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	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/CaptainBoj"/>
	<updated>2026-06-18T17:07:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Stadium&amp;diff=12953</id>
		<title>Clearleaf Stadium</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Stadium&amp;diff=12953"/>
		<updated>2010-08-08T16:56:54Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Clearleaf Stadium ==&lt;br /&gt;
&lt;br /&gt;
Clearleaf Stadium is the name of an arena in [[Clearleaf forest]] where [[Rayman]] fights [[Master Kaag]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Stadium&amp;diff=12952</id>
		<title>Clearleaf Stadium</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clearleaf_Stadium&amp;diff=12952"/>
		<updated>2010-08-08T16:48:33Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: Created page with &amp;#039; == Clearleaf Stadium ==  Clearleaf Stadium is the name of an arena in Clearleaf forest where Rayman fights Master Kaag&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Clearleaf Stadium ==&lt;br /&gt;
&lt;br /&gt;
Clearleaf Stadium is the name of an arena in Clearleaf forest where Rayman fights Master Kaag&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Manual&amp;diff=4842</id>
		<title>The Manual</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Manual&amp;diff=4842"/>
		<updated>2009-04-13T20:23:55Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;manual&#039;&#039;&#039; debuted in [[Rayman 3: Hoodlum Havoc]] and provides [[Rayman]] with information he needs to get through the game. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The manual first appears at the start of [[The Fairy Council]] in [[Rayman 3: Hoodlum Havoc]], under the possession of [[Murfy]]. It is used by Murfy to provide general information on the game&#039;s controls, and it provides information about the superpowers [[Rayman]] acquires in the game. It is not seen afterwards as it&#039;s purpose was only to assist Murfy in providing instruction for training the player. The manual is a purple book with [[Rayman]]&#039;s face on the front cover (reflecting the design of Rayman&#039;s torso).&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=4841</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=4841"/>
		<updated>2009-04-13T20:22:39Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:R3 PS2EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 3rd March 2003&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 2, PC, Nintendo GameCube, Microsoft Xbox, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, Macintosh&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 3&amp;quot; redirects here. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the sequel to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It was released starting on the 3rd of March 2003 for the Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, PC, and Mac. &#039;&#039;Rayman 3&#039;&#039; was 3D, with graphics similar to &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels were a series of &amp;quot;action stages&amp;quot; as opposed to having a single level per world (as were most of Rayman 2&#039;s). Also unlike &#039;&#039;Rayman 2&#039;&#039; and especially &#039;&#039;Revolution&#039;&#039;, the levels strictly followed a &amp;quot;movie&amp;quot;-like plot; in other words, returning to a level meant returning to a point in the adventure (such as [[Rayman]] falling in [[Begoniax]]&#039;s outhouse) instead of returning to a location in the adventure.  &#039;&#039;Rayman 3&#039;&#039; also featured a scoring system, and players could post their final scores on the then-new RaymanZone website.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;Rayman 2&#039;&#039;, all locations in &#039;&#039;Rayman 3&#039;&#039; were new and unconnected to previous games. However, they are still the same environments as Rayman&#039;s games tend to stick with: the mountains, forests, and swamps from &#039;&#039;Rayman&#039;&#039;, and the plains, coasts, and fortresses from &#039;&#039;Rayman 2&#039;&#039;. One area in particular, the [[The Fairy Council|Fairy Council]], was alluded to in &#039;&#039;Rayman 2&#039;&#039;, and [[Count Razoff]]&#039;s father supposedly shot something as large as [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as &#039;&#039;Rayman&#039;&#039; and especially &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular picked up on a lot of things &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Revolution&#039;&#039; lacked: unique environments. While the [[Iron Mountains]] and the [[Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;Revolution&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds--the most evident of these are the ambient sounds (for example, the [[Desert of the Knaaren]] has the same ambience as [[Beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of the Lava Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of &#039;&#039;Rayman&#039;&#039; &#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in the [[The Fairy Council|Fairy Council]] and the [[The Longest Shortcut|Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors, including a statue of [[Ly the Fairy]] (who is oddly absent from the Fairy Council), and an appearently &amp;quot;frozen&amp;quot; state of [[Admiral Razorbeard]] and his [[Robo-Pirate Army]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
When Andre is firghtened so much he turns into a Dark Lum, he transforms a lot of the other Red Lums into Dark Lums too. The Dark Lums steal the fur from other animals and use it to weave costumes for themselves, becoming &#039;Hoodlums&#039;. When Andre, dressed up in a Hoodlum costume, starts heading towards Rayman, Globox and Murfy, the latter two desperately tryto wake Rayman up. Globox eventually becomes so frightened he runs off with Rayman&#039;s hands. Murfy picks up Rayman by the hair and flies off with him, waking him up. More Hoodlums try to shoot down Murfy and Rayman as they fly away, but they both escape. They then begin searching for Globox and Rayman&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
However, when, they find Globox and Rayman gets his hands back, Andre, along with two slapdashes, pursue the large toad. Rayman and Murfy go following him into the building of the Fairy Council. Rayman soon defeats Andre&#039;s Hoodlum costume, which drops a Laser-Washing-Detergeant Can behind, and Andre flees towards theHeart of the World, wanting to gain ower from there. After Rayman tries out the Laser-Washing Detergeant, he and Murfy pursure Andre to stop him from getting to his destination. They find Globox along the way, who accidentally swallows the Dark Lum Lord.&lt;br /&gt;
&lt;br /&gt;
==Score System==&lt;br /&gt;
Rayman 3 was the second game to have a score system (after &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;), and the first for the score system to be in an arcade-style format.  This score system allowed players to upload their scores onto RaymanZone&#039;s Lums Quest.  The score system increased the replay value of &#039;&#039;Rayman 3&#039;&#039;.  The scoring system followed this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
#Collect a Gem / Break a Piggy Bank / Defeat a Hoodlum&lt;br /&gt;
#Points are added to Score&lt;br /&gt;
#Combo Mode starts&lt;br /&gt;
#During Combo Mode, step 1 brings double points to step 2&lt;br /&gt;
#Unless step 1 is carried out consistently, Combo Mode shortly ends&lt;br /&gt;
&lt;br /&gt;
If Rayman is using a [[Laser-Washing Powder|Laser-Washing Powder Can]], each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.&lt;br /&gt;
&lt;br /&gt;
With the reformat of RaymanZone for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Lums Quest ended.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[manual]] that [[Murfy]] has in the beginning of the game has a picture of [[Rayman]]&#039;s head from the [[Rayman 1|original Rayman game]] on the cover.&lt;br /&gt;
* Throughout the game, there are sharp posts that you can stick [[plum]]s on top of to gain access to higher areas. On these posts are pictures of a [[Livingstone]]s from [[Rayman 1|the original Rayman game]].&lt;br /&gt;
* The [[Fairy Council]] and the [[Heart of the World]] were first mentioned in [[Rayman 2: The Great Escape]], and only now make an appearance in [[Rayman 3]].&lt;br /&gt;
* Sometimes, when you start hitting [[Globox]], he says &#039;You were nicer in [[Rayman 2]]!&#039;, referring to [[Rayman]]&#039;s sudden change of personality in this game.&lt;br /&gt;
* There are lots of secret rooms in the game, but three of them refer to [[Rayman 2]]. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his Robo-Pirates sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many statues is of a snake similar-looking to [[Sssssam|Sssssam the Snake]].&lt;br /&gt;
* At the beginning of the third part of the [[Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[Andre]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &#039;[[Andre|he]]&#039;ll start telling everyone he&#039;s your father!&#039;. This is a reference to the well-known scene from the extremely successful movie, Star Wars Episode V: The Empire Strikes back, when Darth Vader tells Luke Skywalker that he is his father.&lt;br /&gt;
* In the [[Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[Andre]], the Dark Lum Lord throws a [[Ludiv]] away from her home, saying Zelda needs her, before hiding in the [[Ludiv]]&#039;s home. Zelda is a major character from the successful video game series &#039;The Legend of Zelda&#039;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&#039;&#039;[[Rayman 3 (GBA)|Rayman 3]]&#039;&#039;, the handheld-version of &#039;&#039;Rayman 3&#039;&#039;, which has a different story line and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel of &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=4840</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=4840"/>
		<updated>2009-04-13T20:21:41Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:R3 PS2EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 3rd March 2003&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 2, PC, Nintendo GameCube, Microsoft Xbox, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, Macintosh&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 3&amp;quot; redirects here. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the sequel to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It was released starting on the 3rd of March 2003 for the Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, PC, and Mac. &#039;&#039;Rayman 3&#039;&#039; was 3D, with graphics similar to &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels were a series of &amp;quot;action stages&amp;quot; as opposed to having a single level per world (as were most of Rayman 2&#039;s). Also unlike &#039;&#039;Rayman 2&#039;&#039; and especially &#039;&#039;Revolution&#039;&#039;, the levels strictly followed a &amp;quot;movie&amp;quot;-like plot; in other words, returning to a level meant returning to a point in the adventure (such as [[Rayman]] falling in [[Begoniax]]&#039;s outhouse) instead of returning to a location in the adventure.  &#039;&#039;Rayman 3&#039;&#039; also featured a scoring system, and players could post their final scores on the then-new RaymanZone website.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;Rayman 2&#039;&#039;, all locations in &#039;&#039;Rayman 3&#039;&#039; were new and unconnected to previous games. However, they are still the same environments as Rayman&#039;s games tend to stick with: the mountains, forests, and swamps from &#039;&#039;Rayman&#039;&#039;, and the plains, coasts, and fortresses from &#039;&#039;Rayman 2&#039;&#039;. One area in particular, the [[The Fairy Council|Fairy Council]], was alluded to in &#039;&#039;Rayman 2&#039;&#039;, and [[Count Razoff]]&#039;s father supposedly shot something as large as [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as &#039;&#039;Rayman&#039;&#039; and especially &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular picked up on a lot of things &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Revolution&#039;&#039; lacked: unique environments. While the [[Iron Mountains]] and the [[Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;Revolution&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds--the most evident of these are the ambient sounds (for example, the [[Desert of the Knaaren]] has the same ambience as [[Beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of the Lava Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of &#039;&#039;Rayman&#039;&#039; &#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in the [[The Fairy Council|Fairy Council]] and the [[The Longest Shortcut|Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors, including a statue of [[Ly the Fairy]] (who is oddly absent from the Fairy Council), and an appearently &amp;quot;frozen&amp;quot; state of [[Admiral Razorbeard]] and his [[Robo-Pirate Army]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
When Andre is firghtened so much he turns into a Dark Lum, he transforms a lot of the other Red Lums into Dark Lums too. The Dark Lums steal the fur from other animals and use it to weave costumes for themselves, becoming &#039;Hoodlums&#039;. When Andre, dressed up in a Hoodlum costume, starts heading towards Rayman, Globox and Murfy, the latter two desperately tryto wake Rayman up. Globox eventually becomes so frightened he runs off with Rayman&#039;s hands. Murfy picks up Rayman by the hair and flies off with him, waking him up. More Hoodlums try to shoot down Murfy and Rayman as they fly away, but they both escape. They then begin searching for Globox and Rayman&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
However, when, they find Globox and Rayman gets his hands back, Andre, along with two slapdashes, pursue the large toad. Rayman and Murfy go following him into the building of the Fairy Council. Rayman soon defeats Andre&#039;s Hoodlum costume, which drops a Laser-Washing-Detergeant Can behind, and Andre flees towards theHeart of the World, wanting to gain ower from there. After Rayman tries out the Laser-Washing Detergeant, he and Murfy pursure Andre to stop him from getting to his destination. They find Globox along the way, who accidentally swallows the Dark Lum Lord.&lt;br /&gt;
&lt;br /&gt;
==Score System==&lt;br /&gt;
Rayman 3 was the second game to have a score system (after &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;), and the first for the score system to be in an arcade-style format.  This score system allowed players to upload their scores onto RaymanZone&#039;s Lums Quest.  The score system increased the replay value of &#039;&#039;Rayman 3&#039;&#039;.  The scoring system followed this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
#Collect a Gem / Break a Piggy Bank / Defeat a Hoodlum&lt;br /&gt;
#Points are added to Score&lt;br /&gt;
#Combo Mode starts&lt;br /&gt;
#During Combo Mode, step 1 brings double points to step 2&lt;br /&gt;
#Unless step 1 is carried out consistently, Combo Mode shortly ends&lt;br /&gt;
&lt;br /&gt;
If Rayman is using a [[Laser-Washing Powder|Laser-Washing Powder Can]], each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.&lt;br /&gt;
&lt;br /&gt;
With the reformat of RaymanZone for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Lums Quest ended.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[manual]] that [[Murfy]] has in the beginning of the game has a picture of [[Rayma]]n&#039;s head from the [[Rayman1|original Rayman game]] on the cover.&lt;br /&gt;
* Throughout the game, there are sharp posts that you can stick [[plum]]s on top of to gain access to higher areas. On these posts are pictures of a [[Livingstone]]s from [[Rayman 1|the original Rayman game]].&lt;br /&gt;
* The [[Fairy Council]] and the [[Heart of the World]] were first mentioned in [[Rayman 2: The Great Escape]], and only now make an appearance in [[Rayman 3]].&lt;br /&gt;
* Sometimes, when you start hitting [[Globox]], he says &#039;You were nicer in [[Rayman 2]]!&#039;, referring to [[Rayman]]&#039;s sudden change of personality in this game.&lt;br /&gt;
* There are lots of secret rooms in the game, but three of them refer to [[Rayman 2]]. One, located in the [[Longest Shortcut]], has a statue of [[Ly]] in it. another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his Robo-Pirates sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many statues is of a snake similar-looking to [[Sssssam|Sssssam the Snake]].&lt;br /&gt;
* At the beginning of the third part of the [[Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[Andre]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &#039;[[Andre|he]]&#039;ll start telling everyone he&#039;s your father!&#039;. This is a reference to the well-known scene from the extremely successful movie, Star Wars Episode V: The Empire Strikes back, when Darth Vader tells Luke Skywalker that he is his father.&lt;br /&gt;
* In the [[Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[Andre]], the Dark Lum Lord throws a [[Ludiv]] away from her home, saying Zelda needs her, before hiding in the [[Ludiv]]&#039;s home. Zelda is a major character from the successful video game series &#039;The Legend of Zelda&#039;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&#039;&#039;[[Rayman 3 (GBA)|Rayman 3]]&#039;&#039;, the handheld-version of &#039;&#039;Rayman 3&#039;&#039;, which has a different story line and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel of &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=4839</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=4839"/>
		<updated>2009-04-13T20:19:27Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:R3 PS2EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 3rd March 2003&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 2, PC, Nintendo GameCube, Microsoft Xbox, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, Macintosh&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 3&amp;quot; redirects here. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the sequel to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It was released starting on the 3rd of March 2003 for the Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, PC, and Mac. &#039;&#039;Rayman 3&#039;&#039; was 3D, with graphics similar to &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels were a series of &amp;quot;action stages&amp;quot; as opposed to having a single level per world (as were most of Rayman 2&#039;s). Also unlike &#039;&#039;Rayman 2&#039;&#039; and especially &#039;&#039;Revolution&#039;&#039;, the levels strictly followed a &amp;quot;movie&amp;quot;-like plot; in other words, returning to a level meant returning to a point in the adventure (such as [[Rayman]] falling in [[Begoniax]]&#039;s outhouse) instead of returning to a location in the adventure.  &#039;&#039;Rayman 3&#039;&#039; also featured a scoring system, and players could post their final scores on the then-new RaymanZone website.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;Rayman 2&#039;&#039;, all locations in &#039;&#039;Rayman 3&#039;&#039; were new and unconnected to previous games. However, they are still the same environments as Rayman&#039;s games tend to stick with: the mountains, forests, and swamps from &#039;&#039;Rayman&#039;&#039;, and the plains, coasts, and fortresses from &#039;&#039;Rayman 2&#039;&#039;. One area in particular, the [[The Fairy Council|Fairy Council]], was alluded to in &#039;&#039;Rayman 2&#039;&#039;, and [[Count Razoff]]&#039;s father supposedly shot something as large as [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as &#039;&#039;Rayman&#039;&#039; and especially &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular picked up on a lot of things &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Revolution&#039;&#039; lacked: unique environments. While the [[Iron Mountains]] and the [[Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;Revolution&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds--the most evident of these are the ambient sounds (for example, the [[Desert of the Knaaren]] has the same ambience as [[Beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of the Lava Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of &#039;&#039;Rayman&#039;&#039; &#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in the [[The Fairy Council|Fairy Council]] and the [[The Longest Shortcut|Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors, including a statue of [[Ly the Fairy]] (who is oddly absent from the Fairy Council), and an appearently &amp;quot;frozen&amp;quot; state of [[Admiral Razorbeard]] and his [[Robo-Pirate Army]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
When Andre is firghtened so much he turns into a Dark Lum, he transforms a lot of the other Red Lums into Dark Lums too. The Dark Lums steal the fur from other animals and use it to weave costumes for themselves, becoming &#039;Hoodlums&#039;. When Andre, dressed up in a Hoodlum costume, starts heading towards Rayman, Globox and Murfy, the latter two desperately tryto wake Rayman up. Globox eventually becomes so frightened he runs off with Rayman&#039;s hands. Murfy picks up Rayman by the hair and flies off with him, waking him up. More Hoodlums try to shoot down Murfy and Rayman as they fly away, but they both escape. They then begin searching for Globox and Rayman&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
However, when, they find Globox and Rayman gets his hands back, Andre, along with two slapdashes, pursue the large toad. Rayman and Murfy go following him into the building of the Fairy Council. Rayman soon defeats Andre&#039;s Hoodlum costume, which drops a Laser-Washing-Detergeant Can behind, and Andre flees towards theHeart of the World, wanting to gain ower from there. After Rayman tries out the Laser-Washing Detergeant, he and Murfy pursure Andre to stop him from getting to his destination. They find Globox along the way, who accidentally swallows the Dark Lum Lord.&lt;br /&gt;
&lt;br /&gt;
==Score System==&lt;br /&gt;
Rayman 3 was the second game to have a score system (after &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;), and the first for the score system to be in an arcade-style format.  This score system allowed players to upload their scores onto RaymanZone&#039;s Lums Quest.  The score system increased the replay value of &#039;&#039;Rayman 3&#039;&#039;.  The scoring system followed this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
#Collect a Gem / Break a Piggy Bank / Defeat a Hoodlum&lt;br /&gt;
#Points are added to Score&lt;br /&gt;
#Combo Mode starts&lt;br /&gt;
#During Combo Mode, step 1 brings double points to step 2&lt;br /&gt;
#Unless step 1 is carried out consistently, Combo Mode shortly ends&lt;br /&gt;
&lt;br /&gt;
If Rayman is using a [[Laser-Washing Powder|Laser-Washing Powder Can]], each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.&lt;br /&gt;
&lt;br /&gt;
With the reformat of RaymanZone for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Lums Quest ended.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The manual that Murfy has in the beginning of the game has a picture of Rayman&#039;s head from the original Rayman game on the cover.&lt;br /&gt;
* Throughout the game, their are sharp posts that you can stick plums on top of to gain access to higher areas. On these posts are pictures of a Livingstone from the original Rayman game.&lt;br /&gt;
* The Fairy Council and the Heart of the World were first mentioned in Rayman 2: The Great Escape, and only now make an appearance in Rayman 3.&lt;br /&gt;
* Sometimes, when you start hitting Globox, he says &#039;You were nicer in Rayman 2!&#039;, referring to Rayman&#039; sudden change of personality in this game.&lt;br /&gt;
* There are lots of secret rooms in the game, but three of them refer to Rayman 2. One, located in the Longest Shortcut, has a statue of Ly in it. another, in the Hoodlum Headquarters, has statues of Razorberd and some of his Robo-Pirates sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many statues is of a snake similar-looking to [[Sssssam|Sssssam the Snake]].&lt;br /&gt;
* At the beginning of the third part of the [[Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[Andre]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &#039;[[Andre|he]]&#039;ll start telling everyone he&#039;s your father!&#039;. This is a reference to the well-known scene from the extremely successful movie, Star Wars Episode V: The Empire Strikes back, when Darth Vader tells Luke Skywalker that he is his father.&lt;br /&gt;
* In the [[Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[Andre]], the Dark Lum Lord throws a [[Ludiv]] away from her home, saying Zelda needs her, before hiding in the [[Ludiv]]&#039;s home. Zelda is a major character from the successful video game series &#039;The Legend of Zelda&#039;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&#039;&#039;[[Rayman 3 (GBA)|Rayman 3]]&#039;&#039;, the handheld-version of &#039;&#039;Rayman 3&#039;&#039;, which has a different story line and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel of &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=4838</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=4838"/>
		<updated>2009-04-13T20:17:38Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:R3 PS2EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 3rd March 2003&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 2, PC, Nintendo GameCube, Microsoft Xbox, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, Macintosh&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 3&amp;quot; redirects here. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the sequel to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It was released starting on the 3rd of March 2003 for the Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, PC, and Mac. &#039;&#039;Rayman 3&#039;&#039; was 3D, with graphics similar to &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels were a series of &amp;quot;action stages&amp;quot; as opposed to having a single level per world (as were most of Rayman 2&#039;s). Also unlike &#039;&#039;Rayman 2&#039;&#039; and especially &#039;&#039;Revolution&#039;&#039;, the levels strictly followed a &amp;quot;movie&amp;quot;-like plot; in other words, returning to a level meant returning to a point in the adventure (such as [[Rayman]] falling in [[Begoniax]]&#039;s outhouse) instead of returning to a location in the adventure.  &#039;&#039;Rayman 3&#039;&#039; also featured a scoring system, and players could post their final scores on the then-new RaymanZone website.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;Rayman 2&#039;&#039;, all locations in &#039;&#039;Rayman 3&#039;&#039; were new and unconnected to previous games. However, they are still the same environments as Rayman&#039;s games tend to stick with: the mountains, forests, and swamps from &#039;&#039;Rayman&#039;&#039;, and the plains, coasts, and fortresses from &#039;&#039;Rayman 2&#039;&#039;. One area in particular, the [[The Fairy Council|Fairy Council]], was alluded to in &#039;&#039;Rayman 2&#039;&#039;, and [[Count Razoff]]&#039;s father supposedly shot something as large as [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as &#039;&#039;Rayman&#039;&#039; and especially &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular picked up on a lot of things &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Revolution&#039;&#039; lacked: unique environments. While the [[Iron Mountains]] and the [[Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;Revolution&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds--the most evident of these are the ambient sounds (for example, the [[Desert of the Knaaren]] has the same ambience as [[Beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of the Lava Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of &#039;&#039;Rayman&#039;&#039; &#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in the [[The Fairy Council|Fairy Council]] and the [[The Longest Shortcut|Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors, including a statue of [[Ly the Fairy]] (who is oddly absent from the Fairy Council), and an appearently &amp;quot;frozen&amp;quot; state of [[Admiral Razorbeard]] and his [[Robo-Pirate Army]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
When Andre is firghtened so much he turns into a Dark Lum, he transforms a lot of the other Red Lums into Dark Lums too. The Dark Lums steal the fur from other animals and use it to weave costumes for themselves, becoming &#039;Hoodlums&#039;. When Andre, dressed up in a Hoodlum costume, starts heading towards Rayman, Globox and Murfy, the latter two desperately tryto wake Rayman up. Globox eventually becomes so frightened he runs off with Rayman&#039;s hands. Murfy picks up Rayman by the hair and flies off with him, waking him up. More Hoodlums try to shoot down Murfy and Rayman as they fly away, but they both escape. They then begin searching for Globox and Rayman&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
However, when, they find Globox and Rayman gets his hands back, Andre, along with two slapdashes, pursue the large toad. Rayman and Murfy go following him into the building of the Fairy Council. Rayman soon defeats Andre&#039;s Hoodlum costume, which drops a Laser-Washing-Detergeant Can behind, and Andre flees towards theHeart of the World, wanting to gain ower from there. After Rayman tries out the Laser-Washing Detergeant, he and Murfy pursure Andre to stop him from getting to his destination. They find Globox along the way, who accidentally swallows the Dark Lum Lord.&lt;br /&gt;
&lt;br /&gt;
==Score System==&lt;br /&gt;
Rayman 3 was the second game to have a score system (after &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;), and the first for the score system to be in an arcade-style format.  This score system allowed players to upload their scores onto RaymanZone&#039;s Lums Quest.  The score system increased the replay value of &#039;&#039;Rayman 3&#039;&#039;.  The scoring system followed this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
#Collect a Gem / Break a Piggy Bank / Defeat a Hoodlum&lt;br /&gt;
#Points are added to Score&lt;br /&gt;
#Combo Mode starts&lt;br /&gt;
#During Combo Mode, step 1 brings double points to step 2&lt;br /&gt;
#Unless step 1 is carried out consistently, Combo Mode shortly ends&lt;br /&gt;
&lt;br /&gt;
If Rayman is using a [[Laser-Washing Powder|Laser-Washing Powder Can]], each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.&lt;br /&gt;
&lt;br /&gt;
With the reformat of RaymanZone for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Lums Quest ended.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The manual that Murfy has in the beginning of the game has a picture of Rayman&#039;s head from the original Rayman game on the cover.&lt;br /&gt;
* Throughout the game, their are sharp posts that you can stick plums on top of to gain access to higher areas. On these posts are pictures of a Livingstone from the original Rayman game.&lt;br /&gt;
* The Fairy Council and the Heart of the World were first mentioned in Rayman 2: The Great Escape, and only now make an appearance in Rayman 3.&lt;br /&gt;
* Sometimes, when you start hitting Globox, he says &#039;You were nicer in Rayman 2!&#039;, referring to Rayman&#039; sudden change of personality in this game.&lt;br /&gt;
* There are lots of secret rooms in the game, but three of them refer to Rayman 2. One, located in the Longest Shortcut, has a statue of Ly in it. another, in the Hoodlum Headquarters, has statues of Razorberd and some of his Robo-Pirates sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in Razoff&#039;s mansion, one of the many statues is of a snake similar-looking to [[Sssssam|Sssssam the Snake]].&lt;br /&gt;
* At the beginning of the third part of the Fairy Council, when Rayman and Murfy are looking for Andre and Globox, Murfy tells Rayman to hurry or else &#039;[[Andre|he]]&#039;ll start telling everyone he&#039;s your father!&#039;. This is a reference to the well-known scene from the extremely successful movie, Star Wars Episode V: The Empire Strikes back, when Darth Vader tells Luke Skywalker that he is his father.&lt;br /&gt;
* In the Fairy Council, when Rayman and Murfy pursue Andre, the Dark Lum Lord throws a [[Ludiv]] away from her home, saying Zelda needs her, before hiding in the Ludiv&#039;s home. Zelda is a major character from the successful video game series &#039;The Legend of Zelda&#039;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&#039;&#039;[[Rayman 3 (GBA)|Rayman 3]]&#039;&#039;, the handheld-version of &#039;&#039;Rayman 3&#039;&#039;, which has a different story line and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel of &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=4837</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=4837"/>
		<updated>2009-04-13T19:29:33Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 1&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ludimedia&lt;br /&gt;
| release date = 1995&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS, [[Rayman (GBC)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; (sometimes known as &#039;&#039;Rayman 1&#039;&#039;) was [[Rayman]]&#039;s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Rayman&#039;s world depends on the Great Protoon, in order for people and nature to live in peace and harmony. One day, the game&#039;s villain, Mr. Dark, defeats Betilla as she tried to defend the Great Protoon which he steals, causing the [[Electoon|Electoons]] to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to Mr. Dark&#039;s hideout in the Candy Château. At a later point in the game, Mr. Dark kidnaps Betilla. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The Dream Forest, Blue Mountains and the Caves of Skops), while the other half is &#039;imaginary&#039; (Band Land, Picture City and the Candy Château). Each of these worlds excluding Candy Château contains four or three levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game displays consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in [[Rayman Advance]]), and how many Tings he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine continues depending on version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
==List of Powers and Power-Ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|thumb|Rayman gets all of his permanent powers from [[Betilla the Fairy]].]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a grimace, which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;Grimace:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall Livingstones which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic Fist]]:&#039;&#039;&#039; The first power you gain from Betilla the Fairy, which allows Rayman to punch enemies to defeat them.  This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto flying rings which are scattered around the place, allowing him to reach high places and cross wide gaps.   &lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong &lt;br /&gt;
his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking.  It also makes his jumps a lot longer and faster.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;Magic Seed:&#039;&#039;&#039; Given to Rayman after helping Tarayzan, Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching blue elves makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another blue elf.   &lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay the Magician to enter a bonus stage, or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Image:Rayman1Group.PNG|thumb|Rayman with all his friends.]]&lt;br /&gt;
Along the way, Rayman meets an array of different characters, some of which aid him through his journey.  &lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story.  He can also be found at several points of the game, in which he would give you access to bonus stages that promise extra lives, provided you give him ten Tings.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; human-like, floating female fairy. Very important in the game - she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Basically a limbless Tarzan, he hides behind a bush until you knock down his loincloth, and gives you the Magic Seed as a reward. &lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This person acts like a checkpoint, should you die, you&#039;ll start at the point in which he took your photograph.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the Blue Mountains, his guitar had been crushed by a rock which you must break to recover it.  As a reward, he gives you the Super Helicopter Potion.  &lt;br /&gt;
* &#039;&#039;&#039;[[Joe the extraterrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in the Cave of Skops, his neon lights are unplugged, and Rayman has to go down into the dark caves to turn it back on.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
There are only main enemies in game. The minor enemies will be listed on level pages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game,a large eyed mosquito, who lives in [[Anguish Lagoon]] in [[Dream Forest]]. After the player win fight with him, he befriends Rayman and can be used as a vehicle.  He appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Another mosquito, very similar to Bzzit, but with more health points, more attacks, and (in some versions) another colours. Lives in [[Moskito&#039;s Nest]] in Dream Forest.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Sax|Mr. Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive wrong notes.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Stone|Mr. Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama|Pirate Mama]]:&#039;&#039;&#039; Mid-boss of [[Picture City]]. She represents a stereotypical female opera singer. Her rolling pin shoots out knives.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. Similar to Pirate Mama, a rolling pin is her weapon of choice (this one acts as a laser). Exploding pots and a washing machine are also used by her.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Skops|Mr. Skops]]:&#039;&#039;&#039; A scorpion, boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; A copy of you Mr Dark has has made, which copies every move you make.  He can only be defeated by finishing a stage while letting him follow you.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Dark|Mr. Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals your fist powers and casts strange spells on you.  When you finally approach him he would not really fight but rather trap you with walls of fire.  At this point the Electoons return your Fist, but Mr. Dark flees after, leaving you to actually fight hybrids of the previous bosses. He lives in [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:CarteRayman1.gif|right|thumb|384px|Rayman&#039;s world]]&lt;br /&gt;
&lt;br /&gt;
===[[Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo|Mr. Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks|Mr. Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites|Mr. Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mister Dark&#039;s Dare|Mr. Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|The world map as seen in the Jaguar Early Prototype]]&lt;br /&gt;
&lt;br /&gt;
==Early Jaguar prototype==&lt;br /&gt;
On 25th August 2008, a Youtube video showing an early prototype of the Jaguar version was uploaded.  Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles.  However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar&#039;s demo version, or whether or not this is the same prototype that was used to advertise the game in magazines.  &lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen.  Instead of Rayman, an electoon pinpoints his position.  &lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different. &lt;br /&gt;
* There is no text at all in the game other than &amp;quot;ACTION&amp;quot; and &amp;quot;GAME OVER&amp;quot; &lt;br /&gt;
* The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.  &lt;br /&gt;
* When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map. &lt;br /&gt;
* The lives counter displays a single digit.  &lt;br /&gt;
* Some enemies appear to float across the screen&lt;br /&gt;
* The bullets shot by the hunters do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game.  For example, when the Pink Plant Woods are passed, the player goes straight to Swamps of Forgetfulness.  &lt;br /&gt;
* Rayman&#039;s body moves differently when he receives a power from Betilla.&lt;br /&gt;
* The Magician can be found and is paid with Tings as normal, but instead of normal bonus level, he takes the player to the breakout game.    &lt;br /&gt;
 &lt;br /&gt;
==Jaguar Demo version==&lt;br /&gt;
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version.  This version begins with Rayman dropping down in what appears to be a Dream Forest level, and feeling grumpy the second he hits the ground.  Some elements in the game do not seem to be detected by Rayman, even the enemies such as the Hunters and Moskito, indicating poor collision detection.  Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word &amp;quot;Nova&amp;quot; next to it.  &lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centred rather than to the left and right, there are more hit points than normal and the word &amp;quot;POW&amp;quot; is between that and the lives counter.  An icon of an antitoon is displayed instead of the tings icon, making an indication that these were to be collected.  Only the lives counter and five of the hit points made it into the final game.  &lt;br /&gt;
&lt;br /&gt;
The game crashes when Rayman falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
==Screenshots Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG| The [[Great Protoon]]&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG&lt;br /&gt;
Image:R1Intro 006.PNG| save the [[Electoon]]s!&lt;br /&gt;
Image:R1Intro 008.PNG| No problem!&lt;br /&gt;
Image:R1Intro 010.PNG| [[Mister Dark]] is watching!&lt;br /&gt;
Image:Rayman1Play 001.PNG&lt;br /&gt;
Image:Rayman1Play 002.PNG&lt;br /&gt;
Image:Rayman1Play 003.PNG&lt;br /&gt;
Image:Rayman1Play 005.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=4836</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=4836"/>
		<updated>2009-04-13T19:26:55Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 1&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ludimedia&lt;br /&gt;
| release date = 1995&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS, [[Rayman (GBC)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; (sometimes known as &#039;&#039;Rayman 1&#039;&#039;) was [[Rayman]]&#039;s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Rayman&#039;s world depends on the Great Protoon, in order for people and nature to live in peace and harmony. One day, the game&#039;s villain, Mr. Dark, defeats Betilla as she tried to defend the Great Protoon which he steals, causing the [[Electoon|Electoons]] to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to Mr. Dark&#039;s hideout in the Candy Château. At a later point in the game, Mr. Dark kidnaps Betilla. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The Dream Forest, Blue Mountains and the Caves of Skops), while the other half is &#039;imaginary&#039; (Band Land, Picture City and the Candy Château). Each of these worlds excluding Candy Château contains four or three levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game displays consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in [[Rayman Advance]]), and how many Tings he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine continues depending on version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
==List of Powers and Power-Ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|thumb|Rayman gets all of his permanent powers from [[Betilla the Fairy]].]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a grimace, which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;Grimace:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall Livingstones which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic Fist]]:&#039;&#039;&#039; The first power you gain from Betilla the Fairy, which allows Rayman to punch enemies to defeat them.  This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto flying rings which are scattered around the place, allowing him to reach high places and cross wide gaps.   &lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong &lt;br /&gt;
his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking.  It also makes his jumps a lot longer and faster.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;Magic Seed:&#039;&#039;&#039; Given to Rayman after helping Tarayzan, Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching blue elves makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another blue elf.   &lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay the Magician to enter a bonus stage, or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Image:Rayman1Group.PNG|thumb|Rayman with all his friends.]]&lt;br /&gt;
Along the way, Rayman meets an array of different characters, some of which aid him through his journey.  &lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story.  He can also be found at several points of the game, in which he would give you access to bonus stages that promise extra lives, provided you give him ten Tings.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; human-like, floating female fairy. Very important in the game - she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Basically a limbless Tarzan, he hides behind a bush until you knock down his loincloth, and gives you the Magic Seed as a reward. &lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This person acts like a checkpoint, should you die, you&#039;ll start at the point in which he took your photograph.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the Blue Mountains, his guitar had been crushed by a rock which you must break to recover it.  As a reward, he gives you the Super Helicopter Potion.  &lt;br /&gt;
* &#039;&#039;&#039;[[Joe the extraterrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in the Cave of Skops, his neon lights are unplugged, and Rayman has to go down into the dark caves to turn it back on.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
There are only main enemies in game. The minor enemies will be listed on level pages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game,a large eyed mosquito, who lives in [[Anguish Lagoon]] in [[Dream Forest]]. After the player win fight with him, he befriends Rayman and can be used as a vehicle.  He appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Another mosquito, very similar to Bzzit, but with more health points, more attacks, and (in some versions) another colours. Lives in [[Moskito&#039;s Nest]] in Dream Forest.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Sax|Mr. Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive wrong notes.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Stone|Mr. Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Pirate Mama]]:&#039;&#039;&#039; Mid-boss of [[Picture City]]. She represents a stereotypical female opera singer. Her rolling pin shoots out knives.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. Similar to Pirate Mama, a rolling pin is her weapon of choice (this one acts as a laser). Exploding pots and a washing machine are also used by her.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Skops|Mr. Skops]]:&#039;&#039;&#039; A scorpion, boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; A copy of you Mr Dark has has made, which copies every move you make.  He can only be defeated by finishing a stage while letting him follow you.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Dark|Mr. Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals your fist powers and casts strange spells on you.  When you finally approach him he would not really fight but rather trap you with walls of fire.  At this point the Electoons return your Fist, but Mr. Dark flees after, leaving you to actually fight hybrids of the previous bosses. He lives in [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:CarteRayman1.gif|right|thumb|384px|Rayman&#039;s world]]&lt;br /&gt;
&lt;br /&gt;
===[[Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo|Mr. Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks|Mr. Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites|Mr. Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mister Dark&#039;s Dare|Mr. Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|The world map as seen in the Jaguar Early Prototype]]&lt;br /&gt;
&lt;br /&gt;
==Early Jaguar prototype==&lt;br /&gt;
On 25th August 2008, a Youtube video showing an early prototype of the Jaguar version was uploaded.  Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles.  However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar&#039;s demo version, or whether or not this is the same prototype that was used to advertise the game in magazines.  &lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen.  Instead of Rayman, an electoon pinpoints his position.  &lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different. &lt;br /&gt;
* There is no text at all in the game other than &amp;quot;ACTION&amp;quot; and &amp;quot;GAME OVER&amp;quot; &lt;br /&gt;
* The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.  &lt;br /&gt;
* When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map. &lt;br /&gt;
* The lives counter displays a single digit.  &lt;br /&gt;
* Some enemies appear to float across the screen&lt;br /&gt;
* The bullets shot by the hunters do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game.  For example, when the Pink Plant Woods are passed, the player goes straight to Swamps of Forgetfulness.  &lt;br /&gt;
* Rayman&#039;s body moves differently when he receives a power from Betilla.&lt;br /&gt;
* The Magician can be found and is paid with Tings as normal, but instead of normal bonus level, he takes the player to the breakout game.    &lt;br /&gt;
 &lt;br /&gt;
==Jaguar Demo version==&lt;br /&gt;
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version.  This version begins with Rayman dropping down in what appears to be a Dream Forest level, and feeling grumpy the second he hits the ground.  Some elements in the game do not seem to be detected by Rayman, even the enemies such as the Hunters and Moskito, indicating poor collision detection.  Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word &amp;quot;Nova&amp;quot; next to it.  &lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centred rather than to the left and right, there are more hit points than normal and the word &amp;quot;POW&amp;quot; is between that and the lives counter.  An icon of an antitoon is displayed instead of the tings icon, making an indication that these were to be collected.  Only the lives counter and five of the hit points made it into the final game.  &lt;br /&gt;
&lt;br /&gt;
The game crashes when Rayman falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
==Screenshots Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG| The [[Great Protoon]]&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG&lt;br /&gt;
Image:R1Intro 006.PNG| save the [[Electoon]]s!&lt;br /&gt;
Image:R1Intro 008.PNG| No problem!&lt;br /&gt;
Image:R1Intro 010.PNG| [[Mister Dark]] is watching!&lt;br /&gt;
Image:Rayman1Play 001.PNG&lt;br /&gt;
Image:Rayman1Play 002.PNG&lt;br /&gt;
Image:Rayman1Play 003.PNG&lt;br /&gt;
Image:Rayman1Play 005.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=4835</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=4835"/>
		<updated>2009-04-13T19:26:07Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 1&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ludimedia&lt;br /&gt;
| release date = 1995&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS, [[Rayman (GBC)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; (sometimes known as &#039;&#039;Rayman 1&#039;&#039;) was [[Rayman]]&#039;s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Rayman&#039;s world depends on the Great Protoon, in order for people and nature to live in peace and harmony. One day, the game&#039;s villain, Mr. Dark, defeats Betilla as she tried to defend the Great Protoon which he steals, causing the [[Electoon|Electoons]] to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to Mr. Dark&#039;s hideout in the Candy Château. At a later point in the game, Mr. Dark kidnaps Betilla. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The Dream Forest, Blue Mountains and the Caves of Skops), while the other half is &#039;imaginary&#039; (Band Land, Picture City and the Candy Château). Each of these worlds excluding Candy Château contains four or three levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game displays consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in [[Rayman Advance]]), and how many Tings he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine continues depending on version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
==List of Powers and Power-Ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|thumb|Rayman gets all of his permanent powers from [[Betilla the Fairy]].]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a grimace, which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;Grimace:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall Livingstones which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic Fist]]:&#039;&#039;&#039; The first power you gain from Betilla the Fairy, which allows Rayman to punch enemies to defeat them.  This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto flying rings which are scattered around the place, allowing him to reach high places and cross wide gaps.   &lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong &lt;br /&gt;
his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking.  It also makes his jumps a lot longer and faster.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;Magic Seed:&#039;&#039;&#039; Given to Rayman after helping Tarayzan, Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching blue elves makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another blue elf.   &lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay the Magician to enter a bonus stage, or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Image:Rayman1Group.PNG|thumb|Rayman with all his friends.]]&lt;br /&gt;
Along the way, Rayman meets an array of different characters, some of which aid him through his journey.  &lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story.  He can also be found at several points of the game, in which he would give you access to bonus stages that promise extra lives, provided you give him ten Tings.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; human-like, floating female fairy. Very important in the game - she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Basically a limbless Tarzan, he hides behind a bush until you knock down his loincloth, and gives you the Magic Seed as a reward. &lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This person acts like a checkpoint, should you die, you&#039;ll start at the point in which he took your photograph.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the Blue Mountains, his guitar had been crushed by a rock which you must break to recover it.  As a reward, he gives you the Super Helicopter Potion.  &lt;br /&gt;
* &#039;&#039;&#039;[[Joe the extraterrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in the Cave of Skops, his neon lights are unplugged, and Rayman has to go down into the dark caves to turn it back on.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
There are only main enemies in game. The minor enemies will be listed on level pages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game,a large eyed mosquito, who lives in [[Anguish Lagoon]] in [[Dream Forest]]. After the player win fight with him, he befriends Rayman and can be used as a vehicle.  He appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Another mosquito, very similar to Bzzit, but with more health points, more attacks, and (in some versions) another colours. Lives in [[Moskito&#039;s Nest]] in Dream Forest.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Sax|Mr. Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive wrong notes.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Stone|Mr. Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Pirate Mama]]:&#039;&#039;&#039; Mid-boss of [[Picture City]]. She represents a stereotypical female opera singer. Her rolling pin shoots out knives.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. Similar to Pirate Mama, a rolling pin is her weapon of choice (this one acts as a laser). Exploding pots and a washing machine are also used by her.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Skops|Mr. Skops]]:&#039;&#039;&#039; A scorpion, boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; A copy of you Mr Dark has has made, which copies every move you make.  He can only be defeated by finishing a stage while letting him follow you.&lt;br /&gt;
* &#039;&#039;&#039;[[Mister Dark|Mr. Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals your fist powers and casts strange spells on you.  When you finally approach him he would not really fight but rather trap you with walls of fire.  At this point the Electoons return your Fist, but Mr. Dark flees after, leaving you to actually fight hybrids of the previous bosses. He lives in [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:CarteRayman1.gif|right|thumb|384px|Rayman&#039;s world]]&lt;br /&gt;
&lt;br /&gt;
===[[Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo|Mr. Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks|Mr. Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites|Mr. Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mister Dark&#039;s Dare|Mr. Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|The world map as seen in the Jaguar Early Prototype]]&lt;br /&gt;
&lt;br /&gt;
==Early Jaguar prototype==&lt;br /&gt;
On 25th August 2008, a Youtube video showing an early prototype of the Jaguar version was uploaded.  Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles.  However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar&#039;s demo version, or whether or not this is the same prototype that was used to advertise the game in magazines.  &lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen.  Instead of Rayman, an electoon pinpoints his position.  &lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different. &lt;br /&gt;
* There is no text at all in the game other than &amp;quot;ACTION&amp;quot; and &amp;quot;GAME OVER&amp;quot; &lt;br /&gt;
* The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.  &lt;br /&gt;
* When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map. &lt;br /&gt;
* The lives counter displays a single digit.  &lt;br /&gt;
* Some enemies appear to float across the screen&lt;br /&gt;
* The bullets shot by the hunters do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game.  For example, when the Pink Plant Woods are passed, the player goes straight to Swamps of Forgetfulness.  &lt;br /&gt;
* Rayman&#039;s body moves differently when he receives a power from Betilla.&lt;br /&gt;
* The Magician can be found and is paid with Tings as normal, but instead of normal bonus level, he takes the player to the breakout game.    &lt;br /&gt;
 &lt;br /&gt;
==Jaguar Demo version==&lt;br /&gt;
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version.  This version begins with Rayman dropping down in what appears to be a Dream Forest level, and feeling grumpy the second he hits the ground.  Some elements in the game do not seem to be detected by Rayman, even the enemies such as the Hunters and Moskito, indicating poor collision detection.  Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word &amp;quot;Nova&amp;quot; next to it.  &lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centred rather than to the left and right, there are more hit points than normal and the word &amp;quot;POW&amp;quot; is between that and the lives counter.  An icon of an antitoon is displayed instead of the tings icon, making an indication that these were to be collected.  Only the lives counter and five of the hit points made it into the final game.  &lt;br /&gt;
&lt;br /&gt;
The game crashes when Rayman falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
==Screenshots Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG| The [[Great Protoon]]&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG&lt;br /&gt;
Image:R1Intro 006.PNG| save the [[Electoon]]s!&lt;br /&gt;
Image:R1Intro 008.PNG| No problem!&lt;br /&gt;
Image:R1Intro 010.PNG| [[Mr. Dark]] is watching!&lt;br /&gt;
Image:Rayman1Play 001.PNG&lt;br /&gt;
Image:Rayman1Play 002.PNG&lt;br /&gt;
Image:Rayman1Play 003.PNG&lt;br /&gt;
Image:Rayman1Play 005.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Tower_of_the_Leptys&amp;diff=4834</id>
		<title>The Tower of the Leptys</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Tower_of_the_Leptys&amp;diff=4834"/>
		<updated>2009-04-13T19:19:33Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tower of the Leptys&#039;&#039;&#039; is the ninth and final level in [[Rayman 3: Hoodlum Havoc]]. It is the tower built for the [[Knaaren]] god, Leptys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Tower of the Leptys, The]]&lt;br /&gt;
[[category:Places from Rayman 3|Tower of the Leptys, The]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=4833</id>
		<title>Xowar</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=4833"/>
		<updated>2009-04-13T19:17:55Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was a boss that was not added to the game, but can be seen in the secret room in the part before the final [[reflux]] fight in the [[Tower of the Leptys]] in [[Rayman 3: Hoodlum Havoc]].&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=4832</id>
		<title>Xowar</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=4832"/>
		<updated>2009-04-13T19:17:35Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was a boss that was not added to the game, but can be seen in the secret room in the part before the final [[reflux]] fight in the [[tower of the leptys]] in [[Rayman 3: Hoodlum Havoc]].&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=4831</id>
		<title>Xowar</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=4831"/>
		<updated>2009-04-13T19:16:58Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: Created page with &amp;#039;This was a boss that was not added to the game, but can be seen in the secret room in the part before the final reflux fight in the tower of the leptys in [[rayman 3: hoo...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was a boss that was not added to the game, but can be seen in the secret room in the part before the final [[reflux]] fight in the [[tower of the leptys]] in [[rayman 3: hoodlum havoc]].&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wanna_Kick_Rayman&amp;diff=4830</id>
		<title>Wanna Kick Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wanna_Kick_Rayman&amp;diff=4830"/>
		<updated>2009-04-13T19:14:20Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are a series of episodes created by the [[hoodlum]]s to train themselves against [[rayman]] and can be viewed in the extras menue in [[Rayman 3: Hoodlum Havoc]]. They contain a [[hoodmonger]] (aka: a [[hoodblaster]]) and different animals with a shirt on, in the style of [[rayman]]. The [[hoodblaster]] will think up creative and odd ways to beat up the animal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*In one of the lessons, the [[hoodblaster]] puts on a suit and bow tie and uses a built in laser in his watch to zap the animal. This is in reference to the James Bond series.&lt;br /&gt;
*In another lesson, the [[hoodblaster]] puts on a black robe, a wizards hat and a wand to turn the animal into different things. This is a reference to the Harry Potter films.&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wanna_Kick_Rayman&amp;diff=4829</id>
		<title>Wanna Kick Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wanna_Kick_Rayman&amp;diff=4829"/>
		<updated>2009-04-13T19:13:44Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are a series of episodes created by the [[hoodlum]]s to train themselves against [[rayman]] and can be viewed in the extras menue in [[Rayman: Hoodlum Havoc]]. They contain a [[hoodmonger]] (aka: a [[hoodblaster]]) and different animals with a shirt on, in the style of [[rayman]]. The [[hoodblaster]] will think up creative and odd ways to beat up the animal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*In one of the lessons, the [[hoodblaster]] puts on a suit and bow tie and uses a built in laser in his watch to zap the animal. This is in reference to the James Bond series.&lt;br /&gt;
*In another lesson, the [[hoodblaster]] puts on a black robe, a wizards hat and a wand to turn the animal into different things. This is a reference to the Harry Potter films.&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wanna_Kick_Rayman&amp;diff=4828</id>
		<title>Wanna Kick Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wanna_Kick_Rayman&amp;diff=4828"/>
		<updated>2009-04-13T19:12:43Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: Created page with &amp;#039;These are a series of episodes created by the hoodlums to train themselves against rayman. They contain a hoodmonger (aka: a hoodblaster) and different animals wi...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are a series of episodes created by the [[hoodlum]]s to train themselves against [[rayman]]. They contain a [[hoodmonger]] (aka: a [[hoodblaster]]) and different animals with a shirt on, in the style of [[rayman]]. The [[hoodblaster]] will think up creative and odd ways to beat up the animal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*In one of the lessons, the [[hoodblaster]] puts on a suit and bow tie and uses a built in laser in his watch to zap the animal. This is in reference to the James Bond series.&lt;br /&gt;
*In another lesson, the [[hoodblaster]] puts on a black robe, a wizards hat and a wand to turn the animal into different things. This is a reference to the Harry Potter films.&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=4827</id>
		<title>Hoodmonger</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=4827"/>
		<updated>2009-04-13T19:06:59Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hoodblasters&#039;&#039;&#039;&#039;&#039; are [[Hoodlum]]s with shotguns that appeared in [[Rayman 3: Hoodlum Havoc]], [[Rayman: Hoodlums&#039; Revenge]], [[Rayman Kart]], and &#039;&#039;Wanna Kick Rayman?&#039;&#039; video extras.&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:hoodlums.jpg|thumb|355px|From left to right: [[Hoodboom]], [[Hoodstormer]], [[Grim Keeper]], [[Grim]], Hoodblaster, [[Hoodoo]], and [[Xowar]] (the latter is not a Hoodlum).]]&lt;br /&gt;
The most fanatic soldiers in the war to free the [[Black Lum|Dark Lum]] [[Andre|Lord]] are the Hoodblasters, known for the mighty boomsticks they tout with tyrannical authority. These grifty troops are the grunts of the Hoodlum Army and feature some of the most scattershot shooting skills ever seen. While off-duty, Hoodblasters live for the cutthroat competition of frog shooting tournaments.&lt;br /&gt;
Hoodblasters are the most common enemies and Hoodlums in Rayman 3: Hoodlum Havoc and Rayman: Hoodlums&#039; Revenge. They use two types of shotguns to attack [[Rayman]] and wear hats. Hoodblasters can be found in most places at Rayman&#039;s world at the Crossroads of Dreams. They wear orange clothings and their eyes are red or white.&lt;br /&gt;
==Personality==&lt;br /&gt;
Hoodblasters are the most insane and stupid enemies and in the Hoodlum Army in [[Rayman 3: Hoodlum Havoc|Rayman 3]] and Rayman: Hoodlums&#039; Revenge.&lt;br /&gt;
==Appearances==&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Kart]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Wanna Kick Rayman?]]&#039;&#039; video extras&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Andre]] was a Hoodblaster at the beginnig of Rayman 3: Hoodlum Havoc.&lt;br /&gt;
*A Hoodblaster appeared in the &#039;&#039;[[Wanna Kick Rayman?]]&#039;&#039; videos as the main Hoodlum and character to use many animals pretending that they&#039;re Rayman for many varied and crazy ways to kill him and there was another Hoodblaster in a men&#039;s oufit.&lt;br /&gt;
*A Hoodblaster appeared as one of the racers in [[Rayman Kart]].&lt;br /&gt;
*A scarecrow resembling a Hoodblaster appeared in the intro of [[Rayman Raving Rabbids TV Party]].&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grolem_13&amp;diff=4825</id>
		<title>Grolem 13</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grolem_13&amp;diff=4825"/>
		<updated>2009-04-13T19:03:28Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Grolem 13&lt;br /&gt;
| image = [[Image:Grolem13.jpg|300px|center]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Revolution]]&#039;&#039; &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Guardian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grolem 13&#039;&#039;&#039; is a boss exclusive to &#039;&#039;[[Rayman Revolution]]&#039;&#039;, located at the end of [[the Iron Mountains]]. He is the fourth and last guardian of the [[Four Masks of Polokus]] in Rayman Revolution. He fires icicles, tornados, and thunderclouds. Rayman has to shoot cloulds to create a giant thunderstorm to damage Grolem 13, in order to get the final mask. The battle with Grolem 13 replaces the pirate ship part at the Iron Mountains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lavomatrix&amp;diff=4824</id>
		<title>Lavomatrix</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lavomatrix&amp;diff=4824"/>
		<updated>2009-04-13T15:19:57Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: Created page with &amp;#039;These armoured flying hoodlums always attack in pairs. They will attack by either shooting lasers at you or one will lift you up and move you towards the other lavomatrix&amp;#039;s f...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These armoured flying [[hoodlum]]s always attack in pairs. They will attack by either shooting lasers at you or one will lift you up and move you towards the other lavomatrix&#039;s flame throwers.&lt;br /&gt;
&lt;br /&gt;
They are larger than the [[hoodstormer]] and are much more powerful and tough.&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=4823</id>
		<title>Hoodlum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=4823"/>
		<updated>2009-04-13T14:20:13Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:hoodlums.jpg|thumb|Some of the Hoodlums Rayman has to face.]]&lt;br /&gt;
The &#039;&#039;&#039;Hoodlums&#039;&#039;&#039; are members of an enemy species that are introduced in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.  They are the product of a cluster of [[Black Lum]]s that had stripped the fur of several animals and created all sorts of textile materials to hide their inner contents.  They are often found sporting an assortment of weapons and powers, ranging from shotguns to bottles of plum juice used as grenades, and come in many shapes and sizes, as well as having special strengths and weaknesses.  When each one is defeated, the Black Lum that was inside it escapes, but later on in the game they can be reverted to [[Red Lum]]s and used to heal [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Video game appearances==&lt;br /&gt;
The Hoodlum army is formed at the very beginning of &#039;&#039;Rayman 3&#039;&#039;, when a lone Red Lum is given a fright and becomes the Black Lum known as [[André]].  He proceeds to convert many other Red Lums into Black ones, and together they weave their outer bodies using the fur of several types of animals, and begin their invasion in the [[Fairy Council]], where André was accidentally swallowed by [[Globox]].   &lt;br /&gt;
&lt;br /&gt;
A [[Hoodmonger]] appears as a playable character in &#039;&#039;[[Rayman Kart]]&#039;&#039;, a spin off racing game available only for mobile phones. &lt;br /&gt;
&lt;br /&gt;
==Hoodlum types==&lt;br /&gt;
* [[Hoodmonger]] (also known as a Hoodblaster)&lt;br /&gt;
* [[Hoodoo]]&lt;br /&gt;
* [[Heckler]]&lt;br /&gt;
* [[Hoodstormer]]&lt;br /&gt;
* [[Hoodboom]]&lt;br /&gt;
* [[Grim]]&lt;br /&gt;
* [[Grim Keeper]]&lt;br /&gt;
* [[Spineroo]]&lt;br /&gt;
* [[Slapdash]]&lt;br /&gt;
* [[Stumbleboom]]&lt;br /&gt;
* [[Hoodlock]]&lt;br /&gt;
* [[Masterkaag]]&lt;br /&gt;
* [[Lavomatrix]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Hoodlums]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Heckler&amp;diff=4822</id>
		<title>Heckler</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Heckler&amp;diff=4822"/>
		<updated>2009-04-13T14:18:33Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: Created page with &amp;#039;These heavily armoured hoodlums aren&amp;#039;t usually found together and are much much larger than the other hoodlums. They have a large gun on their shoulder which can shoot mu...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These heavily armoured [[hoodlum]]s aren&#039;t usually found together and are much much larger than the other [[hoodlum]]s. They have a large gun on their shoulder which can shoot multiple shots at once like a machine gun.&lt;br /&gt;
&lt;br /&gt;
They wear large armour plates on their front, a helmet on their head and a very large gun on their shoulder. [[Rayman]] must use his Heavy metal fist powerup to knock the heckler&#039;s armour into the air and make it vunerable to attacks.&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Slapdash&amp;diff=4821</id>
		<title>Slapdash</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Slapdash&amp;diff=4821"/>
		<updated>2009-04-13T10:38:37Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: Created page with &amp;#039;These little hoodlums are probably (apart from the grims) the weakest in the game. One normal punch will take care of them and can usualy be found in groups.  They are co...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These little [[hoodlum]]s are probably (apart from the [[grim]]s) the weakest in the game. One normal punch will take care of them and can usualy be found in groups.&lt;br /&gt;
&lt;br /&gt;
They are considerably smaller than the other [[hoodlum]]s and wear red cloaks. They have a boxing glove on a stick which they will either fire at you or hit you with it.&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Stumbleboom&amp;diff=4820</id>
		<title>Stumbleboom</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Stumbleboom&amp;diff=4820"/>
		<updated>2009-04-13T10:25:19Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: Created page with &amp;#039;These hoodlums are basicly hoodbooms on stilts, they throw explosive bottles at rayman whilst balancing on stilts out of reach and sometimes over toxic bogs to make i...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These [[hoodlum]]s are basicly [[hoodboom]]s on stilts, they throw explosive bottles at [[rayman]] whilst balancing on stilts out of reach and sometimes over toxic bogs to make it harder for [[rayman]] to hit them.&lt;br /&gt;
&lt;br /&gt;
They wear red cloaks with a hole in the top of their heads and have explosive bottles strapped around their fronts. [[Rayman]] can either stand underneath them to lure bombs to destroy the stilts or use the Vortex power up to spin the stumbleboom off of his stilts where [[Rayman]] can then punch him.&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Globox&amp;diff=4818</id>
		<title>Globox</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Globox&amp;diff=4818"/>
		<updated>2009-04-13T09:28:19Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Globox&lt;br /&gt;
| image = [[Image:Globox.gif|center|&#039;&#039;Globox&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = [[Rayman 2: The Great Escape|R2]], [[Rayman 2: Revolution|RR]], [[Rayman Rush|Rush]], [[Rayman M|M]], [[Rayman 3: Hoodlum Havoc|R3]], [[Rayman: Hoodlums&#039; Revenge|HR]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Glute&lt;br /&gt;
| status = People&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Globox&#039;&#039;&#039; is a major character who first appeared in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. He lives near [[the Canopy]] in an area aptly named [[Globox&#039;s House]], as seen in &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;. In most games, he is portrayed as [[Rayman]]&#039;s best friend.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Globox resembles a large obese amphibian with webbed feet and long thin arms, his lower body resembles a penguin (especially in rayman 3) and he walks with a penguin like waddle. In his debut he is green-blue in colour with a pale yellow belly and hands, though in his later appearances he comes more blue in colour.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Globox was originally called Globber, a name which he passed down to one of his children before changing his name. He has a very large family, and together with his wife [[Uglette]] they have produced over 650 children, most of which are male.&lt;br /&gt;
&lt;br /&gt;
==Roles in the Games==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In his first appearance, Globox plays the role of a general sidekick. Following his capture and being thrown into the same cell as Rayman on the Prison Ship, he gives him a [[Silver Lum]] from Ly to break out. After taking a very large fall from the sky, Globox is separated and from then on is only seen from time-to-time.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;====&lt;br /&gt;
[[Image:GloboxIntro.jpg|thumb|Globox&#039;s first appearence in-game.]]&lt;br /&gt;
&lt;br /&gt;
Though Globox&#039;s primary roles in &#039;&#039;Revolution&#039;&#039; were similar to those in &#039;&#039;Rayman 2&#039;&#039;, a few new elements were added.  In &#039;&#039;Revolution&#039;&#039;, Globox does not grant Rayman the ability to shoot his [[Magic Fist]], but instead simply allows Rayman to punch.  Globox&#039;s [[Globox&#039;s House|house]], children, and relation with [[Uglette]] are depicted in a larger scale; [[Globox&#039;s Daughter|one of his daughters]] is an important character later in the game, Uglette is constantly seen worrying about Globox, and his cliffside house&#039;s acres of land are the setting for one half of the second part of the game.  Globox joins Rayman on a few occasions in a fashion similar to [[Clark]] or Globox&#039;s role in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.  Globox must be taken past [[Whale Bay]] to use his [[Rain Dance]] so as to enable entry to [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Rush]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;, Globox is one of the initially available characters.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Globox remains physically similar to his original appearance, though had become a comedic sidekick for his next appearance. Globox plays a major plot role, having swallowed Andre accidentally and having to find a doctor who would find a solution to remove Andre from Globox during the first half of the game. During this time, Globox is forced to drink plum juice, despite allergies, and during a somewhat drunken state, he gains special abilities for short periods of time that are needed to progress through the game or move Globox forward through the level (by floating). Through the second half he plays a lesser role, though tends to follow Rayman on their journey. He is notably voice acted by actor John Leguizamo.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman: Hoodlums&#039; Revenge,&#039;&#039; Globox follows Rayman through much of the game, similar to Rayman 3. Globox is also a playable character in some levels. Often times there will be a puzzle-like sequence of events that requires the player to use both Rayman and Globox to move forward in the level. As Andre has been consumed once more, Globox can use the effects of plum juice to do certain things to move on in the stage, such as breaking metal bars.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Uglette]]&lt;br /&gt;
*[[Baby Globox]]&lt;br /&gt;
*[[Globox&#039;s Daughter]]&lt;br /&gt;
*[[Globox&#039;s House]]&lt;br /&gt;
*[[André]]&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
{{RMcharacters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Characters from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Globoxes]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grim&amp;diff=4817</id>
		<title>Grim</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grim&amp;diff=4817"/>
		<updated>2009-04-12T21:07:58Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: Created page with &amp;#039;These tiny hoodlums carry explosives towards rayman and then explode on impact.  They have green cloaks and can run very fast (in comparison to their size) and carry expl...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These tiny [[hoodlum]]s carry explosives towards [[rayman]] and then explode on impact.&lt;br /&gt;
&lt;br /&gt;
They have green cloaks and can run very fast (in comparison to their size) and carry explosive bottles that are usually thrown by [[hoodboom]]s&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grim_Keeper&amp;diff=4816</id>
		<title>Grim Keeper</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grim_Keeper&amp;diff=4816"/>
		<updated>2009-04-12T21:06:08Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: Created page with &amp;#039;These large hoodlums can be found brandishing a shield and lifting up it&amp;#039;s cloak to release grims.  They are fat in appearance and are noticeably larger than other hoodlu...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These large [[hoodlum]]s can be found brandishing a shield and lifting up it&#039;s cloak to release [[grim]]s.&lt;br /&gt;
&lt;br /&gt;
They are fat in appearance and are noticeably larger than other hoodlums. They wear metal helmets, have red cloaks and have a shield to block [[Rayman]]s punches.&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=4815</id>
		<title>Hoodlum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=4815"/>
		<updated>2009-04-12T21:01:53Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:hoodlums.jpg|thumb|Some of the Hoodlums Rayman has to face.]]&lt;br /&gt;
The &#039;&#039;&#039;Hoodlums&#039;&#039;&#039; are members of an enemy species that are introduced in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.  They are the product of a cluster of [[Black Lum]]s that had stripped the fur of several animals and created all sorts of textile materials to hide their inner contents.  They are often found sporting an assortment of weapons and powers, ranging from shotguns to bottles of plum juice used as grenades, and come in many shapes and sizes, as well as having special strengths and weaknesses.  When each one is defeated, the Black Lum that was inside it escapes, but later on in the game they can be reverted to [[Red Lum]]s and used to heal [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Video game appearances==&lt;br /&gt;
The Hoodlum army is formed at the very beginning of &#039;&#039;Rayman 3&#039;&#039;, when a lone Red Lum is given a fright and becomes the Black Lum known as [[André]].  He proceeds to convert many other Red Lums into Black ones, and together they weave their outer bodies using the fur of several types of animals, and begin their invasion in the [[Fairy Council]], where André was accidentally swallowed by [[Globox]].   &lt;br /&gt;
&lt;br /&gt;
A [[Hoodmonger]] appears as a playable character in &#039;&#039;[[Rayman Kart]]&#039;&#039;, a spin off racing game available only for mobile phones. &lt;br /&gt;
&lt;br /&gt;
==Hoodlum types==&lt;br /&gt;
* [[Hoodmonger]] (also known as a Hoodblaster)&lt;br /&gt;
* [[Hoodoo]]&lt;br /&gt;
* [[Heckler]]&lt;br /&gt;
* [[Hoodstormer]]&lt;br /&gt;
* [[Hoodboom]]&lt;br /&gt;
* [[Grim]]&lt;br /&gt;
* [[Grim Keeper]]&lt;br /&gt;
* [[Spineroo]]&lt;br /&gt;
* [[Slapdash]]&lt;br /&gt;
* [[Stumbleboom]]&lt;br /&gt;
* [[Hoodlock]]&lt;br /&gt;
* [[Masterkaag]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Hoodlums]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodboom&amp;diff=4814</id>
		<title>Hoodboom</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodboom&amp;diff=4814"/>
		<updated>2009-04-12T21:00:42Z</updated>

		<summary type="html">&lt;p&gt;CaptainBoj: Created page with &amp;#039;These are often seen standing out of reach throwing explosive bottles at rayman laughing manicly and, if they cannot be reached, there will usualy be a shock rocket power...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are often seen standing out of reach throwing explosive bottles at [[rayman]] laughing manicly and, if they cannot be reached, there will usualy be a [[shock rocket]] power up nearby.&lt;br /&gt;
&lt;br /&gt;
They have a red cloak on with a yellow stripe accross them and have explosive bottles attached to a strap around their front. They have a hole in the top of their heads which sometimes releases a long stream of smoke.&lt;/div&gt;</summary>
		<author><name>CaptainBoj</name></author>
	</entry>
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