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Custom level stylized on Rayman 3

Posted: Tue Feb 05, 2013 3:46 pm
by U2B
Hi everyone :) I just wanted to present, what I've managed to obtain using Rayman 3 model and the Irrlicht Engine, combined with C++ programming. The model is already simply rigged, but it hasn't any animation yet because of my laziness. I didn't rip the model on my own, so I haven't original animations.

I know it isn't anything special, but as I said - I wanted to share it with you :)

http://i47.tinypic.com/2nrzx4y.png
http://i49.tinypic.com/i3i5v7.png

Re: Custom level stylized on Rayman 3

Posted: Tue Feb 05, 2013 6:21 pm
by Rulez
Okay, but why are the pictures so damn stretched?

Re: Custom level stylized on Rayman 3

Posted: Wed Feb 06, 2013 5:58 pm
by U2B
I made one simple animation of walking, and recorded this film. I would like to apologize for the quality and the framerate - I have a low CPU, and FPS fell down when I switched recording on.

http://www.veoh.com/watch/v44018558F85zX7P3

Re: Custom level stylized on Rayman 3

Posted: Wed Feb 06, 2013 9:14 pm
by Rayman fan2000
Next time, use Youtube.

Re: Custom level stylized on Rayman 3

Posted: Wed Feb 06, 2013 9:35 pm
by Master
Really? No commenting on the actual content, just a demand he use a different host?
We have built in YouTube embedding here, should you ever decide to use the site, just paste the video code in below like so:

Code: Select all

[youtube]your code here[/youtube]
For instance, if I had this video here: http://www.youtube.com/watch?v=6beYceBCYSM
I'd do it like so:

Code: Select all

[youtube]6beYceBCYSM[/youtube]
And presto:


Anyway, as for your level, it looks...odd, to say the least, but it does seem to emulate Rayman 3 somewhat.

Re: Custom level stylized on Rayman 3

Posted: Wed Feb 06, 2013 9:53 pm
by Rayfist
Actually seems like a splendid idea, but Rayman himself seems (or just looks) kind of flat, but otherwise, this could totally setup a decent game, if you plan to go far with it.

Re: Custom level stylized on Rayman 3

Posted: Wed Feb 06, 2013 10:31 pm
by Adsolution
You're aware that your Rayman model is skewed/stretched, right? You might want to fix that.

Neat concept though.

Re: Custom level stylized on Rayman 3

Posted: Wed Feb 06, 2013 11:22 pm
by U2B
Adsolution wrote:You're aware that your Rayman model is skewed/stretched, right? You might want to fix that.
I'm aware of that, but it's not stricte my model :) I just found it here http://thefree3dmodels.com/stuff/charac ... 4-1-0-1566
This model has applied modifiers, and unfortunately I must admit that, for now at least, I don't know exactly how to fix it - probably not by translating each vertex separately? :D I will learn how to do it once there... :)

This was supposed to be a single sample. I'm not going to make a whole game from such stuff. To build a serious project, with serious plot etc., I need the development team :)

By the way - before I signed up here, I had followed your project on YouTube. I marvel at your perseverance in creating this project :)

Regards :)