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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dan</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dan"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Dan"/>
	<updated>2026-06-04T23:20:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Daily_Bubble&amp;diff=78666</id>
		<title>The Daily Bubble</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Daily_Bubble&amp;diff=78666"/>
		<updated>2019-12-30T21:56:45Z</updated>

		<summary type="html">&lt;p&gt;Dan: replaced dead links with archives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dailybubble teasing en.jpg|thumb|right|320px|The teaser image released prior to the first issue of &#039;&#039;The Daily Bubble&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Daily Bubble&#039;&#039;&#039;&#039;&#039; was an interactive online magazine created to promote &#039;&#039;[[Rayman Origins]]&#039;&#039;. The magazine was written from the perspective of an inhabitant of [[the Glade of Dreams]]. Each issue contains music, gameplay clips and story snippets relating to the game, including several [[Rayman Origins (early production)|scrapped]] elements, sketches and artworks. The magazine can be read on [http://raymanorigins.uk.ubi.com/blog/ the official UbiArt blog].&lt;br /&gt;
* [http://web.archive.org/web/20120429165530/http://raymanorigins.fr.ubi.com/dailybubble/?language=EN &#039;&#039;The Daily Bubble&#039;&#039; #1 – Snoring up a Storm]&lt;br /&gt;
* [http://web.archive.org/web/20160224002014/http://raymanorigins.fr.ubi.com/dailybubble/?language=EN&amp;amp;editionNum=2 &#039;&#039;The Daily Bubble&#039;&#039; #2 – Too many cooks spoil the soup]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/?language=EN&amp;amp;editionNum=3 &#039;&#039;The Daily Bubble&#039;&#039; #3 – Actions speak louder than words…]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/?language=EN&amp;amp;editionNum=4 &#039;&#039;The Daily Bubble&#039;&#039; #4 – Voodoo Mamma reveals nature’s remedies]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/?language=EN&amp;amp;editionNum=5  &#039;&#039;The Daily Bubble&#039;&#039; #5 – Abyssal Discovery]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/?language=EN&amp;amp;editionNum=6  &#039;&#039;The Daily Bubble&#039;&#039; #6 – Ritual sacrifice]&lt;br /&gt;
* [http://web.archive.org/web/20160224002158/http://raymanorigins.fr.ubi.com/dailybubble/?language=EN&amp;amp;editionNum=7 &#039;&#039;The Daily Bubble&#039;&#039; #7 – Miami Ice]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=8 &#039;&#039;The Daily Bubble&#039;&#039; #8 – Invasion]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=9 &#039;&#039;The Daily Bubble&#039;&#039; #9 – Secrets]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=10 &#039;&#039;The Daily Bubble&#039;&#039; #10 – El Mosquito]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=11 &#039;&#039;The Daily Bubble&#039;&#039; #11 – Hunters]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=12 &#039;&#039;The Daily Bubble&#039;&#039; #12 – Birds]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=13 &#039;&#039;The Daily Bubble&#039;&#039; #13 - SPECIAL EDITION]&lt;br /&gt;
* [http://web.archive.org/web/20120429165847/http://raymanorigins.fr.ubi.com/dailybubble/?language=EN&amp;amp;editionNum=14 &#039;&#039;The Daily Bubble&#039;&#039; #14 – Thunder]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=15 &#039;&#039;The Daily Bubble&#039;&#039; #15 – Trophies]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=16 &#039;&#039;The Daily Bubble&#039;&#039; #16 – Music]&lt;br /&gt;
* [http://web.archive.org/web/20160224002032/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=17 &#039;&#039;The Daily Bubble&#039;&#039; #17 – Lums &amp;amp; Electoons]&lt;br /&gt;
&lt;br /&gt;
[[fr:The Daily Bubble]]&lt;br /&gt;
[[pl:Codzienna Bańka]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman publications]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Mamma_of_All_Nightmares&amp;diff=78665</id>
		<title>The Mamma of All Nightmares</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Mamma_of_All_Nightmares&amp;diff=78665"/>
		<updated>2019-12-30T21:27:40Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = The Mamma of All Nightmares&lt;br /&gt;
| image = [[File:The_Mamma of All Nightmares.jpg|center|320px|&#039;&#039;The Mamma of All Nightmares&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Don&#039;t Trample the Flowers]]&lt;br /&gt;
| world = [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mamma of All Nightmares&#039;&#039;&#039;, titled &#039;&#039;&#039;Land of the Livid Dead&#039;&#039;&#039; on the world map, is the final level in &#039;&#039;[[Rayman Origins]]&#039;&#039;. It consists of the fifth and final part of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the optional final world of the game. The level has the players in battle [[Big Mama]] – a monstrous, mutated [[nymph]]. Beating her unlocks in the PlayStation 3 and Xbox 360 versions the hidden trophy/achievement [[Nothing Lasts Forever]]. This part of the level is the fortieth and final overall that&#039;s included in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Part 1-4==&lt;br /&gt;
&#039;&#039;Main article: [[Don&#039;t Trample the Flowers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Mamma of All Nightmares is the fifth part of the level named [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] on the world map. The first four parts are known as [[Don&#039;t Trample the Flowers]].&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
When [[Rayman]] and the team first enter this level, [[Big Mama]] is sitting in lava while singing and painting her nails green. When the team bounces onto her arm, it causes her to scream and then she moves her arms around in an effort to get them off of her. The heroes must avoid the spiky bracelets that slide down her arms and the spikes on her elbows. They then must hit a [[bubo]] on her arm that only appears for a short time. Then, they land on Big Mama&#039;s head, where they must destroy her eyes.&lt;br /&gt;
&lt;br /&gt;
The team will land back on Big Mama&#039;s arms, and blinded, she attempts to hit them with her spiky elbow. The team must then perform a walljump between her arms to stay above the lava, then they must jump up as Big Mama sticks her arm under the lava several times. After that, they can hit another bubo on her arm. They end up back on her head, where they can hit a giant bubo that appears, thus defeating her. She will then turn back into her [[nymph]] form named Voodoo Mamma. After she gives her thanks, the credits will play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|[[Big Mama]] sitting in lava while singing and painting her nails green.&lt;br /&gt;
The Mamma of All Nightmares 2.jpg|Big Mama reacting to the player jumping onto her.&lt;br /&gt;
The Mamma of All Nightmares 3.jpg|Big Mama&#039;s eyes must be punched.&lt;br /&gt;
&lt;br /&gt;
The Mamma of All Nightmares 4.jpg|Big Mama trying to attack the player blind.&lt;br /&gt;
The Mamma of All Nightmares 5.jpg|Big Mama will put her arms in the lava for a short moment.&lt;br /&gt;
The Mamma of All Nightmares 6.jpg|The [[bubo]] that will defeat Big Mama.&lt;br /&gt;
&lt;br /&gt;
The Mamma of All Nightmares 7.jpg|Big Mama transforming to original form.&lt;br /&gt;
The Mamma of All Nightmares 8.jpg|Big Mama is really a [[nymph]] named Voodoo Mamma.&lt;br /&gt;
The Mamma of All Nightmares 9.jpg|Voodoo Mamma expressing her thanks for getting her back to normal.&lt;br /&gt;
&lt;br /&gt;
The Mamma of All Nightmares 10.jpg|After Voodoo Mamma winks, the credits roll.&lt;br /&gt;
The Mamma of All Nightmares 11.jpg|The credits now rolling.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:RLLevel&lt;br /&gt;
| name = The Mamma of All Nightmares&lt;br /&gt;
| image = [[File:The Mamma of All Nightmares - Back to Origins.png|320px|&#039;&#039;The Mamma of All Nightmares&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Shoot for the Stars#Back to Origins|Shoot for the Stars]]&lt;br /&gt;
| world = [[Mystical Pique]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]] &lt;br /&gt;
| bronze cup = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Back to Origins]]==&lt;br /&gt;
The level remains the same, with the exception of added [[cage]]s and the first bubo appearing longer. Also, once [[Big Mama]] is defeated, she doesn&#039;t turn back into a [[nymph]] but rather disappears completely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 1.jpg|The start of the level with [[Big Mama]] in the background.&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 2.jpg|An added [[Teensie]] [[cage]].&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 3.jpg|[[Rayman]] punching Big Mama&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 4.jpg|Big Mama, now blind, trying to hit the player.&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 5.jpg|Rayman destroying the last Teensie cage.&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 6.jpg|The level complete screen where the [[nymph]] cutscene was originally shown.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=mLbVfSqJXwo The Mamma of All Nightmares playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=34us9vmpfIY The Mamma of All Nightmares&#039; &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mama cauchemar]]&lt;br /&gt;
[[pl:Matka wszystkich koszmarów]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=78664</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=78664"/>
		<updated>2019-12-30T20:41:56Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|&#039;&#039;Rayman Origins&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on [[the Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now [[the Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to [[The Glade of Dreams|the Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s. &lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOrigins PreE3 HD Swingman.jpg|thumb|right|320px|[[Jibberish Jungle]].]]&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsComicCon-1.jpg|thumb|left|320px|[[Desert of Dijiridoos]].]]&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-6.jpg|thumb|right|320px|[[Gourmand Land]].]]&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
They arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-8.jpg|thumb|left|320px|[[Sea of Serendipity]].]]&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoneman RO HD.jpg|thumb|right|320px|[[Mystical Pique]].]]&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
[[File:Cadre droite.png|thumb|left|320px|The [[Four Kings]].]]&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
[[Image:RO Screenshot2 LifeSystem Heart.jpg|thumb|right|320px|[[Moody Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. [[The Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, [[the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; [[the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer [[the Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason. Now that his scheme has been discovered, [[the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually [[the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
[[File:RO_LOLD.jpg|thumb|left|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. The script greatly expands and elaborates on the game&#039;s plot, and contains much dialogue which was omitted in the final version of the game, presumably in order to simplify the storyline. Much of what is known about the character of [[the Magician]] comes from this script; in the game itself, his actions and motivations are almost completely unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them.  Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock.  Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages.  Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.  &lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
&lt;br /&gt;
In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.  &lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Origins List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lum]]s and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous five worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game. &lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts [[The Glade of Dreams|the Glade]] for good or bad... [[Rayman]] has had to beat back the of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do again before the fabric of [[The Glade of Dreams|the Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf|thumb|left|The Russian PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&#039;&#039;Main article:&#039;&#039; [[Rayman Origins: Original Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer Christophe Héral, who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the other being &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|left|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
&lt;br /&gt;
==Trophies/Achievements==&lt;br /&gt;
&#039;&#039;Main article: &#039;&#039;[[List of achievements in Rayman Origins|&#039;&#039;List of achievements in &#039;&#039;Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc.  There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
&lt;br /&gt;
== Nintendo 3DS version ==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
&lt;br /&gt;
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg|[[Rayman]] and [[Globox]] fighting the [[Big Mama|pink sea-monster boss]].&lt;br /&gt;
Image:RaymanOrigins_002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
Image:RaymanOrigins_003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
Image:RaymanOrigins_012.jpg|The birth of [[Rayman]].&lt;br /&gt;
Image:RaymanOrigins_009.jpg|[[Rayman]] immediately after his birth.&lt;br /&gt;
Image:Rayman Origins.png|[[Betilla]] the Fairy getting her skirt blown up by the perverted [[Rayman]].&lt;br /&gt;
Image:RaymanOrigins_005.jpg|[[Rayman]] and [[Globox]] fighting the [[Golem|giant stone boss]].&lt;br /&gt;
Image:RaymanOrigins_006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[spiky fruit]]s.&lt;br /&gt;
Image:RaymanOrigins_011.jpg|[[Rayman]] and [[Globox]] running through a dark forest. &lt;br /&gt;
Image:RaymanOrigins_013.png|A waterfall.&lt;br /&gt;
Image:RaymanOrigins_014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
Image:RaymanOrigins_015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
File:Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
File:Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
File:Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
File:Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting. &lt;br /&gt;
File:Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
File:Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
File:Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
File:Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
File:Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[Photographer|photographed]].&lt;br /&gt;
File:Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
File:RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
File:RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
File:RaymanOriginsGamesCon-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the [[Frosty Delights]].&lt;br /&gt;
File:RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the [[Frosty Delights]].&lt;br /&gt;
File:RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the [[Infernal Kitchen]].&lt;br /&gt;
File:RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensies]] in the [[Infernal Kitchen]].&lt;br /&gt;
File:RO_Screenshot1_GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstones|Lividstones]].&lt;br /&gt;
File:RO_Screenshot3_DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]]. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
File:Rayman-RaymanOrigins.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:RO-GloboxArtwork.jpeg&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:RaymanAndGlobox.jpg&lt;br /&gt;
File:RO-TeensieKing-Artwork.JPG&lt;br /&gt;
File:TeensieWizardTransparent.png&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:DarktoonArtwork.jpg&lt;br /&gt;
File:PsychlopsArtwork.JPG&lt;br /&gt;
File:Hunter-RaymanOrigins.jpg&lt;br /&gt;
File:RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
File:LumsArtwork.jpg&lt;br /&gt;
File:RO-Castle-Artwork.jpg&lt;br /&gt;
File:RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
File:Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
File:RO-Jellyfish-Concept.jpg&lt;br /&gt;
File:RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
File:RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
File:Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
File:Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
File:Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLB38D568B3215DCF3 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Shoot_for_the_Stars&amp;diff=78655</id>
		<title>Shoot for the Stars</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Shoot_for_the_Stars&amp;diff=78655"/>
		<updated>2019-12-30T06:56:15Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ROLevel&lt;br /&gt;
| name = Shoot for the Stars&lt;br /&gt;
| image = [[Image:Shoot for the Stars.jpg|center|320px|&#039;&#039;Shoot for the Stars&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Get Away!]]&lt;br /&gt;
| followed by = [[Don&#039;t Trample the Flowers]]&lt;br /&gt;
| world = [[Moody Clouds]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot for the Stars&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman Origins]]&#039;&#039;. It is located in the [[Moody Clouds]] and is the last area of the game (not including the optional [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]). This is the fourth level from this world and thirty-ninth overall that&#039;s included in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
This area takes place high in the clouds and starts out with [[the Magician]] running from [[Rayman]] and the team by jumping off a ledge. He reappears shortly after riding on a [[warship]] with a couple of [[Livingstone|Lividstones]], who slap their behinds mockingly at the players. The heroes must get on the [[mosquito]]es, and fly along with the [[warship]] in the background, fighting [[Big mecha fly|big mecha flies]], [[Small mecha fly|small mecha flies]], turrets, and [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
After a bit of this, the [[warship]] disappears, but the team continues on. After a while, they have to deal with red homing [[bullet]]s, while the [[warship]] shows up in front of them, giving them a chance to shoot it. Then the [[warship]] returns to the background. They enter a very large structure, and the [[warship]] continues to return to the foreground for short periods of time (a [[hunter]] will appear on the airship later on to shoot red homing [[bullet]]s at the team) before going back to the background.&lt;br /&gt;
&lt;br /&gt;
The heroes and the [[warship]] end up in a dark place with red lights, triangular yellow signs with exclamation points on them, and arrows pointing towards the exit, indicating they are somewhere dangerous. The [[warship]] closes in on a huge orange sphere, much to [[the Magician]]&#039;s and the [[Livingstone|Lividstones]]&#039; dismay, as they scream in fear as the [[Warship|ship]] taps the sphere, causing a large crack to form. This sphere turns out to be at the center of the huge floating city, which explodes due to the damage to the sphere. [[Rayman]] and his friends end up falling and landing back in [[the Snoring Tree]], where they go back to sleeping and snoring loudly, as they had done at the start of the game. After this, the players pose on the [[The Photographer|photoboard]], but naturally [[the Magician]] doesn&#039;t appear here to wait for the amount of [[Lum (UbiArt games)|Lums]] that were collected. After that, the credits play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shoot for the Stars 1.jpg|[[The Magician]] gets on a ship with three [[Livingstone|Lividstones]].&lt;br /&gt;
Shoot for the Stars 2.jpg|[[Small mecha fly|Small mecha flies]].&lt;br /&gt;
Shoot for the Stars 3.jpg|[[Helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars 4.jpg|A [[small mecha fly]] in a turret.&lt;br /&gt;
Shoot for the Stars 5.jpg|A gear that must be repeatedly shot at so the player can continue.&lt;br /&gt;
Shoot for the Stars 6.jpg|Another gear that must be repeatedly shot at.&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars 7.jpg|More groups of [[Small mecha fly|small mecha flies]].&lt;br /&gt;
Shoot for the Stars 8.jpg|Red [[bullet]]s.&lt;br /&gt;
Shoot for the Stars 9.jpg|[[Big mecha fly|Big mecha flies]], [[helicopter bomb]]s and [[Small mecha fly|small mecha flies]].&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars 10.jpg|[[Bullet]]s being shot out from holes in a pipe.&lt;br /&gt;
Shoot for the Stars 11.jpg|More red [[bullet]]s.&lt;br /&gt;
Shoot for the Stars 12.jpg|A [[hunter]] will appear from the ship.&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars 13.jpg|The ending part of the flight.&lt;br /&gt;
Shoot for the Stars 14.jpg|The [[warship]] tapping the huge orange sphere.&lt;br /&gt;
Shoot for the Stars 15.jpg|[[The Magician]] and the [[Livingstone|Lividstones]] being scared from the chance the huge orange sphere will explode.&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars 16.jpg|The huge orange sphere about to explode.&lt;br /&gt;
Shoot for the Stars 17.jpg|The machinery part of the [[Moody Clouds]] before the explosion.&lt;br /&gt;
Shoot for the Stars 18.jpg|The machinery part of the [[Moody Clouds]] after the explosion.&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars 19.jpg|Debris from the machinery then begin to fall.&lt;br /&gt;
Shoot for the Stars 20.jpg|[[Rayman]], [[Globox]], the [[Grand Minimus]] and the [[Goth Teensy]] falling down.&lt;br /&gt;
Shoot for the Stars 21.jpg|The team lands back to where they started.&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars 22.jpg|Naturally, [[the Magician]] is nowhere to be found at the end of level [[Lum (UbiArt games)|Lum]] count.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Shoot for the Stars&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| image = [[File:Shoot for the Stars - Back to Origins.png|center|320px|&#039;&#039;Shoot for the Stars&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Mecha No Mistake!#Back to Origins|Mecha No Mistake!]]&lt;br /&gt;
| followed by = [[The Mamma of All Nightmares#Back to Origins|The Mamma of All Nightmares]]&lt;br /&gt;
| world = [[Mystical Pique]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&lt;br /&gt;
| bronze cup = [[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Back to Origins]]==&lt;br /&gt;
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from &#039;&#039;[[Rayman Legends]]&#039;&#039; replacing some of the elements from the game. The ending cutscene does not appear and instead the player will simply have to free a [[Teensie]] in order for the level to finish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shoot for the Stars - Back to Origins 1.jpg|The start of the level.&lt;br /&gt;
Shoot for the Stars - Back to Origins 2.jpg|Two big [[big mecha fly]] enemies.&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars - Back to Origins 3.jpg|A [[Teensie]] [[cage]].&lt;br /&gt;
Shoot for the Stars - Back to Origins 4.jpg|A purple [[Lum (UbiArt games)|Lum]] chain.&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars - Back to Origins 5.jpg|Shooting the gear will open the gate.&lt;br /&gt;
Shoot for the Stars - Back to Origins 6.jpg|A group of [[Small mecha fly|small mecha flies]].&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars - Back to Origins 7.jpg|Another group of [[Small mecha fly|small mecha flies]].&lt;br /&gt;
Shoot for the Stars - Back to Origins 8.jpg|The second [[Teensie]].&lt;br /&gt;
Shoot for the Stars - Back to Origins 9.jpg|[[Bullet]]s flying at [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars - Back to Origins 10.jpg|A [[big mecha fly]].&lt;br /&gt;
Shoot for the Stars - Back to Origins 11.jpg|The [[warship]] the player is chasing can now be seen in the background.&lt;br /&gt;
Shoot for the Stars - Back to Origins 12.jpg|A bunch of [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars - Back to Origins 13.jpg|The [[warship]] going off screen where the ending cutscene would originally have played.&lt;br /&gt;
Shoot for the Stars - Back to Origins 14.jpg|A purple [[Lum (UbiArt games)|Lum]] chain.&lt;br /&gt;
Shoot for the Stars - Back to Origins 15.jpg|The end has been expanded due to the cutscene not being present.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=g0i1fu78nq8 Shoot for the Stars playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=LuKqSm9m7Xw Shoot for the Stars&#039; &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Décroche les étoiles]]&lt;br /&gt;
[[pl:Strzelanie do gwiazd]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Big_Mama&amp;diff=78104</id>
		<title>Big Mama</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Big_Mama&amp;diff=78104"/>
		<updated>2019-12-03T10:51:42Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Big Mama&lt;br /&gt;
| image = [[File:Big Mama Artwork.png|320px|&#039;&#039;Big Mama&#039;&#039;]]&lt;br /&gt;
| alignment = Bad, then good&lt;br /&gt;
| portrayed by = [[Michel Ancel]] (roars; unconfirmed) &amp;lt;br /&amp;gt;Christophe Héral&#039;s aunt (singing voice)&amp;lt;br /&amp;gt;Gabrielle Shragger ([[nymph]] form voice)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]&lt;br /&gt;
| resistance = [[Image:Lifebar15.png|&#039;&#039;15 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Jewellery, spikes&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped nymph]] (unknown)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Big? Yes. Motherly? Only if your mother resembles a ten-ton squid.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=I&#039;ll talk to Voodoo mamma about reversing that spell.. Oh! You&#039;re cool with it! ha ha ha! Oh, yeah! If you get cravings, consult a voodoo mamma fast!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Did the Voodoo mammas find a cure for your blues? Hee hee hee! Now that you&#039;re incognito...go crazy!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Mama&#039;&#039;&#039; is a gigantic pink tentacled monster who acts as the optional final boss of &#039;&#039;[[Rayman Origins]]&#039;&#039;, and the final boss of the [[Back to Origins]] mode of &#039;&#039;[[Rayman Legends]]&#039;&#039;. She is fought in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a hellish underworld and optional final level which can only be accessed by collecting all of the [[Skull Tooth|Skull Teeth]] in the game. Several editions of &#039;&#039;[[The Daily Bubble]]&#039;&#039; showed a middle-aged female member of [[Globox&#039;s species]], known as [[Mamma Hité]], who bore a strong resemblance to Big Mama (and is still mentioned by the [[Polokus|Bubble Dreamer]]); however, in the final version of the game, Big Mama turns into a [[nymph]] called &#039;&#039;&#039;Voodoo Mamma&#039;&#039;&#039; when she is defeated, and [[Mamma Hité]] is never seen. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
As her name might suggest, Voodoo Mamma is referred to as the [[fairy]] of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. She appears as a gothic [[nymph]]. She has numerous tattoos on her legs. She sports a pink dress, with a hairy skull on the front. She has spiky, golden wristbands, (not unlike her monster form) with a hairy skull hanging from each ear. Her hair is purple, with three ponytails with bones on the end. Unlike the [[nymph]]s who have all [[fairy]] wings and large bust, she has small bat wings and small breasts. She also has a pretty deep voice.&lt;br /&gt;
&lt;br /&gt;
[[File:VoodooMamma.png|thumb|left|Big Mama&#039;s true form: a [[nymph]] called Voodoo Mamma.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Origins]]&#039;&#039; ==&lt;br /&gt;
[[File:RaymanOrigins 001.jpg|thumb|right|320px|Big Mama in the first &#039;&#039;[[Rayman Origins]]&#039;&#039; trailer.]]&lt;br /&gt;
{{quote|text=That was a nightmare... Thanks!|sign=Voodoo Mamma|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Big Mama was first revealed in the game&#039;s announcement trailer, where she is seen battling [[Rayman]] and [[Globox]] in the [[Mystical Pique]]s. Later artwork shows her tentacles descending from the clouds above the mountain, suggesting that the players would have to climb to reach her. However, in the final version of the game, the battle with Big Mama was relocated to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. When [[Rayman]], [[Globox]], and the two [[Teensie]]s enter Big Mama&#039;s lair, she is painting her nails while singing (her voice here is provided by Christophe Héral&#039;s aunt).&lt;br /&gt;
&lt;br /&gt;
At one point it was stated that Big Mama&#039;s monstrous roars had been provided by series creator [[Michel Ancel]], but this may have changed during the development of the game, as she sounds distinctly feminine in the final version. Gabrielle Shrager, the lead writer of &#039;&#039;[[Rayman Origins]]&#039;&#039;, voices Voodoo Mamma.&lt;br /&gt;
&lt;br /&gt;
Beating Big Mama in &#039;&#039;[[Rayman Origins]]&#039;&#039; unlocks the hidden trophy/achievement [[Nothing Lasts Forever]].&lt;br /&gt;
&lt;br /&gt;
She is also references in some of the character descriptions.&lt;br /&gt;
&lt;br /&gt;
[[File:RO-PinkTentaclesInMountainPeak-Artwork.jpg|thumb|left|This early artwork shows Big Mama&#039;s tentacles atop [[Mystical Pique]].]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;180px&amp;quot; widths=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|Big Mama in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
The Mamma of All Nightmares 2.jpg|Big Mama screams when the team lands on her.&lt;br /&gt;
The Mamma of All Nightmares 3.jpg|The player destroying Big Mama&#039;s eyes.&lt;br /&gt;
The Mamma of All Nightmares 4.jpg|Big Mama attacking with her bracelet.&lt;br /&gt;
The Mamma of All Nightmares 5.jpg|Big Mama putting her arms in the lava.&lt;br /&gt;
The Mamma of All Nightmares 6.jpg|The final [[bubo]] that will defeat Big Mama.&lt;br /&gt;
The Mamma of All Nightmares 7.jpg|Big Mama as she is defeated.&lt;br /&gt;
The Mamma of All Nightmares 8.jpg|Big Mama returns to her true form as Voodoo Mamma.&lt;br /&gt;
The Mamma of All Nightmares 9.jpg|Voodoo Mamma expressing thanks to the player.&lt;br /&gt;
The Mamma of All Nightmares 10.jpg|Voodoo Mamma winking at the end.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; ==&lt;br /&gt;
In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; she appears in some of its artwork. On those pictures she seems to be good friends with [[Rayman]]. She also has a long piece of hair between her eyes which was not previously seen. It is also revealed that Voodoo Mamma&#039;s title in [[nymph]] form is Fée de la Mort, which is French for &#039;Death Fairy&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RJR FéedelaMort&amp;amp;Voodoo.png|Voodoo Mamma performing an act of voodoo on [[Rayman]].&lt;br /&gt;
RJR FéedelaMort.png|Voodoo Mamma.&lt;br /&gt;
RJR FéedelaMort&amp;amp;Rayman1.png|Voodoo Mamma with [[Rayman]] playing an instrument.&lt;br /&gt;
RJR FéedelaMort&amp;amp;Rayman2.png|Voodoo Mamma holding [[Rayman]]&#039;s head.&lt;br /&gt;
RJR BossMama.png|Big Mama.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Legends]]&#039;&#039; ==&lt;br /&gt;
{{quote|text=To play a joke on his friend, [[Rayman]] asked Voodoo Mama to paint him like [[Globox]] with a spell. There&#039;s only one problem, he doesn&#039;t know how to get rid of the spell...|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039; she appears in the final level of [[Back to Origins]], which takes place in the last phase of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], now titled [[The Mamma of All Nightmares]]. Unlike &#039;&#039;[[Rayman Origins]]&#039;&#039;, her [[nymph]] form isn&#039;t shown after she is defeated. This was most likely done to avoid spoilers.&lt;br /&gt;
&lt;br /&gt;
She is also references in some of the character descriptions.&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mamma Voudou]]&lt;br /&gt;
[[de:Voodoo Mama]]&lt;br /&gt;
[[pl:Wielka Mama]]&lt;br /&gt;
[[es:Big Mama]]&lt;br /&gt;
[[ru:Большая мамочка]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Golem&amp;diff=78103</id>
		<title>Golem</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Golem&amp;diff=78103"/>
		<updated>2019-12-03T10:51:00Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Golem&lt;br /&gt;
| image = [[File:Golem.png|300px|&#039;&#039;Golem&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| location = [[Mystical Pique]]&lt;br /&gt;
| resistance = [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Moving up and down&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Golem&#039;&#039;&#039; is the boss of the [[Mystical Pique]], a world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. He is fought in the level [[Golly G. Golem]].&lt;br /&gt;
&lt;br /&gt;
A gigantic statue of living [[rock]], the Golem is only ever seen from the chest up. Fought inside a chamber in the mountain, the Golem is limited to moving his body up and down, and can only hurt the heroes by causing them to come into contact with the [[Darkroot]]s that surround him. It is not known if the Golem has any allegiance with the [[Livid Dead]] or [[the Magician]]. Once he is defeated, he simply falls to pieces, much like the bosses in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; unlike the other &#039;&#039;[[Rayman Origins]]&#039;&#039; bosses, he does not revert to a benevolent form.&lt;br /&gt;
&lt;br /&gt;
In an E3 trailer for &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] and [[Globox]] can be seen fighting a green, mossy version of the Golem. The cover of the game still features this [[Rayman Origins (early production)|early design]] for the character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins 005.jpg|[[Rayman Origins (early production)|The early version]] of the Golem, as seen in the E3 trailer.&lt;br /&gt;
GolemLastHitPoint.png|The Golem with one hit-point remaining.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Golem]]&lt;br /&gt;
[[pl:Golem]]&lt;br /&gt;
[[es:Golem]]&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Murray&amp;diff=78102</id>
		<title>Murray</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Murray&amp;diff=78102"/>
		<updated>2019-12-03T10:50:04Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Murray&lt;br /&gt;
| image = [[File:RaymanOrigins PreE3 HD Underwater.jpg|320px|center|&#039;&#039;Murray&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| location = [[Aim for the Eel!]], [[Fire When Wetty]], [[Beware of Mini-Murray]], [[Scuba Shootout]], [[Murray of the Deep]], [[Gloo Gloo]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| resistance = Unknown&amp;lt;!-- [[Image:Lifebar7.png|&#039;&#039;6 HP&#039;&#039;]] is it 6 or 7?! --&amp;gt; (ocean guardian)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]] (others)&lt;br /&gt;
| attacks = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murrays&#039;&#039;&#039;, sometimes known as &#039;&#039;&#039;Giant Eels&#039;&#039;&#039;, are aquatic and flying creatures from [[Sea of Serendipity|the Sea of Serendipity and the Angsty Abyss]] in &#039;&#039;[[Rayman Origins]]&#039;&#039; and [[20,000 Lums Under the Sea]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Despite their name, they appear as marine arthropods with a segmented body. They come in various sizes and colours.&lt;br /&gt;
&lt;br /&gt;
A gigantic, blue Murray referred to as a Giant Eel watches over the passageway between the [[Gourmand Land]] and the [[Sea of Serendipity]]. The heroes battle it in [[Aim for the Eel!]], the last level of the [[Gourmand Land]]. They encounter it as they fly across the sea on the back of their [[mosquito]] allies. In order to defeat it, its five [[bubo]]s must be successively destroyed by shooting at their rear part. Each segment also sports two light bulb-like protuberances which can be destroyed to yield more [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
&lt;br /&gt;
Two more are found in [[Murray of the Deep]], the last level of [[Sea of Serendipity|the Angsty Abyss]], where they chase the heroes underwater until they reach [[Creveton]]&#039;s nest. They cannot be fought, and have no side protuberances.&lt;br /&gt;
&lt;br /&gt;
In [[Fire When Wetty]] and [[Scuba Shootout]], the two [[mosquito]] levels of [[Sea of Serendipity|the Sea of Serendipity and the Angsty Abyss]], smaller, pink Murrays are found. They are thinner, made of seven or ten segments, have spikes, and sport fins where their large counterparts have protuberances. Their head is also longer. They act as obstacles and cannot be defeated. In the [[Back to Origins]] section of &#039;&#039;[[Rayman Legends]]&#039;&#039;, all these Murrays are purple in colour and made of only seven segments.&lt;br /&gt;
&lt;br /&gt;
Even smaller, though longer with twenty segments, pink Murrays are encountered in [[Beware of Mini-Murray]], the penultimate level of the [[Sea of Serendipity|Angsty Abyss]]. While some of them act as obstacles and follow a predefined path, others chase the heroes. They cannot be defeated either.&lt;br /&gt;
&lt;br /&gt;
In [[Gloo Gloo]], the music level of [[20,000 Lums Under the Sea]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;, another type of Murray appears, identical to the pink ones though the size of the blue ones. Most of them attempt to chomp the heroes by quickly emerging from holes, and some chase them underwater. They cannot be fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Aim for the Eel! 10.jpg|The Giant Eel in [[Gourmand Land]].&lt;br /&gt;
Fire When Wetty 13.jpg|Smaller, purple Murrays in [[Angsty Abyss]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
{{ROenemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Murène]]&lt;br /&gt;
[[pl:Wielki Węgorz]]&lt;br /&gt;
[[es:Murray]]&lt;br /&gt;
[[ru:Гигантский угорь]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Boss_Bird&amp;diff=78101</id>
		<title>Boss Bird</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Boss_Bird&amp;diff=78101"/>
		<updated>2019-12-03T10:49:07Z</updated>

		<summary type="html">&lt;p&gt;Dan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Boss Bird&lt;br /&gt;
| image = [[File:‎Angrybird.png|320px|centre|&#039;&#039;Boss Bird&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| resistance = [[Image:Lifebar7.png|&#039;&#039;7 HP&#039;&#039;]]&amp;lt;ref&amp;gt;The exact [[resistance]] of the Boss is 25/4 (6.25) hit points. He takes 25 [[mosquito]] shots to defeat.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| attacks = Sucking air, spitting, contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Boss Bird&#039;&#039;&#039; (referred to in game files as the &#039;&#039;&#039;Guardian of the Music World&#039;&#039;&#039; and as &#039;&#039;&#039;Tchip-Tchip&#039;&#039;&#039; in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;) is a gigantic [[bird]] enemy and the first boss in &#039;&#039;[[Rayman Origins]]&#039;&#039;. He is found in the level [[Hi-Ho Moskito!]], acting as the guard of the entrance to the [[Desert of Dijiridoos]] and in the [[Candy World]] in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the heroes must use their [[mosquito]]es to defeat him. Along with the [[Golem]] and the [[Murray|Giant Eel]], he doesn&#039;t become good after being defeated. He also doesn&#039;t have [[bubo]]s as his weak spots.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Boss Bird is the biggest [[bird]] enemy in the game after the [[Mocking Bird]]. He bears a completely round body with yellow feathers, with exception of the eyelids, the wings and the tail tips, which have brown feathers. He also has a big orange beak, a small yellow beard and swollen eyes with slanted eyelids and pupils with different colors; while his left pupil is blue, his right pupil his green. Despite his non-aerodynamic body, he is able to fly, even when he is not moving his small wings.&lt;br /&gt;
&lt;br /&gt;
He wears a blue tambourine on his head, held by a light-brown belt with a peg on it. He also wears a dark-brown belt which surrounds his body horizontally, with a multi-coloured collar and a small bag on the front. The Boss Bird bears a strong resemblance to the [[Blowing Bird]], a considerably smaller enemy. The Boss Bird also resembles his leader, the [[Mocking Bird]], featuring several anatomical similarities such as the round body, the small wings and similar claws.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039; and its spin-offs==&lt;br /&gt;
When the heroes escape from the [[Jibberish Jungle]], defeating all the [[Livingstone|Lividstones]] and [[hunter]]s with the help of their [[mosquito]]es, they reach the other side of the mountain, as the day slowly turns into night. The sky is suddenly filled with woody [[helicopter bomb]]s, which can be sucked or destroyed by the mosquitoes. Suddenly, the Boss Bird appears from bellow, performing his suction attack to swallow the heroes or to suck some [[Helicopter bomb|bombs]] to spit at them.&lt;br /&gt;
&lt;br /&gt;
As the level progresses, the characters must avoid the Boss Bird&#039;s suction and the [[helicopter bomb]]s that he throws at them, while using attacks to defeat him. While various [[mosquito]] shots can damage him, the most effective and fast way to defeat him is to suck and throw four [[helicopter bomb]]s at him. When attacked, the Boss Bird squawks strongly, as his stunned body makes cuckoo clock-like sounds. When finally defeated, the Boss Bird deflates like a balloon and falls. After that, his fate is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO-Boss-bird.jpg|The heroes fighting the Boss Bird.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
The Boss Bird returns in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, where he is now named &#039;&#039;&#039;Tchip-Tchip&#039;&#039;&#039;, and appears as the boss of the [[Candy World]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Fiesta Run Bird 1.png|Tchip-Tchip trying to inhale [[Rayman]].&lt;br /&gt;
Fiesta Run Bird 2.png|Tchip-Tchip ready to spit out bombs at [[Rayman]].&lt;br /&gt;
Cui Cui.png|Tchip-Tchip as he appears in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
EggCuiCui.png|An egg from Tchip-Tchip in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Boss Oiseau]]&lt;br /&gt;
[[pl:Wściekły Ptak]]&lt;br /&gt;
[[es:Boss Pájaro]]&lt;br /&gt;
[[ru:Чип-Чип]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Birds]]&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Dan</name></author>
	</entry>
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