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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=94.214.119.31</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-06-21T23:53:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=5453</id>
		<title>Laser-Washing Powder</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Laser-Washing_Powder&amp;diff=5453"/>
		<updated>2009-07-18T13:14:29Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* Rayman: Hoodlums&amp;#039; Revenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Laser-Washing Powder&#039;&#039;&#039; (also known as &#039;&#039;&#039;Laser Detergent SuperPowers&#039;&#039;&#039;) is a power up in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; that was originally developed by the [[Hoodlum]]s to change their clothes into combat fatigues.  They were first discovered by [[Rayman]] and [[Murfy]] when a gang of Hoodlums leave a can behind in the [[Fairy Council]], and then discover that they work on Rayman himself.  Any Hoodlum that has a dollar ($) symbol above them will carry a can that will be available to use once said Hoodum is defeated.  When in effect, they double the points the player scores in Combo-mode, but all the powers are available for a limited time.&lt;br /&gt;
&lt;br /&gt;
Similar cans of laser washing powder are also found in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.     &lt;br /&gt;
&lt;br /&gt;
==Superpower types==&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Vortex]]:&#039;&#039;&#039; (Green) allows [[Rayman]] to throw whirlwinds from his fist, which shrink his opponents, and lowers the ledges that can only be taken down with this can.&lt;br /&gt;
*&#039;&#039;&#039;[[Heavy Metal Fist]]:&#039;&#039;&#039; (Red) allows [[Rayman]] to inflict more damage onto his enemies. [[Rayman]] is also able to smash piggy banks without charging his punch, and he can now punch down the wooden doors. This can lasts 17 seconds.&lt;br /&gt;
*&#039;&#039;&#039;[[Lockjaw]]:&#039;&#039;&#039; (Blue) allows [[Rayman]] to throw Claws at enemies, you can shock the enemies until they are defeated while latched on. This also allows [[Rayman]] to grab onto floating rings (which replaced the [[Purple Lum]]s from &#039;&#039;[[Rayman 2]]&#039;&#039;). This can lasts the longest, 50 seconds.&lt;br /&gt;
*&#039;&#039;&#039;[[Shock Rocket]]:&#039;&#039;&#039; (Orange) allows [[Rayman]] to shoot a guided missile at his enemies. This can lasts for 7 seconds.&lt;br /&gt;
*&#039;&#039;&#039;[[Throttle Copter]]:&#039;&#039;&#039; (Yellow) allows [[Rayman]] to fly into the air. This can lasts the shortest, 3 seconds.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
* Heavy Metal Fist (yellow): Same effect as in &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
* Throttle Copter (blue): Unlike &#039;&#039;Rayman 3&#039;&#039;, this power can last for as long as [[Blue Lums]] are continually collected.&lt;br /&gt;
* Fire Protection: Protects Rayman from fire related damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers]]&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lessives laser]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lost_Island&amp;diff=5434</id>
		<title>Lost Island</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lost_Island&amp;diff=5434"/>
		<updated>2009-07-15T17:26:18Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* The Cave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Lost Island&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman DS]]&#039;&#039;.  It was unnamed in &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Rayman DS&#039;&#039;, but was given the name &amp;quot;Lost Island&amp;quot; in &#039;&#039;Revolution&#039;&#039;.  It appears in all versions other than the PS version of &#039;&#039;Rayman 2&#039;&#039;, in which it is replaced by [[Whale Bay]].  It possibly may not be an island outside of &#039;&#039;Revolution&#039;&#039; but rather a mountain range.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Lost Island is a lonely, hidden island known to almost nobody.  Even those who know of it seldom know how to get to the Lost Island, and so require the help of [[Bzzit]], the ferryman who takes people to the Lost Island from the [[The Pier|pier]] near the [[Minisaurus Plains]].&lt;br /&gt;
&lt;br /&gt;
The Lost Island is a small landmass with bare, lifeless mountains surrounded by a calm and quiet beach.  The caves inside the Lost Island house pools of water, which in turn have underwater tunnels leading to secret grottoes.  Despite the lack of life on the surface, these pools are full of aquatic plant life and coral.  The beaches have very little to offer, though [[Crab|crabs]] and birds sometimes visit the sandy shores and palm trees provide some shade.&lt;br /&gt;
&lt;br /&gt;
If one is quiet, one may hear the bells of a sacred structure hidden deep in the island&#039;s mountains.  The Lost Island secretly houses the ruins of the [[Sanctuary of Water and Ice]] behind an impervious blue wall.&lt;br /&gt;
&lt;br /&gt;
Following [[Admiral Razorbeard]]&#039;s acquisition of [[the Glade of Dreams]], [[Robo-Pirate|Robo-Pirates]] constructed two small forts on the left and right sides of the Sanctuary Wall.  Though it may be speculated that these forts were made to guard the sanctuary or to house robot miners trying to access the sanctuary, no game makes any hint at the purpose of the forts.&lt;br /&gt;
&lt;br /&gt;
Very little of the Island is traversed in the games, and so little more is known of the islet.&lt;br /&gt;
&lt;br /&gt;
==As a Level==&lt;br /&gt;
The Lost Island is the first half of [[the Sanctuary of Water and Ice]] level.  In &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Rayman DS&#039;&#039;, its connection to [[The Bayou|the previous level]] is vague and makes little sense.  However, the island itself remains the same in every appearance it makes.&lt;br /&gt;
&lt;br /&gt;
===Entering the Sanctuary===&lt;br /&gt;
Rayman begins his nighttime adventure at a lonely, unoccupied dock.  The dock ends at a small beach.  As Rayman approaches a trail leading up the side of a mountain, he is attacked by a [[Henchman 800#Blue|Blue Robo-Pirate]].  Rayman does not have to defeat the Robo-Pirate to continue, though most players generally will defeat it.  Rayman then enters a cave at the top of the trail and discovers a pool of water near a rope ladder.  By diving into the pool and swimming through an underwater tunnel, Rayman encounters a secret grotto holding a cage (again, this is optional).  Returning to the cave, Rayman ascends the rope ladder and exits the cave.&lt;br /&gt;
&lt;br /&gt;
Descending a wooden staircase, Rayman arrives at a larger beach.  He is ambushed by a [[Henchman 800#Purple|Red Robo-Pirate]], but easily defeats it.  Upon examining the sealed fort right of a large blue wall, Rayman discovers a [[Keg]] and blows the fort&#039;s door open.  Inside, [[Murfy]] shows Rayman a Yellow [[Magic Sphere]] and explains how to use it.  Rayman then carries the sphere to its Yellow Pedestal, grabs another Keg, and investigates the sealed fort left of the blue wall.  This fort houses a Blue Magic Sphere, and Rayman brings it to the Blue Pedestal (the order in which the spheres are acquired is optional).&lt;br /&gt;
&lt;br /&gt;
The blue wall rumbles and opens, revealing a small tunnel delving into another mountain.  At the other end of the tunnel is the entrance to the [[Sanctuary of Water and Ice]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revolution&#039;&#039; Differences===&lt;br /&gt;
====The First Beach====&lt;br /&gt;
*[[Bzzit]] and the boat are waiting at the dock&lt;br /&gt;
*Rayman is ambushed by multiple Robo-Pirates&lt;br /&gt;
*The top of the trail is guarded by a [[Henchman 800#Yellow|Yellow Robo-Pirate]]&lt;br /&gt;
&lt;br /&gt;
====The Cave====&lt;br /&gt;
*There is one  [[Henchman 800#Purple|Purple Robo-Pirate]] sleeping near the rope ladder&lt;br /&gt;
&lt;br /&gt;
====The Second Beach====&lt;br /&gt;
*There is a second cave near the first cave&#039;s exit; some of the level&#039;s [[Yellow Lum|Yellow Lums]] are hidden there.  [[The Canopy]] must be completed to light the cannon necessary to get the Lums.&lt;br /&gt;
*Rayman is ambushed by two Purple Robo-Pirates and one Yellow Robo-Pirate instead of the single Red Robo-Pirate&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Good Guys===&lt;br /&gt;
*[[Murfy]]&lt;br /&gt;
*[[Bzzit]] (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Henchman 800#Green|Green Henchman 800]] (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*[[Henchman 800#Purple|Purple Henchman 800]] (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*[[Henchman 800#Blue|Blue Henchman 800]] (&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;DS&#039;&#039; debut only)&lt;br /&gt;
*[[Henchman 800#Yellow|Yellow Henchman 800]] (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*[[Henchman 800#Red|Red Henchman 800]] (&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;DS&#039;&#039; only)&lt;br /&gt;
*[[Crab]] (&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;DS&#039;&#039; debut)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Whale Bay]]&lt;br /&gt;
*[[The Sanctuary of Water and Ice]]&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;Rayman DS&#039;&#039;===&lt;br /&gt;
[[The Bayou]] =&amp;gt; &#039;&#039;&#039;[[The Sanctuary of Water and Ice]]&#039;&#039;&#039; =&amp;gt; [[The Menhir Hills]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Aquatic/Coastal/Special&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Cages: 2&lt;br /&gt;
*&#039;&#039;Part of [[the Sanctuary of Water and Ice]] level&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revolution&#039;&#039;===&lt;br /&gt;
[[The Bayou]] =&amp;gt; &#039;&#039;&#039;Lost Island/[[The Sanctuary of Water and Ice]]&#039;&#039;&#039; =&amp;gt; [[The Menhir Hills]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Aquatic/Coastal&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Cages: 2&lt;br /&gt;
*&#039;&#039;Part of [[the Sanctuary of Water and Ice]] level&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Polokus&amp;diff=5433</id>
		<title>Polokus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Polokus&amp;diff=5433"/>
		<updated>2009-07-15T15:25:07Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Polokus&lt;br /&gt;
| image = [[Image:Polokus.png|center]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman Revolution&#039;&#039; &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Spirit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polokus&#039;&#039;&#039; is a character that appears in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039;. He is the spirit of [[the Glade of Dreams]], and legend says that he created the world with his dreams.&lt;br /&gt;
&lt;br /&gt;
==Appearance== &lt;br /&gt;
Polokus is a short, fat, and ancient creature resembling an amphibian, with extremely long arms and golden toenails. He wears a pair of blue-green trousers with a golden buckle and a tall mauve and gold magician&#039;s hat, identical to [[Jano]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Polokus himself was created by the [[Yellow Lum|Yellow]], [[Red Lum|Red]], [[Purple Lum|Purple]] and [[Blue Lum|Blue]] [[Lums]]. He is a god, but his connection with other gods such as the [[Leptys]] is largely unknown. After creating the world, he went into a deep sleep to have a meeting with all the other gods of all the other worlds so that they could dream up the future together, a task which Polokus was unable to perform himself. Before doing this, Polokus created four masks that, when reunited, would awaken Polokus in case there was trouble. To avoid anyone waking him needlessly, he hid them in four Sanctuaries and placed Guardians there to protect them, each one with a weakness. This was done in such a way that only one being could get these masks: [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
It is when [[Admiral Razorbeard|Razorbeard]] and his [[Robo-Pirate Army|Robo-Pirate]] army attack in [[Rayman 2: The Great Escape]] that Rayman must collect the four masks. After every time Rayman collects a mask, he meets Polokus in his dreams. Polokus takes the mask and urges Rayman to find the rest. After Rayman finds them all, Polokus explains that Rayman will have to fight Razorbeard on the prison ship because on the earth, Polokus is unbeatable but when in the air, he is as vulnerable as a newborn. Then he gives Rayman maximum energy and teleports him to the Prison Ship. Polokus then eliminates all the Robo-Pirates infesting the planet. &lt;br /&gt;
&lt;br /&gt;
At the end of the game, Polokus joins the rest at Rayman&#039;s funeral, very sad. Then Rayman arrives, alive, and everyone, including Polokus, celebrates.&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Polokus]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grolem_13&amp;diff=5432</id>
		<title>Grolem 13</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grolem_13&amp;diff=5432"/>
		<updated>2009-07-15T14:18:14Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Grolem 13&lt;br /&gt;
| image = [[Image:Grolem13.jpg|300px|center]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Revolution]]&#039;&#039; &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Guardian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grolem 13&#039;&#039;&#039; is a boss exclusive to &#039;&#039;[[Rayman Revolution]]&#039;&#039;, located at the end of [[the Iron Mountains]]. He is the fourth and last guardian of the [[Four Masks of Polokus]] in Rayman Revolution. He fires icicles, tornados, and thunderclouds. Rayman has to shoot cloulds to create a giant thunderstorm to damage Grolem 13, in order to get the final mask. The battle with Grolem 13 replaces the pirate ship part at the Iron Mountains.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Grolem 13 is very similar to [[Axel]] as he has the same colour skin and the same body patterns on his skin. But he is larger in size and has a tongue sticking out of his mouth, unlike Axel who shows sharp, spiky teeth.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Once Grolem 13 sees [[Rayman]], he shoots a tornado at him sending Rayman to fly with his helicopter power. Grolem 13 constantely shoots clouds at Rayman, but if Rayman shoots the cloud, it goes above Grolem 13&#039;s head. When more clouds are above his head, they will start to get darker until it is large enough to send thunder down onto him, hurting him. This process repeats until this has happened three times, defeating Grolem 13. His second attack is the same as Axel&#039;s attack, which is throwing icicles at Rayman. He also throws boulders at Rayman which break up into smaller, yet still large boulders, making it hard for Rayman to dodge them. His last attack, usually after he has thrown the boulders, he will put his arms in front of him and charge towards Rayman, hoping to hit him.  &lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Murfy&amp;diff=5417</id>
		<title>Murfy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Murfy&amp;diff=5417"/>
		<updated>2009-07-13T16:24:32Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Murfy&lt;br /&gt;
| image = [[Image:R3Murfy.jpg|200px|center|&#039;&#039;Murfy&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = [[Rayman 2: The Great Escape|Rayman 2]], [[Rayman 3: Hoodlum Havoc|Rayman 3]], [[Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Greenbottle&lt;br /&gt;
| status = Coach&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Figures. They&#039;re raiding the Fairy Council! Enough is enough. I was told that after Rayman 2 I&#039;d be cast as a tormented artist who falls for a girl with great big... uh, eyes. And here I am, playing sidekick again in a low-budget flick. Yeesh!&amp;quot;&#039;&#039; - Murfy, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murfy&#039;&#039;&#039; is a character who made his debut in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and later appears in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. He serves as a flying encyclopedia, and it is his job to provide as much information about the world to Rayman as he can, as well as teaching him how to train and perform his moves. In the PlayStation version of &#039;&#039;Rayman 2&#039;&#039; he does not do this, as it seems that a number of his kind are prisoners found in cages.    &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Murfy is a small flying creature with a green head, and despite his frog-like appearance, he is actually a [[greenbottle]], a sort of fly, as revealed in the instruction booklet of &#039;&#039;Rayman 3&#039;&#039;. He always sports a huge cheesy grin showing large teeth, and is always dressed in green, yellow and purple clothes, almost identical of that of the [[Grand Minimus]] [[Teensie]]s. In his appearance in &#039;&#039;Rayman 3&#039;&#039; he had undergone a number of changes, such as his hands and eyes which are now much bigger than in &#039;&#039;Rayman 2&#039;&#039;, and his wings have become more fly-like. His clothes have also been slightly changed, notably his shoes which are elf-like. He also appears to have fingers and legs now, unlike the previous game.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
[[Image:MurfyIntro.jpg|thumb|Murfy&#039;s first appearance in &#039;&#039;Rayman Revolution&#039;&#039;]]&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
In &#039;&#039;Rayman 2&#039;&#039; Murfy seems an innocent character that plays as a guide of Rayman, giving him instructions on how to pull off his moves while going through the Woods of Light. All around the world there are [[Stone of Thought|Stones of Thought]]. If Rayman stands next to one of these for a while, Murfy will come back to him and repeat his instructions.&lt;br /&gt;
&lt;br /&gt;
===Rayman Revolution===&lt;br /&gt;
Murfy&#039;s job as an instructor is a little more looked into at the beginning of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, as there is an extra stage after the Woods of Light in which he teaches Rayman how to swim and how to shoot, using a scarecrow as his first target.    &lt;br /&gt;
&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
Murfy later appears in Rayman 3, and this time he carries a manual (a purple booklet with a picture of the original Rayman&#039;s face on it), which he reads from instead of passing his own knowledge to Rayman. He develops a more cocky personality than before, and often rants about how he is stuck with being a sidekick, as well as giving witty comments as Rayman goes through the [[The Fairy Council|Fairy Council]]. In this game, he is voiced by Billy West. Unlike Rayman 2, in which he can appear anywhere in the game which has a Stone of Thought, Murfy leaves at the [[The Heart of the World|Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Rayman: Hoodlums&#039; Revenge===&lt;br /&gt;
Murfy&#039;s purpose remains similar to previous outings in the series, being that he guides the player in the opening level and then departs to allow the player to explore the world alone.&lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
* Although Murfy is in the [[Rayman Raving Rabbids (GBA)|Game Boy Advance version]] of [[Rayman Raving Rabbids]] as a guide, his face can be seen in the &#039;shoot a Rabbid&#039; minigames.&lt;br /&gt;
* Murfy also appears in &#039;&#039;[[Rayman Arena]]&#039;&#039; as a reporter/paparazzo in cutscenes that play before each new cup is played.&lt;br /&gt;
* Murfy also appears in the [[Rayman 3 (GBA)|Game Boy Advance version]] of Rayman 3: Hoodlum Havoc as a guide, using Murfy statues for instructions.&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Characters from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Murfy]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=5416</id>
		<title>Bad Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=5416"/>
		<updated>2009-07-13T15:11:09Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* In the original game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Bad Rayman&lt;br /&gt;
| image = [[Image:BadRayman.png|center|Bad Rayman]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman (GBC)]]&#039;&#039;&lt;br /&gt;
| location = [[Candy Château]](Rayman 1 and Rayman Junior) , [[Arcane Forest]] (Rayman (GBC))&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Deadly contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039; (not to be confused with [[Dark Rayman]] from certain versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;) is an evil clone of [[Rayman]] created by [[Mr Dark]] for the sole purpose of destroying his original counterpart before reaching his [[Mr Dark&#039;s Dare|hideout]].&lt;br /&gt;
&lt;br /&gt;
==In the [[Rayman 1|original game]]==&lt;br /&gt;
Bad Rayman&#039;s skin is grey, his hair and neckerchief are pink, he wears a darke blue shirt which still has the ring, and his shoes and gloves are also blue. He also has glowing yellow eyes with no pupils. He also has a green tongue, which can be noticed by having him make a grimace in &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He first appears at a very late point in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, when the real [[Rayman]] finally reaches the second part of [[Mr Dark&#039;s Dare]] in [[Candy Château]], and has a spell cast upon him by [[Mr Dark]].  The evil double appears behind him, and follows him wherever he goes as well as copying his actions. [[Rayman]] cannot stand still for too long at this point, because he and the double will die instantly if they come to close contact with each other. However, Bad Rayman will die as soon as the real [[Rayman]] reaches the exit in the area.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Advance]]&#039;&#039;, Bad Rayman is called [[Dark Rayman]], which has led to numerous debates on his real name.&amp;lt;sup&amp;gt;[http://www.raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=5283 [source]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games==&lt;br /&gt;
&lt;br /&gt;
In the [[Rayman Junior|educational versions of the game]], Bad Rayman appears in the penultimate level, [[Tasty chase]]. However, he does not chase [[Rayman]] during the whole level, but only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
==In the [[Rayman (GBC)|GBC version of &#039;&#039;Rayman&#039;&#039;]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:AF 1.PNG|thumb|160px|left|Bad Rayman in the [[Rayman (GBC)|GBC version of the game]]]]&lt;br /&gt;
&lt;br /&gt;
Bad Rayman also makes appearances in the [[Rayman (GBC)|Game Boy Color version of the game]], in which he appears in a slightly different colour scheme: his shoes and gloves are yellow, and his skin is darker than [[Rayman]]&#039;s. He is found at the end of the game, in [[Arcane Forest]]. Bad Rayman behaves in the same way as he did in the original game: chasing, copying, and causing death upon touch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perRow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
Image:GBC 7.PNG&lt;br /&gt;
Image:AF 2.PNG &lt;br /&gt;
Image:AF 3.PNG &lt;br /&gt;
Image:AF 11.PNG &lt;br /&gt;
Image:AF 12.PNG &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Bad Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=5415</id>
		<title>Bad Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=5415"/>
		<updated>2009-07-13T15:09:41Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Bad Rayman&lt;br /&gt;
| image = [[Image:BadRayman.png|center|Bad Rayman]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman (GBC)]]&#039;&#039;&lt;br /&gt;
| location = [[Candy Château]](Rayman 1 and Rayman Junior) , [[Arcane Forest]] (Rayman (GBC))&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Deadly contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039; (not to be confused with [[Dark Rayman]] from certain versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;) is an evil clone of [[Rayman]] created by [[Mr Dark]] for the sole purpose of destroying his original counterpart before reaching his [[Mr Dark&#039;s Dare|hideout]].&lt;br /&gt;
&lt;br /&gt;
==In the [[Rayman 1|original game]]==&lt;br /&gt;
Bad Rayman&#039;s skin is grey, his hair and neckerchief are pink, he wears a darker purple shirt which still has the ring, and his shoes and gloves are blue. He also has glowing yellow eyes with no pupils. He also has a green tongue, which can be noticed by having him make a grimace in &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He first appears at a very late point in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, when the real [[Rayman]] finally reaches the second part of [[Mr Dark&#039;s Dare]] in [[Candy Château]], and has a spell cast upon him by [[Mr Dark]].  The evil double appears behind him, and follows him wherever he goes as well as copying his actions. [[Rayman]] cannot stand still for too long at this point, because he and the double will die instantly if they come to close contact with each other. However, Bad Rayman will die as soon as the real [[Rayman]] reaches the exit in the area.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Advance]]&#039;&#039;, Bad Rayman is called [[Dark Rayman]], which has led to numerous debates on his real name.&amp;lt;sup&amp;gt;[http://www.raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=5283 [source]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games==&lt;br /&gt;
&lt;br /&gt;
In the [[Rayman Junior|educational versions of the game]], Bad Rayman appears in the penultimate level, [[Tasty chase]]. However, he does not chase [[Rayman]] during the whole level, but only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
==In the [[Rayman (GBC)|GBC version of &#039;&#039;Rayman&#039;&#039;]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:AF 1.PNG|thumb|160px|left|Bad Rayman in the [[Rayman (GBC)|GBC version of the game]]]]&lt;br /&gt;
&lt;br /&gt;
Bad Rayman also makes appearances in the [[Rayman (GBC)|Game Boy Color version of the game]], in which he appears in a slightly different colour scheme: his shoes and gloves are yellow, and his skin is darker than [[Rayman]]&#039;s. He is found at the end of the game, in [[Arcane Forest]]. Bad Rayman behaves in the same way as he did in the original game: chasing, copying, and causing death upon touch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perRow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
Image:GBC 7.PNG&lt;br /&gt;
Image:AF 2.PNG &lt;br /&gt;
Image:AF 3.PNG &lt;br /&gt;
Image:AF 11.PNG &lt;br /&gt;
Image:AF 12.PNG &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Bad Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rocky_Peaks&amp;diff=5414</id>
		<title>Rocky Peaks</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rocky_Peaks&amp;diff=5414"/>
		<updated>2009-07-13T15:04:47Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Rocky Peaks&#039;&#039;&#039;&#039;&#039; is the fourth world in the [[Rayman (GBC)|Game Boy Color version]] of [[Rayman 1|the original Rayman]]. Its appearance was influenced by the console version&#039;s third and fifth worlds, [[Blue Mountains]] and [[the Caves of Skops]]. Also, the Super Helico power is in the third part of this world.&lt;br /&gt;
&lt;br /&gt;
==Rocky Peaks pictures==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RP 1.PNG&lt;br /&gt;
Image:RP 2.PNG&lt;br /&gt;
Image:RP 3.PNG&lt;br /&gt;
Image:RP 4.PNG &lt;br /&gt;
Image:RP 5.PNG &lt;br /&gt;
Image:RP 6.PNG&lt;br /&gt;
Image:RP 7.PNG &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman1GBClevels}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=5344</id>
		<title>Ninjaws</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=5344"/>
		<updated>2009-07-09T20:08:43Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;Killing is a pleasure! Command me, and your will shall be done!&#039;&#039;&amp;quot; - Ninjaws, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaws&#039;&#039;&#039; is a &#039;&#039;&#039;Ninja Pirate&#039;&#039;&#039; who appeared in [[Rayman 2: The Great Escape]] and [[Rayman DS]]. The &#039;&#039;&#039;Ninja Henchmen&#039;&#039;&#039; is a type of [[Henchman 800]] that appeared in Rayman 2 and all of its remakes.&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Ninjaws&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Robo-Pirate Army|Robo-Pirate]]&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ninjaws==&lt;br /&gt;
Ninjaws is the elite of the Ninja Henchmen and he&#039;s the same as the Ninja Henchmen. Ninjaws reported to [[Admiral Razorbeard]] in Razorbeard&#039;s cabin that he captured more than 5000 slaves in the PlayStation version of Rayman 2: The Great Escape and Razorbeard ordered Ninjaws and his Ninja Pirates to kill [[Rayman]], but they were defeated by Rayman. Rayman battled Ninjaws for the [[Four Masks of Polokus|Second Mask]].&lt;br /&gt;
&lt;br /&gt;
==Ninja Henchmen/Black Robo-Pirates==&lt;br /&gt;
Ninja Pirates appeared as a mini-boss two times in Rayman 2, one in [[the Precipice]] and another in [[the Prison Ship]]. In [[Rayman Revolution|Rayman 2: Revolution]] they&#039;re &#039;&#039;&#039;Generator Guardians&#039;&#039;&#039; of the two generators of [[the Pirate Factory]] and have unlimited heath. In the PlayStation version, they appeared three times as mini-bosses in the Precipice, [[the Sanctuary of Stone and Fire]], [[the Tomb of the Ancients]], and [[The Iron Mountains|Gloomy Island]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
* PS(2) version: They fire the same bullets as the Green [[Robo-Pirate Army|Robo-Pirate]], but they are more accurate and faster. These pirates  wear a red bandanna, have a black torso, have a clinder for a head, have a white eye, and an eye patch. Ninja Henchmen have a heavy gold hook for a weakness that is revealed in the Playstation version of Rayman 2. &lt;br /&gt;
* In other Rayman 2 versions, Ninja Henchmen use a flamethrower or the Purple Robo-Pirate bullets. They are more dangerous and clever than all the other Robo-Pirates and strike like phantoms, making each one a master of stealth who can&#039;t be seen whith the naked eye until they are right in front of (or behind) you.&lt;br /&gt;
&lt;br /&gt;
==Role in Games==&lt;br /&gt;
===&#039;&#039;&#039;&#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;&#039;&#039;&#039;===&lt;br /&gt;
Ninjaws and the Ninja Pirates first appeared in Rayman 2, they&#039;re hard to defeat and they serve as mini-bosses, but Ninjaws is a boss and has alot more life than his Ninja Henchmen.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;&#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;&#039;&#039;&#039;===&lt;br /&gt;
Ninjaws never appeared in Revolution, but two of his Ninja Henchmen did. They&#039;re renamed Generator Guardians and they guard the generators in the [[the Generator Room|Generator Rooms]] of the Precipice and [[the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;&#039;&#039;[[Rayman DS]]&#039;&#039;&#039;&#039;&#039;===&lt;br /&gt;
Ninjaws does not appear in Rayman DS.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ninjaws is the boss of [[the Sanctuary of Stone and Fire]] in the PlayStation version of Rayman 2.&lt;br /&gt;
* Ninjaws&#039;s name is a reference of the movie Jaws.&lt;br /&gt;
* Ninjaws appeared in promotional artwork for [[Rayman M]]/[[Rayman Arena|Arena]], but he has a green eye.&lt;br /&gt;
[[Category:Bosses|Ninjaws]]&lt;br /&gt;
[[Category:Enemies|Ninjaws]]&lt;br /&gt;
[[Category:Bosses from Rayman 2|Nnjaws]]&lt;br /&gt;
[[Category:Enemies from Rayman 2|Ninjaws]]&lt;br /&gt;
[[Category:Robo-Pirates|Ninjaws]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=5343</id>
		<title>Ninjaws</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=5343"/>
		<updated>2009-07-09T20:07:41Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;Killing is a pleasure! Command me, and your will shall be done!&#039;&#039;&amp;quot; - Ninjaws, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaws&#039;&#039;&#039; is a &#039;&#039;&#039;Ninja Pirate&#039;&#039;&#039; who appeared in [[Rayman 2: The Great Escape]] and [[Rayman DS]]. The &#039;&#039;&#039;Ninja Henchmen&#039;&#039;&#039; is a type of [[Henchman 800]] that appeared in Rayman 2 and all of its remakes.&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Ninjaws&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Robo-Pirate Army|Robo-Pirate]]&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ninjaws==&lt;br /&gt;
Ninjaws is the elite of the Ninja Henchmen and he&#039;s the same as the Ninja Henchmen. Ninjaws reported to [[Admiral Razorbeard]] in Razorbeard&#039;s cabin that he captured more than 5000 slaves in the PlayStation version of Rayman 2: The Great Escape and Razorbeard ordered Ninjaws and his Ninja Pirates to kill [[Rayman]], but they were defeated by Rayman. Rayman battled Ninjaws for the [[Four Masks of Polokus|Second Mask]].&lt;br /&gt;
&lt;br /&gt;
==Ninja Henchmen/Black Robo-Pirates==&lt;br /&gt;
Ninja Pirates appeared as a mini-boss two times in Rayman 2, one in [[the Precipice]] and another in [[the Prison Ship]]. In [[Rayman Revolution|Rayman 2: Revolution]] they&#039;re &#039;&#039;&#039;Generator Guardians&#039;&#039;&#039; of the two generators of [[the Pirate Factory]] and have unlimited heath. In the PlayStation version, they appeared three times as mini-bosses in the Precipice, [[the Sanctuary of Stone and Fire]], [[the Tomb of the Ancients]], and [[The Iron Mountains|Gloomy Island]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
* PS(2) versionThey fire the same bullets as the Green [[Robo-Pirate Army|Robo-Pirate]], but they are more accurate and faster. These pirates  wear a red bandanna, have a black torso, have a clinder for a head, have a white eye, and an eye patch. Ninja Henchmen have a heavy gold hook for a weakness that is revealed in the Playstation version of Rayman 2. &lt;br /&gt;
* In other Rayman 2 versions, Ninja Henchmen use a flamethrower or the Purple Robo-Pirate bullets. They are more dangerous and clever than all the other Robo-Pirates and strike like phantoms, making each one a master of stealth who can&#039;t be seen whith the naked eye until they are right in front of (or behind) you.&lt;br /&gt;
&lt;br /&gt;
==Role in Games==&lt;br /&gt;
===&#039;&#039;&#039;&#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;&#039;&#039;&#039;===&lt;br /&gt;
Ninjaws and the Ninja Pirates first appeared in Rayman 2, they&#039;re hard to defeat and they serve as mini-bosses, but Ninjaws is a boss and has alot more life than his Ninja Henchmen.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;&#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;&#039;&#039;&#039;===&lt;br /&gt;
Ninjaws never appeared in Revolution, but two of his Ninja Henchmen did. They&#039;re renamed Generator Guardians and they guard the generators in the [[the Generator Room|Generator Rooms]] of the Precipice and [[the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;&#039;&#039;[[Rayman DS]]&#039;&#039;&#039;&#039;&#039;===&lt;br /&gt;
Ninjaws does not appear in Rayman DS.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ninjaws is the boss of [[the Sanctuary of Stone and Fire]] in the PlayStation version of Rayman 2.&lt;br /&gt;
* Ninjaws&#039;s name is a reference of the movie Jaws.&lt;br /&gt;
* Ninjaws appeared in promotional artwork for [[Rayman M]]/[[Rayman Arena|Arena]], but he has a green eye.&lt;br /&gt;
[[Category:Bosses|Ninjaws]]&lt;br /&gt;
[[Category:Enemies|Ninjaws]]&lt;br /&gt;
[[Category:Bosses from Rayman 2|Nnjaws]]&lt;br /&gt;
[[Category:Enemies from Rayman 2|Ninjaws]]&lt;br /&gt;
[[Category:Robo-Pirates|Ninjaws]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=5342</id>
		<title>Tomb of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=5342"/>
		<updated>2009-07-09T19:57:22Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* Bad Guys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;The Tomb of the Ancients&#039;&#039;&#039;&#039;&#039; is a location in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Tomb of the Ancients, in short, is a haunted graveyard within a cave. There are many tombstones and wooden dolls around here. The place is filled with green, poisonous water. The walls and ground are made of dark rock with a bluish tinge on them. You can hardly ever see any sky here, although when you can, you see a blackened, creepy sky. This place is haunted by [[Zombie Chickens]], Piranhas and Bats.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2: The Great Escape]]/[[Rayman Revolution]]/[[Rayman DS]], the Pirates use this place for one of their strongholds, meaning a lot of wood and [[Robo-Pirate Army|Robo-Pirate]]s themselves.&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
Rayman visits the Tomb of the Ancients in Rayman 2: The Great Escape/Revolution/DS towards the end of the game. A secret 1000th [[Yellow Lum]] is hidden here. At the end of the level, Rayman meets up with [[Clark]]. Unfortunately, [[Admiral Razorbeard&#039;s Lackey]] has attached a device to the back of Clark which lets him control him! After a short battle, Rayman destroys the device and Clark is restored to normal. In Rayman Revolution only, Rayman recieves a device at the very end of the level which shows him the direction to any nearby [[Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Good Guys===&lt;br /&gt;
*[[Clark]]&lt;br /&gt;
*[[Crowned Teensie]]&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
*[[Zombie Chickens]]&lt;br /&gt;
*[[Piranha]]s&lt;br /&gt;
*[[Bat]]s (Revolution only)&lt;br /&gt;
*[[Zombie Henchman]] (Revolution only debut)&lt;br /&gt;
*[[Admiral Razorbeard&#039;s Lackey]]*&lt;br /&gt;
*[[Henchman 800]] (various types)&lt;br /&gt;
*[[Ninjaws|Ninja Henchman]] (PS version only)&lt;br /&gt;
*[[Parachuting Pirate]] (PC version&#039;s only appearance)&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Beneath the Sanctuary of Rock and Lava]] =&amp;gt; &#039;&#039;&#039;Tomb of the Ancients&#039;&#039;&#039; =&amp;gt; [[The Iron Mountains|Gloomy Island]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Level Type: Cave&lt;br /&gt;
*Number of Lums: 20&lt;br /&gt;
*Number of Ludivs: 4&lt;br /&gt;
*Mini-Boss: Ninja Pirate&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Tomb of the Ancients, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Tomb of the Ancients, The]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Parachuting_Pirate&amp;diff=5341</id>
		<title>Parachuting Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Parachuting_Pirate&amp;diff=5341"/>
		<updated>2009-07-09T19:54:12Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The Fairy Glade.jpg|thumb|Parachute-carrying [[Henchman 800|Henchman 800s]]]]&lt;br /&gt;
&#039;&#039;&#039;Parachuting Pirates&#039;&#039;&#039; (name is a conjecture based on appearance) are a special variety of [[Henchman 800]] from &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;.  In many parts of the game, Henchman 800 of various ranks (most commonly [[Henchman 800#Green|green]] and [[Henchman 800#Purple|purple]] ranks) will parachute down from the sky or from a warship to attack [[Rayman (character)|Rayman]] in numbers.  The first instance of parachuting Robo-Pirates is in the final area of the [[The Fairy Glade|Fairy&#039;s Glade]], where they attack Rayman as he rises through the air currents.&lt;br /&gt;
&lt;br /&gt;
Parachuting Pirate battles are treated as some sort of &amp;quot;major battles&amp;quot; and in most cases Rayman is required to defeat every wave of Robo-Pirates to continue.  Twice, however, these ambushes are treated as full-thrown mini-boss battles: once in the [[Bayou]] (when Rayman finds [[Bzzit]]) and near the end of the [[Canopy]] (during Rayman&#039;s battle against the warship).  The appearance of sky-borne pirates is always marked by a special, somewhat dramatic battle theme that plays until all the pirates have been defeated.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[The Fairy Glade|The Fairy&#039;s Glade]] (debut)&lt;br /&gt;
*[[The Bayou]]&lt;br /&gt;
*[[The Canopy]]&lt;br /&gt;
*[[Rainbow Creek]]&lt;br /&gt;
*[[Beneath the Lava Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
==Appearances in Rayman 2==&lt;br /&gt;
They were thought to be unique to Rayman Revolution, but a Parachuting Pirate also appears in the PC version of Rayman 2: the Great Escape.&lt;br /&gt;
It appears in the [[Tomb of the Ancients]] and is purple of rank.&lt;br /&gt;
When flying with the keg, and when you have the option to take another route through a pipe, go through the pipe.&lt;br /&gt;
Then, after another flight with a keg, on a wooden bridge with a floating barrel under it, a Parachuting Pirate can be seen (and heard: when appearing, it makes a sound the ninja pirate also makes when appearing (perhaps it&#039;s opening it&#039;s parachute) and shortly after that, it makes some kind of electrical buzzing noise (this could also be interpreted as a sound the chains of the parachute make when they are cut loose and scrape the barrel of the pirate&#039;s gun))&lt;br /&gt;
&lt;br /&gt;
At least, here is the prove that the Parachuting Pirate was one of the original ideas of the Rayman 2 designers!&lt;br /&gt;
[http://img30.imageshack.us/img30/3127/parachutepirate.png &#039;&#039;&#039;A Parachuting Pirate in Rayman 2&#039;s Tomb of the Ancients&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Henchman 800]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Parachuting_Pirate&amp;diff=5340</id>
		<title>Parachuting Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Parachuting_Pirate&amp;diff=5340"/>
		<updated>2009-07-09T19:47:13Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The Fairy Glade.jpg|thumb|Parachute-carrying [[Henchman 800|Henchman 800s]]]]&lt;br /&gt;
&#039;&#039;&#039;Parachuting Pirates&#039;&#039;&#039; (name is a conjecture based on appearance) are a special variety of [[Henchman 800]] from &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;.  In many parts of the game, Henchman 800 of various ranks (most commonly [[Henchman 800#Green|green]] and [[Henchman 800#Purple|purple]] ranks) will parachute down from the sky or from a warship to attack [[Rayman (character)|Rayman]] in numbers.  The first instance of parachuting Robo-Pirates is in the final area of the [[The Fairy Glade|Fairy&#039;s Glade]], where they attack Rayman as he rises through the air currents.&lt;br /&gt;
&lt;br /&gt;
Parachuting Pirate battles are treated as some sort of &amp;quot;major battles&amp;quot; and in most cases Rayman is required to defeat every wave of Robo-Pirates to continue.  Twice, however, these ambushes are treated as full-thrown mini-boss battles: once in the [[Bayou]] (when Rayman finds [[Bzzit]]) and near the end of the [[Canopy]] (during Rayman&#039;s battle against the warship).  The appearance of sky-borne pirates is always marked by a special, somewhat dramatic battle theme that plays until all the pirates have been defeated.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[The Fairy Glade|The Fairy&#039;s Glade]] (debut)&lt;br /&gt;
*[[The Bayou]]&lt;br /&gt;
*[[The Canopy]]&lt;br /&gt;
*[[Rainbow Creek]]&lt;br /&gt;
*[[Beneath the Lava Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Henchman 800]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
&lt;br /&gt;
==Appearances in Rayman 2==&lt;br /&gt;
They were thought to be unique to Rayman Revolution, but a Parachuting Pirate also appears in the PC version of Rayman 2: the Great Escape.&lt;br /&gt;
It appears in the [[Tomb of the Ancients]] and is purple of rank.&lt;br /&gt;
When flying with the keg, and when you have the option to take another route through a pipe, go through the pipe.&lt;br /&gt;
Then, after another flight with a keg, on a wooden bridge with a floating barrel under it, a Parachuting Pirate can be seen (and heard: when appearing, it makes a sound the ninja pirate also makes when appearing (perhaps it&#039;s opening it&#039;s parachute) and shortly after that, it makes some kind of electrical buzzing noise (this could also be interpreted as a sound the chains of the parachute make when they are cut loose and scrape the barrel of the pirate&#039;s gun))&lt;br /&gt;
&lt;br /&gt;
At least, here is the prove that the Parachuting Pirate was one of the original ideas of the Rayman 2 designers!&lt;br /&gt;
[&amp;lt;a href=&amp;quot;http://img30.imageshack.us/i/parachutepirate.png/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://img30.imageshack.us/img30/3127/parachutepirate.th.png&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;Free Image Hosting at www.ImageShack.us&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;a href=&amp;quot;http://img604.imageshack.us/content.php?page=blogpost&amp;amp;files=img30/3127/parachutepirate.png&amp;quot; title=&amp;quot;QuickPost&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://imageshack.us/img/butansn.png&amp;quot; alt=&amp;quot;QuickPost&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/a&amp;gt; Quickpost this image to Myspace, Digg, Facebook, and others! &#039;&#039;&#039;A Parachuting Pirate in Rayman 2&#039;&#039;&#039;]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Parachuting_Pirate&amp;diff=5339</id>
		<title>Parachuting Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Parachuting_Pirate&amp;diff=5339"/>
		<updated>2009-07-09T19:45:54Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The Fairy Glade.jpg|thumb|Parachute-carrying [[Henchman 800|Henchman 800s]]]]&lt;br /&gt;
&#039;&#039;&#039;Parachuting Pirates&#039;&#039;&#039; (name is a conjecture based on appearance) are a special variety of [[Henchman 800]] from &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;.  In many parts of the game, Henchman 800 of various ranks (most commonly [[Henchman 800#Green|green]] and [[Henchman 800#Purple|purple]] ranks) will parachute down from the sky or from a warship to attack [[Rayman (character)|Rayman]] in numbers.  The first instance of parachuting Robo-Pirates is in the final area of the [[The Fairy Glade|Fairy&#039;s Glade]], where they attack Rayman as he rises through the air currents.&lt;br /&gt;
&lt;br /&gt;
Parachuting Pirate battles are treated as some sort of &amp;quot;major battles&amp;quot; and in most cases Rayman is required to defeat every wave of Robo-Pirates to continue.  Twice, however, these ambushes are treated as full-thrown mini-boss battles: once in the [[Bayou]] (when Rayman finds [[Bzzit]]) and near the end of the [[Canopy]] (during Rayman&#039;s battle against the warship).  The appearance of sky-borne pirates is always marked by a special, somewhat dramatic battle theme that plays until all the pirates have been defeated.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[The Fairy Glade|The Fairy&#039;s Glade]] (debut)&lt;br /&gt;
*[[The Bayou]]&lt;br /&gt;
*[[The Canopy]]&lt;br /&gt;
*[[Rainbow Creek]]&lt;br /&gt;
*[[Beneath the Lava Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Henchman 800]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
&lt;br /&gt;
==Appearances in Rayman 2==&lt;br /&gt;
They were thought to be unique to Rayman Revolution, but a Parachuting Pirate also appears in the PC version of Rayman 2: the Great Escape.&lt;br /&gt;
It appears in the [[Tomb of the Ancients]] and is purple of rank.&lt;br /&gt;
When flying with the keg, and when you have the option to take another route through a pipe, go through the pipe.&lt;br /&gt;
Then, after another flight with a keg, on a wooden bridge with a floating barrel under it, a Parachuting Pirate can be seen (and heard: when appearing, it makes a sound the ninja pirate also makes when appearing (perhaps it&#039;s opening it&#039;s parachute) and shortly after that, it makes some kind of electrical buzzing noise (this could also be interpreted as a sound the chains of the parachute make when they are cut loose and scrape the barrel of the pirate&#039;s gun))&lt;br /&gt;
&lt;br /&gt;
At least, here is the prove that the Parachuting Pirate was one of the original ideas of the Rayman 2 designers!&lt;br /&gt;
[http://www.img30.imageshack.us/i/parachutepirate.png/ A Parachuting Pirate in Rayman 2]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Parachuting_Pirate&amp;diff=5338</id>
		<title>Parachuting Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Parachuting_Pirate&amp;diff=5338"/>
		<updated>2009-07-09T19:38:10Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The Fairy Glade.jpg|thumb|Parachute-carrying [[Henchman 800|Henchman 800s]]]]&lt;br /&gt;
&#039;&#039;&#039;Parachuting Pirates&#039;&#039;&#039; (name is a conjecture based on appearance) are a special variety of [[Henchman 800]] from &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;.  In many parts of the game, Henchman 800 of various ranks (most commonly [[Henchman 800#Green|green]] and [[Henchman 800#Purple|purple]] ranks) will parachute down from the sky or from a warship to attack [[Rayman (character)|Rayman]] in numbers.  The first instance of parachuting Robo-Pirates is in the final area of the [[The Fairy Glade|Fairy&#039;s Glade]], where they attack Rayman as he rises through the air currents.&lt;br /&gt;
&lt;br /&gt;
Parachuting Pirate battles are treated as some sort of &amp;quot;major battles&amp;quot; and in most cases Rayman is required to defeat every wave of Robo-Pirates to continue.  Twice, however, these ambushes are treated as full-thrown mini-boss battles: once in the [[Bayou]] (when Rayman finds [[Bzzit]]) and near the end of the [[Canopy]] (during Rayman&#039;s battle against the warship).  The appearance of sky-borne pirates is always marked by a special, somewhat dramatic battle theme that plays until all the pirates have been defeated.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[The Fairy Glade|The Fairy&#039;s Glade]] (debut)&lt;br /&gt;
*[[The Bayou]]&lt;br /&gt;
*[[The Canopy]]&lt;br /&gt;
*[[Rainbow Creek]]&lt;br /&gt;
*[[Beneath the Lava Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Henchman 800]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
&lt;br /&gt;
==Appearances in Rayman 2==&lt;br /&gt;
They were thought to be unique to Rayman Revolution, but a Parachuting Pirate also appears in the PC version of Rayman 2: the Great Escape.&lt;br /&gt;
It appears in the [[Tomb of the Ancients]] and is purple of rank.&lt;br /&gt;
When flying with the keg, and when you have the option to take another route through a pipe, go through the pipe.&lt;br /&gt;
Then, after another flight with a keg, on a wooden bridge with a floating barrel under it, a Parachuting Pirate can be seen (and heard: when appearing, it makes a sound the ninja pirate also makes when appearing (perhaps it&#039;s opening it&#039;s parachute) and shortly after that, it makes some kind of electrical buzzing noise (this could also be interpreted as a sound the chains of the parachute make when they are cut loose and scrape the barrel of the pirate&#039;s gun))&lt;br /&gt;
At least, here is a prove that the Parachuting Pirate was one of the original ideas of the Rayman 2 designers!&lt;br /&gt;
[[File:[URL=http://img30.imageshack.us/i/parachutepirate.png/][IMG]http://img30.imageshack.us/img30/3127/parachutepirate.th.png[/IMG][/URL]]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=5292</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=5292"/>
		<updated>2009-06-30T20:42:01Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* Technical Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[Image:RaymanDS.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a remake of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; that was released especially for the Nintendo DS in March 2005.  It is almost identical to the original Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was in particular identical to the N64 and PC versions of &#039;&#039;Rayman 2&#039;&#039;, and shared the same [[Hall of Doors]] screen.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; were either smoother or more jagged than the N64 version of &#039;&#039;Rayman 2&#039;&#039;&lt;br /&gt;
*&#039;&#039;see &#039;&#039;&#039;[[Rayman DS#Technical Problems|Technical Problems]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Rayman&#039;s speed could be controlled by the Touch Screen instead of a Control Stick&lt;br /&gt;
*The Control Pad could also control Rayman, as opposed to the original Control Stick-only format&lt;br /&gt;
*Some of the graphics were updated, though as stated above they lacked the quality of the originals&lt;br /&gt;
&lt;br /&gt;
==Technical Problems==&lt;br /&gt;
Unlike any other version of &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay.  The swirls that would radiate from the [[Four Masks of Polokus]] or the [[Guardian of the Cave of Bad Dreams]]&#039; staff, for example, wouldn&#039;t be located exactly where they were supposed to be.  Another particularly troubling problem is experienced during the &amp;quot;battle&amp;quot; against [[Umber]] and in the flower ride in the [[Sanctuary of Rock and Lava]]: in both cases, [[Rayman (character)|Rayman]] should have been locked to the respective surfaces, but would &#039;&#039;slip off&#039;&#039;, even during Umber&#039;s cinematic.  The only way to lock Rayman back to the surface&#039;s center would be to press the R button.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Another problem in the game was its dialogue.  Occasionally (especially in the [[Wise]]), names would be misspelled.  A frequently misspelled name was [[Polokus]]&#039;, which would be misspelled &amp;quot;Polukus.&amp;quot;&lt;br /&gt;
*This was the first of Rayman&#039;s games to use the new UbiSoft logo&lt;br /&gt;
*The US cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;.  Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the US cover for &#039;&#039;Rayman Advance&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Handheld Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Walking_shell&amp;diff=5291</id>
		<title>Walking shell</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Walking_shell&amp;diff=5291"/>
		<updated>2009-06-30T20:32:02Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Menhir Hills.jpg|thumb|[[Rayman (character)|Rayman]] and a [[Walking Shell]]]]&lt;br /&gt;
The Walking Shells are some missiles found in [[The Menhir Hills]] from [[Rayman 2: The Great Escape]]. Designed by the [[Robo-Pirates]], these shells are real head of mules that [[Rayman]] was able to tame by tiring them. Most of the Walking Shells can only run, but some can even fly. A Walking Shell also helped Rayman to defeat [[Razorbeard]] in the [[Grolgoth]].&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=5290</id>
		<title>The Menhir Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=5290"/>
		<updated>2009-06-30T20:17:16Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Menhir Hills.jpg|thumb|[[Rayman (character)|Rayman]] and a [[Walking Shell]]]]&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman DS]]&#039;&#039;.  It is characterized by its focus on riding [[Walking Shell]]s, its short length (one of the shortest levels in all versions of &#039;&#039;Rayman 2&#039;&#039;), being the only level other than the [[Fairy Glade]] and [[Marshes of Awakening]] that [[Rayman (character)|Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give Rayman a sidekick--in this case, [[Clark]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Menhir Hills are mountainous foothills covered with large, pine tree-like boulders known as &amp;quot;menhirs,&amp;quot; hence the area&#039;s name.  In most regions of the foothills, barely a sound of life can be heard, though every now and then the falling over of a menhir breaks the silence.  Large trees stand as loners in the small clearings that dot the landscape.  A great river flows through the Menhir Hills, and bridges are twice necessary to cross them.&lt;br /&gt;
&lt;br /&gt;
The Menhir Hills are in several instances exceedingly difficult to cross on foot; similar to the [[Lava Sanctuary]], patches of the hills are engulfed by giant, thorny plant roots crossable only by machines.  These roots occasionally poke out of the walls of the several small tunnels that pave holes in the mountainside.  Where the roots don&#039;t grow, the ground is still commonly too steep to hike.&lt;br /&gt;
&lt;br /&gt;
When [[Admiral Razorbeard]] seized Rayman&#039;s world, the Menhir Hills was the construction site of two Robo-Pirate training facilities: the &#039;&#039;&#039;Military Academy&#039;&#039;&#039; and the &#039;&#039;&#039;Elite Troop Training Academy&#039;&#039;&#039;.  These facilities largely cut the hills into three segments.&lt;br /&gt;
&lt;br /&gt;
[[Image:Elite Training Academy.PNG|thumb|Elite Troop Training Academy]]&lt;br /&gt;
==As a Level==&lt;br /&gt;
The Menhir Hills is one of the few levels in &#039;&#039;Rayman 2&#039;&#039; to generally be exactly the same in every version, with the exception of some terminology.  The Menhir Hills must be passed through twice; once after the [[Sanctuary of Water and Ice]] ([[Whale Bay]] in the PS version), and again after the [[Cave of Bad Dreams]].  In &#039;&#039;Rayman 2: Revolution&#039;&#039;, the Menhir Hills are located near [[Globox&#039;s House]].&lt;br /&gt;
&lt;br /&gt;
===The First Visit===&lt;br /&gt;
When Rayman first arrives in the Menhir Hills (in &#039;&#039;Revolution&#039;&#039; the Globox&#039;s House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him), [[Murfy]] immediately appears right in Rayman&#039;s face and warns him about the nearby academy&#039;s Walking Bullet.  Murfy hints that the bullet may be tamable, and Rayman shortly does just that.  By riding the Walking Bullet, Rayman is able to cross a patch of thorned plant roots to reach the Military Academy.&lt;br /&gt;
&lt;br /&gt;
Rayman enters the academy to find two [[Henchman 800|Henchman 800s]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but &#039;&#039;Revolution&#039;&#039; this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in &#039;&#039;Revolution&#039;&#039;, some of which being hidden).  Whatever the player has Rayman do, the hero must continue on to leave the small academy.&lt;br /&gt;
&lt;br /&gt;
After taming another Walking Shell, Rayman crosses a root patch and must dodge and weave through crates and the thorned roots that protrude in the various tunnels he goes through.  The end of the ride leaves Rayman at the entrance of the Elite Troop Training Academy.  As intimidating as the name is, Rayman soon finds there&#039;s nothing to worry about: Clark has already taken care of the students inside.&lt;br /&gt;
&lt;br /&gt;
Clark is not feeling well; apparently, while fighting the Robo-Pirates he accidentally swallowed a robot part.  Clark&#039;s future will not be bright unless Rayman can bring him the [[Elixir of Life]] from the [[Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This requirement forces the level to end immediately, unfinished.  In all versions other than the PS version, Rayman must backtrack to the [[Marshes of Awakening]] (in &#039;&#039;Revolution&#039;&#039;&#039;s case, this may be the first visit) to locate the [[Jano|Guardian of the Cave of Bad Dreams]].  As Rayman does not know the cave&#039;s name prior to his encounter with Clark, this cave was not accessible prior to the encounter.  In the PS version, Rayman may go directly to the Cave of Bad Dreams from the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
===The Return Visit===&lt;br /&gt;
In all versions other than &#039;&#039;Revolution&#039;&#039;, Rayman is again lectured by [[Murfy]] about the Walking Bullets when he returns to the Menhir Hills.  Rayman must travel through the entire level once more until he reaches Clark.&lt;br /&gt;
&lt;br /&gt;
Revived by the Elixir of Life, Clark busts a wooden wall in the Elite Troop Training Academy, allowing Rayman access to the empty school.  Rayman must lead Clark to other wooden walls so that he may break through them as well.  In the end Rayman leaves Clark and descends a staircase leading out of the academy.&lt;br /&gt;
&lt;br /&gt;
In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell.  After doing so, he must ride it up a steep slope and then through a tunnel full of rising menhirs.  The tunnel leads to a menhir &amp;quot;forest&amp;quot; full of toppling menhirs Rayman must dodge; the bridge he crosses has a similar set of obstacles.  Finally, after avoiding the many menhirs, Rayman and the Walking Bullet leap off a cliff and into a portal.  The level is now finished, though incomplete.&lt;br /&gt;
&lt;br /&gt;
===The Final Visit===&lt;br /&gt;
After Rayman has completed the [[Canopy]], he is able to light torches.  An alcove under the entrance of the Elite Troop Training Academy holds one of the Menhir Hills&#039; cages, but to reach it Rayman must first light a nearby torch and ride a [[Keg]] over a large gap.&lt;br /&gt;
&lt;br /&gt;
[[Image:Menhir Hills.PNG|thumb|Screenshot of the Final Segment]]&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Murfy]]&lt;br /&gt;
*[[Clark]] (non-&#039;&#039;Revolution&#039;&#039; debut)&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Walking Shell]] (debut)&lt;br /&gt;
*Blue [[Henchman 800]] (non-&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*Purple [[Henchman 800]]&lt;br /&gt;
*Green [[Henchman 800]] (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*Yellow [[Henchman 800]] (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*Thorned plant root (debut)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Admiral Razorbeard&#039;s bulletin about the Military Academy requests that visitors be quiet so as not to distract the cadets from their &amp;quot;deep concentration.&amp;quot;  However, the cadets are actually sleeping.&lt;br /&gt;
*In the &#039;&#039;Rayman DS&#039;&#039; and the N64 and PC versions of &#039;&#039;Rayman 2&#039;&#039;, a Walking Shell runs by the [[Hall of Doors]] Menhir Hills portal.&lt;br /&gt;
*It is possible to do a very well known glitch here : the glitch of the [[Invisible Flying Keg]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Iron Mountains]]&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;Rayman DS&#039;&#039;===&lt;br /&gt;
[[Sanctuary of Water and Ice]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Cave of Bad Dreams]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cave of Bad Dreams]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Canopy]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Mountain&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Cages: 7&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2: Revolution&#039;&#039;===&lt;br /&gt;
[[Sanctuary of Water and Ice]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Marshes of Awakening]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cave of Bad Dreams]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Canopy]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Mountain&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Familiar Spirits: 7&lt;br /&gt;
*Location: [[Globox&#039;s House]] - Main Area&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039; (PS Version)===&lt;br /&gt;
[[Whale Bay]] =&amp;gt; &#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Canopy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; =&amp;gt; [[Cave of Bad Dreams]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Mountain&lt;br /&gt;
*Number of Lums: 55&lt;br /&gt;
*Number of Denys: 2&lt;br /&gt;
*Number of Ludivs: 3&lt;br /&gt;
&lt;br /&gt;
[[Category: Places|Menhir Hills, The]]&lt;br /&gt;
[[Category: Places from Rayman 2|Menhir Hills, The]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=5289</id>
		<title>The Marshes of Awakening</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=5289"/>
		<updated>2009-06-30T19:57:49Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* Neutral */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Marshes of Awakening.jpg|thumb|[[Rayman (character)|Rayman]] passing the [[Swamp Monster]]]]&lt;br /&gt;
The &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039; and &#039;&#039;[[Rayman DS]]&#039;&#039;.  It has a darker, more foreboding mood than other levels in the games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Marshes of Awakening lie deep in the [[Marshlands]], hidden in the exact opposite direction from the [[Bayou]].  The waters of the marsh are green with algae and lilypads, and are infested with [[Piranha|piranhas]], making swimming dangerous.&lt;br /&gt;
&lt;br /&gt;
The Marshes have a strange connection to the dead and bad dreams; in fact, the swamp&#039;s name corresponds with the name of the nearby [[Cave of Bad Dreams]], suggesting that the Cave is a nightmare and the Marshes are both the prelude and the finale of the nightmare.  The Marshes in any case have a dark mood hanging over them and are haunted by [[Zombie Chicken|Zombie Chickens]].&lt;br /&gt;
&lt;br /&gt;
The Marshes of Awakening are home to three elusive characters that only appear in the level all in the same game in &#039;&#039;Rayman 2: Revolution&#039;&#039;: [[Sssam the Snake]], the [[Guardian of the Cave of Bad Dreams]], Jano (absent in the PS version), and the swamp monster, [[Eig]] (&#039;&#039;Revolution&#039;&#039; only).  Both Sssam and Eig prowl the murky waters of the Marsh; Jano, on the other hand, sits in a cobweb-filled grotto guarding his cave.&lt;br /&gt;
&lt;br /&gt;
According to a sign near the Cave of Bad Dreams, [[Admiral Razorbeard]] believed that at some point during his reign, the Marshes would be a particular tourism location.  Razorbeard warns on the sign that the road leading to the Guardian is uncharted and therefore dangerous.  This explains the lack of [[Robo-Pirate|Robo-Pirates]] in the Cave of Bad Dreams.&lt;br /&gt;
&lt;br /&gt;
Large lily pads, bridges, and tree roots are the only pieces of solid footing throughout most of the marsh.  Without a boat or some other way of water transportation, it is impossible to get from one side of the marsh to the other.&lt;br /&gt;
&lt;br /&gt;
==As a Level==&lt;br /&gt;
===Before the Level===&lt;br /&gt;
It is confirmed by [[Sssam the Snake]] that, while [[Rayman (character)|Rayman]] fell into the [[Forest of Light]] in the beginning of the game, [[Globox]] landed in the Marshes of Awakening.  However, he was apprehended by Robo-Pirates and was carried off to the [[Canopy]], Sssam being locked in a cage in the process.&lt;br /&gt;
&lt;br /&gt;
===Water Skiing===&lt;br /&gt;
After climbing over a rope fence, Rayman discovers a [[Cage|cage]] floating in the water.  Inside the cage is Sssam the Snake.  Rayman asks Sssam whether he knows where the [[Four Masks of Polokus]] are; however, Sssam doesn&#039;t know what Rayman is talking about.  Rayman then asks if Sssam had seen Globox; Sssam nods and says that the Robo-Pirates carried Globox across the marshes.  Sssam then offers to take Rayman across the Marshes too, and Rayman agrees.&lt;br /&gt;
&lt;br /&gt;
By grabbing onto Sssam&#039;s scarf a la [[Purple Lum]] style, Rayman is able to hang on to Sssam&#039;s fast body as the snake speeds through the swamp.  The remainder of the level simply requires Rayman to hold onto Sssam; if Rayman hits anything or if the connection between the two is cut, Rayman sinks into the marshes and must start over again.&lt;br /&gt;
&lt;br /&gt;
During the first segment, Rayman has in most versions very little enemies to dodge other than [[Piranha|piranhas]], [[Zombie Chicken|Zombie Chickens]], and a pendulum.  However, as in &#039;&#039;Revolution&#039;&#039; the Marshes are the &#039;&#039;sixth&#039;&#039; level instead of the &#039;&#039;third&#039;&#039;, the difficulty of the ride is increased via the addition of the [[Swamp Monster]].  At multiple points in Rayman&#039;s ride through the marshes, the Swamp Monster stalks Rayman through the water and then bursts out occasionally (similar to Blargg and Nep-Enut from the &#039;&#039;Yoshi&#039;&#039; game series).&lt;br /&gt;
&lt;br /&gt;
The second segment calls in the return of the Robo-Pirates.  Rayman must leap over and dive under bombs hovering directly above the water while weaving around wooden poles.  Near the very end of the level, a single Robo-Pirate sits atop a fishing boat; unable to fight back, Rayman must dodge the boat and the laser blasts.&lt;br /&gt;
&lt;br /&gt;
===A Sad Farewell===&lt;br /&gt;
Winding up the Marshes of Awakening, Rayman arrives at a patch of land near a crashed fishing boat.  Scrambling onto land, Rayman says farewell to Sssam, who is not at all happy to say good-bye.  Sssam ends his trip as the game hints at Rayman needing to return to the Marshes later in the game, as Sssam requests Rayman return soon.  In all versions other than &#039;&#039;Revolution&#039;&#039;, this is the end of the level.&lt;br /&gt;
&lt;br /&gt;
===The Return Visit===&lt;br /&gt;
====&#039;&#039;Rayman 2&#039;&#039;====&lt;br /&gt;
In all versions other than &#039;&#039;Revolution&#039;&#039; and the PS version of &#039;&#039;Rayman 2&#039;&#039;, Rayman must enter the Marshes a second time after meeting [[Clark]] in the [[Menhir Hills]].  Clark, in need of the [[Elixir of Life]], requested Rayman to seek out the [[Cave of Bad Dreams]] hidden in the Marshes.  At the Marshes entrance, Rayman must take a side trail up a tree root and into a hidden grotto off-limits to Robo-Pirates.  Here, Rayman encounters the [[Guardian of the Cave of Bad Dreams]].  Though the Guardian denied Rayman entry before the Menhir Hills encounter, the Guardian teleports him to the undead realm of nightmares.&lt;br /&gt;
&lt;br /&gt;
After completing the Cave of Bad Dreams, Rayman is warped back to the grotto.  He then has the option of paying Sssam a visit and racing through the Marshes (therefore securing the [[Yellow Lum|Yellow Lums]] found on the trail towards the Cave) or taking the entry portal back to the [[Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Revolution&#039;&#039;====&lt;br /&gt;
In &#039;&#039;Rayman 2: Revolution&#039;&#039;, the Marshes of Awakening is an optional level at first, and Rayman is able to pass the Marshes and swing straight to the [[Bayou]].  It only becomes a required level following the encounter with Clark in the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
Instead of hiding at the entry of the marshes, the Cave of Bad Dreams is hidden beyond the fishing boat wreckage at the end of Sssam&#039;s journey.  Upon accessing the grotto, however, &#039;&#039;Revolution&#039;&#039; returns once again to &#039;&#039;Rayman 2&#039;&#039;&#039;s storyline.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Good Guys===&lt;br /&gt;
*[[Sssam the Snake]] (debut)&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
*[[Jano]] (non-PS debut) (non-PS only)&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Zombie Chicken]] (non-&#039;&#039;Revolution&#039;&#039; debut)&lt;br /&gt;
*[[Piranha]]&lt;br /&gt;
*[[Little Piranha]] (debut) (non-&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*[[Swamp Monster]] (debut) (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*[[Henchman 800]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Menhir Hills]]&lt;br /&gt;
*[[Cave of Bad Dreams]]&lt;br /&gt;
*[[Canopy]]&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;Rayman DS&#039;&#039;===&lt;br /&gt;
[[The Fairy Glade]] =&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; =&amp;gt; [[The Bayou]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Menhir Hills]] -&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; -&amp;gt; [[Cave of Bad Dreams]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Swamp&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Cages: 5&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revolution&#039;&#039;===&lt;br /&gt;
[[Menhir Hills]] =&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; =&amp;gt; [[Cave of Bad Dreams]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Swamp&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Familiar Spirits: 3&lt;br /&gt;
*Lighting: Sunset&lt;br /&gt;
*Location: [[Minisaurus Plains]] - [[Marshlands]]&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[The Fairy Glade]] =&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; =&amp;gt; [[The Bayou]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Swamp&lt;br /&gt;
*Number of Lums: 35&lt;br /&gt;
*Number of Murphys: 2&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Marshes of Awakening, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Marshes of Awakening, The]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=5288</id>
		<title>The Marshes of Awakening</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=5288"/>
		<updated>2009-06-30T19:51:29Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Marshes of Awakening.jpg|thumb|[[Rayman (character)|Rayman]] passing the [[Swamp Monster]]]]&lt;br /&gt;
The &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039; and &#039;&#039;[[Rayman DS]]&#039;&#039;.  It has a darker, more foreboding mood than other levels in the games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Marshes of Awakening lie deep in the [[Marshlands]], hidden in the exact opposite direction from the [[Bayou]].  The waters of the marsh are green with algae and lilypads, and are infested with [[Piranha|piranhas]], making swimming dangerous.&lt;br /&gt;
&lt;br /&gt;
The Marshes have a strange connection to the dead and bad dreams; in fact, the swamp&#039;s name corresponds with the name of the nearby [[Cave of Bad Dreams]], suggesting that the Cave is a nightmare and the Marshes are both the prelude and the finale of the nightmare.  The Marshes in any case have a dark mood hanging over them and are haunted by [[Zombie Chicken|Zombie Chickens]].&lt;br /&gt;
&lt;br /&gt;
The Marshes of Awakening are home to three elusive characters that only appear in the level all in the same game in &#039;&#039;Rayman 2: Revolution&#039;&#039;: [[Sssam the Snake]], the [[Guardian of the Cave of Bad Dreams]], Jano (absent in the PS version), and the swamp monster, [[Eig]] (&#039;&#039;Revolution&#039;&#039; only).  Both Sssam and Eig prowl the murky waters of the Marsh; Jano, on the other hand, sits in a cobweb-filled grotto guarding his cave.&lt;br /&gt;
&lt;br /&gt;
According to a sign near the Cave of Bad Dreams, [[Admiral Razorbeard]] believed that at some point during his reign, the Marshes would be a particular tourism location.  Razorbeard warns on the sign that the road leading to the Guardian is uncharted and therefore dangerous.  This explains the lack of [[Robo-Pirate|Robo-Pirates]] in the Cave of Bad Dreams.&lt;br /&gt;
&lt;br /&gt;
Large lily pads, bridges, and tree roots are the only pieces of solid footing throughout most of the marsh.  Without a boat or some other way of water transportation, it is impossible to get from one side of the marsh to the other.&lt;br /&gt;
&lt;br /&gt;
==As a Level==&lt;br /&gt;
===Before the Level===&lt;br /&gt;
It is confirmed by [[Sssam the Snake]] that, while [[Rayman (character)|Rayman]] fell into the [[Forest of Light]] in the beginning of the game, [[Globox]] landed in the Marshes of Awakening.  However, he was apprehended by Robo-Pirates and was carried off to the [[Canopy]], Sssam being locked in a cage in the process.&lt;br /&gt;
&lt;br /&gt;
===Water Skiing===&lt;br /&gt;
After climbing over a rope fence, Rayman discovers a [[Cage|cage]] floating in the water.  Inside the cage is Sssam the Snake.  Rayman asks Sssam whether he knows where the [[Four Masks of Polokus]] are; however, Sssam doesn&#039;t know what Rayman is talking about.  Rayman then asks if Sssam had seen Globox; Sssam nods and says that the Robo-Pirates carried Globox across the marshes.  Sssam then offers to take Rayman across the Marshes too, and Rayman agrees.&lt;br /&gt;
&lt;br /&gt;
By grabbing onto Sssam&#039;s scarf a la [[Purple Lum]] style, Rayman is able to hang on to Sssam&#039;s fast body as the snake speeds through the swamp.  The remainder of the level simply requires Rayman to hold onto Sssam; if Rayman hits anything or if the connection between the two is cut, Rayman sinks into the marshes and must start over again.&lt;br /&gt;
&lt;br /&gt;
During the first segment, Rayman has in most versions very little enemies to dodge other than [[Piranha|piranhas]], [[Zombie Chicken|Zombie Chickens]], and a pendulum.  However, as in &#039;&#039;Revolution&#039;&#039; the Marshes are the &#039;&#039;sixth&#039;&#039; level instead of the &#039;&#039;third&#039;&#039;, the difficulty of the ride is increased via the addition of the [[Swamp Monster]].  At multiple points in Rayman&#039;s ride through the marshes, the Swamp Monster stalks Rayman through the water and then bursts out occasionally (similar to Blargg and Nep-Enut from the &#039;&#039;Yoshi&#039;&#039; game series).&lt;br /&gt;
&lt;br /&gt;
The second segment calls in the return of the Robo-Pirates.  Rayman must leap over and dive under bombs hovering directly above the water while weaving around wooden poles.  Near the very end of the level, a single Robo-Pirate sits atop a fishing boat; unable to fight back, Rayman must dodge the boat and the laser blasts.&lt;br /&gt;
&lt;br /&gt;
===A Sad Farewell===&lt;br /&gt;
Winding up the Marshes of Awakening, Rayman arrives at a patch of land near a crashed fishing boat.  Scrambling onto land, Rayman says farewell to Sssam, who is not at all happy to say good-bye.  Sssam ends his trip as the game hints at Rayman needing to return to the Marshes later in the game, as Sssam requests Rayman return soon.  In all versions other than &#039;&#039;Revolution&#039;&#039;, this is the end of the level.&lt;br /&gt;
&lt;br /&gt;
===The Return Visit===&lt;br /&gt;
====&#039;&#039;Rayman 2&#039;&#039;====&lt;br /&gt;
In all versions other than &#039;&#039;Revolution&#039;&#039; and the PS version of &#039;&#039;Rayman 2&#039;&#039;, Rayman must enter the Marshes a second time after meeting [[Clark]] in the [[Menhir Hills]].  Clark, in need of the [[Elixir of Life]], requested Rayman to seek out the [[Cave of Bad Dreams]] hidden in the Marshes.  At the Marshes entrance, Rayman must take a side trail up a tree root and into a hidden grotto off-limits to Robo-Pirates.  Here, Rayman encounters the [[Guardian of the Cave of Bad Dreams]].  Though the Guardian denied Rayman entry before the Menhir Hills encounter, the Guardian teleports him to the undead realm of nightmares.&lt;br /&gt;
&lt;br /&gt;
After completing the Cave of Bad Dreams, Rayman is warped back to the grotto.  He then has the option of paying Sssam a visit and racing through the Marshes (therefore securing the [[Yellow Lum|Yellow Lums]] found on the trail towards the Cave) or taking the entry portal back to the [[Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Revolution&#039;&#039;====&lt;br /&gt;
In &#039;&#039;Rayman 2: Revolution&#039;&#039;, the Marshes of Awakening is an optional level at first, and Rayman is able to pass the Marshes and swing straight to the [[Bayou]].  It only becomes a required level following the encounter with Clark in the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
Instead of hiding at the entry of the marshes, the Cave of Bad Dreams is hidden beyond the fishing boat wreckage at the end of Sssam&#039;s journey.  Upon accessing the grotto, however, &#039;&#039;Revolution&#039;&#039; returns once again to &#039;&#039;Rayman 2&#039;&#039;&#039;s storyline.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Good Guys===&lt;br /&gt;
*[[Sssam the Snake]] (debut)&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
*[[Guardian of the Cave of Bad Dreams]] (non-PS debut) (non-PS only)&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Zombie Chicken]] (non-&#039;&#039;Revolution&#039;&#039; debut)&lt;br /&gt;
*[[Piranha]]&lt;br /&gt;
*[[Little Piranha]] (debut) (non-&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*[[Swamp Monster]] (debut) (&#039;&#039;Revolution&#039;&#039; only)&lt;br /&gt;
*[[Henchman 800]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Menhir Hills]]&lt;br /&gt;
*[[Cave of Bad Dreams]]&lt;br /&gt;
*[[Canopy]]&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;Rayman DS&#039;&#039;===&lt;br /&gt;
[[The Fairy Glade]] =&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; =&amp;gt; [[The Bayou]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Menhir Hills]] -&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; -&amp;gt; [[Cave of Bad Dreams]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Swamp&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Cages: 5&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revolution&#039;&#039;===&lt;br /&gt;
[[Menhir Hills]] =&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; =&amp;gt; [[Cave of Bad Dreams]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Swamp&lt;br /&gt;
*Number of Lums: 50&lt;br /&gt;
*Number of Familiar Spirits: 3&lt;br /&gt;
*Lighting: Sunset&lt;br /&gt;
*Location: [[Minisaurus Plains]] - [[Marshlands]]&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[The Fairy Glade]] =&amp;gt; &#039;&#039;&#039;Marshes of Awakening&#039;&#039;&#039; =&amp;gt; [[The Bayou]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Swamp&lt;br /&gt;
*Number of Lums: 35&lt;br /&gt;
*Number of Murphys: 2&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Marshes of Awakening, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Marshes of Awakening, The]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Magic_fist&amp;diff=5287</id>
		<title>Magic fist</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Magic_fist&amp;diff=5287"/>
		<updated>2009-06-30T19:44:42Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s shooting ability is exclusive to [[Rayman 2]] where it is used to defeat enemies and knock down doors. He is given the power at the start of the game by [[Ly]] who gave a [[Silver Lum]] to [[Globox]]. Globox then gets captured and gets locked in with Rayman, and then Globox gives Rayman the Silver Lum. Rayman then blasts a patch down so he and Globox can escape [[the Buccaneer]]. However, in [[Rayman Revolution]], he is given his [[telescopic fist]] instead, but is finally given the power by a [[Teensie]] after Rayman has finished [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s shooting is upgraded two times by [[Ly]] as [[Rayman]] progresses through his adventure, from white, to blue, to yellow. He can have an extra upgrade if he collects a golden fist power up. It lasts for 3 hits (every time [[Rayman]] gets hurt, one of the 3 will disappear) and if [[Rayman]] loses all his golden fists, his fists will return white again. This makes [[Rayman]]&#039;s fist at its full potential as long as he collects them by finding them in a level, or winning a bonus level. In Revolution, [[Rayman]] can also visit [[the Magic Well]] to gain more powers such as: rebounding off walls and enemies and gaining accumulation.&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=5286</id>
		<title>The Cave of Bad Dreams</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=5286"/>
		<updated>2009-06-30T05:17:09Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* PS2 Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cave of Bad Dreams is where [[Polokus]]&#039;s nightmares are locked up and guarded by [[Jano]], Guardian of the Cave of Bad Dreams. There is also a treasure hidden there. Only one person has been known to reach the treasure: Rayman. Shadow Creatures and [[mini Jano]]s can be found here. In order to reach the treasure, you must place two magical spheres that are hidden in the Cave and place them on their pyramids of the same color and race the Guardian Jano to it, then finally having to avoid death as he tries to kill you.&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Menhir Hills]] =&amp;gt; &#039;&#039;&#039;Cave of Bad Dreams&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Level Type: Cave&lt;br /&gt;
*Number of Lums: 65&lt;br /&gt;
*Number of Cages: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
[[Marshes of Awakening]] =&amp;gt; &#039;&#039;&#039;Cave of Bad Dreams&#039;&#039;&#039; =&amp;gt; [[Menhir Hills]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Cave&lt;br /&gt;
*Number of Lums: 0&lt;br /&gt;
*Number of Familiar Spirits: 0&lt;br /&gt;
&lt;br /&gt;
*Location: the Marshlands, near the exit of the [[Marshes of Awakening]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Cave of Bad Dreams, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Cave of Bad Dreams, The]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=5285</id>
		<title>The Cave of Bad Dreams</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=5285"/>
		<updated>2009-06-29T20:25:54Z</updated>

		<summary type="html">&lt;p&gt;94.214.119.31: /* Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cave of Bad Dreams is where [[Polokus]]&#039;s nightmares are locked up and guarded by [[Jano]], Guardian of the Cave of Bad Dreams. There is also a treasure hidden there. Only one person has been known to reach the treasure: Rayman. Shadow Creatures and [[mini Jano]]s can be found here. In order to reach the treasure, you must place two magical spheres that are hidden in the Cave and place them on their pyramids of the same color and race the Guardian Jano to it, then finally having to avoid death as he tries to kill you.&lt;br /&gt;
&lt;br /&gt;
==Level Details==&lt;br /&gt;
&lt;br /&gt;
===PS Version===&lt;br /&gt;
[[Menhir Hills]] =&amp;gt; &#039;&#039;&#039;Cave of Bad Dreams&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Level Type: Cave&lt;br /&gt;
*Number of Lums: 65&lt;br /&gt;
*Number of Cages: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PS2 Version===&lt;br /&gt;
[[Marshes of Awakening]] =&amp;gt; &#039;&#039;&#039;Cave of Bad Dreams&#039;&#039;&#039; =&amp;gt; [[Menhir Hills]]&lt;br /&gt;
&lt;br /&gt;
*Level Type: Cave&lt;br /&gt;
*Number of Lums: 0&lt;br /&gt;
*Number of Familiar Spirits: 0&lt;br /&gt;
&lt;br /&gt;
*Location: the Marshlands, near the exit of the [[Marshes of Awakening]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Cave of Bad Dreams, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Cave of Bad Dreams, The]]&lt;/div&gt;</summary>
		<author><name>94.214.119.31</name></author>
	</entry>
</feed>