we can hope for, I think. Personally, I'd love to see some kind of an open-world take on the gameplay, a concept which has been explored multiple times in fangames, with one of them virtually nailing it (I can't remember the name - I played it with Rayfist). More realistically though, I hope to see some more actual platforming.
To provide some context, my favorite 3D era is the Dreamcast Era (Sonic Adventure 1~ arguably Shadow the Hedgehog). While it had generally linear gameplay it did have some focus on manipulating either Sonic's abilities to their fullest potential or the objects in a level to move faster and faster (note the lack of a "boost" system for artificial SPEED). I've felt for awhile now that the Dreamcast style of gameplay was the best version for them to build up from since it never has to go back to 2D for no good reason and has the ability to allow Sonic to platform without sacrificing the rush of playing as "the fasting thing alive." Yes I do think speed is important in a Sonic game and anyone who strongly apposes needs to play Sonic Boom for perspective

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Hoodcom

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Re: Sonic the Hedgehog
I know right? That Mastré is a DAMN genius at his Sonic-like-speed-thinking!Adsolution wrote:Nice Sonic-related post!Master wrote:Ehh, let's not fall into an argument over my bumping. We've got two interesting Sonic titles to salivate (or hate, or be unimpressed, or be neutral etc.) over.
Oh man, that reminds me of some video someone made regarding Sonic meeting the recolors. Can't think of the name of it though.Adsolution wrote: God, what a shitty, needy, controlling fanbase. The side of it that's more invested in OCs, recolours and DeviantART is literally superior.
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Adsolution

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Re: Sonic the Hedgehog
I never said it was very eloquently put together, but the effort put into trying something new and a creative artstyle/gameplay concept I find quite admirable, at least for Sonic Team. I don't think the game is bad though, I enjoyed it a lot more than I did Generations simply because I actually found it actually interesting and somewhat inspiring, and I guess I also got a hang of the controls.Dart wrote:Lol wut? I tried my hardest to play the demo of this game and Jesus fuck the controls are some of kind of demon; it's possibly the worst I've ever experienced in recent memory, and the gameplay and story are lackluster too!
For note, I don't not-enjoy Generations (it was the first Sonic game I played and I enjoyed it to a reasonable degree), but after having played Adventure 1 and 2, Generations feels pretty bland and boring, and extremely claustrophobic.
Yeah, because this basically:Dart wrote:At the very least Generations had some spectacal to it.
Keane wrote:Letting you control the movement a little and homing in on an occasional row of enemies feels more like an illusion that you're playing what's going on on the screen.
What open-world Sonic games? There are none. Unless you're referring to obviously pre-alpha-stage indie games, which isn't a valid comparison because they've barely even been started and have no structure or goal implemented into them yet.Dart wrote:I really don't understand how anyone can like those open world sonic games, they feel like they have no structure or goal to them at all.
I agree completely.Dart wrote:To provide some context, my favorite 3D era is the Dreamcast Era (Sonic Adventure 1~ arguably Shadow the Hedgehog). While it had generally linear gameplay it did have some focus on manipulating either Sonic's abilities to their fullest potential or the objects in a level to move faster and faster (note the lack of a "boost" system for artificial SPEED). I've felt for awhile now that the Dreamcast style of gameplay was the best version for them to build up from since it never has to go back to 2D for no good reason and has the ability to allow Sonic to platform without sacrificing the rush of playing as "the fasting thing alive."
You know what I don't understand? Why everyone seems absolutely terrified of giving Boom even one single bit of praise. I can't speak for it very well myself having only played the demo, but the demo was quite solid - the animations were gorgeous, the graphics and art were very nice, the music was pretty evocative, and the gameplay and combat were surprisingly fun. Some of the mid-action dialogue was unnecessary and got annoying FAST! and the framerate is very sub-par, but I don't have that much to complain about over all.Dart wrote:Yes I do think speed is important in a Sonic game and anyone who strongly apposes needs to play Sonic Boom for perspective
I'm guessing, given how people seem to consider it one of the worst games of all time, that most of the game is not nearly that solid. But seriously, one of the worst games of all time, and worse than Sonic 06? Certainly fucking not.
I don't mind people constantly jabbing at a game for doing a lot of things wrong, but when they simultaneously fail to recognise even a single thing it did right (I'm not necessarily referring to you here, just in general), especially when there clearly was passion that went into it, it does kind of piss me off.

Re: Sonic the Hedgehog
I have to agree that generations boost gameplay is really lacking, while I only played the demo of generations, I recall playing green hill and only hitting occasionally buttons to move myself from danger, however while I do think the boost mechanic in these games doesn't have too much essance to it I don't think the boost formula "as a whole" has no essance to it, Colors, which I fully completed still had somewhat of a balance between platforming and boosting with the boost meter only filling up when getting white wisps and was not gained from getting rings which made boosting feeling more like an instant spindash and less like a means of getting through everything, plus the wisps also helped to mix some of the platforming and add variety to the gameplay, I agree that speed is still not something you achieve from experience and gain gradually in colors (which still leads me to believe that the adventure games were betterly designed) but honestly I can say the same thing about lost world, and while I personally did not play it either from what I've seen sonic still doesn't achieve speed from maintaining it , has a run button and the only speed you can get is from the spindash, which honestly looks to me like a less glorified boost button to be honest, again I could be wrong since I didn't actually play it but from what I've seen from the game that's just how I feel.
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Hoodcom

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Re: Sonic the Hedgehog
I really ought to get my Sega Genesis hooked back up, since I now have my RGB SCART switch and play Sonic 3 & Knuckles again. Probably should seriously look into the cart for changing the battery too...
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Master

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Re: Sonic the Hedgehog
On the topic of Sonic 3, I do kinda wish they gave it the same treatment as Sonic 1 and 2 got. And I also wish that those redone titles were put on PC.

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Hoodcom

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Re: Sonic the Hedgehog
Yes, I really wish they would offer it on the PC/iOS/Android devices. I don't get why, they've had a PC version in the past. It can't be all that difficult.
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Master

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Re: Sonic the Hedgehog
That was only Sonic CD, as far as I know, the enchanced recreations of Sonic 1 and 2 are mobile only.

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Master

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Re: Sonic the Hedgehog
Oh, the old PC versions of S3&K. I was referring to the recreations done starting in about 2010ish by members of the Sonic fan community. They created their own engine based off the original titles, and they worked with Sega to bring recreations of Sonic CD, 1 and 2 to mobile devices. They never did Sonic 3 though.

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Hoodcom

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Re: Sonic the Hedgehog
Well my take on it was just that if they did it before, they should be able to do it again, and should bring Sonic 3 out for us to enjoy on modern hardware.
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Master

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Re: Sonic the Hedgehog
Perhaps, but I'm guessing the issue stems from the S3&K soundtrack. If memory serves, the original PC version of S3&K swapped out some of the tracks, those which were created with Micheal Jackson. I'm guessing the issue stems from licensing.

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Hoodcom

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Re: Sonic the Hedgehog
Hmm, surely they could have this settled by now, considering the age of the game and original tracks, I'd think.



