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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=83974</id>
		<title>Rayman Revolution</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=83974"/>
		<updated>2021-04-24T21:46:59Z</updated>

		<summary type="html">&lt;p&gt;Driftyloon: Added Japanese Release Date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Revolution&lt;br /&gt;
| image = [[Image:RRev PS2EUcov.jpg|center|300px|&#039;&#039;Rayman Revolution&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Annecy]]&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]]&lt;br /&gt;
| release date = &lt;br /&gt;
[[File:European Union.png|16px]] 22nd December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 31st May, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3 (PlayStation Network, North America only)&lt;br /&gt;
| ratings = E (ESRB) 3+ (ELSPA)&lt;br /&gt;
| distribution media = DVD-ROM, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Revolution&#039;&#039;&#039;&#039;&#039;, known in the United States as &#039;&#039;&#039;&#039;&#039;Rayman 2: Revolution&#039;&#039;&#039;&#039;&#039;, is an updated remake of &#039;&#039;[[Rayman 2]]&#039;&#039; made specially as a launch title for the Sony PlayStation 2 in 2000. It was later re-released as a PlayStation 2 classic on the PlayStation 3 in North America. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new areas, bosses and mini-games. Its difficulty was made slightly higher than that of &#039;&#039;[[Rayman 2]]&#039;&#039;. Several levels underwent some minor changes, such as [[the Precipice]] and [[the Echoing Caves]]. Most changes are however only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 2]]&#039;&#039; where levels were accessed from a linear selection screen such as [[the Hall of Doors]], the levels in &#039;&#039;Rayman Revolution&#039;&#039; are accessed via three new hub worlds – [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], which are collectively known as [[the Front]]. These areas allow free roaming, making &#039;&#039;Revolution&#039;&#039; a much less linear game than the previous versions. New cutscenes and dialogue had been added here, giving the player a more complete picture of the story. In addition, new characters are introduced such as [[Bzzit]], and [[Rayman]] can acquire new powers, items and abilities, such as the ones he can buy with the [[Yellow Lum]]s he collected at the [[Magic Well]], the equivalent of a typical item shop.&lt;br /&gt;
&lt;br /&gt;
Characters such as [[Ly]] the Fairy, [[Clark]], and the [[Teensie]]s appear much more often in this version. [[Ly]] increases [[Rayman]]&#039;s health by offering mini-games, which include the Walks of [[The Walk of Life|Life]] and [[The Walk of Power|Power]] and [[Roller Coaster Challenge|the roller coaster segment]] that was previously in [[the Top of the World]], in exchange for freeing the [[Familiar Spirit]]s, new spirit creatures that are imprisoned in [[cage]]s by the [[Robo-Pirate]]s. Meanwhile, the [[Teensie]]s host the [[Teensie Circle]]s – teleportation hubs which replace [[the Hall of Doors]] and allow [[Rayman]] to return to places he has already visited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheMagicWell-RR-TheMinissaurusPlain.jpg|The [[Magic Well]] is like an item shop where [[Rayman]] can purchase power-ups.&lt;br /&gt;
RR-PS2-Ly&#039;sStele.jpg|[[Ly&#039;s Stele]], one of the locations where [[Rayman]] can go to play [[Ly&#039;s Challenges|her challenges]].&lt;br /&gt;
RR-PS2-RainbowCreek-Sky.jpg|The [[Teensie Circle]] in [[Rainbow Creek]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
The regular music tracks for each level do not play when [[Rayman]] revisits them, instead simply featuring an ambiance track. Certain pieces of music still appear, most notably during the sections with more action, such as [[the Precipice]] and when engaged in battle with [[Robo-Pirate]]s. One exception is in the [[the Sanctuary of Stone and Fire]], where visiting the optional temple (phase 2) makes the main track play after getting back to phase 1 again.&lt;br /&gt;
&lt;br /&gt;
Another musical difference between the game and [[Rayman 2|the original versions]] is the omission of the special music that plays during the tally screen display at the end of the level. Instead, the game simply continues playing whatever track was playing when the level ended.&lt;br /&gt;
&lt;br /&gt;
==Powers and items==&lt;br /&gt;
The game requires much more backtracking than before to collect the [[Yellow Lum]]s and break the [[cage]]s that [[Rayman]] could not access for the first time. Objects such as cannons, beacons, plants and [[mushroom]]s appear throughout the game, and need [[Rayman]] to gain his new powers and special items (such as the [[Rain Mask]]) in order to use them. A notable difference between the previous versions is that [[Rayman]] is not granted with the [[Magic fist|shooting power]] at the beginning, but is simply given the ability to [[Telescopic fist|punch]], though he is shortly given the [[Magic fist|shooting power]] by the [[Grand Minimus]]. As [[Rayman]] progresses, his shots get much stronger thanks to [[Silver Lum]]s, until he can produce a shot that is as powerful as an exploding grenade.&lt;br /&gt;
&lt;br /&gt;
Later in the game, [[Rayman]] is given some items to help him, such as the [[Rain Mask]], which allows him to perform a [[Rain Dance]] like [[Globox]]&#039;s and helps plants to grow, and the [[Lums Radar]], which is a magnet that can help him find any [[Yellow Lum]]s that he may have missed. Recalling [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman]] can at one point be shrunk to help him squeeze through a small hols by eating a [[Yellow mushroom]] that he needs to water with the [[Rain Dance]].  &lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, [[Rayman]] can keep his [[Super helicopter|flying power]], which he lost [[beneath the Sanctuary of Rock and Lava]], conditionally - he can only use it whenever he is [[Super helicopter|flying]] above any body of lava, and when he is in battle with [[Grolem 13]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RR - Yellow Mushroom - Eat me.png|[[Rayman]] next to the [[Yellow mushroom]].&lt;br /&gt;
RevCannon.jpg|This cannon needs to be ignited somehow.&lt;br /&gt;
Lums radar.jpg|[[Rayman]] as he finds the [[Lums Radar]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:RR-PS2-TheMinisaurusPlain.jpg|thumb|320px|One of the new features in &#039;&#039;Rayman Revolution&#039;&#039; is the inclusion of new worlds such as [[the Minisaurus Plain]].]]&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
===[[The Minisaurus Plain]]===&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Cave of Bad Dreams]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Lost Island)&lt;br /&gt;
&lt;br /&gt;
===[[Globox&#039;s House]]===&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Tomb of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Creek]]===&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Pirate Mines]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
[[Image:RRManual UKThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9f/RRManual_UK.pdf|thumb|left|The Manual of the Game (English)]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The Japanese manual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Revolution JP Manual 1.jpg&lt;br /&gt;
Revolution JP Manual 2.jpg&lt;br /&gt;
Revolution JP Manual 3.jpg&lt;br /&gt;
Revolution JP Manual 4.jpg&lt;br /&gt;
Revolution JP Manual 5.jpg&lt;br /&gt;
Revolution JP Manual 6.jpg&lt;br /&gt;
Revolution JP Manual 7.jpg&lt;br /&gt;
Revolution JP Manual 8.jpg&lt;br /&gt;
Revolution JP Manual 9.jpg&lt;br /&gt;
Revolution JP Manual 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:RevolutionDevCap1.jpg&lt;br /&gt;
File:RevolutionDevCap2.jpg&lt;br /&gt;
File:RevolutionDevCap3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Revolution (Japanesse Box art).jpg|The cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBackJapan.jpg|The back cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman 2 Revolution (USA Box art).jpg|The cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBack(American).jpg|The back cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
RRBackCover(EU).jpg|The back cover of the European version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=597A7B349BB3FC42 &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLC1E539D2CFA8ACFA Japanese &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Revolution]]&lt;br /&gt;
[[de:Rayman Revolution]]&lt;br /&gt;
[[pl:Rayman Revolution]]&lt;br /&gt;
[[es:Rayman Revolution]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Driftyloon</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=63428</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=63428"/>
		<updated>2017-08-25T23:06:34Z</updated>

		<summary type="html">&lt;p&gt;Driftyloon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the first Rayman game. For main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:RaymanBox.png|center|320px]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, Rémi Gazel, Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 1st September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jaguar:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 9th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th April, 1996&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]]10th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable , PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 17th July, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Nintendo DSi)|Nintendo DSi]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 7th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|iOS]] :&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|Android]] :&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, Atari Jaguar, Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]]&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. &lt;br /&gt;
&lt;br /&gt;
The game was first released in 1995 on the Sony PlayStation, Atari Jaguar, Sega Saturn, and on PC/MS-DOS.&lt;br /&gt;
&lt;br /&gt;
A Game Boy Advance version was released in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, playable on Sony PlayStation 3, PlayStation Portable and PlayStation Vita. &lt;br /&gt;
&lt;br /&gt;
In December 2009, the game was released as a DSiWare [[Rayman (Nintendo DSi)|title]] for the Nintendo DSi. This was later made available on the Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
In 2016, the game was released on the App Store and Google Play, under the name &#039;&#039;[[Rayman Classic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in [[the Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the Fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
[[File:Foret1PC.png|frame|left|class=sprite|[[The Dream Forest]].]]&lt;br /&gt;
[[File:MoskitoFight2.png|frame|right|class=sprite|[[Moskito]], the boss of [[the Dream Forest]].]]&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world is of the game [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[nenuphar]]s which he can climb to escape the flood. Next [[Rayman]] passes into [[Moskito&#039;s Nest]], where he is chased by a [[mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
[[File:Ciel1PC.png|frame|left|class=sprite|[[Band Land]].]]&lt;br /&gt;
[[File:MrSax.png|frame|right|class=sprite|[[Mr Sax]], the boss of [[Band Land]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the Fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
[[File:Montagnes1PC.png|frame|left|class=sprite|[[Blue Mountains]].]]&lt;br /&gt;
[[File:MrStone.png|frame|right|class=sprite|[[Mr Stone]], the boss of the [[Blue Mountains]].]]&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone&#039;s Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]&#039;s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[Super Helicopter]] potion; this temporary upgrade to [[Rayman]]&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas. Finally [[Rayman]] reaches [[Mr Stone]]&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Image1PC.png|frame|left|class=sprite|[[Picture City]].]]&lt;br /&gt;
[[File:SpaceMama.png|frame|right|class=sprite|[[Space Mama]], the boss of [[Picture City]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama&#039;s Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Caves1PC.png|frame|left|class=sprite|[[The Caves of Skops]].]]&lt;br /&gt;
[[File:Skops.png|frame|right|class=sprite|[[Mr Skops]], the boss of [[the Caves of Skops]].]]&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]&#039;s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[telescopic fist|punches]] it back into place, and [[Joe]]&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]&#039;s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]&#039;s delight. The alien allows [[Rayman]] to use his buoys as platforms. When [[Rayman]] crosses the water, he finds himself in [[Mr Skops&#039;s Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
[[File:Chateau1PC.png|frame|left|class=sprite|[[Candy Château]].]]&lt;br /&gt;
[[File:MrDark.png|frame|right|class=sprite|[[Mr Dark]], the boss of [[Candy Château]].]]&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]&#039;s every move; [[Rayman]] dies instantly if he touches him. Next [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]&#039;s [[telescopic fist]] power, rendering him helpless. Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]&#039;s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of [[Mr Dark]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman&#039;s World]]. [[The Magician]] congratulates [[Rayman]] on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, &#039;&#039;[[Rayman 2]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark&#039;s Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:RaymanLimbs.jpg|thumb|left|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.]]&lt;br /&gt;
[[File:BetaEnemies.jpg|frame|right|class=sprie|Unidentified enemies from the Super NES version in an early build of the Atari Jaguar version.]]&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the Internet – an early prototype, which was leaked to the public in October 2008, and a demo version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super NES]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman concepts.png|thumb|320px|Concept art of [[Rayman]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:RaymanConcepts.jpg|thumb|320px|Concept art of worlds.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Band Land concept art.png|thumb|320px|Concept art of [[Band Land]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Concept art Hamac.png|thumb|320px|Concept art of [[Rayman]] cradled by a group of [[Electoon]]s.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consist of how many [[Life|lives]] [[Rayman]] has, three units of energy (four in &#039;&#039;[[Rayman Advance]]&#039;&#039;) and five with a [[Big Power]] (six in &#039;&#039;[[Rayman Advance]]&#039;&#039;), and how many [[Ting]]s he has collected. [[Rayman]] normally starts with four [[Life|lives]] and three health units, and can collect up to 99 [[Life|lives]]. When he takes damage, he loses one unit, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he has up to nine [[continue]]s depending on the version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players. &amp;lt;ref&amp;gt;http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
All levels (except [[Mr Dark&#039;s Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman List of Rayman records]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The original game has eleven [[Bonus level (Rayman 1)|bonus levels]], each accessed from within a level by paying [[the Magician]] ten [[Ting]]s. These [[Bonus level (Rayman 1)|bonus levels]] can be replayed again for a better time, usually showing the players record as well.&lt;br /&gt;
&lt;br /&gt;
==List of powers and power-ups== &lt;br /&gt;
[[File:R1 collage.jpg|thumb|right|320px|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of [[Ubisoft]]&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the game.]]&lt;br /&gt;
At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
*&#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; [[Rayman]]&#039;s only ability at the game&#039;s beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.  &lt;br /&gt;
*&#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows [[Rayman]] to hang onto ledges.&lt;br /&gt;
*&#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
*&#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; [[Rayman]]&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic seed|Magic Seed]]:&#039;&#039;&#039; Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
*&#039;&#039;&#039;[[Super Helicopter]]:&#039;&#039;&#039; A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair.  &lt;br /&gt;
*&#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]].   &lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
*&#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when 100 are collected.&lt;br /&gt;
*&#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.&lt;br /&gt;
*&#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to fly faster than normal. Three different speeds are available.&lt;br /&gt;
*&#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to be twice as strong.&lt;br /&gt;
*&#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*&#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Betilla]] the Fairy:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; [[Rayman]]&#039;s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman&#039;s species]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
*&#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super Helicopter]] power.&lt;br /&gt;
*&#039;&#039;&#039;[[Joe|Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*&#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed [[mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s stronger counterpart, and the boss of [[the Dream Forest]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
*&#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals [[Rayman]]&#039;s [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in the Atari Jaguar version)&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
*[[Bongo Hills]]&lt;br /&gt;
*[[Allegro Presto]]&lt;br /&gt;
*[[Gong Heights]]&lt;br /&gt;
*[[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
*[[Twilight Gulch]]&lt;br /&gt;
*[[The Hard Rocks]]&lt;br /&gt;
*[[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
*[[Eraser Plains]]&lt;br /&gt;
*[[Pencil Pentathlon]] &lt;br /&gt;
*[[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
*[[Crystal Palace]]&lt;br /&gt;
*[[Eat at Joe&#039;s]]&lt;br /&gt;
*[[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
*[[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château in the Atari Jaguar version)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release, &#039;&#039;Rayman&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman_Jaguar_Box.jpg|150px|thumb|left|The cover for the Atari Jaguar version.]]&lt;br /&gt;
=== Atari Jaguar ===&lt;br /&gt;
The Atari Jaguar version is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include the [[Ray Breakout|Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]&lt;br /&gt;
=== Sony PlayStation ===&lt;br /&gt;
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman_Saturn_Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]]&lt;br /&gt;
=== Sega Saturn ===&lt;br /&gt;
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on PC.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman1_dos_windows_box550_front_eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover.]]&lt;br /&gt;
=== PC (DOS/Windows) ===&lt;br /&gt;
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.&lt;br /&gt;
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This version was later re-released in the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on GOG&amp;lt;ref&amp;gt;Rayman Forever on GOG https://www.gog.com/game/rayman_forever&amp;lt;/ref&amp;gt; and Uplay&amp;lt;ref&amp;gt;Rayman Forever on Uplay http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&amp;amp;dwvar_5800d3fc4e016524248b4567_Platform&amp;lt;/ref&amp;gt;.&lt;br /&gt;
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[[File:RaymanAdvance.jpg|150px|thumb|left|The cover of &#039;&#039;[[Rayman Advance]]&#039;&#039;.]]&lt;br /&gt;
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=== Game Boy Advance (titled &#039;&#039;[[Rayman Advance]]&#039;&#039;) ===&lt;br /&gt;
The Game Boy Advance version, titled &#039;&#039;[[Rayman Advance]]&#039;&#039;, is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also doesn&#039;t feature any auto-scrollers and [[Mr Dark&#039;s Dare]] is able to be replayed.&lt;br /&gt;
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This version is available on Virtual Console on Wii U in North America.&lt;br /&gt;
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[[File:Ultimate.jpg|150px|thumb|left|The cover of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;.]]&lt;br /&gt;
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=== Pocket PC (titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;) ===&lt;br /&gt;
The Pocket PC version, titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, increased the amount of health and [[Life|lives]] available. Similarly to the [[Rayman Classic|iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.&lt;br /&gt;
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[[File:Raymandsi.jpeg|150px|thumb|left|The [[Rayman DSi|Nintendo DSi-Ware]] artwork.]]&lt;br /&gt;
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=== Nintendo DSi-Ware ===&lt;br /&gt;
The [[Rayman DSi|Nintendo DSi-Ware]] version is similar to [[Rayman Advance|the Game Boy Advance version]], it&#039;s a port of the PC version with the intro being show with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be replayed.&lt;br /&gt;
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This version is downloadable from the Nintendo eShop for Nintendo 3DS.&lt;br /&gt;
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[[File:Rayman Classic Icon.png|150px|thumb|left|The app icon for &#039;&#039;[[Rayman Classic]]&#039;&#039;.]]&lt;br /&gt;
=== Apple iOS &amp;amp; Android (titled &#039;&#039;[[Rayman Classic]]&#039;&#039;) ===&lt;br /&gt;
The iOS &amp;amp; Android versions, titled &#039;&#039;[[Rayman Classic]]&#039;&#039;, are direct ports of the PC version with everything, including the [[Ray Breakout|Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.&lt;br /&gt;
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This version is downloadable from the App Store for iOS and from Google Play for Android.&lt;br /&gt;
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==Manuals==&lt;br /&gt;
{{quote|text=Hi folks! &lt;br /&gt;
You want to know what&#039;s going on? &lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;Rayman&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|[[File:R1 Manual UKPS1Thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf|thumb|left|The PlayStation Manual (English UK)]]&lt;br /&gt;
|[[File:Rayman_Forever_Box.jpg|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf|100px|thumb|left|The PC version&#039;s manual from [[Rayman Forever]] (English)]]&lt;br /&gt;
|}&lt;br /&gt;
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==Soundtrack==&lt;br /&gt;
[[File:Remi Gazel.jpg|thumb|right|French musician Rémi Gazel composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score. &lt;br /&gt;
&lt;br /&gt;
In August 2009, French musician Rémi Gazel posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt; &lt;br /&gt;
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The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to Rémi Gazel, known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.&lt;br /&gt;
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The French book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; confirms that Frédéric Prados composed musics of the game.&lt;br /&gt;
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==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS&amp;lt;ref&amp;gt;http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
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In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Gallery==&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman1Title.PNG| The start menu, as seen in the PlayStation version.&lt;br /&gt;
File:R1Intro 001.PNG| [[The Magician]], as seen in the intro.&lt;br /&gt;
File:R1Intro 002.PNG| The [[Great Protoon]].&lt;br /&gt;
File:R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].&lt;br /&gt;
File:R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.&lt;br /&gt;
File:R1Intro 005.PNG| [[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place.&lt;br /&gt;
File:R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.&lt;br /&gt;
File:R1Intro 008.PNG| [[Rayman]] relaxing on an island.&lt;br /&gt;
File:R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].&lt;br /&gt;
File:CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Artworks===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:R1_site_flowers.jpg&lt;br /&gt;
File:R1_site_ladybird.jpg&lt;br /&gt;
File:R1_site_shrub.jpg&lt;br /&gt;
File:R1_site_wand.jpg&lt;br /&gt;
File:Rayman1Advertising.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 1]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=FE146E4C5D92B724 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=EB6F4750CD6B6E6C &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKeni3yBduq8NN_eKPRD9H52s_ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
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[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
[[it:Rayman 1]]&lt;br /&gt;
[[pl:Rayman 1]]&lt;br /&gt;
[[es:Rayman 1]]&lt;br /&gt;
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[[Category:2D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Driftyloon</name></author>
	</entry>
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