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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=28350</id>
		<title>The Magician (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=28350"/>
		<updated>2012-01-07T07:59:22Z</updated>

		<summary type="html">&lt;p&gt;2012man: /* Rayman Origins */ grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[Image:R1Intro 001.PNG|320px|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;) then bad (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| portrayed by = Chris Bénard (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;; unconfirmed)&lt;br /&gt;
[[Douglas Rand]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Teensie]]&lt;br /&gt;
| status = Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=With his help, [[Rayman]] can enter [[Bonus level (Rayman 1)|secret worlds]]. But note that this magic stunt has to be deserved, and it will cost you 10 [[Ting]]s to take advantage of it.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The Magician will help you throughout your quest. He&#039;s always willing to trade you [[Electoon]]s for [[Lum]]s, which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039; is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. He makes his first appearance in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, where he seems to be a member of [[Rayman]]&#039;s limbless species. His next major role is in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where he is revealed to be a [[Teensie]]. (According to unused dialogue from this game, his real name is &#039;&#039;&#039;Ales Mansay&#039;&#039;&#039;.) In the intermediate years, the Magician also appeared in several educational spin-offs of the original game, such as &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[English with Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Magician R1 hat.png|thumb|right|320px|Throughout the game, the Magician can be found hiding inside his top hat.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magician R1 bonus level.png|thumb|right|320px|In exchange for ten [[Ting]]s, he will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].]]&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
In the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, the Magician appears to be part of the same limbless species as [[Rayman]]. He bears all of the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. (He often retreats into this hat, and can be found hiding inside it in many levels.) He has also been seen wearing shirts of two colours – in the introduction sequence of &#039;&#039;Rayman&#039;&#039;, he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than Rayman is in &#039;&#039;Rayman&#039;&#039;, but in the educational games, he is approximately the same height as [[Betilla the Fairy]]. According to &#039;&#039;[[English with Rayman]]&#039;&#039;, the Magician has a cousin named [[Andrew]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician is no longer a member of Rayman&#039;s species – like several other characters, he has been redesigned to better fit the world established in the &#039;&#039;Rayman&#039;&#039; sequels. The Magician is now a grey-haired [[Teensie]] who wears a purple shirt and a black coat. He still has his signature, star-adorned top hat, and can still be found hiding inside it in various levels.&lt;br /&gt;
&lt;br /&gt;
==Video game appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
The Magician first appears in the introduction of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, in which he tells the story of how [[Mr Dark]] stole [[the Great Protoon]] and brought about the collapse of [[the valley]]&#039;s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can come across the Magician&#039;s hat several times throughout the game. The Magician only emerges from it if Rayman has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If Rayman does have at least ten Tings, he automatically reaches out and drops them into the Magician&#039;s outstretched hand. The Magician then teleports Rayman to one of his [[Bonus level (Rayman)|bonus levels]]. In these secret areas, Rayman must collect all the Tings within the time limit. If he succeeds, he wins an extra [[life]]. Only a single life can be won in each bonus level. Subsequent victories in the same bonus levels are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Junior&#039;&#039;===&lt;br /&gt;
In several of the educational versions of the original game, such as &#039;&#039;[[Rayman Junior]]&#039;&#039;, the Magician&#039;s roles are looked into considerably more.  He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] had broken into his cottage, stole [[the Great Book of Knowledge]] and destroyed the map to the villain&#039;s hideout.  Once again, he and [[Betilla the Fairy]] call on Rayman to retrieve the pieces of the map and the book.  &lt;br /&gt;
&lt;br /&gt;
Instead of providing bonus areas, the Magician now helps Rayman to solve the many problems (spelling and mathematical problems for the young player) throughout the journey. When Rayman starts a level, the Magician will give him an overview of the specific tasks he needs to do in order to complete it. After that, his hat will appear several times, and each time Rayman passes one, the Magician will either ask a new question or remind him of the level&#039;s task. At the very end of the last stage in the level, he will appear somewhere once the final task is done, and when Rayman finds him, he mostly does a different performance, such as doing a dance or rapping 90&#039;s style, while praising Rayman for what he has done.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
[[Image:Magician1.JPG|thumb|right|320px|The Magician in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
The Magician makes his next appearance in the sequel game, &#039;&#039;[[Rayman Origins]]&#039;&#039;. The Magician is first encountered at the beginning of the game: he is found inside his distinctive top hat, which is sitting on the ground outside [[the Snoring Tree]]. Each time one of the players jumps on the hat, the Magician offers a few words of advice. The hat appears in many places throughout the game, and the players can jump on it at any time for tips relevant to their current situation. However, there are some hints at his darker side; he makes sarcastic comments and has little concern for the heroes, beyond using them as a source of [[Lum]]s. Sometimes he even questions Rayman&#039;s position as a hero.&lt;br /&gt;
&lt;br /&gt;
At the end of each level, he is seen holding a test tube which he uses to count the number of Lums collected by the players. In exchange for certain numbers of Lums, he gives the heroes [[Electoon]]s, but if the players reach the top of the test tube, they receive a [[Lum Medal]]. In these post-level screens, the Magician can be seen fully: he is revealed to be a [[Teensie]] rather than a member of Rayman&#039;s species, and his hair is now grey rather than blonde.&lt;br /&gt;
&lt;br /&gt;
[[Image:Char-mr-dark.png|thumb|right|320px|Mr Dark – possibly the Magician in disguise – as seen in the &#039;&#039;[[Rayman Origins]]&#039;&#039; trailer and site. He never appears this way in the game.]]&lt;br /&gt;
&lt;br /&gt;
In [[The Reveal]], the final level of the [[Moody Clouds]] and the game itself (excepting [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]], a bonus level), the heroes reach what they think is [[Mr Dark]]&#039;s headquarters, only to find the Magician working the controls of the diabolical machinery encountered throughout the level. Caught, the Magician spins round and gleefully rips the golden star off his hat before pulling a lever, causing the heroes to fall down a trap door, where they must fight mechanical recreations of the [[Daisy]] and [[Mocking Bird]] bosses. Once these have been defeated, the heroes climb back to the office of the Magician, where he distracts them with a disco number before running away. The heroes must them pursue him through a storm of falling debris and broken machinery as the Moody Clouds begin to disintegrate. Eventually the Magician hops aboard an airship, and the heroes must pursue him on the backs of their [[mosquito]] friends. Eventually, the airship crashes into the fiery core of the Moody Clouds, causing an enormous explosion. The heroes fall from the sky and land back at [[the Snoring Tree]], where the game began.&lt;br /&gt;
&lt;br /&gt;
The game does not make it clear whether the Magician is an admirer of [[Mr Dark]] or Mr Dark himself. According to an early version of the game&#039;s script, a much more complex storyline was once intended. The Magician, real name Ales Mansay, was bullied and ostracized by the other [[Teensie]]s at magic school for his poor magical abilities. Although he helped Rayman to overcome Mr Dark in [[Rayman 1|the original game]], the Magician secretly admired the villain&#039;s dark and mysterious nature, and wanted to emulate him. He also developed a hatred for the [[Polokus|Bubble Dreamer]], whose nightmares had repeatedly overcome [[the Glade of Dreams]] and were a constant threat to its inhabitants. The Magician concocted a plan. He hid a microphone in [[the Snoring Tree]], so that the heroes&#039; snoring would irritate and ultimately start a war with the [[Livid Dead]]. Throughout the game, he pretended that he was still a friend of the heroes, allowing him to collect [[Lum]]s from them in exchange for [[Electoon]]s which they could use to reach new levels. The Magician used these Lums to power his mechas: gigantic machines which he was building to take over the Glade of Dreams, imposing order and eliminating the chaos of the Bubble Dreamer&#039;s nightmares. Eventually the heroes reach the Magician&#039;s headquarters in the [[Moody Clouds]] and put a stop to his plans.&lt;br /&gt;
&lt;br /&gt;
Almost all of this storyline was removed from the final version of the game. It is unknown whether the developers changed their minds about the storyline itself or removed it for some other reason. In its final state, the game seems to imply that the Magician is no more than an alias of Mr Dark; this conclusion is supported by the game&#039;s manual, which claims that Mr Dark is in the game. However, there are some hints that the original storyline may still be the case: a microphone disguised as a flower can indeed be seen in [[the Snoring Tree]], and the walls of the Magican&#039;s headquarters are decorated with posters which show silhouettes of a different-looking Mr Dark, with a wide-topped hat and long, spindly arms. One of the Magician&#039;s posters even says ‘♥ Mister D’.&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 001.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 002.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 003.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 004.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 005.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 006.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Magicien]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1|Magician, The]]&lt;br /&gt;
[[Category:Friends from Rayman Origins|Magician, The]]&lt;br /&gt;
[[Category:Teensies|Magician, The]]&lt;br /&gt;
[[Category:Villains|Magician, The]]&lt;/div&gt;</summary>
		<author><name>2012man</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=28349</id>
		<title>Mr Dark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=28349"/>
		<updated>2012-01-07T07:55:17Z</updated>

		<summary type="html">&lt;p&gt;2012man: grammar corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Mr Dark&lt;br /&gt;
| image = [[Image:Mr_Dark_binoculars.jpg|320px|&#039;&#039;Mr Dark watching Rayman from the top of a hill.&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (GBC)]], &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Douglas Rand]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;; unconfirmed)&lt;br /&gt;
| location = [[Candy Château]], [[Mr Dark&#039;s Dare]], [[Arcane Forest]], [[Mr Dark&#039;s Lair]], [[the Lair of Dark]] &lt;br /&gt;
| resistance = [[Image:Lifebar24.png|&#039;&#039;24 HP&#039;&#039;]] ([[Rayman 1|original version]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar12.png|&#039;&#039;12 HP&#039;&#039;]] ([[Rayman 1|Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]] ([[Rayman (Game Boy Color)|Game Boy Color version]])&lt;br /&gt;
| attacks = Summoning [[Bad Rayman]], reversing the player&#039;s left–right controls, forcing [[Rayman]] to run uncontrollably, stealing Rayman&#039;s [[telescopic fist]], creating twin fireballs which must be dodged, creating and controlling pillars of flame, transforming into hybrids of the previous five bosses, summoning a rain of small fireballs, summoning large fireballs, curling into a large or small electrical ball, summoning lightning strikes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=You&#039;re doomed, Rayman!|sign=Mr Dark|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns. A stupedendous super villain, it was Mr Dark who stole [[the Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[the Glade of Dreams|Rayman’s world]] and a heroic fight followed.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Dark&#039;&#039;&#039; is [[Rayman]]&#039;s arch-nemesis, and a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[the Glade of Dreams]] on several occasions, but is always thwarted by Rayman. He usually hides beneath a shadowy cloak and hat. His first appearance is as the main antagonist and final boss in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He is encountered in [[Mr Dark&#039;s Dare]], the first and only level of the [[Candy Château]], which is the last of the game&#039;s six worlds. He is a mysterious being that steals [[the Great Protoon]] because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat [[Betilla the Fairy]], who tries to defend the Great Protoon but is overpowered. At a later point of the game, Mr Dark kidnaps her and traps her in a crystal ball. Mr Dark also makes a significant appearance in &#039;&#039;[[Rayman Junior]]&#039;&#039;, an educational spin-off of the original game. Although it is unclear if Mr Dark made a direct appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;, his identity as a villain takes a major role at the end of the game in [[The Reveal]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:VIG RAP.png|frame|right|&#039;&#039;‘Mr Dark kidnaps [[Betilla the Fairy]]’&#039;&#039;]]&lt;br /&gt;
[[Image:VIG DARK.png|frame|right|&#039;&#039;‘[[Rayman]], please help me! Hurry!’&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman]]&#039;&#039;==&lt;br /&gt;
Mr Dark first appears in the intro sequence of the game, where [[the Magician]] introduces the game&#039;s story. [[The Glade of Dreams]] is kept in balance by a mystical orb known as [[the Great Protoon]]. One fateful day, the evil Mr Dark appears, stealing the Great Protoon and defeating [[Betilla the Fairy]] as she tries to protect it. The [[Electoon]]s, small pink creatures which gravitate around the Great Protoon, are scattered across the world, and imprisoned in [[cage]]s by Mr Dark&#039;s minions. Rayman sets off to free the Electoons, defeat Mr Dark and recover the Great Protoon.&lt;br /&gt;
&lt;br /&gt;
For the majority of the game, Mr Dark does not appear; he simply stands on a high hilltop, observing Rayman&#039;s progress through his binoculars. When Rayman defeats [[Space Mama]], the game&#039;s fourth major boss, Mr Dark decides to take action, and kidnaps [[Betilla the Fairy]], who had been granting Rayman powers throughout the game. Mr Dark is next glimpsed when Rayman defeats the next boss, [[Mr Skops]]: now it appears that Mr Dark has imprisoned Betilla in a tiny glass sphere through his sorcery. Betilla is seen calling out for help, and asking Rayman to hurry. In order to access the final level, [[Mr Dark&#039;s Dare]] in the [[Candy Château]], Rayman must smash all [[cage]]s and free every [[Electoon]] in the game.&lt;br /&gt;
&lt;br /&gt;
Before fighting [[Rayman]], Mr Dark casts strange spells on him as he progresses through [[Candy Château]]. He makes his first physical in-game appearance at the beginning of the second stage, where he waits for Rayman, then casts a spell before flying away. This spell creates [[Bad Rayman]], an evil duplicate who copies Rayman&#039;s every move and causes instant death if he touches him. In the next stage, Mr Dark casts a spell which reverses the player&#039;s left–right controls, followed by another spell which makes Rayman run uncontrollably. At the end of the level, Mr Dark magicially steals Rayman&#039;s [[telescopic fist]] power, leaving him helpless and unable to punch. Following this, Rayman reaches the central chamber of Mr Dark&#039;s château. First Mr Dark taunts Rayman by dangling his telescopic fist from a rope and retracting it whenever Rayman makes a move to take it. He then tries to destroy Rayman by trapping him between two moving walls of deadly flame while throwing fire balls at him. When his situation seems desperate, a pair of [[Electoon]]s rescue Rayman by giving him back his [[telescopic fist]]. The final battle then begins: Rayman must battle Mr Dark, who transforms into hybrids of the previous five bosses. These hybrids each have Mr Dark&#039;s face as their resistance icon.&lt;br /&gt;
&lt;br /&gt;
The first transformation is a mixture of [[Mr Stone]] and [[Mr Skops]]. His is compoised of [[Mr Stone]]&#039;s body, feet and right hand, together with [[Mr Skops]]&#039; head and claw. His only attack consists of hurling his claw at [[Rayman]], which he can jump over and punch him in the face. If [[Rayman]] attempts to punch him too early, the monster will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him up to three times per turn. After he has suffered eight blows to the face, the monster vanishes.&lt;br /&gt;
&lt;br /&gt;
[[Image:MrDark.png|thumb|316px|left|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original game]]]]&lt;br /&gt;
&lt;br /&gt;
The second transformation is a pair of identical monsters. Each one appears to be made of [[Moskito]]&#039;s body and [[Space Mama]]&#039;s head and feet (as seen in her first appearance in [[Eraser Plains]]), along with her hands and rolling pin, which fires lasers (as seen in her second appearance in [[Space Mama&#039;s Crater]]. Their only attack is shooting lasers, which Rayman can jump over or duck under. If both of them shoot at the same height, the lasers collide each other, morph into one laser, and fall straight down towards the ground, which can be difficult for [[Rayman]] to avoid if he is ducking. When Rayman gets the chance, he can punch either one of the two. It is also possible to trick them into shooting one another. Both monsters share a single resistance bar; it is possible to defeat them both by punching only one. When they have been damaged eight times, the monsters vanish.&lt;br /&gt;
&lt;br /&gt;
The third and final transformation is a mixture of [[Mr Sax]], [[Space Mama]], and [[Moskito]]. He is composed of Space Mama&#039;s body, Mr Sax&#039;s feet and hands and Moskito&#039;s head. This monster&#039;s only attack is jumping about with the use of Mr Sax&#039;s feet. At the start of this fight, [[Rayman]] is shrunk to the same size he would have been had he touched a [[Flying Blue Elf]]. As the monster tries to stomp him, Rayman must use his running ability to avoid getting squashed. Whenever the monster hits the ground, Rayman is bounced up into the air by the impact, giving him a chance punch the monster in Moskito&#039;s face, which is his only weak spot.&lt;br /&gt;
&lt;br /&gt;
Once the third transformation has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. It would seem that Mr Dark was defeated by the final punch to the head of the third form, and fled the [[Candy Château|château]] once beaten.&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version makes it more explicit that these hybrids are transformations of Mr Dark. In this version, the Moskito/Space Mama hybrids are absent, so the fight consists of only two rounds: the first against the [[Mr Stone]]/[[Mr Skops]] mixture, and the second against the [[Moskito]]/[[Mr Sax]]/[[Space Mama]] mixture. The two monsters share a single health bar with Mr Dark&#039;s face as its icon: when half of the first monster&#039;s health is depleted, he clicks his claw several times, creating a shower of sparks, then walks off the screen, visibly sweating. The final monster then appears, with half of his health already gone. (Rayman is not shrunk in this version, and does not need to be bounced into the air in order to punch his head). Once all of his health has been depleted, it looks straight at the camera, sweats, and flies straight into the air. [[Electoon]] icons fly across the screen as Rayman celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
In the Atari Jaguar version, Mr Dark makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message ‘See you soon’ is displayed, hinting at Mr Dark&#039;s impending return. However, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; make only passing references to him, and while his influence plays a significant role in &#039;&#039;[[Rayman Origins]]&#039;&#039;, he does not actually make an appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 1.png|thumb|320px|Mr Dark&#039;s first transformation: a mixture of [[Mr Stone]] and [[Mr Skops]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 2.png|thumb|320px|Mr Dark&#039;s second transformation: mixtures of [[Moskito]] and [[Space Mama]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 3.png|thumb|320px|Mr Dark&#039;s third and final transformation: a mixture of [[Moskito]], [[Mr Sax]] and [[Space Mama]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]==&lt;br /&gt;
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[[Image:GBC 76.PNG|frame|left|Mr Dark as he appears in the [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]]]&lt;br /&gt;
[[Image:Mr_dark_1.png|frame|right|Mr Dark holding a [[cage]] of captured [[Electoon|Toons]] in [[Rayman (Game Boy Color)|the Game Boy Color version]]]]&lt;br /&gt;
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In the [[Rayman (Game Boy Color)|Game Boy Color release of &#039;&#039;Rayman&#039;&#039;]], Mr Dark has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos. Unlike the original, he does not transform himself when he engages in a final boss battle with Rayman. In between each level he can also be seen watching Rayman though a crystal ball.&lt;br /&gt;
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In [[Arcane Forest]], he casts two spells on Rayman, the first one summoning [[Bad Rayman]], and the second one reversing Rayman&#039;s controls.&lt;br /&gt;
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The final battle starts out with Mr Dark shielding himself from Rayman&#039;s [[telescopic fist|fist]] with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram Rayman. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr Dark turns back to normal, and then he floats off screen again.&lt;br /&gt;
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[[Image:GBC 15.PNG|frame|right|Mr Dark disintegrates when he is defeated]]&lt;br /&gt;
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[[Image:GBC11.png|frame|left|Mr Dark fighting Rayman on a high peak at the end of the game]]&lt;br /&gt;
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This time, Mr Dark throws ten meteors at Rayman, two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if Rayman can&#039;t manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If Rayman does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack. &lt;br /&gt;
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This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[Helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into ball form. Then, the time he is in ball form for even shorter. But if Rayman manages to hit him three times before he turns back to normal, he has beaten him. He turns back to normal form, burns up, and a spirit shape appears, then he completely fades from existence.&lt;br /&gt;
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[[Image:RJMrDark 001.PNG|thumb|left|Mr Dark as seen in &#039;&#039;[[Rayman Junior]]&#039;&#039;]]&lt;br /&gt;
==In &#039;&#039;[[Rayman Junior]]&#039;&#039;==&lt;br /&gt;
Mr Dark also appears in the educational version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, in which he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark&#039;s lair|his hideout]] in [[Candy Château]]. He casts the same spells on Rayman as he did in [[Rayman 1|the original game]], but due to the game&#039;s educational nature, he doesn&#039;t fight as a boss at all. Once Rayman has solved the riddles on the parchment showing the way to [[Mr Dark&#039;s Lair|his hideout]] and been through his spells, Mr Dark doesn&#039;t appear any more and Rayman eventually finds [[Magic Book of Knowledge|the Book of Knowledge]].&lt;br /&gt;
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==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[Image:Char-mr-dark.png|thumb|left|320px|Early artwork apparently depicting [[the Magician]] disguised as his idol, Mr Dark. Most of this storyline was removed from the final version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, possibly because it was deemed too confusing.]]&lt;br /&gt;
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The second trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; shows a brief glimpse of a [[Teensie]] with a top hat and a dark cloak, standing on a stone platform, surrounded by [[Darktoon]]s and [[Psychlops]]. Several months later, clearer artwork of the character was released, and the official website indicated that he was Mr Dark, stating that ‘The archenemy from Rayman 1 returns’. However, the same section of the site also claims that [[Soldier]]s and [[piranha]]s are in the game, which is not correct; the game&#039;s final manual contains an updated version of the same information, and makes no mention of Soldiers, piranhas, or Mr Dark. Other than that, the game itself contains no references to Mr Dark making a plan to take over [[the Glade of Dreams]] as in previous games, as the game does not seem to have a fixed plot or a real villain. However, in the level &#039;[[The Reveal]]&#039;, the heroes discover that [[the Magician]] is the one responsible for the evil steampunk empire of the [[Moody Clouds]]. A diagram on the wall explains that he has been collecting the heroes&#039; [[Lum]]s throughout the game and using them to power his machines. In response to his cover being blown, the Magician rips the golden star off his top hat, showing more clearly his resemblance with the artwork of Mr Dark. This scene has led to much confusion among players, some of whom interpret it as Mr Dark revealing that he has been disguising himself as the Magician.&lt;br /&gt;
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[[Image:Mr Dark in Rayman Origins.png|frame|right|Posters depicting the real Mr Dark hang on the wall of [[the Magician]]&#039;s headquarters in the [[Moody Clouds]].]]&lt;br /&gt;
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However, there are sources which clarify this character&#039;s identity. An early script found within the files of the game&#039;s demo contains scrapped dialogue which indicates that the Magician was not intended to be Mr Dark himself, but a fan and admirer of him, loosely pretending to be as mysterious and evil as him; one of his lines is ‘I always wanted to be like Mr. Dark:  mysterious, dark!...um, dark and mysterious..’. The script also reveals that the Magician&#039;s real name is Ales Mansay, and that he became embittered and corrupted when he was bullied at magic school for his poor magical abilities. He eventually disguised himself as his hero, Mr Dark, and hid a microphone in [[the Snoring Tree]] to start a war between [[Rayman]] and the [[Livid Dead]] while he himself set to work building an army of mechas (powered by the Lums given to him by the clueless heroes) that he could use to take over [[the Glade of Dreams]] and free it from the rule of [[Polokus]], whom he considered to be an ineffectual and useless leader, unable to protect his own people from his nightmares. It is unknown why this material was removed from the game. It may be that these ideas were scrapped like several other concepts from the script, and that the Magician is actually Mr Dark&#039;s alter ego. However, in the final version of the game, there are still several posters in the Magician&#039;s headquarters, some with pictures of Mr Dark&#039;s silhouette, and one with &#039;♥ Mister D&#039; written on it, hinting that the original storyline may still hold true. The Mr Dark seen on these posters looks quite different from the Magician; his hat is shaped more like an inverted triangle, and his arms are long and thin, but these differences may simply be a holdover from an earlier version of the game where the original storyline was still in play. &lt;br /&gt;
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Apart from the posters in [[the Magician]]&#039;s headquarters, the game&#039;s only explicit reference to Mr Dark occurs when the player unlocks the ability to play as [[Rayman]]&#039;s evil doppelgänger, [[Bad Rayman]]. If this character pulls on the [[Polokus|Bubble Dreamer]]&#039;s beard, he responds by making fun of Bad Rayman&#039;s ugliness, and blaming it on Mr Dark, who created him towards the end of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
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[[Image:2D Madness ending.png|thumb|320px|right|A picture of Mr Dark can be seen on the floor to the left at the ending of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;&#039;s [[2D Madness]] minigame. This represents Mr Dark&#039;s only appearance in a 3D &#039;&#039;Rayman&#039;&#039; game to date.]]&lt;br /&gt;
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==In other games==&lt;br /&gt;
Mr Dark is referred to by name in the manual for &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, where it is revealed that his defeat at the hands of [[Rayman]] is what convinced the inhabitants of [[the Glade of Dreams]] that the hero was trustworthy. However, he makes no actual appearance in the game.&lt;br /&gt;
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Previews of [[Rayman 2 (2D prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]] mention that the [[Robo-Pirate]] invasion took place after Mr Dark fled [[the valley|Rayman&#039;s island]] following the events of [[Rayman 1|the first game]]. It is not known if Mr Dark was ever planned to have a larger role in this game; other characters from the original, including [[Betilla the Fairy]], were intended to make an appearance.&lt;br /&gt;
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Mr Dark makes an almost unnoticeably subtle cameo appearance in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. At the end of the [[2D Madness]] minigame, a few photographs from [[Rayman 1|the original game]] are glimpsed briefly, and between them they show almost all of the game&#039;s characters, including Mr Dark. In addition, the design of the game&#039;s titular [[Hoodlum]] enemies was conceived as a visual mixture between Mr Dark and the [[Hunter]]s.&lt;br /&gt;
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==Image gallery==&lt;br /&gt;
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&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:R1Intro 004.PNG|thumb|316px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR2.png|frame]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR3.png|frame]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR5.png|frame]]&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 10.PNG|frame]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 67.PNG|frame|left]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 68.PNG|frame|left]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 69.PNG|frame|left]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 70.PNG|frame]]&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 71.PNG|frame]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 72.PNG|frame]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 73.PNG|frame]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 52.PNG|frame]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 53.PNG|frame]]&amp;lt;/td&amp;gt;&lt;br /&gt;
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[[fr:Mr Dark]]&lt;br /&gt;
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[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Villains]]&lt;/div&gt;</summary>
		<author><name>2012man</name></author>
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