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One question

Posted: Thu Feb 17, 2005 4:30 pm
by Gigaman
Why am i and Spaceray goodies? We used to be baddies

Re: One question

Posted: Thu Feb 17, 2005 4:58 pm
by The Knocker
Then PM Hunchman ;) He can help you after he is done.

Re: One question

Posted: Thu Feb 17, 2005 5:11 pm
by Xenon
Well, we seem to be okay now. :D

Re: One question

Posted: Thu Feb 17, 2005 5:29 pm
by Gigaman
I see *locks*

Re: One question

Posted: Thu Feb 17, 2005 5:54 pm
by Hunchman801
Because I was working to complete the goodies/baddies system :P It's now done!

Re: One question

Posted: Thu Feb 17, 2005 8:04 pm
by The Knocker
Cool! Have you edited the ranks topic?

Re: One question

Posted: Sun Apr 10, 2005 11:10 am
by th3()ne
Seven years ago, when there were far less people on the Internet than there are today, people were wary and skeptical about forming virtual relationships. The fact remains that online, it is very easy to create a character or persona very much different from you. One cannot be completely sure if the people they befriend in chatrooms are who they claim to be. As the years went by, the population of Internet users grew, and new softwares and innovations made online interaction easier and more convenient. The latest and most popular to date is Friendster, which was created by Jonathan Abrams, an engineer and entrepreneur based in Silicon Valley, and launched in March 2003. Friendster took the Philippines by storm on July and got anyone with access to the computer so addicted to it that reports say Friendster been growing at 20% per week since then (Smalla). Because of its ability to build friendships through “friend-of-a-friend” referrals, Friendster makes online interaction more personal and easier to carry onto the offline world than other forms of online communication.

Re: One question

Posted: Mon Feb 27, 2006 7:46 pm
by Matyuv
Whether taken by a photojournalist or captured by satellite; painted by Leonardo (Fig. 1) or by Breugel (Fig. 2); created by Malevich or drawn by Tatlin – there is no existing disciplinary model for understanding images that is definitive or exhaustive of the meanings that they convey to us and the value (or values) they have for us. This is why I began to develop a course in graphic design using a database model, with its potentially infinite archive and its defining filtering and sorting systems.