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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grand+Minimus</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-07-11T21:51:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Grand_Minimus&amp;diff=28683</id>
		<title>User talk:Grand Minimus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Grand_Minimus&amp;diff=28683"/>
		<updated>2012-01-15T10:54:15Z</updated>

		<summary type="html">&lt;p&gt;Grand Minimus: Created page with &amp;#039;Hi this is my talk page, you can leave messages for me here!&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi this is my talk page, you can leave messages for me here!&lt;/div&gt;</summary>
		<author><name>Grand Minimus</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Grand_Minimus&amp;diff=28682</id>
		<title>User:Grand Minimus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Grand_Minimus&amp;diff=28682"/>
		<updated>2012-01-15T10:53:26Z</updated>

		<summary type="html">&lt;p&gt;Grand Minimus: Created page with &amp;#039;Hi I&amp;#039;m Grand Minimus and I&amp;#039;ve enjoyed playing Rayman for years. I joined the community to help contribute to this wiki.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi I&#039;m Grand Minimus and I&#039;ve enjoyed playing Rayman for years. I joined the community to help contribute to this wiki.&lt;/div&gt;</summary>
		<author><name>Grand Minimus</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hunter&amp;diff=28681</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hunter&amp;diff=28681"/>
		<updated>2012-01-15T10:48:21Z</updated>

		<summary type="html">&lt;p&gt;Grand Minimus: /* In Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Hunter&lt;br /&gt;
| image = [[Image:Hunter-RaymanOrigins.jpg|320px|&#039;&#039;Hunter&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Band Land]], the [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]] (Jaguar version only), [[Forest (world)|Forest world]], [[Jibberish Jungle]]&lt;br /&gt;
| resistance = [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| attacks = Hammer-bullets, contact, live bullets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These trigger-happy fools are more trouble than you might think. Bombastic Hunters pepper [[the Glade of Dreams|the Glade]] with random live ammunition. Though dressed rather ridiculously in pink, these men are verrry dangerous and surprisingly sharp shooters despite their bulging eyes.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters&#039;&#039;&#039; are enemies in the [[Rayman series]]. They are static enemies, turning towards [[Rayman]] to shoot at him with their guns.  They are encountered for the first time in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and make a return in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Although several Hunters appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], they have little resamblance with the original Hunters. In Rayman Origins, Hunters are revealed to be the masters of the [[Lividstone]]s, who want to become Hunters too.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In the original Rayman game, Hunters are limbless creatures with purple bodies, white hands and a red neckerchief, much like Rayman. However, they have big, cleft chins, bald heads with only two hairs, and stylish moustaches. They carry several ammunitions on their chests, which they seem to use to reload their guns. Their guns shoot slow-moving bullets; as the bullet glides through the air, a small door opens on its top and an arm extends from it. The arm waves a large wooden cartoonish mallet back and forth endlessly. &lt;br /&gt;
&lt;br /&gt;
In the Gameboy Advance version of Rayman Raving Rabbids, a different kind of limbless Hunters make an appearance. These Hunters have huge armoured bodies, and wear brown perforated explorer hats, similar to the Livingstones&#039;. Their hats cover completely their faces. The only resamblance that these Hunters have with the original ones are their mallet-wielding bullets.&lt;br /&gt;
&lt;br /&gt;
In Rayman Origins Hunters make another appearance, having more resamblance with the Hunters from the original Rayman game. However, like other returning characters, Hunters now have limbs, looking more [[human]]. They have several features of a stereotypical leading safari man, with a gigantic monocle (Similar to the [[Water clown]]s&#039;) a combed hairstyle, and an enormous moustache. However, their clothes have extravagant colours: A purple coat, a pair of purple shorts (both wrongly described as &amp;quot;pink&amp;quot; on the launch website) and a red neckerchief with white spots. Their hairy hands and yellow, sharp teeth suggest that, like the Lividstones, Hunters possibly also have a poor personal hygiene. Like the original Hunters, they carry their ammunitions on their chests and have enormous cleft chins. This is the only appearance in which Hunters don&#039;t use mallet-wielding bullets as ammo. Instead, they use big live bullets with crazed smily faces and red noses.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:Chasseur.gif|frame|left|A Hunter in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters make their first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], in the level [[Pink Plant Woods]]. They can be found in each of the game&#039;s worlds; this makes them the second-most common enemy in the game, after the [[Antitoon]]s. Hunters never move, they are static enemies that continually clean their guns with their neckerchiefs, aim them while sniggering, and then shoot a bullet at Rayman. A Hunter can only be hurt when he is cleaning his gun, as its gun blocks Rayman&#039;s [[telescopic fist]] when he is aiming it at him. Hunters&#039; [[resistance]] is average. Their slow mallet-wielding bullets always move horizontally and are relatively easy to dodge, but have a wide range; Rayman is likely to get hurt if surprised by them.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, Hunters seem to become good people after [[Mr Dark]] is defeated, as there&#039;s a picture of a happy Hunter having a tea party with [[Betilla]] during the credits sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunter_RRR_GBA.png|frame|A Hunter, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
A variety of Hunters also appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. They can only be found in the [[Forest (world)|Forest world]], a [[the Dream Forest|Dream Forest]]-inspired area containing plentiful references to [[Rayman 1|the first game]]. Ingame, these big armoured Hunters bear little resemblance to their counterparts in the original, but the hammer-wielding bullets they fire are exactly the same.&lt;br /&gt;
&lt;br /&gt;
These Hunters have a much lower resistance, being defeated with one regular punch. However, they protect themselves with their guns, and in order to make them vulnerable, Rayman must put his Goth costume on, and use the ability to spit gum to shoot at their cannons. With their guns filled with sticky bubble gum, the Hunters will be distracted, trying to pull it out. In that momment, Rayman can defeat them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The Hunters return in [[Rayman Origins]]. Their behaviours are similar to the Hunters from the original Rayman game. They keep static, aiming horizontally at the players and then shooting blue live bullets. However, these bullets are much slower compared to the mallet-wielding bullets, and players can ride on them without getting harmed (Possibly, a reference to the [[Shell]]), and use them as platforms in order to get to the Hunters, who usually stand in high places. Some Hunters shoot red live bullets, which act as homing missiles and follow the players for a certain period; those bullets are extremely dangerous, and players can&#039;t ride on them. You can however kill enemies with them as they will follow you and can accidentally hit enemies behind you. There is an achievement on Xbox 360 and a trophy on Playstation 3 called [[Back At You!]] for bubbleizeing a hunter with his own live missile, it is easily achieved with the above method.  &lt;br /&gt;
&lt;br /&gt;
Hunters are not as common as the original ones, appearing only in jungle levels like the [[Jibberish Jungle]] and the [[Ticklish Temples]]. Like most of the enemies in Rayman Origins, Hunters can be bubblized with one single attack, but take four Moskito shots to be defeated. During the events of &amp;quot;[[The Reveal]]&amp;quot;, a Hunter, along with several [[Lividstone]]s can be seen escaping in the [[Warship]] with the [[Magician]], revealing a possible alliance. During the Moskito sequence, the Hunter is hidden inside of a tube, shooting his red homing bullets at the players, and eventually, coming out.&lt;br /&gt;
&lt;br /&gt;
An artwork depicting a scrapped featherless bird-like creature can be seen, with a burned moustache and holding a scared Hunter&#039;s monocle. It&#039;s unknown what relationship was intended to be between Hunters and those birds. However, one of those birds can be seen on the box art of the game, along with other scrapped enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Chasseur]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>Grand Minimus</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hunter&amp;diff=28680</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hunter&amp;diff=28680"/>
		<updated>2012-01-15T10:43:48Z</updated>

		<summary type="html">&lt;p&gt;Grand Minimus: /* In Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Hunter&lt;br /&gt;
| image = [[Image:Hunter-RaymanOrigins.jpg|320px|&#039;&#039;Hunter&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Band Land]], the [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]] (Jaguar version only), [[Forest (world)|Forest world]], [[Jibberish Jungle]]&lt;br /&gt;
| resistance = [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| attacks = Hammer-bullets, contact, live bullets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These trigger-happy fools are more trouble than you might think. Bombastic Hunters pepper [[the Glade of Dreams|the Glade]] with random live ammunition. Though dressed rather ridiculously in pink, these men are verrry dangerous and surprisingly sharp shooters despite their bulging eyes.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters&#039;&#039;&#039; are enemies in the [[Rayman series]]. They are static enemies, turning towards [[Rayman]] to shoot at him with their guns.  They are encountered for the first time in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and make a return in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Although several Hunters appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], they have little resamblance with the original Hunters. In Rayman Origins, Hunters are revealed to be the masters of the [[Lividstone]]s, who want to become Hunters too.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In the original Rayman game, Hunters are limbless creatures with purple bodies, white hands and a red neckerchief, much like Rayman. However, they have big, cleft chins, bald heads with only two hairs, and stylish moustaches. They carry several ammunitions on their chests, which they seem to use to reload their guns. Their guns shoot slow-moving bullets; as the bullet glides through the air, a small door opens on its top and an arm extends from it. The arm waves a large wooden cartoonish mallet back and forth endlessly. &lt;br /&gt;
&lt;br /&gt;
In the Gameboy Advance version of Rayman Raving Rabbids, a different kind of limbless Hunters make an appearance. These Hunters have huge armoured bodies, and wear brown perforated explorer hats, similar to the Livingstones&#039;. Their hats cover completely their faces. The only resamblance that these Hunters have with the original ones are their mallet-wielding bullets.&lt;br /&gt;
&lt;br /&gt;
In Rayman Origins Hunters make another appearance, having more resamblance with the Hunters from the original Rayman game. However, like other returning characters, Hunters now have limbs, looking more [[human]]. They have several features of a stereotypical leading safari man, with a gigantic monocle (Similar to the [[Water clown]]s&#039;) a combed hairstyle, and an enormous moustache. However, their clothes have extravagant colours: A purple coat, a pair of purple shorts (both wrongly described as &amp;quot;pink&amp;quot; on the launch website) and a red neckerchief with white spots. Their hairy hands and yellow, sharp teeth suggest that, like the Lividstones, Hunters possibly also have a poor personal hygiene. Like the original Hunters, they carry their ammunitions on their chests and have enormous cleft chins. This is the only appearance in which Hunters don&#039;t use mallet-wielding bullets as ammo. Instead, they use big live bullets with crazed smily faces and red noses.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:Chasseur.gif|frame|left|A Hunter in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters make their first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], in the level [[Pink Plant Woods]]. They can be found in each of the game&#039;s worlds; this makes them the second-most common enemy in the game, after the [[Antitoon]]s. Hunters never move, they are static enemies that continually clean their guns with their neckerchiefs, aim them while sniggering, and then shoot a bullet at Rayman. A Hunter can only be hurt when he is cleaning his gun, as its gun blocks Rayman&#039;s [[telescopic fist]] when he is aiming it at him. Hunters&#039; [[resistance]] is average. Their slow mallet-wielding bullets always move horizontally and are relatively easy to dodge, but have a wide range; Rayman is likely to get hurt if surprised by them.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, Hunters seem to become good people after [[Mr Dark]] is defeated, as there&#039;s a picture of a happy Hunter having a tea party with [[Betilla]] during the credits sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunter_RRR_GBA.png|frame|A Hunter, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
A variety of Hunters also appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. They can only be found in the [[Forest (world)|Forest world]], a [[the Dream Forest|Dream Forest]]-inspired area containing plentiful references to [[Rayman 1|the first game]]. Ingame, these big armoured Hunters bear little resemblance to their counterparts in the original, but the hammer-wielding bullets they fire are exactly the same.&lt;br /&gt;
&lt;br /&gt;
These Hunters have a much lower resistance, being defeated with one regular punch. However, they protect themselves with their guns, and in order to make them vulnerable, Rayman must put his Goth costume on, and use the ability to spit gum to shoot at their cannons. With their guns filled with sticky bubble gum, the Hunters will be distracted, trying to pull it out. In that momment, Rayman can defeat them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The Hunters return in [[Rayman Origins]]. Their behaviours are similar to the Hunters from the original Rayman game. They keep static, aiming horizontally at the players and then shooting blue live bullets. However, these bullets are much slower compared to the mallet-wielding bullets, and players can ride on them without getting harmed (Possibly, a reference to the [[Shell]]), and use them as platforms in order to get to the Hunters, who usually stand in high places. Some Hunters shoot red live bullets, which act as homing missiles and follow the players for a certain period; those bullets are extremely dangerous, and players can&#039;t ride on them. &lt;br /&gt;
&lt;br /&gt;
Hunters are not as common as the original ones, appearing only in jungle levels like the [[Jibberish Jungle]] and the [[Ticklish Temples]]. Like most of the enemies in Rayman Origins, Hunters can be bubblized with one single attack, but take four Moskito shots to be defeated. During the events of &amp;quot;[[The Reveal]]&amp;quot;, a Hunter, along with several [[Lividstone]]s can be seen escaping in the [[Warship]] with the [[Magician]], revealing a possible alliance. During the Moskito sequence, the Hunter is hidden inside of a tube, shooting his red homing bullets at the players, and eventually, coming out.&lt;br /&gt;
&lt;br /&gt;
An artwork depicting a scrapped featherless bird-like creature can be seen, with a burned moustache and holding a scared Hunter&#039;s monocle. It&#039;s unknown what relationship was intended to be between Hunters and those birds. However, one of those birds can be seen on the box art of the game, along with other scrapped enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Chasseur]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>Grand Minimus</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bzzit&amp;diff=28679</id>
		<title>Bzzit</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bzzit&amp;diff=28679"/>
		<updated>2012-01-15T10:34:34Z</updated>

		<summary type="html">&lt;p&gt;Grand Minimus: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Bzzit&lt;br /&gt;
| image = [[Image:BziiitPC.png|center]]&lt;br /&gt;
| alignment = Bad then good&lt;br /&gt;
| species = [[Mosquito]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
| location = [[Anguish Lagoon]], [[the Bayou]], [[the Pier]], [[the Lost Island]]&lt;br /&gt;
| resistance = [[Image:Lifebar5.png|&#039;&#039;5 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Sting, [[spiky fruit]]s, energy projectiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bzzit&#039;&#039;&#039; is a character who appears in a number of games in the &#039;&#039;Rayman&#039;&#039; series. He is a giant [[mosquito]], but he is much weaker than his counterpart, [[Moskito]], whom he is often mistaken for by players because he shares his appearance and colours in most versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
[[Image:Bzzit.png|frame|left|[[Rayman]]&#039;s first meeting with Bzzit in &#039;&#039;[[Rayman Advance]]&#039;&#039;]]&lt;br /&gt;
===&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;===&lt;br /&gt;
Bzzit first appeared unnamed in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, where he is encountered in [[Anguish Lagoon]]. He is the first mini-boss, and once he is defeated by [[Rayman]], he collapses and starts sobbing. [[Rayman]] stops his victory dance to comfort him, and they soon become friends fast, Bzzit helping him cross the rest of the lagoon by offering a ride on his back. In the Atari Jaguar version of the game, he can shoot balls of energy with his proboscis.&lt;br /&gt;
&lt;br /&gt;
As a boss, Bzzit is always airborne, but has less than half of the health points [[Moskito]] has, making him much weaker. He attacks by swooping horizontally at [[Rayman]], sometimes at his head level (where [[Rayman]] can hit him head on) or near the ground (he can hit him by throwing his [[telescopic fist]] and then ducking immediately), and by stinging him with his proboscis.  He also tries to dodge [[Rayman]]&#039;s attacks using his small wings, and every time he is hit, he flies high in the air and out of view for a brief moment before attacking.      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:DosBziiit.png|left|thumb|316px|Once beaten, Bzzit helps [[Rayman]] to pass through [[Anguish Lagoon]]]]&lt;br /&gt;
[[File:Bzzit Jaguar 2.png|right|thumb|324px|Bzzit can fire energy projectiles from his proboscis in the Atari Jaguar version of the game]]&lt;br /&gt;
[[File:Bzzit Jaguar.png|none|thumb|324px|Bzzit defeating a [[Hunter]] in the Atari Jaguar version of the game]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bzzit.jpg|thumb|right|320px|Bzzit enjoys his freedom in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RR-PS2-TheLostIsland.jpg|thumb|left|320px|Bzzit takes Rayman to [[The Sanctuary of Water and Ice|the Lost Island]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In the original version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[mosquito]]es, members of Bzzit&#039;s species, make brief appearances in [[the Woods of Light]]. In the Sega Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, these mosquitoes also appear in many other levels throughout the game. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Bzzit himself makes a reappearance. He was first mentioned by a [[baby Globox]] in [[the Minisaurus Plain]], who tells Rayman that [[Robo-Pirate Army|the Pirates]] have captured his friend Bzzit; later, the [[Teensie]]s at the [[Teensie Circle]] in [[the Minisaurus Plain]] told [[Rayman]] that Bzzit was being held prisoner in a forcefield (akin to the one [[Ly]] was held prisoner in at [[the Fairy Glade]]) in [[the Bayou]]. He was the only one who could ferry someone from [[the Pier]] to [[the Lost Island]] (the location of [[the Sanctuary of Water and Ice]] in [[Rayman Revolution|this version]]), so when [[Rayman]] saved him, Bzzit gladly offered him to hop into his boat and took him to the island in search of the first of [[Polokus]]&#039;s [[Four Masks of Polokus|masks]].  &lt;br /&gt;
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In this game, Bzzit has four insect-like legs instead of the floating hands and feet which he had in [[Rayman 1|the previous game]]. He is also noticeably smaller than before.&lt;br /&gt;
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Several [[mosquito]]es make an appearance in the &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; minigame [[2D Madness]] and in the [[Dreamy Forest]] race track of &#039;&#039;[[Rayman Kart]]&#039;&#039;, though Bzzit is not among them.&lt;br /&gt;
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===&#039;&#039;[[Rayman Origins]]&#039;&#039;===&lt;br /&gt;
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It is speculated (although not confirmed) that the [[Mosquito]] that the player rides in certain levels is Bzzit.&lt;br /&gt;
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&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Pix_n_Love_issue_13_cover_3.jpg|none|thumb|250px|This variant cover for the [[Pix&#039;n Love]] magazine features a detailed 3D rendition of Bzzit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VAC-3.png|frame|left|[[The Musician]]&#039;s child uses Bzzit as a fishing rod to catch a clawed creature. Most &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; characters went on holiday following the events of the game.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
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[[fr:Bzzit]]&lt;br /&gt;
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[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>Grand Minimus</name></author>
	</entry>
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