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	<updated>2026-06-23T04:02:55Z</updated>
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		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Water_and_Ice&amp;diff=96934</id>
		<title>The Sanctuary of Water and Ice</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Water_and_Ice&amp;diff=96934"/>
		<updated>2024-06-08T06:15:35Z</updated>

		<summary type="html">&lt;p&gt;Chill dedede: Changed the PS2 name from &amp;quot;Water and Ice&amp;quot; to &amp;quot;Lost Island&amp;quot;. If this is a bad thing please change it (I don&amp;#039;t want to get in trouble I love this series)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=I see that you have found [[Four Masks of Polokus|the first of my four masks]].|sign=[[Polokus]] when [[Rayman]] meets him|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sanctuary of Water and Ice&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. It follows [[the Bayou]] in all versions of the game except [[Rayman 2 Forever|the Game Boy Color version]] in which it is absent, and [[Rayman 2 (PlayStation)|the PlayStation version]] where the Sanctuary is found at the end of [[Whale Bay]]. In [[Rayman Revolution|the PlayStation 2 version]] the Sanctuary is found on the Lost Island, but the level itself retains its original name. This is where [[Rayman]] fights [[Axel]] and finds [[Four Masks of Polokus|the first mask of Polokus]].&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Water and Ice&lt;br /&gt;
| image = [[File:SanctuaryofWaterIce2.jpg|320px|The Sanctuary of Water and Ice]]&lt;br /&gt;
| preceded by = [[The Bayou]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[The Chamber of the Teensies]]===&lt;br /&gt;
Before entering the Sanctuary, [[Rayman]] is instead teleported to a hall, in which he meets the four [[Teensie]]s he met in [[the Woods of Light]]. They tell him that he is now in [[the Chamber of the Teensies]], a strange place that grants access to new worlds, provided that [[Rayman]] has collected at least 100 [[Yellow Lum]]s. If he has, then they will allow him to pass through the gigantic stone doors. A little hesitant, [[Rayman]] approaches them, and is then coaxed to go in by the [[Teensie]]s.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] will visit [[The Chamber of the Teensies|the Chamber]] for each time he is about to find a world that hides one of [[Polokus]]&#039; [[Four Masks of Polokus|masks]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheSanctuaryOfWaterAndIce-HallOfDoors.jpg|A [[Red Henchman 800]] is used to represent the level in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[Rayman]] arrives on the beach of an island – one side, there are cliffs to climb, on the other side is a wooden pier with a [[cage]] hanging from a pole. While climbing up the cliffs, he will encounter a [[crab]] and a [[purple Henchman 800]] that can drill into the ground and tunnel to a nearby position – the drill can be deadly if it emerges and catches [[Rayman]] from underground. At the top of the cliffs, there is a little cave, and a pool of water, which has an underwater passage that leads to a small room with a [[cage]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] will then have to go back that way, and then climb the netted ladder, where he will then end up on a higher cliff on which small [[Robo-Pirate]] installations were constructed. There is also a strange door, and on its foot are two odd looking triangles, a yellow and a blue one – the [[Robo-Pirate|pirates]] have been looking for a way to open this door as well. Then [[Rayman]] will encounter a [[red Henchman 800]], and once the coast is clear, he can proceed to throwing [[keg]]s at the metal [[sparadrap]]s that lock the two buildings. Each one contains a [[Magic Sphere]], which needs to be placed on top of these triangular bases according to their colour. Once they are both placed on, the door, which leads to the Sanctuary itself, will open. It is possible to move [[Rayman]] during the scene depicting the door opening. If the player moves him away from the location of the scene, he will disappear off screen, although will simply be found by the player wherever he ended up after the cut scene.&lt;br /&gt;
&lt;br /&gt;
Down the corridor, there is a hall in which lots of [[Yellow Lum]]s are found. Its walls display octopuses with tentacles resembling waves. Though the name of the Sanctuary suggests a mixed environment of water and ice, the interior of this part of the Sanctuary lacks water and is predominantly icy. At the end of this chamber, [[Rayman]] finds an open passageway which leads into a gaping, star-filled void: the next area.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After stepping through the passageway, [[Rayman]] finds himself on a blue stone platform, floating in a star-filled abyss reminiscent of [[the Hall of Doors]]. Chunks of stone float in the void. [[Rayman]] must slide down a slippery, water-coated slope, jumping over bottomless pits, sliding through icy tunnels and catching [[Yellow Lum]]s as he goes. At the end of this series of slopes, [[Rayman]] slides up a ramp into the air and finds himself face-to-face with [[Axel]], the Guardian of the Sanctuary of Water and Ice, who exists solely to defend [[Four Masks of Polokus|the first mask of Polokus]] from all intruders. A chain of [[Purple Lum]]s leads from [[Rayman]] to [[Axel]]; with his [[grappling fist]], [[Rayman]] must swing from one [[Purple Lum]] to the next while avoiding the icicles thrown by [[Axel]]. When [[Rayman]] gets close enough, he must use his [[magic fist]] to strike the icicle hanging above [[Axel]]&#039;s head; this causes it to fall on the Guardian, defeating him. If [[Rayman]] falls or is knocked down from a [[Purple Lum]], he slides back down the slope and must begin the battle again.&lt;br /&gt;
&lt;br /&gt;
Once the battle is over, an extra [[Purple Lum]] appears from [[Axel]]&#039;s remains, and he will have to swing onto the others once again, to cross the gap in between, onto another floating building with a waterfall flowing down. The waterfall curtains a large hallway. At the end of the hallway is a grassy chamber with a thin but steep hill, which has a strange pillar at the top with rings engraved on it. As [[Rayman]] shyly approaches this, [[Rayman&#039;s symbol|the white ring on his chest]] begins to glow, as does the ring on the pillar, and an electric beam connects it to his body. This opens the pillar up, revealing [[Four Masks of Polokus|the first mask of Polokus]]. [[Rayman]] climbs onto it, and when he takes it, he is finally warped away as the pillar closes itself.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then arrives on a moonlit cliff. At the edge of the cliff is a pillar similar to the one in the sanctuary, but atop it sits [[Polokus]], the god of [[the Glade of Dreams]]. [[Polokus]] explains that he is far away despite being physically present, and can only speak in dreams, but by travelling to the Sanctuaries and acquiring their corresponding masks [[Rayman]] can bring [[Polokus]] back. [[Polokus]] takes [[Four Masks of Polokus|the mask]] from the sanctuary and places it on his pillar, then warps [[Rayman]] back to [[the Hall of Doors]] (the [[Teensie Circle]] in [[the Minisaurus Plains]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheSanctuaryofWaterIcePC.jpg|[[Rayman]] is about to slide down the icy slope.&lt;br /&gt;
Thesanctuaryofwaterandicepc.JPG|[[Rayman]] on the slope.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Water and Ice&lt;br /&gt;
| image = [[File:TheSanctuaryofWaterIceDC.jpg|320px|The Sanctuary of Water and Ice]]&lt;br /&gt;
| preceded by = [[The Bayou]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level remains the same as before, but with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* At the beach in phase 1, a [[purple Henchman 800]] parachutes down and replaces the drilling [[Robo-Pirate|pirate]].&lt;br /&gt;
* In the cave in which the [[cage]] is found, a [[Glob Crystal]] can be found as well. Instead of the [[cage]] being on the floor, it is hanging from the ceiling.&lt;br /&gt;
* A drilling [[purple Henchman 800]] shooting [[helicopter bomb]]s replaces the other [[pirate]] at the door to the Sanctuary.&lt;br /&gt;
* In phase 2, it appears to be snowing, mainly as a graphical enhancement.&lt;br /&gt;
* A yellow glow surrounds [[Axel]].&lt;br /&gt;
* Strangely, no victory fanfare plays, neither does the jingle that usually plays when [[Rayman]] picks up a Mask. In [[Rayman 2 (iOS)|the iOS version]], these tracks play but are erroneously set to loop infinitely, causing a very strange effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Sanctuary of Water and Ice (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Sanctuary of Water and Ice.&lt;br /&gt;
TheSanctuaryofWaterIceDCAxel.jpg|[[Axel]] is surrounded by a yellow glow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
&#039;&#039;Main article: [[Whale Bay]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level is absent. Instead, [[Axel]] and [[Four Masks of Polokus|the first mask]] can be found in [[Whale Bay]] (which occurs in this level&#039;s place, between [[the Menhir Hills]] and [[the Bayou]], rather than after [[the Canopy]]). Only [[Axel]]&#039;s arena and the mask chamber are lifted from the Sanctuary of Water and Ice for [[Whale Bay]].&lt;br /&gt;
&lt;br /&gt;
One notable change to the [[Axel]] section is that if [[Rayman]] revisits the level he will have to battle [[Axel]] again, whereas in most other versions [[Axel]] can only be fought once.&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Lost Island&lt;br /&gt;
| image = [[File:RR-PS2-TheLostIsland.jpg|320px|The Sanctuary of Water and Ice]]&lt;br /&gt;
| preceded by = [[The Bayou]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While the game still refers to this level as the Sanctuary of Water and Ice, the characters now refer to it as the Lost Island, which appears to be the name of the island upon which the sanctuary was built. It also bears the following changes:&lt;br /&gt;
&lt;br /&gt;
* On the beach in phase 1, there are more [[Robo-Pirate]]s as well as there are more trees, leaving [[Rayman]] with less room for him to move around while attacking them. He would also have to jump off the top of the cliffs and glide to catch the [[Yellow Lum]]s at are above his reach. In the cave at the top of the cliffs, there is another [[Robo-Pirate|pirate]], this time with bombs and a flamethrower. Another [[Robo-Pirate|pirate]] also sleeps next to the ladder.&lt;br /&gt;
* Most notably, there is a little room near the Sanctuary door, in which a cannon stands. Throwing a [[keg]] will not ignite the sparks it emits, so [[Rayman]] will have to backtrack once the power of [[Magic fist|his shots]] is upgraded in [[the Canopy]].&lt;br /&gt;
* More [[Robo-Pirate|pirates]] stand at the door - two [[Purple Henchman 800|purple ones]] and a [[Yellow Henchman 800|yellow one]]. Once they are cleared, [[Rayman]] can proceed to gathering and placing the [[Magic Sphere]]s as normal.&lt;br /&gt;
* In phase 2, the music played at the icy slopes is different.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=MAMrzIccRck The Sanctuary of Water and Ice playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6KZMwWKRm_s The Sanctuary of Water and Ice playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=R8NQ7prH1Qo The Sanctuary of Water and Ice playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GaY54w-n4M8 The Sanctuary of Water and Ice playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=aF136ixnRgw Whale Bay playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Ki8EYQrsgqY The Lost Island playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Q6Lm4eHa4X0 The Lost Island playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=JFZH6LbTAwU The Sanctuary of Water and Ice playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire d&#039;Eau et de Glace]]&lt;br /&gt;
[[de:Die Zuflucht von Wasser und Eis]]&lt;br /&gt;
[[pl:Świątynia wody i lodu]]&lt;br /&gt;
[[es:El Santuario de Agua y Hielo]]&lt;br /&gt;
[[ru:Святыня Воды и Льда]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Water and Ice, The]]&lt;/div&gt;</summary>
		<author><name>Chill dedede</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Relic&amp;diff=96912</id>
		<title>Relic</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Relic&amp;diff=96912"/>
		<updated>2024-06-01T23:24:23Z</updated>

		<summary type="html">&lt;p&gt;Chill dedede: I hope this gets changed to get worded better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geyser Blowout first relic.png|320px|thumb|right|A relic in [[Geyser Blowout]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relics&#039;&#039;&#039; are collectible items exclusive to the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;. They are small drop-shaped stone figures, which colours and design vary depending on the environment where they are hidden. They can be found, usually hidden, appearing as a silhouette in a wall, or behind certain objects or covering. There are 91 of them in total, 43 red found in the first five worlds, and 48 blue found in the other five. Collecting a relic will gradually give the player a piece of one of the two mosaic puzzles in [[the Snoring Tree]]. After one of the puzzles is complete, it unveils a short story, as the camera scrolls through the different events of the picture, accompanied by music. The puzzle at the right corner of [[the Snoring Tree]] explains how [[Globox]] became blue (this story is included in the artbook &#039;&#039;[[Rayman merchandising|the Art of Rayman Origins]]&#039;&#039;), and the one at the left explains how [[Rayman]] got his [[helicopter]] hair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Underwater_Relic.png|A relic found underwater.&lt;br /&gt;
Globox Mosaic.png|Part of the mosaic, showing why and how [[Globox]] became blue.&lt;br /&gt;
Hidden Relic.png|A hidden relic, found in a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap relic.jpg|The first relic in the game.&lt;br /&gt;
Rayman Origins Vita - New Relic.jpg|A new relic being collected.&lt;br /&gt;
Rayman Origins Vita - Duplicate Relic.jpg|A duplicate relic being collected.&lt;br /&gt;
Rayman Origins Vita - Relics on Map 1.jpg|Relic counter on the world map with one of them missing.&lt;br /&gt;
Rayman Origins Vita - Relics on Map 2.jpg|Relics counter on the world map with all of them collected.&lt;br /&gt;
RO_PSV-Gifts-RelicsMenu.jpg|Duplicate relics can be shared using the near app with other nearby players through the Gifts menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RO-Relic.png|A gold relic shown on the world map after collecting all of the relics in the respective level.&lt;br /&gt;
Rock relic.png|A red relic.&lt;br /&gt;
Rock relic 2.png|A green relic.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=JaTreuG8Ulo The Rayman relic cutscene]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Origins}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Relique]]&lt;br /&gt;
[[hu:Relikvia]]&lt;br /&gt;
[[pl:Relikwie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Chill dedede</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mini-Villus&amp;diff=96874</id>
		<title>Mini-Villus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mini-Villus&amp;diff=96874"/>
		<updated>2024-05-31T04:28:57Z</updated>

		<summary type="html">&lt;p&gt;Chill dedede: Created page with &amp;quot;The Mini-Villi are a species of hair who were searching for their &amp;quot;promised land&amp;quot; with their Mini-King for centuries and eventually found Rayman when he was bald, so they planted themselves onto Rayman&amp;#039;s head. Them searching for a place to stay with the king leading them. Raynette, the wife or girlfriend of Rayman was furious about him not being bald as she enjoyed him without hair, resulting her in attempting to cut them in half. Lu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mini-Villi are a species of hair who were searching for their &amp;quot;promised land&amp;quot; with their Mini-King for centuries and eventually found [[Rayman]] when he was bald, so they planted themselves onto Rayman&#039;s head. [[File:Mini-Villi.png|thumb|Them searching for a place to stay with the king leading them.]] [[Raynette]], the wife or girlfriend of Rayman was furious about him not being bald as she enjoyed him without hair, resulting her in attempting to cut them in half. Luckily, they learned to use the [[Helicopter]] or possibly the [[Super Helicopter]] to get away from her possibly forever. [[File:Rayman&#039;s hair.png|thumb|Rayman&#039;s hair in Rayman Origins.]] These technically appear in every Rayman game but are revealed to be alive in the PlayStation Vita version of [[Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Chill dedede</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=96871</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=96871"/>
		<updated>2024-05-31T04:01:24Z</updated>

		<summary type="html">&lt;p&gt;Chill dedede: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|Rayman Origins]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012 (PS3 exclusive)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
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In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on [[the Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now [[the Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to [[The Glade of Dreams|the Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
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Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s.&lt;br /&gt;
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===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins PreE3 HD Swingman.jpg|[[Jibberish Jungle]].&lt;br /&gt;
RO-Boss-bird.jpg|[[Boss Bird]], the boss of [[Jibberish Jungle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsComicCon-1.jpg|[[Desert of Dijiridoos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|[[Gourmand Land]].&lt;br /&gt;
Aim for the Eel! 10.jpg|A [[Murray|Giant Eel]], the boss in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-8.jpg|[[Sea of Serendipity]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
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When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Stoneman RO HD.jpg|[[Mystical Pique]].&lt;br /&gt;
Golly G. Golem 13.jpg|[[Golem]], the boss in [[Mystical Pique]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Poor Little Daisy 10.jpg|[[Carnivora]], one of the [[Four Kings]].&lt;br /&gt;
To Bubblize a Mocking Bird 2.jpg|The [[Mocking Bird]], one of the [[Four Kings]].&lt;br /&gt;
My Heartburn&#039;s for You 4.jpg|[[El Stomacho]], one of the [[Four Kings]].&lt;br /&gt;
Murray of the Deep 10.jpg|[[Creveton]], one of the [[Four Kings]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. [[The Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, [[the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; [[the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer [[the Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason.&lt;br /&gt;
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Now that his scheme has been discovered, [[the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually [[the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]].&lt;br /&gt;
The Reveal 4.jpg|[[The Magician]] is revealed as the main villain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO LOLD.jpg|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|[[Big Mama]], the boss of [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010. This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]] was originally meant to return in &#039;&#039;Rayman Origins&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, Exclusif Rayman Origins, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;raymanorigins.uk.ubi.com, Characters, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;psprices.com, Rayman Origins Mr. Dark Avatar, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, Rayman® Origins Mr. Dark Avatar, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt; but he was scrapped from the final game and replaced with [[the Magician]], for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. It contains a scrapped plot which greatly expands upon the background and motivations of [[the Magician]]; in the final game, his actions are mostly unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.&lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
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In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
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At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
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Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.&lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
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The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [[List of Rayman records#Rayman Origins|List of Rayman records]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lum]]s and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Cadre droite.png|thumb|right|320px|The original levels expand when the [[Four Kings]] are needed to be saved.]]&lt;br /&gt;
&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game.&lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts [[The Glade of Dreams|the Glade]] for good or bad... [[Rayman]] has had to beat back the of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do again before the fabric of [[The Glade of Dreams|the Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf|thumb|left|The English (UK) PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf|thumb|left|The French (Canadian) PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf|thumb|left|The Russian PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf|thumb|left|The German PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf|thumb|left|The Italian PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf|thumb|left|The Spanish PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf|thumb|left|The Portuguese PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf|thumb|left|The Dutch PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf|thumb|left|The Polish PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf|thumb|left|The Hungarian PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf|thumb|left|The Czech PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins: Original Soundtrack]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer [[Christophe Héral]], who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the other being &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|right|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trophies/achievements==&lt;br /&gt;
&#039;&#039;Main article: [[List of achievements in Rayman Origins]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc.There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; gives you a bronze trophy in this version&lt;br /&gt;
&lt;br /&gt;
==Nintendo 3DS version==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
&lt;br /&gt;
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters. Because of this, unlock criterions were changed, such as [[Raybox]] now requiring 50 [[Electoon]]s instead of 5.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting the [[Big Mama|pink sea-monster boss]].&lt;br /&gt;
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
RaymanOrigins 012.jpg|The birth of [[Rayman]].&lt;br /&gt;
RaymanOrigins 009.jpg|[[Rayman]] immediately after his birth.&lt;br /&gt;
Rayman Origins.jpg|[[Betilla]] the Fairy getting her skirt blown up by the perverted [[Rayman]].&lt;br /&gt;
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting the [[Golem|giant stone boss]].&lt;br /&gt;
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[spiky fruit]]s.&lt;br /&gt;
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest.&lt;br /&gt;
RaymanOrigins 013.png|A waterfall.&lt;br /&gt;
RaymanOrigins 014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting.&lt;br /&gt;
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[Photographer|photographed]].&lt;br /&gt;
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
RaymanOriginsGamesCon-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensies]] in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstones|Lividstones]].&lt;br /&gt;
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
Rayman-RaymanOrigins.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
RO-GloboxArtwork.jpeg&lt;br /&gt;
Mandal001.JPG&lt;br /&gt;
Mandal002.JPG&lt;br /&gt;
Mandal003.JPG&lt;br /&gt;
Mandal008.JPG&lt;br /&gt;
RaymanAndGlobox.jpg&lt;br /&gt;
RO-TeensieKing-Artwork.JPG&lt;br /&gt;
TeensieWizardTransparent.png&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Livingstone1 RO.JPG&lt;br /&gt;
DarktoonArtwork.jpg&lt;br /&gt;
PsychlopsArtwork.JPG&lt;br /&gt;
Hunter-RaymanOrigins.jpg&lt;br /&gt;
RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
LumsArtwork.jpg&lt;br /&gt;
Rayman Origins Comic-Con mural.jpg&lt;br /&gt;
Rayman Origins Comic-Con sidewalk sticker.jpg&lt;br /&gt;
RO-Castle-Artwork.jpg&lt;br /&gt;
RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Beating-Up-Enemies-Poster.jpg&lt;br /&gt;
Rayman-holding-globox-holding-teensies.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
RO-Jellyfish-Concept.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
R3HD Artbook 01.png&lt;br /&gt;
R3HD Artbook 02.png&lt;br /&gt;
R3HD Artbook 03.png&lt;br /&gt;
R3HD Artbook 04.png&lt;br /&gt;
R3HD Artbook 05.png&lt;br /&gt;
R3HD Artbook 06.png&lt;br /&gt;
R3HD Artbook 07.png&lt;br /&gt;
R3HD Artbook 08.png&lt;br /&gt;
R3HD Artbook 09.png&lt;br /&gt;
R3HD Artbook 10.png&lt;br /&gt;
R3HD Artbook 11.png&lt;br /&gt;
R3HD Artbook 12.png&lt;br /&gt;
R3HD Artbook 13.png&lt;br /&gt;
R3HD Artbook 14.png&lt;br /&gt;
R3HD Artbook 15.png&lt;br /&gt;
R3HD Artbook 16.png&lt;br /&gt;
R3HD Artbook 17.png&lt;br /&gt;
R3HD Artbook 18.png&lt;br /&gt;
R3HD Artbook 19.png&lt;br /&gt;
R3HD Artbook 20.png&lt;br /&gt;
R3HD Artbook 21.png&lt;br /&gt;
R3HD Artbook 22.png&lt;br /&gt;
R3HD Artbook 23.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRu0-WXwKIXrMH_DwRz70K2 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Chill dedede</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hover_Happy!&amp;diff=96870</id>
		<title>Hover Happy!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hover_Happy!&amp;diff=96870"/>
		<updated>2024-05-31T03:57:31Z</updated>

		<summary type="html">&lt;p&gt;Chill dedede: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PSN-HH.PNG|thumb|200px|Hover Happy!]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=One hour of flight time!|sign=Trophy/Gamerscore achievement description|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hover Happy!&#039;&#039;&#039; is one of the unlockable trophies from &#039;&#039;[[Rayman Origins]]&#039;&#039; for PlayStation 3 and PlayStation Vita, and one of the unlockable Gamerscore achievements from the Xbox 360 version. Unlocking it will reward a PlayStation 3 with a silver trophy, and an Xbox 360 player with 20G. In the PlayStation Vita version, the achievement will reward you with a bronze trophy.&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
&lt;br /&gt;
*Every moment of the usage of the gliding power counts.&lt;br /&gt;
&lt;br /&gt;
*The trophy/achievement is accumulative, meaning that every gliding time counts even if the console is turned off, without the need of gliding for one hour in one session of gameplay.&lt;br /&gt;
&lt;br /&gt;
*If by the completion of the game the player hasn&#039;t unlocked the trophy/achievement, one of the easiest ways to accumulate extra flying time is to backtrack to [[Wind or Lose]] and leave the character gliding on a vertical air current area where there is a stable and safe ceiling until the award is triggered.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of achievements and trophies in Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Ça plane pour toi !]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trophies of Rayman Origins]]&lt;br /&gt;
[[Category:Gamerscore achievements of Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Chill dedede</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hover_Happy!&amp;diff=96869</id>
		<title>Hover Happy!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hover_Happy!&amp;diff=96869"/>
		<updated>2024-05-31T03:57:17Z</updated>

		<summary type="html">&lt;p&gt;Chill dedede: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PSN-HH.PNG|thumb|200px|Hover Happy!]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=One hour of flight time!|sign=Trophy/Gamerscore achievement description|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hover Happy!&#039;&#039;&#039; is one of the unlockable trophies from &#039;&#039;[[Rayman Origins]]&#039;&#039; for PlayStation 3 and PlayStation Vita, and one of the unlockable Gamerscore achievements from the Xbox 360 version. Unlocking it will reward a PlayStation 3 with a silver trophy, and an Xbox 360 player with 20G. In the PlayStation Vita version, the achievement will reward you with a bronze trophy&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
&lt;br /&gt;
*Every moment of the usage of the gliding power counts.&lt;br /&gt;
&lt;br /&gt;
*The trophy/achievement is accumulative, meaning that every gliding time counts even if the console is turned off, without the need of gliding for one hour in one session of gameplay.&lt;br /&gt;
&lt;br /&gt;
*If by the completion of the game the player hasn&#039;t unlocked the trophy/achievement, one of the easiest ways to accumulate extra flying time is to backtrack to [[Wind or Lose]] and leave the character gliding on a vertical air current area where there is a stable and safe ceiling until the award is triggered.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of achievements and trophies in Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Ça plane pour toi !]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trophies of Rayman Origins]]&lt;br /&gt;
[[Category:Gamerscore achievements of Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Chill dedede</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Axel&amp;diff=96840</id>
		<title>Axel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Axel&amp;diff=96840"/>
		<updated>2024-05-24T19:17:07Z</updated>

		<summary type="html">&lt;p&gt;Chill dedede: Added that he guards Whale Bay&amp;#039;s mask in the PS1 version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Axel&lt;br /&gt;
| image = [[File:Axel Model.png|250px|Axel]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[The Sanctuary of Water and Ice]],   [[Whale Bay]] [[Rayman 2 (PlayStation)|(PlayStation version)]]&lt;br /&gt;
| resistance = Unknown&amp;lt;ref&amp;gt;The [[resistance]] of Axel is only known to be greater than 6 hit points and less than or equal to 13 hit points.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| attacks = Icicle throw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Who is it that dares disturb the tranquility of this place?|sign=Axel|source=&#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axel&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Guardian of [[the Sanctuary of Water and Ice]]&#039;&#039;&#039; or the Guardian of [[Whale Bay]]&#039;&#039;&#039;, is a boss character from &#039;&#039;[[Rayman 2]]&#039;&#039;. He is the Guardian of [[Four Masks of Polokus|the first mask of Polokus]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
Unlike most bosses in [[Rayman (series)|the series]], Axel only takes one hit to be destroyed, making him less powerful than some of the other Guardians. He attacks by throwing icicles at [[Rayman]], who has to get to him by swinging across a series of [[Purple Lum]]s in the air. Once close enough, [[Rayman]] shoots an overhanging icicle with his [[magic fist]], causing it to fall on to Axel&#039;s head, defeating him in a single hit. In most versions of the game he explodes and evaporates into the air with a roar of rage; in the PlayStation version, the icicle sticks on his head and he slowly sinks into the fountain below him, where he dissolves.&lt;br /&gt;
&lt;br /&gt;
Axel does not appear to be an inherently evil being; like the other Guardians, he was created by [[Polokus]] to guard [[Four Masks of Polokus|his four magical masks]] and prevent them from falling into the wrong hands. The PlayStation version of the game contains additional cutscenes in which [[Rayman]] engages in dialogue with the Guardians Axel, [[Umber]] and [[Foutch]]; in the conversation with Axel, it is revealed that he regards [[Rayman]] as a thief who threatens the safety of [[Four Masks of Polokus|the first mask]]. When Axel attacks [[Rayman]], he is ultimately acting under the instructions of [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
Like the other Guardians, Axel&#039;s name is not given in the PlayStation version. Axel does not appear in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of the game; neither do any of the other bosses.&lt;br /&gt;
&lt;br /&gt;
Axel&#039;s French name, &#039;&#039;&#039;Aglagl&#039;&#039;&#039;, is an onomatopoeia for the feeling of cold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheSanctuaryofWaterIceDCAxel.jpg|Axel is surrounded by a yellow glow in the Dreamcast version.&lt;br /&gt;
Axel (Rayman Revolution).jpg|Axel in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Axel.png|Axel in [[Rayman 2 (PlayStation)|the PlayStation version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Aglagl]]&lt;br /&gt;
[[de:Aglagl]]&lt;br /&gt;
[[pl:Axel]]&lt;br /&gt;
[[es:Axel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Chill dedede</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Axel&amp;diff=96839</id>
		<title>Axel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Axel&amp;diff=96839"/>
		<updated>2024-05-24T19:12:25Z</updated>

		<summary type="html">&lt;p&gt;Chill dedede: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Axel&lt;br /&gt;
| image = [[File:Axel Model.png|250px|Axel]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[The Sanctuary of Water and Ice]], [[Whale Bay]] (Playstation)&lt;br /&gt;
| resistance = Unknown&amp;lt;ref&amp;gt;The [[resistance]] of Axel is only known to be greater than 6 hit points and less than or equal to 13 hit points.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| attacks = Icicle throw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Who is it that dares disturb the tranquility of this place?|sign=Axel|source=&#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axel&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Guardian of [[the Sanctuary of Water and Ice]]&#039;&#039;&#039;, is a boss character from &#039;&#039;[[Rayman 2]]&#039;&#039;. He is the Guardian of [[Four Masks of Polokus|the first mask of Polokus]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
Unlike most bosses in [[Rayman (series)|the series]], Axel only takes one hit to be destroyed, making him less powerful than some of the other Guardians. He attacks by throwing icicles at [[Rayman]], who has to get to him by swinging across a series of [[Purple Lum]]s in the air. Once close enough, [[Rayman]] shoots an overhanging icicle with his [[magic fist]], causing it to fall on to Axel&#039;s head, defeating him in a single hit. In most versions of the game he explodes and evaporates into the air with a roar of rage; in the PlayStation version, the icicle sticks on his head and he slowly sinks into the fountain below him, where he dissolves.&lt;br /&gt;
&lt;br /&gt;
Axel does not appear to be an inherently evil being; like the other Guardians, he was created by [[Polokus]] to guard [[Four Masks of Polokus|his four magical masks]] and prevent them from falling into the wrong hands. The PlayStation version of the game contains additional cutscenes in which [[Rayman]] engages in dialogue with the Guardians Axel, [[Umber]] and [[Foutch]]; in the conversation with Axel, it is revealed that he regards [[Rayman]] as a thief who threatens the safety of [[Four Masks of Polokus|the first mask]]. When Axel attacks [[Rayman]], he is ultimately acting under the instructions of [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
Like the other Guardians, Axel&#039;s name is not given in the PlayStation version. Axel does not appear in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of the game; neither do any of the other bosses.&lt;br /&gt;
&lt;br /&gt;
Axel&#039;s French name, &#039;&#039;&#039;Aglagl&#039;&#039;&#039;, is an onomatopoeia for the feeling of cold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheSanctuaryofWaterIceDCAxel.jpg|Axel is surrounded by a yellow glow in the Dreamcast version.&lt;br /&gt;
Axel (Rayman Revolution).jpg|Axel in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Axel.png|Axel in [[Rayman 2 (PlayStation)|the PlayStation version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Aglagl]]&lt;br /&gt;
[[de:Aglagl]]&lt;br /&gt;
[[pl:Axel]]&lt;br /&gt;
[[es:Axel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Chill dedede</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Axel&amp;diff=96838</id>
		<title>Axel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Axel&amp;diff=96838"/>
		<updated>2024-05-24T19:11:56Z</updated>

		<summary type="html">&lt;p&gt;Chill dedede: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Axel&lt;br /&gt;
| image = [[File:Axel Model.png|250px|Axel]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[The Sanctuary of Water and Ice]] [[Whale Bay]] (Playstation)&lt;br /&gt;
| resistance = Unknown&amp;lt;ref&amp;gt;The [[resistance]] of Axel is only known to be greater than 6 hit points and less than or equal to 13 hit points.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| attacks = Icicle throw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Who is it that dares disturb the tranquility of this place?|sign=Axel|source=&#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axel&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Guardian of [[the Sanctuary of Water and Ice]]&#039;&#039;&#039;, is a boss character from &#039;&#039;[[Rayman 2]]&#039;&#039;. He is the Guardian of [[Four Masks of Polokus|the first mask of Polokus]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
Unlike most bosses in [[Rayman (series)|the series]], Axel only takes one hit to be destroyed, making him less powerful than some of the other Guardians. He attacks by throwing icicles at [[Rayman]], who has to get to him by swinging across a series of [[Purple Lum]]s in the air. Once close enough, [[Rayman]] shoots an overhanging icicle with his [[magic fist]], causing it to fall on to Axel&#039;s head, defeating him in a single hit. In most versions of the game he explodes and evaporates into the air with a roar of rage; in the PlayStation version, the icicle sticks on his head and he slowly sinks into the fountain below him, where he dissolves.&lt;br /&gt;
&lt;br /&gt;
Axel does not appear to be an inherently evil being; like the other Guardians, he was created by [[Polokus]] to guard [[Four Masks of Polokus|his four magical masks]] and prevent them from falling into the wrong hands. The PlayStation version of the game contains additional cutscenes in which [[Rayman]] engages in dialogue with the Guardians Axel, [[Umber]] and [[Foutch]]; in the conversation with Axel, it is revealed that he regards [[Rayman]] as a thief who threatens the safety of [[Four Masks of Polokus|the first mask]]. When Axel attacks [[Rayman]], he is ultimately acting under the instructions of [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
Like the other Guardians, Axel&#039;s name is not given in the PlayStation version. Axel does not appear in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of the game; neither do any of the other bosses.&lt;br /&gt;
&lt;br /&gt;
Axel&#039;s French name, &#039;&#039;&#039;Aglagl&#039;&#039;&#039;, is an onomatopoeia for the feeling of cold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheSanctuaryofWaterIceDCAxel.jpg|Axel is surrounded by a yellow glow in the Dreamcast version.&lt;br /&gt;
Axel (Rayman Revolution).jpg|Axel in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Axel.png|Axel in [[Rayman 2 (PlayStation)|the PlayStation version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Aglagl]]&lt;br /&gt;
[[de:Aglagl]]&lt;br /&gt;
[[pl:Axel]]&lt;br /&gt;
[[es:Axel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Chill dedede</name></author>
	</entry>
</feed>