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The Fairy Council

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'''The Fairy Council''' is a location first seen in ''[[Rayman 3: Hoodlum Havoc]]'', although it was originally mentioned in ''[[Rayman 2: The Great Escape]]''.<ref name="pchof">''[[Rayman 2: The Great Escape|Rayman 2]]'' manual,</ref> It plays a similar role in the game to that of [[the Woods of Light]] in ''Rayman 2''. The Fairy Council acts a tutorial level in which [[Murfy]] reprises his role as [[Rayman]]'s guide and introduces the player to the game's controls. [[The Heart of the World]], which was also previously mentioned in ''Rayman 2'' (and seen in the form of its constituent [[Yellow Lum]]s), is located here. It is finally seen at the end of the level.
Unlike ''[[Rayman 1|the original ''Rayman'']]'' and ''[[Rayman 2: The Great Escape|Rayman 2]]'', in which their respective first levels had [[cage]]s, no cages are present in the Fairy Council.
In spite of its name, the Fairy Council contains few [[Fairy|fairies]]; neither [[Betilla the Fairy|Betilla]] nor [[Ly the Fairy|Ly]] appear. The only fairies which are seen in the Fairy Council are a handful of [[Ludiv]]s and a number of minuscule, [[firefly]]-like fairies that do not appear elsewhere in the series. The Fairy Council is more importantly the resting place of [[the Heart of the World]], the mystical conglomeration of energy which contains all 1,000 existing [[Yellow Lum]]s and is the source of all power – including that of the god [[Polokus]]. The chamber in which the Heart of the World is contained is also the throne room of the [[Grand Minimus]], the four amnesiatic kings of the [[Teensie]]s. They use it as a strobe light to complement their disco dancing.
Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic. The interior glows with a blue aura and various halls have reflective walls or floors. Ludivs reside within the council walls in a similar fashion to ants. Deep within the Fairy Council lies the Grand Minimus' throne room and the [[the Heart of the World]].
As alluded to in the manual of ''[[Rayman 2: The Great Escape|Rayman 2]]'', the Fairy Council acts a sort of central meeting place when trouble strikes [[the Glade of Dreams]].
As this is an introductory level in which Combo mode is yet to be introduced, there is no score to gain (the total level score for this stage will count as 100%, or 5 stars).
[[File:TheFairyCouncilPC.jpg|thumb|rightleft|320px|[[Rayman ]] reaches the Fairy Council.]]
===Stage 2 – Finding Globox ===
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum|Hoodlums]] s in sight, and scattered [[jewels|gems]], most of which are yellow. At this point, Murfy withdraws the [[Manual]] and tells Rayman that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to the game's score system, in which points are added to the score for certain actions. Rayman then begins his search for Globox, while breaking [[Garden Raygnome]]s by kicking with his feet and collecting gems and [[Red Lum]]s (if he needs them). Some of the gems form a trail.
Eventually, Rayman and Murfy are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]]. It turns out that Globox is hiding in the barrel, and Rayman has to follow him. The foot switch causes what appears to be a stone block to appear, which blocks Globox's path, allowing Rayman to kick him free. Now that the friends have reunited, Rayman's hands reattach to his body, and he can now use his fist to attack. Near the entrance, he'll encounter a single [[Hermit Crab]] hidden in the ground.
With the glass bridge being lowered, Rayman encounters three [[Meadowscrew]]s which can be screwed into the floor when he punches them under the influence of the Vortex. Once they are down, Rayman can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.
[[File:RaymanFC.jpg|thumb|rightleft|320px|An official screenshot of the stage 4 of the Fairy Council.]]
===Stage 4 – The Council falls apart===
[[Rayman]] and [[Murfy]] arrive in a large chamber. At the left side, there is a wooden target with a crude painting of [[Globox]], at which a [[Hoodmonger]] carrying a [[Vortex]] hides behind. He uses this to strike at some stone ledges with similar properties to the [[Meadowscrew]]s, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, and the first [[Tribelle]] found in the game. After climbing up the vines, Rayman is now in a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[Fairy|fairies]] are found.
[[André]] hides in one of six areas in which the fairies nest. A [[Slapdash]] carrying a Vortex and a group of [[podocrock]]s are encountered here. Rayman will have to keep checking the nests until André is found. André escapes through the doors that lead to the [[Heart of the World]], which are then opened by one of the fairies. Rayman then goes through, climbing in between two walls (akin to ''[[Rayman 2: The Great Escape|Rayman 2]]''), and then into a chamber with a staircase that is falling apart.
This leads to another large chamber. Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone, though it is possible to shoot and kill it to defeat it in time. A Vortex can of Vortex is also found here, which Rayman uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, Globox appears, only for André to head straight for him and get swallowed, causing Globox to run straight to the Heart of the World.
[[File:HeartOfTheWorld.jpg|thumb|320px|right|[[The Heart of the World]] lies in the final chamber of the Fairy Council.]]
===Stage 5 – The Heart of the World===
[[Rayman]] and [[Murfy]] finally arrive at [[the Heart of the World]]. Upon entry, and the [[Grand Minimus]] find finds out that [[André]] is still alive and wrecking havoc within [[Globox]]'s stomach. Uncertain on how dangerous it would be to keep Globox in this chamber with André inside him, one of the Grand Minimus then instructs Rayman to take Globox to see the first of the three [[Teensie Doctor]]s, [[Otto Psi]], whose office is in [[Clearleaf Forest]]. He tosses Globox into a portal, and Rayman himself follows after Murfy warns him of the dangers the [[Black Lum]] could impose on Globox (especially forcing him to drink [[plum juice]], which he is allergic to), and finally bids him goodbye.
A secret room can be found in this area, which is accessible if Rayman was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and Rayman then slides down a spiral band of neon lights trailed with [[jewel|gems]], ending with a [[jewel|green gem]]. He is then returned to the Heart of the World, ready to walk into the portal to the first [[Teensie Highway]].
''Main article: [[Teensie Highway]]''
Once [[Rayman]] goes through the portal after [[Globox]] and the [[Teensies|Teensie]]s, he follows them through the first of a series of psychedelic wormholes known as the aforementioned [[Teensie Highway]], in which he has to time his jumps over a bunch of varied in length platforms. Reaching the end will then begin making his way to [[Clearleaf Forest]].


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