<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blueblur98</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blueblur98"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Blueblur98"/>
	<updated>2026-06-15T05:26:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_HD&amp;diff=79364</id>
		<title>Rayman 3 HD</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_HD&amp;diff=79364"/>
		<updated>2020-02-02T07:45:37Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: grammatical change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3 HD&lt;br /&gt;
| image = [[Image:Rayman3HD.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Paris]], [[Ubisoft|Ubisoft Shanghai]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
12th November, 2015&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 and Microsoft Xbox One (Xbox Live Arcade)&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3 HD&#039;&#039;&#039;&#039;&#039; is a high-definition&amp;lt;ref&amp;gt;The game runs at 720p (1280 × 720), the minimum standard for high-definition, and does not support higher resolutions, while [[Rayman 3|the original version of the game]] on PC can be configured to use any resolution, including 1080p and higher.&amp;lt;/ref&amp;gt; remake of &#039;&#039;[[Rayman 3]]&#039;&#039;. It was released on the PlayStation Network for PlayStation 3 and the Xbox Live Arcade for Xbox 360 on the 21st March, 2012. &#039;&#039;Rayman 3 HD&#039;&#039; features minor enhancements to visuals, such as a remade HUD, and makes a few changes in numerous areas. It was announced that the servers would shut down on November 11, 2017 or November 19 2018, thus making the leaderboards inaccessible.&amp;lt;ref&amp;gt;[https://forums.ubisoft.com/showthread.php/1241617-Online-Services-Update-Masterlist-Forums Online Services Update Masterlist]&amp;lt;/ref&amp;gt; This did however not turn out to be the case and the servers are still up in 2020.&lt;br /&gt;
&lt;br /&gt;
It was announced on the 9th November, 2015 that &#039;&#039;Rayman 3 HD&#039;&#039; would be among the first group of titles that were to be Xbox One backward compatible.&amp;lt;ref&amp;gt;[http://news.xbox.com/2015/11/09/introducing-your-first-104-xbox-one-backward-compatibility-games/ Introducing Your First 104 Xbox One Backward Compatible Games]&amp;lt;/ref&amp;gt; This version was updated with a new logo and fixed minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
* The &#039;&#039;Hoodlum Havoc&#039;&#039; subtitle has been removed, and the font of the logo has been changed to match that of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* The game now features subtitles for the cutscenes and some other in-game dialogue.&lt;br /&gt;
* The original version opened with a gameplay trailer cut to Groove Armada&#039;s &#039;Madder&#039;. This has been removed and replaced with a new trailer featuring new music.&lt;br /&gt;
* The intro sequence originally began with the classic [[Ubisoft|Ubi Soft]] logo, used for the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], overlaid against a night sky. This has been cut.&lt;br /&gt;
* &#039;&#039;Rayman 3 HD&#039;&#039; features audio problems. Many music tracks start later than they should, and often contain glitches.&lt;br /&gt;
* In [[the Fairy Council]], a [[Ludiv]] originally spoke the line &#039;Oh my God, what is going on here?&#039; In &#039;&#039;Rayman 3 HD&#039;&#039;, this line is censored to &#039;What is going on here?&#039; However, the words &#039;Oh my God&#039; seen in the [[Crush]] minigame remain uncensored.&lt;br /&gt;
* Parts of the sky above the [[Clearleaf Forest]] have become black, and the colour of the water has undergone strange changes. The reasons for such discolourings are currently unknown.  &lt;br /&gt;
* The bonus section of the game contains an &amp;quot;extra&amp;quot; which is a gallery of the artworks seen in the &#039;&#039;[[Rayman Origins]]&#039;&#039; [[The Art of Rayman Origins|art booklet]] which came with the collector&#039;s edition.&lt;br /&gt;
* The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology.&lt;br /&gt;
* The [[jewel]]s and [[Red Lum]]s now cast light onto the geometry around them, as opposed to [[Rayman 3|the original version]], where only a glowing texture was placed around them.&lt;br /&gt;
* The [[Grand Minimus]]&#039;s crown is now transparent.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:TheLandoftheLividDeadPS3.jpg|thumb|426px|none|The first scenery of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] in &#039;&#039;Rayman 3 HD&#039;&#039;.]]&lt;br /&gt;
| [[Image:TheLandoftheLividDeadPC.jpg|thumb|320px|none|In comparison, the same scenery on PC.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman 3 HD Title Screen.jpg|The title screen.&lt;br /&gt;
File:Rayman 3 HD Land of the Livid Dead Water.jpg|Glitched, colourful water in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
File:Rayman 3 HD Clearleaf Forest Water 2.jpg|Glitched, colourful water in [[Clearleaf Forest]].&lt;br /&gt;
File:Rayman 3 HD The Bog of Murk Ugly.jpg|A glitched, blue-headed [[Ugly]] in [[the Bog of Murk]].&lt;br /&gt;
R3_HD_Xbox_One.jpg|The cover and logo for the Xbox One backward compatible version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=S-icLyZKSRI Rayman 3 HD Intro]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 3|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 HD]]&lt;br /&gt;
[[hu:Rayman 3 HD]]&lt;br /&gt;
[[it:Rayman 3 HD]]&lt;br /&gt;
[[pl:Rayman 3 HD]]&lt;br /&gt;
[[es:Rayman 3 HD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Champion_Ray&amp;diff=77860</id>
		<title>Champion Ray</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Champion_Ray&amp;diff=77860"/>
		<updated>2019-11-15T14:26:53Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: /* Rayman Legends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Champion Ray&lt;br /&gt;
| image = [[File:UbiRay.png|200px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039; (PlayStation 4, Xbox One, Nintendo Switch)&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Champion, Developer Exclusive Skin (formerly)&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Obtaining VIP rank&amp;lt;br /&amp;gt;(PS4 and Xbox One only)&amp;lt;br /&amp;gt;Default&amp;lt;br /&amp;gt;(Switch only) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Champion Ray&#039;&#039;&#039;, previously known as &#039;&#039;&#039;UbiRay&#039;&#039;&#039;, is an exclusive skin in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Champion Ray shares the same look as [[Rayman]], however, his skin and hair are colored purple, and his torso bears the [[UbiSoft]] logo rather than the &#039;O&#039; symbol that he is renowned for.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
{{quote|text=Clearly one of the most amazing champions in the [[Glade of Dreams]], this fierce competitor is always ready for a new challenge! Watch out, he can&#039;t stand loosing!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; on PlayStation 4, Xbox One and Nintendo Switch}}&lt;br /&gt;
When he was known as Ubi Ray, he appeared in all versions of &#039;&#039;[[Rayman Legends]]&#039;&#039;, but was only ever available to the developers of the game. He could be spotted on the leaderboards by the developers. Interestingly enough, he has no in-game description in the PlayStation 3 or Xbox 360 versions. It was later discovered that he could be obtained by hacking the game or editing the save file.&lt;br /&gt;
&lt;br /&gt;
In the Xbox One and PlayStation 4 versions of the game, he is available to VIP members under the name Champion Ray. The VIP status was only given to certain active players who continuously got good scores in the [[Online Challenges]], and who were active in the community. &lt;br /&gt;
&lt;br /&gt;
In the Nintendo Switch version, he is unlocked by default, along with the rest of the non-Nintendo console exclusive costumes.&lt;br /&gt;
&lt;br /&gt;
[[File:Legends art 3.jpg|thumb|left|VIP players on the Xbox One and PlayStation 4 versions gets the UbiRay costume as a reward.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ray champion]]&lt;br /&gt;
[[de:UbiRay]]&lt;br /&gt;
[[hu:UbiRay]]&lt;br /&gt;
[[pl:Champion Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Champion_Ray&amp;diff=77859</id>
		<title>Champion Ray</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Champion_Ray&amp;diff=77859"/>
		<updated>2019-11-15T14:26:01Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: /* Rayman Legends */a couple of refinements here too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Champion Ray&lt;br /&gt;
| image = [[File:UbiRay.png|200px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039; (PlayStation 4, Xbox One, Nintendo Switch)&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Champion, Developer Exclusive Skin (formerly)&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Obtaining VIP rank&amp;lt;br /&amp;gt;(PS4 and Xbox One only)&amp;lt;br /&amp;gt;Default&amp;lt;br /&amp;gt;(Switch only) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Champion Ray&#039;&#039;&#039;, previously known as &#039;&#039;&#039;UbiRay&#039;&#039;&#039;, is an exclusive skin in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Champion Ray shares the same look as [[Rayman]], however, his skin and hair are colored purple, and his torso bears the [[UbiSoft]] logo rather than the &#039;O&#039; symbol that he is renowned for.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
{{quote|text=Clearly one of the most amazing champions in the [[Glade of Dreams]], this fierce competitor is always ready for a new challenge! Watch out, he can&#039;t stand loosing!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; on PlayStation 4, Xbox One}}&lt;br /&gt;
When he was known as Ubi Ray, he appeared in all versions of &#039;&#039;[[Rayman Legends]]&#039;&#039;, but was only ever available to the developers of the game. He could be spotted on the leaderboards by the developers. Interestingly enough, he has no in-game description in the PlayStation 3 or Xbox 360 versions. It was later discovered that he could be obtained by hacking the game or editing the save file.&lt;br /&gt;
&lt;br /&gt;
In the Xbox One and PlayStation 4 versions of the game, he is available to VIP members under the name Champion Ray. The VIP status was only given to certain active players who continuously got good scores in the [[Online Challenges]], and who were active in the community. &lt;br /&gt;
&lt;br /&gt;
In the Nintendo Switch version, he is unlocked by default, along with the rest of the non-Nintendo console exclusive costumes.&lt;br /&gt;
&lt;br /&gt;
[[File:Legends art 3.jpg|thumb|left|VIP players on the Xbox One and PlayStation 4 versions gets the UbiRay costume as a reward.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ray champion]]&lt;br /&gt;
[[de:UbiRay]]&lt;br /&gt;
[[hu:UbiRay]]&lt;br /&gt;
[[pl:Champion Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Champion_Ray&amp;diff=77858</id>
		<title>Champion Ray</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Champion_Ray&amp;diff=77858"/>
		<updated>2019-11-15T14:25:17Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: a couple of refinements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Champion Ray&lt;br /&gt;
| image = [[File:UbiRay.png|200px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039; (PlayStation 4, Xbox One, Nintendo Switch)&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Champion, Developer Exclusive Skin (formerly)&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Obtaining VIP rank&amp;lt;br /&amp;gt;(PS4 and Xbox One only)&amp;lt;br /&amp;gt;Default&amp;lt;br /&amp;gt;(Switch only) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Champion Ray&#039;&#039;&#039;, previously known as &#039;&#039;&#039;UbiRay&#039;&#039;&#039;, is an exclusive skin in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Champion Ray shares the same look as [[Rayman]], however, his skin and hair are colored purple, and his torso bears the [[UbiSoft]] logo rather than the &#039;O&#039; symbol that he is renowned for.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
{{quote|text=Clearly one of the most amazing champions in the [[Glade of Dreams]], this fierce competitor is always ready for a new challenge! Watch out, he can&#039;t stand loosing!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; on Playstation 4, Xbox One}}&lt;br /&gt;
When he was known as Ubi Ray, he appeared in all versions of &#039;&#039;[[Rayman Legends]]&#039;&#039;, but was only ever available to the developers of the game. He could be spotted on the leaderboards by the developers. Interestingly enough, he has no in-game description in the PlayStation 3 or Xbox 360 versions. It was later discovered that he could be obtained by hacking the game or editing the save file.&lt;br /&gt;
&lt;br /&gt;
In the Xbox One and PlayStation 4 versions of the game, he is available to VIP members under the name Champion Ray. The VIP status was only given to certain active players who continuously got good scores in the [[Online Challenges]], and who were active in the community. &lt;br /&gt;
&lt;br /&gt;
In the Nintendo Switch version, he is unlocked by default, along with the rest of the non-Nintendo console exclusive costumes.&lt;br /&gt;
&lt;br /&gt;
[[File:Legends art 3.jpg|thumb|left|VIP players on the Xbox One and PlayStation 4 versions gets the UbiRay costume as a reward.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ray champion]]&lt;br /&gt;
[[de:UbiRay]]&lt;br /&gt;
[[hu:UbiRay]]&lt;br /&gt;
[[pl:Champion Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77857</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77857"/>
		<updated>2019-11-15T14:21:24Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: /* Artworks */added a caption for halloween art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Mini Icon.png|240px|&#039;&#039;Rayman Mini&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| soundtrack by = Alexis Laugier, Christophe Héral and Billy Martin&lt;br /&gt;
| release date = &lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] September 19, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iPhone, iPod Touch, iPad, Apple TV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is a game released exclusively for the Apple Arcade service on iPhone, iPod Touch, iPad and Apple TV. It launched with the service on September 19, 2019. On October 18 the game was released on Mac devices. The game features similar graphics and gameplay to that of the previous mobile game, &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In this game, [[Rayman]] is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Although a story is never shown in the game, the [[Flaming Teensy]] can be seen in the trailer casting a spell on [[Rayman]] which makes him shrink in size. It is stated that [[Rayman]] is on a quest to reverse the spell in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg&lt;br /&gt;
Rayman Mini Intro 2.jpg&lt;br /&gt;
Rayman Mini Intro 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. However, unlike &#039;&#039;[[Rayman Adventures]]&#039;&#039;, where it is possible to switch direction, the player can only move in one direction, similar to &#039;&#039;[[Rayman Jungle Run|Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run|Fiesta Run]]&#039;&#039;. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be used to unlock [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]]. Each boss level will also earn the player a [[Swag Coin]], which can be used to unlock additional [[List of heroes and costumes in UbiArt games|outfits]].&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The game is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight. The sixth world isn&#039;t unlocked until all previous five bosses have been beaten.&lt;br /&gt;
&lt;br /&gt;
*[[The River Stream]]&lt;br /&gt;
*[[The Rabbit Hole]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Trunk]]&lt;br /&gt;
*[[The Foliage]]&lt;br /&gt;
*[[Bonus (Rayman Mini)|Bonus]] (requires five [[Swag Coin]]s)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini - Level Pack 1.png|[[The River Stream]]&lt;br /&gt;
Rayman Mini - Level Pack 2.png|[[The Rabbit Hole]]&lt;br /&gt;
Rayman Mini - Level Pack 3.png|[[The Swamp]]&lt;br /&gt;
Rayman Mini - Level Pack 4.png|[[The Trunk]]&lt;br /&gt;
Rayman Mini - Level Pack 5.png|[[The Foliage]]&lt;br /&gt;
Rayman Mini - Level Pack 6.png|[[Bonus (Rayman Mini)|Bonus]]&lt;br /&gt;
Rayman Mini - World Map.png|The world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
The game will receive updates after its release with new content for the game.&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
With this game running in the same engine as &#039;&#039;[[Rayman Adventures]]&#039;&#039; it shares a lot of leftover assets from that game. This includes [[The Captain]], the intro level and several unused assets as well, such as the [[Kung Foot]] mode. New unused content is however present as well.&lt;br /&gt;
&lt;br /&gt;
=== Unused levels ===&lt;br /&gt;
The game has three unused levels which were test levels for the game&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 1.png|The beginning of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 2.png|The end of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - Gym 1.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 2.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 3.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 4.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 5.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 6.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Localization Test.png|Localization test&lt;br /&gt;
Rayman Mini Unused Levels - Test Level.png|Test level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
Unused text for the game&#039;s story can be found in the files. This includes an introduction and ending to the game. These do however not correspond with the story shown in the trailer, as there the [[Flaming Teensy]] is the cause for [[Rayman]] shrinking.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=All was well in [[the Glade of Dreams]] Until [[Rayman|our hero]] accidentaly swallowed a strange enchanted fruit. Or... Did someone just pull a small prank on him?&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=After a final showdown with the [[Flaming Teensy]], our hero finally finds a way to reverse his curse. And all was back to normal in [[the Glade of Dreams]].&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, &#039;&#039;Mini&#039;&#039; received mixed reception from fans of the series. Some expressed gratitude over [[Rayman]] still being relevant, while others criticized the game for being another mobile game rather than a new console game. When &#039;&#039;Mini&#039;&#039; was finally released, it still got mixed reception; while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Artworks ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Available Now.png&lt;br /&gt;
Rayman Mini - Menu Background.png|The menu background&lt;br /&gt;
Rayman Mini - Shop Background.png|The shop background&lt;br /&gt;
Rayman Mini - Flag.png|A flag from the game files&lt;br /&gt;
Rayman Mini - Snake.png|A snake&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 1.png|A [[Rotten Fruit]]&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 2.png|A [[Rotten Fruit]]&lt;br /&gt;
Rayman Mini Halloween 2019.jpg|Promotional artwork from Halloween 2019&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Main Menu.png|The main menu&lt;br /&gt;
World Map at the Start of a New Game.png|The world map&lt;br /&gt;
The River Stream World Map.png|[[The River Stream]] map&lt;br /&gt;
The River Stream World Map Completed.png|[[The River Stream]] map, with all levels completed&lt;br /&gt;
The Rabbit Hole World Map.png|[[The Rabbit Hole]] map&lt;br /&gt;
The Rabbit Hole World Map Completed.png|[[The Rabbit Hole]] map, with all levels completed&lt;br /&gt;
The Swamp World Map.png|[[The Swamp]] map&lt;br /&gt;
The Swamp World Map Completed.png|[[The Swamp]] map, with all levels completed&lt;br /&gt;
The Trunk World Map.png|[[The Trunk]] map&lt;br /&gt;
How To Play Jump.png|The tutorial on how to jump&lt;br /&gt;
How To Play Glide.png|The tutorial on how to glide&lt;br /&gt;
How To Play Attack.png|The tutorial on how to attack&lt;br /&gt;
How To Play Crush Attack.png|The tutorial on how to crush attack&lt;br /&gt;
How To Play Wallrun.png|The tutorial on how to wall run&lt;br /&gt;
How To Play Electoons and Swag Coins.png|The tutorial on what the collectibles do&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini App Store Screenshot 1.png&lt;br /&gt;
Rayman Mini App Store Screenshot 2.png&lt;br /&gt;
Rayman Mini App Store Screenshot 3.png&lt;br /&gt;
Rayman Mini App Store Screenshot 4.png&lt;br /&gt;
Rayman Mini App Store Screenshot 5.png&lt;br /&gt;
Rayman Mini App Store Screenshot 6.png&lt;br /&gt;
Rayman Mini App Store Screenshot 7.png&lt;br /&gt;
Rayman Mini App Store Screenshot 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://apps.apple.com/app/id1469537876 &#039;&#039;Rayman Mini&#039;&#039; on the App Store]&lt;br /&gt;
*[https://apps.apple.com/app/id1477044217&#039;&#039;Rayman Mini&#039;&#039; on the Mac App Store]&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wDa4LbcN4d4 Launch trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=20,000_Lums_Under_the_Sea&amp;diff=77856</id>
		<title>20,000 Lums Under the Sea</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=20,000_Lums_Under_the_Sea&amp;diff=77856"/>
		<updated>2019-11-15T14:12:53Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: /* Rayman Adventures */Fixed three misspellings of the word &amp;quot;hangar&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20 000 lums under the sea.png|320px|thumb|right|The logo for 20,000 Lums Under the Sea.]]&lt;br /&gt;
&#039;&#039;&#039;20,000 Lums Under the Sea&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Sea of Serendipity&#039;&#039;&#039; in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, is the fourth world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039; and the fourth world in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. It is a water-and-machine based world, which takes cues from various spy tropes; for example, the &#039;&#039;James Bond&#039;&#039; theme can be heard during certain underwater sections. Several reoccurring elements from &#039;&#039;[[Rayman Origins]]&#039;&#039;, and the same name being used in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, suggests that this world takes place in the [[Sea of Serendipity]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
20,000 Lums Under the Sea mainly takes place in an underwater base, with many pipes of different lengths and crates. Some parts of the base have windows where there&#039;s the familiar singing group of [[fish]] from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Several areas in the base are underwater where the heroes use their [[swimming]] ability. The bodies of water are filled with rocks and mines and [[Dark Sentry|Dark Sentries]]. One part of the world takes place in a mansion, with red carpet and gold platforms. Mechanical gears at a late point can be seen, suggesting the fight against the boss of the world, the [[Mechanical Dragon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Inflatable Island 6.png|[[Dark Sentry|Dark Sentries]] are one of the main enemies in the world.&lt;br /&gt;
Mansion of the Deep 3.png|[[Underwater Toad]]s are one of the main enemies in the world. Some are seen here in a strange mansion room.&lt;br /&gt;
Infiltration Station 2.png|[[Murfy]] is used to push buttons and move objects throughout several areas of this world.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
{{ROWorld&lt;br /&gt;
| name = 20,000 Lums Under the Sea&lt;br /&gt;
| image = [[File:20000lumsunderthesea.png|320px|20,000 Lums Under the Sea]]&lt;br /&gt;
| preceded by = [[Fiesta de los Muertos]]&lt;br /&gt;
| followed by = [[Olympus Maximus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After defeating [[El Luchador]] and the third [[Dark Teensy]], [[Rayman]] and his team of heroes enter 20,000 Lums Under the Sea. They start out in [[the Mysterious Inflatable Island]]; the name is a reference to the bouncy, inflatable island they land on at the start of the level. They immediately begin to [[Swimming|swim]] underwater after jumping off the island. Underwater, they have to get through the [[Dark Sentry|Dark Sentries]], a very common enemy in the world that cannot be defeated.&lt;br /&gt;
&lt;br /&gt;
They end up in an underwater base, where most [[Underwater Toad]]s with guns reside at. The landscape of the base are pipes and crates. [[Murfy]] is needed in several parts of [[the Deadly Lights]] to move objects or push buttons to block the [[Dark Sentry|Dark Sentries]]&#039; dangerous [[laser]]-like lights. A small mansion can be seen in [[Mansion of the Deep]], with big aquariums, gold and a fancy red carpet. The heroes begin to alternate between [[swimming]] underwater and walking on the platforms of the base.&lt;br /&gt;
&lt;br /&gt;
Later on, after surviving an ambush of [[Underwater Toad]]s on two pipe simulations of an elevator, they meet up with the fourth [[Dark Teensy]]. He whistles for a large, creature-eating [[Sea Dragon]] to hunt down the heroes. After a long chase in the water, the team pulls on a lever that drains the water, and defeats the [[Sea Dragon]]. This shortly leads up to the [[Mechanical Dragon]] being activated. The heroes must take advantage of the recently acquired [[Blue Punch]] power-up to attack the weak spot of the [[Mechanical Dragon]] and destroy it. The [[Dark Teensy]] shortly after suffers the same fate as the first three.&lt;br /&gt;
&lt;br /&gt;
[[Gloo Gloo]], the music level of the world presumably is in the [[Sea of Serendipity]] from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Elements from that world like the underwater caves, the wooden platforms and enemies like [[swordfish]] and a [[warship]] appear in this music level. This suggests that 20,000 Lums Under the Sea actually is in the [[Sea of Serendipity]], though this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
*[[The Mysterious Inflatable Island]]&lt;br /&gt;
*[[The Deadly Lights]]&lt;br /&gt;
*[[The Ninja Dojo]] (Princess rescue level, for [[Ursula]])&lt;br /&gt;
*[[Mansion of the Deep]]&lt;br /&gt;
*[[Infiltration Station]]&lt;br /&gt;
*[[The Shaolin Master Dojo]] (Princess rescue level, for [[Emma]])&lt;br /&gt;
*[[Elevator Ambush]]&lt;br /&gt;
*[[There&#039;s Always a Bigger Fish]]&lt;br /&gt;
*[[A Madman&#039;s Creation!]]&lt;br /&gt;
*[[Gloo Gloo]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Adventures]]&#039;&#039;==&lt;br /&gt;
{{ROWorld&lt;br /&gt;
| name = Sea of Serendipity&lt;br /&gt;
| preceded by = [[Toad Story#Rayman Adventures|Toad Story]]&lt;br /&gt;
| followed by = [[Wild, Wild East]]&lt;br /&gt;
| image = [[File:Map icon sea.png|Sea of Serendipity]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Can you handle the pressure?|sign=[[The Captain]]|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=Ominous mechanisms turn and churn under the sea...|sign=[[The Captain]]|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sea of Serendipity&#039;&#039;&#039; is the fourth world in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. It is unlocked once the [[Sacred Tree]] grows to at least 380 meters high.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Adventures Main Menu (Sea of Serendipity).PNG|Sea of Serendipity in the Main Menu, in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
File:Sea of Serendipity Hidden.png|Sea of Serendipity covered in clouds, still locked, in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
File:Sea of Serendipity Locked Message 1.png|The [[Sacred Tree]] must be 230 more meters for Sea of Serendipity to be unlocked. &lt;br /&gt;
File:Sea of Serendipity Locked Message 2.png|Another message saying that the [[Sacred Tree]] must be 230 more meters for Sea of Serendipity to be unlocked. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underwater Base===&lt;br /&gt;
The Underwater Base levels take place under the water with most levels involving the player making his way through pipes filled with water.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures_Sea_2.PNG|A water container the player can go inside and ride a current.&lt;br /&gt;
Sea_Adventures_6.PNG|A moveable platform with a ring.&lt;br /&gt;
Adventures Sea 1.PNG|While water is part of the game, the player can&#039;t dive and will automatically float up to the surface when beneath it. It is however possible to dive down a short distance by swiping down to perform a groundpound.&lt;br /&gt;
Sea_Adventures_10.PNG|One of the new areas featured in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Underwater timed.png|[[Spy Toad]]s and [[laser]]s return.&lt;br /&gt;
Underwater brawler.png|Another new area filled with [[Spy Toad]]s and a body of water.&lt;br /&gt;
Underwater mansion.png|A mansion room.&lt;br /&gt;
The Captain in prison.png|[[The Captain]] is sometimes held captive.&lt;br /&gt;
The Captain and enemies in Adventures.png|Another mansion room.&lt;br /&gt;
Inflatable island Adventures.png|The inflatable island in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submarine Hangar===&lt;br /&gt;
The Submarine Hangar, also known as Underwater Hangar, levels usually involve a more mechanical theme, with many of its level having switches which need to be triggered in order to reach [[the Captain]].&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Sea_Adventures_3.PNG|An area of the Submarine Hangar.&lt;br /&gt;
Sea_Adventures_1.PNG|This certain [[switch]] object, once grabbed upon, will help the players get to [[the Captain]].&lt;br /&gt;
Sea_Adventures_2.PNG|Three [[switch]]es need to be found in this certain level to reach [[the Captain]].&lt;br /&gt;
Sea Teensy switch.png|Other levels require three [[Teensie]]s to be freed.&lt;br /&gt;
Cages in Adventures.PNG|[[Cage]]s, only one contains a [[Teensie]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Open Ocean===&lt;br /&gt;
The Open Ocean, also known as Underwater Nemo, levels take place out in the ocean.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Sea_1.PNG|An [[Underwater Toad]].&lt;br /&gt;
File:Sea_2.PNG|Crates are common in the Open Ocean.&lt;br /&gt;
Open sea 4.PNG|Green coloured water can be seen sometimes.&lt;br /&gt;
Sea_Adventures_4.PNG|There&#039;s also blue coloured water.&lt;br /&gt;
Sea_Adventures_5.PNG|A [[switch]] that causes [[the Captain]] to appear.&lt;br /&gt;
Open sea 1.PNG|A sandy area.&lt;br /&gt;
Open sea 2.PNG|An abandoned canoe.&lt;br /&gt;
Open sea 3.PNG|[[Lum (UbiArt games)|Lums]] in [[cage]]s.&lt;br /&gt;
Viking ship in level 1.png|[[The Captain]]&#039;s [[viking ship]] right behind the player and [[the Captain]] himself. &lt;br /&gt;
Viking ship in level 2.png|[[The Captain]]&#039;s [[viking ship]].&lt;br /&gt;
New Sea screenshot.png|[[Underwater Toad]]s in the background and one underwater.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name of this world refers to &#039;&#039;[https://en.wikipedia.org/wiki/Twenty_Thousand_Leagues_Under_the_Sea 20,000 Leagues Under the Sea]&#039;&#039;.&lt;br /&gt;
*The world was originally named Under the Sea in &#039;&#039;[[Rayman Adventures]]&#039;&#039; during the soft launch.&lt;br /&gt;
*In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, this is the only world that shares the same name as a world from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:20 000 Lums sous les mers]]&lt;br /&gt;
[[pl:20.000 Mil Podlumskiej Żeglugi]]&lt;br /&gt;
[[es:Veinte mil lums de viaje submarino]]&lt;br /&gt;
[[ru:20 000 Люмов под водой]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Places from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_M&amp;diff=76914</id>
		<title>Rayman M</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_M&amp;diff=76914"/>
		<updated>2019-09-10T23:10:21Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: added information on the NA exclusive PS3 version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=[[Rayman]] and his famous acolytes face new challenges in a unique sporting competition: they will confront each other in hard and varied environments to become THE winner of a surprising biathlon: Race and Battle modes.&lt;br /&gt;
&lt;br /&gt;
Pick your character and compete with your opponents within interactive environments littered with power-ups, extreme actions and shooting into hazardous arenas. Catch weapons to pinch your opponents [[lum]]s, glide across bewitching lagoons and learn to be tough and nimble to take your adversaries by surprise.&lt;br /&gt;
&lt;br /&gt;
Perhaps at least will you succeed to be tougher than [[Rayman]]...|sign=Manual|source=&#039;&#039;Rayman M&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman M&lt;br /&gt;
| image = [[Image:Rayman M Box.png|center|250px|&#039;&#039;Rayman M&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Milan]] (Battle and Menu systems, PC, PS2)&amp;lt;ref&amp;gt;https://www.facebook.com/Ubisoft.Milan?v=info&amp;amp;expand=1&amp;amp;refsrc=http%3A%2F%2Fm.facebook.com%2Fa%2Flanguage.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
| designed by = Race: Philippe Blanchet with Bruno Bouvret, Frédéric Claverie, Damien Galipot, Jean-Christophe Guyot, Vincent Hamache, Thomas Simon&lt;br /&gt;
Battle:	Benoît Maçon with Christian Cantamessa, Marc D&#039;Souza, Riccardo Landi, Giordano Nisi, Davide Soliani&lt;br /&gt;
| soundtrack by = Claude Samard&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 30th November, 2001&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th September, 2002&lt;br /&gt;
| genre = Racing, party&lt;br /&gt;
| gameplay mode = Single player, Multiplayer&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube (North America), Microsoft Xbox (North America), Sony PlayStation 3 (Digital, North America)&lt;br /&gt;
| ratings = 3+ (ELSPA), E (ESRB)&lt;br /&gt;
| distribution media = DVD-ROM, CD-ROM, GameCube Optical Disc, Digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman M: Multiplayer&#039;&#039;&#039;&#039;&#039; (known as &#039;&#039;&#039;&#039;&#039;[[Rayman Arena]]&#039;&#039;&#039;&#039;&#039; outside of Europe) is a multiplayer spin-off game based on &#039;&#039;[[Rayman 2]]&#039;&#039;. In Europe, it was released only on the Sony PlayStation 2 and Microsoft Windows on the 30th November 2001, while in North America it was released on the Microsoft Xbox and Nintendo GameCube in addition to the PlayStation 2 and Windows. It is a 3D game which combines racing, battling, and a few traditional platform elements. Unlike the other [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], this game does not have a notable plot, other than that the characters are in a sporting competition.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman M&#039;&#039; is split into two main modes, racing and battle.&lt;br /&gt;
&lt;br /&gt;
===Racing mode===&lt;br /&gt;
In this mode, the players take part in a foot race and face a number of obstacles depending on which environment they are playing in. There are no power-ups in this mode, although throughout each course there are [[Purple Lum]]s, speed ramps and small trampolines that are useful. This mode has four different types of racing game. Obstacles include boxes that the player has to shoot up to eight times in order to pass, bear traps and electric bars.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Training:&#039;&#039;&#039; This mode allows the player to explore the course and practice before playing in the other modes, as well as setting their own personal records. Only one player can play in this mode.&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; This mode involves up to four characters to race each other, the first one to the finish line wins. In single player mode, the other players are computer controlled and there are three laps to run, while in multi-player mode the players can set how many laps to run before winning.  &lt;br /&gt;
* &#039;&#039;&#039;[[Popolopoï]]:&#039;&#039;&#039; This mode uses a time limit in which a character must complete three laps in. Although the time starts at 20 seconds, the time can be increased by shooting [[Butterfly|butterflies]] named [[Popolopoï]]s, which come in different colours that represent how much time is given. Only one player can play in this mode.&lt;br /&gt;
*&#039;&#039;&#039;[[Lum]]s:&#039;&#039;&#039; In this mode, the player has to complete three laps while collecting the maximum number of [[Yellow Lum]]s required in order to legally win, and must come in first place as well. This is also needed later on in the game, as the amount of [[Lum]]s the player collected will be transferred into the amount of time the player gets to finish that particular race in [[On and On]], a bonus race level. Only one player can play in this mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RayMReady.jpg|[[Admiral Razorbeard]], [[Globox]], [[Rayman]] and a [[Henchman 800]] at the start of a race in [[Nebulous Tower]].&lt;br /&gt;
RM OrangeButterfly.jpg|The [[Popolopoï]] mode.&lt;br /&gt;
RM YellowLums.jpg|The [[Lum]]s mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle mode===&lt;br /&gt;
Rather than an obstacle course, the battle mode is made up of an arena in which characters run around playing three different modes. Unlike the race mode, this mode uses power-ups.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lum Spring]]:&#039;&#039;&#039; In the mode, the player has to collect as many [[Lum]]s (which unusually look like crystals this time) as they can in order to reach the winning conditions - in a typical game, this is up to five [[Lum]]s -  or before the time runs out. To help the player prevent the opponents from reaching them first, they are equipped with ice bullets to freeze them, thought the others&#039; shots have to be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lum Fight]]:&#039;&#039;&#039; Each player starts with five hit points each, and the player has to knock all of the opponents&#039; hit points in order to score [[Lum]]s. Each time a player dies, they respawn somewhere else in the arena. A negative [[Lum]] is given to a player that loses to a self-infliction. Various power-ups called generators are scattered around, and contain a different weapon to use against opponents. Uses the same winning conditions as [[Lum Spring]].      &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Capture the Fly]]:&#039;&#039;&#039;  This game is similar to tag - the player has to find a [[Light-Fly]] and keep hold of it as long as possible without getting hit by an opponent&#039;s shot. The character is equipped with five bounce bullets which are only effective on the player in possession of [[Light-Fly|the Fly]]. The player that reaches the winning conditions first wins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
GemstoneTemplePC.jpg|[[Rayman]], a [[Henchman 800]], [[Admiral Razorbeard|Razorbeard]] and [[Globox]] competing in the [[Lum Spring]] mode.&lt;br /&gt;
RMBattle.jpg|[[Rayman]] and [[Globox]] competing in the [[Lum Fight]] mode.&lt;br /&gt;
RM PC-IdleLight-Fly.jpg|[[Rayman]] and [[Razorwife]] competing in the [[Capture the Fly]] mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_M.2FArena.2FRush List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman M&#039;&#039;, &#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; and &#039;&#039;[[Rayman Rush|Rush]]&#039;&#039; save the players race and lap record for each race track. The original version includes the PC and PlayStation 2 version of &#039;&#039;Rayman M&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;. The PC version of &#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; does have some obstacles removed in level making it slightly easier.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:SpellboundForestPC.jpg|320px|thumb|right|[[Spellbound Forest (Rayman M)|Spellbound Forest]] is similar to the forest-themed levels in &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;Rayman M&#039;&#039; is set mainly in environments based on those of &#039;&#039;[[Rayman 2]]&#039;&#039;. The game consists of four different worlds for each mode, each with three stages. The world the players play in also determines the difficulty of the game, going from beginner to advanced. As the player progresses, the harder difficulties are unlocked. Many of the worlds in &#039;&#039;Rayman M&#039;&#039; that resemble locations from &#039;&#039;[[Rayman 2]]&#039;&#039; include [[Ly&#039;s Palace]], which resembles [[the Sanctuary of Water and Ice]], and the [[Dark Sewer]]s, which are reminiscent of the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:RM-Globox-AlternativeCharacterSkin1.jpg|320px|thumb|right|One of [[Globox]]&#039;s [[skin]]s that can be chosen in the character selection screen.]]&lt;br /&gt;
At the start of the game, five characters are available, and as the player progresses through the game, they will unlock the remaining characters as well as [[skin]]s for them. Each character has their own musical theme in the racing mode, and have their own method of gliding, though they all shoot the same way [[Rayman]] does.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Rayman]]:&#039;&#039;&#039; The star of the game. He has one unlockable [[skin]] only in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Globox]]:&#039;&#039;&#039; [[Rayman]]&#039;s best friend, who joined the competition to overcome his shyness (unlike other games he appeared in, he is not scared of the bad guys). He has three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Teensie]]s:&#039;&#039;&#039; A pair of [[Grand Minimus]] [[Teensie]]s. They have three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Admiral Razorbeard]]:&#039;&#039;&#039; The irritable lord of the [[Robo-Pirate]] army.  &lt;br /&gt;
*&#039;&#039;&#039;[[Henchman 800]]:&#039;&#039;&#039; One of the [[Robo-Pirate]]s from &#039;&#039;[[Rayman 2]]&#039;&#039;, particularly of the red variety. He has three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Tily]]:&#039;&#039;&#039; A small [[fairy]] speculated to have replaced [[Ly]] the Fairy. [[Tily]] must be unlocked.&lt;br /&gt;
*&#039;&#039;&#039;[[Razorwife]]:&#039;&#039;&#039; [[Razorbeard]]&#039;s flamboyant wife. [[Razorwife]] must be unlocked. &lt;br /&gt;
*&#039;&#039;&#039;[[Henchman 1000]]:&#039;&#039;&#039; A most perfected version of the [[Henchman 800]]. [[Henchman 1000]] must be unlocked. He has three unlockable [[skin]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Globox]]:&#039;&#039;&#039; A more evil, dumber, uglier, and certainly ruder version of [[Globox]]. [[Dark Globox]] only appears in the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; and must be unlocked.&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Rayman (Rayman Arena)|Dark Rayman]]:&#039;&#039;&#039; An evil doppelgänger of [[Rayman]]. [[Dark Rayman (Rayman Arena)|Dark Rayman]] only appears in the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; and must be unlocked. He is also the player&#039;s opponent through the entire third league in the game, the master league. He is the main antagonist of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===Beginner league===&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[First Ruins]]&lt;br /&gt;
** [[Nebulous Tower]]&lt;br /&gt;
** [[Dark Sewer]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Shadow Plain]]&lt;br /&gt;
** [[Rise and Shrine]]&lt;br /&gt;
** [[Sunset Coast]]&lt;br /&gt;
&lt;br /&gt;
===Advanced league===&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Dawn Sand]]&lt;br /&gt;
** [[Water Canyon]]&lt;br /&gt;
** [[Thousand Waterfalls]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Timber Wood]]&lt;br /&gt;
** [[Haunted Yard]]&lt;br /&gt;
** [[Palm Beach]]&lt;br /&gt;
&lt;br /&gt;
===Expert league=== &lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Forest Jump]]&lt;br /&gt;
** [[Zenith Harbour]]&lt;br /&gt;
** [[Treasure Ship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Spellbound Forest (Rayman M)|Spellbound Forest]]&lt;br /&gt;
** [[Ly&#039;s Palace]]&lt;br /&gt;
** [[Coconut Island]]&lt;br /&gt;
&lt;br /&gt;
===Extreme league===&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Pipe Maze]]&lt;br /&gt;
** [[Lava Factory]]&lt;br /&gt;
** [[Electric Final]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Gemstone Temple]]&lt;br /&gt;
** [[Forgotten Dungeon]]&lt;br /&gt;
** [[Ghastly Trees]]&lt;br /&gt;
&lt;br /&gt;
===Bonus league===&lt;br /&gt;
* &#039;&#039;&#039;Racing&#039;&#039;&#039;&lt;br /&gt;
** [[Big Bang]]&lt;br /&gt;
** [[Future]]&lt;br /&gt;
** [[Born To Slide]]&lt;br /&gt;
** [[On and On]]&lt;br /&gt;
** [[Speed Stress]]&lt;br /&gt;
** Speed Stress (&#039;&#039;[[Rayman Arena]]&#039;&#039; – GameCube/Xbox only)&lt;br /&gt;
** [[Extreme Slide]] (&#039;&#039;[[Rayman Arena]]&#039;&#039; – GameCube/Xbox only)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battle&#039;&#039;&#039;&lt;br /&gt;
** [[Spooky Towers]]&lt;br /&gt;
** [[Pac Arena]] (&#039;&#039;[[Rayman Arena]]&#039;&#039; – GameCube/Xbox only)&lt;br /&gt;
** [[Low Gravity Arena]] (&#039;&#039;[[Rayman Arena]]&#039;&#039; – GameCube/Xbox only)&lt;br /&gt;
** [[Kurai]] (&#039;&#039;[[Rayman Arena]]&#039;&#039; – GameCube/Xbox only)&lt;br /&gt;
&lt;br /&gt;
==The objects==&lt;br /&gt;
[[File:RM-PC-Nettle-DawnSand.jpg|320px|thumb|right|A [[nettle]], as seen in [[Dawn Sand]].]]&lt;br /&gt;
Objects are located in racing courses that will give the player special benefits, sometimes intended to slow the player down in a race, or to speed the player up. Some objects refer to &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed ramps&#039;&#039;&#039;: A blue panel on the ground or platform that will give the player a speed boost for a few seconds by walking over it. Pressing the &amp;quot;special button&amp;quot; when this speed boost is active will grant the player even more extra speed, leaving little clouds of dust behind them.&lt;br /&gt;
* &#039;&#039;&#039;[[Bumper]]s&#039;&#039;&#039;: A circle &#039;trampoline&#039; on the ground which propels the player into the air, most often resulting in a shortcut.&lt;br /&gt;
* &#039;&#039;&#039;[[Nettle]]s&#039;&#039;&#039;: These look similar to the plants of the same name in [[beneath the Sanctuary of Rock and Lava]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. When the player gets close it will &#039;whip&#039;, her/him resulting in the player to slow down. There are many types of [[nettle]], including a skeletal one.&lt;br /&gt;
* &#039;&#039;&#039;[[Purple Lum]]s&#039;&#039;&#039;: A well-known [[Lum]] from &#039;&#039;[[Rayman 2]]&#039;&#039; which allows the player to swing through the air, circumnavigating obstacles or following a faster route.&lt;br /&gt;
* &#039;&#039;&#039;[[Switch]]es&#039;&#039;&#039;: These [[switch]]es, unlike those in &#039;&#039;[[Rayman 2]]&#039;&#039;, are square-shaped and labelled with icons – either a [[Robo-Pirate]] head, a [[piranha]] or a [[Spider (Rayman 2)|spider]]. If the player shoots at a [[switch]], it will activate a hidden passage or will drastically alter the surrounding environment to stop opponent(s), but can also affect the player.&lt;br /&gt;
* &#039;&#039;&#039;Electric fences&#039;&#039;&#039;: When the player touches the electrical beams from this fence it will electrocute the player resulting in the player to slow down.&lt;br /&gt;
* &#039;&#039;&#039;Electric barrels&#039;&#039;&#039;: When touched, it will light up and hit a player, resulting in the player to slow down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The weapons==&lt;br /&gt;
[[File:RM-PC-SunsetCoast-PalmTreeAndWaterfall.jpg|320px|thumb|right|[[Rayman]] with the glue bomb weapon.]]&lt;br /&gt;
These are the weapons present in the fighting stages of the game. In [[Lum Fight]] mode, they are taken from generators that are randomly scattered around the arena. In [[Lum Spring]] and [[Capture the Fly]] modes, there is only one weapon that is present, and is given to the player at the beginning of the match. This is the ice bullet for [[Lum Spring]] and the rubber bullet for [[Capture the Fly]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fake generator&#039;&#039;&#039;: It looks like a normal generator that gives the player a weapon, but is in fact a bomb that has been placed down by another player. It explodes on contact (or just after a character passes) and it inflicts 3 hit points.&lt;br /&gt;
* &#039;&#039;&#039;Item leech&#039;&#039;&#039;: When activated, it steals a random other players&#039; weapon. if no other player is carrying something, it will steal one from a generator.&lt;br /&gt;
* &#039;&#039;&#039;Buzz rocket&#039;&#039;&#039;: When activated, the player will stop moving their main character (making them vulnerable to attacks) and he or she will instead be in control of a small, highly sensitive flying weapon, the buzz rocket. It inflicts 5 hit points on impact on another player, killing them instantly. The player can only use it once.&lt;br /&gt;
* &#039;&#039;&#039;Ultimate barrier&#039;&#039;&#039;: An indestructible force field that cocoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player.&lt;br /&gt;
* &#039;&#039;&#039;Glue bomb&#039;&#039;&#039;: When activated, it sticks to a character by contact, spinning around that character (until passed on to another) then explodes after a few seconds. Inflicts 3 hit points of damage. Looks very similar to the [[helicopter bomb]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Rapid bullets&#039;&#039;&#039;: Shoots a row of 3 bullets per round, making 9 bullets in total. Each bullet inflicts 1 hit point.&lt;br /&gt;
* &#039;&#039;&#039;Rubber bullet&#039;&#039;&#039;: Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In [[Capture the Fly]] mode, the player get 5 bullets. It just steals the fly from the carrier and ammo refills over time.&lt;br /&gt;
* &#039;&#039;&#039;Hound bullet&#039;&#039;&#039;: Automatically chases the nearest opponent. Each hound bullet inflicts 1 hit point.&lt;br /&gt;
* &#039;&#039;&#039;Firework bullet&#039;&#039;&#039;: Is pointless unless a player is nearby, or he or she locks onto another player. A green firework bullet detonates on impact. Inflicts 1 hit point on anyone within explosion range.&lt;br /&gt;
* &#039;&#039;&#039; Flametounge bullet&#039;&#039;&#039;: A flame which its direction can be controlled for a few seconds, then remaining active for a few more, engulfing anyone who unfortunately goes into it. Inflicts 1 hit point.&lt;br /&gt;
* &#039;&#039;&#039;Ice bullet&#039;&#039;&#039;: Only available in [[Lum Spring]] mode. It freezes the targeted character for 1 second. The ammo refills over time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;64px&amp;quot; heights=&amp;quot;64px&amp;quot;&amp;gt;&lt;br /&gt;
RM Weapon - steal bomb.png&lt;br /&gt;
RM Weapon - steal fake.png&lt;br /&gt;
RM Weapon - steal home p.png&lt;br /&gt;
RM Weapon - steal homingcam.png&lt;br /&gt;
RM Weapon - steal mg p.png&lt;br /&gt;
RM Weapon - steal rain p.png&lt;br /&gt;
RM Weapon - steal shield.png&lt;br /&gt;
RM Weapon - steal stand p.png&lt;br /&gt;
RM Weapon - steal steal.png&lt;br /&gt;
RM Weapon - steal traj p.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Early production ==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman M (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally the game was split into two different projects. The first one, which ended up being the racing part, was named &#039;&#039;Rayman Tribe&#039;&#039; and the second one, the battle part, was named &#039;&#039;Rayman Shooting Fish&#039;&#039;. Originally the racing levels were meant to be more closely based off of the levels from &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref&amp;gt;http://gamedesign.free.fr/docs/RAYMAN%20M%20PlayTest%20Feedback%20-%202nd%20series.doc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM Level Concept 1.png|&lt;br /&gt;
RM Level Concept 2.png|&lt;br /&gt;
RM Level Concept 3.png|&lt;br /&gt;
RM Level Concept 4.png|&lt;br /&gt;
RM Level Concept 5.png|&lt;br /&gt;
RM Level Concept 6.png|&lt;br /&gt;
RM Level Concept 7.png|&lt;br /&gt;
RM Level Concept 8.png|&lt;br /&gt;
RM Level Concept 9.png|&lt;br /&gt;
RM Level Concept 10.png|&lt;br /&gt;
RM Level Concept 11.png|&lt;br /&gt;
RM Level Concept 12.png|&lt;br /&gt;
RM Level Concept 13.png|&lt;br /&gt;
RM Level Concept 14.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the links to read the manuals.&lt;br /&gt;
&lt;br /&gt;
*[http://raymanpc.com/wiki/script-en/images/9/9e/RM_Manual_EN.pdf The English PC Manual]&lt;br /&gt;
*[http://raymanpc.com/wiki/script-en/images/2/29/RM_Manual_FR.pdf The French PC Manual]&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
The game features a dynamic soundtrack by French composer [http://www.claudesamard.com/ Claude Samard]. Each battle level features its own theme, while the background music of the race levels is determined by the identity of the character currently in the first position – each character has their own theme music, and additional musical cues mediate whenever the game switches from one theme to another.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL64025E539B8B2AA5 &#039;&#039;Rayman M&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Rayman Rush]]&#039;&#039;, the PlayStation version of &#039;&#039;Rayman M&#039;&#039;, which included characters that did not appear in &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
* &#039;&#039;[[Rayman Arena]]&#039;&#039;, the North American version of &#039;&#039;Rayman M&#039;&#039;, which features some different content.&lt;br /&gt;
* [[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{RaymanMLocations|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman M]]&lt;br /&gt;
[[de:Rayman M]]&lt;br /&gt;
[[hu:Rayman M]]&lt;br /&gt;
[[it:Rayman M]]&lt;br /&gt;
[[pl:Rayman M]]&lt;br /&gt;
[[es:Rayman M]]&lt;br /&gt;
[[ru:Rayman M]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=76913</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=76913"/>
		<updated>2019-09-10T23:02:40Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: Added a snippet of information on the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = &lt;br /&gt;
[[File:Rayman Mini Promo Image.jpg|320px|&#039;&#039;Rayman Mini&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] &lt;br /&gt;
| release date = &lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] September 19, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Apple Arcade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch along with the service on September 19th, 2019.&lt;br /&gt;
&lt;br /&gt;
In this game, [[Rayman]] is reduced to size of an ant. Players are tasked with clearing levels by jumping off insects and plants to clear levels as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=72003</id>
		<title>Rayman Raving Rabbids (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=72003"/>
		<updated>2018-12-20T03:35:01Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: some small touch-ups here and there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[Image:R4_Logo.gif|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = [[Michel Ancel]]&lt;br /&gt;
| release date = Presumably late 2006 or early 2007 (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 3, Microsoft Xbox 360, Nintendo Wii, Microsoft Windows, Sony PlayStation 2, Sony PlayStation Portable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&#039;&#039;&#039; was originally developed as a 3D platform game, under the working title &#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039;. It was announced by [[Ubisoft]] on the 11th of April, 2006, shortly after the cancellation of [[Phoenix Studio]]&#039;s unrelated &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Under development by [[Ubisoft Montpellier]], the game was to be a free-roaming action platforming game, in which the player would control [[Rayman]] as he battled against an invading army of [[Rabbid]]s. The game was announced for the PlayStation 3, Xbox 360, Windows, and the Nintendo Wii, which was then codenamed the &#039;Revolution&#039;.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s story was intended to be simplistic, clichéd and ludicrous, in a parody of the storytelling devices that are standard in platform games. The goal was not a complex storyline, but a suitable framework for developing the characters and the situations. [[Michel Ancel]] said of the game, &#039;It’s a comedy, like &#039;&#039;Mars Attacks&#039;&#039; or some &#039;&#039;Monty Python&#039;&#039; movies. I&#039;d like it to sound absurd and funny.&#039;&amp;lt;ref&amp;gt;Strategy Informer, &#039;&#039;Rayman: Raving Rabbids: Interview&#039;&#039;, http://www.strategyinformer.com/ps3/raymanravingrabbids/interview.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Image:Rabbidsscan.png|250px|thumb|A scan with pictures of the game.]]&lt;br /&gt;
At the time of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], or perhaps earlier, [[the Glade of Dreams]] was inhabited by innocent and friendly rabbits. Because of their stupidity, the rabbits were shunned and bullied by the other creatures. Retreating underground, the rabbits grew bitter and hateful, ultimately becoming the insane and violent [[Rabbid]]s. The game begins when, after decades or centuries of plotting and scheming, the [[Rabbid]]s rise from the ground in huge numbers, armed with the [[Rabbids&#039; ship|gigantic war machines]] and flying crafts that they have constructed, and begin their vengeful takeover of [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
The only one who can defeat the [[Rabbid]]s and bring an end to their invasion is [[Rayman]], the hero who has protected [[The Glade of Dreams|the Glade]] from evil many times before. Familiar characters from previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] appear, and find themselves in new situations, as the [[Rabbid]]s intend to use them for &#039;strange purposes&#039;.&lt;br /&gt;
&lt;br /&gt;
During the game, [[Rayman]] meets and falls in love with [[Rayman&#039;s girlfriend|a female member]] of [[Rayman&#039;s species|his own species]]. In order to defeat the Rabbids, [[Rayman]] is forced to join forces with [[André]], the villainous [[Black Lum]] who orchestrated the [[Hoodlum]] invasion in &#039;&#039;[[Rayman 3]]&#039;&#039;. Other characters from &#039;&#039;[[Rayman 3]]&#039;&#039; also appear. An early teaser shows [[Teensie]]s fleeing from the [[Rabbid]] army. The leader of the [[Rabbid]]s seems to be the obese and decadent [[Jabbit]] the Rabbid. He kidnaps and imprisons the [[baby Globox]]es, [[Rayman&#039;s girlfriend]], [[André]], and [[André]]&#039;s own girlfriend, and it is left to [[Rayman]] to rescue them all.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image:Rayman 4 prototype 07.jpg|thumb|250px|Plush of [[Rabbid|Rabbids]] at E3.]]&lt;br /&gt;
The game would have been a 3D platformer, similar to &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. A prominent feature was that it featured an open world, where the player could explore, roaming from one area to the next, as in &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. [[Rayman]] would have had to beat up the [[Rabbid]]s in close-quarters combat, similarly to the slapping-based fighting in &#039;&#039;[[Rayman Origins]]&#039;&#039;; huge numbers of [[Rabbid]]s could be on-screen at any given time.&lt;br /&gt;
&lt;br /&gt;
Along the common [[Rabbid|Rabbids]], a type of [[Rabbid|Rabbids]] called Zombie Rabbid&amp;lt;ref&amp;gt;Name from the files of [[Rayman Raving Rabbids]] (Rayman_Lapin_Zombie.wol).&amp;lt;/ref&amp;gt; was planned to appear in the game. They possess a denser fur and constant red eyes. Some had a different fur color or others were bigger or smaller. According to the prototype images, the Zombies Rabbids were planned to be recurring enemies in the game. When the game became a Party-Game, the Zombies Rabbids were removed from the consoles versions but one of Zombie Rabbid appears as an enemy in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of Rayman Raving Rabbids]].&lt;br /&gt;
&lt;br /&gt;
In order to complete certain tasks, [[Rayman]] would have to hypnotise the [[Rabbid]]s by dancing, taking control of them and manipulating them to access new areas of the game. The player would have to select a musical track and make [[Rayman]] dance to the rhythm accurately. [[Rayman]] could wear several different costumes, each based on a different musical style. However, the dancing was intended to be no more than a minigame, and would not have taken a central role in the gameplay.&lt;br /&gt;
&lt;br /&gt;
Another major feature was the ability for [[Rayman]] to tame and ride dark creatures, such as gigantic [[spider]]s, sharks, [[bird]]s and warthogs. Each creature had their own abilities; [[spider]]s could climb walls and ceilings, sharks could swim, [[bird]]s could fly, and so on. These creatures would help [[Rayman]] to defeat the [[Rabbid]]s and [[Rabbids&#039; ship|their machines]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanPrison.jpg|thumb|200px|The evolution of [[Rayman]]&#039;s prison cell.]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
A small group of developers at [[Ubisoft|Ubisoft Montpellier]] began work on &#039;&#039;Rayman 4&#039;&#039; while Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039; was under development. At the time, the developers had no clear enemy in mind for the game. When the Nintendo Power magazine expressed an interest in covering the new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]], [[Michel Ancel]] quickly sketched a concept for a new rabbit enemy while riding a train from Montpellier to Paris. The game was being developed for the PlayStation 2, until the developers received Wii development kits from Nintendo. With these tools, the developers began to experiment with a wide variety of gameplay styles; as a result, the game&#039;s action and platforming elements were ultimately removed and replaced with minigames.&amp;lt;ref&amp;gt;Gamesutra, &#039;&#039;The Evolutionary Process Of Building Rayman Origins&#039;&#039;, http://www.gamasutra.com/view/feature/6562/the_evolutionary_process_of_.php&amp;lt;/ref&amp;gt; The final game, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, was almost unrecognisable compared to the original &#039;&#039;Rayman 4&#039;&#039; concept.&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
[[Jabbit]] the Rabbid is an character who would have had a role in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, had it been released as the platformer which it was originally conceived as. He appears to be a huge, slug-like [[Rabbid]] suffering from morbid obesity and he is probably a reference to Jabba the Hutt from &#039;&#039;Star Wars&#039;&#039;. He appears to enjoy watching [[Rayman]] beat the [[Rabbid]]s, as shown in some concept art. [[Rayman&#039;s girlfriend]] is an unnamed character who would have had a role in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. She appears to be a female member of [[Rayman&#039;s species]], and is seen in several pieces of concept artwork as printed in a Nintendo Power article about the then-upcoming &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. According to [[Michel Ancel]], &amp;quot;[[Rayman]] will have to save the world, [[Rayman&#039;s girlfriend|his girlfriend]] and the girlfriend of [[André|his old enemy]] and [[André|his old enemy]] too!&amp;quot; Concept art shows that [[Rayman&#039;s girlfriend]] and the [[baby Globox]]es have been captured by Jabbit. It was also confirmed that the &#039;[[André|old enemy]]&#039; with whom [[Rayman]] would have to join forces was [[André]], presumably meaning that [[Rayman]] must also rescue [[André]]&#039;s girlfriend.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Raygirlspiders.gif|[[Rayman]] rescuing [[Rayman&#039;s girlfriend|his girlfriend]] from [[spider]]s.&lt;br /&gt;
RaygirlEmperorRabbid.jpg|[[Rayman&#039;s girlfriend]] enslaved by [[Jabbit]] the Rabbid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
[[Ubisoft]]&#039;s official 2006 press release on the game read as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rayman Raving Rabbids&#039;&#039; marks the return of [[Rayman]], in his funniest and zaniest adventure ever. When [[The Glade of Dreams|his world]] is threatened by a devastating invasion of [[Rabbid|crazed, out-of-control bunnies]], [[Rayman]] must rise up against these furry foes and foil their wicked plans. Using an array of amazing new abilities, and with the help of magical creatures, [[Rayman]] will need to break out all his best moves to save [[The Glade of Dreams|his world]] from these delirious [[Rabbid|bunnies]] and their hare-raising antics. “It’s a real pleasure for me to be back working on an all-new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]],” said [[Michel Ancel]]. “After wrapping up my last game, the team here in Montpellier sat down to talk about having some fun with [[Rayman]] and his universe. We are running into a bit of a problem, though, because our game has been invaded by thousands of raving mad and vicious [[Rabbid|bunnies]], who have apparently been preparing this assault since [[Rayman 1|the very first &#039;&#039;Rayman&#039;&#039; game]]. We are now sending an SOS to all motivated gamers to help us get rid of them as fast as possible!” Here are a list of features you&#039;ll find in the new game!&lt;br /&gt;
&lt;br /&gt;
* Combat the Ultra-Crazed Evil [[Rabbid|Rabbits]] – Take control of [[Rayman]] and his knack for attack to help save his world from the raving [[Rabbid|rabbids]]. They are mischievous, insane and completely out of control. There are several types of [[Rabbid|rabbids]] each with its own mischievous characteristics.&lt;br /&gt;
* Master and Ride Creatures – Tame and control various creatures such as sharks, eagles, rhinos, [[spider]]s and angelfish. [[Rayman]] can master each animal’s unique capabilities to help in his battle against the devious [[Rabbid|rabbids]].&lt;br /&gt;
* Dress to Impress – Customize and disguise [[Rayman]]. Go punk, pop, rock or hip hop to infiltrate the [[Rabbid|bunnies]] and foil their devious plans.&lt;br /&gt;
* Explore the Colorful Fantastic World of [[Rayman]] – Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
What follows is a collection of images released during the period when &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was still intended to be the fourth &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; platformer, before it became a collection of minigames. [[Rayman]] can be seen riding several creatures and fighting very numerous, Zombies [[Rabbid]]s who make use of advanced technology. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman 4 prototype 01.jpg|[[Rayman]] in his [[Skin|disco costume]] riding on a [[spider]].&lt;br /&gt;
Image:Rayman 4 prototype 02.jpg|[[Rayman]] in his [[Skin|disco costume]] fighting Zombies [[Rabbid]]s.&lt;br /&gt;
Image:Rayman 4 prototype 03.jpg|The [[Rabbids&#039; ship]].&lt;br /&gt;
Image:Rayman 4 prototype 04.jpg|[[Rayman]] facing the Zombies [[Rabbid]] army.&lt;br /&gt;
Image:Rayman 4 prototype 05.jpg|[[Rayman]] in his [[Skin|disco costume]] dancing.&lt;br /&gt;
Image:Rayman 4 prototype 06.jpg|The [[Rabbid]] army.&lt;br /&gt;
RRR-Warthog.jpg|[[Rayman]] riding a warthog.&lt;br /&gt;
Image:Rayman 4 prototype 08.jpg|[[Rayman]] in his [[Skin|disco costume]] riding on an eagle.&lt;br /&gt;
Image:Rayman 4 prototype 09.jpg|[[Rayman]] avoiding the [[laser]]s being shot by Zombies [[Rabbid]]s.&lt;br /&gt;
Image:Rayman 4 prototype 10.jpg|[[Rayman]] facing the Zombies [[Rabbid]] army.&lt;br /&gt;
Image:Rayman 4 prototype 11.jpg|[[Rayman]] in his [[Skin|gangster costume]] riding on a shark.&lt;br /&gt;
Image:Rayman 4 prototype 25.jpeg|[[Rayman]] sneaking in on a Zombie [[Rabbid]].&lt;br /&gt;
Image:Wc.jpg|A similar look to the eventual [[Bunnies Never Close Doors]] minigame that made it into the final &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
Image:Raving_Rabbids_red_laser.png|[[Rayman]] in his [[Skin|goth costume]] presumably grabbing a hold of something.&lt;br /&gt;
Image:Cowunused.jpeg|[[Bunnies Don&#039;t Milk Cows]] from the prototype.&lt;br /&gt;
Image:RRR-Warthog.jpg|Warthog race from the prototype.&lt;br /&gt;
Image:OldRabbids1.jpeg|A Zombie Rabbid.&lt;br /&gt;
Image:OldRabbid2.jpeg|The early look of the Rabbids.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
Image:Oldcolleusum.jpeg&lt;br /&gt;
Image:ColleusumRRR.jpg&lt;br /&gt;
Image: StoryboardRRR.jpg&lt;br /&gt;
Image:PrisonRRR.jpg&lt;br /&gt;
Image:RunRRR.jpg&lt;br /&gt;
Image:DanceRRR.jpg&lt;br /&gt;
Image:PigriderRRR.jpg&lt;br /&gt;
Image:RRR Concept art 4.jpg&lt;br /&gt;
Image:RRR Concept art 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
During the development of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Michel Ancel]] confirmed in an interview that a new 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; platform game]] was planned. In another interview which took place in December 2011, [[Michel Ancel|Ancel]] reiterated this, and hinted that the new game may be based on [[Rayman 4 (cancelled prototype)|the &#039;&#039;Rayman 4&#039;&#039; prototype that was cancelled in 2006]].&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=642095#p642095 Michel Ancel interview&amp;lt;/ref&amp;gt; It is not clear whether the game will still feature the [[Rabbid]]s, despite the lengths the developers have gone to in order to separate the two series, or if the game will be reworked to feature different enemies. As of 2018, [[Michel Ancel]] is currently working on two other games, &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;, making it unlikely that anything will come from this prototype anytime soon. On October 12, 2017, [[Michel Ancel|Ancel]] posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.francois.games/rayman-raving-rabbids/ Blogpost of François Roughol about the prototype and the final game]&lt;br /&gt;
* [http://www.youtube.com/watch?v=Ihw15x5r5xQ &#039;&#039;Rayman 4&#039;&#039; teaser trailer]&lt;br /&gt;
* [https://youtu.be/PhmvhAd_gfk &#039;&#039;Rayman 4&#039;&#039; trailer]&lt;br /&gt;
* [https://youtube.com/watch?v=7QduvwetDFQ &#039;&#039;Rayman 4&#039;&#039; gameplay trailer]&lt;br /&gt;
* [https://youtu.be/DjP8Y6tVvRQ Mini trailer]&lt;br /&gt;
*[https://youtu.be/dj8fvr9fLZk Mini trailer presented during the E3 2006]&lt;br /&gt;
*[https://m.youtube.com/watch?v=94eP2YAAV-I Overview of the stand Rayman Raving Rabbids in E3 2006 (in 2:07)]&lt;br /&gt;
* [http://youtu.be/jrcXdaT5GcM Unused minigames]&lt;br /&gt;
* [https://m.youtube.com/watch?time_continue=18&amp;amp;ebc=ANyPxKrvcQS93G2cNla16MIzMHM-dtmY413Bn04tL7gAGnH6JmxueFBLCJQtPGv5bNiwf129sssvbfO4iPBEUJkutci5FRcACg&amp;amp;v=HVnOK9eT_2s Early title screen]&lt;br /&gt;
* [http://youtu.be/wgR-SE0zy7g Unused animations]&lt;br /&gt;
* [https://www.youtube.com/watch?v=k3ueAKqHwRY Scrapped mechanics from the prototype]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman Szalone Kórliki (anulowany prototyp)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Blueblur98&amp;diff=71789</id>
		<title>User talk:Blueblur98</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Blueblur98&amp;diff=71789"/>
		<updated>2018-12-01T06:23:08Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;here is the talk page&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
What’s up? &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 10:52, 9 September 2017 (UTC)&lt;br /&gt;
the sky &amp;lt;br/&amp;gt; -[[User:Blueblur98|Blueblur98]] ([[User_talk:Blueblur98|talk]]) 11:01, 9 September 2017 (Mountain Time)&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Blueblur98&amp;diff=65095</id>
		<title>User:Blueblur98</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Blueblur98&amp;diff=65095"/>
		<updated>2017-10-22T01:19:01Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey there! i&#039;m blueblur98!&lt;br /&gt;
some things you should know about me:&lt;br /&gt;
i only play platformers&lt;br /&gt;
i&#039;m a sucker for sunsets&lt;br /&gt;
i have a youtube channel, blueblur98 where i talk about video games (mostly platformers)&lt;br /&gt;
i made music for a while (until my tablet broke, my first album is still up on YT and SC tho)&lt;br /&gt;
super mario galaxy &amp;gt; every other mario game&lt;br /&gt;
...okay i play other genres too but it&#039;s as rare as a blood moon causing an eclipse&lt;br /&gt;
toodles!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOW PLAYING:&lt;br /&gt;
littlebigplanet 3 (PS3), sly 2: band of thieves (PS3), super mario 64 (wii u VC)&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Raving_Rabbids:_Travel_in_Time&amp;diff=64345</id>
		<title>Raving Rabbids: Travel in Time</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Raving_Rabbids:_Travel_in_Time&amp;diff=64345"/>
		<updated>2017-09-10T05:17:53Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: another page made less abhorrently outdated, plus ratings and a mention of the early codename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Raving Rabbids Travel In Time&lt;br /&gt;
| image = [[File:Raving Rabbids Travel In Time Boxart.jpg|200px|Raving Rabbids Travel In Time]]&lt;br /&gt;
| published by = Ubisoft &lt;br /&gt;
| developed by = Ubisoft Paris&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 21th November 2010&lt;br /&gt;
[[File:European Union.png|16px]] 26th November 2010&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single and multiplayer&lt;br /&gt;
| platforms = Nintendo Wii and [[Rabbids Travel in Time 3D|Nintendo 3DS]] (2011)&lt;br /&gt;
| ratings = E10+ (ESRB) 7+ (PEGI)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Raving Rabbids: Travel in Time&#039;&#039;&#039;&#039;&#039; is a game in the &#039;&#039;Raving Rabbids&#039;&#039; series (formerly &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; as of 2010).  It was first trademarked by [[Ubisoft]] in March 2010, and was later confirmed for release at E3 on June 15th 2010.  The game was released in North America on the 21st November 2010 for Nintendo Wii, and was released in Europe a few days after. Not only is it the first party game in the series to have completely omitted [[Rayman]] (&#039;&#039;[[Rabbids Go Home]]&#039;&#039; was the first game of the series in general to do such but was a platformer) from both the actual game and the title, it is also the first to be released without a counterpart for the Nintendo DS.  It is also Wii Motion Plus compatible. The game is sold in two types of editions: the normal edition and the collector&#039;s edition. The collector&#039;s edition is a pack that includes the game itself, an exclusive 9cm Pirate [[Rabbid]] made of PVC and an exclusive in-game costume of Emperor Ceasar which is unlocked with a code from a panflet inside the collector&#039;s edition game box. A [[Rabbids Travel in Time 3D|Nintendo 3DS]] version has been released in April 2011.&lt;br /&gt;
&lt;br /&gt;
It is currently the last game in the series to be exclusive on the Nintendo Wii, as the following game in the series, &#039;&#039;[[Raving Rabbids: Alive and Kicking|Raving Rabbids: Alive &amp;amp; Kicking]]&#039;&#039;, will be the first to be exclusive on the Kinect for Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
[[File:RRTiT-Collector&#039;sEditionBox-Spanish.jpg|thumb|316px|right|The Collector&#039;s Edition box]]&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:RRTIT-Mainhall.jpg|320px|thumb|A [[Rabbid]] in the Main Hall.]]&lt;br /&gt;
Set in the year 2012 as the default year, the [[Rabbid]]s discover a [[Time Washing Machine]]. In the intro to the game, a [[Rabbid]] is traveling through time, from a prehistoric setting, to ancient Egypt, and other time periods. The [[Time Washing Machine]] gets damaged in traveling. The [[Rabbid]] travels in time to a history [[museum]]. He and other [[Rabbid]]s access time periods through pictures of the event. As they alter time, they create different scenarios, such as giant [[Rabbid]]s and the Earth under water and in space. At the end of the game, the [[Golden Time Washing Machine]] is acessed. The [[Rabbid]] travels to future, into the year of 4096 and ends up in a large facility. He explores the facility and finds some pants on the wire of one of the giant robots and pulls the pants off, making the robot shoot a laser and open up a door. [[Rabbid|Professor Barranco]] (from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;) is drilling [[Rabbid]]s in using [[Time Washing Machine|time machines]] to conquer history. The main [[Rabbid]] pulls the plug on one of the machines, sending him and the machines into time, making a very fast version of the game intro. This sends the [[Rabbid]] back to the history [[museum]].  &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting is a history [[museum]]. From there, the [[Rabbid]]s can play [[Quiz Hall|quiz]], [[Chorus Hall|singing]], and [[Dancing Hall|dancing]] games. They can also customize their [[Rabbid]]s with [[Costumes Hall|historical costumes]]. The [[Rabbid]]s can also go into [[museum]]&#039;s main areas: the [[Bouncearium]], [[Shootarium]], [[Flyarium]], [[Runarium]] and [[Hookarium]]; to ruin history with their [[Time Washing Machine]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Up to four [[Rabbid]]s begin in the [[Main Hall]] of the [[museum]], and can only access certain rooms and the associated minigames, many of which are barred with electric fences. As each minigame is cleared, these bars disappear allowing more access to more areas. There are five sections in the game: the [[Bouncearium]], using side-scrolling platform minigames, the [[Shootarium]], using first-person shooting minigames, the [[Flyarium]], using flying race and scavenger hunt games, the [[Runarium]], using two teams racing together in races and scavenger hunt games, and the [[Hookarium]], using the Wii Motion Plus acessory for fishing games. Each of the minigames explores history, such as the missing nose on the Sphinx, why Mona Lisa smiles, the discovery of fire, and other historical events. Like [[Rayman Raving Rabbids]], the player moves around to play minigames and do other activities. The player can play online and do local tournments in the game. When the game is in multiplayer mode, all of the players are tethered together by a roll of toilet paper.&lt;br /&gt;
&lt;br /&gt;
==Internet connection==&lt;br /&gt;
This game can connect to the internet. Unlike the other Rabbids games, which let you send your score to a website, this game has online-based leaderboards within the game. The game lets you join a group of other players to play against other groups in tournements of the highest minigame score. They can also meet up at a player&#039;s [[museum]] and play games or tournaments with each other. At the end of each minigame, the player can look at online leaderboards and try to beat others to get to be one of the Top 5 online. Players can also send messages to each other.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The game was released to mixed or favourable reviews.  Nintendo Power gave the game a 6.5, while Videogamer gave it a score of 8/10. Official Nintendo Magazine criticized the game negatively, giving it a 40/100. Recently, IGN reviewed the game, praising the graphics and the museum hub included, and gave the game a 7/10.&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:TitanicOnTheRocks.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
According to an old GameFAQs listing, the game was once known as &#039;&#039;Raving Rabbids 4.&#039;&#039; &lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[it:Raving Rabbids: Travel in Time]]&lt;br /&gt;
[[pl:Raving Rabbids: Travel In Time]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Non-Rayman games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Blueblur98&amp;diff=64344</id>
		<title>User talk:Blueblur98</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Blueblur98&amp;diff=64344"/>
		<updated>2017-09-10T04:58:56Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;talk about me. because why not?&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
What’s up? &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 10:52, 9 September 2017 (UTC)&lt;br /&gt;
the sky &amp;lt;br/&amp;gt; -[[User:Blueblur98|Blueblur98]] ([[User_talk:Blueblur98|talk]]) 11:01, 9 September 2017 (Mountain Time)&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=64301</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=64301"/>
		<updated>2017-09-09T02:18:23Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: added HD ESRB rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;‘Rayman 3’ redirects here. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[The Glade of Dreams|The Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[The Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:Rayman3Box.png|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, GameCube, Xbox, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Like its immediate predecessor, it is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; another first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[http://raymanpc.com/?p=hof Pirate-Community Hall of Fame]&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[The Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]], who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal, while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|left|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Count Razoff|Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Count Razoff|Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Count Razoff|Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|left|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Gonzo]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as [[the Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With [[the Sceptre of the Leptys]], [[Gumsi]] invokes [[The Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Gonzo]], the third [[Teensie doctor]]. [[Gonzo]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal [[the Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from [[The Sceptre of the Leptys|the Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|left|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke [[the Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|left|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]&#039;s, it is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of [[the Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes [[The Sceptre of the Leptys|the Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of [[the Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being [[the Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing [[the Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed [[the Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on [[the Sceptre of the Leptys|the Sceptre]] through which [[Reflux]] had channeled [[the Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by [[the Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of [[the Glade of Dreams]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|left|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wondered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
File:R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
File:R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
File:R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
File:EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
File:R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
File:Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Count Razoff|Razoff]].&lt;br /&gt;
File:Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
File:Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
File:Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
File:Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
File:Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
File:Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Begoniax]].&lt;br /&gt;
File:Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
File:Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Score system==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 900,056 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[http://raymanpc.com/?p=hof Pirate-Community Hall of Fame]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:R3Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R3Ref2.jpg|thumb|right|320px|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PS2 Manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Portable versions ==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[The Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;, and only now make an appearance in &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
* Sometimes, when you start hitting [[Globox]], he says &amp;quot;You were nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;!&amp;quot;.&lt;br /&gt;
* There are lots of secret rooms in the game, but three of them refer to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Admiral Razorbeard|Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Count Razoff|Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] the Watersnake from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
* At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
* In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
* A lot of references to different videogames were planned to be included in the game but in the end these did not make it to the final version.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Rayman]] was going to have legs again but the idea was quickly put aside.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3 : Hoodlum Havoc : Le Guide Stratégique Officiel‎‎]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA2B1AAFB966E44D4 &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ Rayman 3 website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_(early_production)&amp;diff=64241</id>
		<title>Rayman Legends (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_(early_production)&amp;diff=64241"/>
		<updated>2017-09-08T07:38:03Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: fixed all misspelled instances of &amp;#039;gamepad&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Legends early logo.png|thumb|right|The original logo for the game.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Legends]]&#039;&#039; had a bunch of changes made during early production, most which has been seen through early leaks of the game.&lt;br /&gt;
&lt;br /&gt;
== Leaks ==&lt;br /&gt;
[[File:Rayman-Legends-beta-1.jpg|thumb|320px|A [[Dragon (Olympus Maximus)|dragon]] and a [[Toad (Rayman Legends)|toad]] on stilts in one of the first leaked screenshots of &#039;&#039;[[Rayman Legends]]&#039;&#039;]]&lt;br /&gt;
&#039;&#039;[[Rayman Legends]]&#039;&#039; was first leaked on April 23, 2012 in a marketing survey with screenshots from two early trailers. The following day, the trailers were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]]. On 26 April, 2012, [[Ubisoft]] registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;, confirming the name of the game.&lt;br /&gt;
&lt;br /&gt;
On 27 April, 2012, the first full-length trailer for the game was leaked to the public. [[Ubisoft]] initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;[[Rayman Legends]]&#039;&#039; was being developed by [[Michel Ancel]] and [[Ubisoft Montpellier]].&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Early gameplay leaks shows that the game was originally more similar to &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inflated toads.png|thumbnail|left|Enemies were originally going to get &amp;quot;bubblized&amp;quot; like in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
|| [[File:Magician hat.png|thumbnail|center|A bouncing hat can be seen in a leaked trailer, possibly a reference to the [[Bonus level (Rayman 1)|bonus levels]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wii U functionality ===&lt;br /&gt;
[[File:Early Wii U touch feature.png|thumb|right|[[Murfy]] did not originally appear in the game.]]&lt;br /&gt;
One of the leaked trailers show an early Wii U feature where the player can put a figure, such as a [[Rabbid]] figure, on the Wii U GamePad to affect the game in various ways. It is not known in which way they affect the game. The [[Rabbid]]s as seen appearing in the game were later used in &#039;&#039;[[Rayman Adventures]]&#039;&#039; for its [[Event (Rayman Adventures)|events]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart on Wii U.png|thumbnail|left|A [[heart]] figure being placed on the Wii U GamePad.]]&lt;br /&gt;
|| [[File:Heart effect in-game.png|thumbnail|center|The apparent effects of the [[heart]] figure on the game.]]&lt;br /&gt;
|| [[File:Rabbid on Wii U.png|thumbnail|right|A [[Rabbid]] figure being placed on the Wii U GamePad.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rabbid entering game.png|thumbnail|left|A [[Rabbid]] seen entering the game.]]&lt;br /&gt;
|| [[File:Rabbids in-game.png|thumbnail|center|[[Rabbid]]s in the game as enemies.]]&lt;br /&gt;
|| [[File:Assassin figure.png|thumbnail|right|A third figure from the &#039;&#039;Assassins Creed&#039;&#039; series.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Online features ===&lt;br /&gt;
[[File:Social gaming challenge.png|thumb|right|A cut social feature where players could send each other challenges.]]&lt;br /&gt;
According to the leaked trailers, &#039;&#039;[[Rayman Legends]]&#039;&#039; was originally going to feature several more online features. One of these seems to have been a feature in which players could send challenges to each other to earn rubis, a form a currency not used in the final game. One of the locations the challenges could have taken place in is the Ghost&#039;s Pit, which is apparently the original name for [[the Neverending Pit]].&lt;br /&gt;
&lt;br /&gt;
It also seems that [[Kung Foot]] was originally planned to be played online, rather than locally.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Early olympus challenge.png|thumbnail|left|An early challenge taking place in [[Olympus Maximus]].]]&lt;br /&gt;
|| [[File:Early pit challenge.png|thumbnail|center|An early challenge taking place in [[the Neverending Pit]].]]&lt;br /&gt;
|| [[File:Early pit with HUD.jpg|thumbnail|right|A challenge with an unused treasure chest icon.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== E3 trailer ==&lt;br /&gt;
During E3 2012, an official trailer was revealed showing what would later become the level [[Once upon a Time]]. There are several differences throughout the level, and the final area was later used in [[How to Shoot your Dragon]] instead. One of the biggest differences is the first challenges room which features a new type of minigame known as Catch &#039;em All, a reference to Pokemon. This challenge would have seen one player controlling [[Murfy]] on the touchpad and moving over [[creature]]s to the other players before the time runs out. Other differences include [[cage]]s containing two trapped [[Teensie]]s, different ways which [[Murfy]] could interact with the environment and unused music.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cath &#039;em All Challenge.png|thumbnail|left|The Catch &#039;em All minigame.]]&lt;br /&gt;
|| [[File:Cath &#039;em All Challenge with timer.png|thumbnail|center|Gameplay of the Catch &#039;em All minigame.]]&lt;br /&gt;
|| [[File:Cath &#039;em All Challenge finished.png|thumbnail|right|The ending of the Catch &#039;em All minigame.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dracula&#039;s castle ==&lt;br /&gt;
&#039;&#039;Main article: [[Dracula&#039;s castle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Dracula&#039;s castle]] is a scrapped environmental theme. Assets from here were later reused in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateau-dracula-02.jpg|thumbnail|left|[[Rayman]] in a part of the [[Dracula&#039;s castle]].]]&lt;br /&gt;
|| [[File:Chateau-dracula-03.jpg|thumbnail|center|[[Rayman]] outside of the [[Dracula&#039;s castle]].]]&lt;br /&gt;
|| [[File:Chateau-dracula-04.jpg|thumbnail|right|[[Rayman]] in another part of the [[Dracula&#039;s castle]].]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateau-dracula-05.jpg|thumbnail|left|[[Rayman]] in another part of the [[Dracula&#039;s castle]].]]&lt;br /&gt;
|| [[File:Chateau Dracula rooftops.jpg|thumbnail|center|[[Globox]] flying through the rooftops.]]&lt;br /&gt;
|| [[File:Chateau-dracula-07.jpg|thumbnail|right|[[Rayman]] encountering an unknown enemy.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateau-dracula-06.jpg|thumbnail|left|Concept art of the [[Dracula&#039;s castle]].]]&lt;br /&gt;
|| [[File:Chateau-dracula-coupe unnouveaudepart3.jpg|thumbnail|center|More concept art of the [[Dracula&#039;s castle]].]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.youtube.com/watch?v=gcgYWNwvn94 Leaked trailer 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cH3mjUPVg-A Leaked trailer 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=HmVtkqypEBw E3 trailer]&lt;br /&gt;
*[http://www.shacknews.com/article/99305/wii-u-retrospective-rayman-legends Wii U production interview]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Blueblur98&amp;diff=64168</id>
		<title>User talk:Blueblur98</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Blueblur98&amp;diff=64168"/>
		<updated>2017-09-07T09:27:21Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: Created page with &amp;quot;talk about me. because why not?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;talk about me. because why not?&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Blueblur98&amp;diff=64167</id>
		<title>User:Blueblur98</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Blueblur98&amp;diff=64167"/>
		<updated>2017-09-07T09:26:51Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: made my own profile page. cool!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey there! i&#039;m blueblur98!&lt;br /&gt;
some things you should know about me:&lt;br /&gt;
i only play platformers&lt;br /&gt;
i&#039;m a sucker for sunsets&lt;br /&gt;
i have a youtube channel, blueblur98 where i talk about video games (mostly platformers)&lt;br /&gt;
i made music for a while (until my tablet broke, my first album is still up on YT and SC tho)&lt;br /&gt;
super mario galaxy &amp;gt; every other mario game&lt;br /&gt;
...okay i play other genres too but it&#039;s as rare as a blood moon causing an eclipse&lt;br /&gt;
toodles!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOW PLAYING:&lt;br /&gt;
littlebigplanet 3 (PS3), sly cooper and the thievious racoonus (PS3), super mario 64 (wii u VC)&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Invasion:_The_Interactive_TV_Show&amp;diff=64166</id>
		<title>Rabbids Invasion: The Interactive TV Show</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Invasion:_The_Interactive_TV_Show&amp;diff=64166"/>
		<updated>2017-09-07T08:46:25Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: added ratings and fixed a capitalization goof&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Invasion: The Interactive TV Show&lt;br /&gt;
| image= [[File:Rabbids Invasion The Interactive TV Show PS4 Cover.jpg|center|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Barcelona&lt;br /&gt;
| release date = November 18, 2014&lt;br /&gt;
| platforms = Xbox 360, Xbox One, PlayStation 4&lt;br /&gt;
| ratings = E10+ (ESRB) 7+ (PEGI)&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Rabbids Invasion: The Interactive TV Show&#039;&#039;&#039; is a [[Rabbids series|Rabbids game]] released on Xbox 360, Xbox One and Playstation 4 on November 18, 2014. The game requires a Kinect or PlayStation Camera to be played.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game has a variety of mini-games based of episodes from the [[Rabbids Invasion (TV series)|Rabbids Invasion tv-series]].&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbids Invasion The Interactive TV Show Xbox 360 Cover.jpg|thumb|left|The Xbox 360 cover.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Raving_Rabbids:_Alive_and_Kicking&amp;diff=64165</id>
		<title>Raving Rabbids: Alive and Kicking</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Raving_Rabbids:_Alive_and_Kicking&amp;diff=64165"/>
		<updated>2017-09-07T08:43:12Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: this game has a genre now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Raving Rabbids Alive &amp;amp; Kicking&lt;br /&gt;
| image = [[File:Boxart RRAeK.jpg|200px|Raving Rabbids Alive &amp;amp; Kicking]]&lt;br /&gt;
| published by = [[Ubisoft]] &lt;br /&gt;
| developed by = Ubisoft Paris, Ubisoft Milan&lt;br /&gt;
| | release date = [[File:European Union.png|16px]] 4th November 2011&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 8th November 2011&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single and multiplayer&lt;br /&gt;
| platforms = Xbox 360&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Raving Rabbids: Alive and Kicking&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;Rabbids: Fuori Di Schermo&#039;&#039;&#039;&#039;&#039; in Italy) is a party video game which was released by publisher and developer Ubisoft (Ubisoft Paris and Ubisoft Milan) on November 3, 2011 in Australia, November 4, 2011 in Europe and November 8, 2011 in North America for the Xbox 360 video game platform. This is the sixth game from the [[Raving Rabbids (series)|&#039;&#039;Raving Rabbids&#039;&#039; games franchise]]. The game was exclusively developed for the Kinect and the only &#039;&#039;Rabbids&#039;&#039; game not Released on a Nintendo platform and consists of mini-games with up to 4 players. It was presented at the 15th E3 in Los Angeles, California, United States.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Raving Rabbids: Alive and Kicking&#039;&#039; has received mixed reviews. Mitch Dyer from IGN stated in his review, &amp;quot;Imprecise controls ruin the uncomplicated games. It started out unfulfilling and didn&#039;t get much better. It&#039;s the kind of mindless thing I&#039;d load up on my phone for five minute bursts. At home I&#039;d rather be doing anything else.&amp;quot; Metacritic gave the game 5.8, GameRankings gave a postive 61,64%, and Official Xbox Magazine UK gave a 8 out of 10. However, GameSpot gave the game a 4.0 &amp;quot;poor&amp;quot; rating, criticizing the &amp;quot;weak visuals&amp;quot; and &amp;quot;tedious navigation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[it:Rabbids: Fuori di Schermo]]&lt;br /&gt;
[[pl:Raving Rabbids: Alive and Kicking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Non-Rayman games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=64132</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=64132"/>
		<updated>2017-09-07T03:50:49Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: added EU and US release dates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[Image:RaymanDS.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = DC Studios (UK/Canada)&lt;br /&gt;
| release date = [[File:European Union.png|16px]] March 11th, 2005  [[File:United_States_of_America(USA).png|16px]] March 24th, 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.&lt;br /&gt;
&lt;br /&gt;
== Differences from &#039;&#039;Rayman 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; shares many similarities to the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039; such as the lower-quality MIDI music being used.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; are generally more jagged than the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039; due to the DS&#039;s lack of texture filtering. The actual textures are the same, however.&lt;br /&gt;
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Unlike any other version of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]&#039;s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can &#039;&#039;slip off&#039;&#039;, even during [[Umber]]&#039;s cinematic. The only way to lock [[Rayman]] back to the surface&#039;s center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Ssssam]] can completely disappear during his cinematic. Sometimes the [[Spider (Rayman 2)|spider]] at the beginning of [[the Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:Rayman DS - Back cover EU.jpg|thumb|250px|The back cover of the European version of &#039;&#039;Rayman DS&#039;&#039;.]]&lt;br /&gt;
| [[Image:Rayman DS - USA Cover.jpg|thumb|250px|The cover of the North American version of &#039;&#039;Rayman DS&#039;&#039;.]]&lt;br /&gt;
| [[Image:Raymandslogo.jpeg|thumb|250px|The game&#039;s logo.]]&lt;br /&gt;
| [[Image:Rayman-french-ds.jpeg|thumb|French advertising poster.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to use the then new [[Ubisoft]] logo.&lt;br /&gt;
*The North American cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;. Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the North American cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman DS]]&lt;br /&gt;
[[hu:Rayman DS]]&lt;br /&gt;
[[pl:Rayman DS]]&lt;br /&gt;
[[es:Rayman DS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=64130</id>
		<title>Rayman Revolution</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=64130"/>
		<updated>2017-09-07T03:47:12Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: added release dates and ESRB rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Revolution&lt;br /&gt;
| image = [[Image:RRev PS2EUcov.jpg|center|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Annecy]]&lt;br /&gt;
| soundtrack by = Éric Chevalier&lt;br /&gt;
| release date = [[File:European Union.png|16px]] December 22nd, 2000 [[File:United_States_of_America(USA).png|16px]] January 30th, 2001&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3 (PlayStation Network, North America only)&lt;br /&gt;
| ratings = E (ESRB) 3+ (ELSPA)&lt;br /&gt;
| distribution media = DVD-ROM, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Revolution&#039;&#039;&#039;&#039;&#039;, known in the United States as &#039;&#039;&#039;&#039;&#039;Rayman 2: Revolution&#039;&#039;&#039;&#039;&#039;, is an updated remake of &#039;&#039;[[Rayman 2]]&#039;&#039; made specially as a launch title for the Sony PlayStation 2 in 2000. It was later re-released as a PlayStation 2 classic on the PlayStation 3 in North America. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new areas, bosses and mini-games. Its difficulty was made slightly higher than that of &#039;&#039;[[Rayman 2]]&#039;&#039;. Several levels underwent some minor changes, such as [[the Precipice]] and [[the Echoing Caves]]. Most changes are however only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 2]]&#039;&#039; where levels were accessed from a linear selection screen such as [[the Hall of Doors]], the levels in &#039;&#039;Rayman Revolution&#039;&#039; are accessed via three new hub worlds – [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], which are collectively known as [[the Front]]. These areas allow free roaming, making &#039;&#039;Revolution&#039;&#039; a much less linear game than the previous versions. New cutscenes and dialogue had been added here, giving the player a more complete picture of the story. In addition, new characters are introduced such as [[Bzzit]], and [[Rayman]] can acquire new powers, items and abilities, such as the ones he can buy with the [[Yellow Lum]]s he collected at the [[Magic Well]], the equivalent of a typical item shop.&lt;br /&gt;
&lt;br /&gt;
Characters such as [[Ly]] the Fairy, [[Clark]], and the [[Teensie]]s appear much more often in this version. [[Ly]] increases [[Rayman]]&#039;s health by offering mini-games, which include the Walks of [[The Walk of Life|Life]] and [[The Walk of Power|Power]] and [[Roller Coaster Challenge|the roller coaster segment]] that was previously in [[the Top of the World]], in exchange for freeing the [[Familiar Spirit]]s, new spirit creatures that are imprisoned in [[cage]]s by the [[Robo-Pirate]]s. Meanwhile, the [[Teensie]]s host the [[Teensie Circle]]s – teleportation hubs which replace [[the Hall of Doors]] and allow [[Rayman]] to return to places he has already visited.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
The regular music tracks for each level do not play when [[Rayman]] revisits them, instead simply featuring an ambiance track. Certain pieces of music still appear, most notably during the sections with more action, such as [[the Precipice]] and when engaged in battle with [[Robo-Pirate]]s. One exception is in the [[the Sanctuary of Stone and Fire]], where visiting the optional temple (phase 2) makes the main track play after getting back to phase 1 again.&lt;br /&gt;
&lt;br /&gt;
Another musical difference between the game and [[Rayman 2|the original versions]] is the omission of the special music that plays during the tally screen display at the end of the level. Instead, the game simply continues playing whatever track was playing when the level ended.&lt;br /&gt;
&lt;br /&gt;
==Powers and items== &lt;br /&gt;
[[Image:RevCannon.jpg|thumb|320px|This cannon needs to be ignited somehow.]]&lt;br /&gt;
The game requires much more backtracking than before to collect the [[Yellow Lum]]s and break the [[cage]]s that [[Rayman]] could not access for the first time. Objects such as cannons, beacons, plants and [[mushroom]]s appear throughout the game, and need [[Rayman]] to gain his new powers and special items (such as the [[Rain Mask]]) in order to use them. A notable difference between the previous versions is that [[Rayman]] is not granted with the [[Magic fist|shooting power]] at the beginning, but is simply given the ability to [[telescopic fist|punch]], though he is shortly given the [[Magic fist|shooting power]] by the [[Grand Minimus]]. As [[Rayman]] progresses, his shots get much stronger thanks to [[Silver Lum]]s, until he can produce a shot that is as powerful as an exploding grenade.&lt;br /&gt;
&lt;br /&gt;
Later in the game, [[Rayman]] is given some items to help him, such as the [[Rain Mask]], which allows him to perform a [[Rain Dance]] like [[Globox]]&#039;s and helps plants to grow, and the [[Lums Radar]], which is a magnet that can help him find any [[Yellow Lum]]s that he may have missed. Recalling [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman]] can at one point be shrunk to help him squeeze through a small hols by eating a [[Yellow mushroom]] that he needs to water with the [[Rain Dance]].  &lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, [[Rayman]] can keep his [[Super helicopter|flying power]], which he lost [[beneath the Sanctuary of Rock and Lava]], conditionally - he can only use it whenever he is [[Super helicopter|flying]] above any body of lava, and when he is in battle with [[Grolem 13]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:RR-PS2-TheMinisaurusPlain.jpg|thumb|320px|One of the new features in &#039;&#039;Rayman Revolution&#039;&#039; is the inclusion of new worlds such as [[the Minisaurus Plain]].]]&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[The Minisaurus Plain]]&#039;&#039;&#039;===&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Cave of Bad Dreams]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Lost Island)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Globox&#039;s House]]&#039;&#039;&#039;===&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Tomb of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Rainbow Creek]]&#039;&#039;&#039;=== &lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Pirate Mines]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
[[Image:RRManual UKThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9f/RRManual_UK.pdf|thumb|left|The Manual of the Game (English)]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:RevolutionDevCap1.jpg&lt;br /&gt;
File:RevolutionDevCap2.jpg&lt;br /&gt;
File:RevolutionDevCap3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Revolution (Japanesse Box art).jpg|The cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBackJapan.jpg|The back cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman 2 Revolution (USA Box art).jpg|The cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBack(American).jpg|The back cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
RRBackCover(EU).jpg|The back cover of the European version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=597A7B349BB3FC42 &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLC1E539D2CFA8ACFA Japanese &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Revolution]]&lt;br /&gt;
[[de:Rayman Revolution]]&lt;br /&gt;
[[pl:Rayman Revolution]]&lt;br /&gt;
[[es:Rayman Revolution]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Crazy_Rush&amp;diff=64128</id>
		<title>Rabbids Crazy Rush</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Crazy_Rush&amp;diff=64128"/>
		<updated>2017-09-07T03:28:13Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: somebody forgot to add &amp;#039;the&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Crazy Rush&lt;br /&gt;
| image= [[File:Rabbids Crazy Rush Icon.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| release date = May, 2016 (Philippines)&amp;lt;br /&amp;gt;February 23, 2017 (Worldwide)&lt;br /&gt;
| genre =&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbids Crazy Rush&#039;&#039;&#039; is a [[Rabbids series|Rabbids]] spin-off for iOS and Android devices which soft-launched in the Philippines in May 2016. It was released worldwide in February 23 2017. The game has the player controlling a [[Rabbid]] who is constantly running forward, with the player being able to switch the lane, jump, slide and control various vehicles which can be customized. The game has a world map with levels, each of which can be 3-starred by completing varying objectives.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rabbids Crazy Rush 1.PNG&lt;br /&gt;
Rabbids Crazy Rush 2.PNG&lt;br /&gt;
Rabbids Crazy Rush 3.PNG&lt;br /&gt;
Rabbids Crazy Rush 4.PNG&lt;br /&gt;
Rabbids Crazy Rush 5.PNG&lt;br /&gt;
Rabbids Crazy Rush 6.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The in-game music is a remix of the main theme from &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://youtu.be/eoiU-_l26u8 Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Crazy Rush]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mario_%2B_Rabbids_Kingdom_Battle&amp;diff=64127</id>
		<title>Mario + Rabbids Kingdom Battle</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mario_%2B_Rabbids_Kingdom_Battle&amp;diff=64127"/>
		<updated>2017-09-07T03:24:30Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: made it less outdated, added ratings and fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Mario + Rabbids: Kingdom Battle&lt;br /&gt;
| image = [[File:Mario+Rabbidscover.jpg|center|200px|Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
| developed by = Ubisoft Milan, Ubisoft Paris, Ubisoft Montpellier, Ubisoft Bucharest&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| release date = August 29, 2017&lt;br /&gt;
| genre = Tactical role-playing&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = Nintendo Switch&lt;br /&gt;
| ratings = E10+ (ESRB) 7+ (PEGI) &lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mario + Rabbids: Kingdom Battle&#039;&#039;&#039;&#039;&#039; is a &#039;&#039;[[Rabbids series|Rabbids]]&#039;&#039; and &#039;&#039;[https://en.wikipedia.org/wiki/Mario_(franchise) Mario]&#039;&#039; game for the Nintendo Switch. The game launched on August 29th, 2017 in the US, and also launched with a collector&#039;s edition featuring the soundtrack, a set of 12 collector cards and a Rabbid Mario Figurine.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;Mario + Rabbids: Kingdom Battle&#039;&#039; is a tactical role playing game with turn based combat. The game features characters from both the &#039;&#039;[[Rabbids series|Rabbids]]&#039;&#039; and [https://en.wikipedia.org/wiki/Mario_(franchise) &#039;&#039;Mario&#039;&#039; series]. In the game the player has to fight [[Rabbid]]s to free them.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;192px&amp;quot;&amp;gt;&lt;br /&gt;
Mario+rabbidsrun.jpg&lt;br /&gt;
Mario+RabbidsMenu.jpg&lt;br /&gt;
Mario+RabbidsSpooky.jpg&lt;br /&gt;
Mario+RabbidsDefense.jpg&lt;br /&gt;
Mario+RabbidsRK.jpg&lt;br /&gt;
Mario+RabbidsShield.jpg&lt;br /&gt;
Mario+RabbidsShoot.jpg&lt;br /&gt;
Mario+RabbidAmbush.jpg&lt;br /&gt;
Mario+Rabbidsattack.jpg&lt;br /&gt;
Mario+rabbidsChomp.jpg&lt;br /&gt;
Mario+RabbidsSeasonpass.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://rabbids.ubisoft.com/portal/en-NORDIC/games/mario-rabbids-kingdom-battle.aspx Official site]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mUI8CttQEHw Reveal trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mario + The Lapins Crétins Kingdom Battle]]&lt;br /&gt;
[[pl:Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home&amp;diff=64126</id>
		<title>Rabbids Go Home</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home&amp;diff=64126"/>
		<updated>2017-09-07T03:17:58Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: made the page less sickeningly outdated, and added the ESRB rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[Image:RabbidsGoHomeWii.png|center|200px|Rabbids Go Home]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft Montpellier/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009 (Wii), 2010 (PC) &lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single and multi player&lt;br /&gt;
| platforms = Nintendo Wii, PC&lt;br /&gt;
| ratings = E10+ (ESRB) 7+ (PEGI) (Wii original rating, later re-rated in Europe as 12+ due to bad language) &lt;br /&gt;
| distribution media = Wii Optical Disc, DVD-ROM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is an action video game that is based on the &#039;&#039;[[Rayman Raving Rabbid]]s&#039;&#039; series.  Not only is it the first game in the series to be an action adventure game instead of centring entirely around minigames, it is also the first game in which [[Rayman]] does not appear.  However, as of 2011 it remains as the only console game in the series to be an action adventure game, as the following two games, &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; on the Nintendo Wii, and &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039; on the Xbox 360, revert the series back to the party genre.  &lt;br /&gt;
&lt;br /&gt;
It was released for the Nintendo Wii and the [[Rabbids Go Home (DS)|Nintendo DS]] in November 2009, five months after it was announced and confirmed for release. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:RGH-XSStuff.jpg|320px|thumb|The [[Rabbid]]s go searching for stuff.]]&lt;br /&gt;
On the outskirts of a bustling city set in Earth, a group of [[Rabbid]]s hang around in a junkyard, bored of partying, and want to go home.  The problem is, they don&#039;t even know where they come from, so they cast the moon as their new home.  They notice the piles of junk around them, and decide that by making one pile bigger with even more junk, they could reach it.  Two Rabbids then take a shopping trolley and search around for things to toss onto the pile, before setting off to the city to look for more junk.&lt;br /&gt;
If the last level is beaten, the game shows the ending, in which the Rabbid who stands on a globe to see how far the moon is attempts to hug the moon, but realizes that they do not have enough stuff. Then, bombs appear on the pile, in which the pile blows up, sending the stuff back to the humans. The bright side: When the bombs blew up, the Rabbids made it to the moon. The game then shows the credits.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Typically, the player controls two Rabbids - with a third one at the ready for use as a cannonball Rabbid - one sits inside a shopping trolley, while the other pushes it.  The aim of the game is to roam around human places such as malls, hospitals and other such places, and collect stuff for their moon pile, some of which is obtained by ramming the trolley into objects and even [[human]]s.  In each level, there are 400 pieces of stuff to collect, as well as the XL object which is worth 600 points, letting the player score up to 1000 points.  Additionally, up to four presents can be obtained throughout the level depending on how much stuff is collected.  &lt;br /&gt;
&lt;br /&gt;
Unfortunately the Rabbids are prone to damage thanks to enemies such as the Verminators and the Vermi-dogs, as well as other dangerous objects.  Their health is represented as light bulbs, and in the beginning of the game, they start with three.  More light bulbs can be added as the player progresses through the game.  While the game has no lives system (therefore no game over), losing all the light bulbs will result in the Rabbids being set back to an automated checkpoint, and all of the stuff they have collected is lost, unless they find a [[Collector Rabbid]], which stores all collected stuff inside its tuba.  &lt;br /&gt;
&lt;br /&gt;
While collecting all 400 pieces of stuff is not necessary (though the player will be ranked) to complete the level, getting the XL object is mandatory.  In fact, a few of these objects can prove to be useful, especially bubble beds.  At the end of each level, the Rabbids will push everything they have as well as themselves down a toilet, taking them back to their base at the city dump.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting is the city dump where the Rabbids live and the city, and other settings. At the dump, the player can check how much junk is needed to get to the moon. At Center City, the player has to follow yellow paint to get to the new area for more stuff. Along the way, there are enemies to fight and stuff to collect.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Bwaaaah! Attack: Shake the Wii Remote. This can break certain objects, stun enemies, and strip humans of their clothes.&lt;br /&gt;
&lt;br /&gt;
Cannonball Rabbid: Aim with Wii Remote and press Z button to shoot out Rabbid. This can strip certain enemies, break red fences, and knock open doors.&lt;br /&gt;
&lt;br /&gt;
Accelerating: Hold A button down.&lt;br /&gt;
&lt;br /&gt;
Super Boost: Hold A button down, turn, when blue sparks are coming from the wheels, press B button. This can knock down piles of crates, strip certain enemies, and get over obstacles by using a springboard.&lt;br /&gt;
&lt;br /&gt;
==Center City==&lt;br /&gt;
Center City is the main hub of the game, in which the Rabbids search around for new stuff places by following specific arrows that lead them to a new place.  It is first accessed when the player completes &amp;quot;Shop Till You Drop&amp;quot;, and each time he or she loads the game from then on, the game will begin here.  Reminiscent to &#039;&#039;[[Rayman Revolution]]&#039;&#039;, stuff can still be picked up and enemies can still be fought there.  However, XL stuff (eg. [[cows]], bubble bed etc) cannot be found here.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===Prologue===&lt;br /&gt;
* All Pile on the Rabbid!&lt;br /&gt;
&lt;br /&gt;
===Area 1===&lt;br /&gt;
* Shop Till You Drop&lt;br /&gt;
* In the Nick of Time&lt;br /&gt;
* Infectious Blues&lt;br /&gt;
* Wack-A-Wabbid&lt;br /&gt;
* Keep on Piling!&lt;br /&gt;
&lt;br /&gt;
===Area 2===&lt;br /&gt;
* Just Plane Dumb&lt;br /&gt;
* Rabbid-Fire Reaction&lt;br /&gt;
* High Stakes Steak&lt;br /&gt;
* Bubble Bed Bonanza&lt;br /&gt;
* Super Racket in the Market&lt;br /&gt;
&lt;br /&gt;
===Area 3===&lt;br /&gt;
* Atomic Rabbid Blast&lt;br /&gt;
* Rules Are For Tools&lt;br /&gt;
* Apocalypse Cow&lt;br /&gt;
* Totally Tubing&lt;br /&gt;
* Furryous Fun&lt;br /&gt;
* Holy Pile of Junk!&lt;br /&gt;
&lt;br /&gt;
===Area 4===&lt;br /&gt;
* Backwater Rabbids&lt;br /&gt;
* Bubble Bed Blues&lt;br /&gt;
* Time Is Money, Honey&lt;br /&gt;
* County Free-For-All&lt;br /&gt;
* Hoppy Xmas&lt;br /&gt;
* Cow-tch Me If You Can&lt;br /&gt;
&lt;br /&gt;
===Area 5===&lt;br /&gt;
* Rabbids Go Boom&lt;br /&gt;
* Fetchez La Vache&lt;br /&gt;
* Hard-Hat Helpings&lt;br /&gt;
* Haredevil Rabbids&lt;br /&gt;
* Hold Up in the Hangar&lt;br /&gt;
* 14-Carrot Rabbid&lt;br /&gt;
&lt;br /&gt;
===Area 6===&lt;br /&gt;
* Till Rabbids Do Us Cart&lt;br /&gt;
* Carry-On Catastrophe&lt;br /&gt;
* Scrap-Happy Rabbids&lt;br /&gt;
* Moo-Ning Miami&lt;br /&gt;
* King of the Pile!&lt;br /&gt;
&lt;br /&gt;
==Internet Connection==&lt;br /&gt;
At the beginning of the game, you can download the Rabbids Channel on the Wii. Each week on the channel, there is a new theme for your Rabbid. Color, paint, and give your Rabbid costumes for the voting. You can also go on http://rabbids.com/izw to see the best Rabbids. At the end of your customization, there is an icon for you to send your Rabbid to the website listed above.&lt;br /&gt;
==Inside Ze Wii Remote==&lt;br /&gt;
This is a utility which takes place inside a virtual Nintendo Wii Remote. The player begins this by choosing one Rabbid and sucking him inside, ready for him to be customized and also tossed around if the player shakes the Remote around. It is unlocked once the player completes the mission ==In the Nick of Time==.&lt;br /&gt;
===Tools===&lt;br /&gt;
The Tools are unlockable utilities that are used to disfigure the chosen Rabbid.  There are six to choose from.&lt;br /&gt;
&lt;br /&gt;
* Air Pump: This can be connected to one of the Rabbid&#039;s eyes or ears, and one push will blow it up.  It can be restored with another push.&lt;br /&gt;
* Vice: This squashes and stretches the Rabbid&#039;s head.&lt;br /&gt;
* Gas canister: This inflates and deflates one of the Rabbid&#039;s eyes or ears.&lt;br /&gt;
* Candy Bomb: Feeding this to the Rabbid will reset its disfigures.  &lt;br /&gt;
&lt;br /&gt;
===Tattoos===&lt;br /&gt;
In this utility, the player gets to paint their Rabbid any colour and pattern they like with the drawing and painting tools provided.  Also provided is a collection of stamps, most of which are given as unlockable gifts.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
A selection of random objects that the Rabbids have collected can be worn in this utility.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
Rabbid Do-What-I-Want&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Verminator]]s&lt;br /&gt;
* [[Vermi-Dog]]&lt;br /&gt;
* [[Robot (Rabbids Go Home)|Robots]]&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
===Original music===&lt;br /&gt;
Most of the game&#039;s original soundtrack was performed by French-Romanian gypsy brass band Fanfare Vagabontu, most of which is based on traditional Romanian folk music.  It can be purchased as an OST from sites that provide MP3 downloads such as iTunes and Amazon.  &lt;br /&gt;
&lt;br /&gt;
# Sanie cu Zurgălăi  	&lt;br /&gt;
# Perinita  		&lt;br /&gt;
# Ciocarlia 	 	&lt;br /&gt;
# Bătută din Moldova 	&lt;br /&gt;
# Doină Deascultare 	  	&lt;br /&gt;
# Bătută la clarinet 	 	&lt;br /&gt;
# Bubamara 		&lt;br /&gt;
# Horă Moldoveneasca de Joc 	&lt;br /&gt;
# Cântare din Banat  	&lt;br /&gt;
# Bătută la trompeta 	&lt;br /&gt;
# Horă de joc &lt;br /&gt;
# Sanie cu Zurgălăi (DJ Forzando Remix)&lt;br /&gt;
&lt;br /&gt;
===Licensed music===&lt;br /&gt;
As well as the game&#039;s original soundtrack, several licensed songs play throughout levels from time to time. &lt;br /&gt;
* &#039;&#039;Me and Mrs. Jones&#039;&#039; – Billy Paul&lt;br /&gt;
* &#039;&#039;Rivers of Babylon&#039;&#039; – Boney M&lt;br /&gt;
* &#039;&#039;Yellow River&#039;&#039; – Christie&lt;br /&gt;
* &#039;&#039;Boogie Wonderland&#039;&#039; – Earth Wind And Fire&lt;br /&gt;
* &#039;&#039;Smarty Pants&#039;&#039; – First Choice&lt;br /&gt;
* &#039;&#039;Jamaica Farewell&#039;&#039; – Frank Fitzpatrick&lt;br /&gt;
* &#039;&#039;Take me Home Country Roads&#039;&#039; – John Denver&lt;br /&gt;
* &#039;&#039;Come Go With Me&#039;&#039; – The Del Vikings&lt;br /&gt;
* &#039;&#039;I Told You So&#039;&#039; – The Delfonics&lt;br /&gt;
* &#039;&#039;Leaving on a Jet Plane&#039;&#039; – John Denver (written)&lt;br /&gt;
* &#039;&#039;Let&#039;s Work Together&#039;&#039;&lt;br /&gt;
* &#039;&#039;Louie Louie&#039;&#039; – Richard Berry&lt;br /&gt;
* &#039;&#039;Me and Bobby McGee&#039;&#039;&lt;br /&gt;
* &#039;&#039;Misty Blue&#039;&#039;&lt;br /&gt;
* &#039;&#039;Oye Como Va&#039;&#039;&lt;br /&gt;
* &#039;&#039;Somebody to Love&#039;&#039;&lt;br /&gt;
* &#039;&#039;Luna Lounge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==International names==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Language&lt;br /&gt;
!  Name&lt;br /&gt;
!  Translation&lt;br /&gt;
|-&lt;br /&gt;
|  Japanese&lt;br /&gt;
|  ラビッツ・ゴー・ホーム (&#039;&#039;Rabittsu Gō Hōmu&#039;&#039;)&lt;br /&gt;
|  &#039;&#039;Rabbids Go Home&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  French&lt;br /&gt;
|  &#039;&#039;The Lapins Crétins : La Grosse Aventure&#039;&#039;&lt;br /&gt;
|  &#039;&#039;The Raving Rabbids: The Great Adventure&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  Spanish&lt;br /&gt;
|  &#039;&#039;Rabbids Mi Caaasa!!!&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Rabbids: My House!!!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  Polish&lt;br /&gt;
|  &#039;&#039;Kórliki Go Home&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Rabbids Go Home&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version==&lt;br /&gt;
&#039;&#039;Rabbids Go Home&#039;&#039; was released on PC in select countries in Europe, notable France (in which it was published by Mindscape) and Russia.  Much of the content from the original Wii version is absent from this version, such as the In Ze Remote features and the Centre City.  Only 16 levels are present in the game.&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[it:Rabbids Go Home]]&lt;br /&gt;
[[pl:Rabbids Go Home]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Non-Rayman games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(DS)&amp;diff=50542</id>
		<title>Rayman Raving Rabbids (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(DS)&amp;diff=50542"/>
		<updated>2016-05-25T23:29:21Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: fixed another typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[Image:RRR DS.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 2007&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids (DS)&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. Unlike both the console versions and the [[Rayman Raving Rabbids (GBA)|Game Boy Advance version]], this game uses 3D graphics but plays as a sidescroller. The game uses the &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039; engine, and several elements are holdovers from the DS version of &#039;&#039;[[Rayman 2]]&#039;&#039;, including the menu fonts, [[Rayman]]&#039;s model, sound, and animations.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Similar to the console version, [[Rayman]] is relaxing in the forest as usual, until the [[Rabbid]]s, which are invading the planet, capture him and take him away to face many challenges awaiting him in the Colosseum, where he has to collect 100 trophies to open up the doors that lead him to the Rabbid Droid.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each level is entered at least once when they are available, and at first the player plays a traditional platforming map. Unlike many of the other games in the series, the game instructs the player to follow certain numbered paths for each challenge, some of which cannot be accessed without certain abilities.  There are seven abilities in total, four of which combine elements with a few of the costumes used in the console game, and they are hidden away in presents.  Once a level is complete, the player then has to pass a minigame using the DS stylus.  &lt;br /&gt;
&lt;br /&gt;
This is then followed by a level in which Rayman is running automatically, and the player has to guide him through various obstacles using a combination of the stylus and the costume powers.  Along the way there is a certain number of trophies to find and pick up, often the player sees signs directing to which way the trophies are situated in.&lt;br /&gt;
&lt;br /&gt;
Familiar &#039;&#039;[[Rayman 2]]&#039;&#039; elements are present in the game, such as [[Yellow Lum]]s and [[Purple Lum]]s.  Unlike previous titles though, Yellow Lums are used to be thrown at enemies for a stronger shot than the ordinary fist, and can be topped up by plentiful supplies such as bags and crates full of them.  They are also used to pay for health that is accessed through a stone with red, heart shaped Lums hovering over.    &lt;br /&gt;
&lt;br /&gt;
===Costumes===&lt;br /&gt;
Like the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;, the costumes featured in this version have a different purpose each and are used to get past obstacles that would prevent Rayman from finishing a level.  However, their powers completely differ from that in the GBA version, and are represented by a certain colour and element.  They are put to use when Rayman stands on a stone (akin to a [[Stone of Thought]]) with a symbol that represents a costume that would be most useful for the situation.&lt;br /&gt;
&lt;br /&gt;
In the challenges, they are switched around when the player presses a button that is assigned to a certain costume.       &lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Granny (Earth):&#039;&#039;&#039; Creates a giant boulder that can be pushed and then jumped on to reach higher places.  Enemies can be squashed while it is being pushed.  In the challenge stages, it is used to break, press and drag boxes that are marked with a green X or O.      &lt;br /&gt;
* &#039;&#039;&#039;Punk (Fire):&#039;&#039;&#039; Generates bombs that Rayman can carry and throw at either enemies or at red doors that only bombs can destroy.  In the challenge stages, it is used to burn away chains that hold wooden planks up or down, as well as destroying all enemies including a red demon that only fire can destroy.   &lt;br /&gt;
* &#039;&#039;&#039;Disco (Wind):&#039;&#039;&#039; Makes clouds visible enough to walk on.  It is used in the challenge stages to turn fans that move wooden planks up, down or forward.   &lt;br /&gt;
* &#039;&#039;&#039;Elvis (Ice):&#039;&#039;&#039; Equips Rayman with three blocks of ice that are used to freeze flaming walls, weak bridges and enemies.  In the challenge stages, it freezes sandpits, geysers and waterfalls for Rayman to walk on.&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
Between a level and a challenge stage, the player has to pass a minigame, many of which are based on the minigames from the console version of the game.  These can be unlocked and played as the player finishes the challenge stages as a reward. &lt;br /&gt;
&lt;br /&gt;
==Rayman Gear== &lt;br /&gt;
At a later point in the game, Rayman has to collect three contraptions that build up &#039;&#039;&#039;Rayman Gear&#039;&#039;&#039;, a flying robot that fires rockets and grabs things with a [[plunger]] attached to a chain.  This is used mostly to attach to [[Clark the Superbunny]] to fly faster, or to reel in the Giant Robot Fish and reveal its weak points, which are fired with rockets.  Rayman Gear is also useful when battling the Rabbid Droid.    &lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Raving_Rabbids:_Alive_and_Kicking&amp;diff=50541</id>
		<title>Raving Rabbids: Alive and Kicking</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Raving_Rabbids:_Alive_and_Kicking&amp;diff=50541"/>
		<updated>2016-05-23T03:50:39Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: fixed an extremely small typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Raving Rabbids Alive &amp;amp; Kicking&lt;br /&gt;
| image = [[File:Boxart RRAeK.jpg|200px|Raving Rabbids Alive &amp;amp; Kicking]]&lt;br /&gt;
| published by = [[Ubisoft]] &lt;br /&gt;
| developed by = Ubisoft Paris, Ubisoft Milan&lt;br /&gt;
| | release date = [[File:European Union.png|16px]] 4th November 2011&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 8th November 2011&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single and multiplayer&lt;br /&gt;
| platforms = Xbox 360&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Raving Rabbids: Alive and Kicking&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;Rabbids: Fuori Di Schermo&#039;&#039;&#039;&#039;&#039; in Italy) is a video game which was released by publisher and developer Ubisoft (Ubisoft Paris and Ubisoft Milan) on November 3, 2011 in Australia, November 4, 2011 in Europe and November 8, 2011 in North America for the Xbox 360 video game platform. This is the sixth game from the [[Raving Rabbids (series)|&#039;&#039;Raving Rabbids&#039;&#039; games franchise]]. The game was exclusively developed for the Kinect and the only &#039;&#039;Rabbids&#039;&#039; game not Released on a Nintendo platform and consists of mini-games with up to 4 players. It was presented at the 15th E3 in Los Angeles, California, United States.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Raving Rabbids: Alive and Kicking&#039;&#039; has received mixed reviews. Mitch Dyer from IGN stated in his review, &amp;quot;Imprecise controls ruin the uncomplicated games. It started out unfulfilling and didn&#039;t get much better. It&#039;s the kind of mindless thing I&#039;d load up on my phone for five minute bursts. At home I&#039;d rather be doing anything else.&amp;quot; Metacritic gave the game 5.8, GameRankings gave a postive 61,64%, and Official Xbox Magazine UK gave a 8 out of 10. However, GameSpot gave the game a 4.0 &amp;quot;poor&amp;quot; rating, criticizing the &amp;quot;weak visuals&amp;quot; and &amp;quot;tedious navigation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[it:Rabbids: Fuori di Schermo]]&lt;br /&gt;
[[pl:Raving Rabbids: Alive and Kicking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Non-Rayman games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=50536</id>
		<title>Rayman Designer hacking</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=50536"/>
		<updated>2016-05-19T01:49:28Z</updated>

		<summary type="html">&lt;p&gt;Blueblur98: typos corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[[Rayman Designer]]&#039;&#039; hacking&#039;&#039;&#039; is the process of modifying the program files of the game in order to change the appearance and the behaviour of in-game events and sceneries.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===Normal Platforms (Tiles)===&lt;br /&gt;
In every World-folder of the game, there is a .PCX graphic file. It contains all the graphic tiles which are used by the Mapper. You can change or add stuff, but you cannot edit:&lt;br /&gt;
&lt;br /&gt;
*The color palette used in the file; don&#039;t add new colors (or the graphics ingame will be messed up).&lt;br /&gt;
*The first square on the top-left corner; it&#039;s used to set the transparent color in the file.&lt;br /&gt;
*The lowest row of tiles.&lt;br /&gt;
*The image size. If you do, the Mapper may not load.&lt;br /&gt;
&lt;br /&gt;
Also note that all maps (except the ones which Ubisoft made) will use the new graphics if you replace the standard tiles.&lt;br /&gt;
&lt;br /&gt;
===Animated objects===&lt;br /&gt;
All animated spites of the game (Rayman himself, enemies etc) are stored in .DES files. These files are packed in the .WLD files of the game. It&#039;s totally unclear how to open these files, but when you open the WLD files of RD (in the &amp;quot;pcmap&amp;quot; folder) with a texteditor, you can see which .DES and .ETA files are packed in it. The .ETA files do order the spitefiles in some way, but what they exctly do is unsure (it seems that they give the events some abilities).&lt;br /&gt;
&lt;br /&gt;
To see whats in the .DES files, you must change some things of an eventcode (see below) with a texteditor, save it, go in the game and see what happens (it may crash cause not all coordinates work). The names of the .DES files are also tell you whats in it (most of them are in French, but some are English.) Examples:&lt;br /&gt;
&lt;br /&gt;
*RAY.DES = Rayman&lt;br /&gt;
*SPI.DES = Spider (Cave)&lt;br /&gt;
*CLE.DES = Clef (Music)&lt;br /&gt;
*MUS.DES = Musician (Mountain)&lt;br /&gt;
&lt;br /&gt;
Some of these files contain only one object (like the CLE.DES) and others conatin very many different objects. Note also that you can&#039;t see which .DES files Rayman 1 or the RJ Games have. In these games the .WLD files are packed / encrypted different. But in the .WLD files of the &amp;quot;Fanpack&amp;quot; and in the .WLD files of &amp;quot;Rayman Collector&amp;quot; you can see the filenames. &lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
In every World-Folder of the game, there is a file called EVE.MLT. It contains all the codes of the events of the current world and can be modified any text editor. One has to scroll down to see the codes in question. It is unsure which programming language the game is written in, but the events are coded in this way:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;auto&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-style:dotted;border-width:1mm;border-color:green;text-align:left&amp;quot;&lt;br /&gt;
|œdef,eventname,C,some number(?),&lt;br /&gt;
ETA.FILE,&lt;br /&gt;
&lt;br /&gt;
specific event code&lt;br /&gt;
&lt;br /&gt;
33,255,&lt;br /&gt;
&lt;br /&gt;
main_X_pos, main_Y_pos,&lt;br /&gt;
&lt;br /&gt;
etat, sub_etat,&lt;br /&gt;
&lt;br /&gt;
Offset_BX, Offset_BY, Offset_HY,&lt;br /&gt;
&lt;br /&gt;
Follow_enabled, follow_sprite, hitpoints,&lt;br /&gt;
&lt;br /&gt;
obj_type , hit_sprite, group,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caption:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*œdef = define; this must come first&lt;br /&gt;
*eventname = name of the event, could be everything&lt;br /&gt;
*DES.FILE = name of the graphic file which should be used for the event&lt;br /&gt;
*some number = unsure; it seems to have no effect&lt;br /&gt;
*ETA.FILE = name of the ETA file which should be used; it gives the event some behaviours and orders the sprites in some way (it is unsure what it does exactly stand for)&lt;br /&gt;
*specific event code = not every event has it; it tells the event which way it should &amp;quot;walk&amp;quot; for example&lt;br /&gt;
*33,255 = unsure; All codes must have this line or the game will crash&lt;br /&gt;
*main_X_pos = main x coordinate of the event&lt;br /&gt;
*main_Y_pos = main y coordinate of the event&lt;br /&gt;
*etat = spriteposition A (of a stored sprite in a .DES file)&lt;br /&gt;
*sub_etat = spriteposition B (of a stored sprite in a .DES file)&lt;br /&gt;
*Offset_BX = is the x coordinate of the point where rayman could stand on (if the sprite is a &amp;quot;plattform&amp;quot;)&lt;br /&gt;
*Offset_BY = is the y1 coordinate of the point where rayman could stand on (if the sprite is a &amp;quot;plattform&amp;quot;) &lt;br /&gt;
*Offset_HY = is the y2 coordinate of the point where rayman could stand on (if the sprite is a &amp;quot;plattform&amp;quot;)&lt;br /&gt;
*Follow_enabled = if this is =1 than it rayman could stand on the event (&amp;quot;plattform&amp;quot;)&lt;br /&gt;
*follow_sprite = belongs to the &amp;quot;Follow_enabled&amp;quot;. Tells the program how far from the Offset_BX coordinate rayman can stand (well...it makes a exeact Offset_BX coordinate unnecessary, because you can redirect the coordinate with this number).&lt;br /&gt;
*hitpoints = how much &amp;quot;lifes&amp;quot; the event has (enemies). But for a lot of events this number has a different meaning.&lt;br /&gt;
*obj_type = this number tells the program the MAIN behaviours of the sprite like if it is a ting, an enemy or only a background animation.&lt;br /&gt;
*hit_sprite = unsure&lt;br /&gt;
*group = in which group the event can be found (like group 5 is for enemys etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Main Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main code of an event will repeat itself when it comes to the end. Not all codes work for all events (= behaviours).&lt;br /&gt;
This is all that is known about this part:&lt;br /&gt;
&lt;br /&gt;
*0, x, -&amp;gt; sprite walks right (x= time in milliseconds max. 254)&lt;br /&gt;
*1, x, -&amp;gt; sprite walks left (x= time in milliseconds max. 254)&lt;br /&gt;
&lt;br /&gt;
*3, x, -&amp;gt; sprite walks up (x= time in milliseconds max. 254)&lt;br /&gt;
*4, x, -&amp;gt; sprite walks down (x= time in milliseconds max. 254)&lt;br /&gt;
*5, x -&amp;gt; change subetat (sprite pos. b ) to x&lt;br /&gt;
*6, x, -&amp;gt; skip all code lines until line x&lt;br /&gt;
&lt;br /&gt;
*8, x, -&amp;gt; change etat (sprite pos. a) to x&lt;br /&gt;
&lt;br /&gt;
*11, x, -&amp;gt; label x&lt;br /&gt;
*12, x, -&amp;gt; goto label x&lt;br /&gt;
&lt;br /&gt;
*19, x, -&amp;gt; wait x seconds&lt;br /&gt;
*20, x, y,z, -&amp;gt; moving sprite x time (in milliseconds max. 254) and y, z direction &amp;amp; speed &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Extended &#039;&#039;Rayman Designer&#039;&#039; Editor==&lt;br /&gt;
&lt;br /&gt;
This is an unoffical tool that makes &#039;&#039;[[Rayman Designer]]&#039;&#039; modding much easier. It also comes with a large content package which includes a great deal of content from &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman Junior]]&#039;&#039; that was not availible in &#039;&#039;Rayman Designer&#039;&#039;, and also some new unofficial content. &lt;br /&gt;
&lt;br /&gt;
*Download: http://www.rayman-fanpage.de/character/raymans_world_designer/RDeditor.exe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Through some editing of the game, the following things have been discovered:&lt;br /&gt;
&lt;br /&gt;
*There are some names of levels in the game that are not available. It seems that they have been cut from the final game (or never been finished): The Gates of the Jungle (jungle world), Diabolical Tunes (music world), The Fire Avalanche (mountain world), Miniature Madness (image world), Cloud of Doom (cave world), Dessert Anyone? (cake world)&lt;br /&gt;
&lt;br /&gt;
*A sprite from [[Rayman 2 (2D prototype)|the 2D version of &#039;&#039;Rayman 2&#039;&#039;]] could be found in the sprite files (a small platform that looks like a teleporter)&lt;br /&gt;
&lt;br /&gt;
*The spritefiles also contain a considerable amount of content from the &#039;&#039;[[Rayman Junior]]&#039;&#039; (such as the world map icons) and some never-before-seen sprites.&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GiantLavaBall.png|frame|left|A giant [[lava ball]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:BetaClouds.png|frame|left|[[Cloud]]s with a face (known from the Atari Jaguar Version)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:SmallLivingstonePlum.png|frame|left|A [[small Livingstone]] on a [[plum]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Blueblur98</name></author>
	</entry>
</feed>