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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=75.168.220.40</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-07-13T13:33:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=9038</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=9038"/>
		<updated>2009-11-13T02:27:19Z</updated>

		<summary type="html">&lt;p&gt;75.168.220.40: /* The Good Guys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, Sony PlayStation, [[Rayman 2 Forever|Game Boy Color]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], Sony Playstation 3(PSN), Sony Playstation Portable(PSN)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 2&amp;quot; redirects here. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the &#039;&#039;Rayman&#039;&#039; series, and is the sequel to &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each port being different in its own way perhaps due to the specifications of each console. It was also the first 3D game of the series, and introduced many brand new major characters, though featured almost none from its predecessor. &#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network on December 18, 2008.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (2D prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recently, it was revealed that &#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D platforming game in the same vein as &#039;&#039;Rayman&#039;&#039;, for the Sony PlayStation and the Sega Saturn.&amp;lt;sup&amp;gt;[http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled [source]]&amp;lt;/sup&amp;gt; Screenshots and videos suggested that the game was still going to be about a robot invasion as it featured enemies similar to the Robo-Pirates, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background. One video in particular also featured a female character with red hair that appears to be [[Betilla the Fairy]], but could also be [[Betina]] in a cameo.&lt;br /&gt;
&lt;br /&gt;
The whole of this game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;, and unlocked if the player collects at least 720 Yellow Lums out of 800. It was recently discovered that this prototype was finished on May 31st 1996 and was sent to the &#039;&#039;Playstation RayMan 2 team&#039;&#039; for review.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is somewhat similar to that of &#039;&#039;Rayman&#039;&#039;, though this time Rayman starts with a few powers to defend himself, one of which is given to him by [[Globox]] who is introduced at the very beginning. The aim of the game is to rescue all of the [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and the creatures that have been imprisoned in [[cage]]s, while defeating any [[Robo-Pirate Army|Robo-Pirate]]s that stand in Rayman&#039;s way.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
===The Good Guys===&lt;br /&gt;
*[[Rayman]] - The hero and protagonist of the game&lt;br /&gt;
*[[Globox]] - Rayman&#039;s best friend; husband of [[Uglette]] and father of the [[Baby Globox|baby Globoxes]]&lt;br /&gt;
*[[Ly the Fairy]] - Rayman&#039;s friend and powerful ally&lt;br /&gt;
*[[Murfy]] - Serves as an &amp;quot;instructor&amp;quot;-type character&lt;br /&gt;
*[[Teensie|The Teensies]] - Keepers of [[the Hall of Doors]]&lt;br /&gt;
*[[Clark]] the Giant - A friend of Rayman&#039;s&lt;br /&gt;
*[[Sssssam]] - a snake who helps Rayman cross the [[Marshes of Awakening]]&lt;br /&gt;
&lt;br /&gt;
===The Bad Guys===&lt;br /&gt;
*[[Admiral Razorbeard]] - The villain of the game&lt;br /&gt;
*[[Robo-Pirate Army]] - Razorbeard&#039;s army&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===PC, N64 and Dreamcast version===&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel)&lt;br /&gt;
* [[The Sanctuary of Water and Ice]]&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel)&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Top of the World]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Walk of Power]] (sublevel)&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Hack==&lt;br /&gt;
It is possible to run the game under higher resolutions than 1024x768 by a simple hack.&lt;br /&gt;
By editing the file &#039;&#039;&#039;C:\WINDOWS\UbiSoft\ubi.in&#039;&#039;&#039; with a basic text editor, you&#039;ll have something like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[SYSTEM]&lt;br /&gt;
Test Sound=1&lt;br /&gt;
3DFX=0&lt;br /&gt;
Memory=511&lt;br /&gt;
MMX=1&lt;br /&gt;
Windows colors=34&lt;br /&gt;
CPU=9&lt;br /&gt;
&lt;br /&gt;
[INSTALLED PRODUCTS]&lt;br /&gt;
rayman2&lt;br /&gt;
&lt;br /&gt;
[rayman2]&lt;br /&gt;
GLI_DllFile=GliDX6&lt;br /&gt;
GLI_Dll=DirectX6&lt;br /&gt;
GLI_Driver=display&lt;br /&gt;
GLI_Device=Direct3D HAL&lt;br /&gt;
GLI_Mode=1 - 1024 x 768 x 16&lt;br /&gt;
ShortCutDesktopName=C:\Documents and Settings\Administrateur\Bureau\Jouer à Rayman 2&lt;br /&gt;
ShortCutDirectory=C:\Documents and Settings\Administrateur\Menu Démarrer\Programmes\Ubi Soft Games\Rayman 2&lt;br /&gt;
Language=French&lt;br /&gt;
Configuration=2&lt;br /&gt;
VolumeName=RAYMAN2&lt;br /&gt;
SrcDataPath=\&lt;br /&gt;
Directory=C:\UbiSoft\Rayman2\&lt;br /&gt;
&lt;br /&gt;
[OSD]&lt;br /&gt;
Valid=TRUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;GLI_Mode&#039;&#039;&#039; line defines the resolution of the game. You&#039;ll just have to replace &amp;quot;1024 x 768&amp;quot; by &amp;quot;1440 x 900&amp;quot; to run the game in 1440x900 instead of the default 1024x768.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: Modifying the other values may crash the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main Article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
[[Ubisoft]] joined with McDonald&#039;s to make a happy meal with [[Rayman]] toys. These toys were a Rayman rolling on a [[Walking Shell]], Rayman on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]].&lt;br /&gt;
&lt;br /&gt;
===[[Tonic Trouble]]===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, Rayman would be seen during the game&#039;s end credits. In Rayman 2, [[General|a salesman]] who previously appeared in the intro sequence of the PC version of [[Tonic Trouble]] sells the [[Grolgoth]] to [[Razorbeard]] late in the game. [[Tonic Trouble]] was worked on (though not developed) by [[Michel Ancel]], used the Rayman 2 engine, originally appeared on the same platforms as Rayman 2, and was also released by [[Ubisoft]], giving reason for the crossovers, though Tonic Trouble had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
==Rayman Mobile==&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039;, and &#039;&#039;[[Rayman Garden]]&#039;&#039; are spin-offs of Rayman 2 and its remakes. Gameloft ported them to the N-Gage and other Samsung and Nokia phones.&lt;br /&gt;
&lt;br /&gt;
==Remakes==&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; - PlayStation 2 remake that was essentially a slightly more difficult version of the original, with added levels, enemies, and a new free-roaming feature.&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039; - DS remake identical to the original N64 version, though many glitches and bugs were included that were not present in the original.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine PC Player (issue 01/2000) Rayman 2: The Great Escape was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The PSX release of Rayman 2 originally came with a digital watch.&lt;br /&gt;
&lt;br /&gt;
* In Japan, some characters with purple in them were changed. Rayman&#039;s body was made blue, Sssssam the snake turned into a kind of green, and Jano&#039;s hat was turned red. But the most bizarre change was made to Ly, who&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
&lt;br /&gt;
* The names of a few characters changed during design of the game.&lt;br /&gt;
&lt;br /&gt;
The original name of Globox was Globber.&lt;br /&gt;
The original name of Razorbeard was Razorface.&lt;br /&gt;
The original name of the Teensies was Smalbeings.&lt;br /&gt;
The original name of Polokus was Polochus.&lt;br /&gt;
And the robo-pirates were originally named the Mysterious Guild.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Miscellanea]]&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>75.168.220.40</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=9037</id>
		<title>Red Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=9037"/>
		<updated>2009-11-13T02:22:18Z</updated>

		<summary type="html">&lt;p&gt;75.168.220.40: /* Role in the Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:RedLum.png|frame|A Red Lum.]]&lt;br /&gt;
&#039;&#039;&#039;Red Lums&#039;&#039;&#039; are items from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, its remakes, and &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.  Along with [[Yellow Lum|Yellow Lums]], Red Lums are one of the two major [[Lum|Lums]] featured in the games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Red Lums resemble red, glowing orbs.  In &#039;&#039;Rayman 2&#039;&#039; they are similar to red versions of Yellow Lums, but look different in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, apart from cutscenes where they are in their original form with wings (however, without eyes).&lt;br /&gt;
&lt;br /&gt;
Red Lums are the embodiment of vitality, and the origin of all life in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
Red Lums are unique in that if spooked, a Red Lum will undergo a transformation into a [[Black Lum]]--which is a major part of [[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;s plot.&lt;br /&gt;
&lt;br /&gt;
==Role in the Games==&lt;br /&gt;
Red Lums recover [[Rayman]]&#039;s health. In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, if Rayman is injured, nearby Red Lums automatically approach him.  [[Robo-Pirate]]s love Red Lums and collect every Red Lum they can find. It seems that the Robo-Pirates actually eat them; when Rayman destroys a Robo-Pirate, Red Lums are often found inside them. Similarly, the defeat of a [[Hoodlum]] in &#039;&#039;Rayman 3&#039;&#039; releases a Black Lums. If Rayman uses [[Grimace]] on a Black Lum, it will revert back into a Red Lum.&lt;br /&gt;
&lt;br /&gt;
In the PS1 version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[Admiral Razorbeard]] eats a Red Lum instead of a Yellow one.&lt;br /&gt;
&lt;br /&gt;
==Notable Red Lums==&lt;br /&gt;
*[[André]] (before turning into a Black Lum)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Blue Lum]]&lt;br /&gt;
*[[Black Lum]]&lt;br /&gt;
*[[Heart of the World]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Items from Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums rouge]]&lt;/div&gt;</summary>
		<author><name>75.168.220.40</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=9036</id>
		<title>The Marshes of Awakening</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=9036"/>
		<updated>2009-11-13T02:18:48Z</updated>

		<summary type="html">&lt;p&gt;75.168.220.40: /* PlayStation version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Marshes of Awakening&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. It follows [[the Fairy Glade]] in all versions of the game but &#039;&#039;[[Rayman Revolution]]&#039;&#039; and features the entrance to [[the Cave of Bad Dreams]] in the original version. This is where [[Rayman]] frees [[Sssssam]] the Snake, who helps him to pass through the marshes.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[File:Themarshesofawakeningpc.JPG|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Around a large body of swamp water, Rayman must climb over some netting and jump on the lily pads for [[Yellow Lums]].  On the other side of the netting, there is a large [[cage]], in which Sssssam the Snake is imprisoned in.  Rayman then asks him if he knew anything about the Four Masks of Polokus, but he doesn&#039;t know, and confirms that Globox has been recaptured by the Pirates and taken beyond the Marshes.  He then offers the limbless hero to water ski across the swamp water by shooting his scarf and holding on with a beam similar to that when Rayman swings on a [[Purple Lum]].&lt;br /&gt;
&lt;br /&gt;
Across the water, there are Yellow Lums to catch, and several piranhas, Zombie Chickens and a pendulum to avoid, as well as a switch to flick that reveals more Yellow Lums.  Sssssam will then go round in a circle, giving Rayman more than one chance to break the cages and collect the Lums there, before moving on.  &lt;br /&gt;
  &lt;br /&gt;
===Phase 2===&lt;br /&gt;
The water skiing carries on, and now there are more things to dodge while collecting the Lums, such as bombs and even Pirates.  At one point, there is a wooden ledge that Rayman can hop onto the catch more Lums, and then he can reattach himself to Sssssam.  Defeating the Pirate on the boat is optional, though risky.  Rayman then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, Rayman says farewell to Sssam, who is not at all happy to say good-bye. Sssam ends his trip as the game hints at Rayman needing to return to the Marshes later in the game, as Sssam requests Rayman return soon. &lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
Rayman must enter the Marshes for a second time after meeting [[Clark]] in the Menhir Hills. Clark, in need of the [[Elixir of Life]], requests Rayman to seek out the Cave of Bad Dreams hidden in the Marshes. At the Marshes entrance, Rayman must take a side trail up a tree root and into a hidden grotto off-limits to Robo-Pirates. Here, Rayman encounters the Guardian of the Cave of Bad Dreams. Provided that Rayman can remember the name of the place, the Guardian will grant access - if not, then he will simply shoo Rayman away.  &lt;br /&gt;
&lt;br /&gt;
After completing the Cave of Bad Dreams, Rayman is warped back to the grotto. He then has the option of paying Sssssam a visit and racing through the Marshes (therefore securing the Yellow Lums found on the trail towards the Cave) or taking the entry portal back to the Hall of Doors. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningDC.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version apart from graphical enhancements.&lt;br /&gt;
&lt;br /&gt;
[[Image:TheMarshesofAwakeningDCEig.jpg|thumb|320px|left|[[Eig]] popping out of the water]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this version, around the log that leads to [[the Cave of Bad Dreams]]&#039; entrance, a strange but unreachable sparkling object can be seen in the marshes to the left of the log. What it is and does is currently unknown.&lt;br /&gt;
&lt;br /&gt;
[[Eig]] also briefly appears at the beginning of Phase 2, but does not approach [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningPS.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon2PS.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
Before entering the Marshes, [[Rayman]] meets the four [[Teensies]] in the [[Hall of Doors]], oddly enough, to tell him that the Pirates and blocked access to the first mask of [[Polokus]].  He needs 50 [[Yellow Lums]] to pass through the door in the Hall, and if he does, the [[Teensies]] will open it, and then warn him about the guards that protect the masks.  He will then move on, and enter the [[Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
Strangely, despite this level&#039;s splash screen showing the log that leads to the [[Cave of Bad Dreams]], in-game it is not there, though the lily pads and the climbing nets are, as well as [[Sssssam]] the snake, who appears to have a longer and thinner snout in this version.  Some of the water skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even cages, plus there is no switch that reveals some [[Yellow Lums]]. [[Sssssam]] will also not go round in circles at the end of the first phase, but rather just head straight on.  The second phase remains the same as in previous versions of the game.  &lt;br /&gt;
   &lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningPS2.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[The Cave of Bad Dreams]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
Much of this level remains the same, though like the PlayStation version, the log that leads to the [[Cave of Bad Dreams]] is absent.  Also, during the first water ski ride, [[Eig]] the swamp monster shows up to follow Rayman and [[Ssssam]] while they also have to avoid Zombie Chickens and piranhas.  &lt;br /&gt;
&lt;br /&gt;
Unlike all the other versions of the game, this level does not need a second visit to find the [[Cave of Bad Dreams]], as the path to this is found at the end of the level.  Though it can be accessed before Rayman visits the Menhir Hills, it is more convenient to go there after [[Clark]] tells Rayman of the name of the cave.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Marshes of Awakening&lt;br /&gt;
| image = [[Image:gbc225.png|center|160px|&#039;&#039;Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Fairy Glade]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This level is the second in this version of the game, and follows that of the original quite loosely.  There are many nets and wooden bridges to cross the marshes with in this area, and eventually Rayman will meet Sssssam, uncaged, who will move when Rayman stands on his head.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and switches to hit in order to progress.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This part of the level is similar to [[The Bayou]], with small trampolines, pendulums and bombs to avoid.  There are also pipes which Rayman slides on, similar to those in [[Airy Tunes]] in the [[Rayman (GBC)|Game boy Color version of &#039;&#039;Rayman&#039;&#039;]], and planks that give way when Rayman steps on them.   &lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Marshes of Awakening, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Marshes of Awakening, The]]&lt;/div&gt;</summary>
		<author><name>75.168.220.40</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=9035</id>
		<title>The Marshes of Awakening</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=9035"/>
		<updated>2009-11-13T02:17:16Z</updated>

		<summary type="html">&lt;p&gt;75.168.220.40: /* PlayStation 2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Marshes of Awakening&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. It follows [[the Fairy Glade]] in all versions of the game but &#039;&#039;[[Rayman Revolution]]&#039;&#039; and features the entrance to [[the Cave of Bad Dreams]] in the original version. This is where [[Rayman]] frees [[Sssssam]] the Snake, who helps him to pass through the marshes.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[File:Themarshesofawakeningpc.JPG|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Around a large body of swamp water, Rayman must climb over some netting and jump on the lily pads for [[Yellow Lums]].  On the other side of the netting, there is a large [[cage]], in which Sssssam the Snake is imprisoned in.  Rayman then asks him if he knew anything about the Four Masks of Polokus, but he doesn&#039;t know, and confirms that Globox has been recaptured by the Pirates and taken beyond the Marshes.  He then offers the limbless hero to water ski across the swamp water by shooting his scarf and holding on with a beam similar to that when Rayman swings on a [[Purple Lum]].&lt;br /&gt;
&lt;br /&gt;
Across the water, there are Yellow Lums to catch, and several piranhas, Zombie Chickens and a pendulum to avoid, as well as a switch to flick that reveals more Yellow Lums.  Sssssam will then go round in a circle, giving Rayman more than one chance to break the cages and collect the Lums there, before moving on.  &lt;br /&gt;
  &lt;br /&gt;
===Phase 2===&lt;br /&gt;
The water skiing carries on, and now there are more things to dodge while collecting the Lums, such as bombs and even Pirates.  At one point, there is a wooden ledge that Rayman can hop onto the catch more Lums, and then he can reattach himself to Sssssam.  Defeating the Pirate on the boat is optional, though risky.  Rayman then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, Rayman says farewell to Sssam, who is not at all happy to say good-bye. Sssam ends his trip as the game hints at Rayman needing to return to the Marshes later in the game, as Sssam requests Rayman return soon. &lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
Rayman must enter the Marshes for a second time after meeting [[Clark]] in the Menhir Hills. Clark, in need of the [[Elixir of Life]], requests Rayman to seek out the Cave of Bad Dreams hidden in the Marshes. At the Marshes entrance, Rayman must take a side trail up a tree root and into a hidden grotto off-limits to Robo-Pirates. Here, Rayman encounters the Guardian of the Cave of Bad Dreams. Provided that Rayman can remember the name of the place, the Guardian will grant access - if not, then he will simply shoo Rayman away.  &lt;br /&gt;
&lt;br /&gt;
After completing the Cave of Bad Dreams, Rayman is warped back to the grotto. He then has the option of paying Sssssam a visit and racing through the Marshes (therefore securing the Yellow Lums found on the trail towards the Cave) or taking the entry portal back to the Hall of Doors. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningDC.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version apart from graphical enhancements.&lt;br /&gt;
&lt;br /&gt;
[[Image:TheMarshesofAwakeningDCEig.jpg|thumb|320px|left|[[Eig]] popping out of the water]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this version, around the log that leads to [[the Cave of Bad Dreams]]&#039; entrance, a strange but unreachable sparkling object can be seen in the marshes to the left of the log. What it is and does is currently unknown.&lt;br /&gt;
&lt;br /&gt;
[[Eig]] also briefly appears at the beginning of Phase 2, but does not approach [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningPS.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon2PS.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
Before entering the Marshes, Rayman meets the four Teensies in the Hall of Doors, oddly enough, to tell him that the Pirates and blocked access to the first mask of Polokus.  He needs 50 Yellow Lums to pass through the door in the Hall, and if he does, the Teensies will open it, and then warn him about the guards that protect the masks.  He will then move on, and enter the Marshes of Awakening.&lt;br /&gt;
&lt;br /&gt;
Strangely, despite this level&#039;s splash screen showing the log that leads to the Cave of Bad Dreams, in-game it is not there, though the lily pads and the climbing nets are, as well as Sssssam the snake, who appears to have a longer and thinner snout in this version.  Some of the water skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even cages, plus there is no switch that reveals some Yellow Lums.   Sssssam will also not go round in circles at the end of the first phase, but rather just head straight on.  The second phase remains the same as in previous versions of the game.  &lt;br /&gt;
   &lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningPS2.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[The Cave of Bad Dreams]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
Much of this level remains the same, though like the PlayStation version, the log that leads to the [[Cave of Bad Dreams]] is absent.  Also, during the first water ski ride, [[Eig]] the swamp monster shows up to follow Rayman and [[Ssssam]] while they also have to avoid Zombie Chickens and piranhas.  &lt;br /&gt;
&lt;br /&gt;
Unlike all the other versions of the game, this level does not need a second visit to find the [[Cave of Bad Dreams]], as the path to this is found at the end of the level.  Though it can be accessed before Rayman visits the Menhir Hills, it is more convenient to go there after [[Clark]] tells Rayman of the name of the cave.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Marshes of Awakening&lt;br /&gt;
| image = [[Image:gbc225.png|center|160px|&#039;&#039;Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Fairy Glade]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This level is the second in this version of the game, and follows that of the original quite loosely.  There are many nets and wooden bridges to cross the marshes with in this area, and eventually Rayman will meet Sssssam, uncaged, who will move when Rayman stands on his head.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and switches to hit in order to progress.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This part of the level is similar to [[The Bayou]], with small trampolines, pendulums and bombs to avoid.  There are also pipes which Rayman slides on, similar to those in [[Airy Tunes]] in the [[Rayman (GBC)|Game boy Color version of &#039;&#039;Rayman&#039;&#039;]], and planks that give way when Rayman steps on them.   &lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Marshes of Awakening, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Marshes of Awakening, The]]&lt;/div&gt;</summary>
		<author><name>75.168.220.40</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=9034</id>
		<title>The Marshes of Awakening</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=9034"/>
		<updated>2009-11-13T02:16:13Z</updated>

		<summary type="html">&lt;p&gt;75.168.220.40: /* PlayStation version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Marshes of Awakening&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. It follows [[the Fairy Glade]] in all versions of the game but &#039;&#039;[[Rayman Revolution]]&#039;&#039; and features the entrance to [[the Cave of Bad Dreams]] in the original version. This is where [[Rayman]] frees [[Sssssam]] the Snake, who helps him to pass through the marshes.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[File:Themarshesofawakeningpc.JPG|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Around a large body of swamp water, Rayman must climb over some netting and jump on the lily pads for [[Yellow Lums]].  On the other side of the netting, there is a large [[cage]], in which Sssssam the Snake is imprisoned in.  Rayman then asks him if he knew anything about the Four Masks of Polokus, but he doesn&#039;t know, and confirms that Globox has been recaptured by the Pirates and taken beyond the Marshes.  He then offers the limbless hero to water ski across the swamp water by shooting his scarf and holding on with a beam similar to that when Rayman swings on a [[Purple Lum]].&lt;br /&gt;
&lt;br /&gt;
Across the water, there are Yellow Lums to catch, and several piranhas, Zombie Chickens and a pendulum to avoid, as well as a switch to flick that reveals more Yellow Lums.  Sssssam will then go round in a circle, giving Rayman more than one chance to break the cages and collect the Lums there, before moving on.  &lt;br /&gt;
  &lt;br /&gt;
===Phase 2===&lt;br /&gt;
The water skiing carries on, and now there are more things to dodge while collecting the Lums, such as bombs and even Pirates.  At one point, there is a wooden ledge that Rayman can hop onto the catch more Lums, and then he can reattach himself to Sssssam.  Defeating the Pirate on the boat is optional, though risky.  Rayman then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, Rayman says farewell to Sssam, who is not at all happy to say good-bye. Sssam ends his trip as the game hints at Rayman needing to return to the Marshes later in the game, as Sssam requests Rayman return soon. &lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
Rayman must enter the Marshes for a second time after meeting [[Clark]] in the Menhir Hills. Clark, in need of the [[Elixir of Life]], requests Rayman to seek out the Cave of Bad Dreams hidden in the Marshes. At the Marshes entrance, Rayman must take a side trail up a tree root and into a hidden grotto off-limits to Robo-Pirates. Here, Rayman encounters the Guardian of the Cave of Bad Dreams. Provided that Rayman can remember the name of the place, the Guardian will grant access - if not, then he will simply shoo Rayman away.  &lt;br /&gt;
&lt;br /&gt;
After completing the Cave of Bad Dreams, Rayman is warped back to the grotto. He then has the option of paying Sssssam a visit and racing through the Marshes (therefore securing the Yellow Lums found on the trail towards the Cave) or taking the entry portal back to the Hall of Doors. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningDC.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version apart from graphical enhancements.&lt;br /&gt;
&lt;br /&gt;
[[Image:TheMarshesofAwakeningDCEig.jpg|thumb|320px|left|[[Eig]] popping out of the water]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this version, around the log that leads to [[the Cave of Bad Dreams]]&#039; entrance, a strange but unreachable sparkling object can be seen in the marshes to the left of the log. What it is and does is currently unknown.&lt;br /&gt;
&lt;br /&gt;
[[Eig]] also briefly appears at the beginning of Phase 2, but does not approach [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningPS.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon2PS.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
Before entering the Marshes, Rayman meets the four Teensies in the Hall of Doors, oddly enough, to tell him that the Pirates and blocked access to the first mask of Polokus.  He needs 50 Yellow Lums to pass through the door in the Hall, and if he does, the Teensies will open it, and then warn him about the guards that protect the masks.  He will then move on, and enter the Marshes of Awakening.&lt;br /&gt;
&lt;br /&gt;
Strangely, despite this level&#039;s splash screen showing the log that leads to the Cave of Bad Dreams, in-game it is not there, though the lily pads and the climbing nets are, as well as Sssssam the snake, who appears to have a longer and thinner snout in this version.  Some of the water skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even cages, plus there is no switch that reveals some Yellow Lums.   Sssssam will also not go round in circles at the end of the first phase, but rather just head straight on.  The second phase remains the same as in previous versions of the game.  &lt;br /&gt;
   &lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningPS2.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[The Cave of Bad Dreams]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
Much of this level remains the same, though like the PlayStation version, the log that leads to the Cave of Bad Dreams.  Also, during the first water ski ride, Eig the swamp monster shows up to follow Rayman and Ssssam while they also have to avoid Zombie Chickens and piranhas.  &lt;br /&gt;
&lt;br /&gt;
Unlike all the other versions of the game, this level does not need a second visit to find the Cave of Bad Dreams, as the path to this is found at the end of the level.  Though it can be accessed before Rayman visits the Menhir Hills, it is more convenient to go there after Clark tells Rayman of the name of the cave.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Marshes of Awakening&lt;br /&gt;
| image = [[Image:gbc225.png|center|160px|&#039;&#039;Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Fairy Glade]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This level is the second in this version of the game, and follows that of the original quite loosely.  There are many nets and wooden bridges to cross the marshes with in this area, and eventually Rayman will meet Sssssam, uncaged, who will move when Rayman stands on his head.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and switches to hit in order to progress.&lt;br /&gt;
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===Phase 3===&lt;br /&gt;
This part of the level is similar to [[The Bayou]], with small trampolines, pendulums and bombs to avoid.  There are also pipes which Rayman slides on, similar to those in [[Airy Tunes]] in the [[Rayman (GBC)|Game boy Color version of &#039;&#039;Rayman&#039;&#039;]], and planks that give way when Rayman steps on them.   &lt;br /&gt;
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{{Rayman2worlds}}&lt;br /&gt;
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[[Category:Places|Marshes of Awakening, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Marshes of Awakening, The]]&lt;/div&gt;</summary>
		<author><name>75.168.220.40</name></author>
	</entry>
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