<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.138.200.41</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.138.200.41"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/86.138.200.41"/>
	<updated>2026-07-08T23:20:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=5930</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=5930"/>
		<updated>2009-07-31T11:56:41Z</updated>

		<summary type="html">&lt;p&gt;86.138.200.41: /* Early production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, Sony PlayStation, [[Rayman 2 Forever|Game Boy Color]], [[Rayman Revolution|Sony PlayStation 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 2&amp;quot; redirects here. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the &#039;&#039;Rayman&#039;&#039; series, and is the sequel to &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each port being different in its own way perhaps due to the specifications of each console. It was also the first 3D game of the series, and introduced many brand new major characters, though featured almost none from its predecessor. &#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
Very recently, it was revealed that &#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D platforming game in the same vein as &#039;&#039;Rayman&#039;&#039;, for the Sony PlayStation and the Sega Saturn [http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled/]. Screenshots and videos suggested that the game was still going to be about a robot invasion as it featured enemies similar to the Robo-Pirates, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background. One video in particular also featured a female character with red hair that appears to be [[Betilla the Fairy]], but could also be [[Betina]] in a cameo.&lt;br /&gt;
&lt;br /&gt;
The whole of this game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;, and unlocked if the player collects at least 720 Yellow Lums out of 800.  It was recently discovered that this prototype was finished on May 31st 1996 and was sent to the &#039;&#039;Playstation RayMan 2 team&#039;&#039; for review.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is somewhat similar to that of &#039;&#039;Rayman&#039;&#039;, though this time Rayman starts with a few powers to defend himself, one of which is given to him by [[Globox]] who is introduced at the very beginning. The aim of the game is to rescue all of the [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and the creatures that have been imprisoned in [[cage]]s, while defeating any [[Robo-Pirate Army|Robo-Pirate]]s that stand in Rayman&#039;s way.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
===The Good Guys===&lt;br /&gt;
*[[Rayman]] - The hero and protagonist of the game&lt;br /&gt;
*[[Globox]] - Rayman&#039;s best friend and Uglette&#039;s husband&lt;br /&gt;
*[[Ly the Fairy]] - Rayman&#039;s friend and powerful ally&lt;br /&gt;
*[[Murfy]] - Serves as an &amp;quot;instructor&amp;quot;-type character&lt;br /&gt;
*[[Teensie|The Teensies]] - Keepers of [[the Hall of Doors]]&lt;br /&gt;
*[[Clark]] - A friend of Rayman&#039;s&lt;br /&gt;
&lt;br /&gt;
===The Bad Guys===&lt;br /&gt;
*[[Admiral Razorbeard]] - The villain of the game&lt;br /&gt;
*[[Robo-Pirate Army]] - Razorbeard&#039;s army&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
Unlike &#039;&#039;Rayman&#039;&#039;, &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===PC, N64 and Dreamcast version===&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel)&lt;br /&gt;
* [[The Sanctuary of Water and Ice]]&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel)&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Top of the World]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Walk of Power]] (sublevel)&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Hack==&lt;br /&gt;
It is possible to run the game under higher resolutions than 1024x768 by a simple hack.&lt;br /&gt;
By editing the file &#039;&#039;&#039;C:\WINDOWS\UbiSoft\ubi.in&#039;&#039;&#039; with a basic text editor, you&#039;ll have something like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[SYSTEM]&lt;br /&gt;
Test Sound=1&lt;br /&gt;
3DFX=0&lt;br /&gt;
Memory=511&lt;br /&gt;
MMX=1&lt;br /&gt;
Windows colors=34&lt;br /&gt;
CPU=9&lt;br /&gt;
&lt;br /&gt;
[INSTALLED PRODUCTS]&lt;br /&gt;
rayman2&lt;br /&gt;
&lt;br /&gt;
[rayman2]&lt;br /&gt;
GLI_DllFile=GliDX6&lt;br /&gt;
GLI_Dll=DirectX6&lt;br /&gt;
GLI_Driver=display&lt;br /&gt;
GLI_Device=Direct3D HAL&lt;br /&gt;
GLI_Mode=1 - 1024 x 768 x 16&lt;br /&gt;
ShortCutDesktopName=C:\Documents and Settings\Administrateur\Bureau\Jouer à Rayman 2&lt;br /&gt;
ShortCutDirectory=C:\Documents and Settings\Administrateur\Menu Démarrer\Programmes\Ubi Soft Games\Rayman 2&lt;br /&gt;
Language=French&lt;br /&gt;
Configuration=2&lt;br /&gt;
VolumeName=RAYMAN2&lt;br /&gt;
SrcDataPath=\&lt;br /&gt;
Directory=C:\UbiSoft\Rayman2\&lt;br /&gt;
&lt;br /&gt;
[OSD]&lt;br /&gt;
Valid=TRUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;GLI_Mode&#039;&#039;&#039; line defines the resolution of the game. You&#039;ll just have to replace &amp;quot;1024 x 768&amp;quot; by &amp;quot;1440 x 900&amp;quot; to run the game in 1440x900 instead of the default 1024x768.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: Modifying the other values may crash the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
UbiSoft promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main Article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
UbiSoft joined with McDonald&#039;s to make a happy meal with Rayman toys. These toys were a Rayman rolling on a walking shell, Rayman on a plum with spinning helicopter hair, a lighting up cage, a sound making Henchman 800, a wobbling Globox and Ly.&lt;br /&gt;
&lt;br /&gt;
===[[Tonic Trouble]]===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, Rayman would be seen during the game&#039;s end credits. In Rayman 2, [[General|a salesman]] who previously appeared in the intro sequence of the PC version of [[Tonic Trouble]] sells the [[Grolgoth]] to [[Razorbeard]] late in the game. [[Tonic Trouble]] was worked on (though not developed) by [[Michel Ancel]], used the Rayman 2 engine, originally appeared on the same platforms as Rayman 2, and was also released by Ubisoft, giving reason for the crossovers, though Tonic Trouble had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
==Remakes==&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; - PlayStation 2 remake that was essentially a slightly more difficult version of the original, with added levels, enemies, and a new free-roaming feature.&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039; - DS remake identical to the original N64 version, though many glitches and bugs were included that were not present in the original.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Miscellanea]]&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>86.138.200.41</name></author>
	</entry>
</feed>