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	<updated>2026-06-25T14:03:55Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Savage_Swarms&amp;diff=113699</id>
		<title>Savage Swarms</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Savage_Swarms&amp;diff=113699"/>
		<updated>2026-06-23T15:44:28Z</updated>

		<summary type="html">&lt;p&gt;DreadPat: That was the old name for Skyward Sonata, not this level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ROLevel&lt;br /&gt;
| name = Savage Swarms&lt;br /&gt;
| image = [[File:Savage Swarms 1.jpg|center|320px|Savage Swarms]]&lt;br /&gt;
| preceded by = [[Poor Little Daisy]]&lt;br /&gt;
| followed by = [[Tricky Winds]]&lt;br /&gt;
| world = [[Desert of Dijiridoos|Grumbling Grottos]]&lt;br /&gt;
| medallion slot 1 = Cage&lt;br /&gt;
| medallion slot 2 = Cage&lt;br /&gt;
| medallion slot 3 = Cage&lt;br /&gt;
| medallion slot 4 = Lums&lt;br /&gt;
| medallion slot 4 number = 150&lt;br /&gt;
| medallion slot 5 = Lums&lt;br /&gt;
| medallion slot 5 number = 300&lt;br /&gt;
| medallion slot 6 = Time&lt;br /&gt;
| medallion slot 6 number = 2:10&lt;br /&gt;
| medal = 350&lt;br /&gt;
| cup = 1:47&lt;br /&gt;
| skull coins = 6&lt;br /&gt;
| relics = 3&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Savage Swarms&#039;&#039;&#039; is the first level of the [[Desert of Dijiridoos|Grumbling Grottos]], a world from &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this level, [[flying creature]]s appear in swarms; the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] to create sound waves. This level is not included in the [[Back to Origins]] painting from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
In this area, the heroes encounter a large group of [[flying creature]]s. To proceed, the heroes need to hit a [[Gong (UbiArt games)|gong]], creating a sound wave that causes the [[flying creature]]s to flee from the area briefly. Some sound waves are continuously provided by certain [[Gong (UbiArt games)|gongs]] in the area. The heroes eventually encounter a cyclops [[Gong (UbiArt games)|gong]]. If this type of [[Gong (UbiArt games)|gong]] is hit, it creates a sound wave around the heroes; the effect of this sound wave is temporary. The first [[Skull Coin]] can be retrieved by hitting the cyclops [[Gong (UbiArt games)|gong]] and then quickly reaching the former, which will be surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found by performing a wall jump just above the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Savage Swarms 2.jpg|The first [[Gong (UbiArt games)|gong]] seen in the level.&lt;br /&gt;
Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit.&lt;br /&gt;
Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]].&lt;br /&gt;
Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gongs]] create a sound wave which follows the heroes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relic 1===&lt;br /&gt;
[[File:Savage Swarms first relic.png|thumb|320px|The first [[relic]] is located in the sound wave of a [[Gong (UbiArt games)|gong]], directly in [[Rayman]]&#039;s eyeline.]]&lt;br /&gt;
&lt;br /&gt;
The first [[relic]] can be found in this area, camouflaged in the sound wave of a [[Gong (UbiArt games)|gong]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Savage Swarms 8.jpg|320px|thumb|A [[heart]] [[phial]].]]&lt;br /&gt;
&lt;br /&gt;
The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can [[crush attack]] an angled [[Drum (UbiArt games)|drum]] and then perform wall jumps against a didgeridoo to reach the [[#Secret area 1|first secret area]]. The heroes eventually encounter two paths, each containing a [[Skull Coin]], the third and fourth ones. The [[Skull Coin]] in the lower path can be found if the heroes drop down where they see a [[red bird]], while the one in the upper area can be retrieved by [[crush attack]]ing a [[Drum (UbiArt games)|drum]], using the cyclops [[Gong (UbiArt games)|gong]], and then wall jumping to safety. The lower path will need to be taken to proceed. More [[Gong (UbiArt games)|gongs]] aid the heroes on their journey to the exit. The fifth [[Skull Coin]] can be retrieved by punching a [[Gong (UbiArt games)|gong]] located to the right of the [[Skull Coin]] and then quickly retrieving it. The exit can be found nearby.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Relic 2===&lt;br /&gt;
[[File:Savage Swarms second relic.png|thumb|320px|The second [[relic]] as seen in the background of the area.]]&lt;br /&gt;
&lt;br /&gt;
The second [[relic]] can be found in this area, located in the background near the beginning of the area.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Secret area 1===&lt;br /&gt;
The heroes need to be careful as they use sound waves from the vertically moving [[Gong (UbiArt games)|gongs]], as there are [[flying creature]]s everywhere. Once they reach the huge sound wave, they encounter three [[red bird]]s, which they need to defeat. Once all of them have been defeated, the heroes can break the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Savage Swarms 6.jpg|The first secret area, where the heroes need to stay within the sound waves to avoid the [[flying creature]]s.&lt;br /&gt;
Savage Swarms 7.jpg|Three [[red bird]]s guard the [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relic 3===&lt;br /&gt;
[[File:Savage Swarms third relic.png|thumb|320px|The third [[relic]] as seen on the didgeridoo.]]&lt;br /&gt;
&lt;br /&gt;
The third [[relic]] can be found in this area, located near the exit on a didgeridoo.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
As the heroes proceed, they eventually need to activate a [[switch]], which makes one of the [[Gong (UbiArt games)|gongs]] begin to move. The heroes must stay within its sound wave to avoid more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[Gong (UbiArt games)|gong]] and then using the sound wave to pass through the [[flying creature]]s quickly and obtain it. The heroes need to proceed using the sound waves of more [[Gong (UbiArt games)|gongs]]; some move while others remain stationary. The heroes eventually escape from the [[flying creature]]s. The second secret area can then be found by using a [[Swingman]] and performing a wall jump, reaching the platform above. The exit can be found nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Savage Swarms 9.jpg|A [[Skull Coin]].&lt;br /&gt;
Savage Swarms 10.jpg|The heroes will need to [[Helicopter|glide]] down slowly to avoid the [[flying creature]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secret area 2===&lt;br /&gt;
The heroes must use [[giant mosquito]]es in this area to reach the [[Electoon]] [[cage]]. During the ride, projectiles will need to be fired at certain [[Gong (UbiArt games)|gongs]] to clear their path of [[flying creature]]s. When the heroes reach the end of the area, they will need to keep firing at a [[Gong (UbiArt games)|gong]], providing a sound wave to protect them, as they defeat three [[red bird]]s. Once all three have been defeated, the heroes can disband the [[giant mosquito]]es, and the [[cage]] can be broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Savage Swarms 11.jpg|The [[giant mosquito]]es can shoot the [[Gong (UbiArt games)|gongs]] from a distance.&lt;br /&gt;
Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move.&lt;br /&gt;
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[red bird]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
In this area, cyclops [[Gong (UbiArt games)|gongs]] will need to be used to pass more [[flying creature]]s. The heroes need to move quickly, as they will need to reach multiple cyclops [[Gong (UbiArt games)|gongs]] in time, keeping the sound wave going as they approach the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Savage Swarms 14.jpg|A [[red bird]].&lt;br /&gt;
Savage Swarms 15.jpg|The heroes will need to make small precise jumps before the sound wave runs out.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
[[File:Savage Swarms 16.jpg|320px|thumb|The final area.]]&lt;br /&gt;
&lt;br /&gt;
The heroes need to defeat four [[red bird]]s guarding the [[Electoon]] [[cage]]. Once all have been defeated, the [[cage]] can be broken, ending the level. The heroes then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] collected throughout the level.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Savage Swarms&lt;br /&gt;
|cs=Barbarské roje&lt;br /&gt;
|nl=Zwakzinnige zwermen&lt;br /&gt;
|fr=King Gong&lt;br /&gt;
|de=Schwirrende Schwärme&lt;br /&gt;
|hu=Vad raj&lt;br /&gt;
|it=Sciami selvaggi&lt;br /&gt;
|ja=きょうぼうな むれ&lt;br /&gt;
|pl=Dzikie roje&lt;br /&gt;
|pt=Enxame do vexame&lt;br /&gt;
|ru=Свирепые полчища&lt;br /&gt;
|es=Enjambres salvajes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=-oqeaiwshSg Savage Swarms playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=wVY6ZQDEAw8 Savage Swarms playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:King Gong]]&lt;br /&gt;
[[hu:Vad raj]]&lt;br /&gt;
[[it:Sciami selvaggi]]&lt;br /&gt;
[[pl:Dzikie roje]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>DreadPat</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Blowfish&amp;diff=113698</id>
		<title>Blowfish</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Blowfish&amp;diff=113698"/>
		<updated>2026-06-23T15:36:58Z</updated>

		<summary type="html">&lt;p&gt;DreadPat: Only needs 1 shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Blowfish&lt;br /&gt;
| image = [[File:Blowfish.png|320px|Blowfish]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Sea of Serendipity]], [[Jibberish Jungle|Ticklish Temples]], [[Sea of Serendipity|Angsty Abyss]]&lt;br /&gt;
| resistance = [[File:Lifebar1.png|1 HP]]&amp;lt;ref&amp;gt;The exact [[resistance]] of blowfish is 0.25 hit point. They take one [[giant mosquito]] shot to defeat.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| attacks = Inflate, contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blowfish&#039;&#039;&#039; are round, orange [[fish]] that appear in &#039;&#039;[[Rayman Origins]]&#039;&#039; and the [[Back to Origins]] painting in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Despite their seemingly harmless appearance, blowfish are dangerous underwater enemies with the ability to inflate, exposing their sharp spikes when the heroes get too close to them. In order to defeat them, the heroes must quickly perform an underwater spin attack before they get a chance to inflate; if the blowfish inflates, the heroes will need to move away and wait until they deflate again. Like most of the enemies, blowfish only require one hit to be bubblized. During [[giant mosquito]] sequences, blowfish are impossible to inhale by a [[giant mosquito]], as their enormous spikes can harm the heroes; however, they can be defeated with one [[giant mosquito]] shot.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
They are common enemies that can be found in the [[Sea of Serendipity]] and the [[Sea of Serendipity|Angsty Abyss]], as well as in the [[Outta My Way]] level from the [[Jibberish Jungle|Ticklish Temples]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Swimming with Stars 8.jpg|A blowfish in [[Swimming with Stars]].&lt;br /&gt;
Outta My Way 3.jpg|A blowfish in [[Outta My Way]].&lt;br /&gt;
Why So Crabby 7.jpg|Blowfish in [[Why So Crabby?]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
Blowfish return in &#039;&#039;[[Rayman Legends]]&#039;&#039;, where they appear in the [[Sea of Serendipity]] from the [[Back to Origins]] painting. Their appearance and behavior are the same as they were in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Freaking Flipper - Back to Origins 12.jpg|Blowfish in the [[Back to Origins]] version of [[Freaking Flipper]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROenemies|collapsed=y}}&lt;br /&gt;
{{RLenemies|collapsed=y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Poisson-globe]]&lt;br /&gt;
[[pl:Pomarańczowe Ryby]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>DreadPat</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Olympus_Maximus&amp;diff=113697</id>
		<title>Olympus Maximus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Olympus_Maximus&amp;diff=113697"/>
		<updated>2026-06-23T15:29:53Z</updated>

		<summary type="html">&lt;p&gt;DreadPat: Corrected level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Olympus Maximus.png|thumb|200px|right|The logo for Olympus Maximus.]][[File:Swarmed &amp;amp; Dangerous.png|thumb|200px|right|A previous name for this world, eventually used as the name of [[Swarmed and Dangerous|one of its levels]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=What would be the legends without the Greeks&#039; tragedy? This world will expose you to various classical myths, but treated through a raymanesque perspective... The [[minotaur]]s almost lovable in their pocket size format, [[The Amazing Maze|the amazing maze]] and the bubbling lava make it a Hell of a world...|sign=Xbox e-manual|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Olympus Maximus&#039;&#039;&#039;, also known as &#039;&#039;&#039;Mount Elysium&#039;&#039;&#039; in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;, is the fifth world of &#039;&#039;[[Rayman Legends]]&#039;&#039; and [[Rayman Legends Retold|its remake]] and the second world in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. It is a world inspired by mythology and paganism, mainly those of Ancient Greece. It features four different themes, which in &#039;&#039;[[Rayman Adventures]]&#039;&#039; are named Palace Ruins, Islands in the Sky, Minotaur&#039;s Maze and Fiery Depths. The main enemies are the [[minotaur]]s, who appear in all of these environments.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Palace Ruins===&lt;br /&gt;
Levels with this theme appear to take place on top of [https://en.wikipedia.org/wiki/Mount_Olympus Mount Olympus]. For this reason, the theme is also called &amp;quot;Greece Olympus&amp;quot; and simply &amp;quot;Olympus&amp;quot;. This is a place at high altitude where everything is made of white marble. Despite this, the growth of vegetation seems uninhibited. There is grass to be seen on most of the platforms, and also trees as scenery elements. Some small trees can uproot themselves and move from one place to another, where they replant themselves. Apart from the mountains and the marble structures, there is a very calm sea to be seen. This sea, like the sky, is a very bright blue colour, which parodies the stereotypes of Greek summer weather. At first, there are only some white cumulus clouds in the sky, but in certain places the atmosphere becomes darker and more tempestuous, with many grey clouds that obscure the light. Apart from the marble platforms, there are floating shields with faces on them. These can serve as platforms, but also to block fireballs launched by [[minotaur]]s.&lt;br /&gt;
&lt;br /&gt;
This environment makes many different references to paganism. The most obvious are the pillars and dilapidated marble structures which resemble the ancient temples that exist in Greece today, for example the Parthenon. There are also statues of some members of [[Globox&#039;s species]], as if they were mythological heroes. The marble doors that link the different sections of the levels have a symbol above them of an eye in a triangle, a reference to Egyptian mythology. There are constellations in the sky, of a flying [[pig]] and a member of [[Globox&#039;s species]] playing the lyre. These constellations reference astrology. Small [[minotaur]]s, who reference the [http://en.wikipedia.org/wiki/Minotaur mythical creature], appear in this environment. In the stormy section of the &#039;&#039;[[Rayman Legends]]&#039;&#039; level [[Shields Up... and Down]], a white hand comes down from the sky and launches bolts of lightning onto the heroes. This is a reference to [http://en.wikipedia.org/wiki/Zeus Zeus], the king of the Olympians in Greek mythology, who could throw thunderbolts.&lt;br /&gt;
&lt;br /&gt;
According to the description of Princess [[Olympia]], she and her twin sister [[Sibylla]] were born here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Olympus Beginning.jpg|The very first scene of this world. To be seen are a small [[minotaur]], a running tree in the background and a marble door with a symbol of an eye above it.&lt;br /&gt;
ConstellationRL(2).png|Constellations, as can be seen in the cinematics of the defeat of the [[Dark Teensy|Dark Teensies]], and in the first level of this world, [[Shields Up... and Down]].&lt;br /&gt;
Olympus Constellation1.jpg|A constellation of a flying [[pig]] in the sky.&lt;br /&gt;
Olympus Cannons.jpg|Small [[minotaur]]s in the background use two cannons to launch fireballs to try to stop the heroes.&lt;br /&gt;
Olympus Storm.jpg|A statue of a hero of [[Globox&#039;s species|the same species]] as [[Globox]].&lt;br /&gt;
Olympus Hand.jpg|This white hand, a reference to [http://en.wikipedia.org/wiki/Zeus Zeus], can electrocute the heroes if they don&#039;t hide themselves well under the shield.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minotaur&#039;s Maze===&lt;br /&gt;
[[File:Wallprops.png|thumb|right|200px|In this world, stylised &amp;quot;H&amp;quot;s are regularly seen engraved on the walls or on [[buzzsaw]]s. They may be a reference to Hades.]]&lt;br /&gt;
&lt;br /&gt;
One of the most important environments of this world is that of the labyrinth. These labyrinths are vast closed structures constructed in grey stone. On the walls, complicated diagrams appear, or sometimes symbols, such as a stylised &amp;quot;H&amp;quot;, which resembles a gate of Hell and probably references Hades. These structures and diagrams on the walls probably reference the labyrinths of ancient mythology, most notably that constructed on Crete by Daedalus to imprison the [http://en.wikipedia.org/wiki/Minotaur Minotaur] (the creature which inspired [[Minotaur|the main enemies of this world]]). Sometimes, huge floating stone cubes appear as elements of the scenery. In the &#039;&#039;[[Rayman Legends]]&#039;&#039; level [[Hell Breaks Loose]], we learn that [[Dragon (Olympus Maximus)|dragons]] live among these floating cubes. These [[Dragon (Olympus Maximus)|dragons]] might reference oriental mythology.&lt;br /&gt;
&lt;br /&gt;
The walls are often covered with spikes, and numerous [[buzzsaw]]s appear on the paths through the labyrinths, which makes these sections resemble somewhat the factories of the [[Moody Clouds]] of &#039;&#039;[[Rayman Origins]]&#039;&#039;. Little turrets appear on the walls, which shoot flaming swords which follow the heroes (like the missiles shot by the [[hunter]]s or the turrets of the [[Moody Clouds]] and [[20,000 Lums Under the Sea]]). To progress in these sections, the heroes must use their power to run on the walls quite often. Another detail of this environment, which is quite strange, is the fact that drums sometimes appear, which bounce the heroes when they jump on them. Some sections invert the screen, which increases the difficulty of the puzzles.&lt;br /&gt;
&lt;br /&gt;
[[The Amazing Maze]] is a particularly complicated puzzle which takes place in this environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Olympus ShieldsUp Secret1.jpg|The first secret area of the first level, [[Shields Up... and Down]], takes place in this environment.&lt;br /&gt;
The Dark Creatures Rise.jpg|A labyrinth invaded by [[dark creature]]s.&lt;br /&gt;
Labyrinth Swords.jpg|Heat-seeking swords fired by little turrets on the walls.&lt;br /&gt;
MinotaurCleansArea.jpg|A zone of [[the Amazing Maze]], where there are drums, spikes and a small [[minotaur]] who is cleaning the place.&lt;br /&gt;
Labyrinthique Switch.jpg|This zone of [[the Amazing Maze]] shows a diagram of the labyrinth on the wall.&lt;br /&gt;
Labyrinth Inverted.jpg|One of the secret areas of [[Swarmed and Dangerous]] takes place in a labyrinth which inverts the screen. [[Buzzsaw]]s are also to be seen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fiery Depths===&lt;br /&gt;
One of the other important places of this world is the Fiery Depths (not to be confused with [[Fiery Depths|the world of the same name]] from [[Rayman (Game Boy Color)|the Game Boy Color adaption of &#039;&#039;Rayman&#039;&#039;]]), also known as &amp;quot;Greece Hades&amp;quot; and &amp;quot;Hell&amp;quot;, the [https://en.wikipedia.org/wiki/Greek_underworld Greek Underworld]. Contrarily to the well-ordered labyrinths, this is a chaotic abyss. However, there are some similarities between these environments (such as the necessity to use the power to run on walls) and the heroes pass from one to the other quite frequently in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Even though this section is a metaphor for the Greek Underworld, one sees many details drawn from Christian ideas of &amp;quot;Hell&amp;quot;, where the most serious sinners are punished. The pits of lava, out of which come jets and huge flames, seem reminiscent of the &amp;quot;lake of fire&amp;quot; mentioned in the Bible. Also, from time to time, [[devilbob]]s are seen, invoking notions of devils or demons. Apart from that, the environment mainly consists of jagged stone cliffs, sometimes with cascades of lava or burning fissures on them. The rock from which the cliffs are made seems to be a purple colour, but it is probably grey like the rock in the labyrinths, tinted by the red light from the fire and lava. There are doors carved into the cliffs to link the different sections of the levels. These doors are in the form of a triangle. This surely references Greek alchemy, because a triangle of this type is the symbol of the element of fire, which is found in many places in this environment. As on Mount Olympus, some statues of members of [[Globox&#039;s species]] appear, as well as some of [[Teensie]]s. These statues seem to portray soldiers, and are mostly found just outside secret doors.&lt;br /&gt;
&lt;br /&gt;
As in the labyrinths, there are sometimes spikes on the walls, and drums to bounce the heroes. [[The Great Lava Pursuit]] contains shields like those on Mount Olympus, which again serve to block fireballs, as well as jets of lava. Apart from [[devilbob]]s, the main enemies are [[minotaur]]s and, only in &#039;&#039;[[Rayman Legends]]&#039;&#039;, hordes of [[dark creature]]s, of which the heroes can sometimes be rid using fireworks [[mushroom]]s. Otherwise these creatures must be avoided at all costs.&lt;br /&gt;
&lt;br /&gt;
There are also temples in some parts of the Underworld. In contrast to the dilapidated temples of &amp;quot;Palace Ruins&amp;quot;, these temples are vast and well maintained, by the small [[minotaur]]s. The marble floors are polished and ornate pillars of different sizes are to be seen. Most of these places are dark, but there seem to be a few windows, because the end of the level [[Swarmed and Dangerous]] is well lit. Apart from the pillars, statues of heroes of [[Globox&#039;s species]] are seen once again. This environment again references the temples built in Ancient Greece, for example the Parthenon. A [[champibumper]] appears at the end of [[Dragon Slayer]], the last Olympus Maximus level in &#039;&#039;[[Rayman Legends]]&#039;&#039;, which propels the heroes onto a pillar in the middle of a pit of lava. This pillar is surrounded by other temples, which collapse into the abyss. These temples have symbols of skulls in triangles on them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Dark Creatures Rise1.jpg|The first scene of this environment, at the start of the level [[The Dark Creatures Rise]].&lt;br /&gt;
Minotaur stack.jpg|[[Minotaur]]s are often found in the abyss.&lt;br /&gt;
Hades MinotaursCleanFissure.jpg|As in the labyrinths, small [[minotaur]]s can be seen cleaning quite often.&lt;br /&gt;
MurfyHuntingDarkcreatures.jpg|Hordes of [[dark creature]]s inhabit the Underworld.&lt;br /&gt;
Hades Drum.jpg|Drums are also seen in the Underworld.&lt;br /&gt;
Hades Statues.jpg|The doors of this environment are in the form of a triangle, the alchemical symbol for fire. Statues are often found near them.&lt;br /&gt;
Hades Shield1.jpg|In [[the Great Lava Pursuit]], shields must be used to block fireballs, as on Mount Olympus.&lt;br /&gt;
Hades Shield2.jpg|The shields also serve to block jets of lava.&lt;br /&gt;
Hades flames.jpg|Huge flames often come out of the enormous pits of lava.&lt;br /&gt;
Olympus Temple1.jpg|A dark zone of a temple, which is soon invaded by [[dark creature]]s.&lt;br /&gt;
Olympus Temple2.jpg|The end of the level [[Swarmed and Dangerous]], with marble pillars and a statue of a member of [[Globox&#039;s species]].&lt;br /&gt;
Dragon Slayer End.jpg|The last scene of this world, where several temples fall back into the chaos of the Underworld.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islands in the Sky===&lt;br /&gt;
The Islands in the Sky theme is very similar to the Palace Ruins theme, although the levels take place in the sky and usually involve the player having to fly through the majority of the level. This theme is used in many levels in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, but in &#039;&#039;[[Rayman Legends]]&#039;&#039; is used only briefly during the [[A Cloud of Darkness!|final boss fight]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hades&#039; Hand Phase 3.jpg|[[Rayman]] fighting [[Hades&#039; Hand]] in this environment towards the end of this world in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Holly Running.PNG|A cloudy area where the heroes can walk on.&lt;br /&gt;
Olympus Pigs.PNG|Some [[pig]]s that can be crushed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Legends&#039;&#039;==&lt;br /&gt;
{{ROWorld&lt;br /&gt;
| name = Olympus Maximus&lt;br /&gt;
| image = [[File:Olympus Maximus Painting.png|320px|Olympus Maximus]]&lt;br /&gt;
| preceded by = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| followed by = [[Living Dead Party]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, the heroes begin their journey at the foothills of Mount Olympus, which has been invaded by [[minotaur]]s. They progress by climbing the mountain, and coming some time later to a stormy area, where the hand of Zeus tries several times to electrocute them. However, with the help of [[Murfy]], they can use a shield to avoid the bolts of lightning. They then [[The Dark Creatures Rise|enter into the abyss]], where the [[dark creature]]s reside, and are chased by hordes of them. These creatures hunt them into the labyrinths, where they must avoid traps and solve [[The Amazing Maze|some puzzles]].&lt;br /&gt;
&lt;br /&gt;
After that, the heroes continue on their way in the abyss, where they find the local [[Dark Teensy|Dark Teensie]], who is mistreating a [[Teensie]] princess. The heroes must [[The Great Lava Pursuit|chase these Teensies]], with the help of [[Murfy]], who again moves shields for them. After succeeding in liberating the [[Teensie]] princess, they enter into [[Swarmed and Dangerous|another section]] of the Underworld and are once again pursued by [[dark creature]]s. This time the pursuit leads them into a temple, and after getting out of it they find themselves in [[Hell Breaks Loose|another labyrinth]].&lt;br /&gt;
&lt;br /&gt;
In this labyrinth, the heroes again meet the [[Dark Teensy|Dark Teensie]], who is oiling the wings of his flying contraption. When he sees them, he calls some [[Dragon (Olympus Maximus)|dragons]] from the depths of the labyrinths, who come and chase the heroes, and escapes from the place. The heroes must avoid the dragons by running on the floors, the walls and the ceilings of the labyrinth, before using a [[Champibumper]] to return to the Underworld, where [[Murfy]] helps them use jets of lava to kill their pursuers.&lt;br /&gt;
&lt;br /&gt;
This world culminates in [[A Cloud of Darkness!|a long battle]] against [[Hades&#039; Hand|a floating horde]] of [[dark creature]]s. This begins in the abyss, but the creatures and the heroes use air currents to get back up onto Mount Olympus, where the battle ends definitively. Once the cloud is defeated, the heroes can walk about peacefully on the mountain, where a large amount of [[Lum (UbiArt games)|Lums]] is poured on top of them as a reward for saving the world. Then they find the [[Dark Teensy]], who has also somehow escaped from the abyss. He tries to flee but gets stuck between two pillars. The heroes can then send him to the [[moon]].&lt;br /&gt;
&lt;br /&gt;
The musical level [[Dragon Slayer]] features a parody of the song [https://www.youtube.com/watch?v=WfD8Dnh2xho Antisocial] by Trust, and has sections which take place in the abyss and in the labyrinths, with [[champibumper]]s linking them. At the end of the level, the heroes can see that the temples of the abyss are collapsing after the defeat of the nightmares.&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
Despite the name of the world, only two levels have sections taking place in &amp;quot;Greece Olympus&amp;quot; theme; these are the first, [[Shields Up... and Down]], and the boss level, [[A Cloud of Darkness!]]. Conversely, all the levels of this world consist of sections featuring the &amp;quot;Fiery Depths&amp;quot; theme, apart from [[Shields Up... and Down]] and [[the Amazing Maze]].&lt;br /&gt;
&lt;br /&gt;
* [[Shields Up... and Down]]&lt;br /&gt;
* [[The Dark Creatures Rise]]&lt;br /&gt;
* [[Up, Up and Get Away!]] (Princess rescue level, for [[Olympia]])&lt;br /&gt;
* [[The Amazing Maze]]&lt;br /&gt;
* [[The Great Lava Pursuit]]&lt;br /&gt;
* [[Up, Up and Escape!]] (Princess rescue level, for [[Sibylla]])&lt;br /&gt;
* [[Swarmed and Dangerous]]&lt;br /&gt;
* [[Hell Breaks Loose]]&lt;br /&gt;
* [[A Cloud of Darkness!]]&lt;br /&gt;
* [[Dragon Slayer]]&lt;br /&gt;
&lt;br /&gt;
===Soundtracks===&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/095%20-%20The%20Gallery%20~Olympus%20Maximus~.mp3 &amp;quot;The Gallery ~Olympus Maximus~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/096%20-%20Shield%20&amp;amp;%20Syrtaki%20~Exploration~.mp3 &amp;quot;Shield and Syrtaki ~Exploration~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/097%20-%20Shield%20&amp;amp;%20Syrtaki.mp3 &amp;quot;Shield and Syrtaki&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/098%20-%20Shield%20&amp;amp;%20Syrtaki%20(No%20Buzuq).mp3 &amp;quot;Shield and Syrtaki (No Buzuq)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/099%20-%20Shield%20&amp;amp;%20Syrtaki%20(Strings).mp3 &amp;quot;Shield and Syrtaki (Strings)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/100%20-%20Shield%20&amp;amp;%20Syrtaki%20~The%20Storm~.mp3 &amp;quot;Shield and Syrtaki ~The Storm~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/101%20-%20(Jingle)%20Survived%20the%20Storm.mp3 &amp;quot;(Jingle) Survived the Storm&amp;quot; (unused)]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/127%20-%20Shield%20&amp;amp;%20Syrtaki%20(Credits%20Ver.).mp3 &amp;quot;Shield and Syrtaki (Credits Ver.)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/102%20-%20Lurking%20in%20the%20Shadows.mp3 &amp;quot;Lurking in the Shadows (Unsued)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/103%20-%20The%20Dark%20Creatures%20~First%20Chase~.mp3 &amp;quot;The Dark Creatures ~First Chase~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/104%20-%20The%20Dark%20Creatures%20~Second%20Chase~.mp3 &amp;quot;The Dark Creatures ~Second Chase~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/105%20-%20The%20Dark%20Creatures%20~Third%20Chase~.mp3 &amp;quot;The Dark Creatures ~Third Chase~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/106%20-%20The%20Dark%20Creatures%20~Getting%20Away~.mp3 &amp;quot;The Dark Creatures ~Getting Away~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/107%20-%20The%20Amazing%20Maze%20~Stealth~.mp3 &amp;quot;The Amazing Maze ~Stealth~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/108%20-%20The%20Amazing%20Maze%20~Tension~.mp3 &amp;quot;The Amazing Maze ~Tension~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/109%20-%20The%20Amazing%20Maze%20~Pursuit~.mp3 &amp;quot;The Amazing Maze ~Pursuit~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/110%20-%20The%20Great%20Lava%20Pursuit%20~Missile%20Airlines~.mp3 &amp;quot;The Great Lava Pursuit ~Missile Airlines~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/111%20-%20The%20Great%20Lava%20Pursuit%20(Reduced%20Perc).mp3 &amp;quot;The Great Lava Pursuit (Reduced Perc)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/112%20-%20The%20Great%20Lava%20Pursuit%20(Strings%20&amp;amp;%20Perc).mp3 &amp;quot;The Great Lava Pursuit (Strings &amp;amp; Perc)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/113%20-%20The%20Great%20Lava%20Pursuit%20(Strings).mp3 &amp;quot;The Great Lava Pursuit (Strings)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/130%20-%20Missile%20Airlines%20(Credits%20Ver.).mp3 &amp;quot;Missile Airlines (Credits Ver.)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/114%20-%20Hell&#039;s%20Gate.mp3 &amp;quot;Hell&#039;s Gate&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/115%20-%20Hell&#039;s%20Gate%20(Brass%20&amp;amp;%20Perc).mp3 &amp;quot;Hell&#039;s Gate (Brass &amp;amp; Perc)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/116%20-%20Hades&#039;%20Hand.mp3 &amp;quot;Hades&#039; Hand&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/117%20-%20Hades&#039;%20Hand%20~The%20Platform~.mp3 &amp;quot;Hades&#039; Hand ~The Platform~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/118%20-%20Hades&#039;%20Demise.mp3 &amp;quot;Hades&#039; Demise&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/119%20-%20One-Eyed%20Harpist.mp3 &amp;quot;One-Eyed Harpist&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/120%20-%20The%20Lum%20King.mp3 &amp;quot;The Lum King&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/121%20-%20Dragon%20Slayer%20~Mecapiston~.mp3 &amp;quot;Dragon Slayer ~Antisocial~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/122%20-%20Olympus%20Maximus%20~Invaded~.mp3 &amp;quot;Olympus Maximus ~Invaded~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/080%20-%20Laser%20Mayhem%20(Slow).mp3 &amp;quot;Laser Mayhem (Slow)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/123%20-%20Another%20World.mp3 &amp;quot;Another World&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Adventures&#039;&#039;==&lt;br /&gt;
{{ROWorld&lt;br /&gt;
| name = Olympus Maximus&lt;br /&gt;
| preceded by = [[Teensies in Trouble#Rayman Adventures|Medieval Mayhem]]&lt;br /&gt;
| followed by = [[Toad Story#Rayman Adventures|Toad Story]]&lt;br /&gt;
| image = [[File:Map icon Olympus.png|Olympus Maximus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The peak of Mount Olympus is in sight!|sign=[[The Captain]]|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
{{Quote|text=Can you handle the heat of Hades?|sign=[[The Captain]]|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Olympus Maximus is the second world in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. It is unlocked once the [[Sacred Tree]] grows to at least 210 meters high. The [[dark creature]]s are absent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Main Menu (Olympus Maximus 1).PNG|Olympus Maximus&#039; Mountain area in the Main Menu, in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Rayman Adventures Main Menu (Olympus Maximus 2).PNG|Olympus Maximus&#039; Hades area in the Main Menu, in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Olympus Maximus Hidden.png|Olympus Maximus covered in clouds, still locked, in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Olympus Maximus Locked Message 1.png&lt;br /&gt;
Olympus Maximus Locked Message 2.png&lt;br /&gt;
Star 1.png&lt;br /&gt;
Star 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Palace Ruins===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Olympus 1.PNG&lt;br /&gt;
Olympus 2.PNG&lt;br /&gt;
Olympus 4.PNG&lt;br /&gt;
Holly Starting.PNG&lt;br /&gt;
Holly Stopped.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fiery Depths===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Olympus RA.PNG&lt;br /&gt;
Holly Zip Lining.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islands in the Sky===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Holly Running.PNG&lt;br /&gt;
Olympus Pigs.PNG&lt;br /&gt;
New Olympus screenshot.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minotaur’s Maze===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Olympus 3.PNG&lt;br /&gt;
Holly on Edge.PNG&lt;br /&gt;
Holly Hanging.PNG&lt;br /&gt;
Winter Rabbid Attacks.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman: The Board Game&#039;&#039;==&lt;br /&gt;
Olympus Maximus is set to be included as two boards in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;. The base game will include the Fiery Depths-themed world (known as &amp;quot;Hell&amp;quot; in the game’s manual, and including [[Devilbob]]s as enemies) as the Legend mode board, while the 5-6 player expansion will include a Palace Ruins-themed board (known as &amp;quot;Olympus&amp;quot; on the 5-6 player expansion&#039;s back cover) with [[Minotaur]]s as enemies.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Legends Retold&#039;&#039;==&lt;br /&gt;
Olympus Maximus returns in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;, a remake of &#039;&#039;[[Rayman Legends]]&#039;&#039;, now known as &#039;&#039;&#039;Mount Elysium&#039;&#039;&#039;. The world presumably contains every level featured in the original game, and while it has not been confirmed yet, the world likely features a [[Forest dragon|dragon]]-riding level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] approaching a [[Minotaur]] on Mount Elysium.&lt;br /&gt;
Rayman Legends Retold The Dark Creatures Rise.png|The main cast of playable heroes fleeing from a horde of [[dark creature]]s in the remade version of [[Swarmed and Dangerous]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This world in &#039;&#039;[[Rayman Adventures]]&#039;&#039; used to include a level in which it was once impossible to reach the required [[Lum (UbiArt games)|Lums]] for the highest [[Gem (Rayman Adventures)|gem]] reward, even including the use of [[Incrediball]]s. They have all been fixed since.&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Olympus Maximus]]&lt;br /&gt;
[[pl:Olimpus Maximus]]&lt;br /&gt;
[[es:Dioses del Oh-limpio]]&lt;br /&gt;
[[ru:Пик Олимпа]]&lt;br /&gt;
[[zh:圣山角斗士]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Places from Rayman Adventures]]&lt;br /&gt;
[[Category:Places from Rayman: The Board Game]]&lt;/div&gt;</summary>
		<author><name>DreadPat</name></author>
	</entry>
</feed>