Alright! Let's see if I can do this...
-What do you like about the series and what sets it apart from every other I.P.?
Gosh, where do I even start? Rayman is just a fantastic series. The stories are lacking a bit, and there's a load of problems with continuity, but that doesn't even detract from just how great the games are. Even the spinoff games are enjoyable to play. Rayman games have this very specific feeling to them that other I.P.s just can't reproduce. The only one that comes marginally close might be Earthworm Jim, but Earthworm Jim has more of a focus on absurdity. I think even Rayman is relatively down to earth compared to it in some aspects, and that's not a problem in the slightest. What Rayman does and has always been good at is showing what can be done within the video game medium. They also proved to be some of the greatest challenges and so visually appealing with good replayability. This is more or less excluding the RRR games. They are good as standalone games and have their own charm, but they really can't compare to the other games in the series.
I also love how
alive the environments feel.
-Of every direction the series has gone, what did you like/dislike?
I'll start out with what I didn't like.
-The Rabbids games. They were fun on their own, and I'm glad they're spinoff games not counted in the main series because it was really, really difficult to view them as Rayman games. The initial announcement of the game got me really pumped for it, and upon it's release I can safely say I had never felt more disappointed in a game. Not to mention, while the RRR series was going, the Rabbids managed to completely over shadow Rayman himself. I'm more than glad they split the franchises.
-It took me a really long time to get used to R2. It was an exceptional game, and it deserves all the praise and attention it had gotten/still gets, but for me I was so used to everything about Rayman 1. It was one hell of a mood whiplash going from the first game to the second game and I wasn't sure I liked that. Also, I find robot pirates to be an incredibly silly concept, so with how serious the game took itself at times it created this very odd atmosphere where I wasn't sure to laugh or what a lot of the time.
-Goodness, what is with all these retcons? I can understand wanting to make Rayman a literal "one of a kind", but there are so many contradictions in the series and very bizarre changes to previous characters that I'm not sure what to feel about. Also, I really wish they could just sit back and decide on Globox's personality. It's completely different in each of his appearances so far, and it's very difficult to like a character with no set personality. They become a shell that you tack on a personality for a given story then they just go back to being a shell until the next.
As for what I liked...
-Pretty much everything else. My favourite thing is how R2 started including mythos within the land and oh how I love the mythos of Rayman. It allows anything to be a possibility and the sky's the limit. Heck, I think the limit may very well stretch to the ends of the universe. They don't forget certain characters previously introduced exist, and you can tell that each game takes place within the same general world. Origins is probably one of the greatest things to ever happen to Rayman because it took everything that would good about R1, R2, and R3HH, and combined them to make this absolutely beautiful game. I just hope the franchise continues on this path, and I hope to see another 3D title in the future that's just as good.
This next bit fits well under both this question and the first.
Now that I've long since gotten used to the extreme differences between R1 and R2, I've got to say I love the variation in the games as well. There's a little bit of everything for a good majority of people out there. Rayman is one of those series that is universally accepted as "just good". Sure, it's not some peoples' cup of tea, but they can not deny that the games are well designed with pretty impressive visuals and enjoyable soundtracks. The only people I've met who have ever considered Rayman games to be anything less than decent had something against video games to begin with, and it's not really worth arguing with a brick wall.
-Which Rayman game do you feel had the greatest impact?
These are some hard questions to answer! Overall, I think Origins has had the biggest impact so far. Before RO, it was difficult for me to find people who lived in the same continent as me that knew about Rayman. Now, I've met so many people who, after the release of Origins, are just as in love with the game as I am, and are more than willing to check out the other games because they hadn't discovered the gem that is Rayman beforehand. The first one had a pretty big impact, but Origins expanded on it significantly.
For me? The first game had the greatest impact. The games I played as a kid are what made me so interested in video games today. Rayman was a lot different than most of the other things I was interested in at the time. In fact, its overall theme was the extreme opposite of everything else I was so into as a kid, it helped expand my interests and give things a try I never would have without it. The first game successfully hooked me onto the series, and I'm not planning to let it go any time soon. There are also times where you can spot its influence in my work.
-Have you ever played Beyond Good and Evil? (Written/Directed by Rayman creator, Michel Ancel.)
Unfortunately, no.
-Where do you think the series should go after Rayman Legends?
I'm not really sure. I'd like to see another 3D platformer in the same vein as R2 and R3HH, but more stylized? You can do some really interesting things with that extra dimension, so I'd hope they try and keep the entire game very art heavy. (This includes all forms of art, not just visuals!) Maybe revisit Picture City, like it seemed was going to happen for R4, and have a section made up completely of brush strokes, you know? Instead of just art supplies, let's walk around in pieces that are currently being created. If they're really daring, they could add in fun little things like walking through wet paint you can trail the colour around where you walk for a bit, or if you fall in wet paint you get covered in the paint and shake it off before recovering from the fall. I want to see them continue to push the limits and see just how unbelievable and incredible you can design a world within a game.
-And anything else you'd like to share!
Gosh what a great series gosh