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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Top_of_the_World&amp;diff=4194</id>
		<title>The Top of the World</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Top_of_the_World&amp;diff=4194"/>
		<updated>2009-02-04T21:46:43Z</updated>

		<summary type="html">&lt;p&gt;84.68.66.49: /* Rayman 2/Rayman DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Top of the World&#039;&#039;&#039; is the strangely named penultimate level before the [[Sanctuary of Rock and Lava]] in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remake &#039;&#039;[[Rayman DS]]&#039;&#039;.  Top of the World was taken out of &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and its two segments were put in the form of the [[Chair Ride]] mini-game and the second half of the [[Echoing Caves]], probably due to Top of the World&#039;s role as a &amp;quot;filler&amp;quot; level in &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The globe&#039;s peak is a high-tech [[Robo-Pirate Army|Robo-Pirate]] fortress located far from civilization.  The only way to reach the hidden fort is via a [[Chair Ride|speeding chair]].  The fortress itself is intensely patrolled solely by [[Barrel Pirate|Barrel Pirates]], though [[Ape Pirate|Ape Pirates]] and small outposts guard the entrance.  The fortress is characterized by its many red carpet-filled hallways.&lt;br /&gt;
&lt;br /&gt;
==As a Level==&lt;br /&gt;
===The Beginning===&lt;br /&gt;
====&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;Rayman DS&#039;&#039;====&lt;br /&gt;
&#039;&#039;see [[Chair Ride]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Revolution&#039;&#039;====&lt;br /&gt;
&#039;&#039;see [[the Echoing Caves]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Fortress===&lt;br /&gt;
As [[Rayman (character)|Rayman]] arrives in the Top of the World Fortress an alarm goes off.  The Barrel Pirates are on the alert, and soon Rayman must plow his way through dozens of them.  After passing through many crate-filled storage areas, he discovers the [[Gatekeeper Teensie]] is nowhere near the exit.  Indeed, he must backtrack to search out the Teensie--but once he does, the rest of the level is a cakewalk.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Revolution&#039;&#039;, this segment is followed by a [[Generator Room]].&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Ape Pirate]] (&#039;&#039;Rayman 2&#039;&#039; only)&lt;br /&gt;
*[[Barrel Pirate]]&lt;br /&gt;
*[[Ninjaws|Black Robo-Pirate]] (&#039;&#039;Revolution&#039;&#039; only) (mini-boss)&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;Rayman DS&#039;&#039;===&lt;br /&gt;
[[The Precipice]] =&amp;gt; &#039;&#039;&#039;Top of the World&#039;&#039;&#039; =&amp;gt; [[Sanctuary of Rock and Lava]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Special/Fortress&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Cages: 2&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revolution&#039;&#039;===&lt;br /&gt;
&#039;&#039;part of the [[Echoing Caves]] level&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Chair Ride]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Top of the World, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Top of the World, The]]&lt;/div&gt;</summary>
		<author><name>84.68.66.49</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=4193</id>
		<title>The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=4193"/>
		<updated>2009-02-04T21:43:45Z</updated>

		<summary type="html">&lt;p&gt;84.68.66.49: /* Rayman 2/Rayman DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is the second location in which one of the [[Four Masks of Polokus]] is hidden, one of very few areas where [[plum|plums]] grow, and is one of the longest levels in the game.  &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is a mountainous area where a volcano is located, and there are rivers of lava throughout.  Inside the cliffs are tunnels and caves which eventually lead to two temples, one of which is the temple where the Stone Mask is located, while the other only contains extra [[Lums]] and [[cage|cages]].  The main temple is home to [[Umber]], who does not really serve as a boss, and is awakened with yellow and blue Magic Spheres.  &lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2/Rayman DS&#039;&#039;===&lt;br /&gt;
[[Whale Bay]] =&amp;gt; &#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; =&amp;gt; [[The Echoing Caves]]&lt;br /&gt;
* Level Type: Fire&lt;br /&gt;
* Number of Lums: 50&lt;br /&gt;
* Number of cages: 8&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039; (PS Version)===&lt;br /&gt;
[[The Canopy]] =&amp;gt; &#039;&#039;&#039;Sanctuary of Stone and Fire&#039;&#039;&#039; =&amp;gt; [[Echoing Caves]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Fire&lt;br /&gt;
*Number of Lums: 85&lt;br /&gt;
*Number of Ludivs: 6&lt;br /&gt;
*Boss: [[Ninjaws]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Sanctuary of Stone and Fire, The]]  &lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Stone and Fire, The]]&lt;/div&gt;</summary>
		<author><name>84.68.66.49</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=4192</id>
		<title>The Marshes of Awakening</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=4192"/>
		<updated>2009-02-04T21:33:42Z</updated>

		<summary type="html">&lt;p&gt;84.68.66.49: /* Rayman 2/Rayman DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Marshes of Awakening.jpg|thumb|[[Rayman (character)|Rayman]] passing the [[Swamp Monster]]]]&lt;br /&gt;
The &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039; and &#039;&#039;[[Rayman DS]]&#039;&#039;.  It has a darker, more foreboding mood than other levels in the games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Marshes of Awakening lie deep in the [[Marshlands]], hidden in the exact opposite direction from the [[Bayou]].  The waters of the marsh are green with algae and lilypads, and are infested with [[Piranha|piranhas]], making swimming dangerous.&lt;br /&gt;
&lt;br /&gt;
The Marshes have a strange connection to the dead and bad dreams; in fact, the swamp&#039;s name corresponds with the name of the nearby [[Cave of Bad Dreams]], suggesting that the Cave is a nightmare and the Marshes are both the prelude and the finale of the nightmare.  The Marshes in any case have a dark mood hanging over them and are haunted by [[Zombie Chicken|Zombie Chickens]].&lt;br /&gt;
&lt;br /&gt;
The Marshes of Awakening are home to three elusive characters that only appear in the level all in the same game in &#039;&#039;Rayman 2: Revolution&#039;&#039;: [[Sssam the Snake]], the [[Guardian of the Cave of Bad Dreams]] (absent in the PS version), and the [[Swamp Monster]] (&#039;&#039;Revolution&#039;&#039; only).  Both Sssam and the Swamp Monster prowl the murky waters of the Marsh; the Guardian, on the other hand, sits in a cobweb-filled grotto guarding his cave.&lt;br /&gt;
&lt;br /&gt;
According to a sign near the Cave of Bad Dreams, [[Admiral Razorbeard]] believed that at some point during his reign, the Marshes would be a particular tourism location.  Razorbeard warns on the sign that the road leading to the Guardian is uncharted and therefore dangerous.  This explains the lack of [[Robo-Pirate|Robo-Pirates]] in the Cave of Bad Dreams.&lt;br /&gt;
&lt;br /&gt;
Large lily pads, bridges, and tree roots are the only pieces of solid footing throughout most of the marsh.  Without a boat or some other way of water transportation, it is impossible to get from one side of the marsh to the other.&lt;br /&gt;
&lt;br /&gt;
==As a Level==&lt;br /&gt;
===Before the Level===&lt;br /&gt;
It is confirmed by [[Sssam the Snake]] that, while [[Rayman (character)|Rayman]] fell into the [[Forest of Light]] in the beginning of the game, [[Globox]] landed in the Marshes of Awakening.  However, he was apprehended by Robo-Pirates and was carried off to the [[Canopy]], Sssam being locked in a cage in the process.&lt;br /&gt;
&lt;br /&gt;
===Water Skiing===&lt;br /&gt;
After climbing over a rope fence, Rayman discovers a [[Cage|cage]] floating in the water.  Inside the cage is Sssam the Snake.  Rayman asks Sssam whether he knows where the [[Four Masks of Polokus]] are; however, Sssam doesn&#039;t know what Rayman is talking about.  Rayman then asks if Sssam had seen Globox; Sssam nods and says that the Robo-Pirates carried Globox across the marshes.  Sssam then offers to take Rayman across the Marshes too, and Rayman agrees.&lt;br /&gt;
&lt;br /&gt;
By grabbing onto Sssam&#039;s scarf a la [[Purple Lum]] style, Rayman is able to hang on to Sssam&#039;s fast body as the snake speeds through the swamp.  The remainder of the level simply requires Rayman to hold onto Sssam; if Rayman hits anything or if the connection between the two is cut, Rayman sinks into the marshes and must start over again.&lt;br /&gt;
&lt;br /&gt;
During the first segment, Rayman has in most versions very little enemies to dodge other than [[Piranha|piranhas]], [[Zombie Chicken|Zombie Chickens]], and a pendulum.  However, as in &#039;&#039;Revolution&#039;&#039; the Marshes are the &#039;&#039;sixth&#039;&#039; level instead of the &#039;&#039;third&#039;&#039;, the difficulty of the ride is increased via the addition of the [[Swamp Monster]].  At multiple points in Rayman&#039;s ride through the marshes, the Swamp Monster stalks Rayman through the water and then bursts out occasionally (similar to Blargg and Nep-Enut from the &#039;&#039;Yoshi&#039;&#039; game series).&lt;br /&gt;
&lt;br /&gt;
The second segment calls in the return of the Robo-Pirates.  Rayman must leap over and dive under bombs hovering directly above the water while weaving around wooden poles.  Near the very end of the level, a single Robo-Pirate sits atop a fishing boat; unable to fight back, Rayman must dodge the boat and the laser blasts.&lt;br /&gt;
&lt;br /&gt;
===A Sad Farewell===&lt;br /&gt;
Winding up the Marshes of Awakening, Rayman arrives at a patch of land near a crashed fishing boat.  Scrambling onto land, Rayman says farewell to Sssam, who is not at all happy to say good-bye.  Sssam ends his trip as the game hints at Rayman needing to return to the Marshes later in the game, as Sssam requests Rayman return soon.  In all versions other than &#039;&#039;Revolution&#039;&#039;, this is the end of the level.&lt;br /&gt;
&lt;br /&gt;
===The Return Visit===&lt;br /&gt;
====&#039;&#039;Rayman 2&#039;&#039;====&lt;br /&gt;
In all versions other than &#039;&#039;Revolution&#039;&#039; and the PS version of &#039;&#039;Rayman 2&#039;&#039;, Rayman must enter the Marshes a second time after meeting [[Clark]] in the [[Menhir Hills]].  Clark, in need of the [[Elixir of Life]], requested Rayman to seek out the [[Cave of Bad Dreams]] hidden in the Marshes.  At the Marshes entrance, Rayman must take a side trail up a tree root and into a hidden grotto off-limits to Robo-Pirates.  Here, Rayman encounters the [[Guardian of the Cave of Bad Dreams]].  Though the Guardian denied Rayman entry before the Menhir Hills encounter, the Guardian teleports him to the undead realm of nightmares.&lt;br /&gt;
&lt;br /&gt;
After completing the Cave of Bad Dreams, Rayman is warped back to the grotto.  He then has the option of paying Sssam a visit and racing through the Marshes (therefore securing the [[Yellow Lum|Yellow Lums]] found on the trail towards the Cave) or taking the entry portal back to the [[Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Revolution&#039;&#039;====&lt;br /&gt;
In &#039;&#039;Rayman 2: Revolution&#039;&#039;, the Marshes of Awakening is an optional level at first, and Rayman is able to pass the Marshes and swing straight to the [[Bayou]].  It only becomes a required level following the encounter with Clark in the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
Instead of hiding at the entry of the marshes, the Cave of Bad Dreams is hidden beyond the fishing boat wreckage at the end of Sssam&#039;s journey.  Upon accessing the grotto, however, &#039;&#039;Revolution&#039;&#039; returns once again to &#039;&#039;Rayman 2&#039;&#039;&#039;s storyline.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Good Guys===&lt;br /&gt;
*[[Sssam the Snake]] (debut)&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
*[[Guardian of the Cave of Bad Dreams]] (non-PS debut) (non-PS only)&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Zombie Chicken]] (non-&#039;&#039;Revolution&#039;&#039; debut)&lt;br /&gt;
*[[Piranha]]&lt;br /&gt;
*[[Little Piranha]] (debut) (non-&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*[[Swamp Monster]] (debut) (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*[[Henchman 800]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Menhir Hills]]&lt;br /&gt;
*[[Cave of Bad Dreams]]&lt;br /&gt;
*[[Canopy]]&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;Rayman DS&#039;&#039;===&lt;br /&gt;
[[The Fairy Glade]] =&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; =&amp;gt; [[The Bayou]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Menhir Hills]] -&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; -&amp;gt; [[Cave of Bad Dreams]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Swamp&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Cages: 5&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revolution&#039;&#039;===&lt;br /&gt;
[[Menhir Hills]] =&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; =&amp;gt; [[Cave of Bad Dreams]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Swamp&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Familiar Spirits: 3&lt;br /&gt;
*Lighting: Sunset&lt;br /&gt;
*Location: [[Minisaurus Plains]] - [[Marshlands]]&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[The Fairy Glade]] =&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; =&amp;gt; [[The Bayou]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Swamp&lt;br /&gt;
*Number of Lums: 35&lt;br /&gt;
*Number of Murphys: 2&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Marshes of Awakening, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Marshes of Awakening, The]]&lt;/div&gt;</summary>
		<author><name>84.68.66.49</name></author>
	</entry>
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