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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=112601</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=112601"/>
		<updated>2026-05-07T19:23:20Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jade Engine Logo.png|thumb|Editor splash screen. It depicts one of the [[four masks of Polokus]].|150px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; and shares the name with the main protagonist, Jade. The engine allows for great flexibility that includes different gameplay sequences and detailed graphics, both in cinematics and gameplay. Since its introduction in 2003 starting with &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;, the engine has been developed further for use in later games, listed below.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;&lt;br /&gt;
|Ubisoft Pictures&lt;br /&gt;
|November 11, 2003&lt;br /&gt;
|PlayStation 2, Windows, Xbox, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|November 11, 2003&lt;br /&gt;
|PlayStation 2, Xbox, Nintendo GameCube, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|December 2, 2004&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox, iOS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
| November 17, 2005&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox, Xbox 360, PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal, Ubisoft Casablanca&lt;br /&gt;
|December 1, 2005&lt;br /&gt;
|PlayStation 2, Nintendo GameCube, Windows, Xbox, PlayStation Portable, Wii, Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
| November 19, 2006&lt;br /&gt;
|Wii, PlayStation 2, Windows, Xbox 360, Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 13, 2007&lt;br /&gt;
|Wii, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Beowulf: The Game&#039;&#039;&lt;br /&gt;
|Virtuos&lt;br /&gt;
|December 4, 2007&lt;br /&gt;
|PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 13, 2008&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2009&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Avatar: The Game&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|December 1, 2009&lt;br /&gt;
|Wii, PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039;&lt;br /&gt;
|Ubisoft Quebec&lt;br /&gt;
|May 18, 2010&lt;br /&gt;
|PlayStation Portable, Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shaun White Skateboarding&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|October 24, 2010&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Prince of Persia Trilogy&#039;&#039;&lt;br /&gt;
|Ubisoft Sofia&lt;br /&gt;
|November 19, 2010&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond Good &amp;amp; Evil|Beyond Good &amp;amp; Evil HD]]&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|March 2, 2011&lt;br /&gt;
|Xbox 360, PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil|Beyond Good &amp;amp; Evil: 20th Anniversary Edition]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier, Virtuos&lt;br /&gt;
|June 25, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S, Nintendo Switch&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Wii, Windows, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Movie Studios Party&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Spanish Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My French Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;NCIS&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Wii, Windows, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horsez&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horsez 2&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, PlayStation Portable, Wii, Windows&amp;lt;ref&amp;gt;Jade engine version was only bundled with &amp;lt;nowiki&amp;gt;&#039;&#039;Petz Horse Club&#039;&#039;&amp;lt;/nowiki&amp;gt;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horse Club&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|Wii, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Teenage Mutant Ninja Turtles&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Wii, Windows, Xbox 360&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File structure==&lt;br /&gt;
* (project name) (PlayStation 2 only(?))&lt;br /&gt;
** (project name).bf (Primary data file)&lt;br /&gt;
** banner.tpl (Wii only)&lt;br /&gt;
** bannericons.tpl (Wii only)&lt;br /&gt;
** GameCube.tpl (Nintendo GameCube only)&lt;br /&gt;
** gxTextrs.tpl (Nintendo GameCube only)&lt;br /&gt;
** HomeButton2 (Wii only)&lt;br /&gt;
** icons.tpl (Wii only)&lt;br /&gt;
** jade.spe&lt;br /&gt;
** jade.tpl (Nintendo GameCube only)&lt;br /&gt;
** jaderevo.elf (Wii execution file)&lt;br /&gt;
** opening.bnr (Nintendo GameCube &amp;amp; Wii only)&lt;br /&gt;
** save.bnr (Nintendo GameCube only)&lt;br /&gt;
** sound (Wii SDK leftover)&lt;br /&gt;
** strap#.tpl (Wii only)&lt;br /&gt;
** video (Full-motion video files)&lt;br /&gt;
** vssver.scc (Wii only)&lt;br /&gt;
* (PlayStation 2 game serial code) (PlayStation 2 only)&lt;br /&gt;
* SYSTEM.CNF (PlayStation 2 only)&lt;br /&gt;
&lt;br /&gt;
[[fr:Jade engine]]&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Four_Masks_of_Polokus&amp;diff=112599</id>
		<title>Talk:Four Masks of Polokus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Four_Masks_of_Polokus&amp;diff=112599"/>
		<updated>2026-05-07T19:23:09Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: Gorilli09 moved page Talk:Four Masks of Polokus to Talk:Four masks of Polokus: Capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fire vs. Earth ==&lt;br /&gt;
Why was the conclusion drawn that the &#039;&#039;Earth&#039;&#039; mask is in the Sanctuary of Stone and &#039;&#039;Fire&#039;&#039;? Granted, it can be argued either way, but I think the name nearly says enough. Plus let&#039;s not discount all the flamethrowers in the Sanctuary of Stone and Fire, not to mention the emphasis of going deeper and deeper into the Earth in the Sanctuary of Rock and Lava (complete with splitting it into two levels, the second &amp;quot;Beneath&amp;quot; the first). Just seems weird to me.&lt;br /&gt;
--[[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 01:11, 4 April 2014 (CEST)&lt;br /&gt;
:Hmm, do we really need the elemental terming in the first place? It seems a tad bit speculative seeing as the elements are never really given outright.--[[File:Sig5 2TEST.png|150px|link=User:Master]] 16:16, 4 April 2014 (CEST)&lt;br /&gt;
::I agree, this information in unsourced and speculative. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:27, 4 April 2014 (CEST)&lt;br /&gt;
:::It&#039;s speculative all right, but it&#039;s also quite obviously the intention. I realise the names of the second and third sanctuaries are counter-intuitive, but consider everything else about them: Stone and Fire is full of grass, stone, plums, lava, and generally earthly imagery, the boss is a dull stone statue and the mask is stone too. Rock and Lava is far more incandescent, doing away with much of the earth imagery in favour of more fire and hotter lava, culminating in a 100% fire-themed boss and an agonised-looking red mask. Remove the elemental references if you like, but I have no doubt that they were a deliberate motif created by the developers, if a slightly muddled one. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 22:51, 4 April 2014 (CEST)&lt;br /&gt;
::::I&#039;ve been thinking about this, and I&#039;m starting to think that they got a bit lazy towards the end. Foutch was a recycled Axel with extra HP (think about it) and they didn&#039;t even have a proper Sanctuary for the fourth mask. That might explain why it&#039;s &amp;quot;muddled&amp;quot;. --[[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 00:01, 5 April 2014 (CEST)&lt;br /&gt;
::To be fair, the naming of the Sanctuaries clearly follows the four elements. In fact, many years ago when I was discussing them (and knew nothing of the elements myself), my grandfather immediately spotted the pattern and suggested that the fourth should be the Sanctuary of Wind and Air. --[[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 17:40, 4 April 2014 (CEST)&lt;br /&gt;
:::I&#039;m with Master and Hunch in this, but I also have a believe that the masks tend to represent Plato&#039;s elements (I think even Rayman M hints this in Rise and Shrine&#039;s relieves). Like Spiral said, Stone and Fire tends more to represent Earth (Due to the large presence of stone, flora, and the guardian himself who is made of stone) and Rock and Lava tends more to represent Fire (Lava everywhere and Foutch constantly using fire attacks). But then, the Plato&#039;s elements weren&#039;t anything confirmed officially so this is only my speculation because there are oddities like the paradox of the Sanctuary names, Axel who uses ice attacks (Although it is just water in solid state), Grolem 13 who also uses (indirect) electrical attacks mixed up with air attacks (tornados) and the presence of a giant Third Mask of Polokus in the bonus battlefield of Rayman M, which isn&#039;t quite anything related with fire. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:03, 5 April 2014 (CEST)&lt;br /&gt;
::::I can&#039;t deny that there&#039;s some logic behind the masks and their elements, but I don&#039;t think we should make the proclamations as bluntly as we have here, seeing as it&#039;s not all that clear within the game itself.--[[File:Sig5 2TEST.png|150px|link=User:Master]] 14:42, 5 April 2014 (CEST)&lt;br /&gt;
:::::Due to the innexistence of evidences, I think that the Plato&#039;s elements shouldn&#039;t be mentioned in the articles. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:55, 6 April 2014 (CEST)&lt;br /&gt;
::::::Or maybe suggested in one place rather than outright stated everywhere. --[[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 22:11, 6 April 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=112597</id>
		<title>Four Masks of Polokus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=112597"/>
		<updated>2026-05-07T19:23:09Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: Gorilli09 moved page Four Masks of Polokus to Four masks of Polokus over redirect: Capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Four Masks of Polokus.jpg|frame|The Four Masks, from left to right: Water, Earth, Fire and Air.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=To be warned of any problems that might occur, [[Polokus]] sent magic masks to the four corners of [[Glade of Dreams|the world]]. Before leaving, he explained to the [[Fairy|fairies]] that reuniting all four masks would be all it would take to bring him back. Since he didn&#039;t want to be called back by just anybody, [[Polokus]] created fierce Guardians to protect the masks, giving them all hidden weaknesses that only [[Rayman|a true warrior]] could discover and use...|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=These magic masks were hidden inside secret and mysterious sanctuaries. The ancient legends say that whoever can reunite the four can awaken mighty [[Polokus]]...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Four Masks of Polokus&#039;&#039;&#039; are a group of magical masks that appear in &#039;&#039;[[Rayman 2]]&#039;&#039;. Long ago, the god [[Polokus]] left the [[Glade of Dreams]], but first he created the four masks and hid them away in secret Sanctuaries. When [[Rayman]] rescues [[Ly]] the Fairy near the beginning of the game, she relates the story of the [[Polokus]], telling him that he must retrieve the four masks if they are to have any hope of defeating the [[Robo-Pirate]] army. Each Sanctuary is protected by a Guardian, who was instructed by [[Polokus]] to ward off any intruders that attempt to steal them. The fourth mask is not protected by a Guardian in most versions, and is instead found by a helpful [[baby Globox]] in [[the Iron Mountains]]. The Guardians were omitted in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version.&lt;br /&gt;
&lt;br /&gt;
Each of the Four Masks of Polokus is contained within a four-sided pillar at the end of its Sanctuary; each side of these pillars is decorated by the same [[Rayman&#039;s symbol|‘O’-shaped symbol]] found on [[Rayman]]&#039;s chest. When [[Rayman]] approaches these pillars, a beam of energy connects [[Rayman&#039;s symbol|his symbol]] with one of the ones on the pillar, causing the pillar to open, and the Mask to rise out of it for [[Rayman]] to collect. When [[Rayman]] takes hold of one of the Masks, he is teleported to [[Polokus]], who takes the Mask from him and affixes it to one of the four sides of the pillar he is standing on (this pillar looks the same as the ones the Masks are found in). When all four Masks are attached to [[Polokus]]&#039; pillar, the pillar spins rapidly, transforming into a gas-like substance. When [[Rayman]] steps into this at [[Polokus]]&#039; instruction, he is transported to [[the Prison Ship]]. Then, the pillar resolidifies under the newly-awakened [[Polokus]], but the Four Masks are nowhere to be seen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
PolokusPillar-RR-TSOWAI.jpg|The pillar containing the first Mask of Polokus&lt;br /&gt;
The Hall of Doors PS1 16 Tomb of the Ancients.jpg|In [[Rayman 2 (PlayStation)|the PlayStation version]], [[the Hall of Doors]] is divided into four Mask-specific sections by large physical doors&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Sega Dreamcast version, the player can gain access to the [[Globox Disc]] minigame in the [[Globox Village]] by collecting the [[Glob Crystal]]s. Entering the [[Globox Disc]] minigame causes a short cutscene to play: [[Globox]] and [[Uglette]] are watching as [[Baby Globox|their children]] play; the First and Third Masks are visible on wooden sticks in the background; the other two Masks are presumably also in the area. A male [[baby Globox]] accidentally drops the Third Mask into a pool of water; this causes a [[Globox]]-shaped statue to rise out of the pool. The statue opens its mouth and sinks back into the pool, leaving behind the [[Globox Disc]] on which the [[Baby Globox|babies]] play the ‘Game of the Gods’.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, the bonus arena level [[Spooky Towers]] features an enormous carving of the third Mask of Polokus. It adorns the top of the tower that stands in the centre of the level.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, replicas of all four Masks of Polokus can be found.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Water Mask ratps.jpg|A replica of the first mask of Polokus&lt;br /&gt;
RPS - Second mask.jpg|A replica of the second mask of Polokus&lt;br /&gt;
RPS - Third mask.jpg|A replica of the third mask of Polokus&lt;br /&gt;
Air Mask ratps.jpg|A replica of the fourth mask of Polokus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mask&lt;br /&gt;
! Guardian&lt;br /&gt;
! Location (original versions)&lt;br /&gt;
! Location (PlayStation version)&lt;br /&gt;
! Location ([[Rayman Revolution|PlayStation 2 version]])&lt;br /&gt;
! Location ([[Rayman 2 Forever|Game Boy Color version]])&lt;br /&gt;
|-&lt;br /&gt;
| First&lt;br /&gt;
| [[Axel]]&lt;br /&gt;
| [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| [[Whale Bay#PlayStation version|Whale Bay]]&lt;br /&gt;
| [[The Sanctuary of Water and Ice#PlayStation 2 version|The Lost Island]]&lt;br /&gt;
| [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| Second&lt;br /&gt;
| [[Umber]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire#PlayStation version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire#PlayStation 2 version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
|-&lt;br /&gt;
| Third&lt;br /&gt;
| [[Foutch]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava#PlayStation version|Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Sanctuary of Lava]]&lt;br /&gt;
| [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
|-&lt;br /&gt;
| Fourth&lt;br /&gt;
| [[Grolem 13]] (&#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; only)&lt;br /&gt;
| [[The Iron Mountains]]&lt;br /&gt;
| [[The Iron Mountains#PlayStation version|The Gloomy Island]]&lt;br /&gt;
| [[The Iron Mountains#PlayStation 2 version|The Iron Mountains]]&lt;br /&gt;
| [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock and Lava]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The second mask resembles Ed from &#039;&#039;Tonic Trouble&#039;&#039;.&lt;br /&gt;
* The first mask appears in the splash screen for the [[Jade (game engine)|Jade]] editor.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rain Mask]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Quatre masques de Polokus]]&lt;br /&gt;
[[hu:Polokus Négy Maszkja]]&lt;br /&gt;
[[it:Quattro Maschere di Polokus]]&lt;br /&gt;
[[pl:Cztery maski Polokusa]]&lt;br /&gt;
[[es:Cuatro máscaras de Polokus]]&lt;br /&gt;
[[ru:Четыре маски Полокуса]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=112596</id>
		<title>Four Masks of Polokus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=112596"/>
		<updated>2026-05-07T18:41:05Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Four Masks of Polokus.jpg|frame|The Four Masks, from left to right: Water, Earth, Fire and Air.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=To be warned of any problems that might occur, [[Polokus]] sent magic masks to the four corners of [[Glade of Dreams|the world]]. Before leaving, he explained to the [[Fairy|fairies]] that reuniting all four masks would be all it would take to bring him back. Since he didn&#039;t want to be called back by just anybody, [[Polokus]] created fierce Guardians to protect the masks, giving them all hidden weaknesses that only [[Rayman|a true warrior]] could discover and use...|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=These magic masks were hidden inside secret and mysterious sanctuaries. The ancient legends say that whoever can reunite the four can awaken mighty [[Polokus]]...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Four Masks of Polokus&#039;&#039;&#039; are a group of magical masks that appear in &#039;&#039;[[Rayman 2]]&#039;&#039;. Long ago, the god [[Polokus]] left the [[Glade of Dreams]], but first he created the four masks and hid them away in secret Sanctuaries. When [[Rayman]] rescues [[Ly]] the Fairy near the beginning of the game, she relates the story of the [[Polokus]], telling him that he must retrieve the four masks if they are to have any hope of defeating the [[Robo-Pirate]] army. Each Sanctuary is protected by a Guardian, who was instructed by [[Polokus]] to ward off any intruders that attempt to steal them. The fourth mask is not protected by a Guardian in most versions, and is instead found by a helpful [[baby Globox]] in [[the Iron Mountains]]. The Guardians were omitted in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version.&lt;br /&gt;
&lt;br /&gt;
Each of the Four Masks of Polokus is contained within a four-sided pillar at the end of its Sanctuary; each side of these pillars is decorated by the same [[Rayman&#039;s symbol|‘O’-shaped symbol]] found on [[Rayman]]&#039;s chest. When [[Rayman]] approaches these pillars, a beam of energy connects [[Rayman&#039;s symbol|his symbol]] with one of the ones on the pillar, causing the pillar to open, and the Mask to rise out of it for [[Rayman]] to collect. When [[Rayman]] takes hold of one of the Masks, he is teleported to [[Polokus]], who takes the Mask from him and affixes it to one of the four sides of the pillar he is standing on (this pillar looks the same as the ones the Masks are found in). When all four Masks are attached to [[Polokus]]&#039; pillar, the pillar spins rapidly, transforming into a gas-like substance. When [[Rayman]] steps into this at [[Polokus]]&#039; instruction, he is transported to [[the Prison Ship]]. Then, the pillar resolidifies under the newly-awakened [[Polokus]], but the Four Masks are nowhere to be seen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
PolokusPillar-RR-TSOWAI.jpg|The pillar containing the first Mask of Polokus&lt;br /&gt;
The Hall of Doors PS1 16 Tomb of the Ancients.jpg|In [[Rayman 2 (PlayStation)|the PlayStation version]], [[the Hall of Doors]] is divided into four Mask-specific sections by large physical doors&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Sega Dreamcast version, the player can gain access to the [[Globox Disc]] minigame in the [[Globox Village]] by collecting the [[Glob Crystal]]s. Entering the [[Globox Disc]] minigame causes a short cutscene to play: [[Globox]] and [[Uglette]] are watching as [[Baby Globox|their children]] play; the First and Third Masks are visible on wooden sticks in the background; the other two Masks are presumably also in the area. A male [[baby Globox]] accidentally drops the Third Mask into a pool of water; this causes a [[Globox]]-shaped statue to rise out of the pool. The statue opens its mouth and sinks back into the pool, leaving behind the [[Globox Disc]] on which the [[Baby Globox|babies]] play the ‘Game of the Gods’.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, the bonus arena level [[Spooky Towers]] features an enormous carving of the third Mask of Polokus. It adorns the top of the tower that stands in the centre of the level.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, replicas of all four Masks of Polokus can be found.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Water Mask ratps.jpg|A replica of the first mask of Polokus&lt;br /&gt;
RPS - Second mask.jpg|A replica of the second mask of Polokus&lt;br /&gt;
RPS - Third mask.jpg|A replica of the third mask of Polokus&lt;br /&gt;
Air Mask ratps.jpg|A replica of the fourth mask of Polokus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mask&lt;br /&gt;
! Guardian&lt;br /&gt;
! Location (original versions)&lt;br /&gt;
! Location (PlayStation version)&lt;br /&gt;
! Location ([[Rayman Revolution|PlayStation 2 version]])&lt;br /&gt;
! Location ([[Rayman 2 Forever|Game Boy Color version]])&lt;br /&gt;
|-&lt;br /&gt;
| First&lt;br /&gt;
| [[Axel]]&lt;br /&gt;
| [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| [[Whale Bay#PlayStation version|Whale Bay]]&lt;br /&gt;
| [[The Sanctuary of Water and Ice#PlayStation 2 version|The Lost Island]]&lt;br /&gt;
| [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| Second&lt;br /&gt;
| [[Umber]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire#PlayStation version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire#PlayStation 2 version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
|-&lt;br /&gt;
| Third&lt;br /&gt;
| [[Foutch]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava#PlayStation version|Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Sanctuary of Lava]]&lt;br /&gt;
| [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
|-&lt;br /&gt;
| Fourth&lt;br /&gt;
| [[Grolem 13]] (&#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; only)&lt;br /&gt;
| [[The Iron Mountains]]&lt;br /&gt;
| [[The Iron Mountains#PlayStation version|The Gloomy Island]]&lt;br /&gt;
| [[The Iron Mountains#PlayStation 2 version|The Iron Mountains]]&lt;br /&gt;
| [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock and Lava]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The second mask resembles Ed from &#039;&#039;Tonic Trouble&#039;&#039;.&lt;br /&gt;
* The first mask appears in the splash screen for the [[Jade (game engine)|Jade]] editor.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rain Mask]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Quatre masques de Polokus]]&lt;br /&gt;
[[hu:Polokus Négy Maszkja]]&lt;br /&gt;
[[it:Quattro Maschere di Polokus]]&lt;br /&gt;
[[pl:Cztery maski Polokusa]]&lt;br /&gt;
[[es:Cuatro máscaras de Polokus]]&lt;br /&gt;
[[ru:Четыре маски Полокуса]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=112595</id>
		<title>Four Masks of Polokus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=112595"/>
		<updated>2026-05-07T18:40:59Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Four Masks of Polokus.jpg|frame|The Four Masks, from left to right: Water, Earth, Fire and Air.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=To be warned of any problems that might occur, [[Polokus]] sent magic masks to the four corners of [[Glade of Dreams|the world]]. Before leaving, he explained to the [[Fairy|fairies]] that reuniting all four masks would be all it would take to bring him back. Since he didn&#039;t want to be called back by just anybody, [[Polokus]] created fierce Guardians to protect the masks, giving them all hidden weaknesses that only [[Rayman|a true warrior]] could discover and use...|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=These magic masks were hidden inside secret and mysterious sanctuaries. The ancient legends say that whoever can reunite the four can awaken mighty [[Polokus]]...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Four Masks of Polokus&#039;&#039;&#039; are a group of magical masks that appear in &#039;&#039;[[Rayman 2]]&#039;&#039;. Long ago, the god [[Polokus]] left the [[Glade of Dreams]], but first he created the four masks and hid them away in secret Sanctuaries. When [[Rayman]] rescues [[Ly]] the Fairy near the beginning of the game, she relates the story of the [[Polokus]], telling him that he must retrieve the four masks if they are to have any hope of defeating the [[Robo-Pirate]] army. Each Sanctuary is protected by a Guardian, who was instructed by [[Polokus]] to ward off any intruders that attempt to steal them. The fourth mask is not protected by a Guardian in most versions, and is instead found by a helpful [[baby Globox]] in [[the Iron Mountains]]. The Guardians were omitted in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version.&lt;br /&gt;
&lt;br /&gt;
Each of the Four Masks of Polokus is contained within a four-sided pillar at the end of its Sanctuary; each side of these pillars is decorated by the same [[Rayman&#039;s symbol|‘O’-shaped symbol]] found on [[Rayman]]&#039;s chest. When [[Rayman]] approaches these pillars, a beam of energy connects [[Rayman&#039;s symbol|his symbol]] with one of the ones on the pillar, causing the pillar to open, and the Mask to rise out of it for [[Rayman]] to collect. When [[Rayman]] takes hold of one of the Masks, he is teleported to [[Polokus]], who takes the Mask from him and affixes it to one of the four sides of the pillar he is standing on (this pillar looks the same as the ones the Masks are found in). When all four Masks are attached to [[Polokus]]&#039; pillar, the pillar spins rapidly, transforming into a gas-like substance. When [[Rayman]] steps into this at [[Polokus]]&#039; instruction, he is transported to [[the Prison Ship]]. Then, the pillar resolidifies under the newly-awakened [[Polokus]], but the Four Masks are nowhere to be seen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
PolokusPillar-RR-TSOWAI.jpg|The pillar containing the first Mask of Polokus&lt;br /&gt;
The Hall of Doors PS1 16 Tomb of the Ancients.jpg|In [[Rayman 2 (PlayStation)|the PlayStation version]], [[the Hall of Doors]] is divided into four Mask-specific sections by large physical doors&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Sega Dreamcast version, the player can gain access to the [[Globox Disc]] minigame in the [[Globox Village]] by collecting the [[Glob Crystal]]s. Entering the [[Globox Disc]] minigame causes a short cutscene to play: [[Globox]] and [[Uglette]] are watching as [[Baby Globox|their children]] play; the First and Third Masks are visible on wooden sticks in the background; the other two Masks are presumably also in the area. A male [[baby Globox]] accidentally drops the Third Mask into a pool of water; this causes a [[Globox]]-shaped statue to rise out of the pool. The statue opens its mouth and sinks back into the pool, leaving behind the [[Globox Disc]] on which the [[Baby Globox|babies]] play the ‘Game of the Gods’.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, the bonus arena level [[Spooky Towers]] features an enormous carving of the third Mask of Polokus. It adorns the top of the tower that stands in the centre of the level.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, replicas of all four Masks of Polokus can be found.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Water Mask ratps.jpg|A replica of the first mask of Polokus&lt;br /&gt;
RPS - Second mask.jpg|A replica of the second mask of Polokus&lt;br /&gt;
RPS - Third mask.jpg|A replica of the third mask of Polokus&lt;br /&gt;
Air Mask ratps.jpg|A replica of the fourth mask of Polokus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mask&lt;br /&gt;
! Guardian&lt;br /&gt;
! Location (original versions)&lt;br /&gt;
! Location (PlayStation version)&lt;br /&gt;
! Location ([[Rayman Revolution|PlayStation 2 version]])&lt;br /&gt;
! Location ([[Rayman 2 Forever|Game Boy Color version]])&lt;br /&gt;
|-&lt;br /&gt;
| First&lt;br /&gt;
| [[Axel]]&lt;br /&gt;
| [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| [[Whale Bay#PlayStation version|Whale Bay]]&lt;br /&gt;
| [[The Sanctuary of Water and Ice#PlayStation 2 version|The Lost Island]]&lt;br /&gt;
| [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| Second&lt;br /&gt;
| [[Umber]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire#PlayStation version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Sanctuary of Stone and Fire#PlayStation 2 version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
| [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
|-&lt;br /&gt;
| Third&lt;br /&gt;
| [[Foutch]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava#PlayStation version|Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Sanctuary of Lava]]&lt;br /&gt;
| [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
|-&lt;br /&gt;
| Fourth&lt;br /&gt;
| [[Grolem 13]] (&#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; only)&lt;br /&gt;
| [[The Iron Mountains]]&lt;br /&gt;
| [[The Iron Mountains#PlayStation version|The Gloomy Island]]&lt;br /&gt;
| [[The Iron Mountains#PlayStation 2 version|The Iron Mountains]]&lt;br /&gt;
| [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock and Lava]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The second mask resembles Ed from &#039;&#039;Tonic Trouble&#039;&#039;.&lt;br /&gt;
* The first mask appears in the splash screen for the [[Jade (game engine)|Jade]] editor&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rain Mask]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Quatre masques de Polokus]]&lt;br /&gt;
[[hu:Polokus Négy Maszkja]]&lt;br /&gt;
[[it:Quattro Maschere di Polokus]]&lt;br /&gt;
[[pl:Cztery maski Polokusa]]&lt;br /&gt;
[[es:Cuatro máscaras de Polokus]]&lt;br /&gt;
[[ru:Четыре маски Полокуса]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=American_Choppy&amp;diff=110193</id>
		<title>American Choppy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=American_Choppy&amp;diff=110193"/>
		<updated>2026-01-15T23:21:51Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;American Choppy&#039;&#039;&#039; is a dress-up minigame from &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;. It is found as one of six minigames in the [[Macho TV]] channel in the TV guide.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, must warm up the engine at the right spot, afterwards, the entire back of the motorcycle will blow up and the rabbid will ride on the road with just the handlebars and front wheel of the now-broken motorcycle. Then, the player must avoid damaged spots on the road, going through them causes them to lose points, if the players gets a &amp;quot;bad&amp;quot; rating when waring the engine, it will be harder to avoid the damaged spots. Then, the player must brake before crashing into the brick wall.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is a parody of the American reality TV show, &#039;&#039;American Chopper&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids: TV Party]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=GbcEngine&amp;diff=109864</id>
		<title>GbcEngine</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=GbcEngine&amp;diff=109864"/>
		<updated>2025-12-18T17:43:30Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: Chromatic is actually a GBC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GbcEngine&#039;&#039;&#039; is a game engine used by [[Ubisoft]] for various games on the Game Boy Color. It was written in assembly, with the ports to the Pocket PC, Palm OS and Symbian being re-written to C.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donald Duck: Goin&#039; Quackers/Quack Attack&#039;&#039;&lt;br /&gt;
| || 2000&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;F1 Racing Championship&#039;&#039;&lt;br /&gt;
| || 2000&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Jungle Book: Mowgli&#039;s Wild Adventure&#039;&#039;&lt;br /&gt;
| || 2000&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]&lt;br /&gt;
| || 2000&lt;br /&gt;
|Game Boy Color, Pocket PC, Palm OS, Symbian&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
| Ubi Studios|| December 14, 2001&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:GbcEngine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Classic&amp;diff=109863</id>
		<title>Rayman Classic</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Classic&amp;diff=109863"/>
		<updated>2025-12-18T17:27:51Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Classic&lt;br /&gt;
| image = [[File:Rayman Classic Icon.png|250px|center|Rayman Classic]]&lt;br /&gt;
| published by = [[Ubisoft|Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Paris]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:Globe.png|16px]] 18th February 2016 (iOS)&amp;lt;br&amp;gt;[[File:Globe.png|16px]] 17th March 2016 (Android)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Apple iOS, Android&lt;br /&gt;
| distribution media = Digital (App Store, Google Play)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Classic&#039;&#039;&#039;&#039;&#039; is a mobile port of the PC version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] with much of the soundtrack from the PlayStation version. It was released for Apple iOS on the App Store on February 18, 2016 and for Android on Google Play on March 17, 2016. Unlike earlier ports of the PC version, such as the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|Nintendo DSi]] versions, this one does not leave out any content. [[Ray Breakout|The &#039;&#039;Breakout&#039;&#039; minigame]] is present, as well as the short animations shown after each boss fight. Due to the touch screen oriented nature of mobile devices, the game uses virtual buttons and a virtual analog stick. While the iOS version has support for physical gamepads, the Android version currently lacks this feature even though it is advertised in the store description.&lt;br /&gt;
&lt;br /&gt;
As of November 24, 2016, the app is free with ads. The ads can be disabled through an in-app purchase, though this is done automatically if the player bought the game prior to it becoming free.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2018, the app was removed from the App Store in most regions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
In 2020, the game became unplayable with an internet connection on Android devices, most likely due to certain online services being shut down. It can however still be played without an internet connection.&lt;br /&gt;
&lt;br /&gt;
==Differences from other versions==&lt;br /&gt;
While this is the most complete port of the PC version, it does have some issues present. Repeating sound effects, such as [[Rayman]] charging his [[Telescopic fist|fist]], the [[helicopter]] and [[plum]]s moving in water, stop repeating after a few seconds. This is the first version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] to include achievements, not including the Anti Dark-Matters from [[Rayman (Nintendo DSi)|the DSi version]], through Gamecenter and Google Play Games. Some are however glitched and therefore impossible to obtain. Some can still be obtained if replaying the game and redoing what is required for the achievement. Other issues involve incorrect music playing during [[the Magician]]&#039;s [[Bonus level (Rayman 1)|bonus stages]], no music playing during the encounter against [[Mr Dark]] in [[Mr Dark&#039;s Dare]] and the characters [[Rayman]] meet, such as [[Joe]] and [[Tarayzan]], not speaking like in the PC version. There is also a huge glitch with [[Ray Breakout|the &#039;&#039;Breakout&#039;&#039; minigame]] making it near impossible to beat. Whenever the ball is lost, the player cannot move [[Rayman]]. This means that if [[Rayman]] is positioned under an obstacle, launching the ball will make it bounce back right down. On iOS devices this can be resolved by playing with a controller, which makes movement possible before launching the ball.&lt;br /&gt;
&lt;br /&gt;
While there are a bunch of glitches, the game has also fixed a few issues preset in [[Rayman 1|the original game]]. The music, which was known to be lacking in the PC version, is now mainly taken from the PlayStation version. The intro plays in full-screen and its English voice-acting is taken from the PlayStation version. The game now includes an auto-save feature which auto-saves every time the player enters the map. Because of this, the save points have been removed from the map. [[Ray Breakout|The &#039;&#039;Breakout&#039;&#039; minigame]] can now also be found on the map instead once [[Mr Dark&#039;s Dare]] is completed.&lt;br /&gt;
&lt;br /&gt;
Whenever the player starts a new game, there are three save slots to choose from, each with their own name which cannot be changed. These names are RAY, BET and JOE, and are references to the characters [[Rayman]], [[Betilla]] and [[Joe]]. The player will then get to choose the difficulty, which is a one time decision and cannot be changed without starting a new game. The difficulties available are easy, original and hard. Easy mode grants the player unlimited [[Life|lives]] with it staying at 99, original mode plays exactly like how it originally did on PC and hard mode has the player start with 0 [[Life|lives]] and [[continue]]s. More [[Life|lives]] can however be obtained normally in hard mode. The virtual jump and [[Telescopic fist|punch]] buttons use the same textures as the ones from &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanClassic Modes.PNG|The three different game modes available.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
The game was originally teased on February 11, 2016 with the official [[Rayman]] Facebook page posting that a special &#039;retroRayman&#039; is coming to mobile the following week with an image saying &#039;&#039;Back to Basics&#039;&#039; with the date of February 18, 2016 below.&lt;br /&gt;
&lt;br /&gt;
On February 17, a new post revealed the name &#039;&#039;Rayman Classic&#039;&#039; as well as it being launched on iOS before Android.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Classic teaser.png|The first teaser.&lt;br /&gt;
Classic.gif|The artwork of the game.&lt;br /&gt;
Classic game 1.gif&lt;br /&gt;
Classic game 2.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sales==&lt;br /&gt;
Prior to being changed to a free title, the game received numerous sales to promote the game.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sale 1.jpg|The 40% off sale.&lt;br /&gt;
Sale 2.png|The game costed 0.99 for one week.&lt;br /&gt;
Sale 3.jpg|The 80% off sale.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Social network integrations==&lt;br /&gt;
[[File:Classic android menu.png|thumb|320px|class=sprite|right|The main menu.]]&lt;br /&gt;
This is the first version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] to feature achievements and leaderboards. On iOS devices they are connected through Gamecenter and on Android through Google Play Games.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
{{Main|List of achievements in Rayman Classic}}&lt;br /&gt;
&lt;br /&gt;
There are currently 51 achievements which are earned by completing various tasks, such as defeating a certain number of enemies. Some of the achievements have been known to not trigger correctly on both iOS and Android devices.&lt;br /&gt;
&lt;br /&gt;
===Leaderboards===&lt;br /&gt;
There are a total of 20 leaderboards in the game, with 18 of them being the completion time in levels. Although the leaderboards function during the first playthrough, they do not always register the new time when replaying a level. This is most likely to happen on levels where the final phase cannot be replayed, such as [[Moskito&#039;s Nest]]. The two other leaderboards are for the total completion time and the total amount of [[Ting]]s collected.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Classic title.PNG|The main title screen.&lt;br /&gt;
Classic - Betilla finish.PNG|[[Rayman]] finishing a stage with [[Betilla]] the Fairy.&lt;br /&gt;
Classic Screenshot.PNG|[[Rayman]] using his [[super helicopter]] power to cut the ropes.&lt;br /&gt;
RaymanClassic SpaceMamaBoss.PNG|[[Rayman]] fighting [[Space Mama]] in [[Space Mama&#039;s Crater]].&lt;br /&gt;
Classic - Cutscene.PNG|[[Mr Dark]] kidnapping [[Betilla]] after completion of [[Space Mama&#039;s Crater]].&lt;br /&gt;
Classic - Joe.PNG|The first part of [[Eat at Joe&#039;s]].&lt;br /&gt;
Classic - Game Over.PNG|The Game Over screen.&lt;br /&gt;
Classic - End image.PNG|The artwork which is shown once the game is finished.&lt;br /&gt;
Classic - Credits.PNG|The credits.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Early Rayman Classic icon.png|An early icon for the game&lt;br /&gt;
Rayman Classic Unused Crawl.png|An unused button for crawling&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the only [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to require the player to play through the game multiple times, in this case 3, in order to unlock all achievements.&lt;br /&gt;
*The game went free as the first reward of [[Ubisoft]]&#039;s 30th Anniversary 30 day giveaway.&lt;br /&gt;
*The achievement &#039;&#039;&#039;Great magician&#039;&#039;&#039; has [[Life|lives]] misspelled as &#039;lifes&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Classic]]&lt;br /&gt;
[[it:Rayman Classic]]&lt;br /&gt;
[[pl:Rayman Classic]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Advance&amp;diff=109862</id>
		<title>Rayman Advance</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Advance&amp;diff=109862"/>
		<updated>2025-12-18T17:25:49Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Advance&lt;br /&gt;
| image = [[File:RaymanAdvance.jpg|200px|center|Rayman Advance]]&lt;br /&gt;
| published by = [[Ubi Soft]]&lt;br /&gt;
| developed by = Digital Eclipse&lt;br /&gt;
| release date =&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 11th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wii U (Virtual Console)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th April, 2017&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th May, 2017&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Advance, Wii U (Virtual Console)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Advance&#039;&#039;&#039;&#039;&#039; is a port of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] for the Game Boy Advance which resembles the PC version most closely. It was released in 2001 after nearly a year in development&amp;lt;ref&amp;gt;Gamespot, &#039;&#039;Q&amp;amp;A: Rayman Advance&#039;&#039;, https://www.gamespot.com/articles/qanda-rayman-advance/1100-2718137/&amp;lt;/ref&amp;gt; as a launch title for Nintendo&#039;s Game Boy Advance handheld console. Oddly, both the European and North American covers use different renders of [[Rayman]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. In 2017, it was released on the Wii U&#039;s Virtual Console alongside [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Differences ==&lt;br /&gt;
Due to hardware limitations, this version has several differences from the other versions, although it is based on the PC release. The first part of [[Bongo Hills]] has been removed, most likely due to palette limitations, putting the [[cage]] that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. This was due to the developers putting most of their focus on the graphics of the game, resulting in little space left for the music on the ROM. The graphics have increased in contrast and brightness, resulting in some quality being lost. This was done late in development to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.&lt;br /&gt;
&lt;br /&gt;
Other changes in this port were made to intentionally make the game easier. The number of [[Life|lives]] per [[continue]] has been increased to six and the number of [[continue]]s to nine, one extra unit of health has been added to the player&#039;s health bar (meaning it starts at four and is increased to six upon collecting a [[Big Power]]), no [[Ting]]s are lost upon losing either a [[life]] or a [[continue]], more [[Life|lives]] can be found within levels, more time is available in [[Bonus level (Rayman 1)|bonus levels]], fewer enemies appear, [[the Photographer]] appears in several new locations, and additional platforms have been added in some levels, most notably [[Space Mama&#039;s Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they fly away after being damaged, resulting in the player being able to constantly hit them with the right timing until they are defeated. This is also one of the few versions in which [[Mr Dark&#039;s Dare]] is replayable upon completion.&lt;br /&gt;
&lt;br /&gt;
While there are not that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the [[cloud]]s, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some [[pencil sharpener]]s, most notably in [[Pencil Pentathlon]], will move in the wrong direction or are placed incorrectly, causing some items, such as [[Life|lives]], to be unobtainable, and others much harder to obtain.&lt;br /&gt;
&lt;br /&gt;
[[File:Foret1.png|thumb|240px|left|class=sprite|The very first scenery of [[the Dream Forest]] in &#039;&#039;Rayman Advance&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foret1PC.png|thumb|316px|none|class=sprite|In comparison, the same scenery on PC.]]&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
The game was originally planned to feature a multiplayer mode in the style of &amp;quot;capture the flag&amp;quot;. It was marketed as being included in the preview versions of the game, but was never finished for any releases. The mode would have included one map per world, and all of them can actually be found in the game&#039;s ROM. Only the first few maps were finished, however, with the rest lacking any objects.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman Advance Unused Multiplayer&#039;&#039;, https://www.youtube.com/watch?v=GP2M8CgeJNI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Advance Multiplayer Menu.png|The menu for the mode, where the second player would control [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
Rayman Advance Multiplayer.png|The second multiplayer level, with the background disabled&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;190px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanAdvanceGBAUS - Jungle 23.png&lt;br /&gt;
RaymanAdvanceGBAUS - Music 19.png&lt;br /&gt;
RaymanAdvanceGBAUS - Mountain 14.png&lt;br /&gt;
RaymanAdvanceGBAUS - Image 14.png&lt;br /&gt;
RaymanAdvanceGBAUS - Cave 13.png&lt;br /&gt;
RaymanAdvanceGBAUS - Cake 05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Advance USA cover.png|The North American cover art.&lt;br /&gt;
Rayman Advance North American back cover.jpg|The North American back cover.&lt;br /&gt;
Rayman Advance European back cover.jpg|The European back cover.&lt;br /&gt;
Rayman Advance promo.jpg|Promo art.&lt;br /&gt;
Bzzit.png|[[Bzzit]] in &#039;&#039;Rayman Advance&#039;&#039;.&lt;br /&gt;
Rayman Advance GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Advance]]&lt;br /&gt;
[[it:Rayman Advance]]&lt;br /&gt;
[[pl:Rayman Advance]]&lt;br /&gt;
[[es:Rayman Advance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=109861</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=109861"/>
		<updated>2025-12-18T17:21:42Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:Rayman Jaguar Box.jpg|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Pictures]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While some tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]&#039;s &amp;quot;Yeah!&amp;quot; exclamation, are absent as well.&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu has been reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]&#039;s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions.&lt;br /&gt;
* Completing [[Mr Skops&#039; Stalactites]] unlocks the final level, [[Mr Dark&#039;s Dare]], on the [[The valley|the world map]] no matter if all [[cage]]s have been broken. However attempting to enter it before doing so will result in the game telling the player to &amp;quot;free the world first&amp;quot;.&lt;br /&gt;
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]].&lt;br /&gt;
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] have been renamed Forgotten Swamps and Mr Dark&#039;s Château, respectively.&lt;br /&gt;
* The words &amp;quot;Action&amp;quot; and &amp;quot;Game over&amp;quot; appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively.&lt;br /&gt;
* The font and its colours are slightly different.&lt;br /&gt;
* The controls are more responsive, tighter and the physics are slightly different - this is most notable when flying with the [[super helicopter]], which is not as polished as in the other versions.&lt;br /&gt;
* Some backgrounds have been either switched around or colourized differently.&lt;br /&gt;
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.&lt;br /&gt;
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* Some of [[Rayman]]&#039;s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different, and his &amp;quot;near fall&amp;quot; animation when standing near the edge of a platform lacks the backwards variation.&lt;br /&gt;
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss.&lt;br /&gt;
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] not only when losing a [[life]], but also when taking damage. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit, but will immediately revert back to the base speed if he loses a [[life]].&lt;br /&gt;
* [[Rayman]] cannot throw his fist when [[hanging]] from a ledge.&lt;br /&gt;
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.&lt;br /&gt;
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Also in part 3 of [[Anguish Lagoon]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar&#039;s numeric pad during the introduction sequence featuring [[Rayman]]&#039;s &amp;quot;walking hands&amp;quot;, the code will take the player to the [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
* Unlike all the other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito&#039;s Nest]].&lt;br /&gt;
* At the end of the chase in part 3 of [[Moskito&#039;s Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.&lt;br /&gt;
* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.&lt;br /&gt;
* Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing.&lt;br /&gt;
* A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr Sax]] instead of reusing the one from the first phase, although it still takes into account how many times the boss was hit in that first phase.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* Weather effects, such as rain, thunder, nighttime, and snow, are not present.&lt;br /&gt;
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions.&lt;br /&gt;
* The sparkling effect is not present when swinging on [[flying ring]]s.&lt;br /&gt;
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.&lt;br /&gt;
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.&lt;br /&gt;
* In [[Mr Stone&#039;s Peaks]], the part where [[Rayman]] cuts the ropes has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around.&lt;br /&gt;
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]].&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the second [[cage]] has been directly taken from the part in the other versions.&lt;br /&gt;
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]&#039;s [[telescopic fist]], and their stingers follow a straight trajectory.&lt;br /&gt;
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe&#039;s]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.&lt;br /&gt;
* Part 1 of [[Mr Skops&#039; Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of [[Mr Dark&#039;s Dare|Mr Dark&#039;s Château]], which is unique to this version.&lt;br /&gt;
* Parts 1 and 2 of Mr Dark&#039;s Château ([[Mr Dark&#039;s Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version.&lt;br /&gt;
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.&lt;br /&gt;
* [[Mr Dark]]&#039;s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]].&lt;br /&gt;
* [[Rayman]] is not shrunk in the last phase of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent&#039;s head.&lt;br /&gt;
* After defeating both of [[Mr Dark]]&#039;s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words &amp;quot;Well done&amp;quot; appear in coloured letters in the middle of the screen.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
* [[Mr Dark]] makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message &amp;quot;See you soon!&amp;quot; is displayed, hinting at [[Mr Dark]]&#039;s impending return.&lt;br /&gt;
* Unlike most other versions of the game, the entire [[Mr Dark&#039;s Dare|final level]], including the final boss, can be replayed upon completion. This is because the game does not auto-save before triggering the end credits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this part are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.&lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;Well done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[giant mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough on YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[it:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=109860</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=109860"/>
		<updated>2025-12-18T17:17:59Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the first Rayman game. For the main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanBox.png|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Pictures]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 1st September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;ref&amp;gt;Sony PlayStation Database, &#039;&#039;PS | RAYMAN&#039;&#039;, https://refuge.tokyo/playstation/ps/00574.html&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Atari Jaguar)|Jaguar]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 11 (November 1995), [[:File:Saturn Fan Issue 11 (November 1995).png]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 12 (December 1995), [[:File:Saturn Fan Issue 12 (December 1995).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Game Champ&#039;&#039; (게임챔프) December 1995 issue, https://archive.org/details/game-champ-1995-12/Game%20Champ%201995-12/page/n207/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 4th April, 1996&amp;lt;ref&amp;gt;&#039;&#039;PC Champ&#039;&#039; issue 9 (April 1996), [[:File:Rayman 1 Korean Ad.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th April, 1996&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] April, 1996&amp;lt;ref&amp;gt;&#039;&#039;Diànzǐ Yóuxì Ruǎnjiàn&#039;&#039; (电子游戏软件合订本) April 1996 issue [[:File:Rayman 1 China Preview.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 10th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 17th July, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Nintendo DSi)|Nintendo DSi]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 7th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|Android]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Classic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 3rd December, 2018&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]], PlayStation Classic&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name &#039;&#039;[[Rayman Classic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ... After all, [[Rayman]] doesn&#039;t have arms or legs... but don&#039;t panic, neither do the bad guys.|sign=[[The Magician (Rayman 1)|The Magician]]/Manual|source=&#039;&#039;Rayman&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in the [[Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world of the game is [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[giant mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[Water lily|water lilies]] which he can climb to escape the flood.&lt;br /&gt;
&lt;br /&gt;
Next, [[Rayman]] passes into [[Moskito&#039;s Nest]], where he is chased by a [[giant mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|[[The Dream Forest]].&lt;br /&gt;
MoskitoFight2.png|[[Moskito]], the boss of [[the Dream Forest]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next, he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next, [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[Tibetan]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ciel1PC.png|[[Band Land]].&lt;br /&gt;
MrSax.png|[[Mr Sax]], the boss of [[Band Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone&#039;s Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]&#039;s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[super helicopter]] potion; this temporary upgrade to [[Rayman]]&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas.&lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] reaches [[Mr Stone]]&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Montagnes1PC.png|[[Blue Mountains]].&lt;br /&gt;
MrStone.png|[[Mr Stone]], the boss of the [[Blue Mountains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next, [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama&#039;s Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image1PC.png|[[Picture City]].&lt;br /&gt;
SpaceMama.png|[[Space Mama]], the boss of [[Picture City]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]&#039;s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[Telescopic fist|punches]] it back into place, and [[Joe]]&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]&#039;s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]&#039;s delight. The alien allows [[Rayman]] to use his buoys as platforms.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops&#039; Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Caves1PC.png|[[The Caves of Skops]].&lt;br /&gt;
Skops.png|[[Mr Skops]], the boss of [[the Caves of Skops]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]&#039;s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]&#039;s [[telescopic fist]] power, rendering him helpless.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First, [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]&#039;s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] then vanishes, but immediately reappears transformed into a creature composed of body parts from [[Mr Stone]] and [[Mr Skops]]; their corresponding windows glow. When the first creature is defeated, [[Mr Dark]] turns and splits himself into two identical creatures composed of body parts from [[Bzzit]] and [[Space Mama]]. When these are defeated, he then turns into a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]], and [[Rayman]] is temporarily shrunk to make the battle even more challenging. In the Sega Saturn version, lightning strikes as the creatures are hit. Once [[Rayman]] defeats Mr Dark, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[Glade of Dreams|Rayman&#039;s world]]. [[The Magician]] congratulates [[Rayman]] on saving the world.&lt;br /&gt;
&lt;br /&gt;
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, &#039;&#039;[[Rayman 2]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark&#039;s Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of the [[Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Chateau1PC.png|[[Candy Château]].&lt;br /&gt;
MrDark.png|[[Mr Dark]], the boss of [[Candy Château]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman (early production)}}&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a [[List of Rayman demos|demo]] version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanLimbs.jpg|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.&lt;br /&gt;
BetaEnemies.jpg|class=sprite|Unidentified enemies from [[Rayman (cancelled prototype)|the Super Nintendo Entertainment System version]] in [[Rayman (Atari Jaguar)|an early build of the Atari Jaguar version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[The valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consists of how many [[Life|lives]] and units of health [[Rayman]] has, and how many [[Ting]]s he has collected. In most versions, [[Rayman]] starts with four [[Life|lives]] and three units of health, can increase his units of health to five by collecting a [[Big Power]], can gain a [[life]] by collecting 100 [[Ting]]s, and can obtain up to 99 [[Life|lives]] per [[continue]]. When he takes damage, he loses one unit of health, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he uses one of his five [[continue]]s, which are represented by alarm clocks. In later versions, the number of units of health, starting [[Life|lives]] and [[continue]]s has been increased, and the number of [[Ting]]s required to gain a [[life]] has been decreased.&lt;br /&gt;
&lt;br /&gt;
The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players.&amp;lt;ref&amp;gt;Rayman Origins&#039; blog (via archive.org), &#039;&#039;10 ways to… die&#039;&#039;, https://web.archive.org/web/20160814000823/http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
All levels (except [[Mr Dark&#039;s Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. Also, sections where bosses only make an appearance but which do not actually contain a boss fight can only be replayed as long as the corresponding boss has not been defeated yet. Sections where [[Rayman]] obtains new powers from [[Betilla]] the Fairy are only visited once. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be revisited any number of times, including the boss battle at the end. Other boss levels and [[Betilla]] levels cannot be revisited.&lt;br /&gt;
&lt;br /&gt;
In the PC version, boss and [[Betilla]] encounters can be replayed via the [[List of cheats in Rayman 1#In-map codes|sub-level selection cheat code]]. However, [[Mr Dark&#039;s Dare]] cannot be replayed that way.&lt;br /&gt;
&lt;br /&gt;
==List of powers and power-ups==&lt;br /&gt;
[[File:Poing.png|thumb|316px|right|class=sprite|[[Rayman]]&#039;s first gained power is hurling his [[telescopic fist]].]]&lt;br /&gt;
&lt;br /&gt;
At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
*&#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; [[Rayman]]&#039;s only ability at the game&#039;s beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.&lt;br /&gt;
*&#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows [[Rayman]] to hang onto ledges.&lt;br /&gt;
*&#039;&#039;&#039;[[Grappling fist]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
*&#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; [[Rayman]]&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic seed]]:&#039;&#039;&#039; Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods.&lt;br /&gt;
*&#039;&#039;&#039;[[Super helicopter]]:&#039;&#039;&#039; A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair.&lt;br /&gt;
*&#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying Blue Elf|Flying Blue Elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]].&lt;br /&gt;
&lt;br /&gt;
===Power-ups===&lt;br /&gt;
*&#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when a certain amount is collected (100 in most versions).&lt;br /&gt;
*&#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.&lt;br /&gt;
*&#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to fly faster and farther than normal. Picking up a second [[Speed Fist|speed fist]] will further increase the speed and range. Losing a [[life]] will make it drop by one level.&lt;br /&gt;
*&#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to be twice as strong.&lt;br /&gt;
*&#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*&#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039; He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Betilla]] the Fairy:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; [[Rayman]]&#039;s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman&#039;s species]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
*&#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super helicopter]] power.&lt;br /&gt;
*&#039;&#039;&#039;[[Joe|Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*&#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed [[giant mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s stronger counterpart, and the boss of [[the Dream Forest]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
*&#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals [[Rayman]]&#039;s [[Telescopic fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] then transforms into hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
*[[Bongo Hills]]&lt;br /&gt;
*[[Allegro Presto]]&lt;br /&gt;
*[[Gong Heights]]&lt;br /&gt;
*[[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
*[[Twilight Gulch]]&lt;br /&gt;
*[[The Hard Rocks]]&lt;br /&gt;
*[[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
*[[Eraser Plains]]&lt;br /&gt;
*[[Pencil Pentathlon]]&lt;br /&gt;
*[[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
*[[Crystal Palace]]&lt;br /&gt;
*[[Eat at Joe&#039;s]]&lt;br /&gt;
*[[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
*[[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release, &#039;&#039;Rayman&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Jaguar Box.jpg|150px|thumb|right|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]]&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
{{Main|Rayman (Atari Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]&lt;br /&gt;
===Sony PlayStation===&lt;br /&gt;
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended. The PAL version on the PlayStation Vita has a glitch where the top few rows of the screen are not visible.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Saturn Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]][[File:Rayman SegaSaturnJAcov.png|150px|thumb|right|The cover for the Japanese Sega Saturn version.]]&lt;br /&gt;
===Sega Saturn===&lt;br /&gt;
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on PC]]&lt;br /&gt;
[[File:Rayman1 dos windows box550 front eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover]]&lt;br /&gt;
&lt;br /&gt;
===PC (DOS/Windows)===&lt;br /&gt;
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released in the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on GOG&amp;lt;ref&amp;gt;GOG.com, &#039;&#039;Rayman® Forever&#039;&#039;, https://www.gog.com/game/rayman_forever&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Ubisoft Store, &#039;&#039;Rayman Forever Standard Edition&#039;&#039;, http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&amp;amp;dwvar_5800d3fc4e016524248b4567_Platform&amp;lt;/ref&amp;gt;&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanAdvance.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Advance]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance (titled &#039;&#039;[[Rayman Advance]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Advance}}&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version, titled &#039;&#039;[[Rayman Advance]]&#039;&#039;, is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark&#039;s Dare]] is able to be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is available on Virtual Console on Wii U in North America.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ultimate.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===Pocket PC (titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Ultimate}}&lt;br /&gt;
&lt;br /&gt;
The Pocket PC version, titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandsi.jpeg|150px|thumb|right|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]]&lt;br /&gt;
===Nintendo DSi-Ware===&lt;br /&gt;
{{Main|Rayman (Nintendo DSi)}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop for Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Classic Icon.png|150px|thumb|right|The app icon for &#039;&#039;[[Rayman Classic]]&#039;&#039;.]]&lt;br /&gt;
===Apple iOS &amp;amp; Android (titled &#039;&#039;[[Rayman Classic]]&#039;&#039;)===&lt;br /&gt;
{{Main|Rayman Classic}}&lt;br /&gt;
&lt;br /&gt;
The iOS &amp;amp; Android versions, titled &#039;&#039;[[Rayman Classic]]&#039;&#039;, are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.&lt;br /&gt;
&lt;br /&gt;
This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1 Manual FRThumb.png|Atari Jaguar manual (French/English/German)|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf&lt;br /&gt;
R1 Manual UKPS1Thumb.png|PlayStation manual (English, UK)|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf&lt;br /&gt;
Rayman 1 Playstation Longbox Art (US).jpg|PlayStation longbox manual (English, US)|link=https://raymanpc.com/wiki/script-en/images/5/59/Rayman_1_%28PS1%29_Longbox_Manual.pdf&lt;br /&gt;
Rayman PS1JAcov.jpg|PlayStation manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/1/11/Rayman_PS1_Japanese_Manual.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|PlayStation Classic manual (English)|link=https://raymanpc.com/wiki/script-en/images/b/b4/Rayman_PS_Classic_Manual_EN.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|PlayStation Classic manual (Spanish)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_PS_Classic_Manual_ES.pdf&lt;br /&gt;
R1 Sega Saturn Manual Thumb.png|Sega Saturn manual (English)|link=https://raymanpc.com/wiki/script-en/images/e/e7/R1_Sega_Saturn_Manual.pdf&lt;br /&gt;
R1 multilingual Saturn manual thumbnail.gif|Sega Saturn manual (multilingual)|link=https://raymanpc.com/wiki/script-en/images/0/0b/R1_multilingual_Saturn_manual.pdf&lt;br /&gt;
Rayman SegaSaturnJAcov.png|Sega Saturn manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/7/71/Rayman_Saturn_Japanese_Manual.pdf&lt;br /&gt;
Rayman Forever Box.jpg|PC manual for &#039;&#039;[[Rayman Forever]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf&lt;br /&gt;
Rayman Gold Box.jpg|PC manual for &#039;&#039;[[Rayman Gold]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf&lt;br /&gt;
R1HebManualThumb.png|PC manual (Hebrew)|link=https://raymanpc.com/wiki/script-en/images/2/2f/R1PCManual_Heb.pdf&lt;br /&gt;
R1PCManual zh-hans Thumb.jpg|PC manual (simplified Chinese)|link=https://raymanpc.com/wiki/script-en/images/4/4a/R1PCManual_ZH-Hans.pdf&lt;br /&gt;
Rayman Series Manual Thumb Zh-hans.png|PC manual for &#039;&#039;Rayman&#039;&#039;, &#039;&#039;[[French with Rayman|Rayman yīngyǔ wànshìtōng]]&#039;&#039; and &#039;&#039;[[Maths and English with Rayman|Rayman yīngyǔ dà chuǎngguān]]&#039;&#039; (simplified Chinese)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_Series_Manual_Zh-hans.pdf&lt;br /&gt;
Rayman Advance Manual MLThumb.png|Manual for &#039;&#039;[[Rayman Advance]]&#039;&#039; (multi-language)|link=https://raymanpc.com/wiki/script-en/images/a/a6/Rayman_Advance_Manual_ML.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Remi Gazel.jpg|thumb|right|French musician [[Rémi Gazel]] composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score.&lt;br /&gt;
&lt;br /&gt;
In August 2009, French musician [[Rémi Gazel]] posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Composer (rayman 1)&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to [[Rémi Gazel]], known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.&lt;br /&gt;
&lt;br /&gt;
The French book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; confirms that Frédéric Prados composed musics of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PC&#039;&#039;, https://web.archive.org/web/20191209011241/http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PlayStation&#039;&#039;, https://web.archive.org/web/20191209014350/http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Saturn&#039;&#039;, https://web.archive.org/web/20191209015813/http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Jaguar&#039;&#039;, https://web.archive.org/web/20191209013928/http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Covers and discs===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Playstation Japanese back cover.jpg&lt;br /&gt;
Rayman Saturn Japanese back cover.jpg&lt;br /&gt;
Rayman 1 PC JAcov.png&lt;br /&gt;
Rayman 1 - Japanese front cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover 2.jpg&lt;br /&gt;
Rayman Saturn Japanese Disc.png&lt;br /&gt;
Rayman PS1 Japanese Disc.png&lt;br /&gt;
Rayman Korean front cover.png&lt;br /&gt;
Rayman PC Cover (Korean).png&lt;br /&gt;
Rayman 1 PC Korean Back Cover.png&lt;br /&gt;
Rayman PC Korean Disc.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman1Title.PNG| The start menu, as seen in the PlayStation version.&lt;br /&gt;
R1Intro 001.PNG| [[The Magician]], as seen in the intro.&lt;br /&gt;
R1Intro 002.PNG| The [[Great Protoon]].&lt;br /&gt;
R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].&lt;br /&gt;
R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.&lt;br /&gt;
R1Intro 005.PNG| [[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place.&lt;br /&gt;
R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.&lt;br /&gt;
R1Intro 008.PNG| [[Rayman]] relaxing on an island.&lt;br /&gt;
R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].&lt;br /&gt;
R1-PCWorldMap.png|The world map on PC&lt;br /&gt;
CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
R1 site flowers.jpg&lt;br /&gt;
R1 site ladybird.jpg&lt;br /&gt;
R1 site shrub.jpg&lt;br /&gt;
R1 site wand.jpg&lt;br /&gt;
Rayman Cheat Artwork 1.png&lt;br /&gt;
Rayman Cheat Artwork 2.png&lt;br /&gt;
Ray1 - Vol6Art.png&lt;br /&gt;
Rayman 1 25th Concept Art 1.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 2.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 3.jpg&lt;br /&gt;
Rayman concepts.png&lt;br /&gt;
Rayman-1-concept-art-1.jpg&lt;br /&gt;
Rayman-1-concept-art-2.png&lt;br /&gt;
Rayman-1-concept-art-2.jpg&lt;br /&gt;
Concept art Hamac.png&lt;br /&gt;
Archives-10.jpg&lt;br /&gt;
RAYMAN A CLASSER113-min.jpg&lt;br /&gt;
RaymanConcepts.jpg&lt;br /&gt;
Archives-07.jpg&lt;br /&gt;
Magician&#039;s House.png&lt;br /&gt;
Backscan.jpg&lt;br /&gt;
Misterdarkoriginal.jpg&lt;br /&gt;
RaymanConcepts.jpg|Concept art of worlds.&lt;br /&gt;
Band Land concept art.png|Concept art of [[Band Land]].&lt;br /&gt;
R1 collage.jpg|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of [[Ubisoft]]&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman1Advertising.jpg&lt;br /&gt;
Rayman 1996 Vintage Print Ad.jpeg&lt;br /&gt;
OPM27 Rayman 1 Ad.jpg&lt;br /&gt;
Rayman greatest hits promo.jpg&lt;br /&gt;
Rayman greatest hits promo 2.jpg&lt;br /&gt;
Rayman Atari Jaguar Ad.png&lt;br /&gt;
Rayman Multiplat Ad.png&lt;br /&gt;
Japanese Rayman Ad.png&lt;br /&gt;
PC Champ Issue 8 (March 1996).jpg&lt;br /&gt;
Rayman 1 Korean Ad.png&lt;br /&gt;
Rayman 1 Sega Saturn Korean Ad.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC CHAMP Rayman 1 Review.jpg&lt;br /&gt;
PC CHAMP Rayman 1 Review 2.jpg&lt;br /&gt;
Saturn Fan Issue 12 (December 1995).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 1|List of quotes in &#039;&#039;Rayman 1&#039;&#039;]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTQXZXVhbnfrOaqPw05IgRY &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSVsejH5A25LmuK9UWhNMTQ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
[[hu:Rayman 1]]&lt;br /&gt;
[[it:Rayman 1]]&lt;br /&gt;
[[pl:Rayman 1]]&lt;br /&gt;
[[es:Rayman 1]]&lt;br /&gt;
[[ru:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=109841</id>
		<title>UbiArt Framework</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=109841"/>
		<updated>2025-12-17T18:09:31Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ubiart Logo.png|thumb|150px|The logo for the UbiArt engine]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&#039;&#039; is a 2D game engine used by [[Ubisoft]] and created to make it easier for artists to implement their graphics and animations into a game.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally developed for &#039;&#039;[[Rayman Origins]]&#039;&#039; and was originally planned to be open-source and available to the public. However as the project grew in complexity it was decided against it and the engine remained closed source.&lt;br /&gt;
&lt;br /&gt;
In an interview with IGN in April 2019&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=a9ewXj4RO5A&amp;amp;feature=youtu.be&amp;amp;t=2650&amp;lt;/ref&amp;gt; Ubisoft CEO Yves Guillemot explains why the framework isn&#039;t being used as much anymore, stating the &amp;quot;tools were difficult to use&amp;quot;. He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. As of 2020 the engine is only being used for &#039;&#039;Just Dance&#039;&#039;, mobile games and ports.&lt;br /&gt;
&lt;br /&gt;
== Common formats ==&lt;br /&gt;
=== Archives (.ipk) ===&lt;br /&gt;
The majority of the UbiArt games use IPK files to store all related game files. This format is a custom archive file where multiple files can be packed, maintaining their original directory structure. Files can be compressed, which is usually only the case for larger textures. The majority of the games use zlib compression while later games use LZMA.&lt;br /&gt;
&lt;br /&gt;
=== Actors (.act) ===&lt;br /&gt;
Actors are objects that behaves in a certain way. They can behave on their own or react to events. Common actors are playable characters and enemies.&lt;br /&gt;
&lt;br /&gt;
=== Friezes ===&lt;br /&gt;
Friezes are static scenery objects, such as level environments.&lt;br /&gt;
&lt;br /&gt;
=== Scenes (.isc) ===&lt;br /&gt;
Scenes are a collection of actors and friezes, usually some sort of game map. These can be game levels, menus etc.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
| November 15, 2011&lt;br /&gt;
|PlayStation 3, Wii, Xbox 360, PlayStation Vita, Windows, Nintendo 3DS, OS X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca, Pastagames&lt;br /&gt;
|September 20, 2012&lt;br /&gt;
|iOS, Android, Windows, Windows Phone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|August 29, 2013&lt;br /&gt;
|PlayStation 3, Wii U, Windows, Xbox 360, PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|November 7, 2013&lt;br /&gt;
|Android, iOS, Windows, Windows Phone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|2015&lt;br /&gt;
|Android, iOS, tvOS (Apple TV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier, Pastagames&lt;br /&gt;
|September 19, 2019&lt;br /&gt;
|iOS, macOS (Mac OS X), tvOS (Apple TV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Child of Light&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Windows, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Gravity Falls: Legend of the Gnome Gemulets&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2014&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2015&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2016&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2017&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 3, PlayStation 4, Wii, Wii U, Windows, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2018&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2019&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2020&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 4, Wii, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2021&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 4, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2022&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 4, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance Wii U&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Valiant Hearts: The Great War&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|&lt;br /&gt;
|Android, iOS, Nintendo Switch, PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Yo-Kai Watch Dance: Just Dance Special Version&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://web.archive.org/web/20130819120817/http://ubi-art.uk.ubi.com/ Official website (archived)]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:UbiArt Framework]]&lt;br /&gt;
[[hu:UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=109840</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=109840"/>
		<updated>2025-12-17T18:07:52Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jade Engine Logo.png|thumb|Editor splash screen.|150px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; and shares the name with the main protagonist, Jade. The engine allows for great flexibility that includes different gameplay sequences and detailed graphics, both in cinematics and gameplay. Since its introduction in 2003 starting with &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;, the engine has been developed further for use in later games, listed below.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;&lt;br /&gt;
|Ubisoft Pictures&lt;br /&gt;
|November 11, 2003&lt;br /&gt;
|PlayStation 2, Windows, Xbox, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|November 11, 2003&lt;br /&gt;
|PlayStation 2, Xbox, Nintendo GameCube, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|December 2, 2004&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox, iOS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
| November 17, 2005&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox, Xbox 360, PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal, Ubisoft Casablanca&lt;br /&gt;
|December 1, 2005&lt;br /&gt;
|PlayStation 2, Nintendo GameCube, Windows, Xbox, PlayStation Portable, Wii, Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
| November 19, 2006&lt;br /&gt;
|Wii, PlayStation 2, Windows, Xbox 360, Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 13, 2007&lt;br /&gt;
|Wii, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Beowulf: The Game&#039;&#039;&lt;br /&gt;
|Virtuos&lt;br /&gt;
|December 4, 2007&lt;br /&gt;
|PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 13, 2008&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2009&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Avatar: The Game&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|December 1, 2009&lt;br /&gt;
|Wii, PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039;&lt;br /&gt;
|Ubisoft Quebec&lt;br /&gt;
|May 18, 2010&lt;br /&gt;
|PlayStation Portable, Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shaun White Skateboarding&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|October 24, 2010&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Prince of Persia Trilogy&#039;&#039;&lt;br /&gt;
|Ubisoft Sofia&lt;br /&gt;
|November 19, 2010&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond Good &amp;amp; Evil|Beyond Good &amp;amp; Evil HD]]&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|March 2, 2011&lt;br /&gt;
|Xbox 360, PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil|Beyond Good &amp;amp; Evil: 20th Anniversary Edition]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier, Virtuos&lt;br /&gt;
|June 25, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S, Nintendo Switch&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Wii, Windows, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Movie Studios Party&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Spanish Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My French Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;NCIS&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Wii, Windows, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horsez&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horsez 2&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, PlayStation Portable, Wii, Windows&amp;lt;ref&amp;gt;Jade engine version was only bundled with &amp;lt;nowiki&amp;gt;&#039;&#039;Petz Horse Club&#039;&#039;&amp;lt;/nowiki&amp;gt;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horse Club&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|Wii, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Teenage Mutant Ninja Turtles&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Wii, Windows, Xbox 360&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File structure==&lt;br /&gt;
* (project name) (PlayStation 2 only(?))&lt;br /&gt;
** (project name).bf (Primary data file)&lt;br /&gt;
** banner.tpl (Wii only)&lt;br /&gt;
** bannericons.tpl (Wii only)&lt;br /&gt;
** GameCube.tpl (Nintendo GameCube only)&lt;br /&gt;
** gxTextrs.tpl (Nintendo GameCube only)&lt;br /&gt;
** HomeButton2 (Wii only)&lt;br /&gt;
** icons.tpl (Wii only)&lt;br /&gt;
** jade.spe&lt;br /&gt;
** jade.tpl (Nintendo GameCube only)&lt;br /&gt;
** jaderevo.elf (Wii execution file)&lt;br /&gt;
** opening.bnr (Nintendo GameCube &amp;amp; Wii only)&lt;br /&gt;
** save.bnr (Nintendo GameCube only)&lt;br /&gt;
** sound (Wii SDK leftover)&lt;br /&gt;
** strap#.tpl (Wii only)&lt;br /&gt;
** video (Full-motion video files)&lt;br /&gt;
** vssver.scc (Wii only)&lt;br /&gt;
* (PlayStation 2 game serial code) (PlayStation 2 only)&lt;br /&gt;
* SYSTEM.CNF (PlayStation 2 only)&lt;br /&gt;
&lt;br /&gt;
[[fr:Jade engine]]&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=109836</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=109836"/>
		<updated>2025-12-16T14:21:22Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Pictures]]&amp;lt;br&amp;gt;[[Ubisoft|Ubi Soft Shanghai]] ([[Rayman 2 (PlayStation)|PlayStation]])&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 sequence adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1999&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] November, 1999&amp;lt;ref&amp;gt;家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;ref&amp;gt;&#039;&#039;Dreamcast Magazine&#039;&#039; (Japan) issue 63 (March 2000)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September, 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo Switch, Nintendo Switch 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 16th December, 2025&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, Windows, Dreamcast, [[Rayman 2 (PlayStation)|PlayStation]], [[Rayman Revolution|PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|iOS]], PlayStation Portable (PlayStation Network, emulation), PlayStation 3 (PlayStation Network, emulation), PlayStation Vita (PlayStation Network, emulation), [[Rayman 3D|Nintendo 3DS]], Nintendo Switch (Nintendo Classics, emulation), Nintendo Switch 2 (Nintendo Classics, emulation)&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD-ROM, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and Windows. It was followed by ports for the Dreamcast and PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The Windows version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011. The Nintendo 64 version is set to be added to the Nintendo Switch and Nintendo Switch 2&#039;s Nintendo Classics library on December 17, 2025 alongside &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.&lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain Dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile.&lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind.&lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken the [[Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Heart of the World|Primordial Core]] has taken away all of his powers...&lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot;&lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot;&lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot;&lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.&lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the [[Robo-Pirate|Pirates]].&lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in the [[Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how the [[Glade of Dreams|Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving the [[Glade of Dreams|Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers, however, due to the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Razorbeard|Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[The Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Razorbeard|Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Roller Coaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[The Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[The Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass Pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[The Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in [[The Pirate Mines|the mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within [[The Pirate Mines|the mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in the [[Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Razorbeard|Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the Nintendo 64 and Windows versions, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on the [[Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of the [[Glade of Dreams]] has been restored and the [[Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Razorbeard|Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
===2D game===&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s training&#039;&#039;===&lt;br /&gt;
{{Main|Rayman&#039;s training}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
{{Main|Rayman 2 (early production)}}&lt;br /&gt;
&lt;br /&gt;
The game appears to have been originally titled &#039;&#039;Rayman 2: The Door to Great Power&#039;&#039; (French: &#039;&#039;La Porte du Grand Pouvoir&#039;&#039;).&amp;lt;ref&amp;gt;The sketch for the E3 1999 stand for the game shown on page 47  of &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; clearly reads &amp;quot;du grand pouvoir&amp;quot;, and the [[:File:Ray2us.pdf|E3 Atlanta 1998 Digital Press Kit]] states that the game&#039;s story revolved around a magic soup that would &amp;quot;open the doors to great power&amp;quot;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 2&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1548591#p1548591&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the original plot, a mysterious association, also referred to as the &amp;quot;mysterious guild&amp;quot;, decides to create an intergalactic zoo and recruits a band of unscrupulous [[Robo-Pirate|pirates]] to capture rare species, including [[Rayman]] and his friends.&amp;lt;ref name=&amp;quot;press_kit_it&amp;quot;&amp;gt;&#039;&#039;Rayman 2&#039;&#039; E3 1998 Italian press kit, [[:File:E3 Atlanta 1998 - Rayman 2 Italian Press Kit.pdf]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;IGN, &#039;&#039;An Interview with Ubi Soft&#039;&#039;, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; Some sources conflate the association and the [[Robo-Pirate|pirates]], mentioning a &amp;quot;mysterious [[Robo-Pirate|robot pirate]] guild&amp;quot;.&amp;lt;ref name=&amp;quot;press_kit_en&amp;quot;&amp;gt;&#039;&#039;Rayman 2&#039;&#039; E3 1998 Press Release, &#039;&#039;Rayman Reigns in New Fast-Paced, Plot-Driven Action Adventure Sequel For Nintendo 64, Sony Playstation, PC CD-ROM&#039;&#039;, [[:File:Ray2us.pdf]]&amp;lt;/ref&amp;gt; Sometimes, the term &amp;quot;circus&amp;quot; is used instead of &amp;quot;zoo&amp;quot;.&amp;lt;ref&amp;gt;&#039;&#039;Rayman 2: The Great Escape, Interview with Pauline Jacquey &amp;amp; Michel Ancel&#039;&#039;, [[:File:Rayman 2 Interview 1999.pdf]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!&#039;&#039;, [[:File:Rayman 1999 4 Million Copies.pdf]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Official &#039;&#039;Rayman 2&#039;&#039; website (via archive.org), https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Club Nintendo&#039;&#039;, issue 9, page 61, [[:File:R2-Scan-1.png]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Rayman Pirate-Community discussion forums, &#039;&#039;Rayman 2&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;video_game_guide&amp;quot;&amp;gt;电脑游戏攻略, issue 11 (November 1999), pages 30-31, https://raymanpc.com/forum/viewtopic.php?p=1497673#p1497673&amp;lt;/ref&amp;gt; [[Rayman]] escapes, and he must now free his friends, who will help him in his quest to collect the ingredients for a &amp;quot;miraculous soup that opens the doors to Great Power&amp;quot;.&amp;lt;ref name=&amp;quot;press_kit_en&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; Some sources, possibly from a later development stage, only mention the need to find &amp;quot;the keys to the door of great power&amp;quot;.&amp;lt;ref name=&amp;quot;video_game_guide&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It appears that the ingredients were eventually replaced with the [[Four Masks of Polokus]], who himself replaced the &amp;quot;great power&amp;quot;, being no longer a simple magician but the god of the [[Glade of Dreams]]. While the idea of [[Rayman]] and his friends being trapped in a circus was scrapped from the final game, it was eventually revisited in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; through [[Rigatoni]]&#039;s flying circus.&lt;br /&gt;
&lt;br /&gt;
Some of the characters had different names or spellings in the game&#039;s early development stages: [[Globox]] was Globber, [[Razorbeard]] was Razorface, [[Polokus]] was Polochus (or Pollochus) the Magician, the [[Teensie]]s were the Smalbeings and the [[Robo-Pirate]]s were the Red Rum.&lt;br /&gt;
&lt;br /&gt;
Just like Globox can use his [[Rain Dance]] in the final game to harm the [[Robo-Pirate]]s, [[Rayman]]&#039;s other friends would also have used their abilities to help him progress through the levels: [[Polokus|Polochus]] the Magician could levitate stones and draw water from ponds, [[Clark]] could grab [[Rayman]] and throw him and [[Ly]] could immobilize characters and objects.&amp;lt;ref name=&amp;quot;press_kit_it&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; Alternatively, it is stated that the Magician, as the first companion [[Rayman]] would have had to save, would have appeared on every map to upgrade the power of his &amp;quot;invincible flying fist&amp;quot;.&amp;lt;ref name=&amp;quot;video_game_guide&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; [[Rayman]] would also have gained the ability to see through walls near the end of the game.&amp;lt;ref name=&amp;quot;press_kit_it&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; Additionally, a demo for the game features a functional [[telescopic fist]] ability, a power scrapped from the final game and replaced with the [[magic fist]].&lt;br /&gt;
&lt;br /&gt;
Pre-release screenshots and footage show that level designs underwent significant evolution. A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube (via archive.org), &#039;&#039;Rayman 2: The Great Escape (N64) - Beta Prison Ship level part&#039;&#039;, https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 2 Trailer&#039;&#039;, https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The HUD was at one point drastically different to the one seen in the final game. [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 2 The Great Escape - developer&#039;s interview (1998, FR with ENG subs) N64/PS1/PS2/Dreamcast/PC&#039;&#039;, https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; Texture hacking also led to the discovery of more pre-release elements, such as a third red-coloured [[Magic Sphere]] and its pyramid base.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Protagonists===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*[[Razorbeard|Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spiders]], [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|right|A physical &#039;&#039;Rayman 2&#039;&#039; map that came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the Nintendo 64, Windows, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other platforms, with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 version, along with the Windows version, is the original version of the game. The Nintendo 64 version features a different soundtrack in a sequenced format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows cover.]]&lt;br /&gt;
&lt;br /&gt;
The Windows version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Dreamcast cover.]]&lt;br /&gt;
&lt;br /&gt;
The Dreamcast version retains the high quality textures from the Windows version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (PlayStation)|PlayStation]]===&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The PlayStation cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (PlayStation)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (PlayStation)|PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting, rather than speaking in gibberish. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3, and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The PlayStation 2 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Revolution}}&lt;br /&gt;
&lt;br /&gt;
The PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman DS}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (iOS)|iOS]]===&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|right|150px|The iOS app icon.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (iOS)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3D}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the GoG.com and Uplay version|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the Steam version|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf&lt;br /&gt;
R2Swe-FinPCManual thumb.png|The Swedish/Finnish PC manual|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Spanish PC manual|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Italian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The German PC manual|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Dutch PC manual|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf&lt;br /&gt;
R2Dan-NorPCManual thumb.png|The Danish/Norwegian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf&lt;br /&gt;
R2Zh-hansPCManual thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf&lt;br /&gt;
R2PTPCManual thumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf&lt;br /&gt;
R2PolishPCManual thumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf&lt;br /&gt;
R2HebManualThumb.png|The Hebrew PC manual|link=https://raymanpc.com/wiki/script-en/images/9/98/R2PCManual_Heb.pdf&lt;br /&gt;
R2 DC Manual EN Thumb.png|The English (US) Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf&lt;br /&gt;
Rayman 2 DC EU manual thumbnail.jpg|The European Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/3/38/Rayman_2_DC_EU_manual.pdf&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg|The Japanese Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf&lt;br /&gt;
R2ENPSManual thumb.jpg|The English PlayStation manual|link=https://raymanpc.com/wiki/script-en/images/d/d0/Rayman_2_PSX_Manual_NTSCU.pdf&lt;br /&gt;
Rayman 2 N64 Manual (US) Cover.jpg|The English Nintendo 64 manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1d/Rayman_2_N64_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
{{Main|Rayman: The Animated Series}}&lt;br /&gt;
&lt;br /&gt;
In 1999, an animated television show based on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] was produced to accompany the release of &#039;&#039;Rayman 2&#039;&#039;. Only 4 episodes of the first season were released before being cancelled.&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
{{Main|Rayman merchandising}}&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The musical group Royal V released a single to promote &#039;&#039;Rayman 2&#039;&#039;, under the name of &amp;quot;[[It&#039;s Good To Be The King]]&amp;quot;. The official videoclip&amp;lt;ref&amp;gt;Internet Archive, &#039;&#039;Royal. V - It&#039;s Good To Be The King (1999)&#039;&#039;, https://archive.org/details/royal.-v-its-good-to-be-the-king-1999&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the Nintendo 64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, Nintendo 64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Ray2 Rayman render.png&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
R2RaymanAndLy.png&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dalí.png&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasarely.png&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
R2Ref1.jpg|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R2Ref2.jpg|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher&lt;br /&gt;
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped&lt;br /&gt;
Rayman 2 Front Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Back Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Spine (KOR).jpg&lt;br /&gt;
Rayman 2 OBI Strip (Dreamcast) (JP).jpg|Japanese Dreamcast OBI strip&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-1.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-2.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
PC Power Zine Issue 52 (November 1999).jpg&lt;br /&gt;
Play Magazine 3 (October 1999).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC Power Zine Issue 54 (January 2000).jpg&lt;br /&gt;
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in &#039;&#039;PC Power Zine&#039;&#039; (January 2000)&lt;br /&gt;
Play Magazine (October 1999).png&lt;br /&gt;
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring &#039;&#039;Rayman 2&#039;&#039;&lt;br /&gt;
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication&lt;br /&gt;
Play Magazine (January 2000).png&lt;br /&gt;
Play Magazine 2 (January 2000).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
** Notably, all of these changes are applied to characters with purple in their color palette; why this was done is not known for sure.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTzresRmZpJSCDFZmsgVKSj &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Windows version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSygL2Cmc1VexurGyKITLm2 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PlayStation version)]&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Capri-Sun&amp;diff=109692</id>
		<title>Capri-Sun</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Capri-Sun&amp;diff=109692"/>
		<updated>2025-11-30T22:18:49Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Capri-Sun&#039;&#039;&#039;&#039;&#039; is an American pouched fruit juice brand. It made a couple tie-ins with the &#039;&#039;Rabbids&#039;&#039; series in North America with the &amp;quot;Respect the Pouch&amp;quot; tagline.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;, there are adverts based on Capri-Sun, Capri-Sun 100% Juice, and Capri-Sun Roaring Waters. In &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, thera are Capri-Sun billboards in some levels such as Infectious Blues and Wack-a-Wabbid. Capri-Sun are also collectible junk. At the left wing of the supermarket area in Wack-a-Wabbid, first collecting Capri-Sun will trigger an FMV cutscene.&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=109691</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=109691"/>
		<updated>2025-11-30T02:37:10Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|260px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&amp;lt;br&amp;gt;KokoCapcom (South Korea)&amp;lt;ref&amp;gt;SerialStation, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;, https://serialstation.com/games/4281f02e-b423-46f5-9dd6-e460ea668abc&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Feral Interactive Ltd. (Mac OS (Classic) / Mac OS X)&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Now shipping worldwide!!&#039;&#039; https://www.ign.com/articles/2004/02/06/rayman-3-10&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;Rayman 3 ships&#039;&#039;, https://www.gamespot.com/articles/rayman-3-ships/1100-2912040/&amp;lt;/ref&amp;gt;&amp;lt;br/ &amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Xbox&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th March, 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;Eurogamer (via archive.org), &#039;&#039;UK Release Dates&#039;&#039;, https://web.archive.org/web/20030207161210/http://eurogamer.net/release-dates.php&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th March, 2003&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Ships&#039;&#039;, https://www.ign.com/articles/2003/03/18/rayman-3-ships&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 8th September 2003&amp;lt;ref&amp;gt;blog.naver.com, [PS2 정발] 레이맨3 : 후드럼 대소동 - RAYMAN3 : Hoodlum havoc (한글) [111], https://blog.naver.com/PostView.naver?blogId=youme5tameni&amp;amp;logNo=222130991961&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March 2003&amp;lt;ref&amp;gt;GameSpot (via archive.org), &#039;&#039;New Releases on GameSpot - Week of 03/23/2003&#039;&#039;,https://web.archive.org/web/20041114030823/http://www.gamespot.com/newthisweek/title/20030323.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] 9th September 2003&amp;lt;ref&amp;gt;Ubisoft China (via archive.org), 雷曼3, https://web.archive.org/web/20041224105349/http://www.ubisoft.com.cn/product/product_detail.aspx?id=5&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS (Classic) / Mac OS X:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 6th Feburary 2004&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Rayman 3 - Ultimate Powers! Ultimate Enemies! Ultimate Havoc!&#039;&#039;, https://www.feralinteractive.com/en/news/106/&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X, [[Rayman 3 HD|PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Razoff|Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Razoff|Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=The [[Glade of Dreams|Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual (UK version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]]&#039;s [[Glade of Dreams|universe]] has exploded into a wacked-out world of cartoon mayhem and mind-blowing baddies! When [[Globox]] accidentally swallows the [[André|Lord of the Dark Lums]], a fanatic army of trigger-happy [[Hoodlum]]s wreaks total havoc to get their lord back! [[Rayman]]&#039;s only chance? Journey to the vast reaches of the world to purge the [[André|Dark Lum Lord]] from the manic [[Globox]], scour the lands for [[Laser-Washing Powder|unearthly new powers]], and do battle with hordes of [[Hoodlum]] soldiers, contraptions, and maniacal bosses. This time, it&#039;s war!|sign=Manual (US version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of the [[Glade of Dreams|Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of the [[Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach the [[Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[Lockjaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Master Kaag|Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Master Kaag|Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Razoff|Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman 3 (early production)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
&lt;br /&gt;
A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
&lt;br /&gt;
The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 scoring system}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt; A Korean version was released too, but only the audio and the manual have been translated, as well as a Chinese version, for which only the manual was translated.&lt;br /&gt;
&lt;br /&gt;
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and the [[Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
&lt;br /&gt;
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;. In the ps2 demo, there is also a level called &amp;quot;Special Invaders&amp;quot; in reference to &#039;&#039;Space Invaders&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*The [[manual]] as well as the plum, the image of the livingstones at a pole, the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
*The [[Hostess]] in the [[Hoodlum Headquarters]] is a reference to the Black Mesa Transit System voice from &#039;&#039;Half-Life&#039;&#039;. She notably calls the level &amp;quot;Black Lumsa&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Bégoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Magic mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
&lt;br /&gt;
[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
&lt;br /&gt;
*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to a quote from the 1988 science fiction film &#039;&#039;They Live&#039;&#039;, also popularized by the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
&lt;br /&gt;
*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;My kingdom for a bottle&amp;quot; by [[André]] is a parody of &amp;quot;my kingdom for a horse&amp;quot; in William Shakespeare&#039;s &#039;&#039;Richard III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*Count [[Razoff]]&#039;s &amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*When Count [[Razoff]] says &amp;quot;Buffalo Bill&amp;quot;, this is a reference to the cowboy with the same name.&lt;br /&gt;
&lt;br /&gt;
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]] is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;, according to a behind-the-scenes documentary. In the ps2 demo, there is also a level called &amp;quot;Dangerous Game&amp;quot; in reference to the novella. &lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;We are going to get rated PG-13&amp;quot; references the content rating for media entertainment.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3PS2UKManualThumb.png|The English PlayStation 2 manual|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The English PC manual (UK)|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf&lt;br /&gt;
R3Poster Thumb.png|The English PC manual (US)|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The German PC manual|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf&lt;br /&gt;
R3Zh-hansPC Manual Thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/3/34/R3PCZh-hansManual.pdf&lt;br /&gt;
R3Zh-hantPC Manual Thumb.png|The bilingual traditional Chinese and English PC manual|link=https://raymanpc.com/wiki/script-en/images/c/c4/R3PCZh-hantManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf&lt;br /&gt;
R3HebManualThumb.png|The Hebrew PC manual|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf&lt;br /&gt;
R3PCSKManualThumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/b/bf/Rayman_3_Slovak_PC_Manual.pdf&lt;br /&gt;
Rayman 3 Gamecube Manual (US) Thumb.jpg|The English GameCube manual (US)|link=https://raymanpc.com/wiki/script-en/images/e/e9/Rayman_3_Gamecube_Manual_%28US%29.pdf&lt;br /&gt;
R3 GC Manual ES Thumb.png|The Spanish GameCube manual|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf&lt;br /&gt;
R3 GC Manual ES Thumb.png|The Scandinavian GameCube manual (Swedish, Danish, Norwegian and Finnish)|link=https://raymanpc.com/wiki/script-en/images/d/dc/Rayman_3_Scandinavian_Manual_(GC).pdf&lt;br /&gt;
Rayman 3 Xbox Manual (US) Thumb.jpg|The English Xbox manual (US)|link=https://raymanpc.com/wiki/script-en/images/2/21/Rayman_3_Xbox_Manual_%28US%29.pdf&lt;br /&gt;
R3Xbox Korea Manual.png|The South Korean Xbox manual|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman3_manual_xbox_korea.pdf&lt;br /&gt;
Rayman 3 PS2 Manual (US) Thumb.jpg|The English PlayStation 2 manual (US)|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman_3_PS2_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
Rayman3 urinating advert.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snowdrop&amp;diff=109690</id>
		<title>Snowdrop</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snowdrop&amp;diff=109690"/>
		<updated>2025-11-30T02:34:10Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&#039;&#039; is a 3D game engine created by Massive Entertainment, a [[Ubisoft]] studio.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|March 8, 2016&lt;br /&gt;
|PlayStation 4, Windows, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mario + Rabbids: Kingdom Battle]]&#039;&#039;&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|August 29, 2017&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;South Park: The Fractured but Whole&#039;&#039;&lt;br /&gt;
|Ubisoft San Fransisco&lt;br /&gt;
|October 17, 2017&lt;br /&gt;
|PlayStation 4, Windows, Xbox One, Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Starlink: Battle for Atlas&#039;&#039;&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|October 16, 2018&lt;br /&gt;
|Nintendo Switch, PlayStation 4, Xbox One, Windows&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division 2&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|March 15, 2019&lt;br /&gt;
|PlayStation 4, Windows, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rabbids: Party of Legends]]&#039;&#039;&lt;br /&gt;
|Ubisoft Chengdu&lt;br /&gt;
|June 30, 2022&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Rocksmith+&#039;&#039;&lt;br /&gt;
|Ubisoft San Fransisco&lt;br /&gt;
|September 6, 2022&lt;br /&gt;
|Windows, Android, iOS, PlayStation 4, PlayStation 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mario + Rabbids: Sparks of Hope]]&#039;&#039;&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|October 20, 2022&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Settlers: New Allies&#039;&#039;&lt;br /&gt;
|Ubisoft Düsseldorf&lt;br /&gt;
|February 17, 2023&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Avatar: Frontiers of Pandora&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|December 7, 2023&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;XDefiant&#039;&#039;&lt;br /&gt;
|Ubisoft San Francisco&lt;br /&gt;
|May 21, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Star Wars Outlaws&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|August 30, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S, Nintendo Switch 2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division Heartland&#039;&#039;&lt;br /&gt;
|Red Storm Entertainment&lt;br /&gt;
|Cancelled&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Snowdrop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Onyx&amp;diff=109689</id>
		<title>Onyx</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Onyx&amp;diff=109689"/>
		<updated>2025-11-30T02:16:05Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Onyx&#039;&#039;&#039; is a game engine used by [[Ubisoft]] with a specific version of it being made for the Nintendo DS. The engine consists of separate 2D and 3D modules, with the 2D module being an updated version of the [[GbaEngine]].&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Module&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Battles of Prince of Persia&#039;&#039;&lt;br /&gt;
| || 2005&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2005&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars: Episode III - Revenge of the Sith&#039;&#039;&lt;br /&gt;
| || 2005&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Open Season&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2006&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Dogz&#039;&#039;&lt;br /&gt;
| || 2006&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horsez&#039;&#039;&lt;br /&gt;
| || 2006&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars: Lethal Alliance&#039;&#039;&lt;br /&gt;
| || 2006&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chessmaster: The Art of Learning&#039;&#039;&lt;br /&gt;
| || 2007&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039;&lt;br /&gt;
| || 2007&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Surf&#039;s Up&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2007&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Teenage Mutant Ninja Turtles&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2007&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman Raving Rabbids 2 (DS)|&#039;&#039;Rayman Raving Rabbids 2&#039;&#039;]]&lt;br /&gt;
|Ubisoft Casablanca|| November 13, 2007&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Battle of Giants: Dinosaurs&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Health Coach: Stop Smoking with Allen Carr&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My SAT Coach with The Princeton Review: Crack the SAT&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Weight Loss Coach: Improve Your Health&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Catz&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Monkeyz&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Fallen King&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2008&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shaun White Snowboarding&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman Raving Rabbids: TV Party (DS)|&#039;&#039;Rayman Raving Rabbids: TV Party&#039;&#039;]]&lt;br /&gt;
|Ubisoft Casablanca|| November 13, 2008&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;100 All-Time Favorites&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Battle of Giants: Dragons&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Classic Word Games&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fairyland Melody Magic&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Grey&#039;s Anatomy: The Video Game&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Imagine: Detective&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Cooking Coach: Prepare Healthy Recipes&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horseshoe Ranch&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Kitten Family&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Monkey Family&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Word Academy&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rabbids Go Home (DS)|&#039;&#039;Rabbids Go Home&#039;&#039;]]&lt;br /&gt;
|Ubisoft Casablanca|| November 3, 2009&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Galaxy Racers&#039;&#039;&lt;br /&gt;
| || 2010&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Horse Family&#039;&#039;&lt;br /&gt;
| || 2010&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Puppy Family&#039;&#039;&lt;br /&gt;
| || 2010&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2010&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Sports Collection&#039;&#039;&lt;br /&gt;
| || 2010&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Onyx]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=GbaEngine&amp;diff=109688</id>
		<title>GbaEngine</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=GbaEngine&amp;diff=109688"/>
		<updated>2025-11-30T02:07:02Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GbaEngine&#039;&#039;&#039; is a game engine used by [[Ubisoft]] for various games on the Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally developed by [[Ubisoft]] Milan for &#039;&#039;Rainbow Six - Rogue Spear&#039;&#039; on the Game Boy Advance. The engine was based on [[GbcEngine|their engine for the Game Boy Color]], with several of the tools from it initially being reused before new ones were developed.&amp;lt;ref&amp;gt;Massimiliano Pagani, &#039;&#039;Tomb Raider – the prophecy&#039;&#039;, https://www.maxpagani.org/2008/08/26/tomb-raider-the-prophecy&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Massimiliano Pagani, &#039;&#039;Finding the Right Path&#039;&#039;,https://www.maxpagani.org/2008/08/27/finding-the-right-path/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;MobyGames, &#039;&#039;Massimiliano Pagani&#039;&#039;, https://www.mobygames.com/person/53307/massimiliano-pagani/&amp;lt;/ref&amp;gt; The engine ended up mainly being used by [[Ubisoft]] Milan, [[Ubisoft]] Montreal and [[Ubisoft]] Shanghai, with each of the different studios making various changes to it. This has caused there to be three separate branches of the engine which got updated separately from each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, the engine was ported to the Nokia N-Gage and digiBLAST. An updated version of the engine was later used in the [[Onyx (Nintendo DS)|Nintendo DS Onyx engine]].&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
The engine is split into several parts, containing different code libraries and tools. GbaCommon contained the base SDK for developing a game on the system. GbaSimilar contained reusable components for features such as sprite animations, tile maps and 2D platforming scenes. GbaSpecific was used for the game itself.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2001&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donald Duck Advance&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai|| 2001&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Mummy&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Sabrina the Teenage Witch: Potion Commotion&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2002&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Sum of All Fears&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tom Clancy&#039;s Rainbow Six: Rogue Spear&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tomb Raider: The Prophecy&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2003&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Crouching Tiger: Hidden Dragon&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai|| 2003&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2003&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Splinter Cell&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2003&lt;br /&gt;
|Game Boy Advance, N-Gage&lt;br /&gt;
|-&lt;br /&gt;
| [[Mad Trax|&#039;&#039;Mad Trax&#039;&#039;]]&lt;br /&gt;
|Ubi Soft Shanghai|| February 21, 2003&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
|Ubi Soft Montreal|| February 21, 2003&lt;br /&gt;
|Game Boy Advance, N-Gage, digiBLAST&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Splinter Cell: Pandora Tomorrow&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2004&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars Trilogy: Apprentice of the Force&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2004&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2005&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars: Episode III - Revenge of the Sith&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2005&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Open Season&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2006&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Surf&#039;s Up&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2007&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Teenage Mutant Ninja Turtles&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2007&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:GbaEngine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=GbcEngine&amp;diff=109687</id>
		<title>GbcEngine</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=GbcEngine&amp;diff=109687"/>
		<updated>2025-11-30T02:02:09Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GbcEngine&#039;&#039;&#039; is a game engine used by [[Ubisoft]] for various games on the Game Boy Color. It was written in assembly, with the ports to the Pocket PC, Palm OS and Symbian being re-written to C.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donald Duck: Goin&#039; Quackers/Quack Attack&#039;&#039;&lt;br /&gt;
| || 2000&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;F1 Racing Championship&#039;&#039;&lt;br /&gt;
| || 2000&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Jungle Book: Mowgli&#039;s Wild Adventure&#039;&#039;&lt;br /&gt;
| || 2000&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]&lt;br /&gt;
| || 2000&lt;br /&gt;
|Game Boy Color, Pocket PC, Palm OS, Symbian, Chromatic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
| Ubi Studios|| December 14, 2001&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:GbcEngine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snowdrop&amp;diff=109686</id>
		<title>Snowdrop</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snowdrop&amp;diff=109686"/>
		<updated>2025-11-30T01:57:59Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&#039;&#039; is a 3D game engine created by Massive Entertainment, a [[Ubisoft]] studio.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|March 8, 2016&lt;br /&gt;
|PlayStation 4, Windows, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mario + Rabbids: Kingdom Battle]]&#039;&#039;&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|August 29, 2017&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;South Park: The Fractured but Whole&#039;&#039;&lt;br /&gt;
|Ubisoft San Fransisco&lt;br /&gt;
|October 17, 2017&lt;br /&gt;
|PlayStation 4, Windows, Xbox One, Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Starlink: Battle for Atlas&#039;&#039;&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|October 16, 2018&lt;br /&gt;
|Nintendo Switch, PlayStation 4, Xbox One, Windows&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division 2&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|March 15, 2019&lt;br /&gt;
|PlayStation 4, Windows, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rabbids: Party of Legends]]&#039;&#039;&lt;br /&gt;
|Ubisoft Chengdu&lt;br /&gt;
|2022&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Rocksmith+&#039;&#039;&lt;br /&gt;
|Ubisoft San Fransisco&lt;br /&gt;
|September 6, 2022&lt;br /&gt;
|Windows, Android, iOS, PlayStation 4, PlayStation 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mario + Rabbids: Sparks of Hope]]&#039;&#039;&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|October 20, 2022&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Settlers: New Allies&#039;&#039;&lt;br /&gt;
|Ubisoft Düsseldorf&lt;br /&gt;
|February 17, 2023&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Avatar: Frontiers of Pandora&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|December 7, 2023&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;XDefiant&#039;&#039;&lt;br /&gt;
|Ubisoft San Francisco&lt;br /&gt;
|May 21, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Star Wars Outlaws&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|August 30, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S, Nintendo Switch 2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division Heartland&#039;&#039;&lt;br /&gt;
|Red Storm Entertainment&lt;br /&gt;
|Cancelled&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Snowdrop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=109685</id>
		<title>UbiArt Framework</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=109685"/>
		<updated>2025-11-30T01:53:29Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ubiart Logo.png|thumb|150px|The logo for the UbiArt engine]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&#039;&#039; is a 2D game engine used by [[Ubisoft]] and created to make it easier for artists to implement their graphics and animations into a game.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally developed for &#039;&#039;[[Rayman Origins]]&#039;&#039; and was originally planned to be open-source and available to the public. However as the project grew in complexity it was decided against it and the engine remained closed source.&lt;br /&gt;
&lt;br /&gt;
In an interview with IGN in April 2019&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=a9ewXj4RO5A&amp;amp;feature=youtu.be&amp;amp;t=2650&amp;lt;/ref&amp;gt; Ubisoft CEO Yves Guillemot explains why the framework isn&#039;t being used as much anymore, stating the &amp;quot;tools were difficult to use&amp;quot;. He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. As of 2020 the engine is only being used for &#039;&#039;Just Dance&#039;&#039;, mobile games and ports.&lt;br /&gt;
&lt;br /&gt;
== Common formats ==&lt;br /&gt;
=== Archives (.ipk) ===&lt;br /&gt;
The majority of the UbiArt games use IPK files to store all related game files. This format is a custom archive file where multiple files can be packed, maintaining their original directory structure. Files can be compressed, which is usually only the case for larger textures. The majority of the games use zlib compression while later games use LZMA.&lt;br /&gt;
&lt;br /&gt;
=== Actors (.act) ===&lt;br /&gt;
Actors are objects that behaves in a certain way. They can behave on their own or react to events. Common actors are playable characters and enemies.&lt;br /&gt;
&lt;br /&gt;
=== Friezes ===&lt;br /&gt;
Friezes are static scenery objects, such as level environments.&lt;br /&gt;
&lt;br /&gt;
=== Scenes (.isc) ===&lt;br /&gt;
Scenes are a collection of actors and friezes, usually some sort of game map. These can be game levels, menus etc.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
| November 15, 2011&lt;br /&gt;
|PlayStation 3, Wii, Xbox 360, PlayStation Vita, Windows, Nintendo 3DS, Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca, Pastagames&lt;br /&gt;
|September 20, 2012&lt;br /&gt;
|iOS, Android, Windows, Windows Phone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|August 29, 2013&lt;br /&gt;
|PlayStation 3, Wii U, Windows, Xbox 360, PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|November 7, 2013&lt;br /&gt;
|Android, iOS, Windows, Windows Phone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|2015&lt;br /&gt;
|Android, iOS, tvOS (Apple TV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier, Pastagames&lt;br /&gt;
|September 19, 2019&lt;br /&gt;
|iOS, macOS (Mac OS X), tvOS (Apple TV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Child of Light&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Windows, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Gravity Falls: Legend of the Gnome Gemulets&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2014&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2015&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2016&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2017&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 3, PlayStation 4, Wii, Wii U, Windows, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2018&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2019&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2020&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 4, Wii, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2021&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 4, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2022&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Switch, PlayStation 4, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance Wii U&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Valiant Hearts: The Great War&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|&lt;br /&gt;
|Android, iOS, Nintendo Switch, PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Yo-Kai Watch Dance: Just Dance Special Version&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://web.archive.org/web/20130819120817/http://ubi-art.uk.ubi.com/ Official website (archived)]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:UbiArt Framework]]&lt;br /&gt;
[[hu:UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=109684</id>
		<title>LyN</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=109684"/>
		<updated>2025-11-30T01:48:36Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LyN.png|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and was originally created during the development of an early version of &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;, before being cancelled and having its development restarted from scratch several years later. The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine was then re-purposed for &#039;&#039;TMNT: Turtles in Time Re-Shelled&#039;&#039; and &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. The engine is heavily based on the [[Jade (engine)|Jade engine]].&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the LyN engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled&#039;&#039;&lt;br /&gt;
|Ubisoft Singapore&lt;br /&gt;
|August 5, 2009&lt;br /&gt;
|Xbox 360, PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Go Home]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|November 3, 2009&lt;br /&gt;
|Wii, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Lab]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|November 27, 2009&lt;br /&gt;
|Wii (WiiWare)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 21, 2010&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;&lt;br /&gt;
|Ubisoft Paris, Ubisoft Milan&lt;br /&gt;
|November 3, 2011&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Land]]&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 18, 2012&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ZombiU&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
| November 18, 2012&lt;br /&gt;
|Wii U, PlayStation 4, Windows, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ABBA: You Can Dance&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Adventures of Tintin: The Game&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|&lt;br /&gt;
|Nintendo 3DS, PlayStation 3, Wii, Windows, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Black Eyed Peas Experience&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;From Dust&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Windows, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 3&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 4&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Wii, Wii U, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Greatest Hits&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Summer Party&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Michael Jackson: The Experience&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;MotionSports&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Red Steel 2&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:LyN engine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=109683</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=109683"/>
		<updated>2025-11-30T01:42:21Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jade Engine Logo.png|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; and shares the name with the main protagonist, Jade. The engine allows for great flexibility that includes different gameplay sequences and detailed graphics, both in cinematics and gameplay. Since its introduction in 2003 starting with &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;, the engine has been developed further for use in later games, listed below.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;&lt;br /&gt;
|Ubisoft Pictures&lt;br /&gt;
|November 11, 2003&lt;br /&gt;
|PlayStation 2, Windows, Xbox, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|November 11, 2003&lt;br /&gt;
|PlayStation 2, Xbox, Nintendo GameCube, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|December 2, 2004&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox, iOS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
| November 17, 2005&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox, Xbox 360, PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal, Ubisoft Casablanca&lt;br /&gt;
|December 1, 2005&lt;br /&gt;
|PlayStation 2, Nintendo GameCube, Windows, Xbox, PlayStation Portable, Wii, Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
| November 19, 2006&lt;br /&gt;
|Wii, PlayStation 2, Windows, Xbox 360, Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 13, 2007&lt;br /&gt;
|Wii, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Beowulf: The Game&#039;&#039;&lt;br /&gt;
|Virtuos&lt;br /&gt;
|December 4, 2007&lt;br /&gt;
|PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 13, 2008&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2009&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Avatar: The Game&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|December 1, 2009&lt;br /&gt;
|Wii, PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039;&lt;br /&gt;
|Ubisoft Quebec&lt;br /&gt;
|May 18, 2010&lt;br /&gt;
|PlayStation Portable, Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shaun White Skateboarding&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|October 24, 2010&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Prince of Persia Trilogy&#039;&#039;&lt;br /&gt;
|Ubisoft Sofia&lt;br /&gt;
|November 19, 2010&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond Good &amp;amp; Evil|Beyond Good &amp;amp; Evil HD]]&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|March 2, 2011&lt;br /&gt;
|Xbox 360, PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil|Beyond Good &amp;amp; Evil: 20th Anniversary Edition]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier, Virtuos&lt;br /&gt;
|June 25, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S, Nintendo Switch&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Wii, Windows, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Movie Studios Party&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Spanish Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My French Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;NCIS&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Wii, Windows, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horsez&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horsez 2&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, PlayStation Portable, Wii, Windows&amp;lt;ref&amp;gt;Jade engine version was only bundled with &amp;lt;nowiki&amp;gt;&#039;&#039;Petz Horse Club&#039;&#039;&amp;lt;/nowiki&amp;gt;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horse Club&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|Wii, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Teenage Mutant Ninja Turtles&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Wii, Windows, Xbox 360&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File structure==&lt;br /&gt;
* (project name) (PlayStation 2 only(?))&lt;br /&gt;
** (project name).bf (Primary data file)&lt;br /&gt;
** banner.tpl (Wii only)&lt;br /&gt;
** bannericons.tpl (Wii only)&lt;br /&gt;
** GameCube.tpl (Nintendo GameCube only)&lt;br /&gt;
** gxTextrs.tpl (Nintendo GameCube only)&lt;br /&gt;
** HomeButton2 (Wii only)&lt;br /&gt;
** icons.tpl (Wii only)&lt;br /&gt;
** jade.spe&lt;br /&gt;
** jade.tpl (Nintendo GameCube only)&lt;br /&gt;
** jaderevo.elf (Wii execution file)&lt;br /&gt;
** opening.bnr (Nintendo GameCube &amp;amp; Wii only)&lt;br /&gt;
** save.bnr (Nintendo GameCube only)&lt;br /&gt;
** sound (Wii SDK leftover)&lt;br /&gt;
** strap#.tpl (Wii only)&lt;br /&gt;
** video (Full-motion video files)&lt;br /&gt;
** vssver.scc (Wii only)&lt;br /&gt;
* (PlayStation 2 game serial code) (PlayStation 2 only)&lt;br /&gt;
* SYSTEM.CNF (PlayStation 2 only)&lt;br /&gt;
&lt;br /&gt;
[[fr:Jade engine]]&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109682</id>
		<title>OpenSpace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109682"/>
		<updated>2025-11-30T01:29:07Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OpenSpace&#039;&#039;&#039; is a game engine used by various [[Ubisoft]] games, including several from the &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Originally known as &#039;&#039;&#039;Common Programming Architecture&#039;&#039;&#039; (&#039;&#039;&#039;CPA&#039;&#039;&#039;) (French: &#039;&#039;&#039;Architecture Commune Programmation&#039;&#039;&#039; (&#039;&#039;&#039;ACP&#039;&#039;&#039;)), the engine was developed alongside &#039;&#039;[[Tonic Trouble]]&#039;&#039; by 50 Ubi Soft developers over an 18-month period with a budget of $4 million.&amp;lt;ref&amp;gt;&#039;&#039;Tonic Trouble Q&amp;amp;A&#039;&#039;, https://web.archive.org/web/20050111123046/http://www.tonictrouble.com/english/news/qa/qa.html&amp;lt;/ref&amp;gt; The engine was first referred to as OpenSpace in the December 1999 issue of Micromanía Tercera Epoca, and later in Ubi Soft&#039;s 2000/2001 financial report.&amp;lt;ref&amp;gt;&#039;&#039;Micromanía Tercera Epoca Issue 59&#039;&#039;, https://archive.org/details/MicromanaTerceraEpocaSpanishIssue59/page/n81/mode/2up?q=openspace&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft financial report 2000/2001&#039;&#039;, https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the OpenSpace engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Laura&#039;s Happy Adventures&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|1998&lt;br /&gt;
|Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Monaco Grand Prix: Racing Simulation 2&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|1998&lt;br /&gt;
|Windows, PlayStation, Nintendo 64, Dreamcast&lt;br /&gt;
|Sound subsystem only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Speed Busters&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 23, 1998&lt;br /&gt;
|Windows, Dreamcast&lt;br /&gt;
|Sound subsystem only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Alex Builds His Farm&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|1999&lt;br /&gt;
|Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|August 31, 1999&lt;br /&gt;
|Nintendo 64, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|October 29, 1999&lt;br /&gt;
|Nintendo 64, Windows, Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hype: The Time Quest&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 12, 1999&lt;br /&gt;
|PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|September 8, 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Donald Duck: Goin&#039; Quackers/Quack Attack&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|October 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Jungle Book: Groove Party&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 1, 2000&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Dinosaur&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|November 24, 2000&lt;br /&gt;
|Dreamcast, PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;Donald Duck: Goin&#039; Quackers/Quack Attack&#039;&#039;&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|December 2000&lt;br /&gt;
|Windows, Nintendo 64, Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|December 21, 2000&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|December 22, 2000&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;V.I.P.&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|2001&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Batman: Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 23, 2001&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|&amp;lt;ref&amp;gt;Interview: Making Vengeance for GameCube - IGN, https://www.ign.com/articles/2001/10/22/interview-making-vengeance-for-gamecube&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tarzan: Untamed/Freeride&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 14, 2001&lt;br /&gt;
|Nintendo GameCube, PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures, Ubi Soft Milan&lt;br /&gt;
|November 29, 2001&lt;br /&gt;
|PlayStation 2, Windows, Nintendo GameCube, Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|March 8, 2002&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Largo Winch: Empire Under Threat&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|September 6, 2002&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;PK: Out of the Shadows&#039;&#039;&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|October 4, 2002&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|February 21, 2003&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 16, 2003&lt;br /&gt;
|Xbox, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
|DC Studios&lt;br /&gt;
|March 11, 2005&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
| March 6, 2007&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
|Gameloft&lt;br /&gt;
|March 1, 2010&lt;br /&gt;
|iOS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|March 25, 2011&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|March 20, 2012&lt;br /&gt;
|PlayStation 3, Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ubisoft OpenSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109681</id>
		<title>OpenSpace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109681"/>
		<updated>2025-11-30T01:25:51Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OpenSpace&#039;&#039;&#039; is a game engine used by various [[Ubisoft]] games, including several from the &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Originally known as &#039;&#039;&#039;Common Programming Architecture&#039;&#039;&#039; (&#039;&#039;&#039;CPA&#039;&#039;&#039;) (French: &#039;&#039;&#039;Architecture Commune Programmation&#039;&#039;&#039; (&#039;&#039;&#039;ACP&#039;&#039;&#039;)), the engine was developed alongside &#039;&#039;[[Tonic Trouble]]&#039;&#039; by 50 Ubi Soft developers over an 18-month period with a budget of $4 million.&amp;lt;ref&amp;gt;&#039;&#039;Tonic Trouble Q&amp;amp;A&#039;&#039;, https://web.archive.org/web/20050111123046/http://www.tonictrouble.com/english/news/qa/qa.html&amp;lt;/ref&amp;gt; The engine was first referred to as OpenSpace in the December 1999 issue of Micromanía Tercera Epoca, and later in Ubi Soft&#039;s 2000/2001 financial report.&amp;lt;ref&amp;gt;&#039;&#039;Micromanía Tercera Epoca Issue 59&#039;&#039;, https://archive.org/details/MicromanaTerceraEpocaSpanishIssue59/page/n81/mode/2up?q=openspace&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft financial report 2000/2001&#039;&#039;, https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the OpenSpace engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Monaco Grand Prix: Racing Simulation 2&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|1998&lt;br /&gt;
|Windows, PlayStation, Nintendo 64, Dreamcast&lt;br /&gt;
|Sound subsystem only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Speed Busters&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 23, 1998&lt;br /&gt;
|Windows, Dreamcast&lt;br /&gt;
|Sound subsystem only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Alex Builds His Farm&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|1999&lt;br /&gt;
|Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Laura&#039;s Happy Adventures&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|1999&lt;br /&gt;
|Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|August 31, 1999&lt;br /&gt;
|Nintendo 64, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|October 29, 1999&lt;br /&gt;
|Nintendo 64, Windows, Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hype: The Time Quest&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 12, 1999&lt;br /&gt;
|PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|September 8, 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Donald Duck: Goin&#039; Quackers/Quack Attack&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|October 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Jungle Book: Groove Party&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 1, 2000&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Dinosaur&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|November 24, 2000&lt;br /&gt;
|Dreamcast, PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;Donald Duck: Goin&#039; Quackers/Quack Attack&#039;&#039;&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|December 2000&lt;br /&gt;
|Windows, Nintendo 64, Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|December 21, 2000&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|December 22, 2000&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;V.I.P.&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|2001&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Batman: Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 23, 2001&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|&amp;lt;ref&amp;gt;Interview: Making Vengeance for GameCube - IGN, https://www.ign.com/articles/2001/10/22/interview-making-vengeance-for-gamecube&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tarzan: Untamed/Freeride&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 14, 2001&lt;br /&gt;
|Nintendo GameCube, PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures, Ubi Soft Milan&lt;br /&gt;
|November 29, 2001&lt;br /&gt;
|PlayStation 2, Windows, Nintendo GameCube, Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|March 8, 2002&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Largo Winch: Empire Under Threat&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|September 6, 2002&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;PK: Out of the Shadows&#039;&#039;&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|October 4, 2002&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|February 21, 2003&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 16, 2003&lt;br /&gt;
|Xbox, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
|DC Studios&lt;br /&gt;
|March 11, 2005&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
| March 6, 2007&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
|Gameloft&lt;br /&gt;
|March 1, 2010&lt;br /&gt;
|iOS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|March 25, 2011&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|March 20, 2012&lt;br /&gt;
|PlayStation 3, Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ubisoft OpenSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beyond_Good_%26_Evil&amp;diff=109680</id>
		<title>Beyond Good &amp; Evil</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beyond_Good_%26_Evil&amp;diff=109680"/>
		<updated>2025-11-30T01:02:43Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Beyond Good &amp;amp; Evil&lt;br /&gt;
| image = [[File:Beyond Good and Evil cover.jpg|Beyond Good &amp;amp; Evil]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Pictures&amp;lt;br/&amp;gt;Ubisoft Milan (Windows port)&amp;lt;ref&amp;gt;Facebook, Ubisoft.Milan, https://www.facebook.com/Ubisoft.Milan?v=info&amp;amp;expand=1&amp;amp;refsrc=http%3A%2F%2Fm.facebook.com%2Fa%2Flanguage.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
| designed by = [[Michel Ancel]], Sebastien Morin&lt;br /&gt;
| soundtrack by = [[Christophe Héral]]&lt;br /&gt;
| release date = 11th November, 2003&lt;br /&gt;
| genre = Action-adventure&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PlayStation 2, Windows, Xbox, Nintendo GameCube, PlayStation 3 (via PlayStation Network), Xbox 360 (via Xbox Live Arcade)&lt;br /&gt;
| ratings = 7+ (PEGI), T (ESRB)&lt;br /&gt;
| distribution media = DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| game engine = [[Jade (engine)|Jade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;&#039;&#039;&#039; is an action-adventure video game published by [[Ubisoft]] and developed by [[Ubisoft Pictures]] in 2003. The game was designed by French games developer [[Michel Ancel]], who also created the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; was developed concurrently with &#039;&#039;[[Rayman 3]]&#039;&#039;. [[Michel Ancel|Ancel]] opted out of the latter game&#039;s development to work on &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;. After spending several years on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], he wished to move on to something different.&amp;lt;ref&amp;gt;GameSpy, &#039;&#039;Michel Ancel: Beyond Rayman&#039;&#039;, https://web.archive.org/web/20040604122727/http://archive.gamespy.com/interviews/september03/ancel/&amp;lt;/ref&amp;gt; The game was released to critical praise,{{citation needed|reason=Need example of reviews or critical response.}} but it was a commercial failure.{{citation needed|reason=Were sale figures released?}} A sequel is currently in development under the name &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;.&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;Report: Beyond Good &amp;amp; Evil 2 on the way&#039;&#039;, https://www.gamespot.com/articles/report-beyond-good-and-evil-2-on-the-way/1100-6190987/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&#039;s soundtrack was composed by [[Christophe Héral]], who also scored &#039;&#039;[[Rayman Origins]]&#039;&#039;.&amp;lt;ref&amp;gt;MobyGames, &#039;&#039;Christophe Héral&#039;&#039;, https://www.mobygames.com/developer/christophe-heral/credits/developerId,129873/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;IMDb, &#039;&#039;Christophe Héral&#039;&#039;, https://www.imdb.com/name/nm0378425/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
Development on &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; started after the completion of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Jade was originally named &amp;quot;Sally&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Expose the Conspiracy. Capture the Truth.&lt;br /&gt;
&lt;br /&gt;
For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.&lt;br /&gt;
Wary of her government&#039;s promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.&lt;br /&gt;
&lt;br /&gt;
Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.&lt;br /&gt;
&lt;br /&gt;
In a world where deception is the deadliest weapon of all, will Jade&#039;s discoveries be enough to free her people?|sign=Story|source=[https://web.archive.org/web/20050426062025/http://beyondgoodevil.com/uk/story.php &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; website]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; takes place in the year 2435, on a once-idyllic mining planet named Hillys. The game&#039;s world is inhabited by a society composed of humans and anthropomorphic animals who co-exist peacefully. The architecture seen in the game is of a rustic European style, but more technologically advanced elements such as credit cards, email, hovercrafts and spaceships and are also featured.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s main protagonist is a young photojournalist named Jade (voiced by Jodie Forrest, who also provided the vocalisations for [[Tily]], [[Razorwife]] and [[Globette]] in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;). She lives in a lighthouse orphanage with her adoptive uncle – an anthropomorphic pig named Pey&#039;j (voiced by [[David Gasman]], the actor who has voiced [[Rayman]] since 1999). Like Rayman, Jade&#039;s origins are mysterious, and she is eventually revealed as a ‘chosen one’ with unique abilities. By the opening of the game, Hillys is beset my a monstrous alien force known as the DomZ, which comprise the majority of the enemies encountered throughout the game. Parallels can be drawn between the DomZ and the space-faring [[Robo-Pirate]]s in &#039;&#039;[[Rayman 2]]&#039;&#039;. A dictatorial military group known as the Alpha Sections exercise an authoritarian regime over the Hyllian people under the guise of protecting them from the DomZ. Early on in the game, Jade is contacted by the IRIS Network, an underground organisation intent on uncovering the conspiracy between the DomZ and the Alpha Sections and liberating the people from their rule.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Aedes Raymanis Beyond Good and Evil.jpg|thumb|left|320px|A [[giant mosquito]] from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] makes a cameo appearance]]&lt;br /&gt;
&lt;br /&gt;
While primary a third-person action-adventure game, &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; features elements of various other video game genres, including stealth, puzzle-solving and racing. Jade combats enemies with a Daï-jo staff, but also gains the ability to fire disc projectiles later in the game. A substantial number of the game&#039;s missions involve photography; Jade is often required to take photographs revealing the Alpha Sections&#039; true nature, but optional side-quests involve photographing wildlife for rewards. At one point in the game, the player can come across a [[giant mosquito]] from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], which is identified as &#039;&#039;‘Aedes Raymanis’&#039;&#039; (&#039;&#039;‘fly from [[Rayman 1|Rayman]]’&#039;&#039;). The world of Hyllis is presented as a single continuous environment broken only by load zones; there are no distinct levels, and the player must travel manually from place to place, as in &#039;&#039;[[Rayman Revolution]]&#039;&#039;. Jade&#039;s primary mode of transport is a hovercraft, which can be used to travel the watery streets of the main city and the surrounding seaside area.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rayman in popular culture|&#039;&#039;Rayman&#039;&#039; in popular culture]]&lt;br /&gt;
* [http://beyondgoodandevil.wikia.com/wiki/Beyond_Good_%26_Evil More information on the &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; Wiki]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Beyond Good and Evil]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other games]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beyond_Good_%26_Evil&amp;diff=109675</id>
		<title>Beyond Good &amp; Evil</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beyond_Good_%26_Evil&amp;diff=109675"/>
		<updated>2025-11-29T14:22:46Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Beyond Good &amp;amp; Evil&lt;br /&gt;
| image = [[File:Beyond Good and Evil cover.jpg|Beyond Good &amp;amp; Evil]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Pictures&amp;lt;br/&amp;gt;Ubisoft Milan (Windows port)&amp;lt;ref&amp;gt;Facebook, Ubisoft.Milan, https://www.facebook.com/Ubisoft.Milan?v=info&amp;amp;expand=1&amp;amp;refsrc=http%3A%2F%2Fm.facebook.com%2Fa%2Flanguage.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
| designed by = [[Michel Ancel]], Sebastien Morin&lt;br /&gt;
| soundtrack by = [[Christophe Héral]]&lt;br /&gt;
| release date = 11th November, 2003&lt;br /&gt;
| genre = Action-adventure&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PlayStation 2, Windows, Xbox, Nintendo GameCube, PlayStation 3 (via PlayStation Network), Xbox 360 (via Xbox Live Arcade)&lt;br /&gt;
| ratings = 7+ (PEGI), T (ESRB)&lt;br /&gt;
| distribution media = DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| game engine = [[Jade (engine)|Jade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;&#039;&#039;&#039; is an action-adventure video game published and developed by [[Ubisoft]] in 2003. The game was designed by French games developer [[Michel Ancel]], who also created the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; was developed concurrently with &#039;&#039;[[Rayman 3]]&#039;&#039;. [[Michel Ancel|Ancel]] opted out of the latter game&#039;s development to work on &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;. After spending several years on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], he wished to move on to something different.&amp;lt;ref&amp;gt;GameSpy, &#039;&#039;Michel Ancel: Beyond Rayman&#039;&#039;, https://web.archive.org/web/20040604122727/http://archive.gamespy.com/interviews/september03/ancel/&amp;lt;/ref&amp;gt; The game was released to critical praise,{{citation needed|reason=Need example of reviews or critical response.}} but it was a commercial failure.{{citation needed|reason=Were sale figures released?}} A sequel is currently in development under the name &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;.&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;Report: Beyond Good &amp;amp; Evil 2 on the way&#039;&#039;, https://www.gamespot.com/articles/report-beyond-good-and-evil-2-on-the-way/1100-6190987/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&#039;s soundtrack was composed by [[Christophe Héral]], who also scored &#039;&#039;[[Rayman Origins]]&#039;&#039;.&amp;lt;ref&amp;gt;MobyGames, &#039;&#039;Christophe Héral&#039;&#039;, https://www.mobygames.com/developer/christophe-heral/credits/developerId,129873/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;IMDb, &#039;&#039;Christophe Héral&#039;&#039;, https://www.imdb.com/name/nm0378425/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
Development on &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; started after the completion of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Jade was originally named &amp;quot;Sally&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Expose the Conspiracy. Capture the Truth.&lt;br /&gt;
&lt;br /&gt;
For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.&lt;br /&gt;
Wary of her government&#039;s promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.&lt;br /&gt;
&lt;br /&gt;
Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.&lt;br /&gt;
&lt;br /&gt;
In a world where deception is the deadliest weapon of all, will Jade&#039;s discoveries be enough to free her people?|sign=Story|source=[https://web.archive.org/web/20050426062025/http://beyondgoodevil.com/uk/story.php &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; website]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; takes place in the year 2435, on a once-idyllic mining planet named Hillys. The game&#039;s world is inhabited by a society composed of humans and anthropomorphic animals who co-exist peacefully. The architecture seen in the game is of a rustic European style, but more technologically advanced elements such as credit cards, email, hovercrafts and spaceships and are also featured.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s main protagonist is a young photojournalist named Jade (voiced by Jodie Forrest, who also provided the vocalisations for [[Tily]], [[Razorwife]] and [[Globette]] in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;). She lives in a lighthouse orphanage with her adoptive uncle – an anthropomorphic pig named Pey&#039;j (voiced by [[David Gasman]], the actor who has voiced [[Rayman]] since 1999). Like Rayman, Jade&#039;s origins are mysterious, and she is eventually revealed as a ‘chosen one’ with unique abilities. By the opening of the game, Hillys is beset my a monstrous alien force known as the DomZ, which comprise the majority of the enemies encountered throughout the game. Parallels can be drawn between the DomZ and the space-faring [[Robo-Pirate]]s in &#039;&#039;[[Rayman 2]]&#039;&#039;. A dictatorial military group known as the Alpha Sections exercise an authoritarian regime over the Hyllian people under the guise of protecting them from the DomZ. Early on in the game, Jade is contacted by the IRIS Network, an underground organisation intent on uncovering the conspiracy between the DomZ and the Alpha Sections and liberating the people from their rule.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Aedes Raymanis Beyond Good and Evil.jpg|thumb|left|320px|A [[giant mosquito]] from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] makes a cameo appearance]]&lt;br /&gt;
&lt;br /&gt;
While primary a third-person action-adventure game, &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; features elements of various other video game genres, including stealth, puzzle-solving and racing. Jade combats enemies with a Daï-jo staff, but also gains the ability to fire disc projectiles later in the game. A substantial number of the game&#039;s missions involve photography; Jade is often required to take photographs revealing the Alpha Sections&#039; true nature, but optional side-quests involve photographing wildlife for rewards. At one point in the game, the player can come across a [[giant mosquito]] from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], which is identified as &#039;&#039;‘Aedes Raymanis’&#039;&#039; (&#039;&#039;‘fly from [[Rayman 1|Rayman]]’&#039;&#039;). The world of Hyllis is presented as a single continuous environment broken only by load zones; there are no distinct levels, and the player must travel manually from place to place, as in &#039;&#039;[[Rayman Revolution]]&#039;&#039;. Jade&#039;s primary mode of transport is a hovercraft, which can be used to travel the watery streets of the main city and the surrounding seaside area.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rayman in popular culture|&#039;&#039;Rayman&#039;&#039; in popular culture]]&lt;br /&gt;
* [http://beyondgoodandevil.wikia.com/wiki/Beyond_Good_%26_Evil More information on the &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; Wiki]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Beyond Good and Evil]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other games]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109610</id>
		<title>OpenSpace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109610"/>
		<updated>2025-11-23T18:22:46Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OpenSpace&#039;&#039;&#039; is a game engine used by various [[Ubisoft]] games, including several from the &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Originally known as &#039;&#039;&#039;Common Programming Architecture&#039;&#039;&#039; (&#039;&#039;&#039;CPA&#039;&#039;&#039;) (French: &#039;&#039;&#039;Architecture Commune Programmation&#039;&#039;&#039; (&#039;&#039;&#039;ACP&#039;&#039;&#039;)), the engine was developed alongside &#039;&#039;[[Tonic Trouble]]&#039;&#039; by 50 Ubi Soft developers over an 18-month period with a budget of $4 million.&amp;lt;ref&amp;gt;&#039;&#039;Tonic Trouble Q&amp;amp;A&#039;&#039;, https://web.archive.org/web/20050111123046/http://www.tonictrouble.com/english/news/qa/qa.html&amp;lt;/ref&amp;gt; The engine was first referred to as OpenSpace in the December 1999 issue of Micromanía Tercera Epoca, and later in Ubi Soft&#039;s 2000/2001 financial report.&amp;lt;ref&amp;gt;&#039;&#039;Micromanía Tercera Epoca Issue 59&#039;&#039;, https://archive.org/details/MicromanaTerceraEpocaSpanishIssue59/page/n81/mode/2up?q=openspace&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft financial report 2000/2001&#039;&#039;, https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the OpenSpace engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Alex Builds His Farm&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|1999&lt;br /&gt;
|Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 16, 2003&lt;br /&gt;
|Xbox, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Batman: Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 23, 2001&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|&amp;lt;ref&amp;gt;Interview: Making Vengeance for GameCube - IGN, https://www.ign.com/articles/2001/10/22/interview-making-vengeance-for-gamecube&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Dinosaur&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|November 24, 2000&lt;br /&gt;
|Dreamcast, PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;Donald Duck: Goin&#039; Quackers/Quack Attack&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|October 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|December 2000&lt;br /&gt;
|Windows, Nintendo 64, Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|December 21, 2000&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hype: The Time Quest&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 12, 1999&lt;br /&gt;
|PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Jungle Book: Groove Party&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 1, 2000&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Largo Winch: Empire Under Threat&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|September 6, 2002&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Laura&#039;s Happy Adventures&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|1999&lt;br /&gt;
|Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Monaco Grand Prix: Racing Simulation 2&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|1998&lt;br /&gt;
|Windows, PlayStation, Nintendo 64, Dreamcast&lt;br /&gt;
|Sound subsystem only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;PK: Out of the Shadows&#039;&#039;&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|October 4, 2002&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|October 29, 1999&lt;br /&gt;
|Nintendo 64, Windows, Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|September 8, 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gameloft&lt;br /&gt;
|March 1, 2010&lt;br /&gt;
|iOS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|March 20, 2012&lt;br /&gt;
|PlayStation 3, Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|February 21, 2003&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|March 25, 2011&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
|DC Studios&lt;br /&gt;
|March 11, 2005&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures, Ubi Soft Milan&lt;br /&gt;
|November 29, 2001&lt;br /&gt;
|PlayStation 2, Windows, Nintendo GameCube, Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|December 22, 2000&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
| March 6, 2007&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|March 8, 2002&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Speed Busters&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 23, 1998&lt;br /&gt;
|Windows, Dreamcast&lt;br /&gt;
|Sound subsystem only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tarzan: Untamed/Freeride&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 14, 2001&lt;br /&gt;
|Nintendo GameCube, PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|August 31, 1999&lt;br /&gt;
|Nintendo 64, Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;V.I.P.&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|2001&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ubisoft OpenSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_HD&amp;diff=109560</id>
		<title>Rayman 3 HD</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_HD&amp;diff=109560"/>
		<updated>2025-11-19T19:16:53Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3 HD&lt;br /&gt;
| image = [[File:Rayman3HD.jpg|center|250px|Rayman 3 HD]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Paris]], [[Ubisoft|Ubisoft Shanghai]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 12th November, 2015&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3 HD&#039;&#039;&#039;&#039;&#039; is a high-definition&amp;lt;ref&amp;gt;The game runs at 720p (1280 × 720), the minimum standard for high-definition, and does not support higher resolutions, while [[Rayman 3|the original version of the game]] on PC can be configured to use any resolution, including 1080p and higher.&amp;lt;/ref&amp;gt; remaster of &#039;&#039;[[Rayman 3]]&#039;&#039;. It was released on the PlayStation Network for PlayStation 3 and the Xbox Live Arcade for Xbox 360 on the 21st March, 2012. &#039;&#039;Rayman 3 HD&#039;&#039; features minor enhancements to visuals, such as a remade HUD, and makes a few changes in numerous areas. It was announced that the servers would shut down on November 11, 2017 or November 19, 2018, thus making the leaderboards inaccessible.&amp;lt;ref&amp;gt;[https://forums.ubisoft.com/showthread.php/1241617-Online-Services-Update-Masterlist-Forums Online Services Update Masterlist]&amp;lt;/ref&amp;gt; This did however not turn out to be the case and the servers are still up in 2022.&lt;br /&gt;
&lt;br /&gt;
It was announced on the 9th November, 2015 that &#039;&#039;Rayman 3 HD&#039;&#039; would be among the first group of titles that were to be Xbox One backward compatible.&amp;lt;ref&amp;gt;[http://news.xbox.com/2015/11/09/introducing-your-first-104-xbox-one-backward-compatibility-games/ Introducing Your First 104 Xbox One Backward Compatible Games]&amp;lt;/ref&amp;gt; This version was updated with a new logo and fixed minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
* The &#039;&#039;Hoodlum Havoc&#039;&#039; subtitle has been removed, and the font of the logo has been changed to match that of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* The game now features subtitles for the cutscenes and some other in-game dialogue.&lt;br /&gt;
* The original version opened with a gameplay trailer cut to Groove Armada&#039;s &#039;Madder&#039;. This has been removed and replaced with a new trailer featuring new music.&lt;br /&gt;
* The intro sequence originally began with the classic [[Ubisoft|Ubi Soft]] logo, used for the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], overlaid against a night sky. This has been cut.&lt;br /&gt;
* &#039;&#039;Rayman 3 HD&#039;&#039; features audio problems. Many music tracks start later than they should, and often contain glitches.&lt;br /&gt;
* In [[the Fairy Council]], a [[Ludiv]] originally spoke the line &#039;Oh my God, what is going on here?&#039; In &#039;&#039;Rayman 3 HD&#039;&#039;, this line is censored to &#039;What is going on here?&#039; However, the words &#039;Oh my God&#039; seen in the [[Crush]] minigame remain uncensored.&lt;br /&gt;
* Parts of the sky above the [[Clearleaf Forest]] have become black, and the colour of the water has undergone strange changes. The reasons for such discolourings are currently unknown.&lt;br /&gt;
* In the third part of [[the Longest Shortcut]], the room where [[Rayman]] must hit a machine with curved [[Telescopic fist|punches]] has the wall on the left moved closer inside, making it smaller.&lt;br /&gt;
* The bonus section of the game contains an &amp;quot;extra&amp;quot; which is a gallery of the artworks seen in the &#039;&#039;[[Rayman Origins]]&#039;&#039; [[The Art of Rayman Origins|art booklet]] which came with the collector&#039;s edition.&lt;br /&gt;
* The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology.&lt;br /&gt;
* The [[jewel]]s and [[Red Lum]]s now cast light onto the geometry around them, as opposed to [[Rayman 3|the original version]], where only a glowing texture was placed around them.&lt;br /&gt;
* The [[Grand Minimus]]&#039;s crown is now transparent.&lt;br /&gt;
* The game has a major glitch where if a level is revisited before completing the game it will cause [[the Tower of the Leptys]] to become permanently inaccessible.&lt;br /&gt;
* Level scores are now shown at the end of boss battle sections.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheLandoftheLividDeadPS3.jpg|The first scenery of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] in &#039;&#039;Rayman 3 HD&#039;&#039;.&lt;br /&gt;
TheLandoftheLividDeadPC.jpg|In comparison, the same scenery on PC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3 HD Title Screen.jpg|The title screen.&lt;br /&gt;
Rayman 3 HD Land of the Livid Dead Water.jpg|Glitched, colourful water in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman 3 HD Clearleaf Forest Water 2.jpg|Glitched, colourful water in [[Clearleaf Forest]].&lt;br /&gt;
Rayman 3 HD The Bog of Murk Ugly.jpg|A glitched, blue-headed [[Ugly]] in [[the Bog of Murk]].&lt;br /&gt;
R3 HD Xbox One.jpg|The cover and logo for the Xbox One backward compatible version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HD Artbook 01.png&lt;br /&gt;
R3HD Artbook 02.png&lt;br /&gt;
R3HD Artbook 03.png&lt;br /&gt;
R3HD Artbook 04.png&lt;br /&gt;
R3HD Artbook 05.png&lt;br /&gt;
R3HD Artbook 06.png&lt;br /&gt;
R3HD Artbook 07.png&lt;br /&gt;
R3HD Artbook 08.png&lt;br /&gt;
R3HD Artbook 09.png&lt;br /&gt;
R3HD Artbook 10.png&lt;br /&gt;
R3HD Artbook 11.png&lt;br /&gt;
R3HD Artbook 12.png&lt;br /&gt;
R3HD Artbook 13.png&lt;br /&gt;
R3HD Artbook 14.png&lt;br /&gt;
R3HD Artbook 15.png&lt;br /&gt;
R3HD Artbook 16.png&lt;br /&gt;
R3HD Artbook 17.png&lt;br /&gt;
R3HD Artbook 18.png&lt;br /&gt;
R3HD Artbook 19.png&lt;br /&gt;
R3HD Artbook 20.png&lt;br /&gt;
R3HD Artbook 21.png&lt;br /&gt;
R3HD Artbook 22.png&lt;br /&gt;
R3HD Artbook 23.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=S-icLyZKSRI Rayman 3 HD Intro]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 3|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 HD]]&lt;br /&gt;
[[hu:Rayman 3 HD]]&lt;br /&gt;
[[it:Rayman 3 HD]]&lt;br /&gt;
[[pl:Rayman 3 HD]]&lt;br /&gt;
[[es:Rayman 3 HD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=109559</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=109559"/>
		<updated>2025-11-19T19:16:23Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|260px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&amp;lt;br&amp;gt;KokoCapcom (South Korea)&amp;lt;ref&amp;gt;SerialStation, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;, https://serialstation.com/games/4281f02e-b423-46f5-9dd6-e460ea668abc&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Feral Interactive Ltd. (Macintosh)&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Now shipping worldwide!!&#039;&#039; https://www.ign.com/articles/2004/02/06/rayman-3-10&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;Rayman 3 ships&#039;&#039;, https://www.gamespot.com/articles/rayman-3-ships/1100-2912040/&amp;lt;/ref&amp;gt;&amp;lt;br/ &amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Xbox&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th March, 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;Eurogamer (via archive.org), &#039;&#039;UK Release Dates&#039;&#039;, https://web.archive.org/web/20030207161210/http://eurogamer.net/release-dates.php&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th March, 2003&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Ships&#039;&#039;, https://www.ign.com/articles/2003/03/18/rayman-3-ships&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 8th September 2003&amp;lt;ref&amp;gt;blog.naver.com, [PS2 정발] 레이맨3 : 후드럼 대소동 - RAYMAN3 : Hoodlum havoc (한글) [111], https://blog.naver.com/PostView.naver?blogId=youme5tameni&amp;amp;logNo=222130991961&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March 2003&amp;lt;ref&amp;gt;GameSpot (via archive.org), &#039;&#039;New Releases on GameSpot - Week of 03/23/2003&#039;&#039;,https://web.archive.org/web/20041114030823/http://www.gamespot.com/newthisweek/title/20030323.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] 9th September 2003&amp;lt;ref&amp;gt;Ubisoft China (via archive.org), 雷曼3, https://web.archive.org/web/20041224105349/http://www.ubisoft.com.cn/product/product_detail.aspx?id=5&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Macintosh:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 6th Feburary 2004&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Rayman 3 - Ultimate Powers! Ultimate Enemies! Ultimate Havoc!&#039;&#039;, https://www.feralinteractive.com/en/news/106/&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = PlayStation 2, Xbox, Nintendo GameCube, Windows, Mac OS (Classic), Mac OS X, [[Rayman 3 HD|PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Razoff|Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Razoff|Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=The [[Glade of Dreams|Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual (UK version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]]&#039;s [[Glade of Dreams|universe]] has exploded into a wacked-out world of cartoon mayhem and mind-blowing baddies! When [[Globox]] accidentally swallows the [[André|Lord of the Dark Lums]], a fanatic army of trigger-happy [[Hoodlum]]s wreaks total havoc to get their lord back! [[Rayman]]&#039;s only chance? Journey to the vast reaches of the world to purge the [[André|Dark Lum Lord]] from the manic [[Globox]], scour the lands for [[Laser-Washing Powder|unearthly new powers]], and do battle with hordes of [[Hoodlum]] soldiers, contraptions, and maniacal bosses. This time, it&#039;s war!|sign=Manual (US version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of the [[Glade of Dreams|Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of the [[Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach the [[Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[Lockjaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Master Kaag|Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Master Kaag|Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Razoff|Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman 3 (early production)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
&lt;br /&gt;
A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
&lt;br /&gt;
The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 scoring system}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
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==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
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==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
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* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
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==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt; A Korean version was released too, but only the audio and the manual have been translated, as well as a Chinese version, for which only the manual was translated.&lt;br /&gt;
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Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
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== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and the [[Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
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=== Video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
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*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
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*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;.&lt;br /&gt;
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*The [[manual]] as well as the plum, the image of the livingstones at a pole, the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
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*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
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*The [[Hostess]] in the [[Hoodlum Headquarters]] is a reference to the Black Mesa Transit System voice from &#039;&#039;Half-Life&#039;&#039;.&lt;br /&gt;
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=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
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*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Bégoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
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*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
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*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
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*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Magic mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
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*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
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*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
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*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
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[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
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*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to a quote from the 1988 science fiction film &#039;&#039;They Live&#039;&#039;, also popularized by the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
&lt;br /&gt;
*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
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*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*&amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
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*When Count [[Razoff]] says &amp;quot;Buffalo Bill&amp;quot;, this is a reference to the cowboy with the same name.&lt;br /&gt;
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*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]], is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;.&lt;br /&gt;
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*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
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*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
* Globox&#039;s quote &amp;quot;We are going to get rated PG-13&amp;quot; references the content rating for media entertainment.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3PS2UKManualThumb.png|The English PlayStation 2 manual|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The English PC manual (UK)|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf&lt;br /&gt;
R3Poster Thumb.png|The English PC manual (US)|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The German PC manual|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf&lt;br /&gt;
R3Zh-hansPC Manual Thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/3/34/R3PCZh-hansManual.pdf&lt;br /&gt;
R3Zh-hantPC Manual Thumb.png|The bilingual traditional Chinese and English PC manual|link=https://raymanpc.com/wiki/script-en/images/c/c4/R3PCZh-hantManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf&lt;br /&gt;
R3HebManualThumb.png|The Hebrew PC manual|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf&lt;br /&gt;
R3PCSKManualThumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/b/bf/Rayman_3_Slovak_PC_Manual.pdf&lt;br /&gt;
Rayman 3 Gamecube Manual (US) Thumb.jpg|The English GameCube manual (US)|link=https://raymanpc.com/wiki/script-en/images/e/e9/Rayman_3_Gamecube_Manual_%28US%29.pdf&lt;br /&gt;
R3 GC Manual ES Thumb.png|The Spanish GameCube manual|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf&lt;br /&gt;
R3 GC Manual ES Thumb.png|The Scandinavian GameCube manual (Swedish, Danish, Norwegian and Finnish)|link=https://raymanpc.com/wiki/script-en/images/d/dc/Rayman_3_Scandinavian_Manual_(GC).pdf&lt;br /&gt;
Rayman 3 Xbox Manual (US) Thumb.jpg|The English Xbox manual (US)|link=https://raymanpc.com/wiki/script-en/images/2/21/Rayman_3_Xbox_Manual_%28US%29.pdf&lt;br /&gt;
R3Xbox Korea Manual.png|The South Korean Xbox manual|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman3_manual_xbox_korea.pdf&lt;br /&gt;
Rayman 3 PS2 Manual (US) Thumb.jpg|The English PlayStation 2 manual (US)|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman_3_PS2_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
Rayman3 urinating advert.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beyond_Good_%26_Evil&amp;diff=109558</id>
		<title>Beyond Good &amp; Evil</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beyond_Good_%26_Evil&amp;diff=109558"/>
		<updated>2025-11-19T19:14:00Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Beyond Good &amp;amp; Evil&lt;br /&gt;
| image = [[File:Beyond Good and Evil cover.jpg|Beyond Good &amp;amp; Evil]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Pictures&amp;lt;br/&amp;gt;Ubisoft Milan (Windows port)&amp;lt;ref&amp;gt;Facebook, Ubisoft.Milan, https://www.facebook.com/Ubisoft.Milan?v=info&amp;amp;expand=1&amp;amp;refsrc=http%3A%2F%2Fm.facebook.com%2Fa%2Flanguage.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
| designed by = [[Michel Ancel]], Sebastien Morin&lt;br /&gt;
| soundtrack by = [[Christophe Héral]]&lt;br /&gt;
| release date = 11th November, 2003&lt;br /&gt;
| genre = Action-adventure&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PlayStation 2, Windows, Xbox, Nintendo GameCube, PlayStation 3 (via PlayStation Network), Xbox 360 (via Xbox Live Arcade)&lt;br /&gt;
| ratings = 7+ (PEGI), T (ESRB)&lt;br /&gt;
| distribution media = DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| game engine = [[Jade (engine)|Jade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;&#039;&#039;&#039; is an action-adventure video game published and developed by [[Ubisoft|Ubi Soft]] in 2003. The game was designed by French games developer [[Michel Ancel]], who also created the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; was developed concurrently with &#039;&#039;[[Rayman 3]]&#039;&#039;. [[Michel Ancel|Ancel]] opted out of the latter game&#039;s development to work on &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;. After spending several years on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], he wished to move on to something different.&amp;lt;ref&amp;gt;GameSpy, &#039;&#039;Michel Ancel: Beyond Rayman&#039;&#039;, https://web.archive.org/web/20040604122727/http://archive.gamespy.com/interviews/september03/ancel/&amp;lt;/ref&amp;gt; The game was released to critical praise,{{citation needed|reason=Need example of reviews or critical response.}} but it was a commercial failure.{{citation needed|reason=Were sale figures released?}} A sequel is currently in development under the name &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;.&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;Report: Beyond Good &amp;amp; Evil 2 on the way&#039;&#039;, https://www.gamespot.com/articles/report-beyond-good-and-evil-2-on-the-way/1100-6190987/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&#039;s soundtrack was composed by [[Christophe Héral]], who also scored &#039;&#039;[[Rayman Origins]]&#039;&#039;.&amp;lt;ref&amp;gt;MobyGames, &#039;&#039;Christophe Héral&#039;&#039;, https://www.mobygames.com/developer/christophe-heral/credits/developerId,129873/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;IMDb, &#039;&#039;Christophe Héral&#039;&#039;, https://www.imdb.com/name/nm0378425/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Expose the Conspiracy. Capture the Truth.&lt;br /&gt;
&lt;br /&gt;
For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.&lt;br /&gt;
Wary of her government&#039;s promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.&lt;br /&gt;
&lt;br /&gt;
Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.&lt;br /&gt;
&lt;br /&gt;
In a world where deception is the deadliest weapon of all, will Jade&#039;s discoveries be enough to free her people?|sign=Story|source=[https://web.archive.org/web/20050426062025/http://beyondgoodevil.com/uk/story.php &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; website]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; takes place in the year 2435, on a once-idyllic mining planet named Hillys. The game&#039;s world is inhabited by a society composed of humans and anthropomorphic animals who co-exist peacefully. The architecture seen in the game is of a rustic European style, but more technologically advanced elements such as credit cards, email, hovercrafts and spaceships and are also featured.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s main protagonist is a young photojournalist named Jade (voiced by Jodie Forrest, who also provided the vocalisations for [[Tily]], [[Razorwife]] and [[Globette]] in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;). She lives in a lighthouse orphanage with her adoptive uncle – an anthropomorphic pig named Pey&#039;j (voiced by [[David Gasman]], the actor who has voiced [[Rayman]] since 1999). Like Rayman, Jade&#039;s origins are mysterious, and she is eventually revealed as a ‘chosen one’ with unique abilities. By the opening of the game, Hillys is beset my a monstrous alien force known as the DomZ, which comprise the majority of the enemies encountered throughout the game. Parallels can be drawn between the DomZ and the space-faring [[Robo-Pirate]]s in &#039;&#039;[[Rayman 2]]&#039;&#039;. A dictatorial military group known as the Alpha Sections exercise an authoritarian regime over the Hyllian people under the guise of protecting them from the DomZ. Early on in the game, Jade is contacted by the IRIS Network, an underground organisation intent on uncovering the conspiracy between the DomZ and the Alpha Sections and liberating the people from their rule.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Aedes Raymanis Beyond Good and Evil.jpg|thumb|left|320px|A [[giant mosquito]] from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] makes a cameo appearance]]&lt;br /&gt;
&lt;br /&gt;
While primary a third-person action-adventure game, &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; features elements of various other video game genres, including stealth, puzzle-solving and racing. Jade combats enemies with a Daï-jo staff, but also gains the ability to fire disc projectiles later in the game. A substantial number of the game&#039;s missions involve photography; Jade is often required to take photographs revealing the Alpha Sections&#039; true nature, but optional side-quests involve photographing wildlife for rewards. At one point in the game, the player can come across a [[giant mosquito]] from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], which is identified as &#039;&#039;‘Aedes Raymanis’&#039;&#039; (&#039;&#039;‘fly from [[Rayman 1|Rayman]]’&#039;&#039;). The world of Hyllis is presented as a single continuous environment broken only by load zones; there are no distinct levels, and the player must travel manually from place to place, as in &#039;&#039;[[Rayman Revolution]]&#039;&#039;. Jade&#039;s primary mode of transport is a hovercraft, which can be used to travel the watery streets of the main city and the surrounding seaside area.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rayman in popular culture|&#039;&#039;Rayman&#039;&#039; in popular culture]]&lt;br /&gt;
* [http://beyondgoodandevil.wikia.com/wiki/Beyond_Good_%26_Evil More information on the &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; Wiki]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Beyond Good and Evil]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other games]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109557</id>
		<title>OpenSpace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109557"/>
		<updated>2025-11-19T19:12:18Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;OpenSpace&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] for various games.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally known as CPA/ACP (central programming architecture) during the development of &#039;&#039;[[Tonic Trouble]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;. The name OpenSpace wasn&#039;t used until later games and was first officially seen in a press release.&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft financial report 2000/2001&#039;&#039;, https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the OpenSpace engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Alex Builds His Farm&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 16, 2003&lt;br /&gt;
|Xbox, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dinosaur&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
| November 24, 2000&lt;br /&gt;
|Dreamcast, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;Donald Duck: Goin&#039; Quackers/Quack Attack&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
| October 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|December 2000&lt;br /&gt;
|Windows, Nintendo 64, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|December 21, 2000&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Hype: The Time Quest&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Jungle Book: Groove Party&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Largo Winch: Empire Under Threat&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Laura&#039;s Happy Adventures&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;PK: Out of the Shadows&#039;&#039;&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|October 29, 1999&lt;br /&gt;
|Nintendo 64, Windows, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|September 8, 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Gameloft&lt;br /&gt;
|March 1, 2010&lt;br /&gt;
|iOS&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3|Rayman 3 HD]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|March 20, 2012&lt;br /&gt;
|PlayStation 3, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|February 21, 2003&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2|Rayman 3D]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|March 25, 2011&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2|Rayman DS]]&#039;&#039;&lt;br /&gt;
|DC Studios&lt;br /&gt;
|March 11, 2005&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures, Ubi Soft Milan&lt;br /&gt;
|November 29, 2001&lt;br /&gt;
|PlayStation 2, Windows, Nintendo GameCube, Xbox&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2|Rayman Revolution]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|December 22, 2000&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
| March 6, 2007&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|March 8, 2002&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tarzan: Untamed/Freeride&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo 64, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;V.I.P.&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ubisoft OpenSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109556</id>
		<title>OpenSpace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109556"/>
		<updated>2025-11-19T17:10:59Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;OpenSpace&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] for various games.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally known as CPA/ACP (central programming architecture) during the development of &#039;&#039;[[Tonic Trouble]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;. The name OpenSpace wasn&#039;t used until later games and was first officially seen in a press release.&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft financial report 2000/2001&#039;&#039;, https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the OpenSpace engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Alex Builds His Farm&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 16, 2003&lt;br /&gt;
|Xbox, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dinosaur&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
| November 24, 2000&lt;br /&gt;
|Dreamcast, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;Donald Duck: Goin&#039; Quackers/Quack Attack&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
| October 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|December 2000&lt;br /&gt;
|Windows, Nintendo 64, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|December 21, 2000&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Hype: The Time Quest&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Jungle Book: Groove Party&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Largo Winch: Empire Under Threat&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Laura&#039;s Happy Adventures&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;PK: Out of the Shadows&#039;&#039;&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|October 29, 1999&lt;br /&gt;
|Nintendo 64, Windows, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|September 8, 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Gameloft&lt;br /&gt;
|March 1, 2010&lt;br /&gt;
|iOS&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3|Rayman 3 HD]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|March 20, 2012&lt;br /&gt;
|PlayStation 3, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|February 21, 2003&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2|Rayman 3D]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|March 25, 2011&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2|Rayman DS]]&#039;&#039;&lt;br /&gt;
|DC Studios&lt;br /&gt;
|March 11, 2005&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures, Ubi Soft Milan&lt;br /&gt;
|November 29, 2001&lt;br /&gt;
|PlayStation 2, Windows, Nintendo GameCube, Xbox&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2|Rayman Revolution]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|December 22, 2000&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
| March 6, 2007&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|March 8, 2002&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tarzan: Untamed/Freeride&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo 64, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;V.I.P.&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ubisoft OpenSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=109555</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=109555"/>
		<updated>2025-11-19T17:04:14Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jade Engine Logo.png|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; and shares the name with the main protagonist, Jade. The engine allows for great flexibility that includes different gameplay sequences and detailed graphics, both in cinematics and gameplay. Since its introduction in 2003 starting with &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;, the engine has been developed further for use in later games, listed below.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Beowulf: The Game&#039;&#039;&lt;br /&gt;
|Virtuos&lt;br /&gt;
|December 4, 2007&lt;br /&gt;
|PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;&lt;br /&gt;
|Ubisoft Pictures&lt;br /&gt;
|November 11, 2003&lt;br /&gt;
|PlayStation 2, Windows, Xbox, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond Good &amp;amp; Evil|Beyond Good &amp;amp; Evil HD]]&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|March 2, 2011&lt;br /&gt;
|Xbox 360, PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil|Beyond Good &amp;amp; Evil: 20th Anniversary Edition]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier, Virtuos&lt;br /&gt;
|June 25, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S, Nintendo Switch&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Wii, Windows, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Movie Studios Party&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Spanish Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii, PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My French Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;NCIS&#039;&#039;&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 3, Wii, Windows, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
| November 17, 2005&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox, Xbox 360, PlayStation Portable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horsez&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horsez 2&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, PlayStation Portable, Wii, Windows&amp;lt;ref&amp;gt;Jade engine version was only bundled with &amp;lt;nowiki&amp;gt;&#039;&#039;Petz Horse Club&#039;&#039;&amp;lt;/nowiki&amp;gt;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horse Club&#039;&#039;&lt;br /&gt;
|Phoenix Interactive&lt;br /&gt;
|&lt;br /&gt;
|Wii, Windows&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Prince of Persia Trilogy&#039;&#039;&lt;br /&gt;
|Ubisoft Sofia&lt;br /&gt;
|November 19, 2010&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039;&lt;br /&gt;
|Ubisoft Quebec&lt;br /&gt;
|May 18, 2010&lt;br /&gt;
|PlayStation Portable, Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|November 1, 2003&lt;br /&gt;
|PlayStation 2, Xbox, Nintendo GameCube, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal, Ubisoft Casablanca&lt;br /&gt;
|December 1, 2005&lt;br /&gt;
|PlayStation 2, Nintendo GameCube, Windows, Xbox, PlayStation Portable, Wii, Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|December 2, 2004&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox, iOS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
| November 19, 2006&lt;br /&gt;
|Wii, PlayStation 2, Windows, Xbox 360, Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shaun White Skateboarding&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Teenage Mutant Ninja Turtles&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Wii, Windows, Xbox 360&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File structure==&lt;br /&gt;
* (project name) (PlayStation 2 only(?))&lt;br /&gt;
** (project name).bf (Primary data file)&lt;br /&gt;
** banner.tpl (Wii only)&lt;br /&gt;
** bannericons.tpl (Wii only)&lt;br /&gt;
** GameCube.tpl (Nintendo GameCube only)&lt;br /&gt;
** gxTextrs.tpl (Nintendo GameCube only)&lt;br /&gt;
** HomeButton2 (Wii only)&lt;br /&gt;
** icons.tpl (Wii only)&lt;br /&gt;
** jade.spe&lt;br /&gt;
** jade.tpl (Nintendo GameCube only)&lt;br /&gt;
** jaderevo.elf (Wii execution file)&lt;br /&gt;
** opening.bnr (Nintendo GameCube &amp;amp; Wii only)&lt;br /&gt;
** save.bnr (Nintendo GameCube only)&lt;br /&gt;
** sound (Wii SDK leftover)&lt;br /&gt;
** strap#.tpl (Wii only)&lt;br /&gt;
** video (Full-motion video files)&lt;br /&gt;
** vssver.scc (Wii only)&lt;br /&gt;
* (PlayStation 2 game serial code) (PlayStation 2 only)&lt;br /&gt;
* SYSTEM.CNF (PlayStation 2 only)&lt;br /&gt;
&lt;br /&gt;
[[fr:Jade engine]]&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109554</id>
		<title>OpenSpace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109554"/>
		<updated>2025-11-19T16:40:31Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;OpenSpace&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] for various games.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally known as CPA/ACP (central programming architecture) during the development of &#039;&#039;[[Tonic Trouble]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;. The name OpenSpace wasn&#039;t used until later games and was first officially seen in a press release.&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft financial report 2000/2001&#039;&#039;, https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the OpenSpace engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Alex Builds His Farm&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 16, 2003&lt;br /&gt;
|Xbox, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dinosaur&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
| November 24, 2000&lt;br /&gt;
|Dreamcast, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;Donald Duck: Goin&#039; Quakers/Quack Attack&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
| October 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|December 2000&lt;br /&gt;
|Windows, Nintendo 64, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|December 21, 2000&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Hype: The Time Quest&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Jungle Book: Groove Party&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Largo Winch: Empire Under Threat&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Laura&#039;s Happy Adventures&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;PK: Out of the Shadows&#039;&#039;&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|October 29, 1999&lt;br /&gt;
|Nintendo 64, Windows, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|September 8, 2000&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Gameloft&lt;br /&gt;
|March 1, 2010&lt;br /&gt;
|iOS&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 3|Rayman 3 HD]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|March 20, 2012&lt;br /&gt;
|PlayStation 3, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|February 21, 2003&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2|Rayman 3D]]&#039;&#039;&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|March 25, 2011&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2|Rayman DS]]&#039;&#039;&lt;br /&gt;
|DC Studios&lt;br /&gt;
|March 11, 2005&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures, Ubi Soft Milan&lt;br /&gt;
|November 29, 2001&lt;br /&gt;
|PlayStation 2, Windows, Nintendo GameCube, Xbox&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman 2|Rayman Revolution]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Annecy&lt;br /&gt;
|December 22, 2000&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
| March 6, 2007&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|March 8, 2002&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tarzan: Untamed/Freeride&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo 64, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;V.I.P.&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ubisoft OpenSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=109553</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=109553"/>
		<updated>2025-11-19T03:54:03Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Pictures]]&amp;lt;br&amp;gt;[[Ubisoft|Ubi Soft Shanghai]] ([[Rayman 2 (PlayStation)|PlayStation]])&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1999&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] November, 1999&amp;lt;ref&amp;gt;家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;ref&amp;gt;&#039;&#039;Dreamcast Magazine&#039;&#039; (Japan) issue 63 (March 2000)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September, 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.&lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain Dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile.&lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind.&lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken the [[Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Heart of the World|Primordial Core]] has taken away all of his powers...&lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot;&lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot;&lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot;&lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.&lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the [[Robo-Pirate|Pirates]].&lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in the [[Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how the [[Glade of Dreams|Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving the [[Glade of Dreams|Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers, however, due to the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Razorbeard|Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[The Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Razorbeard|Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Roller Coaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[The Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[The Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass Pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[The Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in [[The Pirate Mines|the mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within [[The Pirate Mines|the mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in the [[Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Razorbeard|Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on the [[Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of the [[Glade of Dreams]] has been restored and the [[Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Razorbeard|Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
===2D game===&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s training&#039;&#039;===&lt;br /&gt;
{{Main|Rayman&#039;s training}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
{{Main|Rayman 2 (early production)}}&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Protagonists===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*[[Razorbeard|Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spiders]], [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|right|A physical &#039;&#039;Rayman 2&#039;&#039; map that came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other platforms, with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Windows PC===&lt;br /&gt;
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows PC cover.]]&lt;br /&gt;
&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (PlayStation)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Revolution}}&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman DS}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|right|150px|The Apple iOS icon.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (iOS)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3D}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the GoG.com and Uplay version|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the Steam version|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf&lt;br /&gt;
R2Swe-FinPCManual thumb.png|The Swedish/Finnish PC manual|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Spanish PC manual|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Italian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The German PC manual|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Dutch PC manual|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf&lt;br /&gt;
R2Dan-NorPCManual thumb.png|The Danish/Norwegian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf&lt;br /&gt;
R2Zh-hansPCManual thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf&lt;br /&gt;
R2PTPCManual thumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf&lt;br /&gt;
R2PolishPCManual thumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf&lt;br /&gt;
R2HebManualThumb.png|The Hebrew PC manual|link=https://raymanpc.com/wiki/script-en/images/9/98/R2PCManual_Heb.pdf&lt;br /&gt;
R2 DC Manual EN Thumb.png|The English (US) Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf&lt;br /&gt;
Rayman 2 DC EU manual thumbnail.jpg|The European Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/3/38/Rayman_2_DC_EU_manual.pdf&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg|The Japanese Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf&lt;br /&gt;
R2ENPSManual thumb.jpg|The English PlayStation manual|link=https://raymanpc.com/wiki/script-en/images/d/d0/Rayman_2_PSX_Manual_NTSCU.pdf&lt;br /&gt;
Rayman 2 N64 Manual (US) Cover.jpg|The English Nintendo 64 manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1d/Rayman_2_N64_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
{{Main|Rayman: The Animated Series}}&lt;br /&gt;
&lt;br /&gt;
In 1999, an animated television show based on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] was produced to accompany the release of &#039;&#039;Rayman 2&#039;&#039;. Only 4 episodes of the first season were released before being cancelled.&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
{{Main|Rayman merchandising}}&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The musical group Royal V released a single to promote &#039;&#039;Rayman 2&#039;&#039;, under the name of &amp;quot;[[It&#039;s Good To Be The King]]&amp;quot;. The official videoclip&amp;lt;ref&amp;gt;Internet Archive, &#039;&#039;Royal. V - It&#039;s Good To Be The King (1999)&#039;&#039;, https://archive.org/details/royal.-v-its-good-to-be-the-king-1999&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the Nintendo 64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, Nintendo 64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Ray2 Rayman render.png&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dalí.png&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasarely.png&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
R2Ref1.jpg|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R2Ref2.jpg|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher&lt;br /&gt;
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped&lt;br /&gt;
Rayman 2 Front Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Back Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Spine (KOR).jpg&lt;br /&gt;
Rayman 2 OBI Strip (Dreamcast) (JP).jpg|Japanese Dreamcast OBI strip&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-1.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-2.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
PC Power Zine Issue 52 (November 1999).jpg&lt;br /&gt;
Play Magazine 3 (October 1999).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC Power Zine Issue 54 (January 2000).jpg&lt;br /&gt;
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in &#039;&#039;PC Power Zine&#039;&#039; (January 2000)&lt;br /&gt;
Play Magazine (October 1999).png&lt;br /&gt;
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring &#039;&#039;Rayman 2&#039;&#039;&lt;br /&gt;
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication&lt;br /&gt;
Play Magazine (January 2000).png&lt;br /&gt;
Play Magazine 2 (January 2000).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
** Notably, all of these changes are applied to characters with purple in their color palette; why this was done is not known for sure.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was Globber, the original name of [[Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[Glade of Dreams|Rayman&#039;s world]];&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTzresRmZpJSCDFZmsgVKSj &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSygL2Cmc1VexurGyKITLm2 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=109552</id>
		<title>Rayman Revolution</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Revolution&amp;diff=109552"/>
		<updated>2025-11-19T03:51:43Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Revolution&lt;br /&gt;
| image = [[File:RRev PS2EUcov.jpg|center|300px|Rayman Revolution]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&amp;lt;br&amp;gt;&lt;br /&gt;
Digital Dream Studios (South Korea)&amp;lt;ref&amp;gt;Archive.org, &#039;&#039;Rayman Revolution (Korea) (En,Fr,De,Es,It)&#039;&#039;, https://archive.org/details/raymanrevolutionkoreaenfrdeesit&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Annecy]]&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]]&lt;br /&gt;
| release date =&lt;br /&gt;
[[File:European Union.png|16px]] 22nd December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 31st May, 2001&amp;lt;ref&amp;gt;[[Rayman Fanpage]], &#039;&#039;All Rayman Games - Worldwide - Japan&#039;&#039;, http://rayman-fanpage.de/allgames/g2/games2_japan.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Amazon.co.jp, レイマン レボリューション, https://amzn.asia/d/87zwI6T&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 17th October 2002&amp;lt;ref&amp;gt;blog.naver.com, [PS2 정발] 레이맨 레볼루션 - Rayman Revolution (영어) [83], https://blog.naver.com/PostView.naver?blogId=youme5tameni&amp;amp;logNo=222303948759&amp;amp;categoryNo=116&amp;amp;parentCategoryNo=0&amp;lt;/ref&amp;gt;&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Sony PlayStation 2, Sony PlayStation 3 (PlayStation Network, North America only)&lt;br /&gt;
| ratings = E (ESRB) 3+ (ELSPA)&lt;br /&gt;
| distribution media = DVD-ROM, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Darkness has befallen [[the Fairy Council]]. An invasion force of [[Robo-Pirate]]s is scourging the planet on a mission of destruction. In desperation, rag-tag resistance groups engage the metallic monsters, hopelessly outmatched and outnumbered.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the rim of [[The Great Forest]], [[Rayman]] and his companion [[Globox]] lie hidden in ambush...&lt;br /&gt;
&lt;br /&gt;
Crouching in a thicket, they hear the rising din of clanging steel. &amp;quot;Steady yourself,&amp;quot; [[Rayman]] whispers. Suddenly, the ground beneath them shatters as a wave of [[Robo-Pirate]]s rumbles out from the brush. [[Rayman]] explodes into them, felling pirates with a volley of [[Magic fist|energy spheres]]. Trembling, [[Globox]] musters a [[Rain Dance|rain cloud]] and reduces one robot to a rusted heap. Then a horrible vision - the pained face of [[Ly]] - appears before [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Rayman]],&amp;quot; she gasps, &amp;quot;the [[Robo-Pirate|pirates]] have broken the [[Heart of the World|heart of the world]] and scattered all the energy - they seized everyone but [[Clark]]--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crushing grasp of a giant robot shocks [[Rayman]] out of the vision. Overtaken by the deathly embrace, his powers have withered with the destruction of the [[Heart of the World|Primordial Core]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run, [[Globox]]!&amp;quot; he screams. [[Globox]] scampers away into the high grass, terrified. Rayman winces as a throaty laugh thunders from above. It&#039;s [[Razorbeard|Admiral Razorbeard]]. &amp;quot;You belong to [[Razorbeard|me]] now, [[Rayman|slave]].&amp;quot; Writhing in the robots&#039; pincers, [[Rayman]] utters, &amp;quot;Gloat now, if you must. You can&#039;t hold me forever.&amp;quot;|sign=Manual (US version)|source=&#039;&#039;Rayman 2 Revolution&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Revolution&#039;&#039;&#039;&#039;&#039;, known in North America as &#039;&#039;&#039;&#039;&#039;Rayman 2: Revolution&#039;&#039;&#039;&#039;&#039;, is an updated remake of &#039;&#039;[[Rayman 2]]&#039;&#039; made specially as a launch title for the Sony PlayStation 2 in 2000. It was later re-released as a PlayStation 2 classic on the PlayStation 3 in North America. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new areas, bosses and mini-games. Its difficulty was made slightly higher than that of &#039;&#039;[[Rayman 2]]&#039;&#039;. Several levels underwent some minor changes, such as [[the Precipice]] and [[the Echoing Caves]]. Most changes are however only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Quote|text=I left Paris for Annecy, where the local Ubisoft team was supposed to work on the PS2 port. I was appointed as art director on this port. It became quite tense, since they had already started working on another Rayman project, contrary to what had been planned. They were simply developing a new Rayman game. Needless to say, the situation became very complicated at first.|sign=Florent Sacré|source=&#039;&#039;Retro Gamer&#039;&#039; issue 275}}&lt;br /&gt;
&lt;br /&gt;
As revealed in issue 275 of the Retro Gamer magazine, &#039;&#039;Rayman Revolution&#039;&#039; was originally being developed as a whole new Rayman game at [[Ubisoft|Ubisoft Annecy]] before [[Ubisoft|Ubisoft Paris]] put them in charge of an enhanced version of &#039;&#039;[[Rayman 2]]&#039;&#039;. This is speculated to have been the canceled [[Rayman Adventures (cancelled game)|Rayman Adventures]] project, for which a video trailer was made available by a former developer at [[Ubisoft|Ubisoft Annecy]].&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 2]]&#039;&#039; where levels were accessed from a linear selection screen such as [[the Hall of Doors]], the levels in &#039;&#039;Rayman Revolution&#039;&#039; are accessed via three new hub worlds – [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], which are collectively known as [[the Front]]. These areas allow free roaming, making &#039;&#039;Revolution&#039;&#039; a much less linear game than the previous versions. New cutscenes and dialogue had been added here, giving the player a more complete picture of the story. In addition, new characters are introduced such as [[Bzzit]], and [[Rayman]] can acquire new powers, items and abilities, such as the ones he can buy with the [[Yellow Lum]]s he collected at the [[Magic Well]], the equivalent of a typical item shop.&lt;br /&gt;
&lt;br /&gt;
Characters such as [[Ly]] the Fairy, [[Clark]], and the [[Teensie]]s appear much more often in this version. [[Ly]] increases [[Rayman]]&#039;s health by offering mini-games, which include the Walks of [[The Walk of Life|Life]] and [[The Walk of Power|Power]] and [[Roller Coaster Challenge|the roller coaster segment]] that was previously in [[the Top of the World]], in exchange for freeing the [[Familiar Spirit]]s, new spirit creatures that are imprisoned in [[cage]]s by the [[Robo-Pirate]]s. Meanwhile, the [[Teensie]]s host the [[Teensie Circle]]s – teleportation hubs which replace [[the Hall of Doors]] and allow [[Rayman]] to return to places he has already visited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheMagicWell-RR-TheMinissaurusPlain.jpg|The [[Magic Well]] is like an item shop where [[Rayman]] can purchase power-ups.&lt;br /&gt;
RR-PS2-Ly&#039;sStele.jpg|[[Ly&#039;s Stele]], one of the locations where [[Rayman]] can go to play [[Ly&#039;s Challenges|her challenges]].&lt;br /&gt;
RR-PS2-RainbowCreek-Sky.jpg|The [[Teensie Circle]] in [[Rainbow Creek]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
The regular music tracks for each level do not play when [[Rayman]] revisits them, instead simply featuring an ambiance track. Certain pieces of music still appear, most notably during the sections with more action, such as [[the Precipice]] and when engaged in battle with [[Robo-Pirate]]s. One exception is in [[the Sanctuary of Stone and Fire]], where visiting the optional temple (phase 2) makes the main track play after getting back to phase 1 again.&lt;br /&gt;
&lt;br /&gt;
Another musical difference between the game and [[Rayman 2|the original versions]] is the omission of the special music that plays during the tally screen display at the end of the level. Instead, the game simply continues playing whatever track was playing when the level ended.&lt;br /&gt;
&lt;br /&gt;
==Powers and items==&lt;br /&gt;
The game requires much more backtracking than before to collect the [[Yellow Lum]]s and break the [[cage]]s that [[Rayman]] could not access for the first time. Objects such as cannons, beacons, plants and [[mushroom]]s appear throughout the game, and need [[Rayman]] to gain his new powers and special items (such as the [[Rain Mask]]) in order to use them. A notable difference between the previous versions is that [[Rayman]] is not granted with the [[Magic fist|shooting power]] at the beginning, but is simply given the ability to [[Telescopic fist|punch]], though he is shortly given the [[Magic fist|shooting power]] by the [[Grand Minimus]]. As [[Rayman]] progresses, his shots get much stronger thanks to [[Silver Lum]]s, until he can produce a shot that is as powerful as an exploding grenade.&lt;br /&gt;
&lt;br /&gt;
Later in the game, [[Rayman]] is given some items to help him, such as the [[Rain Mask]], which allows him to perform a [[Rain Dance]] like [[Globox]]&#039;s and helps plants to grow, and the [[Lums Radar]], which is a magnet that can help him find any [[Yellow Lum]]s that he may have missed. Recalling [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman]] can at one point be shrunk to help him squeeze through a small hole by eating a [[yellow mushroom]] that he needs to water with the [[Rain Dance]].&lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, [[Rayman]] can keep his [[Super helicopter|flying power]], which he lost [[beneath the Sanctuary of Rock and Lava]], conditionally - he can only use it whenever he is [[Super helicopter|flying]] above any body of lava, and when he is in battle with [[Grolem 13]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RR - Yellow Mushroom - Eat me.png|[[Rayman]] next to the [[yellow mushroom]].&lt;br /&gt;
RevCannon.jpg|This cannon needs to be ignited somehow.&lt;br /&gt;
Lums radar.jpg|[[Rayman]] as he finds the [[Lums Radar]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:RR-PS2-TheMinisaurusPlain.jpg|thumb|320px|One of the new features in &#039;&#039;Rayman Revolution&#039;&#039; is the inclusion of new worlds such as [[the Minisaurus Plain]].]]&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
===[[The Minisaurus Plain]]===&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Cave of Bad Dreams]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Lost Island)&lt;br /&gt;
&lt;br /&gt;
===[[Globox&#039;s House]]===&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Creek]]===&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Pirate Mines]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
||[[File:Rayman 2 Revolution (USA Box art).jpg|link=https://raymanpc.com/wiki/script-en/images/1/11/Rayman_2_Revolution_USA_Manual.pdf|thumb|left|100px|The English manual (US)]]&lt;br /&gt;
|[[File:RRManual UKThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9f/RRManual_UK.pdf|thumb|left|The English manual (Europe)]]&lt;br /&gt;
|[[File:RR Japanese manual.jpg|link=https://raymanpc.com/wiki/script-en/images/b/b7/RR_JP_Manual.pdf|thumb|left|100px|The Japanese manual]]&lt;br /&gt;
|[[File:Rayman Revolution Korea Front Cover.png|link=https://raymanpc.com/wiki/script-en/images/b/b6/Rayman_2_Revolution_Manual_Korea.pdf|thumb|left|100px|The South Korean manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Revolution (Japanesse Box art).jpg|The cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBackJapan.jpg|The back cover of the Japanese version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman 2 Revolution (USA Box art).jpg|The cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBack(American).jpg|The back cover of the North American version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
RRBackCover(EU).jpg|The back cover of the European version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman Revolution Korea Front Cover.png|The cover for the South Korean version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
Rayman Revolution Korea Back Cover.png|The back cover for the South Korean version of &#039;&#039;Rayman Revolution&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Discs==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
EU Revolution Disc.png&lt;br /&gt;
US Revolution Disc.png&lt;br /&gt;
Japanese Revolution Disc.png&lt;br /&gt;
South Korea Revolution Disc.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promo art==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Revolution promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVS1JgMpy50fJVHFm4qcrCj2 &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSKYZqZ6q793B4Lp_CYWW74 Japanese &#039;&#039;Rayman Revolution&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Revolution]]&lt;br /&gt;
[[de:Rayman Revolution]]&lt;br /&gt;
[[hu:Rayman Revolution]]&lt;br /&gt;
[[pl:Rayman Revolution]]&lt;br /&gt;
[[es:Rayman Revolution]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109549</id>
		<title>OpenSpace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109549"/>
		<updated>2025-11-18T16:35:41Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;OpenSpace&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] for various games.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally known as CPA/ACP (central programming architecture) during the development of &#039;&#039;[[Tonic Trouble]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;. The name OpenSpace wasn&#039;t used until later games and was first officially seen in a press release.&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft financial report 2000/2001&#039;&#039;, https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the OpenSpace engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Alex Builds His Farm&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 16, 2003&lt;br /&gt;
|Xbox, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dinosaur&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
| November 24, 2000&lt;br /&gt;
|Dreamcast, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donald Duck: Goin&#039; Quakers/Quack Attack&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai, Ubi Soft Casablanca, Ubi Soft Montreal&lt;br /&gt;
| October 2000&lt;br /&gt;
|PlayStation, Windows, Nintendo 64, Dreamcast, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Hype: The Time Quest&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Jungle Book: Groove Party&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Largo Winch: Empire Under Threat&#039;&#039;&lt;br /&gt;
|Ubi Soft Simulations&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Laura&#039;s Happy Adventures&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Monaco Grand Prix: Racing Simulation 2&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|1998&lt;br /&gt;
|Windows, PlayStation, Nintendo 64, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;PK: Out of the Shadows&#039;&#039;&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape / Rayman Revolution / Rayman DS / Rayman 3D]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures, Ubi Soft Shanghai, Ubi Soft Annecy, DC Studios, Gameloft, Ubisoft Casablanca&lt;br /&gt;
|October 29, 1999&lt;br /&gt;
|Nintendo 64, Windows, Dreamcast, PlayStation, PlayStation 2, Nintendo DS, iOS, Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc / Rayman 3 HD]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|February 21, 2003&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X, PlayStation 3, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures, Ubi Soft Milan&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Windows, Nintendo GameCube, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
| March 6, 2007&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|March 8, 2002&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Speed Busters&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 23, 1998&lt;br /&gt;
|Windows, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tarzan: Untamed/Freeride&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo 64, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;V.I.P.&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ubisoft OpenSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=109548</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=109548"/>
		<updated>2025-11-18T16:30:39Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[File:RaymanDS.jpg|center|250px|Rayman DS]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = DC Studios (UK/Canada)&lt;br /&gt;
| release date = [[File:European Union.png|16px]] March 11th, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] March 28th, 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.&lt;br /&gt;
&lt;br /&gt;
== Differences from &#039;&#039;Rayman 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; shares many similarities to the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039; such as the lower-quality sequenced music being used.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; are generally more jagged than the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039;. This is partially due to the DS&#039;s lack of texture filtering. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is most noticeable on transparent textures such as [[Lum]]s, [[laser]]s, energy balls, waterfalls, etc. These types of textures contain a heavy amount of color banding and appear extremely jagged.&lt;br /&gt;
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Unlike any other version of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]&#039;s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can &#039;&#039;slip off&#039;&#039;, even during [[Umber]]&#039;s cinematic. The only way to lock [[Rayman]] back to the surface&#039;s center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Ssssam]] can completely disappear during his cinematic. Sometimes the [[Spider (Rayman 2)|spider]] at the beginning of the [[Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.&lt;br /&gt;
&lt;br /&gt;
The background of the pause and saving screens is missing the swirling cloud texture and now only displays a static colored 3D model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman DS&#039;&#039; also has a very unstable framerate. The max framerate cap is 60 FPS, but situations where the framerate is this high are rare (only by entering first person view against a wall in certain small and sparsely detailed rooms). During general exploration, &#039;&#039;Rayman DS&#039;&#039; frequently dips under 30 FPS. Large detailed environments with lots of transparent textures can even cause dips into the low 20s or mid-high teens. Action heavy sequences where lots of transparent effects and particles are being rendered are some of the worst case scenarios and can cause the framerate to drop to single digits.&lt;br /&gt;
&lt;br /&gt;
Collision detection in &#039;&#039;Rayman DS&#039;&#039; is prone to issues. It is easier to clip through walls and floors or get stuck on geometry than in other versions of the game. The collision engine is also prone to causing further drops in performance. Simply running into or against a wall for example will cause major dips in the framerate.&lt;br /&gt;
&lt;br /&gt;
Character lighting is now static and no longer changes based on the lighting of the surrounding environment. In dark areas, characters will still render as brightly as they do in regular daylight, and lava-filled areas will no longer illuminate them.&lt;br /&gt;
&lt;br /&gt;
The surfaces of water, lava, etc. no longer shift and move.&lt;br /&gt;
&lt;br /&gt;
The DS version contains input lag. This is especially noticeable on diagonal movement, which affects both the D-pad as well as the touch screen analog stick.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman DS manual (US) thumb.png|&#039;&#039;Rayman DS&#039;&#039; manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1f/Rayman_DS_Manual_%28US%29.pdf&lt;br /&gt;
Rayman DS Manual (EN IT ES) thumb.png|&#039;&#039;Rayman DS&#039;&#039; manual (English, Italian, Spanish)|link=https://raymanpc.com/wiki/script-en/images/4/4b/Rayman_DS_Manual_%28EN_IT_ES%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman DS - Back cover EU.jpg|The back cover of the European version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Rayman DS - USA Cover.jpg|The cover of the North American version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Raymandslogo.jpeg|The game&#039;s logo.&lt;br /&gt;
Rayman-french-ds.jpeg|French advertising poster.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to use the then new [[Ubisoft]] logo.&lt;br /&gt;
*The North American cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;. Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the North American cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman DS]]&lt;br /&gt;
[[hu:Rayman DS]]&lt;br /&gt;
[[it:Rayman DS]]&lt;br /&gt;
[[pl:Rayman DS]]&lt;br /&gt;
[[es:Rayman DS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109546</id>
		<title>OpenSpace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109546"/>
		<updated>2025-11-15T20:08:37Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;OpenSpace&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] for various games.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally known as CPA/ACP (central programming architecture) during the development of &#039;&#039;[[Tonic Trouble]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;. The name OpenSpace wasn&#039;t used until later games and was first officially seen in a press release.&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft financial report 2000/2001&#039;&#039;, https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the OpenSpace engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Alex Builds His Farm&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 16, 2003&lt;br /&gt;
|Xbox, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dinosaur&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
| November 24, 2000&lt;br /&gt;
|Dreamcast, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donald Duck: Goin&#039; Quakers/Quack Attack&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai, Ubi Soft Casablanca, Ubi Soft Montreal&lt;br /&gt;
| October 2000&lt;br /&gt;
|PlayStation, Windows, Nintendo 64, Dreamcast, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Hype: The Time Quest&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Jungle Book: Groove Party&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Largo Winch: Empire Under Threat&#039;&#039;&lt;br /&gt;
|Ubi Soft Simulations&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Laura&#039;s Happy Adventures&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Monaco Grand Prix: Racing Simulation 2&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|1998&lt;br /&gt;
|Windows, PlayStation, Nintendo 64, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;PK: Out of the Shadows&#039;&#039;&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape / Rayman Revolution / Rayman DS / Rayman 3D]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures, Ubi Soft Shanghai, Ubisoft Casablanca&lt;br /&gt;
|October 29, 1999&lt;br /&gt;
|Nintendo 64, Windows, Dreamcast, PlayStation, PlayStation 2, Nintendo DS, iOS, Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc / Rayman 3 HD]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|February 21, 2003&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X, PlayStation 3, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures, Ubi Soft Milan&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Windows, Nintendo GameCube, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
| March 6, 2007&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|March 8, 2002&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Speed Busters&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 23, 1998&lt;br /&gt;
|Windows, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tarzan: Untamed/Freeride&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo 64, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;V.I.P.&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ubisoft OpenSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109545</id>
		<title>OpenSpace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=109545"/>
		<updated>2025-11-15T20:08:16Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;OpenSpace&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] for various games.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally known as CPA/ACP (central programming architecture) during the development of &#039;&#039;[[Tonic Trouble]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;. The name OpenSpace wasn&#039;t used until later games and was first officially seen in a press release.&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft financial report 2000/2001&#039;&#039;, https://staticctf.akamaized.net/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the OpenSpace engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Alex Builds His Farm&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|October 16, 2003&lt;br /&gt;
|Xbox, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dinosaur&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
| November 24, 2000&lt;br /&gt;
|Dreamcast, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donald Duck: Goin&#039; Quakers/Quack Attack&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai, Ubi Soft Casablanca, Ubi Soft Montreal&lt;br /&gt;
| October 2000&lt;br /&gt;
|PlayStation, Windows, Nintendo 64, Dreamcast, PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Hype: The Time Quest&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Jungle Book: Groove Party&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Largo Winch: Empire Under Threat&#039;&#039;&lt;br /&gt;
|Ubi Soft Simulations&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Laura&#039;s Happy Adventures&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Windows&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Monaco Grand Prix: Racing Simulation 2&#039;&#039;&lt;br /&gt;
|Ubi Soft Paris&lt;br /&gt;
|1998&lt;br /&gt;
|Windows, PlayStation, Nintendo 64, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;PK: Out of the Shadows&#039;&#039;&lt;br /&gt;
|Ubi Soft Casablanca&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Nintendo GameCube&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape / Rayman Revolution / Rayman DS / Rayman 3D]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures / Ubi Soft Shanghai / Ubisoft Casablanca&lt;br /&gt;
|October 29, 1999&lt;br /&gt;
|Nintendo 64, Windows, Dreamcast, PlayStation, PlayStation 2, Nintendo DS, iOS, Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc / Rayman 3 HD]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|February 21, 2003&lt;br /&gt;
|Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X, PlayStation 3, Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039;&lt;br /&gt;
|Ubi Pictures, Ubi Soft Milan&lt;br /&gt;
|&lt;br /&gt;
|PlayStation 2, Windows, Nintendo GameCube, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
| March 6, 2007&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Rush]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|March 8, 2002&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Speed Busters&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|November 23, 1998&lt;br /&gt;
|Windows, Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tarzan: Untamed/Freeride&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Nintendo GameCube, PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|Nintendo 64, Windows&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;V.I.P.&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai&lt;br /&gt;
|&lt;br /&gt;
|PlayStation, PlayStation 2, Windows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ubisoft OpenSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:Game_engines&amp;diff=109515</id>
		<title>Template:Game engines</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:Game_engines&amp;diff=109515"/>
		<updated>2025-11-15T01:28:50Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox mw-collapsible {{#if:{{{collapsed|}}} | mw-collapsed | mw-uncollapsed }}&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; colspan=&amp;quot;2&amp;quot;|Game engines&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 11%;&amp;quot;|&amp;lt;small&amp;gt;Console&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[OpenSpace]] &amp;amp;bull; [[Jade (game engine)|Jade]] &amp;amp;bull; [[LyN]] &amp;amp;bull; [[UbiArt Framework]] &amp;amp;bull; [[Snowdrop]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 11%;&amp;quot;|&amp;lt;small&amp;gt;Handheld&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[GbcEngine]] &amp;amp;bull; [[GbaEngine]] &amp;amp;bull; [[Milk]] &amp;amp;bull; [[Onyx]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:Game_engines&amp;diff=109514</id>
		<title>Template:Game engines</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:Game_engines&amp;diff=109514"/>
		<updated>2025-11-14T19:36:40Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox mw-collapsible {{#if:{{{collapsed|}}} | mw-collapsed | mw-uncollapsed }}&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; colspan=&amp;quot;2&amp;quot;|Game engines&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 11%;&amp;quot;|&amp;lt;small&amp;gt;Console&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[OpenSpace]] &amp;amp;bull; [[Jade (game engine)|Jade]] &amp;amp;bull; [[LyN]] &amp;amp;bull; [[UbiArt Framework]] &amp;amp;bull; [[Snowdrop]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 11%;&amp;quot;|&amp;lt;small&amp;gt;Handheld&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[GbcEngine]] &amp;amp;bull; [[GbaEngine]] &amp;amp;bull; [[Milk]] &amp;amp;bull; [[Onyx)]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Onyx&amp;diff=109513</id>
		<title>Onyx</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Onyx&amp;diff=109513"/>
		<updated>2025-11-14T19:36:17Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Onyx&#039;&#039;&#039; is a game engine used by [[Ubisoft]] with a specific version of it being made for the Nintendo DS. The engine consists of separate 2D and 3D modules, with the 2D module being an updated version of the [[GbaEngine]].&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;100 All-Time Favorites&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Battle of Giants: Dinosaurs&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Battle of Giants: Dragons&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Battles of Prince of Persia&#039;&#039;&lt;br /&gt;
| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chessmaster: The Art of Learning&#039;&#039;&lt;br /&gt;
| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Classic Word Games&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fairyland Melody Magic&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Galaxy Racers&#039;&#039;&lt;br /&gt;
| || 2010&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Grey&#039;s Anatomy: The Video Game&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Imagine: Detective&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Cooking Coach: Prepare Healthy Recipes&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Health Coach: Stop Smoking with Allen Carr&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My SAT Coach with The Princeton Review: Crack the SAT&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Weight Loss Coach: Improve Your Health&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039;&lt;br /&gt;
| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Open Season&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Dogz&#039;&#039;&lt;br /&gt;
| || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Catz&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Horsez&#039;&#039;&lt;br /&gt;
| || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz Monkeyz&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horseshoe Ranch&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Horse Family&#039;&#039;&lt;br /&gt;
| || 2010&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Kitten Family&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Monkey Family&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Puppy Family&#039;&#039;&lt;br /&gt;
| || 2010&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Fallen King&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Rabbids Go Home (DS)|&#039;&#039;Rabbids Go Home&#039;&#039;]]&lt;br /&gt;
|Ubisoft Casablanca|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman Raving Rabbids 2 (DS)|&#039;&#039;Rayman Raving Rabbids 2&#039;&#039;]]&lt;br /&gt;
|Ubisoft Casablanca|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman Raving Rabbids: TV Party (DS)|&#039;&#039;Rayman Raving Rabbids: TV Party&#039;&#039;]]&lt;br /&gt;
|Ubisoft Casablanca|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shaun White Snowboarding&#039;&#039;&lt;br /&gt;
| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Sports Collection&#039;&#039;&lt;br /&gt;
| || 2010&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars: Episode III - Revenge of the Sith&#039;&#039;&lt;br /&gt;
| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars: Lethal Alliance&#039;&#039;&lt;br /&gt;
| || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Surf&#039;s Up&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Teenage Mutant Ninja Turtles&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Word Academy&#039;&#039;&lt;br /&gt;
| || 2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Onyx]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=GbaEngine&amp;diff=109512</id>
		<title>GbaEngine</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=GbaEngine&amp;diff=109512"/>
		<updated>2025-11-14T19:32:02Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GbaEngine&#039;&#039;&#039; is a game engine used by [[Ubisoft]] for various games on the Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally developed by [[Ubisoft]] Milan for &#039;&#039;Rainbow Six - Rogue Spear&#039;&#039; on the Game Boy Advance. The engine was based on [[GbcEngine|their engine for the Game Boy Color]], with several of the tools from it initially being reused before new ones were developed.&amp;lt;ref&amp;gt;Massimiliano Pagani, &#039;&#039;Tomb Raider – the prophecy&#039;&#039;, https://www.maxpagani.org/2008/08/26/tomb-raider-the-prophecy&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Massimiliano Pagani, &#039;&#039;Finding the Right Path&#039;&#039;,https://www.maxpagani.org/2008/08/27/finding-the-right-path/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;MobyGames, &#039;&#039;Massimiliano Pagani&#039;&#039;, https://www.mobygames.com/person/53307/massimiliano-pagani/&amp;lt;/ref&amp;gt; The engine ended up mainly being used by [[Ubisoft]] Milan, [[Ubisoft]] Montreal and [[Ubisoft]] Shanghai, with each of the different studios making various changes to it. This has caused there to be three separate branches of the engine which got updated separately from each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, the engine was ported to the Nokia N-Gage and digiBLAST. An updated version of the engine was later used in the [[Onyx (Nintendo DS)|Nintendo DS Onyx engine]].&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
The engine is split into several parts, containing different code libraries and tools. GbaCommon contained the base SDK for developing a game on the system. GbaSimilar contained reusable components for features such as sprite animations, tile maps and 2D platforming scenes. GbaSpecific was used for the game itself.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2001 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2003 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Crouching Tiger: Hidden Dragon&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai|| 2003 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donald Duck Advance&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai|| 2001 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| [[Mad Trax|&#039;&#039;Mad Trax&#039;&#039;]]&lt;br /&gt;
|Ubi Soft Shanghai|| 2003 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Mummy&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Open Season&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2006 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2005 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2003 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
|Ubi Soft Montreal|| 2003 &lt;br /&gt;
|Game Boy Advance, N-Gage, digiBLAST&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Sabrina the Teenage Witch: Potion Commotion&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2002 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Splinter Cell&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2003 &lt;br /&gt;
|Game Boy Advance, N-Gage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Splinter Cell: Pandora Tomorrow&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2004 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars Trilogy: Apprentice of the Force&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2004 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars: Episode III - Revenge of the Sith&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2005 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Sum of All Fears&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Surf&#039;s Up&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2007 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Teenage Mutant Ninja Turtles&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2007 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tom Clancy&#039;s Rainbow Six: Rogue Spear&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tomb Raider: The Prophecy&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:GbaEngine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Onyx_(Nintendo_DS)&amp;diff=109511</id>
		<title>Onyx (Nintendo DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Onyx_(Nintendo_DS)&amp;diff=109511"/>
		<updated>2025-11-14T19:30:27Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: Gorilli09 moved page Onyx (Nintendo DS) to Onyx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Onyx]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Onyx&amp;diff=109510</id>
		<title>Onyx</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Onyx&amp;diff=109510"/>
		<updated>2025-11-14T19:30:27Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: Gorilli09 moved page Onyx (Nintendo DS) to Onyx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Onyx&#039;&#039;&#039; is a game engine used by [[Ubisoft]] with a specific version of it being made for the Nintendo DS. The engine consists of separate 2D and 3D modules, with the 2D module being an updated version of the [[GbaEngine]].&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!First release&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Battles of Prince of Persia&#039;&#039; || 2005&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; || 2005&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars: Episode III - Revenge of the Sith&#039;&#039; || 2005&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Open Season&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Dogz&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horsez&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars: Lethal Alliance&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chessmaster: The Art of Learning&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2 (DS)|Rayman Raving Rabbids 2]]&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Surf&#039;s Up&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Battle of Giants: Dinosaurs&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Health Coach: Stop Smoking with Allen Carr&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My SAT Coach with The Princeton Review: Crack the SAT&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Weight Loss Coach: Improve Your Health&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Catz&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Monkeyz&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Fallen King&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids: TV Party (DS)|Rayman Raving Rabbids: TV Party]]&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shaun White Snowboarding&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;100 All-Time Favorites&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Battle of Giants: Dragons&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Classic Word Games&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fairyland Melody Magic&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Grey&#039;s Anatomy: The Video Game&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Imagine: Detective&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Cooking Coach: Prepare Healthy Recipes&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horseshoe Ranch&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Kitten Family&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Monkey Family&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Go Home (DS)|Rabbids Go Home]]&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Word Academy&#039;&#039; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Galaxy Racers&#039;&#039; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Horse Family&#039;&#039; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: My Puppy Family&#039;&#039; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Sports Collection&#039;&#039; || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Onyx]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=GbaEngine&amp;diff=109509</id>
		<title>GbaEngine</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=GbaEngine&amp;diff=109509"/>
		<updated>2025-11-14T19:29:51Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GbaEngine&#039;&#039;&#039; is a game engine used by [[Ubisoft]] for various games on the Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally developed by [[Ubisoft]] Milan for &#039;&#039;Rainbow Six - Rogue Spear&#039;&#039; on the Game Boy Advance. The engine was based on [[GbcEngine|their engine for the Game Boy Color]], with several of the tools from it initially being reused before new ones were developed.&amp;lt;ref&amp;gt;Massimiliano Pagani, &#039;&#039;Tomb Raider – the prophecy&#039;&#039;, https://www.maxpagani.org/2008/08/26/tomb-raider-the-prophecy&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Massimiliano Pagani, &#039;&#039;Finding the Right Path&#039;&#039;,https://www.maxpagani.org/2008/08/27/finding-the-right-path/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;MobyGames, &#039;&#039;Massimiliano Pagani&#039;&#039;, https://www.mobygames.com/person/53307/massimiliano-pagani/&amp;lt;/ref&amp;gt; The engine ended up mainly being used by [[Ubisoft]] Milan, [[Ubisoft]] Montreal and [[Ubisoft]] Shanghai, with each of the different studios making various changes to it. This has caused there to be three separate branches of the engine which got updated separately from each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, the engine was ported to the Nokia N-Gage and digiBLAST. An updated version of the engine was later used in the [[Onyx (Nintendo DS)|Nintendo DS Onyx engine]].&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
The engine is split into several parts, containing different code libraries and tools. GbaCommon contained the base SDK for developing a game on the system. GbaSimilar contained reusable components for features such as sprite animations, tile maps and 2D platforming scenes. GbaSpecific was used for the game itself.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman Vengeance&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2001 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Rise of Sin Tzu&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2003 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Crouching Tiger: Hidden Dragon&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai|| 2003 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donald Duck Advance&#039;&#039;&lt;br /&gt;
|Ubi Soft Shanghai|| 2001 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| [[Mad Trax|&#039;&#039;Mad Trax&#039;&#039;]]&lt;br /&gt;
|Ubi Soft Shanghai|| 2003 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Mummy&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Open Season&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2006 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2005 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2003 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
|Ubi Soft Montreal|| 2003 &lt;br /&gt;
|Game Boy Advance, N-Gage, digiBLAST&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Sabrina the Teenage Witch: Potion Commotion&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2002 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Splinter Cell&#039;&#039;&lt;br /&gt;
|Ubi Soft Montreal|| 2003 &lt;br /&gt;
|Game Boy Advance, N-Gage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Splinter Cell: Pandora Tomorrow&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2004 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars Trilogy: Apprentice of the Force&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2004 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Star Wars: Revenge of the Sith&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2005 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Sum of All Fears&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Surf&#039;s Up&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2007 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Teenage Mutant Ninja Turtles&#039;&#039;&lt;br /&gt;
|Ubisoft Montreal|| 2007 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tom Clancy&#039;s Rainbow Six: Rogue Spear&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Tomb Raider: The Prophecy&#039;&#039;&lt;br /&gt;
|Ubi Soft Milan|| 2002 &lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:GbaEngine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=GbcEngine&amp;diff=109508</id>
		<title>GbcEngine</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=GbcEngine&amp;diff=109508"/>
		<updated>2025-11-14T19:22:10Z</updated>

		<summary type="html">&lt;p&gt;Gorilli09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GbcEngine&#039;&#039;&#039; is a game engine used by [[Ubisoft]] for various games on the Game Boy Color. It was written in assembly, with the ports to the Pocket PC, Palm OS and Symbian being re-written to C.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the engine:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donald Duck: Goin&#039; Quackers/Quack Attack&#039;&#039;&lt;br /&gt;
| || 2000 &lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;F1 Racing Championship&#039;&#039;&lt;br /&gt;
| || 2000 &lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Jungle Book: Mowgli&#039;s Wild Adventure&#039;&#039;&lt;br /&gt;
| || 2000 &lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]&lt;br /&gt;
| || 2000 &lt;br /&gt;
|Game Boy Color, Pocket PC, Palm OS, Symbian, Chromatic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
| || 2001 &lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:GbcEngine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>Gorilli09</name></author>
	</entry>
</feed>