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114 bytes added, 21:44, 23 August 2013
There are 108 cages in ''[[Rayman Origins]]'' - 62 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don't contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with [[Electoon|Electoons]] by defeating each boss from these five worlds. The rest of [[Electoon|Electoons]] are received through other means: 31 for winning time trials and 102 for collecting a specific amount of [[Lum (Rayman Origins)]]s in each level and then trading them to [[the Magician]].
The [[cages]] are the most resistant objects in Rayman Origins. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (The fourth slap is always faster and stronger). Cages are the only exception of Rayman's charging ability, as they can be broken easier easily with a charged fist or a crush attack.
Cages are also found in [[:Category:Handheld games|all Rayman games on the Game Boy Color and Game Boy Advance]].


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