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Re: Sonic the Hedgehog

Posted: Wed Mar 22, 2017 2:23 pm
by Hoodcom
Yeah, though surely they got a lot of feedback from the Sonic fanbase wanting it.

Re: Sonic the Hedgehog

Posted: Wed Mar 22, 2017 2:24 pm
by Master
Indeed. I think there might have been a petition at one point.

Either ways, the folks who did that work are busy working on Sonic Mania.

Re: Sonic the Hedgehog

Posted: Wed Mar 22, 2017 2:25 pm
by Hoodcom
Indeed, I will have to see how that one turns out. I love the Sonic on the Genesis figure.

Re: Sonic the Hedgehog

Posted: Wed Mar 22, 2017 6:14 pm
by Rayfist
Dart wrote:I really don't understand how anyone can like those open world sonic games, they feel like they have no structure or goal to them at all.
I mean, it isn't quite meant to have a goal, rather showcase how Sonic could potentially work in 3d, I'm sure adding all the various challenges and possible mario 64-like goals would be an after thought.
Adsolution wrote:For note, I don't not-enjoy Generations (it was the first Sonic game I played and I enjoyed it to a reasonable degree), but after having played Adventure 1 and 2, Generations feels pretty bland and boring, and extremely claustrophobic.
I think Generations is a little difficult to enjoy if you aren't quite a fan of the older Sonic titles, it's just one huge love letter to all of them. And while the boost 2 win gameplay is irritating, I think the classic Sonic levels did a way better job at balancing that out.
Keane wrote:The Generations/Forces approach seems kind of contradictory, heavily focusing on speed but also making the levels more linear and stripped down. I don't understand the "Sonic is all about going fast" argument when the original games are more build around obstacles that are fun to interact with using Sonic's slippery physics (The casino levels in Sonic 2, for example), rather than just holding the button down and watching Sonic do his thing.
Yes, absolutely. I keep hearing the argument that the older classic titles no longer hold up because you "can't see ahead of time to properly react", when these people are playing the games as if they're trying to fucking speedrun every attempt. Speed is simply a small gimmick of Sonic, platforming is more so the name of the game. It is a platformer with speed-like elements on top, and an interesting physics system that created for tight (sometimes a little too tight) controls. It really is that simple. While I will agree Sonic 1 had a pretty bad balance of speed-like and platforming levels, I think Sonic 2,CD,3, and Knuckles all did an excellent job of combining the two.

I think the whole classic Sonic being all 'trial and error' argument can hardly even be applied to Sonic. There are a lot of arcade games that are virtually impossible to beat unless you know the layout of each area, or where each enemy is going to pop up at what specific time. Take Metal Slug 3 for example, the game is god damn impossible to do a no life run first playthrough, and don't even try to tell me otherwise. Unless you learn when each enemy is about to spawn and where the powerups are located, you will die a lot. So I hardly consider Sonic 'trial and error' compared to these other games.

Re: Sonic the Hedgehog

Posted: Wed Mar 22, 2017 9:00 pm
by Dart
Adsolution wrote:
Dart wrote:I really don't understand how anyone can like those open world sonic games, they feel like they have no structure or goal to them at all.
What open-world Sonic games? There are none. Unless you're referring to obviously pre-alpha-stage indie games, which isn't a valid comparison because they've barely even been started and have no structure or goal implemented into them yet.
I was referring to the various fan creations yes, I could have worded that a lot better. And while I know it's a cheap shot to complain about an unfinished idea, they still dont peak my interest for an open world Sonic
Adsolution wrote:
Dart wrote:Yes I do think speed is important in a Sonic game and anyone who strongly apposes needs to play Sonic Boom for perspective
You know what I don't understand? Why everyone seems absolutely terrified of giving Boom even one single bit of praise. I can't speak for it very well myself having only played the demo, but the demo was quite solid - the animations were gorgeous, the graphics and art were very nice, the music was pretty evocative, and the gameplay and combat were surprisingly fun. Some of the mid-action dialogue was unnecessary and got annoying FAST! and the framerate is very sub-par, but I don't have that much to complain about over all.

I'm guessing, given how people seem to consider it one of the worst games of all time, that most of the game is not nearly that solid. But seriously, one of the worst games of all time, and worse than Sonic 06? Certainly fucking not.

I don't mind people constantly jabbing at a game for doing a lot of things wrong, but when they simultaneously fail to recognise even a single thing it did right (I'm not necessarily referring to you here, just in general), especially when there clearly was passion that went into it, it does kind of piss me off.
Well I can cant really say it's worse than Sonic 06 in the slightest, considering that Sonic Boom is at the very least playable! :lol:

My issues with Sonic Boom is that you are too slow in relation to the map (imagine link walking at half speed in OoT), the combat and puzzles are basic, boring, and overly repetitive, and I personally think its comedy isn't funny. The new character designs (excluding Knuckles) are really nice though, I'll certainly give you that
Rayfist wrote:
Dart wrote:I really don't understand how anyone can like those open world sonic games, they feel like they have no structure or goal to them at all.
I mean, it isn't quite meant to have a goal, rather showcase how Sonic could potentially work in 3d, I'm sure adding all the various challenges and possible mario 64-like goals would be an after thought.
I guess so but it still seems rather bizarre to me.

Re: Sonic the Hedgehog

Posted: Thu Mar 23, 2017 5:31 am
by Rayfist
I don't understand why the thought of open world is bizzare especially with many Japanese IP's that we'd never though would go that route are now opting for it. It'd be tough for Sonic, but its certainly possible. When people say open world I don't think they mean the scope of something huge like Phantom Pain, FFXV, or Breath Of The Wild, but something more open ended, sort of similar to the likes of Mario 64 where you had a virtual 'playground' to roam around. I can imagine it would be a hell of a challenge with the speed in Sonic games but I think its totally possible and I'm all up for that idea.

Re: Sonic the Hedgehog

Posted: Thu Mar 23, 2017 8:33 am
by Keane
Exactly, a more free-roaming Sonic game could focus on fleshing out the physics and finally properly translating them to a 3D environment. Utopia is a genious base concept, just being able to freely control Sonic and figure out how to get on top of a hill or run up a twisting ledge is surprisingly fun, and imagining it applied to areas with actual things to encounter and goals to accomplish would be a great game concept.

Structure wouldn't be an issue, in games like 64 & Sunshine your goals are essentially invisible carved out paths through open areas that the player is allowed to get off from whenever they like.

Re: Sonic the Hedgehog

Posted: Thu Mar 23, 2017 6:07 pm
by Greeness
Hoodcom wrote:I really ought to get my Sega Genesis hooked back up, since I now have my RGB SCART switch and play Sonic 3 & Knuckles again. Probably should seriously look into the cart for changing the battery too...
This actually reminds me I have the original pc version of 3d blast(the port of the Saturn version) but I was never able to get it working on a modren pc, does anybody have any idea if it is possible to get it working?

Re: Sonic the Hedgehog

Posted: Fri Mar 24, 2017 4:16 am
by Dart
Rayfist wrote:I don't understand why the thought of open world is bizzare especially with many Japanese IP's that we'd never though would go that route are now opting for it. It'd be tough for Sonic, but its certainly possible. When people say open world I don't think they mean the scope of something huge like Phantom Pain, FFXV, or Breath Of The Wild, but something more open ended, sort of similar to the likes of Mario 64 where you had a virtual 'playground' to roam around. I can imagine it would be a hell of a challenge with the speed in Sonic games but I think its totally possible and I'm all up for that idea.
Keane wrote:Exactly, a more free-roaming Sonic game could focus on fleshing out the physics and finally properly translating them to a 3D environment. Utopia is a genious base concept, just being able to freely control Sonic and figure out how to get on top of a hill or run up a twisting ledge is surprisingly fun, and imagining it applied to areas with actual things to encounter and goals to accomplish would be a great game concept.

Structure wouldn't be an issue, in games like 64 & Sunshine your goals are essentially invisible carved out paths through open areas that the player is allowed to get off from whenever they like.
I think I could see it if it was more something on the lines of Rayman Revolution or Sonic Adventure 1 where you have a hub that sends you into certain "acts" with singular objectives, like Green Hill being a simple free the animals at the end or find a particular objects scattered about. I dunno, whenever I think of a modern open world game I'm usually bored out of my skull, the best part in playing 30 minutes of BotW was jumping off the cliff in the opening with no clothes on.

Re: Sonic the Hedgehog

Posted: Fri Mar 24, 2017 3:00 pm
by Hoodcom
Greeness wrote: This actually reminds me I have the original pc version of 3d blast(the port of the Saturn version) but I was never able to get it working on a modren pc, does anybody have any idea if it is possible to get it working?
Hmm, can't say I have that one to try out, but if compatibility mode doesn't work, there's always a chance you could give it a try under a virtual machine. VMware Player or VirtualBox. Of course performance will vary to what your computer currently runs.

Another option is to see about dual booting (can try live boot first) a distro of linux and run WINE to see if the game will run just fine on it. I have some older windows games running beautifully under WINE on an old laptop of mine from 2009. Such as Jazz Jackrabbit 2, Grim Fandango (using Residual VM though), Hoyle Card games, and etc. I wouldn't expect any of the old school Sonic games to be any more difficult than say Jazz Jackrabbit 2.

Re: Sonic the Hedgehog

Posted: Fri Mar 24, 2017 3:31 pm
by Greeness
Hoodcom wrote:
Greeness wrote: This actually reminds me I have the original pc version of 3d blast(the port of the Saturn version) but I was never able to get it working on a modren pc, does anybody have any idea if it is possible to get it working?
Hmm, can't say I have that one to try out, but if compatibility mode doesn't work, there's always a chance you could give it a try under a virtual machine. VMware Player or VirtualBox. Of course performance will vary to what your computer currently runs.

Another option is to see about dual booting (can try live boot first) a distro of linux and run WINE to see if the game will run just fine on it. I have some older windows games running beautifully under WINE on an old laptop of mine from 2009. Such as Jazz Jackrabbit 2, Grim Fandango (using Residual VM though), Hoyle Card games, and etc. I wouldn't expect any of the old school Sonic games to be any more difficult than say Jazz Jackrabbit 2.
I already tried compatibilty mode and sadly it does not cooperate with 3d blast, however I did not try to use virtual machine emulation or multi-boosting, and I don't see it not working, however it would have been nice to just be able to run it on a modren operating system, but that's an issue with many pc games nowadays unfortunatly.

Re: Sonic the Hedgehog

Posted: Fri Mar 24, 2017 6:12 pm
by Rayfist
The PC version of 3D blast had different special stages than the Saturn one though so I dunno if its a port.

Re: Sonic the Hedgehog

Posted: Fri Mar 24, 2017 6:16 pm
by RibShark
Greeness wrote:
Hoodcom wrote:I really ought to get my Sega Genesis hooked back up, since I now have my RGB SCART switch and play Sonic 3 & Knuckles again. Probably should seriously look into the cart for changing the battery too...
This actually reminds me I have the original pc version of 3d blast(the port of the Saturn version) but I was never able to get it working on a modren pc, does anybody have any idea if it is possible to get it working?
http://pcgamingwiki.com/wiki/Sonic_3D_B ... provements

That should do it for you.

Re: Sonic the Hedgehog

Posted: Fri Mar 24, 2017 6:32 pm
by Greeness
RibShark wrote:
Greeness wrote:
Hoodcom wrote:I really ought to get my Sega Genesis hooked back up, since I now have my RGB SCART switch and play Sonic 3 & Knuckles again. Probably should seriously look into the cart for changing the battery too...
This actually reminds me I have the original pc version of 3d blast(the port of the Saturn version) but I was never able to get it working on a modren pc, does anybody have any idea if it is possible to get it working?
http://pcgamingwiki.com/wiki/Sonic_3D_B ... provements
That should do it for you.
Interesting, I'll give this a shot later, thank you.

Edit: Well I tested it and it works phenomenally, its amazing to actually play this game on a modren OS with no slowdown to be had, now I just need to figure out how to get the music working.

Edit 2: Music is now working and the game is completly playable, thank you everybody for your kind help.
Rayfist wrote:The PC version of 3D blast had different special stages than the Saturn one though so I dunno if its a port.
That's correct, however other then that there are no significant differences between the two versions, also even though they're different in both versions the special stages are a half pipe of a sort.

Re: Sonic the Hedgehog

Posted: Tue Mar 28, 2017 9:52 pm
by Bradandez
Been into classic Sonic games at the moment due to Sonic Mania.

Re: Sonic the Hedgehog

Posted: Thu Apr 13, 2017 9:20 pm
by Greeness
Well, yesterday we got our first glimpse of classic 2d sonic gameplay in sonic forces(In a totally unseen level...):


We also got this teaser of the new character, which looks like a odd anthropomorphic cat of sort:
Image

Re: Sonic the Hedgehog

Posted: Thu Apr 13, 2017 9:51 pm
by CHRdutch
Greeness wrote:We also got this teaser of the new character, which looks like a odd anthropomorphic cat of sort:
Image
Image

Re: Sonic the Hedgehog

Posted: Thu Apr 13, 2017 10:19 pm
by Master
Funnily enough, that was the first thing that popped into my mind when I first saw that.

Re: Sonic the Hedgehog

Posted: Thu Apr 13, 2017 10:23 pm
by RibShark
The social media manager who handles Sonic just posted this to their twitter feed: https://twitter.com/RubyEclipse/status/ ... 3786131456

Re: Sonic the Hedgehog

Posted: Thu Apr 13, 2017 10:29 pm
by Master
Hmm, on the one hand, it could be something, but on the other, Sonic's twitter is known for its playfulness. This was apparently an advert they showed on the American TV Channel Adult Swim: