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		<title>Rayman 1</title>
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		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first Rayman game. For main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|320px]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&amp;lt;br/&amp;gt;Ubisoft Milan (GBC Version)&amp;lt;ref&amp;gt;https://www.facebook.com/Ubisoft.Milan?v=info&amp;amp;expand=1&amp;amp;refsrc=http%3A%2F%2Fm.facebook.com%2Fa%2Flanguage.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Rémi Gazel with Nathalie Drouet, Frédéric Louvre (?), Frédéric Prados, Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 1st September, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jaguar:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 8th September, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th April, 1996&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Game Boy Color)|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] March, 2000&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PS3, PSP (PlayStation Network):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 17th July, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DSi:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 7th December, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS (Windows), [[Rayman (Game Boy Color)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Nintendo DSi, Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, Nokia 9210&lt;br /&gt;
| ratings = 3+ (ELSPA), 3+ (PEGI), E (ESRB), A (CERO)&lt;br /&gt;
| distribution media = CD-ROM, cartridge, digital download&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (Game Boy Color)|Game Boy Color adaptation]] was released in 2000, followed by a Game Boy Advance version which was released in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;. In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, playable on Sony PlayStation 3 and Sony PlayStation Portable. In December 2009, the game was released as a DSiWare title for the Nintendo DSi.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in [[the Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as [[the Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the Great Protoon and defeats its guardian, [[Betilla the Fairy]]. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the Great Protoon, are scattered across the valley and imprisoned in [[cage]]s by Mr Dark&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. The Magician gives Rayman these tasks: free the Electoons from their cages, and recover the Great Protoon from Mr Dark. Only then will the balance of the world be restored. The valley contains six distinct worlds, and Rayman must pass through each of them in order to fulfil his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
[[File:Foret1PC.png|frame|left|[[The Dream Forest]]]]&lt;br /&gt;
[[File:MoskitoFight2.png|frame|right|[[Moskito]], the boss of [[the Dream Forest]]]]&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world is of the game [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters Betilla for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. Rayman passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and Bzzit begins to cry when Rayman defeats him. Rayman takes pity on Bzzit and cheers him up; they become friends. Bzzit allows Rayman to ride on his back as he flies over the otherwise impassable waters of the lagoon. Betilla appears again and gives Rayman another power: the ability to hang onto ledges, which helps him to avoid falls and lets him climb onto certain platforms. Rayman then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). Tarayzan has lost his loincloth and is hiding behind a shrub. Rayman returns it to him, and Tarayzan rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and Rayman must use the magic seed to grow [[nenuphar]]s which he can climb to escape the flood. Next Rayman passes into [[Moskito&#039;s Nest]], where he is chased by a mosquito called [[Moskito]]. As the main boss of the Dream Forest, Moskito is essentially a more powerful and unpleasant version of Bzzit. Eventually Rayman and Moskito have a climactic battle in the deepest part of the forest. After Rayman defeats him, Betilla appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
[[File:Ciel1PC.png|frame|left|[[Band Land]]]]&lt;br /&gt;
[[File:MrSax.png|frame|right|[[Mr Sax]], the boss of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla the Fairy]] grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a helicopter. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of Band Land. Next Rayman makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. Rayman is chased by Mr Sax, and finally does battle with him in his lair, and defeats him. Mr Sax comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
[[File:Montagnes1PC.png|frame|left|[[Blue Mountains]]]]&lt;br /&gt;
[[File:MrStone.png|frame|right|[[Mr Stone]], the boss of the [[Blue Mountains]]]]&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic [[stone man]] who is the boss of the Blue Mountains. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the Blue Mountains is [[Mr Stone&#039;s Peaks]], where Mr Stone lives. When Rayman arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. The Musician&#039;s guitar has been crushed by a falling rock. Rayman uses his telescopic fist to carve a new guitar out of the rock, and the Musician rewards him by giving him a [[Super Helicopter]] potion; this temporary upgrade to Rayman&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas. Finally Rayman reaches Mr Stone&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled Mr Stone reforms and begins to dance. Betilla appears and gives Rayman his final power: the ability to run. This replaces the ability to [[grimace]] (whose only purpose was scaring [[Livingstone]]s).&lt;br /&gt;
&lt;br /&gt;
[[File:Image1PC.png|frame|left|[[Picture City]]]]&lt;br /&gt;
[[File:SpaceMama.png|frame|right|[[Space Mama]], the boss of [[Picture City]]]]&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of Picture City. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next Rayman passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of Picture City is [[Space Mama&#039;s Crater]], where Rayman and Space Mama have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, Space Mama reforms and begins to dance (though this only happens in some versions of the game). Rayman then sees [[Mr Dark]] kidnap [[Betilla the Fairy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Caves1PC.png|frame|left|[[The Caves of Skops]]]]&lt;br /&gt;
[[File:Skops.png|frame|right|[[Mr Skops]], the boss of [[the Caves of Skops]]]]&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colourful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. Joe is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. Rayman decides to do what it takes to turn Joe&#039;s lights on again. With a [[firefly]] given to him by Joe to light his way, Rayman heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. Rayman [[telescopic fist|punches]] it back into place, and Joe&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which Rayman rides back to the surface. When he has returned to Joe&#039;s restaurant, Rayman finds that the neon sign is lit, much to Joe&#039;s delight. The alien allows Rayman to use his buoys as platforms. When Rayman crosses the water, he finds himself in [[Mr Skops&#039;s Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. Skops is not pleased when Rayman wakes him, and attacks while periodically retreating. Rayman chases Skops to his temple lair, where the two battle until Skops is defeated. Rayman sees [[Betilla the Fairy]], now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, Rayman cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
[[File:Chateau1PC.png|frame|left|[[Candy Château]]]]&lt;br /&gt;
[[File:MrDark.png|frame|right|[[Mr Dark]], the boss of [[Candy Château]]]]&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil doppelgänger created by [[Mr Dark]] to shadow Rayman&#039;s every move; Rayman dies instantly if he touches him. Next Rayman makes his way through an area populated by various types of [[clown]]s. Here Mr Dark casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces Rayman to run uncontrollably, and then he takes away Rayman&#039;s [[telescopic fist]] power, rendering him helpless. Finally Rayman confronts Mr Dark in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First Mr Dark toys with Rayman by hanging his telescopic fist on a rope, and snatching it away whenever Rayman attempts to retrieve it. Then Mr Dark throws fireballs at Rayman, traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. Mr Dark tells Rayman that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take Rayman&#039;s telescopic fist from the rope and return it to him. Mr Dark seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of Mr Dark. When this enemy is defeated, two creatures composed of body parts from [[Moskito]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Moskito]], [[Mr Sax]] and [[Space Mama]] appears, and Rayman is temporarily shrunk to make the battle even more challenging. Once Rayman defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of Rayman&#039;s world. [[The Magician]] congratulates Rayman on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except Mr Dark, who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – Rayman’, hinting at the sequel, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with Mr Dark flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that Mr Dark will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay Mr Dark&#039;s Dare, a final epilogue image appears instead, showing Rayman together with all his friends; the [[Electoon]]s have been freed, Mr Dark has been defeated (for now), [[Betilla the Fairy]] has been rescued and [[the Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|Unidentified enemies from an early Jaguar build of the game]]&lt;br /&gt;
[[Image:Rayman concepts.png|thumb|left| The first concepts of Rayman]]&lt;br /&gt;
[[Image:RaymanLimbs.jpg|thumb|left|[[Rayman]] soon had to have his limbs removed due to graphical processing problems]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding the early development of the game has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the Internet – an early prototype, which was leaked to the public in October 2008, and a demo version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was initially developed for the Super NES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in Rayman Advance), and how many [[Ting]]s he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine [[continue]]s depending on the version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
The game is considered extremely difficult – much more so than the later instalments in the series. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players. &amp;lt;ref&amp;gt;http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of powers and power-ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|frame|[[Rayman]] gets all of his permanent powers from [[Betilla the Fairy]].]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall [[Livingstone]]s which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that Rayman gains from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;[[magic seed|Magic Seed]]:&#039;&#039;&#039; Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;[[Super Helicopter]]:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another [[Flying blue elf]].   &lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman1Group.PNG|frame|The final epilogue image displayed at the end of the game shows Rayman with all his friends.]]&lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus_level_(Rayman_1)|bonus stage]], or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
&lt;br /&gt;
[[Image:R1 collage.jpg|thumb|right|320px|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of Ubisoft&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the new game.]]&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer Rayman to access bonus stages and help him win extra lives, for a price of ten [[Ting]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect [[the Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Rayman&#039;s jungle counterpart, he gives Rayman a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from Rayman&#039;s species.&lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should Rayman lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a rock which Rayman must break to make him a new one out of stone. In return, the Musician gives Rayman the super helicopter power.&lt;br /&gt;
* &#039;&#039;&#039;[[Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and Rayman must go down into the dark caves to plug them back in.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After Rayman defeats him he befriends Rayman and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Bzzit&#039;s stronger counterpart, and the boss of the Dream Forest.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers, while also using exploding pots and a washing machine.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals Rayman&#039;s [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap Rayman with walls of fire. At this point the [[Electoon]]s return the [[telescopic fist|fist]], but Mr Dark flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
[[Image:R1PS1WorldMap.png|right|frame|The world map, as seen in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mr Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman1_dos_windows_box550_front_eu.jpg|The original PC version cover&lt;br /&gt;
Image:Rayman_Jaguar_Box.jpg|The cover for the Jaguar version&lt;br /&gt;
Image:Rayman_Saturn_Box.jpg|The cover for the Saturn version&lt;br /&gt;
Image:Rayman PS1JAcov.jpg|The cover for the Japanese PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
[[Image:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Jaguar Manual (French/English/Deutsch) ]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:R1_site_flowers.jpg&lt;br /&gt;
Image:R1_site_ladybird.jpg&lt;br /&gt;
Image:R1_site_shrub.jpg&lt;br /&gt;
Image:R1_site_wand.jpg&lt;br /&gt;
Image:Rayman1Advertising.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG|[[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place&lt;br /&gt;
Image:R1Intro 006.PNG&lt;br /&gt;
Image:R1Intro 008.PNG&lt;br /&gt;
Image:R1Intro 010.PNG&lt;br /&gt;
Image:CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;&lt;br /&gt;
Image:Rayman PS1JAcov.jpg|The Japanese cover for &#039;&#039;Rayman&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Image:Remi Gazel.jpg|thumb|right|French musician Rémi Gazel composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score. In August 2009, French musician Rémi Gazel posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt; The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to Rémi Gazel, known composers credited in all versions include Nathalie Drouet, Frédéric Prados, Olac Zalcman and possibly Frédéric Louvre.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the MS-DOS&amp;lt;ref&amp;gt;http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=PrWWHT2Cfcc Official gameplay video of &#039;&#039;Rayman&#039;&#039; at YouTube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=hv8vqffdZk0 Official trailer video of &#039;&#039;Rayman&#039;&#039; at Youtube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=BfybL6rCoWY Official gameplay video of &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=FE146E4C5D92B724 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=EB6F4750CD6B6E6C &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKeni3yBduq8NN_eKPRD9H52s_ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_concepts.png&amp;diff=40434</id>
		<title>File:Rayman concepts.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_concepts.png&amp;diff=40434"/>
		<updated>2014-05-28T03:52:54Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=40421</id>
		<title>User:Drawn Man</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=40421"/>
		<updated>2014-05-24T19:08:04Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: /* List of Rayman games I own */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, friend!&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Drawnman&lt;br /&gt;
| image = [[File:Drawn Man.jpg|320px|center|&#039;&#039;the meaning of &amp;quot;Drawn Man&amp;quot;&#039;&#039;]] [[File:Drawn Man-girl.jpeg|320px|center|&#039;&#039;Girl version&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = &#039;&#039;Draw&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gender:&#039;&#039;&#039; [[File:MaleIcon.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language&#039;&#039;&#039;: Spanish &amp;amp; English&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Others languages&#039;&#039;&#039;: French &amp;amp; [[Rabbids]] (Rabbids language)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Residence: Santiago de Chile&lt;br /&gt;
&lt;br /&gt;
You can found me in Tumblr [http://drawn-man.tumblr.com/]in my YouTube Channel [http://www.youtube.com/user/DrawnmanZone]or DeviantART [http://drawn-man.deviantart.com/]&lt;br /&gt;
&lt;br /&gt;
==List of [[Rayman (series)|Rayman]] games I own==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:Ps1.gif]] ] (American version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:PC.png]] ] (with Manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 1 (Game Boy Color)|Rayman]]&#039;&#039; [ [[File:gbc.gif]] ](With box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039; [ [[File:PC.png]] ] [GOG Version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:PC.png]] ] [GOG version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:Ps1.gif]] ] (America &amp;amp; Japanese version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:N64.gif]] ] (America version with box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; [ [[File:PS2.gif]] ] (America version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3 HD]]&#039;&#039; (Digital copy for Xbox Live Arcade)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; [ Windows 8 ]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; [ Windows 8 ]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ Xbox 360 ] (America version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #0C1105; border-width: 1px; border-style: solid; border-color: #AA0000;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{UserPage}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=38897</id>
		<title>User:Drawn Man</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=38897"/>
		<updated>2014-03-11T01:50:32Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, friend!&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Drawnman&lt;br /&gt;
| image = [[File:Drawn Man.jpg|320px|center|&#039;&#039;the meaning of &amp;quot;Drawn Man&amp;quot;&#039;&#039;]] [[File:Drawn Man-girl.jpeg|320px|center|&#039;&#039;Girl version&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = &#039;&#039;Draw&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gender:&#039;&#039;&#039; [[File:MaleIcon.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language&#039;&#039;&#039;: Spanish &amp;amp; English&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Others languages&#039;&#039;&#039;: French &amp;amp; [[Rabbids]] (Rabbids language)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Residence: Santiago de Chile&lt;br /&gt;
&lt;br /&gt;
You can found me in Tumblr [http://drawn-man.tumblr.com/]in my YouTube Channel [http://www.youtube.com/user/DrawnmanZone]or DeviantART [http://drawn-man.deviantart.com/]&lt;br /&gt;
&lt;br /&gt;
==List of [[Rayman (series)|Rayman]] games I own==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:Ps1.gif]] ] (American version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:PC.png]] ] (with Manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 1 (Game Boy Color)|Rayman]]&#039;&#039; [ [[File:gbc.gif]] ](With box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039; [ [[File:PC.png]] ] [GOG Version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:PC.png]] ] [GOG version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:Ps1.gif]] ] (America &amp;amp; Japanese version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:N64.gif]] ] (America version with box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; [ [[File:PS2.gif]] ] (America version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3 HD]]&#039;&#039; (Digital copy for Xbox Live Arcade)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; [ Windows 8 ]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ Xbox 360 ] (America version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #0C1105; border-width: 1px; border-style: solid; border-color: #AA0000;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{UserPage}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Drawn_Man-girl.jpeg&amp;diff=38896</id>
		<title>File:Drawn Man-girl.jpeg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Drawn_Man-girl.jpeg&amp;diff=38896"/>
		<updated>2014-03-11T01:48:52Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: Drawn man girl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drawn man girl&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=38895</id>
		<title>User:Drawn Man</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=38895"/>
		<updated>2014-03-11T01:47:44Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, friend!&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Drawnman&lt;br /&gt;
| image = [[File:Drawn Man.jpg|320px|center|&#039;&#039;the meaning of &amp;quot;Drawn Man&amp;quot;&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = &#039;&#039;Draw&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gender:&#039;&#039;&#039; [[File:MaleIcon.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language&#039;&#039;&#039;: Spanish &amp;amp; English&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Others languages&#039;&#039;&#039;: French &amp;amp; [[Rabbids]] (Rabbids language)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Residence: Santiago de Chile&lt;br /&gt;
&lt;br /&gt;
You can found me in Tumblr [http://drawn-man.tumblr.com/]in my YouTube Channel [http://www.youtube.com/user/DrawnmanZone]or DeviantART [http://drawn-man.deviantart.com/]&lt;br /&gt;
&lt;br /&gt;
==List of [[Rayman (series)|Rayman]] games I own==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:Ps1.gif]] ] (American version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:PC.png]] ] (with Manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 1 (Game Boy Color)|Rayman]]&#039;&#039; [ [[File:gbc.gif]] ](With box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039; [ [[File:PC.png]] ] [GOG Version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:PC.png]] ] [GOG version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:Ps1.gif]] ] (America &amp;amp; Japanese version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:N64.gif]] ] (America version with box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; [ [[File:PS2.gif]] ] (America version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3 HD]]&#039;&#039; (Digital copy for Xbox Live Arcade)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; [ Windows 8 ]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ Xbox 360 ] (America version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #0C1105; border-width: 1px; border-style: solid; border-color: #AA0000;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{UserPage}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=38894</id>
		<title>User:Drawn Man</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=38894"/>
		<updated>2014-03-11T01:47:20Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, friend!&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Drawnman&lt;br /&gt;
| image = [[File:Drawn Man.jpg|320px|center|&#039;&#039;the meaning of &amp;quot;Drawn Man&amp;quot;&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = &#039;&#039;Draw&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gender:&#039;&#039;&#039; [[File:MaleIcon.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language&#039;&#039;&#039;: Spanish &amp;amp; English&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Others languages&#039;&#039;&#039;: English &amp;amp; [[Rabbids]] (Rabbids language)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Residence: Santiago de Chile&lt;br /&gt;
&lt;br /&gt;
You can found me in Tumblr [http://drawn-man.tumblr.com/]in my YouTube Channel [http://www.youtube.com/user/DrawnmanZone]or DeviantART [http://drawn-man.deviantart.com/]&lt;br /&gt;
&lt;br /&gt;
==List of [[Rayman (series)|Rayman]] games I own==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:Ps1.gif]] ] (American version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:PC.png]] ] (with Manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 1 (Game Boy Color)|Rayman]]&#039;&#039; [ [[File:gbc.gif]] ](With box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039; [ [[File:PC.png]] ] [GOG Version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:PC.png]] ] [GOG version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:Ps1.gif]] ] (America &amp;amp; Japanese version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:N64.gif]] ] (America version with box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; [ [[File:PS2.gif]] ] (America version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3 HD]]&#039;&#039; (Digital copy for Xbox Live Arcade)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; [ Windows 8 ]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ Xbox 360 ] (America version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #0C1105; border-width: 1px; border-style: solid; border-color: #AA0000;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{UserPage}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=37475</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=37475"/>
		<updated>2014-02-12T07:59:31Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman FR.jpeg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the &#039;&#039;Rayman Run&#039;&#039; series and a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is set in the &#039;&#039;Origins&#039;&#039; universe, like its predecessor, &#039;&#039;Jungle Run&#039;&#039;. However, while the latter game focused on jungle/ruins type levels, &#039;&#039;Fiesta Run&#039;&#039; uses more diverse level tropes, like the frozen seas of Gourmand Land and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to &#039;&#039;Jungle Run&#039;&#039;, now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from &#039;&#039;Legends&#039;&#039; makes an appearance for all levels of the game, except for [[The Land of the Livid Dead]]. As a result of this diversity, the game features a world map showing the different locations, unlike &#039;&#039;Jungle Run&#039;&#039; which used a level select. The game&#039;s world map features many small islands that contain 1-4 normal levels each, with 2-8 including Invaded levels.&lt;br /&gt;
&lt;br /&gt;
Rayman himself automatically runs in a predefined direction, like &#039;&#039;Jungle Run&#039;&#039;. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level&#039;s Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Jungle Run&#039;&#039;, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In &#039;&#039;Fiesta Run&#039;&#039;, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of &#039;&#039;Jungle Run&#039;&#039; data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
File:RFR_Waiter.png|Waiter&lt;br /&gt;
File:RFR_Teensy.png|Grand Minimus&lt;br /&gt;
File:RFR_RaymanGlobox.png|Double Team&lt;br /&gt;
File:RFR_RaymanAirkick.png|Rayman Fly Kick&lt;br /&gt;
File:RFR_Plomber.png|Plomber&lt;br /&gt;
File:RFR_Grammy.png|Grammy&lt;br /&gt;
File:RFR_Globox.png|Globoxer&lt;br /&gt;
File:RFR_DarkRayman.png|Rayman Alter Ego&lt;br /&gt;
File:RFR_CuistoEatingCastle.png|Cuisto Eating Castle&lt;br /&gt;
File:RFR_BossMecca.png|Mecha Daisy&lt;br /&gt;
File:RFR_AngryGrammy.png|Angry Grammy&lt;br /&gt;
File:RFR_AlFerno.png|Al Ferno&lt;br /&gt;
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions&lt;br /&gt;
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies&lt;br /&gt;
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions&lt;br /&gt;
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use&lt;br /&gt;
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race&lt;br /&gt;
File:Rayman FR Christmas.png|Special Christmas sale&lt;br /&gt;
File:Rayman FR Valentine&#039;s Day.png|Special Valentine&#039;s Day sale&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While the playable characters, Lums, and enemies use their updated sprites from &#039;&#039;Rayman Legends&#039;&#039;, the game runs on the same version of the UbiArt framework that powers &#039;&#039;Rayman Origins&#039;&#039; and &#039;&#039;Jungle Run&#039;&#039;. This is due to the lack of dynamic lighting in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://rayman-mobile.ubi.com/fiesta-run/en-GB/home/ Official page]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Fiesta Run]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_FR_Valentine%27s_Day.png&amp;diff=37474</id>
		<title>File:Rayman FR Valentine&#039;s Day.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_FR_Valentine%27s_Day.png&amp;diff=37474"/>
		<updated>2014-02-12T07:57:33Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_FR_Christmas.png&amp;diff=37473</id>
		<title>File:Rayman FR Christmas.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_FR_Christmas.png&amp;diff=37473"/>
		<updated>2014-02-12T07:56:44Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=37244</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=37244"/>
		<updated>2014-01-11T17:47:01Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ancel_20.jpg|frame|Michel Ancel]]&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039; is a French video game designer and the creator of [[Rayman]]. He was heavily involved in the development of both [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, though he had only an advisory role in the production of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. He continued designing &#039;&#039;Rayman&#039;&#039; games with &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, though this game was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and was never released.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 17. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [[Lankhor]]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039;/&#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, a knight of arts and literature. It was the first time that video game developers were honoured with this distinction.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100. [http://games.ign.com/top-100-game-creators/24.html]&lt;br /&gt;
&lt;br /&gt;
==Current projects==&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the &#039;&#039;Rayman&#039;&#039; series, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
In an interview with Nintendo Power, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, [[Yves Guillemot]], confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on [http://www.facebook.com/pages/Michel-Ancel/45707703446 an unofficial Michel Ancel Facebook fanpage] saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &amp;quot;Rayman Origins&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (Q4 2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA) –&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=7&amp;gt;&lt;br /&gt;
File:Michel Ancel Rayman.png&lt;br /&gt;
File:Ancel_01.jpg&lt;br /&gt;
File:Ancel_02.jpg&lt;br /&gt;
File:Ancel_03.jpg&lt;br /&gt;
File:Ancel_04.jpg&lt;br /&gt;
File:Ancel_05.jpg&lt;br /&gt;
File:Ancel_06.jpg&lt;br /&gt;
File:Ancel_07.jpg&lt;br /&gt;
File:Ancel_08.jpg&lt;br /&gt;
File:Ancel_09.jpg&lt;br /&gt;
File:Ancel_10.jpg&lt;br /&gt;
File:Ancel_11.jpg&lt;br /&gt;
File:Ancel_12.jpg&lt;br /&gt;
File:Ancel_13.jpg&lt;br /&gt;
File:Ancel_14.jpg&lt;br /&gt;
File:Ancel_15.jpg&lt;br /&gt;
File:Ancel_16.jpg&lt;br /&gt;
File:Ancel_17.jpg&lt;br /&gt;
File:Ancel_18.jpg&lt;br /&gt;
File:Ancel_19.jpg&lt;br /&gt;
File:Ancel_20.jpg&lt;br /&gt;
File:Ancel_21.jpg&lt;br /&gt;
File:Ancel_22.jpg&lt;br /&gt;
File:Ancel_23.jpg&lt;br /&gt;
File:Ancel_24.jpg&lt;br /&gt;
File:Ancel_25.jpg&lt;br /&gt;
File:Ancel_26.jpg&lt;br /&gt;
File:Ancel_27.jpg&lt;br /&gt;
File:Ancel_28.jpg&lt;br /&gt;
File:Ancel_29.jpg&lt;br /&gt;
File:Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=37213</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=37213"/>
		<updated>2014-01-09T16:18:44Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ancel_20.jpg|frame|Michel Ancel]]&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039; is a French video game designer and the creator of [[Rayman]]. He was heavily involved in the development of both [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, though he had only an advisory role in the production of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. He continued designing &#039;&#039;Rayman&#039;&#039; games with &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, though this game was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and was never released.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 17. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [[Lankhor]]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039;/&#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, a knight of arts and literature. It was the first time that video game developers were honoured with this distinction.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100. [http://games.ign.com/top-100-game-creators/24.html]&lt;br /&gt;
&lt;br /&gt;
==Current projects==&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the &#039;&#039;Rayman&#039;&#039; series, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
In an interview with Nintendo Power, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, [[Yves Guillemot]], confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on [http://www.facebook.com/pages/Michel-Ancel/45707703446 an unofficial Michel Ancel Facebook fanpage] saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &amp;quot;Rayman Origins&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (Q4 2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA) –&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=7&amp;gt;&lt;br /&gt;
File:Ancel_01.jpg&lt;br /&gt;
File:Ancel_02.jpg&lt;br /&gt;
File:Ancel_03.jpg&lt;br /&gt;
File:Ancel_04.jpg&lt;br /&gt;
File:Ancel_05.jpg&lt;br /&gt;
File:Ancel_06.jpg&lt;br /&gt;
File:Ancel_07.jpg&lt;br /&gt;
File:Ancel_08.jpg&lt;br /&gt;
File:Ancel_09.jpg&lt;br /&gt;
File:Ancel_10.jpg&lt;br /&gt;
File:Ancel_11.jpg&lt;br /&gt;
File:Ancel_12.jpg&lt;br /&gt;
File:Ancel_13.jpg&lt;br /&gt;
File:Ancel_14.jpg&lt;br /&gt;
File:Ancel_15.jpg&lt;br /&gt;
File:Ancel_16.jpg&lt;br /&gt;
File:Ancel_17.jpg&lt;br /&gt;
File:Ancel_18.jpg&lt;br /&gt;
File:Ancel_19.jpg&lt;br /&gt;
File:Ancel_20.jpg&lt;br /&gt;
File:Ancel_21.jpg&lt;br /&gt;
File:Ancel_22.jpg&lt;br /&gt;
File:Ancel_23.jpg&lt;br /&gt;
File:Ancel_24.jpg&lt;br /&gt;
File:Ancel_25.jpg&lt;br /&gt;
File:Ancel_26.jpg&lt;br /&gt;
File:Ancel_27.jpg&lt;br /&gt;
File:Ancel_28.jpg&lt;br /&gt;
File:Ancel_29.jpg&lt;br /&gt;
File:Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=37212</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=37212"/>
		<updated>2014-01-09T16:17:53Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ancel_20.jpg|frame|Michel Ancel]]&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039; is a French video game designer and the creator of [[Rayman]]. He was heavily involved in the development of both [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, though he had only an advisory role in the production of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. He continued designing &#039;&#039;Rayman&#039;&#039; games with &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, though this game was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and was never released.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 17. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [[Lankhor]]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
[[File:Michel Ancel Rayman.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039;/&#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, a knight of arts and literature. It was the first time that video game developers were honoured with this distinction.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100. [http://games.ign.com/top-100-game-creators/24.html]&lt;br /&gt;
&lt;br /&gt;
==Current projects==&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the &#039;&#039;Rayman&#039;&#039; series, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
In an interview with Nintendo Power, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, [[Yves Guillemot]], confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on [http://www.facebook.com/pages/Michel-Ancel/45707703446 an unofficial Michel Ancel Facebook fanpage] saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &amp;quot;Rayman Origins&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (Q4 2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA) –&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=7&amp;gt;&lt;br /&gt;
File:Ancel_01.jpg&lt;br /&gt;
File:Ancel_02.jpg&lt;br /&gt;
File:Ancel_03.jpg&lt;br /&gt;
File:Ancel_04.jpg&lt;br /&gt;
File:Ancel_05.jpg&lt;br /&gt;
File:Ancel_06.jpg&lt;br /&gt;
File:Ancel_07.jpg&lt;br /&gt;
File:Ancel_08.jpg&lt;br /&gt;
File:Ancel_09.jpg&lt;br /&gt;
File:Ancel_10.jpg&lt;br /&gt;
File:Ancel_11.jpg&lt;br /&gt;
File:Ancel_12.jpg&lt;br /&gt;
File:Ancel_13.jpg&lt;br /&gt;
File:Ancel_14.jpg&lt;br /&gt;
File:Ancel_15.jpg&lt;br /&gt;
File:Ancel_16.jpg&lt;br /&gt;
File:Ancel_17.jpg&lt;br /&gt;
File:Ancel_18.jpg&lt;br /&gt;
File:Ancel_19.jpg&lt;br /&gt;
File:Ancel_20.jpg&lt;br /&gt;
File:Ancel_21.jpg&lt;br /&gt;
File:Ancel_22.jpg&lt;br /&gt;
File:Ancel_23.jpg&lt;br /&gt;
File:Ancel_24.jpg&lt;br /&gt;
File:Ancel_25.jpg&lt;br /&gt;
File:Ancel_26.jpg&lt;br /&gt;
File:Ancel_27.jpg&lt;br /&gt;
File:Ancel_28.jpg&lt;br /&gt;
File:Ancel_29.jpg&lt;br /&gt;
File:Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=37211</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=37211"/>
		<updated>2014-01-09T16:17:03Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ancel_20.jpg|frame|Michel Ancel]]&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039; is a French video game designer and the creator of [[Rayman]]. He was heavily involved in the development of both [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, though he had only an advisory role in the production of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. He continued designing &#039;&#039;Rayman&#039;&#039; games with &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, though this game was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and was never released.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 17. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [[Lankhor]]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.[[File:Michel Ancel Rayman.png]]&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039;/&#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, a knight of arts and literature. It was the first time that video game developers were honoured with this distinction.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100. [http://games.ign.com/top-100-game-creators/24.html]&lt;br /&gt;
&lt;br /&gt;
==Current projects==&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the &#039;&#039;Rayman&#039;&#039; series, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
In an interview with Nintendo Power, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, [[Yves Guillemot]], confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on [http://www.facebook.com/pages/Michel-Ancel/45707703446 an unofficial Michel Ancel Facebook fanpage] saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &amp;quot;Rayman Origins&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (Q4 2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA) –&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=7&amp;gt;&lt;br /&gt;
File:Ancel_01.jpg&lt;br /&gt;
File:Ancel_02.jpg&lt;br /&gt;
File:Ancel_03.jpg&lt;br /&gt;
File:Ancel_04.jpg&lt;br /&gt;
File:Ancel_05.jpg&lt;br /&gt;
File:Ancel_06.jpg&lt;br /&gt;
File:Ancel_07.jpg&lt;br /&gt;
File:Ancel_08.jpg&lt;br /&gt;
File:Ancel_09.jpg&lt;br /&gt;
File:Ancel_10.jpg&lt;br /&gt;
File:Ancel_11.jpg&lt;br /&gt;
File:Ancel_12.jpg&lt;br /&gt;
File:Ancel_13.jpg&lt;br /&gt;
File:Ancel_14.jpg&lt;br /&gt;
File:Ancel_15.jpg&lt;br /&gt;
File:Ancel_16.jpg&lt;br /&gt;
File:Ancel_17.jpg&lt;br /&gt;
File:Ancel_18.jpg&lt;br /&gt;
File:Ancel_19.jpg&lt;br /&gt;
File:Ancel_20.jpg&lt;br /&gt;
File:Ancel_21.jpg&lt;br /&gt;
File:Ancel_22.jpg&lt;br /&gt;
File:Ancel_23.jpg&lt;br /&gt;
File:Ancel_24.jpg&lt;br /&gt;
File:Ancel_25.jpg&lt;br /&gt;
File:Ancel_26.jpg&lt;br /&gt;
File:Ancel_27.jpg&lt;br /&gt;
File:Ancel_28.jpg&lt;br /&gt;
File:Ancel_29.jpg&lt;br /&gt;
File:Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Michel_Ancel_Rayman.png&amp;diff=37210</id>
		<title>File:Michel Ancel Rayman.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Michel_Ancel_Rayman.png&amp;diff=37210"/>
		<updated>2014-01-09T16:14:45Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: Ancel in the Dev of Rayman in 1995.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ancel in the Dev of Rayman in 1995.&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_HD&amp;diff=37126</id>
		<title>Rayman 3 HD</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_HD&amp;diff=37126"/>
		<updated>2014-01-02T16:00:28Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3 HD&lt;br /&gt;
| image = [[Image:Rayman3HD.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier, Ubisoft Shanghai&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3 HD&#039;&#039;&#039;&#039;&#039; is a high-definition&amp;lt;ref&amp;gt;The game runs at 720p (1280 × 720), the minimum standard for high-definition, and does not support higher resolutions, while the [[Rayman 3: Hoodlum Havoc|original version of the game]] on PC can be configured to use any resolution, including 1080p and higher.&amp;lt;/ref&amp;gt; remake of &#039;&#039;&#039;&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&#039;&#039;&#039;. It was released on PlayStation Network and Xbox Live Arcade on the 21st March, 2012. &#039;&#039;Rayman 3 HD&#039;&#039; follows &#039;&#039;Hoodlum Havoc&#039;&#039; closely, but it features enhanced visuals, and makes changes in numerous areas.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;==&lt;br /&gt;
* The &#039;&#039;Hoodlum Havoc&#039;&#039; subtitle has been removed, and the font of the logo has been changed to match that of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* The game now features subtitles, but they only work for in-game cutscenes and some other in-game dialogue.&lt;br /&gt;
* The original version opened with a gameplay trailer cut to Groove Armada&#039;s &#039;Madder&#039;. This has been removed and replaced with a new trailer featuring new music.&lt;br /&gt;
* The intro sequence originally began with the classic [[Ubisoft|Ubi Soft]] logo, used for the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], overlaid against a night sky. This has been cut.&lt;br /&gt;
* &#039;&#039;Rayman 3 HD&#039;&#039; features audio problems. Many music tracks start later than they should, and often contain glitches.&lt;br /&gt;
* In [[the Fairy Council]], a [[Ludiv]] originally spoke the line &#039;Oh my God, what is going on here?&#039; In &#039;&#039;Rayman 3 HD&#039;&#039;, this line is censored to &#039;What is going on here?&#039; However, the words &#039;Oh my God&#039; seen in the [[Crush]] minigame remain uncensored.&lt;br /&gt;
* Parts of the sky above the [[Clearleaf Forest]] have become black, and the colour of the water has undergone strange changes.  The reasons for such discolourings are currently unknown.  &lt;br /&gt;
* The bonus section of the game contains an &amp;quot;extra&amp;quot; which is a gallery of the artworks seen in the &#039;&#039;[[Rayman Origins]]&#039;&#039; art booklet which came with the collector&#039;s edition.&lt;br /&gt;
* The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes aren&#039;t cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology.&lt;br /&gt;
* The [[jewels]] and [[red lum]]s now cast light onto the geometry around them, as opposed to &#039;&#039;Hoodlum Havoc&#039;&#039;, where only a glowing texture was placed around them.&lt;br /&gt;
* The [[Grand Minimus]]&#039;s crown is now transparent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:TheLandoftheLividDeadPS3.jpg|thumb|426px|none|The first scenery of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] in &#039;&#039;Rayman 3 HD&#039;&#039;]]&lt;br /&gt;
| [[Image:TheLandoftheLividDeadPC.jpg|thumb|320px|none|In comparison, the same scenery on PC]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman 3 HD Title Screen.jpg|The title screen&lt;br /&gt;
File:Rayman 3 HD Land of the Livid Dead Water.jpg|Glitched, colourful water in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]&lt;br /&gt;
File:Rayman 3 HD Clearleaf Forest Water 2.jpg|Glitched, colourful water in [[Clearleaf Forest]]&lt;br /&gt;
File:Rayman 3 HD The Bog of Murk Ugly.jpg|A glitched, blue-headed [[Ugly]] in [[the Bog of Murk]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=S-icLyZKSRI Rayman 3 HD Intro]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 HD]]&lt;br /&gt;
[[hu:Rayman 3 HD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=37077</id>
		<title>User:Drawn Man</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=37077"/>
		<updated>2013-12-23T19:58:54Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, friend!&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Drawnman&lt;br /&gt;
| image = [[File:Drawn Man.jpg|320px|center|&#039;&#039;the meaning of &amp;quot;Drawn Man&amp;quot;&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = &#039;&#039;Draw&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gender:&#039;&#039;&#039; [[File:MaleIcon.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language&#039;&#039;&#039;: Spanish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Others languages&#039;&#039;&#039;: English &amp;amp; [[Rabbids]] (Rabbids language)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Residence: Santiago de Chile&lt;br /&gt;
&lt;br /&gt;
You can found me in Tumblr [http://drawn-man.tumblr.com/]in my YouTube Channel [http://www.youtube.com/user/DrawnmanZone]or DeviantART [http://drawn-man.deviantart.com/]&lt;br /&gt;
&lt;br /&gt;
==List of [[Rayman (series)|Rayman]] games I own==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:Ps1.gif]] ] (American version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:PC.png]] ] (with Manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 1 (Game Boy Color)|Rayman]]&#039;&#039; [ [[File:gbc.gif]] ](With box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039; [ [[File:PC.png]] ] [GOG Version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:PC.png]] ] [GOG version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:Ps1.gif]] ] (America &amp;amp; Japanese version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:N64.gif]] ] (America version with box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; [ [[File:PS2.gif]] ] (America version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3 HD]]&#039;&#039; (Digital copy for Xbox Live Arcade)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; [ Windows 8 ]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ Xbox 360 ] (America version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #0C1105; border-width: 1px; border-style: solid; border-color: #AA0000;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{UserPage}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36943</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36943"/>
		<updated>2013-12-02T23:05:37Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman FR.jpeg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the &#039;&#039;Rayman Run&#039;&#039; series, a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same updated UbiArt engine of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is set in the &#039;&#039;Origins&#039;&#039;/&#039;&#039;Legends&#039;&#039; universe, like its predecessor, &#039;&#039;Jungle Run&#039;&#039;. However, while the latter game focused on jungle/ruins type levels, &#039;&#039;Fiesta Run&#039;&#039; uses more diverse level tropes, like the frozen seas of Gourmand Land from &#039;&#039;Origins&#039;&#039; and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to &#039;&#039;Jungle Run&#039;&#039;, now allowing Rayman to swim, use his gained abilities in all levels, and dive/slide. In addition, levels that allow Rayman to shrink, bounce between the foreground and background, and boss battles were added. Finally, the Invaded level system from &#039;&#039;Legends&#039;&#039; makes an appearance for all levels of the game. As a result of this diversity, the game features a world map showing the different locations, unlike &#039;&#039;Jungle Run&#039;&#039; which used a level select.&lt;br /&gt;
&lt;br /&gt;
Rayman himself automatically runs in a predefined direction, like &#039;&#039;Jungle Run&#039;&#039;. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 80 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level&#039;s Invaded counterpart). Freed Teensies allow Rayman to progress along the world map.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Jungle Run&#039;&#039;, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In &#039;&#039;Fiesta Run&#039;&#039;, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of &#039;&#039;Jungle Run&#039;&#039; data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
File:RFR_ThreeLogos.png|Splash Screen&lt;br /&gt;
File:RFR_Waiter.png|Waiter&lt;br /&gt;
File:RFR_Teensy.png|Grand Minimus&lt;br /&gt;
File:RFR_RaymanGlobox.png|Double Team&lt;br /&gt;
File:RFR_RaymanAirkick.png|Rayman Fly Kick&lt;br /&gt;
File:RFR_Plomber.png|Plomber&lt;br /&gt;
File:RFR_Grammy.png|Grammy&lt;br /&gt;
File:RFR_Globox.png|Globoxer&lt;br /&gt;
File:RFR_DarkRayman.png|Rayman Alter Ego&lt;br /&gt;
File:RFR_CuistoEatingCastle.png|Cuisto Eating Castle&lt;br /&gt;
File:RFR_BossMecca.png|Mecha Daisy&lt;br /&gt;
File:RFR_AngryGrammy.png|Angry Grammy&lt;br /&gt;
File:RFR_AlFerno.png|Al Ferno&lt;br /&gt;
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions&lt;br /&gt;
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies&lt;br /&gt;
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions&lt;br /&gt;
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use&lt;br /&gt;
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://rayman-mobile.ubi.com/fiesta-run/en-GB/home/ Official page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36942</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36942"/>
		<updated>2013-12-02T23:04:17Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman FR.jpeg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the &#039;&#039;Rayman Run&#039;&#039; series, a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same updated UbiArt engine of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is set in the &#039;&#039;Origins&#039;&#039;/&#039;&#039;Legends&#039;&#039; universe, like its predecessor, &#039;&#039;Jungle Run&#039;&#039;. However, while the latter game focused on jungle/ruins type levels, &#039;&#039;Fiesta Run&#039;&#039; uses more diverse level tropes, like the frozen seas of Gourmand Land from &#039;&#039;Origins&#039;&#039; and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to &#039;&#039;Jungle Run&#039;&#039;, now allowing Rayman to swim, use his gained abilities in all levels, and dive/slide. In addition, levels that allow Rayman to shrink, bounce between the foreground and background, and boss battles were added. Finally, the Invaded level system from &#039;&#039;Legends&#039;&#039; makes an appearance for all levels of the game. As a result of this diversity, the game features a world map showing the different locations, unlike &#039;&#039;Jungle Run&#039;&#039; which used a level select.&lt;br /&gt;
&lt;br /&gt;
Rayman himself automatically runs in a predefined direction, like &#039;&#039;Jungle Run&#039;&#039;. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 80 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level&#039;s Invaded counterpart). Freed Teensies allow Rayman to progress along the world map.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Jungle Run&#039;&#039;, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In &#039;&#039;Fiesta Run&#039;&#039;, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of &#039;&#039;Jungle Run&#039;&#039; data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
File:RFR_ThreeLogos.png|Splash Screen&lt;br /&gt;
File:RFR_Waiter.png|Waiter&lt;br /&gt;
File:RFR_Teensy.png|Grand Minimus&lt;br /&gt;
File:RFR_RaymanGlobox.png|Double Team&lt;br /&gt;
File:RFR_RaymanAirkick.png|Rayman Fly Kick&lt;br /&gt;
File:RFR_Plomber.png|Plomber&lt;br /&gt;
File:RFR_Grammy.png|Grammy&lt;br /&gt;
File:RFR_Globox.png|Globoxer&lt;br /&gt;
File:RFR_DarkRayman.png|Rayman Alter Ego&lt;br /&gt;
File:RFR_CuistoEatingCastle.png|Cuisto Eating Castle&lt;br /&gt;
File:RFR_BossMecca.png|Mecha Daisy&lt;br /&gt;
File:RFR_AngryGrammy.png|Angry Grammy&lt;br /&gt;
File:RFR_AlFerno.png|Al Ferno&lt;br /&gt;
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions&lt;br /&gt;
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies&lt;br /&gt;
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions&lt;br /&gt;
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use&lt;br /&gt;
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://rayman-mobile.ubi.com/fiesta-run/en-GB/home/ Official page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36941</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36941"/>
		<updated>2013-12-02T23:03:59Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[FileFile:Rayman FR.jpeg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the &#039;&#039;Rayman Run&#039;&#039; series, a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same updated UbiArt engine of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is set in the &#039;&#039;Origins&#039;&#039;/&#039;&#039;Legends&#039;&#039; universe, like its predecessor, &#039;&#039;Jungle Run&#039;&#039;. However, while the latter game focused on jungle/ruins type levels, &#039;&#039;Fiesta Run&#039;&#039; uses more diverse level tropes, like the frozen seas of Gourmand Land from &#039;&#039;Origins&#039;&#039; and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to &#039;&#039;Jungle Run&#039;&#039;, now allowing Rayman to swim, use his gained abilities in all levels, and dive/slide. In addition, levels that allow Rayman to shrink, bounce between the foreground and background, and boss battles were added. Finally, the Invaded level system from &#039;&#039;Legends&#039;&#039; makes an appearance for all levels of the game. As a result of this diversity, the game features a world map showing the different locations, unlike &#039;&#039;Jungle Run&#039;&#039; which used a level select.&lt;br /&gt;
&lt;br /&gt;
Rayman himself automatically runs in a predefined direction, like &#039;&#039;Jungle Run&#039;&#039;. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 80 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level&#039;s Invaded counterpart). Freed Teensies allow Rayman to progress along the world map.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Jungle Run&#039;&#039;, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In &#039;&#039;Fiesta Run&#039;&#039;, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of &#039;&#039;Jungle Run&#039;&#039; data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
File:RFR_ThreeLogos.png|Splash Screen&lt;br /&gt;
File:RFR_Waiter.png|Waiter&lt;br /&gt;
File:RFR_Teensy.png|Grand Minimus&lt;br /&gt;
File:RFR_RaymanGlobox.png|Double Team&lt;br /&gt;
File:RFR_RaymanAirkick.png|Rayman Fly Kick&lt;br /&gt;
File:RFR_Plomber.png|Plomber&lt;br /&gt;
File:RFR_Grammy.png|Grammy&lt;br /&gt;
File:RFR_Globox.png|Globoxer&lt;br /&gt;
File:RFR_DarkRayman.png|Rayman Alter Ego&lt;br /&gt;
File:RFR_CuistoEatingCastle.png|Cuisto Eating Castle&lt;br /&gt;
File:RFR_BossMecca.png|Mecha Daisy&lt;br /&gt;
File:RFR_AngryGrammy.png|Angry Grammy&lt;br /&gt;
File:RFR_AlFerno.png|Al Ferno&lt;br /&gt;
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions&lt;br /&gt;
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies&lt;br /&gt;
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions&lt;br /&gt;
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use&lt;br /&gt;
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://rayman-mobile.ubi.com/fiesta-run/en-GB/home/ Official page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_FR.jpeg&amp;diff=36940</id>
		<title>File:Rayman FR.jpeg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_FR.jpeg&amp;diff=36940"/>
		<updated>2013-12-02T23:03:33Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: Other cover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Other cover&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36939</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36939"/>
		<updated>2013-12-02T22:56:53Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman FiestaRun.png|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the &#039;&#039;Rayman Run&#039;&#039; series, a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same updated UbiArt engine of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is set in the &#039;&#039;Origins&#039;&#039;/&#039;&#039;Legends&#039;&#039; universe, like its predecessor, &#039;&#039;Jungle Run&#039;&#039;. However, while the latter game focused on jungle/ruins type levels, &#039;&#039;Fiesta Run&#039;&#039; uses more diverse level tropes, like the frozen seas of Gourmand Land from &#039;&#039;Origins&#039;&#039; and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to &#039;&#039;Jungle Run&#039;&#039;, now allowing Rayman to swim, use his gained abilities in all levels, and dive/slide. In addition, levels that allow Rayman to shrink, bounce between the foreground and background, and boss battles were added. Finally, the Invaded level system from &#039;&#039;Legends&#039;&#039; makes an appearance for all levels of the game. As a result of this diversity, the game features a world map showing the different locations, unlike &#039;&#039;Jungle Run&#039;&#039; which used a level select.&lt;br /&gt;
&lt;br /&gt;
Rayman himself automatically runs in a predefined direction, like &#039;&#039;Jungle Run&#039;&#039;. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 80 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level&#039;s Invaded counterpart). Freed Teensies allow Rayman to progress along the world map.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Jungle Run&#039;&#039;, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In &#039;&#039;Fiesta Run&#039;&#039;, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of &#039;&#039;Jungle Run&#039;&#039; data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
File:RFR_ThreeLogos.png|Splash Screen&lt;br /&gt;
File:RFR_Waiter.png|Waiter&lt;br /&gt;
File:RFR_Teensy.png|Grand Minimus&lt;br /&gt;
File:RFR_RaymanGlobox.png|Double Team&lt;br /&gt;
File:RFR_RaymanAirkick.png|Rayman Fly Kick&lt;br /&gt;
File:RFR_Plomber.png|Plomber&lt;br /&gt;
File:RFR_Grammy.png|Grammy&lt;br /&gt;
File:RFR_Globox.png|Globoxer&lt;br /&gt;
File:RFR_DarkRayman.png|Rayman Alter Ego&lt;br /&gt;
File:RFR_CuistoEatingCastle.png|Cuisto Eating Castle&lt;br /&gt;
File:RFR_BossMecca.png|Mecha Daisy&lt;br /&gt;
File:RFR_AngryGrammy.png|Angry Grammy&lt;br /&gt;
File:RFR_AlFerno.png|Al Ferno&lt;br /&gt;
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions&lt;br /&gt;
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies&lt;br /&gt;
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions&lt;br /&gt;
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use&lt;br /&gt;
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://rayman-mobile.ubi.com/fiesta-run/en-GB/home/ Official page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36938</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36938"/>
		<updated>2013-12-02T22:56:22Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman FiestaRun.png|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the &#039;&#039;Rayman Run&#039;&#039; series, a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same updated UbiArt engine of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is set in the &#039;&#039;Origins&#039;&#039;/&#039;&#039;Legends&#039;&#039; universe, like its predecessor, &#039;&#039;Jungle Run&#039;&#039;. However, while the latter game focused on jungle/ruins type levels, &#039;&#039;Fiesta Run&#039;&#039; uses more diverse level tropes, like the frozen seas of Gourmand Land from &#039;&#039;Origins&#039;&#039; and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to &#039;&#039;Jungle Run&#039;&#039;, now allowing Rayman to swim, use his gained abilities in all levels, and dive/slide. In addition, levels that allow Rayman to shrink, bounce between the foreground and background, and boss battles were added. Finally, the Invaded level system from &#039;&#039;Legends&#039;&#039; makes an appearance for all levels of the game. As a result of this diversity, the game features a world map showing the different locations, unlike &#039;&#039;Jungle Run&#039;&#039; which used a level select.&lt;br /&gt;
&lt;br /&gt;
Rayman himself automatically runs in a predefined direction, like &#039;&#039;Jungle Run&#039;&#039;. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 80 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level&#039;s Invaded counterpart). Freed Teensies allow Rayman to progress along the world map.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Jungle Run&#039;&#039;, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In &#039;&#039;Fiesta Run&#039;&#039;, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of &#039;&#039;Jungle Run&#039;&#039; data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
File:RFR_ThreeLogos.png|Splash Screen&lt;br /&gt;
File:RFR_Waiter.png|Waiter&lt;br /&gt;
File:RFR_Teensy.png|Grand Minimus&lt;br /&gt;
File:RFR_RaymanGlobox.png|Double Team&lt;br /&gt;
File:RFR_RaymanAirkick.png|Rayman Fly Kick&lt;br /&gt;
File:RFR_Plomber.png|Plomber&lt;br /&gt;
File:RFR_Grammy.png|Grammy&lt;br /&gt;
File:RFR_Globox.png|Globoxer&lt;br /&gt;
File:RFR_DarkRayman.png|Rayman Alter Ego&lt;br /&gt;
File:RFR_CuistoEatingCastle.png|Cuisto Eating Castle&lt;br /&gt;
File:RFR_BossMecca.png|Mecha Daisy&lt;br /&gt;
File:RFR_AngryGrammy.png|Angry Grammy&lt;br /&gt;
File:RFR_AlFerno.png|Al Ferno&lt;br /&gt;
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions&lt;br /&gt;
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies&lt;br /&gt;
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions&lt;br /&gt;
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use&lt;br /&gt;
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://rayman-mobile.ubi.com/fiesta-run/en-GB/home/ Homepage]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36937</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36937"/>
		<updated>2013-12-02T22:56:04Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman FiestaRun.png|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the &#039;&#039;Rayman Run&#039;&#039; series, a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same updated UbiArt engine of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is set in the &#039;&#039;Origins&#039;&#039;/&#039;&#039;Legends&#039;&#039; universe, like its predecessor, &#039;&#039;Jungle Run&#039;&#039;. However, while the latter game focused on jungle/ruins type levels, &#039;&#039;Fiesta Run&#039;&#039; uses more diverse level tropes, like the frozen seas of Gourmand Land from &#039;&#039;Origins&#039;&#039; and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to &#039;&#039;Jungle Run&#039;&#039;, now allowing Rayman to swim, use his gained abilities in all levels, and dive/slide. In addition, levels that allow Rayman to shrink, bounce between the foreground and background, and boss battles were added. Finally, the Invaded level system from &#039;&#039;Legends&#039;&#039; makes an appearance for all levels of the game. As a result of this diversity, the game features a world map showing the different locations, unlike &#039;&#039;Jungle Run&#039;&#039; which used a level select.&lt;br /&gt;
&lt;br /&gt;
Rayman himself automatically runs in a predefined direction, like &#039;&#039;Jungle Run&#039;&#039;. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 80 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level&#039;s Invaded counterpart). Freed Teensies allow Rayman to progress along the world map.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Jungle Run&#039;&#039;, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In &#039;&#039;Fiesta Run&#039;&#039;, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of &#039;&#039;Jungle Run&#039;&#039; data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
File:RFR_ThreeLogos.png|Splash Screen&lt;br /&gt;
File:RFR_Waiter.png|Waiter&lt;br /&gt;
File:RFR_Teensy.png|Grand Minimus&lt;br /&gt;
File:RFR_RaymanGlobox.png|Double Team&lt;br /&gt;
File:RFR_RaymanAirkick.png|Rayman Fly Kick&lt;br /&gt;
File:RFR_Plomber.png|Plomber&lt;br /&gt;
File:RFR_Grammy.png|Grammy&lt;br /&gt;
File:RFR_Globox.png|Globoxer&lt;br /&gt;
File:RFR_DarkRayman.png|Rayman Alter Ego&lt;br /&gt;
File:RFR_CuistoEatingCastle.png|Cuisto Eating Castle&lt;br /&gt;
File:RFR_BossMecca.png|Mecha Daisy&lt;br /&gt;
File:RFR_AngryGrammy.png|Angry Grammy&lt;br /&gt;
File:RFR_AlFerno.png|Al Ferno&lt;br /&gt;
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions&lt;br /&gt;
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies&lt;br /&gt;
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions&lt;br /&gt;
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use&lt;br /&gt;
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://rayman-mobile.ubi.com/fiesta-run/en-GB/home/ Homepage]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36830</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36830"/>
		<updated>2013-11-07T20:10:22Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman FiestaRun.png|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices, it is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same graphical style of &#039;&#039;[[Rayman Legends]]&#039;&#039;. The game includes 75 levels spread across 4 worlds, new skills, final bosses, Perfect Run and Invasion modes. The game is available in November 7th.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=bS-21PTmKPU Reveal trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_FiestaRun.png&amp;diff=36829</id>
		<title>File:Rayman FiestaRun.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_FiestaRun.png&amp;diff=36829"/>
		<updated>2013-11-07T20:05:54Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: A original cover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A original cover&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36811</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36811"/>
		<updated>2013-10-24T20:02:54Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman-fiesta-run.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices, it is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same graphical style of &#039;&#039;[[Rayman Legends]]&#039;&#039;. The game includes 75 levels spread across 4 worlds, new skills, final bosses, Perfect Run and Invasion modes. The game is available in November 7th.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=bS-21PTmKPU Reveal trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=36764</id>
		<title>Rayman (series)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=36764"/>
		<updated>2013-10-22T03:54:50Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the &#039;&#039;Rayman&#039;&#039; series in general. For the character, see [[Rayman]]. For the original game, see &#039;&#039;[[Rayman 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039; series&#039;&#039;&#039; is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been developed and published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rayman&#039;&#039; series began in 1995 with the release of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;; however, this was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a different 3D platformer which was being developed by Ubisoft Montpellier. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the &#039;&#039;Rayman&#039;&#039; series. In 2011, &#039;&#039;[[Rayman Origins]]&#039;&#039;, a side-scrolling 2D platformer sequel, was released. In 2012, a direct sequel, &#039;&#039;[[Rayman Legends]]&#039;&#039;, was announced.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the beginning, there were only the [[Lum]]s – little beings of pure energy. They came in several coloured varieties, each with their own attributes, but the most important were the one-thousand [[Yellow Lum]]s. One day, the Lums focused their energy into thought, and created a god named [[Polokus]] (also known as the Bubble Dreamer). Polokus&#039;s power was such that his smallest thought or desire became reality. Through his dreams (which were composed of friendly creatures called [[Electoon]]s), he created [[the Glade of Dreams]], the world in which the &#039;&#039;Rayman&#039;&#039; series takes place.&lt;br /&gt;
&lt;br /&gt;
The Glade of Dreams is a rich and magical world, featuring many diverse environments, from relatively realistic forests and mountains to surreal landscapes of music and art supplies. It has two [[Moons]] and two [[Suns]]. Polokus populated his world with [[fairy|fairies]], [[Teensie]]s, [[glute]]s, and a plethora of other fantasical creatures. The balance of the Glade is maintained by [[the Heart of the World]], a glowing core of energy composed of the original one-thousand [[Yellow Lum]]s. When Polokus had completed his world, one task remained: creating time. In order to accomplish this, Polokus sank into a deep sleep. In his dreams, he left the Glade, and travelled to the place where all the gods of all the worlds meet. Together they set about dreaming up the future. Wise men say that, at the dawn of time, a war broke out between the gods for control of the one-thousand [[Yellow Lum]]s. This is commemorated by [[Globox Disc|the Game of the Gods]]. It is also told that the Glade was originally shaped like a flat disc, and only later became a spherical planet.&lt;br /&gt;
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For a time following Polokus&#039;s departure, the Glade of Dreams was blissful and idyllic. However, Polokus&#039;s nightmares could also take on a life of their own. When Polokus had his [[First Bad Dream]], a monstrous being known as [[Jano]] was created. Jano launched an invasion on the Glade with his spawn, the [[Darktoon]]s, which were the antithesis of the Electoons. In order to combat Jano, [[Betilla the Fairy]] and her sisters – a group of benevolent [[nymph]]s – travelled to [[Pink Plant Woods|the Primordial Forest]] and used their magic to create Rayman, a hero who could help to maintain the balance of the Glade and protect it from evil. However, the nymphs accidentally lost a sack of [[Lum]]s on their way to the ritual, and as a result, Rayman was born without limbs. In his first adventure – which is referenced but never shown – the young Rayman put an end to Jano&#039;s invasion and restored peace to the Glade.&lt;br /&gt;
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According to one of the [[Relic]] mosaics in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, Rayman was originally bald, and once had a wife or girlfriend of his own species. As the two slept in the forest one night, Rayman was ambushed by an army of tiny blonde hair creatures, which fused themselves to his head. Terrified by this development, Rayman&#039;s partner chased him with a giant pair of scissors. In an effort to escape, Rayman fell over a cliff, but was amazed to find that his new hair could act as a [[helicopter]], flying him to safety.&lt;br /&gt;
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==&#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
[[Image:Rayman_PS1EUcov.jpg|thumb|right|300px|The cover of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]]]&lt;br /&gt;
The original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; was released in 1995. At the beginning of the Atari Jaguar version, Rayman is seen frolicking with a group of [[Electoon]]s while they gravitate around [[the Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the Great Protoon and defeating [[Betilla the Fairy]] as she tries to protect it. When the Great Protoon is removed from its rightful place, the Glade of Dreams is cast into imbalance, and nightmarish creatures like [[Darktoon]]s, [[piranha]]s, [[Livingstone]]s and [[Hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon Rayman, asking him to free all of the Electoons, defeat Mr Dark and restore the Great Protoon to its rightful place. Rayman receives the Magician&#039;s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that Rayman has become lazy, confident and self-assured since defeating [[Jano]]. At this time, Rayman apparently lives in a house on a beach, though his home is never fully seen. (The very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to Rayman&#039;s birthplace.) He then travels through [[the valley]]&#039;s six different lands, rescuing Electoons and defeating powerful bosses. Along the way, Rayman meets his creator, Betilla the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by Mr Dark for her efforts. Rayman eventually reaches Mr Dark&#039;s lair in the [[Candy Chateau]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately Rayman defeats Mr Dark, rescues Betilla and returns the Great Protoon to its rightful place, restoring the balance of the Glade of Dreams.&lt;br /&gt;
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===&#039;&#039;Rayman Junior&#039;&#039;===&lt;br /&gt;
From 1996, Rayman appeared in several educational computer games designed especially for children, notably a game based on the original &#039;&#039;Rayman&#039;&#039; in which the player has to solve several reading and mathematics questions throughout modified versions of the original levels. This game had several names, and was later released for the PlayStation in 2000 as &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
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Other educational Rayman games include the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Brain Games]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Amazing Learning Games with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Center]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Premier Clics]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Éveil]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Dictées]]&#039;&#039;&lt;br /&gt;
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===&#039;&#039;Rayman&#039;&#039; (Game Boy Color)===&lt;br /&gt;
The [[Rayman (Game Boy Color)|Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]] was released in 2000, and features a simplified version of the original game&#039;s story. In this game, the [[Ting]]s reveal themselves to be tiny fairies encased in glassy spheres. They act as guides, helping [[Rayman]] to find his way and explaining the story to him. Rayman is told that the evil [[Mr Dark]] has kidnapped the [[Electoon|Toons]] in order to steal their magical energy for his own use, so Rayman sets out to stop him and restore peace to [[the Glade of Dreams|his world]]. The aforementioned characters are the only ones who appear in the game, which is notable for featuring a climactic battle between Rayman and Mr Dark in the [[Rocky Peaks]]; this contrasts with the original game, where Mr Dark shape-shifts in various hybrids of the previous bosses during the final battle.&lt;br /&gt;
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==&#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
[[Image:Rayman2cover.jpg|thumb|left|300px|The cover of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
Rayman&#039;s next adventure, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, features a darker story and somewhat more realistic environments. Prior to the opening of the game, [[the Glade of Dreams]] is invaded by an army of [[Robo-Pirate]]s from space, led by the diabolical [[Admiral Razorbeard]]. The pirates enslave tens of thousands of innocent creatures, imprisoning them on their colossal flying ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. Rayman joins a resistance movement, and travels with his friend [[Globox]] to [[the Great Forest]], where the pirates are massing. In the middle of a fight, Rayman&#039;s powers suddenly disappear – he receives a telepathic message from [[Ly the Fairy]], who tells him that the Robo-Pirates have just smashed [[the Heart of the World]], scattering the one-thousand [[Yellow Lum]]s across the Glade of Dreams, destroying the cosmic balance and stripping Rayman and Ly of their magical powers. As Rayman is captured by the pirates, he tells a frightened Globox to run and find Ly for help. Rayman is imprisoned in a jail cell onboard the &#039;&#039;Buccaneer&#039;&#039;, and it seems that the Glade&#039;s last hope has been lost. However, Globox gives himself up to the pirates in order to be reunited with Rayman. Globox gives him a [[Silver Lum]], which he received from Ly and smuggled into the ship. The Silver Lum restores Rayman&#039;s ability to shoot with his [[magic fist]], allowing him to smash into a vent and escape. Globox accidentally knocks Rayman off the ship and they both fall to the ground.&lt;br /&gt;
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On his journey to find [[Ly the Fairy]], Rayman meets [[Murfy]] (a helpful [[greenbottle]]) and the [[Grand Minimus]] (the king of the [[Teensie]]s) for the first time. When Rayman finds Ly, she asks him if he has heard of Polokus, and he tells her that he has not. Ly informs Rayman that Polokus&#039;s power is immense, and that he is their only hope of defeating the [[Robo-Pirate]]s, but that he has been sleeping for many years. In order to reawaken Polokus and enlist his help, Rayman must track down the [[four Masks of Polokus]] – ancient artefacts that the god hid around the Glade of Dreams, and which, when reunited, could bring him back. In order to do this, Rayman must defeat the masks&#039; remaining Guardians, whose personalities range from reasonable to insane. Each time he finds a Mask, Rayman is briefly transported to Polokus&#039;s resting place, where he meets the ancient god for the first time and gives him his Masks, one by one. Rayman must also collect all one-thousand [[Yellow Lum]]s scattered throughout the game to repair [[the Heart of the World]], and free dozens of friendly creatures that the pirates have imprisoned in [[cage]]s. Along the way, Rayman carries out many tasks, rescuing his friends [[Sssssam|Sssssam the Watersnake]], [[Carmen the Whale]], [[Globox]], and Globox&#039;s 650 babies. At one point, while searching for an [[Elixir of Life]] to cure his friend [[Clark the Giant]], Rayman encounters his first foe, [[Jano]], the monster whom he was created to defeat. Jano is now the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto where Polokus&#039;s nightmares are imprisoned. Although they have a protracted battle, Rayman defeats Jano, who apparently comes to respect Rayman when he chooses the Elixir of Life for his friend rather than a mountain of gold. They part on good terms. Eventually, Rayman collects all four Masks, reawakening Polokus, who uses his power to destroy almost every [[Robo-Pirate]] in [[the Glade of Dreams]]. However, Polokus&#039;s power does not extent into the air, so he cannot take down Razorbeard and his prison-ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. Rayman travels to the &#039;&#039;Buccaneer&#039;&#039; to free its prisoners and defeat Razorbeard himself. After a long battle, Razorbeard flies away in his esape pod and blows up the &#039;&#039;Buccaneer&#039;&#039; with Rayman inside. Rayman was believed by his friends to have died in the explosion, the only thing left of him being his left shoe. At his funeral, Rayman arrives safe and sound and is reunited with his foot. After his long and difficult adventure, he is told that the [[Robo-Pirate]]s are gone and [[the Heart of the World]] is back together. Rayman is then told to rest, as it is unknown what challenges tomorrow will bring.&lt;br /&gt;
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===&#039;&#039;Rayman: The Animated Series&#039;&#039;===&lt;br /&gt;
Produced in 1999, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalatic circus, captures Rayman and takes him to his circus. Rayman, however, does not take this and jokes around with Razorbeard, who is now portrayed as Rigatoni&#039;s servant. Rayman finds out how badly the other circus freaks are being treated and helps them escape. Angered, Rigatoni phones [[Inspector Grub]] and tells him to find Rayman and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], Rayman and the gang see an old man struggling to fix a car. The man promises he&#039;ll let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading Inspector Grub, they seek refuge in what seems to be the detective&#039;s house.&lt;br /&gt;
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===&#039;&#039;Rayman M&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, a multiplayer spin-off game, Rayman and his friends and foes returned for a competition to see who actually was the best. This surprising biathlon contained two parts: Racing and Battle. The events of this game do not seem to be connected to those of the main series.&lt;br /&gt;
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==&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;==&lt;br /&gt;
[[Image:R3_PS2EUcov.jpg|thumb|right|300px|The cover of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;]]&lt;br /&gt;
At the beginning of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a Red Lum sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. André converts other Red Lums to Black Lums simply by touching them. By stripping the wool from animals, the Black Lums weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. André schemes to infect [[the Heart of the World]], using its energy to create an unstoppable Hoodlum army.&lt;br /&gt;
&lt;br /&gt;
Eager in his intents, he storms through the doors of [[the Fairy Council]], unaware that, with the help of [[Murfy]], Rayman and Globox had already arrived there, frantically searching for him. Globox, standing in a hallway, screams and accidentally swallows André, where André soon decides to reside. On the advice of the [[Grand Minimus]], Rayman and Globox travel across [[the Glade of Dreams]] and visit three different [[Teensie doctor]]s, each of whom attempts to remove André from Globox and hopefully destroy the Black Lum. Along the way, the heroes have a run-in with the [[Knaaren]], a race of subterranean warriors who worship a god known as [[the Leptys]]. When Rayman defeats their champion, [[Reflux]], the Knaaren reward him: with [[the Sceptre of the Leptys]], they grant him the power to transform Black Lums into Red Lums with a simple [[grimace]]. Then Rayman and Globox are allowed to go along their way. When they reach the third Teensie doctor, he decides to join forces with the first two, and together they manage to extract André. However, André escapes, and tracks down the Knaaren warrior Reflux, who was disgraced by his defeat at the hands of Rayman. André convinces Reflux to steal the Sceptre of the Leptys from [[Gumsi|his king]], granting the evil duo tremendous power, which they can use to destroy Rayman.&lt;br /&gt;
&lt;br /&gt;
Rayman and Globox chase André and Reflux to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find Reflux and André, now essentially fused into a single body and imbued with the godly power of [[the Leptys]]. Throughout the battle, Reflux becomes more and more powerful. He embeds the Sceptre in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of the Leptys, Reflux crystallises and shatters, revealing that André was hiding inside his back and using the power of the Sceptre to spawn minions during the battle. Rayman uses his grimace to convert André back to a Red Lum, causing all other Black Lums to return to their original blissful state. Rayman and Globox fall back to the forest they were sleeping in at the start of the game. As Rayman attempts to get some sleep, Globox says that he misses André, and asks Rayman to bring him back by scaring a Red Lum. Rayman says that he doesn&#039;t think that&#039;s a good idea, and that he wouldn&#039;t know what could scare a Lum. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping Rayman suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing to to transform into [[André]] and revealing that Rayman&#039;s unconscious hands had set the events of the entire game in motion.&lt;br /&gt;
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===&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]], and it is up to Rayman to save his friends yet again. These events may take place between those of &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Rayman 3&#039;&#039;, or may simply be considered an alternate version of &#039;&#039;Rayman 3&#039;&#039;’s story. Rayman and Globox talk about how Globox was saving the Teensies, when he accidentally swallowed a [[Black Lum]]. Suddenly, Globox vanishes and Rayman goes looking for him. Facing similar events to &#039;&#039;Rayman 2&#039;&#039;, Rayman soon battles Razorbeard&#039;s machine, the [[Grolgoth]], once more and defeats Razorbeard.&lt;br /&gt;
&lt;br /&gt;
Later, Globox tells his children that he saved the world, with a little help from Rayman.&lt;br /&gt;
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===&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, a handheld spin-off, it is revealed that part of [[André]]&#039;s spirit remained in [[Globox]]&#039;s body when André was expelled. The spirit of André summons back the Hoodlums to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill Rayman.&lt;br /&gt;
&lt;br /&gt;
Rayman and Globox are napping in the Clearleaf Forest, when Globox hears a strange sound and goes to follow it, only to be captured by the Hoodlums. Rayman wakes later that afternoon to find Globox missing, and goes searching for him with the help of [[Murfy]], fighting the Hoodlums along the way and destroying Reflux&#039;s [[plum juice]] factory. Rayman later reunites with Globox as he fights the witch [[Bégoniax]].&lt;br /&gt;
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As the duo go further, Rayman starts noticing Globox&#039;s strange split personality, the other side of him being very cruel and rude. When he defeats the [[Firemonster]], André&#039;s spirit announces his full possession over Globox, to Rayman&#039;s dismay.&lt;br /&gt;
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Eventually, Rayman defeats the Reflux clone, expelling André&#039;s evil spirit from an unconscious Globox. Globox then wakes, returned to his normal self, and the two walk off together in the forest, Rayman stating they made a great team.&lt;br /&gt;
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==&#039;&#039;Rayman 4&#039;&#039;==&lt;br /&gt;
Following the release of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.&lt;br /&gt;
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===&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)===&lt;br /&gt;
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled &#039;&#039;[[Rayman 4 (cancelled prototype)]]&#039;&#039;, and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have features faithful 3D recreations of many environments from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.&lt;br /&gt;
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===&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)===&lt;br /&gt;
The second attempt was made by Ubisoft Montpellier, the studio which developed the first three &#039;&#039;Rayman&#039;&#039; games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; was set to be released. This game, which Ancel has referred to as &#039;&#039;Rayman 4&#039;&#039;, would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – a party game which was followed by [[Rabbids (series)|a string of sequels]].&lt;br /&gt;
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===&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. The game is essentially a fusion of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project and Ubisoft Montpellier&#039;s original &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. The story is closer to that of the cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;: [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids&#039; ship]], and Rayman sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Many of the game&#039;s levels are either locations from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] that Phoenix planned to revisit, or locations that were originally designed by Phoenix&#039;s concept artists. The game features familiar enemies like [[Livingstone]]s, [[Darktoon]]s, [[Hunter]]s and [[piranha]]s. Along the way, numerous characters from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; make cameo appearances – most notably [[Ly the Fairy]], who plays a major role in the game. Rayman eventually destroys the Rabbids&#039; ship and restores harmony to the Glade of Dreams once more.&lt;br /&gt;
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==&#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Box Art.jpg|thumb|left|300px|The cover of &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] and some [[Teensies]] are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Darktoon]]s, [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the Electoons are the stuff of Polokus&#039;s dreams, this has caused the bonds that hold the Glade together to begin fraying. The heroes set out to free the Electoons, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla the Fairy]]), who are being held prisoner by [[Darktoon]]s. Along the way, the heroes must collect [[Lum]]s, which they can trade to [[the Magician]] for more Electoons.&lt;br /&gt;
&lt;br /&gt;
At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the Moody Clouds and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of the Glade. With the help of all the nymphs, the Kings, the [[Dreamer&#039;s Door]] is activated, and the heroes can use it to transport themselves to the Moody Clouds. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, the Magician has become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An early version of the game&#039;s script goes into much more detail about the Magician&#039;s motivations, revealing that his real name is Ales Mansay, that he was bullied in magic school for his poor magical abilities, and that he always secretly wanted to be like Mr Dark. The Magician considers [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to Polokus&#039;s chaotic reign and impose a new order of discipline and reason, the Magician built the Moody Clouds, and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate Rayman into collecting Lums which the Magician could use to power his creations. After the heroes defeat mechanical duplicates of two of the game&#039;s previous bosses, they confront the Magician, who distracts and confuses them with a disco number before runnning away. A difficult chase sequence ensues as the Moody Clouds begins to disintegrate, with debris and machines collapsing and falling through the air. Then the Magician boards a flying ship, and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the Moody Clouds&#039; glowing energy core, causing a colossal explosion. The heroes land on the Snoring Tree and immediately go back to sleep. The Magician&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to the [[Deadman]], the heroes can access the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game&#039;s optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Legends logo.png|thumb|right|320px|The logo of &#039;&#039;[[Rayman Legends]]&#039;&#039;]]&lt;br /&gt;
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==&#039;&#039;Rayman Legends&#039;&#039;==&lt;br /&gt;
The next game in the series, &#039;&#039;[[Rayman Legends]]&#039;&#039;, is currently in development. It features gameplay and graphics very similar to those of &#039;&#039;[[Rayman Origins]]&#039;&#039;, but takes place in a more grounded setting, based on myths and legends. Certain toys will be able to unlock additional content in the game, a feature pioneered by &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=72z-se1qryc &#039;&#039;Tapped In&#039;&#039; interview about the &#039;&#039;Rayman&#039;&#039; series at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=36763</id>
		<title>Rayman (series)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=36763"/>
		<updated>2013-10-22T03:53:08Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
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&lt;div&gt;*&#039;&#039;This article is about the &#039;&#039;Rayman&#039;&#039; series in general. For the character, see [[Rayman]]. For the original game, see &#039;&#039;[[Rayman 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039; series&#039;&#039;&#039; is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been developed and published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].&lt;br /&gt;
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The &#039;&#039;Rayman&#039;&#039; series began in 1995 with the release of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;; however, this was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a different 3D platformer which was being developed by Ubisoft Montpellier. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the &#039;&#039;Rayman&#039;&#039; series. In 2011, &#039;&#039;[[Rayman Origins]]&#039;&#039;, a side-scrolling 2D platformer sequel, was released. In 2012, a direct sequel, &#039;&#039;[[Rayman Legends]]&#039;&#039;, was announced.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the beginning, there were only the [[Lum]]s – little beings of pure energy. They came in several coloured varieties, each with their own attributes, but the most important were the one-thousand [[Yellow Lum]]s. One day, the Lums focused their energy into thought, and created a god named [[Polokus]] (also known as the Bubble Dreamer). Polokus&#039;s power was such that his smallest thought or desire became reality. Through his dreams (which were composed of friendly creatures called [[Electoon]]s), he created [[the Glade of Dreams]], the world in which the &#039;&#039;Rayman&#039;&#039; series takes place.&lt;br /&gt;
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The Glade of Dreams is a rich and magical world, featuring many diverse environments, from relatively realistic forests and mountains to surreal landscapes of music and art supplies. It has two [[Moons]] and two [[Suns]]. Polokus populated his world with [[fairy|fairies]], [[Teensie]]s, [[glute]]s, and a plethora of other fantasical creatures. The balance of the Glade is maintained by [[the Heart of the World]], a glowing core of energy composed of the original one-thousand [[Yellow Lum]]s. When Polokus had completed his world, one task remained: creating time. In order to accomplish this, Polokus sank into a deep sleep. In his dreams, he left the Glade, and travelled to the place where all the gods of all the worlds meet. Together they set about dreaming up the future. Wise men say that, at the dawn of time, a war broke out between the gods for control of the one-thousand [[Yellow Lum]]s. This is commemorated by [[Globox Disc|the Game of the Gods]]. It is also told that the Glade was originally shaped like a flat disc, and only later became a spherical planet.&lt;br /&gt;
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For a time following Polokus&#039;s departure, the Glade of Dreams was blissful and idyllic. However, Polokus&#039;s nightmares could also take on a life of their own. When Polokus had his [[First Bad Dream]], a monstrous being known as [[Jano]] was created. Jano launched an invasion on the Glade with his spawn, the [[Darktoon]]s, which were the antithesis of the Electoons. In order to combat Jano, [[Betilla the Fairy]] and her sisters – a group of benevolent [[nymph]]s – travelled to [[Pink Plant Woods|the Primordial Forest]] and used their magic to create Rayman, a hero who could help to maintain the balance of the Glade and protect it from evil. However, the nymphs accidentally lost a sack of [[Lum]]s on their way to the ritual, and as a result, Rayman was born without limbs. In his first adventure – which is referenced but never shown – the young Rayman put an end to Jano&#039;s invasion and restored peace to the Glade.&lt;br /&gt;
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According to one of the [[Relic]] mosaics in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, Rayman was originally bald, and once had a wife or girlfriend of his own species. As the two slept in the forest one night, Rayman was ambushed by an army of tiny blonde hair creatures, which fused themselves to his head. Terrified by this development, Rayman&#039;s partner chased him with a giant pair of scissors. In an effort to escape, Rayman fell over a cliff, but was amazed to find that his new hair could act as a [[helicopter]], flying him to safety.&lt;br /&gt;
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==&#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
[[Image:Rayman_PS1EUcov.jpg|thumb|right|300px|The cover of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]]]&lt;br /&gt;
The original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; was released in 1995. At the beginning of the Atari Jaguar version, Rayman is seen frolicking with a group of [[Electoon]]s while they gravitate around [[the Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the Great Protoon and defeating [[Betilla the Fairy]] as she tries to protect it. When the Great Protoon is removed from its rightful place, the Glade of Dreams is cast into imbalance, and nightmarish creatures like [[Darktoon]]s, [[piranha]]s, [[Livingstone]]s and [[Hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon Rayman, asking him to free all of the Electoons, defeat Mr Dark and restore the Great Protoon to its rightful place. Rayman receives the Magician&#039;s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that Rayman has become lazy, confident and self-assured since defeating [[Jano]]. At this time, Rayman apparently lives in a house on a beach, though his home is never fully seen. (The very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to Rayman&#039;s birthplace.) He then travels through [[the valley]]&#039;s six different lands, rescuing Electoons and defeating powerful bosses. Along the way, Rayman meets his creator, Betilla the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by Mr Dark for her efforts. Rayman eventually reaches Mr Dark&#039;s lair in the [[Candy Chateau]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately Rayman defeats Mr Dark, rescues Betilla and returns the Great Protoon to its rightful place, restoring the balance of the Glade of Dreams.&lt;br /&gt;
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===&#039;&#039;Rayman Junior&#039;&#039;===&lt;br /&gt;
From 1996, Rayman appeared in several educational computer games designed especially for children, notably a game based on the original &#039;&#039;Rayman&#039;&#039; in which the player has to solve several reading and mathematics questions throughout modified versions of the original levels. This game had several names, and was later released for the PlayStation in 2000 as &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
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Other educational Rayman games include the following:&lt;br /&gt;
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* &#039;&#039;[[Rayman Brain Games]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Amazing Learning Games with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Center]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Premier Clics]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Éveil]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Dictées]]&#039;&#039;&lt;br /&gt;
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===&#039;&#039;Rayman&#039;&#039; (Game Boy Color)===&lt;br /&gt;
The [[Rayman (Game Boy Color)|Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]] was released in 2000, and features a simplified version of the original game&#039;s story. In this game, the [[Ting]]s reveal themselves to be tiny fairies encased in glassy spheres. They act as guides, helping [[Rayman]] to find his way and explaining the story to him. Rayman is told that the evil [[Mr Dark]] has kidnapped the [[Electoon|Toons]] in order to steal their magical energy for his own use, so Rayman sets out to stop him and restore peace to [[the Glade of Dreams|his world]]. The aforementioned characters are the only ones who appear in the game, which is notable for featuring a climactic battle between Rayman and Mr Dark in the [[Rocky Peaks]]; this contrasts with the original game, where Mr Dark shape-shifts in various hybrids of the previous bosses during the final battle.&lt;br /&gt;
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==&#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
[[Image:Rayman2cover.jpg|thumb|left|300px|The cover of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
Rayman&#039;s next adventure, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, features a darker story and somewhat more realistic environments. Prior to the opening of the game, [[the Glade of Dreams]] is invaded by an army of [[Robo-Pirate]]s from space, led by the diabolical [[Admiral Razorbeard]]. The pirates enslave tens of thousands of innocent creatures, imprisoning them on their colossal flying ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. Rayman joins a resistance movement, and travels with his friend [[Globox]] to [[the Great Forest]], where the pirates are massing. In the middle of a fight, Rayman&#039;s powers suddenly disappear – he receives a telepathic message from [[Ly the Fairy]], who tells him that the Robo-Pirates have just smashed [[the Heart of the World]], scattering the one-thousand [[Yellow Lum]]s across the Glade of Dreams, destroying the cosmic balance and stripping Rayman and Ly of their magical powers. As Rayman is captured by the pirates, he tells a frightened Globox to run and find Ly for help. Rayman is imprisoned in a jail cell onboard the &#039;&#039;Buccaneer&#039;&#039;, and it seems that the Glade&#039;s last hope has been lost. However, Globox gives himself up to the pirates in order to be reunited with Rayman. Globox gives him a [[Silver Lum]], which he received from Ly and smuggled into the ship. The Silver Lum restores Rayman&#039;s ability to shoot with his [[magic fist]], allowing him to smash into a vent and escape. Globox accidentally knocks Rayman off the ship and they both fall to the ground.&lt;br /&gt;
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On his journey to find [[Ly the Fairy]], Rayman meets [[Murfy]] (a helpful [[greenbottle]]) and the [[Grand Minimus]] (the king of the [[Teensie]]s) for the first time. When Rayman finds Ly, she asks him if he has heard of Polokus, and he tells her that he has not. Ly informs Rayman that Polokus&#039;s power is immense, and that he is their only hope of defeating the [[Robo-Pirate]]s, but that he has been sleeping for many years. In order to reawaken Polokus and enlist his help, Rayman must track down the [[four Masks of Polokus]] – ancient artefacts that the god hid around the Glade of Dreams, and which, when reunited, could bring him back. In order to do this, Rayman must defeat the masks&#039; remaining Guardians, whose personalities range from reasonable to insane. Each time he finds a Mask, Rayman is briefly transported to Polokus&#039;s resting place, where he meets the ancient god for the first time and gives him his Masks, one by one. Rayman must also collect all one-thousand [[Yellow Lum]]s scattered throughout the game to repair [[the Heart of the World]], and free dozens of friendly creatures that the pirates have imprisoned in [[cage]]s. Along the way, Rayman carries out many tasks, rescuing his friends [[Sssssam|Sssssam the Watersnake]], [[Carmen the Whale]], [[Globox]], and Globox&#039;s 650 babies. At one point, while searching for an [[Elixir of Life]] to cure his friend [[Clark the Giant]], Rayman encounters his first foe, [[Jano]], the monster whom he was created to defeat. Jano is now the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto where Polokus&#039;s nightmares are imprisoned. Although they have a protracted battle, Rayman defeats Jano, who apparently comes to respect Rayman when he chooses the Elixir of Life for his friend rather than a mountain of gold. They part on good terms. Eventually, Rayman collects all four Masks, reawakening Polokus, who uses his power to destroy almost every [[Robo-Pirate]] in [[the Glade of Dreams]]. However, Polokus&#039;s power does not extent into the air, so he cannot take down Razorbeard and his prison-ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. Rayman travels to the &#039;&#039;Buccaneer&#039;&#039; to free its prisoners and defeat Razorbeard himself. After a long battle, Razorbeard flies away in his esape pod and blows up the &#039;&#039;Buccaneer&#039;&#039; with Rayman inside. Rayman was believed by his friends to have died in the explosion, the only thing left of him being his left shoe. At his funeral, Rayman arrives safe and sound and is reunited with his foot. After his long and difficult adventure, he is told that the [[Robo-Pirate]]s are gone and [[the Heart of the World]] is back together. Rayman is then told to rest, as it is unknown what challenges tomorrow will bring.&lt;br /&gt;
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===&#039;&#039;Rayman: The Animated Series&#039;&#039;===&lt;br /&gt;
Produced in 1999, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalatic circus, captures Rayman and takes him to his circus. Rayman, however, does not take this and jokes around with Razorbeard, who is now portrayed as Rigatoni&#039;s servant. Rayman finds out how badly the other circus freaks are being treated and helps them escape. Angered, Rigatoni phones [[Inspector Grub]] and tells him to find Rayman and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], Rayman and the gang see an old man struggling to fix a car. The man promises he&#039;ll let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading Inspector Grub, they seek refuge in what seems to be the detective&#039;s house.&lt;br /&gt;
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===&#039;&#039;Rayman M&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, a multiplayer spin-off game, Rayman and his friends and foes returned for a competition to see who actually was the best. This surprising biathlon contained two parts: Racing and Battle. The events of this game do not seem to be connected to those of the main series.&lt;br /&gt;
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==&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;==&lt;br /&gt;
[[Image:R3_PS2EUcov.jpg|thumb|right|300px|The cover of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;]]&lt;br /&gt;
At the beginning of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a Red Lum sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. André converts other Red Lums to Black Lums simply by touching them. By stripping the wool from animals, the Black Lums weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. André schemes to infect [[the Heart of the World]], using its energy to create an unstoppable Hoodlum army.&lt;br /&gt;
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Eager in his intents, he storms through the doors of [[the Fairy Council]], unaware that, with the help of [[Murfy]], Rayman and Globox had already arrived there, frantically searching for him. Globox, standing in a hallway, screams and accidentally swallows André, where André soon decides to reside. On the advice of the [[Grand Minimus]], Rayman and Globox travel across [[the Glade of Dreams]] and visit three different [[Teensie doctor]]s, each of whom attempts to remove André from Globox and hopefully destroy the Black Lum. Along the way, the heroes have a run-in with the [[Knaaren]], a race of subterranean warriors who worship a god known as [[the Leptys]]. When Rayman defeats their champion, [[Reflux]], the Knaaren reward him: with [[the Sceptre of the Leptys]], they grant him the power to transform Black Lums into Red Lums with a simple [[grimace]]. Then Rayman and Globox are allowed to go along their way. When they reach the third Teensie doctor, he decides to join forces with the first two, and together they manage to extract André. However, André escapes, and tracks down the Knaaren warrior Reflux, who was disgraced by his defeat at the hands of Rayman. André convinces Reflux to steal the Sceptre of the Leptys from [[Gumsi|his king]], granting the evil duo tremendous power, which they can use to destroy Rayman.&lt;br /&gt;
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Rayman and Globox chase André and Reflux to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find Reflux and André, now essentially fused into a single body and imbued with the godly power of [[the Leptys]]. Throughout the battle, Reflux becomes more and more powerful. He embeds the Sceptre in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of the Leptys, Reflux crystallises and shatters, revealing that André was hiding inside his back and using the power of the Sceptre to spawn minions during the battle. Rayman uses his grimace to convert André back to a Red Lum, causing all other Black Lums to return to their original blissful state. Rayman and Globox fall back to the forest they were sleeping in at the start of the game. As Rayman attempts to get some sleep, Globox says that he misses André, and asks Rayman to bring him back by scaring a Red Lum. Rayman says that he doesn&#039;t think that&#039;s a good idea, and that he wouldn&#039;t know what could scare a Lum. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping Rayman suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing to to transform into [[André]] and revealing that Rayman&#039;s unconscious hands had set the events of the entire game in motion.&lt;br /&gt;
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===&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]], and it is up to Rayman to save his friends yet again. These events may take place between those of &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Rayman 3&#039;&#039;, or may simply be considered an alternate version of &#039;&#039;Rayman 3&#039;&#039;’s story. Rayman and Globox talk about how Globox was saving the Teensies, when he accidentally swallowed a [[Black Lum]]. Suddenly, Globox vanishes and Rayman goes looking for him. Facing similar events to &#039;&#039;Rayman 2&#039;&#039;, Rayman soon battles Razorbeard&#039;s machine, the [[Grolgoth]], once more and defeats Razorbeard.&lt;br /&gt;
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Later, Globox tells his children that he saved the world, with a little help from Rayman.&lt;br /&gt;
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===&#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, a handheld spin-off, it is revealed that part of [[André]]&#039;s spirit remained in [[Globox]]&#039;s body when André was expelled. The spirit of André summons back the Hoodlums to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill Rayman.&lt;br /&gt;
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Rayman and Globox are napping in the Clearleaf Forest, when Globox hears a strange sound and goes to follow it, only to be captured by the Hoodlums. Rayman wakes later that afternoon to find Globox missing, and goes searching for him with the help of [[Murfy]], fighting the Hoodlums along the way and destroying Reflux&#039;s [[plum juice]] factory. Rayman later reunites with Globox as he fights the witch [[Bégoniax]].&lt;br /&gt;
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As the duo go further, Rayman starts noticing Globox&#039;s strange split personality, the other side of him being very cruel and rude. When he defeats the [[Firemonster]], André&#039;s spirit announces his full possession over Globox, to Rayman&#039;s dismay.&lt;br /&gt;
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Eventually, Rayman defeats the Reflux clone, expelling André&#039;s evil spirit from an unconscious Globox. Globox then wakes, returned to his normal self, and the two walk off together in the forest, Rayman stating they made a great team.&lt;br /&gt;
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==&#039;&#039;Rayman 4&#039;&#039;==&lt;br /&gt;
Following the release of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.&lt;br /&gt;
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===&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)===&lt;br /&gt;
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled &#039;&#039;[[Rayman 4 (cancelled prototype)]]&#039;&#039;, and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have features faithful 3D recreations of many environments from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.&lt;br /&gt;
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===&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)===&lt;br /&gt;
The second attempt was made by Ubisoft Montpellier, the studio which developed the first three &#039;&#039;Rayman&#039;&#039; games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; was set to be released. This game, which Ancel has referred to as &#039;&#039;Rayman 4&#039;&#039;, would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – a party game which was followed by [[Rabbids (series)|a string of sequels]].&lt;br /&gt;
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===&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. The game is essentially a fusion of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project and Ubisoft Montpellier&#039;s original &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. The story is closer to that of the cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;: [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids&#039; ship]], and Rayman sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Many of the game&#039;s levels are either locations from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] that Phoenix planned to revisit, or locations that were originally designed by Phoenix&#039;s concept artists. The game features familiar enemies like [[Livingstone]]s, [[Darktoon]]s, [[Hunter]]s and [[piranha]]s. Along the way, numerous characters from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; make cameo appearances – most notably [[Ly the Fairy]], who plays a major role in the game. Rayman eventually destroys the Rabbids&#039; ship and restores harmony to the Glade of Dreams once more.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Box Art.jpg|thumb|left|300px|The cover of &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] and some [[Teensies]] are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Darktoon]]s, [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the Electoons are the stuff of Polokus&#039;s dreams, this has caused the bonds that hold the Glade together to begin fraying. The heroes set out to free the Electoons, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla the Fairy]]), who are being held prisoner by [[Darktoon]]s. Along the way, the heroes must collect [[Lum]]s, which they can trade to [[the Magician]] for more Electoons.&lt;br /&gt;
&lt;br /&gt;
At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the Moody Clouds and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of the Glade. With the help of all the nymphs, the Kings, the [[Dreamer&#039;s Door]] is activated, and the heroes can use it to transport themselves to the Moody Clouds. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, the Magician has become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An early version of the game&#039;s script goes into much more detail about the Magician&#039;s motivations, revealing that his real name is Ales Mansay, that he was bullied in magic school for his poor magical abilities, and that he always secretly wanted to be like Mr Dark. The Magician considers [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to Polokus&#039;s chaotic reign and impose a new order of discipline and reason, the Magician built the Moody Clouds, and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate Rayman into collecting Lums which the Magician could use to power his creations. After the heroes defeat mechanical duplicates of two of the game&#039;s previous bosses, they confront the Magician, who distracts and confuses them with a disco number before runnning away. A difficult chase sequence ensues as the Moody Clouds begins to disintegrate, with debris and machines collapsing and falling through the air. Then the Magician boards a flying ship, and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the Moody Clouds&#039; glowing energy core, causing a colossal explosion. The heroes land on the Snoring Tree and immediately go back to sleep. The Magician&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to the [[Deadman]], the heroes can access the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game&#039;s optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.&lt;br /&gt;
&lt;br /&gt;
[[File:File:Box_Art.jpg|thumb|right|320px|The logo of &#039;&#039;[[Rayman Legends]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Legends&#039;&#039;==&lt;br /&gt;
The next game in the series, &#039;&#039;[[Rayman Legends]]&#039;&#039;, is currently in development. It features gameplay and graphics very similar to those of &#039;&#039;[[Rayman Origins]]&#039;&#039;, but takes place in a more grounded setting, based on myths and legends. Certain toys will be able to unlock additional content in the game, a feature pioneered by &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=72z-se1qryc &#039;&#039;Tapped In&#039;&#039; interview about the &#039;&#039;Rayman&#039;&#039; series at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36668</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36668"/>
		<updated>2013-10-08T21:09:30Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman-fiesta-run.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = Q4 2013&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an upcoming 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices, it is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same graphical style of &#039;&#039;[[Rayman Legends]]&#039;&#039;. The game includes 75 levels spread across 4 worlds, new skills, final bosses, Perfect Run and Invasion modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=bS-21PTmKPU Reveal trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=36609</id>
		<title>Rayman Legends</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=36609"/>
		<updated>2013-10-04T20:47:11Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends	&lt;br /&gt;
| image = [[File:Box_Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 3rd September 2013&lt;br /&gt;
[[File:European Union.png|16px]] 30th August 2013&lt;br /&gt;
| platforms = Wii U, PS3, Xbox 360, Vita, PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends&#039;&#039;&#039;&#039;&#039; is a 2D platform game, and the fifth major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is a direct sequel to &#039;&#039;[[Rayman Origins]]&#039;&#039;, to which it features very similar gameplay. It was initially planned to be a release title of Wii U &amp;lt;ref name=&amp;quot;joystiqrelease&amp;quot;&amp;gt;http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;exclusive&amp;quot;&amp;gt;http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely&amp;lt;/ref&amp;gt; , but in 8th October 2012, Ubisoft confirmed that Rayman Legends was delayed to the first quarter of 2013. By endings of 2012, Ubisoft confirmed the new release dates would be at 26th February of 2013 for North America and 1st March of 2013 for Europe, exclusively for the Wii U. At 7th February of 2013, Ubisoft revealed that the game was no longer a Wii U exclusive, being a PS3 and Xbox 360 version under development, that consequently delayed for a second time the release date to September of 2013&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive&amp;lt;/ref&amp;gt;. In 25th April of 2013, Ubisoft decided to release the game to endings of August of 2013 for Europe and begginings of September in North America in order to avoid being released at the same time as high-profile games titles from other companies&amp;lt;ref name=&amp;quot;NintendoLife&amp;quot;&amp;gt;http://www.nintendolife.com/news/2013/04/rayman_legends_release_brought_forward_to_27th_august_in_north_america_30th_august_in_europe&amp;lt;/ref&amp;gt;. A PlayStation Vita version was confirmed by Ubisoft to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive skins, at 28th May of 2013 and a PC release was confirmed at 25th July &amp;lt;ref name=&amp;quot;NeoGAF&amp;quot;&amp;gt;http://www.neogaf.com/forum/showpost.php?p=59607797&amp;amp;postcount=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Plot==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Plot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The Glade of Dreams is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before!&lt;br /&gt;
These creatures are the stuff of legend… Dragons, giant toads, sea monsters, and even evil luchadores. With the help of Murfy, Rayman and Globox awake and must now help fight these nightmares and save the Teensies!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The game opens with a cut scene explaining the events that have transpired since [[Rayman Origins]], [[Bubble Dreamer]] explains to Murfy that Rayman and his friends have been asleep for 100 years. During that time, the nightmares have multiplied and spread, including [[The Magician]], who has turned into 5 Dark Teensies. As such the [[Glade of Dreams]] is in great danger, and the [[Teensies]] and their royalty, who inhabit it, are captured. To this end, he commands Murfy to awaken the heroes, and begin an adventure anew.&lt;br /&gt;
&lt;br /&gt;
===[[Teensies In Trouble]]===&lt;br /&gt;
The nightmares are invading the area and are capturing Teensies as they do so, it is here that the Heroes have slept for many years, and are finally awoken by Murfy. After explaining the situation, Murphy and the heroes go forth to save the Teensies. The area contains various castle structures and deep forestry to progress through. The heroes also encounter the first Dark Teensy, and chase him through a desert landscape. The heroes enter a castle - like area, where they encounter many strange beasts.Later on, the heroes will encounter him once again, where he will summon dragons to keep the heroes at bay, the last of which, the [[Medieval Dragon]], serving as the boss of this world, once bested, the Heroes can then defeat the Dark Teensy, and send him flying to the [[moon]]. The world ends with the musical level of [[Castle Rock]], a parody of the song &#039;&#039;Black Betty&#039;&#039; by Ram Jam.&lt;br /&gt;
&lt;br /&gt;
===[[Toad Story]]===&lt;br /&gt;
This world contains many tall beanstalk areas to traverse through, as well as floating castle ruins caught within strong wind currents. Another Dark Teensy resides in this world, and has fitted the boss of this world with mechanical armaments to fight the heroes, as an [[Armored Toad]]. Once the Armored Toad is beaten, it suffers the fate of crashing into a castle. The Dark Teensy of this world can also be sent to the moon, to resign to a similar fate as the first. The world ends with the musical level of [[Orchestral Chaos]], which apart from Grannies World Tour is the only piece of music in such levels that is not licensed.&lt;br /&gt;
&lt;br /&gt;
===[[Fiesta de los Muertos]]===&lt;br /&gt;
A food world not unlike the [[Gourmand Land]] of Rayman Origins, and [[Candy Chateau]] of Rayman 1, this world is inhabited by [[Skeletons|Mexican-inspired Skeletons]], and giant [[Luchador|Luchadores]]. The Dark Teensy of this world shows some of the magic abilities he now possesses, by turning the heroes into ducks in some levels, requiring Murfy to aid the heroes in surpassing the various obstacles the world features. Once the Dark Teensy is cornered, he will call upon a large Luchadore to give chase to the Heroes, who only escape him once they reach a lava pit that the Luchadore fall into it, thus defeating it. The boss of this world is the [[Giant Luchador]], whose fight takes place within an arena. By defeating him, the Dark Teensy of this world can be sent to the moon, joining his other like minded selves. The world ends with the musical level of [[Mariachi Madness]], which is a parody of the song &#039;&#039;Eye of the Tiger&#039;&#039; by Survivor.&lt;br /&gt;
&lt;br /&gt;
===[[20,000 Lums Under the Sea]]===&lt;br /&gt;
This world starts out like the water levels featured in the [[Sea of Serendipity]], but soon takes a more darker edge, and begins to resemble the [[Moody Clouds]]. Inspired by the themes involved in spy movies,the heroes will need to avoid many elaborate traps and obstacles created to prevent them from infiltrating the mechanical facilities that the Dark Teensy of this world has built, he has also tamed a [[Sea Serpent]], and will use it to fend off the heroes when chased by them. He has also enlisted the help of [[Toads]] in spy gear, and [[Sharkman|Sharkmen]] to secure his facilities, both make for dangerous opponents due to their capability of using ranged attacks, meaning the heroes must watch themselves to prevent bubblization. Finally, the Dark Teensy has built a [[Mechanical Dragon]] to serve as a boss for this world, whom the heroes accidentally activate near the end of their time in the world. After a ferocious battle, the Dark Teensy is, ironically, trapped by the body of his creation, is also sent to the moon. The world ends with the musical level of [[Gloo Gloo]], which is a parody of the song &#039;&#039;Woo Hoo&#039;&#039; by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Olympus Maximus]]===&lt;br /&gt;
This world is inspired by Ancient Greece, and is set atop high up mountains, deep caverns, and Ancient Greek-like buildings. The heroes of this world come across many obstacles, such as a mysterious floating hand, which shoots down thunder upon them, swarms of [[Dark Creature]]s that cannot be harmed physically by the heroes, and [[Minotaur|Minotaurs]], some of which can shoot fire from their mouths. The Dark Teensy of this world will summon dragons when being encountered for the first time, who will chase the heroes through various labyrinthine corridors and chasms. To end, a mysterious [[Dark Cloud]] serves as the boss of this world, going through various forms, each requiring extreme tenacity and skill to beat, once beaten, the heroes are awarded with a vast amount of [[Lum (Rayman Origins)|Lums]], before finally sending the  final Dark Teensy to the moon. The heroes celebrate the new age of peace in the [[Glade of Dreams|Glade]]. The world ends with the musical level of [[Dragon Slayer]], which is a parody of the song &#039;&#039;Antisocial&#039;&#039; originally by Trust.&lt;br /&gt;
&lt;br /&gt;
===[[Living Dead Party]]===&lt;br /&gt;
Once 400 Teensies are freed, this world unlocks, allowing the heroes to traverse [[Grannies World Tour]], a remix of the [[Land of the Livid Dead]] theme of [[Rayman Origins]]  and &amp;quot;8 bit&amp;quot; versions of each musical level.&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|right|320px|[[Rayman]] and the [[Rabbid]]s]]&lt;br /&gt;
[[File:RaymanLegends Screenshot LushJungle.jpeg|320px|thumb|From left to right: The new adventurer [[Barbara]], [[Globox]], [[Murphy]], [[Rayman]] and [[The Grand Minimus]].]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game carries on the style of gameplay from Rayman Origins in which up to four players simultaneously make their way through various levels. Lums can be collected by touching them, defeating enemies, or freeing captured Teensies. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control a new female character named Barbara.&lt;br /&gt;
&lt;br /&gt;
In the Wii U and Vita versions of the game, an additional player can control Murfy with touch controls, using either the Wii U GamePad or the Vita&#039;s touch screen. Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress, such as levels that mix platforming for Rayman and friends with rhythm gameplay for Murfy. In the Xbox 360 and PS3 versions of the game, Murphy is controlled by the computer and can be prompted to interact with certain objects with button controls. Clearing a level once unlocks an &#039;Invaded&#039; version, where the level is remixed with additional enemies or new objectives. The game will also feature 40 remastered levels from the original Rayman Origins.&lt;br /&gt;
&lt;br /&gt;
In an interview with Nintendo Power, Ubisoft revealed that the majority of the single player campaign will be platforming with Rayman or one of the other characters, temporarily switching to Murfy during certain sections.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
Shortly after the game&#039;s November 2011 release, Michel Ancel stated &#039;One has to know that &#039;&#039;Rayman Origins&#039;&#039; isn&#039;t just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.&#039;&amp;lt;ref&amp;gt;GameShake, &#039;&#039;Toulouse Game Show 2011 : interview de Michel Ancel&#039;&#039;, http://www.gameshake.fr/?p=923&amp;lt;/ref&amp;gt; In March 2012, artistic director Christophe Villez hinted that a new &#039;&#039;Rayman&#039;&#039; game would be revealed in June, at E3 2012.&amp;lt;ref&amp;gt;Bafta.org, &#039;&#039;GAME British Academy Video Games Awards&#039;&#039;, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt; Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that &#039;&#039;Rayman Origins&#039;&#039; would have a continuation, but did not reveal any details.&amp;lt;ref&amp;gt;Kotaku Brasil, &#039;&#039;[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft&#039;&#039; http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 23 April, 2012, a marketing survey containing information about &#039;&#039;Rayman Legends&#039;&#039; was leaked to the games media. The survey contained several pieces of information regarding the &#039;&#039;Rayman Origins&#039;&#039; sequel, along with two gameplay videos (though only screenshots of these were included in the leak). Like its predecessor, the game will feature co-operative gameplay with up to four players. It will also feature &#039;brand new settings: legendary worlds filled with castles, vampires, Ghosts, Greek Gods, or dragons...&#039;&amp;lt;ref&amp;gt;Kotaku, &#039;&#039;Marketing Survey Hints at a Rayman Origins Sequel of Mythic Proportions&#039;&#039;, http://kotaku.com/5904264/marketing-survey-hints-at-a-rayman-origins-sequel-of-mythic-proportions/gallery/1&amp;lt;/ref&amp;gt; The following day, the videos from which the images were taken were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]].&amp;lt;ref&amp;gt;PS3gen.fr, &#039;&#039;Rayman Origins : 2 vidéos volées d&#039;un nouvel opus se promenent sur internet&#039;&#039;, http://www.ps3gen.fr/rayman-origins-2-suite-nouvel-opus-episode-jeu-videos-officieux-non-annonce-trailer-ubisoft-actualite-24768.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 26 April, 2012, Ubisoft registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;,&amp;lt;ref&amp;gt;Fusible, &#039;&#039;Ubisoft Entertainment registers &amp;quot;Rayman Legends&amp;quot; domain names&#039;&#039;, http://www.fusible.com/2012/04/ubisoft-entertainment-registers-rayman-legends-domain-names/&amp;lt;/ref&amp;gt; leading to speculation that &#039;&#039;Rayman Legends&#039;&#039; would be the title of the &#039;&#039;Rayman Origins&#039;&#039; sequel.&lt;br /&gt;
&lt;br /&gt;
On 27 April, 2012, the first full-length trailer for the game was leaked to the public.&amp;lt;ref&amp;gt;MCV, &#039;&#039;VIDEO: Rayman Legends trailer confirms special Wii U functionality&#039;&#039;, http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175&amp;lt;/ref&amp;gt; It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla the Fairy|Betilla]]-like warrior girl known as [[Barbara]]. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?gl=GB&amp;amp;v=gmx17Mwo-2c&amp;lt;/ref&amp;gt; In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight Rabbids, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;Rayman Legends&#039;&#039; was being developed by [[Michel Ancel]] and Ubisoft Montpellier, but downplaying the video&#039;s accuracy, claiming that &#039;This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing Murphy, a new playable character, controlled via the Wii U system&#039;s touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; featuring remixed music.  &#039;&amp;lt;ref&amp;gt;Wii News at IGN, &#039;&#039;Wii U Details Revealed By Leaked Rayman Trailer&#039;&#039;, http://ie.wii.ign.com/articles/122/1223893p1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was originally set to be released on November 30, 2012 (as a Wii U launch title). However, on October 8, 2012, it was reported to be delayed. On December 13, 2012, a demo of the game was released on the eShop. The official release date was revealed to be February 26, 2013, but was delayed further to September 2013 to allow for the title to have a simultaneous release on PlayStation 3 and Xbox 360. This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which now has over 11,000 people signed onto it. To appease fans, Ubisoft said the Wii U would get another exclusive demo in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay,with creator Michel Ancel also protesting for the release of the game.&lt;br /&gt;
&lt;br /&gt;
In response to the delay, the development team have announced that they will be releasing the game&#039;s Online Challenges mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game.Pre-orders of certain versions of the game come with a bonus costume for Barbara, inspired by Assassin&#039;s Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a Mario costume for Rayman, and a Luigi costume for Globox.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
*[[Teensies In Trouble]]&lt;br /&gt;
*[[Toad Story]] &lt;br /&gt;
*[[Fiesta de los Muertos]] &lt;br /&gt;
*[[20,000 Lums Under the Sea]] &lt;br /&gt;
*[[Olympus Maximus]]&lt;br /&gt;
*[[Living Dead Party]]&lt;br /&gt;
&lt;br /&gt;
== [[Back to Origins]] ==&lt;br /&gt;
Back to Origins features remastered levels from Rayman Origins, levels are unlocked via lucky ticket.&lt;br /&gt;
The following levels are:&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
There are also a few differences between the levels featured in this mode compared to their original designs:&lt;br /&gt;
* Some level names have been slightly altered.&lt;br /&gt;
* Electoons and some Skull Coins are replaced by Teensies, some levels have had their layout modified slightly.&lt;br /&gt;
* Some enemies from &#039;&#039;Rayman Origins&#039;&#039; are replaced by enemies from &#039;&#039;Rayman Legends&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Legends E3 2012 1.png&lt;br /&gt;
File:Rayman Legends E3 2012 2.jpg&lt;br /&gt;
File:WiiU RaymanLegends 05.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 4.png&lt;br /&gt;
File:Rayman Legends E3 2012 5.png&lt;br /&gt;
File:Rayman Legends E3 2012 6.png&lt;br /&gt;
File:Rayman Legends E3 2012 7.png&lt;br /&gt;
File:Rayman Legends E3 2012 8.png&lt;br /&gt;
File:Rayman Legends E3 2012 9.png&lt;br /&gt;
File:Rayman Legends E3 2012 10.png&lt;br /&gt;
File:RaymanLegends Screenshot LavaChase GC gallery post.jpeg&lt;br /&gt;
File:WiiU RaymanLegends 03.jpeg &lt;br /&gt;
File:WiiU RaymanLegends 02.jpeg&lt;br /&gt;
File:RaymanLegends Screenshot MarbleRush.jpeg &lt;br /&gt;
File:RaymanLegends Screenshot Gotcha GC gallery post.jpeg&lt;br /&gt;
File:Screenshot TickleMonster GC.jpeg&lt;br /&gt;
File:Rayman-legends.jpg&lt;br /&gt;
File:Rayman legends-screenshot.jpg&lt;br /&gt;
File:Rayman legends-5.jpg&lt;br /&gt;
File:Rayman Legends Steam 1.jpg&lt;br /&gt;
File:Rayman Legends Steam 2.jpg&lt;br /&gt;
File:Rayman Legends Steam 3.jpg&lt;br /&gt;
File:Rayman Legends Steam 4.jpg&lt;br /&gt;
File:Rayman Legends Steam 5.jpg&lt;br /&gt;
File:Rayman Legends Steam 6.jpg&lt;br /&gt;
File:Rayman Legends Steam 7.jpg&lt;br /&gt;
File:Rayman Legends Steam 8.jpg&lt;br /&gt;
File:Rayman Legends Steam 9.jpg&lt;br /&gt;
File:Rayman Legends Steam 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:RaymanLegendsDragon.jpg&lt;br /&gt;
File:Raymanlegendse3poster.jpg&lt;br /&gt;
File:Image rayman legends-.jpg&lt;br /&gt;
File:Image rayman legends-19433-2528 0005.jpg&lt;br /&gt;
File:RaymanLegends2 1920x1080.jpg&lt;br /&gt;
File:Muphyattacks.jpeg&lt;br /&gt;
File:Image rayman legends-19433-2528 0003.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-023.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-028.jpg&lt;br /&gt;
File:Raymanlegends01.jpg‎&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
File:Rayman03punch.jpg&lt;br /&gt;
File:Globoxlegends01.jpg&lt;br /&gt;
File:Globox02.jpg&lt;br /&gt;
File:Globoxcurious03.jpg&lt;br /&gt;
File:Murphy02.jpg&lt;br /&gt;
File:Murphy03.jpg&lt;br /&gt;
File:Murphycarry.jpg&lt;br /&gt;
File:Rayman Legends 150812 008.png&lt;br /&gt;
File:Rayman Legends 150812 007.png&lt;br /&gt;
File:Rayman Legends 150812 006.png&lt;br /&gt;
File:Minotaur.png&lt;br /&gt;
File:Rayman-Legends_2012_10-25-12_006.jpg_600.jpeg&lt;br /&gt;
File:Globox Costume 1.png&lt;br /&gt;
File:Globox Costume 2.png&lt;br /&gt;
File:Rayman Legends Characters with Gamepad.png&lt;br /&gt;
File:Artwork.jpg&lt;br /&gt;
File:531482 523195421035970 1969658355 n.jpg&lt;br /&gt;
File:267818 506716639367393 1929366861 n.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://rayman.ubi.com/legends/en-GB/home/index.aspx Official site]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanLegends2_1920x1080.jpg&amp;diff=36608</id>
		<title>File:RaymanLegends2 1920x1080.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanLegends2_1920x1080.jpg&amp;diff=36608"/>
		<updated>2013-10-04T20:45:33Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36457</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36457"/>
		<updated>2013-09-29T07:05:07Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman-fiesta-run.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = Q4 2013&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an upcoming 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices, it is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same graphical style of &#039;&#039;[[Rayman Legends]]&#039;&#039;. The game includes 75 levels spread across 4 worlds, new skills, final bosses, Perfect Run and Invasion modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=bS-21PTmKPU Reveal trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36456</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36456"/>
		<updated>2013-09-29T07:04:51Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman-fiesta-run.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = America: Q4 2013&lt;br /&gt;
                 Australia: Q4 2013&lt;br /&gt;
                 Europe: Q4 2013&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an upcoming 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices, it is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same graphical style of &#039;&#039;[[Rayman Legends]]&#039;&#039;. The game includes 75 levels spread across 4 worlds, new skills, final bosses, Perfect Run and Invasion modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=bS-21PTmKPU Reveal trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36455</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36455"/>
		<updated>2013-09-29T07:03:47Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman-fiesta-run.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = United States: Q4 2013&lt;br /&gt;
                 Australia: Q4 2013&lt;br /&gt;
                 UK: Q4 2013&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an upcoming 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices, it is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same graphical style of &#039;&#039;[[Rayman Legends]]&#039;&#039;. The game includes 75 levels spread across 4 worlds, new skills, final bosses, Perfect Run and Invasion modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=bS-21PTmKPU Reveal trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36454</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36454"/>
		<updated>2013-09-29T07:03:02Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman-fiesta-run.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = United States: Q4 2013&lt;br /&gt;
Australia: Q4 2013&lt;br /&gt;
UK: Q4 2013&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an upcoming 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices, it is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same graphical style of &#039;&#039;[[Rayman Legends]]&#039;&#039;. The game includes 75 levels spread across 4 worlds, new skills, final bosses, Perfect Run and Invasion modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=bS-21PTmKPU Reveal trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36453</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36453"/>
		<updated>2013-09-29T07:02:08Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman-fiesta-run.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = Fall 2013&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an upcoming 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices, it is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same graphical style of &#039;&#039;[[Rayman Legends]]&#039;&#039;. The game includes 75 levels spread across 4 worlds, new skills, final bosses, Perfect Run and Invasion modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=bS-21PTmKPU Reveal trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=36399</id>
		<title>User:Drawn Man</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Drawn_Man&amp;diff=36399"/>
		<updated>2013-09-22T17:13:13Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, friend!&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Drawn Man&lt;br /&gt;
| image = [[File:Drawn Man.jpg|320px|center|&#039;&#039;the meaning of &amp;quot;Drawn Man&amp;quot;&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = &#039;&#039;Draw&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My information==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gender:&#039;&#039;&#039; [[File:MaleIcon.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language&#039;&#039;&#039;: Spanish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Others languages&#039;&#039;&#039;: English &amp;amp; [[Rabbids]] (Rabbids language)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Residence: Santiago de Chile&lt;br /&gt;
&lt;br /&gt;
You can found me in Tumblr [http://drawnman.tumblr.com/]or my YouTube Channel [http://www.youtube.com/user/OfficialDrawnMan]&lt;br /&gt;
&lt;br /&gt;
==List of [[Rayman (series)|Rayman]] games I own==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:Ps1.gif]] ] (American version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman]]&#039;&#039; [ [[File:PC.png]] ] (with Manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 1 (Game Boy Color)|Rayman]]&#039;&#039; [ [[File:gbc.gif]] ](With box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039; [ [[File:PC.png]] ] [GOG Version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:PC.png]] ] [GOG version]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:Ps1.gif]] ] (America &amp;amp; Japanese version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [ [[File:N64.gif]] ] (America version with box &amp;amp; manual)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; [ [[File:PS2.gif]] ] (America version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman 3 HD]]&#039;&#039; (Digital copy for Xbox Live Arcade)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; [ Windows 8 ]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ [[File:PC.png]] ] (Steam version)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman Legends]]&#039;&#039; [ Xbox 360 ] (America version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #0C1105; border-width: 1px; border-style: solid; border-color: #AA0000;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{UserPage}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Drawn_Man.jpg&amp;diff=36398</id>
		<title>File:Drawn Man.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Drawn_Man.jpg&amp;diff=36398"/>
		<updated>2013-09-22T17:12:33Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: Me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Me&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Beatbox&amp;diff=36391</id>
		<title>Rayman Legends Beatbox</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Beatbox&amp;diff=36391"/>
		<updated>2013-09-22T07:56:53Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends Beatbox&lt;br /&gt;
| image= [[File:Rayman-Legends-Beatbox-logo.png]]&lt;br /&gt;
| developed by = Supergazol, Ubisoft EMEA and Ubisoft Montpellier&lt;br /&gt;
| release date = 23th August 2013&lt;br /&gt;
| genre = Music and Audio&lt;br /&gt;
| platforms = iOS, Android and Website&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[https://itunes.apple.com/fr/app/rayman-legends-beatbox/id684303313?mt=8 Download from iTunes]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=air.com.ubisoft.rayman.beatbox.android Download from Google Play]&lt;br /&gt;
[https://raymangame.com/beatbox/en-GB/ for web browser]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Beatbox&amp;diff=36390</id>
		<title>Rayman Legends Beatbox</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Beatbox&amp;diff=36390"/>
		<updated>2013-09-22T07:56:20Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends Beatbox&lt;br /&gt;
| image= [[File:Rayman-Legends-Beatbox-logo.png]]&lt;br /&gt;
| developed by = Supergazol, Ubisoft EMEA and Ubisoft Montpellier&lt;br /&gt;
| release date = 23th August 2013&lt;br /&gt;
| genre = Music and Audio&lt;br /&gt;
| platforms = iOS, Android and Website&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[https://itunes.apple.com/fr/app/rayman-legends-beatbox/id684303313?mt=8 Download from iTunes]&lt;br /&gt;
[https://play.google.com/store/apps/details?id=air.com.ubisoft.rayman.beatbox.android Download from Google Play]&lt;br /&gt;
[raymangame.com/beatbox/en-GB/ for web browser]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Beatbox&amp;diff=36389</id>
		<title>Rayman Legends Beatbox</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Beatbox&amp;diff=36389"/>
		<updated>2013-09-22T07:42:01Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: Created page with &amp;quot;{{Game | name = Rayman Legends Beatbox | image= File:Rayman-Legends-Beatbox-logo.png | developed by = Ubisoft Entertainment | release date = 23th August 2013 | genre =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends Beatbox&lt;br /&gt;
| image= [[File:Rayman-Legends-Beatbox-logo.png]]&lt;br /&gt;
| developed by = [[Ubisoft Entertainment]]&lt;br /&gt;
| release date = 23th August 2013&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Beatbox-logo.png&amp;diff=36388</id>
		<title>File:Rayman-Legends-Beatbox-logo.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Beatbox-logo.png&amp;diff=36388"/>
		<updated>2013-09-22T07:37:03Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36387</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36387"/>
		<updated>2013-09-22T07:26:43Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman-fiesta-run.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Pastagames&lt;br /&gt;
| release date = Fall 2013&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is a coming 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices, that uses the same graphical style of &#039;&#039;[[Rayman Legends]]&#039;&#039;. The game Including 75 levels spread across 4 worlds, new skills, final bosses, Pertect Run and Invasion modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=bS-21PTmKPU Reveal trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36386</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36386"/>
		<updated>2013-09-22T07:19:40Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman-fiesta-run.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Pastagames&lt;br /&gt;
| release date = Fall 2013&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is a coming 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices, that uses the same graphical style of &#039;&#039;[[Rayman Legends]]&#039;&#039;. Is coming out fall 2013 on Smartphones and Tablets.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Fiesta-Run-4.jpg&amp;diff=36385</id>
		<title>File:Rayman-Fiesta-Run-4.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Fiesta-Run-4.jpg&amp;diff=36385"/>
		<updated>2013-09-22T07:18:44Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Fiesta-Run-5.jpg&amp;diff=36384</id>
		<title>File:Rayman-Fiesta-Run-5.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Fiesta-Run-5.jpg&amp;diff=36384"/>
		<updated>2013-09-22T07:18:36Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Fiesta-Run-3.jpg&amp;diff=36383</id>
		<title>File:Rayman-Fiesta-Run-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Fiesta-Run-3.jpg&amp;diff=36383"/>
		<updated>2013-09-22T07:18:28Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Fiesta-Run-Featured.jpg&amp;diff=36382</id>
		<title>File:Rayman-Fiesta-Run-Featured.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Fiesta-Run-Featured.jpg&amp;diff=36382"/>
		<updated>2013-09-22T07:17:43Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Fiesta-Run-02.jpg&amp;diff=36381</id>
		<title>File:Rayman-Fiesta-Run-02.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Fiesta-Run-02.jpg&amp;diff=36381"/>
		<updated>2013-09-22T07:16:53Z</updated>

		<summary type="html">&lt;p&gt;DrawnMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrawnMan</name></author>
	</entry>
</feed>