[[Image:VIG PR4.png|frame|right|class=sprite|Artwork of a cage, as they appear in ''[[Rayman 1|Rayman]]''.]]
'''Cages''' are small breakable prisons which contain captive creatures or [[Lums]], who have been jailed within by enemy groups, such as the [[Robo-Pirate]]s or [[Hoodlum]]s. Cages are a key gameplay element, featuring in all five major titles in the series, and many spin-offs, such as the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']] and ''[[Rayman: Hoodlums' Revenge]]''.
It is likely that they are the most commonly recurring objects that players encounter within the series.
==Cages in ''[[Rayman 1|Rayman]]''==
[[Image:CageOuf.png|thumb|316px|left|class=sprite|A cage in ''[[Rayman 1|Rayman]]'']]
In the original ''[[Rayman 1|Rayman]]'', the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mister Dark]]. Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if [[Rayman]] touches a certain area in a map.
[[Image:FD 5.PNG|thumb|316px|class=sprite|A cage in [[Rayman (Game Boy Color)|the Game Boy Color version of the original ''Rayman'' game]]]]
There are 38 cages in the entire game which all contain [[Electoon]]s. It is impossible to break all cages during the first visit of a level, as some are only accessible with a specific ability that [[Rayman]] has not acquired during his initial visit.