<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bunnieblaster</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bunnieblaster"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Bunnieblaster"/>
	<updated>2026-06-14T03:47:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Menezis&amp;diff=112643</id>
		<title>Menezis</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Menezis&amp;diff=112643"/>
		<updated>2026-05-09T22:41:32Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Menezis.png|thumb|320px|The Menezis minigame.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menezis&#039;&#039;&#039; is a minigame from the Nintendo 64, PC and Dreamcast versions of &#039;&#039;[[Rayman 2]]&#039;&#039;. It is a basic space shooter where flying letters and numbers must be shot. &lt;br /&gt;
&lt;br /&gt;
==Accessing Menezis==&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
In the Nintendo 64 version Menezis can be accessed by holding C-Left and entering the following sequence:&lt;br /&gt;
&lt;br /&gt;
B, A, B, B, A, A, B, B, B, A, A, A.&lt;br /&gt;
&lt;br /&gt;
To access the secret &amp;quot;Personal Thanks&amp;quot; section in the credits, enter the following sequence without holding any other buttons:&lt;br /&gt;
&lt;br /&gt;
A, B, B, A, A, A, B, B, B, B, A, A&lt;br /&gt;
&lt;br /&gt;
===PC===&lt;br /&gt;
In the PC version Menezis is accessed by the player waiting at the end screen of the game&#039;s credits until it appears or by typing &amp;quot;SHOOTEMUP&amp;quot; during the credits, followed by pressing enter.&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
In the Dreamcast version Menezis is available as a downloadable bonus.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The player controls a flying ‘E’ that may shoot commas by pressing the shoot button (the space bar).&lt;br /&gt;
The E can defend itself from enemy fire by pressing the jump button (the ‘A’ key on PC). Doing this causes the ‘E’ to grow in size, absorbing enemy bullets (full stops) without taking damage. The player can only do this if they have enough exclamation marks in the bottom-right corner of the screen, as defending themselves cost one ‘!’. Additional ‘!’s can be earned by colliding with them when they appear on the playing field.&lt;br /&gt;
&lt;br /&gt;
The ‘E’ can only take three hits before the game is over. The player earns an additional [[life]] with every 100 points gained. [[Life|Lives]] are shown in the top-left corner of the screen.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
There are three kinds of enemies in this game:&lt;br /&gt;
*The letter ‘X’: these come in two types: a type which flies by and shoots bullets and a type which tries to ‘kamikaze’ into the player&#039;s ‘E’ while shooting bullets.&lt;br /&gt;
*The letter ‘O’: these fire bullets in all directions, creating a spiral shape of bullets which the player&#039;s ‘E’ must avoid. These crawl by very slowly.&lt;br /&gt;
*The number ‘8’: these reside at the far-left side of the screen while periodically shooting large amounts of bullets in a certain direction.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ray-Type Challenge]], a minigame exclusive to &#039;&#039;[[Rayman Revolution]]&#039;&#039;, draws inspiration from Menezis.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=DKro6bJrH0Q Menezis gameplay on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Menezis]]&lt;br /&gt;
[[pl:Menezis]]&lt;br /&gt;
[[ru:Menezis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Menezis&amp;diff=112642</id>
		<title>Menezis</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Menezis&amp;diff=112642"/>
		<updated>2026-05-09T22:37:12Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: Figured out the exact button sequence required for menezis and added the Personal Thanks cheat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Menezis.png|thumb|320px|The Menezis minigame.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menezis&#039;&#039;&#039; is a minigame from the Nintendo 64, PC and Dreamcast versions of &#039;&#039;[[Rayman 2]]&#039;&#039;. It is a basic space shooter where flying letters and numbers must be shot. In the Nintendo 64 version it is accessed by holding C-Left and pressing the following sequence:&lt;br /&gt;
B, A, B, B, A, A, B, B, B, A, A, A.&lt;br /&gt;
To access the &amp;quot;Personal Thanks&amp;quot; in the credits, press the following sequence without holding any other buttons:&lt;br /&gt;
A, B, B, A, A, A, B, B, B, B, A, A&lt;br /&gt;
&lt;br /&gt;
In the PC version it is accessed by the player waiting at the end screen of the game&#039;s credits until it appears or by typing &amp;quot;SHOOTEMUP&amp;quot; during the credits. In the Dreamcast version it is available as a downloadable bonus.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The player controls a flying ‘E’ that may shoot commas by pressing the shoot button (the space bar).&lt;br /&gt;
The E can defend itself from enemy fire by pressing the jump button (the ‘A’ key on PC). Doing this causes the ‘E’ to grow in size, absorbing enemy bullets (full stops) without taking damage. The player can only do this if they have enough exclamation marks in the bottom-right corner of the screen, as defending themselves cost one ‘!’. Additional ‘!’s can be earned by colliding with them when they appear on the playing field.&lt;br /&gt;
&lt;br /&gt;
The ‘E’ can only take three hits before the game is over. The player earns an additional [[life]] with every 100 points gained. [[Life|Lives]] are shown in the top-left corner of the screen.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
There are three kinds of enemies in this game:&lt;br /&gt;
*The letter ‘X’: these come in two types: a type which flies by and shoots bullets and a type which tries to ‘kamikaze’ into the player&#039;s ‘E’ while shooting bullets.&lt;br /&gt;
*The letter ‘O’: these fire bullets in all directions, creating a spiral shape of bullets which the player&#039;s ‘E’ must avoid. These crawl by very slowly.&lt;br /&gt;
*The number ‘8’: these reside at the far-left side of the screen while periodically shooting large amounts of bullets in a certain direction.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ray-Type Challenge]], a minigame exclusive to &#039;&#039;[[Rayman Revolution]]&#039;&#039;, draws inspiration from Menezis.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=DKro6bJrH0Q Menezis gameplay on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Menezis]]&lt;br /&gt;
[[pl:Menezis]]&lt;br /&gt;
[[ru:Menezis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman&amp;diff=88789</id>
		<title>Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman&amp;diff=88789"/>
		<updated>2023-07-11T17:47:50Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: Got a confirmation from Pierre-Alain de Garrigues today that he in fact did the gibberish voice of Rayman in Rayman 2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&amp;quot;Rayman&amp;quot; redirects here. For other uses, see [[Rayman (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanArtworkRender.png|center|300px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (cameo), &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman Garden]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039;, &#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = Steve Perkinson (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Billy West]] (&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Pierre-Alain de Garrigues ([[Rayman 2]] on PC, Nintendo 64 and Dreamcast)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[David Gasman]] (&#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Douglas Rand]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Hero&lt;br /&gt;
| relatives = [[Betilla]] the Fairy (creator)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bad Rayman]] (clone)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Raynette]] (unconfirmed wife, PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;)&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman Origins - Rayman&#039;s Story - Vita Relics Cutscene&#039;&#039;, http://www.youtube.com/watch?v=hHxD0dCB3aQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ly]] the Fairy (suggested girlfriend, but only in concept art and not in the final &#039;&#039;[[Rayman 2]]&#039;&#039;)&amp;lt;ref&amp;gt;Rayman2.com (via archive.org), &#039;&#039;Romantic Wall Paper&#039;&#039;, http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Simohne]] (girlfriend, [[Rayman Raving Rabbids (cancelled prototype)|cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]])&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Default (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (Adventure outfit, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|500]][[File:Icon0RO.png|15px|500]][[File:Icon0RO.png|15px|500]] [[File:Gem icon.png|25px]] (Classic Ray, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (Classic Ray, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon1RO.png|15px|10]][[File:Icon0RO.png|15px|10]] [[File:Rayman Mini - Swag Coin Icon.png|25px]] (Adventure outfit, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Long ago, [[Pink Plant Woods|the Primordial Forest]], deep and mysterious, witnessed the birth of a man... a vegetable... no, no, no: a thingamajig. Conjured from the magnificent [[Moons|moonbeams]] of the second summer solstice, woven together by us, the [[nymph]]s, destined to preserve the equilibrium of the sacred universe, the one we call: Rayman!|sign=[[Betilla]] the Fairy|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayman&#039;&#039;&#039; is the main protagonist of [[Rayman (series)|the video game series of the same name]]. Rayman was originally created in the early 1990s by French video game developer [[Michel Ancel]]. The character made his debut in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], published by [[Ubisoft]] in 1995. With his trademark lack of limbs and [[helicopter]] hair, Rayman has become a popular and recognisable video game character, and [[Rayman (series)|the series]] has continued to grow and develop across numerous platforms up to the present day.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Rayman was originally designed to simply be an athletic character with a full body, but because of complications rendering on game consoles, he was left without arms, legs and a neck – his hands, feet and head float around his body. The manual of &#039;&#039;[[Rayman Origins]]&#039;&#039; gives out a new explanation for Rayman&#039;s limblessness: the lack of [[Lum]]s had the consequence of preventing the creation of his limbs. He has a huge round nose, and strawberry-blonde hair which he divides into two fronds (three in [[Rayman 1|the original game]]). He has the ability to use his hair as a [[helicopter]], which lets him glide across large spaces and make soft landings. His eyes are dark blue in colour, though in most official artwork they are coloured black; two pictures in [[Rayman 1|the original game]] showed him with lighter blue eyes. While Rayman is unique in most of the games, other members of [[Rayman&#039;s species|his unknown species]] are seen in [[Rayman 1|the original game]], notably [[the Magician]], [[Tarayzan]], [[the Musician]] and the Musician&#039;s wife and child.&lt;br /&gt;
&lt;br /&gt;
Rayman is almost always seen in white gloves and a purple torso with [[Rayman&#039;s symbol|a mysterious white ring on the chest]], through which he gains new powers from [[Betilla]] the Fairy. [[Rayman&#039;s symbol|The symbol]] can also absorb the [[Silver Lum]]s created by the [[Fairy|fairies]], and magically open the pillars containing the [[Four Masks of Polokus]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. Up until &#039;&#039;[[Rayman 3]]&#039;&#039;, he wore a red neckerchief, which was then replaced with a red hood. He also wears shoes that are typically yellow and white, though the actual designs have changed throughout [[Rayman (series)|the series]]. &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; is where he is seen wearing different clothing that has raised a few questions about his ‘limblessness’, as he sometimes looks as if he has knees, such as the [[Skin|disco costume]] with its trousers/pants. In &#039;&#039;[[Rayman Origins]]&#039;&#039;, his &#039;&#039;[[Rayman 3]]&#039;&#039; attire was used, but his hood and shoes are a little different. In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, he wears a new attire. He wears a red bandanna around his hair, a sleeveless brown coat unbuttoned around the bottom alongside his red hood, revealing a white shirt, and has a brown belt around his waist with a gold buckle. His gloves are now brown and fingerless, and his shoes are the same kind [[Assassin Ray]] wears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
R1 site Rayman.jpg|Rayman, as he appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R2Rayman007.jpg|Rayman, as he appears in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
Rayman 3 Rayman Pose.png|thumb|Rayman, as he appears in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman-RaymanOrigins.jpg|Rayman, as he appears in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Rayman-legends-playstation-3-ps3-1338989909-019.jpg|Rayman, as he appears in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
[[File:R2 GlitchKegFly.jpeg|thumb|320px|left|Rayman carrying a [[keg]].]]&lt;br /&gt;
[[File:Rayman Bowling level 2 Classic.jpg|thumb|right|class=sprite|Rayman playing bowling in &#039;&#039;[[Rayman Bowling]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is very athletic and shows great gymnastic skills, especially since being given the power to [[Running|run]] in [[Rayman 1|the original game]], and from &#039;&#039;[[Rayman 2]]&#039;&#039; onwards. He is able to scale wall sides, kick enemies and do monkey bars, and some of his gymnastic skills include handstands, somersaults and back flips. Rayman is also strong enough to carry things such as [[baby Globox]]es, [[Magic Sphere]]s, [[plum]]s and [[keg]]s. He can run while carrying an object in &#039;&#039;[[Rayman Revolution]]&#039;&#039; if he purchases an optional upgrade at the [[Magic Well]].&lt;br /&gt;
&lt;br /&gt;
Because of his limbless nature, Rayman has the ability, known as the [[telescopic fist]], to shoot his fists as a projectile. The power and range of his punches can be increased by charging them. Rayman can also do this with his feet and throw his torso downwards with the [[bodyshot]]. His body parts appear to be sentient, since his fists can move and think on their own, as shown in the endings of &#039;&#039;[[Rayman 2]]&#039;&#039;, where his shoe gravitates towards him, and &#039;&#039;[[Rayman 3]]&#039;&#039;, where his hands wander off to scare a [[red Lum]].&lt;br /&gt;
&lt;br /&gt;
One of his most iconic powers is his [[Helicopter|helicopter hair]] which allows him to glide short distances. Although he cannot fly on his own, Rayman can ascend upwards if he glides on an air current. A temporary upgrade called the [[Super Helicopter]] allows Rayman to fly indefinitely for an entire level.&lt;br /&gt;
&lt;br /&gt;
Rayman has magic abilities as well. He can shoot orbs of energy out of his hands with the [[magic fist]], and similarily to his regular fist, it can be charged to increase the power output. By hitting a [[purple Lum]] with either his [[magic fist]] or [[telescopic fist]], he can create a tether of energy with his [[grappling fist]]. In [[Rayman Raving Rabbids (DS)|the DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], while Rayman does not have access to the [[magic fist]], he can shoot [[yellow Lum]]s as an attack after collecting them.&lt;br /&gt;
&lt;br /&gt;
Rayman begins as a very poor [[Swimming|swimmer]]; in [[Rayman 1|the original game]], he loses a [[life]] the instant he falls into any body of liquid. By the time of &#039;&#039;[[Rayman 2]]&#039;&#039;, he has developed this new skill – although all he can do in this game is a simple dog-paddle. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he is taught to swim by [[Murfy]] and a [[baby Globox]] at the beginning of the game. In &#039;&#039;[[Rayman 3]]&#039;&#039;, he is a far more capable [[Swimming|swimmer]]; he can now use his [[helicopter]] hair to propel himself through the water, he can perform athletic underwater backflips, and he no longer seems to require any [[Blue Lum]]s or [[air bubble]]s to breathe beneath the surface. In both &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, he can [[Swimming|swim]] without needing any air like in &#039;&#039;[[Rayman 2]]&#039;&#039;, and without use of his [[helicopter]] hair like in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
[[File:R1-Grimace.gif|frame|left|class=sprite|Rayman making a [[grimace]].]]&lt;br /&gt;
[[File:Jano Grimace R3 GBA.PNG|frame|class=sprite|right|Rayman taunting [[Jano]].]]&lt;br /&gt;
&lt;br /&gt;
Rayman&#039;s true personality is not explored deeply in [[Rayman (series)|the series]], though most of the time he is a cheerful character with a good sense of humour. He is also very helpful, and is willing to take on whatever challenges face him for the sake of the safety and harmony of his world. Sometimes he can be a little childish, especially in [[Rayman 1|the original game]], as he often pulls [[grimace]]s as a form of defence. According to the now defunct &#039;&#039;&#039;Rayman&#039;s World&#039;&#039;&#039; website, he is brave, funny and also highly close to nature. In one interview, developer Natalie Paccard discusses the development of Rayman&#039;s personality between the two games: &#039;[[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] was a platform game, &#039;&#039;[[Rayman 2]]&#039;&#039; is an action game. The universe has also evolved a lot, and so has the character. &#039;&#039;[[Rayman 2]]&#039;&#039; is a bit older, able to do more things, and loves a good fight. He is less childish. The game itself includes more action and more tricks.’ In later games, Rayman becomes somewhat self-absorbed, especially in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, as the [[Rabbid]]s start to treat him like a celebrity during his captivity, though he is seen remembering and worrying about the [[baby Globox]]es that he left behind. That however seems to be put behind him as the [[Rabbid]]s continue to harass him in &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;. It is revealed through interviews with [[Michel Ancel]] that Rayman was meant to be a bit of a show-off who does not take himself too seriously. This aspect of the character was supposedly overlooked during &#039;&#039;[[Rayman 2]]&#039;&#039; because of [[Ubisoft]]&#039;s focus on the environments of the game. It was in &#039;&#039;[[Rayman 3]]&#039;&#039; that [[Ubisoft]] tried to show Rayman&#039;s true personality, giving him an updated look to match his newfound attitude and charisma. A &#039;&#039;[[Rayman 3]]&#039;&#039; press release stated that ‘Like his core gaming audience, Rayman as a character has matured and now has a wilder edge, only hinted at in the earlier games.’&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Origins.png|thumb|320px|left|Rayman blowing [[Betilla]]&#039;s skirt with his [[propeller]] hair.]]&lt;br /&gt;
[[File:Shoot for the Stars 21.jpg|320px|thumb|right|Rayman relaxing with his friends.]]&lt;br /&gt;
&lt;br /&gt;
However, in &#039;&#039;[[Rayman Origins]]&#039;&#039;, Rayman seems to have recovered part of his childish personality; he bears a more joyful, careless and impulsive attitude, though he keeps the heroic spirit that characterized him in previous games. Rayman appears to enjoy a good joke, as the description of [[Raybox]] states he painted his skin with the help of Voodoo Mama to prank [[Globox]]. While the trailers and other commercial media described him as a &amp;quot;New Crazy&amp;quot;, [[Michel Ancel]] explains Rayman and [[Globox]]&#039;s personality: &#039;They&#039;re the kind of characters who look... stupid, really, but they&#039;re not stupid, just simple. And all they really want to do is just focus on doing their job, no matter what.&#039; When &#039;&#039;[[Rayman Origins]]&#039;&#039; was still developed as a prequel, the newborn Rayman was intended to bear a more immature, confused and unintelligent personality, blowing [[Betilla]]&#039;s skirt with his [[propeller]] hair and annoying the magic people; the game was initially focused on Rayman and [[Globox]]&#039;s personalities and how they evolved over time to become the heroes of [[the Glade of Dreams]]; the concept was changed when the game became a sequel.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, he is seen with a mostly unchanged personality from &#039;&#039;[[Rayman Origins]]&#039;&#039;, although it is presented in a more serious tone.&lt;br /&gt;
&lt;br /&gt;
Rayman also appears to like several sports, such as basketball. In &#039;&#039;[[Rayman 2]]&#039;&#039; he will sometimes take his body off and play with it like a basketball whenever he is left idle. Also, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], if the player decides to continue at the &amp;quot;Game Over&amp;quot; screen, Rayman will throw his body through a basketball net and catch it. In &#039;&#039;[[Rayman 3]]&#039;&#039;, he seems to also show interest in football, as when he is left idle, he kicks his body around and can also kick [[turtle]]s and [[plum]]s. Other sports that Rayman appears to like are golf, bowling and karting, as &#039;&#039;[[Rayman Golf]]&#039;&#039;, &#039;&#039;[[Rayman Bowling]]&#039;&#039; and &#039;&#039;[[Rayman Kart]]&#039;&#039; suggest. One of Rayman&#039;s hobbies is painting, which was revealed at a later point in [[Rayman 1|the original game]] and in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
[[File:RaymanLimbs.jpg|thumb|320px|left|An early sketch of Rayman.]]&lt;br /&gt;
[[File:Concept art Hamac.png|thumb|320px|right|A drawing of Rayman relaxing on a hammock.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is the creation of French video game developer [[Michel Ancel]], who was born in 1972. Around 1980, the eight-year-old [[Michel Ancel|Ancel]] began playing video games. Five years later, he began to create his own simple logic games, featuring characters that he invented himself. He often sketched character concepts on table corners, and around 1992, he came up with his favourite character so far: Rayman. [[Michel Ancel|Ancel]] left Rayman without any arms, legs or neck, making the character very easy to animate, as well as opening up unique gameplay possibilities, such as the [[telescopic fist]]. [[Michel Ancel|Ancel]] worked as a graphic artist and programmer on a string of Lankhor and [[Ubisoft|Ubi Soft]] games in the late 1980s and early 1990s. In 1992, he and a small team of developers began production on [[Rayman (cancelled prototype)|a Super Nintendo game]] starring his Rayman character. Eventually it was decided to scrap this project, and rework it into [[Rayman 1|an Atari Jaguar game]], which was eventually released in 1995. By the end of the game&#039;s development cycle, the team had grown to contain dozens of members.&lt;br /&gt;
&lt;br /&gt;
===Inspiration===&lt;br /&gt;
A number of interviews with [[Ubisoft]] developers were posted on official websites in the period leading up to the release of &#039;&#039;[[Rayman 2]]&#039;&#039;. In one interview, Rayman creator [[Michel Ancel]] revealed the inspirations behind the character. He states &#039;&#039;[[Rayman 2]]&#039;&#039; was inspired by Russian, Chinese and Celtic stories that he read as a child. These elements form the ‘fantastic background’ which comprises [[the Glade of Dreams]], but ‘a more contemporary and cartoonish touch’ has been added.&amp;lt;ref&amp;gt;[http://uk.ign.com/articles/1999/07/07/behind-rayman-2 &#039;&#039;Behind Rayman 2&#039;&#039;, IGN]&amp;lt;/ref&amp;gt; [[Michel Ancel|Ancel]] goes on to say that the concept of the game&#039;s world is similar to that of &#039;&#039;[http://en.wikipedia.org/wiki/The_Dark_Crystal The Dark Crystal]&#039;&#039;, which shares ‘its magic and its Celtic universe’. The cartoonish aspects were inspired by the works of [http://en.wikipedia.org/wiki/Tex_Avery Tex Avery]. [[Michel Ancel|Ancel]] states that ‘Rayman is a true high-performance hero who keeps a good sense of humour like [http://en.wikipedia.org/wiki/Indiana_Jones Indiana Jones]. Rayman is a rebel, fighting against mighty bad guys like in &#039;&#039;[http://en.wikipedia.org/wiki/Star_Wars Star Wars]&#039;&#039; or &#039;&#039;[http://en.wikipedia.org/wiki/Robin_Hood Robin Hood]&#039;&#039;’. This suggests that the villains of [[Michel Ancel|Ancel&#039;s]] [[Rayman (series)|Rayman games]] – [[Mr Dark]] and [[Admiral Razorbeard]] – may have been inspired by the likes of Darth Vader and the Sheriff of Nottingham. The character of Indiana Jones is also referenced by Rayman&#039;s co-creator [[Frédéric Houde]] and [[Rayman 1|the original game]] co-designer Serge Hascoët. According to a 2011 interview with the director of the [[Pix&#039;n Love]] magazine (which has published numerous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]]-related articles), [[Michel Ancel|Ancel]] took the name ‘Rayman’ from the [http://en.wikipedia.org/wiki/Ray_tracing_%28graphics%29 ray-tracing] software which [[Ubisoft]] happened to be using during the development of [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
===Rayman&#039;s origins===&lt;br /&gt;
[[File:RaymanOrigins 012.jpg|thumb|left|320px|Rayman is created by [[Betilla]] the Fairy.]]&lt;br /&gt;
[[File:RaymanOrigins 009.jpg|thumb|right|320px|Rayman after he has been created.]]&lt;br /&gt;
&lt;br /&gt;
Several conflicting accounts have been given for Rayman&#039;s origins. During the development of [[Rayman 1|the original game]], the developers considered a story in which a ten-year-old boy named Jimmy created a world called Hereitscool inside his computer, and became Rayman once he was sucked into it. This idea was quickly abandoned. When [[Rayman 1|the original game]] was released in 1995, Rayman&#039;s backstory was left ambiguous, although he already appears to be an established hero within his world by the beginning of the game. The manual states that he is &amp;quot;the guardian of [[The Glade of Dreams|this world]]&amp;quot;. The manual of &#039;&#039;[[Rayman 2]]&#039;&#039; does however contain a different account of Rayman&#039;s origins. It tells of Rayman&#039;s first appearance in [[the Glade of Dreams]], sometime before the events of [[Rayman 1|the original game]]. In this version of the story, he is discovered by fishermen, who for some reason does not seem to have encountered [[Rayman&#039;s species|his species]] before.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rayman is a unique character of unknown origin.&lt;br /&gt;
&lt;br /&gt;
No wise man or magician can say by what twist of fate or whim of the gods Rayman came to appear at [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
All we know of him comes from the fishermen on [[the Sea of Lums]]. After a particularly stormy night they found him sleeping peacefully in the shade of a palm tree. Frightened by this strange creature from the sea, they called on the people of the forest, the skies and the waters for help. And the sun had not yet reached the zenith when a host of beings, each one more bizarre than the next, came tumbling over the violet sand dunes. They watched him for a long time. “What kind of a man can he be who has neither legs nor arms?”, they asked one another. “Can he possibly be alive?” wondered one of them when Rayman stretched and yawned loudly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take Rayman long to convince the people of [[the Glade of Dreams]] of his good intentions. His energy and good humour, his fantastical powers and love of life and nature won over even the most distrustful of creatures. And when he triumphed over the evil [[Mr Dark|Mister Dark]], the truth was undeniable: Rayman was the bravest of them all, the ideal hero, the man for whom friendship and laughter are more important than anything else, for whom the greatest victory is measured by the extent of the celebrations that follow it.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A revised origin story for Rayman was revealed at the E3 expo of 2010, when [[Ubisoft]] showed a trailer for the upcoming game &#039;&#039;[[Rayman Origins]]&#039;&#039;. The trailer showed the creation of Rayman by [[Betilla]] the Fairy. At this point in its development, &#039;&#039;[[Rayman Origins]]&#039;&#039; was intended as a two-player episodic downloadable prequel to the series, but it was eventually retooled into a four-player sequel with a retail release. A final, slightly modified version of Rayman&#039;s origin story was eventually offered on the official &#039;&#039;[[Rayman Origins]]&#039;&#039; website in November 2011, and can also be found in the game&#039;s manual.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=When [[Polokus|the Creator]] had his very [[First Bad Dream|first bad dream]], the [[nymph]]s gathered to invoke a being of light capable of saving [[The Glade of Dreams|our world]]: a creature both agile and carefree, as tenacious as he is hilarious, destined to crack up the Creator with his heroic antics and stop [[Jano|the nightmare]]!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, although not surprisingly, our bedazzling and bodacious [[nymph]]s were distracted by some [[zombie chicken]]s on their way to [[Polokus|Bubble Dreamer]]&#039;s sacred snoring grounds, and they lost a sack of [[Lum (UbiArt games)|lum]]s chasing the crazy creatures over a cliff. Thus, they arrived late and with a lot less illumination.&lt;br /&gt;
&lt;br /&gt;
In the end, Rayman was born with a few fewer limbs, which as it turned out, made him a whole lot more limber!&lt;br /&gt;
|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
It is not specified whether this story is intended to replace or complement the one from the &#039;&#039;[[Rayman 2]]&#039;&#039; manual. It also conflicts with &#039;&#039;[[Rayman 2]]&#039;&#039;, where Rayman and [[Jano]] do not appear to have met before, and it does not explain the existence of [[Tarayzan]], for example.&lt;br /&gt;
&lt;br /&gt;
[[File:Bald Rayman with wife.jpg|thumb|right|320px|Rayman with [[Raynette|his wife]], before he gained hair and became estranged from her.]]&lt;br /&gt;
&lt;br /&gt;
The PlayStation Vita version of the game contains two mosaics which can be viewed when the player collects enough [[relic]]s. One of these mosaics tells a story about Rayman&#039;s past. Long ago, Rayman was completely bald, and had a [[Raynette|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. One night, as they slept together in a forest, a colony of tiny blonde hair creatures, named [[Mini-Villus|Mini-Villi]], crept up on Rayman and fused themselves into his head. Rayman&#039;s [[Raynette|female companion]], frightened by this strange turn of events, attempted to cut Rayman&#039;s hair with a pair of scissors. The terrified hairs pulled at Rayman&#039;s head, forcing him to flee, and he fell over the edge of a cliff, apparently to his doom; however, he was saved by his new hair, which gave him the ability to fly like a [[helicopter]].&lt;br /&gt;
&lt;br /&gt;
Since the backstory conflicts with other stories of Rayman&#039;s origin (including the fact that [[Betilla]] gave Rayman his iconic ability to fly with his hair), it is unclear if it is true and whether [[Raynette]] ever existed.&lt;br /&gt;
&lt;br /&gt;
[[File:April Fools picture.jpg|320px|thumb|left|A version of Rayman with limbs, as seen during an April Fools post on the Rayman Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
Rayman makes his first appearance in [[Rayman 1|the original game]] where he at the start can be seen sleeping in a hammock. He answers [[the Magician]], who asks him to rescue the [[Electoon]]s, with a simple &amp;quot;No problem&amp;quot;. He can then directly afterwards be seen in [[the Dream Forest]] on the map, through the eyes of [[Mr Dark]] who is watching him as he makes his way closer to his hideout in [[Candy Château]]. In the manual he is referred to as &amp;quot;the guardian of [[The Glade of Dreams|this world]]&amp;quot;. Throughout the game he will come across several other characters of [[Rayman&#039;s species|his species]], such as [[Tarayzan]] and [[the Musician]]. Each time after having defeated a boss he will perform a victory dance. The only exception is after having defeated [[Bzzit]], where he comes up and befriends him instead once he sees him crying.&lt;br /&gt;
&lt;br /&gt;
In the final level, [[Mr Dark&#039;s Dare]], [[Mr Dark]] can be seen summoning [[Bad Rayman]], an evil clone who follows Rayman&#039;s every step. It is unknown if this is simply a creation by [[Mr Dark]], or an actual living creature of [[Rayman&#039;s species]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1Intro 008.PNG|Rayman as seen in the intro of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
BetillaPoingGrappin.png|Rayman receives new powers from [[Betilla]].&lt;br /&gt;
Rayman1Group.PNG|Rayman and his friends from [[Rayman 1|the original game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
Rayman appears again in &#039;&#039;[[Rayman Designer]]&#039;&#039; with the same role as in [[Rayman 1|the original game]]. Here he also appears as an [[Event (Rayman Designer)|event]] in the [[Event (Rayman Designer)|event]] editor. The placement of the Rayman [[Event (Rayman Designer)|event]] decides where the player starts when entering the level. The Rayman [[Event (Rayman Designer)|event]] has to be places in order to play the level. This is the only [[Event (Rayman Designer)|event]] which can only be placed once. Selecting it again will result in the cursor showing Rayman&#039;s head only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman event.png|The Rayman [[Event (Rayman Designer)|event]] in &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
Rayman event places a second time.png|The Rayman [[Event (Rayman Designer)|event]] being selected a second time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[English with Rayman]]&#039;&#039;===&lt;br /&gt;
[[File:Engray-story2.PNG|thumb|320px|right|class=sprite|Rayman, as seen in the intro of &#039;&#039;[[English with Rayman]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman appears as the main character in the educational spin-off &#039;&#039;[[English with Rayman]]&#039;&#039; where he is called up by [[the Magician]] to learn the English language, so that he can help him read his letter he received from his cousin [[Andrew]]. Throughout the course of the game, Rayman will be set with several questions to help improve his English skills.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
[[File:AT 4.PNG|thumb|left|class=sprite|Rayman, as he appears in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], Rayman can be seen sleeping again, this time next to a tree. He is this time woken up by a group of [[Ting]]s, who are said to be [[Fairy|fairies]] in this game. Once again [[Bad Rayman]] makes an appearance near the end of the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|thumb|320px|right|Rayman battling against [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, Rayman is seen imprisoned on the &#039;&#039;[[Buccaneer]]&#039;&#039; during the opening sequence. He is however quickly rescued by [[Globox]], who has hidden a [[Silver Lum]] in his mouth. Upon collecting it, Rayman regains his power to shoot with his [[Telescopic fist|fist]], and escapes together with [[Globox]]. They however get separated in the escape, and Rayman ends up in [[the Woods of Light]] where he rescues the [[Teensie]]s. They tell him that [[Ly]] is held prisoner in [[the Fairy Glade]], and take him to [[the Hall of Doors]], from which he can travel to other locations through [[Spiral Door]]s. He frees [[Ly]], who reveals that he will need to reunite the [[Four Masks of Polokus|four masks]] to reawaken [[Polokus]] to have a chance to defeat the [[Robo-Pirate|pirates]]. He then sets out on a quest to do so, while also freeing some of his friends, like [[Clark]] and [[Carmen]], along the way.&lt;br /&gt;
&lt;br /&gt;
In the end he makes it to [[the Prison Ship]] where he defeats the [[Robo-Pirate|pirate]] leader [[Admiral Razorbeard]] in a battle. However, before escaping, [[Admiral Razorbeard|Razorbeard]] sets his robot the [[Grolgoth]] on auto-destruct, causing the entire ship to blow up. Rayman&#039;s friends presume that he didn&#039;t make it out in time as they only found one of his shoes, but shortly after he can be seen coming on a crutch, showing that he survived the blast.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;[[Rayman 2]]&#039;&#039; was released in Japan, Rayman&#039;s purple clothes and the stripes on [[Ly]]&#039;s suit were changed to blue, because it was believed that purple was the color of death in Japan. Purple, however, traditionally represents the aristocratic class in Japanese culture. This belief may have stemmed from the practice of Thai widows to wear purple when in mourning. &#039;&#039;[[Rayman 2]]&#039;&#039; is also the only [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] where this sort of change was made in the Japanese localization.&lt;br /&gt;
&lt;br /&gt;
This is also the only game where he speaks [[Raymanian]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[File:Gbc2 13.PNG|frame|left|class=sprite|Rayman, as he appears in [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, Rayman is once again seen captured at the beginning. Once again, [[Globox]] manages to rescue him and they both escape.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena]]&#039;&#039;/&#039;&#039;[[Rayman Rush]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, as well as &#039;&#039;[[Rayman Arena]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;, Rayman is a default character who is unlocked from the start. In the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, there is one [[skin]] available for Rayman.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA GC-Rayman-OriginalCharacterSkin.jpg|The default [[skin]] for Rayman in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Rayman-AlternativeCharacterSkin.jpg|The [[Dark Rayman (Rayman Arena)|Dark Rayman]] [[skin]] for Rayman in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
Rayman RMModel.png|Rayman, as appearing in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The manual for the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; offers the following description of Rayman:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Profession:&#039;&#039;&#039; Legendary Hero. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Likes:&#039;&#039;&#039; His friends, jogging in the morning, and fighting evil. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dislikes:&#039;&#039;&#039; The bad guys, people stepping on his feet, and being bored. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Address:&#039;&#039;&#039; Wherever he&#039;s needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rayman 3 Lockjaw 1.png|thumb|right|220px|Rayman with the [[LockJaw]] power.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rayman no longer needs an introduction. He’s already been top of the bill in the 2 previous episodes. Nowadays, he’s a big star, even if he doesn’t exactly behave like one. He’s always taking naps and larking around with his pals – a fine example for the youth of today!|sign=Manual|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, Rayman can once again be seen sleeping at the beginning of the game. Unlike the previous games, he is not so easily woken up this time, and when [[Murfy]] comes to warn him and [[Globox]] about the [[Hoodlum]]s, [[Murfy]] is forced to pick Rayman up and fly away with him before he wakes up. But right before [[Murfy]] flew away with Rayman, [[Globox]] accidentally took off his hands before making his own escape. Rayman and [[Murfy]] soon enough meet up with [[Globox]] again where Rayman can get his hands back. During several later occasions in the game, [[Crazy Shoe|one of Rayman&#039;s shoes]] will start moving away, with Rayman shrinking into his other shoe to pursue it. Rayman is also able to use [[Laser-Washing Powder]]s to gain new temporary abilities, such as the [[Vortex]].&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Rayman makes his way to the [[Pirate Stronghold]] to rescue his friend [[Globox]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Wanderwood Forest Part 2.png|Rayman in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
JanoGBA1 EN.png|Rayman meeting [[Jano]] in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Red Henchman English 2.PNG|Rayman getting chased by [[Robo-Pirate]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
{{quote|text=The limbless hero of our story was just in the mood for a little R&amp;amp;R. But the malicious [[Hoodlum]] masses never stay down for long, so it&#039;s up to our good friend Rayman to once again save the day, rescue the [[Teensie]]s, and remind his best buddy [[Globox]] that &amp;quot;Boulders aren&#039;t for eating!&amp;quot;.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, Rayman goes out to try and find [[Globox]] who is slowly being taken over by [[André]]. Several [[Laser-Washing Powder]]s from &#039;&#039;[[Rayman 3]]&#039;&#039; return here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RHRFairyCouncil.png|Rayman, as he appears in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
ThrottleCopterRHR.png|Rayman using the [[Throttle Copter]].&lt;br /&gt;
HeavyMetalFistRHR.png|Rayman using the [[Heavy Metal Fist]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=Rayman was taken by surprise by this invasion from within. What do the [[Rabbid]]s intend to do? It&#039;s hard to say. But now they&#039;re everywhere and their atypical psyches make them formidable and unpredictable oppenents.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, Rayman and a few [[baby Globox]]es get captured by the [[Rabbid]]s, who force Rayman to participate in several activities to entertain them. In the game, Rayman has a wide range of [[Skin|costumes]] to choose between.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman costume.jpg|Rayman with no [[Skin|costumes]] on.&lt;br /&gt;
Gothic.jpg|The Gothic [[Skin|costume]].&lt;br /&gt;
Granny costume.jpg|The Granny [[Skin|costume]].&lt;br /&gt;
Disco.jpg|The Disco [[Skin|costume]].&lt;br /&gt;
Rock &#039;n&#039; Roll.jpg|The Rock &#039;n&#039; Roll [[Skin|costume]].&lt;br /&gt;
Gangsta.jpg|The Gangsta [[Skin|costume]].&lt;br /&gt;
Dee-Jay.jpg|The Dee-Jay [[Skin|costume]].&lt;br /&gt;
Raymaninho.jpg|The Raymaninho [[Skin|costume]].&lt;br /&gt;
Bunny.jpg|The Bunny [[Skin|costume]].&lt;br /&gt;
Caramba costume.jpg|The Caramba [[Skin|costume]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], Rayman is put in a prison cell by the [[Rabbid]]s who have also stolen his [[Telescopic fist|fists]]. [[Murfy]] then appears and rescues him along with giving him back his [[Telescopic fist|fists]]. Throughout the game, Rayman is given new [[Skin|costumes]] from [[Ly]] which each hold a new special power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR GBA Costume selection.png|The costume selection.&lt;br /&gt;
RRR GBA Funky.png|The Funky costume.&lt;br /&gt;
RRR GBA Gangster.png|The Gangster costume.&lt;br /&gt;
RRR GBA Grandmother.png|The Granny costume.&lt;br /&gt;
RRR GBA Punk.png|The Punk costume.&lt;br /&gt;
RRR GBA Rocker.png|The Rocker costume.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]===&lt;br /&gt;
In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], Rayman is once again captured by the [[Rabbid]]s and forced to participate in certain activities. He can also use [[Skin|costumes]] to his advantage in certain stages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;192px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR DS - Intro 1.png|Rayman in the intro of [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
RRR DS - Pushing boulder.png|Rayman pushing a boulder.&lt;br /&gt;
RRR DS - Challenge 1.png|Rayman in his Granny [[Skin|costume]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;===&lt;br /&gt;
[[File:Anaesthetics.jpg|thumb|320px|right|One of the minigames from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, Rayman pretends to be a [[Rabbid]] to take part in their missions.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, Rayman can be seen in a house while the [[Rabbid]]s mess with his TV.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Kart]]&#039;&#039;==&lt;br /&gt;
[[File:RKSelect.png|thumb|class=sprite|left|Rayman in &#039;&#039;[[Rayman Kart]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is a playable character in &#039;&#039;[[Rayman Kart]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=Hey Rayman! Welcome back! Was I having a bad dream again? Well, you&#039;re here now, so no worries...RIGHT. Still no limbs, eh?! Welll, the [[nymph]]s will get their act together eventually...! Less bones to break I say! At least they remembered the funny bone! Laugh till it hurts!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, Rayman can be seen together with his friends, eating on top of [[the Snoring Tree]]. The noise he and his friends make disturbs the inhabitants of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] so badly that they lock them up in [[cage]]s. Rayman is however quick to escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shoot for the Stars 21.jpg|Rayman with his friends in [[the Snoring Tree]].&lt;br /&gt;
Hi-Ho Moskito! 2.jpg|Rayman riding on a [[mosquito]].&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|Rayman in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
[[File:Jungle Run 1-1 Screenshot 2.png|320px|thumb|right|Rayman in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is the default playable character in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. He can be seen playing a ukulele on the title screen.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:TeensiesInTroubleSeq2.jpg|320px|thumb|left|Rayman with [[Murfy]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Our main character, both agile and carefree. This limbless hero from [[the Glade of Dreams]] is always raring for a fresh adventure to save the world!|sign=Unknown|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=This limbless hero from [[the Glade of Dreams]] is always raring for a fresh adventure to save the world!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Rayman is once again woken up by [[Murfy]] who tells him about the new nightmares which have appeared.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
[[File:Candy Fun Run.jpg|thumb|320px|right|Rayman in the [[Candy World]] in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is the default playable character in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
[[File:RaymanAdventures ArtworkRay.png|320px|thumb|right|Rayman&#039;s adventure outfit in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This outdoor adventurer is one with nature and likes to spend his time exploring [[the Glade of Dreams]] in search of [[Ancient Egg|eggs]], unless, of course, it starts raining.|sign=In-game description|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Rayman can be chosen at the start as the default playable character in &#039;&#039;[[Rayman Adventures]]&#039;&#039; where he wears his adventure outfit. His classic version can be purchased at the shop using [[Gem (Rayman Adventures)|gems]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman photo.png|Classic Rayman&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Adventure Rayman photo.png|Rayman&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Classic Ray (Twitter).png|Classic Rayman&#039;s Twitter sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Rayman (Twitter).png|Rayman&#039;s Twitter sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Classic Ray (Facebook).jpg|Classic Rayman&#039;s Facebook sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Rayman (Facebook).jpg|Rayman&#039;s Facebook sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
[[File:Rayman Mini Intro 3.jpg|320px|thumb|right|The game&#039;s introduction, as seen from a trailer]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Mini]]&#039;&#039; Rayman is shrunk to the size of an ant by the [[Flaming Teensy]]. Similarly to past games he is also the default costume.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Rayman Tonic Trouble credits.png|thumb|320px|right|A character dressed as Rayman in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
A character dressed as Rayman makes a cameo appearance in the credits of &#039;&#039;[[Tonic Trouble]]&#039;&#039;. Rayman also makes a cameo in the [[Ubisoft]] title &#039;&#039;[[Academy of Champions]]&#039;&#039;, in which he is part of the [[Ubisoft]] team which features characters from other [[Ubisoft]] franchises such as &#039;&#039;[[Beyond Good and Evil]]&#039;&#039;, &#039;&#039;Splinter Cell&#039;&#039;, &#039;&#039;Prince of Persia&#039;&#039; and &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&amp;lt;ref&amp;gt;http://academyofchampions.uk.ubi.com/the-game/players/ Rayman in Academy of Champions&amp;lt;/ref&amp;gt; In this team, Rayman is the goalkeeper. A hat based on Rayman&#039;s head is also available from the game&#039;s item shop. In the [[Ubisoft]] game UNO, there&#039;s also a &#039;&#039;Rayman&#039;&#039;-themed DLC. Rayman also appears in &#039;&#039;Brawlhalla&#039;&#039; as a fighter, in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039; as a Neutral-Type Primary Spirit, and as playable character in &#039;&#039;[[Rayman&#039;s Incrediballs Dodge]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman in Soul Hunters.jpg|Rayman, as he appears in the mobile game &#039;&#039;Soul Hunters&#039;&#039;&lt;br /&gt;
Image:RaymanBrawl.jpeg|Rayman, as he appears in the fighting game &#039;&#039;Brawlhalla&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to a reaction during an activity in &#039;&#039;[[Rayman Premier Clics]]&#039;&#039; and due to the cover picture in a Joystick&#039;s magazine about &#039;&#039;[[Rayman 3]]&#039;&#039;, it is presumed that Rayman loves chocolate.&lt;br /&gt;
* Rayman can play the harmonica and the ukulele, as shown in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039; and &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; respectively.&lt;br /&gt;
* With the exception of [[Renversant!|the third volume]], Rayman makes a cameo appearance in all volumes of [[Thitaume]] and [[Pujol]]&#039;s [[Rabbid]]s comic books.&lt;br /&gt;
* Rayman was parodied in a comic strip in the second volume of Joueur du Grenier, with the main character being dressed like him. The joke poked fun at the limbless attributes of Rayman.&lt;br /&gt;
* Despite not having a neck, Rayman is still able to eat and swallow. This is seen in the opening cutscene of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Rayman was about to have legs again during the development of &#039;&#039;[[Rayman 3]]&#039;&#039;, but the idea was quickly put aside.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In &#039;&#039;[[Rayman Legends]]&#039;&#039;, it seems that Rayman did not age at all after the 100 years nap; the same goes for every other character returning from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
**However, his voice clips have changed from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Rayman, [[Globox]] and [[Barbara]] appear as collectible trophies in Super Smash Bros. for Wii U, with models supplied by [[Ubisoft]].&lt;br /&gt;
* A recurring gag is that Rayman is always seen sleeping in the beginning of every main game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman concepts.png&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
R2Rayman001.jpg&lt;br /&gt;
R2Rayman002.jpg&lt;br /&gt;
R2Rayman003.jpg&lt;br /&gt;
R2Rayman004.jpg&lt;br /&gt;
R2Rayman005.jpg&lt;br /&gt;
R2Rayman006.jpg&lt;br /&gt;
R2Rayman008.jpg&lt;br /&gt;
R2Rayman009.jpg&lt;br /&gt;
R2Rayman010.jpg&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
R2Rayman012.jpg&lt;br /&gt;
R2Rayman013.jpg&lt;br /&gt;
R2Rayman014.jpg&lt;br /&gt;
R2Rayman015.jpg&lt;br /&gt;
R2Rayman016.jpg&lt;br /&gt;
R2Rayman017.jpg&lt;br /&gt;
R2Rayman018.jpg&lt;br /&gt;
R2Rayman019.jpg&lt;br /&gt;
R2Rayman020.jpg&lt;br /&gt;
R2Rayman021.jpg&lt;br /&gt;
Rayman Multiple Hands.jpg&lt;br /&gt;
R2Rayman023.jpg&lt;br /&gt;
Ray2 Rayman render.png&lt;br /&gt;
R2Rayman025.jpg&lt;br /&gt;
R2Rayman026.jpg&lt;br /&gt;
R2Rayman027.jpg&lt;br /&gt;
R2Rayman028.jpg&lt;br /&gt;
R2Playingwithlum.jpg&lt;br /&gt;
Raymanridingshell.png&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.JPG&lt;br /&gt;
Dali.jpg&lt;br /&gt;
Liechtenstein.JPG&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasareli.jpg&lt;br /&gt;
18440 251125853159 237651503159 3311579 4328594 n.jpg&lt;br /&gt;
Rayman 3 Grimace.png&lt;br /&gt;
Rayman 3 Heavy Metal Fist Artwork 1.png&lt;br /&gt;
Rayman 3 Lockjaw 1.png&lt;br /&gt;
Rayman 3 Throttlecopter.png&lt;br /&gt;
R3HH-RaymanAndHoodmonger.jpg&lt;br /&gt;
R3HH-ShockRocket-Artwork.jpg&lt;br /&gt;
R3HH-Vortex-Artwork.jpg&lt;br /&gt;
Rayman 3 Helicopter.png&lt;br /&gt;
Rayman 3 punching.jpg&lt;br /&gt;
Raymanplayswii.jpeg&lt;br /&gt;
Rayman-raving-rabbids art 06.png&lt;br /&gt;
Rayman33.jpg&lt;br /&gt;
Rayman Raving Rabbids Wii 11.jpg&lt;br /&gt;
C ray.jpg&lt;br /&gt;
Rayman-raving-rabbids art 58.jpg&lt;br /&gt;
172555084.jpg&lt;br /&gt;
Rabbidsdance.jpg&lt;br /&gt;
Raymancostumes.jpg&lt;br /&gt;
Rayman raving rabbids mariachi ray 700.jpg&lt;br /&gt;
Rayman-raving-rabbids art 57.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Raymanlegends02.jpg&lt;br /&gt;
Rayman in Rayman Legends.png&lt;br /&gt;
Rayman 3D Model RL Cinematic Trailer.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[Rayman in popular culture]]&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|ru=Рэйман &#039;&#039;Reyman&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RMcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{R3characters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{ROcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RLcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RAcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RMinicharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman Adventures|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman]]&lt;br /&gt;
[[de:Rayman]]&lt;br /&gt;
[[hu:Rayman]]&lt;br /&gt;
[[it:Rayman]]&lt;br /&gt;
[[pl:Rayman]]&lt;br /&gt;
[[es:Rayman]]&lt;br /&gt;
[[ru:Рэйман]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman: The Animated Series]]&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from Rayman Mini]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=86309</id>
		<title>Rayman 2 (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=86309"/>
		<updated>2022-03-27T11:10:19Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the early production of the 3D build of the game. For the original 2D prototype, see [[Rayman 2 (cancelled prototype)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 2]]&#039;&#039; underwent a bunch of changes during its development, most which have been found through hacking and from old trailers.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman&#039;s training&#039;&#039;==&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s earlier 3D model.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before proper development of the 3D game began, a CGI short film using the concepts from the 2D game was created by the name of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;. The short film stars [[Rayman]] battling a living punching bag. It premiered in February 1st, 1998 to the tradeshow/film festival Imagina 1998. After that, it has never been seen in its entirety since.&lt;br /&gt;
&lt;br /&gt;
In various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; adverts from 1997 to 1998, there were several instances of &amp;quot;stock footage&amp;quot; of a CGI [[Rayman]], and the most complete instance of this would be the E3 1998 trailer to &#039;&#039;[[Rayman 2]]&#039;&#039;. For two decades, no one had known where this footage had come from exactly; it was assumed that they were made for the trailer.&lt;br /&gt;
&lt;br /&gt;
In early 2021, it was put together by a number of Twitter users that the pre-rendered scenes in the E3 1998 trailer were actually from &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;. The short was considered lost media until March 12 2022, when a version of the video with no sound was uploaded to YouTube.&lt;br /&gt;
&lt;br /&gt;
== Cut levels ==&lt;br /&gt;
Judging by the content of the PC version, the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.&lt;br /&gt;
&lt;br /&gt;
In 2018 it was discovered that the PlayStation version contains a reference to a level by the name [[the Walk of Bravery]], which was meant to appear between [[the Echoing Caves]] and [[the Precipice]].&lt;br /&gt;
&lt;br /&gt;
The PC version also has leftovers from several unused levels, being the following:&lt;br /&gt;
* Learn_20&lt;br /&gt;
* Whale_20&lt;br /&gt;
* Astro_20&lt;br /&gt;
* Wipe_10&lt;br /&gt;
* morbide_tst&lt;br /&gt;
&lt;br /&gt;
There was also originally meant to be a connection between [[the Fairy Glade]] and [[the Echoing Caves]] in the Hall of Doors &amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 2: Mysteries of the Hall of Doors&#039;&#039;, https://www.youtube.com/watch?v=cJQcHip4tDE&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Early names ==&lt;br /&gt;
Below is a list of all of the currently known early names for levels, locations and characters.&lt;br /&gt;
&lt;br /&gt;
* The [[Technical Check-up]] - originally the Emission Control station&lt;br /&gt;
* The [[Teensie]]s - originally Smallbeeings&lt;br /&gt;
* [[Polokus]] - originally Polochus&lt;br /&gt;
* [[The Marshes of Awakening]] - originally the Marshes of the Awakening and the Marshlands of Awakening&lt;br /&gt;
* [[The Fairy Glade]] - originally the Fairy&#039;s Glade (the early name is used in &#039;&#039;[[Rayman Revolution]]&#039;&#039;)&lt;br /&gt;
* [[The Canopy]] -  originally the Wilderness&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]] - originally the Sanctuary of Lava and Fire&lt;br /&gt;
* [[The Precipice]] - originally the Great Rift&lt;br /&gt;
* [[The Top of the World]] - originally the Roof of the World&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] - originally the Sanctuary of Rock and Stone and the Sanctuary of Earth and Stone&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] - originally beneath the Sanctuary of Earth and Stone&lt;br /&gt;
&lt;br /&gt;
== Early plot ==&lt;br /&gt;
In early versions of the story from various sources, there are mentions of an interglactic circus or zoo as one of the main elements of the plot:&lt;br /&gt;
&lt;br /&gt;
* In an interview with Pauline Jacquey and [[Michel Ancel]], it is mentioned that the [[Robo-Pirate]]s intended to sell the inhabitants they capture to an inter-galactic circus.&amp;lt;ref&amp;gt;&#039;&#039;Rayman 2: The Great Escape, Interview with Pauline Jacquey &amp;amp; Michel Ancel&#039;&#039;, [[:File:Rayman 2 Interview 1999.pdf]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In a press release from May 13, 1999, the game is described as &amp;quot;an adventure to rescue [[Rayman]]’s friends from an intergalactic circus&amp;quot;.&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!&#039;&#039;, [[:File:Rayman 1999 4 Million Copies.pdf]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In a &#039;&#039;[[Rayman 2]]&#039;&#039; pre-order form that could be obtained from the &#039;&#039;[[Rayman Activity Centre|Rayman Activity Center]]&#039;&#039; box (and also from one of the PC demos&amp;lt;ref&amp;gt;Rayman Pirate-Community discussion forums, &#039;&#039;Rayman 2&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1438733#p1438733&amp;lt;/ref&amp;gt;), it is mentioned that: &amp;quot;The Mysterious Guild considers [[Rayman]] to be the ideal specimen to display in its intergalactic zoo of rare species&amp;quot;. The text also mentions that [[Rayman]]&#039;s friends became the target of &amp;quot;Operation Kidnap&amp;quot;, &amp;quot;the Guild&#039;s plan to fill its zoo with the universe&#039;s peace-loving residents&amp;quot;. Similar information appeared in the official &#039;&#039;[[Rayman 2]]&#039;&#039; website, however the &amp;quot;intergalactic zoo&amp;quot; was replaced with an &amp;quot;intergalactic circus&amp;quot;.&amp;lt;ref&amp;gt;Official &#039;&#039;Rayman 2&#039;&#039; website, https://web.archive.org/web/20000525161633/http://www.rayman2.com/fr/bad/rayman2_txt.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In an interview with [[Ubisoft]] (by the IGN staff), it is mentioned that the mysterious guild recruited the [[Robo-Pirate]]s to capture rare species from [[The Glade of Dreams|Rayman&#039;s planet]] and create an intergalactic zoo.&amp;lt;ref&amp;gt;IGN, &#039;&#039;An Interview with Ubi Soft&#039;&#039;, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; However, in another part of the official &#039;&#039;[[Rayman 2]]&#039;&#039; website, a text can be found that describes the Mysterious Guild and the [[Robo-Pirate]]s as one single entity, that intended to sell the inhabitants of [[The Glade of Dreams|Rayman&#039;s planet]] to an intergalactic circus.&amp;lt;ref&amp;gt;Official &#039;&#039;Rayman 2&#039;&#039; website, https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In the back cover of the first edition of &#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039;, the following text is displayed prominently: &amp;quot;There&#039;s more than one way out of this circus!&amp;quot;.&lt;br /&gt;
* The intergalactic circus was also mentioned in magazines&amp;lt;ref&amp;gt;Club Nintendo, No. 09, pg. 61, [[:File:R2-Scan-1.png]]&amp;lt;/ref&amp;gt; and even in box art from one of the first canadian releases of the game.&amp;lt;ref&amp;gt;Rayman Pirate-Community discussion forums, &#039;&#039;Rayman 2&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Pre Order Form.jpg|A &#039;&#039;[[Rayman 2]]&#039;&#039; pre-order form from the &#039;&#039;[[Rayman Activity Centre|Rayman Activity Center]]&#039;&#039; box.&lt;br /&gt;
R2 Guide Back Cover 1.jpg|&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039; back cover (first edition).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Press kits ==&lt;br /&gt;
&lt;br /&gt;
=== [[Ubisoft]] Entertainment: Digital Press Kit: E3 Atlanta 1998 ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLHOgtLRdYgt9OG26PfMQFkyu2JzPWjIRI Videos - gameplay clips and interviews]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/6/6e/IntwR2Eng.pdf Interview]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/4/43/Ray2us.pdf Information]&lt;br /&gt;
&lt;br /&gt;
==== Screenshots ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-1.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-2.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-3.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-4.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-5.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-6.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-7.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-8.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-9.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-10.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-11.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
ChClar9.JPG&lt;br /&gt;
R2 Press Kit - Sketch1.JPG&lt;br /&gt;
R2 Press Kit - Sketch2.JPG&lt;br /&gt;
ChRay1.JPG&lt;br /&gt;
ChRay2.JPG&lt;br /&gt;
ChRay3.JPG&lt;br /&gt;
ChRay4.JPG&lt;br /&gt;
R2 Press Kit - Sketch3.jpg&lt;br /&gt;
ChSbi8.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sketches ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - WIP 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 6.JPG&lt;br /&gt;
R2 Press Kit - Sketch6.JPG&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Team ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Team2.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 8.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Team3.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Team4.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Team5.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Team6.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Team7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ECTS 1998 [[Ubi Soft]] Entertainment Press Kit (Europe) ===&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/c---KV_p5vs Promotional Video]&lt;br /&gt;
&lt;br /&gt;
==== Logo ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Press Kit - Logo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Screenshots ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ray2-1.JPG&lt;br /&gt;
R2BetaScreen2.jpg&lt;br /&gt;
Ray2-3.JPG&lt;br /&gt;
Ray2-4.JPG&lt;br /&gt;
Ray2-5.JPG&lt;br /&gt;
Rayman2RidingTheShell.JPG&lt;br /&gt;
CaterpillarPink.jpg&lt;br /&gt;
Ray2-8.JPG&lt;br /&gt;
Ray2-9.JPG&lt;br /&gt;
R2BetaScreen3.jpg&lt;br /&gt;
R2BetaScreen4.jpg&lt;br /&gt;
R2BetaScreen1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Team ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Team1.JPG&lt;br /&gt;
Team3.JPG&lt;br /&gt;
Team4.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Work in process ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
WipRay1.JPG&lt;br /&gt;
WipRay2.JPG&lt;br /&gt;
WipRay3.JPG&lt;br /&gt;
WipRay4.JPG&lt;br /&gt;
WipRay5.JPG&lt;br /&gt;
WipRay6.JPG&lt;br /&gt;
WipRay7.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ubisoft]] Digital Press Kit 99 U.S.A./North America (USA) ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLHOgtLRdYgt9lMkKcbUtiE8zT9gJn3s_z Videos - trailer and Q&amp;amp;A]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b2/Rayman_2_Interview_1999.pdf Interview]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/c/c0/Rayman_2_Press_Kit_Info.pdf Information]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b6/Rayman_1999_4_Million_Copies.pdf Timeline]&lt;br /&gt;
&lt;br /&gt;
==== Screenshots (Nintendo 64) ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - N64 1.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 2.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 4.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 6.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 7.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 8.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 9.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 10.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Screenshots (PC) ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - PC 1.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 2.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 4.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 6.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 7.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 8.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 9.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 10.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Work in process artwork ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - WIP 1.JPG|[[Rayman]] saves [[Clark]] in [[the Menhir Hills]].&lt;br /&gt;
Rayman 2 Press Kit - WIP 2.JPG|[[The Menhir Hills]]&#039; ending.&lt;br /&gt;
Rayman 2 Press Kit - WIP 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 4.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 9.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 10.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ubi Soft Digital Press Kit Herbst-Winter 1999 ===&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/MJKICyVLBX8 Trailer]&lt;br /&gt;
&lt;br /&gt;
==== Screenshots (Nintendo 64) ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
N64chase1.jpg&lt;br /&gt;
Ray and piranha.jpg&lt;br /&gt;
Ray2n64 rayman.jpg&lt;br /&gt;
Ray2n64 smallbeeings.jpg&lt;br /&gt;
Ray2n64-fight Sbire.JPG&lt;br /&gt;
Ray2n64-fighting.JPG&lt;br /&gt;
Ray2n64-janodfight.JPG&lt;br /&gt;
Ray2n64-missile.JPG&lt;br /&gt;
Ray2n64-Morb.JPG&lt;br /&gt;
Ray2n64-pursuit sbire.JPG&lt;br /&gt;
Ray2n64-seat.JPG&lt;br /&gt;
Ray2n64-snake.jpg&lt;br /&gt;
Rayman 2 N64.jpg&lt;br /&gt;
With the plum.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Screenshots (PC) ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Screen42.jpg&lt;br /&gt;
R2 Press Kit - helic3.png&lt;br /&gt;
R2 Press Kit - L30depart.png&lt;br /&gt;
R2 Press Kit - plum09.png&lt;br /&gt;
Screen4.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Rayman2_screen_friends600.jpg&lt;br /&gt;
Story_illus_04.jpg&lt;br /&gt;
Rayman_2_Press_Kit_-_WIP_4.jpg&lt;br /&gt;
VigLoadMisc04.jpg&lt;br /&gt;
Ray2pc lava.JPG&lt;br /&gt;
Ray2pc_pirate.JPG&lt;br /&gt;
Ray2pc_Polok.JPG&lt;br /&gt;
Ray2pc_Ptizetres.JPG&lt;br /&gt;
Ray2pc_pursuit sbire.JPG&lt;br /&gt;
Ray2pc_pursuit.JPG&lt;br /&gt;
Ray2pc_Rayman.JPG&lt;br /&gt;
Ray2pc_rayman1.JPG&lt;br /&gt;
Ray2pc_raymanMagic.JPG&lt;br /&gt;
Raypc_ski.JPG&lt;br /&gt;
R2 Press Kit - whale.jpg&lt;br /&gt;
R2 Press Kit - Snap0013.jpg&lt;br /&gt;
R2 Press Kit - Snap0060.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman 2&#039;&#039; - The Great Escape (USA) (Digital Press Kit) ===&lt;br /&gt;
&lt;br /&gt;
==== Screenshots ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Press Kit - Cover.png&lt;br /&gt;
R2 Press Kit - helic1.png&lt;br /&gt;
R2 Press Kit - helic2.png&lt;br /&gt;
R2 Press Kit - L30branche.png&lt;br /&gt;
R2 Press Kit - L30depart.png&lt;br /&gt;
R2 Press Kit - Snap0116.png&lt;br /&gt;
R2 Press Kit - Snap0174.png&lt;br /&gt;
R2 Press Kit - tonneau2.JPG&lt;br /&gt;
R2 Press Kit - W00_baleine.png&lt;br /&gt;
R2 Press Kit - W00_bastion.png&lt;br /&gt;
R2 Press Kit - W00_fight.png&lt;br /&gt;
R2 Press Kit - W00_sbire.png&lt;br /&gt;
R2 Press Kit - L30nenuph.png&lt;br /&gt;
R2 Press Kit - L30sbire.png&lt;br /&gt;
R2 Press Kit - L30sbirshoot.png&lt;br /&gt;
R2 Press Kit - L30varap.png&lt;br /&gt;
R2 Press Kit - LY2.jpg&lt;br /&gt;
R2 Press Kit - Navedecor.JPG&lt;br /&gt;
R2 Press Kit - plum06.png&lt;br /&gt;
R2 Press Kit - R2 Press Kit - Forest1.jpg&lt;br /&gt;
R2 Press Kit - Ray14.jpg&lt;br /&gt;
R2 Press Kit - Ray39.png&lt;br /&gt;
R2 Press Kit - Snap0011.png&lt;br /&gt;
R2 Press Kit - Snap0020.png&lt;br /&gt;
R2 Press Kit - Snap0052.png&lt;br /&gt;
R2 Press Kit - Snap0054.png&lt;br /&gt;
R2 Press Kit - Snap0067.png&lt;br /&gt;
R2 Press Kit - Snap0089.png&lt;br /&gt;
R2 Press Kit - Snap0092RMLUMS.jpg&lt;br /&gt;
R2 Press Kit - Snap0108.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sketches ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Story2.jpg|Storyboard for opening cinematic.&lt;br /&gt;
R2 Press Kit - Sketch9.JPG&lt;br /&gt;
R2 Press Kit - Sketch10.JPG&lt;br /&gt;
Story3.jpg|[[Rayman]]&#039;s final encounter with [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
R2 Press Kit - Sketch12.JPG&lt;br /&gt;
R2 Press Kit - Sketch13.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
The cheat code &amp;quot;GETELIX&amp;quot; is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the [[Elixir of Life]] before entering [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Unused textures==&lt;br /&gt;
Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for [[Antitoon]]s and the stone with [[Ly]]&#039;s face. Textures from the Dreamcast version were found as well, such as the textures for [[Eig]]. Some leftovers, such as controller icons, where found from the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
===HUD===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:BBGlobox_Icon.jpg|frame|none|Oddly enough this doesn&#039;t appear in [[the Fairy Glade]] during the [[baby Globox]] dialogue.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Janochapo_ico_nz.jpg|frame|none|Due to [[Jano]] not having a health bar, this isn&#039;t shown during the battle against him.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Encar_trappe2_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Cam_banjo_nz.jpg|frame|none|An unused camera icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Nocam_ico_nz.jpg|frame|none|An unused camera icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Coeur_anu.png|frame|none|A beta health icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Bulle-anu.png|frame|none|A beta breath icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Boul_energy_anu.jpg|frame|none|An unused energy icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Poing_anu.jpg|frame|none|An unused [[Telescopic fist|fist]] icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Reveil_anu.jpg|frame|none|An unused clock icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Serrure_cage_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Support_bouton_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Interro_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Objects===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Red_Sphere_Idle.jpg|An idle Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].&lt;br /&gt;
Red_Sphere_Pyramid.jpg|The base for a Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metallic Serpent===&lt;br /&gt;
&lt;br /&gt;
The game manual features a purple metallic serpent resembling [[Ssssam]]. This metallic serpent originally had different colors and appears to have been way larger than Sam.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serpent_centre2.jpg&lt;br /&gt;
Serpent_corps_txy.jpg&lt;br /&gt;
Serpent_corps2_txy.jpg&lt;br /&gt;
Serpent_oeilclose_nz.jpg&lt;br /&gt;
Serpent_tete3.jpg&lt;br /&gt;
Serpent_troudunez2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Sssssam.png|An early, more metallic version of [[Ssssam]].&lt;br /&gt;
MetallicSamRendition.png|The unused textures applied on a 3D mesh. This model was based on [https://www.youtube.com/watch?v=VJxS4a2hI-U leftovers that were found in the PlayStation 1 version.]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Font===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;115px&amp;quot;&amp;gt;&lt;br /&gt;
Old R2 Font.png|The old font is present in the [[List of Rayman demos|demo]] files.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Loading screens and artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
VigLoadMisc01.jpg|Titled &amp;quot;VigLoadMisc01&amp;quot;&lt;br /&gt;
VigLoadMisc02.jpg|Titled &amp;quot;VigLoadMisc02&amp;quot;&lt;br /&gt;
VigLoadMisc03.jpg|Titled &amp;quot;VigLoadMisc03&amp;quot;&lt;br /&gt;
VigLoadMisc04.jpg|Titled &amp;quot;VigLoadMisc04&amp;quot;&lt;br /&gt;
VigLoadMisc05.jpg|Titled &amp;quot;VigLoadMisc05&amp;quot;&lt;br /&gt;
VigLoadMisc06.jpg|Titled &amp;quot;VigLoadMisc06&amp;quot;&lt;br /&gt;
Morb.jpg|[[Rayman]] is oddly enough present on the image.&lt;br /&gt;
Old.jpg|The [[Rayman]] E3 1998 model, most notably present in &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Jumping_bean.png|Other mounts where considered before [[walking shell]]s were implemented.&lt;br /&gt;
R2_scenario.png|An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2_scenario_2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
Rayman 2 scenario concept art.jpg&lt;br /&gt;
Rayman 2 scenario concept art2.jpg&lt;br /&gt;
Croquis anotés.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[List of Rayman demos|Demo]]==&lt;br /&gt;
There were two different [[List of Rayman demos|demos]] made for &#039;&#039;[[Rayman 2]]&#039;&#039;, both of them including two parts from [[the Fairy Glade]].&lt;br /&gt;
[[File:R2 Demo.png|thumb|320px|The pause menu in the [[List of Rayman demos|demo]].]]&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kcmNoQi11MGZ4UXc/view?usp=sharing Demo 1]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kRTdhLXpEbnlxWHM/view?usp=sharing Demo 2]&lt;br /&gt;
&lt;br /&gt;
Although the [[List of Rayman demos|demos]] are very similar and include the same levels, there are some minor differences.&lt;br /&gt;
&lt;br /&gt;
=== Differences from &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*[[Rayman]] falls into the level after the [[Robo-Pirate]] animation in the first [[List of Rayman demos|demo]], instead of afterwards like in the final version.&lt;br /&gt;
*The total amount of [[cage]]s show 0 in the first [[List of Rayman demos|demo]], instead of 7 like in the final version. [[Cage]]s can however still be broken and will result in it showing 1/0 etc.&lt;br /&gt;
*The heads-up display can&#039;t by triggered to show by pressing &amp;quot;J&amp;quot;.&lt;br /&gt;
*The transparency doesn&#039;t work on all textures.&lt;br /&gt;
*[[Rayman]] starts with the upgraded [[Magic fist|fist]] from [[the Canopy]].&lt;br /&gt;
*[[The Hall of Doors]] uses the French name &amp;quot;Mapmonde&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Early dialogue==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)/Early dialogue|Early dialogue]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early versions of the game dialogue has been found in the PC version&#039;s two demos. Some unused dialogue also exists in the final game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots and artwork==&lt;br /&gt;
A bunch of screenshots and artwork have been found from early versions of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
WhaleBay2.png&lt;br /&gt;
WhaleBay3.png&lt;br /&gt;
R2BetaScreen5.jpg&lt;br /&gt;
BetaLums.jpg&lt;br /&gt;
R2BetaScreen6.jpg&lt;br /&gt;
R2BetaScreen7.jpg&lt;br /&gt;
R2BetaScreen8.jpg&lt;br /&gt;
SanctuaryOfW&amp;amp;Iearly .png&lt;br /&gt;
EarlyHudR2.png&lt;br /&gt;
R2BetaScreen9.jpeg&lt;br /&gt;
CageOneSide.png&lt;br /&gt;
Screen3.jpg&lt;br /&gt;
Screen12.jpg&lt;br /&gt;
ShellPirate.png&lt;br /&gt;
Tomb of the Ancients.png&lt;br /&gt;
Rayman 2 early screenshot Fairy Glade.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magazine scans ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2-Scan-1.png&lt;br /&gt;
R2-Scan-2.png&lt;br /&gt;
R2-Scan-3.png&lt;br /&gt;
R2-Scan-4.png&lt;br /&gt;
R2-Scan-5.png&lt;br /&gt;
R2-Scan-6.png&lt;br /&gt;
R2-Scan-7.png&lt;br /&gt;
GamePro issue 110 page 73.jpg|GamePro issue 110 (September 1998).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=HWkKXC8IyNo &#039;&#039;Rayman Revolution&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hn_UYduONuA &#039;&#039;Rayman 2&#039;&#039; interview]&lt;br /&gt;
*[https://www.youtube.com/watch?v=JhHbOzbuFu0 Royal V music video]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bLh4-sk16o4 Video showcasing all unused content from &#039;&#039;Rayman 2&#039;&#039;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LGzaEUcUsGI&amp;amp;list=PLHOgtLRdYgt_AmWxzNj8iRVNzXey2iIsw A playlist of IGN&#039;s Rayman 2 early and late prototype gameplay]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:MetallicSamRendition.png&amp;diff=86308</id>
		<title>File:MetallicSamRendition.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:MetallicSamRendition.png&amp;diff=86308"/>
		<updated>2022-03-27T10:59:29Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: Bunnieblaster uploaded a new version of File:MetallicSamRendition.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An unofficial model using the scrapped Metallic Serpent textures found in some versions of Rayman 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Bunnieblaster&amp;diff=74450</id>
		<title>User talk:Bunnieblaster</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Bunnieblaster&amp;diff=74450"/>
		<updated>2019-06-22T23:05:30Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello ==&lt;br /&gt;
&lt;br /&gt;
Hi BunnieBlaster.  While we appreciate your recent edits, in future we&#039;d like you to read the [[RayWiki:Basic Rules|basic rules]] and the [[Help:Manual of Style|manual of style]] before you make any more edits to this wiki.  Cheers.  --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 17:31, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I did read those fucking things!!! whats wrong with my style?????? --[[User:Bunnieblaster|Bunnieblaster]] 10:18, 16 January 2010 (UTC)&lt;br /&gt;
: For a start it was poorly written, and if you read the manual carefully, it clearly states that we don&#039;t use 2nd person [using the word &amp;quot;you&amp;quot;].  I also reverted the other edit because I feel that if we compile the info at another place [eg the forums] first, we can then put it back in a lot neater.  There&#039;s also things like Wordpad to use to work on articles.  Also I wouldn&#039;t flip out over what us admins will do with other people&#039;s edits, &#039;cause well, we have every right to revert and stuff so just cool it OK? --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 10:54, 16 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wow ==&lt;br /&gt;
&lt;br /&gt;
That wasn&#039;t very nice of me nine years ago :o&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=74449</id>
		<title>Rayman 2 (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=74449"/>
		<updated>2019-06-22T22:58:28Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: I&amp;#039;ve added a (self-made thus unofficial) rendition of the original Ssssam model with the unused textures applied. This gives a more clear image of what these textures would have looked like in=game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the early production of the 3D build of the game. For the original 2D prototype, see [[Rayman 2 (cancelled prototype)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 2]]&#039;&#039; underwent a bunch of changes during its development, most which have been found through hacking and from old trailers.&lt;br /&gt;
&lt;br /&gt;
== Cut Levels ==&lt;br /&gt;
Judging by the content of the PC version, the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.&lt;br /&gt;
&lt;br /&gt;
In 2018 it was discovered that the PlayStation version contains a reference to a level by the name [[the Walk of Bravery]], which was meant to appear between [[the Echoing Caves]] and [[the Precipice]].&lt;br /&gt;
&lt;br /&gt;
==Unused textures==&lt;br /&gt;
Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for [[Antitoon]]s and the stone with [[Ly]]&#039;s face. Textures from the Dreamcast version were found as well, such as the textures for [[Eig]]. Some leftovers, such as controller icons, where found from the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
===HUD===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:BBGlobox_Icon.jpg|frame|none|Oddly enough this doesn&#039;t appear in [[the Fairy Glade]] during the [[baby Globox]] dialogue.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Janochapo_ico_nz.jpg|frame|none|Due to [[Jano]] not having a health bar, this isn&#039;t shown during the battle against him.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Encar_trappe2_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Cam_banjo_nz.jpg|frame|none|An unused camera icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Nocam_ico_nz.jpg|frame|none|An unused camera icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Coeur_anu.png|frame|none|A beta health icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Bulle-anu.png|frame|none|A beta breath icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Boul_energy_anu.jpg|frame|none|An unused energy icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Poing_anu.jpg|frame|none|An unused [[Telescopic fist|fist]] icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Reveil_anu.jpg|frame|none|An unused clock icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Serrure_cage_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Support_bouton_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Interro_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Objects===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Red_Sphere_Idle.jpg|An idle Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].&lt;br /&gt;
Red_Sphere_Pyramid.jpg|The base for a Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metallic [[Ssssam]]===&lt;br /&gt;
[[Ssssam]] was originally meant to be metallic.&lt;br /&gt;
[[File:Sssssam.png|thumb|An early, more metallic, version of [[Ssssam]].]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serpent_centre2.jpg&lt;br /&gt;
Serpent_corps_txy.jpg&lt;br /&gt;
Serpent_corps2_txy.jpg&lt;br /&gt;
Serpent_oeilclose_nz.jpg&lt;br /&gt;
Serpent_tete3.jpg&lt;br /&gt;
Serpent_troudunez2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[File:MetallicSamRendition.png|thumb|The unused textures applied on a 3d mesh. The model itself is an unofficial recreation.]]&lt;br /&gt;
&lt;br /&gt;
===Font===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;115px&amp;quot;&amp;gt;&lt;br /&gt;
Old R2 Font.png|The old font is present in the [[List of Rayman demos|demo]] files.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Loading screens and artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
VigLoadMisc01.jpg|Titled &amp;quot;VigLoadMisc01&amp;quot;&lt;br /&gt;
VigLoadMisc02.jpg|Titled &amp;quot;VigLoadMisc02&amp;quot;&lt;br /&gt;
VigLoadMisc03.jpg|Titled &amp;quot;VigLoadMisc03&amp;quot;&lt;br /&gt;
VigLoadMisc04.jpg|Titled &amp;quot;VigLoadMisc04&amp;quot;&lt;br /&gt;
VigLoadMisc05.jpg|Titled &amp;quot;VigLoadMisc05&amp;quot;&lt;br /&gt;
VigLoadMisc06.jpg|Titled &amp;quot;VigLoadMisc06&amp;quot;&lt;br /&gt;
Morb.jpg|[[Rayman]] is oddly enough present on the image.&lt;br /&gt;
Old.jpg|An old look of [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Story2.jpg|Storyboard for opening cinematic.&lt;br /&gt;
Story4.jpg|[[Rayman]] saves [[Clark]] in [[the Menhir Hills]].&lt;br /&gt;
Story1.jpg|[[The Menhir Hills]]&#039; ending.&lt;br /&gt;
Story3.jpg|[[Rayman]]&#039;s final encounter with [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
Jumping_bean.png|Other mounts where considered before [[walking shell]]s were implemented.&lt;br /&gt;
R2_scenario.png|An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2_scenario_2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[List of Rayman demos|Demo]]==&lt;br /&gt;
There were two different [[List of Rayman demos|demos]] made for &#039;&#039;[[Rayman 2]]&#039;&#039;, both of them including two parts from [[the Fairy Glade]].&lt;br /&gt;
[[File:R2 Demo.png|thumb|320px|The pause menu in the [[List of Rayman demos|demo]].]]&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kcmNoQi11MGZ4UXc/view?usp=sharing Demo 1]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kRTdhLXpEbnlxWHM/view?usp=sharing Demo 2]&lt;br /&gt;
&lt;br /&gt;
Although the [[List of Rayman demos|demos]] are very similar and include the same levels, there are some minor differences.&lt;br /&gt;
&lt;br /&gt;
=== Differences from &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*[[Rayman]] falls into the level after the [[Robo-Pirate]] animation in the first [[List of Rayman demos|demo]], instead of afterwards like in the final version.&lt;br /&gt;
*The total amount of [[cage]]s show 0 in the first [[List of Rayman demos|demo]], instead of 7 like in the final version. [[Cage]]s can however still be broken and will result in it showing 1/0 etc.&lt;br /&gt;
*The heads-up display can&#039;t by triggered to show by pressing &amp;quot;J&amp;quot;.&lt;br /&gt;
*The transparency doesn&#039;t work on all textures.&lt;br /&gt;
*[[Rayman]] starts with the upgraded [[Magic fist|fist]] from [[the Canopy]].&lt;br /&gt;
*[[The Hall of Doors]] uses the French name &amp;quot;Mapmonde&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Beta dialogue==&lt;br /&gt;
The following text was found in the PC version&#039;s files. The text from the [[List of Rayman demos|demo]] mostly includes minor differences, such as misspellings and incorrect grammar. Only the text that differs is shown here.&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
The following text was found in the [[List of Rayman demos|demo]]. The main difference here is the mentioning of Robo-Rats.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Since they captured you, Nothing can stop them. They&#039;ve taken everything And enslaved our people. Their Robo-Rats sniff out the hidden for capture. In the chaos, they exploded [[The Heart of the World|the Primordial Energy Core]]. The Energy broke into 1000 magical fragments called [[lum]]s. We grow weaker. Soon, it will be too late... You must escape, [[Rayman]] You are our only hope!&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Buccaneer]]&#039;&#039;, prison ship of the [[Robo-Pirate|pirates]], commanded by the admiral [[Admiral Razorbeard|RazorBeard]]. Slaves now on board 5000. Wake up [[Rayman]], I have sent you help... &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Woods of Light]] ===&lt;br /&gt;
The following text was meant to appear during the intro when the [[Robo-Pirate|pirates]] dragged [[Globox]] into [[Rayman]]&#039;s cell. Most of it was found in the [[List of Rayman demos|demo]], though the second line (No! Not the whip!) can&#039;t be found in the final game as well. It was most likely not used to keep the game at a low age rating.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Have mercy...&lt;br /&gt;
No! Not the whip!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This following text was found in the [[List of Rayman demos|demo]].&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
A [[Silver Lum|silver lum]]s! Incredible! I can feel her energy coming into me... Now I can shoot with my [[Telescopic fist|fist]] again&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This following text was found in the [[List of Rayman demos|demo]] and was meant to be spoken by [[Murfy]] after [[Rayman]] escaped. &lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Howdy, [[rayman]]! glad to see that you escaped!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
plan saved [[Rayman]]! But... Where&#039;s Daddy?&lt;br /&gt;
Erm, you see... we&#039;ve got separated...&lt;br /&gt;
Not there Daddy [[Globox]]? Boohooooo! We want our Daddy! &lt;br /&gt;
Now don&#039;t worry kiddies!&lt;br /&gt;
I&#039;ll bring your dad back! But first I&#039;ve got to find [[Ly|LY]]. She often comes here. Have you seen her around?&lt;br /&gt;
Some nasty [[Robo-Pirate|pirates]] took [[Ly|LY]] over there!&lt;br /&gt;
Hummm... I gotta help her! &lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
The [[Robo-Pirate|pirates]] have taken [[Ly]] to [[The Fairy Glade|the Fairy&#039;s Glade]]. They&#039;ve locked her in one of their castles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Fairy Glade]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Oh, [[Rayman]], I was afraid [[Globox]] didn&#039;t make it.&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
And the energy has become very difficult to reunite.&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
He&#039;s the Spirit of the World. His power is limitless.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Marshes of Awakening]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
But I did see [[Globox]] get arrested by 2 [[Robo-Pirate|Pirates]].&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
So go away! Come back when you have the name.&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=&lt;br /&gt;
I have hidden a precious treasure inside here. You can have it for yourself, If you are faster than me. I&#039;ll give a head start, But don&#039;t delay! If I catch you, I&#039;ll show you no mercy...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Walk of Life]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
To increase your chances Here&#039;s some vital energy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Cave of Bad Dreams]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
I want the treasure!&lt;br /&gt;
&lt;br /&gt;
No treasure for me!&lt;br /&gt;
&lt;br /&gt;
THE DREAM TEAM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the [[List of Rayman demos|demo]] files, the same text appears, but with a different third option.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
I want the treasure!&lt;br /&gt;
&lt;br /&gt;
No treasure for me! &lt;br /&gt;
&lt;br /&gt;
I wanna set my buddies free !&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[List of Rayman demos|demo]] version also includes a new line spoken by [[Jano]] after [[Rayman]] made the decision not to take the gold.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
You didn&#039;t fall into the trap.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Precipice]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Meanwhile... :The [[Robo-Pirate|pirate]] [[The Prison Ship|prison ship]]. Slaves now on 33 524&lt;br /&gt;
&lt;br /&gt;
What is it ?&lt;br /&gt;
&lt;br /&gt;
Your ferocity...he...he... already has 2 [[Four Masks of Polokus|Masks]]&lt;br /&gt;
&lt;br /&gt;
You idiotic fool ! Go and find him ! Don&#039;t come back without his corpse! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Walk of Power]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
I think you deserve a much tougher Shootout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Tomb of the Ancients]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Somewhere in the sky... The [[Robo-Pirate|pirate]] [[The Prison Ship|prison ship]]. Slaves now on board 45 263&lt;br /&gt;
&lt;br /&gt;
Now what ?&lt;br /&gt;
&lt;br /&gt;
Nuh.. nothing serious.. he just found [[Four Masks of Polokus|the Third Mask]]&lt;br /&gt;
&lt;br /&gt;
What ?!&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not Possible ! ! ! If he finds that fourth one, I&#039;ll be coming for you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Iron Mountains]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Good luck, [[Rayman]] ! &lt;br /&gt;
See you soon [[Uglette]]!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note how [[Polokus]] doesn&#039;t mention him not being able to use his powers above the ground.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
At last [[Four Masks of Polokus|the Final Mask]]... Bravo [[Rayman]]! You&#039;ve succeed in awakening me ! Now I can send you to [[The Prison Ship|The Pirate prison ship]]. Now go and fight your Final battle...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Prison Ship]] ===&lt;br /&gt;
This cutscene was later used in the Dreamcast, PlayStation and [[Rayman Revolution|PlayStation 2]] versions with the PlayStation 2 one being slightly altered. This suggests that it was originally meant to be included in the PC version as well. The text can be found in the final version of the game.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Help! Please!&lt;br /&gt;
Back off kiddies.&lt;br /&gt;
Yahoooo! Yipeeee!&lt;br /&gt;
Yahooo! Yipeeee!&lt;br /&gt;
Yipeeee! Yahoooo!&lt;br /&gt;
Kudos for [[Rayman]]! Hurrah!&lt;br /&gt;
Yipeee! Yahooo!&lt;br /&gt;
Get out of the [[The Prison Ship|prisonship]], kids!&lt;br /&gt;
I still have to find [[Globox]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Crow&#039;s Nest]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Come in, you useless worm! Ray... [[Rayman]] has found [[Four Masks of Polokus|the final mask]]. He&#039;s just been spotted on board [[The Prison Ship|the ship]].&lt;br /&gt;
&lt;br /&gt;
You&#039;ve failed me again... I did warn you, didn&#039;t I&lt;br /&gt;
&lt;br /&gt;
Target Acquisition!&lt;br /&gt;
&lt;br /&gt;
Leave my friend alone!&lt;br /&gt;
&lt;br /&gt;
Oh, I&#039;ll leave you both alone...for all eternity! Huh? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following text can be found in the final version of the game and was most likely mean to be spoken by [[Rayman]]&#039;s friends during the boss fight against [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
{{quote|text=&lt;br /&gt;
we&#039;re all with you!&lt;br /&gt;
&lt;br /&gt;
one last effort, and the [[Robo-Pirate|pirates]] will only be a bad memory!&lt;br /&gt;
&lt;br /&gt;
go for it, [[rayman]]! you can do it!&lt;br /&gt;
&lt;br /&gt;
don&#039;t listen to him! he&#039;s nothing but a dirty liar!!&lt;br /&gt;
&lt;br /&gt;
take him out and we&#039;ll finally be free!&lt;br /&gt;
&lt;br /&gt;
we&#039;re all with you, little buddy!&lt;br /&gt;
&lt;br /&gt;
win, and i&#039;ll melt my gold to make a statue of you.&lt;br /&gt;
&lt;br /&gt;
i&#039;ve taught you well. don&#039;t let me down!&lt;br /&gt;
&lt;br /&gt;
you are the greatest hero i have ever known!&lt;br /&gt;
&lt;br /&gt;
we&#039;ll be dancing to bring you luck!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following text can be found in the final version of the game and was most likely mean to be spoken by [[Admiral Razorbeard|Razorbeard]] during the boss fight against him.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
take that!&lt;br /&gt;
&lt;br /&gt;
i&#039;m not afraid of you!&lt;br /&gt;
&lt;br /&gt;
i&#039;ll feed your remains to the [[piranha]]s!!&lt;br /&gt;
&lt;br /&gt;
go ahead and relax! you&#039;re about to die!&lt;br /&gt;
&lt;br /&gt;
i&#039;ll show you what i&#039;m made of!!&lt;br /&gt;
&lt;br /&gt;
look how easily we tame these savage beasts!&lt;br /&gt;
&lt;br /&gt;
i&#039;ll decorate your gravestone myself!&lt;br /&gt;
&lt;br /&gt;
ha! [[globox]] was a better fighter than you!&lt;br /&gt;
&lt;br /&gt;
did you remember to say goodbye to [[ly]]?&lt;br /&gt;
&lt;br /&gt;
you&#039;re going to pay for what you&#039;ve done!!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Here are some minor differences in what [[Admiral Razorbeard|Razorbeard]] says. This was found in the [[List of Rayman demos|demo]] files.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Lava bath is served, [[rayman]]! Have fun!&lt;br /&gt;
&lt;br /&gt;
Eat this! Hahaha!!!&lt;br /&gt;
&lt;br /&gt;
Come here and Fight!&lt;br /&gt;
&lt;br /&gt;
you won&#039;t escape!&lt;br /&gt;
&lt;br /&gt;
You are so ridiculous!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note how there&#039;s no mentioning of [[Polokus]] here.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
The slaves have broken their chains and escaped. On the planet, our people have eliminated the last [[Robo-Pirate|pirates]]. Destroy [[Admiral Razorbeard|Razorbeard]], and our victory will be complete!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Council Chamber of the Teensies|The Council Chamber of the Teensies]] ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
So, did you guys figure it out? Are you the real king?&lt;br /&gt;
&lt;br /&gt;
Uh...More or less. We&#039;re a Bit better organised now.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Knowledge of the World]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
ingenuous&lt;br /&gt;
&lt;br /&gt;
neophyte&lt;br /&gt;
&lt;br /&gt;
enlightened&lt;br /&gt;
&lt;br /&gt;
wise&lt;br /&gt;
&lt;br /&gt;
omniscient&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Ly]] ===&lt;br /&gt;
{{quote|text=&lt;br /&gt;
fight hard! Freedom depends on your fists!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Robo-Pirate|Pirate]] signs ===&lt;br /&gt;
The following text can be found in the files of the final game. It is unknown where they were going to appear, though the second one was most likely meant to appear in [[the Fairy Glade]].&lt;br /&gt;
{{quote|text=&lt;br /&gt;
piranha farm Property of [[Admiral Razorbeard|admiral razorbeard]]!&lt;br /&gt;
&lt;br /&gt;
public notice! witch [[Ly]], presently languishing in the stronghold, will be made to walk the plank at dusk. reservations are advised.&lt;br /&gt;
&lt;br /&gt;
beyond this point lies a vast unexplored wasteland.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Debug ===&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Err. No Level played&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This text can be seen on an unused [[Spiral Door]] which can be made to appear before [[the Woods of Light]] through hacking.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Surprise !&lt;br /&gt;
&lt;br /&gt;
Le Monde des [[Robo-Pirate|Pirates]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These levels, which were not included in the final game, are mentioned in the [[List of Rayman demos|demo]] files. Morbide is the file name for the [[Tomb of the Ancients]].&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Learn_20&lt;br /&gt;
&lt;br /&gt;
Whale_20&lt;br /&gt;
&lt;br /&gt;
Astro_20&lt;br /&gt;
&lt;br /&gt;
morbide_tst&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following text, found in the [[List of Rayman demos|demo]], suggest that key mapping was originally going to be possible in the PC version.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
SETUP KEYBOARD&lt;br /&gt;
&lt;br /&gt;
SETUP JOYSTICK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
The [[List of Rayman demos|demo]] files include different names for several locations. Some of these can be seen in early [[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide|strategy guides]].&lt;br /&gt;
&lt;br /&gt;
The Sanctuary of Lava and FIRE ([[The Sanctuary of Stone and Fire]]).&lt;br /&gt;
&lt;br /&gt;
The Sanctuary of rock and Stone ([[The Sanctuary of Rock and Lava]]).&lt;br /&gt;
&lt;br /&gt;
Beneath the sanctuary of rock and stone ([[Beneath the Sanctuary of Rock and Lava]]).&lt;br /&gt;
&lt;br /&gt;
Emission Control station ([[Technical Check-Up]]).&lt;br /&gt;
&lt;br /&gt;
[[Foutch]] is oddly enough referred to as the guardian of [[the Sanctuary of Stone and Fire]] and [[Umber]] as the guardian of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
AXEL: Guardian of the sanctuary of water and ice&lt;br /&gt;
&lt;br /&gt;
FOUTCH: Guardian of the sanctuary of lava and fire&lt;br /&gt;
&lt;br /&gt;
UMBER: Guardian of the sanctuary of rock and stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
This was most likely meant to take place in [[the Crow&#039;s Nest]]. It was found in the [[List of Rayman demos|demo]] files.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
In [[Admiral Razorbeard|RazorBeard]]&#039;s personal cabin.&lt;br /&gt;
You&#039;ll pay for this! &lt;br /&gt;
No! You can&#039;t come in here!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is unknown where this was meant to be shown, though it was most likely in either [[the Woods of Light]] or [[the Fairy Glade]]. It was found in the [[List of Rayman demos|demo]] files.&lt;br /&gt;
{{quote|text=&lt;br /&gt;
Quickly, [[Rayman]]! we want our papa!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
A bunch of screenshots and artwork have been found from early versions of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
file:R2BetaScreen1.jpg&lt;br /&gt;
file:WhaleBay1.jpg&lt;br /&gt;
File:WhaleBay2.png&lt;br /&gt;
file:WhaleBay3.png&lt;br /&gt;
file:R2BetaScreen2.jpg&lt;br /&gt;
file:R2BetaScreen3.jpg&lt;br /&gt;
file:R2BetaScreen4.jpg&lt;br /&gt;
file:TeensiesBetaR2 1.png&lt;br /&gt;
file:TeensiesBetaR2.jpg&lt;br /&gt;
file:TeensiesBetaR2 3.png&lt;br /&gt;
file:The Sanctuary of Rock and Lava Early.png&lt;br /&gt;
file:EarlyPrisonShip.png&lt;br /&gt;
file:The Sanctuary of Stone and Fire Early.png&lt;br /&gt;
file:R2BetaScreen5.jpg&lt;br /&gt;
file:BetaLums.jpg&lt;br /&gt;
file:R2BetaScreen6.jpg&lt;br /&gt;
file:R2BetaScreen7.jpg&lt;br /&gt;
file:R2BetaScreen8.jpg&lt;br /&gt;
file:Rayman2RidingTheShell.JPG&lt;br /&gt;
file:FlyingShellMenhir.jpg&lt;br /&gt;
file:SanctuaryOfW&amp;amp;Iearly .png&lt;br /&gt;
file:CaterpillarPink.jpg&lt;br /&gt;
file:EarlyHudR2.png&lt;br /&gt;
file:R2BetaScreen9.jpeg&lt;br /&gt;
file:R2BetaScreen10.jpeg&lt;br /&gt;
file:R2BetaScreen11.jpg&lt;br /&gt;
file:Screen4.jpg&lt;br /&gt;
file:Screen2.jpg&lt;br /&gt;
file:CageOneSide.png&lt;br /&gt;
file:Screen3.jpg&lt;br /&gt;
file:Screen12.jpg&lt;br /&gt;
file:ShellPirate.png&lt;br /&gt;
file:Tomb of the Ancients.png&lt;br /&gt;
File:Screen42.jpg&lt;br /&gt;
Rayman 2 early screenshot Fairy Glade.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magazine scans ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2-Scan-1.png&lt;br /&gt;
R2-Scan-2.png&lt;br /&gt;
R2-Scan-3.png&lt;br /&gt;
R2-Scan-4.png&lt;br /&gt;
R2-Scan-5.png&lt;br /&gt;
R2-Scan-6.png&lt;br /&gt;
R2-Scan-7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=HWkKXC8IyNo &#039;&#039;Rayman Revolution&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=jU4Xd1b8oNI &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6KujjiLYaW8 &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3txi-dPYri4&amp;amp;t=1m0s &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hn_UYduONuA &#039;&#039;Rayman 2&#039;&#039; interview]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Q0ZCAq5DiuU Royal V music video]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bLh4-sk16o4 Video showcasing all unused content from &#039;&#039;Rayman 2&#039;&#039;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LGzaEUcUsGI&amp;amp;list=PLHOgtLRdYgt_AmWxzNj8iRVNzXey2iIsw A playlist of IGN&#039;s Rayman 2 early and late prototype gameplay]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:MetallicSamRendition.png&amp;diff=74448</id>
		<title>File:MetallicSamRendition.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:MetallicSamRendition.png&amp;diff=74448"/>
		<updated>2019-06-22T22:54:52Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An unofficial model using the scrapped Metallic Serpent textures found in some versions of Rayman 2.&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=49836</id>
		<title>The Walk of Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=49836"/>
		<updated>2016-04-02T10:55:07Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Walk of Power&#039;&#039;&#039; is the second of two optional levels from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; where Rayman races with [[Ly the Fairy]] through a clearing and across a river, picking up [[Yellow Lums]] along the way.  The aim is to not beat Ly, who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place.  When Rayman gets to the end, he is rewarded with three Power Fists.  It is accessed via the Sanctuary of Rock and Lava and requires a certain amount of Yellow Lums to enter. It can be seen as a sequel to [[the Walk of Life]], due to its name and nature being similar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerPC.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|thumb|left|320px|A holographic [[Ly the Fairy|Ly]] greets [[Rayman]] at the entrance to the Walk of Power in [[the Hall of Doors]].]]&lt;br /&gt;
&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerDC.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerPS.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon3PS.png|3]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
&lt;br /&gt;
[[File:The Hall of Doors PS1 14 The Walk of Power.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Power]]&lt;br /&gt;
&lt;br /&gt;
In the Playstation version, this level can be accessed from the [[Hall of Doors]] next to the [[Sanctuary of Rock and Lava]].&lt;br /&gt;
550 [[Yellow Lums|yellow lums]] are required to get in. There are 40 Yellow Lums to collect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Time Race #2&lt;br /&gt;
| image = [[File:RR-PS2-RacingChallenge2.jpg|center|320px|&#039;&#039;The Time Race #2&#039;&#039;]]&lt;br /&gt;
| hub = [[Ly&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits =[[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this was renamed to &#039;&#039;&#039;Racing Challenge 2&#039;&#039;&#039; in the menu, and &#039;&#039;&#039;The Time Race #2&#039;&#039;&#039; at the start of the level, and is accessed through any of Ly&#039;s three locations. The minigame will unlocked by saving 60 of the all 80 [[Familiar Spirit]]s in the game. Instead of picking up [[Yellow Lum]]s, [[Rayman]] has to pick up 25 [[Red Lum]]s. Upon completion of this &#039;minigame&#039;, Rayman is rewarded an extended lifebar, provided that he has picked up all of the [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Rayman runs exactly 20% faster in this level and the Walk of Life than in any other level in the game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=9auvTvQLg_A The Walk of Power playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=1jP8ekbtyp0 The Walk of Power playthrough at YouTube (DC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=vGLMsvnfYq8 The Walk of Power playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=B6o5-EEfDaY Racing Challenge 2 playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
{{Template:Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Tour de Force]]&lt;br /&gt;
[[de:Der Weg der Macht]]&lt;br /&gt;
[[pl:Ścieżka Mocy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2|Walk of Power, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Power, The]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=49827</id>
		<title>The Walk of Life</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=49827"/>
		<updated>2016-03-31T21:43:15Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Walk of Life&#039;&#039;&#039; is one of two optional bonus levels in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in which Rayman races with [[Ly the Fairy]] through a forest, picking up [[Yellow Lum]]s along the way. The aim is to not beat Ly (though it is possible), who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place. When Rayman gets to the end, he is rewarded with maximum health.     &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[File:WalkofLife.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Life]]&lt;br /&gt;
In the original version of the game, the Walk of Life is accessed via [[the Bayou]] and requires 60 Yellow Lums to enter.  At the beginning of the Walk, there is a slope to slide down (Ly just runs down it), ending with a pit that is laced with cobwebs to bounce on.  Rayman and Ly run through a waterfall and into a canyon where the walls on the other side of a set of weak wooden bridges are covered in vines.  At the top, they drop down from a strong wooden plank onto another, run through a passage with a bouncing cobweb at the middle and jump from two cliffs to the ground.  After another passage, there are more, smaller cliffs ending with the final cobweb, and then they make it to the end, where Ly performs a magical ritual and gives him maximum health regardless of whether he has beaten his time record. &lt;br /&gt;
&lt;br /&gt;
There are no cages in this level, as it is a bonus.      &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[Image:TheWalkofLifeDC.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[File:TheWalkofLifePS.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|0]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the PlayStation version, it is linked to the Bayou in the [[Hall of Doors]], and contains 30 Yellow Lums. 100 Yellow Lums are needed to access it, otherwise the [[Spiral Door|spiral door]] leading to this world will not appear in the [[Hall of Doors]].  Much of the level design here remains the same as that in the original version, but with the following differences:&lt;br /&gt;
&lt;br /&gt;
* Rayman does not slide automatically down the slope at the beginning, and there are more cobwebs to jump on.&lt;br /&gt;
* Where the canyon with the breakable wooden planks would be, there is now a chasm trailed with [[Purple Lum]]s.  This part of the level also takes to the vine wall on Rayman&#039;s left, rather than his right in the other versions.&lt;br /&gt;
* At the end, Ly will not perform her magical physically, neither will a Teensie appear, and Rayman will walk to the portal automatically.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Time Race #1&lt;br /&gt;
| image = [[File:RR-PS2-RacingChallenge1.jpg|center|320px|&#039;&#039;The Time Race #1&#039;&#039;]]&lt;br /&gt;
| hub = [[Ly&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this was renamed to &#039;&#039;&#039;Racing Challenge 1&#039;&#039;&#039; in the menu and &#039;&#039;&#039;The Time Race #1&#039;&#039;&#039; at the start of the level, and is accessed through any of Ly&#039;s three locations - [[Ly&#039;s House|her house]], [[Ly&#039;s Stele|her stele]] and [[Ly&#039;s Cave|her cave]]. It is unlocked by saving half of the 80 [[Familiar Spirit]]s. Instead of picking up [[Yellow Lum]]s, Rayman has to pick up 25 [[Red Lum]]s. Upon completion, Rayman&#039;s lifebar is extended, provided that Rayman picked up all of the Red Lums along the way. Ly will not perform her magic physically here; nor will a [[Teensie]] appear to take Rayman away.  The player is then given the choice to restart the race or to return to the stone Rayman entered from.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Rayman runs exactly 20% faster in this level and the Walk of Power than in any other level in the game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rz2ur-lu_T4 The Walk of Life playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=zqsh1Cuc84k The Walk of Life playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZhGlngT9gRo The Walk of Life playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ePHOaCljo1o Racing Challenge 1 (The Walk of Life) playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
{{Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Promenade de Santé]]&lt;br /&gt;
[[de:Der Weg des Lebens]]&lt;br /&gt;
[[pl:Ścieżka Życia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2|Walk of Life, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Life, The]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Slapdash22.png&amp;diff=12958</id>
		<title>File:Slapdash22.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Slapdash22.png&amp;diff=12958"/>
		<updated>2010-08-12T18:50:30Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
Beta-outfit of the slapdash.&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Slapdash&amp;diff=12957</id>
		<title>Slapdash</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Slapdash&amp;diff=12957"/>
		<updated>2010-08-12T18:50:12Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Slapdash&lt;br /&gt;
| image = [[File:Slapdash22.png]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| status = Enemy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Slapdash.jpg|thumb|Slapdashes seen raiding the Fairy Council]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Slapdash&#039;&#039;&#039; is not only the weakest member of the Hoodlum army, but also the least intelligent.  These Hoodlums are traditionally branded the lowest form of Hoodlum soldier and are thus only given a stick with a boxing glove as an attacking weapon.  In appearance, the &#039;&#039;&#039;Slapdash&#039;&#039;&#039; wears a bright red gown and boxing gloves.  These Hoodlums are not the most visually striking in sight.&lt;br /&gt;
&lt;br /&gt;
This Hoodlum is primarily seen raiding [[The Fairy Council]] with two [[Hoodblasters]], outside the council in part 2.  Later in the game these enemies often appear in small formed groups, usually at camps with other types of [[Hoodlum]].&lt;br /&gt;
&lt;br /&gt;
==Attack==&lt;br /&gt;
The only real form of attack the Slapdash has is its weapon (being a boxing glove attached to the end of a stick, as previously stated).  This is used both to crudely swipe the victim if he comes too close, or to fire boxing gloves from longer distances.  Its functioning, therefore, is more complex than it may seem at first.&lt;br /&gt;
&lt;br /&gt;
As aforementioned, the Slapdash is the least intelligent Hoodlum and has no premeditated form of defence, aside a crude swipe of its stick.  It can therefore be defeated with one single shot (naturally without requirement of influence from the superpowers).&lt;br /&gt;
&lt;br /&gt;
==Appearance in game==&lt;br /&gt;
&lt;br /&gt;
The Slapdash makes appearance in the following worlds:&lt;br /&gt;
&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;br /&gt;
[[Category: Enemies from Rayman 3]]&lt;br /&gt;
[[Category: Hoodlums]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The glove seen in his beta appearance can be found in the Hoodlum Headquarters.&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Razorbeard%27s_Lackey&amp;diff=10541</id>
		<title>Razorbeard&#039;s Lackey</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Razorbeard%27s_Lackey&amp;diff=10541"/>
		<updated>2010-02-03T18:02:07Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: Redirected page to Admiral Razorbeard&amp;#039;s lackey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Admiral Razorbeard&#039;s lackey]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Buccaneer&amp;diff=10521</id>
		<title>Buccaneer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Buccaneer&amp;diff=10521"/>
		<updated>2010-01-27T09:21:42Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: Use &amp;#039;you&amp;#039; as little as possible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Buccaneer is the massive Pirate Ship the Robo-Pirates used as a main base and in order to get to [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
On the outside it looks like any normal Pirate Ship except much bigger and with a giant Robo-Pirate skull carved on the front. The inside has lots of wood, lava, technology and metalworks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Polokus]] transported [[Rayman]] to the Buccaneer when all four masks were collected, while the [[General]] (who appeared in Tonic Trouble) sold [[the Grolgoth]] to [[Admiral Razorbeard]]. Rayman had to slide and fly his way through before he reached Razorbeard. Razorbeard lured Rayman to him by using Globox as bait. It worked, and the Admiral, in his new Grolgoth, fought Rayman. Rayman managed to damage him a little and Razorbeard tried to jump on Rayman, but ended up smashing the ground and plunging them both into the lava pool below. Rayman was saved by a [[Silver Lum]] sent by [[Ly]], but the Grolgoth, being a machine, didn&#039;t need saving. Rayman managed to take control of a [[flying shell]] and defeat Razorbeard, but the Admiral left before blowing up the ship with Rayman in it. Rayman was thought dead as a result of the explosion but walked in on his own funeral.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the beginning of the Prison Ship, The [[General]] from one of Michel Ancel&#039;s other games, Tonic Trouble, appears. He sells Razorbeard the Grolgoth.&lt;br /&gt;
* When Rayman fights Razorbeard in [[the Crow&#039;s  Nest]], if Rayman flies straight up at the ceiling while repeatedly pressing the jump and shoot button, he&#039;ll go through it and end up in a tunnel. If Rayman flies through to the end of the tunnel, he will be transported back to Razorbeard but with infinite shots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Buccaneer, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Buccaneer, The]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Crows_nest&amp;diff=10520</id>
		<title>Crows nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Crows_nest&amp;diff=10520"/>
		<updated>2010-01-27T09:19:36Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: Redirected page to The Crow&amp;#039;s Nest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Crow&#039;s Nest]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Timber_Wood&amp;diff=10516</id>
		<title>Timber Wood</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Timber_Wood&amp;diff=10516"/>
		<updated>2010-01-22T16:26:42Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timber Wood is the first battle arena in the Advanced League of [[Rayman M]]/[[Rayman Arena|Arena]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The main outside area is a wooden fortress, or possible a storage facility, belonging to the [[Robo-Pirate]]s as there is a flag with [[Razorbeard]]&#039;s Robo-Pirate logo. There is a ladder to climb which leads to a bright cave, which is very light blue in colour. Whilst turning, the cave follows on until it has done a complete u-turn, then starts going downhill, which, if a character steps on it, they will start to slide and fall back outside. Despite being in the Advanced League, the area is mostly wooden, similar to the races in the Expert League.&lt;br /&gt;
One of the pirates wood stores as you can see a pirate flag&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
*There is a glitch which can only be performed with Globox. When Globox is at the entrance of the cave, jumps at one of the teeth of the big skull entrance, then jumps he will fall through the skull outside the level. He can fire weapons from there, and walk through the wall but can&#039;t be hit. When he moves too far away from the level he will fall, but won&#039;t die.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=jIwFwr5TWAk Youtube video]&lt;br /&gt;
&lt;br /&gt;
{{Template:RMBattle}}&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Timber_Wood&amp;diff=10515</id>
		<title>Timber Wood</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Timber_Wood&amp;diff=10515"/>
		<updated>2010-01-22T16:26:31Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timber Wood is the first battle arena in the Advanced League of [[Rayman M]]/[[Rayman Arena|Arena]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The main outside area is a wooden fortress, or possible a storage facility, belonging to the [[Robo-Pirate]]s as there is a flag with [[Razorbeard]]&#039;s Robo-Pirate logo. There is a ladder to climb which leads to a bright cave, which is very light blue in colour. Whilst turning, the cave follows on until it has done a complete u-turn, then starts going downhill, which, if a character steps on it, they will start to slide and fall back outside. Despite being in the Advanced League, the area is mostly wooden, similar to the races in the Expert League.&lt;br /&gt;
One of the pirates wood stores as you can see a pirate flag&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
*There is a glitch which can only be performed with Globox. When Globox is at the entrance of the cave, jumps at one of the teeth of the big skull entrance, then jumps he will fall through the skull outside the level. He can fire weapons from there, and walk through the wall but can&#039;t be hit. When he moves too far away from the level he will fall, but won&#039;t die. [http://www.youtube.com/watch?v=jIwFwr5TWAk Youtube video]&lt;br /&gt;
&lt;br /&gt;
{{Template:RMBattle}}&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Timber_Wood&amp;diff=10471</id>
		<title>Timber Wood</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Timber_Wood&amp;diff=10471"/>
		<updated>2010-01-22T14:52:14Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timber Wood is the first battle arena in the Advanced League of [[Rayman M]]/[[Rayman Arena|Arena]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The main outside area is a wooden fortress, or possible a storage facility, beloning to the [[Robo-Pirate]]s as there is a flag with [[Razorbeard]]&#039;s Robo-Pirate logo. There is a ladder to climb which leads to a bright cave, which is very light blue in colour. Whilst turning, the cave follows on until it has done a complete u-turn, then starts going downhill, which, if a character steps on it, they will start to slide and fall back outside. Despite being in the Advanced League, the area is mostly wooden, similar to the races in the Expert League.&lt;br /&gt;
One of the pirates wood stores as you can see a pirate flag&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
*There is a glitch which can only be performed with globox. When globox is at the entrance of the cave, jumps at one of the teeth of the big skull entrance, then jumps he will fall through the skull outside the level. He can fire weapons from there, and walk through the wall but can&#039;t be hit. When you move too far away from the level you will fall, but won&#039;t die.&lt;br /&gt;
&lt;br /&gt;
{{Template:RMBattle}}&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman M]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_M&amp;diff=10375</id>
		<title>Talk:Rayman M</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_M&amp;diff=10375"/>
		<updated>2010-01-21T12:54:04Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: /* Music Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Murfy ==&lt;br /&gt;
&lt;br /&gt;
When the shit was Murfy in Rayman Arena?  Everytime you people say stuff like that it makes me wanna get a region cracker disc for my Gamecube and import the game. --[[User:Staceyw|StaceyW]] 17:19, 12 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
*I have the PC version and I know that version along with the PlayStation 2 version is basically North American Rayman M. The Xbox version (which I own as well) and the GameCube version underwent some minor changes. Not going into great detail, though one of these was added cinematics before each cup (also new) featuring Murfy acting as kind of a pre-game announcer/paparazzi getting into the rooms where characters would ready themselves and describing the cup to be played. (At the end of each one he would be beat up or something like that by guys in the room as the camera would switch to a view of the door outside the room.) He was just there as minor entertainment, though he was there. [[User:Foultzboyz|Foultzboyz]] 05:29, 14 June 2008 (CEST)&lt;br /&gt;
**Ah, I see.  If anyone can get a shot of these or even a video that&#039;ll be a great help! -- [[Image:RayHead.gif]]  [[User:Staceyw|StaceyW]] 12:26, 14 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Music Mode ==&lt;br /&gt;
&lt;br /&gt;
How do I unlock Music Mode in Rayman M? I pause the game during a race and the menu will display an option in orange called Music Mode which I cannot select.&lt;br /&gt;
: I don&#039;t think anyone knows, it was never mentioned in the manual so I&#039;m guessing it might have been accidentally disabled in the final game.  I may look into it. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 13:04, 6 December 2009 (UTC)&lt;br /&gt;
You have to play in multiplayer mode ;)&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Keg&amp;diff=10374</id>
		<title>Keg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Keg&amp;diff=10374"/>
		<updated>2010-01-20T16:30:15Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RaymanKeg.jpg|thumb|Rayman holding a keg.]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;keg&#039;&#039;&#039; is an object that looks like a barrel found in any pirate stronghold in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and most of the handheld games that followed.  It is used to break open doors that are sealed with metal [[sparadraps]], break open some cages that are right above Rayman but out of his reach, or as a means of airborne transport by setting it alight.  Kegs are disposed by some sort of hatches, which have got a variation of the pirate logo on it. A new keg will be dropped by these hatches when the keg is destroyed. Whenever the sparadrap or other obstacle is destroyed, they won&#039;t drop any more kegs. Sometimes kegs roll down hills in places such as [[the Bayou]], making them an obstacle for Rayman, but when he jumps on them, Rayman will bounce on them giving him a higher jump, most times to reach lums.  &lt;br /&gt;
&lt;br /&gt;
They are also seen as obstacles in [[Rayman M]] and [[Rayman Rush]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Bunnieblaster&amp;diff=10355</id>
		<title>User talk:Bunnieblaster</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Bunnieblaster&amp;diff=10355"/>
		<updated>2010-01-16T10:18:20Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello ==&lt;br /&gt;
&lt;br /&gt;
Hi BunnieBlaster.  While we appreciate your recent edits, in future we&#039;d like you to read the [[RayWiki:Basic Rules|basic rules]] and the [[Help:Manual of Style|manual of style]] before you make any more edits to this wiki.  Cheers.  --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 17:31, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I did read those fucking things!!! whats wrong with my style?????? --[[User:Bunnieblaster|Bunnieblaster]] 10:18, 16 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Globox_Village&amp;diff=10352</id>
		<title>Globox Village</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Globox_Village&amp;diff=10352"/>
		<updated>2010-01-15T17:57:40Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:GloboxVillage.jpg|thumb|280px|Rayman visiting Globox Village.]]&lt;br /&gt;
&#039;&#039;&#039;Globox Village&#039;&#039;&#039; is a bonus area that is exclusive to the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  As the name suggests it is the home of the [[Globox]] family, and also the home of several mini-games that could be unlocked by collecting the six [[Glob Crystal]]s that are scattered at various points of the game. The village is located near the very end of the first level, [[Woods of Light]], by grabbing onto the [[Purple Lum]] that floats in the air after he climbs up the two pillars in the end of the level.&lt;br /&gt;
&lt;br /&gt;
When Rayman firsts visits the village, he will meet a few [[Baby Globoxes]] that will soon be playable in the minigame, [[Globox Disk]], and as he collects more of the Glob Crystals, more playable babies will appear. The babies and the portals to the minigames are watched over by an unnamed red adult Globox.   &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There is a glitch when you jump on baby globoxes: when you jump on a baby globox, then land on another one, then land on the floor, rayman will be flattened like when he jumps from a great height (Dreamcast only).&lt;br /&gt;
&lt;br /&gt;
[[Category: Places]]&lt;br /&gt;
[[Category: Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=10350</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=10350"/>
		<updated>2010-01-15T15:16:57Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman 2: The Great Escape&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, Sony PlayStation, [[Rayman 2 Forever|Game Boy Color]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], Sony Playstation 3 (PSN), Sony Playstation Portable (PSN)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 2&amp;quot; redirects here. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the &#039;&#039;Rayman&#039;&#039; series, and is the sequel to &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each port being different in its own way perhaps due to the specifications of each console. It was also the first 3D game of the series, and introduced many brand new major characters, though featured almost none from its predecessor. &#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The Sony PlayStation version of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (2D prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recently, it was revealed that &#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D platforming game in the same vein as &#039;&#039;Rayman&#039;&#039;, for the Sony PlayStation and the Sega Saturn.&amp;lt;sup&amp;gt;[http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled [source]]&amp;lt;/sup&amp;gt; Screenshots and videos suggested that the game was still going to be about a robot invasion as it featured enemies similar to the Robo-Pirates, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background. One video in particular also featured a female character with red hair that appears to be [[Betilla the Fairy]], but could also be [[Betina]] in a cameo.&lt;br /&gt;
&lt;br /&gt;
The whole of this game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;, and unlocked if the player collects at least 720 Yellow Lums out of 800. It was recently discovered that this prototype was finished on May 31st 1996 and was sent to the &#039;&#039;Playstation RayMan 2 team&#039;&#039; for review.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is somewhat similar to that of &#039;&#039;Rayman&#039;&#039;, though this time Rayman starts with a few powers to defend himself, one of which is given to him by [[Globox]] who is introduced at the very beginning. The aim of the game is to rescue all of the [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and the creatures that have been imprisoned in [[cage]]s, while defeating any [[Robo-Pirate Army|Robo-Pirate]]s that stand in Rayman&#039;s way.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
===The Good Guys===&lt;br /&gt;
*[[Rayman]] - The hero and protagonist of the game&lt;br /&gt;
*[[Globox]] - Rayman&#039;s best friend; husband of [[Uglette]] and father of the [[Baby Globox|baby Globoxes]]&lt;br /&gt;
*[[Ly the Fairy]] - Rayman&#039;s friend and powerful ally&lt;br /&gt;
*[[Murfy]] - Serves as an &amp;quot;instructor&amp;quot;-type character&lt;br /&gt;
*[[Teensie|The Teensies]] - Keepers of [[the Hall of Doors]]&lt;br /&gt;
*[[Clark]] the Giant - A friend of Rayman&#039;s&lt;br /&gt;
*[[Sssssam]] - a snake who helps Rayman cross [[the Marshes of Awakening]]&lt;br /&gt;
&lt;br /&gt;
===The Bad Guys===&lt;br /&gt;
*[[Admiral Razorbeard]] - The villain of the game&lt;br /&gt;
*[[Robo-Pirate Army]] - Razorbeard&#039;s army&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages.&lt;br /&gt;
&lt;br /&gt;
==Gameplay differences/notes==&lt;br /&gt;
&lt;br /&gt;
===PC version===&lt;br /&gt;
* items here&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
* When you fall from great height, you will be flattened for a while. You won&#039;t get hurt, but you&#039;ll lose one power fist&lt;br /&gt;
* When Rayman is left idle, it will play basketball with his body, and after a while stick his tongue out to the camera!!&lt;br /&gt;
===Playstation 1===&lt;br /&gt;
* items here&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
* items here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===PC, N64 and Dreamcast version===&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel)&lt;br /&gt;
* [[The Sanctuary of Water and Ice]]&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel)&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Top of the World]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Walk of Power]] (sublevel)&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Hack==&lt;br /&gt;
It is possible to run the game under higher resolutions than 1024x768 by a simple hack.&lt;br /&gt;
By editing the file &#039;&#039;&#039;C:\WINDOWS\UbiSoft\ubi.in&#039;&#039;&#039; with a basic text editor, you&#039;ll have something like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[SYSTEM]&lt;br /&gt;
Test Sound=1&lt;br /&gt;
3DFX=0&lt;br /&gt;
Memory=511&lt;br /&gt;
MMX=1&lt;br /&gt;
Windows colors=34&lt;br /&gt;
CPU=9&lt;br /&gt;
&lt;br /&gt;
[INSTALLED PRODUCTS]&lt;br /&gt;
rayman2&lt;br /&gt;
&lt;br /&gt;
[rayman2]&lt;br /&gt;
GLI_DllFile=GliDX6&lt;br /&gt;
GLI_Dll=DirectX6&lt;br /&gt;
GLI_Driver=display&lt;br /&gt;
GLI_Device=Direct3D HAL&lt;br /&gt;
GLI_Mode=1 - 1024 x 768 x 16&lt;br /&gt;
ShortCutDesktopName=C:\Documents and Settings\Administrateur\Bureau\Jouer à Rayman 2&lt;br /&gt;
ShortCutDirectory=C:\Documents and Settings\Administrateur\Menu Démarrer\Programmes\Ubi Soft Games\Rayman 2&lt;br /&gt;
Language=French&lt;br /&gt;
Configuration=2&lt;br /&gt;
VolumeName=RAYMAN2&lt;br /&gt;
SrcDataPath=\&lt;br /&gt;
Directory=C:\UbiSoft\Rayman2\&lt;br /&gt;
&lt;br /&gt;
[OSD]&lt;br /&gt;
Valid=TRUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;GLI_Mode&#039;&#039;&#039; line defines the resolution of the game. You&#039;ll just have to replace &amp;quot;1024 x 768&amp;quot; by &amp;quot;1440 x 900&amp;quot; to run the game in 1440x900 instead of the default 1024x768.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: Modifying the other values may crash the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main Article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
[[Ubisoft]] joined with McDonald&#039;s to make a happy meal with [[Rayman]] toys. These toys were a Rayman rolling on a [[Walking Shell]], Rayman on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]].&lt;br /&gt;
&lt;br /&gt;
===[[Tonic Trouble]]===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, Rayman would be seen during the game&#039;s end credits. In Rayman 2, [[General|a salesman]] who previously appeared in the intro sequence of the PC version of [[Tonic Trouble]] sells the [[Grolgoth]] to [[Razorbeard]] late in the game. [[Tonic Trouble]] was worked on (though not developed) by [[Michel Ancel]], used the Rayman 2 engine, originally appeared on the same platforms as Rayman 2, and was also released by [[Ubisoft]], giving reason for the crossovers, though Tonic Trouble had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
==Rayman Mobile==&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039;, and &#039;&#039;[[Rayman Garden]]&#039;&#039; are spin-offs of Rayman 2 and its remakes. Gameloft ported them to the N-Gage and other Samsung and Nokia phones.&lt;br /&gt;
&lt;br /&gt;
==Remakes==&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; - PlayStation 2 remake that was essentially a slightly more difficult version of the original, with added levels, enemies, and a new free-roaming feature.&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039; - DS remake identical to the original N64 version, though many glitches and bugs were included that were not present in the original.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine PC Player (issue 01/2000) Rayman 2: The Great Escape was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The PSX release of Rayman 2 originally came with a digital watch.&lt;br /&gt;
&lt;br /&gt;
* In Japan, some characters with purple in them were changed. Rayman&#039;s body was made blue, Sssssam the snake turned into a kind of green, and Jano&#039;s hat was turned red. But the most bizarre change was made to Ly, who&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
&lt;br /&gt;
* The names of a few characters changed during design of the game.&lt;br /&gt;
&lt;br /&gt;
The original name of Globox was Globber.&lt;br /&gt;
The original name of Razorbeard was Razorface.&lt;br /&gt;
The original name of the Teensies was Smalbeings.&lt;br /&gt;
The original name of Polokus was Polochus.&lt;br /&gt;
And the robo-pirates were originally named the Mysterious Guild.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Miscellanea]]&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:3D Platformer Games]]&lt;br /&gt;
[[Category:Downloadable Games]]&lt;br /&gt;
[[Category:Handheld Games]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Globox_Village&amp;diff=10349</id>
		<title>Globox Village</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Globox_Village&amp;diff=10349"/>
		<updated>2010-01-15T15:11:25Z</updated>

		<summary type="html">&lt;p&gt;Bunnieblaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:GloboxVillage.jpg|thumb|280px|Rayman visiting Globox Village.]]&lt;br /&gt;
&#039;&#039;&#039;Globox Village&#039;&#039;&#039; is a bonus area that is exclusive to the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  As the name suggests it is the home of the [[Globox]] family, and also the home of several mini-games that could be unlocked by collecting the six [[Glob Crystal]]s that are scattered at various points of the game. The village is located near the very end of the first level, [[Woods of Light]], by grabbing onto the [[Purple Lum]] that floats in the air after he climbs up the two pillars in the end of the level.&lt;br /&gt;
&lt;br /&gt;
When Rayman firsts visits the village, he will meet a few [[Baby Globoxes]] that will soon be playable in the minigame, [[Globox Disk]], and as he collects more of the Glob Crystals, more playable babies will appear. The babies and the portals to the minigames are watched over by an unnamed red adult Globox.   &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
- There is a glitch when you jump on baby globoxes: when you jump on a baby globox, then land on another one, then land on the floor, rayman will be flattened like when he jumps from a great height (Dreamcast only).&lt;br /&gt;
&lt;br /&gt;
[[Category: Places]]&lt;br /&gt;
[[Category: Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Bunnieblaster</name></author>
	</entry>
</feed>