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		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=112694</id>
		<title>The Fairy Council</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=112694"/>
		<updated>2026-05-13T11:04:02Z</updated>

		<summary type="html">&lt;p&gt;Greeness: /* Early development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in [[Rayman 3]]. For the level in [[Rayman: Hoodlums&#039; Revenge]], see [[Fairy Council (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{R3Level&lt;br /&gt;
| name = The Fairy Council&lt;br /&gt;
| icon = Mnu jard.png&lt;br /&gt;
| image = [[File:FairyCouncilPS2 1.jpg|center|320px|The Fairy Council]]&lt;br /&gt;
| preceded by = [[File:Mnu flms.png|20px]] Introduction scene&lt;br /&gt;
| followed by = [[File:Mnu fore.png|20px]] [[Clearleaf Forest]]&lt;br /&gt;
| murfysscore = 20821&lt;br /&gt;
| maxscore = 58360&lt;br /&gt;
| cages = 0&lt;br /&gt;
| matuvus = 7&lt;br /&gt;
| tribelles = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=It all starts here. This mystical forest kingdom is home to the [[Heart of the World]], and the [[Hoodlum]]s can’t wait to get their grubby mitts on it. Time for [[Rayman]] to start cleaning up this neighborhood.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fairy Council&#039;&#039;&#039; is a location first seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, although it was originally mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;&#039;&#039;[[Rayman 2]]&#039;&#039; manual, [[Media:R2UKPCManual.pdf]]&amp;lt;/ref&amp;gt; It plays a similar role in the game to that of [[the Woods of Light]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. The Fairy Council acts a tutorial level in which [[Murfy]] reprises his role as [[Rayman]]&#039;s guide and introduces the player to the game&#039;s controls. The [[Heart of the World]], which was also previously mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039; (and seen in the form of its constituent [[Yellow Lum]]s), is located here. It is finally seen at the end of the level.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, in which their respective first levels had [[cage]]s, no [[cage]]s are present in the Fairy Council.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In spite of its name, the Fairy Council contains few [[Fairy|fairies]]; neither [[Betilla]] the Fairy nor [[Ly]] the Fairy appear. The only [[Fairy|fairies]] which are seen in the Fairy Council are a handful of [[Ludiv]]s and a number of minuscule, [[firefly]]-like [[Fairy|fairies]] that do not appear elsewhere in [[Rayman (series)|the series]]. The Fairy Council is more importantly the resting place of the [[Heart of the World]], the mystical conglomeration of energy which contains all 1,000 existing [[Yellow Lum]]s and is the source of all power – including that of the god [[Polokus]]. The chamber in which the [[Heart of the World]] is contained is also the throne room of the [[Grand Minimus]], the four amnesiatic kings of the [[Teensie]]s. They use it as a strobe light to complement their disco dancing.&lt;br /&gt;
&lt;br /&gt;
Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic. The interior glows with a blue aura and various halls have reflective walls or floors. [[Ludiv]]s reside within the council walls in a similar fashion to ants. Deep within the Fairy Council lies the [[Grand Minimus]]&#039; throne room and the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
As alluded to in the manual of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Fairy Council acts a sort of central meeting place when trouble strikes the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
The Fairy Council is the only level in &#039;&#039;[[Rayman 3]]&#039;&#039; in which [[Murfy]] appears. At one point in the level, he laments that he is still stuck playing a sidekick, even after his role in &#039;&#039;[[Rayman 2]]&#039;&#039;. At the end of the level, he departs, saying ‘See you in &#039;&#039;[[Rayman 4 (2005 cancelled prototype)|Rayman 4]]&#039;&#039;!’ – a game which never came to fruition.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The first [[Hoodlum]] ambush===&lt;br /&gt;
Straight after the introduction cinematic, the game begins. [[Murfy]] picks up [[Rayman]], whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlum]]s. The player mainly controls the handless [[Rayman]], who steers [[Murfy]] by leaning his weight left and right. He must maneuver to collect enough of the [[Red Lum]]s that are scattered throughout the area. If [[Rayman]] has not collected enough of them to restore his health to a satisfactory level, [[Murfy]] takes him back to the beginning again. There are two rounds of [[Red Lum]]s to gather. Once enough have been accumulated, the pair make their way to safety.&lt;br /&gt;
&lt;br /&gt;
As this is an introductory stage in which Combo mode is yet to be introduced, there is no score to gain (0 points will give 100%, or 5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part1.png|The beginning of the first section&lt;br /&gt;
FairyCouncilPS2-3.jpg|[[Murfy]] gives [[Rayman]] a lift after a [[Hoodlum]] ambush.&lt;br /&gt;
Paluchard1 R3.JPG|A [[Mawpaw]] emerges from a lake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Finding [[Globox]] ===&lt;br /&gt;
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum]]s in sight, and scattered [[Jewel|gems]], most of which are yellow. At this point, [[Murfy]] withdraws [[the Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to [[Rayman 3 scoring system|the game&#039;s score system]], in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting [[Jewel|gems]] and [[Red Lum]]s (if he needs them). Some of the [[Jewel|gems]] form a trail.&lt;br /&gt;
&lt;br /&gt;
Eventually, [[Rayman]] and [[Murfy]] are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]]. It turns out that [[Globox]] is hiding in the barrel, and [[Rayman]] has to follow him. The foot [[switch]] causes what appears to be a stone block to appear, which blocks [[Globox]]&#039;s path, allowing [[Rayman]] to kick him free. Now that the friends have reunited, [[Rayman]]&#039;s hands reattach to his body, and he can now use his fist to attack. Near the entrance, he will encounter a single [[Hermit Crab]] hidden in the ground.&lt;br /&gt;
&lt;br /&gt;
At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]&#039;s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] becomes scared of the approaching [[Hoodlum]]s and runs straight through the door into the Council, breaking it to allow him to be followed by the [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 443 points for 25% (2 stars), 885 points for 50% (3 stars), 1328 points for 75% (4 stars) and 1770 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part2.png|The beginning of the second section&lt;br /&gt;
TheFairyCouncilPC.jpg|[[Rayman]] reaches the Fairy Council.&lt;br /&gt;
FairyCouncilPS2-4.jpg|[[Globox]] is found hiding in a barrel of [[plum juice]].&lt;br /&gt;
André (Airship).jpg|[[André]] and two [[Slapdash]]es in their [[Hoodlum airship]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – Inside the Council===&lt;br /&gt;
At this point, [[Rayman]] and [[Murfy]] arrive inside the Fairy Council itself, starting with a small chamber in which at the center is an elevator with a hand [[switch]]. In the Polish, Russian and Hebrew versions of the game, an additional [[Slapdash]] can be found here. [[Rayman]] has to [[Telescopic fist|punch]] this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[Porkibank|pigpots]] in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand [[switch]]. [[Rayman]] has to perform lateral shots at this switch to lift him up to the next level.&lt;br /&gt;
&lt;br /&gt;
When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and [[Rayman]] will have to shoot laterally again to inflict damage to the [[Hoodmonger]]. Upon its defeat, [[André]] emerges and tells [[Rayman]] that he will deal with him later, and then flies away, leaving a small, mysterious green can on the floor. [[Murfy]] examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user&#039;s clothes into combat fatigues. [[Rayman]] decides to use it against [[Murfy]]&#039;s warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these [[Laser-Washing Powder|cans]].&lt;br /&gt;
&lt;br /&gt;
With the glass bridge being lowered, [[Rayman]] encounters three [[meadowscrew]]s which can be screwed into the floor when he [[Telescopic fist|punches]] them under the influence of the [[Vortex]]. Once they are down, [[Rayman]] can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1113 points for 25% (2 stars), 2225 points for 50% (3 stars), 3338 points for 75% (4 stars) and 4450 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part3.png|The beginning of the third section&lt;br /&gt;
UniqueSlapdashFC3.png|This [[Slapdash]] at the beginning of the third section is unique to the Polish, Russian and Hebrew versions of the game.&lt;br /&gt;
FairyCouncilPS2-2.jpg|[[Rayman]] and [[Murfy]] arrive inside the Council and encounter a hand [[switch]].&lt;br /&gt;
FairyCouncilPS2-5.jpg|[[Murfy]] discovers a can of [[Laser-Washing Powder]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – The Council falls apart===&lt;br /&gt;
[[Rayman]] and [[Murfy]] arrive in a large chamber. At the left side, there is a wooden target with a crude painting of [[Globox]], at which a [[Hoodmonger]] carrying a [[Vortex]] hides behind. He uses this to strike at some stone ledges with similar properties to the [[meadowscrew]]s, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, and the first [[Tribelle]] found in the game. After climbing up the vines, [[Rayman]] is now in a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[Fairy|fairies]] are found.&lt;br /&gt;
&lt;br /&gt;
[[André]] hides in one of six areas in which the [[Fairy|fairies]] nest. A [[Slapdash]] carrying a [[Vortex]] and a group of [[podocrock]]s are encountered here. [[Rayman]] will have to keep checking the nests until [[André]] is found. [[André]] escapes through the doors that lead to the [[Heart of the World]], which are then opened by one of the [[Fairy|fairies]]. [[Rayman]] then goes through, climbing in between two walls (akin to &#039;&#039;[[Rayman 2]]&#039;&#039;), and then into a chamber with a staircase that is falling apart.&lt;br /&gt;
&lt;br /&gt;
This leads to another large chamber. Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone, though it is possible to shoot it to defeat it in time. A [[Vortex]] can is also found here, which [[Rayman]] uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, [[Globox]] appears, only for [[André]] to head straight for him and get swallowed, causing [[Globox]] to run straight to the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1298 points for 25% (2 stars), 2595 points for 50% (3 stars), 3893 points for 75% (4 stars) and 5190 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part4.png|The beginning of the fourth section&lt;br /&gt;
FairyCouncilPS2-6.jpg|A [[Hoodmonger]] hides behind this painting of [[Globox]].&lt;br /&gt;
Ludivs R3.JPG|A [[Ludiv]] surrounded by light fairies&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – The [[Heart of the World]]===&lt;br /&gt;
[[Rayman]] and [[Murfy]] finally arrive at the [[Heart of the World]]. Upon entry, the [[Grand Minimus]] finds out that [[André]] is still alive and wreaking havoc within [[Globox]]&#039;s stomach. Uncertain on how dangerous it would be to keep [[Globox]] in this chamber with [[André]] inside him, one of the [[Grand Minimus]] then instructs [[Rayman]] to take [[Globox]] to see the first of the three [[Teensie doctor]]s, [[Otto Psi]], whose office is in [[Clearleaf Forest]]. He tosses [[Globox]] into a portal, and [[Rayman]] himself follows after [[Murfy]] warns him of the dangers the [[Black Lum]] could impose on [[Globox]] (especially forcing him to drink [[plum juice]], which he is allergic to), and finally bids him goodbye.&lt;br /&gt;
&lt;br /&gt;
A secret room can be found in this area, which is accessible if [[Rayman]] was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and [[Rayman]] then slides down a spiral band of neon lights trailed with [[Jewel|gems]], ending with a [[Jewel|green gem]]. He is then returned to the [[Heart of the World]], ready to walk into the portal to the first [[Teensie Highway]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part5.png|The beginning of the fifth section&lt;br /&gt;
HeartOfTheWorld.jpg|The [[Heart of the World]] lies in the final chamber of the Fairy Council.&lt;br /&gt;
Teensies (R3).jpg|Crowned [[Grand Minimus]] around the [[Heart of the World]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The first [[Teensie Highway]]===&lt;br /&gt;
{{Main|Teensie Highway}}&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] goes through the portal after [[Globox]] and the [[Teensie]]s, he follows them through the first of a series of psychedelic wormholes known as the aforementioned [[Teensie Highway]], in which he has to time his jumps over a bunch of varied length platforms. Reaching the end will then begin making his way to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1500 points for 25% (2 stars), 3000 points for 50% (3 stars), 4500 points for 75% (4 stars) and 6000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part6.png|The beginning of the sixth section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early development==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Resting under a mushroom.png|Concept art of the introduction scene&lt;br /&gt;
Crystal.png|Concept art of the Fairy Council. The crystal may be the first design of the [[Heart of the World]].&lt;br /&gt;
Raymanfly.jpeg|[[Rayman]] and [[Murfy]] in the first section&lt;br /&gt;
Territoire05.jpg|Second section of The Fairy Council&lt;br /&gt;
R3-Rayman-Globox-Fairy-Council-Beta.jpg|[[Rayman]] and [[Globox]] in the second section&lt;br /&gt;
Rayman3TheFairyCouncilBeta2.jpg|[[Rayman]] and [[Murfy]] in the second section&lt;br /&gt;
R3HH-FairyCouncil.jpg|The Fairy Council&lt;br /&gt;
EarlyFC.jpg|[[Rayman]] and [[Murfy]] in the fourth section&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|A group of [[Podocrock]]s&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/003%20-%20A%20Hard%20Landing.mp3 &amp;quot;A Hard Landing&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/004%20-%20Once%20Upon%20a%20Time.mp3 &amp;quot;Once Upon a Time&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/005%20-%20Searching%20for%20Globox.mp3 &amp;quot;Searching for Globox&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/006%20-%20Check%20It%20Out,%20The%20Fairy%20Council!.mp3 &amp;quot;Check It Out, the Fairy Council!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/007%20-%20Hands%20Found.mp3 &amp;quot;Hands Found&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/008%20-%20The%20Fairy%20Council%20~Under%20the%20Starlight~.mp3 &amp;quot;The Fairy Council ~Under the Starlight~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/009%20-%20The%20Fairy%20Council%20~Entrance%20Hall~.mp3 &amp;quot;The Fairy Council ~Entrance Hall~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/010%20-%20Pursuing%20Andr%C3%A9%20~The%20First%20Hoodlum~.mp3 &amp;quot;Pursuing André ~The First Hoodlum~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/011%20-%20Murfy&#039;s%20in%20Trouble!.mp3 &amp;quot;Murfy&#039;s in Trouble!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/012%20-%20In%20the%20Fairy%20Hallways.mp3 &amp;quot;In the Fairy Hallways&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/013%20-%20What%20is%20Going%20On%20Here.mp3 &amp;quot;What is Going On Here?&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/014%20-%20Pursuing%20Andr%C3%A9%20~He&#039;s%20Hiding%20Someplace~.mp3 &amp;quot;Pursuing André ~He&#039;s Hiding Someplace~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/015%20-%20Don&#039;t%20Let%20Him%20Escape!.mp3 &amp;quot;Don&#039;t Let Him Escape!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/016%20-%20The%20End%20of%20the%20World.mp3 &amp;quot;The End of the World&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/017%20-%20Globox%20Swallows%20Andr%C3%A9.mp3 &amp;quot;Globox Swallows André&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
This section lists saves for the PC version of the game. Instructions on how to implement them can be found [https://raysaves.raymanpc.com/rayman3.html here].&lt;br /&gt;
&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*The [[Heart of the World]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=uj-JSpjQevw The Fairy Council&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Concile des Fées]]&lt;br /&gt;
[[de:Der Feen-Rat]]&lt;br /&gt;
[[hu:A Tündértanács]]&lt;br /&gt;
[[pl:Rada Rusałek]]&lt;br /&gt;
[[es:El Concilio de las Hadas]]&lt;br /&gt;
[[ru:Совет Фей]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Fairy Council, The]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=112693</id>
		<title>The Fairy Council</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=112693"/>
		<updated>2026-05-13T11:03:43Z</updated>

		<summary type="html">&lt;p&gt;Greeness: /* Early development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in [[Rayman 3]]. For the level in [[Rayman: Hoodlums&#039; Revenge]], see [[Fairy Council (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{R3Level&lt;br /&gt;
| name = The Fairy Council&lt;br /&gt;
| icon = Mnu jard.png&lt;br /&gt;
| image = [[File:FairyCouncilPS2 1.jpg|center|320px|The Fairy Council]]&lt;br /&gt;
| preceded by = [[File:Mnu flms.png|20px]] Introduction scene&lt;br /&gt;
| followed by = [[File:Mnu fore.png|20px]] [[Clearleaf Forest]]&lt;br /&gt;
| murfysscore = 20821&lt;br /&gt;
| maxscore = 58360&lt;br /&gt;
| cages = 0&lt;br /&gt;
| matuvus = 7&lt;br /&gt;
| tribelles = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=It all starts here. This mystical forest kingdom is home to the [[Heart of the World]], and the [[Hoodlum]]s can’t wait to get their grubby mitts on it. Time for [[Rayman]] to start cleaning up this neighborhood.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fairy Council&#039;&#039;&#039; is a location first seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, although it was originally mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;&#039;&#039;[[Rayman 2]]&#039;&#039; manual, [[Media:R2UKPCManual.pdf]]&amp;lt;/ref&amp;gt; It plays a similar role in the game to that of [[the Woods of Light]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. The Fairy Council acts a tutorial level in which [[Murfy]] reprises his role as [[Rayman]]&#039;s guide and introduces the player to the game&#039;s controls. The [[Heart of the World]], which was also previously mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039; (and seen in the form of its constituent [[Yellow Lum]]s), is located here. It is finally seen at the end of the level.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, in which their respective first levels had [[cage]]s, no [[cage]]s are present in the Fairy Council.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In spite of its name, the Fairy Council contains few [[Fairy|fairies]]; neither [[Betilla]] the Fairy nor [[Ly]] the Fairy appear. The only [[Fairy|fairies]] which are seen in the Fairy Council are a handful of [[Ludiv]]s and a number of minuscule, [[firefly]]-like [[Fairy|fairies]] that do not appear elsewhere in [[Rayman (series)|the series]]. The Fairy Council is more importantly the resting place of the [[Heart of the World]], the mystical conglomeration of energy which contains all 1,000 existing [[Yellow Lum]]s and is the source of all power – including that of the god [[Polokus]]. The chamber in which the [[Heart of the World]] is contained is also the throne room of the [[Grand Minimus]], the four amnesiatic kings of the [[Teensie]]s. They use it as a strobe light to complement their disco dancing.&lt;br /&gt;
&lt;br /&gt;
Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic. The interior glows with a blue aura and various halls have reflective walls or floors. [[Ludiv]]s reside within the council walls in a similar fashion to ants. Deep within the Fairy Council lies the [[Grand Minimus]]&#039; throne room and the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
As alluded to in the manual of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Fairy Council acts a sort of central meeting place when trouble strikes the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
The Fairy Council is the only level in &#039;&#039;[[Rayman 3]]&#039;&#039; in which [[Murfy]] appears. At one point in the level, he laments that he is still stuck playing a sidekick, even after his role in &#039;&#039;[[Rayman 2]]&#039;&#039;. At the end of the level, he departs, saying ‘See you in &#039;&#039;[[Rayman 4 (2005 cancelled prototype)|Rayman 4]]&#039;&#039;!’ – a game which never came to fruition.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The first [[Hoodlum]] ambush===&lt;br /&gt;
Straight after the introduction cinematic, the game begins. [[Murfy]] picks up [[Rayman]], whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlum]]s. The player mainly controls the handless [[Rayman]], who steers [[Murfy]] by leaning his weight left and right. He must maneuver to collect enough of the [[Red Lum]]s that are scattered throughout the area. If [[Rayman]] has not collected enough of them to restore his health to a satisfactory level, [[Murfy]] takes him back to the beginning again. There are two rounds of [[Red Lum]]s to gather. Once enough have been accumulated, the pair make their way to safety.&lt;br /&gt;
&lt;br /&gt;
As this is an introductory stage in which Combo mode is yet to be introduced, there is no score to gain (0 points will give 100%, or 5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part1.png|The beginning of the first section&lt;br /&gt;
FairyCouncilPS2-3.jpg|[[Murfy]] gives [[Rayman]] a lift after a [[Hoodlum]] ambush.&lt;br /&gt;
Paluchard1 R3.JPG|A [[Mawpaw]] emerges from a lake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Finding [[Globox]] ===&lt;br /&gt;
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum]]s in sight, and scattered [[Jewel|gems]], most of which are yellow. At this point, [[Murfy]] withdraws [[the Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to [[Rayman 3 scoring system|the game&#039;s score system]], in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting [[Jewel|gems]] and [[Red Lum]]s (if he needs them). Some of the [[Jewel|gems]] form a trail.&lt;br /&gt;
&lt;br /&gt;
Eventually, [[Rayman]] and [[Murfy]] are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]]. It turns out that [[Globox]] is hiding in the barrel, and [[Rayman]] has to follow him. The foot [[switch]] causes what appears to be a stone block to appear, which blocks [[Globox]]&#039;s path, allowing [[Rayman]] to kick him free. Now that the friends have reunited, [[Rayman]]&#039;s hands reattach to his body, and he can now use his fist to attack. Near the entrance, he will encounter a single [[Hermit Crab]] hidden in the ground.&lt;br /&gt;
&lt;br /&gt;
At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]&#039;s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] becomes scared of the approaching [[Hoodlum]]s and runs straight through the door into the Council, breaking it to allow him to be followed by the [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 443 points for 25% (2 stars), 885 points for 50% (3 stars), 1328 points for 75% (4 stars) and 1770 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part2.png|The beginning of the second section&lt;br /&gt;
TheFairyCouncilPC.jpg|[[Rayman]] reaches the Fairy Council.&lt;br /&gt;
FairyCouncilPS2-4.jpg|[[Globox]] is found hiding in a barrel of [[plum juice]].&lt;br /&gt;
André (Airship).jpg|[[André]] and two [[Slapdash]]es in their [[Hoodlum airship]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – Inside the Council===&lt;br /&gt;
At this point, [[Rayman]] and [[Murfy]] arrive inside the Fairy Council itself, starting with a small chamber in which at the center is an elevator with a hand [[switch]]. In the Polish, Russian and Hebrew versions of the game, an additional [[Slapdash]] can be found here. [[Rayman]] has to [[Telescopic fist|punch]] this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[Porkibank|pigpots]] in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand [[switch]]. [[Rayman]] has to perform lateral shots at this switch to lift him up to the next level.&lt;br /&gt;
&lt;br /&gt;
When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and [[Rayman]] will have to shoot laterally again to inflict damage to the [[Hoodmonger]]. Upon its defeat, [[André]] emerges and tells [[Rayman]] that he will deal with him later, and then flies away, leaving a small, mysterious green can on the floor. [[Murfy]] examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user&#039;s clothes into combat fatigues. [[Rayman]] decides to use it against [[Murfy]]&#039;s warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these [[Laser-Washing Powder|cans]].&lt;br /&gt;
&lt;br /&gt;
With the glass bridge being lowered, [[Rayman]] encounters three [[meadowscrew]]s which can be screwed into the floor when he [[Telescopic fist|punches]] them under the influence of the [[Vortex]]. Once they are down, [[Rayman]] can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1113 points for 25% (2 stars), 2225 points for 50% (3 stars), 3338 points for 75% (4 stars) and 4450 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part3.png|The beginning of the third section&lt;br /&gt;
UniqueSlapdashFC3.png|This [[Slapdash]] at the beginning of the third section is unique to the Polish, Russian and Hebrew versions of the game.&lt;br /&gt;
FairyCouncilPS2-2.jpg|[[Rayman]] and [[Murfy]] arrive inside the Council and encounter a hand [[switch]].&lt;br /&gt;
FairyCouncilPS2-5.jpg|[[Murfy]] discovers a can of [[Laser-Washing Powder]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – The Council falls apart===&lt;br /&gt;
[[Rayman]] and [[Murfy]] arrive in a large chamber. At the left side, there is a wooden target with a crude painting of [[Globox]], at which a [[Hoodmonger]] carrying a [[Vortex]] hides behind. He uses this to strike at some stone ledges with similar properties to the [[meadowscrew]]s, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, and the first [[Tribelle]] found in the game. After climbing up the vines, [[Rayman]] is now in a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[Fairy|fairies]] are found.&lt;br /&gt;
&lt;br /&gt;
[[André]] hides in one of six areas in which the [[Fairy|fairies]] nest. A [[Slapdash]] carrying a [[Vortex]] and a group of [[podocrock]]s are encountered here. [[Rayman]] will have to keep checking the nests until [[André]] is found. [[André]] escapes through the doors that lead to the [[Heart of the World]], which are then opened by one of the [[Fairy|fairies]]. [[Rayman]] then goes through, climbing in between two walls (akin to &#039;&#039;[[Rayman 2]]&#039;&#039;), and then into a chamber with a staircase that is falling apart.&lt;br /&gt;
&lt;br /&gt;
This leads to another large chamber. Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone, though it is possible to shoot it to defeat it in time. A [[Vortex]] can is also found here, which [[Rayman]] uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, [[Globox]] appears, only for [[André]] to head straight for him and get swallowed, causing [[Globox]] to run straight to the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1298 points for 25% (2 stars), 2595 points for 50% (3 stars), 3893 points for 75% (4 stars) and 5190 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part4.png|The beginning of the fourth section&lt;br /&gt;
FairyCouncilPS2-6.jpg|A [[Hoodmonger]] hides behind this painting of [[Globox]].&lt;br /&gt;
Ludivs R3.JPG|A [[Ludiv]] surrounded by light fairies&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – The [[Heart of the World]]===&lt;br /&gt;
[[Rayman]] and [[Murfy]] finally arrive at the [[Heart of the World]]. Upon entry, the [[Grand Minimus]] finds out that [[André]] is still alive and wreaking havoc within [[Globox]]&#039;s stomach. Uncertain on how dangerous it would be to keep [[Globox]] in this chamber with [[André]] inside him, one of the [[Grand Minimus]] then instructs [[Rayman]] to take [[Globox]] to see the first of the three [[Teensie doctor]]s, [[Otto Psi]], whose office is in [[Clearleaf Forest]]. He tosses [[Globox]] into a portal, and [[Rayman]] himself follows after [[Murfy]] warns him of the dangers the [[Black Lum]] could impose on [[Globox]] (especially forcing him to drink [[plum juice]], which he is allergic to), and finally bids him goodbye.&lt;br /&gt;
&lt;br /&gt;
A secret room can be found in this area, which is accessible if [[Rayman]] was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and [[Rayman]] then slides down a spiral band of neon lights trailed with [[Jewel|gems]], ending with a [[Jewel|green gem]]. He is then returned to the [[Heart of the World]], ready to walk into the portal to the first [[Teensie Highway]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part5.png|The beginning of the fifth section&lt;br /&gt;
HeartOfTheWorld.jpg|The [[Heart of the World]] lies in the final chamber of the Fairy Council.&lt;br /&gt;
Teensies (R3).jpg|Crowned [[Grand Minimus]] around the [[Heart of the World]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The first [[Teensie Highway]]===&lt;br /&gt;
{{Main|Teensie Highway}}&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] goes through the portal after [[Globox]] and the [[Teensie]]s, he follows them through the first of a series of psychedelic wormholes known as the aforementioned [[Teensie Highway]], in which he has to time his jumps over a bunch of varied length platforms. Reaching the end will then begin making his way to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1500 points for 25% (2 stars), 3000 points for 50% (3 stars), 4500 points for 75% (4 stars) and 6000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part6.png|The beginning of the sixth section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early development==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Resting under a mushroom.png|Concept art of the introduction scene&lt;br /&gt;
Crystal.png|Concept art of the Fairy Council. The crystal may be the first design of the [[Heart of the World]].&lt;br /&gt;
Raymanfly.jpeg|[[Rayman]] and [[Murfy]] in the first section&lt;br /&gt;
R3-Rayman-Globox-Fairy-Council-Beta.jpg|[[Rayman]] and [[Globox]] in the second section&lt;br /&gt;
Rayman3TheFairyCouncilBeta2.jpg|[[Rayman]] and [[Murfy]] in the second section&lt;br /&gt;
R3HH-FairyCouncil.jpg|The Fairy Council&lt;br /&gt;
Territoire05.jpg|Second section of The Fairy Council&lt;br /&gt;
EarlyFC.jpg|[[Rayman]] and [[Murfy]] in the fourth section&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|A group of [[Podocrock]]s&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/003%20-%20A%20Hard%20Landing.mp3 &amp;quot;A Hard Landing&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/004%20-%20Once%20Upon%20a%20Time.mp3 &amp;quot;Once Upon a Time&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/005%20-%20Searching%20for%20Globox.mp3 &amp;quot;Searching for Globox&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/006%20-%20Check%20It%20Out,%20The%20Fairy%20Council!.mp3 &amp;quot;Check It Out, the Fairy Council!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/007%20-%20Hands%20Found.mp3 &amp;quot;Hands Found&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/008%20-%20The%20Fairy%20Council%20~Under%20the%20Starlight~.mp3 &amp;quot;The Fairy Council ~Under the Starlight~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/009%20-%20The%20Fairy%20Council%20~Entrance%20Hall~.mp3 &amp;quot;The Fairy Council ~Entrance Hall~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/010%20-%20Pursuing%20Andr%C3%A9%20~The%20First%20Hoodlum~.mp3 &amp;quot;Pursuing André ~The First Hoodlum~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/011%20-%20Murfy&#039;s%20in%20Trouble!.mp3 &amp;quot;Murfy&#039;s in Trouble!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/012%20-%20In%20the%20Fairy%20Hallways.mp3 &amp;quot;In the Fairy Hallways&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/013%20-%20What%20is%20Going%20On%20Here.mp3 &amp;quot;What is Going On Here?&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/014%20-%20Pursuing%20Andr%C3%A9%20~He&#039;s%20Hiding%20Someplace~.mp3 &amp;quot;Pursuing André ~He&#039;s Hiding Someplace~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/015%20-%20Don&#039;t%20Let%20Him%20Escape!.mp3 &amp;quot;Don&#039;t Let Him Escape!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/016%20-%20The%20End%20of%20the%20World.mp3 &amp;quot;The End of the World&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/017%20-%20Globox%20Swallows%20Andr%C3%A9.mp3 &amp;quot;Globox Swallows André&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
This section lists saves for the PC version of the game. Instructions on how to implement them can be found [https://raysaves.raymanpc.com/rayman3.html here].&lt;br /&gt;
&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*The [[Heart of the World]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=uj-JSpjQevw The Fairy Council&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Concile des Fées]]&lt;br /&gt;
[[de:Der Feen-Rat]]&lt;br /&gt;
[[hu:A Tündértanács]]&lt;br /&gt;
[[pl:Rada Rusałek]]&lt;br /&gt;
[[es:El Concilio de las Hadas]]&lt;br /&gt;
[[ru:Совет Фей]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Fairy Council, The]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=112692</id>
		<title>The Fairy Council</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=112692"/>
		<updated>2026-05-13T11:03:04Z</updated>

		<summary type="html">&lt;p&gt;Greeness: /* Early development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in [[Rayman 3]]. For the level in [[Rayman: Hoodlums&#039; Revenge]], see [[Fairy Council (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{R3Level&lt;br /&gt;
| name = The Fairy Council&lt;br /&gt;
| icon = Mnu jard.png&lt;br /&gt;
| image = [[File:FairyCouncilPS2 1.jpg|center|320px|The Fairy Council]]&lt;br /&gt;
| preceded by = [[File:Mnu flms.png|20px]] Introduction scene&lt;br /&gt;
| followed by = [[File:Mnu fore.png|20px]] [[Clearleaf Forest]]&lt;br /&gt;
| murfysscore = 20821&lt;br /&gt;
| maxscore = 58360&lt;br /&gt;
| cages = 0&lt;br /&gt;
| matuvus = 7&lt;br /&gt;
| tribelles = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=It all starts here. This mystical forest kingdom is home to the [[Heart of the World]], and the [[Hoodlum]]s can’t wait to get their grubby mitts on it. Time for [[Rayman]] to start cleaning up this neighborhood.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fairy Council&#039;&#039;&#039; is a location first seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, although it was originally mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;&#039;&#039;[[Rayman 2]]&#039;&#039; manual, [[Media:R2UKPCManual.pdf]]&amp;lt;/ref&amp;gt; It plays a similar role in the game to that of [[the Woods of Light]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. The Fairy Council acts a tutorial level in which [[Murfy]] reprises his role as [[Rayman]]&#039;s guide and introduces the player to the game&#039;s controls. The [[Heart of the World]], which was also previously mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039; (and seen in the form of its constituent [[Yellow Lum]]s), is located here. It is finally seen at the end of the level.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, in which their respective first levels had [[cage]]s, no [[cage]]s are present in the Fairy Council.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In spite of its name, the Fairy Council contains few [[Fairy|fairies]]; neither [[Betilla]] the Fairy nor [[Ly]] the Fairy appear. The only [[Fairy|fairies]] which are seen in the Fairy Council are a handful of [[Ludiv]]s and a number of minuscule, [[firefly]]-like [[Fairy|fairies]] that do not appear elsewhere in [[Rayman (series)|the series]]. The Fairy Council is more importantly the resting place of the [[Heart of the World]], the mystical conglomeration of energy which contains all 1,000 existing [[Yellow Lum]]s and is the source of all power – including that of the god [[Polokus]]. The chamber in which the [[Heart of the World]] is contained is also the throne room of the [[Grand Minimus]], the four amnesiatic kings of the [[Teensie]]s. They use it as a strobe light to complement their disco dancing.&lt;br /&gt;
&lt;br /&gt;
Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic. The interior glows with a blue aura and various halls have reflective walls or floors. [[Ludiv]]s reside within the council walls in a similar fashion to ants. Deep within the Fairy Council lies the [[Grand Minimus]]&#039; throne room and the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
As alluded to in the manual of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Fairy Council acts a sort of central meeting place when trouble strikes the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
The Fairy Council is the only level in &#039;&#039;[[Rayman 3]]&#039;&#039; in which [[Murfy]] appears. At one point in the level, he laments that he is still stuck playing a sidekick, even after his role in &#039;&#039;[[Rayman 2]]&#039;&#039;. At the end of the level, he departs, saying ‘See you in &#039;&#039;[[Rayman 4 (2005 cancelled prototype)|Rayman 4]]&#039;&#039;!’ – a game which never came to fruition.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The first [[Hoodlum]] ambush===&lt;br /&gt;
Straight after the introduction cinematic, the game begins. [[Murfy]] picks up [[Rayman]], whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlum]]s. The player mainly controls the handless [[Rayman]], who steers [[Murfy]] by leaning his weight left and right. He must maneuver to collect enough of the [[Red Lum]]s that are scattered throughout the area. If [[Rayman]] has not collected enough of them to restore his health to a satisfactory level, [[Murfy]] takes him back to the beginning again. There are two rounds of [[Red Lum]]s to gather. Once enough have been accumulated, the pair make their way to safety.&lt;br /&gt;
&lt;br /&gt;
As this is an introductory stage in which Combo mode is yet to be introduced, there is no score to gain (0 points will give 100%, or 5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part1.png|The beginning of the first section&lt;br /&gt;
FairyCouncilPS2-3.jpg|[[Murfy]] gives [[Rayman]] a lift after a [[Hoodlum]] ambush.&lt;br /&gt;
Paluchard1 R3.JPG|A [[Mawpaw]] emerges from a lake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Finding [[Globox]] ===&lt;br /&gt;
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum]]s in sight, and scattered [[Jewel|gems]], most of which are yellow. At this point, [[Murfy]] withdraws [[the Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to [[Rayman 3 scoring system|the game&#039;s score system]], in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting [[Jewel|gems]] and [[Red Lum]]s (if he needs them). Some of the [[Jewel|gems]] form a trail.&lt;br /&gt;
&lt;br /&gt;
Eventually, [[Rayman]] and [[Murfy]] are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]]. It turns out that [[Globox]] is hiding in the barrel, and [[Rayman]] has to follow him. The foot [[switch]] causes what appears to be a stone block to appear, which blocks [[Globox]]&#039;s path, allowing [[Rayman]] to kick him free. Now that the friends have reunited, [[Rayman]]&#039;s hands reattach to his body, and he can now use his fist to attack. Near the entrance, he will encounter a single [[Hermit Crab]] hidden in the ground.&lt;br /&gt;
&lt;br /&gt;
At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]&#039;s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] becomes scared of the approaching [[Hoodlum]]s and runs straight through the door into the Council, breaking it to allow him to be followed by the [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 443 points for 25% (2 stars), 885 points for 50% (3 stars), 1328 points for 75% (4 stars) and 1770 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part2.png|The beginning of the second section&lt;br /&gt;
TheFairyCouncilPC.jpg|[[Rayman]] reaches the Fairy Council.&lt;br /&gt;
FairyCouncilPS2-4.jpg|[[Globox]] is found hiding in a barrel of [[plum juice]].&lt;br /&gt;
André (Airship).jpg|[[André]] and two [[Slapdash]]es in their [[Hoodlum airship]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – Inside the Council===&lt;br /&gt;
At this point, [[Rayman]] and [[Murfy]] arrive inside the Fairy Council itself, starting with a small chamber in which at the center is an elevator with a hand [[switch]]. In the Polish, Russian and Hebrew versions of the game, an additional [[Slapdash]] can be found here. [[Rayman]] has to [[Telescopic fist|punch]] this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[Porkibank|pigpots]] in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand [[switch]]. [[Rayman]] has to perform lateral shots at this switch to lift him up to the next level.&lt;br /&gt;
&lt;br /&gt;
When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and [[Rayman]] will have to shoot laterally again to inflict damage to the [[Hoodmonger]]. Upon its defeat, [[André]] emerges and tells [[Rayman]] that he will deal with him later, and then flies away, leaving a small, mysterious green can on the floor. [[Murfy]] examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user&#039;s clothes into combat fatigues. [[Rayman]] decides to use it against [[Murfy]]&#039;s warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these [[Laser-Washing Powder|cans]].&lt;br /&gt;
&lt;br /&gt;
With the glass bridge being lowered, [[Rayman]] encounters three [[meadowscrew]]s which can be screwed into the floor when he [[Telescopic fist|punches]] them under the influence of the [[Vortex]]. Once they are down, [[Rayman]] can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1113 points for 25% (2 stars), 2225 points for 50% (3 stars), 3338 points for 75% (4 stars) and 4450 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part3.png|The beginning of the third section&lt;br /&gt;
UniqueSlapdashFC3.png|This [[Slapdash]] at the beginning of the third section is unique to the Polish, Russian and Hebrew versions of the game.&lt;br /&gt;
FairyCouncilPS2-2.jpg|[[Rayman]] and [[Murfy]] arrive inside the Council and encounter a hand [[switch]].&lt;br /&gt;
FairyCouncilPS2-5.jpg|[[Murfy]] discovers a can of [[Laser-Washing Powder]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – The Council falls apart===&lt;br /&gt;
[[Rayman]] and [[Murfy]] arrive in a large chamber. At the left side, there is a wooden target with a crude painting of [[Globox]], at which a [[Hoodmonger]] carrying a [[Vortex]] hides behind. He uses this to strike at some stone ledges with similar properties to the [[meadowscrew]]s, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, and the first [[Tribelle]] found in the game. After climbing up the vines, [[Rayman]] is now in a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[Fairy|fairies]] are found.&lt;br /&gt;
&lt;br /&gt;
[[André]] hides in one of six areas in which the [[Fairy|fairies]] nest. A [[Slapdash]] carrying a [[Vortex]] and a group of [[podocrock]]s are encountered here. [[Rayman]] will have to keep checking the nests until [[André]] is found. [[André]] escapes through the doors that lead to the [[Heart of the World]], which are then opened by one of the [[Fairy|fairies]]. [[Rayman]] then goes through, climbing in between two walls (akin to &#039;&#039;[[Rayman 2]]&#039;&#039;), and then into a chamber with a staircase that is falling apart.&lt;br /&gt;
&lt;br /&gt;
This leads to another large chamber. Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone, though it is possible to shoot it to defeat it in time. A [[Vortex]] can is also found here, which [[Rayman]] uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, [[Globox]] appears, only for [[André]] to head straight for him and get swallowed, causing [[Globox]] to run straight to the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1298 points for 25% (2 stars), 2595 points for 50% (3 stars), 3893 points for 75% (4 stars) and 5190 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part4.png|The beginning of the fourth section&lt;br /&gt;
FairyCouncilPS2-6.jpg|A [[Hoodmonger]] hides behind this painting of [[Globox]].&lt;br /&gt;
Ludivs R3.JPG|A [[Ludiv]] surrounded by light fairies&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – The [[Heart of the World]]===&lt;br /&gt;
[[Rayman]] and [[Murfy]] finally arrive at the [[Heart of the World]]. Upon entry, the [[Grand Minimus]] finds out that [[André]] is still alive and wreaking havoc within [[Globox]]&#039;s stomach. Uncertain on how dangerous it would be to keep [[Globox]] in this chamber with [[André]] inside him, one of the [[Grand Minimus]] then instructs [[Rayman]] to take [[Globox]] to see the first of the three [[Teensie doctor]]s, [[Otto Psi]], whose office is in [[Clearleaf Forest]]. He tosses [[Globox]] into a portal, and [[Rayman]] himself follows after [[Murfy]] warns him of the dangers the [[Black Lum]] could impose on [[Globox]] (especially forcing him to drink [[plum juice]], which he is allergic to), and finally bids him goodbye.&lt;br /&gt;
&lt;br /&gt;
A secret room can be found in this area, which is accessible if [[Rayman]] was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and [[Rayman]] then slides down a spiral band of neon lights trailed with [[Jewel|gems]], ending with a [[Jewel|green gem]]. He is then returned to the [[Heart of the World]], ready to walk into the portal to the first [[Teensie Highway]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part5.png|The beginning of the fifth section&lt;br /&gt;
HeartOfTheWorld.jpg|The [[Heart of the World]] lies in the final chamber of the Fairy Council.&lt;br /&gt;
Teensies (R3).jpg|Crowned [[Grand Minimus]] around the [[Heart of the World]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The first [[Teensie Highway]]===&lt;br /&gt;
{{Main|Teensie Highway}}&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] goes through the portal after [[Globox]] and the [[Teensie]]s, he follows them through the first of a series of psychedelic wormholes known as the aforementioned [[Teensie Highway]], in which he has to time his jumps over a bunch of varied length platforms. Reaching the end will then begin making his way to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1500 points for 25% (2 stars), 3000 points for 50% (3 stars), 4500 points for 75% (4 stars) and 6000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part6.png|The beginning of the sixth section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early development==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Resting under a mushroom.png|Concept art of the introduction scene&lt;br /&gt;
Crystal.png|Concept art of the Fairy Council. The crystal may be the first design of the [[Heart of the World]].&lt;br /&gt;
Raymanfly.jpeg|[[Rayman]] and [[Murfy]] in the first section&lt;br /&gt;
R3-Rayman-Globox-Fairy-Council-Beta.jpg|[[Rayman]] and [[Globox]] in the second section&lt;br /&gt;
Rayman3TheFairyCouncilBeta2.jpg|[[Rayman]] and [[Murfy]] in the second section&lt;br /&gt;
R3HH-FairyCouncil.jpg|The Fairy Council&lt;br /&gt;
Territoire05.jpg|First section of The Fairy Council&lt;br /&gt;
EarlyFC.jpg|[[Rayman]] and [[Murfy]] in the fourth section&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|A group of [[Podocrock]]s&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/003%20-%20A%20Hard%20Landing.mp3 &amp;quot;A Hard Landing&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/004%20-%20Once%20Upon%20a%20Time.mp3 &amp;quot;Once Upon a Time&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/005%20-%20Searching%20for%20Globox.mp3 &amp;quot;Searching for Globox&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/006%20-%20Check%20It%20Out,%20The%20Fairy%20Council!.mp3 &amp;quot;Check It Out, the Fairy Council!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/007%20-%20Hands%20Found.mp3 &amp;quot;Hands Found&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/008%20-%20The%20Fairy%20Council%20~Under%20the%20Starlight~.mp3 &amp;quot;The Fairy Council ~Under the Starlight~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/009%20-%20The%20Fairy%20Council%20~Entrance%20Hall~.mp3 &amp;quot;The Fairy Council ~Entrance Hall~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/010%20-%20Pursuing%20Andr%C3%A9%20~The%20First%20Hoodlum~.mp3 &amp;quot;Pursuing André ~The First Hoodlum~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/011%20-%20Murfy&#039;s%20in%20Trouble!.mp3 &amp;quot;Murfy&#039;s in Trouble!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/012%20-%20In%20the%20Fairy%20Hallways.mp3 &amp;quot;In the Fairy Hallways&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/013%20-%20What%20is%20Going%20On%20Here.mp3 &amp;quot;What is Going On Here?&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/014%20-%20Pursuing%20Andr%C3%A9%20~He&#039;s%20Hiding%20Someplace~.mp3 &amp;quot;Pursuing André ~He&#039;s Hiding Someplace~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/015%20-%20Don&#039;t%20Let%20Him%20Escape!.mp3 &amp;quot;Don&#039;t Let Him Escape!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/016%20-%20The%20End%20of%20the%20World.mp3 &amp;quot;The End of the World&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/017%20-%20Globox%20Swallows%20Andr%C3%A9.mp3 &amp;quot;Globox Swallows André&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
This section lists saves for the PC version of the game. Instructions on how to implement them can be found [https://raysaves.raymanpc.com/rayman3.html here].&lt;br /&gt;
&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*The [[Heart of the World]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=uj-JSpjQevw The Fairy Council&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Concile des Fées]]&lt;br /&gt;
[[de:Der Feen-Rat]]&lt;br /&gt;
[[hu:A Tündértanács]]&lt;br /&gt;
[[pl:Rada Rusałek]]&lt;br /&gt;
[[es:El Concilio de las Hadas]]&lt;br /&gt;
[[ru:Совет Фей]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Fairy Council, The]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=112691</id>
		<title>The Fairy Council</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Council&amp;diff=112691"/>
		<updated>2026-05-13T11:02:53Z</updated>

		<summary type="html">&lt;p&gt;Greeness: /* Early development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in [[Rayman 3]]. For the level in [[Rayman: Hoodlums&#039; Revenge]], see [[Fairy Council (Rayman: Hoodlums&#039; Revenge)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{R3Level&lt;br /&gt;
| name = The Fairy Council&lt;br /&gt;
| icon = Mnu jard.png&lt;br /&gt;
| image = [[File:FairyCouncilPS2 1.jpg|center|320px|The Fairy Council]]&lt;br /&gt;
| preceded by = [[File:Mnu flms.png|20px]] Introduction scene&lt;br /&gt;
| followed by = [[File:Mnu fore.png|20px]] [[Clearleaf Forest]]&lt;br /&gt;
| murfysscore = 20821&lt;br /&gt;
| maxscore = 58360&lt;br /&gt;
| cages = 0&lt;br /&gt;
| matuvus = 7&lt;br /&gt;
| tribelles = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=It all starts here. This mystical forest kingdom is home to the [[Heart of the World]], and the [[Hoodlum]]s can’t wait to get their grubby mitts on it. Time for [[Rayman]] to start cleaning up this neighborhood.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fairy Council&#039;&#039;&#039; is a location first seen in &#039;&#039;[[Rayman 3]]&#039;&#039;, although it was originally mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;&#039;&#039;[[Rayman 2]]&#039;&#039; manual, [[Media:R2UKPCManual.pdf]]&amp;lt;/ref&amp;gt; It plays a similar role in the game to that of [[the Woods of Light]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. The Fairy Council acts a tutorial level in which [[Murfy]] reprises his role as [[Rayman]]&#039;s guide and introduces the player to the game&#039;s controls. The [[Heart of the World]], which was also previously mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039; (and seen in the form of its constituent [[Yellow Lum]]s), is located here. It is finally seen at the end of the level.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, in which their respective first levels had [[cage]]s, no [[cage]]s are present in the Fairy Council.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In spite of its name, the Fairy Council contains few [[Fairy|fairies]]; neither [[Betilla]] the Fairy nor [[Ly]] the Fairy appear. The only [[Fairy|fairies]] which are seen in the Fairy Council are a handful of [[Ludiv]]s and a number of minuscule, [[firefly]]-like [[Fairy|fairies]] that do not appear elsewhere in [[Rayman (series)|the series]]. The Fairy Council is more importantly the resting place of the [[Heart of the World]], the mystical conglomeration of energy which contains all 1,000 existing [[Yellow Lum]]s and is the source of all power – including that of the god [[Polokus]]. The chamber in which the [[Heart of the World]] is contained is also the throne room of the [[Grand Minimus]], the four amnesiatic kings of the [[Teensie]]s. They use it as a strobe light to complement their disco dancing.&lt;br /&gt;
&lt;br /&gt;
Surrounded by a tranquil forest, the ominous Fairy Council is mysterious and majestic. The interior glows with a blue aura and various halls have reflective walls or floors. [[Ludiv]]s reside within the council walls in a similar fashion to ants. Deep within the Fairy Council lies the [[Grand Minimus]]&#039; throne room and the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
As alluded to in the manual of &#039;&#039;[[Rayman 2]]&#039;&#039;, the Fairy Council acts a sort of central meeting place when trouble strikes the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
The Fairy Council is the only level in &#039;&#039;[[Rayman 3]]&#039;&#039; in which [[Murfy]] appears. At one point in the level, he laments that he is still stuck playing a sidekick, even after his role in &#039;&#039;[[Rayman 2]]&#039;&#039;. At the end of the level, he departs, saying ‘See you in &#039;&#039;[[Rayman 4 (2005 cancelled prototype)|Rayman 4]]&#039;&#039;!’ – a game which never came to fruition.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – The first [[Hoodlum]] ambush===&lt;br /&gt;
Straight after the introduction cinematic, the game begins. [[Murfy]] picks up [[Rayman]], whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlum]]s. The player mainly controls the handless [[Rayman]], who steers [[Murfy]] by leaning his weight left and right. He must maneuver to collect enough of the [[Red Lum]]s that are scattered throughout the area. If [[Rayman]] has not collected enough of them to restore his health to a satisfactory level, [[Murfy]] takes him back to the beginning again. There are two rounds of [[Red Lum]]s to gather. Once enough have been accumulated, the pair make their way to safety.&lt;br /&gt;
&lt;br /&gt;
As this is an introductory stage in which Combo mode is yet to be introduced, there is no score to gain (0 points will give 100%, or 5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part1.png|The beginning of the first section&lt;br /&gt;
FairyCouncilPS2-3.jpg|[[Murfy]] gives [[Rayman]] a lift after a [[Hoodlum]] ambush.&lt;br /&gt;
Paluchard1 R3.JPG|A [[Mawpaw]] emerges from a lake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – Finding [[Globox]] ===&lt;br /&gt;
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum]]s in sight, and scattered [[Jewel|gems]], most of which are yellow. At this point, [[Murfy]] withdraws [[the Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to [[Rayman 3 scoring system|the game&#039;s score system]], in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting [[Jewel|gems]] and [[Red Lum]]s (if he needs them). Some of the [[Jewel|gems]] form a trail.&lt;br /&gt;
&lt;br /&gt;
Eventually, [[Rayman]] and [[Murfy]] are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]]. It turns out that [[Globox]] is hiding in the barrel, and [[Rayman]] has to follow him. The foot [[switch]] causes what appears to be a stone block to appear, which blocks [[Globox]]&#039;s path, allowing [[Rayman]] to kick him free. Now that the friends have reunited, [[Rayman]]&#039;s hands reattach to his body, and he can now use his fist to attack. Near the entrance, he will encounter a single [[Hermit Crab]] hidden in the ground.&lt;br /&gt;
&lt;br /&gt;
At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]&#039;s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] becomes scared of the approaching [[Hoodlum]]s and runs straight through the door into the Council, breaking it to allow him to be followed by the [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 443 points for 25% (2 stars), 885 points for 50% (3 stars), 1328 points for 75% (4 stars) and 1770 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part2.png|The beginning of the second section&lt;br /&gt;
TheFairyCouncilPC.jpg|[[Rayman]] reaches the Fairy Council.&lt;br /&gt;
FairyCouncilPS2-4.jpg|[[Globox]] is found hiding in a barrel of [[plum juice]].&lt;br /&gt;
André (Airship).jpg|[[André]] and two [[Slapdash]]es in their [[Hoodlum airship]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – Inside the Council===&lt;br /&gt;
At this point, [[Rayman]] and [[Murfy]] arrive inside the Fairy Council itself, starting with a small chamber in which at the center is an elevator with a hand [[switch]]. In the Polish, Russian and Hebrew versions of the game, an additional [[Slapdash]] can be found here. [[Rayman]] has to [[Telescopic fist|punch]] this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[Porkibank|pigpots]] in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand [[switch]]. [[Rayman]] has to perform lateral shots at this switch to lift him up to the next level.&lt;br /&gt;
&lt;br /&gt;
When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and [[Rayman]] will have to shoot laterally again to inflict damage to the [[Hoodmonger]]. Upon its defeat, [[André]] emerges and tells [[Rayman]] that he will deal with him later, and then flies away, leaving a small, mysterious green can on the floor. [[Murfy]] examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user&#039;s clothes into combat fatigues. [[Rayman]] decides to use it against [[Murfy]]&#039;s warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these [[Laser-Washing Powder|cans]].&lt;br /&gt;
&lt;br /&gt;
With the glass bridge being lowered, [[Rayman]] encounters three [[meadowscrew]]s which can be screwed into the floor when he [[Telescopic fist|punches]] them under the influence of the [[Vortex]]. Once they are down, [[Rayman]] can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1113 points for 25% (2 stars), 2225 points for 50% (3 stars), 3338 points for 75% (4 stars) and 4450 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part3.png|The beginning of the third section&lt;br /&gt;
UniqueSlapdashFC3.png|This [[Slapdash]] at the beginning of the third section is unique to the Polish, Russian and Hebrew versions of the game.&lt;br /&gt;
FairyCouncilPS2-2.jpg|[[Rayman]] and [[Murfy]] arrive inside the Council and encounter a hand [[switch]].&lt;br /&gt;
FairyCouncilPS2-5.jpg|[[Murfy]] discovers a can of [[Laser-Washing Powder]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – The Council falls apart===&lt;br /&gt;
[[Rayman]] and [[Murfy]] arrive in a large chamber. At the left side, there is a wooden target with a crude painting of [[Globox]], at which a [[Hoodmonger]] carrying a [[Vortex]] hides behind. He uses this to strike at some stone ledges with similar properties to the [[meadowscrew]]s, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, and the first [[Tribelle]] found in the game. After climbing up the vines, [[Rayman]] is now in a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[Fairy|fairies]] are found.&lt;br /&gt;
&lt;br /&gt;
[[André]] hides in one of six areas in which the [[Fairy|fairies]] nest. A [[Slapdash]] carrying a [[Vortex]] and a group of [[podocrock]]s are encountered here. [[Rayman]] will have to keep checking the nests until [[André]] is found. [[André]] escapes through the doors that lead to the [[Heart of the World]], which are then opened by one of the [[Fairy|fairies]]. [[Rayman]] then goes through, climbing in between two walls (akin to &#039;&#039;[[Rayman 2]]&#039;&#039;), and then into a chamber with a staircase that is falling apart.&lt;br /&gt;
&lt;br /&gt;
This leads to another large chamber. Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone, though it is possible to shoot it to defeat it in time. A [[Vortex]] can is also found here, which [[Rayman]] uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, [[Globox]] appears, only for [[André]] to head straight for him and get swallowed, causing [[Globox]] to run straight to the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1298 points for 25% (2 stars), 2595 points for 50% (3 stars), 3893 points for 75% (4 stars) and 5190 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part4.png|The beginning of the fourth section&lt;br /&gt;
FairyCouncilPS2-6.jpg|A [[Hoodmonger]] hides behind this painting of [[Globox]].&lt;br /&gt;
Ludivs R3.JPG|A [[Ludiv]] surrounded by light fairies&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – The [[Heart of the World]]===&lt;br /&gt;
[[Rayman]] and [[Murfy]] finally arrive at the [[Heart of the World]]. Upon entry, the [[Grand Minimus]] finds out that [[André]] is still alive and wreaking havoc within [[Globox]]&#039;s stomach. Uncertain on how dangerous it would be to keep [[Globox]] in this chamber with [[André]] inside him, one of the [[Grand Minimus]] then instructs [[Rayman]] to take [[Globox]] to see the first of the three [[Teensie doctor]]s, [[Otto Psi]], whose office is in [[Clearleaf Forest]]. He tosses [[Globox]] into a portal, and [[Rayman]] himself follows after [[Murfy]] warns him of the dangers the [[Black Lum]] could impose on [[Globox]] (especially forcing him to drink [[plum juice]], which he is allergic to), and finally bids him goodbye.&lt;br /&gt;
&lt;br /&gt;
A secret room can be found in this area, which is accessible if [[Rayman]] was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and [[Rayman]] then slides down a spiral band of neon lights trailed with [[Jewel|gems]], ending with a [[Jewel|green gem]]. He is then returned to the [[Heart of the World]], ready to walk into the portal to the first [[Teensie Highway]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part5.png|The beginning of the fifth section&lt;br /&gt;
HeartOfTheWorld.jpg|The [[Heart of the World]] lies in the final chamber of the Fairy Council.&lt;br /&gt;
Teensies (R3).jpg|Crowned [[Grand Minimus]] around the [[Heart of the World]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 6 – The first [[Teensie Highway]]===&lt;br /&gt;
{{Main|Teensie Highway}}&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] goes through the portal after [[Globox]] and the [[Teensie]]s, he follows them through the first of a series of psychedelic wormholes known as the aforementioned [[Teensie Highway]], in which he has to time his jumps over a bunch of varied length platforms. Reaching the end will then begin making his way to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 1500 points for 25% (2 stars), 3000 points for 50% (3 stars), 4500 points for 75% (4 stars) and 6000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH PC-TFC-Part6.png|The beginning of the sixth section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early development==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Resting under a mushroom.png|Concept art of the introduction scene&lt;br /&gt;
Crystal.png|Concept art of the Fairy Council. The crystal may be the first design of the [[Heart of the World]].&lt;br /&gt;
Raymanfly.jpeg|[[Rayman]] and [[Murfy]] in the first section&lt;br /&gt;
R3-Rayman-Globox-Fairy-Council-Beta.jpg|[[Rayman]] and [[Globox]] in the second section&lt;br /&gt;
Rayman3TheFairyCouncilBeta2.jpg|[[Rayman]] and [[Murfy]] in the second section&lt;br /&gt;
R3HH-FairyCouncil.jpg|The Fairy Council&lt;br /&gt;
Territoire05.jpg|first section of The Fairy Council&lt;br /&gt;
EarlyFC.jpg|[[Rayman]] and [[Murfy]] in the fourth section&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|A group of [[Podocrock]]s&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/003%20-%20A%20Hard%20Landing.mp3 &amp;quot;A Hard Landing&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/004%20-%20Once%20Upon%20a%20Time.mp3 &amp;quot;Once Upon a Time&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/005%20-%20Searching%20for%20Globox.mp3 &amp;quot;Searching for Globox&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/006%20-%20Check%20It%20Out,%20The%20Fairy%20Council!.mp3 &amp;quot;Check It Out, the Fairy Council!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/007%20-%20Hands%20Found.mp3 &amp;quot;Hands Found&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/008%20-%20The%20Fairy%20Council%20~Under%20the%20Starlight~.mp3 &amp;quot;The Fairy Council ~Under the Starlight~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/009%20-%20The%20Fairy%20Council%20~Entrance%20Hall~.mp3 &amp;quot;The Fairy Council ~Entrance Hall~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/010%20-%20Pursuing%20Andr%C3%A9%20~The%20First%20Hoodlum~.mp3 &amp;quot;Pursuing André ~The First Hoodlum~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/011%20-%20Murfy&#039;s%20in%20Trouble!.mp3 &amp;quot;Murfy&#039;s in Trouble!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/012%20-%20In%20the%20Fairy%20Hallways.mp3 &amp;quot;In the Fairy Hallways&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/013%20-%20What%20is%20Going%20On%20Here.mp3 &amp;quot;What is Going On Here?&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/014%20-%20Pursuing%20Andr%C3%A9%20~He&#039;s%20Hiding%20Someplace~.mp3 &amp;quot;Pursuing André ~He&#039;s Hiding Someplace~&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/015%20-%20Don&#039;t%20Let%20Him%20Escape!.mp3 &amp;quot;Don&#039;t Let Him Escape!&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/016%20-%20The%20End%20of%20the%20World.mp3 &amp;quot;The End of the World&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/017%20-%20Globox%20Swallows%20Andr%C3%A9.mp3 &amp;quot;Globox Swallows André&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
This section lists saves for the PC version of the game. Instructions on how to implement them can be found [https://raysaves.raymanpc.com/rayman3.html here].&lt;br /&gt;
&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P3.sav Phase 3]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P4.sav Phase 4]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P5.sav Phase 5]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L1P6.sav Phase 6]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*The [[Heart of the World]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=uj-JSpjQevw The Fairy Council&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Concile des Fées]]&lt;br /&gt;
[[de:Der Feen-Rat]]&lt;br /&gt;
[[hu:A Tündértanács]]&lt;br /&gt;
[[pl:Rada Rusałek]]&lt;br /&gt;
[[es:El Concilio de las Hadas]]&lt;br /&gt;
[[ru:Совет Фей]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Fairy Council, The]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Territoire05.jpg&amp;diff=112690</id>
		<title>File:Territoire05.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Territoire05.jpg&amp;diff=112690"/>
		<updated>2026-05-13T11:02:01Z</updated>

		<summary type="html">&lt;p&gt;Greeness: {{Image
| description = The Fairy Council
| source = Unknown
| game = &amp;#039;&amp;#039;Rayman 3: Hoodlum Havoc&amp;#039;&amp;#039;
| platform = Unknown
}}


Category:Images from Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[The Fairy Council]]&lt;br /&gt;
| source = Unknown&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Territoire08.jpg&amp;diff=112689</id>
		<title>File:Territoire08.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Territoire08.jpg&amp;diff=112689"/>
		<updated>2026-05-13T10:43:55Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Rayman]] firing the ship cannons&lt;br /&gt;
| source = Unknown&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Territoire08.jpg&amp;diff=112688</id>
		<title>File:Territoire08.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Territoire08.jpg&amp;diff=112688"/>
		<updated>2026-05-13T10:43:25Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Rayman]] firing the ship cannons&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=112687</id>
		<title>The Summit Beyond the Clouds</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=112687"/>
		<updated>2026-05-13T10:41:41Z</updated>

		<summary type="html">&lt;p&gt;Greeness: /* Stage 1 - The ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Summit Beyond the Clouds&lt;br /&gt;
| icon = Mnu mont.png&lt;br /&gt;
| image = [[File:TheSummitBeyondtheCloudsPC.jpg|center|320px|The Summit Beyond the Clouds]]&lt;br /&gt;
| preceded by = [[File:Mnu abra.png|20px]] [[The Longest Shortcut]]&lt;br /&gt;
| followed by = [[File:Mnu blac.png|20px]] [[Hoodlum Headquarters]]&lt;br /&gt;
| murfysscore = 26701&lt;br /&gt;
| maxscore = 133719&lt;br /&gt;
| maxscorenote = As it is theoretically possible to chain kickflips together infinitely, the maximum possible score could be higher than 199,000.&lt;br /&gt;
| cages = 3&lt;br /&gt;
| matuvus = 2&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Summit Beyond the Clouds&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Summit of Fury&#039;&#039;&#039;, is a snow-based level in &#039;&#039;[[Rayman 3]]&#039;&#039;, and the last in which the player uses the [[funkyboard]]. After crossing [[the Looming Sea]] on a boat and passing through the dangers of the snowy area, [[Rayman]] finds out that [[Globox]] is frozen into an ice cube and he must use the [[funkyboard]] to race him down the Summit and get to the [[Hoodlum Headquarters]]. The ski slope level with the [[funkyboard]] looks similar to the Ski Slope level in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The ship===&lt;br /&gt;
This level carries on directly from [[the Longest Shortcut]], where [[Rayman]] and [[Globox]] acquire a boat from the three [[Teensie doctor]]s. The first stage involves the duo attempting to reach the titular summit itself via [[the Looming Sea]]. [[Globox]] steers the ship on a course to the icy landscape, however the [[André|Dark Lum Lord]] has sent [[Hoodlum watercraft|giant, mechanical fish]] to attack the ship. [[Rayman]] must utilise the ship&#039;s cannons to blast away [[Hoodlum watercraft|the fish]] before they do the same to the heroes. Eventually the heroes fight off the invasion, and [[Rayman]] departs from the ship once they reach the mountain. (What happens to [[Globox]] is unknown, as he cannot be seen on the ship when [[Rayman]] leaves.)&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 900 points for 25% (2 stars), 1800 points for 50% (3 stars), 2700 points for 75% (4 stars) and 3600 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 ScrappedBoat.jpg|[[Rayman]] hanging on the rope ladders of the ship.&lt;br /&gt;
Territoire08.jpg|[[Rayman]] firing the ship&#039;s cannons.&lt;br /&gt;
Crop4.jpg|Concept art of the ship.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
Over the side of the boat (off the port quarter) is a small crevice containing a few [[Jewel|gems]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds First section.png|The first section.&lt;br /&gt;
The Summit Beyond the Clouds First section Secret Area.png|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 - The climb===&lt;br /&gt;
[[Rayman]] has to climb up the side of the mountain whilst being bombarded by [[Spinneroo]]s and giant snowballs. Eventually, the snowballs stop as he rescues the first of the [[Tufkin]]s as they grant [[Rayman]] the [[Lockjaw]]. Using it will help him reach a small arena where he has to fight some [[Hoodmonger Officer]]s and a pair of [[Lavomatrix]]es before continuing on to several passages filled with [[Hoodlum]]s. Eventually, after he defeats a group of a [[Stumbleboom]] and [[Hoodmonger]], he [[helicopter]]s down to a [[Hoodmonger Officer]] that contains the [[Heavy Metal Fist]]. Using it to destroy a barricade will open the path that opens out to a frozen waterfall, dotted with various pipes. To escape the area, [[Rayman]] must survive a passage behind the waterfall filled with several kinds of [[Hoodlum]]s, some carried in by [[Hoodloon]] forces. Once all are defeated, the [[Throttle Copter]] appears, for use to save another group of [[Tufkin]]s. They give [[Rayman]] the [[Lockjaw]], which is required for use to get to the exit.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 5253 points for 25% (2 stars), 10505 points for 50% (3 stars), 15758 points for 75% (4 stars) and 21010 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
After defeating the [[Lavomatrix]]es, a short way up the [[balloon]] trail is a secret cave hidden behind some trees that leads to a mine with many [[Jewel|gems]]. If [[Rayman]] is using the [[Lockjaw]], some of the [[Jewel|gems]] can&#039;t be grabbed before collecting the [[Jewel|green gem]].&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3 scores&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds Second section.png|The second section.&lt;br /&gt;
The Summit Beyond the Clouds Second section Secret Area.png|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 - The slopes===&lt;br /&gt;
[[Rayman]] arrives at the entrance to a [[Hoodlum]] camp. The area is barely infested by [[Hoodlum]]s; a [[Slapdash]] standing in front of a hut is guarded by a [[Hoodoo]], and an additional [[Hoodoo]] protects a [[Teensie]] [[cage]]. Once the [[Slapdash]] is dead, [[Rayman]] can proceed through the hut, where he automatically equips the [[funkyboard]] and sets off down the mountain. Out of nowhere, [[Globox]] appears, frozen in ice but able to talk. [[Rayman]] must race [[Globox]] down the ice, ramming into [[Spinneroo]]s and avoiding leaky gas pipes on the way. If [[Globox]] beats [[Rayman]] down, the duo will slide into cable-cars and the race will restart, but if [[Rayman]] wins the race, the combined weight of the two will send them into [[Hoodlum Headquarters|the Hoodlum factory below.]]&lt;br /&gt;
&lt;br /&gt;
There is a [[Jewel|green gem]] near the end of the race. It can be difficult to acquire, as [[Rayman]] will have to be in the right spot to make a big enough jump to reach it.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds Third section.png|The third section.&lt;br /&gt;
The Summit Beyond the Clouds Snowboard.png|[[Rayman]] sliding down the slopes of the mountain while on the [[funkyboard]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known glitches==&lt;br /&gt;
*In the first phase of this level (on the ship in [[the Looming Sea]]), it is possible to get an invincible, ever-lasting [[Throttle Copter]]. After all of the [[Hoodlum watercraft]] are defeated, if the player stands by the [[Throttle Copter]] and keeps flying into it without touching the floor, the meter won&#039;t deplete. From here, it is possible to hover into a black space with an ominous green square.&lt;br /&gt;
*In the second phase, before the second [[Spinneroo|Hoodlock]], if [[Rayman]] is near the left side of the area, it is possible to fly. This glitch works on the PC and PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*At the end of the first stage, [[Globox]] yells out &amp;quot;We&#039;re the kings of the world!&amp;quot; This is a reference to &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
*The Summit&#039;s temperature is -61 degrees.&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/100%20-%20The%20Looming%20Sea.mp3 &amp;quot;The Looming Sea&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/101%20-%20The%20Summit%20Beyond%20the%20Clouds.mp3 &amp;quot;The Summit Beyond the Clouds&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/102%20-%20Snowboard%20Race.mp3 &amp;quot;Snowboard Race&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/103%20-%20(Cinematic)%20The%20Hoodlums%20Get%20Organized.mp3 &amp;quot;The Hoodlums Get Organised&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
This section lists saves for the PC version of the game. Instructions on how to implement them can be found [https://raysaves.raymanpc.com/rayman3.html here].&lt;br /&gt;
&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P3.sav Phase 3]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=1k1K0syhPdo The Summit Beyond the Clouds&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sommet d&#039;Outre-Nuées]]&lt;br /&gt;
[[de:Der Gipfel über den Wolken]]&lt;br /&gt;
[[pl:Szczyt za Chmurami]]&lt;br /&gt;
[[es:En lo más alto de las Nubes]]&lt;br /&gt;
[[ru:Заоблачная Вершина]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Summit Beyond the Clouds, the]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=112686</id>
		<title>The Summit Beyond the Clouds</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=112686"/>
		<updated>2026-05-13T10:41:27Z</updated>

		<summary type="html">&lt;p&gt;Greeness: /* Stage 1 - The ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Summit Beyond the Clouds&lt;br /&gt;
| icon = Mnu mont.png&lt;br /&gt;
| image = [[File:TheSummitBeyondtheCloudsPC.jpg|center|320px|The Summit Beyond the Clouds]]&lt;br /&gt;
| preceded by = [[File:Mnu abra.png|20px]] [[The Longest Shortcut]]&lt;br /&gt;
| followed by = [[File:Mnu blac.png|20px]] [[Hoodlum Headquarters]]&lt;br /&gt;
| murfysscore = 26701&lt;br /&gt;
| maxscore = 133719&lt;br /&gt;
| maxscorenote = As it is theoretically possible to chain kickflips together infinitely, the maximum possible score could be higher than 199,000.&lt;br /&gt;
| cages = 3&lt;br /&gt;
| matuvus = 2&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Summit Beyond the Clouds&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Summit of Fury&#039;&#039;&#039;, is a snow-based level in &#039;&#039;[[Rayman 3]]&#039;&#039;, and the last in which the player uses the [[funkyboard]]. After crossing [[the Looming Sea]] on a boat and passing through the dangers of the snowy area, [[Rayman]] finds out that [[Globox]] is frozen into an ice cube and he must use the [[funkyboard]] to race him down the Summit and get to the [[Hoodlum Headquarters]]. The ski slope level with the [[funkyboard]] looks similar to the Ski Slope level in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The ship===&lt;br /&gt;
This level carries on directly from [[the Longest Shortcut]], where [[Rayman]] and [[Globox]] acquire a boat from the three [[Teensie doctor]]s. The first stage involves the duo attempting to reach the titular summit itself via [[the Looming Sea]]. [[Globox]] steers the ship on a course to the icy landscape, however the [[André|Dark Lum Lord]] has sent [[Hoodlum watercraft|giant, mechanical fish]] to attack the ship. [[Rayman]] must utilise the ship&#039;s cannons to blast away [[Hoodlum watercraft|the fish]] before they do the same to the heroes. Eventually the heroes fight off the invasion, and [[Rayman]] departs from the ship once they reach the mountain. (What happens to [[Globox]] is unknown, as he cannot be seen on the ship when [[Rayman]] leaves.)&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 900 points for 25% (2 stars), 1800 points for 50% (3 stars), 2700 points for 75% (4 stars) and 3600 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 ScrappedBoat.jpg|[[Rayman]] hanging on the rope ladders of the ship&lt;br /&gt;
Territoire08.jpg|[[Rayman]] firing the ship&#039;s cannons&lt;br /&gt;
Crop4.jpg|Concept art of the ship&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
Over the side of the boat (off the port quarter) is a small crevice containing a few [[Jewel|gems]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds First section.png|The first section.&lt;br /&gt;
The Summit Beyond the Clouds First section Secret Area.png|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 - The climb===&lt;br /&gt;
[[Rayman]] has to climb up the side of the mountain whilst being bombarded by [[Spinneroo]]s and giant snowballs. Eventually, the snowballs stop as he rescues the first of the [[Tufkin]]s as they grant [[Rayman]] the [[Lockjaw]]. Using it will help him reach a small arena where he has to fight some [[Hoodmonger Officer]]s and a pair of [[Lavomatrix]]es before continuing on to several passages filled with [[Hoodlum]]s. Eventually, after he defeats a group of a [[Stumbleboom]] and [[Hoodmonger]], he [[helicopter]]s down to a [[Hoodmonger Officer]] that contains the [[Heavy Metal Fist]]. Using it to destroy a barricade will open the path that opens out to a frozen waterfall, dotted with various pipes. To escape the area, [[Rayman]] must survive a passage behind the waterfall filled with several kinds of [[Hoodlum]]s, some carried in by [[Hoodloon]] forces. Once all are defeated, the [[Throttle Copter]] appears, for use to save another group of [[Tufkin]]s. They give [[Rayman]] the [[Lockjaw]], which is required for use to get to the exit.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 5253 points for 25% (2 stars), 10505 points for 50% (3 stars), 15758 points for 75% (4 stars) and 21010 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
After defeating the [[Lavomatrix]]es, a short way up the [[balloon]] trail is a secret cave hidden behind some trees that leads to a mine with many [[Jewel|gems]]. If [[Rayman]] is using the [[Lockjaw]], some of the [[Jewel|gems]] can&#039;t be grabbed before collecting the [[Jewel|green gem]].&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3 scores&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds Second section.png|The second section.&lt;br /&gt;
The Summit Beyond the Clouds Second section Secret Area.png|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 - The slopes===&lt;br /&gt;
[[Rayman]] arrives at the entrance to a [[Hoodlum]] camp. The area is barely infested by [[Hoodlum]]s; a [[Slapdash]] standing in front of a hut is guarded by a [[Hoodoo]], and an additional [[Hoodoo]] protects a [[Teensie]] [[cage]]. Once the [[Slapdash]] is dead, [[Rayman]] can proceed through the hut, where he automatically equips the [[funkyboard]] and sets off down the mountain. Out of nowhere, [[Globox]] appears, frozen in ice but able to talk. [[Rayman]] must race [[Globox]] down the ice, ramming into [[Spinneroo]]s and avoiding leaky gas pipes on the way. If [[Globox]] beats [[Rayman]] down, the duo will slide into cable-cars and the race will restart, but if [[Rayman]] wins the race, the combined weight of the two will send them into [[Hoodlum Headquarters|the Hoodlum factory below.]]&lt;br /&gt;
&lt;br /&gt;
There is a [[Jewel|green gem]] near the end of the race. It can be difficult to acquire, as [[Rayman]] will have to be in the right spot to make a big enough jump to reach it.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds Third section.png|The third section.&lt;br /&gt;
The Summit Beyond the Clouds Snowboard.png|[[Rayman]] sliding down the slopes of the mountain while on the [[funkyboard]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known glitches==&lt;br /&gt;
*In the first phase of this level (on the ship in [[the Looming Sea]]), it is possible to get an invincible, ever-lasting [[Throttle Copter]]. After all of the [[Hoodlum watercraft]] are defeated, if the player stands by the [[Throttle Copter]] and keeps flying into it without touching the floor, the meter won&#039;t deplete. From here, it is possible to hover into a black space with an ominous green square.&lt;br /&gt;
*In the second phase, before the second [[Spinneroo|Hoodlock]], if [[Rayman]] is near the left side of the area, it is possible to fly. This glitch works on the PC and PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*At the end of the first stage, [[Globox]] yells out &amp;quot;We&#039;re the kings of the world!&amp;quot; This is a reference to &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
*The Summit&#039;s temperature is -61 degrees.&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/100%20-%20The%20Looming%20Sea.mp3 &amp;quot;The Looming Sea&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/101%20-%20The%20Summit%20Beyond%20the%20Clouds.mp3 &amp;quot;The Summit Beyond the Clouds&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/102%20-%20Snowboard%20Race.mp3 &amp;quot;Snowboard Race&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/103%20-%20(Cinematic)%20The%20Hoodlums%20Get%20Organized.mp3 &amp;quot;The Hoodlums Get Organised&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
This section lists saves for the PC version of the game. Instructions on how to implement them can be found [https://raysaves.raymanpc.com/rayman3.html here].&lt;br /&gt;
&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P3.sav Phase 3]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=1k1K0syhPdo The Summit Beyond the Clouds&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sommet d&#039;Outre-Nuées]]&lt;br /&gt;
[[de:Der Gipfel über den Wolken]]&lt;br /&gt;
[[pl:Szczyt za Chmurami]]&lt;br /&gt;
[[es:En lo más alto de las Nubes]]&lt;br /&gt;
[[ru:Заоблачная Вершина]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Summit Beyond the Clouds, the]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=112685</id>
		<title>The Summit Beyond the Clouds</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Summit_Beyond_the_Clouds&amp;diff=112685"/>
		<updated>2026-05-13T10:41:05Z</updated>

		<summary type="html">&lt;p&gt;Greeness: /* Stage 1 - The ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Summit Beyond the Clouds&lt;br /&gt;
| icon = Mnu mont.png&lt;br /&gt;
| image = [[File:TheSummitBeyondtheCloudsPC.jpg|center|320px|The Summit Beyond the Clouds]]&lt;br /&gt;
| preceded by = [[File:Mnu abra.png|20px]] [[The Longest Shortcut]]&lt;br /&gt;
| followed by = [[File:Mnu blac.png|20px]] [[Hoodlum Headquarters]]&lt;br /&gt;
| murfysscore = 26701&lt;br /&gt;
| maxscore = 133719&lt;br /&gt;
| maxscorenote = As it is theoretically possible to chain kickflips together infinitely, the maximum possible score could be higher than 199,000.&lt;br /&gt;
| cages = 3&lt;br /&gt;
| matuvus = 2&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Summit Beyond the Clouds&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Summit of Fury&#039;&#039;&#039;, is a snow-based level in &#039;&#039;[[Rayman 3]]&#039;&#039;, and the last in which the player uses the [[funkyboard]]. After crossing [[the Looming Sea]] on a boat and passing through the dangers of the snowy area, [[Rayman]] finds out that [[Globox]] is frozen into an ice cube and he must use the [[funkyboard]] to race him down the Summit and get to the [[Hoodlum Headquarters]]. The ski slope level with the [[funkyboard]] looks similar to the Ski Slope level in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 - The ship===&lt;br /&gt;
This level carries on directly from [[the Longest Shortcut]], where [[Rayman]] and [[Globox]] acquire a boat from the three [[Teensie doctor]]s. The first stage involves the duo attempting to reach the titular summit itself via [[the Looming Sea]]. [[Globox]] steers the ship on a course to the icy landscape, however the [[André|Dark Lum Lord]] has sent [[Hoodlum watercraft|giant, mechanical fish]] to attack the ship. [[Rayman]] must utilise the ship&#039;s cannons to blast away [[Hoodlum watercraft|the fish]] before they do the same to the heroes. Eventually the heroes fight off the invasion, and [[Rayman]] departs from the ship once they reach the mountain. (What happens to [[Globox]] is unknown, as he cannot be seen on the ship when [[Rayman]] leaves.)&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 900 points for 25% (2 stars), 1800 points for 50% (3 stars), 2700 points for 75% (4 stars) and 3600 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 ScrappedBoat.jpg|[[Rayman]] hanging on the rope ladders of the ship&lt;br /&gt;
Territoire08.jpg|[[Rayman]] firing the ship&#039;s cannons.&lt;br /&gt;
Crop4.jpg|Concept art of the ship&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
Over the side of the boat (off the port quarter) is a small crevice containing a few [[Jewel|gems]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds First section.png|The first section.&lt;br /&gt;
The Summit Beyond the Clouds First section Secret Area.png|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 - The climb===&lt;br /&gt;
[[Rayman]] has to climb up the side of the mountain whilst being bombarded by [[Spinneroo]]s and giant snowballs. Eventually, the snowballs stop as he rescues the first of the [[Tufkin]]s as they grant [[Rayman]] the [[Lockjaw]]. Using it will help him reach a small arena where he has to fight some [[Hoodmonger Officer]]s and a pair of [[Lavomatrix]]es before continuing on to several passages filled with [[Hoodlum]]s. Eventually, after he defeats a group of a [[Stumbleboom]] and [[Hoodmonger]], he [[helicopter]]s down to a [[Hoodmonger Officer]] that contains the [[Heavy Metal Fist]]. Using it to destroy a barricade will open the path that opens out to a frozen waterfall, dotted with various pipes. To escape the area, [[Rayman]] must survive a passage behind the waterfall filled with several kinds of [[Hoodlum]]s, some carried in by [[Hoodloon]] forces. Once all are defeated, the [[Throttle Copter]] appears, for use to save another group of [[Tufkin]]s. They give [[Rayman]] the [[Lockjaw]], which is required for use to get to the exit.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 5253 points for 25% (2 stars), 10505 points for 50% (3 stars), 15758 points for 75% (4 stars) and 21010 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
After defeating the [[Lavomatrix]]es, a short way up the [[balloon]] trail is a secret cave hidden behind some trees that leads to a mine with many [[Jewel|gems]]. If [[Rayman]] is using the [[Lockjaw]], some of the [[Jewel|gems]] can&#039;t be grabbed before collecting the [[Jewel|green gem]].&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3 scores&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4986&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds Second section.png|The second section.&lt;br /&gt;
The Summit Beyond the Clouds Second section Secret Area.png|The secret area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 - The slopes===&lt;br /&gt;
[[Rayman]] arrives at the entrance to a [[Hoodlum]] camp. The area is barely infested by [[Hoodlum]]s; a [[Slapdash]] standing in front of a hut is guarded by a [[Hoodoo]], and an additional [[Hoodoo]] protects a [[Teensie]] [[cage]]. Once the [[Slapdash]] is dead, [[Rayman]] can proceed through the hut, where he automatically equips the [[funkyboard]] and sets off down the mountain. Out of nowhere, [[Globox]] appears, frozen in ice but able to talk. [[Rayman]] must race [[Globox]] down the ice, ramming into [[Spinneroo]]s and avoiding leaky gas pipes on the way. If [[Globox]] beats [[Rayman]] down, the duo will slide into cable-cars and the race will restart, but if [[Rayman]] wins the race, the combined weight of the two will send them into [[Hoodlum Headquarters|the Hoodlum factory below.]]&lt;br /&gt;
&lt;br /&gt;
There is a [[Jewel|green gem]] near the end of the race. It can be difficult to acquire, as [[Rayman]] will have to be in the right spot to make a big enough jump to reach it.&lt;br /&gt;
&lt;br /&gt;
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Summit Beyond the Clouds Third section.png|The third section.&lt;br /&gt;
The Summit Beyond the Clouds Snowboard.png|[[Rayman]] sliding down the slopes of the mountain while on the [[funkyboard]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known glitches==&lt;br /&gt;
*In the first phase of this level (on the ship in [[the Looming Sea]]), it is possible to get an invincible, ever-lasting [[Throttle Copter]]. After all of the [[Hoodlum watercraft]] are defeated, if the player stands by the [[Throttle Copter]] and keeps flying into it without touching the floor, the meter won&#039;t deplete. From here, it is possible to hover into a black space with an ominous green square.&lt;br /&gt;
*In the second phase, before the second [[Spinneroo|Hoodlock]], if [[Rayman]] is near the left side of the area, it is possible to fly. This glitch works on the PC and PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*At the end of the first stage, [[Globox]] yells out &amp;quot;We&#039;re the kings of the world!&amp;quot; This is a reference to &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
*The Summit&#039;s temperature is -61 degrees.&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/100%20-%20The%20Looming%20Sea.mp3 &amp;quot;The Looming Sea&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/101%20-%20The%20Summit%20Beyond%20the%20Clouds.mp3 &amp;quot;The Summit Beyond the Clouds&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/102%20-%20Snowboard%20Race.mp3 &amp;quot;Snowboard Race&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/R3/103%20-%20(Cinematic)%20The%20Hoodlums%20Get%20Organized.mp3 &amp;quot;The Hoodlums Get Organised&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
This section lists saves for the PC version of the game. Instructions on how to implement them can be found [https://raysaves.raymanpc.com/rayman3.html here].&lt;br /&gt;
&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P1.sav Phase 1]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P2.sav Phase 2]&lt;br /&gt;
*[https://raysaves.raymanpc.com/saves/rayman3/L7P3.sav Phase 3]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=1k1K0syhPdo The Summit Beyond the Clouds&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sommet d&#039;Outre-Nuées]]&lt;br /&gt;
[[de:Der Gipfel über den Wolken]]&lt;br /&gt;
[[pl:Szczyt za Chmurami]]&lt;br /&gt;
[[es:En lo más alto de las Nubes]]&lt;br /&gt;
[[ru:Заоблачная Вершина]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Summit Beyond the Clouds, the]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Territoire08.jpg&amp;diff=112684</id>
		<title>File:Territoire08.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Territoire08.jpg&amp;diff=112684"/>
		<updated>2026-05-13T10:39:59Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Rayman firing the ship cannons&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Territoire08.jpg&amp;diff=112683</id>
		<title>File:Territoire08.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Territoire08.jpg&amp;diff=112683"/>
		<updated>2026-05-13T10:38:58Z</updated>

		<summary type="html">&lt;p&gt;Greeness: {{Image
| description = A scrapped version of the boat in the Looming Sea
| game = &amp;#039;&amp;#039;Rayman 3: Hoodlum Havoc&amp;#039;&amp;#039;
| platform = Unknown
}}

Category:Images from Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A scrapped version of the boat in the Looming Sea&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(early_production)&amp;diff=112673</id>
		<title>Rayman 3 (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(early_production)&amp;diff=112673"/>
		<updated>2026-05-10T11:11:47Z</updated>

		<summary type="html">&lt;p&gt;Greeness: /* Artwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:OldlogoRayman3.png|thumbnail|300px|An early logo using the &#039;&#039;[[Rayman M]]&#039;&#039; font.]]&lt;br /&gt;
[[File:R3 LOGOBETA2.png|thumbnail|300px|An early logo using the &#039;&#039;[[Rayman 2]]&#039;&#039; font.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3]]&#039;&#039; underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.&lt;br /&gt;
&lt;br /&gt;
==Early development==&lt;br /&gt;
===&#039;&#039;Rayman 2000&#039;&#039;===&lt;br /&gt;
{{Main|Rayman 2000}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2000&#039;&#039;&#039;&#039;&#039; was a video game project that would serve as a direct sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Its development began shortly after the release of &#039;&#039;[[Rayman 2]]&#039;&#039;, but was canceled. Several of its concepts were reused for &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Early designs===&lt;br /&gt;
[[File:Rayman-3-beta-000001.jpg|thumb|[[Rayman]] fighting [[Razoff]], showing the early HUD (head-up display).]]&lt;br /&gt;
[[File:R3Beta Murfy Render.png|thumb|A render of an early [[Murfy]] 3D model.]]&lt;br /&gt;
&lt;br /&gt;
During the early production stage of &#039;&#039;[[Rayman 3]]&#039;&#039;, early footage, screenshots and artwork show that development initially began with [[Rayman]] utilizing his design from &#039;&#039;[[Rayman 2]]&#039;&#039;, as opposed to the new redesign that debuted with the final game. He also appeared in a design similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, with a yellow scarf and new shoes, and a design similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;, with a yellow hood and his &#039;&#039;[[Rayman 2]]&#039;&#039; shoes, until he got to his final design.&lt;br /&gt;
&lt;br /&gt;
Other early elements include unused areas, such as an [[Aquatic world|underwater level]], and differences with the HUD, which resembles the HUD of &#039;&#039;[[Rayman 2]]&#039;&#039; in some early screenshots. Some screenshots appear fairly similar to [[Rayman 3|the final game]], but still show some differences in aesthetic and lighting. There was also several kinds of [[Hoodlum]]s that were going to appear, but got scrapped from [[Rayman 3|the final game]].&lt;br /&gt;
&lt;br /&gt;
===Ghost levels===&lt;br /&gt;
The third and fourth parts of [[the Bog of Murk]] appear to have originally been the same map, but ended up being separated. Both parts retained a prototype copy of the other where only a few gems are present, elements like [[meadowscrew]]s are non-functional, and there are no enemies or [[cage]]s. These areas can be accessed in-game with hacks or glitches.&lt;br /&gt;
&lt;br /&gt;
===Cut Leptys statue behaviour===&lt;br /&gt;
As seen in the promotional video included in the final game, the [[Leptys]] statue in the second part of [[the Desert of the Knaaren]] was meant to attack [[Rayman]] with lightning, adding difficulty to this platforming section. The code for this behaviour is still present in the game&#039;s files and can be reactivated on PC.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 3 - Unused Leptys Statue Lightning Behaviour&#039;&#039;, https://www.youtube.com/watch?v=vJPNu0FE8IU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysLightning1.png&lt;br /&gt;
LeptysLightning2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debugging features===&lt;br /&gt;
There are two debugging features mistakenly left in the GameCube version of the game. The first one is in the first part of [[the Fairy Council]]: holding R + Start will cause [[Murfy]] to stop flying until the player lets go. The second is in the fourth part of [[the Desert of the Knaaren]]: pressing the same buttons will cause the text &amp;quot;Salle 01&amp;quot; (French for &amp;quot;Room 01&amp;quot;) to appear in the bottom left of the screen. If the player then holds the R button and presses Up or Down on the D-Pad, the number can be changed up to 05. Holding R and pressing Left on the D-Pad will then cause [[Rayman]] to be teleported to a specific location, depending on what number was displayed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
Hoodlum Headquarters (early version).jpg|A screenshot of [[Hoodlum Headquarters]] that features an early [[Hoodmonger]] design.&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
R3EarlyPW.png|[[Rayman]] in [[Clearleaf Forest]] with the [[Vortex|Vortex powerup]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-Hoodblaster.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an early version of [[the Summit Beyond the Clouds]].&lt;br /&gt;
EarlyLOTLD.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
R3unknown.jpg|Screenshots of an unknown area that was scrapped.&lt;br /&gt;
Rayman3hh video.jpg|Screenshots of an early build of the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scrapped story==&lt;br /&gt;
According to scrapped dialogues found in the beta demo&#039;s game files,&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3 - Scrapped Story&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=6766&amp;amp;p=542889&amp;lt;/ref&amp;gt; the early plot differed significantly from that of the final game. Notable differences are, among others:&lt;br /&gt;
*[[Murfy]] stayed with [[Rayman]] for a longer period.&lt;br /&gt;
*A character called Ludivine also provided advice to [[Rayman]] and [[Globox]]. She could have been a [[Ludiv]].&lt;br /&gt;
*[[Clark]] appeared in the game.&lt;br /&gt;
*[[Hoodlum]]s could talk.&lt;br /&gt;
*[[Bonton]]s appeared in the game; one could be used to destroy a wooden door.&lt;br /&gt;
*[[Rayman]] had to get to the top of a volcano to obtain a [[Silver Lum]]. An early version of the [[flying hook]], called the Lum Ring, was required to cross a stream and continue towards the mountain.&lt;br /&gt;
*[[Rayman]] and [[Globox]] use a gigantic bird called the [[wooglah]] to go to the [[Clearleaf Forest]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. But when they fly over [[the Bog of Murk]], the [[wooglah]] becomes injured, forcing them to land. [[Globox]] decides to stay with the [[wooglah]] while [[Rayman]] seeks the able antidote to treat him. [[Murfy]] comes to meet [[Rayman]] and advises him to go ask [[Bégoniax]] to help him. [[Bégoniax]] has seen the [[wooglah]] when he was injured thanks to her magic mirror. She agrees to cure the [[wooglah]], provided [[Rayman]] brings her a beauty elixir that is hidden in [[The Bog of Murk|the swamps]].&lt;br /&gt;
*During the final battle, [[Rayman]] had to free the [[Leptys]] from [[Reflux]]&#039;s control by breaking the mirrors directing magic rays towards him, and then destroy the sceptre by redirecting the four rays towards it.&lt;br /&gt;
*[[Plum]]s could be destroyed with a fully charged [[Telescopic fist|shot]], spilling sticky juice around and allowing [[Rayman]] to climb onto otherwise slippery surfaces.&lt;br /&gt;
*Permanent powers were obtained through [[Silver Lum]]s. Those powers included charging [[Rayman]]&#039;s [[Telescopic fist|fists]] faster, shooting with both [[Telescopic fist|fists]] (bestowed by the ambidextrous [[Silver Lum]]), strafing, and a power called the Razibus allowing [[Rayman]] to shoot his [[Telescopic fist|fists]] further as well as hit multiple enemies (in order to use this power, [[Rayman]] had to shoot his [[Telescopic fist|fist]] when crouching).&lt;br /&gt;
*The [[super helicopter]] power was obtained was obtained through [[super helicopter]] Lums.&lt;br /&gt;
*An early version of the [[Shock Rocket]] was obtained through Snipe Lums.&lt;br /&gt;
&lt;br /&gt;
==Scrapped levels==&lt;br /&gt;
===[[Aquatic world]]===&lt;br /&gt;
[[File:Zaq.jpg|320px|thumb|right|Official artwork of the Zaq from the scrapped [[Aquatic world]].]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Aquatic world}}&lt;br /&gt;
&lt;br /&gt;
There were plans to have a level included in the game known as the &#039;&#039;[[Aquatic world]]&#039;&#039;. It was scrapped before its official name could be revealed.&lt;br /&gt;
&lt;br /&gt;
===[[Chess minigame]]===&lt;br /&gt;
{{Main|Chess minigame}}&lt;br /&gt;
&lt;br /&gt;
There were two minigames that were cut from the final version. One is called the [[Chess minigame]]. It was scrapped before its real title name could be revealed.&lt;br /&gt;
&lt;br /&gt;
===[[Xowar minigame]]===&lt;br /&gt;
{{Main|Xowar minigame}}&lt;br /&gt;
&lt;br /&gt;
The other minigame, which also can be found by examination of the game&#039;s disc, is called the [[Xowar minigame]]. Like the previous minigame, it was scrapped before its real title name could be revealed.&lt;br /&gt;
&lt;br /&gt;
==Scrapped characters==&lt;br /&gt;
[[File:R3HH-ScrappedCreaturesConceptArt.jpg|thumb|500px|Concept art of creatures that did not make it to the final version of the game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Bonton]]===&lt;br /&gt;
{{Main|Bonton}}&lt;br /&gt;
&lt;br /&gt;
A [[Bonton]] appears in the [[Xowar secret]] in [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
===[[Clark]]===&lt;br /&gt;
{{Main|Clark}}&lt;br /&gt;
&lt;br /&gt;
[[Clark]] was originally intended to appear according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Glute]]===&lt;br /&gt;
{{Main|Glute}}&lt;br /&gt;
&lt;br /&gt;
A [[glute]] also appears in the [[Xowar secret]] in [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
===[[Goaty]]===&lt;br /&gt;
[[File:Goaty-1-.gif|320px|thumb|right|A 3D rotation of the scrapped [[Goaty]], with drastic differences from its conceptual design.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Goaty}}&lt;br /&gt;
&lt;br /&gt;
A [[Goaty]] was originally going to appear in the game, but it was scrapped to avoid overloading the universe with creatures. Despite this, the [[Goaty]] makes a cameo as a statue in [[Razoff]]&#039;s mansion.&lt;br /&gt;
&lt;br /&gt;
===[[Gunslinger Hoodlum]]===&lt;br /&gt;
{{Main|Gunslinger Hoodlum}}&lt;br /&gt;
&lt;br /&gt;
One of several scrapped [[Hoodlum]]s, the [[Gunslinger Hoodlum]] was planned to appear in the game.&lt;br /&gt;
&lt;br /&gt;
===[[Hoodloon]]===&lt;br /&gt;
{{Main|Hoodloon}}&lt;br /&gt;
&lt;br /&gt;
Another of the scrapped [[Hoodlum]]s, [[Hoodloon]]s do appear in the game as background objects in [[the Summit Beyond the Clouds]].&lt;br /&gt;
&lt;br /&gt;
===[[Hoover]]===&lt;br /&gt;
{{Main|Hoover}}&lt;br /&gt;
&lt;br /&gt;
A carnivorous plant called [[Hoover]], was planned to be an enemy in the game. It was cut for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
===[[Kagoubinôme]]===&lt;br /&gt;
{{Main|Kagoubinôme}}&lt;br /&gt;
&lt;br /&gt;
A variety of [[Hoodlum]]s that were supposed to be in the game called the [[Kagoubinôme]] were scrapped from the final release.&lt;br /&gt;
&lt;br /&gt;
===[[Ly]]===&lt;br /&gt;
{{Main|Ly}}&lt;br /&gt;
&lt;br /&gt;
[[Ly]] makes a cameo appearance in [[the Longest Shortcut]], though the presence of concept art showing a redesign might imply an intended larger role.&lt;br /&gt;
&lt;br /&gt;
===[[Muddibog]]===&lt;br /&gt;
[[File:Mudi02-1-.gif|320px|thumb|right|The [[Muddibog]]&#039;s early appearance and attacks, featuring both the small and giant variants.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Muddibog}}&lt;br /&gt;
&lt;br /&gt;
Originally called &#039;&#039;&#039;Mudis&#039;&#039;&#039;, the [[Muddibog]]s appear as enemies in the final game, although with a different appearance and an attack to throw rocks instead of the substance which they are covered in. A giant variant with an attack to slam the ground was scrapped.&lt;br /&gt;
&lt;br /&gt;
===[[Murkin]]===&lt;br /&gt;
{{Main|Murkin}}&lt;br /&gt;
&lt;br /&gt;
[[Murkin]]s eventually appear in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Scaleman]]===&lt;br /&gt;
{{Main|Scaleman}}&lt;br /&gt;
&lt;br /&gt;
[[Scaleman]] appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===[[Siamese Hoodlum]]===&lt;br /&gt;
{{Main|Siamese Hoodlum}}&lt;br /&gt;
&lt;br /&gt;
A pair of twin [[Hoodlum]]s naturally called [[Siamese Hoodlum]], was completely removed from the game.&lt;br /&gt;
&lt;br /&gt;
===[[Snoot]]===&lt;br /&gt;
{{Main|Snoot}}&lt;br /&gt;
&lt;br /&gt;
A background creature called [[Snoot]] was supposed to appear, but was scrapped like the [[Goaty]] and [[Snorty]], to avoid overloading the universe with creatures.&lt;br /&gt;
&lt;br /&gt;
===[[Snorty]]===&lt;br /&gt;
{{Main|Snorty}}&lt;br /&gt;
&lt;br /&gt;
The third of the creatures that were cut from the game to avoid overloading the universe with creatures, is called [[Snorty]].&lt;br /&gt;
&lt;br /&gt;
===[[Wooglah]]===&lt;br /&gt;
{{Main|Wooglah}}&lt;br /&gt;
&lt;br /&gt;
A [[Wooglah]] would have appeared in the game as a helper to [[Rayman]] and [[Globox]] in terms of advancing to other worlds, but it was scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
===[[Xowar]]===&lt;br /&gt;
[[File:Xowar-R3HH-PC-TTOTL.png|320px|thumb|right|The [[Xowar]] in its cell in [[the Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Xowar}}&lt;br /&gt;
&lt;br /&gt;
The [[Xowar]] appears in the [[Xowar secret]].&lt;br /&gt;
&lt;br /&gt;
===[[Zaq]]===&lt;br /&gt;
{{Main|Zaq}}&lt;br /&gt;
&lt;br /&gt;
The [[Zaq]]s were supposed to be in the game, but was later cut due to time constraints.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Scrapped objects==&lt;br /&gt;
===[[Lav-O-Matic]]===&lt;br /&gt;
{{Main|Lav-O-Matic}}&lt;br /&gt;
&lt;br /&gt;
The [[Lav-O-Matic]] was intended to appear in the &#039;&#039;[[Aquatic world]]&#039;&#039; along with the [[Zaq]]s, but all were scrapped due to the levels &#039;lacked rhythm&#039; compared to other levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Washing machine.jpg|Concept designs for the [[Lav-O-Matic]].&lt;br /&gt;
Hoodlum Washing Machine.png|Concept designs for the [[Lav-O-Matic]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Plum]] container===&lt;br /&gt;
An unused object that appeared to contain a [[plum]] was discovered by hacking the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Trap Plum 1.png|A beta object which could contain [[plum]]s.&lt;br /&gt;
Trap Plum 2.png|[[Rayman]] could [[Telescopic fist|shoot]] the object.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prototype videos==&lt;br /&gt;
On May 6th 2026, Yann Masson, a gameplay programmer for &#039;&#039;[[Rayman 3]]&#039;&#039;, uploaded two videos on his YouTube channel featuring many scrapped features:&lt;br /&gt;
* [https://www.youtube.com/watch?v=5ASC7rcMOAE Part 1]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VfTUjMbEwgk Part 2]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman double fist charge.gif|[[Rayman]] originally had the ability to use both of his fists at the same time.&lt;br /&gt;
Xowar chase prototype.gif|The scrapped [[Xowar]] boss fight&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E3 2002 prototype==&lt;br /&gt;
[[File:Rayman3EarlyLogo.png|thumb|Early Logo of &#039;&#039;[[Rayman 3]]&#039;&#039; found in the archives of the E3 2002 demo]]&lt;br /&gt;
&lt;br /&gt;
On March 18, 2021, thanks to Project Deluge, many PlayStation 2 prototypes were found and leaked, including the 2002 E3 prototype of &#039;&#039;[[Rayman 3]]&#039;&#039; dated May 17, 2002.&lt;br /&gt;
&lt;br /&gt;
The preservation website Hidden Palace played this prototype on its Twitch channel along with other prototypes,&amp;lt;ref&amp;gt;Twitch, &#039;&#039;Highlight: Project Deluge: Rayman 3: Hoodlum Havoc&#039;&#039;, https://www.twitch.tv/videos/957243402&amp;lt;/ref&amp;gt; and later made them available for download on its website.&amp;lt;ref&amp;gt;Hidden Palace, &#039;&#039;Rayman 3: Hoodlum Havoc (May 17, 2002 prototype)&#039;&#039;, https://hiddenpalace.org/Rayman_3:_Hoodlum_Havoc_(May_17,_2002_prototype)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through the use of export tools, several files have been discovered:&lt;br /&gt;
* Preliminary cinematics, including &amp;quot;The idyll of [[Bégoniax]] and [[Razoff]]&amp;quot;, &amp;quot;[[Gumsi]]&#039;s grandeur&amp;quot;, &amp;quot;[[André]] tempts [[Reflux]]&amp;quot;, &amp;quot;The [[Hoodlum]]s get organized&amp;quot; and &amp;quot;The Power of [[Leptys]]&amp;quot;, all of them with [[Rayman]] using his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
* Sound files including old voices from [[Bégoniax]], [[Razoff]], [[Globox]], [[Rayman]] and the [[Hoodlum]]s.&lt;br /&gt;
* Textures dated to May 2002, including textures from [[Hoodlum]]s that did not make it to the final game, such as [[Kagalpha]] or [[Kagoubinôme]].&lt;br /&gt;
* Alternative [[Rayman]] textures using his second early design.&lt;br /&gt;
* Textures reminiscent of &#039;&#039;[[Rayman 2]]&#039;&#039;, including textures of effects, worlds, [[Ly]], [[Clark]], [[Sam]] and [[Murfy]].&lt;br /&gt;
* Textures dated November 2000, including textures from the early [[Hoodlum]] designs, scrapped character textures and even scrapped world textures.&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman3 2002demo1.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo2.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo3.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo11.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo14.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo16.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo24.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo22.jpeg|[[Razoff]]&#039;s mansion from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo21.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo20.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo19.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo18.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo15.jpeg|[[Razoff]] fights with [[Rayman]].&lt;br /&gt;
Rayman3 2002demo13.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo12.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo10.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo8.jpeg|[[Rayman]] collecting [[crown]]s in [[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo4.jpeg|Third stage of [[the Tower of the Leptys]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo5.jpeg|Third stage of [[the Tower of the Leptys]].&lt;br /&gt;
Rayman3 2002demo17.jpeg|Third stage of [[the Tower of the Leptys]].&lt;br /&gt;
Rayman3 2002demo6.jpeg|[[The Bog of Murk]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo7.jpeg|[[The Bog of Murk]].&lt;br /&gt;
Rayman3 2002demo9.jpeg|[[Rayman]] fights [[Bégoniax]].&lt;br /&gt;
Rayman3 2002demo23.jpeg|[[The Bog of Murk]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2002 development build==&lt;br /&gt;
[[Rayman Pirate-Community]] user DandyGuy dumped a &#039;&#039;[[Rayman 3]]&#039;&#039; PlayStation 2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game.&lt;br /&gt;
&lt;br /&gt;
The level &#039;Intro. 10&#039; is the first section of [[the Fairy Council]] with [[Murfy]] carrying [[Rayman]] with no arms, this version of the sections has a different voice for [[Murfy]] and he had different lines.&lt;br /&gt;
* Instead of &amp;quot;End Of Cinematic, Now it&#039;s time for some action&amp;quot; he says &amp;quot;You&#039;re Too Heavy, I&#039;m Not Going To Hold Out Much Longer!&amp;quot;,&lt;br /&gt;
* Instead of &amp;quot;Grab Those Red Things Okay?&amp;quot; he says &amp;quot;Grab The Red Lums, They&#039;re Bursting With Energy!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Oh, No Here Comes Numbskull Again&amp;quot;, he says &amp;quot;Ah Ha! A Hoodlum!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Oooh, this place is crawlin’ with them.&amp;quot; and &amp;quot;Aaah! They’re shootin’ at us! How original of them.&amp;quot; he says &amp;quot;I Saw Everything, It&#039;s Their Chef, Andre, He Turns the Red Lums Into Hoodlums&amp;quot; and &amp;quot;If We Don&#039;t Stop Him, We&#039;ll Be Invaded!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Ok, you did a little better, I&#039;m going to reward you with your first parachute jump, parachute not included!&amp;quot; he says &amp;quot;We Shook Them Off, I&#039;ll See You On The Ground&amp;quot;&lt;br /&gt;
&#039;SK8.00&#039; is the debug name for the first [[Teensie Highway]] which has some minor differences compared to the final game.&lt;br /&gt;
* The landing sound effect when jumping from platform to platform uses the generic &#039;Boing!&#039; sound.&lt;br /&gt;
* When jumping from platform to platform using &#039;X&#039; the player gets rewarded with a bonus and a &#039;X2&#039; score multiplier followed by the [[Shock Rocket]] sound effect playing in a loop.&lt;br /&gt;
* [[Rayman]] cheers on saying &amp;quot;Woohoo!&amp;quot; when jumping on platforms&lt;br /&gt;
* Some instruments in the soundtrack for the [[Teensie Highway]] are either missing or are raised or lowered in volume from the other instruments&lt;br /&gt;
* The final segment of the [[Teensie Highway]] has an ending music track that still remains in the final game but was left unused.&lt;br /&gt;
&#039;Wood. 19&#039; Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the [[Shock Rocket]], and the following segment involving the same segment that was used in the 2002 demo.&lt;br /&gt;
* The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds.&lt;br /&gt;
* The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect.&lt;br /&gt;
&#039;MOOR. 60&#039; Contains a segment from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] where [[Rayman]] must free the 3 [[Teensie]]s and open the door to access the second [[Teensie doctor]].&lt;br /&gt;
* The level reuses &#039;&#039;[[Rayman 2]]&#039;&#039; fire textures&lt;br /&gt;
* The [[plum]] music is slightly altered containing more instruments&lt;br /&gt;
* The [[Teensie]]s had different voice actors and their dialogue was also shown in text.&lt;br /&gt;
* The level is also missing some music in the third quarter of the level&lt;br /&gt;
* The [[Hoodoo]]&#039;s theme was completely different sounding dark and dramatic&lt;br /&gt;
* The [[Hoodstormer]] theme is also different sounding a bit silly&lt;br /&gt;
&#039;Flash. 10&#039; Contains the final segment of [[the Longest Shortcut]]&lt;br /&gt;
* The level shows an empty message box at the beginning&lt;br /&gt;
* [[Globox]] uses both French and English voices at the same time&lt;br /&gt;
* The entire level is missing music&lt;br /&gt;
* The cutscene involving the three [[Teensie doctor]]s is missing voices&lt;br /&gt;
&#039;Tower .30&#039; contains the final section of [[the Tower of the Leptys]] and is almost exactly similar to its 2002 demo counterpart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 Dev Main Menu.png|thumb|This is the level select screen when choosing out of the five levels offered&lt;br /&gt;
R3 Different Text Window.png|thumb|When playing the intro level, [[Murfy]] and the text references the HP orbs as [[Red Lum]]s&lt;br /&gt;
R3 Teensie Highway Dev Build.png|thumb|Jumping with cross enables a score multiplier&lt;br /&gt;
R3 TLOTLD 1.png|thumb|When freeing the second [[Teensie]], his dialogue is in a text box, possibly as a placeholder&lt;br /&gt;
R3 TLOTLD 2.png|thumb|Second of the [[Teensie]]&#039;s dialogue in a text box&lt;br /&gt;
R3 TLOTLD 3.png|thumb|Outside the tower, the posts are using unmodified &#039;&#039;[[Rayman 2]]&#039;&#039; fire textures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused textures ===&lt;br /&gt;
Several unused textures can be found in the files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Manual.png|An early design for [[the Manual]].&lt;br /&gt;
R3 Unused - Murfy.png|An early design for [[Murfy]], resembling his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 Unused - Early Murfy + manual in raymap.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following textures are for an unused early menu, resembling that seen in the [[Rayman 3 (Game Boy Advance)|GameBoy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Menu1.png&lt;br /&gt;
R3 Unused - Menu2.png&lt;br /&gt;
R3 Unused - Menu3.png&lt;br /&gt;
R3 Unused - Menu4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are the same menu textures, but with the alpha channel removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Menu1 (no alpha).png&lt;br /&gt;
R3 Unused - Menu2 (no alpha).png&lt;br /&gt;
R3 Unused - Menu3 (no alpha).png&lt;br /&gt;
R3 Unused - Menu4 (no alpha).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2002 [[List of Rayman demos|demo]]==&lt;br /&gt;
[[File:R3HH-BETADemo-PC-LoadingScreen.png|320px|thumb|right|Several of the enemies in &#039;&#039;[[Rayman 3]]&#039;&#039; including the scrapped [[Xowar]] appeared on this early PC version loading screen.]]&lt;br /&gt;
&lt;br /&gt;
In 2002, some platinum copies of &#039;&#039;[[Rayman Revolution]]&#039;&#039; were bundled with a [[List of Rayman demos|demo]] disc of &#039;&#039;[[Rayman 3]]&#039;&#039; and these were identified with a sticker in the front cover. There were other [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] games for PC that bundled the same [[List of Rayman demos|demo]] too, along with a few other [[List of Rayman demos|demos]] featuring different levels than the ones seen in the PlayStation 2 version. This [[List of Rayman demos|demo]] featured some differences:&lt;br /&gt;
&lt;br /&gt;
* The [[List of Rayman demos|demo]] features an earlier trailer with different music and some gameplay footage with notable differences, like fire textures from &#039;&#039;[[Rayman 2]]&#039;&#039; and [[Rayman]] with the &#039;&#039;[[Rayman 2]]&#039;&#039; design in the [[Leptys]] cutscene.&lt;br /&gt;
* The loading screens of the PC version is an earlier version of &amp;quot;The Usual Suspects&amp;quot;, featuring [[Razoff|Count Razoff]] and an older design of the [[Knaaren]], the [[Hoodboom]] and the [[Muddibog]].&lt;br /&gt;
* The loading screen of the PlayStation 2 version features a slot machine with a rotating 3D model of a [[Hoodmonger]]. A similar style of loading screen was used in the final version of &#039;&#039;[[Rayman M]]&#039;&#039; for the PlayStation 2.&lt;br /&gt;
* In Dangerous Game, the old appearance of the [[Porkibank|pigpots]] can be seen.&lt;br /&gt;
* [[Rayman]] yells like Tarzan when he grabs a [[flying hook]] with the [[Lockjaw]].&lt;br /&gt;
* [[Globox]] and [[André]] have different voices than the ones used in [[Rayman 3|the final version]].&lt;br /&gt;
* The lock target image is different.&lt;br /&gt;
* There is different music and sound effects than in the final version.&lt;br /&gt;
* The points given by some actions are different, like for example, a [[Jewel|green gem]] rewards the player with 100 points instead of 1500.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 -Beta- Holy Sheet.jpg|When a player scores a number of points in the 2002 [[List of Rayman demos|demo]], the words &amp;quot;Holy sheet&amp;quot; would initially appear on the screen.&lt;br /&gt;
R3 -Beta- Lock Target .jpg|The design of the lock target in the 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
R3 -Beta- Slot Machine.jpg|The PlayStation 2 loading screen from the 2002 [[List of Rayman demos|demo]] of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
R3 -Beta- Flag.jpg|This flag has been replaced by [[:File:HoodFlag.png|this one]] who represents the most common enemies from the game: the [[Hoodmonger]]s.&lt;br /&gt;
Pigpot.jpg|The previous design of the [[Porkibank|pigpots]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dangerous Game===&lt;br /&gt;
This game mode is available in the &#039;&#039;[[Rayman 3]]&#039;&#039; [[List of Rayman demos|demo]], released in 2002. It contains a sequence of the third section of the [[Clearleaf Forest]]. Many differences can be found between this version and the level of the final version. Some additional differences appear in the PlayStation 2 version. Like the musics played when [[Rayman]] is in fight with the [[Hoodlum]]s.&lt;br /&gt;
Before the first secret entrance of this sequence, it was initially expected that a flag representing the [[Hoodlum]] camp appeared, but it was instead replaced by a flag representing a [[Hoodmonger]]. In the PC version of the [[List of Rayman demos|demo]], the [[Porkibank|pigpots]]&#039; previous design is used.&lt;br /&gt;
&lt;br /&gt;
===[[Special Invaders]]===&lt;br /&gt;
[[File:SpecialInvaders-Arcade-R3HH-PC-TitleScreen.jpg|320px|thumb|right|[[Special Invaders]], as seen in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
This game mode is also available in the &#039;&#039;[[Rayman 3]]&#039;&#039; [[List of Rayman demos|demo]]. It contains the third section of [[the Tower of the Leptys]]. Between the beta and final version of this section, the most striking differences are the sounds and musics. Some dialogs had not yet been added to the game, such as those of [[Globox]] and [[Rayman]] during the cinematic of the section. [[Globox]] does not call [[Rayman]] to get aboard his [[Armaguiddon]] but honk to get him. Also, he doesn&#039;t say anything about the enemies and do not compliment the buildings. But he is frightened at the sight of the stone gaps, when he&#039;s with [[Rayman]] in the room where they are located, [[Globox]] yells : &amp;quot;Ah! A mixer!&amp;quot;. The name given to this game mode was finally used for a mini-game in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;. The name of this game mode refers to a classic, &#039;&#039; Space Invaders&#039;.&lt;br /&gt;
&lt;br /&gt;
===Trailer===&lt;br /&gt;
The trailer of the [[List of Rayman demos|demo]] is different in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, in the trailer of the [[List of Rayman demos|demo]], the old design of the [[Hoodmonger Officer]]s is used. Their design looks like the [[Hoodmonger]]&#039;s one, but they wore chain mail and a kind of metal bulletproof vest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dangerous Game.png|The logo for Dangerous Game.&lt;br /&gt;
Special Invaders.png|The logo for [[Special Invaders]].&lt;br /&gt;
Trailer.png|The logo for the trailer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
Some early game assets have been found in the files of the demos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Early Logo.png|An early logo.&lt;br /&gt;
R3ddlogo.png|Early version of the US logo.&lt;br /&gt;
Rayman 3 Early Medallion 1.png|An orange medallion.&lt;br /&gt;
Rayman 3 Early Medallion 2.png&lt;br /&gt;
Rayman 3 Unused Arcade Menu Icon.png|Unused arcade menu icon.&lt;br /&gt;
Rayman 3 Unused Secret Icons.png|Unused secrets menu icons.&lt;br /&gt;
R3 Unused - Early Menu.png|This early menu is from the PlayStation 2 demo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press kit from &#039;&#039;rayman3.com&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/7/75/Voiceovers_Release_Final.pdf Press release, December, 2002]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/2/25/DECreleaseFINAL.pdf Press release, December, 2003]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b1/Anatomy_of_a_Hero.pdf Anatomy of a Hero]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/f/f1/FAQfinal-12-6.pdf FAQ]&lt;br /&gt;
&lt;br /&gt;
===Logos included in the press kit===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 LOGOBETA3.png&lt;br /&gt;
R3 FNL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackLumFAQ.png&lt;br /&gt;
ClearleafFAQ.png|[[Clearleaf Forest]]. Interestingly, the old design of the [[Hoodboom]] is found here.&lt;br /&gt;
DoctorFAQ.png|Early design for [[Roméo Patti]].&lt;br /&gt;
GloboxFAQ.png&lt;br /&gt;
HoodstylerFAQ.png|[[Hoodmonger Soldier]] with early textures.&lt;br /&gt;
RefluxFAQ.png|Other early design for [[Reflux]], now with white eyes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused minigames ==&lt;br /&gt;
In the PAL version of the GameCube version there exists unused Game Boy Advance ROMs for the minigames which would have the player connect their GameCube to their Game Boy Advance to play them. There are 3 of these ROMs, with the first one being an early version of the [[Mad Trax]] and [[Wheelis]] minigames, with early sprite artwork. The other two are completely unused and feature a different map and sprites.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
R3 GCN - Unused GBA Minigame 1.png|The second minigame map&lt;br /&gt;
R3 GCN - Unused GBA Minigame 2.png|The third minigame map&lt;br /&gt;
R3 GCN - Early Mad Trax controls info.png|An early controls screen sprite for the first minigame&lt;br /&gt;
R3 GCN - Unused GBA Minigames controls info.png|The controls screen sprite for the second and third minigames&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3 HD]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;Rayman 3 HD&#039;&#039; contains upscaled old textures from the E3 2002 archives.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HD Cinematic 1.jpg|Possible placeholder, showing [[Rayman]] and [[Globox]] riding on a [[Wooglah]].&lt;br /&gt;
R3HD Cinematic 2.jpg|Possible placeholder, showing a beta design for [[Bégoniax]].&lt;br /&gt;
R3HD Cinematic 3.jpg|Possible placeholder, showing some scenery in [[the Desert of the Knaaren]].&lt;br /&gt;
R3HD Cinematic 4.jpg|Possible placeholder, showing [[Gumsi]] seemingly playing with [[Rayman]], [[Globox]] and [[Murfy]].&lt;br /&gt;
R3HD Cinematic 5.jpg|Possible placeholder, showing [[Reflux]] obtaining the power of the [[Leptys]].&lt;br /&gt;
R3 HD Unused Texture 1.png|[[Rayman]] with his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 HD Unused Texture 2.png|An early design for [[Globox]], resembling his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 HD Unused Texture 3.png|An early design for the [[Hoodmonger]].&lt;br /&gt;
R3 HD Unused Texture 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3-EarlyScreenshot1.jpg&lt;br /&gt;
R3-EarlyScreenshot2.jpg&lt;br /&gt;
R3-EarlyScreenshot3.jpg&lt;br /&gt;
R3-EarlyScreenshot4.jpg&lt;br /&gt;
Rayman3 GC Fireball.jpg&lt;br /&gt;
R3-EarlyScreenshot5.jpg&lt;br /&gt;
R3-EarlyScreenshot6.jpg&lt;br /&gt;
R3-EarlyScreenshot7.jpg&lt;br /&gt;
R3-EarlyScreenshot8.jpg&lt;br /&gt;
R3-EarlyScreenshot9.jpg&lt;br /&gt;
R3-EarlyScreenshot10.jpg&lt;br /&gt;
EarlyFC.jpg|An early screenshot of [[the Fairy Council]].&lt;br /&gt;
R3HH-FairyCouncil.jpg|An early version of [[the Fairy Council]].&lt;br /&gt;
Rayman3TheFairyCouncilBeta2.jpg|The second stage of [[the Fairy Council]].&lt;br /&gt;
EarlyDOTK.jpg|[[Rayman]] fighting a [[Hoodmonger]] in [[the Desert of the Knaaren]].&lt;br /&gt;
HHearly.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
HHearly2.jpg|The shooting range in [[Hoodlum Headquarters]].&lt;br /&gt;
HHearly3.jpg|[[Rayman]] fighting a [[Heckler]] in [[Hoodlum Headquarters]].&lt;br /&gt;
Raymanfly.jpeg|[[Murfy]] with [[Rayman]] in [[the Fairy Council]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
Go fish.jpg|[[The Bog of Murk|Bog of Murk]] screenshot which shows a map on the tree that was replaced with a wanted poster in the final version.&lt;br /&gt;
R3 ScrappedBog.jpg|A [[The Bog of Murk|Bog of Murk]] screenshot that features an early [[Stumbleboom]] design.&lt;br /&gt;
R3-Hoodblasters-attack-Rayman-from-airship.jpg|The second stage of [[Clearleaf Forest]].&lt;br /&gt;
Drinky.jpg|A screenshot of [[Clearleaf Forest]] that shows 3 [[Porkibank|pigpots]] that are missing from the final game.&lt;br /&gt;
TOLearly.jpg|[[The Tower of the Leptys|Tower of the Leptys]] screenshot that features an early [[Hoodmonger]] design.&lt;br /&gt;
TeensieHighwayBeta1.jpg|The first [[Teensie Highway]], located in [[the Fairy Council]].&lt;br /&gt;
TeensieHighwayBeta2.jpg|[[Rayman]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta3.jpg|The first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta4.jpg|Another look of the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta5.jpg|The middle part of the first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta6.jpg|[[Rayman]], a [[Teensie]], and [[Globox]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta7.jpg|[[Rayman]] collecting [[Jewel|yellow gems]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta8.jpg|The transition to the third part of the first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta9.jpg|The third part of the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta10.jpg|More [[Jewel|yellow gems]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta11.jpg|The final part of the first [[Teensie Highway]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
* [[Media:Rayman 3 Art Book.pdf|&#039;&#039;Rayman 3&#039;&#039; art book]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Concept 1.jpeg&lt;br /&gt;
Concept 2.jpeg&lt;br /&gt;
Concept 3.jpeg&lt;br /&gt;
RTASvehicles.png&lt;br /&gt;
EarlyAeropolis.png&lt;br /&gt;
RTASvehicles2.png&lt;br /&gt;
RTAS Flying vehicle.jpg&lt;br /&gt;
Rayman on a flying veichle.JPG&lt;br /&gt;
Quartier chinois 01.jpg&lt;br /&gt;
Concept 4.jpeg&lt;br /&gt;
Concept 5.jpeg&lt;br /&gt;
Concept 6.jpeg&lt;br /&gt;
Chez les Ptizetres 01.jpg&lt;br /&gt;
Concept 11.jpeg&lt;br /&gt;
Rayman Concepts 07b.jpg&lt;br /&gt;
Concept 10.jpeg&lt;br /&gt;
Test pub 1.jpeg&lt;br /&gt;
Test pub 2.jpeg&lt;br /&gt;
Test pub 3.jpeg&lt;br /&gt;
R3HH-EarlyKnaarenConceptArt.jpg&lt;br /&gt;
EarlyPowerupConceptArt.jpg&lt;br /&gt;
Rayman3 conceptart1.jpg&lt;br /&gt;
Crystal.png&lt;br /&gt;
Concept Forest 1.jpg&lt;br /&gt;
forêt.png&lt;br /&gt;
Concept Forest 2.jpg&lt;br /&gt;
Resting under a mushroom.png&lt;br /&gt;
Concept Forest 5.jpg&lt;br /&gt;
Concept Forest 6.jpg&lt;br /&gt;
Les bizarreries.jpg&lt;br /&gt;
Concept Forest 7.jpg&lt;br /&gt;
Concept Forest 8.jpg&lt;br /&gt;
Arbre magique 01.jpg&lt;br /&gt;
La pagode des nuages 01.jpg&lt;br /&gt;
Waterfall.png&lt;br /&gt;
Concept LOTLD 1.jpg&lt;br /&gt;
Concept LOTLD 2.jpg&lt;br /&gt;
Concept LOTLD 3.jpg&lt;br /&gt;
Concept LOTLD 4.jpg&lt;br /&gt;
Concept Forest 4.jpg&lt;br /&gt;
Concept Forest 3.jpg&lt;br /&gt;
Concept Forest 3 Colorless.png&lt;br /&gt;
Razoff Fireplace.png&lt;br /&gt;
Cave.png&lt;br /&gt;
Cathedral.jpg&lt;br /&gt;
R3DOTKartwork.png&lt;br /&gt;
R3DOTKartwork2.png&lt;br /&gt;
Concept DOTK 1.jpg&lt;br /&gt;
Concept DOTK 2.jpg&lt;br /&gt;
Destiny Arena Concept Art.png&lt;br /&gt;
Knaaren Architecture.png&lt;br /&gt;
Concept DOTK 3.jpg&lt;br /&gt;
Crop4.jpg&lt;br /&gt;
Concept HHQ 1.jpg&lt;br /&gt;
Concept HHQ 2.jpg&lt;br /&gt;
Concept HHQ 3.jpg&lt;br /&gt;
Concept HHQ 4.jpg&lt;br /&gt;
Concept HHQ 5.jpg&lt;br /&gt;
Concept HHQ 6.jpg&lt;br /&gt;
Concept HHQ 7.jpg&lt;br /&gt;
R3HH-FightingHoodmongers-ConceptArt.jpg&lt;br /&gt;
Flapoteur.jpg&lt;br /&gt;
Concepthoodlums1.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-1.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-2.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-3.jpg&lt;br /&gt;
Concepthoodlums2.jpg&lt;br /&gt;
Concept Hoodlums Machines.jpg&lt;br /&gt;
GloboxConceptArt.jpg&lt;br /&gt;
RaymanNewDesign1.jpg&lt;br /&gt;
RaymanNewDesign2.jpg&lt;br /&gt;
RaymanNewDesign3.jpg&lt;br /&gt;
RaymanNewDesign7.jpg&lt;br /&gt;
RaymanNewDesign4.jpg&lt;br /&gt;
RaymanNewDesign9.png&lt;br /&gt;
RaymanNewDesign5.jpg&lt;br /&gt;
RaymanNewDesign6.jpg&lt;br /&gt;
RaymanNewDesign8.jpg&lt;br /&gt;
Raymanpose2.jpeg&lt;br /&gt;
Raymanpose1.jpeg&lt;br /&gt;
RaymanOnAGiantFruit.jpg&lt;br /&gt;
Monde-aqua01.jpg&lt;br /&gt;
Monde-aqua02.jpg&lt;br /&gt;
Monde-aqua03.jpg&lt;br /&gt;
ZaqConceptArt-Monde-aqua04.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magazine scans==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Joystick Issue 136 (April 2002).png|Initial announcement for &#039;&#039;[[Rayman 3]]&#039;&#039; in &#039;&#039;Joystick&#039;&#039;&lt;br /&gt;
Joystick Issue 141 (October 2002).png|Exclusive feature, showing early versions of levels&lt;br /&gt;
Joystick 141 (October 2002)-2.png|Preview article for &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Joystick Issue 143 (December 2002).png|Preview article for &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Joystick Issue 145 (Feburary 2003) Cover.png|Exclusive cover for &#039;&#039;[[Rayman 3]]&#039;&#039; in &#039;&#039;Joystick #145&#039;&#039;&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-1.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-2.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-3.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-4.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-5.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-6.png&lt;br /&gt;
Electronic Gaming Monthly Issue 155 (June 2002).png|Preview article in &#039;&#039;Electronic Gaming Monthly&#039;&#039;, showing different versions of levels and an early version of [[Rayman]]&#039;s model&lt;br /&gt;
GamePro Issue 173 (February 2003).png|Sneak preview of the PlayStation 2 version of &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Play Magazine Issue 16 - Front.png|&#039;&#039;Play Magazine&#039;&#039; issue 16 cover featuring &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Play Magazine-1.jpg|Developer interview article for &#039;&#039;[[Rayman 3]]&#039;&#039; in an exclusive feature by &#039;&#039;Play Magazine&#039;&#039;&lt;br /&gt;
Play Magazine-2.jpg|Interview section with producer, Ahmed Boukhelifa&lt;br /&gt;
Play Magazine-3.jpg|Interview section with lead designer, Michael Janod&lt;br /&gt;
Play Magazine-4.jpg|Section with Olivier Dauba (lead gameplay programmer), and another with Céline Tellier (art and technical director) higlighting the artistic direction of the project&lt;br /&gt;
Play Magazine-5.jpg|More interviews: Stan Metter (lead animator), François Queinnec (PlayStation 2 graphics programmer) and John Leguizamo (voice of [[Globox]])&lt;br /&gt;
Play Magazine-6.jpg|John Leguizamo interview continued&lt;br /&gt;
Le Journal De Mickey 1.jpg|An exclusive preview article of the game in &#039;&#039;Le Journal de Mickey&#039;&#039;&lt;br /&gt;
Le Journal de Mickey 2.jpg&lt;br /&gt;
Le Journal De Mickey 3.jpg&lt;br /&gt;
Le Journal De Mickey 4.jpg&lt;br /&gt;
EarlyPowerupConceptArt.jpg&lt;br /&gt;
Playstation 2 Official Magazine Issue 9 (AU) (December 2002).png&lt;br /&gt;
EDGE Magazine Issue 123 (May 2003).png&lt;br /&gt;
GameNow Issue 17 (March 2003) (1).png&lt;br /&gt;
GameNow Issue 17 (March 2003) (2).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
In the PlayStation 2 version of the beta in Dangerous Game, only the first music of the [[Hoodmonger Soldier]]s is used.&lt;br /&gt;
&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/151%20-%20%28Beta%29%20The%20Hoodmonger.mp3 The old music] of the [[Hoodmonger]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/153%20-%20%28Beta%29%20The%20Artilleryman.mp3 The old music] of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/154%20-%20%28Beta%29%20The%20Artilleryman%20~Under%20Fire~.mp3 The second old music] of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/152%20-%20%28Beta%29%20The%20Hoodmonger%20Officer.mp3 The old music] of the [[Hoodmonger Officer]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/155%20-%20%28Beta%29%20The%20Sniper.mp3 The old music] of the snipers.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/156%20-%20%28Beta%29%20The%20Sniper%20~Focused~.mp3 The old music] of the snipers.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/157%20-%20%28Beta%29%20The%20Sniper%20~Frenzied~.mp3 The old music] of the snipers.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo&#039;s playthrough at YouTube (PS2 version - Dangerous Game)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-BvZHR7LkGw The 2002 demo&#039;s playthrough at YouTube (PS2 version - Special Invaders)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ghLxch40GDg The 2002 demo&#039;s playthrough at YouTube (PS2 version - Trailer)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=gZM6o36HnnY The 2002 demo&#039;s playthrough at YouTube (PC version - Dangerous Game)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=DHFIg9TBfSQ The 2002 demo&#039;s playthrough at YouTube (PC version - Special Invaders)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo&#039;s playthrough at YouTube (PC version - Trailer)]&lt;br /&gt;
*[https://tcrf.net/Rayman_3_(GameCube) TCRF Page noting leftover beta content]&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=_FBIwLDP3pc&amp;amp;list=PLHOgtLRdYgt9CRIYkmrXal5rgsSefdLBj A playlist with IGN videos from unpublic demo]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (développement)]]&lt;br /&gt;
[[pl:Rayman 3 (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Monde-aqua03.jpg&amp;diff=112672</id>
		<title>File:Monde-aqua03.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Monde-aqua03.jpg&amp;diff=112672"/>
		<updated>2026-05-10T11:10:27Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept Art of creatures for Aquatic world.
| source = Unknown
| game = &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;
}}

Category:Artworks from Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept Art of creatures for [[Aquatic world]].&lt;br /&gt;
| source = Unknown&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Monde-aqua02.jpg&amp;diff=112671</id>
		<title>File:Monde-aqua02.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Monde-aqua02.jpg&amp;diff=112671"/>
		<updated>2026-05-10T11:09:38Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept Art of creatures for Aquatic world.
| source = Unknown
| game = &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;
}}

Category:Artworks from Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept Art of creatures for [[Aquatic world]].&lt;br /&gt;
| source = Unknown&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Monde-aqua01.jpg&amp;diff=112670</id>
		<title>File:Monde-aqua01.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Monde-aqua01.jpg&amp;diff=112670"/>
		<updated>2026-05-10T11:08:00Z</updated>

		<summary type="html">&lt;p&gt;Greeness: {{Image
| description = Concept Art of creatures for Aquatic world.
| source = Unknown
| game = &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;
}}

Category:Artworks from Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept Art of creatures for [[Aquatic world]].&lt;br /&gt;
| source = Unknown&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(early_production)&amp;diff=112583</id>
		<title>Rayman 3 (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(early_production)&amp;diff=112583"/>
		<updated>2026-05-06T23:56:27Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:OldlogoRayman3.png|thumbnail|300px|An early logo using the &#039;&#039;[[Rayman M]]&#039;&#039; font.]]&lt;br /&gt;
[[File:R3 LOGOBETA2.png|thumbnail|300px|An early logo using the &#039;&#039;[[Rayman 2]]&#039;&#039; font.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3]]&#039;&#039; underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.&lt;br /&gt;
&lt;br /&gt;
==Early development==&lt;br /&gt;
===&#039;&#039;Rayman 2000&#039;&#039;===&lt;br /&gt;
{{Main|Rayman 2000}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2000&#039;&#039;&#039;&#039;&#039; was a video game project that would serve as a direct sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Its development began shortly after the release of &#039;&#039;[[Rayman 2]]&#039;&#039;, but was canceled. Several of its concepts were reused for &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Early designs===&lt;br /&gt;
[[File:Rayman-3-beta-000001.jpg|thumb|[[Rayman]] fighting [[Razoff]], showing the early HUD (head-up display).]]&lt;br /&gt;
[[File:R3Beta Murfy Render.png|thumb|A render of an early [[Murfy]] 3D model.]]&lt;br /&gt;
&lt;br /&gt;
During the early production stage of &#039;&#039;[[Rayman 3]]&#039;&#039;, early footage, screenshots and artwork show that development initially began with [[Rayman]] utilizing his design from &#039;&#039;[[Rayman 2]]&#039;&#039;, as opposed to the new redesign that debuted with the final game. He also appeared in a design similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, with a yellow scarf and new shoes, and a design similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;, with a yellow hood and his &#039;&#039;[[Rayman 2]]&#039;&#039; shoes, until he got to his final design.&lt;br /&gt;
&lt;br /&gt;
Other early elements include unused areas, such as an [[Aquatic world|underwater level]], and differences with the HUD, which resembles the HUD of &#039;&#039;[[Rayman 2]]&#039;&#039; in some early screenshots. Some screenshots appear fairly similar to [[Rayman 3|the final game]], but still show some differences in aesthetic and lighting. There was also several kinds of [[Hoodlum]]s that were going to appear, but got scrapped from [[Rayman 3|the final game]].&lt;br /&gt;
&lt;br /&gt;
===Ghost levels===&lt;br /&gt;
The third and fourth parts of [[the Bog of Murk]] appear to have originally been the same map, but ended up being separated. Both parts retained a prototype copy of the other where only a few gems are present, elements like [[meadowscrew]]s are non-functional, and there are no enemies or [[cage]]s. These areas can be accessed in-game with hacks or glitches.&lt;br /&gt;
&lt;br /&gt;
===Cut Leptys statue behaviour===&lt;br /&gt;
As seen in the promotional video included in the final game, the [[Leptys]] statue in the second part of [[the Desert of the Knaaren]] was meant to attack [[Rayman]] with lightning, adding difficulty to this platforming section. The code for this behaviour is still present in the game&#039;s files and can be reactivated on PC.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 3 - Unused Leptys Statue Lightning Behaviour&#039;&#039;, https://www.youtube.com/watch?v=vJPNu0FE8IU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysLightning1.png&lt;br /&gt;
LeptysLightning2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debugging features===&lt;br /&gt;
There are two debugging features mistakenly left in the GameCube version of the game. The first one is in the first part of [[the Fairy Council]]: holding R + Start will cause [[Murfy]] to stop flying until the player lets go. The second is in the fourth part of [[the Desert of the Knaaren]]: pressing the same buttons will cause the text &amp;quot;Salle 01&amp;quot; (French for &amp;quot;Room 01&amp;quot;) to appear in the bottom left of the screen. If the player then holds the R button and presses Up or Down on the D-Pad, the number can be changed up to 05. Holding R and pressing Left on the D-Pad will then cause [[Rayman]] to be teleported to a specific location, depending on what number was displayed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
Hoodlum Headquarters (early version).jpg|A screenshot of [[Hoodlum Headquarters]] that features an early [[Hoodmonger]] design.&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
R3EarlyPW.png|[[Rayman]] in [[Clearleaf Forest]] with the [[Vortex|Vortex powerup]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-Hoodblaster.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an early version of [[the Summit Beyond the Clouds]].&lt;br /&gt;
EarlyLOTLD.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
R3unknown.jpg|Screenshots of an unknown area that was scrapped.&lt;br /&gt;
Rayman3hh video.jpg|Screenshots of an early build of the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scrapped story==&lt;br /&gt;
According to scrapped dialogues found in the beta demo&#039;s game files,&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3 - Scrapped Story&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=6766&amp;amp;p=542889&amp;lt;/ref&amp;gt; the early plot differed significantly from that of the final game. Notable differences are, among others:&lt;br /&gt;
*[[Murfy]] stayed with [[Rayman]] for a longer period.&lt;br /&gt;
*A character called Ludivine also provided advice to [[Rayman]] and [[Globox]]. She could have been a [[Ludiv]].&lt;br /&gt;
*[[Clark]] appeared in the game.&lt;br /&gt;
*[[Hoodlum]]s could talk.&lt;br /&gt;
*[[Bonton]]s appeared in the game; one could be used to destroy a wooden door.&lt;br /&gt;
*[[Rayman]] had to get to the top of a volcano to obtain a [[Silver Lum]]. An early version of the [[flying hook]], called the Lum Ring, was required to cross a stream and continue towards the mountain.&lt;br /&gt;
*[[Rayman]] and [[Globox]] use a gigantic bird called the [[wooglah]] to go to the [[Clearleaf Forest]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. But when they fly over [[the Bog of Murk]], the [[wooglah]] becomes injured, forcing them to land. [[Globox]] decides to stay with the [[wooglah]] while [[Rayman]] seeks the able antidote to treat him. [[Murfy]] comes to meet [[Rayman]] and advises him to go ask [[Bégoniax]] to help him. [[Bégoniax]] has seen the [[wooglah]] when he was injured thanks to her magic mirror. She agrees to cure the [[wooglah]], provided [[Rayman]] brings her a beauty elixir that is hidden in [[The Bog of Murk|the swamps]].&lt;br /&gt;
*During the final battle, [[Rayman]] had to free the [[Leptys]] from [[Reflux]]&#039;s control by breaking the mirrors directing magic rays towards him, and then destroy the sceptre by redirecting the four rays towards it.&lt;br /&gt;
*[[Plum]]s could be destroyed with a fully charged [[Telescopic fist|shot]], spilling sticky juice around and allowing [[Rayman]] to climb onto otherwise slippery surfaces.&lt;br /&gt;
*Permanent powers were obtained through [[Silver Lum]]s. Those powers included charging [[Rayman]]&#039;s [[Telescopic fist|fists]] faster, shooting with both [[Telescopic fist|fists]] (bestowed by the ambidextrous [[Silver Lum]]), strafing, and a power called the Razibus allowing [[Rayman]] to shoot his [[Telescopic fist|fists]] further as well as hit multiple enemies (in order to use this power, [[Rayman]] had to shoot his [[Telescopic fist|fist]] when crouching).&lt;br /&gt;
*The [[super helicopter]] power was obtained was obtained through [[super helicopter]] Lums.&lt;br /&gt;
*An early version of the [[Shock Rocket]] was obtained through Snipe Lums.&lt;br /&gt;
&lt;br /&gt;
==Scrapped levels==&lt;br /&gt;
===[[Aquatic world]]===&lt;br /&gt;
[[File:Zaq.jpg|320px|thumb|right|Official artwork of the Zaq from the scrapped [[Aquatic world]].]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Aquatic world}}&lt;br /&gt;
&lt;br /&gt;
There were plans to have a level included in the game known as the &#039;&#039;[[Aquatic world]]&#039;&#039;. It was scrapped before its official name could be revealed.&lt;br /&gt;
&lt;br /&gt;
===[[Chess minigame]]===&lt;br /&gt;
{{Main|Chess minigame}}&lt;br /&gt;
&lt;br /&gt;
There were two minigames that were cut from the final version. One is called the [[Chess minigame]]. It was scrapped before its real title name could be revealed.&lt;br /&gt;
&lt;br /&gt;
===[[Xowar minigame]]===&lt;br /&gt;
{{Main|Xowar minigame}}&lt;br /&gt;
&lt;br /&gt;
The other minigame, which also can be found by examination of the game&#039;s disc, is called the [[Xowar minigame]]. Like the previous minigame, it was scrapped before its real title name could be revealed.&lt;br /&gt;
&lt;br /&gt;
==Scrapped characters==&lt;br /&gt;
[[File:R3HH-ScrappedCreaturesConceptArt.jpg|thumb|500px|Concept art of creatures that did not make it to the final version of the game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Bonton]]===&lt;br /&gt;
{{Main|Bonton}}&lt;br /&gt;
&lt;br /&gt;
A [[Bonton]] appears in the [[Xowar secret]] in [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
===[[Clark]]===&lt;br /&gt;
{{Main|Clark}}&lt;br /&gt;
&lt;br /&gt;
[[Clark]] was originally intended to appear according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Glute]]===&lt;br /&gt;
{{Main|Glute}}&lt;br /&gt;
&lt;br /&gt;
A [[glute]] also appears in the [[Xowar secret]] in [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
===[[Goaty]]===&lt;br /&gt;
[[File:Goaty-1-.gif|320px|thumb|right|A 3D rotation of the scrapped [[Goaty]], with drastic differences from its conceptual design.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Goaty}}&lt;br /&gt;
&lt;br /&gt;
A [[Goaty]] was originally going to appear in the game, but it was scrapped to avoid overloading the universe with creatures. Despite this, the [[Goaty]] makes a cameo as a statue in [[Razoff]]&#039;s mansion.&lt;br /&gt;
&lt;br /&gt;
===[[Gunslinger Hoodlum]]===&lt;br /&gt;
{{Main|Gunslinger Hoodlum}}&lt;br /&gt;
&lt;br /&gt;
One of several scrapped [[Hoodlum]]s, the [[Gunslinger Hoodlum]] was planned to appear in the game.&lt;br /&gt;
&lt;br /&gt;
===[[Hoodloon]]===&lt;br /&gt;
{{Main|Hoodloon}}&lt;br /&gt;
&lt;br /&gt;
Another of the scrapped [[Hoodlum]]s, [[Hoodloon]]s do appear in the game as background objects in [[the Summit Beyond the Clouds]].&lt;br /&gt;
&lt;br /&gt;
===[[Hoover]]===&lt;br /&gt;
{{Main|Hoover}}&lt;br /&gt;
&lt;br /&gt;
A carnivorous plant called [[Hoover]], was planned to be an enemy in the game. It was cut for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
===[[Kagoubinôme]]===&lt;br /&gt;
{{Main|Kagoubinôme}}&lt;br /&gt;
&lt;br /&gt;
A variety of [[Hoodlum]]s that were supposed to be in the game called the [[Kagoubinôme]] were scrapped from the final release.&lt;br /&gt;
&lt;br /&gt;
===[[Ly]]===&lt;br /&gt;
{{Main|Ly}}&lt;br /&gt;
&lt;br /&gt;
[[Ly]] makes a cameo appearance in [[the Longest Shortcut]], though the presence of concept art showing a redesign might imply an intended larger role.&lt;br /&gt;
&lt;br /&gt;
===[[Muddibog]]===&lt;br /&gt;
[[File:Mudi02-1-.gif|320px|thumb|right|The [[Muddibog]]&#039;s early appearance and attacks, featuring both the small and giant variants.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Muddibog}}&lt;br /&gt;
&lt;br /&gt;
Originally called &#039;&#039;&#039;Mudis&#039;&#039;&#039;, the [[Muddibog]]s appear as enemies in the final game, although with a different appearance and an attack to throw rocks instead of the substance which they are covered in. A giant variant with an attack to slam the ground was scrapped.&lt;br /&gt;
&lt;br /&gt;
===[[Murkin]]===&lt;br /&gt;
{{Main|Murkin}}&lt;br /&gt;
&lt;br /&gt;
[[Murkin]]s eventually appear in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Scaleman]]===&lt;br /&gt;
{{Main|Scaleman}}&lt;br /&gt;
&lt;br /&gt;
[[Scaleman]] appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===[[Siamese Hoodlum]]===&lt;br /&gt;
{{Main|Siamese Hoodlum}}&lt;br /&gt;
&lt;br /&gt;
A pair of twin [[Hoodlum]]s naturally called [[Siamese Hoodlum]], was completely removed from the game.&lt;br /&gt;
&lt;br /&gt;
===[[Snoot]]===&lt;br /&gt;
{{Main|Snoot}}&lt;br /&gt;
&lt;br /&gt;
A background creature called [[Snoot]] was supposed to appear, but was scrapped like the [[Goaty]] and [[Snorty]], to avoid overloading the universe with creatures.&lt;br /&gt;
&lt;br /&gt;
===[[Snorty]]===&lt;br /&gt;
{{Main|Snorty}}&lt;br /&gt;
&lt;br /&gt;
The third of the creatures that were cut from the game to avoid overloading the universe with creatures, is called [[Snorty]].&lt;br /&gt;
&lt;br /&gt;
===[[Wooglah]]===&lt;br /&gt;
{{Main|Wooglah}}&lt;br /&gt;
&lt;br /&gt;
A [[Wooglah]] would have appeared in the game as a helper to [[Rayman]] and [[Globox]] in terms of advancing to other worlds, but it was scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
===[[Xowar]]===&lt;br /&gt;
[[File:Xowar-R3HH-PC-TTOTL.png|320px|thumb|right|The [[Xowar]] in its cell in [[the Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Xowar}}&lt;br /&gt;
&lt;br /&gt;
The [[Xowar]] appears in the [[Xowar secret]].&lt;br /&gt;
&lt;br /&gt;
===[[Zaq]]===&lt;br /&gt;
{{Main|Zaq}}&lt;br /&gt;
&lt;br /&gt;
The [[Zaq]]s were supposed to be in the game, but was later cut due to time constraints.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Scrapped objects==&lt;br /&gt;
===[[Lav-O-Matic]]===&lt;br /&gt;
{{Main|Lav-O-Matic}}&lt;br /&gt;
&lt;br /&gt;
The [[Lav-O-Matic]] was intended to appear in the &#039;&#039;[[Aquatic world]]&#039;&#039; along with the [[Zaq]]s, but all were scrapped due to the levels &#039;lacked rhythm&#039; compared to other levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Washing machine.jpg|Concept designs for the [[Lav-O-Matic]].&lt;br /&gt;
Hoodlum Washing Machine.png|Concept designs for the [[Lav-O-Matic]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Plum]] container===&lt;br /&gt;
An unused object that appeared to contain a [[plum]] was discovered by hacking the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Trap Plum 1.png|A beta object which could contain [[plum]]s.&lt;br /&gt;
Trap Plum 2.png|[[Rayman]] could [[Telescopic fist|shoot]] the object.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Prototype videos==&lt;br /&gt;
On may 6th 2026, Yann Masson, a gameplay programmer for Rayman 3 uploaded two videos on his YouTube channel featuring many scrapped features:&lt;br /&gt;
[https://www.youtube.com/watch?v=5ASC7rcMOAE Video 1]&lt;br /&gt;
[https://www.youtube.com/watch?v=VfTUjMbEwgk Video 2]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman_double_fist_charge.gif|[[Rayman]] originally had an ability to use both of his [[Telescopic fist|Telescopic fists]] at the same time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==E3 2002 prototype==&lt;br /&gt;
[[File:Rayman3EarlyLogo.png|thumb|Early Logo of &#039;&#039;[[Rayman 3]]&#039;&#039; found in the archives of the E3 2002 demo]]&lt;br /&gt;
&lt;br /&gt;
On March 18, 2021, thanks to Project Deluge, many PlayStation 2 prototypes were found and leaked, including the 2002 E3 prototype of &#039;&#039;[[Rayman 3]]&#039;&#039; dated May 17, 2002.&lt;br /&gt;
&lt;br /&gt;
The preservation website Hidden Palace played this prototype on its Twitch channel along with other prototypes,&amp;lt;ref&amp;gt;Twitch, &#039;&#039;Highlight: Project Deluge: Rayman 3: Hoodlum Havoc&#039;&#039;, https://www.twitch.tv/videos/957243402&amp;lt;/ref&amp;gt; and later made them available for download on its website.&amp;lt;ref&amp;gt;Hidden Palace, &#039;&#039;Rayman 3: Hoodlum Havoc (May 17, 2002 prototype)&#039;&#039;, https://hiddenpalace.org/Rayman_3:_Hoodlum_Havoc_(May_17,_2002_prototype)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through the use of export tools, several files have been discovered:&lt;br /&gt;
* Preliminary cinematics, including &amp;quot;The idyll of [[Bégoniax]] and [[Razoff]]&amp;quot;, &amp;quot;[[Gumsi]]&#039;s grandeur&amp;quot;, &amp;quot;[[André]] tempts [[Reflux]]&amp;quot;, &amp;quot;The [[Hoodlum]]s get organized&amp;quot; and &amp;quot;The Power of [[Leptys]]&amp;quot;, all of them with [[Rayman]] using his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
* Sound files including old voices from [[Bégoniax]], [[Razoff]], [[Globox]], [[Rayman]] and the [[Hoodlum]]s.&lt;br /&gt;
* Textures dated to May 2002, including textures from [[Hoodlum]]s that did not make it to the final game, such as [[Kagalpha]] or [[Kagoubinôme]].&lt;br /&gt;
* Alternative [[Rayman]] textures using his second early design.&lt;br /&gt;
* Textures reminiscent of &#039;&#039;[[Rayman 2]]&#039;&#039;, including textures of effects, worlds, [[Ly]], [[Clark]], [[Sam]] and [[Murfy]].&lt;br /&gt;
* Textures dated November 2000, including textures from the early [[Hoodlum]] designs, scrapped character textures and even scrapped world textures.&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman3 2002demo1.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo2.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo3.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo11.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo14.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo16.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo24.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo22.jpeg|[[Razoff]]&#039;s mansion from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo21.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo20.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo19.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo18.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo15.jpeg|[[Razoff]] fights with [[Rayman]].&lt;br /&gt;
Rayman3 2002demo13.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo12.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo10.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo8.jpeg|[[Rayman]] collecting [[crown]]s in [[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo4.jpeg|Third stage of [[the Tower of the Leptys]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo5.jpeg|Third stage of [[the Tower of the Leptys]].&lt;br /&gt;
Rayman3 2002demo17.jpeg|Third stage of [[the Tower of the Leptys]].&lt;br /&gt;
Rayman3 2002demo6.jpeg|[[The Bog of Murk]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo7.jpeg|[[The Bog of Murk]].&lt;br /&gt;
Rayman3 2002demo9.jpeg|[[Rayman]] fights [[Bégoniax]].&lt;br /&gt;
Rayman3 2002demo23.jpeg|[[The Bog of Murk]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2002 development build==&lt;br /&gt;
[[Rayman Pirate-Community]] user DandyGuy dumped a &#039;&#039;[[Rayman 3]]&#039;&#039; PlayStation 2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game.&lt;br /&gt;
&lt;br /&gt;
The level &#039;Intro. 10&#039; is the first section of [[the Fairy Council]] with [[Murfy]] carrying [[Rayman]] with no arms, this version of the sections has a different voice for [[Murfy]] and he had different lines.&lt;br /&gt;
* Instead of &amp;quot;End Of Cinematic, Now it&#039;s time for some action&amp;quot; he says &amp;quot;You&#039;re Too Heavy, I&#039;m Not Going To Hold Out Much Longer!&amp;quot;,&lt;br /&gt;
* Instead of &amp;quot;Grab Those Red Things Okay?&amp;quot; he says &amp;quot;Grab The Red Lums, They&#039;re Bursting With Energy!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Oh, No Here Comes Numbskull Again&amp;quot;, he says &amp;quot;Ah Ha! A Hoodlum!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Oooh, this place is crawlin’ with them.&amp;quot; and &amp;quot;Aaah! They’re shootin’ at us! How original of them.&amp;quot; he says &amp;quot;I Saw Everything, It&#039;s Their Chef, Andre, He Turns the Red Lums Into Hoodlums&amp;quot; and &amp;quot;If We Don&#039;t Stop Him, We&#039;ll Be Invaded!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Ok, you did a little better, I&#039;m going to reward you with your first parachute jump, parachute not included!&amp;quot; he says &amp;quot;We Shook Them Off, I&#039;ll See You On The Ground&amp;quot;&lt;br /&gt;
&#039;SK8.00&#039; is the debug name for the first [[Teensie Highway]] which has some minor differences compared to the final game.&lt;br /&gt;
* The landing sound effect when jumping from platform to platform uses the generic &#039;Boing!&#039; sound.&lt;br /&gt;
* When jumping from platform to platform using &#039;X&#039; the player gets rewarded with a bonus and a &#039;X2&#039; score multiplier followed by the [[Shock Rocket]] sound effect playing in a loop.&lt;br /&gt;
* [[Rayman]] cheers on saying &amp;quot;Woohoo!&amp;quot; when jumping on platforms&lt;br /&gt;
* Some instruments in the soundtrack for the [[Teensie Highway]] are either missing or are raised or lowered in volume from the other instruments&lt;br /&gt;
* The final segment of the [[Teensie Highway]] has an ending music track that still remains in the final game but was left unused.&lt;br /&gt;
&#039;Wood. 19&#039; Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the [[Shock Rocket]], and the following segment involving the same segment that was used in the 2002 demo.&lt;br /&gt;
* The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds.&lt;br /&gt;
* The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect.&lt;br /&gt;
&#039;MOOR. 60&#039; Contains a segment from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] where [[Rayman]] must free the 3 [[Teensie]]s and open the door to access the second [[Teensie doctor]].&lt;br /&gt;
* The level reuses &#039;&#039;[[Rayman 2]]&#039;&#039; fire textures&lt;br /&gt;
* The [[plum]] music is slightly altered containing more instruments&lt;br /&gt;
* The [[Teensie]]s had different voice actors and their dialogue was also shown in text.&lt;br /&gt;
* The level is also missing some music in the third quarter of the level&lt;br /&gt;
* The [[Hoodoo]]&#039;s theme was completely different sounding dark and dramatic&lt;br /&gt;
* The [[Hoodstormer]] theme is also different sounding a bit silly&lt;br /&gt;
&#039;Flash. 10&#039; Contains the final segment of [[the Longest Shortcut]]&lt;br /&gt;
* The level shows an empty message box at the beginning&lt;br /&gt;
* [[Globox]] uses both French and English voices at the same time&lt;br /&gt;
* The entire level is missing music&lt;br /&gt;
* The cutscene involving the three [[Teensie doctor]]s is missing voices&lt;br /&gt;
&#039;Tower .30&#039; contains the final section of [[the Tower of the Leptys]] and is almost exactly similar to its 2002 demo counterpart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 Dev Main Menu.png|thumb|This is the level select screen when choosing out of the five levels offered&lt;br /&gt;
R3 Different Text Window.png|thumb|When playing the intro level, [[Murfy]] and the text references the HP orbs as [[Red Lum]]s&lt;br /&gt;
R3 Teensie Highway Dev Build.png|thumb|Jumping with cross enables a score multiplier&lt;br /&gt;
R3 TLOTLD 1.png|thumb|When freeing the second [[Teensie]], his dialogue is in a text box, possibly as a placeholder&lt;br /&gt;
R3 TLOTLD 2.png|thumb|Second of the [[Teensie]]&#039;s dialogue in a text box&lt;br /&gt;
R3 TLOTLD 3.png|thumb|Outside the tower, the posts are using unmodified &#039;&#039;[[Rayman 2]]&#039;&#039; fire textures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused textures ===&lt;br /&gt;
Several unused textures can be found in the files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Manual.png|An early design for [[the Manual]].&lt;br /&gt;
R3 Unused - Murfy.png|An early design for [[Murfy]], resembling his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 Unused - Early Murfy + manual in raymap.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following textures are for an unused early menu, resembling that seen in the [[Rayman 3 (Game Boy Advance)|GameBoy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Menu1.png&lt;br /&gt;
R3 Unused - Menu2.png&lt;br /&gt;
R3 Unused - Menu3.png&lt;br /&gt;
R3 Unused - Menu4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are the same menu textures, but with the alpha channel removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Menu1 (no alpha).png&lt;br /&gt;
R3 Unused - Menu2 (no alpha).png&lt;br /&gt;
R3 Unused - Menu3 (no alpha).png&lt;br /&gt;
R3 Unused - Menu4 (no alpha).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2002 [[List of Rayman demos|demo]]==&lt;br /&gt;
[[File:R3HH-BETADemo-PC-LoadingScreen.png|320px|thumb|right|Several of the enemies in &#039;&#039;[[Rayman 3]]&#039;&#039; including the scrapped [[Xowar]] appeared on this early PC version loading screen.]]&lt;br /&gt;
&lt;br /&gt;
In 2002, some platinum copies of &#039;&#039;[[Rayman Revolution]]&#039;&#039; were bundled with a [[List of Rayman demos|demo]] disc of &#039;&#039;[[Rayman 3]]&#039;&#039; and these were identified with a sticker in the front cover. There were other [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] games for PC that bundled the same [[List of Rayman demos|demo]] too, along with a few other [[List of Rayman demos|demos]] featuring different levels than the ones seen in the PlayStation 2 version. This [[List of Rayman demos|demo]] featured some differences:&lt;br /&gt;
&lt;br /&gt;
* The [[List of Rayman demos|demo]] features an earlier trailer with different music and some gameplay footage with notable differences, like fire textures from &#039;&#039;[[Rayman 2]]&#039;&#039; and [[Rayman]] with the &#039;&#039;[[Rayman 2]]&#039;&#039; design in the [[Leptys]] cutscene.&lt;br /&gt;
* The loading screens of the PC version is an earlier version of &amp;quot;The Usual Suspects&amp;quot;, featuring [[Razoff|Count Razoff]] and an older design of the [[Knaaren]], the [[Hoodboom]] and the [[Muddibog]].&lt;br /&gt;
* The loading screen of the PlayStation 2 version features a slot machine with a rotating 3D model of a [[Hoodmonger]]. A similar style of loading screen was used in the final version of &#039;&#039;[[Rayman M]]&#039;&#039; for the PlayStation 2.&lt;br /&gt;
* In Dangerous Game, the old appearance of the [[Porkibank|pigpots]] can be seen.&lt;br /&gt;
* [[Rayman]] yells like Tarzan when he grabs a [[flying hook]] with the [[Lockjaw]].&lt;br /&gt;
* [[Globox]] and [[André]] have different voices than the ones used in [[Rayman 3|the final version]].&lt;br /&gt;
* The lock target image is different.&lt;br /&gt;
* There is different music and sound effects than in the final version.&lt;br /&gt;
* The points given by some actions are different, like for example, a [[Jewel|green gem]] rewards the player with 100 points instead of 1500.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 -Beta- Holy Sheet.jpg|When a player scores a number of points in the 2002 [[List of Rayman demos|demo]], the words &amp;quot;Holy sheet&amp;quot; would initially appear on the screen.&lt;br /&gt;
R3 -Beta- Lock Target .jpg|The design of the lock target in the 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
R3 -Beta- Slot Machine.jpg|The PlayStation 2 loading screen from the 2002 [[List of Rayman demos|demo]] of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
R3 -Beta- Flag.jpg|This flag has been replaced by [[:File:HoodFlag.png|this one]] who represents the most common enemies from the game: the [[Hoodmonger]]s.&lt;br /&gt;
Pigpot.jpg|The previous design of the [[Porkibank|pigpots]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dangerous Game===&lt;br /&gt;
This game mode is available in the &#039;&#039;[[Rayman 3]]&#039;&#039; [[List of Rayman demos|demo]], released in 2002. It contains a sequence of the third section of the [[Clearleaf Forest]]. Many differences can be found between this version and the level of the final version. Some additional differences appear in the PlayStation 2 version. Like the musics played when [[Rayman]] is in fight with the [[Hoodlum]]s.&lt;br /&gt;
Before the first secret entrance of this sequence, it was initially expected that a flag representing the [[Hoodlum]] camp appeared, but it was instead replaced by a flag representing a [[Hoodmonger]]. In the PC version of the [[List of Rayman demos|demo]], the [[Porkibank|pigpots]]&#039; previous design is used.&lt;br /&gt;
&lt;br /&gt;
===[[Special Invaders]]===&lt;br /&gt;
[[File:SpecialInvaders-Arcade-R3HH-PC-TitleScreen.jpg|320px|thumb|right|[[Special Invaders]], as seen in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
This game mode is also available in the &#039;&#039;[[Rayman 3]]&#039;&#039; [[List of Rayman demos|demo]]. It contains the third section of [[the Tower of the Leptys]]. Between the beta and final version of this section, the most striking differences are the sounds and musics. Some dialogs had not yet been added to the game, such as those of [[Globox]] and [[Rayman]] during the cinematic of the section. [[Globox]] does not call [[Rayman]] to get aboard his [[Armaguiddon]] but honk to get him. Also, he doesn&#039;t say anything about the enemies and do not compliment the buildings. But he is frightened at the sight of the stone gaps, when he&#039;s with [[Rayman]] in the room where they are located, [[Globox]] yells : &amp;quot;Ah! A mixer!&amp;quot;. The name given to this game mode was finally used for a mini-game in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;. The name of this game mode refers to a classic, &#039;&#039; Space Invaders&#039;.&lt;br /&gt;
&lt;br /&gt;
===Trailer===&lt;br /&gt;
The trailer of the [[List of Rayman demos|demo]] is different in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, in the trailer of the [[List of Rayman demos|demo]], the old design of the [[Hoodmonger Officer]]s is used. Their design looks like the [[Hoodmonger]]&#039;s one, but they wore chain mail and a kind of metal bulletproof vest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dangerous Game.png|The logo for Dangerous Game.&lt;br /&gt;
Special Invaders.png|The logo for [[Special Invaders]].&lt;br /&gt;
Trailer.png|The logo for the trailer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
Some early game assets have been found in the files of the demos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Early Logo.png|An early logo.&lt;br /&gt;
R3ddlogo.png|Early version of the US logo.&lt;br /&gt;
Rayman 3 Early Medallion 1.png|An orange medallion.&lt;br /&gt;
Rayman 3 Early Medallion 2.png&lt;br /&gt;
Rayman 3 Unused Arcade Menu Icon.png|Unused arcade menu icon.&lt;br /&gt;
Rayman 3 Unused Secret Icons.png|Unused secrets menu icons.&lt;br /&gt;
R3 Unused - Early Menu.png|This early menu is from the PlayStation 2 demo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press kit from &#039;&#039;rayman3.com&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/7/75/Voiceovers_Release_Final.pdf Press release, December, 2002]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/2/25/DECreleaseFINAL.pdf Press release, December, 2003]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b1/Anatomy_of_a_Hero.pdf Anatomy of a Hero]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/f/f1/FAQfinal-12-6.pdf FAQ]&lt;br /&gt;
&lt;br /&gt;
===Logos included in the press kit===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 LOGOBETA3.png&lt;br /&gt;
R3 FNL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackLumFAQ.png&lt;br /&gt;
ClearleafFAQ.png|[[Clearleaf Forest]]. Interestingly, the old design of the [[Hoodboom]] is found here.&lt;br /&gt;
DoctorFAQ.png|Early design for [[Roméo Patti]].&lt;br /&gt;
GloboxFAQ.png&lt;br /&gt;
HoodstylerFAQ.png|[[Hoodmonger Soldier]] with early textures.&lt;br /&gt;
RefluxFAQ.png|Other early design for [[Reflux]], now with white eyes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused minigames ==&lt;br /&gt;
In the PAL version of the GameCube version there exists unused Game Boy Advance ROMs for the minigames which would have the player connect their GameCube to their Game Boy Advance to play them. There are 3 of these ROMs, with the first one being an early version of the [[Mad Trax]] and [[Wheelis]] minigames, with early sprite artwork. The other two are completely unused and feature a different map and sprites.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
R3 GCN - Unused GBA Minigame 1.png|The second minigame map&lt;br /&gt;
R3 GCN - Unused GBA Minigame 2.png|The third minigame map&lt;br /&gt;
R3 GCN - Early Mad Trax controls info.png|An early controls screen sprite for the first minigame&lt;br /&gt;
R3 GCN - Unused GBA Minigames controls info.png|The controls screen sprite for the second and third minigames&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3 HD]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;Rayman 3 HD&#039;&#039; contains upscaled old textures from the E3 2002 archives.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HD Cinematic 1.jpg|Possible placeholder, showing [[Rayman]] and [[Globox]] riding on a [[Wooglah]].&lt;br /&gt;
R3HD Cinematic 2.jpg|Possible placeholder, showing a beta design for [[Bégoniax]].&lt;br /&gt;
R3HD Cinematic 3.jpg|Possible placeholder, showing some scenery in [[the Desert of the Knaaren]].&lt;br /&gt;
R3HD Cinematic 4.jpg|Possible placeholder, showing [[Gumsi]] seemingly playing with [[Rayman]], [[Globox]] and [[Murfy]].&lt;br /&gt;
R3HD Cinematic 5.jpg|Possible placeholder, showing [[Reflux]] obtaining the power of the [[Leptys]].&lt;br /&gt;
R3 HD Unused Texture 1.png|[[Rayman]] with his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 HD Unused Texture 2.png|An early design for [[Globox]], resembling his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 HD Unused Texture 3.png|An early design for the [[Hoodmonger]].&lt;br /&gt;
R3 HD Unused Texture 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3-EarlyScreenshot1.jpg&lt;br /&gt;
R3-EarlyScreenshot2.jpg&lt;br /&gt;
R3-EarlyScreenshot3.jpg&lt;br /&gt;
R3-EarlyScreenshot4.jpg&lt;br /&gt;
Rayman3 GC Fireball.jpg&lt;br /&gt;
R3-EarlyScreenshot5.jpg&lt;br /&gt;
R3-EarlyScreenshot6.jpg&lt;br /&gt;
R3-EarlyScreenshot7.jpg&lt;br /&gt;
R3-EarlyScreenshot8.jpg&lt;br /&gt;
R3-EarlyScreenshot9.jpg&lt;br /&gt;
R3-EarlyScreenshot10.jpg&lt;br /&gt;
EarlyFC.jpg|An early screenshot of [[the Fairy Council]].&lt;br /&gt;
R3HH-FairyCouncil.jpg|An early version of [[the Fairy Council]].&lt;br /&gt;
Rayman3TheFairyCouncilBeta2.jpg|The second stage of [[the Fairy Council]].&lt;br /&gt;
EarlyDOTK.jpg|[[Rayman]] fighting a [[Hoodmonger]] in [[the Desert of the Knaaren]].&lt;br /&gt;
HHearly.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
HHearly2.jpg|The shooting range in [[Hoodlum Headquarters]].&lt;br /&gt;
HHearly3.jpg|[[Rayman]] fighting a [[Heckler]] in [[Hoodlum Headquarters]].&lt;br /&gt;
Raymanfly.jpeg|[[Murfy]] with [[Rayman]] in [[the Fairy Council]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
Go fish.jpg|[[The Bog of Murk|Bog of Murk]] screenshot which shows a map on the tree that was replaced with a wanted poster in the final version.&lt;br /&gt;
R3 ScrappedBog.jpg|A [[The Bog of Murk|Bog of Murk]] screenshot that features an early [[Stumbleboom]] design.&lt;br /&gt;
R3-Hoodblasters-attack-Rayman-from-airship.jpg|The second stage of [[Clearleaf Forest]].&lt;br /&gt;
Drinky.jpg|A screenshot of [[Clearleaf Forest]] that shows 3 [[Porkibank|pigpots]] that are missing from the final game.&lt;br /&gt;
TOLearly.jpg|[[The Tower of the Leptys|Tower of the Leptys]] screenshot that features an early [[Hoodmonger]] design.&lt;br /&gt;
TeensieHighwayBeta1.jpg|The first [[Teensie Highway]], located in [[the Fairy Council]].&lt;br /&gt;
TeensieHighwayBeta2.jpg|[[Rayman]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta3.jpg|The first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta4.jpg|Another look of the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta5.jpg|The middle part of the first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta6.jpg|[[Rayman]], a [[Teensie]], and [[Globox]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta7.jpg|[[Rayman]] collecting [[Jewel|yellow gems]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta8.jpg|The transition to the third part of the first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta9.jpg|The third part of the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta10.jpg|More [[Jewel|yellow gems]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta11.jpg|The final part of the first [[Teensie Highway]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
* [[Media:Rayman 3 Art Book.pdf|&#039;&#039;Rayman 3&#039;&#039; art book]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Concept 1.jpeg&lt;br /&gt;
Concept 2.jpeg&lt;br /&gt;
Concept 3.jpeg&lt;br /&gt;
RTASvehicles.png&lt;br /&gt;
EarlyAeropolis.png&lt;br /&gt;
RTASvehicles2.png&lt;br /&gt;
RTAS Flying vehicle.jpg&lt;br /&gt;
Rayman on a flying veichle.JPG&lt;br /&gt;
Quartier chinois 01.jpg&lt;br /&gt;
Concept 4.jpeg&lt;br /&gt;
Concept 5.jpeg&lt;br /&gt;
Concept 6.jpeg&lt;br /&gt;
Chez les Ptizetres 01.jpg&lt;br /&gt;
Concept 11.jpeg&lt;br /&gt;
Rayman Concepts 07b.jpg&lt;br /&gt;
Concept 10.jpeg&lt;br /&gt;
Test pub 1.jpeg&lt;br /&gt;
Test pub 2.jpeg&lt;br /&gt;
Test pub 3.jpeg&lt;br /&gt;
R3HH-EarlyKnaarenConceptArt.jpg&lt;br /&gt;
EarlyPowerupConceptArt.jpg&lt;br /&gt;
Rayman3 conceptart1.jpg&lt;br /&gt;
Crystal.png&lt;br /&gt;
Concept Forest 1.jpg&lt;br /&gt;
forêt.png&lt;br /&gt;
Concept Forest 2.jpg&lt;br /&gt;
Resting under a mushroom.png&lt;br /&gt;
Concept Forest 5.jpg&lt;br /&gt;
Concept Forest 6.jpg&lt;br /&gt;
Les bizarreries.jpg&lt;br /&gt;
Concept Forest 7.jpg&lt;br /&gt;
Concept Forest 8.jpg&lt;br /&gt;
Arbre magique 01.jpg&lt;br /&gt;
La pagode des nuages 01.jpg&lt;br /&gt;
Waterfall.png&lt;br /&gt;
Concept LOTLD 1.jpg&lt;br /&gt;
Concept LOTLD 2.jpg&lt;br /&gt;
Concept LOTLD 3.jpg&lt;br /&gt;
Concept LOTLD 4.jpg&lt;br /&gt;
Concept Forest 4.jpg&lt;br /&gt;
Concept Forest 3.jpg&lt;br /&gt;
Concept Forest 3 Colorless.png&lt;br /&gt;
Razoff Fireplace.png&lt;br /&gt;
Cave.png&lt;br /&gt;
Cathedral.jpg&lt;br /&gt;
R3DOTKartwork.png&lt;br /&gt;
R3DOTKartwork2.png&lt;br /&gt;
Concept DOTK 1.jpg&lt;br /&gt;
Concept DOTK 2.jpg&lt;br /&gt;
Destiny Arena Concept Art.png&lt;br /&gt;
Knaaren Architecture.png&lt;br /&gt;
Concept DOTK 3.jpg&lt;br /&gt;
Crop4.jpg&lt;br /&gt;
Concept HHQ 1.jpg&lt;br /&gt;
Concept HHQ 2.jpg&lt;br /&gt;
Concept HHQ 3.jpg&lt;br /&gt;
Concept HHQ 4.jpg&lt;br /&gt;
Concept HHQ 5.jpg&lt;br /&gt;
Concept HHQ 6.jpg&lt;br /&gt;
Concept HHQ 7.jpg&lt;br /&gt;
R3HH-FightingHoodmongers-ConceptArt.jpg&lt;br /&gt;
Flapoteur.jpg&lt;br /&gt;
Concepthoodlums1.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-1.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-2.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-3.jpg&lt;br /&gt;
Concepthoodlums2.jpg&lt;br /&gt;
Concept Hoodlums Machines.jpg&lt;br /&gt;
GloboxConceptArt.jpg&lt;br /&gt;
RaymanNewDesign1.jpg&lt;br /&gt;
RaymanNewDesign2.jpg&lt;br /&gt;
RaymanNewDesign3.jpg&lt;br /&gt;
RaymanNewDesign7.jpg&lt;br /&gt;
RaymanNewDesign4.jpg&lt;br /&gt;
RaymanNewDesign9.png&lt;br /&gt;
RaymanNewDesign5.jpg&lt;br /&gt;
RaymanNewDesign6.jpg&lt;br /&gt;
RaymanNewDesign8.jpg&lt;br /&gt;
Raymanpose2.jpeg&lt;br /&gt;
Raymanpose1.jpeg&lt;br /&gt;
RaymanOnAGiantFruit.jpg&lt;br /&gt;
ZaqConceptArt-Monde-aqua04.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magazine scans==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Joystick Issue 136 (April 2002).png|Initial announcement for &#039;&#039;[[Rayman 3]]&#039;&#039; in &#039;&#039;Joystick&#039;&#039;&lt;br /&gt;
Joystick Issue 141 (October 2002).png|Exclusive feature, showing early versions of levels&lt;br /&gt;
Joystick 141 (October 2002)-2.png|Preview article for &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Joystick Issue 143 (December 2002).png|Preview article for &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Joystick Issue 145 (Feburary 2003) Cover.png|Exclusive cover for &#039;&#039;[[Rayman 3]]&#039;&#039; in &#039;&#039;Joystick #145&#039;&#039;&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-1.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-2.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-3.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-4.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-5.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-6.png&lt;br /&gt;
Electronic Gaming Monthly Issue 155 (June 2002).png|Preview article in &#039;&#039;Electronic Gaming Monthly&#039;&#039;, showing different versions of levels and an early version of [[Rayman]]&#039;s model&lt;br /&gt;
GamePro Issue 173 (February 2003).png|Sneak preview of the PlayStation 2 version of &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Play Magazine Issue 16 - Front.png|&#039;&#039;Play Magazine&#039;&#039; issue 16 cover featuring &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Play Magazine-1.jpg|Developer interview article for &#039;&#039;[[Rayman 3]]&#039;&#039; in an exclusive feature by &#039;&#039;Play Magazine&#039;&#039;&lt;br /&gt;
Play Magazine-2.jpg|Interview section with producer, Ahmed Boukhelifa&lt;br /&gt;
Play Magazine-3.jpg|Interview section with lead designer, Michael Janod&lt;br /&gt;
Play Magazine-4.jpg|Section with Olivier Dauba (lead gameplay programmer), and another with Céline Tellier (art and technical director) higlighting the artistic direction of the project&lt;br /&gt;
Play Magazine-5.jpg|More interviews: Stan Metter (lead animator), François Queinnec (PlayStation 2 graphics programmer) and John Leguizamo (voice of [[Globox]])&lt;br /&gt;
Play Magazine-6.jpg|John Leguizamo interview continued&lt;br /&gt;
Le Journal De Mickey 1.jpg|An exclusive preview article of the game in &#039;&#039;Le Journal de Mickey&#039;&#039;&lt;br /&gt;
Le Journal de Mickey 2.jpg&lt;br /&gt;
Le Journal De Mickey 3.jpg&lt;br /&gt;
Le Journal De Mickey 4.jpg&lt;br /&gt;
EarlyPowerupConceptArt.jpg&lt;br /&gt;
Playstation 2 Official Magazine Issue 9 (AU) (December 2002).png&lt;br /&gt;
EDGE Magazine Issue 123 (May 2003).png&lt;br /&gt;
GameNow Issue 17 (March 2003) (1).png&lt;br /&gt;
GameNow Issue 17 (March 2003) (2).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
In the PlayStation 2 version of the beta in Dangerous Game, only the first music of the [[Hoodmonger Soldier]]s is used.&lt;br /&gt;
&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/151%20-%20%28Beta%29%20The%20Hoodmonger.mp3 The old music] of the [[Hoodmonger]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/153%20-%20%28Beta%29%20The%20Artilleryman.mp3 The old music] of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/154%20-%20%28Beta%29%20The%20Artilleryman%20~Under%20Fire~.mp3 The second old music] of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/152%20-%20%28Beta%29%20The%20Hoodmonger%20Officer.mp3 The old music] of the [[Hoodmonger Officer]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/155%20-%20%28Beta%29%20The%20Sniper.mp3 The old music] of the snipers.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/156%20-%20%28Beta%29%20The%20Sniper%20~Focused~.mp3 The old music] of the snipers.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/157%20-%20%28Beta%29%20The%20Sniper%20~Frenzied~.mp3 The old music] of the snipers.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo&#039;s playthrough at YouTube (PS2 version - Dangerous Game)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-BvZHR7LkGw The 2002 demo&#039;s playthrough at YouTube (PS2 version - Special Invaders)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ghLxch40GDg The 2002 demo&#039;s playthrough at YouTube (PS2 version - Trailer)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=gZM6o36HnnY The 2002 demo&#039;s playthrough at YouTube (PC version - Dangerous Game)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=DHFIg9TBfSQ The 2002 demo&#039;s playthrough at YouTube (PC version - Special Invaders)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo&#039;s playthrough at YouTube (PC version - Trailer)]&lt;br /&gt;
*[https://tcrf.net/Rayman_3_(GameCube) TCRF Page noting leftover beta content]&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=_FBIwLDP3pc&amp;amp;list=PLHOgtLRdYgt9CRIYkmrXal5rgsSefdLBj A playlist with IGN videos from unpublic demo]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (développement)]]&lt;br /&gt;
[[pl:Rayman 3 (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_double_fist_charge.gif&amp;diff=112582</id>
		<title>File:Rayman double fist charge.gif</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_double_fist_charge.gif&amp;diff=112582"/>
		<updated>2026-05-06T23:38:39Z</updated>

		<summary type="html">&lt;p&gt;Greeness: Greeness uploaded a new version of File:Rayman double fist charge.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Rayman]] showcasing his scrapped double fist attack.&lt;br /&gt;
| source = [https://www.youtube.com/watch?v=VfTUjMbEwgk YouTube video by Yann Masson]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_double_fist_charge.gif&amp;diff=112581</id>
		<title>File:Rayman double fist charge.gif</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_double_fist_charge.gif&amp;diff=112581"/>
		<updated>2026-05-06T23:37:27Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Rayman showcasing his scrapped double fist attack.
| source = [https://www.youtube.com/watch?v=VfTUjMbEwgk YouTube video by Yann Masson]
| game = &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;
}}


Category:Artworks from Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Rayman]] showcasing his scrapped double fist attack.&lt;br /&gt;
| source = [https://www.youtube.com/watch?v=VfTUjMbEwgk YouTube video by Yann Masson]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:Dark_Rayman_R4_Colored.png&amp;diff=108724</id>
		<title>File talk:Dark Rayman R4 Colored.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:Dark_Rayman_R4_Colored.png&amp;diff=108724"/>
		<updated>2025-10-02T10:54:04Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Is this official?==&lt;br /&gt;
I can&#039;t tell if this is official or not; at least to me, this seems like a fan recreation of the giant Dark Rayman sketch for Rayman 4. If that is the case, then is there a reason why we have an unofficial fanart here? If not, then I&#039;d suggest we at least remove it from the page. --[[User:Raygamer99|Raygamer99]] ([[User talk:Raygamer99|talk]]) 23:55, 1 October 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
Hey it&#039;s from FancyFather&#039;s document relating to Phoenix version of Rayman 4:&lt;br /&gt;
https://docs.google.com/document/d/1M3KXy4tP8U_TgtB7Zy4l1hI34eTfS55CPDGpJaUode0/edit?tab=t.0 &lt;br /&gt;
&lt;br /&gt;
I got permission from Hunch to add it, as while a lot of the things he talks about here are alleged it&#039;s very clear there&#039;s a ton of legitimacy to them and they&#039;re mostly not made up.&lt;br /&gt;
&lt;br /&gt;
Thanks for reminding me, I&#039;ll be making a forum topic for this today, I intended to do so back then but I got distracted with other things, the information from the document has not been added yet due to FancyFather&#039;s very emotional comments and I want to gather opinions from the community regarding if more content should be added.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the article if you want to comment:&lt;br /&gt;
https://raymanpc.com/forum/viewtopic.php?p=1540914#p1540914&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:Dark_Rayman_R4_Colored.png&amp;diff=108723</id>
		<title>File talk:Dark Rayman R4 Colored.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:Dark_Rayman_R4_Colored.png&amp;diff=108723"/>
		<updated>2025-10-02T10:32:50Z</updated>

		<summary type="html">&lt;p&gt;Greeness: /* Response */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Is this official?==&lt;br /&gt;
I can&#039;t tell if this is official or not; at least to me, this seems like a fan recreation of the giant Dark Rayman sketch for Rayman 4. If that is the case, then is there a reason why we have an unofficial fanart here? If not, then I&#039;d suggest we at least remove it from the page. --[[User:Raygamer99|Raygamer99]] ([[User talk:Raygamer99|talk]]) 23:55, 1 October 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
Hey it&#039;s from FancyFather&#039;s document relating to Phoenix version of Rayman 4:&lt;br /&gt;
https://docs.google.com/document/d/1M3KXy4tP8U_TgtB7Zy4l1hI34eTfS55CPDGpJaUode0/edit?tab=t.0 &lt;br /&gt;
&lt;br /&gt;
I got permission from Hunch to add it, as while a lot of the things he talks about here are alleged it&#039;s very clear there&#039;s a ton of legitimacy to them and they&#039;re mostly not made up.&lt;br /&gt;
&lt;br /&gt;
Thanks for reminding me, I&#039;ll be making a forum topic for this today, I intended to do so back then but I got distracted with other things, the information from the document has not been added yet due to FancyFather&#039;s very emotional comments and I want to gather opinions from the community regarding if more content should be added.&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:Dark_Rayman_R4_Colored.png&amp;diff=108722</id>
		<title>File talk:Dark Rayman R4 Colored.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:Dark_Rayman_R4_Colored.png&amp;diff=108722"/>
		<updated>2025-10-02T10:30:51Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Is this official?==&lt;br /&gt;
I can&#039;t tell if this is official or not; at least to me, this seems like a fan recreation of the giant Dark Rayman sketch for Rayman 4. If that is the case, then is there a reason why we have an unofficial fanart here? If not, then I&#039;d suggest we at least remove it from the page. --[[User:Raygamer99|Raygamer99]] ([[User talk:Raygamer99|talk]]) 23:55, 1 October 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
Hey it&#039;s from FancyFather&#039;s document relating to Phoenix version of Rayman 4:&lt;br /&gt;
https://docs.google.com/document/d/1M3KXy4tP8U_TgtB7Zy4l1hI34eTfS55CPDGpJaUode0/edit?tab=t.0 &lt;br /&gt;
&lt;br /&gt;
I got permission from Hunch to add it, as while a lot of the things he talks about here are alleged it&#039;s very clear there&#039;s a ton of legitimacy to them and they&#039;re mostly not made up.&lt;br /&gt;
&lt;br /&gt;
Thanks for reminding me, I&#039;ll be making a forum topic for this today, I intended to do so back then but I got distracted with other things.&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108331</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108331"/>
		<updated>2025-09-19T19:01:41Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a dreadful [[Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[File:Rayman3GBA.jpg|320px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montreal&lt;br /&gt;
| designed by = Kevin Guillemette with Louis Martin Guay&lt;br /&gt;
| written by = Alexis Nolent (script writer)&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nokia N-Gage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th December, 2003&amp;lt;ref&amp;gt;GameZone (via archive.org), &#039;&#039;Rayman 3&#039;&#039;, https://web.archive.org/web/20061022160339/http://ngage.gamezone.com/gamesell/p19946.htm&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wii U (Virtual Console)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th April, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th May, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)&lt;br /&gt;
| game engine = [[GbaEngine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;Unlike [[Rayman 3|the console version]], this game does not have the &amp;quot;Hoodlum Havoc&amp;quot; subtitle.&amp;lt;/ref&amp;gt; is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is a 2D side-scrolling game with elements from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, and a gameplay similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, with its &#039;&#039;[[Rayman 3]]&#039;&#039; elements added late in its development so that it could be marketed as a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039;. As a consequence, its story is still mostly centered around that of &#039;&#039;[[Rayman 2]]&#039;&#039;, and so are the locations that [[Rayman]] visits. The game was not given the ‘Hoodlum Havoc’ subtitle, presumably because [[Hoodlum]]s are only present in three levels in the game.&lt;br /&gt;
&lt;br /&gt;
There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. In 2017, it was released on the Wii U&#039;s Virtual Console alongside &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Razorbeard GBA.PNG|thumb|240px|class=sprite|left|[[Razorbeard|Admiral Razorbeard]] plots his revenge on [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Razorbeard|Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again.&lt;br /&gt;
&lt;br /&gt;
During his quest, [[Rayman]] is helped by the fairy [[Ly]], who gives him new powers, and [[Murfy|Murphy]], who gives him advice. He eliminates the [[Hoodlum]]s and [[Robo-Pirate]]s who stand in his way and reassembles the fragments of the [[Heart of the World]], which was once again destroyed by the [[Robo-Pirate|Pirates]]. At the end of his journey, [[Rayman]] reaches the [[Pirate Stronghold]], where [[Globox]] is held prisoner. [[Razorbeard|Admiral Razorbeard]] confronts the hero aboard a combat robot that he has just acquired: the [[Grolgoth]]. The latter ends up being destroyed, though [[Razorbeard|Admiral Razorbeard]]&#039;s fate is uncertain. Once freed, [[Globox]] spits out the [[Black Lum]] and leaves with [[Rayman]] to find his family.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
It is unclear if this game is meant to be a prequel to the console version of &#039;&#039;[[Rayman 3]]&#039;&#039; or an alternative retelling of its story on the handheld.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:R3 GBA Demo RLE - 20020118 - Screenshot 1.png|thumb|240px|class=sprite|The first available prototype of the game, at which point the game was known as &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 (Game Boy Advance, early production)}}&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and elements from &#039;&#039;[[Rayman 3]]&#039;&#039; were incorporated late in its development so that it could be marketed as a Game Boy Advance version of the latter. [[Hoodlum]]s do not feature prominently, being only present in three levels of the game—[[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman&#039;s Keep]]—and the [[Black Lum]] swallowed by [[Globox]], who is not named as [[André]], is only a minor character in the game. Instead, [[Robo-Pirate]]s are common enemies and [[Razorbeard|Admiral Razorbeard]] is the main antagonist, fought in his [[Grolgoth]] like in &#039;&#039;[[Rayman 2]]&#039;&#039;. Most levels in the game were designed as handheld adaptations of those from &#039;&#039;[[Rayman 2]]&#039;&#039;, which they strongly resemble, and were only renamed late in the game&#039;s development, as shown in early leaked builds which still use the original names.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Single-player gameplay==&lt;br /&gt;
As in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a [[World map (Rayman 3, Game Boy Advance)|world map]] similar to that in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
===Level types===&lt;br /&gt;
* &#039;&#039;&#039;Regular levels&#039;&#039;&#039;: Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.&lt;br /&gt;
* &#039;&#039;&#039;Boss levels&#039;&#039;&#039;: In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.&lt;br /&gt;
* &#039;&#039;&#039;Water-ski racing&#039;&#039;&#039;: These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Kart racing&#039;&#039;&#039;: These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Bonus levels&#039;&#039;&#039;: These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.&lt;br /&gt;
* &#039;&#039;&#039;Ly&#039;s Punch Challenges&#039;&#039;&#039;: These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Rayman 3 GBA Worldmap.jpg|thumb|320px|right|The [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Worldmap2.png|thumb|320px|right|Second variation of the [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
The four hub worlds are all accessed from the main [[World map (Rayman 3, Game Boy Advance)|world map]].&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamp of Bégoniax]] (replaced by [[Ascension]] in the N-Gage version)&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Mega Havoc 1]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]] (replaced by [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] in the N-Gage version)&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Mega Havoc 2]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]] (renamed Ly&#039;s Punch Challenge 2 in the N-Gage version)&lt;br /&gt;
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc 3]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Mega Havoc 4]]&lt;br /&gt;
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]] (renamed Ly&#039;s Punch Challenge 3 in the N-Gage version)&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 3]] (renamed Ly&#039;s Punch Challenge 4 in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
As is the case in most [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling fist|Grappling Fist]]:&#039;&#039;&#039; This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once [[Rayman]] receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].&lt;br /&gt;
* &#039;&#039;&#039;[[Bodyshot|Body Shot]]&#039;&#039;&#039;: This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.&lt;br /&gt;
* &#039;&#039;&#039;Super Fist&#039;&#039;&#039;: Increases the power of [[Rayman]]&#039;s fully charged [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum]]s:&#039;&#039;&#039; [[Rayman]] has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the [[Yellow Lum]]s in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum]]s:&#039;&#039;&#039; These refill one space of [[Rayman]]&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum]]s:&#039;&#039;&#039; [[Blue Lum]]s let [[Rayman]] use his [[helicopter]] hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum]]s:&#039;&#039;&#039; These work as checkpoints. If [[Rayman]] collect a [[Green Lum]], he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum]]s:&#039;&#039;&#039; Whenever [[Rayman]] collects one of these he will gain an extra [[life]]. They are some of the rarest [[Lum]]s in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage]]s:&#039;&#039;&#039; [[Cage]]s are hidden throughout the levels, and imprisoned within them are some of the inhabitants. [[Rayman]] usually has to hit the [[cage]] twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost]]s:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever [[Rayman]] goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain]]s:&#039;&#039;&#039; These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer gameplay==&lt;br /&gt;
[[File:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]&lt;br /&gt;
&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable. Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-pak game===&lt;br /&gt;
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Dogfight|Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
[[File:Multi TagMode.png|120px|thumb|120px|frame|right|Tag mode.]]&lt;br /&gt;
&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 65.png|Web Tag (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 66.png|Slide Tag (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
[[File:Multi BurglarMode.png|thumb|120px|frame|right|Burglar mode.]]&lt;br /&gt;
&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins. A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 63.png|Steal n&#039; Slide (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 67.png|Steal n&#039; Slide (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 64.png|Steal n&#039; Spider (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 68.png|Steal n&#039; Spider (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
[[File:Multi bumpercar.png|thumb|200px|frame|right|Bumper Car Race mode.]]&lt;br /&gt;
&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag (N-Gage exclusive) ===&lt;br /&gt;
[[File:Rayman 3 GBA Multiplayer Capture the Flag.jpg|frame|right|Capture the Flag.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3NGage - 59.png|Middle Ground (N-Gage version)&lt;br /&gt;
Rayman3NGage - 60.png|Floors (N-Gage version)&lt;br /&gt;
Rayman3NGage - 61.png|One for All (N-Gage version)&lt;br /&gt;
Rayman3NGage - 62.png|All for One (N-Gage version)&lt;br /&gt;
Rayman3NGage - 63.png|Team Work (N-Gage version)&lt;br /&gt;
Rayman3NGage - 64.png|Team Player (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 GBA Multiplayer Item 1.png&lt;br /&gt;
R3 GBA Multiplayer Item 2.png&lt;br /&gt;
R3 GBA Multiplayer Item 3.png&lt;br /&gt;
R3 GBA Multiplayer Item 4.png&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 5.jpg&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameCube link==&lt;br /&gt;
[[File:R3 GBA - Unlock Ly GCN.png|240px|class=sprite|frame|right|[[Ly&#039;s Punch Challenge 3]] being unlocked]]&lt;br /&gt;
&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, two bonus stages - [[2D Madness]] and [[2D Nightmare]], are made unlockable based on progress in the Game Boy Advance version, although the former is easily unlockable on other platforms and the latter cannot be accessed without [[List of cheats in Rayman 3 (Game Boy Advance)|cheats]] due to an oversight. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000). If connected to a fully completed GameCube version, where [[2D Nightmare]] has also been completed, then [[Ly&#039;s Punch Challenge 3]], the final bonus level, unlocks.&amp;lt;ref&amp;gt;Gamecubicle.com,&lt;br /&gt;
 &#039;&#039;Rayman 3 connectivity&#039;&#039;, https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamespot.com, &#039;&#039;Ubi Soft details Rayman 3 Gamecube- GBA connectivity&#039;&#039;, https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - GCN 00.png&lt;br /&gt;
Rayman3GBAEU - GCN 01.png&lt;br /&gt;
Rayman3GBAEU - GCN 02.png&lt;br /&gt;
Rayman3GBAEU - GCN 03.png&lt;br /&gt;
Rayman3GBAEU - GCN 04.png&lt;br /&gt;
Rayman3GBAEU - GCN 05.png&lt;br /&gt;
Rayman3GBAEU - GCN 06.png&lt;br /&gt;
Rayman3GBAEU - GCN 07.png&lt;br /&gt;
Rayman3GBAEU - GCN 08.png&lt;br /&gt;
Rayman3GBAEU - GCN 09.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
===N-Gage version===&lt;br /&gt;
A Nokia N-Gage version of &#039;&#039;Rayman 3&#039;&#039; was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:&lt;br /&gt;
&lt;br /&gt;
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen&#039;s resolution is 240x160 pixels).&lt;br /&gt;
* Some graphical elements are sharper, including [[Rayman]] himself.&lt;br /&gt;
* Some sound effects are different, including the [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] sound effect and [[Rayman]]&#039;s jump sound effect.&lt;br /&gt;
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).&lt;br /&gt;
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.&lt;br /&gt;
* New multiplayer modes&lt;br /&gt;
&lt;br /&gt;
===Digiblast version===&lt;br /&gt;
A version for the Digiblast was developed by [[Endgame Studios]] with the following differences:&lt;br /&gt;
&lt;br /&gt;
* All 3D levels such as [[Swamp of Bégoniax]] and [[Magma Mayhem]] are missing, which makes it impossible to collect all 999 [[Yellow Lum|Lums]].&lt;br /&gt;
* The music sounds different and some of the sound effects are played in a higher pitch.&lt;br /&gt;
* Some of [[Murfy]]&#039;s dialogues are different.&lt;br /&gt;
* Multiplayer mode is missing.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
* [[Media:R3 GBA Manual ML.pdf|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) multi-language manual]]&lt;br /&gt;
* [[Media:R3 GBA US Manual.pdf|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) US manual]]&lt;br /&gt;
* [[Media:R3 NGage Manual EN.pdf|&#039;&#039;Rayman 3&#039;&#039; (N-Gage) english manual]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 GBA Manual Art 1.jpg&lt;br /&gt;
Rayman 3 GBA Manual Art 2.jpg&lt;br /&gt;
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
Rayman 3 GBA Cage.png|A A [[cage]].&lt;br /&gt;
Rayman 3 GBA Yellow Lum.png|A [[Yellow Lum]].&lt;br /&gt;
Rayman 3 GBA Red Lum.png|A [[Red Lum]].&lt;br /&gt;
Rayman 3 GBA Green Lum.png|A [[Green Lum]].&lt;br /&gt;
Rayman 3 GBA Silver Lum.png|A [[Silver Lum]].&lt;br /&gt;
Rayman 3 GBA Blue Lum.png|A [[Blue Lum]].&lt;br /&gt;
Rayman 3 GBA Light Blue Lum.png|A [[Light blue Lum]].&lt;br /&gt;
Rayman 3 GBA Wooden Arrow.jpg|A [[Exit sign|wooden arrow]].&lt;br /&gt;
Lumsvioletdef2.png|A [[Purple Lum]].&lt;br /&gt;
Lumsvioletdef.png|A [[Purple Lum]].&lt;br /&gt;
Rayman 3 GBA Purple Lum.jpg|A [[Purple Lum]].&lt;br /&gt;
Torpillecolor hd.png||[[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Torpillecolor hd2.png|Alternate art of [[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Supportdeporte+pics+logo2.png|Concept art.&lt;br /&gt;
Supportdeporte+pics+logo.png|Concept art.&lt;br /&gt;
La_grille%2Blogo.png|Concept art.&lt;br /&gt;
Arriveecolor hd.png|Concept art of the level exit.&lt;br /&gt;
Bannierecolor BigTrees.png|Concept art.&lt;br /&gt;
Brancheshaut hd.png|Concept art.&lt;br /&gt;
Pierreschevelues+champis.png|Concept art.&lt;br /&gt;
Rideau+logo.png|Concept art of the level entrance curtain.&lt;br /&gt;
La cabane+panneau hd.png|Concept art.&lt;br /&gt;
Boule escalier 02.jpg|Concept art.&lt;br /&gt;
Plateformebouletcolor.png|Concept art of a falling platform.&lt;br /&gt;
Plateformetente+sacapieux+logo3.png|Concept art.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLsIk8u15VvVQyps7MjuUShOkXfjCT7JFB &#039;&#039;Rayman 3&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[It:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108330</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108330"/>
		<updated>2025-09-19T19:00:54Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a dreadful [[Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[File:Rayman3GBA.jpg|320px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montreal&lt;br /&gt;
| designed by = Kevin Guillemette with Louis Martin Guay&lt;br /&gt;
| written by = Alexis Nolent (script writer)&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nokia N-Gage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th December, 2003&amp;lt;ref&amp;gt;GameZone (via archive.org), &#039;&#039;Rayman 3&#039;&#039;, https://web.archive.org/web/20061022160339/http://ngage.gamezone.com/gamesell/p19946.htm&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wii U (Virtual Console)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th April, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th May, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)&lt;br /&gt;
| game engine = [[GbaEngine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;Unlike [[Rayman 3|the console version]], this game does not have the &amp;quot;Hoodlum Havoc&amp;quot; subtitle.&amp;lt;/ref&amp;gt; is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is a 2D side-scrolling game with elements from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, and a gameplay similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, with its &#039;&#039;[[Rayman 3]]&#039;&#039; elements added late in its development so that it could be marketed as a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039;. As a consequence, its story is still mostly centered around that of &#039;&#039;[[Rayman 2]]&#039;&#039;, and so are the locations that [[Rayman]] visits. The game was not given the ‘Hoodlum Havoc’ subtitle, presumably because [[Hoodlum]]s are only present in three levels in the game.&lt;br /&gt;
&lt;br /&gt;
There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. In 2017, it was released on the Wii U&#039;s Virtual Console alongside &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Razorbeard GBA.PNG|thumb|240px|class=sprite|left|[[Razorbeard|Admiral Razorbeard]] plots his revenge on [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Razorbeard|Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again.&lt;br /&gt;
&lt;br /&gt;
During his quest, [[Rayman]] is helped by the fairy [[Ly]], who gives him new powers, and [[Murfy|Murphy]], who gives him advice. He eliminates the [[Hoodlum]]s and [[Robo-Pirate]]s who stand in his way and reassembles the fragments of the [[Heart of the World]], which was once again destroyed by the [[Robo-Pirate|Pirates]]. At the end of his journey, [[Rayman]] reaches the [[Pirate Stronghold]], where [[Globox]] is held prisoner. [[Razorbeard|Admiral Razorbeard]] confronts the hero aboard a combat robot that he has just acquired: the [[Grolgoth]]. The latter ends up being destroyed, though [[Razorbeard|Admiral Razorbeard]]&#039;s fate is uncertain. Once freed, [[Globox]] spits out the [[Black Lum]] and leaves with [[Rayman]] to find his family.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
It is unclear if this game is meant to be a prequel to the console version of &#039;&#039;[[Rayman 3]]&#039;&#039; or an alternative retelling of its story on the handheld.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:R3 GBA Demo RLE - 20020118 - Screenshot 1.png|thumb|240px|class=sprite|The first available prototype of the game, at which point the game was known as &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 (Game Boy Advance, early production)}}&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and elements from &#039;&#039;[[Rayman 3]]&#039;&#039; were incorporated late in its development so that it could be marketed as a Game Boy Advance version of the latter. [[Hoodlum]]s do not feature prominently, being only present in three levels of the game—[[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman&#039;s Keep]]—and the [[Black Lum]] swallowed by [[Globox]], who is not named as [[André]], is only a minor character in the game. Instead, [[Robo-Pirate]]s are common enemies and [[Razorbeard|Admiral Razorbeard]] is the main antagonist, fought in his [[Grolgoth]] like in &#039;&#039;[[Rayman 2]]&#039;&#039;. Most levels in the game were designed as handheld adaptations of those from &#039;&#039;[[Rayman 2]]&#039;&#039;, which they strongly resemble, and were only renamed late in the game&#039;s development, as shown in early leaked builds which still use the original names.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Single-player gameplay==&lt;br /&gt;
As in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a [[World map (Rayman 3, Game Boy Advance)|world map]] similar to that in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
===Level types===&lt;br /&gt;
* &#039;&#039;&#039;Regular levels&#039;&#039;&#039;: Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.&lt;br /&gt;
* &#039;&#039;&#039;Boss levels&#039;&#039;&#039;: In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.&lt;br /&gt;
* &#039;&#039;&#039;Water-ski racing&#039;&#039;&#039;: These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Kart racing&#039;&#039;&#039;: These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Bonus levels&#039;&#039;&#039;: These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.&lt;br /&gt;
* &#039;&#039;&#039;Ly&#039;s Punch Challenges&#039;&#039;&#039;: These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Rayman 3 GBA Worldmap.jpg|thumb|320px|right|The [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Worldmap2.png|thumb|320px|right|Second variation of the [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
The four hub worlds are all accessed from the main [[World map (Rayman 3, Game Boy Advance)|world map]].&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamp of Bégoniax]] (replaced by [[Ascension]] in the N-Gage version)&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Mega Havoc 1]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]] (replaced by [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] in the N-Gage version)&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Mega Havoc 2]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]] (renamed Ly&#039;s Punch Challenge 2 in the N-Gage version)&lt;br /&gt;
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc 3]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Mega Havoc 4]]&lt;br /&gt;
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]] (renamed Ly&#039;s Punch Challenge 3 in the N-Gage version)&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 3]] (renamed Ly&#039;s Punch Challenge 4 in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
As is the case in most [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling fist|Grappling Fist]]:&#039;&#039;&#039; This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once [[Rayman]] receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].&lt;br /&gt;
* &#039;&#039;&#039;[[Bodyshot|Body Shot]]&#039;&#039;&#039;: This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.&lt;br /&gt;
* &#039;&#039;&#039;Super Fist&#039;&#039;&#039;: Increases the power of [[Rayman]]&#039;s fully charged [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum]]s:&#039;&#039;&#039; [[Rayman]] has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the [[Yellow Lum]]s in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum]]s:&#039;&#039;&#039; These refill one space of [[Rayman]]&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum]]s:&#039;&#039;&#039; [[Blue Lum]]s let [[Rayman]] use his [[helicopter]] hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum]]s:&#039;&#039;&#039; These work as checkpoints. If [[Rayman]] collect a [[Green Lum]], he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum]]s:&#039;&#039;&#039; Whenever [[Rayman]] collects one of these he will gain an extra [[life]]. They are some of the rarest [[Lum]]s in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage]]s:&#039;&#039;&#039; [[Cage]]s are hidden throughout the levels, and imprisoned within them are some of the inhabitants. [[Rayman]] usually has to hit the [[cage]] twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost]]s:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever [[Rayman]] goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain]]s:&#039;&#039;&#039; These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer gameplay==&lt;br /&gt;
[[File:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]&lt;br /&gt;
&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable. Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-pak game===&lt;br /&gt;
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Dogfight|Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
[[File:Multi TagMode.png|120px|thumb|120px|frame|right|Tag mode.]]&lt;br /&gt;
&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 65.png|Web Tag (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 66.png|Slide Tag (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
[[File:Multi BurglarMode.png|thumb|120px|frame|right|Burglar mode.]]&lt;br /&gt;
&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins. A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 63.png|Steal n&#039; Slide (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 67.png|Steal n&#039; Slide (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 64.png|Steal n&#039; Spider (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 68.png|Steal n&#039; Spider (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
[[File:Multi bumpercar.png|thumb|200px|frame|right|Burglar mode.]]&lt;br /&gt;
&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag (N-Gage exclusive) ===&lt;br /&gt;
[[File:Rayman 3 GBA Multiplayer Capture the Flag.jpg|frame|right|Capture the Flag.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3NGage - 59.png|Middle Ground (N-Gage version)&lt;br /&gt;
Rayman3NGage - 60.png|Floors (N-Gage version)&lt;br /&gt;
Rayman3NGage - 61.png|One for All (N-Gage version)&lt;br /&gt;
Rayman3NGage - 62.png|All for One (N-Gage version)&lt;br /&gt;
Rayman3NGage - 63.png|Team Work (N-Gage version)&lt;br /&gt;
Rayman3NGage - 64.png|Team Player (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 GBA Multiplayer Item 1.png&lt;br /&gt;
R3 GBA Multiplayer Item 2.png&lt;br /&gt;
R3 GBA Multiplayer Item 3.png&lt;br /&gt;
R3 GBA Multiplayer Item 4.png&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 5.jpg&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameCube link==&lt;br /&gt;
[[File:R3 GBA - Unlock Ly GCN.png|240px|class=sprite|frame|right|[[Ly&#039;s Punch Challenge 3]] being unlocked]]&lt;br /&gt;
&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, two bonus stages - [[2D Madness]] and [[2D Nightmare]], are made unlockable based on progress in the Game Boy Advance version, although the former is easily unlockable on other platforms and the latter cannot be accessed without [[List of cheats in Rayman 3 (Game Boy Advance)|cheats]] due to an oversight. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000). If connected to a fully completed GameCube version, where [[2D Nightmare]] has also been completed, then [[Ly&#039;s Punch Challenge 3]], the final bonus level, unlocks.&amp;lt;ref&amp;gt;Gamecubicle.com,&lt;br /&gt;
 &#039;&#039;Rayman 3 connectivity&#039;&#039;, https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamespot.com, &#039;&#039;Ubi Soft details Rayman 3 Gamecube- GBA connectivity&#039;&#039;, https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - GCN 00.png&lt;br /&gt;
Rayman3GBAEU - GCN 01.png&lt;br /&gt;
Rayman3GBAEU - GCN 02.png&lt;br /&gt;
Rayman3GBAEU - GCN 03.png&lt;br /&gt;
Rayman3GBAEU - GCN 04.png&lt;br /&gt;
Rayman3GBAEU - GCN 05.png&lt;br /&gt;
Rayman3GBAEU - GCN 06.png&lt;br /&gt;
Rayman3GBAEU - GCN 07.png&lt;br /&gt;
Rayman3GBAEU - GCN 08.png&lt;br /&gt;
Rayman3GBAEU - GCN 09.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
===N-Gage version===&lt;br /&gt;
A Nokia N-Gage version of &#039;&#039;Rayman 3&#039;&#039; was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:&lt;br /&gt;
&lt;br /&gt;
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen&#039;s resolution is 240x160 pixels).&lt;br /&gt;
* Some graphical elements are sharper, including [[Rayman]] himself.&lt;br /&gt;
* Some sound effects are different, including the [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] sound effect and [[Rayman]]&#039;s jump sound effect.&lt;br /&gt;
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).&lt;br /&gt;
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.&lt;br /&gt;
* New multiplayer modes&lt;br /&gt;
&lt;br /&gt;
===Digiblast version===&lt;br /&gt;
A version for the Digiblast was developed by [[Endgame Studios]] with the following differences:&lt;br /&gt;
&lt;br /&gt;
* All 3D levels such as [[Swamp of Bégoniax]] and [[Magma Mayhem]] are missing, which makes it impossible to collect all 999 [[Yellow Lum|Lums]].&lt;br /&gt;
* The music sounds different and some of the sound effects are played in a higher pitch.&lt;br /&gt;
* Some of [[Murfy]]&#039;s dialogues are different.&lt;br /&gt;
* Multiplayer mode is missing.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
* [[Media:R3 GBA Manual ML.pdf|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) multi-language manual]]&lt;br /&gt;
* [[Media:R3 GBA US Manual.pdf|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) US manual]]&lt;br /&gt;
* [[Media:R3 NGage Manual EN.pdf|&#039;&#039;Rayman 3&#039;&#039; (N-Gage) english manual]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 GBA Manual Art 1.jpg&lt;br /&gt;
Rayman 3 GBA Manual Art 2.jpg&lt;br /&gt;
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
Rayman 3 GBA Cage.png|A A [[cage]].&lt;br /&gt;
Rayman 3 GBA Yellow Lum.png|A [[Yellow Lum]].&lt;br /&gt;
Rayman 3 GBA Red Lum.png|A [[Red Lum]].&lt;br /&gt;
Rayman 3 GBA Green Lum.png|A [[Green Lum]].&lt;br /&gt;
Rayman 3 GBA Silver Lum.png|A [[Silver Lum]].&lt;br /&gt;
Rayman 3 GBA Blue Lum.png|A [[Blue Lum]].&lt;br /&gt;
Rayman 3 GBA Light Blue Lum.png|A [[Light blue Lum]].&lt;br /&gt;
Rayman 3 GBA Wooden Arrow.jpg|A [[Exit sign|wooden arrow]].&lt;br /&gt;
Lumsvioletdef2.png|A [[Purple Lum]].&lt;br /&gt;
Lumsvioletdef.png|A [[Purple Lum]].&lt;br /&gt;
Rayman 3 GBA Purple Lum.jpg|A [[Purple Lum]].&lt;br /&gt;
Torpillecolor hd.png||[[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Torpillecolor hd2.png|Alternate art of [[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Supportdeporte+pics+logo2.png|Concept art.&lt;br /&gt;
Supportdeporte+pics+logo.png|Concept art.&lt;br /&gt;
La_grille%2Blogo.png|Concept art.&lt;br /&gt;
Arriveecolor hd.png|Concept art of the level exit.&lt;br /&gt;
Bannierecolor BigTrees.png|Concept art.&lt;br /&gt;
Brancheshaut hd.png|Concept art.&lt;br /&gt;
Pierreschevelues+champis.png|Concept art.&lt;br /&gt;
Rideau+logo.png|Concept art of the level entrance curtain.&lt;br /&gt;
La cabane+panneau hd.png|Concept art.&lt;br /&gt;
Boule escalier 02.jpg|Concept art.&lt;br /&gt;
Plateformebouletcolor.png|Concept art of a falling platform.&lt;br /&gt;
Plateformetente+sacapieux+logo3.png|Concept art.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLsIk8u15VvVQyps7MjuUShOkXfjCT7JFB &#039;&#039;Rayman 3&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[It:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108329</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=108329"/>
		<updated>2025-09-19T19:00:19Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a dreadful [[Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[File:Rayman3GBA.jpg|120px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montreal&lt;br /&gt;
| designed by = Kevin Guillemette with Louis Martin Guay&lt;br /&gt;
| written by = Alexis Nolent (script writer)&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nokia N-Gage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th December, 2003&amp;lt;ref&amp;gt;GameZone (via archive.org), &#039;&#039;Rayman 3&#039;&#039;, https://web.archive.org/web/20061022160339/http://ngage.gamezone.com/gamesell/p19946.htm&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 2003&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wii U (Virtual Console)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th April, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th May, 2017&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)&lt;br /&gt;
| game engine = [[GbaEngine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;Unlike [[Rayman 3|the console version]], this game does not have the &amp;quot;Hoodlum Havoc&amp;quot; subtitle.&amp;lt;/ref&amp;gt; is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is a 2D side-scrolling game with elements from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, and a gameplay similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, with its &#039;&#039;[[Rayman 3]]&#039;&#039; elements added late in its development so that it could be marketed as a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039;. As a consequence, its story is still mostly centered around that of &#039;&#039;[[Rayman 2]]&#039;&#039;, and so are the locations that [[Rayman]] visits. The game was not given the ‘Hoodlum Havoc’ subtitle, presumably because [[Hoodlum]]s are only present in three levels in the game.&lt;br /&gt;
&lt;br /&gt;
There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. In 2017, it was released on the Wii U&#039;s Virtual Console alongside &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Razorbeard GBA.PNG|thumb|240px|class=sprite|left|[[Razorbeard|Admiral Razorbeard]] plots his revenge on [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Razorbeard|Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again.&lt;br /&gt;
&lt;br /&gt;
During his quest, [[Rayman]] is helped by the fairy [[Ly]], who gives him new powers, and [[Murfy|Murphy]], who gives him advice. He eliminates the [[Hoodlum]]s and [[Robo-Pirate]]s who stand in his way and reassembles the fragments of the [[Heart of the World]], which was once again destroyed by the [[Robo-Pirate|Pirates]]. At the end of his journey, [[Rayman]] reaches the [[Pirate Stronghold]], where [[Globox]] is held prisoner. [[Razorbeard|Admiral Razorbeard]] confronts the hero aboard a combat robot that he has just acquired: the [[Grolgoth]]. The latter ends up being destroyed, though [[Razorbeard|Admiral Razorbeard]]&#039;s fate is uncertain. Once freed, [[Globox]] spits out the [[Black Lum]] and leaves with [[Rayman]] to find his family.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
It is unclear if this game is meant to be a prequel to the console version of &#039;&#039;[[Rayman 3]]&#039;&#039; or an alternative retelling of its story on the handheld.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:R3 GBA Demo RLE - 20020118 - Screenshot 1.png|thumb|240px|class=sprite|The first available prototype of the game, at which point the game was known as &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 (Game Boy Advance, early production)}}&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and elements from &#039;&#039;[[Rayman 3]]&#039;&#039; were incorporated late in its development so that it could be marketed as a Game Boy Advance version of the latter. [[Hoodlum]]s do not feature prominently, being only present in three levels of the game—[[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman&#039;s Keep]]—and the [[Black Lum]] swallowed by [[Globox]], who is not named as [[André]], is only a minor character in the game. Instead, [[Robo-Pirate]]s are common enemies and [[Razorbeard|Admiral Razorbeard]] is the main antagonist, fought in his [[Grolgoth]] like in &#039;&#039;[[Rayman 2]]&#039;&#039;. Most levels in the game were designed as handheld adaptations of those from &#039;&#039;[[Rayman 2]]&#039;&#039;, which they strongly resemble, and were only renamed late in the game&#039;s development, as shown in early leaked builds which still use the original names.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Single-player gameplay==&lt;br /&gt;
As in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a [[World map (Rayman 3, Game Boy Advance)|world map]] similar to that in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
===Level types===&lt;br /&gt;
* &#039;&#039;&#039;Regular levels&#039;&#039;&#039;: Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.&lt;br /&gt;
* &#039;&#039;&#039;Boss levels&#039;&#039;&#039;: In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.&lt;br /&gt;
* &#039;&#039;&#039;Water-ski racing&#039;&#039;&#039;: These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Kart racing&#039;&#039;&#039;: These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Bonus levels&#039;&#039;&#039;: These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.&lt;br /&gt;
* &#039;&#039;&#039;Ly&#039;s Punch Challenges&#039;&#039;&#039;: These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Rayman 3 GBA Worldmap.jpg|thumb|320px|right|The [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Worldmap2.png|thumb|320px|right|Second variation of the [[World map (Rayman 3, Game Boy Advance)|world map]].]]&lt;br /&gt;
&lt;br /&gt;
The four hub worlds are all accessed from the main [[World map (Rayman 3, Game Boy Advance)|world map]].&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamp of Bégoniax]] (replaced by [[Ascension]] in the N-Gage version)&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Mega Havoc 1]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]] (replaced by [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] in the N-Gage version)&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Mega Havoc 2]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]] (renamed Ly&#039;s Punch Challenge 2 in the N-Gage version)&lt;br /&gt;
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc 3]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Mega Havoc 4]]&lt;br /&gt;
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]] (renamed Ly&#039;s Punch Challenge 3 in the N-Gage version)&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 3]] (renamed Ly&#039;s Punch Challenge 4 in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
As is the case in most [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling fist|Grappling Fist]]:&#039;&#039;&#039; This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once [[Rayman]] receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].&lt;br /&gt;
* &#039;&#039;&#039;[[Bodyshot|Body Shot]]&#039;&#039;&#039;: This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.&lt;br /&gt;
* &#039;&#039;&#039;Super Fist&#039;&#039;&#039;: Increases the power of [[Rayman]]&#039;s fully charged [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum]]s:&#039;&#039;&#039; [[Rayman]] has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the [[Yellow Lum]]s in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum]]s:&#039;&#039;&#039; These refill one space of [[Rayman]]&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum]]s:&#039;&#039;&#039; [[Blue Lum]]s let [[Rayman]] use his [[helicopter]] hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum]]s:&#039;&#039;&#039; These work as checkpoints. If [[Rayman]] collect a [[Green Lum]], he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum]]s:&#039;&#039;&#039; Whenever [[Rayman]] collects one of these he will gain an extra [[life]]. They are some of the rarest [[Lum]]s in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage]]s:&#039;&#039;&#039; [[Cage]]s are hidden throughout the levels, and imprisoned within them are some of the inhabitants. [[Rayman]] usually has to hit the [[cage]] twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost]]s:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever [[Rayman]] goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain]]s:&#039;&#039;&#039; These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer gameplay==&lt;br /&gt;
[[File:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]&lt;br /&gt;
&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable. Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-pak game===&lt;br /&gt;
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Dogfight|Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
[[File:Multi TagMode.png|120px|thumb|120px|frame|right|Tag mode.]]&lt;br /&gt;
&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 65.png|Web Tag (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 66.png|Slide Tag (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
[[File:Multi BurglarMode.png|thumb|120px|frame|right|Burglar mode.]]&lt;br /&gt;
&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins. A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 63.png|Steal n&#039; Slide (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 67.png|Steal n&#039; Slide (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 64.png|Steal n&#039; Spider (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 68.png|Steal n&#039; Spider (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
[[File:Multi bumpercar.png|thumb|200px|frame|right|Burglar mode.]]&lt;br /&gt;
&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag (N-Gage exclusive) ===&lt;br /&gt;
[[File:Rayman 3 GBA Multiplayer Capture the Flag.jpg|frame|right|Capture the Flag.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3NGage - 59.png|Middle Ground (N-Gage version)&lt;br /&gt;
Rayman3NGage - 60.png|Floors (N-Gage version)&lt;br /&gt;
Rayman3NGage - 61.png|One for All (N-Gage version)&lt;br /&gt;
Rayman3NGage - 62.png|All for One (N-Gage version)&lt;br /&gt;
Rayman3NGage - 63.png|Team Work (N-Gage version)&lt;br /&gt;
Rayman3NGage - 64.png|Team Player (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 GBA Multiplayer Item 1.png&lt;br /&gt;
R3 GBA Multiplayer Item 2.png&lt;br /&gt;
R3 GBA Multiplayer Item 3.png&lt;br /&gt;
R3 GBA Multiplayer Item 4.png&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 5.jpg&lt;br /&gt;
Rayman 3 GBA Multiplayer Item 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameCube link==&lt;br /&gt;
[[File:R3 GBA - Unlock Ly GCN.png|240px|class=sprite|frame|right|[[Ly&#039;s Punch Challenge 3]] being unlocked]]&lt;br /&gt;
&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, two bonus stages - [[2D Madness]] and [[2D Nightmare]], are made unlockable based on progress in the Game Boy Advance version, although the former is easily unlockable on other platforms and the latter cannot be accessed without [[List of cheats in Rayman 3 (Game Boy Advance)|cheats]] due to an oversight. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000). If connected to a fully completed GameCube version, where [[2D Nightmare]] has also been completed, then [[Ly&#039;s Punch Challenge 3]], the final bonus level, unlocks.&amp;lt;ref&amp;gt;Gamecubicle.com,&lt;br /&gt;
 &#039;&#039;Rayman 3 connectivity&#039;&#039;, https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamespot.com, &#039;&#039;Ubi Soft details Rayman 3 Gamecube- GBA connectivity&#039;&#039;, https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - GCN 00.png&lt;br /&gt;
Rayman3GBAEU - GCN 01.png&lt;br /&gt;
Rayman3GBAEU - GCN 02.png&lt;br /&gt;
Rayman3GBAEU - GCN 03.png&lt;br /&gt;
Rayman3GBAEU - GCN 04.png&lt;br /&gt;
Rayman3GBAEU - GCN 05.png&lt;br /&gt;
Rayman3GBAEU - GCN 06.png&lt;br /&gt;
Rayman3GBAEU - GCN 07.png&lt;br /&gt;
Rayman3GBAEU - GCN 08.png&lt;br /&gt;
Rayman3GBAEU - GCN 09.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
===N-Gage version===&lt;br /&gt;
A Nokia N-Gage version of &#039;&#039;Rayman 3&#039;&#039; was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:&lt;br /&gt;
&lt;br /&gt;
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen&#039;s resolution is 240x160 pixels).&lt;br /&gt;
* Some graphical elements are sharper, including [[Rayman]] himself.&lt;br /&gt;
* Some sound effects are different, including the [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] sound effect and [[Rayman]]&#039;s jump sound effect.&lt;br /&gt;
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).&lt;br /&gt;
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.&lt;br /&gt;
* New multiplayer modes&lt;br /&gt;
&lt;br /&gt;
===Digiblast version===&lt;br /&gt;
A version for the Digiblast was developed by [[Endgame Studios]] with the following differences:&lt;br /&gt;
&lt;br /&gt;
* All 3D levels such as [[Swamp of Bégoniax]] and [[Magma Mayhem]] are missing, which makes it impossible to collect all 999 [[Yellow Lum|Lums]].&lt;br /&gt;
* The music sounds different and some of the sound effects are played in a higher pitch.&lt;br /&gt;
* Some of [[Murfy]]&#039;s dialogues are different.&lt;br /&gt;
* Multiplayer mode is missing.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
* [[Media:R3 GBA Manual ML.pdf|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) multi-language manual]]&lt;br /&gt;
* [[Media:R3 GBA US Manual.pdf|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) US manual]]&lt;br /&gt;
* [[Media:R3 NGage Manual EN.pdf|&#039;&#039;Rayman 3&#039;&#039; (N-Gage) english manual]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 GBA Manual Art 1.jpg&lt;br /&gt;
Rayman 3 GBA Manual Art 2.jpg&lt;br /&gt;
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
Rayman 3 GBA Cage.png|A A [[cage]].&lt;br /&gt;
Rayman 3 GBA Yellow Lum.png|A [[Yellow Lum]].&lt;br /&gt;
Rayman 3 GBA Red Lum.png|A [[Red Lum]].&lt;br /&gt;
Rayman 3 GBA Green Lum.png|A [[Green Lum]].&lt;br /&gt;
Rayman 3 GBA Silver Lum.png|A [[Silver Lum]].&lt;br /&gt;
Rayman 3 GBA Blue Lum.png|A [[Blue Lum]].&lt;br /&gt;
Rayman 3 GBA Light Blue Lum.png|A [[Light blue Lum]].&lt;br /&gt;
Rayman 3 GBA Wooden Arrow.jpg|A [[Exit sign|wooden arrow]].&lt;br /&gt;
Lumsvioletdef2.png|A [[Purple Lum]].&lt;br /&gt;
Lumsvioletdef.png|A [[Purple Lum]].&lt;br /&gt;
Rayman 3 GBA Purple Lum.jpg|A [[Purple Lum]].&lt;br /&gt;
Torpillecolor hd.png||[[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Torpillecolor hd2.png|Alternate art of [[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].&lt;br /&gt;
Supportdeporte+pics+logo2.png|Concept art.&lt;br /&gt;
Supportdeporte+pics+logo.png|Concept art.&lt;br /&gt;
La_grille%2Blogo.png|Concept art.&lt;br /&gt;
Arriveecolor hd.png|Concept art of the level exit.&lt;br /&gt;
Bannierecolor BigTrees.png|Concept art.&lt;br /&gt;
Brancheshaut hd.png|Concept art.&lt;br /&gt;
Pierreschevelues+champis.png|Concept art.&lt;br /&gt;
Rideau+logo.png|Concept art of the level entrance curtain.&lt;br /&gt;
La cabane+panneau hd.png|Concept art.&lt;br /&gt;
Boule escalier 02.jpg|Concept art.&lt;br /&gt;
Plateformebouletcolor.png|Concept art of a falling platform.&lt;br /&gt;
Plateformetente+sacapieux+logo3.png|Concept art.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLsIk8u15VvVQyps7MjuUShOkXfjCT7JFB &#039;&#039;Rayman 3&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[It:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Heart_of_the_Ancients&amp;diff=108328</id>
		<title>Heart of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Heart_of_the_Ancients&amp;diff=108328"/>
		<updated>2025-09-19T18:42:33Z</updated>

		<summary type="html">&lt;p&gt;Greeness: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3GBALevel&lt;br /&gt;
| name = Heart of the Ancients&lt;br /&gt;
| image = [[File:HeartoftheAncients.PNG|class=sprite|Heart of the Ancients]]&lt;br /&gt;
| preceded by = [[Ly&#039;s Punch Challenge 2]]&lt;br /&gt;
| followed by = [[Lum Challenge]]&lt;br /&gt;
| hub = [[Pirate Stronghold]]&lt;br /&gt;
| lums = [[File:R3GBAIcon0.gif|0]]&lt;br /&gt;
| cages = [[File:R3GBAIcon0.gif|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heart of the Ancients&#039;&#039;&#039; is the twenty-ninth level of [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], and the last level of the game&#039;s main storyline. It is where the final boss – a second encounter with [[Razorbeard|Admiral Razorbeard]] and the [[Grolgoth]] – awaits [[Rayman]]. As this is a boss level, there are no [[Yellow Lum]]s or [[cage]]s to be found.&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
First, reminiscing the strategy used once in [[the Crow&#039;s Nest]] in &#039;&#039;[[Rayman 2]]&#039;&#039;, the Grolgoth will shoot [[helicopter bomb]]s at Rayman, who would have to shoot at them back at it. The Grolgoth will also produce bombs that enlarge themselves, giving Rayman less elbow room. Here, it will take five hits for the robot to be defeated.&lt;br /&gt;
&lt;br /&gt;
[[File:Heart of the Ancients.png|frame|right|class=sprite|The background of the second phase contains a mysterious sculpture]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;288px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 38.png|Game Boy Advance version&lt;br /&gt;
Rayman3NGage - 38.png|N-Gage version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phase 2==&lt;br /&gt;
In this phase, Rayman must manoeuvre a flying vehicle through underground ruins to manipulate the [[Grolgoth]]&#039;s homing missiles into hitting it rather than himself. This must be done five times to defeat the Grolgoth, all while avoiding the robot&#039;s bomb attacks. The battle is similar to Rayman&#039;s clash with [[Céloche]] in &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039;, and his alternative battle with the Grolgoth in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;472px&amp;quot; heights=&amp;quot;168px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 39.png|Game Boy Advance version&lt;br /&gt;
Rayman3NGage - 39.png|N-Gage version&lt;br /&gt;
Torpillecolor hd.png|[[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]]&lt;br /&gt;
Torpillecolor hd2.png|[[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* [[Pirate Stronghold]]&lt;br /&gt;
* [[Grolgoth]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=w8zxMTtQ79w Heart of the Ancients playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3GBAlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:L&#039;Esprit des Anciens]]&lt;br /&gt;
[[pl:Serce Starożytnych]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Worldmap2.png&amp;diff=108327</id>
		<title>File:Worldmap2.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Worldmap2.png&amp;diff=108327"/>
		<updated>2025-09-19T18:35:55Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art of the world map with a spike ball.
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art of the world map with a spike ball.&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Multi_bumpercar.png&amp;diff=108326</id>
		<title>File:Multi bumpercar.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Multi_bumpercar.png&amp;diff=108326"/>
		<updated>2025-09-19T18:30:58Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Rayman in the bumper car use in one of the multiplayer modes
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Rayman]] in the bumper car use in one of the multiplayer modes&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Torpillecolor_hd2.png&amp;diff=108325</id>
		<title>File:Torpillecolor hd2.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Torpillecolor_hd2.png&amp;diff=108325"/>
		<updated>2025-09-19T18:28:53Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Rayman in the flying vehicle he uses in the final boss
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Rayman]] in the flying vehicle he uses in the final boss&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Torpillecolor_hd.png&amp;diff=108324</id>
		<title>File:Torpillecolor hd.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Torpillecolor_hd.png&amp;diff=108324"/>
		<updated>2025-09-19T18:28:00Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Rayman in the flying vehicle he uses in the final boss
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Rayman]] in the flying vehicle he uses in the final boss&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Supportdeporte%2Bpics%2Blogo2.png&amp;diff=108323</id>
		<title>File:Supportdeporte+pics+logo2.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Supportdeporte%2Bpics%2Blogo2.png&amp;diff=108323"/>
		<updated>2025-09-19T18:26:52Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Supportdeporte%2Bpics%2Blogo.png&amp;diff=108321</id>
		<title>File:Supportdeporte+pics+logo.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Supportdeporte%2Bpics%2Blogo.png&amp;diff=108321"/>
		<updated>2025-09-19T18:24:41Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:La_grille%2Blogo.png&amp;diff=108320</id>
		<title>File:La grille+logo.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:La_grille%2Blogo.png&amp;diff=108320"/>
		<updated>2025-09-19T18:23:24Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Bannierecolor_BigTrees.png&amp;diff=108317</id>
		<title>File:Bannierecolor BigTrees.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Bannierecolor_BigTrees.png&amp;diff=108317"/>
		<updated>2025-09-19T18:19:17Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Brancheshaut_hd.png&amp;diff=108315</id>
		<title>File:Brancheshaut hd.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Brancheshaut_hd.png&amp;diff=108315"/>
		<updated>2025-09-19T18:18:19Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art of vines
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art of vines&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Pierreschevelues%2Bchampis.png&amp;diff=108314</id>
		<title>File:Pierreschevelues+champis.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Pierreschevelues%2Bchampis.png&amp;diff=108314"/>
		<updated>2025-09-19T18:15:27Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rideau%2Blogo.png&amp;diff=108313</id>
		<title>File:Rideau+logo.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rideau%2Blogo.png&amp;diff=108313"/>
		<updated>2025-09-19T18:14:29Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art of the stage curtain
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art of the stage curtain&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:La_cabane%2Bpanneau_hd.png&amp;diff=108312</id>
		<title>File:La cabane+panneau hd.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:La_cabane%2Bpanneau_hd.png&amp;diff=108312"/>
		<updated>2025-09-19T18:13:49Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Boule_escalier_02.jpg&amp;diff=108311</id>
		<title>File:Boule escalier 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Boule_escalier_02.jpg&amp;diff=108311"/>
		<updated>2025-09-19T18:13:10Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Plateformebouletcolor.png&amp;diff=108310</id>
		<title>File:Plateformebouletcolor.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Plateformebouletcolor.png&amp;diff=108310"/>
		<updated>2025-09-19T18:12:38Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art of a falling platform
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art of a falling platform&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Plateformetente%2Bsacapieux%2Blogo3.png&amp;diff=108308</id>
		<title>File:Plateformetente+sacapieux+logo3.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Plateformetente%2Bsacapieux%2Blogo3.png&amp;diff=108308"/>
		<updated>2025-09-19T18:11:59Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = Concept art
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Concept art&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Lumsvioletdef2.png&amp;diff=108307</id>
		<title>File:Lumsvioletdef2.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Lumsvioletdef2.png&amp;diff=108307"/>
		<updated>2025-09-19T18:04:43Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = A Purple Lum
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A [[Purple Lum]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Lumsvioletdef.png&amp;diff=108306</id>
		<title>File:Lumsvioletdef.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Lumsvioletdef.png&amp;diff=108306"/>
		<updated>2025-09-19T18:03:50Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = A Purple Lum
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A [[Purple Lum]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Purple_Lum.jpg&amp;diff=108305</id>
		<title>File:Rayman 3 GBA Purple Lum.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Purple_Lum.jpg&amp;diff=108305"/>
		<updated>2025-09-19T18:03:39Z</updated>

		<summary type="html">&lt;p&gt;Greeness: Undo revision 108304 by Greeness (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A [[Purple Lum]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = Rayman 3 (N-Gage) manual&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Purple_Lum.jpg&amp;diff=108304</id>
		<title>File:Rayman 3 GBA Purple Lum.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Purple_Lum.jpg&amp;diff=108304"/>
		<updated>2025-09-19T18:03:20Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A [[Purple Lum]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Wooden_Arrow.jpg&amp;diff=108302</id>
		<title>File:Rayman 3 GBA Wooden Arrow.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Wooden_Arrow.jpg&amp;diff=108302"/>
		<updated>2025-09-19T18:01:18Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = An [[exit sign]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Wooden_Arrow.jpg&amp;diff=108301</id>
		<title>File:Rayman 3 GBA Wooden Arrow.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Wooden_Arrow.jpg&amp;diff=108301"/>
		<updated>2025-09-19T18:00:53Z</updated>

		<summary type="html">&lt;p&gt;Greeness: Greeness uploaded a new version of File:Rayman 3 GBA Wooden Arrow.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = An [[exit sign]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = Rayman 3 (N-Gage) manual&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Blue_Lum.png&amp;diff=108300</id>
		<title>File:Rayman 3 GBA Blue Lum.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Blue_Lum.png&amp;diff=108300"/>
		<updated>2025-09-19T17:56:14Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = A Blue Lum
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]
}}

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A [[Blue Lum]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Light_Blue_Lum.png&amp;diff=108299</id>
		<title>File:Rayman 3 GBA Light Blue Lum.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Light_Blue_Lum.png&amp;diff=108299"/>
		<updated>2025-09-19T17:54:28Z</updated>

		<summary type="html">&lt;p&gt;Greeness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A [[Light blue Lum]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Light_Blue_Lum.png&amp;diff=108297</id>
		<title>File:Rayman 3 GBA Light Blue Lum.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_GBA_Light_Blue_Lum.png&amp;diff=108297"/>
		<updated>2025-09-19T17:53:27Z</updated>

		<summary type="html">&lt;p&gt;Greeness: == Summary ==
{{Image
| description = A Light Blue Lum
| game = &amp;#039;&amp;#039;Rayman 3 (Game Boy Advance)&amp;#039;&amp;#039;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]

{{ImageOK}}

Category:Artworks from the Game Boy Advance version of Rayman 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = A [[Light Blue Lum]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039;&lt;br /&gt;
| source = [https://archive.org/details/R3%20USA%20DEC-PRESS-KIT%20CD (USA) Electronic Press Kit]&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Greeness</name></author>
	</entry>
</feed>