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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=12427</id>
		<title>Rayman Designer hacking</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=12427"/>
		<updated>2010-07-08T16:01:16Z</updated>

		<summary type="html">&lt;p&gt;BK-TN: Fixed spelling and grammar errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Rayman Designer]]&#039;&#039; hacking&#039;&#039;&#039; is the process of modifying the program files of the game in order to change the appearance and the behaviour of in-game events and sceneries.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Platforms (Tiles):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In every World-folder of the game, there is a .PCX graphic file. It contains all the platform tiles which are used by the Mapper. You can change or add stuff, but you cannot edit:&lt;br /&gt;
&lt;br /&gt;
*The color palette used in the file; don&#039;t add new colors (or the graphics ingame will be messed up).&lt;br /&gt;
*The first square on the top-left corner; it&#039;s used to set the transparent color in the file.&lt;br /&gt;
*The lowest row of tiles.&lt;br /&gt;
*The image size. If you do, the Mapper may not load.&lt;br /&gt;
&lt;br /&gt;
Also note that all maps (exept the ones which ubisoft made) will use the new graphics if you replace the standard tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animated Objects (Sprites Of The Events):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All animated spites of the game (Rayman itself, enemies etc.) are stored in .DES files. These files are packed in the .WLD files of the game. It&#039;s totally unclear how to open these files, but when you opem the WLD files of RD (in the &amp;quot;pcmap&amp;quot; folder) with a texteditor, you can see which .DES and .ETA files are packed in it. The .ETA files do order the spitefiles in some way, but what they exctly do is unsure (it seems that they give the events some abilities).&lt;br /&gt;
&lt;br /&gt;
To see whats in the .DES files, you must change some things of an eventcode (see below) with a texteditor, save it, go in the game and see what happens (it may crash cause not all coordinates work). The names of the .DES files are also tell you whats in it (most of them are in French, but some are English.) Examples:&lt;br /&gt;
&lt;br /&gt;
*RAY.DES = Rayman&lt;br /&gt;
*SPI.DES = Spider (Cave)&lt;br /&gt;
*CLE.DES = Clef (Music)&lt;br /&gt;
*MUS.DES = Musician (Mountain)&lt;br /&gt;
&lt;br /&gt;
Some of these files contain only one object (like the CLE.DES) and others conatin very many different objects. Note also that you can&#039;t see which .DES files Rayman 1 or the RJ Games have. In these games the .WLD files are packed / encrypted different. But in the .WLD files of the &amp;quot;Fanpack&amp;quot; and in the .WLD files of &amp;quot;Rayman Collector&amp;quot; you can see the filenames. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
In every World-Folder of the game there is a file called EVE.MLT. It contains all the codes of the events of the current world and can be modified any text editor. One has to scroll down to see the codes in question. It is unsure which programming language the game is written in, but the events are coded in this way:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;auto&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-style:dotted;border-width:1mm;border-color:green;text-align:left&amp;quot;&lt;br /&gt;
|œdef,eventname,C,some number(?),&lt;br /&gt;
ETA.FILE,&lt;br /&gt;
&lt;br /&gt;
specific event code&lt;br /&gt;
&lt;br /&gt;
33,255,&lt;br /&gt;
&lt;br /&gt;
main_X_pos, main_Y_pos,&lt;br /&gt;
&lt;br /&gt;
etat, sub_etat,&lt;br /&gt;
&lt;br /&gt;
Offset_BX, Offset_BY, Offset_HY,&lt;br /&gt;
&lt;br /&gt;
Follow_enabled, follow_sprite, hitpoints,&lt;br /&gt;
&lt;br /&gt;
obj_type , hit_sprite, group,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caption:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*œdef = define; this must come first&lt;br /&gt;
*eventname = name of the event, could be everything&lt;br /&gt;
*DES.FILE = name of the graphic file which should be used for the event&lt;br /&gt;
*some number = unsure; it seems to have no effect&lt;br /&gt;
*ETA.FILE = name of the ETA file which should be used; it gives the event some behaviours and orders the sprites in some way (it is unsure what it does exactly stand for)&lt;br /&gt;
*specific event code = not every event has it; it tells the event which way it should &amp;quot;walk&amp;quot; for example&lt;br /&gt;
*33,255 = unsure; All codes must have this line or the game will crash&lt;br /&gt;
*main_X_pos = main x coordinate of the event&lt;br /&gt;
*main_Y_pos = main y coordinate of the event&lt;br /&gt;
*etat = spriteposition A (of a stored sprite in a .DES file)&lt;br /&gt;
*sub_etat = spriteposition B (of a stored sprite in a .DES file)&lt;br /&gt;
*Offset_BX = is the x coordinate of the point where rayman could stand on (if the sprite is a &amp;quot;plattform&amp;quot;)&lt;br /&gt;
*Offset_BY = is the y1 coordinate of the point where rayman could stand on (if the sprite is a &amp;quot;plattform&amp;quot;) &lt;br /&gt;
*Offset_HY = is the y2 coordinate of the point where rayman could stand on (if the sprite is a &amp;quot;plattform&amp;quot;)&lt;br /&gt;
*Follow_enabled = if this is =1 than it rayman could stand on the event (&amp;quot;plattform&amp;quot;)&lt;br /&gt;
*follow_sprite = belongs to the &amp;quot;Follow_enabled&amp;quot;. Tells the programm how far from the Offset_BX coordinate rayman can stand (well...it makes a exeact Offset_BX coordinate unnecessary, because you can redirect the coordinate with this number).&lt;br /&gt;
*hitpoints = how much &amp;quot;lifes&amp;quot; the event has (enemies). But for a lot of events this number has a different meaning.&lt;br /&gt;
*obj_type = this number tells the programm the MAIN behaviours of the sprite like if it is a ting, an enemy or only a background animation.&lt;br /&gt;
*hit_sprite = unsure&lt;br /&gt;
*group = in which group the event can be found (like group 5 is for enemys etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Main Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main code of an event will repeat itself when it comes to the end. Not all codes work for all events (= behaviours).&lt;br /&gt;
This is all we know about this part:&lt;br /&gt;
&lt;br /&gt;
*0, x, -&amp;gt; sprite walks right (x= time in milliseconds max. 254)&lt;br /&gt;
*1, x, -&amp;gt; sprite walks left (x= time in milliseconds max. 254)&lt;br /&gt;
&lt;br /&gt;
*3, x, -&amp;gt; sprite walks up (x= time in milliseconds max. 254)&lt;br /&gt;
*4, x, -&amp;gt; sprite walks down (x= time in milliseconds max. 254)&lt;br /&gt;
*5, x -&amp;gt; change subetat (sprite pos. b ) to x&lt;br /&gt;
*6, x, -&amp;gt; skip all code lines until line x&lt;br /&gt;
&lt;br /&gt;
*8, x, -&amp;gt; change etat (sprite pos. a) to x&lt;br /&gt;
&lt;br /&gt;
*11, x, -&amp;gt; label x&lt;br /&gt;
*12, x, -&amp;gt; goto label x&lt;br /&gt;
&lt;br /&gt;
*19, x, -&amp;gt; wait x seconds&lt;br /&gt;
*20, x, y,z, -&amp;gt; moving sprite x time (in milliseconds max. 254) and y, z direction &amp;amp; speed &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Extended Rayman Designer Editor==&lt;br /&gt;
&lt;br /&gt;
There is an unoffical Tool out there that makes the RD modding very easy. It comes also with a big content package which includes a lot of stuff from R1 &amp;amp; RJ games that weren&#039;t availible in RD and also some totally new stuff. &lt;br /&gt;
&lt;br /&gt;
*Download: http://www.rayman-fanpage.de/character/raymans_world_designer/RDeditor.exe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Through some editing of the game, following things are found out:&lt;br /&gt;
&lt;br /&gt;
*There are some names of levels in the game that are not availible. It seems that they have been cut from the final game (or never been finnished): The Gates of the Jungle (jungle word), Diabolical Tunes (music world), The Fire Avalanche (mountain world), Miniature Madness (image world), Cloud of Doom (cave world), Dessert Anyone? (cake world)&lt;br /&gt;
&lt;br /&gt;
*A sprite of Rayman 2 (2D Version) could be found in the sprite files (a small plattform that looks like a teleporter)&lt;br /&gt;
&lt;br /&gt;
*The spritefiles also conatin a lot of stuff from the rayman-junior games (like the worldmap icons) and some never seen before sprites (which are also seeable in R1, through some &amp;quot;tricks&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
Image:GiantLavaBall.png|A giant [[lava ball]]&lt;br /&gt;
Image:BetaClouds.png|[[Cloud]]s with a face (known from the Atari Jaguar Version)&lt;br /&gt;
Image:SmallLivingstonePlum.png|A [[small livingstone]] on a [[plum]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BK-TN</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=12426</id>
		<title>Rayman Designer hacking</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=12426"/>
		<updated>2010-07-08T16:00:12Z</updated>

		<summary type="html">&lt;p&gt;BK-TN: Fixed spelling and grammar errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Rayman Designer]]&#039;&#039; hacking&#039;&#039;&#039; is the process of modifying the program files of the game in order to change the appearance and the behaviour of in-game events and sceneries.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Platforms (Tiles):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In every World-folder of the game, there is a .PCX graphic file. It contains all the platform tiles which are used by the Mapper. You can change or add stuff, but you cannot edit:&lt;br /&gt;
&lt;br /&gt;
-The color palette used in the file; don&#039;t add new colors (or the graphics ingame will be messed up).&lt;br /&gt;
-The first square on the top-left corner; it&#039;s used to set the transparent color in the file.&lt;br /&gt;
-The lowest row of tiles.&lt;br /&gt;
-The image size. If you do, the Mapper may not load.&lt;br /&gt;
&lt;br /&gt;
Also note that all maps (exept the ones which ubisoft made) will use the new graphics if you replace the standard tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animated Objects (Sprites Of The Events):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All animated spites of the game (Rayman itself, enemies etc.) are stored in .DES files. These files are packed in the .WLD files of the game. It&#039;s totally unclear how to open these files, but when you opem the WLD files of RD (in the &amp;quot;pcmap&amp;quot; folder) with a texteditor, you can see which .DES and .ETA files are packed in it. The .ETA files do order the spitefiles in some way, but what they exctly do is unsure (it seems that they give the events some abilities).&lt;br /&gt;
&lt;br /&gt;
To see whats in the .DES files, you must change some things of an eventcode (see below) with a texteditor, save it, go in the game and see what happens (it may crash cause not all coordinates work). The names of the .DES files are also tell you whats in it (most of them are in French, but some are English.) Examples:&lt;br /&gt;
&lt;br /&gt;
*RAY.DES = Rayman&lt;br /&gt;
*SPI.DES = Spider (Cave)&lt;br /&gt;
*CLE.DES = Clef (Music)&lt;br /&gt;
*MUS.DES = Musician (Mountain)&lt;br /&gt;
&lt;br /&gt;
Some of these files contain only one object (like the CLE.DES) and others conatin very many different objects. Note also that you can&#039;t see which .DES files Rayman 1 or the RJ Games have. In these games the .WLD files are packed / encrypted different. But in the .WLD files of the &amp;quot;Fanpack&amp;quot; and in the .WLD files of &amp;quot;Rayman Collector&amp;quot; you can see the filenames. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
In every World-Folder of the game there is a file called EVE.MLT. It contains all the codes of the events of the current world and can be modified any text editor. One has to scroll down to see the codes in question. It is unsure which programming language the game is written in, but the events are coded in this way:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;auto&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-style:dotted;border-width:1mm;border-color:green;text-align:left&amp;quot;&lt;br /&gt;
|œdef,eventname,C,some number(?),&lt;br /&gt;
ETA.FILE,&lt;br /&gt;
&lt;br /&gt;
specific event code&lt;br /&gt;
&lt;br /&gt;
33,255,&lt;br /&gt;
&lt;br /&gt;
main_X_pos, main_Y_pos,&lt;br /&gt;
&lt;br /&gt;
etat, sub_etat,&lt;br /&gt;
&lt;br /&gt;
Offset_BX, Offset_BY, Offset_HY,&lt;br /&gt;
&lt;br /&gt;
Follow_enabled, follow_sprite, hitpoints,&lt;br /&gt;
&lt;br /&gt;
obj_type , hit_sprite, group,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caption:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*œdef = define; this must come first&lt;br /&gt;
*eventname = name of the event, could be everything&lt;br /&gt;
*DES.FILE = name of the graphic file which should be used for the event&lt;br /&gt;
*some number = unsure; it seems to have no effect&lt;br /&gt;
*ETA.FILE = name of the ETA file which should be used; it gives the event some behaviours and orders the sprites in some way (it is unsure what it does exactly stand for)&lt;br /&gt;
*specific event code = not every event has it; it tells the event which way it should &amp;quot;walk&amp;quot; for example&lt;br /&gt;
*33,255 = unsure; All codes must have this line or the game will crash&lt;br /&gt;
*main_X_pos = main x coordinate of the event&lt;br /&gt;
*main_Y_pos = main y coordinate of the event&lt;br /&gt;
*etat = spriteposition A (of a stored sprite in a .DES file)&lt;br /&gt;
*sub_etat = spriteposition B (of a stored sprite in a .DES file)&lt;br /&gt;
*Offset_BX = is the x coordinate of the point where rayman could stand on (if the sprite is a &amp;quot;plattform&amp;quot;)&lt;br /&gt;
*Offset_BY = is the y1 coordinate of the point where rayman could stand on (if the sprite is a &amp;quot;plattform&amp;quot;) &lt;br /&gt;
*Offset_HY = is the y2 coordinate of the point where rayman could stand on (if the sprite is a &amp;quot;plattform&amp;quot;)&lt;br /&gt;
*Follow_enabled = if this is =1 than it rayman could stand on the event (&amp;quot;plattform&amp;quot;)&lt;br /&gt;
*follow_sprite = belongs to the &amp;quot;Follow_enabled&amp;quot;. Tells the programm how far from the Offset_BX coordinate rayman can stand (well...it makes a exeact Offset_BX coordinate unnecessary, because you can redirect the coordinate with this number).&lt;br /&gt;
*hitpoints = how much &amp;quot;lifes&amp;quot; the event has (enemies). But for a lot of events this number has a different meaning.&lt;br /&gt;
*obj_type = this number tells the programm the MAIN behaviours of the sprite like if it is a ting, an enemy or only a background animation.&lt;br /&gt;
*hit_sprite = unsure&lt;br /&gt;
*group = in which group the event can be found (like group 5 is for enemys etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Main Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main code of an event will repeat itself when it comes to the end. Not all codes work for all events (= behaviours).&lt;br /&gt;
This is all we know about this part:&lt;br /&gt;
&lt;br /&gt;
*0, x, -&amp;gt; sprite walks right (x= time in milliseconds max. 254)&lt;br /&gt;
*1, x, -&amp;gt; sprite walks left (x= time in milliseconds max. 254)&lt;br /&gt;
&lt;br /&gt;
*3, x, -&amp;gt; sprite walks up (x= time in milliseconds max. 254)&lt;br /&gt;
*4, x, -&amp;gt; sprite walks down (x= time in milliseconds max. 254)&lt;br /&gt;
*5, x -&amp;gt; change subetat (sprite pos. b ) to x&lt;br /&gt;
*6, x, -&amp;gt; skip all code lines until line x&lt;br /&gt;
&lt;br /&gt;
*8, x, -&amp;gt; change etat (sprite pos. a) to x&lt;br /&gt;
&lt;br /&gt;
*11, x, -&amp;gt; label x&lt;br /&gt;
*12, x, -&amp;gt; goto label x&lt;br /&gt;
&lt;br /&gt;
*19, x, -&amp;gt; wait x seconds&lt;br /&gt;
*20, x, y,z, -&amp;gt; moving sprite x time (in milliseconds max. 254) and y, z direction &amp;amp; speed &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Extended Rayman Designer Editor==&lt;br /&gt;
&lt;br /&gt;
There is an unoffical Tool out there that makes the RD modding very easy. It comes also with a big content package which includes a lot of stuff from R1 &amp;amp; RJ games that weren&#039;t availible in RD and also some totally new stuff. &lt;br /&gt;
&lt;br /&gt;
*Download: http://www.rayman-fanpage.de/character/raymans_world_designer/RDeditor.exe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Through some editing of the game, following things are found out:&lt;br /&gt;
&lt;br /&gt;
*There are some names of levels in the game that are not availible. It seems that they have been cut from the final game (or never been finnished): The Gates of the Jungle (jungle word), Diabolical Tunes (music world), The Fire Avalanche (mountain world), Miniature Madness (image world), Cloud of Doom (cave world), Dessert Anyone? (cake world)&lt;br /&gt;
&lt;br /&gt;
*A sprite of Rayman 2 (2D Version) could be found in the sprite files (a small plattform that looks like a teleporter)&lt;br /&gt;
&lt;br /&gt;
*The spritefiles also conatin a lot of stuff from the rayman-junior games (like the worldmap icons) and some never seen before sprites (which are also seeable in R1, through some &amp;quot;tricks&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
Image:GiantLavaBall.png|A giant [[lava ball]]&lt;br /&gt;
Image:BetaClouds.png|[[Cloud]]s with a face (known from the Atari Jaguar Version)&lt;br /&gt;
Image:SmallLivingstonePlum.png|A [[small livingstone]] on a [[plum]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BK-TN</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12251</id>
		<title>Rayman Gold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12251"/>
		<updated>2010-07-05T08:21:41Z</updated>

		<summary type="html">&lt;p&gt;BK-TN: Removed links on level names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman Gold&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman_gold_box_hungary.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Gold&#039;&#039;&#039;&#039;&#039; is a remake of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]] that was released for the PC in 1997.  It contains the original game, as well as 24 brand new levels, and a level building tool that is like &#039;&#039;[[Rayman Designer]]&#039;&#039;. The 24 new levels are said to be much harder than any in the original Rayman.&lt;br /&gt;
&lt;br /&gt;
==24 New Levels==&lt;br /&gt;
&lt;br /&gt;
The 24 new levels are the levels that come with Rayman Gold. They are slightly different to original Rayman gameplay, as instead of having to free [[Electoon]]s and get to the end of a level, Rayman must collect all the [[Ting]]s in a level to make the [[exit sign]] appear. There are no cages, bosses, rising water, etc. here.&lt;br /&gt;
&lt;br /&gt;
==[[Dream Forest]]==&lt;br /&gt;
&#039;&#039;&#039;The Sky&#039;s the Limit&#039;&#039;&#039;:&lt;br /&gt;
This level introduces one of the new features of the game, the inflatable balloons. Rayman must use these balloons to get across large rivers and reach up to high areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fruity Fun&#039;&#039;&#039;:&lt;br /&gt;
A long, difficult level with lots of [[plum]]s and [[spiky fruit]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Junglemania&#039;&#039;&#039;:&lt;br /&gt;
Rayman gets to use the [[Magic seed|seed power]] here. He must plant the seeds to grow plants that will help him reach places he couldn&#039;t normally reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ring a Ling&#039;&#039;&#039;:&lt;br /&gt;
This level has lots of [[flying ring]]s and is good practice for using them.&lt;br /&gt;
&lt;br /&gt;
==[[Band Land]]==&lt;br /&gt;
&#039;&#039;&#039;Gone with the Wind&#039;&#039;&#039;:&lt;br /&gt;
This level has lots of [[trumpet]]s, which make it difficult for Rayman to keep his footing on the slippery sheet music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale the Scales&#039;&#039;&#039;:&lt;br /&gt;
Rayman must make use of the trumpets and sheet music to reach extreme heights without falling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music Lessons&#039;&#039;&#039;:&lt;br /&gt;
Another level involving trumpets and slippery platforms, but this time the sheet music Rayman walks on is more complex and angled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melodic Maracas&#039;&#039;&#039;:&lt;br /&gt;
A long and difficult level, with lots of spikes and [[wrong note]]s which Rayman must try to slide around.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mountains]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treetop Adventures&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough Climb&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip-Top-Tempest&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Diabolic Pursuit&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Picture City]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Five Doors&#039;&#039;&#039;:&lt;br /&gt;
A varied level with five different areas to complete in order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pencil Pentathlon&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eraser Mania&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tic Tack Toe&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Caves of Skops]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peaks and Rocks&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Journey&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dreaded Caves&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dire Darkness&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Candy Chateau]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chocolate Trap&#039;&#039;&#039;:&lt;br /&gt;
This level gets Rayman&#039;s evil twin brother, [[Bad Rayman]], introduced. [[Mister dark]] sends him after Rayman two times during the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crazy Candy&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonbon-a-rama&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whipped Cream Challenge&#039;&#039;&#039;:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
[[Category:Designer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Rayman Games]]&lt;/div&gt;</summary>
		<author><name>BK-TN</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12250</id>
		<title>Rayman Gold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12250"/>
		<updated>2010-07-05T08:14:37Z</updated>

		<summary type="html">&lt;p&gt;BK-TN: /* Candy Chateau */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman Gold&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman_gold_box_hungary.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Gold&#039;&#039;&#039;&#039;&#039; is a remake of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]] that was released for the PC in 1997.  It contains the original game, as well as 24 brand new levels, and a level building tool that is like &#039;&#039;[[Rayman Designer]]&#039;&#039;. The 24 new levels are said to be much harder than any in the original Rayman.&lt;br /&gt;
&lt;br /&gt;
==24 New Levels==&lt;br /&gt;
&lt;br /&gt;
The 24 new levels are the levels that come with Rayman Gold. They are slightly different to original Rayman gameplay, as instead of having to free [[Electoon]]s and get to the end of a level, Rayman must collect all the [[Ting]]s in a level to make the [[exit sign]] appear. There are no cages, bosses, rising water, etc. here.&lt;br /&gt;
&lt;br /&gt;
==[[Dream Forest]]==&lt;br /&gt;
[[The Sky&#039;s the Limit]]:&lt;br /&gt;
This level introduces one of the new features of the game, the inflatable balloons. Rayman must use these balloons to get across large rivers and reach up to high areas.&lt;br /&gt;
&lt;br /&gt;
[[Fruity Fun]]:&lt;br /&gt;
A long, difficult level with lots of [[plum]]s and [[spiky fruit]]s.&lt;br /&gt;
&lt;br /&gt;
[[Junglemania]]:&lt;br /&gt;
Rayman gets to use the [[Magic seed|seed power]] here. He must plant the seeds to grow plants that will help him reach places he couldn&#039;t normally reach.&lt;br /&gt;
&lt;br /&gt;
[[Ring a Ling]]:&lt;br /&gt;
This level has lots of [[flying ring]]s and is good practice for using them.&lt;br /&gt;
&lt;br /&gt;
==[[Band Land]]==&lt;br /&gt;
[[Gone with the Wind]]:&lt;br /&gt;
This level has lots of [[trumpet]]s, which make it difficult for Rayman to keep his footing on the slippery sheet music.&lt;br /&gt;
&lt;br /&gt;
[[Scale the Scales]]:&lt;br /&gt;
Rayman must make use of the trumpets and sheet music to reach extreme heights without falling.&lt;br /&gt;
&lt;br /&gt;
[[Music Lessons]]:&lt;br /&gt;
Another level involving trumpets and slippery platforms, but this time the sheet music Rayman walks on is more complex and angled.&lt;br /&gt;
&lt;br /&gt;
[[Melodic Maracas]]:&lt;br /&gt;
A long and difficult level, with lots of spikes and [[wrong note]]s which Rayman must try to slide around.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mountains]]==&lt;br /&gt;
&lt;br /&gt;
[[Treetop Adventures]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tough Climb]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tip-Top-Tempest]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[The Diabolic Pursuit]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Picture City]]==&lt;br /&gt;
&lt;br /&gt;
[[The Five Doors]]:&lt;br /&gt;
A varied level with five different areas to complete in order.&lt;br /&gt;
&lt;br /&gt;
[[Pencil Pentathlon (Rayman Designer)|Pencil Pentathlon]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Eraser Mania]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tic Tack Toe]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Caves of Skops]]==&lt;br /&gt;
&lt;br /&gt;
[[Peaks and Rocks]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dark Journey]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dreaded Caves]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dire Darkness]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Candy Chateau]]==&lt;br /&gt;
&lt;br /&gt;
[[Chocolate Trap]]:&lt;br /&gt;
This level gets Rayman&#039;s evil twin brother introduced. [[Mister dark]] sends him after Rayman two times during the level.&lt;br /&gt;
&lt;br /&gt;
[[Crazy Candy]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Bonbon-a-rama]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Whipped Cream Challenge]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
[[Category:Designer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Rayman Games]]&lt;/div&gt;</summary>
		<author><name>BK-TN</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12249</id>
		<title>Rayman Gold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12249"/>
		<updated>2010-07-05T08:13:36Z</updated>

		<summary type="html">&lt;p&gt;BK-TN: /* Candy Chateau */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman Gold&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman_gold_box_hungary.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Gold&#039;&#039;&#039;&#039;&#039; is a remake of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]] that was released for the PC in 1997.  It contains the original game, as well as 24 brand new levels, and a level building tool that is like &#039;&#039;[[Rayman Designer]]&#039;&#039;. The 24 new levels are said to be much harder than any in the original Rayman.&lt;br /&gt;
&lt;br /&gt;
==24 New Levels==&lt;br /&gt;
&lt;br /&gt;
The 24 new levels are the levels that come with Rayman Gold. They are slightly different to original Rayman gameplay, as instead of having to free [[Electoon]]s and get to the end of a level, Rayman must collect all the [[Ting]]s in a level to make the [[exit sign]] appear. There are no cages, bosses, rising water, etc. here.&lt;br /&gt;
&lt;br /&gt;
==[[Dream Forest]]==&lt;br /&gt;
[[The Sky&#039;s the Limit]]:&lt;br /&gt;
This level introduces one of the new features of the game, the inflatable balloons. Rayman must use these balloons to get across large rivers and reach up to high areas.&lt;br /&gt;
&lt;br /&gt;
[[Fruity Fun]]:&lt;br /&gt;
A long, difficult level with lots of [[plum]]s and [[spiky fruit]]s.&lt;br /&gt;
&lt;br /&gt;
[[Junglemania]]:&lt;br /&gt;
Rayman gets to use the [[Magic seed|seed power]] here. He must plant the seeds to grow plants that will help him reach places he couldn&#039;t normally reach.&lt;br /&gt;
&lt;br /&gt;
[[Ring a Ling]]:&lt;br /&gt;
This level has lots of [[flying ring]]s and is good practice for using them.&lt;br /&gt;
&lt;br /&gt;
==[[Band Land]]==&lt;br /&gt;
[[Gone with the Wind]]:&lt;br /&gt;
This level has lots of [[trumpet]]s, which make it difficult for Rayman to keep his footing on the slippery sheet music.&lt;br /&gt;
&lt;br /&gt;
[[Scale the Scales]]:&lt;br /&gt;
Rayman must make use of the trumpets and sheet music to reach extreme heights without falling.&lt;br /&gt;
&lt;br /&gt;
[[Music Lessons]]:&lt;br /&gt;
Another level involving trumpets and slippery platforms, but this time the sheet music Rayman walks on is more complex and angled.&lt;br /&gt;
&lt;br /&gt;
[[Melodic Maracas]]:&lt;br /&gt;
A long and difficult level, with lots of spikes and [[wrong note]]s which Rayman must try to slide around.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mountains]]==&lt;br /&gt;
&lt;br /&gt;
[[Treetop Adventures]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tough Climb]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tip-Top-Tempest]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[The Diabolic Pursuit]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Picture City]]==&lt;br /&gt;
&lt;br /&gt;
[[The Five Doors]]:&lt;br /&gt;
A varied level with five different areas to complete in order.&lt;br /&gt;
&lt;br /&gt;
[[Pencil Pentathlon (Rayman Designer)|Pencil Pentathlon]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Eraser Mania]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tic Tack Toe]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Caves of Skops]]==&lt;br /&gt;
&lt;br /&gt;
[[Peaks and Rocks]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dark Journey]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dreaded Caves]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dire Darkness]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Candy Chateau]]==&lt;br /&gt;
&lt;br /&gt;
[[Chocolate Trap]]:&lt;br /&gt;
This level gets Rayman&#039;s evil twin brother introduced. Mister dark sends him after Rayman two times during the level.&lt;br /&gt;
&lt;br /&gt;
[[Crazy Candy]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Bonbon-a-rama]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Whipped Cream Challenge]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
[[Category:Designer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Rayman Games]]&lt;/div&gt;</summary>
		<author><name>BK-TN</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12248</id>
		<title>Rayman Gold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12248"/>
		<updated>2010-07-05T08:13:16Z</updated>

		<summary type="html">&lt;p&gt;BK-TN: /* Candy Chateau */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman Gold&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman_gold_box_hungary.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Gold&#039;&#039;&#039;&#039;&#039; is a remake of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]] that was released for the PC in 1997.  It contains the original game, as well as 24 brand new levels, and a level building tool that is like &#039;&#039;[[Rayman Designer]]&#039;&#039;. The 24 new levels are said to be much harder than any in the original Rayman.&lt;br /&gt;
&lt;br /&gt;
==24 New Levels==&lt;br /&gt;
&lt;br /&gt;
The 24 new levels are the levels that come with Rayman Gold. They are slightly different to original Rayman gameplay, as instead of having to free [[Electoon]]s and get to the end of a level, Rayman must collect all the [[Ting]]s in a level to make the [[exit sign]] appear. There are no cages, bosses, rising water, etc. here.&lt;br /&gt;
&lt;br /&gt;
==[[Dream Forest]]==&lt;br /&gt;
[[The Sky&#039;s the Limit]]:&lt;br /&gt;
This level introduces one of the new features of the game, the inflatable balloons. Rayman must use these balloons to get across large rivers and reach up to high areas.&lt;br /&gt;
&lt;br /&gt;
[[Fruity Fun]]:&lt;br /&gt;
A long, difficult level with lots of [[plum]]s and [[spiky fruit]]s.&lt;br /&gt;
&lt;br /&gt;
[[Junglemania]]:&lt;br /&gt;
Rayman gets to use the [[Magic seed|seed power]] here. He must plant the seeds to grow plants that will help him reach places he couldn&#039;t normally reach.&lt;br /&gt;
&lt;br /&gt;
[[Ring a Ling]]:&lt;br /&gt;
This level has lots of [[flying ring]]s and is good practice for using them.&lt;br /&gt;
&lt;br /&gt;
==[[Band Land]]==&lt;br /&gt;
[[Gone with the Wind]]:&lt;br /&gt;
This level has lots of [[trumpet]]s, which make it difficult for Rayman to keep his footing on the slippery sheet music.&lt;br /&gt;
&lt;br /&gt;
[[Scale the Scales]]:&lt;br /&gt;
Rayman must make use of the trumpets and sheet music to reach extreme heights without falling.&lt;br /&gt;
&lt;br /&gt;
[[Music Lessons]]:&lt;br /&gt;
Another level involving trumpets and slippery platforms, but this time the sheet music Rayman walks on is more complex and angled.&lt;br /&gt;
&lt;br /&gt;
[[Melodic Maracas]]:&lt;br /&gt;
A long and difficult level, with lots of spikes and [[wrong note]]s which Rayman must try to slide around.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mountains]]==&lt;br /&gt;
&lt;br /&gt;
[[Treetop Adventures]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tough Climb]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tip-Top-Tempest]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[The Diabolic Pursuit]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Picture City]]==&lt;br /&gt;
&lt;br /&gt;
[[The Five Doors]]:&lt;br /&gt;
A varied level with five different areas to complete in order.&lt;br /&gt;
&lt;br /&gt;
[[Pencil Pentathlon (Rayman Designer)|Pencil Pentathlon]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Eraser Mania]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tic Tack Toe]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Caves of Skops]]==&lt;br /&gt;
&lt;br /&gt;
[[Peaks and Rocks]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dark Journey]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dreaded Caves]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dire Darkness]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Candy Chateau]]==&lt;br /&gt;
&lt;br /&gt;
[[Chocolate Trap]]:&lt;br /&gt;
This level gets Rayman&#039;s evil twin brother introduced. Mister dark sends him after Rayman two times during the level.&lt;br /&gt;
[[Crazy Candy]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Bonbon-a-rama]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Whipped Cream Challenge]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
[[Category:Designer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Rayman Games]]&lt;/div&gt;</summary>
		<author><name>BK-TN</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12247</id>
		<title>Rayman Gold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12247"/>
		<updated>2010-07-05T08:13:01Z</updated>

		<summary type="html">&lt;p&gt;BK-TN: /* Candy Chateau */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman Gold&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman_gold_box_hungary.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Gold&#039;&#039;&#039;&#039;&#039; is a remake of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]] that was released for the PC in 1997.  It contains the original game, as well as 24 brand new levels, and a level building tool that is like &#039;&#039;[[Rayman Designer]]&#039;&#039;. The 24 new levels are said to be much harder than any in the original Rayman.&lt;br /&gt;
&lt;br /&gt;
==24 New Levels==&lt;br /&gt;
&lt;br /&gt;
The 24 new levels are the levels that come with Rayman Gold. They are slightly different to original Rayman gameplay, as instead of having to free [[Electoon]]s and get to the end of a level, Rayman must collect all the [[Ting]]s in a level to make the [[exit sign]] appear. There are no cages, bosses, rising water, etc. here.&lt;br /&gt;
&lt;br /&gt;
==[[Dream Forest]]==&lt;br /&gt;
[[The Sky&#039;s the Limit]]:&lt;br /&gt;
This level introduces one of the new features of the game, the inflatable balloons. Rayman must use these balloons to get across large rivers and reach up to high areas.&lt;br /&gt;
&lt;br /&gt;
[[Fruity Fun]]:&lt;br /&gt;
A long, difficult level with lots of [[plum]]s and [[spiky fruit]]s.&lt;br /&gt;
&lt;br /&gt;
[[Junglemania]]:&lt;br /&gt;
Rayman gets to use the [[Magic seed|seed power]] here. He must plant the seeds to grow plants that will help him reach places he couldn&#039;t normally reach.&lt;br /&gt;
&lt;br /&gt;
[[Ring a Ling]]:&lt;br /&gt;
This level has lots of [[flying ring]]s and is good practice for using them.&lt;br /&gt;
&lt;br /&gt;
==[[Band Land]]==&lt;br /&gt;
[[Gone with the Wind]]:&lt;br /&gt;
This level has lots of [[trumpet]]s, which make it difficult for Rayman to keep his footing on the slippery sheet music.&lt;br /&gt;
&lt;br /&gt;
[[Scale the Scales]]:&lt;br /&gt;
Rayman must make use of the trumpets and sheet music to reach extreme heights without falling.&lt;br /&gt;
&lt;br /&gt;
[[Music Lessons]]:&lt;br /&gt;
Another level involving trumpets and slippery platforms, but this time the sheet music Rayman walks on is more complex and angled.&lt;br /&gt;
&lt;br /&gt;
[[Melodic Maracas]]:&lt;br /&gt;
A long and difficult level, with lots of spikes and [[wrong note]]s which Rayman must try to slide around.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mountains]]==&lt;br /&gt;
&lt;br /&gt;
[[Treetop Adventures]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tough Climb]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tip-Top-Tempest]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[The Diabolic Pursuit]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Picture City]]==&lt;br /&gt;
&lt;br /&gt;
[[The Five Doors]]:&lt;br /&gt;
A varied level with five different areas to complete in order.&lt;br /&gt;
&lt;br /&gt;
[[Pencil Pentathlon (Rayman Designer)|Pencil Pentathlon]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Eraser Mania]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tic Tack Toe]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Caves of Skops]]==&lt;br /&gt;
&lt;br /&gt;
[[Peaks and Rocks]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dark Journey]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dreaded Caves]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dire Darkness]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Candy Chateau]]==&lt;br /&gt;
&lt;br /&gt;
[[Chocolate Trap]]:&lt;br /&gt;
This level gets Rayman&#039;s evil twin brother introduced. Mister dark sends him after Rayman two times during the level, and he even puts a reverse control spell on you in the end!&lt;br /&gt;
&lt;br /&gt;
[[Crazy Candy]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Bonbon-a-rama]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Whipped Cream Challenge]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
[[Category:Designer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Rayman Games]]&lt;/div&gt;</summary>
		<author><name>BK-TN</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12246</id>
		<title>Rayman Gold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=12246"/>
		<updated>2010-07-05T08:11:02Z</updated>

		<summary type="html">&lt;p&gt;BK-TN: /* Picture City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman Gold&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman_gold_box_hungary.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Gold&#039;&#039;&#039;&#039;&#039; is a remake of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]] that was released for the PC in 1997.  It contains the original game, as well as 24 brand new levels, and a level building tool that is like &#039;&#039;[[Rayman Designer]]&#039;&#039;. The 24 new levels are said to be much harder than any in the original Rayman.&lt;br /&gt;
&lt;br /&gt;
==24 New Levels==&lt;br /&gt;
&lt;br /&gt;
The 24 new levels are the levels that come with Rayman Gold. They are slightly different to original Rayman gameplay, as instead of having to free [[Electoon]]s and get to the end of a level, Rayman must collect all the [[Ting]]s in a level to make the [[exit sign]] appear. There are no cages, bosses, rising water, etc. here.&lt;br /&gt;
&lt;br /&gt;
==[[Dream Forest]]==&lt;br /&gt;
[[The Sky&#039;s the Limit]]:&lt;br /&gt;
This level introduces one of the new features of the game, the inflatable balloons. Rayman must use these balloons to get across large rivers and reach up to high areas.&lt;br /&gt;
&lt;br /&gt;
[[Fruity Fun]]:&lt;br /&gt;
A long, difficult level with lots of [[plum]]s and [[spiky fruit]]s.&lt;br /&gt;
&lt;br /&gt;
[[Junglemania]]:&lt;br /&gt;
Rayman gets to use the [[Magic seed|seed power]] here. He must plant the seeds to grow plants that will help him reach places he couldn&#039;t normally reach.&lt;br /&gt;
&lt;br /&gt;
[[Ring a Ling]]:&lt;br /&gt;
This level has lots of [[flying ring]]s and is good practice for using them.&lt;br /&gt;
&lt;br /&gt;
==[[Band Land]]==&lt;br /&gt;
[[Gone with the Wind]]:&lt;br /&gt;
This level has lots of [[trumpet]]s, which make it difficult for Rayman to keep his footing on the slippery sheet music.&lt;br /&gt;
&lt;br /&gt;
[[Scale the Scales]]:&lt;br /&gt;
Rayman must make use of the trumpets and sheet music to reach extreme heights without falling.&lt;br /&gt;
&lt;br /&gt;
[[Music Lessons]]:&lt;br /&gt;
Another level involving trumpets and slippery platforms, but this time the sheet music Rayman walks on is more complex and angled.&lt;br /&gt;
&lt;br /&gt;
[[Melodic Maracas]]:&lt;br /&gt;
A long and difficult level, with lots of spikes and [[wrong note]]s which Rayman must try to slide around.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mountains]]==&lt;br /&gt;
&lt;br /&gt;
[[Treetop Adventures]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tough Climb]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tip-Top-Tempest]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[The Diabolic Pursuit]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Picture City]]==&lt;br /&gt;
&lt;br /&gt;
[[The Five Doors]]:&lt;br /&gt;
A varied level with five different areas to complete in order.&lt;br /&gt;
&lt;br /&gt;
[[Pencil Pentathlon (Rayman Designer)|Pencil Pentathlon]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Eraser Mania]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Tic Tack Toe]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Caves of Skops]]==&lt;br /&gt;
&lt;br /&gt;
[[Peaks and Rocks]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dark Journey]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dreaded Caves]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Dire Darkness]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[Candy Chateau]]==&lt;br /&gt;
&lt;br /&gt;
[[Chocolate Trap]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Crazy Candy]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Bonbon-a-rama]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Whipped Cream Challenge]]:&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
[[Category:Designer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Rayman Games]]&lt;/div&gt;</summary>
		<author><name>BK-TN</name></author>
	</entry>
</feed>