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	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-06-06T07:19:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Great_Protoon&amp;diff=73058</id>
		<title>Great Protoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Great_Protoon&amp;diff=73058"/>
		<updated>2019-02-25T20:33:38Z</updated>

		<summary type="html">&lt;p&gt;BodyInTheWall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:R1Intro 002.PNG|thumb|316px|class=sprite|The Great Protoon in its original location, as show in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]&#039;s intro sequence.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VIG PR1.png|thumb|left|316px|class=sprite|[[Electoon]]s visibly gravitating around the Great Protoon, as seen in the intro sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] (Atari Jaguar version).]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Great Protoon&#039;&#039;&#039; is a mystical pink orb of light which acts as the source of all energy in [[The Glade of Dreams|Rayman&#039;s world]]. Appearing only in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], it maintains the harmony between nature and the people of the world. The [[Electoon]]s gravitate around it, and seem to have some sort of symbiotic relationship with it – without it, they scatter all over the world, and the balance of harmony is lost. &lt;br /&gt;
&lt;br /&gt;
The Great Protoon&#039;s name is derived from the word ‘proton’, while the [[Electoon]]s&#039; name is derived from the word ‘electron’. Protons and electrons are subatomic particles; electrons orbit protons and provide them with stability.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]]==&lt;br /&gt;
[[Image:VIG PR2.png|thumb|right|316px|class=sprite|[[Mr Dark]] flees with the Great Protoon and a sackful of helpless [[Electoon]]s.]]&lt;br /&gt;
Because of its immense power, the Great Protoon becomes the target of [[Mr Dark]]&#039;s evil scheme in [[Rayman 1|the original game]]. [[Mr Dark]] steals the Protoon from its resting place between two carven stone hands, overpowering [[Betilla]] the Fairy in order to do so. The [[Electoon]]s become scattered as a result of the Protoon&#039;s displacement, and are subsequently captured by [[Mr Dark]]&#039;s minions and imprisoned in [[cage]]s. [[Rayman]]&#039;s primary objectives during the game are to recover the Great Protoon and free the [[Electoon]]s. When [[Rayman]] finally defeats [[Mr Dark]] in [[Candy Château|his Château]], the game ends without showing the Great Protoon&#039;s recovery. However, an epilogue screen indicates that the Great Protoon was indeed rescued.&lt;br /&gt;
&lt;br /&gt;
In the intro sequence for most versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], the Great Protoon is first seen floating between two enormous carven stone hands. However, in the intro sequence for the Atari Jaguar version of the game, the Great Protoon is first shown in a grassy outdoor area surrounded by hilly terrain. It is perched atop a large round stone, upon which is carved three symbols resembling [[Rayman&#039;s symbol|the ‘O’ on Rayman&#039;s chest]]. Waves of energy can be seen radiating from the Great Protoon, and several [[Electoon]]s are visibly gravitating around it, while [[Rayman]] frolicks with more [[Electoon]]s in the foreground. It can be inferred from these two intro sequences that the Great Protoon is sometimes moved about from one location to another. After completing the game, the player can view an epilogue screen which shows that the Great Protoon has recovered. It appears to have been returned to the stone upon which it was seen in the Atari Jaguar version&#039;s intro sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1Intro_005.PNG|A strange smoke cloud in the shape of [[Mr Dark]] rises through [[the valley]] at the moment when the Great Protoon is stolen.&lt;br /&gt;
R1Intro_004.PNG|[[Betilla]] the Fairy attempts to stop [[Mr Dark]] from stealing the Great Protoon, but he defeats her.&lt;br /&gt;
Rayman1Group.PNG|At the end of [[Rayman 1|the original game]], [[Rayman]] celebrates with his friends after rescuing the Great Protoon from the clutches of [[Mr Dark]]. The Great Protoon is visible at the top of the image.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other games in [[Rayman (series)|the series]]==&lt;br /&gt;
[[Image:HeartOfTheWorld.jpg|thumb|right|320px|[[The Heart of the World]] may be the Great Protoon under another name; both are pink orbs of energy, both serve the same function and both play very similar roles in their respective games.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, the Great Protoon is replaced by [[the Heart of the World]], a glowing pink sphere comprised of 1000 [[Yellow Lum]]s. In addition to their similar appearance, the two objects serve the same function (the provision of energy and harmony throughout the world), and the catastrophic consequences which result when they come under attack (the proliferation of freaks and hostile characters) is also the same. It has been speculated that the Great Protoon and [[the Heart of the World]] are actually the same object, only under different names. The way in which [[The Heart of the World|the Heart]] appears to be comprised of many bodies of light while the Great Protoon seemed to contain only a few may be a result of its destruction at the hands of the [[Robo-Pirate]] army and its subsequent reconstruction by the [[Teensie]]s. In &#039;&#039;[[Rayman Origins]]&#039;&#039; [[Polokus]] tells [[The First Grand Minimus]] to take a holiday from guarding [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Grand Protoon]]&lt;br /&gt;
[[pl:Wielki Protoon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>BodyInTheWall</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Plum_juice&amp;diff=71467</id>
		<title>Plum juice</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Plum_juice&amp;diff=71467"/>
		<updated>2018-10-14T18:03:24Z</updated>

		<summary type="html">&lt;p&gt;BodyInTheWall: Added a short paragraph on plum juice giving Globox his blue colouration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman_3_Globox.png|thumb|300px|right|[[Globox]] with a barrel of plum juice.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A wicked brew that turns mild-mannered [[Globox]] into a whirlwind of destruction!|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plum juice&#039;&#039;&#039; is a fermented beverage made from the extraction of liquid from fresh [[plum]]s. Its alcoholic proof and the hallucinogenic properties of [[plum]]s make it the [[Hoodlum]]s&#039; favourite drink, and while [[André]] is inside [[Globox]]&#039;s stomach, whose behaviour is modified by this psychotropic substance, he forces him to drink every single barrel of it he finds on his way. [[Globox]] is also allergic to plum juice; of [[Globox]]&#039;s many reactions to drinking it, it is unclear which are caused by its alcoholic content, which are caused by its hallucinogenic properties, and which are caused by [[Globox]]&#039;s allergy. Plum juice is also used by [[Hoodboom]]s as an explosive liquid in small bottles; this method&#039;s effectiveness is most likely due to the alcohol&#039;s flammability. [[Grim Keeper]]s usually have a jug of plum juice on hand to drink away shellshock after losing their [[Grim]]s in combat.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, barrels of plum juice reappear when [[Globox]] is the playable character. He will come across [[Hoodlum]] enemies like [[Hoodmonger]]s and [[Hoodmonger Soldier]]s and [[Running|runs]] away if he gets too close. At times a plum juice barrel is nearby, which [[Globox]] can drink it to gain abnormal confidence and be able to defeat the [[Hoodlum]]s that stand in his way, for only a limited time.&lt;br /&gt;
&lt;br /&gt;
It is also suggested in the manual for &#039;&#039;[[Rayman Origins]]&#039;&#039; that &#039;&#039;&#039;Plum juice&#039;&#039;&#039; is what gives [[Globox]] his blue colouration:- &amp;quot;...the [[Teensies]] favour an epic tale of high-comedy, featuring [[Globox]]&#039;s fondness for sacred plum juice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Drinking Hoodmonger.jpg|A [[Hoodmonger]] drinking plum juice.&lt;br /&gt;
Plum Juice Barrel R3.png|A [[keg]] of plum juice in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dungeon_of_Murk4.png|class=sprite|A [[keg]] of plum juice in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
HoodoBomb.png|A [[Hoodboom]] with explosive jugs of plum juice.&lt;br /&gt;
Grim.png|A [[Grim]] with an explosive jug of plum juice.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Jus de prune]]&lt;br /&gt;
[[pl:Sok śliwkowy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>BodyInTheWall</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=71456</id>
		<title>Zombie Chicken</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=71456"/>
		<updated>2018-10-13T18:31:15Z</updated>

		<summary type="html">&lt;p&gt;BodyInTheWall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Zombie Chicken&lt;br /&gt;
| image = [[File:ZombieChicken-R2Artwork.jpg|320px|&#039;&#039;Zombie Chicken&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], [[Rayman Origins]] (scrapped)&lt;br /&gt;
| location = [[The Marshes of Awakening]], [[the Bayou]], [[the Sanctuary of Rock and Lava]], the [[Tomb of the Ancients]], [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039; only), [[The Echoing Caves#Game Boy Color version|Echoing Caves]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039; only), [[First Ruins]] (as a ghostly spirit), [[Nebulous Tower]] (as a ghostly spirit), [[Shadow Plains]] (as a ghostly spirit, &#039;&#039;[[Rayman Arena]]&#039;&#039; only), [[the Desert of the Knaaren]], [[Void of Bones]], [[the Underlands]], [[Wicked Flow]]&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=We can no longer even keep track of all the sinister results provoked by the arrival of the [[Robo-Pirate|pirates]] : disturbances in overall harmony, the proliferation of [[piranha]]s, [[Spider (Rayman 2)‎|giant spiders]] and [[Caterpillar (disambiguation)|caterpillars]], etc.... Terrified by all these events, the hens began laying deadly eggs, out of which burst the horrible Zombie Chickens...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Chickens&#039;&#039;&#039;, also known as &#039;&#039;&#039;Scowlers&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from [[Rayman 3: Hoodlum Havoc: Official Strategy Guide‎|the official strategy guide of &#039;&#039;Rayman 3&#039;&#039;]].&amp;lt;/ref&amp;gt;, are enemies found in the gloomier parts of [[the Glade of Dreams]]. They first appear in &#039;&#039;[[Rayman 2]]&#039;&#039;, where it is said that they are the result of hens laying dead eggs out of terror at the events caused by the [[Robo-Pirate]]s. They can also be seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and very briefly in [[Rayman 3|the console versions]]. Ghostly, spirit-like versions can also be seen floating around levels in &#039;&#039;[[Rayman M]]&#039;&#039; and its remakes. In the manual of &#039;&#039;[[Rayman Origins]]&#039;&#039;, it is explained that when the [[nymph]]s were on their way to create [[Rayman]], a bunch of Zombie Chickens attacked them and stole some [[Lum]]s that the [[nymph]]s were carrying, as a result, [[Rayman]] was made without limbs. &lt;br /&gt;
&lt;br /&gt;
It is unknown whether the Zombie Chickens have any connection to the [[Deny]]s or the [[Minisaurus]]es, other chicken-like creatures found in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Zombie Chickens have slightly deformed chicken beaks with cartoony eyes and grey-brown feathers on their heads. They wear long, ripped, brown cloaks and their arms look like [[human]] skeleton ones that are bent in a haunting way.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
The Zombie Chickens appear in levels containing swamp-like elements, such as [[the Bayou]] and [[the Marshes of Awakening]]. They can hurt [[Rayman]] by a simple touch, though touching [[Rayman]] will also cause the Zombie Chicken to fall apart. They spawn by seemingly rising up from the ground or swamp water.&lt;br /&gt;
&lt;br /&gt;
There are two types of attack pattern that Zombie Chickens will utilise. Some will actively follow [[Rayman]] and as such must be [[Magic fist|shot]] at in order to prevent damage. Others will simply travel forwards to the area [[Rayman]] was occupying when they spawned, and as such, can simply be dodged by stepping out of their way, but can also be [[Magic fist|shot]] at.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Revolution]]&#039;&#039; manual, it is incorrectly stated that the Zombie Chickens are allies of the [[Robo-Pirate]] army.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChicken.jpg|A Zombie Chicken in [[the Marshes of Awakening]].&lt;br /&gt;
ZombieChicken-TMOA-R2PC-BlueEyes.png|A Zombie Chicken with blue eyes, these will actively stalk [[Rayman]].&lt;br /&gt;
ZombieChicken-TOTA-R2PC-NoEyes.png|A Zombie Chicken with dark eyes, these will move forward towards Rayman&#039;s location from when they spawned.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[File:ZombieChicken-TOTA-R2Forever.png|frame|right|class=sprite|A Zombie Chicken in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
Much like in the console versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, Zombie Chickens appear as an obstacle that can deal damage to [[Rayman]] when touched. They also feature in levels in which they did not in [[Rayman 2|the console versions]], such as [[The Cave of Bad Dreams#Game_Boy_Color_version|the Cave of Bad Dreams]] and [[Echoing Caves#Game_Boy_Color_version|the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]/[[Rayman Arena|Arena]]&#039;&#039;==&lt;br /&gt;
Zombie Chickens do not feature as an obstacle in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;, but they have cameo appearances in the [[First Ruins]], [[Shadow Plains]] and [[Nebulous Tower]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChickenGhostSpirit-FirstRuins-RaymanM.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
ZombieChicken-FirstRuins-RaymanArena-GhostSpirit.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
ZombieChicken-ShadowPlains-RA.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[Shadow Plains]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Terrorized by the wars against the [[Robo-Pirate|robot pirates]], the hens laid dead eggs from which the ghoulish Zombie Chickens emerged.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
Zombie Chickens only appear in the tunnels of [[the Desert of the Knaaren]], where they will spawn from the ground or walls, and will threateningly move toward [[Rayman]]. Unlike in &#039;&#039;[[Rayman 2]]&#039;&#039;, they circle around [[Rayman]] before moving in to make damaging contact with him. Some spawn when [[Rayman]] picks up their eggs, and it will be necessary for [[Rayman]] to put down the egg and deal with the Zombie Chickens in order to slowly progress through to a pressure [[switch]], which will remain open once an egg has been placed upon it.&lt;br /&gt;
&lt;br /&gt;
The [[Knaaren]] are fond of Zombie Chicken eggs; many vending machines containing them can be found while traversing the tunnels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChicken-R3HH-TDOTK.png|A Zombie Chicken in [[the Desert of the Knaaren]].&lt;br /&gt;
EggVendingMachine-TDOTK-R3HH.png|It seems that the [[Knaaren]] eat Zombie Chicken eggs; several vending machines in [[the Desert of the Knaaren]] contain them, and they are guarded fiercely by Zombie Chicken spirits.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
[[File:Zombie_Chicken_R3_GBA.PNG|frame|left|class=sprite|A Zombie Chicken in the [[Void of Bones]].]]&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Zombie Chickens appear identical to those featured in &#039;&#039;[[Rayman 2]]&#039;&#039;, and exhibit similar behaviour; they will attempt to come into contact with [[Rayman]] in order to deal damage. They can be found in [[Void of Bones]], [[the Underlands]] and [[Wicked Flow]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Zombie Chicken RO.PNG|200px|thumb|right|A Zombie Chicken, as seen in &#039;&#039;[[the Daily Bubble]]&#039;&#039;. While being mentioned in the manual, they do not appear in the final version of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
While they do not make an appearance in the final product, the manual refers to Zombie Chickens as being the cause of [[Rayman]]&#039;s lack of limbs, due to their attacking the [[nymph]]s and causing them to lose some of the [[Lum]]s they had gathered in order to invoke [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
A Zombie Chicken was also featured in one edition of &#039;&#039;[[the Daily Bubble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Zombie Chickens are paler and light green coloured.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Poulet-zombie]]&lt;br /&gt;
[[de:Zombie Huhn]]&lt;br /&gt;
[[pl:Kurczaki Zombie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Birds]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman M]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Undead characters]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>BodyInTheWall</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=71455</id>
		<title>Zombie Chicken</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=71455"/>
		<updated>2018-10-13T18:30:32Z</updated>

		<summary type="html">&lt;p&gt;BodyInTheWall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Zombie Chicken&lt;br /&gt;
| image = [[File:ZombieChicken-R2Artwork.jpg|320px|&#039;&#039;Zombie Chicken&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], [[&#039;&#039;Rayman Origins&#039;&#039;]] (scrapped)&lt;br /&gt;
| location = [[The Marshes of Awakening]], [[the Bayou]], [[the Sanctuary of Rock and Lava]], the [[Tomb of the Ancients]], [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039; only), [[The Echoing Caves#Game Boy Color version|Echoing Caves]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039; only), [[First Ruins]] (as a ghostly spirit), [[Nebulous Tower]] (as a ghostly spirit), [[Shadow Plains]] (as a ghostly spirit, &#039;&#039;[[Rayman Arena]]&#039;&#039; only), [[the Desert of the Knaaren]], [[Void of Bones]], [[the Underlands]], [[Wicked Flow]]&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=We can no longer even keep track of all the sinister results provoked by the arrival of the [[Robo-Pirate|pirates]] : disturbances in overall harmony, the proliferation of [[piranha]]s, [[Spider (Rayman 2)‎|giant spiders]] and [[Caterpillar (disambiguation)|caterpillars]], etc.... Terrified by all these events, the hens began laying deadly eggs, out of which burst the horrible Zombie Chickens...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Chickens&#039;&#039;&#039;, also known as &#039;&#039;&#039;Scowlers&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from [[Rayman 3: Hoodlum Havoc: Official Strategy Guide‎|the official strategy guide of &#039;&#039;Rayman 3&#039;&#039;]].&amp;lt;/ref&amp;gt;, are enemies found in the gloomier parts of [[the Glade of Dreams]]. They first appear in &#039;&#039;[[Rayman 2]]&#039;&#039;, where it is said that they are the result of hens laying dead eggs out of terror at the events caused by the [[Robo-Pirate]]s. They can also be seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and very briefly in [[Rayman 3|the console versions]]. Ghostly, spirit-like versions can also be seen floating around levels in &#039;&#039;[[Rayman M]]&#039;&#039; and its remakes. In the manual of &#039;&#039;[[Rayman Origins]]&#039;&#039;, it is explained that when the [[nymph]]s were on their way to create [[Rayman]], a bunch of Zombie Chickens attacked them and stole some [[Lum]]s that the [[nymph]]s were carrying, as a result, [[Rayman]] was made without limbs. &lt;br /&gt;
&lt;br /&gt;
It is unknown whether the Zombie Chickens have any connection to the [[Deny]]s or the [[Minisaurus]]es, other chicken-like creatures found in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Zombie Chickens have slightly deformed chicken beaks with cartoony eyes and grey-brown feathers on their heads. They wear long, ripped, brown cloaks and their arms look like [[human]] skeleton ones that are bent in a haunting way.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
The Zombie Chickens appear in levels containing swamp-like elements, such as [[the Bayou]] and [[the Marshes of Awakening]]. They can hurt [[Rayman]] by a simple touch, though touching [[Rayman]] will also cause the Zombie Chicken to fall apart. They spawn by seemingly rising up from the ground or swamp water.&lt;br /&gt;
&lt;br /&gt;
There are two types of attack pattern that Zombie Chickens will utilise. Some will actively follow [[Rayman]] and as such must be [[Magic fist|shot]] at in order to prevent damage. Others will simply travel forwards to the area [[Rayman]] was occupying when they spawned, and as such, can simply be dodged by stepping out of their way, but can also be [[Magic fist|shot]] at.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Revolution]]&#039;&#039; manual, it is incorrectly stated that the Zombie Chickens are allies of the [[Robo-Pirate]] army.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChicken.jpg|A Zombie Chicken in [[the Marshes of Awakening]].&lt;br /&gt;
ZombieChicken-TMOA-R2PC-BlueEyes.png|A Zombie Chicken with blue eyes, these will actively stalk [[Rayman]].&lt;br /&gt;
ZombieChicken-TOTA-R2PC-NoEyes.png|A Zombie Chicken with dark eyes, these will move forward towards Rayman&#039;s location from when they spawned.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[File:ZombieChicken-TOTA-R2Forever.png|frame|right|class=sprite|A Zombie Chicken in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
Much like in the console versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, Zombie Chickens appear as an obstacle that can deal damage to [[Rayman]] when touched. They also feature in levels in which they did not in [[Rayman 2|the console versions]], such as [[The Cave of Bad Dreams#Game_Boy_Color_version|the Cave of Bad Dreams]] and [[Echoing Caves#Game_Boy_Color_version|the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]/[[Rayman Arena|Arena]]&#039;&#039;==&lt;br /&gt;
Zombie Chickens do not feature as an obstacle in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;, but they have cameo appearances in the [[First Ruins]], [[Shadow Plains]] and [[Nebulous Tower]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChickenGhostSpirit-FirstRuins-RaymanM.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
ZombieChicken-FirstRuins-RaymanArena-GhostSpirit.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
ZombieChicken-ShadowPlains-RA.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[Shadow Plains]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Terrorized by the wars against the [[Robo-Pirate|robot pirates]], the hens laid dead eggs from which the ghoulish Zombie Chickens emerged.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
Zombie Chickens only appear in the tunnels of [[the Desert of the Knaaren]], where they will spawn from the ground or walls, and will threateningly move toward [[Rayman]]. Unlike in &#039;&#039;[[Rayman 2]]&#039;&#039;, they circle around [[Rayman]] before moving in to make damaging contact with him. Some spawn when [[Rayman]] picks up their eggs, and it will be necessary for [[Rayman]] to put down the egg and deal with the Zombie Chickens in order to slowly progress through to a pressure [[switch]], which will remain open once an egg has been placed upon it.&lt;br /&gt;
&lt;br /&gt;
The [[Knaaren]] are fond of Zombie Chicken eggs; many vending machines containing them can be found while traversing the tunnels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChicken-R3HH-TDOTK.png|A Zombie Chicken in [[the Desert of the Knaaren]].&lt;br /&gt;
EggVendingMachine-TDOTK-R3HH.png|It seems that the [[Knaaren]] eat Zombie Chicken eggs; several vending machines in [[the Desert of the Knaaren]] contain them, and they are guarded fiercely by Zombie Chicken spirits.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
[[File:Zombie_Chicken_R3_GBA.PNG|frame|left|class=sprite|A Zombie Chicken in the [[Void of Bones]].]]&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Zombie Chickens appear identical to those featured in &#039;&#039;[[Rayman 2]]&#039;&#039;, and exhibit similar behaviour; they will attempt to come into contact with [[Rayman]] in order to deal damage. They can be found in [[Void of Bones]], [[the Underlands]] and [[Wicked Flow]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Zombie Chicken RO.PNG|200px|thumb|right|A Zombie Chicken, as seen in &#039;&#039;[[the Daily Bubble]]&#039;&#039;. While being mentioned in the manual, they do not appear in the final version of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
While they do not make an appearance in the final product, the manual refers to Zombie Chickens as being the cause of [[Rayman]]&#039;s lack of limbs, due to their attacking the [[nymph]]s and causing them to lose some of the [[Lum]]s they had gathered in order to invoke [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
A Zombie Chicken was also featured in one edition of &#039;&#039;[[the Daily Bubble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Zombie Chickens are paler and light green coloured.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Poulet-zombie]]&lt;br /&gt;
[[de:Zombie Huhn]]&lt;br /&gt;
[[pl:Kurczaki Zombie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Birds]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman M]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Undead characters]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>BodyInTheWall</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=71454</id>
		<title>Zombie Chicken</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=71454"/>
		<updated>2018-10-13T18:29:40Z</updated>

		<summary type="html">&lt;p&gt;BodyInTheWall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Zombie Chicken&lt;br /&gt;
| image = [[File:ZombieChicken-R2Artwork.jpg|320px|&#039;&#039;Zombie Chicken&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], &#039;&#039;Rayman Origins&#039;&#039; (scrapped&lt;br /&gt;
| location = [[The Marshes of Awakening]], [[the Bayou]], [[the Sanctuary of Rock and Lava]], the [[Tomb of the Ancients]], [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039; only), [[The Echoing Caves#Game Boy Color version|Echoing Caves]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039; only), [[First Ruins]] (as a ghostly spirit), [[Nebulous Tower]] (as a ghostly spirit), [[Shadow Plains]] (as a ghostly spirit, &#039;&#039;[[Rayman Arena]]&#039;&#039; only), [[the Desert of the Knaaren]], [[Void of Bones]], [[the Underlands]], [[Wicked Flow]]&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=We can no longer even keep track of all the sinister results provoked by the arrival of the [[Robo-Pirate|pirates]] : disturbances in overall harmony, the proliferation of [[piranha]]s, [[Spider (Rayman 2)‎|giant spiders]] and [[Caterpillar (disambiguation)|caterpillars]], etc.... Terrified by all these events, the hens began laying deadly eggs, out of which burst the horrible Zombie Chickens...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Chickens&#039;&#039;&#039;, also known as &#039;&#039;&#039;Scowlers&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from [[Rayman 3: Hoodlum Havoc: Official Strategy Guide‎|the official strategy guide of &#039;&#039;Rayman 3&#039;&#039;]].&amp;lt;/ref&amp;gt;, are enemies found in the gloomier parts of [[the Glade of Dreams]]. They first appear in &#039;&#039;[[Rayman 2]]&#039;&#039;, where it is said that they are the result of hens laying dead eggs out of terror at the events caused by the [[Robo-Pirate]]s. They can also be seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and very briefly in [[Rayman 3|the console versions]]. Ghostly, spirit-like versions can also be seen floating around levels in &#039;&#039;[[Rayman M]]&#039;&#039; and its remakes. In the manual of &#039;&#039;[[Rayman Origins]]&#039;&#039;, it is explained that when the [[nymph]]s were on their way to create [[Rayman]], a bunch of Zombie Chickens attacked them and stole some [[Lum]]s that the [[nymph]]s were carrying, as a result, [[Rayman]] was made without limbs. &lt;br /&gt;
&lt;br /&gt;
It is unknown whether the Zombie Chickens have any connection to the [[Deny]]s or the [[Minisaurus]]es, other chicken-like creatures found in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Zombie Chickens have slightly deformed chicken beaks with cartoony eyes and grey-brown feathers on their heads. They wear long, ripped, brown cloaks and their arms look like [[human]] skeleton ones that are bent in a haunting way.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
The Zombie Chickens appear in levels containing swamp-like elements, such as [[the Bayou]] and [[the Marshes of Awakening]]. They can hurt [[Rayman]] by a simple touch, though touching [[Rayman]] will also cause the Zombie Chicken to fall apart. They spawn by seemingly rising up from the ground or swamp water.&lt;br /&gt;
&lt;br /&gt;
There are two types of attack pattern that Zombie Chickens will utilise. Some will actively follow [[Rayman]] and as such must be [[Magic fist|shot]] at in order to prevent damage. Others will simply travel forwards to the area [[Rayman]] was occupying when they spawned, and as such, can simply be dodged by stepping out of their way, but can also be [[Magic fist|shot]] at.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Revolution]]&#039;&#039; manual, it is incorrectly stated that the Zombie Chickens are allies of the [[Robo-Pirate]] army.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChicken.jpg|A Zombie Chicken in [[the Marshes of Awakening]].&lt;br /&gt;
ZombieChicken-TMOA-R2PC-BlueEyes.png|A Zombie Chicken with blue eyes, these will actively stalk [[Rayman]].&lt;br /&gt;
ZombieChicken-TOTA-R2PC-NoEyes.png|A Zombie Chicken with dark eyes, these will move forward towards Rayman&#039;s location from when they spawned.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[File:ZombieChicken-TOTA-R2Forever.png|frame|right|class=sprite|A Zombie Chicken in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
Much like in the console versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, Zombie Chickens appear as an obstacle that can deal damage to [[Rayman]] when touched. They also feature in levels in which they did not in [[Rayman 2|the console versions]], such as [[The Cave of Bad Dreams#Game_Boy_Color_version|the Cave of Bad Dreams]] and [[Echoing Caves#Game_Boy_Color_version|the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]/[[Rayman Arena|Arena]]&#039;&#039;==&lt;br /&gt;
Zombie Chickens do not feature as an obstacle in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;, but they have cameo appearances in the [[First Ruins]], [[Shadow Plains]] and [[Nebulous Tower]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChickenGhostSpirit-FirstRuins-RaymanM.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
ZombieChicken-FirstRuins-RaymanArena-GhostSpirit.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
ZombieChicken-ShadowPlains-RA.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[Shadow Plains]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Terrorized by the wars against the [[Robo-Pirate|robot pirates]], the hens laid dead eggs from which the ghoulish Zombie Chickens emerged.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
Zombie Chickens only appear in the tunnels of [[the Desert of the Knaaren]], where they will spawn from the ground or walls, and will threateningly move toward [[Rayman]]. Unlike in &#039;&#039;[[Rayman 2]]&#039;&#039;, they circle around [[Rayman]] before moving in to make damaging contact with him. Some spawn when [[Rayman]] picks up their eggs, and it will be necessary for [[Rayman]] to put down the egg and deal with the Zombie Chickens in order to slowly progress through to a pressure [[switch]], which will remain open once an egg has been placed upon it.&lt;br /&gt;
&lt;br /&gt;
The [[Knaaren]] are fond of Zombie Chicken eggs; many vending machines containing them can be found while traversing the tunnels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChicken-R3HH-TDOTK.png|A Zombie Chicken in [[the Desert of the Knaaren]].&lt;br /&gt;
EggVendingMachine-TDOTK-R3HH.png|It seems that the [[Knaaren]] eat Zombie Chicken eggs; several vending machines in [[the Desert of the Knaaren]] contain them, and they are guarded fiercely by Zombie Chicken spirits.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
[[File:Zombie_Chicken_R3_GBA.PNG|frame|left|class=sprite|A Zombie Chicken in the [[Void of Bones]].]]&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Zombie Chickens appear identical to those featured in &#039;&#039;[[Rayman 2]]&#039;&#039;, and exhibit similar behaviour; they will attempt to come into contact with [[Rayman]] in order to deal damage. They can be found in [[Void of Bones]], [[the Underlands]] and [[Wicked Flow]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Zombie Chicken RO.PNG|200px|thumb|right|A Zombie Chicken, as seen in &#039;&#039;[[the Daily Bubble]]&#039;&#039;. While being mentioned in the manual, they do not appear in the final version of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
While they do not make an appearance in the final product, the manual refers to Zombie Chickens as being the cause of [[Rayman]]&#039;s lack of limbs, due to their attacking the [[nymph]]s and causing them to lose some of the [[Lum]]s they had gathered in order to invoke [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
A Zombie Chicken was also featured in one edition of &#039;&#039;[[the Daily Bubble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Zombie Chickens are paler and light green coloured.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Poulet-zombie]]&lt;br /&gt;
[[de:Zombie Huhn]]&lt;br /&gt;
[[pl:Kurczaki Zombie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Birds]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman M]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Undead characters]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>BodyInTheWall</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Daily_Bubble&amp;diff=69104</id>
		<title>The Daily Bubble</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Daily_Bubble&amp;diff=69104"/>
		<updated>2018-04-19T10:55:40Z</updated>

		<summary type="html">&lt;p&gt;BodyInTheWall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dailybubble teasing en.jpg|thumb|right|320px|The teaser image released prior to the first issue of &#039;&#039;The Daily Bubble&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Daily Bubble&#039;&#039;&#039;&#039;&#039; was an interactive online magazine created to promote &#039;&#039;[[Rayman Origins]]&#039;&#039;. The magazine was written from the perspective of an inhabitant of [[the Glade of Dreams]]. Each issue contains music, gameplay clips and story snippets relating to the game, including several scrapped elements, sketches and artworks. The magazine can be read on [http://raymanorigins.uk.ubi.com/blog/ the official UbiArt blog].&lt;br /&gt;
&lt;br /&gt;
* [http://raymanorigins.uk.ubi.com/blog/2011/08/26/dailybubble-1-snoring-up-a-storm/ &#039;&#039;The Daily Bubble&#039;&#039; #1 – Snoring up a Storm]&lt;br /&gt;
* [http://raymanorigins.uk.ubi.com/blog/2011/08/31/dailybubble-2-too-many-cooks-spoil-the-soup/ &#039;&#039;The Daily Bubble&#039;&#039; #2 – Too many cooks spoil the soup]&lt;br /&gt;
* [http://raymanorigins.uk.ubi.com/blog/2011/09/02/dailybubble-3-%e2%80%93-actions-speak-louder-than-words/ &#039;&#039;The Daily Bubble&#039;&#039; #3 – Actions speak louder than words…]&lt;br /&gt;
* [http://raymanorigins.uk.ubi.com/blog/2011/09/06/2451/ &#039;&#039;The Daily Bubble&#039;&#039; #4 – Voodoo Mamma reveals nature’s remedies]&lt;br /&gt;
* [http://raymanorigins.uk.ubi.com/blog/2011/09/09/2491/ &#039;&#039;The Daily Bubble&#039;&#039; #5 – Abyssal Discovery]&lt;br /&gt;
* [http://raymanorigins.uk.ubi.com/blog/2011/09/13/dailybubble-6-%e2%80%93-ritual-sacrifice/ &#039;&#039;The Daily Bubble&#039;&#039; #6 – Ritual sacrifice]&lt;br /&gt;
* [http://raymanorigins.uk.ubi.com/blog/2011/09/16/dailybubble-7-%e2%80%93-miami-ice/ &#039;&#039;The Daily Bubble&#039;&#039; #7 – Miami Ice]&lt;br /&gt;
* [http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=8 &#039;&#039;The Daily Bubble&#039;&#039; #8 – Invasion]&lt;br /&gt;
* [http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=9 &#039;&#039;The Daily Bubble&#039;&#039; #9 – Secrets]&lt;br /&gt;
* [http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=10 &#039;&#039;The Daily Bubble&#039;&#039; #10 – El Mosquito]&lt;br /&gt;
* [http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=11 &#039;&#039;The Daily Bubble&#039;&#039; #11 – Hunters]&lt;br /&gt;
* [http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=12 &#039;&#039;The Daily Bubble&#039;&#039; #12 – Birds]&lt;br /&gt;
* [http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=13 &#039;&#039;The Daily Bubble&#039;&#039; #13 - SPECIAL EDITION]&lt;br /&gt;
* [http://raymanorigins.uk.ubi.com/blog/2011/10/17/dailybubble-14-%e2%80%93-thunder/ &#039;&#039;The Daily Bubble&#039;&#039; #14 – Thunder]&lt;br /&gt;
* [http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=15 &#039;&#039;The Daily Bubble&#039;&#039; #15 – Trophies]&lt;br /&gt;
* [http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=16 &#039;&#039;The Daily Bubble&#039;&#039; #16 – Music]&lt;br /&gt;
* [http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=17 &#039;&#039;The Daily Bubble&#039;&#039; #17 – Lums &amp;amp; Electoons]&lt;br /&gt;
&lt;br /&gt;
[[fr:The Daily Bubble]]&lt;br /&gt;
[[pl:Codzienna Bańka]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman publications]]&lt;/div&gt;</summary>
		<author><name>BodyInTheWall</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Turnip&amp;diff=68409</id>
		<title>Turnip</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Turnip&amp;diff=68409"/>
		<updated>2018-03-07T12:09:36Z</updated>

		<summary type="html">&lt;p&gt;BodyInTheWall: Explained what could be in cages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:PSN Turnipcombo.png|thumb|A turnip as seen on a trophy artwork.]]&lt;br /&gt;
&#039;&#039;&#039;Turnips&#039;&#039;&#039; are plants found in &#039;&#039;[[Rayman Legends]]&#039;&#039;. They are always first seen attached to the ground, with only the green leaves being visible. The player can then punch them out from the ground by kicking downwards. The turnip will then land on the ground, stunned, allowing the player to hit it for [[Lum (UbiArt games)|Lum]]s. Not all green leaves are connected to turnips. Some will bring up an enemy or a [[cage]] containing a [[Teensy]] or [[Lum]]s.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Best Original Score - Back to Origins 5.jpg|thumb|left|Two turnips attached to the ground.]]&lt;br /&gt;
| [[File:Mystical Munkeys - Back to Origins 3.jpg|thumb|center|Two turnips with snow on them, as seen in [[Back to Origins]].]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Plants]]&lt;/div&gt;</summary>
		<author><name>BodyInTheWall</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Dark_creature&amp;diff=68408</id>
		<title>Dark creature</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Dark_creature&amp;diff=68408"/>
		<updated>2018-03-07T11:53:14Z</updated>

		<summary type="html">&lt;p&gt;BodyInTheWall: Mentioned the similarities to antitoons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Dark creature&lt;br /&gt;
| image = [[Image:Créature de la nuit.png|300px|&#039;&#039;Dark creatures&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Olympus Maximus]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark creatures&#039;&#039;&#039; are common obstacles in [[Olympus Maximus]]. They are vicious hordes of monsters that instantly kill anything they touch. They can be killed by purple [[mushroom]]s found in [[Olympus Maximus]]. When first found, they appear to be imprisoned. It is currently unknown why, though it may be related to the fact that the dark creatures come to form the [[Dark Cloud]], the final boss of &#039;&#039;[[Rayman Legends]]&#039;&#039;. Aside from the [[mushroom]]s of [[Olympus Maximus]], their only weakness is the [[Blue Punch]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
They resemble [[Antitoons]] as they appear in [[Rayman Origins]], sporting also furry balls for bodies, with two tiny arms and mouths with large, sharp teeth. The dark creatures have three different eye colours: blue, when in contact with the mushroom&#039;s explosions, green, when not having a player nearby, and red, when spotting a player.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Dark Creatures Chase.jpg|thumb|320px|Dark creatures chasing [[Rayman]]]]&lt;br /&gt;
| [[File:Dark Creatures defeated.jpg|thumb|320px|Dark creatures hit by a firework [[mushroom]]]]&lt;br /&gt;
| [[File:MurfyHuntingDarkcreatures.jpg|thumb|right|320px|[[Murfy]] can block dark creatures]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Dark Creatures.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{RLenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Créature maléfique]]&lt;br /&gt;
[[pl:Mroczne stworzenia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Creatures from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>BodyInTheWall</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sea_of_Lums&amp;diff=68407</id>
		<title>The Sea of Lums</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sea_of_Lums&amp;diff=68407"/>
		<updated>2018-03-07T11:38:37Z</updated>

		<summary type="html">&lt;p&gt;BodyInTheWall: Corrected mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman2 map.jpg|320px|thumb|[[The Glade of Dreams]] and its archipelago are surrounded by the Sea of Lums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sea of Lums&#039;&#039;&#039; is the sea which surrounds [[the Glade of Dreams]], the island on which the events of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; and possibly [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] take place. It is unknown why this sea is called “The Sea of [[Lum]]s”, though its name may have some connection to [[Blue Lum]]s, which are found in water. It may also have some connection to the [[20,000 Lums Under the Sea]] levels in [[Rayman Legends]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s earliest known chronological appearance occurred on the shore of the Sea of Lums. He was found by fishermen, sleeping under a palm tree on the beach.&lt;br /&gt;
&lt;br /&gt;
It is not known how the Sea of Lums relates to [[the Looming Sea]], another sea mentioned in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Mer de Lums]]&lt;br /&gt;
[[pl:Morze Lumów]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sea of Lums, The]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>BodyInTheWall</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sea_of_Lums&amp;diff=68406</id>
		<title>The Sea of Lums</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sea_of_Lums&amp;diff=68406"/>
		<updated>2018-03-07T11:20:25Z</updated>

		<summary type="html">&lt;p&gt;BodyInTheWall: I corrected a mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman2 map.jpg|320px|thumb|[[The Glade of Dreams]] and its archipelago are surrounded by the Sea of Lums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sea of Lums&#039;&#039;&#039; is the sea which surrounds [[the Glade of Dreams]], the island on which the events of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; and possibly [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] take place. It is unknown why this sea is called “The Sea of [[Lum]]s”, though its name may have some connection to [[Blue Lum]]s, which are found in water. It may also have some connection to the [[20,000 lums under the sea]] levels in [[Rayman Legends]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s earliest known chronological appearance occurred on the shore of the Sea of Lums. He was found by fishermen, sleeping under a palm tree on the beach.&lt;br /&gt;
&lt;br /&gt;
It is not known how the Sea of Lums relates to [[the Looming Sea]], another sea mentioned in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Mer de Lums]]&lt;br /&gt;
[[pl:Morze Lumów]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sea of Lums, The]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>BodyInTheWall</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sea_of_Lums&amp;diff=68405</id>
		<title>The Sea of Lums</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sea_of_Lums&amp;diff=68405"/>
		<updated>2018-03-07T11:16:25Z</updated>

		<summary type="html">&lt;p&gt;BodyInTheWall: I mentioned the possible link to the sea levels in Rayman Legends&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman2 map.jpg|320px|thumb|[[The Glade of Dreams]] and its archipelago are surrounded by the Sea of Lums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sea of Lums&#039;&#039;&#039; is the sea which surrounds [[the Glade of Dreams]], the island on which the events of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; and possibly [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] take place. It is unknown why this sea is called “The Sea of [[Lum]]s”, though its name may have some connection to [[Blue Lum]]s, which are found in water. It may also have some connection to the [[10,000 lums under the sea]] levels in [[Rayman Legends]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s earliest known chronological appearance occurred on the shore of the Sea of Lums. He was found by fishermen, sleeping under a palm tree on the beach.&lt;br /&gt;
&lt;br /&gt;
It is not known how the Sea of Lums relates to [[the Looming Sea]], another sea mentioned in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Mer de Lums]]&lt;br /&gt;
[[pl:Morze Lumów]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sea of Lums, The]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>BodyInTheWall</name></author>
	</entry>
</feed>