<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Acarr</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Acarr"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Acarr"/>
	<updated>2026-06-04T07:01:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Acarr&amp;diff=48523</id>
		<title>User:Acarr</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Acarr&amp;diff=48523"/>
		<updated>2015-09-29T18:21:20Z</updated>

		<summary type="html">&lt;p&gt;Acarr: /* A list of Rayman games I own */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please do not edit! &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m from Scotland in the United Kingdom, I don&#039;t know how long I&#039;ve been a Rayman fan but I did fall in love with the first game when I got it bundled with a PlayStation. &lt;br /&gt;
&lt;br /&gt;
==A list of Rayman games I own==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman&lt;br /&gt;
&lt;br /&gt;
Rayman 2: The great escape&lt;br /&gt;
&lt;br /&gt;
Rayman Rush&lt;br /&gt;
&lt;br /&gt;
McDonald&#039;s Demo 3 game (Rayman Rush demo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GBC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman (one from when I was a kid where it&#039;s literally just the cartridge without a sticker, and another fully boxed).&lt;br /&gt;
&lt;br /&gt;
Rayman 2 Forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman 10th Anniversary (Rayman Multiplayer, Rayman 2: Revolution, Rayman 3: Hoodlum Havoc)&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids &lt;br /&gt;
&lt;br /&gt;
Rayman Multiplayer (2 because I have one away in storage and I wanted to play it when I was away and got it cheap)&lt;br /&gt;
&lt;br /&gt;
Rayman 3: Hoodlum Havoc (2 of them, because I wanted one with the 3D cover) &lt;br /&gt;
&lt;br /&gt;
Rayman Revolution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GBA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Advance&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Hoodlums&#039; Revenge&lt;br /&gt;
&lt;br /&gt;
Rayman 3&lt;br /&gt;
&lt;br /&gt;
Rayman 3 / Winnie the Pooh&#039;s: Rumbly Tumbly Adventure &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman DS&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wii&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids 2&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids: TV Party&lt;br /&gt;
&lt;br /&gt;
Rayman Origins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman 3D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS VITA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Legends&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Origins Special Edition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Gold x2&lt;br /&gt;
&lt;br /&gt;
Rayman Multiplayer&lt;br /&gt;
&lt;br /&gt;
Rayman 2: The great escape&lt;br /&gt;
&lt;br /&gt;
Maths &amp;amp; English with Rayman: Volume 1&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids Activity Centre (the only game I haven&#039;t opened lol)&lt;br /&gt;
&lt;br /&gt;
Rayman 3: Hoodlum Havoc&lt;br /&gt;
&lt;br /&gt;
Rayman 3: Hoodlum Havoc Print Studio&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ly, Henchman 800, Globox and Rayman on a plum Mcdonald&#039;s toys&lt;br /&gt;
&lt;br /&gt;
Rayman Origins keyring&lt;br /&gt;
&lt;br /&gt;
I kept 4 Nintendo mags cause they had rabbid themed front covers&lt;br /&gt;
&lt;br /&gt;
An A4 Rabbid Poster I got with a mag&lt;br /&gt;
&lt;br /&gt;
(This is accurate as of 29/09/2015)&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mcdonald%27s_demo_3&amp;diff=48520</id>
		<title>Mcdonald&#039;s demo 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mcdonald%27s_demo_3&amp;diff=48520"/>
		<updated>2015-09-24T21:23:36Z</updated>

		<summary type="html">&lt;p&gt;Acarr: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;McDonald&amp;#039;s Let&amp;#039;s Play Demo 3&amp;#039;&amp;#039;&amp;#039;   In 1999, PlayStation demo discs were given out in McDonald&amp;#039;s in the UK. There were 4 discs available. The third disc included a Rayman Rus...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;McDonald&#039;s Let&#039;s Play Demo 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 1999, PlayStation demo discs were given out in McDonald&#039;s in the UK. There were 4 discs available.&lt;br /&gt;
The third disc included a Rayman Rush demo. It came as a single PlayStation disc in a cardboard sleeve, which came with 4 playable demos of upcoming games: World Rally Champion Arcade, Pink Panther, Destruction Derby Raw and Rayman Rush.&lt;br /&gt;
&lt;br /&gt;
It contained one playable demo level, the same level but multi-player (Player 1 played as Rayman, Player 2 as Globox) and game-play footage.&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Acarr&amp;diff=48519</id>
		<title>User:Acarr</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Acarr&amp;diff=48519"/>
		<updated>2015-09-24T21:09:50Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please do not edit! &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m from Scotland in the United Kingdom, I don&#039;t know how long I&#039;ve been a Rayman fan but I did fall in love with the first game when I got it bundled with a PlayStation. &lt;br /&gt;
&lt;br /&gt;
==A list of Rayman games I own==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman&lt;br /&gt;
&lt;br /&gt;
Rayman 2: The great escape&lt;br /&gt;
&lt;br /&gt;
Rayman Rush&lt;br /&gt;
&lt;br /&gt;
McDonald&#039;s Demo 3 game (Rayman Rush demo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GBC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman (one from when I was a kid where it&#039;s literally just the cartridge without a sticker, and another fully boxed).&lt;br /&gt;
&lt;br /&gt;
Rayman 2 Forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman 10th Anniversary (Rayman Multiplayer, Rayman 2: Revolution, Rayman 3: Hoodlum Havoc)&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids &lt;br /&gt;
&lt;br /&gt;
Rayman Multiplayer (2 because I have one away in storage and I wanted to play it when I was away and got it cheap)&lt;br /&gt;
&lt;br /&gt;
Rayman 3: Hoodlum Havoc (2 of them, because I wanted one with the 3D cover) &lt;br /&gt;
&lt;br /&gt;
Rayman Revolution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GBA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Advance&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Hoodlums&#039; Revenge&lt;br /&gt;
&lt;br /&gt;
Rayman 3&lt;br /&gt;
&lt;br /&gt;
Rayman 3 / Winnie the Pooh&#039;s: Rumbly Tumbly Adventure &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman DS&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wii&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids 2&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids: TV Party&lt;br /&gt;
&lt;br /&gt;
Rayman Origins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman 3D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS VITA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Legends&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Origins Special Edition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Gold&lt;br /&gt;
&lt;br /&gt;
Rayman Multiplayer&lt;br /&gt;
&lt;br /&gt;
Rayman 2: The great escape&lt;br /&gt;
&lt;br /&gt;
Maths &amp;amp; English with Rayman: Volume 1&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids Activity Centre (the only game I haven&#039;t opened lol)&lt;br /&gt;
&lt;br /&gt;
Rayman 3: Hoodlum Havoc&lt;br /&gt;
&lt;br /&gt;
Rayman 3: Hoodlum Havoc Print Studio&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ly, Henchman 800, Globox and Rayman on a plum Mcdonald&#039;s toys&lt;br /&gt;
&lt;br /&gt;
Rayman Origins keyring&lt;br /&gt;
&lt;br /&gt;
I kept 4 Nintendo mags cause they had rabbid themed front covers&lt;br /&gt;
&lt;br /&gt;
An A4 Rabbid Poster I got with a mag&lt;br /&gt;
&lt;br /&gt;
(This is accurate as of 24/09/2015)&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Hall_of_Doors&amp;diff=9618</id>
		<title>The Hall of Doors</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Hall_of_Doors&amp;diff=9618"/>
		<updated>2009-12-28T19:59:58Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:TheHallOfDoors.png|thumb|Rayman running through the Hall of Doors (PlayStation version)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hall of Doors&#039;&#039;&#039; was the way for players in the original version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; as well as in the PlayStation version to select what level they wanted to play. It was accessible to players after completing the first level, [[the Woods of Light]], at the end of which the [[Grand Minimus]] shows [[Rayman]] the way to the Hall.&lt;br /&gt;
&lt;br /&gt;
The Hall of Doors was constructed by the [[Teensie]]s, who lead [[Rayman]] to it near the beginning of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. The place where all paths eventually meet, the Hall of Doors is a dark wood, with a glass-like river stretching throughout it. The river contains [[Magic Spiral Door]]s leading to the levels of the game. Stars are seen both in the sky and in the distance below the river. When [[Rayman]] walks to a [[Magic Spiral Door]], a hologram of something from that Door&#039;s level appears.&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, the Hall of Doors looks a little different from that in the original version. It was replaced by [[the Isle of Doors]] in the Dreamcast version, and [[the Front]] in the PS2 remake, &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, a certain number of [[Yellow Lum]]s are required to gain access through each of the four main doors that are present in the Hall of Doors. The first requires [[Rayman]] to have 50, the second 150, the third 400 and the forth 600.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Hall of Doors, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Hall of Doors, The]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=9617</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=9617"/>
		<updated>2009-12-28T18:17:38Z</updated>

		<summary type="html">&lt;p&gt;Acarr: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[Image:Rayman3GBA.jpg|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ludi Factory&lt;br /&gt;
| release date = 2003&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player/Multi-player&lt;br /&gt;
| platforms = Game Boy Advance, Nokia N-Gage, Mobile&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3 (GBA)&#039;&#039;&#039;&#039;&#039; is a portable version of the [[Rayman 3: Hoodlum Havoc|console game of the same name]] which was released for the Game Boy Advance in 2003. It is the first handheld Rayman game to feature multi-player modes which made use of the Game Boy Advance/GameCube link cable, to link to the GameCube version. It is a 2D side-scrolling game with elements from &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, and &#039;&#039;Rayman 3&#039;&#039;, though it is mostly centered around the story of &#039;&#039;Rayman 2&#039;&#039;. It is thought to have been originally developed as a GBA version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, and that its &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; elements were added late in its development so that it could be marketed as a GBA version of &#039;&#039;Rayman 3&#039;&#039;. There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. It had not received the &amp;quot;Hoodlum Havoc&amp;quot; subtitle due to [[Hoodlum]]s only being present as enemies in two levels of the game ([[Hoodlum Hideout]] and [[Wretched Ruins]]).&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The game begins as [[Rayman]] rebukes [[Globox]] for swallowing a [[Dark Lum]] while he was trying to save the [[Teensie]]s.  As Rayman is about to go and find a way to cure him, Globox runs away, and leaves him worried that he&#039;ll end up doing something stupid.  Meanwhile, [[Razorbeard]] hears about this incident and becomes hellbent on catching Globox to extract the Dark Lum, so he can use it for his own gain of power, while hoping to destroy Rayman again with the [[Grolgoth]].  &lt;br /&gt;
&lt;br /&gt;
==Single-player Gameplay==&lt;br /&gt;
Like in &#039;&#039;Rayman 2&#039;&#039;, Rayman has to collect 999 [[Yellow Lum]]s and also find 50 [[cage]] - apparently the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find Globox and have the Dark Lum removed and destroyed. The Yellow Lums are found in the vast majority of the levels, though 14 of them have between 2-4 cages each, unlike the original &#039;&#039;Rayman&#039;&#039; in which the 102 cages of [[Electoon]]s are divided neatly into 6 for each level.  Also, not all 50 cages have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain between 6-9 levels each, including bonus areas which are unlocked when every single Yellow Lum in a world is collected.  These worlds can be accessed one at a time on a world map similar to that in &#039;&#039;Rayman&#039;&#039;, and inside, the levels are presented as curtains rather than [[Spiral door]]s.  A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for Rayman to step in.  If a blue curtain is sparkling, that means that all the Yellow Lums in that level have been collected.  At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let Rayman move on if he has completed certain levels.  Rayman can also exit both a level or a world if he walks to the exit signs at the beginning.  Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
[[Image:R3-2player.png|frame|One of the multi player games available.]]&lt;br /&gt;
==Multi-Player Gameplay==&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable.  Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-Pak game===&lt;br /&gt;
In this game, both players control Rayman riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the Fist power-up and using it.&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins.  A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.    &lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.   &lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava.  The last one standing is the winner.  This can only be unlocked when all 50 cages have been found and broken.            &lt;br /&gt;
&lt;br /&gt;
==GameCube Link==&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, there are unlockable minigames where [[Rayman]] is driving Kart and [[Globox]] is building Rayman&#039;s path. There is a second minigame similar to this, except two link cables, two &#039;&#039;Rayman 3&#039;&#039; GBA cartridges, and two GameCube controllers are required. This one is basically the same, though there is a second team consisting of [[Reflux]] and [[Gumsi]]. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000).&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamps of Begoniax]]&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
* [[Mega Havoc I]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]]&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenges I]]&lt;br /&gt;
* [[Swamps of Begoniax II]]&lt;br /&gt;
* [[Mega Havoc II]]&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc III]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Magma Mayhem II]]&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Mega Havoc IV]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenges II]]&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Typically, Rayman will need certain powers to reach certain areas and as a result will have to return to them later once Ly the Fairy gives him all the powers he needs.  Thankfully he begins the game with his [[Telescopic fist]], which is much like that in &#039;&#039;Rayman&#039;&#039;, though at that point it is basic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows Rayman to quickly use both his fists, which becomes useful for knocking down large objects. &lt;br /&gt;
* &#039;&#039;&#039;Grappling Fist&#039;&#039;&#039;: This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once Rayman receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows Rayman to fly with his [[Helicopter]] whenever he eats a [[Blue Lum]].  &lt;br /&gt;
* &#039;&#039;&#039;Body Shot&#039;&#039;&#039;: This exclusive power allows Rayman to use his body to throw downwards and break weak floors, such as wooden bridges, open.  This can only be done when he is in the air. &lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum|Yellow Lums]]:&#039;&#039;&#039; Rayman has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the Lums in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum|Red Lums]]:&#039;&#039;&#039; These refill one space of Rayman&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum|Blue Lums]]:&#039;&#039;&#039; Blue Lums let Rayman use his helicopter hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum|Green Lums]]:&#039;&#039;&#039; These work as checkpoints. If Rayman collect a Green Lum, he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum|Silver Lums]]:&#039;&#039;&#039; Whenever Rayman collects one of these he will gain an extra life. They are some of the rarest Lums in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage|Cages]]:&#039;&#039;&#039; Cages are hidden throughout the levels, and imprisoned within them are some of the inhabitants. Rayman usually has to hit the cage twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost|Lightposts]]:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever Rayman goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain|Magic curtains]]:&#039;&#039;&#039; These are what Rayman uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GBA}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] &lt;br /&gt;
[[Category:Handheld Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;br /&gt;
[[Category:Rayman Games]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Exit_sign&amp;diff=9606</id>
		<title>Exit sign</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Exit_sign&amp;diff=9606"/>
		<updated>2009-12-27T19:45:19Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ta-Ray-Zan.png|thumb|316px|An arrow exit sign (to the right) in [[The Swamps of Forgetfulness]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exit signs&#039;&#039;&#039; are signs that [[Rayman]] must reach to end a level&#039;s part, to then continue onto the next part or the end of the current level. Another exit sign has an arrow on the front of it, treats another purpose, so if [[Rayman]] touched it, it wold send him back to the world map. These are seen at the beginning of each level. &lt;br /&gt;
Exit signs appear in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its remakes, as well as the [[Rayman 3 (Game Boy Advance)|Game Boy Advance adaptations of &#039;&#039;Rayman 3&#039;&#039;]] [[Rayman Raving Rabbids (Game Boy Advance)|and &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. However, the Exit signs in [[Rayman 3 (Game Boy Advance)|Game Boy Advance adaptations of &#039;&#039;Rayman 3&#039;&#039;]] are known as Wooden Arrows.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
In [[Rayman 1|the first game]], exit signs are chestnut brown in colour and have an exclamation mark in the middle of it. The other exit signs are the same except that they have an arrow pointing left. In [[Rayman Raving Rabbids (GBA)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the exit signs&#039; appearance differs from world to world.&lt;br /&gt;
&lt;br /&gt;
[[File:Flute Tree Tall.png|thumb|left|316px|An &amp;quot;!&amp;quot; exit sign in [[Bongo Hills]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mega_Havoc_4&amp;diff=9568</id>
		<title>Mega Havoc 4</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mega_Havoc_4&amp;diff=9568"/>
		<updated>2009-12-23T17:57:56Z</updated>

		<summary type="html">&lt;p&gt;Acarr: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mega Havoc IV&#039;&#039;&#039; is a bonus area in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] found in the [[Pirate Stronghold]] world.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
It has the same environment as that in [[Boulder Brink]] and there is only one stage. In this stage, you have to avoid obstacles such as [[helecopter bomb]]s, and use chain ladders or [[blue lum]]s to outrun and/or avoid many spikey boulders. The bodyshot power is needed to be used here to break open the wooden bridges over pits. There are 19 [[Yellow Lum]]s here to collect, though as this is a bonus level, there are no [[cage]]s to be found.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Pirate Stronghold]]&lt;br /&gt;
* [[Mega Havoc I]]&lt;br /&gt;
* [[Mega Havoc II]]&lt;br /&gt;
* [[Mega Havoc III]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Murfy&amp;diff=9567</id>
		<title>Murfy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Murfy&amp;diff=9567"/>
		<updated>2009-12-23T16:36:54Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Murfy&lt;br /&gt;
| image = [[Image:R3Murfy.jpg|200px|center|&#039;&#039;Murfy&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = [[Rayman 2: The Great Escape|Rayman 2]], [[Rayman Arena]], [[Rayman 3: Hoodlum Havoc|Rayman 3]], [[Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Greenbottle&lt;br /&gt;
| status = Coach&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Figures. They&#039;re raiding the Fairy Council! Enough is enough. I was told that after Rayman 2 I&#039;d be cast as a tormented artist who falls for a girl with great big... uh, eyes. And here I am, playing sidekick again in a low-budget flick. Yeesh!&amp;quot;&#039;&#039; - Murfy, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murfy&#039;&#039;&#039; (sometimes spelled as &#039;&#039;&#039;Murphy&#039;&#039;&#039;) is a character who made his début in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and later appears for a short while in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. He serves as a flying encyclopedia, and it is his job to provide as much information about the world to [[Rayman]] as he can, as well as teaching him how to train and perform his moves. In the PlayStation version of &#039;&#039;Rayman 2&#039;&#039; he does not do this, as it seems that a number of his kind are prisoners found in cages.  In this game, their species are instead known as Murphys.&lt;br /&gt;
&lt;br /&gt;
==Character Description==&lt;br /&gt;
Murfy is a small flying creature with a green head, and despite his frog-like appearance, he is actually a [[greenbottle]], a sort of fly, as revealed in the instruction booklet of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. He always sports a huge cheesy grin showing large teeth, and is always dressed in green, yellow and purple clothes, almost identical of those of the [[Grand Minimus]] [[Teensie]]s. In his appearance in &#039;&#039;Rayman 3&#039;&#039; he has undergone a number of changes, such as his hands and eyes, which are now much bigger than in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, and his wings have become more fly-like. His clothes have also been slightly changed, notably his shoes which are elf-like. He also appears to have fingers and legs now, unlike the previous game.&lt;br /&gt;
&lt;br /&gt;
The [[greenbottle]]s are known to play practical jokes; many [[Ludiv]]s have fallen victim to their pranks, and have been stripped of their glasses.&lt;br /&gt;
&lt;br /&gt;
==Videogame Appearances==&lt;br /&gt;
[[Image:MurfyIntro.jpg|thumb|Murfy&#039;s first appearance in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039;===&lt;br /&gt;
In all versions of &#039;&#039;Rayman 2&#039;&#039; except for the Playstation and Gameboy Color versions, Murfy seems to be an innocent character that plays as a guide for [[Rayman]], giving him instructions on how to pull off his moves while going through the [[Woods of Light]]. All around the world there are [[Stone of Thought|Stones of Thought]]. If Rayman stands next to one of these for a while and thinks, Murfy will come back to him and repeat his instructions.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Revolution&#039;&#039;===&lt;br /&gt;
Murfy&#039;s job as an instructor is a little more looked into at the beginning of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, as there is an extra stage after the Woods of Light in which he along with a [[baby Globox]] teaches Rayman how to swim and how to shoot, using a scarecrow as his first target.    &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039;===&lt;br /&gt;
[[File:MurfyR3.jpg|thumb|Murfy in [[Rayman 3: Hoodlum Havoc]].]]&lt;br /&gt;
Murfy later appears in &#039;&#039;Rayman 3&#039;&#039;, and this time he carries a manual (a purple booklet with a picture of the original Rayman&#039;s face on it and the circle on the front of Rayman&#039;s torso on the inside), which he reads from instead of passing his own knowledge to Rayman. He develops a more cocky personality than before, and often rants about how he is stuck with being a sidekick, as well as giving witty comments and sarcastic remarks about the Manual as Rayman goes through the [[The Fairy Council|Fairy Council]]. In this game, he is voiced by [[Billy West]], who had also voiced Rayman in the [[Rayman: The Animated Series|Animated Series]] four years earlier. Unlike &#039;&#039;Rayman 2&#039;&#039;, in which he can appear anywhere in the game which has a Stone of Thought, Murfy leaves at the [[The Heart of the World|Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Other games===&lt;br /&gt;
Murfy also makes brief appearances in many handheld &#039;&#039;Rayman&#039;&#039; games, such as [[Rayman 3 (GBA)|&#039;&#039;Rayman 3&#039;&#039; for the GBA]] and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, in which he overviews the games&#039; instructions as before.  In the [[Rayman Raving Rabbids (GBA)|GBA version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], he is sent to help Rayman escape from his cell.  &lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
* Although Murfy is in the [[Rayman Raving Rabbids (GBA)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] as a guide, his face can also be seen in the &#039;Shoot a Rabbid&#039; minigames.&lt;br /&gt;
* Murfy also appears in &#039;&#039;[[Rayman Arena]]&#039;&#039; as a reporter/paparazzi in cutscenes that play before each new cup is played.&lt;br /&gt;
* In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; and &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, Murfy has the default third highest score on each minigame, scoring 6000 on each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Characters from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Murfy]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Blue_Lum&amp;diff=9566</id>
		<title>Blue Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Blue_Lum&amp;diff=9566"/>
		<updated>2009-12-23T15:54:35Z</updated>

		<summary type="html">&lt;p&gt;Acarr: /* Usage in other games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BlueLums.jpg|thumb|260px|Rayman tops up the oxygen he needs underwater with the Blue Lum.]]&lt;br /&gt;
A &#039;&#039;&#039;Blue Lum&#039;&#039;&#039; is a type of [[Lum]] that is found underwater in all versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which they are replaced with [[air bubble]]s.  They contain oxygen, which [[Rayman]] needs when he swims in bodies of water he cannot resurface to, otherwise his oxygen meter will run out and he will drown.  Some stay to provide all the oxygen he needs, other will disappear, but those ones may reappear.  &lt;br /&gt;
&lt;br /&gt;
==History==     &lt;br /&gt;
Blue Lums in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; are said to represent the origin of all life, and the very first breath of a creature&#039;s life.  When a creature is born, it is given a Blue Lum to keep until the day it dies.  As he is the only being [[Polokus]] didn&#039;t dream about, [[Rayman]] may or may not carry his own Blue Lums to breathe.  &lt;br /&gt;
&lt;br /&gt;
==Usage in other games==&lt;br /&gt;
In [[Rayman 3 (GBA)|&#039;&#039;Rayman 3&#039;&#039; for the Gameboy Advance]], &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, and [[Rayman Raving Rabbids (GBA)]] the Blue Lums are used by [[Rayman]] to power his [[Helicopter]] and [[Throttle Copter]] and fly around until they wear off.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
*[[Air bubble]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Elixir_of_Life&amp;diff=9565</id>
		<title>Elixir of Life</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Elixir_of_Life&amp;diff=9565"/>
		<updated>2009-12-23T15:48:50Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Elixir of Life&#039;&#039;&#039; is some sort of potion in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; that is found only in the [[Cave of Bad Dreams]]. When [[Rayman]] finds [[Clark]] in the [[Menhir Hills]], it is mandatory to go back to the [[Marshes of Awakening]] and find the cave, because Clark is found seriously ill and the Elixir is the only way he can recover.&lt;br /&gt;
&lt;br /&gt;
[[Jano]], the Guardian of the Cave of Bad Dreams, has the Elixir, and gives it to Rayman when he chooses not to take any of the treasure that he finds at the end of that level, rewarding his selflessness. It is a green liquid that is stored in a skull, whoch Jano carries on the top of his staff.&lt;br /&gt;
&lt;br /&gt;
An image of the Elixir of Life can be found in the pause menu in [[Rayman 2]] for the Playstation when in the [[Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=9564</id>
		<title>Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=9564"/>
		<updated>2009-12-23T15:44:35Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Yellow Lums&#039;&#039;&#039; are a special type of [[Lum]] made of the reunion of 5 [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
These are found in all versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; except for the [[Rayman 2 Forever|Game Boy Color adaptation]]. However, they do not appear in &#039;&#039;[[Rayman Revolution]]&#039;&#039;. They can be recognized by their big faces and their typical size. In Prima&#039;s Official Strategy Guide for &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, they are referred as “Five-Pack Yellow Lums”.&lt;br /&gt;
&lt;br /&gt;
It resembles a larger Yellow Lum, with a grinning face.  When [[Rayman]] collects one, it counts as five normal Yellow Lums, suggesting that [[Super Yellow Lum]]s are formed of five Yellow Lums joined together, in the same fashion that [[the Heart of the World]] is formed of 1000 Yellow Lums. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, each of the 1000 Yellow Lums must be found separately; there are no [[Super Yellow Lum]]s. They can also be found in the [[Rayman 2 Forever|Gameboy Color remake of &#039;&#039;Rayman 2&#039;&#039;]]. They instead have a value of ten Yellow Lums.&lt;br /&gt;
&lt;br /&gt;
Super Yellow Lums are not present in [[Rayman DS]], but can be seen in the pause menu.&lt;br /&gt;
&lt;br /&gt;
== In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]] ==&lt;br /&gt;
&lt;br /&gt;
In the [[Rayman 2 Forever|Game Boy Color adaptation of &#039;&#039;Rayman 2&#039;&#039;]], Super Yellow Lums are worth ten [[Yellow Lum]]s, and only appear as bigger [[Yellow Lum]]s, without a smiling face.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Lum]]&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Super Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Yellow_Lum&amp;diff=9563</id>
		<title>Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Yellow_Lum&amp;diff=9563"/>
		<updated>2009-12-23T15:41:40Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Yellow Lums&#039;&#039;&#039; are the most important of all [[Lums]]. They, along with the [[Red Lums|red]], [[Blue Lums|blue]], and [[purple Lums|Purple]] [[Lums]], created the god [[Polokus]], who went on to create [[the Glade of Dreams]]. There are exactly 1000 Yellow Lums in existence; when united (which seems to be their natural state), they form [[the Heart of the World]], which was shattered into its constituent Yellow Lums by the [[Robo-Pirate army]] prior to the beginning of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. [[Rayman]] collected all 1000 of them throughout the course of this game; [[The Heart of the World|the Heart]] (which contains them) is seen again in [[the Fairy Council]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There is some evidence to suggest that [[the Great Protoon]] and the [[Heart of the World]] are in fact the same object; the reason for its differing appearance in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; may be its destruction by the [[Robo-Pirate army|Robo-Pirates]] and its subsequent reconstruction by [[Rayman]] and the [[Teensie]]s. If this is true, then the 1000 Yellow Lums (in the form of [[the Great Protoon]]) actually appeared in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If enough Yellow Lums are collected, the collector can find out secrets of the world. This can be done by holding down the L button in [[Rayman DS]].&lt;br /&gt;
&lt;br /&gt;
In most versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[Razorbeard]] eats a Yellow Lum during a cutscene. This causes the total Yellow Lum counter on the heads-up display to decrease from 1000 to 999. This Lum, however, can later be found in a secret room in [[the Tomb of the Ancients]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is instead found in the same chest as the [[Lums Radar]].&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, there are only 800 Yellow Lums, which do not give [[Rayman]] any knowledge, although it states it does. In this version, the Yellow Lum which [[Razorbeard]] eats is replaced by a [[Red Lum|Red one]].&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (GBA)]] there are 1550 Yellow lums.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Lum]]&lt;br /&gt;
* [[Super Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Celestial_Castle&amp;diff=9562</id>
		<title>Celestial Castle</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Celestial_Castle&amp;diff=9562"/>
		<updated>2009-12-23T15:33:47Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:RRRGBALevel&lt;br /&gt;
| name = Celestial castle&lt;br /&gt;
| image = [[File:Celestialcastle.png|&#039;&#039;Celestial castle&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The toy chase]]&lt;br /&gt;
| followed by = [[Dream forest (Rayman Raving Rabbids)|Dream forest]]&lt;br /&gt;
| hub = Child world&lt;br /&gt;
| lums = [[Image:RRRGBAIcon0.gif|0]]&lt;br /&gt;
| cages = [[Image:RRRGBAIcon0.gif|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial castle&#039;&#039;&#039; is the fifth level in the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. It is part of the Child world.&lt;br /&gt;
&lt;br /&gt;
This is a boss level, that is designed the same way as the machine in the [[Robo-Pirate]] stronghold in [[The Fairy Glade]] were [[Ly]] was imprisoned in [[Rayman 2]], and the boss in the level [[Garish Gears]] in the world [[Forgotten Forests]] in [[Rayman 3 (GBA)]].&lt;br /&gt;
&lt;br /&gt;
The objective is to collect a [[keg]] at the beginning of the map where a keg dispenser is present, and to carry it as close as possible to the boss, which in this case is a giant [[Rabbid]]. The Rabbid throws bombs towards you, which you must then throw the keg upwards, shoot at the bomb and catch the keg again, as to not drop the keg or get hit. Then [[Rayman]] should continue advancing until he is close enough to throw the keg at the boss. This must be done three times to complete the level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lum_Challenge&amp;diff=9561</id>
		<title>Lum Challenge</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lum_Challenge&amp;diff=9561"/>
		<updated>2009-12-23T14:43:12Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lum Challenge&#039;&#039;&#039; is a bonus area in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] found in the [[Pirate Stronghold]] world. It is a level that is unlocked by completeing the Mega Havoc bonus levels, to collect the 1000th [[lum]]. There are no cages to be found. It is designed to be the hardest level in the game.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
It has the same environment as that in [[the Mettleworks]] and there is only one stage. To advance in this stage, you must use [[blue lum]]s to pass over lava and pits, and to break open doors with your fist whilst avoiding many [[helecopter bomb]]s. The punching platforms that are found in the Ly&#039;s Punching Challenge levels are present here, and also the spikey swinging objects that are present in the [[Prickly Passage]] level.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Pirate Stronghold]]&lt;br /&gt;
* [[Mega Havoc I]]&lt;br /&gt;
* [[Mega Havoc II]]&lt;br /&gt;
* [[Mega Havoc III]]&lt;br /&gt;
* [[Mega Havoc IV]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lum_Challenge&amp;diff=9560</id>
		<title>Lum Challenge</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lum_Challenge&amp;diff=9560"/>
		<updated>2009-12-23T14:42:28Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lum Challenge&#039;&#039;&#039; is a bonus area in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] found in the [[Pirate Stronghold]] world. It is a level that is unlocked by completeing the Mega Havoc bonus levels, to collect the 1000th [[lum]]. There are no cages to be found. It is designed to be the hardest level in the game.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
It has the same environment as that in [[the Mettle Works]] and there is only one stage. To advance in this stage, you must use [[blue lum]]s to pass over lava and pits, and to break open doors with your fist whilst avoiding many [[helecopter bomb]]s. The punching platforms that are found in the Ly&#039;s Punching Challenge levels are present here, and also the spikey swinging objects that are present in the [[Prickly Passage]] level.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Pirate Stronghold]]&lt;br /&gt;
* [[Mega Havoc I]]&lt;br /&gt;
* [[Mega Havoc II]]&lt;br /&gt;
* [[Mega Havoc III]]&lt;br /&gt;
* [[Mega Havoc IV]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mega_Havoc_4&amp;diff=9559</id>
		<title>Mega Havoc 4</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mega_Havoc_4&amp;diff=9559"/>
		<updated>2009-12-23T14:29:08Z</updated>

		<summary type="html">&lt;p&gt;Acarr: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Mega Havoc IV&amp;#039;&amp;#039;&amp;#039; is a bonus area in the Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039; found in the Pirate Stronghold world.  ==Level== It has th...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mega Havoc IV&#039;&#039;&#039; is a bonus area in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] found in the [[Pirate Stronghold]] world.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
It has the same environment as that in [[Boulder Brink]] and there is only one stage. In this stage, you have to avoid obstacles such as [[helecopter bomb]]s, and use chain ladders or [[blue lum]]s to outrun and/or avoid many spikey boulders. The bodyshot power is needed to be used here to break open the wooden bridges over pits. There are 19 [[Yellow Lum]]s here to collect, though as this is a bonus level, there are no [[cage]]s to be found.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Magmacosm]]&lt;br /&gt;
* [[Mega Havoc I]]&lt;br /&gt;
* [[Mega Havoc II]]&lt;br /&gt;
* [[Mega Havoc III]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mega_Havoc_3&amp;diff=9558</id>
		<title>Mega Havoc 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mega_Havoc_3&amp;diff=9558"/>
		<updated>2009-12-23T14:17:34Z</updated>

		<summary type="html">&lt;p&gt;Acarr: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Mega Havoc III&amp;#039;&amp;#039;&amp;#039; is a bonus area in the Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039; found in the Magmacosm world.  ==Level== It has the same ...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mega Havoc III&#039;&#039;&#039; is a bonus area in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] found in the [[Magmacosm]] world.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
It has the same environment as that in [[River of Fire]] and there is only one stage. In this stage, you have to ride over rivers of fire on [[plum]]s. There are [[blue lum]]s to be collected to fly over pits of lava, avoiding spikey [[helecopter bomb]]s and hitting the regular [[helecopter bomb]]s that are in the way to pass through. There are 20 [[Yellow Lum]]s here to collect, though as this is a bonus level, there are no [[cage]]s to be found.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Magmacosm]]&lt;br /&gt;
* [[Mega Havoc I]]&lt;br /&gt;
* [[Mega Havoc II]]&lt;br /&gt;
* [[Mega Havoc IV]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mega_Havoc_2&amp;diff=9557</id>
		<title>Mega Havoc 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mega_Havoc_2&amp;diff=9557"/>
		<updated>2009-12-23T14:02:22Z</updated>

		<summary type="html">&lt;p&gt;Acarr: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Mega Havoc II&amp;#039;&amp;#039;&amp;#039; is a bonus area in the Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039; found in the Haunted Dreams world.  ==Level== It has the s...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mega Havoc II&#039;&#039;&#039; is a bonus area in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] found in the [[Haunted Dreams]] world.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
It has the same environment as that in [[Vertigo wastes]] and there is only one stage. In this stage, there [[keg]]s which are used for flight, where the player must avoid obstacles such as [[helecopter bomb]]s and planks of wood. There are many objects present to get through the level, like [[purple lum]]s and [[blue lum]]s, spikey [[helecopter bomb]]s and platform that are common in [[Vertigo wastes]] like slippery slopes.   There are 20 [[Yellow Lum]]s here to collect, though as this is a bonus level, there are no [[cage]]s to be found.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Haunted Dreams]]&lt;br /&gt;
* [[Mega Havoc I]]&lt;br /&gt;
* [[Mega Havoc III]]&lt;br /&gt;
* [[Mega Havoc IV]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Magic_fist&amp;diff=9445</id>
		<title>Magic fist</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Magic_fist&amp;diff=9445"/>
		<updated>2009-12-19T14:42:58Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s shooting ability is exclusive to [[Rayman 2]] where it is used to defeat enemies, activate switches and the like. He is given the power at the start of the game by [[Ly]] who gave a [[Silver Lum]] to [[Globox]]. [[Globox]] then gets captured and gets locked in with Rayman. He then gives Rayman the Silver Lum. Rayman then destroys a [[sparadrap]] covered doorway (or in Revolution, punches down a door), so he and Globox can escape [[the Buccaneer]]. &lt;br /&gt;
In [[Rayman Revolution]], he is given his [[telescopic fist]] instead, but is finally given the power by a [[Teensie]] later on, who was given a Silver Lum by [[Ly]], in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s shooting is upgraded two times by [[Ly]] as [[Rayman]] progresses through his adventure, from white, to blue, to yellow. He can have an extra upgrade if he collects a golden fist power up. It lasts for 3 hits (every time [[Rayman]] gets hurt, one of the 3 will disappear) and if [[Rayman]] loses all his golden fists, his fists will return white again. This makes [[Rayman]]&#039;s fist at its full potential as long as he collects them by finding them in a level, or winning a bonus level. In Revolution, [[Rayman]] can also visit [[the Magic Well]] to gain more powers such as: rebounding off walls and enemies and gaining accumulation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=9434</id>
		<title>The Cave of Bad Dreams</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=9434"/>
		<updated>2009-12-18T19:54:41Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Cave of Bad Dreams&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Land of the Dead&#039;&#039;&#039; and &#039;&#039;&#039;The Kingdom of the Dead&#039;&#039;&#039;, is a sub-level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. Its entrance located in the [[Marshes of Awakening]], it is where the monsters generated by [[Polokus]]&#039;s nightmares are locked away by its Guardian, [[Jano]], who also watches over a mountain of gold coins and jewels. Despite this, nobody has dared to enter the Cave, not even [[Razorbeard]] and the [[Robo-Pirates]]. Therefore, there are no [[cage]]s to be found inside. [[Rayman]], however, needs to go there in order to obtain [[the Elixir of Life]], which his friend [[Clark]] needs to recover from an illness caused by swallowing something nasty.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[File:Thecaveofbaddreamspc.JPG|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
Before entering the Cave, Rayman has to remember the name of it, as Clark tells him in the [[Menhir Hills]], otherwise Jano will shoo him away.  In this version of the game, it is found by walking on a giant branch to Rayman&#039;s left at the beginning of the Marshes of Awakening, until he sees Jano standing behind walls of cobwebs.  Provided that he reads that Rayman knows the name of this place, he will shake his skull headed stick which hypnotises Rayman and teleports him to the inside of the Cave.&lt;br /&gt;
 &lt;br /&gt;
===Phase 1===&lt;br /&gt;
Down the backbone of a gigantic animal, there is a [[Purple Lum]] to grab to cross a wide gap with rivers of living thorns at the bottom.  Skulls fall down into this, and Rayman uses them to get across some more, as well as climbing on walls with bones embedded into them. Then there is a wide hole in which a skeletal clawed hand pops out to grab Rayman and pull him into the unknown, but that can be prevented by shooting at them.  After that, there are three pillars with climbable bones that sink as soon as Rayman grabs on.&lt;br /&gt;
&lt;br /&gt;
Down the next corridor which is riddled with more skeletal hands, there is a double wall Rayman can wall jump inside of, but from time to time they space themselves out so he can&#039;t climb up, and then close in.  At the top, there is now a chasm, and on a wide edge there is a gold pedestal, like the one found in the [[Sanctuary of Water and Ice]] guarded by [[Mini Jano]]s.  About four to six of these appear, two at a time, and they all need to be defeated in order for the matching [[Magic Sphere]] to appear.  Once they join, the pedestal moves and Rayman has to drop down the hole it reveals.&lt;br /&gt;
&lt;br /&gt;
Now there are two more pedestals, which surround a carving on the wall that looks like the one-eyed monsters Rayman had just encountered.  To his left is a ledge that leads to two passages to choose from - each one is where a Magic Sphere can be found.  The silver sphere is found in the passage of the left, the gold one to the right.  In the silver chamber, there are giant slabs of stone that rotate on top of tall rocks, which Rayman needs to cross and throw the sphere back and then carry it to its correct pedestal.  In the gold chamber, there is a skull supported by a skeletal arm, which moves Rayman across the gap to the other side.  Another moving double wall is passed through onto another moving skull, which leads to a series of pillars that are teeming with [[shadow creature]]s.  Near them is a skull that moves upwards to a ledge where the gold sphere is found.  This chamber is circular, so all Rayman needs to do is throw it down a few ledges rather than going all the way back.  When both of the spheres are placed on their pedestals, the carving opens up by the mouth, and Rayman drops down a hole that is covered fragile shards of green crystal.    &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman is now in a passage with a slope covered with shining green crystal, and then Jano reappears from underground, threatening to eat him.  So he now has to slide down, shooting any crystal growths that are in his way - if he slides too slowly, Jano will eat him, causing him to respawn at the beginning.  At the end, he will enter a chasm where he has to avoid the fire that Jano breathes, just like his smaller counterparts. Jano will then generate floating skulls which can be stopped by Rayman&#039;s shots, and then he can jump from them to get to where Jano is standing.  Jano, who is invincible, will keep breathing fire and generating skulls until he is chased to the far end of the chasm by Rayman, and then dig himself underground, allowing the limbless hero to walk into a chamber piled with treasure. &lt;br /&gt;
&lt;br /&gt;
A single coin is flicked and rolls to his feet, and Jano them offers him all this treasure to keep for himself.  There are two options to choose from - &amp;quot;I want the treasure&amp;quot;, and &amp;quot;No treasure for me&amp;quot;.  The former is obviously the greedy choice, but if Rayman chooses that, he will be taken to a small deserted island where he gains a drastic amount of weight, and lazes in a deckchair with a fraction of his gold surrounding him.  This scene pretends to be an ending, with the words &amp;quot;THE END&amp;quot; appearing, but then it returns to Rayman&#039;s decision.  Rejecting the treasure, he is teleported back to the Marshes of Awakening, and congratulated by Jano for not being greedy.  As a reward, Jano gives him the Elixer of Life to take to Clark back at the Menhir Hills.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[Image:TheCaveofBadDreamsDC.jpg|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level remains the same as that in the original version.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[File:TheCaveofBadDreamsPS.jpg|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Menhir Hills]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In this version of the game, the Cave of Bad Dreams is not a sub level, but a true level that follows the Menhir Hills.  This means that Rayman will not need to travel back to the Marshes of Awakening to find the cave&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
While there is still a backbone, it has been split to different platforms to run and jump across.  Much of this part of the phase remains the same, but instead of the moving double wall, there are three Purple Lums to use to get to the top of chasm in which the Mini Janos roam.  There are only two of these, but they have a much stronger resistance than those in the original version.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
In this version of the game, Phase 2 begins at the two pedestals and the one eyed monster carving on the wall.  Much of this area stays the same as that in the original version, except for the appearance of bouncing eyes - previously seen at the entrance of the Cave in the Marshes of Awakening - in the gold passage.  &lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
In this phase, Rayman is chased by Jano down the green crystal slide, which remains the same as that in the original version.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
The confrontation with Jano begins, where he will use the same techniques - breathing fire and generating skulls - as before.  The only differences here is that some pillars will fall when Rayman steps on them.  At the end, he will automatically refuse the treasure, which convinces Jano to give him the Elixir of Life.   &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[Image:TheCaveofBadDreamsPS2.jpg|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In this version of the game, the Cave of Bad Dreams is located at the end of the Marshes of Awakening, which should only be visited once Clarks tells Rayman the name of the Cave.  Apart from graphical enhancements, much of this level remains the same as before, though there are no Yellow Lums to collect.  There is also an extra ledge in the chasm with the first gold pedestal, on which more of the Mini Janos roam.  Defeating these does not reveal anything.  &lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, in which the Cave can be revisited, it can only be visited once, and Jano will not be at the end of the Marshes to take Rayman back in again because there are no Yellow Lums.  &lt;br /&gt;
&lt;br /&gt;
[[File:R2RCOBD chasm.jpg|thumb|left|320px|In &#039;&#039;Rayman 2: Revolution&#039;&#039; there is an extra chasm in the Cave of Bad Dreams.]]       &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Cave of Bad Dreams&lt;br /&gt;
| image = [[Image:gbc228.png|center|160px|&#039;&#039;Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
&lt;br /&gt;
[[File:Gbc2_31.PNG|thumb|left|[[Ly the Fairy]] gives [[Rayman]] the ability to fly]]&lt;br /&gt;
&lt;br /&gt;
In the GBC adaptation, the Cave of Bad Dreams directly follows [[Whale Bay]], and this is where [[Rayman]] gets the [[Super helicopter|Super-Heli]] from [[Ly the Fairy]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Cave of Bad Dreams, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Cave of Bad Dreams, The]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Grotte des Mauvais Rêves]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninja_Henchman&amp;diff=9428</id>
		<title>Ninja Henchman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninja_Henchman&amp;diff=9428"/>
		<updated>2009-12-18T19:16:26Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja Pirates&#039;&#039;&#039; are a type of [[Robo-Pirate]] that appear in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; and all of its remakes. &#039;&#039;&#039;Ninja Pirates&#039;&#039;&#039; are also known as Ninja Henchmen.&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanMNinja.jpg|thumb|[[Rayman M]] promotional picture, with a Ninja Pirate on the right side]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gloomyislandps1.JPG|thumb|left|320px|A [[Ninja pirate]] attacking [[Rayman]] in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
Ninja Pirates appeared as a mini-boss two times in the original version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, one in [[the Precipice]] and another in [[the Prison Ship]]. They use a flame-thrower or the purple [[Robo-Pirate Army|Robo-Pirate]] bullets. They are more dangerous and clever than all the other [[Robo-Pirate Army|Robo-Pirate]]s and strike like phantoms, making each one a master of stealth who can&#039;t be seen with the naked eye until they are right in front of (or behind) [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|Rayman 2: Revolution]] they are referred as the Generator Guardians of the two generators of [[the Pirate Factory]] and have unlimited heath. They fire the same bullets as the Green [[Robo-Pirate Army|Robo-Pirate]]s, but they are more accurate and faster. These pirates wear a red bandanna, have a black torso, have a cylinder for a head, a white eye and an eye patch.&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, they appeared four times as mini-bosses in [[the Precipice]], [[the Tomb of the Ancients]], and [[Gloomy Island]]. [[Rayman]] also fights their leader, [[Ninjaws]], in [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
The interesting thing in their appearance is that their hands have textures of tighted fists, although they have hook in right hand, growing up from the fingers, and they can shoot with the flames from their left hands, like normal henchmens - although it looks like they&#039;re shooting from their fingers.&lt;br /&gt;
==Trivia==&lt;br /&gt;
In Rayman Revolution, two Ninja Henchmen can be seen standing on either side of Razorbeard&#039;s chair in the Prison Ship cutscenes. However, after destroying the generators, these Ninjas are absent in the next cutscene, even though they aren&#039;t necessarily defeated during the battle.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:NinjaPirate.jpg| Ninja Pirate as seen in Rayman 2 on the PC.&lt;br /&gt;
File:NinjaPirate2.jpg| Ninja Pirate&#039;s appearance issue 1.&lt;br /&gt;
File:NinjaPirate3.jpg| Ninja Pirate&#039;s appearance issue 2.&lt;br /&gt;
File:NinjaPirateCloseUp.png| Ninja Pirate in close-up.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Acarr&amp;diff=9387</id>
		<title>User:Acarr</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Acarr&amp;diff=9387"/>
		<updated>2009-12-14T17:16:40Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Do not edit! &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m from Scotland in the United Kingdom, I&#039;m 15 and I don&#039;t know how long I&#039;ve been a Rayman fan but I did fall in love with the first game when I got it bundled with a PlayStation. &lt;br /&gt;
One game that isn&#039;t in the list below was of a Rayman Rush demo I got in McDonalds, which I lost years ago. &lt;br /&gt;
&lt;br /&gt;
==A list of Rayman games I own==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman&lt;br /&gt;
&lt;br /&gt;
Rayman 2: The great escape&lt;br /&gt;
&lt;br /&gt;
Rayman Rush&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GBC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman (I must try to get another copy of this, since the one I&#039;ve got has no box etc. and the sticker on the front of the game cartridge has been removed.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman 10th Anniversary (Rayman Multiplayer, Rayman 2: Revolution, Rayman 3: Hoodlum Havoc)&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids &lt;br /&gt;
&lt;br /&gt;
Rayman Multiplayer&lt;br /&gt;
&lt;br /&gt;
Rayman 3: Hoodlum Havoc&lt;br /&gt;
&lt;br /&gt;
Rayman Revolution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GBA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Advance&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Hoodlums&#039; Revenge&lt;br /&gt;
&lt;br /&gt;
Rayman 3&lt;br /&gt;
&lt;br /&gt;
Rayman 3 / Winnie the Pooh&#039;s: Rumbly Tumbly Adventure &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman DS&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wii&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids 2&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids: TV Party (I wasn&#039;t going to open this at all, but I did. Damn it.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Gold&lt;br /&gt;
&lt;br /&gt;
Rayman Multiplayer&lt;br /&gt;
&lt;br /&gt;
Maths &amp;amp; English with Rayman: Volume 1&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids Activity Centre (the only game I haven&#039;t opened lol)&lt;br /&gt;
&lt;br /&gt;
Rayman 3: Hoodlum Havoc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I kept 4 Nintendo mags cause they had rabbid themed front covers -_-&lt;br /&gt;
&lt;br /&gt;
An A4 Rabbid Poster I got with a mag&lt;br /&gt;
&lt;br /&gt;
4 Rabbid models (Only 2 are still in their original boxes.)&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Sparadrap&amp;diff=9386</id>
		<title>Sparadrap</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Sparadrap&amp;diff=9386"/>
		<updated>2009-12-14T16:43:21Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MetalSparadrap.jpg|thumb|A metal Sparadrap.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Sparadrap&#039;&#039;&#039; is a breakable object in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, which is used by the Robo-Pirates to keep doors locked in their strongholds, and also as a way of fixing broken pipes.  They have been such poor constructors when building their buildings that they may have forgotten how to break them.  There are two types of sparadrap - the wooden type, which is less common and can easily be broken by Rayman&#039;s shots; and the metal type, which can only be destroyed by throwing [[keg|kegs]] at them.&lt;br /&gt;
&lt;br /&gt;
The name &#039;sparadrap&#039; is the French word for &#039;plaster&#039;, since they resemble plasters and similar bandages.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman DS]], Sparadraps are known as Blockades.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=9102</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=9102"/>
		<updated>2009-11-19T18:30:01Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman 4&#039;&#039;&lt;br /&gt;
| image = [[Image:R4_Logo.gif|center|250px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = None (cancelled)&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 3, Microsoft Xbox 360, Nintendo Wii, PC, Sony PlayStation 2, Sony PlayStation Portable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039;&amp;quot; was the tentative title for a &#039;&#039;Rayman&#039;&#039; game, announced by [[Ubisoft]] on the 3rd of May, 2006. Under development from Ubisoft Montpellier, the game was to be a free-roaming action/platforming game; the player was to take control of [[Rayman]] as he battled against an invading army of [[Rabbid]]s. These enemies were, according to series creator [[Michel Ancel]], &amp;quot;vicious, but at the same time [...] totally stupid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game was announced for Sony PlayStation 3, Microsoft Xbox 360, the PC and the Nintendo Wii, which was then codenamed the &amp;quot;Revolution&amp;quot;. Upon receiving Wii development kits from Nintendo, the developers began to experiment with a wide variety of gameplay styles: ultimately, the game&#039;s action/platforming elements were removed and replaced with minigames. The final game, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, was almost unrecognisable from the original &amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot; concept.&lt;br /&gt;
&lt;br /&gt;
==Press release==&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release on the game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Raving Rabbids marks the return of Rayman, in his funniest and zaniest adventure ever. When [[The Glade of Dreams|his world]] is threatened by a devastating invasion of [[Rabbid|crazed, out-of-control bunnies]], [[Rayman]] must rise up against these furry foes and foil their wicked plans. Using an array of amazing new abilities, and with the help of magical creatures, Rayman will need to break out all his best moves to save [[The Glade of Dreams|his world]] from these delirious bunnies and their hare-raising antics. “It’s a real pleasure for me to be back working on an all-new Rayman,” said [[Michel Ancel]]. “After wrapping up my last game, the team here in Montpellier sat down to talk about having some fun with [[Rayman]] and his universe. We are running into a bit of a problem, though, because our game has been invaded by thousands of raving mad and vicious bunnies, who have apparently been preparing this assault since [[Rayman 1|the very first Rayman game]]. We are now sending an SOS to all motivated gamers to help us get rid of them as fast as possible!” Here are a list of features you&#039;ll find in the new game!&lt;br /&gt;
&lt;br /&gt;
* Combat the Ultra-Crazed Evil Rabbits – Take control of Rayman and his knack for attack to help save his world from the raving rabbids. They are mischievous, insane and completely out of control. There are several types of rabbids each with its own mischievous characteristics.&lt;br /&gt;
* Master and Ride Creatures – Tame and control various creatures such as sharks, eagles, rhinos, spiders and angelfish. Rayman can master each animal’s unique capabilities to help in his battle against the devious rabbits.&lt;br /&gt;
* Dress to Impress – Customize and disguise Rayman. Go punk, pop, rock or hip hop to infiltrate the bunnies and foil their devious plans.&lt;br /&gt;
* Explore the Colorful Fantastic World of Rayman – Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Prototype Games]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_2_(DS)&amp;diff=8904</id>
		<title>Rayman Raving Rabbids 2 (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_2_(DS)&amp;diff=8904"/>
		<updated>2009-11-10T18:06:09Z</updated>

		<summary type="html">&lt;p&gt;Acarr: /* Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids 2&lt;br /&gt;
| image = [[File:RRR2 DSeu.jpg|250px|center]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 2007&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids 2&#039;&#039; (DS) &#039;&#039;&#039; is a spin-off game released for the Nintendo DS. As part of the spin-off &#039;&#039;Rayman Raving Rabbids&#039;&#039; handheld series, it was preceded by [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]], and succeeded by [[Rayman Raving Rabbids TV Party (DS)|&#039;&#039;Rayman Raving Rabbids TV Party&#039;&#039; (DS)]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&#039;&#039;After invading Rayman&#039;s world, the insane Rabbids have a new objective: THE INVASION OF PLANET EARTH! The Rabbids are determined to study human behavior and mimic everything that humans do. As part of their training, they must carry out missions around the globe in order for world domination. Rayman must follow the Rabbids and tell the world about what they have learned from humans.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After collecting enough information, Rayman tells the Humans about the Rabbids, getting the humans prepared for any future Rabbid attacks.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
Rayman: Rayman is barely focused on in this game, his only appearances being in the cutscenes and after you play a minigame. His mission is to take pictures of the Rabbids and get enough information about them to tell the humans.&lt;br /&gt;
&lt;br /&gt;
Rabbids: The Rabbids are the main characters in this game. They are travelling all over the world to study human behavior and mimic it so they can learn enough to take over the world.&lt;br /&gt;
&lt;br /&gt;
Your Rabbid: This is the Rabbid you play as. Rayman follows this certain Rabbid around the world to take pictures of him and show the humans. In Bunny Mode, you can draw on this Rabbid, dress him up, give him an environment to live in and make him interact with objects.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image:RRR2DS play001.png|thumb|120px|A Rabbid challenges a rodeo in the USA]]&lt;br /&gt;
There are four modes: Adventure Mode, Score Mode, Bunny Mode, and Multi Mode. &lt;br /&gt;
&lt;br /&gt;
In Adventure Mode you must choose an area (USA, Latina, Europe, Asia, Japan and Oceania) and complete all the minigames in it (the minigames are changed to be easier in Adventure Mode). Not only must you do that, but you must also get enough points (information) to finish that area. This means you have to replay minigames in that area over and over again until you earn enough points. If you win a minigame, you get 15 points. If you do completely terrible, you get two. if you somewhere in between, you get around 8 points. When you finish a minigame in Adventure Mode, you earn an item in Bunny Mode.&lt;br /&gt;
&lt;br /&gt;
In Score Mode, you have to beat all the developer scores to get all the trophies. The areas are the same, except the minigames have been changed a little to become harder. When you beat a developer score on a minigame, you earn an item in Bunny Mode.&lt;br /&gt;
&lt;br /&gt;
In Bunny Mode, you can draw on your Bunny, dress him up and give him a weapon, draw him a home or make him interact with items (Boxing Gloves, a Recording Microphone, a Tickling Feather or a Drum Kit).&lt;br /&gt;
&lt;br /&gt;
Lastly is Multi Mode, where you can play with up to four friends. You can do this with multi-cards or a single-card download. If you play single-card multiplayer, you can only play three minigames. In multi-card, only 11 minigames are available for multiplayer. All of these are available in 2-player, but not all of them for three or four-player.&lt;br /&gt;
&lt;br /&gt;
The most notable minigames are the music ones, which have appeared in the Wii verions of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;. They are a little different in this game, though. They are mostly similar to Rayman Raving Rabbids 2 for the Wii, in which symbols will come down from the top of the screen and you have to hit them when they get to the templates. Except in this game, there are four templates and instead of Wii Remote and Nunchuck symbols, you have circles instead, which you must touch when they get to the templates (which are boomboxes). The &#039;red is bad, yellow is good and green is perfect&#039; rule is here, except you get points for yellow and twice as many for green. Also at times a circle with an arrow pointing upwards appears. When you touch it, it will float back up to the top of the screen, and you must keep the stylus on it to get the maximum amounts of points. &lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Multiplayer Games]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Den_of_Rocky&amp;diff=8779</id>
		<title>Den of Rocky</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Den_of_Rocky&amp;diff=8779"/>
		<updated>2009-11-09T20:53:15Z</updated>

		<summary type="html">&lt;p&gt;Acarr: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3GBALevel&lt;br /&gt;
| name = Den of Rocky&lt;br /&gt;
| image = [[File:Den_of_rocky.PNG|&#039;&#039;Den of Rocky&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Boulder Brink]]&lt;br /&gt;
| followed by = [[Wretched Ruins]]&lt;br /&gt;
| hub = [[Magmacosm]]&lt;br /&gt;
| lums = [[Image:R3GBAIcon0.gif|5]]&lt;br /&gt;
| cages = [[Image:R3GBAIcon0.gif|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Den of Rocky&#039;&#039;&#039; is the eighteenth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], and the fourth level of the [[Magmacosm]] world. In this level, [[Rayman]] faces [[Rocky]], a boss quite similar to [[Foutch]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman battles Rocky. There are no [[cage]]s or [[Yellow Lum]]s to find.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Ly]] gives Rayman a new power: he can now slam his body against the ground to break certain platforms and hurt some enemies. This is the bodyshot.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Rocky]]&lt;br /&gt;
* [[Foutch]]&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Gorilla_Pirate&amp;diff=8778</id>
		<title>Gorilla Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Gorilla_Pirate&amp;diff=8778"/>
		<updated>2009-11-09T20:49:33Z</updated>

		<summary type="html">&lt;p&gt;Acarr: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Ape Pirate&lt;br /&gt;
| image = [[File:ApePirate.png|300px]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
| species = [[Robo-Pirate Army|Robo-Pirate]]&lt;br /&gt;
| status = Enemy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ape Pirates&#039;&#039;&#039; are powerful [[Robo-Pirate|Robo-Pirates]] from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman DS]]&#039;&#039;. They are notable for being near-invincible. They also make a cameo appearance on a production line in the [[Electric Final]] race course in &#039;&#039;[[Rayman M]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In many ways, Ape Pirates seem like a typical first-mate pirate, comparable in apparel to Mr. Smee from Disney&#039;s &#039;&#039;Peter Pan&#039;&#039;. Ape Pirates are brainless and exist only to clobber intruders in their territory. They are short, stubby, and carry a hunchback. They are seen wearing a blue and white stripey shirt. They walk on all fours like a gorilla.&lt;br /&gt;
&lt;br /&gt;
==Battle Strategy==&lt;br /&gt;
Ape Pirates attack in only one way: they charge, run over their foe, and run away. Unfortunately for them, their lack of intelligence does not stop them where their foe jumps, and so if somebody such as [[Rayman (character)|Rayman]] jumps right next to a cliff, the Ape Pirate is sure to fall a great distance and explode.&lt;br /&gt;
&lt;br /&gt;
Another way to handle an Ape Pirate is by lobbing a [[Plum]] at one&#039;s head, in a similar manner to [[Livingstone]]s from the first Rayman game.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*[[The Bayou]] (debut)&lt;br /&gt;
*[[Whale Bay]] (&#039;&#039;Rayman 2&#039;&#039; only, and except in the PS1 version)&lt;br /&gt;
*[[Sanctuary of Stone and Fire]] (Except in the PS1 version)&lt;br /&gt;
*[[Echoing Caves]]&lt;br /&gt;
*[[Top of the World]] (&#039;&#039;Rayman 2&#039;&#039; only, and except in the PS1 version)&lt;br /&gt;
*[[The Iron Mountains]]/[[The Iron Mountains|Gloomy Island]]&lt;br /&gt;
*[[Electric Final]] (as a cameo in &#039;&#039;[[Rayman M]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Livingstone]]&lt;br /&gt;
*[[Robo-Pirate Army]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Green_Lum&amp;diff=8777</id>
		<title>Green Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Green_Lum&amp;diff=8777"/>
		<updated>2009-11-09T20:43:21Z</updated>

		<summary type="html">&lt;p&gt;Acarr: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Lums&#039;&#039;&#039; are items from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
In the same shape and form as other [[Lum]]s, although it&#039;s much smaller and in the colour green.&lt;br /&gt;
&lt;br /&gt;
==Role in the Games==&lt;br /&gt;
Green Lums are used as checkpoints during a level.  If [[Rayman]] touches a Green Lum and dies, he will reappear at that Green Lum as long as his HP meter hasn&#039;t hit 0.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Green Lums are mysteriously absent from the [[Wise]]&#039;s list of [[Lum|Lums]].  As such, it is unknown what role Green Lums play in the well-being of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cameraman]]&lt;br /&gt;
*[[White Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbid&amp;diff=8629</id>
		<title>Rabbid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbid&amp;diff=8629"/>
		<updated>2009-11-04T23:13:24Z</updated>

		<summary type="html">&lt;p&gt;Acarr: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Rabbid&lt;br /&gt;
| image = [[Image:Rabbid.jpg|center|200px]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = [[Rayman Raving Rabbids|RRR]], [[Rayman Raving Rabbids 2|RRR2]], [[Rayman Raving Rabbids TV Party|TV Party]], [[Rabbids Go Home|Go Home]]&lt;br /&gt;
| species = Rabbid&lt;br /&gt;
| status = Going home&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbids&#039;&#039;&#039; are rabbit-like creatures that appear in the &#039;&#039;[[Rayman]]&#039;&#039; universe.  The name is a portmanteau of &#039;rabid&#039; and &#039;rabbit&#039;, though in the games, they are often referred to as Bunnies.  They primarily appear in a spin-off series known as &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. &lt;br /&gt;
They are seen as &#039;anti-mascots&#039; to [[UbiSoft|Ubisoft]]. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Rabbids were first introduced in a series of teaser images and videos for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (then meant to be the next major platforming adventure in the &#039;&#039;Rayman&#039;&#039; series) officially released by [[UbiSoft|Ubisoft]] in April 2006, in which they were portrayed as zombie-like enemies that were set to take over the world, akin to the [[Robo-Pirate Army]] and [[Hoodlum]]s.  By the time the final game was released in December that year, it turned out to be a compilation of mini-games akin to the &#039;&#039;Mario Party&#039;&#039; series due to the game being a Wii release game, and while the Rabbids were still portrayed as crazed animals that tried to take over the world, their main purpose now was to provide comic relief.  Three more games in this series were subsequently announced - &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, and the upcoming &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Origin===&lt;br /&gt;
In the main series, not much is known about where the Rabbids had originally come from, in fact, not even they know, as &#039;&#039;[[Rabbids Go Home]]&#039;&#039; suggests.  However, at an early point in the [[Rayman Raving Rabbids (GBA)|Gameboy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Ly the Fairy]] explains that the Rabbids were once peaceful creatures in Rayman&#039;s world that had gradually been bullied by other creatures, therefore going bad and taking their pain out on the entire world.  The back cover of the main game also suggests that the Rabbids used to be peaceful but had turned bad, though the game doesn&#039;t explain how. &lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Usually, Rabbids resemble albino rabbits in the sense that they have white fur and hairless bellies, mouths and the insides of their ears, though a few others can come in different colours such as grey, brown and even blue, yellow, red and green.  Either way, they all have dark blue eyes which turn red when they turn mad, and they also have two giant buckteeth.  Most of them are nearly as tall as [[Rayman]] is, their long ears included, though some others can be bigger or smaller; another few can look completely different from the others altogether, such as [[Serguei]].&lt;br /&gt;
&lt;br /&gt;
While most Rabbids tend to go naked, some like to dress up in costumes to tell themselves apart, such as [[Superbunnies]] and the Sam Fisher (from &#039;&#039;Splinter Cell&#039;&#039;) Rabbids.  Notably in &#039;&#039;Rayman Raving Rabbids 2&#039;&#039;, costumes, mostly based on geographical stereotypes and film characters, can be unlocked and worn when playing the game as them. &lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Most of the time, the Rabbids are portrayed as moronic and easily amused.  While they often see [[Rayman]] as their enemy, they tend to attack each other as well.  They are also very gullible and often get tricked into getting abused (for example, in [[Bunnies Like Surprises]]), though often they try to trick [[Rayman]] themselves, as well as abuse other animals, namely pigs, sheep, cows and [[Baby Globox]]es - they also abuse humans in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; and &#039;&#039;[[Rabbids Go Home]]&#039;&#039;.  They also don&#039;t understand how many of the objects they encounter work and often behave very immaturely (for example, burping, throwing things at others, and babbling loudly when asked to keep quiet).  One of the Rabbids&#039; favourite passtimes is dancing, and many can barely resist the sound of music - namely in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, turning on a radio in the Bunny Hunts will distract some of them to [[Rayman]]&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
They also share some traits of real rabbits, such as eating carrots and burrowing.  &lt;br /&gt;
&lt;br /&gt;
===Speech===&lt;br /&gt;
Typically, the Rabbids do not speak anything decipherable at all, and mostly communicate by screaming at the top of their voices.  However, a few may have learned to &amp;quot;sing&amp;quot; in English, as throughout the games (&#039;&#039;Rabbids Go Home&#039;&#039; may be an exception), they dance to songs that have been vocally pitched to sound as if they sung them.  The novelty single &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039; also suggests this.  &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
While Rabbids tend to enjoy carrots, a stereotypical trait among fictional rabbits, they are also known to practically eat anything, including things that are not food, such as sardine cans.  Carrot juice however seems to have a sedating effect on them, as the minigame [[Bunnies Are Addicted To Carrot Juice]] seems to suggest. &lt;br /&gt;
&lt;br /&gt;
==Videogame Appearances==&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Rabbids suddenly start capturing the [[Baby Globox]]es that accompany [[Rayman]] during a picnic one day, and then ambush him and take him away to their Colosseum, where they force him to perform several daily trials for their entertainment.  At the end of each successful day, they reward [[Rayman]] with a plunger, which he uses to help himself escape.&lt;br /&gt;
  &lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, the Rabbids now have a new target - Planet Earth.  They spend a lot of time trying to study human traits, until their base - a shopping mall - is infiltrated by [[Rayman]] who chooses to behave the same way as them when they grow suspicious on his makeshift Rabbid costume.  Oddly enough, they grow accustomed to his presence, despite not actually wearing the costume after the introduction scene.&lt;br /&gt;
    &lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, the Rabbids continue to focus on harassing [[Rayman]], forcing him to take refuge in a cabin.  A bolt of lightning strikes them outside, and transfers them into the television set inside.  Unsure about how to get out, they use it to constantly annoy not only [[Rayman]] but also some neighbouring animals.  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rabbids Go Home]]&#039;&#039;===&lt;br /&gt;
Still on Planet Earth, the Rabbids no longer wish to harass [[Rayman]] in &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, and as the title suggests, they want to go home, but they don&#039;t know where they actually come from.  They become attracted to the moon, and therefore make an attempt to reach it by collecting piles upon piles of human things with a shopping trolley.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
Several Raving Rabbids products have been made and sold in the past three years, and include the following.&lt;br /&gt;
* A set of 4 figurines, consisting of a normal Rabbid, a screaming one, one dressed as Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039;, and one dressed as Altair from &#039;&#039;Assassin&#039;s Creed&#039;&#039;.   &lt;br /&gt;
* Another set of figurines were available at least in the United Kingdom, where they were given as free gifts for every purchase of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; for the Wii. [http://raygirl.deviantart.com/art/fangirlyness-overload-61603762 ]  &lt;br /&gt;
* In Spain, a collection of 30 small Rabbids figurines are available, and each Rabbid follows a certain geographical stereotype.  &lt;br /&gt;
* In France and Germany, a CD single was released in 2007 to coincide with the release of &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, called &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039;.&lt;br /&gt;
* Several plush dolls, phone straps and the like can be found on auction sites such as eBay, mainly originating from Australia and Hong Kong, but whether or not they are official is currently unknown.&lt;br /&gt;
* An official Ubi Art bag&lt;br /&gt;
* In Germany, a calender for 2010 is available courtesy of Panini.  &lt;br /&gt;
* Other official merchandise, such as T-shirts, was given as prizes in [[UbiSoft|Ubisoft]] competitions.  &lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
* A picture of a Rabbid can be seen on a purchasable cot as a cameo in the Nintendo DS game &#039;&#039;Imagine: Babies&#039;&#039;, which was developed by Visual Impact Productions, the developing studio behind the [[Rayman Raving Rabbids (GBA)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. The game was also published by [[Ubisoft]].&lt;br /&gt;
* Three Rabbids - two of which dress as a ninja and Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039; - will be playable characters in the upcoming [[Ubisoft]] title, &#039;&#039;Teenage Mutant Ninja Turtles: Smash-Up!&#039;&#039;.&lt;br /&gt;
* In the [[Ubisoft]] title, &#039;&#039;[[Academy of Champions]]&#039;&#039;, not only will one Rabbid appear in the Ubisoft team, there will also be a team consisting entirely of Rabbids. One Rabbid also runs the Item Shop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Rabbids]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=8628</id>
		<title>Ninjaws</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=8628"/>
		<updated>2009-11-04T23:07:40Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;“Killing is a pleasure! Command me, and your will shall be done!”&#039;&#039; — Ninjaws.  &lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Ninjaws&lt;br /&gt;
| image = [[Image:Ninjaws.jpg|center|320px|&#039;&#039;Ninjaws&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; (PlayStation)&lt;br /&gt;
| location = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| resistance = [[Image:Lifebar15.png|&#039;&#039;15 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Golden hook, energy balls&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaws&#039;&#039;&#039; is a [[Ninja Pirate]] who appeared in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; as the boss of [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
While Ninjaws looks identical to the other [[Ninja Henchmen]], he seems to be their leader. Ninjaws also seems to be [[Razorbeard]]&#039;s favourite servant. At one point in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, Ninjaws reported to [[Admiral Razorbeard]] in his cabin that he had captured more than 5000 slaves. [[Razorbeard]] ordered Ninjaws and his [[Ninja Pirate]]s to kill [[Rayman]]. Ninjaws later managed to track down [[Rayman]] at the end of [[the Sanctuary of Stone and Fire]], where the two battled for [[Four Masks of Polokus|the Second Mask]]. [[Rayman]] defeats him, as he has a heavy hook as one of his hands which can get caught in the ground if he misses hitting [[Rayman]] with it. Ninjaws has the abbility to teleport to areas.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Globox&amp;diff=8492</id>
		<title>Globox</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Globox&amp;diff=8492"/>
		<updated>2009-10-31T17:27:12Z</updated>

		<summary type="html">&lt;p&gt;Acarr: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Globox&lt;br /&gt;
| image = [[Image:Globox.gif|center|&#039;&#039;Globox&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = [[Rayman 2: The Great Escape|R2]], [[Rayman 2: Revolution|RR]], [[Rayman Rush|Rush]], [[Rayman M|M]], [[Rayman 3: Hoodlum Havoc|R3]], [[Rayman: Hoodlums&#039; Revenge|HR]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Globox&lt;br /&gt;
| status = People&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Globox&#039;&#039;&#039; is a major character in the &#039;&#039;Rayman&#039;&#039; series, who makes his début in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, followed with major roles in &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; and many handheld games.  He is [[Rayman]]&#039;s best friend and has been since before the game even began, though how they exactly came to meet is currently unknown.    &lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Globox resembles a large, fat amphibian, and is blue-green in colour with a pale yellow belly and hands.  While the rest of his body is fat and heavy, he has long thin arms, webbed feet and small eyes, which isn&#039;t shown to be attached to his body untill [[Rayman 3]].  He is noticeably taller than most of the people of the Glade, with the exception of [[Ly the Fairy]] and [[Clark]] the Giant, and he has a extremely large mouth, which he often is seen to store things such as [[Silver Lum]]s, as can his children proved by [[Rayman]] being given the Rain Mask in [[Rayman Revolution]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Physically, Globox is quite strong, and provided that he has the confidence to (under the influence of [[plum juice]] in &#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;), he can inflict a strong blow on enemies, namely [[Hoodlum]]s.  Unfortunately, he is allergic to plum juice, and when André was inside his stomach, he would force Globox to drink some and then suffer from its effects, which includes getting drunk and burping out giant, bouncy bubbles.  At an early point in &#039;&#039;Rayman 3&#039;&#039;, he realises that he can swim, but he doesn&#039;t realise that he has enough energy to swim upwards on an entire waterfall, although it was when he was under the influence of [[Plum Juice]], which has also given him an ability to fly, or float, into the air, allowing him to avoid such terrains in [[Rayman 3]] that would prove difficult. This was most likely to have been inspired by this hoovering technique in [[Rayman M]]. All versions of &#039;&#039;Rayman M&#039;&#039; suggest that he can run as fast as the others, despite his weight, but elsewhere he tends to walk slowly in a nervous state. &lt;br /&gt;
&lt;br /&gt;
Globox has the power to form rainclouds, albeit small ones that draw enough rain to grow a plant quickly, put out fires and to rust a [[Robo-Pirate]] as self defence.  Most other species would have to use a Rain Mask, which one of his children gives to Rayman at a later point in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Globox is generally a warm and friendly character and a proud father of more than 650 children, though simple and very shy.  Having been captured at least once in &#039;&#039;Rayman 2&#039;&#039;, he has grown an irrational fear of the Robo-Pirates, and often when he senses that they are near, he will run away and hide (notable in [[the Canopy]]), until he is sure that Rayman had destroyed them all.  Similarly, he displays this fear in &#039;&#039;Rayman 3&#039;&#039;, this time of the Hoodlums and their attacks, unless he&#039;s under the influence of plum juice.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman 2&#039;&#039;, Globox spoke in broken English in a deep voice, but by the time &#039;&#039;Rayman 3&#039;&#039; set in, his voice had become much higher, and spoke in much better English.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Globox and his family were created by [[Polokus]] as part of the non-magical People, as a result of the spirit&#039;s sense of humour. He was originally called &amp;quot;[[Globber]]&amp;quot;, a name that he has now passed down to [[Globber|one of his children]] in order to rename himself. Together with his mate, [[Uglette]], he is the proud father of 650 small children at the last count. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it was revealed that he and his family live in a tree house near [[the Canopy]], though in the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, they live in a secret location hidden in the [[Woods of Light]], called the [[Globox Village]].&lt;br /&gt;
&lt;br /&gt;
==Videogame appearances==&lt;br /&gt;
[[Image:GloboxIntro.jpg|thumb|Globox&#039;s first appearance in-game]]&lt;br /&gt;
===&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;===&lt;br /&gt;
Globox&#039;s story begins even before the game starts, where he is by Rayman&#039;s side among an ambush in the Great Forest.  There, he doesn&#039;t put up much of a fight, but he helps by rusting up a few Pirates with his Rain Dance.  Rayman praises his efforts, but gets distracted by Ly&#039;s telepathy, and gets captured, leaving Globox with no choice but to be sent by his limbless friend to find Ly in person and ask for further instructions.  Ly gives him a Silver Lum, and then gets captured himself.&lt;br /&gt;
&lt;br /&gt;
On the Buccaneer, Globox is thrown into the same cell as Rayman, and give him the Silver Lum, which allows him to shoot with his fist.  Rayman tries it on a metal grate covering an air vent, and together, he and Globox goes down the chute.  However, Globox knocks Rayman off the edge, and they become separated.  From this point until he meets [[Sssssam]] in the [[Marshes of Awakening]], who tells him that Globox has been taken beyond the Marshes, the limbless hero doesn&#039;t know where his amphibious friend had got to.&lt;br /&gt;
&lt;br /&gt;
Later on, Globox is discovered and is held prisoner in the [[Canopy]], and once Rayman frees him, he joins him throughout the level, putting his Rain Dance into good use again by growing plants, putting out fires and short-circuiting electric bars.  However, upon the sight of a warship, Globox runs back the way they came into a cave.  Rayman goes back to reassure his friend that there&#039;s nothing to be scared of, and then, Globox remembers to give him a Silver Lum which upgrades the power of his Magic Fist.  At the end of the level, Globox insists that he&#039;ll find his own way home, so he lets his limbless friend leave to carry on with his journey.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Globox gets captured again at the near end of the game, this time used as live bait to lure Rayman to the [[Crow&#039;s Nest]].  When he gets here, Razorbeard shoots him, but misses and hits the pole that hangs Globox upside down, but he insists that Rayman should carry on fighting the [[Grolgoth]] rather than saving him. It is unknown how he got down after the Crow&#039;s Nest fell apart, but whatever happens, he ends up back on the ground safely by the time he and his friends mourn their hero after the Buccaneer explodes, until Rayman turns up alive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Globox_dance.gif|thumb|left|Globox performing his [[Rain Dance|rain dance]]]]&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;====&lt;br /&gt;
Though Globox&#039;s primary roles in &#039;&#039;Revolution&#039;&#039; were similar to those in &#039;&#039;Rayman 2&#039;&#039;, a few new elements were added.  In &#039;&#039;Revolution&#039;&#039;, Globox does not grant Rayman the ability to shoot his [[Magic Fist]], but instead simply allows Rayman to punch.  Globox&#039;s [[Globox&#039;s House|house]], children, and relation with [[Uglette]] are depicted in a larger scale; [[Globox&#039;s Daughter|one of his daughters]] is an important character later in the game, Uglette is constantly seen worrying about Globox, and his cliffside house&#039;s acres of land are the setting for one half of the second part of the game.  Globox joins Rayman on a few occasions in a fashion similar to [[Clark]] or Globox&#039;s role in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.  Globox must be taken past [[Whale Bay]] to use his [[Rain Dance]] so as to enable entry to [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Rush]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;, Globox is one of the initially available characters.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;===&lt;br /&gt;
Globox remains physically similar to his original appearance, though had become a comedic sidekick for this next appearance. Globox plays a major plot role, having swallowed André accidentally and having to find a doctor who would find a solution to remove André from Globox during the first half of the game. During this time, Globox is forced to drink [[plum juice]], despite allergies, and during a somewhat drunken state he gains special abilities for short periods of time that are needed to progress Rayman through the game or move Globox forward through the level (by floating). Through the second half he plays a lesser role, though tends to follow Rayman on their journey, ocasionally bringing up the odd surprise. He is notably voice acted by actor John Leguizamo.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;Rayman: Hoodlums&#039; Revenge,&#039;&#039; Globox follows Rayman through much of the game, similar to Rayman 3. Globox is also a playable character in some levels. Often times there will be a puzzle-like sequence of events that requires the player to use both Rayman and Globox to move forward in the level. As Andre has been consumed once more, Globox can use the effects of [[plum juice]] to do certain things to move on in the stage, such as breaking metal bars.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Globox is said to belong to a species called &#039;&#039;glutes&#039;&#039;, however it has not been officially confirmed.&lt;br /&gt;
*Although not seen in the game, he has a default score of 12000 in [[Rayman Raving Rabbids 2]].&lt;br /&gt;
*Globox was going to make an appearance in [[Rayman Raving Rabbids 2]], as a character Rayman was going to rescue from the [[Rabbid|Rabbids]], but this idea was scrapped.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Uglette]]&lt;br /&gt;
*[[Baby Globox]]&lt;br /&gt;
*[[Globox&#039;s House]]&lt;br /&gt;
*[[Globox Village]]&lt;br /&gt;
*[[André]]&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
{{RMcharacters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Characters from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Globoxes]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ly_the_Fairy&amp;diff=8491</id>
		<title>Talk:Ly the Fairy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ly_the_Fairy&amp;diff=8491"/>
		<updated>2009-10-31T17:12:32Z</updated>

		<summary type="html">&lt;p&gt;Acarr: *sigh* not agin...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ly_the_Fairy&amp;diff=8488</id>
		<title>Talk:Ly the Fairy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ly_the_Fairy&amp;diff=8488"/>
		<updated>2009-10-31T10:20:47Z</updated>

		<summary type="html">&lt;p&gt;Acarr: Deleated spam bot&amp;#039;s stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Spiraldoor&amp;diff=8484</id>
		<title>User talk:Spiraldoor</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Spiraldoor&amp;diff=8484"/>
		<updated>2009-10-30T18:41:55Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Spiral. Thanks for your addition to the [[Chamber of the Teensies]] article, it&#039;s always great to have a lot of pictures. But just keep in mind that black stripes have to be removed before you upload them to the wiki, for they&#039;re quite ugly and useless ;)&lt;br /&gt;
— [[User:Hunchman801|Hunchman801]] 22:11, 7 September 2009 (UTC)&lt;br /&gt;
:Yes, I&#039;ll keep it in mind in future. --[[User:Spiraldoor|Spiraldoor]] 18:21, 8 September 2009 (UTC)Spiraldoor&lt;br /&gt;
&lt;br /&gt;
== ? ==&lt;br /&gt;
&lt;br /&gt;
What made you blank the &#039;River of Lava&#039; and the &#039;Flying Shell&#039; page? -- [[User:Acarr|Acarr]] 18:32 30th October 2009&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bomb-launching_clown&amp;diff=8478</id>
		<title>Bomb-launching clown</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bomb-launching_clown&amp;diff=8478"/>
		<updated>2009-10-30T16:46:42Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Bomber clown&lt;br /&gt;
| image = [[Image:ClownBombardier.png|&#039;&#039;Bomber clown&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Candy Château]]&lt;br /&gt;
| resistance = [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Bombs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomber clowns&#039;&#039;&#039; are averagely resistant enemies found in [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
They fly in the air, following a horizontal trajectory. When [[Rayman]] is in sight, they start dropping bombs at him, out from presents.&lt;br /&gt;
&lt;br /&gt;
[[Image:ClownBombardierBombe.png|thumb|316px|left|A bomber clown dropping a bomb]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ClownBombardierBombeExplose.png|thumb|316px|none|A bomb exploding]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Clown bombardier]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Shell&amp;diff=8477</id>
		<title>Shell</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Shell&amp;diff=8477"/>
		<updated>2009-10-30T16:44:07Z</updated>

		<summary type="html">&lt;p&gt;Acarr: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Shell&#039;&#039;&#039; is a highly-explosive, rocket-shaped, animalistic robot in [[Rayman 2: The Great Escape]] and its remakes. They were built by [[Robo-Pirate Army|the Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If Rayman manages to avoid touching them for long enough as they chase him, they become tamed, and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are sleeping, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss.&lt;br /&gt;
There are three makes of shell: the [[Flying shell]]s, the [[Walking shell]]s, and the [[red Walking Shell]]s.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] first come across the [[Walking shell]]s in [[the Menhir Hills]], [[red Walking Shell]]s in [[the Precipice]], and [[Flying shell]]s in [[the Prison Ship]].&lt;br /&gt;
&lt;br /&gt;
[[Walking Shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red Walking Shell]]s are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or prickily areas. [[Flying shell]]s are unable touch lava, however, and [[Walking Shell]]s are unable to go on water.&lt;br /&gt;
&lt;br /&gt;
== Makes of shell ==&lt;br /&gt;
&lt;br /&gt;
* [[Flying shell]]&lt;br /&gt;
* [[Walking shell]]&lt;br /&gt;
* [[Red Walking Shell]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The shells are recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and in some [[Rayman 2]] artwork, they are seen with silver legs with yellow knees and shoes) and a rocket shaped body, with a Pirate head pattern on one side. They come in yellow, but the [[Flying shell]]s are grey.&lt;br /&gt;
&lt;br /&gt;
Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is he is in range.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Robots]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Exit_sign&amp;diff=8475</id>
		<title>Exit sign</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Exit_sign&amp;diff=8475"/>
		<updated>2009-10-30T15:26:23Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ta-Ray-Zan.png|thumb|316px|An arrow exit sign (to the right) in [[The Swamps of Forgetfulness]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exit signs&#039;&#039;&#039;&#039;&#039; are signs that [[Rayman]] must reach to end a level&#039;s part, to then continue onto the next part or the end of the current level. Another exit sign has an arrow on the front of it, treats another purpose, so if [[Rayman]] touched it, it wold send him back to the world map. These are seen at the beginning of each level. &lt;br /&gt;
Exit signs only appear in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its remakes.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Exit signs are chestnut brown in colour and have an exclamation mark in the middle of it. The other exit signs are the same except that they have an arrow pointing left.&lt;br /&gt;
&lt;br /&gt;
[[File:Flute Tree Tall.png|thumb|left|316px|An &amp;quot; ! &amp;quot; exit sign in [[Bongo Hills]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Exit_sign&amp;diff=8474</id>
		<title>Exit sign</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Exit_sign&amp;diff=8474"/>
		<updated>2009-10-30T15:25:21Z</updated>

		<summary type="html">&lt;p&gt;Acarr: Fixed a few things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ta-Ray-Zan.png|thumb|316px|An arrow exit sign (to the right) in [[The Swamps of Forgetfulness]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exit signs&#039;&#039;&#039;&#039;&#039; are signs that [[Rayman]] must reach to end a level&#039;s part, to then continue onto the next part or the end of the current level.&lt;br /&gt;
 Another exit sign has an arrow on the front of it, treats another purpose, so if [[Rayman]] touched it, it wold send him back to the world map. These are seen at the beginning of each level. &lt;br /&gt;
Exit signs only appear in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its remakes.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Exit signs are chestnut brown in colour and have an exclamation mark in the middle of it. The other exit signs are the same except that they have an arrow pointing left.&lt;br /&gt;
&lt;br /&gt;
[[File:Flute Tree Tall.png|thumb|left|316px|An &amp;quot; ! &amp;quot; exit sign in [[Bongo Hills]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Razoff&amp;diff=8473</id>
		<title>Razoff</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Razoff&amp;diff=8473"/>
		<updated>2009-10-30T15:20:51Z</updated>

		<summary type="html">&lt;p&gt;Acarr: added a pic...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Count Razoff&lt;br /&gt;
| image = [[Image:razoff.jpg|center|180px|&#039;&#039;Count Razoff&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in =&#039;&#039;[[Rayman 3: Hoodlum Havoc|R3]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown &#039;&#039;(similar to to the Grub race from [[Rayman: The Animated Series|The Animated Series]]; may be part-divine through [[Shoedsackovskaïa family|Artemis]])&#039;&#039;&lt;br /&gt;
| status = Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Count Razoff&#039;&#039;&#039;, last descendant of the royal [[Shoedsackovskaïa family]] of maniac hunters, is a boss from &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. He is a tall green reptile (with a similar appearance to the Grub race from the [[Rayman: The Animated Series|animated series]]) that lives in a mansion in the [[The Bog of Murk|Bog of Murk]]. Dressed in a red and gold outfit, he sports a shotgun which shoots arrows at any intruders that dare to enter his mansion. He is a hunter, and throughout the mansion there are statues of all of the animals he has hunted. He has several statues of [[Sssssam]] in his mansion; whether Razoff has killed him or not remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Count Razoff is the son of Count Zaroff, and the grandson of Nimrod and Artemis. He claims to hold the chair of Cynegenics at the University of Tyr-Kainkou.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Shoedsackovskaïa family]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Count Razoff&#039;s Mansion==&lt;br /&gt;
[[Image:Razoff&#039;s_mansion_smaller_byAcarr.PNG|left|thumb|Razoff&#039;s mansion from the outside.]]Razoff&#039;s mansion is located in [[the Bog of Murk]]. It is very large and classical mansion with many statues inside(including a statue of [[Sssssam]]). There are also several creatures to be found chained-up in his mansion; if [[Rayman]] frees these creatures they give him [[Red Lum]]s before flying away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Begoniax]]&#039;&#039;&#039; - A witch who is infatuated with Razoff for unexplained reasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Globox]]&#039;&#039;&#039; - Razoff once tried to kill [[Globox]], who ended up in the mansion by mistake, after the [[Teensie Highway]] was broken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rayman]]&#039;&#039;&#039; - Razoff tried to kill [[Rayman]] after he came into Razoff&#039;s mansion attempting to save [[Globox]]. He intended to kill [[Rayman]] in order to perpetuate [[Shoedsackovskaïa family|his family]]&#039;s hunting tradition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Hoodlums]]&#039;&#039;&#039; - The [[Hoodlum]]s are Razoff&#039;s enemies too. When [[Globox]] ended up in the mansion, [[André]] ended there too, which means that Razoff indirectly held [[André]] captured, which is why the [[Hoodlum]]s were trying to get him back. In the &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; minigame, [[Commando]], the player controls Razoff as he fends off trespassing [[Hoodlum]]s. In another minigame, [[Razoff Circus]], the player controls Razoff from a first-person perspective as he shoots targets bearing pictures of enemies such as [[Rayman]], [[Globox]], and the [[Hoodlum]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Razoff%27s_mansion.png&amp;diff=8472</id>
		<title>File:Razoff&#039;s mansion.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Razoff%27s_mansion.png&amp;diff=8472"/>
		<updated>2009-10-30T15:15:54Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Acarr&amp;diff=8403</id>
		<title>User:Acarr</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Acarr&amp;diff=8403"/>
		<updated>2009-10-27T16:37:03Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I&#039;m Acarr! &#039;&#039;&#039;Do not edit! &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m from Scotland in the United Kingdom, I&#039;m 15 and I don&#039;t know how long I&#039;ve been a Rayman fan but I did fall in love with the first game back in the 90&#039;s as it was bundled with the PS1 we bought. One game I owned that isn&#039;t in the list below was of a Rayman Rush demo I got for free in McDonalds- why must things always get lost/broken etc. when you&#039;re a child??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A list of Rayman games I own==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman&lt;br /&gt;
&lt;br /&gt;
Rayman 2: The great escape&lt;br /&gt;
&lt;br /&gt;
Rayman Rush&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GBC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman (I must try to get another copy of this, since the one I&#039;ve got has no box etc. and the sticker on the front of the game cartridge has been removed.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman 10th Anniversary (Rayman Multiplayer, Rayman 2: Revolution, Rayman 3: Hoodlum Havoc)&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids &lt;br /&gt;
&lt;br /&gt;
Rayman Multiplayer&lt;br /&gt;
&lt;br /&gt;
Rayman 3: Hoodlum Havoc&lt;br /&gt;
&lt;br /&gt;
Rayman Revolution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GBA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Advance&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Hoodlums&#039; Revenge&lt;br /&gt;
&lt;br /&gt;
Rayman 3&lt;br /&gt;
&lt;br /&gt;
Rayman 3 / Winnie the Pooh&#039;s: Rumbly Tumbly Adventure &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman DS&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wii&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids 2&lt;br /&gt;
&lt;br /&gt;
Rayman Raving Rabbids: TV Party (I wasn&#039;t going to open this at all, but I did. Damn it.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rayman Gold&lt;br /&gt;
&lt;br /&gt;
Rayman Multiplayer&lt;br /&gt;
&lt;br /&gt;
Maths &amp;amp; English with Rayman: Volume 1&lt;br /&gt;
&lt;br /&gt;
Rayman: Raving Rabbids Activity Centre (the only game I haven&#039;t opened lol)&lt;br /&gt;
&lt;br /&gt;
Rayman 3: Hoodlum Havoc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I kept 4 Nintendo mags cause they had rabbid themed front covers -_-&lt;br /&gt;
&lt;br /&gt;
An A4 Rabbid Poster I got with a mag&lt;br /&gt;
&lt;br /&gt;
4 Rabbid models (Only 2 are still in their original boxes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wishlist ==&lt;br /&gt;
&lt;br /&gt;
* Money!&lt;br /&gt;
* [[Rayman 2: Forever]]&lt;br /&gt;
* [[Rayman Arena]]&lt;br /&gt;
* [[Rayman: The Animated Series]] on DVD, and any background information about it (including the cancelled episodes!)&lt;br /&gt;
* The Rayman games original artwork, framed!&lt;br /&gt;
* Rayman 4 :P &lt;br /&gt;
* [[Rabbids Go Home]] to be the [[Rabbid]]s last game *roll eyes*&lt;br /&gt;
* [[Ly]] to have her own game&lt;br /&gt;
* Photoshop&lt;br /&gt;
* Ice-cream that doesn&#039;t melt&lt;br /&gt;
* A ban on all types of homework/coursework/essays and the like.&lt;br /&gt;
* Bins that empty themselves&lt;br /&gt;
* Tablet (The drawing one; not the pill or the sweet)&lt;br /&gt;
* A microphone to do voice acts for animations &amp;lt;3&lt;br /&gt;
* All other [[Rayman]] games and related items I don&#039;t already have!! ;P&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Walking_shell&amp;diff=8220</id>
		<title>Walking shell</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Walking_shell&amp;diff=8220"/>
		<updated>2009-10-21T13:15:25Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Menhir Hills.jpg|thumb|[[Rayman (character)|Rayman]] and a [[Walking Shell]]]]&lt;br /&gt;
The Walking Shells are some missiles that can be first found in [[The Menhir Hills]] from [[Rayman 2: The Great Escape]]. Designed by the [[Robo-Pirates]], these [[Shell]]s are real head of mules that [[Rayman]] was able to tame by tiring them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Shell]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Blue_Mountains&amp;diff=8099</id>
		<title>Blue Mountains</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Blue_Mountains&amp;diff=8099"/>
		<updated>2009-10-17T07:54:03Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[Rayman]] has to move forward, avoiding rock avalanches and stone creatures. In these mountains, [[Rayman]] meets his [[musician]] friend whose guitar he helps to recover. The big boss to defeat is [[Mister Stone]], a creature made of rock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Montagnes1PC.png|thumb|316px|left|The very first scenery of the Blue Mountains]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Blue Mountains&#039;&#039;&#039; is the third world in the game &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It consists of a mountain range that [[Rayman]] has to climb, facing chasms and abrupt slopes as he makes progress towards the highest peaks. The meteorological conditions are significantly hard, with frequent floods and snow tempests. [[Rayman]] must be careful not to fall from the heights of those cliffs, and he must also avoid the spiked grounds, the flying [[stake]]s and the giant [[prickly ball]]s. In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, stone carvings of [[Rayman]] and [[Mr Stone]] can also be found in those inhospitable rocky labyrinths. A few giant flowers, bracket fungi growing off logs and gnarled trees show the scarcity of the vegetation up there, while the numerous [[lava ball]]s seem to indicate the presence of volcanic activity. Thanks to [[the Musician]]&#039;s [[Super Helicopter]] potion, [[Rayman]] can fly temporarily through the narrow and spiky crevasses.&lt;br /&gt;
&lt;br /&gt;
[[image:MrStone.png|right|thumb|316px|The big boss of the Blue Mountains, [[Mr Stone]]]]&lt;br /&gt;
&lt;br /&gt;
The enemies in the Blue Mountains include [[antitoon]]s, [[hunter]]s, [[stone man|stone men]], [[stone dog]]s and [[stake]]s. The boss is [[Mr Stone]], a giant [[stone man]]. [[Rayman]] will meet him first in [[Twilight Gulch]] during a frantic chase, and eventually fight him in [[Mr Stone&#039;s Peaks]].&lt;br /&gt;
&lt;br /&gt;
During his trek in the Blue Mountains, [[Rayman]] will receive the power of [[running]] from [[Betilla the Fairy]], at the end of [[Mr Stone&#039;s Peaks]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:Bouclier.png|left|thumb|316px|An ancient shield lost in the snowy peaks]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:Ravin.png|left|thumb|316px|[[Rayman]] must use his [[helicopter]] hair to cut these ropes]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:Musicien.png|left|thumb|316px|[[Rayman]] must help [[the Musician]] to get his guitar back]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:EauMonte.png|none|thumb|316px|The Blue Mountains are often flooded]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:Sculpture.png|none|thumb|316px|A stone carving of [[Rayman]] and [[Mr Stone]] (&#039;&#039;[[Rayman Junior]]&#039;&#039; only)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:HommedePierre.png|none|thumb|316px|[[Stone man|Stone men]] are the main enemies in the Blue Mountains]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:ChiensdePierre.png|none|thumb|316px|A group of [[stone dog]]s]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:Pieux.png|left|thumb|316px|[[Stake]]s of various sizes lurk in the Blue Mountains]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:MrStonePoursuite.png|none|thumb|316px|[[Rayman]] is pursued by [[Mr Stone]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:GrosseBoulePiquanteBalancier.png|left|thumb|316px|[[Rayman]] can punch those giant [[spiky ball]]s to make them spin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:Fleur.png|none|thumb|316px|A giant thistle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[image:ArbreNoueux.png|none|thumb|316px|A knobbly tree]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{mountainlevels}}&lt;br /&gt;
&lt;br /&gt;
{{rayman1worlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Montagnes Bleues]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nookin&amp;diff=8098</id>
		<title>Nookin</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nookin&amp;diff=8098"/>
		<updated>2009-10-16T18:39:35Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Nookin.jpg|thumb|200px|A Nookin in [[the Tower of the Leptys]]]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Nookin&#039;&#039;&#039; is a [[Teensie]]. Before the [[Hoodlum]]s invaded, the Nookins lived happily, tucked underground near the volcanic core. Unfortunately, this was the perfect place for a [[Hoodlum]] lava factory, and the Nookins soon found themselves, and their treasured ukuleles, kicked to the curb.&lt;br /&gt;
&lt;br /&gt;
[[fr:Reclu]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Teensies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Henchman_1000&amp;diff=8097</id>
		<title>Henchman 1000</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Henchman_1000&amp;diff=8097"/>
		<updated>2009-10-16T18:31:44Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Henchman 1000&lt;br /&gt;
| image = [[Image:Henchman1000.jpg|200px|center]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman Rush]]&#039;&#039; &lt;br /&gt;
| sex = N/A&lt;br /&gt;
| species = Robot&lt;br /&gt;
| status = Competitor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Henchman 1000&#039;&#039;&#039; is an unlockable character that only appears in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;. He is an older version of the [[Henchman 800]], and bears a number of differences in appearance, such as the fact that he has a hand instead of a hook, his colour scheme, his newspaper-boat hat and his &#039;moustache&#039;. Similar that of the 800 model though, he also has a built-in jet pack to glide, and left arm has a cannon. Interestingly, he also speaks with a spanish accent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RMcharacters}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] &lt;br /&gt;
[[Category:Characters from Rayman M]] &lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wanna_Kick_Rayman&amp;diff=7932</id>
		<title>Wanna Kick Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wanna_Kick_Rayman&amp;diff=7932"/>
		<updated>2009-10-10T10:05:48Z</updated>

		<summary type="html">&lt;p&gt;Acarr: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are a series of episodes created by the [[Hoodlum]]s to train themselves against [[Rayman]] and can be viewed in the extras menue in [[Rayman 3: Hoodlum Havoc]]. They contain a [[Hoodmonger]] (aka: a [[Hoodblaster]]) and different animals with a shirt on, in the style of [[Rayman]]. The [[Hoodblaster]] will think up creative and odd ways to beat up the animal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*In one of the lessons, the [[hoodblaster]] puts on a suit and bow tie and uses a built in laser in his watch to zap the animal. This is in reference to the James Bond series or Men in Black.&lt;br /&gt;
*In another lesson, the [[hoodblaster]] puts on a black robe, a wizards hat and a wand to turn the animal into different things. This is a reference to the Harry Potter films.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Resistance&amp;diff=7931</id>
		<title>Resistance</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Resistance&amp;diff=7931"/>
		<updated>2009-10-10T10:04:15Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The resistance of an enemy is a parameter that is representative of the damage they can sustain before they are defeated.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, this parameter is similar to the number of standard punches (without power-ups, full frontal and targeting the gravity centre) needed to defeat the enemy. It is obtained from the EVE.MLT files in &#039;&#039;[[Rayman Designer]]&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;auto&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-style:dotted;border-width:1mm;border-color:green;text-align:left&amp;quot;&lt;br /&gt;
|œdef,MS_cha,CHA, 4 ,&lt;br /&gt;
&lt;br /&gt;
/ch~eur/&lt;br /&gt;
&lt;br /&gt;
CHA.ETA,&lt;br /&gt;
&lt;br /&gt;
2 ,     254,&lt;br /&gt;
&lt;br /&gt;
33 , 255,&lt;br /&gt;
&lt;br /&gt;
100,80,&lt;br /&gt;
&lt;br /&gt;
0 , 0 ,&lt;br /&gt;
&lt;br /&gt;
80,95,32,&lt;br /&gt;
&lt;br /&gt;
0,3,&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
12 , 254 , 5 ,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the example of a [[Hunter]], and its resistance is 3.&lt;br /&gt;
&lt;br /&gt;
For the rare enemies that are not present in &#039;&#039;[[Rayman Designer]]&#039;&#039;, the resistance is estimated from the number of standard punches needed to defeat them.&lt;br /&gt;
&lt;br /&gt;
And at last, as concerns bosses, their resistance is obviously their number of health points, which corresponds to the previous definitions.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, the resistance is defined as the number of standard [[energy ball]]s needed to defeat the enemy, or its equivalent if other means are employed.&lt;br /&gt;
&lt;br /&gt;
While a standard energy ball inflicts 1 hit point (3 with a [[Power Fist]]), a charged energy ball can inflict from 1 to 3 hit points depending on the charging time (respectively 3 to 6 hit points with a [[Power Fist]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Résistance]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Verminator&amp;diff=7930</id>
		<title>Verminator</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Verminator&amp;diff=7930"/>
		<updated>2009-10-10T09:55:45Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Verminators&#039;&#039;&#039; are humans dressed in large, green, rubber suits. They are to exterminate the rabbids in their sudden &amp;quot;Invasion&amp;quot; in the upcoming [[Rabbids Go Home]]. There are many different kinds of them; vermijumpers vermitop vermipenguin vermitorch and vermi tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:69.226.240.87&amp;diff=7928</id>
		<title>User talk:69.226.240.87</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:69.226.240.87&amp;diff=7928"/>
		<updated>2009-10-10T09:48:23Z</updated>

		<summary type="html">&lt;p&gt;Acarr: Created page with &amp;#039;Thanks for contributing to the wiki but please write in proper, understandable English and categorise if you make a new page. -- Acarr 10:39 10th October 2009&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for contributing to the wiki but please write in proper, understandable English and categorise if you make a new page. -- [[User:Acarr|Acarr]] 10:39 10th October 2009&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Verminator&amp;diff=7926</id>
		<title>Talk:Verminator</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Verminator&amp;diff=7926"/>
		<updated>2009-10-10T09:44:11Z</updated>

		<summary type="html">&lt;p&gt;Acarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Excactly who are the verminators, in which game are they and which level they appear? --[[User:Evil rayman|Evil Rayman]] 08:54, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Verminator&#039;s are human&#039;s in big, green protection outfits that will be seen in the up-coming Rabbids go home. Their name was given out in the Nintendo Magazine. - [[User:Acarr|Acarr]] 10:34 10th October 2009&lt;/div&gt;</summary>
		<author><name>Acarr</name></author>
	</entry>
</feed>