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	<updated>2026-06-03T21:55:21Z</updated>
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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition&amp;diff=113206</id>
		<title>Rayman 30th Anniversary Edition</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition&amp;diff=113206"/>
		<updated>2026-06-03T21:10:43Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 30th Anniversary Edition&lt;br /&gt;
| image = [[File:Rayman 30th Anniversary Edition.jpg|250px|Rayman 30th Anniversary Edition]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Digital Eclipse&lt;br /&gt;
| soundtrack by = [[Christophe Héral]]&lt;br /&gt;
| release date = &#039;&#039;&#039;Digital:&#039;&#039;&#039; 13th February 2026&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039; June 2026&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo Switch, PlayStation 5, Xbox Series X/S, PC via Steam, Ubisoft Connect&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 30th Anniversary Edition&#039;&#039;&#039;&#039;&#039; is a compilation and remaster of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], developed by Digital Eclipse in collaboration with [[Ubisoft]] and published by [[Ubisoft]] in partnership with Atari to commemorate the [[Rayman (series)#30th anniversary|series&#039;s 30th anniversary]]. Its digital edition was released on February 13 2026, on Nintendo Switch, PlayStation 5, Xbox Series X/S and PC via Steam and Ubisoft Connect, and a physical version containing postcards, stickers and a poster is set to release in June 2026.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
The title was first leaked through a rating that appeared on the Australian Classification Board on 22 January 2026.&amp;lt;ref&amp;gt;Nintendo Life, &#039;&#039;Surprise! Rayman 30th Anniversary Edition Has Been Rated&#039;&#039;, https://www.nintendolife.com/news/2026/01/surprise-rayman-30th-anniversary-edition-has-been-rated&amp;lt;/ref&amp;gt; Additional details listed Atari as the developer and publisher, and UI Entertainment as the applicant.&lt;br /&gt;
&lt;br /&gt;
Before the official announcement, [[Michel Ancel]] hinted at the project in an interview, noting that it would feature changes intended to make the game less frustrating than the original.&amp;lt;ref&amp;gt;&#039;&#039;Retro Gamer&#039;&#039;, issue 282 (February 2026), &#039;&#039;The evolution of Rayman&#039;&#039;, « Even though it&#039;s complex, I think there&#039;s a kind of remake planned. I don&#039;t remember when specifically, but it will be in HD and I think Ubisoft is adding a few more checkpoints and things like that just to make it a bit less frustrating. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was officially announced during Sony&#039;s State of Play on 12 February 2026, confirming the involvement of Digital Eclipse, a studio known for its archival compilations and purchased by Atari in 2023.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
The compilation includes five emulated versions of the original game:&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (original PlayStation version, 1995)&lt;br /&gt;
* &#039;&#039;[[Rayman (Atari Jaguar)|Rayman]]&#039;&#039; (Atari Jaguar version, 1995)&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (MS-DOS version, 1995)&lt;br /&gt;
* &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039; (Game Boy Color version, 2000)&lt;br /&gt;
* &#039;&#039;[[Rayman Advance]]&#039;&#039; (Game Boy Advance version, 2001)&lt;br /&gt;
&lt;br /&gt;
For the first time officially, the collection also includes the unreleased [[Rayman (cancelled prototype)|Super Nintendo prototype]] version of the game from 1992.&lt;br /&gt;
&lt;br /&gt;
===Additional levels===&lt;br /&gt;
The collection includes the expansion packs originally released for the PC version of the game:&lt;br /&gt;
* 24 levels from &#039;&#039;[[Rayman Designer]]&#039;&#039;, referred to in-game as &amp;quot;Rayman&#039;s New Levels.&amp;quot;&lt;br /&gt;
* 40 levels from &#039;&#039;[[Rayman By His Fans]]&#039;&#039;.&lt;br /&gt;
* 60 levels from &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from the original games==&lt;br /&gt;
The collection features two modes from the main menu - the first being the history section and the second being the games. Each game uses a specifically configured emulator to run it from the original ROM. The following emulators are used:&lt;br /&gt;
* &#039;&#039;Pancake&#039;&#039; for the [[Rayman 1#Sony PlayStation|PlayStation version]]. This version also uses a statically re-compiled version of the game, with various patches applied for the new widescreen support.&lt;br /&gt;
* &#039;&#039;BigPEmu&#039;&#039; for the [[Rayman (Atari Jaguar)|Atari Jaguar version]].&lt;br /&gt;
* &#039;&#039;DREAMM&#039;&#039; for the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]].&lt;br /&gt;
* &#039;&#039;sameboy&#039;&#039; for the [[Rayman (Game Boy Color)|Game Boy Color version]].&lt;br /&gt;
* &#039;&#039;mGBA&#039;&#039; for the [[Rayman Advance|Game Boy Advance version]].&lt;br /&gt;
* &#039;&#039;Mednafen (snes_faust)&#039;&#039; for the [[Rayman (cancelled prototype)|Super Nintendo prototype]].&lt;br /&gt;
&lt;br /&gt;
===History section===&lt;br /&gt;
Accessible from the main menu is an interactive history section featuring over 50 minutes of interviews with the original developers, a gallery of concept art and the previously unreleased &#039;&#039;[[The Bible of Game Design|Bible of Game Design]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
{{Main|Rayman 30th Anniversary Edition (Original Game Soundtrack)}}&lt;br /&gt;
&lt;br /&gt;
The game features a new soundtrack by [[Christophe Héral]], the composer for the [[UbiArt Framework|UbiArt]] &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; games. More specifically, all versions except the [[Rayman (Game Boy Color)|Game Boy Color]] one, which uses the soundtrack from the Chromatic re-release, feature faithful arrangements of the music that [[Rémi Gazel]] composed for the original game, while the rest of the original soundtrack is entirely replaced with new music.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s soundtrack was released as an album titled &#039;&#039;[[Rayman 30th Anniversary Edition (Original Game Soundtrack)]]&#039;&#039; on May 7 2026.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
The game includes a 60-second rewind feature and 3 save slots per game, acting as save-states. Additionally, a menu allows players to toggle several cheats, though activating some of them disables achievements:&lt;br /&gt;
* Infinite [[Life|lives]]&lt;br /&gt;
* Maximum health points&lt;br /&gt;
* Infinite [[continue]]s&lt;br /&gt;
* Unlock all levels&lt;br /&gt;
* Unlock all abilities&lt;br /&gt;
&lt;br /&gt;
===Other changes===&lt;br /&gt;
* The [[Rayman 1#Sony PlayStation|PlayStation version]] has a native widescreen option, extending the horizontal viewing area of the game.&lt;br /&gt;
* The intro in the [[Rayman 1#Sony PlayStation|PlayStation version]] no longer has [[Rayman]] say &amp;quot;No problem&amp;quot; at the end.&lt;br /&gt;
* The two levels &amp;quot;The enchanted forest&amp;quot; and &amp;quot;High flyer&amp;quot; in &#039;&#039;[[Rayman By His Fans]]&#039;&#039; can no longer be accessed. Attempting to enter them shows the message &amp;quot;Level not available&amp;quot;. This is due to an oversight in the usage of the [[gendoor]]s in the levels causing the game to crash if a checkpoint is taken twice.&lt;br /&gt;
* The [[Ray Breakout]] minigame can now be accessed from a single button press in the [[Rayman (Atari Jaguar)|Atari Jaguar version]].&lt;br /&gt;
&lt;br /&gt;
===Missing features===&lt;br /&gt;
* The [[Rayman 1#Sony PlayStation|PlayStation]] and [[Rayman 1#PC (DOS/Windows)|MS-DOS]] versions can only be played in English, even though the original releases had additional languages supported. For the other versions, the in-game language selections still function the same as before.&lt;br /&gt;
* The option to have parallax scrolling enabled for the backgrounds in the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]] is no longer accessible, making it be forced to be turned off.&lt;br /&gt;
* The [[Ubi Key]] cannot be used in the [[Rayman (Game Boy Color)|Game Boy Color version]], making the [[Ubi Cliff]] bonus level inaccessible.&lt;br /&gt;
* The intro and outro videos are missing from the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]].&lt;br /&gt;
* The [[Ray Breakout]] minigame can not be accessed in the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]].&lt;br /&gt;
&lt;br /&gt;
===Bugs===&lt;br /&gt;
* When playing the [[Rayman 1#Sony PlayStation|PlayStation version]] in widescreen, there are some cases of sprites getting cut off, especially for the in-level effects such as the snow. The demos that play when waiting on the title screen are also out of sync in widescreen, causing them to not play correctly.&lt;br /&gt;
* The screen transitions do not play when changing levels in the [[Rayman (Atari Jaguar)|Atari Jaguar version]].&lt;br /&gt;
&lt;br /&gt;
===Unused content===&lt;br /&gt;
* There are unused, incomplete, localized subtitles for the [[Rayman 1#Sony PlayStation|PlayStation]] intro.&lt;br /&gt;
* Unused text mentions an enhancement named &amp;quot;Electoon Guide&amp;quot;.&lt;br /&gt;
* There are three unused achievements in the MS-DOS version:&lt;br /&gt;
** &amp;quot;Take a picture at each [[The Photographer|photobooth]]&amp;quot;&lt;br /&gt;
** &amp;quot;Make a funny face at a [[Livingstone|lividstone]] to scare him&amp;quot;&lt;br /&gt;
** &amp;quot;Achieve X mini games of [[The Magician (Rayman 1)|the magician]]&amp;quot;&lt;br /&gt;
* An unused ROM for the [[Rayman (early production)#Atari Jaguar early prototype|Atari Jaguar prototype]] exists in the game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Rayman: 30th Anniversary Edition received &amp;quot;mixed or average&amp;quot; reviews, according to the review aggregator website Metacritic. Push Square rated the game 6/10, praising the gameplay &amp;quot;holding up well after all these years&amp;quot; and the inclusion of additional levels, but criticizing the soundtrack &amp;quot;cutting out entirely, leaving large silences&amp;quot; and stating that the different ports &amp;quot;feel almost identical&amp;quot;, opining that the anniversary package should have included other Rayman games. Similar remarks were issued by Nintendo Life, who gave the game a score of 7/10, outlining the game&#039;s value to a &amp;quot;super fan of the original game&amp;quot;, noting the absence of the original soundtrack and stating that it &amp;quot;would have been nice to at least have had Rayman 2 included&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Upon launch, the 30th Anniversary Edition received mixed reviews on Steam, with more than half of the reviews being negative. Users complained about the new soundtrack not being faithful to the game, with no option to switch to the original soundtrack, as well as the forced DRM via Ubisoft Connect. A Ubisoft employee later stated on the official Ubisoft Discord server that the team will &amp;quot;look into&amp;quot; the ability to swap to the original soundtrack. After a saved game bug was discovered, one Ubisoft Support representative falsely reported the end of the game&#039;s support after less than two days of its release; this was later debunked by another employee.&lt;br /&gt;
&lt;br /&gt;
==Physical version==&lt;br /&gt;
A physical version containing postcards, stickers and a poster is set to release in June 2026.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 30th Anniversary Edition (physical edition).jpg|The content of the physical edition&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
On March 25 2026, it was announced that the game would be receiving a patch in April, updating it to version 1.1.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 30th Anniversary Edition V1.1 Patch Notes&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?t=75950&amp;lt;/ref&amp;gt; It is set to fix several issues, mainly around saving the game and audio.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of achievements and trophies in Rayman 30th Anniversary Edition|List of achievements and trophies in &#039;&#039;Rayman 30th Anniversary Edition&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman : Édition 30e anniversaire]]&lt;br /&gt;
[[it:Rayman 30th Anniversary Edition]]&lt;br /&gt;
[[es:Rayman 30th Anniversary Edition]]&lt;br /&gt;
[[ru:Rayman 30th Anniversary Edition]]&lt;br /&gt;
[[zh:雷曼：30周年纪念版]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113205</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113205"/>
		<updated>2026-06-03T20:59:22Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
Retold received mixed to positive reactions upon revealed, with criticism towards the decision to remake Legends after the franchise&#039;s near decade-long hiatus rather than a brand new game. Some of the character redesigns have received some criticism, most notably Rayman seperate eyes and Betilla more realistic human like design.&lt;br /&gt;
&lt;br /&gt;
In contrast, the visual quality, voice acting, cutscenes, new content and gameplay have received praise, with many expressing gratitude that Rayman still being relevant&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]] in a location resembling [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Legends Retold Vilain.png||A mysterious new vilain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2_7BQ9hLGkk/ Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=84256</id>
		<title>Rayman Raving Rabbids (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=84256"/>
		<updated>2021-06-16T12:13:35Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Future */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[Image:R4_Logo.gif|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = [[Michel Ancel]]&lt;br /&gt;
| release date = Presumably late 2006 or early 2007 (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 3, Microsoft Xbox 360, Nintendo Wii, Microsoft Windows, Sony PlayStation 2, Sony PlayStation Portable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&#039;&#039;&#039; was originally developed as a 3D platform game, under the working title &#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039;. It was announced by [[Ubisoft]] on the 11th of April, 2006, shortly after the cancellation of [[Phoenix Studio]]&#039;s unrelated &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Under development by [[Ubisoft Montpellier]], the game was to be a free-roaming action platforming game, in which the player would control [[Rayman]] as he battled against an invading army of [[Rabbid]]s. The game was announced for the PlayStation 3, Xbox 360, Windows, and the Nintendo Wii, which was then codenamed the &#039;Revolution&#039;.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s story was intended to be simplistic, clichéd and ludicrous, in a parody of the storytelling devices that are standard in platform games. The goal was not a complex storyline, but a suitable framework for developing the characters and the situations. [[Michel Ancel]] said of the game, &#039;It&#039;s a comedy, like &#039;&#039;Mars Attacks&#039;&#039; or some &#039;&#039;Monty Python&#039;&#039; movies. I&#039;d like it to sound absurd and funny.&#039;&amp;lt;ref&amp;gt;Strategy Informer, &#039;&#039;Rayman: Raving Rabbids: Interview&#039;&#039;, http://www.strategyinformer.com/ps3/raymanravingrabbids/interview.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Image:Rabbidsscan.png|250px|thumb|A scan with pictures of the game.]]&lt;br /&gt;
At the time of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], or perhaps earlier, [[the Glade of Dreams]] was inhabited by innocent and friendly rabbits. Because of their stupidity, the rabbits were shunned and bullied by the other creatures. Retreating underground, the rabbits grew bitter and hateful, ultimately becoming the insane and violent [[Rabbid]]s. The game begins when, after decades or centuries of plotting and scheming, the [[Rabbid]]s rise from the ground in huge numbers, armed with the [[Rabbids&#039; ship|gigantic war machines]] and flying crafts that they have constructed, and begin their vengeful takeover of [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
The only one who can defeat the [[Rabbid]]s and bring an end to their invasion is [[Rayman]], the hero who has protected [[The Glade of Dreams|the Glade]] from evil many times before. Familiar characters from previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] appear, and find themselves in new situations, as the [[Rabbid]]s intend to use them for &#039;strange purposes&#039;.&lt;br /&gt;
&lt;br /&gt;
During the game, [[Rayman]] meets and falls in love with [[Rayman&#039;s girlfriend|a female member]] of [[Rayman&#039;s species|his own species]]. In order to defeat the Rabbids, [[Rayman]] is forced to join forces with [[André]], the villainous [[Black Lum]] who orchestrated the [[Hoodlum]] invasion in &#039;&#039;[[Rayman 3]]&#039;&#039;. Other characters from &#039;&#039;[[Rayman 3]]&#039;&#039; also appear. An early teaser shows [[Teensie]]s fleeing from the [[Rabbid]] army. The leader of the [[Rabbid]]s seems to be the obese and decadent [[Jabbit]] the Rabbid. He kidnaps and imprisons the [[baby Globox]]es, [[Rayman&#039;s girlfriend]], [[André]], and [[André]]&#039;s own girlfriend, and it is left to [[Rayman]] to rescue them all.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image:Rayman 4 prototype 07.jpg|thumb|250px|Plush of [[Rabbid]]s at E3.]]&lt;br /&gt;
The game would have been a 3D platformer, similar to &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. A prominent feature was that it featured an open world, where the player could explore, roaming from one area to the next, as in &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. [[Rayman]] would have had to beat up the [[Rabbid]]s in close-quarters combat, similarly to the slapping-based fighting in &#039;&#039;[[Rayman Origins]]&#039;&#039;; huge numbers of [[Rabbid]]s could be on-screen at any given time.&lt;br /&gt;
&lt;br /&gt;
Along the common [[Rabbid]]s, a type of [[Rabbid]]s called Zombie Rabbid&amp;lt;ref&amp;gt;Name from the files of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (Rayman_Lapin_Zombie.wol)&amp;lt;/ref&amp;gt; was planned to appear in the game. They possess a denser fur and constant red eyes. Some had a different fur color or others were bigger or smaller. According to the prototype images, the Zombies Rabbids were planned to be recurring enemies in the game. When the game became a Party-Game, the Zombies Rabbids were removed from the consoles versions but one of Zombie Rabbid appears as an enemy in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
In order to complete certain tasks, [[Rayman]] would have to hypnotise the [[Rabbid]]s by dancing, taking control of them and manipulating them to access new areas of the game. The player would have to select a musical track and make [[Rayman]] dance to the rhythm accurately. [[Rayman]] could wear several different costumes, each based on a different musical style. However, the dancing was intended to be no more than a minigame, and would not have taken a central role in the gameplay.&lt;br /&gt;
&lt;br /&gt;
Another major feature was the ability for [[Rayman]] to tame and ride dark creatures, such as gigantic [[spider]]s, sharks, [[bird]]s and warthogs. Each creature had their own abilities; [[spider]]s could climb walls and ceilings, sharks could swim, [[bird]]s could fly, and so on. These creatures would help [[Rayman]] to defeat the [[Rabbid]]s and [[Rabbids&#039; ship|their machines]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanPrison.jpg|thumb|200px|The evolution of [[Rayman]]&#039;s prison cell.]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
A small group of developers at [[Ubisoft|Ubisoft Montpellier]] began work on &#039;&#039;Rayman 4&#039;&#039; while Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039; was under development. At the time, the developers had no clear enemy in mind for the game. When the Nintendo Power magazine expressed an interest in covering the new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]], [[Michel Ancel]] quickly sketched a concept for a new rabbit enemy while riding a train from Montpellier to Paris. The game was being developed for the PlayStation 2, until the developers received Wii development kits from Nintendo. With these tools, the developers began to experiment with a wide variety of gameplay styles; as a result, the game&#039;s action and platforming elements were ultimately removed and replaced with minigames.&amp;lt;ref&amp;gt;Gamesutra, &#039;&#039;The Evolutionary Process Of Building Rayman Origins&#039;&#039;, http://www.gamasutra.com/view/feature/6562/the_evolutionary_process_of_.php&amp;lt;/ref&amp;gt; The final game, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, was almost unrecognisable compared to the original &#039;&#039;Rayman 4&#039;&#039; concept.&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
[[Jabbit]] the Rabbid is an character who would have had a role in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, had it been released as the platformer which it was originally conceived as. He appears to be a huge, slug-like [[Rabbid]] suffering from morbid obesity and he is probably a reference to Jabba the Hutt from &#039;&#039;Star Wars&#039;&#039;. He appears to enjoy watching [[Rayman]] beat the [[Rabbid]]s, as shown in some concept art. [[Rayman&#039;s girlfriend]] is an unnamed character who would have had a role in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. She appears to be a female member of [[Rayman&#039;s species]], and is seen in several pieces of concept artwork as printed in a Nintendo Power article about the then-upcoming &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. According to [[Michel Ancel]], &amp;quot;[[Rayman]] will have to save the world, [[Rayman&#039;s girlfriend|his girlfriend]] and the girlfriend of [[André|his old enemy]] and [[André|his old enemy]] too!&amp;quot; Concept art shows that [[Rayman&#039;s girlfriend]] and the [[baby Globox]]es have been captured by Jabbit. It was also confirmed that the &#039;[[André|old enemy]]&#039; with whom [[Rayman]] would have to join forces was [[André]], presumably meaning that [[Rayman]] must also rescue [[André]]&#039;s girlfriend.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Raygirlspiders.gif|[[Rayman]] rescuing [[Rayman&#039;s girlfriend|his girlfriend]] from [[spider]]s.&lt;br /&gt;
RaygirlEmperorRabbid.jpg|[[Rayman&#039;s girlfriend]] enslaved by [[Jabbit]] the Rabbid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
[[Ubisoft]]&#039;s official 2006 press release on the game read as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rayman Raving Rabbids&#039;&#039; marks the return of [[Rayman]], in his funniest and zaniest adventure ever. When [[The Glade of Dreams|his world]] is threatened by a devastating invasion of [[Rabbid|crazed, out-of-control bunnies]], [[Rayman]] must rise up against these furry foes and foil their wicked plans. Using an array of amazing new abilities, and with the help of magical creatures, [[Rayman]] will need to break out all his best moves to save [[The Glade of Dreams|his world]] from these delirious [[Rabbid|bunnies]] and their hare-raising antics. “It’s a real pleasure for me to be back working on an all-new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]],” said [[Michel Ancel]]. “After wrapping up my last game, the team here in Montpellier sat down to talk about having some fun with [[Rayman]] and his universe. We are running into a bit of a problem, though, because our game has been invaded by thousands of raving mad and vicious [[Rabbid|bunnies]], who have apparently been preparing this assault since [[Rayman 1|the very first &#039;&#039;Rayman&#039;&#039; game]]. We are now sending an SOS to all motivated gamers to help us get rid of them as fast as possible!” Here are a list of features you&#039;ll find in the new game!&lt;br /&gt;
&lt;br /&gt;
* Combat the Ultra-Crazed Evil [[Rabbid|Rabbits]] – Take control of [[Rayman]] and his knack for attack to help save his world from the raving [[rabbid]]s. They are mischievous, insane and completely out of control. There are several types of [[rabbid]]s each with its own mischievous characteristics.&lt;br /&gt;
* Master and Ride Creatures – Tame and control various creatures such as sharks, eagles, rhinos, [[spider]]s and angelfish. [[Rayman]] can master each animal’s unique capabilities to help in his battle against the devious [[rabbid]]s.&lt;br /&gt;
* Dress to Impress – Customize and disguise [[Rayman]]. Go punk, pop, rock or hip hop to infiltrate the [[Rabbid|bunnies]] and foil their devious plans.&lt;br /&gt;
* Explore the Colorful Fantastic World of [[Rayman]] – Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
What follows is a collection of images released during the period when &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was still intended to be the fourth &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; platformer, before it became a collection of minigames. [[Rayman]] can be seen riding several creatures and fighting very numerous, Zombies [[Rabbid]]s who make use of advanced technology. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman 4 prototype 01.jpg|[[Rayman]] in his [[Skin|disco costume]] riding on a [[spider]].&lt;br /&gt;
Image:Rayman 4 prototype 02.jpg|[[Rayman]] in his [[Skin|disco costume]] fighting Zombies [[Rabbid]]s.&lt;br /&gt;
Image:Rayman 4 prototype 03.jpg|The [[Rabbids&#039; ship]].&lt;br /&gt;
Image:Rayman 4 prototype 04.jpg|[[Rayman]] facing the Zombies [[Rabbid]] army.&lt;br /&gt;
Image:Rayman 4 prototype 05.jpg|[[Rayman]] in his [[Skin|disco costume]] dancing.&lt;br /&gt;
Image:Rayman 4 prototype 06.jpg|The [[Rabbid]] army.&lt;br /&gt;
Image:Rayman 4 prototype 08.jpg|[[Rayman]] in his [[Skin|disco costume]] riding on an eagle.&lt;br /&gt;
Image:Rayman 4 prototype 09.jpg|[[Rayman]] avoiding the [[laser]]s being shot by Zombies [[Rabbid]]s.&lt;br /&gt;
Image:Rayman 4 prototype 10.jpg|[[Rayman]] facing the Zombies [[Rabbid]] army.&lt;br /&gt;
Image:Rayman 4 prototype 11.jpg|[[Rayman]] in his [[Skin|gangster costume]] riding on a shark.&lt;br /&gt;
Image:Rayman 4 prototype 26.jpg|[[Rayman]] in his [[Skin|disco costume]] running on the beach.&lt;br /&gt;
Image:Rayman 4 prototype 25.jpeg|[[Rayman]] sneaking in on a Zombie [[Rabbid]].&lt;br /&gt;
Image:Wc.jpg|A similar look to the eventual [[Bunnies Never Close Doors]] minigame that made it into the final &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
Image:Raving_Rabbids_red_laser.png|[[Rayman]] in his [[Skin|goth costume]] presumably grabbing a hold of something.&lt;br /&gt;
Image:Cowunused.jpeg|[[Bunnies Don&#039;t Milk Cows]] from the prototype.&lt;br /&gt;
Image:RRR-Warthog.jpg|Warthog race from the prototype.&lt;br /&gt;
Image:OldRabbids1.jpeg|A Zombie Rabbid.&lt;br /&gt;
Image:OldRabbid2.jpeg|The early look of the Rabbids.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
Image:Oldcolleusum.jpeg&lt;br /&gt;
Image:ColleusumRRR.jpg&lt;br /&gt;
Image: StoryboardRRR.jpg&lt;br /&gt;
Image:PrisonRRR.jpg&lt;br /&gt;
Image:RunRRR.jpg&lt;br /&gt;
Image:DanceRRR.jpg&lt;br /&gt;
Image:PigriderRRR.jpg&lt;br /&gt;
Image:RRR Concept art 4.jpg&lt;br /&gt;
Image:RRR Concept art 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
During the development of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Michel Ancel]] confirmed in an interview that a new 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; platform game]] was planned. In another interview which took place in December 2011, [[Michel Ancel|Ancel]] reiterated this, and hinted that the new game may be based on [[Rayman 4 (cancelled prototype)|the &#039;&#039;Rayman 4&#039;&#039; prototype that was canceled in 2006]].&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Interview of Michel Ancel: the fans ask the questions!&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7299&amp;amp;p=642095#p642095&amp;lt;/ref&amp;gt; It is not clear whether the game will still feature the [[Rabbid]]s, despite the lengths the developers have gone to in order to separate the two series, or if the game will be reworked to feature different enemies. As of 2019, [[Michel Ancel]] is currently working on two other games, &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;, making it unlikely that anything will come from this prototype anytime soon. However, on October 12, 2017, [[Michel Ancel|Ancel]] posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BaI0eAwAEPb/, « Yesterday , I met Rayman for real , in a second-hand store . Far from his time of glory , looking ahead for some help . Pathetic 😔 After Wild , after BGE2 , we ´ll need to bring him back again ... for his fourth adventure ! 😁😁😁 Don&#039;t let heroes die 🤘 #rayman #ubisoft »&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]]. In september of 2020, [[Michel Ancel|Ancel]] announced his retirement from the gaming industry,&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/CFRbPpnqCxu/, « WoW ! This little guy has many things to teach to Sam Fisher ! &lt;br /&gt;
Today is very special for me. After more than 30 years, I’ve decided to stop working on video games and fully focus on my second passion : Wild Life !&lt;br /&gt;
My new project takes place in the real world and consists in a wild life open sanctuary dedicated to education , nature lovers and ... wild animals.&lt;br /&gt;
&lt;br /&gt;
🎮🎮🎮 video games part 🎮🎮🎮&lt;br /&gt;
&lt;br /&gt;
Many of you might want to know what will happen to Wild and BGE2. No worries, since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon.&lt;br /&gt;
&lt;br /&gt;
May the fox be with you&lt;br /&gt;
&lt;br /&gt;
🦊 »&amp;lt;/ref&amp;gt; making this revival from him unlikely to ever happen. He however added that he believed a different team would be able to make the game without his involvement, as happened with &#039;&#039;[[Rayman 3]]&#039;&#039;, but only time will tell if Ubisoft ever shows interest in the series again.&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/CFRbPpnqCxu/c/17877371362831133/r/17908248865507394/, « Rayman 3 was made without me by a very talented team. I believe they are the perfect candidates for making number 4 possible ! »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rayman Raving Rabbids (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.francois.games/rayman-raving-rabbids/ Blogpost of François Roughol about the prototype and the final game]&lt;br /&gt;
* [http://www.youtube.com/watch?v=Ihw15x5r5xQ &#039;&#039;Rayman 4&#039;&#039; teaser trailer]&lt;br /&gt;
* [https://youtu.be/PhmvhAd_gfk &#039;&#039;Rayman 4&#039;&#039; trailer]&lt;br /&gt;
* [https://youtube.com/watch?v=7QduvwetDFQ &#039;&#039;Rayman 4&#039;&#039; gameplay trailer]&lt;br /&gt;
* [https://youtu.be/DjP8Y6tVvRQ Mini trailer]&lt;br /&gt;
*[https://youtu.be/dj8fvr9fLZk Mini trailer presented during the E3 2006]&lt;br /&gt;
*[https://m.youtube.com/watch?v=94eP2YAAV-I Overview of the stand Rayman Raving Rabbids in E3 2006 (in 2:07)]&lt;br /&gt;
* [http://youtu.be/jrcXdaT5GcM Unused minigames]&lt;br /&gt;
* [https://m.youtube.com/watch?time_continue=18&amp;amp;ebc=ANyPxKrvcQS93G2cNla16MIzMHM-dtmY413Bn04tL7gAGnH6JmxueFBLCJQtPGv5bNiwf129sssvbfO4iPBEUJkutci5FRcACg&amp;amp;v=HVnOK9eT_2s Early title screen]&lt;br /&gt;
* [http://youtu.be/wgR-SE0zy7g Unused animations]&lt;br /&gt;
* [https://www.youtube.com/watch?v=k3ueAKqHwRY Scrapped mechanics from the prototype]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman: Szalone Kórliki (anulowany prototyp)]]&lt;br /&gt;
[[ru:Rayman Raving Rabbids (отменённый прототип)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=84195</id>
		<title>Drak&#039;s Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=84195"/>
		<updated>2021-05-26T14:36:39Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chateau-dracula-coupe unnouveaudepart3.jpg|thumb|right|Dracula&#039;s castle]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dracula&#039;s castle&#039;&#039;&#039; was a world intended for inclusion in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;lt;ref&amp;gt;Nintendo Everything, &#039;&#039;Ubisoft originally planned a “Dracula Castle” world for Rayman Legends&#039;&#039;, http://nintendoeverything.com/ubisoft-originally-planned-a-dracula-castle-world-for-rayman-legends/&amp;lt;/ref&amp;gt; It exists only in concept art stage, and some of the designs have been used in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Though during a presentation in which they showed concept art of the world, Michel Ancel said that maybe they would add it in the future, thus suggesting DLC. Unfortunately, this never did happened, with the game being years old from its initial release.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Based on the video presentation, it seems that the enemies for that world would have included werewolves, [[bat]]s, [[ghost]]s and vampire chickens.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Chateau-dracula-02.jpg|Castle interior&lt;br /&gt;
File:Chateau-dracula-03.jpg|[[Rayman]] and [[Globox]] in the garden&lt;br /&gt;
File:Chateau-dracula-04.jpg|The garden&lt;br /&gt;
File:Chateau-dracula-05.jpg|A dining hall&lt;br /&gt;
File:Chateau-dracula-06.jpg|Flooded library&lt;br /&gt;
File:Chateau-dracula-07.jpg|The garden&lt;br /&gt;
File:Chateau Dracula rooftops.jpg|Rooftops&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=d27RbKZi8gM Rayman Presentation - Unreleased Dracula Castle Level Concept]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Château de Dracula]]&lt;br /&gt;
[[pl:Chateau Dracula]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=84194</id>
		<title>Drak&#039;s Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=84194"/>
		<updated>2021-05-26T14:32:19Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chateau-dracula-coupe unnouveaudepart3.jpg|thumb|right|Dracula&#039;s castle]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dracula&#039;s castle&#039;&#039;&#039; was a world intended for inclusion in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;lt;ref&amp;gt;Nintendo Everything, &#039;&#039;Ubisoft originally planned a “Dracula Castle” world for Rayman Legends&#039;&#039;, http://nintendoeverything.com/ubisoft-originally-planned-a-dracula-castle-world-for-rayman-legends/&amp;lt;/ref&amp;gt; It exists only in concept art stage, and some of the designs have been used in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Though during a presentation in which they showed concept art of the world, Michel Ancel said that maybe they would add it in the future, thus suggesting DLC, though sadly it never happened.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Based on the video presentation, it seems that the enemies for that world would have included werewolves, [[bat]]s, [[ghost]]s and vampire chickens.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Chateau-dracula-02.jpg|Castle interior&lt;br /&gt;
File:Chateau-dracula-03.jpg|[[Rayman]] and [[Globox]] in the garden&lt;br /&gt;
File:Chateau-dracula-04.jpg|The garden&lt;br /&gt;
File:Chateau-dracula-05.jpg|A dining hall&lt;br /&gt;
File:Chateau-dracula-06.jpg|Flooded library&lt;br /&gt;
File:Chateau-dracula-07.jpg|The garden&lt;br /&gt;
File:Chateau Dracula rooftops.jpg|Rooftops&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=d27RbKZi8gM Rayman Presentation - Unreleased Dracula Castle Level Concept]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Château de Dracula]]&lt;br /&gt;
[[pl:Chateau Dracula]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_in_popular_culture&amp;diff=84152</id>
		<title>Rayman in popular culture</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_in_popular_culture&amp;diff=84152"/>
		<updated>2021-05-17T21:33:04Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Internet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of works in popular culture which make references to the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Advertisements ==&lt;br /&gt;
&lt;br /&gt;
===Orange===&lt;br /&gt;
[[File:Orange4GPub.jpg|thumb|320px|right|The &#039;&#039;Orange&#039;&#039; publicity.]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] was featured on their billboard adverts promoting their 4G connectivity.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Legends]]&#039;&#039;===&lt;br /&gt;
[[File:PopCulture_Trailer.jpg|thumb|320px|right|[[Rayman]] and Snoop Dogg.]]&lt;br /&gt;
&lt;br /&gt;
Both [[Rayman]] and famous rapper [http://en.wikipedia.org/wiki/Snoop_Dogg Snoop Lion] were featured in a trailer for &#039;&#039;[[Rayman Legends]]&#039;&#039; on Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Comic books==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Lapins Crétins&#039;&#039;===&lt;br /&gt;
With the exception of the [[Renversant!|third volume]], [[Rayman]] or another character of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] makes a cameo appearance in all the volumes of [[Thitaume]] and [[Pujol]]&#039;s [[Rabbids]] comic books.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Bwaaaaaaaaaaaaaaaaaah!_Cameo.jpg|thumb|320px|[[Rayman]]&#039;s cameo in &#039;&#039;[[Bwaaaaaaaaaaaaaaaaaah!‎]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Invasion_Cameo.jpg|thumb|320px|[[Rayman]]&#039;s cameo in &#039;&#039;[[Invasion‎]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Gribouillages_Cameo.jpg|thumb|320px|[[Bzzit]]&#039;s cameo in &#039;&#039;[[Gribouillages]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Lavieenrose_Cameo.jpg|thumb|320px|[[Rayman]]&#039;s cameo in &#039;&#039;[[La vie en rose‎‎]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Givrés!_Cameo.jpg|thumb|320px|[[Rayman]]&#039;s cameo in &#039;&#039;[[Givrés!‎]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Unecaseenmoins!_Cameo.jpg|thumb|320px|[[Rayman]]&#039;s cameo in &#039;&#039;[[Une case en moins!]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Hypnose_Cameo.jpg|thumb|320px|[[Rayman]]&#039;s cameo in &#039;&#039;[[Hypnose]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Enfer &amp;amp; Parodie&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This series of Yohann Morin, Jean-Christophe Almodovar and Thomas Borginet features many characters from popular culture in humorous situations.&lt;br /&gt;
&amp;lt;br&amp;gt;The cover of the first volume presents several [[Rabbids]].&lt;br /&gt;
&amp;lt;br&amp;gt;In the second volume, [[Rayman]] appears page 29.&lt;br /&gt;
&amp;lt;br&amp;gt;In the third volume, [[Rabbids]] appear page 18.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:PopCulture_Parodie1.jpg|thumb|320px|The cover of the first volume]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:PopCulture_Parodie2.jpg|thumb|320px|[[Rayman]] in the second volume]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:PopCulture_Parodie3.jpg|thumb|320px|[[Rabbids]] in the third volume]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Joueur du Grenier&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Rayman was parodied in a comic strip in the second volume of Joueur du Grenier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:JDG_V2Cameo.jpg|thumb|320px|A reference to Rayman in the second volume of Joueur du Grenier comics]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mad&#039;&#039;===&lt;br /&gt;
[[File:PopCulture_Mad.jpg|thumb|320px|right|[[Rayman]] and [[Betilla]] in &#039;&#039;Everyone Loves Rayman&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
That animated sketch comedy television series featured an episode entitled &amp;quot;Adventures of TaunTaun / Everyone Loves Rayman&amp;quot;. The latter segment is a combined parody of the &#039;&#039;Rayman&#039;&#039; series and the American sitcom &#039;&#039;Everybody Loves Raymond&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rodzinka.pl&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In this polish comedy TV series, the kids&#039; room has got a &#039;&#039;[[Rayman Origins]]&#039;&#039; wallpaper with [[Globox]] visible on it.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Les Guignols de l&#039;Info&#039;&#039;===&lt;br /&gt;
[[Image:PopCulture_Guignols.jpg|thumb|320px|right|&#039;&#039;Sarko et les Soutiens Crétins&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
On 29 October 2014, the show made a parody of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;: &#039;&#039;Sarko et les Soutiens Crétins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Publicity==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Nestlé&#039;s Chocapic 2001 Portuguese commercial&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In 2001, a Portuguese television commercial for the Chocapic cereals showed a kid playing &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in a PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Video games==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
[[File:Rayman Tonic Trouble credits.png|thumb|320px|right|[[Rayman]]&#039;s cameo in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
This is a [[Ubisoft]] game on which [[Rayman]] creator [[Michel Ancel]] worked. It was developed prior to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, largely in order to test the engine planned for use in that game. All characters in &#039;&#039;Tonic Trouble&#039;&#039; are limbless, like [[Rayman&#039;s species]]. [[Rayman]] himself appears briefly during the end credits of the PC version of the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Beyond Good and Evil]]&#039;&#039;===&lt;br /&gt;
[[File:Aedes_Raymanis_Beyond_Good_and_Evil.jpg|thumb|320px|right|The [[mosquito]] in &#039;&#039;[[Beyond Good and Evil]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
This is another [[Ubisoft]] game developed by [[Michel Ancel]]. It contains a hidden reference to the &#039;&#039;Rayman&#039;&#039; games: a distinctive pink [[mosquito]] can be found on the nose of a dead cow in the factory level.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prince of Persia: Warrior Within&#039;&#039;===&lt;br /&gt;
[[File:PopCulture_WarriorWithin.jpg|thumb|320px|right|[[Rayman]]&#039;s hand in &#039;&#039;Warrior Within&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In that [[Ubisoft]] game, the player can find [[Rayman]]&#039;s [[telescopic fist]], and use it as a weapon.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Asterix &amp;amp; Obelix XXL 2: Mission Las Vegum&#039;&#039;===&lt;br /&gt;
[[File:PopCulture_XXL2.jpg|thumb|320px|right|That cinematic introduces the first [[Rayman]] legionary.]]&lt;br /&gt;
&lt;br /&gt;
That game features Roman legionaries based on several popular video game characters, including Mario, Sonic, Pac-Man and [[Rayman]]. A painting that can be seen on a wall shows a Rayman legionary pulling a rabbit out of a hat, despite the fact that the game was released a year before &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Academy of Champions: Football]]&#039;&#039;===&lt;br /&gt;
[[Image:Academy_of_Champions_characters.jpg|thumb|320px|right|[[Rayman]] and other characters from [[Ubisoft]] games in &#039;&#039;[[Academy of Champions: Football]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
In this [[Ubisoft]] game, [[Rayman]] appears alongside other characters of the company: The Prince of Persia, Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039;, Altaïr from &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Jade from &#039;&#039;Beyond Good and Evil&#039;&#039; and [[Rabbid]]s. Rayman plays as a goalkeeper. In the shop, the player can buy Rayman-styled hat and gloves. Finally, if the player speaks with [[Rayman]], he sometimes  mentions [[Globox]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:Raymansoccer.jpeg|thumb|250px|Artwork of [[Rayman]] for &#039;&#039;[[Academy of Champions: Football]]&#039;&#039;.]]&lt;br /&gt;
| [[Image:Rabbidssocccer.jpeg|thumb|210px|Artwork of a [[Rabbid]] for &#039;&#039;[[Academy of Champions: Football]]&#039;&#039;.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Teenage Mutant Ninja Turtles: Smash-Up&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Three [[Rabbid]]s are available as playable characters in this [[Ubisoft]] game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Minecraft&#039;&#039;===&lt;br /&gt;
[[File:PopCulture_Minecraft.jpg|thumb|320px|right|&#039;&#039;Minecraft&#039;&#039; skins of [[Rayman]], [[Globox]] and [[Barbara]].]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]], [[Globox]] and [[Barbara]] appear as skin costume for the Xbox 360 version of that game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Just Dance 2015&#039;&#039;===&lt;br /&gt;
[[File:PopCulture_JustDance.jpg|thumb|320px|right|Some &#039;&#039;[[Rayman Legends]]&#039;&#039; characters in &#039;&#039;Love Is All&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The background from the level &#039;&#039;Love Is All&#039;&#039; features scenarios from &#039;&#039;[[Rayman Legends]]&#039;&#039; and characters such as  [[Sir Globrax]], [[Murfy]], [[Sir Rayelot]], etc.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Super Smash Bros.&#039;&#039; for Wii U===&lt;br /&gt;
[[File:RaymanSmashFacebook.jpg|thumb|320px|right|[[Rayman]]&#039;s trophy.]]&lt;br /&gt;
{{Quote|Dashing and jumping are just the start– [[Rayman]] shows off all kinds of moves as he fights to save [[the Glade of Dreams]]! And no matter how many times he falls, he’ll always get back up again. What? Always? That’s right! This guy’s got no time to waste on game overs. It’s right back to rescuing the [[Teensie]]s every time.|Trophy&#039;s description|&#039;&#039;Super Smash Bros. for Wii U&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman]], [[Globox]] and [[Barbara]] appear as collectible trophies. Ubisoft has also showed interest of Rayman being an actual playable character in the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;UNO&#039;&#039;===&lt;br /&gt;
[[Image:Uno.jpg|thumb|right|250px|The Rayman theme in &#039;&#039;Uno&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
There is a purchasable [[Rayman]] theme in the [[Ubisoft]] game &#039;&#039;UNO&#039;&#039;. It was added on November 23, 2016.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Soul Hunters&#039;&#039; ===&lt;br /&gt;
[[File:Rayman in Soul Hunters.jpg|thumb|320px|right|[[Rayman]] as he appears in &#039;&#039;Soul Hunters&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Front Line DPS: [[Rayman]] can leap around the enemy party dealing damage, as well as helping his teammates avoid enemy control abilities.&lt;br /&gt;
&lt;br /&gt;
“Alright ladies and gents! Let’s roll!”|Hero Info|&#039;&#039;Soul Hunters&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In August 2017, [[Rayman]] was added to the mobile game &#039;&#039;Soul Hunters&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Soul Hunters Card.jpg|Card&lt;br /&gt;
Rayman Soul Hunters Awakened Form.jpg|Awakened Form&lt;br /&gt;
Rayman Soul Hunters Sprite.jpg|Sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Growtopia&#039;&#039; ===&lt;br /&gt;
[[Image:RaymansetGrowtopia.png|thumb|320px|right|A banner about the &amp;quot;Rayman Fist&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|January 1st: Winterfest Has Ended... and Rayman Strikes!&lt;br /&gt;
&lt;br /&gt;
Pack up the wrapping paper and brew a celebratory mug of cocoa, because Winterfest has come to an end! You all did an amazing job with an amazingly grumpy Growch, and we couldn&#039;t be happier (seriously, our hearts are all at level 10)! Well done Growtopians - now let&#039;s all rest up and look forward to a fantastic new friend to welcome in the New Year... Rayman!&lt;br /&gt;
&lt;br /&gt;
That&#039;s right: our favorite Rayperson ever, Rayman himself, has joined Growtopia! Except... it looks like he&#039;s lost a few things in his journey. Yikes!&lt;br /&gt;
&lt;br /&gt;
Rayman&#039;s precious Hoodie, Shoes, Nose, and Hair are scattered throughout our worlds! See if you can locate these pieces of his classic outfit - we&#039;ve already found his Fist and made it our Item of the Month to celebrate his arrival! It even comes with a friend of his: Globox! He might know more about where to find his buddy&#039;s missing items too...&lt;br /&gt;
&lt;br /&gt;
I wonder what happens when you wear all those pieces at once...&lt;br /&gt;
&lt;br /&gt;
Happy hunting!|The Growtopia Team|&#039;&#039;Growtopia&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
On January 1st 2018, an update called &amp;quot;Rayman Update&amp;quot; was added to the sandbox game &#039;&#039;Growtopia&#039;&#039;. It introduced items called &amp;quot;Rayman&#039;s Fist&amp;quot;, &amp;quot;Rayman&#039;s Hair&amp;quot;, &amp;quot;Rayman&#039;s Hoodie&amp;quot;, &amp;quot;Rayman&#039;s Shoes&amp;quot; and &amp;quot;Rayman&#039;s Nose&amp;quot;. Additionally, the game describes his hoodie to smell like &amp;quot;waffles, vanilla and determination&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When equipped, &amp;quot;Rayman&#039;s Fist&amp;quot; summons [[Globox]] as an assist character, who then gives clues on how to obtain the remaining [[Rayman]]-themed items.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Brawlhalla&#039;&#039; ===&lt;br /&gt;
[[File:RaymanBrawl.jpeg|thumb|320px|right|[[Rayman]] as he appears in &#039;&#039;Brawlhalla&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
In November 2018, [[Rayman]] was added to the fighting game &#039;&#039;Brawlhalla&#039;&#039;. According to the lore in the character selection screen, [[Rayman]] was sent out by [[Polokus]] to find the Horn of Lums need to defeat [[Mr Dark]] who had returned. He then finds the Grand Tournament of Valhalla which has the Horn of Lums as one the prizes, making him enter the competition without hesitation.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Lore Brawlhalla.jpg|thumb|left|320px]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;===&lt;br /&gt;
[[File:RaymanSpiritUltimate.jpeg|thumb|320px|right|[[Rayman]]&#039;s Spirit.]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] appears as a Spirit in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;. Rabbid Mario, Rabbid Peach and Rabbid Kong appear as Spirits too. Spirits are characters with abilities that can give fighters a boost in combat. There are four different types, three consisting of &#039;&#039;&#039;Grab&#039;&#039;&#039;, &#039;&#039;&#039;Shield&#039;&#039;&#039; and &#039;&#039;&#039;Attack&#039;&#039;&#039; in a rock paper scissors like fashion, along with a fourth &#039;&#039;&#039;Neutral&#039;&#039;&#039; one. There are also four different classes; &#039;&#039;&#039;Novice&#039;&#039;&#039;, &#039;&#039;&#039;Advanced&#039;&#039;&#039;, &#039;&#039;&#039;Ace&#039;&#039;&#039; and &#039;&#039;&#039;Legend&#039;&#039;&#039;, all of which range from one to four stars. [[Rayman]]&#039;s Spirit type is &#039;&#039;&#039;Neutral&#039;&#039;&#039; and his class is &#039;&#039;&#039;Ace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Internet==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Noob&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In episodes 13 and 14 of season 2 of the web series, the Necromancer, boss of the second floor of the Galamadryabuyak tower, holds a strange skull. This is actually the head of [[Gumsi]]&#039;s staff. You could find this accessory on [[Rayman]] real-life sized statues produced during the release of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:PopCulture_Noob.jpg|thumb|320px|The skull of the Necromancer from &#039;&#039;Noob&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman3HHLeptysScepter-Statue-1.jpg|thumb|320px|The statue of [[Rayman]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Helluva Boss&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In the first episode of the adult online animated show Helluva Boss, during a scene in which the character Martha is having intercourse with another man, one of the faces she makes resemble a lot like the one Betilla does in the original trailer for Rayman Origins when Rayman was blowing her skirt. This was later confirm by one of the animators that they indeed took inspiration from that trailer to make the face: https://twitter.com/SebVelaz/status/1324088047546368001&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman dans la culture populaire‎]]&lt;br /&gt;
[[es:Rayman en la cultura popular]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=81919</id>
		<title>Rayman Raving Rabbids (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=81919"/>
		<updated>2020-09-19T11:56:16Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Future */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[Image:R4_Logo.gif|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = [[Michel Ancel]]&lt;br /&gt;
| release date = Presumably late 2006 or early 2007 (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 3, Microsoft Xbox 360, Nintendo Wii, Microsoft Windows, Sony PlayStation 2, Sony PlayStation Portable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&#039;&#039;&#039; was originally developed as a 3D platform game, under the working title &#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039;. It was announced by [[Ubisoft]] on the 11th of April, 2006, shortly after the cancellation of [[Phoenix Studio]]&#039;s unrelated &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Under development by [[Ubisoft Montpellier]], the game was to be a free-roaming action platforming game, in which the player would control [[Rayman]] as he battled against an invading army of [[Rabbid]]s. The game was announced for the PlayStation 3, Xbox 360, Windows, and the Nintendo Wii, which was then codenamed the &#039;Revolution&#039;.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s story was intended to be simplistic, clichéd and ludicrous, in a parody of the storytelling devices that are standard in platform games. The goal was not a complex storyline, but a suitable framework for developing the characters and the situations. [[Michel Ancel]] said of the game, &#039;It&#039;s a comedy, like &#039;&#039;Mars Attacks&#039;&#039; or some &#039;&#039;Monty Python&#039;&#039; movies. I&#039;d like it to sound absurd and funny.&#039;&amp;lt;ref&amp;gt;Strategy Informer, &#039;&#039;Rayman: Raving Rabbids: Interview&#039;&#039;, http://www.strategyinformer.com/ps3/raymanravingrabbids/interview.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Image:Rabbidsscan.png|250px|thumb|A scan with pictures of the game.]]&lt;br /&gt;
At the time of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], or perhaps earlier, [[the Glade of Dreams]] was inhabited by innocent and friendly rabbits. Because of their stupidity, the rabbits were shunned and bullied by the other creatures. Retreating underground, the rabbits grew bitter and hateful, ultimately becoming the insane and violent [[Rabbid]]s. The game begins when, after decades or centuries of plotting and scheming, the [[Rabbid]]s rise from the ground in huge numbers, armed with the [[Rabbids&#039; ship|gigantic war machines]] and flying crafts that they have constructed, and begin their vengeful takeover of [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
The only one who can defeat the [[Rabbid]]s and bring an end to their invasion is [[Rayman]], the hero who has protected [[The Glade of Dreams|the Glade]] from evil many times before. Familiar characters from previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] appear, and find themselves in new situations, as the [[Rabbid]]s intend to use them for &#039;strange purposes&#039;.&lt;br /&gt;
&lt;br /&gt;
During the game, [[Rayman]] meets and falls in love with [[Rayman&#039;s girlfriend|a female member]] of [[Rayman&#039;s species|his own species]]. In order to defeat the Rabbids, [[Rayman]] is forced to join forces with [[André]], the villainous [[Black Lum]] who orchestrated the [[Hoodlum]] invasion in &#039;&#039;[[Rayman 3]]&#039;&#039;. Other characters from &#039;&#039;[[Rayman 3]]&#039;&#039; also appear. An early teaser shows [[Teensie]]s fleeing from the [[Rabbid]] army. The leader of the [[Rabbid]]s seems to be the obese and decadent [[Jabbit]] the Rabbid. He kidnaps and imprisons the [[baby Globox]]es, [[Rayman&#039;s girlfriend]], [[André]], and [[André]]&#039;s own girlfriend, and it is left to [[Rayman]] to rescue them all.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image:Rayman 4 prototype 07.jpg|thumb|250px|Plush of [[Rabbid]]s at E3.]]&lt;br /&gt;
The game would have been a 3D platformer, similar to &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. A prominent feature was that it featured an open world, where the player could explore, roaming from one area to the next, as in &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. [[Rayman]] would have had to beat up the [[Rabbid]]s in close-quarters combat, similarly to the slapping-based fighting in &#039;&#039;[[Rayman Origins]]&#039;&#039;; huge numbers of [[Rabbid]]s could be on-screen at any given time.&lt;br /&gt;
&lt;br /&gt;
Along the common [[Rabbid]]s, a type of [[Rabbid]]s called Zombie Rabbid&amp;lt;ref&amp;gt;Name from the files of [[Rayman Raving Rabbids]] (Rayman_Lapin_Zombie.wol).&amp;lt;/ref&amp;gt; was planned to appear in the game. They possess a denser fur and constant red eyes. Some had a different fur color or others were bigger or smaller. According to the prototype images, the Zombies Rabbids were planned to be recurring enemies in the game. When the game became a Party-Game, the Zombies Rabbids were removed from the consoles versions but one of Zombie Rabbid appears as an enemy in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
In order to complete certain tasks, [[Rayman]] would have to hypnotise the [[Rabbid]]s by dancing, taking control of them and manipulating them to access new areas of the game. The player would have to select a musical track and make [[Rayman]] dance to the rhythm accurately. [[Rayman]] could wear several different costumes, each based on a different musical style. However, the dancing was intended to be no more than a minigame, and would not have taken a central role in the gameplay.&lt;br /&gt;
&lt;br /&gt;
Another major feature was the ability for [[Rayman]] to tame and ride dark creatures, such as gigantic [[spider]]s, sharks, [[bird]]s and warthogs. Each creature had their own abilities; [[spider]]s could climb walls and ceilings, sharks could swim, [[bird]]s could fly, and so on. These creatures would help [[Rayman]] to defeat the [[Rabbid]]s and [[Rabbids&#039; ship|their machines]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanPrison.jpg|thumb|200px|The evolution of [[Rayman]]&#039;s prison cell.]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
A small group of developers at [[Ubisoft|Ubisoft Montpellier]] began work on &#039;&#039;Rayman 4&#039;&#039; while Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039; was under development. At the time, the developers had no clear enemy in mind for the game. When the Nintendo Power magazine expressed an interest in covering the new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]], [[Michel Ancel]] quickly sketched a concept for a new rabbit enemy while riding a train from Montpellier to Paris. The game was being developed for the PlayStation 2, until the developers received Wii development kits from Nintendo. With these tools, the developers began to experiment with a wide variety of gameplay styles; as a result, the game&#039;s action and platforming elements were ultimately removed and replaced with minigames.&amp;lt;ref&amp;gt;Gamesutra, &#039;&#039;The Evolutionary Process Of Building Rayman Origins&#039;&#039;, http://www.gamasutra.com/view/feature/6562/the_evolutionary_process_of_.php&amp;lt;/ref&amp;gt; The final game, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, was almost unrecognisable compared to the original &#039;&#039;Rayman 4&#039;&#039; concept.&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
[[Jabbit]] the Rabbid is an character who would have had a role in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, had it been released as the platformer which it was originally conceived as. He appears to be a huge, slug-like [[Rabbid]] suffering from morbid obesity and he is probably a reference to Jabba the Hutt from &#039;&#039;Star Wars&#039;&#039;. He appears to enjoy watching [[Rayman]] beat the [[Rabbid]]s, as shown in some concept art. [[Rayman&#039;s girlfriend]] is an unnamed character who would have had a role in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. She appears to be a female member of [[Rayman&#039;s species]], and is seen in several pieces of concept artwork as printed in a Nintendo Power article about the then-upcoming &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. According to [[Michel Ancel]], &amp;quot;[[Rayman]] will have to save the world, [[Rayman&#039;s girlfriend|his girlfriend]] and the girlfriend of [[André|his old enemy]] and [[André|his old enemy]] too!&amp;quot; Concept art shows that [[Rayman&#039;s girlfriend]] and the [[baby Globox]]es have been captured by Jabbit. It was also confirmed that the &#039;[[André|old enemy]]&#039; with whom [[Rayman]] would have to join forces was [[André]], presumably meaning that [[Rayman]] must also rescue [[André]]&#039;s girlfriend.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Raygirlspiders.gif|[[Rayman]] rescuing [[Rayman&#039;s girlfriend|his girlfriend]] from [[spider]]s.&lt;br /&gt;
RaygirlEmperorRabbid.jpg|[[Rayman&#039;s girlfriend]] enslaved by [[Jabbit]] the Rabbid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
[[Ubisoft]]&#039;s official 2006 press release on the game read as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rayman Raving Rabbids&#039;&#039; marks the return of [[Rayman]], in his funniest and zaniest adventure ever. When [[The Glade of Dreams|his world]] is threatened by a devastating invasion of [[Rabbid|crazed, out-of-control bunnies]], [[Rayman]] must rise up against these furry foes and foil their wicked plans. Using an array of amazing new abilities, and with the help of magical creatures, [[Rayman]] will need to break out all his best moves to save [[The Glade of Dreams|his world]] from these delirious [[Rabbid|bunnies]] and their hare-raising antics. “It’s a real pleasure for me to be back working on an all-new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]],” said [[Michel Ancel]]. “After wrapping up my last game, the team here in Montpellier sat down to talk about having some fun with [[Rayman]] and his universe. We are running into a bit of a problem, though, because our game has been invaded by thousands of raving mad and vicious [[Rabbid|bunnies]], who have apparently been preparing this assault since [[Rayman 1|the very first &#039;&#039;Rayman&#039;&#039; game]]. We are now sending an SOS to all motivated gamers to help us get rid of them as fast as possible!” Here are a list of features you&#039;ll find in the new game!&lt;br /&gt;
&lt;br /&gt;
* Combat the Ultra-Crazed Evil [[Rabbid|Rabbits]] – Take control of [[Rayman]] and his knack for attack to help save his world from the raving [[rabbid]]s. They are mischievous, insane and completely out of control. There are several types of [[rabbid]]s each with its own mischievous characteristics.&lt;br /&gt;
* Master and Ride Creatures – Tame and control various creatures such as sharks, eagles, rhinos, [[spider]]s and angelfish. [[Rayman]] can master each animal’s unique capabilities to help in his battle against the devious [[rabbid]]s.&lt;br /&gt;
* Dress to Impress – Customize and disguise [[Rayman]]. Go punk, pop, rock or hip hop to infiltrate the [[Rabbid|bunnies]] and foil their devious plans.&lt;br /&gt;
* Explore the Colorful Fantastic World of [[Rayman]] – Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
What follows is a collection of images released during the period when &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was still intended to be the fourth &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; platformer, before it became a collection of minigames. [[Rayman]] can be seen riding several creatures and fighting very numerous, Zombies [[Rabbid]]s who make use of advanced technology. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman 4 prototype 01.jpg|[[Rayman]] in his [[Skin|disco costume]] riding on a [[spider]].&lt;br /&gt;
Image:Rayman 4 prototype 02.jpg|[[Rayman]] in his [[Skin|disco costume]] fighting Zombies [[Rabbid]]s.&lt;br /&gt;
Image:Rayman 4 prototype 03.jpg|The [[Rabbids&#039; ship]].&lt;br /&gt;
Image:Rayman 4 prototype 04.jpg|[[Rayman]] facing the Zombies [[Rabbid]] army.&lt;br /&gt;
Image:Rayman 4 prototype 05.jpg|[[Rayman]] in his [[Skin|disco costume]] dancing.&lt;br /&gt;
Image:Rayman 4 prototype 06.jpg|The [[Rabbid]] army.&lt;br /&gt;
RRR-Warthog.jpg|[[Rayman]] riding a warthog.&lt;br /&gt;
Image:Rayman 4 prototype 08.jpg|[[Rayman]] in his [[Skin|disco costume]] riding on an eagle.&lt;br /&gt;
Image:Rayman 4 prototype 09.jpg|[[Rayman]] avoiding the [[laser]]s being shot by Zombies [[Rabbid]]s.&lt;br /&gt;
Image:Rayman 4 prototype 10.jpg|[[Rayman]] facing the Zombies [[Rabbid]] army.&lt;br /&gt;
Image:Rayman 4 prototype 11.jpg|[[Rayman]] in his [[Skin|gangster costume]] riding on a shark.&lt;br /&gt;
Image:Rayman 4 prototype 26.jpg|[[Rayman]] in his [[Skin|disco costume]] running on the beach.&lt;br /&gt;
Image:Rayman 4 prototype 25.jpeg|[[Rayman]] sneaking in on a Zombie [[Rabbid]].&lt;br /&gt;
Image:Wc.jpg|A similar look to the eventual [[Bunnies Never Close Doors]] minigame that made it into the final &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
Image:Raving_Rabbids_red_laser.png|[[Rayman]] in his [[Skin|goth costume]] presumably grabbing a hold of something.&lt;br /&gt;
Image:Cowunused.jpeg|[[Bunnies Don&#039;t Milk Cows]] from the prototype.&lt;br /&gt;
Image:RRR-Warthog.jpg|Warthog race from the prototype.&lt;br /&gt;
Image:OldRabbids1.jpeg|A Zombie Rabbid.&lt;br /&gt;
Image:OldRabbid2.jpeg|The early look of the Rabbids.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
Image:Oldcolleusum.jpeg&lt;br /&gt;
Image:ColleusumRRR.jpg&lt;br /&gt;
Image: StoryboardRRR.jpg&lt;br /&gt;
Image:PrisonRRR.jpg&lt;br /&gt;
Image:RunRRR.jpg&lt;br /&gt;
Image:DanceRRR.jpg&lt;br /&gt;
Image:PigriderRRR.jpg&lt;br /&gt;
Image:RRR Concept art 4.jpg&lt;br /&gt;
Image:RRR Concept art 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
During the development of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Michel Ancel]] confirmed in an interview that a new 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; platform game]] was planned. In another interview which took place in December 2011, [[Michel Ancel|Ancel]] reiterated this, and hinted that the new game may be based on [[Rayman 4 (cancelled prototype)|the &#039;&#039;Rayman 4&#039;&#039; prototype that was canceled in 2006]].&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=642095#p642095 Michel Ancel interview&amp;lt;/ref&amp;gt; It is not clear whether the game will still feature the [[Rabbid]]s, despite the lengths the developers have gone to in order to separate the two series, or if the game will be reworked to feature different enemies. As of 2019, [[Michel Ancel]] is currently working on two other games, &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;, making it unlikely that anything will come from this prototype anytime soon. However, on October 12, 2017, [[Michel Ancel|Ancel]] posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]]. In september of 2020, Ancel announces his retirement from the gaming industry, making this revival from him unlikely to ever happen, he does go on and say in a reply that he pretty sure a different team would be able to make the game without his involvement, just like Rayman 3.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.francois.games/rayman-raving-rabbids/ Blogpost of François Roughol about the prototype and the final game]&lt;br /&gt;
* [http://www.youtube.com/watch?v=Ihw15x5r5xQ &#039;&#039;Rayman 4&#039;&#039; teaser trailer]&lt;br /&gt;
* [https://youtu.be/PhmvhAd_gfk &#039;&#039;Rayman 4&#039;&#039; trailer]&lt;br /&gt;
* [https://youtube.com/watch?v=7QduvwetDFQ &#039;&#039;Rayman 4&#039;&#039; gameplay trailer]&lt;br /&gt;
* [https://youtu.be/DjP8Y6tVvRQ Mini trailer]&lt;br /&gt;
*[https://youtu.be/dj8fvr9fLZk Mini trailer presented during the E3 2006]&lt;br /&gt;
*[https://m.youtube.com/watch?v=94eP2YAAV-I Overview of the stand Rayman Raving Rabbids in E3 2006 (in 2:07)]&lt;br /&gt;
* [http://youtu.be/jrcXdaT5GcM Unused minigames]&lt;br /&gt;
* [https://m.youtube.com/watch?time_continue=18&amp;amp;ebc=ANyPxKrvcQS93G2cNla16MIzMHM-dtmY413Bn04tL7gAGnH6JmxueFBLCJQtPGv5bNiwf129sssvbfO4iPBEUJkutci5FRcACg&amp;amp;v=HVnOK9eT_2s Early title screen]&lt;br /&gt;
* [http://youtu.be/wgR-SE0zy7g Unused animations]&lt;br /&gt;
* [https://www.youtube.com/watch?v=k3ueAKqHwRY Scrapped mechanics from the prototype]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman: Szalone Kórliki (anulowany prototyp)]]&lt;br /&gt;
[[ru:Rayman Raving Rabbids (отменённый прототип)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=81918</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=81918"/>
		<updated>2020-09-19T11:52:39Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Video game developing career */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ancel_20.jpg|frame|Michel Ancel]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039;  (born March 29, 1972) is a French video game designer for Ubisoft. He is best known for creating the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; franchise]], for which he was the lead designer for the first two games, and the recent &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. He is also known for the cult favourite &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and for the video game adaptation of Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039;. He is currently working on a sequel to &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; with a small team of developers, using development tools specially designed to make game development more accessible to a greater audience.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 16. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [http://en.wikipedia.org/wiki/Lankhor Lankhor]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
In an interview with &#039;&#039;Nintendo Power&#039;&#039;, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, Yves Guillemot, confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage&amp;lt;ref&amp;gt;[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]&amp;lt;/ref&amp;gt; saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
In 2010, Ubisoft announced &#039;&#039;[[Rayman Origins]]&#039;&#039;, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occurred.&lt;br /&gt;
&lt;br /&gt;
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he is developing similar tools to create &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; with a very small team to preserve its &amp;quot;artistic spirit&amp;quot;.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&amp;amp;E2, Eurogamer.net]&amp;lt;/ref&amp;gt; Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.&lt;br /&gt;
&lt;br /&gt;
Michel Ancel would later have the same role as he did in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the development of &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was announced in 2012, and saw release in 2013.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100.&amp;lt;ref&amp;gt;[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michel would go on to found an independent game studio, named Wild Sheep Studios. However, he is still working with UbiSoft Montpellier.&lt;br /&gt;
&lt;br /&gt;
On October 12, 2017, Ancel posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]]. Though he does mention that it will most likely happen once both &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039; are done.&lt;br /&gt;
&lt;br /&gt;
Ancel announced he was leaving the games industry in September 2020 to spend time on a wildlife sanctuary. He stated that his two current projects, Beyond Good &amp;amp; Evil 2 and Wild, were in capable hands with his departure.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (2012) - Concept, Design&lt;br /&gt;
*&#039;&#039;[[Rayman Legends]]&#039;&#039; (2013) - Concept, Design &lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039; (2015)&lt;br /&gt;
*&#039;&#039;Wild&#039;&#039; (TBA)&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039; and &#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, as a knight of arts and literature. It was the first time that video game developers were honored with this distinction.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
*Ancel rejects the often held belief that video games of French origin are more original, claiming the problem lies not in the development process, but in risk-averseness at US publishers.&lt;br /&gt;
*Ancel worked on, but did not design, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999), which features limbless characters in the same mould as [[Rayman]]. He shares credit on his [[Rayman (series)|Rayman games]] with [[Frédéric Houde]], while Jacques Exertier contributed many of the cinematic and story elements of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;. He is also credited in [[Rayman (series)|Rayman games]] not designed by him because he was responsible for the creation of the character.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Michel Ancel Rayman.png&lt;br /&gt;
File:Ancel_01.jpg&lt;br /&gt;
File:Ancel_02.jpg&lt;br /&gt;
File:Ancel_03.jpg&lt;br /&gt;
File:Ancel_04.jpg&lt;br /&gt;
File:Ancel_05.jpg&lt;br /&gt;
File:Ancel_06.jpg&lt;br /&gt;
File:Ancel_07.jpg&lt;br /&gt;
File:Ancel_08.jpg&lt;br /&gt;
File:Ancel_09.jpg&lt;br /&gt;
File:Ancel_10.jpg&lt;br /&gt;
File:Ancel_11.jpg&lt;br /&gt;
File:Ancel_12.jpg&lt;br /&gt;
File:Ancel_13.jpg&lt;br /&gt;
File:Ancel_14.jpg&lt;br /&gt;
File:Ancel_15.jpg&lt;br /&gt;
File:Ancel_16.jpg&lt;br /&gt;
File:Ancel_17.jpg&lt;br /&gt;
File:Ancel_18.jpg&lt;br /&gt;
File:Ancel_19.jpg&lt;br /&gt;
File:Ancel_20.jpg&lt;br /&gt;
File:Ancel_21.jpg&lt;br /&gt;
File:Ancel_22.jpg&lt;br /&gt;
File:Ancel_23.jpg&lt;br /&gt;
File:Ancel_24.jpg&lt;br /&gt;
File:Ancel_25.jpg&lt;br /&gt;
File:Ancel_26.jpg&lt;br /&gt;
File:Ancel_27.jpg&lt;br /&gt;
File:Ancel_28.jpg&lt;br /&gt;
File:Ancel_29.jpg&lt;br /&gt;
File:Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.imdb.com/name/nm1885707/ Michel Ancel] on IMDb&lt;br /&gt;
* [https://rawg.io/creators/michel-ancel/ Michel Ancel] at RAWG.io&lt;br /&gt;
* [https://www.instagram.com/michelancel/ Michel Ancel] on Instagram&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Michel Ancel]]&lt;br /&gt;
[[it:Michel Ancel]]&lt;br /&gt;
[[pl:Michel Ancel]]&lt;br /&gt;
[[ru:Мишель Ансель]]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=79365</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=79365"/>
		<updated>2020-02-02T12:37:12Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Mini Icon.png|240px|&#039;&#039;Rayman Mini&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| soundtrack by = Alexis Laugier, Christophe Héral and Billy Martin&lt;br /&gt;
| release date = &lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] September 19, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iPhone, iPod Touch, iPad, Apple TV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is a game released exclusively for the Apple Arcade service on iPhone, iPod Touch, iPad and Apple TV. It launched with the service on September 19, 2019. On October 18 the game was released on Mac devices. The game features similar graphics and gameplay to that of the previous mobile game, &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In this game, [[Rayman]] is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Although a story is never shown in the game, the [[Flaming Teensy]] can be seen in the trailer casting a spell on [[Rayman]] which makes him shrink in size. It is stated that [[Rayman]] is on a quest to reverse the spell in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg&lt;br /&gt;
Rayman Mini Intro 2.jpg&lt;br /&gt;
Rayman Mini Intro 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. However, unlike &#039;&#039;[[Rayman Adventures]]&#039;&#039;, where it is possible to switch direction, the player can only move in one direction, similar to &#039;&#039;[[Rayman Jungle Run|Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run|Fiesta Run]]&#039;&#039;. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be used to unlock [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]]. Each boss level will also earn the player a [[Swag Coin]], which can be used to unlock additional [[List of heroes and costumes in UbiArt games|outfits]].&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The game is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight. The sixth world isn&#039;t unlocked until all previous five bosses have been beaten.&lt;br /&gt;
&lt;br /&gt;
*[[The River Stream]]&lt;br /&gt;
*[[The Rabbit Hole]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Trunk]]&lt;br /&gt;
*[[The Foliage]]&lt;br /&gt;
*[[Bonus (Rayman Mini)|Bonus]] (requires five [[Swag Coin]]s)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini - Level Pack 1.png|[[The River Stream]]&lt;br /&gt;
Rayman Mini - Level Pack 2.png|[[The Rabbit Hole]]&lt;br /&gt;
Rayman Mini - Level Pack 3.png|[[The Swamp]]&lt;br /&gt;
Rayman Mini - Level Pack 4.png|[[The Trunk]]&lt;br /&gt;
Rayman Mini - Level Pack 5.png|[[The Foliage]]&lt;br /&gt;
Rayman Mini - Level Pack 6.png|[[Bonus (Rayman Mini)|Bonus]]&lt;br /&gt;
Rayman Mini - World Map.png|The world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
The game will receive updates after its release with new content for the game.&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
With this game running in the same engine as &#039;&#039;[[Rayman Adventures]]&#039;&#039; it shares a lot of leftover assets from that game. This includes [[The Captain]], the intro level and several unused assets as well, such as the [[Kung Foot]] mode. New unused content is however present as well.&lt;br /&gt;
&lt;br /&gt;
=== Unused levels ===&lt;br /&gt;
The game has three unused levels which were test levels for the game&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 1.png|The beginning of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 2.png|The end of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - Gym 1.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 2.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 3.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 4.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 5.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 6.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Localization Test.png|Localization test&lt;br /&gt;
Rayman Mini Unused Levels - Test Level.png|Test level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
Unused text for the game&#039;s story can be found in the files. This includes an introduction and ending to the game. These do however not correspond with the story shown in the trailer, as there the [[Flaming Teensy]] is the cause for [[Rayman]] shrinking.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=All was well in [[the Glade of Dreams]] Until [[Rayman|our hero]] accidentaly swallowed a strange enchanted fruit. Or... Did someone just pull a small prank on him?&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=After a final showdown with the [[Flaming Teensy]], our hero finally finds a way to reverse his curse. And all was back to normal in [[the Glade of Dreams]].&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, &#039;&#039;Mini&#039;&#039; received mixed reception from fans of the series. While some expressed gratitude over [[Rayman]] still being relevant, others criticized the game for being another mobile game rather than a new console game. When &#039;&#039;Mini&#039;&#039; was finally released, it still got mixed reception; while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Artworks ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Available Now.png&lt;br /&gt;
Rayman Mini - Menu Background.png|The menu background&lt;br /&gt;
Rayman Mini - Shop Background.png|The shop background&lt;br /&gt;
Rayman Mini - Flag.png|A flag from the game files&lt;br /&gt;
Rayman Mini - Snake.png|A snake&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 1.png|A [[Rotten Fruit]]&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 2.png|A [[Rotten Fruit]]&lt;br /&gt;
Rayman Mini Halloween 2019.jpg|Promotional artwork from Halloween 2019&lt;br /&gt;
Rayman Mini Winter Character Artwork.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Main Menu.png|The main menu&lt;br /&gt;
World Map at the Start of a New Game.png|The world map&lt;br /&gt;
The River Stream World Map.png|[[The River Stream]] map&lt;br /&gt;
The River Stream World Map Completed.png|[[The River Stream]] map, with all levels completed&lt;br /&gt;
The Rabbit Hole World Map.png|[[The Rabbit Hole]] map&lt;br /&gt;
The Rabbit Hole World Map Completed.png|[[The Rabbit Hole]] map, with all levels completed&lt;br /&gt;
The Swamp World Map.png|[[The Swamp]] map&lt;br /&gt;
The Swamp World Map Completed.png|[[The Swamp]] map, with all levels completed&lt;br /&gt;
The Trunk World Map.png|[[The Trunk]] map&lt;br /&gt;
How To Play Jump.png|The tutorial on how to jump&lt;br /&gt;
How To Play Glide.png|The tutorial on how to glide&lt;br /&gt;
How To Play Attack.png|The tutorial on how to attack&lt;br /&gt;
How To Play Crush Attack.png|The tutorial on how to crush attack&lt;br /&gt;
How To Play Wallrun.png|The tutorial on how to wall run&lt;br /&gt;
How To Play Electoons and Swag Coins.png|The tutorial on what the collectibles do&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini App Store Screenshot 1.png&lt;br /&gt;
Rayman Mini App Store Screenshot 2.png&lt;br /&gt;
Rayman Mini App Store Screenshot 3.png&lt;br /&gt;
Rayman Mini App Store Screenshot 4.png&lt;br /&gt;
Rayman Mini App Store Screenshot 5.png&lt;br /&gt;
Rayman Mini App Store Screenshot 6.png&lt;br /&gt;
Rayman Mini App Store Screenshot 7.png&lt;br /&gt;
Rayman Mini App Store Screenshot 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://apps.apple.com/app/id1469537876 &#039;&#039;Rayman Mini&#039;&#039; on the App Store]&lt;br /&gt;
*[https://apps.apple.com/app/id1477044217&#039;&#039;Rayman Mini&#039;&#039; on the Mac App Store]&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wDa4LbcN4d4 Launch trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[hu:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77544</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77544"/>
		<updated>2019-10-19T14:45:01Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Mini Icon.png|240px|&#039;&#039;Rayman Mini&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| soundtrack by = Alexis Laugier, Christophe Héral and Billy Martin&lt;br /&gt;
| release date = &lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] September 19, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iPhone, iPod Touch, iPad, Apple TV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is a game released exclusively for the Apple Arcade service on iPhone, iPod Touch, iPad and Apple TV. It launched with the service on September 19, 2019. On October 18 the game was released on Mac devices. The game features similar graphics and gameplay to that of the previous mobile game, &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In this game, [[Rayman]] is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Although a story is never shown in the game, the [[Flaming Teensy]] can be seen in the trailer casting a spell on [[Rayman]] which makes him shrink in size. It is stated that [[Rayman]] is on a quest to reverse the spell in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg&lt;br /&gt;
Rayman Mini Intro 2.jpg&lt;br /&gt;
Rayman Mini Intro 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. However, unlike &#039;&#039;[[Rayman Adventures]]&#039;&#039;, where it is possible to switch direction, the player can only move in one direction, similar to &#039;&#039;[[Rayman Jungle Run|Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run|Fiesta Run]]&#039;&#039;. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be used to unlock [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]]. Each boss level will also earn the player a [[Swag Coin]], which can be used to unlock additional [[List of heroes and costumes in UbiArt games|outfits]].&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The game is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight. The sixth world isn&#039;t unlocked until all previous five bosses have been beaten.&lt;br /&gt;
&lt;br /&gt;
*[[The River Stream]]&lt;br /&gt;
*[[The Rabbit Hole]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Trunk]]&lt;br /&gt;
*[[The Foliage]]&lt;br /&gt;
*[[Bonus (Rayman Mini)|Bonus]] (requires five [[Swag Coin]]s)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini - Level Pack 1.png|[[The River Stream]]&lt;br /&gt;
Rayman Mini - Level Pack 2.png|[[The Rabbit Hole]]&lt;br /&gt;
Rayman Mini - Level Pack 3.png|[[The Swamp]]&lt;br /&gt;
Rayman Mini - Level Pack 4.png|[[The Trunk]]&lt;br /&gt;
Rayman Mini - Level Pack 5.png|[[The Foliage]]&lt;br /&gt;
Rayman Mini - Level Pack 6.png|[[Bonus (Rayman Mini)|Bonus]]&lt;br /&gt;
Rayman Mini - World Map.png|The world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
The game will receive updates after its release with new content for the game.&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
With this game running in the same engine as &#039;&#039;[[Rayman Adventures]]&#039;&#039; it shares a lot of leftover assets from that game. This includes [[The Captain]], the intro level and several unused assets as well, such as the [[Kung Foot]] mode. New unused content is however present as well.&lt;br /&gt;
&lt;br /&gt;
=== Unused levels ===&lt;br /&gt;
The game has three unused levels which were test levels for the game&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 1.png|The beginning of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 2.png|The end of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - Gym 1.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 2.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 3.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 4.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 5.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 6.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Localization Test.png|Localization test&lt;br /&gt;
Rayman Mini Unused Levels - Test Level.png|Test level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
Unused text for the game&#039;s story can be found in the files. This includes an introduction and ending to the game. These do however not correspond with the story shown in the trailer, as there the [[Flaming Teensy]] is the cause for [[Rayman]] shrinking.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=All was well in [[the Glade of Dreams]] Until [[Rayman|our hero]] accidentaly swallowed a strange enchanted fruit. Or... Did someone just pull a small prank on him?&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=After a final showdown with the [[Flaming Teensy]], our hero finally finds a way to reverse his curse. And all was back to normal in [[the Glade of Dreams]].&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, &#039;&#039;Mini&#039;&#039; received mixed reception from fans of the series. Some expressed gratitude over [[Rayman]] still being relevant, while others criticized the game for being another mobile game rather than a new console game. When the game was finally released, it still got mixed reception, while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Artworks ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Available Now.png&lt;br /&gt;
Rayman Mini - Menu Background.png|The menu background&lt;br /&gt;
Rayman Mini - Shop Background.png|The shop background&lt;br /&gt;
Rayman Mini - Flag.png|A flag from the game files&lt;br /&gt;
Rayman Mini - Snake.png|A snake&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 1.png|A [[Rotten Fruit]]&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 2.png|A [[Rotten Fruit]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini App Store Screenshot 1.png&lt;br /&gt;
Rayman Mini App Store Screenshot 2.png&lt;br /&gt;
Rayman Mini App Store Screenshot 3.png&lt;br /&gt;
Rayman Mini App Store Screenshot 4.png&lt;br /&gt;
Rayman Mini App Store Screenshot 5.png&lt;br /&gt;
Rayman Mini App Store Screenshot 6.png&lt;br /&gt;
Rayman Mini App Store Screenshot 7.png&lt;br /&gt;
Rayman Mini App Store Screenshot 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://apps.apple.com/app/id1469537876 &#039;&#039;Rayman Mini&#039;&#039; on the App Store]&lt;br /&gt;
*[https://apps.apple.com/app/id1477044217&#039;&#039;Rayman Mini&#039;&#039; on the Mac App Store]&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wDa4LbcN4d4 Launch trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flaming_Teensy&amp;diff=77513</id>
		<title>Flaming Teensy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flaming_Teensy&amp;diff=77513"/>
		<updated>2019-10-18T21:43:39Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Rayman Mini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Flaming Teensy&lt;br /&gt;
| image = [[File:FireTeensy a5.png|250px|center]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| species = [[Teensy]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| portrayed by= [[Douglas Rand]]&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
[[File:Icon8RO.png|15px|80]][[File:Icon0RO.png|15px|80]] [[File:RO-Electoon.png|25px]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
[[File:Icon3RO.png|15px|350 000]][[File:Icon5RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]] [[File:Icon0RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(PC, Xbox 360, PS3, PS Vita) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon4RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]] [[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(PS4) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon4RO.png|15px|440 000]][[File:Icon4RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]] [[File:Icon0RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(Wii U, Switch) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|550 000]][[File:Icon5RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]] [[File:Icon0RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(Xbox One) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=I know the silly secrets to reach the tricky treasure [[File:Tricky icon.png|35px]]! Bring more [[File:RO-Electoon.png|20px]] if you want to gain entry here...|sign=Flaming Teensy|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flaming Teensy&#039;&#039;&#039;  is a playable [[Teensy]] character in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039; and the main antagonist in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It seems that the Flaming Teensy was originally a regular Teensy King, or perhaps even one of the four [[Grand Minimus]]. As mentioned by the [[Bubble Dreamer]], he was tortured by the inhabitants of the Infernal Kitchen in the [[Gourmand Land]]. He has crooked teeth, a broken nose and several physical anomalies, like claws on his fingers, red eyes, chest hair and light-green skin; his crown also seems to be deformed. Seeing his appearance, the Bubble Dreamer motivates him to stay positive, then retires him from his reign and suggests him to go see the world. He wears a black coat with fire patterns and has a physically altered body. &lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Origins&#039;&#039; ===&lt;br /&gt;
{{quote|text=I warned you not to mess with [[Chilli Pepper]] gang down at [[Infernal Kitchen]]s! They force-fed you farting beans and hot sauce and now look at you! I hereby retire you! Go see the world! May you snore loudly! |sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; he is unlocked once 80 [[Electoon]]s have been collected. Unlike most of the unlockable characters in &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Flaming Teensy plays a substantial role in-game. He can be found on the level-selection map of each world, standing alongside the entrances to the [[Tricky Treasure]] chase levels. His role is simply to tell the player how many [[Electoon]]s are required to access these levels. The Flaming Teensy is the only playable character to feature full dialogues; he speaks in [[Raymanian|Pig Latin]]. For unknown reasons, when the player plays as the Flaming Teensy, a clone of this character can still be seen on the world map indicating the locations of the [[Tricky Treasure]]s. It is possible that there are many Flaming Teensies in the Glade.&lt;br /&gt;
&lt;br /&gt;
During earlier development, the Flaming Teensy was intended to have a Frosty Delight-themed counterpart, who at the same time, was supposed to act as [[Teensette]]&#039;s male counterpart. This character was scrapped in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
{{quote|text=This Teensy King has spent too much time in the Infernal Kitchens and now he just loves spicy food and flames. Please don&#039;t lend him any matches!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039; he is unlocked once 350 000 [[Lum (UbiArt games)|Lum]]s have been collected on the PC, Xbox 360, PlayStation 3 and PlayStation Vita versions, 400 000 [[Lum (UbiArt games)|Lum]]s on the PlayStation 4 version, 440 000 [[Lum (UbiArt games)|Lum]]s on the Wii U and Nintendo Switch versions and 550 000 [[Lum (UbiArt games)|Lum]]s on the Xbox One version. It is also revealed that despite of all of his negative experiences in the Infernal Kitchen, the Flaming Teensy still adores spicy food and flames.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Adventures&#039;&#039; ===&lt;br /&gt;
Although he doesn&#039;t appear in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, his files have been found in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Flaming Teensy photo.png|The Flaming Teensy as he would have appeared in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Mini&#039;&#039; ===&lt;br /&gt;
The Flaming Teensy is first seen in &#039;&#039;[[Rayman Mini]]&#039;&#039; in the trailer where he casts a spell on [[Rayman]], making him shrink in size for unknown reasons. The premise of the game is that [[Rayman]] must traverse the available worlds to find a way to reverse the spell. While the intro is never shown in the game, the Flaming Teensy is the final boss, appearing in the very last level. &lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg&lt;br /&gt;
Rayman Mini Intro 2.jpg&lt;br /&gt;
Rayman Mini Intro 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Flaming Teensy (Facebook).jpg|Unused Facebook sharing photo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=HWKq0bHKtYY Gameplay demonstration of the Flaming Teensy at YouTube (Rayman Origins - PC version)]&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ptizêtre enflammé]]&lt;br /&gt;
[[pl:Ognisty Małak]]&lt;br /&gt;
[[ru:Пламенный Малютка]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77484</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77484"/>
		<updated>2019-10-18T14:12:44Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Mini Icon.png|240px|&#039;&#039;Rayman Mini&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| soundtrack by = Alexis Laugier, Christophe Héral and Billy Martin&lt;br /&gt;
| release date = &lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] September 19, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iPhone, iPod Touch, iPad, Apple TV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is a game released exclusively for the Apple Arcade service on iPhone, iPod Touch, iPad and Apple TV. It launched with the service on September 19, 2019. On October 18 the game was released on Mac devices. The game features similar graphics and gameplay to that of the previous mobile game, &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In this game, [[Rayman]] is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Although a story is never shown in the game, the [[Flaming Teensy]] can be seen in the trailer casting a spell on [[Rayman]] which makes him shrink in size. It is stated that [[Rayman]] is on a quest to reverse the spell in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg&lt;br /&gt;
Rayman Mini Intro 2.jpg&lt;br /&gt;
Rayman Mini Intro 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. However, unlike &#039;&#039;[[Rayman Adventures]]&#039;&#039;, where it is possible to switch direction, the player can only move in one direction, similar to &#039;&#039;[[Rayman Jungle Run|Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run|Fiesta Run]]&#039;&#039;. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be used to unlock [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]]. Each boss level will also earn the player a [[Swag Coin]], which can be used to unlock additional [[List of heroes and costumes in UbiArt games|outfits]].&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The game is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight. The sixth world isn&#039;t unlocked until all previous five bosses have been beaten.&lt;br /&gt;
&lt;br /&gt;
*[[The River Stream]]&lt;br /&gt;
*[[The Rabbit Hole]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Trunk]]&lt;br /&gt;
*[[The Foliage]]&lt;br /&gt;
*[[Bonus (Rayman Mini)|Bonus]] (requires five [[Swag Coin]]s)&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
The game will receive updates after its release with new content for the game.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, &#039;&#039;Mini&#039;&#039; received mixed reception from fans of the series. Some expressed gratitude over [[Rayman]] still being relevant, while others criticized the game for being another mobile game rather than a new console game. When the game was finally revealed, it still got mixed reception, while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Artworks ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Available Now.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini App Store Screenshot 1.png&lt;br /&gt;
Rayman Mini App Store Screenshot 2.png&lt;br /&gt;
Rayman Mini App Store Screenshot 3.png&lt;br /&gt;
Rayman Mini App Store Screenshot 4.png&lt;br /&gt;
Rayman Mini App Store Screenshot 5.png&lt;br /&gt;
Rayman Mini App Store Screenshot 6.png&lt;br /&gt;
Rayman Mini App Store Screenshot 7.png&lt;br /&gt;
Rayman Mini App Store Screenshot 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://apps.apple.com/app/id1469537876 &#039;&#039;Rayman Mini&#039;&#039; on the App Store]&lt;br /&gt;
*[https://apps.apple.com/app/id1477044217&#039;&#039;Rayman Mini&#039;&#039; on the Mac App Store]&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=77380</id>
		<title>Zombie Chicken</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=77380"/>
		<updated>2019-10-06T21:30:29Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* In Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Zombie Chicken&lt;br /&gt;
| image = [[File:ZombieChicken-R2Artwork.jpg|320px|&#039;&#039;Zombie Chicken&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], [[Rayman Origins]] (scrapped)&lt;br /&gt;
| location = [[The Marshes of Awakening]], [[the Bayou]], [[the Sanctuary of Rock and Lava]], the [[Tomb of the Ancients]], [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039; only), [[The Echoing Caves#Game Boy Color version|Echoing Caves]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039; only), [[First Ruins]] (as a ghostly spirit), [[Nebulous Tower]] (as a ghostly spirit), [[Shadow Plains]] (as a ghostly spirit, &#039;&#039;[[Rayman Arena]]&#039;&#039; only), [[the Desert of the Knaaren]], [[Void of Bones]], [[the Underlands]], [[Wicked Flow]]&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=We can no longer even keep track of all the sinister results provoked by the arrival of the [[Robo-Pirate|pirates]] : disturbances in overall harmony, the proliferation of [[piranha]]s, [[Spider (Rayman 2)‎|giant spiders]] and [[Caterpillar (disambiguation)|caterpillars]], etc.... Terrified by all these events, the hens began laying deadly eggs, out of which burst the horrible Zombie Chickens...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Chickens&#039;&#039;&#039;, also known as &#039;&#039;&#039;Scowlers&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from [[Rayman 3: Hoodlum Havoc: Official Strategy Guide‎|the official strategy guide of &#039;&#039;Rayman 3&#039;&#039;]].&amp;lt;/ref&amp;gt;, are enemies found in the gloomier parts of [[the Glade of Dreams]]. They first appear in &#039;&#039;[[Rayman 2]]&#039;&#039;, where it is said that they are the result of hens laying dead eggs out of terror at the events caused by the [[Robo-Pirate]]s. They can also be seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and very briefly in [[Rayman 3|the console versions]]. Ghostly, spirit-like versions can also be seen floating around levels in &#039;&#039;[[Rayman M]]&#039;&#039; and its remakes. In the manual of &#039;&#039;[[Rayman Origins]]&#039;&#039;, it is explained that when the [[nymph]]s were on their way to create [[Rayman]], a group of Zombie Chickens attacked them and stole some [[Lum]]s that the [[nymph]]s were carrying— as a result, [[Rayman]] was made without limbs. &lt;br /&gt;
&lt;br /&gt;
It is unknown whether the Zombie Chickens have any connection to the [[Deny]]s or the [[Minisaurus]]es, other chicken-like creatures found in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Zombie Chickens have slightly deformed chicken beaks with cartoony eyes and grey-brown feathers on their heads. They wear long, ripped, brown cloaks and their arms look like [[human]] skeleton arms that are bent in a haunting way.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
The Zombie Chickens appear in levels containing swamp-like elements, such as [[the Bayou]] and [[the Marshes of Awakening]]. They can hurt [[Rayman]] by making contact with him, though upon touching [[Rayman]] the attacking Zombie Chicken will fall apart. They spawn by seemingly rising up from the ground or swamp water.&lt;br /&gt;
&lt;br /&gt;
There are two types of attack pattern that Zombie Chickens will utilise. Some will actively follow [[Rayman]] and as such must be [[Magic fist|shot]] at in order to prevent damage. Others will simply travel forwards to the area [[Rayman]] was occupying when they spawned, and as such, can be dodged by stepping out of their way, but can also be [[Magic fist|shot]] at.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Revolution]]&#039;&#039; manual, it is incorrectly stated that the Zombie Chickens are allies of the [[Robo-Pirate]] army.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChicken.jpg|A Zombie Chicken in [[the Marshes of Awakening]].&lt;br /&gt;
ZombieChicken-TMOA-R2PC-BlueEyes.png|A Zombie Chicken with blue eyes, these will actively stalk [[Rayman]].&lt;br /&gt;
ZombieChicken-TOTA-R2PC-NoEyes.png|A Zombie Chicken with dark eyes, these will move forward towards Rayman&#039;s location from when they spawned.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[File:ZombieChicken-TOTA-R2Forever.png|frame|right|class=sprite|A Zombie Chicken in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
Much like in the console versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, Zombie Chickens appear as an obstacle that can deal damage to [[Rayman]] when touched. They also feature in levels in which they did not in [[Rayman 2|the console versions]], such as [[The Cave of Bad Dreams#Game_Boy_Color_version|the Cave of Bad Dreams]] and [[Echoing Caves#Game_Boy_Color_version|the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]/[[Rayman Arena|Arena]]&#039;&#039;==&lt;br /&gt;
Zombie Chickens do not feature as an obstacle in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;, but they have cameo appearances in the [[First Ruins]], [[Shadow Plains]] and [[Nebulous Tower]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChickenGhostSpirit-FirstRuins-RaymanM.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
ZombieChicken-FirstRuins-RaymanArena-GhostSpirit.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
ZombieChicken-ShadowPlains-RA.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[Shadow Plains]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Terrorized by the wars against the [[Robo-Pirate|robot pirates]], the hens laid dead eggs from which the ghoulish Zombie Chickens emerged.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
Zombie Chickens only appear in the tunnels of [[the Desert of the Knaaren]], where they will spawn from the ground or walls, and will threateningly move toward [[Rayman]]. Unlike in &#039;&#039;[[Rayman 2]]&#039;&#039;, they circle around [[Rayman]] before moving in to make damaging contact with him. Some spawn when [[Rayman]] picks up their eggs, and it will be necessary for [[Rayman]] to put down the egg and deal with the Zombie Chickens in order to slowly progress through to a pressure [[switch]], which will remain open once an egg has been placed upon it.&lt;br /&gt;
&lt;br /&gt;
The [[Knaaren]] are fond of Zombie Chicken eggs; many vending machines containing them can be found while traversing the tunnels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChicken-R3HH-TDOTK.png|A Zombie Chicken in [[the Desert of the Knaaren]].&lt;br /&gt;
EggVendingMachine-TDOTK-R3HH.png|It seems that the [[Knaaren]] eat Zombie Chicken eggs; several vending machines in [[the Desert of the Knaaren]] contain them, and they are guarded fiercely by Zombie Chicken spirits.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
[[File:Zombie_Chicken_R3_GBA.PNG|frame|left|class=sprite|A Zombie Chicken in the [[Void of Bones]].]]&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Zombie Chickens appear identical to those featured in &#039;&#039;[[Rayman 2]]&#039;&#039;, and exhibit similar behaviour; they will attempt to come into contact with [[Rayman]] in order to deal damage. They can be found in [[Void of Bones]], [[the Underlands]] and [[Wicked Flow]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Zombie Chicken RO.PNG|200px|thumb|right|A Zombie Chicken, as seen in &#039;&#039;[[the Daily Bubble]]&#039;&#039;. While being mentioned in the manual, they do not appear in the final version of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
While they do not make an appearance in the final product, the manual refers to Zombie Chickens as being the cause of [[Rayman]]&#039;s lack of limbs, due to them attacking the [[nymph]]s and causing them to lose some of the [[Lum]]s they had gathered in order to create [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
A Zombie Chicken was also featured in one edition of &#039;&#039;[[the Daily Bubble]]&#039;&#039;. One can also be seen in the front cover of the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Zombie Chickens are paler and light green coloured.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Poulet-zombie]]&lt;br /&gt;
[[de:Zombie Huhn]]&lt;br /&gt;
[[pl:Kurczaki Zombie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Birds]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman M]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Undead characters]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=77305</id>
		<title>Rayman Raving Rabbids (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=77305"/>
		<updated>2019-09-29T05:46:24Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Future */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[Image:R4_Logo.gif|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = [[Michel Ancel]]&lt;br /&gt;
| release date = Presumably late 2006 or early 2007 (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 3, Microsoft Xbox 360, Nintendo Wii, Microsoft Windows, Sony PlayStation 2, Sony PlayStation Portable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&#039;&#039;&#039; was originally developed as a 3D platform game, under the working title &#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039;. It was announced by [[Ubisoft]] on the 11th of April, 2006, shortly after the cancellation of [[Phoenix Studio]]&#039;s unrelated &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Under development by [[Ubisoft Montpellier]], the game was to be a free-roaming action platforming game, in which the player would control [[Rayman]] as he battled against an invading army of [[Rabbid]]s. The game was announced for the PlayStation 3, Xbox 360, Windows, and the Nintendo Wii, which was then codenamed the &#039;Revolution&#039;.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s story was intended to be simplistic, clichéd and ludicrous, in a parody of the storytelling devices that are standard in platform games. The goal was not a complex storyline, but a suitable framework for developing the characters and the situations. [[Michel Ancel]] said of the game, &#039;It&#039;s a comedy, like &#039;&#039;Mars Attacks&#039;&#039; or some &#039;&#039;Monty Python&#039;&#039; movies. I&#039;d like it to sound absurd and funny.&#039;&amp;lt;ref&amp;gt;Strategy Informer, &#039;&#039;Rayman: Raving Rabbids: Interview&#039;&#039;, http://www.strategyinformer.com/ps3/raymanravingrabbids/interview.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Image:Rabbidsscan.png|250px|thumb|A scan with pictures of the game.]]&lt;br /&gt;
At the time of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], or perhaps earlier, [[the Glade of Dreams]] was inhabited by innocent and friendly rabbits. Because of their stupidity, the rabbits were shunned and bullied by the other creatures. Retreating underground, the rabbits grew bitter and hateful, ultimately becoming the insane and violent [[Rabbid]]s. The game begins when, after decades or centuries of plotting and scheming, the [[Rabbid]]s rise from the ground in huge numbers, armed with the [[Rabbids&#039; ship|gigantic war machines]] and flying crafts that they have constructed, and begin their vengeful takeover of [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
The only one who can defeat the [[Rabbid]]s and bring an end to their invasion is [[Rayman]], the hero who has protected [[The Glade of Dreams|the Glade]] from evil many times before. Familiar characters from previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] appear, and find themselves in new situations, as the [[Rabbid]]s intend to use them for &#039;strange purposes&#039;.&lt;br /&gt;
&lt;br /&gt;
During the game, [[Rayman]] meets and falls in love with [[Rayman&#039;s girlfriend|a female member]] of [[Rayman&#039;s species|his own species]]. In order to defeat the Rabbids, [[Rayman]] is forced to join forces with [[André]], the villainous [[Black Lum]] who orchestrated the [[Hoodlum]] invasion in &#039;&#039;[[Rayman 3]]&#039;&#039;. Other characters from &#039;&#039;[[Rayman 3]]&#039;&#039; also appear. An early teaser shows [[Teensie]]s fleeing from the [[Rabbid]] army. The leader of the [[Rabbid]]s seems to be the obese and decadent [[Jabbit]] the Rabbid. He kidnaps and imprisons the [[baby Globox]]es, [[Rayman&#039;s girlfriend]], [[André]], and [[André]]&#039;s own girlfriend, and it is left to [[Rayman]] to rescue them all.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image:Rayman 4 prototype 07.jpg|thumb|250px|Plush of [[Rabbid]]s at E3.]]&lt;br /&gt;
The game would have been a 3D platformer, similar to &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. A prominent feature was that it featured an open world, where the player could explore, roaming from one area to the next, as in &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. [[Rayman]] would have had to beat up the [[Rabbid]]s in close-quarters combat, similarly to the slapping-based fighting in &#039;&#039;[[Rayman Origins]]&#039;&#039;; huge numbers of [[Rabbid]]s could be on-screen at any given time.&lt;br /&gt;
&lt;br /&gt;
Along the common [[Rabbid]]s, a type of [[Rabbid]]s called Zombie Rabbid&amp;lt;ref&amp;gt;Name from the files of [[Rayman Raving Rabbids]] (Rayman_Lapin_Zombie.wol).&amp;lt;/ref&amp;gt; was planned to appear in the game. They possess a denser fur and constant red eyes. Some had a different fur color or others were bigger or smaller. According to the prototype images, the Zombies Rabbids were planned to be recurring enemies in the game. When the game became a Party-Game, the Zombies Rabbids were removed from the consoles versions but one of Zombie Rabbid appears as an enemy in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
In order to complete certain tasks, [[Rayman]] would have to hypnotise the [[Rabbid]]s by dancing, taking control of them and manipulating them to access new areas of the game. The player would have to select a musical track and make [[Rayman]] dance to the rhythm accurately. [[Rayman]] could wear several different costumes, each based on a different musical style. However, the dancing was intended to be no more than a minigame, and would not have taken a central role in the gameplay.&lt;br /&gt;
&lt;br /&gt;
Another major feature was the ability for [[Rayman]] to tame and ride dark creatures, such as gigantic [[spider]]s, sharks, [[bird]]s and warthogs. Each creature had their own abilities; [[spider]]s could climb walls and ceilings, sharks could swim, [[bird]]s could fly, and so on. These creatures would help [[Rayman]] to defeat the [[Rabbid]]s and [[Rabbids&#039; ship|their machines]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanPrison.jpg|thumb|200px|The evolution of [[Rayman]]&#039;s prison cell.]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
A small group of developers at [[Ubisoft|Ubisoft Montpellier]] began work on &#039;&#039;Rayman 4&#039;&#039; while Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039; was under development. At the time, the developers had no clear enemy in mind for the game. When the Nintendo Power magazine expressed an interest in covering the new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]], [[Michel Ancel]] quickly sketched a concept for a new rabbit enemy while riding a train from Montpellier to Paris. The game was being developed for the PlayStation 2, until the developers received Wii development kits from Nintendo. With these tools, the developers began to experiment with a wide variety of gameplay styles; as a result, the game&#039;s action and platforming elements were ultimately removed and replaced with minigames.&amp;lt;ref&amp;gt;Gamesutra, &#039;&#039;The Evolutionary Process Of Building Rayman Origins&#039;&#039;, http://www.gamasutra.com/view/feature/6562/the_evolutionary_process_of_.php&amp;lt;/ref&amp;gt; The final game, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, was almost unrecognisable compared to the original &#039;&#039;Rayman 4&#039;&#039; concept.&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
[[Jabbit]] the Rabbid is an character who would have had a role in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, had it been released as the platformer which it was originally conceived as. He appears to be a huge, slug-like [[Rabbid]] suffering from morbid obesity and he is probably a reference to Jabba the Hutt from &#039;&#039;Star Wars&#039;&#039;. He appears to enjoy watching [[Rayman]] beat the [[Rabbid]]s, as shown in some concept art. [[Rayman&#039;s girlfriend]] is an unnamed character who would have had a role in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. She appears to be a female member of [[Rayman&#039;s species]], and is seen in several pieces of concept artwork as printed in a Nintendo Power article about the then-upcoming &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. According to [[Michel Ancel]], &amp;quot;[[Rayman]] will have to save the world, [[Rayman&#039;s girlfriend|his girlfriend]] and the girlfriend of [[André|his old enemy]] and [[André|his old enemy]] too!&amp;quot; Concept art shows that [[Rayman&#039;s girlfriend]] and the [[baby Globox]]es have been captured by Jabbit. It was also confirmed that the &#039;[[André|old enemy]]&#039; with whom [[Rayman]] would have to join forces was [[André]], presumably meaning that [[Rayman]] must also rescue [[André]]&#039;s girlfriend.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Raygirlspiders.gif|[[Rayman]] rescuing [[Rayman&#039;s girlfriend|his girlfriend]] from [[spider]]s.&lt;br /&gt;
RaygirlEmperorRabbid.jpg|[[Rayman&#039;s girlfriend]] enslaved by [[Jabbit]] the Rabbid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
[[Ubisoft]]&#039;s official 2006 press release on the game read as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rayman Raving Rabbids&#039;&#039; marks the return of [[Rayman]], in his funniest and zaniest adventure ever. When [[The Glade of Dreams|his world]] is threatened by a devastating invasion of [[Rabbid|crazed, out-of-control bunnies]], [[Rayman]] must rise up against these furry foes and foil their wicked plans. Using an array of amazing new abilities, and with the help of magical creatures, [[Rayman]] will need to break out all his best moves to save [[The Glade of Dreams|his world]] from these delirious [[Rabbid|bunnies]] and their hare-raising antics. “It’s a real pleasure for me to be back working on an all-new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]],” said [[Michel Ancel]]. “After wrapping up my last game, the team here in Montpellier sat down to talk about having some fun with [[Rayman]] and his universe. We are running into a bit of a problem, though, because our game has been invaded by thousands of raving mad and vicious [[Rabbid|bunnies]], who have apparently been preparing this assault since [[Rayman 1|the very first &#039;&#039;Rayman&#039;&#039; game]]. We are now sending an SOS to all motivated gamers to help us get rid of them as fast as possible!” Here are a list of features you&#039;ll find in the new game!&lt;br /&gt;
&lt;br /&gt;
* Combat the Ultra-Crazed Evil [[Rabbid|Rabbits]] – Take control of [[Rayman]] and his knack for attack to help save his world from the raving [[rabbid]]s. They are mischievous, insane and completely out of control. There are several types of [[rabbid]]s each with its own mischievous characteristics.&lt;br /&gt;
* Master and Ride Creatures – Tame and control various creatures such as sharks, eagles, rhinos, [[spider]]s and angelfish. [[Rayman]] can master each animal’s unique capabilities to help in his battle against the devious [[rabbid]]s.&lt;br /&gt;
* Dress to Impress – Customize and disguise [[Rayman]]. Go punk, pop, rock or hip hop to infiltrate the [[Rabbid|bunnies]] and foil their devious plans.&lt;br /&gt;
* Explore the Colorful Fantastic World of [[Rayman]] – Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
What follows is a collection of images released during the period when &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was still intended to be the fourth &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; platformer, before it became a collection of minigames. [[Rayman]] can be seen riding several creatures and fighting very numerous, Zombies [[Rabbid]]s who make use of advanced technology. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman 4 prototype 01.jpg|[[Rayman]] in his [[Skin|disco costume]] riding on a [[spider]].&lt;br /&gt;
Image:Rayman 4 prototype 02.jpg|[[Rayman]] in his [[Skin|disco costume]] fighting Zombies [[Rabbid]]s.&lt;br /&gt;
Image:Rayman 4 prototype 03.jpg|The [[Rabbids&#039; ship]].&lt;br /&gt;
Image:Rayman 4 prototype 04.jpg|[[Rayman]] facing the Zombies [[Rabbid]] army.&lt;br /&gt;
Image:Rayman 4 prototype 05.jpg|[[Rayman]] in his [[Skin|disco costume]] dancing.&lt;br /&gt;
Image:Rayman 4 prototype 06.jpg|The [[Rabbid]] army.&lt;br /&gt;
RRR-Warthog.jpg|[[Rayman]] riding a warthog.&lt;br /&gt;
Image:Rayman 4 prototype 08.jpg|[[Rayman]] in his [[Skin|disco costume]] riding on an eagle.&lt;br /&gt;
Image:Rayman 4 prototype 09.jpg|[[Rayman]] avoiding the [[laser]]s being shot by Zombies [[Rabbid]]s.&lt;br /&gt;
Image:Rayman 4 prototype 10.jpg|[[Rayman]] facing the Zombies [[Rabbid]] army.&lt;br /&gt;
Image:Rayman 4 prototype 11.jpg|[[Rayman]] in his [[Skin|gangster costume]] riding on a shark.&lt;br /&gt;
Image:Rayman 4 prototype 15.jpg|[[Rayman]] in his [[Skin|disco costume]] running on the beach.&lt;br /&gt;
Image:Rayman 4 prototype 25.jpeg|[[Rayman]] sneaking in on a Zombie [[Rabbid]].&lt;br /&gt;
Image:Wc.jpg|A similar look to the eventual [[Bunnies Never Close Doors]] minigame that made it into the final &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
Image:Raving_Rabbids_red_laser.png|[[Rayman]] in his [[Skin|goth costume]] presumably grabbing a hold of something.&lt;br /&gt;
Image:Cowunused.jpeg|[[Bunnies Don&#039;t Milk Cows]] from the prototype.&lt;br /&gt;
Image:RRR-Warthog.jpg|Warthog race from the prototype.&lt;br /&gt;
Image:OldRabbids1.jpeg|A Zombie Rabbid.&lt;br /&gt;
Image:OldRabbid2.jpeg|The early look of the Rabbids.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
Image:Oldcolleusum.jpeg&lt;br /&gt;
Image:ColleusumRRR.jpg&lt;br /&gt;
Image: StoryboardRRR.jpg&lt;br /&gt;
Image:PrisonRRR.jpg&lt;br /&gt;
Image:RunRRR.jpg&lt;br /&gt;
Image:DanceRRR.jpg&lt;br /&gt;
Image:PigriderRRR.jpg&lt;br /&gt;
Image:RRR Concept art 4.jpg&lt;br /&gt;
Image:RRR Concept art 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
During the development of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Michel Ancel]] confirmed in an interview that a new 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; platform game]] was planned. In another interview which took place in December 2011, [[Michel Ancel|Ancel]] reiterated this, and hinted that the new game may be based on [[Rayman 4 (cancelled prototype)|the &#039;&#039;Rayman 4&#039;&#039; prototype that was canceled in 2006]].&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=642095#p642095 Michel Ancel interview&amp;lt;/ref&amp;gt; It is not clear whether the game will still feature the [[Rabbid]]s, despite the lengths the developers have gone to in order to separate the two series, or if the game will be reworked to feature different enemies. As of 2019, [[Michel Ancel]] is currently working on two other games, &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;, making it unlikely that anything will come from this prototype anytime soon. However, on October 12, 2017, [[Michel Ancel|Ancel]] posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.francois.games/rayman-raving-rabbids/ Blogpost of François Roughol about the prototype and the final game]&lt;br /&gt;
* [http://www.youtube.com/watch?v=Ihw15x5r5xQ &#039;&#039;Rayman 4&#039;&#039; teaser trailer]&lt;br /&gt;
* [https://youtu.be/PhmvhAd_gfk &#039;&#039;Rayman 4&#039;&#039; trailer]&lt;br /&gt;
* [https://youtube.com/watch?v=7QduvwetDFQ &#039;&#039;Rayman 4&#039;&#039; gameplay trailer]&lt;br /&gt;
* [https://youtu.be/DjP8Y6tVvRQ Mini trailer]&lt;br /&gt;
*[https://youtu.be/dj8fvr9fLZk Mini trailer presented during the E3 2006]&lt;br /&gt;
*[https://m.youtube.com/watch?v=94eP2YAAV-I Overview of the stand Rayman Raving Rabbids in E3 2006 (in 2:07)]&lt;br /&gt;
* [http://youtu.be/jrcXdaT5GcM Unused minigames]&lt;br /&gt;
* [https://m.youtube.com/watch?time_continue=18&amp;amp;ebc=ANyPxKrvcQS93G2cNla16MIzMHM-dtmY413Bn04tL7gAGnH6JmxueFBLCJQtPGv5bNiwf129sssvbfO4iPBEUJkutci5FRcACg&amp;amp;v=HVnOK9eT_2s Early title screen]&lt;br /&gt;
* [http://youtu.be/wgR-SE0zy7g Unused animations]&lt;br /&gt;
* [https://www.youtube.com/watch?v=k3ueAKqHwRY Scrapped mechanics from the prototype]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman: Szalone Kórliki (anulowany prototyp)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=77304</id>
		<title>The Magician (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=77304"/>
		<updated>2019-09-29T05:34:06Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Early version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[Image:Magician.png|320px|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;) then bad (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Douglas Rand]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;) &amp;lt;br /&amp;gt;&lt;br /&gt;
Steve Gadler (&#039;&#039;[[Rayman Junior]]&#039;&#039;) &amp;lt;br /&amp;gt; &lt;br /&gt;
Christian Stonner (&#039;&#039;[[English with Rayman]]&#039;&#039;)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]], then [[Teensie]]&lt;br /&gt;
| status = Magician&lt;br /&gt;
| relatives = [[Andrew]] (cousin)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039; is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. He makes his first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], where he seems to be a member of [[Rayman]]&#039;s [[Rayman&#039;s species|limbless species]]. His next major role is in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where he is revealed to be a [[Teensie]], and ultimately takes on a villainous role. In the intermediate years, the Magician also appeared in several educational spin-offs of [[Rayman 1|the original game]], such as &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[English with Rayman]]&#039;&#039;. In &#039;&#039;[[Rayman Legends]]&#039;&#039;, he multiplies to become the five villainous [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
[[Image:R1Intro 001.PNG|thumb|left|320px|class=sprite|The Magician first appears in the intro sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
===Appearance===&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], the Magician appears to be part of [[Rayman&#039;s species|the same limbless species]] as [[Rayman]]. He bears all of the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. (He often retreats into this hat, and can be found hiding inside it in many levels.) He has also been seen wearing shirts of two colours – in the introduction sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than [[Rayman]] is in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], but in the educational games, he is approximately the same height as [[Betilla]] the Fairy. According to &#039;&#039;[[English with Rayman]]&#039;&#039;, the Magician has a cousin named [[Andrew]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician is no longer a member of [[Rayman&#039;s species]] – like several other characters, he has been redesigned to better fit the world established in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; sequels]]. The Magician is now a grey-haired [[Teensie]] who wears a purple shirt and a black coat. He still has his signature, star-adorned top hat, and can still be found hiding inside it in various levels. The top hat, however, has been slightly redesigned, with a pink band surrounding the lower part and the star moved to the upper part, with some points unsticking (as the star doesn&#039;t form part of the top hat). It is later revealed that the Magician is actually bald, and his grey hair is just a wig attached to his top hat.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
[[File:Magician_Andrew_family_photo_album_English_with_Rayman.png|thumb|right|214px|class=sprite|The Magician&#039;s family photo album, as seen in &#039;&#039;[[English with Rayman]]&#039;&#039;.]]&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], the Magician seems perpetually happy and displays a flamboyantly positive attitude. Despite the havoc [[Mr Dark]] is wreaking across the world, the Magician remains buoyant and unconcerned. He also appears to be somewhat introverted, usually hiding inside his top hat, and only showing his face when doing business. This does not prevent him from socialising with the other inhabitants of [[the Glade of Dreams]]; in the educational spin-offs such as &#039;&#039;[[Rayman Junior]]&#039;&#039;, the Magician&#039;s friendship with [[Betilla]] the Fairy is made clear.&lt;br /&gt;
&lt;br /&gt;
From the beginning of &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician presents himself as an energetic and benevolent character. As the game continues, he begins to make sarcastic remarks with sinister undertones. At the end of the game, it is revealed that the Magician is a traitor who secretly admires [[Mr Dark]], and has been manipulating the heroes in an attempt at world domination.&lt;br /&gt;
&lt;br /&gt;
===Career===&lt;br /&gt;
In [[Rayman Origins (early production)|a scrapped scenario known from an unused script]] found in the files of &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician started his career at a young age in the school of magic. This event could have taken place chronologically during [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], when he was still benevolent. The other students bullied him during that time due to his poor skills in magic. While maintaining the nickname &amp;quot;Magician&amp;quot;, his real name, Ales Mansay (meaning Salesman in Pig Latin), left more clear his main purpose in the games: provide assistance in exchange for monetary assets. Finally, tempted by the other students, the Magician turned away from [[Rayman]] to become a fan of the evil [[Mr Dark]]. This part of the plot didn&#039;t make it to [[Rayman Origins|the final game]], save for the Magician eventually becoming a fan of [[Mr Dark]]. He also proved to be an expert engineer at the end of &#039;&#039;[[Rayman Origins]]&#039;&#039;, creating a gigantic robotic empire in the [[Moody Clouds]].&lt;br /&gt;
&lt;br /&gt;
[[File:Magician R1 hat.png|thumb|left|320px|class=sprite|Throughout the game, the Magician can be found hiding inside his top hat.]]&lt;br /&gt;
[[File:Magician R1 bonus level.png|thumb|right|320px|class=sprite|In exchange for ten [[Ting]]s, the Magician will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].]]&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=He is hidden away in the scenery. With his help, [[Rayman]] can enter [[Bonus level (Rayman 1)|secret worlds]]. But note that this magic stunt has to be deserved, and it will cost you 10 [[Ting]]s to take advantage of it.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
The Magician first appears in the introductory sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. Here he tells the story of how [[Mr Dark]] stole the [[Great Protoon]] and brought about the collapse of [[the valley]]&#039;s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the [[Great Protoon]] back from the [[Candy Château]]. He is the only character to have a major speaking role in the game. The Magician&#039;s voice was re-recorded for the American localisation, possibly by a different actor; his voice in this version is deeper and more brash than the high-pitched voice in the original European release.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can come across the Magician&#039;s hat several times throughout the game. The Magician only emerges from it if [[Rayman]] has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If [[Rayman]] does have at least ten [[Ting]]s, he automatically reaches out and drops them into the Magician&#039;s outstretched hand. The Magician then teleports [[Rayman]] to one of his [[Bonus level (Rayman)|bonus levels]]. In these secret areas, [[Rayman]] must collect all the [[Ting]]s within the time limit. If he succeeds, he wins an extra [[life]]. Only a single [[life]] can be won in each [[Bonus level (Rayman 1)|bonus level]]. Subsequent victories in the same [[Bonus level (Rayman 1)|bonus levels]] are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish.&lt;br /&gt;
&lt;br /&gt;
[[Image:RJMagician 002.PNG|thumb|right|200px|class=sprite|The Magician and [[Betilla]] the Fairy watch over [[the Magic Book of Knowledge]].]]&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
{{quote|text=He is the guardian of harmony and well-being. He holds [[The Magic Book of Knowledge|the book of knowledge and expertise]]. Since he is very smart, he always finds solutions and gives a helping hand to those in need. Throughout his journey, [[Rayman]] can count on his valuable advice to lead him to [[Mr Dark|Mister Dark]].|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;http://web.archive.org/web/20020608133315/http://sites.ubisoft.fr/raymanedu/ami/ami2/mag.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
The Magician takes on a major role as a mentor and teacher in &#039;&#039;[[Rayman Junior]]&#039;&#039;, one of several educational spin-offs based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He introduces the story of the game once again, only this time, he tells of how [[Mr Dark]] has broken into his cottage, stolen [[the Magic Book of Knowledge]] and destroyed the map to the villain&#039;s hideout. Once again, the Magician and [[Betilla]] the Fairy must call on [[Rayman]] to save the day, this time by reassembling the map to [[Mr Dark&#039;s Lair]] so that he can recover [[The Magic Book of Knowledge|the book]].&lt;br /&gt;
&lt;br /&gt;
Instead of providing [[Bonus level (Rayman 1)|bonus areas]], the Magician now helps [[Rayman]] to solve the many problems (spelling and mathematical problems for the young player) throughout the journey. When [[Rayman]] starts a level, the Magician gives him an overview of the specific tasks he needs to carry out in order to complete it. After that, his hat appears several times throughout the level. Whenever [[Rayman]] passes it, the Magician either asks a new question or reminds [[Rayman]] of the level&#039;s task. Each time [[Rayman]] reaches the end of the final stage of a level, the Magician appears and gives a different performance, such as dancing or rapping &#039;90s style, while praising [[Rayman]] for his success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:02 geyser blowout.jpg|thumb|left|320px|In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician can still be found hiding inside his top hat, but now he gives the heroes advice rather than unlocking [[Bonus level (Rayman 1)|bonus levels]].]]&lt;br /&gt;
[[Image:Magician1.JPG|thumb|right|320px|The Magician collects the player&#039;s [[Lum (UbiArt games)|Lums]] at the end of each level.]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=The Magician will help you throughout your quest. He&#039;s always willing to trade you [[Electoon]]s for [[Lum (UbiArt games)|Lums]], which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=I remember you... Ales Mansay, right? You stunk at magic. Did the other [[Teensie]]s tease you? No reason to lose your sense of humor... Hahaha...Gulp. Or is it...|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused dialogue)}}&lt;br /&gt;
The Magician makes his next appearance in the 2D platforming sequel, &#039;&#039;[[Rayman Origins]]&#039;&#039;. The Magician is first encountered at the beginning of the game: he is found inside his distinctive top hat, which is sitting on the ground outside [[the Snoring Tree]]. Each time one of the players jumps on the hat, the Magician offers a few words of advice. The hat appears in many places throughout the game, and the players can jump on it at any time for tips relevant to their current situation. However, there are some hints at his darker side; he makes sarcastic comments, and has little concern for the heroes, beyond using them as a source of [[Lum (UbiArt games)|Lums]]. Sometimes he even questions [[Rayman]]&#039;s position as a hero.&lt;br /&gt;
&lt;br /&gt;
At the end of each level, he is seen holding a test tube which he uses to count the number of [[Lum (UbiArt games)|Lums]] collected by the players. In exchange for certain numbers of [[Lum (UbiArt games)|Lums]], he gives the heroes [[Electoon]]s, but if the players reach the top of the test tube, they receive a [[Lum Medal]]. The Magician displays great joy and excitement whenever the heroes bring him a large number of [[Lum (UbiArt games)|Lums]]. In these post-level screens, the Magician can be seen fully: he is revealed to be a [[Teensie]] rather than a member of [[Rayman&#039;s species]], and his hair is now grey rather than blonde.&lt;br /&gt;
&lt;br /&gt;
The last world of the game (apart from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]) is the [[Moody Clouds]], a flying mechanical steampunk city which has mysteriously appeared above [[the Glade of Dreams]]. When the heroes finally arrive, they find the Magician&#039;s magic hat waiting for them. However, instead of offering helpful advice as he usually does, the Magician frantically tells them that they are going the wrong way, warning them to turn back before it is too late. In spite of the Magician&#039;s warning, the heroes work their way through the [[Moody Clouds]]. Along the way, they find many [[Lum (UbiArt games)|Lums]] trapped in glass containers connected to machines; it seems that they are being used to power the [[Moody Clouds]] and its robotic denizens. Eventually the heroes reach the heart of the mystery, a level titled ‘[[the Reveal]]’. They step into the [[Moody Clouds]] headquarters, only to find the Magician working the controls of the diabolical machinery encountered throughout the level. Caught, the Magician spins round, gives the heroes a smile and rips the golden star off his hat. He then jumps onto his desk and poses while lightning flashes in the windows behind him. The walls are decorated with posters of a mysterious, shadowy figure with a hat and a cloak; one poster bears the words &#039;♥ Mister D&#039;, revealing that the Magician was secretly a fan of [[Mr Dark]], the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. Also on the wall is a diagram showing [[Lum (UbiArt games)|Lums]] being fed into a machine to produce electricity: it is revealed that the Magician has been using the [[Lum (UbiArt games)|Lums]] he collected from the heroes to power the creation of his mechanical empire, the [[Moody Clouds]]. At this moment, the Magician pulls a lever, causing the heroes to fall through a trap door, where they must fight mechanical recreations of the [[Carnivora]] and [[Mocking Bird]] bosses. Once these have been defeated, the heroes climb back to the office of the Magician, where he distracts them with a disco number (recalling the dances of [[Rayman 1|the original game]]&#039;s bosses) before running away. The heroes must them pursue him through a storm of falling debris and broken machinery as the [[Moody Clouds]] itself begins to disintegrate. Eventually the Magician hops on board an [[Warship|airship]], and the heroes must pursue him on the backs of their [[mosquito]] friends. Eventually the [[Warship|airship]] crashes into the fiery core of the [[Moody Clouds]], causing an enormous explosion. The heroes fall from the sky and land back at [[the Snoring Tree]], where the game began. The Magician&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Reveal 3.jpg|The Magician on the computer in the [[Moody Clouds]] headquarters.&lt;br /&gt;
The Reveal 4.jpg|The Magician pulling a lever to cause the heroes to fall through a trap door.&lt;br /&gt;
The Reveal 16.jpg|The Magician attempts to distract the player by dancing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Char-mr-dark.png|thumb|right|320px|The Magician takes on the mantle of [[Mr Dark]].]]&lt;br /&gt;
===[[Rayman Origins (early production)|Early version]]===&lt;br /&gt;
An [[Rayman Origins (early production)|earlier version of the game&#039;s script]] was found amongst the files of the game&#039;s [[List of Rayman demos|demo]], and, while it follows the same general story, it also would have shed more light on certain aspects of the plot, and contains a large amount of dialogue that was removed from [[Rayman Origins|the final version of the game]]. In this [[Rayman Origins (early production)|scrapped scenario]], the Magician, real name Ales Mansay, was bullied and ostracised by the other [[Teensie]]s at magic school for his poor magical abilities. Although he helped [[Rayman]] to overcome [[Mr Dark]] in [[Rayman 1|the original game]], the Magician secretly admired the villain&#039;s dark and mysterious nature, and wanted to emulate him. He also developed a hatred for the [[Polokus|Bubble Dreamer]], whose nightmares had repeatedly overcome [[the Glade of Dreams]] and were a constant threat to its inhabitants. The Magician concocted a plan. He hid a microphone in [[the Snoring Tree]], so that the heroes&#039; snoring would irritate and ultimately start a war with the [[Livid Dead]]. (This microphone, disguised as a flower, can still be seen in the game itself, in both the beginning and ending sequences.) Throughout the game, the Magician pretended that he was still a friend of the heroes, allowing him to collect [[Lum (UbiArt games)|Lums]] from them in exchange for [[Electoon]]s which they could use to reach new levels. The Magician used these [[Lum (UbiArt games)|Lums]] to power his mechas: gigantic machines which he was building to take over [[the Glade of Dreams]], imposing order and eliminating the chaos of the [[Polokus|Bubble Dreamer]]&#039;s nightmares. Eventually, however, the heroes reach the Magician&#039;s headquarters in the [[Moody Clouds]] and put a stop to his plans.&lt;br /&gt;
&lt;br /&gt;
In the months leading up to and following the release of &#039;&#039;[[Rayman Origins]]&#039;&#039;, there was some confusion amongst fans about the identity of the villain and his relationship to [[Mr Dark]], thanks largely to the lack of dialogue or lucid storytelling in [[Rayman Origins|the final version of the game]]. In January 2012, lead writer Gabrielle Shrager confirmed that the Magician was simply a big fan and admirer of [[Mr Dark]], and that he was attempting to usurp [[Mr Dark]]&#039;s position.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;Rayman Origins&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;. To this day, it is still unknown why this piece of story was removed from the final game. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[Rayman Legends (early production)|Early screenshots]] showed the Magician&#039;s hat presumably in a level of the game, however, this is not seen in the final product. Instead, 100 years after the events of &#039;&#039;[[Rayman Origins]]&#039;&#039;, with [[Rayman]] and friends caught in a deep sleep, the nightmares and evil monsters multiply, and the Magician has also done so into the [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ro2-maybe-9.jpg|The Magician&#039;s hat in [[Rayman Legends (early production)|an early version of &#039;&#039;Rayman Legends&#039;&#039;]].&lt;br /&gt;
Magician2.png|A [[Dark Teensy]] who is laughing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although he does not make a direct appearance, a notable reference to the Magician is made in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], in the level [[the Kids&#039; Hamlet]] from the [[Child (world)|Child world]]. In certain area, a grey [[Rabbid]] wearing the Magician&#039;s top hat won&#039;t let [[Rayman]] pass. Much like the Magician, the [[Rabbid]] proposes [[Rayman]] to play a minigame with limited time. [[Rayman]] must enter his tent and play a minigame called &#039;Shoot a Rabbid&#039;, where he has to shoot carrots at targets with the face of a [[Rabbid]], and avoid shooting at the ones with the face of [[Murfy]]. If [[Rayman]] completes the challenge successfully, the [[Rabbid]] will let [[Rayman]] pass through the rest of the level.&lt;br /&gt;
*After a [[bomb launching clown]] draws a picture of [[Betilla]] in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, the Magician identifies her as his ‘favourite [[fairy]]’.&lt;br /&gt;
*The Magician&#039;s dance style has been compared by some to be similar to that of [http://en.wikipedia.org/wiki/Michael_Jackson Michael Jackson], though this has not been confirmed in an official capacity.&lt;br /&gt;
*Each character type will have their own dance style when compelled to dance by the Magician in [[the Reveal]].&lt;br /&gt;
* He is the first good character in the whole series to become evil.&lt;br /&gt;
* He is also the third villain (first two being [[Admiral Razorbeard|Razorbeard]] and [[André]]) in the main series to have been the main antagonist for more than one game.&lt;br /&gt;
*While not making a physical appearance in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, the Magician is mentioned in [[Rabbiteen]]&#039;s description. It says that her long lost brother jumped into the Magician&#039;s hat, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RJMagician 001.PNG|class=sprite|The Magician, as he appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
RJMagician 003.PNG|class=sprite|The Magician along with [[Betilla]] the Fairy.&lt;br /&gt;
RJMagician 004.PNG|class=sprite|The Magician thinking with [[Betilla]].&lt;br /&gt;
&lt;br /&gt;
RJMagician 005.PNG|class=sprite|The Magician and [[Betilla]] as they thought of [[Rayman]].&lt;br /&gt;
RJMagician 006.PNG|class=sprite|[[Betilla]] and the Magician running through [[the Dream Forest]].&lt;br /&gt;
Rabbid magician.jpg|class=sprite|A [[Rabbid]] wearing the Magician&#039;s hat.&lt;br /&gt;
&lt;br /&gt;
MagicianArtworkEduGames.png|Artwork of the Magician from &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
MagicianArtworkCP.png|Artwork of the Magician from &#039;&#039;[[Rayman CP]]&#039;&#039;.&lt;br /&gt;
Magician hat Origins.png|The Magician&#039;s hat, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Magicien]]&lt;br /&gt;
[[de:Der Zauberer]]&lt;br /&gt;
[[it:Mago]]&lt;br /&gt;
[[pl:Magik]]&lt;br /&gt;
[[es:Mago]]&lt;br /&gt;
[[ru:Волшебник]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1|Magician, The]]&lt;br /&gt;
[[Category:Friends from Rayman Origins|Magician, The]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species|Magician, The]]&lt;br /&gt;
[[Category:Teensies|Magician, The]]&lt;br /&gt;
[[Category:Villains|Magician, The]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Edith_Up&amp;diff=77295</id>
		<title>Edith Up</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Edith_Up&amp;diff=77295"/>
		<updated>2019-09-28T14:21:05Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Edith Up&lt;br /&gt;
| image = [[File:EdithUp.png|center|240px|&#039;&#039;Edith Up&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped nymph]] (unknown)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edith Up&#039;&#039;&#039; is a character from &#039;&#039;[[Rayman Origins]]&#039;&#039;.  She is one of [[Betilla]]&#039;s sisters that is imprisoned in the mouth of a [[Antitoon|Darktoon]], and is encountered somewhere in the [[Gourmand Land]].  When [[Rayman]], [[Globox]] and the [[Teensie]]s rescue her, she will give them the power to use [[funnel]]s to change to different sizes. There is a PlayStation Network trophy/Xbox LIVE Gamerscore achievement, called [[Feed the Fairy!]], which consists in a player rescuing her from a [[Antitoon|Darktoon]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
As her name might suggest, Edith is referred to as the Gourmet [[Nymph]]. She has long, curly blonde hair, wears a red bikini top and miniskirt, and also wears the hide of a red [[Baby Dragon Chef]] on her head. Her eyes are the smallest in the family, and her skin is noticeably tanned compared to her sisters, though lighter than that of [[Holly Luya]]. She is also larger than her sisters and she is more bustier than her sisters.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
When Edith is rescued, she is then seen on the map of the [[Gourmand Land]] before the players reach [[Mending the Rift]], which is a level consisting of an [[Electoon]] bridge. If the players gather enough [[Electoon]]s, she will grant them access to this level. Later on she is seen in the [[Luscious Lakes]], before the players enter [[My Heartburn&#039;s for You]], the boss level of this world. &lt;br /&gt;
&lt;br /&gt;
When the players reach [[Riding the Storm]], the first level of the [[Moody Clouds]], she is seen along with the other [[nymph]]s floating in the top right corner of the portal that leads to the [[Moody Clouds]]; once [[El Stomacho]] is defeated, she is lastly seen meditating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Polar Pursuit 8.jpg|Edith Up trapped in the mouth of a [[Antitoon|Darktoon]].&lt;br /&gt;
Polar Pursuit 11.jpg|Edith after she has been freed.&lt;br /&gt;
Polar Pursuit 12.jpg|Edith about to grant the player the power to change size.&lt;br /&gt;
PSN-FFF.PNG|Edith Trophy Reward&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Her name is a pun on &amp;quot;Eat it up&amp;quot;.&lt;br /&gt;
*[http://tcrf.net/images/8/8f/RFR_Fairy.png Sprites] of Edith were ripped from &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, with the updated shading seen in &#039;&#039;[[Rayman Legends]]&#039;&#039;, suggesting that she may have been planned for inclusion in the game at some point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sandra Misu]]&lt;br /&gt;
[[de:Edith Up]]&lt;br /&gt;
[[pl:Żarłolina]]&lt;br /&gt;
[[es:Maitechu Leta]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Edith_Up&amp;diff=77294</id>
		<title>Edith Up</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Edith_Up&amp;diff=77294"/>
		<updated>2019-09-28T14:20:49Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Edith Up&lt;br /&gt;
| image = [[File:EdithUp.png|center|240px|&#039;&#039;Edith Up&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped nymph]] (unknown)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edith Up&#039;&#039;&#039; is a character from &#039;&#039;[[Rayman Origins]]&#039;&#039;.  She is one of [[Betilla]]&#039;s sisters that is imprisoned in the mouth of a [[Antitoon|Darktoon]], and is encountered somewhere in the [[Gourmand Land]].  When [[Rayman]], [[Globox]] and the [[Teensie]]s rescue her, she will give them the power to use [[funnel]]s to change to different sizes. There is a PlayStation Network trophy/Xbox LIVE Gamerscore achievement, called [[Feed the Fairy!]], which consists in a player rescuing her from a [[Antitoon|Darktoon]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
As her name might suggest, Edith is referred to as the Gourmet [[Nymph]]. She has long, curly blonde hair, wears a red bikini top and miniskirt, and also wears the hide of a red [[Baby Dragon Chef]] on her head. Her eyes are the smallest in the family, and her skin is noticeably tanned compared to her sisters, though lighter than that of [[Holly Luya]]. She is also larger than her sisters and she is more bustier than her sisters.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
When Edith is rescued, she is then seen on the map of the [[Gourmand Land]] before the players reach [[Mending the Rift]], which is a level consisting of an [[Electoon]] bridge. If the players gather enough [[Electoon]]s, she will grant them access to this level. Later on she is seen in the [[Luscious Lakes]], before the players enter [[My Heartburn&#039;s for You]], the boss level of this world. &lt;br /&gt;
&lt;br /&gt;
When the players reach [[Riding the Storm]], the first level of the [[Moody Clouds]], she is seen along with the other [[nymph]]s floating in the top right corner of the portal that leads to the [[Moody Clouds]]; once [[El Stomacho]] is defeated, she is lastly seen meditating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Polar Pursuit 8.jpg|Edith Up trapped in the mouth of a [[Antitoon|Darktoon]].&lt;br /&gt;
Polar Pursuit 11.jpg|Edith after she has been freed.&lt;br /&gt;
Polar Pursuit 12.jpg|Edith about to grant the player the power to change size.&lt;br /&gt;
PSN-FFF.PNG|Edith Trophy Reward&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Her name is a pun on &amp;quot;Eat it up&amp;quot;.&lt;br /&gt;
*[http://tcrf.net/images/8/8f/RFR_Fairy.png Sprites] of Edith were ripped from &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, with the updated shading seen in &#039;&#039;[[Rayman Legends]]&#039;&#039;, suggesting that she may have been planned for inclusion in the game at some point.&lt;br /&gt;
[[File:Edith Up Legends Style.jpg|Edith Up as she would have appeared in the Legends style ]]&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sandra Misu]]&lt;br /&gt;
[[de:Edith Up]]&lt;br /&gt;
[[pl:Żarłolina]]&lt;br /&gt;
[[es:Maitechu Leta]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Edith_Up_Legends_Style.jpg&amp;diff=77293</id>
		<title>File:Edith Up Legends Style.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Edith_Up_Legends_Style.jpg&amp;diff=77293"/>
		<updated>2019-09-28T14:18:27Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edith Up sprites put together as should would appear in the Rayman Legends Style&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Edith_Up&amp;diff=77279</id>
		<title>Edith Up</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Edith_Up&amp;diff=77279"/>
		<updated>2019-09-27T05:02:59Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* In Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Edith Up&lt;br /&gt;
| image = [[File:EdithUp.png|center|240px|&#039;&#039;Edith Up&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped nymph]] (unknown)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edith Up&#039;&#039;&#039; is a character from &#039;&#039;[[Rayman Origins]]&#039;&#039;.  She is one of [[Betilla]]&#039;s sisters that is imprisoned in the mouth of a [[Antitoon|Darktoon]], and is encountered somewhere in the [[Gourmand Land]].  When [[Rayman]], [[Globox]] and the [[Teensie]]s rescue her, she will give them the power to use [[funnel]]s to change to different sizes. There is a PlayStation Network trophy/Xbox LIVE Gamerscore achievement, called [[Feed the Fairy!]], which consists in a player rescuing her from a [[Antitoon|Darktoon]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
As her name might suggest, Edith is referred to as the Gourmet [[Nymph]]. She has long, curly blonde hair, wears a red bikini top and miniskirt, and also wears the hide of a red [[Baby Dragon Chef]] on her head. Her eyes are the smallest in the family, and her skin is noticeably tanned compared to her sisters, though lighter than that of [[Holly Luya]]. She is also larger than her sisters and she is more bustier than her sisters.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
When Edith is rescued, she is then seen on the map of the [[Gourmand Land]] before the players reach [[Mending the Rift]], which is a level consisting of an [[Electoon]] bridge. If the players gather enough [[Electoon]]s, she will grant them access to this level. Later on she is seen in the [[Luscious Lakes]], before the players enter [[My Heartburn&#039;s for You]], the boss level of this world. &lt;br /&gt;
&lt;br /&gt;
When the players reach [[Riding the Storm]], the first level of the [[Moody Clouds]], she is seen along with the other [[nymph]]s floating in the top right corner of the portal that leads to the [[Moody Clouds]]; once [[El Stomacho]] is defeated, she is lastly seen meditating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Polar Pursuit 8.jpg|Edith Up trapped in the mouth of a [[Antitoon|Darktoon]].&lt;br /&gt;
Polar Pursuit 11.jpg|Edith after she has been freed.&lt;br /&gt;
Polar Pursuit 12.jpg|Edith about to grant the player the power to change size.&lt;br /&gt;
Trophy Profile.png|Edith Trophy Reward&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Her name is a pun on &amp;quot;Eat it up&amp;quot;.&lt;br /&gt;
*[http://tcrf.net/images/8/8f/RFR_Fairy.png Sprites] of Edith were ripped from &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, with the updated shading seen in &#039;&#039;[[Rayman Legends]]&#039;&#039;, suggesting that she may have been planned for inclusion in the game at some point.&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sandra Misu]]&lt;br /&gt;
[[de:Edith Up]]&lt;br /&gt;
[[pl:Żarłolina]]&lt;br /&gt;
[[es:Maitechu Leta]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=77277</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=77277"/>
		<updated>2019-09-27T04:59:23Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Fiesta app icon.png|200px|&#039;&#039;Rayman Fiesta Run&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;iOS &amp;amp; Android:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] 7th November, 2013&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Phone, 8 &amp;amp; 10:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] 5th February, 2014&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is a 2D platform game for iOS, Android, Windows Phone and Windows 8 and 10 devices. It is the second game in the &#039;&#039;Rayman Run&#039;&#039; series and a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. On May 15th, 2014, the game was given a major update that added 16 levels that included a new world named, &#039;&#039;[[Candy World]]&#039;&#039;, and introduced [[Nightmare Mode]]. In 2016 a Windows 10 edition was released on the Windows Store.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is set in the &#039;&#039;Origins&#039;&#039; universe, like its predecessor, &#039;&#039;Jungle Run&#039;&#039;. However, while the latter game focused on jungle themed levels, &#039;&#039;Fiesta Run&#039;&#039; uses more diverse level tropes, like the frozen seas and fiery kitchens of [[Gourmand Land]]. In addition, the levels contain more gimmicks lifted from the console games compared to &#039;&#039;Jungle Run&#039;&#039;, now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from &#039;&#039;[[Rayman Legends]]&#039;&#039; makes an appearance for all levels of the game, except for [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] levels and the shooter levels in the [[Candy World]]. As a result of this diversity, the game features a world map showing the different locations, unlike &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; which used a simpler level selection. The world map features many small islands that contain 1-4 normal levels each, not included the Invaded levels.&lt;br /&gt;
&lt;br /&gt;
Rayman himself automatically runs in a predefined direction, like &#039;&#039;Jungle Run&#039;&#039;. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level&#039;s Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level.&lt;br /&gt;
&lt;br /&gt;
=== Candy World ===&lt;br /&gt;
&#039;&#039;[[Candy World]]&#039;&#039; is an expansion which can be unlocked by paying 5000 [[Lum (UbiArt games)|Lums]] for an entry ticket. In the Candy World, sidescrolling shooter levels make a return, but this time the hero is on their own and their only way to attack is by gathering and reloading themselves &#039;&#039;[[Blue Punch|Blue Punches]]&#039;&#039;. The shooter levels don&#039;t have any Teensies to free. In the rest of the stages the main goal is to free the new pink [[Teensies]].&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candy Fun Run.jpg|thumb|left|[[Rayman]] in the [[Candy World]]]]&lt;br /&gt;
|| [[File:Candy world button.png|thumbnail|center|The [[Candy World]] icon on the world map]]&lt;br /&gt;
|| [[File:Candy world map.png|thumb|right|The [[Candy World]] world map]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Nightmare Mode ===&lt;br /&gt;
&#039;&#039;[[Nightmare Mode]]&#039;&#039; is a mode introduced in the Candy World Update. This mode puts the player into rushing through every invaded level in the game, excluding the ones from Candy World. In order to beat Nightmare Mode, the player must not die once. If they do, their progress is cleared and they must start from the very beginning. Finishing Nightmare Mode grants the player the [[Raywolf]] costume and 10,000 Lums.&lt;br /&gt;
[[File:Nightmare mode.png|thumb|left|The [[Nightmare Mode]] world map]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
In &#039;&#039;[[Rayman Jungle Run|Jungle Run]]&#039;&#039;, [[Lum (UbiArt games)|Lums]] served no purpose except as collectibles to help reach the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. In &#039;&#039;Fiesta Run&#039;&#039;, they allow the player to purchase utilities within levels, like [[heart]]s and [[Blue Punch|Gold Fists]], or extras, such as characters and artwork. If the game detects a copy of &#039;&#039;[[Rayman Jungle Run|Jungle Run]]&#039;&#039; data on iCloud, it will match the number of [[Lum (UbiArt games)|Lums]] collected in that game and allow the player to spend them in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Gadgets ===&lt;br /&gt;
[[File:Fiesta Shop Gadgets 1.png|thumb|320px|]]&lt;br /&gt;
[[File:Fiesta Shop Gadgets 2.png|thumb|320px|]]&lt;br /&gt;
Gadgets are power-ups which can be purchased either individually within levels or permanently in the shop for either Lums or real money. The following gadgets are available from the shop:&lt;br /&gt;
*&#039;&#039;&#039;All Gadgets Pack:&#039;&#039;&#039; This pack includes all gadgets.&lt;br /&gt;
*&#039;&#039;&#039;Magnet:&#039;&#039;&#039; The magnet attracts Lums round the hero, thus increasing the range to collect them.&lt;br /&gt;
*&#039;&#039;&#039;[[Phoenix]]:&#039;&#039;&#039; The phoenix ads a check-point at the middle of the stage where the hero can respawn in case of death.&lt;br /&gt;
*&#039;&#039;&#039;Too Much Help:&#039;&#039;&#039; This gadget shows how to complete the level with all of the Lums.&lt;br /&gt;
*&#039;&#039;&#039;Golden [[Heart|Heart]]:&#039;&#039;&#039; The Golden Heart protects the hero from two hits.&lt;br /&gt;
*&#039;&#039;&#039;Ultimate Flying [[Blue Punch|Punch]]:&#039;&#039;&#039; The Ultimate Flying Punch gives the hero unlimited and stronger punches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:PowerUpsRFR.png|frame|left|The All Gadgets Pack.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:Magnet.png|frame|left|The Magnet gadget.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:Phénix.png|frame|left|The [[Phoenix]] gadget.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:GoldenHeart2.png|frame|left|The Golden Heart gadget.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:GoldenPunch.png|frame|left|The Ultimate Flying Punch gadget.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
[[File:Fiesta Run red 3.jpg|thumb|320px|The three exclusive (RED) costumes.]]&lt;br /&gt;
[[File:RaymanWerewolf.png|200px|thumb|The [[Raywolf]] costume.]]&lt;br /&gt;
*[[Rayman]]&lt;br /&gt;
*[[Santa Ray]]&lt;br /&gt;
*[[GloboXmas]]&lt;br /&gt;
*[[Globox]]&lt;br /&gt;
*[[Teensllo]]&lt;br /&gt;
*[[Santa Ray|Santa Ray 2]]&lt;br /&gt;
*[[Grand Minimus|Green Teensy]]&lt;br /&gt;
*[[Raybox]]&lt;br /&gt;
*[[Teensy Elf]]&lt;br /&gt;
*[[Red Globox]]&lt;br /&gt;
*[[Ninja Teensy]]&lt;br /&gt;
*[[Raymesis]]&lt;br /&gt;
*[[Teensy Elf|Teensy Elf 2]]&lt;br /&gt;
*[[Glombrox]]&lt;br /&gt;
*[[Teensy Queen]]&lt;br /&gt;
*[[Raylatin]]&lt;br /&gt;
*[[Raywolf]]&lt;br /&gt;
*[[Rayman (RED)]]&lt;br /&gt;
*[[Globox (RED)]]&lt;br /&gt;
*[[Teensy (RED)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packs:&#039;&#039;&#039;&lt;br /&gt;
*All Heroes Pack&lt;br /&gt;
*Christmas Pack&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
[[File:Rayman Fiesta Run Christmas 2014 Update Menu Screen.png|thumb|right|The menu screen during version 1.4.0.]]&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; has received one major update with several minor ones adding new content and features. Below is a list with all of the updates on iOS with new content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version 1.0.1 - November 7, 2013&#039;&#039;&#039;&lt;br /&gt;
*Game launched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version 1.0.3 - December 19, 2013&#039;&#039;&#039;&lt;br /&gt;
*Christmas update with [[Santa Ray]] and [[Teensy Elf]] costumes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version 1.1.0 - February 6, 2014&#039;&#039;&#039;&lt;br /&gt;
*iOS controllers are now supported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version 1.2.0 - May 15, 2014&#039;&#039;&#039;&lt;br /&gt;
*New [[Candy World]] expansion.&lt;br /&gt;
*New [[Nightmare Mode]].&lt;br /&gt;
*New &#039;&#039;[[Raylatin]]&#039;&#039;, &#039;&#039;[[Teensllo]]&#039;&#039;, and a werewolf Rayman costume.&lt;br /&gt;
*New gadgets, including the phoenix.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version 1.3.1 - November 23, 2014&#039;&#039;&#039;&lt;br /&gt;
*Limited time (RED) campaign until December 7th with three exclusive costumes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version 1.4.0 - December 8, 2014&#039;&#039;&#039; (iOS only)&lt;br /&gt;
*Christmas update with [[Santa Ray 2]], [[GlobXmas]], and [[Teensy Elf 2]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fiesta app icon.png|Original and current icon&lt;br /&gt;
Fiesta_Run_Icon_2.png|Special Valentine&#039;s Day sale&lt;br /&gt;
File:Rayman FR Valentine&#039;s Day.png|Special Valentine&#039;s Day sale&lt;br /&gt;
Fiesta Red Icon.png|(RED) promotion icon on iOS&lt;br /&gt;
Fiesta_Run_Icon_3.png|(RED) promotion icon on iOS&lt;br /&gt;
File:Rayman FR Christmas.png|Special Christmas icon&lt;br /&gt;
Fiesta_Run_Icon_4.jpg|Special Christmas icon&lt;br /&gt;
Fiesta_Run_Icon_5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Social network integrations ==&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
&#039;&#039;Main article: [[List of achievements in Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; has support for achievements through GameCenter on iOS devices, Google Play Games on Android devices and Xbox Live on Windows devices. The Windows 10 edition does however not have Xbox Live support, and thus no achievements or leaderboards. The game has a total of 25 achievements to be earned.&lt;br /&gt;
&lt;br /&gt;
=== Leaderboards ===&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; has a total of 5 leaderboards; 4 for the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] levels and one for the [[Nightmare Mode]].&lt;br /&gt;
*Race &amp;quot;Back to the Roots&amp;quot;&lt;br /&gt;
*Race &amp;quot;Leap of Faith&amp;quot;&lt;br /&gt;
*Race &amp;quot;Watch the Snakes&amp;quot;&lt;br /&gt;
*Race &amp;quot;Breath of Death&amp;quot;&lt;br /&gt;
*Survivor &amp;quot;Born to Survive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Cloud syncing ===&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is the first Rayman game to feature cloud syncing. On iOS devices the cloud syncing goes through iCloud. The Windows 10 edition removes this feature.&lt;br /&gt;
&lt;br /&gt;
The cloud syncing is not automatic, like in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, and has to be loaded and saved manually.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cloud sync Fiesta Run.png|thumb|left|The syncing is done manually from the settings]]&lt;br /&gt;
|| [[File:ICloud Fiesta Run.png|thumb|center|When attempting to overwrite a save with a different progress the game will show a comparison of the two before the changes go in to effect]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Facebook ===&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is the second Rayman game with Facebook integration, with the PlayStation Vita version of &#039;&#039;[[Rayman Legends]]&#039;&#039; being the first. When signed in to Facebook, the player can compare their overall progress with their friends and view their recent in-game activity, such as completing levels and purchasing [[List of Heroes|costumes]]. The player can then share their game info and receive 100 [[Lum (Rayman Origins)|Lums]] (or 50 for sharing content from the activity log). Their Facebook avatar, as well as their friends, will be shown on the world map.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Fiesta_Run List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Fiesta Run&#039;&#039; has four [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] levels, which save the players record times, and a [[Nightmare Mode|survivor mode]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, where levels were divided into sections, each level has its own spot on a larger world map. Each normal level will have an Invaded counterpart, where levels will be populated with enemies, and are much more difficult. However, unlike the Invasion levels featuring in &#039;&#039;[[Rayman Legends]]&#039;&#039;, which were time trial iterations of their normal levels, the objective of Invaded levels in &#039;&#039;Fiesta Run&#039;&#039; remains the same as their normal counterpart, where they player must make their way through and collect as many [[Lum (Rayman Origins)|Lums]] as possible. This gives a total of 72 levels in which the objective is to collect lums. There are 4 more levels which feature in [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]], and much like their counterparts from &#039;&#039;Jungle Run&#039;&#039;, these require the player to merely make it through the level and compete for the fastest time.&lt;br /&gt;
&lt;br /&gt;
===Normal Levels===&lt;br /&gt;
[[File:Empty Fiesta Run Map.png|thumb|An empty world map]]&lt;br /&gt;
[[File:RFRMAP.png|thumb|A complete world map as it appeared prior to version 1.2.0]]&lt;br /&gt;
*Splash and Bounce&lt;br /&gt;
:*Cold Burn&lt;br /&gt;
*Beware of the blue mushrooms...&lt;br /&gt;
:*Cheese party&lt;br /&gt;
*Mini Rayman Calorie free&lt;br /&gt;
:*Hot hot chocolate&lt;br /&gt;
*Don&#039;t forget your umbrellas&lt;br /&gt;
:*Cake Park&lt;br /&gt;
*Slippery Slopes&lt;br /&gt;
:*Dragon-hop&lt;br /&gt;
*Giant Toboggan&lt;br /&gt;
:*Breathless slide&lt;br /&gt;
*Chocolate Chunks&lt;br /&gt;
:*Chocolate city&lt;br /&gt;
*Black or White&lt;br /&gt;
:*Chocolate island&lt;br /&gt;
*Flying Fish Tails&lt;br /&gt;
:*Spike me if you can&lt;br /&gt;
*Kitchen Nightmare&lt;br /&gt;
:*Hot dip&lt;br /&gt;
*Giant BBQ&lt;br /&gt;
:*BBQ Party&lt;br /&gt;
*Inferno Chef Cook&lt;br /&gt;
:*Dragon Soup&lt;br /&gt;
*Inside or on the terrasse?&lt;br /&gt;
:*Unstable tool&lt;br /&gt;
*Pop-Form&lt;br /&gt;
:*Salted or caramel popcorn?&lt;br /&gt;
*Flying blades&lt;br /&gt;
:*Beware of the laserbeam!&lt;br /&gt;
*Mecha diner&lt;br /&gt;
:*Catch of the day: &amp;quot;Rayman with vegetables&amp;quot;&lt;br /&gt;
*Kitchen Mayhem&lt;br /&gt;
:*It&#039;s getting hot in here&lt;br /&gt;
*Run or Burn&lt;br /&gt;
:*Boiling kitchen&lt;br /&gt;
*Learning to fly&lt;br /&gt;
:*Mum! Look at this, I&#039;m flying!&lt;br /&gt;
*Flying fish&lt;br /&gt;
:*The 3 Elements&lt;br /&gt;
*Air Boxing&lt;br /&gt;
:*Fisty-cuffs!&lt;br /&gt;
*Ice storm&lt;br /&gt;
:*Iceberg storm&lt;br /&gt;
*What an ice boy&lt;br /&gt;
:*Where are the brakes?&lt;br /&gt;
*Spiky ice&lt;br /&gt;
:*A strange pool&lt;br /&gt;
*Wintermint Breath&lt;br /&gt;
:*Tasty rayman&lt;br /&gt;
*The Animal inside&lt;br /&gt;
:*Pepper meal&lt;br /&gt;
*Acidy Reflux&lt;br /&gt;
:*Dragon Heart&lt;br /&gt;
*Russian Hills&lt;br /&gt;
:*Cool loop&lt;br /&gt;
*Out of my way&lt;br /&gt;
:*Pinball cook&lt;br /&gt;
*A-maze-ing&lt;br /&gt;
:*I&#039;m feeling sick...&lt;br /&gt;
*Mini Rayman Maximum Taste&lt;br /&gt;
:*Giant Cook&lt;br /&gt;
*Heartburn&lt;br /&gt;
:*Hot Burp&lt;br /&gt;
*Hick up and down&lt;br /&gt;
:*Bubble Explosion&lt;br /&gt;
*Reaching for the stars&lt;br /&gt;
:*When Daddy Cooks!&lt;br /&gt;
*Next generation toaster&lt;br /&gt;
:*Giant Oven&lt;br /&gt;
*Stomach bug&lt;br /&gt;
:*Gastric Fluids&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] Levels===&lt;br /&gt;
*Back to the Roots&lt;br /&gt;
*Leap of Faith&lt;br /&gt;
*Watch the snakes&lt;br /&gt;
*Breath of Death&lt;br /&gt;
&lt;br /&gt;
===[[Candy World]] Levels===&lt;br /&gt;
*Feet-free&lt;br /&gt;
*Cater-plane!&lt;br /&gt;
*Sugar devil&lt;br /&gt;
:*It&#039;s all sugar now!&lt;br /&gt;
*Light please&lt;br /&gt;
:*It&#039;s crawling!!&lt;br /&gt;
*Tchip-tchip&lt;br /&gt;
:*Eggs drop!&lt;br /&gt;
*Ice sugar&lt;br /&gt;
:*Cotton Candy&lt;br /&gt;
*Blind folded&lt;br /&gt;
:*Scrambled eggs&lt;br /&gt;
*The Candy-tower&lt;br /&gt;
:*At-candy-de&lt;br /&gt;
*Aerial battle!&lt;br /&gt;
*Tchip-Tchip not happy!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Through the course of the game, several gallery images will be available for purchase.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RFR_Globox.png|Globox&lt;br /&gt;
File:RFR_BossMecca.png|Mecha Carnivora&lt;br /&gt;
File:RFR_CuistoEatingCastle.png|El Stomacho&lt;br /&gt;
File:RFR_Teensy.png|Grand Minimus&lt;br /&gt;
File:RFR_AlFerno.png|Kevin Ferno&lt;br /&gt;
File:RFR_Rayman_Noel.png|Merry Christmas&lt;br /&gt;
File:RFR_Waiter.png|Waiter&lt;br /&gt;
File:RFR_Globox_Noel.png|Snowman&lt;br /&gt;
File:RFR_DarkRayman.png|Rayman Alter Ego&lt;br /&gt;
File:RFR_RaymanAirkick.png|Rayman Fly Kick&lt;br /&gt;
File:RFR_Teensy_Noel.png|Elf&lt;br /&gt;
File:RFR_Plomber.png|Sewer Dragon&lt;br /&gt;
File:RFR_Grammy.png|Happy Granny&lt;br /&gt;
File:RFR_AngryGrammy.png|Angry Grammy&lt;br /&gt;
File:RFR_RaymanGlobox.png|Double Team&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fiesta Run Icon.png|The logo&lt;br /&gt;
Fiesta tutorial 1.png|Tutorial screen 1&lt;br /&gt;
Fiesta tutorial 2.png|Tutorial screen 2&lt;br /&gt;
Fiesta tutorial 3.png|Tutorial screen 3&lt;br /&gt;
Fiesta tutorial 4.png|Tutorial screen 4&lt;br /&gt;
File:Rayman FR.jpeg|Promotional image&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Promotional image&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg|Promotional screenshot&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg|Promotional screenshot&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg|Promotional screenshot&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg|Promotional screenshot&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg|Promotional screenshot&lt;br /&gt;
File:Candy World Hunter.jpg|Promotional screenshot&lt;br /&gt;
File:Tchip-Tchip.jpg|Promotional screenshot&lt;br /&gt;
File:Candy Fun Run.jpg|Promotional screenshot&lt;br /&gt;
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions&lt;br /&gt;
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies&lt;br /&gt;
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions&lt;br /&gt;
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use&lt;br /&gt;
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race&lt;br /&gt;
Fiesta_Run_red_1.jpg|(RED) campaign&lt;br /&gt;
Fiesta_Run_red_2.png|(RED) campaign&lt;br /&gt;
Fiesta_Run_red_3.jpg|(RED) campaign&lt;br /&gt;
Fiesta_Run_promotion.jpg|Limited time App Store promotion&lt;br /&gt;
Normal level.png|A normal level icon&lt;br /&gt;
Invaded level.png|An invaded level icon&lt;br /&gt;
Land of Dead level.png|A [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] level icon&lt;br /&gt;
Shooter level.png|A shooter level icon&lt;br /&gt;
Grave.png|A grave in the [[Nightmare Mode]]&lt;br /&gt;
Kitchen icon.png|The main levels icon on the world map&lt;br /&gt;
Candy icon.png|The [[Candy World]] icon on the world map&lt;br /&gt;
Blue gift.png|A blue gift box from the [[Nightmare Mode]]&lt;br /&gt;
Red gift.png|A red gift box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RFR-1.png|Splash and Bounce&lt;br /&gt;
File:RFR-1I.png|Cold Burn&lt;br /&gt;
File:RFR-2.png|Beware of the blue mushrooms...&lt;br /&gt;
File:RFR-2I.png|Cheese party&lt;br /&gt;
File:RFR-3.png|Mini Rayman Calorie free&lt;br /&gt;
File:RFR-3I.png|Hot hot chocolate&lt;br /&gt;
File:RFR-4.png|Don&#039;t forget your umbrellas&lt;br /&gt;
File:RFR-4I.png|Cake Park&lt;br /&gt;
File:RFR-5.png|Slippery Slopes&lt;br /&gt;
File:RFR-5I.png|Dragon-hop&lt;br /&gt;
File:RFR-6.png|Giant Toboggan&lt;br /&gt;
File:RFR-6I.png|Breathless slide&lt;br /&gt;
File:RFR-7.png|Chocolate Chunks&lt;br /&gt;
File:RFR-7I.png|Chocolate city&lt;br /&gt;
File:RFR-8.png|Black or White&lt;br /&gt;
File:RFR-8I.png|Chocolate island&lt;br /&gt;
File:RFR-9.png|Flying Fish Tails&lt;br /&gt;
File:RFR-9I.png|Spike me if you can&lt;br /&gt;
File:RFR-10.png|Kitchen Nightmare&lt;br /&gt;
File:RFR-10I.png|Hot dip&lt;br /&gt;
File:RFR-11.png|Giant BBQ&lt;br /&gt;
File:RFR-11I.png|BBQ Party&lt;br /&gt;
File:RFR-12.png|Inferno Chef Cook&lt;br /&gt;
File:RFR-12I.png|Dragon Soup&lt;br /&gt;
File:RFR-13.png|Inside or on the terrasse?&lt;br /&gt;
File:RFR-13I.png|Unstable tool&lt;br /&gt;
File:RFR-14.jpg|Pop-Form&lt;br /&gt;
File:RFR-14I.jpg|Salted or caramel popcorn?&lt;br /&gt;
File:RFR-15.jpg|Flying blades&lt;br /&gt;
File:RFR-15I.jpg|Beware of the laserbeam!&lt;br /&gt;
File:RFR-16.jpg|Mecha diner&lt;br /&gt;
File:RFR-16I.jpg|Catch of the day: &amp;quot;Rayman with vegetables&amp;quot;&lt;br /&gt;
File:RFR-17.jpg|Kitchen Mayhem&lt;br /&gt;
File:RFR-17I.jpg|It&#039;s getting hot in here&lt;br /&gt;
File:RFR-18.jpg|Run or Burn&lt;br /&gt;
File:RFR-18I.jpg|Boiling kitchen&lt;br /&gt;
File:RFR-19.jpg|Learning to fly&lt;br /&gt;
File:RFR-19I.jpg|Mum! Look at this, I&#039;m flying!&lt;br /&gt;
File:RFR-20.jpg|Flying fish&lt;br /&gt;
File:RFR-20I.jpg|The 3 Elements&lt;br /&gt;
File:RFR-21.jpg|Air Boxing&lt;br /&gt;
File:RFR-21I.jpg|Fisty-cuffs!&lt;br /&gt;
File:RFR-22.jpg|Ice storm&lt;br /&gt;
File:RFR-22I.jpg|Iceberg storm&lt;br /&gt;
File:RFR-23.jpg|What an ice boy&lt;br /&gt;
File:RFR-23I.jpg|Where are the brakes?&lt;br /&gt;
File:RFR-24.jpg|Spiky ice&lt;br /&gt;
File:RFR-24I.jpg|A strange pool&lt;br /&gt;
File:RFR-25.jpg|Wintermint Breath&lt;br /&gt;
File:RFR-25I.jpg|Tasty rayman&lt;br /&gt;
File:RFR-26.jpg|The Animal inside&lt;br /&gt;
File:RFR-26I.jpg|Pepper meal&lt;br /&gt;
File:RFR-27.jpg|Acidy Reflux&lt;br /&gt;
File:RFR-27I.jpg|Dragon Heart&lt;br /&gt;
File:RFR-28.jpg|Russian Hills&lt;br /&gt;
File:RFR-28I.jpg|Cool loop&lt;br /&gt;
File:RFR-29.jpg|Out of my way&lt;br /&gt;
File:RFR-29I.jpg|Pinball cook&lt;br /&gt;
File:RFR-30.jpg|A-maze-ing&lt;br /&gt;
File:RFR-30I.jpg|I&#039;m feeling sick...&lt;br /&gt;
File:RFR-31.jpg|Mini Rayman Maximum Taste&lt;br /&gt;
File:RFR-31I.jpg|Giant Cook&lt;br /&gt;
File:RFR-32.jpg|Heartburn&lt;br /&gt;
File:RFR-32I.jpg|Hot Burp&lt;br /&gt;
File:RFR-33.jpg|Hick up and down&lt;br /&gt;
File:RFR-33I.jpg|Bubble Explosion&lt;br /&gt;
File:RFR-34.jpg|Reaching for the stars&lt;br /&gt;
File:RFR-34I.jpg|When Daddy Cooks!&lt;br /&gt;
File:RFR-35.jpg|Next generation toaster&lt;br /&gt;
File:RFR-35I.jpg|Giant Oven&lt;br /&gt;
File:RFR-36.jpg|Stomach bug&lt;br /&gt;
File:RFR-36I.jpg|Gastric Fluids&lt;br /&gt;
File:RFR-37.jpg|Back to the Roots&lt;br /&gt;
File:RFR-38.jpg|Leap of Faith&lt;br /&gt;
File:RFR-39.jpg|Watch the Snakes&lt;br /&gt;
File:RFR-40.jpg|Breath of Death&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While the playable characters, [[Lum (UbiArt games)|Lums]], and enemies use their updated sprites from &#039;&#039;[[Rayman Legends]]&#039;&#039; as well as some music from &#039;&#039;[[Rayman Legends]]&#039;&#039;, the game runs on the same version of the UbiArt framework that powers &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. This is evident in the lack of dynamic lighting in the game, as well as unused files that suggest so. Additionally, [[Rayman]] uses his voice clips from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
*This is the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to feature cloud syncing. Although &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; does have iCloud support, it is only for &#039;&#039;Fiesta Run&#039;&#039; to be able to check for [[Lum (UbiArt games)|Lums]] in that game.&lt;br /&gt;
*[http://tcrf.net/images/8/8f/RFR_Fairy.png Sprites] of &#039;&#039;[[Edith Up]]&#039;&#039; were ripped from the game, with the updated shading seen in &#039;&#039;[[Rayman Legends]]&#039;&#039;, suggesting that she may have been planned for inclusion in the game at some point.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.ubisoft.com/en-US/game/rayman-fiesta-run/ Official page]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Fiesta Run]]&lt;br /&gt;
[[de:Rayman Fiesta Run]]&lt;br /&gt;
[[pl:Rayman Fiesta Run]]&lt;br /&gt;
[[es:Rayman Fiesta Run]]&lt;br /&gt;
[[ru:Rayman Fiesta Run]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Betilla&amp;diff=77276</id>
		<title>Betilla</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Betilla&amp;diff=77276"/>
		<updated>2019-09-27T04:55:21Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* In Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Betilla&lt;br /&gt;
| image = [[Image:Betilla_RO.png|250px|&#039;&#039;Betilla&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, [[Rayman 2 (cancelled prototype)|&#039;&#039;Rayman 2&#039;&#039; (cancelled prototype)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;&lt;br /&gt;
| portrayed by = Emmanuelle Cosso (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Karen Strassman (&#039;&#039;[[Rayman Junior]]&#039;&#039;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Kim Michelle Broderick (&#039;&#039;[[English with Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Gabrielle Shrager (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives =[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped nymph]] (unknown)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betilla&#039;&#039;&#039; the Fairy is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], she is a powerful [[fairy]] who uses her magic to grant [[Rayman]] special powers that help him to recover the stolen [[Great Protoon]] from the clutches of the evil [[Mr Dark]]. In the sequel, &#039;&#039;[[Rayman Origins]]&#039;&#039;, it is revealed that Betilla and her [[nymph]] sisters created [[Rayman]] in [[Pink Plant Woods|the Primordial Forest]] to be the protector of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
[[Image:BetillaPoingGrappin.png|thumb|320px|left|class=sprite|Betilla, as she appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
Betilla is one of the earliest creations of [[Polokus]], making her one of the most ancient creatures in [[the Crossroads of Dreams]]. In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], she shares only a few attributes of a typical [[fairy]], such as her ability to float in mid-air, and her ability to give [[Rayman]] his powers with her magic. She does not have wings, and does not appear to have the elven ears characteristic of other [[Fairy|fairies]] such as [[Ly]] the Fairy. She has long red hair, and wears a green and yellow dress, and a hat and shoes covered with blue stars. At the tip of her hat float three pink orbs.  &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, while she retains her long red hair (which has become even longer) and ability to float, she now has small, very translucent wings, wears a bikini top, a short skirt and a tall pointy hat of dark and light green colours, and what appears to be dark green kneesocks that are worn up to her now-existent thighs. She also wears small golden earrings, a necklace and several gold bangles on both forearms. &lt;br /&gt;
&lt;br /&gt;
She appears to be a meditative and peaceful character in both games (despite the chaos [[Mr Dark]] has brought upon [[the valley]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]), with great wisdom and the helpfulness to guide [[Rayman]] throughout his quest and teach him to use his powers effectively.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
Prior to the invasion by [[Mr Dark]], it seems that it was Betilla&#039;s job to protect the [[Great Protoon]] – the mystical orb which keeps the world in balance – and the [[Electoon]]s, little creatures which gravitate around it. Her powers were no match for those of the evil [[Mr Dark]], who defeats her at the beginning of the game, stealing the [[Great Protoon]] and kidnapping the [[Electoon]]s. Throughout the game, Betilla meets with [[Rayman]] five times, each time granting him a new [[Silver Lum|permanent power]], gradually building up his strength and abilities. During [[Rayman]]&#039;s battle with [[Space Mama]] in [[Space Mama&#039;s Crater|her Crater]], [[Mr Dark]] kidnaps Betilla and traps her in a tiny crystal ball. When [[Rayman]] defeats [[Mr Skops]] in [[Mr Skops&#039; Stalactites|his lair]], he hears Betilla crying out to him for help. At the end of the game, [[Rayman]] defeats [[Mr Dark]] in [[Candy Château|his Château]], and the inhabitants of [[the valley]] celebrate. [[Rayman]]&#039;s rescue of Betilla and his recovery of the [[Great Protoon]] are not shown, but an epilogue screen indicates that both occurred. Betilla does not appear in the direct sequels, &#039;&#039;[[Rayman 2]]&#039;&#039; (where her role is taken by [[Ly]] the Fairy) and &#039;&#039;[[Rayman 3]]&#039;&#039; (which features no major [[fairy]] characters).&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
{{quote|text=She is gentle, benevolent and protective, but sometimes a little naughty – she is full of surprises. Betilla will give [[Rayman]] extraordinary powers and teach him to control them. Thanks to her, [[Rayman]] is better equipped to fight the evil creatures that will arise in his wake.|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;}} &lt;br /&gt;
Betilla makes a notable appearance in &#039;&#039;[[Rayman Junior]]&#039;&#039;, where she assists [[the Magician]] in giving [[Rayman]] an overview on the tasks he must carry out in order to complete a level. She had witnessed the theft of [[the Magic Book of Knowledge]] by [[Mr Dark]] one day as she was visiting [[the Magician]]&#039;s cottage. To allow the young player to practice, she has her own area on the world map called [[Betilla&#039;s Garden]], which is a series of simplified maps that cover most of [[Rayman]]&#039;s abilities. Betilla also appears in other educational [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] for even younger children.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=The benevolent yet badass Betilla from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is back with a vengeance. She is the eldest [[Nymph]], one of [[Polokus|Bubble Dreamer]]&#039;s first and most beloved creatures. She and her sisters will grant [[Rayman]] and his entourage the powers they will need to complete their quest.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
Betilla first appeared in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this game she is identified as the oldest [[nymph]] and an old friend of [[Polokus]]. She ‘weaves the [[Moons|moonbeams]] of the second summer solstice’ to create [[Rayman]], whom she hopes will protect the balance of the universe; however, the young [[Rayman]] is rebellious, immature and unruly. Like the [[Livingstone]]s, Betilla is portrayed with limbs; a revision of her limbless appearance in [[Rayman 1|the original game]]. It is implied that she is also the trailer&#039;s narrator, and she seems to be recounting the game&#039;s events from a distant point in the future (presumably after the events of the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; platformers]]). &lt;br /&gt;
&lt;br /&gt;
In [[It&#039;s a Jungle Out There...]], the first level in the [[Jibberish Jungle]], Betilla is the first of the [[nymph]]s to be encountered, trapped inside the jaws of a [[Antitoon|Darktoon]]. When [[Rayman]], [[Globox]] and the [[Teensie]]s rescue her, she gives them the power to attack. She also appears in some levels of the game congratulating for collecting enough [[Electoon]]s. She is lastly seen meditating with her sisters to open the door to [[Moody Clouds]]. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a trophy/achievement called [[Betilla&#039;s Back!]], which unlocks once a player rescuing her from the [[Antitoon|Darktoon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins_003.jpg|Betilla is revealed as the creator of [[Rayman]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
It&#039;s a Jungle Out There... 1.jpg|Betilla seen trapped in a [[Antitoon|Darktoon]].&lt;br /&gt;
It&#039;s a Jungle Out There... 2.jpg|Betilla getting rescued by [[Rayman]].&lt;br /&gt;
It&#039;s a Jungle Out There...4.jpg|Betilla looking at [[Rayman]]&lt;br /&gt;
It&#039;s a Jungle Out There... 3.jpg|Betilla giving [[Rayman]] a new power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;==&lt;br /&gt;
Betilla will only appear behind the lum counter if the player manages to collect every lum in a level. There also a wallpaper of her that can be unlocked if enough lums are collected. [[File:RaymanJRW8perfect.jpg|thumb|Betilla in Rayman Jungle Run]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Image:R2_Proto_Fairy.PNG|thumb|right|class=sprite|Betilla, as she would have appeared in [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]].]]&lt;br /&gt;
* Early in its development, &#039;&#039;[[Rayman 2]]&#039;&#039; [[Rayman 2 (cancelled prototype)|was planned as a 2D game]] very similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. An early promotional video and magazine preview revealed that Betilla would make an appearance in the game, and that she would be imprisoned by the [[Robo-Pirate]]s. In the final, 3D version of the game, Betilla was replaced by [[Ly]], a different [[fairy]].&lt;br /&gt;
* Another character with some resemblance is [[Betina]] from &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, but only her name and the colours of her clothes and hair support this speculation.&lt;br /&gt;
* Betilla&#039;s name can be seen on a leaderboard in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, alongside a default score of 9000.&lt;br /&gt;
* The ending of &#039;&#039;[[Rayman Junior]]&#039;&#039; shows Betilla knitting while housesitting [[the Magician]]&#039;s cottage and watching as he celebrates [[Rayman]]&#039;s victory on the television.&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039; also reveals that [[Betilla&#039;s House|Betilla has a house of her own]]. Players can explore it and find extra activities.  It also works as the menu for the game. This image also appears in the French &#039;&#039;&#039;[http://www.raymanpc.com/Img/dossierpresse_rayman3.pdf dossier presse]&#039;&#039;&#039; booklet which was released to tie in with &#039;&#039;[[Rayman 3]]&#039;&#039;; in the booklet, the image of the house is used as the background for a page which gives an overview of [[Rayman 1|the original game]] in general. &lt;br /&gt;
* In 2007, [[Ubisoft]] partnered with UNICEF to create &#039;&#039;&#039;[http://www.youtube.com/watch?v=YsQHz6lSzK0 three brief videos]&#039;&#039;&#039; to raise awareness of children&#039;s rights issues. In one of the videos, [[Rayman]] chastises a [[Rabbid]] for not sharing a book with a [[baby Globox]]. On the front cover of the book is a picture of Betilla.&lt;br /&gt;
* After a [[bomb launching clown]] draws a picture of Betilla in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, [[the Magician]] identifies her as his ‘favourite [[fairy]]’.&lt;br /&gt;
* When the first trailer for &#039;&#039;[[Rayman Origins]]&#039;&#039; was revealed, Betilla looked very different in appearance compared to her final design in the game. In the trailer, she was a little bit shorter, she had a few jewelry on her and she looked older.&lt;br /&gt;
* Betilla makes an appearance in the animated sketch comedy television series [http://en.wikipedia.org/wiki/Mad_(TV_series) Mad], in an episode entitled &amp;quot;Adventures of TaunTaun / Everyone Loves Rayman.&amp;quot; The sketch portrays her as [[Rayman]]&#039;s wife, with whom they have two [[Teensie]]s as their own children and her name is changed to Betilda. This sketch is a combined parody of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and the American sitcom [http://en.wikipedia.org/wiki/Everybody_Loves_Raymond Everybody Loves Raymond.]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:R1Intro 004.PNG|Betilla fails to defeat [[Mr Dark]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
Image:VIG RAP.png|[[Mr Dark]] captures Betilla.&lt;br /&gt;
Image:VIG DARK.png|Betilla calling for [[Rayman]] to help her.&lt;br /&gt;
Image:Rayman Brain Games VIGNET.png|Betilla and a [[hunter]] enjoying themselves.&lt;br /&gt;
Image:Betilla.gif|Betilla, as she appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
Image:RJMagician 002.PNG|Betilla with [[the Magician]] in his house.&lt;br /&gt;
Image:RJMagician 003.PNG|Betilla in fear with [[the Magician]] as [[Mr Dark]] steals [[the Magic Book of Knowledge]].&lt;br /&gt;
Image:RJMagician 004.PNG|Along with [[the Magician]], Betilla thinks who should try to save the world once again.&lt;br /&gt;
Image:RJMagician 005.PNG|Betilla and [[the Magician]] as they thought of [[Rayman]].&lt;br /&gt;
Image:RJMagician 006.PNG|Betilla and [[the Magician]] running through [[the Dream Forest]] to find [[Rayman]].&lt;br /&gt;
Image:Engray-story2.PNG|[[Rayman]] answering their call in a different but similar game, &#039;&#039;[[English with Rayman]]&#039;&#039;.&lt;br /&gt;
Image:BetillaRJ.PNG|The loading screen for [[Betilla&#039;s Garden]].&lt;br /&gt;
Image:Betilla_house.png|[[Betilla&#039;s House]].&lt;br /&gt;
Image:BetillaHouseActivity.PNG|[[Betilla&#039;s House]].&lt;br /&gt;
Image:RaymanOrigins 012.jpg|Betilla from the first trailer for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Image:Rayman Origins.png|[[Rayman]]&#039;s [[helicopter]] hair blows Betilla&#039;s skirt up.&lt;br /&gt;
Image:RaymanOrigins 004.jpg|Betilla attempting to pull her skirt down.&lt;br /&gt;
Image:RO Posing BetillaTheNymph.jpg|Concept art of Betilla for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Image:Fairy green.png|Betilla pulling her skirt down.&lt;br /&gt;
Image:RJR_Betilla.png|Betilla casting up a spell.&lt;br /&gt;
Image:PopCulture Mad.jpg|Betilla, as she appears in MAD.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R1characters|collapsed=Y}}&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bétilla]]&lt;br /&gt;
[[de:Betilla]]&lt;br /&gt;
[[hu:Betilla]]&lt;br /&gt;
[[it:Betilla]]&lt;br /&gt;
[[pl:Betilla]]&lt;br /&gt;
[[es:Betilla]]&lt;br /&gt;
[[ru:Бетилла]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Fairies]]&lt;br /&gt;
[[Category: Friends from Rayman 1]]&lt;br /&gt;
[[Category: Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Betilla_in_It%27s_a_Jungle_Out_There.jpg&amp;diff=77275</id>
		<title>File:Betilla in It&#039;s a Jungle Out There.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Betilla_in_It%27s_a_Jungle_Out_There.jpg&amp;diff=77275"/>
		<updated>2019-09-27T04:53:53Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Betilla looking at Raman&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Betilla&amp;diff=77274</id>
		<title>Betilla</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Betilla&amp;diff=77274"/>
		<updated>2019-09-27T04:42:55Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Betilla&lt;br /&gt;
| image = [[Image:Betilla_RO.png|250px|&#039;&#039;Betilla&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, [[Rayman 2 (cancelled prototype)|&#039;&#039;Rayman 2&#039;&#039; (cancelled prototype)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;&lt;br /&gt;
| portrayed by = Emmanuelle Cosso (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Karen Strassman (&#039;&#039;[[Rayman Junior]]&#039;&#039;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Kim Michelle Broderick (&#039;&#039;[[English with Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Gabrielle Shrager (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives =[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped nymph]] (unknown)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betilla&#039;&#039;&#039; the Fairy is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], she is a powerful [[fairy]] who uses her magic to grant [[Rayman]] special powers that help him to recover the stolen [[Great Protoon]] from the clutches of the evil [[Mr Dark]]. In the sequel, &#039;&#039;[[Rayman Origins]]&#039;&#039;, it is revealed that Betilla and her [[nymph]] sisters created [[Rayman]] in [[Pink Plant Woods|the Primordial Forest]] to be the protector of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
[[Image:BetillaPoingGrappin.png|thumb|320px|left|class=sprite|Betilla, as she appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
Betilla is one of the earliest creations of [[Polokus]], making her one of the most ancient creatures in [[the Crossroads of Dreams]]. In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], she shares only a few attributes of a typical [[fairy]], such as her ability to float in mid-air, and her ability to give [[Rayman]] his powers with her magic. She does not have wings, and does not appear to have the elven ears characteristic of other [[Fairy|fairies]] such as [[Ly]] the Fairy. She has long red hair, and wears a green and yellow dress, and a hat and shoes covered with blue stars. At the tip of her hat float three pink orbs.  &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, while she retains her long red hair (which has become even longer) and ability to float, she now has small, very translucent wings, wears a bikini top, a short skirt and a tall pointy hat of dark and light green colours, and what appears to be dark green kneesocks that are worn up to her now-existent thighs. She also wears small golden earrings, a necklace and several gold bangles on both forearms. &lt;br /&gt;
&lt;br /&gt;
She appears to be a meditative and peaceful character in both games (despite the chaos [[Mr Dark]] has brought upon [[the valley]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]), with great wisdom and the helpfulness to guide [[Rayman]] throughout his quest and teach him to use his powers effectively.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
Prior to the invasion by [[Mr Dark]], it seems that it was Betilla&#039;s job to protect the [[Great Protoon]] – the mystical orb which keeps the world in balance – and the [[Electoon]]s, little creatures which gravitate around it. Her powers were no match for those of the evil [[Mr Dark]], who defeats her at the beginning of the game, stealing the [[Great Protoon]] and kidnapping the [[Electoon]]s. Throughout the game, Betilla meets with [[Rayman]] five times, each time granting him a new [[Silver Lum|permanent power]], gradually building up his strength and abilities. During [[Rayman]]&#039;s battle with [[Space Mama]] in [[Space Mama&#039;s Crater|her Crater]], [[Mr Dark]] kidnaps Betilla and traps her in a tiny crystal ball. When [[Rayman]] defeats [[Mr Skops]] in [[Mr Skops&#039; Stalactites|his lair]], he hears Betilla crying out to him for help. At the end of the game, [[Rayman]] defeats [[Mr Dark]] in [[Candy Château|his Château]], and the inhabitants of [[the valley]] celebrate. [[Rayman]]&#039;s rescue of Betilla and his recovery of the [[Great Protoon]] are not shown, but an epilogue screen indicates that both occurred. Betilla does not appear in the direct sequels, &#039;&#039;[[Rayman 2]]&#039;&#039; (where her role is taken by [[Ly]] the Fairy) and &#039;&#039;[[Rayman 3]]&#039;&#039; (which features no major [[fairy]] characters).&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
{{quote|text=She is gentle, benevolent and protective, but sometimes a little naughty – she is full of surprises. Betilla will give [[Rayman]] extraordinary powers and teach him to control them. Thanks to her, [[Rayman]] is better equipped to fight the evil creatures that will arise in his wake.|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;}} &lt;br /&gt;
Betilla makes a notable appearance in &#039;&#039;[[Rayman Junior]]&#039;&#039;, where she assists [[the Magician]] in giving [[Rayman]] an overview on the tasks he must carry out in order to complete a level. She had witnessed the theft of [[the Magic Book of Knowledge]] by [[Mr Dark]] one day as she was visiting [[the Magician]]&#039;s cottage. To allow the young player to practice, she has her own area on the world map called [[Betilla&#039;s Garden]], which is a series of simplified maps that cover most of [[Rayman]]&#039;s abilities. Betilla also appears in other educational [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] for even younger children.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=The benevolent yet badass Betilla from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is back with a vengeance. She is the eldest [[Nymph]], one of [[Polokus|Bubble Dreamer]]&#039;s first and most beloved creatures. She and her sisters will grant [[Rayman]] and his entourage the powers they will need to complete their quest.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
Betilla first appeared in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this game she is identified as the oldest [[nymph]] and an old friend of [[Polokus]]. She ‘weaves the [[Moons|moonbeams]] of the second summer solstice’ to create [[Rayman]], whom she hopes will protect the balance of the universe; however, the young [[Rayman]] is rebellious, immature and unruly. Like the [[Livingstone]]s, Betilla is portrayed with limbs; a revision of her limbless appearance in [[Rayman 1|the original game]]. It is implied that she is also the trailer&#039;s narrator, and she seems to be recounting the game&#039;s events from a distant point in the future (presumably after the events of the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; platformers]]). &lt;br /&gt;
&lt;br /&gt;
In [[It&#039;s a Jungle Out There...]], the first level in the [[Jibberish Jungle]], Betilla is the first of the [[nymph]]s to be encountered, trapped inside the jaws of a [[Antitoon|Darktoon]]. When [[Rayman]], [[Globox]] and the [[Teensie]]s rescue her, she gives them the power to attack. She also appears in some levels of the game congratulating for collecting enough [[Electoon]]s. She is lastly seen meditating with her sisters to open the door to [[Moody Clouds]]. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a trophy/achievement called [[Betilla&#039;s Back!]], which unlocks once a player rescuing her from the [[Antitoon|Darktoon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins_003.jpg|Betilla is revealed as the creator of [[Rayman]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
It&#039;s a Jungle Out There... 1.jpg|Betilla seen trapped in a [[Antitoon|Darktoon]].&lt;br /&gt;
It&#039;s a Jungle Out There... 2.jpg|Betilla getting rescued by [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s a Jungle Out There... 3.jpg|Betilla giving [[Rayman]] a new power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;==&lt;br /&gt;
Betilla will only appear behind the lum counter if the player manages to collect every lum in a level. There also a wallpaper of her that can be unlocked if enough lums are collected. [[File:RaymanJRW8perfect.jpg|thumb|Betilla in Rayman Jungle Run]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Image:R2_Proto_Fairy.PNG|thumb|right|class=sprite|Betilla, as she would have appeared in [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]].]]&lt;br /&gt;
* Early in its development, &#039;&#039;[[Rayman 2]]&#039;&#039; [[Rayman 2 (cancelled prototype)|was planned as a 2D game]] very similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. An early promotional video and magazine preview revealed that Betilla would make an appearance in the game, and that she would be imprisoned by the [[Robo-Pirate]]s. In the final, 3D version of the game, Betilla was replaced by [[Ly]], a different [[fairy]].&lt;br /&gt;
* Another character with some resemblance is [[Betina]] from &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, but only her name and the colours of her clothes and hair support this speculation.&lt;br /&gt;
* Betilla&#039;s name can be seen on a leaderboard in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, alongside a default score of 9000.&lt;br /&gt;
* The ending of &#039;&#039;[[Rayman Junior]]&#039;&#039; shows Betilla knitting while housesitting [[the Magician]]&#039;s cottage and watching as he celebrates [[Rayman]]&#039;s victory on the television.&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039; also reveals that [[Betilla&#039;s House|Betilla has a house of her own]]. Players can explore it and find extra activities.  It also works as the menu for the game. This image also appears in the French &#039;&#039;&#039;[http://www.raymanpc.com/Img/dossierpresse_rayman3.pdf dossier presse]&#039;&#039;&#039; booklet which was released to tie in with &#039;&#039;[[Rayman 3]]&#039;&#039;; in the booklet, the image of the house is used as the background for a page which gives an overview of [[Rayman 1|the original game]] in general. &lt;br /&gt;
* In 2007, [[Ubisoft]] partnered with UNICEF to create &#039;&#039;&#039;[http://www.youtube.com/watch?v=YsQHz6lSzK0 three brief videos]&#039;&#039;&#039; to raise awareness of children&#039;s rights issues. In one of the videos, [[Rayman]] chastises a [[Rabbid]] for not sharing a book with a [[baby Globox]]. On the front cover of the book is a picture of Betilla.&lt;br /&gt;
* After a [[bomb launching clown]] draws a picture of Betilla in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, [[the Magician]] identifies her as his ‘favourite [[fairy]]’.&lt;br /&gt;
* When the first trailer for &#039;&#039;[[Rayman Origins]]&#039;&#039; was revealed, Betilla looked very different in appearance compared to her final design in the game. In the trailer, she was a little bit shorter, she had a few jewelry on her and she looked older.&lt;br /&gt;
* Betilla makes an appearance in the animated sketch comedy television series [http://en.wikipedia.org/wiki/Mad_(TV_series) Mad], in an episode entitled &amp;quot;Adventures of TaunTaun / Everyone Loves Rayman.&amp;quot; The sketch portrays her as [[Rayman]]&#039;s wife, with whom they have two [[Teensie]]s as their own children and her name is changed to Betilda. This sketch is a combined parody of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and the American sitcom [http://en.wikipedia.org/wiki/Everybody_Loves_Raymond Everybody Loves Raymond.]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:R1Intro 004.PNG|Betilla fails to defeat [[Mr Dark]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
Image:VIG RAP.png|[[Mr Dark]] captures Betilla.&lt;br /&gt;
Image:VIG DARK.png|Betilla calling for [[Rayman]] to help her.&lt;br /&gt;
Image:Rayman Brain Games VIGNET.png|Betilla and a [[hunter]] enjoying themselves.&lt;br /&gt;
Image:Betilla.gif|Betilla, as she appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
Image:RJMagician 002.PNG|Betilla with [[the Magician]] in his house.&lt;br /&gt;
Image:RJMagician 003.PNG|Betilla in fear with [[the Magician]] as [[Mr Dark]] steals [[the Magic Book of Knowledge]].&lt;br /&gt;
Image:RJMagician 004.PNG|Along with [[the Magician]], Betilla thinks who should try to save the world once again.&lt;br /&gt;
Image:RJMagician 005.PNG|Betilla and [[the Magician]] as they thought of [[Rayman]].&lt;br /&gt;
Image:RJMagician 006.PNG|Betilla and [[the Magician]] running through [[the Dream Forest]] to find [[Rayman]].&lt;br /&gt;
Image:Engray-story2.PNG|[[Rayman]] answering their call in a different but similar game, &#039;&#039;[[English with Rayman]]&#039;&#039;.&lt;br /&gt;
Image:BetillaRJ.PNG|The loading screen for [[Betilla&#039;s Garden]].&lt;br /&gt;
Image:Betilla_house.png|[[Betilla&#039;s House]].&lt;br /&gt;
Image:BetillaHouseActivity.PNG|[[Betilla&#039;s House]].&lt;br /&gt;
Image:RaymanOrigins 012.jpg|Betilla from the first trailer for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Image:Rayman Origins.png|[[Rayman]]&#039;s [[helicopter]] hair blows Betilla&#039;s skirt up.&lt;br /&gt;
Image:RaymanOrigins 004.jpg|Betilla attempting to pull her skirt down.&lt;br /&gt;
Image:RO Posing BetillaTheNymph.jpg|Concept art of Betilla for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Image:Fairy green.png|Betilla pulling her skirt down.&lt;br /&gt;
Image:RJR_Betilla.png|Betilla casting up a spell.&lt;br /&gt;
Image:PopCulture Mad.jpg|Betilla, as she appears in MAD.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R1characters|collapsed=Y}}&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bétilla]]&lt;br /&gt;
[[de:Betilla]]&lt;br /&gt;
[[hu:Betilla]]&lt;br /&gt;
[[it:Betilla]]&lt;br /&gt;
[[pl:Betilla]]&lt;br /&gt;
[[es:Betilla]]&lt;br /&gt;
[[ru:Бетилла]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Fairies]]&lt;br /&gt;
[[Category: Friends from Rayman 1]]&lt;br /&gt;
[[Category: Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanJRW8perfect.jpg&amp;diff=77273</id>
		<title>File:RaymanJRW8perfect.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanJRW8perfect.jpg&amp;diff=77273"/>
		<updated>2019-09-27T04:41:39Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Betilla in Rayman Jungle Run&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=77266</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=77266"/>
		<updated>2019-09-26T03:29:36Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Michel Ancel&lt;br /&gt;
| image = [[Image:Ancel_20.jpg|frame|Michel Ancel]] &lt;br /&gt;
| birth_date  = {{birth date and age|1972|3|29}}&lt;br /&gt;
| birth_place = [[Monaco]]&lt;br /&gt;
| occupation  = [[Game designer]] &lt;br /&gt;
| known for   = Creating the [[Rayman]] franchise&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039;  (born March 29, 1972) is a French video game designer for Ubisoft. He is best known for creating the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; franchise]], for which he was the lead designer for the first two games, and the recent &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. He is also known for the cult favourite &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and for the video game adaptation of Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039;. He is currently working on a sequel to &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; with a small team of developers, using development tools specially designed to make game development more accessible to a greater audience.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 16. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [http://en.wikipedia.org/wiki/Lankhor Lankhor]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
In an interview with &#039;&#039;Nintendo Power&#039;&#039;, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, Yves Guillemot, confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage&amp;lt;ref&amp;gt;[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]&amp;lt;/ref&amp;gt; saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
In 2010, Ubisoft announced &#039;&#039;[[Rayman Origins]]&#039;&#039;, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occurred.&lt;br /&gt;
&lt;br /&gt;
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he is developing similar tools to create &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; with a very small team to preserve its &amp;quot;artistic spirit&amp;quot;.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&amp;amp;E2, Eurogamer.net]&amp;lt;/ref&amp;gt; Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.&lt;br /&gt;
&lt;br /&gt;
Michel Ancel would later have the same role as he did in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the development of &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was announced in 2012, and saw release in 2013.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100.&amp;lt;ref&amp;gt;[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michel would go on to found an independent game studio, named Wild Sheep Studios. However, he is still working with UbiSoft Montpellier.&lt;br /&gt;
&lt;br /&gt;
On October 12, 2017, Ancel posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]]. Though he does mention that it will most likely happen once both &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039; are done.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (2012) - Concept, Design&lt;br /&gt;
*&#039;&#039;[[Rayman Legends]]&#039;&#039; (2013) - Concept, Design &lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039; (2015)&lt;br /&gt;
*&#039;&#039;Wild&#039;&#039; (TBA)&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
On March 13, 2006, he, along with Shigeru Miyamoto and Frédérick Raynal, were knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, a knight of arts and literature. It was the first time that video game developers were honored with this distinction.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
*Ancel rejects the often held belief that video games of French origin are more original, claiming the problem lies not in the development process, but in risk-averseness at US publishers.&lt;br /&gt;
*Ancel worked on, but did not design, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999), which features limbless characters in the same mould as [[Rayman]]. He shares credit on his [[Rayman (series)|Rayman games]] with [[Frédéric Houde]], while Jacques Exertier contributed many of the cinematic and story elements of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;. He is also credited in [[Rayman (series)|Rayman games]] not designed by him because he was responsible for the creation of the character.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Michel Ancel Rayman.png&lt;br /&gt;
File:Ancel_01.jpg&lt;br /&gt;
File:Ancel_02.jpg&lt;br /&gt;
File:Ancel_03.jpg&lt;br /&gt;
File:Ancel_04.jpg&lt;br /&gt;
File:Ancel_05.jpg&lt;br /&gt;
File:Ancel_06.jpg&lt;br /&gt;
File:Ancel_07.jpg&lt;br /&gt;
File:Ancel_08.jpg&lt;br /&gt;
File:Ancel_09.jpg&lt;br /&gt;
File:Ancel_10.jpg&lt;br /&gt;
File:Ancel_11.jpg&lt;br /&gt;
File:Ancel_12.jpg&lt;br /&gt;
File:Ancel_13.jpg&lt;br /&gt;
File:Ancel_14.jpg&lt;br /&gt;
File:Ancel_15.jpg&lt;br /&gt;
File:Ancel_16.jpg&lt;br /&gt;
File:Ancel_17.jpg&lt;br /&gt;
File:Ancel_18.jpg&lt;br /&gt;
File:Ancel_19.jpg&lt;br /&gt;
File:Ancel_20.jpg&lt;br /&gt;
File:Ancel_21.jpg&lt;br /&gt;
File:Ancel_22.jpg&lt;br /&gt;
File:Ancel_23.jpg&lt;br /&gt;
File:Ancel_24.jpg&lt;br /&gt;
File:Ancel_25.jpg&lt;br /&gt;
File:Ancel_26.jpg&lt;br /&gt;
File:Ancel_27.jpg&lt;br /&gt;
File:Ancel_28.jpg&lt;br /&gt;
File:Ancel_29.jpg&lt;br /&gt;
File:Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.imdb.com/name/nm1885707/ Michel Ancel] on IMDb&lt;br /&gt;
* [https://rawg.io/creators/michel-ancel/ Michel Ancel] at RAWG.io&lt;br /&gt;
* [https://www.instagram.com/michelancel/ Michel Ancel] on Instagram&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Michel Ancel]]&lt;br /&gt;
[[it:Michel Ancel]]&lt;br /&gt;
[[pl:Michel Ancel]]&lt;br /&gt;
[[ru:Мишель Ансель]]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=77265</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=77265"/>
		<updated>2019-09-26T03:27:07Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Michel Ancel&lt;br /&gt;
| image = [[Image:Ancel_20.jpg|frame|Michel Ancel]] &lt;br /&gt;
| birth_date  = {{birth date and age|1972|3|29}}&lt;br /&gt;
| birth_place = [[Monaco]]&lt;br /&gt;
| occupation  = [[Game designer]] &lt;br /&gt;
| known for   = Creating the [[Rayman]] franchise&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039;  (born March 29, 1972) is a French video game designer for Ubisoft. He is best known for creating the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; franchise]], for which he was the lead designer for the first two games, and the recent &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. He is also known for the cult favourite &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and for the video game adaptation of Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039;. He is currently working on a sequel to &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; with a small team of developers, using development tools specially designed to make game development more accessible to a greater audience.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 16. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [http://en.wikipedia.org/wiki/Lankhor Lankhor]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039; and &#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, as a knight of arts and literature. It was the first time that video game developers were honoured with this distinction.&lt;br /&gt;
&lt;br /&gt;
In an interview with &#039;&#039;Nintendo Power&#039;&#039;, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, Yves Guillemot, confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage&amp;lt;ref&amp;gt;[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]&amp;lt;/ref&amp;gt; saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
In 2010, Ubisoft announced &#039;&#039;[[Rayman Origins]]&#039;&#039;, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occurred.&lt;br /&gt;
&lt;br /&gt;
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he is developing similar tools to create &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; with a very small team to preserve its &amp;quot;artistic spirit&amp;quot;.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&amp;amp;E2, Eurogamer.net]&amp;lt;/ref&amp;gt; Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.&lt;br /&gt;
&lt;br /&gt;
Michel Ancel would later have the same role as he did in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the development of &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was announced in 2012, and saw release in 2013.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100.&amp;lt;ref&amp;gt;[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michel would go on to found an independent game studio, named Wild Sheep Studios. However, he is still working with UbiSoft Montpellier.&lt;br /&gt;
&lt;br /&gt;
On October 12, 2017, Ancel posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]]. Though he does mention that it will most likely happen once both &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039; are done.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (2012) - Concept, Design&lt;br /&gt;
*&#039;&#039;[[Rayman Legends]]&#039;&#039; (2013) - Concept, Design &lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039; (2015)&lt;br /&gt;
*&#039;&#039;Wild&#039;&#039; (TBA)&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
*Ancel rejects the often held belief that video games of French origin are more original, claiming the problem lies not in the development process, but in risk-averseness at US publishers.&lt;br /&gt;
*Ancel worked on, but did not design, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999), which features limbless characters in the same mould as [[Rayman]]. He shares credit on his [[Rayman (series)|Rayman games]] with [[Frédéric Houde]], while Jacques Exertier contributed many of the cinematic and story elements of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;. He is also credited in [[Rayman (series)|Rayman games]] not designed by him because he was responsible for the creation of the character.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Michel Ancel Rayman.png&lt;br /&gt;
File:Ancel_01.jpg&lt;br /&gt;
File:Ancel_02.jpg&lt;br /&gt;
File:Ancel_03.jpg&lt;br /&gt;
File:Ancel_04.jpg&lt;br /&gt;
File:Ancel_05.jpg&lt;br /&gt;
File:Ancel_06.jpg&lt;br /&gt;
File:Ancel_07.jpg&lt;br /&gt;
File:Ancel_08.jpg&lt;br /&gt;
File:Ancel_09.jpg&lt;br /&gt;
File:Ancel_10.jpg&lt;br /&gt;
File:Ancel_11.jpg&lt;br /&gt;
File:Ancel_12.jpg&lt;br /&gt;
File:Ancel_13.jpg&lt;br /&gt;
File:Ancel_14.jpg&lt;br /&gt;
File:Ancel_15.jpg&lt;br /&gt;
File:Ancel_16.jpg&lt;br /&gt;
File:Ancel_17.jpg&lt;br /&gt;
File:Ancel_18.jpg&lt;br /&gt;
File:Ancel_19.jpg&lt;br /&gt;
File:Ancel_20.jpg&lt;br /&gt;
File:Ancel_21.jpg&lt;br /&gt;
File:Ancel_22.jpg&lt;br /&gt;
File:Ancel_23.jpg&lt;br /&gt;
File:Ancel_24.jpg&lt;br /&gt;
File:Ancel_25.jpg&lt;br /&gt;
File:Ancel_26.jpg&lt;br /&gt;
File:Ancel_27.jpg&lt;br /&gt;
File:Ancel_28.jpg&lt;br /&gt;
File:Ancel_29.jpg&lt;br /&gt;
File:Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.imdb.com/name/nm1885707/ Michel Ancel] on IMDb&lt;br /&gt;
* [https://rawg.io/creators/michel-ancel/ Michel Ancel] at RAWG.io&lt;br /&gt;
* [https://www.instagram.com/michelancel/ Michel Ancel] on Instagram&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Michel Ancel]]&lt;br /&gt;
[[it:Michel Ancel]]&lt;br /&gt;
[[pl:Michel Ancel]]&lt;br /&gt;
[[ru:Мишель Ансель]]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=77264</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=77264"/>
		<updated>2019-09-26T03:25:19Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Michel Ancel&lt;br /&gt;
| image = [[Image:Ancel_20.jpg|frame|Michel Ancel]] &lt;br /&gt;
| birth_date  = {{birth date and age|1972|3|29}}&lt;br /&gt;
| birth_place = [[Monaco]]&lt;br /&gt;
| occupation  = [[Game designer]] &lt;br /&gt;
| known for   = Creating the [[Rayman]] franchise&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039;  (born March 29, 1972) is a French video game designer for Ubisoft. He is best known for creating the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; franchise]], for which he was the lead designer for the first two games, and the recent &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. He is also known for the cult favourite &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and for the video game adaptation of Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039;. He is currently working on a sequel to &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; with a small team of developers, using development tools specially designed to make game development more accessible to a greater audience.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 16. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [http://en.wikipedia.org/wiki/Lankhor Lankhor]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039; and &#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, as a knight of arts and literature. It was the first time that video game developers were honoured with this distinction.&lt;br /&gt;
&lt;br /&gt;
In an interview with &#039;&#039;Nintendo Power&#039;&#039;, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, Yves Guillemot, confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage&amp;lt;ref&amp;gt;[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]&amp;lt;/ref&amp;gt; saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
In 2010, Ubisoft announced &#039;&#039;[[Rayman Origins]]&#039;&#039;, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occurred.&lt;br /&gt;
&lt;br /&gt;
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he is developing similar tools to create &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; with a very small team to preserve its &amp;quot;artistic spirit&amp;quot;.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&amp;amp;E2, Eurogamer.net]&amp;lt;/ref&amp;gt; Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.&lt;br /&gt;
&lt;br /&gt;
Michel Ancel would later have the same role as he did in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the development of &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was announced in 2012, and saw release in 2013.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100.&amp;lt;ref&amp;gt;[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michel would go on to found an independent game studio, named Wild Sheep Studios. However, he is still working with UbiSoft Montpellier.&lt;br /&gt;
&lt;br /&gt;
On October 12, 2017, Ancel posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]]. Though he does mention that it will most likely happen once both &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039; are done.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (2012) - Concept, Design&lt;br /&gt;
*&#039;&#039;[[Rayman Legends]]&#039;&#039; (2013) - Concept, Design &lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039; (2015)&lt;br /&gt;
*&#039;&#039;Wild&#039;&#039; (TBA)&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
*Ancel rejects the often held belief that video games of French origin are more original, claiming the problem lies not in the development process, but in risk-averseness at US publishers.&lt;br /&gt;
*Ancel worked on, but did not design, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999), which features limbless characters in the same mould as [[Rayman]]. He shares credit on his [[Rayman (series)|Rayman games]] with [[Frédéric Houde]], while Jacques Exertier contributed many of the cinematic and story elements of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;. He is also credited in [[Rayman (series)|Rayman games]] not designed by him because he was responsible for the creation of the character.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Michel Ancel Rayman.png&lt;br /&gt;
File:Ancel_01.jpg&lt;br /&gt;
File:Ancel_02.jpg&lt;br /&gt;
File:Ancel_03.jpg&lt;br /&gt;
File:Ancel_04.jpg&lt;br /&gt;
File:Ancel_05.jpg&lt;br /&gt;
File:Ancel_06.jpg&lt;br /&gt;
File:Ancel_07.jpg&lt;br /&gt;
File:Ancel_08.jpg&lt;br /&gt;
File:Ancel_09.jpg&lt;br /&gt;
File:Ancel_10.jpg&lt;br /&gt;
File:Ancel_11.jpg&lt;br /&gt;
File:Ancel_12.jpg&lt;br /&gt;
File:Ancel_13.jpg&lt;br /&gt;
File:Ancel_14.jpg&lt;br /&gt;
File:Ancel_15.jpg&lt;br /&gt;
File:Ancel_16.jpg&lt;br /&gt;
File:Ancel_17.jpg&lt;br /&gt;
File:Ancel_18.jpg&lt;br /&gt;
File:Ancel_19.jpg&lt;br /&gt;
File:Ancel_20.jpg&lt;br /&gt;
File:Ancel_21.jpg&lt;br /&gt;
File:Ancel_22.jpg&lt;br /&gt;
File:Ancel_23.jpg&lt;br /&gt;
File:Ancel_24.jpg&lt;br /&gt;
File:Ancel_25.jpg&lt;br /&gt;
File:Ancel_26.jpg&lt;br /&gt;
File:Ancel_27.jpg&lt;br /&gt;
File:Ancel_28.jpg&lt;br /&gt;
File:Ancel_29.jpg&lt;br /&gt;
File:Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.imdb.com/name/nm1885707/ Michel Ancel] on IMDb&lt;br /&gt;
* [https://rawg.io/creators/michel-ancel/ Michel Ancel] at RAWG.io&lt;br /&gt;
* [https://www.instagram.com/michelancel/ Michel Ancel] on Instagram&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Michel Ancel]]&lt;br /&gt;
[[it:Michel Ancel]]&lt;br /&gt;
[[pl:Michel Ancel]]&lt;br /&gt;
[[ru:Мишель Ансель]]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=77263</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=77263"/>
		<updated>2019-09-26T03:23:10Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Michel Ancel&lt;br /&gt;
| image = [[Image:Ancel_20.jpg|frame|Michel Ancel]]| &lt;br /&gt;
| birth_date  = {{birth date and age|1972|3|29}}&lt;br /&gt;
| birth_place = [[Monaco]]&lt;br /&gt;
| occupation  = [[Game designer]] &lt;br /&gt;
| known for   = Creating the [[Rayman]] franchise&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039;  (born March 29, 1972) is a French video game designer for Ubisoft. He is best known for creating the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; franchise]], for which he was the lead designer for the first two games, and the recent &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. He is also known for the cult favourite &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and for the video game adaptation of Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039;. He is currently working on a sequel to &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; with a small team of developers, using development tools specially designed to make game development more accessible to a greater audience.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 16. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [http://en.wikipedia.org/wiki/Lankhor Lankhor]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039; and &#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, as a knight of arts and literature. It was the first time that video game developers were honoured with this distinction.&lt;br /&gt;
&lt;br /&gt;
In an interview with &#039;&#039;Nintendo Power&#039;&#039;, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, Yves Guillemot, confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage&amp;lt;ref&amp;gt;[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]&amp;lt;/ref&amp;gt; saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
In 2010, Ubisoft announced &#039;&#039;[[Rayman Origins]]&#039;&#039;, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occurred.&lt;br /&gt;
&lt;br /&gt;
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he is developing similar tools to create &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; with a very small team to preserve its &amp;quot;artistic spirit&amp;quot;.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&amp;amp;E2, Eurogamer.net]&amp;lt;/ref&amp;gt; Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.&lt;br /&gt;
&lt;br /&gt;
Michel Ancel would later have the same role as he did in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the development of &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was announced in 2012, and saw release in 2013.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100.&amp;lt;ref&amp;gt;[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michel would go on to found an independent game studio, named Wild Sheep Studios. However, he is still working with UbiSoft Montpellier.&lt;br /&gt;
&lt;br /&gt;
On October 12, 2017, Ancel posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]]. Though he does mention that it will most likely happen once both &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039; are done.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (2012) - Concept, Design&lt;br /&gt;
*&#039;&#039;[[Rayman Legends]]&#039;&#039; (2013) - Concept, Design &lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039; (2015)&lt;br /&gt;
*&#039;&#039;Wild&#039;&#039; (TBA)&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
*Ancel rejects the often held belief that video games of French origin are more original, claiming the problem lies not in the development process, but in risk-averseness at US publishers.&lt;br /&gt;
*Ancel worked on, but did not design, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999), which features limbless characters in the same mould as [[Rayman]]. He shares credit on his [[Rayman (series)|Rayman games]] with [[Frédéric Houde]], while Jacques Exertier contributed many of the cinematic and story elements of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;. He is also credited in [[Rayman (series)|Rayman games]] not designed by him because he was responsible for the creation of the character.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Michel Ancel Rayman.png&lt;br /&gt;
File:Ancel_01.jpg&lt;br /&gt;
File:Ancel_02.jpg&lt;br /&gt;
File:Ancel_03.jpg&lt;br /&gt;
File:Ancel_04.jpg&lt;br /&gt;
File:Ancel_05.jpg&lt;br /&gt;
File:Ancel_06.jpg&lt;br /&gt;
File:Ancel_07.jpg&lt;br /&gt;
File:Ancel_08.jpg&lt;br /&gt;
File:Ancel_09.jpg&lt;br /&gt;
File:Ancel_10.jpg&lt;br /&gt;
File:Ancel_11.jpg&lt;br /&gt;
File:Ancel_12.jpg&lt;br /&gt;
File:Ancel_13.jpg&lt;br /&gt;
File:Ancel_14.jpg&lt;br /&gt;
File:Ancel_15.jpg&lt;br /&gt;
File:Ancel_16.jpg&lt;br /&gt;
File:Ancel_17.jpg&lt;br /&gt;
File:Ancel_18.jpg&lt;br /&gt;
File:Ancel_19.jpg&lt;br /&gt;
File:Ancel_20.jpg&lt;br /&gt;
File:Ancel_21.jpg&lt;br /&gt;
File:Ancel_22.jpg&lt;br /&gt;
File:Ancel_23.jpg&lt;br /&gt;
File:Ancel_24.jpg&lt;br /&gt;
File:Ancel_25.jpg&lt;br /&gt;
File:Ancel_26.jpg&lt;br /&gt;
File:Ancel_27.jpg&lt;br /&gt;
File:Ancel_28.jpg&lt;br /&gt;
File:Ancel_29.jpg&lt;br /&gt;
File:Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.imdb.com/name/nm1885707/ Michel Ancel] on IMDb&lt;br /&gt;
* [https://rawg.io/creators/michel-ancel/ Michel Ancel] at RAWG.io&lt;br /&gt;
* [https://www.instagram.com/michelancel/ Michel Ancel] on Instagram&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Michel Ancel]]&lt;br /&gt;
[[it:Michel Ancel]]&lt;br /&gt;
[[pl:Michel Ancel]]&lt;br /&gt;
[[ru:Мишель Ансель]]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Antitoon&amp;diff=77238</id>
		<title>Antitoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Antitoon&amp;diff=77238"/>
		<updated>2019-09-20T18:42:59Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* In Rayman Origins, Rayman Legends and their spin-offs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Antitoon&lt;br /&gt;
| image = [[Image:DarktoonArtwork.jpg|320px|&#039;&#039;Darktoon&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, &#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version), &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Band Land]], [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]], [[the Fairy Glade]] (PlayStation version), [[the Sanctuary of Stone and Fire]] (PlayStation version)&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antitoons&#039;&#039;&#039;, also known as &#039;&#039;&#039;Darktoons&#039;&#039;&#039;, are small minion enemies who are encountered frequently throughout the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Their appearances are similar to those of the [[Electoon]]s, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. The Antitoons make their most notable appearances in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman Origins]]&#039;&#039;. In &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, it is revealed that they are the offspring of [[Jano]], [[Polokus]]&#039;s [[First Bad Dream]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game&#039;s six worlds (a distinction they share with the [[hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]&#039;s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.&lt;br /&gt;
&lt;br /&gt;
Jumping Antitoons are static enemies who jump and try to bite [[Rayman]] when he passes above them. They are often placed so that they can take advantage of their position.&lt;br /&gt;
&lt;br /&gt;
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards [[Rayman]] at a high speed. They can be [[Telescopic fist|punched]] or ducked under.&lt;br /&gt;
&lt;br /&gt;
Flying Antitoons use their ponytail like [[Rayman]]&#039;s [[Helicopter|helicopter hair]] to move through the air. [[Rayman]] simply has to avoid contact with them. The fact that they are often found in groups makes this more difficult.&lt;br /&gt;
&lt;br /&gt;
Antitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Antitoon.png|An Antitoon, as seen in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
AntitoonSaut.png|A jumping Antitoon.&lt;br /&gt;
AntitoonPaf.png|The eyes of defeated Antitoons wander about until they fall.&lt;br /&gt;
&lt;br /&gt;
AntitoonFonceur2.png|[[Rayman]] must duck to avoid the charging Antitoon.&lt;br /&gt;
AntitoonsVolants.png|Antitoons flying with their [[helicopter]] hair.&lt;br /&gt;
AntitoonFonceur.png|An Antitoon preparing to charge through the air.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
{{quote|text=The blue toons represent [[Mr Dark|Mister Dark]]&#039;s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or  throwing your [[Telescopic fist|fist]] at them. When killed with a [[Telescopic fist|fist]], only their eyes stay on the screen!|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman Junior&#039;&#039; official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
[[Image:AntitoonsRouges.png|thumb|316px|right|class=sprite|Red Antitoons appear in &#039;&#039;[[Rayman Junior]]&#039;&#039;. They kill instantly upon contact, and must be avoided at all costs.]]&lt;br /&gt;
&#039;&#039;[[Rayman Junior]]&#039;&#039; and other educational [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of &#039;&#039;[[Rayman Junior]]&#039;&#039;, many reformed enemies appear, including [[hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, there are seven different types of Antitoons which can be placed in levels in any world. These are Antitoon walker, Antitoon jumper, Antitoon speeder, Antitoon jumper walker, Antitoon flyer, Antitoon walker and flyer and Blacktoon walker, flyer and kamikaze. The different types of Antitoons determine how they move around and react to [[Rayman]] and other objects.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, &#039;&#039;[[Rayman Maternelle]]&#039;&#039; and &#039;&#039;[[Rayman CP]]&#039;&#039;===&lt;br /&gt;
In addition to blue and red Antitoons, &#039;&#039;[[Rayman Activity Centre]]&#039;&#039; also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]] (known as &amp;quot;Le théâtre des Toons&amp;quot; in &#039;&#039;[[Rayman Maternelle|Maternelle]]&#039;&#039; and &#039;&#039;[[Rayman CP|CP]]&#039;&#039;), in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.&lt;br /&gt;
&lt;br /&gt;
Another activity featuring Antitoons is the Super Moskito activity (known as &amp;quot;Les Space Toons&amp;quot; in &#039;&#039;[[Rayman Maternelle|Maternelle]]&#039;&#039; and &#039;&#039;[[Rayman CP|CP]]&#039;&#039;). It is based off the arcade game [http://en.wikipedia.org/wiki/Space_Invaders Space Invaders].&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
[[Image:RP 3.PNG|frame|left|class=sprite|A Fire Antitoon in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
In this version, the Antitoons appear in [[Spellbound Forest (Rayman 1)|Spellbound Forest]], [[Airy Tunes]], [[Rainy Forest]], [[Rocky Peaks]], [[Ancient Forest]] and [[Arcane Forest]]. They can be encountered either patrolling, flying or jumping. A new type of Antitoon makes an appearance in the [[Rocky Peaks]], this type is covered in flames and will hop towards [[Rayman]] should they see him. Once defeated, they scatter into harmful sparks.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Advance]]&#039;&#039;===&lt;br /&gt;
Antitoons are featured on the cover and title screen of &#039;&#039;[[Rayman Advance]]&#039;&#039;. [[Rayman]] himself is shown in his &#039;&#039;[[Rayman 2]]&#039;&#039; appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanAdvance.jpg&lt;br /&gt;
Image:Rayman Advance title screen Antitoon.png&lt;br /&gt;
Image:R1 site Antitoon scowl.jpg&lt;br /&gt;
Image:R1 site Antitoon wink.jpg&lt;br /&gt;
Image:R1 site Antitoon scared.jpg&lt;br /&gt;
Image:R1 site Antitoon sad.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
Antitoons also make a cameo appearance in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;. These Antitoons closely resemble the ones in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but are rendered in 3D. They can be found in [[the Fairy Glade]], [[the Sanctuary of Stone and Fire]] and [[the Echoing Caves]] in this version.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
Antitoons only make an appearance in [[the Marshes of Awakening]], though are few in number. Those that are encountered are all patrollers.&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
[[File:Giant Antitoon angry.png|frame|left|class=sprite|The [[giant Antitoon]], as it appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
&#039;&#039;Main article: [[Giant Antitoon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[giant Antitoon]] is encountered in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. It is the first boss in the game, and is encountered during the first playthrough of the [[Agony Jails]], which is both the first level of the game and one of the last. The [[giant Antitoon]] is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent [[Rabbid]] named [[Pink]], who refers to it as his &#039;new toy&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and their spin-offs==&lt;br /&gt;
{{quote|text=What [[Polokus|Bubble Dreamer]]&#039;s bad dreams are made of... If [[Electoon]]s make up all of the [[Polokus|Bubble Dreamer]]&#039;s good dreams, the Darktoons are the stuff of nightmares. During the [[First Bad Dream]], [[Polokus|Bubble Dreamer]] begot a foul and ferocious creature that none of us had ever seen before: [[Jano]]. Now [[Jano]] makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
[[File:RFR_Darktoon_Wallflat.png|thumb|320px|A spiky Darktoon, as it appears in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
Antitoons make one of their most substantial appearances in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where they are known as &#039;&#039;Darktoons&#039;&#039;, and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]] and their only method of attacking is trying to bite the player whether they are on the ground or in the air, the ones on the ground however can only be defeated by a slam to the side and will not drop [[Lum (UbiArt games)|Lums]]. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Darktoons can be seen with one of the [[nymph]]s imprisoned in their mouths which [[Rayman]] and the team have to free by chasing the Darktoon down and defeating it. They also can be seen terrorizing the [[Red Wizard|Red Wizards]] in the level [[Port &#039;O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement.&lt;br /&gt;
&lt;br /&gt;
Darktoons also make appearances as enemies in various levels in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; and &#039;&#039;[[Rayman Mini]]&#039;&#039;, their behaviour is exactly the same as those encountered in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Port &#039;O Panic 5.jpg|Darktoons will trap the [[nymph]]s in their jaw.&lt;br /&gt;
Mystical Munkeys 5.jpg|The Darktoons will try to bite the players if they get too close.&lt;br /&gt;
Mystical Munkeys 6.jpg|Some Darktoons will be attached to either a platform or wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Electoon]]&lt;br /&gt;
*[[Jano]]&lt;br /&gt;
*[[Giant Antitoon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R1enemies|collapsed=Y}}&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
{{ROenemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Antitoon]]&lt;br /&gt;
[[pl:Antitoony]]&lt;br /&gt;
[[es:Antitoon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=77177</id>
		<title>Rayman (series)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=77177"/>
		<updated>2019-09-18T18:05:26Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the &#039;&#039;Rayman&#039;&#039; series in general. For the character, see [[Rayman]]. For the original game, see &#039;&#039;[[Rayman 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
[[File:Raymanserie.jpeg|thumb|320px|Notable characters that have appeared in the &#039;&#039;Rayman&#039;&#039; series.]]&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039; series&#039;&#039;&#039; is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rayman&#039;&#039; series began in 1995 with the release of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by &#039;&#039;[[Rayman 2]]&#039;&#039;, a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, &#039;&#039;[[Rayman 3]]&#039;&#039;. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;; however, this was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a different 3D platformer which was being developed by [[Ubisoft|Ubisoft Montpellier]]. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the &#039;&#039;Rayman&#039;&#039; series. In 2011, &#039;&#039;[[Rayman Origins]]&#039;&#039;, a side-scrolling 2D platformer sequel, was released. In 2012, a mobile spin-off of &#039;&#039;[[Rayman Origins]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. In 2013, a direct sequel of &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, titled &#039;&#039;[[Rayman Legends]]&#039;&#039;, was released. Later in 2013, a mobile spin-off of &#039;&#039;[[Rayman Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In 2015, another mobile spin-off of &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
[[Image:Polokus wide shot.jpg|thumb|right|320px|[[Polokus]], the creator of the Glade of Dreams.]]&lt;br /&gt;
In the beginning, there were only the [[Lum]]s – little beings of pure energy. They came in several coloured varieties, each with their own attributes, but the most important were the one-thousand [[Yellow Lum]]s. One day, the [[Lum]]s focused their energy into thought, and created a god named [[Polokus]] (also known as the Bubble Dreamer). [[Polokus]]&#039;s power was such that his smallest thought or desire became reality. Through his dreams (which were composed of friendly creatures called [[Electoon]]s), he created [[the Glade of Dreams]], the world in which the &#039;&#039;Rayman&#039;&#039; series takes place.&lt;br /&gt;
&lt;br /&gt;
[[The Glade of Dreams]] is a rich and magical world, featuring many diverse environments, from relatively realistic forests and mountains to surreal landscapes of music and art supplies. It has two [[Moons]] and two [[Suns]]. [[Polokus]] populated his world with [[Fairy|fairies]], [[Teensie]]s and a plethora of other fantasical creatures. The balance of [[The Glade of Dreams|the Glade]] is maintained by [[the Heart of the World]], a glowing core of energy composed of the original one-thousand [[Yellow Lum]]s. When [[Polokus]] had completed his world, one task remained: creating time. In order to accomplish this, [[Polokus]] sank into a deep sleep. In his dreams, he left [[The Glade of Dreams|the Glade]], and travelled to the place where all the gods of all the worlds meet. Together they set about dreaming up the future. Wise men say that, at the dawn of time, a war broke out between the gods for control of the one-thousand [[Yellow Lum]]s. This is commemorated by [[Globox Disc|the Game of the Gods]]. It is also told that [[The Glade of Dreams|the Glade]] was originally shaped like a flat disc, and only later became a spherical planet.&lt;br /&gt;
&lt;br /&gt;
For a time following [[Polokus]]&#039;s departure, [[the Glade of Dreams]] was blissful and idyllic. However, [[Polokus]]&#039;s nightmares could also take on a life of their own. When [[Polokus]] had his [[First Bad Dream]], a monstrous being known as [[Jano]] was created. [[Jano]] launched an invasion on [[The Glade of Dreams|the Glade]] with his spawn, the [[Antitoon|Darktoons]], which were the antithesis of the [[Electoon]]s. In order to combat [[Jano]], [[Betilla]] the Fairy and her sisters – a group of benevolent [[nymph]]s – traveled to [[Pink Plant Woods|the Primordial Forest]] and used their magic to create [[Rayman]], a hero who could help to maintain the balance of [[The Glade of Dreams|the Glade]] and protect it from evil. However, the [[nymph]]s accidentally lost a sack of [[Lum]]s on their way to the ritual, and as a result, [[Rayman]] was born without limbs. In his first adventure – which is referenced but never shown – the young [[Rayman]] put an end to [[Jano]]&#039;s invasion and restored peace to [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
According to one of the [[Relic]] mosaics in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] was originally bald, and once had a [[Rayman&#039;s wife|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. As the two slept in the forest one night, [[Rayman]] was ambushed by an army of tiny blonde hair creatures, which fused themselves to his head. Terrified by this development, [[Rayman]]&#039;s partner chased him with a giant pair of scissors. In an effort to escape, [[Rayman]] fell over a cliff, but was amazed to find that his new hair could act as a [[helicopter]], flying him to safety.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:RaymanBox.png|thumb|right|250px|The cover of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
[[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] was released in 1995. At the beginning of the [[Rayman (Atari Jaguar)|Atari Jaguar version]], [[Rayman]] is seen frolicking with a group of [[Electoon]]s while they gravitate around the [[Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. When the [[Great Protoon]] is removed from its rightful place, [[the Glade of Dreams]] is cast into imbalance, and nightmarish creatures like [[Antitoon]]s, [[piranha]]s, [[Livingstone]]s and [[hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon [[Rayman]], asking him to free all of the [[Electoon]]s, defeat [[Mr Dark]] and restore the [[Great Protoon]] to its rightful place. [[Rayman]] receives [[the Magician]]&#039;s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that [[Rayman]] has become lazy, confident and self-assured since defeating [[Jano]]. At this time, [[Rayman]] apparently lives in a house on a beach, though his home is never fully seen (the very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to [[Rayman]]&#039;s birthplace). He then travels through [[the valley]]&#039;s six different lands, rescuing [[Electoon]]s and defeating powerful bosses. Along the way, [[Rayman]] meets his creator, [[Betilla]] the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by [[Mr Dark]] for her efforts. [[Rayman]] eventually reaches [[Mr Dark]]&#039;s lair in the [[Candy Château]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately [[Rayman]] defeats [[Mr Dark]], rescues [[Betilla]] and returns the [[Great Protoon]] to its rightful place, restoring the balance of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanJuniorEUcover.jpg|200px|thumb|left|The cover of &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
From 1996, [[Rayman]] appeared in several educational computer games designed especially for children, notably a game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in which the player has to solve several reading and mathematics questions throughout modified versions of the original levels. This game had several names, and was released for the Sony PlayStation in 2000 as &#039;&#039;[[Rayman Junior]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Junior|Rayman Brain Games]]&#039;&#039; in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Other educational &#039;&#039;Rayman&#039;&#039; games include the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Amazing Learning Games with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Premier Clics]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Dictées]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman CP]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Maternelle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanGBC.jpg|200px|thumb|right|The cover of [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
The [[Rayman (Game Boy Color)|Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]] was released in 2000, and features a simplified version of [[Rayman 1|the original game]]&#039;s story. In this game, the [[Ting]]s reveal themselves to be tiny [[Fairy|fairies]] encased in glassy spheres. They act as guides, helping [[Rayman]] to find his way and explaining the story to him. [[Rayman]] is told that the evil [[Mr Dark]] has kidnapped the [[Electoon|Toons]] in order to steal their magical energy for his own use, so [[Rayman]] sets out to stop him and restore peace to [[The Glade of Dreams|his world]]. The aforementioned characters are the only ones who appear in the game, which is notable for featuring a climactic battle between [[Rayman]] and [[Mr Dark]] in the [[Rocky Peaks]]; this contrasts with [[Rayman 1|the original game]], where [[Mr Dark]] shape-shifts in various hybrids of the previous bosses during the final battle.&lt;br /&gt;
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==&#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman2cover.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
[[Rayman]]&#039;s next adventure, &#039;&#039;[[Rayman 2]]&#039;&#039;, features a darker story and somewhat more realistic environments. Prior to the opening of the game, [[the Glade of Dreams]] is invaded by an army of [[Robo-Pirate]]s from space, led by the diabolical [[Admiral Razorbeard]]. The [[Robo-Pirate|pirates]] enslave tens of thousands of innocent creatures, imprisoning them on their colossal flying ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] joins a resistance movement, and travels with his friend [[Globox]] to [[the Great Forest]], where the [[Robo-Pirate|pirates]] are massing. In the middle of a fight, [[Rayman]]&#039;s powers suddenly disappear – he receives a telepathic message from [[Ly]] the Fairy, who tells him that the [[Robo-Pirate]]s have just smashed [[the Heart of the World]], scattering the one-thousand [[Yellow Lum]]s across [[the Glade of Dreams]], destroying the cosmic balance and stripping [[Rayman]] and [[Ly]] of their magical powers. As [[Rayman]] is captured by the [[Robo-Pirate|pirates]], he tells a frightened [[Globox]] to run and find [[Ly]] for help. [[Rayman]] is imprisoned in a jail cell on board the &#039;&#039;[[Buccaneer]]&#039;&#039;, and it seems that [[The Glade of Dreams|the Glade]]&#039;s last hope has been lost. However, [[Globox]] gives himself up to the [[Robo-Pirate|pirates]] in order to be reunited with [[Rayman]]. [[Globox]] gives him a [[Silver Lum]], which he received from [[Ly]] and smuggled into the ship. The [[Silver Lum]] restores [[Rayman]]&#039;s ability to shoot with his [[magic fist]], allowing him to smash into a vent and escape. [[Globox]] accidentally knocks [[Rayman]] off the &#039;&#039;[[Buccaneer]]&#039;&#039; and they both fall to the ground.&lt;br /&gt;
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On his journey to find [[Ly]] the Fairy, [[Rayman]] meets [[Murfy]] (a helpful [[greenbottle]]) and the [[Grand Minimus]] (the king of the [[Teensie]]s) for the first time. When [[Rayman]] finds [[Ly]], she asks him if he has heard of [[Polokus]], and he tells her that he has not. [[Ly]] informs [[Rayman]] that [[Polokus]]&#039;s power is immense, and that he is their only hope of defeating the [[Robo-Pirate]]s, but that he has been sleeping for many years. In order to reawaken [[Polokus]] and enlist his help, [[Rayman]] must track down the [[Four Masks of Polokus]] – ancient artefacts that the god hid around [[the Glade of Dreams]], and which, when reunited, could bring him back. In order to do this, [[Rayman]] must defeat the masks&#039; remaining Guardians, whose personalities range from reasonable to insane. Each time he finds a [[Four Masks of Polokus|Mask]], [[Rayman]] is briefly transported to [[Polokus]]&#039;s resting place, where he meets the ancient god for the first time and gives him [[Four Masks of Polokus|his Masks]], one by one. [[Rayman]] must also collect all one-thousand [[Yellow Lum]]s scattered throughout the game to repair [[the Heart of the World]], and free dozens of friendly creatures that the pirates have imprisoned in [[cage]]s. Along the way, [[Rayman]] carries out many tasks, rescuing his friends [[Ssssam]] the Watersnake, [[Carmen]] the Whale, [[Globox]], and [[Globox]]&#039;s [[Baby Globox|650 babies]]. At one point, while searching for an [[Elixir of Life]] to cure his friend [[Clark]] the Giant, [[Rayman]] encounters his first foe, [[Jano]], the monster whom he was created to defeat. [[Jano]] is now the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto where [[Polokus]]&#039;s nightmares are imprisoned. Although they have a protracted battle, [[Rayman]] defeats [[Jano]], who apparently comes to respect [[Rayman]] when he chooses the [[Elixir of Life]] for his friend rather than a mountain of gold. They part on good terms. Eventually, [[Rayman]] collects all [[Four Masks of Polokus|four Masks]], reawakening [[Polokus]], who uses his power to destroy almost every [[Robo-Pirate]] in [[the Glade of Dreams]]. However, [[Polokus]]&#039;s power does not extent into the air, so he cannot take down [[Admiral Razorbeard|Razorbeard]] and his prison-ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] travels to the &#039;&#039;[[Buccaneer]]&#039;&#039; to free its prisoners and defeat [[Admiral Razorbeard|Razorbeard]] himself. After a long battle, [[Admiral Razorbeard|Razorbeard]] flies away in his escape pod and blows up the &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] inside. [[Rayman]] was believed by his friends to have died in the explosion, the only thing left of him being his [[Crazy Shoe|left shoe]]. At his funeral, [[Rayman]] arrives safe and sound and is reunited with his foot. After his long and difficult adventure, he is told that the [[Robo-Pirate]]s are gone and [[the Heart of the World]] is back together. [[Rayman]] is then told to rest, as it is unknown what challenges tomorrow will bring.&lt;br /&gt;
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[[File:Raymandvdf.jpg|thumb|right|200px|The cover of &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;===&lt;br /&gt;
Produced in 1999, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalactic circus, captures [[Rayman]] and takes him to his circus. [[Rayman]], however, does not take this and jokes around with [[Admiral Razorbeard|Razorbeard]], who is now portrayed as [[Rigatoni]]&#039;s servant. [[Rayman]] finds out how badly the other circus freaks are being treated and helps them escape. Angered, [[Rigatoni]] phones [[Inspector Grub]] and tells him to find [[Rayman]] and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], [[Rayman]] and the gang see an old man struggling to fix a car. The man promises he will let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading [[Inspector Grub]], they seek refuge in what seems to be the detective&#039;s house.&lt;br /&gt;
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[[File:Rayman2 forever gba box front eu.jpg|thumb|left|150px|The cover of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
===[[Rayman 2 Forever|&#039;&#039;Rayman 2 Forever&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, also known simply as &#039;&#039;Rayman 2&#039;&#039; in North America, follows the same gameplay style as seen in [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. The story is similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, but with far less characters and plot elements. All of the levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, though they still play in 2D. The game reuses assets and music from [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. It is the first handheld &#039;&#039;Rayman&#039;&#039; game to include a save system other than through passwords, this time utilizing the cartridges battery save.&lt;br /&gt;
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[[Image:Rayman M Box.png|thumb|right|250px|The cover of &#039;&#039;[[Rayman M]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, a multiplayer spin-off game, [[Rayman]], as well as both friends and foes from &#039;&#039;[[Rayman 2]]&#039;&#039;, return for a competition. This surprising biathlon contains two parts: racing and battle, with the Sony PlayStation version only having the racing. The game includes the ability to play as several different characters, as well as changing costumes which are unlocked throughout the course of the game. A multiplayer mode is available as well as a single player mode. In the single player mode there are different challenges to complete for both the racing and battle courses.&lt;br /&gt;
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The events of this game do not seem to be connected to those of the main series. The game was released as &#039;&#039;[[Rayman Arena]]&#039;&#039; in North America and as &#039;&#039;[[Rayman Rush]]&#039;&#039; on the Sony PlayStation.&lt;br /&gt;
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==&#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3Box.png|thumb|left|250px|The cover of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
At the beginning of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a [[Red Lum]] sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. [[André]] converts other [[Red Lum]]s to [[Black Lum]]s simply by touching them. By stripping the wool from animals, the [[Black Lum]]s weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. [[André]] schemes to infect [[the Heart of the World]], using its energy to create an unstoppable [[Hoodlum]] army.&lt;br /&gt;
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Eager in his intents, he storms through the doors of [[the Fairy Council]], unaware that, with the help of [[Murfy]], [[Rayman]] and [[Globox]] had already arrived there, frantically searching for him. [[Globox]], standing in a hallway, screams and accidentally swallows [[André]], where [[André]] soon decides to reside. On the advice of the [[Grand Minimus]], [[Rayman]] and [[Globox]] travel across [[the Glade of Dreams]] and visit three different [[Teensie doctor]]s, each of whom attempts to remove [[André]] from [[Globox]] and hopefully destroy the [[Black Lum]]. Along the way, the heroes have a run-in with the [[Knaaren]], a race of subterranean warriors who worship a god known as [[the Leptys]]. When [[Rayman]] defeats their champion, [[Reflux]], the [[Knaaren]] reward him: with [[the Sceptre of the Leptys]], they grant him the power to transform [[Black Lum]]s into [[Red Lum]]s with a simple [[grimace]], a power [[Rayman]] once had in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Then [[Rayman]] and [[Globox]] are allowed to go along their way. When they reach the third [[Teensie doctor]], he decides to join forces with the first two, and together they manage to extract [[André]]. However, [[André]] escapes, and tracks down the [[Knaaren]] warrior [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal [[the Sceptre of the Leptys]] from [[Gumsi|his king]], granting the evil duo tremendous power, which they can use to destroy [[Rayman]].&lt;br /&gt;
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[[Rayman]] and [[Globox]] chase [[André]] and [[Reflux]] to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find [[Reflux]] and [[André]], now essentially fused into a single body and imbued with the godly power of [[the Leptys]]. Throughout the battle, [[Reflux]] becomes more and more powerful. He embeds [[The Sceptre of the Leptys|the Sceptre]] in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of [[the Leptys]], [[Reflux]] crystallises and shatters, revealing that [[André]] was hiding inside his back and using the power of [[The Sceptre of the Leptys|the Sceptre]] to spawn minions during the battle. [[Rayman]] uses his [[grimace]] to convert [[André]] back to a [[Red Lum]], causing all other [[Black Lum]]s to return to their original blissful state. [[Rayman]] and [[Globox]] fall back to the forest they were sleeping in at the start of the game. As [[Rayman]] attempts to get some sleep, [[Globox]] says that he misses [[André]], and asks [[Rayman]] to bring him back by scaring a [[Red Lum]]. [[Rayman]] says that he doesn&#039;t think that&#039;s a good idea, and that he wouldn&#039;t know what could scare a [[Red Lum|Lum]]. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping [[Rayman]] suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing it to transform into [[André]] and revealing that [[Rayman]]&#039;s unconscious hands had set the events of the entire game in motion.&lt;br /&gt;
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[[File:Rayman3GBA.jpg|thumb|right|200px|The cover of [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]] by capturing [[Globox]], and it is up to [[Rayman]] to save his friend yet again. The events of this game may take place between those of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or may simply be considered an alternate version of &#039;&#039;[[Rayman 3]]&#039;&#039;’s story. [[Globox]] swallows a [[Black Lum]], similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, although it doesn&#039;t appear to be [[André]] and was apparently done to save a group of [[Teensie]]s. [[Admiral Razorbeard]] returns as the main villain, with him wanting revenge from the events of &#039;&#039;[[Rayman 2]]&#039;&#039;. Throughout the course of the game [[Rayman]] will meet a bunch of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;, such as [[Ssssam]] and [[Ly]], who will help him out in similar ways. Most levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with minor inclusions from &#039;&#039;[[Rayman 3]]&#039;&#039;, and the soundtrack consists largely of remixes from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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When [[Rayman]] eventually makes it to the [[Robo-Pirate|pirate]]&#039;s stronghold, he is once again faced with [[Admiral Razorbeard|Razorbeard]]&#039;s machine, the [[Grolgoth]]. Upon defeating it and [[Admiral Razorbeard|Razorbeard]], [[Globox]] is rescued and the [[Black Lum]] flies out from his mouth. [[Globox]] then goes on to tell [[Baby Globox|his children]] how he saved the world, with a little help from [[Rayman]].&lt;br /&gt;
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[[File:RHR.jpg|thumb|left|200px|The cover of &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, a handheld spin-off of &#039;&#039;[[Rayman 3]]&#039;&#039;, it is revealed that part of [[André]]&#039;s spirit remained in [[Globox]]&#039;s body when [[André]] was expelled. The spirit of [[André]] summons back the [[Hoodlum]]s to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill [[Rayman]].&lt;br /&gt;
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[[Rayman]] and [[Globox]] are napping in the [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]], when [[Globox]] hears a strange sound and goes to follow it, only to be captured by the [[Hoodlum]]s. [[Rayman]] wakes later that afternoon to find [[Globox]] missing, and goes searching for him with the help of [[Murfy]], fighting the [[Hoodlum]]s along the way and destroying [[Reflux]]&#039;s [[plum juice]] factory. [[Rayman]] later reunites with [[Globox]] as he fights the witch [[Bégoniax]].&lt;br /&gt;
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As the duo go further, [[Rayman]] starts noticing [[Globox]]&#039;s strange split personality, the other side of him being very cruel and rude. When he defeats the [[Firemonster]], [[André]]&#039;s spirit announces his full possession over [[Globox]], to [[Rayman]]&#039;s dismay.&lt;br /&gt;
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Eventually, [[Rayman]] defeats the [[Reflux]] clone, expelling [[André]]&#039;s evil spirit from an unconscious [[Globox]]. [[Globox]] then wakes, returned to his normal self, and the two walk off together in the forest, [[Rayman]] stating they made a great team.&lt;br /&gt;
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==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
Following the release of &#039;&#039;[[Rayman 3]]&#039;&#039;, two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.&lt;br /&gt;
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===[[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have features faithful 3D recreations of many environments from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.&lt;br /&gt;
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===[[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The second attempt was made by [[Ubisoft|Ubisoft Montpellier]], the studio which developed the first three &#039;&#039;Rayman&#039;&#039; games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; was set to be released. This game, which [[Michel Ancel|Ancel]] has referred to as &#039;&#039;Rayman 4&#039;&#039;, would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – a party game which was followed by [[Rabbids (series)|a string of sequels]].&lt;br /&gt;
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[[File:RRRWiiEU.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the [[Rabbid]]s force [[Rayman]] to participate in. For every day, [[Rayman]] will earn a [[plunger]], which he then uses to eventually escape through the window.&lt;br /&gt;
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[[File:RRR GBA.jpg|thumb|left|200px|The cover of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. The game is essentially a fusion of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project and [[Ubisoft|Ubisoft Montpellier]]&#039;s original &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. The story is closer to that of [[Rayman Raving Rabbids (cancelled prototype)|the cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]: [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids&#039; ship]], and [[Rayman]] sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Many of the game&#039;s levels are either locations from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] that Phoenix planned to revisit, or locations that were originally designed by Phoenix&#039;s concept artists. The game features familiar enemies like [[Livingstone]]s, [[Antitoon]]s, [[hunter]]s and [[piranha]]s. Along the way, numerous characters from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make cameo appearances – most notably [[Ly]] the Fairy, who plays a major role in the game. [[Rayman]] eventually destroys the [[Rabbids&#039; ship]] and restores harmony to [[the Glade of Dreams]] once more.&lt;br /&gt;
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[[File:RRR DS.jpg|thumb|right|200px|The cover of the [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Nintendo DS)]]===&lt;br /&gt;
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play thorough 2D platforming stages as well. The game recycles a lot of assets from &#039;&#039;[[Rayman DS]]&#039;&#039;, a Nintendo DS port of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] (named in the game as Bubble Dreamer) and some [[Teensie]]s are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Antitoon|Darktoons]], [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the [[Electoon]]s are the stuff of [[Polokus]]&#039;s dreams, this has caused the bonds that hold [[The Glade of Dreams|the Glade]] together to begin fraying. The heroes set out to free the [[Electoon]]s, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla]] the Fairy), who are being held prisoner by [[Antitoon|Darktoons]]. Along the way, the heroes must collect [[Lum (UbiArt games)|Lums]], which they can trade to [[the Magician]] for more [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the [[Moody Clouds]] and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of [[The Glade of Dreams|the Glade]]. With the help of all the [[nymph]]s, the [[Four Kings|Kings]], the [[Dreamer&#039;s Door]] is activated, and the heroes can use it to transport themselves to the [[Moody Clouds]]. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], [[the Magician]] had become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An [[Rayman Origins (early production)|early version of the game]]&#039;s script reveals a scrapped scenario that goes into much more detail about [[the Magician]]&#039;s motivations, in which his real name would have been Ales Mansay. In that scrapped plot, he was bullied in magic school for his poor magical abilities, and always secretly wanted to be like [[Mr Dark]]. He considered [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to [[Polokus]]&#039;s chaotic reign and impose a new order of discipline and reason, [[the Magician]] built the [[Moody Clouds]], and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate [[Rayman]] into collecting [[Lum (UbiArt games)|Lums]] which [[the Magician]] could use to power his creations, though none of this is present in the final game. After the heroes defeat mechanical duplicates of two of the game&#039;s previous bosses, they confront [[the Magician]], who distracts and confuses them with a disco number before running away. A difficult chase sequence ensues as the [[Moody Clouds]] begins to disintegrate, with debris and machines collapsing and falling through the air. Then [[the Magician]] boards a [[Warship|flying ship]], and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the [[Moody Clouds]]&#039; glowing energy core, causing a colossal explosion. The heroes land on [[the Snoring Tree]] and immediately go back to sleep. [[The Magician]]&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the game&#039;s optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.&lt;br /&gt;
&lt;br /&gt;
[[File:Jungle run icon HQ.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; is a 2D [[running]] game released on September 2012. It is the first unique &#039;&#039;Rayman&#039;&#039; game to be released for smartphones. Featuring a similar art-style to &#039;&#039;[[Rayman Origins]]&#039;&#039;, it involves [[running]] through various levels, and utilising [[Rayman]]&#039;s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is [[running]], only what actions he may use. The game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Legends Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
The next game in the series, &#039;&#039;[[Rayman Legends]]&#039;&#039;, features gameplay and graphics very similar to those of &#039;&#039;[[Rayman Origins]]&#039;&#039;, but takes place in a more grounded setting, based on myths and legends. The initial leaked trailer seemed to suggest that certain toys will be able to unlock additional content in the game, a feature pioneered by &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. However, [[Ubisoft]] stated that the trailer did not indicate any actual items in the final product. The game was formally announced on E3 2012, and was initially Wii U exclusive. However, the final game was delayed many times, and ended up being released in the third quarter of 2013 for PlayStation 3, Xbox 360, Wii U, PC and the PlayStation Vita. The game was also released for the PlayStation 4 and Xbox One in February 2014.&lt;br /&gt;
&lt;br /&gt;
The game begins 100 years after &#039;&#039;[[Rayman Origins]]&#039;&#039;, during which the heroes have been in deep slumber, allowing the [[Polokus|Bubble Dreamer]]&#039;s nightmares to multiply and overwhelm [[the Glade of Dreams]]. [[Murfy]] awakens the heroes to set in motion the adventure played through in this installment. The [[Teensie]]s have once again replaced the [[Electoon]]s as the imprisoned species in [[cage]]s, which are scattered throughout every level. [[The Magician]] has also multiplied into 5 [[Dark Teensy|Dark Teensies]], during the adventure, they will summon various creatures to impede the heroes, they ultimately end up being attacked by imp-like creatures in a moon due to being defeated in turn.&lt;br /&gt;
&lt;br /&gt;
[[File:Fiesta Run Icon 5.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; is a 2D [[running]] game released in October 2013. It is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and as such it features similar gameplay of [[running]] through various levels, and utilizing [[Rayman]]&#039;s various abilities to overcome obstacles with no control of where [[Rayman]] is [[running]], only what actions he may use. It uses the same art-style as &#039;&#039;[[Rayman Legends]]&#039;&#039;, but with a focus on the food themed worlds which features in both &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Much like its predecessor, the game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Adventures Original Icon.png|thumb|left|200px|The app icon for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Adventures]]&#039;&#039; is, similarly to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[Gem (Rayman Adventures)|gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any &#039;&#039;Rayman&#039;&#039; game, and is as of today still being updated with new content.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Mini]]&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019. Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be use to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]].&lt;br /&gt;
&lt;br /&gt;
The game will feature 48 levels, including boss fights.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==10th Anniversary==&lt;br /&gt;
In 2005, the &#039;&#039;Rayman&#039;&#039; series celebrate its 10th anniversary with the release of the special &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039; compilations for PC, Game Boy Advance, PlayStation 2 and GameCube (France only).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-10th-Anniversary-PCCover.jpg|The PAL cover of the 10th anniversary release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==20th Anniversary==&lt;br /&gt;
In 2015, the &#039;&#039;Rayman&#039;&#039; series celebrated its 20th anniversary. [[Ubisoft]] released an official timeline for the series, although it does include a few minor mistakes. The most noticeable ones are that [[Globox]] would be created by the [[Teensie]]s and that &#039;&#039;[[Rayman Origins]]&#039;&#039; is the first &#039;&#039;Rayman&#039;&#039; game with a multiplayer mode, which in reality is the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. The timeline also reveals the language in &#039;&#039;[[Rayman 2]]&#039;&#039; to be called Wandaye, although it was earlier known simply as [[Raymanian]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:20th Anniversary timeline.jpg|1000px|left|The official timeline from 2015.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
20th Anniversary Logo.jpg|The Rayman 20th Anniversary logo using the &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; font.&lt;br /&gt;
Happy Birthday.jpg|Several characters celebrating the 20th Anniversary.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I ♥ Rayman Fan Video Contest===&lt;br /&gt;
The I ♥ Rayman Fan Video Contest, also known as I Love Rayman Fan Video Contest, was a contest held by [[Ubisoft]] in 2015.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=dS1sglwE8-Q&amp;lt;/ref&amp;gt; A special website was opened specifically for the contest, which has since been closed, where the fans could post videos for a chance to win a VIP trip to the [[Ubisoft]] Montpellier Studio. The contest was held between October 1 until October 30 and the winner was revealed as Hannah, also known as RayGirl.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-6Sz6gmaa48&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
I love Rayman contest.jpg|The I ♥ Rayman Fan Video Contest.&lt;br /&gt;
I love Rayman results.jpg|The winners of the I ♥ Rayman Fan Video Contest displayed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Livestream===&lt;br /&gt;
[[File:20th Livestream.jpg|thumb|320px|The livestream information being displayed.]]&lt;br /&gt;
On November 17 a special live stream was held with [[Michel Ancel]] and others from the [[Rayman]] team. During the stream they played some of [[Rayman 1|the original game]], &#039;&#039;[[Rayman Adventures]]&#039;&#039; and answered a few questions from the chat.&lt;br /&gt;
&lt;br /&gt;
===Developer interviews===&lt;br /&gt;
Several short developer interview videos were posted, known as Dev Flash, where several of the &#039;&#039;[[Rayman Adventures]]&#039;&#039; developers talked about working with the game.&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/494769340724814/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/474999729368442/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/462534330614982/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==25th Anniversary==&lt;br /&gt;
Coming Soon&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (série)]]&lt;br /&gt;
[[de:Rayman (Serie)]]&lt;br /&gt;
[[it:Rayman (serie)]]&lt;br /&gt;
[[pl:Rayman (Seria)]]&lt;br /&gt;
[[es:Rayman (serie)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77113</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77113"/>
		<updated>2019-09-17T12:51:27Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Adventures Cover.jpg|320px|&#039;&#039;Rayman Mini&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| release date = &lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] September 23, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Apple Arcade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019. The game features similar graphics and gameplay to that of the previous mobile game, &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In this game, [[Rayman]] is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. Unlike [[Rayman Adventures]] where you can switch direction, the player can only go in one direction, similar to Jungle Run and Fiesta Run.  By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be used to unlock [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]]. Each boss level will also earn the player a [[Swag Coin]], which can be used to unlock additional [[List of heroes and costumes in UbiArt games|outfits]].&lt;br /&gt;
&lt;br /&gt;
The game will feature 48 levels, including boss fights.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The game is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight. The sixth world isn&#039;t unlocked until all previous five bosses have been beaten.&lt;br /&gt;
&lt;br /&gt;
*[[The River Stream]]&lt;br /&gt;
*[[The Rabbit Hole]]&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*? (requires five [[Swag Coin]]s)&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
The game will receive updates after its release with new content for the game.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, &#039;&#039;Mini&#039;&#039; received mixed reception from fans of the series. Some expressed gratitude over [[Rayman]] still being relevant, while others criticized the game for being another mobile game rather than a new console game.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Screenshot 1.jpg&lt;br /&gt;
Rayman Mini Screenshot 2.jpg&lt;br /&gt;
Rayman Mini Screenshot 4.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Promo Image 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77112</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77112"/>
		<updated>2019-09-17T12:51:15Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Adventures Cover.jpg|320px|&#039;&#039;Rayman Mini&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| release date = &lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] September 23, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Apple Arcade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019. The game features similar graphics and gameplay to that of the previous mobile game, &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In this game, [[Rayman]] is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. Unlike [[Rayman Adventure]] where you can switch direction, the player can only go in one direction, similar to Jungle Run and Fiesta Run.  By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be used to unlock [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]]. Each boss level will also earn the player a [[Swag Coin]], which can be used to unlock additional [[List of heroes and costumes in UbiArt games|outfits]].&lt;br /&gt;
&lt;br /&gt;
The game will feature 48 levels, including boss fights.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The game is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight. The sixth world isn&#039;t unlocked until all previous five bosses have been beaten.&lt;br /&gt;
&lt;br /&gt;
*[[The River Stream]]&lt;br /&gt;
*[[The Rabbit Hole]]&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*? (requires five [[Swag Coin]]s)&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
The game will receive updates after its release with new content for the game.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, &#039;&#039;Mini&#039;&#039; received mixed reception from fans of the series. Some expressed gratitude over [[Rayman]] still being relevant, while others criticized the game for being another mobile game rather than a new console game.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Screenshot 1.jpg&lt;br /&gt;
Rayman Mini Screenshot 2.jpg&lt;br /&gt;
Rayman Mini Screenshot 4.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Promo Image 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_Hoodlums%27_Revenge&amp;diff=77090</id>
		<title>Rayman: Hoodlums&#039; Revenge</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_Hoodlums%27_Revenge&amp;diff=77090"/>
		<updated>2019-09-16T23:57:01Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman: Hoodlums&#039; Revenge&lt;br /&gt;
| image = [[Image:RHR.jpg|250px|&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Digital Eclipse/Backbone Entertainment&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 17th March 2005&lt;br /&gt;
| genre = Isometric Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Advance&lt;br /&gt;
| ratings = 3+ (PEGI)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;&#039;&#039;&#039; is a spin-off isometric platform game based on &#039;&#039;[[Rayman 3]]&#039;&#039; that was released exclusively for the Game Boy Advance in 2005. It is the first and only game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to be played from an isometric viewpoint in what appears to be a 2D environment, while using 3D sprites.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Taking place supposedly a short while after the events in &#039;&#039;[[Rayman 3]]&#039;&#039;, the game begins with [[Rayman]] and [[Globox]] sleeping in [[The Fairy Council (Rayman: Hoodlums&#039; Revenge)|the Fairy Council]], when [[Globox]]&#039;s dreams are disturbed by the memory of him swallowing the [[Black Lum]] [[André]]. He is awakened by a strange sound, and goes off to search for its source. Later, [[Rayman]] awakens up to find that [[Globox]] is missing, and goes off to look for him.&lt;br /&gt;
&lt;br /&gt;
As he progresses onward, [[Rayman]] is told by [[Murfy]] that the [[Hoodlum]]s are trying to clone [[Reflux]]; the other main rival of &#039;&#039;[[Rayman 3]]&#039;&#039;, and that the clone is [[plum juice]]-powered. Before he finally meets up with [[Globox]], he must destroy [[the Infernal Machine]], which manufactures the potent [[plum juice]]. It is later discovered that it is [[Globox]] himself who is being turned into [[Reflux#Appearance_in_Rayman:_Hoodlums.27_Revenge|Reflux&#039;s clone]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in [[Bog of Murk (Rayman: Hoodlums&#039; Revenge)|the Bog of Murk]], [[Globox]] is unknowingly being slowly taken over by [[André]], and this is apparent by [[Globox]]&#039;s sudden mood swings in which he become condescending, aggressive, and mean. Later, when he and [[Rayman]] are reunited, [[André]] often insults [[Rayman]] or the feeble attempts of the [[Hoodlum]]s (&amp;quot;meddlesome loser&amp;quot; and &amp;quot;Lame-man&amp;quot; being some of the jeers he throws at [[Rayman]]). However [[Rayman]], unused to [[Globox]] acting in such a manner, simply does not hear most of it, though at one point he asks [[Globox]] if he was hit in the head.&lt;br /&gt;
&lt;br /&gt;
As they continue through the lands they must save the [[Teensie]]s. They will also come up against [[Bégoniax]] once again, [[The Infernal Machine|the Infernal Machine]], a [[Firemonster]], and finally, [[Reflux]]&#039;s clone. In the [[Pit of Endless Fire]], after the defeat of the [[Firemonster]], [[André]] takes full control of [[Globox]] and announces his return. &lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] finally defeats the cloned [[Reflux]], it changes back into [[Globox]] as [[André]]&#039;s black spirit flutters away through [[Globox]]&#039;s mouth, and he awakes his full self, even asking if he missed breakfast. The story ends with the pair walking off into the forest.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RHRFairyCouncil.png|frame|right|class=sprite|&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; uses an isometric dimension.]]&lt;br /&gt;
&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;s&#039;&#039; gameplay uses some elements from &#039;&#039;[[Rayman 3]]&#039;&#039;, including the score counter and the Combo-mode, [[Teensie]] [[cage]]s and [[Laser-Washing Powder]] cans. [[Hoodlum]]s and other enemies from &#039;&#039;[[Rayman 3]]&#039;&#039; are also encountered. The difference is that [[Lum]]s, namely [[Yellow Lum|Yellow]], [[Red Lum|Red]], [[Green Lum|Green]] and [[Blue Lum]]s, are collected as well as [[jewel]]s. In each level, there is a certain number of [[Yellow Lum]]s to collect, and typically there are four [[cage]]s to break, both of which are counted down; the more the player collects and the higher he or she scores, the more likely he or she is to gain up to three [[Murfy Stamp]]s, which are needed to unlock bonus levels.  &lt;br /&gt;
&lt;br /&gt;
In a few levels, [[Globox]] is a playable character, though he cannot fight the same way as [[Rayman]], or go near the [[Hoodlum]]s (because he is afraid of them, he will automatically run a short distance away from), unless he drinks a barrel of [[plum juice]], which will send him in a trance and have the confidence to attack enemies. Sometimes [[Rayman]] and [[Globox]] can be played in the same level, though the player will have to switch characters for the right tasks, and the level cannot be exited unless both characters meet each other at the exit.&lt;br /&gt;
&lt;br /&gt;
The game is also the only known platforming game which displays a full map of the level [[Rayman]] is currently exploring, that pinpoints his current position and the exit, as well as the locations of the [[Teensie]] [[cage]]s.   &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman:_Hoodlums.27_Revenge List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; has a score mode, similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, from which the player earn [[Murfy Stamp]]s.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*[[The Fairy Council (Rayman: Hoodlums&#039; Revenge)|The Fairy Council]]&lt;br /&gt;
*[[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]]&lt;br /&gt;
*[[Clearleaf Falls]]&lt;br /&gt;
*[[The Infernal Machine]]&lt;br /&gt;
*[[Vertiginous Riddle]]&lt;br /&gt;
*[[Dungeon of Murk]]&lt;br /&gt;
*[[Rivers of Murk]]&lt;br /&gt;
*[[Bog of Murk (Rayman: Hoodlums&#039; Revenge)|Bog of Murk]]&lt;br /&gt;
*[[Begoniax Bayou]]&lt;br /&gt;
*[[Hoodlum Moor]]&lt;br /&gt;
*[[Land of the Livid Dead (Rayman: Hoodlums&#039; Revenge)|Land of the Livid Dead]]&lt;br /&gt;
*[[Sulphurous Sea]]&lt;br /&gt;
*[[Menhirs of Power]]&lt;br /&gt;
*[[Pit of Endless Fire]]&lt;br /&gt;
*[[Clouds of Peril]]&lt;br /&gt;
*[[Cloudy Cache]]&lt;br /&gt;
*[[Heart of the World (Rayman: Hoodlums&#039; Revenge)|Heart of the World]]&lt;br /&gt;
*[[Scalding Cascade]]&lt;br /&gt;
*[[Mélée Mayhem]]&lt;br /&gt;
*[[Reflux&#039;s Lair]]&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; was receive with mixed to positive reviews. Both fans and critics praised its isometric play style of the game. IGN gave the game a 6.5 out of 10 calling it okay while Gamespot was little bit more positive about the game giving it a 7.3 out of 10.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RHR.jpg|The European box art.&lt;br /&gt;
File:RHR american box.jpg|The North American box art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Screenshots gallery===&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:RHR 1.png|[[The Fairy Council (Rayman: Hoodlums&#039; Revenge)|The Fairy Council]].&lt;br /&gt;
File:RHR 17.png|[[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]].&lt;br /&gt;
File:RHRClearleafFalls.png|[[Clearleaf Falls]].&lt;br /&gt;
File:TheInfernalMachine.png|[[The Infernal Machine]].&lt;br /&gt;
File:RHRVertiginousRiddle.png|[[Vertiginous Riddle]].&lt;br /&gt;
File:RHRDungeonsofMurk.png|[[Dungeons of Murk]].&lt;br /&gt;
File:RHR-Rivers-of-Murk.png|[[Rivers of Murk]].&lt;br /&gt;
File:RHR-Bog-of-Murk.png|[[Bog of Murk (Rayman: Hoodlums&#039; Revenge)|Bog of Murk]].&lt;br /&gt;
File:RHR-Begoniax Bayou.png|[[Begoniax Bayou]].&lt;br /&gt;
File:RHR-Hoodlum-Moor.png|[[Hoodlum Moor]].&lt;br /&gt;
File:RHR-Land-of-the-Livid-Dead.png|[[Land of the Livid Dead (Rayman: Hoodlums&#039; Revenge)|Land of the Livid Dead]].&lt;br /&gt;
File:Sulphurous-Sea.png|[[Sulphurous Sea]].&lt;br /&gt;
File:Menhirs-of-Power.png|[[Menhirs of Power]].&lt;br /&gt;
File:Pit-of-Endless-Fire.png|[[Pit of Endless Fire]].&lt;br /&gt;
File:Clouds-of-Peril.png|[[Clouds of Peril]].&lt;br /&gt;
File:Cloudy-Cache.png|[[Cloudy Cache]].&lt;br /&gt;
File:RHR-Heart-of-the-World.png|[[Heart of the World (Rayman: Hoodlums&#039; Revenge)|Heart of the World]].&lt;br /&gt;
File:Reflux_RHR.PNG|[[Reflux&#039;s Lair]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the North American box art of the game, there is a typographical error whereby the apostrophe is placed between the word ‘Hoodlum’ and the letter ‘s’, making the subtitle seem as if there is only one [[Hoodlum]] rather than a group of them.&lt;br /&gt;
* Although this is not a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039; (but rather, a direct sequel), it does mark many &#039;&#039;[[Rayman 3]]&#039;&#039; characters&#039; first and only appearance on handheld, many of which were absent from [[Rayman 3 (Game Boy Advance)|the actual Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. These characters include [[Reflux]], [[Roméo Patti]] (referred to as Doc), and [[Bégoniax]] (though there was a level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] called [[Swamp of Bégoniax]] but the character never actually appeared). It is possibly [[André]]&#039;s first appearance in a handheld game, although the [[Black Lum]] swallowed by [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039; may be him, simply unnamed and with a smaller role. [[André]] does not strictly appear in this game, as he merely possesses [[Globox]].&lt;br /&gt;
* There is a curious inconsistency in [[Roméo Patti|Roméo]]&#039;s appearance in this game. He gives his name as &amp;quot;Doc&amp;quot; not [[Roméo Patti|Roméo]], and [[Rayman]] does not appear to recognise him, despite meeting him in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
*In the first level, [[Rayman]] tells [[Murfy]] that he has been able to use his [[helicopter]] power all his life. However, he did not have that ability at the start of [[Rayman 1|the first game]].&lt;br /&gt;
* Due to the fact that this is a sequel to Rayman 3, in some way this game can be consider part of the main series rather than a spinoff.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of quotes in Rayman: Hoodlums&#039; Revenge|List of quotes in &#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL42B8D8A9384E7828 &#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039; playthrough at YouTube]&lt;br /&gt;
*[http://ca.ign.com/articles/2005/04/29/rayman-hoodlums-revenge]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman : La Revanche des Hoodlums]]&lt;br /&gt;
[[it:Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[pl:Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[es:Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Electoon&amp;diff=77089</id>
		<title>Electoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Electoon&amp;diff=77089"/>
		<updated>2019-09-16T23:53:36Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Electoon&lt;br /&gt;
| image = [[File:Bubble electoons2.png|200px|Electoon]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = Gabrielle Shrager (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| species = Electoon&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electoons&#039;&#039;&#039;, sometimes known simply as &#039;&#039;&#039;Toons&#039;&#039;&#039;, are the stuff of [[Polokus]]&#039;s dreams and the substance from which [[the Glade of Dreams]] was created. They feature in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], most notably [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman Origins]]&#039;&#039;. They appear as small, pink, benevolent creatures with round bodies and blonde ponytails.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:RaymanSleep.PNG|frame|left|[[Rayman]] being cradled by a group of Electoons.]]&lt;br /&gt;
Electoons are composed of magical energy; together, hundreds of them revolve around [[the Great Protoon]]. The Electoons and [[the Great Protoon]] appear to balance and stabilise each other. Physically the Electoons resemble small pink balls with large eyes, blue shoes and blonde ponytails. When [[Mr Dark]] steals [[the Great Protoon]] at the very beginning of the game, the Electoons lose their natural stability and are scattered all over [[the valley]]. They are then captured and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. More detail is given in [[Rayman (Game Boy Color)|the Game Boy Color version]], which explains that [[Mr Dark]] captured the Electoons in order to steal their energy and use it for himself.&lt;br /&gt;
&lt;br /&gt;
Electoons express gratitude towards [[Rayman]] when he rescues them, as shown by the small heart icons that appear over their heads. The antithesis of Electoons are [[Antitoon]]s (also known as Darktoons) – malevolent, blue, more masculine creatures which are highly similar to them. [[Antitoon]]s are the stuff of nightmares, and are spawned by [[Jano]], a creature born of [[Polokus]]&#039;s [[First Bad Dream]].&lt;br /&gt;
&lt;br /&gt;
The name ‘Electoon’ is derived from the term [http://en.wikipedia.org/wiki/Electron ‘electron’].&lt;br /&gt;
&lt;br /&gt;
[[File:R1_Medallion.png|thumb|316px|right|class=sprite|[[Rayman]] breaks an Electoon [[cage]] with his [[telescopic fist]].]]&lt;br /&gt;
&lt;br /&gt;
==Videogame appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
[[Image:The_Dream_Forest.png|frame|left|class=sprite|An Electoon charging its [[telescopic fist]].]]&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], they are kept in [[cage]]s in groups of seven (or more in the Atari Jaguar version), and in each of the game&#039;s eighteen levels – excluding [[Mr Dark&#039;s Dare|the final one]] – there are six [[cage]]s. In total, there are 102 [[cage]]s throughout the game, all of which [[Rayman]] must break in order to enter the [[Candy Château]]. Whenever they are set free, they will cheer, show love for [[Rayman]], and walk on their own, often ending up falling into water. They can also use their hair as a [[helicopter]] like [[Rayman]] does. It is possible that [[Rayman]] is actually made up of Electoons, as when he dies, his body parts turn into Electoons which quickly shoot up in the sky. Further evidence for this can be found in the image used to represent [[the Dream Forest]], in which an Electoon can be seen charging up charging up its [[telescopic fist]] to ambush a [[Livingstone]], and [[Rayman (early production)|an early version of the game]], in which [[Rayman]] himself is represented by an Electoon on the world map. In &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] reverts to orbs of energy whenever he dies – Electoons are also beings of energy.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman (Game Boy Color)|The Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]===&lt;br /&gt;
In this version of the game, they are called ‘Toons’ rather than ‘Electoons’. There are thirty-eight [[cage]]s of Toons in total.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Origins]]&#039;&#039;===&lt;br /&gt;
[[File:Climb Out 4.jpg|thumb|left|The Electoons as they appear once a [[cage]] has been broken in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:RO-JVMScan-Electoons.jpg|320px|right|thumb|Electoons with [[Rayman]], [[Globox]] and the [[Grand Minimus]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
The Electoons return in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this game, Electoons not only are the creatures that connect the different areas within [[the Glade of Dreams]], but also are the stuff of dreams, the only magical source able to keep [[Polokus]] in peace and serenity, stopping him from creating nightmares.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]], [[Globox]], [[Polokus]] and some [[Teensie]]s wake an old [[Granny]] with their obnoxious snoring, they get captured as well as some Electoons. With [[Polokus]] turning out of his mind, [[Rayman]] and his friends venture in the search for Electoons. In-game, there are [[cage]]s in secret areas and at the end of each level. Some of the secret areas can be easily found if the player listens to the Electoons&#039; constant cries for help. The player can also free more Electoons by collecting a certain amount of [[Lum (UbiArt games)|Lums]] and giving them to [[the Magician]]. Collecting enough Electoons will unlock new characters back at [[the Snoring Tree]] and give access to both boss battles and [[Tricky Treasure]] levels.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
The Electoon make an appearance in the mobile game [[Rayman Mini]] as collectables which can only be received if the player manage to grab every Lum in a level. Once obtain, Electoon can be use to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]].{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Électoon]]&lt;br /&gt;
[[pl:Elektruny]]&lt;br /&gt;
[[es:Electoon]]&lt;br /&gt;
[[ru:Электун]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman&amp;diff=77088</id>
		<title>Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman&amp;diff=77088"/>
		<updated>2019-09-16T23:24:37Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&amp;quot;Rayman&amp;quot; redirects here. For other uses, see [[Rayman (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanArtworkRender.png|center|300px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (cameo), &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman Garden]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039;, &#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
| portrayed by = Steve Perkinson (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Billy West]] (&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[David Gasman]] (&#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Douglas Rand]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Hero&lt;br /&gt;
| relatives = [[Betilla]] the Fairy (creator)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bad Rayman]] (clone)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rayman&#039;s wife|Unnamed character]] (wife, PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;)&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman Origins - Rayman&#039;s Story - Vita Relics Cutscene&#039;&#039;, http://www.youtube.com/watch?v=hHxD0dCB3aQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ly]] the Fairy (suggested girlfriend, but only in concept art and not in the final &#039;&#039;[[Rayman 2]]&#039;&#039;)&amp;lt;ref&amp;gt;Rayman2.com (via archive.org), &#039;&#039;Romantic Wall Paper&#039;&#039;, http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rayman&#039;s girlfriend|Unnamed character]] (girlfriend, &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;)&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Default (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (Normal Outfit) [[File:Icon5RO.png|15px|500]][[File:Icon0RO.png|15px|500]][[File:Icon0RO.png|15px|500]] [[File:Gem icon.png|25px]] (Classic Ray, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Long ago, [[Pink Plant Woods|the Primordial Forest]], deep and mysterious, witnessed the birth of a man... a vegetable... no, no, no: a thingamajig. Conjured from the magnificent [[Moons|moonbeams]] of the second summer solstice, woven together by us, the [[nymph]]s, destined to preserve the equilibrium of the sacred universe, the one we call: Rayman!|sign=[[Betilla]] the Fairy|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayman&#039;&#039;&#039; is the main protagonist of [[Rayman (series)|the video game series of the same name]]. Rayman was originally created in the early 1990s by French video game developer [[Michel Ancel]]. The character made his debut in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], published by [[Ubisoft]] in 1995. With his trademark lack of limbs and [[helicopter]] hair, Rayman has become a popular and recognisable video game character, and [[Rayman (series)|the series]] has continued to grow and develop across numerous platforms up to the present day.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Rayman was originally designed to simply be an athletic character with a full body, but because of complications rendering on game consoles, he was left without arms, legs and a neck – his hands, feet and head float around his body. The manual of &#039;&#039;[[Rayman Origins]]&#039;&#039; gives out a new explanation for Rayman&#039;s limblessness: the lack of [[Lum]]s had the consequence of preventing the creation of his limbs. He has a huge round nose, and strawberry-blonde hair which he divides into two fronds (three in [[Rayman 1|the original game]]). He has the ability to use his hair as a [[helicopter]], which lets him glide across large spaces and make soft landings. His eyes are dark blue in colour, though in most official artwork they are coloured black; two pictures in [[Rayman 1|the original game]] showed him with lighter blue eyes. While Rayman is unique in most of the games, other members of [[Rayman&#039;s species|his unknown species]] are seen in [[Rayman 1|the original game]], notably [[the Magician]], [[Tarayzan]], [[the Musician]] and the Musician&#039;s wife and child.&lt;br /&gt;
&lt;br /&gt;
Rayman is almost always seen in white gloves and a purple torso with [[Rayman&#039;s symbol|a mysterious white ring on the chest]], through which he gains new powers from [[Betilla]] the Fairy. [[Rayman&#039;s symbol|The symbol]] can also absorb the [[Silver Lum]]s created by the [[Fairy|fairies]], and magically open the pillars containing the [[Four Masks of Polokus]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. Up until &#039;&#039;[[Rayman 3]]&#039;&#039;, he wore a red neckerchief, which was then replaced with a red hood. He also wears shoes that are typically yellow and white, though the actual designs have changed throughout [[Rayman (series)|the series]]. &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; is where he is seen wearing different clothing that has raised a few questions about his ‘limblessness’, as he sometimes looks as if he has knees, such as the [[Skin|disco costume]] with its trousers/pants. In &#039;&#039;[[Rayman Origins]]&#039;&#039;, his &#039;&#039;[[Rayman 3]]&#039;&#039; attire was used, but his hood and shoes are a little different. In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, he wears a new attire. He wears a red bandanna around his hair, a sleeveless brown coat unbuttoned around the bottom alongside his red hood, revealing a white shirt, and has a brown belt around his waist with a gold buckle. His gloves are now brown and fingerless, and his shoes are the same kind [[Assassin Ray]] wears.&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;300px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
R1_site_Rayman.jpg|Rayman, as he appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R2Rayman007.jpg|Rayman, as he appears in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
Rayman_3_Rayman_Pose.png|thumb|Rayman, as he appears in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rayman-RaymanOrigins.jpg|Rayman, as he appears in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Rayman-legends-playstation-3-ps3-1338989909-019.jpg|Rayman, as he appears in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
[[File:R2 GlitchKegFly.jpeg|thumb|320px|left|Rayman carrying a [[keg]].]]&lt;br /&gt;
[[File:Rayman Bowling level 2 Classic.jpg|thumb|right|class=sprite|Rayman playing bowling in &#039;&#039;[[Rayman Bowling]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is a very laid-back character, as he is often seen snoozing either on a hammock or up against a tree, but he is also very athletic and shows great gymnastic skills (able to scale wall sides, and in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] he is able to do a &amp;quot;[[Bodyshot|body shot]]&amp;quot;, kick enemies and can do monkey bars), especially since being given the power to [[Running|run]] in [[Rayman 1|the original game]], and then get noticeably better from &#039;&#039;[[Rayman 2]]&#039;&#039;. He is also strong enough to carry things such as [[baby Globox]]es, [[Magic Sphere]]s, [[plum]]s and [[keg]]s. He can run while carrying an object in &#039;&#039;[[Rayman Revolution]]&#039;&#039; if he purchases an optional upgrade at the [[Magic Well]]. Rayman is also right-handed. Some of Rayman&#039;s gymnastic skills include handstands, somersaults and back flips.&lt;br /&gt;
&lt;br /&gt;
Rayman begins as a very poor [[Swimming|swimmer]]; in [[Rayman 1|the original game]], he loses a [[life]] the instant he falls into any body of liquid. By the time of &#039;&#039;[[Rayman 2]]&#039;&#039;, he has developed this new skill – although all he can do in this game is a simple dog-paddle. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he is taught to swim by [[Murfy]] and a [[baby Globox]] at the beginning of the game. In &#039;&#039;[[Rayman 3]]&#039;&#039;, he is a far more capable [[Swimming|swimmer]]; he can now use his [[helicopter]] hair to propel himself through the water, he can perform athletic underwater backflips, and he no longer seems to require any [[Blue Lum]]s or [[air bubble]]s to breathe beneath the surface. In both &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, he can [[Swimming|swim]] without needing any air like in &#039;&#039;[[Rayman 2]]&#039;&#039;, and without use of his [[helicopter]] hair like in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
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Rayman also appears to like several sports, such as basketball. In &#039;&#039;[[Rayman 2]]&#039;&#039; he will sometimes take his body off and play with it like a basketball whenever he is left idle. Also, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] if the player decided to continue at the &amp;quot;Game Over&amp;quot; screen, Rayman would throw his body through a basketball net and catch it. In &#039;&#039;[[Rayman 3]]&#039;&#039; he seems to also show interest in football, as when he is left idle, he kicks his body around and can also kick [[turtle]]s and [[plum]]s. Other sports that Rayman appears to like are golf, bowling and karting, as &#039;&#039;[[Rayman Golf]]&#039;&#039;, &#039;&#039;[[Rayman Bowling]]&#039;&#039; and &#039;&#039;[[Rayman Kart]]&#039;&#039; suggest. One of Rayman&#039;s hobbies is painting, which was revealed at a later point in [[Rayman 1|the original game]] and in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
[[File:R1-Grimace.gif|frame|left|class=sprite|Rayman making a [[grimace]].]]&lt;br /&gt;
[[File:Jano Grimace R3 GBA.PNG|frame|class=sprite|right|Rayman taunting [[Jano]].]]&lt;br /&gt;
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Rayman&#039;s true personality is not explored deeply in [[Rayman (series)|the series]], though most of the time he is a cheerful character with a good sense of humour. He is also very helpful, and is willing to take on whatever challenges face him for the sake of the safety and harmony of his world. Sometimes he can be a little childish, especially in [[Rayman 1|the original game]], as he often pulls [[grimace]]s as a form of defence. According to the now defunct &#039;&#039;&#039;Rayman&#039;s World&#039;&#039;&#039; website, he is brave, funny and also highly close to nature. In one interview, developer Natalie Paccard discusses the development of Rayman&#039;s personality between the two games: &#039;[[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] was a platform game, &#039;&#039;[[Rayman 2]]&#039;&#039; is an action game. The universe has also evolved a lot, and so has the character. &#039;&#039;[[Rayman 2]]&#039;&#039; is a bit older, able to do more things, and loves a good fight. He is less childish. The game itself includes more action and more tricks.’ In later games, Rayman becomes somewhat self-absorbed, especially in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, as the [[Rabbid]]s start to treat him like a celebrity during his captivity, though he is seen remembering and worrying about the [[baby Globox]]es that he left behind. That however seems to be put behind him as the [[Rabbid]]s continue to harass him in &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;. It is revealed through interviews with [[Michel Ancel]] that Rayman was meant to be a bit of a show-off who does not take himself too seriously. This aspect of the character was supposedly overlooked during &#039;&#039;[[Rayman 2]]&#039;&#039; because of [[Ubisoft]]&#039;s focus on the environments of the game. It was in &#039;&#039;[[Rayman 3]]&#039;&#039; that [[Ubisoft]] tried to show Rayman&#039;s true personality, giving him an updated look to match his newfound attitude and charisma. A &#039;&#039;[[Rayman 3]]&#039;&#039; press release stated that ‘Like his core gaming audience, Rayman as a character has matured and now has a wilder edge, only hinted at in the earlier games.’&lt;br /&gt;
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[[File:Rayman Origins.png|thumb|320px|left|Rayman blowing [[Betilla]]&#039;s skirt with his [[propeller]] hair.]]&lt;br /&gt;
[[File:Shoot for the Stars 21.jpg|320px|thumb|right|Rayman relaxing with his friends.]]&lt;br /&gt;
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However, in &#039;&#039;[[Rayman Origins]]&#039;&#039;, Rayman seems to have recovered part of his childish personality; he bears a more joyful, careless and impulsive attitude, though he keeps the heroic spirit that characterized him in previous games. While the trailers and other commercial media described him as a &amp;quot;New Crazy&amp;quot;, [[Michel Ancel]] explains Rayman and [[Globox]]&#039;s personality: &#039;They&#039;re the kind of characters who look... stupid, really, but they&#039;re not stupid, just simple. And all they really want to do is just focus on doing their job, no matter what.&#039; When &#039;&#039;[[Rayman Origins]]&#039;&#039;  was still developed as a prequel, the newborn Rayman was intended to bear a more immature, confused and unintelligent personality, blowing [[Betilla]]&#039;s skirt with his [[propeller]] hair and annoying the magic people; the game was initially focused on Rayman and [[Globox]]&#039;s personalities and how they evolved over time to become the heroes of [[the Glade of Dreams]]; the concept was changed when the game became a sequel.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, he is seen with a mostly unchanged personality from &#039;&#039;[[Rayman Origins]]&#039;&#039;, although it is presented in a more serious tone.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
[[File:RaymanLimbs.jpg|thumb|320px|left|An early sketch of Rayman.]]&lt;br /&gt;
[[File:Concept art Hamac.png|thumb|320px|right|A drawing of Rayman relaxing on a hammock.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is the creation of French video game developer [[Michel Ancel]], who was born in 1972. Around 1980, the eight-year-old [[Michel Ancel|Ancel]] began playing video games. Five years later, he began to create his own simple logic games, featuring characters that he invented himself. He often sketched character concepts on table corners, and around 1992, he came up with his favourite character so far: Rayman. [[Michel Ancel|Ancel]] left Rayman without any arms, legs or neck, making the character very easy to animate, as well as opening up unique gameplay possibilities, such as the [[telescopic fist]]. [[Michel Ancel|Ancel]] worked as a graphic artist and programmer on a string of Lankhor and [[Ubisoft|Ubi Soft]] games in the late 1980s and early 1990s. In 1992, he and a small team of developers began production on [[Rayman (cancelled prototype)|a Super Nintendo game]] starring his Rayman character. Eventually it was decided to scrap this project, and rework it into [[Rayman 1|an Atari Jaguar game]], which was eventually released in 1995. By the end of the game&#039;s development cycle, the team had grown to contain dozens of members.&lt;br /&gt;
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===Inspiration===&lt;br /&gt;
A number of interviews with [[Ubisoft]] developers were posted on official websites in the period leading up to the release of &#039;&#039;[[Rayman 2]]&#039;&#039;. In one interview, Rayman creator [[Michel Ancel]] revealed the inspirations behind the character. He states &#039;&#039;[[Rayman 2]]&#039;&#039; was inspired by Russian, Chinese and Celtic stories that he read as a child. These elements form the ‘fantastic background’ which comprises [[the Glade of Dreams]], but ‘a more contemporary and cartoonish touch’ has been added.&amp;lt;ref&amp;gt;[http://uk.ign.com/articles/1999/07/07/behind-rayman-2 &#039;&#039;Behind Rayman 2&#039;&#039;, IGN]&amp;lt;/ref&amp;gt; [[Michel Ancel|Ancel]] goes on to say that the concept of the game&#039;s world is similar to that of &#039;&#039;[http://en.wikipedia.org/wiki/The_Dark_Crystal The Dark Crystal]&#039;&#039;, which shares ‘its magic and its Celtic universe’. The cartoonish aspects were inspired by the works of [http://en.wikipedia.org/wiki/Tex_Avery Tex Avery]. [[Michel Ancel|Ancel]] states that ‘Rayman is a true high-performance hero who keeps a good sense of humour like [http://en.wikipedia.org/wiki/Indiana_Jones Indiana Jones]. Rayman is a rebel, fighting against mighty bad guys like in &#039;&#039;[http://en.wikipedia.org/wiki/Star_Wars Star Wars]&#039;&#039; or &#039;&#039;[http://en.wikipedia.org/wiki/Robin_Hood Robin Hood]&#039;&#039;’. This suggests that the villains of [[Michel Ancel|Ancel&#039;s]] [[Rayman (series)|Rayman games]] – [[Mr Dark]] and [[Admiral Razorbeard]] – may have been inspired by the likes of Darth Vader and the Sheriff of Nottingham. The character of Indiana Jones is also referenced by Rayman&#039;s co-creator [[Frédéric Houde]] and [[Rayman 1|the original game]] co-designer Serge Hascoët. According to a 2011 interview with the director of the [[Pix&#039;n Love]] magazine (which has published numerous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]]-related articles), [[Michel Ancel|Ancel]] took the name ‘Rayman’ from the [http://en.wikipedia.org/wiki/Ray_tracing_%28graphics%29 ray-tracing] software which [[Ubisoft]] happened to be using during the development of [[Rayman 1|the original game]].&lt;br /&gt;
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===Rayman&#039;s origins===&lt;br /&gt;
[[File:RaymanOrigins 012.jpg|thumb|left|320px|Rayman is created by [[Betilla]] the Fairy.]]&lt;br /&gt;
[[File:RaymanOrigins 009.jpg|thumb|right|320px|Rayman after he has been created.]]&lt;br /&gt;
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Several conflicting accounts have been given for Rayman&#039;s origins. During the development of [[Rayman 1|the original game]], the developers considered a story in which a ten-year-old boy named Jimmy created a world called Hereitscool inside his computer, and became Rayman once he was sucked into it. This idea was quickly abandoned. When [[Rayman 1|the original game]] was released in 1995, Rayman&#039;s backstory was left ambiguous, although he already appears to be an established hero within his world by the beginning of the game. The manual states that he is &amp;quot;the guardian of [[The Glade of Dreams|this world]]&amp;quot;. The manual of &#039;&#039;[[Rayman 2]]&#039;&#039; does however contain a different account of Rayman&#039;s origins. It tells of Rayman&#039;s first appearance in [[the Glade of Dreams]], sometime before the events of [[Rayman 1|the original game]]. In this version of the story, he is discovered by fishermen, who for some reason does not seem to have encountered [[Rayman&#039;s species|his species]] before.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rayman is a unique character of unknown origin.&lt;br /&gt;
&lt;br /&gt;
No wise man or magician can say by what twist of fate or whim of the gods Rayman came to appear at [[the Glade of Dreams]].&lt;br /&gt;
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All we know of him comes from the fishermen on [[the Sea of Lums]]. After a particularly stormy night they found him sleeping peacefully in the shade of a palm tree. Frightened by this strange creature from the sea, they called on the people of the forest, the skies and the waters for help. And the sun had not yet reached the zenith when a host of beings, each one more bizarre than the next, came tumbling over the violet sand dunes. They watched him for a long time. “What kind of a man can he be who has neither legs nor arms?”, they asked one another. “Can he possibly be alive?” wondered one of them when Rayman stretched and yawned loudly.&lt;br /&gt;
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It didn&#039;t take Rayman long to convince the people of [[the Glade of Dreams]] of his good intentions. His energy and good humour, his fantastical powers and love of life and nature won over even the most distrustful of creatures. And when he triumphed over the evil [[Mr Dark|Mister Dark]], the truth was undeniable: Rayman was the bravest of them all, the ideal hero, the man for whom friendship and laughter are more important than anything else, for whom the greatest victory is measured by the extent of the celebrations that follow it.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A revised origin story for Rayman was revealed at the E3 expo of 2010, when [[Ubisoft]] showed a trailer for the upcoming game &#039;&#039;[[Rayman Origins]]&#039;&#039;. The trailer showed the creation of Rayman by [[Betilla]] the Fairy. At this point in its development, &#039;&#039;[[Rayman Origins]]&#039;&#039; was intended as a two-player episodic downloadable prequel to the series, but it was eventually retooled into a four-player sequel with a retail release. A final, slightly modified version of Rayman&#039;s origin story was eventually offered on the official &#039;&#039;[[Rayman Origins]]&#039;&#039; website in November 2011, and can also be found in the game&#039;s manual.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=When [[Polokus|the Creator]] had his very [[First Bad Dream|first bad dream]], the [[nymph]]s gathered to invoke a being of light capable of saving [[The Glade of Dreams|our world]]: a creature both agile and carefree, as tenacious as he is hilarious, destined to crack up the Creator with his heroic antics and stop [[Jano|the nightmare]]!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, although not surprisingly, our bedazzling and bodacious [[nymph]]s were distracted by some [[zombie chicken]]s on their way to the sacred snoring grounds of the [[Polokus|Bubble Dreamer]], and they lost a sack of [[lum]]s chasing the crazy creatures over a cliff. Thus, they arrived late and with a lot less illumination.&lt;br /&gt;
&lt;br /&gt;
In the end, Rayman was born with a few missing limbs, which as it turned out, made him a whole lot more limber!&lt;br /&gt;
|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
It is not specified whether this story is intended to replace or complement the one from the &#039;&#039;[[Rayman 2]]&#039;&#039; manual.&lt;br /&gt;
&lt;br /&gt;
[[File:Bald Rayman with wife.jpg|thumb|right|320px|Rayman with [[Rayman&#039;s wife|his wife]], before he gained hair and became estranged from her.]]&lt;br /&gt;
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The PlayStation Vita version of the game contains two mosaics which can be viewed when the player collects enough [[relic]]s. One of these mosaics tells a story about Rayman&#039;s past. Long ago, Rayman was completely bald, and had a [[Rayman&#039;s wife|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. One night, as they slept together in a forest, a colony of tiny blonde hair creatures crept up on Rayman and fused themselves into his head. Rayman&#039;s [[Rayman&#039;s wife|female companion]], frightened by this strange turn of events, attempted to cut Rayman&#039;s hair with a pair of scissors. The terrified hairs pulled at Rayman&#039;s head, forcing him to flee, and he fell over the edge of a cliff, apparently to his doom; however, he was saved by his new hair, which gave him the ability to fly like a [[helicopter]].&lt;br /&gt;
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[[File:April Fools picture.jpg|320px|thumb|left|A version of Rayman with limbs, as seen during an April Fools post on the Rayman Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
Rayman makes his first appearance in [[Rayman 1|the original game]] where he at the start can be seen sleeping in a hammock. He answers [[the Magician]], who asks him to rescue the [[Electoon]]s, with a simple &amp;quot;No problem&amp;quot;. He can then directly afterwards be seen in [[the Dream Forest]] on the map, through the eyes of [[Mr Dark]] who is watching him as he makes his way closer to his hideout in [[Candy Château]]. In the manual he is referred to as &amp;quot;the guardian of [[The Glade of Dreams|this world]]&amp;quot;. Throughout the game he will come across several other characters of [[Rayman&#039;s species|his species]], such as [[Tarayzan]] and [[the Musician]]. Each time after having defeated a boss he will perform a victory dance. The only exception is after having defeated [[Bzzit]], where he comes up and befriends him instead once he sees him crying.&lt;br /&gt;
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In the final level, [[Mr Dark&#039;s Dare]], [[Mr Dark]] can be seen summoning [[Bad Rayman]], an evil clone who follows Rayman&#039;s every step. It is unknown if this is simply a creation by [[Mr Dark]], or an actual living creature of [[Rayman&#039;s species]].&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1Intro 008.PNG|Rayman as seen in the intro of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
BetillaPoingGrappin.png|Rayman receives new powers from [[Betilla]].&lt;br /&gt;
Rayman1Group.PNG|Rayman and his friends from [[Rayman 1|the original game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
Rayman appears again in &#039;&#039;[[Rayman Designer]]&#039;&#039; with the same role as in [[Rayman 1|the original game]]. Here he also appears as an [[Event (Rayman Designer)|event]] in the [[Event (Rayman Designer)|event]] editor. The placement of the Rayman [[Event (Rayman Designer)|event]] decides where the player starts when entering the level. The Rayman [[Event (Rayman Designer)|event]] has to be places in order to play the level. This is the only [[Event (Rayman Designer)|event]] which can only be placed once. Selecting it again will result in the cursor showing Rayman&#039;s head only.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman event.png|The Rayman [[Event (Rayman Designer)|event]] in &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
Rayman event places a second time.png|The Rayman [[Event (Rayman Designer)|event]] being selected a second time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[English with Rayman]]&#039;&#039;===&lt;br /&gt;
[[File:Engray-story2.PNG|thumb|320px|right|class=sprite|Rayman, as seen in the intro of &#039;&#039;[[English with Rayman]]&#039;&#039;.]]&lt;br /&gt;
Rayman appears as the main character in the educational spin-off &#039;&#039;[[English with Rayman]]&#039;&#039; where he is called up by [[the Magician]] to learn the English language, so that he can help him read his letter he received from his cousin [[Andrew]]. Throughout the course of the game, Rayman will be set with several questions to help improve his English skills.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
[[File:AT 4.PNG|thumb|left|class=sprite|Rayman, as he appears in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], Rayman can be seen sleeping again, this time next to a tree. He is this time woken up by a group of [[Ting]]s, who are said to be [[Fairy|fairies]] in this game. Once again [[Bad Rayman]] makes an appearance near the end of the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|thumb|320px|right|Rayman battling against [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, Rayman is seen imprisoned on the &#039;&#039;[[Buccaneer]]&#039;&#039; during the opening sequence. He is however quickly rescued by [[Globox]], who has hidden a [[Silver Lum]] in his mouth. Upon collecting it, Rayman regains his power to shoot with his [[Telescopic fist|fist]], and escapes together with [[Globox]]. They however get separated in the escape, and Rayman ends up in [[the Woods of Light]] where he rescues the [[Teensie]]s. They tell him that [[Ly]] is held prisoner in [[the Fairy Glade]], and take him to [[the Hall of Doors]], from which he can travel to other locations through [[Spiral Door]]s. He frees [[Ly]], who reveals that he will need to reunite the [[Four Masks of Polokus|four masks]] to reawaken [[Polokus]] to have a chance to defeat the [[Robo-Pirate|pirates]]. He then sets out on a quest to do so, while also freeing some of his friends, like [[Clark]] and [[Carmen]], along the way.&lt;br /&gt;
&lt;br /&gt;
In the end he makes it to [[the Prison Ship]] where he defeats the [[Robo-Pirate|pirate]] leader [[Admiral Razorbeard]] in a battle. However, before escaping, [[Admiral Razorbeard|Razorbeard]] sets his robot the [[Grolgoth]] on auto-destruct, causing the entire ship to blow up. Rayman&#039;s friends presume that he didn&#039;t make it out in time as they only found one of his shoes, but shortly after he can be seen coming on a crutch, showing that he survived the blast.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;[[Rayman 2]]&#039;&#039; was released in Japan, Rayman&#039;s purple clothes and the stripes on [[Ly]]&#039;s suit were changed to blue, because it was believed that purple was the color of death in Japan. Purple, however, traditionally represents the aristocratic class in Japanese culture. This belief may have stemmed from the practice of Thai widows to wear purple when in mourning. &#039;&#039;[[Rayman 2]]&#039;&#039; is also the only [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] where this sort of change was made in the Japanese localization.&lt;br /&gt;
&lt;br /&gt;
This is also the only game where he speaks [[Raymanian]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[File:Gbc2 13.PNG|frame|left|class=sprite|Rayman, as he appears in [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, Rayman is once again seen captured at the beginning. Once again, [[Globox]] manages to rescue him and they both escape.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena]]&#039;&#039;/&#039;&#039;[[Rayman Rush]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, as well as &#039;&#039;[[Rayman Arena]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;, Rayman is a default character who is unlocked from the start. In the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, there is one [[skin]] available for Rayman.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA_GC-Rayman-OriginalCharacterSkin.jpg|The default [[skin]] for Rayman in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA_GC-Rayman-AlternativeCharacterSkin.jpg|The [[Dark Rayman (Rayman Arena)|Dark Rayman]] [[skin]] for Rayman in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The manual for the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; offers the following description of Rayman:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Profession:&#039;&#039;&#039; Legendary Hero. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Likes:&#039;&#039;&#039; His friends, jogging in the morning, and fighting evil. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dislikes:&#039;&#039;&#039; The bad guys, people stepping on his feet, and being bored. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Address:&#039;&#039;&#039; Wherever he&#039;s needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rayman_3_Lockjaw_1.png|thumb|right|220px|Rayman with the [[LockJaw]] power.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rayman no longer needs an introduction. He’s already been top of the bill in the 2 previous episodes. Nowadays, he’s a big star, even if he doesn’t exactly behave like one. He’s always taking naps and larking around with his pals – a fine example for the youth of today!|sign=Manual|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, Rayman can once again be seen sleeping at the beginning of the game. Unlike the previous games, he is not so easily woken up this time, and when [[Murfy]] comes to warn him and [[Globox]] about the [[Hoodlum]]s, [[Murfy]] is forced to pick Rayman up and fly away with him before he wakes up. But right before [[Murfy]] flew away with Rayman, [[Globox]] accidentally took off his gloves (hands) before making his own escape. Rayman and [[Murfy]] soon enough meet up with [[Globox]] again where Rayman can get his gloves back. During several later occasions in the game, [[Crazy Shoe|one of Rayman&#039;s shoes]] will start moving away, with Rayman shrinking into his other shoe to pursue it. Rayman is also able to use [[Laser-Washing Powder]]s to gain new temporary abilities, such as the [[Vortex]].&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Rayman makes his way to the [[Pirate Stronghold]] to rescue his friend [[Globox]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Wanderwood Forest Part 2.png|Rayman in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
JanoGBA1 EN.png|Rayman meeting [[Jano]] in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Red Henchman English 2.PNG|Rayman getting chased by [[Robo-Pirate]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
{{quote|text=The limbless hero of our story was just in the mood for a little R&amp;amp;R. But the malicious [[Hoodlum]] masses never stay down for long, so it&#039;s up to our good friend Rayman to once again save the day, rescue the [[Teensie]]s, and remind his best buddy [[Globox]] that &amp;quot;Boulders aren&#039;t for eating!&amp;quot;.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, Rayman goes out to try and find [[Globox]] who is slowly being taken over by [[André]]. Several [[Laser-Washing Powder]]s from &#039;&#039;[[Rayman 3]]&#039;&#039; return here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RHRFairyCouncil.png|Rayman, as he appears in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
ThrottleCopterRHR.png|Rayman using the [[Throttle Copter]].&lt;br /&gt;
HeavyMetalFistRHR.png|Rayman using the [[Heavy Metal Fist]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=Rayman was taken by surprise by this invasion from within. What do the [[Rabbid]]s intend to do? It&#039;s hard to say. But now they&#039;re everywhere and their atypical psyches make them formidable and unpredictable oppenents.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;}}&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, Rayman and a few [[baby Globox]]es get captured by the [[Rabbid]]s, who force Rayman to participate in several activities to entertain them. In the game, Rayman has a wide range of [[Skin|costumes]] to choose between.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman costume.jpg|Rayman with no [[Skin|costumes]] on.&lt;br /&gt;
Dee-Jay.jpg|The Dee-Jay [[Skin|costume]].&lt;br /&gt;
Disco.jpg|The Disco [[Skin|costume]].&lt;br /&gt;
&lt;br /&gt;
Gangsta.jpg|The Gangsta [[Skin|costume]].&lt;br /&gt;
Granny costume.jpg|The Granny [[Skin|costume]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], Rayman is put in a prison cell by the [[Rabbid]]s who have also stolen his [[Telescopic fist|fists]]. [[Murfy]] then appears and rescues him along with giving him back his [[Telescopic fist|fists]]. Throughout the game, Rayman is given new [[Skin|costumes]] from [[Ly]] which each hold a new special power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR GBA Costume selection.png|The costume selection.&lt;br /&gt;
RRR GBA Funky.png|The Funky costume.&lt;br /&gt;
RRR GBA Gangster.png|The Gangster costume.&lt;br /&gt;
&lt;br /&gt;
RRR GBA Grandmother.png|The Granny costume.&lt;br /&gt;
RRR GBA Punk.png|The Punk costume.&lt;br /&gt;
RRR GBA Rocker.png|The Rocker costume.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]===&lt;br /&gt;
In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], Rayman is once again captured by the [[Rabbid]]s and forced to participate in certain activities. He can also use [[Skin|costumes]] to his advantage in certain stages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;192px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR DS - Intro 1.png|Rayman in the intro of [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
RRR DS - Pushing boulder.png|Rayman pushing a boulder.&lt;br /&gt;
RRR DS - Challenge 1.png|Rayman in his Granny [[Skin|costume]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;===&lt;br /&gt;
[[File:Anaesthetics.jpg|thumb|320px|right|One of the minigames from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, Rayman pretends to be a [[Rabbid]] to take part in their missions.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, Rayman can be seen in a house while the [[Rabbid]]s mess with his TV.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Kart]]&#039;&#039;==&lt;br /&gt;
[[File:RKSelect.png|thumb|class=sprite|left|Rayman in &#039;&#039;[[Rayman Kart]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is a playable character in &#039;&#039;[[Rayman Kart]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=Hey Rayman! Welcome back! Was I having a bad dream again? Well, you&#039;re here now, so no worries...RIGHT. Still no limbs, eh?! Well, the [[nymph]]s will get their act together eventually...! Less bones to break I say! At least they remembered the funny bone! Laugh till it hurts!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]}}&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, Rayman can be seen together with his friends, eating on top of [[the Snoring Tree]]. The noise he and his friends make disturbs the inhabitants of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] so badly that they lock them up in [[cage]]s. Rayman is however quick to escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shoot for the Stars 21.jpg|Rayman with his friends in [[the Snoring Tree]].&lt;br /&gt;
Hi-Ho Moskito! 2.jpg|Rayman riding on a [[mosquito]].&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|Rayman in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
[[File:Jungle Run 1-1 Screenshot 2.png|320px|thumb|right|Rayman in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is the default playable character in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. He can be seen playing a ukulele on the title screen.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:TeensiesInTroubleSeq2.jpg|320px|thumb|left|Rayman with [[Murfy]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This limbless hero from [[the Glade of Dreams]] is always raring for a fresh adventure to save the world!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Rayman is once again woken up by [[Murfy]] who tells him about the new nightmares which have appeared.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
[[File:Candy Fun Run.jpg|thumb|320px|right|Rayman in the [[Candy World]] in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is the default playable character in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
[[File:RaymanAdventures ArtworkRay.png|320px|thumb|right|Rayman&#039;s adventure outfit in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This outdoor adventurer is one with nature and likes to spend his time exploring [[the Glade of Dreams]] in search of [[Ancient Egg|eggs]], unless, of course, it starts raining.|sign=In-game description|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Rayman can be chosen at the start as the default playable character in &#039;&#039;[[Rayman Adventures]]&#039;&#039; where he wears his adventure outfit. His classic version can be purchased at the shop using [[Gem (Rayman Adventures)|gems]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman photo.png|Classic Rayman&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Adventure Rayman photo.png|Rayman&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Classic Ray (Twitter).png|Classic Rayman&#039;s Twitter sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Rayman (Twitter).png|Rayman&#039;s Twitter sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Classic Ray (Facebook).jpg|Classic Rayman&#039;s Facebook sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Rayman (Facebook).jpg|Rayman&#039;s Facebook sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Rayman Tonic Trouble credits.png|thumb|320px|right|A character dressed as Rayman&#039;s in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
A character dressed as Rayman makes a cameo appearance in both the credits of &#039;&#039;[[Tonic Trouble]]&#039;&#039; and the Ski Slope level. Rayman also makes a cameo in the [[Ubisoft]] title &#039;&#039;[[Academy of Champions]]&#039;&#039;, in which he is part of the [[Ubisoft]] team which features characters from other [[Ubisoft]] franchises such as &#039;&#039;[[Beyond Good and Evil]]&#039;&#039;, &#039;&#039;Splinter Cell&#039;&#039;, &#039;&#039;Prince of Persia&#039;&#039; and &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&amp;lt;ref&amp;gt;http://academyofchampions.uk.ubi.com/the-game/players/ Rayman in Academy of Champions&amp;lt;/ref&amp;gt; In this team, Rayman is the goalkeeper. A hat based on Rayman&#039;s head is also available from the game&#039;s item shop. In the [[Ubisoft]] game UNO, there&#039;s also a &#039;&#039;Rayman&#039;&#039; themed DLC. Rayman also appears in &#039;&#039;Brawlhalla&#039;&#039; as a fighter, and in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039; as a Neutral-Type Primary Spirit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman in Soul Hunters.jpg|Rayman, as he appears in the mobile game &#039;&#039;Soul Hunters&#039;&#039;.&lt;br /&gt;
Image:RaymanBrawl.jpeg|Rayman, as he appears in the fighting game &#039;&#039;Brawlhalla&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to a reaction during an activity in &#039;&#039;[[Rayman Premier Clics]]&#039;&#039; and due to the cover picture in a Joystick&#039;s magazine about &#039;&#039;[[Rayman 3]]&#039;&#039;, it is presumed that Rayman loves chocolate.&lt;br /&gt;
* Rayman can play the harmonica and the ukulele, as shown in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039; and &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; respectively.&lt;br /&gt;
* With the exception of [[Renversant!|the third volume]], Rayman makes a cameo appearance in all volumes of [[Thitaume]] and [[Pujol]]&#039;s [[Rabbid]]s comic books.&lt;br /&gt;
* Rayman was parodied in a comic strip in the second volume of Joueur du Grenier, with the main character being dressed like him. The joke poked fun at the limbless attributes of Rayman.&lt;br /&gt;
* Despite not having a neck, Rayman is still able to eat and swallow. This is seen in the opening cutscene of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Rayman was about to have legs again during the development of &#039;&#039;[[Rayman 3]]&#039;&#039;, but the idea was quickly put aside.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In &#039;&#039;[[Rayman Legends]]&#039;&#039;, it seems that Rayman did not age at all after the 100 years nap; the same goes for every other character returning from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
**However, his voice clips have changed from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Rayman, [[Globox]] and [[Barbara]] appear as collectible trophies in Super Smash Bros. for Wii U, with models supplied by [[Ubisoft]].&lt;br /&gt;
* A recurring gag is that Rayman ( sometimes with his friends) is always seen sleeping in the beginning of every main game, with the exception of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman_concepts.png&lt;br /&gt;
File:RaymanSketch01.jpg&lt;br /&gt;
File:RaymanSketch02.jpg&lt;br /&gt;
File:RaymanSketch03.jpg&lt;br /&gt;
File:RaymanSketch04.jpg&lt;br /&gt;
File:RaymanSketch05.jpg&lt;br /&gt;
File:R2Rayman001.jpg&lt;br /&gt;
File:R2Rayman002.jpg&lt;br /&gt;
File:R2Rayman003.jpg&lt;br /&gt;
File:R2Rayman004.jpg&lt;br /&gt;
File:R2Rayman005.jpg&lt;br /&gt;
File:R2Rayman006.jpg&lt;br /&gt;
File:R2Rayman008.jpg&lt;br /&gt;
File:R2Rayman009.jpg&lt;br /&gt;
File:R2Rayman010.jpg&lt;br /&gt;
File:R2Rayman011.jpg&lt;br /&gt;
File:R2Rayman012.jpg&lt;br /&gt;
File:R2Rayman013.jpg&lt;br /&gt;
File:R2Rayman014.jpg&lt;br /&gt;
File:R2Rayman015.jpg&lt;br /&gt;
File:R2Rayman016.jpg&lt;br /&gt;
File:R2Rayman017.jpg&lt;br /&gt;
File:R2Rayman018.jpg&lt;br /&gt;
File:R2Rayman019.jpg&lt;br /&gt;
File:R2Rayman020.jpg&lt;br /&gt;
File:R2Rayman021.jpg&lt;br /&gt;
File:Rayman Multiple Hands.jpg&lt;br /&gt;
File:R2Rayman023.jpg&lt;br /&gt;
File:R2Rayman024.jpg&lt;br /&gt;
File:R2Rayman025.jpg&lt;br /&gt;
File:R2Rayman026.jpg&lt;br /&gt;
File:R2Rayman027.jpg&lt;br /&gt;
File:R2Rayman028.jpg&lt;br /&gt;
File:R2Playingwithlum.jpg&lt;br /&gt;
File:Arcimboldo.JPG&lt;br /&gt;
File:Botticelli.JPG&lt;br /&gt;
File:Dali.jpg&lt;br /&gt;
File:Liechtenstein.JPG&lt;br /&gt;
File:Miró.JPG&lt;br /&gt;
File:Picasso.jpg&lt;br /&gt;
File:Vangogh.jpg&lt;br /&gt;
File:Vasareli.jpg&lt;br /&gt;
File:18440 251125853159 237651503159 3311579 4328594 n.jpg&lt;br /&gt;
File:Rayman_3_Grimace.png&lt;br /&gt;
File:Rayman_3_Heavy_Metal_Fist_Artwork_1.png&lt;br /&gt;
File:Rayman_3_Lockjaw_1.png&lt;br /&gt;
File:Rayman_3_Throttlecopter.png&lt;br /&gt;
File:R3HH-RaymanAndHoodmonger.jpg&lt;br /&gt;
File:R3HH-ShockRocket-Artwork.jpg&lt;br /&gt;
File:R3HH-Vortex-Artwork.jpg&lt;br /&gt;
File:Rayman_3_Helicopter.png&lt;br /&gt;
File:Rayman_3_punching.jpg&lt;br /&gt;
File:Raymanplayswii.jpeg&lt;br /&gt;
File:Rayman-raving-rabbids_art_06.png&lt;br /&gt;
File:Rayman33.jpg&lt;br /&gt;
File:Rayman_Raving_Rabbids_Wii_11.jpg&lt;br /&gt;
File:C_ray.jpg&lt;br /&gt;
File:Rayman-raving-rabbids_art_58.jpg&lt;br /&gt;
File:172555084.jpg&lt;br /&gt;
File:Rabbidsdance.jpg&lt;br /&gt;
File:Raymancostumes.jpg&lt;br /&gt;
File:Rayman_raving_rabbids_mariachi_ray_700.jpg&lt;br /&gt;
File:Rayman-raving-rabbids_art_57.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
Rayman in Rayman Legends.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[Rayman in popular culture]]&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|ru=Рэйман &#039;&#039;Reyman&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RMcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{R3characters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{ROcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RLcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RAcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman Adventures|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman]]&lt;br /&gt;
[[de:Rayman]]&lt;br /&gt;
[[hu:Rayman]]&lt;br /&gt;
[[it:Rayman]]&lt;br /&gt;
[[pl:Rayman]]&lt;br /&gt;
[[es:Rayman]]&lt;br /&gt;
[[ru:Рэйман]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman: The Animated Series]]&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=77087</id>
		<title>Rayman (series)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=77087"/>
		<updated>2019-09-16T23:23:03Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Rayman Mini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the &#039;&#039;Rayman&#039;&#039; series in general. For the character, see [[Rayman]]. For the original game, see &#039;&#039;[[Rayman 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
[[File:Raymanserie.jpeg|thumb|320px|Notable characters that have appeared in the &#039;&#039;Rayman&#039;&#039; series.]]&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039; series&#039;&#039;&#039; is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rayman&#039;&#039; series began in 1995 with the release of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by &#039;&#039;[[Rayman 2]]&#039;&#039;, a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, &#039;&#039;[[Rayman 3]]&#039;&#039;. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;; however, this was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a different 3D platformer which was being developed by [[Ubisoft|Ubisoft Montpellier]]. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the &#039;&#039;Rayman&#039;&#039; series. In 2011, &#039;&#039;[[Rayman Origins]]&#039;&#039;, a side-scrolling 2D platformer sequel, was released. In 2012, a mobile spin-off of &#039;&#039;[[Rayman Origins]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. In 2013, a direct sequel of &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, titled &#039;&#039;[[Rayman Legends]]&#039;&#039;, was released. Later in 2013, a mobile spin-off of &#039;&#039;[[Rayman Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In 2015, another mobile spin-off of &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
[[Image:Polokus wide shot.jpg|thumb|right|320px|[[Polokus]], the creator of the Glade of Dreams.]]&lt;br /&gt;
In the beginning, there were only the [[Lum]]s – little beings of pure energy. They came in several coloured varieties, each with their own attributes, but the most important were the one-thousand [[Yellow Lum]]s. One day, the [[Lum]]s focused their energy into thought, and created a god named [[Polokus]] (also known as the Bubble Dreamer). [[Polokus]]&#039;s power was such that his smallest thought or desire became reality. Through his dreams (which were composed of friendly creatures called [[Electoon]]s), he created [[the Glade of Dreams]], the world in which the &#039;&#039;Rayman&#039;&#039; series takes place.&lt;br /&gt;
&lt;br /&gt;
[[The Glade of Dreams]] is a rich and magical world, featuring many diverse environments, from relatively realistic forests and mountains to surreal landscapes of music and art supplies. It has two [[Moons]] and two [[Suns]]. [[Polokus]] populated his world with [[Fairy|fairies]], [[Teensie]]s and a plethora of other fantasical creatures. The balance of [[The Glade of Dreams|the Glade]] is maintained by [[the Heart of the World]], a glowing core of energy composed of the original one-thousand [[Yellow Lum]]s. When [[Polokus]] had completed his world, one task remained: creating time. In order to accomplish this, [[Polokus]] sank into a deep sleep. In his dreams, he left [[The Glade of Dreams|the Glade]], and travelled to the place where all the gods of all the worlds meet. Together they set about dreaming up the future. Wise men say that, at the dawn of time, a war broke out between the gods for control of the one-thousand [[Yellow Lum]]s. This is commemorated by [[Globox Disc|the Game of the Gods]]. It is also told that [[The Glade of Dreams|the Glade]] was originally shaped like a flat disc, and only later became a spherical planet.&lt;br /&gt;
&lt;br /&gt;
For a time following [[Polokus]]&#039;s departure, [[the Glade of Dreams]] was blissful and idyllic. However, [[Polokus]]&#039;s nightmares could also take on a life of their own. When [[Polokus]] had his [[First Bad Dream]], a monstrous being known as [[Jano]] was created. [[Jano]] launched an invasion on [[The Glade of Dreams|the Glade]] with his spawn, the [[Antitoon|Darktoons]], which were the antithesis of the [[Electoon]]s. In order to combat [[Jano]], [[Betilla]] the Fairy and her sisters – a group of benevolent [[nymph]]s – traveled to [[Pink Plant Woods|the Primordial Forest]] and used their magic to create [[Rayman]], a hero who could help to maintain the balance of [[The Glade of Dreams|the Glade]] and protect it from evil. However, the [[nymph]]s accidentally lost a sack of [[Lum]]s on their way to the ritual, and as a result, [[Rayman]] was born without limbs. In his first adventure – which is referenced but never shown – the young [[Rayman]] put an end to [[Jano]]&#039;s invasion and restored peace to [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
According to one of the [[Relic]] mosaics in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] was originally bald, and once had a [[Rayman&#039;s wife|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. As the two slept in the forest one night, [[Rayman]] was ambushed by an army of tiny blonde hair creatures, which fused themselves to his head. Terrified by this development, [[Rayman]]&#039;s partner chased him with a giant pair of scissors. In an effort to escape, [[Rayman]] fell over a cliff, but was amazed to find that his new hair could act as a [[helicopter]], flying him to safety.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:RaymanBox.png|thumb|right|250px|The cover of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
[[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] was released in 1995. At the beginning of the [[Rayman (Atari Jaguar)|Atari Jaguar version]], [[Rayman]] is seen frolicking with a group of [[Electoon]]s while they gravitate around the [[Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. When the [[Great Protoon]] is removed from its rightful place, [[the Glade of Dreams]] is cast into imbalance, and nightmarish creatures like [[Antitoon]]s, [[piranha]]s, [[Livingstone]]s and [[hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon [[Rayman]], asking him to free all of the [[Electoon]]s, defeat [[Mr Dark]] and restore the [[Great Protoon]] to its rightful place. [[Rayman]] receives [[the Magician]]&#039;s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that [[Rayman]] has become lazy, confident and self-assured since defeating [[Jano]]. At this time, [[Rayman]] apparently lives in a house on a beach, though his home is never fully seen (the very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to [[Rayman]]&#039;s birthplace). He then travels through [[the valley]]&#039;s six different lands, rescuing [[Electoon]]s and defeating powerful bosses. Along the way, [[Rayman]] meets his creator, [[Betilla]] the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by [[Mr Dark]] for her efforts. [[Rayman]] eventually reaches [[Mr Dark]]&#039;s lair in the [[Candy Château]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately [[Rayman]] defeats [[Mr Dark]], rescues [[Betilla]] and returns the [[Great Protoon]] to its rightful place, restoring the balance of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanJuniorEUcover.jpg|200px|thumb|left|The cover of &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
From 1996, [[Rayman]] appeared in several educational computer games designed especially for children, notably a game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in which the player has to solve several reading and mathematics questions throughout modified versions of the original levels. This game had several names, and was released for the Sony PlayStation in 2000 as &#039;&#039;[[Rayman Junior]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Junior|Rayman Brain Games]]&#039;&#039; in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Other educational &#039;&#039;Rayman&#039;&#039; games include the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Amazing Learning Games with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Premier Clics]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Dictées]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman CP]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Maternelle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanGBC.jpg|200px|thumb|right|The cover of [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
The [[Rayman (Game Boy Color)|Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]] was released in 2000, and features a simplified version of [[Rayman 1|the original game]]&#039;s story. In this game, the [[Ting]]s reveal themselves to be tiny [[Fairy|fairies]] encased in glassy spheres. They act as guides, helping [[Rayman]] to find his way and explaining the story to him. [[Rayman]] is told that the evil [[Mr Dark]] has kidnapped the [[Electoon|Toons]] in order to steal their magical energy for his own use, so [[Rayman]] sets out to stop him and restore peace to [[The Glade of Dreams|his world]]. The aforementioned characters are the only ones who appear in the game, which is notable for featuring a climactic battle between [[Rayman]] and [[Mr Dark]] in the [[Rocky Peaks]]; this contrasts with [[Rayman 1|the original game]], where [[Mr Dark]] shape-shifts in various hybrids of the previous bosses during the final battle.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman2cover.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
[[Rayman]]&#039;s next adventure, &#039;&#039;[[Rayman 2]]&#039;&#039;, features a darker story and somewhat more realistic environments. Prior to the opening of the game, [[the Glade of Dreams]] is invaded by an army of [[Robo-Pirate]]s from space, led by the diabolical [[Admiral Razorbeard]]. The [[Robo-Pirate|pirates]] enslave tens of thousands of innocent creatures, imprisoning them on their colossal flying ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] joins a resistance movement, and travels with his friend [[Globox]] to [[the Great Forest]], where the [[Robo-Pirate|pirates]] are massing. In the middle of a fight, [[Rayman]]&#039;s powers suddenly disappear – he receives a telepathic message from [[Ly]] the Fairy, who tells him that the [[Robo-Pirate]]s have just smashed [[the Heart of the World]], scattering the one-thousand [[Yellow Lum]]s across [[the Glade of Dreams]], destroying the cosmic balance and stripping [[Rayman]] and [[Ly]] of their magical powers. As [[Rayman]] is captured by the [[Robo-Pirate|pirates]], he tells a frightened [[Globox]] to run and find [[Ly]] for help. [[Rayman]] is imprisoned in a jail cell on board the &#039;&#039;[[Buccaneer]]&#039;&#039;, and it seems that [[The Glade of Dreams|the Glade]]&#039;s last hope has been lost. However, [[Globox]] gives himself up to the [[Robo-Pirate|pirates]] in order to be reunited with [[Rayman]]. [[Globox]] gives him a [[Silver Lum]], which he received from [[Ly]] and smuggled into the ship. The [[Silver Lum]] restores [[Rayman]]&#039;s ability to shoot with his [[magic fist]], allowing him to smash into a vent and escape. [[Globox]] accidentally knocks [[Rayman]] off the &#039;&#039;[[Buccaneer]]&#039;&#039; and they both fall to the ground.&lt;br /&gt;
&lt;br /&gt;
On his journey to find [[Ly]] the Fairy, [[Rayman]] meets [[Murfy]] (a helpful [[greenbottle]]) and the [[Grand Minimus]] (the king of the [[Teensie]]s) for the first time. When [[Rayman]] finds [[Ly]], she asks him if he has heard of [[Polokus]], and he tells her that he has not. [[Ly]] informs [[Rayman]] that [[Polokus]]&#039;s power is immense, and that he is their only hope of defeating the [[Robo-Pirate]]s, but that he has been sleeping for many years. In order to reawaken [[Polokus]] and enlist his help, [[Rayman]] must track down the [[Four Masks of Polokus]] – ancient artefacts that the god hid around [[the Glade of Dreams]], and which, when reunited, could bring him back. In order to do this, [[Rayman]] must defeat the masks&#039; remaining Guardians, whose personalities range from reasonable to insane. Each time he finds a [[Four Masks of Polokus|Mask]], [[Rayman]] is briefly transported to [[Polokus]]&#039;s resting place, where he meets the ancient god for the first time and gives him [[Four Masks of Polokus|his Masks]], one by one. [[Rayman]] must also collect all one-thousand [[Yellow Lum]]s scattered throughout the game to repair [[the Heart of the World]], and free dozens of friendly creatures that the pirates have imprisoned in [[cage]]s. Along the way, [[Rayman]] carries out many tasks, rescuing his friends [[Ssssam]] the Watersnake, [[Carmen]] the Whale, [[Globox]], and [[Globox]]&#039;s [[Baby Globox|650 babies]]. At one point, while searching for an [[Elixir of Life]] to cure his friend [[Clark]] the Giant, [[Rayman]] encounters his first foe, [[Jano]], the monster whom he was created to defeat. [[Jano]] is now the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto where [[Polokus]]&#039;s nightmares are imprisoned. Although they have a protracted battle, [[Rayman]] defeats [[Jano]], who apparently comes to respect [[Rayman]] when he chooses the [[Elixir of Life]] for his friend rather than a mountain of gold. They part on good terms. Eventually, [[Rayman]] collects all [[Four Masks of Polokus|four Masks]], reawakening [[Polokus]], who uses his power to destroy almost every [[Robo-Pirate]] in [[the Glade of Dreams]]. However, [[Polokus]]&#039;s power does not extent into the air, so he cannot take down [[Admiral Razorbeard|Razorbeard]] and his prison-ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] travels to the &#039;&#039;[[Buccaneer]]&#039;&#039; to free its prisoners and defeat [[Admiral Razorbeard|Razorbeard]] himself. After a long battle, [[Admiral Razorbeard|Razorbeard]] flies away in his escape pod and blows up the &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] inside. [[Rayman]] was believed by his friends to have died in the explosion, the only thing left of him being his [[Crazy Shoe|left shoe]]. At his funeral, [[Rayman]] arrives safe and sound and is reunited with his foot. After his long and difficult adventure, he is told that the [[Robo-Pirate]]s are gone and [[the Heart of the World]] is back together. [[Rayman]] is then told to rest, as it is unknown what challenges tomorrow will bring.&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandvdf.jpg|thumb|right|200px|The cover of &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;===&lt;br /&gt;
Produced in 1999, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalactic circus, captures [[Rayman]] and takes him to his circus. [[Rayman]], however, does not take this and jokes around with [[Admiral Razorbeard|Razorbeard]], who is now portrayed as [[Rigatoni]]&#039;s servant. [[Rayman]] finds out how badly the other circus freaks are being treated and helps them escape. Angered, [[Rigatoni]] phones [[Inspector Grub]] and tells him to find [[Rayman]] and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], [[Rayman]] and the gang see an old man struggling to fix a car. The man promises he will let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading [[Inspector Grub]], they seek refuge in what seems to be the detective&#039;s house.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2 forever gba box front eu.jpg|thumb|left|150px|The cover of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
===[[Rayman 2 Forever|&#039;&#039;Rayman 2 Forever&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, also known simply as &#039;&#039;Rayman 2&#039;&#039; in North America, follows the same gameplay style as seen in [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. The story is similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, but with far less characters and plot elements. All of the levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, though they still play in 2D. The game reuses assets and music from [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. It is the first handheld &#039;&#039;Rayman&#039;&#039; game to include a save system other than through passwords, this time utilizing the cartridges battery save.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman M Box.png|thumb|right|250px|The cover of &#039;&#039;[[Rayman M]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, a multiplayer spin-off game, [[Rayman]], as well as both friends and foes from &#039;&#039;[[Rayman 2]]&#039;&#039;, return for a competition. This surprising biathlon contains two parts: racing and battle, with the Sony PlayStation version only having the racing. The game includes the ability to play as several different characters, as well as changing costumes which are unlocked throughout the course of the game. A multiplayer mode is available as well as a single player mode. In the single player mode there are different challenges to complete for both the racing and battle courses.&lt;br /&gt;
&lt;br /&gt;
The events of this game do not seem to be connected to those of the main series. The game was released as &#039;&#039;[[Rayman Arena]]&#039;&#039; in North America and as &#039;&#039;[[Rayman Rush]]&#039;&#039; on the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3Box.png|thumb|left|250px|The cover of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
At the beginning of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a [[Red Lum]] sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. [[André]] converts other [[Red Lum]]s to [[Black Lum]]s simply by touching them. By stripping the wool from animals, the [[Black Lum]]s weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. [[André]] schemes to infect [[the Heart of the World]], using its energy to create an unstoppable [[Hoodlum]] army.&lt;br /&gt;
&lt;br /&gt;
Eager in his intents, he storms through the doors of [[the Fairy Council]], unaware that, with the help of [[Murfy]], [[Rayman]] and [[Globox]] had already arrived there, frantically searching for him. [[Globox]], standing in a hallway, screams and accidentally swallows [[André]], where [[André]] soon decides to reside. On the advice of the [[Grand Minimus]], [[Rayman]] and [[Globox]] travel across [[the Glade of Dreams]] and visit three different [[Teensie doctor]]s, each of whom attempts to remove [[André]] from [[Globox]] and hopefully destroy the [[Black Lum]]. Along the way, the heroes have a run-in with the [[Knaaren]], a race of subterranean warriors who worship a god known as [[the Leptys]]. When [[Rayman]] defeats their champion, [[Reflux]], the [[Knaaren]] reward him: with [[the Sceptre of the Leptys]], they grant him the power to transform [[Black Lum]]s into [[Red Lum]]s with a simple [[grimace]], a power [[Rayman]] once had in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Then [[Rayman]] and [[Globox]] are allowed to go along their way. When they reach the third [[Teensie doctor]], he decides to join forces with the first two, and together they manage to extract [[André]]. However, [[André]] escapes, and tracks down the [[Knaaren]] warrior [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal [[the Sceptre of the Leptys]] from [[Gumsi|his king]], granting the evil duo tremendous power, which they can use to destroy [[Rayman]].&lt;br /&gt;
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[[Rayman]] and [[Globox]] chase [[André]] and [[Reflux]] to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find [[Reflux]] and [[André]], now essentially fused into a single body and imbued with the godly power of [[the Leptys]]. Throughout the battle, [[Reflux]] becomes more and more powerful. He embeds [[The Sceptre of the Leptys|the Sceptre]] in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of [[the Leptys]], [[Reflux]] crystallises and shatters, revealing that [[André]] was hiding inside his back and using the power of [[The Sceptre of the Leptys|the Sceptre]] to spawn minions during the battle. [[Rayman]] uses his [[grimace]] to convert [[André]] back to a [[Red Lum]], causing all other [[Black Lum]]s to return to their original blissful state. [[Rayman]] and [[Globox]] fall back to the forest they were sleeping in at the start of the game. As [[Rayman]] attempts to get some sleep, [[Globox]] says that he misses [[André]], and asks [[Rayman]] to bring him back by scaring a [[Red Lum]]. [[Rayman]] says that he doesn&#039;t think that&#039;s a good idea, and that he wouldn&#039;t know what could scare a [[Red Lum|Lum]]. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping [[Rayman]] suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing it to transform into [[André]] and revealing that [[Rayman]]&#039;s unconscious hands had set the events of the entire game in motion.&lt;br /&gt;
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[[File:Rayman3GBA.jpg|thumb|right|200px|The cover of [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]] by capturing [[Globox]], and it is up to [[Rayman]] to save his friend yet again. The events of this game may take place between those of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or may simply be considered an alternate version of &#039;&#039;[[Rayman 3]]&#039;&#039;’s story. [[Globox]] swallows a [[Black Lum]], similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, although it doesn&#039;t appear to be [[André]] and was apparently done to save a group of [[Teensie]]s. [[Admiral Razorbeard]] returns as the main villain, with him wanting revenge from the events of &#039;&#039;[[Rayman 2]]&#039;&#039;. Throughout the course of the game [[Rayman]] will meet a bunch of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;, such as [[Ssssam]] and [[Ly]], who will help him out in similar ways. Most levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with minor inclusions from &#039;&#039;[[Rayman 3]]&#039;&#039;, and the soundtrack consists largely of remixes from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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When [[Rayman]] eventually makes it to the [[Robo-Pirate|pirate]]&#039;s stronghold, he is once again faced with [[Admiral Razorbeard|Razorbeard]]&#039;s machine, the [[Grolgoth]]. Upon defeating it and [[Admiral Razorbeard|Razorbeard]], [[Globox]] is rescued and the [[Black Lum]] flies out from his mouth. [[Globox]] then goes on to tell [[Baby Globox|his children]] how he saved the world, with a little help from [[Rayman]].&lt;br /&gt;
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[[File:RHR.jpg|thumb|left|200px|The cover of &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, a handheld spin-off of &#039;&#039;[[Rayman 3]]&#039;&#039;, it is revealed that part of [[André]]&#039;s spirit remained in [[Globox]]&#039;s body when [[André]] was expelled. The spirit of [[André]] summons back the [[Hoodlum]]s to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill [[Rayman]].&lt;br /&gt;
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[[Rayman]] and [[Globox]] are napping in the [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]], when [[Globox]] hears a strange sound and goes to follow it, only to be captured by the [[Hoodlum]]s. [[Rayman]] wakes later that afternoon to find [[Globox]] missing, and goes searching for him with the help of [[Murfy]], fighting the [[Hoodlum]]s along the way and destroying [[Reflux]]&#039;s [[plum juice]] factory. [[Rayman]] later reunites with [[Globox]] as he fights the witch [[Bégoniax]].&lt;br /&gt;
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As the duo go further, [[Rayman]] starts noticing [[Globox]]&#039;s strange split personality, the other side of him being very cruel and rude. When he defeats the [[Firemonster]], [[André]]&#039;s spirit announces his full possession over [[Globox]], to [[Rayman]]&#039;s dismay.&lt;br /&gt;
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Eventually, [[Rayman]] defeats the [[Reflux]] clone, expelling [[André]]&#039;s evil spirit from an unconscious [[Globox]]. [[Globox]] then wakes, returned to his normal self, and the two walk off together in the forest, [[Rayman]] stating they made a great team.&lt;br /&gt;
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==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
Following the release of &#039;&#039;[[Rayman 3]]&#039;&#039;, two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.&lt;br /&gt;
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===[[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have features faithful 3D recreations of many environments from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.&lt;br /&gt;
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===[[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The second attempt was made by [[Ubisoft|Ubisoft Montpellier]], the studio which developed the first three &#039;&#039;Rayman&#039;&#039; games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; was set to be released. This game, which [[Michel Ancel|Ancel]] has referred to as &#039;&#039;Rayman 4&#039;&#039;, would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – a party game which was followed by [[Rabbids (series)|a string of sequels]].&lt;br /&gt;
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&lt;br /&gt;
[[File:RRRWiiEU.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the [[Rabbid]]s force [[Rayman]] to participate in. For every day, [[Rayman]] will earn a [[plunger]], which he then uses to eventually escape through the window.&lt;br /&gt;
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[[File:RRR GBA.jpg|thumb|left|200px|The cover of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. The game is essentially a fusion of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project and [[Ubisoft|Ubisoft Montpellier]]&#039;s original &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. The story is closer to that of [[Rayman Raving Rabbids (cancelled prototype)|the cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]: [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids&#039; ship]], and [[Rayman]] sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Many of the game&#039;s levels are either locations from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] that Phoenix planned to revisit, or locations that were originally designed by Phoenix&#039;s concept artists. The game features familiar enemies like [[Livingstone]]s, [[Antitoon]]s, [[hunter]]s and [[piranha]]s. Along the way, numerous characters from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make cameo appearances – most notably [[Ly]] the Fairy, who plays a major role in the game. [[Rayman]] eventually destroys the [[Rabbids&#039; ship]] and restores harmony to [[the Glade of Dreams]] once more.&lt;br /&gt;
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[[File:RRR DS.jpg|thumb|right|200px|The cover of the [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Nintendo DS)]]===&lt;br /&gt;
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play thorough 2D platforming stages as well. The game recycles a lot of assets from &#039;&#039;[[Rayman DS]]&#039;&#039;, a Nintendo DS port of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] (named in the game as Bubble Dreamer) and some [[Teensie]]s are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Antitoon|Darktoons]], [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the [[Electoon]]s are the stuff of [[Polokus]]&#039;s dreams, this has caused the bonds that hold [[The Glade of Dreams|the Glade]] together to begin fraying. The heroes set out to free the [[Electoon]]s, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla]] the Fairy), who are being held prisoner by [[Antitoon|Darktoons]]. Along the way, the heroes must collect [[Lum (UbiArt games)|Lums]], which they can trade to [[the Magician]] for more [[Electoon]]s.&lt;br /&gt;
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At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the [[Moody Clouds]] and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of [[The Glade of Dreams|the Glade]]. With the help of all the [[nymph]]s, the [[Four Kings|Kings]], the [[Dreamer&#039;s Door]] is activated, and the heroes can use it to transport themselves to the [[Moody Clouds]]. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], [[the Magician]] had become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An [[Rayman Origins (early production)|early version of the game]]&#039;s script reveals a scrapped scenario that goes into much more detail about [[the Magician]]&#039;s motivations, in which his real name would have been Ales Mansay. In that scrapped plot, he was bullied in magic school for his poor magical abilities, and always secretly wanted to be like [[Mr Dark]]. He considered [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to [[Polokus]]&#039;s chaotic reign and impose a new order of discipline and reason, [[the Magician]] built the [[Moody Clouds]], and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate [[Rayman]] into collecting [[Lum (UbiArt games)|Lums]] which [[the Magician]] could use to power his creations, though none of this is present in the final game. After the heroes defeat mechanical duplicates of two of the game&#039;s previous bosses, they confront [[the Magician]], who distracts and confuses them with a disco number before running away. A difficult chase sequence ensues as the [[Moody Clouds]] begins to disintegrate, with debris and machines collapsing and falling through the air. Then [[the Magician]] boards a [[Warship|flying ship]], and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the [[Moody Clouds]]&#039; glowing energy core, causing a colossal explosion. The heroes land on [[the Snoring Tree]] and immediately go back to sleep. [[The Magician]]&#039;s fate is unknown.&lt;br /&gt;
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By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the game&#039;s optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.&lt;br /&gt;
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[[File:Jungle run icon HQ.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; is a 2D [[running]] game released on September 2012. It is the first unique &#039;&#039;Rayman&#039;&#039; game to be released for smartphones. Featuring a similar art-style to &#039;&#039;[[Rayman Origins]]&#039;&#039;, it involves [[running]] through various levels, and utilising [[Rayman]]&#039;s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is [[running]], only what actions he may use. The game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
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==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Legends Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
The next game in the series, &#039;&#039;[[Rayman Legends]]&#039;&#039;, features gameplay and graphics very similar to those of &#039;&#039;[[Rayman Origins]]&#039;&#039;, but takes place in a more grounded setting, based on myths and legends. The initial leaked trailer seemed to suggest that certain toys will be able to unlock additional content in the game, a feature pioneered by &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. However, [[Ubisoft]] stated that the trailer did not indicate any actual items in the final product. The game was formally announced on E3 2012, and was initially Wii U exclusive. However, the final game was delayed many times, and ended up being released in the third quarter of 2013 for PlayStation 3, Xbox 360, Wii U, PC and the PlayStation Vita. The game was also released for the PlayStation 4 and Xbox One in February 2014.&lt;br /&gt;
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The game begins 100 years after &#039;&#039;[[Rayman Origins]]&#039;&#039;, during which the heroes have been in deep slumber, allowing the [[Polokus|Bubble Dreamer]]&#039;s nightmares to multiply and overwhelm [[the Glade of Dreams]]. [[Murfy]] awakens the heroes to set in motion the adventure played through in this installment. The [[Teensie]]s have once again replaced the [[Electoon]]s as the imprisoned species in [[cage]]s, which are scattered throughout every level. [[The Magician]] has also multiplied into 5 [[Dark Teensy|Dark Teensies]], during the adventure, they will summon various creatures to impede the heroes, they ultimately end up being attacked by imp-like creatures in a moon due to being defeated in turn.&lt;br /&gt;
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[[File:Fiesta Run Icon 5.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; is a 2D [[running]] game released in October 2013. It is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and as such it features similar gameplay of [[running]] through various levels, and utilizing [[Rayman]]&#039;s various abilities to overcome obstacles with no control of where [[Rayman]] is [[running]], only what actions he may use. It uses the same art-style as &#039;&#039;[[Rayman Legends]]&#039;&#039;, but with a focus on the food themed worlds which features in both &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Much like its predecessor, the game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
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[[File:Rayman Adventures Original Icon.png|thumb|left|200px|The app icon for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Adventures]]&#039;&#039; is, similarly to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[Gem (Rayman Adventures)|gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any &#039;&#039;Rayman&#039;&#039; game, and is as of today still being updated with new content.&lt;br /&gt;
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===&#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Mini]]&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019. Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. By collecting every Lum in a level, the player will be rewarded with an [[Electoon]] which can be use to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]]. &lt;br /&gt;
The game will feature 48 levels, including boss fights.&lt;br /&gt;
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==10th Anniversary==&lt;br /&gt;
In 2005, the &#039;&#039;Rayman&#039;&#039; series celebrate its 10th anniversary with the release of the special &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039; compilations for PC, Game Boy Advance, PlayStation 2 and GameCube (France only).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-10th-Anniversary-PCCover.jpg|The PAL cover of the 10th anniversary release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==20th Anniversary==&lt;br /&gt;
In 2015, the &#039;&#039;Rayman&#039;&#039; series celebrated its 20th anniversary. [[Ubisoft]] released an official timeline for the series, although it does include a few minor mistakes. The most noticeable ones are that [[Globox]] would be created by the [[Teensie]]s and that &#039;&#039;[[Rayman Origins]]&#039;&#039; is the first &#039;&#039;Rayman&#039;&#039; game with a multiplayer mode, which in reality is the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. The timeline also reveals the language in &#039;&#039;[[Rayman 2]]&#039;&#039; to be called Wandaye, although it was earlier known simply as [[Raymanian]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
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[[File:20th Anniversary timeline.jpg|1000px|left|The official timeline from 2015.]]&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
20th Anniversary Logo.jpg|The Rayman 20th Anniversary logo using the &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; font.&lt;br /&gt;
Happy Birthday.jpg|Several characters celebrating the 20th Anniversary.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===I ♥ Rayman Fan Video Contest===&lt;br /&gt;
The I ♥ Rayman Fan Video Contest, also known as I Love Rayman Fan Video Contest, was a contest held by [[Ubisoft]] in 2015.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=dS1sglwE8-Q&amp;lt;/ref&amp;gt; A special website was opened specifically for the contest, which has since been closed, where the fans could post videos for a chance to win a VIP trip to the [[Ubisoft]] Montpellier Studio. The contest was held between October 1 until October 30 and the winner was revealed as Hannah, also known as RayGirl.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-6Sz6gmaa48&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
I love Rayman contest.jpg|The I ♥ Rayman Fan Video Contest.&lt;br /&gt;
I love Rayman results.jpg|The winners of the I ♥ Rayman Fan Video Contest displayed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Livestream===&lt;br /&gt;
[[File:20th Livestream.jpg|thumb|320px|The livestream information being displayed.]]&lt;br /&gt;
On November 17 a special live stream was held with [[Michel Ancel]] and others from the [[Rayman]] team. During the stream they played some of [[Rayman 1|the original game]], &#039;&#039;[[Rayman Adventures]]&#039;&#039; and answered a few questions from the chat.&lt;br /&gt;
&lt;br /&gt;
===Developer interviews===&lt;br /&gt;
Several short developer interview videos were posted, known as Dev Flash, where several of the &#039;&#039;[[Rayman Adventures]]&#039;&#039; developers talked about working with the game.&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/494769340724814/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/474999729368442/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/462534330614982/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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{{Rayman series}}&lt;br /&gt;
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[[fr:Rayman (série)]]&lt;br /&gt;
[[de:Rayman (Serie)]]&lt;br /&gt;
[[it:Rayman (serie)]]&lt;br /&gt;
[[pl:Rayman (Seria)]]&lt;br /&gt;
[[es:Rayman (serie)]]&lt;br /&gt;
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[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=77086</id>
		<title>Rayman (series)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=77086"/>
		<updated>2019-09-16T23:22:16Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Rayman Mini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the &#039;&#039;Rayman&#039;&#039; series in general. For the character, see [[Rayman]]. For the original game, see &#039;&#039;[[Rayman 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
[[File:Raymanserie.jpeg|thumb|320px|Notable characters that have appeared in the &#039;&#039;Rayman&#039;&#039; series.]]&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039; series&#039;&#039;&#039; is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rayman&#039;&#039; series began in 1995 with the release of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by &#039;&#039;[[Rayman 2]]&#039;&#039;, a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, &#039;&#039;[[Rayman 3]]&#039;&#039;. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;; however, this was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a different 3D platformer which was being developed by [[Ubisoft|Ubisoft Montpellier]]. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the &#039;&#039;Rayman&#039;&#039; series. In 2011, &#039;&#039;[[Rayman Origins]]&#039;&#039;, a side-scrolling 2D platformer sequel, was released. In 2012, a mobile spin-off of &#039;&#039;[[Rayman Origins]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. In 2013, a direct sequel of &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, titled &#039;&#039;[[Rayman Legends]]&#039;&#039;, was released. Later in 2013, a mobile spin-off of &#039;&#039;[[Rayman Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In 2015, another mobile spin-off of &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
[[Image:Polokus wide shot.jpg|thumb|right|320px|[[Polokus]], the creator of the Glade of Dreams.]]&lt;br /&gt;
In the beginning, there were only the [[Lum]]s – little beings of pure energy. They came in several coloured varieties, each with their own attributes, but the most important were the one-thousand [[Yellow Lum]]s. One day, the [[Lum]]s focused their energy into thought, and created a god named [[Polokus]] (also known as the Bubble Dreamer). [[Polokus]]&#039;s power was such that his smallest thought or desire became reality. Through his dreams (which were composed of friendly creatures called [[Electoon]]s), he created [[the Glade of Dreams]], the world in which the &#039;&#039;Rayman&#039;&#039; series takes place.&lt;br /&gt;
&lt;br /&gt;
[[The Glade of Dreams]] is a rich and magical world, featuring many diverse environments, from relatively realistic forests and mountains to surreal landscapes of music and art supplies. It has two [[Moons]] and two [[Suns]]. [[Polokus]] populated his world with [[Fairy|fairies]], [[Teensie]]s and a plethora of other fantasical creatures. The balance of [[The Glade of Dreams|the Glade]] is maintained by [[the Heart of the World]], a glowing core of energy composed of the original one-thousand [[Yellow Lum]]s. When [[Polokus]] had completed his world, one task remained: creating time. In order to accomplish this, [[Polokus]] sank into a deep sleep. In his dreams, he left [[The Glade of Dreams|the Glade]], and travelled to the place where all the gods of all the worlds meet. Together they set about dreaming up the future. Wise men say that, at the dawn of time, a war broke out between the gods for control of the one-thousand [[Yellow Lum]]s. This is commemorated by [[Globox Disc|the Game of the Gods]]. It is also told that [[The Glade of Dreams|the Glade]] was originally shaped like a flat disc, and only later became a spherical planet.&lt;br /&gt;
&lt;br /&gt;
For a time following [[Polokus]]&#039;s departure, [[the Glade of Dreams]] was blissful and idyllic. However, [[Polokus]]&#039;s nightmares could also take on a life of their own. When [[Polokus]] had his [[First Bad Dream]], a monstrous being known as [[Jano]] was created. [[Jano]] launched an invasion on [[The Glade of Dreams|the Glade]] with his spawn, the [[Antitoon|Darktoons]], which were the antithesis of the [[Electoon]]s. In order to combat [[Jano]], [[Betilla]] the Fairy and her sisters – a group of benevolent [[nymph]]s – traveled to [[Pink Plant Woods|the Primordial Forest]] and used their magic to create [[Rayman]], a hero who could help to maintain the balance of [[The Glade of Dreams|the Glade]] and protect it from evil. However, the [[nymph]]s accidentally lost a sack of [[Lum]]s on their way to the ritual, and as a result, [[Rayman]] was born without limbs. In his first adventure – which is referenced but never shown – the young [[Rayman]] put an end to [[Jano]]&#039;s invasion and restored peace to [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
According to one of the [[Relic]] mosaics in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] was originally bald, and once had a [[Rayman&#039;s wife|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. As the two slept in the forest one night, [[Rayman]] was ambushed by an army of tiny blonde hair creatures, which fused themselves to his head. Terrified by this development, [[Rayman]]&#039;s partner chased him with a giant pair of scissors. In an effort to escape, [[Rayman]] fell over a cliff, but was amazed to find that his new hair could act as a [[helicopter]], flying him to safety.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:RaymanBox.png|thumb|right|250px|The cover of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
[[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] was released in 1995. At the beginning of the [[Rayman (Atari Jaguar)|Atari Jaguar version]], [[Rayman]] is seen frolicking with a group of [[Electoon]]s while they gravitate around the [[Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. When the [[Great Protoon]] is removed from its rightful place, [[the Glade of Dreams]] is cast into imbalance, and nightmarish creatures like [[Antitoon]]s, [[piranha]]s, [[Livingstone]]s and [[hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon [[Rayman]], asking him to free all of the [[Electoon]]s, defeat [[Mr Dark]] and restore the [[Great Protoon]] to its rightful place. [[Rayman]] receives [[the Magician]]&#039;s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that [[Rayman]] has become lazy, confident and self-assured since defeating [[Jano]]. At this time, [[Rayman]] apparently lives in a house on a beach, though his home is never fully seen (the very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to [[Rayman]]&#039;s birthplace). He then travels through [[the valley]]&#039;s six different lands, rescuing [[Electoon]]s and defeating powerful bosses. Along the way, [[Rayman]] meets his creator, [[Betilla]] the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by [[Mr Dark]] for her efforts. [[Rayman]] eventually reaches [[Mr Dark]]&#039;s lair in the [[Candy Château]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately [[Rayman]] defeats [[Mr Dark]], rescues [[Betilla]] and returns the [[Great Protoon]] to its rightful place, restoring the balance of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanJuniorEUcover.jpg|200px|thumb|left|The cover of &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
From 1996, [[Rayman]] appeared in several educational computer games designed especially for children, notably a game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in which the player has to solve several reading and mathematics questions throughout modified versions of the original levels. This game had several names, and was released for the Sony PlayStation in 2000 as &#039;&#039;[[Rayman Junior]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Junior|Rayman Brain Games]]&#039;&#039; in North America.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Other educational &#039;&#039;Rayman&#039;&#039; games include the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Amazing Learning Games with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Premier Clics]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Dictées]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman CP]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Maternelle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanGBC.jpg|200px|thumb|right|The cover of [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
The [[Rayman (Game Boy Color)|Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]] was released in 2000, and features a simplified version of [[Rayman 1|the original game]]&#039;s story. In this game, the [[Ting]]s reveal themselves to be tiny [[Fairy|fairies]] encased in glassy spheres. They act as guides, helping [[Rayman]] to find his way and explaining the story to him. [[Rayman]] is told that the evil [[Mr Dark]] has kidnapped the [[Electoon|Toons]] in order to steal their magical energy for his own use, so [[Rayman]] sets out to stop him and restore peace to [[The Glade of Dreams|his world]]. The aforementioned characters are the only ones who appear in the game, which is notable for featuring a climactic battle between [[Rayman]] and [[Mr Dark]] in the [[Rocky Peaks]]; this contrasts with [[Rayman 1|the original game]], where [[Mr Dark]] shape-shifts in various hybrids of the previous bosses during the final battle.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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==&#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman2cover.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
[[Rayman]]&#039;s next adventure, &#039;&#039;[[Rayman 2]]&#039;&#039;, features a darker story and somewhat more realistic environments. Prior to the opening of the game, [[the Glade of Dreams]] is invaded by an army of [[Robo-Pirate]]s from space, led by the diabolical [[Admiral Razorbeard]]. The [[Robo-Pirate|pirates]] enslave tens of thousands of innocent creatures, imprisoning them on their colossal flying ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] joins a resistance movement, and travels with his friend [[Globox]] to [[the Great Forest]], where the [[Robo-Pirate|pirates]] are massing. In the middle of a fight, [[Rayman]]&#039;s powers suddenly disappear – he receives a telepathic message from [[Ly]] the Fairy, who tells him that the [[Robo-Pirate]]s have just smashed [[the Heart of the World]], scattering the one-thousand [[Yellow Lum]]s across [[the Glade of Dreams]], destroying the cosmic balance and stripping [[Rayman]] and [[Ly]] of their magical powers. As [[Rayman]] is captured by the [[Robo-Pirate|pirates]], he tells a frightened [[Globox]] to run and find [[Ly]] for help. [[Rayman]] is imprisoned in a jail cell on board the &#039;&#039;[[Buccaneer]]&#039;&#039;, and it seems that [[The Glade of Dreams|the Glade]]&#039;s last hope has been lost. However, [[Globox]] gives himself up to the [[Robo-Pirate|pirates]] in order to be reunited with [[Rayman]]. [[Globox]] gives him a [[Silver Lum]], which he received from [[Ly]] and smuggled into the ship. The [[Silver Lum]] restores [[Rayman]]&#039;s ability to shoot with his [[magic fist]], allowing him to smash into a vent and escape. [[Globox]] accidentally knocks [[Rayman]] off the &#039;&#039;[[Buccaneer]]&#039;&#039; and they both fall to the ground.&lt;br /&gt;
&lt;br /&gt;
On his journey to find [[Ly]] the Fairy, [[Rayman]] meets [[Murfy]] (a helpful [[greenbottle]]) and the [[Grand Minimus]] (the king of the [[Teensie]]s) for the first time. When [[Rayman]] finds [[Ly]], she asks him if he has heard of [[Polokus]], and he tells her that he has not. [[Ly]] informs [[Rayman]] that [[Polokus]]&#039;s power is immense, and that he is their only hope of defeating the [[Robo-Pirate]]s, but that he has been sleeping for many years. In order to reawaken [[Polokus]] and enlist his help, [[Rayman]] must track down the [[Four Masks of Polokus]] – ancient artefacts that the god hid around [[the Glade of Dreams]], and which, when reunited, could bring him back. In order to do this, [[Rayman]] must defeat the masks&#039; remaining Guardians, whose personalities range from reasonable to insane. Each time he finds a [[Four Masks of Polokus|Mask]], [[Rayman]] is briefly transported to [[Polokus]]&#039;s resting place, where he meets the ancient god for the first time and gives him [[Four Masks of Polokus|his Masks]], one by one. [[Rayman]] must also collect all one-thousand [[Yellow Lum]]s scattered throughout the game to repair [[the Heart of the World]], and free dozens of friendly creatures that the pirates have imprisoned in [[cage]]s. Along the way, [[Rayman]] carries out many tasks, rescuing his friends [[Ssssam]] the Watersnake, [[Carmen]] the Whale, [[Globox]], and [[Globox]]&#039;s [[Baby Globox|650 babies]]. At one point, while searching for an [[Elixir of Life]] to cure his friend [[Clark]] the Giant, [[Rayman]] encounters his first foe, [[Jano]], the monster whom he was created to defeat. [[Jano]] is now the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto where [[Polokus]]&#039;s nightmares are imprisoned. Although they have a protracted battle, [[Rayman]] defeats [[Jano]], who apparently comes to respect [[Rayman]] when he chooses the [[Elixir of Life]] for his friend rather than a mountain of gold. They part on good terms. Eventually, [[Rayman]] collects all [[Four Masks of Polokus|four Masks]], reawakening [[Polokus]], who uses his power to destroy almost every [[Robo-Pirate]] in [[the Glade of Dreams]]. However, [[Polokus]]&#039;s power does not extent into the air, so he cannot take down [[Admiral Razorbeard|Razorbeard]] and his prison-ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] travels to the &#039;&#039;[[Buccaneer]]&#039;&#039; to free its prisoners and defeat [[Admiral Razorbeard|Razorbeard]] himself. After a long battle, [[Admiral Razorbeard|Razorbeard]] flies away in his escape pod and blows up the &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] inside. [[Rayman]] was believed by his friends to have died in the explosion, the only thing left of him being his [[Crazy Shoe|left shoe]]. At his funeral, [[Rayman]] arrives safe and sound and is reunited with his foot. After his long and difficult adventure, he is told that the [[Robo-Pirate]]s are gone and [[the Heart of the World]] is back together. [[Rayman]] is then told to rest, as it is unknown what challenges tomorrow will bring.&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandvdf.jpg|thumb|right|200px|The cover of &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;===&lt;br /&gt;
Produced in 1999, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalactic circus, captures [[Rayman]] and takes him to his circus. [[Rayman]], however, does not take this and jokes around with [[Admiral Razorbeard|Razorbeard]], who is now portrayed as [[Rigatoni]]&#039;s servant. [[Rayman]] finds out how badly the other circus freaks are being treated and helps them escape. Angered, [[Rigatoni]] phones [[Inspector Grub]] and tells him to find [[Rayman]] and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], [[Rayman]] and the gang see an old man struggling to fix a car. The man promises he will let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading [[Inspector Grub]], they seek refuge in what seems to be the detective&#039;s house.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2 forever gba box front eu.jpg|thumb|left|150px|The cover of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
===[[Rayman 2 Forever|&#039;&#039;Rayman 2 Forever&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, also known simply as &#039;&#039;Rayman 2&#039;&#039; in North America, follows the same gameplay style as seen in [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. The story is similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, but with far less characters and plot elements. All of the levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, though they still play in 2D. The game reuses assets and music from [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. It is the first handheld &#039;&#039;Rayman&#039;&#039; game to include a save system other than through passwords, this time utilizing the cartridges battery save.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman M Box.png|thumb|right|250px|The cover of &#039;&#039;[[Rayman M]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, a multiplayer spin-off game, [[Rayman]], as well as both friends and foes from &#039;&#039;[[Rayman 2]]&#039;&#039;, return for a competition. This surprising biathlon contains two parts: racing and battle, with the Sony PlayStation version only having the racing. The game includes the ability to play as several different characters, as well as changing costumes which are unlocked throughout the course of the game. A multiplayer mode is available as well as a single player mode. In the single player mode there are different challenges to complete for both the racing and battle courses.&lt;br /&gt;
&lt;br /&gt;
The events of this game do not seem to be connected to those of the main series. The game was released as &#039;&#039;[[Rayman Arena]]&#039;&#039; in North America and as &#039;&#039;[[Rayman Rush]]&#039;&#039; on the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3Box.png|thumb|left|250px|The cover of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
At the beginning of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a [[Red Lum]] sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. [[André]] converts other [[Red Lum]]s to [[Black Lum]]s simply by touching them. By stripping the wool from animals, the [[Black Lum]]s weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. [[André]] schemes to infect [[the Heart of the World]], using its energy to create an unstoppable [[Hoodlum]] army.&lt;br /&gt;
&lt;br /&gt;
Eager in his intents, he storms through the doors of [[the Fairy Council]], unaware that, with the help of [[Murfy]], [[Rayman]] and [[Globox]] had already arrived there, frantically searching for him. [[Globox]], standing in a hallway, screams and accidentally swallows [[André]], where [[André]] soon decides to reside. On the advice of the [[Grand Minimus]], [[Rayman]] and [[Globox]] travel across [[the Glade of Dreams]] and visit three different [[Teensie doctor]]s, each of whom attempts to remove [[André]] from [[Globox]] and hopefully destroy the [[Black Lum]]. Along the way, the heroes have a run-in with the [[Knaaren]], a race of subterranean warriors who worship a god known as [[the Leptys]]. When [[Rayman]] defeats their champion, [[Reflux]], the [[Knaaren]] reward him: with [[the Sceptre of the Leptys]], they grant him the power to transform [[Black Lum]]s into [[Red Lum]]s with a simple [[grimace]], a power [[Rayman]] once had in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Then [[Rayman]] and [[Globox]] are allowed to go along their way. When they reach the third [[Teensie doctor]], he decides to join forces with the first two, and together they manage to extract [[André]]. However, [[André]] escapes, and tracks down the [[Knaaren]] warrior [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal [[the Sceptre of the Leptys]] from [[Gumsi|his king]], granting the evil duo tremendous power, which they can use to destroy [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and [[Globox]] chase [[André]] and [[Reflux]] to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find [[Reflux]] and [[André]], now essentially fused into a single body and imbued with the godly power of [[the Leptys]]. Throughout the battle, [[Reflux]] becomes more and more powerful. He embeds [[The Sceptre of the Leptys|the Sceptre]] in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of [[the Leptys]], [[Reflux]] crystallises and shatters, revealing that [[André]] was hiding inside his back and using the power of [[The Sceptre of the Leptys|the Sceptre]] to spawn minions during the battle. [[Rayman]] uses his [[grimace]] to convert [[André]] back to a [[Red Lum]], causing all other [[Black Lum]]s to return to their original blissful state. [[Rayman]] and [[Globox]] fall back to the forest they were sleeping in at the start of the game. As [[Rayman]] attempts to get some sleep, [[Globox]] says that he misses [[André]], and asks [[Rayman]] to bring him back by scaring a [[Red Lum]]. [[Rayman]] says that he doesn&#039;t think that&#039;s a good idea, and that he wouldn&#039;t know what could scare a [[Red Lum|Lum]]. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping [[Rayman]] suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing it to transform into [[André]] and revealing that [[Rayman]]&#039;s unconscious hands had set the events of the entire game in motion.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman3GBA.jpg|thumb|right|200px|The cover of [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]] by capturing [[Globox]], and it is up to [[Rayman]] to save his friend yet again. The events of this game may take place between those of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or may simply be considered an alternate version of &#039;&#039;[[Rayman 3]]&#039;&#039;’s story. [[Globox]] swallows a [[Black Lum]], similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, although it doesn&#039;t appear to be [[André]] and was apparently done to save a group of [[Teensie]]s. [[Admiral Razorbeard]] returns as the main villain, with him wanting revenge from the events of &#039;&#039;[[Rayman 2]]&#039;&#039;. Throughout the course of the game [[Rayman]] will meet a bunch of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;, such as [[Ssssam]] and [[Ly]], who will help him out in similar ways. Most levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with minor inclusions from &#039;&#039;[[Rayman 3]]&#039;&#039;, and the soundtrack consists largely of remixes from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] eventually makes it to the [[Robo-Pirate|pirate]]&#039;s stronghold, he is once again faced with [[Admiral Razorbeard|Razorbeard]]&#039;s machine, the [[Grolgoth]]. Upon defeating it and [[Admiral Razorbeard|Razorbeard]], [[Globox]] is rescued and the [[Black Lum]] flies out from his mouth. [[Globox]] then goes on to tell [[Baby Globox|his children]] how he saved the world, with a little help from [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[File:RHR.jpg|thumb|left|200px|The cover of &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, a handheld spin-off of &#039;&#039;[[Rayman 3]]&#039;&#039;, it is revealed that part of [[André]]&#039;s spirit remained in [[Globox]]&#039;s body when [[André]] was expelled. The spirit of [[André]] summons back the [[Hoodlum]]s to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and [[Globox]] are napping in the [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]], when [[Globox]] hears a strange sound and goes to follow it, only to be captured by the [[Hoodlum]]s. [[Rayman]] wakes later that afternoon to find [[Globox]] missing, and goes searching for him with the help of [[Murfy]], fighting the [[Hoodlum]]s along the way and destroying [[Reflux]]&#039;s [[plum juice]] factory. [[Rayman]] later reunites with [[Globox]] as he fights the witch [[Bégoniax]].&lt;br /&gt;
&lt;br /&gt;
As the duo go further, [[Rayman]] starts noticing [[Globox]]&#039;s strange split personality, the other side of him being very cruel and rude. When he defeats the [[Firemonster]], [[André]]&#039;s spirit announces his full possession over [[Globox]], to [[Rayman]]&#039;s dismay.&lt;br /&gt;
&lt;br /&gt;
Eventually, [[Rayman]] defeats the [[Reflux]] clone, expelling [[André]]&#039;s evil spirit from an unconscious [[Globox]]. [[Globox]] then wakes, returned to his normal self, and the two walk off together in the forest, [[Rayman]] stating they made a great team.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
Following the release of &#039;&#039;[[Rayman 3]]&#039;&#039;, two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have features faithful 3D recreations of many environments from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The second attempt was made by [[Ubisoft|Ubisoft Montpellier]], the studio which developed the first three &#039;&#039;Rayman&#039;&#039; games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; was set to be released. This game, which [[Michel Ancel|Ancel]] has referred to as &#039;&#039;Rayman 4&#039;&#039;, would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – a party game which was followed by [[Rabbids (series)|a string of sequels]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RRRWiiEU.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the [[Rabbid]]s force [[Rayman]] to participate in. For every day, [[Rayman]] will earn a [[plunger]], which he then uses to eventually escape through the window.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRR GBA.jpg|thumb|left|200px|The cover of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. The game is essentially a fusion of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project and [[Ubisoft|Ubisoft Montpellier]]&#039;s original &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. The story is closer to that of [[Rayman Raving Rabbids (cancelled prototype)|the cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]: [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids&#039; ship]], and [[Rayman]] sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Many of the game&#039;s levels are either locations from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] that Phoenix planned to revisit, or locations that were originally designed by Phoenix&#039;s concept artists. The game features familiar enemies like [[Livingstone]]s, [[Antitoon]]s, [[hunter]]s and [[piranha]]s. Along the way, numerous characters from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make cameo appearances – most notably [[Ly]] the Fairy, who plays a major role in the game. [[Rayman]] eventually destroys the [[Rabbids&#039; ship]] and restores harmony to [[the Glade of Dreams]] once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RRR DS.jpg|thumb|right|200px|The cover of the [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Nintendo DS)]]===&lt;br /&gt;
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play thorough 2D platforming stages as well. The game recycles a lot of assets from &#039;&#039;[[Rayman DS]]&#039;&#039;, a Nintendo DS port of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] (named in the game as Bubble Dreamer) and some [[Teensie]]s are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Antitoon|Darktoons]], [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the [[Electoon]]s are the stuff of [[Polokus]]&#039;s dreams, this has caused the bonds that hold [[The Glade of Dreams|the Glade]] together to begin fraying. The heroes set out to free the [[Electoon]]s, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla]] the Fairy), who are being held prisoner by [[Antitoon|Darktoons]]. Along the way, the heroes must collect [[Lum (UbiArt games)|Lums]], which they can trade to [[the Magician]] for more [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the [[Moody Clouds]] and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of [[The Glade of Dreams|the Glade]]. With the help of all the [[nymph]]s, the [[Four Kings|Kings]], the [[Dreamer&#039;s Door]] is activated, and the heroes can use it to transport themselves to the [[Moody Clouds]]. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], [[the Magician]] had become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An [[Rayman Origins (early production)|early version of the game]]&#039;s script reveals a scrapped scenario that goes into much more detail about [[the Magician]]&#039;s motivations, in which his real name would have been Ales Mansay. In that scrapped plot, he was bullied in magic school for his poor magical abilities, and always secretly wanted to be like [[Mr Dark]]. He considered [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to [[Polokus]]&#039;s chaotic reign and impose a new order of discipline and reason, [[the Magician]] built the [[Moody Clouds]], and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate [[Rayman]] into collecting [[Lum (UbiArt games)|Lums]] which [[the Magician]] could use to power his creations, though none of this is present in the final game. After the heroes defeat mechanical duplicates of two of the game&#039;s previous bosses, they confront [[the Magician]], who distracts and confuses them with a disco number before running away. A difficult chase sequence ensues as the [[Moody Clouds]] begins to disintegrate, with debris and machines collapsing and falling through the air. Then [[the Magician]] boards a [[Warship|flying ship]], and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the [[Moody Clouds]]&#039; glowing energy core, causing a colossal explosion. The heroes land on [[the Snoring Tree]] and immediately go back to sleep. [[The Magician]]&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the game&#039;s optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.&lt;br /&gt;
&lt;br /&gt;
[[File:Jungle run icon HQ.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; is a 2D [[running]] game released on September 2012. It is the first unique &#039;&#039;Rayman&#039;&#039; game to be released for smartphones. Featuring a similar art-style to &#039;&#039;[[Rayman Origins]]&#039;&#039;, it involves [[running]] through various levels, and utilising [[Rayman]]&#039;s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is [[running]], only what actions he may use. The game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Legends Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
The next game in the series, &#039;&#039;[[Rayman Legends]]&#039;&#039;, features gameplay and graphics very similar to those of &#039;&#039;[[Rayman Origins]]&#039;&#039;, but takes place in a more grounded setting, based on myths and legends. The initial leaked trailer seemed to suggest that certain toys will be able to unlock additional content in the game, a feature pioneered by &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. However, [[Ubisoft]] stated that the trailer did not indicate any actual items in the final product. The game was formally announced on E3 2012, and was initially Wii U exclusive. However, the final game was delayed many times, and ended up being released in the third quarter of 2013 for PlayStation 3, Xbox 360, Wii U, PC and the PlayStation Vita. The game was also released for the PlayStation 4 and Xbox One in February 2014.&lt;br /&gt;
&lt;br /&gt;
The game begins 100 years after &#039;&#039;[[Rayman Origins]]&#039;&#039;, during which the heroes have been in deep slumber, allowing the [[Polokus|Bubble Dreamer]]&#039;s nightmares to multiply and overwhelm [[the Glade of Dreams]]. [[Murfy]] awakens the heroes to set in motion the adventure played through in this installment. The [[Teensie]]s have once again replaced the [[Electoon]]s as the imprisoned species in [[cage]]s, which are scattered throughout every level. [[The Magician]] has also multiplied into 5 [[Dark Teensy|Dark Teensies]], during the adventure, they will summon various creatures to impede the heroes, they ultimately end up being attacked by imp-like creatures in a moon due to being defeated in turn.&lt;br /&gt;
&lt;br /&gt;
[[File:Fiesta Run Icon 5.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; is a 2D [[running]] game released in October 2013. It is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and as such it features similar gameplay of [[running]] through various levels, and utilizing [[Rayman]]&#039;s various abilities to overcome obstacles with no control of where [[Rayman]] is [[running]], only what actions he may use. It uses the same art-style as &#039;&#039;[[Rayman Legends]]&#039;&#039;, but with a focus on the food themed worlds which features in both &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Much like its predecessor, the game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Adventures Original Icon.png|thumb|left|200px|The app icon for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Adventures]]&#039;&#039; is, similarly to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[Gem (Rayman Adventures)|gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any &#039;&#039;Rayman&#039;&#039; game, and is as of today still being updated with new content.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
[[&#039;&#039;Rayman Mini&#039;&#039;]] is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019. Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. By collecting every Lum in a level, the player will be rewarded with an [[Electoon]] which can be use to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]]. &lt;br /&gt;
The game will feature 48 levels, including boss fights.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==10th Anniversary==&lt;br /&gt;
In 2005, the &#039;&#039;Rayman&#039;&#039; series celebrate its 10th anniversary with the release of the special &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039; compilations for PC, Game Boy Advance, PlayStation 2 and GameCube (France only).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-10th-Anniversary-PCCover.jpg|The PAL cover of the 10th anniversary release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==20th Anniversary==&lt;br /&gt;
In 2015, the &#039;&#039;Rayman&#039;&#039; series celebrated its 20th anniversary. [[Ubisoft]] released an official timeline for the series, although it does include a few minor mistakes. The most noticeable ones are that [[Globox]] would be created by the [[Teensie]]s and that &#039;&#039;[[Rayman Origins]]&#039;&#039; is the first &#039;&#039;Rayman&#039;&#039; game with a multiplayer mode, which in reality is the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. The timeline also reveals the language in &#039;&#039;[[Rayman 2]]&#039;&#039; to be called Wandaye, although it was earlier known simply as [[Raymanian]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:20th Anniversary timeline.jpg|1000px|left|The official timeline from 2015.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
20th Anniversary Logo.jpg|The Rayman 20th Anniversary logo using the &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; font.&lt;br /&gt;
Happy Birthday.jpg|Several characters celebrating the 20th Anniversary.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I ♥ Rayman Fan Video Contest===&lt;br /&gt;
The I ♥ Rayman Fan Video Contest, also known as I Love Rayman Fan Video Contest, was a contest held by [[Ubisoft]] in 2015.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=dS1sglwE8-Q&amp;lt;/ref&amp;gt; A special website was opened specifically for the contest, which has since been closed, where the fans could post videos for a chance to win a VIP trip to the [[Ubisoft]] Montpellier Studio. The contest was held between October 1 until October 30 and the winner was revealed as Hannah, also known as RayGirl.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-6Sz6gmaa48&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
I love Rayman contest.jpg|The I ♥ Rayman Fan Video Contest.&lt;br /&gt;
I love Rayman results.jpg|The winners of the I ♥ Rayman Fan Video Contest displayed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Livestream===&lt;br /&gt;
[[File:20th Livestream.jpg|thumb|320px|The livestream information being displayed.]]&lt;br /&gt;
On November 17 a special live stream was held with [[Michel Ancel]] and others from the [[Rayman]] team. During the stream they played some of [[Rayman 1|the original game]], &#039;&#039;[[Rayman Adventures]]&#039;&#039; and answered a few questions from the chat.&lt;br /&gt;
&lt;br /&gt;
===Developer interviews===&lt;br /&gt;
Several short developer interview videos were posted, known as Dev Flash, where several of the &#039;&#039;[[Rayman Adventures]]&#039;&#039; developers talked about working with the game.&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/494769340724814/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/474999729368442/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/462534330614982/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (série)]]&lt;br /&gt;
[[de:Rayman (Serie)]]&lt;br /&gt;
[[it:Rayman (serie)]]&lt;br /&gt;
[[pl:Rayman (Seria)]]&lt;br /&gt;
[[es:Rayman (serie)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=77085</id>
		<title>Rayman (series)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=77085"/>
		<updated>2019-09-16T23:21:36Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Rayman Legends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the &#039;&#039;Rayman&#039;&#039; series in general. For the character, see [[Rayman]]. For the original game, see &#039;&#039;[[Rayman 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
[[File:Raymanserie.jpeg|thumb|320px|Notable characters that have appeared in the &#039;&#039;Rayman&#039;&#039; series.]]&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039; series&#039;&#039;&#039; is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].&lt;br /&gt;
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The &#039;&#039;Rayman&#039;&#039; series began in 1995 with the release of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by &#039;&#039;[[Rayman 2]]&#039;&#039;, a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, &#039;&#039;[[Rayman 3]]&#039;&#039;. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;; however, this was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a different 3D platformer which was being developed by [[Ubisoft|Ubisoft Montpellier]]. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the &#039;&#039;Rayman&#039;&#039; series. In 2011, &#039;&#039;[[Rayman Origins]]&#039;&#039;, a side-scrolling 2D platformer sequel, was released. In 2012, a mobile spin-off of &#039;&#039;[[Rayman Origins]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. In 2013, a direct sequel of &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, titled &#039;&#039;[[Rayman Legends]]&#039;&#039;, was released. Later in 2013, a mobile spin-off of &#039;&#039;[[Rayman Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In 2015, another mobile spin-off of &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
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==Backstory==&lt;br /&gt;
[[Image:Polokus wide shot.jpg|thumb|right|320px|[[Polokus]], the creator of the Glade of Dreams.]]&lt;br /&gt;
In the beginning, there were only the [[Lum]]s – little beings of pure energy. They came in several coloured varieties, each with their own attributes, but the most important were the one-thousand [[Yellow Lum]]s. One day, the [[Lum]]s focused their energy into thought, and created a god named [[Polokus]] (also known as the Bubble Dreamer). [[Polokus]]&#039;s power was such that his smallest thought or desire became reality. Through his dreams (which were composed of friendly creatures called [[Electoon]]s), he created [[the Glade of Dreams]], the world in which the &#039;&#039;Rayman&#039;&#039; series takes place.&lt;br /&gt;
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[[The Glade of Dreams]] is a rich and magical world, featuring many diverse environments, from relatively realistic forests and mountains to surreal landscapes of music and art supplies. It has two [[Moons]] and two [[Suns]]. [[Polokus]] populated his world with [[Fairy|fairies]], [[Teensie]]s and a plethora of other fantasical creatures. The balance of [[The Glade of Dreams|the Glade]] is maintained by [[the Heart of the World]], a glowing core of energy composed of the original one-thousand [[Yellow Lum]]s. When [[Polokus]] had completed his world, one task remained: creating time. In order to accomplish this, [[Polokus]] sank into a deep sleep. In his dreams, he left [[The Glade of Dreams|the Glade]], and travelled to the place where all the gods of all the worlds meet. Together they set about dreaming up the future. Wise men say that, at the dawn of time, a war broke out between the gods for control of the one-thousand [[Yellow Lum]]s. This is commemorated by [[Globox Disc|the Game of the Gods]]. It is also told that [[The Glade of Dreams|the Glade]] was originally shaped like a flat disc, and only later became a spherical planet.&lt;br /&gt;
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For a time following [[Polokus]]&#039;s departure, [[the Glade of Dreams]] was blissful and idyllic. However, [[Polokus]]&#039;s nightmares could also take on a life of their own. When [[Polokus]] had his [[First Bad Dream]], a monstrous being known as [[Jano]] was created. [[Jano]] launched an invasion on [[The Glade of Dreams|the Glade]] with his spawn, the [[Antitoon|Darktoons]], which were the antithesis of the [[Electoon]]s. In order to combat [[Jano]], [[Betilla]] the Fairy and her sisters – a group of benevolent [[nymph]]s – traveled to [[Pink Plant Woods|the Primordial Forest]] and used their magic to create [[Rayman]], a hero who could help to maintain the balance of [[The Glade of Dreams|the Glade]] and protect it from evil. However, the [[nymph]]s accidentally lost a sack of [[Lum]]s on their way to the ritual, and as a result, [[Rayman]] was born without limbs. In his first adventure – which is referenced but never shown – the young [[Rayman]] put an end to [[Jano]]&#039;s invasion and restored peace to [[The Glade of Dreams|the Glade]].&lt;br /&gt;
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According to one of the [[Relic]] mosaics in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] was originally bald, and once had a [[Rayman&#039;s wife|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. As the two slept in the forest one night, [[Rayman]] was ambushed by an army of tiny blonde hair creatures, which fused themselves to his head. Terrified by this development, [[Rayman]]&#039;s partner chased him with a giant pair of scissors. In an effort to escape, [[Rayman]] fell over a cliff, but was amazed to find that his new hair could act as a [[helicopter]], flying him to safety.&lt;br /&gt;
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==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:RaymanBox.png|thumb|right|250px|The cover of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
[[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] was released in 1995. At the beginning of the [[Rayman (Atari Jaguar)|Atari Jaguar version]], [[Rayman]] is seen frolicking with a group of [[Electoon]]s while they gravitate around the [[Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. When the [[Great Protoon]] is removed from its rightful place, [[the Glade of Dreams]] is cast into imbalance, and nightmarish creatures like [[Antitoon]]s, [[piranha]]s, [[Livingstone]]s and [[hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon [[Rayman]], asking him to free all of the [[Electoon]]s, defeat [[Mr Dark]] and restore the [[Great Protoon]] to its rightful place. [[Rayman]] receives [[the Magician]]&#039;s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that [[Rayman]] has become lazy, confident and self-assured since defeating [[Jano]]. At this time, [[Rayman]] apparently lives in a house on a beach, though his home is never fully seen (the very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to [[Rayman]]&#039;s birthplace). He then travels through [[the valley]]&#039;s six different lands, rescuing [[Electoon]]s and defeating powerful bosses. Along the way, [[Rayman]] meets his creator, [[Betilla]] the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by [[Mr Dark]] for her efforts. [[Rayman]] eventually reaches [[Mr Dark]]&#039;s lair in the [[Candy Château]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately [[Rayman]] defeats [[Mr Dark]], rescues [[Betilla]] and returns the [[Great Protoon]] to its rightful place, restoring the balance of [[the Glade of Dreams]].&lt;br /&gt;
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[[File:RaymanJuniorEUcover.jpg|200px|thumb|left|The cover of &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
From 1996, [[Rayman]] appeared in several educational computer games designed especially for children, notably a game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in which the player has to solve several reading and mathematics questions throughout modified versions of the original levels. This game had several names, and was released for the Sony PlayStation in 2000 as &#039;&#039;[[Rayman Junior]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Junior|Rayman Brain Games]]&#039;&#039; in North America.&lt;br /&gt;
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Other educational &#039;&#039;Rayman&#039;&#039; games include the following:&lt;br /&gt;
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* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Amazing Learning Games with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Premier Clics]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Dictées]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman CP]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Maternelle]]&#039;&#039;&lt;br /&gt;
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[[File:RaymanGBC.jpg|200px|thumb|right|The cover of [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
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===[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
The [[Rayman (Game Boy Color)|Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]] was released in 2000, and features a simplified version of [[Rayman 1|the original game]]&#039;s story. In this game, the [[Ting]]s reveal themselves to be tiny [[Fairy|fairies]] encased in glassy spheres. They act as guides, helping [[Rayman]] to find his way and explaining the story to him. [[Rayman]] is told that the evil [[Mr Dark]] has kidnapped the [[Electoon|Toons]] in order to steal their magical energy for his own use, so [[Rayman]] sets out to stop him and restore peace to [[The Glade of Dreams|his world]]. The aforementioned characters are the only ones who appear in the game, which is notable for featuring a climactic battle between [[Rayman]] and [[Mr Dark]] in the [[Rocky Peaks]]; this contrasts with [[Rayman 1|the original game]], where [[Mr Dark]] shape-shifts in various hybrids of the previous bosses during the final battle.&lt;br /&gt;
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==&#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman2cover.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
[[Rayman]]&#039;s next adventure, &#039;&#039;[[Rayman 2]]&#039;&#039;, features a darker story and somewhat more realistic environments. Prior to the opening of the game, [[the Glade of Dreams]] is invaded by an army of [[Robo-Pirate]]s from space, led by the diabolical [[Admiral Razorbeard]]. The [[Robo-Pirate|pirates]] enslave tens of thousands of innocent creatures, imprisoning them on their colossal flying ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] joins a resistance movement, and travels with his friend [[Globox]] to [[the Great Forest]], where the [[Robo-Pirate|pirates]] are massing. In the middle of a fight, [[Rayman]]&#039;s powers suddenly disappear – he receives a telepathic message from [[Ly]] the Fairy, who tells him that the [[Robo-Pirate]]s have just smashed [[the Heart of the World]], scattering the one-thousand [[Yellow Lum]]s across [[the Glade of Dreams]], destroying the cosmic balance and stripping [[Rayman]] and [[Ly]] of their magical powers. As [[Rayman]] is captured by the [[Robo-Pirate|pirates]], he tells a frightened [[Globox]] to run and find [[Ly]] for help. [[Rayman]] is imprisoned in a jail cell on board the &#039;&#039;[[Buccaneer]]&#039;&#039;, and it seems that [[The Glade of Dreams|the Glade]]&#039;s last hope has been lost. However, [[Globox]] gives himself up to the [[Robo-Pirate|pirates]] in order to be reunited with [[Rayman]]. [[Globox]] gives him a [[Silver Lum]], which he received from [[Ly]] and smuggled into the ship. The [[Silver Lum]] restores [[Rayman]]&#039;s ability to shoot with his [[magic fist]], allowing him to smash into a vent and escape. [[Globox]] accidentally knocks [[Rayman]] off the &#039;&#039;[[Buccaneer]]&#039;&#039; and they both fall to the ground.&lt;br /&gt;
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On his journey to find [[Ly]] the Fairy, [[Rayman]] meets [[Murfy]] (a helpful [[greenbottle]]) and the [[Grand Minimus]] (the king of the [[Teensie]]s) for the first time. When [[Rayman]] finds [[Ly]], she asks him if he has heard of [[Polokus]], and he tells her that he has not. [[Ly]] informs [[Rayman]] that [[Polokus]]&#039;s power is immense, and that he is their only hope of defeating the [[Robo-Pirate]]s, but that he has been sleeping for many years. In order to reawaken [[Polokus]] and enlist his help, [[Rayman]] must track down the [[Four Masks of Polokus]] – ancient artefacts that the god hid around [[the Glade of Dreams]], and which, when reunited, could bring him back. In order to do this, [[Rayman]] must defeat the masks&#039; remaining Guardians, whose personalities range from reasonable to insane. Each time he finds a [[Four Masks of Polokus|Mask]], [[Rayman]] is briefly transported to [[Polokus]]&#039;s resting place, where he meets the ancient god for the first time and gives him [[Four Masks of Polokus|his Masks]], one by one. [[Rayman]] must also collect all one-thousand [[Yellow Lum]]s scattered throughout the game to repair [[the Heart of the World]], and free dozens of friendly creatures that the pirates have imprisoned in [[cage]]s. Along the way, [[Rayman]] carries out many tasks, rescuing his friends [[Ssssam]] the Watersnake, [[Carmen]] the Whale, [[Globox]], and [[Globox]]&#039;s [[Baby Globox|650 babies]]. At one point, while searching for an [[Elixir of Life]] to cure his friend [[Clark]] the Giant, [[Rayman]] encounters his first foe, [[Jano]], the monster whom he was created to defeat. [[Jano]] is now the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto where [[Polokus]]&#039;s nightmares are imprisoned. Although they have a protracted battle, [[Rayman]] defeats [[Jano]], who apparently comes to respect [[Rayman]] when he chooses the [[Elixir of Life]] for his friend rather than a mountain of gold. They part on good terms. Eventually, [[Rayman]] collects all [[Four Masks of Polokus|four Masks]], reawakening [[Polokus]], who uses his power to destroy almost every [[Robo-Pirate]] in [[the Glade of Dreams]]. However, [[Polokus]]&#039;s power does not extent into the air, so he cannot take down [[Admiral Razorbeard|Razorbeard]] and his prison-ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] travels to the &#039;&#039;[[Buccaneer]]&#039;&#039; to free its prisoners and defeat [[Admiral Razorbeard|Razorbeard]] himself. After a long battle, [[Admiral Razorbeard|Razorbeard]] flies away in his escape pod and blows up the &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] inside. [[Rayman]] was believed by his friends to have died in the explosion, the only thing left of him being his [[Crazy Shoe|left shoe]]. At his funeral, [[Rayman]] arrives safe and sound and is reunited with his foot. After his long and difficult adventure, he is told that the [[Robo-Pirate]]s are gone and [[the Heart of the World]] is back together. [[Rayman]] is then told to rest, as it is unknown what challenges tomorrow will bring.&lt;br /&gt;
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[[File:Raymandvdf.jpg|thumb|right|200px|The cover of &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;===&lt;br /&gt;
Produced in 1999, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalactic circus, captures [[Rayman]] and takes him to his circus. [[Rayman]], however, does not take this and jokes around with [[Admiral Razorbeard|Razorbeard]], who is now portrayed as [[Rigatoni]]&#039;s servant. [[Rayman]] finds out how badly the other circus freaks are being treated and helps them escape. Angered, [[Rigatoni]] phones [[Inspector Grub]] and tells him to find [[Rayman]] and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], [[Rayman]] and the gang see an old man struggling to fix a car. The man promises he will let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading [[Inspector Grub]], they seek refuge in what seems to be the detective&#039;s house.&lt;br /&gt;
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[[File:Rayman2 forever gba box front eu.jpg|thumb|left|150px|The cover of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
===[[Rayman 2 Forever|&#039;&#039;Rayman 2 Forever&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, also known simply as &#039;&#039;Rayman 2&#039;&#039; in North America, follows the same gameplay style as seen in [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. The story is similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, but with far less characters and plot elements. All of the levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, though they still play in 2D. The game reuses assets and music from [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. It is the first handheld &#039;&#039;Rayman&#039;&#039; game to include a save system other than through passwords, this time utilizing the cartridges battery save.&lt;br /&gt;
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[[Image:Rayman M Box.png|thumb|right|250px|The cover of &#039;&#039;[[Rayman M]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, a multiplayer spin-off game, [[Rayman]], as well as both friends and foes from &#039;&#039;[[Rayman 2]]&#039;&#039;, return for a competition. This surprising biathlon contains two parts: racing and battle, with the Sony PlayStation version only having the racing. The game includes the ability to play as several different characters, as well as changing costumes which are unlocked throughout the course of the game. A multiplayer mode is available as well as a single player mode. In the single player mode there are different challenges to complete for both the racing and battle courses.&lt;br /&gt;
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The events of this game do not seem to be connected to those of the main series. The game was released as &#039;&#039;[[Rayman Arena]]&#039;&#039; in North America and as &#039;&#039;[[Rayman Rush]]&#039;&#039; on the Sony PlayStation.&lt;br /&gt;
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==&#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3Box.png|thumb|left|250px|The cover of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
At the beginning of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a [[Red Lum]] sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. [[André]] converts other [[Red Lum]]s to [[Black Lum]]s simply by touching them. By stripping the wool from animals, the [[Black Lum]]s weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. [[André]] schemes to infect [[the Heart of the World]], using its energy to create an unstoppable [[Hoodlum]] army.&lt;br /&gt;
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Eager in his intents, he storms through the doors of [[the Fairy Council]], unaware that, with the help of [[Murfy]], [[Rayman]] and [[Globox]] had already arrived there, frantically searching for him. [[Globox]], standing in a hallway, screams and accidentally swallows [[André]], where [[André]] soon decides to reside. On the advice of the [[Grand Minimus]], [[Rayman]] and [[Globox]] travel across [[the Glade of Dreams]] and visit three different [[Teensie doctor]]s, each of whom attempts to remove [[André]] from [[Globox]] and hopefully destroy the [[Black Lum]]. Along the way, the heroes have a run-in with the [[Knaaren]], a race of subterranean warriors who worship a god known as [[the Leptys]]. When [[Rayman]] defeats their champion, [[Reflux]], the [[Knaaren]] reward him: with [[the Sceptre of the Leptys]], they grant him the power to transform [[Black Lum]]s into [[Red Lum]]s with a simple [[grimace]], a power [[Rayman]] once had in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Then [[Rayman]] and [[Globox]] are allowed to go along their way. When they reach the third [[Teensie doctor]], he decides to join forces with the first two, and together they manage to extract [[André]]. However, [[André]] escapes, and tracks down the [[Knaaren]] warrior [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal [[the Sceptre of the Leptys]] from [[Gumsi|his king]], granting the evil duo tremendous power, which they can use to destroy [[Rayman]].&lt;br /&gt;
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[[Rayman]] and [[Globox]] chase [[André]] and [[Reflux]] to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find [[Reflux]] and [[André]], now essentially fused into a single body and imbued with the godly power of [[the Leptys]]. Throughout the battle, [[Reflux]] becomes more and more powerful. He embeds [[The Sceptre of the Leptys|the Sceptre]] in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of [[the Leptys]], [[Reflux]] crystallises and shatters, revealing that [[André]] was hiding inside his back and using the power of [[The Sceptre of the Leptys|the Sceptre]] to spawn minions during the battle. [[Rayman]] uses his [[grimace]] to convert [[André]] back to a [[Red Lum]], causing all other [[Black Lum]]s to return to their original blissful state. [[Rayman]] and [[Globox]] fall back to the forest they were sleeping in at the start of the game. As [[Rayman]] attempts to get some sleep, [[Globox]] says that he misses [[André]], and asks [[Rayman]] to bring him back by scaring a [[Red Lum]]. [[Rayman]] says that he doesn&#039;t think that&#039;s a good idea, and that he wouldn&#039;t know what could scare a [[Red Lum|Lum]]. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping [[Rayman]] suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing it to transform into [[André]] and revealing that [[Rayman]]&#039;s unconscious hands had set the events of the entire game in motion.&lt;br /&gt;
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[[File:Rayman3GBA.jpg|thumb|right|200px|The cover of [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]] by capturing [[Globox]], and it is up to [[Rayman]] to save his friend yet again. The events of this game may take place between those of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or may simply be considered an alternate version of &#039;&#039;[[Rayman 3]]&#039;&#039;’s story. [[Globox]] swallows a [[Black Lum]], similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, although it doesn&#039;t appear to be [[André]] and was apparently done to save a group of [[Teensie]]s. [[Admiral Razorbeard]] returns as the main villain, with him wanting revenge from the events of &#039;&#039;[[Rayman 2]]&#039;&#039;. Throughout the course of the game [[Rayman]] will meet a bunch of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;, such as [[Ssssam]] and [[Ly]], who will help him out in similar ways. Most levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with minor inclusions from &#039;&#039;[[Rayman 3]]&#039;&#039;, and the soundtrack consists largely of remixes from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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When [[Rayman]] eventually makes it to the [[Robo-Pirate|pirate]]&#039;s stronghold, he is once again faced with [[Admiral Razorbeard|Razorbeard]]&#039;s machine, the [[Grolgoth]]. Upon defeating it and [[Admiral Razorbeard|Razorbeard]], [[Globox]] is rescued and the [[Black Lum]] flies out from his mouth. [[Globox]] then goes on to tell [[Baby Globox|his children]] how he saved the world, with a little help from [[Rayman]].&lt;br /&gt;
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[[File:RHR.jpg|thumb|left|200px|The cover of &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, a handheld spin-off of &#039;&#039;[[Rayman 3]]&#039;&#039;, it is revealed that part of [[André]]&#039;s spirit remained in [[Globox]]&#039;s body when [[André]] was expelled. The spirit of [[André]] summons back the [[Hoodlum]]s to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill [[Rayman]].&lt;br /&gt;
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[[Rayman]] and [[Globox]] are napping in the [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]], when [[Globox]] hears a strange sound and goes to follow it, only to be captured by the [[Hoodlum]]s. [[Rayman]] wakes later that afternoon to find [[Globox]] missing, and goes searching for him with the help of [[Murfy]], fighting the [[Hoodlum]]s along the way and destroying [[Reflux]]&#039;s [[plum juice]] factory. [[Rayman]] later reunites with [[Globox]] as he fights the witch [[Bégoniax]].&lt;br /&gt;
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As the duo go further, [[Rayman]] starts noticing [[Globox]]&#039;s strange split personality, the other side of him being very cruel and rude. When he defeats the [[Firemonster]], [[André]]&#039;s spirit announces his full possession over [[Globox]], to [[Rayman]]&#039;s dismay.&lt;br /&gt;
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Eventually, [[Rayman]] defeats the [[Reflux]] clone, expelling [[André]]&#039;s evil spirit from an unconscious [[Globox]]. [[Globox]] then wakes, returned to his normal self, and the two walk off together in the forest, [[Rayman]] stating they made a great team.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
Following the release of &#039;&#039;[[Rayman 3]]&#039;&#039;, two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have features faithful 3D recreations of many environments from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The second attempt was made by [[Ubisoft|Ubisoft Montpellier]], the studio which developed the first three &#039;&#039;Rayman&#039;&#039; games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; was set to be released. This game, which [[Michel Ancel|Ancel]] has referred to as &#039;&#039;Rayman 4&#039;&#039;, would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – a party game which was followed by [[Rabbids (series)|a string of sequels]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RRRWiiEU.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the [[Rabbid]]s force [[Rayman]] to participate in. For every day, [[Rayman]] will earn a [[plunger]], which he then uses to eventually escape through the window.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRR GBA.jpg|thumb|left|200px|The cover of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. The game is essentially a fusion of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project and [[Ubisoft|Ubisoft Montpellier]]&#039;s original &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. The story is closer to that of [[Rayman Raving Rabbids (cancelled prototype)|the cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]: [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids&#039; ship]], and [[Rayman]] sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Many of the game&#039;s levels are either locations from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] that Phoenix planned to revisit, or locations that were originally designed by Phoenix&#039;s concept artists. The game features familiar enemies like [[Livingstone]]s, [[Antitoon]]s, [[hunter]]s and [[piranha]]s. Along the way, numerous characters from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make cameo appearances – most notably [[Ly]] the Fairy, who plays a major role in the game. [[Rayman]] eventually destroys the [[Rabbids&#039; ship]] and restores harmony to [[the Glade of Dreams]] once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RRR DS.jpg|thumb|right|200px|The cover of the [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Nintendo DS)]]===&lt;br /&gt;
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play thorough 2D platforming stages as well. The game recycles a lot of assets from &#039;&#039;[[Rayman DS]]&#039;&#039;, a Nintendo DS port of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] (named in the game as Bubble Dreamer) and some [[Teensie]]s are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Antitoon|Darktoons]], [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the [[Electoon]]s are the stuff of [[Polokus]]&#039;s dreams, this has caused the bonds that hold [[The Glade of Dreams|the Glade]] together to begin fraying. The heroes set out to free the [[Electoon]]s, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla]] the Fairy), who are being held prisoner by [[Antitoon|Darktoons]]. Along the way, the heroes must collect [[Lum (UbiArt games)|Lums]], which they can trade to [[the Magician]] for more [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the [[Moody Clouds]] and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of [[The Glade of Dreams|the Glade]]. With the help of all the [[nymph]]s, the [[Four Kings|Kings]], the [[Dreamer&#039;s Door]] is activated, and the heroes can use it to transport themselves to the [[Moody Clouds]]. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], [[the Magician]] had become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An [[Rayman Origins (early production)|early version of the game]]&#039;s script reveals a scrapped scenario that goes into much more detail about [[the Magician]]&#039;s motivations, in which his real name would have been Ales Mansay. In that scrapped plot, he was bullied in magic school for his poor magical abilities, and always secretly wanted to be like [[Mr Dark]]. He considered [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to [[Polokus]]&#039;s chaotic reign and impose a new order of discipline and reason, [[the Magician]] built the [[Moody Clouds]], and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate [[Rayman]] into collecting [[Lum (UbiArt games)|Lums]] which [[the Magician]] could use to power his creations, though none of this is present in the final game. After the heroes defeat mechanical duplicates of two of the game&#039;s previous bosses, they confront [[the Magician]], who distracts and confuses them with a disco number before running away. A difficult chase sequence ensues as the [[Moody Clouds]] begins to disintegrate, with debris and machines collapsing and falling through the air. Then [[the Magician]] boards a [[Warship|flying ship]], and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the [[Moody Clouds]]&#039; glowing energy core, causing a colossal explosion. The heroes land on [[the Snoring Tree]] and immediately go back to sleep. [[The Magician]]&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the game&#039;s optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.&lt;br /&gt;
&lt;br /&gt;
[[File:Jungle run icon HQ.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; is a 2D [[running]] game released on September 2012. It is the first unique &#039;&#039;Rayman&#039;&#039; game to be released for smartphones. Featuring a similar art-style to &#039;&#039;[[Rayman Origins]]&#039;&#039;, it involves [[running]] through various levels, and utilising [[Rayman]]&#039;s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is [[running]], only what actions he may use. The game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Legends Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
The next game in the series, &#039;&#039;[[Rayman Legends]]&#039;&#039;, features gameplay and graphics very similar to those of &#039;&#039;[[Rayman Origins]]&#039;&#039;, but takes place in a more grounded setting, based on myths and legends. The initial leaked trailer seemed to suggest that certain toys will be able to unlock additional content in the game, a feature pioneered by &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. However, [[Ubisoft]] stated that the trailer did not indicate any actual items in the final product. The game was formally announced on E3 2012, and was initially Wii U exclusive. However, the final game was delayed many times, and ended up being released in the third quarter of 2013 for PlayStation 3, Xbox 360, Wii U, PC and the PlayStation Vita. The game was also released for the PlayStation 4 and Xbox One in February 2014.&lt;br /&gt;
&lt;br /&gt;
The game begins 100 years after &#039;&#039;[[Rayman Origins]]&#039;&#039;, during which the heroes have been in deep slumber, allowing the [[Polokus|Bubble Dreamer]]&#039;s nightmares to multiply and overwhelm [[the Glade of Dreams]]. [[Murfy]] awakens the heroes to set in motion the adventure played through in this installment. The [[Teensie]]s have once again replaced the [[Electoon]]s as the imprisoned species in [[cage]]s, which are scattered throughout every level. [[The Magician]] has also multiplied into 5 [[Dark Teensy|Dark Teensies]], during the adventure, they will summon various creatures to impede the heroes, they ultimately end up being attacked by imp-like creatures in a moon due to being defeated in turn.&lt;br /&gt;
&lt;br /&gt;
[[File:Fiesta Run Icon 5.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; is a 2D [[running]] game released in October 2013. It is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and as such it features similar gameplay of [[running]] through various levels, and utilizing [[Rayman]]&#039;s various abilities to overcome obstacles with no control of where [[Rayman]] is [[running]], only what actions he may use. It uses the same art-style as &#039;&#039;[[Rayman Legends]]&#039;&#039;, but with a focus on the food themed worlds which features in both &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Much like its predecessor, the game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Adventures Original Icon.png|thumb|left|200px|The app icon for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Adventures]]&#039;&#039; is, similarly to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[Gem (Rayman Adventures)|gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any &#039;&#039;Rayman&#039;&#039; game, and is as of today still being updated with new content.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019. Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. By collecting every Lum in a level, the player will be rewarded with an [[Electoon]] which can be use to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]]. &lt;br /&gt;
The game will feature 48 levels, including boss fights.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==10th Anniversary==&lt;br /&gt;
In 2005, the &#039;&#039;Rayman&#039;&#039; series celebrate its 10th anniversary with the release of the special &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039; compilations for PC, Game Boy Advance, PlayStation 2 and GameCube (France only).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-10th-Anniversary-PCCover.jpg|The PAL cover of the 10th anniversary release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==20th Anniversary==&lt;br /&gt;
In 2015, the &#039;&#039;Rayman&#039;&#039; series celebrated its 20th anniversary. [[Ubisoft]] released an official timeline for the series, although it does include a few minor mistakes. The most noticeable ones are that [[Globox]] would be created by the [[Teensie]]s and that &#039;&#039;[[Rayman Origins]]&#039;&#039; is the first &#039;&#039;Rayman&#039;&#039; game with a multiplayer mode, which in reality is the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. The timeline also reveals the language in &#039;&#039;[[Rayman 2]]&#039;&#039; to be called Wandaye, although it was earlier known simply as [[Raymanian]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:20th Anniversary timeline.jpg|1000px|left|The official timeline from 2015.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
20th Anniversary Logo.jpg|The Rayman 20th Anniversary logo using the &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; font.&lt;br /&gt;
Happy Birthday.jpg|Several characters celebrating the 20th Anniversary.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I ♥ Rayman Fan Video Contest===&lt;br /&gt;
The I ♥ Rayman Fan Video Contest, also known as I Love Rayman Fan Video Contest, was a contest held by [[Ubisoft]] in 2015.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=dS1sglwE8-Q&amp;lt;/ref&amp;gt; A special website was opened specifically for the contest, which has since been closed, where the fans could post videos for a chance to win a VIP trip to the [[Ubisoft]] Montpellier Studio. The contest was held between October 1 until October 30 and the winner was revealed as Hannah, also known as RayGirl.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-6Sz6gmaa48&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
I love Rayman contest.jpg|The I ♥ Rayman Fan Video Contest.&lt;br /&gt;
I love Rayman results.jpg|The winners of the I ♥ Rayman Fan Video Contest displayed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Livestream===&lt;br /&gt;
[[File:20th Livestream.jpg|thumb|320px|The livestream information being displayed.]]&lt;br /&gt;
On November 17 a special live stream was held with [[Michel Ancel]] and others from the [[Rayman]] team. During the stream they played some of [[Rayman 1|the original game]], &#039;&#039;[[Rayman Adventures]]&#039;&#039; and answered a few questions from the chat.&lt;br /&gt;
&lt;br /&gt;
===Developer interviews===&lt;br /&gt;
Several short developer interview videos were posted, known as Dev Flash, where several of the &#039;&#039;[[Rayman Adventures]]&#039;&#039; developers talked about working with the game.&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/494769340724814/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/474999729368442/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/462534330614982/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (série)]]&lt;br /&gt;
[[de:Rayman (Serie)]]&lt;br /&gt;
[[it:Rayman (serie)]]&lt;br /&gt;
[[pl:Rayman (Seria)]]&lt;br /&gt;
[[es:Rayman (serie)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77084</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77084"/>
		<updated>2019-09-16T23:16:49Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Adventures Cover.jpg|320px|&#039;&#039;Rayman Mini&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| release date = &lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] September 23, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Apple Arcade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019.&lt;br /&gt;
&lt;br /&gt;
In this game, [[Rayman]] is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. By collecting every Lum in a level, the player will be rewarded with an [[Electoon]] which can be use to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]]. &lt;br /&gt;
The game will feature 48 levels, including boss fights.&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
The game will receive updates after its release with new content for the game.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, Mini received mixed reception from fans of the series, while some expresse gratitude that Rayman was still relevant, others criticized the game for being another mobile runner game rather than an actual console game.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Screenshot 1.jpg&lt;br /&gt;
Rayman Mini Screenshot 2.jpg&lt;br /&gt;
Rayman Mini Screenshot 4.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Promo Image 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77083</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=77083"/>
		<updated>2019-09-16T23:12:51Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Adventures Cover.jpg|320px|&#039;&#039;Rayman Mini&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| release date = &lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] September 23, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Apple Arcade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019.&lt;br /&gt;
&lt;br /&gt;
In this game, [[Rayman]] is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. The game will feature 48 levels, including boss fights.&lt;br /&gt;
&lt;br /&gt;
Unlockable [[List of heroes and costumes in UbiArt games|outfits]] are available for [[Rayman]], [[Globox]] and [[Barbara]].&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
The game will receive updates after its release with new content for the game.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, Mini received mixed reception from fans of the series, while some expresse gratitude that Rayman was still relevant, others criticized the game for being another mobile runner game rather than an actual console game.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Screenshot 1.jpg&lt;br /&gt;
Rayman Mini Screenshot 2.jpg&lt;br /&gt;
Rayman Mini Screenshot 4.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Promo Image 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hunter&amp;diff=72708</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hunter&amp;diff=72708"/>
		<updated>2019-01-19T23:33:07Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Hunter&lt;br /&gt;
| image = [[Image:Hunter-RaymanOrigins.jpg|320px|&#039;&#039;Hunter&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Band Land]], [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]] (Atari Jaguar version and &#039;&#039;[[Rayman Designer]]&#039;&#039; only), [[Forest (world)|Forest world]], [[Jibberish Jungle]], [[Jibberish Jungle|Ticklish Temples]]&lt;br /&gt;
| resistance = [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;)&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] ([[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
| attacks = Hammer-bullets, contact, live bullets&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These trigger-happy fools are more trouble than you might think. Bombastic Hunters pepper [[the Glade of Dreams|the Glade]] with random live ammunition. Though dressed rather ridiculously in pink, these men are verrry dangerous and surprisingly sharp shooters despite their bulging eyes.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters&#039;&#039;&#039; are recurring enemies in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They are static enemies, turning towards [[Rayman]] to shoot at him with their guns. They are first encountered in the [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and its spinoffs, &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039;. They make a return in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where they are revealed to be the masters of the [[Livingstone]]s. A variety of Hunters also appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], but they bear little resemblance to the Hunters in the other games.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Hunters are limbless creatures with purple bodies, white hands and a red neckerchief, much like [[Rayman]]. However, they have big, cleft chins, bald heads with only two hairs, and stylish moustaches. They carry several ammunitions on their chests, which they seem to use to reload their guns. Their guns shoot slow-moving [[bullet]]s; as the [[bullet]] glides through the air, a small door opens on its top and an arm extends from it. The arm waves a large wooden cartoonish mallet back and forth endlessly. &lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Gameboy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], a different kind of limbless Hunters make an appearance. These Hunters have huge armoured bodies, and wear brown perforated explorer hats, similar to the [[Livingstone]]s&#039;. Their hats cover completely their faces. The only resemblance that these Hunters have with the original ones are their mallet-wielding [[bullet]]s.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, they make another appearance, having a greater resemblance with the Hunters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. However, like other returning characters, Hunters now have limbs, looking more [[human]]. They have several features of a stereotypical leading safari man, with a gigantic monocle (similar to the [[Bubble throwing clown|Water clown]]s&#039;) a combed hairstyle, and an enormous moustache. However, their clothes have extravagant colours: A purple coat, a pair of purple shorts (both wrongly described as &amp;quot;pink&amp;quot; on the launch website) and a red neckerchief with white spots. Their hairy hands and yellow, sharp teeth suggest that, like the [[Livingstone|Lividstones]], Hunters possibly also have a poor personal hygiene. Like the original Hunters, they carry their ammunitions on their chests and have enormous cleft chins. This is the only appearance in which Hunters don&#039;t use mallet-wielding [[bullet]]s as ammo. Instead, they use big live bullets with crazed smiley faces and red noses.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[Image:Chasseur.gif|frame|class=sprite|A Hunter in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
Hunters make their first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], in the second phase of the level [[Pink Plant Woods]]. They can be found in each of the game&#039;s worlds; this makes them the second-most common enemy in the game, after the [[Antitoon]]s. Hunters never move, they are static enemies that continually clean their guns with their neckerchiefs, aim them while sniggering, and then shoot a [[bullet]] at [[Rayman]]. A Hunter can only be hurt when he is cleaning his gun, as its gun blocks [[Rayman]]&#039;s [[telescopic fist]] when he is aiming it at him. Hunters&#039; [[resistance]] is average. Their slow mallet-wielding [[bullet]]s always move horizontally and are relatively easy to dodge, but have a wide range; [[Rayman]] is likely to get hurt if surprised by them.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, Hunters seem to become good people after [[Mr Dark]] is defeated, as there&#039;s a picture of a happy Hunter having a tea party with [[Betilla the Fairy]] during the credits sequence.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, there are two types of Hunters, simply titled &#039;&#039;&#039;Hunter 1&#039;&#039;&#039; and &#039;&#039;&#039;Hunter 2&#039;&#039;&#039;. Hunter 1 is identical to the Hunter which appears in [[Rayman 1|the original game]]. Hunter 2 on the other hand, although very similar, will shoot his [[Bullet|projectiles]] launching upwards rather than in a straight line forward. After gaining a bit of height they will then fall down in front of the Hunter making them harder to avoid.&lt;br /&gt;
&lt;br /&gt;
The Hunters [[Bullet|projectiles]] can be places as separate events in &#039;&#039;[[Rayman Designer]]&#039;&#039;, where they&#039;re titled &#039;&#039;&#039;Balls&#039;&#039;&#039;. These are usually linked to a [[gendoor]] and can only fly forward horizontally like the ones from Hunter 1.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]==&lt;br /&gt;
[[Image:Hunter_RRR_GBA.png|frame|class=sprite|A Hunter, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
A variety of Hunters also appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. They can only be found in the [[Forest (world)|Forest world]], a [[the Dream Forest|Dream Forest]]-inspired area containing plentiful references to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Ingame, these big armoured Hunters bear little resemblance to their counterparts in the original, but the hammer-wielding [[bullet]]s they fire are exactly the same.&lt;br /&gt;
&lt;br /&gt;
These Hunters have a much lower resistance, being defeated with one regular [[Telescopic fist|punch]]. However, they protect themselves with their guns, and in order to make them vulnerable, [[Rayman]] must put his Goth costume on, and use the ability to spit gum to shoot at their cannons. With their guns filled with sticky bubble gum, the Hunters will be distracted, trying to pull it out. In that moment, [[Rayman]] can defeat them.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Hi-Ho Moskito! 10.jpg|thumb|left|A Hunter in the level [[Hi-Ho Moskito!]].]]&lt;br /&gt;
The Hunters return in &#039;&#039;[[Rayman Origins]]&#039;&#039; and later the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Their behaviour is similar to the Hunters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. They keep static, aiming horizontally at the players and then shooting blue live [[bullet]]s. However, these [[bullet]]s are much slower compared to the mallet-wielding [[bullet]]s, and players can ride on them without getting harmed (similarly to [[shell]]s), and use them as platforms in order to get to the Hunters, who usually stand in high places. Some Hunters shoot red live [[bullet]]s, which act as homing missiles and follow the players for a certain period; those [[bullet]]s are more dangerous, and players cannot ride on them. It is however possible to direct the homing missiles at the enemies themselves, which unlocks an achievement on Xbox 360 and a trophy on PlayStation 3 called [[Back At You!]]&lt;br /&gt;
&lt;br /&gt;
Hunters are not as common as the original ones, appearing only in jungle levels like the [[Jibberish Jungle|Ticklish Temples]]. Like most of the enemies in &#039;&#039;[[Rayman Origins]]&#039;&#039;, Hunters can be bubblized with one single attack and take four [[mosquito]] shots to be defeated. During [[the Reveal]], a Hunter, along with several [[Livingstone|Lividstones]] can be seen escaping in the [[Warship]] with [[the Magician]], revealing a possible alliance. During the [[mosquito]] sequence, the Hunter is hidden inside of a tube, shooting his red homing bullets at the players, and eventually, coming out.&lt;br /&gt;
&lt;br /&gt;
An artwork depicting a scrapped featherless [[bird]]-like creature can be seen, with a burned moustache and holding a scared Hunter&#039;s monocle. It&#039;s unknown what relationship was intended to be between Hunters and those [[bird]]s. However, one of those [[bird]]s can be seen on the box art of the game, along with other scrapped enemies.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
Hunters return, but they only appear in the [[Back to Origins]] levels.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*They are the only characters in the franchise to have five fingers.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bullet]]&lt;br /&gt;
&lt;br /&gt;
{{R1enemies|collapsed=Y}}&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Chasseur]]&lt;br /&gt;
[[pl:Łowca]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Big_Mama&amp;diff=72707</id>
		<title>Big Mama</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Big_Mama&amp;diff=72707"/>
		<updated>2019-01-19T17:47:29Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Big Mama&lt;br /&gt;
| image = [[File:Big Mama Artwork.png|320px|&#039;&#039;Big Mama&#039;&#039;]]&lt;br /&gt;
| alignment = Bad, then good&lt;br /&gt;
| portrayed by = [[Michel Ancel]] (roars; unconfirmed) &amp;lt;br /&amp;gt;Christophe Héral&#039;s aunt (singing voice)&amp;lt;br /&amp;gt;Gabrielle Shragger (nymph form voice)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]&lt;br /&gt;
| resistance = [[Image:Lifebar15.png|&#039;&#039;15 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Jewellery, spikes&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped nymph]] (unknown)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Big? Yes. Motherly? Only if your mother resembles a ten-ton squid.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=I&#039;ll talk to Voodoo mamma about reversing that spell.. Oh! You&#039;re cool with it! ha ha ha! Oh, yeah! If you get cravings, consult a voodoo mamma fast!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Did the Voodoo mammas find a cure for your blues? Hee hee hee! Now that you&#039;re incognito...go crazy!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=That was a nightmare... Thanks!|sign=Voodoo Mamma|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=To play a joke on his friend, [[Rayman]] asked Voodoo Mama to paint him like [[Globox]] with a spell. There&#039;s only one problem, he doesn&#039;t know how to get rid of the spell...|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:VoodooMamma.png|thumb|left|Big Mama&#039;s true form: a [[nymph]] called Voodoo Mamma.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Mama&#039;&#039;&#039; is a gigantic pink tentacled monster who acts as the optional final boss of &#039;&#039;[[Rayman Origins]]&#039;&#039;, and the final boss of the [[Back to Origins]] mode of &#039;&#039;[[Rayman Legends]]&#039;&#039;. She is fought in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a hellish underworld and optional final level which can only be accessed by collecting all of the [[Skull Tooth|Skull Teeth]] in the game. Several editions of &#039;&#039;[[The Daily Bubble]]&#039;&#039; showed a middle-aged female member of [[Globox&#039;s species]], known as [[Mamma Hité]], who bore a strong resemblance to Big Mama (and is still mentioned by the [[Polokus|Bubble Dreamer]]); however, in the final version of the game, Big Mama turns into a [[nymph]] called &#039;&#039;&#039;Voodoo Mamma&#039;&#039;&#039; when she is defeated, and [[Mamma Hité]] is never seen. &lt;br /&gt;
&lt;br /&gt;
Big Mama was first revealed in the game&#039;s announcement trailer, where she is seen battling [[Rayman]] and [[Globox]] in the [[Mystical Pique]]s. Later artwork shows her tentacles descending from the clouds above the mountain, suggesting that the players would have to climb to reach her. However, in the final version of the game, the battle with Big Mama was relocated to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. When [[Rayman]], [[Globox]], and the two [[Teensie]]s enter Big Mama&#039;s lair, she is painting her nails while singing (her voice here is provided by Christophe Héral&#039;s aunt).&lt;br /&gt;
&lt;br /&gt;
At one point it was stated that Big Mama&#039;s monstrous roars had been provided by series creator [[Michel Ancel]], but this may have changed during the development of the game, as she sounds distinctly feminine in the final version. Gabrielle Shrager, the lead writer of &#039;&#039;[[Rayman Origins]]&#039;&#039;, voices Voodoo Mamma.&lt;br /&gt;
&lt;br /&gt;
Beating Big Mama in &#039;&#039;[[Rayman Origins]]&#039;&#039; unlocks the hidden trophy/achievement [[Nothing Lasts Forever]].&lt;br /&gt;
&lt;br /&gt;
The reward gallery in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; reveals that Voodoo Mamma&#039;s title in nymph form is Fée de la Mort, which is French for &#039;Death Fairy&#039;.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:The Mamma of All Nightmares 1.jpg|320px|thumb|left|Big Mama in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].]]&lt;br /&gt;
| [[File:The Mamma of All Nightmares 2.jpg|320px|thumb|center|Big Mama screams when the team lands on her.]]&lt;br /&gt;
| [[File:The Mamma of All Nightmares 3.jpg|320px|thumb|right|The player destroying Big Mama&#039;s eyes.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Mamma of All Nightmares 4.jpg|320px|thumb|left|Big Mama attacking with her bracelet.]]&lt;br /&gt;
| [[File:The Mamma of All Nightmares 5.jpg|320px|thumb|center|Big Mama putting her arms in the lava.]]&lt;br /&gt;
| [[File:The Mamma of All Nightmares 6.jpg|320px|thumb|right|The final [[bubo]] that will defeat Big Mama.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Mamma of All Nightmares 7.jpg|320px|thumb|left|Big Mama as she is defeated.]]&lt;br /&gt;
| [[File:The Mamma of All Nightmares 8.jpg|320px|thumb|center|Big Mama returns to her true form as Voodoo Mamma.]]&lt;br /&gt;
| [[File:The Mamma of All Nightmares 9.jpg|320px|thumb|right|Voodoo Mamma expressing thanks to the player.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Mamma of All Nightmares 10.jpg|320px|thumb|left|Voodoo Mamma winking at the end.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
As her name might suggest, Voodoo Mamma is referred to as the [[fairy]] of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. She appears as a gothic [[nymph]]. She has numerous tattoos on her legs. She sports a pink dress, with a hairy skull on the front. She has spiky, golden wristbands, (not unlike her monster form) with a hairy skull hanging from each ear. Her hair is purple, with three ponytails with bones on the end. Unlike the [[nymph]]s who have all [[fairy]] wings and large bust, she has small bat wings and small breasts. She also has a pretty deep voice.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* For some strange reason, her Nymph form isn&#039;t shown after she is defeated in Rayman Legends&lt;br /&gt;
* Judging by the unlockables pictures in Jungle Run, she seems to be good friends with Rayman &lt;br /&gt;
* A slight design change made for her is that, in Jungle Run, she has a long piece of hair between her eyes. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:RaymanOrigins 001.jpg|thumb|right|Big Mama in the first &#039;&#039;[[Rayman Origins]]&#039;&#039; trailer.]]&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:RO-PinkTentaclesInMountainPeak-Artwork.jpg|thumb|This early artwork shows Big Mama&#039;s tentacles atop [[Mystical Pique]].]]&lt;br /&gt;
| [[File:RJR FéedelaMort&amp;amp;Voodoo.png|thumb|Voodoo Mamma performing an act of voodoo on [[Rayman]].]]&lt;br /&gt;
| [[File:RJR FéedelaMort.png|thumb|Voodoo Mamma.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RJR FéedelaMort&amp;amp;Rayman1.png|thumb|Voodoo Mamma with [[Rayman]] playing an instrument.]]&lt;br /&gt;
| [[File:RJR FéedelaMort&amp;amp;Rayman2.png|thumb|Voodoo Mamma holding [[Rayman]]&#039;s head.]]&lt;br /&gt;
| [[File:RJR BossMama.png|thumb|Big Mama.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mamma Voudou]]&lt;br /&gt;
[[de:Voodoo Mama]]&lt;br /&gt;
[[pl:Wielka Mama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=72703</id>
		<title>Drak&#039;s Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=72703"/>
		<updated>2019-01-19T03:33:06Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chateau-dracula-coupe unnouveaudepart3.jpg|thumb|right|Dracula&#039;s castle]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dracula&#039;s castle&#039;&#039;&#039; was a world intended for inclusion in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;lt;ref&amp;gt;Nintendo Everything, &#039;&#039;Ubisoft originally planned a “Dracula Castle” world for Rayman Legends&#039;&#039;, http://nintendoeverything.com/ubisoft-originally-planned-a-dracula-castle-world-for-rayman-legends/&amp;lt;/ref&amp;gt; It exists only in concept art stage, and some of the designs have been used in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Though during a presentation in which they showed concept art of the world, Michel Ancel said that maybe they would add it in the future, thus suggesting DLC, though as of today, nothing has been announced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the video presentation, it seems that the enemies for that world would have included werewolves, bats, ghosts and vampire chickens&lt;br /&gt;
* Some of the gardens in the Dracula world are inspired by French gardens.&lt;br /&gt;
* Though not showed at all, is most likely that the boss for that world would have been Dracula himself.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Chateau-dracula-02.jpg|Castle interior&lt;br /&gt;
File:Chateau-dracula-03.jpg|[[Rayman]] and [[Globox]] in the garden&lt;br /&gt;
File:Chateau-dracula-04.jpg|The garden&lt;br /&gt;
File:Chateau-dracula-05.jpg|A dining hall&lt;br /&gt;
File:Chateau-dracula-06.jpg|Flooded library&lt;br /&gt;
File:Chateau-dracula-07.jpg|The garden&lt;br /&gt;
File:Chateau Dracula rooftops.jpg|Rooftops&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=d27RbKZi8gM Rayman Presentation - Unreleased Dracula Castle Level Concept]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Château de Dracula]]&lt;br /&gt;
[[pl:Chateau Dracula]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=72702</id>
		<title>Drak&#039;s Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=72702"/>
		<updated>2019-01-19T03:31:34Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chateau-dracula-coupe unnouveaudepart3.jpg|thumb|right|Dracula&#039;s castle]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dracula&#039;s castle&#039;&#039;&#039; was a world intended for inclusion in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;lt;ref&amp;gt;Nintendo Everything, &#039;&#039;Ubisoft originally planned a “Dracula Castle” world for Rayman Legends&#039;&#039;, http://nintendoeverything.com/ubisoft-originally-planned-a-dracula-castle-world-for-rayman-legends/&amp;lt;/ref&amp;gt; It exists only in concept art stage, and some of the designs have been used in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Though during a presentation in which they showed concept art of the world, Michel Ancel said that maybe they would add it in the future, thus suggesting DLC, though as of today, nothing has been announced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the video presentation, it seems that the enemies for that world would have included werewolves, bats and vampire chickens&lt;br /&gt;
* Some of the gardens in the Dracula world are inspired by French gardens.&lt;br /&gt;
* Though not showed at all, is most likely that the boss for that world would have been Dracula himself. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Chateau-dracula-02.jpg|Castle interior&lt;br /&gt;
File:Chateau-dracula-03.jpg|[[Rayman]] and [[Globox]] in the garden&lt;br /&gt;
File:Chateau-dracula-04.jpg|The garden&lt;br /&gt;
File:Chateau-dracula-05.jpg|A dining hall&lt;br /&gt;
File:Chateau-dracula-06.jpg|Flooded library&lt;br /&gt;
File:Chateau-dracula-07.jpg|The garden&lt;br /&gt;
File:Chateau Dracula rooftops.jpg|Rooftops&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=d27RbKZi8gM Rayman Presentation - Unreleased Dracula Castle Level Concept]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Château de Dracula]]&lt;br /&gt;
[[pl:Chateau Dracula]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Raywolf&amp;diff=72701</id>
		<title>Raywolf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Raywolf&amp;diff=72701"/>
		<updated>2019-01-19T03:23:49Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Raywolf&lt;br /&gt;
| image = [[File:RaymanWerewolf.png|250px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Finish [[Nightmare Mode]] (&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raywolf&#039;&#039;&#039; is a playable character in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
He looks similar to [[Rayman]], but he is very hairy, and indigo in color. His hair is dark blue, his hands and feet sport claws, his hoodie and hood are tattered, and he interestingly sports nostrils.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Fiesta Run&#039;&#039; ===&lt;br /&gt;
He is unlocked in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; by completing the [[Nightmare Mode]].&lt;br /&gt;
&lt;br /&gt;
[[File:Unlock Raywolf.png|thumb|left|Raywolf being unlocked]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Adventures&#039;&#039; ===&lt;br /&gt;
A character photo of Raywolf can be found in the files of &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman werewolf.png|thumb|left|Raywolf as he would have appeared in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Rayman Legends, if you look closely at the Heroes Gallery portrait, Raywolf silhouette can be seem, thus suggesting that he was going to be in the game at some point, most likely for the scrapped Dracula Castle world.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Werewolf (Facebook).jpg|Unused Facebook sharing photo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Raylatin]]&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Raygarou]]&lt;br /&gt;
[[pl:Raywolf]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category: Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=72700</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=72700"/>
		<updated>2019-01-19T03:07:22Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Video game developing career */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ancel_20.jpg|frame|Michel Ancel]]&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039;  (born March 29, 1972) is a French video game designer for Ubisoft. He is best known for creating the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; franchise]], for which he was the lead designer for the first two games, and the recent &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. He is also known for the cult favourite &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and for the video game adaptation of Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039;. He is currently working on a sequel to &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; with a small team of developers, using development tools specially designed to make game development more accessible to a greater audience.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 16. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [http://en.wikipedia.org/wiki/Lankhor Lankhor]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039; and &#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, as a knight of arts and literature. It was the first time that video game developers were honoured with this distinction.&lt;br /&gt;
&lt;br /&gt;
In an interview with &#039;&#039;Nintendo Power&#039;&#039;, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, Yves Guillemot, confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage&amp;lt;ref&amp;gt;[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]&amp;lt;/ref&amp;gt; saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
In 2010, Ubisoft announced &#039;&#039;[[Rayman Origins]]&#039;&#039;, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occured.&lt;br /&gt;
&lt;br /&gt;
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he&#039;s developing similar tools to create &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; with a very small team to preserve its &amp;quot;artistic spirit&amp;quot;.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&amp;amp;E2, Eurogamer.net]&amp;lt;/ref&amp;gt; Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.&lt;br /&gt;
&lt;br /&gt;
Michel Ancel would later have the same role as he did in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the development of &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was announced in 2012, and saw release in 2013.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100. &amp;lt;ref&amp;gt;[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michel would go on to found an independent game studio, named Wild Sheep Studios. However, he is still working with UbiSoft Montpellier.&lt;br /&gt;
&lt;br /&gt;
On October 12, 2017, to the surprise and delight of many fans, Ancel posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]]. Though he does mention that it will most likely happen once both Wild and BGAE2 are done.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (2012) - Concept, Design&lt;br /&gt;
*&#039;&#039;[[Rayman Legends]]&#039;&#039; (2013) - Concept, Design &lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039; (2015)&lt;br /&gt;
*&#039;&#039;Wild&#039;&#039; (TBA)&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
*Ancel rejects the often held belief that video games of French origin are more original, claiming the problem lies not in the development process, but in risk-averseness at US publishers.&lt;br /&gt;
*Ancel worked on, but did not design, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999), which features limbless characters in the same mould as [[Rayman]]. He shares credit on his [[Rayman (series)|Rayman games]] with Frédéric Houde, while Jacques Exertier contributed many of the cinematic and story elements of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;. He is also credited in [[Rayman (series)|Rayman games]] not designed by him because he was responsible for the creation of the character.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Michel Ancel Rayman.png&lt;br /&gt;
File:Ancel_01.jpg&lt;br /&gt;
File:Ancel_02.jpg&lt;br /&gt;
File:Ancel_03.jpg&lt;br /&gt;
File:Ancel_04.jpg&lt;br /&gt;
File:Ancel_05.jpg&lt;br /&gt;
File:Ancel_06.jpg&lt;br /&gt;
File:Ancel_07.jpg&lt;br /&gt;
File:Ancel_08.jpg&lt;br /&gt;
File:Ancel_09.jpg&lt;br /&gt;
File:Ancel_10.jpg&lt;br /&gt;
File:Ancel_11.jpg&lt;br /&gt;
File:Ancel_12.jpg&lt;br /&gt;
File:Ancel_13.jpg&lt;br /&gt;
File:Ancel_14.jpg&lt;br /&gt;
File:Ancel_15.jpg&lt;br /&gt;
File:Ancel_16.jpg&lt;br /&gt;
File:Ancel_17.jpg&lt;br /&gt;
File:Ancel_18.jpg&lt;br /&gt;
File:Ancel_19.jpg&lt;br /&gt;
File:Ancel_20.jpg&lt;br /&gt;
File:Ancel_21.jpg&lt;br /&gt;
File:Ancel_22.jpg&lt;br /&gt;
File:Ancel_23.jpg&lt;br /&gt;
File:Ancel_24.jpg&lt;br /&gt;
File:Ancel_25.jpg&lt;br /&gt;
File:Ancel_26.jpg&lt;br /&gt;
File:Ancel_27.jpg&lt;br /&gt;
File:Ancel_28.jpg&lt;br /&gt;
File:Ancel_29.jpg&lt;br /&gt;
File:Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Michel Ancel]]&lt;br /&gt;
[[it:Michel Ancel]]&lt;br /&gt;
[[pl:Michel Ancel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=72699</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=72699"/>
		<updated>2019-01-19T03:06:37Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Video game developing career */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ancel_20.jpg|frame|Michel Ancel]]&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039;  (born March 29, 1972) is a French video game designer for Ubisoft. He is best known for creating the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; franchise]], for which he was the lead designer for the first two games, and the recent &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. He is also known for the cult favourite &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and for the video game adaptation of Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039;. He is currently working on a sequel to &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; with a small team of developers, using development tools specially designed to make game development more accessible to a greater audience.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 16. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [http://en.wikipedia.org/wiki/Lankhor Lankhor]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039; and &#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, as a knight of arts and literature. It was the first time that video game developers were honoured with this distinction.&lt;br /&gt;
&lt;br /&gt;
In an interview with &#039;&#039;Nintendo Power&#039;&#039;, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, Yves Guillemot, confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage&amp;lt;ref&amp;gt;[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]&amp;lt;/ref&amp;gt; saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
In 2010, Ubisoft announced &#039;&#039;[[Rayman Origins]]&#039;&#039;, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occured.&lt;br /&gt;
&lt;br /&gt;
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he&#039;s developing similar tools to create &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; with a very small team to preserve its &amp;quot;artistic spirit&amp;quot;.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&amp;amp;E2, Eurogamer.net]&amp;lt;/ref&amp;gt; Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.&lt;br /&gt;
&lt;br /&gt;
Michel Ancel would later have the same role as he did in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the development of &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was announced in 2012, and saw release in 2013.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100. &amp;lt;ref&amp;gt;[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michel would go on to found an independent game studio, named Wild Sheep Studios. However, he is still working with UbiSoft Montpellier.&lt;br /&gt;
&lt;br /&gt;
On October 12, 2017,to the surprise and delight of many fans, [[Michel Ancel|Ancel]] posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]]. Though he does mention that it will most likely happen once both Wild and BGAE2 are done.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (2012) - Concept, Design&lt;br /&gt;
*&#039;&#039;[[Rayman Legends]]&#039;&#039; (2013) - Concept, Design &lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039; (2015)&lt;br /&gt;
*&#039;&#039;Wild&#039;&#039; (TBA)&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
*Ancel rejects the often held belief that video games of French origin are more original, claiming the problem lies not in the development process, but in risk-averseness at US publishers.&lt;br /&gt;
*Ancel worked on, but did not design, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999), which features limbless characters in the same mould as [[Rayman]]. He shares credit on his [[Rayman (series)|Rayman games]] with Frédéric Houde, while Jacques Exertier contributed many of the cinematic and story elements of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;. He is also credited in [[Rayman (series)|Rayman games]] not designed by him because he was responsible for the creation of the character.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Michel Ancel Rayman.png&lt;br /&gt;
File:Ancel_01.jpg&lt;br /&gt;
File:Ancel_02.jpg&lt;br /&gt;
File:Ancel_03.jpg&lt;br /&gt;
File:Ancel_04.jpg&lt;br /&gt;
File:Ancel_05.jpg&lt;br /&gt;
File:Ancel_06.jpg&lt;br /&gt;
File:Ancel_07.jpg&lt;br /&gt;
File:Ancel_08.jpg&lt;br /&gt;
File:Ancel_09.jpg&lt;br /&gt;
File:Ancel_10.jpg&lt;br /&gt;
File:Ancel_11.jpg&lt;br /&gt;
File:Ancel_12.jpg&lt;br /&gt;
File:Ancel_13.jpg&lt;br /&gt;
File:Ancel_14.jpg&lt;br /&gt;
File:Ancel_15.jpg&lt;br /&gt;
File:Ancel_16.jpg&lt;br /&gt;
File:Ancel_17.jpg&lt;br /&gt;
File:Ancel_18.jpg&lt;br /&gt;
File:Ancel_19.jpg&lt;br /&gt;
File:Ancel_20.jpg&lt;br /&gt;
File:Ancel_21.jpg&lt;br /&gt;
File:Ancel_22.jpg&lt;br /&gt;
File:Ancel_23.jpg&lt;br /&gt;
File:Ancel_24.jpg&lt;br /&gt;
File:Ancel_25.jpg&lt;br /&gt;
File:Ancel_26.jpg&lt;br /&gt;
File:Ancel_27.jpg&lt;br /&gt;
File:Ancel_28.jpg&lt;br /&gt;
File:Ancel_29.jpg&lt;br /&gt;
File:Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Michel Ancel]]&lt;br /&gt;
[[it:Michel Ancel]]&lt;br /&gt;
[[pl:Michel Ancel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Raywolf&amp;diff=72698</id>
		<title>Raywolf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Raywolf&amp;diff=72698"/>
		<updated>2019-01-19T03:02:29Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Raywolf&lt;br /&gt;
| image = [[File:RaymanWerewolf.png|250px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Finish [[Nightmare Mode]] (&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raywolf&#039;&#039;&#039; is a playable character in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
He looks similar to [[Rayman]], but he is very hairy, and indigo in color. His hair is dark blue, his hands and feet sport claws, his hoodie and hood are tattered, and he interestingly sports nostrils.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Fiesta Run&#039;&#039; ===&lt;br /&gt;
He is unlocked in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; by completing the [[Nightmare Mode]].&lt;br /&gt;
&lt;br /&gt;
[[File:Unlock Raywolf.png|thumb|left|Raywolf being unlocked]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Adventures&#039;&#039; ===&lt;br /&gt;
A character photo of Raywolf can be found in the files of &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman werewolf.png|thumb|left|Raywolf as he would have appeared in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
- In Rayman Legends, if you look closely at the Heroes Gallery portrait, Raywolf silhouette can be seem, thus suggesting that he was going to be in the game at some point, most likely for the scrapped Dracula Castle world. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Werewolf (Facebook).jpg|Unused Facebook sharing photo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Raylatin]]&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Raygarou]]&lt;br /&gt;
[[pl:Raywolf]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category: Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=72696</id>
		<title>Back to Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=72696"/>
		<updated>2019-01-18T01:08:12Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* List of changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Back to Origins.png|thumb|300px|right|The Back to Origins painting as it appears in the [[Main Gallery]]]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Back to Origins&#039;&#039;&#039; is a world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039; which features levels from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Each level has had various changes made in terms of level design och graphics. Not all levels are included, and the ones which are have had all story elements removed from them. The levels are unlocked through [[Lucky ticket]]s, though will still need to be played in order in each of the worlds.&lt;br /&gt;
[[File:Lucky Ticket - Back to Origins.jpg|thumb|left|A new Back to Origins painting getting unlocked.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== List of changes ==&lt;br /&gt;
*Some level names have changed slightly.&lt;br /&gt;
*[[Lum King]]s, [[Spiky platform (Rayman Origins)|spiky platforms]], [[Skull Tooth|Skull Teeth]], [[Cage|Electoon Cages]], [[the Magician|the Magician&#039;s]] hats and time trials have been removed.&lt;br /&gt;
*[[Turnip]]s, [[Teensie]]s (which replace many of the [[Skull Coin]] locations), Purple [[Lum (Rayman Origins)|Lum]] chains and several enemies have been added.&lt;br /&gt;
*Enemies no longer bubblize.&lt;br /&gt;
*Many textures on objects and enemies have been slightly redesigned.&lt;br /&gt;
*Some levels have had their layout modified to be easier, most notable the [[Tricky Treasure]] stages.&lt;br /&gt;
*The [[Tricky Treasure]] has its eye closed, while in &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, the eye was opened. There&#039;s also a [[Teensie]] trapped withing the treasure now.&lt;br /&gt;
*The lightning has been improved.&lt;br /&gt;
*The Nymphs dont appeared at all.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swinging Caves 1.jpg|left|thumb|&#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
|| [[File:Swinging Caves - Back to Origins 2.jpg|center|thumb|Back to Origins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swinging Caves 3.jpg|left|thumb|&#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
|| [[File:Swinging Caves - Back to Origins 5.jpg|center|thumb|Back to Origins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swinging Caves 7.jpg|left|thumb|&#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
|| [[File:Swinging Caves - Back to Origins 9.jpg|center|thumb|Back to Origins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:10 best original score.jpg|left|thumb|&#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
|| [[File:Best Original Score - Back to Origins 1.jpg|center|thumb|Back to Origins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RO Flying Fishes.png|left|500px|thumb|&#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RL Flying Fishes.png|left|500px|thumb|Back to Origins]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[File:BackToOriginsLOGO.png|thumb|right|The logo.]]&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Retour aux Origines]]&lt;br /&gt;
[[pl:Powrót do Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=72695</id>
		<title>Rayman Raving Rabbids (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(cancelled_prototype)&amp;diff=72695"/>
		<updated>2019-01-17T17:21:10Z</updated>

		<summary type="html">&lt;p&gt;Crazyray08: /* Future */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[Image:R4_Logo.gif|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = [[Michel Ancel]]&lt;br /&gt;
| release date = Presumably late 2006 or early 2007 (cancelled)&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 3, Microsoft Xbox 360, Nintendo Wii, Microsoft Windows, Sony PlayStation 2, Sony PlayStation Portable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&#039;&#039;&#039; was originally developed as a 3D platform game, under the working title &#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039;. It was announced by [[Ubisoft]] on the 11th of April, 2006, shortly after the cancellation of [[Phoenix Studio]]&#039;s unrelated &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Under development by [[Ubisoft Montpellier]], the game was to be a free-roaming action platforming game, in which the player would control [[Rayman]] as he battled against an invading army of [[Rabbid]]s. The game was announced for the PlayStation 3, Xbox 360, Windows, and the Nintendo Wii, which was then codenamed the &#039;Revolution&#039;.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s story was intended to be simplistic, clichéd and ludicrous, in a parody of the storytelling devices that are standard in platform games. The goal was not a complex storyline, but a suitable framework for developing the characters and the situations. [[Michel Ancel]] said of the game, &#039;It’s a comedy, like &#039;&#039;Mars Attacks&#039;&#039; or some &#039;&#039;Monty Python&#039;&#039; movies. I&#039;d like it to sound absurd and funny.&#039;&amp;lt;ref&amp;gt;Strategy Informer, &#039;&#039;Rayman: Raving Rabbids: Interview&#039;&#039;, http://www.strategyinformer.com/ps3/raymanravingrabbids/interview.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Image:Rabbidsscan.png|250px|thumb|A scan with pictures of the game.]]&lt;br /&gt;
At the time of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], or perhaps earlier, [[the Glade of Dreams]] was inhabited by innocent and friendly rabbits. Because of their stupidity, the rabbits were shunned and bullied by the other creatures. Retreating underground, the rabbits grew bitter and hateful, ultimately becoming the insane and violent [[Rabbid]]s. The game begins when, after decades or centuries of plotting and scheming, the [[Rabbid]]s rise from the ground in huge numbers, armed with the [[Rabbids&#039; ship|gigantic war machines]] and flying crafts that they have constructed, and begin their vengeful takeover of [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
The only one who can defeat the [[Rabbid]]s and bring an end to their invasion is [[Rayman]], the hero who has protected [[The Glade of Dreams|the Glade]] from evil many times before. Familiar characters from previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] appear, and find themselves in new situations, as the [[Rabbid]]s intend to use them for &#039;strange purposes&#039;.&lt;br /&gt;
&lt;br /&gt;
During the game, [[Rayman]] meets and falls in love with [[Rayman&#039;s girlfriend|a female member]] of [[Rayman&#039;s species|his own species]]. In order to defeat the Rabbids, [[Rayman]] is forced to join forces with [[André]], the villainous [[Black Lum]] who orchestrated the [[Hoodlum]] invasion in &#039;&#039;[[Rayman 3]]&#039;&#039;. Other characters from &#039;&#039;[[Rayman 3]]&#039;&#039; also appear. An early teaser shows [[Teensie]]s fleeing from the [[Rabbid]] army. The leader of the [[Rabbid]]s seems to be the obese and decadent [[Jabbit]] the Rabbid. He kidnaps and imprisons the [[baby Globox]]es, [[Rayman&#039;s girlfriend]], [[André]], and [[André]]&#039;s own girlfriend, and it is left to [[Rayman]] to rescue them all.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image:Rayman 4 prototype 07.jpg|thumb|250px|Plush of [[Rabbid|Rabbids]] at E3.]]&lt;br /&gt;
The game would have been a 3D platformer, similar to &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. A prominent feature was that it featured an open world, where the player could explore, roaming from one area to the next, as in &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. [[Rayman]] would have had to beat up the [[Rabbid]]s in close-quarters combat, similarly to the slapping-based fighting in &#039;&#039;[[Rayman Origins]]&#039;&#039;; huge numbers of [[Rabbid]]s could be on-screen at any given time.&lt;br /&gt;
&lt;br /&gt;
Along the common [[Rabbid|Rabbids]], a type of [[Rabbid|Rabbids]] called Zombie Rabbid&amp;lt;ref&amp;gt;Name from the files of [[Rayman Raving Rabbids]] (Rayman_Lapin_Zombie.wol).&amp;lt;/ref&amp;gt; was planned to appear in the game. They possess a denser fur and constant red eyes. Some had a different fur color or others were bigger or smaller. According to the prototype images, the Zombies Rabbids were planned to be recurring enemies in the game. When the game became a Party-Game, the Zombies Rabbids were removed from the consoles versions but one of Zombie Rabbid appears as an enemy in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
In order to complete certain tasks, [[Rayman]] would have to hypnotise the [[Rabbid]]s by dancing, taking control of them and manipulating them to access new areas of the game. The player would have to select a musical track and make [[Rayman]] dance to the rhythm accurately. [[Rayman]] could wear several different costumes, each based on a different musical style. However, the dancing was intended to be no more than a minigame, and would not have taken a central role in the gameplay.&lt;br /&gt;
&lt;br /&gt;
Another major feature was the ability for [[Rayman]] to tame and ride dark creatures, such as gigantic [[spider]]s, sharks, [[bird]]s and warthogs. Each creature had their own abilities; [[spider]]s could climb walls and ceilings, sharks could swim, [[bird]]s could fly, and so on. These creatures would help [[Rayman]] to defeat the [[Rabbid]]s and [[Rabbids&#039; ship|their machines]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanPrison.jpg|thumb|200px|The evolution of [[Rayman]]&#039;s prison cell.]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
A small group of developers at [[Ubisoft|Ubisoft Montpellier]] began work on &#039;&#039;Rayman 4&#039;&#039; while Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039; was under development. At the time, the developers had no clear enemy in mind for the game. When the Nintendo Power magazine expressed an interest in covering the new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]], [[Michel Ancel]] quickly sketched a concept for a new rabbit enemy while riding a train from Montpellier to Paris. The game was being developed for the PlayStation 2, until the developers received Wii development kits from Nintendo. With these tools, the developers began to experiment with a wide variety of gameplay styles; as a result, the game&#039;s action and platforming elements were ultimately removed and replaced with minigames.&amp;lt;ref&amp;gt;Gamesutra, &#039;&#039;The Evolutionary Process Of Building Rayman Origins&#039;&#039;, http://www.gamasutra.com/view/feature/6562/the_evolutionary_process_of_.php&amp;lt;/ref&amp;gt; The final game, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, was almost unrecognisable compared to the original &#039;&#039;Rayman 4&#039;&#039; concept.&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
[[Jabbit]] the Rabbid is an character who would have had a role in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, had it been released as the platformer which it was originally conceived as. He appears to be a huge, slug-like [[Rabbid]] suffering from morbid obesity and he is probably a reference to Jabba the Hutt from &#039;&#039;Star Wars&#039;&#039;. He appears to enjoy watching [[Rayman]] beat the [[Rabbid]]s, as shown in some concept art. [[Rayman&#039;s girlfriend]] is an unnamed character who would have had a role in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. She appears to be a female member of [[Rayman&#039;s species]], and is seen in several pieces of concept artwork as printed in a Nintendo Power article about the then-upcoming &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. According to [[Michel Ancel]], &amp;quot;[[Rayman]] will have to save the world, [[Rayman&#039;s girlfriend|his girlfriend]] and the girlfriend of [[André|his old enemy]] and [[André|his old enemy]] too!&amp;quot; Concept art shows that [[Rayman&#039;s girlfriend]] and the [[baby Globox]]es have been captured by Jabbit. It was also confirmed that the &#039;[[André|old enemy]]&#039; with whom [[Rayman]] would have to join forces was [[André]], presumably meaning that [[Rayman]] must also rescue [[André]]&#039;s girlfriend.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Raygirlspiders.gif|[[Rayman]] rescuing [[Rayman&#039;s girlfriend|his girlfriend]] from [[spider]]s.&lt;br /&gt;
RaygirlEmperorRabbid.jpg|[[Rayman&#039;s girlfriend]] enslaved by [[Jabbit]] the Rabbid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
[[Ubisoft]]&#039;s official 2006 press release on the game read as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Rayman Raving Rabbids&#039;&#039; marks the return of [[Rayman]], in his funniest and zaniest adventure ever. When [[The Glade of Dreams|his world]] is threatened by a devastating invasion of [[Rabbid|crazed, out-of-control bunnies]], [[Rayman]] must rise up against these furry foes and foil their wicked plans. Using an array of amazing new abilities, and with the help of magical creatures, [[Rayman]] will need to break out all his best moves to save [[The Glade of Dreams|his world]] from these delirious [[Rabbid|bunnies]] and their hare-raising antics. “It’s a real pleasure for me to be back working on an all-new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]],” said [[Michel Ancel]]. “After wrapping up my last game, the team here in Montpellier sat down to talk about having some fun with [[Rayman]] and his universe. We are running into a bit of a problem, though, because our game has been invaded by thousands of raving mad and vicious [[Rabbid|bunnies]], who have apparently been preparing this assault since [[Rayman 1|the very first &#039;&#039;Rayman&#039;&#039; game]]. We are now sending an SOS to all motivated gamers to help us get rid of them as fast as possible!” Here are a list of features you&#039;ll find in the new game!&lt;br /&gt;
&lt;br /&gt;
* Combat the Ultra-Crazed Evil [[Rabbid|Rabbits]] – Take control of [[Rayman]] and his knack for attack to help save his world from the raving [[Rabbid|rabbids]]. They are mischievous, insane and completely out of control. There are several types of [[Rabbid|rabbids]] each with its own mischievous characteristics.&lt;br /&gt;
* Master and Ride Creatures – Tame and control various creatures such as sharks, eagles, rhinos, [[spider]]s and angelfish. [[Rayman]] can master each animal’s unique capabilities to help in his battle against the devious [[Rabbid|rabbids]].&lt;br /&gt;
* Dress to Impress – Customize and disguise [[Rayman]]. Go punk, pop, rock or hip hop to infiltrate the [[Rabbid|bunnies]] and foil their devious plans.&lt;br /&gt;
* Explore the Colorful Fantastic World of [[Rayman]] – Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
What follows is a collection of images released during the period when &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was still intended to be the fourth &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; platformer, before it became a collection of minigames. [[Rayman]] can be seen riding several creatures and fighting very numerous, Zombies [[Rabbid]]s who make use of advanced technology. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman 4 prototype 01.jpg|[[Rayman]] in his [[Skin|disco costume]] riding on a [[spider]].&lt;br /&gt;
Image:Rayman 4 prototype 02.jpg|[[Rayman]] in his [[Skin|disco costume]] fighting Zombies [[Rabbid]]s.&lt;br /&gt;
Image:Rayman 4 prototype 03.jpg|The [[Rabbids&#039; ship]].&lt;br /&gt;
Image:Rayman 4 prototype 04.jpg|[[Rayman]] facing the Zombies [[Rabbid]] army.&lt;br /&gt;
Image:Rayman 4 prototype 05.jpg|[[Rayman]] in his [[Skin|disco costume]] dancing.&lt;br /&gt;
Image:Rayman 4 prototype 06.jpg|The [[Rabbid]] army.&lt;br /&gt;
RRR-Warthog.jpg|[[Rayman]] riding a warthog.&lt;br /&gt;
Image:Rayman 4 prototype 08.jpg|[[Rayman]] in his [[Skin|disco costume]] riding on an eagle.&lt;br /&gt;
Image:Rayman 4 prototype 09.jpg|[[Rayman]] avoiding the [[laser]]s being shot by Zombies [[Rabbid]]s.&lt;br /&gt;
Image:Rayman 4 prototype 10.jpg|[[Rayman]] facing the Zombies [[Rabbid]] army.&lt;br /&gt;
Image:Rayman 4 prototype 11.jpg|[[Rayman]] in his [[Skin|gangster costume]] riding on a shark.&lt;br /&gt;
Image:Rayman 4 prototype 15.jpg|[[Rayman]] in his [[Skin|disco costume]] running on the beach.&lt;br /&gt;
Image:Rayman 4 prototype 25.jpeg|[[Rayman]] sneaking in on a Zombie [[Rabbid]].&lt;br /&gt;
Image:Wc.jpg|A similar look to the eventual [[Bunnies Never Close Doors]] minigame that made it into the final &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
Image:Raving_Rabbids_red_laser.png|[[Rayman]] in his [[Skin|goth costume]] presumably grabbing a hold of something.&lt;br /&gt;
Image:Cowunused.jpeg|[[Bunnies Don&#039;t Milk Cows]] from the prototype.&lt;br /&gt;
Image:RRR-Warthog.jpg|Warthog race from the prototype.&lt;br /&gt;
Image:OldRabbids1.jpeg|A Zombie Rabbid.&lt;br /&gt;
Image:OldRabbid2.jpeg|The early look of the Rabbids.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
Image:Oldcolleusum.jpeg&lt;br /&gt;
Image:ColleusumRRR.jpg&lt;br /&gt;
Image: StoryboardRRR.jpg&lt;br /&gt;
Image:PrisonRRR.jpg&lt;br /&gt;
Image:RunRRR.jpg&lt;br /&gt;
Image:DanceRRR.jpg&lt;br /&gt;
Image:PigriderRRR.jpg&lt;br /&gt;
Image:RRR Concept art 4.jpg&lt;br /&gt;
Image:RRR Concept art 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
During the development of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Michel Ancel]] confirmed in an interview that a new 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; platform game]] was planned. In another interview which took place in December 2011, [[Michel Ancel|Ancel]] reiterated this, and hinted that the new game may be based on [[Rayman 4 (cancelled prototype)|the &#039;&#039;Rayman 4&#039;&#039; prototype that was canceled in 2006]].&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=642095#p642095 Michel Ancel interview&amp;lt;/ref&amp;gt; It is not clear whether the game will still feature the [[Rabbid]]s, despite the lengths the developers have gone to in order to separate the two series, or if the game will be reworked to feature different enemies. As of 2018, [[Michel Ancel]] is currently working on two other games, &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;, making it unlikely that anything will come from this prototype anytime soon. But on October 12, 2017,to the surprise and delight of many fans, [[Michel Ancel|Ancel]] posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.francois.games/rayman-raving-rabbids/ Blogpost of François Roughol about the prototype and the final game]&lt;br /&gt;
* [http://www.youtube.com/watch?v=Ihw15x5r5xQ &#039;&#039;Rayman 4&#039;&#039; teaser trailer]&lt;br /&gt;
* [https://youtu.be/PhmvhAd_gfk &#039;&#039;Rayman 4&#039;&#039; trailer]&lt;br /&gt;
* [https://youtube.com/watch?v=7QduvwetDFQ &#039;&#039;Rayman 4&#039;&#039; gameplay trailer]&lt;br /&gt;
* [https://youtu.be/DjP8Y6tVvRQ Mini trailer]&lt;br /&gt;
*[https://youtu.be/dj8fvr9fLZk Mini trailer presented during the E3 2006]&lt;br /&gt;
*[https://m.youtube.com/watch?v=94eP2YAAV-I Overview of the stand Rayman Raving Rabbids in E3 2006 (in 2:07)]&lt;br /&gt;
* [http://youtu.be/jrcXdaT5GcM Unused minigames]&lt;br /&gt;
* [https://m.youtube.com/watch?time_continue=18&amp;amp;ebc=ANyPxKrvcQS93G2cNla16MIzMHM-dtmY413Bn04tL7gAGnH6JmxueFBLCJQtPGv5bNiwf129sssvbfO4iPBEUJkutci5FRcACg&amp;amp;v=HVnOK9eT_2s Early title screen]&lt;br /&gt;
* [http://youtu.be/wgR-SE0zy7g Unused animations]&lt;br /&gt;
* [https://www.youtube.com/watch?v=k3ueAKqHwRY Scrapped mechanics from the prototype]&lt;br /&gt;
* [https://youtu.be/GS1AJwAOWSk Old title screen]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman: Szalone Kórliki (anulowany prototyp)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>Crazyray08</name></author>
	</entry>
</feed>