<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Duraner+Hawkeye</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Duraner+Hawkeye"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Duraner_Hawkeye"/>
	<updated>2026-07-11T12:32:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Launch-Edition-IT.jpg&amp;diff=113621</id>
		<title>File:Rayman-Legends-Retold-Launch-Edition-IT.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Launch-Edition-IT.jpg&amp;diff=113621"/>
		<updated>2026-06-13T17:43:03Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: == Summary ==
{{Image
|description = An image showing the bonus of the Launch Edition in Italian language.
|source = Amazon Italia
|game = &amp;#039;&amp;#039;Rayman Legends Retold&amp;#039;&amp;#039;
|platform = Unknown
}}

{{ImageOK}}

Category:Artworks from Rayman Legends Retold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
|description = An image showing the bonus of the Launch Edition in Italian language.&lt;br /&gt;
|source = Amazon Italia&lt;br /&gt;
|game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
|platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Deluxe-Edition-IT.jpg&amp;diff=113620</id>
		<title>File:Rayman-Legends-Retold-Deluxe-Edition-IT.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Deluxe-Edition-IT.jpg&amp;diff=113620"/>
		<updated>2026-06-13T17:29:58Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: {{Image
| description = An image showing the bonuses for the deluxe edition pack in Italian language.
|source = [https://www.ubisoft.com/it-it/games/rayman-legends-retold Official Italian website]
| game = &amp;#039;&amp;#039;Rayman Legends Retold&amp;#039;&amp;#039;
| platform = Unknown
}}

{{ImageOK}}

Category:Artworks from Rayman Legends Retold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = An image showing the bonuses for the deluxe edition pack in Italian language.&lt;br /&gt;
|source = [https://www.ubisoft.com/it-it/games/rayman-legends-retold Official Italian website]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Preorder-IT.jpg&amp;diff=113619</id>
		<title>File:Rayman-Legends-Retold-Preorder-IT.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Preorder-IT.jpg&amp;diff=113619"/>
		<updated>2026-06-13T17:27:34Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
|description = An image showing the bonus for the hoodlum havoc pack in Italian language.&lt;br /&gt;
|source = [https://www.ubisoft.com/it-it/games/rayman-legends-retold Official Italian website]&lt;br /&gt;
|game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
|platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Preorder-IT.jpg&amp;diff=113618</id>
		<title>File:Rayman-Legends-Retold-Preorder-IT.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Preorder-IT.jpg&amp;diff=113618"/>
		<updated>2026-06-13T17:27:22Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: {{Image
|description = An image showing the bonus for the hoodlum havoc pack in Italian language.
|source = [https://www.ubisoft.com/it-it/games/rayman-legends-retold Official Italian website
|game = &amp;#039;&amp;#039;Rayman Legends Retold&amp;#039;&amp;#039;
|platform = Unknown
}}

{{ImageOK}}

Category:Artworks from Rayman Legends Retold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
|description = An image showing the bonus for the hoodlum havoc pack in Italian language.&lt;br /&gt;
|source = [https://www.ubisoft.com/it-it/games/rayman-legends-retold Official Italian website&lt;br /&gt;
|game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
|platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113594</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113594"/>
		<updated>2026-06-12T20:40:21Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Cover Art.jpeg|250px|center|Rayman Legends Retold]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 2.5D/3D action-platformer co-developed by [[Ubisoft|Ubisoft Montpellier and Ubisoft Milan]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to [[Betilla]]; it is possible that this is [[Betilla]], having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The [[Bubble Dreamer]] with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in three distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins#Rayman Origins Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades).&lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins#Rayman Origins Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
* &#039;&#039;&#039;Launch Edition:&#039;&#039;&#039; Includes a physical copy of the base game, a digital copy of &#039;&#039;[[Rayman Origins#Rayman Origins Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039;, a printed map of the [[Glade of Dreams]], three lithographs, and a slipcase.&lt;br /&gt;
&lt;br /&gt;
A Deluxe Upgrade Pack, containing the extra content in the Deluxe Edition, will also be made available. Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
&#039;&#039;Retold&#039;&#039; received mixed to positive reactions upon being revealed, with criticism towards the decision to remake &#039;&#039;Legends&#039;&#039; after the franchise&#039;s near decade-long hiatus rather than making a brand new game or remaking an older game like &#039;&#039;[[Rayman 2]]&#039;&#039; or &#039;&#039;[[Rayman 3]]&#039;&#039;. Some of the character redesigns were met with positivity, such as [[Barbara]]&#039;s design in her first appearance in a 3D-style &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; game, while others have received criticism, most notably Rayman&#039;s separate eyes and [[Betilla]]&#039;s more realistic, human-like design.&lt;br /&gt;
&lt;br /&gt;
In contrast to the criticism, the visual quality, voice acting, cutscenes, new content and gameplay have received praise, with many expressing gratitude for [[Rayman]] still being relevant at [[Ubisoft]].&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
When asked why Ubisoft decided to remake &#039;&#039;Rayman Legends&#039;&#039;, Rayman Brand Producer Loïc Gounon responded that they hoped the remake would “be the foundation for the future” of Rayman as an ongoing series.&amp;lt;ref&amp;gt;https://www.nintendolife.com/previews/hands-on-rayman-legends-retold-somehow-legends-returned-but-why&amp;lt;/ref&amp;gt; A leaker who revealed the remake before the official announcement stated that development on &amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot; (which was alluded to as a joke in &#039;&#039;[[Rayman 3]]&#039;&#039;) will depend on how well &#039;&#039;Rayman Legends Retold&#039;&#039; performs financially.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This statement was met with criticism, with many citing it as an unfair business practice and putting the fate of the franchise solely on the fans, especially with [[Ubisoft]]&#039;s past unrealistic expectations when it comes to sales.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo.jpeg|The game&#039;s logo, as shown through a leaked image.&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|[[Rayman]]&#039;s &amp;quot;[[Heavy Metal Fist|Metal Mania]]&amp;quot; costume, as shown through a leaked image.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|The key art with no characters above the logo.&lt;br /&gt;
Rayman Legends Retold Cover Art No Logo.jpeg|The key art for the game with no logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Retold Trailer Barbara.png|[[Barbara]] making a face in a cutscene.&lt;br /&gt;
Legends Retold Vilain.png|An unidentified new villain.&lt;br /&gt;
Retold Trailer Dark Teensy.png|A [[Dark Teensy]] and the [[Mechanical Dragon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2_7BQ9hLGkk/ Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends Retold]]&lt;br /&gt;
[[es:Rayman Legends Retold]]&lt;br /&gt;
[[it:Rayman Legends Retold]]&lt;br /&gt;
[[ru:Rayman Legends Retold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Premiers_Clics&amp;diff=112006</id>
		<title>Rayman Premiers Clics</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Premiers_Clics&amp;diff=112006"/>
		<updated>2026-03-19T15:16:42Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Premiers Clics&lt;br /&gt;
| image = [[File:RaymanPremierClics-Boxart.jpg|250px]]&lt;br /&gt;
| published by = Micro Application&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| directed by = Françoise Cosson&lt;br /&gt;
| produced by = Céline Dallemagne&lt;br /&gt;
| programmed by = Management : Éric Vercelot&lt;br /&gt;
&lt;br /&gt;
Graphics : Hugo Benavente, Stéphanie Lelong&lt;br /&gt;
&lt;br /&gt;
Animations : David Alaguillaume, Olivier Ferthel&lt;br /&gt;
&lt;br /&gt;
Development : Philippe Laprun, Thomas Planque, Sylvie Tissot&lt;br /&gt;
&lt;br /&gt;
3D animation : Alexandre Baduel, Gilles Aveneau, Hélène Oger, Hélène Pierre, François Narboux&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]]&lt;br /&gt;
| release date = 2000&lt;br /&gt;
| genre = Educational&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Windows 95/98/ME and MAC&lt;br /&gt;
| distribution media = CD-ROM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Premiers Clics&#039;&#039;&#039;&#039;&#039; (known in some other languages as &#039;&#039;&#039;&#039;&#039;My First Rayman&#039;&#039;&#039;&#039;&#039;) is one of the educational games from the [[Rayman]] learning game Series. This game was released in 2000 for the PC and MAC and was only sold in France, Canada, Spain, Germany and Italy, being available in the four corresponding languages. &#039;&#039;Rayman Premiers Clics&#039;&#039; is aimed for a pre-school audience between two and four years old, being designed to help children enter infant education by teaching them basic concepts. Some earlier editions of &#039;&#039;Rayman Premiers Clics&#039;&#039; were also bundled with an exclusive [[Rayman]]-branded computer mouse or a t-shirt.&lt;br /&gt;
&lt;br /&gt;
The didactic program offers five types of activities:&lt;br /&gt;
&lt;br /&gt;
* Hide-and-sneak: Develops the attention, the visual perception and the memory.&lt;br /&gt;
* Story telling: Develops the aware listening, oral comprehension, vocabulary and the mouse usage.&lt;br /&gt;
* Puzzles: Develops the spacial organization, vocabulary, the pieces placing, silhouettes and shapes.&lt;br /&gt;
* Drawing: Develops the color vocabulary and the artistic sense.&lt;br /&gt;
* Music: Develops the rhythm sense, vocabulary about different types of musical instruments: percussion, metal, rope and blowing; musical instruments identification and the reproduction of rhythmic sequences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Premiers Clics&#039;&#039; also aims in making the child to participate in stimulating activities that satisfy the basic needs of young children:&lt;br /&gt;
&lt;br /&gt;
* The need to play.&lt;br /&gt;
* The language access.&lt;br /&gt;
* The finding to its own autonomy.&lt;br /&gt;
* The enjoyment for learning.&lt;br /&gt;
&lt;br /&gt;
The progress level of the child depends of each user:&lt;br /&gt;
&lt;br /&gt;
* Three difficulty levels.&lt;br /&gt;
* Introduction in a program.&lt;br /&gt;
* Mouse usage.&lt;br /&gt;
&lt;br /&gt;
As long as the child makes an effort, he or she is rewarded:&lt;br /&gt;
&lt;br /&gt;
* A surprise level by finishing each activity.&lt;br /&gt;
* Constant motivation for the whole game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and the [[Baby Globox]]es wait for the player&#039;s arrival and welcome him/her in the Magic Meadow. After, the player can interact with the scenery with the mouse, showing animations and play activities. [[Rayman]] always guides the player during the exercises, cheering him/her up and rewarding him/her for his/her efforts.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mi primer Rayman Cover.jpg|Spanish front cover.&lt;br /&gt;
Mi primer Rayman Back Cover.jpg|Spanish back cover.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Premiers Clics Title Screen.PNG|The title screen of &#039;&#039;Rayman Premiers Clics&#039;&#039;.&lt;br /&gt;
The Magic Meadow.PNG|[[Rayman]] and the [[Baby Globox]]es in the Magic Meadow.&lt;br /&gt;
Hide and sneak Level 1.PNG|The first level of the Hide-and-sneak activity.&lt;br /&gt;
Hide and sneak Level 2.PNG|The second level of the Hide-and-sneak activity.&lt;br /&gt;
Hide and sneak Level 3.PNG|The third level of the Hide-and-sneak activity.&lt;br /&gt;
Stories Level 1.PNG|The first level of the Story telling activity.&lt;br /&gt;
Stories Level 2.PNG|The second level of the Story telling activity.&lt;br /&gt;
Stories Level 3.PNG|The third level of the Story telling activity.&lt;br /&gt;
Puzzles Level 1.PNG|The first level of the Puzzles activity.&lt;br /&gt;
Puzzles Level 2.PNG|The second level of the Puzzles activity.&lt;br /&gt;
Puzzles Level 3.PNG|The third level of the Puzzles activity.&lt;br /&gt;
Drawing Level 1.PNG|The first level of the Drawing activity.&lt;br /&gt;
Drawing Level 2.PNG|The second level of the Drawing activity.&lt;br /&gt;
Drawing Level 3.PNG|The third level of the Drawing activity.&lt;br /&gt;
Music Level 1.PNG|The first level of the Music activity.&lt;br /&gt;
Music Level 2.PNG|The second level of the Music activity.&lt;br /&gt;
Music Level 3.PNG|The third level of the Music activity.&lt;br /&gt;
PremierClicsCakeArtwork.png|Artwork from the Drawing activity.&lt;br /&gt;
PremierClicsGardenArtwork.png|Artwork from the Drawing activity.&lt;br /&gt;
PremierClicsHarvestArtwork.png|Artwork from the Drawing activity.&lt;br /&gt;
PremierClicsScubaArtwork.png|Artwork from the Drawing activity&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanMouse.jpg|Some editions were packed with a branded [[Rayman]] mouse, exclusive in this game. Other editions had t-shirts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The game uses music composed by [[Éric Chevalier]] for &#039;&#039;[[Rayman 2]]&#039;&#039;. The [[Grand Minimus]] theme can be heard in the Magic Meadow and in the Puzzles activity. Music from [[the Fairy Glade]] can be heard in the Hide-and-sneak activity, the [[Globox]] theme from [[the Canopy]] in the Drawing activity, the music from [[the Walk of Life]] and [[the Walk of Power]] in the Music activity and the emblematic music from [[the Precipice]] during the end credits.&lt;br /&gt;
*In the French version of &#039;&#039;Rayman Premiers Clics&#039;&#039;, [[Rayman]] and the [[Baby Globox]]es are voiced by Emmanuel Garijo, the French voice of [[Rayman]] in &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Premiers Clics]]&lt;br /&gt;
[[it:Rayman: Il mio primo Rayman]]&lt;br /&gt;
[[pl:Rayman Premiers Clics]]&lt;br /&gt;
[[es:Rayman Premiers Clics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Educational games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Activity_Centre&amp;diff=112005</id>
		<title>Rayman Activity Centre</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Activity_Centre&amp;diff=112005"/>
		<updated>2026-03-19T14:51:50Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Activity Centre&lt;br /&gt;
| image = [[File:Activity Centre 2.jpeg|320px|Rayman Activity Centre]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Studio]]&lt;br /&gt;
| programmed by = Nicolas Chéreau, Vincent Hammache, Patrice Zinc&lt;br /&gt;
| produced by = Viola Schulz &amp;lt;small&amp;gt;(project manager)&amp;lt;/small&amp;gt;&lt;br /&gt;
| designed by =&lt;br /&gt;
| art by =&lt;br /&gt;
| soundtrack by =&lt;br /&gt;
| release date = September 1997&amp;lt;ref&amp;gt;Ubisoft.fr (via archive.org), &#039;&#039;RAYMAN accompagne maintenant les petits!&#039;&#039;, https://web.archive.org/web/19971010212349/http://www.ubisoft.fr/E3/eveil/eveil.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
| genre = Educational game&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Windows&lt;br /&gt;
| ratings =&lt;br /&gt;
| distribution media = CD-ROM&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Activity Centre&#039;&#039;&#039;&#039;&#039;, also known as &#039;&#039;&#039;&#039;&#039;Rayman Activity Center&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Rayman Éveil&#039;&#039;&#039;&#039;&#039;, is an educational spin-off of the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. The game consists of a series of minigames or &#039;activities&#039; designed to teach young children the basics of numbers and literacy. Most of the graphics and music in &#039;&#039;Rayman Activity Centre&#039;&#039; are lifted from the original game, though many unique animations are featured. Characters from the original, such as [[Betilla]] the [[fairy]] and [[the Magician]], play prominent roles, while new characters like [[Joe the Cricket]] and [[the Clown in Love]] are introduced.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
*[[The Magic Letters]]&lt;br /&gt;
*[[The Clown in Love]]&lt;br /&gt;
*[[The Giant Dominoes]]&lt;br /&gt;
*[[The Clowns&#039; Numbers]]&lt;br /&gt;
*[[The Storm]]&lt;br /&gt;
*[[The Cartoon Dance]]&lt;br /&gt;
*[[The Echoing Caves (Rayman Activity Centre)|The Echoing Caves]]&lt;br /&gt;
*[[The Magic Rubbers]]&lt;br /&gt;
*[[The Funny Photographer]]&lt;br /&gt;
*[[Hide and Seek]]&lt;br /&gt;
*[[French Workshop#Activities within the French Workshop|The Island of Strange Numbers]]&lt;br /&gt;
*[[French Workshop#Activities within the French Workshop|The Fruit Merry Go Round]]&lt;br /&gt;
*[[French Workshop#Activities within the French Workshop|The Island of Magic Bubbles]]&lt;br /&gt;
*[[French Workshop#Activities within the French Workshop|Joe&#039;s Painting Studio]]&lt;br /&gt;
*[[Betilla&#039;s House]]&lt;br /&gt;
*[[Piranha World]]&lt;br /&gt;
*[[Betilla the Fairy&#039;s Sing Along]]&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-eveil box.jpg&lt;br /&gt;
Activity Center.jpg&lt;br /&gt;
Activity Centre 1.jpg&lt;br /&gt;
Activity Centre 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{Quote|text=&amp;quot;Rayman Activity Centre&amp;quot; was developed specifically for children of pre-school age. The educationally valuable contents are arranged and edited to take the player into the fantastic world of [[Rayman]] and friends. First, they&#039;ll arrive at the house of [[Betilla|Betilla the Fairy]], who was helpful to [[Rayman]] in his previous adventures. She leads players through &amp;quot;Rayman Activity Centre&amp;quot;, always remembering its duty to prepare children for starting primary school as well as possible. The game trains memory and logical thinking, and offers an introduction to handling numbers and letters.&lt;br /&gt;
So, with that the program would already be complete, but as though that isn&#039;t enough, the authors have added yet another original activity: the French-Studio with its songs and exercises that adapt to the abilities of the child and introduce them to a new language. But the children don&#039;t just practice the games. Everywhere, songs and animations are hidden through which [[Glade of Dreams|Rayman&#039;s world]] comes to life.|sign=Manual|source=&#039;&#039;Rayman Activity Centre&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Activity Centre 3.jpg|English manual (UK)|link=https://raymanpc.com/wiki/script-en/images/8/8b/Activity_Centre_Manual_EN.pdf&lt;br /&gt;
Activity Centre 1.jpg|English manual (US)|link=https://raymanpc.com/wiki/script-en/images/e/ea/Rayman_Activity_Center_Manual_EN_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Éveil]]&lt;br /&gt;
[[it:Rayman Bimbi]]&lt;br /&gt;
[[pl:Rayman Activity Centre]]&lt;br /&gt;
[[es:Rayman Activity Centre]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Educational games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mario_%2B_Rabbids_Kingdom_Battle&amp;diff=111992</id>
		<title>Mario + Rabbids Kingdom Battle</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mario_%2B_Rabbids_Kingdom_Battle&amp;diff=111992"/>
		<updated>2026-03-17T19:42:29Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Mario + Rabbids: Kingdom Battle&lt;br /&gt;
| image = [[File:Mario+Rabbidscover.jpg|center|200px|Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
| developed by = Ubisoft Milan, Ubisoft Paris, Ubisoft Montpellier, Ubisoft Bucharest&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| designed by = [[Davide Soliani]]&lt;br /&gt;
| soundtrack by = Grant Kirkhope&lt;br /&gt;
| release date = August 29, 2017&lt;br /&gt;
| genre = Tactical role-playing&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = Nintendo Switch&lt;br /&gt;
| ratings = E10+ (ESRB) 7+ (PEGI)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mario + Rabbids Kingdom Battle&#039;&#039;&#039;&#039;&#039; is a &#039;&#039;[[Rabbids (series)|Rabbids]]&#039;&#039; and &#039;&#039;[https://www.mariowiki.com/Mario_(franchise) Mario]&#039;&#039; game for the Nintendo Switch. The game launched on August 29, 2017 in the US, and also launched with a collector&#039;s edition featuring the soundtrack, a set of 12 collector cards and a [[Rabbid Mario]] Figurine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mario + Rabbids Kingdom Battle&#039;&#039; is a tactical role-playing game with turn-based combat. The game features characters from both the &#039;&#039;[[Rabbids (series)|Rabbids]]&#039;&#039; and [https://www.mariowiki.com/Mario_(franchise) &#039;&#039;Mario&#039;&#039; series]. In the game, the player has to fight [[Rabbid]]s to free them.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The [[Rabbid]]s, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. One of the [[Rabbid]]s finds the visor and starts fusing [[Rabbid]]s with various &#039;&#039;Mario&#039;&#039;-related objects, leading to the formation of [[Rabbid Mario]] and [[Rabbid Peach]]. He also hits the [[Time Washing Machine]], causing it to malfunction and send [[Beep-0]], the inventor&#039;s robot companion, and the [[Rabbid]]s to the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
In the Mushroom Kingdom, Mario and his friends are sucked into a vortex and encounter the [[Rabbid]]s. They team up with [[Rabbid Peach]], Rabbid Luigi, and others to fight against strange enemy creatures formed by the fusion, with the help of weapons sent to Beep-0 by someone called &amp;quot;F.B.&amp;quot;. They also befriend a [[Rabbid]] called Spawny, who has powerful abilities.&lt;br /&gt;
&lt;br /&gt;
As they travel through different areas, they discover a growing threat called the Megabug, which is linked to the fusion phenomenon. Bowser Jr. tries to take advantage of Spawny&#039;s powers but ends up causing more chaos. Mario&#039;s team faces various challenges, including battling Rabbid Kong, a giant [[Rabbid]] resembling Donkey Kong, and confronting Bowser Jr.&#039;s Mecha Jr.&lt;br /&gt;
&lt;br /&gt;
They receive messages from a mysterious helper who guides them to find relics to awaken a powerful being named &amp;quot;Tom Phan&amp;quot; to defeat Bowser Jr. Along the way, they face other villainous [[Rabbid]]s resembling Wario and Waluigi, named Bwario and Bwaluigi, and one called the Lava Queen.&lt;br /&gt;
&lt;br /&gt;
Finally, they reach Bowser&#039;s Castle, where Bowser gets fused with the Megabug, becoming MegaDragonBowser. After defeating MegaDragonBowser and destroying the Megabug, they close the rift and save Spawny. Bowser Jr. acknowledges his mistakes and promises to improve.&lt;br /&gt;
&lt;br /&gt;
In the end, they send a letter to the past through the [[Time Washing Machine]], revealing that the mysterious helper, &amp;quot;F.B.&amp;quot;, was future [[Beep-0]]. The group celebrates their victory and inaugurates a statue of [[Rabbid Peach]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is a mix of exploration and turn-based combat, with approximately 35% exploration elements and 65% combat. It also offers a local co-op multiplayer mode. Combat is primarily weapon-based, featuring various weapon classes, including guns, warhammers, rocket launchers, rubber ducks, yo-yos, and deployable shuttles.&lt;br /&gt;
&lt;br /&gt;
Exploration is guided by [[Beep-0]], a helpful character that provides tips and assistance. There are seven enemy archetypes, and each world has a mid-boss and boss. The game features four different world environments with open-world exploring, which includes puzzle-solving elements.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
In the game, the player forms a team of three characters, always including Mario and at least one [[Rabbid]] for balancing purposes. Each character has two weapons: a primary weapon that can be used every turn and a secondary weapon that requires cooling down between turns. They also have two Techniques, one of which is either a line-of-sight attack for Super Mario characters or a shield with varying properties for the [[Rabbid]]s. The other technique provides a unique effect specific to each of the eight characters.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Logo===&lt;br /&gt;
&amp;lt;gallery perrow=3 widths=250px&amp;gt;&lt;br /&gt;
Mario+Rabbidsenglogo.png|International logo&lt;br /&gt;
Mario+Rabbidsfrlogo.png|French logo &lt;br /&gt;
Mario+Rabbidsjaplogo.png|Japanese logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;192px&amp;quot;&amp;gt;&lt;br /&gt;
Mario+Rabbidsposter.png&lt;br /&gt;
Beep-oandmario.png&lt;br /&gt;
Mariogroup.png&lt;br /&gt;
Mario+Rabbidsmegabug.jpeg&lt;br /&gt;
RabbidsinKingdombattle.png&lt;br /&gt;
Rabbidpeachanddonkey.png&lt;br /&gt;
The Phantom Render.png&lt;br /&gt;
Mario+RabbidsSeasonpass.png&lt;br /&gt;
Mario+Rabbidsdonkeykong.jpeg|Artwork for the &#039;&#039;Donkey Kong Adventure&#039;&#039; DLC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Screenshot===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;192px&amp;quot;&amp;gt;&lt;br /&gt;
Mario+rabbidsrun.jpg&lt;br /&gt;
Mario+RabbidsMenu.jpg&lt;br /&gt;
Mario+RabbidsSpooky.jpg&lt;br /&gt;
Mario+RabbidsDefense.jpg&lt;br /&gt;
Mario+RabbidsRK.jpg&lt;br /&gt;
Mario+RabbidsShield.jpg&lt;br /&gt;
Mario+RabbidsShoot.jpg&lt;br /&gt;
Mario+RabbidAmbush.jpg&lt;br /&gt;
Mario+Rabbidsattack.jpg&lt;br /&gt;
Mario+rabbidsChomp.jpg&lt;br /&gt;
Mario+rabbidsVerusmode.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The song heard in many of the game&#039;s trailers is [https://www.youtube.com/watch?v=Q0q9a5QS6WQ &amp;quot;It’s All for Rock N’ Roll&amp;quot;] by Airbourne.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20210728193728/https://rabbids.ubisoft.com/portal/en-NORDIC/games/mario-rabbids-kingdom-battle.aspx Official site (via archive.org)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mUI8CttQEHw Reveal trailer]&lt;br /&gt;
*[https://www.mariowiki.com/Mario_%2B_Rabbids_Kingdom_Battle Article on Super Mario Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mario + The Lapins Crétins : Kingdom Battle]]&lt;br /&gt;
[[it:Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[pl:Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[es:Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[zh:马力欧+疯狂兔子 王国之战]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mario_%2B_Rabbids_Kingdom_Battle&amp;diff=111991</id>
		<title>Mario + Rabbids Kingdom Battle</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mario_%2B_Rabbids_Kingdom_Battle&amp;diff=111991"/>
		<updated>2026-03-17T19:38:31Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Mario + Rabbids: Kingdom Battle&lt;br /&gt;
| image = [[File:Mario+Rabbidscover.jpg|center|200px|Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
| developed by = Ubisoft Milan, Ubisoft Paris, Ubisoft Montpellier, Ubisoft Bucharest&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| designed by = [[Davide Soliani]]&lt;br /&gt;
| soundtrack by = Grant Kirkhope&lt;br /&gt;
| release date = August 29, 2017&lt;br /&gt;
| genre = Tactical role-playing&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = Nintendo Switch&lt;br /&gt;
| ratings = E10+ (ESRB) 7+ (PEGI)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mario + Rabbids Kingdom Battle&#039;&#039;&#039;&#039;&#039; is a &#039;&#039;[[Rabbids (series)|Rabbids]]&#039;&#039; and &#039;&#039;[https://www.mariowiki.com/Mario_(franchise) Mario]&#039;&#039; game for the Nintendo Switch. The game launched on August 29, 2017 in the US, and also launched with a collector&#039;s edition featuring the soundtrack, a set of 12 collector cards and a [[Rabbid Mario]] Figurine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mario + Rabbids Kingdom Battle&#039;&#039; is a tactical role-playing game with turn-based combat. The game features characters from both the &#039;&#039;[[Rabbids (series)|Rabbids]]&#039;&#039; and [https://www.mariowiki.com/Mario_(franchise) &#039;&#039;Mario&#039;&#039; series]. In the game, the player has to fight [[Rabbid]]s to free them.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The [[Rabbid]]s, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. One of the [[Rabbid]]s finds the visor and starts fusing [[Rabbid]]s with various &#039;&#039;Mario&#039;&#039;-related objects, leading to the formation of [[Rabbid Mario]] and [[Rabbid Peach]]. He also hits the [[Time Washing Machine]], causing it to malfunction and send [[Beep-0]], the inventor&#039;s robot companion, and the [[Rabbid]]s to the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
In the Mushroom Kingdom, Mario and his friends are sucked into a vortex and encounter the [[Rabbid]]s. They team up with [[Rabbid Peach]], Rabbid Luigi, and others to fight against strange enemy creatures formed by the fusion, with the help of weapons sent to Beep-0 by someone called &amp;quot;F.B.&amp;quot;. They also befriend a [[Rabbid]] called Spawny, who has powerful abilities.&lt;br /&gt;
&lt;br /&gt;
As they travel through different areas, they discover a growing threat called the Megabug, which is linked to the fusion phenomenon. Bowser Jr. tries to take advantage of Spawny&#039;s powers but ends up causing more chaos. Mario&#039;s team faces various challenges, including battling Rabbid Kong, a giant [[Rabbid]] resembling Donkey Kong, and confronting Bowser Jr.&#039;s Mecha Jr.&lt;br /&gt;
&lt;br /&gt;
They receive messages from a mysterious helper who guides them to find relics to awaken a powerful being named &amp;quot;Tom Phan&amp;quot; to defeat Bowser Jr. Along the way, they face other villainous [[Rabbid]]s resembling Wario and Waluigi, named Bwario and Bwaluigi, and one called the Lava Queen.&lt;br /&gt;
&lt;br /&gt;
Finally, they reach Bowser&#039;s Castle, where Bowser gets fused with the Megabug, becoming MegaDragonBowser. After defeating MegaDragonBowser and destroying the Megabug, they close the rift and save Spawny. Bowser Jr. acknowledges his mistakes and promises to improve.&lt;br /&gt;
&lt;br /&gt;
In the end, they send a letter to the past through the [[Time Washing Machine]], revealing that the mysterious helper, &amp;quot;F.B.&amp;quot;, was future [[Beep-0]]. The group celebrates their victory and inaugurates a statue of [[Rabbid Peach]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is a mix of exploration and turn-based combat, with approximately 35% exploration elements and 65% combat. It also offers a local co-op multiplayer mode. Combat is primarily weapon-based, featuring various weapon classes, including guns, warhammers, rocket launchers, rubber ducks, yo-yos, and deployable shuttles.&lt;br /&gt;
&lt;br /&gt;
Exploration is guided by [[Beep-0]], a helpful character that provides tips and assistance. There are seven enemy archetypes, and each world has a mid-boss and boss. The game features four different world environments with open-world exploring, which includes puzzle-solving elements.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
In the game, the player forms a team of three characters, always including Mario and at least one [[Rabbid]] for balancing purposes. Each character has two weapons: a primary weapon that can be used every turn and a secondary weapon that requires cooling down between turns. They also have two Techniques, one of which is either a line-of-sight attack for Super Mario characters or a shield with varying properties for the [[Rabbid]]s. The other technique provides a unique effect specific to each of the eight characters.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;192px&amp;quot;&amp;gt;&lt;br /&gt;
Mario+Rabbidsposter.png&lt;br /&gt;
Beep-oandmario.png&lt;br /&gt;
Mariogroup.png&lt;br /&gt;
Mario+Rabbidsmegabug.jpeg&lt;br /&gt;
RabbidsinKingdombattle.png&lt;br /&gt;
Rabbidpeachanddonkey.png&lt;br /&gt;
The Phantom Render.png&lt;br /&gt;
Mario+RabbidsSeasonpass.png&lt;br /&gt;
Mario+Rabbidsdonkeykong.jpeg|Artwork for the &#039;&#039;Donkey Kong Adventure&#039;&#039; DLC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Screenshot===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;192px&amp;quot;&amp;gt;&lt;br /&gt;
Mario+rabbidsrun.jpg&lt;br /&gt;
Mario+RabbidsMenu.jpg&lt;br /&gt;
Mario+RabbidsSpooky.jpg&lt;br /&gt;
Mario+RabbidsDefense.jpg&lt;br /&gt;
Mario+RabbidsRK.jpg&lt;br /&gt;
Mario+RabbidsShield.jpg&lt;br /&gt;
Mario+RabbidsShoot.jpg&lt;br /&gt;
Mario+RabbidAmbush.jpg&lt;br /&gt;
Mario+Rabbidsattack.jpg&lt;br /&gt;
Mario+rabbidsChomp.jpg&lt;br /&gt;
Mario+rabbidsVerusmode.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The song heard in many of the game&#039;s trailers is [https://www.youtube.com/watch?v=Q0q9a5QS6WQ &amp;quot;It’s All for Rock N’ Roll&amp;quot;] by Airbourne.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20210728193728/https://rabbids.ubisoft.com/portal/en-NORDIC/games/mario-rabbids-kingdom-battle.aspx Official site (via archive.org)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mUI8CttQEHw Reveal trailer]&lt;br /&gt;
*[https://www.mariowiki.com/Mario_%2B_Rabbids_Kingdom_Battle Article on Super Mario Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mario + The Lapins Crétins : Kingdom Battle]]&lt;br /&gt;
[[it:Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[pl:Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[es:Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[zh:马力欧+疯狂兔子 王国之战]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rabbidpeachanddonkey.png&amp;diff=111990</id>
		<title>File:Rabbidpeachanddonkey.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rabbidpeachanddonkey.png&amp;diff=111990"/>
		<updated>2026-03-17T19:38:01Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: Category:Artworks from Mario + Rabbids Kingdom Battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Artworks from Mario + Rabbids Kingdom Battle]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Mario%2BRabbidsposter.png&amp;diff=111989</id>
		<title>File:Mario+Rabbidsposter.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Mario%2BRabbidsposter.png&amp;diff=111989"/>
		<updated>2026-03-17T19:37:31Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: Category:Artworks from Mario + Rabbids Kingdom Battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Artworks from Mario + Rabbids Kingdom Battle]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)/Early_dialogue&amp;diff=111987</id>
		<title>Rayman 2 (early production)/Early dialogue</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)/Early_dialogue&amp;diff=111987"/>
		<updated>2026-03-17T18:57:51Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a compilation of all differing dialogue in &#039;&#039;[[Rayman 2]]&#039;&#039; as found from the PC version and its two [[List of Rayman demos|demos]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The following text was found in the [[List of Rayman demos|demo]]. The main difference here is the mentioning of Robo-Rats.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Since they captured you, Nothing can stop them. They&#039;ve taken everything And enslaved our people. Their Robo-Rats sniff out the hidden for capture. In the chaos, they exploded the [[Heart of the World|Primordial Energy Core]]. The Energy broke into 1000 magical fragments called [[lum]]s. We grow weaker. Soon, it will be too late... You must escape, [[Rayman]] You are our only hope!&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Buccaneer]]&#039;&#039;, prison ship of the [[Robo-Pirate|pirates]], commanded by the admiral [[Razorbeard|RazorBeard]]. Slaves now on board 5000. Wake up [[Rayman]], I have sent you help...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[The Woods of Light]] ==&lt;br /&gt;
The following text was meant to appear during the intro when the [[Robo-Pirate|pirates]] dragged [[Globox]] into [[Rayman]]&#039;s cell. Most of it was found in the [[List of Rayman demos|demo]], though the second line (No! Not the whip!) can&#039;t be found in the final game as well. It was most likely not used to keep the game at a low age rating.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Have mercy...&lt;br /&gt;
No! Not the whip!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This following text was found in the [[List of Rayman demos|demo]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
A [[Silver Lum|silver lums]]! Incredible! I can feel her energy coming into me... Now I can shoot with my [[Telescopic fist|fist]] again&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This following text was found in the [[List of Rayman demos|demo]] and was meant to be spoken by [[Murfy]] after [[Rayman]] escaped.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Howdy, [[rayman]]! glad to see that you escaped!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
plan saved [[Rayman]]! But... Where&#039;s Daddy?&lt;br /&gt;
Erm, you see... we&#039;ve got separated...&lt;br /&gt;
Not there Daddy [[Globox]]? Boohooooo! We want our Daddy!&lt;br /&gt;
Now don&#039;t worry kiddies!&lt;br /&gt;
I&#039;ll bring your dad back! But first I&#039;ve got to find [[Ly|LY]]. She often comes here. Have you seen her around?&lt;br /&gt;
Some nasty [[Robo-Pirate|pirates]] took [[Ly|LY]] over there!&lt;br /&gt;
Hummm... I gotta help her!&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
The [[Robo-Pirate|pirates]] have taken [[Ly]] to [[The Fairy Glade|the Fairy&#039;s Glade]]. They&#039;ve locked her in one of their castles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[The Fairy Glade]] ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Oh, [[Rayman]], I was afraid [[Globox]] didn&#039;t make it.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
And the energy has become very difficult to reunite.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
He&#039;s the Spirit of the World. His power is limitless.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[The Marshes of Awakening]] ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
But I did see [[Globox]] get arrested by 2 [[Robo-Pirate|Pirates]].&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
So go away! Come back when you have the name.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
I have hidden a precious treasure inside here. You can have it for yourself, If you are faster than me. I&#039;ll give a head start, But don&#039;t delay! If I catch you, I&#039;ll show you no mercy...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[The Walk of Life]] ==&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
To increase your chances Here&#039;s some vital energy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[The Cave of Bad Dreams]] ==&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
I want the treasure!&lt;br /&gt;
&lt;br /&gt;
No treasure for me!&lt;br /&gt;
&lt;br /&gt;
THE DREAM TEAM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the [[List of Rayman demos|demo]] files, the same text appears, but with a different third option.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
I want the treasure!&lt;br /&gt;
&lt;br /&gt;
No treasure for me!&lt;br /&gt;
&lt;br /&gt;
I wanna set my buddies free !&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[List of Rayman demos|demo]] version also includes a new line spoken by [[Jano]] after [[Rayman]] made the decision not to take the gold.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
You didn&#039;t fall into the trap.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[The Precipice]] ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Meanwhile... :The [[Robo-Pirate|pirate]] [[The Prison Ship|prison ship]]. Slaves now on 33 524&lt;br /&gt;
&lt;br /&gt;
What is it ?&lt;br /&gt;
&lt;br /&gt;
Your ferocity...he...he... already has 2 [[Four Masks of Polokus|Masks]]&lt;br /&gt;
&lt;br /&gt;
You idiotic fool ! Go and find him ! Don&#039;t come back without his corpse!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[The Walk of Power]] ==&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
I think you deserve a much tougher Shootout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Tomb of the Ancients]] ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Somewhere in the sky... The [[Robo-Pirate|pirate]] [[The Prison Ship|prison ship]]. Slaves now on board 45 263&lt;br /&gt;
&lt;br /&gt;
Now what ?&lt;br /&gt;
&lt;br /&gt;
Nuh.. nothing serious.. he just found [[Four Masks of Polokus|the Third Mask]]&lt;br /&gt;
&lt;br /&gt;
What ?!&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not Possible ! ! ! If he finds that fourth one, I&#039;ll be coming for you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[The Iron Mountains]] ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Good luck, [[Rayman]] !&lt;br /&gt;
See you soon [[Uglette]]!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note how [[Polokus]] doesn&#039;t mention him not being able to use his powers above the ground.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
At last [[Four Masks of Polokus|the Final Mask]]... Bravo [[Rayman]]! You&#039;ve succeed in awakening me ! Now I can send you to [[The Prison Ship|The Pirate prison ship]]. Now go and fight your Final battle...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[The Prison Ship]] ==&lt;br /&gt;
This cutscene was later used in the Dreamcast, PlayStation and [[Rayman Revolution|PlayStation 2]] versions with the PlayStation 2 one being slightly altered. This suggests that it was originally meant to be included in the PC version as well. The text can be found in the final version of the game.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Help! Please!&lt;br /&gt;
Back off kiddies.&lt;br /&gt;
Yahoooo! Yipeeee!&lt;br /&gt;
Yahooo! Yipeeee!&lt;br /&gt;
Yipeeee! Yahoooo!&lt;br /&gt;
Kudos for [[Rayman]]! Hurrah!&lt;br /&gt;
Yipeee! Yahooo!&lt;br /&gt;
Get out of the [[The Prison Ship|prisonship]], kids!&lt;br /&gt;
I still have to find [[Globox]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[The Crow&#039;s Nest]] ==&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Come in, you useless worm! Ray... [[Rayman]] has found [[Four Masks of Polokus|the final mask]]. He&#039;s just been spotted on board [[The Prison Ship|the ship]].&lt;br /&gt;
&lt;br /&gt;
You&#039;ve failed me again... I did warn you, didn&#039;t I&lt;br /&gt;
&lt;br /&gt;
Target Acquisition!&lt;br /&gt;
&lt;br /&gt;
Leave my friend alone!&lt;br /&gt;
&lt;br /&gt;
Oh, I&#039;ll leave you both alone...for all eternity! Huh?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following text can be found in the final version of the game and was most likely mean to be spoken by [[Rayman]]&#039;s friends during the boss fight against [[Razorbeard]].&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
we&#039;re all with you!&lt;br /&gt;
&lt;br /&gt;
one last effort, and the [[Robo-Pirate|pirates]] will only be a bad memory!&lt;br /&gt;
&lt;br /&gt;
go for it, [[rayman]]! you can do it!&lt;br /&gt;
&lt;br /&gt;
don&#039;t listen to him! he&#039;s nothing but a dirty liar!!&lt;br /&gt;
&lt;br /&gt;
take him out and we&#039;ll finally be free!&lt;br /&gt;
&lt;br /&gt;
we&#039;re all with you, little buddy!&lt;br /&gt;
&lt;br /&gt;
win, and i&#039;ll melt my gold to make a statue of you.&lt;br /&gt;
&lt;br /&gt;
i&#039;ve taught you well. don&#039;t let me down!&lt;br /&gt;
&lt;br /&gt;
you are the greatest hero i have ever known!&lt;br /&gt;
&lt;br /&gt;
we&#039;ll be dancing to bring you luck!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following text can be found in the final version of the game and was most likely mean to be spoken by [[Razorbeard]] during the boss fight against him.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
take that!&lt;br /&gt;
&lt;br /&gt;
i&#039;m not afraid of you!&lt;br /&gt;
&lt;br /&gt;
i&#039;ll feed your remains to the [[piranha]]s!!&lt;br /&gt;
&lt;br /&gt;
go ahead and relax! you&#039;re about to die!&lt;br /&gt;
&lt;br /&gt;
i&#039;ll show you what i&#039;m made of!!&lt;br /&gt;
&lt;br /&gt;
look how easily we tame these savage beasts!&lt;br /&gt;
&lt;br /&gt;
i&#039;ll decorate your gravestone myself!&lt;br /&gt;
&lt;br /&gt;
ha! [[globox]] was a better fighter than you!&lt;br /&gt;
&lt;br /&gt;
did you remember to say goodbye to [[ly]]?&lt;br /&gt;
&lt;br /&gt;
you&#039;re going to pay for what you&#039;ve done!!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Here are some minor differences in what [[Razorbeard]] says. This was found in the [[List of Rayman demos|demo]] files.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Lava bath is served, [[rayman]]! Have fun!&lt;br /&gt;
&lt;br /&gt;
Eat this! Hahaha!!!&lt;br /&gt;
&lt;br /&gt;
Come here and Fight!&lt;br /&gt;
&lt;br /&gt;
you won&#039;t escape!&lt;br /&gt;
&lt;br /&gt;
You are so ridiculous!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note how there&#039;s no mentioning of [[Polokus]] here.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
The slaves have broken their chains and escaped. On the planet, our people have eliminated the last [[Robo-Pirate|pirates]]. Destroy [[Razorbeard]], and our victory will be complete!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Council Chamber of the Teensies|The Council Chamber of the Teensies]] ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
So, did you guys figure it out? Are you the real king?&lt;br /&gt;
&lt;br /&gt;
Uh...More or less. We&#039;re a Bit better organised now.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[The Knowledge of the World]] ==&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
ingenuous&lt;br /&gt;
&lt;br /&gt;
neophyte&lt;br /&gt;
&lt;br /&gt;
enlightened&lt;br /&gt;
&lt;br /&gt;
wise&lt;br /&gt;
&lt;br /&gt;
omniscient&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Ly]] ==&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
fight hard! Freedom depends on your fists!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Robo-Pirate|Pirate]] signs ==&lt;br /&gt;
The following text can be found in the files of the final game. It is unknown where they were going to appear, though the second one was most likely meant to appear in [[the Fairy Glade]].&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
piranha farm Property of [[Razorbeard|admiral razorbeard]]!&lt;br /&gt;
&lt;br /&gt;
public notice! witch [[Ly]], presently languishing in the stronghold, will be made to walk the plank at dusk. reservations are advised.&lt;br /&gt;
&lt;br /&gt;
beyond this point lies a vast unexplored wasteland.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Debug ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Err. No Level played&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This text can be seen on an unused [[Spiral Door]] which can be made to appear before [[the Woods of Light]] through hacking.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Surprise !&lt;br /&gt;
&lt;br /&gt;
Le Monde des [[Robo-Pirate|Pirates]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These levels, which were not included in the final game, are mentioned in the [[List of Rayman demos|demo]] files. Morbide is the file name for the [[Tomb of the Ancients]].&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Learn_20&lt;br /&gt;
&lt;br /&gt;
Whale_20&lt;br /&gt;
&lt;br /&gt;
Astro_20&lt;br /&gt;
&lt;br /&gt;
morbide_tst&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following text, found in the [[List of Rayman demos|demo]], suggest that key mapping was originally going to be possible in the PC version.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
SETUP KEYBOARD&lt;br /&gt;
&lt;br /&gt;
SETUP JOYSTICK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
The [[List of Rayman demos|demo]] files include different names for several locations. Some of these can be seen in early [[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide|strategy guides]].&lt;br /&gt;
&lt;br /&gt;
The Sanctuary of Lava and FIRE ([[The Sanctuary of Stone and Fire]]).&lt;br /&gt;
&lt;br /&gt;
The Sanctuary of rock and Stone ([[The Sanctuary of Rock and Lava]]).&lt;br /&gt;
&lt;br /&gt;
Beneath the sanctuary of rock and stone ([[Beneath the Sanctuary of Rock and Lava]]).&lt;br /&gt;
&lt;br /&gt;
Emission Control station ([[Technical Check-up]]).&lt;br /&gt;
&lt;br /&gt;
[[Foutch]] is oddly enough referred to as the guardian of [[the Sanctuary of Stone and Fire]] and [[Umber]] as the guardian of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
AXEL: Guardian of the sanctuary of water and ice&lt;br /&gt;
&lt;br /&gt;
FOUTCH: Guardian of the sanctuary of lava and fire&lt;br /&gt;
&lt;br /&gt;
UMBER: Guardian of the sanctuary of rock and stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Unknown ==&lt;br /&gt;
This was most likely meant to take place in [[the Crow&#039;s Nest]]. It was found in the [[List of Rayman demos|demo]] files.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
In [[Razorbeard|RazorBeard]]&#039;s personal cabin.&lt;br /&gt;
You&#039;ll pay for this!&lt;br /&gt;
No! You can&#039;t come in here!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is unknown where this was meant to be shown, though it was most likely in either [[the Woods of Light]] or [[the Fairy Glade]]. It was found in the [[List of Rayman demos|demo]] files.&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
Quickly, [[Rayman]]! we want our papa!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_L%27Integrale&amp;diff=111983</id>
		<title>Rayman L&#039;Integrale</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_L%27Integrale&amp;diff=111983"/>
		<updated>2026-03-17T18:53:46Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: Changed redirect target from Rayman L&amp;#039;Intégrale to Rayman : L&amp;#039;Intégrale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rayman : L&#039;Intégrale]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_TV_Party_(Symbian)&amp;diff=111982</id>
		<title>Rayman Raving Rabbids TV Party (Symbian)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_TV_Party_(Symbian)&amp;diff=111982"/>
		<updated>2026-03-17T18:53:29Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: Changed redirect target from Rayman Raving Rabbids TV Party (mobile) to Rayman Raving Rabbids: TV Party (mobile)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rayman Raving Rabbids: TV Party (mobile)]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ubisoft_Pictures&amp;diff=111981</id>
		<title>Ubisoft Pictures</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ubisoft_Pictures&amp;diff=111981"/>
		<updated>2026-03-17T18:53:00Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: Changed redirect target from Ubisoft Montpellier to Ubisoft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Ubisoft]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Wiki_Kirby_Logo.png&amp;diff=111638</id>
		<title>File:Wiki Kirby Logo.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Wiki_Kirby_Logo.png&amp;diff=111638"/>
		<updated>2026-02-25T21:29:01Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Affiliate icons]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Wiki_Mario_Logo.png&amp;diff=111637</id>
		<title>File:Wiki Mario Logo.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Wiki_Mario_Logo.png&amp;diff=111637"/>
		<updated>2026-02-25T21:28:56Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Affiliate icons]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Wiki_Hytale_Logo.png&amp;diff=111636</id>
		<title>File:Wiki Hytale Logo.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Wiki_Hytale_Logo.png&amp;diff=111636"/>
		<updated>2026-02-25T20:27:50Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Affiliate icons]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Knowledge_of_the_World&amp;diff=111569</id>
		<title>The Knowledge of the World</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Knowledge_of_the_World&amp;diff=111569"/>
		<updated>2026-02-23T18:54:08Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: added italian link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Knowledge of the World&#039;&#039;&#039; is the name given to a collection of important secrets relating to the [[Glade of Dreams]] and its creation, its history and its inhabitants. The Knowledge is contained within the [[Heart of the World]] itself; when the [[Robo-Pirate]]s shatter the Heart into its 1000 [[Yellow Lum]]s shortly prior to the events of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Knowledge becomes separated and disseminated amongst them. As [[Rayman]] collects more and more of the Yellow Lums, the secrets gradually reveal themselves to him.&lt;br /&gt;
&lt;br /&gt;
As Rayman gathers the Yellow Lums and learns the secrets, he ascends through five different stages of wisdom: [[The Knowledge of the World#Naïve|Naïve]], [[The Knowledge of the World#Novice|Novice]], [[The Knowledge of the World#Enlightened|Enlightened]], [[The Knowledge of the World#Wise|Wise]], and [[The Knowledge of the World#Omniscient|Omniscient]]. Each of the five stages is subdivided into five different levels of wisdom, with the exception of the final stage, which contains only one. This makes for a total of twenty-one levels of wisdom through which [[Rayman]] progresses, each one revealing new secrets to both him and the player.&lt;br /&gt;
&lt;br /&gt;
The Knowledge of the World is omitted from both the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2]] versions of the game. It is also not to be found in any other games in which Rayman collects [[Yellow Lum]]s, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance versions of &#039;&#039;Rayman 3&#039;&#039;]] [[Rayman Raving Rabbids (Game Boy Advance)|and &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], likely because only the Yellow Lums in Rayman 2 are also part of the Heart of the World, while in others, they are just conglomerates of energy.&lt;br /&gt;
&lt;br /&gt;
What follows is the Knowledge of the World in its entirety, as revealed to [[Rayman]] throughout the course of [[Rayman 2: The Great Escape|the game]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge of the World PC.png|The Knowledge of the World as it appears in the PC version.&lt;br /&gt;
R2iOSDemo - Help page 5.PNG|The Knowledge of the World from [[Rayman 2 (iOS)|the iOS demo]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Naïve==&lt;br /&gt;
===1–49 Yellow Lums===&lt;br /&gt;
{{Quote|text=[[Yellow Lum]]s are the 1000 fragments of the [[Heart of the World]] broken by [[Robo-Pirate|the pirates]]. They contain universal knowledge. The more you gather, the more you will learn. You can access the secrets of the world by pressing F1.}}&lt;br /&gt;
&lt;br /&gt;
===50–99 Yellow Lums===&lt;br /&gt;
{{Quote|text=First, you must know that the universe is made of energy. Everything that moves around you, everything that lives and thinks is given life by the tiny magical lights which we call... [[Lum]]s.}}&lt;br /&gt;
&lt;br /&gt;
===100–159 Yellow Lums===&lt;br /&gt;
{{Quote|text=There are 4 types of Lums. The most important ones are the [[Yellow Lum]]s. There are 1000 of them. The Yellow Lums give knowledge to those who gather them and can also open doors into unknown places...}}&lt;br /&gt;
&lt;br /&gt;
===150–199 Yellow Lums===&lt;br /&gt;
{{Quote|text=The [[Red Lum]]s are full of vital energy. They can prolong your life. Pirates love them. Destroy them and you can take all the Red Lums which they have stolen for yourself.}}&lt;br /&gt;
&lt;br /&gt;
===200–249 Yellow Lums===&lt;br /&gt;
{{Quote|text=[[Purple Lum]]s assure the cohesion of [[Glade of Dreams|the world]]. Without them, nothing would be solid or visible. With your [[Shot|magic fist]], you can jump through the air and grab them one after another.}}&lt;br /&gt;
&lt;br /&gt;
==Novice==&lt;br /&gt;
===250–299 Yellow Lums===&lt;br /&gt;
{{Quote|text=[[Blue Lum]]s contain the first breath. They are the origin of all life. Each creature receives at birth his Blue Lums and keeps them until the day they die.}}&lt;br /&gt;
&lt;br /&gt;
===300–349 Yellow Lums===&lt;br /&gt;
{{Quote|text=One day, the [[Lum]]s focused themselves into thought, and their consciousness brought to life a strange and marvellous creature, [[Polokus]]. His power is such that his smallest dream or desire becomes reality.}}&lt;br /&gt;
&lt;br /&gt;
===350–399 Yellow Lums===&lt;br /&gt;
{{Quote|text=Polokus decided to use his powers to bring people to the world. He began with the magical beings, and dreamed up the [[Fairy|fairies]]. They are his emissaries. After the first 4 [[Lum]]s, they made the [[Silver Lum]]s which give you your special powers.}}&lt;br /&gt;
&lt;br /&gt;
===400–449 Yellow Lums===&lt;br /&gt;
{{Quote|text=Polokus then created the [[Teensie]]s. Their role is to unveil all the roads in the world. They know every secret passage and can lead you to [[the Hall of Doors]], where all paths eventually come together.}}&lt;br /&gt;
&lt;br /&gt;
===450–499 Yellow Lums===&lt;br /&gt;
{{Quote|text=Next, he created the simpler creatures. First came [[Clark]]. His incredible strength proved useful in carving out the landscape, to fold hills into the monotonous plains and to deviate the too-impetuous rivers.}}&lt;br /&gt;
&lt;br /&gt;
==Enlightened==&lt;br /&gt;
===500–549 Yellow Lums===&lt;br /&gt;
{{Quote|text=After, came the adorable [[Globox]] and his family. Aren&#039;t they cute? The wise sages don&#039;t know what Polokus had in mind when creating them, but he truly used his sense of humour for inspiration.}}&lt;br /&gt;
&lt;br /&gt;
===550–599 Yellow Lums===&lt;br /&gt;
{{Quote|text=[[Polokus]] finished his creative efforts by conceiving a multitude of fantastic creatures, like [[Murfy]], the flying one-volume encyclopedia, or the horrible [[Eig]], who spends his time getting drunk on strange brews in the depths of the Marshes.}}&lt;br /&gt;
&lt;br /&gt;
===600–649 Yellow Lums===&lt;br /&gt;
{{Quote|text=Unfortunately, Polokus couldn&#039;t control all of his creations. His nightmares and negative thoughts gave birth to their own peculiar beasts. So, be careful not to meet up with them. And avoid any nightmares you might meet in your journeys.}}&lt;br /&gt;
&lt;br /&gt;
===650–699 Yellow Lums===&lt;br /&gt;
{{Quote|text=After having created all the creatures who live in [[Glade of Dreams|this world]], a harder task remained: creating time. So, Polokus went to the place where all the gods of all the worlds meet, and together they set about dreaming up the future.}}&lt;br /&gt;
&lt;br /&gt;
===700–749 Yellow Lums===&lt;br /&gt;
{{Quote|text=To be warned of any problems that might occur, Polokus sent [[Four Masks of Polokus|Magic Masks]] to the four corners of the world. Before leaving, he explained to the [[Fairy|fairies]] that reuniting all 4 Masks would be all it would take to bring him back.}}&lt;br /&gt;
&lt;br /&gt;
==Wise==&lt;br /&gt;
===750–799 Yellow Lums===&lt;br /&gt;
{{Quote|text=Since he didn&#039;t want to be called back by just anybody, Polokus created fierce Guardians to protect [[Four Masks of Polokus|the Masks]], giving them all hidden weaknesses that [[Rayman|only a true warrior]] could discover and use...}}&lt;br /&gt;
&lt;br /&gt;
===800–849 Yellow Lums===&lt;br /&gt;
{{Quote|text=The period immediately following Polokus&#039;s departure was a time of wonder. The people learned to speak and love nature. A wind of freedom blew through all their souls. Everything was in harmony. Until [[Robo-Pirate|the pirates]] landed...}}&lt;br /&gt;
&lt;br /&gt;
===850–899 Yellow Lums===&lt;br /&gt;
{{Quote|text=As you know, the pirates broke the [[Heart of the World]] into [[Yellow Lum|pieces]]. They want to make us all slaves and keep all the riches to themselves. They are soulless monsters, good at only one thing: stealing our dreams that they will never share.}}&lt;br /&gt;
&lt;br /&gt;
===900–949 Yellow Lums===&lt;br /&gt;
{{Quote|text=You must wake [[Polokus]]! Only he can help you defeat the pirates. So, unite [[Four Masks of Polokus|the 4 Masks]] as quickly as you can, otherwise [[Glade of Dreams|the world as we know it]] will be forever doomed to bathe in pain and suffering.}}&lt;br /&gt;
&lt;br /&gt;
===950–998 Yellow Lums===&lt;br /&gt;
{{Quote|text=You have become very wise in your own way. The time has come to reveal to you a mystery for which no sage can find the answer. This mystery is [[Rayman|you]]! No one knows from whence you came nor who your parents were.}}&lt;br /&gt;
&lt;br /&gt;
==Omniscient==&lt;br /&gt;
===999–1000 Yellow Lums===&lt;br /&gt;
{{Quote|text=Of all the inhabitants here, [[Rayman|you]] are the only one whom [[Polokus]] did not dream. You are the only one to receive [[Silver Lum|powers]] from [[Fairy|the fairies]]. Some see you as the chosen one of all the gods. Who knows...?}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://youtu.be/yjiTnnWbI_k The Knowledge of the World on Youtube, as it appears in the PC version.]&lt;br /&gt;
&lt;br /&gt;
[[fr:La Connaissance du Monde]]&lt;br /&gt;
[[it:Conoscenza del Mondo]]&lt;br /&gt;
[[pl:Wiedza świata]]&lt;br /&gt;
[[es:Sabiduría del mundo]]&lt;br /&gt;
[[zh:世界知识]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of quotes|Knowledge of the World, The]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Skin&amp;diff=103452</id>
		<title>Skin</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Skin&amp;diff=103452"/>
		<updated>2025-02-19T16:20:54Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* Rayman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the skins in [[Rayman M]] and [[Rayman Raving Rabbids]]. For the skins in the UbiArt games, see [[List of heroes and costumes in UbiArt games]].&#039;&#039;&lt;br /&gt;
[[File:Globli.png|thumb|right|220px|Promotional art for &#039;&#039;[[Rayman M]]&#039;&#039; showing [[Globox]]&#039;s different skins]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skins&#039;&#039;&#039; are alternative options which can be used to modify the appearance of a character in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. They usually serve as aesthetic options only, and have little or no bearing to the plot in which they feature in.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman M]]&#039;&#039; / &#039;&#039;[[Rayman Arena]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Skins&#039;&#039;&#039; are unlocked in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;. In the PC/PlayStation 2 version of &#039;&#039;[[Rayman M]]&#039;&#039;, only half of the available characters ([[Globox]], [[Henchman 800]], the [[Teensie]]s, and [[Henchman 1000]]) are able to unlock up to three skins, but in the GameCube/Xbox version of &#039;&#039;[[Rayman Arena]]&#039;&#039;, all competitors can get additional skins: all default characters aside from Rayman ([[Globox]], the [[Teensie]]s, [[Admiral Razorbeard|Razorbeard]], and [[Henchman 800]]) unlock up to four skins, all characters that need to be unlocked ([[Dark Globox]], [[Tily]], [[Razorwife]], and [[Henchman 1000]]) can get up to three skins, and [[Rayman]] only gets one additional skin.&lt;br /&gt;
&lt;br /&gt;
In the PC/PlayStation 2 version of the game, each skin changes the background beat for the character&#039;s theme to the environment it is most suited to. For example, if [[Globox]] is using his strawberry skin (an Advanced League skin) and is racing in the Extreme League, then the skin will change the beat from the Extreme League to the Advanced League. The beat for the Extreme League racing is typically fast and mechanical (given the Extreme League&#039;s factory setting), while the beat for the Advanced League is light and watery (given the Advanced League&#039;s lagoon setting). However, if the skin is used in a League that normally uses that skin&#039;s beat, it will change to the Beginner League&#039;s beat (thumping in the background). The skins do not have this effect on battles.&lt;br /&gt;
&lt;br /&gt;
The PlayStation adaptation, &#039;&#039;[[Rayman Rush]]&#039;&#039;, claims that there are skins included in the game, however, no skins are known to be accessible, and characters only have their one normal skin.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman]]===&lt;br /&gt;
[[Rayman]] has no alternate skins in the PC and PlayStation 2 versions of &#039;&#039;[[Rayman M]]&#039;&#039;. In the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, [[Rayman]]&#039;s only alternate skin is [[Dark Rayman (Rayman Arena)|Dark Rayman]], a character exclusive to these versions of the game. The [[Dark Rayman (Rayman Arena)|Dark Rayman]] skin is unlocked when completing the Master League in Obstacle Racing, Time Attack, Total Fight and Freeze Combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-Rayman-CharacterSkin.jpg|The default skin for [[Rayman]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RA GC-Rayman-OriginalCharacterSkin.jpg|The default skin for [[Rayman]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Rayman-AlternativeCharacterSkin.jpg|The [[Dark Rayman (Rayman Arena)|Dark Rayman]] skin for [[Rayman]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Admiral Razorbeard|Razorbeard]]===&lt;br /&gt;
[[Admiral Razorbeard|Razorbeard]] has no alternate skins in the PC/PlayStation 2 version, but in the GameCube/Xbox version, players can unlock up to four alternate skins for him.&lt;br /&gt;
*The first skin is him covered everywhere with very dark navy blue, apart from his buckle, which is gold, and his eyes, which are glowing red.&lt;br /&gt;
*The second skin is all of his clothes are coloured blue and white in stripes, his hat is completely blue, apart from the skull and crossbones which is white, he also has a slight shade of blue on his head.&lt;br /&gt;
*The third is all his body rusty with clothes colored red.&lt;br /&gt;
*The fourth is his hat and clothes all in black.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-Razorbeard-CharacterSkin.jpg|The default skin for [[Razorbeard]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RA GC-Razorbeard-OriginalCharacterSkin.jpg|The default skin for [[Razorbeard]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Razorbeard-AlternativeCharacterSkin1.jpg|The first alternate skin for [[Razorbeard]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Razorbeard-AlternativeCharacterSkin2.jpg|The second alternate skin for [[Razorbeard]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Razorbeard-AlternativeCharacterSkin3.jpg|The third alternate skin for [[Razorbeard]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Razorbeard-AlternativeCharacterSkin4.jpg|The fourth alternate skin for [[Razorbeard]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Globox]]===&lt;br /&gt;
[[Globox]] has three alternate skins in the PC/PlayStation 2 version of &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
*His first skin is modeled after a strawberry, consisting of a red body with yellow spots, and a yellowish green head. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the lagoon-themed Advanced League.&lt;br /&gt;
*His second skin is modeled after [[Rayman]]; he is seen wearing [[Rayman]]&#039;s shirt and neckerchief, which do not fit over his gut, and has [[Rayman]]&#039;s orange-peach skin color, and his hair. His feet also get the same colors as [[Rayman]]&#039;s shoes. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the pirate-themed Expert League. This becomes his third skin in the GameCube/Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*His third skin is all green with scales and a leaf-like collar, making him look similar to Kermit the Frog of &#039;&#039;The Muppets&#039;&#039;. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the factory-themed Extreme League. This skin is not available in the GameCube/Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, he has two additional skins.&lt;br /&gt;
*His first additional skin (placed between his strawberry and [[Rayman]] skins) has him wearing an all-yellow pajama onesie with a blue floral pattern. Interestingly, this skin shows up in promotional art for &#039;&#039;[[Rayman M]]&#039;&#039; alongside the other &#039;&#039;[[Rayman M]]&#039;&#039; skins for [[Globox]]; while it was also found in the data for the PC/Playstation 2 version, it went [[Rayman M (early production)|unused]] for that version.&lt;br /&gt;
*His second additional skin (replacing his leaf-like skin from &#039;&#039;[[Rayman M]]&#039;&#039;) has him wearing a white and black striped jacket and pants, a white shirt and a black tie, in an homage to the title character of Tim Burton&#039;s film &#039;&#039;Beetlejuice&#039;&#039;.&lt;br /&gt;
There were also a couple of entirely [[Rayman M (early production)|unused]] skins for [[Globox]]:&lt;br /&gt;
*The first unused skin, found in the data for the PC/PlayStation 2 version, is of an orange-peach color with many holes and ink-like spots, as well as a large, ink-like spiral on his belly; his eyes are also half-lidded and cross-eyed.&lt;br /&gt;
*The second unused skin, found in the data for the GameCube/Xbox version, appears to be a parody on &#039;&#039;Superman&#039;&#039; from DC Comics: he wears a light blue shirt with a red and yellow logo including a red letter &amp;quot;G&amp;quot;, blue pants, and red cape, belt, and shoes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-Globox-OriginalCharacterSkin.jpg|The default skin for [[Globox]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Globox-AlternativeCharacterSkin1.jpg|The first, strawberry-themed, alternate skin for [[Globox]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Globox-AlternativeCharacterSkin2.jpg|The second, [[Rayman]]-themed, alternate skin for [[Globox]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Globox-AlternativeCharacterSkin3.jpg|The third, Kermit-themed, alternate skin for [[Globox]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
Rayman Arena - Unused Costume In-Game 3.png|An unused alternate skin for [[Globox]], hacked into &#039;&#039;[[Rayman M]]&#039;&#039;. It was eventually used for the GameCube/Xbox version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
Rayman Arena - Unused Costume In-Game 1.png|An unused alternate skin for [[Globox]], hacked into &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RA GC-Globox-OriginalCharacterSkin.jpg|The default skin for [[Globox]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Globox-AlternativeCharacterSkin1.jpg|The first, strawberry-themed, alternate skin for [[Globox]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Globox-AlternativeCharacterSkin2.jpg|The second alternate skin for [[Globox]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Globox-AlternativeCharacterSkin3.jpg|The third, [[Rayman]]-themed, alternate skin for [[Globox]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Globox-AlternativeCharacterSkin4.jpg|The fourth alternate skin for [[Globox]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
Rayman Arena - Unused Costume In-Game GC Globox.png|An unused, Superman-themed, alternate skin for [[Globox]], hacked into &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Globox-UnusedCharacterSkinPart1.jpg|An unused, Superman-themed, alternate skin for [[Globox]] from the Xbox and GameCube versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Henchman 800]]===&lt;br /&gt;
[[Henchman 800]] has three alternate skins in the PC/PlayStation 2 version of &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
*His first skin is a more robotic, green and gray skin with dents and exposed wiring. His right eye is replaced with a smaller, yellow eye, and his left eyesocket is replaced with a round, red, scoper-esque display with a white reticle. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the lagoon-themed Advanced League.&lt;br /&gt;
*His second skin is gold and rusted brown, with withered sleeves. His eyes are scowling with black sclera and red glowing pupils. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the pirate-themed Expert League. It had an [[Rayman M (early production)|unused]] version in which the rusted brown appears much redder; this version eventually becomes his third skin in the GameCube/Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*His third skin uses wooden plating as well as grayish blue sleeves, pantlegs and eyepatch. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the factory-themed Extreme League. This skin is not available in the GameCube/Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;. It also had an [[Rayman M (early production)|unused]] version in which the grayish blue parts appear green.&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, he has two additional skins.&lt;br /&gt;
*His first additional skin (placed between his green-gray and gold-rusted skins) is entirely silver, aside from a couple of red and white stripes and a red [[Robo-Pirate]] sigil on a white cloth on its torso and back, with holes in his arms and face; something resembling a green, angry-looking eye is glowing from within the holes on the right side of his face.&lt;br /&gt;
*His second additional skin (replacing his wooden skin from &#039;&#039;[[Rayman M]]&#039;&#039;) is copper-colored with black and green LCD displays, six holes on his muzzle and a single, round, green display replacing his eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-Henchman800-OriginalCharacterSkin.jpg|The default skin for [[Henchman 800]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Henchman800-AlternativeCharacterSkin1.jpg|The first alternate skin for [[Henchman 800]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Henchman800-AlternativeCharacterSkin2.jpg|The second alternate skin for [[Henchman 800]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Henchman800-AlternativeCharacterSkin3.jpg|The third alternate skin for [[Henchman 800]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
Rayman Arena - Unused Costume In-Game 4.png|An unused version of the second alternate skin for [[Henchman 800]], hacked into &#039;&#039;[[Rayman M]]&#039;&#039;. It was eventually used for the GameCube/Xbox version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
Rayman Arena - Unused Costume In-Game 5.png|An unused version of the third alternate skin for [[Henchman 800]], hacked into &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
Henchman800(RaymanArena).jpg|The default skin for [[Henchman 800]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Henchman800-AlternativeCharacterSkin1.jpg|The first alternate skin for [[Henchman 800]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Henchman800-AlternativeCharacterSkin2.jpg|The second alternate skin for [[Henchman 800]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Henchman800-AlternativeCharacterSkin3.jpg|The third alternate skin for [[Henchman 800]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Henchman800-AlternativeCharacterSkin4.jpg|The fourth alternate skin for [[Henchman 800]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Teensie]]s===&lt;br /&gt;
The [[Teensie]]s have three alternate skins in the PC/PlayStation 2 version of &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
*Their first skin is them wearing cream and green robes, a green and purple-feathered crown, and red skin with green markings. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the lagoon-themed Advanced League. This becomes their third skin in the GameCube/Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*Their second skin is them wearing blue and pink robes and a pink hat. They still have a white skin but have larger, squinted eyes and black hair. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the pirate-themed Expert League. It had an [[Rayman M (early production)|unused]] version in which the pink hat is replaced by a teal and purple crown; this version was eventually used in the GameCube/Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*Their third League skin is them wearing bright yellow leopard skin robes and dark red robes, and a pink-feathered crown (held together with another leopard skin), and their skin is brown with white markings. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the factory-themed Extreme League. This becomes their first skin in the GameCube/Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
In &#039;&#039;[[Rayman Arena]]&#039;&#039;, they have one additional skin.&lt;br /&gt;
*Their additional skin is similar to their second skin, but with orange hues instead of blue and pink; their skin color becomes orange as well. The orange hat they&#039;re wearing also bears a closer resemblance to the pink hat from their &#039;&#039;[[Rayman M]]&#039;&#039; skin, as opposed to the blue crown from &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-Teensies-OriginalCharacterSkin.jpg|The default skin for the [[Teensie]]s in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Teensies-AlternativeCharacterSkin1.jpg|The first alternate skin for the [[Teensie]]s in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Teensies-AlternativeCharacterSkin2.jpg|The second alternate skin for the [[Teensie]]s in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Teensies-AlternativeCharacterSkin3.jpg|The third alternate skin for the [[Teensie]]s in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
Rayman Arena - Unused Costume In-Game 2.png|An unused version of the second alternate skin for the [[Teensie]]s, hacked into &#039;&#039;[[Rayman M]]&#039;&#039;. It was eventually used for the GameCube/Xbox version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Teensies-OriginalCharacterSkin.jpg|The default skin for the [[Teensie]]s in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Teensies-AlternativeCharacterSkin1.jpg|The first alternate skin for the [[Teensie]]s in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Teensies-AlternativeCharacterSkin2.jpg|The second alternate skin for the [[Teensie]]s in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Teensies-AlternativeCharacterSkin3.jpg|The third alternate skin for the [[Teensie]]s in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Teensies-AlternativeCharacterSkin4.jpg|The fourth alternate skin for the [[Teensie]]s in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Henchman 1000]]===&lt;br /&gt;
[[Henchman 1000]] has three alternate skins in all versions of &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*His first skin is a fine silver body with a gold head and accents, a purple hat and legs, and his sclera are magenta; these are erroneously depicted as yellow in his mugshot for the battle modes in the PC/PlayStation 2 version of &#039;&#039;[[Rayman M]]&#039;&#039;. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the lagoon-themed Advanced League. This becomes his second skin in the GameCube/Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*His second skin is a yellow and scarlet red paint job. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the pirate-themed Expert League. This becomes his third skin in the GameCube/Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*His third skin is yellow and green paint job with black dots over his body, and a brown face with wonky eyes. Using this skin in races in the PC/PlayStation 2 version will override the background beat with that of the factory-themed Extreme League. This becomes his first skin in the GameCube/Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
It is entirely possible in the PC/PlayStation 2 version of &#039;&#039;[[Rayman M]]&#039;&#039; to have any or all of Henchman 1000&#039;s alternate skins unlocked before unlocking his default skin, due to how League progression and skin rewards are structured. Since the progression in the GameCube/Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; is structured differently, and the other unlockable characters in the PC/PlayStation 2 version do not have additional skins, this uniquely makes Henchman 1000 the only character in the game where this can happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-Henchman1000-OriginalCharacterSkin.jpg|The default skin for [[Henchman 1000]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Henchman1000-AlternativeCharacterSkin1.jpg|The first alternate skin for [[Henchman 1000]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Henchman1000-AlternativeCharacterSkin2.jpg|The second alternate skin for [[Henchman 1000]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RM-Henchman1000-AlternativeCharacterSkin3.jpg|The third alternate skin for [[Henchman 1000]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RA GC-Henchman1000-OriginalCharacterSkin.jpg|The default skin for [[Henchman 1000]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Henchman1000-AlternativeCharacterSkin1.jpg|The first alternate skin for [[Henchman 1000]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Henchman1000-AlternativeCharacterSkin2.jpg|The second alternate skin for [[Henchman 1000]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Henchman1000-AlternativeCharacterSkin3.jpg|The third alternate skin for [[Henchman 1000]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Tily]]===&lt;br /&gt;
[[Tily]] has no alternate skins in the PC/PlayStation 2 version, but in the GameCube/Xbox version, players can unlock up to three alternate skins for her.&lt;br /&gt;
*Her first skin is a slightly more dark cream color with purple swirls all over her body, purple hair, and slanted eyes with purple eyeshadow and visible eyelashes; this skin is reminiscent of [[Ly]].&lt;br /&gt;
*Her second skin consists of a dark blue suit and mask with a lightning pattern, and dark blue hair.&lt;br /&gt;
*Her third skin has [[Tily]] wear a purple striped outfit and purple hair.&lt;br /&gt;
Data within a prototypical GameCube demo for &#039;&#039;[[Rayman Arena]]&#039;&#039; includes a skin for [[Tily]] that wound up [[Rayman M (early production)|unused]]. It appears similar to her third alternate skin, but [[Tily]]&#039;s hair appears orange like in her default appearance, the purple stripe pattern is much darker and does not extend to her legs, and her outfit appears much yellower. Her soles also feature paw pads.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-Tily-CharacterSkin.jpg|The default skin for [[Tily]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RA GC-Tily-OriginalCharacterSkin.jpg|The default skin for [[Tily]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Tily-AlternativeCharacterSkin1.jpg|The first alternate skin for [[Tily]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Tily-AlternativeCharacterSkin2.jpg|The second alternate skin for [[Tily]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Tily-AlternativeCharacterSkin3.jpg|The third skin for [[Tily]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RM Costume - Unused Tily In-game.png|An unused alternate skin for [[Tily]], hacked into &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Razorwife]]===&lt;br /&gt;
[[Razorwife]] has no alternate skins in the PC/PlayStation 2 version, but in the GameCube/Xbox version, players can unlock up to three alternate skins for her.&lt;br /&gt;
*Her first skin has her hairdo made blonde without a headband, the frame of her sunglasses are silver and her dress is made platinum white, with a dark blue dress underneath.&lt;br /&gt;
*Her second skin also has a blonde hairdo, but with a red headband, sunglasses and earrings. She also wears a yellow bra and a fiery red and yellow skirt.&lt;br /&gt;
*Her third skin has her hairdo, sunglasses, dress and shoe dark blue, and her earrings, fingers and legs a grayish dark blue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-Razorwife-CharacterSkin.jpg|The default skin for [[Razorwife]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
RA GC-Razorwife-OriginalCharacterSkin.jpg|The default skin for [[Razorwife]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Razorwife-AlternativeCharacterSkin1.jpg|The first alternate skin for [[Razorwife]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Razorwife-AlternativeCharacterSkin2.jpg|The second alternate skin for [[Razorwife]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Razorwife-AlternativeCharacterSkin3.jpg|The third alternate skin for [[Razorwife]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Dark Globox]]===&lt;br /&gt;
[[Dark Globox]] has three alternate skins in the GameCube/Xbox version version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
*His first skin is a blueish cyan, making him look very similar to [[Globox]].&lt;br /&gt;
*His second skin is a bright red, making him look very similar to [[Globette]] from &#039;&#039;[[Rayman Rush]]&#039;&#039;. Coincidentally, this skin also resembles [[Red Globox]], [[Globox]]&#039;s original appearance introduced in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
*His third skin is a very dark navy with a dark purple stomach and red sclera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA GC-DarkGlobox-OriginalCharacterSkin.jpg|The default skin for [[Dark Globox]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-DarkGlobox-AlternativeCharacterSkin1.jpg|The first, [[Globox]]-themed, alternate skin for [[Dark Globox]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-DarkGlobox-AlternativeCharacterSkin2.jpg|The second, [[Globette]]-themed, alternate skin for [[Dark Globox]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-DarkGlobox-AlternativeCharacterSkin3.jpg|The third alternate skin for [[Dark Globox]] in the Gamecube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; ==&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; there are several costume sets, each with four different parts which can be equipped. The costume sets are:&lt;br /&gt;
&lt;br /&gt;
*[[Rayman]] (default costume)&lt;br /&gt;
*Gothic&lt;br /&gt;
*Granny&lt;br /&gt;
*Disco (this costume may have inspired [[Funky Ray]])&lt;br /&gt;
*Rock &#039;n&#039; Roll (dressed as American rock &#039;n&#039; roll superstar [https://en.wikipedia.org/wiki/Elvis_Presley Elvis Presley])&lt;br /&gt;
*Gangsta&lt;br /&gt;
*Dee-Jay&lt;br /&gt;
*Raymaninho&lt;br /&gt;
*[[Rabbid|Bunny]]&lt;br /&gt;
*Caramba (this costume may have inspired [[Ray of the Dead]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman costume.jpg|[[Rayman]] with no costumes on.&lt;br /&gt;
Gothic.jpg|The Gothic costume.&lt;br /&gt;
Dee-Jay.jpg|The Dee-Jay costume.&lt;br /&gt;
Disco.jpg|The Disco costume.&lt;br /&gt;
Gangsta.jpg|The Gangsta costume.&lt;br /&gt;
Granny costume.jpg|The Granny costume.&lt;br /&gt;
Rock &#039;n&#039; Roll.jpg|The Rock &#039;n&#039; Roll costume.&lt;br /&gt;
Raymaninho.jpg|The Raymaninho costume.&lt;br /&gt;
Bunny.jpg|The Bunny costume.&lt;br /&gt;
Caramba costume.jpg|The Caramba costume.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version]] ===&lt;br /&gt;
After [[Rayman]] defeats a boss, he is awarded with a medal that represents a new costume he will be able to change into. Each costume gives him a new ability, while making him not being able to use any old ones like using his [[helicopter]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gangster costume.png|class=sprite]] || &#039;&#039;&#039;Gangster&#039;&#039;&#039; || Has a very powerful jump, enabling [[Rayman]] to break or smash certain elements on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punk costume.png|class=sprite]] || &#039;&#039;&#039;Punk&#039;&#039;&#039; || Can glue objects or enemies with the help of his chewing gum.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grandmother costume.png|class=sprite]] || &#039;&#039;&#039;Grandmother&#039;&#039;&#039; || Drops carrots on the ground, which distract the [[Rabbids]] while they eat them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocker costume.png|class=sprite]] || &#039;&#039;&#039;Rocker&#039;&#039;&#039; || Capable of very powerful close attacks with his guitar.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Funky costume.png|class=sprite]] || &#039;&#039;&#039;Funky&#039;&#039;&#039; || Has a glowing fist, even stronger than [[Rayman]]&#039;s fully charged [[Telescopic fist|fist]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR GBA Costume selection.png|The costume selection.&lt;br /&gt;
RRR GBA Funky.png|The Funky costume.&lt;br /&gt;
RRR GBA Gangster.png|The Gangster costume.&lt;br /&gt;
RRR GBA Grandmother.png|The Grandmother costume.&lt;br /&gt;
RRR GBA Punk.png|The Punk costume.&lt;br /&gt;
RRR GBA Rocker.png|The Rocker costume.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The [[Rayman Raving Rabbids (DS)|Nintendo DS version]] ===&lt;br /&gt;
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] features multiple costumes which give [[Rayman]] certain abilities to help clear obstacles in the levels. The costumes are equipped when standing on a magical stone with the symbol corresponding to the costume. Each costume has a specific color and element.&lt;br /&gt;
&lt;br /&gt;
In the challenges, they are switched around when the player presses a button that is assigned to a certain costume.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Granny (Earth):&#039;&#039;&#039; Creates a giant boulder that can be pushed and then jumped on to reach higher places. Enemies can be squashed while it is being pushed. In the challenge stages, it is used to break, press and drag boxes that are marked with a green X or O.&lt;br /&gt;
* &#039;&#039;&#039;Punk (Fire):&#039;&#039;&#039; Generates bombs that [[Rayman]] can carry and throw at either enemies or at red doors that only bombs can destroy. In the challenge stages, it is used to burn away chains that hold wooden planks up or down, as well as destroying all enemies including a red [[demon]] that only fire can destroy.&lt;br /&gt;
* &#039;&#039;&#039;Disco (Wind):&#039;&#039;&#039; Makes clouds visible enough to walk on. It is used in the challenge stages to turn fans that move wooden planks up, down or forward.&lt;br /&gt;
* &#039;&#039;&#039;Elvis (Ice):&#039;&#039;&#039; Equips [[Rayman]] with three blocks of ice that are used to freeze flaming walls, weak bridges and enemies. In the challenge stages, it freezes sandpits, geysers and waterfalls for [[Rayman]] to walk on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;192px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR DS - Costume earned.png&lt;br /&gt;
RRR DS - Creating boulder.png&lt;br /&gt;
RRR DS - Challenge 1.png&lt;br /&gt;
RRR DS - Challenge 3.png&lt;br /&gt;
RRR DS - Challenge 4.png&lt;br /&gt;
RRR DS - Challenge 7.png&lt;br /&gt;
RRR DS - Challenge 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RMcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Skin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbid_Peach&amp;diff=101820</id>
		<title>Rabbid Peach</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbid_Peach&amp;diff=101820"/>
		<updated>2024-12-02T19:03:45Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* Rayman in the Phantom Show */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Rabbid Peach&lt;br /&gt;
| image = [[File:Rabbid Peach Render.png|center|250px|Rabbid Peach]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = Kaycie Chase&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Always on the lookout for the perfect selfie (and to attract Mario’s attention), this social media “star” can also be a skilled fighter and healer when it comes to defending her teammates.|sign=Official website|source=&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbid Peach&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; and its sequel &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. Along with [[Rayman]], [[Rabbid Mario]] and their robot acolyte [[Beep-0]], she is a protagonist of the latter game&#039;s third DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach is a [[Rabbid]] dressed as Princess Peach, wearing a pink top with puffy sleeves and an oval blue brooch, a crown with red and blue gems, and sporting the same blonde hair. Her voice is provided by Kaycie Chase, delivering lines in a stereotypical valley girl accent.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Kingdom Battle&#039;&#039;===&lt;br /&gt;
Rabbid Peach is accidentally created when the [[Rabbid]]s, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. Rabbid Peach is born when a [[Rabbid]] puts on the SupaMerge and energy blasts from the visor collide with another [[Rabbid]] wearing a Princess Peach wig and holding a phone. This event leads to the formation of [[Rabbid Mario]] and a Balloon [[Rabbid]] as well. These [[Rabbid]]s, along with [[Beep-0]], the inventor&#039;s robot companion, are then transported to the Mushroom Kingdom when a beam from the SupaMerge hits the [[Time Washing Machine]] and causes it to malfunction.&lt;br /&gt;
&lt;br /&gt;
Upon her arrival in the Mushroom Kingdom, Rabbid Peach meets Mario, [[Beep-0]], and Rabbid Luigi, with whom she teams up to save the kingdom. Rabbid Peach takes selfies during battles and shows jealousy of Princess Peach, but nonetheless helps defeat enemies.&lt;br /&gt;
&lt;br /&gt;
Throughout their adventure, the heroes triumph over challenges, ultimately defeating the Megabug, an entity which has possessed Bowser, and saving the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
Returning to Peach&#039;s Castle, the heroes celebrate their victory by unveiling a statue of Rabbid Peach and capturing the moment in a victory selfie.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Donkey Kong Adventure&#039;&#039;====&lt;br /&gt;
Rabbid Peach is a protagonist in the DLC featuring Donkey Kong, &#039;&#039;Donkey Kong Adventure&#039;&#039;. After Rabbid Kong&#039;s defeat, he attacks a [[Time Washing Machine]] and gets vacuumed into it along with other [[Rabbid]]s. Spawny&#039;s SupaMerge energy is accidentally activated, and Rabbid Peach unknowingly plugs her low-battery phone into the machine. This sends her to another dimension, along with [[Beep-0]]. On an island, they meet Donkey Kong and Rabbid Cranky. The heroes then search for the [[Time Washing Machine]], finding Rabbid Kong who is upset about the tower incident. He attacks Rabbid Peach, and they seek the Machine in Rabbid Kong&#039;s hideout.&lt;br /&gt;
&lt;br /&gt;
Obtaining keys and battling enemies, the heroes reach a jungle temple and defeat Mega Rabbid Kong, falling into a dungeon. Escaping, they vanquish Mega Rabbid Kong again. Rabbid Peach forgives him, leading to his reformation. They return the [[Time Washing Machine]], taking a victory selfie together in Banana Lagoon.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Sparks of Hope&#039;&#039;===&lt;br /&gt;
Rabbid Peach returns in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. Together with Mario, she searches for [[Rabbid Mario]]&#039;s hidden overalls at Peach&#039;s Castle. The story unfolds as creatures called Sparks start falling from the sky and a flying enemy called the Darkmess Manta attacks, abducting Rabbid Peach. Mario and [[Beep-0]] set out to rescue her, aided by a Spark named Starburst. As they are taken to Cursa, the main antagonist of the game, they are saved by Luigi, Princess Peach, Rabbid Luigi, and [[Rabbid Mario]] riding a spaceship called the WM ARC.&lt;br /&gt;
&lt;br /&gt;
On Beacon Beach, the heroes meet a warrior [[Rabbid]] called Edge, towards whom Rabbid Peach displays jealousy upon meeting.&lt;br /&gt;
&lt;br /&gt;
As their journey progresses across planets, they confront Cursa at its stronghold and defeat it, rescuing Rosalina. Returning to Peach&#039;s Castle, Rosalina praises everyone, including Bowser. However, Bowser remains unsatisfied. In a playful gesture, [[Rabbid Mario]], Rabbid Peach, and Rabbid Luigi approach Bowser, prompting his fiery reaction that sends them flying.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Rayman in the Phantom Show&#039;&#039;====&lt;br /&gt;
&#039;&#039;Main article: [[Rayman in the Phantom Show]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach is a protagonist in the DLC featuring [[Rayman]], &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. After having received an invitation to the [[Space Opera Network]] in the form of a golden ticket, she travels there with [[Rabbid Mario]] and [[Beep-0]], and quickly comes across [[Rayman]] at the [[Space Opera Network#Network Reception|Network Reception]].&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach first aims her Triple-Troll weapon at [[Rayman]], then thoroughly observes his lack of arms and legs, leading him to push her aside. [[Beep-0]] then intervenes, assuring [[Rayman]] that they are not &amp;quot;run-off-the-mill [[Rabbid]]s&amp;quot;, but heroes. Before they can discuss the situation further, they are ambushed by [[Goomba]]s and [[Stooge]]s, and join forces against them.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemies, [[Rayman]] and the [[Rabbid]]s introduce themselves to each other and find out that they have all received the same invitation. They praise each other&#039;s fighting abilities and decide to team up for the time being. Immediately afterwards, an elevator comes down into the room, and the [[Phantom]] comes out of it and towards them. Rabbid Peach and [[Rabbid Mario]], recognizing the enemy they previously fought in the Spooky Trails area of &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, are held back by [[Rayman]] as they try to attack him, and the [[Phantom]] reveals a bouquet of flowers, appeasing the [[Rabbid]]s. He goes on to explain that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the studio&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the [[Phantom]]&#039;s promises of fame and glory, and while [[Beep-0]] is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different productions.&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the [[Phantom]] congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. They ascend to the [[Space Opera Network#Control Room|Control Room]], where the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the [[Phantom]], destroying the spotlights that provide him with immunity.&lt;br /&gt;
&lt;br /&gt;
Having found a functioning warp portal, Rabbid Peach and [[Rabbid Mario]] decide to head back to Peach&#039;s Castle, having not found the actor career much to their liking. Before leaving, Rabbid Peach exchanges presents with [[Rayman]]. In pictures shown after the credits, the presents are revealed to be a Mario cap with [[Rabbid]] ears, which [[Rayman]] wears, and a [[Rayman]] hoodie, which Mario holds in his hands.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Unlike other [[Rabbid]]s [[Rabbid Mario|like Mario]], Luigi, and Yoshi, Rabbid Peach sometimes displays bossy behavior. She is sassy, easily bored, and loves taking selfies. Rabbid Peach has a vain side, seeking attention and showing off her looks. This vanity is evident when a statue of her is unveiled at the end of an adventure.&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach can be rude and inconsiderate. She acts recklessly, and also exhibits a crush on Mario and jealousy towards his relationship with Princess Peach.&lt;br /&gt;
&lt;br /&gt;
Despite her flaws, Rabbid Peach has a good heart and helps her allies when needed.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rabbid Peach exhibits limited offensive capabilities, impressive defense, and moderate mobility. Equipped with a Blaster, a mid-range weapon with significant damage output, and a Sentry, an explosive deployable unit, she possesses a distinct &amp;quot;Stylish Dash&amp;quot; ability enabling multiple hits (up to four). Her special abilities consist of Shield, which diminishes movement and weapon damage, and [[Heal]], restoring her health and her allies&#039; (maximum 70%). Notably, her Shield synergizes with Princess Peach&#039;s Protection ability for substantial damage reduction.&lt;br /&gt;
&lt;br /&gt;
In the sequel, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Rabbid Peach remains one of the nine playable characters. Armed with the [[Triple-Troll]], a blaster-like weapon firing three missiles, she can target and potentially destroy cover. This weapon even includes a mount for her smartphone. Her ability set continues with [[Heal]], accompanied by a new skill, Healing Jump.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Rabbid Peach&lt;br /&gt;
|es=Rabbid Peach&lt;br /&gt;
|ru=Кролика-Пич&lt;br /&gt;
|ru_T=Krolik-Pich&lt;br /&gt;
|it=Rabbid Peach&lt;br /&gt;
|de=Rabbid-Peach&lt;br /&gt;
|fr=Lapin Peach&lt;br /&gt;
|nl=Rabbid-Peach&lt;br /&gt;
|pt=Rabbid Peach&lt;br /&gt;
|ko=래비드 피치&lt;br /&gt;
|ko_T=Raebideu Pichi&lt;br /&gt;
|zh_hant=瘋兔碧姬公主&lt;br /&gt;
|zh_hant_T=Fēngtù Bìjī Gōngzhǔ&lt;br /&gt;
|zh_hans=疯兔桃花公主&lt;br /&gt;
|zh_hans_T=Fēngtù Táohuā Gōngzhǔ&lt;br /&gt;
|ja=ラビッツピーチ&lt;br /&gt;
|ja_T=Rabittsu Pīchi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Rabbid Mario]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Rabbid Peach]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[Category:Characters from Rayman in the Phantom Show]]&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Humans&amp;diff=101688</id>
		<title>Category:Humans</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Humans&amp;diff=101688"/>
		<updated>2024-11-28T18:03:37Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes a list of humans who appear in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
[[fr:Catégorie:Humains]]&lt;br /&gt;
[[it:Categoria:Umani]]&lt;br /&gt;
[[es:Categoría:Humanos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:characters]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Arthropods&amp;diff=101326</id>
		<title>Category:Arthropods</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Arthropods&amp;diff=101326"/>
		<updated>2024-11-18T21:39:48Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the insects, arachnids and other [http://en.wikipedia.org/wiki/Arthropod arthropods] which appear throughout the &#039;&#039;Rayman&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
[[fr:Catégorie:Arthropodes]]&lt;br /&gt;
[[it:Categoria:Artropodi]]&lt;br /&gt;
[[es:Categoría:Artrópodos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Goomba&amp;diff=97473</id>
		<title>Goomba</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Goomba&amp;diff=97473"/>
		<updated>2024-07-11T21:21:25Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Goomba&lt;br /&gt;
| image = [[File:Goomba.png|180px|Goomba]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| attacks = [[Dash]]&lt;br /&gt;
| species = Goomba&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goombas&#039;&#039;&#039; are a species from the [https://www.mariowiki.com/Super_Mario_(franchise) &#039;&#039;Super Mario&#039;&#039; franchise] which appear as enemies in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are brown, little creatures that look like [[mushroom]]s, and are among the weakest and least threatening enemies encountered in the game.&lt;br /&gt;
&lt;br /&gt;
Goombas with metal pots on their heads are also encountered as enemies: they are called [[Armored Goomba]]s.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Cursa hypnotizes the Goombas into attacking the heroes along with the Spark Hunters, after which their pupils then turn orange, With this, Cursa wants to increase the number of his army.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Goombas are fungal creatures that look like brown mushrooms or chestnuts. They have two feet but no arms, and their heads are attached to their feet by a mushroom stem. Their large faces, sporting scowling black eyebrows and two upward-pointing fangs, take up most of their mushroom cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman dash.jpg|[[Rayman]] performing a [[dash]] against three Goombas&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Goombas are found in lines of three, and are usually weak enough to be defeated by a single [[dash]] attack. If not defeated in on hit, they flip over, after which they can be picked up and thrown. The Goombas&#039; only attack is the [[dash]].&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Goomba&lt;br /&gt;
|es=Goomba&lt;br /&gt;
|ru=Гумба&lt;br /&gt;
|it=Goomba&lt;br /&gt;
|de=Gumba&lt;br /&gt;
|fr=Goomba&lt;br /&gt;
|nl=Goomba&lt;br /&gt;
|pt=Goomba&lt;br /&gt;
|ko=굼바&lt;br /&gt;
|zh_hant=栗寶寶&lt;br /&gt;
|zh_hans=栗宝宝&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Armored Goomba]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.mariowiki.com/Goomba Article on Super Mario Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[Category:Enemies from Mario + Rabbids Sparks of Hope]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spark_(Mario_%2B_Rabbids_Sparks_of_Hope)&amp;diff=97472</id>
		<title>Spark (Mario + Rabbids Sparks of Hope)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spark_(Mario_%2B_Rabbids_Sparks_of_Hope)&amp;diff=97472"/>
		<updated>2024-07-11T21:19:01Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparks&#039;&#039;&#039; are creatures which are introduced in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. They are hybrids of [[Rabbid]]s and Lumas, star-shaped creatures which appear in the &#039;&#039;Mario&#039;&#039; series. Sparks each possess their own powers and abilities, and can be equipped by the heroes for use in combat.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of the game, all Sparks from the main game and its second DLC, &#039;&#039;The Last Spark Hunter&#039;&#039;, are available, on top of which [[Selfie]] and [[Cryoquake]] are introduced, having been rescued after the heroes defeated Cursa.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Sparks possess both passive abilities and a power, which can be used by the heroes and counts as an action.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Spark Starburst Render 1.png|Starburst&lt;br /&gt;
Spark Starburst Render 2.png|Starburst&lt;br /&gt;
Spark Aquanox Render.png|Aquanox&lt;br /&gt;
Spark Ethering Render.png|Ethering&lt;br /&gt;
Spark Exosphere Render.png|Exosphere&lt;br /&gt;
Spark Glitter Render.png|Glitter&lt;br /&gt;
Spark Pyrogeddon Render.png|Pyrogeddon&lt;br /&gt;
Spark Reflector Render.png|Reflector&lt;br /&gt;
Spark Toxiquake Render.png|Toxiquake&lt;br /&gt;
Spark Vampdash Render.png|Vampdash&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Sparks of Hope]]&lt;br /&gt;
[[Category:Characters from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Goomba&amp;diff=97471</id>
		<title>Goomba</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Goomba&amp;diff=97471"/>
		<updated>2024-07-11T21:16:33Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Goomba&lt;br /&gt;
| image = [[File:Goomba.png|180px|Goomba]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| attacks = [[Dash]]&lt;br /&gt;
| species = Goomba&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goombas&#039;&#039;&#039; are a species from the [https://www.mariowiki.com/Super_Mario_(franchise) &#039;&#039;Super Mario&#039;&#039; franchise] which appear as enemies in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; and its DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. They are brown, little creatures that look like [[mushroom]]s, and are among the weakest and least threatening enemies encountered in the game.&lt;br /&gt;
&lt;br /&gt;
Goombas with metal pots on their heads are also encountered as enemies: they are called [[Armored Goomba]]s.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Cursa hypnotizes the Goombas into attacking the heroes along with the Spark Hunters, after which their pupils then turn orange, With this, Cursa wants to increase the number of his army.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Goombas are fungal creatures that look like brown mushrooms or chestnuts. They have two feet but no arms, and their heads are attached to their feet by a mushroom stem. Their large faces, sporting scowling black eyebrows and two upward-pointing fangs, take up most of their mushroom cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman dash.jpg|[[Rayman]] performing a [[dash]] against three Goombas&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Goombas are found in lines of three, and are usually weak enough to be defeated by a single [[dash]] attack. If not defeated in on hit, they flip over, after which they can be picked up and thrown. The Goombas&#039; only attack is the [[dash]].&lt;br /&gt;
&lt;br /&gt;
==Tacticam analysis==&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Goomba&lt;br /&gt;
|es=Goomba&lt;br /&gt;
|ru=Гумба&lt;br /&gt;
|it=Goomba&lt;br /&gt;
|de=Gumba&lt;br /&gt;
|fr=Goomba&lt;br /&gt;
|nl=Goomba&lt;br /&gt;
|pt=Goomba&lt;br /&gt;
|ko=굼바&lt;br /&gt;
|zh_hant=栗寶寶&lt;br /&gt;
|zh_hans=栗宝宝&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Armored Goomba]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.mariowiki.com/Goomba Article on Super Mario Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[Category:Enemies from Mario + Rabbids Sparks of Hope]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Phantom&amp;diff=97470</id>
		<title>Phantom</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Phantom&amp;diff=97470"/>
		<updated>2024-07-11T21:11:33Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* Names in other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = The Phantom&lt;br /&gt;
| image = [[File:The Phantom Render.png|center|250px|The Phantom]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = Augustin Chemelle&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rabbid]], Boo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Phantom&#039;&#039;&#039; is the main antagonist in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. He first appeared as a boss in its predecessor, &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Phantom is a chubby [[Rabbid]] ghost that floats in the air, dressed in clothes reminiscent of the American Enlightenment era. He has an ethereal underside that becomes see-through at times, showing a phonograph housed within. His voice is provided by Augustin Chemelle, delivering lines in a thick, stereotypical French accent.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Kingdom Battle&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, the Phantom is a boss encountered in the Spooky Trails area. He is created by the [[Rabbid]] Spawny when he uses the SupaMerge visor to combine a [[Rabbid]] with a Boo balloon (Boos are common ghost enemies in the &#039;&#039;Mario&#039;&#039; series) and a phonograph. The Phantom communicates using sentences unlike other [[Rabbid]]s, singing a song before battling Mario and his team. His battle strategy involves being initially immune to attacks until light fixtures beside it are destroyed, making it vulnerable. As the battle progresses, more fixtures appear, and the Phantom summons [[Rabbid]] minions. His main attack is a shriek hitting multiple targets, and it can also create a petrifying shield. When defeated, the Phantom reacts melodramatically.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman in the Phantom Show&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman in the Phantom Show]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Phantom is the main antagonist in the DLC featuring [[Rayman]], &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. Shortly after [[Rayman]] has joined forces with [[Rabbid Mario]], [[Rabbid Peach]] and [[Beep-0]] in the [[Space Opera Network#Network Reception|Network Reception]], he appears before the heroes with a bouquet of flowers, explaining that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the [[Space Opera Network]]&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the Phantom&#039;s promises of fame and glory, and while [[Beep-0]] is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different productions.&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the Phantom congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. [[Rayman]] shows wariness, but they nonetheless ascend to the [[Space Opera Network#Control Room|Control Room]], where the Phantom reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance. Breaking the fourth wall, he notably taunts [[Rayman]] for having become irrelevant and fallen second to the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the Phantom, destroying the spotlights that provide him with immunity and thwarting his revenge plans for good.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;144px&amp;quot;&amp;gt;&lt;br /&gt;
Phantom Returns - Act 1 - Confronting Rayman.jpg|The Phantom confronting [[Rayman]]&lt;br /&gt;
Phantom Returns - Act 3 - Confronting Rabbids.jpg|The Phantom confronting [[Rabbid Mario]] and [[Rabbid Peach]]&lt;br /&gt;
RPS Phantom playing dead.jpg|The Phantom playing dead once defeated&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The Phantom has a very boastful personality, referring to himself as a &amp;quot;national treasure&amp;quot;. He also frequently communicates in a melodious operatic manner.&lt;br /&gt;
&lt;br /&gt;
==Costumes==&lt;br /&gt;
In [[Rayman in the Phantom Show]], the Phantom has two new costumes used in his battles. The first one, dubbed &#039;&#039;&#039;Swingin&#039; Phantom&#039;&#039;&#039;, is a glittery, disco-themed skin. With this costume, the Phantom&#039;s technique can block heroes from using their techniques, [[Spark]]s, and [[Laser-Washing Powder|costume]]s until the effect wears off. It is used in the &#039;&#039;[[Spectral Swing]]&#039;&#039; battle. The second costume, dubbed &#039;&#039;&#039;Rockin&#039; Phantom&#039;&#039;&#039;, is a metal-themed skin. This costume grants the Phantom the power to block heroes from using their attacks until worn off. His attack also deals Burn damage. It is used in the &#039;&#039;[[Burnin&#039; Rock]]&#039;&#039; battle. His normal costume is used in the &#039;&#039;[[Operatic Showdown]]&#039;&#039; battle. Unlike in the previous game, this skin allows the Phantom to launch an attack that blocks heroes from doing anything except moving, blocking their attacks, techniques, [[Spark]]s, and [[Laser-Washing Powder|costume]]s until worn off. He also gains a technique that allows him to use this attack when a hero enters his line of sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Michele Marchionne Concept Art 3.jpg|Artwork of the Swingin&#039; Phantom&lt;br /&gt;
Michele Marchionne Concept Art 6.jpg|Artwork of the Swingin&#039; Phantom&lt;br /&gt;
Michele Marchionne Concept Art 4.jpg|Artwork of the Rockin&#039; Phantom&lt;br /&gt;
Michele Marchionne Concept Art 5.jpg|Artwork of the Rockin&#039; Phantom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Michele Marchionne Concept Art 2.jpg&lt;br /&gt;
Michele Marchionne Concept Art 7.jpg&lt;br /&gt;
Michele Marchionne Concept Art 8.jpg&lt;br /&gt;
Mario + Rabbids Sparks of Hope Twitter invitation.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Phantom&lt;br /&gt;
|es=Fantasma&lt;br /&gt;
|ru=Фантом&lt;br /&gt;
|it=Fantasma&lt;br /&gt;
|de=Phantom&lt;br /&gt;
|fr=Fantôme&lt;br /&gt;
|nl=Fantoom&lt;br /&gt;
|pt=Fantasma&lt;br /&gt;
|ko=팬텀&lt;br /&gt;
|zh_hant=魅影&lt;br /&gt;
|zh_hans=魅影&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Phantom]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[Category:Characters from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbid_Mario&amp;diff=97469</id>
		<title>Rabbid Mario</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbid_Mario&amp;diff=97469"/>
		<updated>2024-07-11T21:10:24Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* Names in other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Rabbid Mario&lt;br /&gt;
| image = [[File:Rabbid Mario Render.png|center|250px|Rabbid Mario]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[David Gasman]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rabbid Mario is a brave-hearted warrior who refuses to retreat even in the face of the most daunting enemies. In this new quest, he gets another chance to show off his best asset: his amazing mustache.|sign=Official website|source=&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbid Mario&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; and its sequel &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. Along with [[Rayman]], [[Rabbid Peach]] and their robot acolyte [[Beep-0]], he is a protagonist of the latter game&#039;s third DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rabbid Mario is a [[Rabbid]] dressed as Mario, wearing his trademark blue overalls and red cap and sporting the same brown mustache. His voice is provided by [[David Gasman]], delivering lines in a stereotypical Italian-American accent.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Kingdom Battle&#039;&#039;===&lt;br /&gt;
Rabbid Mario is accidentally created when the [[Rabbid]]s, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. Rabbid Mario is born when a [[Rabbid]] puts on the SupaMerge and energy blasts from the visor collide with another [[Rabbid]] wearing Mario&#039;s cap. This event leads to the formation of [[Rabbid Peach]] and a Balloon [[Rabbid]] as well. These [[Rabbid]]s, along with [[Beep-0]], the inventor&#039;s robot companion, are then transported to the Mushroom Kingdom when a beam from the SupaMerge hits the [[Time Washing Machine]] and causes it to malfunction.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival in the Mushroom Kingdom, Rabbid Mario is frozen within a block of ice in Sherbet Desert. He remains trapped until Mario and his companions reach this location. While exploring the desert, the team encounters Toad, who requests their help in reuniting him with Toadette. This mission leads them to Rabbid Mario, still frozen. After battles and successful reunions, Rabbid Mario thaws out and meets Mario. He plays his mandolin to the &#039;&#039;Super Mario Bros.&#039;&#039; theme, forming an immediate bond, and joins the heroes&#039; journey.&lt;br /&gt;
&lt;br /&gt;
Throughout their adventure, the heroes triumph over challenges, ultimately defeating the Megabug, an entity which has possessed Bowser, and saving the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
Returning to Peach&#039;s Castle, the heroes celebrate their victory by unveiling a statue of [[Rabbid Peach]] and capturing the moment in a victory selfie.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Sparks of Hope&#039;&#039;===&lt;br /&gt;
Rabbid Mario returns in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. At Princess Peach&#039;s Castle, Mario and [[Rabbid Peach]] search for Rabbid Mario&#039;s missing overalls, leading him to hide in embarrassment. Upon their recovery, it is revealed that Rabbid Luigi had hidden them. The story unfolds as creatures called Sparks start falling from the sky and a flying enemy called the Darkmess Manta attacks, abducting [[Rabbid Peach]]. Mario and [[Beep-0]] set out to rescue her, aided by a Spark named Starburst. As they are taken to Cursa, the main antagonist of the game, they are saved by Luigi, Princess Peach, Rabbid Luigi, and Rabbid Mario riding a spaceship called the WM ARC.&lt;br /&gt;
&lt;br /&gt;
On Beacon Beach, the heroes meet a warrior [[Rabbid]] called Edge, whom Rabbid Mario develops a crush on despite her not sharing the sentiment. Rabbid Mario&#039;s attempts to impress her, such as crafting a large snow [[Rabbid]] and proclaiming them a great team, lead to humorous situations.&lt;br /&gt;
&lt;br /&gt;
As their journey progresses across planets, they confront Cursa at its stronghold and defeat it, rescuing Rosalina. Returning to Peach&#039;s Castle, Rosalina praises everyone, including Bowser. However, Bowser remains unsatisfied. In a playful gesture, Rabbid Mario, [[Rabbid Peach]], and Rabbid Luigi approach Bowser, prompting his fiery reaction that sends them flying.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman in the Phantom Show&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman in the Phantom Show]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rabbid Mario is a protagonist in the DLC featuring [[Rayman]], &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. After having received an invitation to the [[Space Opera Network]] in the form of a golden ticket, he travels there with [[Rabbid Peach]] and [[Beep-0]], and quickly comes across [[Rayman]] at the [[Space Opera Network#Network Reception|Network Reception]].&lt;br /&gt;
&lt;br /&gt;
Rabbid Mario greets [[Rayman]] with a handshake, but falls unconscious when [[Rayman]]&#039;s hand is pulled from his body. [[Beep-0]] then intervenes, assuring [[Rayman]] that they are not &amp;quot;run-off-the-mill [[Rabbid]]s&amp;quot;, but heroes. Before they can discuss the situation further, they are ambushed by [[Goomba]]s and [[Stooge]]s, and join forces against them.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemies, [[Rayman]] and the [[Rabbid]]s introduce themselves to each other and find out that they have all received the same invitation. They praise each other&#039;s fighting abilities and decide to team up for the time being. Immediately afterwards, an elevator comes down into the room, and the [[Phantom]] comes out of it and towards them. Rabbid Mario and [[Rabbid Peach]], recognizing the enemy they previously fought in the Spooky Trails area of &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, are held back by [[Rayman]] as they try to attack him, and the [[Phantom]] reveals a bouquet of flowers, appeasing the [[Rabbid]]s. He goes on to explain that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the studio&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the [[Phantom]]&#039;s promises of fame and glory, and while [[Beep-0]] is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different productions.&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the [[Phantom]] congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. They ascend to the [[Space Opera Network#Control Room|Control Room]], where the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the [[Phantom]], destroying the spotlights that provide him with immunity. [[Beep-0]] claims that he was never fooled by their old enemy&#039;s promises, but this is quickly dismissed by Rabbid Mario who reminds him that he has already fallen for it once.&lt;br /&gt;
&lt;br /&gt;
Having found a functioning warp portal, Rabbid Mario and [[Rabbid Peach]] decide to head back to Princess Peach&#039;s castle, having not found the actor career much to their liking. Before leaving, Rabbid Mario hugs [[Rayman]] one last time.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Rabbid Mario possesses typical [[Rabbid]] traits such as playfulness, mischief, curiosity, and recklessness. He enjoys mimicking Mario, showcasing his strength, and exudes fearlessness and flamboyance. He eagerly embraces adventure and never shies away from challenges. A musical inclination is evident as he plays the mandolin, offering his rendition of the &#039;&#039;Super Mario Bros.&#039;&#039; theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; delves deeper into Rabbid Mario&#039;s personality. He becomes more exuberant, taking pride in his physical prowess and appearance. Rabbid Mario&#039;s attempts to woo Edge underscore his slightly romantic nature, even though he faces repeated failures. Despite his often underappreciated status, he remains steadfastly loyal to his companions.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rabbid Mario is a powerful offense-oriented character, designated as a Brawler with high mobility and weak defense. He utilizes a Boomshot as his main weapon and a Melee as his secondary, making him effective at close-range combat and area assaults. His unique &amp;quot;Boom Dash&amp;quot; move creates shockwaves upon colliding with an opponent, impacting nearby allies and enemies alike, dealing a fraction of the primary target&#039;s damage. Noteworthy abilities include &amp;quot;Bodyguard,&amp;quot; a safeguarding barrier that reduces damage from movement-based attacks, and &amp;quot;Magnet Dance,&amp;quot; which draws nearby adversaries towards him. This Magnet Dance tactic can be strategically employed in conjunction with line-of-sight strategies, alongside other abilities or weapons causing status effects like Burn, Push, or Bounce. These tactics expose hidden enemies and deal additional damage. His Bodyguard skill pairs well with Peach&#039;s Protection, diminishing damage from both movement-related and weapon-based hits. Additionally, Rabbid Mario&#039;s Boom Dash can synergize with Mario&#039;s M-power, boosting its damage potential.&lt;br /&gt;
&lt;br /&gt;
In the sequel, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Rabbid Mario is now equipped with [[the Dukes]], a pair of steel gauntlets generating shockwaves to hit enemies in cover. His new technique, [[Counter Blow]], activates when an adversary attacks him.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In issue #217 of &#039;&#039;Nintendo Power&#039;&#039;, an artwork of a [[Rabbid]] dressed as Mario was published to promote &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.&lt;br /&gt;
* A [[Rabbid]] dressed as Mario also appears in &#039;&#039;[[Une case en moins !]]&#039;&#039;, the eighth [[Rabbids (comic book series)|&#039;&#039;Rabbids&#039;&#039; comic book]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Nintendo Power Mario Bunny.jpg|The Mario Bunny from &#039;&#039;Nintendo Power&#039;&#039;&lt;br /&gt;
Une case en moins ! - Rabbid Mario.jpg|The [[Rabbid]] dressed as Mario in &#039;&#039;[[Une case en moins !]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Rabbid Mario&lt;br /&gt;
|es=Rabbid Mario&lt;br /&gt;
|ru=Кролика-Марио&amp;lt;br&amp;gt;&#039;&#039;Krolik-Mario&#039;&#039;&lt;br /&gt;
|it=Rabbid Mario&lt;br /&gt;
|de=Rabbid-Mario&lt;br /&gt;
|fr=Lapin Mario&lt;br /&gt;
|nl=Rabbid-Mario&lt;br /&gt;
|pt=Rabbid Mario&lt;br /&gt;
|ko=래비드 마리오&lt;br /&gt;
|zh_hant=瘋兔瑪利歐&lt;br /&gt;
|zh_hans=疯兔马力欧&amp;lt;br&amp;gt;&#039;&#039;Fēngtù Mǎlì&#039;ōu&#039;&#039;&lt;br /&gt;
|ja=ラビッツマリオ&amp;lt;br&amp;gt;&#039;&#039;Rabittsu Mario&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Rabbid Mario]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Sparks of Hope]]&lt;br /&gt;
[[Category:Characters from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beep-0&amp;diff=97468</id>
		<title>Beep-0</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beep-0&amp;diff=97468"/>
		<updated>2024-07-11T21:10:01Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Beep-0&lt;br /&gt;
| image = [[File:Beep-0 Render.png|center|200px|Beep-0]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = Matthew Geczy&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Robot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beep-0&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; and its sequel &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. Along with [[Rayman]], [[Rabbid Mario]] and [[Rabbid Peach]], he features in the latter game&#039;s third DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Beep-0 is a small robot assistant who guides the protagonists through the game. He has the shape of a robotic vacuum cleaner, complete with [[Rabbid]] ears and an LED display that serves as his eyes. His voice is provided by Matthew Geczy, delivering lines in a stereotypical upper class British accent.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Kingdom Battle&#039;&#039;===&lt;br /&gt;
Beep-0 is originally the robot assistant of a &#039;&#039;Super Mario&#039;&#039; fan working on a visor called SupaMerge that can fuse objects. When the [[Rabbid]]s end up in her laboratory, one of them puts on the SupaMerge and accidentally activates it, merging [[Rabbid]]s with various objects and leading to the creation of [[Rabbid Mario]] and [[Rabbid Peach]]. Beep-0 and the [[Rabbid]]s are then transported to the Mushroom Kingdom when a beam from the SupaMerge hits the [[Time Washing Machine]] and causes it to malfunction. There, he gains rabbit ears.&lt;br /&gt;
&lt;br /&gt;
Upon his arrival in the the Mushroom Kingdom, Beep-0 is saved by Mario from a falling [[Time Washing Machine]]. Together with [[Rabbid Peach]] and Rabbid Luigi, they fight off enemies with the help of weapons sent to Beep-0 by someone called &amp;quot;F.B.&amp;quot;. They discover the Megabug vortex, and encounter Luigi and a [[Rabbid]] wearing the SupaMerge, who accidentally leads to the fusion of a [[Rabbid]] and a Piranha Plant, creating the Pirabbid Plant. Bowser Jr. appears and befriends the [[Rabbid]], whom he names Spawny, planning to conquer the Mushroom Kingdom. Mario&#039;s group then defeat Rabbid Kong and return to Princess Peach.&lt;br /&gt;
&lt;br /&gt;
Beep-0 joins the team in Sherbet Desert. The heroes triumph over challenges, ultimately defeating the Megabug, an entity which has possessed Bowser, and saving the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
Returning to Peach&#039;s Castle, the heroes celebrate their victory by unveiling a statue of [[Rabbid Peach]] and capturing the moment in a victory selfie. Beep-0 then sends a letter to its past self, revealing &amp;quot;F.B.&amp;quot; is Future Beep-0.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Donkey Kong Adventure&#039;&#039;===&lt;br /&gt;
Beep-0 is also present in the DLC featuring Donkey Kong, &#039;&#039;Donkey Kong Adventure&#039;&#039;. After Rabbid Kong&#039;s defeat, he attacks a [[Time Washing Machine]] and gets vacuumed into it along with other [[Rabbid]]s. Spawny&#039;s SupaMerge energy is accidentally activated, and [[Rabbid Peach]] unknowingly plugs her low-battery phone into the machine. This sends her to another dimension, along with Beep-0. On an island, they meet Donkey Kong and Rabbid Cranky. The heroes then search for the [[Time Washing Machine]], finding Rabbid Kong who is upset about the tower incident. He attacks [[Rabbid Peach]], and they seek the Machine in Rabbid Kong&#039;s hideout.&lt;br /&gt;
&lt;br /&gt;
Obtaining keys and battling enemies, the heroes reach a jungle temple and defeat Mega Rabbid Kong, falling into a dungeon. Escaping, they vanquish Mega Rabbid Kong again. [[Rabbid Peach]] forgives him, leading to his reformation. They return the [[Time Washing Machine]], taking a victory selfie together in Banana Lagoon.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Sparks of Hope&#039;&#039;===&lt;br /&gt;
Beep-0 returns in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, where he shares his role with his new creation JEANIE, the operating system of WM ARC, a spaceship he also created. The story unfolds as creatures called Sparks start falling from the sky and a flying enemy called the Darkmess Manta attacks, abducting [[Rabbid Peach]]. Mario and Beep-0 set out to rescue her, aided by a Spark named Starburst. As they are taken to Cursa, the main antagonist of the game, they are saved by Luigi, Princess Peach, Rabbid Luigi, and [[Rabbid Mario]] riding the WM ARC.&lt;br /&gt;
&lt;br /&gt;
On Beacon Beach, the heroes meet a warrior [[Rabbid]] called Edge, whom they team up with.&lt;br /&gt;
&lt;br /&gt;
As their journey progresses across planets, they confront Cursa at its stronghold and defeat it, rescuing Rosalina. Returning to Peach&#039;s Castle, Rosalina praises everyone, including Bowser. However, Bowser remains unsatisfied. In a playful gesture, [[Rabbid Mario]], [[Rabbid Peach]], and Rabbid Luigi approach Bowser, prompting his fiery reaction that sends them flying.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman in the Phantom Show&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman in the Phantom Show]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beep-0 is a protagonist in the DLC featuring [[Rayman]], &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. After having received an invitation to the [[Space Opera Network]] in the form of a golden ticket, he travels there with [[Rabbid Peach]] and [[Rabbid Mario]], and quickly comes across [[Rayman]] at the [[Space Opera Network#Network Reception|Network Reception]].&lt;br /&gt;
&lt;br /&gt;
Beep-0 intervenes, assuring [[Rayman]] that they are not &amp;quot;run-off-the-mill [[Rabbid]]s&amp;quot;, but heroes. Before they can discuss the situation further, they are ambushed by [[Goomba]]s and [[Stooge]]s, and join forces against them.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemies, [[Rayman]] and the [[Rabbid]]s introduce themselves to each other and find out that they have all received the same invitation. They praise each other&#039;s fighting abilities and decide to team up for the time being. Immediately afterwards, an elevator comes down into the room, and the [[Phantom]] comes out of it and towards them. [[Rabbid Mario]] and [[Rabbid Peach]], recognizing the enemy they previously fought in the Spooky Trails area of &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, are held back by [[Rayman]] as they try to attack him, and the [[Phantom]] reveals a bouquet of flowers, appeasing the [[Rabbid]]s. He goes on to explain that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the studio&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the [[Phantom]]&#039;s promises of fame and glory, and while Beep-0 is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different productions.&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the [[Phantom]] congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. They ascend to the [[Space Opera Network#Control Room|Control Room]], where the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the [[Phantom]], destroying the spotlights that provide him with immunity. Beep-0 claims that he was never fooled by their old enemy&#039;s promises, but this is quickly dismissed by [[Rabbid Mario]] who reminds him that he has already fallen for it once.&lt;br /&gt;
&lt;br /&gt;
Having found a functioning warp portal, the [[Rabbid]]s decide to head back to Princess Peach&#039;s castle, having not found the actor career much to their liking. Beep-0 then goes on to thank [[Rayman]], promising him that he can count on them, should he need anything.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Beep-0 is shown to be outgoing, sarcastic, and short-tempered. He often uses puns and can be blunt in his communication, sometimes using swear words. In &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Beep-0&#039;s short-tempered nature appears to mellow.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, Beep-0 possesses four abilities for use outside of battle:&lt;br /&gt;
&lt;br /&gt;
# Move: Acquired after completing Ancient Gardens. Beep-0 can push blocks sideways to fill gaps or activate ground buttons. This ability is also available in the &#039;&#039;Donkey Kong Adventure&#039;&#039; DLC.&lt;br /&gt;
# Lift: Unlocked after clearing Sherbet Desert. Beep-0 can pick up small statues or objects and place them on pedestals, often revealing new paths or solving puzzles.&lt;br /&gt;
# Smash: Obtained after completing Spooky Trails. Beep-0 gains the ability to break cracked blocks.&lt;br /&gt;
# Dig: Learned after finishing Lava Pit. Beep-0 can clear small mounds of dirt, potentially revealing hidden items or passages.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Beep-0 acquires two abilities through non-battle Sparks:&lt;br /&gt;
&lt;br /&gt;
# Wave: Gained after teaming up with Decibel in Pristine Peaks. Beep-0 can push large blocks and demolish cracked walls or blocks, often marked with Cursa&#039;s emblem. Additionally, with the assistance of Drizzle in Terra Flora, Beep-0 can use Wave to create vine trails over wide gaps.&lt;br /&gt;
# Scan: Acquired after joining forces with Twinkle in Palette Prime. Beep-0 gains the ability to reveal concealed objects, footprints, and bridges.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Beep-0&lt;br /&gt;
|es=Beep-0&lt;br /&gt;
|ru=Бип-0&lt;br /&gt;
|it=Beep-0&lt;br /&gt;
|de=Beep-0&lt;br /&gt;
|fr=Beep-0&lt;br /&gt;
|nl=Beep-0&lt;br /&gt;
|pt=Bip-0&lt;br /&gt;
|ko=삐봇&lt;br /&gt;
|zh_hant=Beep-0&lt;br /&gt;
|zh_hans=Beep-0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Beep-0]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Sparks of Hope]]&lt;br /&gt;
[[Category:Characters from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbid_Peach&amp;diff=97467</id>
		<title>Rabbid Peach</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbid_Peach&amp;diff=97467"/>
		<updated>2024-07-11T21:09:03Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* Names in other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Rabbid Peach&lt;br /&gt;
| image = [[File:Rabbid Peach Render.png|center|250px|Rabbid Peach]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = Kaycie Chase&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Always on the lookout for the perfect selfie (and to attract Mario’s attention), this social media “star” can also be a skilled fighter and healer when it comes to defending her teammates.|sign=Official website|source=&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbid Peach&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; and its sequel &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. Along with [[Rayman]], [[Rabbid Mario]] and their robot acolyte [[Beep-0]], she is a protagonist of the latter game&#039;s third DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach is a [[Rabbid]] dressed as Princess Peach, wearing a pink top with puffy sleeves and an oval blue brooch, a crown with red and blue gems, and sporting the same blonde hair. Her voice is provided by Kaycie Chase, delivering lines in a stereotypical valley girl accent.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Kingdom Battle&#039;&#039;===&lt;br /&gt;
Rabbid Peach is accidentally created when the [[Rabbid]]s, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. Rabbid Peach is born when a [[Rabbid]] puts on the SupaMerge and energy blasts from the visor collide with another [[Rabbid]] wearing a Princess Peach wig and holding a phone. This event leads to the formation of [[Rabbid Mario]] and a Balloon [[Rabbid]] as well. These [[Rabbid]]s, along with [[Beep-0]], the inventor&#039;s robot companion, are then transported to the Mushroom Kingdom when a beam from the SupaMerge hits the [[Time Washing Machine]] and causes it to malfunction.&lt;br /&gt;
&lt;br /&gt;
Upon her arrival in the Mushroom Kingdom, Rabbid Peach meets Mario, [[Beep-0]], and Rabbid Luigi, with whom she teams up to save the kingdom. Rabbid Peach takes selfies during battles and shows jealousy of Princess Peach, but nonetheless helps defeat enemies.&lt;br /&gt;
&lt;br /&gt;
Throughout their adventure, the heroes triumph over challenges, ultimately defeating the Megabug, an entity which has possessed Bowser, and saving the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
Returning to Peach&#039;s Castle, the heroes celebrate their victory by unveiling a statue of Rabbid Peach and capturing the moment in a victory selfie.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Donkey Kong Adventure&#039;&#039;===&lt;br /&gt;
Rabbid Peach is a protagonist in the DLC featuring Donkey Kong, &#039;&#039;Donkey Kong Adventure&#039;&#039;. After Rabbid Kong&#039;s defeat, he attacks a [[Time Washing Machine]] and gets vacuumed into it along with other [[Rabbid]]s. Spawny&#039;s SupaMerge energy is accidentally activated, and Rabbid Peach unknowingly plugs her low-battery phone into the machine. This sends her to another dimension, along with [[Beep-0]]. On an island, they meet Donkey Kong and Rabbid Cranky. The heroes then search for the [[Time Washing Machine]], finding Rabbid Kong who is upset about the tower incident. He attacks Rabbid Peach, and they seek the Machine in Rabbid Kong&#039;s hideout.&lt;br /&gt;
&lt;br /&gt;
Obtaining keys and battling enemies, the heroes reach a jungle temple and defeat Mega Rabbid Kong, falling into a dungeon. Escaping, they vanquish Mega Rabbid Kong again. Rabbid Peach forgives him, leading to his reformation. They return the [[Time Washing Machine]], taking a victory selfie together in Banana Lagoon.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Sparks of Hope&#039;&#039;===&lt;br /&gt;
Rabbid Peach returns in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. Together with Mario, she searches for [[Rabbid Mario]]&#039;s hidden overalls at Peach&#039;s Castle. The story unfolds as creatures called Sparks start falling from the sky and a flying enemy called the Darkmess Manta attacks, abducting Rabbid Peach. Mario and [[Beep-0]] set out to rescue her, aided by a Spark named Starburst. As they are taken to Cursa, the main antagonist of the game, they are saved by Luigi, Princess Peach, Rabbid Luigi, and [[Rabbid Mario]] riding a spaceship called the WM ARC.&lt;br /&gt;
&lt;br /&gt;
On Beacon Beach, the heroes meet a warrior [[Rabbid]] called Edge, towards whom Rabbid Peach displays jealousy upon meeting.&lt;br /&gt;
&lt;br /&gt;
As their journey progresses across planets, they confront Cursa at its stronghold and defeat it, rescuing Rosalina. Returning to Peach&#039;s Castle, Rosalina praises everyone, including Bowser. However, Bowser remains unsatisfied. In a playful gesture, [[Rabbid Mario]], Rabbid Peach, and Rabbid Luigi approach Bowser, prompting his fiery reaction that sends them flying.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman in the Phantom Show&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman in the Phantom Show]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach is a protagonist in the DLC featuring [[Rayman]], &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. After having received an invitation to the [[Space Opera Network]] in the form of a golden ticket, she travels there with [[Rabbid Mario]] and [[Beep-0]], and quickly comes across [[Rayman]] at the [[Space Opera Network#Network Reception|Network Reception]].&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach first aims her Triple-Troll weapon at [[Rayman]], then thoroughly observes his lack of arms and legs, leading him to push her aside. [[Beep-0]] then intervenes, assuring [[Rayman]] that they are not &amp;quot;run-off-the-mill [[Rabbid]]s&amp;quot;, but heroes. Before they can discuss the situation further, they are ambushed by [[Goomba]]s and [[Stooge]]s, and join forces against them.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemies, [[Rayman]] and the [[Rabbid]]s introduce themselves to each other and find out that they have all received the same invitation. They praise each other&#039;s fighting abilities and decide to team up for the time being. Immediately afterwards, an elevator comes down into the room, and the [[Phantom]] comes out of it and towards them. Rabbid Peach and [[Rabbid Mario]], recognizing the enemy they previously fought in the Spooky Trails area of &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, are held back by [[Rayman]] as they try to attack him, and the [[Phantom]] reveals a bouquet of flowers, appeasing the [[Rabbid]]s. He goes on to explain that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the studio&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the [[Phantom]]&#039;s promises of fame and glory, and while [[Beep-0]] is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different productions.&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the [[Phantom]] congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. They ascend to the [[Space Opera Network#Control Room|Control Room]], where the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the [[Phantom]], destroying the spotlights that provide him with immunity.&lt;br /&gt;
&lt;br /&gt;
Having found a functioning warp portal, Rabbid Peach and [[Rabbid Mario]] decide to head back to Princess Peach&#039;s castle, having not found the actor career much to their liking. Before leaving, Rabbid Peach exchanges presents with [[Rayman]]. In pictures shown after the credits, the presents are revealed to be a Mario cap with [[Rabbid]] ears, which [[Rayman]] wears, and a [[Rayman]] hoodie, which Mario holds in his hands.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Unlike other [[Rabbid]]s like Mario, Luigi, and Yoshi, Rabbid Peach sometimes displays bossy behavior. She is sassy, easily bored, and loves taking selfies. Rabbid Peach has a vain side, seeking attention and showing off her looks. This vanity is evident when a statue of her is unveiled at the end of an adventure.&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach can be rude and inconsiderate. She acts recklessly, and also exhibits a crush on Mario and jealousy towards his relationship with Princess Peach.&lt;br /&gt;
&lt;br /&gt;
Despite her flaws, Rabbid Peach has a good heart and helps her allies when needed.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rabbid Peach exhibits limited offensive capabilities, impressive defense, and moderate mobility. Equipped with a Blaster, a mid-range weapon with significant damage output, and a Sentry, an explosive deployable unit, she possesses a distinct &amp;quot;Stylish Dash&amp;quot; ability enabling multiple hits (up to four). Her special abilities consist of Shield, which diminishes movement and weapon damage, and [[Heal]], restoring her health and her allies&#039; (maximum 70%). Notably, her Shield synergizes with Princess Peach&#039;s Protection ability for substantial damage reduction.&lt;br /&gt;
&lt;br /&gt;
In the sequel, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Rabbid Peach remains one of the nine playable characters. Armed with the [[Triple-Troll]], a blaster-like weapon firing three missiles, she can target and potentially destroy cover. This weapon even includes a mount for her smartphone. Her ability set continues with [[Heal]], accompanied by a new skill, Healing Jump.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Rabbid Peach&lt;br /&gt;
|es=Rabbid Peach&lt;br /&gt;
|ru=Кролика-Пич&amp;lt;br&amp;gt;&#039;&#039;Krolik-Pich&#039;&#039;&lt;br /&gt;
|it=Rabbid Peach&lt;br /&gt;
|de=Rabbid-Peach&lt;br /&gt;
|fr=Lapin Peach&lt;br /&gt;
|nl=Rabbid-Peach&lt;br /&gt;
|pt=Rabbid Peach&lt;br /&gt;
|ko=래비드 피치&amp;lt;br&amp;gt;&#039;&#039;Raebideu Pichi&#039;&#039;&lt;br /&gt;
|zh_hant=瘋兔碧姬公主&amp;lt;br&amp;gt;&#039;&#039;Fēngtù Bìjī Gōngzhǔ&#039;&#039;&lt;br /&gt;
|zh_hans=疯兔桃花公主&amp;lt;br&amp;gt;&#039;&#039;Fēngtù Táohuā Gōngzhǔ&#039;&#039;&lt;br /&gt;
|ja=ラビッツピーチ&amp;lt;br&amp;gt;&#039;&#039;Rabittsu Pīchi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Rabbid Peach]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[Category:Characters from Mario + Rabbids Sparks of Hope]]&lt;br /&gt;
[[Category:Characters from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Characters_from_Mario_%2B_Rabbids_Kingdom_Battle&amp;diff=97466</id>
		<title>Category:Characters from Mario + Rabbids Kingdom Battle</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Characters_from_Mario_%2B_Rabbids_Kingdom_Battle&amp;diff=97466"/>
		<updated>2024-07-11T21:08:58Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: Created page with &amp;quot;This category lists the characters found in &amp;#039;&amp;#039;Mario + Rabbids Kingdom Battle&amp;#039;&amp;#039;.  Category:Characters&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category lists the characters found in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbid_Peach&amp;diff=97465</id>
		<title>Rabbid Peach</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbid_Peach&amp;diff=97465"/>
		<updated>2024-07-11T20:52:56Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* Names in other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Rabbid Peach&lt;br /&gt;
| image = [[File:Rabbid Peach Render.png|center|250px|Rabbid Peach]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = Kaycie Chase&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Always on the lookout for the perfect selfie (and to attract Mario’s attention), this social media “star” can also be a skilled fighter and healer when it comes to defending her teammates.|sign=Official website|source=&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbid Peach&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; and its sequel &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. Along with [[Rayman]], [[Rabbid Mario]] and their robot acolyte [[Beep-0]], she is a protagonist of the latter game&#039;s third DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach is a [[Rabbid]] dressed as Princess Peach, wearing a pink top with puffy sleeves and an oval blue brooch, a crown with red and blue gems, and sporting the same blonde hair. Her voice is provided by Kaycie Chase, delivering lines in a stereotypical valley girl accent.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Kingdom Battle&#039;&#039;===&lt;br /&gt;
Rabbid Peach is accidentally created when the [[Rabbid]]s, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. Rabbid Peach is born when a [[Rabbid]] puts on the SupaMerge and energy blasts from the visor collide with another [[Rabbid]] wearing a Princess Peach wig and holding a phone. This event leads to the formation of [[Rabbid Mario]] and a Balloon [[Rabbid]] as well. These [[Rabbid]]s, along with [[Beep-0]], the inventor&#039;s robot companion, are then transported to the Mushroom Kingdom when a beam from the SupaMerge hits the [[Time Washing Machine]] and causes it to malfunction.&lt;br /&gt;
&lt;br /&gt;
Upon her arrival in the Mushroom Kingdom, Rabbid Peach meets Mario, [[Beep-0]], and Rabbid Luigi, with whom she teams up to save the kingdom. Rabbid Peach takes selfies during battles and shows jealousy of Princess Peach, but nonetheless helps defeat enemies.&lt;br /&gt;
&lt;br /&gt;
Throughout their adventure, the heroes triumph over challenges, ultimately defeating the Megabug, an entity which has possessed Bowser, and saving the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
Returning to Peach&#039;s Castle, the heroes celebrate their victory by unveiling a statue of Rabbid Peach and capturing the moment in a victory selfie.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Donkey Kong Adventure&#039;&#039;===&lt;br /&gt;
Rabbid Peach is a protagonist in the DLC featuring Donkey Kong, &#039;&#039;Donkey Kong Adventure&#039;&#039;. After Rabbid Kong&#039;s defeat, he attacks a [[Time Washing Machine]] and gets vacuumed into it along with other [[Rabbid]]s. Spawny&#039;s SupaMerge energy is accidentally activated, and Rabbid Peach unknowingly plugs her low-battery phone into the machine. This sends her to another dimension, along with [[Beep-0]]. On an island, they meet Donkey Kong and Rabbid Cranky. The heroes then search for the [[Time Washing Machine]], finding Rabbid Kong who is upset about the tower incident. He attacks Rabbid Peach, and they seek the Machine in Rabbid Kong&#039;s hideout.&lt;br /&gt;
&lt;br /&gt;
Obtaining keys and battling enemies, the heroes reach a jungle temple and defeat Mega Rabbid Kong, falling into a dungeon. Escaping, they vanquish Mega Rabbid Kong again. Rabbid Peach forgives him, leading to his reformation. They return the [[Time Washing Machine]], taking a victory selfie together in Banana Lagoon.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Sparks of Hope&#039;&#039;===&lt;br /&gt;
Rabbid Peach returns in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. Together with Mario, she searches for [[Rabbid Mario]]&#039;s hidden overalls at Peach&#039;s Castle. The story unfolds as creatures called Sparks start falling from the sky and a flying enemy called the Darkmess Manta attacks, abducting Rabbid Peach. Mario and [[Beep-0]] set out to rescue her, aided by a Spark named Starburst. As they are taken to Cursa, the main antagonist of the game, they are saved by Luigi, Princess Peach, Rabbid Luigi, and [[Rabbid Mario]] riding a spaceship called the WM ARC.&lt;br /&gt;
&lt;br /&gt;
On Beacon Beach, the heroes meet a warrior [[Rabbid]] called Edge, towards whom Rabbid Peach displays jealousy upon meeting.&lt;br /&gt;
&lt;br /&gt;
As their journey progresses across planets, they confront Cursa at its stronghold and defeat it, rescuing Rosalina. Returning to Peach&#039;s Castle, Rosalina praises everyone, including Bowser. However, Bowser remains unsatisfied. In a playful gesture, [[Rabbid Mario]], Rabbid Peach, and Rabbid Luigi approach Bowser, prompting his fiery reaction that sends them flying.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman in the Phantom Show&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman in the Phantom Show]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach is a protagonist in the DLC featuring [[Rayman]], &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. After having received an invitation to the [[Space Opera Network]] in the form of a golden ticket, she travels there with [[Rabbid Mario]] and [[Beep-0]], and quickly comes across [[Rayman]] at the [[Space Opera Network#Network Reception|Network Reception]].&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach first aims her Triple-Troll weapon at [[Rayman]], then thoroughly observes his lack of arms and legs, leading him to push her aside. [[Beep-0]] then intervenes, assuring [[Rayman]] that they are not &amp;quot;run-off-the-mill [[Rabbid]]s&amp;quot;, but heroes. Before they can discuss the situation further, they are ambushed by [[Goomba]]s and [[Stooge]]s, and join forces against them.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemies, [[Rayman]] and the [[Rabbid]]s introduce themselves to each other and find out that they have all received the same invitation. They praise each other&#039;s fighting abilities and decide to team up for the time being. Immediately afterwards, an elevator comes down into the room, and the [[Phantom]] comes out of it and towards them. Rabbid Peach and [[Rabbid Mario]], recognizing the enemy they previously fought in the Spooky Trails area of &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, are held back by [[Rayman]] as they try to attack him, and the [[Phantom]] reveals a bouquet of flowers, appeasing the [[Rabbid]]s. He goes on to explain that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the studio&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the [[Phantom]]&#039;s promises of fame and glory, and while [[Beep-0]] is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different productions.&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the [[Phantom]] congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. They ascend to the [[Space Opera Network#Control Room|Control Room]], where the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the [[Phantom]], destroying the spotlights that provide him with immunity.&lt;br /&gt;
&lt;br /&gt;
Having found a functioning warp portal, Rabbid Peach and [[Rabbid Mario]] decide to head back to Princess Peach&#039;s castle, having not found the actor career much to their liking. Before leaving, Rabbid Peach exchanges presents with [[Rayman]]. In pictures shown after the credits, the presents are revealed to be a Mario cap with [[Rabbid]] ears, which [[Rayman]] wears, and a [[Rayman]] hoodie, which Mario holds in his hands.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Unlike other [[Rabbid]]s like Mario, Luigi, and Yoshi, Rabbid Peach sometimes displays bossy behavior. She is sassy, easily bored, and loves taking selfies. Rabbid Peach has a vain side, seeking attention and showing off her looks. This vanity is evident when a statue of her is unveiled at the end of an adventure.&lt;br /&gt;
&lt;br /&gt;
Rabbid Peach can be rude and inconsiderate. She acts recklessly, and also exhibits a crush on Mario and jealousy towards his relationship with Princess Peach.&lt;br /&gt;
&lt;br /&gt;
Despite her flaws, Rabbid Peach has a good heart and helps her allies when needed.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rabbid Peach exhibits limited offensive capabilities, impressive defense, and moderate mobility. Equipped with a Blaster, a mid-range weapon with significant damage output, and a Sentry, an explosive deployable unit, she possesses a distinct &amp;quot;Stylish Dash&amp;quot; ability enabling multiple hits (up to four). Her special abilities consist of Shield, which diminishes movement and weapon damage, and [[Heal]], restoring her health and her allies&#039; (maximum 70%). Notably, her Shield synergizes with Princess Peach&#039;s Protection ability for substantial damage reduction.&lt;br /&gt;
&lt;br /&gt;
In the sequel, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Rabbid Peach remains one of the nine playable characters. Armed with the [[Triple-Troll]], a blaster-like weapon firing three missiles, she can target and potentially destroy cover. This weapon even includes a mount for her smartphone. Her ability set continues with [[Heal]], accompanied by a new skill, Healing Jump.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Rabbid Peach&lt;br /&gt;
|es=Rabbid Peach&lt;br /&gt;
|ru=Кролика-Пич&amp;lt;br&amp;gt;&#039;&#039;Krolik-Pich&#039;&#039;&lt;br /&gt;
|it=Rabbid Peach&lt;br /&gt;
|de=Rabbid-Peach&lt;br /&gt;
|fr=Lapin Peach&lt;br /&gt;
|nl=Rabbid-Peach&lt;br /&gt;
|pt=Rabbid Peach&lt;br /&gt;
|ko=래비드 피치&amp;lt;br&amp;gt;&#039;&#039;Raebideu Pichi&#039;&#039;&lt;br /&gt;
|zh_hant=瘋兔碧姬公主&amp;lt;br&amp;gt;&#039;&#039;Fēngtù Bìjī Gōngzhǔ&#039;&#039;&lt;br /&gt;
|zh_hans=疯兔桃花公主&amp;lt;br&amp;gt;&#039;&#039;Fēngtù Táohuā Gōngzhǔ&#039;&#039;&lt;br /&gt;
|ja=ラビッツピーチ&amp;lt;br&amp;gt;&#039;&#039;Rabittsu Pīchi&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Rabbid Peach]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbid_Mario&amp;diff=97464</id>
		<title>Rabbid Mario</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbid_Mario&amp;diff=97464"/>
		<updated>2024-07-11T20:51:04Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* Names in other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Rabbid Mario&lt;br /&gt;
| image = [[File:Rabbid Mario Render.png|center|250px|Rabbid Mario]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[David Gasman]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rabbid Mario is a brave-hearted warrior who refuses to retreat even in the face of the most daunting enemies. In this new quest, he gets another chance to show off his best asset: his amazing mustache.|sign=Official website|source=&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbid Mario&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; and its sequel &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. Along with [[Rayman]], [[Rabbid Peach]] and their robot acolyte [[Beep-0]], he is a protagonist of the latter game&#039;s third DLC, &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rabbid Mario is a [[Rabbid]] dressed as Mario, wearing his trademark blue overalls and red cap and sporting the same brown mustache. His voice is provided by [[David Gasman]], delivering lines in a stereotypical Italian-American accent.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Kingdom Battle&#039;&#039;===&lt;br /&gt;
Rabbid Mario is accidentally created when the [[Rabbid]]s, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. Rabbid Mario is born when a [[Rabbid]] puts on the SupaMerge and energy blasts from the visor collide with another [[Rabbid]] wearing Mario&#039;s cap. This event leads to the formation of [[Rabbid Peach]] and a Balloon [[Rabbid]] as well. These [[Rabbid]]s, along with [[Beep-0]], the inventor&#039;s robot companion, are then transported to the Mushroom Kingdom when a beam from the SupaMerge hits the [[Time Washing Machine]] and causes it to malfunction.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival in the Mushroom Kingdom, Rabbid Mario is frozen within a block of ice in Sherbet Desert. He remains trapped until Mario and his companions reach this location. While exploring the desert, the team encounters Toad, who requests their help in reuniting him with Toadette. This mission leads them to Rabbid Mario, still frozen. After battles and successful reunions, Rabbid Mario thaws out and meets Mario. He plays his mandolin to the &#039;&#039;Super Mario Bros.&#039;&#039; theme, forming an immediate bond, and joins the heroes&#039; journey.&lt;br /&gt;
&lt;br /&gt;
Throughout their adventure, the heroes triumph over challenges, ultimately defeating the Megabug, an entity which has possessed Bowser, and saving the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
Returning to Peach&#039;s Castle, the heroes celebrate their victory by unveiling a statue of [[Rabbid Peach]] and capturing the moment in a victory selfie.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario + Rabbids Sparks of Hope&#039;&#039;===&lt;br /&gt;
Rabbid Mario returns in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. At Princess Peach&#039;s Castle, Mario and [[Rabbid Peach]] search for Rabbid Mario&#039;s missing overalls, leading him to hide in embarrassment. Upon their recovery, it is revealed that Rabbid Luigi had hidden them. The story unfolds as creatures called Sparks start falling from the sky and a flying enemy called the Darkmess Manta attacks, abducting [[Rabbid Peach]]. Mario and [[Beep-0]] set out to rescue her, aided by a Spark named Starburst. As they are taken to Cursa, the main antagonist of the game, they are saved by Luigi, Princess Peach, Rabbid Luigi, and Rabbid Mario riding a spaceship called the WM ARC.&lt;br /&gt;
&lt;br /&gt;
On Beacon Beach, the heroes meet a warrior [[Rabbid]] called Edge, whom Rabbid Mario develops a crush on despite her not sharing the sentiment. Rabbid Mario&#039;s attempts to impress her, such as crafting a large snow [[Rabbid]] and proclaiming them a great team, lead to humorous situations.&lt;br /&gt;
&lt;br /&gt;
As their journey progresses across planets, they confront Cursa at its stronghold and defeat it, rescuing Rosalina. Returning to Peach&#039;s Castle, Rosalina praises everyone, including Bowser. However, Bowser remains unsatisfied. In a playful gesture, Rabbid Mario, [[Rabbid Peach]], and Rabbid Luigi approach Bowser, prompting his fiery reaction that sends them flying.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman in the Phantom Show&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman in the Phantom Show]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rabbid Mario is a protagonist in the DLC featuring [[Rayman]], &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;. After having received an invitation to the [[Space Opera Network]] in the form of a golden ticket, he travels there with [[Rabbid Peach]] and [[Beep-0]], and quickly comes across [[Rayman]] at the [[Space Opera Network#Network Reception|Network Reception]].&lt;br /&gt;
&lt;br /&gt;
Rabbid Mario greets [[Rayman]] with a handshake, but falls unconscious when [[Rayman]]&#039;s hand is pulled from his body. [[Beep-0]] then intervenes, assuring [[Rayman]] that they are not &amp;quot;run-off-the-mill [[Rabbid]]s&amp;quot;, but heroes. Before they can discuss the situation further, they are ambushed by [[Goomba]]s and [[Stooge]]s, and join forces against them.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemies, [[Rayman]] and the [[Rabbid]]s introduce themselves to each other and find out that they have all received the same invitation. They praise each other&#039;s fighting abilities and decide to team up for the time being. Immediately afterwards, an elevator comes down into the room, and the [[Phantom]] comes out of it and towards them. Rabbid Mario and [[Rabbid Peach]], recognizing the enemy they previously fought in the Spooky Trails area of &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, are held back by [[Rayman]] as they try to attack him, and the [[Phantom]] reveals a bouquet of flowers, appeasing the [[Rabbid]]s. He goes on to explain that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the studio&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the [[Phantom]]&#039;s promises of fame and glory, and while [[Beep-0]] is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different productions.&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the [[Phantom]] congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. They ascend to the [[Space Opera Network#Control Room|Control Room]], where the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the [[Phantom]], destroying the spotlights that provide him with immunity. [[Beep-0]] claims that he was never fooled by their old enemy&#039;s promises, but this is quickly dismissed by Rabbid Mario who reminds him that he has already fallen for it once.&lt;br /&gt;
&lt;br /&gt;
Having found a functioning warp portal, Rabbid Mario and [[Rabbid Peach]] decide to head back to Princess Peach&#039;s castle, having not found the actor career much to their liking. Before leaving, Rabbid Mario hugs [[Rayman]] one last time.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Rabbid Mario possesses typical [[Rabbid]] traits such as playfulness, mischief, curiosity, and recklessness. He enjoys mimicking Mario, showcasing his strength, and exudes fearlessness and flamboyance. He eagerly embraces adventure and never shies away from challenges. A musical inclination is evident as he plays the mandolin, offering his rendition of the &#039;&#039;Super Mario Bros.&#039;&#039; theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; delves deeper into Rabbid Mario&#039;s personality. He becomes more exuberant, taking pride in his physical prowess and appearance. Rabbid Mario&#039;s attempts to woo Edge underscore his slightly romantic nature, even though he faces repeated failures. Despite his often underappreciated status, he remains steadfastly loyal to his companions.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rabbid Mario is a powerful offense-oriented character, designated as a Brawler with high mobility and weak defense. He utilizes a Boomshot as his main weapon and a Melee as his secondary, making him effective at close-range combat and area assaults. His unique &amp;quot;Boom Dash&amp;quot; move creates shockwaves upon colliding with an opponent, impacting nearby allies and enemies alike, dealing a fraction of the primary target&#039;s damage. Noteworthy abilities include &amp;quot;Bodyguard,&amp;quot; a safeguarding barrier that reduces damage from movement-based attacks, and &amp;quot;Magnet Dance,&amp;quot; which draws nearby adversaries towards him. This Magnet Dance tactic can be strategically employed in conjunction with line-of-sight strategies, alongside other abilities or weapons causing status effects like Burn, Push, or Bounce. These tactics expose hidden enemies and deal additional damage. His Bodyguard skill pairs well with Peach&#039;s Protection, diminishing damage from both movement-related and weapon-based hits. Additionally, Rabbid Mario&#039;s Boom Dash can synergize with Mario&#039;s M-power, boosting its damage potential.&lt;br /&gt;
&lt;br /&gt;
In the sequel, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Rabbid Mario is now equipped with [[the Dukes]], a pair of steel gauntlets generating shockwaves to hit enemies in cover. His new technique, [[Counter Blow]], activates when an adversary attacks him.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In issue #217 of &#039;&#039;Nintendo Power&#039;&#039;, an artwork of a [[Rabbid]] dressed as Mario was published to promote &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.&lt;br /&gt;
* A [[Rabbid]] dressed as Mario also appears in &#039;&#039;[[Une case en moins !]]&#039;&#039;, the eighth [[Rabbids (comic book series)|&#039;&#039;Rabbids&#039;&#039; comic book]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Nintendo Power Mario Bunny.jpg|The Mario Bunny from &#039;&#039;Nintendo Power&#039;&#039;&lt;br /&gt;
Une case en moins ! - Rabbid Mario.jpg|The [[Rabbid]] dressed as Mario in &#039;&#039;[[Une case en moins !]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Rabbid Mario&lt;br /&gt;
|es=Rabbid Mario&lt;br /&gt;
|ru=Кролика-Марио&amp;lt;br&amp;gt;&#039;&#039;Krolik-Mario&#039;&#039;&lt;br /&gt;
|it=Rabbid Mario&lt;br /&gt;
|de=Rabbid-Mario&lt;br /&gt;
|fr=Lapin Mario&lt;br /&gt;
|nl=Rabbid-Mario&lt;br /&gt;
|pt=Rabbid Mario&lt;br /&gt;
|ko=래비드 마리오&lt;br /&gt;
|zh_hant=瘋兔瑪利歐&lt;br /&gt;
|zh_hans=疯兔马力欧&amp;lt;br&amp;gt;&#039;&#039;Fēngtù Mǎlì&#039;ōu&#039;&#039;&lt;br /&gt;
|ja=ラビッツマリオ&amp;lt;br&amp;gt;&#039;&#039;Rabittsu Mario&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman in the Phantom Show}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Rabbid Mario]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Rayman in the Phantom Show]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Characters_from_Rayman_in_the_Phantom_Show&amp;diff=97411</id>
		<title>Category:Characters from Rayman in the Phantom Show</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Characters_from_Rayman_in_the_Phantom_Show&amp;diff=97411"/>
		<updated>2024-07-09T19:53:17Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: Created page with &amp;quot;This category lists the characters found in &amp;#039;&amp;#039;Mario + Rabbids Sparks of Hope&amp;#039;&amp;#039;.  Category:Characters&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category lists the characters found in &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=96744</id>
		<title>Rayman (Game Boy Color)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=96744"/>
		<updated>2024-05-05T20:30:06Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanGBC.jpg|center|300px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| produced by = Riccardo Lenzi &amp;lt;small&amp;gt;(project manager)&amp;lt;/small&amp;gt;&lt;br /&gt;
| designed by = Benoit Maçon &amp;lt;small&amp;gt;(lead designer)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; [[Davide Soliani]], Giordano Nisi, Marc D&#039;Souza, Massimo Guardini, Riccardo Landi&lt;br /&gt;
| art by = Jean-Marc Geoffrey &amp;lt;small&amp;gt;(artistic and animation director)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Stefano Palmonari &amp;lt;small&amp;gt;(MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Game Boy Color:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 1st February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 24th March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pocket PC and Palm OS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1st September, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Symbian:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS (Virtual Console):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] [[File:European Union.png|16px]] 31st May, 2012&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 25th July, 2012 (Nintendo 3DS)&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color, Pocket PC, Palm OS, Symbian, Nintendo 3DS (Virtual Console)&lt;br /&gt;
| ratings = E (ESRB), 3-10 (ELSPA), 6 (USK)&lt;br /&gt;
| distribution media = Cartridge, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; is a 2D sidescrolling platform game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It was first released for the Game Boy Color in 2000 with some enhanced ports later being released for the Pocket PC, Palm OS and Symbian.&amp;lt;ref&amp;gt;gameloft.com (via archive.org), &#039;&#039;Rayman&#039;&#039;, https://web.archive.org/web/20030808154120/http://www.gameloft.com:80/en/product_page.php?item=52&amp;lt;/ref&amp;gt; The Game Boy Color version can be downloaded through the Virtual Console service on the Nintendo 3DS family of systems.&amp;lt;ref&amp;gt;Nintendo UK&#039;s official site, &#039;&#039;Rayman | Virtual Console (Nintendo 3DS)&#039;&#039;, http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Rayman-275803.html&amp;lt;/ref&amp;gt; Due to the cartridge size limitations, the game is much shorter than [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and many characters and locations are absent. However, the game remains notable for its final boss battle against [[Mr Dark]] which has been changed drastically.&lt;br /&gt;
&lt;br /&gt;
Most characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] do not appear in this version. The allies – [[Betilla]], [[the Magician]], [[Tarayzan]], [[the Musician]] and [[Joe|Joe the Extra-Terrestrial]] – are all omitted, and so are the bosses – [[Moskito]], [[Mr Sax]], [[Mr Stone]], [[Space Mama]] and [[Mr Skops]]. The only characters in the game, apart from generic enemies, are [[Rayman]], [[Mr Dark]], [[Bad Rayman]], the [[Ting]]s and the [[Electoon|Toons]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The game follows the same general plot as [[Rayman 1|the original]]: the evil [[Mr Dark]] has imprisoned the [[Electoon]]s in [[cage]]s and cast [[the Glade of Dreams]] into imbalance, leaving [[Rayman]] to free his prisoners and defeat him. Like the gameplay, the story is simplified with many characters having been removed. This version&#039;s unique intro sequence details most of the plot changes:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=...[[Rayman]]...&lt;br /&gt;
Hey, wake up! We are the tiny [[Fairy|fairies]] called [[Ting]]s. Something terrible is happening...&lt;br /&gt;
&lt;br /&gt;
That evil [[Mr Dark|Mr. Dark]] came and imprisoned the [[Electoon|Toons]], the precious light-giver sprites of our land&lt;br /&gt;
&lt;br /&gt;
He stole their energy for himself, throwing [[The Glade of Dreams|the world]] in chaos and darkness, with monsters spawning from everywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll never let him do this!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry up, [[Rayman]]: go after him and break open the [[Cage]]s you find along the way!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, my friends! You won&#039;t be imprisoned for long&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go now! We [[Ting]]s will show you the way: follow and catch us as you go. We&#039;ll also give you magic powers during the course of your quest!}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game, like [[Rayman 1|the original game]] it is based on, is a 2D sidescroller where the player gets to control [[Rayman]]. Each level has an [[exit sign]], shown as an arrow pointing downwards, which moves [[Rayman]] on to the next level. Between each level the player will get a save code which can later be used to load the game since there&#039;s no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.&lt;br /&gt;
&lt;br /&gt;
In each level there are [[Ting]]s to collect, which, like in [[Rayman 1|the original game]], will reward the player with a [[life]] once a certain amount is collected: in this game, however, only 30 of them are needed instead of 100. Other ways to earn [[Life|lives]] include finding them in secret areas or finishing a [[Bonus level (Rayman 1)|bonus level]], which are shown as an arrow pointing upwards. Most levels also include [[cage]]s for [[Rayman]] to collect, with the remaining [[cage]]s for the level shown on the bottom of the screen. Whenever [[Rayman]] gets close to a [[cage]], the music will change to indicate a nearby [[cage]]. Some [[cage]]s cannot be obtained during the first playthrough as they will require a power [[Rayman]] has yet to achieve. Since the world map does not become accessible until the end of the game, the player will not be able to backtrack and collect the remaining [[cage]]s until then.&lt;br /&gt;
&lt;br /&gt;
[[File:AT 4.PNG|frame|left|class=sprite|[[Airy Tunes]] is heavily based off [[Band Land]].]]&lt;br /&gt;
&lt;br /&gt;
While the game is mainly based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], there are several noteworthy differences which sets them apart from each other. In this game, [[Rayman]] is oddly enough has his appearance from &#039;&#039;[[Rayman 2]]&#039;&#039;, which can be seen in both the gameplay and cutscenes. The music is mostly based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with themes based off of what plays in [[the Precipice]] and [[the Canopy]], along with some exclusive tracks as well. All levels are original, with only the general level themes being based already existing ones from [[Rayman 1|the original game]], such as [[Airy Tunes]] being based on [[Band Land]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Once the game is complete, the player will be taken to the world map where they will be able to replay previous levels. The world map shows which levels have any [[cage]]s remaining, as well as how many. The [[Dark Legacy]] levels are first shown simply as question marks, not letting [[Rayman]] enter them. This however changes once [[Rayman]] finds every [[cage]], when they will now unlock one by one. The [[Dark Legacy]] levels do not contain any [[cage]]s themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the [[Time Attack]] map, which will give access to all [[Bonus level (Rayman 1)|bonus levels]] in the game.&lt;br /&gt;
&lt;br /&gt;
* [[Spellbound Forest (Rayman 1)|Spellbound Forest]]&lt;br /&gt;
* [[Airy Tunes]]&lt;br /&gt;
* [[Rainy Forest]]&lt;br /&gt;
* [[Rocky Peaks]]&lt;br /&gt;
* [[Ancient Forest]]&lt;br /&gt;
* [[Fiery Depths]]&lt;br /&gt;
* [[Arcane Forest]]&lt;br /&gt;
* [[Dark Legacy]] (bonus)&lt;br /&gt;
* [[Time Attack]] (bonus)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;560px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 31.png|Game Boy Color version&lt;br /&gt;
RaymanGBCPocketPC Landscape - 31.png|Pocket PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ubi Key ===&lt;br /&gt;
The [[Ubi Key]] is an exclusive feature in which two Game Boy Colors can transfer data to each other using the infra-red links (the small black tabs next to where the user inserts the Game Pak). In &#039;&#039;Rayman&#039;&#039;, a giant key can be found in the first part of the [[Spellbound Forest (Rayman 1)|Spellbound Forest]] which, when collected, can be sent to games that support it, such as the Game Boy Color version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;. Receiving a key unlocks the bonus level [[Ubi Cliff]], which can be accessed in the Pocket PC and Palm OS versions by other means.&lt;br /&gt;
&lt;br /&gt;
=== Online challenges ===&lt;br /&gt;
The Pocket PC and Palm OS versions feature online challenges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC PocketPC - Online Rules.png&lt;br /&gt;
R1 GBC PocketPC - Ranking.png&lt;br /&gt;
R1 GBC PocketPC - Online Loading Screen.png&lt;br /&gt;
R1 GBC PocketPC - Win Challenge.png&lt;br /&gt;
R1 GBC PocketPC - Lose Challenge.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Japanese version ==&lt;br /&gt;
Two localizations of the game exist: the main one, available in English, French, German, Spanish, Dutch and Italian through a language selection menu, and the Japanese one, available only in Japanese, and in which the language selection screen has been removed. The level names, however, are always in English in the international version, regardless of the chosen language, while in the Japanese version, they have been replaced with symbols. The manual for the latter, however, contains the Japanese level names, making it the only language other than English in which they are available.&lt;br /&gt;
&lt;br /&gt;
Another notable difference in the Japanese version is [[Rayman]] and [[Mr Dark]]&#039;s hands, which have be redrawn to have five fingers instead of four. Such a change was considered for the Japanese localization of the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, for fear that [[Rayman]]&#039;s hands might evoke the practice of amputating one&#039;s little finger, which is primarily performed within Japanese criminal organizations, but the developers eventually decided against it as other popular characters such as Mickey Mouse and Mario also had four fingers.&amp;lt;ref&amp;gt;Ubi Soft Divertissements inc. (via archive.org), &#039;&#039;Dossier spécial - La localisation chez Ubi Soft !&#039;&#039;, https://web.archive.org/web/20010217082924/http://ubisoft.qc.ca/presse/presentations/localisation_p4.htm&amp;lt;/ref&amp;gt; It is likely that the motivation for this change was the same here, but that the Game Boy Color localization team stuck to their initial decision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman GBC JP Menu.png&lt;br /&gt;
Rayman GBC JP Hands 1.png&lt;br /&gt;
Rayman GBC JP Hands 2.png&lt;br /&gt;
Rayman GBC JP Hands 3.png&lt;br /&gt;
Rayman GBC JP Hands 4.png&lt;br /&gt;
Rayman GBC JP Hands 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Early development ==&lt;br /&gt;
Promotional screenshots and screenshots from the manual, both from an early version of the game, show environments as well as enemies and animations that were cut during development and are not present in the final game. Various entities and graphics appear to have different colours, such as the [[Livingstone]]s. Most notably, seemingly hostile creatures sharing a similar appearance can be seen in various worlds, all of them having in common a big head and identical feet as their only body parts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot;&amp;gt;&lt;br /&gt;
R1-GBC-early-screenshot-1.jpg|A cut location in [[Airy Tunes]] featuring an unknown entity partially concealed behind a foreground [[cloud]]. Their eyes and colours appear similar to those of the [[Trumpet|vertical trumpets]].&lt;br /&gt;
R1-GBC-early-screenshot-2.jpg|A removed area in [[Rocky Peaks]] with different graphics, including an unused animation for the [[helicopter]] and blue [[spiky ball]]s attached to a chain, reminiscent of their counterparts in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R1-GBC-early-screenshot-3.jpg|A cut section from [[Rainy Forest]], featuring [[Livingstone]]s with different colours and some unique [[Nenuphar|water lily]] platforms. Different graphics and an unused foreground plant can also be seen.&lt;br /&gt;
R1-GBC-early-screenshot-4.jpg|A different part in [[Arcane Forest]] with a background using another colour and an early [[carnivorous plant]]. [[Rayman]]&#039;s animation also appears different and a [[cage]] is seen on what appears to be the cut [[nenuphar]] from [[Rainy Forest]].&lt;br /&gt;
R1-GBC-early-screenshot-5.jpg|An early location in [[Spellbound Forest]], featuring another unknown enemy with what seems to be a totem face spitting a projectile. What appears to be a [[flying ring]] with a [[mosquito]] proboscis reminiscent of [[Bzzit]] and [[Moskito]] is featured as well, and an [[antitoon]] is also seen standing on a [[cloud]].&lt;br /&gt;
R1-GBC-early-screenshot-6.jpg|An unknown area which appears extremely similar to [[Dark Legacy]]. [[Carnivorous plant]]s could have featured in this world.&lt;br /&gt;
R1-GBC-manual-screenshot-1.jpg|A cut location with some similarities to [[Dark Legacy]], featuring an early version of [[Bad Rayman]] with heavily altered colours, as well as another enemy with only a face and feet.&lt;br /&gt;
R1-GBC-manual-screenshot-2.jpg|A picture of the early [[Arcane Forest]] with [[Bad Rayman]]&#039;s final appearance. A different [[exit sign]], similar to those featured in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], can be seen here.&lt;br /&gt;
R1-GBC-manual-screenshot-3.jpg|A cut part in [[Airy Tunes]], with a moving [[wrong note]] which appears to behave more similarly to its counterparts from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R1-GBC-manual-screenshot-4.jpg|A screenshot of the early [[Spellbound Forest]], with [[Butterfly|butterflies]] grouped together.&lt;br /&gt;
R1-GBC-manual-screenshot-5.jpg|An early version of [[Rocky Peaks]], with a blue background and a [[rocky platform]] sprite which was not featured in the final game.&lt;br /&gt;
R1-GBC-manual-screenshot-6.jpg|An early picture of the first [[Bonus level (Rayman 1)|bonus level]] in [[Spellbound Forest]], which appears unchanged aside from the sky blue background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept art ==&lt;br /&gt;
In 2020, [[Davide Soliani]] shared several pictures of concept art on his Twitter account.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1304726599619809280, « This morning, in my garage, I&#039;ve found thousand stuff of my youth, my work and my passion about Nintendo. This one is about my first project ever, Rayman game boy colour, released in 2000 (I&#039;ve started in Ubi in 1999. A 50 page archiver with the notes of my levels Face with tears of joySmiling face with heart-shaped eyesSmiling face with open mouth and cold sweat »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1307226197106003973, « The garage digging continues. This time I&#039;ve found a 21 years old collection of artworks of Rayman Gbc, and another game that was never released. I hope that the Rayman players will appreciate. Have a great week end you all Smiling face with smiling eyesFolded hands »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-LevelDesign-1.jpg&lt;br /&gt;
R1-GBC-LevelDesign-2.jpg&lt;br /&gt;
R1-GBC-LevelDesign-3.jpg&lt;br /&gt;
R1-GBC-ConceptArt-1.jpg&lt;br /&gt;
R1-GBC-ConceptArt-2.jpg&lt;br /&gt;
R1-GBC-ConceptArt-3.jpg&lt;br /&gt;
R1-GBC-ConceptArt-4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2021, he went on to post more sketches, some previously unseen and others being higher-resolution versions of the ones he shared the previous year.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577039097245696, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #1 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577561510424578, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #2 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415578229360975873, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #3 I will post more when I’ll find them. Kudos to Fabio Pagetti 😊🙏🏻 »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-ConceptArt-5.jpg&lt;br /&gt;
R1-GBC-ConceptArt-6.jpg&lt;br /&gt;
R1-GBC-ConceptArt-7.jpg&lt;br /&gt;
R1-GBC-ConceptArt-8.jpg&lt;br /&gt;
R1-GBC-ConceptArt-9.jpg&lt;br /&gt;
R1-GBC-ConceptArt-10.jpg&lt;br /&gt;
R1-GBC-ConceptArt-11.jpg&lt;br /&gt;
R1-GBC-ConceptArt-12.jpg&lt;br /&gt;
R1-GBC-ConceptArt-13.jpg&lt;br /&gt;
R1-GBC-ConceptArt-14.jpg&lt;br /&gt;
R1-GBC-ConceptArt-15.jpg&lt;br /&gt;
R1-GBC-ConceptArt-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2022, [[Davide Soliani|Soliani]] reposted lower quality versions of some of the images he shared in 2020.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1569298868675698688, « Now that it’s official I can post those level design work I did with serenity once again. Found them I’m my garage 23 years after with my notes (sorry, In Italian). The pages shows the integrity of the map of course, not the GBC frame portion. Good memories ❤️ »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sticker book==&lt;br /&gt;
New copies of the European version of the game contained a small sticker booklet and some stickers which used &#039;&#039;[[Rayman 2]]&#039;&#039; artwork. Strangely, there was also a page that featured [[Rigatoni]], the main antagonist from &#039;&#039;[[Rayman: The Animated Series|The Animated Series]]&#039;&#039;, which was possibly a means to advertise the series, though it never aired in more than a few countries. The rest of the stickers could be obtained at the now-defunct official &#039;&#039;[[Rayman 2]]&#039;&#039; website, Rayman2.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stickers collection 2.png&lt;br /&gt;
Stickers collection 3.png&lt;br /&gt;
Stickers collection 4.png&lt;br /&gt;
Stickers collection 5.png&lt;br /&gt;
Stickers collection 6.png&lt;br /&gt;
Stickers collection 7.png&lt;br /&gt;
Stickers collection 1.png&lt;br /&gt;
Stickers collection 8.png&lt;br /&gt;
Sticker artwork 1.png&lt;br /&gt;
Sticker artwork 2.png&lt;br /&gt;
Sticker artwork 3.png&lt;br /&gt;
Sticker artwork 4.png&lt;br /&gt;
Sticker artwork 5.png&lt;br /&gt;
Sticker artwork 6.png&lt;br /&gt;
Sticker artwork 7.png&lt;br /&gt;
Sticker artwork 8.png&lt;br /&gt;
Sticker artwork 9.png&lt;br /&gt;
Sticker artwork 10.png&lt;br /&gt;
Sticker artwork 11.png&lt;br /&gt;
Sticker artwork 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC - Dummy Icon.png|Dummy icon which is loaded with the world map icon puppet (collection of graphics)&lt;br /&gt;
R1 GBC - Unused Worldmap Icon.gif|Unused animation loaded in the same place as the previous sprite. This one appears without color in the Game Boy Color version and is only filled in for the Palm OS and Pocket PC versions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Color ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 79.PNG&lt;br /&gt;
GBC 78.PNG&lt;br /&gt;
GBC 45.PNG&lt;br /&gt;
GBC 5.PNG&lt;br /&gt;
GBC 35.PNG&lt;br /&gt;
GBC 39.PNG&lt;br /&gt;
GBC 43.PNG&lt;br /&gt;
GBC 37.PNG&lt;br /&gt;
GBC 42.PNG&lt;br /&gt;
GBC 58.PNG&lt;br /&gt;
GBC 59.PNG&lt;br /&gt;
GBC 60.PNG&lt;br /&gt;
Time attack.png&lt;br /&gt;
Tings.png&lt;br /&gt;
GBC 77.PNG&lt;br /&gt;
Rayman GBC Bonus Map.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pocket PC ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC PocketPC - Vignette 1.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 1.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 2.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 2.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 3.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 3.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 4.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 4.png&lt;br /&gt;
R1 GBC PocketPC - Story.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Symbian ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;100px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC Symbian - Splash.png&lt;br /&gt;
R1 GBC Symbian - Menu.png&lt;br /&gt;
R1 GBC Symbian - Map.png&lt;br /&gt;
R1 GBC Symbian - Tutorial.png&lt;br /&gt;
R1 GBC Symbian - Jungle Level.png&lt;br /&gt;
R1 GBC Symbian - Music Level.png&lt;br /&gt;
R1 GBC Symbian - Bonus Start.png&lt;br /&gt;
R1 GBC Symbian - Bonus.png&lt;br /&gt;
R1 GBC Symbian - Bonus Complete.png&lt;br /&gt;
R1 GBC Symbian - New Power.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Covers ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanGBC-US.png&lt;br /&gt;
Rayman GBC American back cover.jpg&lt;br /&gt;
Rayman GBC Japanese front cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman GBC Manual Thumb.png|&#039;&#039;Rayman&#039;&#039; multilingual manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/9/9d/Rayman_GBC_Manual.pdf&lt;br /&gt;
Rayman GBC Japanese Manual Thumb.png|&#039;&#039;Rayman&#039;&#039; Japanese manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/3/30/Rayman_GBC_Japanese_Manual.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ads ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-GBC-ad.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Multiple other games were made using the same engine as this game uses, including &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;Donald Duck Quack Attack&#039;&#039; and &#039;&#039;Mowgli&#039;s Wild Adventure&#039;&#039;. The engine was later used as the basis for a similar engine on the GBA, named GBASimilar, which Ubisoft used for many more games, including [[Rayman 3 (Game Boy Advance)|the Game Boy Advance adaption of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRA-7psBN9thUy1QDPHGI46 &#039;&#039;Rayman&#039;&#039; for Game Boy Color playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Game Boy Color)]]&lt;br /&gt;
[[it:Rayman (Game Boy Color)]]&lt;br /&gt;
[[pl:Rayman (Game Boy Color)]]&lt;br /&gt;
[[es:Rayman (Game Boy Color)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=96743</id>
		<title>Rayman (Game Boy Color)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=96743"/>
		<updated>2024-05-05T20:29:31Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: added more ratings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanGBC.jpg|center|300px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| produced by = Riccardo Lenzi &amp;lt;small&amp;gt;(project manager)&amp;lt;/small&amp;gt;&lt;br /&gt;
| designed by = Benoit Maçon &amp;lt;small&amp;gt;(lead designer)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; [[Davide Soliani]], Giordano Nisi, Marc D&#039;Souza, Massimo Guardini, Riccardo Landi&lt;br /&gt;
| art by = Jean-Marc Geoffrey &amp;lt;small&amp;gt;(artistic and animation director)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Stefano Palmonari &amp;lt;small&amp;gt;(MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Game Boy Color:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 1st February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 24th March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pocket PC and Palm OS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1st September, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Symbian:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS (Virtual Console):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] [[File:European Union.png|16px]] 31st May, 2012&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 25th July, 2012 (Nintendo 3DS)&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color, Pocket PC, Palm OS, Symbian, Nintendo 3DS (Virtual Console)&lt;br /&gt;
| ratings = E (ESRB), 3-10 (ELSPA) 6 (USK)&lt;br /&gt;
| distribution media = Cartridge, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; is a 2D sidescrolling platform game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It was first released for the Game Boy Color in 2000 with some enhanced ports later being released for the Pocket PC, Palm OS and Symbian.&amp;lt;ref&amp;gt;gameloft.com (via archive.org), &#039;&#039;Rayman&#039;&#039;, https://web.archive.org/web/20030808154120/http://www.gameloft.com:80/en/product_page.php?item=52&amp;lt;/ref&amp;gt; The Game Boy Color version can be downloaded through the Virtual Console service on the Nintendo 3DS family of systems.&amp;lt;ref&amp;gt;Nintendo UK&#039;s official site, &#039;&#039;Rayman | Virtual Console (Nintendo 3DS)&#039;&#039;, http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Rayman-275803.html&amp;lt;/ref&amp;gt; Due to the cartridge size limitations, the game is much shorter than [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and many characters and locations are absent. However, the game remains notable for its final boss battle against [[Mr Dark]] which has been changed drastically.&lt;br /&gt;
&lt;br /&gt;
Most characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] do not appear in this version. The allies – [[Betilla]], [[the Magician]], [[Tarayzan]], [[the Musician]] and [[Joe|Joe the Extra-Terrestrial]] – are all omitted, and so are the bosses – [[Moskito]], [[Mr Sax]], [[Mr Stone]], [[Space Mama]] and [[Mr Skops]]. The only characters in the game, apart from generic enemies, are [[Rayman]], [[Mr Dark]], [[Bad Rayman]], the [[Ting]]s and the [[Electoon|Toons]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The game follows the same general plot as [[Rayman 1|the original]]: the evil [[Mr Dark]] has imprisoned the [[Electoon]]s in [[cage]]s and cast [[the Glade of Dreams]] into imbalance, leaving [[Rayman]] to free his prisoners and defeat him. Like the gameplay, the story is simplified with many characters having been removed. This version&#039;s unique intro sequence details most of the plot changes:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=...[[Rayman]]...&lt;br /&gt;
Hey, wake up! We are the tiny [[Fairy|fairies]] called [[Ting]]s. Something terrible is happening...&lt;br /&gt;
&lt;br /&gt;
That evil [[Mr Dark|Mr. Dark]] came and imprisoned the [[Electoon|Toons]], the precious light-giver sprites of our land&lt;br /&gt;
&lt;br /&gt;
He stole their energy for himself, throwing [[The Glade of Dreams|the world]] in chaos and darkness, with monsters spawning from everywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll never let him do this!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry up, [[Rayman]]: go after him and break open the [[Cage]]s you find along the way!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, my friends! You won&#039;t be imprisoned for long&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go now! We [[Ting]]s will show you the way: follow and catch us as you go. We&#039;ll also give you magic powers during the course of your quest!}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game, like [[Rayman 1|the original game]] it is based on, is a 2D sidescroller where the player gets to control [[Rayman]]. Each level has an [[exit sign]], shown as an arrow pointing downwards, which moves [[Rayman]] on to the next level. Between each level the player will get a save code which can later be used to load the game since there&#039;s no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.&lt;br /&gt;
&lt;br /&gt;
In each level there are [[Ting]]s to collect, which, like in [[Rayman 1|the original game]], will reward the player with a [[life]] once a certain amount is collected: in this game, however, only 30 of them are needed instead of 100. Other ways to earn [[Life|lives]] include finding them in secret areas or finishing a [[Bonus level (Rayman 1)|bonus level]], which are shown as an arrow pointing upwards. Most levels also include [[cage]]s for [[Rayman]] to collect, with the remaining [[cage]]s for the level shown on the bottom of the screen. Whenever [[Rayman]] gets close to a [[cage]], the music will change to indicate a nearby [[cage]]. Some [[cage]]s cannot be obtained during the first playthrough as they will require a power [[Rayman]] has yet to achieve. Since the world map does not become accessible until the end of the game, the player will not be able to backtrack and collect the remaining [[cage]]s until then.&lt;br /&gt;
&lt;br /&gt;
[[File:AT 4.PNG|frame|left|class=sprite|[[Airy Tunes]] is heavily based off [[Band Land]].]]&lt;br /&gt;
&lt;br /&gt;
While the game is mainly based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], there are several noteworthy differences which sets them apart from each other. In this game, [[Rayman]] is oddly enough has his appearance from &#039;&#039;[[Rayman 2]]&#039;&#039;, which can be seen in both the gameplay and cutscenes. The music is mostly based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with themes based off of what plays in [[the Precipice]] and [[the Canopy]], along with some exclusive tracks as well. All levels are original, with only the general level themes being based already existing ones from [[Rayman 1|the original game]], such as [[Airy Tunes]] being based on [[Band Land]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Once the game is complete, the player will be taken to the world map where they will be able to replay previous levels. The world map shows which levels have any [[cage]]s remaining, as well as how many. The [[Dark Legacy]] levels are first shown simply as question marks, not letting [[Rayman]] enter them. This however changes once [[Rayman]] finds every [[cage]], when they will now unlock one by one. The [[Dark Legacy]] levels do not contain any [[cage]]s themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the [[Time Attack]] map, which will give access to all [[Bonus level (Rayman 1)|bonus levels]] in the game.&lt;br /&gt;
&lt;br /&gt;
* [[Spellbound Forest (Rayman 1)|Spellbound Forest]]&lt;br /&gt;
* [[Airy Tunes]]&lt;br /&gt;
* [[Rainy Forest]]&lt;br /&gt;
* [[Rocky Peaks]]&lt;br /&gt;
* [[Ancient Forest]]&lt;br /&gt;
* [[Fiery Depths]]&lt;br /&gt;
* [[Arcane Forest]]&lt;br /&gt;
* [[Dark Legacy]] (bonus)&lt;br /&gt;
* [[Time Attack]] (bonus)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;560px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 31.png|Game Boy Color version&lt;br /&gt;
RaymanGBCPocketPC Landscape - 31.png|Pocket PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ubi Key ===&lt;br /&gt;
The [[Ubi Key]] is an exclusive feature in which two Game Boy Colors can transfer data to each other using the infra-red links (the small black tabs next to where the user inserts the Game Pak). In &#039;&#039;Rayman&#039;&#039;, a giant key can be found in the first part of the [[Spellbound Forest (Rayman 1)|Spellbound Forest]] which, when collected, can be sent to games that support it, such as the Game Boy Color version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;. Receiving a key unlocks the bonus level [[Ubi Cliff]], which can be accessed in the Pocket PC and Palm OS versions by other means.&lt;br /&gt;
&lt;br /&gt;
=== Online challenges ===&lt;br /&gt;
The Pocket PC and Palm OS versions feature online challenges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC PocketPC - Online Rules.png&lt;br /&gt;
R1 GBC PocketPC - Ranking.png&lt;br /&gt;
R1 GBC PocketPC - Online Loading Screen.png&lt;br /&gt;
R1 GBC PocketPC - Win Challenge.png&lt;br /&gt;
R1 GBC PocketPC - Lose Challenge.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Japanese version ==&lt;br /&gt;
Two localizations of the game exist: the main one, available in English, French, German, Spanish, Dutch and Italian through a language selection menu, and the Japanese one, available only in Japanese, and in which the language selection screen has been removed. The level names, however, are always in English in the international version, regardless of the chosen language, while in the Japanese version, they have been replaced with symbols. The manual for the latter, however, contains the Japanese level names, making it the only language other than English in which they are available.&lt;br /&gt;
&lt;br /&gt;
Another notable difference in the Japanese version is [[Rayman]] and [[Mr Dark]]&#039;s hands, which have be redrawn to have five fingers instead of four. Such a change was considered for the Japanese localization of the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, for fear that [[Rayman]]&#039;s hands might evoke the practice of amputating one&#039;s little finger, which is primarily performed within Japanese criminal organizations, but the developers eventually decided against it as other popular characters such as Mickey Mouse and Mario also had four fingers.&amp;lt;ref&amp;gt;Ubi Soft Divertissements inc. (via archive.org), &#039;&#039;Dossier spécial - La localisation chez Ubi Soft !&#039;&#039;, https://web.archive.org/web/20010217082924/http://ubisoft.qc.ca/presse/presentations/localisation_p4.htm&amp;lt;/ref&amp;gt; It is likely that the motivation for this change was the same here, but that the Game Boy Color localization team stuck to their initial decision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman GBC JP Menu.png&lt;br /&gt;
Rayman GBC JP Hands 1.png&lt;br /&gt;
Rayman GBC JP Hands 2.png&lt;br /&gt;
Rayman GBC JP Hands 3.png&lt;br /&gt;
Rayman GBC JP Hands 4.png&lt;br /&gt;
Rayman GBC JP Hands 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Early development ==&lt;br /&gt;
Promotional screenshots and screenshots from the manual, both from an early version of the game, show environments as well as enemies and animations that were cut during development and are not present in the final game. Various entities and graphics appear to have different colours, such as the [[Livingstone]]s. Most notably, seemingly hostile creatures sharing a similar appearance can be seen in various worlds, all of them having in common a big head and identical feet as their only body parts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot;&amp;gt;&lt;br /&gt;
R1-GBC-early-screenshot-1.jpg|A cut location in [[Airy Tunes]] featuring an unknown entity partially concealed behind a foreground [[cloud]]. Their eyes and colours appear similar to those of the [[Trumpet|vertical trumpets]].&lt;br /&gt;
R1-GBC-early-screenshot-2.jpg|A removed area in [[Rocky Peaks]] with different graphics, including an unused animation for the [[helicopter]] and blue [[spiky ball]]s attached to a chain, reminiscent of their counterparts in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R1-GBC-early-screenshot-3.jpg|A cut section from [[Rainy Forest]], featuring [[Livingstone]]s with different colours and some unique [[Nenuphar|water lily]] platforms. Different graphics and an unused foreground plant can also be seen.&lt;br /&gt;
R1-GBC-early-screenshot-4.jpg|A different part in [[Arcane Forest]] with a background using another colour and an early [[carnivorous plant]]. [[Rayman]]&#039;s animation also appears different and a [[cage]] is seen on what appears to be the cut [[nenuphar]] from [[Rainy Forest]].&lt;br /&gt;
R1-GBC-early-screenshot-5.jpg|An early location in [[Spellbound Forest]], featuring another unknown enemy with what seems to be a totem face spitting a projectile. What appears to be a [[flying ring]] with a [[mosquito]] proboscis reminiscent of [[Bzzit]] and [[Moskito]] is featured as well, and an [[antitoon]] is also seen standing on a [[cloud]].&lt;br /&gt;
R1-GBC-early-screenshot-6.jpg|An unknown area which appears extremely similar to [[Dark Legacy]]. [[Carnivorous plant]]s could have featured in this world.&lt;br /&gt;
R1-GBC-manual-screenshot-1.jpg|A cut location with some similarities to [[Dark Legacy]], featuring an early version of [[Bad Rayman]] with heavily altered colours, as well as another enemy with only a face and feet.&lt;br /&gt;
R1-GBC-manual-screenshot-2.jpg|A picture of the early [[Arcane Forest]] with [[Bad Rayman]]&#039;s final appearance. A different [[exit sign]], similar to those featured in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], can be seen here.&lt;br /&gt;
R1-GBC-manual-screenshot-3.jpg|A cut part in [[Airy Tunes]], with a moving [[wrong note]] which appears to behave more similarly to its counterparts from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R1-GBC-manual-screenshot-4.jpg|A screenshot of the early [[Spellbound Forest]], with [[Butterfly|butterflies]] grouped together.&lt;br /&gt;
R1-GBC-manual-screenshot-5.jpg|An early version of [[Rocky Peaks]], with a blue background and a [[rocky platform]] sprite which was not featured in the final game.&lt;br /&gt;
R1-GBC-manual-screenshot-6.jpg|An early picture of the first [[Bonus level (Rayman 1)|bonus level]] in [[Spellbound Forest]], which appears unchanged aside from the sky blue background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept art ==&lt;br /&gt;
In 2020, [[Davide Soliani]] shared several pictures of concept art on his Twitter account.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1304726599619809280, « This morning, in my garage, I&#039;ve found thousand stuff of my youth, my work and my passion about Nintendo. This one is about my first project ever, Rayman game boy colour, released in 2000 (I&#039;ve started in Ubi in 1999. A 50 page archiver with the notes of my levels Face with tears of joySmiling face with heart-shaped eyesSmiling face with open mouth and cold sweat »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1307226197106003973, « The garage digging continues. This time I&#039;ve found a 21 years old collection of artworks of Rayman Gbc, and another game that was never released. I hope that the Rayman players will appreciate. Have a great week end you all Smiling face with smiling eyesFolded hands »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-LevelDesign-1.jpg&lt;br /&gt;
R1-GBC-LevelDesign-2.jpg&lt;br /&gt;
R1-GBC-LevelDesign-3.jpg&lt;br /&gt;
R1-GBC-ConceptArt-1.jpg&lt;br /&gt;
R1-GBC-ConceptArt-2.jpg&lt;br /&gt;
R1-GBC-ConceptArt-3.jpg&lt;br /&gt;
R1-GBC-ConceptArt-4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2021, he went on to post more sketches, some previously unseen and others being higher-resolution versions of the ones he shared the previous year.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577039097245696, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #1 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577561510424578, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #2 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415578229360975873, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #3 I will post more when I’ll find them. Kudos to Fabio Pagetti 😊🙏🏻 »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-ConceptArt-5.jpg&lt;br /&gt;
R1-GBC-ConceptArt-6.jpg&lt;br /&gt;
R1-GBC-ConceptArt-7.jpg&lt;br /&gt;
R1-GBC-ConceptArt-8.jpg&lt;br /&gt;
R1-GBC-ConceptArt-9.jpg&lt;br /&gt;
R1-GBC-ConceptArt-10.jpg&lt;br /&gt;
R1-GBC-ConceptArt-11.jpg&lt;br /&gt;
R1-GBC-ConceptArt-12.jpg&lt;br /&gt;
R1-GBC-ConceptArt-13.jpg&lt;br /&gt;
R1-GBC-ConceptArt-14.jpg&lt;br /&gt;
R1-GBC-ConceptArt-15.jpg&lt;br /&gt;
R1-GBC-ConceptArt-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2022, [[Davide Soliani|Soliani]] reposted lower quality versions of some of the images he shared in 2020.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1569298868675698688, « Now that it’s official I can post those level design work I did with serenity once again. Found them I’m my garage 23 years after with my notes (sorry, In Italian). The pages shows the integrity of the map of course, not the GBC frame portion. Good memories ❤️ »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sticker book==&lt;br /&gt;
New copies of the European version of the game contained a small sticker booklet and some stickers which used &#039;&#039;[[Rayman 2]]&#039;&#039; artwork. Strangely, there was also a page that featured [[Rigatoni]], the main antagonist from &#039;&#039;[[Rayman: The Animated Series|The Animated Series]]&#039;&#039;, which was possibly a means to advertise the series, though it never aired in more than a few countries. The rest of the stickers could be obtained at the now-defunct official &#039;&#039;[[Rayman 2]]&#039;&#039; website, Rayman2.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stickers collection 2.png&lt;br /&gt;
Stickers collection 3.png&lt;br /&gt;
Stickers collection 4.png&lt;br /&gt;
Stickers collection 5.png&lt;br /&gt;
Stickers collection 6.png&lt;br /&gt;
Stickers collection 7.png&lt;br /&gt;
Stickers collection 1.png&lt;br /&gt;
Stickers collection 8.png&lt;br /&gt;
Sticker artwork 1.png&lt;br /&gt;
Sticker artwork 2.png&lt;br /&gt;
Sticker artwork 3.png&lt;br /&gt;
Sticker artwork 4.png&lt;br /&gt;
Sticker artwork 5.png&lt;br /&gt;
Sticker artwork 6.png&lt;br /&gt;
Sticker artwork 7.png&lt;br /&gt;
Sticker artwork 8.png&lt;br /&gt;
Sticker artwork 9.png&lt;br /&gt;
Sticker artwork 10.png&lt;br /&gt;
Sticker artwork 11.png&lt;br /&gt;
Sticker artwork 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC - Dummy Icon.png|Dummy icon which is loaded with the world map icon puppet (collection of graphics)&lt;br /&gt;
R1 GBC - Unused Worldmap Icon.gif|Unused animation loaded in the same place as the previous sprite. This one appears without color in the Game Boy Color version and is only filled in for the Palm OS and Pocket PC versions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Color ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 79.PNG&lt;br /&gt;
GBC 78.PNG&lt;br /&gt;
GBC 45.PNG&lt;br /&gt;
GBC 5.PNG&lt;br /&gt;
GBC 35.PNG&lt;br /&gt;
GBC 39.PNG&lt;br /&gt;
GBC 43.PNG&lt;br /&gt;
GBC 37.PNG&lt;br /&gt;
GBC 42.PNG&lt;br /&gt;
GBC 58.PNG&lt;br /&gt;
GBC 59.PNG&lt;br /&gt;
GBC 60.PNG&lt;br /&gt;
Time attack.png&lt;br /&gt;
Tings.png&lt;br /&gt;
GBC 77.PNG&lt;br /&gt;
Rayman GBC Bonus Map.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pocket PC ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC PocketPC - Vignette 1.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 1.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 2.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 2.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 3.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 3.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 4.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 4.png&lt;br /&gt;
R1 GBC PocketPC - Story.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Symbian ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;100px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC Symbian - Splash.png&lt;br /&gt;
R1 GBC Symbian - Menu.png&lt;br /&gt;
R1 GBC Symbian - Map.png&lt;br /&gt;
R1 GBC Symbian - Tutorial.png&lt;br /&gt;
R1 GBC Symbian - Jungle Level.png&lt;br /&gt;
R1 GBC Symbian - Music Level.png&lt;br /&gt;
R1 GBC Symbian - Bonus Start.png&lt;br /&gt;
R1 GBC Symbian - Bonus.png&lt;br /&gt;
R1 GBC Symbian - Bonus Complete.png&lt;br /&gt;
R1 GBC Symbian - New Power.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Covers ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanGBC-US.png&lt;br /&gt;
Rayman GBC American back cover.jpg&lt;br /&gt;
Rayman GBC Japanese front cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman GBC Manual Thumb.png|&#039;&#039;Rayman&#039;&#039; multilingual manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/9/9d/Rayman_GBC_Manual.pdf&lt;br /&gt;
Rayman GBC Japanese Manual Thumb.png|&#039;&#039;Rayman&#039;&#039; Japanese manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/3/30/Rayman_GBC_Japanese_Manual.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ads ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-GBC-ad.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Multiple other games were made using the same engine as this game uses, including &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;Donald Duck Quack Attack&#039;&#039; and &#039;&#039;Mowgli&#039;s Wild Adventure&#039;&#039;. The engine was later used as the basis for a similar engine on the GBA, named GBASimilar, which Ubisoft used for many more games, including [[Rayman 3 (Game Boy Advance)|the Game Boy Advance adaption of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRA-7psBN9thUy1QDPHGI46 &#039;&#039;Rayman&#039;&#039; for Game Boy Color playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Game Boy Color)]]&lt;br /&gt;
[[it:Rayman (Game Boy Color)]]&lt;br /&gt;
[[pl:Rayman (Game Boy Color)]]&lt;br /&gt;
[[es:Rayman (Game Boy Color)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Time_attack.png&amp;diff=87936</id>
		<title>File:Time attack.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Time_attack.png&amp;diff=87936"/>
		<updated>2023-02-01T18:26:20Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: Duraner hawkeye uploaded a new version of File:Time attack.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = time attack!&lt;br /&gt;
| source = [http://www.raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=743 Shawn]&lt;br /&gt;
| game = &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039;&lt;br /&gt;
| platform = Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Time_attack.png&amp;diff=87934</id>
		<title>File:Time attack.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Time_attack.png&amp;diff=87934"/>
		<updated>2023-02-01T18:18:42Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: Duraner hawkeye uploaded a new version of File:Time attack.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = time attack!&lt;br /&gt;
| source = [http://www.raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=743 Shawn]&lt;br /&gt;
| game = &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039;&lt;br /&gt;
| platform = Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageNotOK|reason=Wrong resolution}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=83828</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=83828"/>
		<updated>2021-03-25T18:23:47Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* Manuals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a [[André|dreadful Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[André|Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Admiral Razorbeard|Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[Image:Rayman3GBA.jpg|320px|&#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ludi Factory&lt;br /&gt;
| designed by = Kevin Guillemette with Louis Martin Guay&lt;br /&gt;
| written by = Alexis Nolent (script writer)&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)&lt;br /&gt;
| release date =&lt;br /&gt;
21st February, 2003 (Game Boy Advance) (Europe)&lt;br /&gt;
4th March, 2003 (Game Boy Advance) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
20th April, 2017 (Wii U) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
25th May, 2017 (Wii U) (Europe)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039;&#039;&#039;&#039; is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is the first handheld [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to feature multiplayer modes which made use of the Game Boy Advance/GameCube link cable, to link to the GameCube version. It is a 2D side-scrolling game with elements from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman 2]]&#039;&#039;, and &#039;&#039;[[Rayman 3]]&#039;&#039;, though it is mostly centered around the story of &#039;&#039;[[Rayman 2]]&#039;&#039;. The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, with its &#039;&#039;[[Rayman 3]]&#039;&#039; elements added late in its development so that it could be marketed as a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039;. Early preview versions of the game still use the &#039;&#039;[[Rayman 2]]&#039;&#039; level names. There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. It was not given the ‘Hoodlum Havoc’ subtitle, as [[Hoodlum]]s are only being present as enemies in three levels of the game ([[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman&#039;s Keep]]). In 2017, it was released on the Wii U&#039;s Virtual Console alongside &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Razorbeard GBA.PNG|frame|right|class=sprite|[[Admiral Razorbeard]] plots his revenge on [[Rayman]].]]&lt;br /&gt;
The game appears either to be set between the events of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or to be an alternative sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again with the [[Grolgoth]].&lt;br /&gt;
&lt;br /&gt;
==Single-player gameplay==&lt;br /&gt;
As in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently [[the Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a world map similar to that in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
===Level types===&lt;br /&gt;
* &#039;&#039;&#039;Traditional&#039;&#039;&#039;: Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.&lt;br /&gt;
* &#039;&#039;&#039;Boss Levels&#039;&#039;&#039;: In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.&lt;br /&gt;
* &#039;&#039;&#039;Water-ski racing&#039;&#039;&#039;: These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Kart Racing&#039;&#039;&#039;: These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Bonus Levels&#039;&#039;&#039;: These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.&lt;br /&gt;
* &#039;&#039;&#039;Ly&#039;s Punch Challenges&#039;&#039;&#039;: These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer gameplay==&lt;br /&gt;
[[Image:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable.  Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-pak game===&lt;br /&gt;
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 65.png|Web Tag (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 66.png|Slide Tag (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins.  A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 63.png|Steal n&#039; Slide (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 67.png|Steal n&#039; Slide (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 64.png|Steal n&#039; Spider (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 68.png|Steal n&#039; Spider (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.            &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== N-Gage ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3NGage - 59.png|Middle Ground (N-Gage version)&lt;br /&gt;
Rayman3NGage - 60.png|Floors (N-Gage version)&lt;br /&gt;
Rayman3NGage - 61.png|One for All (N-Gage version)&lt;br /&gt;
Rayman3NGage - 62.png|All for One (N-Gage version)&lt;br /&gt;
Rayman3NGage - 63.png|Team Work (N-Gage version)&lt;br /&gt;
Rayman3NGage - 64.png|Team Player (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameCube link==&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, there are unlockable minigames where [[Rayman]] is driving his [[Crazy Shoe]] and [[Globox]] is building [[Rayman]]&#039;s path. There is a second minigame similar to this, except two link cables, two &#039;&#039;Rayman 3&#039;&#039; Game Boy Advance cartridges, and two GameCube controllers are required. This one is basically the same, though there is a second team consisting of [[Reflux]] and [[Gumsi]]. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - GCN 00.png&lt;br /&gt;
Rayman3GBAEU - GCN 01.png&lt;br /&gt;
Rayman3GBAEU - GCN 02.png&lt;br /&gt;
Rayman3GBAEU - GCN 03.png&lt;br /&gt;
Rayman3GBAEU - GCN 04.png&lt;br /&gt;
Rayman3GBAEU - GCN 05.png&lt;br /&gt;
Rayman3GBAEU - GCN 06.png&lt;br /&gt;
Rayman3GBAEU - GCN 07.png&lt;br /&gt;
Rayman3GBAEU - GCN 08.png&lt;br /&gt;
Rayman3GBAEU - GCN 09.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an 11th and final bonus stage that was meant to unlock in the Game Boy Advance version if it was connected to a fully completed GameCube version.&amp;lt;ref&amp;gt;https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;97px&amp;quot; heights=&amp;quot;596px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 47.png|Game Boy Advance version&lt;br /&gt;
Rayman3NGage - 47.png|N-Gage version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_3_.28Gameboy_Advance.29 List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039; has four levels with timers. The two Punch Challenges both start with 1 minute.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamp of Bégoniax]] (replaced by [[Ascension]] in the N-Gage version)&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Mega Havoc 1]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]] (replaced by [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] in the N-Gage version)&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Mega Havoc 2]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]] (renamed &#039;&#039;&#039;Ly&#039;s Punch Challenge 2&#039;&#039;&#039; in the N-Gage version)&lt;br /&gt;
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc 3]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Mega Havoc 4]]&lt;br /&gt;
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]] (renamed &#039;&#039;&#039;Ly&#039;s Punch Challenge 3&#039;&#039;&#039; in the N-Gage version)&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;464px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 58.png|Game Boy Advance version&lt;br /&gt;
Rayman3NGage - 58.png|N-Gage version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
As is the case in most [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects. &lt;br /&gt;
* &#039;&#039;&#039;[[Grappling fist|Grappling Fist]]:&#039;&#039;&#039; This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once [[Rayman]] receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].  &lt;br /&gt;
* &#039;&#039;&#039;[[Bodyshot|Body Shot]]&#039;&#039;&#039;: This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum]]s:&#039;&#039;&#039; [[Rayman]] has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the [[Yellow Lum]]s in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum]]s:&#039;&#039;&#039; These refill one space of [[Rayman]]&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum]]s:&#039;&#039;&#039; [[Blue Lum]]s let [[Rayman]] use his [[helicopter]] hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum]]s:&#039;&#039;&#039; These work as checkpoints. If [[Rayman]] collect a [[Green Lum]], he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum]]s:&#039;&#039;&#039; Whenever [[Rayman]] collects one of these he will gain an extra [[life]]. They are some of the rarest [[Lum]]s in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage]]s:&#039;&#039;&#039; [[Cage]]s are hidden throughout the levels, and imprisoned within them are some of the inhabitants. [[Rayman]] usually has to hit the [[cage]] twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost]]s:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever [[Rayman]] goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain]]s:&#039;&#039;&#039; These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
==N-Gage version==&lt;br /&gt;
A Nokia N-Gage version of &#039;&#039;Rayman 3&#039;&#039; was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:&lt;br /&gt;
&lt;br /&gt;
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen&#039;s resolution is 240x160 pixels).&lt;br /&gt;
* Some graphical elements are sharper, including [[Rayman]] himself.&lt;br /&gt;
* Some sound effects are different, including the [[Super Fist]] sound effect and [[Rayman]]&#039;s jump sound effect.&lt;br /&gt;
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).&lt;br /&gt;
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.&lt;br /&gt;
* New multiplayer modes&lt;br /&gt;
&lt;br /&gt;
The final version of the game on Game Boy Advance has the [[Ly&#039;s Punch Challenge 1 (N-Gage)|N-Gage-exclusive Punch Challenge level]] in the ROM, fully playable.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=YQzxeOi0fQ0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Digiblast version==&lt;br /&gt;
A version for the Digiblast was released with some alterations such as the music sounding different. It features the same levels as the Game Boy Advance version.&lt;br /&gt;
&lt;br /&gt;
== Unused assets ==&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R3 GBA - Unused Anim 1.gif&lt;br /&gt;
R3 GBA - Unused Anim 2.gif&lt;br /&gt;
R3 GBA - Unused Anim 3.gif&lt;br /&gt;
R3 GBA - Unused Anim 4.gif&lt;br /&gt;
R3 GBA - Unused Sign.png&lt;br /&gt;
R3 GBA - Unused Trap.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prototype ==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (Game Boy Advance prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 2020 a prototype for the game was discovered and dumped. It contains a debug menu and several cheats not present in the final game. The game has different level names shown both in the debug menu (which can also be found in the N-Gage files) and in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R3 GBA Proto - Alternate Exit.gif|Unused alternate exit&lt;br /&gt;
R3 GBA Proto - Break Cage.gif|The cage animations are different&lt;br /&gt;
R3 GBA Proto - Kart.gif|The kart has a different design&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
*[[Media:R3 GBA Manual ML.pdf|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) multi-language manual]]&lt;br /&gt;
*[[Media:R3 NGage Manual EN.pdf|&#039;&#039;Rayman 3&#039;&#039; (N-Gage) english manual]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Continuity issue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The plot of this version of the game follows the original storyline to a very degree, being almost unrecognisable in its events. For this reason, it cannot be considered a retelling of the &#039;&#039;[[Rayman 3]]&#039;&#039; story on the handheld. For this reason (as stated above), it is either a prequel to the console versions of &#039;&#039;[[Rayman 3]]&#039;&#039; or an alternative continuity.&lt;br /&gt;
&lt;br /&gt;
* The game could take place between &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; as the characters of the latter appear to have prior knowledge of [[Black Lum]]s, as none ever request an explanation as to what they are or where they come from, suggesting perhaps that this is not their first encounter with them. The one exception to this is when [[Murfy|Murphy]] reads the origin of the [[Black Lum]]s in the manual, although this seems to be done for the player&#039;s benefit and not necessarily the characters, as [[Black Lum]]s are never mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;, is it possible that their introduction to the storyline took place in the gap between the two games.&lt;br /&gt;
* Further to the above point, it is never explicitly stated what happens to the [[Hoodlum]] army at the end of the handheld &#039;&#039;Rayman 3&#039;&#039;, making it more than possible for them to still be around in [[Rayman 3|the console version]]. &lt;br /&gt;
* [[André]]&#039;s appearance in the handheld game is highly debatable. Nowhere in the game or its instruction manual is he referred to, the [[Black Lum]] that [[Globox]] swallows is never named as anything more than an average [[Black Lum]]. For this reason it is fair to say that [[André]] does not appear in the handheld version, which explains why no one has prior knowledge of him (that they reveal) in [[Rayman 3|the console version]]. &lt;br /&gt;
* However, if the game truly does take place between &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, it is forgivable to question why the characters never reference the events of this game, particularly since [[Globox]] swallows a [[Black Lum]] in both storylines but in [[Rayman 3|the console version]] everyone behaves as if this is the first time he has done such a thing.&lt;br /&gt;
* At the beginning of the level [[Swamp of Bégoniax]] on the Game Boy Advance, [[Rayman]] explicitly shows knowledge of the character [[Bégoniax]] &amp;quot;Do you think [[Globox]] might have gone to [[Bégoniax]]&#039;s marshes?&amp;quot;, however, [[Rayman]] and [[Bégoniax]] show no obvious recognition of each other in [[Rayman 3|the console version]], and there is no reason to suspect that they have ever had any interaction in the past. [[Bégoniax]] certainly does not know [[Rayman]], simply referring to him as &amp;quot;that pervert&amp;quot;.&lt;br /&gt;
* The opening and end cinematic of [[Rayman 3|the console version]] seems to suggest that [[André]] was &amp;quot;born&amp;quot; (through the actions of [[Rayman]]&#039;s wandering hands)on the same night that the events of the game started. As [[André]] is alone at the beginning of the game, it suggests that he was indeed the [[Black Lum]] that started the army up. (As mentioned by [[Murfy|Murphy]] whilst reading the manual at the start of [[the Fairy Council]]&#039;s second level: &amp;quot;Suddenly, a [[Black Lum]] transforms the [[Red Lum]]s into [[Hoodlum]]s&amp;quot;). This rules out any possibility of [[Black Lum]]s being present prior to the night [[Rayman 3|the console version]] began. However, this is only what we are led to presume. Whilst [[André]] is most likely the [[Black Lum]] the manual mentions, he was not necessarily transformed the same night depicted in the opening cinematic. He could have been transformed by the hands one night, created the [[Hoodlum]] army as seen in the Game Boy Advance game, and then gathered more the night of the beginning of [[Rayman 3|the console version]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=B06630541E5037A0 &#039;&#039;Rayman 3&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[It:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Help&amp;diff=83725</id>
		<title>Category:Help</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Help&amp;diff=83725"/>
		<updated>2021-03-12T16:10:36Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the list of help pages.&lt;br /&gt;
&lt;br /&gt;
[[fr:Catégorie:Aide]]&lt;br /&gt;
[[de:Kategorie:Hilfe]]&lt;br /&gt;
[[hu:Kategória:Segítség]]&lt;br /&gt;
[[it:Categoria:Aiuto]]&lt;br /&gt;
[[pl:Kategoria:Pomoc]]&lt;br /&gt;
[[es:Categoría:Ayuda]]&lt;br /&gt;
[[ru:Категория:Справка]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Help&amp;diff=83724</id>
		<title>Category:Help</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Help&amp;diff=83724"/>
		<updated>2021-03-12T15:58:41Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the list of help pages.&lt;br /&gt;
&lt;br /&gt;
[[fr:Category:Aide]]&lt;br /&gt;
[[it:Categoria:Aiuto]]&lt;br /&gt;
[[ru:Категория:Справка]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Disambiguation&amp;diff=83723</id>
		<title>Category:Disambiguation</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Disambiguation&amp;diff=83723"/>
		<updated>2021-03-12T15:42:01Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes all the disambiguation pages.&lt;br /&gt;
&lt;br /&gt;
[[fr:Category:Homonymes]]&lt;br /&gt;
[[it:Categoria:Disambiguazione]]&lt;br /&gt;
[[hu:Category:Eligazító lapok]]&lt;br /&gt;
[[pl:Kategoria:Strony ujednoznaczniające]]&lt;br /&gt;
[[ru:Категория:Страницы значений по алфавиту]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Infobox_templates&amp;diff=83712</id>
		<title>Category:Infobox templates</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Infobox_templates&amp;diff=83712"/>
		<updated>2021-03-07T12:25:31Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Infobox templates&#039;&#039;&#039; are templates that provide standardized information across related articles.&lt;br /&gt;
&lt;br /&gt;
[[fr:Catégorie:Modèles infobox]]&lt;br /&gt;
[[it:Categoria:Template infobox]]&lt;br /&gt;
[[hu:Kategória:Infoboxsablonok]]&lt;br /&gt;
[[es:Categoría:Fichas]]&lt;br /&gt;
[[ru:Категория:Шаблоны-карточки]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Teensie&amp;diff=80757</id>
		<title>Teensie</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Teensie&amp;diff=80757"/>
		<updated>2020-07-07T17:14:03Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Teensie&lt;br /&gt;
| image = [[File:Teensy - R2 Model.png|250px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039; (trailer only)&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&amp;lt;br /&amp;gt;&lt;br /&gt;
Alan Winger (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&amp;lt;br /&amp;gt;&lt;br /&gt;
Lee Delong and Ken Starcevic (&#039;&#039;[[Rayman M]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Matt Hill (&#039;&#039;[[Rayman 3]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Douglas Rand]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
| status = Magical beings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The Teensies are ancient and wise people who long ago built [[the Hall of Doors]], that magical place where access is given to all the regions of the world. Very old and a little absent-minded, they have forgotten which of them is [[Grand Minimus|their King]], and spend much of their time performing acrobatic dance moves to make the youngest green with envy.|sign=[https://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf Manual]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=These peaceful little fellows continue to find themselves trapped in [[cage]]s, rather than singing and partying and ironing their clothes like they were planning to do. If you help them out, they might invite you back to their party!|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Teensies&#039;&#039;&#039; (singular &#039;&#039;&#039;&#039;&#039;Teensie&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;Teensy&#039;&#039;&#039;&#039;&#039;) are a magical race of ancient, diminutive and wise creatures, created by [[Polokus]] to watch over the secret ways of [[the Glade of Dreams]]. They are frequently encountered throughout the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], starting with &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Grand Minimus Woods of Light.jpg|thumb|left|320px|The [[Grand Minimus]] – the Kings of the Teensies.]]&lt;br /&gt;
Teensies have pale blue-grey skin and are characterized by their faces, which generally appear quite large due to their long, drooping noses, which overlap their hidden mouths. Their noses are marked with elegant spiral patterns which are slightly darker that the rest of their skin, though these markings are only vaguely noticeable until &#039;&#039;[[Rayman M]]&#039;&#039;. Teensies have little, black, beady eyes and small, mitten-like hands that lack any fingers other than thumbs (except for &#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;, in which they do have fingers). They are short compared to most of [[The Glade of Dreams|the Glade]]&#039;s inhabitants; to compensate for this, the Teensies in &#039;&#039;[[Rayman M]]&#039;&#039; stand, one on top of the other&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
The Teensies were created by [[Polokus]] to oversee [[The Hall of Doors|the many passages of the world]]. After the [[Fairy|fairies]], they were the second race to be created, and as such are among the most ancient inhabitants of the world. Long before the events of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], the Teensies created [[the Hall of Doors]], a magic place where all paths eventually meet. Most, if not all Teensies have the ability to create [[Spiral Door]]s; these portals can quickly take a Teensie (or other character, such as [[Rayman]]) from one location to one another. The Teensies can harness the power of [[Yellow Lum]]s collected by [[Rayman]] to create [[Spiral Door]]s or open sealed doors that lead [[Rayman]] to the Sanctuaries.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:18440_251125853159_237651503159_3311579_4328594_n.jpg|thumb|right|200px|[[Rayman]] and some Teensies.]]&lt;br /&gt;
&lt;br /&gt;
The many Teensies are collectively ruled by the four [[Grand Minimus]] Teensies, who reside deep within [[the Fairy Council]], near [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The Teensie race is a diverse one, and the personality and dialect of a Teensie widely depends on where it comes from. In general, many Teensies are talkative and fun-loving creatures who have a taste for disco. Many Teensies are very old, absent-minded and forgetful; when the [[Grand Minimus]] was locked in a [[cage]] with three other Teensies, they eventually forgot which one of them was King, and were forced to rule together to overcome this problem. The older Teensies spend their spare time performing acrobatic dance moves, in order to make the younger, less-experienced Teensies envious.&lt;br /&gt;
&lt;br /&gt;
Teensies were originally planned to appear in &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;; they appeared in some early screenshots and the first teaser trailer. However, when the game was being remodelled into [[Rayman Raving Rabbids|a party game]], the Teensies were cut.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:RR-TeensieGatekeeper.JPG|thumb|320px|A Teensie in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&lt;br /&gt;
{{quote|text=[[Polokus]] then created the Teensies. Their role is to unveil all the roads in [[The Glade of Dreams|the world]]. They know every secret passage and can lead you to [[the Hall of Doors]], where all paths eventually come together.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=Despite their bizarre appearance and behaviour, the Teensies are old and wise. According to legend, they are the sons of [[Polokus]] and the muse of the poets. This woman of infinite beauty was so ashamed of her descendants that she left and hid in the forest, to [[Polokus]]&#039;s great regret...|sign=Official description|source=&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;}}&lt;br /&gt;
&#039;&#039;see [[Grand Minimus]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena]]&#039;&#039;==&lt;br /&gt;
{{quote|text=While these decrepit beings are senile to the point of having forgotten who is leader, they get along just fine when it comes to taking action and winning by whatever means necessary.|sign=Manual|source=&#039;&#039;[[Rayman M]]&#039;&#039;}}&lt;br /&gt;
&#039;&#039;see [[Grand Minimus]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[File:Teensie Doctors.JPG|thumb|right|320px|[[Globox]] with the [[Teensie doctor]]s, from left to right: [[Roméo Patti]], [[Gonzo]] and [[Otto Psi]].]]&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, most Teensies have taken the role previously held by [[Electoon]]s in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and [[Deny]]s, [[Ludiv]]s, [[Greenbottle]]s, etc. in the many versions of &#039;&#039;[[Rayman 2]]&#039;&#039;. Though a few Teensies such as the [[Grand Minimus]] and the [[Teensie Doctor]]s have a role in the game&#039;s plot and are found elsewhere, most Teensies are found by destroying a [[cage]]. If [[Rayman]] destroys enough [[cage]]s in a world, his HP Bar will increase its maximum capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;600px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Teensies_Frescos.jpg|Frescoes depict several activities of the quotidian life of the Teensies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Teensies have got flair! The Teensies’ innate talent for nocturnal schnoz-ballads comes quite simply from [[Polokus|the Creator]] himself in the form of imposing noses. And bubble me if we haven’t seen the Teensies spin some wicked spells over the years! Their magnificent nostrils make them highly sensitive to the subtle harmonies of magic; and everyone knows that Teensy magicians can sniff out the secrets of our world like nobody’s business!&lt;br /&gt;
&lt;br /&gt;
The Teensies are a cast of quick casters who have a proud history of producing many scrappy and memorable, not to mention, well-dressed fighters. (Teensies like to dress up and have treefuls of disguises.) You will be able to play as some of their most illustrious ancestors!|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Teensies take a major role in the game &#039;&#039;[[Rayman Origins]]&#039;&#039;. There Teensies join [[Rayman]] as playable characters, though players can only choose two of them from the beginning of the game ([[Green Teensie]] and [[Goth Teensie]]), as the others can be unlocked after collecting a certain amount of [[Electoon]]s. While there are only 3 playable members of [[Globox&#039;s species]] and 3 playable members of [[Rayman&#039;s species]], Teensies seem to be the majority with 11 playable characters. &lt;br /&gt;
&lt;br /&gt;
Unlike the [[Red Wizard]]s, whose devotion to the [[Polokus|Bubble Dreamer]] is exaggerated, the Teensies coexist with him in a more fraternal and casual way, as at the beginning of the story, [[Rayman]], [[Globox]], the [[Grand Minimus]] and the [[Goth Teensie]] can be seen taking a nap at [[the Snoring Tree]] with the [[Polokus|Bubble Dreamer]]. The big noses of the Teensies are revealed to have a real purpose; as the [[Polokus|Bubble Dreamer]] has certain appreciation for the music created with snores, he decided to create the Teensies with big nostrils, not only to perceive the harmony of the magic, but also to perform schnoz-ballads to entertain him.&lt;br /&gt;
&lt;br /&gt;
Some characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] whose species were undefined by then were turned into Teensies, such as [[the Magician]] and [[the Photographer]];the last one was cut from [[Rayman Origins|the final version of the game]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[File:Legends end level.jpg|320px|thumb|left|Teensies, as they appear in &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
Teensies make a return in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Some returning Teensies such as the [[Grand Minimus]] and the [[Goth Teensy]] make a return as playable characters, but this time, many other Teensies (some of them being represented as generic [[Green Teensie]]s) take the role of victims who were caught by evil creatures, and up to ten of them must be saved on each level by [[Rayman]] and his friends. These Teensies are scattered everywhere across the levels, and while some of them are easy to find, two Teensies, a King and a Queen are hidden in secret areas that require the team of heroes to beat certain tasks, like kicking a soccer ball or jumping on platforms. Teensies assume the role of the [[Electoon]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman Origins]]&#039;&#039;, in a similar way how they did in previous games like &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. This is the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to fully introduce a wide variation of Teensie families, including females and children.  &lt;br /&gt;
&lt;br /&gt;
There are a total of 700 Teensies to be saved in the game, and once they are all free, the player is rewarded with 150,000 [[Lum (UbiArt games)|Lums]], plus a playable [[The Golden Teensy|golden Teensie]] is unlocked. Each Teensie gives the player 25 [[Lum (UbiArt games)|Lums]] when he or she is rescued, while Kings and Queens also give the players a [[heart]] each in all levels in which ten Teensies need to be rescued. When the player revisits a level, any Teensie that has already been rescued appears golden, but they will still give [[Lum (UbiArt games)|Lums]] when they are rescued again; the Kings and Queens stand outside their respective rooms appearing normal, but are found golden if the players revisit the rooms.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
[[File:Wild,Wild East 13.PNG|320px|thumb|right|A Teensie attached to a rocket in an exploration level.]]&lt;br /&gt;
Teensies appear in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, both as playable characters and as victims the player has to rescue in various levels. Teensies usually appear in exploration levels, either in [[cage]]s, tied to ropes, being held by enemies or on rockets. Sometimes there&#039;s a time limit in which the player has to rescue the Teensies, most notably in the time levels, but also in various exploration levels such as when the Teensies are attached to rockets.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Mini]]&#039;&#039; ==&lt;br /&gt;
The [[Flaming Teensy]] can be seen in the trailer where he casts a spell on [[Rayman]], making him shrink in size. The premise of the game is that [[Rayman]] must traverse the available worlds to find a way to reverse the spell. While the intro is never shown in the game, the Flaming Teensy is the final boss, appearing in the very last level.&lt;br /&gt;
&lt;br /&gt;
==Notable Teensies==&lt;br /&gt;
*[[Grand Minimus]]&lt;br /&gt;
*[[Otto Psi]]&lt;br /&gt;
*[[Roméo Patti]]&lt;br /&gt;
*[[Gonzo]]&lt;br /&gt;
*[[The Magician]]&lt;br /&gt;
&lt;br /&gt;
==Teensie varieties==&lt;br /&gt;
*[[Tufkin]]&lt;br /&gt;
*[[Sylkin]]&lt;br /&gt;
*[[Griskin]]&lt;br /&gt;
*[[Nookin]]&lt;br /&gt;
*[[Teensie doctor]]&lt;br /&gt;
*[[Mini-copter]]&lt;br /&gt;
*[[Murkin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:TeensiensCA.jpg|frame|left|Concept art for various Teensies.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Variety Teensies.jpg|frame|left|Some of the various Teensies found in [[cage]]s in &#039;&#039;[[Rayman 3]]&#039;&#039;.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RRR GBA Teensies.png|frame|left|class=sprite|Two Teensies in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*At [[Rayman 2 (early production)|an early stage in the development of &#039;&#039;Rayman 2&#039;&#039;]], the Teensies were named the &#039;&#039;&#039;Smallbeings&#039;&#039;&#039;.&lt;br /&gt;
*After beating [[the Canopy]], [[Uglette]], [[Globox]], [[Hardrox]] and some of [[Globox]]&#039;s [[Baby Globox|sons and daughters]] can be found at [[Globox&#039;s House]]. Upon speaking to [[Globox]], he tells [[Rayman]] that he can sleep easy now. He also tells [[Rayman]] that the Teensies found a little cave down his well, which leads to [[Whale Bay]], [[Skull Cave]] and [[the Sanctuary of Stone and Fire]]. However, though the subtitles read &#039;Teensies&#039;, [[Globox]] actually says &#039;the little ones&#039;.&lt;br /&gt;
*In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, every Teensie has a pair of bug-like blue eyes.&lt;br /&gt;
*In &#039;&#039;[[Rayman 3]]&#039;&#039;, it was originally intended to implement a joke of Teensies being under effects of drugs. This was dropped in order to keep the game in a low age rating.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters|collapsed=Y}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ptizêtre]]&lt;br /&gt;
[[de:Kleinling]]&lt;br /&gt;
[[hu:Teensie]]&lt;br /&gt;
[[it:Teen]]&lt;br /&gt;
[[pl:Małaki]]&lt;br /&gt;
[[es:Diminuto]]&lt;br /&gt;
[[ru:Малютка]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:MRKB-EuropeBoxart.png&amp;diff=72597</id>
		<title>File:MRKB-EuropeBoxart.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:MRKB-EuropeBoxart.png&amp;diff=72597"/>
		<updated>2019-01-13T22:48:08Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = European box art&lt;br /&gt;
| source = [https://www.nintendo.it/Giochi/Nintendo-Switch/Mario-Rabbids-Kingdom-Battle-1233954.html nintendo.it]&lt;br /&gt;
| game = &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;&lt;br /&gt;
| platform = Nintendo Switch&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Duraner_Hawkeye&amp;diff=72578</id>
		<title>User:Duraner Hawkeye</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Duraner_Hawkeye&amp;diff=72578"/>
		<updated>2019-01-13T12:13:41Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: Created page with &amp;quot;Hello, i&amp;#039;m Duraner Hawkeye an admin of the Italian Super Mario Wiki&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, i&#039;m Duraner Hawkeye an admin of the Italian Super Mario Wiki&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mario_%2B_Rabbids_Kingdom_Battle&amp;diff=72577</id>
		<title>Mario + Rabbids Kingdom Battle</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mario_%2B_Rabbids_Kingdom_Battle&amp;diff=72577"/>
		<updated>2019-01-13T11:59:17Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Mario + Rabbids: Kingdom Battle&lt;br /&gt;
| image = [[File:Mario+Rabbidscover.jpg|center|200px|Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
| developed by = Ubisoft Milan, Ubisoft Paris, Ubisoft Montpellier, Ubisoft Bucharest&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| designed by = Davide Soliani&lt;br /&gt;
| soundtrack by = Grant Kirkhope&lt;br /&gt;
| release date = August 29, 2017&lt;br /&gt;
| genre = Tactical role-playing&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = Nintendo Switch&lt;br /&gt;
| ratings = E10+ (ESRB) 7+ (PEGI) &lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mario + Rabbids: Kingdom Battle&#039;&#039;&#039;&#039;&#039; is a &#039;&#039;[[Rabbids series|Rabbids]]&#039;&#039; and &#039;&#039;[https://www.mariowiki.com/Mario_(franchise) Mario]&#039;&#039; game for the Nintendo Switch. The game launched on August 29th, 2017 in the US, and also launched with a collector&#039;s edition featuring the soundtrack, a set of 12 collector cards and a Rabbid Mario Figurine.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;Mario + Rabbids: Kingdom Battle&#039;&#039; is a tactical role playing game with turn based combat. The game features characters from both the &#039;&#039;[[Rabbids series|Rabbids]]&#039;&#039; and [https://www.mariowiki.com/Mario_(franchise) &#039;&#039;Mario&#039;&#039; series]. In the game the player has to fight [[Rabbid]]s to free them.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;192px&amp;quot;&amp;gt;&lt;br /&gt;
Mario+rabbidsrun.jpg&lt;br /&gt;
Mario+RabbidsMenu.jpg&lt;br /&gt;
Mario+RabbidsSpooky.jpg&lt;br /&gt;
Mario+RabbidsDefense.jpg&lt;br /&gt;
Mario+RabbidsRK.jpg&lt;br /&gt;
Mario+RabbidsShield.jpg&lt;br /&gt;
Mario+RabbidsShoot.jpg&lt;br /&gt;
Mario+RabbidAmbush.jpg&lt;br /&gt;
Mario+Rabbidsattack.jpg&lt;br /&gt;
Mario+rabbidsChomp.jpg&lt;br /&gt;
Mario+rabbidsVerusmode.jpg&lt;br /&gt;
Mario+Rabbidsdonkeykong.jpeg&lt;br /&gt;
Mario+RabbidsSeasonpass.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://rabbids.ubisoft.com/portal/en-NORDIC/games/mario-rabbids-kingdom-battle.aspx Official site]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mUI8CttQEHw Reveal trailer]&lt;br /&gt;
*[https://www.mariowiki.com/Mario_%2B_Rabbids_Kingdom_Battle Article on Super Mario Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mario + The Lapins Crétins Kingdom Battle]]&lt;br /&gt;
[[pl:Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[it:Mario + Rabbids Kingdom Battle]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:MRKB-EuropeBoxart.png&amp;diff=72576</id>
		<title>File:MRKB-EuropeBoxart.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:MRKB-EuropeBoxart.png&amp;diff=72576"/>
		<updated>2019-01-13T11:34:01Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Yellow_Lum&amp;diff=72428</id>
		<title>Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Yellow_Lum&amp;diff=72428"/>
		<updated>2019-01-10T12:55:20Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: adding names in other languages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R2 Lum.png|320px|thumb|right|A Yellow Lum, as seen in &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow Lums&#039;&#039;&#039; are the most important of all [[Lum]]s. They, along with the [[Red Lum|Red]], [[Blue Lum|Blue]], and [[Purple Lum]]s, created the god [[Polokus]], who went on to create [[the Glade of Dreams]]. There are exactly 1000 Yellow Lums in existence; when united (which seems to be their natural state), they form [[the Heart of the World]], which was shattered into its constituent Yellow Lums by the [[Robo-Pirate]] army prior to the beginning of &#039;&#039;[[Rayman 2]]&#039;&#039; and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], and by the [[Rabbid]]s in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. In such cases [[Rayman]] is required to collect all of them throughout the course of the games; [[The Heart of the World|the Heart]] (which contains them) is seen for the first time in [[the Fairy Council]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. [[Rayman Raving Rabbids (Game Boy Advance)|The Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] contradicts the previous games regarding the number of Yellow Lums, featuring 1550 of them to collect, rather than the previously established 1000.&lt;br /&gt;
&lt;br /&gt;
There is some evidence to suggest that the [[Great Protoon]] and [[the Heart of the World]] are in fact the same object; the reason for its differing appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman 3]]&#039;&#039; may be its destruction by the [[Robo-Pirate]]s and its subsequent reconstruction by [[Rayman]] and the [[Teensie]]s. If this is true, then the 1000 Yellow Lums (in the form of the [[Great Protoon]]) could have actually have first appeared in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Yellow Lums are the 1000 fragments of [[the Heart of the World]] broken by [[Robo-Pirate|the pirates]]. They contain universal knowledge. The more you gather, the more you will learn. You can access [[The Knowledge of the World|the secrets of the world]] by pressing F1.&lt;br /&gt;
There are 4 types of [[Lum]]s. The most important ones are the Yellow Lums. There are 1000 of them. The Yellow Lums give knowledge to those who gather them and can also open doors into unknown places...|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=These are the 1000 shards broken from the [[The Heart of the World|Primordial Core]] when the [[Robo-Pirates|pirates]] exploded it. When [[Rayman]] has collected enough of them, he&#039;ll be able to negotiate his entry into new worlds. In addition, they contain precious knowledge. The more [[Rayman]] can gather, the more he knows of the secrets of the world. At any moment in the game, just press F2 to read new information provided by the Yellow Lumz.|sign=Manual (PC version)|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:YellowLum-R2Forever.PNG|frame|left|class=sprite|A Yellow Lum, as seen in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In most versions of the game, there are 1000 Yellow Lums to collect, which are scattered across the many levels that [[Rayman]] will travel through. Many will be encountered individually, floating at the same spot until collected, others have merged together in [[Super Yellow Lums]], which are worth 5 normal Yellow Lums, and some can be found hidden in [[cage]]s. As [[Rayman]]&#039;s count of Yellow Lums increases, he will unlock more of [[the Knowledge of the World]], which contains lore based on the past of [[Polokus]] and the current situation with the [[Robo-Pirate]]s. It is because of the blowing of [[the Heart of the World]] and the scattering of the Yellow Lums that [[Rayman]], [[Ly]], the [[Teensie]]s and possibly many others are in a weakened state at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Yellow Lums are also required to unlock passages through to [[the Hall of Doors]] and the worlds containing each of the [[Four masks of Polokus]]. 5 (10 in the PS1 version) are required in [[the Woods of Light]] to allow for a [[Grand Minimus]] to open a door leading to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast, [[Rayman 2 (iOS)|iOS]] and [[Rayman 3D|3DS]] versions, or [[the Front]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
In most versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Admiral Razorbeard|Razorbeard]] eats a Yellow Lum during a cutscene. This causes the total Yellow Lum counter on the heads-up display to decrease from 1000 to 999. [[1000th Lum|This Lum]], however, can later be found in a secret room in the [[Tomb of the Ancients]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is instead found in the same chest as the [[Lums Radar]], also in the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, there are only 800 Yellow Lums and [[Rayman]] no longer receives [[the Knowledge of the World]] from them. In this version, the Yellow Lum which [[Admiral Razorbeard|Razorbeard]] eats is replaced with a [[Red Lum|Red one]]. There are also 800 Lums in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;. When the word Lums first comes up, it is erroneously spelled as &amp;quot;Lumz&amp;quot;; this strange discrepancy is also present in the PC game&#039;s manual, and in [[Rayman 2 Forever|the Game Boy Color version]]. In the PlayStation version, [[Lum]]s are slightly smaller and they have visible black, beady eyes. In addition, the sound effect for collecting them is changed, and only one sound effect is used for all [[Lum]]s. Collecting all 800 Yellow Lums in the PlayStation version will unlock a level taken from [[Rayman 2 (cancelled prototype)|the 2D prototype of &#039;&#039;Rayman 2&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-AdRzb-BayouCutsc-EatingYellowLum.PNG|At [[the Bayou]] cutscene, [[Admiral Razorbeard]] is seen eating the [[1000th Yellow Lum]].&lt;br /&gt;
The1000thYellowLum-RR-TOTA.jpg|The [[1000th Yellow Lum]] is found in a chest from the last area of the [[Tomb of the Ancients]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;==&lt;br /&gt;
In these spin-off titles, one of the modes for the races is knows as [[Lums Race]], where the player must maintain 1st position in three laps, but also collect the most Yellow Lums, which are scattered amongst the various paths of the racing track. To this end, a good strategy for this mode is to take different paths in each lap.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, bonus Yellow Lums can be found, these are used to increase the total time in the timer for the track in the [[On and On]] racing mode.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, Yellow Lums are identical to those in &#039;&#039;[[Rayman 2]]&#039;&#039; on the PC and [[Rayman Revolution|PlayStation 2]] versions. However, they have eyes. In &#039;&#039;[[Rayman Rush]]&#039;&#039;, Yellow Lums are identical to those in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{quote|text=These are the 1,000 shards broken from the [[The Heart of the World|Primordial Core]] when the [[Robo-Pirate|pirates]] exploded it. When [[Rayman]] has collected enough of them, he’ll be able to negotiate his entry into new worlds.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:R3-GBA-YellowLum.png|frame|right|class=sprite|A Yellow Lum, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
Yellow Lums do not make an appearance in the main console versions of &#039;&#039;[[Rayman 3]]&#039;&#039;, however, they do make appearances in both portable titles. They have the same spherical form as the [[Ting]]s from &#039;&#039;[[Rayman 1]]&#039;&#039;, but are coloured Yellow to reflect their role assigned from &#039;&#039;[[Rayman 2]]&#039;&#039; as pieces of energy from [[the Heart of the World]]. [[Rayman 3 (GBA)|The Game Boy Advance version]] has a total of 1000 Yellow Lums, while [[Rayman 3 (mobile phone)|the mobile phone version]] merely has 175 in total.&lt;br /&gt;
&lt;br /&gt;
Much like in &#039;&#039;[[Rayman 2]]&#039;&#039;, the [[1000th Yellow Lum]] is secluded from the regular path a player would take to normally beat the game, however, unlike &#039;&#039;[[Rayman 2]]&#039;&#039;, where the final Yellow Lum was merely hidden in a secret passage, the final Yellow Lum in  [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] is hidden in the [[Lum Challenge]]. This level serves as a final gauntlet, lacking enemies but having extreme platforming, in order to reach the Lum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;320px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3 mobile liana.jpg|Yellow Lums in [[Rayman 3 (mobile phone)|the mobile phone version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;==&lt;br /&gt;
{{quote|text=These [[Lum]]s arrange themselves to guide [[Rayman]] and [[Globox]] along the safest path through the level; they also do their best to increase [[Rayman]] and [[Globox]]&#039;s score.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
[[File:Yellow Lum RHR.PNG|frame|left|class=sprite|A Yellow Lum, as seen in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
Yellow Lums feature as a collectible alongside the returning [[jewels]] from the console versions of &#039;&#039;[[Rayman 3]]&#039;&#039;, they award points when collected, but also have a separate counter logging all the [[Lum]]s collected from the level. They must all be collected as they feature as part of a level&#039;s 100% tally, and thus, required for 100% completion of the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In the Nintendo versions of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
===In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
{{quote|text=Yellow lums are pieces of the [[The Heart of the World|Primordial Heart]] that the [[rabbid]]s have blown up. Once [[Rayman]] has collected enough, he can access other worlds.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]}}&lt;br /&gt;
[[File:RRR-GBA-YellowLum.png|frame|right|class=sprite|A Yellow Lum, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
Unlike the 1000 total seen in &#039;&#039;[[Rayman 2]]&#039;&#039; and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], there are a total of 1550 Yellow Lums scattered in the game, They look identical to the ones seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]===&lt;br /&gt;
Unlike any of the previous titles, Yellow Lums are not simple pick-ups which contribute to an overall tally. Instead, they are used as ammunition for [[Rayman]]&#039;s long range attacks, similar to the [[magic fist]] attacks from &#039;&#039;[[Rayman 2]]&#039;&#039;. The attack that they contribute to allows [[Rayman]] to more easily dispatch of enemies and other offensive machinery. They deal twice the damage of a normal [[Telescopic fist|fist]] attack and have a longer range.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can collect Yellow Lums much like in past games, where they merely float upon a spot and are added once [[Rayman]] comes into contact with them. Yellow Lums can also be found inside of bags, worth five each, and boxes, which contain three bags each. [[Gold Lum]]s can also be collected, one in each level, to increase the total amount of Yellow Lums that can be carried.&lt;br /&gt;
&lt;br /&gt;
Yellow Lums are also need to grab [[Purple Lum]]s. Doing so does however not use any Yellow Lums previously collected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;256px&amp;quot; heights=&amp;quot;384px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR DS - Demon and moving platform.png|Yellow Lums, top-left, as seen in [[Rayman Raving Rabbids|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
RRR DS - Gold Lum.png|A [[Gold Lum]], as seen in [[Rayman Raving Rabbids|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|sv=Gula Lumz&lt;br /&gt;
|nl=Gele Lumz&lt;br /&gt;
|de=Gelber Lums&lt;br /&gt;
|fr=Lums jaune&lt;br /&gt;
|es=Los lums&lt;br /&gt;
|it=Lum Giallo&lt;br /&gt;
|hu=Sárga lum&lt;br /&gt;
|pl=Żółte Lumy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Lum]]&lt;br /&gt;
* [[Super Yellow Lum]]&lt;br /&gt;
* [[Lum (UbiArt games)]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums jaune]]&lt;br /&gt;
[[de:Gelber Lums]]&lt;br /&gt;
[[hu:Sárga lum]]&lt;br /&gt;
[[pl:Żółte Lumy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Collectibles from Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from Rayman M]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RaywikiLogo.png&amp;diff=70404</id>
		<title>File:RaywikiLogo.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RaywikiLogo.png&amp;diff=70404"/>
		<updated>2018-07-21T09:38:06Z</updated>

		<summary type="html">&lt;p&gt;Duraner Hawkeye: Duraner hawkeye uploaded a new version of File:RaywikiLogo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using this as a test, may be uploaded over according to adjustments, or deleted if rejected&lt;br /&gt;
&lt;br /&gt;
[[Category:Functional images]]&lt;/div&gt;</summary>
		<author><name>Duraner Hawkeye</name></author>
	</entry>
</feed>