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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=58.170.11.164</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-06-22T21:44:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Gorilla_Pirate&amp;diff=8552</id>
		<title>Gorilla Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Gorilla_Pirate&amp;diff=8552"/>
		<updated>2009-11-02T07:24:48Z</updated>

		<summary type="html">&lt;p&gt;58.170.11.164: /* Battle Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Ape Pirate&lt;br /&gt;
| image = [[File:ApePirate.png|300px]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
| species = [[Robo-Pirate Army|Robo-Pirate]]&lt;br /&gt;
| status = Enemy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ape Pirates&#039;&#039;&#039; are powerful [[Robo-Pirate|Robo-Pirates]] from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman DS]]&#039;&#039;. They are notable for being near-invincible. They also make a cameo appearance on a production line in the [[Electric Final]] race course in &#039;&#039;[[Rayman M]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In many ways, Ape Pirates seem like a typical first-mate pirate, comparable in apparel to Mr. Smee from Disney&#039;s &#039;&#039;Peter Pan&#039;&#039;. However, unlike Smee, Ape Pirates are brainless and exist only to clobber intruders to their territory. They are short, stubby, and plump.&lt;br /&gt;
&lt;br /&gt;
==Battle Strategy==&lt;br /&gt;
Ape Pirates attack in only one way: they charge, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as [[Rayman (character)|Rayman]] jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode.&lt;br /&gt;
&lt;br /&gt;
Another way to handle an Ape Pirate is by lobbing a [[Plum]] at one&#039;s head, in a similar manner to [[Livingstone]]s from the first Rayman game.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*[[The Bayou]] (debut)&lt;br /&gt;
*[[Whale Bay]] (&#039;&#039;Rayman 2&#039;&#039; only, and except in the PS1 version)&lt;br /&gt;
*[[Sanctuary of Stone and Fire]] (Except in the PS1 version)&lt;br /&gt;
*[[Echoing Caves]]&lt;br /&gt;
*[[Top of the World]] (&#039;&#039;Rayman 2&#039;&#039; only, and except in the PS1 version)&lt;br /&gt;
*[[The Iron Mountains]]/[[The Iron Mountains|Gloomy Island]]&lt;br /&gt;
*[[Electric Final]] (as a cameo in &#039;&#039;[[Rayman M]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Livingstone]]&lt;br /&gt;
*[[Robo-Pirate Army]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>58.170.11.164</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grim_Keeper&amp;diff=8551</id>
		<title>Grim Keeper</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grim_Keeper&amp;diff=8551"/>
		<updated>2009-11-02T07:22:00Z</updated>

		<summary type="html">&lt;p&gt;58.170.11.164: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Grim Keeper&lt;br /&gt;
| image = [[File:Grim Keeper.png]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| status = Enemy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;&#039;&#039;Grim Keeper&#039;&#039;&#039;&#039;&#039; is a rare Hoodlum in Rayman 3.&lt;br /&gt;
==Description==&lt;br /&gt;
Grim Keepers are noticeably larger than other hoodlums. Seeming to care almost exclusively for their own protection, Grim Keepers carry a large, impenetrable shield which they carry around in front of them making them difficult to hit.&lt;br /&gt;
Underneath their robes, the Grim Keepers keep an indefinite number of Grims; hence their name. As the Grim Keepers themselves are unarmed, these Grims are their only means of offense. Every now and then they pull up their robe to allow a single Grim to run free at Rayman.&lt;br /&gt;
There are only two Grim Keepers in Rayman 3.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*One of the Grim Keepers is playable in the minigame Racket jump, in which the player fights another Grim Keeper is a game of Tennis. Instead of rackets they use their shields, while the ball is in fact a Molotov Cocktail supplied by a Grim.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;br /&gt;
[[Category: Enemies from Rayman 3]]&lt;br /&gt;
[[Category: Hoodlums]]&lt;/div&gt;</summary>
		<author><name>58.170.11.164</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grim&amp;diff=8550</id>
		<title>Grim</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grim&amp;diff=8550"/>
		<updated>2009-11-02T07:10:52Z</updated>

		<summary type="html">&lt;p&gt;58.170.11.164: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Grim&lt;br /&gt;
| image = [[File:Grim.png|thumb]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| status = Enemy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;&#039;&#039;Grim&#039;&#039;&#039;&#039;&#039; is a type of [[Hoodlum]] from [[Rayman 3]].&lt;br /&gt;
==Description==&lt;br /&gt;
Grims are the smallest of all Hoodlums. They look much like a tiny [[Hoodblaster]], sonly with a green cloth and no hat or gun.&lt;br /&gt;
As a means of attack, Grims carry a single explosive Molotov Cocktail, identical to those used by [[Hoodboom]]. However, not possessing the physical capability to throw it, they simply run into their enemies in a kamikaze like fasion, which damages the opponent at the cost of the Grims life.&lt;br /&gt;
Grims are used by the [[Grim Keeper]] as its only means of attack; when Rayman approaches the Keeper, he sends the Grims he keeps underneath his robes to attack.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A Grim is featured in the Rayman 3 minigame Racket Jump. In this, he throws the Molotov Cocktails onto the field which the Grim Keepers then play tennis with.&lt;br /&gt;
* When defeated, the Black Lum inside a Grim is not released like other Hoodlums. It is possible that it is killed in the explosion.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;br /&gt;
[[Category: Enemies from Rayman 3]]&lt;br /&gt;
[[Category: Hoodlums]]&lt;/div&gt;</summary>
		<author><name>58.170.11.164</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spinneroo&amp;diff=8549</id>
		<title>Spinneroo</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spinneroo&amp;diff=8549"/>
		<updated>2009-11-02T07:05:40Z</updated>

		<summary type="html">&lt;p&gt;58.170.11.164: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Hoodlock/Spinneroo&lt;br /&gt;
| image = [[File:Spinneroo.png]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| status = Enemy&lt;br /&gt;
}}&lt;br /&gt;
[[File:Hoodlock.jpg|thumb|The Spinneroo making its debut appearance in part 2 of the Bog of Murk.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Spinneroo&#039;&#039;&#039; (also known as a &#039;&#039;&#039;Hoodlock&#039;&#039;&#039;) is a large, grey [[Hoodlum]] who allegedly worked as a prison guard.  These Hoodlums carry heavy canonballs as malicious attacking weapons for any who try to bypass.  These are casually wielded back and forth in normal gameplay but vigorously spun as the Spinneroo rotates in attack.&lt;br /&gt;
&lt;br /&gt;
These Hoodlums typically act as barriers or blockages to paths.  Fortunately, they are fairly light in weight and can be shifted backwards by simple shots - the Spinneroo is conventionally defeated by falling in marshland or lava, after being given several consecutive fists. A fully powered heavy Metal Fist is also sufficient to kill a Hoodlock.&lt;br /&gt;
&lt;br /&gt;
==Appearance in game==&lt;br /&gt;
The Spinneroo makes appearance in the following worlds:&lt;br /&gt;
&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;br /&gt;
[[Category: Enemies from Rayman 3]]&lt;br /&gt;
[[Category: Hoodlums]]&lt;/div&gt;</summary>
		<author><name>58.170.11.164</name></author>
	</entry>
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