<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Giant+Chicken</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Giant+Chicken"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Giant_Chicken"/>
	<updated>2026-07-04T12:37:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=109547</id>
		<title>Bongo Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=109547"/>
		<updated>2025-11-17T20:23:23Z</updated>

		<summary type="html">&lt;p&gt;Giant Chicken: /* The seventh cage glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{StandardLevel&lt;br /&gt;
| name = Bongo Hills&lt;br /&gt;
| image = [[File:Mite.png|316px|class=sprite|Bongo Hills]]&lt;br /&gt;
| preceded by = [[Moskito&#039;s Nest]]&lt;br /&gt;
| followed by = [[Allegro Presto]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bongo Hills&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;La Butte aux Bongos&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Butte of Bongos&#039;&#039;&#039;&#039;&#039;) is the first level of [[Band Land]], the second world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It is one of the longest levels in the game, containing six parts. It is also the first level in the PC version and its ports where the player can break all 6 [[cage]]s without backtracking.&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
[[File:Ciel1PC.png|thumb|316px|class=sprite|The very first scenery of [[Band Land]]]]&lt;br /&gt;
[[File:Ciel1PS.png|thumb|320px|class=sprite|The same level in the PlayStation, Sega Saturn, and Atari Jaguar versions]]&lt;br /&gt;
&lt;br /&gt;
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with numerous secret passageways.&lt;br /&gt;
&lt;br /&gt;
In the PC version it is replaced by a totally different one, which is a transition between [[the Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.&lt;br /&gt;
[[Rayman (Nintendo DSi)|The DSi port]] uses this variant while &#039;&#039;[[Rayman Advance]]&#039;&#039; drops this part completely, starting Bongo Hills at part 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;185px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 01.png|PC version&lt;br /&gt;
RaymanPS1US - Music 01.png|PlayStation version&lt;br /&gt;
RaymanJaguar - Music 01.png|Atari Jaguar version&lt;br /&gt;
RaymanDSi - Music 01.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
Phase 2 introduces [[Rayman]] and the player to flying [[moth]]s, which are extremely resistant enemies. There are some [[wrong note]]s that, if not jumped over properly, will cause the player to lose a [[life]].&lt;br /&gt;
&lt;br /&gt;
At the near end of this part, there is a string of [[Ting]]s which, when collected consecutively, play the French song &#039;&#039;Au Clair de la Lune&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;171px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 02.png|PC version&lt;br /&gt;
RaymanPS1US - Music 02.png|PlayStation version&lt;br /&gt;
RaymanJaguar - Music 02.png|Atari Jaguar version&lt;br /&gt;
RaymanAdvanceGBAUS - Music 02.png|Game Boy Advance version&lt;br /&gt;
RaymanDSi - Music 02.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[File:MaracasRocket.png|thumb|316px|class=sprite|[[Maraca|Maracas rockets]] allow [[Rayman]] to fly high in the skies of [[Band Land]].]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] will mainly use [[Maraca|maracas rockets]] to ascend this area. There are many [[prickly ball]]s that [[Rayman]] will need to avoid as it can cause the player to lose [[Life|lives]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;126px&amp;quot; heights=&amp;quot;597px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 03.png|PC version&lt;br /&gt;
RaymanPS1US - Music 03.png|PlayStation version&lt;br /&gt;
RaymanDSi - Music 03.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
[[File:LightningEyes.png|thumb|316px|class=sprite|[[Lightning eyes]] throw bolts at [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
Acquiring the [[helicopter]] power in [[Allegro Presto]] makes it significantly easier to reach the [[cage]] to the right of the [[flying ring]], although it is still possible to do so without it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;102px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 04.png|PC version&lt;br /&gt;
RaymanPS1US - Music 04.png|PlayStation version&lt;br /&gt;
RaymanAdvanceGBAUS - Music 04.png|Game Boy Advance version&lt;br /&gt;
RaymanDSi - Music 04.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Bonus level (Rayman 1)|Bonus level]]===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;72px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 17.png|PC version&lt;br /&gt;
RaymanPS1US - Music 17.png|PlayStation version&lt;br /&gt;
RaymanDSi - Music 17.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
[[File:Tourniquet.png|thumb|316px|class=sprite|[[Rayman]] on a [[turnstile]], surrounded by [[prickly ball]]s]]&lt;br /&gt;
&lt;br /&gt;
There are many [[prickly ball]]s that will cause [[Rayman]] to fall from the [[turnstile]] and into the [[wrong note]]s. There are two secret areas in this level, but one is much harder than the other.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;108px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 05.png|PC version&lt;br /&gt;
RaymanPS1US - Music 05.png|PlayStation version&lt;br /&gt;
RaymanJaguar - Music 05.png|Atari Jaguar version&lt;br /&gt;
RaymanDSi - Music 05.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
[[File:RedMonster.png|thumb|316px|class=sprite|[[Mad drummer]]s are the tallest enemies in the game.]]&lt;br /&gt;
&lt;br /&gt;
This is the only level along with the PlayStation version of [[Moskito&#039;s Nest]] in part 4 and [[Eat at Joe&#039;s]] in part 4 to not have any [[cage]]s and not involve a boss, although due to the fact that part 1 has been cut in &#039;&#039;[[Rayman Advance]]&#039;&#039;, it places the missing [[cage]] here next to where in most versions an extra [[life]] would be found. While [[Rayman (Nintendo DSi)|the DSi version]] does include part 1, it still places the [[cage]] at the same location as in &#039;&#039;[[Rayman Advance]]&#039;&#039; making [[Rayman (Nintendo DSi)|the DSi version]] have a total of 7 [[cage]]s in the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;147px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 06.png|PC version&lt;br /&gt;
RaymanPS1US - Music 06.png|PlayStation version&lt;br /&gt;
RaymanAdvanceGBAUS - Music 06.png|Game Boy Advance version&lt;br /&gt;
RaymanDSi - Music 06.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The seventh [[cage]] glitch==&lt;br /&gt;
Due to [[Rayman (Nintendo DSi)|the Nintendo DSi version]] of the game having a [[cage]] at the first and final phase, it makes it the only version to have a total of 7 [[cage]]s in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of [[cage]]s as 6, like any other level. The only way to break all 7 [[cage]]s is if the player plays through the level first, breaking all [[cage]]s but the two in part 4. Then when the player replays the level and reaches part 4, both [[cage]]s will be loaded in the game. Breaking the seventh [[cage]] will simply result in the [[cage]] breaking normally without the medallion appearing. The reason this is the only way of breaking the seventh [[cage]] is because the game only checks for any non-broken [[cage]]s when a new part of the level is loaded and only if the player has less than 6 [[cage]]s broken in that level.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman DSi-ware - 7 Cages in Bongo Hills&#039;&#039;, https://youtu.be/q3MVTsHAxBg&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This glitch can be used to unlock [[Mr Dark&#039;s Dare]] with one missing [[cage]] in another level, provided Bongo Hills is the last level the player completes when reaching a total of 102 [[cage]]s. This is because the game recalculates the amount of [[cage]]s upon entering the world map, but only after checking for the final level&#039;s unlock criterion.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Why Rayman 1 DSi is amazing: Extra Cage&#039;&#039;, https://www.youtube.com/shorts/ZwmJZcRI2RE&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Bongo Hills&lt;br /&gt;
|fr=La Butte aux Bongos&lt;br /&gt;
|de=Bongo-Hügel&amp;lt;ref&amp;gt;The inconsistent use across localizations of the hyphen in compound words not written together has been standardized here.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|es=La Colina de Mr Bongo&lt;br /&gt;
|es_S=PC&lt;br /&gt;
|es_2=Las Colinas de los Bongos&lt;br /&gt;
|es_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|es_3=Colinas Saltarinas&lt;br /&gt;
|es_3_S=[[Rayman Classic|mobile]]&lt;br /&gt;
|it=Colline dei Bonghi&lt;br /&gt;
|ru=Гулкие Холмы&lt;br /&gt;
|zh_hans=音乐山&lt;br /&gt;
|zh_hant=樂鼓丘&lt;br /&gt;
|ja=ボンゴの丘&lt;br /&gt;
|ko=봉고 언덕&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [https://www.youtube.com/watch?v=AyyybSGUqak Haruka&#039;s playthrough on YouTube, first visit]&lt;br /&gt;
* [https://www.youtube.com/watch?v=K3MBIenKG8g Haruka&#039;s playthrough on YouTube, second visit]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [https://www.youtube.com/watch?v=YywSxUxt8sM Haruka&#039;s playthrough on YouTube, first visit]&lt;br /&gt;
* [https://www.youtube.com/watch?v=GBRqZzsvNE8 Haruka&#039;s playthrough on YouTube, second visit]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [https://www.youtube.com/watch?v=OZoOCoxbFoQ Haruka&#039;s playthrough on YouTube, first visit (part 1)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=oxFJOBdxjMs Haruka&#039;s playthrough on YouTube, first visit (part 2)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=f72n59nJyjM Haruka&#039;s playthrough on YouTube, second visit]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/7Ke4b4aXff4 RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/oNYixjey0Ac RayCarrot&#039;s playthrough on YouTube, first visit]&lt;br /&gt;
* [https://youtu.be/QEmO1y342Gk RayCarrot&#039;s playthrough on YouTube, second visit]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Butte aux Bongos]]&lt;br /&gt;
[[de:Bongo Hügel]]&lt;br /&gt;
[[it:Colline dei Bonghi]]&lt;br /&gt;
[[pl:Bongo Hills]]&lt;br /&gt;
[[es:Las Colinas de los Bongos]]&lt;br /&gt;
[[ru:Гулкие Холмы]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Giant Chicken</name></author>
	</entry>
</feed>