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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ambidextroid</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-06-18T10:38:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=88790</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=88790"/>
		<updated>2023-07-12T02:16:50Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:GardienADMR.png|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| location = The chip shop next to the Spar&lt;br /&gt;
| interests = [[Rayman]], chocolate biscuits, chocolate cakes, chocolate wafers, chocolate bars, chocolate planets, chocolate thoughts&lt;br /&gt;
| occupation = (Ex) Rayman Pirate Community Moderator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
                      _                        &lt;br /&gt;
                      \`*-.                    &lt;br /&gt;
                       )  _`-.                 &lt;br /&gt;
                      .  : `. .                &lt;br /&gt;
                      : _   &#039;  \               &lt;br /&gt;
                      ; *` _.   `*-._          &lt;br /&gt;
                      `-.-&#039;          `-.       &lt;br /&gt;
                        ;       `       `.     &lt;br /&gt;
                        :.       .        \    &lt;br /&gt;
                        . \  .   :   .-&#039;   .   &lt;br /&gt;
                        &#039;  `+.;  ;  &#039;      :   &lt;br /&gt;
                        :  &#039;  |    ;       ;-. &lt;br /&gt;
                        ; &#039;   : :`-:     _.`* ;&lt;br /&gt;
         [meow]      .*&#039; /  .*&#039; ; .*`- +&#039;  `*&#039; &lt;br /&gt;
                     `*-*   `*-*  `*-*&#039;&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=79635</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=79635"/>
		<updated>2020-02-24T19:54:39Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:GardienADMR.png|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| location = The chip shop next to the Spar&lt;br /&gt;
| interests = [[Rayman]], milky tea, and a good kilo of South American cocaine&lt;br /&gt;
| occupation = (Ex) Rayman Pirate Community Moderator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
                      _                        &lt;br /&gt;
                      \`*-.                    &lt;br /&gt;
                       )  _`-.                 &lt;br /&gt;
                      .  : `. .                &lt;br /&gt;
                      : _   &#039;  \               &lt;br /&gt;
                      ; *` _.   `*-._          &lt;br /&gt;
                      `-.-&#039;          `-.       &lt;br /&gt;
                        ;       `       `.     &lt;br /&gt;
                        :.       .        \    &lt;br /&gt;
                        . \  .   :   .-&#039;   .   &lt;br /&gt;
                        &#039;  `+.;  ;  &#039;      :   &lt;br /&gt;
                        :  &#039;  |    ;       ;-. &lt;br /&gt;
                        ; &#039;   : :`-:     _.`* ;&lt;br /&gt;
         [meow]      .*&#039; /  .*&#039; ; .*`- +&#039;  `*&#039; &lt;br /&gt;
                     `*-*   `*-*  `*-*&#039;&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=79634</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=79634"/>
		<updated>2020-02-24T19:53:56Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:GardienADMR.png|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| location = The chip shop next to the Spar&lt;br /&gt;
| interests = [[Rayman]], milky tea, and a good kilo of South American cocaine&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 (ex) Rayman Pirate Community Moderator]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
                      _                        &lt;br /&gt;
                      \`*-.                    &lt;br /&gt;
                       )  _`-.                 &lt;br /&gt;
                      .  : `. .                &lt;br /&gt;
                      : _   &#039;  \               &lt;br /&gt;
                      ; *` _.   `*-._          &lt;br /&gt;
                      `-.-&#039;          `-.       &lt;br /&gt;
                        ;       `       `.     &lt;br /&gt;
                        :.       .        \    &lt;br /&gt;
                        . \  .   :   .-&#039;   .   &lt;br /&gt;
                        &#039;  `+.;  ;  &#039;      :   &lt;br /&gt;
                        :  &#039;  |    ;       ;-. &lt;br /&gt;
                        ; &#039;   : :`-:     _.`* ;&lt;br /&gt;
         [meow]      .*&#039; /  .*&#039; ; .*`- +&#039;  `*&#039; &lt;br /&gt;
                     `*-*   `*-*  `*-*&#039;&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=77149</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=77149"/>
		<updated>2019-09-17T19:26:20Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67493</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67493"/>
		<updated>2018-01-30T10:19:47Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006 (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3, Microsoft Xbox 360, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment.]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment.]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures.]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment]]. Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the [[Ubisoft|Ubisoft Montpellier]] studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
In May 2006, [[Ubisoft]] unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by [[Ubisoft|Ubisoft Montpellier]] under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. This confusion was furthered by [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of [[Ubisoft|Ubisoft Montpellier]]&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heroes where he could interact with other [[Ubisoft]] characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;. [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters. It appears that the game was to be a reboot/retelling of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy.&amp;lt;ref name=Rayman4&amp;gt;Rayman 4, &#039;&#039;Unseen64&#039;&#039;, https://www.youtube.com/watch?v=9CvVT8cWWUY&amp;lt;/ref&amp;gt; This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of [[Rayman 1|the original game]], but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on [[Band Land]], but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer and screenshots from the development build seem to point toward gameplay being similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;. Phoenix had planned to make the game slightly easier than earlier instalments to increase the mass appeal of the series, having said in their design documents that &amp;quot;100% of players should be able to finish it&amp;quot;.&amp;lt;ref name=Rayman4/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows [[Rayman]] in various forms: regular[[ Rayman]], mime [[Rayman]], chewing-gum [[Rayman]], bubble [[Rayman]], invisible [[Rayman]], hedgehog [[Rayman]], [[super helicopter]] [[Rayman]], ghost [[Rayman]], torch [[Rayman]], Bigfoot [[Rayman]], and boxing [[Rayman]]. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, as it seems that [[Rayman]] would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|center|Concept artwork depicting [[Rayman]]&#039;s various transformations.]]&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;.]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]]-shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for the [[Organic Cave]]rn.]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[The village|The Village]]&lt;br /&gt;
*Unnamed forest&lt;br /&gt;
*[[Band Land]]&lt;br /&gt;
*[[Picture City]]&lt;br /&gt;
*[[The World of Toys]]&lt;br /&gt;
*[[Candy Ltd]]&lt;br /&gt;
*[[Fortress of Sand]]&lt;br /&gt;
*[[The Temporal Palace]]&lt;br /&gt;
*[[The Zoorigami]]&lt;br /&gt;
*The [[Organic Cave]]rn&lt;br /&gt;
*[[The Space Pinball]]&lt;br /&gt;
*Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
*[[Rayman Land]]&lt;br /&gt;
*[[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]].&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]].&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]].&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]].&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]].&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|The [[Organic Cave]]rn.&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]]rn and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]].&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]].&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]].&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]].&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]].&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]].&lt;br /&gt;
File:Organic cave.png|The [[Organic Cave]]rn.&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]].&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]].&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]].&lt;br /&gt;
File:Lair of dark rayman.png|Unnamed lair of [[Bad Rayman|Dark Rayman]].&lt;br /&gt;
File:Forest 1.png|Unnamed forest.&lt;br /&gt;
File:Forest 2.png|Unnamed forest.&lt;br /&gt;
File:Forest 3.png|Unnamed forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, it was revealed that the [[Robo-Pirate]]s and [[Livingstone]]s were planned to return in &#039;&#039;Rayman 4&#039;&#039;. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
*[http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
*[http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
*[http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototypes annulés)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
[[es:Rayman 4 (prototipo cancelado)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 4]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67438</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67438"/>
		<updated>2018-01-27T15:19:16Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006 (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3, Microsoft Xbox 360, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment. Picture by Liam Robertson.]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment. Picture by Liam Robertson.]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures. Picture by Liam Robertson.]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment]]. Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the [[Ubisoft|Ubisoft Montpellier]] studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
In May 2006, [[Ubisoft]] unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by [[Ubisoft|Ubisoft Montpellier]] under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. This confusion was furthered by [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of [[Ubisoft|Ubisoft Montpellier]]&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heroes where he could interact with other [[Ubisoft]] characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;. [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters. It appears that the game was to be a reboot/retelling of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy.&amp;lt;ref name=Rayman4&amp;gt;Rayman 4, &#039;&#039;Unseen64&#039;&#039;, https://www.youtube.com/watch?v=9CvVT8cWWUY&amp;lt;/ref&amp;gt; This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of [[Rayman 1|the original game]], but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on [[Band Land]], but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer and screenshots from the development build seem to point toward gameplay being similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;. Phoenix had planned to make the game slightly easier than earlier instalments to increase the mass appeal of the series, having said in their design documents that &amp;quot;100% of players should be able to finish it&amp;quot;.&amp;lt;ref name=Rayman4/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows [[Rayman]] in various forms: regular[[ Rayman]], mime [[Rayman]], chewing-gum [[Rayman]], bubble [[Rayman]], invisible [[Rayman]], hedgehog [[Rayman]], [[super helicopter]] [[Rayman]], ghost [[Rayman]], torch [[Rayman]], Bigfoot [[Rayman]], and boxing [[Rayman]]. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, as it seems that [[Rayman]] would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|center|Concept artwork depicting [[Rayman]]&#039;s various transformations.]]&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;.]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]]-shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for the [[Organic Cave]]rn.]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[The village|The Village]]&lt;br /&gt;
*Unnamed forest&lt;br /&gt;
*[[Band Land]]&lt;br /&gt;
*[[Picture City]]&lt;br /&gt;
*[[The World of Toys]]&lt;br /&gt;
*[[Candy Ltd]]&lt;br /&gt;
*[[Fortress of Sand]]&lt;br /&gt;
*[[The Temporal Palace]]&lt;br /&gt;
*[[The Zoorigami]]&lt;br /&gt;
*The [[Organic Cave]]rn&lt;br /&gt;
*[[The Space Pinball]]&lt;br /&gt;
*Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
*[[Rayman Land]]&lt;br /&gt;
*[[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]].&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]].&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]].&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]].&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]].&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|The [[Organic Cave]]rn.&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]]rn and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]].&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]].&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]].&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]].&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]].&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]].&lt;br /&gt;
File:Organic cave.png|The [[Organic Cave]]rn.&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]].&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]].&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]].&lt;br /&gt;
File:Lair of dark rayman.png|Unnamed lair of [[Bad Rayman|Dark Rayman]].&lt;br /&gt;
File:Forest 1.png|Unnamed forest.&lt;br /&gt;
File:Forest 2.png|Unnamed forest.&lt;br /&gt;
File:Forest 3.png|Unnamed forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, it was revealed that the [[Robo-Pirate]]s and [[Livingstone]]s were planned to return in &#039;&#039;Rayman 4&#039;&#039;. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
*[http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
*[http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
*[http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototypes annulés)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
[[es:Rayman 4 (prototipo cancelado)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 4]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67437</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67437"/>
		<updated>2018-01-27T15:18:32Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Gameplay */ Fix reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006 (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3, Microsoft Xbox 360, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment. Picture by Liam Robertson.]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment. Picture by Liam Robertson.]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures. Picture by Liam Robertson.]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment]]. Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the [[Ubisoft|Ubisoft Montpellier]] studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
In May 2006, [[Ubisoft]] unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by [[Ubisoft|Ubisoft Montpellier]] under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. This confusion was furthered by [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of [[Ubisoft|Ubisoft Montpellier]]&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heroes where he could interact with other [[Ubisoft]] characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;. [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters. It appears that the game was to be a reboot/retelling of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy.&amp;lt;ref&amp;gt;Rayman 4, &#039;&#039;Unseen64&#039;&#039;, https://www.youtube.com/watch?v=9CvVT8cWWUY&amp;lt;/ref&amp;gt; This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of [[Rayman 1|the original game]], but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on [[Band Land]], but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer and screenshots from the development build seem to point toward gameplay being similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;. Phoenix had planned to make the game slightly easier than earlier instalments to increase the mass appeal of the series, having said in their design documents that &amp;quot;100% of players should be able to finish it&amp;quot;.&amp;lt;ref name=Rayman4/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows [[Rayman]] in various forms: regular[[ Rayman]], mime [[Rayman]], chewing-gum [[Rayman]], bubble [[Rayman]], invisible [[Rayman]], hedgehog [[Rayman]], [[super helicopter]] [[Rayman]], ghost [[Rayman]], torch [[Rayman]], Bigfoot [[Rayman]], and boxing [[Rayman]]. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, as it seems that [[Rayman]] would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|center|Concept artwork depicting [[Rayman]]&#039;s various transformations.]]&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;.]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]]-shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for the [[Organic Cave]]rn.]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[The village|The Village]]&lt;br /&gt;
*Unnamed forest&lt;br /&gt;
*[[Band Land]]&lt;br /&gt;
*[[Picture City]]&lt;br /&gt;
*[[The World of Toys]]&lt;br /&gt;
*[[Candy Ltd]]&lt;br /&gt;
*[[Fortress of Sand]]&lt;br /&gt;
*[[The Temporal Palace]]&lt;br /&gt;
*[[The Zoorigami]]&lt;br /&gt;
*The [[Organic Cave]]rn&lt;br /&gt;
*[[The Space Pinball]]&lt;br /&gt;
*Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
*[[Rayman Land]]&lt;br /&gt;
*[[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]].&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]].&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]].&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]].&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]].&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|The [[Organic Cave]]rn.&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]]rn and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]].&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]].&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]].&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]].&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]].&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]].&lt;br /&gt;
File:Organic cave.png|The [[Organic Cave]]rn.&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]].&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]].&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]].&lt;br /&gt;
File:Lair of dark rayman.png|Unnamed lair of [[Bad Rayman|Dark Rayman]].&lt;br /&gt;
File:Forest 1.png|Unnamed forest.&lt;br /&gt;
File:Forest 2.png|Unnamed forest.&lt;br /&gt;
File:Forest 3.png|Unnamed forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, it was revealed that the [[Robo-Pirate]]s and [[Livingstone]]s were planned to return in &#039;&#039;Rayman 4&#039;&#039;. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
*[http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
*[http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
*[http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototypes annulés)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
[[es:Rayman 4 (prototipo cancelado)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 4]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67436</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67436"/>
		<updated>2018-01-27T15:15:24Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Gameplay */ Info and reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006 (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3, Microsoft Xbox 360, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment. Picture by Liam Robertson.]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment. Picture by Liam Robertson.]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures. Picture by Liam Robertson.]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment]]. Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the [[Ubisoft|Ubisoft Montpellier]] studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
In May 2006, [[Ubisoft]] unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by [[Ubisoft|Ubisoft Montpellier]] under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. This confusion was furthered by [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of [[Ubisoft|Ubisoft Montpellier]]&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heroes where he could interact with other [[Ubisoft]] characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;. [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters. It appears that the game was to be a reboot/retelling of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy.&amp;lt;ref&amp;gt;Rayman 4, &#039;&#039;Unseen64&#039;&#039;, https://www.youtube.com/watch?v=9CvVT8cWWUY&amp;lt;/ref&amp;gt; This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of [[Rayman 1|the original game]], but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on [[Band Land]], but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer and screenshots from the development build seem to point toward gameplay being similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;. Phoenix had planned to make the game slightly easier than earlier instalments to increase the mass appeal of the series, having said in their design documents that &amp;quot;100% of players should be able to finish it&amp;quot;.&amp;lt;ref&amp;gt;Rayman 4, &#039;&#039;Unseen64&#039;&#039;, https://www.youtube.com/watch?v=9CvVT8cWWUY&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows [[Rayman]] in various forms: regular[[ Rayman]], mime [[Rayman]], chewing-gum [[Rayman]], bubble [[Rayman]], invisible [[Rayman]], hedgehog [[Rayman]], [[super helicopter]] [[Rayman]], ghost [[Rayman]], torch [[Rayman]], Bigfoot [[Rayman]], and boxing [[Rayman]]. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, as it seems that [[Rayman]] would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|center|Concept artwork depicting [[Rayman]]&#039;s various transformations.]]&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;.]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]]-shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for the [[Organic Cave]]rn.]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[The village|The Village]]&lt;br /&gt;
*Unnamed forest&lt;br /&gt;
*[[Band Land]]&lt;br /&gt;
*[[Picture City]]&lt;br /&gt;
*[[The World of Toys]]&lt;br /&gt;
*[[Candy Ltd]]&lt;br /&gt;
*[[Fortress of Sand]]&lt;br /&gt;
*[[The Temporal Palace]]&lt;br /&gt;
*[[The Zoorigami]]&lt;br /&gt;
*The [[Organic Cave]]rn&lt;br /&gt;
*[[The Space Pinball]]&lt;br /&gt;
*Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
*[[Rayman Land]]&lt;br /&gt;
*[[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]].&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]].&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]].&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]].&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]].&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|The [[Organic Cave]]rn.&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]]rn and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]].&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]].&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]].&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]].&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]].&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]].&lt;br /&gt;
File:Organic cave.png|The [[Organic Cave]]rn.&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]].&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]].&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]].&lt;br /&gt;
File:Lair of dark rayman.png|Unnamed lair of [[Bad Rayman|Dark Rayman]].&lt;br /&gt;
File:Forest 1.png|Unnamed forest.&lt;br /&gt;
File:Forest 2.png|Unnamed forest.&lt;br /&gt;
File:Forest 3.png|Unnamed forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, it was revealed that the [[Robo-Pirate]]s and [[Livingstone]]s were planned to return in &#039;&#039;Rayman 4&#039;&#039;. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
*[http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
*[http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
*[http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototypes annulés)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
[[es:Rayman 4 (prototipo cancelado)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 4]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67435</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67435"/>
		<updated>2018-01-27T15:05:39Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Plot */ Moved reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006 (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3, Microsoft Xbox 360, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment. Picture by Liam Robertson.]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment. Picture by Liam Robertson.]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures. Picture by Liam Robertson.]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment]]. Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the [[Ubisoft|Ubisoft Montpellier]] studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
In May 2006, [[Ubisoft]] unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by [[Ubisoft|Ubisoft Montpellier]] under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. This confusion was furthered by [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of [[Ubisoft|Ubisoft Montpellier]]&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heroes where he could interact with other [[Ubisoft]] characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;. [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters. It appears that the game was to be a reboot/retelling of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy.&amp;lt;ref&amp;gt;Rayman 4, &#039;&#039;Unseen64&#039;&#039;, https://www.youtube.com/watch?v=9CvVT8cWWUY&amp;lt;/ref&amp;gt; This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of [[Rayman 1|the original game]], but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on [[Band Land]], but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer and other information seems to point toward gameplay being similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows [[Rayman]] in various forms: regular[[ Rayman]], mime [[Rayman]], chewing-gum [[Rayman]], bubble [[Rayman]], invisible [[Rayman]], hedgehog [[Rayman]], [[super helicopter]] [[Rayman]], ghost [[Rayman]], torch [[Rayman]], Bigfoot [[Rayman]], and boxing [[Rayman]]. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, as it seems that [[Rayman]] would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|center|Concept artwork depicting [[Rayman]]&#039;s various transformations.]]&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;.]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]]-shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for the [[Organic Cave]]rn.]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[The village|The Village]]&lt;br /&gt;
*Unnamed forest&lt;br /&gt;
*[[Band Land]]&lt;br /&gt;
*[[Picture City]]&lt;br /&gt;
*[[The World of Toys]]&lt;br /&gt;
*[[Candy Ltd]]&lt;br /&gt;
*[[Fortress of Sand]]&lt;br /&gt;
*[[The Temporal Palace]]&lt;br /&gt;
*[[The Zoorigami]]&lt;br /&gt;
*The [[Organic Cave]]rn&lt;br /&gt;
*[[The Space Pinball]]&lt;br /&gt;
*Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
*[[Rayman Land]]&lt;br /&gt;
*[[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]].&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]].&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]].&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]].&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]].&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|The [[Organic Cave]]rn.&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]]rn and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]].&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]].&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]].&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]].&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]].&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]].&lt;br /&gt;
File:Organic cave.png|The [[Organic Cave]]rn.&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]].&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]].&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]].&lt;br /&gt;
File:Lair of dark rayman.png|Unnamed lair of [[Bad Rayman|Dark Rayman]].&lt;br /&gt;
File:Forest 1.png|Unnamed forest.&lt;br /&gt;
File:Forest 2.png|Unnamed forest.&lt;br /&gt;
File:Forest 3.png|Unnamed forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, it was revealed that the [[Robo-Pirate]]s and [[Livingstone]]s were planned to return in &#039;&#039;Rayman 4&#039;&#039;. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
*[http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
*[http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
*[http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototypes annulés)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
[[es:Rayman 4 (prototipo cancelado)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 4]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67433</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=67433"/>
		<updated>2018-01-26T21:14:58Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: Credit for picture source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = [[Image:NoImage.gif]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006 (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3, Microsoft Xbox 360, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment. Picture by Liam Robertson.]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment. Picture by Liam Robertson.]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures. Picture by Liam Robertson.]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment]]. Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the [[Ubisoft|Ubisoft Montpellier]] studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
In May 2006, [[Ubisoft]] unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by [[Ubisoft|Ubisoft Montpellier]] under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. This confusion was furthered by [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of [[Ubisoft|Ubisoft Montpellier]]&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heroes where he could interact with other [[Ubisoft]] characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;.&amp;lt;ref&amp;gt;Rayman 4, &#039;&#039;Unseen64&#039;&#039;, https://www.youtube.com/watch?v=9CvVT8cWWUY&amp;lt;/ref&amp;gt; [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters. It appears that the game was to be a reboot/retelling of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy. This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of [[Rayman 1|the original game]], but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on [[Band Land]], but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer and other information seems to point toward gameplay being similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows [[Rayman]] in various forms: regular[[ Rayman]], mime [[Rayman]], chewing-gum [[Rayman]], bubble [[Rayman]], invisible [[Rayman]], hedgehog [[Rayman]], [[super helicopter]] [[Rayman]], ghost [[Rayman]], torch [[Rayman]], Bigfoot [[Rayman]], and boxing [[Rayman]]. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, as it seems that [[Rayman]] would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|center|Concept artwork depicting [[Rayman]]&#039;s various transformations.]]&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;.]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]]-shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for the [[Organic Cave]]rn.]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[The village|The Village]]&lt;br /&gt;
*Unnamed forest&lt;br /&gt;
*[[Band Land]]&lt;br /&gt;
*[[Picture City]]&lt;br /&gt;
*[[The World of Toys]]&lt;br /&gt;
*[[Candy Ltd]]&lt;br /&gt;
*[[Fortress of Sand]]&lt;br /&gt;
*[[The Temporal Palace]]&lt;br /&gt;
*[[The Zoorigami]]&lt;br /&gt;
*The [[Organic Cave]]rn&lt;br /&gt;
*[[The Space Pinball]]&lt;br /&gt;
*Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
*[[Rayman Land]]&lt;br /&gt;
*[[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]].&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]].&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]].&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]].&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]].&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|The [[Organic Cave]]rn.&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]]rn and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]].&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]].&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]].&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]].&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]].&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]].&lt;br /&gt;
File:Organic cave.png|The [[Organic Cave]]rn.&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]].&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]].&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]].&lt;br /&gt;
File:Lair of dark rayman.png|Unnamed lair of [[Bad Rayman|Dark Rayman]].&lt;br /&gt;
File:Forest 1.png|Unnamed forest.&lt;br /&gt;
File:Forest 2.png|Unnamed forest.&lt;br /&gt;
File:Forest 3.png|Unnamed forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, it was revealed that the [[Robo-Pirate]]s and [[Livingstone]]s were planned to return in &#039;&#039;Rayman 4&#039;&#039;. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
*[http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
*[http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
*[http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototypes annulés)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
[[es:Rayman 4 (prototipo cancelado)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 4]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tribelle&amp;diff=63985</id>
		<title>Tribelle</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tribelle&amp;diff=63985"/>
		<updated>2017-09-01T18:18:44Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: Wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=The Heebie-jeebies are elegant young lady [[Butterfly|butterflies]] who’re extremely timorous. If you approach them slowly, you can obtain 250 points. But if you’re too quick, the terrified Heebie-jeebie flies off to see its shrink!|sign=Manual|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Tribelle&lt;br /&gt;
| image = [[File:Tribelle.jpg|center|200px|&#039;&#039;Tribelle&#039;&#039;]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = Tribelle&lt;br /&gt;
| status = Background character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Tribelle&#039;&#039;&#039;, also known as a &#039;&#039;&#039;Heebie-jeebie&#039;&#039;&#039; &amp;lt;ref&amp;gt;&#039;&#039;Rayman 3&#039;&#039;, Manual, http://www.raymanpc.com/Img/rayman3_manual.pdf&amp;lt;/ref&amp;gt;, is a small female [[butterfly]] that is found hidden in various places in &#039;&#039;[[Rayman 3]]&#039;&#039;. It is red and yellow in colour, and gets its name from the three leaf-like parts on its head. They make a distinct shimmering sound when the player is near but are very shy, so the player has to approach them very slowly and quietly so as not to startle them. If startled, they will disappear to see their [[Teensie doctor|shrink]]. If approached correctly, they will add 250 points (by default) to the score. Walking to all the Tribelle (without awakening them) in &#039;&#039;[[Rayman 3 HD]]&#039;&#039; unlocks the trophy/achievement [[Flower power]].&lt;br /&gt;
&lt;br /&gt;
It is unknown if the Tribelles have any connection to the other species of [[butterfly]], like the [[Popolopoï]]s. It is also unknown if there is any connection between the Tribelles and the [[Squab]]s encountered in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Tribelle_in_Game.JPG|320px|thumb|left|A Tribelle&#039;s in game appearance.]]&lt;br /&gt;
[[File:Tribelle-artwork.jpg|180px|thumb|none|An artwork of a Tribelle.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Matuvu]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Tribelle]]&lt;br /&gt;
[[pl:Trząska]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=61013</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=61013"/>
		<updated>2017-05-31T12:13:51Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* My Rayman Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:GardienADMR.png|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 17&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Moderator] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hello, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 years old when I played Rayman 1 on PC for the first time. I had very, very nostalgic and distant memories of this game for a very long time before playing it again and being crushed by its difficulty.&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 6 or 7, I started playing Rayman 2 for PC. It&#039;s my favourite game in the series and I was pretty much obsessed with it at the time.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 when I was in school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. These relics of my childhood have unfortunately been lost, I suspect, through the efforts of my parents to clean the house (a futile practice that I am yet to understand the purpose of, other than to rope children into doing pointless labour as a sadistic disciplinary measure).&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave me the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. Come to think of it, it may have been because of the plums.&lt;br /&gt;
&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age, or a little older, I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
I would obsessively play the [[Balloons]] and [[Missile Command]] mini-games, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
For some reason I used to think the Knaaren where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamt it up or something.&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi, iOS)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman_2_Forever| Rayman 2 GBC]] (GBC)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS, PS1)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman:_Hoodlums_Revenge|Rayman Hoodlums&#039; Revenge]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
Total: 19!&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=61012</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=61012"/>
		<updated>2017-05-31T12:12:34Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* My Rayman Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:GardienADMR.png|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 17&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Moderator] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hello, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 years old when I played Rayman 1 on PC for the first time. I had very, very nostalgic and distant memories of this game for a very long time before playing it again and being crushed by its difficulty.&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 6 or 7, I started playing Rayman 2 for PC. It&#039;s my favourite game in the series and I was pretty much obsessed with it at the time.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 when I was in school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. These relics of my childhood have unfortunately been lost, I suspect, through the efforts of my parents to clean the house (a futile practice that I am yet to understand the purpose of, other than to rope children into doing pointless labour as a sadistic disciplinary measure).&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave me the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. Come to think of it, it may have been because of the plums.&lt;br /&gt;
&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age, or a little older, I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
I would obsessively play the [[Balloons]] and [[Missile Command]] mini-games, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
For some reason I used to think the Knaaren where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamt it up or something.&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman_2_Forever| Rayman 2 GBC]] (GBC)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS, PS1)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman:_Hoodlums_Revenge|Rayman Hoodlums&#039; Revenge]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
Total: 18!&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=61011</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=61011"/>
		<updated>2017-05-31T12:11:35Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* My Rayman Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:GardienADMR.png|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 17&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Moderator] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hello, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 years old when I played Rayman 1 on PC for the first time. I had very, very nostalgic and distant memories of this game for a very long time before playing it again and being crushed by its difficulty.&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 6 or 7, I started playing Rayman 2 for PC. It&#039;s my favourite game in the series and I was pretty much obsessed with it at the time.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 when I was in school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. These relics of my childhood have unfortunately been lost, I suspect, through the efforts of my parents to clean the house (a futile practice that I am yet to understand the purpose of, other than to rope children into doing pointless labour as a sadistic disciplinary measure).&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave me the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. Come to think of it, it may have been because of the plums.&lt;br /&gt;
&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age, or a little older, I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
I would obsessively play the [[Balloons]] and [[Missile Command]] mini-games, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
For some reason I used to think the Knaaren where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamt it up or something.&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman_2_Forever| Rayman 2 GBC]] (GBC)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS, PS1)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman:_Hoodlums_Revenge]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
Total: 18!&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=58395</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=58395"/>
		<updated>2017-03-27T00:01:00Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:GardienADMR.png|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 17&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Moderator] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hello, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 years old when I played Rayman 1 on PC for the first time. I had very, very nostalgic and distant memories of this game for a very long time before playing it again and being crushed by its difficulty.&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 6 or 7, I started playing Rayman 2 for PC. It&#039;s my favourite game in the series and I was pretty much obsessed with it at the time.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 when I was in school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. These relics of my childhood have unfortunately been lost, I suspect, through the efforts of my parents to clean the house (a futile practice that I am yet to understand the purpose of, other than to rope children into doing pointless labour as a sadistic disciplinary measure).&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave me the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. Come to think of it, it may have been because of the plums.&lt;br /&gt;
&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age, or a little older, I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
I would obsessively play the [[Balloons]] and [[Missile Command]] mini-games, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
For some reason I used to think the Knaaren where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamt it up or something.&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Andr%C3%A9&amp;diff=55974</id>
		<title>André</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Andr%C3%A9&amp;diff=55974"/>
		<updated>2017-02-25T21:02:17Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = André&lt;br /&gt;
| image = [[File:Andre2.jpg|320px|&#039;&#039;André&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Black Lum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&lt;br /&gt;
| portrayed by = Ken Starcevic&lt;br /&gt;
| location = [[The Fairy Council]], [[Globox]]&#039;s stomach, [[Globox]]&#039;s brain, [[the Leptys]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A depraved and hysterical baddie, André spends most of [[Rayman 3: Hoodlum Havoc|the game]] enclosed in [[Globox]]’s belly because the latter swallowed him. André has such a horribly warped mind that he obliges Globox to drink [[plum juice]], making our poor friend lose all semblance of self-control …|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=In the beginning, there was one. No creature knows the true origin of the [[Dark Lum]] Lord, who began the reign of havoc on [[The Glade of Dreams|Rayman&#039;s world]]. It has been whispered that one day, a single [[red lum]] beheld something so terrible it grew black with fear and evil. This transformed Dark Lum spread the evil to other red lums, eventually forming an army of cloaked soldiers called [[Hoodlum]]s. Soon [[Rayman]] and [[Globox]] discovered the Hoodlums&#039; plan: to taint [[the Heart of the World]].|sign=Official description|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;André&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Dark Lum Lord&#039;&#039;&#039;, is the main antagonist of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. He is the original [[Black Lum]], the result of a [[Red Lum]] being frightened. He has the ability to corrupt other Red Lums into Black Lums by touching them; this is how he raised an army of Black Lums, which then became the game&#039;s titular [[Hoodlum]]s. He spends the first half of the game inside [[Globox]]&#039;s stomach after the latter accidentally swallowed him in [[the Fairy Council]]. Later, he joins forces with [[Reflux]], fallen champion of the [[Knaaren]], and together they gain the power of [[the Leptys]] in the hopes of destroying [[Rayman]] and wreaking havoc throughout [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
[[File:Andre in game appearance R3.JPG|thumb|320px|left|André at the end of the game]]&lt;br /&gt;
&lt;br /&gt;
André was originally just a normal [[Red Lum]] living in [[the Fairy Council]]. However, one peaceful night, when [[Rayman]] and [[Globox]] were sleeping, the dreaming [[Rayman]]&#039;s hands detached themselves from [[Rayman]] and wandered off, performing various shadow puppets to a Red Lum, growing from simple, relaxing ones to evil, scary ones. The Red Lum was frightened so much that it transformed into André, a [[Black Lum]] that desired world domination.&lt;br /&gt;
&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|left|After being frightened by the shadow of the hands of [[Rayman]], this [[Red Lum]] becomes André the [[Black Lum]]]]&lt;br /&gt;
&lt;br /&gt;
André started by transforming most of the [[Red Lum]]s into [[Black Lum]]s like himself. However, the Black Lums he created were not as powerful as him; they could not talk, were less intelligent, could not corrupt other Red Lums and did not have arms. The Black Lums began stealing fur from animals like [[Bonton]]s and used it to weave potato-sack costumes for themselves, becoming the [[Hoodlum]] army. André became the first Hoodlum, a [[Hoodmonger]].&lt;br /&gt;
&lt;br /&gt;
After becoming a [[Hoodlum]], André pursued a frightened [[Murfy]] throughout the Council. Murfy found [[Rayman]] and [[Globox]] sleeping at a tree, and tried to wake them up as André came closer and closer. Globox&#039;s attempts to snatch up the sleeping Rayman and bring him to safety resulted in him running away in fear with Rayman&#039;s hands. Murfy grabbed Rayman by the hair and flew away with him.&lt;br /&gt;
&lt;br /&gt;
[[File:André2.png|thumb|André]]&lt;br /&gt;
&lt;br /&gt;
While travelling through [[the Fairy Council]], [[Rayman]] and [[Murfy]] soon found André again, and Murfy distracted him while Rayman beat him up. With his [[Hoodblaster]] costume destroyed, André reverted to being a [[Black Lum]], and revealed his plans to corrupt [[the Heart of the World]] itself, converting its energy into an army of [[Hoodlum]]s. He then flew off in the direction of the Heart&#039;s chamber. Rayman and Murfy pursued him so that they might prevent this calamity from occurring. Once André was in sight of the door leading to the Heart of the World, he rushed for it, and accidentally flew straight into [[Globox]]&#039;s mouth and was swallowed.&lt;br /&gt;
&lt;br /&gt;
At [[the Heart of the World]], the [[Grand Minimus]], King of the Teensies, told [[Rayman]] to take [[Globox]] to [[Clearleaf Forest]], where they would find the [[Teensie Doctor]] [[Otto Psi]]. Otto was an old friend of the Grand Minimus, and hopefully he would be able to remove the swallowed André from [[Globox]]&#039;s stomach. As they travelled there, André become addicted to [[plum juice]], forcing [[Globox]] (who was allergic to it) to get drunk on it. Eventually they arrived at the doctor&#039;s office. Despite Otto&#039;s bizarre musical attempt to remove the [[Black Lum]], André simply moved to Globox&#039;s lungs. Otto then sent them to Doctor [[Roméo Patti]], whose office was in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
Roméo also tried a musical method, but André only moved to [[Globox]]&#039;s (particularly small) brain. Roméo then sent [[Rayman]], Globox and André to the office of the third and final doctor, [[Gonzo]], where the three [[Teensie Doctor]]s combined forces and successfully removed André from Globox&#039;s stomach (it is revealed in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; that some of André&#039;s spirit still remained within Globox). However, André flew away and gathered up a small army of [[Black Lum]]s. He then made an allegiance with the former [[Knaaren]] champion [[Reflux]], who [[Rayman]] had defeated and humiliated on the way to [[Gonzo]]]&#039;s office. Reflux wanted revenge on Rayman, and André was able to persuade him to steal [[the Sceptre of the Leptys]] from the Knaaren king, [[Gumsi]]. Once they had invoked the power of [[the Leptys]] (the Knaaren god), Reflux would be able to kill Rayman, and André would be able to spawn a greater army of [[Hoodlum]]s (as he had attempted to do with [[the Heart of the World]]).&lt;br /&gt;
&lt;br /&gt;
Later on, André and [[Reflux]] make their way to the top of [[the Tower of the Leptys]]. Once there, Reflux uses the Sceptre to summon the power of [[the Leptys]], which transforms him into a more powerful monster than he already was. As [[Rayman]] and [[Globox]] climb the Tower to confront the villains, Globox reveals that he has grown fond of André and wants to be reunited with him. At the top, Reflux fights [[Rayman]]. As the battle goes on, Reflux embeds the Sceptre in his back so that he can utilise its power more fully. He grows massive and sprouts wings. André, who is now inside Reflux&#039;s back, uses [[the Sceptre of the Leptys]] to reproduce and create more [[Black Lum]]s; these Black Lums shoot from the flesh of Reflux&#039;s back, transform instantly into [[Hoodblaster]]s and then walk back into Reflux, who reabsorbs them. Rayman, with the added help of [[Globox]] and his [[Armaguiddon]] machine, defeat the monstrous Reflux by shooting at him and killing his Hoodblasters. Reflux turns to ice, shatters and vanishes, though it is unclear if he is dead.&lt;br /&gt;
&lt;br /&gt;
With the [[grimace]] ability he was given by [[Gumsi]] as a reward for defeating Reflux earlier, Rayman transforms André back into a [[Red Lum]]. All Black Lums subservient to André also revert to their original forms, thereby ending the Hoodlums&#039; havoc. The apparent explosion of the Leptys sends Rayman and Globox flying through the air, and they land in the very spot where they had been sleeping at the beginning of the game (it seems that the events of the entire game took place over the course of a single day). Globox says that he misses André and asks Rayman to scare a Red Lum, thus bringing André back. Rayman declines, wondering aloud what could possibly frighten a [[Lum]] as he falls asleep. A flashback then reveals to the player that it was Rayman&#039;s mischievous, wayward hands that had frightened a Red Lum into André the previous night.&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]==&lt;br /&gt;
André makes a small appearance in this game, though he is not named. At the beginning of the game, [[Rayman]] is berating [[Globox]] for accidentally swallowing a [[Black Lum|Dark Lum]] while attempting to save the [[Teensie]]s. Globox suddenly flees. When [[Admiral Razorbeard]] hears that Globox has swallowed a Dark Lum, he decides he wants to capture Globox so that he can take advantage of it&#039;s power, and use it to conquer [[the Glade of Dreams]] and get revenge on Rayman (this game apparently takes place between the events of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, though its canonicity is uncertain). It is unclear how exactly Razorbeard plans to use André, but it is most likely that he plans to devour him; [[Robo-Pirate]]s are known to gain energy by eating [[Red Lum]]s, and Razorbeard is shown eating a [[Yellow Lum]] at one point in &#039;&#039;Rayman 2&#039;&#039;. At the end of the game, once Rayman defeats Razorbeard and his [[Grolgoth]] in the [[Heart of the Ancients]], Rayman manages to track down Globox. Globox spits out the Dark Lum and returns to [[baby Globox|his children]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;===&lt;br /&gt;
Even though André has been extracted from [[Globox]]&#039;s stomach, some of his evil spirit still remains. In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the fragment of his spirit reawakens and musters the [[Hoodlum]] army once more, in another attempt to conquer [[the Glade of Dreams]]. The piece of André&#039;s spirit slowly takes possession of Globox&#039;s body as [[Rayman]] and Globox fight back against the Hoodlum army. When Rayman defeats the [[Firemonster]], André takes full control over Globox and announces to his return to Rayman. André then transforms Globox into a clone of [[Reflux]]. When Rayman defeats the clone, Globox reverts to his normal self and André&#039;s spirit fled.&lt;br /&gt;
[[Image:André in Globox memory RHR.PNG|frame|left|class=sprite|André begins to take control of [[Globox]]]]&lt;br /&gt;
[[Image:Andre spirit expelled.PNG|frame|none|class=sprite|André&#039;s spirit leaves [[Globox]]&#039;s body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
As a [[Black Lum]], André is essentially a small ball of black fluff. He has large, bulging, bloodshot eyes and a long tongue that tends to stick out at times. From his head protrude small, triangular ears that stick upwards slightly, and fly-like wings. Unlike other Black Lums, he has arms, and the palms of his hands are hairless.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
André is rude and mean, often making cruel remarks about [[Rayman]] and [[Globox]] throughout the games. He enjoys causing chaos and destruction and dreams of taking over [[the Glade of Dreams]]. He is insane and manic, and is revealed as a coward at the end of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, when Rayman is about to convert him back into a [[Red Lum]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was intended to be the fourth installement in the series, &#039;&#039;[[Michel Ancel]]&#039;&#039; confirmed during an interview that &amp;quot;Rayman will have to save the world, his girlfriend and the girlfriend of his old enemy and his old enemy too!&amp;quot;  It was confirmed that the &#039;old enemy&#039; with whom Rayman would have to join forces was André, presumably meaning that Rayman must also rescue André&#039;s girlfriend. If the game would have not been cancelled, Andre would have been the first villain in the series to have join forces with Rayman.&lt;br /&gt;
* During a cutscene in Rayman 3, Andre makes a reference to &#039;&#039;The Legend Of Zelda&#039;&#039; in witch he says to a fairy: Bug off fairy, Zelda needs you. &lt;br /&gt;
* Andre is the first villain in the main series who has been a main antagonist in more than one game( Hoodlum Havoc and Hoodlum Revenge).  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgba(0, 0, 0, 0)&amp;quot;&amp;gt; 01110101 00111101 00110101 00110111 00110101 00110000 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3characters}}&lt;br /&gt;
{{Hoodlums}}&lt;br /&gt;
&lt;br /&gt;
[[fr:André]]&lt;br /&gt;
[[de:André]]&lt;br /&gt;
[[it:André]]&lt;br /&gt;
[[pl:Andre]]&lt;br /&gt;
[[es:André]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
[[Category:Villains]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=52350</id>
		<title>Red Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=52350"/>
		<updated>2016-12-04T17:04:16Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Role in the games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red Lum.JPG|thumb|right|320px|A Red Lum, as seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The Red Lums are full of vital energy. [[Robo-Pirate|Pirates]] love them. Destroy them and you can take all the Red Lums which they have stolen for yourself.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Packed with vital energy, they restore [[Rayman]]&#039;s Life Bar;|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Packed with energy, they restore [[Rayman]]’s life bar.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] can collect these to increase his health when he is in need.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Made up of energy, they add life to [[Rayman]]&#039;s Life bar.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Lums&#039;&#039;&#039; are collectable shards of energy which appear in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], most notably &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. They serve to replenish [[Rayman]]&#039;s health. Along with [[Yellow Lum]]s, Red Lums are one of the two major [[Lum]] types featured in the games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[File:TheSanctuaryofRockLavaDC.jpg|thumb|left|320px|Red Lums in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
[[File:Red_Lum_R3_GBA.PNG|frame|right|A Red Lum, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
[[File:Red Lum RHR.PNG|frame|right|A Red Lum, as seen in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
[[File:Red_Lum_RRR1_GBA.PNG|frame|right|A Red Lum, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
Red Lums take the form of red, glowing orbs.  In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; they resemble red versions of [[Yellow Lum]]s, having the appearance of orbs of red light with wings.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, they resemble atoms, having a red orb in the centre orbited by smaller red dots. In some instances they appear in their original winged form, such as when they are transformed from [[Black Lums]] using the [[Grimace]] and when they appear in cutscenes. The atom-like appearance recalls the [[Simple Power]]s and [[Double Power]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], which, together with the [[Big Power]]s, were essentially that game&#039;s version of Red Lums.&lt;br /&gt;
&lt;br /&gt;
Red Lums are the embodiment of vitality, and the origin of all life in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
Red Lums are unique in that, if spooked, a Red Lum will undergo a transformation into a [[Black Lum]] – a major part of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;&#039;s plot.&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
Red Lums recover [[Rayman]]&#039;s health. In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, if Rayman is injured, nearby Red Lums automatically approach him. [[Robo-Pirate]]s love Red Lums and collect every Red Lum they can find. It seems that the Robo-Pirates actually eat them; when Rayman destroys a Robo-Pirate, Red Lums are often found inside them.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], a Red Lum completely restores Rayman&#039;s health.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, [[the Glade of Dreams]] is attacked by an army of [[Hoodlum]]s, sack-cloth creatures piloted by [[Black Lum]]s. Each of these Black Lums – including their leader, [[André]] – is a corrupted Red Lum. If Rayman uses the [[Grimace]] on a Black Lum, it will revert back into a Red Lum.&lt;br /&gt;
&lt;br /&gt;
Red Lums appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. In this game, they resemble red [[Ting]]s. They also appear in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, and keep their original &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; design. As in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, the Red Lums in these games restore [[Rayman]]&#039;s health when he collects them. In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Yellow Lum]]s can be exchanged for heart-shaped Red Lums.&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[Admiral Razorbeard]] eats a Red Lum instead of the [[Yellow Lum]] he eats in the other versions, due to there being only 800 [[Yellow Lums]] instead of the usual 1000.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Simple Power]]&lt;br /&gt;
* [[Double Power]]&lt;br /&gt;
* [[Big Power]]&lt;br /&gt;
* [[Black Lum]]&lt;br /&gt;
* [[Lum (Rayman Origins)]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums rouge]]&lt;br /&gt;
[[de:Roter Lums]]&lt;br /&gt;
[[pl:Czerwone Lumy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Collectibles from Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=52349</id>
		<title>Red Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=52349"/>
		<updated>2016-12-04T17:03:01Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red Lum.JPG|thumb|right|320px|A Red Lum, as seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The Red Lums are full of vital energy. [[Robo-Pirate|Pirates]] love them. Destroy them and you can take all the Red Lums which they have stolen for yourself.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Packed with vital energy, they restore [[Rayman]]&#039;s Life Bar;|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Packed with energy, they restore [[Rayman]]’s life bar.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] can collect these to increase his health when he is in need.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Made up of energy, they add life to [[Rayman]]&#039;s Life bar.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Lums&#039;&#039;&#039; are collectable shards of energy which appear in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], most notably &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. They serve to replenish [[Rayman]]&#039;s health. Along with [[Yellow Lum]]s, Red Lums are one of the two major [[Lum]] types featured in the games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[File:TheSanctuaryofRockLavaDC.jpg|thumb|left|320px|Red Lums in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
[[File:Red_Lum_R3_GBA.PNG|frame|right|A Red Lum, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
[[File:Red Lum RHR.PNG|frame|right|A Red Lum, as seen in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
[[File:Red_Lum_RRR1_GBA.PNG|frame|right|A Red Lum, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
Red Lums take the form of red, glowing orbs.  In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; they resemble red versions of [[Yellow Lum]]s, having the appearance of orbs of red light with wings.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, they resemble atoms, having a red orb in the centre orbited by smaller red dots. In some instances they appear in their original winged form, such as when they are transformed from [[Black Lums]] using the [[Grimace]] and when they appear in cutscenes. The atom-like appearance recalls the [[Simple Power]]s and [[Double Power]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], which, together with the [[Big Power]]s, were essentially that game&#039;s version of Red Lums.&lt;br /&gt;
&lt;br /&gt;
Red Lums are the embodiment of vitality, and the origin of all life in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
Red Lums are unique in that, if spooked, a Red Lum will undergo a transformation into a [[Black Lum]] – a major part of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;&#039;s plot.&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
Red Lums recover [[Rayman]]&#039;s health. In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, if Rayman is injured, nearby Red Lums automatically approach him. [[Robo-Pirate]]s love Red Lums and collect every Red Lum they can find. It seems that the Robo-Pirates actually eat them; when Rayman destroys a Robo-Pirate, Red Lums are often found inside them.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], a Red Lum completely restores Rayman&#039;s health.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, [[the Glade of Dreams]] is attacked by an army of [[Hoodlum]]s, sack-cloth creatures piloted by [[Black Lum]]s. Each of these Black Lums – including their leader, [[André]] – is a corrupted Red Lum. If Rayman uses the [[Grimace]] on a Black Lum, it will revert back into a Red Lum.&lt;br /&gt;
&lt;br /&gt;
Red Lums appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. In this game, they resemble red [[Ting]]s. They also appear in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, and resemble their original &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; design. As in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, the Red Lums in these games restore [[Rayman]]&#039;s health when he collects them. In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Yellow Lum]]s can be exchanged for heart-shaped Red Lums.&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[Admiral Razorbeard]] eats a Red Lum instead of the [[Yellow Lum]] he eats in the other versions, due to there being only 800 [[Yellow Lums]] instead of the usual 1000.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Simple Power]]&lt;br /&gt;
* [[Double Power]]&lt;br /&gt;
* [[Big Power]]&lt;br /&gt;
* [[Black Lum]]&lt;br /&gt;
* [[Lum (Rayman Origins)]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums rouge]]&lt;br /&gt;
[[de:Roter Lums]]&lt;br /&gt;
[[pl:Czerwone Lumy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Collectibles from Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51721</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51721"/>
		<updated>2016-11-29T21:01:22Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:GardienADMR.png|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 17&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Member] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hello, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 years old when I played Rayman 1 on PC for the first time. I had very, very nostalgic and distant memories of this game for a very long time before playing it again and being crushed by its difficulty.&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 6 or 7, I started playing Rayman 2 for PC. It&#039;s my favourite game in the series and I was pretty much obsessed with it at the time.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 when I was in school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. These relics of my childhood have unfortunately been lost, I suspect, through the efforts of my parents to clean the house (a futile practice that I am yet to understand the purpose of, other than to rope children into doing pointless labour as a sadistic disciplinary measure).&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave me the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. Come to think of it, it may have been because of the plums.&lt;br /&gt;
&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age, or a little older, I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
I would obsessively play the [[Balloons]] and [[Missile Command]] mini-games, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
For some reason I used to think the Knaaren where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamt it up or something.&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=51695</id>
		<title>Rayman 2 (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=51695"/>
		<updated>2016-11-29T17:56:18Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Unused textures */ reworded a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rayman 2]] underwent a bunch of changes during its development, most which have been found through hacking and from old trailers.&lt;br /&gt;
&lt;br /&gt;
==Unused textures==&lt;br /&gt;
Many textures which were later used in the Playstation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for [[Antitoons]] and the stone with [[Ly|Ly&#039;s]] face. Textures from the Dreamcast version were found as well, such as the textures for [[Eig]]. Some leftovers, such as controller icons, where found from the N64 version.&lt;br /&gt;
&lt;br /&gt;
===HUD===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BBGlobox_Icon.jpg|Oddly enough this doesn&#039;t appear in The Fairy Glade during the [[Baby Globox]] dialogue.&lt;br /&gt;
Janochapo_ico_nz.jpg|Due to [[Jano]] not having a health bar, this isn&#039;t shown during the boss.&lt;br /&gt;
Coeur_anu.png|A beta health symbol&lt;br /&gt;
Bulle-anu.png|A beta breath symbol&lt;br /&gt;
Boul_energy_anu.jpg&lt;br /&gt;
Cam_banjo_nz.jpg&lt;br /&gt;
Encar_trappe2_anu.jpg&lt;br /&gt;
Nocam_ico_nz.jpg&lt;br /&gt;
Poing_anu.jpg&lt;br /&gt;
Reveil_anu.jpg&lt;br /&gt;
Serrure_cage_anu.jpg&lt;br /&gt;
Support_bouton_anu.jpg&lt;br /&gt;
Interro_anu.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Objects===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Red_Sphere_Idle.jpg|An idle Red Sphere, as it could have appeared, in [[the Cave of Bad Dreams]]&lt;br /&gt;
Red_Sphere_Pyramid.jpg|The base for a Red Sphere, as it could have appeared, in [[the Cave of Bad Dreams]]&lt;br /&gt;
Stele_ly.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metallic [[Ssssam]]===&lt;br /&gt;
Ssssam was originally mean to be metallic.&lt;br /&gt;
[[File:Sssssam.png|thumb|An early, more metallic, version of Ssssam]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serpent_centre2.jpg&lt;br /&gt;
Serpent_corps_txy.jpg&lt;br /&gt;
Serpent_corps2_txy.jpg&lt;br /&gt;
Serpent_oeilclose_nz.jpg&lt;br /&gt;
Serpent_tete3.jpg&lt;br /&gt;
Serpent_troudunez2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Font===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old R2 Font.png|The old font is present in the demo files.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Loading screens and artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
VigLoadMisc01.jpg|Titled &amp;quot;VigLoadMisc01&amp;quot;&lt;br /&gt;
VigLoadMisc02.jpg|Titled &amp;quot;VigLoadMisc02&amp;quot;&lt;br /&gt;
VigLoadMisc03.jpg|Titled &amp;quot;VigLoadMisc03&amp;quot;&lt;br /&gt;
VigLoadMisc04.jpg|Titled &amp;quot;VigLoadMisc04&amp;quot;&lt;br /&gt;
VigLoadMisc05.jpg|Titled &amp;quot;VigLoadMisc05&amp;quot;&lt;br /&gt;
VigLoadMisc06.jpg|Titled &amp;quot;VigLoadMisc06&amp;quot;&lt;br /&gt;
Morb.jpg|Rayman is oddly enough present on the image.&lt;br /&gt;
Old.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
There were two different demos made for Rayman 2, both of them including two parts from [[The Fairy Glade]].&lt;br /&gt;
[[File:R2 Demo.png|thumb|The pause menu in the demo]]&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kcmNoQi11MGZ4UXc/view?usp=sharing Demo 1]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kRTdhLXpEbnlxWHM/view?usp=sharing Demo 2]&lt;br /&gt;
&lt;br /&gt;
Although the demos are very similar and include the same levels, there are some minor differences.&lt;br /&gt;
&lt;br /&gt;
=== Differences from Rayman 2 ===&lt;br /&gt;
*Rayman falls into the level after the pirate animation in the first demo, instead of afterwards like in the final version.&lt;br /&gt;
*The total amount of cages show 0 in the first demo, instead of 7 like in the final version. Cages can however still be broken and will result in it showing 1/0 etc.&lt;br /&gt;
*The Hud can&#039;t by triggered to show by pressing &amp;quot;J&amp;quot;.&lt;br /&gt;
*The transparency doesn&#039;t work on all textures.&lt;br /&gt;
*Rayman starts with the upgraded fist from [[The Canopy]].&lt;br /&gt;
&lt;br /&gt;
==Beta dialogue==&lt;br /&gt;
The following text was found in the PC versions files.&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Since they captured you, Nothing can stop them. They&#039;ve taken everything And enslaved our people. Their Robo-Rats sniff out the hidden for capture. In the chaos, they exploded the Primordial Energy Core. The Energy broke into 1000 magical fragments called lums. We grow weaker. Soon, it will be too late... You must escape, Rayman You are our only hope!&lt;br /&gt;
&lt;br /&gt;
The Buccaneer, prison ship of the pirates, commanded by the admiral RazorBeard. Slaves now on board 5000. Wake up Rayman, I have sent you help... &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Woods of Light]] ===&lt;br /&gt;
The following text was meant to appear during the intro when the pirates dragged [[Globox]] into Rayman&#039;s cell.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Have mercy...&lt;br /&gt;
No! Not the whip!&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
A silver lums! Incredible! I can feel her energy coming into me... Now I can shoot with my fist again&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This was meant to be spoken by [[Murfy]] after Rayman escaped.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Howdy, rayman! glad to see that you escaped!&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
plan saved Rayman! But... Where&#039;s Daddy?&lt;br /&gt;
Erm, you see... we&#039;ve got separated...&lt;br /&gt;
Not there Daddy Globox? Boohooooo! We want our Daddy! &lt;br /&gt;
Now don&#039;t worry kiddies!&lt;br /&gt;
I&#039;ll bring your dad back! But first I&#039;ve got to find LY. She often comes here. Have you seen her around?&lt;br /&gt;
Some nasty pirates took LY over there!&lt;br /&gt;
Hummm... I gotta help her! &lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
The pirates have taken Ly to the Fairy&#039;s Glade. They&#039;ve locked her in one of their castles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Fairy Glade]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Oh, Rayman, I was afraid Globox didn&#039;t make it.&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
And the energy has become very difficult to reunite.&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
He&#039;s the Spirit of the World. His power is limitless.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Marshes of Awakening]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
But I did see Globox get arrested by 2 Pirates.&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
So go away! Come back when you have the name.&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
I have hidden a precious treasure inside here. You can have it for yourself, If you are faster than me. I&#039;ll give a head start, But don&#039;t delay! If I catch you, I&#039;ll show you no mercy...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Walk of Life]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
To increase your chances Here&#039;s some vital energy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Cave of Bad Dreams]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
I want the treasure!&lt;br /&gt;
&lt;br /&gt;
No treasure for me!&lt;br /&gt;
&lt;br /&gt;
THE DREAM TEAM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the demo files, the same text appears, but with a different third option.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
I want the treasure!&lt;br /&gt;
&lt;br /&gt;
No treasure for me! &lt;br /&gt;
&lt;br /&gt;
I wanna set my buddies free !&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The demo version also includes a new line spoken by [[Jano]] after [[Rayman]] made the decision not to take the gold.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
You didn&#039;t fall into the trap.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Precipice]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Meanwhile... :The pirate prison ship. Slaves now on 33 524&lt;br /&gt;
&lt;br /&gt;
What is it ?&lt;br /&gt;
&lt;br /&gt;
Your ferocity...he...he... already has 2 Masks &lt;br /&gt;
&lt;br /&gt;
You idiotic fool ! Go and find him ! Don&#039;t come back without his corpse! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Walk of Power]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
I think you deserve a much tougher Shootout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Tomb of the Ancients]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Somewhere in the sky... The pirate prison ship. Slaves now on board 45 263&lt;br /&gt;
&lt;br /&gt;
Now what ?&lt;br /&gt;
&lt;br /&gt;
Nuh.. nothing serious.. he just found the Third Mask&lt;br /&gt;
&lt;br /&gt;
What ?!&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not Possible ! ! ! If he finds that fourth one, I&#039;ll be coming for you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Iron Mountains]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Good luck, Rayman ! &lt;br /&gt;
See you soon Uglette!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
At last the Final Mask... Bravo Rayman! You&#039;ve succeed in awakening me ! Now I can send you to The Pirate prison ship. Now go and fight your Final battle...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Prison Ship]] ===&lt;br /&gt;
This cutscene was later used in the Dreamcast, Playstation and [[Rayman Revolution|Playstation 2]] versions with the Playstation 2 one being slightly altered.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Help! Please!&lt;br /&gt;
Back off kiddies.&lt;br /&gt;
Yahoooo! Yipeeee!&lt;br /&gt;
Yahooo! Yipeeee!&lt;br /&gt;
Yipeeee! Yahoooo!&lt;br /&gt;
Kudos for Rayman! Hurrah!&lt;br /&gt;
Yipeee! Yahooo!&lt;br /&gt;
Get out of the prisonship, kids!&lt;br /&gt;
I still have to find Globox.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Crow&#039;s Nest]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Come in, you useless worm! Ray... Rayman has found the final mask. He&#039;s just been spotted on board the ship.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve failed me again... I did warn you, didn&#039;t I&lt;br /&gt;
&lt;br /&gt;
Target Acquisition!&lt;br /&gt;
&lt;br /&gt;
Leave my friend alone!&lt;br /&gt;
&lt;br /&gt;
Oh, I&#039;ll leave you both alone...for all eternity! Huh? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
we&#039;re all with you!&lt;br /&gt;
&lt;br /&gt;
one last effort, and the pirates will only be a bad memory!&lt;br /&gt;
&lt;br /&gt;
go for it, rayman! you can do it!&lt;br /&gt;
&lt;br /&gt;
don&#039;t listen to him! he&#039;s nothing but a dirty liar!!&lt;br /&gt;
&lt;br /&gt;
take him out and we&#039;ll finally be free!&lt;br /&gt;
&lt;br /&gt;
we&#039;re all with you, little buddy!&lt;br /&gt;
&lt;br /&gt;
win, and i&#039;ll melt my gold to make a statue of you.&lt;br /&gt;
&lt;br /&gt;
i&#039;ve taught you well. don&#039;t let me down!&lt;br /&gt;
&lt;br /&gt;
you are the greatest hero i have ever known!&lt;br /&gt;
&lt;br /&gt;
we&#039;ll be dancing to bring you luck!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
take that!&lt;br /&gt;
&lt;br /&gt;
i&#039;m not afraid of you!&lt;br /&gt;
&lt;br /&gt;
i&#039;ll feed your remains to the piranhas!!&lt;br /&gt;
&lt;br /&gt;
go ahead and relax! you&#039;re about to die!&lt;br /&gt;
&lt;br /&gt;
i&#039;ll show you what i&#039;m made of!!&lt;br /&gt;
&lt;br /&gt;
look how easily we tame these savage beasts!&lt;br /&gt;
&lt;br /&gt;
i&#039;ll decorate your gravestone myself!&lt;br /&gt;
&lt;br /&gt;
ha! globox was a better fighter than you!&lt;br /&gt;
&lt;br /&gt;
did you remember to say goodbye to ly?&lt;br /&gt;
&lt;br /&gt;
you&#039;re going to pay for what you&#039;ve done!!&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Lava bath is served, rayman! Have fun!&lt;br /&gt;
&lt;br /&gt;
Eat this! Hahaha!!!&lt;br /&gt;
&lt;br /&gt;
Come here and Fight!&lt;br /&gt;
&lt;br /&gt;
you won&#039;t escape!&lt;br /&gt;
&lt;br /&gt;
You are so ridiculous!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note how there&#039;s no mentioning of Polokus here.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
The slaves have broken their chains and escaped. On the planet, our people have eliminated the last pirates. Destroy Razorbeard, and our victory will be complete!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Council Chamber of the Teensies|The Council Chamber of the Teensies]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
So, did you guys figure it out? Are you the real king?&lt;br /&gt;
&lt;br /&gt;
Uh...More or less. We&#039;re a Bit better organised now.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Knowledge of the World]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
ingenuous&lt;br /&gt;
&lt;br /&gt;
neophyte&lt;br /&gt;
&lt;br /&gt;
enlightened&lt;br /&gt;
&lt;br /&gt;
wise&lt;br /&gt;
&lt;br /&gt;
omniscient&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Ly]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
fight hard! Freedom depends on your fists!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pirate signs ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
piranha farm Property of admiral razorbeard!&lt;br /&gt;
&lt;br /&gt;
public notice! witch Ly, presently languishing in the stronghold, will be made to walk the plank at dusk. reservations are advised.&lt;br /&gt;
&lt;br /&gt;
beyond this point lies a vast unexplored wasteland.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Debug ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Err. No Level played&lt;br /&gt;
}}&lt;br /&gt;
These levels were not included in the final game. Morbide is the file name for [[The Tomb of the Ancients]].&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Learn_20&lt;br /&gt;
&lt;br /&gt;
Whale_20&lt;br /&gt;
&lt;br /&gt;
morbide_tst&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
SETUP KEYBOARD&lt;br /&gt;
&lt;br /&gt;
SETUP JOYSTICK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
The demo files include different names for several locations.&lt;br /&gt;
&lt;br /&gt;
The Sanctuary of Lava and FIRE ([[The Sanctuary of Stone and Fire]])&lt;br /&gt;
&lt;br /&gt;
The Sanctuary of rock and Stone ([[The Sanctuary of Rock and Lava]])&lt;br /&gt;
&lt;br /&gt;
Beneath the sanctuary of rock and stone ([[Beneath the Sanctuary of Rock and Lava]])&lt;br /&gt;
&lt;br /&gt;
Emission Control station ([[Technical Check-Up]])&lt;br /&gt;
&lt;br /&gt;
Foutch is oddly enough referred to as the guardian of The Sanctuary of Stone and Fire and Umber as the guardian of The Sanctuary of Rock and Lava.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
AXEL: Guardian of the sanctuary of water and ice&lt;br /&gt;
&lt;br /&gt;
FOUTCH: Guardian of the sanctuary of lava and fire&lt;br /&gt;
&lt;br /&gt;
UMBER: Guardian of the sanctuary of rock and stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
In RazorBeard&#039;s personal cabin.&lt;br /&gt;
You&#039;ll pay for this! &lt;br /&gt;
No! You can&#039;t come in here!&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Quickly, Rayman! we want our papa!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
A bunch of screenshots and artwork have been found from early versions of Rayman 2.&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot; widths=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
file:R2BetaScreen1.jpg&lt;br /&gt;
file:R2BetaScreen2.jpg&lt;br /&gt;
file:R2BetaScreen3.jpg&lt;br /&gt;
file:R2BetaScreen4.jpg&lt;br /&gt;
file:R2BetaScreen5.jpg&lt;br /&gt;
file:R2BetaScreen6.jpg&lt;br /&gt;
file:R2BetaScreen7.jpg&lt;br /&gt;
file:R2BetaScreen8.jpg&lt;br /&gt;
file:R2BetaScreen9.jpeg&lt;br /&gt;
file:R2BetaScreen10.jpeg&lt;br /&gt;
R2BetaScreen11.jpg&lt;br /&gt;
File:Screen2.jpg&lt;br /&gt;
File:Screen3.jpg&lt;br /&gt;
File:Screen4.jpg&lt;br /&gt;
File:Screen12.jpg&lt;br /&gt;
File:Screen42.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=HWkKXC8IyNo Rayman Revolution trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=jU4Xd1b8oNI Rayman 2 trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6KujjiLYaW8 Rayman 2 trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3txi-dPYri4&amp;amp;t=1m0s Rayman 2 trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hn_UYduONuA Rayman 2 interview]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rCZ10RrA_5Q Unused Prison Ship area]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bLh4-sk16o4 Video showcasing all unused content from Rayman 2]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51411</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51411"/>
		<updated>2016-11-24T19:07:14Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Rayman 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:Japanese_Jano.jpg|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 17&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Member] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hello, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 years old when I played Rayman 1 on PC for the first time. I had very, very nostalgic and distant memories of this game for a very long time before playing it again and being crushed by its difficulty.&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 6 or 7, I started playing Rayman 2 for PC. It&#039;s my favourite game in the series and I was pretty much obsessed with it at the time.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 when I was in school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. These relics of my childhood have unfortunately been lost, I suspect, through the efforts of my parents to clean the house (a futile practice that I am yet to understand the purpose of, other than to rope children into doing pointless labour as a sadistic disciplinary measure).&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave me the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. Come to think of it, it may have been because of the plums.&lt;br /&gt;
&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age, or a little older, I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
I would obsessively play the [[Balloons]] and [[Missile Command]] mini-games, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
For some reason I used to think the Knaaren where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamt it up or something.&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51410</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51410"/>
		<updated>2016-11-24T19:06:06Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Rayman 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:Japanese_Jano.jpg|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 17&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Member] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hello, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 years old when I played Rayman 1 on PC for the first time. I had very, very nostalgic and distant memories of this game for a very long time before playing it again and being crushed by its difficulty.&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 6 or 7, I started playing Rayman 2 for PC. It&#039;s my favourite game in the series and I was pretty much obsessed with it at the time.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 when I was in school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. These relics of my childhood have unfortunately been lost, I suspect, through the efforts of my parents to clean the house (a futile practice that I am yet to understand the purpose of, other than to rope children into doing pointless labour as a sadistic disciplinary measure).&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave me the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. It may have been the plums...&lt;br /&gt;
&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age, or a little older, I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
I would obsessively play the [[Balloons]] and [[Missile Command]] mini-games, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
For some reason I used to think the Knaaren where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamt it up or something.&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51409</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51409"/>
		<updated>2016-11-24T19:04:45Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:Japanese_Jano.jpg|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 17&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Member] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hello, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 years old when I played Rayman 1 on PC for the first time. I had very, very nostalgic and distant memories of this game for a very long time before playing it again and being crushed by its difficulty.&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 6 or 7, I started playing Rayman 2 for PC. It&#039;s my favourite game in the series and I was pretty much obsessed with it at the time. Jano was incredibly creepy and scary to me, but was (and still is) the coolest Rayman character.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 when I was in school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. I remember a few drawings of the place where you rescue Ly with that machine that spits out bombs and another picture of Rayman holding on to a flaming keg, but I can&#039;t remember much else. These relics of my childhood have unfortunately been lost, I suspect, through the efforts of my parents to clean the house (a futile practice that I am yet to understand the purpose of, other than to rope children into doing pointless labour as a sadistic disciplinary measure).&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave me the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. It may have been the plums...&lt;br /&gt;
&lt;br /&gt;
I always thought the teensies were actually called &amp;quot;teensnies&amp;quot; until I saw it written down. I still think my name for them is better but oh well.&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age, or a little older, I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
I would obsessively play the [[Balloons]] and [[Missile Command]] mini-games, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
For some reason I used to think the Knaaren where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamt it up or something.&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51408</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51408"/>
		<updated>2016-11-24T19:04:01Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:Japanese_Jano.jpg|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 17&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Member] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hello, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 years old when I played Rayman 1 on PC for the first time. I had very, very nostalgic and distant memories of this game for a very long time before playing it again and being crushed by its difficulty.&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 6 or 7, I started playing Rayman 2 for PC. It&#039;s my favourite game in the series and I was pretty much obsessed with it at the time. Jano was incredibly creepy and scary to me, but was (and still is) the coolest Rayman character.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 when I was in school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. I remember a few drawings of the place where you rescue Ly with that machine that spits out bombs and another picture of Rayman holding on to a flaming keg, but I can&#039;t remember much else. These relics of my childhood have unfortunately been lost, I suspect, through the efforts of my parents to clean the house (a futile practice that I am yet to understand the purpose of, other than to rope children into doing pointless labour as a sadistic disciplinary measure).&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave me the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. It may have been the plums...&lt;br /&gt;
&lt;br /&gt;
I always thought the teensies were actually called &amp;quot;teensnies&amp;quot; until I saw it written down. I still think my name for them is better but oh well.&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age, or a little older, I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
I would obsessively play the [[Balloons]] and [[Missile Command]] mini-games, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
For some reason I used to think the Knaaren where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamt it up or something.&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51407</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=51407"/>
		<updated>2016-11-24T18:48:23Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:Japanese_Jano.jpg|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 17&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Member] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hey, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 or 6 years old when I played Rayman 1 on PC for the first time. I didn&#039;t really know much about it, and I wasn&#039;t very good, but it was the first game I had ever played.&lt;br /&gt;
&lt;br /&gt;
Though I have played most of the game again in recent years, I had very, very nostalgic and distant memories of this game for a very long time.&lt;br /&gt;
&lt;br /&gt;
I class this game as the jolly one from the original trilogy, for obvious reasons (namely that awesome pencil level).&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 7 or 8, I started playing Rayman 2 for PC, the first game I personally owned.&lt;br /&gt;
&lt;br /&gt;
It&#039;s my favourite game in the series and I was obsessed with it at the time. Jano (I didn&#039;t know his name at the time) was incredibly creepy and scary to me, but was (and still is) my favourite Rayman character.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 in primary school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. I remember a few drawings of the place where you rescue Ly with that wired machine that spits out bombs, and another picture of Rayman holding on to a flaming keg, but I can&#039;t remember much else.&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave me the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. It may have been the plumbs...&lt;br /&gt;
&lt;br /&gt;
I class this game as the creepy one from the original trilogy, for the Cave of Bad Dreams and the overall atmosphere.&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age (just a little older I think) I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very close to Rayman 2 on being one of my favourite games. I used to love the quirky art and music, and I remember the Hoodlum Headquarters level fondly. I also remember those [[Balloons]] and [[Missile Command]] mini-games well, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
I class this game as the scary one from the original trilogy, for the Desert of the Knaaren and the Knaaren themselves (which, for some odd reason, I used to think where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamed it up or something).&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
Others (images cycle):&lt;br /&gt;
*http://i.imgur.com/d4RflQ1.png&lt;br /&gt;
*http://i.imgur.com/lnGuVlv.png&lt;br /&gt;
*http://i.imgur.com/rJuVVYR.png&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Mr_Green.png&amp;diff=51406</id>
		<title>File:Mr Green.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Mr_Green.png&amp;diff=51406"/>
		<updated>2016-11-24T18:40:59Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: for personal use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for personal use&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Technical_information&amp;diff=51405</id>
		<title>Technical information</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Technical_information&amp;diff=51405"/>
		<updated>2016-11-24T18:25:41Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: Typos and rephrased some bits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for any technical information regarding any of the Rayman games. If any information you&#039;re seeking isn&#039;t available here you can ask for help on the forums or in the discussion. Remember to always keep a copy of the original files when replacing any in case they don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== Rayman 1 (PC) ==&lt;br /&gt;
[[Rayman 1]] on PC was created for MS-DOS and requires an emulator, such as DosBox, to run on modern operating systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RAYMAN{Slot number}.SAV - install directory - Each save file represents one of the save slots.&lt;br /&gt;
*RAYMAN.CFG - install directory - Contains all in-game settings such as controls and volume.&lt;br /&gt;
[http://raysaves.raymanpc.com/rayman1.html Download saves]&lt;br /&gt;
&lt;br /&gt;
=== Missing soundtrack ===&lt;br /&gt;
Due to the limited space on discs, some of the ports, such as [[Rayman Forever]], are missing a lot of the soundtrack. In Rayman Forever the soundtrack files can easily be replaced with the full soundtrack files.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kUlVxNXpVdk04QjQ/view Rayman Forever full soundtrack files]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rayman Gold/Designer ==&lt;br /&gt;
[[Rayman Designer]], also known as [[Rayman Gold]], is featured in several packs such as [[Rayman Forever]] and [[Rayman Collector]]. While the game itself runs on MS-DOS like Rayman 1, the actual Mapper program is a normal .exe file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*.SCT files - {install directory}\PCMAP - Save data for the new levels.&lt;br /&gt;
*RAYKIT.CFG - install directory - Contains all in-game settings such as controls and volume.&lt;br /&gt;
*Levels are saved within the world folders in the install directory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ubi.ini - {install directory}\ubisoft&lt;br /&gt;
&lt;br /&gt;
=== Failed installation ===&lt;br /&gt;
On some copies of the game, most notably Rayman Gold, the installer may report that the installation failed. Despite this, sometimes it will actually succeed. To keep the installed files you&#039;ll need to close the installer using the task manager, otherwise it will automatically remove them.&lt;br /&gt;
&lt;br /&gt;
=== Importing map errors ===&lt;br /&gt;
Sometimes the Mapper program won&#039;t import maps if they&#039;re from another directory. This can easily be fixed by placing the map file in the RayKit directory and then importing from there.&lt;br /&gt;
&lt;br /&gt;
=== Trojan in RayKit files ===&lt;br /&gt;
Many programs have detected trojans in the RayKit directory, most notably in the Mapper file, in the GOG version of Rayman Forever. According to GOG it&#039;s false, but for anyone who feels insecure you can easily replace the files by the ones from any other version of Rayman Designer.&lt;br /&gt;
&lt;br /&gt;
=== Missing configuration file (ubi.ini) ===&lt;br /&gt;
Sometimes the configuration file isn&#039;t added properly during installation. To add it manually you&#039;ll have to create a folder called &amp;quot;ubisoft&amp;quot; in the RayKit directory and then create a file named ubi.ini in this newly created directory containing this text:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[OSD]&lt;br /&gt;
Directory=.\ubisoft\osd&lt;br /&gt;
Valid=TRUE&lt;br /&gt;
&lt;br /&gt;
[INSTALLED PRODUCTS]&lt;br /&gt;
RAYKIT&lt;br /&gt;
&lt;br /&gt;
[RAYKIT]&lt;br /&gt;
SrcDataPath=\&lt;br /&gt;
Directory=.\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rayman 2 (PC) ==&lt;br /&gt;
[[Rayman 2]] can be made to run on Mac by following this tutorial: [[Rayman 2 on Mac|Rayman 2 Mac]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Slot{Slot number} - {install directory}\Data\SaveGame - Save data for save slots.&lt;br /&gt;
*Current.cfg - {install directory}\Data\Options - In-game options and save slot display info.&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you want to copy saves from one PC to another it is recommended to copy the config file as well due to it containing the save slot names. It can however be adjusted manually in the game afterwards as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ubi.ini - C:\Windows\Ubisoft or in install directory&lt;br /&gt;
&lt;br /&gt;
=== Installer not running ===&lt;br /&gt;
The installer for the game won&#039;t run on any 64-bit computers below Windows 8. To play the game you&#039;ll have to manually copy over the files from the disc to your computer.&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The game won&#039;t show up under installed programs by doing this making it impossible to uninstall normally. To remove the game you&#039;ll have to manually remove the files you added.&lt;br /&gt;
&lt;br /&gt;
=== No CD error ===&lt;br /&gt;
This issue was fixed in the GOG version.&lt;br /&gt;
&lt;br /&gt;
=== Changing resolution ===&lt;br /&gt;
The game resolution can be changed by manually editing the ubi.ini file or running the configuration program. Setting the aspect ratio to anything other than 4:3 will automatically stretch the game. To prevent it from doing this there&#039;s a patch allowing for true widescreen on all textures except the HUD.&lt;br /&gt;
&lt;br /&gt;
[http://community.pcgamingwiki.com/files/file/787-rayman-2-widescreen-patch/ Rayman 2 widescreen patch]&lt;br /&gt;
&lt;br /&gt;
=== DirectX not listed ===&lt;br /&gt;
For some users the option to run the game with DirectX doesn&#039;t appear on Windows 10. To fix this you&#039;ll have to manually edit the ubi.ini file with this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GLI_DllFile=GliDX6&lt;br /&gt;
GLI_Dll=DirectX6&lt;br /&gt;
GLI_Device=Direct3D HAL&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controller not recognized ===&lt;br /&gt;
Place the following .dll file in the game directory.&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kcm1SWjh3UXpNZGc/view Rayman 2 controller patch]&lt;br /&gt;
&lt;br /&gt;
=== Wrong speed ===&lt;br /&gt;
If the game is running using nGlide the speed can be changed by changing the refresh rate. Usually you&#039;ll want to set it 120hz to fix any speedups.&lt;br /&gt;
&lt;br /&gt;
== Rayman M/Arena (PC) ==&lt;br /&gt;
While [[Rayman M]] and [[Rayman Arena|Arena]] share many similarities, their file structure differs. Save files won&#039;t work between the two games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubi.ini&#039;&#039;&#039; - C:\Windows\Ubisoft&lt;br /&gt;
&lt;br /&gt;
=== Missing textures ===&lt;br /&gt;
Set TnL to 0 in the ubi.ini file.&lt;br /&gt;
&lt;br /&gt;
=== Changing resolution ===&lt;br /&gt;
The game resolution can be changed by manually editing the ubi.ini file or running the configuration program. Setting the aspect ratio to anything other than 4:3 will mess up the menus. To prevent it from doing this there&#039;s a patch allowing for true widescreen.&lt;br /&gt;
&lt;br /&gt;
[http://pcgamingwiki.com/wiki/Rayman_M#Widescreen_resolution Rayman M widescreen patch]&lt;br /&gt;
[https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=25010 Rayman Arena widescreen patch]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rayman 3 (PC) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{Slot name} - {install directory}\GAMEDATA - Save data for save slots.&lt;br /&gt;
*? - ? - In-game options.&lt;br /&gt;
&lt;br /&gt;
[http://raysaves.raymanpc.com/rayman3.html Download saves]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubi.ini&#039;&#039;&#039; - C:\Windows\Ubisoft or C:\Users\{USERNAME}\AppData\Local\VirtualStore\Windows\Ubisoft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main patches:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[https://raymanpc.com/forum/viewtopic.php?t=12854 Better Rayman 3] by RibShark&lt;br /&gt;
&lt;br /&gt;
=== Missing textures ===&lt;br /&gt;
Set TnL to 0 in the ubi.ini file.&lt;br /&gt;
&lt;br /&gt;
=== Changing resolution ===&lt;br /&gt;
The game resolution can be changed by manually editing the ubi.ini file or running the configuration program. Setting the aspect ratio to anything other than 4:3 will mess up the menus. The [https://raymanpc.com/forum/viewtopic.php?t=12854 Better Rayman 3] patch fixes this issue by allowing true widescreen.&lt;br /&gt;
&lt;br /&gt;
=== Controller not recognized ===&lt;br /&gt;
Place the following .dll file in the game directory.&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kZjQzSXMzcXQ5c2c/view Rayman 3 controller patch]&lt;br /&gt;
&lt;br /&gt;
=== Changing camera controls ===&lt;br /&gt;
Sometimes the game may not recognize when you&#039;ve changed the camera controls in the configuration program. This is most likely due to the configuration program only changing one ubi.ini file while the game is reading the other one. Simply copy over all content from the one being changed to the other one to have the changes come into effect in the game.&lt;br /&gt;
&lt;br /&gt;
=== Windowed mode ===&lt;br /&gt;
In the ubi.ini file, by changing the number before the resolution from 1 to 0 you can enable the game to run in windowed mode.&lt;br /&gt;
&lt;br /&gt;
== Rayman Raving Rabbids (PC) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{Slot name} - C:\Users\{username}\AppData\Local\VirtualStore\Program Files (x86)\Ubisoft\Rayman Raving Rabbids - Save data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*HKEY_CURRENT_USER\Software\Ubisoft\Rayman4\HKEY_CU RRENT_USER\SOFTWARE\Ubisoft\Rayman4\ - Configuration information in the registry.&lt;br /&gt;
&lt;br /&gt;
=== jade_enr.exe error ===&lt;br /&gt;
This is a known error with no current solution. The GOG version does not fix this issue.&lt;br /&gt;
&lt;br /&gt;
=== Windowed mode ===&lt;br /&gt;
Go to the registry editor (regedit) and find: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HKEY_CURRENT_USER\Software\Ubisoft\Rayman4\HKEY_CU RRENT_USER\SOFTWARE\Ubisoft\Rayman4\{05D2C1BC-A857-4493-9BDA-C7707CACB937}\Basic video&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
From there you&#039;ll only need to change WindowedMode to 1 instead of the default 0.&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It&#039;s not recommend changing the other values as they can be changed properly from the game&#039;s main configuration tool instead.&lt;br /&gt;
&lt;br /&gt;
== Rayman Origins (PC) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main patches:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://community.pcgamingwiki.com/files/file/696-rayman-origins-official-patch/ Version 1.02] (Not included in all versions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{Slot name} - C:\Users\{username}\Documents\My games\Rayman origins\Savegame - Save data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*HKEY_CURRENT_USER\Software\Ubisoft\RaymanOrigins\Settings\ - Configuration information in the registry.&lt;br /&gt;
&lt;br /&gt;
=== Using controller ===&lt;br /&gt;
The button mapping has to be manually changed when plugging in a controller.&lt;br /&gt;
&lt;br /&gt;
=== Higher quality videos ===&lt;br /&gt;
Replace existing videos with the ones from the PS3 version for higher quality and framerate.&lt;br /&gt;
&lt;br /&gt;
[http://community.pcgamingwiki.com/files/file/697-rayman-origins-ps3-videos/ Rayman Origins PS3 videos]&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Information]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Technical_information&amp;diff=51404</id>
		<title>Technical information</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Technical_information&amp;diff=51404"/>
		<updated>2016-11-24T18:17:08Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for any technical information regarding any of the Rayman games. If any information you&#039;re seeking isn&#039;t available here you can ask for help on the forums or in the discussion. Remember to always keep a copy of the original files when replacing any in case they don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== Rayman 1 (PC) ==&lt;br /&gt;
[[Rayman 1]] on PC was created for MS-DOS and requires an emulator, such as DosBox, to run on modern operating systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RAYMAN{Slot number}.SAV - install directory - Each save file represents one of the save slots.&lt;br /&gt;
*RAYMAN.CFG - install directory - Contains all in-game settings such as controls and volume.&lt;br /&gt;
[http://raysaves.raymanpc.com/rayman1.html Download saves]&lt;br /&gt;
&lt;br /&gt;
=== Missing soundtrack ===&lt;br /&gt;
Due to the limited space on discs, some of the ports, such as [[Rayman Forever]], are missing a lot of the soundtrack. In Rayman Forever the soundtrack files can easily be replaced with the full soundtrack files.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kUlVxNXpVdk04QjQ/view Rayman Forever full soundtrack files]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rayman Gold/Designer ==&lt;br /&gt;
[[Rayman Designer]], also known as [[Rayman Gold]], is featured in several packs such as [[Rayman Forever]] and [[Rayman Collector]]. While the game itself runs on MS-DOS like Rayman 1, the actual Mapper program is a normal .exe file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*.SCT files - {install directory}\PCMAP - Save data for the new levels.&lt;br /&gt;
*RAYKIT.CFG - install directory - Contains all in-game settings such as controls and volume.&lt;br /&gt;
*Levels are saved within the world folders in the install directory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ubi.ini - {install directory}\ubisoft&lt;br /&gt;
&lt;br /&gt;
=== Failed installation ===&lt;br /&gt;
On some copies of the game, most notably Rayman Gold, the installer may report that the installation failed. Despite this, sometimes it will actually succeed. To keep the installed files you&#039;ll need to close the installer using the task manager, otherwise it will automatically remove them.&lt;br /&gt;
&lt;br /&gt;
=== Importing map errors ===&lt;br /&gt;
Sometimes the Mapper program won&#039;t import maps if they&#039;re from another directory. This can easily be fixed by placing the map file in the RayKit directory and then importing from there.&lt;br /&gt;
&lt;br /&gt;
=== Trojan in RayKit files ===&lt;br /&gt;
Many programs have detected trojans in the RayKit directory, most notably in the Mapper file, in the GOG version of Rayman Forever. According to GOG it&#039;s false, but for anyone who feels insecure you can easily replace the files by the ones from any other version of Rayman Designer.&lt;br /&gt;
&lt;br /&gt;
=== Missing configuration file (ubi.ini) ===&lt;br /&gt;
Sometimes the configuration file isn&#039;t added properly during installation. To add it manually you&#039;ll have to create a folder called &amp;quot;ubisoft&amp;quot; in the RayKit directory and then create a file named ubi.ini in this newly created directory containing this text:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[OSD]&lt;br /&gt;
Directory=.\ubisoft\osd&lt;br /&gt;
Valid=TRUE&lt;br /&gt;
&lt;br /&gt;
[INSTALLED PRODUCTS]&lt;br /&gt;
RAYKIT&lt;br /&gt;
&lt;br /&gt;
[RAYKIT]&lt;br /&gt;
SrcDataPath=\&lt;br /&gt;
Directory=.\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rayman 2 (PC) ==&lt;br /&gt;
[[Rayman 2]] can be made to run on Mac by following this tutorial: [[Rayman 2 on Mac|Rayman 2 Mac]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Slot{Slot number} - {install directory}\Data\SaveGame - Save data for save slots.&lt;br /&gt;
*Current.cfg - {install directory}\Data\Options - In-game options and save slot display info.&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you want to copy saves from one PC to another it is recommended to copy the config file as well due to it containing the save slot names. It can however be adjusted manually in the game afterwards as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ubi.ini - C:\Windows\Ubisoft or in install directory&lt;br /&gt;
&lt;br /&gt;
=== Installer not running ===&lt;br /&gt;
The installer for the game won&#039;t run on any 64-bit computers below Windows 8. To play the game you&#039;ll have to manually copy over the files from the disc to your computer.&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The game won&#039;t show up under installed programs by doing this making it impossible to uninstall normally. To remove the game you&#039;ll have to manually remove the files you added.&lt;br /&gt;
&lt;br /&gt;
=== No CD error ===&lt;br /&gt;
This issue was fixed in the GOG version.&lt;br /&gt;
&lt;br /&gt;
=== Changing resolution ===&lt;br /&gt;
The game resolution can be changed by manually editing the ubi.ini file or running the configuration program. Setting the aspect ratio to anything other than 4:3 will automatically stretch the game. To prevent it from doing this there&#039;s a patch allowing for true widescreen on all textures except the HUD.&lt;br /&gt;
&lt;br /&gt;
[http://community.pcgamingwiki.com/files/file/787-rayman-2-widescreen-patch/ Rayman 2 widescreen patch]&lt;br /&gt;
&lt;br /&gt;
=== DirectX not listed ===&lt;br /&gt;
For some users the option to run the game with DirectX doesn&#039;t appear on Windows 10. To fix this you&#039;ll have to manually edit the ubi.ini file with this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GLI_DllFile=GliDX6&lt;br /&gt;
GLI_Dll=DirectX6&lt;br /&gt;
GLI_Device=Direct3D HAL&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controller not recognized ===&lt;br /&gt;
Place the following .dll file in the game directory.&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kcm1SWjh3UXpNZGc/view Rayman 2 controller patch]&lt;br /&gt;
&lt;br /&gt;
=== Wrong speed ===&lt;br /&gt;
If the game is running using nGlide the speed can be changed by changing the refresh rate. Usually you&#039;ll want to set it 120hz to fix any speedups.&lt;br /&gt;
&lt;br /&gt;
== Rayman M/Arena (PC) ==&lt;br /&gt;
While [[Rayman M]] and [[Rayman Arena|Arena]] share many similarities, their file structure differs. Save files won&#039;t work between the two games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubi.ini&#039;&#039;&#039; - C:\Windows\Ubisoft&lt;br /&gt;
&lt;br /&gt;
=== Missing textures ===&lt;br /&gt;
Set TnL to 0 in the ubi.ini file.&lt;br /&gt;
&lt;br /&gt;
=== Changing resolution ===&lt;br /&gt;
The game resolution can be changed by manually editing the ubi.ini file or running the configuration program. Setting the aspect ratio to anything other than 4:3 will mess up the menus. To prevent it from doing this there&#039;s a patch allowing for true widescreen.&lt;br /&gt;
&lt;br /&gt;
[http://pcgamingwiki.com/wiki/Rayman_M#Widescreen_resolution Rayman M widescreen patch]&lt;br /&gt;
[https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=25010 Rayman Arena widescreen patch]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rayman 3 (PC) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{Slot name} - {install directory}\GAMEDATA - Save information for save slots.&lt;br /&gt;
*? - ? - In-game options.&lt;br /&gt;
&lt;br /&gt;
[http://raysaves.raymanpc.com/rayman3.html Download saves]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubi.ini&#039;&#039;&#039; - C:\Windows\Ubisoft or C:\Users\{USERNAME}\AppData\Local\VirtualStore\Windows\Ubisoft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main patches:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[https://raymanpc.com/forum/viewtopic.php?t=12854 Better Rayman 3] by RibShark&lt;br /&gt;
&lt;br /&gt;
=== Missing textures ===&lt;br /&gt;
Set TnL to 0 in the ubi.ini file.&lt;br /&gt;
&lt;br /&gt;
=== Changing resolution ===&lt;br /&gt;
The game resolution can be changed by manually editing the ubi.ini file or running the configuration program. Setting the aspect ratio to anything other than 4:3 will mess up the menus. The [https://raymanpc.com/forum/viewtopic.php?t=12854 Better Rayman 3] patch fixes this issue by allowing true widescreen.&lt;br /&gt;
&lt;br /&gt;
=== Controller not recognized ===&lt;br /&gt;
Place the following .dll file in the game directory.&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kZjQzSXMzcXQ5c2c/view Rayman 3 controller patch]&lt;br /&gt;
&lt;br /&gt;
=== Changing camera controls ===&lt;br /&gt;
Sometimes the game may not recognize when you&#039;ve changed the camera controls in the configuration program. This is most likely due to the configuration program only changing one ubi.ini file while the game is reading the other one. Simply copy over all content from the one being changed to the other one to have the changes come into effect in the game.&lt;br /&gt;
&lt;br /&gt;
=== Windowed mode ===&lt;br /&gt;
In the ubi.ini file, by changing the number before the resolution from 1 to 0 you can enable the game to run in windowed mode.&lt;br /&gt;
&lt;br /&gt;
== Rayman Raving Rabbids (PC) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{Slot name} - C:\Users\{username}\AppData\Local\VirtualStore\Program Files (x86)\Ubisoft\Rayman Raving Rabbids - Save data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*HKEY_CURRENT_USER\Software\Ubisoft\Rayman4\HKEY_CU RRENT_USER\SOFTWARE\Ubisoft\Rayman4\ - Configuration information in the registry.&lt;br /&gt;
&lt;br /&gt;
=== jade_enr.exe error ===&lt;br /&gt;
This is a known error with no current solution. The GOG version does not fix this issue.&lt;br /&gt;
&lt;br /&gt;
=== Windowed mode ===&lt;br /&gt;
Go to the registry editor (regedit) and find: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HKEY_CURRENT_USER\Software\Ubisoft\Rayman4\HKEY_CU RRENT_USER\SOFTWARE\Ubisoft\Rayman4\{05D2C1BC-A857-4493-9BDA-C7707CACB937}\Basic video&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
From there you&#039;ll only need to change WindowedMode to 1 instead of the default 0.&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It&#039;s not recommend changing the other values as they can be changed properly from the game&#039;s main configuration tool instead.&lt;br /&gt;
&lt;br /&gt;
== Rayman Origins (PC) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main patches:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://community.pcgamingwiki.com/files/file/696-rayman-origins-official-patch/ Version 1.02] (Not included in all versions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{Slot name} - C:\Users\{username}\Documents\My games\Rayman origins\Savegame - Save data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*HKEY_CURRENT_USER\Software\Ubisoft\RaymanOrigins\Settings\ - Configuration information in the registry.&lt;br /&gt;
&lt;br /&gt;
=== Using controller ===&lt;br /&gt;
The button mapping has to be manually changed when plugging in a controller.&lt;br /&gt;
&lt;br /&gt;
=== Higher quality videos ===&lt;br /&gt;
Replace existing videos with the ones from the PS3 version for higher quality and framerate.&lt;br /&gt;
&lt;br /&gt;
[http://community.pcgamingwiki.com/files/file/697-rayman-origins-ps3-videos/ Rayman Origins PS3 videos]&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Information]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=51313</id>
		<title>Red Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=51313"/>
		<updated>2016-11-21T23:38:55Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: Added info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red Lum.JPG|thumb|right|320px|A Red Lum, as seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The Red Lums are full of vital energy. [[Robo-Pirate|Pirates]] love them. Destroy them and you can take all the Red Lums which they have stolen for yourself.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Packed with vital energy, they restore [[Rayman]]&#039;s Life Bar;|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Packed with energy, they restore [[Rayman]]’s life bar.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] can collect these to increase his health when he is in need.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Made up of energy, they add life to [[Rayman]]&#039;s Life bar.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Lums&#039;&#039;&#039; are collectable shards of energy which appear in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], most notably &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. They serve to replenish [[Rayman]]&#039;s health. Along with [[Yellow Lum]]s, Red Lums are one of the two major [[Lum]] types featured in the games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[File:TheSanctuaryofRockLavaDC.jpg|thumb|left|320px|Red Lums in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
[[File:Red_Lum_R3_GBA.PNG|frame|right|A Red Lum, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
[[File:Red Lum RHR.PNG|frame|right|A Red Lum, as seen in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
[[File:Red_Lum_RRR1_GBA.PNG|frame|right|A Red Lum, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
Red Lums take the form of red, glowing orbs.  In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; they resemble red versions of [[Yellow Lum]]s, having the appearance of orbs of red light with wings.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, they resemble atoms, having a red orb in the centre orbited by smaller red dots. In some instances they appear in their original winged form, such as when they are transformed from [[Black Lums]] using the [[Grimace]] and when they appear in cutscenes. The atom-like appearance recalls the [[Simple Power]]s and [[Double Power]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], which, together with the [[Big Power]]s, were essentially that game&#039;s version of Red Lums.&lt;br /&gt;
&lt;br /&gt;
Red Lums are the embodiment of vitality, and the origin of all life in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
Red Lums are unique in that, if spooked, a Red Lum will undergo a transformation into a [[Black Lum]] – which is a major part of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;&#039;s plot.&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
Red Lums recover [[Rayman]]&#039;s health. In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, if Rayman is injured, nearby Red Lums automatically approach him. [[Robo-Pirate]]s love Red Lums and collect every Red Lum they can find. It seems that the Robo-Pirates actually eat them; when Rayman destroys a Robo-Pirate, Red Lums are often found inside them.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], a Red Lum completely restores Rayman&#039;s health.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, [[the Glade of Dreams]] is attacked by an army of [[Hoodlum]]s, sack-cloth creatures piloted by [[Black Lum]]s. Each of these Black Lums – including their leader, [[André]] – is a corrupted Red Lum. If Rayman uses the [[Grimace]] on a Black Lum, it will revert back into a Red Lum.&lt;br /&gt;
&lt;br /&gt;
Red Lums appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. In this game, they resemble red [[Ting]]s. They also appear in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, and resemble their original &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; design. As in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, the Red Lums in these games restore [[Rayman]]&#039;s health when he collects them. In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Yellow Lum]]s can be exchanged for heart-shaped Red Lums.&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[Admiral Razorbeard]] eats a Red Lum instead of the [[Yellow Lum]] he eats in the other versions, due to there being only 800 [[Yellow Lums]] instead of the usual 1000.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Simple Power]]&lt;br /&gt;
* [[Double Power]]&lt;br /&gt;
* [[Big Power]]&lt;br /&gt;
* [[Black Lum]]&lt;br /&gt;
* [[Lum (Rayman Origins)]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums rouge]]&lt;br /&gt;
[[de:Roter Lums]]&lt;br /&gt;
[[pl:Czerwone Lumy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Collectibles from Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=51312</id>
		<title>Red Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=51312"/>
		<updated>2016-11-21T23:36:41Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: Added information, corrected mistakes, made layout of info and images more orderly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red Lum.JPG|thumb|right|320px|A Red Lum, as seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The Red Lums are full of vital energy. [[Robo-Pirate|Pirates]] love them. Destroy them and you can take all the Red Lums which they have stolen for yourself.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Packed with vital energy, they restore [[Rayman]]&#039;s Life Bar;|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Packed with energy, they restore [[Rayman]]’s life bar.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] can collect these to increase his health when he is in need.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Made up of energy, they add life to [[Rayman]]&#039;s Life bar.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Lums&#039;&#039;&#039; are collectable shards of energy which appear in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], most notably &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. They serve to replenish [[Rayman]]&#039;s health. Along with [[Yellow Lum]]s, Red Lums are one of the two major [[Lum]] types featured in the games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[File:TheSanctuaryofRockLavaDC.jpg|thumb|left|320px|Red Lums in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
[[File:Red_Lum_R3_GBA.PNG|frame|right|A Red Lum, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
[[File:Red Lum RHR.PNG|frame|right|A Red Lum, as seen in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
[[File:Red_Lum_RRR1_GBA.PNG|frame|right|A Red Lum, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
Red Lums take the form of red, glowing orbs.  In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; they resemble red versions of [[Yellow Lum]]s, having the appearance of orbs of red light with wings.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, they resemble atoms, having a red orb in the centre orbited by smaller red dots. In some instances they appear in their original winged form, such as when they are transformed from [[Black Lums]] using the [[Grimace]] and when they appear in cutscenes. The atom-like appearance recalls the [[Simple Power]]s and [[Double Power]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], which, together with the [[Big Power]]s, were essentially that game&#039;s version of Red Lums.&lt;br /&gt;
&lt;br /&gt;
Red Lums are the embodiment of vitality, and the origin of all life in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
Red Lums are unique in that, if spooked, a Red Lum will undergo a transformation into a [[Black Lum]] – which is a major part of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;&#039;s plot.&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
Red Lums recover [[Rayman]]&#039;s health. In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, if Rayman is injured, nearby Red Lums automatically approach him. [[Robo-Pirate]]s love Red Lums and collect every Red Lum they can find. It seems that the Robo-Pirates actually eat them; when Rayman destroys a Robo-Pirate, Red Lums are often found inside them.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], a Red Lum completely restores Rayman&#039;s health.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, [[the Glade of Dreams]] is attacked by an army of [[Hoodlum]]s, sack-cloth creatures piloted by [[Black Lum]]s. Each of these Black Lums – including their leader, [[André]] – is a corrupted Red Lum. If Rayman uses the [[Grimace]] on a Black Lum, it will revert back into a Red Lum.&lt;br /&gt;
&lt;br /&gt;
Red Lums appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. In this game, they resemble red [[Ting]]s. As in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, these Red Lums restore [[Rayman]]&#039;s health when he collects them. In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Yellow Lum]]s can be exchanged for heart-shaped Red Lums.&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[Admiral Razorbeard]] eats a Red Lum instead of the [[Yellow Lum]] he eats in the other versions, due to there being only 800 [[Yellow Lums]] instead of the usual 1000.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Simple Power]]&lt;br /&gt;
* [[Double Power]]&lt;br /&gt;
* [[Big Power]]&lt;br /&gt;
* [[Black Lum]]&lt;br /&gt;
* [[Lum (Rayman Origins)]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums rouge]]&lt;br /&gt;
[[de:Roter Lums]]&lt;br /&gt;
[[pl:Czerwone Lumy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Collectibles from Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Andr%C3%A9&amp;diff=51311</id>
		<title>André</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Andr%C3%A9&amp;diff=51311"/>
		<updated>2016-11-21T22:50:54Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = André&lt;br /&gt;
| image = [[File:Andre2.jpg|320px|&#039;&#039;André&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Black Lum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&lt;br /&gt;
| portrayed by = Ken Starcevic&lt;br /&gt;
| location = [[The Fairy Council]], [[Globox]]&#039;s stomach, [[Globox]]&#039;s brain, [[the Leptys]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A depraved and hysterical baddie, André spends most of [[Rayman 3: Hoodlum Havoc|the game]] enclosed in [[Globox]]’s belly because the latter swallowed him. André has such a horribly warped mind that he obliges Globox to drink [[plum juice]], making our poor friend lose all semblance of self-control …|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=In the beginning, there was one. No creature knows the true origin of the [[Dark Lum]] Lord, who began the reign of havoc on [[The Glade of Dreams|Rayman&#039;s world]]. It has been whispered that one day, a single [[red lum]] beheld something so terrible it grew black with fear and evil. This transformed Dark Lum spread the evil to other red lums, eventually forming an army of cloaked soldiers called [[Hoodlum]]s. Soon [[Rayman]] and [[Globox]] discovered the Hoodlums&#039; plan: to taint [[the Heart of the World]].|sign=Official description|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;André&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Dark Lum Lord&#039;&#039;&#039;, is the main antagonist of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. He is the original [[Black Lum]], the result of a [[Red Lum]] being frightened. He has the ability to corrupt other Red Lums into Black Lums by touching them; this is how he raised an army of Black Lums, which then became the game&#039;s titular [[Hoodlum]]s. He spends the first half of the game inside [[Globox]]&#039;s stomach after the latter accidentally swallowed him in [[the Fairy Council]]. Later, he joins forces with [[Reflux]], fallen champion of the [[Knaaren]], and together they gain the power of [[the Leptys]] in the hopes of destroying [[Rayman]] and wreaking havoc throughout [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
[[File:Andre in game appearance R3.JPG|thumb|320px|left|André at the end of the game]]&lt;br /&gt;
&lt;br /&gt;
André was originally just a normal [[Red Lum]] living in [[the Fairy Council]]. However, one peaceful night, when [[Rayman]] and [[Globox]] were sleeping, the dreaming [[Rayman]]&#039;s hands detached themselves from [[Rayman]] and wandered off, performing various shadow puppets to a Red Lum, growing from simple, relaxing ones to evil, scary ones. The Red Lum was frightened so much that it transformed into André, a [[Black Lum]] that desired world domination.&lt;br /&gt;
&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|left|After being frightened by the shadow of the hands of [[Rayman]], this [[Red Lum]] becomes André the [[Black Lum]]]]&lt;br /&gt;
&lt;br /&gt;
André started by transforming most of the [[Red Lum]]s into [[Black Lum]]s like himself. However, the Black Lums he created were not as powerful as him; they could not talk, were less intelligent, could not corrupt other Red Lums and did not have arms. The Black Lums began stealing fur from animals like [[Bonton]]s and used it to weave potato-sack costumes for themselves, becoming the [[Hoodlum]] army. André became the first Hoodlum, a [[Hoodmonger]].&lt;br /&gt;
&lt;br /&gt;
After becoming a [[Hoodlum]], André pursued a frightened [[Murfy]] throughout the Council. Murfy found [[Rayman]] and [[Globox]] sleeping at a tree, and tried to wake them up as André came closer and closer. Globox&#039;s attempts to snatch up the sleeping Rayman and bring him to safety resulted in him running away in fear with Rayman&#039;s hands. Murfy grabbed Rayman by the hair and flew away with him.&lt;br /&gt;
&lt;br /&gt;
[[File:André2.png|thumb|André]]&lt;br /&gt;
&lt;br /&gt;
While travelling through [[the Fairy Council]], [[Rayman]] and [[Murfy]] soon found André again, and Murfy distracted him while Rayman beat him up. With his [[Hoodblaster]] costume destroyed, André reverted to being a [[Black Lum]], and revealed his plans to corrupt [[the Heart of the World]] itself, converting its energy into an army of [[Hoodlum]]s. He then flew off in the direction of the Heart&#039;s chamber. Rayman and Murfy pursued him so that they might prevent this calamity from occurring. Once André was in sight of the door leading to the Heart of the World, he rushed for it, and accidentally flew straight into [[Globox]]&#039;s mouth and was swallowed.&lt;br /&gt;
&lt;br /&gt;
At [[the Heart of the World]], the [[Grand Minimus]], King of the Teensies, told [[Rayman]] to take [[Globox]] to [[Clearleaf Forest]], where they would find the [[Teensie Doctor]] [[Otto Psi]]. Otto was an old friend of the Grand Minimus, and hopefully he would be able to remove the swallowed André from [[Globox]]&#039;s stomach. As they travelled there, André become addicted to [[plum juice]], forcing [[Globox]] (who was allergic to it) to get drunk on it. Eventually they arrived at the doctor&#039;s office. Despite Otto&#039;s bizarre musical attempt to remove the [[Black Lum]], André simply moved to Globox&#039;s lungs. Otto then sent them to Doctor [[Roméo Patti]], whose office was in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
Roméo also tried a musical method, but André only moved to [[Globox]]&#039;s (particularly small) brain. Roméo then sent [[Rayman]], Globox and André to the office of the third and final doctor, [[Gonzo]], where the three [[Teensie Doctor]]s combined forces and successfully removed André from Globox&#039;s stomach (it is revealed in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; that some of André&#039;s spirit still remained within Globox). However, André flew away and gathered up a small army of [[Black Lum]]s. He then made an allegiance with the former [[Knaaren]] champion [[Reflux]], who [[Rayman]] had defeated and humiliated on the way to [[Gonzo]]]&#039;s office. Reflux wanted revenge on Rayman, and André was able to persuade him to steal [[the Sceptre of the Leptys]] from the Knaaren king, [[Gumsi]]. Once they had invoked the power of [[the Leptys]] (the Knaaren god), Reflux would be able to kill Rayman, and André would be able to spawn a greater army of [[Hoodlum]]s (as he had attempted to do with [[the Heart of the World]]).&lt;br /&gt;
&lt;br /&gt;
Later on, André and [[Reflux]] make their way to the top of [[the Tower of the Leptys]]. Once there, Reflux uses the Sceptre to summon the power of [[the Leptys]], which transforms him into a more powerful monster than he already was. As [[Rayman]] and [[Globox]] climb the Tower to confront the villains, Globox reveals that he has grown fond of André and wants to be reunited with him. At the top, Reflux fights [[Rayman]]. As the battle goes on, Reflux embeds the Sceptre in his back so that he can utilise its power more fully. He grows massive and sprouts wings. André, who is now inside Reflux&#039;s back, uses [[the Sceptre of the Leptys]] to reproduce and create more [[Black Lum]]s; these Black Lums shoot from the flesh of Reflux&#039;s back, transform instantly into [[Hoodblaster]]s and then walk back into Reflux, who reabsorbs them. Rayman, with the added help of [[Globox]] and his [[Armaguiddon]] machine, defeat the monstrous Reflux by shooting at him and killing his Hoodblasters. Reflux turns to ice, shatters and vanishes, though it is unclear if he is dead.&lt;br /&gt;
&lt;br /&gt;
With the [[grimace]] ability he was given by [[Gumsi]] as a reward for defeating Reflux earlier, Rayman transforms André back into a [[Red Lum]]. All Black Lums subservient to André also revert to their original forms, thereby ending the Hoodlums&#039; havoc. The apparent explosion of the Leptys sends Rayman and Globox flying through the air, and they land in the very spot where they had been sleeping at the beginning of the game (it seems that the events of the entire game took place over the course of a single day). Globox says that he misses André and asks Rayman to scare a Red Lum, thus bringing André back. Rayman declines, wondering aloud what could possibly frighten a [[Lum]] as he falls asleep. A flashback then reveals to the player that it was Rayman&#039;s mischievous, wayward hands that had frightened a Red Lum into André the previous night.&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]==&lt;br /&gt;
André makes a small appearance in this game, though he is not named. At the beginning of the game, [[Rayman]] is berating [[Globox]] for accidentally swallowing a [[Black Lum|Dark Lum]] while attempting to save the [[Teensie]]s. Globox suddenly flees. When [[Admiral Razorbeard]] hears that Globox has swallowed a Dark Lum, he decides he wants to capture Globox so that he can take advantage of it&#039;s power, and use it to conquer [[the Glade of Dreams]] and get revenge on Rayman (this game apparently takes place between the events of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, though its canonicity is uncertain). It is unclear how exactly Razorbeard plans to use André, but it is most likely that he plans to devour him; [[Robo-Pirate]]s are known to gain energy by eating [[Red Lum]]s, and Razorbeard is shown eating a [[Yellow Lum]] at one point in &#039;&#039;Rayman 2&#039;&#039;. At the end of the game, once Rayman defeats Razorbeard and his [[Grolgoth]] in the [[Heart of the Ancients]], Rayman manages to track down Globox. Globox spits out the Dark Lum and returns to [[baby Globox|his children]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;===&lt;br /&gt;
Even though André has been extracted from [[Globox]]&#039;s stomach, some of his evil spirit still remains. In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the fragment of his spirit reawakens and musters the [[Hoodlum]] army once more, in another attempt to conquer [[the Glade of Dreams]]. The piece of André&#039;s spirit slowly takes possession of Globox&#039;s body as [[Rayman]] and Globox fight back against the Hoodlum army. When Rayman defeats the [[Firemonster]], André takes full control over Globox and announces to his return to Rayman. André then transforms Globox into a clone of [[Reflux]]. When Rayman defeats the clone, Globox reverts to his normal self and André&#039;s spirit fled.&lt;br /&gt;
[[Image:André in Globox memory RHR.PNG|frame|left|class=sprite|André begins to take control of [[Globox]]]]&lt;br /&gt;
[[Image:Andre spirit expelled.PNG|frame|none|class=sprite|André&#039;s spirit leaves [[Globox]]&#039;s body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
As a [[Black Lum]], André is essentially a small ball of black fluff. He has large, bulging, bloodshot eyes and a long tongue that tends to stick out at times. From his head protrude small, triangular ears that stick upwards slightly, and fly-like wings. Unlike other Black Lums, he has arms, and the palms of his hands are hairless.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
André is rude and mean, often making cruel remarks about [[Rayman]] and [[Globox]] throughout the games. He enjoys causing chaos and destruction and dreams of taking over [[the Glade of Dreams]]. He is insane and manic, and is revealed as a coward at the end of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, when Rayman is about to convert him back into a [[Red Lum]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was intended to be the fourth installement in the series, &#039;&#039;[[Michel Ancel]]&#039;&#039; confirmed during an interview that &amp;quot;Rayman will have to save the world, his girlfriend and the girlfriend of his old enemy and his old enemy too!&amp;quot;  It was confirmed that the &#039;old enemy&#039; with whom Rayman would have to join forces was André, presumably meaning that Rayman must also rescue André&#039;s girlfriend. If the game would have not been cancelled, Andre would have been the first villain in the series to have join forces with Rayman.&lt;br /&gt;
* During a cutscene in Rayman 3, Andre makes a reference to &#039;&#039;The Legend Of Zelda&#039;&#039; in witch he says to a fairy: Bug off fairy, Zelda needs you. &lt;br /&gt;
* Andre is the first villain in the main series who has been a main antagonist in more than one game( Hoodlum Havoc and Hoodlum Revenge).  &lt;br /&gt;
&lt;br /&gt;
{{R3characters}}&lt;br /&gt;
{{Hoodlums}}&lt;br /&gt;
&lt;br /&gt;
[[fr:André]]&lt;br /&gt;
[[de:André]]&lt;br /&gt;
[[it:André]]&lt;br /&gt;
[[pl:Andre]]&lt;br /&gt;
[[es:André]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
[[Category:Villains]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=51217</id>
		<title>The Summit Beyond the Clouds</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=51217"/>
		<updated>2016-11-15T03:29:55Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Soundtracks */  fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3Level&lt;br /&gt;
| name = The Summit Beyond the Clouds&lt;br /&gt;
| image = [[Image:TheSummitBeyondtheCloudsPC.jpg|center|320px|&#039;&#039;The Summit Beyond the Clouds&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Longest Shortcut]]&lt;br /&gt;
| followed by = [[Hoodlum Headquarters]]&lt;br /&gt;
| murfysscore = 26701&lt;br /&gt;
| maxscore = 133729&lt;br /&gt;
| maxscorenote = This figure is a theoretical value. The highest known score is 133,719 points. See [[Solution of the Summit Beyond the Clouds#Theoretical maximum|the solution]] for detailed information.&lt;br /&gt;
| cages = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Summit Beyond the Clouds&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Summit of Fury&#039;&#039;&#039;, is a snow-based level in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, and the last in which the player uses the [[Funkyboard]]. [[Globox]] is frozen into an ice cube here and the player must use the Funkyboard to race him down the Summit and get to the [[Hoodlum Headquarters]]. The ski slope level with the Funkyboard looks similar to the Ski Slope level in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The ship===&lt;br /&gt;
This level carries on directly from [[the Longest Shortcut]], where [[Rayman]] and [[Globox]] acquire a boat from the three [[Teensie doctor]]s. The first stage involves the duo attempting to reach the titular summit itself via [[the Looming Sea]]. Globox steers the ship on a course to the icy landscape, however the [[Dark Lum Lord]] has sent giant, mechanical fish to attack the ship. Rayman must utilise the ship&#039;s cannons to blast away the fish before they do the same to the heroes. Eventually the heroes fight off the invasion, and Rayman departs from the ship once they reach the mountain. (What happens to Globox is unknown, as he cannot be seen on the ship when Rayman leaves.)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:The Summit Beyond the Clouds First section.png|thumb|320px|The first section]]&lt;br /&gt;
| [[Image:The Summit Beyond the Clouds First section Secret Area.png|thumb|320px|The secret area]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
Over the side of the boat (off the port quarter) is a small crevice containing a few [[jewel]]s.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 - The climb===&lt;br /&gt;
Rayman has to climb up the side of the mountain whilst being bombarded by [[Spinneroo]]s and giant snowballs. Eventually, he reaches a small arena where he has to fight some [[Hoodmonger Officer]]s and a pair of [[Lavomatrix]]es before continuing on to several passages filled with [[Hoodlum]]s. Eventually the path opens out to a frozen waterfall, dotted with various pipes. To escape the area, Rayman must survive a passage behind the waterfall filled with Hoodlums, carried in by [[Hoodloon]] forces.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:The Summit Beyond the Clouds Second section.png|thumb|320px|The second section]]&lt;br /&gt;
| [[Image:The Summit Beyond the Clouds Second section Secret Area.png|thumb|320px|The secret area]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
After defeating the Lavomatrixes, a short way up the [[balloon]] trail is a secret cave hidden behind some trees that leads to a mine with some jewels.&lt;br /&gt;
&lt;br /&gt;
===Stage 3 - The slopes===&lt;br /&gt;
Rayman arrives at the entrance to a Hoodlum camp. The area is barely infested by Hoodlums; a [[Slapdash]] standing in front of a hut is guarded by a [[Hoodoo]], and an additional sorcerer protects a [[Teensie]] [[cage]]. Once the Slapdash is dead, Rayman can proceed through the hut, where he automatically equips the [[Funkyboard]] and sets off down the mountain. Out of nowhere, Globox appears, frozen in ice but able to talk. Rayman must race Globox down the ice, ramming into Spinneroos and avoiding leaky gas pipes on the way. If Globox beats Rayman down, the duo will slide into cable-cars and the race will restart, but if Rayman wins the race, the combined weight of the two will send them into the [[Hoodlum Headquarters|Hoodlum factory below.]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:The Summit Beyond the Clouds Third section.png|thumb|320px|The third section]]&lt;br /&gt;
 |[[Image:The Summit Beyond the Clouds Snowboard.png|thumb|320px|[[Rayman]] down the slopes of the mountain using his snowboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known glitches==&lt;br /&gt;
*In the first phase of this level (on the ship in the Looming Sea), it is possible to get an invincible, ever-lasting yellow copter. After all of the [[Hoodlum watercraft]] are defeated, if the player stands by the yellow can and keeps flying into it without touching the floor, the meter won&#039;t deplete. From here, it is possible to hover into a black space with an ominous green square.&lt;br /&gt;
*In the second phase, before the second [[Hoodlock]], if [[Rayman]] is near the left side of the area, it is possible to fly. [http://www.youtube.com/watch?v=5k9EM4Xg_r4 This glitch] works on PC and PS2.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*At the end of the first stage, Globox yells out &amp;quot;We&#039;re the kings of the world!&amp;quot; This is a reference to &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
*The summit&#039;s temperature is -61 degrees.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=fEYrT3cKWdI The Summit Beyond the Clouds&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
===Soundtracks===&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/100%20-%20The%20Looming%20Sea.mp3 &#039;&#039;The Looming Sea&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/101%20-%20The%20Summit%20Beyond%20the%20Clouds.mp3 &#039;&#039;The Summit Beyond the Clouds&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/102%20-%20Snowboard%20Race.mp3 &#039;&#039;Snowboard Race&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/103%20-%20(Cinematic)%20The%20Hoodlums%20Get%20Organized.mp3 &#039;&#039;The Hoodlums Get Organised&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
===Saves===&lt;br /&gt;
Instructions to implement saves can be found [http://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L7P1.sav Phase 1]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L7P2.sav Phase 2]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L7P3.sav Phase 3]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}} &lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sommet d&#039;Outre-Nuées]]&lt;br /&gt;
[[pl:Szczyt za Chmurami]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 3|Summit Beyond the Clouds, the]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=51216</id>
		<title>The Summit Beyond the Clouds</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=51216"/>
		<updated>2016-11-15T03:24:59Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3Level&lt;br /&gt;
| name = The Summit Beyond the Clouds&lt;br /&gt;
| image = [[Image:TheSummitBeyondtheCloudsPC.jpg|center|320px|&#039;&#039;The Summit Beyond the Clouds&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Longest Shortcut]]&lt;br /&gt;
| followed by = [[Hoodlum Headquarters]]&lt;br /&gt;
| murfysscore = 26701&lt;br /&gt;
| maxscore = 133729&lt;br /&gt;
| maxscorenote = This figure is a theoretical value. The highest known score is 133,719 points. See [[Solution of the Summit Beyond the Clouds#Theoretical maximum|the solution]] for detailed information.&lt;br /&gt;
| cages = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Summit Beyond the Clouds&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Summit of Fury&#039;&#039;&#039;, is a snow-based level in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, and the last in which the player uses the [[Funkyboard]]. [[Globox]] is frozen into an ice cube here and the player must use the Funkyboard to race him down the Summit and get to the [[Hoodlum Headquarters]]. The ski slope level with the Funkyboard looks similar to the Ski Slope level in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The ship===&lt;br /&gt;
This level carries on directly from [[the Longest Shortcut]], where [[Rayman]] and [[Globox]] acquire a boat from the three [[Teensie doctor]]s. The first stage involves the duo attempting to reach the titular summit itself via [[the Looming Sea]]. Globox steers the ship on a course to the icy landscape, however the [[Dark Lum Lord]] has sent giant, mechanical fish to attack the ship. Rayman must utilise the ship&#039;s cannons to blast away the fish before they do the same to the heroes. Eventually the heroes fight off the invasion, and Rayman departs from the ship once they reach the mountain. (What happens to Globox is unknown, as he cannot be seen on the ship when Rayman leaves.)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:The Summit Beyond the Clouds First section.png|thumb|320px|The first section]]&lt;br /&gt;
| [[Image:The Summit Beyond the Clouds First section Secret Area.png|thumb|320px|The secret area]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
Over the side of the boat (off the port quarter) is a small crevice containing a few [[jewel]]s.&lt;br /&gt;
&lt;br /&gt;
===Stage 2 - The climb===&lt;br /&gt;
Rayman has to climb up the side of the mountain whilst being bombarded by [[Spinneroo]]s and giant snowballs. Eventually, he reaches a small arena where he has to fight some [[Hoodmonger Officer]]s and a pair of [[Lavomatrix]]es before continuing on to several passages filled with [[Hoodlum]]s. Eventually the path opens out to a frozen waterfall, dotted with various pipes. To escape the area, Rayman must survive a passage behind the waterfall filled with Hoodlums, carried in by [[Hoodloon]] forces.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:The Summit Beyond the Clouds Second section.png|thumb|320px|The second section]]&lt;br /&gt;
| [[Image:The Summit Beyond the Clouds Second section Secret Area.png|thumb|320px|The secret area]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
After defeating the Lavomatrixes, a short way up the [[balloon]] trail is a secret cave hidden behind some trees that leads to a mine with some jewels.&lt;br /&gt;
&lt;br /&gt;
===Stage 3 - The slopes===&lt;br /&gt;
Rayman arrives at the entrance to a Hoodlum camp. The area is barely infested by Hoodlums; a [[Slapdash]] standing in front of a hut is guarded by a [[Hoodoo]], and an additional sorcerer protects a [[Teensie]] [[cage]]. Once the Slapdash is dead, Rayman can proceed through the hut, where he automatically equips the [[Funkyboard]] and sets off down the mountain. Out of nowhere, Globox appears, frozen in ice but able to talk. Rayman must race Globox down the ice, ramming into Spinneroos and avoiding leaky gas pipes on the way. If Globox beats Rayman down, the duo will slide into cable-cars and the race will restart, but if Rayman wins the race, the combined weight of the two will send them into the [[Hoodlum Headquarters|Hoodlum factory below.]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:The Summit Beyond the Clouds Third section.png|thumb|320px|The third section]]&lt;br /&gt;
 |[[Image:The Summit Beyond the Clouds Snowboard.png|thumb|320px|[[Rayman]] down the slopes of the mountain using his snowboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known glitches==&lt;br /&gt;
*In the first phase of this level (on the ship in the Looming Sea), it is possible to get an invincible, ever-lasting yellow copter. After all of the [[Hoodlum watercraft]] are defeated, if the player stands by the yellow can and keeps flying into it without touching the floor, the meter won&#039;t deplete. From here, it is possible to hover into a black space with an ominous green square.&lt;br /&gt;
*In the second phase, before the second [[Hoodlock]], if [[Rayman]] is near the left side of the area, it is possible to fly. [http://www.youtube.com/watch?v=5k9EM4Xg_r4 This glitch] works on PC and PS2.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*At the end of the first stage, Globox yells out &amp;quot;We&#039;re the kings of the world!&amp;quot; This is a reference to &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
*The summit&#039;s temperature is -61 degrees.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=fEYrT3cKWdI The Summit Beyond the Clouds&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
===Soundtracks===&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/100%20-%20The%20Looming%20Sea.mp3 &#039;&#039;The Looming Sea&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/117%20-%20At%20the%20Foot%20of%20the%20Hill.mp3 &#039;&#039;At the Foot of the Hill&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/120%20-%20Reaching%20for%20the%20Clouds.mp3 &#039;&#039;Reaching for the Clouds&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/121%20-%20The%20Summit%20Beyond%20the%20Clouds.mp3 &#039;&#039;The Summit Beyond the Clouds&#039;&#039;]&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/122%20-%20Snowboard%20Race.mp3 &#039;&#039;Snowboard Race&#039;&#039;]&lt;br /&gt;
===Saves===&lt;br /&gt;
Instructions to implement saves can be found [http://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L7P1.sav Phase 1]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L7P2.sav Phase 2]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L7P3.sav Phase 3]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}} &lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sommet d&#039;Outre-Nuées]]&lt;br /&gt;
[[pl:Szczyt za Chmurami]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 3|Summit Beyond the Clouds, the]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=50553</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=50553"/>
		<updated>2016-05-30T17:38:53Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:Japanese_Jano.jpg|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 15&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Member] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hey, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 or 6 years old when I played Rayman 1 on PC for the first time. I didn&#039;t really know much about it, and I wasn&#039;t very good, but it was the first game I had ever played.&lt;br /&gt;
&lt;br /&gt;
Though I have played most of the game again in recent years, I had very, very nostalgic and distant memories of this game for a very long time.&lt;br /&gt;
&lt;br /&gt;
I class this game as the jolly one from the original trilogy, for obvious reasons (namely that awesome pencil level).&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 7 or 8, I started playing Rayman 2 for PC, the first game I personally owned.&lt;br /&gt;
&lt;br /&gt;
It&#039;s my favourite game in the series and I was obsessed with it at the time. Jano (I didn&#039;t know his name at the time) was incredibly creepy and scary to me, but was (and still is) my favourite Rayman character.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 in primary school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. I remember a few drawings of the place where you rescue Ly with that wired machine that spits out bombs, and another picture of Rayman holding on to a flaming keg, but I can&#039;t remember much else.&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave me the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. It may have been the plumbs...&lt;br /&gt;
&lt;br /&gt;
I class this game as the creepy one from the original trilogy, for the Cave of Bad Dreams and the overall atmosphere.&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age (just a little older I think) I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very close to Rayman 2 on being one of my favourite games. I used to love the quirky art and music, and I remember the Hoodlum Headquarters level fondly. I also remember those [[Balloons]] and [[Missile Command]] mini-games well, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
I class this game as the scary one from the original trilogy, for the Desert of the Knaaren and the Knaaren themselves (which, for some odd reason, I used to think where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamed it up or something).&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
Others (images cycle):&lt;br /&gt;
*http://i.imgur.com/d4RflQ1.png&lt;br /&gt;
*http://i.imgur.com/lnGuVlv.png&lt;br /&gt;
*http://i.imgur.com/rJuVVYR.png&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48309</id>
		<title>Rayman Land</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48309"/>
		<updated>2015-08-12T16:13:56Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: Extra info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman Land.jpg|350px|thumbnail|right|Concept art of Rayman Land, a level set to appear in [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]]]&lt;br /&gt;
&#039;&#039;&#039;Rayman Land&#039;&#039;&#039; was a level planned to appear in Phoenix Interactive&#039;s cancelled [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]. It is known only from one piece of concept art and does not appear in any form in any of the released Rayman titles.&lt;br /&gt;
&lt;br /&gt;
It seems as though Rayman Land was a fairground containing attractions based primarily on the &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; games with a merry-go-round mounted by a [[Globox]] figure and a [[Warship]] that appears to be another ridable attraction.&lt;br /&gt;
&lt;br /&gt;
The level appears to be split into an area for each game; a &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; area accesible by an enterance made to look like the ring on [[Rayman]]&#039;s torso and a &#039;&#039;[[Rayman 2]]&#039;&#039; area accessible either by passing a small cliff decorated with &#039;&#039;[[Rayman 2]]&#039;&#039; art or possibly accessed by riding the aforementioned [[Warship]] attraction.&lt;br /&gt;
&lt;br /&gt;
The only parts lf the level seen to be based on &#039;&#039;[[Rayman 3]]&#039;&#039; visible in the concept art is a statue of [[Rayman]] pulling a [[grimace]] while sitting atop a mushroom situated on a small island in the centre of the level, and an area with what appear to be dodgems or go-karts made to look like [[Rayman]]&#039;s [[Crazy Shoe]] karts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48308</id>
		<title>Rayman Land</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48308"/>
		<updated>2015-08-12T16:11:53Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: Added info concerning R3 appearences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman Land.jpg|350px|thumbnail|right|Concept art of Rayman Land, a level set to appear in [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]]]&lt;br /&gt;
&#039;&#039;&#039;Rayman Land&#039;&#039;&#039; was a level planned to appear in Phoenix Interactive&#039;s cancelled [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]. It is known only from one piece of concept art and does not appear in any form in any of the released Rayman titles.&lt;br /&gt;
&lt;br /&gt;
It seems as though Rayman Land was a fairground containing attractions based primarily on the &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; games with a merry-go-round mounted by a [[Globox]] figure and a [[Warship]] that appears to be another ridable attraction.&lt;br /&gt;
&lt;br /&gt;
The level appears to be split into an area for each game; a &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; area accesible by an enterance made to look like the ring on [[Rayman]]&#039;s torso and a &#039;&#039;[[Rayman 2]]&#039;&#039; area accessible either by passing a small cliff decorated with &#039;&#039;[[Rayman 2]]&#039;&#039; art or possibly accessed by riding the aforementioned [[Warship]] attraction.&lt;br /&gt;
&lt;br /&gt;
The only parts lf the level seen to be based on &#039;&#039;[[Rayman 3]]&#039;&#039; visible in the concept art is a statue of [[Rayman]] pulling a [[grimace]] while sitting atop a mushroom situated on a small island in the centre of the level, and an area with dodgems made to look like [[Rayman]]&#039;s [[Crazy Shoe|Shoe Karts]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48307</id>
		<title>Rayman Land</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48307"/>
		<updated>2015-08-12T16:11:11Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman Land.jpg|350px|thumbnail|right|Concept art of Rayman Land, a level set to appear in [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]]]&lt;br /&gt;
&#039;&#039;&#039;Rayman Land&#039;&#039;&#039; was a level planned to appear in Phoenix Interactive&#039;s cancelled [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]. It is known only from one piece of concept art and does not appear in any form in any of the released Rayman titles.&lt;br /&gt;
&lt;br /&gt;
It seems as though Rayman Land was a fairground containing attractions based primarily on the &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; games with a merry-go-round mounted by a [[Globox]] figure and a [[Warship]] that appears to be another ridable attraction.&lt;br /&gt;
&lt;br /&gt;
The level appears to be split into an area for each game; a &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; area accesible by an enterance made to look like the ring on [[Rayman]]&#039;s torso and a &#039;&#039;[[Rayman 2]]&#039;&#039; area accessible either by passing a small cliff decorated with &#039;&#039;[[Rayman 2]]&#039;&#039; art or possibly accessed by riding the aforementioned [[Warship]] attraction.&lt;br /&gt;
&lt;br /&gt;
The only parts lf the level seen to be based on &#039;&#039;[[Rayman 3]]&#039;&#039; visible in the concept art is a statue of [[Rayman]] pulling a [[grimace]] while sitting atop a mushroom situated on a small island in the centre of the level, and an area with dodgems made to look like [[Rayman]]&#039;s [[Shoe Kart|Shoe Karts]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48306</id>
		<title>Rayman Land</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48306"/>
		<updated>2015-08-12T16:09:30Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman Land.jpg|350px|thumbnail|right|Concept art of Rayman Land, a level set to appear in [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]]]&lt;br /&gt;
&#039;&#039;&#039;Rayman Land&#039;&#039;&#039; was a level planned to appear in Phoenix Interactive&#039;s cancelled [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]. It is known only from one piece of concept art and does not appear in any form in any of the released Rayman titles.&lt;br /&gt;
&lt;br /&gt;
It seems as though Rayman Land was a fairground containing attractions based primarily on the &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; games with a merry-go-round mounted by a [[Globox]] figure and a [[Warship]] that appears to be another ridable attraction.&lt;br /&gt;
&lt;br /&gt;
The level appears to be split into an area for each game; a &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; area accesible by an enterance made to look like the ring on [[Rayman]]&#039;s torso and a &#039;&#039;[[Rayman 2]]&#039;&#039; area accessible either by passing a small cliff decorated with &#039;&#039;[[Rayman 2]]&#039;&#039; art or possibly accessed by riding the aforementioned [[Warship]] attraction.&lt;br /&gt;
&lt;br /&gt;
The only parts lf the level seen to be based on &#039;&#039;[[Rayman 3]]&#039;&#039; visible in the concept art is a statue of [[Rayman]] pulling a [[grimace]] while sitting atop a mushroom situated on a small island in the centre of the level, and an area with dodgems made to look like [[Rayman]]&#039;s [[Crazy Shoe]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48305</id>
		<title>Rayman Land</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48305"/>
		<updated>2015-08-12T16:06:23Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman Land.jpg|350px|thumbnail|right|Concept art of Rayman Land, a level set to appear in [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]]]&lt;br /&gt;
&#039;&#039;&#039;Rayman Land&#039;&#039;&#039; was a level planned to appear in Phoenix Interactive&#039;s cancelled [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]. It is known only from one piece of concept art and does not appear in any form in any of the released Rayman titles.&lt;br /&gt;
&lt;br /&gt;
It seems as though Rayman Land was a fairground containing attractions based primarily on the &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; games with a merry-go-round mounted by a [[Globox]] figure and a [[Warship]] that appears to be another ridable attraction.&lt;br /&gt;
&lt;br /&gt;
The level appears to be split into an area for each game; a &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; area accesible by an enterance made to look like the ring on [[Rayman]]&#039;s torso and a &#039;&#039;[[Rayman 2]]&#039;&#039; area accessible either by passing a small cliff decorated with &#039;&#039;[[Rayman 2]]&#039;&#039; art or possibly accessed by riding the aforementioned [[Warship]] attraction.&lt;br /&gt;
&lt;br /&gt;
The only parts lf the level seen to be based on &#039;&#039;[[Rayman 3]]&#039;&#039; visible in the concept art is a statue of [[Rayman]] pulling a [[grimace]] while sitting atop a mushroom situated on a small island in the centre of the level, and an area with dodgems made to look like [[Rayman]]&#039;s racing shoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48294</id>
		<title>Rayman Land</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48294"/>
		<updated>2015-08-12T10:34:47Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman Land.jpg|350px|thumbnail|right|Concept art of Rayman Land, a level set to appear in [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]]]&lt;br /&gt;
&#039;&#039;&#039;Rayman Land&#039;&#039;&#039; was a level planned to appear in Phoenix Interactive&#039;s cancelled [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]. It is known only from one piece of concept art and does not appear in any form in any of the released Rayman titles.&lt;br /&gt;
&lt;br /&gt;
It seems as though Rayman Land was a fairground containing attractions based primarily on the &#039;&#039;[[Rayman 1]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; games with a merry-go-round mounted by a [[Globox]] figure and a [[Warship]] that appears to be another ridable attraction.&lt;br /&gt;
&lt;br /&gt;
The level appears to be split into an area for each game; a &#039;&#039;[[Rayman 1]]&#039;&#039; area accesible by an enterance made to look like the ring on [[Rayman]]&#039;s torso and a &#039;&#039;[[Rayman 2]]&#039;&#039; area accessible either by passing a small cliff decorated with &#039;&#039;[[Rayman 2]]&#039;&#039; art or possibly accessed by riding the aforementioned [[Warship]] attraction.&lt;br /&gt;
&lt;br /&gt;
The only part af the level seen to be based on &#039;&#039;[[Rayman 3]]&#039;&#039; visible in the concept art is a statue of [[Rayman]] pulling a [[grimace]] while sitting atop a mushroom situated on a small island in the centre of the level, connected to the rest of the level by a small bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48292</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48292"/>
		<updated>2015-08-12T10:33:38Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = &lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment.]] Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the Ubisoft Montpellier studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In May 2006, Ubisoft unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by Ubisoft Montpellier under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. This confusion was furthered by the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of Ubisoft Montpellier&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heros where he could interact with other Ubisoft characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;Assasins Creed&#039;&#039;. [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters, akin to the villain of the film Wreck it Ralph. It appears that the game was to be a reboot/retelling of the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; game, and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy. This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of the original game, but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on Band Land, but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer and other other information seems to point toward gameplay being similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows Rayman in various forms: regular Rayman, mime Rayman, chewing-gum Rayman, bubble Rayman, invisible Rayman, hedgehog Rayman, [[Super Helicopter]] Rayman, ghost Rayman, torch Rayman, Bigfoot Rayman, and boxing Rayman. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, as it seems that Rayman would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|right|Concept artwork depicting [[Rayman]]&#039;s various transformations]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]] shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for [[The Organic Cavern]]]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The village|The Village]]&lt;br /&gt;
* Unnamed forest&lt;br /&gt;
* [[Band Land]]&lt;br /&gt;
* [[Picture City]]&lt;br /&gt;
* [[The World of Toys]]&lt;br /&gt;
* [[Candy Ltd]]&lt;br /&gt;
* [[Fortress of Sand]]&lt;br /&gt;
* [[The Temporal Palace]]&lt;br /&gt;
* [[The Zoorigami]]&lt;br /&gt;
* [[The Organic Cavern]]&lt;br /&gt;
* [[The Space Pinball]]&lt;br /&gt;
* Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
* [[Rayman Land]]&lt;br /&gt;
* [[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]]&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]]&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]]&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]]&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]]&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|[[Organic Cave|The Organic World]]&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys|A world of toys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]] and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]]&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]]&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]]&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]]&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]]&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]]&lt;br /&gt;
File:Organic cave.png|[[Organic Cave|The Organic Cavern]]&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]]&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]]&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]]&lt;br /&gt;
File:Lair of dark rayman.png&lt;br /&gt;
File:Forest 1.png&lt;br /&gt;
File:Forest 2.png&lt;br /&gt;
File:Forest 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L&#039;Histoire de Rayman==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; , it was revealed that the [[Robo-Pirate]] and &#039;&#039;[[Livingstones]]&#039;&#039; where planned to return in Rayman 4. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
* [http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
* [http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
* [http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototype annulé)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48291</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48291"/>
		<updated>2015-08-12T10:32:51Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = &lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment.]] Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the Ubisoft Montpellier studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In May 2006, Ubisoft unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by Ubisoft Montpellier under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. This confusion was furthered by the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of Ubisoft Montpellier&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heros where he could interact with other Ubisoft characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;Assasins Creed&#039;&#039;. [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters, akin to the villain of the film Wreck it Ralph. It appears that the game was to be a reboot/retelling of the original [[Rayman 1|Rayman]] game, and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy. This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of the original game, but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on Band Land, but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer and other other information seems to point toward gameplay being similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows Rayman in various forms: regular Rayman, mime Rayman, chewing-gum Rayman, bubble Rayman, invisible Rayman, hedgehog Rayman, [[Super Helicopter]] Rayman, ghost Rayman, torch Rayman, Bigfoot Rayman, and boxing Rayman. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, as it seems that Rayman would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|right|Concept artwork depicting [[Rayman]]&#039;s various transformations]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]] shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for [[The Organic Cavern]]]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The village|The Village]]&lt;br /&gt;
* Unnamed forest&lt;br /&gt;
* [[Band Land]]&lt;br /&gt;
* [[Picture City]]&lt;br /&gt;
* [[The World of Toys]]&lt;br /&gt;
* [[Candy Ltd]]&lt;br /&gt;
* [[Fortress of Sand]]&lt;br /&gt;
* [[The Temporal Palace]]&lt;br /&gt;
* [[The Zoorigami]]&lt;br /&gt;
* [[The Organic Cavern]]&lt;br /&gt;
* [[The Space Pinball]]&lt;br /&gt;
* Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
* [[Rayman Land]]&lt;br /&gt;
* [[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]]&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]]&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]]&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]]&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]]&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|[[Organic Cave|The Organic World]]&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys|A world of toys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]] and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]]&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]]&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]]&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]]&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]]&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]]&lt;br /&gt;
File:Organic cave.png|[[Organic Cave|The Organic Cavern]]&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]]&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]]&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]]&lt;br /&gt;
File:Lair of dark rayman.png&lt;br /&gt;
File:Forest 1.png&lt;br /&gt;
File:Forest 2.png&lt;br /&gt;
File:Forest 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L&#039;Histoire de Rayman==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; , it was revealed that the [[Robo-Pirate]] and &#039;&#039;[[Livingstones]]&#039;&#039; where planned to return in Rayman 4. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
* [http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
* [http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
* [http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototype annulé)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48290</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48290"/>
		<updated>2015-08-12T10:32:19Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = &lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment.]] Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the Ubisoft Montpellier studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In May 2006, Ubisoft unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by Ubisoft Montpellier under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. This confusion was furthered by the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of Ubisoft Montpellier&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heros where he could interact with other Ubisoft characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;Assasins Creed&#039;&#039;. [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters, akin to the villain of the film Wreck it Ralph. It appears that the game was to be a reboot/retelling of the original [[Rayman 1|Rayman]] game, and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy. This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of the original game, but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on Band Land, but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer and other other information seems to point toward gameplay similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows Rayman in various forms: regular Rayman, mime Rayman, chewing-gum Rayman, bubble Rayman, invisible Rayman, hedgehog Rayman, [[Super Helicopter]] Rayman, ghost Rayman, torch Rayman, Bigfoot Rayman, and boxing Rayman. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, as it seems that Rayman would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|right|Concept artwork depicting [[Rayman]]&#039;s various transformations]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]] shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for [[The Organic Cavern]]]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The village|The Village]]&lt;br /&gt;
* Unnamed forest&lt;br /&gt;
* [[Band Land]]&lt;br /&gt;
* [[Picture City]]&lt;br /&gt;
* [[The World of Toys]]&lt;br /&gt;
* [[Candy Ltd]]&lt;br /&gt;
* [[Fortress of Sand]]&lt;br /&gt;
* [[The Temporal Palace]]&lt;br /&gt;
* [[The Zoorigami]]&lt;br /&gt;
* [[The Organic Cavern]]&lt;br /&gt;
* [[The Space Pinball]]&lt;br /&gt;
* Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
* [[Rayman Land]]&lt;br /&gt;
* [[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]]&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]]&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]]&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]]&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]]&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|[[Organic Cave|The Organic World]]&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys|A world of toys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]] and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]]&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]]&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]]&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]]&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]]&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]]&lt;br /&gt;
File:Organic cave.png|[[Organic Cave|The Organic Cavern]]&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]]&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]]&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]]&lt;br /&gt;
File:Lair of dark rayman.png&lt;br /&gt;
File:Forest 1.png&lt;br /&gt;
File:Forest 2.png&lt;br /&gt;
File:Forest 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L&#039;Histoire de Rayman==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; , it was revealed that the [[Robo-Pirate]] and &#039;&#039;[[Livingstones]]&#039;&#039; where planned to return in Rayman 4. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
* [http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
* [http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
* [http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototype annulé)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48289</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48289"/>
		<updated>2015-08-12T10:29:15Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = &lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment.]] Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the Ubisoft Montpellier studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In May 2006, Ubisoft unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by Ubisoft Montpellier under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. This confusion was furthered by the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of Ubisoft Montpellier&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heros where he could interact with other Ubisoft characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;Assasins Creed&#039;&#039;. [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters, akin to the villain of the film Wreck it Ralph. It appears that the game was to be a reboot/retelling of the original [[Rayman 1|Rayman]] game, and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy. This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of the original game, but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on Band Land, but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer.&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows Rayman in various forms: regular Rayman, mime Rayman, chewing-gum Rayman, bubble Rayman, invisible Rayman, hedgehog Rayman, [[Super Helicopter]] Rayman, ghost Rayman, torch Rayman, Bigfoot Rayman, and boxing Rayman. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, as it seems that Rayman would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|right|Concept artwork depicting [[Rayman]]&#039;s various transformations]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]] shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for [[The Organic Cavern]]]] &lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The village|The Village]]&lt;br /&gt;
* Unnamed forest&lt;br /&gt;
* [[Band Land]]&lt;br /&gt;
* [[Picture City]]&lt;br /&gt;
* [[The World of Toys]]&lt;br /&gt;
* [[Candy Ltd]]&lt;br /&gt;
* [[Fortress of Sand]]&lt;br /&gt;
* [[The Temporal Palace]]&lt;br /&gt;
* [[The Zoorigami]]&lt;br /&gt;
* [[The Organic Cavern]]&lt;br /&gt;
* [[The Space Pinball]]&lt;br /&gt;
* Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
* [[Rayman Land]]&lt;br /&gt;
* [[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]]&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]]&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]]&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]]&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]]&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|[[Organic Cave|The Organic World]]&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys|A world of toys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]] and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]]&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]]&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]]&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]]&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]]&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]]&lt;br /&gt;
File:Organic cave.png|[[Organic Cave|The Organic Cavern]]&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]]&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]]&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]]&lt;br /&gt;
File:Lair of dark rayman.png&lt;br /&gt;
File:Forest 1.png&lt;br /&gt;
File:Forest 2.png&lt;br /&gt;
File:Forest 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L&#039;Histoire de Rayman==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; , it was revealed that the [[Robo-Pirate]] and &#039;&#039;[[Livingstones]]&#039;&#039; where planned to return in Rayman 4. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
* [http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
* [http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
* [http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototype annulé)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48288</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48288"/>
		<updated>2015-08-12T10:27:58Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Plot */  Greatly expanded on plot with new information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = &lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment.]] Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the Ubisoft Montpellier studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In May 2006, Ubisoft unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by Ubisoft Montpellier under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. This confusion was furthered by the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of Ubisoft Montpellier&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heros where he could interact with other Ubisoft characters including The Prince of Persia&#039;s titular character and Jade of Assasins Creed. [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters, akin to the villain of the film Wreck it Ralph. It appears that the game was to be a reboot/retelling of the original [[Rayman 1|Rayman]] game, and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy. This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of the original game, but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on Band Land, but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer.&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows Rayman in various forms: regular Rayman, mime Rayman, chewing-gum Rayman, bubble Rayman, invisible Rayman, hedgehog Rayman, [[Super Helicopter]] Rayman, ghost Rayman, torch Rayman, Bigfoot Rayman, and boxing Rayman. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, as it seems that Rayman would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|right|Concept artwork depicting [[Rayman]]&#039;s various transformations]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]] shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for [[The Organic Cavern]]]] &lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The village|The Village]]&lt;br /&gt;
* Unnamed forest&lt;br /&gt;
* [[Band Land]]&lt;br /&gt;
* [[Picture City]]&lt;br /&gt;
* [[The World of Toys]]&lt;br /&gt;
* [[Candy Ltd]]&lt;br /&gt;
* [[Fortress of Sand]]&lt;br /&gt;
* [[The Temporal Palace]]&lt;br /&gt;
* [[The Zoorigami]]&lt;br /&gt;
* [[The Organic Cavern]]&lt;br /&gt;
* [[The Space Pinball]]&lt;br /&gt;
* Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
* [[Rayman Land]]&lt;br /&gt;
* [[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]]&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]]&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]]&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]]&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]]&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|[[Organic Cave|The Organic World]]&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys|A world of toys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]] and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]]&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]]&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]]&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]]&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]]&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]]&lt;br /&gt;
File:Organic cave.png|[[Organic Cave|The Organic Cavern]]&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]]&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]]&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]]&lt;br /&gt;
File:Lair of dark rayman.png&lt;br /&gt;
File:Forest 1.png&lt;br /&gt;
File:Forest 2.png&lt;br /&gt;
File:Forest 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L&#039;Histoire de Rayman==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; , it was revealed that the [[Robo-Pirate]] and &#039;&#039;[[Livingstones]]&#039;&#039; where planned to return in Rayman 4. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
* [http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
* [http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
* [http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototype annulé)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48287</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48287"/>
		<updated>2015-08-12T10:06:42Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = &lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment.]] Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the Ubisoft Montpellier studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In May 2006, Ubisoft unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by Ubisoft Montpellier under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. This confusion was furthered by the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of Ubisoft Montpellier&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is almost completely unknown, as only a little story information can be gleaned from the concept artwork. It appears that the game would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]], recreated in 3D and to a high level of accuracy. This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of the original game, but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on Band Land, but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. If a level was themed about this character, it can be speculated that he may have played a significant role in the plot.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer.&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows Rayman in various forms: regular Rayman, mime Rayman, chewing-gum Rayman, bubble Rayman, invisible Rayman, hedgehog Rayman, [[Super Helicopter]] Rayman, ghost Rayman, torch Rayman, Bigfoot Rayman, and boxing Rayman. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, as it seems that Rayman would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|right|Concept artwork depicting [[Rayman]]&#039;s various transformations]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]] shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for [[The Organic Cavern]]]] &lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The village|The Village]]&lt;br /&gt;
* Unnamed forest&lt;br /&gt;
* [[Band Land]]&lt;br /&gt;
* [[Picture City]]&lt;br /&gt;
* [[The World of Toys]]&lt;br /&gt;
* [[Candy Ltd]]&lt;br /&gt;
* [[Fortress of Sand]]&lt;br /&gt;
* [[The Temporal Palace]]&lt;br /&gt;
* [[The Zoorigami]]&lt;br /&gt;
* [[The Organic Cavern]]&lt;br /&gt;
* [[The Space Pinball]]&lt;br /&gt;
* Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
* [[Rayman Land]]&lt;br /&gt;
* [[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]]&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]]&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]]&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]]&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]]&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|[[Organic Cave|The Organic World]]&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys|A world of toys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]] and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]]&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]]&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]]&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]]&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]]&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]]&lt;br /&gt;
File:Organic cave.png|[[Organic Cave|The Organic Cavern]]&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]]&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]]&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]]&lt;br /&gt;
File:Lair of dark rayman.png&lt;br /&gt;
File:Forest 1.png&lt;br /&gt;
File:Forest 2.png&lt;br /&gt;
File:Forest 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L&#039;Histoire de Rayman==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; , it was revealed that the [[Robo-Pirate]] and &#039;&#039;[[Livingstones]]&#039;&#039; where planned to return in Rayman 4. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
* [http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
* [http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
* [http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototype annulé)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=48285</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=48285"/>
		<updated>2015-08-12T02:13:17Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:Japanese_Jano.jpg|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 15&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Member] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hey, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 or 6 years old when I played Rayman 1 on PC for the first time. I didn&#039;t really know much about it, and I wasn&#039;t very good, but it was the first game I had ever played.&lt;br /&gt;
&lt;br /&gt;
Though I have played most of the game again in recent years, I had very, very nostalgic and distant memories of this game for a very long time.&lt;br /&gt;
&lt;br /&gt;
I class this game as the jolly one from the original trilogy, for obvious reasons (namely that awesome pencil level).&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 7 or 8, I started playing Rayman 2 for PC, the first game I personally owned.&lt;br /&gt;
&lt;br /&gt;
It&#039;s my favourite game in the series and I was obsessed with it at the time. Jano (I didn&#039;t know his name at the time) was incredibly creepy and scary to me, but was (and still is) my favourite Rayman character.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 in primary school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. I remember a few drawings of the place where you rescue Ly with that wired machine that spits out bombs, and another picture of Rayman holding on to a flaming keg, but I can&#039;t remember much else.&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave the the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. It may have been the plumbs...&lt;br /&gt;
&lt;br /&gt;
I class this game as the creepy one from the original trilogy, for the Cave of Bad Dreams and the overall atmosphere.&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age (just a little older I think) I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very close to Rayman 2 on being one of my favourite games. I used to love the quirky art and music, and I remember the Hoodlum Headquarters level fondly. I also remember those [[Balloons]] and [[Missile Command]] mini-games well, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
I class this game as the scary one from the original trilogy, for the Desert of the Knaaren and the Knaaren themselves (which, for some odd reason, I used to think where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamed it up or something).&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
Others (images cycle):&lt;br /&gt;
*http://i.imgur.com/d4RflQ1.png&lt;br /&gt;
*http://i.imgur.com/lnGuVlv.png&lt;br /&gt;
*http://i.imgur.com/rJuVVYR.png&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=48284</id>
		<title>User:Ambidextroid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Ambidextroid&amp;diff=48284"/>
		<updated>2015-08-12T02:12:12Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* My Edits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Ambidextroid&lt;br /&gt;
| image = [[File:Japanese_Jano.jpg|center|200px|&#039;&#039;I could have done with the purple hat version, but this picture of him looks much better =3&#039;&#039;]]&lt;br /&gt;
| favourite game = [[Rayman 2]]&lt;br /&gt;
| favourite character = [[Jano]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 15&lt;br /&gt;
| location = The chippy next to the Spar by my house&lt;br /&gt;
| interests = [[Rayman]], sleep and a good brew now and then&lt;br /&gt;
| occupation = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=4109 Rayman Pirate Community Member] and General Cool Guy&lt;br /&gt;
}}&lt;br /&gt;
Hey, I&#039;m Ambidextroid. Welcome to my hole.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not as knowledgeable when it comes to some topics in need of a good stern knowledging up on this wiki such as the RO/RL pages, but I&#039;ll do my best.&lt;br /&gt;
&lt;br /&gt;
==My Rayman-Based Adventures==&lt;br /&gt;
===Rayman 1===&lt;br /&gt;
I was about 5 or 6 years old when I played Rayman 1 on PC for the first time. I didn&#039;t really know much about it, and I wasn&#039;t very good, but it was the first game I had ever played.&lt;br /&gt;
&lt;br /&gt;
Though I have played most of the game again in recent years, I had very, very nostalgic and distant memories of this game for a very long time.&lt;br /&gt;
&lt;br /&gt;
I class this game as the jolly one from the original trilogy, for obvious reasons (namely that awesome pencil level).&lt;br /&gt;
&lt;br /&gt;
===Rayman 2===&lt;br /&gt;
When I was a little older, around 7 or 8, I started playing Rayman 2 for PC, the first game I personally owned.&lt;br /&gt;
&lt;br /&gt;
It&#039;s my favourite game in the series and I was obsessed with it at the time. Jano (I didn&#039;t know his name at the time) was incredibly creepy and scary to me, but was (and still is) my favourite Rayman character.&lt;br /&gt;
&lt;br /&gt;
I used to draw comics and drawings of Rayman 2 in primary school, but I couldn&#039;t spell at the time so there was no text, just visual recreations of scenes. I remember a few drawings of the place where you rescue Ly with that wired machine that spits out bombs, and another picture of Rayman holding on to a flaming keg, but I can&#039;t remember much else.&lt;br /&gt;
&lt;br /&gt;
I also had Rayman Revolution and played that quite a bit. I have a fond memory of a friend who was at my house and he thought the game looked shit and didn&#039;t understand why I liked the game so much... If only he gave it a try, the fool.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know why, but this game gave the the impression that Rayman was actually only a few centimetres tall and everything in his world is just small. It may have been the plumbs...&lt;br /&gt;
&lt;br /&gt;
I class this game as the creepy one from the original trilogy, for the Cave of Bad Dreams and the overall atmosphere.&lt;br /&gt;
===Rayman 3===&lt;br /&gt;
When I was about the same age (just a little older I think) I played Rayman 3.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very close to Rayman 2 on being one of my favourite games. I used to love the quirky art and music, and I remember the Hoodlum Headquarters level fondly. I also remember those [[Balloons]] and [[Missile Command]] mini-games well, if not just for their quirky and catchy music. That Balloons mini-game was kind of creepy as a kid too, with that surreal empty landscape...&lt;br /&gt;
&lt;br /&gt;
I class this game as the scary one from the original trilogy, for the Desert of the Knaaren and the Knaaren themselves (which, for some odd reason, I used to think where called &#039;Invincibles&#039; as I have a very vivid memory of the teensies saying they where called &#039;Invincibles&#039;, as do my brothers, though I must have dreamed it up or something).&lt;br /&gt;
&lt;br /&gt;
==My Edits==&lt;br /&gt;
They can be found [[Special:Contributions/Ambidextroid|here]] on my contribs page.&lt;br /&gt;
&lt;br /&gt;
==My Rayman Games==&lt;br /&gt;
*[[Rayman_1|Rayman]] (PC, PS1, DSi)&lt;br /&gt;
*[[Rayman_(Game_Boy_Color)|Rayman GBC]] (GBC, 3DS Virtal Console)&lt;br /&gt;
*[[Rayman 2]] (PC, N64, iOS)&lt;br /&gt;
*[[Rayman Revolution]] (PS2)&lt;br /&gt;
*[[Rayman M]] (PS2)&lt;br /&gt;
*[[Rayman 3]] (PS2, PC)&lt;br /&gt;
*[[Rayman_3_(Game_Boy_Advance)|Rayman 3 GBA]] (GBA)&lt;br /&gt;
*[[Rayman Origins]] (PC)&lt;br /&gt;
*[[Rayman Legends]] (PC)&lt;br /&gt;
&lt;br /&gt;
==My Beautiful Sig==&lt;br /&gt;
&lt;br /&gt;
[[File:F4hGKrn.png]]&lt;br /&gt;
&lt;br /&gt;
Others (images cycle):&lt;br /&gt;
*http://i.imgur.com/d4RflQ1.png&lt;br /&gt;
*http://i.imgur.com/lnGuVlv.png&lt;br /&gt;
*http://i.imgur.com/rJuVVYR.png&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48283</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48283"/>
		<updated>2015-08-12T02:06:08Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: /* Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = &lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation Portable, Microsoft Windows&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment.]] Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the Ubisoft Montpellier studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In May 2006, Ubisoft unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by Ubisoft Montpellier under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. This confusion was furthered by the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of Ubisoft Montpellier&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is almost completely unknown, as only a little story information can be gleaned from the concept artwork. It appears that the game would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]], recreated in 3D and to a high level of accuracy. This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of the original game, but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on Band Land, but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. If a level was themed about this character, it can be speculated that he may have played a significant role in the plot.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer.&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows Rayman in various forms: regular Rayman, mime Rayman, chewing-gum Rayman, bubble Rayman, invisible Rayman, hedgehog Rayman, [[Super Helicopter]] Rayman, ghost Rayman, torch Rayman, Bigfoot Rayman, and boxing Rayman. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, as it seems that Rayman would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|right|Concept artwork depicting [[Rayman]]&#039;s various transformations]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]] shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for [[The Organic Cavern]]]] &lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The village|The Village]]&lt;br /&gt;
* Unnamed forest&lt;br /&gt;
* [[Band Land]]&lt;br /&gt;
* [[Picture City]]&lt;br /&gt;
* [[The World of Toys]]&lt;br /&gt;
* [[Candy Ltd]]&lt;br /&gt;
* [[Fortress of Sand]]&lt;br /&gt;
* [[The Temporal Palace]]&lt;br /&gt;
* [[The Zoorigami]]&lt;br /&gt;
* [[The Organic Cavern]]&lt;br /&gt;
* [[The Space Pinball]]&lt;br /&gt;
* Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
* [[Rayman Land]]&lt;br /&gt;
* [[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]]&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]]&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]]&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]]&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]]&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|[[Organic Cave|The Organic World]]&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys|A world of toys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]] and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]]&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]]&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]]&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]]&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]]&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]]&lt;br /&gt;
File:Organic cave.png|[[Organic Cave|The Organic Cavern]]&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]]&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]]&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]]&lt;br /&gt;
File:Lair of dark rayman.png&lt;br /&gt;
File:Forest 1.png&lt;br /&gt;
File:Forest 2.png&lt;br /&gt;
File:Forest 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L&#039;Histoire de Rayman==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; , it was revealed that the [[Robo-Pirate]] and &#039;&#039;[[Livingstones]]&#039;&#039; where planned to return in Rayman 4. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
* [http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
* [http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
* [http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototype annulé)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48282</id>
		<title>Rayman Land</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Land&amp;diff=48282"/>
		<updated>2015-08-12T01:57:52Z</updated>

		<summary type="html">&lt;p&gt;Ambidextroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman Land.jpg|350px|thumbnail|right|Concept art of Rayman Land, a level set to appear in [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]]]&lt;br /&gt;
&#039;&#039;&#039;Rayman Land&#039;&#039;&#039; was a level planned to appear in Phoenix Interactive&#039;s cancelled [[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;]]. It is known only from one piece of concept art and does not appear in any Rayman titles.&lt;br /&gt;
&lt;br /&gt;
It seems as though Rayman Land was a fairground containing attractions based primarily on the &#039;&#039;[[Rayman 1]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; games with a merry-go-round mounted by a [[Globox]] figure and a [[Warship]] that appears to be another ridable attraction.&lt;br /&gt;
&lt;br /&gt;
The level appears to be split into an area for each game; a &#039;&#039;[[Rayman 1]]&#039;&#039; area accesible by an enterance made to look like the ring on [[Rayman]]&#039;s torso and a &#039;&#039;[[Rayman 2]]&#039;&#039; area accessible either by passing a small cliff decorated with &#039;&#039;[[Rayman 2]]&#039;&#039; art or possibly accessed by riding the aforementioned [[Warship]] attraction.&lt;br /&gt;
&lt;br /&gt;
The only part af the level seen to be based on &#039;&#039;[[Rayman 3]]&#039;&#039; visible in the concept art is a statue of [[Rayman]] pulling a [[grimace]] while sitting atop a mushroom situated on a small island in the centre of the level, connected to the rest of the level by a small bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Ambidextroid</name></author>
	</entry>
</feed>