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http://www.mobygames.com/developer/sheet/view/developerId,53255/
 
http://www.mobygames.com/developer/sheet/view/developerId,53255/
 
Apparently Vincent Greco was the lead programmer for the original Rayman game. Due to the 2D nature of this game it's highly likely that he was hired for this one as well. He's also in the credits for the gamecube version of Rayman Arena and the Xbox edition of Rayman 3. Just a simple Goolgle of his name tells us a lot of things. However, searching 'Vincent Greco 31 May 1996 Rayman' has no effect. [[User:Iheckler9|Iheckler9]] 14:19, 20 December 2010 (UTC)
 
Apparently Vincent Greco was the lead programmer for the original Rayman game. Due to the 2D nature of this game it's highly likely that he was hired for this one as well. He's also in the credits for the gamecube version of Rayman Arena and the Xbox edition of Rayman 3. Just a simple Goolgle of his name tells us a lot of things. However, searching 'Vincent Greco 31 May 1996 Rayman' has no effect. [[User:Iheckler9|Iheckler9]] 14:19, 20 December 2010 (UTC)
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==Weapons==
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Rayman would have started using mechanical tools and devices. These would have included a plunger vehicle (possible something similar to the plunger gun in Rayman Raving Rabbids), a hook, a laser pistol, and a ‘deviant’ – a device used to make Rayman's telescopic fist rebound.
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Where does it say this? Is it in that French magazine article? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 19:59, 1 March 2011 (UTC)
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