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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=80077</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=80077"/>
		<updated>2020-04-04T19:05:57Z</updated>

		<summary type="html">&lt;p&gt;Dancaa: /* Gameplay */Added description of the challenge mode gameplay.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Mini Icon.png|240px|&#039;&#039;Rayman Mini&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| soundtrack by = Alexis Laugier, Christophe Héral and Billy Martin&lt;br /&gt;
| release date = &lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] September 19, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iPhone, iPod Touch, iPad, Apple TV&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is a game released exclusively for the Apple Arcade service on iPhone, iPod Touch, iPad and Apple TV. It launched with the service on September 19, 2019. On October 18 the game was released on Mac devices. The game features similar graphics and gameplay to that of the previous mobile game, &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In this game, [[Rayman]] is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Although a story is never shown in the game, the [[Flaming Teensy]] can be seen in the trailer casting a spell on [[Rayman]] which makes him shrink in size. It is stated that [[Rayman]] is on a quest to reverse the spell in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg&lt;br /&gt;
Rayman Mini Intro 2.jpg&lt;br /&gt;
Rayman Mini Intro 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. However, unlike &#039;&#039;[[Rayman Adventures]]&#039;&#039;, where it is possible to switch direction, the player can only move in one direction, similar to &#039;&#039;[[Rayman Jungle Run|Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run|Fiesta Run]]&#039;&#039;. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be used to unlock [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]]. Each boss level will also earn the player a [[Swag Coin]], which can be used to unlock additional [[List of heroes and costumes in UbiArt games|outfits]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On April 3 2020, the game was updated to add a challenge mode. Similar to that of [[Rayman Legends]], the player must run through an infinite level to gain as much distance as possible. Meeting certain requirements will allow the player to receive a cup at the end of the given week. These trophies earn the player points towards rewards.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The game is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight. The sixth world isn&#039;t unlocked until all previous five bosses have been beaten.&lt;br /&gt;
&lt;br /&gt;
*[[The River Stream]]&lt;br /&gt;
*[[The Rabbit Hole]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Trunk]]&lt;br /&gt;
*[[The Foliage]]&lt;br /&gt;
*[[Bonus (Rayman Mini)|Bonus]] (requires five [[Swag Coin]]s)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini - Level Pack 1.png|[[The River Stream]]&lt;br /&gt;
Rayman Mini - Level Pack 2.png|[[The Rabbit Hole]]&lt;br /&gt;
Rayman Mini - Level Pack 3.png|[[The Swamp]]&lt;br /&gt;
Rayman Mini - Level Pack 4.png|[[The Trunk]]&lt;br /&gt;
Rayman Mini - Level Pack 5.png|[[The Foliage]]&lt;br /&gt;
Rayman Mini - Level Pack 6.png|[[Bonus (Rayman Mini)|Bonus]]&lt;br /&gt;
Rayman Mini - World Map.png|The world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
=== 1.2.0 ===&lt;br /&gt;
* Weekly [[Online Challenges]] in two worlds&lt;br /&gt;
* Daily feats&lt;br /&gt;
* [[List of achievements in Rayman Mini|Achievements]]&lt;br /&gt;
* Playable [[Teensie]]s&lt;br /&gt;
* New costumes, including [[Rayman]] (Adventure outfit), [[Ray-Mas]], [[Ray-Fucius]], [[Sir Rayelot]], [[Ray of Persia]], [[Barbara]] (Adventure outfit), [[Amazonia]], [[Holly]], [[Globox]] (Adventure outfit), [[Snowbox]], [[Grovebox]], [[Glob Cell]], [[Glombie]], [[Teensy Queen]], [[Goth Teensy]], [[Teensy Hermit]], [[Teen Punk]], [[Flaming Teensy]], [[Ninja Teensy]], [[Teensy Wizard]], [[The First King]], [[Teensy Ray]], [[GlobTeen]], [[Teensy Elf 2|Teensie-dolph]], [[Golden Teensy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
MiniUpdateScreen1.png&lt;br /&gt;
MiniUpdateScreen2.png&lt;br /&gt;
RM - Achievements.png|The added achievements menu&lt;br /&gt;
RM - Game Modes.png|The added game mode selection, showing two more modes &amp;quot;coming soon&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Adventure Mode.png|The new adventure mode icon&lt;br /&gt;
RM - Challenge Mode.png|The new challenge mode icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
With this game running in the same engine as &#039;&#039;[[Rayman Adventures]]&#039;&#039; it shares a lot of leftover assets from that game. This includes [[The Captain]], the intro level and several unused assets as well, such as the [[Kung Foot]] mode. New unused content is however present as well.&lt;br /&gt;
&lt;br /&gt;
=== Unused levels ===&lt;br /&gt;
The game has three unused levels which were test levels for the game&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 1.png|The beginning of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 2.png|The end of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - Gym 1.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 2.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 3.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 4.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 5.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 6.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Localization Test.png|Localization test&lt;br /&gt;
Rayman Mini Unused Levels - Test Level.png|Test level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
Unused text for the game&#039;s story can be found in the files. This includes an introduction and ending to the game. These do however not correspond with the story shown in the trailer, as there the [[Flaming Teensy]] is the cause for [[Rayman]] shrinking.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=All was well in [[the Glade of Dreams]] Until [[Rayman|our hero]] accidentaly swallowed a strange enchanted fruit. Or... Did someone just pull a small prank on him?&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=After a final showdown with the [[Flaming Teensy]], our hero finally finds a way to reverse his curse. And all was back to normal in [[the Glade of Dreams]].&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, &#039;&#039;Mini&#039;&#039; received mixed reception from fans of the series. While some expressed gratitude over [[Rayman]] still being relevant, others criticized the game for being another mobile game rather than a new console game. When &#039;&#039;Mini&#039;&#039; was finally released, it still got mixed reception; while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Artworks ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Available Now.png&lt;br /&gt;
Rayman Mini - Menu Background.png|The menu background&lt;br /&gt;
Rayman Mini - Shop Background.png|The shop background&lt;br /&gt;
Rayman Mini - Flag.png|A flag from the game files&lt;br /&gt;
Rayman Mini - Snake.png|A snake&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 1.png|A [[Rotten Fruit]]&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 2.png|A [[Rotten Fruit]]&lt;br /&gt;
Rayman Mini Halloween 2019.jpg|Promotional artwork from Halloween 2019&lt;br /&gt;
Rayman Mini Winter Character Artwork.jpg&lt;br /&gt;
RM - Score Background 1.png&lt;br /&gt;
RM - Score Background 2.png&lt;br /&gt;
RM - Shop Background.png&lt;br /&gt;
RM - Profile Background.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Main Menu.png|The main menu&lt;br /&gt;
World Map at the Start of a New Game.png|The world map&lt;br /&gt;
The River Stream World Map.png|[[The River Stream]] map&lt;br /&gt;
The River Stream World Map Completed.png|[[The River Stream]] map, with all levels completed&lt;br /&gt;
The Rabbit Hole World Map.png|[[The Rabbit Hole]] map&lt;br /&gt;
The Rabbit Hole World Map Completed.png|[[The Rabbit Hole]] map, with all levels completed&lt;br /&gt;
The Swamp World Map.png|[[The Swamp]] map&lt;br /&gt;
The Swamp World Map Completed.png|[[The Swamp]] map, with all levels completed&lt;br /&gt;
The Trunk World Map.png|[[The Trunk]] map&lt;br /&gt;
How To Play Jump.png|The tutorial on how to jump&lt;br /&gt;
How To Play Glide.png|The tutorial on how to glide&lt;br /&gt;
How To Play Attack.png|The tutorial on how to attack&lt;br /&gt;
How To Play Crush Attack.png|The tutorial on how to crush attack&lt;br /&gt;
How To Play Wallrun.png|The tutorial on how to wall run&lt;br /&gt;
How To Play Electoons and Swag Coins.png|The tutorial on what the collectibles do&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini App Store Screenshot 1.png&lt;br /&gt;
Rayman Mini App Store Screenshot 2.png&lt;br /&gt;
Rayman Mini App Store Screenshot 3.png&lt;br /&gt;
Rayman Mini App Store Screenshot 4.png&lt;br /&gt;
Rayman Mini App Store Screenshot 5.png&lt;br /&gt;
Rayman Mini App Store Screenshot 6.png&lt;br /&gt;
Rayman Mini App Store Screenshot 7.png&lt;br /&gt;
Rayman Mini App Store Screenshot 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://apps.apple.com/app/id1469537876 &#039;&#039;Rayman Mini&#039;&#039; on the App Store]&lt;br /&gt;
*[https://apps.apple.com/app/id1477044217&#039;&#039;Rayman Mini&#039;&#039; on the Mac App Store]&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wDa4LbcN4d4 Launch trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[hu:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Dancaa</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_Rayman_3&amp;diff=79921</id>
		<title>List of glitches in Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_Rayman_3&amp;diff=79921"/>
		<updated>2020-03-21T17:28:58Z</updated>

		<summary type="html">&lt;p&gt;Dancaa: /* Falling through the Teleporter */Fixed level name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of glitches in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Glitch concepts=&lt;br /&gt;
Certain glitches require [[Rayman]] to either be in a certain place, or have [[Rayman]] in a certain state. Below are the definitions of these concepts.&lt;br /&gt;
&lt;br /&gt;
==Fixed/free Camera==&lt;br /&gt;
One important concept is having a fixed or free camera. Normally when playing though the game, the player has complete control over the camera and can move it around the player at will. This is known as a &#039;&#039;&#039;free camera&#039;&#039;&#039;. In some areas, upon entry, the camera may automatically attempt to fix itself in a certain location or zoom out. If the player were to attempt to move the camera in one of these locations, they would find that it moves much slower than normal for a few seconds, before it breaks free and returns to its normal location just behind [[Rayman]]. This type of camera is known as a &#039;&#039;&#039;fixed camera&#039;&#039;&#039;. When the camera is fixed, [[Rayman]] is said to be in a &#039;&#039;&#039;fixed camera location&#039;&#039;&#039;. The act of moving the camera in one of these locations so that it breaks free is known as &#039;&#039;&#039;freeing the camera&#039;&#039;&#039;. Usually, when returning to a fixed camera location after freeing the camera, the camera returns to its fixed state, however, this is not always the case. Certain glitches require [[Rayman]] to have a fixed camera, while others may be limited in effectiveness because of it.&lt;br /&gt;
&lt;br /&gt;
==Ledge grabbing==&lt;br /&gt;
When [[Rayman]] collides with the edge of a platform, he is put into a position where he is hanging from the side of the platform, which is known as &#039;&#039;&#039;ledge grabbing&#039;&#039;&#039;. If this happens, [[Rayman]]&#039;s state changes throughout the rest of the current level, making certain glitches impossible to perform, while making others much easier. Entering certain free camera locations (see above) can reset this state, causing [[Rayman]] to act as if he has not grabbed a ledge.&lt;br /&gt;
&lt;br /&gt;
==Look mode activation==&lt;br /&gt;
Certain glitches in the game require that look mode is activated at least once in the level before they can be executed. Entering certain locations can cause the game to act as if look mode has not yet been activated, requiring the player to activate it again.&lt;br /&gt;
&lt;br /&gt;
=Important glitches=&lt;br /&gt;
&lt;br /&gt;
==Superjump (SJ)==&lt;br /&gt;
&#039;&#039;This glitch has limited effectiveness on the PS2 version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch has limited effectiveness in Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A superjump allows Rayman to reach extremely high places, often bypassing large areas. It is performed by tapping or holding the look mode button while falling off certain ledges. This is easiest to do by entering strafe mode, then walking off a ledge and pressing the look mode button. Certain ledges give larger and more reliable superjumps than other ledges, while some ledges have no affect at all, or can even accelerate Rayman downwards at high speeds. &lt;br /&gt;
(Discovered by PewableShift)&lt;br /&gt;
&lt;br /&gt;
==Midair Superjump (MSJ)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed in Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch required Look Mode to have been activated at least once before it is used&#039;&#039;&lt;br /&gt;
A midair superjump allows Rayman to perform a small superjump in midair rather than on a ledge. It is performed by jumping, then holding the look mode button while tapping the jump button to helicopter for a brief period. If done correctly, the game should enter look mode for a small period, causing a superjump. If the player performs this while holding the analog stick against a wall, they may gain some height.&lt;br /&gt;
(Discovered by GamePro011)&lt;br /&gt;
&lt;br /&gt;
==Extended Superjump (ESJ)==&lt;br /&gt;
&#039;&#039;This glitch has limited effectiveness on the PS2 version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An extended superjump allows the player to increase the height they get when performing a superjump by extending the amount of time that Rayman is in look mode. To perform an extended superjump, follow the instructions to perform a normal superjump, but instead of only pressing the look mode button once, quickly and repeatedly tap it for the duration of the ESJ.&lt;br /&gt;
(Discovered by KirbyComment)&lt;br /&gt;
&lt;br /&gt;
==Camera Buffered Superjump (CBSJ)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed on the GameCube version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A camera buffered superjump allows Rayman to gain height on certain ledges that a normal superjump does not work on. It is performed by entering snapshot mode as Rayman falls off certain ledges, then holding the look mode button and exiting snapshot mode. This is easiest to do by entering strafe mode, then walking off a ledge and performing the glitch as described. A variant of this glitch, known as the Camera Superjump (CSJ) can be performed the same way but without holding look mode. This has a similar effect but is less reliable and effective, meaning that it is not used.&lt;br /&gt;
(Discovered by Alekzoz)&lt;br /&gt;
&lt;br /&gt;
==Extended Camera Buffered Superjump (ECBSJ)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed on the GameCube version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch is more consistent if Rayman has grabbed a ledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An extended camera buffered superjump is a combination of the extended superjump and the camera buffered superjump. It allows Rayman to increase the height they get when performing a camera buffered superjump by extending the amount of time that Rayman is in look mode. To perform an extended camera buffered superjump, follow the instructions to perform a normal camera buffered superjump, but after exiting snapshot mode, quickly and repeatedly tap the look mode button instead of holding it or letting it go.&lt;br /&gt;
(Discovered by KirbyComment)&lt;br /&gt;
&lt;br /&gt;
==Camera Buffered Midair Superjump (CBMSJ)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed on the GameCube version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch can only be performed in Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch can not be performed if Rayman has grabbed a ledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A camera buffered midair superjump is a combination of the midair superjump and the camera buffered superjump. In areas where it can be used, it vastly increases the height Rayman would get from a normal midair superjump. To perform it, Rayman must jump against a wall, and with the analog stick tilted in the direction of the wall, the player must enter snapshot mode, hold the look mode button, then exit snapshot mode.&lt;br /&gt;
(Discovered by Alekzoz?)&lt;br /&gt;
&lt;br /&gt;
==Rolling Superjump (RSJ)==&lt;br /&gt;
A rolling superjump can move Rayman upwards to varying heights. To perform a rolling superjump, the player must roll forwards in certain areas (often hitting a ledge at the end of the roll).&lt;br /&gt;
(Discovered by some scorers)&lt;br /&gt;
&lt;br /&gt;
==Glidewalk (GW)==&lt;br /&gt;
&#039;&#039;This glitch can not be performed on the PC version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A glidewalk causes Rayman to move around in midair while slowly falling, as if he were using his helicopter, but in the standing position. To perform a glidewalk, the player must perform a superjump or extended superjump, then immediately hold the jump button after releasing the look mode button. If Rayman touches certain walls or slopes in a glidewalk, he can be pushed upwards. Releasing the joystick while touching a wall can cause Rayman to clip through, allowing him to bypass certain areas.&lt;br /&gt;
(Discovered by Got4n)&lt;br /&gt;
&lt;br /&gt;
==Midair Glidewalk (MGW)==&lt;br /&gt;
&#039;&#039;This glitch can not be performed on the PC version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch can only be performed in Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A midair glidewalk acts in the same way as a glidewalk. It is performed by jumping, holding the look mode button, then tapping the jump button twice in quick succession. As this glitch is frame perfect, it isn&#039;t commonly used, and is usually replaced with a Buffered Midair Glidewalk.&lt;br /&gt;
(Discovered by Gamepro011)&lt;br /&gt;
&lt;br /&gt;
==Buffered Midair Glidewalk (BMGW, often refered to as just MGW)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed in certain Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch can not be performed if Rayman has grabbed a ledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A buffered midair glidewalk acts the same as a glidewalk and midair glidewalk, but it is easier to perform and works on the PC version. It is performed by jumping, activating the helicopter, entering snapshot mode while the helicopter is active, releasing the jump button, holding the look mode button, exiting snapshot mode then immediately pressing and holding the jump button. In a few locations, this can be performed by simply holding the look mode button while in midair, then pressing the jump button.&lt;br /&gt;
(Discovered by Gamepro011)&lt;br /&gt;
&lt;br /&gt;
==Moonglide (MG)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed in certain Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch can not be performed if Rayman has grabbed a ledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A moonglide is similar to a glidewalk but instead of falling downwards, Rayman moves upwards for a brief period. A moonglide is performed by jumping, entering snapshot mode, holding look mode, then exiting snapshot mode. Depending on at what point in the jump the glitch was activated, you will glide upwards by varying amounts. In a few locations, this can be performed by simply holding the look mode button while in midair.&lt;br /&gt;
(Discovered by LightWeightRunner)&lt;br /&gt;
&lt;br /&gt;
==Moonbounce (MB)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed in Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A moonbounce is similar to moonglide, but is activated using a bouncy object such as a balloon and will gain more height. If Rayman performs a superjump or midair superjump as he touches the bouncy object, he will accelerate upwards. In locations where a moonglide can be performed and a bouncy object exists, this can be performed by performing a moonglide just after bouncing.&lt;br /&gt;
(Discovered by LightWeightRunner)&lt;br /&gt;
&lt;br /&gt;
==Playable Camera Mode (PCM)==&lt;br /&gt;
Playable camera mode allows the player to move Rayman while he is in snapshot mode. The primary use for this is infinite flight, as it causes combat fatigues to never expire. There are two parts of the snapshot mode menu, the question screen, and the Yes/No screen. While in the question screen, Rayman&#039;s movement (on some platforms) and the camera may act strange. Because of this, most people tend to stay in the Yes/No screen. It is important that while in the Yes/No screen, the A button is not pressed while &amp;quot;Yes&amp;quot; is highlighted, as it cancels the glitch. Because PCM disables look mode, any glitches requiring it will not be possible.&lt;br /&gt;
&lt;br /&gt;
There are three different ways to perform this glitch. Start of level PCM is performed by enabling snapshot mode just as a level starts. The difficulty of performing this varies by level and by platform, however. Cage PCM can be performed wherever there is a cage, by enabling snapshot mode as the cage is destroyed. This can only be performed if the cage has not yet been destroyed on the save file, however. Knaaren PCM is the easiest, and is performed by getting hit enough times by a Knaaren to trigger the teensie cutscene, pausing, unpausing, then enabling snapshot mode and waiting for the teensie cutscene to end.&lt;br /&gt;
&lt;br /&gt;
==Infinite Powerup Glitch (IPG)==&lt;br /&gt;
&#039;&#039;One variant of this glitch can not be performed on the PC version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Infinite Powerup Glitch is a glitch that causes cutscene bars to appear during gameplay, causing the player to be unable to pause or enter snapshot mode, and for any combat fatigues to never expire. It occurs when a cutscene is interrupted in a way that the game does not expect, for example, by jumping from a free to a fixed camera location as the cutscene starts. The only variant of this glitch used in a speedrun is in the second part of the Tower of the Leptys. After defeating the two Lavomatrixes at the start of the level, a fanfare should play. Jumping onto the nearby stairs as the fanfare finishes and the cutscene starts causes the camera to switch from a free camera to a fixed camera during the cutscene, interrupting it and causing IPG. For unknown reasons, this variant does not work on the PC version.&lt;br /&gt;
&lt;br /&gt;
=Other Glitches=&lt;br /&gt;
&lt;br /&gt;
==Falling through the Teleporter==&lt;br /&gt;
In the Fairy Council phase 5, after Grand Minimus tells you to take Globox to the Doctor, instead of Jumping into the teleporter, Jump over it and Spamm The Helicopter button. If done right, the level transition wont play and rayman will start falling into nothing untill he hits an invisible floor, where he will be squadshed. After he recovers the level transition starts. This giltch is Present in the Ps2,Xbox and Pc versions, and on Xbox the stun is longer.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/U5LQ_8wYxjk&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Dancaa</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=79755</id>
		<title>Rayman (series)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=79755"/>
		<updated>2020-03-12T18:15:16Z</updated>

		<summary type="html">&lt;p&gt;Dancaa: /* Rayman Raving Rabbids (Nintendo DS) */Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the &#039;&#039;Rayman&#039;&#039; series in general. For the character, see [[Rayman]]. For the original game, see &#039;&#039;[[Rayman 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
[[File:Raymanserie.jpeg|thumb|320px|Notable characters that have appeared in the &#039;&#039;Rayman&#039;&#039; series.]]&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039; series&#039;&#039;&#039; is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rayman&#039;&#039; series began in 1995 with the release of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by &#039;&#039;[[Rayman 2]]&#039;&#039;, a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, &#039;&#039;[[Rayman 3]]&#039;&#039;. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;; however, this was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a different 3D platformer which was being developed by [[Ubisoft|Ubisoft Montpellier]]. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the &#039;&#039;Rayman&#039;&#039; series. In 2011, &#039;&#039;[[Rayman Origins]]&#039;&#039;, a side-scrolling 2D platformer sequel, was released. In 2012, a mobile spin-off of &#039;&#039;[[Rayman Origins]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. In 2013, a direct sequel of &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, titled &#039;&#039;[[Rayman Legends]]&#039;&#039;, was released. Later in 2013, a mobile spin-off of &#039;&#039;[[Rayman Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In 2015, another mobile spin-off of &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
[[Image:Polokus wide shot.jpg|thumb|right|320px|[[Polokus]], the creator of the Glade of Dreams.]]&lt;br /&gt;
In the beginning, there were only the [[Lum]]s – little beings of pure energy. They came in several coloured varieties, each with their own attributes, but the most important were the one-thousand [[Yellow Lum]]s. One day, the [[Lum]]s focused their energy into thought, and created a god named [[Polokus]] (also known as the Bubble Dreamer). [[Polokus]]&#039;s power was such that his smallest thought or desire became reality. Through his dreams (which were composed of friendly creatures called [[Electoon]]s), he created [[the Glade of Dreams]], the world in which the &#039;&#039;Rayman&#039;&#039; series takes place.&lt;br /&gt;
&lt;br /&gt;
[[The Glade of Dreams]] is a rich and magical world, featuring many diverse environments, from relatively realistic forests and mountains to surreal landscapes of music and art supplies. It has two [[Moons]] and two [[Suns]]. [[Polokus]] populated his world with [[Fairy|fairies]], [[Teensie]]s and a plethora of other fantasical creatures. The balance of [[The Glade of Dreams|the Glade]] is maintained by [[the Heart of the World]], a glowing core of energy composed of the original one-thousand [[Yellow Lum]]s. When [[Polokus]] had completed his world, one task remained: creating time. In order to accomplish this, [[Polokus]] sank into a deep sleep. In his dreams, he left [[The Glade of Dreams|the Glade]], and travelled to the place where all the gods of all the worlds meet. Together they set about dreaming up the future. Wise men say that, at the dawn of time, a war broke out between the gods for control of the one-thousand [[Yellow Lum]]s. This is commemorated by [[Globox Disc|the Game of the Gods]]. It is also told that [[The Glade of Dreams|the Glade]] was originally shaped like a flat disc, and only later became a spherical planet.&lt;br /&gt;
&lt;br /&gt;
For a time following [[Polokus]]&#039;s departure, [[the Glade of Dreams]] was blissful and idyllic. However, [[Polokus]]&#039;s nightmares could also take on a life of their own. When [[Polokus]] had his [[First Bad Dream]], a monstrous being known as [[Jano]] was created. [[Jano]] launched an invasion on [[The Glade of Dreams|the Glade]] with his spawn, the [[Antitoon|Darktoons]], which were the antithesis of the [[Electoon]]s. In order to combat [[Jano]], [[Betilla]] the Fairy and her sisters – a group of benevolent [[nymph]]s – traveled to [[Pink Plant Woods|the Primordial Forest]] and used their magic to create [[Rayman]], a hero who could help to maintain the balance of [[The Glade of Dreams|the Glade]] and protect it from evil. However, the [[nymph]]s accidentally lost a sack of [[Lum]]s on their way to the ritual, and as a result, [[Rayman]] was born without limbs. In his first adventure – which is referenced but never shown – the young [[Rayman]] put an end to [[Jano]]&#039;s invasion and restored peace to [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
According to one of the [[Relic]] mosaics in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] was originally bald, and once had a [[Raynette|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. As the two slept in the forest one night, [[Rayman]] was ambushed by an army of [[Mini-Villus|tiny blonde hair creatures]], which fused themselves to his head. Terrified by this development, [[Rayman]]&#039;s partner chased him with a giant pair of scissors. In an effort to escape, [[Rayman]] fell over a cliff, but was amazed to find that his new hair could act as a [[helicopter]], flying him to safety.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:RaymanBox.png|thumb|right|250px|The cover of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
[[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] was released in 1995. At the beginning of the [[Rayman (Atari Jaguar)|Atari Jaguar version]], [[Rayman]] is seen frolicking with a group of [[Electoon]]s while they gravitate around the [[Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. When the [[Great Protoon]] is removed from its rightful place, [[the Glade of Dreams]] is cast into imbalance, and nightmarish creatures like [[Antitoon]]s, [[piranha]]s, [[Livingstone]]s and [[hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon [[Rayman]], asking him to free all of the [[Electoon]]s, defeat [[Mr Dark]] and restore the [[Great Protoon]] to its rightful place. [[Rayman]] receives [[the Magician]]&#039;s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that [[Rayman]] has become lazy, confident and self-assured since defeating [[Jano]]. At this time, [[Rayman]] apparently lives in a house on a beach, though his home is never fully seen (the very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to [[Rayman]]&#039;s birthplace). He then travels through [[the valley]]&#039;s six different lands, rescuing [[Electoon]]s and defeating powerful bosses. Along the way, [[Rayman]] meets his creator, [[Betilla]] the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by [[Mr Dark]] for her efforts. [[Rayman]] eventually reaches [[Mr Dark]]&#039;s lair in the [[Candy Château]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately [[Rayman]] defeats [[Mr Dark]], rescues [[Betilla]] and returns the [[Great Protoon]] to its rightful place, restoring the balance of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanJuniorEUcover.jpg|200px|thumb|left|The cover of &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
From 1996, [[Rayman]] appeared in several educational computer games designed especially for children, notably a game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in which the player has to solve several reading and mathematics questions throughout modified versions of the original levels. This game had several names, and was released for the Sony PlayStation in 2000 as &#039;&#039;[[Rayman Junior]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Junior|Rayman Brain Games]]&#039;&#039; in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Other educational &#039;&#039;Rayman&#039;&#039; games include the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Amazing Learning Games with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Premier Clics]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Dictées]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman CP]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Maternelle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanGBC.jpg|200px|thumb|right|The cover of [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
The [[Rayman (Game Boy Color)|Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]] was released in 2000, and features a simplified version of [[Rayman 1|the original game]]&#039;s story. In this game, the [[Ting]]s reveal themselves to be tiny [[Fairy|fairies]] encased in glassy spheres. They act as guides, helping [[Rayman]] to find his way and explaining the story to him. [[Rayman]] is told that the evil [[Mr Dark]] has kidnapped the [[Electoon|Toons]] in order to steal their magical energy for his own use, so [[Rayman]] sets out to stop him and restore peace to [[The Glade of Dreams|his world]]. The aforementioned characters are the only ones who appear in the game, which is notable for featuring a climactic battle between [[Rayman]] and [[Mr Dark]] in the [[Rocky Peaks]]; this contrasts with [[Rayman 1|the original game]], where [[Mr Dark]] shape-shifts in various hybrids of the previous bosses during the final battle.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman2cover.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
[[Rayman]]&#039;s next adventure, &#039;&#039;[[Rayman 2]]&#039;&#039;, features a darker story and somewhat more realistic environments. Prior to the opening of the game, [[the Glade of Dreams]] is invaded by an army of [[Robo-Pirate]]s from space, led by the diabolical [[Admiral Razorbeard]]. The [[Robo-Pirate|pirates]] enslave tens of thousands of innocent creatures, imprisoning them on their colossal flying ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] joins a resistance movement, and travels with his friend [[Globox]] to [[the Great Forest]], where the [[Robo-Pirate|pirates]] are massing. In the middle of a fight, [[Rayman]]&#039;s powers suddenly disappear – he receives a telepathic message from [[Ly]] the Fairy, who tells him that the [[Robo-Pirate]]s have just smashed [[the Heart of the World]], scattering the one-thousand [[Yellow Lum]]s across [[the Glade of Dreams]], destroying the cosmic balance and stripping [[Rayman]] and [[Ly]] of their magical powers. As [[Rayman]] is captured by the [[Robo-Pirate|pirates]], he tells a frightened [[Globox]] to run and find [[Ly]] for help. [[Rayman]] is imprisoned in a jail cell on board the &#039;&#039;[[Buccaneer]]&#039;&#039;, and it seems that [[The Glade of Dreams|the Glade]]&#039;s last hope has been lost. However, [[Globox]] gives himself up to the [[Robo-Pirate|pirates]] in order to be reunited with [[Rayman]]. [[Globox]] gives him a [[Silver Lum]], which he received from [[Ly]] and smuggled into the ship. The [[Silver Lum]] restores [[Rayman]]&#039;s ability to shoot with his [[magic fist]], allowing him to smash into a vent and escape. [[Globox]] accidentally knocks [[Rayman]] off the &#039;&#039;[[Buccaneer]]&#039;&#039; and they both fall to the ground.&lt;br /&gt;
&lt;br /&gt;
On his journey to find [[Ly]] the Fairy, [[Rayman]] meets [[Murfy]] (a helpful [[greenbottle]]) and the [[Grand Minimus]] (the king of the [[Teensie]]s) for the first time. When [[Rayman]] finds [[Ly]], she asks him if he has heard of [[Polokus]], and he tells her that he has not. [[Ly]] informs [[Rayman]] that [[Polokus]]&#039;s power is immense, and that he is their only hope of defeating the [[Robo-Pirate]]s, but that he has been sleeping for many years. In order to reawaken [[Polokus]] and enlist his help, [[Rayman]] must track down the [[Four Masks of Polokus]] – ancient artefacts that the god hid around [[the Glade of Dreams]], and which, when reunited, could bring him back. In order to do this, [[Rayman]] must defeat the masks&#039; remaining Guardians, whose personalities range from reasonable to insane. Each time he finds a [[Four Masks of Polokus|Mask]], [[Rayman]] is briefly transported to [[Polokus]]&#039;s resting place, where he meets the ancient god for the first time and gives him [[Four Masks of Polokus|his Masks]], one by one. [[Rayman]] must also collect all one-thousand [[Yellow Lum]]s scattered throughout the game to repair [[the Heart of the World]], and free dozens of friendly creatures that the pirates have imprisoned in [[cage]]s. Along the way, [[Rayman]] carries out many tasks, rescuing his friends [[Ssssam]] the Watersnake, [[Carmen]] the Whale, [[Globox]], and [[Globox]]&#039;s [[Baby Globox|650 babies]]. At one point, while searching for an [[Elixir of Life]] to cure his friend [[Clark]] the Giant, [[Rayman]] encounters his first foe, [[Jano]], the monster whom he was created to defeat. [[Jano]] is now the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto where [[Polokus]]&#039;s nightmares are imprisoned. Although they have a protracted battle, [[Rayman]] defeats [[Jano]], who apparently comes to respect [[Rayman]] when he chooses the [[Elixir of Life]] for his friend rather than a mountain of gold. They part on good terms. Eventually, [[Rayman]] collects all [[Four Masks of Polokus|four Masks]], reawakening [[Polokus]], who uses his power to destroy almost every [[Robo-Pirate]] in [[the Glade of Dreams]]. However, [[Polokus]]&#039;s power does not extent into the air, so he cannot take down [[Admiral Razorbeard|Razorbeard]] and his prison-ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] travels to the &#039;&#039;[[Buccaneer]]&#039;&#039; to free its prisoners and defeat [[Admiral Razorbeard|Razorbeard]] himself. After a long battle, [[Admiral Razorbeard|Razorbeard]] flies away in his escape pod and blows up the &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] inside. [[Rayman]] was believed by his friends to have died in the explosion, the only thing left of him being his [[Crazy Shoe|left shoe]]. At his funeral, [[Rayman]] arrives safe and sound and is reunited with his foot. After his long and difficult adventure, he is told that the [[Robo-Pirate]]s are gone and [[the Heart of the World]] is back together. [[Rayman]] is then told to rest, as it is unknown what challenges tomorrow will bring.&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandvdf.jpg|thumb|right|200px|The cover of &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;===&lt;br /&gt;
Produced in 1999, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalactic circus, captures [[Rayman]] and takes him to his circus. [[Rayman]], however, does not take this and jokes around with [[Admiral Razorbeard|Razorbeard]], who is now portrayed as [[Rigatoni]]&#039;s servant. [[Rayman]] finds out how badly the other circus freaks are being treated and helps them escape. Angered, [[Rigatoni]] phones [[Inspector Grub]] and tells him to find [[Rayman]] and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], [[Rayman]] and the gang see an old man struggling to fix a car. The man promises he will let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading [[Inspector Grub]], they seek refuge in what seems to be the detective&#039;s house.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2 forever gba box front eu.jpg|thumb|left|150px|The cover of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
===[[Rayman 2 Forever|&#039;&#039;Rayman 2 Forever&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, also known simply as &#039;&#039;Rayman 2&#039;&#039; in North America, follows the same gameplay style as seen in [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. The story is similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, but with far less characters and plot elements. All of the levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, though they still play in 2D. The game reuses assets and music from [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. It is the first handheld &#039;&#039;Rayman&#039;&#039; game to include a save system other than through passwords, this time utilizing the cartridges battery save.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman M Box.png|thumb|right|250px|The cover of &#039;&#039;[[Rayman M]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, a multiplayer spin-off game, [[Rayman]], as well as both friends and foes from &#039;&#039;[[Rayman 2]]&#039;&#039;, return for a competition. This surprising biathlon contains two parts: racing and battle, with the Sony PlayStation version only having the racing. The game includes the ability to play as several different characters, as well as changing costumes which are unlocked throughout the course of the game. A multiplayer mode is available as well as a single player mode. In the single player mode there are different challenges to complete for both the racing and battle courses.&lt;br /&gt;
&lt;br /&gt;
The events of this game do not seem to be connected to those of the main series. The game was released as &#039;&#039;[[Rayman Arena]]&#039;&#039; in North America and as &#039;&#039;[[Rayman Rush]]&#039;&#039; on the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3Box.png|thumb|left|250px|The cover of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
At the beginning of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a [[Red Lum]] sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. [[André]] converts other [[Red Lum]]s to [[Black Lum]]s simply by touching them. By stripping the wool from animals, the [[Black Lum]]s weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. [[André]] schemes to infect [[the Heart of the World]], using its energy to create an unstoppable [[Hoodlum]] army.&lt;br /&gt;
&lt;br /&gt;
Eager in his intents, he storms through the doors of [[the Fairy Council]], unaware that, with the help of [[Murfy]], [[Rayman]] and [[Globox]] had already arrived there, frantically searching for him. [[Globox]], standing in a hallway, screams and accidentally swallows [[André]], where [[André]] soon decides to reside. On the advice of the [[Grand Minimus]], [[Rayman]] and [[Globox]] travel across [[the Glade of Dreams]] and visit three different [[Teensie doctor]]s, each of whom attempts to remove [[André]] from [[Globox]] and hopefully destroy the [[Black Lum]]. Along the way, the heroes have a run-in with the [[Knaaren]], a race of subterranean warriors who worship a god known as the [[Leptys]]. When [[Rayman]] defeats their champion, [[Reflux]], the [[Knaaren]] reward him: with the [[Sceptre of the Leptys]], they grant him the power to transform [[Black Lum]]s into [[Red Lum]]s with a simple [[grimace]], a power [[Rayman]] once had in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Then [[Rayman]] and [[Globox]] are allowed to go along their way. When they reach the third [[Teensie doctor]], he decides to join forces with the first two, and together they manage to extract [[André]]. However, [[André]] escapes, and tracks down the [[Knaaren]] warrior [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from [[Gumsi|his king]], granting the evil duo tremendous power, which they can use to destroy [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and [[Globox]] chase [[André]] and [[Reflux]] to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find [[Reflux]] and [[André]], now essentially fused into a single body and imbued with the godly power of the [[Leptys]]. Throughout the battle, [[Reflux]] becomes more and more powerful. He embeds the [[Sceptre of the Leptys|Sceptre]] in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of the [[Leptys]], [[Reflux]] crystallises and shatters, revealing that [[André]] was hiding inside his back and using the power of the [[Sceptre of the Leptys|Sceptre]] to spawn minions during the battle. [[Rayman]] uses his [[grimace]] to convert [[André]] back to a [[Red Lum]], causing all other [[Black Lum]]s to return to their original blissful state. [[Rayman]] and [[Globox]] fall back to the forest they were sleeping in at the start of the game. As [[Rayman]] attempts to get some sleep, [[Globox]] says that he misses [[André]], and asks [[Rayman]] to bring him back by scaring a [[Red Lum]]. [[Rayman]] says that he doesn&#039;t think that&#039;s a good idea, and that he wouldn&#039;t know what could scare a [[Red Lum|Lum]]. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping [[Rayman]] suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing it to transform into [[André]] and revealing that [[Rayman]]&#039;s unconscious hands had set the events of the entire game in motion.&lt;br /&gt;
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[[File:Rayman3GBA.jpg|thumb|right|200px|The cover of [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]] by capturing [[Globox]], and it is up to [[Rayman]] to save his friend yet again. The events of this game may take place between those of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or may simply be considered an alternate version of &#039;&#039;[[Rayman 3]]&#039;&#039;’s story. [[Globox]] swallows a [[Black Lum]], similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, although it doesn&#039;t appear to be [[André]] and was apparently done to save a group of [[Teensie]]s. [[Admiral Razorbeard]] returns as the main villain, with him wanting revenge from the events of &#039;&#039;[[Rayman 2]]&#039;&#039;. Throughout the course of the game [[Rayman]] will meet a bunch of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;, such as [[Ssssam]] and [[Ly]], who will help him out in similar ways. Most levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with minor inclusions from &#039;&#039;[[Rayman 3]]&#039;&#039;, and the soundtrack consists largely of remixes from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] eventually makes it to the [[Robo-Pirate|pirate]]&#039;s stronghold, he is once again faced with [[Admiral Razorbeard|Razorbeard]]&#039;s machine, the [[Grolgoth]]. Upon defeating it and [[Admiral Razorbeard|Razorbeard]], [[Globox]] is rescued and the [[Black Lum]] flies out from his mouth. [[Globox]] then goes on to tell [[Baby Globox|his children]] how he saved the world, with a little help from [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[File:RHR.jpg|thumb|left|200px|The cover of &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, a handheld spin-off of &#039;&#039;[[Rayman 3]]&#039;&#039;, it is revealed that part of [[André]]&#039;s spirit remained in [[Globox]]&#039;s body when [[André]] was expelled. The spirit of [[André]] summons back the [[Hoodlum]]s to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and [[Globox]] are napping in the [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]], when [[Globox]] hears a strange sound and goes to follow it, only to be captured by the [[Hoodlum]]s. [[Rayman]] wakes later that afternoon to find [[Globox]] missing, and goes searching for him with the help of [[Murfy]], fighting the [[Hoodlum]]s along the way and destroying [[Reflux]]&#039;s [[plum juice]] factory. [[Rayman]] later reunites with [[Globox]] as he fights the witch [[Bégoniax]].&lt;br /&gt;
&lt;br /&gt;
As the duo go further, [[Rayman]] starts noticing [[Globox]]&#039;s strange split personality, the other side of him being very cruel and rude. When he defeats the [[Firemonster]], [[André]]&#039;s spirit announces his full possession over [[Globox]], to [[Rayman]]&#039;s dismay.&lt;br /&gt;
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Eventually, [[Rayman]] defeats the [[Reflux]] clone, expelling [[André]]&#039;s evil spirit from an unconscious [[Globox]]. [[Globox]] then wakes, returned to his normal self, and the two walk off together in the forest, [[Rayman]] stating they made a great team.&lt;br /&gt;
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==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
Following the release of &#039;&#039;[[Rayman 3]]&#039;&#039;, two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.&lt;br /&gt;
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===[[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have features faithful 3D recreations of many environments from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.&lt;br /&gt;
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===[[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The second attempt was made by [[Ubisoft|Ubisoft Montpellier]], the studio which developed the first three &#039;&#039;Rayman&#039;&#039; games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; was set to be released. This game, which [[Michel Ancel|Ancel]] has referred to as &#039;&#039;Rayman 4&#039;&#039;, would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – a party game which was followed by [[Rabbids (series)|a string of sequels]].&lt;br /&gt;
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&lt;br /&gt;
[[File:RRRWiiEU.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the [[Rabbid]]s force [[Rayman]] to participate in. For every day, [[Rayman]] will earn a [[plunger]], which he then uses to eventually escape through the window.&lt;br /&gt;
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[[File:RRR GBA.jpg|thumb|left|200px|The cover of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. The game is essentially a fusion of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project and [[Ubisoft|Ubisoft Montpellier]]&#039;s original &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. The story is closer to that of [[Rayman Raving Rabbids (cancelled prototype)|the cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]: [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids&#039; ship]], and [[Rayman]] sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Many of the game&#039;s levels are either locations from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] that Phoenix planned to revisit, or locations that were originally designed by Phoenix&#039;s concept artists. The game features familiar enemies like [[Livingstone]]s, [[Antitoon]]s, [[hunter]]s and [[piranha]]s. Along the way, numerous characters from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make cameo appearances – most notably [[Ly]] the Fairy, who plays a major role in the game. [[Rayman]] eventually destroys the [[Rabbids&#039; ship]] and restores harmony to [[the Glade of Dreams]] once more.&lt;br /&gt;
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&lt;br /&gt;
[[File:RRR DS.jpg|thumb|right|200px|The cover of the [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Nintendo DS)]]===&lt;br /&gt;
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play through 2D platforming stages as well. The game recycles a lot of assets from &#039;&#039;[[Rayman DS]]&#039;&#039;, a Nintendo DS port of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] (named in the game as Bubble Dreamer) and some [[Teensie]]s are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Antitoon|Darktoons]], [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the [[Electoon]]s are the stuff of [[Polokus]]&#039;s dreams, this has caused the bonds that hold [[The Glade of Dreams|the Glade]] together to begin fraying. The heroes set out to free the [[Electoon]]s, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla]] the Fairy), who are being held prisoner by [[Antitoon|Darktoons]]. Along the way, the heroes must collect [[Lum (UbiArt games)|Lums]], which they can trade to [[the Magician]] for more [[Electoon]]s.&lt;br /&gt;
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At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the [[Moody Clouds]] and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of [[The Glade of Dreams|the Glade]]. With the help of all the [[nymph]]s, the [[Four Kings|Kings]], the [[Dreamer&#039;s Door]] is activated, and the heroes can use it to transport themselves to the [[Moody Clouds]]. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], [[the Magician]] had become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An [[Rayman Origins (early production)|early version of the game]]&#039;s script reveals a scrapped scenario that goes into much more detail about [[the Magician]]&#039;s motivations, in which his real name would have been Ales Mansay. In that scrapped plot, he was bullied in magic school for his poor magical abilities, and always secretly wanted to be like [[Mr Dark]]. He considered [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to [[Polokus]]&#039;s chaotic reign and impose a new order of discipline and reason, [[the Magician]] built the [[Moody Clouds]], and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate [[Rayman]] into collecting [[Lum (UbiArt games)|Lums]] which [[the Magician]] could use to power his creations, though none of this is present in the final game. After the heroes defeat mechanical duplicates of two of the game&#039;s previous bosses, they confront [[the Magician]], who distracts and confuses them with a disco number before running away. A difficult chase sequence ensues as the [[Moody Clouds]] begins to disintegrate, with debris and machines collapsing and falling through the air. Then [[the Magician]] boards a [[Warship|flying ship]], and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the [[Moody Clouds]]&#039; glowing energy core, causing a colossal explosion. The heroes land on [[the Snoring Tree]] and immediately go back to sleep. [[The Magician]]&#039;s fate is unknown.&lt;br /&gt;
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By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the game&#039;s optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.&lt;br /&gt;
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[[File:Jungle run icon HQ.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; is a 2D [[running]] game released on September 2012. It is the first unique &#039;&#039;Rayman&#039;&#039; game to be released for smartphones. Featuring a similar art-style to &#039;&#039;[[Rayman Origins]]&#039;&#039;, it involves [[running]] through various levels, and utilising [[Rayman]]&#039;s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is [[running]], only what actions he may use. The game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
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==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Legends Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
The next game in the series, &#039;&#039;[[Rayman Legends]]&#039;&#039;, features gameplay and graphics very similar to those of &#039;&#039;[[Rayman Origins]]&#039;&#039;, but takes place in a more grounded setting, based on myths and legends. The initial leaked trailer seemed to suggest that certain toys will be able to unlock additional content in the game, a feature pioneered by &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. However, [[Ubisoft]] stated that the trailer did not indicate any actual items in the final product. The game was formally announced on E3 2012, and was initially Wii U exclusive. However, the final game was delayed many times, and ended up being released in the third quarter of 2013 for PlayStation 3, Xbox 360, Wii U, PC and the PlayStation Vita. The game was also released for the PlayStation 4 and Xbox One in February 2014.&lt;br /&gt;
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The game begins 100 years after &#039;&#039;[[Rayman Origins]]&#039;&#039;, during which the heroes have been in deep slumber, allowing the [[Polokus|Bubble Dreamer]]&#039;s nightmares to multiply and overwhelm [[the Glade of Dreams]]. [[Murfy]] awakens the heroes to set in motion the adventure played through in this installment. The [[Teensie]]s have once again replaced the [[Electoon]]s as the imprisoned species in [[cage]]s, which are scattered throughout every level. [[The Magician]] has also multiplied into 5 [[Dark Teensy|Dark Teensies]], during the adventure, they will summon various creatures to impede the heroes, they ultimately end up being attacked by imp-like creatures in a moon due to being defeated in turn.&lt;br /&gt;
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[[File:Fiesta Run Icon 5.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; is a 2D [[running]] game released in October 2013. It is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and as such it features similar gameplay of [[running]] through various levels, and utilizing [[Rayman]]&#039;s various abilities to overcome obstacles with no control of where [[Rayman]] is [[running]], only what actions he may use. It uses the same art-style as &#039;&#039;[[Rayman Legends]]&#039;&#039;, but with a focus on the food themed worlds which features in both &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Much like its predecessor, the game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
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[[File:Rayman Adventures Original Icon.png|thumb|left|200px|The app icon for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Adventures]]&#039;&#039; is, similarly to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[Gem (Rayman Adventures)|gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any &#039;&#039;Rayman&#039;&#039; game, and is as of today still being updated with new content.&lt;br /&gt;
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===&#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Mini]]&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019. Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be use to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]].&lt;br /&gt;
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The game will feature 48 levels, including boss fights.&lt;br /&gt;
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==10th Anniversary==&lt;br /&gt;
In 2005, the &#039;&#039;Rayman&#039;&#039; series celebrate its 10th anniversary with the release of the special &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039; compilations for PC, Game Boy Advance, PlayStation 2 and GameCube (France only).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-10th-Anniversary-PCCover.jpg|The PAL cover of the 10th anniversary release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==20th Anniversary==&lt;br /&gt;
In 2015, the &#039;&#039;Rayman&#039;&#039; series celebrated its 20th anniversary. [[Ubisoft]] released an official timeline for the series, although it does include a few minor mistakes. The most noticeable ones are that [[Globox]] would be created by the [[Teensie]]s and that &#039;&#039;[[Rayman Origins]]&#039;&#039; is the first &#039;&#039;Rayman&#039;&#039; game with a multiplayer mode, which in reality is the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. The timeline also reveals the language in &#039;&#039;[[Rayman 2]]&#039;&#039; to be called Wandaye, although it was earlier known simply as [[Raymanian]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
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[[File:20th Anniversary timeline.jpg|1000px|left|The official timeline from 2015.]]&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
20th Anniversary Logo.jpg|The Rayman 20th Anniversary logo using the &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; font.&lt;br /&gt;
Happy Birthday.jpg|Several characters celebrating the 20th Anniversary.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===I ♥ Rayman Fan Video Contest===&lt;br /&gt;
The I ♥ Rayman Fan Video Contest, also known as I Love Rayman Fan Video Contest, was a contest held by [[Ubisoft]] in 2015.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=dS1sglwE8-Q&amp;lt;/ref&amp;gt; A special website was opened specifically for the contest, which has since been closed, where the fans could post videos for a chance to win a VIP trip to the [[Ubisoft]] Montpellier Studio. The contest was held between October 1 until October 30 and the winner was revealed as Hannah, also known as RayGirl.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-6Sz6gmaa48&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
I love Rayman contest.jpg|The I ♥ Rayman Fan Video Contest.&lt;br /&gt;
I love Rayman results.jpg|The winners of the I ♥ Rayman Fan Video Contest displayed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Livestream===&lt;br /&gt;
[[File:20th Livestream.jpg|thumb|320px|The livestream information being displayed.]]&lt;br /&gt;
On November 17 a special live stream was held with [[Michel Ancel]] and others from the [[Rayman]] team. During the stream they played some of [[Rayman 1|the original game]], &#039;&#039;[[Rayman Adventures]]&#039;&#039; and answered a few questions from the chat.&lt;br /&gt;
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===Developer interviews===&lt;br /&gt;
Several short developer interview videos were posted, known as Dev Flash, where several of the &#039;&#039;[[Rayman Adventures]]&#039;&#039; developers talked about working with the game.&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/494769340724814/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/474999729368442/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/462534330614982/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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==References==&lt;br /&gt;
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{{Rayman series}}&lt;br /&gt;
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[[ru:Rayman (серия)]]&lt;br /&gt;
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[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Dancaa</name></author>
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