Re: Sonic the Hedgehog
Posted: Wed Mar 22, 2017 2:23 pm
Yeah, though surely they got a lot of feedback from the Sonic fanbase wanting it.
I mean, it isn't quite meant to have a goal, rather showcase how Sonic could potentially work in 3d, I'm sure adding all the various challenges and possible mario 64-like goals would be an after thought.Dart wrote:I really don't understand how anyone can like those open world sonic games, they feel like they have no structure or goal to them at all.
I think Generations is a little difficult to enjoy if you aren't quite a fan of the older Sonic titles, it's just one huge love letter to all of them. And while the boost 2 win gameplay is irritating, I think the classic Sonic levels did a way better job at balancing that out.Adsolution wrote:For note, I don't not-enjoy Generations (it was the first Sonic game I played and I enjoyed it to a reasonable degree), but after having played Adventure 1 and 2, Generations feels pretty bland and boring, and extremely claustrophobic.
Yes, absolutely. I keep hearing the argument that the older classic titles no longer hold up because you "can't see ahead of time to properly react", when these people are playing the games as if they're trying to fucking speedrun every attempt. Speed is simply a small gimmick of Sonic, platforming is more so the name of the game. It is a platformer with speed-like elements on top, and an interesting physics system that created for tight (sometimes a little too tight) controls. It really is that simple. While I will agree Sonic 1 had a pretty bad balance of speed-like and platforming levels, I think Sonic 2,CD,3, and Knuckles all did an excellent job of combining the two.Keane wrote:The Generations/Forces approach seems kind of contradictory, heavily focusing on speed but also making the levels more linear and stripped down. I don't understand the "Sonic is all about going fast" argument when the original games are more build around obstacles that are fun to interact with using Sonic's slippery physics (The casino levels in Sonic 2, for example), rather than just holding the button down and watching Sonic do his thing.
I was referring to the various fan creations yes, I could have worded that a lot better. And while I know it's a cheap shot to complain about an unfinished idea, they still dont peak my interest for an open world SonicAdsolution wrote:What open-world Sonic games? There are none. Unless you're referring to obviously pre-alpha-stage indie games, which isn't a valid comparison because they've barely even been started and have no structure or goal implemented into them yet.Dart wrote:I really don't understand how anyone can like those open world sonic games, they feel like they have no structure or goal to them at all.
Well I can cant really say it's worse than Sonic 06 in the slightest, considering that Sonic Boom is at the very least playable!Adsolution wrote:You know what I don't understand? Why everyone seems absolutely terrified of giving Boom even one single bit of praise. I can't speak for it very well myself having only played the demo, but the demo was quite solid - the animations were gorgeous, the graphics and art were very nice, the music was pretty evocative, and the gameplay and combat were surprisingly fun. Some of the mid-action dialogue was unnecessary and got annoying FAST! and the framerate is very sub-par, but I don't have that much to complain about over all.Dart wrote:Yes I do think speed is important in a Sonic game and anyone who strongly apposes needs to play Sonic Boom for perspective
I'm guessing, given how people seem to consider it one of the worst games of all time, that most of the game is not nearly that solid. But seriously, one of the worst games of all time, and worse than Sonic 06? Certainly fucking not.
I don't mind people constantly jabbing at a game for doing a lot of things wrong, but when they simultaneously fail to recognise even a single thing it did right (I'm not necessarily referring to you here, just in general), especially when there clearly was passion that went into it, it does kind of piss me off.
I guess so but it still seems rather bizarre to me.Rayfist wrote:I mean, it isn't quite meant to have a goal, rather showcase how Sonic could potentially work in 3d, I'm sure adding all the various challenges and possible mario 64-like goals would be an after thought.Dart wrote:I really don't understand how anyone can like those open world sonic games, they feel like they have no structure or goal to them at all.
This actually reminds me I have the original pc version of 3d blast(the port of the Saturn version) but I was never able to get it working on a modren pc, does anybody have any idea if it is possible to get it working?Hoodcom wrote:I really ought to get my Sega Genesis hooked back up, since I now have my RGB SCART switch and play Sonic 3 & Knuckles again. Probably should seriously look into the cart for changing the battery too...
Rayfist wrote:I don't understand why the thought of open world is bizzare especially with many Japanese IP's that we'd never though would go that route are now opting for it. It'd be tough for Sonic, but its certainly possible. When people say open world I don't think they mean the scope of something huge like Phantom Pain, FFXV, or Breath Of The Wild, but something more open ended, sort of similar to the likes of Mario 64 where you had a virtual 'playground' to roam around. I can imagine it would be a hell of a challenge with the speed in Sonic games but I think its totally possible and I'm all up for that idea.
I think I could see it if it was more something on the lines of Rayman Revolution or Sonic Adventure 1 where you have a hub that sends you into certain "acts" with singular objectives, like Green Hill being a simple free the animals at the end or find a particular objects scattered about. I dunno, whenever I think of a modern open world game I'm usually bored out of my skull, the best part in playing 30 minutes of BotW was jumping off the cliff in the opening with no clothes on.Keane wrote:Exactly, a more free-roaming Sonic game could focus on fleshing out the physics and finally properly translating them to a 3D environment. Utopia is a genious base concept, just being able to freely control Sonic and figure out how to get on top of a hill or run up a twisting ledge is surprisingly fun, and imagining it applied to areas with actual things to encounter and goals to accomplish would be a great game concept.
Structure wouldn't be an issue, in games like 64 & Sunshine your goals are essentially invisible carved out paths through open areas that the player is allowed to get off from whenever they like.
Hmm, can't say I have that one to try out, but if compatibility mode doesn't work, there's always a chance you could give it a try under a virtual machine. VMware Player or VirtualBox. Of course performance will vary to what your computer currently runs.Greeness wrote: This actually reminds me I have the original pc version of 3d blast(the port of the Saturn version) but I was never able to get it working on a modren pc, does anybody have any idea if it is possible to get it working?
I already tried compatibilty mode and sadly it does not cooperate with 3d blast, however I did not try to use virtual machine emulation or multi-boosting, and I don't see it not working, however it would have been nice to just be able to run it on a modren operating system, but that's an issue with many pc games nowadays unfortunatly.Hoodcom wrote:Hmm, can't say I have that one to try out, but if compatibility mode doesn't work, there's always a chance you could give it a try under a virtual machine. VMware Player or VirtualBox. Of course performance will vary to what your computer currently runs.Greeness wrote: This actually reminds me I have the original pc version of 3d blast(the port of the Saturn version) but I was never able to get it working on a modren pc, does anybody have any idea if it is possible to get it working?
Another option is to see about dual booting (can try live boot first) a distro of linux and run WINE to see if the game will run just fine on it. I have some older windows games running beautifully under WINE on an old laptop of mine from 2009. Such as Jazz Jackrabbit 2, Grim Fandango (using Residual VM though), Hoyle Card games, and etc. I wouldn't expect any of the old school Sonic games to be any more difficult than say Jazz Jackrabbit 2.
http://pcgamingwiki.com/wiki/Sonic_3D_B ... provementsGreeness wrote:This actually reminds me I have the original pc version of 3d blast(the port of the Saturn version) but I was never able to get it working on a modren pc, does anybody have any idea if it is possible to get it working?Hoodcom wrote:I really ought to get my Sega Genesis hooked back up, since I now have my RGB SCART switch and play Sonic 3 & Knuckles again. Probably should seriously look into the cart for changing the battery too...
Interesting, I'll give this a shot later, thank you.RibShark wrote:http://pcgamingwiki.com/wiki/Sonic_3D_B ... provementsGreeness wrote:This actually reminds me I have the original pc version of 3d blast(the port of the Saturn version) but I was never able to get it working on a modren pc, does anybody have any idea if it is possible to get it working?Hoodcom wrote:I really ought to get my Sega Genesis hooked back up, since I now have my RGB SCART switch and play Sonic 3 & Knuckles again. Probably should seriously look into the cart for changing the battery too...
That should do it for you.
That's correct, however other then that there are no significant differences between the two versions, also even though they're different in both versions the special stages are a half pipe of a sort.Rayfist wrote:The PC version of 3D blast had different special stages than the Saturn one though so I dunno if its a port.
Greeness wrote:We also got this teaser of the new character, which looks like a odd anthropomorphic cat of sort: