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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=71643</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=71643"/>
		<updated>2018-11-06T00:49:36Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Area 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:02 geyser blowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| coin = [[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]]&lt;br /&gt;
| relics = [[File:IconColonRO.png|3px|&#039;&#039;:&#039;&#039;]] [[File:Icon2RO.png|20px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
| relic = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. The level is located on a rainy landscape with multiple creature-shaped rocks, geysers and water areas filled with [[tentacle claw]]s. This is the first level to have hidden areas where the [[Electoon]] [[cage]]s reside. This level was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[the Magician]] to the left who will tell them about [[Lum (UbiArt games)|Lums]] and [[Skull Coin]]s if they hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height. The first [[Skull Coin]] is found in the lowest section after the geysers, floating over a small pond. One of the players must fall on a floating [[nenuphar]] to reach it without touching the water plagued by [[tentacle claw]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Geyser Blowout 8.jpg|The first area of the level.&lt;br /&gt;
Geyser Blowout 9.jpg|The first [[Skull Coin]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The team upon entering slides down a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter some [[Lum (UbiArt games)|Lums]] circling around a [[Swingman]] who helps them across a huge gap. However, below the gap is the first secret area of the level and of the game which the players can access and find the first [[Electoon]] [[cage]]. After that, the second [[Skull Coin]] can be seen, inside of a small tunnel located under a platform where some [[Psychlops]] can be seen jumping. If the heroes get close or enter the tunnel, it will start collapsing; the heroes must run after the [[Skull Coin|coin]] and quickly escape by the other side before they get crushed. Afterwards, they can head back up going through more geysers and then using a [[flower bomb]] to continue on to the next area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Geyser Blowout 10.jpg|The second area.&lt;br /&gt;
Geyser Blowout 11.jpg|A [[Swingman]].&lt;br /&gt;
Firstsecretdoor.jpg|thumb|right|320px|The first secret area location.&lt;br /&gt;
&lt;br /&gt;
Geyser Blowout 13.jpg|A [[flower bomb]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relic 1===&lt;br /&gt;
[[File:GB-Relic1.png|thumb|right|320px|The first [[relic]].]]&lt;br /&gt;
In the PlayStation Vita version, [[the Magician]]&#039;s hat is in the middle of this area, after the second [[Lum King]]. The [[relic]] is found in middle of the statue near his hat.&lt;br /&gt;
&lt;br /&gt;
===Secret area 1===&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Lividstones]] on moving platforms guarding the [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Secretarea1.jpg|The first secret area.&lt;br /&gt;
Geyser Blowout 12.jpg|The [[cage]] being unable to be broken until all enemies are defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area through the effect of the exploded [[flower bomb]]. The team need to be careful throughout because the platforms can crush them. The third and fourth [[Skull Coin]]s are covered by plants in the upper areas, where the players are able to perform a walljump. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Geyser Blowout 14.jpg|The third area of the level.&lt;br /&gt;
Geyser Blowout 15.jpg|Platforms will crush the team if they are not quick.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secret area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|left|320px|The second secret area.]]&lt;br /&gt;
The team must defeat the four [[Livingstone|Lividstones]] guarding the [[cage]]. To do this they can either hit the bulb causing the platforms the three [[Livingstone|Lividstones]] are standing on to disappear thus making them fall into the rapid water into a [[spiky flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the [[spiky flower]]s themselves.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water containing [[tentacle claw]]s. The sixth [[Skull Coin]] is located underwater; they must take it and use a geyser to escape from the [[tentacle claw]] quickly. The last [[Skull Coin]] is located under a rocky platform after the grabbing vine. To get it, the heroes must stand on said platform, and wait until it slowly collapses. When the [[Skull Coin|coin]] is obtained, the players must quickly perform a walljump to go back to the land and avoid falling into the cliff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Geyser Blowout 17.jpg|The fourth area of the level.&lt;br /&gt;
Geyser Blowout 18.jpg|[[Tentacle claw]] infested water.&lt;br /&gt;
Geyser Blowout 19.jpg|The seventh [[Skull Coin]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relic 2===&lt;br /&gt;
[[File:GB-Relic2.png|thumb|right|320px|The second [[relic]] found underwater.]]&lt;br /&gt;
[[The Magician]] at the entrance of the area introduces the players the &#039;&#039;pinch to zoom&#039;&#039; function, which might help the players find the [[Relic|relic]]s easier. The second one is found underwater next to the platform on the right.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
[[File:Geyser Blowout 20.jpg|320px|thumb|left|The fifth and final area.]]&lt;br /&gt;
Finally the team must defeat four moving [[Psychlops]]es guarding the last [[Electoon]] [[cage]] by using the geyser provided for them. After doing so and breaking the [[cage]] the [[The Photographer|photoboard]] will appear and the level will end, taking them to where [[the Magician]] watches the rising amount of [[Lum (UbiArt games)|Lums]] that were collected.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Template:RLLevel&lt;br /&gt;
| name = Geyser Blast&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| image = [[File:GeyserBlowout-BackToOrigins.png|center|320px|&#039;&#039;Geyser Blast&#039;&#039;]]&lt;br /&gt;
| followed by = [[Hi-Ho Moskito!#Back to Origins|Hi-Ho Moskito!]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Back to Origins==&lt;br /&gt;
This level is playable in the [[Back to Origins]] mode of &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is the first level of the [[Jibberish Jungle]] in the mode, and the first overall [[Back to Origins]] level the player can unlock. It is named &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;, which also happens to be its original name. Besides the graphical and lighting update, there aren&#039;t many differences in the level; except the notable differences that appear in every other [[Back to Origins]] level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Geyser Blowout - Back to Origins 1.jpg|The first scene in Geyser Blowout in [[Back to Origins]].&lt;br /&gt;
Geyser Blowout - Back to Origins 2.jpg|Several enemies have been removed and the player can [[Swimming|swim]] from the start.&lt;br /&gt;
Geyser Blowout - Back to Origins 3.jpg|Several [[Skull Coins]] have been replaced by [[Teensie]]s.&lt;br /&gt;
&lt;br /&gt;
Geyser Blowout - Back to Origins 4.jpg|[[Lum (UbiArt games)|Lum]] chains have been added to increase the amount of [[Lum (UbiArt games)|Lums]] available.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=JBbeH9mO1-8 Geyser Blowout playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=k-Hg8y4vzFE Geyser Blowout playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=s-e8TxR7ve4 Geyser Blast&#039;s &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
[[pl:Wybuchowe Gejzery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=71142</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=71142"/>
		<updated>2018-09-28T00:39:41Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Destroy [[Admiral Razorbeard|Razorbeard]], and our victory will be complete.|sign=[[Ly]] the Fairy|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] finally takes on [[Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to [[the Prison Ship]], possibly because the designers felt that it would be too difficult for the player if [[the Prison Ship]] led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PlayStation version, as players can now return to the final fight, complete it and access [[Rayman 2 (cancelled prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and [[Admiral Razorbeard]] gets ready for [[Rayman]] to arrive while using [[Globox]], who is being hung upside down, as live bait. [[Rayman]] eventually arrives, and is subsequently shot by one of the [[Grolgoth]]&#039;s [[helicopter bomb]]s, though both [[Rayman]] and [[Globox]] survive the shot.&lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the [[Grolgoth]] shooting [[Helicopter bomb|bombs]] which trip it up if [[Rayman]] shoots and knocks them back at it, and attempts to squash [[Rayman]], as well as shooting energy from its feet. After it is knocked down three times, [[Admiral Razorbeard|Razorbeard]] attempts to take a giant jump and crush [[Rayman]], but he misses and causes the floor to cave in. [[Rayman]] then falls with them.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===   &lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly]] the Fairy meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. [[Silver Lum|The Lum]] catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of [[Ly]] then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Admiral Razorbeard|Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Admiral Razorbeard|Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his [[Grolgoth]] keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Towards the end of the battle, [[Admiral Razorbeard|Razorbeard]] will periodically raise the level of the lava in the chamber, making it more difficult for [[Rayman]] to stay above it. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the [[Grolgoth]] to fall in the lava. While the [[Grolgoth]] is in the lava, [[Rayman]] can shoot it directly for some additional damage. The energy sphere provides exactly 5 shots, after which it reappears (randomly) in one of the tunnels, and the process must be repeated. Eventually, [[Admiral Razorbeard|Razorbeard]] abandons the [[Grolgoth]] and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of [[Rayman]]; his left shoe. But suddenly, the shoe starts glowing, and [[Rayman]] emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to [[Rayman]], and the [[baby Globox]]es run up to [[Rayman]] and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo Easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives [[Rayman]] unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
After obtaining ammo, hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, [[Rayman]] passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and [[Rayman]] is teleported back into the arena with unlimited ammo. This power-up is deactivated if [[Rayman]] dies, but can be obtained an unlimited number of times. It is also possible to change the order of operations, and fly to the hidden tunnel first, but the regular ammo sphere still has to be collected once (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
UnlimitedAmmo.jpg|[[Rayman]]&#039;s holding the blue ball, which represents unlimited ammo power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestDC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to the original version, barring graphical differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Isle of Doors Archipelago.png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPS.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The main difference in this version lies in phase 2, in this phase the [[Grolgoth]] is flying backwards trough a endless tunnel and [[Rayman]] has to shoot the [[Grolgoth]] while avoiding all obstacles. There are also little differences in the [[Grolgoth]]&#039;s attacks in phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where [[Admiral Razorbeard|Razorbeard]] hears that [[Rayman]] is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of [[the Prison Ship]] instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth PS1 energy projectiles.jpg|The alternate showdown with the [[Grolgoth]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
This level is identical to the original version, barring graphical differences. The [[flying shell]] in the cutscenes has been recolored to gray, like the one in [[the Prison Ship]]. However, during the battle it is still yellow in color, like [[walking shell]]s.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes the Crow&#039;s Nest the only level in any version of &#039;&#039;[[Rayman 2]]&#039;&#039; to have no [[Green Lum]]s.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget that in the game credits screen, in Nintendo 64, PC and Dreamcast versions, you can access to a hidden minigame called [[Menezis]]. Follow the link to get more info about it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=oEzgAE3rd6U The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=r20qQj5iifo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=1VzJolWwqgQ The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YnVm_9GS1mo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=78TXohDPm3Y The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=cxiCA9NiGXM Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube  (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
[[de:Das Krähennest]]&lt;br /&gt;
[[pl:Wronie Gniazdo]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=71141</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=71141"/>
		<updated>2018-09-28T00:37:16Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Destroy [[Admiral Razorbeard|Razorbeard]], and our victory will be complete.|sign=[[Ly]] the Fairy|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] finally takes on [[Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to [[the Prison Ship]], possibly because the designers felt that it would be too difficult for the player if [[the Prison Ship]] led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PlayStation version, as players can now return to the final fight, complete it and access [[Rayman 2 (cancelled prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and [[Admiral Razorbeard]] gets ready for [[Rayman]] to arrive while using [[Globox]], who is being hung upside down, as live bait. [[Rayman]] eventually arrives, and is subsequently shot by one of the [[Grolgoth]]&#039;s [[helicopter bomb]]s, though both [[Rayman]] and [[Globox]] survive the shot.&lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the [[Grolgoth]] shooting [[Helicopter bomb|bombs]] which trip it up if [[Rayman]] shoots and knocks them back at it, and attempts to squash [[Rayman]], as well as shooting energy from its feet. After it is knocked down three times, [[Admiral Razorbeard|Razorbeard]] attempts to take a giant jump and crush [[Rayman]], but he misses and causes the floor to cave in. [[Rayman]] then falls with them.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===   &lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly]] the Fairy meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. [[Silver Lum|The Lum]] catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of [[Ly]] then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Admiral Razorbeard|Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Admiral Razorbeard|Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his [[Grolgoth]] keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Towards the end of the battle, [[Admiral Razorbeard|Razorbeard]] will periodically raise the level of the lava in the chamber, making it more difficult for [[Rayman]] to stay above it. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the [[Grolgoth]] to fall in the lava. While the [[Grolgoth]] is in the lava, [[Rayman]] can shoot it directly for some additional damage. The energy sphere provides exactly 5 shots, after which it reappears (randomly) in one of the tunnels, and the process must be repeated. Eventually, [[Admiral Razorbeard|Razorbeard]] abandons the [[Grolgoth]] and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of [[Rayman]]; his left shoe. But suddenly, the shoe starts glowing, and [[Rayman]] emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to [[Rayman]], and the [[baby Globox]]es run up to [[Rayman]] and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo Easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives [[Rayman]] unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
After obtaining ammo, hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, [[Rayman]] passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and [[Rayman]] is teleported back into the arena with unlimited ammo. This power-up is deactivated if [[Rayman]] dies, but can be obtained an unlimited number of times. It is also possible to change the order of operations, and fly to the hidden tunnel first, but the regular ammo sphere still has to be collected once (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
UnlimitedAmmo.jpg|[[Rayman]]&#039;s holding the blue ball, which represents unlimited ammo power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestDC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to the original version, barring graphical differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Isle of Doors Archipelago.png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPS.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The main difference in this version lies in phase 2, in this phase the [[Grolgoth]] is flying backwards trough a endless tunnel and [[Rayman]] has to shoot the [[Grolgoth]] while avoiding all obstacles. There are also little differences in the [[Grolgoth]]&#039;s attacks in phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where [[Admiral Razorbeard|Razorbeard]] hears that [[Rayman]] is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of [[the Prison Ship]] instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth PS1 energy projectiles.jpg|The alternate showdown with the [[Grolgoth]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
This level is identical to the original version, barring graphical differences. The [[flying shell]] in the cutscenes has been recolored to gray, like the one in [[the Prison Ship]]. However, during the battle it is still yellow in color, like [[walking shell]]s.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes the Crow&#039;s Nest the only level in any version of &#039;&#039;[[Rayman 2]]&#039;&#039; to have no [[Green Lum]]s.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget that in Nintendo 64, PC and Dreamcast versions you can access to a hidden minigame called [[Menezis]]. Follow the link to get more info about it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=oEzgAE3rd6U The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=r20qQj5iifo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=1VzJolWwqgQ The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YnVm_9GS1mo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=78TXohDPm3Y The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=cxiCA9NiGXM Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube  (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
[[de:Das Krähennest]]&lt;br /&gt;
[[pl:Wronie Gniazdo]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=71140</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=71140"/>
		<updated>2018-09-28T00:36:42Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Destroy [[Admiral Razorbeard|Razorbeard]], and our victory will be complete.|sign=[[Ly]] the Fairy|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] finally takes on [[Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to [[the Prison Ship]], possibly because the designers felt that it would be too difficult for the player if [[the Prison Ship]] led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PlayStation version, as players can now return to the final fight, complete it and access [[Rayman 2 (cancelled prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and [[Admiral Razorbeard]] gets ready for [[Rayman]] to arrive while using [[Globox]], who is being hung upside down, as live bait. [[Rayman]] eventually arrives, and is subsequently shot by one of the [[Grolgoth]]&#039;s [[helicopter bomb]]s, though both [[Rayman]] and [[Globox]] survive the shot.&lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the [[Grolgoth]] shooting [[Helicopter bomb|bombs]] which trip it up if [[Rayman]] shoots and knocks them back at it, and attempts to squash [[Rayman]], as well as shooting energy from its feet. After it is knocked down three times, [[Admiral Razorbeard|Razorbeard]] attempts to take a giant jump and crush [[Rayman]], but he misses and causes the floor to cave in. [[Rayman]] then falls with them.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===   &lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly]] the Fairy meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. [[Silver Lum|The Lum]] catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of [[Ly]] then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Admiral Razorbeard|Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Admiral Razorbeard|Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his [[Grolgoth]] keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Towards the end of the battle, [[Admiral Razorbeard|Razorbeard]] will periodically raise the level of the lava in the chamber, making it more difficult for [[Rayman]] to stay above it. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the [[Grolgoth]] to fall in the lava. While the [[Grolgoth]] is in the lava, [[Rayman]] can shoot it directly for some additional damage. The energy sphere provides exactly 5 shots, after which it reappears (randomly) in one of the tunnels, and the process must be repeated. Eventually, [[Admiral Razorbeard|Razorbeard]] abandons the [[Grolgoth]] and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of [[Rayman]]; his left shoe. But suddenly, the shoe starts glowing, and [[Rayman]] emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to [[Rayman]], and the [[baby Globox]]es run up to [[Rayman]] and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo Easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives [[Rayman]] unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
After obtaining ammo, hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, [[Rayman]] passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and [[Rayman]] is teleported back into the arena with unlimited ammo. This power-up is deactivated if [[Rayman]] dies, but can be obtained an unlimited number of times. It is also possible to change the order of operations, and fly to the hidden tunnel first, but the regular ammo sphere still has to be collected once (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
UnlimitedAmmo.jpg|[[Rayman]]&#039;s holding the blue ball, which represents unlimited ammo power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestDC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to the original version, barring graphical differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Isle of Doors Archipelago.png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPS.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The main difference in this version lies in phase 2, in this phase the [[Grolgoth]] is flying backwards trough a endless tunnel and [[Rayman]] has to shoot the [[Grolgoth]] while avoiding all obstacles. There are also little differences in the [[Grolgoth]]&#039;s attacks in phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where [[Admiral Razorbeard|Razorbeard]] hears that [[Rayman]] is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of [[the Prison Ship]] instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth PS1 energy projectiles.jpg|The alternate showdown with the [[Grolgoth]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
This level is identical to the original version, barring graphical differences. The [[flying shell]] in the cutscenes has been recolored to gray, like the one in [[the Prison Ship]]. However, during the battle it is still yellow in color, like [[walking shell]]s.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes the Crow&#039;s Nest the only level in any version of &#039;&#039;[[Rayman 2]]&#039;&#039; to have no [[Green Lum]]s.&lt;br /&gt;
Don&#039;t forget that in Nintendo 64, PC and Dreamcast versions you can access to hidden minigame called [[Menezis]]. Follow the link to get more info about it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=oEzgAE3rd6U The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=r20qQj5iifo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=1VzJolWwqgQ The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YnVm_9GS1mo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=78TXohDPm3Y The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=cxiCA9NiGXM Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube  (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
[[de:Das Krähennest]]&lt;br /&gt;
[[pl:Wronie Gniazdo]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Prison_Ship&amp;diff=71139</id>
		<title>The Prison Ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Prison_Ship&amp;diff=71139"/>
		<updated>2018-09-28T00:32:26Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* PlayStation 2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Prison Ship&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. [[Rayman]] must travel through the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Robo-Pirate]]s&#039; prison ship, to reach the [[Admiral Razorbeard]] and save [[Globox]]. The interior of this colossal ship is filled with poor wooden construction work, various metalworks, boilers, engines and computers, and many pools and tunnels of lava and fire. It is also where [[Rayman]] ultimately frees the [[Robo-Pirate]]s&#039; slaves – at least 45,263 of [[the Glade of Dreams|the Glade]]&#039;s inhabitants were imprisoned there over the course of the invasion. The Prison Ship is the second-last level of the game, and is followed by the final battle with [[Admiral Razorbeard|Razorbeard]]&#039;s [[Grolgoth]] atop [[the Crow&#039;s Nest]], another part of the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[Image:ThePrisonShipPC.jpg|center|320px|&#039;&#039;The Prison Ship&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon4.png|4]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-ThePrisonShip-HallOfDoors.jpg|thumb|left|320px|A holographic [[Admiral Razorbeard|Razorbeard]] on his flying chair represents the Prison Ship in [[the Hall of Doors]].]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
A cut-scene plays before the actual level, depicting [[Admiral Razorbeard]] purchasing the [[Grolgoth]] from [[the General]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] arrives at the &#039;&#039;[[Buccaneer]]&#039;&#039; and immediately starts sliding down a slippery path. He has to jump over a few lava streams flowing over the path, before entering a dark doorway which leads to phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] continues to slide down the path, which now has various obstacles such as [[laser]] gates or spiked walls. [[Rayman]] has to hit several [[switch]]es while sliding to eliminate the obstacles and open up the path. At the end of the path, [[Rayman]] reaches a large well and jumps into it to reach the interior of the ship.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] is now inside the &#039;&#039;[[Buccaneer]]&#039;&#039;, in what looks to be a control room. Exiting the room, [[Rayman]] finds himself on metal gratings overlooking a large chamber filled with lava and a few pillars. As [[Rayman]] advances on the grating, a [[Ninja Henchman]] will attack. Having defeated him, [[Rayman]] can [[Magic fist|hit]] a [[switch]] on the bottom level of the grating, which activates a [[flying shell]] generator in the control room above (this is the first [[flying shell]] in the game). After mounting [[Flying shell|the shell]], [[Rayman]] can fly around the chamber collecting several [[Yellow Lum]]s above the lava, before hitting a [[switch]] on the other side of the chamber and flying through the now opened door.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This part consists entirely of flying on [[Flying shell|the shell]], while avoiding various obstacles. After flying through a few large chambers, [[Rayman]] will have to go through two narrow rooms, navigating between wooden beams in tight spaces. Exiting these rooms, [[Rayman]] finds himself outside the ship in an open-ceiling chamber with a few beam obstacles, an opening opposite the entrance and a [[laser]] which will fire at him every couple of seconds, and is very hard to avoid. While being hit by the [[laser]] does not harm [[Rayman]], it will unbalance [[Flying shell|the shell]], and can cause it to crash if it is too close to the surface and [[Rayman]] does not stabilize his flight fast enough. [[Rayman]] must navigate through this room and enter the opening on the other side, which leads to the final chamber of the level. [[Rayman]] can instead choose to follow a trail of [[Red Lum]]s which leads to a secret tunnel with more [[Red Lum]]s, and eventually loops back to the chamber with the [[laser]]. This seems to serve no other purpose other than allowing [[Rayman]] to replenish health before the battle in [[the Crow&#039;s Nest]]. The final chamber contains more beams for [[Rayman]] to fly around before completing the level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[Image:ThePrisonShipDC.jpg|center|320px|&#039;&#039;The Prison Ship&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon4.png|4]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level itself is identical, except for an extra cutscene at the end. In this new scene, [[Rayman]] arrives in the corridor seen at the start of the game when the [[Robo-Pirate|pirates]] take [[Globox]] to the cell, to find the prisoners still [[cage]]d. [[Rayman]] breaks out the prisoners, who are typically [[baby Globox]]es and [[Teensie]]s, as well as the [[bird]] seen in [[the Fairy Glade]]. The [[Teensie]]s can be seen wearing prison uniforms. [[Rayman]] then tells the freed prisoners to get off the ship whilst he finds [[Globox]] and fights [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Wreck Dreamcast (World map).png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Prison Ship.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Prison-Ship&lt;br /&gt;
| image = [[Image:ThePrisonShipPS.jpg|center|320px|&#039;&#039;The Prison-Ship&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Iron Mountains#PlayStation version|Gloomy Island]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| lums = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
This version retains the first two sliding sections, however the first section has been altered. The section involving the [[Ninja Henchman]] has been omitted, instead, when [[Rayman]] has completed the second section, he will find himself on a [[flying shell]] in a heavily modified version of the last section.&lt;br /&gt;
&lt;br /&gt;
This version also features the cutscene from the Dreamcast version, except the [[Teensie]]s freed in the extra cutscene wear the usual [[Teensie]] outfit. Also, the first half of the cutscene that plays at the beginning of [[the Crow&#039;s Nest]] (where [[Admiral Razorbeard|Razorbeard]] is informed of [[Rayman]]&#039;s presence on the ship) has been moved to play at the end of the Prison Ship instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 18 The Prison Ship.jpg|The entrance to the level in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Prison Ship&lt;br /&gt;
| image = [[File:RR-PS2-ThePrisonShip.jpg|center|320px|&#039;&#039;The Prison Ship&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Iron Mountains]]&lt;br /&gt;
| followed by = [[The Crow&#039;s Nest]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon9.png|9]][[File:Icon0.png|0]] &lt;br /&gt;
| familiarspirits = [[File:Icon1.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
Phase 3 no longer includes a [[Ninja Henchman]], as these are only used as guardians of the two [[generator]]s in this version. Instead, [[Rayman]] fights two [[Red Henchmen 800]].&lt;br /&gt;
&lt;br /&gt;
Phase 4 has been significantly enhanced graphically and a lot of detail has been added to the scenery, which now includes power [[generator]]s, running [[Robo-Pirate|pirates]], pulsating lights, and different types of equipment. However, it still plays mostly the same as the original. A [[Green Lum]] has been added in the [[laser]] room, creating a checkpoint. Also, the side path from the [[laser]] room now contains several [[Yellow Lum]]s, which makes it mandatory for 100% completion.&lt;br /&gt;
&lt;br /&gt;
This version includes the cutscene that was introduced in the Dreamcast version, where [[Rayman]] rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally [[Rayman]] hurried off to fight [[Admiral Razorbeard|Razorbeard]] and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including [[Rayman]]. This clears up a minor inconsistency in other versions of the game, in that [[Rayman]] enters the Prison Ship but randomly returns to [[the Hall of Doors]] (having seemingly achieved nothing) and then enters a different portal to [[the Crow&#039;s Nest]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he leaves having freed the prisoners, and then returns to the ship via a [[flying shell]] to fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=9XCB-dRQO9w The Prison Ship playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=05gitAaLPA4 The Prison Ship playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rCZ10RrA_5Q Beta gameplay footage of the Prison Ship at YouTube (Nintendo 64 version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=d_WGuIkWwNI The Prison Ship playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=smbEOpxxrW0 The Prison Ship playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=lNjrHBXK6g4 The Prison Ship playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=epwDiMhjbe8 The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=CVcL-oFMFdI The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=f0Ile4WXyZ4 The Prison Ship playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Vaisseau-Prison]]&lt;br /&gt;
[[de:Das Gefangenenschiff]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Prison Ship, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=71138</id>
		<title>The Iron Mountains</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=71138"/>
		<updated>2018-09-28T00:31:41Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Phase 3 – The Pirate Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=The [[Robo-Pirate|pirates]] have taken all of [[Baby Globox|my babies]].|sign=[[Uglette]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Iron Mountains&#039;&#039;&#039; (also known as &#039;&#039;&#039;the Gloomy Island&#039;&#039;&#039;) is a location in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. It is where [[Four Masks of Polokus|the fourth and final mask of Polokus]] is found, though it is not necessarily a sanctuary.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[File:Theironmountainspc.JPG|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheIronMountains-HallOfDoors.jpg|thumb|left|320px|In this version, the Iron Mountains level has no hologram in [[the Hall of Doors]]. The dark tunnel in the background leads directly to the &#039;&#039;[[Buccaneer]]&#039;&#039; levels.]]&lt;br /&gt;
This level is set high up in the mountainous regions of [[the Glade of Dreams]], where a number of [[Robo-Pirate|pirate]] strongholds are built. Deep in the canyons nearby are mines in which a large number of [[baby Globox]]es are held captive. Many [[Robo-Pirate]]s patrol the area.&lt;br /&gt;
&lt;br /&gt;
===Phase 1 – The Gloomy Island===&lt;br /&gt;
[[Rayman]] is outside a metalworks building with a [[generator]] room inside, and he has to shoot two [[switch]]es to deactivate an electric field and go down the middle of a rotating machine and into a pipe that leads to a grassy area. Going though another tunnel past a swampy lake, there is another [[Robo-Pirate|pirate]] stronghold which [[Rayman]] has to jump from the top and glide down a rapid river. At the edge is a hot air [[balloon]] which [[Rayman]] hops in and rides.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 – The [[Reformatory for Disturbing Children]]===&lt;br /&gt;
He then lands in a field with yet another stronghold, which is this time guarded by the invincible giant [[Robot Dinosaur]], despatched by the [[Robo-Pirate]]s to find [[Four Masks of Polokus|the fourth mask]] before [[Rayman]] does. The [[Robot Dinosaur]] is so heavy, every time it jumps it sends objects bouncing up into the air. [[Rayman]] can make use of these objects to infiltrate the stronghold (the [[Reformatory for Disturbing Children]]), where a few [[baby Globox]]es are being held captive. [[Rayman]] soon finds a [[walking shell]] and has to ride about the outside of [[Reformatory for Disturbing Children|the Reformatory]] to collect some [[Yellow Lum]]s and find two [[switch]]es (three [[switch]]es in the PlayStation version) to release [[Baby Globox|the babies]].&lt;br /&gt;
&lt;br /&gt;
===Phase 3 – [[The Pirate Mines]]===&lt;br /&gt;
Deep in a canyon, [[Rayman]] has to cross a polluted pond, and he will eventually meet [[Uglette]], [[Globox]]&#039;s wife, who is extremely sad by the fact that more of [[Baby Globox|her babies]] are missing and held in the mines. The player then takes control of a [[Robo-Pirate|pirate]] [[warship]] and has to manoeuver it through the canyons and find the four [[The Pirate Mines|mines]], collecting many [[baby Globox]]es from each one. When all of the mines are visited, [[Rayman]] has to bring the [[warship]] back to [[Uglette]] to reunite her with [[Baby Globox|her babies]]. One of them withdraws [[Four Masks of Polokus|the fourth mask]] from its mouth and tells [[Rayman]] that he found it in [[The Pirate Mines|the Mines]]. He then gives [[Four Masks of Polokus|the mask]] to [[Rayman]], who is transported to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*During the [[Walking shell|shell]] ride, a [[List of glitches in Rayman 2|glitch]] allows [[Rayman]] to jump outside the [[Reformatory for Disturbing Children]] without activating the [[switch]]es and saving [[Baby Globox|the babies]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[Image:TheIronMountainsDC.jpg|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is nearly identical to the original version, with the following differences:&lt;br /&gt;
&lt;br /&gt;
*At the neat end of phase 1, before the hot air [[balloon]], a [[Glob Crystal]] is found – this is the last of the six to collect.&lt;br /&gt;
*The first [[Robo-Pirate|pirate]] in the swampy area has been moved back, shoots [[helicopter bomb]]s and drills through the ground. Also, two [[Robo-Pirate|pirates]] have been added near the start of [[the Pirate Mines]].&lt;br /&gt;
*[[Piranha]]s added: 2 in the bridge in the beginning of the level and one in the swampy area where the two [[Robo-Pirate|pirates]] are fought.&lt;br /&gt;
*Graphical changes in the [[generator]] room with the two [[switch]]es, some structures changed, the pool of polluted water and ceiling is replaced with a floor and [[cage]]d ceiling with a slow, circular, ominous red [[laser]], same thing is given with the middle stalactite-like structure. The outside of the building is also foggier and the polluted water is changed to plain green (however, both of these were reverted in [[Rayman 3D|the 3DS version]].)&lt;br /&gt;
*One change was made to [[Rayman 3D|the 3DS version]]: in phase 3, the [[plum]] used to reach a large [[Yellow Lum]] was removed, and [[Yellow Lum|the Lum]] now homes into [[Rayman]], making it much easier to collect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Iron Mountains (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Iron Mountains.&lt;br /&gt;
R2DC Dam Tower.jpg|The tower leading to the dam is slightly redesigned.&lt;br /&gt;
R2DC Iron Mountain Rapids.jpg|The platform which the [[Henchman 800]] stands upon now spans the whole width of the rapids. (This change was reverted in [[Rayman 3D|the 3DS version]].)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:R2PSLevel&lt;br /&gt;
| name = Gloomy Island &lt;br /&gt;
| image = [[File:GloomyIsland.jpg|center|320px|&#039;&#039;Gloomy Island&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In this version, the level is called the Gloomy Island, and only the area in which [[Rayman]] has to flick the [[switch]]es onboard the [[walking shell]] to free the [[baby Globox]]es is used. In the beginning [[Rayman]] sees [[Uglette]], and she tells him that [[Baby Globox|her babies]] were taken to the [[Robo-Pirate|pirate]] stronghold. [[Rayman]] has to locate it and rescue them.&lt;br /&gt;
&lt;br /&gt;
Phase 1 of the level is used in part, but is heavily edited in some areas. As said above, [[Uglette]] informs [[Rayman]] of [[Baby Globox|the children]]&#039;s capture at the very start of the level, not towards the end. This gives [[Rayman]] more purpose to being here in this version, rather than seemingly wandering randomly as in other versions.&lt;br /&gt;
&lt;br /&gt;
There is a bizarre inconsistancy here not present in other versions due to the [[Uglette]] cutscene occurring at the very start of the level. When the player enters the level from [[the Hall of Doors]], the game will load, then jump straight into the cutscene with Uglette, which shows [[Rayman]] already in the level, comforting [[Uglette]]. However, after the cutscene, [[Rayman]] emerges from the [[Spiral Door]] as usual, and lands next to a weeping [[Uglette]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Gloomyislandps1.JPG|A [[Ninja Henchman]] attacking [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[File:RR-PS2-TheIronMountains.jpg|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
This level remains the same, but with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
*The [[Gorilla Pirate]] inside the [[Reformatory for Disturbing Children]] has been replaced with a pair of [[Henchman 800|Henchmen 800]].&lt;br /&gt;
*While riding the [[Walking shell|shell]] next to the [[Robot Dinosaur]], the camera changes to an overhead view, making it easier to direct [[Robot Dinosaur|the robot]] and collect the [[Yellow Lum]]s.&lt;br /&gt;
*Phase 3 in which [[Rayman]] commandeers a [[warship]] to rescue the [[baby Globox]]es has been omitted from this level, and is used as its own level called [[the Pirate Mines]]. Instead of [[Four Masks of Polokus|the fourth mask]], a [[baby Globox]] rewards [[Rayman]] with the [[Rain Mask]] instead.&lt;br /&gt;
*Because of this, there is a new Guardian called [[Grolem 13]], who guards [[Four Masks of Polokus|the fourth mask]]. He is fought in a new phase added to the end of the Iron Mountains, which takes the place of [[the Pirate Mines]] phase.&lt;br /&gt;
*An extra minigame known as [[the Schplong]] is featured in this level. To access it, the player must press the square or the circle button 15 times whilst on the hot air [[balloon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Laser+Rayon.jpg|The rotating machine in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=n-xILWeImhk The Iron Mountains playthrough at YouTube (PC version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=1kkTx-KXgP4 The Iron Mountains playthrough at YouTube (PC version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=QUIWCWc-49Q The Iron Mountains playthrough at YouTube (PC version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=oP9HKkwHTNE The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=vum97VeJ9q4 The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=x10E_9SqI88 The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=xvPaDhy0tus The Gloomy Island playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wBS7-wouWwY The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-kzN5Zl-Nr8 The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YVrygDvn028 The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Montagnes de Fer]]&lt;br /&gt;
[[de:Die Eisenberge]]&lt;br /&gt;
[[pl:Żelazowe Góry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Iron Mountains, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=71137</id>
		<title>Tomb of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=71137"/>
		<updated>2018-09-28T00:30:51Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tomb of the Ancients&#039;&#039;&#039; is a location in [[the Glade of Dreams]] and a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where [[Clark]] the Giant was taken to for [[Technical Check-up|a check-up]]. The [[Robo-Pirate]]s use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible.&lt;br /&gt;
&lt;br /&gt;
In the PC, Sega Dreamcast and [[Rayman 3D|Nintendo 3DS]] version of the game, a secret area can be found in the last phase of the Tomb of the Ancients. For more information, see &#039;&#039;[[Tomb of the Ancients secret]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsPC.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TombOfTheAncients-HallOfDoors.jpg|thumb|left|320px|A [[Zombie Chicken]] hologram represents the Tomb of the Ancients in [[the Hall of Doors]].]]&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
As the player enters the level for the first time, a short cutscene is played. The [[Spyglass Pirate]] informs [[Admiral Razorbeard]] that [[Rayman]] has retrieved [[Four Masks of Polokus|the third mask]]. A furious [[Admiral Razorbeard|Razorbeard]] warns him to make sure [[Rayman]] doesn&#039;t get [[Four Masks of Polokus|the last mask]]. The level then begins with [[Rayman]] emerging from a [[Spiral Door]] onto some stairs. Once he climbs down he encounters a [[Robo-Pirate]] sign saying that ’[[Clark]] was captured here before being brought to the [[Technical Check-up]].’ After hitting a [[switch]] that opens a door, [[Rayman]] is attacked by a [[Spider (Rayman 2)‎|spider]] through a tomb until he reaches a few platforms sticking out of the water. Here, he must descend into the pit to activated a switch, while being pursued by a spider, and then escalate out using the spider web. Then, climbing on to previous platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a [[Red Henchman 800]], a [[Spider (Rayman 2)‎|spider]] and a disembodied [[arm]] similar to the one encountered in [[the Cave of Bad Dreams]]. There is a crashed [[warship]] in this section. The right one is a graveyard with more disembodied [[arm]]s and another [[Red Henchman 800]]. Both of these contain [[switch]]es that must be activated in order to progress further. Once the [[switch]]es have been activated, [[Rayman]] must return to the passage and go forward, jumping across platforms and avoiding [[piranha]]s. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.&lt;br /&gt;
&lt;br /&gt;
The last platforming part features a secret passage which the player can access by jumping to the left once near the end of the phase. In the wall is a gap where a secret room can be found down some stairs. In this room, the player will have to fight several waves of [[Henchman 800|Henchmen 800]] before finding the [[1000th Yellow Lum]] necessary to obtain 100% completion of the game. If [[1000th Yellow Lum|this Lum]] remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=-kd5fvOlX9o How to get secret 1000th Lum (at 4:00).]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Fossilised_Razorbeards_Tomb_of_the_Ancients.jpg|The crypts contain what look like statues or fossils of [[Admiral Razorbeard|Razorbeard]]. Nearby, [[Henchman 800|Henchmen 800]] and a [[Gorilla Pirate]] are found in a similar state.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] finds himself in front of a gate. After [[Magic fist|shooting]] the nearby cogs enough times to fully open it, [[Rayman]] jumps down onto a floating [[keg]]. He then rides the floating [[keg]]s and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[zombie chicken]]s and [[Henchman 800|Henchmen 800s]]. A shortcut exists here where the player can skip a portion of the level by not entering a pipe. This phase also appears as two phases in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. After executing another platform jump, [[Rayman]] once again rides a floating [[keg]] where he must avoid a [[Robo-Pirate|pirate]] throwing [[keg]]s at him from higher ground and then climb up into the [[Robo-Pirate|pirate]] stronghold and defeat him. Once the [[Robo-Pirate|pirate]] is defeated, a [[Purple Lum]] will appear. [[Rayman]] must use this [[Purple Lum]] to reach a net and climb up towards the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small [[Robo-Pirate|pirate]] sign saying ‘[[Technical Check-up]]’ adjacent to it. (It is at this point that the entrance to the [[Tomb of the Ancients secret]] is hidden.) After opening the [[Technical Check-Up]] door, a small cutscene plays where [[Rayman]] and [[Clark]] are initially overjoyed to find each other before it is revealed that [[Clark]] has had a controlling device implanted on his back and is being controlled by the [[Spyglass Pirate]] from another room.&lt;br /&gt;
&lt;br /&gt;
A boss fight ensues in which [[Rayman]] must activate a [[laser]] by hitting three [[switch]]es, then tricking [[Clark]] into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, [[Clark]] is restored to his normal self. [[Rayman]] climbs onto [[Clark]]&#039;s back to destroy the final [[cage]], freeing a [[Teensie]] who then opens a [[Spiral Door]]. [[Rayman]] is then transported back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Creol_controlling_Clark.jpg|The [[Spyglass Pirate]] remotely manipulates [[Clark]].&lt;br /&gt;
Tomb of the Ancients secret.png|The [[Tomb of the Ancients secret]] area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsDC.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is identical to the original version, barring a few graphical enhancements such as the presence of [[bat]]s. Notably, the secret area at the end of the level has been finished and is now accessible via a button code.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Tomb of the Ancients (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Tomb of the Ancients.&lt;br /&gt;
R2TGE-PC-TOTA-RaymanInABarrel.jpg|[[Rayman]] on a floating [[keg]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsPS.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains#PlayStation version|Gloomy Island]]&lt;br /&gt;
| lums = [[File:Icon2PS.png|2]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon4PS.png|4]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The first phase of the original is completely removed. The rest of the level is also edited in the form of were the start and end of each phase occurs. Alternate passages and forks has been omitted, making the level much more linear and straightforward. Overall, however, the general layout is similar, and the level still concludes with the battle against the hypnotised [[Clark]].&lt;br /&gt;
&lt;br /&gt;
Although the area depicted in the loading screen is part of the first stage of the original version, it does not actually appear in the PlayStation version.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Tomb of the Ancients&lt;br /&gt;
| image = [[File:RR-PS2-TombOfTheAncients.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
In this version, [[Rayman]] discovers a treasure chest in the [[Technical Check-up]] after rescuing [[Clark]], and upon opening it finds the [[Lums Radar]], a magnet-like device that points the way to nearby [[Yellow Lum]]s. He finds the [[1000th Yellow Lum]] in the same chest. The secret location in phase 1, which contained [[1000th Yellow Lum|the 1000th Yellow Lum]] in the original versions, is still present, and contains a few ordinary [[Yellow Lum]]s. Therefore, [[Rayman]] must visit it to achieve 100% completion.&lt;br /&gt;
&lt;br /&gt;
Whilst no real reason was ever given as to why [[Rayman]] went to the Tomb in the other versions of the game, he is specifically instructed to go here to rescue [[Clark]] in this version. In the other versions, [[Rayman]] appears to stumble across [[Clark]] solely by chance, and was simply passing through. This may be because the other games used [[the Hall of Doors]] as a level selector, where [[Clark]] does not need to do anything: whereas in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, the game can not progress without [[Clark]] to open the way to [[the Iron Mountains]], due to &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s use of [[The Front|a free roaming world map]].&lt;br /&gt;
&lt;br /&gt;
If [[Rayman]] destroys any [[Robo-Pirate]]s and then revisits the level, they are replaced by [[Zombie Pirate]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Room Annex Tomb of the Ancient.jpg|The room next to the [[Technical Check-up]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:gbc2174.png|center|160px|class=sprite|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon6GBC.png|6]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Tomb of the Ancients directly follows [[the Sanctuary of Rock and Lava]], and this is where [[Rayman]] fights the final boss, which is just a drilling [[Henchman 800]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 53.PNG|[[Rayman]] fighting the second [[Robo-Pirate|pirate]] in the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Hdod1rZjiIU Tomb of the Ancients playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZUMjzeYh8mw Tomb of the Ancients playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DoSiJiUDRO8 Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZTJcXwtOYpU Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn91Zi_r0qQ Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch playthrough at YouTube (Nintendo 3DS version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wSPLCSkxVIw Tomb of the Ancients playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=uQRw_G8Ewis The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MWRDnDtEU6c The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=4qXlI7FYXUM The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BKmeI43Jzbc The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 4/4)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=aUCcM234zxw Tomb of the Ancients playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=eTadKBeDtjI Tomb of the Ancients playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Tombeau des Anciens]]&lt;br /&gt;
[[de:Das Grab der Alten]]&lt;br /&gt;
[[pl:Grobowiec Starożytnych]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Tomb of the Ancients, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Tomb of the Ancients, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=71136</id>
		<title>Tomb of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=71136"/>
		<updated>2018-09-28T00:30:14Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Phase 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tomb of the Ancients&#039;&#039;&#039; is a location in [[the Glade of Dreams]] and a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where [[Clark]] the Giant was taken to for [[Technical Check-up|a check-up]]. The [[Robo-Pirate]]s use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible.&lt;br /&gt;
&lt;br /&gt;
In the PC, Sega Dreamcast and [[Rayman 3D|Nintendo 3DS]] version of the game, a secret area can be found in the last phase of the Tomb of the Ancients. For more information, see &#039;&#039;[[Tomb of the Ancients secret]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsPC.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TombOfTheAncients-HallOfDoors.jpg|thumb|left|320px|A [[Zombie Chicken]] hologram represents the Tomb of the Ancients in [[the Hall of Doors]].]]&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
As the player enters the level for the first time, a short cutscene is played. The [[Spyglass Pirate]] informs [[Admiral Razorbeard]] that [[Rayman]] has retrieved [[Four Masks of Polokus|the third mask]]. A furious [[Admiral Razorbeard|Razorbeard]] warns him to make sure [[Rayman]] doesn&#039;t get [[Four Masks of Polokus|the last mask]]. The level then begins with [[Rayman]] emerging from a [[Spiral Door]] onto some stairs. Once he climbs down he encounters a [[Robo-Pirate]] sign saying that ’[[Clark]] was captured here before being brought to the [[Technical Check-up]].’ After hitting a [[switch]] that opens a door, [[Rayman]] is attacked by a [[Spider (Rayman 2)‎|spider]] through a tomb until he reaches a few platforms sticking out of the water. Here, he must descend into the pit to activated a switch, while being pursued by a spider, and then escalate out using the spider web. Then, climbing on to previous platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a [[Red Henchman 800]], a [[Spider (Rayman 2)‎|spider]] and a disembodied [[arm]] similar to the one encountered in [[the Cave of Bad Dreams]]. There is a crashed [[warship]] in this section. The right one is a graveyard with more disembodied [[arm]]s and another [[Red Henchman 800]]. Both of these contain [[switch]]es that must be activated in order to progress further. Once the [[switch]]es have been activated, [[Rayman]] must return to the passage and go forward, jumping across platforms and avoiding [[piranha]]s. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.&lt;br /&gt;
&lt;br /&gt;
The last platforming part features a secret passage which the player can access by jumping to the left once near the end of the phase. In the wall is a gap where a secret room can be found down some stairs. In this room, the player will have to fight several waves of [[Henchman 800|Henchmen 800]] before finding the [[1000th Yellow Lum]] necessary to obtain 100% completion of the game. If [[1000th Yellow Lum|this Lum]] remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=-kd5fvOlX9o How to get secret 1000th Lum (at 4:00).]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Fossilised_Razorbeards_Tomb_of_the_Ancients.jpg|The crypts contain what look like statues or fossils of [[Admiral Razorbeard|Razorbeard]]. Nearby, [[Henchman 800|Henchmen 800]] and a [[Gorilla Pirate]] are found in a similar state.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] finds himself in front of a gate. After [[Magic fist|shooting]] the nearby cogs enough times to fully open it, [[Rayman]] jumps down onto a floating [[keg]]. He then rides the floating [[keg]]s and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[zombie chicken]]s and [[Henchman 800|Henchmen 800s]]. A shortcut exists here where the player can skip a portion of the level by not entering a pipe. This phase also appears as two phases in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. After executing another platform jump, [[Rayman]] once again rides a floating [[keg]] where he must avoid a [[Robo-Pirate|pirate]] throwing [[keg]]s at him from higher ground and then climb up into the [[Robo-Pirate|pirate]] stronghold and defeat him. Once the [[Robo-Pirate|pirate]] is defeated, a [[Purple Lum]] will appear. [[Rayman]] must use this [[Purple Lum]] to reach a net and climb up towards the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small [[Robo-Pirate|pirate]] sign saying ‘[[Technical Check-up]]’ adjacent to it. (It is at this point that the entrance to the [[Tomb of the Ancients secret]] is hidden.) After opening the [[Technical Check-Up]] door, a small cutscene plays where [[Rayman]] and [[Clark]] are initially overjoyed to find each other before it is revealed that [[Clark]] has had a controlling device implanted on his back and is being controlled by the [[Spyglass Pirate]] from another room.&lt;br /&gt;
&lt;br /&gt;
A boss fight ensues in which [[Rayman]] must activate a [[laser]] by hitting three [[switch]]es, then tricking [[Clark]] into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, [[Clark]] is restored to his normal self. [[Rayman]] climbs onto [[Clark]]&#039;s back to destroy the final [[cage]], freeing a [[Teensie]] who then opens a [[Spiral Door]]. [[Rayman]] is then transported back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Creol_controlling_Clark.jpg|The [[Spyglass Pirate]] remotely manipulates [[Clark]].&lt;br /&gt;
Tomb of the Ancients secret.png|The [[Tomb of the Ancients secret]] area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsDC.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is identical to that of the original version, barring a few graphical enhancements such as the presence of [[bat]]s. Notably, the secret area at the end of the level has been finished and is now accessible via a button code.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Tomb of the Ancients (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Tomb of the Ancients.&lt;br /&gt;
R2TGE-PC-TOTA-RaymanInABarrel.jpg|[[Rayman]] on a floating [[keg]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsPS.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains#PlayStation version|Gloomy Island]]&lt;br /&gt;
| lums = [[File:Icon2PS.png|2]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon4PS.png|4]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The first phase of the original is completely removed. The rest of the level is also edited in the form of were the start and end of each phase occurs. Alternate passages and forks has been omitted, making the level much more linear and straightforward. Overall, however, the general layout is similar, and the level still concludes with the battle against the hypnotised [[Clark]].&lt;br /&gt;
&lt;br /&gt;
Although the area depicted in the loading screen is part of the first stage of the original version, it does not actually appear in the PlayStation version.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Tomb of the Ancients&lt;br /&gt;
| image = [[File:RR-PS2-TombOfTheAncients.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
In this version, [[Rayman]] discovers a treasure chest in the [[Technical Check-up]] after rescuing [[Clark]], and upon opening it finds the [[Lums Radar]], a magnet-like device that points the way to nearby [[Yellow Lum]]s. He finds the [[1000th Yellow Lum]] in the same chest. The secret location in phase 1, which contained [[1000th Yellow Lum|the 1000th Yellow Lum]] in the original versions, is still present, and contains a few ordinary [[Yellow Lum]]s. Therefore, [[Rayman]] must visit it to achieve 100% completion.&lt;br /&gt;
&lt;br /&gt;
Whilst no real reason was ever given as to why [[Rayman]] went to the Tomb in the other versions of the game, he is specifically instructed to go here to rescue [[Clark]] in this version. In the other versions, [[Rayman]] appears to stumble across [[Clark]] solely by chance, and was simply passing through. This may be because the other games used [[the Hall of Doors]] as a level selector, where [[Clark]] does not need to do anything: whereas in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, the game can not progress without [[Clark]] to open the way to [[the Iron Mountains]], due to &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s use of [[The Front|a free roaming world map]].&lt;br /&gt;
&lt;br /&gt;
If [[Rayman]] destroys any [[Robo-Pirate]]s and then revisits the level, they are replaced by [[Zombie Pirate]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Room Annex Tomb of the Ancient.jpg|The room next to the [[Technical Check-up]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:gbc2174.png|center|160px|class=sprite|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon6GBC.png|6]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Tomb of the Ancients directly follows [[the Sanctuary of Rock and Lava]], and this is where [[Rayman]] fights the final boss, which is just a drilling [[Henchman 800]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 53.PNG|[[Rayman]] fighting the second [[Robo-Pirate|pirate]] in the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Hdod1rZjiIU Tomb of the Ancients playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZUMjzeYh8mw Tomb of the Ancients playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DoSiJiUDRO8 Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZTJcXwtOYpU Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn91Zi_r0qQ Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch playthrough at YouTube (Nintendo 3DS version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wSPLCSkxVIw Tomb of the Ancients playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=uQRw_G8Ewis The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MWRDnDtEU6c The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=4qXlI7FYXUM The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BKmeI43Jzbc The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 4/4)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=aUCcM234zxw Tomb of the Ancients playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=eTadKBeDtjI Tomb of the Ancients playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Tombeau des Anciens]]&lt;br /&gt;
[[de:Das Grab der Alten]]&lt;br /&gt;
[[pl:Grobowiec Starożytnych]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Tomb of the Ancients, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Tomb of the Ancients, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=71135</id>
		<title>The Walk of Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=71135"/>
		<updated>2018-09-28T00:14:17Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Original version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Walk of Power&#039;&#039;&#039; is the second of two optional levels from &#039;&#039;[[Rayman 2]]&#039;&#039; where [[Rayman]] races with [[Ly]] the Fairy through a clearing and across a river, picking up [[Yellow Lum]]s along the way. The aim is to not beat [[Ly]], who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place. When [[Rayman]] gets to the end, he is rewarded with three [[Power Fist]]s. It is accessed via [[the Sanctuary of Rock and Lava]] and requires a certain amount of [[Yellow Lum]]s to enter. It can be seen as a sequel to [[the Walk of Life]], due to its name and nature being similar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerPC.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
In the original version of the game, the Walk of Power is accessed via [[the Sanctuary of Rock and Lava]]. After [[Rayman]] collects a certain amount of [[Yellow Lum]]s, he will be able to enter. At the beginning of the walk, [[Rayman]] will have to jump over to several platforms through streams, accompanied by a waterfall. After passing through, [[Rayman]] then has to cross over a small river by jumping on a horizontal moving lily pad ([[Ly]] is able pass it by making a long jump over to the next platform without the assistance of the lily pad). As [[Rayman]] crosses the river, he now [[helicopter]]s over some pits to a very large river. Now he needs to take advantage of the lily pads in order to get across to the end, where [[Ly]] will meet him to perform a magical ritual. It is the same ritual as done in [[the Walk of Life]]; she gives him three [[Power Fist]]s regardless of whether he has beaten his time record. &lt;br /&gt;
&lt;br /&gt;
There are no [[cage]]s in this level, as it is a bonus. After visiting it once, it becomes accessible directly from [[the Hall of Doors]], without having to enter [[the Sanctuary of Rock and Lava]] first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|A holographic [[Ly]] greets [[Rayman]] at the entrance to the Walk of Power in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerDC.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version. Here also, the level must be accessed through [[the Sanctuary of Rock and Lava]] on the first visit, but later can be entered directly from [[the Isle of Doors]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerPS.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon4PS.png|4]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the PlayStation version, this level can be accessed from [[the Hall of Doors]] next to [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
550 [[Yellow Lum]]s are required to get in. There are 40 [[Yellow Lum]]s to collect. At the end, [[Ly]] will not perform her magical physically, neither will a [[Teensie]] appear, and [[Rayman]] will walk to the [[Spiral door|portal]] automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 14 The Walk of Power.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Time Race #2&lt;br /&gt;
| image = [[File:RR-PS2-RacingChallenge2.jpg|center|320px|&#039;&#039;The Time Race #2&#039;&#039;]]&lt;br /&gt;
| hub = [[Ly&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits =[[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Walk of Power was renamed to &#039;&#039;&#039;Racing Challenge 2&#039;&#039;&#039; in the menu, and &#039;&#039;&#039;The Time Race #2&#039;&#039;&#039; at the start of the level, and is accessed through any of [[Ly]]&#039;s three locations. The minigame is unlocked by saving 60 of the all 80 [[Familiar Spirit]]s in the game. Instead of picking up [[Yellow Lum]]s, [[Rayman]] has to pick up 25 [[Red Lum]]s. Upon completion of this &#039;minigame&#039;, [[Rayman]] is rewarded an extended lifebar, provided that he has picked up all of the [[Red Lum]]s. [[Ly]] will not perform her magic physically here; nor will a [[Teensie]] appear to take [[Rayman]] away. The player is then given the choice to restart the race or to return to the stone [[Rayman]] entered from. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Rayman]] runs exactly 20% faster in this level and [[the Walk of Life]] than in any other level in the game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=9auvTvQLg_A The Walk of Power playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=1jP8ekbtyp0 The Walk of Power playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=vGLMsvnfYq8 The Walk of Power playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=B6o5-EEfDaY Racing Challenge 2 playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
{{Template:Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Tour de Force]]&lt;br /&gt;
[[de:Der Weg der Macht]]&lt;br /&gt;
[[pl:Ścieżka Mocy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2|Walk of Power, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Power, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=71134</id>
		<title>The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=71134"/>
		<updated>2018-09-27T23:45:54Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Phase 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level from &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. For the level in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, see [[The Echoing Caves (Rayman Activity Centre)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Echoing Caves&#039;&#039;&#039; (&#039;&#039;&#039;Echoing Caves&#039;&#039;&#039; in the PlayStation version) is a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. This level allows the player to revisit a part of [[the Fairy Glade]] which was unreachable before (and where a [[Glob Crystal]] can be found in the Dreamcast version), via a secret passage, and introduces [[keg]]s which can be used as rocket to get across pools of acid.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[Image:TheEchoingCavesPC.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-EchoingCaves-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Echoing Caves.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Before the level starts, a cutscene set in a rainy part of the forest starts, in which a [[red Henchman 800]] surveys the area, and walks into an automatic door which is then locked. [[Rayman]] then arrives in the area, jumping off a high ledge, and engages into battle with [[Red Henchman 800|said Henchman]]. When it is defeated, [[Rayman]] then has to find four [[switch]]es to unlock the door and go through. Any [[switch]] can be turned on in no particular order.&lt;br /&gt;
&lt;br /&gt;
The first [[switch]] is situated in a small wooden stronghold nearby the battle area. Opposite that is a wooden drawbridge that [[Rayman]] must jump from in order to reach the ledge on the other side and drop down the hole in the ground into a small clearing. In the centre of that, there is another hole filled with clean water - this is a tunnel which leads to a wooden room in which the second [[switch]] is found. Back in the clearing, there is a [[plum]] tree - [[Rayman]] has to knock a [[plum]] down, take it down a corridor, and throw it at the head of a [[Gorilla Pirate]]. Then he can jump on that, climb the rope ladders and return to where he started.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then has to cross a pit using two pillars that stand, and jump down a cliff that leads to a misty pond half surrounded by a wooden building, where a [[purple Henchman 800]] sleeps. The third [[switch]] is found there. Opposite that [[switch]], [[Rayman]] finds a timed [[switch]] that triggers the rise of wooden pillars of varying sizes, which [[Rayman]] needs to climb to get to the ledge above and climb a rope ladder, leading him down a passage into an area with a vast chasm.&lt;br /&gt;
&lt;br /&gt;
The only way to cross this safely is to use the floating platforms that rise a certain height, turns itself upside down and comes back down again, while taking care not to be tipped over. At the other side, there is a little pond with a water mill spinning next to a building that [[Rayman]] has to go into. Inside there is a timed [[switch]] that opens the door before him, leading him out to a wooden ledge at the side of the wooden building where the last [[switch]] can be found. Not only are all four [[switch]]es turned on, [[Rayman]] is back to where he started, so now he can go through the door.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] enters from above, and can grab a [[keg]] with which he can break a door and access a [[cage]]. He is then introduced to the ability to fly a [[keg]], by lighting it using a nearby torch. With this first flying [[keg]] he can reach a structure across an acid river. There lies another [[cage]] and a second [[keg]] to light. With this [[keg]] [[Rayman]] can reach the level&#039;s exit, however he must overcome a [[Gorilla Pirate]] and access a [[switch]] to open the door. If he is very good at flying the [[keg]], he can also reach a second exit, which leads him back to [[the Fairy Glade]].&lt;br /&gt;
&lt;br /&gt;
===Back to [[the Fairy Glade]]===&lt;br /&gt;
[[Rayman]] must ride a [[plum]] through a river of slime, then climb on cobwebs above the slime, while shooting [[baby caterpillar]]s, to reach a [[Green Lum]]. The next section involves swinging on [[Purple Lum]]s and jumping between wooden pillars standing over the slime. At the end, [[Rayman]] lands on a wooden bridge with a [[purple Henchman 800]] above, hurling explosive [[keg]]s at him. [[Rayman]] must get a [[keg]] to hit a weak part of the bridge, so that it collapses, leaving an opening into the building. Inside, [[Rayman]] will battle a [[purple Henchman 800]] and break the last [[cage]], which was inaccessible during his earlier trip through [[the Fairy Glade]]. This will also free the last two [[Yellow Lum]]s from that level. Having completed the task, [[Rayman]] will jump into a hole left by missing floorboards to return to the Echoing Caves.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Arriving through a large door, [[Rayman]] must once again light a [[keg]] and fly through a tunnel above an acid river. At the end, he comes across a small wooden building where a [[Robo-Pirate]] awaits him. Once the [[Robo-Pirate|pirate]] is beaten and the prisoner freed, [[Rayman]] must head back outside the building and hit a timer [[switch]], to open a large door leading to the next tunnel. He then has a time limit to reach a [[keg]], light it, and enter the tunnel before the aforementioned door closes. if he fails, he can try again. At the end of this tunnel lies the [[cage]] containing the [[Teensie]] which will take [[Rayman]] to [[the Hall of Doors]]. A [[warship]] looms ominously outside the cave, watching, possibly in reference to the [[warship]]&#039;s appearance in the following level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[Image:TheEchoingCavesDC.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is mostly identical to the original with some graphical enhancements in the phase 1, where now many [[Popolopoï]]s, [[mosquito]]es, and strange [[fish]] can be seen in the environment. Additionally, the [[Henchman 800]] [[Rayman]] must combat in the beginning of phase 1 is of the drilling type, making the battle harder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Echoing Caves (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Echoing Caves.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Echoing Caves&lt;br /&gt;
| image = [[File:EchoingCavesPS.jpg|center|320px|&#039;&#039;Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon5PS.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
One notable change is that the return to [[the Fairy Glade]] has been removed, as the [[cage]] it originally allowed the player to free has been omitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Echoing cavesPS.jpg|[[Rayman]] jumping on floating platforms.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[File:RR-PS2-TheEchoingCaves.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Pirate Mines]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon7.png|7]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==   &lt;br /&gt;
Many changes have been applied to this level as far as level design is concerned. Phase 2 and 3 are gone completely, and phase 1 now occurs as phase 2. It has also been significantly altered, and its difficulty increased. The stronghold in which the first [[switch]] is located is larger and guarded by a [[yellow Henchman 800]]. The hole leading to the second [[switch]] is now located inside a building, and guarded by two [[Yellow Henchman 800|yellow Henchmen 800]]. Three more [[Henchman 800|Henchmen]], a [[Purple Henchman 800|purple]] and two [[Green Henchman 800|green]], appear near the [[plum]] after the second [[switch]] has been lit, with two more - a [[Yellow Henchman 800|yellow]] and a [[Red Henchman 800|red]] guarding the ledge above the rope ladders and the [[Gorilla Pirate]]. The misty pond area has been completely removed, and the third [[switch]] is now located in a large multi-storey building with several [[Henchmen 800]] to battle. From this area, an elevator leads [[Rayman]] to the chasm with floating platforms and the fourth [[switch]], which is guarded by a [[Red Henchman 800]].&lt;br /&gt;
&lt;br /&gt;
Phase 1, in this game, is now phase 2 of the original [[The Precipice|Precipice]], requiring [[Rayman]] to climb a sinking tower. Phase 3 is now the phase 2 of [[the Top of the World]], a level omitted from this version. The end of the level now features a [[Ninja Henchman|Ninja Henchmen]] battle as the player must destroy one of two [[generator]]s to reach [[the Lava Sanctuary]]. The original phase 2 and 3 are now found in [[the Precipice]].&lt;br /&gt;
&lt;br /&gt;
The passage that connects to [[the Fairy Glade]] here has been removed: Instead, the same area can be accessed by doing a [[Rain Dance]] on a plant in the second phase of [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Echoing Caves&lt;br /&gt;
| image = [[Image:gbc2117.png|center|160px|class=sprite|&#039;&#039;Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
| followed by = [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
| lums = [[Image:Icon9GBC.png|9]][[Image:Icon2GBC.png|2]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Echoing Caves directly follow [[the Sanctuary of Stone and Fire]], and this is where [[Four Masks of Polokus|the third mask of Polokus]] is located. It resembles the original level much more than the rest of the game. The music is an edited version of [[the Walk of Life]] and [[the Walk of Power]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 50.PNG|A watermill can also be found in the Game Boy Color version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, there is an activity titled [[The Echoing Caves (Rayman Activity Centre)|the Echoing Caves]]. It does however, seem to have little connection to the &#039;&#039;[[Rayman 2]]&#039;&#039; level and the fact that they share names appears to be a coincidence. &lt;br /&gt;
*At the very end of the level, a [[warship]] is seen, possibly in reference to [[the Precipice]] level that follows, where the [[warship]] features heavily. Curiously, in &#039;&#039;[[Rayman Revolution]]&#039;&#039; this area is part of [[the Precipice]]. The [[warship]] does not appear here, most likely due to this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=-XkOGZF467g The Echoing Caves playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=7OiCljLGeiM The Echoing Caves playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=epxoIOsZpWY The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=87hIia8mZzY The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=QLBBe6EcXfw The Echoing Caves playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Jv657ZtMKHA Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=NPuS5964MM4 Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=yd7-TsqT2vM Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=e1bddynMSp0 Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=A1z1woaYc4Y Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Cavernes de l&#039;Écho]]&lt;br /&gt;
[[de:Die Echohöhlen]]&lt;br /&gt;
[[pl:Jaskinie Echa]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2|Echoing Caves, The]]&lt;br /&gt;
[[Category: Places from Rayman 2 Forever|Echoing Caves, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=71133</id>
		<title>The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=71133"/>
		<updated>2018-09-27T22:55:22Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Phase 2 (the optional temple) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;. It follows [[Whale Bay]] in all versions of the game but the PlayStation and [[Rayman 2 Forever|Game Boy Color]] versions, in which it follows [[the Canopy]]. It is the second location in which one of the [[Four Masks of Polokus]] is hidden, and the longest level in the game.  &lt;br /&gt;
&lt;br /&gt;
This level takes place in a mountainous area, and starts at the top of a gigantic fault which [[Rayman]] enters. It is filled with lava, and a volcano can be seen in the Dreamcast version. Inside the cliffs are tunnels and caves which eventually lead to two underground temples, one of which is the temple where [[Four Masks of Polokus|the second mask of Polokus]] is located, while the other only contains extra [[Yellow Lum]]s and [[cage]]s. The main temple is home to [[Umber]], who can be awakened with yellow and blue [[Magic Sphere]]s. This is one of the few areas where [[plum]]s grow; they are used several times to travel across rivers and lakes of lava.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[Image:TheSanctuaryofStoneFirePC.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfStoneAndFire-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Stone and Fire.]]&lt;br /&gt;
Before entering, [[Rayman]] will land in [[the Chamber of the Teensies]], where he will need at least 300 [[Yellow Lum]]s to enter the level.  &lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[Rayman]] finds himself in a canyon with a long river of lava, and has to glide down onto safe ground. To [[Rayman]]&#039;s left after that past a [[Robo-Pirate]] sign is a ledge with a metal tower, guarded by a [[red Henchman 800]]. He will then reach the tower by bouncing on a small net, from which a [[cage]] hangs inside, but at this moment he cannot get to it. Also he finds a [[Power Fist]] that he cannot reach just yet, and a wooden [[sparadrap]], which releases a [[Purple Lum]] when [[Magic fist|shot]] at. This [[Purple Lum]] will help him get to the other side of the gap, and on the other side of the tower is another wooden [[sparadrap]] that contains a [[Purple Lum]] - this one will help him reach the [[Power Fist]] now.  &lt;br /&gt;
&lt;br /&gt;
Through the passage, [[Rayman]] will encounter another [[red Henchman 800]], and then cross a few more ledges until he is inside a tunnel of lava, where he will find a tree that grows [[plum]]s, which are resistant to the heat of this type of lava and can be used to ride on safely. Should [[Rayman]] decide to go back and reach some ledges that bear some [[Yellow Lum]]s, he will find one passage that leads to a cavern in which there is a [[Gorilla Pirate]]. This one will not run far enough to drop itself into the lava, so [[Rayman]] will have to knock down another [[plum]] and use it to throw on the [[Robo-Pirate|pirate]]&#039;s head (akin to the [[Livingstone]]s in the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039; game]]).  Standing on top of it them will help [[Rayman]] reach a [[cage]].&lt;br /&gt;
&lt;br /&gt;
The [[cage]] under the net can be accessed if [[Rayman]] goes back to the first [[plum]] tree and uses the fruit to travel all the way back to the beginning of the stage, where he will find a tunnel that leads to a cavern. In there, there is a pit with a new type of lava that will actually burn away the [[plum]], with a large pointed metal spike sticking out. [[Rayman]] has to throw a [[plum]] onto it to help him get to the other side. Then, using two more spikes, he will throw another [[plum]] onto one, allow it to fall off the spike, and then do the same again until the [[plum]] can be used to help him reach a ledge that leads to the hidden [[cage]].&lt;br /&gt;
&lt;br /&gt;
Back at the first [[plum]] tree, [[Rayman]] will move on, and then climb on a ceiling covered with cobwebs, shooting away any [[baby caterpillar]]s that get in his way.&lt;br /&gt;
&lt;br /&gt;
Eventually, he will land on a piece of metalwork at which another [[plum]] tree is found, and he will use the [[plum]] to get to the other side of this body of lava, and climb up some rocky ledges until he finds a grassy area that points to two directions. This area appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. If [[Rayman]] picks the right path he will go to the Sanctuary, but if he picks the left path he will go to the wrong temple.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 (the optional temple)===&lt;br /&gt;
[[File:WrongTemple.jpg|thumb|320px|right|Inside the optional temple.]]&lt;br /&gt;
This second temple does not hide away [[Four Masks of Polokus|the second mask of Polokus]] and is therefore completely optional. It does however have some [[cage]]s and [[Yellow Lum]]s to find. Inside the first room is a pit of lava with a stone bridge over it, and a set of flamethrowers (stone carvings that resembles mouths and shoot fire from time to time). On one of the pillars is a [[cage]], and between them is a door that can be broken down by [[Rayman]]&#039;s [[Magic fist|shots]]. Then there is another pit of lava below a stalactite that grows from the ceiling - this can be [[Magic fist|shot]] down and used to cross the pit. Down the corridor, [[Rayman]] will encounter another stalactite and a [[cage]], and will then come across several pillars that can only be knocked down by [[Magic fist|shooting]] the wooden [[sparadrap]]s that a stuck on them.&lt;br /&gt;
&lt;br /&gt;
After crossing a set of broken stone paths down the lava river, and [[Magic fist|shooting]] down another stalactite, [[Rayman]] will step on a piece of [[rock]] that flows down the river by itself, until he sees a set of smooth stone altars, one of which leads to a short corridor round the back crawling with [[small spider]]s, which then leads to the top where a [[Purple Lum]] flies. [[Rayman]] uses that to cross the gap, and then go down the next corridor. There, he will drop down, and come across another moving piece of [[rock]] floating in the lava, and [[Magic fist|shooting]] down more stalactites and avoiding the flamethrowers, he makes it to a set of staircases. The one to his left doesn&#039;t lead to anywhere, so he needs to take the one to his right, which leads to a room with three breakable doors. One contains times [[Red Lum]]s, one contains a [[cage]] and a [[Power Fist]], the last contains a giant [[Spider (Rayman 2)|spider]]. This very door then leads a [[walking shell]], which runs across the stone ledges, across rivers of lava, to the exit of this temple.&lt;br /&gt;
&lt;br /&gt;
===Phase 1 (revisited)===&lt;br /&gt;
Outside, [[Rayman]] is on higher ground than he was when he entered the optional temple, crosses the giant log to get the [[Yellow Lum]]s there, and will finally follow the path to the real Sanctuary of Stone and Fire. But first, he comes across some metalwork that is guarded by a [[purple Henchman 800]], and breaks the [[cage]] it guards. He will then glide down through a passage that leads to a cavern haunted by a single stealthy [[Mini Jano]], which reveals a [[plum]] when defeated. [[Rayman]] uses this to reach a ledge and goes down an open passage that leads to the real entrance to the Sanctuary - a set of broken stones that give way the second [[Rayman]] lands on them.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] is finally inside the Sanctuary, and a [[plum]] tumbles down periodically. [[Rayman]] uses one to flow down the river of lava there, while avoiding patches of yellow lava which destroys the [[plum]]. This river cascades, and there [[Rayman]] has to jump off and glide down as the [[plum]] waits for him to stand on it again. Down this part of the river, [[nettle]]s break through some of the walls and ceiling, which can be shot away by [[Rayman]]&#039;s [[Magic fist|shots]]. Eventually he will reach safe ground to fetch another [[plum]], and then carry on riding down the lava in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. There is a secret passage at this point, which leads to a room covered with cobwebs, some to bounce on, others to climb on, until he finds the [[cage]] at the very top. From there, he can glide down to the exit, which is an octagonal stone with one piece revealing a hole.&lt;br /&gt;
&lt;br /&gt;
Now in a void with only some giant pillars to land on in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions, [[Rayman]] has to take a golden [[Magic Sphere]] across, while avoiding flamethrowers that now rotate, [[caterpillar]]s and [[baby caterpillar]]s. If [[Rayman]] drops it, a [[Purple Lum]] will appear at the bottom and take him back to the top to collect [[Magic Sphere|the Sphere]] again. He will them carry it until he comes across a pool of lava with a [[plum]] at the end. He has to throw [[Magic Sphere|the sphere]] upwards and [[Magic fist|shoot]] the [[plum]], and then use it to cross the lava while carrying [[Magic Sphere|the sphere]]. Finally, he enters the chamber of [[Umber]], the Guardian of [[Four Masks of Polokus|the second mask of Polokus]], but he has a silver [[Magic Sphere|sphere]] to go. The octagonal stone will rotate, and [[Rayman]] has to go through it.&lt;br /&gt;
&lt;br /&gt;
He ends up at a familiar spot in the long river of lava that ended with the first octagonal stone he encountered, but that will rotate as well. Once he reaches it, he will end up in a room with sloping lava that ends with a breakable stone door in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. Inside, there is a chasm with a pit of yellow lava, and a [[Purple Lum]] flies across - [[Rayman]] will have to follow it down a corridor and slide on some smooth stone to reach the end, at one point using another [[Purple Lum]] to swing across a pool of lava. Eventually, the flying [[Purple Lum]] drops down back into [[Umber]]&#039;s chamber, with [[Rayman]] following. Now the [[Purple Lum]] can be used to reach the silver [[Magic Sphere|sphere]], which has been sitting on higher ground. Once this is placed on the silver pedestal, [[Umber]] awakens.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Axel]], who was aggressive and tried to ward [[Rayman]] away from [[Four Masks of Polokus|the first mask]], [[Umber]] will not fight, but rather allow [[Rayman]] to stand on his head and sink into the pool of lava that finally leads to the pillar that keeps [[Four Masks of Polokus|the second mask]] inside. [[Rayman]] gives this to [[Polokus]], and then continues his journey to find the next one.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[Image:TheSanctuaryofStoneFireDC.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level contains a number of the graphical enhancements characteristic of the Dreamcast version. The most notable is the addition of an active volcano in the background at the very beginning of the level. The volcano which forms the heart of the map-like [[The Isle of Doors|Isle of Doors]] may be a representation of this one. In addition, after placing the golden [[Magic Sphere|sphere]], the set of stairs that leads up to the rotating door has been replaced with a [[Spider (Rayman 2)|spider]] web.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Sanctuary of Stone and Fire (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Sanctuary of Stone and Fire.&lt;br /&gt;
PowerFistDC.jpg|A shock wave follows [[Rayman]]&#039;s [[Power Fist]] in the Dreamcast version.&lt;br /&gt;
R2DC SoSaF Web.jpg|The [[Spider (Rayman 2)|spider]] web which replaces the stairs seen in other versions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:TheSanctuaryofStoneandFirePS.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon8PS.png|8]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon6PS.png|6]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
A whole new subplot is added to this level in which [[Admiral Razorbeard]] sends his [[Ninja Henchman|ninja henchman]] [[Ninjaws]] to kill [[Rayman]]. Large sections of the level have been omitted, redesigned or retooled to suit the limits of the PlayStation hardware. There are also several new areas, which actually serve to make the level feel longer. The two temples appear to have been merged together. [[Umber]] does not sink, and instead has dialogue with [[Rayman]]. [[Ninjaws]] fights [[Rayman]] in [[Four Masks of Polokus|the mask]] room, adding another stage to the level not present in other versions. Due to this battle, [[Four Masks of Polokus|the mask]] room is not full of lava.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 10 The Sanctuary of Stone and Fire.jpg|A holographic [[plum]] represents the Sanctuary of Stone and Fire in [[the Hall of Doors]].&lt;br /&gt;
TSOSAF PS1.jpg|The PlayStation version contains all-new areas.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:RR-PS2-TheSanctuaryOfStoneAndFire.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon8.png|8]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
The level is mostly identical to the original, but has a few tweaks and graphical enhancements.&lt;br /&gt;
&lt;br /&gt;
===Major changes===&lt;br /&gt;
In phase 1, where the platform with [[Red Lum]] in the middle of the lava pool leading to the area with the [[Gorilla Pirate]] is missing. This suggests that [[Rayman]] must return to this area with the lava flight power in order to get the [[Yellow Lum]]s and [[cage]] in that area. However, this is actually not the case. If [[Rayman]] jumps from precisely the right spot and angle, he can [[helicopter]] and grab the opposite ledge just near the right wall (under the [[plum]] tree). Once everything has been collected, jumping back is easier due to the difference in heights. This was probably not the intention of the designers, but it does save another trip through this level.&lt;br /&gt;
&lt;br /&gt;
Phase 3 appears to have been split into three stages, as there are loading times where they did not occur before, first after dropping down a pit after the lava river, and later, when leaving [[Umber]]&#039;s room after placing the golden [[Magic Sphere|sphere]]. Also, the passage in the rotated octagonal stone will not lead [[Rayman]] back to the previously visited lava river, but directly to the room with the lava slope and breakable door. This makes the level slightly shorter, but also means that [[Rayman]] does not get a second chance to collect the last [[cage]] if he missed it on his first trip through the river and makes the [[Red Lum]]s above the platform overlooking the river unobtainable.&lt;br /&gt;
&lt;br /&gt;
===Minor changes===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* The first and second battles feature multiple [[Henchman 800|Henchmen]].&lt;br /&gt;
* The lava passage starting from the first [[plum]] tree has more platforms and cobwebs, so the [[plum]] is not required at all for this part (except to backtrack to previous areas).&lt;br /&gt;
* The rocky ledges leading to the fork and the lava river leading to the wrong temple are well-lit, instead of dark as in the original version.&lt;br /&gt;
* The battle with the [[Mini Jano]] features different music and a different camera angle.&lt;br /&gt;
====Phase 2====&lt;br /&gt;
* The passage leading from the [[Spider (Rayman 2)|big spider]] to the [[Walking shell|shell]] ride is covered with cobwebs.&lt;br /&gt;
* The first tunnel in the [[Walking shell|shell]] ride is covered with [[nettle]]s instead of lava.&lt;br /&gt;
&lt;br /&gt;
===Revisiting===&lt;br /&gt;
The level is easier if returned to after completion of [[Beneath the Sanctuary of Rock and Lava|the Lava Sanctuary]], where [[Rayman]] gains the ability to hover over lava. In particular, most of phase 2 and phase 3 can be completed without [[plum]]s and auxiliary platforms, although it takes longer. More importantly, the entire second part of phase 3 featuring the silver [[Magic sphere|sphere]] can be skipped, as [[Rayman]] does not need to awaken [[Umber]] at all, and can just hover over the lava river to the exit chamber.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Stone &amp;amp; Fire&lt;br /&gt;
| image = [[Image:gbc2104.png|center|160px|class=sprite|&#039;&#039;Sanctuary of Stone &amp;amp; Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon7GBC.png|7]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Sanctuary of Stone and Fire directly follows [[the Canopy]], but contains no [[Four Masks of Polokus|mask]]. However, it still features [[plum]]s, and a section where the lava is rising. The music for the first two levels is an edited version of [[the Precipice]]. The final level contains the Game Boy Color games&#039; standard boss battle music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 33.PNG|The lava is rising.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nr73hDHpzQI The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=AzZHewqPjqI The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=XVJxvnFPqTk The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-mZd7RSquk4 The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 4/4)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Av0-Kw6U-hs The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=2jjJ7vzaWZ4 The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=oeHNFHWbmws The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=hMFCrayeC4U The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=5rO4G9SZ-Uo The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 1/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=sN5TixCkQtE The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 2/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=J8w2A6SwWqQ The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 3/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BeirCBqWREI The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 4/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YXSgTZaVDS4 The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 5/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6iHHAvk6gwI The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=waL7TVMvDyA The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wdYrpW6kmS0 Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6TBABJozl7w Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Pierre et de Feu]]&lt;br /&gt;
[[de:Die Zuflucht von Stein und Feuer]]&lt;br /&gt;
[[pl:Świątynia Kamieni i Ognia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Stone and Fire, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Stone and Fire, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=71132</id>
		<title>The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=71132"/>
		<updated>2018-09-27T22:54:27Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Phase 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;. It follows [[Whale Bay]] in all versions of the game but the PlayStation and [[Rayman 2 Forever|Game Boy Color]] versions, in which it follows [[the Canopy]]. It is the second location in which one of the [[Four Masks of Polokus]] is hidden, and the longest level in the game.  &lt;br /&gt;
&lt;br /&gt;
This level takes place in a mountainous area, and starts at the top of a gigantic fault which [[Rayman]] enters. It is filled with lava, and a volcano can be seen in the Dreamcast version. Inside the cliffs are tunnels and caves which eventually lead to two underground temples, one of which is the temple where [[Four Masks of Polokus|the second mask of Polokus]] is located, while the other only contains extra [[Yellow Lum]]s and [[cage]]s. The main temple is home to [[Umber]], who can be awakened with yellow and blue [[Magic Sphere]]s. This is one of the few areas where [[plum]]s grow; they are used several times to travel across rivers and lakes of lava.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[Image:TheSanctuaryofStoneFirePC.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfStoneAndFire-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Stone and Fire.]]&lt;br /&gt;
Before entering, [[Rayman]] will land in [[the Chamber of the Teensies]], where he will need at least 300 [[Yellow Lum]]s to enter the level.  &lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[Rayman]] finds himself in a canyon with a long river of lava, and has to glide down onto safe ground. To [[Rayman]]&#039;s left after that past a [[Robo-Pirate]] sign is a ledge with a metal tower, guarded by a [[red Henchman 800]]. He will then reach the tower by bouncing on a small net, from which a [[cage]] hangs inside, but at this moment he cannot get to it. Also he finds a [[Power Fist]] that he cannot reach just yet, and a wooden [[sparadrap]], which releases a [[Purple Lum]] when [[Magic fist|shot]] at. This [[Purple Lum]] will help him get to the other side of the gap, and on the other side of the tower is another wooden [[sparadrap]] that contains a [[Purple Lum]] - this one will help him reach the [[Power Fist]] now.  &lt;br /&gt;
&lt;br /&gt;
Through the passage, [[Rayman]] will encounter another [[red Henchman 800]], and then cross a few more ledges until he is inside a tunnel of lava, where he will find a tree that grows [[plum]]s, which are resistant to the heat of this type of lava and can be used to ride on safely. Should [[Rayman]] decide to go back and reach some ledges that bear some [[Yellow Lum]]s, he will find one passage that leads to a cavern in which there is a [[Gorilla Pirate]]. This one will not run far enough to drop itself into the lava, so [[Rayman]] will have to knock down another [[plum]] and use it to throw on the [[Robo-Pirate|pirate]]&#039;s head (akin to the [[Livingstone]]s in the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039; game]]).  Standing on top of it them will help [[Rayman]] reach a [[cage]].&lt;br /&gt;
&lt;br /&gt;
The [[cage]] under the net can be accessed if [[Rayman]] goes back to the first [[plum]] tree and uses the fruit to travel all the way back to the beginning of the stage, where he will find a tunnel that leads to a cavern. In there, there is a pit with a new type of lava that will actually burn away the [[plum]], with a large pointed metal spike sticking out. [[Rayman]] has to throw a [[plum]] onto it to help him get to the other side. Then, using two more spikes, he will throw another [[plum]] onto one, allow it to fall off the spike, and then do the same again until the [[plum]] can be used to help him reach a ledge that leads to the hidden [[cage]].&lt;br /&gt;
&lt;br /&gt;
Back at the first [[plum]] tree, [[Rayman]] will move on, and then climb on a ceiling covered with cobwebs, shooting away any [[baby caterpillar]]s that get in his way.&lt;br /&gt;
&lt;br /&gt;
Eventually, he will land on a piece of metalwork at which another [[plum]] tree is found, and he will use the [[plum]] to get to the other side of this body of lava, and climb up some rocky ledges until he finds a grassy area that points to two directions. This area appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. If [[Rayman]] picks the right path he will go to the Sanctuary, but if he picks the left path he will go to the wrong temple.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 (the optional temple)===&lt;br /&gt;
[[File:WrongTemple.jpg|thumb|320px|right|Inside the optional temple.]]&lt;br /&gt;
This second temple does not hide away [[Four Masks of Polokus|the second mask of Polokus]] and is therefor completely optional. It does however have some [[cage]]s and [[Yellow Lum]]s to find. Inside the first room is a pit of lava with a stone bridge over it, and a set of flamethrowers (stone carvings that resembles mouths and shoot fire from time to time). On one of the pillars is a [[cage]], and between them is a door that can be broken down by [[Rayman]]&#039;s [[Magic fist|shots]]. Then there is another pit of lava below a stalactite that grows from the ceiling - this can be [[Magic fist|shot]] down and used to cross the pit. Down the corridor, [[Rayman]] will encounter another stalactite and a [[cage]], and will then come across several pillars that can only be knocked down by [[Magic fist|shooting]] the wooden [[sparadrap]]s that a stuck on them.&lt;br /&gt;
&lt;br /&gt;
After crossing a set of broken stone paths down the lava river, and [[Magic fist|shooting]] down another stalactite, [[Rayman]] will step on a piece of [[rock]] that flows down the river by itself, until he sees a set of smooth stone altars, one of which leads to a short corridor round the back crawling with [[small spider]]s, which then leads to the top where a [[Purple Lum]] flies. [[Rayman]] uses that to cross the gap, and then go down the next corridor. There, he will drop down, and come across another moving piece of [[rock]] floating in the lava, and [[Magic fist|shooting]] down more stalactites and avoiding the flamethrowers, he makes it to a set of staircases. The one to his left doesn&#039;t lead to anywhere, so he needs to take the one to his right, which leads to a room with three breakable doors. One contains times [[Red Lum]]s, one contains a [[cage]] and a [[Power Fist]], the last contains a giant [[Spider (Rayman 2)|spider]]. This very door then leads a [[walking shell]], which runs across the stone ledges, across rivers of lava, to the exit of this temple.&lt;br /&gt;
&lt;br /&gt;
===Phase 1 (revisited)===&lt;br /&gt;
Outside, [[Rayman]] is on higher ground than he was when he entered the optional temple, crosses the giant log to get the [[Yellow Lum]]s there, and will finally follow the path to the real Sanctuary of Stone and Fire. But first, he comes across some metalwork that is guarded by a [[purple Henchman 800]], and breaks the [[cage]] it guards. He will then glide down through a passage that leads to a cavern haunted by a single stealthy [[Mini Jano]], which reveals a [[plum]] when defeated. [[Rayman]] uses this to reach a ledge and goes down an open passage that leads to the real entrance to the Sanctuary - a set of broken stones that give way the second [[Rayman]] lands on them.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] is finally inside the Sanctuary, and a [[plum]] tumbles down periodically. [[Rayman]] uses one to flow down the river of lava there, while avoiding patches of yellow lava which destroys the [[plum]]. This river cascades, and there [[Rayman]] has to jump off and glide down as the [[plum]] waits for him to stand on it again. Down this part of the river, [[nettle]]s break through some of the walls and ceiling, which can be shot away by [[Rayman]]&#039;s [[Magic fist|shots]]. Eventually he will reach safe ground to fetch another [[plum]], and then carry on riding down the lava in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. There is a secret passage at this point, which leads to a room covered with cobwebs, some to bounce on, others to climb on, until he finds the [[cage]] at the very top. From there, he can glide down to the exit, which is an octagonal stone with one piece revealing a hole.&lt;br /&gt;
&lt;br /&gt;
Now in a void with only some giant pillars to land on in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions, [[Rayman]] has to take a golden [[Magic Sphere]] across, while avoiding flamethrowers that now rotate, [[caterpillar]]s and [[baby caterpillar]]s. If [[Rayman]] drops it, a [[Purple Lum]] will appear at the bottom and take him back to the top to collect [[Magic Sphere|the Sphere]] again. He will them carry it until he comes across a pool of lava with a [[plum]] at the end. He has to throw [[Magic Sphere|the sphere]] upwards and [[Magic fist|shoot]] the [[plum]], and then use it to cross the lava while carrying [[Magic Sphere|the sphere]]. Finally, he enters the chamber of [[Umber]], the Guardian of [[Four Masks of Polokus|the second mask of Polokus]], but he has a silver [[Magic Sphere|sphere]] to go. The octagonal stone will rotate, and [[Rayman]] has to go through it.&lt;br /&gt;
&lt;br /&gt;
He ends up at a familiar spot in the long river of lava that ended with the first octagonal stone he encountered, but that will rotate as well. Once he reaches it, he will end up in a room with sloping lava that ends with a breakable stone door in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. Inside, there is a chasm with a pit of yellow lava, and a [[Purple Lum]] flies across - [[Rayman]] will have to follow it down a corridor and slide on some smooth stone to reach the end, at one point using another [[Purple Lum]] to swing across a pool of lava. Eventually, the flying [[Purple Lum]] drops down back into [[Umber]]&#039;s chamber, with [[Rayman]] following. Now the [[Purple Lum]] can be used to reach the silver [[Magic Sphere|sphere]], which has been sitting on higher ground. Once this is placed on the silver pedestal, [[Umber]] awakens.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Axel]], who was aggressive and tried to ward [[Rayman]] away from [[Four Masks of Polokus|the first mask]], [[Umber]] will not fight, but rather allow [[Rayman]] to stand on his head and sink into the pool of lava that finally leads to the pillar that keeps [[Four Masks of Polokus|the second mask]] inside. [[Rayman]] gives this to [[Polokus]], and then continues his journey to find the next one.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[Image:TheSanctuaryofStoneFireDC.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level contains a number of the graphical enhancements characteristic of the Dreamcast version. The most notable is the addition of an active volcano in the background at the very beginning of the level. The volcano which forms the heart of the map-like [[The Isle of Doors|Isle of Doors]] may be a representation of this one. In addition, after placing the golden [[Magic Sphere|sphere]], the set of stairs that leads up to the rotating door has been replaced with a [[Spider (Rayman 2)|spider]] web.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Sanctuary of Stone and Fire (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Sanctuary of Stone and Fire.&lt;br /&gt;
PowerFistDC.jpg|A shock wave follows [[Rayman]]&#039;s [[Power Fist]] in the Dreamcast version.&lt;br /&gt;
R2DC SoSaF Web.jpg|The [[Spider (Rayman 2)|spider]] web which replaces the stairs seen in other versions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:TheSanctuaryofStoneandFirePS.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon8PS.png|8]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon6PS.png|6]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
A whole new subplot is added to this level in which [[Admiral Razorbeard]] sends his [[Ninja Henchman|ninja henchman]] [[Ninjaws]] to kill [[Rayman]]. Large sections of the level have been omitted, redesigned or retooled to suit the limits of the PlayStation hardware. There are also several new areas, which actually serve to make the level feel longer. The two temples appear to have been merged together. [[Umber]] does not sink, and instead has dialogue with [[Rayman]]. [[Ninjaws]] fights [[Rayman]] in [[Four Masks of Polokus|the mask]] room, adding another stage to the level not present in other versions. Due to this battle, [[Four Masks of Polokus|the mask]] room is not full of lava.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 10 The Sanctuary of Stone and Fire.jpg|A holographic [[plum]] represents the Sanctuary of Stone and Fire in [[the Hall of Doors]].&lt;br /&gt;
TSOSAF PS1.jpg|The PlayStation version contains all-new areas.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:RR-PS2-TheSanctuaryOfStoneAndFire.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon8.png|8]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
The level is mostly identical to the original, but has a few tweaks and graphical enhancements.&lt;br /&gt;
&lt;br /&gt;
===Major changes===&lt;br /&gt;
In phase 1, where the platform with [[Red Lum]] in the middle of the lava pool leading to the area with the [[Gorilla Pirate]] is missing. This suggests that [[Rayman]] must return to this area with the lava flight power in order to get the [[Yellow Lum]]s and [[cage]] in that area. However, this is actually not the case. If [[Rayman]] jumps from precisely the right spot and angle, he can [[helicopter]] and grab the opposite ledge just near the right wall (under the [[plum]] tree). Once everything has been collected, jumping back is easier due to the difference in heights. This was probably not the intention of the designers, but it does save another trip through this level.&lt;br /&gt;
&lt;br /&gt;
Phase 3 appears to have been split into three stages, as there are loading times where they did not occur before, first after dropping down a pit after the lava river, and later, when leaving [[Umber]]&#039;s room after placing the golden [[Magic Sphere|sphere]]. Also, the passage in the rotated octagonal stone will not lead [[Rayman]] back to the previously visited lava river, but directly to the room with the lava slope and breakable door. This makes the level slightly shorter, but also means that [[Rayman]] does not get a second chance to collect the last [[cage]] if he missed it on his first trip through the river and makes the [[Red Lum]]s above the platform overlooking the river unobtainable.&lt;br /&gt;
&lt;br /&gt;
===Minor changes===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* The first and second battles feature multiple [[Henchman 800|Henchmen]].&lt;br /&gt;
* The lava passage starting from the first [[plum]] tree has more platforms and cobwebs, so the [[plum]] is not required at all for this part (except to backtrack to previous areas).&lt;br /&gt;
* The rocky ledges leading to the fork and the lava river leading to the wrong temple are well-lit, instead of dark as in the original version.&lt;br /&gt;
* The battle with the [[Mini Jano]] features different music and a different camera angle.&lt;br /&gt;
====Phase 2====&lt;br /&gt;
* The passage leading from the [[Spider (Rayman 2)|big spider]] to the [[Walking shell|shell]] ride is covered with cobwebs.&lt;br /&gt;
* The first tunnel in the [[Walking shell|shell]] ride is covered with [[nettle]]s instead of lava.&lt;br /&gt;
&lt;br /&gt;
===Revisiting===&lt;br /&gt;
The level is easier if returned to after completion of [[Beneath the Sanctuary of Rock and Lava|the Lava Sanctuary]], where [[Rayman]] gains the ability to hover over lava. In particular, most of phase 2 and phase 3 can be completed without [[plum]]s and auxiliary platforms, although it takes longer. More importantly, the entire second part of phase 3 featuring the silver [[Magic sphere|sphere]] can be skipped, as [[Rayman]] does not need to awaken [[Umber]] at all, and can just hover over the lava river to the exit chamber.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Stone &amp;amp; Fire&lt;br /&gt;
| image = [[Image:gbc2104.png|center|160px|class=sprite|&#039;&#039;Sanctuary of Stone &amp;amp; Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon7GBC.png|7]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Sanctuary of Stone and Fire directly follows [[the Canopy]], but contains no [[Four Masks of Polokus|mask]]. However, it still features [[plum]]s, and a section where the lava is rising. The music for the first two levels is an edited version of [[the Precipice]]. The final level contains the Game Boy Color games&#039; standard boss battle music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 33.PNG|The lava is rising.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nr73hDHpzQI The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=AzZHewqPjqI The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=XVJxvnFPqTk The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-mZd7RSquk4 The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 4/4)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Av0-Kw6U-hs The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=2jjJ7vzaWZ4 The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=oeHNFHWbmws The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=hMFCrayeC4U The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=5rO4G9SZ-Uo The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 1/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=sN5TixCkQtE The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 2/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=J8w2A6SwWqQ The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 3/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BeirCBqWREI The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 4/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YXSgTZaVDS4 The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 5/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6iHHAvk6gwI The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=waL7TVMvDyA The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wdYrpW6kmS0 Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6TBABJozl7w Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Pierre et de Feu]]&lt;br /&gt;
[[de:Die Zuflucht von Stein und Feuer]]&lt;br /&gt;
[[pl:Świątynia Kamieni i Ognia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Stone and Fire, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Stone and Fire, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=71131</id>
		<title>The Canopy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=71131"/>
		<updated>2018-09-27T22:52:48Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in the original &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. For the race course in &#039;&#039;[[Rayman Rush]]&#039;&#039;, see [[Canopy (Rayman Rush)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Canopy&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. In all versions of the game, it is where [[Rayman]] meets [[Globox]] for the second time in the game, and the power of his [[magic fist]] is upgraded by a [[Silver Lum]]. In all versions except &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is the ninth level in the game.&lt;br /&gt;
&lt;br /&gt;
The Canopy shares its name with [[Canopy (Rayman Rush)|another level]] in &#039;&#039;[[Rayman Rush]]&#039;&#039;, but the two are distinctly separate.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[Image:TheCanopyPC.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheCanopy-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Canopy.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This area is a chasm full of cobwebs, that appears to be the inside of a giant tree. Before long, [[Rayman]] is being stalked by a giant [[Spider (Rayman 2)|spider]].  This creature can be defeated, but it is not compulsory. [[Rayman]] must climb up the cobwebs to evade [[Spider (Rayman 2)|the spider]], find the two [[cage]]s and collect the [[Yellow Lum]]s there, before dropping down a pit and into the next area. &lt;br /&gt;
&lt;br /&gt;
===Phase 2===  &lt;br /&gt;
[[Globox]] is being held prisoner in the area, but first, [[Rayman]] will have to defeat a [[red Henchman 800]], and then flick the [[switch]] that opens the gate. [[Globox]] will then follow his limbless friend, provided that there are no [[Robo-Pirate|pirates]] around. They both have to go through a passage that is blocked by [[laser]] bars, but [[Globox]] uses his [[Rain Dance]] to deactivate it. This leads to some cliff sides with gaps neither of them can&#039;t cross, so [[Globox]] waters a glowing plant to make a flower appear. [[Rayman]] stands on this to cross the cap, then [[Magic fist|shoots]] at a wooden [[sparadrap]] which breaks a wooden pole down for [[Globox]] to walk on. Then, they come across a huge fire, which [[Globox]] gladly puts out.  &lt;br /&gt;
&lt;br /&gt;
Down the passage, another [[red Henchman 800]] appears, and [[Globox]] runs away to hide in a cubbyhole. When [[Rayman]] defeats it, he walks back to his friend to reassure him that there is no shame of being afraid of the [[Robo-Pirate|pirates]] and the [[warship]]s, and then wishes he has more powers. This triggers [[Globox]]&#039;s memory, and he gives [[Rayman]] a [[Silver Lum]], which upgrades his [[magic fist]] - he can now charge up his shots which will make them more powerful.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] and [[Globox]] come out into the open, but a [[warship]] appears, sending [[Globox]] into hiding again. Out comes a tougher [[red Henchman 800]], and once it is defeated, the pair move on, shutting down [[laser]] barriers with the [[Rain Dance]]. Down that passage, where another [[red Henchman 800]] appears, there is a small stronghold which is being guarded by a security camera of a sort. The only thing left to use is a small bush, which [[Globox]] grows it big enough for [[Rayman]] to hide in it, and when he gets to the door, the security deactivates the door. At the exit, [[Globox]] confirms that he cannot continue adventuring with [[Rayman|his limbless friend]], and wants to see his wife, [[Uglette]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[Image:TheCanopyDC.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version. In the very first part of the level, it is possible to execute the &amp;quot;Gauntlet&amp;quot; [[List of cheats in Rayman 2|cheat]] (shooting repeatedly to gain a [[Power Fist]] upgrade) as it is a vertical passage. This is easiest to do when attempting to defeat the [[Spider (Rayman 2)|spider]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Canopy (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Canopy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[File:TheCanopyPS.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon1PS.png|1]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The level is mostly identical. The only difference is that it features a brief cutscene in which [[Globox]] informs [[Rayman]] he has to see [[Uglette]], as opposed to the other version which have this exchange during the player&#039;s control of [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
Another minor difference is that when the player replays the level, [[Globox]] will still appear, even when he is supposed to be captured aboard [[the Prison Ship]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 09 The Canopy.jpg|A hologram of [[Globox]] represents the Canopy in [[the Hall of Doors]].&lt;br /&gt;
Thecanopyps1.JPG|[[Globox]] about to perform a [[Rain Dance]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[File:RR-PS2-TheCanopy.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
The Canopy in &#039;&#039;[[Rayman Revolution]]&#039;&#039; stays fairly the same as that in previous versions. Some graphical differences are present in the first area - there are patches of green leaves growing around the inside of the tree, and in a couple of spots the tree bark is broken allowing [[Rayman]] to see outside (but not go there).&lt;br /&gt;
In the third phase, [[Rayman]] is required to destroy the [[warship]], rather than just fight the [[Robo-Pirate]] that comes from it. The [[Teensie]] [[cage]] at the end does not count towards the total number of [[cage]]s in the game, like in the PlayStation version.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*It is possible to smash the [[cage]] behind the locked door and open the portal before actually unlocking it.&lt;br /&gt;
*Before the level even starts, [[Rayman]] must find a [[walking shell]] and ride it to the entrance, which has been blocked by falling stones.&lt;br /&gt;
*A [[List of glitches in Rayman 2|glitch]] is possible at the start. [[Rayman]] needs to jump on the [[walking shell]] and ride around, heading back to [[the East Plain]]. [[Rayman]] will automatically jump off. The [[Walking shell|shell]], however, will carry on walking but will not be destroyed. Unless [[Rayman]] exits the [[Globox&#039;s House]] area and return, the [[Walking shell|shell]] will not reappear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
BuissonAGrosNez.jpg|[[Rayman]] hiding in a bush to fool the [[Robo-Pirate]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[Image:gbc293.png|center|class=sprite|160px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon5GBC.png|5]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Canopy directly follows [[the Cave of Bad Dreams]], and this is where [[Four Masks of Polokus|the second mask of Polokus]] is located. The music is an edited version of one of the tunes that plays whilst [[Rayman]] rides a flying [[keg]], first found in [[the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=wPpnypu9klA The Canopy playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ERh_5Sg1cTo The Canopy playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=dc8w4k9vVMg The Canopy playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=8701N4VDxQk The Canopy playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Peq1gO_2UrE The Canopy playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=nbDQ-ot6l2Y The Canopy playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=NmbCqTc8lWY The Canopy playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tXmq0vGNeJk The Canopy playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Canopée]]&lt;br /&gt;
[[de:Die Baumkronen]]&lt;br /&gt;
[[pl:Sklepienie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Canopy, the]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Canopy, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=71130</id>
		<title>The Menhir Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=71130"/>
		<updated>2018-09-27T22:51:34Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* PlayStation version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=This place is guarded by a [[walking shell]]. I heard that it may be possible to tame it.|sign=[[Murfy]] instructing [[Rayman]] on how to pass through the Menhir Hills|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. It is characterized by its focus on riding [[walking shell]]s, its short length (one of the shortest levels in all versions of &#039;&#039;[[Rayman 2]]&#039;&#039;), being the only level other than [[the Fairy Glade]] and [[the Marshes of Awakening]] that [[Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give [[Rayman]] a sidekick – in this case, [[Clark]] the Giant.&lt;br /&gt;
&lt;br /&gt;
When [[Admiral Razorbeard]] seized [[Rayman]]&#039;s world, the Menhir Hills was the construction site of two [[Robo-Pirate]] training facilities: the [[Military Academy]] and the [[Elite Troop Training Center]]. These facilities largely cut the hills into three segments.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:Themenhirhillspc.JPG|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[File:R2TGE-PC-TheMenhirHills-HallOfDoors.jpg|thumb|left|320px|The level&#039;s characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]].]]&lt;br /&gt;
When [[Rayman]] first arrives in the Menhir Hills, [[Murfy]] immediately appears right in [[Rayman]]&#039;s face and warns him about the nearby academy&#039;s [[walking shell]]. [[Murfy]] hints that the shell may be tamable, and [[Rayman]] shortly does just that. By riding the [[walking shell]], [[Rayman]] is able to cross a patch of [[nettle]]s to reach the [[Military Academy]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] enters [[Military Academy|the Academy]] to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the [[Robo-Pirate]]s are of the weak variety and are fairly easy to defeat (though particularly in all versions but &#039;&#039;[[Rayman Revolution]]&#039;&#039; this is the first time multiple [[Robo-Pirate]]s are encountered at the same time) (it should also be noted that there are more than two [[Robo-Pirate]]s in [[Military Academy|the Academy]] in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, some of which being hidden). Whatever the player has [[Rayman]] do, the hero must continue on to leave [[Military Academy|the small Academy]].&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[File:Elite Training Academy.PNG|320px|thumb|right|[[Elite Troop Training Center]].]]&lt;br /&gt;
After taming another [[walking shell]], [[Rayman]] crosses a [[nettle]] patch and must dodge and weave through crates and the [[nettle]]s that protrude in the various tunnels he goes through. The end of the ride leaves [[Rayman]] at the entrance of the [[Elite Troop Training Center]]. As intimidating as the name is, [[Rayman]] soon finds there&#039;s nothing to worry about: [[Clark]] has already taken care of the students inside. The inside of the [[Elite Troop Training Center]] appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions.&lt;br /&gt;
&lt;br /&gt;
[[Clark]] is not feeling well; apparently, while fighting the [[Robo-Pirate]]s he accidentally swallowed a robot part. [[Clark]]&#039;s future will not be bright unless [[Rayman]] can bring him the [[Elixir of Life]] from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This requirement forces the level to end immediately, unfinished. In all versions other than the PlayStation version, [[Rayman]] must backtrack to [[the Marshes of Awakening]] (in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s case, this may be the first visit) to locate [[Jano|the Guardian of the Cave of Bad Dreams]]. As [[Rayman]] does not know [[The Cave of Bad Dreams|the Cave]]&#039;s name prior to his encounter with [[Clark]], [[The Cave of Bad Dreams|the Cave]] was not accessible prior to the encounter. In the PlayStation version, [[Rayman]] may go directly to [[the Cave of Bad Dreams]] from the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
In all versions other than &#039;&#039;[[Rayman Revolution]]&#039;&#039;, [[Rayman]] is again lectured by [[Murfy]] about the [[walking shell]]s when he returns to the Menhir Hills. [[Rayman]] must travel through the entire level once more until he reaches [[Clark]].&lt;br /&gt;
&lt;br /&gt;
Revived by the [[Elixir of Life]], [[Clark]] busts a wooden wall in the [[Elite Troop Training Academy]], allowing [[Rayman]] access to the empty school. [[Rayman]] must lead [[Clark]] to other wooden walls so that he may break through them as well. In the end [[Rayman]] leaves [[Clark]] and descends a staircase leading out of the academy.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[File:Menhir Hills.PNG|320px|thumb|left|The final segment.]]&lt;br /&gt;
In the final segment of the Menhir Hills, [[Rayman]] must once again tame a [[walking shell]]. After doing so, he must ride it up a steep slope and then through a tunnel full of rising [[menhir]]s. The tunnel leads to a ‘forest’ full of toppling [[menhir]]s [[Rayman]] must dodge; the bridge he crosses has a similar set of obstacles. Finally, after avoiding the many [[menhir]]s, [[Rayman]] and the [[walking shell]] leap off a cliff and into a [[Spiral Door]]. The level is now finished.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[Image:TheMenhirHillsDC.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is the same as in the original version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Menhir Hills.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Menhir Hills.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:TheMenhirHillsPS.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon3PS.png|3]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the PlayStation version, the level is shorter still, with the entire first phase being cut. Therefore, the player has not even completed a single level of the world when they head for [[the Cave of Bad Dreams]]. As [[Murfy]] does not serve as guide in this version, his segment is also cut (although it couldn&#039;t have been anyway, as the area in which it occurs was cut). A [[Stone of Thought|stone]] can be found near the entrance portal in which [[Ly]] explains that [[Rayman]] must tame the [[Walking shell|shell]]. Unlike [[Murfy]], she appears certain that the [[Walking shell|shell]] can be tamed, although still does not elaberate on how to do this. The first [[Walking shell|shell]] ride is slightly harder with another [[walking shell]] following the player, meaning the player will have to constantly swerve around in circles to avoid the enemy [[Walking shell|shell]]. A new cut scene has been added at the end of the aforementioned [[Walking shell|shell]] chase, in which [[Rayman]] ends the chase by leaping from his [[Walking shell|shell]] and flying through a large door, which promptly closes. The structure in which [[Clark]] is found is also named the [[Military Academy|Elite Troop Training Academy]], which was originally credited to another facility in the here-removed first stage. However, this structure may well have been part of the academy anyway.&lt;br /&gt;
&lt;br /&gt;
Another difference is that the portal which [[Rayman]] uses is located within the room in which [[Clark]] is found, rather than just outside as with all other versions. Therefore, it appears in the cutscene. However, it is exclusive to the cutscene and cannot be seen or used outside of the scene. &lt;br /&gt;
&lt;br /&gt;
In the first stage, originally second stage, there is a subtle difference in that the bridge [[Rayman]] crosses on the [[Walking shell|shell]] has had its crates removed. This is notable, however, as the loading screen for this level depicts the bridge with the crates, as seen originally.&lt;br /&gt;
&lt;br /&gt;
Also, there is an additional cut scene when [[Rayman]] and [[Clark]] part, in which [[Clark]] expresses his intent to return home and rest. [[Rayman]] asks him if he will join him later, which [[Clark]] agrees to. Despite this, [[Clark]] has no extended role in this version and is only seen once more in the [[Tomb of the Ancients]], as per other versions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:RR-PS2-TheMenhirHills.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon5.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the [[Globox&#039;s House]] [[Teensie]] explains that [[Clark]] went to the Hills and [[Rayman]] must follow him, rather than simply stumbling across him as happens in the other versions.&lt;br /&gt;
&lt;br /&gt;
===Backtracking===&lt;br /&gt;
After [[Rayman]] has completed [[the Canopy]], he is able to light torches. An alcove under the entrance of the [[Elite Troop Training Academy]] holds one of the Menhir Hills&#039; [[cage]]s, but to reach it [[Rayman]] must first light a nearby torch and ride a [[keg]] over a large gap. There are also several [[Yellow Lum]]s behind a [[laser]] covered door near the exit of the first phase, but it requires the [[Rain Mask]] to open the door.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The meeting with [[Clark]] inside the [[Elite Troop Training Center]] is technically still in phase 2, but once inside, the door closes, and [[Rayman]] cannot go back to the first part of phase 2. There is a different exit to a small outside area which contains a [[Spiral Door]]. It is the only level in the game that has a portal back to the hub that is not at the very beginning. It exists to allow [[Rayman]] to exit, if he revisits the level before obtaining the [[Elixir of Life]] for [[Clark]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=LIHE8wcy6KM The Menhir Hills playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=0SjpsjzpDk4 The Menhir Hills playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ifdqBK1Cb5U The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=nP2fmbXr9oo The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=2_W-kvVUnfM The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=0IVuhMmUTWY The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=et56sbDgPaw The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rd_1xS_mohA The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=jEWwvXYf_IQ The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Collines aux Menhirs]]&lt;br /&gt;
[[de:Die Menhir-Hügel]]&lt;br /&gt;
[[pl:Cierniowe Wzgórza]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Menhir Hills, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=71129</id>
		<title>The Menhir Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=71129"/>
		<updated>2018-09-27T22:49:52Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Phase 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=This place is guarded by a [[walking shell]]. I heard that it may be possible to tame it.|sign=[[Murfy]] instructing [[Rayman]] on how to pass through the Menhir Hills|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. It is characterized by its focus on riding [[walking shell]]s, its short length (one of the shortest levels in all versions of &#039;&#039;[[Rayman 2]]&#039;&#039;), being the only level other than [[the Fairy Glade]] and [[the Marshes of Awakening]] that [[Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give [[Rayman]] a sidekick – in this case, [[Clark]] the Giant.&lt;br /&gt;
&lt;br /&gt;
When [[Admiral Razorbeard]] seized [[Rayman]]&#039;s world, the Menhir Hills was the construction site of two [[Robo-Pirate]] training facilities: the [[Military Academy]] and the [[Elite Troop Training Center]]. These facilities largely cut the hills into three segments.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:Themenhirhillspc.JPG|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[File:R2TGE-PC-TheMenhirHills-HallOfDoors.jpg|thumb|left|320px|The level&#039;s characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]].]]&lt;br /&gt;
When [[Rayman]] first arrives in the Menhir Hills, [[Murfy]] immediately appears right in [[Rayman]]&#039;s face and warns him about the nearby academy&#039;s [[walking shell]]. [[Murfy]] hints that the shell may be tamable, and [[Rayman]] shortly does just that. By riding the [[walking shell]], [[Rayman]] is able to cross a patch of [[nettle]]s to reach the [[Military Academy]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] enters [[Military Academy|the Academy]] to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the [[Robo-Pirate]]s are of the weak variety and are fairly easy to defeat (though particularly in all versions but &#039;&#039;[[Rayman Revolution]]&#039;&#039; this is the first time multiple [[Robo-Pirate]]s are encountered at the same time) (it should also be noted that there are more than two [[Robo-Pirate]]s in [[Military Academy|the Academy]] in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, some of which being hidden). Whatever the player has [[Rayman]] do, the hero must continue on to leave [[Military Academy|the small Academy]].&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[File:Elite Training Academy.PNG|320px|thumb|right|[[Elite Troop Training Center]].]]&lt;br /&gt;
After taming another [[walking shell]], [[Rayman]] crosses a [[nettle]] patch and must dodge and weave through crates and the [[nettle]]s that protrude in the various tunnels he goes through. The end of the ride leaves [[Rayman]] at the entrance of the [[Elite Troop Training Center]]. As intimidating as the name is, [[Rayman]] soon finds there&#039;s nothing to worry about: [[Clark]] has already taken care of the students inside. The inside of the [[Elite Troop Training Center]] appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions.&lt;br /&gt;
&lt;br /&gt;
[[Clark]] is not feeling well; apparently, while fighting the [[Robo-Pirate]]s he accidentally swallowed a robot part. [[Clark]]&#039;s future will not be bright unless [[Rayman]] can bring him the [[Elixir of Life]] from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This requirement forces the level to end immediately, unfinished. In all versions other than the PlayStation version, [[Rayman]] must backtrack to [[the Marshes of Awakening]] (in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s case, this may be the first visit) to locate [[Jano|the Guardian of the Cave of Bad Dreams]]. As [[Rayman]] does not know [[The Cave of Bad Dreams|the Cave]]&#039;s name prior to his encounter with [[Clark]], [[The Cave of Bad Dreams|the Cave]] was not accessible prior to the encounter. In the PlayStation version, [[Rayman]] may go directly to [[the Cave of Bad Dreams]] from the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
In all versions other than &#039;&#039;[[Rayman Revolution]]&#039;&#039;, [[Rayman]] is again lectured by [[Murfy]] about the [[walking shell]]s when he returns to the Menhir Hills. [[Rayman]] must travel through the entire level once more until he reaches [[Clark]].&lt;br /&gt;
&lt;br /&gt;
Revived by the [[Elixir of Life]], [[Clark]] busts a wooden wall in the [[Elite Troop Training Academy]], allowing [[Rayman]] access to the empty school. [[Rayman]] must lead [[Clark]] to other wooden walls so that he may break through them as well. In the end [[Rayman]] leaves [[Clark]] and descends a staircase leading out of the academy.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[File:Menhir Hills.PNG|320px|thumb|left|The final segment.]]&lt;br /&gt;
In the final segment of the Menhir Hills, [[Rayman]] must once again tame a [[walking shell]]. After doing so, he must ride it up a steep slope and then through a tunnel full of rising [[menhir]]s. The tunnel leads to a ‘forest’ full of toppling [[menhir]]s [[Rayman]] must dodge; the bridge he crosses has a similar set of obstacles. Finally, after avoiding the many [[menhir]]s, [[Rayman]] and the [[walking shell]] leap off a cliff and into a [[Spiral Door]]. The level is now finished.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[Image:TheMenhirHillsDC.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is the same as in the original version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Menhir Hills.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Menhir Hills.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:TheMenhirHillsPS.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon3PS.png|3]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the PlayStation version, the level is shorter still, with the entire first phase being cut. Therefore, the player has not even completed a single level of the world when they head for [[the Cave of Bad Dreams]]. As [[Murfy]] does not serve as guide in this version, his segment is also cut (although it may have been anyway, as the area in which it occurs was cut). A [[Stone of Thought|stone]] can be found near the entrance portal in which [[Ly]] explains that [[Rayman]] must tame the [[Walking shell|shell]]. Unlike [[Murfy]], she appears certain that the [[Walking shell|shell]] can be tamed, although still does not elaberate on how to do this. The first [[Walking shell|shell]] ride is slightly harder with another [[walking shell]] following the player, meaning the player will have to constantly swerve around in circles to avoid the enemy [[Walking shell|shell]]. A new cut scene has been added at the end of the aforementioned [[Walking shell|shell]] chase, in which [[Rayman]] ends the chase by leaping from his [[Walking shell|shell]] and flying through a large door, which promptly closes. The structure in which [[Clark]] is found is also named the [[Military Academy|Elite Troop Training Academy]], which was originally credited to another facility in the here-removed first stage. However, this structure may well have been part of the academy anyway.&lt;br /&gt;
&lt;br /&gt;
Another difference is that the portal which [[Rayman]] uses is located within the room in which [[Clark]] is found, rather than just outside as with all other versions. Therefore, it appears in the cutscene. However, it is exclusive to the cutscene and cannot be seen or used outside of the scene. &lt;br /&gt;
&lt;br /&gt;
In the first stage, originally second stage, there is a subtle difference in that the bridge [[Rayman]] crosses on the [[Walking shell|shell]] has had its crates removed. This is notable, however, as the loading screen for this level depicts the bridge with the crates, as seen originally.&lt;br /&gt;
&lt;br /&gt;
Also, there is an additional cut scene when [[Rayman]] and [[Clark]] part, in which [[Clark]] expresses his intent to return home and rest. [[Rayman]] asks him if he will join him later, which [[Clark]] agrees to. Despite this, [[Clark]] has no extended role in this version and is only seen once more in the [[Tomb of the Ancients]], as per other versions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:RR-PS2-TheMenhirHills.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon5.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the [[Globox&#039;s House]] [[Teensie]] explains that [[Clark]] went to the Hills and [[Rayman]] must follow him, rather than simply stumbling across him as happens in the other versions.&lt;br /&gt;
&lt;br /&gt;
===Backtracking===&lt;br /&gt;
After [[Rayman]] has completed [[the Canopy]], he is able to light torches. An alcove under the entrance of the [[Elite Troop Training Academy]] holds one of the Menhir Hills&#039; [[cage]]s, but to reach it [[Rayman]] must first light a nearby torch and ride a [[keg]] over a large gap. There are also several [[Yellow Lum]]s behind a [[laser]] covered door near the exit of the first phase, but it requires the [[Rain Mask]] to open the door.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The meeting with [[Clark]] inside the [[Elite Troop Training Center]] is technically still in phase 2, but once inside, the door closes, and [[Rayman]] cannot go back to the first part of phase 2. There is a different exit to a small outside area which contains a [[Spiral Door]]. It is the only level in the game that has a portal back to the hub that is not at the very beginning. It exists to allow [[Rayman]] to exit, if he revisits the level before obtaining the [[Elixir of Life]] for [[Clark]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=LIHE8wcy6KM The Menhir Hills playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=0SjpsjzpDk4 The Menhir Hills playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ifdqBK1Cb5U The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=nP2fmbXr9oo The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=2_W-kvVUnfM The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=0IVuhMmUTWY The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=et56sbDgPaw The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rd_1xS_mohA The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=jEWwvXYf_IQ The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Collines aux Menhirs]]&lt;br /&gt;
[[de:Die Menhir-Hügel]]&lt;br /&gt;
[[pl:Cierniowe Wzgórza]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Menhir Hills, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Bayou&amp;diff=71128</id>
		<title>The Bayou</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Bayou&amp;diff=71128"/>
		<updated>2018-09-27T22:48:42Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Your horribleness, he... he has made it to the swamps!|sign=[[Spyglass Pirate]] to [[Admiral Razorbeard]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bayou&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;. It follows [[the Marshes of Awakening]] in all versions of the game except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which it directly follows [[the Fairy&#039;s Glade]], and [[Rayman 2 Forever|the Game Boy Color version of the game]], in which the level is actually merged with [[the Marshes of Awakening]]. This is where the first of a few [[warship]]s is sent by [[Admiral Razorbeard]] to pursue [[Rayman]] through the swamps.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[Image:TheBayouPC.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| connected to = [[The Walk of Life]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheBayou-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Bayou.]]&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The level begins with a cinematic involving a conversation between [[Admiral Razorbeard]] and the [[Spyglass Pirate]]. The [[Spyglass Pirate]] informs [[Admiral Razorbeard|Razorbeard]] that [[Rayman]] has arrived at the swamp. [[Admiral Razorbeard|Razorbeard]] chomps down on a [[Yellow Lum]] lowering the [[Yellow Lum]] maximum to 999. He then orders [[Rayman]] to be stopped. The scene ends with [[warship]]s dropping down from the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] arrives at the Bayou. As he enters, a [[warship]] descends from the sky and prepares to bombard [[Rayman]]. [[Rayman]], unable to [[Swimming|swim]] through the green swampy waters, hops aboard a barrel floating in the water. The barrel begins to float down the river at the same time that the [[warship]] begins releasing [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
Shooting the [[Helicopter bomb|bombs]] to avoid their explosions, [[Rayman]] arrives at a small bit of bare land. To the left is an old branch with a [[cage]], collecting the two [[Red Lum]]s inside. From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon. The [[warship]] is unable to reach him here and leaves. When [[Rayman]] goes to the top of the canyon, he sees a [[switch]], and hits it. [[Rayman]] hops on the bridges and he goes into a cave. There a [[Robo-Pirate]] sleeps.&lt;br /&gt;
&lt;br /&gt;
After doing battle with this [[Robo-Pirate]], [[Rayman]] finds himself swinging onto another barrel via a [[Purple Lum]]. However, the waterfall he begins floating towards is haunted by [[Zombie Chicken]]s, which rise from the murk and attack. Beyond the phantoms, [[Rayman]] leaps onto a log and oversees another [[warship]] flying above the Bayou. [[Rayman]] flutters down to a wooden bridge, but the [[warship]] immediately fires a cannonball. [[Rayman]] dodges the cannonball quickly, but the bridge plummets into the water. [[Rayman]] rushes across bridge after bridge, and finally delves into a small cave.&lt;br /&gt;
&lt;br /&gt;
===Accessing [[the Walk of Life]]===&lt;br /&gt;
At the very beginning of the first area, [[Rayman]] can choose to turn left and find the entrance to [[the Walk of Life]], which is one of two portals in the game that are surrounded by a circle of pillars with [[Ly]] the Fairy&#039;s face carved on each. When [[Rayman]] goes near this, an image of [[Ly]] will appear in the middle, and grant access to [[The Walk of Life|the Walk]], depending on whether 60 [[Yellow Lum]]s are gathered. [[The Walk of Life]] can then be accessed through [[the Hall of Doors]]. While this is optional in terms of gaining full health upon finishing the race, [[The Walk of Life|the Walk]] must be visited at least once in order to obtain the 50 [[Yellow Lum]]s scattered within it.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Following more trials evading [[warship]]s on rickety bridges, [[Rayman]] arrives at the next segment of the Bayou. [[Rayman]] must scale the sides of giant trees while dodging [[keg]]s being rolled into the river. At the end of the trail is a great cliff towering over the swamp. In the distance stands a demonic tree with fiery eyes and a grand mouth. By pressing a [[switch]], a bridge extends allowing [[Rayman]] the distance he needs to reach a [[Purple Lum]].&lt;br /&gt;
&lt;br /&gt;
The [[Lum]] sends him swinging into the tree&#039;s mouth, only to lead to an encounter with the invincible [[Gorilla Pirate]]. [[Rayman]] must either evade the [[Gorilla Pirate]] or send it to its doom, but either way he arrives at a booby trap-filled corridor. By pressing a time [[switch]], [[Rayman]] is able to deactivate the [[laser]]-barred exit and evade the axe pendulums blocking the way.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, [[Rayman]] escapes out of the tree and arrives at a pipe of sorts. Here he releases a [[Teensie]] and ends the level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[Image:TheBayouDC.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| connected to = [[The Walk of Life]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level&#039;s layout is identical to the original versions except for some [[mosquito]]es, [[frog]]s and more [[piranha]]s dotted around the landscape. [[The Walk of Life]] can be accessed as in the original version and can later be accessed again through [[the Isle of Doors]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Bayou (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Bayou.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[Image:TheBayouPS.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| connected to = [[The Walk of Life]]&lt;br /&gt;
| lums = [[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the cutscene before the mission starts, the scene where [[Admiral Razorbeard]] ate a [[Yellow Lum]] was changed to him eating a [[Red Lum]], because the PlayStation version has only 800 [[Yellow Lum]]s and the hidden [[1000th Yellow Lum]] present in all other versions wasn&#039;t included (the [[Lum]] was included in the area with 3 [[switch]]es in other versions but this section was removed completely in the PlayStation version). &lt;br /&gt;
&lt;br /&gt;
The stone circle to the left of the entrance portal was also removed as it can be directly accessed from [[the Hall of Doors]] (which has no [[Lum]] requirement).&lt;br /&gt;
&lt;br /&gt;
The rest of the level remains the same except for some more [[Robo-Pirate]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The_Hall_of_Doors_PS1_04_The_Bayou.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Bayou.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[File:RR-PS2-TheBayou.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy&#039;s Glade]]&lt;br /&gt;
| followed by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
In phase 1, near the end of the level, there is a [[Yellow Lum]] on the side of the cliff. The last [[Purple Lum]] of the level has three [[Yellow Lum]]s that [[Rayman]] can swing onto and jump to get.&lt;br /&gt;
&lt;br /&gt;
As [[Rayman]] walks out from the cave in phase 2, he finds himself at a clearing. On the side of a cliff is a prison similar to [[Ly]]&#039;s from [[the Fairy Glade]]. However, this time it holds a [[mosquito]] look-alike, [[Bzzit]]. [[Bzzit]] warns [[Rayman]] of an ambush, and soon [[Robo-Pirate]]s parachute down to attack. [[Rayman]] fights them off, but is quickly met with a new challenge. A [[Yellow Henchman 800]] rises from the ground and begins firing its energy projectiles at [[Rayman]]. This is the strongest [[Robo-Pirate]] [[Rayman]] has fought so far in the game. Once he defeats it, the forcefield is turned off, and [[Bzzit]] cheers for him upon his rescue, then tells [[Rayman]] to meet him at [[the Pier]] in [[the Minisaurus Plain]]. [[Rayman]] nods, and pushes onwards.&lt;br /&gt;
&lt;br /&gt;
In this version, it is impossible to acquire all of [[the Bayou]]&#039;s [[Yellow Lum]]s on the first visit. The cliff overlooking the demon tree holds a dry plant bulb. After completing [[the Pirate Mines]], [[Rayman]] may use the [[Rain Dance]] to revitalise the bulb so that it grows into a large plant, which can be used as a platform to access the remaining [[Yellow Lum]]s, which are otherwise inaccessible.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=smoA3nAcPaI The Bayou playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=voIsNkAAQ9I The Bayou playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ezyFUf6slHk The Bayou playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=m5zmLIazGnE The Bayou playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Z7UbsAecP_A The Bayou playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=xzeQpdb7e3M The Bayou playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Bayou]]&lt;br /&gt;
[[de:Der Sumpf]]&lt;br /&gt;
[[pl:Bagno]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Bayou, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=71127</id>
		<title>The Marshes of Awakening</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=71127"/>
		<updated>2018-09-27T22:47:25Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* PlayStation 2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=I did see [[Globox]] get captured by two [[Robo-Pirate|Piratesss]]. They took him somewhere out beyond the Marshes.|sign=[[Ssssam]] the Watersnake|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marshes of Awakening&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;. It follows [[the Fairy Glade]] in all versions of the game except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which is follows the first visit of [[the Menhir Hills]], and features the entrance to [[the Cave of Bad Dreams]] in all versions except for [[Rayman 2 Forever|the Game Boy Color version]]. This is where [[Rayman]] encounters and rescues [[Ssssam]] the Watersnake, who helps him to pass through the marshes by water-skiing.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[File:Themarshesofawakeningpc.JPG|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Marshes of Awakening.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Around a large body of swamp water, [[Rayman]] must climb over some netting and jump on the lily pads for [[Yellow Lum]]s. On the other side of the netting, there is a [[cage]] floating in the waters, larger than most other [[cage]]s, in which [[Ssssam]] is imprisoned in. When [[Rayman]] releases him from this [[cage]]s he then asks him if he knew anything about the [[Four Masks of Polokus]], but he doesn&#039;t know, and confirms that [[Globox]] has been recaptured by the [[Robo-Pirate]]s and taken beyond the Marshes. He then offers the limbless hero to water-ski across the swamp water by shooting his scarf and holding on with a beam similar to that when [[Rayman]] swings on a [[Purple Lum]].&lt;br /&gt;
&lt;br /&gt;
Across the water, there are [[Yellow Lum]]s to catch, and several [[piranha]]s, [[Zombie Chicken]]s and an axe pendulum to avoid, as well as a [[switch]] to flick that reveals more [[Yellow Lum]]s. [[Ssssam]] will then go round in a circle a few times, giving [[Rayman]] more than one chance to break the [[cage]]s and collect the [[Yellow Lum]]s there, before moving on.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The water-skiing carries on, and now there are more things to dodge while collecting the [[Yellow Lum]]s, such as [[helicopter bomb]]s and even [[Robo-Pirate]]s. At one point, there is a wooden ledge that [[Rayman]] can hop onto to catch more [[Yellow Lum]]s, and then he can reattach himself to [[Ssssam]]. Defeating the [[Robo-Pirate|pirate]] on the boat is optional, though risky. [[Rayman]] then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, [[Rayman]] says farewell to [[Ssssam]], who is visible sad to say good-bye. [[Ssssam]] ends his trip as the game hints at [[Rayman]] needing to return to the Marshes later, as [[Ssssam]] requests [[Rayman]] to return soon.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
[[Rayman]] must enter the Marshes for a second time after meeting [[Clark]] in [[the Menhir Hills]]. [[Clark]], in need of the [[Elixir of Life]] after swallowing something that has made him ill, requests [[Rayman]] to seek out [[the Cave of Bad Dreams]] hidden in the Marshes. At the Marshes&#039; entrance, [[Rayman]] must take a side trail up a tree root and into a hidden grotto off-limits to [[Robo-Pirate]]s. Here, [[Rayman]] encounters the Guardian of the Cave of Bad Dreams, [[Jano]]. Provided that [[Rayman]] can remember the name of the place as [[Clark]] had told him, [[Jano]] will grant access - if not, then he will simply shoo [[Rayman]] away.  &lt;br /&gt;
&lt;br /&gt;
After completing [[the Cave of Bad Dreams]], [[Rayman]] is warped back to the grotto. He then has the option of paying [[Ssssam]] a visit and racing through the Marshes or taking the [[Spiral Door]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
After finishing [[the Cave of Bad Dreams]], the player can spot a smaller version of [[Jano]] around the log that leads to [[the Cave of Bad Dreams]]&#039; entrance. He is unreachable through normal gameplay, though he can be approached using a moonjump cheat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningDC.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version apart from graphical enhancements.&lt;br /&gt;
&lt;br /&gt;
[[Eig]] briefly appears at the beginning of phase 2, but does not approach [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Marshes of Awakening (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Marshes of Awakening.&lt;br /&gt;
TheMarshesofAwakeningDCEig.jpg|[[Eig]] popping out of the water.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningPS.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon2PS.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
Before entering the Marshes, [[Rayman]] meets the four [[Teensie]]s in [[the Hall of Doors]], oddly enough, to tell him that the [[Robo-Pirate]]s and blocked access to [[Four Masks of Polokus|the first mask of Polokus]]. He needs 50 [[Yellow Lum]]s to pass through the door in [[The Hall of Doors|the Hall]], and if he does, the [[Teensie]]s will open it, and then warn him about the guards that protect [[Four Masks of Polokus|the masks]]. He will then move on, and enter the Marshes.&lt;br /&gt;
&lt;br /&gt;
Strangely, despite this level&#039;s loading screen showing the log that leads to [[the Cave of Bad Dreams]], in-game it is not there, though the lily pads and the climbing nets are, as well as [[Ssssam]], who appears to have a longer and thinner snout in this version. Some of the water-skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even [[cage]]s, plus there is no [[switch]] that reveals some [[Yellow Lum]]s. [[Ssssam]] will also not go round in circles at the end of the first phase, but rather just head straight on. The second phase remains the same as in previous versions of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 03 The Marshes of Awakening.jpg|The entrance to the Marshes of Awakening in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[File:RR-PS2-TheMarshesOfAwakening.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[The Cave of Bad Dreams]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
Much of this level remains the same, though like the PlayStation version, the log that leads to [[the Cave of Bad Dreams]] is absent, as the path to this is found at the end of the level. Also, during the first water ski ride, [[Eig]] the swamp monster shows up to follow [[Rayman]] and [[Ssssam]] while they also have to avoid [[Zombie Chicken]]s and [[piranha]]s.  &lt;br /&gt;
&lt;br /&gt;
One of the most notable differences in this version is not even a part of the level. Whilst in every other version of the game this level was obligatory between [[the Fairy Glade]] and [[the Bayou]] this time, although it can be accessed from completion of [[the Fairy Glade]] onwards, [[Rayman]] does not actually need to go there until he has met up with [[Clark]]. For this reason the player doesn&#039;t need to visit the level twice.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Marshes of Awakening&lt;br /&gt;
| image = [[Image:gbc225.png|center|160px|class=sprite|&#039;&#039;Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade#Game Boy Color version|Fairy Glade]]&lt;br /&gt;
| followed by = [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon9GBC.png|9]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
This level is the second in this version of the game, and follows that of the original quite loosely. The music is an edited version of [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
There are many nets and wooden bridges to cross the marshes with in this area, and eventually [[Rayman]] will meet [[Ssssam]], uncaged, who will move when [[Rayman]] stands on his head.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and [[switch]]es to hit in order to progress.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This part of the level is similar to [[the Bayou]], with small trampolines, pendulums and bombs to avoid. There are also pipes which [[Rayman]] slides on, similar to those in [[Airy Tunes]] in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], and planks that give way when [[Rayman]] steps on them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=EVHX_U6iu_I The Marshes of Awakening playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=fFy5pcbXiXQ The Marshes of Awakening playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZcqkyUH-9S8 The Marshes of Awakening playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=AQvwBdkWhlU The Marshes of Awakening playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=5KXfuaRYFIw The Marshes of Awakening playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=je7_SeXMzFY The Marshes of Awakening playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=2VkLTdyDgE8 The Marshes of Awakening playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Marais de l&#039;Éveil]]&lt;br /&gt;
[[de:Die Sümpfe des Erwachens]]&lt;br /&gt;
[[hu:Az Ébredés Mocsarai]]&lt;br /&gt;
[[pl:Moczary Przebudzenia]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2|Marshes of Awakening, The]]&lt;br /&gt;
[[Category: Places from Rayman 2 Forever|Marshes of Awakening, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=71126</id>
		<title>The Marshes of Awakening</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=71126"/>
		<updated>2018-09-27T22:45:00Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=I did see [[Globox]] get captured by two [[Robo-Pirate|Piratesss]]. They took him somewhere out beyond the Marshes.|sign=[[Ssssam]] the Watersnake|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marshes of Awakening&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;. It follows [[the Fairy Glade]] in all versions of the game except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which is follows the first visit of [[the Menhir Hills]], and features the entrance to [[the Cave of Bad Dreams]] in all versions except for [[Rayman 2 Forever|the Game Boy Color version]]. This is where [[Rayman]] encounters and rescues [[Ssssam]] the Watersnake, who helps him to pass through the marshes by water-skiing.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[File:Themarshesofawakeningpc.JPG|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Marshes of Awakening.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Around a large body of swamp water, [[Rayman]] must climb over some netting and jump on the lily pads for [[Yellow Lum]]s. On the other side of the netting, there is a [[cage]] floating in the waters, larger than most other [[cage]]s, in which [[Ssssam]] is imprisoned in. When [[Rayman]] releases him from this [[cage]]s he then asks him if he knew anything about the [[Four Masks of Polokus]], but he doesn&#039;t know, and confirms that [[Globox]] has been recaptured by the [[Robo-Pirate]]s and taken beyond the Marshes. He then offers the limbless hero to water-ski across the swamp water by shooting his scarf and holding on with a beam similar to that when [[Rayman]] swings on a [[Purple Lum]].&lt;br /&gt;
&lt;br /&gt;
Across the water, there are [[Yellow Lum]]s to catch, and several [[piranha]]s, [[Zombie Chicken]]s and an axe pendulum to avoid, as well as a [[switch]] to flick that reveals more [[Yellow Lum]]s. [[Ssssam]] will then go round in a circle a few times, giving [[Rayman]] more than one chance to break the [[cage]]s and collect the [[Yellow Lum]]s there, before moving on.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The water-skiing carries on, and now there are more things to dodge while collecting the [[Yellow Lum]]s, such as [[helicopter bomb]]s and even [[Robo-Pirate]]s. At one point, there is a wooden ledge that [[Rayman]] can hop onto to catch more [[Yellow Lum]]s, and then he can reattach himself to [[Ssssam]]. Defeating the [[Robo-Pirate|pirate]] on the boat is optional, though risky. [[Rayman]] then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, [[Rayman]] says farewell to [[Ssssam]], who is visible sad to say good-bye. [[Ssssam]] ends his trip as the game hints at [[Rayman]] needing to return to the Marshes later, as [[Ssssam]] requests [[Rayman]] to return soon.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
[[Rayman]] must enter the Marshes for a second time after meeting [[Clark]] in [[the Menhir Hills]]. [[Clark]], in need of the [[Elixir of Life]] after swallowing something that has made him ill, requests [[Rayman]] to seek out [[the Cave of Bad Dreams]] hidden in the Marshes. At the Marshes&#039; entrance, [[Rayman]] must take a side trail up a tree root and into a hidden grotto off-limits to [[Robo-Pirate]]s. Here, [[Rayman]] encounters the Guardian of the Cave of Bad Dreams, [[Jano]]. Provided that [[Rayman]] can remember the name of the place as [[Clark]] had told him, [[Jano]] will grant access - if not, then he will simply shoo [[Rayman]] away.  &lt;br /&gt;
&lt;br /&gt;
After completing [[the Cave of Bad Dreams]], [[Rayman]] is warped back to the grotto. He then has the option of paying [[Ssssam]] a visit and racing through the Marshes or taking the [[Spiral Door]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
After finishing [[the Cave of Bad Dreams]], the player can spot a smaller version of [[Jano]] around the log that leads to [[the Cave of Bad Dreams]]&#039; entrance. He is unreachable through normal gameplay, though he can be approached using a moonjump cheat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningDC.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version apart from graphical enhancements.&lt;br /&gt;
&lt;br /&gt;
[[Eig]] briefly appears at the beginning of phase 2, but does not approach [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Marshes of Awakening (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Marshes of Awakening.&lt;br /&gt;
TheMarshesofAwakeningDCEig.jpg|[[Eig]] popping out of the water.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningPS.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon2PS.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
Before entering the Marshes, [[Rayman]] meets the four [[Teensie]]s in [[the Hall of Doors]], oddly enough, to tell him that the [[Robo-Pirate]]s and blocked access to [[Four Masks of Polokus|the first mask of Polokus]]. He needs 50 [[Yellow Lum]]s to pass through the door in [[The Hall of Doors|the Hall]], and if he does, the [[Teensie]]s will open it, and then warn him about the guards that protect [[Four Masks of Polokus|the masks]]. He will then move on, and enter the Marshes.&lt;br /&gt;
&lt;br /&gt;
Strangely, despite this level&#039;s loading screen showing the log that leads to [[the Cave of Bad Dreams]], in-game it is not there, though the lily pads and the climbing nets are, as well as [[Ssssam]], who appears to have a longer and thinner snout in this version. Some of the water-skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even [[cage]]s, plus there is no [[switch]] that reveals some [[Yellow Lum]]s. [[Ssssam]] will also not go round in circles at the end of the first phase, but rather just head straight on. The second phase remains the same as in previous versions of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 03 The Marshes of Awakening.jpg|The entrance to the Marshes of Awakening in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[File:RR-PS2-TheMarshesOfAwakening.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[The Cave of Bad Dreams]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
Much of this level remains the same, though like the PlayStation version, the log that leads to [[the Cave of Bad Dreams]] is absent, as the path to this is found at the end of the level. Also, during the first water ski ride, [[Eig]] the swamp monster shows up to follow [[Rayman]] and [[Ssssam]] while they also have to avoid [[Zombie Chicken]]s and [[piranha]]s.  &lt;br /&gt;
&lt;br /&gt;
One of the most notable differences in this version is not even a part of the level. Whilst in every other version of the game this level was obligatory between [[the Fairy Glade]] and [[the Bayou]] this time, although it can be accessed from completion of [[the Fairy Glade]] onwards, [[Rayman]] does not actually need to go there until he has met up with [[Clark]]. For this reason the player need not visit the level twice.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Marshes of Awakening&lt;br /&gt;
| image = [[Image:gbc225.png|center|160px|class=sprite|&#039;&#039;Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade#Game Boy Color version|Fairy Glade]]&lt;br /&gt;
| followed by = [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon9GBC.png|9]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
This level is the second in this version of the game, and follows that of the original quite loosely. The music is an edited version of [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
There are many nets and wooden bridges to cross the marshes with in this area, and eventually [[Rayman]] will meet [[Ssssam]], uncaged, who will move when [[Rayman]] stands on his head.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and [[switch]]es to hit in order to progress.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This part of the level is similar to [[the Bayou]], with small trampolines, pendulums and bombs to avoid. There are also pipes which [[Rayman]] slides on, similar to those in [[Airy Tunes]] in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], and planks that give way when [[Rayman]] steps on them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=EVHX_U6iu_I The Marshes of Awakening playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=fFy5pcbXiXQ The Marshes of Awakening playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZcqkyUH-9S8 The Marshes of Awakening playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=AQvwBdkWhlU The Marshes of Awakening playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=5KXfuaRYFIw The Marshes of Awakening playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=je7_SeXMzFY The Marshes of Awakening playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=2VkLTdyDgE8 The Marshes of Awakening playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Marais de l&#039;Éveil]]&lt;br /&gt;
[[de:Die Sümpfe des Erwachens]]&lt;br /&gt;
[[hu:Az Ébredés Mocsarai]]&lt;br /&gt;
[[pl:Moczary Przebudzenia]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2|Marshes of Awakening, The]]&lt;br /&gt;
[[Category: Places from Rayman 2 Forever|Marshes of Awakening, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=71125</id>
		<title>The Marshes of Awakening</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Marshes_of_Awakening&amp;diff=71125"/>
		<updated>2018-09-27T22:44:06Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Phase 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=I did see [[Globox]] get captured by two [[Robo-Pirate|Piratesss]]. They took him somewhere out beyond the Marshes.|sign=[[Ssssam]] the Watersnake|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marshes of Awakening&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;. It follows [[the Fairy Glade]] in all versions of the game except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which is follows the first visit of [[the Menhir Hills]], and features the entrance to [[the Cave of Bad Dreams]] in all versions except for [[Rayman 2 Forever|the Game Boy Color version]]. This is where [[Rayman]] encounters and rescues [[Ssssam]] the Watersnake, who helps him to pass through the marshes by water-skiing.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[File:Themarshesofawakeningpc.JPG|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Marshes of Awakening.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Around a large body of swamp water, [[Rayman]] must climb over some netting and jump on the lily pads for [[Yellow Lum]]s. On the other side of the netting, there is a [[cage]] floating in the waters, larger than most other [[cage]]s, in which [[Ssssam]] is imprisoned in. When [[Rayman]] releases him from this [[cage]]s he then asks him if he knew anything about the [[Four Masks of Polokus]], but he doesn&#039;t know, and confirms that [[Globox]] has been recaptured by the [[Robo-Pirate]]s and taken beyond the Marshes. He then offers the limbless hero to water-ski across the swamp water by shooting his scarf and holding on with a beam similar to that when [[Rayman]] swings on a [[Purple Lum]].&lt;br /&gt;
&lt;br /&gt;
Across the water, there are [[Yellow Lum]]s to catch, and several [[piranha]]s, [[Zombie Chicken]]s and an axe pendulum to avoid, as well as a [[switch]] to flick that reveals more [[Yellow Lum]]s. [[Ssssam]] will then go round in a circle a few times, giving [[Rayman]] more than one chance to break the [[cage]]s and collect the [[Yellow Lum]]s there, before moving on.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The water-skiing carries on, and now there are more things to dodge while collecting the [[Yellow Lum]]s, such as [[helicopter bomb]]s and even [[Robo-Pirate]]s. At one point, there is a wooden ledge that [[Rayman]] can hop onto to catch more [[Yellow Lum]]s, and then he can reattach himself to [[Ssssam]]. Defeating the [[Robo-Pirate|pirate]] on the boat is optional, though risky. [[Rayman]] then arrives at a patch of land near a crashed fishing boat. Scrambling onto land, [[Rayman]] says farewell to [[Ssssam]], who is not at all happy to say good-bye. [[Ssssam]] ends his trip as the game hints at [[Rayman]] needing to return to the Marshes later, as [[Ssssam]] requests [[Rayman]] to return soon.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
[[Rayman]] must enter the Marshes for a second time after meeting [[Clark]] in [[the Menhir Hills]]. [[Clark]], in need of the [[Elixir of Life]] after swallowing something that has made him ill, requests [[Rayman]] to seek out [[the Cave of Bad Dreams]] hidden in the Marshes. At the Marshes&#039; entrance, [[Rayman]] must take a side trail up a tree root and into a hidden grotto off-limits to [[Robo-Pirate]]s. Here, [[Rayman]] encounters the Guardian of the Cave of Bad Dreams, [[Jano]]. Provided that [[Rayman]] can remember the name of the place as [[Clark]] had told him, [[Jano]] will grant access - if not, then he will simply shoo [[Rayman]] away.  &lt;br /&gt;
&lt;br /&gt;
After completing [[the Cave of Bad Dreams]], [[Rayman]] is warped back to the grotto. He then has the option of paying [[Ssssam]] a visit and racing through the Marshes or taking the [[Spiral Door]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
After finishing [[the Cave of Bad Dreams]], the player can spot a smaller version of [[Jano]] around the log that leads to [[the Cave of Bad Dreams]]&#039; entrance. He is unreachable through normal gameplay, though he can be approached using a moonjump cheat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningDC.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version apart from graphical enhancements.&lt;br /&gt;
&lt;br /&gt;
[[Eig]] briefly appears at the beginning of phase 2, but does not approach [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Marshes of Awakening (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Marshes of Awakening.&lt;br /&gt;
TheMarshesofAwakeningDCEig.jpg|[[Eig]] popping out of the water.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[Image:TheMarshesofAwakeningPS.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon2PS.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
Before entering the Marshes, [[Rayman]] meets the four [[Teensie]]s in [[the Hall of Doors]], oddly enough, to tell him that the [[Robo-Pirate]]s and blocked access to [[Four Masks of Polokus|the first mask of Polokus]]. He needs 50 [[Yellow Lum]]s to pass through the door in [[The Hall of Doors|the Hall]], and if he does, the [[Teensie]]s will open it, and then warn him about the guards that protect [[Four Masks of Polokus|the masks]]. He will then move on, and enter the Marshes.&lt;br /&gt;
&lt;br /&gt;
Strangely, despite this level&#039;s loading screen showing the log that leads to [[the Cave of Bad Dreams]], in-game it is not there, though the lily pads and the climbing nets are, as well as [[Ssssam]], who appears to have a longer and thinner snout in this version. Some of the water-skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even [[cage]]s, plus there is no [[switch]] that reveals some [[Yellow Lum]]s. [[Ssssam]] will also not go round in circles at the end of the first phase, but rather just head straight on. The second phase remains the same as in previous versions of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 03 The Marshes of Awakening.jpg|The entrance to the Marshes of Awakening in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Marshes of Awakening&lt;br /&gt;
| image = [[File:RR-PS2-TheMarshesOfAwakening.jpg|center|320px|&#039;&#039;The Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[The Cave of Bad Dreams]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
Much of this level remains the same, though like the PlayStation version, the log that leads to [[the Cave of Bad Dreams]] is absent, as the path to this is found at the end of the level. Also, during the first water ski ride, [[Eig]] the swamp monster shows up to follow [[Rayman]] and [[Ssssam]] while they also have to avoid [[Zombie Chicken]]s and [[piranha]]s.  &lt;br /&gt;
&lt;br /&gt;
One of the most notable differences in this version is not even a part of the level. Whilst in every other version of the game this level was obligatory between [[the Fairy Glade]] and [[the Bayou]] this time, although it can be accessed from completion of [[the Fairy Glade]] onwards, [[Rayman]] does not actually need to go there until he has met up with [[Clark]]. For this reason the player need not visit the level twice.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Marshes of Awakening&lt;br /&gt;
| image = [[Image:gbc225.png|center|160px|class=sprite|&#039;&#039;Marshes of Awakening&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy Glade#Game Boy Color version|Fairy Glade]]&lt;br /&gt;
| followed by = [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon9GBC.png|9]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
This level is the second in this version of the game, and follows that of the original quite loosely. The music is an edited version of [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
There are many nets and wooden bridges to cross the marshes with in this area, and eventually [[Rayman]] will meet [[Ssssam]], uncaged, who will move when [[Rayman]] stands on his head.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and [[switch]]es to hit in order to progress.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This part of the level is similar to [[the Bayou]], with small trampolines, pendulums and bombs to avoid. There are also pipes which [[Rayman]] slides on, similar to those in [[Airy Tunes]] in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], and planks that give way when [[Rayman]] steps on them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=EVHX_U6iu_I The Marshes of Awakening playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=fFy5pcbXiXQ The Marshes of Awakening playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZcqkyUH-9S8 The Marshes of Awakening playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=AQvwBdkWhlU The Marshes of Awakening playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=5KXfuaRYFIw The Marshes of Awakening playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=je7_SeXMzFY The Marshes of Awakening playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=2VkLTdyDgE8 The Marshes of Awakening playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Marais de l&#039;Éveil]]&lt;br /&gt;
[[de:Die Sümpfe des Erwachens]]&lt;br /&gt;
[[hu:Az Ébredés Mocsarai]]&lt;br /&gt;
[[pl:Moczary Przebudzenia]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2|Marshes of Awakening, The]]&lt;br /&gt;
[[Category: Places from Rayman 2 Forever|Marshes of Awakening, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Glade&amp;diff=71124</id>
		<title>The Fairy Glade</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Glade&amp;diff=71124"/>
		<updated>2018-09-27T22:35:28Z</updated>

		<summary type="html">&lt;p&gt;ElPrimordial: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Free me [[Rayman]]! Find the machine and destroy it!|sign=[[Ly]] the Fairy|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fairy Glade&#039;&#039;&#039; or &#039;&#039;&#039;the Fairy&#039;s Glade&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;. It follows [[the Woods of Light]] and is the second level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color version]], in which it is the first level. This is where [[Rayman]] enters the [[Robo-Pirate]] stronghold where [[Ly]] the Fairy is held captive and eventually frees her.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladePC.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheFairyGlade-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Fairy Glade.]]&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
When [[Rayman]] emerges through the [[Spiral Door]], he arrives in a small area of land which is connected by a wooden bridge to tiny island with a bouncy [[mushroom]] in the centre. Underwater, there is a little cave in which the first [[cage]] is found. If [[Rayman]] bounces on the [[mushroom]], he will be propelled to the underside of a giant branch that grows right through the area, and hang onto the vines growing there. At the other side, there is a passage that leads to a body of water that is infested by [[piranha]], meaning that [[Rayman]] cannot [[Swimming|swim]] there, but he can cross it with lily pads. There are then four ledges on the wall, which leads [[Rayman]] to the other end of the branch, where a [[switch]] is found. This opens a wooden gate, where two [[baby Globox]]es are standing by. This then leads to a small stream that takes [[Rayman]] to a lake of water that is being polluted by oil coming from a pump. In this version of the game, [[Rayman]] cannot turn it off, but he can climb on it and take the passage out of this area.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
At first, this area seems short, but later on, a special part of the area can only be accessed via [[the Echoing Caves]]; which means that the cage we see inside the pirate building on left, can only be accessed through that level. It starts with a giant tree covered with vines, and at the bottom is a set of wooden bars from which [[caterpillar]]s emerge. [[Rayman]] has to climb to the very top of the tree, and then slide down a stream, taking a passage that leads to another body of [[piranha]]-infested water. Along one side of the wall is covered with a trail of vines, which [[Rayman]] must climb on to cross.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] is now at the pirate stronghold in which [[Ly]] the Fairy is imprisoned, and it is guarded by a [[Robo-Pirate]] that constantly throws burning [[keg]]s at him. On the ground is a metal [[sparadrap]], which can be broken by one of these. To the left is a small area with a [[piranha]] infested pond, where another [[cage]] is hidden. Once [[Rayman]] goes down the hole where the [[sparadrap]] was, he drops down into an underground passage. [[Rayman]] has to cross a pool of green liquid by hopping on the wooden boxes, and then climb a wall covered with cobwebs (while avoiding falling [[keg]]s) to infiltrate the building.  &lt;br /&gt;
&lt;br /&gt;
Once inside, [[Rayman]] notices another [[switch]], guarded by a sleeping [[Robo-Pirate]], but it is out of his reach, so he will have to walk around the area to get up there. [[Murfy]] then arrives to warn [[Rayman]] about the [[Robo-Pirate|pirates]] he will face, and teaches him how to lock-on to them. Then a [[purple Henchman 800]] arrives, and once it is defeated, [[Rayman]] will enter another room in which [[keg]]s are supplied. He can either use it to defeat another sleeping [[purple Henchman 800]], or find a secret room locked with a metal [[sparadrap]], in which another [[cage]] is hidden. Once that [[pirate]] is defeated, a metal grating will descend, which [[Rayman]] can climb on, and then he will hang on to some netting on the ceiling.  &lt;br /&gt;
&lt;br /&gt;
Then there is a pit of acid, covered by some bouncy netting and guarded by electric beams which can electrocute [[Rayman]]. Up the wall is a [[switch]] that will open the door at the top. Now he has found the other [[switch]], and once he flicks it and defeats the [[purple Henchman 800]] guarding it, he can proceed down the corridor.  &lt;br /&gt;
&lt;br /&gt;
[[File:Forcefield.jpg|thumb|right|320px|[[Ly]] is imprisoned in a pirate stronghold deep in the Glade.]]&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Still in the corridor and having to avoid more moving electric beams, [[Rayman]] finds a clearing, in which [[Ly]] the Fairy is held prisoner in an electric forcefield.  There is a tunnel at ground level which leads to a machine that is generating the electricity. It seems to have three weak spots, which are indicated by the metal [[sparadrap]]s, but [[flying bomb]]s will periodically spew from it to stop [[Rayman]] breaking the machine with [[keg]]s. Once the machine is destroyed, [[Ly]] will be free, and after a conversation with him, she will give him a [[Silver Lum]], which gives him the power to hang onto [[Purple Lum]]s by simply [[Magic fist|shooting]] them, and then departs.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then has to climb back to the top of the netted ladder, [[Magic fist|shoot]] the [[Purple Lum]] to cross the gap, and then run into a building that leads to a giant metal pipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
Several pipes are embedded in a deep chasm, and the pump oil into a pool at the bottom. Another [[cage]] is found there, guarded by a [[purple Henchman 800]]. Once he is at the bottom, [[Rayman]] will enter a vast chamber full of swirling air currents that will help him fly higher when he activates his [[helicopter]]. A couple of these are decoys, but will still contain [[Yellow Lum]]s. At the very top of this area, there is a small wooden building in which the final [[cage]] is found, and it has a [[Teensie]] trapped inside. He will then open up an exit for [[Rayman]].       &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladeDC.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is almost identical to that of the original version, yet graphically enhanced, but with a few differences:&lt;br /&gt;
&lt;br /&gt;
* In phase 1, at the polluted lake, the path leading to the oil-dumping pump is broken in one spot, where a [[piranha]] fish jumps in and out of the water, requiring [[Rayman]] to deal with the fish and jump over the gap. This change was possibly made to give meaning to the [[piranha]] warning sign present in the area.&lt;br /&gt;
* In phase 2, in the area where [[Rayman]] encounters the first [[caterpillar]] and climbs a tree, the vines no longer wrap around the tree continuously. Instead, [[Rayman]] needs to jump from vine to vine.&lt;br /&gt;
* In phase 3, a [[purple Henchman 800]] is found on the boxes in the pool of acid underneath the [[Robo-Pirate]] stronghold, instead of a trail of timed [[Red Lum]]s.  Another [[purple Henchman 800]] is also found in the tunnel leading to the machine that powers [[Ly]]&#039;s prison in phase 4, and a [[purple Henchman 800]] shooting [[flying bomb]]s appears near the air currents area in phase 5.&lt;br /&gt;
* At the bottom of the polluted chasm in phase 5, there is the first of 6 [[Glob Crystal]]s, which are used to unlock minigames in the [[Globox Village]], which [[Rayman]] can now access now that he has the power to swing on [[Purple Lum]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheFairyGladeDCBombPirate.jpg|Some pirates shoot [[helicopter bomb]]s in the Dreamcast version.&lt;br /&gt;
TheFairyGladeDCFish.jpg|Graphical enhancements include strange species of [[fish]], which also appear in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladePS.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Clearing]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon6PS.png|6]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon4PS.png|4]]&lt;br /&gt;
| ludivs = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
There are many changes in the level design in this level. The entire area of the level also seems to be a [[Robo-Pirate]] harvesting outpost, given the pipes that collect oil and harvest it.  &lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
In this area, there is no water to [[Swimming|swim]] in other than a shallow pool, though the small bouncy [[mushroom]] island is still there, as is the giant branch with [[plant]] life growing underneath. But instead of the passage that leads to the [[switch]] at the top, there is another bouncy [[mushroom]] to use, and the [[switch]] opens the wooden gate as normal. A [[cage]] with a [[Ludiv]] is found, though there is no small waterfall to avoid. Then [[Rayman]] will go through the passage beyond the door, slide down a smaller stream than in the original version, and find the area with the oil pump.  &lt;br /&gt;
&lt;br /&gt;
This time, [[Ly]] will tell [[Rayman]] that this pump needs to be turned off, and the [[Rayman]] can [[Swimming|swim]] in the water. But first he has to float on a giant barrel, and jump on bouncy [[mushroom]] to reach the [[switch]] that turns off the pump. Once [[Rayman]] is in the water, he has to [[Swimming|swim]] through an underwater passage that leads to the giant vine-covered tree that he will have to climb. Strangely enough, he encounters [[Antitoon]]s in this area, perhaps as an allusion to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. As he climbs up the tree, he&#039;ll find another [[Ludiv]] [[cage]], then he will come across the wall covered with vines just as before. The special area that is accessed through [[the Echoing Caves]] is not present in this version.  &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
As before, there is the [[Robo-Pirate|pirate]] stronghold and the [[Robo-Pirate|pirate]] that throws burning [[keg]]s, though there is no secret passage. The underground passage and the wall of cobwebs is the same as before, but this time as [[Rayman]] climbs up, he has [[Yellow Lum]]s to collect. After defeating the [[Robo-Pirate|pirate]], he will enter a room that has a [[Deny]] [[cage]] at ground level, and [[Antitoon]]s inside, and instead of grating, [[Rayman]] has to climb on giant wooden boxes to get to the netted ceiling. The rest of this phase is the same as before. &lt;br /&gt;
&lt;br /&gt;
===Phase 3===    &lt;br /&gt;
Instead of electric beams, the corridor in this area is guarded by red [[laser]]s that will just hurt [[Rayman]]. As before, he will find the clearing in which [[Ly]] is imprisoned and destroy the machine that powers it. Once [[Rayman]] is given the [[Silver Lum]] and use the [[Purple Lum]] to cross the gap, instead of jumping between two walls, there is a ladder, and a Pirate.  Once that is defeated, he will find the [[Teensie]] [[cage]], and then exit the level.     &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Fairy&#039;s Glade&lt;br /&gt;
| image = [[File:RR-PS2-TheFairy&#039;sGlade.jpg|center|320px|&#039;&#039;The Fairy&#039;s Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon8.png|8]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon1.png|1]][[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
&#039;&#039;[[Rayman Revolution]]&#039;&#039; also sees many changes applied to the Fairy Glade. As a result, more backtracking will be required to find all the [[Yellow Lum]]s and [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
* The first change is that in the waters in phase 1, there are no [[Blue Lum]]s but rather a stream of small [[air bubble]]s [[Rayman]] will have to breathe from.&lt;br /&gt;
* [[Rayman]] will encounter a [[Robo-Pirate]] in the passage that leads to the first [[switch]] of the level.&lt;br /&gt;
* In the area with the oil pump, not only is there another [[Robo-Pirate|pirate]], there is also a yellow [[mushroom]]. Above it is a [[Purple Lum]] and three [[Yellow Lum]]s, but [[Rayman]] will have to return to that once he gets the power to swing onto [[Purple Lum]]s.  &lt;br /&gt;
* In phase 2, at the area with the tree covered with vines, there is another [[Robo-Pirate|pirate]] at ground level. Then in the next area, there is a funny looking plant that has to be watered with the [[Rain Mask]] later on in the game. When it grows, it can then be used to access the area of the level which in previous versions, could be backtracked via [[the Echoing Caves]].&lt;br /&gt;
* In phase 3, instead of the passage in the left of the [[Robo-Pirate|pirate]] stronghold, there is now a ledge in which there is [[Yellow mushroom|a tiny yellow mushroom]]. Like the plant earlier on, this has to be watered with the [[Rain Mask]], and once it is grown, [[Rayman]] can eat it. Alluding to [[Flying Blue Elf|the blue elves]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Yellow mushroom|this mushroom]] will make him shrink, and then he can squeeze through a hole in a pile of rocks and find the hidden [[cage]]. He will have to defeat a [[Robo-Pirate|pirate]] while he is still tiny, too. Another [[Yellow mushroom]] is then found, grown and eaten to bring him back to normal size.  &lt;br /&gt;
* The underground passage with the pool of acid and cobwebbed wall remains the same, but this time, the door is barred with electric bars which have to be deactivated with a [[switch]]. Then, there is no clearing in this area, but rather a room with with a book cabinet.  &lt;br /&gt;
* In the room with the [[keg]]s, a metal [[sparadrap]] on the pipes needs to be destroyed to lower the metal grating. The secret room with the [[cage]] also appears to have three small prisons. There is no netting on the ceiling, but rather a wooden floor, and the [[switch]] that opens the door is on another wall. Then, near the extra [[Robo-Pirate|pirate]], there is a dining room, and then [[Rayman]] finds the [[switch]] that will deactivate the electric bars, and moves on.&lt;br /&gt;
* Phase 4 holds the most notable of differences in level design. Instead of a clearing, there is a prison, full of [[cage]]s and rooms in which a number of [[Yellow Lum]]s are found. Instead of one machine that powers [[Ly]]&#039;s prison, it is a cluster of many machines, though the three weaknesses are still there. One machine has a hidden [[cage]].&lt;br /&gt;
* In phase 4, if [[Rayman]] keeps to the far left of the pipe he stands on, the machine automatically destroys the [[helicopter bomb]]s it produces.&lt;br /&gt;
* Phase 5 also sees a number of changes, namely in the textures of the environment, and in the area with the air currents, parachuting pirates will descend. There is also a secret passage that leads to a [[cage]] which is accessed with a [[Purple Lum]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Fairy Glade&lt;br /&gt;
| image = [[Image:Gbc2 14.PNG|center|160px|class=sprite|&#039;&#039;Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Fairy Glade is the opening level, skipping [[the Woods of Light]]. The subplot of freeing [[Ly]] is removed, although she does still appear at the end. She tells [[Rayman]] to find the [[Four Masks of Polokus|Masks of Polokus]] but does not explain why, nor does she give him the power to hang from [[Purple Lum]]s (although the [[flying ring]]s, this version&#039;s equivalent of [[Purple Lum]]s, do not appear prior to this moment so she may still have given it to him). The music is an edited version of [[the Canopy]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image:GBC2 15.PNG&lt;br /&gt;
Image:GBC2 16.PNG&lt;br /&gt;
Image:Gbc2 17.PNG&lt;br /&gt;
Image:Gbc2 18.PNG&lt;br /&gt;
Image:Gbc2 19.PNG&lt;br /&gt;
Image:Gbc2 20.PNG&lt;br /&gt;
Image:Gbc2 21.PNG&lt;br /&gt;
Image:Gbc2 23.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=FJ415BsNfwc The Fairy Glade playthrough at YouTube (PC version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=LugG_a8mVk8 The Fairy Glade playthrough at YouTube (PC version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=XKmLGp_Tiv0 The Fairy Glade playthrough at YouTube (PC version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=FUKaTUUumPE The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=baLwlR6G_Zs The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=vqUzaED8pTg The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=zLjdlu7080w The Fairy Glade playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=_7gLNoJU_Bs The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=htKtNHfmpx4 The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=FX_ucNtwItg The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=texMGIdwXZI The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 4/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=DyPrVOpk0cw The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=JQm_ceYemrY The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ouD1VFKM98I The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=OU8ynjc9cGo The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=IPjfNh9omYA The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Clairière de la Fée]]&lt;br /&gt;
[[de:Die Feenlichtung]]&lt;br /&gt;
[[hu:A Tündér Tisztása]]&lt;br /&gt;
[[pl:Czarodziejska Polana]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Fairy Glade, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Fairy Glade, The]]&lt;/div&gt;</summary>
		<author><name>ElPrimordial</name></author>
	</entry>
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