<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.151.119.148</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.151.119.148"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/69.151.119.148"/>
	<updated>2026-07-11T17:59:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3385</id>
		<title>Laser-Washing Powder</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3385"/>
		<updated>2008-10-04T19:45:38Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Laser-Washing Powder (cans) is a power-up that gives [[Rayman]] to overcome various obstacles that couldn&#039;t be passed otherwise. You get these power-ups in [[Rayman 3]] on the first level. In the game, you add more and more power-ups to your arsenal. The laser-washing powder also doubles the amount of points you earn when collecting gems, making you able to unlock more minigames, and get a higher rank on the ranks list on the [[Lums Quest]].&lt;br /&gt;
&lt;br /&gt;
== The Different Types of Cans ==&lt;br /&gt;
In the game you come across five different types of power-ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vortex&#039;&#039;&#039; - Green - allows [[Rayman]] to throw whirlwinds from his fist, which shrink his opponents, and lowers the ledges that can only be taken down with this can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Metal Fist&#039;&#039;&#039; - Red - allows [[Rayman]] to inflict more damage onto his enemies. [[Rayman]] is also able to smash piggy banks without charging his punch, and he can now punch down the wooden doors. This can lasts 17 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockjaw&#039;&#039;&#039; - Blue - allows [[Rayman]] to throw Claws at enemies, you can shock the enemies until they are defeated while latched on. This also allows [[Rayman]] to grab onto floating rings (which replaced the [[Purple Lum]]s from [[Rayman 2]]). This can lasts the longest, 50 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Rocket&#039;&#039;&#039; - Orange - allows [[Rayman]] to shoot a guided missile at his enemies. This can lasts for 7 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throttle Copter&#039;&#039;&#039; - Yellow - allows [[Rayman]] to fly into the air. This can lasts the shortest, 3 seconds.&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3384</id>
		<title>Laser-Washing Powder</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3384"/>
		<updated>2008-10-04T19:45:04Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Laser-Washing Powder (cans) is a power-up that gives [[Rayman]] to overcome various obstacles that couldn&#039;t be passed otherwise. You get these power-ups in [[Rayman 3]] on the first level. In the game, you add more and more power-ups to your arsenal. The laser-washing powder also doubles the amount of points you earn when collecting gems, making you able to unlock more minigames, and get a higher rank on the ranks list on the [[Lums Quest]].&lt;br /&gt;
&lt;br /&gt;
== The Different Types of Cans ==&lt;br /&gt;
In the game you come across five different types of power-ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vortex&#039;&#039;&#039; - Green - allows [[Rayman]] to throw whirlwinds from his fist, which shrink his opponents, and lowers the ledges that can only be taken down with this can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Metal Fist&#039;&#039;&#039; - Red - allows [[Rayman]] to inflict more damage onto his enemies. [[Rayman]] is also able to smash piggy banks without charging his punch, and he can now punch down the wooden doors. This can lasts 17 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockjaw&#039;&#039;&#039; - Blue - allows [[Rayman]] to throw Claws at enemies, you can shock the enemies until they are defeated while latched on. This also allows [[Rayman]] to grab onto floating rings (which replaced the [[Purple Lums]] from [[Rayman 2]]). This can lasts the longest, 50 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Rocket&#039;&#039;&#039; - Orange - allows [[Rayman]] to shoot a guided missile at his enemies. This can lasts for 7 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throttle Copter&#039;&#039;&#039; - Yellow - allows [[Rayman]] to fly into the air. This can lasts the shortest, 3 seconds.&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=3383</id>
		<title>The Pirate Mines</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=3383"/>
		<updated>2008-10-04T19:43:45Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pirate Mines&#039;&#039;&#039; is part of [[the Iron Mountains]] in [[Rayman 2: The Great Escape]], but in [[Rayman Revolution]] it&#039;s not part of [[the Iron Mountains]] and has 15 [[lums]] and one [[Familiar Spirit]]. [[Rayman]] rescues the [[baby Globoxes]].&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3382</id>
		<title>Laser-Washing Powder</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3382"/>
		<updated>2008-10-04T19:43:05Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Laser-Washing Powder (cans) is a power-up that gives [[Rayman]] to overcome various obstacles that couldn&#039;t be passed otherwise. You get these power-ups in [[Rayman 3]] on the first level. In the game, you add more and more power-ups to your arsenal. The laser-washing powder also doubles the amount of points you earn when collecting gems, making you able to unlock more minigames, and get a higher rank on the ranks list on the [[Lums Quest]].&lt;br /&gt;
&lt;br /&gt;
== The Different Types of Cans ==&lt;br /&gt;
In the game you come across five different types of power-ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vortex&#039;&#039;&#039; - Green - allows [[Rayman]] to throw whirlwinds from his fist, which shrink his opponents, and lowers the ledges that can only be taken down with this can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Metal Fist&#039;&#039;&#039; - Red - allows [[Rayman]] to inflict more damage onto his enemies. [[Rayman]] is also able to smash piggy banks without charging his punch, and he can now punch down the wooden doors. This can lasts 17 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockjaw&#039;&#039;&#039; - Blue - allows [[Rayman]] to throw Claws at enemies, you can shock the enemies until they are defeated while latched on. This also allows [[Rayman]] to grab onto floating rings (which replaced the purple lums from [[Rayman 2]]). This can lasts the longest, 50 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Rocket&#039;&#039;&#039; - Orange - allows [[Rayman]] to shoot a guided missile at his enemies. This can lasts for 7 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throttle Copter&#039;&#039;&#039; - Yellow - allows [[Rayman]] to fly into the air. This can lasts the shortest, 3 seconds.&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3381</id>
		<title>Laser-Washing Powder</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3381"/>
		<updated>2008-10-04T19:42:14Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Laser-Washing Powder (cans) is a power-up that gives [[Rayman]] to overcome various obstacles that couldn&#039;t be passed otherwise. You get these power-ups in [[Rayman 3]] on the first level. In the game, you add more and more power-ups to your arsenal. The laser-washing powder also doubles the amount of points you earn when collecting gems, making you able to unlock more minigames, and get a higher rank on the ranks list on the [[Lums Quest]].&lt;br /&gt;
&lt;br /&gt;
== The Different Types of Cans ==&lt;br /&gt;
In the game you come across five different types of power-ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vortex&#039;&#039;&#039; - Green - allows [[Rayman]] to throw whirlwinds from his fist, which shrink his opponents, and lowers the ledges that can only be taken down with this can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Metal Fist&#039;&#039;&#039; - Red - allows [[Rayman]] to inflict more damage onto his enemies. [[Rayman]] is also able to smash piggy banks without charging his punch, and he can now punch down the wooden doors. This can lasts 17 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockjaw&#039;&#039;&#039; - Blue - allows [[Rayman]] to throw Claws at enemies, you can shock the enemies until they are defeated while latched on. This also allows [[Rayman]] to grab onto floating rings (which replaced the [[purple lums]] from [[Rayman 2]]). This can lasts the longest, 50 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Rocket&#039;&#039;&#039; - Orange - allows [[Rayman]] to shoot a guided missile at his enemies. This can lasts for 7 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throttle Copter&#039;&#039;&#039; - Yellow - allows [[Rayman]] to fly into the air. This can lasts the shortest, 3 seconds.&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3380</id>
		<title>Laser-Washing Powder</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3380"/>
		<updated>2008-10-04T19:41:49Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Laser-Washing Powder (cans) is a power-up that gives [[Rayman]] to overcome various obstacles that couldn&#039;t be passed otherwise. You get these power-ups in [[Rayman 3]] on the first level. In the game, you add more and more power-ups to your arsenal. The laser-washing powder also doubles the amount of points you earn when collecting gems, making you able to unlock more minigames, and get a higher rank on the ranks list on the [[Lums Quest]].&lt;br /&gt;
&lt;br /&gt;
== The Different Types of Cans ==&lt;br /&gt;
In the game you come across five different types of power-ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vortex&#039;&#039;&#039; - Green - allows [[Rayman]] to throw whirlwinds from his fist, which shrink his opponents, and lowers the ledges that can only be taken down with this can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Metal Fist&#039;&#039;&#039; - Red - allows [[Rayman]] to inflict more damage onto his enemies. [[Rayman]] is also able to smash piggy banks without charging his punch, and he can now punch down the wooden doors. This can lasts 17 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockjaw&#039;&#039;&#039; - Blue - allows [[Rayman]] to throw Claws at enemies, you can shock the enemies until they are defeated while latched on. This also allows [[Rayman]] to grab onto floating rings (which replaced the [[purple lums]] from [[Rayman 2]]). This can lasts the longest, 50 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Rocket&#039;&#039;&#039; - Orange - allows [[Rayman]] to shoot a guided missile at his enemies. This can lasts for 7 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throttle Copter&#039;&#039;&#039; - Yellow - allows [[Rayman]] to fly into the air. This can lasts the shortest; 3 seconds.&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3379</id>
		<title>Laser-Washing Powder</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=3379"/>
		<updated>2008-10-04T19:40:41Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Laser-Washing Powder (cans) is a power-up that gives [[Rayman]] to overcome various obstacles that couldn&#039;t be passed otherwise. You get these power-ups in [[Rayman 3]] on the first level. In the game, you add more and more power-ups to your arsenal. The laser-washing powder also doubles the amount of points you earn when collecting gems, making you able to unlock more minigames, and get a higher rank on the ranks list on the [[Lums Quest]].&lt;br /&gt;
&lt;br /&gt;
== The Different Types of Cans ==&lt;br /&gt;
In the game you come across five different types of power-ups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vortex&#039;&#039;&#039; - Green - allows [[Rayman]] to throw whirlwinds from his fist, which shrink his opponents, and lowers the ledges that can only be taken down with this can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Metal Fist&#039;&#039;&#039; - Red - allows [[Rayman]] to inflict more damage onto his enemies. [[Rayman]] is also able to smash piggy banks without charging his punch, and he can now punch down the wooden doors. This can lasts 17 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockjaw&#039;&#039;&#039; - Blue - allows [[Rayman]] to throw Claws at enemies, you can shock the enemies until they are defeated while latched on. This also allows [[Rayman]] to grab onto floating rings (which replaced the [[purple lums]] from [[Rayman 2]]). This can lasts the longest, 50 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Rocket&#039;&#039;&#039; - Orange - allows [[Rayman]] to shoot a guided missile at his enemies. This can lasts for 7 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throttle Copter&#039;&#039;&#039; - Yellow - allows [[Rayman]] to fly into the air. This can lasts for only 3 seconds.&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=3378</id>
		<title>The Pirate Mines</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=3378"/>
		<updated>2008-10-04T19:37:31Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pirate Mines&#039;&#039;&#039; is part of [[the Iron Mountains]] in [[Rayman 2: The Great Escape]], but in [[Rayman Revolution]] it&#039;s not part of [[the Iron Mountains]] and has 15 [[lums]] and one [[Familiar Spirit]]. [[Rayman]] rescures the [[baby Globoxes]].&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=3377</id>
		<title>The Pirate Mines</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=3377"/>
		<updated>2008-10-04T19:36:18Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pirate Mines&#039;&#039;&#039; is part of the [[Iron Mountains]] in [[Rayman 2: The Great Escape]], but in [[Rayman Revolution]] it&#039;s not part of the [[Iron Mountains]] and has 15 [[lums]] and one [[Familiar Spirit]]. [[Rayman]] rescures the [[baby Globoxes]].&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=3376</id>
		<title>The Pirate Mines</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=3376"/>
		<updated>2008-10-04T19:34:45Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pirate Mines&#039;&#039;&#039; is part of the [[Iron Mountains]] in [[Rayman 2: The Great Escape]], but in [[Rayman Revolution]] it&#039;s not part of the [[Iron Mountains]] and has 15 [[lums]] and one [[cage]]. [[Rayman]] rescures the [[baby Globoxes]].&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=3375</id>
		<title>The Pirate Mines</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Pirate_Mines&amp;diff=3375"/>
		<updated>2008-10-04T19:33:58Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: New page: {{stub}}  &amp;#039;&amp;#039;&amp;#039;The Pirate Mines&amp;#039;&amp;#039;&amp;#039; is part of the Iron Mountains in Rayman 2: The Great Escape, but in Rayman Revolution it&amp;#039;s not part of the Iron Mountains and has 15 [[lums...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pirate Mines&#039;&#039;&#039; is part of the [[Iron Mountains]] in [[Rayman 2: The Great Escape]], but in [[Rayman Revolution]] it&#039;s not part of the [[Iron Mountains]] and has 15 [[lums]] and one [[cage]]. [[Rayman]] rescures the [[Baby Globoxes]].&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=3374</id>
		<title>Rayman Revolution</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=3374"/>
		<updated>2008-10-04T19:28:16Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Revolution&lt;br /&gt;
| image = [[Image:RRev PS2EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 2000&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Sony Playstation 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Revolution&#039;&#039;&#039;&#039;&#039; (known in the United States as &#039;&#039;&#039;&#039;&#039;Rayman 2: Revolution&#039;&#039;&#039;&#039;&#039;) is an updated remake of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; made specially as a launch title for the Sony PlayStation 2 in 2000. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new worlds and mini-games, and the order of the gameplay. Its difficulty was also slightly higher of &#039;&#039;Rayman 2&#039;&#039;. Similar to the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;, some levels were shaped differently or removed (i.e. [[Echoing Caves]]).&lt;br /&gt;
&lt;br /&gt;
==New Features==&lt;br /&gt;
Akin to games such as &#039;&#039;Sonic Adventure&#039;&#039;, the levels in &#039;&#039;Rayman Revolution&#039;&#039; are accessed via three new hub worlds: [[The Minisaurus Plain]], [[Globox&#039;s House]], and [[Rainbow Creek]] that allow free roaming, making this version a lot less linear than the previous versions. There are also new events, missions, and puzzles to accomplish. In addition, new characters are introduced such as Bzzit, and Rayman can acquire new powers, items and abilities, such as the ones he can buy with the [[Yellow Lum]]s he collected at [[the Magic Well]], an equivalent to the typical item shop.&lt;br /&gt;
&lt;br /&gt;
Characters such as [[Ly]], [[Clark]], and the [[Teensie]]s appear a lot more often in this version. Ly increases Rayman&#039;s health by offering minigames, which include the Walks of [[The Walk of Power|Power]] and [[The Walk of Life|Life]] and the roller coaster segment that was previously in the [[Top of the World]], in exchange for the [[Familiar Spirit]]s, a new kind of spirits that are trapped in the cages. Meanwhile, the Teensies host the Stone Circles, which allow Rayman to return to places he has already visited.&lt;br /&gt;
&lt;br /&gt;
==Powers and Items== &lt;br /&gt;
[[Image:RevCannon.jpg|thumb|This cannon needs to be ignited somehow...]]&lt;br /&gt;
The game requires a lot more backtracking than before to collect the rest of the Lums that Rayman could not reach for the first time. Objects such as cannons, beacons, plants and mushrooms appear throughout the game, and need Rayman to gain his new powers and specials items (such as the Rain Mask) in order to use them. A notable difference between the previous versions is that Rayman is not granted with the shooting power at the beginning, but is simply given the ability to punch, though he is shortly given the shooting power by the Teensies.  As Rayman progresses, his shots get much stronger thanks to [[Silver Lum]]s, until he can produce a shot that is as powerful as an exploding grenade.&lt;br /&gt;
&lt;br /&gt;
Later in the game, Rayman is given some items to help him, such as the Rain Mask, which performs a Rain Dance like Globox&#039;s and helps plants to grow, and the Lums Radar, which is a magnet that can help him find any Yellow Lums that he may have missed. Reminiscing the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]], Rayman can be shrunk to help him squeeze through small holes by eating mushrooms that he can water with the Rain Dance.  &lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, Rayman can keep his [[Helicopter|flying power]], which he lost beneath the Sanctuary of Rock and Lava, conditionally - he can only use it whenever he is flying above any body of lava.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[Image:MiniSaurusPlain.jpg|thumb|One of the new features of &#039;&#039;Rayman Revolution&#039;&#039; is the inclusion of new worlds such as the Minisaurus Plain.]]&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
===The Minisaurus Plain===&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Cave of Bad Dreams]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Sanctuary of Water and Ice]]/[[Lost Island]]&lt;br /&gt;
&lt;br /&gt;
===Globox&#039;s House===&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
&lt;br /&gt;
===Rainbow Creek=== &lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Pirate Mines]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[Pirate Factory]]&lt;br /&gt;
* [[Beneath the Lava Sanctuary]]&lt;br /&gt;
* [[Lava Sanctuary]]&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
This is a list of some of the most notable glitches in the game, among others.&lt;br /&gt;
&lt;br /&gt;
===List of glitches===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Walking Shell Sound&#039;&#039;&#039; - If you turn up or turn down the sound effects volume in the options menu, you hear different sounds. One of them is a walking shell sound. If you hear it while turning up the volume, try holding the &#039;right&#039; button, and exit the pause menu. The sound will continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helicoptering Off the Front&#039;&#039;&#039;:&lt;br /&gt;
1. Go to the Teensie Circle in Globox&#039;s House.&lt;br /&gt;
2. Stand on the rickety wooden bridge nearby.&lt;br /&gt;
3. Make Rayman jump off the bridge at the highest altitude and speed as possible.&lt;br /&gt;
4. At the top of the jump, begin to helicopter.&lt;br /&gt;
5. Continue helicoptering forwards as though you want to reach the distant mountains. &lt;br /&gt;
6. The screen will turn a light blue, but continue helicoptering forwards.&lt;br /&gt;
7. The screen will return to normal, but Rayman is now jet black.&lt;br /&gt;
8. You can now helicopter all the way down to the forest and rivers below, but Rayman will go straight through them.&lt;br /&gt;
9. The screen will now turn blue again, but Rayman will still be visible, jet black.&lt;br /&gt;
10. You can continue to helicopter forever if you wish.&lt;br /&gt;
11. While helicoptering at any point in this glitch, if you stop helicoptering for around two seconds or more, you will fall and die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying First-Person View&#039;&#039;&#039; - It often happens when you run through the door that leads to where you meet Clark, in the Menhir Hills. In View mode, you can fly around the level, and you can even leave it, and fly out to &amp;quot;Orange World&amp;quot;. This also allows Rayman to run around in the walking shell tracks. It is still unknown as to how exactly it is performed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Swimming&#039;&#039;&#039; - This is notably easier to perform than some others:&lt;br /&gt;
1. Go to the Skull Cave.&lt;br /&gt;
2. Use the flying helicopter power to hover over the lava.&lt;br /&gt;
3. Go through the rock over the entrance.&lt;br /&gt;
4. Land in the water, right outside the big cave you see.&lt;br /&gt;
5. You can now swim around in the air. However, given that the game sees it as swimming, Rayman will eventually die due to a &amp;quot;lack of air&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayman Goes Insane&#039;&#039;&#039; - Perform the air swimming glitch and fly/swim to the entrance of the Sanctuary of Stone and Fire. Fly as high as you can, or Rayman will just enter the level normally. If you do it right, it should look like this:&lt;br /&gt;
[http://www.youtube.com/watch?v=s-VDln5RngY Link!]&lt;br /&gt;
After a long time, Rayman will start leaving the screen, but he will come back later, and start flying through the rock.&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=3373</id>
		<title>Rayman Revolution</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=3373"/>
		<updated>2008-10-04T19:27:47Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Revolution&lt;br /&gt;
| image = [[Image:RRev PS2EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 2000&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Sony Playstation 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Revolution&#039;&#039;&#039;&#039;&#039; (known in the United States as &#039;&#039;&#039;&#039;&#039;Rayman 2: Revolution&#039;&#039;&#039;&#039;&#039;) is an updated remake of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; made specially as a launch title for the Sony PlayStation 2 in 2000. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new worlds and mini-games, and the order of the gameplay. Its difficulty was also slightly higher of &#039;&#039;Rayman 2&#039;&#039;. Similar to the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;, some levels were shaped differently or removed (i.e. [[Echoing Caves]]).&lt;br /&gt;
&lt;br /&gt;
==New Features==&lt;br /&gt;
Akin to games such as &#039;&#039;Sonic Adventure&#039;&#039;, the levels in &#039;&#039;Rayman Revolution&#039;&#039; are accessed via three new hub worlds: [[The Minisaurus Plain]], [[Globox&#039;s House]], and [[Rainbow Creek]] that allow free roaming, making this version a lot less linear than the previous versions. There are also new events, missions, and puzzles to accomplish. In addition, new characters are introduced such as Bzzit, and Rayman can acquire new powers, items and abilities, such as the ones he can buy with the [[Yellow Lum]]s he collected at [[the Magic Well]], an equivalent to the typical item shop.&lt;br /&gt;
&lt;br /&gt;
Characters such as [[Ly]], [[Clark]], and the [[Teensie]]s appear a lot more often in this version. Ly increases Rayman&#039;s health by offering minigames, which include the Walks of [[The Walk of Power|Power]] and [[The Walk of Life|Life]] and the roller coaster segment that was previously in the [[Top of the World]], in exchange for the [[Familiar Spirit]]s, a new kind of spirits that are trapped in the cages. Meanwhile, the Teensies host the Stone Circles, which allow Rayman to return to places he has already visited.&lt;br /&gt;
&lt;br /&gt;
==Powers and Items== &lt;br /&gt;
[[Image:RevCannon.jpg|thumb|This cannon needs to be ignited somehow...]]&lt;br /&gt;
The game requires a lot more backtracking than before to collect the rest of the Lums that Rayman could not reach for the first time. Objects such as cannons, beacons, plants and mushrooms appear throughout the game, and need Rayman to gain his new powers and specials items (such as the Rain Mask) in order to use them. A notable difference between the previous versions is that Rayman is not granted with the shooting power at the beginning, but is simply given the ability to punch, though he is shortly given the shooting power by the Teensies.  As Rayman progresses, his shots get much stronger thanks to [[Silver Lum]]s, until he can produce a shot that is as powerful as an exploding grenade.&lt;br /&gt;
&lt;br /&gt;
Later in the game, Rayman is given some items to help him, such as the Rain Mask, which performs a Rain Dance like Globox&#039;s and helps plants to grow, and the Lums Radar, which is a magnet that can help him find any Yellow Lums that he may have missed. Reminiscing the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]], Rayman can be shrunk to help him squeeze through small holes by eating mushrooms that he can water with the Rain Dance.  &lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, Rayman can keep his [[Helicopter|flying power]], which he lost beneath the Sanctuary of Rock and Lava, conditionally - he can only use it whenever he is flying above any body of lava.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[Image:MiniSaurusPlain.jpg|thumb|One of the new features of &#039;&#039;Rayman Revolution&#039;&#039; is the inclusion of new worlds such as the Minisaurus Plain.]]&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
===The Minisaurus Plain===&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Cave of Bad Dreams]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Sanctuary of Water and Ice]]/[[Lost Island]]&lt;br /&gt;
&lt;br /&gt;
===Globox&#039;s House===&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
&lt;br /&gt;
===Rainbow Creek=== &lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* The Pirate Mines&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[Pirate Factory]]&lt;br /&gt;
* [[Beneath the Lava Sanctuary]]&lt;br /&gt;
* [[Lava Sanctuary]]&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
This is a list of some of the most notable glitches in the game, among others.&lt;br /&gt;
&lt;br /&gt;
===List of glitches===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Walking Shell Sound&#039;&#039;&#039; - If you turn up or turn down the sound effects volume in the options menu, you hear different sounds. One of them is a walking shell sound. If you hear it while turning up the volume, try holding the &#039;right&#039; button, and exit the pause menu. The sound will continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helicoptering Off the Front&#039;&#039;&#039;:&lt;br /&gt;
1. Go to the Teensie Circle in Globox&#039;s House.&lt;br /&gt;
2. Stand on the rickety wooden bridge nearby.&lt;br /&gt;
3. Make Rayman jump off the bridge at the highest altitude and speed as possible.&lt;br /&gt;
4. At the top of the jump, begin to helicopter.&lt;br /&gt;
5. Continue helicoptering forwards as though you want to reach the distant mountains. &lt;br /&gt;
6. The screen will turn a light blue, but continue helicoptering forwards.&lt;br /&gt;
7. The screen will return to normal, but Rayman is now jet black.&lt;br /&gt;
8. You can now helicopter all the way down to the forest and rivers below, but Rayman will go straight through them.&lt;br /&gt;
9. The screen will now turn blue again, but Rayman will still be visible, jet black.&lt;br /&gt;
10. You can continue to helicopter forever if you wish.&lt;br /&gt;
11. While helicoptering at any point in this glitch, if you stop helicoptering for around two seconds or more, you will fall and die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying First-Person View&#039;&#039;&#039; - It often happens when you run through the door that leads to where you meet Clark, in the Menhir Hills. In View mode, you can fly around the level, and you can even leave it, and fly out to &amp;quot;Orange World&amp;quot;. This also allows Rayman to run around in the walking shell tracks. It is still unknown as to how exactly it is performed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Swimming&#039;&#039;&#039; - This is notably easier to perform than some others:&lt;br /&gt;
1. Go to the Skull Cave.&lt;br /&gt;
2. Use the flying helicopter power to hover over the lava.&lt;br /&gt;
3. Go through the rock over the entrance.&lt;br /&gt;
4. Land in the water, right outside the big cave you see.&lt;br /&gt;
5. You can now swim around in the air. However, given that the game sees it as swimming, Rayman will eventually die due to a &amp;quot;lack of air&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayman Goes Insane&#039;&#039;&#039; - Perform the air swimming glitch and fly/swim to the entrance of the Sanctuary of Stone and Fire. Fly as high as you can, or Rayman will just enter the level normally. If you do it right, it should look like this:&lt;br /&gt;
[http://www.youtube.com/watch?v=s-VDln5RngY Link!]&lt;br /&gt;
After a long time, Rayman will start leaving the screen, but he will come back later, and start flying through the rock.&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=3372</id>
		<title>Rayman Revolution</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=3372"/>
		<updated>2008-10-04T19:26:42Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Revolution&lt;br /&gt;
| image = [[Image:RRev PS2EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 2000&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Sony Playstation 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Revolution&#039;&#039;&#039;&#039;&#039; (known in the United States as &#039;&#039;&#039;&#039;&#039;Rayman 2: Revolution&#039;&#039;&#039;&#039;&#039;) is an updated remake of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; made specially as a launch title for the Sony PlayStation 2 in 2000. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new worlds and mini-games, and the order of the gameplay. Its difficulty was also slightly higher of &#039;&#039;Rayman 2&#039;&#039;. Similar to the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;, some levels were shaped differently or removed (i.e. [[Echoing Caves]]).&lt;br /&gt;
&lt;br /&gt;
==New Features==&lt;br /&gt;
Akin to games such as &#039;&#039;Sonic Adventure&#039;&#039;, the levels in &#039;&#039;Rayman Revolution&#039;&#039; are accessed via three new hub worlds: [[The Minisaurus Plain]], [[Globox&#039;s House]], and [[Rainbow Creek]] that allow free roaming, making this version a lot less linear than the previous versions. There are also new events, missions, and puzzles to accomplish. In addition, new characters are introduced such as Bzzit, and Rayman can acquire new powers, items and abilities, such as the ones he can buy with the [[Yellow Lum]]s he collected at [[the Magic Well]], an equivalent to the typical item shop.&lt;br /&gt;
&lt;br /&gt;
Characters such as [[Ly]], [[Clark]], and the [[Teensie]]s appear a lot more often in this version. Ly increases Rayman&#039;s health by offering minigames, which include the Walks of [[The Walk of Power|Power]] and [[The Walk of Life|Life]] and the roller coaster segment that was previously in the [[Top of the World]], in exchange for the [[Familiar Spirit]]s, a new kind of spirits that are trapped in the cages. Meanwhile, the Teensies host the Stone Circles, which allow Rayman to return to places he has already visited.&lt;br /&gt;
&lt;br /&gt;
==Powers and Items== &lt;br /&gt;
[[Image:RevCannon.jpg|thumb|This cannon needs to be ignited somehow...]]&lt;br /&gt;
The game requires a lot more backtracking than before to collect the rest of the Lums that Rayman could not reach for the first time. Objects such as cannons, beacons, plants and mushrooms appear throughout the game, and need Rayman to gain his new powers and specials items (such as the Rain Mask) in order to use them. A notable difference between the previous versions is that Rayman is not granted with the shooting power at the beginning, but is simply given the ability to punch, though he is shortly given the shooting power by the Teensies.  As Rayman progresses, his shots get much stronger thanks to [[Silver Lum]]s, until he can produce a shot that is as powerful as an exploding grenade.&lt;br /&gt;
&lt;br /&gt;
Later in the game, Rayman is given some items to help him, such as the Rain Mask, which performs a Rain Dance like Globox&#039;s and helps plants to grow, and the Lums Radar, which is a magnet that can help him find any Yellow Lums that he may have missed. Reminiscing the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]], Rayman can be shrunk to help him squeeze through small holes by eating mushrooms that he can water with the Rain Dance.  &lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, Rayman can keep his [[Helicopter|flying power]], which he lost beneath the Sanctuary of Rock and Lava, conditionally - he can only use it whenever he is flying above any body of lava.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[Image:MiniSaurusPlain.jpg|thumb|One of the new features of &#039;&#039;Rayman Revolution&#039;&#039; is the inclusion of new worlds such as the Minisaurus Plain.]]&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
===The Minisaurus Plain===&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Cave of Bad Dreams]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Sanctuary of Water and Ice]]/[[Lost Island]]&lt;br /&gt;
&lt;br /&gt;
===Globox&#039;s House===&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
&lt;br /&gt;
===Rainbow Creek=== &lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* The Pirate Mines&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[Pirate Factory]]&lt;br /&gt;
* [[Beneath the Lava Sanctuary]]&lt;br /&gt;
* [[The Lava Sanctuary]]&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
This is a list of some of the most notable glitches in the game, among others.&lt;br /&gt;
&lt;br /&gt;
===List of glitches===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Walking Shell Sound&#039;&#039;&#039; - If you turn up or turn down the sound effects volume in the options menu, you hear different sounds. One of them is a walking shell sound. If you hear it while turning up the volume, try holding the &#039;right&#039; button, and exit the pause menu. The sound will continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helicoptering Off the Front&#039;&#039;&#039;:&lt;br /&gt;
1. Go to the Teensie Circle in Globox&#039;s House.&lt;br /&gt;
2. Stand on the rickety wooden bridge nearby.&lt;br /&gt;
3. Make Rayman jump off the bridge at the highest altitude and speed as possible.&lt;br /&gt;
4. At the top of the jump, begin to helicopter.&lt;br /&gt;
5. Continue helicoptering forwards as though you want to reach the distant mountains. &lt;br /&gt;
6. The screen will turn a light blue, but continue helicoptering forwards.&lt;br /&gt;
7. The screen will return to normal, but Rayman is now jet black.&lt;br /&gt;
8. You can now helicopter all the way down to the forest and rivers below, but Rayman will go straight through them.&lt;br /&gt;
9. The screen will now turn blue again, but Rayman will still be visible, jet black.&lt;br /&gt;
10. You can continue to helicopter forever if you wish.&lt;br /&gt;
11. While helicoptering at any point in this glitch, if you stop helicoptering for around two seconds or more, you will fall and die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying First-Person View&#039;&#039;&#039; - It often happens when you run through the door that leads to where you meet Clark, in the Menhir Hills. In View mode, you can fly around the level, and you can even leave it, and fly out to &amp;quot;Orange World&amp;quot;. This also allows Rayman to run around in the walking shell tracks. It is still unknown as to how exactly it is performed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Swimming&#039;&#039;&#039; - This is notably easier to perform than some others:&lt;br /&gt;
1. Go to the Skull Cave.&lt;br /&gt;
2. Use the flying helicopter power to hover over the lava.&lt;br /&gt;
3. Go through the rock over the entrance.&lt;br /&gt;
4. Land in the water, right outside the big cave you see.&lt;br /&gt;
5. You can now swim around in the air. However, given that the game sees it as swimming, Rayman will eventually die due to a &amp;quot;lack of air&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayman Goes Insane&#039;&#039;&#039; - Perform the air swimming glitch and fly/swim to the entrance of the Sanctuary of Stone and Fire. Fly as high as you can, or Rayman will just enter the level normally. If you do it right, it should look like this:&lt;br /&gt;
[http://www.youtube.com/watch?v=s-VDln5RngY Link!]&lt;br /&gt;
After a long time, Rayman will start leaving the screen, but he will come back later, and start flying through the rock.&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=3371</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=3371"/>
		<updated>2008-10-04T19:26:01Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of Polokus&#039; masks is really hidden.  It is also the only level in the game in which [[Rayman]] can use his [[helicopter]] to fly. It&#039;s called &#039;&#039;&#039;the Lava Sanctuary&#039;&#039;&#039; in [[Rayman Revolution]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is an underground level which consists of long rivers of lava and thorny tunnels, which Rayman cannot pass without flying.  At the beginning of the level, [[Ly the Fairy]] appears before him and grants him the power to use his [[helicopter]] to fly with a [[Silver Lum]]. Often throughout the level Rayman is blown away by giant fans, and he has to keep his flight under control to prevent damage to himself.  &lt;br /&gt;
&lt;br /&gt;
By the end of the level, he encounters [[Foutch]], who knocks him down with such a forceful blow he loses his power, but then has to fight him. When Foutch is defeated, he is finally rewarded with the thrid mask.  &lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Sanctuary of Rock and Lava]] =&amp;gt; &#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; =&amp;gt; [[Tomb of the Ancients]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Level Type: Lava&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Murphys: 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]  &lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Space_Mama&amp;diff=3370</id>
		<title>Space Mama</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Space_Mama&amp;diff=3370"/>
		<updated>2008-10-04T19:24:59Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Space Mama&lt;br /&gt;
| image = [[Image:NoImage.gif|center]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1]]&#039;&#039; &lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = Limbless Human&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Mama&#039;&#039;&#039; is an enemy character from the original [[Rayman 1|Rayman]], and is the boss of [[Picture City]]. She is a large woman with blonde hair and the ability to float, and she attacks Rayman by shooting lasers from a rolling pin she carries.  &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Bosses from Rayman]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3369</id>
		<title>Master Kaag</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3369"/>
		<updated>2008-10-04T19:23:59Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Master Kaag&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| species = Hoodlum&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Kaag&#039;&#039;&#039; (also known as &#039;&#039;&#039;Hood Stomper&#039;&#039;&#039;), he is the first boss of [[Rayman 3: Hoodlum Havoc]] (not the GBA version) in the [[Clearleaf Forest]] level. Hood Stomper is a [[Hoodlum]] on a stomping machine. He can squash [[Rayman]] if [[Rayman]] doesn&#039;t hit three switches for a shock rocket. If three of the five switches is activated, [[Rayman]] gets a shock rocket to damage Master Kaag. Repeat this two more times to defeat him. After defeating Hood Stomper, [[Hoodlums]] come out to attack [[Rayman]]. [[Rayman]] has to use the stomping machine to defeat them until the yellow life reaches to zero.&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3368</id>
		<title>Master Kaag</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3368"/>
		<updated>2008-10-04T19:23:09Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Master Kaag&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3|R3]]&#039;&#039;&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| species = Hoodlum&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Kaag&#039;&#039;&#039; (also known as &#039;&#039;&#039;Hood Stomper&#039;&#039;&#039;), he is the first boss of [[Rayman 3: Hoodlum Havoc]] (not the GBA version) in the [[Clearleaf Forest]] level. Hood Stomper is a [[Hoodlum]] on a stomping machine. He can squash [[Rayman]] if [[Rayman]] doesn&#039;t hit three switches for a shock rocket. If three of the five switches is activated, [[Rayman]] gets a shock rocket to damage Master Kaag. Repeat this two more times to defeat him. After defeating Hood Stomper, [[Hoodlums]] come out to attack [[Rayman]]. [[Rayman]] has to use the stomping machine to defeat them until the yellow life reaches to zero.&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=3367</id>
		<title>Hoodmonger</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=3367"/>
		<updated>2008-10-04T17:49:45Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Hoodblaster&lt;br /&gt;
| image = [[Image:hoodlums.jpg|center|200px]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in =&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| species = Hoodlums&lt;br /&gt;
| status = Enemies&lt;br /&gt;
}}&lt;br /&gt;
The most fanatic soldiers in the war to free the [[Dark Lum]] [[Andre|Lord]] are the &#039;&#039;&#039;Hoodblasters&#039;&#039;&#039;, known for the mighty boomsticks they tout with tyrannical authority. These grifty troops are the grunts of the [[Hoodlum]] Army and feature some of the most scattershot shooting skills ever seen. While off-duty, Hoodblasters live for the cutthroat competition of frog shooting tournaments.&lt;br /&gt;
Hoodblasters are common enemies in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. They use shotguns to attack [[Rayman]] and wear hats. Hoodblasters can be found in most places at [[Rayman]]&#039;s world. They wear orange clothings and their eyes are red, black or white.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Andre]] was a Hoodblaster at the beginnig of [[Rayman 3: Hoodlum Havoc]].&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=3366</id>
		<title>Hoodmonger</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=3366"/>
		<updated>2008-10-04T17:48:21Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Hoodblaster&lt;br /&gt;
| image = [[Image:hoodlums.jpg|center|200px]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in =&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| species = Hoodlums&lt;br /&gt;
| status = Enemies&lt;br /&gt;
}}&lt;br /&gt;
 The most fanatic soldiers in the war to free the [[Dark Lum]] [[Andre|Lord]] are the &#039;&#039;&#039;Hoodblasters&#039;&#039;&#039;, known for the mighty boomsticks they tout with tyrannical authority. These grifty troops are the grunts of the [[Hoodlum]] Army and feature some of the most scattershot shooting skills ever seen. While off-duty, Hoodblasters live for the cutthroat competition of frog shooting tournaments.&lt;br /&gt;
 Hoodblasters are common enemies in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. They use shotguns to attack [[Rayman]] and wear hats. Hoodblasters can be found in most places at [[Rayman]]&#039;s world. They wear orange clothings and their eyes are red, black or white.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Andre]] was a Hoodblaster at the beginnig of [[Rayman 3: Hoodlum Havoc]].&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=3338</id>
		<title>Robo-Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=3338"/>
		<updated>2008-10-03T22:42:17Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Robo-Pirates&#039;&#039;&#039;&#039;&#039; (or &#039;&#039;&#039;&#039;&#039;Henchmen&#039;&#039;&#039;&#039;&#039;) are an army of robotic pirates that invaded Rayman&#039;s world in Rayman 2. They all willingly serve [[Admiral Razorbeard]], but do seem to have their own personalities. &lt;br /&gt;
==Appearance==&lt;br /&gt;
The majority of the Henchmen are largely the same. Their head is like a metallic skull with an earring on one side. Also, one eye is completely black, as if they have an eye patch. Their torso basically consists of a cube-like shape with a coloured vest on it. The vest is slightly torn at the bottom. They have two arms, both of which end in a cylinder-like structure. On one side, the cylinder is hollow - this is where they fire their bullets from. The other side has a large hook, which they often use for swiping at close range. Their two legs have striped pants that are similar to the vest in that they are torn at the bottom. Their feet are basically black shoes with gold-ish buckles on them.&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
There are many different pirate models, each with their own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
===Basic Henchman===&lt;br /&gt;
The basic Henchman are the standard model, that come in different colours and have different weapons, but all look largely the same. They sometimes appear in the level by parachuting or drilling up through the ground. More than often they are found sleeping on the job.&lt;br /&gt;
&lt;br /&gt;
====Green====&lt;br /&gt;
These have a green vest with green and white striped pants. They have very little health and generally just stand still and slowly shoot, however they sometimes throw powder kegs. In the PlayStation version, however, they have a lot of life, making them difficult to kill, but only ever throw kegs.&lt;br /&gt;
&lt;br /&gt;
====Blue====&lt;br /&gt;
They&#039;re the same as the Green Henchmen, but blue instead of green and has a drill. Only one made an appearence in [[Rayman 2]] and [[Rayman DS]] at the the [[Lost Island]].&lt;br /&gt;
&lt;br /&gt;
====Purple====&lt;br /&gt;
These are much like the Green Henchmen, except purple instead of green, and they have much more life. Their bullets are often larger, and they have a habit of firing multiple bullets in quick succession. They move around a bit, sometimes jumping to dodge Rayman&#039;s attacks. In the PlayStation version, their bullets are the same but are always fired in sets of three, in between running back and forth. They have more life in the PlayStation version, but not as much as the Green Henchmen.&lt;br /&gt;
&lt;br /&gt;
====Yellow/Orange====&lt;br /&gt;
The Yellow Henchmen have much more life, but move very little. Instead of bullets, they launch streams of fire, which move very quickly, and also throw cannonballs which start a fire where they land which causes damage when Rayman walks on it. Yellow Henchmen do not appear in the PlayStation version, but are instead replaced with Orange Henchmen. The Orange Henchmen have more life, and move around a lot via their drills. They don&#039;t throw cannonballs, and instead of a fire stream, just shoot large fireballs.&lt;br /&gt;
&lt;br /&gt;
====Red====&lt;br /&gt;
[[Image:pirate.jpg|thumb|A member of the Red Robot Pirate Army]]&lt;br /&gt;
These are the strongest of the standard Henchmen, and appear with red vests and red and yellow stripes on their pants. They fire missiles which can home in on Rayman, but can be destroyed by Rayman&#039;s attacks. Red Henchmen have lots of life. However, in the PlayStation version, their rank is inverted and they have very little life and fire only basic shots. Two Red Henchmen are used as the bodyguards in front of Razorbeard&#039;s cabin, even in the PlayStation version. Two of them (likely the same two) also carry Globox to his prison cell in the opening movie. Later on, one of the bodyguards puts his foot out to trip [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]], proving that they might have a personality.&lt;br /&gt;
&lt;br /&gt;
===Henchman 1000===&lt;br /&gt;
&lt;br /&gt;
An older version of the Henchman 800. These types of robo-pirates are similar to the newer ones, but with a retro design and a fake mustasche. They have a hand on their right arm instead of a hook, and they are wearing a paper hat. These pirates usually say spanish stuff (when they talk). They have only been seen once, as an unlockable character in Rayman M. The Henchman 1000 main theme is country rock.&lt;br /&gt;
&lt;br /&gt;
===Zombie Henchmen===&lt;br /&gt;
These are old pirates that have been wrecked and rusted, but still walk. Their vests are a pale, rotted yellow, and one of their feet are missing. In additino, their hook hangs limply off the arm and both eyes are black. As a result of their state, they don&#039;t move around very well, and walk in a zombie-like manner. Instead of shooting from their arm, the Zombie Henchmen breathes a green poisonous gas towards Rayman. Zombie Henchmen are very difficult to destroy, as when they appear to be dead, they get up again a few moments later. These are found in [[Rayman 2: Revolution]].&lt;br /&gt;
&lt;br /&gt;
===Ninjaws and the Ninja Henchmen===&lt;br /&gt;
&#039;&#039;Main article: [[Ninjaws]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ninja Pirates are very similar to the others, but have a few notable appearance traits and abilities that make them very different. Ninjaws is seemingly the elite of them, who at one point returns to Razorbeard&#039;s cabin claiming to have captured 5000 slaves. They are more or less completely black and look a little less square. Their heads appear very different. Instead of a skull, it appears as a tall cylinder topped with a red bandanna. Ninja Henchmen have a lot of life, and have the ability to vanish and then reappear somewhere else in a cloud of dust. They either appear near Rayman and try to hook Rayman, or appear standing back more and try to shoot him. Sometimes they will teleport quickly to different places around Rayman while shooting, surrounding him with bullets. Their weakness is that their hooks are very heavy. If they miss, it gives Rayman an opportunity to attack. In [[Rayman 2: Revolution]], two can be seen in [[Razorbeard]]&#039;s cabin. Later on, they defend the two generators that power the shield at the pirate factory, and once the generators are destroyed, the Ninja Henchmen are no longer seen next to Razorbeard.&lt;br /&gt;
&lt;br /&gt;
===Gorilla Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Ape Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gorilla Pirates are so named because of their similarities to an ape or gorilla, in both appearance and behaviour. they are very bulky, and where a blue and white striped shirt. they can not be hurt by Rayman&#039;s attacks, so usually the idea is to lure them off a cliff or ledge, or to throw a plum at their head and use it as a platform.&lt;br /&gt;
&lt;br /&gt;
===Barrel Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Barrel Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Barrel Pirates consist of a large barrel with legs, a cannon on top, and a slit with eyes inside. Sometimes they are found disguising themselves, as the slit can be closed and the legs can be withdrawn. In this state, they just look like a barrel and a cannon. Their attacks differ from version to version. On the PlayStation version, they simply fire sets of three large balls of electricity. In [[Rayman Revolution|Rayman 2: Revolution]] however, they fire bolts of lightning that can only be avoided by hiding behind something. In this version, they also launch cannonballs, similar to those used by the yellow henchmen, only it uses a poisonous gas instead of fire. One thing that is consistent in each version is their large amount of life.&lt;br /&gt;
&lt;br /&gt;
===Razorbeard&#039;s Lackey===&lt;br /&gt;
&#039;&#039;Main article: [[Admiral Razorbeard&#039;s Lackey]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the pirate who carries out many of Razorbeard&#039;s orders. He is unarmed, although his arms are very similar to a typical Henchman&#039;s, except with ordinary hands. his body consists of two rough cubes, the lower one larger than the top. The lower one has the legs sticking out of it and a pair of green pants. His head is a basic cube with an opening mouth and a red bandanna. Although he has no weapons, he still causes Rayman trouble. Carrying out Razorbeard&#039;s orders, he drives the Warships which pursue Rayman. He also controls Clark at one point via remote control, as well as a giant bird-like robot called the Dinosaur in the same manner. Also, in [[Rayman Revolution|Rayman 2: Revolution]], he controls a hemispherical vehicle called the [[Boss Biditank]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pirate Vehicles==&lt;br /&gt;
===The Warships===&lt;br /&gt;
Warships are flying ships that attack Rayman in The Bayou, The Canopy, and The Precipice. They usually fire slow moving homing bombs that move about like a helicopter, and can be easily destroyed by Rayman&#039;s attacks. They also fire cannonballs, but these are not usually aimed at Rayman, but instead at platforms to blow them away. They may also launch walking shells that run towards Rayman upon landing.&lt;br /&gt;
&lt;br /&gt;
===The [[Dinosaur]]===&lt;br /&gt;
The Dinosaur is a giant bird-like robot controlled by [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]]. It is only ever named in the PlayStation version, but does appear in the others. It often pecks the ground like a chicken. The Dinosaur is notable for periodically jumping high, and upon landing, causes objects to bounce off the ground. Also, when Rayman is on the shell, it chases after him, and runs faster than the shell when going in a straight line, but lacks agility. The Dinosaur is not destroyed, although in the PlayStation version it runs out of fuel.&lt;br /&gt;
&lt;br /&gt;
===The [[Boss Biditank|Biditank]]===&lt;br /&gt;
This is a tank-like vehicle that takes the shape of a hemisphere. It is driven by [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]] in the pirate factory in [[Rayman Revolution|Rayman 2: Revolution]], and travels on wheels located underneath it. It fires the same kind of propeller bombs as the Warship as well as a machine gun-like weapon. Also, it can use an attack like that of the [[Barrel Pirate]]s, at which point Rayman must hide behind something. It can only be damaged by activating a powerful gun and using it to fire at the tank.&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=3337</id>
		<title>Robo-Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=3337"/>
		<updated>2008-10-03T22:41:18Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Robo-Pirates&#039;&#039;&#039;&#039;&#039; (or &#039;&#039;&#039;&#039;&#039;Henchmen&#039;&#039;&#039;&#039;&#039;) are an army of robotic pirates that invaded Rayman&#039;s world in Rayman 2. They all willingly serve [[Admiral Razorbeard]], but do seem to have their own personalities. &lt;br /&gt;
==Appearance==&lt;br /&gt;
The majority of the Henchmen are largely the same. Their head is like a metallic skull with an earring on one side. Also, one eye is completely black, as if they have an eye patch. Their torso basically consists of a cube-like shape with a coloured vest on it. The vest is slightly torn at the bottom. They have two arms, both of which end in a cylinder-like structure. On one side, the cylinder is hollow - this is where they fire their bullets from. The other side has a large hook, which they often use for swiping at close range. Their two legs have striped pants that are similar to the vest in that they are torn at the bottom. Their feet are basically black shoes with gold-ish buckles on them.&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
There are many different pirate models, each with their own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
===Basic Henchman===&lt;br /&gt;
The basic Henchman are the standard model, that come in different colours and have different weapons, but all look largely the same. They sometimes appear in the level by parachuting or drilling up through the ground. More than often they are found sleeping on the job.&lt;br /&gt;
&lt;br /&gt;
====Green====&lt;br /&gt;
These have a green vest with green and white striped pants. They have very little health and generally just stand still and slowly shoot, however they sometimes throw powder kegs. In the PlayStation version, however, they have a lot of life, making them difficult to kill, but only ever throw kegs.&lt;br /&gt;
&lt;br /&gt;
====Blue====&lt;br /&gt;
They&#039;re the same as the Green Henchmen, but blue instead of green and has a drill. Only one made an appearence in [[Rayman 2]] and [[Rayman DS]] at the the [[Lost Island]].&lt;br /&gt;
&lt;br /&gt;
====Purple====&lt;br /&gt;
These are much like the Green Henchmen, except purple instead of green, and they have much more life. Their bullets are often larger, and they have a habit of firing multiple bullets in quick succession. They move around a bit, sometimes jumping to dodge Rayman&#039;s attacks. In the PlayStation version, their bullets are the same but are always fired in sets of three, in between running back and forth. They have more life in the PlayStation version, but not as much as the Green Henchmen.&lt;br /&gt;
&lt;br /&gt;
====Yellow/Orange====&lt;br /&gt;
The Yellow Henchmen have much more life, but move very little. Instead of bullets, they launch streams of fire, which move very quickly, and also throw cannonballs which start a fire where they land which causes damage when Rayman walks on it. Yellow Henchmen do not appear in the PlayStation version, but are instead replaced with Orange Henchmen. The Orange Henchmen have more life, and move around a lot via their drills. They don&#039;t throw cannonballs, and instead of a fire stream, just shoot large fireballs.&lt;br /&gt;
&lt;br /&gt;
====Red====&lt;br /&gt;
[[Image:pirate.jpg|thumb|A member of the Red Robot Pirate Army]]&lt;br /&gt;
These are the strongest of the standard Henchmen, and appear with red vests and red and yellow stripes on their pants. They fire missiles which can home in on Rayman, but can be destroyed by Rayman&#039;s attacks. Red Henchmen have lots of life. However, in the PlayStation version, their rank is inverted and they have very little life and fire only basic shots. Two Red Henchmen are used as the bodyguards in front of Razorbeard&#039;s cabin, even in the PlayStation version. Two of them (likely the same two) also carry Globox to his prison cell in the opening movie. Later on, one of the bodyguards puts his foot out to trip [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]], proving that they might have a personality.&lt;br /&gt;
&lt;br /&gt;
===Henchman 1000===&lt;br /&gt;
&lt;br /&gt;
An older version of the Henchman 800. These types of robo-pirates are similar to the newer ones, but with a retro design and a fake mustasche. They have a hand on their right arm instead of a hook, and they are wearing a paper hat. These pirates usually say spanish stuff (when they talk). They have only been seen once, as an unlockable character in Rayman M. The Henchman 1000 main theme is country rock.&lt;br /&gt;
&lt;br /&gt;
===Zombie Henchmen===&lt;br /&gt;
These are old pirates that have been wrecked and rusted, but still walk. Their vests are a pale, rotted yellow, and one of their feet are missing. In additino, their hook hangs limply off the arm and both eyes are black. As a result of their state, they don&#039;t move around very well, and walk in a zombie-like manner. Instead of shooting from their arm, the Zombie Henchmen breathes a green poisonous gas towards Rayman. Zombie Henchmen are very difficult to destroy, as when they appear to be dead, they get up again a few moments later. These are found in [[Rayman 2: Revolution]].&lt;br /&gt;
&lt;br /&gt;
===Ninjaws and the Ninja Henchmen===&lt;br /&gt;
&#039;&#039;Main article: [[Ninjaws]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ninja Pirates are very similar to the others, but have a few notable appearance traits and abilities that make them very different. Ninjaws is seemingly the elite of them, who at one point returns to Razorbeard&#039;s cabin claiming to have captured 5000 slaves. They are more or less completely black and look a little less square. Their heads appear very different. Instead of a skull, it appears as a tall cylinder topped with a red bandanna. Ninja Henchmen have a lot of life, and have the ability to vanish and then reappear somewhere else in a cloud of dust. They either appear near Rayman and try to hook Rayman, or appear standing back more and try to shoot him. Sometimes they will teleport quickly to different places around Rayman while shooting, surrounding him with bullets. Their weakness is that their hooks are very heavy. If they miss, it gives Rayman an opportunity to attack. In [[Rayman 2: Revolution]], two can be seen in [[Razorbeard]]&#039;s cabin. Later on, they defend the two generators that power the shield at the pirate factory, and once the generators are destroyed, the Ninja Henchmen are no longer seen next to Razorbeard.&lt;br /&gt;
&lt;br /&gt;
===Gorilla Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Ape Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gorilla Pirates are so named because of their similarities to an ape or gorilla, in both appearance and behaviour. they are very bulky, and where a blue and white striped shirt. they can not be hurt by Rayman&#039;s attacks, so usually the idea is to lure them off a cliff or ledge, or to throw a plum at their head and use it as a platform.&lt;br /&gt;
&lt;br /&gt;
===Barrel Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Barrel Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Barrel Pirates consist of a large barrel with legs, a cannon on top, and a slit with eyes inside. Sometimes they are found disguising themselves, as the slit can be closed and the legs can be withdrawn. In this state, they just look like a barrel and a cannon. Their attacks differ from version to version. On the PlayStation version, they simply fire sets of three large balls of electricity. In [[Rayman Revolution|Rayman 2: Revolution]] however, they fire bolts of lightning that can only be avoided by hiding behind something. In this version, they also launch cannonballs, similar to those used by the yellow henchmen, only it uses a poisonous gas instead of fire. One thing that is consistent in each version is their large amount of life.&lt;br /&gt;
&lt;br /&gt;
===Razorbeard&#039;s Lackey===&lt;br /&gt;
&#039;&#039;Main article: [[Admiral Razorbeard&#039;s Lackey]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the pirate who carries out many of Razorbeard&#039;s orders. He is unarmed, although his arms are very similar to a typical Henchman&#039;s, except with ordinary hands. his body consists of two rough cubes, the lower one larger than the top. The lower one has the legs sticking out of it and a pair of green pants. His head is a basic cube with an opening mouth and a red bandanna. Although he has no weapons, he still causes Rayman trouble. Carrying out Razorbeard&#039;s orders, he drives the Warships which pursue Rayman. He also controls Clark at one point via remote control, as well as a giant bird-like robot called the Dinosaur in the same manner. Also, in [[Rayman Revolution|Rayman 2: Revolution]], he controls a hemispherical vehicle called the [[Biditank]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pirate Vehicles==&lt;br /&gt;
===The Warships===&lt;br /&gt;
Warships are flying ships that attack Rayman in The Bayou, The Canopy, and The Precipice. They usually fire slow moving homing bombs that move about like a helicopter, and can be easily destroyed by Rayman&#039;s attacks. They also fire cannonballs, but these are not usually aimed at Rayman, but instead at platforms to blow them away. They may also launch walking shells that run towards Rayman upon landing.&lt;br /&gt;
&lt;br /&gt;
===The [[Dinosaur]]===&lt;br /&gt;
The Dinosaur is a giant bird-like robot controlled by [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]]. It is only ever named in the PlayStation version, but does appear in the others. It often pecks the ground like a chicken. The Dinosaur is notable for periodically jumping high, and upon landing, causes objects to bounce off the ground. Also, when Rayman is on the shell, it chases after him, and runs faster than the shell when going in a straight line, but lacks agility. The Dinosaur is not destroyed, although in the PlayStation version it runs out of fuel.&lt;br /&gt;
&lt;br /&gt;
===The [[Boss Biditank|Biditank]]===&lt;br /&gt;
This is a tank-like vehicle that takes the shape of a hemisphere. It is driven by [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]] in the pirate factory in [[Rayman Revolution|Rayman 2: Revolution]], and travels on wheels located underneath it. It fires the same kind of propeller bombs as the Warship as well as a machine gun-like weapon. Also, it can use an attack like that of the [[Barrel Pirate]]s, at which point Rayman must hide behind something. It can only be damaged by activating a powerful gun and using it to fire at the tank.&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=3336</id>
		<title>Robo-Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=3336"/>
		<updated>2008-10-03T22:39:48Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Robo-Pirates&#039;&#039;&#039;&#039;&#039; (or &#039;&#039;&#039;&#039;&#039;Henchmen&#039;&#039;&#039;&#039;&#039;) are an army of robotic pirates that invaded Rayman&#039;s world in Rayman 2. They all willingly serve [[Admiral Razorbeard]], but do seem to have their own personalities. &lt;br /&gt;
==Appearance==&lt;br /&gt;
The majority of the Henchmen are largely the same. Their head is like a metallic skull with an earring on one side. Also, one eye is completely black, as if they have an eye patch. Their torso basically consists of a cube-like shape with a coloured vest on it. The vest is slightly torn at the bottom. They have two arms, both of which end in a cylinder-like structure. On one side, the cylinder is hollow - this is where they fire their bullets from. The other side has a large hook, which they often use for swiping at close range. Their two legs have striped pants that are similar to the vest in that they are torn at the bottom. Their feet are basically black shoes with gold-ish buckles on them.&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
There are many different pirate models, each with their own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
===Basic Henchman===&lt;br /&gt;
The basic Henchman are the standard model, that come in different colours and have different weapons, but all look largely the same. They sometimes appear in the level by parachuting or drilling up through the ground. More than often they are found sleeping on the job.&lt;br /&gt;
&lt;br /&gt;
====Green====&lt;br /&gt;
These have a green vest with green and white striped pants. They have very little health and generally just stand still and slowly shoot, however they sometimes throw powder kegs. In the PlayStation version, however, they have a lot of life, making them difficult to kill, but only ever throw kegs.&lt;br /&gt;
&lt;br /&gt;
====Blue====&lt;br /&gt;
They&#039;re the same as the Green Henchmen, but blue instead of green and has a drill. Only one made an appearence in [[Rayman 2]] and [[Rayman DS]] at the the [[Lost Island]].&lt;br /&gt;
&lt;br /&gt;
====Purple====&lt;br /&gt;
These are much like the Green Henchmen, except purple instead of green, and they have much more life. Their bullets are often larger, and they have a habit of firing multiple bullets in quick succession. They move around a bit, sometimes jumping to dodge Rayman&#039;s attacks. In the PlayStation version, their bullets are the same but are always fired in sets of three, in between running back and forth. They have more life in the PlayStation version, but not as much as the Green Henchmen.&lt;br /&gt;
&lt;br /&gt;
====Yellow/Orange====&lt;br /&gt;
The Yellow Henchmen have much more life, but move very little. Instead of bullets, they launch streams of fire, which move very quickly, and also throw cannonballs which start a fire where they land which causes damage when Rayman walks on it. Yellow Henchmen do not appear in the PlayStation version, but are instead replaced with Orange Henchmen. The Orange Henchmen have more life, and move around a lot via their drills. They don&#039;t throw cannonballs, and instead of a fire stream, just shoot large fireballs.&lt;br /&gt;
&lt;br /&gt;
====Red====&lt;br /&gt;
[[Image:pirate.jpg|thumb|A member of the Red Robot Pirate Army]]&lt;br /&gt;
These are the strongest of the standard Henchmen, and appear with red vests and red and yellow stripes on their pants. They fire missiles which can home in on Rayman, but can be destroyed by Rayman&#039;s attacks. Red Henchmen have lots of life. However, in the PlayStation version, their rank is inverted and they have very little life and fire only basic shots. Two Red Henchmen are used as the bodyguards in front of Razorbeard&#039;s cabin, even in the PlayStation version. Two of them (likely the same two) also carry Globox to his prison cell in the opening movie. Later on, one of the bodyguards puts his foot out to trip [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]], proving that they might have a personality.&lt;br /&gt;
&lt;br /&gt;
===Henchman 1000===&lt;br /&gt;
&lt;br /&gt;
An older version of the Henchman 800. These types of robo-pirates are similar to the newer ones, but with a retro design and a fake mustasche. They have a hand on their right arm instead of a hook, and they are wearing a paper hat. These pirates usually say spanish stuff (when they talk). They have only been seen once, as an unlockable character in Rayman M. The Henchman 1000 main theme is country rock.&lt;br /&gt;
&lt;br /&gt;
===Zombie Henchmen===&lt;br /&gt;
These are old pirates that have been wrecked and rusted, but still walk. Their vests are a pale, rotted yellow, and one of their feet are missing. In additino, their hook hangs limply off the arm and both eyes are black. As a result of their state, they don&#039;t move around very well, and walk in a zombie-like manner. Instead of shooting from their arm, the Zombie Henchmen breathes a green poisonous gas towards Rayman. Zombie Henchmen are very difficult to destroy, as when they appear to be dead, they get up again a few moments later. These are found in [[Rayman 2: Revolution]].&lt;br /&gt;
&lt;br /&gt;
===Ninjaws and the Ninja Henchmen===&lt;br /&gt;
&#039;&#039;Main article: [[Ninjaws]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ninja Pirates are very similar to the others, but have a few notable appearance traits and abilities that make them very different. Ninjaws is seemingly the elite of them, who at one point returns to Razorbeard&#039;s cabin claiming to have captured 5000 slaves. They are more or less completely black and look a little less square. Their heads appear very different. Instead of a skull, it appears as a tall cylinder topped with a red bandanna. Ninja Henchmen have a lot of life, and have the ability to vanish and then reappear somewhere else in a cloud of dust. They either appear near Rayman and try to hook Rayman, or appear standing back more and try to shoot him. Sometimes they will teleport quickly to different places around Rayman while shooting, surrounding him with bullets. Their weakness is that their hooks are very heavy. If they miss, it gives Rayman an opportunity to attack. In [[Rayman 2: Revolution]], two can be seen in [[Razorbeard]]&#039;s cabin. Later on, they defend the two generators that power the shield at the pirate factory, and once the generators are destroyed, the Ninja Henchmen are no longer seen next to Razorbeard.&lt;br /&gt;
&lt;br /&gt;
===Gorilla Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Ape Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gorilla Pirates are so named because of their similarities to an ape or gorilla, in both appearance and behaviour. they are very bulky, and where a blue and white striped shirt. they can not be hurt by Rayman&#039;s attacks, so usually the idea is to lure them off a cliff or ledge, or to throw a plum at their head and use it as a platform.&lt;br /&gt;
&lt;br /&gt;
===Barrel Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Barrel Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Barrel Pirates consist of a large barrel with legs, a cannon on top, and a slit with eyes inside. Sometimes they are found disguising themselves, as the slit can be closed and the legs can be withdrawn. In this state, they just look like a barrel and a cannon. Their attacks differ from version to version. On the PlayStation version, they simply fire sets of three large balls of electricity. In [[Rayman Revolution|Rayman 2: Revolution]] however, they fire bolts of lightning that can only be avoided by hiding behind something. In this version, they also launch cannonballs, similar to those used by the yellow henchmen, only it uses a poisonous gas instead of fire. One thing that is consistent in each version is their large amount of life.&lt;br /&gt;
&lt;br /&gt;
===Razorbeard&#039;s Lackey===&lt;br /&gt;
&#039;&#039;Main article: [[Admiral Razorbeard&#039;s Lackey]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the pirate who carries out many of Razorbeard&#039;s orders. He is unarmed, although his arms are very similar to a typical Henchman&#039;s, except with ordinary hands. his body consists of two rough cubes, the lower one larger than the top. The lower one has the legs sticking out of it and a pair of green pants. His head is a basic cube with an opening mouth and a red bandanna. Although he has no weapons, he still causes Rayman trouble. Carrying out Razorbeard&#039;s orders, he drives the Warships which pursue Rayman. He also controls Clark at one point via remote control, as well as a giant bird-like robot called the Dinosaur in the same manner. Also, in [[Rayman Revolution|Rayman 2: Revolution]], he controls a hemispherical vehicle called the Biditank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pirate Vehicles==&lt;br /&gt;
===The Warships===&lt;br /&gt;
Warships are flying ships that attack Rayman in The Bayou, The Canopy, and The Precipice. They usually fire slow moving homing bombs that move about like a helicopter, and can be easily destroyed by Rayman&#039;s attacks. They also fire cannonballs, but these are not usually aimed at Rayman, but instead at platforms to blow them away. They may also launch walking shells that run towards Rayman upon landing.&lt;br /&gt;
&lt;br /&gt;
===The [[Dinosaur]]===&lt;br /&gt;
The Dinosaur is a giant bird-like robot controlled by [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]]. It is only ever named in the PlayStation version, but does appear in the others. It often pecks the ground like a chicken. The Dinosaur is notable for periodically jumping high, and upon landing, causes objects to bounce off the ground. Also, when Rayman is on the shell, it chases after him, and runs faster than the shell when going in a straight line, but lacks agility. The Dinosaur is not destroyed, although in the PlayStation version it runs out of fuel.&lt;br /&gt;
&lt;br /&gt;
===The [[Boss Biditank|Biditank]]===&lt;br /&gt;
This is a tank-like vehicle that takes the shape of a hemisphere. It is driven by [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]] in the pirate factory in [[Rayman Revolution|Rayman 2: Revolution]], and travels on wheels located underneath it. It fires the same kind of propeller bombs as the Warship as well as a machine gun-like weapon. Also, it can use an attack like that of the [[Barrel Pirate]]s, at which point Rayman must hide behind something. It can only be damaged by activating a powerful gun and using it to fire at the tank.&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3335</id>
		<title>Ninjaws</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3335"/>
		<updated>2008-10-03T22:38:39Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Ninjaws/Generator Guardian&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|R2]], [[Rayman Revolution|RR]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| status = Enemy/Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaws&#039;&#039;&#039; or &#039;&#039;&#039;Ninja Pirates&#039;&#039;&#039; appeared as a mini-boss two times in [[Rayman 2]]. In [[Rayman Revolution]] they&#039;re &#039;&#039;&#039;Generator Guardians&#039;&#039;&#039; of the two generators of the [[Robo-Pirate Army]] factory/[[the Pirate Factory]] and have unlimited heath. In the playstation version, they appeared more than two times as mini-bosses. They fire bullets that is the same as the green [[Henchman 800]], but stronger and faster. They wear a red bandanna, has a clinder for a head, has a white eye, and an eye patch. &#039;&#039;&#039;Ninja Henchmen&#039;&#039;&#039; has a black torso and a heavy hook for a weakness that is revealed in [[Rayman 2]] (PS version). In [[Rayman 2]] in other versions, Ninja Henchmen use a flamethrower or the purple [[henchmen]] bullets.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=3334</id>
		<title>Robo-Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=3334"/>
		<updated>2008-10-03T22:32:59Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Robo-Pirates&#039;&#039;&#039;&#039;&#039; (or &#039;&#039;&#039;&#039;&#039;Henchmen&#039;&#039;&#039;&#039;&#039;) are an army of robotic pirates that invaded Rayman&#039;s world in Rayman 2. They all willingly serve [[Admiral Razorbeard]], but do seem to have their own personalities. &lt;br /&gt;
==Appearance==&lt;br /&gt;
The majority of the Henchmen are largely the same. Their head is like a metallic skull with an earring on one side. Also, one eye is completely black, as if they have an eye patch. Their torso basically consists of a cube-like shape with a coloured vest on it. The vest is slightly torn at the bottom. They have two arms, both of which end in a cylinder-like structure. On one side, the cylinder is hollow - this is where they fire their bullets from. The other side has a large hook, which they often use for swiping at close range. Their two legs have striped pants that are similar to the vest in that they are torn at the bottom. Their feet are basically black shoes with gold-ish buckles on them.&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
There are many different pirate models, each with their own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
===Basic Henchman===&lt;br /&gt;
The basic Henchman are the standard model, that come in different colours and have different weapons, but all look largely the same. They sometimes appear in the level by parachuting or drilling up through the ground. More than often they are found sleeping on the job.&lt;br /&gt;
&lt;br /&gt;
====Green====&lt;br /&gt;
These have a green vest with green and white striped pants. They have very little health and generally just stand still and slowly shoot, however they sometimes throw powder kegs. In the PlayStation version, however, they have a lot of life, making them difficult to kill, but only ever throw kegs.&lt;br /&gt;
&lt;br /&gt;
====Blue====&lt;br /&gt;
They&#039;re the same as the Green Henchmen, but blue instead of green and has a drill. Only one made an appearence in [[Rayman 2]] and [[Rayman DS]] at the the [[Lost Island]].&lt;br /&gt;
&lt;br /&gt;
====Purple====&lt;br /&gt;
These are much like the Green Henchmen, except purple instead of green, and they have much more life. Their bullets are often larger, and they have a habit of firing multiple bullets in quick succession. They move around a bit, sometimes jumping to dodge Rayman&#039;s attacks. In the PlayStation version, their bullets are the same but are always fired in sets of three, in between running back and forth. They have more life in the PlayStation version, but not as much as the Green Henchmen.&lt;br /&gt;
&lt;br /&gt;
====Yellow====&lt;br /&gt;
The Yellow Henchmen have much more life, but move very little. Instead of bullets, they launch streams of fire, which move very quickly, and also throw cannonballs which start a fire where they land which causes damage when Rayman walks on it. Yellow Henchmen do not appear in the PlayStation version, but are instead replaced with Orange Henchmen. The Orange Henchmen have more life, and move around a lot via their drills. They don&#039;t throw cannonballs, and instead of a fire stream, just shoot large fireballs.&lt;br /&gt;
&lt;br /&gt;
====Red====&lt;br /&gt;
[[Image:pirate.jpg|thumb|A member of the Red Robot Pirate Army]]&lt;br /&gt;
These are the strongest of the standard Henchmen, and appear with red vests and red and yellow stripes on their pants. They fire missiles which can home in on Rayman, but can be destroyed by Rayman&#039;s attacks. Red Henchmen have lots of life. However, in the PlayStation version, their rank is inverted and they have very little life and fire only basic shots. Two Red Henchmen are used as the bodyguards in front of Razorbeard&#039;s cabin, even in the PlayStation version. Two of them (likely the same two) also carry Globox to his prison cell in the opening movie. Later on, one of the bodyguards puts his foot out to trip [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]], proving that they might have a personality.&lt;br /&gt;
&lt;br /&gt;
===Henchman 1000===&lt;br /&gt;
&lt;br /&gt;
An older version of the Henchman 800. These types of robo-pirates are similar to the newer ones, but with a retro design and a fake mustasche. They have a hand on their right arm instead of a hook, and they are wearing a paper hat. These pirates usually say spanish stuff (when they talk). They have only been seen once, as an unlockable character in Rayman M. The Henchman 1000 main theme is country rock.&lt;br /&gt;
&lt;br /&gt;
===Zombie Henchmen===&lt;br /&gt;
These are old pirates that have been wrecked and rusted, but still walk. Their vests are a pale, rotted yellow, and one of their feet are missing. In additino, their hook hangs limply off the arm and both eyes are black. As a result of their state, they don&#039;t move around very well, and walk in a zombie-like manner. Instead of shooting from their arm, the Zombie Henchmen breathes a green poisonous gas towards Rayman. Zombie Henchmen are very difficult to destroy, as when they appear to be dead, they get up again a few moments later. These are found in [[Rayman 2: Revolution]].&lt;br /&gt;
&lt;br /&gt;
===Ninjaws and the Ninja Henchmen===&lt;br /&gt;
&#039;&#039;Main article: [[Ninjaws]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ninja Pirates are very similar to the others, but have a few notable appearance traits and abilities that make them very different. Ninjaws is seemingly the elite of them, who at one point returns to Razorbeard&#039;s cabin claiming to have captured 5000 slaves. They are more or less completely black and look a little less square. Their heads appear very different. Instead of a skull, it appears as a tall cylinder topped with a red bandanna. Ninja Henchmen have a lot of life, and have the ability to vanish and then reappear somewhere else in a cloud of dust. They either appear near Rayman and try to hook Rayman, or appear standing back more and try to shoot him. Sometimes they will teleport quickly to different places around Rayman while shooting, surrounding him with bullets. Their weakness is that their hooks are very heavy. If they miss, it gives Rayman an opportunity to attack. In [[Rayman 2: Revolution]], two can be seen in [[Razorbeard]]&#039;s cabin. Later on, they defend the two generators that power the shield at the pirate factory, and once the generators are destroyed, the Ninja Henchmen are no longer seen next to Razorbeard.&lt;br /&gt;
&lt;br /&gt;
===Gorilla Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Ape Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gorilla Pirates are so named because of their similarities to an ape or gorilla, in both appearance and behaviour. they are very bulky, and where a blue and white striped shirt. they can not be hurt by Rayman&#039;s attacks, so usually the idea is to lure them off a cliff or ledge, or to throw a plum at their head and use it as a platform.&lt;br /&gt;
&lt;br /&gt;
===Barrel Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Barrel Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Barrel Pirates consist of a large barrel with legs, a cannon on top, and a slit with eyes inside. Sometimes they are found disguising themselves, as the slit can be closed and the legs can be withdrawn. In this state, they just look like a barrel and a cannon. Their attacks differ from version to version. On the PlayStation version, they simply fire sets of three large balls of electricity. In [[Rayman Revolution|Rayman 2: Revolution]] however, they fire bolts of lightning that can only be avoided by hiding behind something. In this version, they also launch cannonballs, similar to those used by the yellow henchmen, only it uses a poisonous gas instead of fire. One thing that is consistent in each version is their large amount of life.&lt;br /&gt;
&lt;br /&gt;
===Razorbeard&#039;s Lackey===&lt;br /&gt;
&#039;&#039;Main article: [[Admiral Razorbeard&#039;s Lackey]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the pirate who carries out many of Razorbeard&#039;s orders. He is unarmed, although his arms are very similar to a typical Henchman&#039;s, except with ordinary hands. his body consists of two rough cubes, the lower one larger than the top. The lower one has the legs sticking out of it and a pair of green pants. His head is a basic cube with an opening mouth and a red bandanna. Although he has no weapons, he still causes Rayman trouble. Carrying out Razorbeard&#039;s orders, he drives the Warships which pursue Rayman. He also controls Clark at one point via remote control, as well as a giant bird-like robot called the Dinosaur in the same manner. Also, in [[Rayman Revolution|Rayman 2: Revolution]], he controls a hemispherical vehicle called the Biditank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pirate Vehicles==&lt;br /&gt;
===The Warships===&lt;br /&gt;
Warships are flying ships that attack Rayman in The Bayou, The Canopy, and The Precipice. They usually fire slow moving homing bombs that move about like a helicopter, and can be easily destroyed by Rayman&#039;s attacks. They also fire cannonballs, but these are not usually aimed at Rayman, but instead at platforms to blow them away. They may also launch walking shells that run towards Rayman upon landing.&lt;br /&gt;
&lt;br /&gt;
===The [[Dinosaur]]===&lt;br /&gt;
The Dinosaur is a giant bird-like robot controlled by [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]]. It is only ever named in the PlayStation version, but does appear in the others. It often pecks the ground like a chicken. The Dinosaur is notable for periodically jumping high, and upon landing, causes objects to bounce off the ground. Also, when Rayman is on the shell, it chases after him, and runs faster than the shell when going in a straight line, but lacks agility. The Dinosaur is not destroyed, although in the PlayStation version it runs out of fuel.&lt;br /&gt;
&lt;br /&gt;
===The [[Boss Biditank|Biditank]]===&lt;br /&gt;
This is a tank-like vehicle that takes the shape of a hemisphere. It is driven by [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]] in the pirate factory in [[Rayman Revolution|Rayman 2: Revolution]], and travels on wheels located underneath it. It fires the same kind of propeller bombs as the Warship as well as a machine gun-like weapon. Also, it can use an attack like that of the [[Barrel Pirate]]s, at which point Rayman must hide behind something. It can only be damaged by activating a powerful gun and using it to fire at the tank.&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3333</id>
		<title>Ninjaws</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3333"/>
		<updated>2008-10-03T22:25:03Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Ninjaws/Generator Guardian&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|R2]], [[Rayman Revolution|RR]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| status = Enemy/Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaws&#039;&#039;&#039; appeared as a mini-boss two times in [[Rayman 2]]. In [[Rayman Revolution]] they&#039;re &#039;&#039;&#039;Generator Guardians&#039;&#039;&#039; of the two generators of the [[Robo-Pirate Army]] factory/[[the Pirate Factory]] and have unlimited heath. In the playstation version, they appeared more than two times as mini-bosses. They fire bullets that is the same as the green [[Henchman 800]], but stronger and faster. They wear a red bandanna, has a clinder for a head, has a white eye, and an eye patch. &#039;&#039;&#039;Ninja Henchmen&#039;&#039;&#039; has a black torso and a heavy hook for a weakness that is revealed in [[Rayman 2]] (PS version). In [[Rayman 2]] in other versions, Ninja Henchmen use a flamethrower or the purple [[henchmen]] bullets.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3332</id>
		<title>Ninjaws</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3332"/>
		<updated>2008-10-03T22:22:43Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Ninjaws/Generator Guardian&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|R2]], [[Rayman Revolution|RR]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| status = Enemy/Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaws&#039;&#039;&#039; appeared as a mini-boss two times in [[Rayman 2]]. In [[Rayman Revolution]] they&#039;re &#039;&#039;&#039;Generator Guardians&#039;&#039;&#039; of the two generators of the [[Robo-Pirate Army]] factory/[[the Pirate Factory]] and have unlimited heath. In the playstation version, they appeared more than two times as mini-bosses. They fire bullets that is the same as the green [[Henchman 800]], but stronger and faster. They wear a red bandanna, has a clinder for a head, has a white eye, and an eye patch. &#039;&#039;&#039;Ninja Henchmen&#039;&#039;&#039; has a black torso and a heavy hook for a weakness that is revealed in [[Rayman 2]] (PS version). In [[Rayman 2]] in other versions, Ninja Henchmen use a flamethrower or the purple henchmen bullets.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3331</id>
		<title>Master Kaag</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3331"/>
		<updated>2008-10-03T22:20:27Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Master Kaag&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3|R3]]&#039;&#039;&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| species = Hoodlum&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Kaag&#039;&#039;&#039; (also known as &#039;&#039;&#039;Hoodstomper&#039;&#039;&#039;), he is the first boss of [[Rayman 3: Hoodlum Havoc]] (not the GBA version) in the [[Clearleaf Forest]] level. Hoodstomper is a [[Hoodlum]] on a stomping machine. He can squash [[Rayman]] if [[Rayman]] doesn&#039;t hit three switches for a shock rocket. If three of the five switches is activated, [[Rayman]] gets a shock rocket to damage Master Kaag. Repeat this two more times to defeat him. After defeating Hoodstomper, [[Hoodlums]] come out to attack [[Rayman]]. [[Rayman]] has to use the stomping machine to defeat them until the yellow life reaches to zero.&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=3330</id>
		<title>Hoodlum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=3330"/>
		<updated>2008-10-03T22:18:59Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:hoodlums.jpg|thumb|Some of the Hoodlums Rayman has to face.]]&lt;br /&gt;
A &#039;&#039;&#039;&#039;&#039;Hoodlum&#039;&#039;&#039;&#039;&#039; is a member of an enemy species that is introduced in [[Rayman 3]].  It is the product of a cluster of Black Lums that had stripped the fur of several animals and created all sorts of rags to hide their inner contents.  They are often found sporting an assortment of weapons, especially shotguns, that shoot slow moving fireballs. There are many types of hoodlums that [[Rayman]] will face even [[Hoodblasters]].&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The Hoodlums are very insane and stupid. Despite this, they proved a tough enemy for Rayman. They were desperate to kill [[Rayman]] by all means, but because of Rayman&#039;s strong skill, they failed miserably. Some Hoodlums were mini-bosses in [[Rayman 3]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
*[[Rayman 3: Hoodlum Havoc (GBA)]]&lt;br /&gt;
*[[Rayman: Hoodlum&#039;s Revenge]]&lt;br /&gt;
*[[&amp;quot;Wanna Kick Rayman?&amp;quot;]] video extras&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Hoodlums had many videos in which they try to kill Rayman. There are some where the Hoodlums are training, and also the &#039;&#039;Wanna Kick Rayman?&#039;&#039; videos, in which the Hoodlums use many animals, pretending that they are Rayman, to try out there varied and crazy ways to kill him.&lt;br /&gt;
*The largest hoodlum on the far right in this article&#039;s image, was never included in the game however in the [[The Tower of the Leptys]] a score of 55555 or higher will unlock a secret passage in the last part to which you can see 2 of the lost characters.&lt;br /&gt;
&lt;br /&gt;
They are also Playable in [[Rayman Kart]], wich is a cell phone game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=3329</id>
		<title>Hoodlum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=3329"/>
		<updated>2008-10-03T22:18:19Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:hoodlums.jpg|thumb|Some of the Hoodlums Rayman has to face.]]&lt;br /&gt;
A &#039;&#039;&#039;&#039;&#039;Hoodlum&#039;&#039;&#039;&#039;&#039; is a member of an enemy species that is introduced in [[Rayman 3]].  It is the product of a cluster of Black Lums that had stripped the fur of several animals and created all sorts of rags to hide their inner contents.  They are often found sporting an assortment of weapons, especially shotguns, that shoot slow moving fireballs. There are many types of hoodlums that [[Rayman]] will face even [[Hoodblasters]].&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The Hoodlums are very insane and stupid. Despite this, they proved a tough enemy for Rayman. They were desperate to kill [[Rayman]] by all means, but because of Rayman&#039;s strong skill, they failed miserably. Some hoodlums were mini-bosses in [[Rayman 3]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
*[[Rayman 3: Hoodlum Havoc (GBA)]]&lt;br /&gt;
*[[Rayman: Hoodlum&#039;s Revenge]]&lt;br /&gt;
*[[&amp;quot;Wanna Kick Rayman?&amp;quot;]] video extras&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Hoodlums had many videos in which they try to kill Rayman. There are some where the Hoodlums are training, and also the &#039;&#039;Wanna Kick Rayman?&#039;&#039; videos, in which the Hoodlums use many animals, pretending that they are Rayman, to try out there varied and crazy ways to kill him.&lt;br /&gt;
*The largest hoodlum on the far right in this article&#039;s image, was never included in the game however in the [[The Tower of the Leptys]] a score of 55555 or higher will unlock a secret passage in the last part to which you can see 2 of the lost characters.&lt;br /&gt;
&lt;br /&gt;
They are also Playable in [[Rayman Kart]], wich is a cell phone game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum_Headquarters&amp;diff=3328</id>
		<title>Hoodlum Headquarters</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum_Headquarters&amp;diff=3328"/>
		<updated>2008-10-03T22:17:25Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Hoodlum Headquarters&#039;&#039;&#039; is the second last level in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. After climbing to the top of the [[Summit Beyond the Clouds]] [[Rayman]] is forced to snowboard after his frozen friend [[Globox]]. When Rayman manages to pass him their weight combined manages to break the stone shelf they were standing on tumbling them into the HQ.&lt;br /&gt;
&lt;br /&gt;
The HHQ is over seen by the game&#039;s major enemy [[André]], who uses tricks and traps to capture Rayman&#039;s friend globox. The actual environment is a hacked together never-seen vehicle which transports Rayman to the Leptys where by he can trick the King of the [[Knaaren]] into using the scepter to call for power via the gods.&lt;br /&gt;
&lt;br /&gt;
André&#039;s machine &#039;the horrible machine&#039;, is defeated and in a last ditch attempt to stop Rayman he opens up the flood gates holding back the lava effectively destroying his own ship and killing a proportion of his own army. Both André and Rayman survive the suicide attempt.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A random type of hoodlum comes out while battling &#039;the horrible machine&#039;.&lt;br /&gt;
*The lava floods quickly and slapdashes comes out to block Rayman.&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum_Headquarters&amp;diff=3327</id>
		<title>Hoodlum Headquarters</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum_Headquarters&amp;diff=3327"/>
		<updated>2008-10-03T22:16:43Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Hoodlum Headquarters&#039;&#039;&#039; is the second last level in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. After climbing to the top of the [[Summit Beyond the Clouds]] [[Rayman]] is forced to snowboard after his frozen friend [[Globox]]. When Rayman manages to pass him their weight combined manages to break the stone shelf they were standing on tumbling them into the HQ.&lt;br /&gt;
&lt;br /&gt;
The HHQ is over seen by the game&#039;s major enemy [[André]], who uses tricks and traps to capture Rayman&#039;s friend globox. The actual environment is a hacked together never-seen vehicle which transports Rayman to the Leptys where by he can trick the King of the [[Knaaren]] into using the scepter to call for power via the gods.&lt;br /&gt;
&lt;br /&gt;
André&#039;s machine &#039;the horrible machine&#039;, is defeated and in a last ditch attempt to stop Rayman he opens up the flood gates holding back the lava effectively destroying his own ship and killing a proportion of his own army. Both André and Rayman survive the suicide attempt.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A random type of hoodlum comes out while battling &#039;the horrible machine&#039;.&lt;br /&gt;
The lava floods quickly and slapdashes comes out to block Rayman.&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=3326</id>
		<title>Hoodmonger</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=3326"/>
		<updated>2008-10-03T22:02:56Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Hoodblaster&lt;br /&gt;
| image = [[Image:hoodlums.jpg|center|200px]]&lt;br /&gt;
| alignment = bad&lt;br /&gt;
| appears in =&#039;&#039;[[Rayman 3: Hoodlum Havoc|R3]]&#039;&#039;&lt;br /&gt;
| sex = unknown&lt;br /&gt;
| species = Hoodlums&lt;br /&gt;
| status = Enemies&lt;br /&gt;
}}&lt;br /&gt;
The most fanatic soldiers in the war to free the [[Dark Lum]] Lord ([[Andre]]) are the &#039;&#039;&#039;Hoodblasters&#039;&#039;&#039;, known for the mighty boomsticks they tout with tyrannical authority. These grifty troops are the grunts of the [[Hoodlum]] Army and feature some of the most scattershot shooting skills ever seen. While off-duty, Hoodblasters live for the cutthroat competition of frog shooting tournaments.&lt;br /&gt;
Hoodblasters are common enemies in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. They use shotguns to attack [[Rayman]] and wear hats. Hoodblasters can be found in most places at [[Rayman]]&#039;s world. They wear orange clothings and their eyes are red, black or white.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Andre]] was a Hoodblaster at the beginnig of [[Rayman 3: Hoodlum Havoc]].&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=3325</id>
		<title>Hoodmonger</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=3325"/>
		<updated>2008-10-03T22:00:27Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Hoodblaster&lt;br /&gt;
| image = [[Image:hoodlums.jpg|center|200px]]&lt;br /&gt;
| alignment = bad&lt;br /&gt;
| appears in =&#039;&#039;[[Rayman 3: Hoodlum Havoc|R3]]&#039;&#039;&lt;br /&gt;
| sex = unknown&lt;br /&gt;
| species = Hoodlums&lt;br /&gt;
| status = Enemies&lt;br /&gt;
}}&lt;br /&gt;
The most fanatic soldiers in the war to free the [[Dark Lum]] Lord ([[Andre]]) are the &#039;&#039;&#039;Hoodblasters&#039;&#039;&#039;, known for the mighty boomsticks they tout with tyrannical authority. These grifty troops are the grunts of the [[Hoodlum]] Army and feature some of the most scattershot shooting skills ever seen. While off-duty, Hoodblasters live for the cutthroat competition of frog shooting tournaments.&lt;br /&gt;
Hoodblasters are common enemies in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. They use shotguns to attack [[Rayman]] and wear hats. Hoodblasters can be found in most places at [[Rayman]]&#039;s world. They wear orange clothings and their eyes are red, black or white.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Andre]] was a Hoodblaster at the beginnig of Rayman 3: Hoodlum Havoc.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=3324</id>
		<title>Hoodmonger</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=3324"/>
		<updated>2008-10-03T21:54:50Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Hoodblaster&lt;br /&gt;
| image = [[Image:hoodlums.jpg|center|200px]]&lt;br /&gt;
| alignment = bad&lt;br /&gt;
| appears in =&#039;&#039;[[Rayman 3: Hoodlum Havoc|R3]]&#039;&#039;&lt;br /&gt;
| sex = unknown&lt;br /&gt;
| species = Hoodlums&lt;br /&gt;
| status = Enemies&lt;br /&gt;
}}&lt;br /&gt;
The most fanatic soldiers in the war to free the [[Dark Lum]] Lord ([[Andre]]) are the &#039;&#039;&#039;Hoodblasters&#039;&#039;&#039;, known for the mighty boomsticks they tout with tyrannical authority. These grifty troops are the grunts of the [[Hoodlum]] Army and feature some of the most scattershot shooting skills ever seen. While off-duty, Hoodblasters live for the cutthroat competition of frog shooting tournaments.&lt;br /&gt;
Hoodblasters are common enemies in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. They use shotguns to attack [[Rayman]] and wear hats. Hoodblasters can be found in most places at [[Rayman]]&#039;s world. They wear orange clothings and their eyes are red, black or white.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3323</id>
		<title>Ninjaws</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3323"/>
		<updated>2008-10-03T20:26:34Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Ninjaws/Generator Guardian&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|R2]], [[Rayman Revolution|RR]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| status = Enemy/Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaws&#039;&#039;&#039; appeared as a mini-boss two times in [[Rayman 2]]. In [[Rayman Revolution]] they&#039;re &#039;&#039;&#039;Generator Guardians&#039;&#039;&#039; of the two generators of the [[Robo-Pirate Army]] factory ([[Pirate Factory]]) and have unlimited heath. In the playstation version, they appeared more than two times as mini-bosses. They fire bullets that is the same as the green [[Henchman 800]], but stronger and faster. They wear a red bandanna, has a clinder for a head, has a white eye, and an eye patch. &#039;&#039;&#039;Ninja Henchmen&#039;&#039;&#039; has a black torso and a heavy hook for a weakness that is revealed in [[Rayman 2]] (PS version). In [[Rayman 2]] in other versions, Ninja Henchmen use a flamethrower or the purple henchmen bullets.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rom%C3%A9o_Patti&amp;diff=3308</id>
		<title>Roméo Patti</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rom%C3%A9o_Patti&amp;diff=3308"/>
		<updated>2008-10-02T22:34:23Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Romeo&lt;br /&gt;
| image = [[Image:NoImage.gif|center]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;Rayman 3&#039;&#039; &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Teensie&lt;br /&gt;
| status = Doctor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Romeo&#039;&#039;&#039; is the second Teensie Doctor [[Globox]] has to see in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. He talks like a hippy or a surfer, and unlike the other Teensie doctors, he wears an orange beanie hat and has long purple hair, as well as wearing the stereotypical hippy sunglasses. His office is located in the [[Land of the Livid Dead]]. He attempts to treat Globox there by drumming on his stomach, which also fails to remove [[André]], so he has to refer him to the last Teensie Doctor, Gonzo ([[Art Rytus]]) in the [[Desert of the Knaaren]]. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]   &lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]   &lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rom%C3%A9o_Patti&amp;diff=3306</id>
		<title>Roméo Patti</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rom%C3%A9o_Patti&amp;diff=3306"/>
		<updated>2008-10-02T22:33:35Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Romeo&lt;br /&gt;
| image = [[Image:NoImage.gif|center]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;Rayman 3&#039;&#039; &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Teensie&lt;br /&gt;
| status = Doctor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Romeo&#039;&#039;&#039; is the second Teensie Doctor [[Globox]] has to see in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. He talks like a hippy or a surfer, and unlike the other Teensie doctors, he wears an orange beanie hat and has long purple hair, as well as wearing the stereotypical hippy sunglasses. His office is located in the [[Land of the Livid Dead]]. He attempts to treat Globox there by drumming on his stomach, which also fails to remove [[André]], so he has to refer him to the last Teensie Doctor, [[Gonzo]] (Art Rytus) in the [[Desert of the Knaaren]]. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]   &lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]   &lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=3305</id>
		<title>The Land of the Livid Dead (Rayman 3)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=3305"/>
		<updated>2008-10-02T22:32:47Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Land of the Livid Dead&#039;&#039;&#039; is the fourth level of the game [[Rayman 3: Hoodlum Havoc]]. In this world, it is your goal to bring Globox to Doctor [[Romeo]], a [[teensie]] doctor that will try to get André out of Globox. &lt;br /&gt;
[[Category:Places|Land of the Livid Dead, The]]&lt;br /&gt;
[[Category:Places from Rayman 3|Land of the Livid Dead, The]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=3304</id>
		<title>The Land of the Livid Dead (Rayman 3)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=3304"/>
		<updated>2008-10-02T22:31:33Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Land of the Livid Dead&#039;&#039;&#039; is the fourth level of the game [[Rayman 3: Hoodlum Havoc]]. In this world, it is your goal to bring Globox to Doctor Romano, a [[teensie]] doctor that will try to get André out of Globox. &lt;br /&gt;
[[Category:Places|Land of the Livid Dead, The]]&lt;br /&gt;
[[Category:Places from Rayman 3|Land of the Livid Dead, The]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=3303</id>
		<title>The Land of the Livid Dead (Rayman 3)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=3303"/>
		<updated>2008-10-02T22:30:58Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Land of the Livid Dead&#039;&#039;&#039; is the fourth level of the game [[Rayman 3: Hoodlum Havoc]]. In this world, it is your goal to bring Globox to Doctor [[Romno]], a [[teensie]] doctor that will try to get André out of Globox. &lt;br /&gt;
[[Category:Places|Land of the Livid Dead, The]]&lt;br /&gt;
[[Category:Places from Rayman 3|Land of the Livid Dead, The]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=3302</id>
		<title>The Land of the Livid Dead (Rayman 3)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=3302"/>
		<updated>2008-10-02T22:30:38Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Land of the Livid Dead&#039;&#039;&#039; is the fourth level of the game [[Rayman 3: Hoodlum Havoc]]. In this world, it is your goal to bring Globox to Doctor [[Romano]], a [[teensie]] doctor that will try to get André out of Globox. &lt;br /&gt;
[[Category:Places|Land of the Livid Dead, The]]&lt;br /&gt;
[[Category:Places from Rayman 3|Land of the Livid Dead, The]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=3301</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=3301"/>
		<updated>2008-10-02T22:29:15Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:R3 PS2EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 3rd March 2003&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 2, PC, Nintendo GameCube, Microsoft Xbox, [[Rayman 3: Hoodlum Havoc (GBA)|Game Boy Advance]], Nokia N-GAGE, Macintosh&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 3&amp;quot; redirects here. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the sequel to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It was released starting on the 3rd of March 2003 for the Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, [[Rayman 3: Hoodlum Havoc (GBA)|Game Boy Advance]], Nokia N-GAGE, PC, and Mac. &#039;&#039;Rayman 3&#039;&#039; was 3D, with graphics similar to &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels were a series of &amp;quot;action stages&amp;quot; as opposed to having a single level per world (as were most of Rayman 2&#039;s). Also unlike &#039;&#039;Rayman 2&#039;&#039; and especially &#039;&#039;Revolution&#039;&#039;, the levels strictly followed a &amp;quot;movie&amp;quot;-like plot; in other words, returning to a level meant returning to a point in the adventure (such as [[Rayman]] falling in [[Begoniax]]&#039;s outhouse) instead of returning to a location in the adventure.  &#039;&#039;Rayman 3&#039;&#039; also featured a scoring system, and players could post their final scores on the then-new RaymanZone website.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;Rayman 2&#039;&#039;, all locations in &#039;&#039;Rayman 3&#039;&#039; were new and unconnected to previous games. However, they are still the same environments as Rayman&#039;s games tend to stick with: the mountains, forests, and swamps from &#039;&#039;Rayman&#039;&#039;, and the plains, coasts, and fortresses from &#039;&#039;Rayman 2&#039;&#039;. One area in particular, the [[The Fairy Council|Fairy Council]], was alluded to in &#039;&#039;Rayman 2&#039;&#039;, and [[Count Razoff]]&#039;s father supposedly shot something as large as [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as &#039;&#039;Rayman&#039;&#039; and especially &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular picked up on a lot of things &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Revolution&#039;&#039; lacked: unique environments. While the [[Iron Mountains]] and the [[Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;Revolution&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds--the most evident of these are the ambient sounds (for example, the [[Desert of the Knaaren]] has the same ambience as [[Beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of the Lava Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of &#039;&#039;Rayman&#039;&#039; &#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in the [[The Fairy Council|Fairy Council]] and the [[The Longest Shortcut|Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors, including a statue of [[Ly the Fairy]] (who is oddly absent from the Fairy Council), and an appearently &amp;quot;frozen&amp;quot; state of [[Admiral Razorbeard]] and his [[Robo-Pirate Army]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The [[Fairy Council]] is suddenly invaded by [[Black Lum|Black Lums]].  Clusters of Black Lums form and begin stealing the fur from several animals to make patchwork disguises, which became known as [[Hoodlum|Hoodlums]]. Led by [[André]], the Hoodlums attempt to reach the [[The Heart of the World|Heart of the World]] in order to corrupt it and create thousands of more Black Lums. However, as soon as they are about to reach their goal, [[Globox]] accidentally swallows André when Globox and [[Rayman]] were trying to foil their plans. Rayman then sets out in search of a doctor who can remove [[André]] from his friend.&lt;br /&gt;
&lt;br /&gt;
==Score System==&lt;br /&gt;
Rayman 3 was the second game to have a score system (after &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;), and the first for the score system to be in an arcade-style format.  This score system allowed players to upload their scores onto RaymanZone&#039;s Lums Quest.  The score system increased the replay value of &#039;&#039;Rayman 3&#039;&#039;.  The scoring system followed this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
#Collect a Gem / Break a Piggy Bank / Defeat a Hoodlum&lt;br /&gt;
#Points are added to Score&lt;br /&gt;
#Combo Mode starts&lt;br /&gt;
#During Combo Mode, step 1 brings double points to step 2&lt;br /&gt;
#Unless step 1 is carried out consistently, Combo Mode shortly ends&lt;br /&gt;
&lt;br /&gt;
If Rayman is using a [[Laser-Washing Powder|Laser-Washing Powder Can]], each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.&lt;br /&gt;
&lt;br /&gt;
With the reformat of RaymanZone for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Lums Quest ended.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&#039;&#039;[[Rayman 3 (GBA)|Rayman 3]]&#039;&#039;, the handheld-version of &#039;&#039;Rayman 3&#039;&#039;, which has a different story line and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel of &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3300</id>
		<title>Master Kaag</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3300"/>
		<updated>2008-10-02T22:26:39Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Master Kaag&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3|R3]]&#039;&#039;&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| species = Hoodlum&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Kaag&#039;&#039;&#039; (also known as &#039;&#039;&#039;Hoodstomper&#039;&#039;&#039;), he is the first boss of [[Rayman 3: Hoodlum Havoc]] (not the GBA version) in the [[Clearleaf Forest]] level. Hoodstomper is a [[hoodlum]] on a stomping machine. He can squash [[Rayman]] if [[Rayman]] doesn&#039;t hit three switches for a shock rocket. If three of the five switches is activated, [[Rayman]] gets a shock rocket to damage Master Kaag. Repeat this two more times to defeat him. After defeating Hoodstomper, [[hoodlums]] come out to attack [[Rayman]]. [[Rayman]] has to use the stomping machine to defeat them until the yellow life reaches to zero.&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3299</id>
		<title>Master Kaag</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3299"/>
		<updated>2008-10-02T22:25:06Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Master Kaag&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3|R3]]&#039;&#039;&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| species = Hoodlum&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Kaag&#039;&#039;&#039; (also known as &#039;&#039;&#039;Hoodstomper&#039;&#039;&#039;), he is the first boss of [[Rayman 3: Hoodlum Havoc]] (not the GBA version) in the [[Clearleaf Forest]] level. Hoodstomper is a [[hoodlum]] on a stomping machine. He can squash [[Rayman]] if Rayman doesn&#039;t hit three switches for a shock rocket. If three of the five switches is activated, Rayman gets a shock rocket to damage Master Kaag. Repeat this two more times to defeat him. After defeating Hoodstomper, hoodlums come out to attack Rayman. Rayman has to use the stomping machine to defeat them until the yellow life reaches to zero.&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3298</id>
		<title>Master Kaag</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3298"/>
		<updated>2008-10-02T22:23:53Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Master Kaag&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3|R3]]&#039;&#039;&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| species = Hoodlum&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Kaag&#039;&#039;&#039; (also known as &#039;&#039;&#039;Hoodstomper&#039;&#039;&#039;), he is the first boss of [[Rayman 3: Hoodlum Havoc]] (not the GBA version) in the [[Clearleaf Forest]] level. Hoodstomper is a [[hoodlum]] on a stomping machine. He can squash [[Rayman]] if Rayman doesn&#039;t hit three switches for a shock rocket. If three of the five switches is activated, Rayman gets a shock rocket to damage Master Kaag. Repeat this two more times to defeat him. After defeating Hoodstomper, hoodlums come out to attack Rayman. Rayman has to use the stomping maching to defeat them until the yellow life reaches to zero.&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3297</id>
		<title>Master Kaag</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=3297"/>
		<updated>2008-10-02T22:22:07Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Master Kaag&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3|R3]]&#039;&#039;&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| species = Hoodlum&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Kaag&#039;&#039;&#039; (also known as &#039;&#039;&#039;Hoodstomper&#039;&#039;&#039;), he is the first boss of [[Rayman 3: Hoodlum Havoc]] (not the GBA version) in the [[Clearleaf Forest]] level. Hoodstomper is a [[hoodlum]] on a stomping machine. He can squash [[Rayman]] if Rayman doesn&#039;t hit three switches for a shock rocket. If three of the five switches Rayman gets a shock rocket to damage Master Kaag. Repeat this two more times to defeat him. After defeating Hoodstomper, hoodlums come out to attack Rayman. Rayman has to use the stomping maching to defeat them until the yellow life reaches to zero.&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3296</id>
		<title>Ninjaws</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3296"/>
		<updated>2008-10-02T22:13:47Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Ninjaws/Generator Guardian&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|R2]], [[Rayman Revolution|RR]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| status = Enemy/Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaws&#039;&#039;&#039; appeared as a mini-boss two times in [[Rayman 2]]. In [[Rayman Revolution]] they&#039;re &#039;&#039;&#039;Generator Guardians&#039;&#039;&#039; of the two generators of the [[Robo-Pirate Army]] factory ([[Pirate Factory]]) and have unlimited heath. In the playstation version, they appeared more than two times as mini-bosses. They fire bullets that is the same as the green [[Henchman 800]], but stronger and faster. They wear a red bandanna, has a clinder for a head, has a white eye, and an eye patch. &#039;&#039;&#039;Ninja Henchmen&#039;&#039;&#039; has a cube body and a heavy hook for a weakness that is revealed in [[Rayman 2]] (PS version). In [[Rayman 2]] in other versions, Ninja Henchmen use a flamethrower or the purple henchmen bullets.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3295</id>
		<title>Ninjaws</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=3295"/>
		<updated>2008-10-02T22:12:46Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Ninjaws/Generator Guardian&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|R2]], [[Rayman Revolution|RR]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| status = Enemy/Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaws&#039;&#039;&#039; appeared as a mini-boss two times in [[Rayman 2]]. In [[Rayman Revolution]] they&#039;re &#039;&#039;&#039;Generator Guardians&#039;&#039;&#039; of the two generators of the [[Robo-Pirate Army]] factory ([[Pirate Factory]]) and have unlimited heath. In the playstation version, they appeared more than two times as mini-bosses. They fire bullets that is the same as the green [[Henchman 800]], but stronger and faster. They wear a red bandanna, has a clinder for a head, has a white eye, and an eye patch. &#039;&#039;&#039;Ninja Henchmen&#039;&#039;&#039; has a cube body and a heavy hook for a weakness that is revealed in [[Rayman 2]] (PS version). In [[Rayman 2]] in other versions, Ninja Henchmen use a flamethrower or the purple henchmen bullets.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2: The Great Escape]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grolem_13&amp;diff=3294</id>
		<title>Grolem 13</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grolem_13&amp;diff=3294"/>
		<updated>2008-10-02T22:10:27Z</updated>

		<summary type="html">&lt;p&gt;69.151.119.148: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grolem 13&#039;&#039;&#039; is a boss exclusive to &#039;&#039;[[Rayman Revolution]]&#039;&#039;, located at the end of the [[Iron Mountains]]. He is the fourth and last guardian of the [[Four Masks of Polokus]] in Rayman Revolution. He fires icicles and thundercloulds. Rayman has shoot the thundercloulds to create a giant thunderstorm to damage Grolem 13, in order to get the final mask, the Gold Mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>69.151.119.148</name></author>
	</entry>
</feed>