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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gamerking</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-06-04T00:24:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Aquatic_world&amp;diff=36859</id>
		<title>Aquatic world</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Aquatic_world&amp;diff=36859"/>
		<updated>2013-11-12T10:34:26Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Aquatic World&#039;&#039;&#039; was an entirely aquatic level planned to make an appearance in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. This area was inhabited by the jellyfish-like [[Zaq]]s and other aquatic creatures. The Aquatic World, had it survived into the final version of the game, would have been exploited by the [[Hoodlum]]s, who would have set up a giant washing-machine in a lagoon. [[Rayman]] would have had to save the Zaqs from the Hoodlums, who filled them with washing-powder and used them to clean their laundry. Rayman would also have had to face eel- and fish-like creatures who would attack him.&lt;br /&gt;
&lt;br /&gt;
The development team did not have enough time to create all of the worlds that were initially planned, and it was thought that the Aquatic World lacked ‘rhythm’ when compared to the others. It has been speculated that the underwater section of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] and [[the Looming Sea]] before [[the Summit Beyond the Clouds]] are all that remains of the Aquatic World, and that [[Rayman]]&#039;s encounter with [[Céloche]] may have originally been planned to take place there.&lt;br /&gt;
&lt;br /&gt;
[[Image:Washing_machine.jpg|thumb|316px|left|Concept art for the [[Hoodlum]]s&#039; washing-machine]]&lt;br /&gt;
[[Image:Zaq.jpg|thumb|750px|right|Official artwork of the Zaq]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Aquatic World, The]]&lt;br /&gt;
[[Category:Scrapped content|Aquatic World, The]]&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=RaymanZone&amp;diff=18813</id>
		<title>RaymanZone</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=RaymanZone&amp;diff=18813"/>
		<updated>2011-03-02T00:17:49Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: /* Seventh era (October 2008 ~ present) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about the website. For the magazine, see [[Rayman Zone (magazine)]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RaymanZone&#039;&#039;&#039;, also spelt &#039;&#039;&#039;Rayman Zone&#039;&#039;&#039;, and commonly abbreviated &#039;&#039;&#039;RZ&#039;&#039;&#039;, has been the official [[Rayman]] website since January 2003. However, this term mainly refers to its forum, which is known to have been the stage of several unfair bans, as well as numerous attacks (including six full deletions) since it was created.&lt;br /&gt;
&lt;br /&gt;
The different periods of its history are usually referred as eras, separated from each other by a full deletion of the forum.&lt;br /&gt;
&lt;br /&gt;
[[Image:RZ.jpg|thumb|right|The RaymanZone forums on October 8th 2003]]&lt;br /&gt;
&lt;br /&gt;
==First era (January 2003 ~ December 2004)==&lt;br /&gt;
The forums were created in January 2003 and used the phpBB software. They featured three categories: an English, a French and a German section. They were characterized by a high frequentation, but also by inactive administrators and unfair bans. Despite the rumours of a group of skilled revengeful members already responsible for numerous spam attacks, which were largely disregarded, the system version was never updated and it resulted in the first deletion of RZ on December 20th 2004. This attack was soon proved to have been performed by the [[Anti RaymanZone Organization]], commonly abbreviated ARZO, who sent a [http://en.wikipedia.org/wiki/Computer_worm webworm] to exploit a security issue. They claimed to have been unfairly banned from the forums and wanted to take their revenge. [[Pirate-Community]] was falsely accused of being linked to ARZO, as it was created by Hunchman801 in August 2003 after he was also unfairly banned from RaymanZone.&lt;br /&gt;
&lt;br /&gt;
The first era was by far the most profilic period of RaymanZone. It is estimated that it reached more than 400,000 messages, which was only beaten by [[Pirate-Community]] in 2009.&lt;br /&gt;
&lt;br /&gt;
==Second era (May 2005 ~ August 2006)==&lt;br /&gt;
After several months of absence, the forums were created again from scratch in May 2005, but they were merged with the [[UbiSoft]] forums, powered by the Infopop software. This decision was highly criticised, but a certain number of users stayed, in hope of reconstructing their community, while others joined [[Pirate-Community]]. On July 3rd 2006, an attack performed by ARZO caused a hard disk to break, resulting in the loss of two days of posts for the whole [[UbiSoft|Ubi]] forums. Then, in July and August, the forums were repeatedly spammed, until they were entirely deleted by the [[Kill RaymanZone Klan]], commonly abbreviated KRZK, a small group of ARZO die-hard members, on August 24th 2006. Those spam attacks were later proved to be a cover for a graduated deletion which purpose was to render any backups useless.&lt;br /&gt;
&lt;br /&gt;
During the second era, it is estimated that more than 60,000 messages were posted on the English forums, the two other sections being totally inactive.&lt;br /&gt;
&lt;br /&gt;
==Third era (August 2006 ~ March 2007)==&lt;br /&gt;
The forums started from scratch for the second time, and several members left because of the lack of action from [[UbiSoft]]. On January 20th 2007, an unidentified problem resulted in the loss of three months of posts, but the [[Kill RaymanZone Klan|KRZK]] never claimed to be responsible for this. The forums were however deleted by the KRZK for the third time on March 3rd 2007.&lt;br /&gt;
&lt;br /&gt;
It is estimated that less than 20,000 messages were posted during the third era.&lt;br /&gt;
&lt;br /&gt;
==Fourth era (March 2007 ~ January 2008)==&lt;br /&gt;
The forums were deleted by the KRZK for the fourth time on January 27th 2008.&lt;br /&gt;
&lt;br /&gt;
It is estimated that less than 15,000 messages were posted during the fourth era.&lt;br /&gt;
&lt;br /&gt;
==Fifth era (January 2008 ~ May 2008)==&lt;br /&gt;
On April 10th 2008, RaymanZone was heavily flooded with explicit pictures. Then, only four months after the last deletion, the forums were deleted again by the KRZK for the fifth time on May 2nd 2008.&lt;br /&gt;
&lt;br /&gt;
It is estimated that less than 2,000 messages were posted during the fifth era.&lt;br /&gt;
&lt;br /&gt;
==Sixth era (May 2008 ~ October 2008)==&lt;br /&gt;
The whole [[Ubisoft|Ubi]] forums were backed up after the fifth deletion, but most of the content had already been deleted by the KRZK several days before, rendering the backup hardly useful and resulting in the wrath of the other game forums. On October 17th 2008, the forums were deleted by the KRZK for the sixth time.&lt;br /&gt;
&lt;br /&gt;
It is estimated that less than 3,000 messages were posted during the sixth era.&lt;br /&gt;
&lt;br /&gt;
==Seventh era (October 2008 ~ present)==&lt;br /&gt;
So far, about 9,000 messages were posted during the seventh era. In late 2009 and early 2010, independent hackers repeatedly flooded the boards with pornographic material. At the same time &#039;ms Kleansy&#039; an active admin on raymanzone was deleted, but that wasn&#039;t hackers of course that was, &#039;forum failure&#039;. Shame the same glitch made several users admins.&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;br /&gt;
[[Category:Communities]]&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Hunchman801&amp;diff=18812</id>
		<title>User:Hunchman801</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Hunchman801&amp;diff=18812"/>
		<updated>2011-03-02T00:16:05Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;big boss&lt;br /&gt;
&lt;br /&gt;
j&#039;vais t&#039;mettre la zermiiiiiiiiii !!!&lt;br /&gt;
&lt;br /&gt;
[[fr:User:Hunchman801]]&lt;br /&gt;
[[Category:User en]]&lt;br /&gt;
&lt;br /&gt;
Oi captcha is broken on the main site. In no hurry to create a new account just to note it..&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:RaymanZone&amp;diff=18811</id>
		<title>Talk:RaymanZone</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:RaymanZone&amp;diff=18811"/>
		<updated>2011-03-02T00:14:54Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: Created page with &amp;#039;Haha at the &amp;#039;Seventh era&amp;#039; spamming. I just wrote up a bot to do it.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Haha at the &#039;Seventh era&#039; spamming. I just wrote up a bot to do it.&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Space_green_bar&amp;diff=18789</id>
		<title>Talk:Space green bar</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Space_green_bar&amp;diff=18789"/>
		<updated>2011-03-01T14:02:58Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uh-oh. Spiraldoor is gonna be mad, bro. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 10:58, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lol why? [[User:Gamerking|Gamerking]] 11:46, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You should be quiet if it is to create randomly new pages whose writting doesn&#039;t obey RayWiki&#039;s rules.&lt;br /&gt;
Why don&#039;t you read the rules and the help sections, or even asking to the sysops?   &amp;gt;8( You&#039;re lucky that I am not a sysop. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:46, 1 March 2011 (UTC)&lt;br /&gt;
Haven&#039;t you heard? Spiraldoor ruthlessly rips up any badly-written article that comes in his way. It just so happens that this is one of them. For instance, have you noticed how this isn’t an official name for an article? This isn’t a good page in the wiki. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:49, 1 March 2011 (UTC)&lt;br /&gt;
:That&#039;s not the only problem iHeckler, glitches aren&#039;t forbidden to be written in the RayWiki as long they are shortly explain, but who wants to know about unacessible 3D areas of the game maps? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:00, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
solved [[User:Gamerking|Gamerking]] 14:02, 1 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Space_green_bar&amp;diff=18770</id>
		<title>Talk:Space green bar</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Space_green_bar&amp;diff=18770"/>
		<updated>2011-03-01T11:46:37Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uh-oh. Spiraldoor is gonna be mad, bro. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 10:58, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lol why? [[User:Gamerking|Gamerking]] 11:46, 1 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_scoring_system&amp;diff=18765</id>
		<title>Rayman 3 scoring system</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_scoring_system&amp;diff=18765"/>
		<updated>2011-03-01T09:37:58Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: /* Tricks and glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new Hall of Fame was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
==The combo mode==&lt;br /&gt;
===Basic mechanics===&lt;br /&gt;
As soon as points are scored the combo mode is activated. If the scoring continues while the combo mode is still active it is possible to increase the score considerably. Actually, the combo system is the key to reaching high scores in this game.&lt;br /&gt;
&lt;br /&gt;
First is a list of how long the various objects will keep the combo mode activated:&lt;br /&gt;
&lt;br /&gt;
[[Gem]]s, [[Piggybank]]s, Kickflips, [[Meadowscrew]]s, [[Armaguiddon]]s, [[Hoodlum watercraft]]s, [[Black Lum]]s, Crowns, [[Switch]]es, Doors, [[Tribelle]]s and [[Matuvu]]s: 2 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Hoodlum]]s, [[Muddibog]]s, [[Ninja Crab]]s and the last [[Podocrock]] in the group: 6 seconds.&lt;br /&gt;
&lt;br /&gt;
In order to keep the combo mode activated after an object from first group, it is necessary to the collect the next object before 2 seconds have passed. If an object from the second group is collected, the combo mode will stay activated for no less than 6 seconds. It is worth noticing when creating combos.&lt;br /&gt;
&lt;br /&gt;
The combo system is structured in the following way. The objects in a combo are gathered in groups of five and will be assigned combo points as follows:&lt;br /&gt;
&lt;br /&gt;
*Objects 1 – 5: Objects 2 – 5 will have their points added to the combo counter.&lt;br /&gt;
*Objects 6 – 10: These objects will have their points doubled and added to the combo counter.&lt;br /&gt;
*Objects 11 – 15: These objects will have their points tripled and added to the combo counter.&lt;br /&gt;
*Objects 16 – 20: These objects will have their points quadrupled and added to the combo counter.&lt;br /&gt;
*Objects: 21 – : These objects will have their points quintupled and added to the combo counter.&lt;br /&gt;
&lt;br /&gt;
In order to maximize the score under these rules it is a good strategy to save objects with high points as late in the combo as possible and start the combo with low points objects like yellow gems for example.&lt;br /&gt;
&lt;br /&gt;
As an example consider a combo with five yellow gems, five red gems and one green gem. These objects can be combined in many ways, but let’s try a few ones. Let y denote a yellow gem, r a red gem and g a green gem. One combo could look like this:&lt;br /&gt;
&lt;br /&gt;
*gyyyy | yrrrr | r&lt;br /&gt;
&lt;br /&gt;
According to the rules above the combo points are: 4·10 + 2·(10 + 4·30) + 3·30 = 390 points&lt;br /&gt;
&lt;br /&gt;
Another combo could be:&lt;br /&gt;
&lt;br /&gt;
*yyyyg | yrrrr | r&lt;br /&gt;
&lt;br /&gt;
This combo is worth: 3·10 + 1500 + 2·(10 + 4·30) + 3·30 = 1880 points&lt;br /&gt;
&lt;br /&gt;
A third option could be:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | grrrr | r&lt;br /&gt;
&lt;br /&gt;
This combo is worth: 4·10 + 2·(1500 + 4·30) + 3·30 = 3370 points&lt;br /&gt;
&lt;br /&gt;
And one last option:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | rrrrr | g&lt;br /&gt;
&lt;br /&gt;
This combo is worth: 4·10 + 2·5·30 + 3·1500 = 4840 points&lt;br /&gt;
&lt;br /&gt;
This example shows how important it is to let objects with high points come as late as possible in a combo. The difference between the highest and lowest combo is 4450 points. And if the combo was played with a [[Laser-Washing Powder|Powerup]], the difference would have been 8900 points.&lt;br /&gt;
&lt;br /&gt;
===The green gem problem===&lt;br /&gt;
There is quirk in the game concerning the green gem taken in combo with a [[Laser-Washing Powder|Powerup]]. If the green gem is object number 16 or higher it won’t count in said combo. According to the rules above it should give 12.000 points in combo or even 15.000 points if it were object number 21 or higher in the combo. The reason for not allowing 12.000 or 15.000 combo points for the green gem is probably that it thus would be too easy to reach the maximum score in the levels concerned.&lt;br /&gt;
&lt;br /&gt;
However, there are at most three places where this is a problem. One place is famously the secret room in SBTC part 2. Be careful to include the green gem in this combo as object number 11 – 15, otherwise it won’t count.&lt;br /&gt;
&lt;br /&gt;
The other two places are in LS part 1, the secret room combo and in DOTK part 7 the green gems combo.&lt;br /&gt;
&lt;br /&gt;
Note: The problem doesn’t arise when not using a [[Laser-Washing Powder|Powerup]].&lt;br /&gt;
&lt;br /&gt;
===How to pass 100.000 points===&lt;br /&gt;
It is not possible to keep scoring when you reach 100.000 points, the counter simply stops and no more points are added to the counter. If one tries to keep scoring this way, the result is always lower than 100.000 points.&lt;br /&gt;
&lt;br /&gt;
However, there is a way to pass this scoring limit and the secret lies in the fact that combo points are still added to the counter provided you have stopped scoring before you reach 100.000 points. The way to get the most out of your scoring would therefore be to land on exactly 99.999 points before the combo points are added.&lt;br /&gt;
&lt;br /&gt;
Here is an example that shows how to use this. We can look at the previous example with five yellow gems, five red gems and one green gem. We use the following combo, which was worth 4840 points:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | rrrrr | g&lt;br /&gt;
&lt;br /&gt;
We now calculate the sum of the points from the gems: 5·10 + 5·30 + 1500 = 1700 points.&lt;br /&gt;
&lt;br /&gt;
Let us suppose you have a good score and you want to find out how many points you must have before you play this combo. In order to get the most out of this combo, you have to have this amount of points before you start playing this combo:&lt;br /&gt;
&lt;br /&gt;
99.999 – 1700 = 98.299 points&lt;br /&gt;
&lt;br /&gt;
When you have finished the combo the counter will show 99.999 points. This allows your combo points of 4840 points to be added to the counter and you final score will be:&lt;br /&gt;
&lt;br /&gt;
99.999 + 4840 = 104.839 points&lt;br /&gt;
&lt;br /&gt;
===The bonus point issue===&lt;br /&gt;
This section deals with the situation where bonus points can be used to pass the scoring limit. It is only relevant in CF part 4, but the calculations will nevertheless be done in full here.&lt;br /&gt;
&lt;br /&gt;
It turns out that bonus points that comes from killing a, say, [[Hoodblaster]] with one hit are added to the counter regardless of the score. In order to clarify this, suppose you have 99.899 points and you kill a [[Hoodblaster]] with one hit. Then you get a 30 points bonus on top of the 100 points from the [[Hoodblaster]] itself. You score with therefore be: 99.899 + 100 + 30 = 100.029 points. If you have more than 99.899 points when you kill the [[Hoodblaster]] you will not get any points at all because you have passed the scoring limit of 99.999 points.&lt;br /&gt;
&lt;br /&gt;
Now for the calculations of the maximum score CF. The maximum score in this level is achieved through the combo where [[Rayman]], wearing the [[Hoodstomper]] (boss) outfit, steps on three [[Slapdash]]es and 27 [[Hoodblaster]]s. Each [[Hoodblaster]] is worth 100 points plus 30 bonus points. Again scoring must stop on 99.999 points before combo points are added. We must first calculate the sum of the points from each of the [[Slapdash]]es and [[Hoodblaster]]s: 3·30 + 27·130 = 3600 points.&lt;br /&gt;
&lt;br /&gt;
Now we calculate: 99.999 – 3600 = 96.399 points.&lt;br /&gt;
&lt;br /&gt;
But since the 30 bonus points from the last [[Hoodblaster]] (no. 27) are added to the counter, the actual score before you play this combo should be:&lt;br /&gt;
&lt;br /&gt;
96.399 + 30 = 96.429 points.&lt;br /&gt;
&lt;br /&gt;
As for the combo points, this can be calculated as follows. Let S denote a [[Slapdash]] and H a [[Hoodblaster]]. The combo can look like this:&lt;br /&gt;
&lt;br /&gt;
*SSSHH | HHHHH | HHHHH | HHHHH | HHHHHHHHHH&lt;br /&gt;
&lt;br /&gt;
The value of this combo is: 2·30 + 2·100 + 2·5·100 + 3·5·100 + 4·5·100 + 5·10·100 = 7760&lt;br /&gt;
&lt;br /&gt;
The total score will be: 99.999 + 7760 + 30 = 107.789 points.&lt;br /&gt;
&lt;br /&gt;
===The green gem issue===&lt;br /&gt;
This section deals with another maximum score situation, this time in TLOTLD.&lt;br /&gt;
&lt;br /&gt;
It turns out that there is an unexpected issue when passing the scoring limit of 100.000 points when the green gem is taken with a [[Laser-Washing Powder|Powerup]]. This issue can be illustrated by using the well-known example:&lt;br /&gt;
&lt;br /&gt;
*yyyyy | rrrrr | g&lt;br /&gt;
&lt;br /&gt;
This time we play the combo with a [[Laser-Washing Powder|Powerup]]. We use the previous calculations concerning this combo to get&lt;br /&gt;
&lt;br /&gt;
The sum of points: 2·1700 = 3400 points&lt;br /&gt;
&lt;br /&gt;
The combo points: 2·4840 = 9680 points&lt;br /&gt;
&lt;br /&gt;
Using the original rules, we would get:&lt;br /&gt;
&lt;br /&gt;
Points needed before the combo: 99.999 – 3400 = 96.599 points&lt;br /&gt;
&lt;br /&gt;
Total score: 99.999 + 9680 = 109.679 points.&lt;br /&gt;
&lt;br /&gt;
However, it turns out that the green gem ONLY counts for 1500 points in relation to the scoring limit, even though it is taken with a [[Laser-Washing Powder|Powerup]]. The remaining 1500 points are carried over the limit in much the same way as the bonus points in the previous section. Therefore the following corrections to the above calculations are necessary:&lt;br /&gt;
&lt;br /&gt;
Points needed before the combo: 99.999 – 3400 + 1500 = 98.099 points&lt;br /&gt;
&lt;br /&gt;
Total score: 99.999 + 9680 + 1500 = 111.179 points.&lt;br /&gt;
&lt;br /&gt;
Note: This is the only level where the maximum scored is reached through gems taken with a [[Laser-Washing Powder|Powerup]]. So these special calculations are not needed elsewhere.&lt;br /&gt;
&lt;br /&gt;
I will finish this section by doing the actual calculations for part 5 in TLOTLD.&lt;br /&gt;
&lt;br /&gt;
The combo used is the following and the [[Laser-Washing Powder|Powerup]] is the Shock Rocket:&lt;br /&gt;
&lt;br /&gt;
*HHHHH | yyrrr | rgrg&lt;br /&gt;
&lt;br /&gt;
The sum of the points: 5·260 + 2·20 + 5·60 + 2·3000 = 7640 points&lt;br /&gt;
&lt;br /&gt;
The value of the combo: 4·200 + 2·(2·20 + 3·60) + 3·(2·60 + 2·3000) = 19.600 points&lt;br /&gt;
&lt;br /&gt;
Now we can finally do the calculations keeping in mind we must add 1500 points as above:&lt;br /&gt;
&lt;br /&gt;
Points needed before the combo: 99.999 – 7640 + 1500 = 93.859 points&lt;br /&gt;
&lt;br /&gt;
Total score: 99.999 + 19.600 + 1500 = 121.099 points&lt;br /&gt;
&lt;br /&gt;
This is the maximum score for TLOTLD.&lt;br /&gt;
&lt;br /&gt;
==Tricks and glitches==&lt;br /&gt;
When playing the game there are certain tricks or glitches that can be used to increase the score. Here follows a list of tricks and glitches. Details and videos are found in the walkthroughs.&lt;br /&gt;
&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
&lt;br /&gt;
*Part 2. The Turtle Trick allows you to return to the first area with hands available.&lt;br /&gt;
*part 2. [[Premature ending]]&lt;br /&gt;
*Part 3. The Lift Trick allows you to use the lift and jump/helicopter to the [[Hoodblaster]] platform.&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
&lt;br /&gt;
*Part 2. The [[Piggybank]] Trick allows you to either jump from one [[Piggybank]] directly to the upper level, or to roll from one [[Piggybank]] into another to be launched high enough to reach the upper level.&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
&lt;br /&gt;
*part 1. [[Premature ending]]&lt;br /&gt;
*Part 3. Wait until the [[Hoodblaster]] survives and play the part from there.&lt;br /&gt;
*Part 5. The [[Razoff]] Glitch. This glitch allows you to hit [[Razoff]] two or three times for up to 9000 extra points.&lt;br /&gt;
*Part 6. It is possible to make [[Razoff]] stay on the ball while hitting him up to five times. This strategy allows an extra 10.000 points in this part.&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead]]===&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
&lt;br /&gt;
*Part 1. Passing the [[Knaaren]] with the [[Lockjaw]]. This little trick gives an extra 4500 – 5000 points.&lt;br /&gt;
*Part 7. The [[Black Lum]]s Glitch is a great help in the [[Stumbleboom]] – [[Hoodstormer]] Combo. The glitch works like this: When [[Black Lum]]s fly away high in the air, usually from [[Hoodstormer]]s; they can be converted into many [[Red Lum]]s and thus increase the score. This glitch doesn’t work for PC-players.&lt;br /&gt;
*Part 7. After hitting the [[Hoodoo]] three times, one can quickly hit the [[Hoodlock]] and penetrate his shield with the [[Lockjaw]]. Push him back in order to pass him for a big combo.&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
*part 1. [[Premature ending]]&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
&lt;br /&gt;
*Part 1. It is possible to enter the upper deck with the [[Lockjaw]] by using the Launching Glitch. This helps out getting the green gem for 9000 combo points.&lt;br /&gt;
*Part 1. [[Space green bar]]&lt;br /&gt;
*Part 3. The Launching Glitch for Snowboard allows the green gem to be taken for 7500 combo points.&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
&lt;br /&gt;
*Part 2. The Lums Glitch can be used in the first room to get a good score. Make sure the [[Hoodblaster]]s are high in the air when you kill them. This doesn’t work for PC-players.&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
&lt;br /&gt;
*Part 1. Go to the room with the yellow gems and collect at least twenty before re-entering the area with the Hoodlums. This allows for one of the biggest combos in the game.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
While the developers thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 858,001 points. &amp;lt;sup&amp;gt;[http://raymanpc.com/?p=hof [source]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Shock_Rocket&amp;diff=18756</id>
		<title>Shock Rocket</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Shock_Rocket&amp;diff=18756"/>
		<updated>2011-03-01T08:51:07Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shock Rocket&#039;&#039;&#039; is a temporary power used on several occasions by [[Rayman]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. It is provided by the orange cans of [[Laser-Washing Powder]] and allows [[Rayman]] to shoot a guided missile which can be used to defeat enemies and trigger mechanisms. It lasts 6 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Glitch including the shock rocket is created when you enter photo mode and fire the rocket. This glitch allows you to have infinite distance in firing and also pass through walls. [http://www.youtube.com/watch?v=xYjsjQ-4Z-E]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a French and German ad for &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, [[Rayman]] can be seen using the Shock Rocket without changing his clothes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers]]&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=18709</id>
		<title>Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=18709"/>
		<updated>2011-02-28T09:56:51Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:cap.png|thumb|316px|right|The nimp people]]&lt;br /&gt;
In the upcoming game Rayman Origins - the Nimps appear to be a species of fairies that live in the primordial forest who appear to receive their power from the &#039;beams&#039; of the moon. However strangely the Rayman Origins trailer mentions that they both witnessed the birth (abstractly) but also used their powers to create Rayman (&amp;quot;woven together by us, the Nimps&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facts:&#039;&#039;&#039;&lt;br /&gt;
A good character&lt;br /&gt;
&lt;br /&gt;
Magical and may relate back to [[Betilla the fairy]] (However we have no indication of whether they are actually [[fairy]]s as they do not reside in the glade of Dreams and was quoted to be the &#039;nimp people&#039;).&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Nymph&amp;diff=18708</id>
		<title>Talk:Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Nymph&amp;diff=18708"/>
		<updated>2011-02-28T08:42:22Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: /* Nymph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All info from:&lt;br /&gt;
http://www.youtube.com/watch?v=MvhwWXF-LfU&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
[[User:Gamerking|Gamerking]] 05:47, 28 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nymph==&lt;br /&gt;
&lt;br /&gt;
The way Betilla says it is &#039;Nymphs&#039; not &#039;Nimps&#039;. http://en.wikipedia.org/wiki/Nymph --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 07:41, 28 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ahhh turns out nimp isn&#039;t even a real word. Anyway to change it? [[User:Gamerking|Gamerking]] 08:42, 28 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Nymph&amp;diff=18707</id>
		<title>Talk:Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Nymph&amp;diff=18707"/>
		<updated>2011-02-28T08:42:03Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: /* Nymph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All info from:&lt;br /&gt;
http://www.youtube.com/watch?v=MvhwWXF-LfU&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
[[User:Gamerking|Gamerking]] 05:47, 28 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nymph==&lt;br /&gt;
&lt;br /&gt;
The way Betilla says it is &#039;Nymphs&#039; not &#039;Nimps&#039;. http://en.wikipedia.org/wiki/Nymph --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 07:41, 28 February 2011 (UTC)&lt;br /&gt;
ahhh turns out nimp isn&#039;t even a real word. Anyway to change it? [[User:Gamerking|Gamerking]] 08:42, 28 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=18705</id>
		<title>Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=18705"/>
		<updated>2011-02-28T05:48:44Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:cap.png|thumb|316px|right|The nimp people]]&lt;br /&gt;
In the upcoming game Rayman Origins - the Nimps appear to be a species of fairies that live in the primordial forest who appear to receive their power from the &#039;beams&#039; of the moon. However strangely the Rayman Origins trailer mentions that they both witnessed the birth (abstractly) but also used their powers to create Rayman (&amp;quot;woven together by us, the Nimps&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facts:&#039;&#039;&#039;&lt;br /&gt;
A good character&lt;br /&gt;
&lt;br /&gt;
Magical and may relate back to [[Betilla the fairy]] (However we have no indication of whether they are actually [[fairy]]s as they do not reside in the glade of Dreams and was quoted to be the &#039;nimp people&#039;.&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Nymph&amp;diff=18704</id>
		<title>Talk:Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Nymph&amp;diff=18704"/>
		<updated>2011-02-28T05:47:59Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: Created page with &amp;#039;All info from: http://www.youtube.com/watch?v=MvhwWXF-LfU&amp;amp;feature=player_embedded  ~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All info from:&lt;br /&gt;
http://www.youtube.com/watch?v=MvhwWXF-LfU&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
[[User:Gamerking|Gamerking]] 05:47, 28 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=18703</id>
		<title>Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=18703"/>
		<updated>2011-02-28T05:47:01Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:cap.png|thumb|316px|right|The nimp people]]&lt;br /&gt;
In the upcoming game Rayman Origins - the Nimps appear to be a species of fairies that live in the primordial forest who appear to receive their power from the &#039;beams&#039; of the moon. However strangely the Rayman Origins trailer mentions that they both witnessed the birth (abstractly) but also used their powers to create Rayman (&amp;quot;woven together by us, the Nimps&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facts:&#039;&#039;&#039;&lt;br /&gt;
A good character&lt;br /&gt;
Magical and may relate back to [[Betilla the fairy]] (However we have no indication of whether they are actually [[fairy]]s as they do not reside in the glade of Dreams and was quoted to be the &#039;nimp people&#039;.&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=18702</id>
		<title>Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=18702"/>
		<updated>2011-02-28T05:45:20Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the upcoming game Rayman Origins - the Nimps appear to be a species of fairies that live in the primordial forest who appear to receive their power from the &#039;beams&#039; of the moon. However strangely the Rayman Origins trailer mentions that they both witnessed the birth (abstractly) but also used their powers to create Rayman (&amp;quot;woven together by us, the Nimps&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facts:&#039;&#039;&#039;&lt;br /&gt;
A good character&lt;br /&gt;
Magical and may relate back to [[Betilla the fairy]] (However we have no indication of whether they are actually [[fairy]]s as they do not reside in the glade of Dreams and was quoted to be the &#039;nimp people&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:cap.png]]&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=18700</id>
		<title>Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=18700"/>
		<updated>2011-02-28T05:43:42Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: Created page with &amp;#039;In the upcoming game Rayman Origins - the Nimps appear to be a species of fairies that live in the primordial forest who appear to receive their power from the &amp;#039;beams&amp;#039; of the moo...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the upcoming game Rayman Origins - the Nimps appear to be a species of fairies that live in the primordial forest who appear to receive their power from the &#039;beams&#039; of the moon. However strangely the Rayman Origins trailer mentions that they both witnessed the birth (abstractly) but also used their powers to create Rayman (&amp;quot;woven together by us, the Nimps&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facts:&#039;&#039;&#039;&lt;br /&gt;
A good character&lt;br /&gt;
Magical and may relate back to [[Betilla the fairy]] (However we have no indication of whether they are actually [[fairy]]s as they do not reside in the glade of Dreams and was quoted to be the &#039;nimp people&#039;.&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Origins&amp;diff=18489</id>
		<title>Talk:Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Origins&amp;diff=18489"/>
		<updated>2011-02-23T01:20:01Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: /* Btw */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uh i realy think that to make this eposodic add more than 1 villain like 1 thought up [[Rayman]]&#039;s dark side ausome huh tell the game makers that leondude out&lt;br /&gt;
:Leondude, can you do a few things for us?&lt;br /&gt;
*Learn how to spell.&lt;br /&gt;
*Learn how to add a signature.&lt;br /&gt;
*Learn that we&#039;re not Ubisoft so we can&#039;t do anything about it.&lt;br /&gt;
&#039;iHeckler out.&#039; [[User:Iheckler9|Iheckler9]] 20:24, 18 February 2011 (UTC)&lt;br /&gt;
::The &amp;quot;Talk&amp;quot; pages shall not be used to give opinions about how games should be. For some reason we have a forum. --[[User:Haruka|Haruka]] 21:02, 18 February 2011 (UTC)&lt;br /&gt;
:Don&#039;t make suggestions to games developers. That will never, ever work. They are professionals. They know what they are doing and they do not require tips from ten-year-olds. Also, you may want to work on your English; I don&#039;t know if it&#039;s your first language, but your spelling, grammar, punctuation and general coherence are all over the place – it&#039;s difficult to understand what you&#039;re saying. You should also note that we are an unofficial fansite and despite our excellence we have no official affiliation with Ubisoft – we cannot pass your &#039;ideas&#039; on to the developers, and even if we could, we would not. If you plan on hanging around here for long, you should probably learn how to use wiki syntax, read the manual of style etc. &#039;spiraldoor out&#039; —[[User:Spiraldoor|Spiraldoor]] 21:44, 18 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Btw ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t care what anyone says, some French website with mysterious &#039;sources&#039; does not count as an official release date.&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=18488</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=18488"/>
		<updated>2011-02-23T01:16:55Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[Image:Rayman Origins- blog logo.png|center|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[UBIart]]&lt;br /&gt;
| release date = Spring 2011 &amp;lt;small&amp;gt;[[http://www.live360.fr/news/152045-Rayman_Origins_repouss%C3%A9 source (Unofficial)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = (TBA)&lt;br /&gt;
| platforms = Xbox Live Arcade, PlayStation Network (WiiWare, 3DS, iPad and PC to be considered)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the &#039;&#039;Rayman&#039;&#039; series. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rabbid]]s. The game will feature two-player co-operative play, with the second player controlling [[Globox]]. The game is a prequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and is set to be released in a series of episodes that will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game&#039;s trailer finally reveals Rayman&#039;s origins, which were hinted at in [[the Knowledge of the World]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla|Betilla the Fairy]]. The game will return to [[Rayman 1|the original]]&#039;s health and damage style: instead of a single health bar, Rayman&#039;s life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones).&lt;br /&gt;
&lt;br /&gt;
The [[UBIart]] developers explained their decision to release the game in episodic format by stating on their blog that they intended ‘To release one this year, and because big games take a long time to make, which in turns makes their price high.’ They went on to say that ‘Episodes also let us imagine a longer and more developed saga than with a more “classical” format.’&lt;br /&gt;
&lt;br /&gt;
The release date, originally Christmas 2010, has been moved to Spring 2011 [citation needed].&lt;br /&gt;
&lt;br /&gt;
==Screenshots Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
Image:RaymanOrigins_002.jpg&lt;br /&gt;
Image:RaymanOrigins_003.jpg&lt;br /&gt;
Image:RaymanOrigins_004.jpg&lt;br /&gt;
Image:RaymanOrigins_005.jpg&lt;br /&gt;
Image:RaymanOrigins_006.jpg&lt;br /&gt;
Image:RaymanOrigins_007.jpg&lt;br /&gt;
Image:RaymanOrigins_008.jpg&lt;br /&gt;
Image:RaymanOrigins_009.jpg&lt;br /&gt;
Image:RaymanOrigins_010.jpg&lt;br /&gt;
Image:RaymanOrigins_011.jpg&lt;br /&gt;
Image:RaymanOrigins_012.jpg&lt;br /&gt;
Image:RaymanOrigins_013.png&lt;br /&gt;
Image:RaymanOrigins_014.png&lt;br /&gt;
Image:RaymanOrigins_015.png&lt;br /&gt;
Image:Rayman Origins.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Sidescroller games]]&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=18487</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=18487"/>
		<updated>2011-02-23T01:14:45Z</updated>

		<summary type="html">&lt;p&gt;Gamerking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[Image:Rayman Origins- blog logo.png|center|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[UBIart]]&lt;br /&gt;
| release date = Spring 2011 &amp;lt;small&amp;gt;[[http://www.live360.fr/news/152045-Rayman_Origins_repouss%C3%A9 source]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = (TBA)&lt;br /&gt;
| platforms = Xbox Live Arcade, PlayStation Network (WiiWare, 3DS, iPad and PC to be considered)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the &#039;&#039;Rayman&#039;&#039; series. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rabbid]]s. The game will feature two-player co-operative play, with the second player controlling [[Globox]]. The game is a prequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and is set to be released in a series of episodes that will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game&#039;s trailer finally reveals Rayman&#039;s origins, which were hinted at in [[the Knowledge of the World]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla|Betilla the Fairy]]. The game will return to [[Rayman 1|the original]]&#039;s health and damage style: instead of a single health bar, Rayman&#039;s life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones).&lt;br /&gt;
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The [[UBIart]] developers explained their decision to release the game in episodic format by stating on their blog that they intended ‘To release one this year, and because big games take a long time to make, which in turns makes their price high.’ They went on to say that ‘Episodes also let us imagine a longer and more developed saga than with a more “classical” format.’&lt;br /&gt;
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The release date, originally Christmas 2010, has been moved to Spring 2011 [citation needed].&lt;br /&gt;
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==Screenshots Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
Image:RaymanOrigins_002.jpg&lt;br /&gt;
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Image:RaymanOrigins_006.jpg&lt;br /&gt;
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Image:RaymanOrigins_008.jpg&lt;br /&gt;
Image:RaymanOrigins_009.jpg&lt;br /&gt;
Image:RaymanOrigins_010.jpg&lt;br /&gt;
Image:RaymanOrigins_011.jpg&lt;br /&gt;
Image:RaymanOrigins_012.jpg&lt;br /&gt;
Image:RaymanOrigins_013.png&lt;br /&gt;
Image:RaymanOrigins_014.png&lt;br /&gt;
Image:RaymanOrigins_015.png&lt;br /&gt;
Image:Rayman Origins.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Sidescroller games]]&lt;/div&gt;</summary>
		<author><name>Gamerking</name></author>
	</entry>
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