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		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=109800</id>
		<title>The Dream Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=109800"/>
		<updated>2025-12-13T18:25:09Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Saves */  Link is pointing to Rayman3&amp;#039;s instruction page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first world in [[Rayman 1|the original Rayman game]]. For other forest-themed worlds with similar names, see [[Dream Forest (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{R1Level&lt;br /&gt;
| name = The Dream Forest&lt;br /&gt;
| image = [[File:The Dream Forest.png|center|219px|class=sprite|The Dream Forest]]&lt;br /&gt;
| preceded by = Intro&lt;br /&gt;
| followed by = [[Band Land]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] has to proceed through the jungle without falling into the swamp waters. He will come across [[hunter]]s and [[Livingstone|explorers]]. This is where he meets [[Tarayzan]], his first friend. Help [[Tarayzan]] get dressed and see what happens! The big boss is [[Moskito]], a persistent [[giant mosquito]].|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] must go through the jungle without falling into the swamps. He&#039;ll fight [[Hunter]]s and [[Livingstone|Explorators]] there. It&#039;s here he&#039;ll meet his first friend, [[Tarayzan]]. Help him to dress up, and wait! The big boss is [[Moskito]], the fearsome [[giant mosquito]]...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dream Forest&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;La Forêt des Songes&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Forest of Dreams&#039;&#039;&#039;&#039;&#039;) is the first world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of a luxuriant forest which darkens as [[Rayman]] goes through it.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The swamps encircle this universe of greenery and its wild flora. There are dancing flowers and [[mushroom]]s around which twirl blue [[Butterfly|butterflies]], as well as bizarre trees, some of them being at the boundary between plants and fungi. [[Liana]]s [[Rayman]] can climb abound, as well as flower and [[mushroom]] beds, and [[plum]]s, recurring fruits in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], allow him to pass through the marshes, or to take out [[Livingstone]]s. There are also [[prickly fruit]]s of all sizes, strange rocking flowers, and curious [[Water lily|water lilies]] onto which [[Rayman]] can jump. Thanks to [[Tarayzan]]&#039;s [[magic seed]], it is possible to grow similar plants.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; games, dangerous lianas with pinkish thorns appear, and it is also possible to grow deadly carnivorous plants when planting a [[magic seed]] in maleficent soil.&lt;br /&gt;
&lt;br /&gt;
The enemies in the Dream Forest include [[Antitoon]]s, [[Little Livingstone|little]] and [[Livingstone|tall Livingstones]], [[hunter]]s, [[piranha]]s, and [[flower tentacle]]s. The bosses are [[Bzzit]] and [[Moskito]], two [[giant mosquito]]es. [[Rayman]] will make friends with the first one, who will help him to pass through [[Anguish Lagoon]], after defeating him, and he will eventually encounter the second one in [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
During his trek in the Dream Forest, [[Rayman]] will receive his first three powers from [[Betilla]] the Fairy. First, he will learn to use his [[telescopic fist]] in [[Pink Plant Woods]]. Next, he will receive [[Hanging|the power to hang onto ledges]] in [[Anguish Lagoon]]. Finally, he will receive the [[grappling fist]] at the end of [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|The very first scenery of the Dream Forest&lt;br /&gt;
MoskitoFight2.png|The big boss of the Dream Forest, [[Moskito]]&lt;br /&gt;
R1 JP Demo - Dream Forest Splash Screen.png|An early version of the loading screen image&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]]&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Liane.png|[[Rayman]] can climb [[liana]]s to reach the canopy.&lt;br /&gt;
Lianepiquante.png|A thorn [[liana]] (&#039;&#039;[[Maths and English with Rayman]]&#039;&#039; only).&lt;br /&gt;
Ta-Ray-Zan.png|[[Rayman]] must help [[Tarayzan]] to get his loincloth back.&lt;br /&gt;
Plante.png|[[Rayman]] can grow plants thanks to [[Tarayzan]]&#039;s [[magic seed]] in order to escape the flood.&lt;br /&gt;
Plantecarnivore.png|Sowing a [[magic seed]] in maleficient soil will grow carnivorous plants (&#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039; only).&lt;br /&gt;
Explorateurs.png|[[Livingstone]]s are the most common enemies in the Dream Forest.&lt;br /&gt;
BziiitPC.png|[[Bzzit]] is the first boss in the game.&lt;br /&gt;
DosBziiit.png|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through [[Anguish Lagoon]].&lt;br /&gt;
Piranha.png|On the [[plum]], [[Rayman]] must dodge flying [[piranha]]s and [[prickly fruit]]s.&lt;br /&gt;
MoskitoPoursuite.png|An incorrectly-coloured [[Moskito]] is pursuing [[Rayman]] with a huge [[prickly fruit]].&lt;br /&gt;
Fleurtentacule.png|[[Flower tentacle]]s spit out [[Livingstone]]s.&lt;br /&gt;
Tronc.png|Those gigantic trunks are very similar to [[flower tentacle]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/03%20-%20First%20Steps.mp3 &amp;quot;First Steps&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/04%20-%20Deep%20Forest.mp3 &amp;quot; Deep Forest&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/05%20-%20Animal%20Life.mp3 &amp;quot;Animal Life&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/08%20-%20Bzzit%20Attacks.mp3 &amp;quot;Bzzit Attacks&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/09%20-%20Flight%20of%20the%20Mosquito.mp3 &amp;quot;Flight of the Mosquito&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/10%20-%20Hold%20on%20tight!.mp3 &amp;quot;Hold on tight!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/11%20-%20Rainfall.mp3 &amp;quot;Rainfall&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/12%20-%20Suspense%20~The%20Flood~.mp3 &amp;quot;Suspense ~The Flood~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/13%20-%20Moskito&#039;s%20Rage.mp3 &amp;quot;Moskito&#039;s Rage&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
This section lists saves for the PC version of the game. Instructions on how to implement them can be found [https://raysaves.raymanpc.com/rayman1.html here].&lt;br /&gt;
&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/1/RAYMAN3.SAV Pink Plant Woods]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/2/RAYMAN3.SAV Anguish Lagoon]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/3/RAYMAN3.SAV The Swamp of Forgetfulness]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/4/RAYMAN3.SAV Moskito&#039;s Nest]&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, the Dream Forest returns in [[2D Madness]], the first of twelve minigames which can be unlocked and played. This minigame serves as a flashback and tribute to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In it, [[Rayman]] is in the Dream Forest once more, and the player is tasked with maneuvering past various obstacles from [[Rayman 1|the original game]], such as [[giant mosquito]]es, [[cloud]]s and [[prickly fruit]]s, to reach the goal. At the end of the minigame, [[Rayman]] comes to a room filled with memorabilia relating to [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
[[Picture City]], another land from [[Rayman 1|the original game]], is also revisited in [[2D Nightmare]], the ‘sequel’ to [[2D Madness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
2D Madness.png|The Dream Forest, as it appears in [[2D Madness]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Forest World.PNG|thumb|316px|right|class=sprite|The [[Forest world]] from [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Dream Forest serves as the inspiration behind the game’s second world: the [[Forest world]]. Many elements of the Dream Forest, such as [[Livingstone]]s, [[piranha]]s, [[plum]]s, [[hunter]]s, [[Water lily|water lilies]], and a large number of background plants return in it. The world’s first level, [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], even shares its name with this world. It is possible that the [[Forest world]] and the Dream Forest are one and the same, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Dreamforest.png|[[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], the first of the [[Forest world]]&#039;s five levels.&lt;br /&gt;
RRR1 GBA Livingstone.png|A [[Livingstone]] in the [[Forest world]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=From the Dream Forest to the Great Hall!|sign=In-game description of the Spellbound Tree podium|source=&#039;&#039;[[Brawlhalla]]&#039;&#039;}}&lt;br /&gt;
In the fighting game &#039;&#039;[[Brawlhalla]]&#039;&#039;, the description for the Spellbound Tree podium mentions the Dream Forest.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=The Dream Forest&lt;br /&gt;
|zh_hans=梦森林&lt;br /&gt;
|zh_hans_T=Mèng Sēnlín&lt;br /&gt;
|zh_hant=夢之林&lt;br /&gt;
|zh_hant_T=Mèng Zhīlín&lt;br /&gt;
|nl=Het Droombos&lt;br /&gt;
|fr=La Forêt des Songes&lt;br /&gt;
|de=Wald der Träume&lt;br /&gt;
|de_2=Der Traumwald&lt;br /&gt;
|de_2_S=multilingual manuals and &#039;&#039;[[Rayman Designer]]&#039;&#039; only&lt;br /&gt;
|he=יער החלומות&lt;br /&gt;
|he_T=Yaar Hahalomot&lt;br /&gt;
|it=La Foresta delle Meraviglie&lt;br /&gt;
|it_S=multilingual manuals&lt;br /&gt;
|it_2=Foresta Incantata&lt;br /&gt;
|it_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]], [[Rayman Classic|mobile]]&lt;br /&gt;
|ja=空想の森&lt;br /&gt;
|ja_S=manuals, PC&lt;br /&gt;
|ja_T=Kūsō no Mori&lt;br /&gt;
|ja_2=ドリームの森&lt;br /&gt;
|ja_2_S=[[Rayman Classic|mobile]]&lt;br /&gt;
|ja_2_T=Dorīmu no Mori&lt;br /&gt;
|ko=꿈의 숲&lt;br /&gt;
|ko_T=Kkumŭi Sup&#039;&lt;br /&gt;
|pl=Las snów&amp;lt;ref&amp;gt;This name is not displayed anywhere in the game and only appears in the files.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|pl_S=&#039;&#039;[[Maths and English with Rayman|Rayman uczy matmy i polaka]]&#039;&#039; game files&lt;br /&gt;
|ru=Лес Грёз&lt;br /&gt;
|ru_T=Les Gryoz&lt;br /&gt;
|es=El Bosque de los Sueños&lt;br /&gt;
|es_S=multilingual manuals, [[Rayman Classic|mobile]]&lt;br /&gt;
|es_2=El Bosque del Olvido&lt;br /&gt;
|es_2_S=PC&lt;br /&gt;
|es_3=El Bosque de Sueño&lt;br /&gt;
|es_3_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|es_4=El Bosque del Sueño&lt;br /&gt;
|es_4_S=[[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Forêt des Songes]]&lt;br /&gt;
[[de:Wald der Träume]]&lt;br /&gt;
[[it:Foresta Incantata]]&lt;br /&gt;
[[pl:Las Snów]]&lt;br /&gt;
[[es:El Bosque de los Sueños]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1|Dream Forest, The]]&lt;br /&gt;
[[Category:Places from Rayman Junior|Dream Forest, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=106688</id>
		<title>The Dream Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=106688"/>
		<updated>2025-06-19T05:56:21Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Saves */  hey wait, these have actual names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first world in [[Rayman 1|the original Rayman game]]. For other forest-themed worlds with similar names, see [[Dream Forest (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{R1Level&lt;br /&gt;
| name = The Dream Forest&lt;br /&gt;
| image = [[File:The Dream Forest.png|center|219px|class=sprite|The Dream Forest]]&lt;br /&gt;
| preceded by = Intro&lt;br /&gt;
| followed by = [[Band Land]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] has to proceed through the jungle without falling into the swamp waters. He will come across [[hunter]]s and [[Livingstone|explorers]]. This is where he meets [[Tarayzan]], his first friend. Help [[Tarayzan]] get dressed and see what happens! The big boss is [[Moskito]], a persistent giant [[mosquito]].|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] must go through the jungle without falling into the swamps. He&#039;ll fight [[Hunter]]s and [[Livingstone|Explorators]] there. It&#039;s here he&#039;ll meet his first friend, [[Tarayzan]]. Help him to dress up, and wait! The big boss is [[Moskito]], the fearsome giant [[mosquito]]...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dream Forest&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;La Forêt des Songes&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Forest of Dreams&#039;&#039;&#039;&#039;&#039;) is the first world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of a luxuriant forest which darkens as [[Rayman]] goes through it.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The swamps encircle this universe of greenery and its wild flora. There are dancing flowers and [[mushroom]]s around which twirl blue [[Butterfly|butterflies]], as well as bizarre trees, some of them being at the boundary between plants and fungi. [[Liana]]s [[Rayman]] can climb abound, as well as flower and [[mushroom]] beds, and [[plum]]s, recurring fruits in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], allow him to pass through the marshes, or to take out [[Livingstone]]s. There are also [[prickly fruit]]s of all sizes, strange rocking flowers, and curious [[Water lily|water lilies]] onto which [[Rayman]] can jump. Thanks to [[Tarayzan]]&#039;s [[magic seed]], it is possible to grow similar plants.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, dangerous lianas with pinkish thorns appear, and it is also possible to grow deadly carnivorous plants when planting a [[magic seed]] in maleficent soil.&lt;br /&gt;
&lt;br /&gt;
The enemies in the Dream Forest include [[Antitoon]]s, [[Little Livingstone|little]] and [[Livingstone|tall Livingstones]], [[hunter]]s, [[piranha]]s, and [[flower tentacle]]s. The bosses are [[Bzzit]] and [[Moskito]], two giant [[mosquito]]es. [[Rayman]] will make friends with the first one, who will help him to pass through [[Anguish Lagoon]], after defeating him, and he will eventually encounter the second one in [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
During his trek in the Dream Forest, [[Rayman]] will receive his first three powers from [[Betilla]] the Fairy. First, he will learn to use his [[telescopic fist]] in [[Pink Plant Woods]]. Next, he will receive [[Hanging|the power to hang onto ledges]] in [[Anguish Lagoon]]. Finally, he will receive the [[grappling fist]] at the end of [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|The very first scenery of the Dream Forest&lt;br /&gt;
MoskitoFight2.png|The big boss of the Dream Forest, [[Moskito]]&lt;br /&gt;
R1 JP Demo - Dream Forest Splash Screen.png|An early version of the loading screen image&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]]&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, the Dream Forest returns in [[2D Madness]], the first of twelve minigames which can be unlocked and played. This minigame serves as a flashback and tribute to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In it, [[Rayman]] is in the Dream Forest once more, and the player is tasked with maneuvering past various obstacles from [[Rayman 1|the original game]], such as [[mosquito]]es, [[cloud]]s and [[prickly fruit]]s, to reach the goal. At the end of the minigame, [[Rayman]] comes to a room filled with memorabilia relating to [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
[[Picture City]], another land from [[Rayman 1|the original game]], is also revisited in [[2D Nightmare]], the ‘sequel’ to [[2D Madness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
2D Madness.png|The Dream Forest, as it appears in [[2D Madness]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Forest World.PNG|thumb|316px|right|class=sprite|The [[Forest world]] from [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Dream Forest serves as the inspiration behind the game’s second world: the [[Forest world]]. Many elements of the Dream Forest, such as [[Livingstone]]s, [[piranha]]s, [[plum]]s, [[hunter]]s, [[Water lily|water lilies]], and a large number of background plants return in it. The world’s first level, [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], even shares its name with this world. It is possible that the [[Forest world]] and the Dream Forest are one and the same, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Dreamforest.png|[[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], the first of the [[Forest world]]&#039;s five levels.&lt;br /&gt;
RRR1 GBA Livingstone.png|A [[Livingstone]] in the [[Forest world]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Liane.png|[[Rayman]] can climb [[liana]]s to reach the canopy.&lt;br /&gt;
Lianepiquante.png|A thorn [[liana]] (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
Ta-Ray-Zan.png|[[Rayman]] must help [[Tarayzan]] to get his loincloth back.&lt;br /&gt;
Plante.png|[[Rayman]] can grow plants thanks to [[Tarayzan]]&#039;s [[magic seed]] in order to escape the flood.&lt;br /&gt;
Plantecarnivore.png|Sowing a [[magic seed]] in maleficient soil will grow carnivorous plants (&#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039; only).&lt;br /&gt;
Explorateurs.png|[[Livingstone]]s are the most common enemies in the Dream Forest.&lt;br /&gt;
BziiitPC.png|[[Bzzit]] is the first boss in the game.&lt;br /&gt;
DosBziiit.png|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through [[Anguish Lagoon]].&lt;br /&gt;
Piranha.png|On the [[plum]], [[Rayman]] must dodge flying [[piranha]]s and [[prickly fruit]]s.&lt;br /&gt;
MoskitoPoursuite.png|An incorrectly-coloured [[Moskito]] is pursuing [[Rayman]] with a huge [[prickly fruit]].&lt;br /&gt;
Fleurtentacule.png|[[Flower tentacle]]s spit out [[Livingstone]]s.&lt;br /&gt;
Tronc.png|Those gigantic trunks are very similar to [[flower tentacle]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/03%20-%20First%20Steps.mp3 &#039;&#039;First Steps&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/04%20-%20Deep%20Forest.mp3 &#039;&#039; Deep Forest&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/05%20-%20Animal%20Life.mp3 &#039;&#039;Animal Life&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/08%20-%20Bzzit%20Attacks.mp3 &#039;&#039;Bzzit Attacks&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/09%20-%20Flight%20of%20the%20Mosquito.mp3 &#039;&#039;Flight of the Mosquito&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/10%20-%20Hold%20on%20tight!.mp3 &#039;&#039;Hold on tight!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/11%20-%20Rainfall.mp3 &#039;&#039;Rainfall&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/12%20-%20Suspense%20~The%20Flood~.mp3 &#039;&#039;Suspense ~The Flood~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/13%20-%20Moskito&#039;s%20Rage.mp3 &#039;&#039;Moskito&#039;s Rage&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman1.html here] (NOTE: Saves are only compatible with the PC Version of [[Rayman 1]])&lt;br /&gt;
&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/1/RAYMAN3.SAV &#039;&#039;Pink Plant Woods&#039;&#039;]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/2/RAYMAN3.SAV &#039;&#039;Anguish Lagoon&#039;&#039;]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/3/RAYMAN3.SAV &#039;&#039;The Swamp of Forgetfulness&#039;&#039;]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/4/RAYMAN3.SAV &#039;&#039;Moskito&#039;s Nest&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=The Dream Forest&lt;br /&gt;
|zh_hans=梦森林&lt;br /&gt;
|zh_hant=夢之林&lt;br /&gt;
|nl=Het Droombos&lt;br /&gt;
|fr=La Forêt des Songes&lt;br /&gt;
|de=Wald der Träume&lt;br /&gt;
|de_2=Der Traumwald&lt;br /&gt;
|de_2_S=multilingual manuals and &#039;&#039;[[Rayman Designer]]&#039;&#039; only&lt;br /&gt;
|he=יער החלומות&lt;br /&gt;
|he_T=Yaar Hahalomot&lt;br /&gt;
|it=La Foresta delle Meraviglie&lt;br /&gt;
|it_S=multilingual manuals&lt;br /&gt;
|it_2=Foresta Incantata&lt;br /&gt;
|it_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]], [[Rayman Classic|mobile]]&lt;br /&gt;
|ja=空想の森&lt;br /&gt;
|ja_S=manuals, PC&lt;br /&gt;
|ja_2=ドリームの森&lt;br /&gt;
|ja_2_S=[[Rayman Classic|mobile]]&lt;br /&gt;
|ko=꿈의 숲&lt;br /&gt;
|ru=Лес Грёз&lt;br /&gt;
|es=El Bosque de los Sueños&lt;br /&gt;
|es_S=multilingual manuals, [[Rayman Classic|mobile]]&lt;br /&gt;
|es_2=El Bosque del Olvido&lt;br /&gt;
|es_2_S=PC&lt;br /&gt;
|es_3=El Bosque de Sueño&lt;br /&gt;
|es_3_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|es_4=El Bosque del Sueño&lt;br /&gt;
|es_4_S=[[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Forêt des Songes]]&lt;br /&gt;
[[de:Wald der Träume]]&lt;br /&gt;
[[it:Foresta Incantata]]&lt;br /&gt;
[[pl:Las Snów]]&lt;br /&gt;
[[es:El Bosque de los Sueños]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1|Dream Forest, The]]&lt;br /&gt;
[[Category:Places from Rayman Junior|Dream Forest, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Tower_of_the_Leptys&amp;diff=106687</id>
		<title>The Tower of the Leptys</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Tower_of_the_Leptys&amp;diff=106687"/>
		<updated>2025-06-19T05:39:29Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Tower of the Leptys&lt;br /&gt;
| icon = Mnu donj.png&lt;br /&gt;
| image = [[File:TheToweroftheLeptysPC.jpg|center|320px|The Tower of the Leptys]]&lt;br /&gt;
| preceded by = [[File:Mnu blac.png|20px]][[Hoodlum Headquarters]]&lt;br /&gt;
| followed by = [[File:Mnu flms.png|20px]]Ending scene&lt;br /&gt;
| murfysscore = 48001&lt;br /&gt;
| maxscore = 127229&lt;br /&gt;
| cages = 10&lt;br /&gt;
| matuvus = 1&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tower of the Leptys&#039;&#039;&#039; is the ninth and final level of &#039;&#039;[[Rayman 3]]&#039;&#039;. It is the tower built by the [[Knaaren]] for their god, the [[Leptys]]. The only enemies here are several kinds of [[Hoodlum]]s, [[André]], and the final boss, [[Reflux]], who is a [[Knaaren]] that [[Rayman]] has to defeat in four fights. The first three fights are at the top of the tower and the last one is in the [[Leptys]]&#039; world in the sky.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The Great Fights===&lt;br /&gt;
[[Rayman]] must fight his way up the tower. The first group of [[Hoodlum]]s consist of [[Hoodmonger]]s, a [[Hoodmonger Soldier]], a [[Hoodoo]], [[Hoodmonger Officer]]s and a [[Hoodstormer]], all in that order in terms of first seen. Once they all are destroyed, a [[Heavy Metal Fist]] can appears, needed to destroy a barricade blocking the way. As [[Rayman]] passes the bodies of lava, he encounters the second group of [[Hoodlum]]s. This one has several [[Hoodstormer]]s, a [[Heckler]], and a [[Hoodmonger Officer]]. Once they and the [[Hoodmonger Officer]] are defeated, [[Rayman]] can now destroy the [[Heckler]]. After that, three more [[Heckler]]s come running in. [[Rayman]] will need to keep refilling the [[Heavy Metal Fist]] in order to successfully destroy the three [[Heckler]]s. Once dead, for the first time in the game, a [[Hoodoo]], whom is protecting a [[Hoodmonger Soldier]], is being protected by another [[Hoodoo]]. When [[Rayman]] defeats the two [[Hoodoo]]s and the [[Hoodmonger Soldier]], the final [[Crazy Shoe]] appears. After [[Crazy Shoe|the shoe]] is beaten, the [[Throttle Copter]] is now able to be used to advance to a higher level. As [[Rayman]] progresses through the higher level with the [[Lockjaw]], defeating a couple of [[Slapdash]]es along the way, he slides down back to the first area where he greets a [[Hoodstormer]]. Once defeated, the [[Throttle Copter]] comes, and [[Rayman]] can now rise up and reach the ledge that leads to the last room, and then the exit.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4000 points for 25% (2 stars), 8000 points for 50% (3 stars), 12000 points for 75% (4 stars) and 16000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanShoes LeptysTower.jpg|[[Rayman]] chasing his [[Crazy Shoe]].&lt;br /&gt;
LeptysTower Section1 (End).jpg|The last room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Up the Tower!===&lt;br /&gt;
This stage is predominantly inside the tower. Just by walking a short distance, the final pair of [[Lavomatrix]]es appear. When they are defeated, the [[Lockjaw]] can be found at the beginning of the stairs, and that&#039;s where [[Rayman]] can begin moving upwards. For a while, [[Hoodlum]] activity dies down, as [[Rayman]] uses the hooks from the [[Lockjaw]] to progress higher and higher to the top stairs. Once [[Rayman]] reaches the top of the room, pairs of [[Hoodstormer]]s come out of nowhere and start shooting. [[Rayman]] is able to defeat them all, and recover the [[Lockjaw]] after losing it to using the [[Throttle Copter]] to finish getting to the top. [[Rayman]] leaves the room and enters into a smaller one, that after a while, will start a slow but continuous lava flooding. [[Rayman]] is able to escape with the help of many [[Throttle Copter]]s. Now he needs to take advantage of the pile of [[balloon]]s to continue towards an upcoming final lava flood. [[Rayman]] will once more have to use the [[balloon]]s to escape the lava flood and when he does, the exit is straight ahead.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4650 points for 25% (2 stars), 9300 points for 50% (3 stars), 13950 points for 75% (4 stars) and 18600 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysTower Section2.jpg|The second section.&lt;br /&gt;
LeptysTower Section2 (top of the tower).jpg|[[Rayman]] at the top of the first room.&lt;br /&gt;
LeptysTower Section2.2.jpg|[[Rayman]] must reach the top of the room with multiple platforms and [[Laser-Washing Powder]].&lt;br /&gt;
Leptys Tower Section2 conveyor belt.jpg|The presence of a [[Hoodstormer]] makes progress difficult on these platforms.&lt;br /&gt;
LeptysTower Balloons.jpg|[[Rayman]] must jump on these [[balloon]]s while avoiding the shots of a [[Hoodmonger Officer]].&lt;br /&gt;
LeptysTower Balloons 2.jpg|[[Rayman]] have to use these [[balloon]]s to reach the top of this room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – [[Armaguiddon]] Battle===&lt;br /&gt;
[[Globox]] reappears with an [[Armaguiddon]] and the two friends are reunited. [[Rayman]] must navigate the [[Armaguiddon]] through several narrow passageways; contact with almost anything will cause damage. Occasionally the two will be attacked by other [[Armaguiddon]] pilots that look like [[Hoodmonger Soldier]]s. During this time [[Globox]] drives and [[Rayman]] uses the gun at the back of the vehicle to shoot down the aggressors in the style of a first-person shooter. When all of the pilots have been defeated, the two are able to find the entrance to a room that leads to where [[André]] and [[Reflux]] are. [[Rayman]] gets dropped off, and runs in hope of quickly encountering the two.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysTower (The Armaguiddons).jpg|[[Globox]] and [[Rayman]] travel this section with their [[Armaguiddon]].&lt;br /&gt;
Rayman-3-Armaguiddon.jpg|[[Globox]] and [[Rayman]] on their [[Armaguiddon]], with an enemy pursuing them.&lt;br /&gt;
LeptysTower Section3.jpg|The third section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – The Top Reached, the Battle Started!===&lt;br /&gt;
[[Rayman]] first climbs a series of steps with no opposition. He can hear [[André]] and [[Reflux]] talking as he progresses. Near the end, there are several [[Porkibank|pigpots]]. Eventually, he encounters [[Reflux]] again and the final battle begins. Firstly, [[Reflux]] raises his shield. [[Rayman]] must use the [[Lockjaw]] to lower it and then the [[Heavy Metal Fist]] to deal damage to [[Reflux]]. Once this fairly easy round has been won, [[Reflux]] injects himself with the [[Leptys]], creating a more formidable boss. [[Rayman]] must circle giant [[Reflux]] waiting for him to throw his fist to the ground. When he does, [[Rayman]] can run up onto his back and attack the [[Leptys]] with the [[Heavy Metal Fist]] once again (attacking with the [[Telescopic fist|normal fist]] or the [[Lockjaw]] will prove fruitless). Next, [[Reflux]] begins to levitate. [[Rayman]] must use the floating debris around him, with the help of several [[Throttle Copter]]s, to reach a [[Shock Rocket]] can. Once the [[Leptys]] is hit with the [[Shock Rocket]], [[Reflux]] develops wings and flies away. [[Globox]] returns with the [[Armaguiddon]] and [[Rayman]] hops aboard. The two give chase.&lt;br /&gt;
&lt;br /&gt;
===Secret areas===&lt;br /&gt;
At the beginning of the level, if [[Rayman]] approaches the statue of the two [[Knaaren]] with 43,001 points or more, a door will open, granting him access to a [[Xowar secret|secret zoo]], filled with [[Jewel|green gems]] and [[Bonton|exotic]] [[Xowar|creatures]].&lt;br /&gt;
&lt;br /&gt;
After [[Reflux]] has been defeated twice, [[Rayman]] can fall down the side of the arena to find the last [[Jewel|green gem]] in an alcove. But [[Rayman]] will have to be careful, because if he falls into the bottomless pit, the &amp;quot;Game Over&amp;quot; will appear and the stage will have to be restarted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysTower Section4.jpg|The fifth section.&lt;br /&gt;
Refluxfirstform2.JPG|The top of the Tower, where [[Rayman]] and [[Reflux]] fight.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 - The Final Battle===&lt;br /&gt;
[[Rayman]] must use the [[Armaguiddon]]&#039;s weaponry to shoot down [[Reflux]]&#039;s shields. Once this has been done enough, [[Reflux]] will make a charge towards the [[Armaguiddon]], so [[Rayman]] will have to shoot the exposed [[Leptys]] to decrease [[Reflux]]&#039;s health. This causes him to land and [[André]] will begin to spawn [[Hoodmonger]]s from inside the [[Leptys]]. [[Rayman]] and [[Globox]] must fly around and defeat the [[Hoodmonger]]s before they can return to [[Reflux]]. Any of them that achieve their goal replenish [[Reflux]]&#039;s health. Gameplay repeats like this until [[Reflux]]&#039;s health reaches 0 and turns into ice and shatters. Afterwards, [[André]] falls to the ground. [[Rayman]] must use his [[grimace]] ability to turn him into a [[Red Lum]], thus eliminating his threat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Leptys Astral Plane 1.jpg|The astral plane.&lt;br /&gt;
Leptys Astral Plane 2.jpg|Another view of the astral plane.&lt;br /&gt;
Ray&amp;amp;André (Leptys Astral Plane).jpg|[[Rayman]] faces [[André]] for the last time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
[[Rayman]] and [[Globox]] are returned to [[the Fairy Council]] where all is well. However, [[Globox]] misses [[André]]. [[Rayman]] states that making [[André]] a [[Black Lum]] again is probably not a good idea and that he wouldn&#039;t know how to do it anyway. [[Globox]] reveals that he would have to scare the [[Red Lum]], and [[Rayman]] hates to imagine what could possibly do that. It is then revealed in a flashback that it was [[Rayman]]&#039;s hands wandering around performing tricks upon the [[Red Lum]] that caused [[André]] to be &amp;quot;born&amp;quot; in the first place - a humourous irony.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Mains Baladeuses1.jpg|[[Rayman]] and [[Globox]] asleep.&lt;br /&gt;
Mains Baladeuses.jpg|The hands of [[Rayman]] make shadow puppets before this [[Red Lum]].&lt;br /&gt;
Mains Baladeuses 2.jpg|After being frightened by this shadow puppet, this [[Red Lum]] becomes [[André]] the [[Black Lum]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/114%20-%20The%20Tower%20of%20the%20Leptys.mp3 &#039;&#039;The Tower of the Leptys&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/115%20-%20No%20Time%20to%20Lose!%20~Rising%20Lava~.mp3 &#039;&#039;No Time to Lose! ~Rising Lava~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/116%20-%20No%20Time%20to%20Lose!%20~Conveyor%20Belts~.mp3 &#039;&#039;No Time to Lose! ~Conveyor Belts~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/117%20-%20The%20Armaguiddon%20~Off%20We%20Go~.mp3 &#039;&#039;The Armaguiddon ~Off We Go~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/118%20-%20The%20Armaguiddon%20~It&#039;s%20an%20Ambush!~.mp3 &#039;&#039;The Armaguiddon ~It&#039;s an Ambush!~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/119%20-%20The%20Armaguiddon%20~Lying%20Low~%20(Movement%201).mp3 &#039;&#039;The Armaguiddon ~Lying Low~ (Movement 1)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/120%20-%20The%20Armaguiddon%20~Lying%20Low~%20(Movement%202).mp3 &#039;&#039;The Armaguiddon ~Lying Low~ (Movement 2)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/121%20-%20The%20Armaguiddon%20~Lying%20Low~%20(Movement%203).mp3 &#039;&#039;The Armaguiddon ~Lying Low~ (Movement 3)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/122%20-%20The%20Armaguiddon%20~Bell%20Tower~.mp3 &#039;&#039;The Armaguiddon ~Bell Tower~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/123%20-%20The%20Armaguiddon%20~Hall%20of%20Mirrors~%20(Movement%201).mp3 &#039;&#039;The Armaguiddon ~Hall of Mirrors~ (Movement 1)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/124%20-%20The%20Armaguiddon%20~Hall%20of%20Mirrors~%20(Movement%202).mp3 &#039;&#039;The Armaguiddon ~Hall of Mirrors~ (Movement 2)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/125%20-%20The%20Armaguiddon%20~Hall%20of%20Mirrors~%20(Movement%203).mp3 &#039;&#039;The Armaguiddon ~Hall of Mirrors~ (Movement 3)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/126%20-%20The%20Armaguiddon%20~Shootout%20in%20the%20Pillar%20Room~.mp3 &#039;&#039; The Armaguiddon ~Shootout in the Pillar Room~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/127%20-%20The%20Armaguiddon%20~Through%20the%20Ruins~.mp3 &#039;&#039;The Armaguiddon ~Through the Ruins~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/128%20-%20The%20Armaguiddon%20~Chaos~.mp3 &#039;&#039;The Armaguiddon ~Chaos~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/129%20-%20Reflux%20~Prelude~.mp3 &#039;&#039;Reflux ~Prelude~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/130%20-%20Reflux%20~Fallen%20Knaaren%20Warrior~.mp3 &#039;&#039;Reflux ~Fallen Knaaren Warrior~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/131%20-%20Reflux%20~Scepter%20Transformation~.mp3 &#039;&#039;Reflux ~Scepter Transformation~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/132%20-%20Reflux%20~Giant%20Knaaren%20Warrior~.mp3 &#039;&#039;Reflux ~Giant Knaaren Warrior~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/135%20-%20Reflux%20~Sprouting%20Wings~.mp3 &#039;&#039;Reflux ~Sprouting Wings~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/136%20-%20The%20Leptys%20~Appearance~.mp3 &#039;&#039;The Leptys ~Appearance~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/137%20-%20The%20Leptys%20~Bringer%20of%20Night~%20(Movement%201).mp3 &#039;&#039;The Leptys ~Bringer of Night~ (Movement 1)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/139%20-%20The%20Leptys%20~Bringer%20of%20Night~%20(Movement%202).mp3 &#039;&#039;The Leptys ~Bringer of Night~ (Movement 2)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/140%20-%20The%20Leptys%20~Bringer%20of%20Night~%20(Movement%203).mp3 &#039;&#039;The Leptys ~Bringer of Night~ (Movement 3)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/142%20-%20The%20Leptys%20~Bringer%20of%20Night~%20(Movement%204).mp3 &#039;&#039;The Leptys ~Bringer of Night~ (Movement 4)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/138%20-%20The%20Leptys%20~Weakened~.mp3 &#039;&#039;The Leptys ~Weakened~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/141%20-%20The%20Leptys%20~Recharged~.mp3 &#039;&#039;The Leptys ~Recharged~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/143%20-%20The%20Leptys%20~A%20God&#039;s%20Downfall~.mp3 &#039;&#039;The Leptys ~A God&#039;s Downfall~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/144%20-%20The%20Final%20Lum.mp3 &#039;&#039;The Final Lum&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here] (NOTE: Saves are only compatible with the PC Version of [[Rayman 3]])&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L9P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L9P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L9P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L9P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L9P5.sav Phase 5]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The poisonous water in the [[Armaguiddon]] shooting phase uses a texture from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=5zynOIJuGgc Gameplay of the Tower of the Leptys level (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Tour du Leptys]]&lt;br /&gt;
[[de:Der Turm von Leptys]]&lt;br /&gt;
[[pl:Wieża Leptysa]]&lt;br /&gt;
[[es:La Torre del Leptys]]&lt;br /&gt;
[[ru:Башня Лептиса]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Tower of the Leptys, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum_Headquarters&amp;diff=106686</id>
		<title>Hoodlum Headquarters</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum_Headquarters&amp;diff=106686"/>
		<updated>2025-06-19T05:39:13Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = Hoodlum Headquarters&lt;br /&gt;
| icon = Mnu blac.png&lt;br /&gt;
| image = [[File:HoodlumHeadquartersPC.jpg|center|320px|Hoodlum Headquarters]]&lt;br /&gt;
| preceded by = [[File:Mnu mont.png|20px]][[The Summit Beyond the Clouds]]&lt;br /&gt;
| followed by = [[File:Mnu donj.png|20px]][[The Tower of the Leptys]]&lt;br /&gt;
| murfysscore = 43701&lt;br /&gt;
| maxscore = 122609&lt;br /&gt;
| cages = 7&lt;br /&gt;
| matuvus = 5&lt;br /&gt;
| tribelles = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Constructed from spare parts, bits of machinery, and plenty of [[Hoodlum]] elbow grease, the Hoodlum Meddleworks is the production center for all [[Hoodlum]] munitions. It’s also where the [[Hoodlum]]s covet their treasured [[Plum juice|Plum Juice]] recipe.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hoodlum Headquarters&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Hoodlum Meddleworks&#039;&#039;&#039; or the &#039;&#039;&#039;Hoodlum Factory&#039;&#039;&#039;, is the penultimate level in &#039;&#039;[[Rayman 3]]&#039;&#039;. After climbing to the top of [[the Summit Beyond the Clouds]], [[Rayman]] is forced to snowboard after his frozen friend [[Globox]]. When [[Rayman]] manages to pass him their weight combined manages to break the stone shelf they were standing on, tumbling them into the headquarters. The headquarters is overseen by the game&#039;s main villain, [[André]], who uses tricks and traps to capture [[Globox]].&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The Welcome Desk and the Warehouse===&lt;br /&gt;
[[Rayman]] and [[Globox]] arrive through a pipe, and find themselves at the entrance to the headquarters. The [[hostess]] begins welcoming the duo, and [[Globox]] immediately falls in love with her voice. After fighting a [[Grim Keeper]], the duo proceed through a narrow passageway to get to the &#039;welcome desk&#039;, where the hostess is stationed. Unfortunately, a [[Spinneroo]] guards the entrance, and if [[Rayman]] tries to attack him, an out-of-reach [[Hoodoo]] will protect his companion from harm. [[Rayman]] finds another route, up a ladder, to get to the [[Hoodoo]], but the floor breaks and [[Rayman]] finds himself traveling down another pipe to the Warehouse, where the [[Hoodlum]]s test their weapons. Eventually, after defeating some of the [[Hoodlum]]s on the lower level and advancing upwards, [[Rayman]] must carry several rocks up slopes whilst avoiding [[plum juice]] grenades thrown by an enthusiastic [[Hoodboom]] to reach a [[switch]] that lowers the platform the [[Hoodoo]] was standing on. After defeating the [[Hoodoo]] and the [[Spinneroo]], [[Rayman]] and [[Globox]] head into the next room, where a wooden cut-out of a bikini-clad female member of [[Globox&#039;s species]] has been set up. [[Globox]] runs over to hug the cut-out, but falls into a trap whilst doing so. [[André]] then starts talking over the intercom about how [[Rayman]] will be next to fall into a trap. [[Rayman]] must go up and defeat a [[Stumbleboom]] that contains a [[Heavy Metal Fist]] to break down a door to progress.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2805 points for 25% (2 stars), 5610 points for 50% (3 stars), 8415 points for 75% (4 stars) and 11220 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodlumHeadquartersPC.jpg|The beginning of the first section.&lt;br /&gt;
HoodlumsProtect.jpg|This [[Spinneroo]] is protected by a [[Hoodoo]].&lt;br /&gt;
The warehouse.jpg|The warehouse.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 - The Firing Range===&lt;br /&gt;
[[Rayman]] arrives in a room full of [[Hoodlum]]s, and a claw machine carrying a screaming [[Globox]], who is upside-down. Once [[Rayman]] beats all the [[Hoodlum]]s, a pair of [[Hoodstormer]]s will come out of a machine. Once they are defeated, a [[Heckler]] will appear. [[Rayman]] must defeat it to leave the room. As [[Globox]] is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. [[Rayman]] must use the [[Shock Rocket]] to shoot a [[Hoodmonger]] that has raised some needed crates to continue on. After getting the crates down through a [[switch]], [[Rayman]] needs to defeat two [[Hoodoo]]s, one protecting a [[Hoodmonger Soldier]], and the other a [[Hoodmonger Officer]]. Once completed, [[Rayman]] jumps down another pipe and manages to lose sight of the now intelligent [[Globox]], ending up in the firing range, where, to open a door, [[Rayman]] must move a stone onto a pressure pad. When he carries it halfway through, a [[Hoodmonger]] will appear and blast its own head off. [[Rayman]] must then battle the three remaining [[Hoodmonger]]s in the firing range itself, filled with a variety of weapons. Once they are all defeated, the [[hostess]] locks the entrance and complains that [[André]] isn&#039;t pleased that [[Rayman]]&#039;s still alive, so until the [[Hoodlum]]s learn how to shoot, they will remain locked in the firing range. [[Rayman]] must destroy several targets of himself and [[Globox]] and avoid shooting the [[hostess]] targets to escape the firing range.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4618 points for 25% (2 stars), 9235 points for 50% (3 stars), 13853 points for 75% (4 stars) and 18470 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Section2HoodlumsHQ.jpg|The beginning of the second section.&lt;br /&gt;
The Firing Range.jpg|View from outside the firing range.&lt;br /&gt;
The Firing Range 2.jpg|View from inside the firing range, that store all kinds of [[Hoodlum]] weapons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 - The Foundry===&lt;br /&gt;
[[Rayman]] enters the foundry, where he must scale large contraptions to follow [[Globox]]. It starts with jumping from crate to crate and avoiding the hot lava. Once he reaches a ladder and defeats a [[Hoodboom]], [[Rayman]] will now jump from metal plate to metal plate that are moving on a conveyor belt. After reaching another ladder to progress upwards, doors open, and one at a time comes a [[Hoodmonger]], [[Hoodmonger Soldier]], and [[Hoodmonger Officer]] in that order. Upon defeating another [[Hoodmonger Officer]] guarding a [[switch]], once [[Rayman]] activates it more metal plates are moving, this time in a vertical way needed to continue. After dodging some obstacles and timing jumps, [[Rayman]] reaches the end. The door behind and in front of him close, as a [[Heckler]] whom is protected by a [[Hoodoo]] appears. When the [[Hoodoo]] is defeated, out comes a [[Heavy Metal Fist]] can, needed to destroy the [[Heckler]]. The door leading to the exit opens as the [[Heckler]] is destroyed.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2548 points for 25% (2 stars), 5096 points for 50% (3 stars), 7644 points for 75% (4 stars) and 10191 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
There is a chamber hidden inside the boiler that contains a statue of [[Razorbeard|Admiral Razorbeard]] and many of his [[Robo-Pirate]] henchmen standing behind a table, spoofing the &#039;&#039;Last Supper&#039;&#039; painting by Leonardo da Vinci.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodlumHQ Section3.jpg|The beginning of the third section.&lt;br /&gt;
R2 Textures in R3 (Hoodlum HQ).jpg|Some textures from &#039;&#039;[[Rayman 2]]&#039;&#039; are used in this stage.&lt;br /&gt;
Hoodlum HQ Section3 End of the section.png|These metal plates and treadmills allow to continue the ascent of the foundry.&lt;br /&gt;
Razorbeard Last Soup.JPG|A hidden chamber containing statues of [[Robo-Pirate]]s, as well as a statue of [[Razorbeard|Admiral Razorbeard]].&lt;br /&gt;
HoodlumHQ Section3End2.jpg|Kind of chair lifts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 - The Hall of the [[Horrible Machine]]===&lt;br /&gt;
[[Rayman]] arrives in a narrow area where several wooden planks are being transported through scalding pipes. Below lies many [[Porkibank|pigpots]], one contains a [[Jewel|green gem]]. [[Globox]] can be seen, and [[Rayman]] must follow him up until he gets trapped inside another room, full of [[Armaguiddon]]s. [[Rayman]] must go an alternate route, but runs into the [[Horrible Machine]], which he must fight by filling up its pressure gauge. Eventually, the [[Horrible Machine]] is defeated, and in a last-ditch attempt to stop [[Rayman]], [[André]] opens up floodgates holding back lava.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 3572 points for 25% (2 stars), 7143 points for 50% (3 stars), 10714 points for 75% (4 stars) and 14285 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hoodlum HQ Section4.jpg|The beginning of the fourth section.&lt;br /&gt;
R3 Horrible Machine.png|The [[Horrible Machine]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 - The lava run===&lt;br /&gt;
[[André]] unleashes a lava flood, which [[Rayman]] must run from. Occasionally, [[Slapdash]]es block his path. When [[Rayman]] completes this stage, the factory explodes, destroying the headquarters and killing a proportion of [[André]]&#039;s army. Both [[André]], [[Rayman]], and many others [[Hoodlum]]s survive the suicide attempt. [[André]] then appears at [[the Tower of the Leptys]] to meet with [[Reflux]], as he gains the immense power of the [[Leptys]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 288 points for 25% (2 stars), 575 points for 50% (3 stars), 863 points for 75% (4 stars) and 1150 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodlumHQ Section5.jpg|The beginning of the fifth section.&lt;br /&gt;
Hoodlum HQ End of the Section5.jpg|The wooden tower towards the end of the section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images from [[Rayman 3 (early production)|the early production of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Concept HHQ 1.jpg|Concept art of the Hoodlum Headquarters.&lt;br /&gt;
Concept HHQ 2.jpg|Concept art of the Hoodlum Headquarters.&lt;br /&gt;
Concept HHQ 3.jpg|Concept art of the Hoodlum Headquarters.&lt;br /&gt;
Concept HHQ 4.jpg|Concept art of the arms factory.&lt;br /&gt;
Concept HHQ 5.jpg|Concept art of the arms factory.&lt;br /&gt;
Concept HHQ 6.jpg|Concept art of a tank full of [[piranha]]s.&lt;br /&gt;
Concept HHQ 7.jpg|Concept art of the wood reserve.&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The warehouse.&lt;br /&gt;
Hoodlum Headquarters (early version).jpg|The foundry.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/104%20-%20Hoodlum%20Headquarters.mp3 &#039;&#039;Hoodlum Headquarters&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/105%20-%20Hoodlum%20Headquarters%20~Lava%20Flow~.mp3 &#039;&#039;Hoodlum Headquarters ~Lava Flow~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/106%20-%20Hoodlum%20Headquarters%20~Heavy%20Machinery~.mp3 &#039;&#039;Hoodlum Headquarters ~Heavy Machinery~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/109%20-%20Hoodlum%20Headquarters%20~Nausea~.mp3 &#039;&#039;Hoodlum Headquarters ~Nausea~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/107%20-%20Factory%20Mayhem%20~Target%20Practice~.mp3 &#039;&#039;Factory Mayhem ~Target Practice~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/108%20-%20Factory%20Mayhem%20~Perilous%20Pathways~.mp3 &#039;&#039;Factory Mayhem ~Perilous Pathways~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/110%20-%20The%20Horrible%20Machine%20~Rising%20Temperature~.mp3 &#039;&#039;The Horrible Machine ~Rising Temperatures~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/111%20-%20The%20Horrible%20Machine%20~Attackers!~.mp3 &#039;&#039;The Horrible Machine ~Attackers!~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/112%20-%20The%20Great%20Escape.mp3 &#039;&#039;The Great Escape&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here] (NOTE: Saves are only compatible with the PC Version of [[Rayman 3]])&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L8P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L8P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L8P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L8P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L8P5.sav Phase 5]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A replica of the Eiffel Tower built entirely from [[plum juice]] crates can be seen in the Welcome Desk.&lt;br /&gt;
*The temperature in the headquarters is 98.6 degrees, according to the [[hostess]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=zK9WIMQx8dw Hoodlum Headquarters playthrough on YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Quartier Général Hoodlums]]&lt;br /&gt;
[[de:Hoodlums Hauptquartier]]&lt;br /&gt;
[[pl:Kwatera Mroklumów]]&lt;br /&gt;
[[es:Cuartel General Hoodlum]]&lt;br /&gt;
[[ru:Штаб Злумов]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=106685</id>
		<title>The Summit Beyond the Clouds</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=106685"/>
		<updated>2025-06-19T05:38:48Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Summit Beyond the Clouds&lt;br /&gt;
| icon = Mnu mont.png&lt;br /&gt;
| image = [[File:TheSummitBeyondtheCloudsPC.jpg|center|320px|The Summit Beyond the Clouds]]&lt;br /&gt;
| preceded by = [[File:Mnu abra.png|20px]][[The Longest Shortcut]]&lt;br /&gt;
| followed by = [[File:Mnu blac.png|20px]][[Hoodlum Headquarters]]&lt;br /&gt;
| murfysscore = 26701&lt;br /&gt;
| maxscore = 133719&lt;br /&gt;
| maxscorenote = As it is theoretically possible to chain kickflips together infinitely, the maximum possible score could be higher than 199,000.&lt;br /&gt;
| cages = 3&lt;br /&gt;
| matuvus = 2&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Summit Beyond the Clouds&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Summit of Fury&#039;&#039;&#039;, is a snow-based level in &#039;&#039;[[Rayman 3]]&#039;&#039;, and the last in which the player uses the [[funkyboard]]. After crossing [[the Looming Sea]] on a boat and passing through the dangers of the snowy area, [[Rayman]] finds out that [[Globox]] is frozen into an ice cube and he must use the [[funkyboard]] to race him down the Summit and get to the [[Hoodlum Headquarters]]. The ski slope level with the [[funkyboard]] looks similar to the Ski Slope level in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The ship===&lt;br /&gt;
This level carries on directly from [[the Longest Shortcut]], where [[Rayman]] and [[Globox]] acquire a boat from the three [[Teensie doctor]]s. The first stage involves the duo attempting to reach the titular summit itself via [[the Looming Sea]]. [[Globox]] steers the ship on a course to the icy landscape, however the [[André|Dark Lum Lord]] has sent [[Hoodlum watercraft|giant, mechanical fish]] to attack the ship. [[Rayman]] must utilise the ship&#039;s cannons to blast away [[Hoodlum watercraft|the fish]] before they do the same to the heroes. Eventually the heroes fight off the invasion, and [[Rayman]] departs from the ship once they reach the mountain. (What happens to [[Globox]] is unknown, as he cannot be seen on the ship when [[Rayman]] leaves.)&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 900 points for 25% (2 stars), 1800 points for 50% (3 stars), 2700 points for 75% (4 stars) and 3600 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 ScrappedBoat.jpg|[[Rayman]] hanging on the rope ladders of the ship&lt;br /&gt;
Crop4.jpg|Concept art of the ship&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
Over the side of the boat (off the port quarter) is a small crevice containing a few [[Jewel|gems]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds First section.png|The first section.&lt;br /&gt;
The Summit Beyond the Clouds First section Secret Area.png|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 - The climb===&lt;br /&gt;
[[Rayman]] has to climb up the side of the mountain whilst being bombarded by [[Spinneroo]]s and giant snowballs. Eventually, the snowballs stop as he rescues the first of the [[Tufkin]]s as they grant [[Rayman]] the [[Lockjaw]]. Using it will help him reach a small arena where he has to fight some [[Hoodmonger Officer]]s and a pair of [[Lavomatrix]]es before continuing on to several passages filled with [[Hoodlum]]s. Eventually, after he defeats a group of a [[Stumbleboom]] and [[Hoodmonger]], he [[helicopter]]s down to a [[Hoodmonger Officer]] that contains the [[Heavy Metal Fist]]. Using it to destroy a barricade will open the path that opens out to a frozen waterfall, dotted with various pipes. To escape the area, [[Rayman]] must survive a passage behind the waterfall filled with several kinds of [[Hoodlum]]s, some carried in by [[Hoodloon]] forces. Once all are defeated, the [[Throttle Copter]] appears, for use to save another group of [[Tufkin]]s. They give [[Rayman]] the [[Lockjaw]], which is required for use to get to the exit.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 5253 points for 25% (2 stars), 10505 points for 50% (3 stars), 15758 points for 75% (4 stars) and 21010 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
After defeating the [[Lavomatrix]]es, a short way up the [[balloon]] trail is a secret cave hidden behind some trees that leads to a mine with many [[Jewel|gems]]. If [[Rayman]] is using the [[Lockjaw]], some of the [[Jewel|gems]] can&#039;t be grabbed before collecting the [[Jewel|green gem]].&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3 scores&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds Second section.png|The second section.&lt;br /&gt;
The Summit Beyond the Clouds Second section Secret Area.png|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 - The slopes===&lt;br /&gt;
[[Rayman]] arrives at the entrance to a [[Hoodlum]] camp. The area is barely infested by [[Hoodlum]]s; a [[Slapdash]] standing in front of a hut is guarded by a [[Hoodoo]], and an additional [[Hoodoo]] protects a [[Teensie]] [[cage]]. Once the [[Slapdash]] is dead, [[Rayman]] can proceed through the hut, where he automatically equips the [[funkyboard]] and sets off down the mountain. Out of nowhere, [[Globox]] appears, frozen in ice but able to talk. [[Rayman]] must race [[Globox]] down the ice, ramming into [[Spinneroo]]s and avoiding leaky gas pipes on the way. If [[Globox]] beats [[Rayman]] down, the duo will slide into cable-cars and the race will restart, but if [[Rayman]] wins the race, the combined weight of the two will send them into [[Hoodlum Headquarters|the Hoodlum factory below.]]&lt;br /&gt;
&lt;br /&gt;
There is a [[Jewel|green gem]] near the end of the race. It can be difficult to acquire, as [[Rayman]] will have to be in the right spot to make a big enough jump to reach it.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds Third section.png|The third section.&lt;br /&gt;
The Summit Beyond the Clouds Snowboard.png|[[Rayman]] sliding down the slopes of the mountain while on the [[funkyboard]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known glitches==&lt;br /&gt;
*In the first phase of this level (on the ship in [[the Looming Sea]]), it is possible to get an invincible, ever-lasting [[Throttle Copter]]. After all of the [[Hoodlum watercraft]] are defeated, if the player stands by the [[Throttle Copter]] and keeps flying into it without touching the floor, the meter won&#039;t deplete. From here, it is possible to hover into a black space with an ominous green square.&lt;br /&gt;
*In the second phase, before the second [[Spinneroo|Hoodlock]], if [[Rayman]] is near the left side of the area, it is possible to fly. This glitch works on the PC and PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*At the end of the first stage, [[Globox]] yells out &amp;quot;We&#039;re the kings of the world!&amp;quot; This is a reference to &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
*The Summit&#039;s temperature is -61 degrees.&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/100%20-%20The%20Looming%20Sea.mp3 &#039;&#039;The Looming Sea&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/101%20-%20The%20Summit%20Beyond%20the%20Clouds.mp3 &#039;&#039;The Summit Beyond the Clouds&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/102%20-%20Snowboard%20Race.mp3 &#039;&#039;Snowboard Race&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/103%20-%20(Cinematic)%20The%20Hoodlums%20Get%20Organized.mp3 &#039;&#039;The Hoodlums Get Organised&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here]. (NOTE: Saves are only compatible with the PC Version of [[Rayman 3]])&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P3.sav Phase 3]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=1k1K0syhPdo The Summit Beyond the Clouds&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sommet d&#039;Outre-Nuées]]&lt;br /&gt;
[[de:Der Gipfel über den Wolken]]&lt;br /&gt;
[[pl:Szczyt za Chmurami]]&lt;br /&gt;
[[es:En lo más alto de las Nubes]]&lt;br /&gt;
[[ru:Заоблачная Вершина]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Summit Beyond the Clouds, the]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Longest_Shortcut&amp;diff=106684</id>
		<title>The Longest Shortcut</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Longest_Shortcut&amp;diff=106684"/>
		<updated>2025-06-19T05:38:24Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Longest Shortcut&lt;br /&gt;
| icon = Mnu abra.png&lt;br /&gt;
| image = [[File:TheLongestShortcutPC.jpg|center|320px|The Longest Shortcut]]&lt;br /&gt;
| preceded by = [[File:Mnu dese.png|20px]][[The Desert of the Knaaren]]&lt;br /&gt;
| followed by = [[File:Mnu mont.png|20px]][[The Summit Beyond the Clouds]]&lt;br /&gt;
| murfysscore = 26889&lt;br /&gt;
| maxscore = 45640&lt;br /&gt;
| cages = 0&lt;br /&gt;
| matuvus = 3&lt;br /&gt;
| tribelles = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Longest Shortcut&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Temple of the [[Grand Minimus]]&#039;&#039;&#039;, is the sixth level of &#039;&#039;[[Rayman 3]]&#039;&#039;. Its strategic obstacles demonstrate what kind of a maze the [[Teensie]] beings have devised for passers. In this world, [[Rayman]] is faced with several challenging and confusing booby-traps, including invisible platforms, fake walls and illusional mirrors. Each requires deep investigation – a skill vital for such a world. The [[Teensie]]s have made this &amp;quot;shortcut&amp;quot; ever more challenging by locking each door until all the 85 [[crown]]s are collected. These [[crown]]s are distributed all around the area to make sure passers provide strong determination and effort before proceeding. No [[Hoodlum]]s can be found in this level, but in every stage there is a [[Matuvu]] and a [[Tribelle]].&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The Long Shortcut===&lt;br /&gt;
At the beginning of the level, [[Rayman]] and [[Globox]] meet up with [[Otto Psi|Otto]], [[Roméo Patti|Roméo]] and [[Art Rytus]], who tell the duo that [[Reflux]] and [[André]] have already stolen [[Gumsi]]&#039;s [[Sceptre of the Leptys|sceptre]], and offer to use the locked door behind them to catch up with them. [[Globox]] tries unsuccessfully to open the door with a series of chants (believing the door is &#039;magic&#039;) whilst [[Rayman]] has to take a portal to collect all fifteen [[crown]]s required to unlock the door. Almost immediately after leaving the portal, [[Rayman]] has to fight his [[Crazy Shoe]] to obtain a [[Lockjaw]] to ascend the area and collect [[crown]]s. Once all have been collected, [[Rayman]] must step on the button in front of [[Globox]] to access the next area.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 5000 points for 25% (2 stars), 10000 points for 50% (3 stars), 15000 points for 75% (4 stars) and 20000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
A reflection of a non-existent window between two statues of [[Teensie]]s can be seen on the floor - if [[Rayman]] jumps into the space where the window should be, he will find himself in a secret area containing a lot of [[Jewel|yellow gems]] and two [[Jewel|green gems]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheLongestShortcutPC.jpg|The first section.&lt;br /&gt;
The Longest Shortcut Section1 First Room.png|The main room.&lt;br /&gt;
TLS Secret Area Section1 Entrance.jpg|[[Rayman]] must pass through the wall to access the secret area.&lt;br /&gt;
TLS Secret Area Section1.jpg|The secret area.&lt;br /&gt;
The Longest Shortcut Section2 Second Room.png|The end of the first section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Even Longer Shortcut!===&lt;br /&gt;
To the displeasure and complaint of how this &amp;quot;shortcut&amp;quot; isn&#039;t really one, [[Globox]] quickly takes up position in front of the door to again attempt to open it, so [[Rayman]] must go through a passage, leading to a series of challenges, with portals leading to each one:&lt;br /&gt;
*Similar to the challenge in the last stage, the floor is mirrored and [[Rayman]] must ascend to collect all thirty of the [[crown]]s, although this time he uses levitating platforms instead of a can of [[Laser-Washing Powder]].&lt;br /&gt;
*The sole levitating platform in this room is invisible. Luckily, [[Rayman]] can use the mirrored floor (where the platform is visible) to collect the [[crown]]s.&lt;br /&gt;
*This challenge is almost the same as the last one, only there are four invisible platforms that must be seen using a mirrored wall.&lt;br /&gt;
*This challenge is similar to the second one, only this time there are three invisible platforms (and an invisible hole in the wall leading to the exit) which, as before, must be seen with the mirrored floor.&lt;br /&gt;
Once all the [[crown]]s have been acquired, [[Rayman]] must step on the [[switch]] in front of [[Globox]] to gain entry to the next area.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1015 points for 25% (2 stars), 2030 points for 50% (3 stars), 3045 points for 75% (4 stars) and 4060 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
In the second chamber containing [[crown]]s in the first challenge, there is a dark patch on the wall. Hitting it will reward the player with a small cache of [[Jewel|gems]], including a [[Jewel|green gem]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Longest Shortcut Section2.png|The second section.&lt;br /&gt;
The long shortcut.jpg|The first room.&lt;br /&gt;
TLS Secret Area Section2 Entrance.jpg|[[Rayman]] has to destroy this wall to access the secret area.&lt;br /&gt;
TLS Secret Area Section2.jpg|The secret area.&lt;br /&gt;
The Longest Shortcut Section2 Third room.png|The second room.&lt;br /&gt;
The Longest Shortcut Section2 Fourth room.png|The third room.&lt;br /&gt;
The Longest Shortcut Section2 Fifth room.png|The fourth room.&lt;br /&gt;
The Longest Shortcut Section2 Sixth room.png|The end of the second section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The Longest Shortcut Ever!===&lt;br /&gt;
Once more, [[Globox]] tries to open the door by chanting at it. [[Rayman]] must follow a path into a hall containing entrances into several challenges to obtain the necessary forty [[crown]]s. First of all, he must jump from one side of the huge room to the other before a gate closes. Then he must repeatedly hit [[switch]]es to raise himself up to access the rest of the hall, which contains three more challenges. One challenge involves jumping up platforms rapidly to access a small chamber full of [[crown]]s, another makes use of a machine that moves forward every time [[Rayman]] hits a [[switch]] with a curved [[Telescopic fist|punch]], and the last one involves jumping across platforms with no time limit. Once all [[crown]]s have been collected, [[Rayman]] must stand on the [[switch]] in front of [[Globox]] again, to gain entry to the very last part of the level - a beach, where the three [[Teensie doctor|doctors]] offer the heroes a boat to [[The Summit Beyond the Clouds|catch up with Reflux and André]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3 HD]]&#039;&#039;, the room where [[Rayman]] must hit a machine with curved [[Telescopic fist|punches]] has the wall on the left moved closer inside, making it smaller.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1938 points for 25% (2 stars), 3875 points for 50% (3 stars), 5813 points for 75% (4 stars) and 7750 points for 100% (5 stars). This is one of two stages in the game where the score requirement differs in the GameCube version. There the 100% requirement is instead 8730 points, with the other requirements changed proportionally, making the score most likely impossible to achieve in this version. This is the same requirement as listed in the [[Rayman 3: Hoodlum Havoc: Official Strategy Guide|official strategy guide]].&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
After completing the first challenge, if [[Rayman]] shoots a fully-charged [[Telescopic fist|fist]] at a circular switch, a panel in the wall in the next room will open up, containing a small handful of [[Jewel|gems]] and a full-size statue of [[Ly]] the Fairy from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Longest Shortcut Section3.png|The third and final section.&lt;br /&gt;
The Longest Shortcut Section3 First room.png|The room from the first floor.&lt;br /&gt;
The Longest Shortcut Section3 Second room.png|[[Rayman]] must use the lifts to access the second floor.&lt;br /&gt;
R3LyStatue.jpg|A statue of [[Ly]] the Fairy can be found in stage 3.&lt;br /&gt;
The Longest Shortcut Section3 Third room.png|[[Rayman]] must use both these trampolines and many platforms to reach the [[crown]]s.&lt;br /&gt;
The Longest Shortcut Section3 Fourth room.png|[[Rayman]] must use these three flying platforms to reach the [[crown]]s.&lt;br /&gt;
The Longest Shortcut Section3 Sixth room.png|[[Rayman]] must use this flying platform to reach the [[crown]]s.&lt;br /&gt;
R3 Ship(The Longest Shortcut).png|The boat [[Rayman]] and [[Globox]] will have to use to achieve [[the Summit Beyond the Clouds]].&lt;br /&gt;
Teensie Doctor in game.JPG|The [[Teensie doctor]]s at the end of the Longest Shortcut.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/096%20-%20The%20LockJaw%20Challenge.mp3 &#039;&#039;The LockJaw Challenge&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/097%20-%20The%20Jumping%20Challenge.mp3 &#039;&#039;The Jumping Challenge&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/098%20-%20The%20Mirror%20Challenge.mp3 &#039;&#039;The Mirror Challenge&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/099%20-%20The%20Platform%20Challenge.mp3 &#039;&#039;The Platform Challenge&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here] (NOTE: Saves are only compatible with the PC Version of [[Rayman 3]])&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L6P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L6P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L6P3.sav Phase 3]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TLS.jpg|The Longest Shortcut (stage 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=qT0QEiaARL8 The Longest Shortcut&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Grand Raccourci]]&lt;br /&gt;
[[de:Die längste Abkürzung]]&lt;br /&gt;
[[pl:Najdłuższy Skrót]]&lt;br /&gt;
[[es:El Atajo Interminable]]&lt;br /&gt;
[[ru:Самый Длинный Короткий Путь]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Longest Shortcut, the]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Desert_of_the_Knaaren&amp;diff=106683</id>
		<title>The Desert of the Knaaren</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Desert_of_the_Knaaren&amp;diff=106683"/>
		<updated>2025-06-19T05:38:09Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Desert of the Knaaren&lt;br /&gt;
| icon = Mnu dese.png&lt;br /&gt;
| image = [[File:TheDesertoftheKnaarenPC.jpg|center|320px|The Desert of the Knaaren]]&lt;br /&gt;
| preceded by = [[File:Mnu land.png|20px]][[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
| followed by = [[File:Mnu abra.png|20px]][[The Longest Shortcut]]&lt;br /&gt;
| murfysscore = 55501&lt;br /&gt;
| maxscore = 125989&lt;br /&gt;
| cages = 12&lt;br /&gt;
| matuvus = 7&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Desert of the Knaaren&#039;&#039;&#039; is the fifth of the nine levels of &#039;&#039;[[Rayman 3]]&#039;&#039;. This is where the native species of this land, the [[Knaaren]], dwell. The [[Knaaren]] carved their tunnels out of the solid rock, and they guard their domain fiercely and effectively, constantly patrolling the many passages.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] is sent here from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] by the second [[Teensie doctor]], [[Roméo Patti]]. Like [[Otto Psi]], [[Roméo Patti|Roméo]] was unable to extract the [[Black Lum]] [[André]] from [[Globox]]&#039;s body, so [[Roméo Patti|Roméo]] sends [[Rayman]] and [[Globox]] to the Desert of the Knaaren, where the third [[Teensie doctor]], [[Art Rytus]], has his office. Along the way, [[Rayman]] and [[Globox]] fall into the tunnels, and [[Globox]] is captured by the [[Knaaren]]. [[Rayman]] must fight his way past [[Knaaren]] and [[Zombie Chicken]]s, and solve many puzzles along the way. Eventually he is captured by [[Reflux]], the champion of the [[Knaaren]], who challenges him to a duel in the arena. Once [[Rayman]] succeeds, [[Globox]] is freed, and [[Gumsi]], the child-king of the [[Knaaren]], uses the [[Sceptre of the Leptys]] to their god, the [[Leptys]], who grants [[Rayman]] the [[grimace]] ability as a reward. The heroes then meet up with [[Art Rytus]], who summons the other two doctors. Together they finally manage to extract [[André]], who escapes and tracks down the humiliated [[Reflux]]. [[André]] promises [[Reflux]] the opportunity to destroy [[Rayman]] once and for all if he will steal the [[Sceptre of the Leptys]] for him, and his promise is fulfilled in [[the Tower of the Leptys]], the game&#039;s final level.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:DOTKscreen.JPG|250px|frame|right|The Desert of the Knaaren is a desert world, and crossing it requires use of the tunnels, in which live the titular [[Knaaren]].]]&lt;br /&gt;
This is a world that is a harsh, scorching plain of sand, dotted by rocky outcrops and yawning chasms. The huge dinosaur-like skeletons which lie on the sand resemble those seen in [[the Cave of Bad Dreams]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. The desert looks hellish at first sight. However, beneath the barren, lifeless surface is a vast tunnel and cave system that delves deep into the rocky under-layers.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – Crossing the dessert===&lt;br /&gt;
The first stage of the level requires [[Rayman]] to jump across several giant bones, fighting several [[Slapdash]]es as he goes. [[Globox]] has already run ahead of him as the desert sands burn. Eventually [[Rayman]] and [[Globox]] reach a small cave, on the other side they find themselves at the bottom of a canyon where a [[Hoodlum airship]] is dropping off several [[Hoodmonger]]s and [[Hoodmonger Soldier]]s. [[Globox]] consumes a barrel of [[plum juice]] which gives him flight, whilst [[Rayman]] must use the [[Throttle Copter]] to work his own way out of the canyon. Eventually he frees two [[Teensie]]s who tell him about the [[Knaaren]] Tunnels which [[Rayman]] and [[Globox]] must use to cross the desert. The duo enter the tunnels, but [[Globox]] is quickly captured by the [[Knaaren]] and [[Rayman]] is forced to run. Finding himself in a room full of [[Knaaren]], he must use a [[Shock Rocket]] to sound a [[Gong (Rayman 3)|gong]] which distracts the [[Knaaren]] whilst he makes his escape. In the next room, he must take a [[Zombie Chicken]] egg and carry it to a [[switch]] to open a door, and then perform the [[Gong (Rayman 3)|gong]] trick again to bypass one last [[Knaaren]]. After opening a final door using a [[Zombie Chicken]] egg, he can move on to the second stage.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1638 points for 25% (2 stars), 3275 points for 50% (3 stars), 4913 points for 75% (4 stars) and 6550 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheDesertoftheKnaarenPC.jpg|The beginning of the first section.&lt;br /&gt;
Le-Désert-des-Knaarens.jpg|Bones in the desert.&lt;br /&gt;
Egg Switch R3.png|[[Rayman]] needs a [[Zombie Chicken]] egg to activate this [[switch]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – The temple===&lt;br /&gt;
As [[Rayman]] gets past the first stage of [[Knaaren]]s, he enters a room dominated by an imposing statue of the god [[Leptys]] (its first appearance in the game). At the top, he sees [[Globox]] being carried away by a [[Knaaren]] and must find a way to follow them. His first task is to get one of the [[Knaaren]]s that are nearby to chase him onto a large [[switch]] which will cause some floating platforms to align, making a path up to the top of the large [[Leptys]] statue. If [[Rayman]] takes a detour whilst jumping on these platforms, he can free a few [[Teensie]]s who will give him a [[Vortex]] to lower a [[meadowscrew]] on the ground and reach a secret area that contains a [[Jewel|green gem]]. Once this is done, [[Rayman]] must work his way up to top of the statue, using floating platforms and [[Lockjaw]]s, where he releases some [[Teensie]]s who will hand over a [[Throttle Copter]] with which he can use to get to the top, and leave the second stage.&lt;br /&gt;
&lt;br /&gt;
Originally, the statue was to attack [[Rayman]] when he was in its line of sight, by shooting lightning from its eyes. There is a [https://youtu.be/2KNXCYYuHmc?t=63 trailer] which shows this very briefly. This behaviour is deactivated in the final game, but the code is still present in the files. If it is [https://www.youtube.com/watch?v=vJPNu0FE8IU reactivated], the room becomes much more difficult to traverse. This is likely the reason that it was cut.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2200 points for 25% (2 stars), 4400 points for 50% (3 stars), 6600 points for 75% (4 stars) and 8800 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection2.png|The beginning of the second section.&lt;br /&gt;
Knaaren Switch.JPG|Only [[Knaaren]]s can activate this [[switch]].&lt;br /&gt;
DOTK Section2 Leptys statue.jpg|The statue representing the [[Leptys]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The [[Knaaren]] tower===&lt;br /&gt;
The corridor ahead is blocked by several [[Knaaren]]s so [[Rayman]] must climb between two walls and stay on the top, before [[helicopter]]ing down past some green acid to continue out of that room. [[Rayman]] will now need to distract a [[Knaaren]] by using the [[Shock Rocket]] to hit a [[Gong (Rayman 3)|gong]]. It will create a loud sound, making the [[Knaaren]] run to it, to which [[Rayman]] will be able to get the [[Lockjaw]] to advance through the following area. The next small area is straight ahead, but there are two [[Teensie]] [[cage]]s, rescuing one will give him a pile of [[Jewel|yellow gems]], and the other a [[Jewel|green gem]]. After passing, [[Rayman]] will be required to perform the [[Gong (Rayman 3)|gong]] trick several times as he makes his way through a maze of tunnels and ledges, before climbing a large structure at the top of which lies the path onward.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1578 points for 25% (2 stars), 3155 points for 50% (3 stars), 4733 points for 75% (4 stars) and 6310 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection3.png|The beginning of the third section.&lt;br /&gt;
DOTK Section 3 rock climbing.jpg|[[Rayman]] climbing the walls.&lt;br /&gt;
DOTK Section 3 Gong.jpg|[[Rayman]] using [[Gong (Rayman 3)|gongs]] to distract the [[Knaaren]]s.&lt;br /&gt;
DOTK Section 3 Tower.jpg|Overview of the [[Knaaren]] tower.&lt;br /&gt;
DOTK Section 3 hidden Ray.jpeg|[[Rayman]] hidden behind a pillar.&lt;br /&gt;
DOTK Section 3 Tower 2.jpg|The top of the tower.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – Meeting [[Reflux]]===&lt;br /&gt;
[[Rayman]] continues to what seems like a quiet room, but as he advances to a large ledge, several groups of [[Knaaren]] come walking closer and closer to attack him. The only way out is to throw himself into the darkness below. He finds himself deep in the tunnels with some spirits, and must pass them and carry various rocks to different [[switch]]es scattered throughout the level in order to proceed. However, only certain paths will take his weight, and he must be careful not to lose the stone he is carrying. In amongst all this he will be required to perform more daring jumps. Eventually, another [[Knaaren]] group will corner him, and the only way he can escape is by destroying the ground below him and taking yet another tumble. Things don&#039;t get any better just now though, as it is here that he will meet the [[Knaaren]] champion [[Reflux]], who will take him to [[Destiny Arena|the mysterious &amp;quot;arena&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2800 points for 25% (2 stars), 5600 points for 50% (3 stars), 8400 points for 75% (4 stars) and 11200 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection4.png|The beginning of the third section.&lt;br /&gt;
DOTK Section 4 Attack.jpg|These [[Knaaren]]s encircle [[Rayman]].&lt;br /&gt;
DOTK Section 4 Zombie chicken egg.jpg|[[Rayman]] must use this [[Zombie Chicken]] egg to open that door.&lt;br /&gt;
DOTK Section 4 End of the section.jpg|This room is flooded with a toxic green liquid.&lt;br /&gt;
DOTK Section 4 Rayman is trapped.jpg|[[Rayman]] is trapped in this room.&lt;br /&gt;
DOTK Section4 Reflux&amp;amp;Ray.jpg|[[Rayman]] meets [[Reflux]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[Destiny Arena|The arena]]===&lt;br /&gt;
[[Rayman]] is in [[Destiny Arena|the Knaaren arena]], in the company of [[Gumsi]], the [[Knaaren]] king, [[Reflux]], his champion, and their new prisoner [[Globox]]. To earn his and [[Globox]]&#039;s freedom, [[Rayman]] must fight and defeat [[Reflux]]. If he cannot, his corpse shall be burnt. [[Reflux]] begins with a spin attack, but will eventually tire, allowing [[Rayman]] to get some hits in on him whilst he recovers. [[Rayman]] can drop down to the side of the raised platform and grab some [[Heavy Metal Fist]]s in order to increase fire power, but flames from the lava pit below will attack him constantly whilst he does this so he must be careful. Occasionally, [[Reflux]] will call meteors down from the ceiling. Even if [[Rayman]] avoids them, small fires will remain where they fall for the rest of the battle, making it even harder to retain stamina. Eventually, however, [[Rayman]] will come through and beat [[Reflux]]. [[Gumsi]] reacts angrily to this and begins to beat [[Globox]], but [[André]] will scare the child king by yelling from [[Globox]]&#039;s stomach and [[Gumsi]] will admit defeat.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 375 points for 25% (2 stars), 750 points for 50% (3 stars), 1125 points for 75% (4 stars) and 1500 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Destiny Arena.png|The fifth section.&lt;br /&gt;
Reflux first battle.jpg|[[Rayman]] fights [[Reflux]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermission - The power of the [[Leptys]]===&lt;br /&gt;
[[Gumsi]] scolds [[Reflux]] for his loss, and announces that [[Rayman]] will receive &amp;quot;The power of the [[Leptys]]&amp;quot; as his reward for victory. [[Rayman]] receives the power, but its nature is not yet revealed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The power of the Leptys.png|[[Gumsi]] gives [[Rayman]] the [[Leptys]]&#039; power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 - [[Grimace|The new power]]===&lt;br /&gt;
As [[Globox]] and [[Rayman]] make their way out of the tunnels, no longer pursued by the [[Knaaren]], the former wonders what [[Rayman]]&#039;s new power is. Their path is blocked by a [[meadowscrew]], but there is no time to worry about that as they are attacked by a [[Hoodmonger]]. [[Rayman]] defeats the [[Hoodmonger]] and discovers that his new power is to turn [[Black Lum]]s into [[Red Lum]]s through using the [[grimace]]. Armed with this new ability, [[Rayman]] defeats a second [[Hoodmonger]], gets a [[Vortex]], lowers the [[meadowscrew]], and the duo leaves the inside room as they continue their mission.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 750 points for 25% (2 stars), 1500 points for 50% (3 stars), 2250 points for 75% (4 stars) and 3000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection6.png|The sixth section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 7 - Back in the desert===&lt;br /&gt;
Now back outside, [[Rayman]] must defeat a [[Hoodoo]] and a [[Hoodmonger Officer]] guarded by it to reach a barrel of [[plum juice]] for [[Globox]]. The [[plum juice]] gives [[Globox]] both flight and [[bubble]] power, the latter of which [[Rayman]] can use to open a [[cage]] to get the [[Heavy Metal Fist]] to break open a nearby barricade. But before that, [[Rayman]] must defeat two [[Lavomatrix]]es to allow [[Globox]] to drink the barrel of [[plum juice]]. Once through the door, he must defeat several [[Hoodstormer]]s and [[Stumbleboom]]s to gain a [[Lockjaw]] fist. He must use this same power up to beat a [[Spineroo]]. He can then find secret area marked by a fire containing several [[Jewel|gems]]. Once he has them, he can meet up with [[Globox]] and finally enter the [[Art Rytus|Doctor]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4875 points for 25% (2 stars), 9750 points for 50% (3 stars), 14625 points for 75% (4 stars) and 19500 points for 100% (5 stars). This is one of two stages in the game where the score requirement differs in the GameCube version. There the 100% requirement is instead 21200 points, with the other requirements changed proportionally. This is the same requirement as listed in the [[Rayman 3: Hoodlum Havoc: Official Strategy Guide|official strategy guide]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection7.png|The seventh section.&lt;br /&gt;
KnaarensFrescoes.jpg|This fresco represents [[Knaaren]]s on the run.&lt;br /&gt;
Stumbleboom seventh section DOTK.jpg|A group of [[Stumbleboom]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 8 - [[Art Rytus]]&#039; office===&lt;br /&gt;
In this stage, [[Rayman]] must time when he stands on the [[switch]]es in order to defeat the [[Hoodmonger]]s across a pit in the [[Art Rytus|Doctor]]&#039;s waiting room. Once he has beaten them, a platform will rise, allowing him to cross the pit. If he drops down once the platform is raised he can find a door leading to his next secret filled with yellow and red [[Jewel|gems]], including a [[Jewel|green gem]]. Now, he can take [[Globox]] to the third and final [[Art Rytus|Doctor]]. Though like the last visit to the doctor, [[Globox]] disagrees to go in. For some odd reason, [[Rayman]] uses the [[Lockjaw]] to grab [[Globox]] and force him to go in.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2295 points for 25% (2 stars), 4590 points for 50% (3 stars), 6885 points for 75% (4 stars) and 9180 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection8.png|The eighth and final section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
[[Art Rytus]], along with [[Otto Psi]] and [[Roméo Patti]] are finally able to remove [[André]] from [[Globox]]&#039;s stomach by playing a slower tune then the first two doctors played. However, [[André]] escapes into the desert and gathers several [[Black Lum]]s, announcing that &amp;quot;Nothing is lost&amp;quot; as he knows someone who can help them. This someone turns out to be [[Reflux]], who agrees to steal [[Gumsi]]&#039;s [[Sceptre of the Leptys|Sceptre]] in return for another chance to defeat [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Reflux&amp;amp;André.png|[[André]] and [[Black Lums|his acolytes]] alongside [[Reflux]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known glitches==&lt;br /&gt;
*Near the end of the first phase, the [[Zombie Chicken]] egg dispensing vending machine may not produce an egg, which is required to unlock the door to proceed. How this glitch is triggered is still not known: however, one way is to simply play the game without saving or turning off the console and when the user reaches this point, the glitch should have taken effect. The only known solution is for the player to reset the console and load the most recent save point they have.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|An [[Rayman 3 (early production)|early version]] of the &#039;&#039;[[Destiny Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Destiny Arena Concept Art.png|The &#039;&#039;[[Destiny Arena]]&#039;&#039;.&lt;br /&gt;
Concept DOTK 2.jpg|Concept art.&lt;br /&gt;
Concept DOTK 3.jpg|Concept art.&lt;br /&gt;
Knaaren Architecture.png|Concept art.&lt;br /&gt;
R3DOTKartwork.png|Concept art.&lt;br /&gt;
R3DOTKartwork2.png|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/079%20-%20Into%20the%20Deadlands.mp3 &#039;&#039;Into the Deadlands&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/080%20-%20The%20Chasm.mp3 &#039;&#039;The Chasm&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/081%20-%20Panic%20~Chased%20by%20the%20Knaaren~.mp3 &#039;&#039;Panic ~Chased by the Knaaren~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/082%20-%20Haunted%20~Carrying%20the%20Egg~.mp3 &#039;&#039;Haunted ~Carrying the Egg~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/083%20-%20Haunted%20~Zombie%20Chickens!~.mp3 &#039;&#039;Haunted ~Zombie Chickens!~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/084%20-%20The%20Great%20Hall.mp3 &#039;&#039;The Great Hall&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/085%20-%20The%20Knaaren%20Labyrinth.mp3 &#039;&#039;The Knaaren Labyrinth&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/086%20-%20The%20Knaaren%20Labyrinth%20~Bone%20Corridors~.mp3 &#039;&#039;The Knaaren Labyrinth ~Bone Corridors~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/087%20-%20The%20Knaaren%20Labyrinth%20~Spiraling%20Tower~.mp3 &#039;&#039;The Knaaren Labyrinth ~Spiraling Tower~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/088%20-%20Deadly%20Traps%20~The%20Toxic%20Room~.mp3 &#039;&#039;Deadly Traps ~The Toxic Room~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/089%20-%20Deadly%20Traps%20~Surrounded!~.mp3 &#039;&#039;Deadly Traps ~Surrounded~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/090%20-%20Into%20The%20Destiny%20Arena.mp3 &#039;&#039;Into The Destiny Arena&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/091%20-%20Reflux%20~The%20Knaaren%20Warrior~.mp3 &#039;&#039;Reflux ~The Knaaren Warrior~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/093%20-%20The%20Lavomatrix%20Twins.mp3 &#039;&#039;The Lavomatrix Twins&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/094%20-%20The%20Spinneroo.mp3 &#039;&#039;The Spinneroo&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here] (NOTE: Saves are only compatible with the PC Version of [[Rayman 3]])&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L5P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L5P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L5P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L5P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L5P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L5P6.sav Phase 6]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L5P7.sav Phase 7]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L5P8.sav Phase 8]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has the most stages of any other in &#039;&#039;[[Rayman 3]]&#039;&#039; (eight) and is the only level to have more than one FMV (full-motion video) cutscene.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=AgGKJvHPYXA The Desert of the Knaaren&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Désert des Knaarens]]&lt;br /&gt;
[[de:Die Wüste der Knaaren]]&lt;br /&gt;
[[pl:Pustynia Knaarenów]]&lt;br /&gt;
[[es:El Desierto de los Knaaren]]&lt;br /&gt;
[[ru:Пустыня Кнааров]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Desert of the Knaaren, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=106682</id>
		<title>The Land of the Livid Dead (Rayman 3)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=106682"/>
		<updated>2025-06-19T05:37:55Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Land of the Livid Dead&lt;br /&gt;
| icon = Mnu land.png&lt;br /&gt;
| image = [[File:Lande1.jpg|center|320px|The Land of the Livid Dead]]&lt;br /&gt;
| preceded by = [[File:Mnu mara.png|20px]][[The Bog of Murk]]&lt;br /&gt;
| followed by = [[File:Mnu dese.png|20px]][[The Desert of the Knaaren]]&lt;br /&gt;
| murfysscore = 58001&lt;br /&gt;
| maxscore = 133889&lt;br /&gt;
| cages = 9&lt;br /&gt;
| matuvus = 4&lt;br /&gt;
| tribelles = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the level in [[Rayman 3]]. For the level in [[Rayman: Hoodlums&#039; Revenge]], see [[Land of the Livid Dead (Rayman: Hoodlums&#039; Revenge)]]. For the level in the [[UbiArt]] [[Rayman (series)|Rayman]] games, see [[Land of the Livid Dead (UbiArt games)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Scarred by cruel winds and crushing storms, this bitter wasteland doesn’t take kindly to visitors, especially adventuring types like [[Rayman]]. More than one tale has been whispered about [[Griskin|a phantom race of creatures]] imprisoned within this haunted Moor.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Rayman 3 for Mac&#039;&#039;, http://www.feralinteractive.com/?game=rayman3&amp;amp;subsection=worlds&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Land of the Livid Dead&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Moor of Mad Spirits&#039;&#039;&#039;, is the fourth level in &#039;&#039;[[Rayman 3]]&#039;&#039;, following [[the Bog of Murk]] and preceding [[the Desert of the Knaaren]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] must go to the Land to take [[Globox]] to the second [[Teensie doctor]], [[Roméo Patti]]. The office is accessed through an underwater tunnel guarded by [[Céloche]], a giant robot. [[Roméo Patti]] being unable to help [[Globox]], he forwards him to [[Art Rytus]], in [[the Desert of the Knaaren]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The idyllic but bleak landscape is reminiscent of a Celtic ruin, and the rocky hills are filled with ancient stone monoliths, small passages and sunken structures. The climate appears to be very mild and cloudy, though it rains in the later sections. This land is beside either a sea or ocean. The stone walls are covered with engravings made by the [[Griskin]] [[Teensie]]s a long time ago, before they were turned to ghosts by the [[Great Spirit Palmito]].&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – Hazardous Land===&lt;br /&gt;
As they make their way out of the transportation, [[Rayman]] and [[Globox]] enter to what seems like a calm and peaceful place. As [[Globox]] gets distracted from a group of [[bird]]s, [[Rayman]] frees the first [[Griskin]], who gives him the [[Vortex]]. This is required to destroy some spiky enemies that would stop [[Globox]] from following him. As they continue, [[Rayman]] needs to use a [[Shock Rocket]] can of [[Laser-Washing Powder]] to save a couple of [[Griskin]]s, one will give the [[Throttle Copter]], which is needed to reach the [[plum]] that needs to be placed on a post. After completion, an ambush of [[Hoodlum]]s attempt to attack [[Rayman]]. As he destroys them, and enters a tunnel, [[Globox]] drinks a [[plum juice]] barrel, needed to advance to where [[Rayman]] goes face-to-face with his first ever [[Hoodstormer]]. Destroying it gives the [[Vortex]], then [[Rayman]] has to destroy more [[Hoodmonger]]s and save another [[Griskin]] who drops a [[Crazy Shoe]]. Bumping the shoe enough times will give the [[Heavy Metal Fist]], using it will give [[Rayman]] the chance to destroy the barricade that is blocking the exit.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4150 points for 25% (2 stars), 8300 points for 50% (3 stars), 12450 points for 75% (4 stars) and 16600 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
[[Globox]] drinks a barrel full of [[plum juice]] before the fight with the [[Hoodmonger Soldier]]s and the [[Hoodstormer]]. By ascending the [[bubble]] he belches, [[Rayman]] can discover a room in a wall with [[Teensie]]s frozen in ice, filled with many [[Jewel|yellow gems]] and a [[Jewel|green gem]]. Using the [[Vortex]] while collecting at least nine [[Jewel|yellow gems]] before collecting the [[Jewel|green gem]] can get a combo score as much as over 9,000 points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part1.png|The first stage.&lt;br /&gt;
R3HH-PC-Slapdash-TLOTLD.jpg|A [[Slapdash]].&lt;br /&gt;
TLOTLD Secret Area Entrance.jpg|This entrance leads to the secret area.&lt;br /&gt;
TLOTLD Secret Area.jpg|The secret area.&lt;br /&gt;
Teensies engraving.jpg|Engravings representing [[Teensie]]s.&lt;br /&gt;
Crazy Shoe.jpg|[[Rayman]] chasing his [[Crazy Shoe]].&lt;br /&gt;
TLOTLD Section1 End of the section.jpg|thumb|320px|The end of this section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – [[Hoodlum]]&#039;s Fortress===&lt;br /&gt;
Immediately as [[Rayman]] and [[Globox]] drop down to the next stage, there is a [[Hoodmonger Soldier]], which scares Globox and makes the [[Hoodmonger Soldier|Soldier]] run to a [[Hoodlum]] fortress, containing an abundance of other [[Hoodmonger Soldier]]s and [[Hoodstormer]]s. Once they have been defeated, [[Rayman]] can advance to the higher level with use of the [[Lockjaw]] and [[Vortex]], the latter being given from a [[Griskin]]. As the duo swim and climb to the higher level, there is a [[Hoodboom]], but before [[Rayman]] can get to shooting range, he jumps onto a [[Hoodlum Airship|Zeppelin]], and gets away. [[Rayman]] destroys the two [[Hoodmonger]]s blocking the pathway leading up to where he comes across the first [[Grim Keeper]]. [[Rayman]] is able to finish him off by shooting lateral shots where his shield isn&#039;t blocking himself. [[Globox]] helps [[Rayman]] get to the next area by bursting out a [[bubble]] from drinking another [[plum juice]] barrel. This outside area are contains the first [[Hoodoo]], that protects two [[Hoodmonger]]s. [[Rayman]] must shoot one of the [[Hoodmonger]]s to where the [[Hoodoo]] is vulnerable to attack. Once that is finished, a swarm of [[Hoodmonger Soldier]]s appear, but [[Rayman]] is able to destroy them, one gives the [[Shock Rocket]]. Upon grabbing it, the [[Hoodboom]] that was (and still is) on the [[Hoodlum Airship|Zeppelin]] reappears. [[Rayman]] shoots him with the rocket. Finally, [[Rayman]] destroys a [[Hoodmonger]] that has the [[Throttle Copter]], and flies upwards to exit the level.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2750 points for 25% (2 stars), 5500 points for 50% (3 stars), 8250 points for 75% (4 stars) and 11000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
Once [[Rayman]] has killed the [[Grim Keeper]], [[Globox]] will help him get up to the higher level by belching a [[bubble]]. To the right of where [[Rayman]] is supposed to go is a secret room containing several [[Throttle Copter]]s, [[Jewel|yellow gems]], and a [[Jewel|green gem]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part2.png|The second stage.&lt;br /&gt;
R3 Grim Keeper 1.png|The first [[Grim Keeper]].&lt;br /&gt;
TLOTLD Secret Area 2 Entrance.jpg|This entrance leads to the secret area.&lt;br /&gt;
TLOTLD Secret Area 2.jpg|The secret area.&lt;br /&gt;
An Hoodoo protecting a Caporal.jpg|The first [[Hoodoo]] protects two [[Hoodmonger]]s.&lt;br /&gt;
Hoodboom (Hoodlum Airship).jpg|A [[Hoodboom]] in a [[Hoodlum Airship]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The Tower of the Light===&lt;br /&gt;
[[Rayman]] is confronted by a gate that a [[Hoodmonger]] closes with a [[switch]]. [[Rayman]] will need to find a way to reverse the [[switch]]. With [[Globox]], he enters into a tunnel that leads to a ghastly tower. After destroying a [[Hoodstormer]], the two enter the tower. [[Rayman]] activates a hand [[switch]] that makes some pillars rise. [[Rayman]] jumps to the lowest level of stairs from the help of the sinking pillars. When he gets to the top, he saves a [[Griskin]] that will meet [[Rayman]] downstairs. As [[Rayman]] and the [[Griskin]] meet back at the bottom, he gives a [[Vortex]], stating that one of his brothers have been kidnapped. If freed, they will open up their world to [[Rayman]]. [[Rayman]] leaves the tower area with the [[Vortex]] and drops down to use it on three [[meadowscrew]]s in order to place a [[plum]] on a post. A [[Hoodstormer]] attempts to stand in the way, but he gets defeated, and [[Rayman]] places the [[plum]] on the post, and frees the brother. He flies to the large stone entrance at the tower, and uses his power to allow [[Rayman]] to enter the portal. Meanwhile, [[Globox]] gets intoxicated from [[plum juice]] and bursts out many [[bubble]]s to help [[Rayman]] get back up to enter the portal.&lt;br /&gt;
&lt;br /&gt;
Upon entering and defeating [[Hoodmonger]]s and a [[Hoodmonger Officer]], [[Rayman]] retrieves the [[Heavy Metal Fist]] to advance. As [[Rayman]] continues closer to the captured [[Griskin]]s, he defeats a [[Hoodoo]] and a couple of [[Hoodmonger]]s. After using the [[Shock Rocket]] and [[Throttle Copter]] to get to the top of the room, a [[Hoodboom]] blocks the wooden door. [[Rayman]] defeats the [[Hoodoo]] and the [[Hoodboom]] and uses the [[Heavy Metal Fist]] to free the [[Griskin]]s from [[Great Spirit Palmito|Palmito]]&#039;s spell, to get the gate to open. But before [[Rayman]] can get back to the starting point, he will have to find and defeat the [[Crazy Shoe]]. Once done, [[Rayman]] leaves the tower and returns to the starting area. However, the first [[Heckler]] approaches from the gate. Once it is defeated, it drops a [[Shock Rocket]] which [[Rayman]] must use to hit the [[switch]] and proceed to [[Roméo Patti]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 3250 points for 25% (2 stars), 6500 points for 50% (3 stars), 9750 points for 75% (4 stars) and 13000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part3.png|The third stage.&lt;br /&gt;
Great Spirit Palmito tower exterior.jpg|[[Griskin]]&#039;s tower.&lt;br /&gt;
Land of the Livid Dead Section3 Activated portal.jpg|The portal leading to the alternative version of the tower.&lt;br /&gt;
Hoodmonger Officer 2.jpg|The first [[Hoodmonger Officer]].&lt;br /&gt;
A Griskin attack a Caporal.jpg|A [[Griskin]] attacking a [[Hoodmonger]].&lt;br /&gt;
R3 Heckler.png|The first [[Heckler]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – [[Céloche]]===&lt;br /&gt;
[[Globox]] drinks a barrel full of [[plum juice]] and flies away while [[Rayman]] goes underwater, using his [[helicopter]] hair to move. This shows an improvement of [[Rayman]]&#039;s [[swimming]] skills, because in &#039;&#039;[[Rayman 2]]&#039;&#039;, he was unable to [[Swimming|swim]] without using [[air bubble]]s, and in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], he was unable to [[Swimming|swim]] at all. After [[swimming]] for a while, he finds and must destroy the [[Hoodlum]]-controlled war tripod, [[Céloche]]. Once defeated, [[Rayman]] continues on and finds the entrance of [[Roméo Patti]]&#039;s office, along with a non-intoxicated [[Globox]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 558 points for 25% (2 stars), 1115 points for 50% (3 stars), 1673 points for 75% (4 stars) and 2230 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part4.png|The fourth stage.&lt;br /&gt;
Céloche1.jpg|[[Céloche]] sends a [[Hoodlum watercraft|submarine]] to attack.&lt;br /&gt;
Celoche 2.jpg|[[Rayman]] fights [[Céloche]].&lt;br /&gt;
Céloche4.jpg|[[Céloche]] collaps after his defeat.&lt;br /&gt;
TLOTLD Section4 End.jpg|[[Roméo Patti]]&#039;s office.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[Roméo Patti|Roméo]]&#039;s office===&lt;br /&gt;
[[Rayman]] and [[Globox]] enter the office of [[Roméo Patti]] but a gate is blocking the way. Using a nearby [[Shock Rocket]] power-up, [[Rayman]] must shoot each [[Hoodmonger]] as some run around, and some stay still. After all of them are defeated, the gate opens and the duo proceeds to the [[Roméo Patti|doctor]] himself. But, [[Globox]] refuses to visit the [[Roméo Patti|doctor]], but at the beginning of the stage, a [[Hoodmonger]] emerges and attempts to shoot [[Globox]]. He gets scared and quickly enters the office. Like [[Otto Psi|Otto]], [[Roméo Patti|Roméo]] fails to extract [[André]] so he sends [[Globox]] to [[the Desert of the Knaaren]] to meet up with [[Art Rytus]], the last [[Teensie doctor]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2988 points for 25% (2 stars), 5975 points for 50% (3 stars), 8963 points for 75% (4 stars) and 11950 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
If [[Rayman]] looks up, he can see two holes in the ceiling. In the holes are [[switch]]es; hitting both of these with the [[Shock Rocket]] opens up a section of the wall containing several [[Jewel|red gems]] and two [[Jewel|green gems]]. Using the [[Shock Rocket]] power-up while collecting these [[Jewel|gems]] will greatly improve the score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part5.png|The fifth stage.&lt;br /&gt;
Switches must to be activated.jpg|Two [[switch]]es must to be activated to open the secret area.&lt;br /&gt;
TLOTLD Secret Area Section5.jpg|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The third [[Teensie Highway]]===&lt;br /&gt;
This is the third and final [[Teensie Highway]]. It leads up to the entrance of [[the Desert of the Knaaren]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4000 points for 25% (2 stars), 8000 points for 50% (3 stars), 12000 points for 75% (4 stars) and 16000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part6.png|The sixth and final stage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images from [[Rayman 3 (early production)|the early production of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HD Cinematic 1.jpg|This cutscene from [[Rayman 3 (early production)|the beta]] shows a previous name of the Land of the Livid Dead.&lt;br /&gt;
Concept LOTLD 1.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Concept LOTLD 2.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Concept LOTLD 3.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Concept LOTLD 4.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Rayman-3-beta-000009.jpg|Monoliths of the first section.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|The cascade of the first section.&lt;br /&gt;
Rayman-3-Hoodblaster.jpg|The [[Hoodmonger]]s at the end of the second section.&lt;br /&gt;
Rayman-3-Land-of-the-Livid-Dead.jpg|The first [[Hoodoo]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The building containing [[Roméo Patti]]&#039;s office can be seen when standing on a high point; it can be seen three times.&lt;br /&gt;
*The [[Griskin]]s are the only species of [[Teensie]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that have their own sub-plot; in this case it is the ghostly tower in part 3.&lt;br /&gt;
*Like the [[The Land of the Livid Dead (disambiguation)|other identically named locations]], its name is a pun on the 1968 horror film &#039;&#039;[https://en.wikipedia.org/wiki/Night_of_the_Living_Dead Night of the Living Dead]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/057%20-%20The%20Land%20of%20the%20Livid%20Dead.mp3 &#039;&#039;The Land of the Livid Dead&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/058%20-%20Carrying%20the%20Plum%20~Obstacle%20Course~.mp3 &#039;&#039;Carrying the Plum ~Obstacle Course~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/068%20-%20Carrying%20the%20Plum%20~Hurry!~.mp3 &#039;&#039;Carrying the Plum ~Hurry!~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/059%20-%20The%20Hoodstormer.mp3 &#039;&#039;The Hoodstormer&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/060%20-%20Shoe%20Kart.mp3 &#039;&#039;Shoe Kart&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/061%20-%20Shoe%20Kart%20(Bass%20&amp;amp;%20Perc).mp3 &#039;&#039;Shoe Kart (Bass &amp;amp; Perc)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/062%20-%20The%20Hoodmonger%20Soldier.mp3 &#039;&#039;The Hoodmonger Soldier&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/063%20-%20A%20Mystic%20Melody%20~Highlands~.mp3 &#039;&#039;A Mystic Melody ~Highlands~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/064%20-%20The%20Grim%20Keeper.mp3 &#039;&#039;The Grim Keeper&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/065%20-%20The%20Hoodoo.mp3 &#039;&#039;The Hoodoo&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/071%20-%20The%20Hoodoo%20Sorcerer.mp3 &#039;&#039;The Hoodoo Sorceror]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/066%20-%20A%20Mystic%20Melody%20~Ascension~.mp3 &#039;&#039;Mystic Melody ~Ascension~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/067%20-%20A%20Mystic%20Melody%20~Staircase%20to%20the%20Top~.mp3 &#039;&#039;Mystic Melody ~Staircase to the Top~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/069%20-%20Whispers%20from%20Beyond%20the%20Gate.mp3 &#039;&#039;Whispers from Beyond the Gate&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/070%20-%20The%20Spirit%20Tower.mp3 &#039;&#039;The Spirit Tower&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/072%20-%20The%20Spirit%20Tower%20~Stirring~.mp3 &#039;&#039;The Spirit Tower ~Stirring~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/073%20-%20The%20Spirit%20Tower%20~The%20Spell%20is%20Broken~.mp3 &#039;&#039; The Spirit Tower ~The Spell is Broken~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/074%20-%20The%20Mad%20Spirits%20Awakened.mp3 &#039;&#039;The Mad Spirits Awakened&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/075%20-%20The%20Heckler.mp3 &#039;&#039;The Heckler&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/076%20-%20The%20Calm%20of%20the%20Lake.mp3 &#039;&#039;The Calm of the Lake&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/077%20-%20C%C3%A9loche%20~Underwater%20Mechanical%20Tripod~.mp3 &#039;&#039;Céloche ~Underwater Mechanical Tripod~&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here] (NOTE: Saves are only compatible with the PC Version of [[Rayman 3]])&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=0IgN_BqL_h4 The Land of the Livid Dead walkthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Lande aux Esprits Frappés (Rayman 3)]]&lt;br /&gt;
[[de:Das Land der wandelnden Seelen (Rayman 3)]]&lt;br /&gt;
[[hu:Az Élőholtak Földje]]&lt;br /&gt;
[[it:La Terra dei Morti Lividi (Rayman 3)]]&lt;br /&gt;
[[pl:Ziemia Żywych Umarlaków]]&lt;br /&gt;
[[es:La Tierra de los Muertos Furiosos]]&lt;br /&gt;
[[ru:Край Зловещих Мертвецов]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Land of the Livid Dead, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Bog_of_Murk&amp;diff=106681</id>
		<title>The Bog of Murk</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Bog_of_Murk&amp;diff=106681"/>
		<updated>2025-06-19T05:37:39Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Bog of Murk&lt;br /&gt;
| icon = Mnu mara.png&lt;br /&gt;
| image = [[File:TheBogofMurkPC.jpg|center|320px|The Bog of Murk]]&lt;br /&gt;
| preceded by = [[File:Mnu fore.png|20px]][[Clearleaf Forest]]&lt;br /&gt;
| followed by = [[File:Mnu land.png|20px]][[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
| murfysscore = 25901&lt;br /&gt;
| maxscore = 112150&lt;br /&gt;
| maxscorenote = This figure is a theoretical value, as some points need to be lost throughout the level.&lt;br /&gt;
| cages = 9&lt;br /&gt;
| matuvus = 5&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the level in [[Rayman 3]]. For the level in [[Rayman: Hoodlums&#039; Revenge]], see [[Bog of Murk (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman3 conceptart1.jpg|thumb|250px|right|An [[Rayman 3 (early production)|early version]] of [[Bégoniax]]&#039;s house.]]&lt;br /&gt;
[[File:Rayman Concepts 07b.jpg|thumb|250px|right|Concept art of [[Bégoniax]] in front of her mirror.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=This uncharted marshland lies in the nether-realms of [[Glade of Dreams|Rayman’s world]]. It&#039;s home to a slew of fiendish flora and fauna – not to mention [[Bégoniax|anti-social witches]] and [[Count Razoff|egomaniacal musketeers]].|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bog of Murk&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Umber Swamp&#039;&#039;&#039;,&amp;lt;ref&amp;gt;Rayman3.com (via archive.org), &#039;&#039;Worlds&#039;&#039;, https://web.archive.org/web/20030622082143/http://www.rayman3.com/us/worlds.php&amp;lt;/ref&amp;gt; is the third of nine levels found in &#039;&#039;[[Rayman 3]]&#039;&#039;. This level introduces the player to the [[Throttle Copter]], the last of the [[Laser-Washing Powder]] cans to be discovered. It also marks the smallest appearance of [[Globox]] in a level, as he does not appear until the very last cutscene (although his voice can be heard in the first and sixth phases).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This world is a dark and murky marshland of [[piranha]]-infested swamps, and is the home of two anti-social characters – [[Bégoniax]] the witch, and [[Razoff|Count Razoff]] the hunter – who soon see [[Rayman]] as an enemy. It is also home to [[Muddibog]]s who throw rocks at both [[Rayman]] and the [[Hoodlum]]s. Early in the first level, large flying creatures with hands for heads called [[Mawpaw]]s can be seen in the distant sky, one of which later helps [[Rayman]] out in the dungeon of [[Count Razoff#Count Razoff&#039;s mansion|Razoff&#039;s mansion]].&lt;br /&gt;
&lt;br /&gt;
A tribe of [[Teensie]]s called [[Murkin]]s were originally planned to live in the swamp but were cut from the game.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – [[Bégoniax]]===&lt;br /&gt;
The level occurs after [[Rayman]] has tumbled from one of the [[Teensie Highway]]s and been separated from [[Globox]]. He lands in a toilet cubicle occupied by the witch [[Bégoniax]], who becomes incredibly angry and threatens [[Rayman]], despite his feeble attempts to tell her he did not mean anything. Just outside the toilet, [[Rayman]] can break open a [[cage]], [[Teensie|the occupant]] of which will bestow upon him the first [[Throttle Copter]] can of [[Laser-Washing Powder]]. [[Rayman]] can use this to reach [[Bégoniax]]&#039;s house. Once there, the battle against [[Bégoniax]] begins. The two chase each other around a large cauldron, the contents of which either can disturb at anytime by jumping up and hitting. If the contents hit one of the fighters, they will be transformed into a [[toad]], making them very vulnerable to the other&#039;s attacks. If [[Rayman]] wins, [[Bégoniax]] flees, and if [[Rayman]] follows her, he can access a magic mirror which transports him to a new part of the marshes.&lt;br /&gt;
&lt;br /&gt;
The PlayStation 2 and GameCube versions feature an exclusive soundtrack for the [[Bégoniax]] battle.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 590 points for 25% (2 stars), 1180 points for 50% (3 stars), 1770 points for 75% (4 stars) and 2360 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TBOM Section1.jpg|Overview of [[Bégoniax]]&#039;s house its surroundings.&lt;br /&gt;
R3HH PC-TBOM-Part1.png|The beginning of the first section.&lt;br /&gt;
TBOM Section1 Begoniax.jpg|[[Bégoniax]] mixing her potion.&lt;br /&gt;
BegoniaxRayman.jpg|[[Bégoniax]] challenges [[Rayman]] to a duel.&lt;br /&gt;
TBOM End of the Section Begoniax.jpg|[[Bégoniax]] in front of her mirror.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – The Island===&lt;br /&gt;
As [[Rayman]] jumps through the transportation, he appears in an area that features a set of various [[Hoodlum]]s, including the debut of the [[Spinneroo]]. If [[Rayman]] can defeat them all and access the cans of [[Laser-Washing Powder]] that are given to him, he can leave the area.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 648 points for 25% (2 stars), 1295 points for 50% (3 stars), 1943 points for 75% (4 stars) and 2590 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TBOM-Part2.png|The beginning of the second section.&lt;br /&gt;
Hoodlums play cards TBOM.jpg|Two [[Hoodmonger]]s playing cards.&lt;br /&gt;
StumbleBoom.jpg|The first [[Stumbleboom]].&lt;br /&gt;
Slapdash Section2 TBOM.jpg|Two [[Slapdash]]es are protecting this [[cage]].&lt;br /&gt;
Hoodlock.jpg|The first [[Spinneroo]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – Meet [[Muddibog]]s!===&lt;br /&gt;
This phase begins with a [[Hoodmonger]] fighting off a swarm of [[Muddibog]]s. The winner of the fight is random, but is usually the [[Muddibog]]s. Regardless, [[Rayman]] must defeat whoever is left standing, grab the [[Lockjaw]], and carry on through a small building to a second bog, which features more [[Muddibog]]s, [[Hoodlum]]s, and [[piranha]]s similar to those seen in the previous two games.&lt;br /&gt;
&lt;br /&gt;
If one of the [[Hoodlum]]&#039;s boats is jumped on, it will move to the side of the building and sail in a circle, allowing [[Rayman]] to collect some [[Jewel|yellow gems]]. It also come across a small island with a hollow tree which contains some more [[Jewel|yellow gems]], a [[Jewel|green gem]] &amp;amp; several [[Jewel|red gems]]. If one uses the camera to look around, a fleet of [[Hoodlum]] airships can be seen carrying [[Hoodlum]]s to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
This phase is one of the hardest in gathering the best combo score, because of the many factors that go into this level (i.e. determining if either the [[Hoodmonger]] defeats the [[Muddibog]]s or if he gets defeated, and that the combo involves nearly all of the enemies that appear in this level.)&amp;lt;ref&amp;gt;https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 3250 points for 25% (2 stars), 6500 points for 50% (3 stars), 9750 points for 75% (4 stars) and 13000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TBOM-Part3.png|The beginning of the third section.&lt;br /&gt;
Nettles R3.jpg|Two [[nettle]]s can be seen in the Bog of Murk.&lt;br /&gt;
Muddibogs.jpg|Two [[Muddibog]]s attacking [[Rayman]].&lt;br /&gt;
BOTM Secret Area Section 3.jpg|[[Rayman]] uses a small boat to reach the island.&lt;br /&gt;
BOTM Secret Area Section 3 Islet.jpg|The island.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – [[Razoff]]&#039;s mansion===&lt;br /&gt;
This stage takes place mostly underground, and has [[Rayman]] navigating several tunnels and fighting off [[Hoodlum]]s inside and outside to eventually leave the area. At the end of the stage, he comes across a mysterious mansion that even the [[Hoodlum]]s cannot enter. However, once all the [[Hoodlum]]s are beaten, the doors mysteriously open and [[Rayman]] can enter, ending the stage.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1530 points for 25% (2 stars), 3060 points for 50% (3 stars), 4590 points for 75% (4 stars) and 6120 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TBOM-Part4.png|The beginning of the fourth section.&lt;br /&gt;
Hoodlums TBOM Section4.jpg|Two [[Hoodmonger]]s.&lt;br /&gt;
Razoff&#039;s mansion.png|[[Razoff]]&#039;s mansion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[Razoff|Count Razoff]]===&lt;br /&gt;
Here, [[Rayman]] meets the nefarious [[Razoff|Count Razoff]], a hunter who is intent on killing [[Rayman]] and adding him to his collection. He expresses interest in stuffing him and mounting him on his wall, but also in turning him into a rug and putting him in front of his fireplace. The fight consists of the two chasing each other around [[Razoff]]&#039;s huge mansion, fighting whenever they meet. After [[Razoff]] loses a certain amount of health on three occasions, the screen changes to a view of [[Razoff]]&#039;s gun and [[Rayman]] must take cover behind statues. Once [[Rayman]] has worked [[Razoff]]&#039;s health bar down to zero, [[Razoff]] flees into a basement, announcing that no one can stop him. [[Rayman]] must follow him underground to end the stage, and to defeat him for good.&lt;br /&gt;
&lt;br /&gt;
Inside [[Razoff]]&#039;s mansion is a room with a large mirror. If [[Rayman]] is left in idle in front of it, he will make a face at himself and notice he has something stuck in his teeth, pulling it out.&lt;br /&gt;
&lt;br /&gt;
Before the last encounter to give [[Razoff]] 0 health, there&#039;s a room with four [[Jewel|yellow gems]] that the player can enter in to accomplish the [[Razoff]] Triple Glitch. It is very difficult to achieve.&amp;lt;ref&amp;gt;https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 946 points for 25% (2 stars), 1891 points for 50% (3 stars), 2837 points for 75% (4 stars) and 3782 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Razoff in his observatory.jpg|[[Razoff]] in his observatory.&lt;br /&gt;
R3HH PC-TBOM-Part5.png|The beginning of the fifth section.&lt;br /&gt;
Razoff in game R3.JPG|[[Razoff]] aims [[Rayman]] with his sniper rifle.&lt;br /&gt;
Ugly Free.JPG|[[Rayman]] frees two [[Ugly|Uglies]].&lt;br /&gt;
R2 Textures Used in TBOM.jpg|Some textures from &#039;&#039;[[Rayman 2]]&#039;&#039; are used in this section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – [[Razoff]]&#039;s last stand===&lt;br /&gt;
This final stage sees [[Rayman]] and [[Razoff]] as they conclude their fight. This time, [[Razoff]] hangs from a giant ball on a chain, which he attempts to ram [[Rayman]] with. Later in the fight, [[Rayman]] can obtain [[Heavy Metal Fist]]s to give him an advantage. Once [[Razoff]]&#039;s health is completely depleted, he tumbles into the pit below.&lt;br /&gt;
&lt;br /&gt;
It is possible to achieve a glitch that can garner more points towards a good combo when [[Rayman]] has the [[Heavy Metal Fist]]. The player can strafe to make [[Razoff]] hit the wall near the camera right in the middle. Then, the player needs to stand on the cross between the first two stone pathways to where [[Rayman]] can shoot [[Razoff]] as many as 4 times.&amp;lt;ref&amp;gt;https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 948 points for 25% (2 stars), 1895 points for 50% (3 stars), 2843 points for 75% (4 stars) and 3790 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TBOM-Part6.png|The beginning of the sixth section.&lt;br /&gt;
Razoff Ball R3.JPG|[[Razoff]] on the wrecking ball.&lt;br /&gt;
Paluchard Saving Rayman R3.JPG|A [[Mawpaw]] helps [[Rayman]] to go up if it falls in a hole.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
[[Razoff]] finds [[Globox]] in his basement and attempts to shoot him. However, he is suddenly met by a group of [[Ugly|small creatures]] he had previously captured, who he is apparently scared of. He runs, but is caught by [[Bégoniax]], who underlines her not-so-subtle desires of what she plans to do with him. [[Rayman]], [[Globox]] and the [[Ugly|small creatures]] watch, a little disturbed, as [[Razoff]] fails to escape [[Bégoniax]]&#039;s grasp, before [[Globox]] questions [[Rayman]] as to how they will reach the [[Roméo Patti|Doctor&#039;s]] office. [[Rayman]] notices a magic mirror in the basement, and remembering the one he encountered in [[Bégoniax]]&#039;s house, announces that he has an idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Ugly Cinematic.jpg|The [[Ugly|Uglies]], [[Rayman]] and [[Globox]] observing [[Razoff]] and [[Bégoniax]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/035%20-%20The%20Witch&#039;s%20Domain.mp3 &#039;&#039;The Witch&#039;s Domain&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/036%20-%20The%20House%20in%20the%20Swamp.mp3 &#039;&#039;The House in the Swamp&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/037%20-%20B%C3%A9goniax%20~Cauldron%20Chaos~.mp3 &#039;&#039;Bégoniax ~Cauldron Chaos~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/038%20-%20The%20Magic%20Mirror.mp3 &#039;&#039;The Magic Mirror&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/039%20-%20(Jingle)%20Through%20the%20Mirror.mp3 &#039;&#039;(Jingle) Through the Mirror)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/040%20-%20Piranha%20Patrol.mp3 &#039;&#039;Piranha Patrol&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/041%20-%20Blocking%20the%20Way.mp3 &#039;&#039;Blocking the Way&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/042%20-%20Moonlit%20Swamps.mp3 &#039;&#039;Moonlit Swamps&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/043%20-%20The%20Muddibog%20Posse.mp3 &#039;&#039;The Muddibog Posse&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/044%20-%20Moonlit%20Swamps%20~Lost%20in%20Thought~.mp3 &#039;&#039;Moonlit Swamps ~Lost in Thought~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/045%20-%20Intruder%20Alert!.mp3 &#039;&#039;Intruder Alert!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/046%20-%20Moonlit%20Swamps%20~Echoes%20in%20the%20Dark~.mp3 &#039;&#039;Moonlit Swamps ~Echoes in the Dark~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/047%20-%20Crossing%20the%20Swamp.mp3 &#039;&#039;Crossing the Swamp&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/048%20-%20The%20Swamp%20Cave%20~Underneath%20the%20Roots~.mp3 &#039;&#039;The Swamp Cave ~Underneath the Roots~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/049%20-%20The%20Hoodmonger%20Sniper.mp3 &#039;&#039;The Hoodmonger Sniper&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/050%20-%20The%20Swamp%20Cave%20~Bad%20Architecture~.mp3 &#039;&#039;The Swamp Cave ~Bad Architecture~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/051%20-%20The%20Swamp%20Cave%20~Last%20Line%20of%20Defence~.mp3 &#039;&#039;The Swamp Cave ~Last Line of Defence&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/052%20-%20The%20Hunter&#039;s%20Domain.mp3 &#039;&#039;The Hunter&#039;s Domain&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/053%20-%20Let%20the%20Hunt%20Begin!.mp3 &#039;&#039;Let the Hunt Begin!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/054%20-%20Count%20Razoff%20~Unlucky%20and%20Unwise~.mp3 &#039;&#039;Count Razoff ~Unlucky and Unwise~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/055%20-%20Count%20Razoff%20~The%20Most%20Dangerous%20Game~.mp3 &#039;&#039;Count Razoff ~The Most Dangerous Game~&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here] (NOTE: Saves are only compatible with the PC Version of [[Rayman 3]])&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L3P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L3P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L3P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L3P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L3P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L3P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=33S5G3b7WVk The Bog of Murk walkthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Marais Crapoteux]]&lt;br /&gt;
[[de:Der Krötensumpf]]&lt;br /&gt;
[[pl:Bagna Mroku]]&lt;br /&gt;
[[es:La Ciénaga]]&lt;br /&gt;
[[ru:Угрюмое Болото]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Bog of Murk, the]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Forest&amp;diff=106680</id>
		<title>Clearleaf Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Forest&amp;diff=106680"/>
		<updated>2025-06-19T05:37:28Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = Clearleaf Forest&lt;br /&gt;
| icon = Mnu fore.png&lt;br /&gt;
| image = [[File:ClearleafForestPC.jpg|center|320px|Clearleaf Forest]]&lt;br /&gt;
| preceded by = [[File:Mnu jard.png|20px]][[The Fairy Council]]&lt;br /&gt;
| followed by = [[File:Mnu mara.png|20px]][[The Bog of Murk]]&lt;br /&gt;
| murfysscore = 44501&lt;br /&gt;
| maxscore = 138580&lt;br /&gt;
| cages = 10&lt;br /&gt;
| matuvus = 6&lt;br /&gt;
| tribelles = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the level in &#039;&#039;[[Rayman 3]]&#039;&#039;. For the level in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, see [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Once it was bustling with life. Now, this lush woodland is overrun with hordes of no-good [[Hoodlum]]s. They’ve built up towers, bunkers, and other obstacles to make [[Rayman]]’s trip here anything but a walk in the park.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearleaf Forest&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Forest of Clear Leaves&#039;&#039;&#039;, is a location found in &#039;&#039;[[Rayman 3]]&#039;&#039; and the Game Boy Advance game &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;. In the former game it follows [[the Fairy Council]], and introduces the player to the [[Heavy Metal Fist]], the [[Lockjaw]] and the [[Shock Rocket]]. It is the first level to have a boss (the [[Master Kaag]]), and is also the first level in which [[Globox]] first discovers the infamous [[plum juice]] under the control of [[André]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clearleaf Forest is a large, formerly peaceful forest that has been invaded by the [[Hoodlum]] army. [[Rayman]] must make his way past natural obstacles and [[Hoodlum]] installations in order to bring [[Globox]] to [[Otto Psi]], the first of three [[Teensie doctor]]s, whom the heroes hope will be able to extract [[André]] from [[Globox]]&#039;s stomach.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The first [[Teensie]] prisoner===&lt;br /&gt;
After [[Rayman]] and [[Globox]] fall down from reaching the end of the first [[Teensie Highway]], [[Globox]] questions: &amp;quot;Who turned off the nice music? Hope I didn’t break anything.&amp;quot; [[André]] then tells him to shush, as he demands to get out of [[Globox]]&#039;s stomach and to have some [[plum juice]]. In order to get to the barrel, [[Rayman]] must pass through a building after dealing with [[Hoodmonger]]s outside. He can then free his first ever [[Teensie]], a [[Sylkin]] who gives him a [[Vortex]] can of [[Laser-Washing Powder]] that he had stolen from the [[Hoodlum]]s. [[Rayman]] can then lower the nearby [[meadowscrew]] impeding his progress. [[Rayman]] and [[Globox]] go along a bridge, only to find a wooden door with the face of a [[Hoodlum]] carved onto it, in their way. As [[Rayman]] wonders how to get it open, a couple of [[Hoodmonger]]s come out from nowhere and ambush [[Rayman]]. One of them is in possession of a [[Heavy Metal Fist]] can; [[Rayman]] can use this to break down the door with a fully charged [[Telescopic fist|fist]] and [[helicopter]] down to the next section of the forest.&lt;br /&gt;
&lt;br /&gt;
As the two reach the bottom, [[Rayman]] must defeat a gang of [[Hoodmonger]]s who guard a barrel of [[plum juice]]. After all are defeated, [[Globox]] goes to the barrel, and immediately drinks it down, per [[André]]&#039;s demand. As he finishes, he takes [[Rayman]] to a waterfall teeming with [[piranha]]s and starts to [[Swimming|swim]] upwards with [[Rayman]] clinging onto his back. Now at the top, [[Rayman]] then leaves through a cave.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1450 points for 25% (2 stars), 2900 points for 50% (3 stars), 4350 points for 75% (4 stars) and 5800 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hoodlum Second Install Clearleaf Forest.jpg|The [[Hoodlum]] camp.&lt;br /&gt;
R3 Piranha FR.png|[[Globox]] [[swimming]] upwards a waterfall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – The clearings===&lt;br /&gt;
[[Rayman]] and [[Globox]] land in a small area surrounded by [[mushroom]]s. Several [[Hoodlum]]s arrive by [[Hoodlum airship|airships]], one drinking heavily from a [[keg]] of [[plum juice]]. [[Rayman]] must destroy them to gain a [[Vortex]] can of [[Laser-Washing Powder]]; with it he must lower a [[meadowscrew]] to gain access to the higher levels of the forest, where there are a couple more remaining [[Hoodmonger]]s. After defeating one of them that has the dollar ($) sign, a [[Heavy Metal Fist]] appears, which [[Rayman]] uses to smash through a barricade to get to a waterfall-filled area. Meanwhile, [[Globox]] drinks down the [[plum juice]], inflates as a side effect, and floats away. [[Rayman]] has to advance and as he [[helicopter]]s a good distance, he then smashes a [[cage]] containing a [[Sylkin]] that gives him his first can of the [[Lockjaw]]. With it, he makes it safely to the other end of the creek, where he finds [[Globox]], still intoxicated, standing in front of a [[Hoodlum]] camp. [[Rayman]] must fight off the many [[Hoodmonger]]s and a [[Slapdash]] that guard the area before smashing down a wooden barricade. With [[Globox]] no longer intoxicated, [[Rayman]] has to stick a [[plum]] on its post to get up to a [[Hoodlum]] fortress.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 3250 points for 25% (2 stars), 6500 points for 50% (3 stars), 9750 points for 75% (4 stars) and 13000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part2.png|The second section.&lt;br /&gt;
Hoodlum Install Clearleaf Forest Section2.jpg|The first clearing.&lt;br /&gt;
Drinking Hoodmonger.jpg|A [[Hoodmonger]] drinking [[plum juice]].&lt;br /&gt;
Metalbird R3.jpg|The head of a metal bird.&lt;br /&gt;
Rayman Attacking MetalBird.jpg|When [[Rayman]] hits the metal [[bird]]&#039;s head, it spins on itself.&lt;br /&gt;
Ray3 globox float.png|[[Globox]] flies into the air after drinking [[plum juice]].&lt;br /&gt;
Hoodlum&#039;s second camp Section2.jpg|The second clearing.&lt;br /&gt;
Hoodlums play cards Clearleaf Forest.jpg|Two [[Hoodmonger]]s playing cards.&lt;br /&gt;
Plum Post R3.png|These [[plum]] posts that are scattered throughout the game bear images of a [[Livingstone]], in reference to their role in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The [[Hoodlum]] fortress===&lt;br /&gt;
[[Rayman]] and [[Globox]] walk along hallways filled with crates of [[plum juice]] bottles. In the center of a circular room lies the first [[Hoodmonger Soldier]]. Defeating him rewards [[Rayman]] with his first ever [[Shock Rocket]] can of [[Laser-Washing Powder]]. This power makes his [[Telescopic fist|fist]] as a rocket. Even with [[Globox]]&#039;s displeasure of the use of the costumes, [[Rayman]] uses the [[Shock Rocket]] to maneuver through three obstacle courses to hit three targets of himself and [[Globox]] to open three doors. Moving through the hallways, [[Rayman]] encounters a [[Hoodboom]], but has no time to defeat him as he quickly runs through a gate which closes sharply. [[Rayman]] is trapped unless he uses a [[Vortex]] and [[Lockjaw]] (dropped by two [[Hoodmonger]]s) to lower a [[meadowscrew]] and swing on a [[flying hook]]. Once he is across, he will need to activate a [[switch]] that opens the gate so [[Globox]] can get through. A band of [[Hoodlum]]s is inside, naturally, and [[Rayman]] will have to defeat them all for the aforementioned [[Hoodboom]] to appear. He is too high up for [[Rayman]] to reach, so [[Rayman]] will need to find and kill a [[Slapdash]] to obtain another can of [[Shock Rocket]] and use it to hit the [[Hoodboom]]. After every [[Hoodlum]] is defeated, [[Globox]] drinks a barrel full of [[plum juice]] and belches out a purple [[bubble]] - [[Rayman]] can bounce onto it to help him reach the higher level of the fortress. Inside is a mass of crates; [[Rayman]] must make his way through the fortress, freeing every [[Sylkin]] he comes across. Each will give him a [[Heavy Metal Fist]] can, useful for smashing down wooden barricades with more [[Sylkin]] [[Teensie]]s hidden inside. Eventually, he will have enough cans to take him through a barricade at the far end of the fortress.&lt;br /&gt;
&lt;br /&gt;
In the first room, above [[Globox]], is an air vent, hiding a lever. If [[Rayman]] can maneuver a [[Shock Rocket]] to activate the lever, a trap door will open up, containing yellow and red [[Jewel|gems]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4000 points for 25% (2 stars), 8000 points for 50% (3 stars), 12000 points for 75% (4 stars) and 16000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part3.png|The beginning of the third section.&lt;br /&gt;
R3 Soldier.png|thumb|The first [[Hoodmonger Soldier]].&lt;br /&gt;
Rayman Using Laser-Washing Powder.jpg|[[Rayman]] must use the orange [[Laser-Washing Powder]] to get the [[Shock Rocket]].&lt;br /&gt;
Clearleaf Forest Secret Area Section3 (Switch).jpg|[[Rayman]] must use the [[Shock Rocket]] to activate this lever.&lt;br /&gt;
Clearleaf Forest Secret Area Section3.jpg|A trap door opens up when the lever is activated.&lt;br /&gt;
Hoodbomber.jpg|The first [[Hoodboom]].&lt;br /&gt;
Clearleaf Forest The store rooms1.jpg|Outside the [[Hoodlum]] fortress.&lt;br /&gt;
Clearleaf Forest The store rooms2.jpg|The first room of the [[Hoodlum]] fortress.&lt;br /&gt;
Clearleaf Forest The store rooms3.jpg|The latest room of the [[Hoodlum]] fortress.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – [[Master Kaag]]===&lt;br /&gt;
[[Rayman]] and [[Globox]] defeat a [[Hoodmonger Soldier]] and drop down a hole into a dark cave, filled with [[Red Lum]]s. The cave only has one exit: Into the Clearleaf Arena, where a small [[Hoodlum]], [[Master Kaag]] rides atop his stomping machine, the Hoodstomper. [[Rayman]] must trigger three [[switch]]es at a time to make a [[Laser-Washing Powder|can]] of [[Shock Rocket]] appear. Once [[Rayman]] has obtained the power, he must shoot [[Master Kaag]] in the back, and then repeat this process two more times to defeat him (on the third time, [[Slapdash]]es appear on the [[switch]]es). [[Rayman]] then takes control of the Hoodstomper and rides it into battle, destroying three waves of ten [[Hoodmonger Soldier]]s to open a gate. Once the gate is opened, [[Rayman]] drops off from the Hoodstomper and continues to the gate where [[Globox]] comes out from hiding, and the duo enters [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part4.png|The beginning of the fourth section.&lt;br /&gt;
Clearleaf Forest Section4 Underground.jpg|The cave.&lt;br /&gt;
RaymanFightsMasterKaag.jpg|[[Rayman]] battling [[Master Kaag]].&lt;br /&gt;
Slapdash Clearleaf Stadium.jpg|An [[Slapdash]] in the [[Clearleaf Stadium]].&lt;br /&gt;
RaymanUsingMasterKaag.jpg|[[Rayman]] using the [[Master Kaag|Hoodstomper]].&lt;br /&gt;
MasterKaag (Unused).jpg|The [[Master Kaag|Hoodstomper]] is abandoned after the defeat of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
Wanted Xowar.jpg|A &amp;quot;Wanted&amp;quot; poster depicting the [[Xowar]].&lt;br /&gt;
The office of Otto.jpg|[[Otto Psi]]&#039;s office.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[Otto Psi|Otto]]&#039;s office===&lt;br /&gt;
[[Rayman]] and [[Globox]] enter the office of [[Otto Psi]] only to find a group of [[Hoodmonger]]s running around inside. [[Rayman]] must kill all of them to open the door.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]] and [[Globox]] enter the office, a cutscene plays, in which [[Otto Psi|Otto]] is examining [[Globox]] in his theatre, and attempts to coax [[André]] out of his stomach by raising his arm, and playing it as if his arm was an electric guitar. Unfortunately, while [[André]] is annoyed with this music, it fails to remove him from [[Globox]]&#039;s stomach, so [[Otto Psi|Otto]] finally sends the duo away to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] to meet his friend [[Roméo Patti]], the second [[Teensie doctor]].&lt;br /&gt;
&lt;br /&gt;
Behind where [[Rayman]] starts is a hole in the wall. If examined, [[Rayman]] falls down into a room with several [[Jewel|gems]], including [[Jewel|a green one]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 895 points for 25% (2 stars), 1790 points for 50% (3 stars), 2685 points for 75% (4 stars) and 3580 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part5.png|The beginning of the fifth section.&lt;br /&gt;
Clearleaf Forest Section 5 Secret Area (Entrence).jpg|The entrance to the secret room.&lt;br /&gt;
Clearleaf Forest Section5 Secret Area.jpg|The secret room.&lt;br /&gt;
Otto-takes-drastic-steps.jpg|[[Otto Psi]] attempts to heal [[Globox]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The second [[Teensie Highway]]===&lt;br /&gt;
This [[Teensie Highway]] is supposed to take [[Rayman]] and [[Globox]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], in which [[Roméo Patti]]&#039;s office is situated in. But at the end of the wormhole, [[Rayman]] fails to reach a series of staves that happen to be too high for him, and tumbles away from the dimension, leading him into [[the Bog of Murk]], and separating him from [[Globox]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part6.png|The sixth and final stage of Clearleaf Forest&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images from [[Rayman 3 (early production)|the early production of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Concept Forest 4.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 3.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 1.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 2.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 5.jpg|Concept art of Clearleaf Forest vegetation.&lt;br /&gt;
Concept Forest 6.jpg|Concept art of Clearleaf Forest vegetation.&lt;br /&gt;
Rayman3beta.jpeg|Ending part (stage 1).&lt;br /&gt;
Rayman-3-Clearleaf-Forest.jpg|Beginning (stage 2).&lt;br /&gt;
Charged.jpg|The first [[Hoodmonger]] (stage 2).&lt;br /&gt;
R3-Hoodblasters-attack-Rayman-from-airship.jpg|The canyon (stage 2).&lt;br /&gt;
Rayman-3-beta-000004.jpg|The [[Hoodlum]] fortress (stage 3).&lt;br /&gt;
Master Kaag vs Rayman.jpg|Fight between [[Rayman]] and [[Master Kaag]] (stage 4).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/023%20-%20Clearleaf%20Forest.mp3 &#039;&#039;Clearleaf Forest&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/027%20-%20Clearleaf%20Forest%20~Forest%20Fisticuffs~.mp3 &#039;&#039;Clearleaf Forest ~Forest Fisticuffs~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/025%20-%20Ascending%20the%20Waterfall.mp3 &#039;&#039;Ascending the Waterfall&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/026%20-%20The%20Ambush.mp3 &#039;&#039;The Ambush&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/022%20-%20Hoodmongers.mp3 &#039;&#039;Hoodmongers&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/029%20-%20The%20Hoodboom.mp3 &#039;&#039;The Hoodboom&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/030%20-%20The%20Hoodstomper%20~Lying%20in%20Wait~.mp3 &#039;&#039;The Hoodstomper ~Lying in Wait~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/031%20-%20The%20Hoodstomper%20~Master%20Kaag~.mp3 &#039;&#039;The Hoodstomper ~Master Kaag~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/032%20-%20The%20Hoodstomper%20~Rayman%20Takes%20Control~.mp3 &#039;&#039;The Hoodstomper ~Rayman Takes Control~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/033%20-%20The%20Hoodstomper%20~Settling%20the%20Score~.mp3 &#039;&#039;The Hoodstomper ~Settling the Score~&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here] (NOTE: Saves are only compatible with the PC Version of [[Rayman 3]])&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clearleaf Forest is one of the levels featured in the [[List of Rayman demos|demo]] version of &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[List of Rayman demos|demo]] version of the level contains numerous differences from that used in [[Rayman 3|the final game]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=VJTaIxBcqhc Clearleaf Forest playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Forêt de Claire-Feuille]]&lt;br /&gt;
[[de:Der Eichborn-Wald]]&lt;br /&gt;
[[hu:Leveledő Erdő]]&lt;br /&gt;
[[pl:Las Czystoliść]]&lt;br /&gt;
[[es:El Bosque Hojaclara]]&lt;br /&gt;
[[ru:Лес Прозрачных Листьев]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=106679</id>
		<title>The Fairy Council</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=106679"/>
		<updated>2025-06-19T05:37:03Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in &#039;&#039;[[Rayman 3]]&#039;&#039;. For the level in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, see [[the Fairy Council (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{R3Level&lt;br /&gt;
| name = The Fairy Council&lt;br /&gt;
| icon = Mnu jard.png&lt;br /&gt;
| image = [[File:FairyCouncilPS2 1.jpg|center|320px|The Fairy Council]]&lt;br /&gt;
| preceded by = [[File:Mnu flms.png|20px]]Introduction scene&lt;br /&gt;
| followed by = [[File:Mnu fore.png|20px]][[Clearleaf Forest]]&lt;br /&gt;
| murfysscore = 20821&lt;br /&gt;
| maxscore = 58360&lt;br /&gt;
| cages = 0&lt;br /&gt;
| matuvus = 7&lt;br /&gt;
| tribelles = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=It all starts here. This mystical forest kingdom is home to the [[Heart of the World]], and the [[Hoodlum]]s can’t wait to get their grubby mitts on it. Time for [[Rayman]] to start cleaning up this neighborhood.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fairy Council&#039;&#039;&#039; is a location first seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, although it was originally mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;&#039;&#039;[[Rayman 2]]&#039;&#039; manual, [[Media:R2UKPCManual.pdf]]&amp;lt;/ref&amp;gt; It plays a similar role in the game to that of [[the Woods of Light]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. The Fairy Council acts a tutorial level in which [[Murfy]] reprises his role as [[Rayman]]&#039;s guide and introduces the player to the game&#039;s controls. [[The Heart of the World]], which was also previously mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039; (and seen in the form of its constituent [[Yellow Lum]]s), is located here. It is finally seen at the end of the level.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, in which their respective first levels had [[cage]]s, no [[cage]]s are present in the Fairy Council.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In spite of its name, the Fairy Council contains few [[Fairy|fairies]]; neither [[Betilla]] the Fairy nor [[Ly]] the Fairy appear. The only [[Fairy|fairies]] which are seen in the Fairy Council are a handful of [[Ludiv]]s and a number of minuscule, [[firefly]]-like [[Fairy|fairies]] that do not appear elsewhere in [[Rayman (series)|the series]]. The Fairy Council is more importantly the resting place of the [[Heart of the World]], the mystical conglomeration of energy which contains all 1,000 existing [[Yellow Lum]]s and is the source of all power – including that of the god [[Polokus]]. The chamber in which the [[Heart of the World]] is contained is also the throne room of the [[Grand Minimus]], the four amnesiatic kings of the [[Teensie]]s. They use it as a strobe light to complement their disco dancing.&lt;br /&gt;
&lt;br /&gt;
Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic. The interior glows with a blue aura and various halls have reflective walls or floors. [[Ludiv]]s reside within the council walls in a similar fashion to ants. Deep within the Fairy Council lies the [[Grand Minimus]]&#039; throne room and the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
As alluded to in the manual of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Fairy Council acts a sort of central meeting place when trouble strikes the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
The Fairy Council is the only level in &#039;&#039;[[Rayman 3]]&#039;&#039; in which [[Murfy]] appears. At one point in the level, he laments that he is still stuck playing a sidekick, even after his role in &#039;&#039;[[Rayman 2]]&#039;&#039;. At the end of the level, he departs, saying ‘See you in &#039;&#039;[[Rayman 4 (2005 cancelled prototype)|Rayman 4]]&#039;&#039;!’ – a game which never came to fruition.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The first [[Hoodlum]] ambush===&lt;br /&gt;
Straight after the introduction cinematic, the game begins. [[Murfy]] picks up [[Rayman]], whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlum]]s. The player mainly controls the handless [[Rayman]], who steers [[Murfy]] by leaning his weight left and right. He must maneuver to collect enough of the [[Red Lum]]s that are scattered throughout the area. If [[Rayman]] has not collected enough of them to restore his health to a satisfactory level, [[Murfy]] takes him back to the beginning again. There are two rounds of [[Red Lum]]s to gather. Once enough have been accumulated, the pair make their way to safety.&lt;br /&gt;
&lt;br /&gt;
As this is an introductory stage in which Combo mode is yet to be introduced, there is no score to gain (0 points will give 100%, or 5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part1.png|The beginning of the first section&lt;br /&gt;
FairyCouncilPS2-3.jpg|[[Murfy]] gives [[Rayman]] a lift after a [[Hoodlum]] ambush.&lt;br /&gt;
Paluchard1 R3.JPG|A [[Mawpaw]] emerges from a lake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Finding [[Globox]] ===&lt;br /&gt;
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum]]s in sight, and scattered [[Jewel|gems]], most of which are yellow. At this point, [[Murfy]] withdraws [[the Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to [[Rayman 3 scoring system|the game&#039;s score system]], in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting [[Jewel|gems]] and [[Red Lum]]s (if he needs them). Some of the [[Jewel|gems]] form a trail.&lt;br /&gt;
&lt;br /&gt;
Eventually, [[Rayman]] and [[Murfy]] are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]]. It turns out that [[Globox]] is hiding in the barrel, and [[Rayman]] has to follow him. The foot [[switch]] causes what appears to be a stone block to appear, which blocks [[Globox]]&#039;s path, allowing [[Rayman]] to kick him free. Now that the friends have reunited, [[Rayman]]&#039;s hands reattach to his body, and he can now use his fist to attack. Near the entrance, he will encounter a single [[Hermit Crab]] hidden in the ground.&lt;br /&gt;
&lt;br /&gt;
At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]&#039;s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] becomes scared of the approaching [[Hoodlum]]s and runs straight through the door into the Council, breaking it to allow him to be followed by the [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 443 points for 25% (2 stars), 885 points for 50% (3 stars), 1328 points for 75% (4 stars) and 1770 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part2.png|The beginning of the second section&lt;br /&gt;
TheFairyCouncilPC.jpg|[[Rayman]] reaches the Fairy Council.&lt;br /&gt;
FairyCouncilPS2-4.jpg|[[Globox]] is found hiding in a barrel of [[plum juice]].&lt;br /&gt;
André (Airship).jpg|[[André]] and two [[Slapdash]]es in their [[Hoodlum airship]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – Inside the Council===&lt;br /&gt;
At this point, [[Rayman]] and [[Murfy]] arrive inside the Fairy Council itself, starting with a small chamber in which at the center is an elevator with a hand [[switch]]. In the Polish, Russian and Hebrew versions of the game, an additional [[Slapdash]] can be found here. [[Rayman]] has to [[Telescopic fist|punch]] this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[Porkibank|pigpots]] in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand [[switch]]. [[Rayman]] has to perform lateral shots at this switch to lift him up to the next level.&lt;br /&gt;
&lt;br /&gt;
When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and [[Rayman]] will have to shoot laterally again to inflict damage to the [[Hoodmonger]]. Upon its defeat, [[André]] emerges and tells [[Rayman]] that he will deal with him later, and then flies away, leaving a small, mysterious green can on the floor. [[Murfy]] examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user&#039;s clothes into combat fatigues. [[Rayman]] decides to use it against [[Murfy]]&#039;s warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these [[Laser-Washing Powder|cans]].&lt;br /&gt;
&lt;br /&gt;
With the glass bridge being lowered, [[Rayman]] encounters three [[meadowscrew]]s which can be screwed into the floor when he [[Telescopic fist|punches]] them under the influence of the [[Vortex]]. Once they are down, [[Rayman]] can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1113 points for 25% (2 stars), 2225 points for 50% (3 stars), 3338 points for 75% (4 stars) and 4450 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part3.png|The beginning of the third section&lt;br /&gt;
UniqueSlapdashFC3.png|This [[Slapdash]] at the beginning of the third section is unique to the Polish, Russian and Hebrew versions of the game.&lt;br /&gt;
FairyCouncilPS2-2.jpg|[[Rayman]] and [[Murfy]] arrive inside the Council and encounter a hand [[switch]].&lt;br /&gt;
FairyCouncilPS2-5.jpg|[[Murfy]] discovers a can of [[Laser-Washing Powder]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – The Council falls apart===&lt;br /&gt;
[[Rayman]] and [[Murfy]] arrive in a large chamber. At the left side, there is a wooden target with a crude painting of [[Globox]], at which a [[Hoodmonger]] carrying a [[Vortex]] hides behind. He uses this to strike at some stone ledges with similar properties to the [[meadowscrew]]s, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, and the first [[Tribelle]] found in the game. After climbing up the vines, [[Rayman]] is now in a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[Fairy|fairies]] are found.&lt;br /&gt;
&lt;br /&gt;
[[André]] hides in one of six areas in which the [[Fairy|fairies]] nest. A [[Slapdash]] carrying a [[Vortex]] and a group of [[podocrock]]s are encountered here. [[Rayman]] will have to keep checking the nests until [[André]] is found. [[André]] escapes through the doors that lead to the [[Heart of the World]], which are then opened by one of the [[Fairy|fairies]]. [[Rayman]] then goes through, climbing in between two walls (akin to &#039;&#039;[[Rayman 2]]&#039;&#039;), and then into a chamber with a staircase that is falling apart.&lt;br /&gt;
&lt;br /&gt;
This leads to another large chamber. Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone, though it is possible to shoot it to defeat it in time. A [[Vortex]] can is also found here, which [[Rayman]] uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, [[Globox]] appears, only for [[André]] to head straight for him and get swallowed, causing [[Globox]] to run straight to the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1298 points for 25% (2 stars), 2595 points for 50% (3 stars), 3893 points for 75% (4 stars) and 5190 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part4.png|The beginning of the fourth section&lt;br /&gt;
FairyCouncilPS2-6.jpg|A [[Hoodmonger]] hides behind this painting of [[Globox]].&lt;br /&gt;
Ludivs R3.JPG|A [[Ludiv]] surrounded by light fairies&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[The Heart of the World]]===&lt;br /&gt;
[[Rayman]] and [[Murfy]] finally arrive at the [[Heart of the World]]. Upon entry, the [[Grand Minimus]] finds out that [[André]] is still alive and wreaking havoc within [[Globox]]&#039;s stomach. Uncertain on how dangerous it would be to keep [[Globox]] in this chamber with [[André]] inside him, one of the [[Grand Minimus]] then instructs [[Rayman]] to take [[Globox]] to see the first of the three [[Teensie doctor]]s, [[Otto Psi]], whose office is in [[Clearleaf Forest]]. He tosses [[Globox]] into a portal, and [[Rayman]] himself follows after [[Murfy]] warns him of the dangers the [[Black Lum]] could impose on [[Globox]] (especially forcing him to drink [[plum juice]], which he is allergic to), and finally bids him goodbye.&lt;br /&gt;
&lt;br /&gt;
A secret room can be found in this area, which is accessible if [[Rayman]] was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and [[Rayman]] then slides down a spiral band of neon lights trailed with [[Jewel|gems]], ending with a [[Jewel|green gem]]. He is then returned to the [[Heart of the World]], ready to walk into the portal to the first [[Teensie Highway]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part5.png|The beginning of the fifth section&lt;br /&gt;
HeartOfTheWorld.jpg|[[The Heart of the World]] lies in the final chamber of the Fairy Council.&lt;br /&gt;
Teensies (R3).jpg|Crowned [[Grand Minimus]] around the [[Heart of the World]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The first [[Teensie Highway]]===&lt;br /&gt;
{{Main|Teensie Highway}}&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] goes through the portal after [[Globox]] and the [[Teensie]]s, he follows them through the first of a series of psychedelic wormholes known as the aforementioned [[Teensie Highway]], in which he has to time his jumps over a bunch of varied length platforms. Reaching the end will then begin making his way to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1500 points for 25% (2 stars), 3000 points for 50% (3 stars), 4500 points for 75% (4 stars) and 6000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part6.png|The beginning of the sixth section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early development==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Resting under a mushroom.png|Concept art of the introduction scene&lt;br /&gt;
Crystal.png|Concept art of the Fairy Council. The crystal may be the first design of the [[Heart of the World]].&lt;br /&gt;
Raymanfly.jpeg|[[Rayman]] and [[Murfy]] in the first section&lt;br /&gt;
R3-Rayman-Globox-Fairy-Council-Beta.jpg|[[Rayman]] and [[Globox]] in the second section&lt;br /&gt;
Rayman3TheFairyCouncilBeta2.jpg|[[Rayman]] and [[Murfy]] in the second section&lt;br /&gt;
R3HH-FairyCouncil.jpg|The Fairy Council&lt;br /&gt;
EarlyFC.jpg|[[Rayman]] and [[Murfy]] in the fourth section&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|A group of [[Podocrock]]s&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/003%20-%20A%20Hard%20Landing.mp3 &#039;&#039;A Hard Landing&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/004%20-%20Once%20Upon%20a%20Time.mp3 &#039;&#039;Once Upon a Time&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/005%20-%20Searching%20for%20Globox.mp3 &#039;&#039;Searching for Globox&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/006%20-%20Check%20It%20Out,%20The%20Fairy%20Council!.mp3 &#039;&#039;Check It Out, the Fairy Council!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/007%20-%20Hands%20Found.mp3 &#039;&#039;Hands Found&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/008%20-%20The%20Fairy%20Council%20~Under%20the%20Starlight~.mp3 &#039;&#039;The Fairy Council ~Under the Starlight~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/009%20-%20The%20Fairy%20Council%20~Entrance%20Hall~.mp3 &#039;&#039;The Fairy Council ~Entrance Hall~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/010%20-%20Pursuing%20Andr%C3%A9%20~The%20First%20Hoodlum~.mp3 &#039;&#039;Pursuing André ~The First Hoodlum~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/011%20-%20Murfy&#039;s%20in%20Trouble!.mp3 &#039;&#039;Murfy&#039;s in Trouble!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/012%20-%20In%20the%20Fairy%20Hallways.mp3 &#039;&#039;In the Fairy Hallways&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/013%20-%20What%20is%20Going%20On%20Here.mp3 &#039;&#039;What is Going On Here?&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/014%20-%20Pursuing%20Andr%C3%A9%20~He&#039;s%20Hiding%20Someplace~.mp3 &#039;&#039;Pursuing André ~He&#039;s Hiding Someplace~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/015%20-%20Don&#039;t%20Let%20Him%20Escape!.mp3 &#039;&#039;Don&#039;t Let Him Escape!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/016%20-%20The%20End%20of%20the%20World.mp3 &#039;&#039;The End of the World&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/017%20-%20Globox%20Swallows%20Andr%C3%A9.mp3 &#039;&#039;Globox Swallows André&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/021%20-%20The%20Teensie%20Highway.mp3 &#039;&#039;The Teensie Highway&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here] (NOTE: Saves are only compatible with the PC Version of [[Rayman 3]])&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Heart of the World]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=uj-JSpjQevw The Fairy Council&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Concile des Fées]]&lt;br /&gt;
[[de:Der Feen-Rat]]&lt;br /&gt;
[[hu:A Tündértanács]]&lt;br /&gt;
[[pl:Rada Rusałek]]&lt;br /&gt;
[[es:El Concilio de las Hadas]]&lt;br /&gt;
[[ru:Совет Фей]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Fairy Council, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=106678</id>
		<title>The Dream Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=106678"/>
		<updated>2025-06-19T05:35:53Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first world in [[Rayman 1|the original Rayman game]]. For other forest-themed worlds with similar names, see [[Dream Forest (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{R1Level&lt;br /&gt;
| name = The Dream Forest&lt;br /&gt;
| image = [[File:The Dream Forest.png|center|219px|class=sprite|The Dream Forest]]&lt;br /&gt;
| preceded by = Intro&lt;br /&gt;
| followed by = [[Band Land]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] has to proceed through the jungle without falling into the swamp waters. He will come across [[hunter]]s and [[Livingstone|explorers]]. This is where he meets [[Tarayzan]], his first friend. Help [[Tarayzan]] get dressed and see what happens! The big boss is [[Moskito]], a persistent giant [[mosquito]].|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] must go through the jungle without falling into the swamps. He&#039;ll fight [[Hunter]]s and [[Livingstone|Explorators]] there. It&#039;s here he&#039;ll meet his first friend, [[Tarayzan]]. Help him to dress up, and wait! The big boss is [[Moskito]], the fearsome giant [[mosquito]]...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dream Forest&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;La Forêt des Songes&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Forest of Dreams&#039;&#039;&#039;&#039;&#039;) is the first world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of a luxuriant forest which darkens as [[Rayman]] goes through it.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The swamps encircle this universe of greenery and its wild flora. There are dancing flowers and [[mushroom]]s around which twirl blue [[Butterfly|butterflies]], as well as bizarre trees, some of them being at the boundary between plants and fungi. [[Liana]]s [[Rayman]] can climb abound, as well as flower and [[mushroom]] beds, and [[plum]]s, recurring fruits in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], allow him to pass through the marshes, or to take out [[Livingstone]]s. There are also [[prickly fruit]]s of all sizes, strange rocking flowers, and curious [[Water lily|water lilies]] onto which [[Rayman]] can jump. Thanks to [[Tarayzan]]&#039;s [[magic seed]], it is possible to grow similar plants.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, dangerous lianas with pinkish thorns appear, and it is also possible to grow deadly carnivorous plants when planting a [[magic seed]] in maleficent soil.&lt;br /&gt;
&lt;br /&gt;
The enemies in the Dream Forest include [[Antitoon]]s, [[Little Livingstone|little]] and [[Livingstone|tall Livingstones]], [[hunter]]s, [[piranha]]s, and [[flower tentacle]]s. The bosses are [[Bzzit]] and [[Moskito]], two giant [[mosquito]]es. [[Rayman]] will make friends with the first one, who will help him to pass through [[Anguish Lagoon]], after defeating him, and he will eventually encounter the second one in [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
During his trek in the Dream Forest, [[Rayman]] will receive his first three powers from [[Betilla]] the Fairy. First, he will learn to use his [[telescopic fist]] in [[Pink Plant Woods]]. Next, he will receive [[Hanging|the power to hang onto ledges]] in [[Anguish Lagoon]]. Finally, he will receive the [[grappling fist]] at the end of [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|The very first scenery of the Dream Forest&lt;br /&gt;
MoskitoFight2.png|The big boss of the Dream Forest, [[Moskito]]&lt;br /&gt;
R1 JP Demo - Dream Forest Splash Screen.png|An early version of the loading screen image&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]]&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, the Dream Forest returns in [[2D Madness]], the first of twelve minigames which can be unlocked and played. This minigame serves as a flashback and tribute to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In it, [[Rayman]] is in the Dream Forest once more, and the player is tasked with maneuvering past various obstacles from [[Rayman 1|the original game]], such as [[mosquito]]es, [[cloud]]s and [[prickly fruit]]s, to reach the goal. At the end of the minigame, [[Rayman]] comes to a room filled with memorabilia relating to [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
[[Picture City]], another land from [[Rayman 1|the original game]], is also revisited in [[2D Nightmare]], the ‘sequel’ to [[2D Madness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
2D Madness.png|The Dream Forest, as it appears in [[2D Madness]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Forest World.PNG|thumb|316px|right|class=sprite|The [[Forest world]] from [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Dream Forest serves as the inspiration behind the game’s second world: the [[Forest world]]. Many elements of the Dream Forest, such as [[Livingstone]]s, [[piranha]]s, [[plum]]s, [[hunter]]s, [[Water lily|water lilies]], and a large number of background plants return in it. The world’s first level, [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], even shares its name with this world. It is possible that the [[Forest world]] and the Dream Forest are one and the same, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Dreamforest.png|[[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], the first of the [[Forest world]]&#039;s five levels.&lt;br /&gt;
RRR1 GBA Livingstone.png|A [[Livingstone]] in the [[Forest world]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Liane.png|[[Rayman]] can climb [[liana]]s to reach the canopy.&lt;br /&gt;
Lianepiquante.png|A thorn [[liana]] (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
Ta-Ray-Zan.png|[[Rayman]] must help [[Tarayzan]] to get his loincloth back.&lt;br /&gt;
Plante.png|[[Rayman]] can grow plants thanks to [[Tarayzan]]&#039;s [[magic seed]] in order to escape the flood.&lt;br /&gt;
Plantecarnivore.png|Sowing a [[magic seed]] in maleficient soil will grow carnivorous plants (&#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039; only).&lt;br /&gt;
Explorateurs.png|[[Livingstone]]s are the most common enemies in the Dream Forest.&lt;br /&gt;
BziiitPC.png|[[Bzzit]] is the first boss in the game.&lt;br /&gt;
DosBziiit.png|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through [[Anguish Lagoon]].&lt;br /&gt;
Piranha.png|On the [[plum]], [[Rayman]] must dodge flying [[piranha]]s and [[prickly fruit]]s.&lt;br /&gt;
MoskitoPoursuite.png|An incorrectly-coloured [[Moskito]] is pursuing [[Rayman]] with a huge [[prickly fruit]].&lt;br /&gt;
Fleurtentacule.png|[[Flower tentacle]]s spit out [[Livingstone]]s.&lt;br /&gt;
Tronc.png|Those gigantic trunks are very similar to [[flower tentacle]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/03%20-%20First%20Steps.mp3 &#039;&#039;First Steps&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/04%20-%20Deep%20Forest.mp3 &#039;&#039; Deep Forest&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/05%20-%20Animal%20Life.mp3 &#039;&#039;Animal Life&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/08%20-%20Bzzit%20Attacks.mp3 &#039;&#039;Bzzit Attacks&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/09%20-%20Flight%20of%20the%20Mosquito.mp3 &#039;&#039;Flight of the Mosquito&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/10%20-%20Hold%20on%20tight!.mp3 &#039;&#039;Hold on tight!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/11%20-%20Rainfall.mp3 &#039;&#039;Rainfall&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/12%20-%20Suspense%20~The%20Flood~.mp3 &#039;&#039;Suspense ~The Flood~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/13%20-%20Moskito&#039;s%20Rage.mp3 &#039;&#039;Moskito&#039;s Rage&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman1.html here] (NOTE: Saves are only compatible with the PC Version of [[Rayman 1]])&lt;br /&gt;
&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/1/RAYMAN3.SAV &#039;&#039;Level 1&#039;&#039;]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/2/RAYMAN3.SAV &#039;&#039;Level 2&#039;&#039;]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/3/RAYMAN3.SAV &#039;&#039;Level 3&#039;&#039;]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/4/RAYMAN3.SAV &#039;&#039;Level 4&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=The Dream Forest&lt;br /&gt;
|zh_hans=梦森林&lt;br /&gt;
|zh_hant=夢之林&lt;br /&gt;
|nl=Het Droombos&lt;br /&gt;
|fr=La Forêt des Songes&lt;br /&gt;
|de=Wald der Träume&lt;br /&gt;
|de_2=Der Traumwald&lt;br /&gt;
|de_2_S=multilingual manuals and &#039;&#039;[[Rayman Designer]]&#039;&#039; only&lt;br /&gt;
|he=יער החלומות&lt;br /&gt;
|he_T=Yaar Hahalomot&lt;br /&gt;
|it=La Foresta delle Meraviglie&lt;br /&gt;
|it_S=multilingual manuals&lt;br /&gt;
|it_2=Foresta Incantata&lt;br /&gt;
|it_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]], [[Rayman Classic|mobile]]&lt;br /&gt;
|ja=空想の森&lt;br /&gt;
|ja_S=manuals, PC&lt;br /&gt;
|ja_2=ドリームの森&lt;br /&gt;
|ja_2_S=[[Rayman Classic|mobile]]&lt;br /&gt;
|ko=꿈의 숲&lt;br /&gt;
|ru=Лес Грёз&lt;br /&gt;
|es=El Bosque de los Sueños&lt;br /&gt;
|es_S=multilingual manuals, [[Rayman Classic|mobile]]&lt;br /&gt;
|es_2=El Bosque del Olvido&lt;br /&gt;
|es_2_S=PC&lt;br /&gt;
|es_3=El Bosque de Sueño&lt;br /&gt;
|es_3_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|es_4=El Bosque del Sueño&lt;br /&gt;
|es_4_S=[[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Forêt des Songes]]&lt;br /&gt;
[[de:Wald der Träume]]&lt;br /&gt;
[[it:Foresta Incantata]]&lt;br /&gt;
[[pl:Las Snów]]&lt;br /&gt;
[[es:El Bosque de los Sueños]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1|Dream Forest, The]]&lt;br /&gt;
[[Category:Places from Rayman Junior|Dream Forest, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=106677</id>
		<title>The Dream Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=106677"/>
		<updated>2025-06-19T05:34:26Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Might as well add the Saves too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first world in [[Rayman 1|the original Rayman game]]. For other forest-themed worlds with similar names, see [[Dream Forest (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{R1Level&lt;br /&gt;
| name = The Dream Forest&lt;br /&gt;
| image = [[File:The Dream Forest.png|center|219px|class=sprite|The Dream Forest]]&lt;br /&gt;
| preceded by = Intro&lt;br /&gt;
| followed by = [[Band Land]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] has to proceed through the jungle without falling into the swamp waters. He will come across [[hunter]]s and [[Livingstone|explorers]]. This is where he meets [[Tarayzan]], his first friend. Help [[Tarayzan]] get dressed and see what happens! The big boss is [[Moskito]], a persistent giant [[mosquito]].|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] must go through the jungle without falling into the swamps. He&#039;ll fight [[Hunter]]s and [[Livingstone|Explorators]] there. It&#039;s here he&#039;ll meet his first friend, [[Tarayzan]]. Help him to dress up, and wait! The big boss is [[Moskito]], the fearsome giant [[mosquito]]...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dream Forest&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;La Forêt des Songes&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Forest of Dreams&#039;&#039;&#039;&#039;&#039;) is the first world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of a luxuriant forest which darkens as [[Rayman]] goes through it.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The swamps encircle this universe of greenery and its wild flora. There are dancing flowers and [[mushroom]]s around which twirl blue [[Butterfly|butterflies]], as well as bizarre trees, some of them being at the boundary between plants and fungi. [[Liana]]s [[Rayman]] can climb abound, as well as flower and [[mushroom]] beds, and [[plum]]s, recurring fruits in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], allow him to pass through the marshes, or to take out [[Livingstone]]s. There are also [[prickly fruit]]s of all sizes, strange rocking flowers, and curious [[Water lily|water lilies]] onto which [[Rayman]] can jump. Thanks to [[Tarayzan]]&#039;s [[magic seed]], it is possible to grow similar plants.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, dangerous lianas with pinkish thorns appear, and it is also possible to grow deadly carnivorous plants when planting a [[magic seed]] in maleficent soil.&lt;br /&gt;
&lt;br /&gt;
The enemies in the Dream Forest include [[Antitoon]]s, [[Little Livingstone|little]] and [[Livingstone|tall Livingstones]], [[hunter]]s, [[piranha]]s, and [[flower tentacle]]s. The bosses are [[Bzzit]] and [[Moskito]], two giant [[mosquito]]es. [[Rayman]] will make friends with the first one, who will help him to pass through [[Anguish Lagoon]], after defeating him, and he will eventually encounter the second one in [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
During his trek in the Dream Forest, [[Rayman]] will receive his first three powers from [[Betilla]] the Fairy. First, he will learn to use his [[telescopic fist]] in [[Pink Plant Woods]]. Next, he will receive [[Hanging|the power to hang onto ledges]] in [[Anguish Lagoon]]. Finally, he will receive the [[grappling fist]] at the end of [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|The very first scenery of the Dream Forest&lt;br /&gt;
MoskitoFight2.png|The big boss of the Dream Forest, [[Moskito]]&lt;br /&gt;
R1 JP Demo - Dream Forest Splash Screen.png|An early version of the loading screen image&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]]&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, the Dream Forest returns in [[2D Madness]], the first of twelve minigames which can be unlocked and played. This minigame serves as a flashback and tribute to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In it, [[Rayman]] is in the Dream Forest once more, and the player is tasked with maneuvering past various obstacles from [[Rayman 1|the original game]], such as [[mosquito]]es, [[cloud]]s and [[prickly fruit]]s, to reach the goal. At the end of the minigame, [[Rayman]] comes to a room filled with memorabilia relating to [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
[[Picture City]], another land from [[Rayman 1|the original game]], is also revisited in [[2D Nightmare]], the ‘sequel’ to [[2D Madness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
2D Madness.png|The Dream Forest, as it appears in [[2D Madness]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Forest World.PNG|thumb|316px|right|class=sprite|The [[Forest world]] from [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Dream Forest serves as the inspiration behind the game’s second world: the [[Forest world]]. Many elements of the Dream Forest, such as [[Livingstone]]s, [[piranha]]s, [[plum]]s, [[hunter]]s, [[Water lily|water lilies]], and a large number of background plants return in it. The world’s first level, [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], even shares its name with this world. It is possible that the [[Forest world]] and the Dream Forest are one and the same, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Dreamforest.png|[[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], the first of the [[Forest world]]&#039;s five levels.&lt;br /&gt;
RRR1 GBA Livingstone.png|A [[Livingstone]] in the [[Forest world]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Liane.png|[[Rayman]] can climb [[liana]]s to reach the canopy.&lt;br /&gt;
Lianepiquante.png|A thorn [[liana]] (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
Ta-Ray-Zan.png|[[Rayman]] must help [[Tarayzan]] to get his loincloth back.&lt;br /&gt;
Plante.png|[[Rayman]] can grow plants thanks to [[Tarayzan]]&#039;s [[magic seed]] in order to escape the flood.&lt;br /&gt;
Plantecarnivore.png|Sowing a [[magic seed]] in maleficient soil will grow carnivorous plants (&#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039; only).&lt;br /&gt;
Explorateurs.png|[[Livingstone]]s are the most common enemies in the Dream Forest.&lt;br /&gt;
BziiitPC.png|[[Bzzit]] is the first boss in the game.&lt;br /&gt;
DosBziiit.png|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through [[Anguish Lagoon]].&lt;br /&gt;
Piranha.png|On the [[plum]], [[Rayman]] must dodge flying [[piranha]]s and [[prickly fruit]]s.&lt;br /&gt;
MoskitoPoursuite.png|An incorrectly-coloured [[Moskito]] is pursuing [[Rayman]] with a huge [[prickly fruit]].&lt;br /&gt;
Fleurtentacule.png|[[Flower tentacle]]s spit out [[Livingstone]]s.&lt;br /&gt;
Tronc.png|Those gigantic trunks are very similar to [[flower tentacle]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/03%20-%20First%20Steps.mp3 &#039;&#039;First Steps&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/04%20-%20Deep%20Forest.mp3 &#039;&#039; Deep Forest&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/05%20-%20Animal%20Life.mp3 &#039;&#039;Animal Life&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/08%20-%20Bzzit%20Attacks.mp3 &#039;&#039;Bzzit Attacks&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/09%20-%20Flight%20of%20the%20Mosquito.mp3 &#039;&#039;Flight of the Mosquito&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/10%20-%20Hold%20on%20tight!.mp3 &#039;&#039;Hold on tight!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/11%20-%20Rainfall.mp3 &#039;&#039;Rainfall&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/12%20-%20Suspense%20~The%20Flood~.mp3 &#039;&#039;Suspense ~The Flood~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/13%20-%20Moskito&#039;s%20Rage.mp3 &#039;&#039;Moskito&#039;s Rage&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman1.html here]&lt;br /&gt;
&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/1/RAYMAN3.SAV &#039;&#039;Level 1&#039;&#039;]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/2/RAYMAN3.SAV &#039;&#039;Level 2&#039;&#039;]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/3/RAYMAN3.SAV &#039;&#039;Level 3&#039;&#039;]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman1/the_dream_forest/4/RAYMAN3.SAV &#039;&#039;Level 4&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=The Dream Forest&lt;br /&gt;
|zh_hans=梦森林&lt;br /&gt;
|zh_hant=夢之林&lt;br /&gt;
|nl=Het Droombos&lt;br /&gt;
|fr=La Forêt des Songes&lt;br /&gt;
|de=Wald der Träume&lt;br /&gt;
|de_2=Der Traumwald&lt;br /&gt;
|de_2_S=multilingual manuals and &#039;&#039;[[Rayman Designer]]&#039;&#039; only&lt;br /&gt;
|he=יער החלומות&lt;br /&gt;
|he_T=Yaar Hahalomot&lt;br /&gt;
|it=La Foresta delle Meraviglie&lt;br /&gt;
|it_S=multilingual manuals&lt;br /&gt;
|it_2=Foresta Incantata&lt;br /&gt;
|it_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]], [[Rayman Classic|mobile]]&lt;br /&gt;
|ja=空想の森&lt;br /&gt;
|ja_S=manuals, PC&lt;br /&gt;
|ja_2=ドリームの森&lt;br /&gt;
|ja_2_S=[[Rayman Classic|mobile]]&lt;br /&gt;
|ko=꿈의 숲&lt;br /&gt;
|ru=Лес Грёз&lt;br /&gt;
|es=El Bosque de los Sueños&lt;br /&gt;
|es_S=multilingual manuals, [[Rayman Classic|mobile]]&lt;br /&gt;
|es_2=El Bosque del Olvido&lt;br /&gt;
|es_2_S=PC&lt;br /&gt;
|es_3=El Bosque de Sueño&lt;br /&gt;
|es_3_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|es_4=El Bosque del Sueño&lt;br /&gt;
|es_4_S=[[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Forêt des Songes]]&lt;br /&gt;
[[de:Wald der Träume]]&lt;br /&gt;
[[it:Foresta Incantata]]&lt;br /&gt;
[[pl:Las Snów]]&lt;br /&gt;
[[es:El Bosque de los Sueños]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1|Dream Forest, The]]&lt;br /&gt;
[[Category:Places from Rayman Junior|Dream Forest, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=106676</id>
		<title>The Dream Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Dream_Forest&amp;diff=106676"/>
		<updated>2025-06-19T05:15:04Z</updated>

		<summary type="html">&lt;p&gt;Archvile: I&amp;#039;m laying this down here as a proposition. as to what Master suggested, to add Soundtracks to level pages to other games apart from Rayman 3. You&amp;#039;re welcome to revert this if this is a no-go, otherwise I&amp;#039;m ready to do the rest of the levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first world in [[Rayman 1|the original Rayman game]]. For other forest-themed worlds with similar names, see [[Dream Forest (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{R1Level&lt;br /&gt;
| name = The Dream Forest&lt;br /&gt;
| image = [[File:The Dream Forest.png|center|219px|class=sprite|The Dream Forest]]&lt;br /&gt;
| preceded by = Intro&lt;br /&gt;
| followed by = [[Band Land]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] has to proceed through the jungle without falling into the swamp waters. He will come across [[hunter]]s and [[Livingstone|explorers]]. This is where he meets [[Tarayzan]], his first friend. Help [[Tarayzan]] get dressed and see what happens! The big boss is [[Moskito]], a persistent giant [[mosquito]].|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] must go through the jungle without falling into the swamps. He&#039;ll fight [[Hunter]]s and [[Livingstone|Explorators]] there. It&#039;s here he&#039;ll meet his first friend, [[Tarayzan]]. Help him to dress up, and wait! The big boss is [[Moskito]], the fearsome giant [[mosquito]]...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dream Forest&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;La Forêt des Songes&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Forest of Dreams&#039;&#039;&#039;&#039;&#039;) is the first world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of a luxuriant forest which darkens as [[Rayman]] goes through it.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The swamps encircle this universe of greenery and its wild flora. There are dancing flowers and [[mushroom]]s around which twirl blue [[Butterfly|butterflies]], as well as bizarre trees, some of them being at the boundary between plants and fungi. [[Liana]]s [[Rayman]] can climb abound, as well as flower and [[mushroom]] beds, and [[plum]]s, recurring fruits in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], allow him to pass through the marshes, or to take out [[Livingstone]]s. There are also [[prickly fruit]]s of all sizes, strange rocking flowers, and curious [[Water lily|water lilies]] onto which [[Rayman]] can jump. Thanks to [[Tarayzan]]&#039;s [[magic seed]], it is possible to grow similar plants.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, dangerous lianas with pinkish thorns appear, and it is also possible to grow deadly carnivorous plants when planting a [[magic seed]] in maleficent soil.&lt;br /&gt;
&lt;br /&gt;
The enemies in the Dream Forest include [[Antitoon]]s, [[Little Livingstone|little]] and [[Livingstone|tall Livingstones]], [[hunter]]s, [[piranha]]s, and [[flower tentacle]]s. The bosses are [[Bzzit]] and [[Moskito]], two giant [[mosquito]]es. [[Rayman]] will make friends with the first one, who will help him to pass through [[Anguish Lagoon]], after defeating him, and he will eventually encounter the second one in [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
During his trek in the Dream Forest, [[Rayman]] will receive his first three powers from [[Betilla]] the Fairy. First, he will learn to use his [[telescopic fist]] in [[Pink Plant Woods]]. Next, he will receive [[Hanging|the power to hang onto ledges]] in [[Anguish Lagoon]]. Finally, he will receive the [[grappling fist]] at the end of [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|The very first scenery of the Dream Forest&lt;br /&gt;
MoskitoFight2.png|The big boss of the Dream Forest, [[Moskito]]&lt;br /&gt;
R1 JP Demo - Dream Forest Splash Screen.png|An early version of the loading screen image&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]]&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, the Dream Forest returns in [[2D Madness]], the first of twelve minigames which can be unlocked and played. This minigame serves as a flashback and tribute to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In it, [[Rayman]] is in the Dream Forest once more, and the player is tasked with maneuvering past various obstacles from [[Rayman 1|the original game]], such as [[mosquito]]es, [[cloud]]s and [[prickly fruit]]s, to reach the goal. At the end of the minigame, [[Rayman]] comes to a room filled with memorabilia relating to [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
[[Picture City]], another land from [[Rayman 1|the original game]], is also revisited in [[2D Nightmare]], the ‘sequel’ to [[2D Madness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
2D Madness.png|The Dream Forest, as it appears in [[2D Madness]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Forest World.PNG|thumb|316px|right|class=sprite|The [[Forest world]] from [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Dream Forest serves as the inspiration behind the game’s second world: the [[Forest world]]. Many elements of the Dream Forest, such as [[Livingstone]]s, [[piranha]]s, [[plum]]s, [[hunter]]s, [[Water lily|water lilies]], and a large number of background plants return in it. The world’s first level, [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], even shares its name with this world. It is possible that the [[Forest world]] and the Dream Forest are one and the same, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Dreamforest.png|[[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], the first of the [[Forest world]]&#039;s five levels.&lt;br /&gt;
RRR1 GBA Livingstone.png|A [[Livingstone]] in the [[Forest world]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Liane.png|[[Rayman]] can climb [[liana]]s to reach the canopy.&lt;br /&gt;
Lianepiquante.png|A thorn [[liana]] (&#039;&#039;[[Rayman Junior]]&#039;&#039; only).&lt;br /&gt;
Ta-Ray-Zan.png|[[Rayman]] must help [[Tarayzan]] to get his loincloth back.&lt;br /&gt;
Plante.png|[[Rayman]] can grow plants thanks to [[Tarayzan]]&#039;s [[magic seed]] in order to escape the flood.&lt;br /&gt;
Plantecarnivore.png|Sowing a [[magic seed]] in maleficient soil will grow carnivorous plants (&#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039; only).&lt;br /&gt;
Explorateurs.png|[[Livingstone]]s are the most common enemies in the Dream Forest.&lt;br /&gt;
BziiitPC.png|[[Bzzit]] is the first boss in the game.&lt;br /&gt;
DosBziiit.png|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through [[Anguish Lagoon]].&lt;br /&gt;
Piranha.png|On the [[plum]], [[Rayman]] must dodge flying [[piranha]]s and [[prickly fruit]]s.&lt;br /&gt;
MoskitoPoursuite.png|An incorrectly-coloured [[Moskito]] is pursuing [[Rayman]] with a huge [[prickly fruit]].&lt;br /&gt;
Fleurtentacule.png|[[Flower tentacle]]s spit out [[Livingstone]]s.&lt;br /&gt;
Tronc.png|Those gigantic trunks are very similar to [[flower tentacle]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/03%20-%20First%20Steps.mp3 &#039;&#039;First Steps&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/04%20-%20Deep%20Forest.mp3 &#039;&#039; Deep Forest&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/05%20-%20Animal%20Life.mp3 &#039;&#039;Animal Life&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/08%20-%20Bzzit%20Attacks.mp3 &#039;&#039;Bzzit Attacks&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/09%20-%20Flight%20of%20the%20Mosquito.mp3 &#039;&#039;Flight of the Mosquito&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/10%20-%20Hold%20on%20tight!.mp3 &#039;&#039;Hold on tight!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/11%20-%20Rainfall.mp3 &#039;&#039;Rainfall&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/12%20-%20Suspense%20~The%20Flood~.mp3 &#039;&#039;Suspense ~The Flood~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R1/13%20-%20Moskito&#039;s%20Rage.mp3 &#039;&#039;Moskito&#039;s Rage&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=The Dream Forest&lt;br /&gt;
|zh_hans=梦森林&lt;br /&gt;
|zh_hant=夢之林&lt;br /&gt;
|nl=Het Droombos&lt;br /&gt;
|fr=La Forêt des Songes&lt;br /&gt;
|de=Wald der Träume&lt;br /&gt;
|de_2=Der Traumwald&lt;br /&gt;
|de_2_S=multilingual manuals and &#039;&#039;[[Rayman Designer]]&#039;&#039; only&lt;br /&gt;
|he=יער החלומות&lt;br /&gt;
|he_T=Yaar Hahalomot&lt;br /&gt;
|it=La Foresta delle Meraviglie&lt;br /&gt;
|it_S=multilingual manuals&lt;br /&gt;
|it_2=Foresta Incantata&lt;br /&gt;
|it_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]], [[Rayman Classic|mobile]]&lt;br /&gt;
|ja=空想の森&lt;br /&gt;
|ja_S=manuals, PC&lt;br /&gt;
|ja_2=ドリームの森&lt;br /&gt;
|ja_2_S=[[Rayman Classic|mobile]]&lt;br /&gt;
|ko=꿈의 숲&lt;br /&gt;
|ru=Лес Грёз&lt;br /&gt;
|es=El Bosque de los Sueños&lt;br /&gt;
|es_S=multilingual manuals, [[Rayman Classic|mobile]]&lt;br /&gt;
|es_2=El Bosque del Olvido&lt;br /&gt;
|es_2_S=PC&lt;br /&gt;
|es_3=El Bosque de Sueño&lt;br /&gt;
|es_3_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|es_4=El Bosque del Sueño&lt;br /&gt;
|es_4_S=[[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Forêt des Songes]]&lt;br /&gt;
[[de:Wald der Träume]]&lt;br /&gt;
[[it:Foresta Incantata]]&lt;br /&gt;
[[pl:Las Snów]]&lt;br /&gt;
[[es:El Bosque de los Sueños]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1|Dream Forest, The]]&lt;br /&gt;
[[Category:Places from Rayman Junior|Dream Forest, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Archvile&amp;diff=106675</id>
		<title>User talk:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Archvile&amp;diff=106675"/>
		<updated>2025-06-19T05:07:30Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Say the Word&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack Links==&lt;br /&gt;
Incidentally on a separate note, I noticed you added Soundtracks to the Rayman 3 level articles, it was something I did as an experiment well over a decade ago. Partially as a proposed initiative to have some interlinking between the various RPC projects, you&#039;ll notice links to [[RaySaves]] save files as well.&lt;br /&gt;
&lt;br /&gt;
While I don&#039;t think it was ever formally approved, I think it&#039;s a nice thing to add to the articles and you have my thanks for finishing what I started. If you&#039;re so inclined and if fellow editors approve, I wonder if there&#039;s scope for doing similar links for other games&#039; level articles? --[[User:Master|Master]] ([[User talk:Master|talk]]) 22:28, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you dude :&amp;gt;, and no it was never formally approved lol, I was reading the wiki and seeing some of the level pages have the Soundtracks section and others lacking it was very inconsistent and it got on my nerves enough to make an account and fix it up lol. I also went ahead and added Saves sections to every other level as well as the Soundtracks, again in the name of being consistent with every level page.&lt;br /&gt;
&lt;br /&gt;
:I did actually consider linking up the Soundtracks for Rayman 1 and 2! If it&#039;d be alright anyways. I only added the remaining soundtracks sections cuz they were already there, unreverted. I&#039;m with you though and I agree connecting up every RPC Project through this wiki is comfortable and nice for Navigation.&lt;br /&gt;
&lt;br /&gt;
:Apart from that I also made the level template look cuter, I thought that score display you guys had was AWESOME, but I felt like I could embellish it a bit with the Rayman 3 UI Elements, and so far it seems like you guys are alright with that tiny addition to the Level Infobox so I&#039;m happy to have done that. --[[User:Archvile|Archvile]][[File:mask1.png|32px]] 4:44, June 19 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Scenic views&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hi, can you give us more context on where the &amp;quot;scenic views&amp;quot; for Rayman 3 levels come from? They are not in-game screenshots and their resolutions appear to be slightly inconsistent (also not sure if PNG is the most appropriate format given the compression of the underlying textures). Additionally, I see there appears to be some pushback on replacing some of them, so maybe it&#039;s best to gather opinions on what images would work best and try to reach consensus with a consistent proposal across levels? Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:32, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I had a quick look at the Fairy Council image and it appears if angled right it looks very similar to how [https://raym.app/maps/index.html?mode=r3_gc&amp;amp;folder=r3_gc&amp;amp;lvl=intro_15 Raym.app] showed it, not saying it is but if it were I&#039;d be inclined to say probably best not to use a third party tool as a representation of how something looks like. It&#039;s not quite accurate to how things look in-game, though I wouldn&#039;t be opposed to perhaps making use of the ingame screenshot tool. Though it is a bit finicky what with the UI being in the way.&lt;br /&gt;
&lt;br /&gt;
:We probably could use Raym.app to illustrate things that aren&#039;t so clear in-game, for instance the shortcut in [[Tomb_of_the_Ancients#Phase_2|Tomb of the Ancients]] phase 2. --[[User:Master|Master]] ([[User talk:Master|talk]]) 22:04, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Yoo, yeah I did use Raym.app to take the screenshots, I wholeheartedly agree with the resolutions, I was kinda just taking screenshots of it which led to it being a little inconsistent. I&#039;m sorry about that.&lt;br /&gt;
&lt;br /&gt;
::Given the Rayman community had access to stuff like Raym.app to take some high quality screenshots of the levels. I wondered if we could replace those jank looking screenshots (for [[The_Land_of_the_Livid_Dead_(Rayman_3)|The Land of The Livid Dead]] especially I think it does a poor job at showcasing the Environment) with a nice scenic shots of the levels&#039; respective landmarks. For the Fairy Council I aimed for the big council since most of the level takes place inside that building, one could assume it is &amp;quot;THE&amp;quot; Fairy Council. &lt;br /&gt;
&lt;br /&gt;
::Whatever the method we end up using, I think we&#039;d all agree having clean shots of the environment like other video game wikis would be preferable to what we have now. I also wanna go on a limb and say I&#039;m sorry for being so bold with the edit and replacing article images when I was eyeballing/sandboxing it all. I wasn&#039;t aware there was pushback and I shouldn&#039;t do that in the future. I wanna contribute and this wiki is a lot of people&#039;s pride and joy and I don&#039;t want to sully it.&lt;br /&gt;
&lt;br /&gt;
::Lastly I think we absolutely should try to get a common consensus on what we consider to be each level&#039;s &amp;quot;landmark&amp;quot;, the coolest looking section so to speak. I for example think the tower in [[The_Land_of_the_Livid_Dead_(Rayman_3)|The Land of The Livid Dead]] looks the coolest, but that is MY opinion. Perhaps most people want to see another section of the level be showcased. If you guys are down with my vision, I think we could get some really nice looking pages, or if you&#039;d rather keep the level starts. that works too, It&#039;s your show, not mine, I won&#039;t cause a scene (I&#039;m also gonna plug the templates into a Userpage sandbox or something of the sorts if I wanna toy with something like this in the future).&lt;br /&gt;
&lt;br /&gt;
::On another note : I wonder if it&#039;s possible to hack the game to get some sort of freecam? I&#039;ve done no research on that topic so I can&#039;t say. Like Master said, Raym.app isn&#039;t actually as accurate as I would&#039;ve liked it to be, Bog of Murk looks terrible within it and lacks pretty much all of the level&#039;s effects so another method is definitely the way to go. --[[User:Archvile|Archvile]][[File:mask1.png|32px]] 4:26, 19 June 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106674</id>
		<title>User:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106674"/>
		<updated>2025-06-19T05:01:21Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rayman 3: Hoodlum Havoc]] is a [https://en.wikipedia.org/wiki/Video_game &#039;&#039;game&#039;&#039;] I played when I was [https://en.wikipedia.org/wiki/Child &#039;&#039;younger&#039;&#039;]. [[File:mask1.png|32px|link=https://youtu.be/Yp5UHsnWolY?t=68]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stuff I&#039;ve done here==&lt;br /&gt;
*Updated the &#039;&#039;[[Rayman 3]]&#039;&#039; Level [[Template:R3Level|Template]] to have a cool icon next to the level title (mistook a very real link to the solutions page as a global redlink) and added some more icons all over to make it look cuter&lt;br /&gt;
*Changed the weird screenshot on the &#039;&#039;[[Rayman 2]]&#039;&#039; Levels [[Template:Rayman2worlds|Template]] to the [[File:IconSpiralDoor.png]] Spiral Door Icon&lt;br /&gt;
*Added Soundtrack sections to &#039;&#039;[[Rayman 3]]&#039;&#039; [[The_Land_of_the_Livid_Dead_(Rayman_3)#Soundtracks|level pages]] since some of them had the section and others didn&#039;t and it&#039;s why I made this account in the first place&lt;br /&gt;
*Posted the Advert where Rayman Pisses[https://raymanpc.com/wiki/en/File:Rayman3_urinating_advert.jpg]&lt;br /&gt;
*Thinking of Posting more Scenic views of the &#039;&#039;[[Rayman 3]]&#039;&#039; Levels to replace the jank looking in game Screenshots formerly occupying them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UserPage}}&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Razorbeard&amp;diff=106673</id>
		<title>Talk:Razorbeard</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Razorbeard&amp;diff=106673"/>
		<updated>2025-06-19T05:00:03Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Rayman Kart is his last physical appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NO&lt;br /&gt;
&lt;br /&gt;
==Lums==&lt;br /&gt;
In Rayman 2, Razorbeard eats a Yellow/Red Lum. In Rayman 3 for the GBA he tries eating a Black Lum to &#039;gain its power&#039;. Do you think maybe eating Lums gives him different powers, like the Yellow Lums would make him smarter, Red Lums would make him more resillient etc? [[User:Iheckler9|Iheckler9]] 15:41, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inspiration for the character ==&lt;br /&gt;
&lt;br /&gt;
There are no direct evidences but I highly believe that Razorbeard was inspired in Napoleon Bonaparte. They share many things in common, including the height-factor (I also believe Napoleon was sensitive about his height). Could it be written the possibility of the character being inspired in that identity? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:08, 15 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Main Char Image ==&lt;br /&gt;
Might seem nitpicky, but should we replace the main image with one that features the design featured in most of the versions? As it stands, the image we&#039;re using is of N64 Razor, with the hammer and spanner insteads of the crossed swords. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 18:26, 31 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Never noticed that, might be worth using the main one in the template and including the N64 one somewhere else in the article. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 00:50, 1 June 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Rayman Kart is his last physical appearance ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t this be considered trivia? like a fun fact sort of deal?&lt;br /&gt;
Not angry about my edit being reverted just genuinely curious. it doesn&#039;t seem like very relevant information. --[[User:Archvile|Archvile]] [[User_talk:Archvile|(talk)]][[File:mask1.png|32px]] 21:24, 16 June 2025 (ADT)&lt;br /&gt;
:Hi! If it&#039;s not so relevant, then maybe we can simply remove that line? I have no problems with that. Overgrown trivia sections are often a sign of poorly structured articles, as most of that information could often be more naturally integrated into the relevant sections of the article. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:20, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;d be okay with removing it. Because it really isn&#039;t more than a Fun Factoid the writer put in and from the perspective of a reader I found it a little jarring. My first thought was to move it to the Trivia section as to not omit it, but if you&#039;re willing to prune it. I encourage it. --[[User:Archvile|Archvile]] [[User_talk:Archvile|(talk)]][[File:mask1.png|32px]] 4:54, June 19 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_LOTLD.png&amp;diff=106672</id>
		<title>File:Scenic LOTLD.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_LOTLD.png&amp;diff=106672"/>
		<updated>2025-06-19T04:50:26Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Scenic view of the Land of the Livid Dead from Rayman 3 as taken in the Third Party Application &amp;quot;[https://raym.app/maps/ &#039;&#039;raym.app&#039;&#039;]&amp;quot;&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Fairy_Council.png&amp;diff=106671</id>
		<title>File:Scenic Fairy Council.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Fairy_Council.png&amp;diff=106671"/>
		<updated>2025-06-19T04:49:51Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Scenic View of the Fairy Council from Rayman 3 as taken in the Third Party Application &amp;quot;[https://raym.app/maps/ &#039;&#039;raym.app&#039;&#039;]&amp;quot;&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Clearleaf_Forest.png&amp;diff=106670</id>
		<title>File:Scenic Clearleaf Forest.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Clearleaf_Forest.png&amp;diff=106670"/>
		<updated>2025-06-19T04:49:25Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Scenic View of Clearleaf Forest from Rayman 3 as taken in the Third Party Application &amp;quot;[https://raym.app/maps/ &#039;&#039;raym.app&#039;&#039;]&amp;quot;&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Archvile&amp;diff=106669</id>
		<title>User talk:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Archvile&amp;diff=106669"/>
		<updated>2025-06-19T04:45:38Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Soundtrack Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Say the Word&lt;br /&gt;
&lt;br /&gt;
==Soundtrack Links==&lt;br /&gt;
Incidentally on a separate note, I noticed you added Soundtracks to the Rayman 3 level articles, it was something I did as an experiment well over a decade ago. Partially as a proposed initiative to have some interlinking between the various RPC projects, you&#039;ll notice links to [[RaySaves]] save files as well.&lt;br /&gt;
&lt;br /&gt;
While I don&#039;t think it was ever formally approved, I think it&#039;s a nice thing to add to the articles and you have my thanks for finishing what I started. If you&#039;re so inclined and if fellow editors approve, I wonder if there&#039;s scope for doing similar links for other games&#039; level articles? --[[User:Master|Master]] ([[User talk:Master|talk]]) 22:28, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you dude :&amp;gt;, and no it was never formally approved lol, I was reading the wiki and seeing some of the level pages have the Soundtracks section and others lacking it was very inconsistent and it got on my nerves enough to make an account and fix it up lol. I also went ahead and added Saves sections to every other level as well as the Soundtracks, again in the name of being consistent with every level page.&lt;br /&gt;
&lt;br /&gt;
:I did actually consider linking up the Soundtracks for Rayman 1 and 2! If it&#039;d be alright anyways. I only added the remaining soundtracks sections cuz they were already there, unreverted. I&#039;m with you though and I agree connecting up every RPC Project through this wiki is comfortable and nice for Navigation.&lt;br /&gt;
&lt;br /&gt;
:Apart from that I also made the level template look cuter, I thought that score display you guys had was AWESOME, but I felt like I could embellish it a bit with the Rayman 3 UI Elements, and so far it seems like you guys are alright with that tiny addition to the Level Infobox so I&#039;m happy to have done that. --[[User:Archvile|Archvile]][[File:mask1.png|32px]] 4:44, June 19 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Scenic views&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hi, can you give us more context on where the &amp;quot;scenic views&amp;quot; for Rayman 3 levels come from? They are not in-game screenshots and their resolutions appear to be slightly inconsistent (also not sure if PNG is the most appropriate format given the compression of the underlying textures). Additionally, I see there appears to be some pushback on replacing some of them, so maybe it&#039;s best to gather opinions on what images would work best and try to reach consensus with a consistent proposal across levels? Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:32, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I had a quick look at the Fairy Council image and it appears if angled right it looks very similar to how [https://raym.app/maps/index.html?mode=r3_gc&amp;amp;folder=r3_gc&amp;amp;lvl=intro_15 Raym.app] showed it, not saying it is but if it were I&#039;d be inclined to say probably best not to use a third party tool as a representation of how something looks like. It&#039;s not quite accurate to how things look in-game, though I wouldn&#039;t be opposed to perhaps making use of the ingame screenshot tool. Though it is a bit finicky what with the UI being in the way.&lt;br /&gt;
&lt;br /&gt;
:We probably could use Raym.app to illustrate things that aren&#039;t so clear in-game, for instance the shortcut in [[Tomb_of_the_Ancients#Phase_2|Tomb of the Ancients]] phase 2. --[[User:Master|Master]] ([[User talk:Master|talk]]) 22:04, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Yoo, yeah I did use Raym.app to take the screenshots, I wholeheartedly agree with the resolutions, I was kinda just taking screenshots of it which led to it being a little inconsistent. I&#039;m sorry about that.&lt;br /&gt;
&lt;br /&gt;
::Given the Rayman community had access to stuff like Raym.app to take some high quality screenshots of the levels. I wondered if we could replace those jank looking screenshots (for [[The_Land_of_the_Livid_Dead_(Rayman_3)|The Land of The Livid Dead]] especially I think it does a poor job at showcasing the Environment) with a nice scenic shots of the levels&#039; respective landmarks. For the Fairy Council I aimed for the big council since most of the level takes place inside that building, one could assume it is &amp;quot;THE&amp;quot; Fairy Council. &lt;br /&gt;
&lt;br /&gt;
::Whatever the method we end up using, I think we&#039;d all agree having clean shots of the environment like other video game wikis would be preferable to what we have now. I also wanna go on a limb and say I&#039;m sorry for being so bold with the edit and replacing article images when I was eyeballing/sandboxing it all. I wasn&#039;t aware there was pushback and I shouldn&#039;t do that in the future. I wanna contribute and this wiki is a lot of people&#039;s pride and joy and I don&#039;t want to sully it.&lt;br /&gt;
&lt;br /&gt;
::Lastly I think we absolutely should try to get a common consensus on what we consider to be each level&#039;s &amp;quot;landmark&amp;quot;, the coolest looking section so to speak. I for example think the tower in [[The_Land_of_the_Livid_Dead_(Rayman_3)|The Land of The Livid Dead]] looks the coolest, but that is MY opinion. Perhaps most people want to see another section of the level be showcased. If you guys are down with my vision, I think we could get some really nice looking pages, or if you&#039;d rather keep the level starts. that works too, It&#039;s your show, not mine, I won&#039;t cause a scene (I&#039;m also gonna plug the templates into a Userpage sandbox or something of the sorts if I wanna toy with something like this in the future).&lt;br /&gt;
&lt;br /&gt;
::On another note : I wonder if it&#039;s possible to hack the game to get some sort of freecam? I&#039;ve done no research on that topic so I can&#039;t say. Like Master said, Raym.app isn&#039;t actually as accurate as I would&#039;ve liked it to be, Bog of Murk looks terrible within it and lacks pretty much all of the level&#039;s effects so another method is definitely the way to go. --[[User:Archvile|Archvile]][[File:mask1.png|32px]] 4:26, 19 June 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Archvile&amp;diff=106668</id>
		<title>User talk:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Archvile&amp;diff=106668"/>
		<updated>2025-06-19T04:37:05Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* &amp;quot;Scenic views&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Say the Word&lt;br /&gt;
&lt;br /&gt;
==Soundtrack Links==&lt;br /&gt;
Incidentally on a separate note, I noticed you added Soundtracks to the Rayman 3 level articles, it was something I did as an experiment well over a decade ago. Partially as a proposed initiative to have some interlinking between the various RPC projects, you&#039;ll notice links to [[RaySaves]] save files as well.&lt;br /&gt;
&lt;br /&gt;
While I don&#039;t think it was ever formally approved, I think it&#039;s a nice thing to add to the articles and you have my thanks for finishing what I started. If you&#039;re so inclined and if fellow editors approve, I wonder if there&#039;s scope for doing similar links for other games&#039; level articles? --[[User:Master|Master]] ([[User talk:Master|talk]]) 22:28, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Scenic views&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hi, can you give us more context on where the &amp;quot;scenic views&amp;quot; for Rayman 3 levels come from? They are not in-game screenshots and their resolutions appear to be slightly inconsistent (also not sure if PNG is the most appropriate format given the compression of the underlying textures). Additionally, I see there appears to be some pushback on replacing some of them, so maybe it&#039;s best to gather opinions on what images would work best and try to reach consensus with a consistent proposal across levels? Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:32, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I had a quick look at the Fairy Council image and it appears if angled right it looks very similar to how [https://raym.app/maps/index.html?mode=r3_gc&amp;amp;folder=r3_gc&amp;amp;lvl=intro_15 Raym.app] showed it, not saying it is but if it were I&#039;d be inclined to say probably best not to use a third party tool as a representation of how something looks like. It&#039;s not quite accurate to how things look in-game, though I wouldn&#039;t be opposed to perhaps making use of the ingame screenshot tool. Though it is a bit finicky what with the UI being in the way.&lt;br /&gt;
&lt;br /&gt;
:We probably could use Raym.app to illustrate things that aren&#039;t so clear in-game, for instance the shortcut in [[Tomb_of_the_Ancients#Phase_2|Tomb of the Ancients]] phase 2. --[[User:Master|Master]] ([[User talk:Master|talk]]) 22:04, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Yoo, yeah I did use Raym.app to take the screenshots, I wholeheartedly agree with the resolutions, I was kinda just taking screenshots of it which led to it being a little inconsistent. I&#039;m sorry about that.&lt;br /&gt;
&lt;br /&gt;
::Given the Rayman community had access to stuff like Raym.app to take some high quality screenshots of the levels. I wondered if we could replace those jank looking screenshots (for [[The_Land_of_the_Livid_Dead_(Rayman_3)|The Land of The Livid Dead]] especially I think it does a poor job at showcasing the Environment) with a nice scenic shots of the levels&#039; respective landmarks. For the Fairy Council I aimed for the big council since most of the level takes place inside that building, one could assume it is &amp;quot;THE&amp;quot; Fairy Council. &lt;br /&gt;
&lt;br /&gt;
::Whatever the method we end up using, I think we&#039;d all agree having clean shots of the environment like other video game wikis would be preferable to what we have now. I also wanna go on a limb and say I&#039;m sorry for being so bold with the edit and replacing article images when I was eyeballing/sandboxing it all. I wasn&#039;t aware there was pushback and I shouldn&#039;t do that in the future. I wanna contribute and this wiki is a lot of people&#039;s pride and joy and I don&#039;t want to sully it.&lt;br /&gt;
&lt;br /&gt;
::Lastly I think we absolutely should try to get a common consensus on what we consider to be each level&#039;s &amp;quot;landmark&amp;quot;, the coolest looking section so to speak. I for example think the tower in [[The_Land_of_the_Livid_Dead_(Rayman_3)|The Land of The Livid Dead]] looks the coolest, but that is MY opinion. Perhaps most people want to see another section of the level be showcased. If you guys are down with my vision, I think we could get some really nice looking pages, or if you&#039;d rather keep the level starts. that works too, It&#039;s your show, not mine, I won&#039;t cause a scene (I&#039;m also gonna plug the templates into a Userpage sandbox or something of the sorts if I wanna toy with something like this in the future).&lt;br /&gt;
&lt;br /&gt;
::On another note : I wonder if it&#039;s possible to hack the game to get some sort of freecam? I&#039;ve done no research on that topic so I can&#039;t say. Like Master said, Raym.app isn&#039;t actually as accurate as I would&#039;ve liked it to be, Bog of Murk looks terrible within it and lacks pretty much all of the level&#039;s effects so another method is definitely the way to go. --[[User:Archvile|Archvile]][[File:mask1.png|32px]] 4:26, 19 June 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Archvile&amp;diff=106667</id>
		<title>User talk:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Archvile&amp;diff=106667"/>
		<updated>2025-06-19T04:36:48Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* &amp;quot;Scenic views&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Say the Word&lt;br /&gt;
&lt;br /&gt;
==Soundtrack Links==&lt;br /&gt;
Incidentally on a separate note, I noticed you added Soundtracks to the Rayman 3 level articles, it was something I did as an experiment well over a decade ago. Partially as a proposed initiative to have some interlinking between the various RPC projects, you&#039;ll notice links to [[RaySaves]] save files as well.&lt;br /&gt;
&lt;br /&gt;
While I don&#039;t think it was ever formally approved, I think it&#039;s a nice thing to add to the articles and you have my thanks for finishing what I started. If you&#039;re so inclined and if fellow editors approve, I wonder if there&#039;s scope for doing similar links for other games&#039; level articles? --[[User:Master|Master]] ([[User talk:Master|talk]]) 22:28, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Scenic views&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hi, can you give us more context on where the &amp;quot;scenic views&amp;quot; for Rayman 3 levels come from? They are not in-game screenshots and their resolutions appear to be slightly inconsistent (also not sure if PNG is the most appropriate format given the compression of the underlying textures). Additionally, I see there appears to be some pushback on replacing some of them, so maybe it&#039;s best to gather opinions on what images would work best and try to reach consensus with a consistent proposal across levels? Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:32, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I had a quick look at the Fairy Council image and it appears if angled right it looks very similar to how [https://raym.app/maps/index.html?mode=r3_gc&amp;amp;folder=r3_gc&amp;amp;lvl=intro_15 Raym.app] showed it, not saying it is but if it were I&#039;d be inclined to say probably best not to use a third party tool as a representation of how something looks like. It&#039;s not quite accurate to how things look in-game, though I wouldn&#039;t be opposed to perhaps making use of the ingame screenshot tool. Though it is a bit finicky what with the UI being in the way.&lt;br /&gt;
&lt;br /&gt;
:We probably could use Raym.app to illustrate things that aren&#039;t so clear in-game, for instance the shortcut in [[Tomb_of_the_Ancients#Phase_2|Tomb of the Ancients]] phase 2. --[[User:Master|Master]] ([[User talk:Master|talk]]) 22:04, 18 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yoo, yeah I did use Raym.app to take the screenshots, I wholeheartedly agree with the resolutions, I was kinda just taking screenshots of it which led to it being a little inconsistent. I&#039;m sorry about that.&lt;br /&gt;
&lt;br /&gt;
::Given the Rayman community had access to stuff like Raym.app to take some high quality screenshots of the levels. I wondered if we could replace those jank looking screenshots (for [[The_Land_of_the_Livid_Dead_(Rayman_3)|The Land of The Livid Dead]] especially I think it does a poor job at showcasing the Environment) with a nice scenic shots of the levels&#039; respective landmarks. For the Fairy Council I aimed for the big council since most of the level takes place inside that building, one could assume it is &amp;quot;THE&amp;quot; Fairy Council. &lt;br /&gt;
&lt;br /&gt;
::Whatever the method we end up using, I think we&#039;d all agree having clean shots of the environment like other video game wikis would be preferable to what we have now. I also wanna go on a limb and say I&#039;m sorry for being so bold with the edit and replacing article images when I was eyeballing/sandboxing it all. I wasn&#039;t aware there was pushback and I shouldn&#039;t do that in the future. I wanna contribute and this wiki is a lot of people&#039;s pride and joy and I don&#039;t want to sully it.&lt;br /&gt;
&lt;br /&gt;
::Lastly I think we absolutely should try to get a common consensus on what we consider to be each level&#039;s &amp;quot;landmark&amp;quot;, the coolest looking section so to speak. I for example think the tower in [[The_Land_of_the_Livid_Dead_(Rayman_3)|The Land of The Livid Dead]] looks the coolest, but that is MY opinion. Perhaps most people want to see another section of the level be showcased. If you guys are down with my vision, I think we could get some really nice looking pages, or if you&#039;d rather keep the level starts. that works too, It&#039;s your show, not mine, I won&#039;t cause a scene (I&#039;m also gonna plug the templates into a Userpage sandbox or something of the sorts if I wanna toy with something like this in the future).&lt;br /&gt;
&lt;br /&gt;
::On another note : I wonder if it&#039;s possible to hack the game to get some sort of freecam? I&#039;ve done no research on that topic so I can&#039;t say. Like Master said, Raym.app isn&#039;t actually as accurate as I would&#039;ve liked it to be, Bog of Murk looks terrible within it and lacks pretty much all of the level&#039;s effects so another method is definitely the way to go. --[[User:Archvile|Archvile]][[File:mask1.png|32px]] 4:26, 19 June 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=106656</id>
		<title>The Land of the Livid Dead (Rayman 3)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=106656"/>
		<updated>2025-06-17T21:46:57Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Replacing gameplay screenshots with scenic views of the level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Land of the Livid Dead&lt;br /&gt;
| icon = Mnu land.png&lt;br /&gt;
| image = [[File:Scenic LOTLD.png|center|320px|The Land of the Livid Dead]]&lt;br /&gt;
| preceded by = [[File:Mnu mara.png|20px]][[The Bog of Murk]]&lt;br /&gt;
| followed by = [[File:Mnu dese.png|20px]][[The Desert of the Knaaren]]&lt;br /&gt;
| murfysscore = 58001&lt;br /&gt;
| maxscore = 133889&lt;br /&gt;
| cages = 9&lt;br /&gt;
| matuvus = 4&lt;br /&gt;
| tribelles = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the level in [[Rayman 3]]. For the level in [[Rayman: Hoodlums&#039; Revenge]], see [[Land of the Livid Dead (Rayman: Hoodlums&#039; Revenge)]]. For the level in the [[UbiArt]] [[Rayman (series)|Rayman]] games, see [[Land of the Livid Dead (UbiArt games)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Scarred by cruel winds and crushing storms, this bitter wasteland doesn’t take kindly to visitors, especially adventuring types like [[Rayman]]. More than one tale has been whispered about [[Griskin|a phantom race of creatures]] imprisoned within this haunted Moor.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Rayman 3 for Mac&#039;&#039;, http://www.feralinteractive.com/?game=rayman3&amp;amp;subsection=worlds&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Land of the Livid Dead&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Moor of Mad Spirits&#039;&#039;&#039;, is the fourth level in &#039;&#039;[[Rayman 3]]&#039;&#039;, following [[the Bog of Murk]] and preceding [[the Desert of the Knaaren]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] must go to the Land to take [[Globox]] to the second [[Teensie doctor]], [[Roméo Patti]]. The office is accessed through an underwater tunnel guarded by [[Céloche]], a giant robot. [[Roméo Patti]] being unable to help [[Globox]], he forwards him to [[Art Rytus]], in [[the Desert of the Knaaren]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The idyllic but bleak landscape is reminiscent of a Celtic ruin, and the rocky hills are filled with ancient stone monoliths, small passages and sunken structures. The climate appears to be very mild and cloudy, though it rains in the later sections. This land is beside either a sea or ocean. The stone walls are covered with engravings made by the [[Griskin]] [[Teensie]]s a long time ago, before they were turned to ghosts by the [[Great Spirit Palmito]].&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – Hazardous Land===&lt;br /&gt;
As they make their way out of the transportation, [[Rayman]] and [[Globox]] enter to what seems like a calm and peaceful place. As [[Globox]] gets distracted from a group of [[bird]]s, [[Rayman]] frees the first [[Griskin]], who gives him the [[Vortex]]. This is required to destroy some spiky enemies that would stop [[Globox]] from following him. As they continue, [[Rayman]] needs to use a [[Shock Rocket]] can of [[Laser-Washing Powder]] to save a couple of [[Griskin]]s, one will give the [[Throttle Copter]], which is needed to reach the [[plum]] that needs to be placed on a post. After completion, an ambush of [[Hoodlum]]s attempt to attack [[Rayman]]. As he destroys them, and enters a tunnel, [[Globox]] drinks a [[plum juice]] barrel, needed to advance to where [[Rayman]] goes face-to-face with his first ever [[Hoodstormer]]. Destroying it gives the [[Vortex]], then [[Rayman]] has to destroy more [[Hoodmonger]]s and save another [[Griskin]] who drops a [[Crazy Shoe]]. Bumping the shoe enough times will give the [[Heavy Metal Fist]], using it will give [[Rayman]] the chance to destroy the barricade that is blocking the exit.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4150 points for 25% (2 stars), 8300 points for 50% (3 stars), 12450 points for 75% (4 stars) and 16600 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
[[Globox]] drinks a barrel full of [[plum juice]] before the fight with the [[Hoodmonger Soldier]]s and the [[Hoodstormer]]. By ascending the [[bubble]] he belches, [[Rayman]] can discover a room in a wall with [[Teensie]]s frozen in ice, filled with many [[Jewel|yellow gems]] and a [[Jewel|green gem]]. Using the [[Vortex]] while collecting at least nine [[Jewel|yellow gems]] before collecting the [[Jewel|green gem]] can get a combo score as much as over 9,000 points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part1.png|The first stage.&lt;br /&gt;
R3HH-PC-Slapdash-TLOTLD.jpg|A [[Slapdash]].&lt;br /&gt;
TLOTLD Secret Area Entrance.jpg|This entrance leads to the secret area.&lt;br /&gt;
TLOTLD Secret Area.jpg|The secret area.&lt;br /&gt;
Teensies engraving.jpg|Engravings representing [[Teensie]]s.&lt;br /&gt;
Crazy Shoe.jpg|[[Rayman]] chasing his [[Crazy Shoe]].&lt;br /&gt;
TLOTLD Section1 End of the section.jpg|thumb|320px|The end of this section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – [[Hoodlum]]&#039;s Fortress===&lt;br /&gt;
Immediately as [[Rayman]] and [[Globox]] drop down to the next stage, there is a [[Hoodmonger Soldier]], which scares Globox and makes the [[Hoodmonger Soldier|Soldier]] run to a [[Hoodlum]] fortress, containing an abundance of other [[Hoodmonger Soldier]]s and [[Hoodstormer]]s. Once they have been defeated, [[Rayman]] can advance to the higher level with use of the [[Lockjaw]] and [[Vortex]], the latter being given from a [[Griskin]]. As the duo swim and climb to the higher level, there is a [[Hoodboom]], but before [[Rayman]] can get to shooting range, he jumps onto a [[Hoodlum Airship|Zeppelin]], and gets away. [[Rayman]] destroys the two [[Hoodmonger]]s blocking the pathway leading up to where he comes across the first [[Grim Keeper]]. [[Rayman]] is able to finish him off by shooting lateral shots where his shield isn&#039;t blocking himself. [[Globox]] helps [[Rayman]] get to the next area by bursting out a [[bubble]] from drinking another [[plum juice]] barrel. This outside area are contains the first [[Hoodoo]], that protects two [[Hoodmonger]]s. [[Rayman]] must shoot one of the [[Hoodmonger]]s to where the [[Hoodoo]] is vulnerable to attack. Once that is finished, a swarm of [[Hoodmonger Soldier]]s appear, but [[Rayman]] is able to destroy them, one gives the [[Shock Rocket]]. Upon grabbing it, the [[Hoodboom]] that was (and still is) on the [[Hoodlum Airship|Zeppelin]] reappears. [[Rayman]] shoots him with the rocket. Finally, [[Rayman]] destroys a [[Hoodmonger]] that has the [[Throttle Copter]], and flies upwards to exit the level.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2750 points for 25% (2 stars), 5500 points for 50% (3 stars), 8250 points for 75% (4 stars) and 11000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
Once [[Rayman]] has killed the [[Grim Keeper]], [[Globox]] will help him get up to the higher level by belching a [[bubble]]. To the right of where [[Rayman]] is supposed to go is a secret room containing several [[Throttle Copter]]s, [[Jewel|yellow gems]], and a [[Jewel|green gem]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part2.png|The second stage.&lt;br /&gt;
R3 Grim Keeper 1.png|The first [[Grim Keeper]].&lt;br /&gt;
TLOTLD Secret Area 2 Entrance.jpg|This entrance leads to the secret area.&lt;br /&gt;
TLOTLD Secret Area 2.jpg|The secret area.&lt;br /&gt;
An Hoodoo protecting a Caporal.jpg|The first [[Hoodoo]] protects two [[Hoodmonger]]s.&lt;br /&gt;
Hoodboom (Hoodlum Airship).jpg|A [[Hoodboom]] in a [[Hoodlum Airship]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The Tower of the Light===&lt;br /&gt;
[[Rayman]] is confronted by a gate that a [[Hoodmonger]] closes with a [[switch]]. [[Rayman]] will need to find a way to reverse the [[switch]]. With [[Globox]], he enters into a tunnel that leads to a ghastly tower. After destroying a [[Hoodstormer]], the two enter the tower. [[Rayman]] activates a hand [[switch]] that makes some pillars rise. [[Rayman]] jumps to the lowest level of stairs from the help of the sinking pillars. When he gets to the top, he saves a [[Griskin]] that will meet [[Rayman]] downstairs. As [[Rayman]] and the [[Griskin]] meet back at the bottom, he gives a [[Vortex]], stating that one of his brothers have been kidnapped. If freed, they will open up their world to [[Rayman]]. [[Rayman]] leaves the tower area with the [[Vortex]] and drops down to use it on three [[meadowscrew]]s in order to place a [[plum]] on a post. A [[Hoodstormer]] attempts to stand in the way, but he gets defeated, and [[Rayman]] places the [[plum]] on the post, and frees the brother. He flies to the large stone entrance at the tower, and uses his power to allow [[Rayman]] to enter the portal. Meanwhile, [[Globox]] gets intoxicated from [[plum juice]] and bursts out many [[bubble]]s to help [[Rayman]] get back up to enter the portal.&lt;br /&gt;
&lt;br /&gt;
Upon entering and defeating [[Hoodmonger]]s and a [[Hoodmonger Officer]], [[Rayman]] retrieves the [[Heavy Metal Fist]] to advance. As [[Rayman]] continues closer to the captured [[Griskin]]s, he defeats a [[Hoodoo]] and a couple of [[Hoodmonger]]s. After using the [[Shock Rocket]] and [[Throttle Copter]] to get to the top of the room, a [[Hoodboom]] blocks the wooden door. [[Rayman]] defeats the [[Hoodoo]] and the [[Hoodboom]] and uses the [[Heavy Metal Fist]] to free the [[Griskin]]s from [[Great Spirit Palmito|Palmito]]&#039;s spell, to get the gate to open. But before [[Rayman]] can get back to the starting point, he will have to find and defeat the [[Crazy Shoe]]. Once done, [[Rayman]] leaves the tower and returns to the starting area. However, the first [[Heckler]] approaches from the gate. Once it is defeated, it drops a [[Shock Rocket]] which [[Rayman]] must use to hit the [[switch]] and proceed to [[Roméo Patti]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 3250 points for 25% (2 stars), 6500 points for 50% (3 stars), 9750 points for 75% (4 stars) and 13000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part3.png|The third stage.&lt;br /&gt;
Great Spirit Palmito tower exterior.jpg|[[Griskin]]&#039;s tower.&lt;br /&gt;
Land of the Livid Dead Section3 Activated portal.jpg|The portal leading to the alternative version of the tower.&lt;br /&gt;
Hoodmonger Officer 2.jpg|The first [[Hoodmonger Officer]].&lt;br /&gt;
A Griskin attack a Caporal.jpg|A [[Griskin]] attacking a [[Hoodmonger]].&lt;br /&gt;
R3 Heckler.png|The first [[Heckler]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – [[Céloche]]===&lt;br /&gt;
[[Globox]] drinks a barrel full of [[plum juice]] and flies away while [[Rayman]] goes underwater, using his [[helicopter]] hair to move. This shows an improvement of [[Rayman]]&#039;s [[swimming]] skills, because in &#039;&#039;[[Rayman 2]]&#039;&#039;, he was unable to [[Swimming|swim]] without using [[air bubble]]s, and in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], he was unable to [[Swimming|swim]] at all. After [[swimming]] for a while, he finds and must destroy the [[Hoodlum]]-controlled war tripod, [[Céloche]]. Once defeated, [[Rayman]] continues on and finds the entrance of [[Roméo Patti]]&#039;s office, along with a non-intoxicated [[Globox]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 558 points for 25% (2 stars), 1115 points for 50% (3 stars), 1673 points for 75% (4 stars) and 2230 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part4.png|The fourth stage.&lt;br /&gt;
Céloche1.jpg|[[Céloche]] sends a [[Hoodlum watercraft|submarine]] to attack.&lt;br /&gt;
Celoche 2.jpg|[[Rayman]] fights [[Céloche]].&lt;br /&gt;
Céloche4.jpg|[[Céloche]] collaps after his defeat.&lt;br /&gt;
TLOTLD Section4 End.jpg|[[Roméo Patti]]&#039;s office.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[Roméo Patti|Roméo]]&#039;s office===&lt;br /&gt;
[[Rayman]] and [[Globox]] enter the office of [[Roméo Patti]] but a gate is blocking the way. Using a nearby [[Shock Rocket]] power-up, [[Rayman]] must shoot each [[Hoodmonger]] as some run around, and some stay still. After all of them are defeated, the gate opens and the duo proceeds to the [[Roméo Patti|doctor]] himself. But, [[Globox]] refuses to visit the [[Roméo Patti|doctor]], but at the beginning of the stage, a [[Hoodmonger]] emerges and attempts to shoot [[Globox]]. He gets scared and quickly enters the office. Like [[Otto Psi|Otto]], [[Roméo Patti|Roméo]] fails to extract [[André]] so he sends [[Globox]] to [[the Desert of the Knaaren]] to meet up with [[Art Rytus]], the last [[Teensie doctor]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2988 points for 25% (2 stars), 5975 points for 50% (3 stars), 8963 points for 75% (4 stars) and 11950 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
If [[Rayman]] looks up, he can see two holes in the ceiling. In the holes are [[switch]]es; hitting both of these with the [[Shock Rocket]] opens up a section of the wall containing several [[Jewel|red gems]] and two [[Jewel|green gems]]. Using the [[Shock Rocket]] power-up while collecting these [[Jewel|gems]] will greatly improve the score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part5.png|The fifth stage.&lt;br /&gt;
Switches must to be activated.jpg|Two [[switch]]es must to be activated to open the secret area.&lt;br /&gt;
TLOTLD Secret Area Section5.jpg|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The third [[Teensie Highway]]===&lt;br /&gt;
This is the third and final [[Teensie Highway]]. It leads up to the entrance of [[the Desert of the Knaaren]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4000 points for 25% (2 stars), 8000 points for 50% (3 stars), 12000 points for 75% (4 stars) and 16000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part6.png|The sixth and final stage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images from [[Rayman 3 (early production)|the early production of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HD Cinematic 1.jpg|This cutscene from [[Rayman 3 (early production)|the beta]] shows a previous name of the Land of the Livid Dead.&lt;br /&gt;
Concept LOTLD 1.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Concept LOTLD 2.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Concept LOTLD 3.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Concept LOTLD 4.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Rayman-3-beta-000009.jpg|Monoliths of the first section.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|The cascade of the first section.&lt;br /&gt;
Rayman-3-Hoodblaster.jpg|The [[Hoodmonger]]s at the end of the second section.&lt;br /&gt;
Rayman-3-Land-of-the-Livid-Dead.jpg|The first [[Hoodoo]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The building containing [[Roméo Patti]]&#039;s office can be seen when standing on a high point; it can be seen three times.&lt;br /&gt;
*The [[Griskin]]s are the only species of [[Teensie]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that have their own sub-plot; in this case it is the ghostly tower in part 3.&lt;br /&gt;
*Like the [[The Land of the Livid Dead (disambiguation)|other identically named locations]], its name is a pun on the 1968 horror film &#039;&#039;[https://en.wikipedia.org/wiki/Night_of_the_Living_Dead Night of the Living Dead]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/057%20-%20The%20Land%20of%20the%20Livid%20Dead.mp3 &#039;&#039;The Land of the Livid Dead&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/058%20-%20Carrying%20the%20Plum%20~Obstacle%20Course~.mp3 &#039;&#039;Carrying the Plum ~Obstacle Course~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/068%20-%20Carrying%20the%20Plum%20~Hurry!~.mp3 &#039;&#039;Carrying the Plum ~Hurry!~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/059%20-%20The%20Hoodstormer.mp3 &#039;&#039;The Hoodstormer&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/060%20-%20Shoe%20Kart.mp3 &#039;&#039;Shoe Kart&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/061%20-%20Shoe%20Kart%20(Bass%20&amp;amp;%20Perc).mp3 &#039;&#039;Shoe Kart (Bass &amp;amp; Perc)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/062%20-%20The%20Hoodmonger%20Soldier.mp3 &#039;&#039;The Hoodmonger Soldier&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/063%20-%20A%20Mystic%20Melody%20~Highlands~.mp3 &#039;&#039;A Mystic Melody ~Highlands~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/064%20-%20The%20Grim%20Keeper.mp3 &#039;&#039;The Grim Keeper&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/065%20-%20The%20Hoodoo.mp3 &#039;&#039;The Hoodoo&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/071%20-%20The%20Hoodoo%20Sorcerer.mp3 &#039;&#039;The Hoodoo Sorceror]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/066%20-%20A%20Mystic%20Melody%20~Ascension~.mp3 &#039;&#039;Mystic Melody ~Ascension~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/067%20-%20A%20Mystic%20Melody%20~Staircase%20to%20the%20Top~.mp3 &#039;&#039;Mystic Melody ~Staircase to the Top~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/069%20-%20Whispers%20from%20Beyond%20the%20Gate.mp3 &#039;&#039;Whispers from Beyond the Gate&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/070%20-%20The%20Spirit%20Tower.mp3 &#039;&#039;The Spirit Tower&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/072%20-%20The%20Spirit%20Tower%20~Stirring~.mp3 &#039;&#039;The Spirit Tower ~Stirring~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/073%20-%20The%20Spirit%20Tower%20~The%20Spell%20is%20Broken~.mp3 &#039;&#039; The Spirit Tower ~The Spell is Broken~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/074%20-%20The%20Mad%20Spirits%20Awakened.mp3 &#039;&#039;The Mad Spirits Awakened&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/075%20-%20The%20Heckler.mp3 &#039;&#039;The Heckler&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/076%20-%20The%20Calm%20of%20the%20Lake.mp3 &#039;&#039;The Calm of the Lake&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/077%20-%20C%C3%A9loche%20~Underwater%20Mechanical%20Tripod~.mp3 &#039;&#039;Céloche ~Underwater Mechanical Tripod~&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L4P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=0IgN_BqL_h4 The Land of the Livid Dead walkthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Lande aux Esprits Frappés (Rayman 3)]]&lt;br /&gt;
[[de:Das Land der wandelnden Seelen (Rayman 3)]]&lt;br /&gt;
[[hu:Az Élőholtak Földje]]&lt;br /&gt;
[[it:La Terra dei Morti Lividi (Rayman 3)]]&lt;br /&gt;
[[pl:Ziemia Żywych Umarlaków]]&lt;br /&gt;
[[es:La Tierra de los Muertos Furiosos]]&lt;br /&gt;
[[ru:Край Зловещих Мертвецов]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Land of the Livid Dead, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_LOTLD.png&amp;diff=106655</id>
		<title>File:Scenic LOTLD.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_LOTLD.png&amp;diff=106655"/>
		<updated>2025-06-17T21:46:01Z</updated>

		<summary type="html">&lt;p&gt;Archvile: A Scenic view of the Land of the Livid Dead from Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Scenic view of the Land of the Livid Dead from Rayman 3&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106654</id>
		<title>User:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106654"/>
		<updated>2025-06-17T21:31:14Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rayman 3: Hoodlum Havoc]] is a [https://en.wikipedia.org/wiki/Video_game &#039;&#039;game&#039;&#039;] I played when I was [https://en.wikipedia.org/wiki/Child &#039;&#039;younger&#039;&#039;]. [[File:mask1.png|32px|link=https://youtu.be/Yp5UHsnWolY?t=68]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stuff I&#039;ve done here==&lt;br /&gt;
*Updated the &#039;&#039;[[Rayman 3]]&#039;&#039; Level [[Template:R3Level|Template]] to have a cool icon next to the level title (mistook a very real link to the solutions page as a global redlink) and added some more icons all over to make it look cuter&lt;br /&gt;
*Changed the weird screenshot on the &#039;&#039;[[Rayman 2]]&#039;&#039; Levels [[Template:Rayman2worlds|Template]] to the [[File:IconSpiralDoor.png]] Spiral Door Icon&lt;br /&gt;
*Added Soundtrack sections to &#039;&#039;[[Rayman 3]]&#039;&#039; [[The_Land_of_the_Livid_Dead_(Rayman_3)#Soundtracks|level pages]] since some of them had the section and others didn&#039;t and it&#039;s why I made this account in the first place&lt;br /&gt;
*Posted the Advert where Rayman Pisses[https://raymanpc.com/wiki/en/File:Rayman3_urinating_advert.jpg]&lt;br /&gt;
*Posting more Scenic views of the &#039;&#039;[[Rayman 3]]&#039;&#039; Levels to replace the jank looking in game Screenshots formerly occupying them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UserPage}}&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106653</id>
		<title>User:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106653"/>
		<updated>2025-06-17T21:30:41Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rayman 3: Hoodlum Havoc]] is a [https://en.wikipedia.org/wiki/Video_game &#039;&#039;game&#039;&#039;] I played when I was [https://en.wikipedia.org/wiki/Child &#039;&#039;younger&#039;&#039;]. [[File:mask1.png|32px|link=https://youtu.be/Yp5UHsnWolY?t=68]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stuff I&#039;ve done here==&lt;br /&gt;
*Updated the &#039;&#039;[[Rayman 3]]&#039;&#039; Level [[Template:R3Level|Template]] to have a cool icon next to the level title (mistook a very real link to the solutions page as a global redlink) added some more icons all over to make it look cuter&lt;br /&gt;
*Changed the weird screenshot on the &#039;&#039;[[Rayman 2]]&#039;&#039; Levels [[Template:Rayman2worlds|Template]] to the [[File:IconSpiralDoor.png]] Spiral Door Icon&lt;br /&gt;
*Added Soundtrack sections to &#039;&#039;[[Rayman 3]]&#039;&#039; [[The_Land_of_the_Livid_Dead_(Rayman_3)#Soundtracks|level pages]] since some of them had the section and others didn&#039;t and it&#039;s why I made this account in the first place&lt;br /&gt;
*Posted the Advert where Rayman Pisses[https://raymanpc.com/wiki/en/File:Rayman3_urinating_advert.jpg]&lt;br /&gt;
*Posting more Scenic views of the &#039;&#039;[[Rayman 3]]&#039;&#039; Levels to replace the jank looking in game Screenshots formerly occupying them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UserPage}}&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106652</id>
		<title>User:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106652"/>
		<updated>2025-06-17T21:30:01Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rayman 3: Hoodlum Havoc]] is a [https://en.wikipedia.org/wiki/Video_game &#039;&#039;game&#039;&#039;] I played when I was [https://en.wikipedia.org/wiki/Child &#039;&#039;younger&#039;&#039;]. [[File:mask1.png|32px|link=https://youtu.be/Yp5UHsnWolY?t=68]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stuff I&#039;ve done here==&lt;br /&gt;
*Updated the &#039;&#039;[[Rayman 3]]&#039;&#039; Level [[Template:R3Level|Template]] to have a cool icon next to the level title (fixed a redlink too) added some more icons all over to make it look cuter&lt;br /&gt;
*Changed the weird screenshot on the &#039;&#039;[[Rayman 2]]&#039;&#039; Levels [[Template:Rayman2worlds|Template]] to the [[File:IconSpiralDoor.png]] Spiral Door Icon&lt;br /&gt;
*Added Soundtrack sections to &#039;&#039;[[Rayman 3]]&#039;&#039; [[The_Land_of_the_Livid_Dead_(Rayman_3)#Soundtracks|level pages]] since some of them had the section and others didn&#039;t and it&#039;s why I made this account in the first place&lt;br /&gt;
*Posted the Advert where Rayman Pisses[https://raymanpc.com/wiki/en/File:Rayman3_urinating_advert.jpg]&lt;br /&gt;
*Posting more Scenic views of the &#039;&#039;[[Rayman 3]]&#039;&#039; Levels to replace the jank looking in game Screenshots formerly occupying them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UserPage}}&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106651</id>
		<title>User:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106651"/>
		<updated>2025-06-17T21:27:10Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Stuff I&amp;#039;ve done here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rayman 3: Hoodlum Havoc]] is a [https://en.wikipedia.org/wiki/Video_game &#039;&#039;game&#039;&#039;] I played when I was [https://en.wikipedia.org/wiki/Child &#039;&#039;younger&#039;&#039;]. [[File:mask1.png|32px|link=https://youtu.be/Yp5UHsnWolY?t=68]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stuff I&#039;ve done here==&lt;br /&gt;
*Updated the &#039;&#039;[[Rayman 3]]&#039;&#039; Level [[Template:R3Level|Template]] to have a cool icon next to the level title (fixed a redlink too) added some more icons all over to make it look cuter&lt;br /&gt;
*Changed the weird screenshot on the &#039;&#039;[[Rayman 2]]&#039;&#039; Levels [[Template:Rayman2worlds|Template]] to the [[File:IconSpiralDoor.png]] Spiral Door Icon&lt;br /&gt;
*Added Soundtrack sections to &#039;&#039;[[Rayman 3]]&#039;&#039; [[The_Land_of_the_Livid_Dead_(Rayman_3)#Soundtracks|level pages]] since some of them had the section and others didn&#039;t and it&#039;s why I made this account in the first place&lt;br /&gt;
*Posted the Advert where Rayman Pisses[https://raymanpc.com/wiki/en/File:Rayman3_urinating_advert.jpg]&lt;br /&gt;
*Posting more Scenic views of the Rayman 3 Levels to replace the jank looking in game Screenshots formerly occupying them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UserPage}}&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Forest&amp;diff=106650</id>
		<title>Clearleaf Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Forest&amp;diff=106650"/>
		<updated>2025-06-17T21:18:12Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Replacing that Strange looking PS2 Screenshot with a more scenic view of the map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = Clearleaf Forest&lt;br /&gt;
| icon = Mnu fore.png&lt;br /&gt;
| image = [[File:Scenic Clearleaf Forest.png|center|320px|Clearleaf Forest]]&lt;br /&gt;
| preceded by = [[File:Mnu jard.png|20px]][[The Fairy Council]]&lt;br /&gt;
| followed by = [[File:Mnu mara.png|20px]][[The Bog of Murk]]&lt;br /&gt;
| murfysscore = 44501&lt;br /&gt;
| maxscore = 138580&lt;br /&gt;
| cages = 10&lt;br /&gt;
| matuvus = 6&lt;br /&gt;
| tribelles = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the level in &#039;&#039;[[Rayman 3]]&#039;&#039;. For the level in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, see [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Once it was bustling with life. Now, this lush woodland is overrun with hordes of no-good [[Hoodlum]]s. They’ve built up towers, bunkers, and other obstacles to make [[Rayman]]’s trip here anything but a walk in the park.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearleaf Forest&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Forest of Clear Leaves&#039;&#039;&#039;, is a location found in &#039;&#039;[[Rayman 3]]&#039;&#039; and the Game Boy Advance game &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;. In the former game it follows [[the Fairy Council]], and introduces the player to the [[Heavy Metal Fist]], the [[Lockjaw]] and the [[Shock Rocket]]. It is the first level to have a boss (the [[Master Kaag]]), and is also the first level in which [[Globox]] first discovers the infamous [[plum juice]] under the control of [[André]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clearleaf Forest is a large, formerly peaceful forest that has been invaded by the [[Hoodlum]] army. [[Rayman]] must make his way past natural obstacles and [[Hoodlum]] installations in order to bring [[Globox]] to [[Otto Psi]], the first of three [[Teensie doctor]]s, whom the heroes hope will be able to extract [[André]] from [[Globox]]&#039;s stomach.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The first [[Teensie]] prisoner===&lt;br /&gt;
After [[Rayman]] and [[Globox]] fall down from reaching the end of the first [[Teensie Highway]], [[Globox]] questions: &amp;quot;Who turned off the nice music? Hope I didn’t break anything.&amp;quot; [[André]] then tells him to shush, as he demands to get out of [[Globox]]&#039;s stomach and to have some [[plum juice]]. In order to get to the barrel, [[Rayman]] must pass through a building after dealing with [[Hoodmonger]]s outside. He can then free his first ever [[Teensie]], a [[Sylkin]] who gives him a [[Vortex]] can of [[Laser-Washing Powder]] that he had stolen from the [[Hoodlum]]s. [[Rayman]] can then lower the nearby [[meadowscrew]] impeding his progress. [[Rayman]] and [[Globox]] go along a bridge, only to find a wooden door with the face of a [[Hoodlum]] carved onto it, in their way. As [[Rayman]] wonders how to get it open, a couple of [[Hoodmonger]]s come out from nowhere and ambush [[Rayman]]. One of them is in possession of a [[Heavy Metal Fist]] can; [[Rayman]] can use this to break down the door with a fully charged [[Telescopic fist|fist]] and [[helicopter]] down to the next section of the forest.&lt;br /&gt;
&lt;br /&gt;
As the two reach the bottom, [[Rayman]] must defeat a gang of [[Hoodmonger]]s who guard a barrel of [[plum juice]]. After all are defeated, [[Globox]] goes to the barrel, and immediately drinks it down, per [[André]]&#039;s demand. As he finishes, he takes [[Rayman]] to a waterfall teeming with [[piranha]]s and starts to [[Swimming|swim]] upwards with [[Rayman]] clinging onto his back. Now at the top, [[Rayman]] then leaves through a cave.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1450 points for 25% (2 stars), 2900 points for 50% (3 stars), 4350 points for 75% (4 stars) and 5800 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hoodlum Second Install Clearleaf Forest.jpg|The [[Hoodlum]] camp.&lt;br /&gt;
R3 Piranha FR.png|[[Globox]] [[swimming]] upwards a waterfall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – The clearings===&lt;br /&gt;
[[Rayman]] and [[Globox]] land in a small area surrounded by [[mushroom]]s. Several [[Hoodlum]]s arrive by [[Hoodlum airship|airships]], one drinking heavily from a [[keg]] of [[plum juice]]. [[Rayman]] must destroy them to gain a [[Vortex]] can of [[Laser-Washing Powder]]; with it he must lower a [[meadowscrew]] to gain access to the higher levels of the forest, where there are a couple more remaining [[Hoodmonger]]s. After defeating one of them that has the dollar ($) sign, a [[Heavy Metal Fist]] appears, which [[Rayman]] uses to smash through a barricade to get to a waterfall-filled area. Meanwhile, [[Globox]] drinks down the [[plum juice]], inflates as a side effect, and floats away. [[Rayman]] has to advance and as he [[helicopter]]s a good distance, he then smashes a [[cage]] containing a [[Sylkin]] that gives him his first can of the [[Lockjaw]]. With it, he makes it safely to the other end of the creek, where he finds [[Globox]], still intoxicated, standing in front of a [[Hoodlum]] camp. [[Rayman]] must fight off the many [[Hoodmonger]]s and a [[Slapdash]] that guard the area before smashing down a wooden barricade. With [[Globox]] no longer intoxicated, [[Rayman]] has to stick a [[plum]] on its post to get up to a [[Hoodlum]] fortress.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 3250 points for 25% (2 stars), 6500 points for 50% (3 stars), 9750 points for 75% (4 stars) and 13000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part2.png|The second section.&lt;br /&gt;
Hoodlum Install Clearleaf Forest Section2.jpg|The first clearing.&lt;br /&gt;
Drinking Hoodmonger.jpg|A [[Hoodmonger]] drinking [[plum juice]].&lt;br /&gt;
Metalbird R3.jpg|The head of a metal bird.&lt;br /&gt;
Rayman Attacking MetalBird.jpg|When [[Rayman]] hits the metal [[bird]]&#039;s head, it spins on itself.&lt;br /&gt;
Ray3 globox float.png|[[Globox]] flies into the air after drinking [[plum juice]].&lt;br /&gt;
Hoodlum&#039;s second camp Section2.jpg|The second clearing.&lt;br /&gt;
Hoodlums play cards Clearleaf Forest.jpg|Two [[Hoodmonger]]s playing cards.&lt;br /&gt;
Plum Post R3.png|These [[plum]] posts that are scattered throughout the game bear images of a [[Livingstone]], in reference to their role in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The [[Hoodlum]] fortress===&lt;br /&gt;
[[Rayman]] and [[Globox]] walk along hallways filled with crates of [[plum juice]] bottles. In the center of a circular room lies the first [[Hoodmonger Soldier]]. Defeating him rewards [[Rayman]] with his first ever [[Shock Rocket]] can of [[Laser-Washing Powder]]. This power makes his [[Telescopic fist|fist]] as a rocket. Even with [[Globox]]&#039;s displeasure of the use of the costumes, [[Rayman]] uses the [[Shock Rocket]] to maneuver through three obstacle courses to hit three targets of himself and [[Globox]] to open three doors. Moving through the hallways, [[Rayman]] encounters a [[Hoodboom]], but has no time to defeat him as he quickly runs through a gate which closes sharply. [[Rayman]] is trapped unless he uses a [[Vortex]] and [[Lockjaw]] (dropped by two [[Hoodmonger]]s) to lower a [[meadowscrew]] and swing on a [[flying hook]]. Once he is across, he will need to activate a [[switch]] that opens the gate so [[Globox]] can get through. A band of [[Hoodlum]]s is inside, naturally, and [[Rayman]] will have to defeat them all for the aforementioned [[Hoodboom]] to appear. He is too high up for [[Rayman]] to reach, so [[Rayman]] will need to find and kill a [[Slapdash]] to obtain another can of [[Shock Rocket]] and use it to hit the [[Hoodboom]]. After every [[Hoodlum]] is defeated, [[Globox]] drinks a barrel full of [[plum juice]] and belches out a purple [[bubble]] - [[Rayman]] can bounce onto it to help him reach the higher level of the fortress. Inside is a mass of crates; [[Rayman]] must make his way through the fortress, freeing every [[Sylkin]] he comes across. Each will give him a [[Heavy Metal Fist]] can, useful for smashing down wooden barricades with more [[Sylkin]] [[Teensie]]s hidden inside. Eventually, he will have enough cans to take him through a barricade at the far end of the fortress.&lt;br /&gt;
&lt;br /&gt;
In the first room, above [[Globox]], is an air vent, hiding a lever. If [[Rayman]] can maneuver a [[Shock Rocket]] to activate the lever, a trap door will open up, containing yellow and red [[Jewel|gems]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4000 points for 25% (2 stars), 8000 points for 50% (3 stars), 12000 points for 75% (4 stars) and 16000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part3.png|The beginning of the third section.&lt;br /&gt;
R3 Soldier.png|thumb|The first [[Hoodmonger Soldier]].&lt;br /&gt;
Rayman Using Laser-Washing Powder.jpg|[[Rayman]] must use the orange [[Laser-Washing Powder]] to get the [[Shock Rocket]].&lt;br /&gt;
Clearleaf Forest Secret Area Section3 (Switch).jpg|[[Rayman]] must use the [[Shock Rocket]] to activate this lever.&lt;br /&gt;
Clearleaf Forest Secret Area Section3.jpg|A trap door opens up when the lever is activated.&lt;br /&gt;
Hoodbomber.jpg|The first [[Hoodboom]].&lt;br /&gt;
Clearleaf Forest The store rooms1.jpg|Outside the [[Hoodlum]] fortress.&lt;br /&gt;
Clearleaf Forest The store rooms2.jpg|The first room of the [[Hoodlum]] fortress.&lt;br /&gt;
Clearleaf Forest The store rooms3.jpg|The latest room of the [[Hoodlum]] fortress.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – [[Master Kaag]]===&lt;br /&gt;
[[Rayman]] and [[Globox]] defeat a [[Hoodmonger Soldier]] and drop down a hole into a dark cave, filled with [[Red Lum]]s. The cave only has one exit: Into the Clearleaf Arena, where a small [[Hoodlum]], [[Master Kaag]] rides atop his stomping machine, the Hoodstomper. [[Rayman]] must trigger three [[switch]]es at a time to make a [[Laser-Washing Powder|can]] of [[Shock Rocket]] appear. Once [[Rayman]] has obtained the power, he must shoot [[Master Kaag]] in the back, and then repeat this process two more times to defeat him (on the third time, [[Slapdash]]es appear on the [[switch]]es). [[Rayman]] then takes control of the Hoodstomper and rides it into battle, destroying three waves of ten [[Hoodmonger Soldier]]s to open a gate. Once the gate is opened, [[Rayman]] drops off from the Hoodstomper and continues to the gate where [[Globox]] comes out from hiding, and the duo enters [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part4.png|The beginning of the fourth section.&lt;br /&gt;
Clearleaf Forest Section4 Underground.jpg|The cave.&lt;br /&gt;
RaymanFightsMasterKaag.jpg|[[Rayman]] battling [[Master Kaag]].&lt;br /&gt;
Slapdash Clearleaf Stadium.jpg|An [[Slapdash]] in the [[Clearleaf Stadium]].&lt;br /&gt;
RaymanUsingMasterKaag.jpg|[[Rayman]] using the [[Master Kaag|Hoodstomper]].&lt;br /&gt;
MasterKaag (Unused).jpg|The [[Master Kaag|Hoodstomper]] is abandoned after the defeat of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
Wanted Xowar.jpg|A &amp;quot;Wanted&amp;quot; poster depicting the [[Xowar]].&lt;br /&gt;
The office of Otto.jpg|[[Otto Psi]]&#039;s office.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[Otto Psi|Otto]]&#039;s office===&lt;br /&gt;
[[Rayman]] and [[Globox]] enter the office of [[Otto Psi]] only to find a group of [[Hoodmonger]]s running around inside. [[Rayman]] must kill all of them to open the door.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]] and [[Globox]] enter the office, a cutscene plays, in which [[Otto Psi|Otto]] is examining [[Globox]] in his theatre, and attempts to coax [[André]] out of his stomach by raising his arm, and playing it as if his arm was an electric guitar. Unfortunately, while [[André]] is annoyed with this music, it fails to remove him from [[Globox]]&#039;s stomach, so [[Otto Psi|Otto]] finally sends the duo away to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] to meet his friend [[Roméo Patti]], the second [[Teensie doctor]].&lt;br /&gt;
&lt;br /&gt;
Behind where [[Rayman]] starts is a hole in the wall. If examined, [[Rayman]] falls down into a room with several [[Jewel|gems]], including [[Jewel|a green one]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 895 points for 25% (2 stars), 1790 points for 50% (3 stars), 2685 points for 75% (4 stars) and 3580 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part5.png|The beginning of the fifth section.&lt;br /&gt;
Clearleaf Forest Section 5 Secret Area (Entrence).jpg|The entrance to the secret room.&lt;br /&gt;
Clearleaf Forest Section5 Secret Area.jpg|The secret room.&lt;br /&gt;
Otto-takes-drastic-steps.jpg|[[Otto Psi]] attempts to heal [[Globox]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The second [[Teensie Highway]]===&lt;br /&gt;
This [[Teensie Highway]] is supposed to take [[Rayman]] and [[Globox]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], in which [[Roméo Patti]]&#039;s office is situated in. But at the end of the wormhole, [[Rayman]] fails to reach a series of staves that happen to be too high for him, and tumbles away from the dimension, leading him into [[the Bog of Murk]], and separating him from [[Globox]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part6.png|The sixth and final stage of Clearleaf Forest&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images from [[Rayman 3 (early production)|the early production of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Concept Forest 4.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 3.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 1.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 2.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 5.jpg|Concept art of Clearleaf Forest vegetation.&lt;br /&gt;
Concept Forest 6.jpg|Concept art of Clearleaf Forest vegetation.&lt;br /&gt;
Rayman3beta.jpeg|Ending part (stage 1).&lt;br /&gt;
Rayman-3-Clearleaf-Forest.jpg|Beginning (stage 2).&lt;br /&gt;
Charged.jpg|The first [[Hoodmonger]] (stage 2).&lt;br /&gt;
R3-Hoodblasters-attack-Rayman-from-airship.jpg|The canyon (stage 2).&lt;br /&gt;
Rayman-3-beta-000004.jpg|The [[Hoodlum]] fortress (stage 3).&lt;br /&gt;
Master Kaag vs Rayman.jpg|Fight between [[Rayman]] and [[Master Kaag]] (stage 4).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/023%20-%20Clearleaf%20Forest.mp3 &#039;&#039;Clearleaf Forest&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/027%20-%20Clearleaf%20Forest%20~Forest%20Fisticuffs~.mp3 &#039;&#039;Clearleaf Forest ~Forest Fisticuffs~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/025%20-%20Ascending%20the%20Waterfall.mp3 &#039;&#039;Ascending the Waterfall&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/026%20-%20The%20Ambush.mp3 &#039;&#039;The Ambush&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/022%20-%20Hoodmongers.mp3 &#039;&#039;Hoodmongers&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/029%20-%20The%20Hoodboom.mp3 &#039;&#039;The Hoodboom&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/030%20-%20The%20Hoodstomper%20~Lying%20in%20Wait~.mp3 &#039;&#039;The Hoodstomper ~Lying in Wait~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/031%20-%20The%20Hoodstomper%20~Master%20Kaag~.mp3 &#039;&#039;The Hoodstomper ~Master Kaag~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/032%20-%20The%20Hoodstomper%20~Rayman%20Takes%20Control~.mp3 &#039;&#039;The Hoodstomper ~Rayman Takes Control~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/033%20-%20The%20Hoodstomper%20~Settling%20the%20Score~.mp3 &#039;&#039;The Hoodstomper ~Settling the Score~&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clearleaf Forest is one of the levels featured in the [[List of Rayman demos|demo]] version of &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[List of Rayman demos|demo]] version of the level contains numerous differences from that used in [[Rayman 3|the final game]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=VJTaIxBcqhc Clearleaf Forest playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Forêt de Claire-Feuille]]&lt;br /&gt;
[[de:Der Eichborn-Wald]]&lt;br /&gt;
[[hu:Leveledő Erdő]]&lt;br /&gt;
[[pl:Las Czystoliść]]&lt;br /&gt;
[[es:El Bosque Hojaclara]]&lt;br /&gt;
[[ru:Лес Прозрачных Листьев]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Clearleaf_Forest.png&amp;diff=106649</id>
		<title>File:Scenic Clearleaf Forest.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Clearleaf_Forest.png&amp;diff=106649"/>
		<updated>2025-06-17T21:17:25Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Scenic View of Clearleaf Forest from Rayman 3&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Clearleaf_Forest.png&amp;diff=106648</id>
		<title>File:Scenic Clearleaf Forest.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Clearleaf_Forest.png&amp;diff=106648"/>
		<updated>2025-06-17T21:16:58Z</updated>

		<summary type="html">&lt;p&gt;Archvile: A Scenic View of Clearleaf Forest from Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Scenic View of Clearleaf Forest from Rayman 3&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=106647</id>
		<title>The Fairy Council</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=106647"/>
		<updated>2025-06-17T21:05:29Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Replacing that Strange looking PS2 Screenshot with a more scenic view of the map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in &#039;&#039;[[Rayman 3]]&#039;&#039;. For the level in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, see [[the Fairy Council (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{R3Level&lt;br /&gt;
| name = The Fairy Council&lt;br /&gt;
| icon = Mnu jard.png&lt;br /&gt;
| image = [[File:scenic_Fairy_Council.png|center|320px|The Fairy Council]]&lt;br /&gt;
| preceded by = [[File:Mnu flms.png|20px]]Introduction scene&lt;br /&gt;
| followed by = [[File:Mnu fore.png|20px]][[Clearleaf Forest]]&lt;br /&gt;
| murfysscore = 20821&lt;br /&gt;
| maxscore = 58360&lt;br /&gt;
| cages = 0&lt;br /&gt;
| matuvus = 7&lt;br /&gt;
| tribelles = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=It all starts here. This mystical forest kingdom is home to the [[Heart of the World]], and the [[Hoodlum]]s can’t wait to get their grubby mitts on it. Time for [[Rayman]] to start cleaning up this neighborhood.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fairy Council&#039;&#039;&#039; is a location first seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, although it was originally mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;&#039;&#039;[[Rayman 2]]&#039;&#039; manual, [[Media:R2UKPCManual.pdf]]&amp;lt;/ref&amp;gt; It plays a similar role in the game to that of [[the Woods of Light]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. The Fairy Council acts a tutorial level in which [[Murfy]] reprises his role as [[Rayman]]&#039;s guide and introduces the player to the game&#039;s controls. [[The Heart of the World]], which was also previously mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039; (and seen in the form of its constituent [[Yellow Lum]]s), is located here. It is finally seen at the end of the level.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, in which their respective first levels had [[cage]]s, no [[cage]]s are present in the Fairy Council.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In spite of its name, the Fairy Council contains few [[Fairy|fairies]]; neither [[Betilla]] the Fairy nor [[Ly]] the Fairy appear. The only [[Fairy|fairies]] which are seen in the Fairy Council are a handful of [[Ludiv]]s and a number of minuscule, [[firefly]]-like [[Fairy|fairies]] that do not appear elsewhere in [[Rayman (series)|the series]]. The Fairy Council is more importantly the resting place of the [[Heart of the World]], the mystical conglomeration of energy which contains all 1,000 existing [[Yellow Lum]]s and is the source of all power – including that of the god [[Polokus]]. The chamber in which the [[Heart of the World]] is contained is also the throne room of the [[Grand Minimus]], the four amnesiatic kings of the [[Teensie]]s. They use it as a strobe light to complement their disco dancing.&lt;br /&gt;
&lt;br /&gt;
Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic. The interior glows with a blue aura and various halls have reflective walls or floors. [[Ludiv]]s reside within the council walls in a similar fashion to ants. Deep within the Fairy Council lies the [[Grand Minimus]]&#039; throne room and the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
As alluded to in the manual of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Fairy Council acts a sort of central meeting place when trouble strikes the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
The Fairy Council is the only level in &#039;&#039;[[Rayman 3]]&#039;&#039; in which [[Murfy]] appears. At one point in the level, he laments that he is still stuck playing a sidekick, even after his role in &#039;&#039;[[Rayman 2]]&#039;&#039;. At the end of the level, he departs, saying ‘See you in &#039;&#039;[[Rayman 4 (2005 cancelled prototype)|Rayman 4]]&#039;&#039;!’ – a game which never came to fruition.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The first [[Hoodlum]] ambush===&lt;br /&gt;
Straight after the introduction cinematic, the game begins. [[Murfy]] picks up [[Rayman]], whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlum]]s. The player mainly controls the handless [[Rayman]], who steers [[Murfy]] by leaning his weight left and right. He must maneuver to collect enough of the [[Red Lum]]s that are scattered throughout the area. If [[Rayman]] has not collected enough of them to restore his health to a satisfactory level, [[Murfy]] takes him back to the beginning again. There are two rounds of [[Red Lum]]s to gather. Once enough have been accumulated, the pair make their way to safety.&lt;br /&gt;
&lt;br /&gt;
As this is an introductory stage in which Combo mode is yet to be introduced, there is no score to gain (0 points will give 100%, or 5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part1.png|The beginning of the first section&lt;br /&gt;
FairyCouncilPS2-3.jpg|[[Murfy]] gives [[Rayman]] a lift after a [[Hoodlum]] ambush.&lt;br /&gt;
Paluchard1 R3.JPG|A [[Mawpaw]] emerges from a lake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Finding [[Globox]] ===&lt;br /&gt;
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum]]s in sight, and scattered [[Jewel|gems]], most of which are yellow. At this point, [[Murfy]] withdraws [[the Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to [[Rayman 3 scoring system|the game&#039;s score system]], in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting [[Jewel|gems]] and [[Red Lum]]s (if he needs them). Some of the [[Jewel|gems]] form a trail.&lt;br /&gt;
&lt;br /&gt;
Eventually, [[Rayman]] and [[Murfy]] are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]]. It turns out that [[Globox]] is hiding in the barrel, and [[Rayman]] has to follow him. The foot [[switch]] causes what appears to be a stone block to appear, which blocks [[Globox]]&#039;s path, allowing [[Rayman]] to kick him free. Now that the friends have reunited, [[Rayman]]&#039;s hands reattach to his body, and he can now use his fist to attack. Near the entrance, he will encounter a single [[Hermit Crab]] hidden in the ground.&lt;br /&gt;
&lt;br /&gt;
At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]&#039;s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] becomes scared of the approaching [[Hoodlum]]s and runs straight through the door into the Council, breaking it to allow him to be followed by the [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 443 points for 25% (2 stars), 885 points for 50% (3 stars), 1328 points for 75% (4 stars) and 1770 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part2.png|The beginning of the second section&lt;br /&gt;
TheFairyCouncilPC.jpg|[[Rayman]] reaches the Fairy Council.&lt;br /&gt;
FairyCouncilPS2-4.jpg|[[Globox]] is found hiding in a barrel of [[plum juice]].&lt;br /&gt;
André (Airship).jpg|[[André]] and two [[Slapdash]]es in their [[Hoodlum airship]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – Inside the Council===&lt;br /&gt;
At this point, [[Rayman]] and [[Murfy]] arrive inside the Fairy Council itself, starting with a small chamber in which at the center is an elevator with a hand [[switch]]. In the Polish, Russian and Hebrew versions of the game, an additional [[Slapdash]] can be found here. [[Rayman]] has to [[Telescopic fist|punch]] this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[Porkibank|pigpots]] in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand [[switch]]. [[Rayman]] has to perform lateral shots at this switch to lift him up to the next level.&lt;br /&gt;
&lt;br /&gt;
When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and [[Rayman]] will have to shoot laterally again to inflict damage to the [[Hoodmonger]]. Upon its defeat, [[André]] emerges and tells [[Rayman]] that he will deal with him later, and then flies away, leaving a small, mysterious green can on the floor. [[Murfy]] examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user&#039;s clothes into combat fatigues. [[Rayman]] decides to use it against [[Murfy]]&#039;s warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these [[Laser-Washing Powder|cans]].&lt;br /&gt;
&lt;br /&gt;
With the glass bridge being lowered, [[Rayman]] encounters three [[meadowscrew]]s which can be screwed into the floor when he [[Telescopic fist|punches]] them under the influence of the [[Vortex]]. Once they are down, [[Rayman]] can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1113 points for 25% (2 stars), 2225 points for 50% (3 stars), 3338 points for 75% (4 stars) and 4450 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part3.png|The beginning of the third section&lt;br /&gt;
UniqueSlapdashFC3.png|This [[Slapdash]] at the beginning of the third section is unique to the Polish, Russian and Hebrew versions of the game.&lt;br /&gt;
FairyCouncilPS2-2.jpg|[[Rayman]] and [[Murfy]] arrive inside the Council and encounter a hand [[switch]].&lt;br /&gt;
FairyCouncilPS2-5.jpg|[[Murfy]] discovers a can of [[Laser-Washing Powder]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – The Council falls apart===&lt;br /&gt;
[[Rayman]] and [[Murfy]] arrive in a large chamber. At the left side, there is a wooden target with a crude painting of [[Globox]], at which a [[Hoodmonger]] carrying a [[Vortex]] hides behind. He uses this to strike at some stone ledges with similar properties to the [[meadowscrew]]s, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, and the first [[Tribelle]] found in the game. After climbing up the vines, [[Rayman]] is now in a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[Fairy|fairies]] are found.&lt;br /&gt;
&lt;br /&gt;
[[André]] hides in one of six areas in which the [[Fairy|fairies]] nest. A [[Slapdash]] carrying a [[Vortex]] and a group of [[podocrock]]s are encountered here. [[Rayman]] will have to keep checking the nests until [[André]] is found. [[André]] escapes through the doors that lead to the [[Heart of the World]], which are then opened by one of the [[Fairy|fairies]]. [[Rayman]] then goes through, climbing in between two walls (akin to &#039;&#039;[[Rayman 2]]&#039;&#039;), and then into a chamber with a staircase that is falling apart.&lt;br /&gt;
&lt;br /&gt;
This leads to another large chamber. Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone, though it is possible to shoot it to defeat it in time. A [[Vortex]] can is also found here, which [[Rayman]] uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, [[Globox]] appears, only for [[André]] to head straight for him and get swallowed, causing [[Globox]] to run straight to the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1298 points for 25% (2 stars), 2595 points for 50% (3 stars), 3893 points for 75% (4 stars) and 5190 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part4.png|The beginning of the fourth section&lt;br /&gt;
FairyCouncilPS2-6.jpg|A [[Hoodmonger]] hides behind this painting of [[Globox]].&lt;br /&gt;
Ludivs R3.JPG|A [[Ludiv]] surrounded by light fairies&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[The Heart of the World]]===&lt;br /&gt;
[[Rayman]] and [[Murfy]] finally arrive at the [[Heart of the World]]. Upon entry, the [[Grand Minimus]] finds out that [[André]] is still alive and wreaking havoc within [[Globox]]&#039;s stomach. Uncertain on how dangerous it would be to keep [[Globox]] in this chamber with [[André]] inside him, one of the [[Grand Minimus]] then instructs [[Rayman]] to take [[Globox]] to see the first of the three [[Teensie doctor]]s, [[Otto Psi]], whose office is in [[Clearleaf Forest]]. He tosses [[Globox]] into a portal, and [[Rayman]] himself follows after [[Murfy]] warns him of the dangers the [[Black Lum]] could impose on [[Globox]] (especially forcing him to drink [[plum juice]], which he is allergic to), and finally bids him goodbye.&lt;br /&gt;
&lt;br /&gt;
A secret room can be found in this area, which is accessible if [[Rayman]] was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and [[Rayman]] then slides down a spiral band of neon lights trailed with [[Jewel|gems]], ending with a [[Jewel|green gem]]. He is then returned to the [[Heart of the World]], ready to walk into the portal to the first [[Teensie Highway]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part5.png|The beginning of the fifth section&lt;br /&gt;
HeartOfTheWorld.jpg|[[The Heart of the World]] lies in the final chamber of the Fairy Council.&lt;br /&gt;
Teensies (R3).jpg|Crowned [[Grand Minimus]] around the [[Heart of the World]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The first [[Teensie Highway]]===&lt;br /&gt;
{{Main|Teensie Highway}}&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] goes through the portal after [[Globox]] and the [[Teensie]]s, he follows them through the first of a series of psychedelic wormholes known as the aforementioned [[Teensie Highway]], in which he has to time his jumps over a bunch of varied length platforms. Reaching the end will then begin making his way to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1500 points for 25% (2 stars), 3000 points for 50% (3 stars), 4500 points for 75% (4 stars) and 6000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part6.png|The beginning of the sixth section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early development==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Resting under a mushroom.png|Concept art of the introduction scene&lt;br /&gt;
Crystal.png|Concept art of the Fairy Council. The crystal may be the first design of the [[Heart of the World]].&lt;br /&gt;
Raymanfly.jpeg|[[Rayman]] and [[Murfy]] in the first section&lt;br /&gt;
R3-Rayman-Globox-Fairy-Council-Beta.jpg|[[Rayman]] and [[Globox]] in the second section&lt;br /&gt;
Rayman3TheFairyCouncilBeta2.jpg|[[Rayman]] and [[Murfy]] in the second section&lt;br /&gt;
R3HH-FairyCouncil.jpg|The Fairy Council&lt;br /&gt;
EarlyFC.jpg|[[Rayman]] and [[Murfy]] in the fourth section&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|A group of [[Podocrock]]s&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/003%20-%20A%20Hard%20Landing.mp3 &#039;&#039;A Hard Landing&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/004%20-%20Once%20Upon%20a%20Time.mp3 &#039;&#039;Once Upon a Time&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/005%20-%20Searching%20for%20Globox.mp3 &#039;&#039;Searching for Globox&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/006%20-%20Check%20It%20Out,%20The%20Fairy%20Council!.mp3 &#039;&#039;Check It Out, the Fairy Council!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/007%20-%20Hands%20Found.mp3 &#039;&#039;Hands Found&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/008%20-%20The%20Fairy%20Council%20~Under%20the%20Starlight~.mp3 &#039;&#039;The Fairy Council ~Under the Starlight~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/009%20-%20The%20Fairy%20Council%20~Entrance%20Hall~.mp3 &#039;&#039;The Fairy Council ~Entrance Hall~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/010%20-%20Pursuing%20Andr%C3%A9%20~The%20First%20Hoodlum~.mp3 &#039;&#039;Pursuing André ~The First Hoodlum~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/011%20-%20Murfy&#039;s%20in%20Trouble!.mp3 &#039;&#039;Murfy&#039;s in Trouble!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/012%20-%20In%20the%20Fairy%20Hallways.mp3 &#039;&#039;In the Fairy Hallways&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/013%20-%20What%20is%20Going%20On%20Here.mp3 &#039;&#039;What is Going On Here?&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/014%20-%20Pursuing%20Andr%C3%A9%20~He&#039;s%20Hiding%20Someplace~.mp3 &#039;&#039;Pursuing André ~He&#039;s Hiding Someplace~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/015%20-%20Don&#039;t%20Let%20Him%20Escape!.mp3 &#039;&#039;Don&#039;t Let Him Escape!&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/016%20-%20The%20End%20of%20the%20World.mp3 &#039;&#039;The End of the World&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/017%20-%20Globox%20Swallows%20Andr%C3%A9.mp3 &#039;&#039;Globox Swallows André&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/021%20-%20The%20Teensie%20Highway.mp3 &#039;&#039;The Teensie Highway&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [https://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Heart of the World]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=uj-JSpjQevw The Fairy Council&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Concile des Fées]]&lt;br /&gt;
[[de:Der Feen-Rat]]&lt;br /&gt;
[[hu:A Tündértanács]]&lt;br /&gt;
[[pl:Rada Rusałek]]&lt;br /&gt;
[[es:El Concilio de las Hadas]]&lt;br /&gt;
[[ru:Совет Фей]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Fairy Council, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Fairy_Council.png&amp;diff=106646</id>
		<title>File:Scenic Fairy Council.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Fairy_Council.png&amp;diff=106646"/>
		<updated>2025-06-17T21:04:23Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Scenic View of the Fairy Council from Rayman 3&lt;br /&gt;
&lt;br /&gt;
[[Category: Images from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Fairy_Council.png&amp;diff=106645</id>
		<title>File:Scenic Fairy Council.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Scenic_Fairy_Council.png&amp;diff=106645"/>
		<updated>2025-06-17T21:03:51Z</updated>

		<summary type="html">&lt;p&gt;Archvile: A Scenic View of the Fairy Council from Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Scenic View of the Fairy Council from Rayman 3&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106644</id>
		<title>User:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106644"/>
		<updated>2025-06-17T21:02:42Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rayman 3: Hoodlum Havoc]] is a [https://en.wikipedia.org/wiki/Video_game &#039;&#039;game&#039;&#039;] I played when I was [https://en.wikipedia.org/wiki/Child &#039;&#039;younger&#039;&#039;]. [[File:mask1.png|32px|link=https://youtu.be/Yp5UHsnWolY?t=68]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stuff I&#039;ve done here==&lt;br /&gt;
*Updated the &#039;&#039;[[Rayman 3]]&#039;&#039; Level [[Template:R3Level|Template]] to have a cool icon next to the level title (fixed a redlink too) added some more icons all over to make it look cuter&lt;br /&gt;
*Changed the weird screenshot on the &#039;&#039;[[Rayman 2]]&#039;&#039; Levels [[Template:Rayman2worlds|Template]] to the [[File:IconSpiralDoor.png]] Spiral Door Icon&lt;br /&gt;
*Added Soundtrack sections to &#039;&#039;[[Rayman 3]]&#039;&#039; [[The_Land_of_the_Livid_Dead_(Rayman_3)#Soundtracks|level pages]] since some of them had the section and others didn&#039;t and it&#039;s why I made this account in the first place&lt;br /&gt;
*Posted the Advert where Rayman Pisses[https://raymanpc.com/wiki/en/File:Rayman3_urinating_advert.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UserPage}}&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Tower_of_the_Leptys&amp;diff=106621</id>
		<title>The Tower of the Leptys</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Tower_of_the_Leptys&amp;diff=106621"/>
		<updated>2025-06-17T02:49:13Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Added a Saves Section for Consistency with other Level pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Tower of the Leptys&lt;br /&gt;
| icon = mnu_donj.png&lt;br /&gt;
| image = [[File:TheToweroftheLeptysPC.jpg|center|320px|The Tower of the Leptys]]&lt;br /&gt;
| preceded by = [[File:mnu_blac.png|20px]][[Hoodlum Headquarters]]&lt;br /&gt;
| followed by = [[File:mnu_flms.png|20px]]Ending scene&lt;br /&gt;
| murfysscore = 48001&lt;br /&gt;
| maxscore = 127229&lt;br /&gt;
| cages = 10&lt;br /&gt;
| matuvus = 1&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tower of the Leptys&#039;&#039;&#039; is the ninth and final level of &#039;&#039;[[Rayman 3]]&#039;&#039;. It is the tower built by the [[Knaaren]] for their god, the [[Leptys]]. The only enemies here are several kinds of [[Hoodlum]]s, [[André]], and the final boss, [[Reflux]], who is a [[Knaaren]] that [[Rayman]] has to defeat in four fights. The first three fights are at the top of the tower and the last one is in the [[Leptys]]&#039; world in the sky.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The Great Fights===&lt;br /&gt;
[[Rayman]] must fight his way up the tower. The first group of [[Hoodlum]]s consist of [[Hoodmonger]]s, a [[Hoodmonger Soldier]], a [[Hoodoo]], [[Hoodmonger Officer]]s and a [[Hoodstormer]], all in that order in terms of first seen. Once they all are destroyed, a [[Heavy Metal Fist]] can appears, needed to destroy a barricade blocking the way. As [[Rayman]] passes the bodies of lava, he encounters the second group of [[Hoodlum]]s. This one has several [[Hoodstormer]]s, a [[Heckler]], and a [[Hoodmonger Officer]]. Once they and the [[Hoodmonger Officer]] are defeated, [[Rayman]] can now destroy the [[Heckler]]. After that, three more [[Heckler]]s come running in. [[Rayman]] will need to keep refilling the [[Heavy Metal Fist]] in order to successfully destroy the three [[Heckler]]s. Once dead, for the first time in the game, a [[Hoodoo]], whom is protecting a [[Hoodmonger Soldier]], is being protected by another [[Hoodoo]]. When [[Rayman]] defeats the two [[Hoodoo]]s and the [[Hoodmonger Soldier]], the final [[Crazy Shoe]] appears. After [[Crazy Shoe|the shoe]] is beaten, the [[Throttle Copter]] is now able to be used to advance to a higher level. As [[Rayman]] progresses through the higher level with the [[Lockjaw]], defeating a couple of [[Slapdash]]es along the way, he slides down back to the first area where he greets a [[Hoodstormer]]. Once defeated, the [[Throttle Copter]] comes, and [[Rayman]] can now rise up and reach the ledge that leads to the last room, and then the exit.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4000 points for 25% (2 stars), 8000 points for 50% (3 stars), 12000 points for 75% (4 stars) and 16000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanShoes LeptysTower.jpg|[[Rayman]] chasing his [[Crazy Shoe]].&lt;br /&gt;
LeptysTower Section1 (End).jpg|The last room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Up the Tower!===&lt;br /&gt;
This stage is predominantly inside the tower. Just by walking a short distance, the final pair of [[Lavomatrix]]es appear. When they are defeated, the [[Lockjaw]] can be found at the beginning of the stairs, and that&#039;s where [[Rayman]] can begin moving upwards. For a while, [[Hoodlum]] activity dies down, as [[Rayman]] uses the hooks from the [[Lockjaw]] to progress higher and higher to the top stairs. Once [[Rayman]] reaches the top of the room, pairs of [[Hoodstormer]]s come out of nowhere and start shooting. [[Rayman]] is able to defeat them all, and recover the [[Lockjaw]] after losing it to using the [[Throttle Copter]] to finish getting to the top. [[Rayman]] leaves the room and enters into a smaller one, that after a while, will start a slow but continuous lava flooding. [[Rayman]] is able to escape with the help of many [[Throttle Copter]]s. Now he needs to take advantage of the pile of [[balloon]]s to continue towards an upcoming final lava flood. [[Rayman]] will once more have to use the [[balloon]]s to escape the lava flood and when he does, the exit is straight ahead.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4650 points for 25% (2 stars), 9300 points for 50% (3 stars), 13950 points for 75% (4 stars) and 18600 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysTower Section2.jpg|The second section.&lt;br /&gt;
LeptysTower Section2 (top of the tower).jpg|[[Rayman]] at the top of the first room.&lt;br /&gt;
LeptysTower Section2.2.jpg|[[Rayman]] must reach the top of the room with multiple platforms and [[Laser-Washing Powder]].&lt;br /&gt;
Leptys Tower Section2 conveyor belt.jpg|The presence of a [[Hoodstormer]] makes progress difficult on these platforms.&lt;br /&gt;
LeptysTower Balloons.jpg|[[Rayman]] must jump on these [[balloon]]s while avoiding the shots of a [[Hoodmonger Officer]].&lt;br /&gt;
LeptysTower Balloons 2.jpg|[[Rayman]] have to use these [[balloon]]s to reach the top of this room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – [[Armaguiddon]] Battle===&lt;br /&gt;
[[Globox]] reappears with an [[Armaguiddon]] and the two friends are reunited. [[Rayman]] must navigate the [[Armaguiddon]] through several narrow passageways; contact with almost anything will cause damage. Occasionally the two will be attacked by other [[Armaguiddon]] pilots that look like [[Hoodmonger Soldier]]s. During this time [[Globox]] drives and [[Rayman]] uses the gun at the back of the vehicle to shoot down the aggressors in the style of a first-person shooter. When all of the pilots have been defeated, the two are able to find the entrance to a room that leads to where [[André]] and [[Reflux]] are. [[Rayman]] gets dropped off, and runs in hope of quickly encountering the two.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysTower (The Armaguiddons).jpg|[[Globox]] and [[Rayman]] travel this section with their [[Armaguiddon]].&lt;br /&gt;
Rayman-3-Armaguiddon.jpg|[[Globox]] and [[Rayman]] on their [[Armaguiddon]], with an enemy pursuing them.&lt;br /&gt;
LeptysTower Section3.jpg|The third section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – The Top Reached, the Battle Started!===&lt;br /&gt;
[[Rayman]] first climbs a series of steps with no opposition. He can hear [[André]] and [[Reflux]] talking as he progresses. Near the end, there are several [[Porkibank|pigpots]]. Eventually, he encounters [[Reflux]] again and the final battle begins. Firstly, [[Reflux]] raises his shield. [[Rayman]] must use the [[Lockjaw]] to lower it and then the [[Heavy Metal Fist]] to deal damage to [[Reflux]]. Once this fairly easy round has been won, [[Reflux]] injects himself with the [[Leptys]], creating a more formidable boss. [[Rayman]] must circle giant [[Reflux]] waiting for him to throw his fist to the ground. When he does, [[Rayman]] can run up onto his back and attack the [[Leptys]] with the [[Heavy Metal Fist]] once again (attacking with the [[Telescopic fist|normal fist]] or the [[Lockjaw]] will prove fruitless). Next, [[Reflux]] begins to levitate. [[Rayman]] must use the floating debris around him, with the help of several [[Throttle Copter]]s, to reach a [[Shock Rocket]] can. Once the [[Leptys]] is hit with the [[Shock Rocket]], [[Reflux]] develops wings and flies away. [[Globox]] returns with the [[Armaguiddon]] and [[Rayman]] hops aboard. The two give chase.&lt;br /&gt;
&lt;br /&gt;
===Secret areas===&lt;br /&gt;
At the beginning of the level, if [[Rayman]] approaches the statue of the two [[Knaaren]] with 43,001 points or more, a door will open, granting him access to a [[Xowar secret|secret zoo]], filled with [[Jewel|green gems]] and [[Bonton|exotic]] [[Xowar|creatures]].&lt;br /&gt;
&lt;br /&gt;
After [[Reflux]] has been defeated twice, [[Rayman]] can fall down the side of the arena to find the last [[Jewel|green gem]] in an alcove. But [[Rayman]] will have to be careful, because if he falls into the bottomless pit, the &amp;quot;Game Over&amp;quot; will appear and the stage will have to be restarted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysTower Section4.jpg|The fifth section.&lt;br /&gt;
Refluxfirstform2.JPG|The top of the Tower, where [[Rayman]] and [[Reflux]] fight.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 - The Final Battle===&lt;br /&gt;
[[Rayman]] must use the [[Armaguiddon]]&#039;s weaponry to shoot down [[Reflux]]&#039;s shields. Once this has been done enough, [[Reflux]] will make a charge towards the [[Armaguiddon]], so [[Rayman]] will have to shoot the exposed [[Leptys]] to decrease [[Reflux]]&#039;s health. This causes him to land and [[André]] will begin to spawn [[Hoodmonger]]s from inside the [[Leptys]]. [[Rayman]] and [[Globox]] must fly around and defeat the [[Hoodmonger]]s before they can return to [[Reflux]]. Any of them that achieve their goal replenish [[Reflux]]&#039;s health. Gameplay repeats like this until [[Reflux]]&#039;s health reaches 0 and turns into ice and shatters. Afterwards, [[André]] falls to the ground. [[Rayman]] must use his [[grimace]] ability to turn him into a [[Red Lum]], thus eliminating his threat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Leptys Astral Plane 1.jpg|The astral plane.&lt;br /&gt;
Leptys Astral Plane 2.jpg|Another view of the astral plane.&lt;br /&gt;
Ray&amp;amp;André (Leptys Astral Plane).jpg|[[Rayman]] faces [[André]] for the last time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
[[Rayman]] and [[Globox]] are returned to [[the Fairy Council]] where all is well. However, [[Globox]] misses [[André]]. [[Rayman]] states that making [[André]] a [[Black Lum]] again is probably not a good idea and that he wouldn&#039;t know how to do it anyway. [[Globox]] reveals that he would have to scare the [[Red Lum]], and [[Rayman]] hates to imagine what could possibly do that. It is then revealed in a flashback that it was [[Rayman]]&#039;s hands wandering around performing tricks upon the [[Red Lum]] that caused [[André]] to be &amp;quot;born&amp;quot; in the first place - a humourous irony.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Mains Baladeuses1.jpg|[[Rayman]] and [[Globox]] asleep.&lt;br /&gt;
Mains Baladeuses.jpg|The hands of [[Rayman]] make shadow puppets before this [[Red Lum]].&lt;br /&gt;
Mains Baladeuses 2.jpg|After being frightened by this shadow puppet, this [[Red Lum]] becomes [[André]] the [[Black Lum]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/114%20-%20The%20Tower%20of%20the%20Leptys.mp3 &#039;&#039;The Tower of the Leptys&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/115%20-%20No%20Time%20to%20Lose!%20~Rising%20Lava~.mp3 &#039;&#039;No Time to Lose! ~Rising Lava~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/116%20-%20No%20Time%20to%20Lose!%20~Conveyor%20Belts~.mp3 &#039;&#039;No Time to Lose! ~Conveyor Belts~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/117%20-%20The%20Armaguiddon%20~Off%20We%20Go~.mp3 &#039;&#039;The Armaguiddon ~Off We Go~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/118%20-%20The%20Armaguiddon%20~It&#039;s%20an%20Ambush!~.mp3 &#039;&#039;The Armaguiddon ~It&#039;s an Ambush!~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/119%20-%20The%20Armaguiddon%20~Lying%20Low~%20(Movement%201).mp3 &#039;&#039;The Armaguiddon ~Lying Low~ (Movement 1)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/120%20-%20The%20Armaguiddon%20~Lying%20Low~%20(Movement%202).mp3 &#039;&#039;The Armaguiddon ~Lying Low~ (Movement 2)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/121%20-%20The%20Armaguiddon%20~Lying%20Low~%20(Movement%203).mp3 &#039;&#039;The Armaguiddon ~Lying Low~ (Movement 3)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/122%20-%20The%20Armaguiddon%20~Bell%20Tower~.mp3 &#039;&#039;The Armaguiddon ~Bell Tower~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/123%20-%20The%20Armaguiddon%20~Hall%20of%20Mirrors~%20(Movement%201).mp3 &#039;&#039;The Armaguiddon ~Hall of Mirrors~ (Movement 1)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/124%20-%20The%20Armaguiddon%20~Hall%20of%20Mirrors~%20(Movement%202).mp3 &#039;&#039;The Armaguiddon ~Hall of Mirrors~ (Movement 2)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/125%20-%20The%20Armaguiddon%20~Hall%20of%20Mirrors~%20(Movement%203).mp3 &#039;&#039;The Armaguiddon ~Hall of Mirrors~ (Movement 3)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/126%20-%20The%20Armaguiddon%20~Shootout%20in%20the%20Pillar%20Room~.mp3 &#039;&#039; The Armaguiddon ~Shootout in the Pillar Room~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/127%20-%20The%20Armaguiddon%20~Through%20the%20Ruins~.mp3 &#039;&#039;The Armaguiddon ~Through the Ruins~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/128%20-%20The%20Armaguiddon%20~Chaos~.mp3 &#039;&#039;The Armaguiddon ~Chaos~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/129%20-%20Reflux%20~Prelude~.mp3 &#039;&#039;Reflux ~Prelude~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/130%20-%20Reflux%20~Fallen%20Knaaren%20Warrior~.mp3 &#039;&#039;Reflux ~Fallen Knaaren Warrior~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/131%20-%20Reflux%20~Scepter%20Transformation~.mp3 &#039;&#039;Reflux ~Scepter Transformation~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/132%20-%20Reflux%20~Giant%20Knaaren%20Warrior~.mp3 &#039;&#039;Reflux ~Giant Knaaren Warrior~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/135%20-%20Reflux%20~Sprouting%20Wings~.mp3 &#039;&#039;Reflux ~Sprouting Wings~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/136%20-%20The%20Leptys%20~Appearance~.mp3 &#039;&#039;The Leptys ~Appearance~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/137%20-%20The%20Leptys%20~Bringer%20of%20Night~%20(Movement%201).mp3 &#039;&#039;The Leptys ~Bringer of Night~ (Movement 1)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/139%20-%20The%20Leptys%20~Bringer%20of%20Night~%20(Movement%202).mp3 &#039;&#039;The Leptys ~Bringer of Night~ (Movement 2)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/140%20-%20The%20Leptys%20~Bringer%20of%20Night~%20(Movement%203).mp3 &#039;&#039;The Leptys ~Bringer of Night~ (Movement 3)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/142%20-%20The%20Leptys%20~Bringer%20of%20Night~%20(Movement%204).mp3 &#039;&#039;The Leptys ~Bringer of Night~ (Movement 4)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/138%20-%20The%20Leptys%20~Weakened~.mp3 &#039;&#039;The Leptys ~Weakened~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/141%20-%20The%20Leptys%20~Recharged~.mp3 &#039;&#039;The Leptys ~Recharged~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/143%20-%20The%20Leptys%20~A%20God&#039;s%20Downfall~.mp3 &#039;&#039;The Leptys ~A God&#039;s Downfall~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/144%20-%20The%20Final%20Lum.mp3 &#039;&#039;The Final Lum&#039;&#039;]&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [http://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L9P1.sav Phase 1]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L9P2.sav Phase 2]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L9P3.sav Phase 3]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L9P4.sav Phase 4]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L9P5.sav Phase 5]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The poisonous water in the [[Armaguiddon]] shooting phase uses a texture from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=5zynOIJuGgc Gameplay of the Tower of the Leptys level (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Tour du Leptys]]&lt;br /&gt;
[[de:Der Turm von Leptys]]&lt;br /&gt;
[[pl:Wieża Leptysa]]&lt;br /&gt;
[[es:La Torre del Leptys]]&lt;br /&gt;
[[ru:Башня Лептиса]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Tower of the Leptys, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum_Headquarters&amp;diff=106620</id>
		<title>Hoodlum Headquarters</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum_Headquarters&amp;diff=106620"/>
		<updated>2025-06-17T02:48:16Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Added a Saves Section for Consistency with other Level pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = Hoodlum Headquarters&lt;br /&gt;
| icon = mnu_blac.png&lt;br /&gt;
| image = [[File:HoodlumHeadquartersPC.jpg|center|320px|Hoodlum Headquarters]]&lt;br /&gt;
| preceded by = [[File:mnu_mont.png|20px]][[The Summit Beyond the Clouds]]&lt;br /&gt;
| followed by = [[File:mnu_donj.png|20px]][[The Tower of the Leptys]]&lt;br /&gt;
| murfysscore = 43701&lt;br /&gt;
| maxscore = 122609&lt;br /&gt;
| cages = 7&lt;br /&gt;
| matuvus = 5&lt;br /&gt;
| tribelles = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Constructed from spare parts, bits of machinery, and plenty of [[Hoodlum]] elbow grease, the Hoodlum Meddleworks is the production center for all [[Hoodlum]] munitions. It’s also where the [[Hoodlum]]s covet their treasured [[Plum juice|Plum Juice]] recipe.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hoodlum Headquarters&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Hoodlum Meddleworks&#039;&#039;&#039; or the &#039;&#039;&#039;Hoodlum Factory&#039;&#039;&#039;, is the penultimate level in &#039;&#039;[[Rayman 3]]&#039;&#039;. After climbing to the top of [[the Summit Beyond the Clouds]], [[Rayman]] is forced to snowboard after his frozen friend [[Globox]]. When [[Rayman]] manages to pass him their weight combined manages to break the stone shelf they were standing on, tumbling them into the headquarters. The headquarters is overseen by the game&#039;s main villain, [[André]], who uses tricks and traps to capture [[Globox]].&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The Welcome Desk and the Warehouse===&lt;br /&gt;
[[Rayman]] and [[Globox]] arrive through a pipe, and find themselves at the entrance to the headquarters. The [[hostess]] begins welcoming the duo, and [[Globox]] immediately falls in love with her voice. After fighting a [[Grim Keeper]], the duo proceed through a narrow passageway to get to the &#039;welcome desk&#039;, where the hostess is stationed. Unfortunately, a [[Spinneroo]] guards the entrance, and if [[Rayman]] tries to attack him, an out-of-reach [[Hoodoo]] will protect his companion from harm. [[Rayman]] finds another route, up a ladder, to get to the [[Hoodoo]], but the floor breaks and [[Rayman]] finds himself traveling down another pipe to the Warehouse, where the [[Hoodlum]]s test their weapons. Eventually, after defeating some of the [[Hoodlum]]s on the lower level and advancing upwards, [[Rayman]] must carry several rocks up slopes whilst avoiding [[plum juice]] grenades thrown by an enthusiastic [[Hoodboom]] to reach a [[switch]] that lowers the platform the [[Hoodoo]] was standing on. After defeating the [[Hoodoo]] and the [[Spinneroo]], [[Rayman]] and [[Globox]] head into the next room, where a wooden cut-out of a bikini-clad female member of [[Globox&#039;s species]] has been set up. [[Globox]] runs over to hug the cut-out, but falls into a trap whilst doing so. [[André]] then starts talking over the intercom about how [[Rayman]] will be next to fall into a trap. [[Rayman]] must go up and defeat a [[Stumbleboom]] that contains a [[Heavy Metal Fist]] to break down a door to progress.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2805 points for 25% (2 stars), 5610 points for 50% (3 stars), 8415 points for 75% (4 stars) and 11220 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodlumHeadquartersPC.jpg|The beginning of the first section.&lt;br /&gt;
HoodlumsProtect.jpg|This [[Spinneroo]] is protected by a [[Hoodoo]].&lt;br /&gt;
The warehouse.jpg|The warehouse.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 - The Firing Range===&lt;br /&gt;
[[Rayman]] arrives in a room full of [[Hoodlum]]s, and a claw machine carrying a screaming [[Globox]], who is upside-down. Once [[Rayman]] beats all the [[Hoodlum]]s, a pair of [[Hoodstormer]]s will come out of a machine. Once they are defeated, a [[Heckler]] will appear. [[Rayman]] must defeat it to leave the room. As [[Globox]] is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. [[Rayman]] must use the [[Shock Rocket]] to shoot a [[Hoodmonger]] that has raised some needed crates to continue on. After getting the crates down through a [[switch]], [[Rayman]] needs to defeat two [[Hoodoo]]s, one protecting a [[Hoodmonger Soldier]], and the other a [[Hoodmonger Officer]]. Once completed, [[Rayman]] jumps down another pipe and manages to lose sight of the now intelligent [[Globox]], ending up in the firing range, where, to open a door, [[Rayman]] must move a stone onto a pressure pad. When he carries it halfway through, a [[Hoodmonger]] will appear and blast its own head off. [[Rayman]] must then battle the three remaining [[Hoodmonger]]s in the firing range itself, filled with a variety of weapons. Once they are all defeated, the [[hostess]] locks the entrance and complains that [[André]] isn&#039;t pleased that [[Rayman]]&#039;s still alive, so until the [[Hoodlum]]s learn how to shoot, they will remain locked in the firing range. [[Rayman]] must destroy several targets of himself and [[Globox]] and avoid shooting the [[hostess]] targets to escape the firing range.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4618 points for 25% (2 stars), 9235 points for 50% (3 stars), 13853 points for 75% (4 stars) and 18470 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Section2HoodlumsHQ.jpg|The beginning of the second section.&lt;br /&gt;
The Firing Range.jpg|View from outside the firing range.&lt;br /&gt;
The Firing Range 2.jpg|View from inside the firing range, that store all kinds of [[Hoodlum]] weapons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 - The Foundry===&lt;br /&gt;
[[Rayman]] enters the foundry, where he must scale large contraptions to follow [[Globox]]. It starts with jumping from crate to crate and avoiding the hot lava. Once he reaches a ladder and defeats a [[Hoodboom]], [[Rayman]] will now jump from metal plate to metal plate that are moving on a conveyor belt. After reaching another ladder to progress upwards, doors open, and one at a time comes a [[Hoodmonger]], [[Hoodmonger Soldier]], and [[Hoodmonger Officer]] in that order. Upon defeating another [[Hoodmonger Officer]] guarding a [[switch]], once [[Rayman]] activates it more metal plates are moving, this time in a vertical way needed to continue. After dodging some obstacles and timing jumps, [[Rayman]] reaches the end. The door behind and in front of him close, as a [[Heckler]] whom is protected by a [[Hoodoo]] appears. When the [[Hoodoo]] is defeated, out comes a [[Heavy Metal Fist]] can, needed to destroy the [[Heckler]]. The door leading to the exit opens as the [[Heckler]] is destroyed.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2548 points for 25% (2 stars), 5096 points for 50% (3 stars), 7644 points for 75% (4 stars) and 10191 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
There is a chamber hidden inside the boiler that contains a statue of [[Razorbeard|Admiral Razorbeard]] and many of his [[Robo-Pirate]] henchmen standing behind a table, spoofing the &#039;&#039;Last Supper&#039;&#039; painting by Leonardo da Vinci.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodlumHQ Section3.jpg|The beginning of the third section.&lt;br /&gt;
R2 Textures in R3 (Hoodlum HQ).jpg|Some textures from &#039;&#039;[[Rayman 2]]&#039;&#039; are used in this stage.&lt;br /&gt;
Hoodlum HQ Section3 End of the section.png|These metal plates and treadmills allow to continue the ascent of the foundry.&lt;br /&gt;
Razorbeard Last Soup.JPG|A hidden chamber containing statues of [[Robo-Pirate]]s, as well as a statue of [[Razorbeard|Admiral Razorbeard]].&lt;br /&gt;
HoodlumHQ Section3End2.jpg|Kind of chair lifts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 - The Hall of the [[Horrible Machine]]===&lt;br /&gt;
[[Rayman]] arrives in a narrow area where several wooden planks are being transported through scalding pipes. Below lies many [[Porkibank|pigpots]], one contains a [[Jewel|green gem]]. [[Globox]] can be seen, and [[Rayman]] must follow him up until he gets trapped inside another room, full of [[Armaguiddon]]s. [[Rayman]] must go an alternate route, but runs into the [[Horrible Machine]], which he must fight by filling up its pressure gauge. Eventually, the [[Horrible Machine]] is defeated, and in a last-ditch attempt to stop [[Rayman]], [[André]] opens up floodgates holding back lava.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 3572 points for 25% (2 stars), 7143 points for 50% (3 stars), 10714 points for 75% (4 stars) and 14285 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hoodlum HQ Section4.jpg|The beginning of the fourth section.&lt;br /&gt;
R3 Horrible Machine.png|The [[Horrible Machine]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 - The lava run===&lt;br /&gt;
[[André]] unleashes a lava flood, which [[Rayman]] must run from. Occasionally, [[Slapdash]]es block his path. When [[Rayman]] completes this stage, the factory explodes, destroying the headquarters and killing a proportion of [[André]]&#039;s army. Both [[André]], [[Rayman]], and many others [[Hoodlum]]s survive the suicide attempt. [[André]] then appears at [[the Tower of the Leptys]] to meet with [[Reflux]], as he gains the immense power of the [[Leptys]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 288 points for 25% (2 stars), 575 points for 50% (3 stars), 863 points for 75% (4 stars) and 1150 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodlumHQ Section5.jpg|The beginning of the fifth section.&lt;br /&gt;
Hoodlum HQ End of the Section5.jpg|The wooden tower towards the end of the section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images from [[Rayman 3 (early production)|the early production of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Concept HHQ 1.jpg|Concept art of the Hoodlum Headquarters.&lt;br /&gt;
Concept HHQ 2.jpg|Concept art of the Hoodlum Headquarters.&lt;br /&gt;
Concept HHQ 3.jpg|Concept art of the Hoodlum Headquarters.&lt;br /&gt;
Concept HHQ 4.jpg|Concept art of the arms factory.&lt;br /&gt;
Concept HHQ 5.jpg|Concept art of the arms factory.&lt;br /&gt;
Concept HHQ 6.jpg|Concept art of a tank full of [[piranha]]s.&lt;br /&gt;
Concept HHQ 7.jpg|Concept art of the wood reserve.&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The warehouse.&lt;br /&gt;
Hoodlum Headquarters (early version).jpg|The foundry.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/104%20-%20Hoodlum%20Headquarters.mp3 &#039;&#039;Hoodlum Headquarters&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/105%20-%20Hoodlum%20Headquarters%20~Lava%20Flow~.mp3 &#039;&#039;Hoodlum Headquarters ~Lava Flow~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/106%20-%20Hoodlum%20Headquarters%20~Heavy%20Machinery~.mp3 &#039;&#039;Hoodlum Headquarters ~Heavy Machinery~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/109%20-%20Hoodlum%20Headquarters%20~Nausea~.mp3 &#039;&#039;Hoodlum Headquarters ~Nausea~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/107%20-%20Factory%20Mayhem%20~Target%20Practice~.mp3 &#039;&#039;Factory Mayhem ~Target Practice~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/108%20-%20Factory%20Mayhem%20~Perilous%20Pathways~.mp3 &#039;&#039;Factory Mayhem ~Perilous Pathways~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/110%20-%20The%20Horrible%20Machine%20~Rising%20Temperature~.mp3 &#039;&#039;The Horrible Machine ~Rising Temperatures~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/111%20-%20The%20Horrible%20Machine%20~Attackers!~.mp3 &#039;&#039;The Horrible Machine ~Attackers!~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/112%20-%20The%20Great%20Escape.mp3 &#039;&#039;The Great Escape&#039;&#039;]&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [http://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L8P1.sav Phase 1]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L8P2.sav Phase 2]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L8P3.sav Phase 3]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L8P4.sav Phase 4]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L8P5.sav Phase 5]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A replica of the Eiffel Tower built entirely from [[plum juice]] crates can be seen in the Welcome Desk.&lt;br /&gt;
*The temperature in the headquarters is 98.6 degrees, according to the [[hostess]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=zK9WIMQx8dw Hoodlum Headquarters playthrough on YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Quartier Général Hoodlums]]&lt;br /&gt;
[[de:Hoodlums Hauptquartier]]&lt;br /&gt;
[[pl:Kwatera Mroklumów]]&lt;br /&gt;
[[es:Cuartel General Hoodlum]]&lt;br /&gt;
[[ru:Штаб Злумов]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Longest_Shortcut&amp;diff=106619</id>
		<title>The Longest Shortcut</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Longest_Shortcut&amp;diff=106619"/>
		<updated>2025-06-17T02:46:41Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Added a Saves Section for Consistency with other Level pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Longest Shortcut&lt;br /&gt;
| icon = mnu_abra.png&lt;br /&gt;
| image = [[File:TheLongestShortcutPC.jpg|center|320px|The Longest Shortcut]]&lt;br /&gt;
| preceded by = [[File:mnu_dese.png|20px]][[The Desert of the Knaaren]]&lt;br /&gt;
| followed by = [[File:mnu_mont.png|20px]][[The Summit Beyond the Clouds]]&lt;br /&gt;
| murfysscore = 26889&lt;br /&gt;
| maxscore = 45640&lt;br /&gt;
| cages = 0&lt;br /&gt;
| matuvus = 3&lt;br /&gt;
| tribelles = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Longest Shortcut&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Temple of the [[Grand Minimus]]&#039;&#039;&#039;, is the sixth level of &#039;&#039;[[Rayman 3]]&#039;&#039;. Its strategic obstacles demonstrate what kind of a maze the [[Teensie]] beings have devised for passers. In this world, [[Rayman]] is faced with several challenging and confusing booby-traps, including invisible platforms, fake walls and illusional mirrors. Each requires deep investigation – a skill vital for such a world. The [[Teensie]]s have made this &amp;quot;shortcut&amp;quot; ever more challenging by locking each door until all the 85 [[crown]]s are collected. These [[crown]]s are distributed all around the area to make sure passers provide strong determination and effort before proceeding. No [[Hoodlum]]s can be found in this level, but in every stage there is a [[Matuvu]] and a [[Tribelle]].&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The Long Shortcut===&lt;br /&gt;
At the beginning of the level, [[Rayman]] and [[Globox]] meet up with [[Otto Psi|Otto]], [[Roméo Patti|Roméo]] and [[Art Rytus]], who tell the duo that [[Reflux]] and [[André]] have already stolen [[Gumsi]]&#039;s [[Sceptre of the Leptys|sceptre]], and offer to use the locked door behind them to catch up with them. [[Globox]] tries unsuccessfully to open the door with a series of chants (believing the door is &#039;magic&#039;) whilst [[Rayman]] has to take a portal to collect all fifteen [[crown]]s required to unlock the door. Almost immediately after leaving the portal, [[Rayman]] has to fight his [[Crazy Shoe]] to obtain a [[Lockjaw]] to ascend the area and collect [[crown]]s. Once all have been collected, [[Rayman]] must step on the button in front of [[Globox]] to access the next area.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 5000 points for 25% (2 stars), 10000 points for 50% (3 stars), 15000 points for 75% (4 stars) and 20000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
A reflection of a non-existent window between two statues of [[Teensie]]s can be seen on the floor - if [[Rayman]] jumps into the space where the window should be, he will find himself in a secret area containing a lot of [[Jewel|yellow gems]] and two [[Jewel|green gems]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheLongestShortcutPC.jpg|The first section.&lt;br /&gt;
The Longest Shortcut Section1 First Room.png|The main room.&lt;br /&gt;
TLS Secret Area Section1 Entrance.jpg|[[Rayman]] must pass through the wall to access the secret area.&lt;br /&gt;
TLS Secret Area Section1.jpg|The secret area.&lt;br /&gt;
The Longest Shortcut Section2 Second Room.png|The end of the first section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Even Longer Shortcut!===&lt;br /&gt;
To the displeasure and complaint of how this &amp;quot;shortcut&amp;quot; isn&#039;t really one, [[Globox]] quickly takes up position in front of the door to again attempt to open it, so [[Rayman]] must go through a passage, leading to a series of challenges, with portals leading to each one:&lt;br /&gt;
*Similar to the challenge in the last stage, the floor is mirrored and [[Rayman]] must ascend to collect all thirty of the [[crown]]s, although this time he uses levitating platforms instead of a can of [[Laser-Washing Powder]].&lt;br /&gt;
*The sole levitating platform in this room is invisible. Luckily, [[Rayman]] can use the mirrored floor (where the platform is visible) to collect the [[crown]]s.&lt;br /&gt;
*This challenge is almost the same as the last one, only there are four invisible platforms that must be seen using a mirrored wall.&lt;br /&gt;
*This challenge is similar to the second one, only this time there are three invisible platforms (and an invisible hole in the wall leading to the exit) which, as before, must be seen with the mirrored floor.&lt;br /&gt;
Once all the [[crown]]s have been acquired, [[Rayman]] must step on the [[switch]] in front of [[Globox]] to gain entry to the next area.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1015 points for 25% (2 stars), 2030 points for 50% (3 stars), 3045 points for 75% (4 stars) and 4060 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
In the second chamber containing [[crown]]s in the first challenge, there is a dark patch on the wall. Hitting it will reward the player with a small cache of [[Jewel|gems]], including a [[Jewel|green gem]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Longest Shortcut Section2.png|The second section.&lt;br /&gt;
The long shortcut.jpg|The first room.&lt;br /&gt;
TLS Secret Area Section2 Entrance.jpg|[[Rayman]] has to destroy this wall to access the secret area.&lt;br /&gt;
TLS Secret Area Section2.jpg|The secret area.&lt;br /&gt;
The Longest Shortcut Section2 Third room.png|The second room.&lt;br /&gt;
The Longest Shortcut Section2 Fourth room.png|The third room.&lt;br /&gt;
The Longest Shortcut Section2 Fifth room.png|The fourth room.&lt;br /&gt;
The Longest Shortcut Section2 Sixth room.png|The end of the second section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The Longest Shortcut Ever!===&lt;br /&gt;
Once more, [[Globox]] tries to open the door by chanting at it. [[Rayman]] must follow a path into a hall containing entrances into several challenges to obtain the necessary forty [[crown]]s. First of all, he must jump from one side of the huge room to the other before a gate closes. Then he must repeatedly hit [[switch]]es to raise himself up to access the rest of the hall, which contains three more challenges. One challenge involves jumping up platforms rapidly to access a small chamber full of [[crown]]s, another makes use of a machine that moves forward every time [[Rayman]] hits a [[switch]] with a curved [[Telescopic fist|punch]], and the last one involves jumping across platforms with no time limit. Once all [[crown]]s have been collected, [[Rayman]] must stand on the [[switch]] in front of [[Globox]] again, to gain entry to the very last part of the level - a beach, where the three [[Teensie doctor|doctors]] offer the heroes a boat to [[The Summit Beyond the Clouds|catch up with Reflux and André]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3 HD]]&#039;&#039;, the room where [[Rayman]] must hit a machine with curved [[Telescopic fist|punches]] has the wall on the left moved closer inside, making it smaller.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1938 points for 25% (2 stars), 3875 points for 50% (3 stars), 5813 points for 75% (4 stars) and 7750 points for 100% (5 stars). This is one of two stages in the game where the score requirement differs in the GameCube version. There the 100% requirement is instead 8730 points, with the other requirements changed proportionally, making the score most likely impossible to achieve in this version. This is the same requirement as listed in the [[Rayman 3: Hoodlum Havoc: Official Strategy Guide|official strategy guide]].&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
After completing the first challenge, if [[Rayman]] shoots a fully-charged [[Telescopic fist|fist]] at a circular switch, a panel in the wall in the next room will open up, containing a small handful of [[Jewel|gems]] and a full-size statue of [[Ly]] the Fairy from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Longest Shortcut Section3.png|The third and final section.&lt;br /&gt;
The Longest Shortcut Section3 First room.png|The room from the first floor.&lt;br /&gt;
The Longest Shortcut Section3 Second room.png|[[Rayman]] must use the lifts to access the second floor.&lt;br /&gt;
R3LyStatue.jpg|A statue of [[Ly]] the Fairy can be found in stage 3.&lt;br /&gt;
The Longest Shortcut Section3 Third room.png|[[Rayman]] must use both these trampolines and many platforms to reach the [[crown]]s.&lt;br /&gt;
The Longest Shortcut Section3 Fourth room.png|[[Rayman]] must use these three flying platforms to reach the [[crown]]s.&lt;br /&gt;
The Longest Shortcut Section3 Sixth room.png|[[Rayman]] must use this flying platform to reach the [[crown]]s.&lt;br /&gt;
R3 Ship(The Longest Shortcut).png|The boat [[Rayman]] and [[Globox]] will have to use to achieve [[the Summit Beyond the Clouds]].&lt;br /&gt;
Teensie Doctor in game.JPG|The [[Teensie doctor]]s at the end of the Longest Shortcut.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/096%20-%20The%20LockJaw%20Challenge.mp3 &#039;&#039;The LockJaw Challenge&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/097%20-%20The%20Jumping%20Challenge.mp3 &#039;&#039;The Jumping Challenge&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/098%20-%20The%20Mirror%20Challenge.mp3 &#039;&#039;The Mirror Challenge&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/099%20-%20The%20Platform%20Challenge.mp3 &#039;&#039;The Platform Challenge&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [http://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L6P1.sav Phase 1]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L6P2.sav Phase 2]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L6P3.sav Phase 3]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TLS.jpg|The Longest Shortcut (stage 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=qT0QEiaARL8 The Longest Shortcut&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Grand Raccourci]]&lt;br /&gt;
[[de:Die längste Abkürzung]]&lt;br /&gt;
[[pl:Najdłuższy Skrót]]&lt;br /&gt;
[[es:El Atajo Interminable]]&lt;br /&gt;
[[ru:Самый Длинный Короткий Путь]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Longest Shortcut, the]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Desert_of_the_Knaaren&amp;diff=106618</id>
		<title>The Desert of the Knaaren</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Desert_of_the_Knaaren&amp;diff=106618"/>
		<updated>2025-06-17T02:45:39Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Added a Saves Section for Consistency with other Level pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Desert of the Knaaren&lt;br /&gt;
| icon = mnu_dese.png&lt;br /&gt;
| image = [[File:TheDesertoftheKnaarenPC.jpg|center|320px|The Desert of the Knaaren]]&lt;br /&gt;
| preceded by = [[File:mnu_land.png|20px]][[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
| followed by = [[File:mnu_abra.png|20px]][[The Longest Shortcut]]&lt;br /&gt;
| murfysscore = 55501&lt;br /&gt;
| maxscore = 125989&lt;br /&gt;
| cages = 12&lt;br /&gt;
| matuvus = 7&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Desert of the Knaaren&#039;&#039;&#039; is the fifth of the nine levels of &#039;&#039;[[Rayman 3]]&#039;&#039;. This is where the native species of this land, the [[Knaaren]], dwell. The [[Knaaren]] carved their tunnels out of the solid rock, and they guard their domain fiercely and effectively, constantly patrolling the many passages.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] is sent here from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] by the second [[Teensie doctor]], [[Roméo Patti]]. Like [[Otto Psi]], [[Roméo Patti|Roméo]] was unable to extract the [[Black Lum]] [[André]] from [[Globox]]&#039;s body, so [[Roméo Patti|Roméo]] sends [[Rayman]] and [[Globox]] to the Desert of the Knaaren, where the third [[Teensie doctor]], [[Art Rytus]], has his office. Along the way, [[Rayman]] and [[Globox]] fall into the tunnels, and [[Globox]] is captured by the [[Knaaren]]. [[Rayman]] must fight his way past [[Knaaren]] and [[Zombie Chicken]]s, and solve many puzzles along the way. Eventually he is captured by [[Reflux]], the champion of the [[Knaaren]], who challenges him to a duel in the arena. Once [[Rayman]] succeeds, [[Globox]] is freed, and [[Gumsi]], the child-king of the [[Knaaren]], uses the [[Sceptre of the Leptys]] to their god, the [[Leptys]], who grants [[Rayman]] the [[grimace]] ability as a reward. The heroes then meet up with [[Art Rytus]], who summons the other two doctors. Together they finally manage to extract [[André]], who escapes and tracks down the humiliated [[Reflux]]. [[André]] promises [[Reflux]] the opportunity to destroy [[Rayman]] once and for all if he will steal the [[Sceptre of the Leptys]] for him, and his promise is fulfilled in [[the Tower of the Leptys]], the game&#039;s final level.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:DOTKscreen.JPG|250px|frame|right|The Desert of the Knaaren is a desert world, and crossing it requires use of the tunnels, in which live the titular [[Knaaren]].]]&lt;br /&gt;
This is a world that is a harsh, scorching plain of sand, dotted by rocky outcrops and yawning chasms. The huge dinosaur-like skeletons which lie on the sand resemble those seen in [[the Cave of Bad Dreams]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. The desert looks hellish at first sight. However, beneath the barren, lifeless surface is a vast tunnel and cave system that delves deep into the rocky under-layers.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – Crossing the dessert===&lt;br /&gt;
The first stage of the level requires [[Rayman]] to jump across several giant bones, fighting several [[Slapdash]]es as he goes. [[Globox]] has already run ahead of him as the desert sands burn. Eventually [[Rayman]] and [[Globox]] reach a small cave, on the other side they find themselves at the bottom of a canyon where a [[Hoodlum airship]] is dropping off several [[Hoodmonger]]s and [[Hoodmonger Soldier]]s. [[Globox]] consumes a barrel of [[plum juice]] which gives him flight, whilst [[Rayman]] must use the [[Throttle Copter]] to work his own way out of the canyon. Eventually he frees two [[Teensie]]s who tell him about the [[Knaaren]] Tunnels which [[Rayman]] and [[Globox]] must use to cross the desert. The duo enter the tunnels, but [[Globox]] is quickly captured by the [[Knaaren]] and [[Rayman]] is forced to run. Finding himself in a room full of [[Knaaren]], he must use a [[Shock Rocket]] to sound a [[Gong (Rayman 3)|gong]] which distracts the [[Knaaren]] whilst he makes his escape. In the next room, he must take a [[Zombie Chicken]] egg and carry it to a [[switch]] to open a door, and then perform the [[Gong (Rayman 3)|gong]] trick again to bypass one last [[Knaaren]]. After opening a final door using a [[Zombie Chicken]] egg, he can move on to the second stage.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1638 points for 25% (2 stars), 3275 points for 50% (3 stars), 4913 points for 75% (4 stars) and 6550 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheDesertoftheKnaarenPC.jpg|The beginning of the first section.&lt;br /&gt;
Le-Désert-des-Knaarens.jpg|Bones in the desert.&lt;br /&gt;
Egg Switch R3.png|[[Rayman]] needs a [[Zombie Chicken]] egg to activate this [[switch]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – The temple===&lt;br /&gt;
As [[Rayman]] gets past the first stage of [[Knaaren]]s, he enters a room dominated by an imposing statue of the god [[Leptys]] (its first appearance in the game). At the top, he sees [[Globox]] being carried away by a [[Knaaren]] and must find a way to follow them. His first task is to get one of the [[Knaaren]]s that are nearby to chase him onto a large [[switch]] which will cause some floating platforms to align, making a path up to the top of the large [[Leptys]] statue. If [[Rayman]] takes a detour whilst jumping on these platforms, he can free a few [[Teensie]]s who will give him a [[Vortex]] to lower a [[meadowscrew]] on the ground and reach a secret area that contains a [[Jewel|green gem]]. Once this is done, [[Rayman]] must work his way up to top of the statue, using floating platforms and [[Lockjaw]]s, where he releases some [[Teensie]]s who will hand over a [[Throttle Copter]] with which he can use to get to the top, and leave the second stage.&lt;br /&gt;
&lt;br /&gt;
Originally, the statue was to attack [[Rayman]] when he was in its line of sight, by shooting lightning from its eyes. There is a [https://youtu.be/2KNXCYYuHmc?t=63 trailer] which shows this very briefly. This behaviour is deactivated in the final game, but the code is still present in the files. If it is [https://www.youtube.com/watch?v=vJPNu0FE8IU reactivated], the room becomes much more difficult to traverse. This is likely the reason that it was cut.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2200 points for 25% (2 stars), 4400 points for 50% (3 stars), 6600 points for 75% (4 stars) and 8800 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection2.png|The beginning of the second section.&lt;br /&gt;
Knaaren Switch.JPG|Only [[Knaaren]]s can activate this [[switch]].&lt;br /&gt;
DOTK Section2 Leptys statue.jpg|The statue representing the [[Leptys]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The [[Knaaren]] tower===&lt;br /&gt;
The corridor ahead is blocked by several [[Knaaren]]s so [[Rayman]] must climb between two walls and stay on the top, before [[helicopter]]ing down past some green acid to continue out of that room. [[Rayman]] will now need to distract a [[Knaaren]] by using the [[Shock Rocket]] to hit a [[Gong (Rayman 3)|gong]]. It will create a loud sound, making the [[Knaaren]] run to it, to which [[Rayman]] will be able to get the [[Lockjaw]] to advance through the following area. The next small area is straight ahead, but there are two [[Teensie]] [[cage]]s, rescuing one will give him a pile of [[Jewel|yellow gems]], and the other a [[Jewel|green gem]]. After passing, [[Rayman]] will be required to perform the [[Gong (Rayman 3)|gong]] trick several times as he makes his way through a maze of tunnels and ledges, before climbing a large structure at the top of which lies the path onward.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1578 points for 25% (2 stars), 3155 points for 50% (3 stars), 4733 points for 75% (4 stars) and 6310 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection3.png|The beginning of the third section.&lt;br /&gt;
DOTK Section 3 rock climbing.jpg|[[Rayman]] climbing the walls.&lt;br /&gt;
DOTK Section 3 Gong.jpg|[[Rayman]] using [[Gong (Rayman 3)|gongs]] to distract the [[Knaaren]]s.&lt;br /&gt;
DOTK Section 3 Tower.jpg|Overview of the [[Knaaren]] tower.&lt;br /&gt;
DOTK Section 3 hidden Ray.jpeg|[[Rayman]] hidden behind a pillar.&lt;br /&gt;
DOTK Section 3 Tower 2.jpg|The top of the tower.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – Meeting [[Reflux]]===&lt;br /&gt;
[[Rayman]] continues to what seems like a quiet room, but as he advances to a large ledge, several groups of [[Knaaren]] come walking closer and closer to attack him. The only way out is to throw himself into the darkness below. He finds himself deep in the tunnels with some spirits, and must pass them and carry various rocks to different [[switch]]es scattered throughout the level in order to proceed. However, only certain paths will take his weight, and he must be careful not to lose the stone he is carrying. In amongst all this he will be required to perform more daring jumps. Eventually, another [[Knaaren]] group will corner him, and the only way he can escape is by destroying the ground below him and taking yet another tumble. Things don&#039;t get any better just now though, as it is here that he will meet the [[Knaaren]] champion [[Reflux]], who will take him to [[Destiny Arena|the mysterious &amp;quot;arena&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2800 points for 25% (2 stars), 5600 points for 50% (3 stars), 8400 points for 75% (4 stars) and 11200 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection4.png|The beginning of the third section.&lt;br /&gt;
DOTK Section 4 Attack.jpg|These [[Knaaren]]s encircle [[Rayman]].&lt;br /&gt;
DOTK Section 4 Zombie chicken egg.jpg|[[Rayman]] must use this [[Zombie Chicken]] egg to open that door.&lt;br /&gt;
DOTK Section 4 End of the section.jpg|This room is flooded with a toxic green liquid.&lt;br /&gt;
DOTK Section 4 Rayman is trapped.jpg|[[Rayman]] is trapped in this room.&lt;br /&gt;
DOTK Section4 Reflux&amp;amp;Ray.jpg|[[Rayman]] meets [[Reflux]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[Destiny Arena|The arena]]===&lt;br /&gt;
[[Rayman]] is in [[Destiny Arena|the Knaaren arena]], in the company of [[Gumsi]], the [[Knaaren]] king, [[Reflux]], his champion, and their new prisoner [[Globox]]. To earn his and [[Globox]]&#039;s freedom, [[Rayman]] must fight and defeat [[Reflux]]. If he cannot, his corpse shall be burnt. [[Reflux]] begins with a spin attack, but will eventually tire, allowing [[Rayman]] to get some hits in on him whilst he recovers. [[Rayman]] can drop down to the side of the raised platform and grab some [[Heavy Metal Fist]]s in order to increase fire power, but flames from the lava pit below will attack him constantly whilst he does this so he must be careful. Occasionally, [[Reflux]] will call meteors down from the ceiling. Even if [[Rayman]] avoids them, small fires will remain where they fall for the rest of the battle, making it even harder to retain stamina. Eventually, however, [[Rayman]] will come through and beat [[Reflux]]. [[Gumsi]] reacts angrily to this and begins to beat [[Globox]], but [[André]] will scare the child king by yelling from [[Globox]]&#039;s stomach and [[Gumsi]] will admit defeat.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 375 points for 25% (2 stars), 750 points for 50% (3 stars), 1125 points for 75% (4 stars) and 1500 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Destiny Arena.png|The fifth section.&lt;br /&gt;
Reflux first battle.jpg|[[Rayman]] fights [[Reflux]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermission - The power of the [[Leptys]]===&lt;br /&gt;
[[Gumsi]] scolds [[Reflux]] for his loss, and announces that [[Rayman]] will receive &amp;quot;The power of the [[Leptys]]&amp;quot; as his reward for victory. [[Rayman]] receives the power, but its nature is not yet revealed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The power of the Leptys.png|[[Gumsi]] gives [[Rayman]] the [[Leptys]]&#039; power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 - [[Grimace|The new power]]===&lt;br /&gt;
As [[Globox]] and [[Rayman]] make their way out of the tunnels, no longer pursued by the [[Knaaren]], the former wonders what [[Rayman]]&#039;s new power is. Their path is blocked by a [[meadowscrew]], but there is no time to worry about that as they are attacked by a [[Hoodmonger]]. [[Rayman]] defeats the [[Hoodmonger]] and discovers that his new power is to turn [[Black Lum]]s into [[Red Lum]]s through using the [[grimace]]. Armed with this new ability, [[Rayman]] defeats a second [[Hoodmonger]], gets a [[Vortex]], lowers the [[meadowscrew]], and the duo leaves the inside room as they continue their mission.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 750 points for 25% (2 stars), 1500 points for 50% (3 stars), 2250 points for 75% (4 stars) and 3000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection6.png|The sixth section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 7 - Back in the desert===&lt;br /&gt;
Now back outside, [[Rayman]] must defeat a [[Hoodoo]] and a [[Hoodmonger Officer]] guarded by it to reach a barrel of [[plum juice]] for [[Globox]]. The [[plum juice]] gives [[Globox]] both flight and [[bubble]] power, the latter of which [[Rayman]] can use to open a [[cage]] to get the [[Heavy Metal Fist]] to break open a nearby barricade. But before that, [[Rayman]] must defeat two [[Lavomatrix]]es to allow [[Globox]] to drink the barrel of [[plum juice]]. Once through the door, he must defeat several [[Hoodstormer]]s and [[Stumbleboom]]s to gain a [[Lockjaw]] fist. He must use this same power up to beat a [[Spineroo]]. He can then find secret area marked by a fire containing several [[Jewel|gems]]. Once he has them, he can meet up with [[Globox]] and finally enter the [[Art Rytus|Doctor]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4875 points for 25% (2 stars), 9750 points for 50% (3 stars), 14625 points for 75% (4 stars) and 19500 points for 100% (5 stars). This is one of two stages in the game where the score requirement differs in the GameCube version. There the 100% requirement is instead 21200 points, with the other requirements changed proportionally. This is the same requirement as listed in the [[Rayman 3: Hoodlum Havoc: Official Strategy Guide|official strategy guide]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection7.png|The seventh section.&lt;br /&gt;
KnaarensFrescoes.jpg|This fresco represents [[Knaaren]]s on the run.&lt;br /&gt;
Stumbleboom seventh section DOTK.jpg|A group of [[Stumbleboom]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 8 - [[Art Rytus]]&#039; office===&lt;br /&gt;
In this stage, [[Rayman]] must time when he stands on the [[switch]]es in order to defeat the [[Hoodmonger]]s across a pit in the [[Art Rytus|Doctor]]&#039;s waiting room. Once he has beaten them, a platform will rise, allowing him to cross the pit. If he drops down once the platform is raised he can find a door leading to his next secret filled with yellow and red [[Jewel|gems]], including a [[Jewel|green gem]]. Now, he can take [[Globox]] to the third and final [[Art Rytus|Doctor]]. Though like the last visit to the doctor, [[Globox]] disagrees to go in. For some odd reason, [[Rayman]] uses the [[Lockjaw]] to grab [[Globox]] and force him to go in.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2295 points for 25% (2 stars), 4590 points for 50% (3 stars), 6885 points for 75% (4 stars) and 9180 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection8.png|The eighth and final section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
[[Art Rytus]], along with [[Otto Psi]] and [[Roméo Patti]] are finally able to remove [[André]] from [[Globox]]&#039;s stomach by playing a slower tune then the first two doctors played. However, [[André]] escapes into the desert and gathers several [[Black Lum]]s, announcing that &amp;quot;Nothing is lost&amp;quot; as he knows someone who can help them. This someone turns out to be [[Reflux]], who agrees to steal [[Gumsi]]&#039;s [[Sceptre of the Leptys|Sceptre]] in return for another chance to defeat [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Reflux&amp;amp;André.png|[[André]] and [[Black Lums|his acolytes]] alongside [[Reflux]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known glitches==&lt;br /&gt;
*Near the end of the first phase, the [[Zombie Chicken]] egg dispensing vending machine may not produce an egg, which is required to unlock the door to proceed. How this glitch is triggered is still not known: however, one way is to simply play the game without saving or turning off the console and when the user reaches this point, the glitch should have taken effect. The only known solution is for the player to reset the console and load the most recent save point they have.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|An [[Rayman 3 (early production)|early version]] of the &#039;&#039;[[Destiny Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Destiny Arena Concept Art.png|The &#039;&#039;[[Destiny Arena]]&#039;&#039;.&lt;br /&gt;
Concept DOTK 2.jpg|Concept art.&lt;br /&gt;
Concept DOTK 3.jpg|Concept art.&lt;br /&gt;
Knaaren Architecture.png|Concept art.&lt;br /&gt;
R3DOTKartwork.png|Concept art.&lt;br /&gt;
R3DOTKartwork2.png|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/079%20-%20Into%20the%20Deadlands.mp3 &#039;&#039;Into the Deadlands&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/080%20-%20The%20Chasm.mp3 &#039;&#039;The Chasm&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/081%20-%20Panic%20~Chased%20by%20the%20Knaaren~.mp3 &#039;&#039;Panic ~Chased by the Knaaren~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/082%20-%20Haunted%20~Carrying%20the%20Egg~.mp3 &#039;&#039;Haunted ~Carrying the Egg~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/083%20-%20Haunted%20~Zombie%20Chickens!~.mp3 &#039;&#039;Haunted ~Zombie Chickens!~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/084%20-%20The%20Great%20Hall.mp3 &#039;&#039;The Great Hall&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/085%20-%20The%20Knaaren%20Labyrinth.mp3 &#039;&#039;The Knaaren Labyrinth&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/086%20-%20The%20Knaaren%20Labyrinth%20~Bone%20Corridors~.mp3 &#039;&#039;The Knaaren Labyrinth ~Bone Corridors~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/087%20-%20The%20Knaaren%20Labyrinth%20~Spiraling%20Tower~.mp3 &#039;&#039;The Knaaren Labyrinth ~Spiraling Tower~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/088%20-%20Deadly%20Traps%20~The%20Toxic%20Room~.mp3 &#039;&#039;Deadly Traps ~The Toxic Room~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/089%20-%20Deadly%20Traps%20~Surrounded!~.mp3 &#039;&#039;Deadly Traps ~Surrounded~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/090%20-%20Into%20The%20Destiny%20Arena.mp3 &#039;&#039;Into The Destiny Arena&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/091%20-%20Reflux%20~The%20Knaaren%20Warrior~.mp3 &#039;&#039;Reflux ~The Knaaren Warrior~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/093%20-%20The%20Lavomatrix%20Twins.mp3 &#039;&#039;The Lavomatrix Twins&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/094%20-%20The%20Spinneroo.mp3 &#039;&#039;The Spinneroo&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [http://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L5P1.sav Phase 1]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L5P2.sav Phase 2]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L5P3.sav Phase 3]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L5P4.sav Phase 4]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L5P5.sav Phase 5]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L5P6.sav Phase 6]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L5P7.sav Phase 7]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L5P8.sav Phase 8]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has the most stages of any other in &#039;&#039;[[Rayman 3]]&#039;&#039; (eight) and is the only level to have more than one FMV (full-motion video) cutscene.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=AgGKJvHPYXA The Desert of the Knaaren&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Désert des Knaarens]]&lt;br /&gt;
[[de:Die Wüste der Knaaren]]&lt;br /&gt;
[[pl:Pustynia Knaarenów]]&lt;br /&gt;
[[es:El Desierto de los Knaaren]]&lt;br /&gt;
[[ru:Пустыня Кнааров]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Desert of the Knaaren, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=106617</id>
		<title>The Land of the Livid Dead (Rayman 3)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Land_of_the_Livid_Dead_(Rayman_3)&amp;diff=106617"/>
		<updated>2025-06-17T02:44:15Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Added a Saves Section for Consistency with other Level pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Land of the Livid Dead&lt;br /&gt;
| icon = mnu_land.png&lt;br /&gt;
| image = [[File:Lande1.jpg|center|320px|The Land of the Livid Dead]]&lt;br /&gt;
| preceded by = [[File:mnu_mara.png|20px]][[The Bog of Murk]]&lt;br /&gt;
| followed by = [[File:mnu_dese.png|20px]][[The Desert of the Knaaren]]&lt;br /&gt;
| murfysscore = 58001&lt;br /&gt;
| maxscore = 133889&lt;br /&gt;
| cages = 9&lt;br /&gt;
| matuvus = 4&lt;br /&gt;
| tribelles = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the level in [[Rayman 3]]. For the level in [[Rayman: Hoodlums&#039; Revenge]], see [[Land of the Livid Dead (Rayman: Hoodlums&#039; Revenge)]]. For the level in the [[UbiArt]] [[Rayman (series)|Rayman]] games, see [[Land of the Livid Dead (UbiArt games)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Scarred by cruel winds and crushing storms, this bitter wasteland doesn’t take kindly to visitors, especially adventuring types like [[Rayman]]. More than one tale has been whispered about [[Griskin|a phantom race of creatures]] imprisoned within this haunted Moor.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Rayman 3 for Mac&#039;&#039;, http://www.feralinteractive.com/?game=rayman3&amp;amp;subsection=worlds&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Land of the Livid Dead&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Moor of Mad Spirits&#039;&#039;&#039;, is the fourth level in &#039;&#039;[[Rayman 3]]&#039;&#039;, following [[the Bog of Murk]] and preceding [[the Desert of the Knaaren]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] must go to the Land to take [[Globox]] to the second [[Teensie doctor]], [[Roméo Patti]]. The office is accessed through an underwater tunnel guarded by [[Céloche]], a giant robot. [[Roméo Patti]] being unable to help [[Globox]], he forwards him to [[Art Rytus]], in [[the Desert of the Knaaren]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The idyllic but bleak landscape is reminiscent of a Celtic ruin, and the rocky hills are filled with ancient stone monoliths, small passages and sunken structures. The climate appears to be very mild and cloudy, though it rains in the later sections. This land is beside either a sea or ocean. The stone walls are covered with engravings made by the [[Griskin]] [[Teensie]]s a long time ago, before they were turned to ghosts by the [[Great Spirit Palmito]].&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – Hazardous Land===&lt;br /&gt;
As they make their way out of the transportation, [[Rayman]] and [[Globox]] enter to what seems like a calm and peaceful place. As [[Globox]] gets distracted from a group of [[bird]]s, [[Rayman]] frees the first [[Griskin]], who gives him the [[Vortex]]. This is required to destroy some spiky enemies that would stop [[Globox]] from following him. As they continue, [[Rayman]] needs to use a [[Shock Rocket]] can of [[Laser-Washing Powder]] to save a couple of [[Griskin]]s, one will give the [[Throttle Copter]], which is needed to reach the [[plum]] that needs to be placed on a post. After completion, an ambush of [[Hoodlum]]s attempt to attack [[Rayman]]. As he destroys them, and enters a tunnel, [[Globox]] drinks a [[plum juice]] barrel, needed to advance to where [[Rayman]] goes face-to-face with his first ever [[Hoodstormer]]. Destroying it gives the [[Vortex]], then [[Rayman]] has to destroy more [[Hoodmonger]]s and save another [[Griskin]] who drops a [[Crazy Shoe]]. Bumping the shoe enough times will give the [[Heavy Metal Fist]], using it will give [[Rayman]] the chance to destroy the barricade that is blocking the exit.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4150 points for 25% (2 stars), 8300 points for 50% (3 stars), 12450 points for 75% (4 stars) and 16600 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
[[Globox]] drinks a barrel full of [[plum juice]] before the fight with the [[Hoodmonger Soldier]]s and the [[Hoodstormer]]. By ascending the [[bubble]] he belches, [[Rayman]] can discover a room in a wall with [[Teensie]]s frozen in ice, filled with many [[Jewel|yellow gems]] and a [[Jewel|green gem]]. Using the [[Vortex]] while collecting at least nine [[Jewel|yellow gems]] before collecting the [[Jewel|green gem]] can get a combo score as much as over 9,000 points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part1.png|The first stage.&lt;br /&gt;
R3HH-PC-Slapdash-TLOTLD.jpg|A [[Slapdash]].&lt;br /&gt;
TLOTLD Secret Area Entrance.jpg|This entrance leads to the secret area.&lt;br /&gt;
TLOTLD Secret Area.jpg|The secret area.&lt;br /&gt;
Teensies engraving.jpg|Engravings representing [[Teensie]]s.&lt;br /&gt;
Crazy Shoe.jpg|[[Rayman]] chasing his [[Crazy Shoe]].&lt;br /&gt;
TLOTLD Section1 End of the section.jpg|thumb|320px|The end of this section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – [[Hoodlum]]&#039;s Fortress===&lt;br /&gt;
Immediately as [[Rayman]] and [[Globox]] drop down to the next stage, there is a [[Hoodmonger Soldier]], which scares Globox and makes the [[Hoodmonger Soldier|Soldier]] run to a [[Hoodlum]] fortress, containing an abundance of other [[Hoodmonger Soldier]]s and [[Hoodstormer]]s. Once they have been defeated, [[Rayman]] can advance to the higher level with use of the [[Lockjaw]] and [[Vortex]], the latter being given from a [[Griskin]]. As the duo swim and climb to the higher level, there is a [[Hoodboom]], but before [[Rayman]] can get to shooting range, he jumps onto a [[Hoodlum Airship|Zeppelin]], and gets away. [[Rayman]] destroys the two [[Hoodmonger]]s blocking the pathway leading up to where he comes across the first [[Grim Keeper]]. [[Rayman]] is able to finish him off by shooting lateral shots where his shield isn&#039;t blocking himself. [[Globox]] helps [[Rayman]] get to the next area by bursting out a [[bubble]] from drinking another [[plum juice]] barrel. This outside area are contains the first [[Hoodoo]], that protects two [[Hoodmonger]]s. [[Rayman]] must shoot one of the [[Hoodmonger]]s to where the [[Hoodoo]] is vulnerable to attack. Once that is finished, a swarm of [[Hoodmonger Soldier]]s appear, but [[Rayman]] is able to destroy them, one gives the [[Shock Rocket]]. Upon grabbing it, the [[Hoodboom]] that was (and still is) on the [[Hoodlum Airship|Zeppelin]] reappears. [[Rayman]] shoots him with the rocket. Finally, [[Rayman]] destroys a [[Hoodmonger]] that has the [[Throttle Copter]], and flies upwards to exit the level.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2750 points for 25% (2 stars), 5500 points for 50% (3 stars), 8250 points for 75% (4 stars) and 11000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
Once [[Rayman]] has killed the [[Grim Keeper]], [[Globox]] will help him get up to the higher level by belching a [[bubble]]. To the right of where [[Rayman]] is supposed to go is a secret room containing several [[Throttle Copter]]s, [[Jewel|yellow gems]], and a [[Jewel|green gem]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part2.png|The second stage.&lt;br /&gt;
R3 Grim Keeper 1.png|The first [[Grim Keeper]].&lt;br /&gt;
TLOTLD Secret Area 2 Entrance.jpg|This entrance leads to the secret area.&lt;br /&gt;
TLOTLD Secret Area 2.jpg|The secret area.&lt;br /&gt;
An Hoodoo protecting a Caporal.jpg|The first [[Hoodoo]] protects two [[Hoodmonger]]s.&lt;br /&gt;
Hoodboom (Hoodlum Airship).jpg|A [[Hoodboom]] in a [[Hoodlum Airship]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The Tower of the Light===&lt;br /&gt;
[[Rayman]] is confronted by a gate that a [[Hoodmonger]] closes with a [[switch]]. [[Rayman]] will need to find a way to reverse the [[switch]]. With [[Globox]], he enters into a tunnel that leads to a ghastly tower. After destroying a [[Hoodstormer]], the two enter the tower. [[Rayman]] activates a hand [[switch]] that makes some pillars rise. [[Rayman]] jumps to the lowest level of stairs from the help of the sinking pillars. When he gets to the top, he saves a [[Griskin]] that will meet [[Rayman]] downstairs. As [[Rayman]] and the [[Griskin]] meet back at the bottom, he gives a [[Vortex]], stating that one of his brothers have been kidnapped. If freed, they will open up their world to [[Rayman]]. [[Rayman]] leaves the tower area with the [[Vortex]] and drops down to use it on three [[meadowscrew]]s in order to place a [[plum]] on a post. A [[Hoodstormer]] attempts to stand in the way, but he gets defeated, and [[Rayman]] places the [[plum]] on the post, and frees the brother. He flies to the large stone entrance at the tower, and uses his power to allow [[Rayman]] to enter the portal. Meanwhile, [[Globox]] gets intoxicated from [[plum juice]] and bursts out many [[bubble]]s to help [[Rayman]] get back up to enter the portal.&lt;br /&gt;
&lt;br /&gt;
Upon entering and defeating [[Hoodmonger]]s and a [[Hoodmonger Officer]], [[Rayman]] retrieves the [[Heavy Metal Fist]] to advance. As [[Rayman]] continues closer to the captured [[Griskin]]s, he defeats a [[Hoodoo]] and a couple of [[Hoodmonger]]s. After using the [[Shock Rocket]] and [[Throttle Copter]] to get to the top of the room, a [[Hoodboom]] blocks the wooden door. [[Rayman]] defeats the [[Hoodoo]] and the [[Hoodboom]] and uses the [[Heavy Metal Fist]] to free the [[Griskin]]s from [[Great Spirit Palmito|Palmito]]&#039;s spell, to get the gate to open. But before [[Rayman]] can get back to the starting point, he will have to find and defeat the [[Crazy Shoe]]. Once done, [[Rayman]] leaves the tower and returns to the starting area. However, the first [[Heckler]] approaches from the gate. Once it is defeated, it drops a [[Shock Rocket]] which [[Rayman]] must use to hit the [[switch]] and proceed to [[Roméo Patti]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 3250 points for 25% (2 stars), 6500 points for 50% (3 stars), 9750 points for 75% (4 stars) and 13000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part3.png|The third stage.&lt;br /&gt;
Great Spirit Palmito tower exterior.jpg|[[Griskin]]&#039;s tower.&lt;br /&gt;
Land of the Livid Dead Section3 Activated portal.jpg|The portal leading to the alternative version of the tower.&lt;br /&gt;
Hoodmonger Officer 2.jpg|The first [[Hoodmonger Officer]].&lt;br /&gt;
A Griskin attack a Caporal.jpg|A [[Griskin]] attacking a [[Hoodmonger]].&lt;br /&gt;
R3 Heckler.png|The first [[Heckler]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – [[Céloche]]===&lt;br /&gt;
[[Globox]] drinks a barrel full of [[plum juice]] and flies away while [[Rayman]] goes underwater, using his [[helicopter]] hair to move. This shows an improvement of [[Rayman]]&#039;s [[swimming]] skills, because in &#039;&#039;[[Rayman 2]]&#039;&#039;, he was unable to [[Swimming|swim]] without using [[air bubble]]s, and in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], he was unable to [[Swimming|swim]] at all. After [[swimming]] for a while, he finds and must destroy the [[Hoodlum]]-controlled war tripod, [[Céloche]]. Once defeated, [[Rayman]] continues on and finds the entrance of [[Roméo Patti]]&#039;s office, along with a non-intoxicated [[Globox]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 558 points for 25% (2 stars), 1115 points for 50% (3 stars), 1673 points for 75% (4 stars) and 2230 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part4.png|The fourth stage.&lt;br /&gt;
Céloche1.jpg|[[Céloche]] sends a [[Hoodlum watercraft|submarine]] to attack.&lt;br /&gt;
Celoche 2.jpg|[[Rayman]] fights [[Céloche]].&lt;br /&gt;
Céloche4.jpg|[[Céloche]] collaps after his defeat.&lt;br /&gt;
TLOTLD Section4 End.jpg|[[Roméo Patti]]&#039;s office.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[Roméo Patti|Roméo]]&#039;s office===&lt;br /&gt;
[[Rayman]] and [[Globox]] enter the office of [[Roméo Patti]] but a gate is blocking the way. Using a nearby [[Shock Rocket]] power-up, [[Rayman]] must shoot each [[Hoodmonger]] as some run around, and some stay still. After all of them are defeated, the gate opens and the duo proceeds to the [[Roméo Patti|doctor]] himself. But, [[Globox]] refuses to visit the [[Roméo Patti|doctor]], but at the beginning of the stage, a [[Hoodmonger]] emerges and attempts to shoot [[Globox]]. He gets scared and quickly enters the office. Like [[Otto Psi|Otto]], [[Roméo Patti|Roméo]] fails to extract [[André]] so he sends [[Globox]] to [[the Desert of the Knaaren]] to meet up with [[Art Rytus]], the last [[Teensie doctor]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2988 points for 25% (2 stars), 5975 points for 50% (3 stars), 8963 points for 75% (4 stars) and 11950 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
If [[Rayman]] looks up, he can see two holes in the ceiling. In the holes are [[switch]]es; hitting both of these with the [[Shock Rocket]] opens up a section of the wall containing several [[Jewel|red gems]] and two [[Jewel|green gems]]. Using the [[Shock Rocket]] power-up while collecting these [[Jewel|gems]] will greatly improve the score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part5.png|The fifth stage.&lt;br /&gt;
Switches must to be activated.jpg|Two [[switch]]es must to be activated to open the secret area.&lt;br /&gt;
TLOTLD Secret Area Section5.jpg|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The third [[Teensie Highway]]===&lt;br /&gt;
This is the third and final [[Teensie Highway]]. It leads up to the entrance of [[the Desert of the Knaaren]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4000 points for 25% (2 stars), 8000 points for 50% (3 stars), 12000 points for 75% (4 stars) and 16000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TLOTLD-Part6.png|The sixth and final stage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images from [[Rayman 3 (early production)|the early production of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HD Cinematic 1.jpg|This cutscene from [[Rayman 3 (early production)|the beta]] shows a previous name of the Land of the Livid Dead.&lt;br /&gt;
Concept LOTLD 1.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Concept LOTLD 2.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Concept LOTLD 3.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Concept LOTLD 4.jpg|Concept art of the Badlands temple ([[Roméo Patti|Roméo]]&#039;s office).&lt;br /&gt;
Rayman-3-beta-000009.jpg|Monoliths of the first section.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|The cascade of the first section.&lt;br /&gt;
Rayman-3-Hoodblaster.jpg|The [[Hoodmonger]]s at the end of the second section.&lt;br /&gt;
Rayman-3-Land-of-the-Livid-Dead.jpg|The first [[Hoodoo]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The building containing [[Roméo Patti]]&#039;s office can be seen when standing on a high point; it can be seen three times.&lt;br /&gt;
*The [[Griskin]]s are the only species of [[Teensie]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that have their own sub-plot; in this case it is the ghostly tower in part 3.&lt;br /&gt;
*Like the [[The Land of the Livid Dead (disambiguation)|other identically named locations]], its name is a pun on the 1968 horror film &#039;&#039;[https://en.wikipedia.org/wiki/Night_of_the_Living_Dead Night of the Living Dead]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/057%20-%20The%20Land%20of%20the%20Livid%20Dead.mp3 &#039;&#039;The Land of the Livid Dead&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/058%20-%20Carrying%20the%20Plum%20~Obstacle%20Course~.mp3 &#039;&#039;Carrying the Plum ~Obstacle Course~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/068%20-%20Carrying%20the%20Plum%20~Hurry!~.mp3 &#039;&#039;Carrying the Plum ~Hurry!~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/059%20-%20The%20Hoodstormer.mp3 &#039;&#039;The Hoodstormer&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/060%20-%20Shoe%20Kart.mp3 &#039;&#039;Shoe Kart&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/061%20-%20Shoe%20Kart%20(Bass%20&amp;amp;%20Perc).mp3 &#039;&#039;Shoe Kart (Bass &amp;amp; Perc)&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/062%20-%20The%20Hoodmonger%20Soldier.mp3 &#039;&#039;The Hoodmonger Soldier&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/063%20-%20A%20Mystic%20Melody%20~Highlands~.mp3 &#039;&#039;A Mystic Melody ~Highlands~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/064%20-%20The%20Grim%20Keeper.mp3 &#039;&#039;The Grim Keeper&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/065%20-%20The%20Hoodoo.mp3 &#039;&#039;The Hoodoo&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/071%20-%20The%20Hoodoo%20Sorcerer.mp3 &#039;&#039;The Hoodoo Sorceror]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/066%20-%20A%20Mystic%20Melody%20~Ascension~.mp3 &#039;&#039;Mystic Melody ~Ascension~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/067%20-%20A%20Mystic%20Melody%20~Staircase%20to%20the%20Top~.mp3 &#039;&#039;Mystic Melody ~Staircase to the Top~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/069%20-%20Whispers%20from%20Beyond%20the%20Gate.mp3 &#039;&#039;Whispers from Beyond the Gate&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/070%20-%20The%20Spirit%20Tower.mp3 &#039;&#039;The Spirit Tower&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/072%20-%20The%20Spirit%20Tower%20~Stirring~.mp3 &#039;&#039;The Spirit Tower ~Stirring~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/073%20-%20The%20Spirit%20Tower%20~The%20Spell%20is%20Broken~.mp3 &#039;&#039; The Spirit Tower ~The Spell is Broken~]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/074%20-%20The%20Mad%20Spirits%20Awakened.mp3 &#039;&#039;The Mad Spirits Awakened&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/075%20-%20The%20Heckler.mp3 &#039;&#039;The Heckler&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/076%20-%20The%20Calm%20of%20the%20Lake.mp3 &#039;&#039;The Calm of the Lake&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/077%20-%20C%C3%A9loche%20~Underwater%20Mechanical%20Tripod~.mp3 &#039;&#039;Céloche ~Underwater Mechanical Tripod~&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [http://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L4P1.sav Phase 1]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L4P2.sav Phase 2]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L4P3.sav Phase 3]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L4P4.sav Phase 4]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L4P5.sav Phase 5]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L4P6.sav Phase 6]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=0IgN_BqL_h4 The Land of the Livid Dead walkthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Lande aux Esprits Frappés (Rayman 3)]]&lt;br /&gt;
[[de:Das Land der wandelnden Seelen (Rayman 3)]]&lt;br /&gt;
[[hu:Az Élőholtak Földje]]&lt;br /&gt;
[[it:La Terra dei Morti Lividi (Rayman 3)]]&lt;br /&gt;
[[pl:Ziemia Żywych Umarlaków]]&lt;br /&gt;
[[es:La Tierra de los Muertos Furiosos]]&lt;br /&gt;
[[ru:Край Зловещих Мертвецов]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Land of the Livid Dead, The]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Bog_of_Murk&amp;diff=106616</id>
		<title>The Bog of Murk</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Bog_of_Murk&amp;diff=106616"/>
		<updated>2025-06-17T02:43:11Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Added a Saves Section for Consistency with other Level pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Bog of Murk&lt;br /&gt;
| icon = Mnu_mara.png&lt;br /&gt;
| image = [[File:TheBogofMurkPC.jpg|center|320px|The Bog of Murk]]&lt;br /&gt;
| preceded by = [[File:mnu_fore.png|20px]][[Clearleaf Forest]]&lt;br /&gt;
| followed by = [[File:mnu_land.png|20px]][[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
| murfysscore = 25901&lt;br /&gt;
| maxscore = 112150&lt;br /&gt;
| maxscorenote = This figure is a theoretical value, as some points need to be lost throughout the level.&lt;br /&gt;
| cages = 9&lt;br /&gt;
| matuvus = 5&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the level in [[Rayman 3]]. For the level in [[Rayman: Hoodlums&#039; Revenge]], see [[Bog of Murk (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman3 conceptart1.jpg|thumb|250px|right|An [[Rayman 3 (early production)|early version]] of [[Bégoniax]]&#039;s house.]]&lt;br /&gt;
[[File:Rayman Concepts 07b.jpg|thumb|250px|right|Concept art of [[Bégoniax]] in front of her mirror.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=This uncharted marshland lies in the nether-realms of [[Glade of Dreams|Rayman’s world]]. It&#039;s home to a slew of fiendish flora and fauna – not to mention [[Bégoniax|anti-social witches]] and [[Count Razoff|egomaniacal musketeers]].|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bog of Murk&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Umber Swamp&#039;&#039;&#039;,&amp;lt;ref&amp;gt;Rayman3.com (via archive.org), &#039;&#039;Worlds&#039;&#039;, https://web.archive.org/web/20030622082143/http://www.rayman3.com/us/worlds.php&amp;lt;/ref&amp;gt; is the third of nine levels found in &#039;&#039;[[Rayman 3]]&#039;&#039;. This level introduces the player to the [[Throttle Copter]], the last of the [[Laser-Washing Powder]] cans to be discovered. It also marks the smallest appearance of [[Globox]] in a level, as he does not appear until the very last cutscene (although his voice can be heard in the first and sixth phases).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This world is a dark and murky marshland of [[piranha]]-infested swamps, and is the home of two anti-social characters – [[Bégoniax]] the witch, and [[Razoff|Count Razoff]] the hunter – who soon see [[Rayman]] as an enemy. It is also home to [[Muddibog]]s who throw rocks at both [[Rayman]] and the [[Hoodlum]]s. Early in the first level, large flying creatures with hands for heads called [[Mawpaw]]s can be seen in the distant sky, one of which later helps [[Rayman]] out in the dungeon of [[Count Razoff#Count Razoff&#039;s mansion|Razoff&#039;s mansion]].&lt;br /&gt;
&lt;br /&gt;
A tribe of [[Teensie]]s called [[Murkin]]s were originally planned to live in the swamp but were cut from the game.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – [[Bégoniax]]===&lt;br /&gt;
The level occurs after [[Rayman]] has tumbled from one of the [[Teensie Highway]]s and been separated from [[Globox]]. He lands in a toilet cubicle occupied by the witch [[Bégoniax]], who becomes incredibly angry and threatens [[Rayman]], despite his feeble attempts to tell her he did not mean anything. Just outside the toilet, [[Rayman]] can break open a [[cage]], [[Teensie|the occupant]] of which will bestow upon him the first [[Throttle Copter]] can of [[Laser-Washing Powder]]. [[Rayman]] can use this to reach [[Bégoniax]]&#039;s house. Once there, the battle against [[Bégoniax]] begins. The two chase each other around a large cauldron, the contents of which either can disturb at anytime by jumping up and hitting. If the contents hit one of the fighters, they will be transformed into a [[toad]], making them very vulnerable to the other&#039;s attacks. If [[Rayman]] wins, [[Bégoniax]] flees, and if [[Rayman]] follows her, he can access a magic mirror which transports him to a new part of the marshes.&lt;br /&gt;
&lt;br /&gt;
The PlayStation 2 and GameCube versions feature an exclusive soundtrack for the [[Bégoniax]] battle.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 590 points for 25% (2 stars), 1180 points for 50% (3 stars), 1770 points for 75% (4 stars) and 2360 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TBOM Section1.jpg|Overview of [[Bégoniax]]&#039;s house its surroundings.&lt;br /&gt;
R3HH PC-TBOM-Part1.png|The beginning of the first section.&lt;br /&gt;
TBOM Section1 Begoniax.jpg|[[Bégoniax]] mixing her potion.&lt;br /&gt;
BegoniaxRayman.jpg|[[Bégoniax]] challenges [[Rayman]] to a duel.&lt;br /&gt;
TBOM End of the Section Begoniax.jpg|[[Bégoniax]] in front of her mirror.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – The Island===&lt;br /&gt;
As [[Rayman]] jumps through the transportation, he appears in an area that features a set of various [[Hoodlum]]s, including the debut of the [[Spinneroo]]. If [[Rayman]] can defeat them all and access the cans of [[Laser-Washing Powder]] that are given to him, he can leave the area.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 648 points for 25% (2 stars), 1295 points for 50% (3 stars), 1943 points for 75% (4 stars) and 2590 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TBOM-Part2.png|The beginning of the second section.&lt;br /&gt;
Hoodlums play cards TBOM.jpg|Two [[Hoodmonger]]s playing cards.&lt;br /&gt;
StumbleBoom.jpg|The first [[Stumbleboom]].&lt;br /&gt;
Slapdash Section2 TBOM.jpg|Two [[Slapdash]]es are protecting this [[cage]].&lt;br /&gt;
Hoodlock.jpg|The first [[Spinneroo]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – Meet [[Muddibog]]s!===&lt;br /&gt;
This phase begins with a [[Hoodmonger]] fighting off a swarm of [[Muddibog]]s. The winner of the fight is random, but is usually the [[Muddibog]]s. Regardless, [[Rayman]] must defeat whoever is left standing, grab the [[Lockjaw]], and carry on through a small building to a second bog, which features more [[Muddibog]]s, [[Hoodlum]]s, and [[piranha]]s similar to those seen in the previous two games.&lt;br /&gt;
&lt;br /&gt;
If one of the [[Hoodlum]]&#039;s boats is jumped on, it will move to the side of the building and sail in a circle, allowing [[Rayman]] to collect some [[Jewel|yellow gems]]. It also come across a small island with a hollow tree which contains some more [[Jewel|yellow gems]], a [[Jewel|green gem]] &amp;amp; several [[Jewel|red gems]]. If one uses the camera to look around, a fleet of [[Hoodlum]] airships can be seen carrying [[Hoodlum]]s to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
This phase is one of the hardest in gathering the best combo score, because of the many factors that go into this level (i.e. determining if either the [[Hoodmonger]] defeats the [[Muddibog]]s or if he gets defeated, and that the combo involves nearly all of the enemies that appear in this level.)&amp;lt;ref&amp;gt;https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 3250 points for 25% (2 stars), 6500 points for 50% (3 stars), 9750 points for 75% (4 stars) and 13000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TBOM-Part3.png|The beginning of the third section.&lt;br /&gt;
Nettles R3.jpg|Two [[nettle]]s can be seen in the Bog of Murk.&lt;br /&gt;
Muddibogs.jpg|Two [[Muddibog]]s attacking [[Rayman]].&lt;br /&gt;
BOTM Secret Area Section 3.jpg|[[Rayman]] uses a small boat to reach the island.&lt;br /&gt;
BOTM Secret Area Section 3 Islet.jpg|The island.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – [[Razoff]]&#039;s mansion===&lt;br /&gt;
This stage takes place mostly underground, and has [[Rayman]] navigating several tunnels and fighting off [[Hoodlum]]s inside and outside to eventually leave the area. At the end of the stage, he comes across a mysterious mansion that even the [[Hoodlum]]s cannot enter. However, once all the [[Hoodlum]]s are beaten, the doors mysteriously open and [[Rayman]] can enter, ending the stage.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1530 points for 25% (2 stars), 3060 points for 50% (3 stars), 4590 points for 75% (4 stars) and 6120 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TBOM-Part4.png|The beginning of the fourth section.&lt;br /&gt;
Hoodlums TBOM Section4.jpg|Two [[Hoodmonger]]s.&lt;br /&gt;
Razoff&#039;s mansion.png|[[Razoff]]&#039;s mansion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[Razoff|Count Razoff]]===&lt;br /&gt;
Here, [[Rayman]] meets the nefarious [[Razoff|Count Razoff]], a hunter who is intent on killing [[Rayman]] and adding him to his collection. He expresses interest in stuffing him and mounting him on his wall, but also in turning him into a rug and putting him in front of his fireplace. The fight consists of the two chasing each other around [[Razoff]]&#039;s huge mansion, fighting whenever they meet. After [[Razoff]] loses a certain amount of health on three occasions, the screen changes to a view of [[Razoff]]&#039;s gun and [[Rayman]] must take cover behind statues. Once [[Rayman]] has worked [[Razoff]]&#039;s health bar down to zero, [[Razoff]] flees into a basement, announcing that no one can stop him. [[Rayman]] must follow him underground to end the stage, and to defeat him for good.&lt;br /&gt;
&lt;br /&gt;
Inside [[Razoff]]&#039;s mansion is a room with a large mirror. If [[Rayman]] is left in idle in front of it, he will make a face at himself and notice he has something stuck in his teeth, pulling it out.&lt;br /&gt;
&lt;br /&gt;
Before the last encounter to give [[Razoff]] 0 health, there&#039;s a room with four [[Jewel|yellow gems]] that the player can enter in to accomplish the [[Razoff]] Triple Glitch. It is very difficult to achieve.&amp;lt;ref&amp;gt;https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 946 points for 25% (2 stars), 1891 points for 50% (3 stars), 2837 points for 75% (4 stars) and 3782 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Razoff in his observatory.jpg|[[Razoff]] in his observatory.&lt;br /&gt;
R3HH PC-TBOM-Part5.png|The beginning of the fifth section.&lt;br /&gt;
Razoff in game R3.JPG|[[Razoff]] aims [[Rayman]] with his sniper rifle.&lt;br /&gt;
Ugly Free.JPG|[[Rayman]] frees two [[Ugly|Uglies]].&lt;br /&gt;
R2 Textures Used in TBOM.jpg|Some textures from &#039;&#039;[[Rayman 2]]&#039;&#039; are used in this section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – [[Razoff]]&#039;s last stand===&lt;br /&gt;
This final stage sees [[Rayman]] and [[Razoff]] as they conclude their fight. This time, [[Razoff]] hangs from a giant ball on a chain, which he attempts to ram [[Rayman]] with. Later in the fight, [[Rayman]] can obtain [[Heavy Metal Fist]]s to give him an advantage. Once [[Razoff]]&#039;s health is completely depleted, he tumbles into the pit below.&lt;br /&gt;
&lt;br /&gt;
It is possible to achieve a glitch that can garner more points towards a good combo when [[Rayman]] has the [[Heavy Metal Fist]]. The player can strafe to make [[Razoff]] hit the wall near the camera right in the middle. Then, the player needs to stand on the cross between the first two stone pathways to where [[Rayman]] can shoot [[Razoff]] as many as 4 times.&amp;lt;ref&amp;gt;https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 948 points for 25% (2 stars), 1895 points for 50% (3 stars), 2843 points for 75% (4 stars) and 3790 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TBOM-Part6.png|The beginning of the sixth section.&lt;br /&gt;
Razoff Ball R3.JPG|[[Razoff]] on the wrecking ball.&lt;br /&gt;
Paluchard Saving Rayman R3.JPG|A [[Mawpaw]] helps [[Rayman]] to go up if it falls in a hole.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
[[Razoff]] finds [[Globox]] in his basement and attempts to shoot him. However, he is suddenly met by a group of [[Ugly|small creatures]] he had previously captured, who he is apparently scared of. He runs, but is caught by [[Bégoniax]], who underlines her not-so-subtle desires of what she plans to do with him. [[Rayman]], [[Globox]] and the [[Ugly|small creatures]] watch, a little disturbed, as [[Razoff]] fails to escape [[Bégoniax]]&#039;s grasp, before [[Globox]] questions [[Rayman]] as to how they will reach the [[Roméo Patti|Doctor&#039;s]] office. [[Rayman]] notices a magic mirror in the basement, and remembering the one he encountered in [[Bégoniax]]&#039;s house, announces that he has an idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Ugly Cinematic.jpg|The [[Ugly|Uglies]], [[Rayman]] and [[Globox]] observing [[Razoff]] and [[Bégoniax]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [http://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L3P1.sav Phase 1]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L3P2.sav Phase 2]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L3P3.sav Phase 3]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L3P4.sav Phase 4]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L3P5.sav Phase 5]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L3P6.sav Phase 6]&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=33S5G3b7WVk The Bog of Murk walkthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Marais Crapoteux]]&lt;br /&gt;
[[de:Der Krötensumpf]]&lt;br /&gt;
[[pl:Bagna Mroku]]&lt;br /&gt;
[[es:La Ciénaga]]&lt;br /&gt;
[[ru:Угрюмое Болото]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Bog of Murk, the]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Forest&amp;diff=106615</id>
		<title>Clearleaf Forest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Forest&amp;diff=106615"/>
		<updated>2025-06-17T02:41:55Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Added a Saves Section for Consistency with other Level pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = Clearleaf Forest&lt;br /&gt;
| icon = mnu_fore.png&lt;br /&gt;
| image = [[File:ClearleafForestPC.jpg|center|320px|Clearleaf Forest]]&lt;br /&gt;
| preceded by = [[File:mnu_jard.png|20px]][[The Fairy Council]]&lt;br /&gt;
| followed by = [[File:mnu_mara.png|20px]][[The Bog of Murk]]&lt;br /&gt;
| murfysscore = 44501&lt;br /&gt;
| maxscore = 138580&lt;br /&gt;
| cages = 10&lt;br /&gt;
| matuvus = 6&lt;br /&gt;
| tribelles = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the level in &#039;&#039;[[Rayman 3]]&#039;&#039;. For the level in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, see [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Once it was bustling with life. Now, this lush woodland is overrun with hordes of no-good [[Hoodlum]]s. They’ve built up towers, bunkers, and other obstacles to make [[Rayman]]’s trip here anything but a walk in the park.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearleaf Forest&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Forest of Clear Leaves&#039;&#039;&#039;, is a location found in &#039;&#039;[[Rayman 3]]&#039;&#039; and the Game Boy Advance game &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;. In the former game it follows [[the Fairy Council]], and introduces the player to the [[Heavy Metal Fist]], the [[Lockjaw]] and the [[Shock Rocket]]. It is the first level to have a boss (the [[Master Kaag]]), and is also the first level in which [[Globox]] first discovers the infamous [[plum juice]] under the control of [[André]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clearleaf Forest is a large, formerly peaceful forest that has been invaded by the [[Hoodlum]] army. [[Rayman]] must make his way past natural obstacles and [[Hoodlum]] installations in order to bring [[Globox]] to [[Otto Psi]], the first of three [[Teensie doctor]]s, whom the heroes hope will be able to extract [[André]] from [[Globox]]&#039;s stomach.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The first [[Teensie]] prisoner===&lt;br /&gt;
After [[Rayman]] and [[Globox]] fall down from reaching the end of the first [[Teensie Highway]], [[Globox]] questions: &amp;quot;Who turned off the nice music? Hope I didn’t break anything.&amp;quot; [[André]] then tells him to shush, as he demands to get out of [[Globox]]&#039;s stomach and to have some [[plum juice]]. In order to get to the barrel, [[Rayman]] must pass through a building after dealing with [[Hoodmonger]]s outside. He can then free his first ever [[Teensie]], a [[Sylkin]] who gives him a [[Vortex]] can of [[Laser-Washing Powder]] that he had stolen from the [[Hoodlum]]s. [[Rayman]] can then lower the nearby [[meadowscrew]] impeding his progress. [[Rayman]] and [[Globox]] go along a bridge, only to find a wooden door with the face of a [[Hoodlum]] carved onto it, in their way. As [[Rayman]] wonders how to get it open, a couple of [[Hoodmonger]]s come out from nowhere and ambush [[Rayman]]. One of them is in possession of a [[Heavy Metal Fist]] can; [[Rayman]] can use this to break down the door with a fully charged [[Telescopic fist|fist]] and [[helicopter]] down to the next section of the forest.&lt;br /&gt;
&lt;br /&gt;
As the two reach the bottom, [[Rayman]] must defeat a gang of [[Hoodmonger]]s who guard a barrel of [[plum juice]]. After all are defeated, [[Globox]] goes to the barrel, and immediately drinks it down, per [[André]]&#039;s demand. As he finishes, he takes [[Rayman]] to a waterfall teeming with [[piranha]]s and starts to [[Swimming|swim]] upwards with [[Rayman]] clinging onto his back. Now at the top, [[Rayman]] then leaves through a cave.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1450 points for 25% (2 stars), 2900 points for 50% (3 stars), 4350 points for 75% (4 stars) and 5800 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hoodlum Second Install Clearleaf Forest.jpg|The [[Hoodlum]] camp.&lt;br /&gt;
R3 Piranha FR.png|[[Globox]] [[swimming]] upwards a waterfall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – The clearings===&lt;br /&gt;
[[Rayman]] and [[Globox]] land in a small area surrounded by [[mushroom]]s. Several [[Hoodlum]]s arrive by [[Hoodlum airship|airships]], one drinking heavily from a [[keg]] of [[plum juice]]. [[Rayman]] must destroy them to gain a [[Vortex]] can of [[Laser-Washing Powder]]; with it he must lower a [[meadowscrew]] to gain access to the higher levels of the forest, where there are a couple more remaining [[Hoodmonger]]s. After defeating one of them that has the dollar ($) sign, a [[Heavy Metal Fist]] appears, which [[Rayman]] uses to smash through a barricade to get to a waterfall-filled area. Meanwhile, [[Globox]] drinks down the [[plum juice]], inflates as a side effect, and floats away. [[Rayman]] has to advance and as he [[helicopter]]s a good distance, he then smashes a [[cage]] containing a [[Sylkin]] that gives him his first can of the [[Lockjaw]]. With it, he makes it safely to the other end of the creek, where he finds [[Globox]], still intoxicated, standing in front of a [[Hoodlum]] camp. [[Rayman]] must fight off the many [[Hoodmonger]]s and a [[Slapdash]] that guard the area before smashing down a wooden barricade. With [[Globox]] no longer intoxicated, [[Rayman]] has to stick a [[plum]] on its post to get up to a [[Hoodlum]] fortress.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 3250 points for 25% (2 stars), 6500 points for 50% (3 stars), 9750 points for 75% (4 stars) and 13000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part2.png|The second section.&lt;br /&gt;
Hoodlum Install Clearleaf Forest Section2.jpg|The first clearing.&lt;br /&gt;
Drinking Hoodmonger.jpg|A [[Hoodmonger]] drinking [[plum juice]].&lt;br /&gt;
Metalbird R3.jpg|The head of a metal bird.&lt;br /&gt;
Rayman Attacking MetalBird.jpg|When [[Rayman]] hits the metal [[bird]]&#039;s head, it spins on itself.&lt;br /&gt;
Ray3 globox float.png|[[Globox]] flies into the air after drinking [[plum juice]].&lt;br /&gt;
Hoodlum&#039;s second camp Section2.jpg|The second clearing.&lt;br /&gt;
Hoodlums play cards Clearleaf Forest.jpg|Two [[Hoodmonger]]s playing cards.&lt;br /&gt;
Plum Post R3.png|These [[plum]] posts that are scattered throughout the game bear images of a [[Livingstone]], in reference to their role in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The [[Hoodlum]] fortress===&lt;br /&gt;
[[Rayman]] and [[Globox]] walk along hallways filled with crates of [[plum juice]] bottles. In the center of a circular room lies the first [[Hoodmonger Soldier]]. Defeating him rewards [[Rayman]] with his first ever [[Shock Rocket]] can of [[Laser-Washing Powder]]. This power makes his [[Telescopic fist|fist]] as a rocket. Even with [[Globox]]&#039;s displeasure of the use of the costumes, [[Rayman]] uses the [[Shock Rocket]] to maneuver through three obstacle courses to hit three targets of himself and [[Globox]] to open three doors. Moving through the hallways, [[Rayman]] encounters a [[Hoodboom]], but has no time to defeat him as he quickly runs through a gate which closes sharply. [[Rayman]] is trapped unless he uses a [[Vortex]] and [[Lockjaw]] (dropped by two [[Hoodmonger]]s) to lower a [[meadowscrew]] and swing on a [[flying hook]]. Once he is across, he will need to activate a [[switch]] that opens the gate so [[Globox]] can get through. A band of [[Hoodlum]]s is inside, naturally, and [[Rayman]] will have to defeat them all for the aforementioned [[Hoodboom]] to appear. He is too high up for [[Rayman]] to reach, so [[Rayman]] will need to find and kill a [[Slapdash]] to obtain another can of [[Shock Rocket]] and use it to hit the [[Hoodboom]]. After every [[Hoodlum]] is defeated, [[Globox]] drinks a barrel full of [[plum juice]] and belches out a purple [[bubble]] - [[Rayman]] can bounce onto it to help him reach the higher level of the fortress. Inside is a mass of crates; [[Rayman]] must make his way through the fortress, freeing every [[Sylkin]] he comes across. Each will give him a [[Heavy Metal Fist]] can, useful for smashing down wooden barricades with more [[Sylkin]] [[Teensie]]s hidden inside. Eventually, he will have enough cans to take him through a barricade at the far end of the fortress.&lt;br /&gt;
&lt;br /&gt;
In the first room, above [[Globox]], is an air vent, hiding a lever. If [[Rayman]] can maneuver a [[Shock Rocket]] to activate the lever, a trap door will open up, containing yellow and red [[Jewel|gems]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 4000 points for 25% (2 stars), 8000 points for 50% (3 stars), 12000 points for 75% (4 stars) and 16000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part3.png|The beginning of the third section.&lt;br /&gt;
R3 Soldier.png|thumb|The first [[Hoodmonger Soldier]].&lt;br /&gt;
Rayman Using Laser-Washing Powder.jpg|[[Rayman]] must use the orange [[Laser-Washing Powder]] to get the [[Shock Rocket]].&lt;br /&gt;
Clearleaf Forest Secret Area Section3 (Switch).jpg|[[Rayman]] must use the [[Shock Rocket]] to activate this lever.&lt;br /&gt;
Clearleaf Forest Secret Area Section3.jpg|A trap door opens up when the lever is activated.&lt;br /&gt;
Hoodbomber.jpg|The first [[Hoodboom]].&lt;br /&gt;
Clearleaf Forest The store rooms1.jpg|Outside the [[Hoodlum]] fortress.&lt;br /&gt;
Clearleaf Forest The store rooms2.jpg|The first room of the [[Hoodlum]] fortress.&lt;br /&gt;
Clearleaf Forest The store rooms3.jpg|The latest room of the [[Hoodlum]] fortress.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – [[Master Kaag]]===&lt;br /&gt;
[[Rayman]] and [[Globox]] defeat a [[Hoodmonger Soldier]] and drop down a hole into a dark cave, filled with [[Red Lum]]s. The cave only has one exit: Into the Clearleaf Arena, where a small [[Hoodlum]], [[Master Kaag]] rides atop his stomping machine, the Hoodstomper. [[Rayman]] must trigger three [[switch]]es at a time to make a [[Laser-Washing Powder|can]] of [[Shock Rocket]] appear. Once [[Rayman]] has obtained the power, he must shoot [[Master Kaag]] in the back, and then repeat this process two more times to defeat him (on the third time, [[Slapdash]]es appear on the [[switch]]es). [[Rayman]] then takes control of the Hoodstomper and rides it into battle, destroying three waves of ten [[Hoodmonger Soldier]]s to open a gate. Once the gate is opened, [[Rayman]] drops off from the Hoodstomper and continues to the gate where [[Globox]] comes out from hiding, and the duo enters [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part4.png|The beginning of the fourth section.&lt;br /&gt;
Clearleaf Forest Section4 Underground.jpg|The cave.&lt;br /&gt;
RaymanFightsMasterKaag.jpg|[[Rayman]] battling [[Master Kaag]].&lt;br /&gt;
Slapdash Clearleaf Stadium.jpg|An [[Slapdash]] in the [[Clearleaf Stadium]].&lt;br /&gt;
RaymanUsingMasterKaag.jpg|[[Rayman]] using the [[Master Kaag|Hoodstomper]].&lt;br /&gt;
MasterKaag (Unused).jpg|The [[Master Kaag|Hoodstomper]] is abandoned after the defeat of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
Wanted Xowar.jpg|A &amp;quot;Wanted&amp;quot; poster depicting the [[Xowar]].&lt;br /&gt;
The office of Otto.jpg|[[Otto Psi]]&#039;s office.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[Otto Psi|Otto]]&#039;s office===&lt;br /&gt;
[[Rayman]] and [[Globox]] enter the office of [[Otto Psi]] only to find a group of [[Hoodmonger]]s running around inside. [[Rayman]] must kill all of them to open the door.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]] and [[Globox]] enter the office, a cutscene plays, in which [[Otto Psi|Otto]] is examining [[Globox]] in his theatre, and attempts to coax [[André]] out of his stomach by raising his arm, and playing it as if his arm was an electric guitar. Unfortunately, while [[André]] is annoyed with this music, it fails to remove him from [[Globox]]&#039;s stomach, so [[Otto Psi|Otto]] finally sends the duo away to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] to meet his friend [[Roméo Patti]], the second [[Teensie doctor]].&lt;br /&gt;
&lt;br /&gt;
Behind where [[Rayman]] starts is a hole in the wall. If examined, [[Rayman]] falls down into a room with several [[Jewel|gems]], including [[Jewel|a green one]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 895 points for 25% (2 stars), 1790 points for 50% (3 stars), 2685 points for 75% (4 stars) and 3580 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part5.png|The beginning of the fifth section.&lt;br /&gt;
Clearleaf Forest Section 5 Secret Area (Entrence).jpg|The entrance to the secret room.&lt;br /&gt;
Clearleaf Forest Section5 Secret Area.jpg|The secret room.&lt;br /&gt;
Otto-takes-drastic-steps.jpg|[[Otto Psi]] attempts to heal [[Globox]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The second [[Teensie Highway]]===&lt;br /&gt;
This [[Teensie Highway]] is supposed to take [[Rayman]] and [[Globox]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], in which [[Roméo Patti]]&#039;s office is situated in. But at the end of the wormhole, [[Rayman]] fails to reach a series of staves that happen to be too high for him, and tumbles away from the dimension, leading him into [[the Bog of Murk]], and separating him from [[Globox]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-CF-Part6.png|The sixth and final stage of Clearleaf Forest&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images from [[Rayman 3 (early production)|the early production of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Concept Forest 4.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 3.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 1.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 2.jpg|Concept art of Clearleaf Forest.&lt;br /&gt;
Concept Forest 5.jpg|Concept art of Clearleaf Forest vegetation.&lt;br /&gt;
Concept Forest 6.jpg|Concept art of Clearleaf Forest vegetation.&lt;br /&gt;
Rayman3beta.jpeg|Ending part (stage 1).&lt;br /&gt;
Rayman-3-Clearleaf-Forest.jpg|Beginning (stage 2).&lt;br /&gt;
Charged.jpg|The first [[Hoodmonger]] (stage 2).&lt;br /&gt;
R3-Hoodblasters-attack-Rayman-from-airship.jpg|The canyon (stage 2).&lt;br /&gt;
Rayman-3-beta-000004.jpg|The [[Hoodlum]] fortress (stage 3).&lt;br /&gt;
Master Kaag vs Rayman.jpg|Fight between [[Rayman]] and [[Master Kaag]] (stage 4).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks== &lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/023%20-%20Clearleaf%20Forest.mp3 &#039;&#039;Clearleaf Forest&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/027%20-%20Clearleaf%20Forest%20~Forest%20Fisticuffs~.mp3 &#039;&#039;Clearleaf Forest ~Forest Fisticuffs~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/025%20-%20Ascending%20the%20Waterfall.mp3 &#039;&#039;Ascending the Waterfall&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/026%20-%20The%20Ambush.mp3 &#039;&#039;The Ambush&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/022%20-%20Hoodmongers.mp3 &#039;&#039;Hoodmongers&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/029%20-%20The%20Hoodboom.mp3 &#039;&#039;The Hoodboom&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/030%20-%20The%20Hoodstomper%20~Lying%20in%20Wait~.mp3 &#039;&#039;The Hoodstomper ~Lying in Wait~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/031%20-%20The%20Hoodstomper%20~Master%20Kaag~.mp3 &#039;&#039;The Hoodstomper ~Master Kaag~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/032%20-%20The%20Hoodstomper%20~Rayman%20Takes%20Control~.mp3 &#039;&#039;The Hoodstomper ~Rayman Takes Control~&#039;&#039;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/033%20-%20The%20Hoodstomper%20~Settling%20the%20Score~.mp3 &#039;&#039;The Hoodstomper ~Settling the Score~&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
Instructions to implement saves can be found [http://raysaves.raymanpc.com/rayman3.html here]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L2P2.sav Phase 2]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L2P3.sav Phase 3]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L2P4.sav Phase 4]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L2P5.sav Phase 5]&lt;br /&gt;
*[http://raysaves.raymanpc.com/saves/rayman3/L2P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clearleaf Forest is one of the levels featured in the [[List of Rayman demos|demo]] version of &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[List of Rayman demos|demo]] version of the level contains numerous differences from that used in [[Rayman 3|the final game]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=VJTaIxBcqhc Clearleaf Forest playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
{{Rayman_3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Forêt de Claire-Feuille]]&lt;br /&gt;
[[de:Der Eichborn-Wald]]&lt;br /&gt;
[[hu:Leveledő Erdő]]&lt;br /&gt;
[[pl:Las Czystoliść]]&lt;br /&gt;
[[es:El Bosque Hojaclara]]&lt;br /&gt;
[[ru:Лес Прозрачных Листьев]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106614</id>
		<title>User:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106614"/>
		<updated>2025-06-17T02:36:07Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rayman 3: Hoodlum Havoc]] is a [https://en.wikipedia.org/wiki/Video_game &#039;&#039;game&#039;&#039;] I played when I was [https://en.wikipedia.org/wiki/Child &#039;&#039;younger&#039;&#039;]. [[File:mask1.png|32px|link=https://youtu.be/Yp5UHsnWolY?t=68]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stuff I&#039;ve done here==&lt;br /&gt;
*Updated the &#039;&#039;[[Rayman 3]]&#039;&#039; Level [[Template:R3Level|Template]] to have a cool icon next to the level title (fixed a redlink too) added some more icons all over to make it look cuter&lt;br /&gt;
*Changed the weird screenshot on the &#039;&#039;[[Rayman 2]]&#039;&#039; Levels [[Template:Rayman2worlds|Template]] to the [[File:IconSpiralDoor.png]] Spiral Door Icon&lt;br /&gt;
*Added Soundtrack sections to &#039;&#039;[[Rayman 3]]&#039;&#039; [[The_Land_of_the_Livid_Dead_(Rayman_3)#Soundtracks|level pages]] since some of them had the section and others didn&#039;t and it&#039;s why I made this account in the first place&lt;br /&gt;
*Posted the Advert where Rayman Pisses[https://raymanpc.com/wiki/en/File:Rayman3_pissing_advert.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UserPage}}&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106613</id>
		<title>User:Archvile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Archvile&amp;diff=106613"/>
		<updated>2025-06-17T02:35:34Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Stuff I&amp;#039;ve done here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rayman 3: Hoodlum Havoc]] is a [https://en.wikipedia.org/wiki/Video_game &#039;&#039;game&#039;&#039;] I played when I was [https://en.wikipedia.org/wiki/Child &#039;&#039;younger&#039;&#039;]. [[File:mask1.png|32px|link=https://youtu.be/Yp5UHsnWolY?t=68]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stuff I&#039;ve done here==&lt;br /&gt;
*Updated the &#039;&#039;[[Rayman 3]]&#039;&#039; Level [[Template:R3Level|Template]] to have a cool icon next to the level title (fixed a redlink too)&lt;br /&gt;
*Changed the weird screenshot on the &#039;&#039;[[Rayman 2]]&#039;&#039; Levels [[Template:Rayman2worlds|Template]] to the [[File:IconSpiralDoor.png]] Spiral Door Icon&lt;br /&gt;
*Added Soundtrack sections to &#039;&#039;[[Rayman 3]]&#039;&#039; [[The_Land_of_the_Livid_Dead_(Rayman_3)#Soundtracks|level pages]] since some of them had the section and others didn&#039;t and it&#039;s why I made this account in the first place&lt;br /&gt;
*Posted the Advert where Rayman Pisses[https://raymanpc.com/wiki/en/File:Rayman3_pissing_advert.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UserPage}}&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman3_urinating_advert.jpg&amp;diff=106612</id>
		<title>File:Rayman3 urinating advert.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman3_urinating_advert.jpg&amp;diff=106612"/>
		<updated>2025-06-17T02:33:12Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Old Magazine Advert Promoting Rayman 3&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman3_urinating_advert.jpg&amp;diff=106611</id>
		<title>File:Rayman3 urinating advert.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman3_urinating_advert.jpg&amp;diff=106611"/>
		<updated>2025-06-17T02:33:00Z</updated>

		<summary type="html">&lt;p&gt;Archvile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Old Magazine Advert Promoting Rayman 3&lt;br /&gt;
&lt;br /&gt;
[[Category:Artwork from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=106610</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=106610"/>
		<updated>2025-06-17T02:32:12Z</updated>

		<summary type="html">&lt;p&gt;Archvile: /* Advertisement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|260px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&amp;lt;br&amp;gt;KokoCapcom (South Korea)&amp;lt;ref&amp;gt;SerialStation, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;, https://serialstation.com/games/4281f02e-b423-46f5-9dd6-e460ea668abc&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Feral Interactive Ltd. (Macintosh)&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Now shipping worldwide!!&#039;&#039; https://www.ign.com/articles/2004/02/06/rayman-3-10&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;Rayman 3 ships&#039;&#039;, https://www.gamespot.com/articles/rayman-3-ships/1100-2912040/&amp;lt;/ref&amp;gt;&amp;lt;br/ &amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Xbox&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th March, 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;Eurogamer (via archive.org), &#039;&#039;UK Release Dates&#039;&#039;, https://web.archive.org/web/20030207161210/http://eurogamer.net/release-dates.php&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th March, 2003&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Ships&#039;&#039;, https://www.ign.com/articles/2003/03/18/rayman-3-ships&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 8th September 2003&amp;lt;ref&amp;gt;blog.naver.com, [PS2 정발] 레이맨3 : 후드럼 대소동 - RAYMAN3 : Hoodlum havoc (한글) [111], https://blog.naver.com/PostView.naver?blogId=youme5tameni&amp;amp;logNo=222130991961&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March 2003&amp;lt;ref&amp;gt;GameSpot (via archive.org), &#039;&#039;New Releases on GameSpot - Week of 03/23/2003&#039;&#039;,https://web.archive.org/web/20041114030823/http://www.gamespot.com/newthisweek/title/20030323.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] 9th September 2003&amp;lt;ref&amp;gt;Ubisoft China (via archive.org), 雷曼3, https://web.archive.org/web/20041224105349/http://www.ubisoft.com.cn/product/product_detail.aspx?id=5&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Macintosh:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 6th Feburary 2004&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Rayman 3 - Ultimate Powers! Ultimate Enemies! Ultimate Havoc!&#039;&#039;, https://www.feralinteractive.com/en/news/106/&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Razoff|Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Razoff|Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=The [[Glade of Dreams|Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual (UK version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]]&#039;s [[Glade of Dreams|universe]] has exploded into a wacked-out world of cartoon mayhem and mind-blowing baddies! When [[Globox]] accidentally swallows the [[André|Lord of the Dark Lums]], a fanatic army of trigger-happy [[Hoodlum]]s wreaks total havoc to get their lord back! [[Rayman]]&#039;s only chance? Journey to the vast reaches of the world to purge the [[André|Dark Lum Lord]] from the manic [[Globox]], scour the lands for [[Laser-Washing Powder|unearthly new powers]], and do battle with hordes of [[Hoodlum]] soldiers, contraptions, and maniacal bosses. This time, it&#039;s war!|sign=Manual (US version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of the [[Glade of Dreams|Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of the [[Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach the [[Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[Lockjaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Master Kaag|Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Master Kaag|Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Razoff|Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman 3 (early production)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
&lt;br /&gt;
A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
&lt;br /&gt;
The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 scoring system}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt; A Korean version was released too, but only the audio and the manual have been translated, as well as a Chinese version, for which only the manual was translated.&lt;br /&gt;
&lt;br /&gt;
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and the [[Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
&lt;br /&gt;
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[manual]] as well as the plum, the image of the livingstones at a pole, the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
*The [[Hostess]] in the [[Hoodlum Headquarters]] is a reference to the Black Mesa Transit System voice from Half-Life(1998)&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Bégoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Magic mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
&lt;br /&gt;
[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
&lt;br /&gt;
*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to the 1988 Sci-fi film &#039;&#039;They Live&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
&lt;br /&gt;
*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*&amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*When Count [[Razoff]] says &amp;quot;Buffalo Bill&amp;quot;, this is a reference to the cowboy with the same name.&lt;br /&gt;
&lt;br /&gt;
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]], is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
* Globox&#039;s quote &amp;quot;We are going to get rated PG-13&amp;quot; references the content rating for media entertainment.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PlayStation 2 manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC manual (UK)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3Poster Thumb.png|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf|thumb|left|The English PC manual (US)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3Zh-hansPC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/3/34/R3PCZh-hansManual.pdf|thumb|left|The simplified Chinese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3Zh-hantPC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/c/c4/R3PCZh-hantManual.pdf|thumb|left|The bilingual traditional Chinese and English PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3HebManualThumb.png|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf|thumb|left|The Hebrew PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3PCSKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/bf/Rayman_3_Slovak_PC_Manual.pdf|thumb|left|The Slovak PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3 GC Manual ES Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf|thumb|left|The Spanish GameCube manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3Xbox Korea Manual.png|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman3_manual_xbox_korea.pdf|thumb|left|100px|The South Korean Xbox manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
Rayman3 pissing advert.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman3_urinating_advert.jpg&amp;diff=106609</id>
		<title>File:Rayman3 urinating advert.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman3_urinating_advert.jpg&amp;diff=106609"/>
		<updated>2025-06-17T02:31:31Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Archvile uploaded a new version of File:Rayman3 pissing advert.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Old Magazine Advert Promoting Rayman 3&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman3_urinating_advert.jpg&amp;diff=106608</id>
		<title>File:Rayman3 urinating advert.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman3_urinating_advert.jpg&amp;diff=106608"/>
		<updated>2025-06-17T02:29:44Z</updated>

		<summary type="html">&lt;p&gt;Archvile: Old Magazine Advert Promoting Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Old Magazine Advert Promoting Rayman 3&lt;/div&gt;</summary>
		<author><name>Archvile</name></author>
	</entry>
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