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	<updated>2026-06-03T23:36:01Z</updated>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Balloon&amp;diff=107007</id>
		<title>Balloon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Balloon&amp;diff=107007"/>
		<updated>2025-07-24T17:28:53Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Phrasing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the floating object. For other uses, see [[Balloon (disambiguation)]].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;balloon&#039;&#039;&#039; is a common object found regularly in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In the original &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], balloons appear in the sixth part of [[Eat at Joe&#039;s]], in [[the Caves of Skops]]. They are yellow in color with the word &amp;quot;Joe&amp;quot; written in white. They are used by [[Rayman]] to cross a large body of water, and are sometimes pushed by [[large-nosed fish]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
EyeFish.png|A yellow balloon in [[Eat at Joe&#039;s]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Designer&#039;&#039;==&lt;br /&gt;
Balloons appear in &#039;&#039;[[Rayman Designer]]&#039;&#039; and its spin-offs as core gameplay elements in several levels, and players can also add them to their own custom levels. They appear as purple balloons bearing the white letter ‘R’ – thus giving them a resemblance to [[Rayman&#039;s symbol]] – and levitate in one spot. [[Rayman]] can inflate them by punching them with his [[telescopic fist]]; when he stands on them, they deflate within a fraction of a second, creating new platforming challenges not present in [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
These balloons also appear in &#039;&#039;[[Rayman Collector]]&#039;&#039;&#039;s [[le bouingue]] minigame, where [[Rayman]] must pop them with the help of [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Designer balloons.png|[[Rayman]] charging his [[Telescopic fist|fist]] to punch a balloon.&lt;br /&gt;
La bouingue.jpg|[[Rayman]] and [[Bzzit]] in [[le bouingue]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
[[File:Hot air balloon in the Iron Mountains.jpg|thumb|right|320px|The hot air balloon at the end of the first phase of [[the Iron Mountains]].]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, a hot air balloon also appears at the end of the first phase of [[the Iron Mountains]], where it takes [[Rayman]] to the second phase. Another one can also be found in its remake, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in [[Rainbow Creek]], where it takes [[Rayman]] to [[the Precipice]]. Since the two hot air balloons are identical, it is possible that they are the same one.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, balloons make a much more prominent appearance than they do in any other game in [[Rayman (series)|the series]]. Both [[Rayman]] and the [[Hoodlum]]s use balloons as a means of traversing various kinds of otherwise impassable territory.&lt;br /&gt;
&lt;br /&gt;
Large balloons known as [[Hoodlum airship]]s carry various [[Hoodlum]]s from one place to another. They bear crude insignia on their sides depicting [[Black Lum]]s. Sets of smaller balloons are used by individual [[Hoodlum]]s as a means of quickly moving across reasonably large gaps and are usually found deep within their territory. The [[Hoodlum]]s like this method of travel because they believe &amp;quot;it’s exotic, it’s sporty and it weeds out the clumsier soldiers&amp;quot;. A single [[Hoodlum]] holding one of these balloons is capable of flight, but if they are attacked while holding a balloon, the [[Hoodlum]] inflates and is immediately defeated; if the [[Hoodlum]] is standing on the balloon, then the [[Hoodlum]] falls to the ground and attacks. [[Rayman]] often finds their chains of balloons unattended, and can use them as platforms; touching one will cause it to pop, sending [[Rayman]] bouncing high into the air. They quickly re-appear so that they can be used as platforms once more. One minigame, simply titled ‘[[Balloons]]’, revolves solely around this type of type of travel; [[Rayman]] must use chains comprising hundreds of balloons to cross a series of ships and icebergs in [[the Looming Sea]].&lt;br /&gt;
&lt;br /&gt;
The [[cage]]s in which the [[Teensie]]s are imprisoned are usually found suspended in the air by a floating balloon, which disappears when the [[cage]] is broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Balloon R3.png|A small balloon, as seen in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Balloons-Arcade-R3HH-PC-TitleScreen.jpg|The title screen of [[Balloons]].&lt;br /&gt;
Hoodlum Zeppelin R3.png|A [[Hoodlum Zeppelin]] in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Cage R3 1.png|A [[cage]] suspended in the air via a balloon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
[[File:Balloon R3 GBA.PNG|frame|class=sprite|A balloon in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], balloons are coloured yellow and green, and will automatically inflate upon [[Rayman]]&#039;s approach. They burst immediately after [[Rayman]] has bounced off of them, but will reinflate soon after.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Balloon&lt;br /&gt;
|fr=Ballon&lt;br /&gt;
|de=Ballon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ballon]]&lt;br /&gt;
[[pl:Balon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Platforms]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=106987</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=106987"/>
		<updated>2025-07-18T16:20:07Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Added info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:Rayman Jaguar Box.jpg|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While some tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]&#039;s &amp;quot;Yeah!&amp;quot; exclamation, are absent as well.&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu has been reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]&#039;s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions.&lt;br /&gt;
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]].&lt;br /&gt;
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] have been renamed Forgotten Swamps and Mr Dark&#039;s Château, respectively.&lt;br /&gt;
* The words &amp;quot;Action&amp;quot; and &amp;quot;Game over&amp;quot; appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively.&lt;br /&gt;
* The font and its colours are slightly different.&lt;br /&gt;
* The controls are more responsive, tighter and the physics are slightly different - this is most notable when flying with the [[super helicopter]], which is not as polished as in the other versions.&lt;br /&gt;
* Some backgrounds have been either switched around or colourized differently.&lt;br /&gt;
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.&lt;br /&gt;
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* Some of [[Rayman]]&#039;s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different, and his &amp;quot;near fall&amp;quot; animation when standing near the edge of a platform lacks the backwards variation.&lt;br /&gt;
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss.&lt;br /&gt;
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] not only when losing a [[life]], but also when taking damage. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit, but will immediately revert back to the base speed if he loses a [[life]].&lt;br /&gt;
* [[Rayman]] cannot throw his fist when [[hanging]] from a ledge.&lt;br /&gt;
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.&lt;br /&gt;
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Also in part 3 of [[Anguish Lagoon]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar&#039;s numeric pad during the introduction sequence featuring [[Rayman]]&#039;s &amp;quot;walking hands&amp;quot;, the code will take the player to the [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
* Unlike all the other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito&#039;s Nest]].&lt;br /&gt;
* At the end of the chase in part 3 of [[Moskito&#039;s Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.&lt;br /&gt;
* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.&lt;br /&gt;
* Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing.&lt;br /&gt;
* A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr Sax]] instead of reusing the one from the first phase, although it still takes into account how many times the boss was hit in that first phase.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* Weather effects, such as rain, thunder, nighttime, and snow, are not present.&lt;br /&gt;
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions.&lt;br /&gt;
* The sparkling effect is not present when swinging on [[flying ring]]s.&lt;br /&gt;
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.&lt;br /&gt;
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.&lt;br /&gt;
* In [[Mr Stone&#039;s Peaks]], the part where [[Rayman]] cuts the ropes has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around.&lt;br /&gt;
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]].&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the second [[cage]] has been directly taken from the part in the other versions.&lt;br /&gt;
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]&#039;s [[telescopic fist]], and their stingers follow a straight trajectory.&lt;br /&gt;
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe&#039;s]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.&lt;br /&gt;
* Part 1 of [[Mr Skops&#039; Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of [[Mr Dark&#039;s Dare|Mr Dark&#039;s Château]], which is unique to this version.&lt;br /&gt;
* Parts 1 and 2 of Mr Dark&#039;s Château ([[Mr Dark&#039;s Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version.&lt;br /&gt;
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.&lt;br /&gt;
* [[Mr Dark]]&#039;s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]].&lt;br /&gt;
* [[Rayman]] is not shrunk in the last phase of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent&#039;s head.&lt;br /&gt;
* After defeating both of [[Mr Dark]]&#039;s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words &amp;quot;Well done&amp;quot; appear in coloured letters in the middle of the screen.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
* [[Mr Dark]] makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message &amp;quot;See you soon!&amp;quot; is displayed, hinting at [[Mr Dark]]&#039;s impending return.&lt;br /&gt;
* Unlike most other versions of the game, the entire [[Mr Dark&#039;s Dare|final level]], including the final boss, can be replayed upon completion. This is because the game does not auto-save before triggering the end credits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this part are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.&lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;Well done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough on YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[it:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=106974</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=106974"/>
		<updated>2025-07-11T19:07:04Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:Rayman Jaguar Box.jpg|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While some tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]&#039;s &amp;quot;Yeah!&amp;quot; exclamation, are absent as well.&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu has been reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]&#039;s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions.&lt;br /&gt;
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]].&lt;br /&gt;
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] have been renamed Forgotten Swamps and Mr Dark&#039;s Château, respectively.&lt;br /&gt;
* The words &amp;quot;Action&amp;quot; and &amp;quot;Game over&amp;quot; appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively.&lt;br /&gt;
* The font and its colours are slightly different.&lt;br /&gt;
* The controls are more responsive, tighter and the physics are slightly different - this is most notable when flying with the [[super helicopter]], which is not as polished as in the other versions.&lt;br /&gt;
* Some backgrounds have been either switched around or colourized differently.&lt;br /&gt;
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.&lt;br /&gt;
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* Some of [[Rayman]]&#039;s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different.&lt;br /&gt;
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss.&lt;br /&gt;
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] not only when losing a [[life]], but also when taking damage. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit, but will immediately revert back to the base speed if he loses a [[life]].&lt;br /&gt;
* [[Rayman]] cannot throw his fist when [[hanging]] from a ledge.&lt;br /&gt;
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.&lt;br /&gt;
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Also in part 3 of [[Anguish Lagoon]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar&#039;s numeric pad during the introduction sequence featuring [[Rayman]]&#039;s &amp;quot;walking hands&amp;quot;, the code will take the player to the [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
* Unlike all the other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito&#039;s Nest]].&lt;br /&gt;
* At the end of the chase in part 3 of [[Moskito&#039;s Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.&lt;br /&gt;
* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.&lt;br /&gt;
* Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing.&lt;br /&gt;
* A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr Sax]] instead of reusing the one from the first phase, although it still takes into account how many times the boss was hit in that first phase.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* Weather effects, such as rain, thunder, nighttime, and snow, are not present.&lt;br /&gt;
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions.&lt;br /&gt;
* The sparkling effect is not present when swinging on [[flying ring]]s.&lt;br /&gt;
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.&lt;br /&gt;
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.&lt;br /&gt;
* In [[Mr Stone&#039;s Peaks]], the part where [[Rayman]] cuts the ropes has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around.&lt;br /&gt;
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]].&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the second [[cage]] has been directly taken from the part in the other versions.&lt;br /&gt;
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]&#039;s [[telescopic fist]], and their stingers follow a straight trajectory.&lt;br /&gt;
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe&#039;s]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.&lt;br /&gt;
* Part 1 of [[Mr Skops&#039; Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of [[Mr Dark&#039;s Dare|Mr Dark&#039;s Château]], which is unique to this version.&lt;br /&gt;
* Parts 1 and 2 of Mr Dark&#039;s Château ([[Mr Dark&#039;s Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version.&lt;br /&gt;
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.&lt;br /&gt;
* [[Mr Dark]]&#039;s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]].&lt;br /&gt;
* [[Rayman]] is not shrunk in the last phase of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent&#039;s head.&lt;br /&gt;
* After defeating both of [[Mr Dark]]&#039;s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words &amp;quot;Well done&amp;quot; appear in coloured letters in the middle of the screen.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
* [[Mr Dark]] makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message &amp;quot;See you soon!&amp;quot; is displayed, hinting at [[Mr Dark]]&#039;s impending return.&lt;br /&gt;
* Unlike most other versions of the game, the entire [[Mr Dark&#039;s Dare|final level]], including the final boss, can be replayed upon completion. This is because the game does not auto-save before triggering the end credits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this part are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.&lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;Well done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough on YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[it:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=106881</id>
		<title>Moskito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moskito&amp;diff=106881"/>
		<updated>2025-07-04T19:51:05Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Clarification. Includes all versions other than the Jaguar, PlayStation ans Saturn versions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the boss in [[Rayman 1|the original Rayman game]]. For the species it belongs to, see [[Mosquito]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Moskito&lt;br /&gt;
| image = [[File:RedMoskitoArtwork.png|center|class=sprite|Moskito]]&lt;br /&gt;
| species = [[Mosquito]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[Moskito&#039;s Nest]] in [[the Dream Forest]]&lt;br /&gt;
| resistance = [[File:Lifebar12.png|12 HP]]&lt;br /&gt;
| attacks = Sting, [[prickly fruit]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moskito&#039;&#039;&#039; is a gigantic red [[mosquito]] and the first major boss in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He is encountered only in [[Moskito&#039;s Nest]], the final level of [[the Dream Forest]].&lt;br /&gt;
&lt;br /&gt;
When Moskito is first encountered, he chases [[Rayman]] with a giant [[prickly fruit]]. During the battle, he attacks [[Rayman]] by trying to poke him with his proboscis and uses [[prickly fruit]]s of various sizes to attack. With precise timing, it is possible to hit him twice per turn, before he flies up and away after the first hit.&lt;br /&gt;
&lt;br /&gt;
During Moskito&#039;s battle in the PlayStation and Sega Saturn versions, and during both the chase and Moskito&#039;s battle in the [[Rayman (Atari Jaguar)|Atari Jaguar]] version, Moskito is red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes. But on both occasions in the PC version and its ports, and only during the chase in the PlayStation and Sega Saturn versions, Moskito appears purple-skinned with white wings, white gloves, a yellow proboscis, and yellow stripes and shoes, like [[Bzzit]].&lt;br /&gt;
&lt;br /&gt;
It is thought that all instances in which Moskito shares [[Bzzit]]&#039;s colours are mistakes or problems arising from hardware limitations; Moskito&#039;s ‘true’ colour is believed to be red, not purple. The versions of the game in which Moskito appears to have [[Bzzit]]&#039;s colours have led to great confusion and debate amongst players regarding the identities of the two [[mosquito]]es.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, up to four friendly [[mosquito]]es appear, and can be ridden by the player characters in the game&#039;s sidescrolling shooter levels. In this game, they are referred to as &#039;Moskitoes&#039;, probably as a reference to the boss from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
In the fighting game &#039;&#039;Brawlhalla&#039;&#039;, a skin for [[Globox]]&#039;s [[mosquito]] blasters resembles Moskito.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;229px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
FruitPiquantMoyen.png|Moskito carrying a medium-sized [[prickly fruit]].&lt;br /&gt;
FruitPiquantGrand.png|Moskito carrying a huge [[prickly fruit]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
MoskitoPoursuite.png|An incorrectly-coloured Moskito pursues [[Rayman]] with a huge, incorrectly-coloured [[prickly fruit]]&lt;br /&gt;
Moskito.png|An incorrectly-coloured Moskito in the PC/MS-DOS version&lt;br /&gt;
Eng Ray mozzycameo.png|A carving of a [[mosquito]] appears on a wooden palisade in &#039;&#039;[[English with Rayman]]&#039;&#039;. It is unknown if it represents Moskito or [[Bzzit]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;283px&amp;quot;&amp;gt;&lt;br /&gt;
Pix n Love issue 13 cover 2.jpg|In 2010, Moskito appeared on a variant cover of one issue of the French retro-gaming magazine &#039;&#039;Pix&#039;n Love&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; claims that Moskito could be [[Bzzit]]&#039;s father, though it also states that this is unconfirmed.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 10 - Rayman&#039;s World&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Moskito&lt;br /&gt;
|zh_hans=蚊子&lt;br /&gt;
|zh_hant=巨蚊&lt;br /&gt;
|nl=Moskito&lt;br /&gt;
|fr=Moskito&lt;br /&gt;
|de=Moskito&lt;br /&gt;
|he=מוסקיטו&lt;br /&gt;
|he_T=Moskito&lt;br /&gt;
|it=Moskito&lt;br /&gt;
|ja=モスキート&lt;br /&gt;
|ko=모기&lt;br /&gt;
|ru=Москит&lt;br /&gt;
|es=Mosquito&lt;br /&gt;
|es_2=Moskito&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]] and PS Classic manual only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Moskito]]&lt;br /&gt;
[[it:Moskito]]&lt;br /&gt;
[[pl:Moskito]]&lt;br /&gt;
[[ru:Москит]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Kart&amp;diff=106869</id>
		<title>Rayman Kart</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Kart&amp;diff=106869"/>
		<updated>2025-07-02T04:33:04Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Phrasing and grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Kart&lt;br /&gt;
| image = [[File:RKartTitle.png|class=sprite|176px|Rayman Kart]]&lt;br /&gt;
| published by = Gameloft S.A.&lt;br /&gt;
| developed by = Gameloft Bulgaria EOOD&lt;br /&gt;
| produced by = Dobromir Grigorov &amp;lt;small&amp;gt;(Miro)&amp;lt;/small&amp;gt;&lt;br /&gt;
| designed by = Stanislas Dewavrin &amp;lt;small&amp;gt;(lead game designer)&amp;lt;/small&amp;gt; Vesselin Jilov, Vladimir Milchevski, Lyubomir Iliev &amp;lt;small&amp;gt;(game design)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Valeri Vuchov, Emil Veselinov Popov, Stefan Nikolaev Nikolov, Mikhail Lozanov&lt;br /&gt;
| art by = Arthur Hugot &amp;lt;small&amp;gt;(art director)&amp;lt;/small&amp;gt;, Dimitar Dimitrov &amp;lt;small&amp;gt;(lead graphic artist)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = 2007&lt;br /&gt;
| genre = Racing game&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = J2ME (Java-based for mobile phones)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Kart&#039;&#039;&#039;&#039;&#039; is a spin-off game developed exclusively for certain then-modern mobile phones and published by Gameloft in 2007. It is the first, and currently last, &#039;&#039;[[Rayman]]&#039;&#039; go-kart racer, though it borrows heavily from games such as &#039;&#039;Mario Kart&#039;&#039;. Because it was designed to be used on different mobile phone models, it comes in different resolutions and colour palettes, resulting in differences between the graphics, sound and features of the game. As of 2008, it is compatible with most colour phones models registered to O2, Vodafone, Orange and T-Mobile.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Rayman]] and his friends and enemies race through various race courses, some based on levels in the previous Rayman games, with go-karts and try to win [[Lum]]s that unlock new worlds, challenges, go-karts and characters. Along the way are pickups, such as boxer gloves, tornadoes and nuclear missiles as well as special power-ups specific to each character, which can be used either to benefit the player or to slow down the other racers. Due to the game being designed for such a small device as a mobile phone, the controls are very limited. There are 8 levels to choose from, and each one have four challenges - an easy race, a hard race, time attack and Lums mode. The player can also play three cups races.&lt;br /&gt;
&lt;br /&gt;
==Power-ups==&lt;br /&gt;
Power-ups are traditionally found in spinning boxes with question marks on them, and the computer chooses one of the following at random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Boxer Gloves&#039;&#039;&#039;: spin around the character and are thrown at opponents.&lt;br /&gt;
* &#039;&#039;&#039;Boost&#039;&#039;&#039;: gives the player two boosts.&lt;br /&gt;
* &#039;&#039;&#039;Fairy Blessing&#039;&#039;&#039;: increases the player&#039;s speed and makes them invincible for a while (though not immune to Nukes).&lt;br /&gt;
* &#039;&#039;&#039;Nuke&#039;&#039;&#039;: locks onto the racer in first place and knocks them off guard.&lt;br /&gt;
* &#039;&#039;&#039;Tornado&#039;&#039;&#039;: sends all the other racers flying.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039;: allows a character to use their special power-up.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[Dreamy Forest]] (not to be confused with [[the Dream Forest]])&lt;br /&gt;
* [[Rockslide Race]]&lt;br /&gt;
* [[Sanctuary of Fire]] (not to be confused with [[the Sanctuary of Stone and Fire]])&lt;br /&gt;
* [[Frozen Highway]]&lt;br /&gt;
* [[Shipwreck Track]]&lt;br /&gt;
* [[Murky Swamp]]&lt;br /&gt;
* [[Moonlight Pass]]&lt;br /&gt;
* [[Rabbid Battlefield]]&lt;br /&gt;
&lt;br /&gt;
==Classic Cups==&lt;br /&gt;
* [[Bronze Cup]]&lt;br /&gt;
* [[Silver Cup]]&lt;br /&gt;
* [[Gold Cup]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
The game features characters from many of the previous Rayman games as well as the then-recent &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; games. [[Murfy]] makes a cameo appearance as well, counting how many laps the player has been through.&lt;br /&gt;
&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Globox]]&lt;br /&gt;
* [[Grand Minimus|Teensie King]]&lt;br /&gt;
* [[Razorbeard]]&lt;br /&gt;
* [[Hoodmonger|Hoodblaster]]&lt;br /&gt;
* [[Mr Rabbid]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;176px&amp;quot; heights=&amp;quot;220px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RKSelect.png|Choosing a character. The others are unlocked as courses are completed.&lt;br /&gt;
RKartMap.png|The world selection map. Other worlds are unlocked the same way as the characters.&lt;br /&gt;
RKartPlay.png|A &#039;&#039;Rayman Kart&#039;&#039; race in action.&lt;br /&gt;
Rayman Kart Advert.png|A &#039;&#039;Rayman Kart&#039;&#039; advert for mobile phones.&lt;br /&gt;
Rayman-Kart-artwork.jpg|Artwork for &#039;&#039;Rayman Kart&#039;&#039;, used in the ad on the left.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.rayman-mobile.com &#039;&#039;Rayman Kart&#039;&#039; at Rayman Mobile]&lt;br /&gt;
* [http://www.gameloft.com Gameloft]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Rayman Kart]]&lt;br /&gt;
[[it:Rayman Kart]]&lt;br /&gt;
[[pl:Rayman Kart]]&lt;br /&gt;
[[es:Rayman Kart]]&lt;br /&gt;
[[ru:Rayman Golf]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=89498</id>
		<title>Rayman (Nintendo DSi)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=89498"/>
		<updated>2023-08-01T13:53:38Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Added information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Raymandsi.jpeg|225px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Junglevision Software/Making Fun&lt;br /&gt;
| release date = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] December 7th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December 25th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] July 7th, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DSi, Nintendo 3DS&lt;br /&gt;
| distribution media = Digital (DSiWare, Nintendo eShop)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for Nintendo DSi is a port of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] which was released as a DSiWare title. As with &#039;&#039;[[Rayman Advance]]&#039;&#039;, it resembles the PC version most closely. The game can be purchased through the Nintendo eShop on the Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
== Differences from [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]] ==&lt;br /&gt;
Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be significantly easier in several ways. [[Rayman]] now starts off with 6 [[life|lives]] per [[continue]] as well as 6 units of health, which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently, no [[Ting]]s are lost upon losing either a [[life]] or a [[continue]], and only 50 of them are required for a new [[life]], as compared to 100 in most versions. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next part within a level by pressing the Select button. This only works in levels that have already been completed. Levels unlocked with the all levels cheat do not count as cleared.&lt;br /&gt;
&lt;br /&gt;
A noticeable issue is that whenever [[Rayman]] takes damage, he is knocked back further. While this can make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if they keep getting damaged. This is most notably an issue in [[Allegro Presto]]. [[Rayman]]&#039;s grace period is also shorter, which may cause him to lose more health, making the game seem more difficult.&lt;br /&gt;
&lt;br /&gt;
Other differences include a few missing tracks and a lot of the sound effects (such as [[Rayman]]&#039;s voice) to be deeper in tone. Some of the textures have been updated, most notably in [[Band Land]], where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe&#039;s]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Save files can be named with four characters in this version. The current save&#039;s name can now be changed manually from the pause menu, instead of having the player copying the save and then renaming it. Another difference, similar to the [[Rayman (Atari Jaguar)|Atari Jaguar version]], is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike most other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving. Crawling in this version uses the D-pad, due to L and R being mapped.&lt;br /&gt;
&lt;br /&gt;
New to the game is a menu titled &#039;Anti Dark-Matters&#039;, which acts like a checklist to keep track of the player&#039;s progress within the game. As well as having check boxes for having beaten a world and having freed all the [[Electoon]]s, the player is also rewarded for having completed a world, and ultimately the game, without the use of any [[continue]]s. For each mission, the player is awarded with a few [[Life|lives]]. Using cheats in a save prevents these from being unlocked in said save.&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the DSi&#039;s camera, [[the Photographer]] now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The bottom screen is used to display a map of [[Rayman]]&#039;s immediate surroundings, which highlights where each checkpoint and [[exit sign]] is. The player can use the stylus to scroll through the entire level on the map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DSi_5.jpg&lt;br /&gt;
DSi_6.jpg&lt;br /&gt;
DSi_17.jpg&lt;br /&gt;
DSi_2.jpg&lt;br /&gt;
DSi_8.jpg&lt;br /&gt;
DSi_9.jpg&lt;br /&gt;
DSi_10.jpg&lt;br /&gt;
DSi_7.jpg&lt;br /&gt;
DSi_3.jpg&lt;br /&gt;
DSi_4.png&lt;br /&gt;
DSi_15.jpg&lt;br /&gt;
DSi_16.jpg&lt;br /&gt;
DSi_11.jpg&lt;br /&gt;
DSi_12.jpg&lt;br /&gt;
DSi_13.jpg&lt;br /&gt;
DSi_1.jpg&lt;br /&gt;
DSi_14.jpg&lt;br /&gt;
Rayman DSi US Store icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The game files contain mentions of online leaderboards, which were never used in the final game.&lt;br /&gt;
* The [[Ray Breakout]] minigame level exists in the files with all of its objects intact, but it cannot be accessed through normal means. Accessing it by hacking the game shows that the scripts to start the minigame were either disabled or never ported over from PC, resulting in the level playing as a normal level. The background is also not included in the game, resulting in it appearing glitched out.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtube.com/playlist?list=PLPStMiAml0exYq2AV4akth3BGF0vwPlfM &#039;&#039;Rayman&#039;&#039; (DSiWare) playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[it:Rayman (Nintendo DSi)]]&lt;br /&gt;
[[pl:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[es:Rayman (Nintendo DSi)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Advance&amp;diff=89497</id>
		<title>Rayman Advance</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Advance&amp;diff=89497"/>
		<updated>2023-08-01T13:42:21Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Added information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Advance&lt;br /&gt;
| image = [[Image:RaymanAdvance.jpg|200px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Digital Eclipse&lt;br /&gt;
| release date =&lt;br /&gt;
11th June, 2001 (Game Boy Advance)&amp;lt;br /&amp;gt;&lt;br /&gt;
22nd June, 2001 (Game Boy Advance) (Europe)&amp;lt;br /&amp;gt;&lt;br /&gt;
20th April, 2017 (Wii U) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
25th May, 2017 (Wii U) (Europe)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Advance, Wii U (Virtual Console)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Advance&#039;&#039;&#039;&#039;&#039; is a port of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] for the Game Boy Advance which resembles the PC version most closely. It was released in 2001 after nearly a year in development&amp;lt;ref&amp;gt;Gamespot, &#039;&#039;Q&amp;amp;A: Rayman Advance&#039;&#039;, https://www.gamespot.com/articles/qanda-rayman-advance/1100-2718137/&amp;lt;/ref&amp;gt; as a launch title for Nintendo&#039;s Game Boy Advance handheld console. Oddly, both the European and North American covers use different renders of [[Rayman]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. In 2017, it was released on the Wii U&#039;s Virtual Console alongside [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Differences ==&lt;br /&gt;
Due to hardware limitations, this version has several differences from the other versions, although it is based on the PC release. The first part of [[Bongo Hills]] has been removed, most likely due to palette limitations, putting the [[cage]] that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. This was due to the developers putting most of their focus on the graphics of the game, resulting in little space left for the music on the ROM. The graphics have increased in contrast and brightness, resulting in some quality being lost. This was done late in development to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.&lt;br /&gt;
&lt;br /&gt;
Other changes in this port were made to intentionally make the game easier. The number of [[Life|lives]] per [[continue]] has been increased to six and the number of [[continue]]s to nine, one extra unit of health has been added to the player&#039;s health bar (meaning it starts at four and is increased to six upon collecting a [[Big Power]]), no [[Ting]]s are lost upon losing either a [[Life|life]] or a [[continue]], more [[Life|lives]] can be found within levels, more time is available in [[Bonus level (Rayman 1)|bonus levels]], fewer enemies appear, [[the Photographer]] appears in several new locations, and additional platforms have been added in some levels, most notably [[Space Mama&#039;s Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they fly away after being damaged, resulting in the player being able to constantly hit them with the right timing until they are defeated. This is also one of the few versions in which [[Mr Dark&#039;s Dare]] is replayable upon completion.&lt;br /&gt;
&lt;br /&gt;
While there are not that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the [[cloud]]s, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some [[pencil sharpener]]s, most notably in [[Pencil Pentathlon]], will move in the wrong direction or are placed incorrectly, causing some items, such as [[Life|lives]], to be unobtainable, and others much harder to obtain.&lt;br /&gt;
&lt;br /&gt;
[[Image:Foret1.png|thumb|240px|left|class=sprite|The very first scenery of [[the Dream Forest]] in &#039;&#039;Rayman Advance&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Foret1PC.png|thumb|316px|none|class=sprite|In comparison, the same scenery on PC.]]&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
The game was originally planned to feature a multiplayer mode in the style of &amp;quot;capture the flag&amp;quot;. It was marketed as being included in the preview versions of the game, but was never finished for any releases. The mode would have included one map per world, and all of them can actually be found in the game&#039;s ROM. Only the first few maps were finished, however, with the rest lacking any objects.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman Advance Unused Multiplayer&#039;&#039;, https://www.youtube.com/watch?v=GP2M8CgeJNI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Advance Multiplayer Menu.png|The menu for the mode, where the second player would control [[Bad Rayman]]&lt;br /&gt;
Rayman Advance Multiplayer.png|The second multiplayer level, with the background disabled&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;190px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanAdvanceGBAUS - Jungle 23.png&lt;br /&gt;
RaymanAdvanceGBAUS - Music 19.png&lt;br /&gt;
RaymanAdvanceGBAUS - Mountain 14.png&lt;br /&gt;
RaymanAdvanceGBAUS - Image 14.png&lt;br /&gt;
RaymanAdvanceGBAUS - Cave 13.png&lt;br /&gt;
RaymanAdvanceGBAUS - Cake 05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Advance USA cover.png|The North American cover art.&lt;br /&gt;
File:Rayman Advance North American back cover.jpg|The North American back cover.&lt;br /&gt;
File:Rayman Advance European back cover.jpg|The European back cover.&lt;br /&gt;
Rayman Advance promo.jpg|Promo art.&lt;br /&gt;
Bzzit.png|[[Bzzit]] in &#039;&#039;Rayman Advance&#039;&#039;.&lt;br /&gt;
Rayman Advance GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Advance]]&lt;br /&gt;
[[it:Rayman Advance]]&lt;br /&gt;
[[pl:Rayman Advance]]&lt;br /&gt;
[[es:Rayman Advance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=89496</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=89496"/>
		<updated>2023-08-01T13:24:50Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the first Rayman game. For the main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:RaymanBox.png|center|320px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 1st September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Atari Jaguar)|Jaguar]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 9th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th April, 1996&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 10th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 17th July, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Nintendo DSi)|Nintendo DSi]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 7th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|Android]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Classic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] 3rd December, 2018&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]], PlayStation Classic&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name &#039;&#039;[[Rayman Classic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in [[the Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world of the game is [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[nenuphar]]s which he can climb to escape the flood. &lt;br /&gt;
&lt;br /&gt;
Next, [[Rayman]] passes into [[Moskito&#039;s Nest]], where he is chased by a [[mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|[[The Dream Forest]].&lt;br /&gt;
MoskitoFight2.png|[[Moskito]], the boss of [[the Dream Forest]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next, he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next, [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ciel1PC.png|[[Band Land]].&lt;br /&gt;
MrSax.png|[[Mr Sax]], the boss of [[Band Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone&#039;s Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]&#039;s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[super helicopter]] potion; this temporary upgrade to [[Rayman]]&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas. &lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] reaches [[Mr Stone]]&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Montagnes1PC.png|[[Blue Mountains]].&lt;br /&gt;
MrStone.png|[[Mr Stone]], the boss of the [[Blue Mountains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next, [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama&#039;s Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image1PC.png|[[Picture City]].&lt;br /&gt;
SpaceMama.png|[[Space Mama]], the boss of [[Picture City]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]&#039;s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[telescopic fist|punches]] it back into place, and [[Joe]]&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]&#039;s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]&#039;s delight. The alien allows [[Rayman]] to use his buoys as platforms. &lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops&#039;s Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Caves1PC.png|[[The Caves of Skops]].&lt;br /&gt;
Skops.png|[[Mr Skops]], the boss of [[the Caves of Skops]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]&#039;s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]&#039;s [[telescopic fist]] power, rendering him helpless. &lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]&#039;s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of [[Mr Dark]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman&#039;s world]]. [[The Magician]] congratulates [[Rayman]] on saving the world. &lt;br /&gt;
&lt;br /&gt;
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, &#039;&#039;[[Rayman 2]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark&#039;s Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Chateau1PC.png|[[Candy Château]].&lt;br /&gt;
MrDark.png|[[Mr Dark]], the boss of [[Candy Château]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a [[List of Rayman demos|demo]] version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanLimbs.jpg|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.&lt;br /&gt;
BetaEnemies.jpg|class=sprite|Unidentified enemies from [[Rayman (cancelled prototype)|the Super Nintendo Entertainment System version]] in [[Rayman (Atari Jaguar)|an early build of the Atari Jaguar version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consists of how many [[Life|lives]] and units of health [[Rayman]] has, and how many [[Ting]]s he has collected. In most versions, [[Rayman]] starts with four [[Life|lives]] and three units of health, can increase his units of health to five by collecting a [[Big Power]], can gain a [[Life|life]] by collecting 100 [[Ting]]s, and can obtain up to 99 [[Life|lives]] per [[continue]]. When he takes damage, he loses one unit of health, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he uses one of his five [[continue]]s, which are represented by alarm clocks. In later versions, the number of units of health, starting [[Life|lives]] and [[continue]]s has been increased, and the number of [[Ting]]s required to gain a [[Life|life]] has been decreased.&lt;br /&gt;
&lt;br /&gt;
The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players.&amp;lt;ref&amp;gt;http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
All levels (except [[Mr Dark&#039;s Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. Also, sections where bosses only make an appearance but which do not actually contain a boss fight can only be replayed as long as the corresponding boss has not been defeated yet. Sections where [[Rayman]] obtains new powers from [[Betilla]] the Fairy are only visited once. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be revisited any number of times, including the boss battle at the end. Other boss levels and [[Betilla]] levels cannot be revisited.&lt;br /&gt;
&lt;br /&gt;
In the PC version, boss and [[Betilla]] encounters can be replayed via the [[List of cheats in Rayman_1#In-map codes|sub-level selection cheat code]]. However, [[Mr Dark&#039;s Dare]] cannot be replayed that way.&lt;br /&gt;
&lt;br /&gt;
==List of powers and power-ups==&lt;br /&gt;
[[File:Poing.png|thumb|316px|right|class=sprite|[[Rayman]]&#039;s first gained power is hurling his [[telescopic fist]].]]&lt;br /&gt;
&lt;br /&gt;
At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
*&#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; [[Rayman]]&#039;s only ability at the game&#039;s beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.&lt;br /&gt;
*&#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows [[Rayman]] to hang onto ledges.&lt;br /&gt;
*&#039;&#039;&#039;[[Grappling fist]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
*&#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; [[Rayman]]&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic seed]]:&#039;&#039;&#039; Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods.&lt;br /&gt;
*&#039;&#039;&#039;[[Super helicopter]]:&#039;&#039;&#039; A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair.&lt;br /&gt;
*&#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]].&lt;br /&gt;
&lt;br /&gt;
===Power-ups===&lt;br /&gt;
*&#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when a certain amount is collected (100 in most versions).&lt;br /&gt;
*&#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.&lt;br /&gt;
*&#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to fly faster and farther than normal. Picking up a second [[Speed Fist|speed fist]] will further increase the speed and range. Losing a [[life]] will make it drop by one level.&lt;br /&gt;
*&#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to be twice as strong.&lt;br /&gt;
*&#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*&#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039; He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Betilla]] the Fairy:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; [[Rayman]]&#039;s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman&#039;s species]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
*&#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super helicopter]] power.&lt;br /&gt;
*&#039;&#039;&#039;[[Joe|Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*&#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed [[mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s stronger counterpart, and the boss of [[the Dream Forest]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
*&#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals [[Rayman]]&#039;s [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] then transforms into hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
*[[Bongo Hills]]&lt;br /&gt;
*[[Allegro Presto]]&lt;br /&gt;
*[[Gong Heights]]&lt;br /&gt;
*[[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
*[[Twilight Gulch]]&lt;br /&gt;
*[[The Hard Rocks]]&lt;br /&gt;
*[[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
*[[Eraser Plains]]&lt;br /&gt;
*[[Pencil Pentathlon]] &lt;br /&gt;
*[[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
*[[Crystal Palace]]&lt;br /&gt;
*[[Eat at Joe&#039;s]]&lt;br /&gt;
*[[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
*[[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release, &#039;&#039;Rayman&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman_Jaguar_Box.jpg|150px|thumb|right|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]]&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (Atari Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]&lt;br /&gt;
===Sony PlayStation===&lt;br /&gt;
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended. The PAL version on the PlayStation Vita has a glitch where the top few rows of the screen are not visible.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman_Saturn_Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]][[File:Rayman SegaSaturnJAcov.png|150px|thumb|right|The cover for the Japanese Sega Saturn version.]]&lt;br /&gt;
===Sega Saturn===&lt;br /&gt;
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on PC.]]&lt;br /&gt;
[[File:Rayman1_dos_windows_box550_front_eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover.]]&lt;br /&gt;
===PC (DOS/Windows)===&lt;br /&gt;
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released in the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on GOG&amp;lt;ref&amp;gt;Rayman Forever on GOG https://www.gog.com/game/rayman_forever&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman Forever on Uplay http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&amp;amp;dwvar_5800d3fc4e016524248b4567_Platform&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanAdvance.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Advance]]&#039;&#039;.]]&lt;br /&gt;
===Game Boy Advance (titled &#039;&#039;[[Rayman Advance]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Advance]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version, titled &#039;&#039;[[Rayman Advance]]&#039;&#039;, is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark&#039;s Dare]] is able to be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is available on Virtual Console on Wii U in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ultimate.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===Pocket PC (titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Ultimate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Pocket PC version, titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandsi.jpeg|150px|thumb|right|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]]&lt;br /&gt;
===Nintendo DSi-Ware===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (Nintendo DSi)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop for Nintendo 3DS.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Classic Icon.png|150px|thumb|right|The app icon for &#039;&#039;[[Rayman Classic]]&#039;&#039;.]]&lt;br /&gt;
===Apple iOS &amp;amp; Android (titled &#039;&#039;[[Rayman Classic]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Classic]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The iOS &amp;amp; Android versions, titled &#039;&#039;[[Rayman Classic]]&#039;&#039;, are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.&lt;br /&gt;
&lt;br /&gt;
This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Hi folks! &lt;br /&gt;
You want to know what&#039;s going on? &lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;Rayman&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|[[File:R1 Manual UKPS1Thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf|thumb|left|The PlayStation Manual (English UK)]]&lt;br /&gt;
|[[File:R1 Sega Saturn Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/e/e7/R1_Sega_Saturn_Manual.pdf|thumb|left|The Sega Saturn Manual (English)]]&lt;br /&gt;
|[[File:Rayman_Forever_Box.jpg|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf|100px|thumb|left|The PC version&#039;s manual from &#039;&#039;[[Rayman Forever]]&#039;&#039; (English)]]&lt;br /&gt;
|[[File:Rayman Gold Box.jpg|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf|100px|thumb|left|The PC version&#039;s manual from &#039;&#039;[[Rayman Gold]]&#039;&#039; (English)]]&lt;br /&gt;
|[[File:Rayman Advance Manual MLThumb.png|link=https://raymanpc.com/wiki/script-en/images/a/a6/Rayman_Advance_Manual_ML.pdf|thumb|left|The &#039;&#039;[[Rayman Advance]]&#039;&#039; manual (multi-language)]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RaymanPSCManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b4/Rayman_PS_Classic_Manual_EN.pdf|thumb|left|The PlayStation Classic manual (English)]]&lt;br /&gt;
|[[File:RaymanPSCManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_PS_Classic_Manual_ES.pdf|thumb|left|The PlayStation Classic manual (Spanish)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Remi Gazel.jpg|thumb|right|French musician [[Rémi Gazel]] composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score. &lt;br /&gt;
&lt;br /&gt;
In August 2009, French musician [[Rémi Gazel]] posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to [[Rémi Gazel]], known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.&lt;br /&gt;
&lt;br /&gt;
The French book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; confirms that Frédéric Prados composed musics of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS&amp;lt;ref&amp;gt;http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Playstation Japanese back cover.jpg&lt;br /&gt;
Rayman Saturn Japanese back cover.jpg&lt;br /&gt;
Rayman 1 PC JAcov.png&lt;br /&gt;
Rayman 1 - Japanese front cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover 2.jpg&lt;br /&gt;
Rayman Korean front cover.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman1Title.PNG| The start menu, as seen in the PlayStation version.&lt;br /&gt;
R1Intro 001.PNG| [[The Magician]], as seen in the intro.&lt;br /&gt;
R1Intro 002.PNG| The [[Great Protoon]].&lt;br /&gt;
R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].&lt;br /&gt;
R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.&lt;br /&gt;
R1Intro 005.PNG| [[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place.&lt;br /&gt;
R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.&lt;br /&gt;
R1Intro 008.PNG| [[Rayman]] relaxing on an island.&lt;br /&gt;
R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].&lt;br /&gt;
CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
R1-PCWorldMap.png|The world map on PC&lt;br /&gt;
File:R1_site_flowers.jpg&lt;br /&gt;
File:R1_site_ladybird.jpg&lt;br /&gt;
File:R1_site_shrub.jpg&lt;br /&gt;
File:R1_site_wand.jpg&lt;br /&gt;
Rayman Cheat Artwork 1.png&lt;br /&gt;
Rayman Cheat Artwork 2.png&lt;br /&gt;
Ray1 - Vol6Art.png&lt;br /&gt;
RaymanConcepts.jpg|Concept art of worlds.&lt;br /&gt;
Band Land concept art.png|Concept art of [[Band Land]].&lt;br /&gt;
Rayman concepts.png|Concept art of [[Rayman]].&lt;br /&gt;
Concept art Hamac.png|Concept art of [[Rayman]] cradled by a group of [[Electoon]]s.&lt;br /&gt;
R1 collage.jpg|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of [[Ubisoft]]&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman1Advertising.jpg&lt;br /&gt;
Rayman 1996 Vintage Print Ad.jpeg&lt;br /&gt;
OPM27 Rayman 1 Ad.jpg&lt;br /&gt;
Rayman greatest hits promo.jpg&lt;br /&gt;
Rayman greatest hits promo 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 1|List of quotes in &#039;&#039;Rayman 1&#039;&#039;]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=FE146E4C5D92B724 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=EB6F4750CD6B6E6C &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKeni3yBduq8NN_eKPRD9H52s_ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
[[hu:Rayman 1]]&lt;br /&gt;
[[it:Rayman 1]]&lt;br /&gt;
[[pl:Rayman 1]]&lt;br /&gt;
[[es:Rayman 1]]&lt;br /&gt;
[[ru:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark%27s_Dare&amp;diff=89495</id>
		<title>Mr Dark&#039;s Dare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark%27s_Dare&amp;diff=89495"/>
		<updated>2023-08-01T03:22:24Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Added information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R1Level&lt;br /&gt;
| name = Mr Dark&#039;s Dare&lt;br /&gt;
| image = [[Image:Chateau1PC.png|center|320px|class=sprite|&#039;&#039;Mr Dark&#039;s Dare&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Mr Skops&#039; Stalactites]]&lt;br /&gt;
| followed by = [[Ray Breakout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Dark&#039;s Dare&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Le Défi de Mr Dark&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Challenge of Mr Dark&#039;&#039;&#039;&#039;&#039;) is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as &#039;&#039;&#039;Mr Dark&#039;s Château&#039;&#039;&#039;. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the map after completing it will show the player the happy ending screen, before going straight to the credits. However, in the [[Rayman (Atari Jaguar)|Atari Jaguar]] and [[Rayman Advance|Game Boy Advance]] versions, the entire level, including the boss, can be replayed even after playing through it once. This is because the game does not auto-save before triggering the end credits in these versions. In the [[Rayman (Nintendo DSi)|DSiWare]] version, only the first 3 parts of the level are replayable after beating it, possibly due to the fact that the credits are part of the pause menu in this version.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Part 1==&lt;br /&gt;
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and sweet colourful lakes.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman (Nintendo DSi)|the DSiWare version]], the [[frying pan]] does not have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;72px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Cake 01.png|PC version&lt;br /&gt;
RaymanPS1US - Cake 01.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==&lt;br /&gt;
[[Image:CCJag4.PNG|frame|class=sprite|right|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]]&lt;br /&gt;
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this phase&#039;s layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;187px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguar - Cake 01.png|Atari Jaguar version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
[[Image:BadRayman.png|frame|class=sprite|right|[[Rayman]] is pursued by [[Bad Rayman]].]]&lt;br /&gt;
In this phase, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The phase has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that [[Rayman]] is constantly being chased. It is, however, possible to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;798px&amp;quot; heights=&amp;quot;133px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Cake 02.png|PC version&lt;br /&gt;
RaymanPS1US - Cake 02.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==&lt;br /&gt;
[[File:CCJag8.PNG|frame|class=sprite|right|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]]&lt;br /&gt;
Again, this phase is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguar - Cake 02.png|Atari Jaguar version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[Image:CourseForcee.png|frame|class=sprite|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]].]]&lt;br /&gt;
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, meaning he will be walking left if the player wants to go right, and vice versa. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the phase, he will cast a last spell, which steals [[Rayman]]&#039;s [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
This part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;62px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Cake 03.png|PC version&lt;br /&gt;
RaymanPS1US - Cake 03.png|PlayStation version&lt;br /&gt;
RaymanJaguar - Cake 03.png|Atari Jaguar version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
[[Image:MrDark.png|frame|class=sprite|left|The final battle against [[Mr Dark]].]]&lt;br /&gt;
[[Image:Rayman Saturn Moons.png|frame|class=sprite|right|The stained glass windows shatter after [[Mr Dark]] is defeated in the Sega Saturn version.]]&lt;br /&gt;
[[Rayman]] has to battle [[Mr Dark]].&lt;br /&gt;
&lt;br /&gt;
The Sega Saturn version is unique in that it features some effects not found in any other version: during the phase in which [[Mr Dark]] shoots fireballs at [[Rayman]], flames appear to be burning behind the stained glass windows representing the game&#039;s bosses in the background, illuminating them from behind. During the phases against the various creatures, a yellow light goes back and forth from left to right and right to left behind those same stained glass windows. Every time one of the creatures is hit by [[Rayman]], the stained glass windows representing the bosses that that particular creature is made up of start blinking with a white light for a few seconds. Once all three creatures have been defeated, all five of the stained glass windows blink for a few seconds and then shatter into pieces as [[Rayman]] does his celebration dance. The screen then briefly fades to black and resumes, and the words &amp;quot;You have done it! You have saved the world!&amp;quot; appear in the middle of the screen, while [[Rayman]] does a unique dance in which he strikes several poses not seen anywhere else in the game.&lt;br /&gt;
&lt;br /&gt;
This part is also very different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has 12 [[Resistance|health points]] rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures instead of three ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]], the latter being fought by [[Rayman]] with his normal size, as [[Flying Blue Elf|shrinking]] is absent from this version) and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]] is defeated, [[Rayman]] does his victory pose and while doing so, many shining [[Electoon]] faces identical to the ones seen on the [[Cage|medallions]] appear around him, with a piece of colourful text saying &amp;quot;Well done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Below is a comparison of the arena background between the different releases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot; widths=&amp;quot;320px&amp;quot; heights=&amp;quot;256px&amp;quot;&amp;gt;&lt;br /&gt;
Mr Dark Background PS1 EU.png|PlayStation (PAL)&lt;br /&gt;
Mr Dark Background PS1 Japan.png|PlayStation (NTSC)&lt;br /&gt;
Mr Dark Background Saturn EU.png|Sega Saturn (PAL)&lt;br /&gt;
Mr Dark Background Saturn Japan.png|Sega Saturn (NTSC)&lt;br /&gt;
Mr Dark Background PC.png|PC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=Yv6qWhDfoa8 Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=yoCOGqVLVh0 Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=__dpqvpz_7k Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/JkN83AZSuWs RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/JetQLz0K2Bw RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Défi de Mr Dark]]&lt;br /&gt;
[[de:Mutprobe für Mr Dark]]&lt;br /&gt;
[[it:Sfida di Mr. Dark]]&lt;br /&gt;
[[pl:Mr Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3-Pack&amp;diff=89405</id>
		<title>Rayman 3-Pack</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3-Pack&amp;diff=89405"/>
		<updated>2023-07-18T17:01:37Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Phrasing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3-Pack&lt;br /&gt;
| image = [[File:3-Pack.jpg|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date =&lt;br /&gt;
| genre =&lt;br /&gt;
| gameplay mode =&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3-Pack&#039;&#039;&#039;&#039;&#039; is a compilation of [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] that was released on PC in Europe. It includes the [[Rayman 1|original game]], &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3-Pack]]&lt;br /&gt;
[[pl:Rayman 3-Pack]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Enemies_from_Rayman_2&amp;diff=89342</id>
		<title>Category:Enemies from Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Enemies_from_Rayman_2&amp;diff=89342"/>
		<updated>2023-07-16T15:51:53Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Phrasing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes the enemies that appear in &#039;&#039;[[Rayman 2]]&#039;&#039;/&#039;&#039;[[Rayman DS]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Category:Ennemis de Rayman 2]]&lt;br /&gt;
[[es:Categoría:Enemigos de Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ly%27s_Punch_Challenge_1_(N-Gage)&amp;diff=88510</id>
		<title>Ly&#039;s Punch Challenge 1 (N-Gage)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ly%27s_Punch_Challenge_1_(N-Gage)&amp;diff=88510"/>
		<updated>2023-05-30T05:13:44Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Style.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3GBALevel&lt;br /&gt;
| name = Ly&#039;s Punch Challenge 1&lt;br /&gt;
| image =&lt;br /&gt;
| preceded by = [[Hoodlum Hideout]]&lt;br /&gt;
| followed by = [[Vertigo Wastes]]&lt;br /&gt;
| hub = [[Haunted Dreams]]&lt;br /&gt;
| lums = [[Image:R3GBAIcon4.gif|4]][[Image:R3GBAIcon5.gif|5]]&lt;br /&gt;
| cages = [[Image:R3GBAIcon0.gif|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ly&#039;s Punch Challenge 1&#039;&#039;&#039; is the sixth level in [[Rayman 3 (Game Boy Advance)|the N-Gage version of &#039;&#039;Rayman 3&#039;&#039;]], replacing the level [[Magma Mayhem]] from [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]]. Unlike the other Punch Challenges, this level does not have a timer. It also has 45 [[Lum]]s to collect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;97px&amp;quot; heights=&amp;quot;596px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3NGage - 08.png|N-Gage version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 3]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtu.be/6OZ6Nb4Yfrg Ly&#039;s Punch Challenge 1 playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3GBAlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Challenge de Ly 1 (N-Gage)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ly%27s_Punch_Challenge_3&amp;diff=88509</id>
		<title>Ly&#039;s Punch Challenge 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ly%27s_Punch_Challenge_3&amp;diff=88509"/>
		<updated>2023-05-30T05:12:56Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Phrasing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3GBALevel&lt;br /&gt;
| name = Ly&#039;s Punch Challenge 3&lt;br /&gt;
| image = [[File:R3 GBA - Ly&#039;s Punch Challenge 3.png|class=sprite|Ly&#039;s Punch Challenge 3]]&lt;br /&gt;
| preceded by = N/A&lt;br /&gt;
| followed by = N/A&lt;br /&gt;
| hub = [[Pirate Stronghold]]&lt;br /&gt;
| lums = [[Image:R3GBAIcon0.gif|0]]&lt;br /&gt;
| cages = [[Image:R3GBAIcon0.gif|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ly&#039;s Punch Challenge 3&#039;&#039;&#039;, renamed &#039;&#039;&#039;Ly&#039;s Punch Challenge 4&#039;&#039;&#039; in the N-Gage version, is an optional bonus level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. It is found in the [[Pirate Stronghold]], the last of the game&#039;s four worlds, and is unlocked when the game is connected to a fully completed game, including [[2D Nightmare]], of &#039;&#039;[[Rayman 3]]&#039;&#039; on the GameCube. However, [[2D Nightmare]] can only be unlocked using [[List of cheats in Rayman 3 (Game Boy Advance)|cheats]], due to a programming oversight, which makes this level accessible only through cheats as well. Since the GameCube functionality is not present in the N-Gage version, the level is completely unplayable on that platform. However, the N-Gage-exclusive level [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] is heavily inspired by this one.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
[[Rayman]] must punch pivot boards to catapult himself upwards and jump across falling platforms in order to get to the top of the level before time runs out. Unlike the other challenge levels, this one does not unlock any multiplayer levels when finished.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;97px&amp;quot; heights=&amp;quot;596px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 47.png|Game Boy Advance version&lt;br /&gt;
Rayman3NGage - 47.png|N-Gage version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R3 GBA - Unlock Ly GCN.png|The level being unlocked&lt;br /&gt;
R3 GBA - Ly&#039;s Punch Challenge 3 Curtain.png|The level as it appears in the [[Pirate Stronghold]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1 (N-Gage)]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZNhZ2o6RO8g Ly&#039;s Punch Challenge 3 playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3GBAlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Challenge de Ly 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=87210</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=87210"/>
		<updated>2022-10-07T17:47:49Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Added information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Rayman_Jaguar_Box.jpg|center|320px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. &lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While some tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]&#039;s &amp;quot;Yeah!&amp;quot; exclamation, are absent as well.&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu has been reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]&#039;s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions.&lt;br /&gt;
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]].&lt;br /&gt;
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] have been renamed Forgotten Swamps and Mr Dark&#039;s Château, respectively.&lt;br /&gt;
* The words &amp;quot;Action&amp;quot; and &amp;quot;Game over&amp;quot; appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively.&lt;br /&gt;
* The font and its colours are slightly different.&lt;br /&gt;
* The controls are less responsive, and the physics are slightly less polished - this is most notable when flying with the [[super helicopter]].&lt;br /&gt;
* Some backgrounds have been either switched around or colourized differently.&lt;br /&gt;
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.&lt;br /&gt;
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* Some of [[Rayman]]&#039;s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different.&lt;br /&gt;
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss.&lt;br /&gt;
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] not only when losing a [[life]], but also when taking damage. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit, but will immediately revert back to the base speed if he loses a [[life]].&lt;br /&gt;
* [[Rayman]] cannot throw his fist when [[hanging]] from a ledge.&lt;br /&gt;
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.&lt;br /&gt;
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Also in part 3 of [[Anguish Lagoon]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar&#039;s numeric pad during the introduction sequence featuring [[Rayman]]&#039;s &amp;quot;walking hands&amp;quot;, the code will take the player to the [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
* Unlike all the other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito&#039;s Nest]].&lt;br /&gt;
* At the end of the chase in part 3 of [[Moskito&#039;s Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.&lt;br /&gt;
* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.&lt;br /&gt;
* Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing.&lt;br /&gt;
* A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr Sax]] instead of reusing the one from the first phase, although it still takes into account how many times the boss was hit in that first phase.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* Weather effects, such as rain, thunder, nighttime, and snow, are not present.&lt;br /&gt;
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions.&lt;br /&gt;
* The sparkling effect is not present when swinging on [[flying ring]]s.&lt;br /&gt;
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.&lt;br /&gt;
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.&lt;br /&gt;
* In [[Mr Stone&#039;s Peaks]], the part where [[Rayman]] cuts the ropes has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around.&lt;br /&gt;
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]].&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the second [[cage]] has been directly taken from the part in the other versions.&lt;br /&gt;
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]&#039;s [[telescopic fist]], and their stingers follow a straight trajectory.&lt;br /&gt;
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe&#039;s]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.&lt;br /&gt;
* Part 1 of [[Mr Skops&#039; Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of [[Mr Dark&#039;s Dare|Mr Dark&#039;s Château]], which is unique to this version.&lt;br /&gt;
* Parts 1 and 2 of Mr Dark&#039;s Château ([[Mr Dark&#039;s Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version.&lt;br /&gt;
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.&lt;br /&gt;
* [[Mr Dark]]&#039;s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]].&lt;br /&gt;
* [[Rayman]] is not shrunk in the last phase of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent&#039;s head.&lt;br /&gt;
* After defeating both of [[Mr Dark]]&#039;s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words &amp;quot;Well done&amp;quot; appear in coloured letters in the middle of the screen.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
* [[Mr Dark]] makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message &amp;quot;See you soon!&amp;quot; is displayed, hinting at [[Mr Dark]]&#039;s impending return.&lt;br /&gt;
* Unlike most other versions of the game, the entire [[Mr Dark&#039;s Dare|final level]], including the final boss, can be replayed upon completion. This is because the game does not auto-save before triggering the end credits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this part are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. &lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;Well done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{quote|text=Hi folks! &lt;br /&gt;
You want to know what&#039;s going on? &lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[it:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=87138</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=87138"/>
		<updated>2022-09-29T05:49:35Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Consistency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a [[André|dreadful Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[André|Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Admiral Razorbeard|Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[Image:Rayman3GBA.jpg|320px|&#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ludi Factory&lt;br /&gt;
| designed by = Kevin Guillemette with Louis Martin Guay&lt;br /&gt;
| written by = Alexis Nolent (script writer)&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)&lt;br /&gt;
| release date =&lt;br /&gt;
21st February, 2003 (Game Boy Advance) (Europe)&lt;br /&gt;
4th March, 2003 (Game Boy Advance) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
20th April, 2017 (Wii U) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
25th May, 2017 (Wii U) (Europe)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039;&#039;&#039;&#039; is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is a 2D side-scrolling game with elements from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman 2]]&#039;&#039;, and &#039;&#039;[[Rayman 3]]&#039;&#039;, though it is mostly centered around the story of &#039;&#039;[[Rayman 2]]&#039;&#039;. The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, with its &#039;&#039;[[Rayman 3]]&#039;&#039; elements added late in its development so that it could be marketed as a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039;. Early preview versions of the game still use the &#039;&#039;[[Rayman 2]]&#039;&#039; level names. There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. It was not given the ‘Hoodlum Havoc’ subtitle, as [[Hoodlum]]s are only being present as enemies in three levels of the game ([[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman&#039;s Keep]]). In 2017, it was released on the Wii U&#039;s Virtual Console alongside &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Razorbeard GBA.PNG|frame|right|class=sprite|[[Admiral Razorbeard]] plots his revenge on [[Rayman]].]]&lt;br /&gt;
The game appears either to be set between the events of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or to be an alternative sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again with the [[Grolgoth]].&lt;br /&gt;
&lt;br /&gt;
==Single-player gameplay==&lt;br /&gt;
As in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently [[the Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a world map similar to that in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
===Level types===&lt;br /&gt;
* &#039;&#039;&#039;Traditional&#039;&#039;&#039;: Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.&lt;br /&gt;
* &#039;&#039;&#039;Boss Levels&#039;&#039;&#039;: In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.&lt;br /&gt;
* &#039;&#039;&#039;Water-ski racing&#039;&#039;&#039;: These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Kart Racing&#039;&#039;&#039;: These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Bonus Levels&#039;&#039;&#039;: These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.&lt;br /&gt;
* &#039;&#039;&#039;Ly&#039;s Punch Challenges&#039;&#039;&#039;: These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer gameplay==&lt;br /&gt;
[[Image:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable.  Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-pak game===&lt;br /&gt;
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 65.png|Web Tag (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 66.png|Slide Tag (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins.  A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 63.png|Steal n&#039; Slide (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 67.png|Steal n&#039; Slide (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 64.png|Steal n&#039; Spider (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 68.png|Steal n&#039; Spider (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.            &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== N-Gage ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3NGage - 59.png|Middle Ground (N-Gage version)&lt;br /&gt;
Rayman3NGage - 60.png|Floors (N-Gage version)&lt;br /&gt;
Rayman3NGage - 61.png|One for All (N-Gage version)&lt;br /&gt;
Rayman3NGage - 62.png|All for One (N-Gage version)&lt;br /&gt;
Rayman3NGage - 63.png|Team Work (N-Gage version)&lt;br /&gt;
Rayman3NGage - 64.png|Team Player (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameCube link==&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, two bonus stages - [[2D Madness]] and [[2D Nightmare]], are made unlockable based on progress in the Game Boy Advance version, although the former is easily unlockable on other platforms and the latter cannot be accessed normally due to a glitch. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - GCN 00.png&lt;br /&gt;
Rayman3GBAEU - GCN 01.png&lt;br /&gt;
Rayman3GBAEU - GCN 02.png&lt;br /&gt;
Rayman3GBAEU - GCN 03.png&lt;br /&gt;
Rayman3GBAEU - GCN 04.png&lt;br /&gt;
Rayman3GBAEU - GCN 05.png&lt;br /&gt;
Rayman3GBAEU - GCN 06.png&lt;br /&gt;
Rayman3GBAEU - GCN 07.png&lt;br /&gt;
Rayman3GBAEU - GCN 08.png&lt;br /&gt;
Rayman3GBAEU - GCN 09.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an 11th and final bonus stage that was meant to unlock in the Game Boy Advance version if it was connected to a fully completed GameCube version.&amp;lt;ref&amp;gt;https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;97px&amp;quot; heights=&amp;quot;596px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 47.png|Game Boy Advance version&lt;br /&gt;
Rayman3NGage - 47.png|N-Gage version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_3_.28Gameboy_Advance.29 List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039; has four levels with timers. The two Punch Challenges both start with 1 minute.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamp of Bégoniax]] (replaced by [[Ascension]] in the N-Gage version)&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Mega Havoc 1]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]] (replaced by [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] in the N-Gage version)&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Mega Havoc 2]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]] (renamed Ly&#039;s Punch Challenge 2 in the N-Gage version)&lt;br /&gt;
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc 3]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Mega Havoc 4]]&lt;br /&gt;
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]] (renamed Ly&#039;s Punch Challenge 3 in the N-Gage version)&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;464px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 58.png|Game Boy Advance version&lt;br /&gt;
Rayman3NGage - 58.png|N-Gage version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
As is the case in most [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects. &lt;br /&gt;
* &#039;&#039;&#039;[[Grappling fist|Grappling Fist]]:&#039;&#039;&#039; This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once [[Rayman]] receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].  &lt;br /&gt;
* &#039;&#039;&#039;[[Bodyshot|Body Shot]]&#039;&#039;&#039;: This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum]]s:&#039;&#039;&#039; [[Rayman]] has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the [[Yellow Lum]]s in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum]]s:&#039;&#039;&#039; These refill one space of [[Rayman]]&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum]]s:&#039;&#039;&#039; [[Blue Lum]]s let [[Rayman]] use his [[helicopter]] hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum]]s:&#039;&#039;&#039; These work as checkpoints. If [[Rayman]] collect a [[Green Lum]], he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum]]s:&#039;&#039;&#039; Whenever [[Rayman]] collects one of these he will gain an extra [[life]]. They are some of the rarest [[Lum]]s in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage]]s:&#039;&#039;&#039; [[Cage]]s are hidden throughout the levels, and imprisoned within them are some of the inhabitants. [[Rayman]] usually has to hit the [[cage]] twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost]]s:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever [[Rayman]] goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain]]s:&#039;&#039;&#039; These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
==N-Gage version==&lt;br /&gt;
A Nokia N-Gage version of &#039;&#039;Rayman 3&#039;&#039; was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:&lt;br /&gt;
&lt;br /&gt;
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen&#039;s resolution is 240x160 pixels).&lt;br /&gt;
* Some graphical elements are sharper, including [[Rayman]] himself.&lt;br /&gt;
* Some sound effects are different, including the [[Super Fist]] sound effect and [[Rayman]]&#039;s jump sound effect.&lt;br /&gt;
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).&lt;br /&gt;
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.&lt;br /&gt;
* New multiplayer modes&lt;br /&gt;
&lt;br /&gt;
The final version of the game on Game Boy Advance has the [[Ly&#039;s Punch Challenge 1 (N-Gage)|N-Gage-exclusive Punch Challenge level]] in the ROM, fully playable.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=YQzxeOi0fQ0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Digiblast version==&lt;br /&gt;
A version for the Digiblast was developed by [[Endgame Studios]] with the following differences:&lt;br /&gt;
&lt;br /&gt;
* All the levels that utilise pseudo-3D graphics such as [[Swamp of Bégoniax]] and [[Magma Mayhem]] are missing, which makes it impossible to collect all 999 [[Yellow Lum|Lums]].&lt;br /&gt;
* The music sounds different and some of the sound effects are played in a higher pitch.&lt;br /&gt;
* Some of [[Murfy]]&#039;s dialogues are different.&lt;br /&gt;
* Multiplayer mode is missing.&lt;br /&gt;
&lt;br /&gt;
== Unused assets ==&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R3 GBA - Unused Anim 1.gif&lt;br /&gt;
R3 GBA - Unused Anim 2.gif&lt;br /&gt;
R3 GBA - Unused Anim 3.gif&lt;br /&gt;
R3 GBA - Unused Anim 4.gif&lt;br /&gt;
R3 GBA - Unused Sign.png&lt;br /&gt;
R3 GBA - Unused Trap.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prototype ==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (Game Boy Advance prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 2020 a prototype for the game was discovered and dumped. It contains a debug menu and several cheats not present in the final game. The game has different level names shown both in the debug menu (which can also be found in the N-Gage files) and in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R3 GBA Proto - Alternate Exit.gif|Unused alternate exit&lt;br /&gt;
R3 GBA Proto - Break Cage.gif|The cage animations are different&lt;br /&gt;
R3 GBA Proto - Kart.gif|The kart has a different design&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
*[[Media:R3 GBA Manual ML.pdf|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) multi-language manual]]&lt;br /&gt;
*[[Media:R3 NGage Manual EN.pdf|&#039;&#039;Rayman 3&#039;&#039; (N-Gage) english manual]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Continuity issue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The plot of this version of the game follows the original storyline to a very degree, being almost unrecognisable in its events. For this reason, it cannot be considered a retelling of the &#039;&#039;[[Rayman 3]]&#039;&#039; story on the handheld. For this reason (as stated above), it is either a prequel to the console versions of &#039;&#039;[[Rayman 3]]&#039;&#039; or an alternative continuity.&lt;br /&gt;
&lt;br /&gt;
* The game could take place between &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; as the characters of the latter appear to have prior knowledge of [[Black Lum]]s, as none ever request an explanation as to what they are or where they come from, suggesting perhaps that this is not their first encounter with them. The one exception to this is when [[Murfy|Murphy]] reads the origin of the [[Black Lum]]s in the manual, although this seems to be done for the player&#039;s benefit and not necessarily the characters, as [[Black Lum]]s are never mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;, is it possible that their introduction to the storyline took place in the gap between the two games.&lt;br /&gt;
* Further to the above point, it is never explicitly stated what happens to the [[Hoodlum]] army at the end of the handheld &#039;&#039;Rayman 3&#039;&#039;, making it more than possible for them to still be around in [[Rayman 3|the console version]]. &lt;br /&gt;
* [[André]]&#039;s appearance in the handheld game is highly debatable. Nowhere in the game or its instruction manual is he referred to, the [[Black Lum]] that [[Globox]] swallows is never named as anything more than an average [[Black Lum]]. For this reason it is fair to say that [[André]] does not appear in the handheld version, which explains why no one has prior knowledge of him (that they reveal) in [[Rayman 3|the console version]]. &lt;br /&gt;
* However, if the game truly does take place between &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, it is forgivable to question why the characters never reference the events of this game, particularly since [[Globox]] swallows a [[Black Lum]] in both storylines but in [[Rayman 3|the console version]] everyone behaves as if this is the first time he has done such a thing.&lt;br /&gt;
* At the beginning of the level [[Swamp of Bégoniax]] on the Game Boy Advance, [[Rayman]] explicitly shows knowledge of the character [[Bégoniax]] &amp;quot;Do you think [[Globox]] might have gone to [[Bégoniax]]&#039;s marshes?&amp;quot;, however, [[Rayman]] and [[Bégoniax]] show no obvious recognition of each other in [[Rayman 3|the console version]], and there is no reason to suspect that they have ever had any interaction in the past. [[Bégoniax]] certainly does not know [[Rayman]], simply referring to him as &amp;quot;that pervert&amp;quot;.&lt;br /&gt;
* The opening and end cinematic of [[Rayman 3|the console version]] seems to suggest that [[André]] was &amp;quot;born&amp;quot; (through the actions of [[Rayman]]&#039;s wandering hands)on the same night that the events of the game started. As [[André]] is alone at the beginning of the game, it suggests that he was indeed the [[Black Lum]] that started the army up. (As mentioned by [[Murfy|Murphy]] whilst reading the manual at the start of [[the Fairy Council]]&#039;s second level: &amp;quot;Suddenly, a [[Black Lum]] transforms the [[Red Lum]]s into [[Hoodlum]]s&amp;quot;). This rules out any possibility of [[Black Lum]]s being present prior to the night [[Rayman 3|the console version]] began. However, this is only what we are led to presume. Whilst [[André]] is most likely the [[Black Lum]] the manual mentions, he was not necessarily transformed the same night depicted in the opening cinematic. He could have been transformed by the hands one night, created the [[Hoodlum]] army as seen in the Game Boy Advance game, and then gathered more the night of the beginning of [[Rayman 3|the console version]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=B06630541E5037A0 &#039;&#039;Rayman 3&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[It:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Hard_Rocks&amp;diff=87067</id>
		<title>The Hard Rocks</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Hard_Rocks&amp;diff=87067"/>
		<updated>2022-09-15T11:42:27Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R1Level&lt;br /&gt;
| name = The Hard Rocks&lt;br /&gt;
| image = [[Image:GrosseBoulePiquanteBalancier.png|center|320px|class=sprite|&#039;&#039;The Hard Rocks&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Twilight Gulch]]&lt;br /&gt;
| followed by = [[Mr Stone&#039;s Peaks]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hard Rocks&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Le Chaos du Cauchemar – The Chaos of Nightmare&#039;&#039;&#039;&#039;&#039;) is the second level of the [[Blue Mountains]], the third world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It always consists of three parts. This level is most known for its sudden traps, mainly linked to [[gendoor]]s.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Part 1==&lt;br /&gt;
This part is one of two levels in the game with two [[exit sign]]s, the other one being the first part of [[Space Mama&#039;s Crater]]. Heading to the second [[exit sign]] will also lead [[Rayman]] to a bonus [[life]] guarded by [[stake]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Mountain 03.png|PC version&lt;br /&gt;
RaymanPS1US - Mountain 03.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
[[image:Pieu.png|right|thumb|316px|class=sprite|[[Rayman]] ducking to avoid a [[stake]]]]&lt;br /&gt;
&lt;br /&gt;
On two occasions, [[Rayman]] must hurry because an invisible force will kill him if he is not as fast as the screen. This is the second and final part of the game where an invisible force attempts to kill [[Rayman]], the first being the second part of [[Gong Heights]]. In the Atari Jaguar version, the invisible force only appears on the first occasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;125px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Mountain 04.png|PC version&lt;br /&gt;
RaymanPS1US - Mountain 04.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bonus level (Rayman 1)|Bonus level]] ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;51px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Mountain 12.png|PC version&lt;br /&gt;
RaymanPS1US - Mountain 12.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[image:DeuxHommesPierre.png|right|thumb|316px|class=sprite|[[Rayman]] caught between two [[stone man|stone men]]]]&lt;br /&gt;
&lt;br /&gt;
Although filled with traps causing difficulty to be high, this part contains a lot of hidden bonus [[life|lives]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;123px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Mountain 05.png|PC version&lt;br /&gt;
RaymanPS1US - Mountain 05.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=v8ZwRt3dxLA Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=o5nzgJUrhLg Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=9Ofokm29WXs Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/SIrCCUq4lfM RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/KIRYVZKKemI RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Chaos du Cauchemar]]&lt;br /&gt;
[[de:Alptraum Chaos]]&lt;br /&gt;
[[it:Caos del Terrore]]&lt;br /&gt;
[[pl:The Hard Rocks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1|Hard Rocks, The]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Space_Mama%27s_Crater&amp;diff=87066</id>
		<title>Space Mama&#039;s Crater</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Space_Mama%27s_Crater&amp;diff=87066"/>
		<updated>2022-09-15T11:40:51Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R1Level&lt;br /&gt;
| name = Space Mama&#039;s Crater&lt;br /&gt;
| image = [[Image:YinYang.png|center|320px|class=sprite|&#039;&#039;Space Mama&#039;s Crater&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Pencil Pentathlon]]&lt;br /&gt;
| followed by = [[Crystal Palace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Mama&#039;s Crater&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Le Cratère de Space Mama&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Crater of Space Mama&#039;&#039;&#039;&#039;&#039;) is the third and final level of [[Picture City]], the fourth world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of four parts the first time it is played, and only three during subsequent visits, as [[Rayman]] once again battles [[Space Mama]] in the final part.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
This is a very typical [[Picture City]] level, with many secondary pathways. It is one of two levels in the game with two [[exit sign]]s, the other one being the first part of [[the Hard Rocks]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 08.png|PC version&lt;br /&gt;
RaymanPS1US - Image 08.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
[[Image:TailleCrayon.png|thumb|316px|right|class=sprite|A moving [[pencil sharpener]]]]&lt;br /&gt;
&lt;br /&gt;
The level starts with a lot of [[flying ring]]s floating above the void, which [[Rayman]] must use to reach the upper platforms. In &#039;&#039;[[Rayman Advance]]&#039;&#039;, the platform at the beginning of the level has been extended, preventing [[Rayman]] from falling into the void if he makes a mistake. This has presumably been done to decrease the map&#039;s difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;112px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 09.png|PC version&lt;br /&gt;
RaymanPS1US - Image 09.png|PlayStation version&lt;br /&gt;
RaymanAdvanceGBAUS - Image 09.png|Game Boy Advance version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== [[Bonus level (Rayman 1)|Bonus level]] ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 13.png|PC version&lt;br /&gt;
RaymanPS1US - Image 13.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[Image:Bois.png|thumb|316px|right|class=sprite|A table in a bad condition]]&lt;br /&gt;
&lt;br /&gt;
This very difficult part requires perfect timing, as [[Rayman]] must jump onto floating [[pencil sharpener]]s and avoid the [[drawing pin]]s that stand in his way. In the NTSC Saturn version as well as in the PC version and its ports, the last checkpoint is located closer to the end of the level than in the PAL Saturn, PlayStation and [[Rayman (Atari Jaguar)|Atari Jaguar]] versions. Additionally, the background in all Saturn versions is the crater-filled, nebulous one seen in part 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;164px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 10.png|PC version&lt;br /&gt;
RaymanPS1US - Image 10.png|PlayStation version&lt;br /&gt;
RaymanAdvanceGBAUS - Image 10.png|Game Boy Advance version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
[[Image:SpaceMama.png|thumb|316px|left|class=sprite|The final battle against [[Space Mama]]]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has to fight [[Space Mama]] for the second and final time. Once completed, this part cannot be replayed.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ELxTD5SVFl8 Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=Nqu3Qx4a13E Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ECj87ExOfh0 Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/rAoWv-k_w1o RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/K99zEDahbAc RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Cratère de Space Mama]]&lt;br /&gt;
[[de:Space Mamas Krater]]&lt;br /&gt;
[[it:Cratere della Mamma Spaziale]]&lt;br /&gt;
[[pl:Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=87057</id>
		<title>Robo-Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=87057"/>
		<updated>2022-09-14T01:08:05Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Style.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the pirates from &#039;&#039;[[Rayman 2]]&#039;&#039;. For the pirates from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], see [[Pirate (Picture City)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]], look what the pirates have done to [[The Glade of Dreams|our world]]... A planet of anguish and pain, haunted by evil. A dark place, teeming with fierce monsters.|sign=[[Ly]] the Fairy|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As you know, the pirates broke [[the Heart of the World]] into [[Yellow Lum|pieces]]. They want to make us all slaves and keep all the riches to themselves. They are soulless monsters, good at only one thing: stealing our dreams that they will never share.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Pirate.jpg|thumb|right|A [[Red Henchman 800|red member]] of the Robo-Pirate army.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Robo-Pirates&#039;&#039;&#039; (or &#039;&#039;&#039;Henchmen&#039;&#039;&#039;) are an army of spacefaring robotic pirates, led by the evil [[Admiral Razorbeard]]. They are best known for their role in &#039;&#039;[[Rayman 2]]&#039;&#039;, where they invade [[the Glade of Dreams]] and become the main threat which [[Rayman]] must defeat. The Robo-Pirates also appear in several other games in [[Rayman (series)|the series]], including [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
===Henchman 800===&lt;br /&gt;
&#039;&#039;Main article: [[Henchman 800]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of the [[Henchman 800|Henchmen]] are largely the same. Their head is like a metallic [[skull]] with an earring on one side, with a face like the front of a steam engine. Also, one eye is completely black, as if they have an eye patch. Their torso basically consists of a cube-like shape with a coloured vest on it. The vest is slightly torn at the bottom. They have two arms, both of which end in a cylinder-like structure. On one side, the cylinder is hollow - this is where they fire their bullets from. The other side has a large hook, which they often use for swiping at close range. Their two legs have striped pants that are similar to the vest in that they are torn at the bottom. Their feet are basically black shoes with brass buckles on them. [[Henchman 800]]s also can hold swords, as seen in one of [[the Lost Island]]&#039;s rooms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RR-PS2-GreenHenchman-Sleep.jpg|A [[Green Henchman 800|green member]] of the [[Henchmen 800]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Henchman 1000===&lt;br /&gt;
&#039;&#039;Main article: [[Henchman 1000]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A most perfected version of the [[Henchman 800]]. These types of Robo-Pirates bear a number of differences in appearance with the older ones: they have a hand on their right arm instead of a hook, and they are wearing a paper hat and a fake moustache. These pirates usually speak Spanish (when they talk). They have only been seen once, as an unlockable character in &#039;&#039;[[Rayman M]]&#039;&#039;. The [[Henchman 1000]] main theme is country rock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Henchman 1000 model.png|The [[Henchman 1000]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zombie Henchman 800===&lt;br /&gt;
&#039;&#039;Main article: [[Zombie Henchman 800]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are old pirates that have been wrecked and rusted, but still walk. Their vests are a pale, rotted yellow, and one of their feet are missing. In addition, their hook hangs limply off the arm and both eyes are black. As a result of their state, they do not move around very well, and walk in a zombie-like manner. Instead of shooting from their arm, the [[Zombie Henchman 800|Zombie Henchmen]] breathes a green poisonous gas towards [[Rayman]]. [[Zombie Henchman 800|Zombie Henchmen]] are very difficult to destroy, as when they appear to be dead, they get up again a few moments later. These are found in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombiePirate-PirateFactory-RR.png|A [[Zombie Henchman 800]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ninja Henchmen and Ninjaws===&lt;br /&gt;
&#039;&#039;Main article: [[Ninja Henchman]] and [[Ninjaws]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Ninja Henchmen]] are very similar to the others, but have a few notable appearance traits and abilities that make them very different. [[Ninjaws]], while identical to the others, is seemingly the elite of them, and at one point returns to [[Admiral Razorbeard|Razorbeard]]&#039;s cabin claiming to have captured 5000 slaves. In the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] battles [[Ninjaws]] for [[Four Masks of Polokus|the second mask]]. [[Ninja Henchmen]] are more or less completely black and look a little less square. Their heads appear very different. Instead of a [[skull]], it appears as a tall cylinder topped with a red bandana and gold hook on the right arm. [[Ninja Henchmen]] have a lot of [[Resistance|life]], and have the ability to vanish and then reappear somewhere else in a cloud of dust. They either appear near [[Rayman]] and try to hook [[Rayman]], or appear standing back more and try to shoot him. Sometimes they will teleport quickly to different places around [[Rayman]] while shooting, surrounding him with bullets. Their weakness is that their hooks are very heavy. If they miss, it gives [[Rayman]] an opportunity to attack. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, two can be seen in [[Admiral Razorbeard|Razorbeard]]&#039;s cabin. Later on, they defend the two generators that power the shield at the [[Pirate Factory]], and once the generators are destroyed, the [[Ninja Henchmen]] are no longer seen next to [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman vs Ninjaws.jpg|[[Ninjaws]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gorilla Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Gorilla Pirate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Gorilla Pirate]]s are named because of their similarities to an ape or gorilla, in both appearance and behaviour. They are very bulky, and wear a blue and white striped shirt. They cannot be hurt by [[Rayman]]&#039;s attacks, so usually the idea is to lure them off a cliff or ledge, or to throw a [[plum]] at their head and use it as a platform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;174px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-GorillaPirate.jpg|A [[Gorilla Pirate]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Barrel Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Barrel Pirate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Barrel Pirate]]s consist of a large barrel with legs, a cannon on top, and a slit with eyes inside. Sometimes they are found disguising themselves, as the slit can be closed and the legs can be withdrawn. In this state, they just look like a barrel and a cannon. Their attacks differ from version to version. In the PlayStation version, they simply fire sets of three large balls of electricity. In &#039;&#039;[[Rayman Revolution]]&#039;&#039; however, they fire bolts of lightning that can only be avoided by hiding behind something. In this version, they also launch cannonballs, similar to those used by the [[Yellow Henchman 800|Yellow Henchman]], only it uses a poisonous gas instead of fire. One thing that is consistent in each version is their large amount of [[Resistance|life]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RR-BarrelPirate.jpg|A [[Barrel Pirate]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spyglass Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Spyglass Pirate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the pirate who carries out many of [[Admiral Razorbeard|Razorbeard]]&#039;s orders. He is unarmed, although his arms are very similar to a typical [[Henchman 800|Henchman]]&#039;s, except with ordinary hands. His body consists of two rough cubes, the lower one larger than the top. The lower one has the legs sticking out of it and a pair of green pants. His head is a basic cube with an opening mouth and a red bandana. Although he has no weapons, he still causes [[Rayman]] trouble. Carrying out [[Admiral Razorbeard|Razorbeard]]&#039;s orders, he drives the [[Warship]]s which pursue [[Rayman]]. He also controls [[Clark]] at one point via remote control, as well as a giant [[bird]]-like robot called the [[Robot Dinosaur]] in the same manner. Also, in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he controls a hemispherical vehicle called the [[Boss Biditank]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;174px&amp;quot;&amp;gt;&lt;br /&gt;
Lackey.png|The [[Spyglass Pirate]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pirate vehicles==&lt;br /&gt;
===Warships===&lt;br /&gt;
&#039;&#039;Main article: [[Warship]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Warship]]s are flying Pirate ships that attack [[Rayman]] in [[the Bayou]], [[the Canopy]], and [[the Precipice]] (and [[the Echoing Caves]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;). They usually fire slow-moving [[Helicopter bomb|homing bombs]] that move about like a helicopter, and can be easily destroyed by [[Rayman]]&#039;s attacks. They also fire cannonballs, but these are not usually aimed at [[Rayman]], but instead at platforms to blow them away. They may also launch [[walking shell]]s that run towards [[Rayman]] upon landing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;174px&amp;quot;&amp;gt;&lt;br /&gt;
Pirate ship Dreamcast.png|[[Warship]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Robot Dinosaur===&lt;br /&gt;
&#039;&#039;Main article: [[Robot Dinosaur]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Robot Dinosaur]] is a giant [[bird]]-like robot controlled by the [[Spyglass Pirate]]. It is only ever named in the PlayStation version, but also appear in the others. The [[Grand Minimus]] tells [[Rayman]] that this Robotic titan was dropped on [[the Iron Mountains]] (also known as Gloomy Island) by the Pirates, to search for the fourth and final [[Four Masks of Polokus|mask]]. It is often to be seen walking around and pecking at the ground like a chicken; it is possible that it is searching for [[Four Masks of Polokus|the fourth mask]] in the soil. The [[Robot Dinosaur]] is notable for periodically jumping high, and upon landing, causing objects to bounce off the ground. Also, when [[Rayman]] is on the [[walking shell]], it chases after him, and runs faster than the shell when going in a straight line, but lacks agility. The [[Robot Dinosaur]] cannot be destroyed, although in the PlayStation version it runs out of fuel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Robot Dinosaur standing.jpg|The [[Robot Dinosaur]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss Biditank===&lt;br /&gt;
&#039;&#039;Main article: [[Boss Biditank]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a tank-like vehicle that takes the shape of a hemisphere. It is driven by the [[Spyglass Pirate]] in the [[Pirate Factory]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, and travels on wheels located on its underside. It fires the same type of [[Helicopter bomb|propeller bombs]] as the [[Warship]]s, as well as a machine gun-like weapon. Also, it can use an attack like that of the [[Barrel Pirate]]s, at which point [[Rayman]] must hide behind something to avoid being damaged. It can only be damaged by activating a powerful gun and using it to fire at the tank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;174px&amp;quot;&amp;gt;&lt;br /&gt;
BossBiditank.JPG|[[Boss Biditank]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Robo-Pirates in Rayman 2|List of Robo-Pirates in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates|collapsed=Y}}&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Robot-Pirate]]&lt;br /&gt;
[[it:Robot-pirata]]&lt;br /&gt;
[[pl:Robo-piraci]]&lt;br /&gt;
[[es:Pirata-Robot]]&lt;br /&gt;
[[ru:Робо-пират]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(disambiguation)&amp;diff=87011</id>
		<title>Rayman 4 (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(disambiguation)&amp;diff=87011"/>
		<updated>2022-08-30T03:37:58Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Phrasing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; may refer to:&lt;br /&gt;
&lt;br /&gt;
*[[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]] – the first scrapped game once intended to be the fourth installment in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]&lt;br /&gt;
*[[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)]] – the second scrapped game once intended to be the fourth installment in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – the spin-off party game into which elements of [[Rayman Raving Rabbids (cancelled prototype)|the second &#039;&#039;Rayman 4&#039;&#039; project]] were recycled, and which is sometimes incorrectly labelled ‘&#039;&#039;Rayman 4&#039;&#039;’&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; – a sequel game that is the fourth major installment in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], taking place chronologically after &#039;&#039;Rayman 3&#039;&#039; (despite its name), and which could be regarded as ‘&#039;&#039;Rayman 4&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (homonymie)‎]]&lt;br /&gt;
[[pl:Rayman 4]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ludiv&amp;diff=87009</id>
		<title>Ludiv</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ludiv&amp;diff=87009"/>
		<updated>2022-08-28T03:59:09Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Style.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ludiv&lt;br /&gt;
| image = [[File:Ludiv model.png|250px|&#039;&#039;Ludiv&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]]&lt;br /&gt;
| status = Guard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Ludiv&#039;&#039;&#039; is a type of [[fairy]] found in [[Rayman]]&#039;s [[The Glade of Dreams|world]]. They serve a variety of purposes, but their role in the respective plots of the games they feature in is minor. A character named [[Flips]], who bears a strong resemblance to the Ludivs, features in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;. However, it is never confirmed whether or not she is one.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:R2TGE-PC-BonusLevel-Ludiv.jpg|left|320px|thumb|A Ludiv in the [[Bonus level (Rayman 2)|bonus stage]] of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
A Ludiv (referred to only as a &amp;quot;pretty little [[fairy]]&amp;quot;) appears in the [[Bonus level (Rayman 2)|bonus stages]] unlocked at the end of each level in &#039;&#039;[[Rayman 2]]&#039;&#039; by finding all the level&#039;s [[Yellow Lum]]s and breaking all its [[cage]]s. In these [[Bonus level (Rayman 2)|bonus stages]], the player controls a [[baby Globox]], which must race against the [[Spyglass Pirate]] to get to the Ludiv first. If the player wins the race, the Ludiv will grant [[Rayman]] gifts (health and/or [[Power Fist]]s).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In the PlayStation version===&lt;br /&gt;
[[File:Ludiv_PS1.jpg|thumb|right|320px|A Ludiv after [[Rayman]] has freed her from her [[cage]] in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
The most notable appearance of the Ludiv is in [[Rayman 2 (PlayStation)|the PlayStation version]]. In this version, Ludivs are imprisoned in [[cage]]s by the [[Robo-Pirate]]s, along with [[greenbottle]]s and [[Minisaurus|Denys]]. When [[Rayman]] frees Ludivs, hearts appear over their heads in a manner which recalls the [[Electoon]]s from [[Rayman 1|the previous game]]. The manual for this version of the game states that it is said that Ludivs are short-sighted and that they wear glasses. Without them, they would end up stuck, lost and knocked to the ground. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, Ludivs guard [[the Heart of the World]] in [[the Fairy Council]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Ludivs R3.JPG|A Ludiv surrounded by smaller [[Fairy|fairies]], as seen in [[the Fairy Council]] in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Ludiv R3Model.png|A Ludiv in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Of the three creatures that can be freed from [[cage]]s in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039; (not counting the [[Teensie]]s), Ludivs are the only race not to have an alternative name, as [[greenbottle]]s are referred to as &amp;quot;Murfies&amp;quot; in the PlayStation &#039;&#039;[[Rayman 2]]&#039;&#039; manual and [[Minisaurus|Denys]] are referred to as Minisaurus in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* The name comes from &amp;quot;Ludivine&amp;quot;, the name of the daughter of the person who designed it.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 3 - Rayman 2 : The Great Escape, or the challenge of the 3D&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The manual for [[Rayman 2 (PlayStation)|the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]] refers to the Ludivs as being shortsighted, hence why they wear spectacles. However, no Ludiv has ever been shown to wear spectacles in-game, and none have ever displayed a sight problem.&lt;br /&gt;
* The manual for [[Rayman 2 (PlayStation)|the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]] also refers to the Ludivs as male, as in the entry for the [[greenbottle]]s (or Murfies) it states that &amp;quot;&#039;&#039;More than one Ludiv has fallen victim to [the Murfies&#039;] pranks and been stripped of his pair of spectacles&#039;&#039;&amp;quot;. However, all Ludivs shown in game appear to be female. It is, of course, possible that male Ludivs exist, which might also explain the spectacle discrepancy described above, as it may only be the males who are shortsighted.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ludiv]]&lt;br /&gt;
[[it:Ludiv]]&lt;br /&gt;
[[pl:Rusałki]]&lt;br /&gt;
[[ru:Людив]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_2)&amp;diff=87008</id>
		<title>Bonus level (Rayman 2)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_2)&amp;diff=87008"/>
		<updated>2022-08-28T03:53:41Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Wait, Rayman 2 doesn&amp;#039;t feature lives, does it?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the bonus levels in &#039;&#039;[[Rayman 2]]&#039;&#039;. For bonus levels from other games, see [[Bonus level]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus levels&#039;&#039;&#039; are minigames in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
They are accessed by completing a level with all of the [[Yellow Lum]]s and breaking all of the [[Robo-Pirate|pirate]] [[cage]]s. The stage itself is a race between a [[baby Globox]] and the [[Spyglass Pirate]]. To win, the player must press jump and shoot (left and right in the PC version) alternately as fast as possible. The first character to get to the [[Ludiv]] at the highest point of the course wins. If the player wins, depending on the level played, they will gain a full life bar, a [[Power Fist]], or both a full life bar and a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
Bonus levels are not present in the [[Rayman 2 (PlayStation)|PlayStation version]] of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-BonusStage-BabyGloboxesAndSpyglass.jpg|A [[baby Globox]] and [[Spyglass Pirate]] preparing to race.&lt;br /&gt;
R2TGE-PC-BonusLevel-LoadingPicture.jpg|The loading picture in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, [[Rayman]] is tasked to collect [[baby Globox]]es within a time limit. The portals that [[Rayman]] goes into to enter bonus levels are typical [[Spiral Door]]s, although they spin left instead of right. There is one in each level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Location&lt;br /&gt;
!  [[Baby Globox]]es to collect&lt;br /&gt;
!  Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Fairy Glade#Game Boy Color version|Fairy Glade]] (part 3)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|-&lt;br /&gt;
|  [[Whale Bay#Game Boy Color version|Whale Bay]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Canopy#Game Boy Color version|The Canopy]] (part 1)&lt;br /&gt;
|  10&lt;br /&gt;
|  32&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone and Fire]] (part 1)&lt;br /&gt;
|  10&lt;br /&gt;
|  32&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Echoing Caves#Game Boy Color version|Echoing Caves]] (part 3)&lt;br /&gt;
|  11&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Precipice#Game Boy Color version|The Precipice]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock and Lava]] (part 1)&lt;br /&gt;
|  10&lt;br /&gt;
|  32&lt;br /&gt;
|-&lt;br /&gt;
|  [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 42.png|The bonus world map, which features all bonus levels of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 22.PNG|The screen before each bonus level.&lt;br /&gt;
Rayman 2 GBC 1UP.png|This screen appears when the player successfully beats a bonus level for the first time.&lt;br /&gt;
Rayman 2 GBC Time Up.png|This screen appears when the player fails to complete the bonus level within the time limit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Template:Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Niveau bonus (Rayman 2)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lum&amp;diff=87007</id>
		<title>Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lum&amp;diff=87007"/>
		<updated>2022-08-28T03:49:49Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R2Playingwithlum.jpg|thumb|320px|right|[[Rayman]] playing with a Lum.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=First, you must know that the universe is made of energy. Everything that moves around you, everything that lives and thinks is given life by the tiny magical lights which we call... Lums.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Lumz are very powerful shards of energy. Each colour has it&#039;s own special powers...|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These tiny, mysterious creatures will each help [[Rayman]] and [[Globox]] along in their adventures in a distinctive way.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Lum&#039;&#039;&#039; is a small body (or shard) of magical energy. Lums are one of the most frequently recurring elements of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]; their first confirmed appearance is in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. There are many different types of Lums, each with their own unique functions determined by their colour. They usually appear as small lights with insect-like wings, though their appearances can vary widely: some have eyes or faces, some are shaped like rings, and some have a crystalline or metallic appearance. The name &#039;&#039;Lum&#039;&#039; is derived from the French word &#039;lumière&#039;, which means &#039;light&#039;. Most Lums are collectibles, and must be picked up in order to activate their unique effect; however, some Lums are not. The Lums in the Game Boy Advance games often resemble [[Ting]]s. In &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Lum (UbiArt games)|a new type of Lum]] appears. These Lums seem to exist outside the colour system used in the previous games, and act as a currency and energy source in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Types of Lums==&lt;br /&gt;
* [[Yellow Lum]] – the 1,000 Lums which comprise [[the Heart of the World]], and are sometimes scattered across [[the Glade of Dreams]] when the Heart is destroyed.&lt;br /&gt;
* [[Super Yellow Lum]] – five [[Yellow Lum]]s combined into a single body of energy.&lt;br /&gt;
* [[1000th Yellow Lum]] – an elusive [[Yellow Lum]], usually the last in the game to be found.&lt;br /&gt;
* [[Red Lum]] – restores some health to [[Rayman]].&lt;br /&gt;
* [[Super Red Lum]] – gives [[Rayman]] a new [[life]], offering him an additional chance to restart from the most recent checkpoint.&lt;br /&gt;
* [[Purple Lum]] – ring-shaped Lums with eyes; [[Rayman]] can grab them and swing from them with his [[magic fist]].&lt;br /&gt;
* [[Blue Lum]] – refills [[Rayman]]&#039;s oxygen meter when collected underwater; briefly enables [[Super Helicopter|flight]] when collected on dry land.&lt;br /&gt;
* [[Super Blue Lum]] – enables [[Rayman]] to [[Super Helicopter|fly freely]] for the duration of an entire level.&lt;br /&gt;
* [[Light blue Lum]] – provides [[Rayman]]&#039;s bumper car with a boost upon collecting three.&lt;br /&gt;
* [[Green Lum]] – a checkpoint; if [[Rayman]] dies, and has some health remaining (aside from &#039;&#039;[[Rayman 3D]]&#039;&#039;), he reappears where he last collected one.&lt;br /&gt;
* [[White Lum]] – a checkpoint; serves the same function as a [[Green Lum]].&lt;br /&gt;
* [[Silver Lum]] – very rare and precious Lum which permanently grants [[Rayman]] a new power. In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], they grant [[Rayman]] a new [[life]].&lt;br /&gt;
* [[Lum (Hall of Doors)]] – a simple orb of light which acts as a cursor for navigating [[the Hall of Doors]] in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
* [[Lum (Rayman M)]] – crystalline spheres which are found lying on the ground; these are used as tokens in certain game modes.&lt;br /&gt;
* [[Black Lum]] (also known as a Dark Lum) – these are [[Red Lum]]s which have been corrupted and are now malevolent.&lt;br /&gt;
* [[André]] – the leader of the [[Black Lum]]s; more intelligent than the others, and capable of converting [[Red Lum]]s to [[Black Lum]]s by touching them.&lt;br /&gt;
* [[Hoodlum]] – a [[Black Lum]] in a sackcloth suit; these are enemies capable of wielding weapons.&lt;br /&gt;
* [[Lum (Rayman Kart)]] – these resemble piles of gold coins; there are roughly two million of them.&lt;br /&gt;
* [[Lum (UbiArt games)]] – these Lums exist outside the colour system of the other games, where they serve mainly as a currency and power source; if they are red or purple, they are worth double.&lt;br /&gt;
* [[Lum King]] – an oversized Lum found in &#039;&#039;[[Rayman Origins]]&#039;&#039;; when collected, it causes nearby Lums to turn red, temporarily increasing their value.&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums]]&lt;br /&gt;
[[de:Lums]]&lt;br /&gt;
[[hu:Lum]]&lt;br /&gt;
[[it:Lum]]&lt;br /&gt;
[[pl:Lumy]]&lt;br /&gt;
[[es:Lum]]&lt;br /&gt;
[[ru:Лум]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Collectibles from Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Collectibles from Rayman M]]&lt;br /&gt;
[[Category:Collectibles from Rayman Origins]]&lt;br /&gt;
[[Category:Collectibles from Rayman Legends]]&lt;br /&gt;
[[Category:Collectibles from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Lums |Lums ]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lum&amp;diff=87006</id>
		<title>Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lum&amp;diff=87006"/>
		<updated>2022-08-28T03:46:12Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Corrected mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R2Playingwithlum.jpg|thumb|320px|right|[[Rayman]] playing with a Lum.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=First, you must know that the universe is made of energy. Everything that moves around you, everything that lives and thinks is given life by the tiny magical lights which we call... Lums.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Lumz are very powerful shards of energy. Each colour has it&#039;s own special powers...|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These tiny, mysterious creatures will each help [[Rayman]] and [[Globox]] along in their adventures in a distinctive way.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Lum&#039;&#039;&#039; is a small body (or shard) of magical energy. Lums are one of the most frequently recurring elements of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]; their first confirmed appearance is in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. There are many different types of Lums, each with their own unique functions determined by their colour. They usually appear as small lights with insect-like wings, though their appearances can vary widely: some have eyes or faces, some are shaped like rings, and some have a crystalline or metallic appearance. The name &#039;&#039;Lum&#039;&#039; is derived from the French word &#039;lumière&#039;, which means &#039;light&#039;. Most Lums are collectibles, and must be picked up in order to activate their unique effect; however, some Lums are not. The Lums in the Game Boy Advance games often resemble [[Ting]]s. In &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Lum (UbiArt games)|a new type of Lum]] appears. These Lums seem to exist outside the colour system used in the previous games, and act as a currency and energy source in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Types of Lums==&lt;br /&gt;
* [[Yellow Lum]] – the 1,000 Lums which comprise [[the Heart of the World]], and are sometimes scattered across [[the Glade of Dreams]] when the Heart is destroyed.&lt;br /&gt;
* [[Super Yellow Lum]] – five [[Yellow Lum]]s combined into a single body of energy.&lt;br /&gt;
* [[1000th Yellow Lum]] – an elusive [[Yellow Lum]], usually the last in the game to be found.&lt;br /&gt;
* [[Red Lum]] – restores some health to [[Rayman]].&lt;br /&gt;
* [[Super Red Lum]] – gives [[Rayman]] an additional chance to restart from the most recent checkpoint.&lt;br /&gt;
* [[Purple Lum]] – ring-shaped Lums with eyes; [[Rayman]] can grab them and swing from them with his [[magic fist]].&lt;br /&gt;
* [[Blue Lum]] – refills [[Rayman]]&#039;s oxygen meter when collected underwater; briefly enables [[Super Helicopter|flight]] when collected on dry land.&lt;br /&gt;
* [[Super Blue Lum]] – enables [[Rayman]] to [[Super Helicopter|fly freely]] for the duration of an entire level.&lt;br /&gt;
* [[Light blue Lum]] – provides [[Rayman]]&#039;s bumper car with a boost upon collecting three.&lt;br /&gt;
* [[Green Lum]] – a checkpoint; if [[Rayman]] dies, and has some health remaining (aside from &#039;&#039;[[Rayman 3D]]&#039;&#039;), he reappears where he last collected one.&lt;br /&gt;
* [[White Lum]] – a checkpoint; serves the same function as a [[Green Lum]].&lt;br /&gt;
* [[Silver Lum]] – very rare and precious Lum which permanently grants [[Rayman]] a new power. In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], they grant [[Rayman]] a new [[life]].&lt;br /&gt;
* [[Lum (Hall of Doors)]] – a simple orb of light which acts as a cursor for navigating [[the Hall of Doors]] in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
* [[Lum (Rayman M)]] – crystalline spheres which are found lying on the ground; these are used as tokens in certain game modes.&lt;br /&gt;
* [[Black Lum]] (also known as a Dark Lum) – these are [[Red Lum]]s which have been corrupted and are now malevolent.&lt;br /&gt;
* [[André]] – the leader of the [[Black Lum]]s; more intelligent than the others, and capable of converting [[Red Lum]]s to [[Black Lum]]s by touching them.&lt;br /&gt;
* [[Hoodlum]] – a [[Black Lum]] in a sackcloth suit; these are enemies capable of wielding weapons.&lt;br /&gt;
* [[Lum (Rayman Kart)]] – these resemble piles of gold coins; there are roughly two million of them.&lt;br /&gt;
* [[Lum (UbiArt games)]] – these Lums exist outside the colour system of the other games, where they serve mainly as a currency and power source; if they are red or purple, they are worth double.&lt;br /&gt;
* [[Lum King]] – an oversized Lum found in &#039;&#039;[[Rayman Origins]]&#039;&#039;; when collected, it causes nearby Lums to turn red, temporarily increasing their value.&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums]]&lt;br /&gt;
[[de:Lums]]&lt;br /&gt;
[[hu:Lum]]&lt;br /&gt;
[[it:Lum]]&lt;br /&gt;
[[pl:Lumy]]&lt;br /&gt;
[[es:Lum]]&lt;br /&gt;
[[ru:Лум]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Collectibles from Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Collectibles from Rayman M]]&lt;br /&gt;
[[Category:Collectibles from Rayman Origins]]&lt;br /&gt;
[[Category:Collectibles from Rayman Legends]]&lt;br /&gt;
[[Category:Collectibles from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Lums |Lums ]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=87005</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=87005"/>
		<updated>2022-08-28T03:02:49Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|320px|&#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 Forever|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th December, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 13th February, 2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman 2 Forever|Game Boy Color]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors|the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers, however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]]. &lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
===2D Game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s training&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1st for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was considered lost media until March 12 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)]]&#039;&#039;&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2 scenario 2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_2 List of Rayman records]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===The bad guys===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|right|A physical &#039;&#039;Rayman 2&#039;&#039; map that came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[The Isle of Doors|the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other platforms, with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2cover.jpg|thumb|right|150px|The Windows PC cover.]]&lt;br /&gt;
===Windows PC===&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (PlayStation)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|right|150px|The Apple iOS icon.]]&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (iOS)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS]] version is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. &lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile. &lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind. &lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers... &lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot; &lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot; &lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot; &lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. &lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]]. &lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PTPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf|thumb|left|The Portuguese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2 DC Manual EN Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf|thumb|left|The English Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman: The Animated Series]]&lt;br /&gt;
&lt;br /&gt;
In 1999, an animated television show based on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] was produced to accompany the release of &#039;&#039;Rayman 2&#039;&#039;. Only 4 episodes of the first season were released before being cancelled.&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman merchandising]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
The musical group Royal V released an album with a bonus music dedicated to &#039;&#039;Rayman 2&#039;&#039;, under the name of &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;. The official videoclip&amp;lt;ref&amp;gt;Royal V video https://www.youtube.com/watch?v=Q0ZCAq5DiuU&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.JPG&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dali.jpg&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.JPG&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasareli.jpg&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
R2Ref1.jpg|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R2Ref2.jpg|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-1.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-2.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was [[Globber]], the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]]&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt;; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLCEFD94097C303EFA&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL49D295C80C66BAA3&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Swamps_of_Forgetfulness&amp;diff=87003</id>
		<title>The Swamps of Forgetfulness</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Swamps_of_Forgetfulness&amp;diff=87003"/>
		<updated>2022-08-27T18:21:40Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: The cage can also be obtained on first visit in the Jaguar version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R1Level&lt;br /&gt;
| name = The Swamps of Forgetfulness&lt;br /&gt;
| image = [[Image:Ta-Ray-Zan.png|center|320px|class=sprite|&#039;&#039;The Swamps of Forgetfulness&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Anguish Lagoon]]&lt;br /&gt;
| followed by = [[Moskito&#039;s Nest]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Swamps of Forgetfulness&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Les Marais de l&#039;Oubli&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Marshes of Oblivion&#039;&#039;&#039;&#039;&#039;) is the third level of [[the Dream Forest]], the first world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It always consists of three parts. Besides the PC version and its ports, this is the first level in which all of the [[cage]]s are possible to break without backtracking. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this level is known as the &#039;&#039;&#039;Forgotten Swamps&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Part 1==&lt;br /&gt;
In the first part of this level, [[Rayman]] meets his jungle counterpart, [[Tarayzan]], who is hiding behind a bush with his loincloth hanging over him. When [[Rayman]] knocks it down, [[Tarayzan]] gives him the [[magic seed]], which temporarily replaces [[Rayman]]&#039;s [[grimace]], and the level starts to flood. He must then use [[Magic seed|the seed]] to plant huge flowers which will help him reach higher platforms in order to escape from drowning in the flood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;66px&amp;quot; heights=&amp;quot;594px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Jungle 09.png|PC version&lt;br /&gt;
RaymanPS1US - Jungle 09.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
[[File:ExplorateursPrunes.png|right|frame|class=sprite|These [[Livingstone]]s prove to be useful.]]&lt;br /&gt;
In this short level, [[plum]]s are very useful in terms of finding the [[cage]]s that appear here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;80px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Jungle 10.png|PC version&lt;br /&gt;
RaymanPS1US - Jungle 10.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[File:PruneFruitsPiquants.png|left|frame|class=sprite|[[Rayman]] must use a [[plum]] to go through a field of [[spiky fruit]]s.]]&lt;br /&gt;
In the PC version and its ports, one of the [[cage]]s is impossible to reach without the [[helicopter]] power, which is acquired in [[Allegro Presto]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;125px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Jungle 11.png|PC version&lt;br /&gt;
RaymanPS1US - Jungle 11.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== [[Bonus level (Rayman 1)|Bonus level]] ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;48px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Jungle 18.png|PC version&lt;br /&gt;
RaymanPS1US - Jungle 18.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=QSSQ_TcWnpE Haruka&#039;s playthrough on YouTube, first visit]&lt;br /&gt;
* [https://youtu.be/5LMwo4H4wCI Haruka&#039;s playthrough on YouTube, second visit]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=9vs_QghlU1s Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=5RR-kz8LS6I Haruka&#039;s playthrough on YouTube, first visit]&lt;br /&gt;
* [https://youtu.be/GXgy-1vXAU0 Haruka&#039;s playthrough on YouTube, second visit]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/a256Wk9c25U RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://www.youtube.com/watch?v=iDNDx_y3Vmo RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Marais de l&#039;Oubli]]&lt;br /&gt;
[[de:Sumpf des Vergessens]]&lt;br /&gt;
[[it:Paludi dell&#039;Oblio]]&lt;br /&gt;
[[pl:The Swamps of Forgetfulness]]&lt;br /&gt;
[[es:Los Pantanos del Olvido]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1|Swamps of Forgetfulness, The]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Eat_at_Joe%27s&amp;diff=86998</id>
		<title>Eat at Joe&#039;s</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Eat_at_Joe%27s&amp;diff=86998"/>
		<updated>2022-08-26T04:24:47Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Ditto.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R1Level&lt;br /&gt;
| name = Eat at Joe&#039;s&lt;br /&gt;
| image = [[Image:JoeIntro.png|center|320px|class=sprite|&#039;&#039;Eat at Joe&#039;s&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Crystal Palace]]&lt;br /&gt;
| followed by = [[Mr Skops&#039; Stalactites]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eat at Joe&#039;s&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Mangez chez Joe&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;Eat at Joe&#039;s&#039;&#039;&#039;&#039;&#039;) is the second level of [[the Caves of Skops]], the fifth world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of six parts, although the first one is only an introductory sequence.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
This part is an introductory sequence, in which [[Rayman]] meets [[Joe the Extra-Terrestrial]], owner of a small diner whose electric power was cut off. [[Joe the Extra-Terrestrial|Joe]] gives [[Rayman]] a [[firefly]] to help him for the dark caves in the next part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;256px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguar - Cave 03.png|[[Rayman (Atari Jaguar)|Atari Jaguar version]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
[[Image:RaymanLuciole.png|thumb|316px|right|class=sprite|[[Joe the Extra-Terrestrial|Joe]]&#039;s [[firefly]] proves useful in the dark caves]]&lt;br /&gt;
&lt;br /&gt;
In all versions except [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this part is so dark that [[Rayman]] has to use [[Joe the Extra-Terrestrial|Joe]]&#039;s [[firefly]], which follows [[Telescopic fist|his fist]], to lighten his way. [[Rayman (Atari Jaguar)|The Atari Jaguar version]] also contains two [[cage]]s instead of one. As a result, the [[cage]] present in part 6 has been removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;168px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Cave 04.png|PC version&lt;br /&gt;
RaymanPS1US - Cave 04.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
There are a lot of traps in this part which [[Rayman]] needs to avoid. This part corresponds to the higher section of the fifth part.&lt;br /&gt;
[[image:Rubis.png|thumb|316px|right|class=sprite|A [[Spiky platform (Rayman 1)|spiky platform]] with a pair of eyes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Cave 05.png|PC version&lt;br /&gt;
RaymanPS1US - Cave 05.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
[[image:Soucoupe.png|right|thumb|316px|class=sprite|The first [[flying saucer]]]]&lt;br /&gt;
&lt;br /&gt;
In this part, [[Rayman]] has to [[telescopic fist|punch]] the plug that turns on the diner lights as well as a network of [[flying saucer]]s held with wires that make up [[Joe the Extra-Terrestrial|Joe]]&#039;s electricity system. They will allow [[Rayman]] to get back to [[Joe the Extra-Terrestrial|Joe]]&#039;s place. This is the only part along with part 6 of [[Bongo Hills]] and part 4 of [[Moskito&#039;s Nest]] that does not have any [[cage]]s and does not involve a boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;222px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Cave 06.png|PC version&lt;br /&gt;
RaymanPS1US - Cave 06.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
[[Image:SoucoupeLevier.png|thumb|316px|right|class=sprite|Punching this [[switch]] changes the direction of the [[flying saucer]]]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] keeps using the network of [[flying saucer]]s to get back to [[Joe the Extra-Terrestrial|Joe]]&#039;s diner. This part corresponds to the lower section of the third part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Cave 07.png|PC version&lt;br /&gt;
RaymanPS1US - Cave 07.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
[[Image:PoissonDents.png|thumb|316px|left|class=sprite|Several species of [[Fish (Eat at Joe&#039;s)|fish]] live in the caves]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] finally comes back to [[Joe the Extra-Terrestrial|Joe]]&#039;s diner, where he has to cross the water by jumping on buoys scattered all over the place while avoiding [[spiky ball|spiky balls]] and dangerous [[large-mouthed fish]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;798px&amp;quot; heights=&amp;quot;46px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Cave 08.png|PC version&lt;br /&gt;
RaymanPS1US - Cave 08.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=45eu61_H0TA Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=HmG_ejN85og Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=3hlf_-H5iKo Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/ja7cGondxHM RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/3xsSLhvnfZM RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mangez chez Joe]]&lt;br /&gt;
[[de:Essen bei Joe]]&lt;br /&gt;
[[it:A Pranzo da Joe]]&lt;br /&gt;
[[pl:Eat at Joe&#039;s]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Turnstile&amp;diff=86997</id>
		<title>Turnstile</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Turnstile&amp;diff=86997"/>
		<updated>2022-08-25T00:12:07Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Phrasing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sprinklers&#039;&#039;&#039;, also known as &#039;&#039;&#039;turnstiles&#039;&#039;&#039;, are platforms found in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039;. They are only found in [[Band Land]]. They are made of several balls that spin, either continuously or at regular intervals, around a fixed or moving axis.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, there are six different versions to choose from.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big turnstile to the bottom&lt;br /&gt;
*&#039;&#039;&#039;Small turnstile to the right&lt;br /&gt;
*&#039;&#039;&#039;Small turnstile to the right bottom -45&lt;br /&gt;
*&#039;&#039;&#039;Elastic turnstile to the right&lt;br /&gt;
*&#039;&#039;&#039;Elastic turnstile to the left&lt;br /&gt;
*&#039;&#039;&#039;Elastic turnstile to the right top -45&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Tourniquet.png|A four-headed sprinkler.&lt;br /&gt;
Tourniquet2.png|A three-headed sprinkler.&lt;br /&gt;
Tourniquet3.png|A four-headed sprinkler spinning at regular intervals.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Tourniquet]]&lt;br /&gt;
[[pl:Kołowrotki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Platforms]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=86990</id>
		<title>Rayman (Nintendo DSi)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=86990"/>
		<updated>2022-08-24T00:46:21Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Added information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Raymandsi.jpeg|225px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Junglevision Software/Making Fun&lt;br /&gt;
| release date = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] December 7th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December 25th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] July 7th, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DSi, Nintendo 3DS&lt;br /&gt;
| distribution media = Digital (DSiWare, Nintendo eShop)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for Nintendo DSi is a port of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] which was released as a DSiWare title. As with &#039;&#039;[[Rayman Advance]]&#039;&#039;, it resembles the PC version most closely. The game can be purchased through the Nintendo eShop on the Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
== Differences from [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]] ==&lt;br /&gt;
Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be significantly easier in several ways. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in [[Rayman 1|the original]]) which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently, no [[Tings]] are lost upon dying and only 50 of them are required for a new [[life]] as compared to 100 in most versions. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next part within a level by pressing the Select button. This only works in levels which have already been completed. Levels unlocked with the all levels cheat do not count as cleared.&lt;br /&gt;
&lt;br /&gt;
A noticeable issue is that whenever [[Rayman]] takes damage, he is knocked back further. While this can make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if they keep getting damaged. This is most notably an issue in [[Allegro Presto]]. [[Rayman]]&#039;s grace period is also shorter, which may cause him to lose more health, making the game seem more difficult.&lt;br /&gt;
&lt;br /&gt;
Other differences include a few missing tracks and a lot of the sound effects (such as [[Rayman]]&#039;s voice) to be deeper in tone. Some of the textures have been updated, most notably in [[Band Land]], where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe&#039;s]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Save files can be named with four characters in this version. The current save&#039;s name can now be changed manually from the pause menu, instead of having the player copying the save and then renaming it. Another difference, similar to the [[Rayman (Atari Jaguar)|Atari Jaguar version]], is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike most other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving. Crawling in this version uses the D-pad, due to L and R being mapped.&lt;br /&gt;
&lt;br /&gt;
New to the game is a menu titled &#039;Anti Dark-Matters&#039;, which acts like a checklist to keep track of the player&#039;s progress within the game. As well as having check boxes for having beaten a world and having freed all the [[Electoon]]s, the player is also rewarded for having completed a world, and ultimately the game, without the use of any [[continue]]s. For each mission, the player is awarded with a few [[Life|lives]]. Using cheats in a save prevents these from being unlocked in said save.&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the DSi&#039;s camera, [[the Photographer]] now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The bottom screen is used to display a map of [[Rayman]]&#039;s immediate surroundings, which highlights where each checkpoint and [[exit sign]] is. The player can use the stylus to scroll through the entire level on the map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DSi_5.jpg&lt;br /&gt;
DSi_6.jpg&lt;br /&gt;
DSi_17.jpg&lt;br /&gt;
DSi_2.jpg&lt;br /&gt;
DSi_8.jpg&lt;br /&gt;
DSi_9.jpg&lt;br /&gt;
DSi_10.jpg&lt;br /&gt;
DSi_7.jpg&lt;br /&gt;
DSi_3.jpg&lt;br /&gt;
DSi_4.png&lt;br /&gt;
DSi_15.jpg&lt;br /&gt;
DSi_16.jpg&lt;br /&gt;
DSi_11.jpg&lt;br /&gt;
DSi_12.jpg&lt;br /&gt;
DSi_13.jpg&lt;br /&gt;
DSi_1.jpg&lt;br /&gt;
DSi_14.jpg&lt;br /&gt;
Rayman DSi US Store icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The game files contain mentions of online leaderboards, which were never used in the final game.&lt;br /&gt;
* The [[Ray Breakout]] minigame level exists in the files with all of its objects intact, but it cannot be accessed through normal means. Accessing it by hacking the game shows that the scripts to start the minigame were either disabled or never ported over from PC, resulting in the level playing as a normal level. The background is also not included in the game, resulting in it appearing glitched out.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtube.com/playlist?list=PLPStMiAml0exYq2AV4akth3BGF0vwPlfM &#039;&#039;Rayman&#039;&#039; (DSiWare) playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[it:Rayman (Nintendo DSi)]]&lt;br /&gt;
[[pl:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[es:Rayman (Nintendo DSi)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Advance&amp;diff=86989</id>
		<title>Rayman Advance</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Advance&amp;diff=86989"/>
		<updated>2022-08-24T00:44:18Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Added information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Advance&lt;br /&gt;
| image = [[Image:RaymanAdvance.jpg|200px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Digital Eclipse&lt;br /&gt;
| release date =&lt;br /&gt;
11th June, 2001 (Game Boy Advance)&amp;lt;br /&amp;gt;&lt;br /&gt;
22nd June, 2001 (Game Boy Advance) (Europe)&amp;lt;br /&amp;gt;&lt;br /&gt;
20th April, 2017 (Wii U) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
25th May, 2017 (Wii U) (Europe)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Advance, Wii U (Virtual Console)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Advance&#039;&#039;&#039;&#039;&#039; is a port of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] for the Game Boy Advance which resembles the PC version most closely. It was released in 2001 after nearly a year in development&amp;lt;ref&amp;gt;Gamespot, &#039;&#039;Q&amp;amp;A: Rayman Advance&#039;&#039;, https://www.gamespot.com/articles/qanda-rayman-advance/1100-2718137/&amp;lt;/ref&amp;gt; as a launch title for Nintendo&#039;s Game Boy Advance handheld console. Oddly, both the European and North American covers use different renders of [[Rayman]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. In 2017, it was released on the Wii U&#039;s Virtual Console alongside [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Differences ==&lt;br /&gt;
Due to hardware limitations, this version has several differences from the other versions, although it is based on the PC release. The first part of [[Bongo Hills]] has been removed, most likely due to palette limitations, putting the [[cage]] that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. This was due to the developers putting most of their focus on the graphics of the game, resulting in little space left for the music on the ROM. The graphics have increased in contrast and brightness, resulting in some quality being lost. This was done late in development to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.&lt;br /&gt;
&lt;br /&gt;
Other changes in this port were made to intentionally make the game easier. One extra unit of health has been added to the player&#039;s health bar, no [[Ting]]s are lost upon dying, more [[Life|lives]] can be found, more time is available in [[Bonus level (Rayman 1)|bonus levels]], fewer enemies appear, [[the Photographer]] appears in several new locations, and additional platforms have been added in some levels, most notably [[Space Mama&#039;s Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they fly away after being damaged, resulting in the player being able to constantly hit them with the right timing until they are defeated. This is also one of the few versions in which [[Mr Dark&#039;s Dare]] is replayable upon completion.&lt;br /&gt;
&lt;br /&gt;
While there are not that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the [[cloud]]s, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some [[pencil sharpener]]s, most notably in [[Pencil Pentathlon]], will move in the wrong direction or are placed incorrectly, causing some items, such as [[Life|lives]], to be unobtainable, and others much harder to obtain.&lt;br /&gt;
&lt;br /&gt;
[[Image:Foret1.png|thumb|240px|left|class=sprite|The very first scenery of [[the Dream Forest]] in &#039;&#039;Rayman Advance&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Foret1PC.png|thumb|316px|none|class=sprite|In comparison, the same scenery on PC.]]&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
The game was originally planned to feature a multiplayer mode in the style of &amp;quot;capture the flag&amp;quot;. It was marketed as being included in the preview versions of the game, but was never finished for any releases. The mode would have included one map per world, and all of them can actually be found in the game&#039;s ROM. Only the first few maps were finished, however, with the rest lacking any objects.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman Advance Unused Multiplayer&#039;&#039;, https://www.youtube.com/watch?v=GP2M8CgeJNI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Advance Multiplayer Menu.png|The menu for the mode, where the second player would control [[Bad Rayman]]&lt;br /&gt;
Rayman Advance Multiplayer.png|The second multiplayer level, with the background disabled&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;190px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanAdvanceGBAUS - Jungle 23.png&lt;br /&gt;
RaymanAdvanceGBAUS - Music 19.png&lt;br /&gt;
RaymanAdvanceGBAUS - Mountain 14.png&lt;br /&gt;
RaymanAdvanceGBAUS - Image 14.png&lt;br /&gt;
RaymanAdvanceGBAUS - Cave 13.png&lt;br /&gt;
RaymanAdvanceGBAUS - Cake 05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Advance USA cover.png|The North American cover art.&lt;br /&gt;
File:Rayman Advance North American back cover.jpg|The North American back cover.&lt;br /&gt;
File:Rayman Advance European back cover.jpg|The European back cover.&lt;br /&gt;
Rayman Advance promo.jpg|Promo art.&lt;br /&gt;
Bzzit.png|[[Bzzit]] in &#039;&#039;Rayman Advance&#039;&#039;.&lt;br /&gt;
Rayman Advance GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Advance]]&lt;br /&gt;
[[it:Rayman Advance]]&lt;br /&gt;
[[pl:Rayman Advance]]&lt;br /&gt;
[[es:Rayman Advance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=86988</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=86988"/>
		<updated>2022-08-23T22:45:48Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Corrected mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Rayman_Jaguar_Box.jpg|center|320px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. &lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While some tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]&#039;s &amp;quot;Yeah!&amp;quot; exclamation, are absent as well.&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu has been reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]&#039;s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions.&lt;br /&gt;
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]].&lt;br /&gt;
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] have been renamed Forgotten Swamps and Mr Dark&#039;s Château, respectively.&lt;br /&gt;
* The words &amp;quot;Action&amp;quot; and &amp;quot;Game over&amp;quot; appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively.&lt;br /&gt;
* The font and its colours are slightly different.&lt;br /&gt;
* The controls are less responsive, and the physics are slightly less polished - this is most notable when flying with the [[super helicopter]].&lt;br /&gt;
* Some backgrounds have been either switched around or colourized differently.&lt;br /&gt;
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.&lt;br /&gt;
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* Some of [[Rayman]]&#039;s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different.&lt;br /&gt;
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss.&lt;br /&gt;
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] when taking damage, instead of when losing a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit.&lt;br /&gt;
* [[Rayman]] cannot throw his fist when [[hanging]] from a ledge.&lt;br /&gt;
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.&lt;br /&gt;
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Also in part 3 of [[Anguish Lagoon]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar&#039;s numeric pad during the introduction sequence featuring [[Rayman]]&#039;s &amp;quot;walking hands&amp;quot;, the code will take the player to the [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
* Unlike all the other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito&#039;s Nest]].&lt;br /&gt;
* At the end of the chase in part 3 of [[Moskito&#039;s Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.&lt;br /&gt;
* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.&lt;br /&gt;
* Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing.&lt;br /&gt;
* A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr Sax]] instead of reusing the one from the first phase, although it still takes into account how many times the boss was hit in that first phase.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* Weather effects, such as rain, thunder, nighttime, and snow, are not present.&lt;br /&gt;
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions.&lt;br /&gt;
* The sparkling effect is not present when swinging on [[flying ring]]s.&lt;br /&gt;
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.&lt;br /&gt;
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.&lt;br /&gt;
* In [[Mr Stone&#039;s Peaks]], the part where [[Rayman]] cuts the ropes has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around.&lt;br /&gt;
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]].&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the second [[cage]] has been directly taken from the part in the other versions.&lt;br /&gt;
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]&#039;s [[telescopic fist]], and their stingers follow a straight trajectory.&lt;br /&gt;
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe&#039;s]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.&lt;br /&gt;
* Part 1 of [[Mr Skops&#039; Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of [[Mr Dark&#039;s Dare|Mr Dark&#039;s Château]], which is unique to this version.&lt;br /&gt;
* Parts 1 and 2 of Mr Dark&#039;s Château ([[Mr Dark&#039;s Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version.&lt;br /&gt;
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.&lt;br /&gt;
* [[Mr Dark]]&#039;s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]].&lt;br /&gt;
* [[Rayman]] is not shrunk in the last phase of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent&#039;s head.&lt;br /&gt;
* After defeating both of [[Mr Dark]]&#039;s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words &amp;quot;Well done&amp;quot; appear in coloured letters in the middle of the screen.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
* [[Mr Dark]] makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message &amp;quot;See you soon!&amp;quot; is displayed, hinting at [[Mr Dark]]&#039;s impending return.&lt;br /&gt;
* Unlike most other versions of the game, the entire [[Mr Dark&#039;s Dare|final level]], including the final boss, can be replayed upon completion. This is because the game does not auto-save before triggering the end credits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this part are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. &lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;Well done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{quote|text=Hi folks! &lt;br /&gt;
You want to know what&#039;s going on? &lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[it:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Power_Fist&amp;diff=86985</id>
		<title>Power Fist</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Power_Fist&amp;diff=86985"/>
		<updated>2022-08-21T08:45:21Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Okay, fair enough. Thank you for taking the time to verify. I couldn&amp;#039;t do it myself, otherwise I would have done so :) I&amp;#039;ve added one small thing though: according to the manual, dying couts the same as getting hit in terms of losing Power Fist icons (&amp;quot;if Rayman dies or gets hit&amp;quot;). I hope THAT particular bit of info is not wrong.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R2 Power Fist.jpg|right|320px|thumb|A Power Fist, located in [[the Sanctuary of Stone and Fire]].]]&lt;br /&gt;
[[File:Power Fist.png|frame|The Power Fist.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Having the Power Fist makes [[Rayman]]&#039;s [[Magic fist|shots]] more powerful. Caution: if [[Rayman]] dies or gets hit, he loses part of the energy in his Power Fist. After three such losses, his [[Magic fist|shots]] go back to normal power.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Fists&#039;&#039;&#039; are power-ups in &#039;&#039;[[Rayman 2]]&#039;&#039; which look like glowing yellow fists. They make [[Rayman]]&#039;s [[magic fist]] much stronger, so that he can get rid of his enemies more easily. With a Power Fist, his [[magic fist]] is three times as strong as a regular one, and a fully loaded [[magic fist]] will make it six times as strong. However, their effects will be lost should [[Rayman]] either die or take damage three times.&lt;br /&gt;
&lt;br /&gt;
Power Fists can be found in [[the Sanctuary of Stone and Fire]], [[the Top of the World]], [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]. They can also be won in [[the Walk of Power]] and other [[Bonus level (Rayman 2)|bonus levels]].&lt;br /&gt;
&lt;br /&gt;
Power Fists are absent from the PlayStation version of the game and from &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Their equivalent in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was called the [[Golden Fist]]. They are both replaced in &#039;&#039;[[Rayman 3]]&#039;&#039; with the [[Heavy Metal Fist]], and with the [[Blue Punch]] in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Poing de force]]&lt;br /&gt;
[[pl:Wzmocniona pięść]]&lt;br /&gt;
[[es:Puño de fuerza]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{PowersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Power-ups]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ray_Breakout&amp;diff=86984</id>
		<title>Ray Breakout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ray_Breakout&amp;diff=86984"/>
		<updated>2022-08-21T08:33:25Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Phrasing and added information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Ray Breakout&#039;&#039;&#039;&#039;&#039; is a hidden minigame which can be played only in the [[Rayman (Atari Jaguar)|Atari Jaguar]], PC and [[Rayman Classic|mobile]] versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The minigame is essentially a &#039;&#039;Rayman&#039;&#039;-themed version of the Atari-developed arcade game &#039;&#039;Breakout&#039;&#039;, replacing the paddle with [[Rayman]] and replacing the bricks with [[plum]]s.&lt;br /&gt;
&lt;br /&gt;
==Accessing the minigame==&lt;br /&gt;
===Atari Jaguar version===&lt;br /&gt;
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]] of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Ray Breakout&#039;&#039; is unlocked by entering the code 1364 during the introductory animation in which [[Rayman]] is seen chasing his various body parts and assembling himself. The code is given after the player has beaten [[Mr Dark]], at the end of the credits. However, the code is also hidden in the main game in the third part of [[Anguish Lagoon]]. While [[Rayman]] rides [[Bzzit]], the friendly [[mosquito]], four clusters of [[Ting]]s in the shape of the numbers &#039;1&#039;, &#039;3&#039;, &#039;6&#039; and &#039;4&#039; are passed, giving the player a hint as to how the minigame is accessed. These [[Ting]] clusters are only present in [[Rayman (Atari Jaguar)|the Atari Jaguar version]].&lt;br /&gt;
&lt;br /&gt;
===PC version===&lt;br /&gt;
In the PC version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Ray Breakout&#039;&#039; is accessed by inputting a specific [[List of cheats in Rayman 1#In-map_codes|cheat code]] on the map screen. The cheat code varies, depending on the version, and on whether the player has defeated [[Mr Dark]] or not.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman Classic|Mobile version]]===&lt;br /&gt;
In [[Rayman Classic|the iOS and Android versions]] of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Ray Breakout&#039;&#039; is unlocked once all levels have been completed, including [[Mr Dark&#039;s Dare]]. It can be accessed from the map screen by tapping on the new button featuring [[the Magician]]&#039;s hat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Classic Breakout on map.PNG|The &#039;&#039;Ray Breakout&#039;&#039; on the map in [[Rayman Classic|the mobile version of &#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Atari Jaguar version===&lt;br /&gt;
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], at the beginning of &#039;&#039;Ray Breakout&#039;&#039;, the player finds [[Rayman]] doing a handstand (an ability which he had in [[Rayman (early production)|early versions of the game]]) on a pink, square-shaped platform that is floating in a dark area. The minigame is themed around the character of [[the Magician]], with his theme playing throughout the minigame. The floor of the platform is decorated with yellow moons and stars, and its walls are decorated with yellow stars as well as images of [[the Magician]]&#039;s hat and baton. A large image of [[the Magician]]&#039;s hat, set in front of a large pink star and surrounded by four orbiting spheres, is also the only visible part of the otherwise black background.&lt;br /&gt;
&lt;br /&gt;
With his feet, [[Rayman]] is balancing a white ball which, like the yellow buoys in the game&#039;s [[Eat at Joe&#039;s]] level, bears the name of [[Joe|Joe the Extra-Terrestrial]], while a number of identical balls to the right of the screen indicate how many tries [[Rayman]] has left. A formation of [[plum]]s of various colours – red, purple and orange, the same colours as [[spiky fruit]]s – is floating at the top of the screen. These [[plum]]s all have the standard green leaves. When the player presses the &#039;jump&#039; button, [[Rayman]] kicks the ball, setting it in motion; after this point, the gameplay is almost exactly like that of the original &#039;&#039;Breakout&#039;&#039; game, but with a &#039;&#039;Rayman&#039;&#039; theme. When the ball hits a red [[plum]], it changes to a purple [[plum]]; when the ball hits a purple [[plum]], it changes to an orange [[plum]]; when the ball hits an orange [[plum]], the orange [[plum]] disappears. The goal of the minigame is to get rid of all the [[plum]]s.&lt;br /&gt;
&lt;br /&gt;
The player moves [[Rayman]] from left to right. He acts as a ‘paddle’ – if he misses the ball and it reaches the floor, it is lost, and [[Rayman]] must use one of his spares. [[Rayman]] gives the ball a hard kick whenever it comes to his feet. If [[Rayman]] is within a short distance of the ricocheting ball, he will automatically lunge for it in an attempt to stop it from reaching the ground; this cannot be controlled by the player, and has the drawback of temporarily pausing [[Rayman]]&#039;s movement as he recovers. Occasionally, a [[plum]] will start flashing with vibrant colours for a few seconds; if [[Rayman]] manages to hit a flashing [[plum]] with the ball, it vanishes and releases a [[Ting]], which descends slowly to the ground. If [[Rayman]] manages to catch the [[Ting]], he will gain a spare ball (although the maximum number of spare balls which can be seen on the right of the screen is three, it is possible to have an even higher number; however, additional spares will be invisible). When [[Rayman]] causes all of the [[plum]]s to disappear, the next stage begins. There are nine different stages of progressively increasing complexity and difficulty; once they are all complete, the previous stages are replayed randomly – it is not known if they ever end. If the player loses all their tries, the message &amp;quot;You lose&amp;quot; is displayed, and they must restart the entire minigame from the very beginning of the first stage. &lt;br /&gt;
&lt;br /&gt;
As [[Rayman]] reaches more and more advanced stages, new types of [[plum]] appear. There are green [[plum]]s with grey leaves, which cannot be vanished (and thus do not need to be vanished in order to finish the stage); [[Rayman]]&#039;s ball simply bounces off green [[plum]]s without affecting them. They serve mainly as obstacles to the goal of vanishing the red, purple and orange [[plum]]s. There are also blue [[plum]]s with pink leaves; these are similar to the green [[plum]]s, in that they cannot be vanished, except that they are much bouncier, causing [[Rayman]]&#039;s ball to speed up whenever it hits one of them. Finally, there are pinkish-orange [[plum]]s with brownish-red leaves, which also cannot be vanished; in the stages where these [[plum]]s appear, the entire formation of [[plum]]s slowly descends towards [[Rayman]], and hitting this special [[plum]] causes all the [[plum]]s to temporarily reverse their descent. All three of these special types of [[plum]]s flash when hit with the ball.&lt;br /&gt;
&lt;br /&gt;
If the player manages to complete the entire minigame, they are granted infinite [[continue]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Breakout minigame Jaguar 1.png|The first screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 2.png|The second screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 3.png|The third screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 4.png|The fourth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 5.png|The fifth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 6.png|The sixth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 7.png|The seventh screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 8.png|The eighth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 9.png|The ninth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===PC version / [[Rayman Classic|Mobile]]===&lt;br /&gt;
Compared to [[Rayman (Atari Jaguar)|the Atari Jaguar version]], &#039;&#039;Ray Breakout&#039;&#039;&#039;s scenery is of slightly higher quality, and the chip-generated rendition of [[the Magician]]&#039;s music is replaced with the CD-quality version. In the bottom-left corner of the screen, there is now a counter telling the player how many vanishable [[plum]]s remain in the current stage. The special [[plum]]s are recoloured in this version – all [[plum]]s now have green leaves; the pinkish-orange [[plum]]s are now grey; the orange [[plum]]s appear more yellow in this version, due to slight palette differences. The special [[plum]]s play unique sound effects when hit, but do not flash.&lt;br /&gt;
&lt;br /&gt;
There are also differences in gameplay mechanics. [[Rayman]] decelerates much slower, and hitting a [[plum]] that is too close will cause the ball to fall through his feet; executing a quick lateral motion at this point may cause [[Rayman]] to lunge and save the ball. The green [[plum]]s grow darker and eventually vanish if the ball hits them enough times; however, it is not required to do so to complete the level. Flashing [[plum]]s are now more common – there is almost always a flashing [[plum]] in this version. Because flashing [[plum]]s disappear immediately when hit, regardless of their normal color (red, purple, yellow), focusing on flashing [[plum]]s allows levels to be completed faster. However, [[Ting]]s released by them no longer replenish the player&#039;s spare balls, instead merely adding to [[Rayman]]&#039;s normal [[Ting]] count. In certain levels (seemingly at random), instead of [[Ting]]s, flashing [[plum]]s release [[Golden Fist]]s, [[Speed Fist]]s and [[Big Power]]s. &lt;br /&gt;
&lt;br /&gt;
There are seven stages in the PC version, but two of them use exactly the same layout, except that the entire structure is shifted very slightly sideways. Five of the six level variants have corresponding levels in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]; the last layout is unique. The starting level varies every time the game is played, but after that, the stages progress in the same (circular) order. [[Rayman]] announces ‘Yo, dude!’ every time a stage is completed. If all seven are completed, [[Rayman]] exclaims ‘Yeah!’, and the message ‘Great’ is displayed. If the player runs out of balls, or hits Escape to quit the game, the message ‘See you soon’ is displayed, while the sound effect for the [[Hunter]]&#039;s laugh is played. Regardless of whether the game is completed, or ended prematurely, the player is returned to the map of [[the valley]], and no other bonuses are granted, except whatever [[Ting]]s or [[:Category:Power-ups|Power-ups]] [[Rayman]] has collected along the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Breakout minigame PC 1.png|The first screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 2.png|The second screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 3.png|The third screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 4.png|The fourth screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 5.png|The fifth screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version - it appears in two levels&lt;br /&gt;
Breakout minigame PC 6.png|The sixth screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version - it is unique to this platform&lt;br /&gt;
PC Breakout Animation.gif|The Breakout screens, as seen in animation form from the game files - the order of the frames matches the stage progression&lt;br /&gt;
PC Breakout Completed Spanish.png|The &#039;&#039;Breakout&#039;&#039; minigame is completed in the Spanish PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ray Breakout Classic Completed.png|320px|thumb|right|class=sprite|The minigame being completed in [[Rayman Classic|the mobile version]] with touch controls]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Classic|the mobile version]], &#039;&#039;Ray Breakout&#039;&#039; is the same as in the PC version. There is, however, a bug that makes it impossible to move before releasing the ball when not using a controller. This makes the mini-game a lot harder to beat, as the player may be forced to release the ball under a [[plum]], having it bounce right down. Completing the minigame will, like the PC version, take the player back to the world map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In [[Rayman (Nintendo DSi)|the DSiWare version]], the &#039;&#039;Ray Breakout&#039;&#039; minigame level exists in the files with all of its objects intact, but it cannot be accessed through normal means. Accessing it by hacking the game shows that the scripts to start the minigame were either disabled or never ported over from PC, resulting in the level playing as a normal level. The background is also not included in the game, resulting in it appearing glitched out.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=zkWmuPi-MUU &#039;&#039;Breakout&#039;&#039; minigame playthrough at YouTube (PC)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6rV56Y5Lacc &#039;&#039;Breakout&#039;&#039; minigame playthrough at YouTube (Atari Jaguar)]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Breakout_clone Other &#039;&#039;Breakout&#039;&#039; clones at Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Minigra Breakout]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Power_Fist&amp;diff=86976</id>
		<title>Power Fist</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Power_Fist&amp;diff=86976"/>
		<updated>2022-08-19T01:39:53Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Isn&amp;#039;t it what the phrase &amp;quot;he loses PART of the energy in his Power Fist&amp;quot; is referring to? Also, I checked the French page, and there a qutoation from Rayman 2&amp;#039;s official guide says &amp;quot;To get access to it, you need to find one of the Power Fists, which will actually give you three levels of attack. Careful, every time Rayman gets hit or is reset, he loses one of his Speed Fists&amp;quot;. Unless I&amp;#039;m missing something or I&amp;#039;ve mistranslated, that means the Speed Fist DOES gradually decrease in power. Right?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R2 Power Fist.jpg|right|320px|thumb|A Power Fist, located in [[the Sanctuary of Stone and Fire]].]]&lt;br /&gt;
[[File:Power Fist.png|frame|The Power Fist.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Having the Power Fist makes [[Rayman]]&#039;s [[Magic fist|shots]] more powerful. Caution: if [[Rayman]] dies or gets hit, he loses part of the energy in his Power Fist. After three such losses, his [[Magic fist|shots]] go back to normal power.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Fists&#039;&#039;&#039; are power-ups in &#039;&#039;[[Rayman 2]]&#039;&#039; which look like glowing yellow fists. They make [[Rayman]]&#039;s [[magic fist]] much stronger, so that he can get rid of his enemies more easily. With a Power Fist, his [[magic fist]] is three times as strong as a regular one, and a fully loaded [[magic fist]] will make it six times as strong. However, the effects of the Power Fist will decrease every time [[Rayman]] dies or gets hit, and will disappear completely if this happens three times.&lt;br /&gt;
&lt;br /&gt;
Power Fists can be found in [[the Sanctuary of Stone and Fire]], [[the Top of the World]], [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]. They can also be won in [[the Walk of Power]] and other [[Bonus level (Rayman 2)|bonus levels]].&lt;br /&gt;
&lt;br /&gt;
Power Fists are absent from the PlayStation version of the game and from &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Their equivalent in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was called the [[Golden Fist]]. They are both replaced in &#039;&#039;[[Rayman 3]]&#039;&#039; with the [[Heavy Metal Fist]], and with the [[Blue Punch]] in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Poing de force]]&lt;br /&gt;
[[pl:Wzmocniona pięść]]&lt;br /&gt;
[[es:Puño de fuerza]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{PowersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Power-ups]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(mobile_phone)&amp;diff=86975</id>
		<title>Rayman Raving Rabbids (mobile phone)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(mobile_phone)&amp;diff=86975"/>
		<updated>2022-08-19T01:21:37Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[File:RRR Mobile.png|class=sprite|180px]]&lt;br /&gt;
| published by = [[Gameloft]] &lt;br /&gt;
| developed by = [[Gameloft]]&lt;br /&gt;
| produced by = Chen Kun&lt;br /&gt;
| designed by = Zhang Bo Liang,&amp;lt;br /&amp;gt;Luo Tian&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(game design)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt;Zhang Bo Liang,&amp;lt;br /&amp;gt;Luo Tian,&amp;lt;br /&amp;gt;Li Hong Xu&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(level design)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt;Stanislas Dewavrin,&amp;lt;br /&amp;gt;Yu Fei&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(design directors)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Wang Qi,&amp;lt;br /&amp;gt;Yuan Hong Jie&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(lead programmer)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt;Gao Fan,&amp;lt;br /&amp;gt;Wang Jing Tao,&amp;lt;br /&amp;gt;Liu Kun Peng,&amp;lt;br /&amp;gt;Zhang Jun Feng&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(programmers)&amp;lt;small&amp;gt;&lt;br /&gt;
| art by = Huang Mei,&amp;lt;br /&amp;gt;Wang Li Kun,&amp;lt;br /&amp;gt;Li Wen Da&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(artists)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt;Arthur Hugot&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;(art director)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = 2006&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = J2ME (Java-based for mobile phones)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rabbid|Raving Rabbids]] have invaded [[The Glade of Dreams|Rayman&#039;s world]] and kidnapped all his friends! To rescue them, [[Rayman]] must now fight the [[Rabbid]]s and save the day!|sign=Intro|source=&#039;&#039;Rayman Raving Rabbids&#039;&#039; (mobile phone)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids&#039;&#039;&#039;&#039;&#039; is a mobile phone title based on [[Rayman Raving Rabbids|the console game of the same name]]. Like [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version]], this iteration is a two-dimensional sidescrolling platformer; however, it is very different from traditional [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] in that its gameplay is an almost direct copy of that of the early &#039;&#039;Sonic the Hedgehog&#039;&#039; titles. [[Rayman]] traverses levels at extreme speeds, often rolling into a ball. Familiar gameplay elements such as [[cage]]s, [[Purple Lum]]s and [[Teensie]]s reappear, but beyond that, the game has little in common with the others in [[Rayman (series)|the series]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is very reminiscent of the early &#039;&#039;Sonic the Hedgehog&#039;&#039; titles. [[Rayman]] must make his way through seven levels (three forest levels, two desert levels and two lava factory levels), which feature a [[cage]] with [[Teensie]]s at the end.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can do his standard movements like jumping, [[running]] and use his [[helicopter]] and [[telescopic fist]] powers. Throughout the adventure, he will find power-ups that will help him progress through the level or defeat enemies, such as a [[plunger]] launcher or a [[plunger]] inflator.&lt;br /&gt;
&lt;br /&gt;
The game has three levels of difficulty: easy, normal and hard. The amount of [[heart]]s that [[Rayman]] has depends on the difficulty (four in easy, three in normal and one in hard). The player can find [[star]]s throughout the levels: collecting 100 of them gives [[Rayman]] an extra [[life]].&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;320px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR1_mobile_Breakout_minigame.jpg|A variation on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
RRR1_mobile_Purple_Lum.jpg|[[Rayman]] swinging from a [[Purple Lum]].&lt;br /&gt;
RRR1_mobile_Red_Lum.jpg|[[Heart]]s are this game&#039;s equivalent to [[Simple Power]]s.&lt;br /&gt;
RRR1_mobile_Rabbid.jpg|[[Rayman]] being attacked by a [[Rabbid]].&lt;br /&gt;
RRR1_mobile_cage.jpg|[[Rayman]] finds a [[Teensie]] [[cage]].&lt;br /&gt;
RRR1_mobile_Teensies.jpg|[[Teensie]]s are unusually small in this game.&lt;br /&gt;
RaymanUfo.png|An early level set in the forest world.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins (téléphone portable)]]&lt;br /&gt;
[[pl:Rayman Raving Rabbids (mobile)]]&lt;br /&gt;
[[es:Rayman Raving Rabbids (móvil)]]&lt;br /&gt;
[[ru:Rayman Raving Rabbids (мобильный телефон)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Allegro_Presto&amp;diff=86964</id>
		<title>Allegro Presto</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Allegro_Presto&amp;diff=86964"/>
		<updated>2022-08-17T16:03:19Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R1Level&lt;br /&gt;
| name = Allegro Presto&lt;br /&gt;
| image = [[Image:TrompetteSaut.png|center|320px|class=sprite|&#039;&#039;Allegro Presto&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Bongo Hills]]&lt;br /&gt;
| followed by = [[Gong Heights]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allegro Presto&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Allegro Presto&#039;&#039;&#039;&#039;&#039;) is the second level in [[Band Land]], the second world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of five stages during the first playthrough, and only three during subsequent visits, because in one stage, [[Rayman]] meets [[Mr Sax]], and in the last stage he receives his well-known [[helicopter]] ability from [[Betilla]] the Fairy.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
[[Image:Saut.png|thumb|316px|right|class=sprite|[[Rayman]] sliding on the musical staves.]]&lt;br /&gt;
&lt;br /&gt;
This level requires quick reflexes as [[Rayman]] will be sliding on musical staves for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, [[Rayman]] will have to crawl in tight spaces, and there are more enemies – mainly [[hunter]]s and [[moth]]s – scattered throughout the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;128px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 07.png|PC version&lt;br /&gt;
RaymanPS1US - Music 07.png|PlayStation version&lt;br /&gt;
RaymanJaguar - Music 07.png|Atari Jaguar version&lt;br /&gt;
RaymanDSi - Music 07.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[mallet]]s appear in this part of Allegro Presto. Again, in the Atari Jaguar version, [[Rayman]] cannot slide on the bars, neither do the [[trumpet]]s suck air in, so he would have to defeat any that are in his way. More [[cloud]]s are added in this version of the level.&lt;br /&gt;
&lt;br /&gt;
Versions based upon the PC version feature a secret area with four extra [[Life|lives]], which requires a perfectly timed jump to reach. In [[Rayman Advance|the Game Boy Advance version]] it is not possible to grab more than one of the [[Life|lives]] due to how the maximum speed has been decreased on slippery platforms in that version. In [[Rayman (Nintendo DSi)|the DSi port]] it is however much simpler due to an extra [[cloud]] being added which takes [[Rayman]] to the [[Life|lives]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;257px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 08.png|PC version&lt;br /&gt;
RaymanPS1US - Music 08.png|PlayStation version&lt;br /&gt;
RaymanJaguar - Music 08.png|Atari Jaguar version&lt;br /&gt;
RaymanDSi - Music 08.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[image:HittingStick.png|thumb|316px|right|class=sprite|[[Rayman]] must avoid the [[mallet]]s.]]&lt;br /&gt;
&lt;br /&gt;
This part is over a huge void, and [[Rayman]] must be careful not to fall off the slippery sheet music. The end of this part foreshadows [[Gong Heights]] as [[Rayman]] has to use a [[monk]] to reach the end of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;77px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 09.png|PC version&lt;br /&gt;
RaymanPS1US - Music 09.png|PlayStation version&lt;br /&gt;
RaymanJaguar - Music 09.png|Atari Jaguar version&lt;br /&gt;
RaymanDSi - Music 09.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bonus level (Rayman 1)|Bonus level]] ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;209px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 18.png|PC version&lt;br /&gt;
RaymanPS1US - Music 18.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
[[image:MrSaxAllegroPresto.png|left|thumb|316px|class=sprite|The first encounter with [[Mr Sax]].]]&lt;br /&gt;
&lt;br /&gt;
At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. [[Rayman]] will simply have to [[Telescopic fist|punch]] one of them back, and [[Mr Sax|the giant saxophone]] will leave the level. Once [[Mr Sax]] has been defeated in [[Mr Sax&#039;s Hullaballoo]], this part will not be visited again. This part is missing in the Atari Jaguar version. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;65px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 10.png|PC version&lt;br /&gt;
RaymanPS1US - Music 10.png|PlayStation version&lt;br /&gt;
RaymanDSi - Music 10.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
[[Image:BetillaHelicoptere.png|thumb|316px|right|class=sprite|[[Rayman]] is given his fourth power by [[Betilla]] the Fairy.]]&lt;br /&gt;
&lt;br /&gt;
[[Betilla]] the Fairy gives [[Rayman]] the power to use his hair as a [[helicopter]]. In the PC version and its ports, this is the only level [[Betilla]] appears in that has a free [[life]], which can be found by falling between a flute to the right of the [[exit sign]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 11.png|PC version&lt;br /&gt;
RaymanPS1US - Music 11.png|PlayStation version&lt;br /&gt;
RaymanDSi - Music 11.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ojMjZmVw68Q Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=5tRsDVvrJ2A Haruka&#039;s playthrough on YouTube, first visit]&lt;br /&gt;
* [https://youtu.be/O7K0uyj25BI Haruka&#039;s playthrough on YouTube, second visit]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ViOQMbV_VM8 Haruka&#039;s playthrough on YouTube, first visit]&lt;br /&gt;
* [https://youtu.be/XxpW0MLXOlg Haruka&#039;s playthrough on YouTube, second visit]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/B9z2puvPcz4 RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/TTlVBFsOtJM RayCarrot&#039;s playthrough on YouTube, first visit]&lt;br /&gt;
* [https://youtu.be/eaEd7mX90z0 RayCarrot&#039;s playthrough on YouTube, second visit]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Allegro Presto]]&lt;br /&gt;
[[de:Allegro Presto]]&lt;br /&gt;
[[it:Allegro Presto]]&lt;br /&gt;
[[pl:Allegro Presto]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Twilight_Gulch&amp;diff=86963</id>
		<title>Twilight Gulch</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Twilight_Gulch&amp;diff=86963"/>
		<updated>2022-08-17T16:02:56Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R1Level&lt;br /&gt;
| name = Twilight Gulch&lt;br /&gt;
| image = [[Image:Montagnes1PC.png|center|320px|class=sprite|&#039;&#039;Twilight Gulch&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
| followed by = [[The Hard Rocks]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twilight Gulch&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Le Ravin du Crépuscule&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Ravine of Twilight&#039;&#039;&#039;&#039;&#039;) is the first level of the [[Blue Mountains]], the third world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It follows [[Allegro Presto]] and is followed by [[the Hard Rocks]]. It consists of two parts the first time it is visited, and only one during subsequent visits, as in the second part, [[Rayman]] is chased by [[Mr Stone]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Part 1==&lt;br /&gt;
This is one of the only parts in the game in which all six [[cage]]s can be found, the others being the first part of [[Mr Sax&#039;s Hullaballoo]] and the first part of [[Mr Skops&#039; Stalactites]]. However, one of the [[cage]]s cannot be reached without the [[running]] power in certain versions of the game, such as the PlayStation version. It is a short level in which [[Rayman]] discovers his new enemies, [[stone men]] and [[stone dog|stone dogs]]. In order to proceed in this level, Rayman must first gain the [[grappling fist]] in [[Moskito&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;172px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Mountain 01.png|PC version&lt;br /&gt;
RaymanPS1US - Mountain 01.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
[[Image:MrStonePoursuite.png|thumb|316px|left|class=sprite|[[Rayman]] is pursued by [[Mr Stone]]]]&lt;br /&gt;
&lt;br /&gt;
After having encountered a large number of [[stone dog]]s, [[Rayman]] is chased by [[Mr Stone]]. He shelters in a crevasse, and when he gets out of it, he is chased again and then finds another shelter. After a few impatient steps, [[Mr Stone]] exits the area, leaving [[Rayman]] to complete the level. Once [[Mr Stone]] has been defeated in [[Mr Stone&#039;s Peaks]], this part will not be visited again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;88px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Mountain 02.png|PC version&lt;br /&gt;
RaymanPS1US - Mountain 02.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=XzLNEGSkGl8 Haruka&#039;s playthrough on YouTube, first visit]&lt;br /&gt;
* [https://youtu.be/6U4vrS_tU14 Haruka&#039;s playthrough on YouTube, second visit]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OVCIbeeYjTk Haruka&#039;s playthrough on YouTube, first visit]&lt;br /&gt;
* [https://youtu.be/vtnevUNsRvY Haruka&#039;s playthrough on YouTube, second visit]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=u_LgGzk1UmE Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/h9hIlvr3YiA RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/sNYXc1n19pE RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Ravin du Crépuscule]]&lt;br /&gt;
[[de:Schlucht der Dämmerung]]&lt;br /&gt;
[[it:Burrone del Crepuscolo]]&lt;br /&gt;
[[pl:Twilight Gulch]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Power_Fist&amp;diff=86962</id>
		<title>Power Fist</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Power_Fist&amp;diff=86962"/>
		<updated>2022-08-17T16:00:08Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R2 Power Fist.jpg|right|320px|thumb|A Power Fist, located in [[the Sanctuary of Stone and Fire]].]]&lt;br /&gt;
[[File:Power Fist.png|frame|The Power Fist.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Having the Power Fist makes [[Rayman]]&#039;s [[Magic fist|shots]] more powerful. Caution: if [[Rayman]] dies or gets hit, he loses part of the energy in his Power Fist. After three such losses, his [[Magic fist|shots]] go back to normal power.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Fists&#039;&#039;&#039; are power-ups in &#039;&#039;[[Rayman 2]]&#039;&#039; which look like glowing yellow fists. They make [[Rayman]]&#039;s [[magic fist]] much stronger, so that he can get rid of his enemies more easily. With a Power Fist, his [[magic fist]] is three times as strong as a regular one, and a fully loaded [[magic fist]] will make it six times as strong. However, the effects of the Power Fist will decrease every time [[Rayman]] dies or gets hit, and will disappear completely if this happens three times.&lt;br /&gt;
&lt;br /&gt;
Power Fists can be found in [[the Sanctuary of Stone and Fire]], [[the Top of the World]], [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]. They can also be won in [[the Walk of Power]] and other [[Bonus level (Rayman 2)|bonus levels]].&lt;br /&gt;
&lt;br /&gt;
Power Fists are absent from the PlayStation version of the game and from &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Their equivalent in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was called the [[Golden Fist]]. They are both replaced in &#039;&#039;[[Rayman 3]]&#039;&#039; with the [[Heavy Metal Fist]], and with the [[Blue Punch]] in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Poing de force]]&lt;br /&gt;
[[pl:Wzmocniona pięść]]&lt;br /&gt;
[[es:Puño de fuerza]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{PowersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Power-ups]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_2)&amp;diff=86961</id>
		<title>Bonus level (Rayman 2)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_2)&amp;diff=86961"/>
		<updated>2022-08-17T15:52:57Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Added information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the bonus levels in &#039;&#039;[[Rayman 2]]&#039;&#039;. For bonus levels from other games, see [[Bonus level]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus levels&#039;&#039;&#039; are minigames in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
They are accessed by completing a level with all of the [[Yellow Lum]]s and breaking all of the [[Robo-Pirate|pirate]] [[cage]]s. The stage itself is a race between a [[baby Globox]] and the [[Spyglass Pirate]]. To win, the player must press jump and shoot (left and right in the PC version) alternately as fast as possible. The first character to get to the [[Ludiv]] at the highest point of the course wins. If the player wins, depending on the level played, they will gain an extra life, a full life bar, a [[Power Fist]], or full life and a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
Bonus levels are not present in the [[Rayman 2 (PlayStation)|PlayStation version]] of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-BonusStage-BabyGloboxesAndSpyglass.jpg|A [[baby Globox]] and [[Spyglass Pirate]] preparing to race.&lt;br /&gt;
R2TGE-PC-BonusLevel-LoadingPicture.jpg|The loading picture in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, [[Rayman]] is tasked to collect [[baby Globox]]es within a time limit. The portals that [[Rayman]] goes into to enter bonus levels are typical [[Spiral Door]]s, although they spin left instead of right. There is one in each level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Location&lt;br /&gt;
!  [[Baby Globox]]es to collect&lt;br /&gt;
!  Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Fairy Glade#Game Boy Color version|Fairy Glade]] (part 3)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|-&lt;br /&gt;
|  [[Whale Bay#Game Boy Color version|Whale Bay]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Canopy#Game Boy Color version|The Canopy]] (part 1)&lt;br /&gt;
|  10&lt;br /&gt;
|  32&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone and Fire]] (part 1)&lt;br /&gt;
|  10&lt;br /&gt;
|  32&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Echoing Caves#Game Boy Color version|Echoing Caves]] (part 3)&lt;br /&gt;
|  11&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Precipice#Game Boy Color version|The Precipice]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock and Lava]] (part 1)&lt;br /&gt;
|  10&lt;br /&gt;
|  32&lt;br /&gt;
|-&lt;br /&gt;
|  [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 42.png|The bonus world map, which features all bonus levels of [[Rayman 2 Forever]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 22.PNG|The screen before each bonus level.&lt;br /&gt;
Rayman 2 GBC 1UP.png|This screen appears when the player successfully beats a bonus level for the first time.&lt;br /&gt;
Rayman 2 GBC Time Up.png|This screen appears when the player fails to complete the bonus level within the time limit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Template:Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Niveau bonus (Rayman 2)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_1)&amp;diff=86960</id>
		<title>Bonus level (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_1)&amp;diff=86960"/>
		<updated>2022-08-17T15:43:20Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Ditto.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the bonus levels in [[Rayman 1|the original game]]. For bonus levels from other games, see [[Bonus level]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Magician R1 bonus level.png|right|thumb|316px|class=sprite|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus levels&#039;&#039;&#039; are minigames in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. They can be accessed by approaching [[the Magician]]&#039;s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to [[the Magician]]. Once [[Rayman]] is inside a bonus level, he is given a time limit and a number of [[Ting]]s to collect, both of which are specific to that particular bonus level. If [[Rayman]] collects all of the bonus level&#039;s [[Ting]]s within the time limit, he will be given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant them any more [[life|lives]].&lt;br /&gt;
&lt;br /&gt;
Bonus levels also appear in [[Rayman 1 (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], where they are represented by a sign that looks similar to an [[exit sign]], but pointing upwards, and is held by an [[Electoon]] that jumps on the spot. As in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], the objective of these bonus levels is to collect all [[Ting]]s within the time limit to obtain a [[life]]. Counting [[Ubi Cliff]], there are 14 bonus levels, each with a specific number of [[Ting]]s and time limit. Additionally, once the player has completed all worlds in the game, including the [[Dark Legacy]] bonus world which is unlocked by breaking all 38 [[cage]]s, they will unlock the [[Time Attack]] map, which gives them access to all bonus levels in the game.&lt;br /&gt;
&lt;br /&gt;
==List of bonus levels in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Location&lt;br /&gt;
!  [[Ting]]s to collect&lt;br /&gt;
!  Time limit (seconds)&lt;br /&gt;
!  Time limit, [[Rayman Advance|Game Boy Advance]] (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pink Plant Woods]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  25&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pink Plant Woods]] (part 4)&lt;br /&gt;
|  13&lt;br /&gt;
|  35&lt;br /&gt;
|  60&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Swamps of Forgetfulness]] (part 3)&lt;br /&gt;
|  12&lt;br /&gt;
|  30&lt;br /&gt;
|  60&lt;br /&gt;
|-&lt;br /&gt;
|  [[Moskito&#039;s Nest]] (part 1)&lt;br /&gt;
|  17&lt;br /&gt;
|  45&lt;br /&gt;
|  90&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bongo Hills]] (part 4)&lt;br /&gt;
|  13&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|-&lt;br /&gt;
|  [[Allegro Presto]] (part 3)&lt;br /&gt;
|  12&lt;br /&gt;
|  25&lt;br /&gt;
|  50&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Hard Rocks]] (part 2)&lt;br /&gt;
|  15&lt;br /&gt;
|  45&lt;br /&gt;
|  80&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr Stone&#039;s Peaks]] (part 4)&lt;br /&gt;
|  13&lt;br /&gt;
|  20&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[Eraser Plains]] (part 3)&lt;br /&gt;
|  15&lt;br /&gt;
|  35&lt;br /&gt;
|  70&lt;br /&gt;
|-&lt;br /&gt;
|  [[Space Mama&#039;s Crater]] (part 2)&lt;br /&gt;
|  16&lt;br /&gt;
|  50&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
|  [[Crystal Palace]] (part 2)&lt;br /&gt;
|  11&lt;br /&gt;
|  35&lt;br /&gt;
|  70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of bonus levels in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Location&lt;br /&gt;
!  [[Ting]]s to collect&lt;br /&gt;
!  Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spellbound Forest (Rayman 1)|Spellbound Forest]] (part 2)&lt;br /&gt;
|  8&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spellbound Forest (Rayman 1)|Spellbound Forest]] (part 4)&lt;br /&gt;
|  20&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[Airy Tunes]] (part 3)&lt;br /&gt;
|  20&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[Airy Tunes]] (part 4)&lt;br /&gt;
|  30&lt;br /&gt;
|  75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rainy Forest]] (part 1)&lt;br /&gt;
|  35&lt;br /&gt;
|  65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rocky Peaks]] (part 1)&lt;br /&gt;
|  21&lt;br /&gt;
|  44&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rocky Peaks]] (part 3)&lt;br /&gt;
|  54&lt;br /&gt;
|  75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ancient Forest]] (part 1)&lt;br /&gt;
|  14&lt;br /&gt;
|  65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ancient Forest]] (part 2)&lt;br /&gt;
|  32&lt;br /&gt;
|  85&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fiery Depths]] (part 2)&lt;br /&gt;
|  32&lt;br /&gt;
|  60&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fiery Depths]] (part 4)&lt;br /&gt;
|  29&lt;br /&gt;
|  80&lt;br /&gt;
|-&lt;br /&gt;
|  [[Arcane Forest]] (part 1)&lt;br /&gt;
|  75&lt;br /&gt;
|  35&lt;br /&gt;
|-&lt;br /&gt;
|  [[Arcane Forest]] (part 4)&lt;br /&gt;
|  30&lt;br /&gt;
|  60&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ubi Cliff]]&lt;br /&gt;
|  20&lt;br /&gt;
|  55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 46.png|Game Boy Color version of the [[Time Attack]] map.&lt;br /&gt;
RaymanGBCPocketPC Landscape - 46.png|Pocket PC version of the [[Time Attack]] map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160&amp;quot; heights=&amp;quot;144&amp;quot; class=&amp;quot;sprite&amp;gt;&lt;br /&gt;
GBC 79.PNG|Collecting all [[Ting|Tings]] within the time limit will award [[Rayman]] an extra [[life]] the first time.&lt;br /&gt;
GBC2 1.PNG|Bonus levels can be replayed for better times.&lt;br /&gt;
GBC 78.PNG|[[Rayman]] will have to try again if he runs out of time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320&amp;quot; heights=&amp;quot;256&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 1 bonus level.png|The first [[Pink Plant Woods]] bonus level.&lt;br /&gt;
Rayman 1 bonus level life.png|[[Rayman]]’s reward for completing the bonus level on time: a [[life]] (PlayStation version).&lt;br /&gt;
R1_Saturn-BonusLevelPerfect.png|[[Rayman]]’s reward for completing the bonus level on time: a [[life]] (Saturn version).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When [[Rayman]] gives [[the Magician]] the ten [[Ting]]s, the animation shows him actually handing a bunch of [[Electoon]]s instead. This might be an early animation that did not get corrected for the final version.&lt;br /&gt;
&lt;br /&gt;
[[fr:Niveau bonus (Rayman 1)]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_1)&amp;diff=86959</id>
		<title>Bonus level (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_1)&amp;diff=86959"/>
		<updated>2022-08-17T13:22:15Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Not too important, but that&amp;#039;s the term used in most pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the bonus levels in [[Rayman 1|the original game]]. For bonus levels from other games, see [[Bonus level]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Magician R1 bonus level.png|right|thumb|316px|class=sprite|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus levels&#039;&#039;&#039; are minigames in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. They can be accessed by approaching [[the Magician]]&#039;s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to [[the Magician]]. Once [[Rayman]] is inside a bonus level, he is given a time limit and a number of [[Ting]]s to collect, both of which are specific to that particular bonus level. If [[Rayman]] collects all of the bonus level&#039;s [[Ting]]s within the time limit, he will be given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant them any more [[life|lives]].&lt;br /&gt;
&lt;br /&gt;
Bonus levels also appear in [[Rayman 1 (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], where they are represented by a sign that looks similar to an [[exit sign]], but pointing upwards, and is held by an [[Electoon]] that jumps on the spot. As in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], the objective of these bonus levels is to collect all [[Ting]]s within the time limit to obtain a [[life]]. Counting [[Ubi Cliff]], there are 14 bonus levels, each with a specific number of [[Ting]]s and time limit. Additionally, once the player has completed all worlds in the game, including the [[Dark Legacy]] bonus world which is unlocked by breaking all 38 [[cage]]s, they will unlock the [[Time Attack]] map, which gives them access to all bonus levels in the game.&lt;br /&gt;
&lt;br /&gt;
==List of bonus levels in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Location&lt;br /&gt;
!  [[Ting]]s to collect&lt;br /&gt;
!  Time limit (seconds)&lt;br /&gt;
!  Time limit, [[Rayman Advance|Game Boy Advance]] (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pink Plant Woods]] (part 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  25&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pink Plant Woods]] (part 4)&lt;br /&gt;
|  13&lt;br /&gt;
|  35&lt;br /&gt;
|  60&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Swamps of Forgetfulness]] (part 3)&lt;br /&gt;
|  12&lt;br /&gt;
|  30&lt;br /&gt;
|  60&lt;br /&gt;
|-&lt;br /&gt;
|  [[Moskito&#039;s Nest]] (part 1)&lt;br /&gt;
|  17&lt;br /&gt;
|  45&lt;br /&gt;
|  90&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bongo Hills]] (part 4)&lt;br /&gt;
|  13&lt;br /&gt;
|  40&lt;br /&gt;
|  80&lt;br /&gt;
|-&lt;br /&gt;
|  [[Allegro Presto]] (part 3)&lt;br /&gt;
|  12&lt;br /&gt;
|  25&lt;br /&gt;
|  50&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Hard Rocks]] (part 2)&lt;br /&gt;
|  15&lt;br /&gt;
|  45&lt;br /&gt;
|  80&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr Stone&#039;s Peaks]] (part 4)&lt;br /&gt;
|  13&lt;br /&gt;
|  20&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[Eraser Plains]] (part 3)&lt;br /&gt;
|  15&lt;br /&gt;
|  35&lt;br /&gt;
|  70&lt;br /&gt;
|-&lt;br /&gt;
|  [[Space Mama&#039;s Crater]] (part 2)&lt;br /&gt;
|  16&lt;br /&gt;
|  50&lt;br /&gt;
|  100&lt;br /&gt;
|-&lt;br /&gt;
|  [[Crystal Palace]] (part 2)&lt;br /&gt;
|  11&lt;br /&gt;
|  35&lt;br /&gt;
|  70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of bonus levels in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Location&lt;br /&gt;
!  [[Ting]]s to collect&lt;br /&gt;
!  Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spellbound Forest (Rayman 1)|Spellbound Forest]] (Section 2)&lt;br /&gt;
|  8&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spellbound Forest (Rayman 1)|Spellbound Forest]] (Section 4)&lt;br /&gt;
|  20&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[Airy Tunes]] (Section 3)&lt;br /&gt;
|  20&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[Airy Tunes]] (Section 4)&lt;br /&gt;
|  30&lt;br /&gt;
|  75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rainy Forest]] (Section 1)&lt;br /&gt;
|  35&lt;br /&gt;
|  65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rocky Peaks]] (Section 1)&lt;br /&gt;
|  21&lt;br /&gt;
|  44&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rocky Peaks]] (Section 3)&lt;br /&gt;
|  54&lt;br /&gt;
|  75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ancient Forest]] (Section 1)&lt;br /&gt;
|  14&lt;br /&gt;
|  65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ancient Forest]] (Section 2)&lt;br /&gt;
|  32&lt;br /&gt;
|  85&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fiery Depths]] (Section 2)&lt;br /&gt;
|  32&lt;br /&gt;
|  60&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fiery Depths]] (Section 4)&lt;br /&gt;
|  29&lt;br /&gt;
|  80&lt;br /&gt;
|-&lt;br /&gt;
|  [[Arcane Forest]] (Section 1)&lt;br /&gt;
|  75&lt;br /&gt;
|  35&lt;br /&gt;
|-&lt;br /&gt;
|  [[Arcane Forest]] (Section 4)&lt;br /&gt;
|  30&lt;br /&gt;
|  60&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ubi Cliff]]&lt;br /&gt;
|  20&lt;br /&gt;
|  55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 46.png|Game Boy Color version of the [[Time Attack]] map.&lt;br /&gt;
RaymanGBCPocketPC Landscape - 46.png|Pocket PC version of the [[Time Attack]] map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160&amp;quot; heights=&amp;quot;144&amp;quot; class=&amp;quot;sprite&amp;gt;&lt;br /&gt;
GBC 79.PNG|Collecting all [[Ting|Tings]] within the time limit will award [[Rayman]] an extra [[life]] the first time.&lt;br /&gt;
GBC2 1.PNG|Bonus levels can be replayed for better times.&lt;br /&gt;
GBC 78.PNG|[[Rayman]] will have to try again if he runs out of time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320&amp;quot; heights=&amp;quot;256&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 1 bonus level.png|The first [[Pink Plant Woods]] bonus level.&lt;br /&gt;
Rayman 1 bonus level life.png|[[Rayman]]’s reward for completing the bonus level on time: a [[life]] (PlayStation version).&lt;br /&gt;
R1_Saturn-BonusLevelPerfect.png|[[Rayman]]’s reward for completing the bonus level on time: a [[life]] (Saturn version).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When [[Rayman]] gives [[the Magician]] the ten [[Ting]]s, the animation shows him actually handing a bunch of [[Electoon]]s instead. This might be an early animation that did not get corrected for the final version.&lt;br /&gt;
&lt;br /&gt;
[[fr:Niveau bonus (Rayman 1)]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Drawing_pin&amp;diff=86958</id>
		<title>Drawing pin</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Drawing_pin&amp;diff=86958"/>
		<updated>2022-08-17T06:45:06Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Thumbtack Drawing pins]&#039;&#039;&#039; are dangerous items found in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039; and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], drawing pins are only found in [[Picture City]]. They exist in two different sizes: while the largest type features eyes and can be oriented in all directions, the smaller type is always found in boxes, and can sometimes be deadly if [[Rayman]] falls in a large box.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, pins appear as both enemy and scenery [[Event (Rayman Designer)|events]]. There are six types of drawing pins which appear as enemy [[Event (Rayman Designer)|events]]. The scenery pins simply known as pins come in 10 different versions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drawing pin down&#039;&#039;&#039; - A drawing pin pointing down.&lt;br /&gt;
*&#039;&#039;&#039;Drawing pin up&#039;&#039;&#039; - A drawing pin pointing up.&lt;br /&gt;
*&#039;&#039;&#039;Drawing pin left&#039;&#039;&#039; - A drawing pin pointing left.&lt;br /&gt;
*&#039;&#039;&#039;Drawing pin right&#039;&#039;&#039; - A drawing pin pointing right.&lt;br /&gt;
*&#039;&#039;&#039;Double drawing pin&#039;&#039;&#039; - A drawing pin pointing up combined with a drawing pin pointing down.&lt;br /&gt;
*&#039;&#039;&#039;Drawing pin platform&#039;&#039;&#039; - A drawing pin pointing down which [[Rayman]] can safely stand on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
SuperHelicoImage.png|Different types of drawing pins.&lt;br /&gt;
Pins.png|The different variants of scenery pin [[Event (Rayman Designer)|events]] in &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
[[File:Thekidshamlet.png|frame|right|class=sprite|Drawing pins in [[the Kids&#039; Hamlet]].]]&lt;br /&gt;
Drawing pins can also be found in [[the Kids&#039; Hamlet]], a level in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Punaise]]&lt;br /&gt;
[[pl:Pinezka]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=86946</id>
		<title>Rayman Gold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Gold&amp;diff=86946"/>
		<updated>2022-08-16T15:56:22Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Phrasing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Gold&lt;br /&gt;
| image = [[Image:Rayman_Gold_Box.jpg|center|250px|&#039;&#039;Rayman Gold&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1997&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Gold&#039;&#039;&#039;&#039;&#039; is a bundle of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman Designer]]&#039;&#039; that was released for the PC in 1997. The &#039;&#039;[[Rayman Designer]]&#039;&#039; game which comes in this bundle is oddly enough called &#039;&#039;Rayman Gold&#039;&#039; although it is the same game as &#039;&#039;[[Rayman Designer|Designer]]&#039;&#039;. Some copies also comes with 4 making of &#039;&#039;[[Rayman 2]]&#039;&#039; videos.&lt;br /&gt;
&lt;br /&gt;
==The 24 new levels==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 24 new levels come with &#039;&#039;Rayman Gold&#039;&#039;. They are slightly different from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s gameplay, as instead of having to free [[Electoon]]s and get to the end of a level, [[Rayman]] must collect all the [[Ting]]s in a level to make the [[exit sign]] appear. There are no [[cage]]s, bosses, rising water, etc. here.&lt;br /&gt;
&lt;br /&gt;
==Issues with OS compatibility==&lt;br /&gt;
Both [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and the &#039;&#039;[[Rayman Designer]]&#039;&#039; expansion kit are DOS applications. They usually run well under pure DOS or under Windows 95/98/ME, but may have issues with NT-based versions of Windows (2000 and later). If the game does not run out of the box, there are unofficial patches that can improve compatibility. Alternatively, the DOSBox emulator may be used.&lt;br /&gt;
&lt;br /&gt;
However, the main installer, as well as the level editor (mapper) are Windows applications, which will not run under pure DOS. There seems to be no DOS-based installer for the &#039;&#039;[[Rayman Designer]]&#039;&#039; part of &#039;&#039;Rayman Gold&#039;&#039;, but the files can be copied manually from the CD. [[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] shipping with &#039;&#039;Rayman Gold&#039;&#039; has a DOS installer, which can also be run from Windows.&lt;br /&gt;
&lt;br /&gt;
==Issues with missing audio tracks==&lt;br /&gt;
The Focus Multimedia / Revival Multimedia UK re-release (distributed on a CD with part number &#039;&#039;&#039;ESS254&#039;&#039;&#039; or &#039;&#039;&#039;REV023&#039;&#039;&#039;) is missing all audio tracks, resulting in no music during either game (sound effects work fine). The copy of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] shipped with this release will still recognize [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] CD for music, but this workaround will not work for &#039;&#039;[[Rayman Designer]]&#039;&#039;. The original big-box UK release is not affected by this problem.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Box art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman gold French back cover.jpg|French back box.&lt;br /&gt;
Rayman gold box hungary.jpg|&#039;&#039;Rayman Gold&#039;&#039; Hungarian box art.&lt;br /&gt;
Rayman gold back box.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Gold]]&lt;br /&gt;
[[pl:Rayman Gold]]&lt;br /&gt;
[[es:Rayman Gold]]&lt;br /&gt;
[[ru:Rayman Gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Game packs]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Walking_drum&amp;diff=86945</id>
		<title>Walking drum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Walking_drum&amp;diff=86945"/>
		<updated>2022-08-16T12:46:12Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Style.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Walking drums&#039;&#039;&#039; are a seemingly peaceful species found only in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039;. They are only present in the [[Band Land]] world. They have the appearance of a grey drum with swimming flippers and diving goggles, and they freely wander on their platform, turning back and forth whenever they reach an obstacle. When [[Rayman]] jumps onto them, they stop moving and let him bounce on them. They cannot hurt [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, steady versions, which do not move, can be placed as [[Event (Rayman Designer)|event]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
TambourPalmes.png|A walking drum.&lt;br /&gt;
TambourPalmesSaut.png|[[Rayman]] bouncing on a walking drum.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Tambour marcheur]]&lt;br /&gt;
[[hu:Sétáló dob]]&lt;br /&gt;
[[pl:Bębny]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Platforms]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_helicopter&amp;diff=86944</id>
		<title>Super helicopter</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_helicopter&amp;diff=86944"/>
		<updated>2022-08-16T12:43:33Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Added information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;super helicopter&#039;&#039;&#039;, also known as &#039;&#039;&#039;super helico&#039;&#039;&#039;, is a temporary power-up granted to [[Rayman]] that allows him to fly using his hair as opposed to simply gliding as is done with the normal [[helicopter]] ability.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=This power is yours when [[the Musician]] gives you the magic flask that activates it. It allows you to fly while retaining control of your direction.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The super helicopter power in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] is received on four separate occasions; once in the first part of [[Mr Stone&#039;s Peaks]], when [[Rayman]] is given the potion by [[the Musician]], once in the second part of [[Mr Stone&#039;s Peaks]], where [[Rayman]] is automatically given a potion upon spawning (this part is missing in the [[Rayman (Atari Jaguar)|Atari Jaguar]] version), once in the first part of [[Eraser Plains]], where a potion is spawned by a sparkling [[gendoor]] above the [[exit sign]] (this potion is absent in the NTSC Saturn version as well as in the PC version and its ports), and once in the second part of [[Pencil Pentathlon]], where [[Rayman]] finds another potion at the start. It can be considered an upgrade to the [[helicopter]] power, as it allows [[Rayman]] to fly in the air with his hair. The super helicopter is also used by flying [[Antitoon]]s. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
FioleSuperHelico.png|[[Rayman]] is given a super helicopter potion by [[the Musician]].&lt;br /&gt;
Ravin.png|[[Rayman]] using his super helicopter power to cut the ropes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
The super helicopter power returns in &#039;&#039;[[Rayman Designer]]&#039;&#039;. It can be set to be used during an entire level as one of the level&#039;s properties or once the player finds the &#039;&#039;&#039;super helicopter phial&#039;&#039;&#039;, which is the potion that gives [[Rayman]] the ability. &lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
The power is also available in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. There are specific levels where [[Rayman]] eats a specific kind of a plant that gives him the ability to fly with the super helicopter.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, when [[Rayman]] goes [[beneath the Sanctuary of Rock and Lava]], [[Ly]] the Fairy appears before him and gives him a [[Silver Lum]], which upgrades his [[helicopter]] to the super helicopter again, so that he can fly in the huge lava corridors. Unfortunately, at the end of the level, he loses this upgrade to [[Foutch]], who punches him. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the ability was partially restored, meaning that he could permanently hover only over pools of lava without loss of altitude. The power also is used during the battle against [[Grolem 13]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LySuperHelico.jpg|[[Rayman]] receives the super helicopter from [[Ly]] the Fairy.&lt;br /&gt;
SuperHelicoLave.jpg|The super helicopter in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;==&lt;br /&gt;
[[Image:RTAS Helico.jpg|thumb|320px|right|[[Rayman]] saves his friends in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, in order to avoid a fatal fall after a steamroller falling off a cliff by accident, [[Rayman]] holds the gang and flies in the air in the [[No Parking]] episode. Since the power was not effective for a long time due to the weight carrying of the whole gang, everyone fell and crashed down into a house above [[Inspector Grub]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
The super helicopter ability was revisited in &#039;&#039;[[Rayman 3]]&#039;&#039;, in the form of the [[Throttle Copter]]. The [[Throttle Copter]] is, of the five, the power with the shortest time limit, though it allows for brief flying similar to that in previous games. Instead of using his hair, [[Rayman]] uses the propeller in his helmet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
EpicoptereScene.jpg|[[Rayman]] gets the [[Throttle Copter]] for the first time.&lt;br /&gt;
Epicoptere.jpg|[[Rayman]] flying up in the air with the [[Throttle Copter]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
[[Rayman]] receives the power to fly with his [[helicopter]] as long as he collects a [[Blue Lum]] - small ones will let him fly for a little while, whereas large ones allow him to fly until the end of the level.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
[[File:ThrottleCopterRHR.png|thumb|320px|left|class=sprite|The [[Throttle Copter]], as it appears in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]].]]&lt;br /&gt;
The ability is once again revisited via the [[Throttle Copter]], however, [[Rayman]] can now extend his flight time by collecting [[Blue Lum]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and their spin-offs==&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, there are no super helicopter power ups. However, its effect can still be recreated, [[Rayman]] (and his friends) can fly in upward air currents, in a similar fashion to how he could gain altitude by flying in the air currents seen in [[the Fairy Glade]] in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{PowersNav|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Super-hélicoptère]]&lt;br /&gt;
[[pl:Super helikopter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Powers]]&lt;br /&gt;
[[Category:Power-ups]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Eraser_Plains&amp;diff=86943</id>
		<title>Eraser Plains</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Eraser_Plains&amp;diff=86943"/>
		<updated>2022-08-16T12:42:44Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: EU Saturn version is actually similar to PS/Jaguar versions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R1Level&lt;br /&gt;
| name = Eraser Plains&lt;br /&gt;
| image = [[Image:Image1PC.png|center|320px|class=sprite|&#039;&#039;Eraser Plains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Mr Stone&#039;s Peaks]]&lt;br /&gt;
| followed by = [[Pencil Pentathlon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eraser Plains&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;La Crique aux Crayons&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Creek of Pencils&#039;&#039;&#039;&#039;&#039;) is the first level of [[Picture City]], the fourth world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of four parts the first time it is played, and only three during subsequent visits, as [[Rayman]] battles [[Space Mama]] in the final part.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
[[Rayman]] must jump across giant [[pencil]]s that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above, so Rayman must be quick across the [[pencil]]s. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s. In the PAL Saturn, PlayStation and [[Rayman (Atari Jaguar)|Atari Jaguar]] versions, there is a sparkling [[gendoor]] just above the [[exit sign]] that spawns a [[Super Helicopter]] potion; it is, however, optional, as everything in the level can be collected without it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;799px&amp;quot; heights=&amp;quot;86px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 01.png|PC version&lt;br /&gt;
RaymanPS1US - Image 01.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
[[Image:MiniRayman.png|thumb|316px|right|class=sprite|[[Flying blue elf|Flying blue elves]] can help [[Rayman]] reach inaccessible places]]&lt;br /&gt;
&lt;br /&gt;
In this phase, [[Rayman]] has to shrink a couple of times to access certain areas. He must use his [[running]] ability to pass through the waves of giant [[Pencil|pencils]] without harm. The [[space pirate]]s also appear for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;79px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 02.png|PC version&lt;br /&gt;
RaymanPS1US - Image 02.png|PlayStation version&lt;br /&gt;
RaymanAdvanceGBAUS - Image 02.png|Game Boy Advance version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[Image:SpacePirate1.png|thumb|316px|right|class=sprite|[[Space pirate]]s are among the rare enemies in [[Picture City]]]]&lt;br /&gt;
&lt;br /&gt;
This phase is quite similar to the previous phase. Note: this exact map has been omitted in the Atari Jaguar version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;797px&amp;quot; heights=&amp;quot;85px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 03.png|PC version&lt;br /&gt;
RaymanPS1US - Image 03.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bonus level (Rayman 1)|Bonus level]] ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;21px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 12.png|PC version&lt;br /&gt;
RaymanPS1US - Image 12.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3 (Atari Jaguar version)==&lt;br /&gt;
[[File:EP puzzle.png|frame|left|class=sprite|This area features a puzzle for [[Rayman]] to observe]]&lt;br /&gt;
&lt;br /&gt;
In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a [[cage]] to break. Near the end of this level, there is a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of [[Drawing pin|pins]], which in turn are represented by pink squares. When [[Rayman]] walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;798px&amp;quot; heights=&amp;quot;62px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguar - Image 03.png|Atari Jaguar version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
[[Image:SpaceMamaPirate.png|thumb|316px|class=sprite|The first battle against [[Space Mama]]]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] must fight [[Space Mama]] for the first time, after defeating two of [[Pirate (Picture City)|her pirates]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=_0fMSzIU5cU Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=H5smCoEt40c Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=sS_oux0hV28 Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/Xo6po3KWm2g RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/W6ZO9r6HvBw RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Crique aux Crayons]]&lt;br /&gt;
[[de:Bleistift und Radiergummi]]&lt;br /&gt;
[[it:Pianure del Pianto]]&lt;br /&gt;
[[pl:Eraser Plains]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Space_Mama%27s_Crater&amp;diff=86942</id>
		<title>Space Mama&#039;s Crater</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Space_Mama%27s_Crater&amp;diff=86942"/>
		<updated>2022-08-16T12:40:29Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: EU Saturn version is actually similar to PS/Jaguar versions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R1Level&lt;br /&gt;
| name = Space Mama&#039;s Crater&lt;br /&gt;
| image = [[Image:YinYang.png|center|320px|class=sprite|&#039;&#039;Space Mama&#039;s Crater&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Pencil Pentathlon]]&lt;br /&gt;
| followed by = [[Crystal Palace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Mama&#039;s Crater&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Le Cratère de Space Mama&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Crater of Space Mama&#039;&#039;&#039;&#039;&#039;) is the third and final level of [[Picture City]], the fourth world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of four parts the first time it is played, and only three during subsequent visits, as [[Rayman]] once again battles [[Space Mama]] in the final part.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
This is a very typical [[Picture City]] level, with many secondary pathways. It is known to be the only one with two [[exit sign]]s, along with the first part of [[the Hard Rocks]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 08.png|PC version&lt;br /&gt;
RaymanPS1US - Image 08.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
[[Image:TailleCrayon.png|thumb|316px|right|class=sprite|A moving [[pencil sharpener]]]]&lt;br /&gt;
&lt;br /&gt;
The level starts with a lot of [[flying ring]]s floating above the void, which [[Rayman]] must use to reach the upper platforms. In &#039;&#039;[[Rayman Advance]]&#039;&#039;, the platform at the beginning of the level has been extended, preventing [[Rayman]] from falling into the void if he makes a mistake. This has presumably been done to decrease the map&#039;s difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;112px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 09.png|PC version&lt;br /&gt;
RaymanPS1US - Image 09.png|PlayStation version&lt;br /&gt;
RaymanAdvanceGBAUS - Image 09.png|Game Boy Advance version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== [[Bonus level (Rayman 1)|Bonus level]] ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 13.png|PC version&lt;br /&gt;
RaymanPS1US - Image 13.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[Image:Bois.png|thumb|316px|right|class=sprite|A table in a bad condition]]&lt;br /&gt;
&lt;br /&gt;
This very difficult part requires perfect timing, as [[Rayman]] must jump onto floating [[pencil sharpener]]s and avoid the [[drawing pin]]s that stand in his way. In the NTSC Saturn version as well as in the PC version and its ports, the last checkpoint is located closer to the end of the level than in the PAL Saturn, PlayStation and [[Rayman (Atari Jaguar)|Atari Jaguar]] versions. Additionally, the background in all Saturn versions is the crater-filled, nebulous one seen in Part 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;164px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 10.png|PC version&lt;br /&gt;
RaymanPS1US - Image 10.png|PlayStation version&lt;br /&gt;
RaymanAdvanceGBAUS - Image 10.png|Game Boy Advance version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
[[Image:SpaceMama.png|thumb|316px|left|class=sprite|The final battle against [[Space Mama]]]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has to fight [[Space Mama]] for the second and final time. Once completed, this part cannot be replayed.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ELxTD5SVFl8 Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=Nqu3Qx4a13E Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ECj87ExOfh0 Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/rAoWv-k_w1o RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/K99zEDahbAc RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Cratère de Space Mama]]&lt;br /&gt;
[[de:Space Mamas Krater]]&lt;br /&gt;
[[it:Cratere della Mamma Spaziale]]&lt;br /&gt;
[[pl:Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Eraser_Plains&amp;diff=86941</id>
		<title>Eraser Plains</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Eraser_Plains&amp;diff=86941"/>
		<updated>2022-08-16T06:28:16Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Added information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R1Level&lt;br /&gt;
| name = Eraser Plains&lt;br /&gt;
| image = [[Image:Image1PC.png|center|320px|class=sprite|&#039;&#039;Eraser Plains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Mr Stone&#039;s Peaks]]&lt;br /&gt;
| followed by = [[Pencil Pentathlon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eraser Plains&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;La Crique aux Crayons&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Creek of Pencils&#039;&#039;&#039;&#039;&#039;) is the first level of [[Picture City]], the fourth world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of four parts the first time it is played, and only three during subsequent visits, as [[Rayman]] battles [[Space Mama]] in the final part.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
[[Rayman]] must jump across giant [[pencil]]s that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above, so Rayman must be quick across the [[pencil]]s. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s. In the [[Rayman (Atari Jaguar)|Atari Jaguar]], Saturn and PlayStation versions, there is a sparkling [[gendoor]] just above the [[exit sign]] that spawns a [[Super Helicopter]] potion; it is, however, optional, as everything in the level can be collected without it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;799px&amp;quot; heights=&amp;quot;86px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 01.png|PC version&lt;br /&gt;
RaymanPS1US - Image 01.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
[[Image:MiniRayman.png|thumb|316px|right|class=sprite|[[Flying blue elf|Flying blue elves]] can help [[Rayman]] reach inaccessible places]]&lt;br /&gt;
&lt;br /&gt;
In this phase, [[Rayman]] has to shrink a couple of times to access certain areas. He must use his [[running]] ability to pass through the waves of giant [[Pencil|pencils]] without harm. The [[space pirate]]s also appear for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;79px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 02.png|PC version&lt;br /&gt;
RaymanPS1US - Image 02.png|PlayStation version&lt;br /&gt;
RaymanAdvanceGBAUS - Image 02.png|Game Boy Advance version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[Image:SpacePirate1.png|thumb|316px|right|class=sprite|[[Space pirate]]s are among the rare enemies in [[Picture City]]]]&lt;br /&gt;
&lt;br /&gt;
This phase is quite similar to the previous phase. Note: this exact map has been omitted in the Atari Jaguar version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;797px&amp;quot; heights=&amp;quot;85px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 03.png|PC version&lt;br /&gt;
RaymanPS1US - Image 03.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bonus level (Rayman 1)|Bonus level]] ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;21px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 12.png|PC version&lt;br /&gt;
RaymanPS1US - Image 12.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3 (Atari Jaguar version)==&lt;br /&gt;
[[File:EP puzzle.png|frame|left|class=sprite|This area features a puzzle for [[Rayman]] to observe]]&lt;br /&gt;
&lt;br /&gt;
In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a [[cage]] to break. Near the end of this level, there is a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of [[Drawing pin|pins]], which in turn are represented by pink squares. When [[Rayman]] walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;798px&amp;quot; heights=&amp;quot;62px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguar - Image 03.png|Atari Jaguar version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
[[Image:SpaceMamaPirate.png|thumb|316px|class=sprite|The first battle against [[Space Mama]]]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] must fight [[Space Mama]] for the first time, after defeating two of [[Pirate (Picture City)|her pirates]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=_0fMSzIU5cU Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=H5smCoEt40c Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=sS_oux0hV28 Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/Xo6po3KWm2g RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/W6ZO9r6HvBw RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Crique aux Crayons]]&lt;br /&gt;
[[de:Bleistift und Radiergummi]]&lt;br /&gt;
[[it:Pianure del Pianto]]&lt;br /&gt;
[[pl:Eraser Plains]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_helicopter&amp;diff=86940</id>
		<title>Super helicopter</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_helicopter&amp;diff=86940"/>
		<updated>2022-08-16T06:27:46Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: This potion is not instantly collected in the Jaguar version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;super helicopter&#039;&#039;&#039;, also known as &#039;&#039;&#039;super helico&#039;&#039;&#039;, is a temporary power-up granted to [[Rayman]] that allows him to fly using his hair as opposed to simply gliding as is done with the normal [[helicopter]] ability.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=This power is yours when [[the Musician]] gives you the magic flask that activates it. It allows you to fly while retaining control of your direction.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The super helicopter power in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] is received on four separate occasions; once in the first part of [[Mr Stone&#039;s Peaks]], when [[Rayman]] is given the potion by [[the Musician]], once in the second part of [[Mr Stone&#039;s Peaks]], where [[Rayman]] is automatically given a potion upon spawning (this part is missing in the [[Rayman (Atari Jaguar)|Atari Jaguar]] version), once in the first part of [[Eraser Plains]], where a potion is spawned by a sparkling [[gendoor]] above the [[exit sign]] (this potion is absent in the PC version and its ports), and once in the second part of [[Pencil Pentathlon]], where [[Rayman]] finds another potion at the start. It can be considered an upgrade to the [[helicopter]] power, as it allows [[Rayman]] to fly in the air with his hair. The super helicopter is also used by flying [[Antitoon]]s. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
FioleSuperHelico.png|[[Rayman]] is given a super helicopter potion by [[the Musician]].&lt;br /&gt;
Ravin.png|[[Rayman]] using his super helicopter power to cut the ropes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
The super helicopter power returns in &#039;&#039;[[Rayman Designer]]&#039;&#039;. It can be set to be used during an entire level as one of the level&#039;s properties or once the player finds the &#039;&#039;&#039;super helicopter phial&#039;&#039;&#039;, which is the potion that gives [[Rayman]] the ability. &lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
The power is also available in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. There are specific levels where [[Rayman]] eats a specific kind of a plant that gives him the ability to fly with the super helicopter.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, when [[Rayman]] goes [[beneath the Sanctuary of Rock and Lava]], [[Ly]] the Fairy appears before him and gives him a [[Silver Lum]], which upgrades his [[helicopter]] to the super helicopter again, so that he can fly in the huge lava corridors. Unfortunately, at the end of the level, he loses this upgrade to [[Foutch]], who punches him. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the ability was partially restored, meaning that he could permanently hover only over pools of lava without loss of altitude. The power also is used during the battle against [[Grolem 13]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LySuperHelico.jpg|[[Rayman]] receives the super helicopter from [[Ly]] the Fairy.&lt;br /&gt;
SuperHelicoLave.jpg|The super helicopter in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;==&lt;br /&gt;
[[Image:RTAS Helico.jpg|thumb|320px|right|[[Rayman]] saves his friends in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, in order to avoid a fatal fall after a steamroller falling off a cliff by accident, [[Rayman]] holds the gang and flies in the air in the [[No Parking]] episode. Since the power was not effective for a long time due to the weight carrying of the whole gang, everyone fell and crashed down into a house above [[Inspector Grub]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
The super helicopter ability was revisited in &#039;&#039;[[Rayman 3]]&#039;&#039;, in the form of the [[Throttle Copter]]. The [[Throttle Copter]] is, of the five, the power with the shortest time limit, though it allows for brief flying similar to that in previous games. Instead of using his hair, [[Rayman]] uses the propeller in his helmet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
EpicoptereScene.jpg|[[Rayman]] gets the [[Throttle Copter]] for the first time.&lt;br /&gt;
Epicoptere.jpg|[[Rayman]] flying up in the air with the [[Throttle Copter]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
[[Rayman]] receives the power to fly with his [[helicopter]] as long as he collects a [[Blue Lum]] - small ones will let him fly for a little while, whereas large ones allow him to fly until the end of the level.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
[[File:ThrottleCopterRHR.png|thumb|320px|left|class=sprite|The [[Throttle Copter]], as it appears in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]].]]&lt;br /&gt;
The ability is once again revisited via the [[Throttle Copter]], however, [[Rayman]] can now extend his flight time by collecting [[Blue Lum]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and their spin-offs==&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, there are no super helicopter power ups. However, its effect can still be recreated, [[Rayman]] (and his friends) can fly in upward air currents, in a similar fashion to how he could gain altitude by flying in the air currents seen in [[the Fairy Glade]] in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{PowersNav|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Super-hélicoptère]]&lt;br /&gt;
[[pl:Super helikopter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Powers]]&lt;br /&gt;
[[Category:Power-ups]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Space_Mama%27s_Crater&amp;diff=86938</id>
		<title>Space Mama&#039;s Crater</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Space_Mama%27s_Crater&amp;diff=86938"/>
		<updated>2022-08-15T13:36:17Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Replaced &amp;quot;second&amp;quot; with &amp;quot;last&amp;quot;, since some versions have more than two checkpoints.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R1Level&lt;br /&gt;
| name = Space Mama&#039;s Crater&lt;br /&gt;
| image = [[Image:YinYang.png|center|320px|class=sprite|&#039;&#039;Space Mama&#039;s Crater&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Pencil Pentathlon]]&lt;br /&gt;
| followed by = [[Crystal Palace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Mama&#039;s Crater&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Le Cratère de Space Mama&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Crater of Space Mama&#039;&#039;&#039;&#039;&#039;) is the third and final level of [[Picture City]], the fourth world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of four parts the first time it is played, and only three during subsequent visits, as [[Rayman]] once again battles [[Space Mama]] in the final part.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
This is a very typical [[Picture City]] level, with many secondary pathways. It is known to be the only one with two [[exit sign]]s, along with the first part of [[the Hard Rocks]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 08.png|PC version&lt;br /&gt;
RaymanPS1US - Image 08.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
[[Image:TailleCrayon.png|thumb|316px|right|class=sprite|A moving [[pencil sharpener]]]]&lt;br /&gt;
&lt;br /&gt;
The level starts with a lot of [[flying ring]]s floating above the void, which [[Rayman]] must use to reach the upper platforms. In &#039;&#039;[[Rayman Advance]]&#039;&#039;, the platform at the beginning of the level has been extended, preventing [[Rayman]] from falling into the void if he makes a mistake. This has presumably been done to decrease the map&#039;s difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;112px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 09.png|PC version&lt;br /&gt;
RaymanPS1US - Image 09.png|PlayStation version&lt;br /&gt;
RaymanAdvanceGBAUS - Image 09.png|Game Boy Advance version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== [[Bonus level (Rayman 1)|Bonus level]] ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 13.png|PC version&lt;br /&gt;
RaymanPS1US - Image 13.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[Image:Bois.png|thumb|316px|right|class=sprite|A table in a bad condition]]&lt;br /&gt;
&lt;br /&gt;
This very difficult part requires perfect timing, as [[Rayman]] must jump onto floating [[pencil sharpener]]s and avoid the [[drawing pin]]s that stand in his way. In the Saturn version as well as in the PC version and its ports, the last checkpoint is located closer to the end of the level than in the PlayStation and [[Rayman (Atari Jaguar)|Atari Jaguar]] versions. Additionally, the background in the Saturn version is the crater-filled, nebulous one seen in Part 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;164px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Image 10.png|PC version&lt;br /&gt;
RaymanPS1US - Image 10.png|PlayStation version&lt;br /&gt;
RaymanAdvanceGBAUS - Image 10.png|Game Boy Advance version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
[[Image:SpaceMama.png|thumb|316px|left|class=sprite|The final battle against [[Space Mama]]]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has to fight [[Space Mama]] for the second and final time. Once completed, this part cannot be replayed.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ELxTD5SVFl8 Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=Nqu3Qx4a13E Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ECj87ExOfh0 Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/rAoWv-k_w1o RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/K99zEDahbAc RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Cratère de Space Mama]]&lt;br /&gt;
[[de:Space Mamas Krater]]&lt;br /&gt;
[[it:Cratere della Mamma Spaziale]]&lt;br /&gt;
[[pl:Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ray_Breakout&amp;diff=86937</id>
		<title>Ray Breakout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ray_Breakout&amp;diff=86937"/>
		<updated>2022-08-15T13:20:29Z</updated>

		<summary type="html">&lt;p&gt;Castlefania: Added links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ray Breakout&#039;&#039;&#039; is a hidden minigame which can be played only in the [[Rayman (Atari Jaguar)|Atari Jaguar]], PC and [[Rayman Classic|mobile]] versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The minigame is essentially a &#039;&#039;Rayman&#039;&#039;-themed version of the Atari-developed arcade game &#039;&#039;Breakout&#039;&#039;, replacing the paddle with [[Rayman]] and replacing the bricks with [[plum]]s.&lt;br /&gt;
&lt;br /&gt;
==Accessing the minigame==&lt;br /&gt;
===Atari Jaguar version===&lt;br /&gt;
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]] of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Ray Breakout&#039;&#039; is unlocked by entering the code 1364 during the introductory animation in which [[Rayman]] is seen chasing his various body parts and assembling himself. The code is given after the player has beaten [[Mr Dark]], at the end of the credits. However, the code is also hidden in the main game in the third part of [[Anguish Lagoon]]. While [[Rayman]] rides [[Bzzit]], the friendly [[mosquito]], four clusters of [[Ting]]s in the shape of the numbers &#039;1&#039;, &#039;3&#039;, &#039;6&#039; and &#039;4&#039; are passed, giving the player a hint as to how the minigame is accessed. These [[Ting]] clusters are only present in [[Rayman (Atari Jaguar)|the Atari Jaguar version]].&lt;br /&gt;
&lt;br /&gt;
===PC version===&lt;br /&gt;
In the PC version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Ray Breakout&#039;&#039; is accessed by inputting a specific [[List of cheats in Rayman 1#In-map_codes|cheat code]] on the map screen. The cheat code varies, depending on the version, and on whether the player has defeated [[Mr Dark]] or not.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman Classic|Mobile version]]===&lt;br /&gt;
In [[Rayman Classic|the iOS and Android versions]] of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Ray Breakout&#039;&#039; is unlocked once all levels have been completed, including [[Mr Dark&#039;s Dare]]. It can be accessed from the map screen by tapping on the new button featuring [[the Magician]]&#039;s hat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Classic Breakout on map.PNG|The &#039;&#039;Ray Breakout&#039;&#039; on the map in [[Rayman Classic|the mobile version of &#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Atari Jaguar version===&lt;br /&gt;
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], at the beginning of &#039;&#039;Ray Breakout&#039;&#039;, the player finds [[Rayman]] doing a handstand (an ability which he had in [[Rayman (early production)|early versions of the game]]) on a pink, square-shaped platform which is floating in a dark area. The minigame is themed around the character of [[the Magician]], with his theme playing throughout the minigame. The floor of the platform is decorated with yellow moons and stars, and its walls are decorated with yellow stars as well as images of [[the Magician]]&#039;s hat and baton. A large image of [[the Magician]]&#039;s hat, set in front of a large pink star and surrounded by four orbiting spheres, is also the only visible part of the otherwise black background.&lt;br /&gt;
&lt;br /&gt;
With his feet, [[Rayman]] is balancing a white ball which, like the yellow buoys in the game&#039;s [[Eat at Joe&#039;s]] level, bears the name of [[Joe|Joe the Extra-Terrestrial]], while a number of identical balls to the right of the screen indicate how many tries [[Rayman]] has left. A formation of [[plum]]s of various colours – red, purple and orange, the same colours as [[spiky fruit]]s – is floating at the top of the screen. These [[plum]]s all have the standard green leaves, however. When the player presses the &#039;jump&#039; button, [[Rayman]] kicks the ball, setting it in motion; after this point, the gameplay is almost exactly like that of the original &#039;&#039;Breakout&#039;&#039; game, but with a &#039;&#039;Rayman&#039;&#039; theme. When the ball hits a red [[plum]], it changes to a purple [[plum]]; when the ball hits a purple [[plum]], it changes to an orange [[plum]]; when the ball hits an orange [[plum]], the orange [[plum]] disappears. The goal of the minigame is to get rid of all the [[plum]]s.&lt;br /&gt;
&lt;br /&gt;
The player moves [[Rayman]] from left to right. He acts as a ‘paddle’ – if he misses the ball and it reaches the floor, it is lost, and [[Rayman]] must use one of his spares. [[Rayman]] gives the ball a hard kick whenever it comes to his feet. If [[Rayman]] is within a short distance of the ricocheting ball, he will automatically lunge for it in an attempt to stop it reaching the ground; this cannot be controlled by the player, and has the drawback of temporarily pausing [[Rayman]]&#039;s movement as he recovers himself. Occasionally a [[plum]] flashes with vibrant colours for a few seconds; if [[Rayman]] manages to hit a flashing [[plum]] with the ball, it vanishes and releases a [[Ting]], which descends slowly to the ground. If [[Rayman]] manages to catch a [[Ting]], he will gain a spare ball. (Although the maximum number of spare balls which can be seen on the right of the screen is three, it is possible to have an even higher number; however, additional spares will be invisible.) When [[Rayman]] causes all the [[plum]]s to disappear, the next stage begins. There are nine different stages of progressively increasing complexity and difficulty; once they are all complete, the previous stages are replayed randomly – it is not known if they ever end. If the player loses all their tries, the message ‘you lose’ is displayed, and they must restart the entire minigame from the very beginning of the first stage. &lt;br /&gt;
&lt;br /&gt;
As [[Rayman]] reaches more and more advanced stages, new types of [[plum]] appear. There are green [[plum]]s, which cannot be vanished (and thus do not need to be vanished in order to finish the stage); [[Rayman]]&#039;s ball simply bounces off green [[plum]]s without affecting them. They serve mainly as obstacles to the goal of vanishing the red, purple and orange [[plum]]s. Green [[plum]]s have grey leaves. There are also blue [[plum]]s; these are similar to the green [[plum]]s, except that they are much bouncier, causing [[Rayman]]&#039;s ball to speed up whenever it hits one of them. They have pink leaves, and cannot be vanished. Finally there are pinkish-orange [[plum]]s with brownish-red leaves; in the stages where these [[plum]]s appear, the entire formation of [[plum]]s slowly descends towards [[Rayman]], and hitting this special [[plum]] causes all the [[plum]]s to temporarily reverse their descent. These [[plum]]s cannot vanish.&lt;br /&gt;
&lt;br /&gt;
If the player manages to complete the entire minigame, they are granted infinite [[continue]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Breakout minigame Jaguar 1.png|The first screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 2.png|The second screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 3.png|The third screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 4.png|The fourth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 5.png|The fifth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 6.png|The sixth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 7.png|The seventh screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 8.png|The eighth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
Breakout minigame Jaguar 9.png|The ninth screen of the &#039;&#039;Breakout&#039;&#039; minigame in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===PC version / [[Rayman Classic|Mobile]]===&lt;br /&gt;
Compared to [[Rayman (Atari Jaguar)|the Atari Jaguar version]], the scenery is of slightly higher quality, and the chip-generated rendition of [[the Magician]]&#039;s music is replaced with the CD-quality version. In the bottom-left corner of the screen, there is now a counter telling the player how many vanishable [[plum]]s remain in the current stage. The special [[plum]]s are recoloured in this version – all [[plum]]s now have green leaves; the pinkish-orange [[plum]]s are now grey; the orange [[plum]]s appear more yellow in this version, due to slight palette differences. The special [[plum]]s play unique sound effects when hit, but do not flash.&lt;br /&gt;
&lt;br /&gt;
There are also differences in gameplay mechanics. [[Rayman]] decelerates much slower, and hitting a [[plum]] that&#039;s too close will cause the ball to fall through his feet; executing a quick lateral motion at this point may cause [[Rayman]] to lunge and save the ball. The green [[plum]]s grow darker and eventually vanish if the ball hits them enough times, however it is not required to complete the level. Flashing [[plum]]s are now more common – a [[plum]] is almost always flashing in this version. Because flashing [[plum]]s disappear immediately when hit, regardless of their normal color (red, purple, yellow), focusing on flashing [[plum]]s allows levels to be completed faster. However, [[Ting]]s released by them no longer replenish the player&#039;s spare balls, instead merely adding to [[Rayman]]&#039;s normal [[Ting]] count. On certain levels (seemingly at random), instead of [[Ting]]s, flashing [[plum]]s release [[Golden Fist]]s, [[Speed Fist]]s and [[Big Power]]s. &lt;br /&gt;
&lt;br /&gt;
There are 7 stages in the PC version, but 2 of them use exactly the same layout, except the entire construction is shifted very slightly sideways. 5 of the 6 level variants have corresponding levels in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]; the last layout is unique. The starting level varies every time the game is played, but after that, the stages progress in the same (circular) order. [[Rayman]] announces ‘Yo, dude!’ every time a stage is completed. If all 7 are completed, [[Rayman]] exclaims ‘Yeah!’, and the message ‘Great’ is displayed. If the player runs out of balls, or hits Escape to quit the game, the message ‘See you soon’ is displayed, while the sound effect for the [[Hunter]]&#039;s laugh is played. Regardless of whether the game is completed, or ended prematurely, the player is returned to the map of [[the valley]], and no other bonuses are granted, except whatever [[Ting]]s or [[:Category:Power-ups|Power-ups]] [[Rayman]] has collected along the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Breakout minigame PC 1.png|The first screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 2.png|The second screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 3.png|The third screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 4.png|The fourth screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version&lt;br /&gt;
Breakout minigame PC 5.png|The fifth screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version - it appears in two levels&lt;br /&gt;
Breakout minigame PC 6.png|The sixth screen variant from the &#039;&#039;Breakout&#039;&#039; minigame in the PC version - it is unique to this platform&lt;br /&gt;
PC Breakout Animation.gif|The Breakout screens, as seen in animation form from the game files - the order of the frames matches the stage progression&lt;br /&gt;
PC Breakout Completed Spanish.png|The &#039;&#039;Breakout&#039;&#039; minigame is completed in the Spanish PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ray Breakout Classic Completed.png|320px|thumb|right|class=sprite|The minigame being completed in [[Rayman Classic|the mobile version]] with touch controls.]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Classic|the mobile version]], it is the same as in the PC version. There is however a bug making it impossible to move before releasing the ball when not using a controller. This makes the mini-game a lot harder to beat as the player may be forced to release the ball under a [[plum]], having it bounce right down. Completing the minigame will, like the PC version, take the player back to the world map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=zkWmuPi-MUU &#039;&#039;Breakout&#039;&#039; minigame playthrough at YouTube (PC)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6rV56Y5Lacc &#039;&#039;Breakout&#039;&#039; minigame playthrough at YouTube (Atari Jaguar)]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Breakout_clone Other &#039;&#039;Breakout&#039;&#039; clones at Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Minigra Breakout]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Castlefania</name></author>
	</entry>
</feed>