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Cage

460 bytes added, 17:17, 22 December 2016
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[[Image:VIG PR4.png|frame|right|class=sprite|Artwork of a cage, as they appear in ''[[Rayman 1|Rayman]]''.]]
'''Cages''' are small breakable prisons which contain captive creatures or [[Lums]], who have been jailed within by enemy groups, such as the [[Robo-Pirate]]s or [[Hoodlum]]s. Cages are a key gameplay element, featuring in all five major titles in the series, and many spin-offs, such as the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']] and ''[[Rayman: Hoodlums' Revenge]]''. It is likely that they They are among the most commonly recurring objects that players encounter within the series.
==Cages in ''[[Rayman 1|Rayman]]''==
[[Image:CageOuf.png|thumb|316px|left|class=sprite|A cage in ''[[Rayman 1|Rayman]]'']]
In the original ''[[Rayman 1|Rayman]]'', the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mister Dark]]. Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if [[Rayman]] touches a certain area in a map.
 
In 2016 it was discovered that the [[Rayman DSi|Nintendo DSi]] version of [[Bongo Hills]] had accidentally kept a cage which was previously exclusive to the [[Rayman Advance|Gameboy Advance version]] rendering the total amount of cages to go up to seven, instead of the usual six. Breaking the seventh cage doesn't effect the game in any way and simply doesn't have the medallion appear.
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[[Image:FD 5.PNG|thumb|316px|class=sprite|A cage in [[Rayman (Game Boy Color)|the Game Boy Color version of the original ''Rayman'' game]]]]
There are 38 cages in the entire game which all contain [[Electoon]]s. It is impossible to break all cages during the first visit of a level, as some are only accessible with a specific ability that [[Rayman]] has not acquired during his initial visit. The music will change when Rayman gets close to a cage to indicate it being there.
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