<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Henchman1028</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Henchman1028"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Henchman1028"/>
	<updated>2026-07-10T09:34:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=112015</id>
		<title>Clark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=112015"/>
		<updated>2026-03-21T06:19:45Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character from &#039;&#039;[[Rayman 2]]&#039;&#039;. For Clark the Superrabbid from &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, see [[Clark (Rabbid)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Clark&lt;br /&gt;
| image = [[File:Clark Model.png|320px|center|Clark]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
Christian Erickson (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Giant&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Next, [[Polokus|he]] created the simpler creatures. First came Clark. His incredible strength proved useful in carving out the landscape, to fold hills into the monotonous plains and to deviate the too-impetuous rivers.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clark the Giant&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes, although he does not appear in [[Rayman 2 Forever|the Game Boy Color adaptation]]. He makes his first appearance in [[the Menhir Hills]], except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which he first appears in [[the Minisaurus Plain]], or [[the East Plain]] if the player does not access the area before obtaining [[Four Masks of Polokus|the first mask]]. Clark is one of [[Rayman]]&#039;s strongest allies, and can hold his own against even a large group of [[Robo-Pirate]]s. His only weakness is his somewhat sensitive stomach.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Clark was one of the first of the people created by [[Polokus]] in the early days of the [[Glade of Dreams]]. Clark was created to fold the land into hills and to dig out valleys and lakes.&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Control device&lt;br /&gt;
| image = [[File:Spyglass Pirate controlling Clark.jpg|right|320px|&#039;&#039;Clark is controlled by the [[Spyglass Pirate]] and forced to fight [[Rayman]] in [[Technical Check-up|a secret lab]] within the [[Tomb of the Ancients]].&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[Tomb of the Ancients]]&lt;br /&gt;
| resistance = [[File:Lifebar6.png|6 HP]] (original version)&lt;br /&gt;
| attacks = Force Clark to grab and crush [[Rayman]], force Clark to body slam Rayman after tripping on a [[laser]] beam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Roles in &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=A mountain of muscles, Clark is an army all by himself. With one mighty blow, he can send an entire regiment of [[Robo-Pirate|pirates]] flying. His only weak point: a somewhat sensitive stomach. This can cause problems, especially when, in the heat of battle, he munches a [[Robo-Pirate|robot]] that’s a little too rusty...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Menhir Hills]]===&lt;br /&gt;
Clark, like [[Globox]] and [[Carmen]], was one of the characters-in-distress that [[Rayman]] had to help out following his adventures in [[the Sanctuary of Water and Ice]] ([[Whale Bay]] in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;). In all versions of the game, Clark plays his first major role in [[the Menhir Hills]] and is the first of the people that [[Rayman]] must save.&lt;br /&gt;
&lt;br /&gt;
After dashing through the dangerous [[The Menhir Hills|Menhir Hills]], [[Rayman]] arrives in a [[Elite Troop Training Center|Pirate Academy]]. There, he discovers that all the [[Robo-Pirate]]s have been destroyed, thanks to Clark. Clark, however, accidentally swallowed a rusty [[Robo-Pirate|robot]] part in the heat of battle and, thanks to his sensitive stomach, became sick—possibly fatally. To save his friend, [[Rayman]] must travel to [[the Cave of Bad Dreams]] to find [[Elixir of Life|a cure]]. Though before the [[Jano|guardian of the Cave of Bad Dreams]] did not allow [[Rayman]] entry, Clark gives [[Rayman]] the knowledge he needs to enter.&lt;br /&gt;
&lt;br /&gt;
===[[The Menhir Hills]] revisit===&lt;br /&gt;
Following [[Rayman]]&#039;s triumph over [[Jano|the cave guardian]], [[Rayman]] returns through the trials of [[the Menhir Hills]] and gives Clark the [[Elixir of Life]]. Grateful and full of rejuvenated energy, Clark agrees to be [[Rayman]]&#039;s bodyguard for the duration of the level. Clark uses his special ability—crashing through wooden walls—to allow [[Rayman]] to pass through the academy and into the next level.&lt;br /&gt;
&lt;br /&gt;
===[[Tomb of the Ancients]]===&lt;br /&gt;
Clark was somehow captured following the events of [[the Menhir Hills]], and in the end was brought to [[Technical Check-up|a secret laboratory]] deep within the [[Tomb of the Ancients]]. By the time [[Rayman]] finds his powerful friend, it is too late; Clark has been brainwashed by the [[Spyglass Pirate]] and is being controlled via remote control. This leads to an unexpected boss battle against Clark.&lt;br /&gt;
&lt;br /&gt;
Clark attacks by trying to grab Rayman and crush him between his hands, damaging him and sending him flying forward if he succeeds. To defeat Clark, [[Rayman]] has to press three [[switch]]es to turn on a [[laser]] beam, and then trip the giant on it, avoiding his body slam when he is tripped. Once the giant was tripped, [[Rayman]] could attack the remote-control pack on Clark&#039;s back. After a while of doing this, the pack was destroyed and Clark was saved once and for all. After doing a dance with [[Rayman]], Clark assists [[Rayman]] in reaching the warp spot that takes him to the next level.&lt;br /&gt;
&lt;br /&gt;
===After [[Tomb of the Ancients|the Tomb]]===&lt;br /&gt;
Clark&#039;s final appearance in all the versions of &#039;&#039;[[Rayman 2]]&#039;&#039; is after the fight with [[Razorbeard]]. Clark is waiting with other good characters for [[Rayman]]&#039;s return.&lt;br /&gt;
&lt;br /&gt;
==Minor roles in &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
[[File:Clark falls.jpg|thumb|right|320px|A remotely controlled Clark falling in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s primary role in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, other than his level appearances, is opening up [[Globox&#039;s House]], [[Rainbow Creek]], and [[the Iron Mountains]]. He is visited after every sanctuary level, although the visit after [[Beneath the Sanctuary of Rock and Lava]] incorporates his rescue from [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
===[[The East Plain]]===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Clark&#039;s first appearance is either outside or at [[the East Plain]] in [[the Minisaurus Plain]]. If [[Rayman]] has not completed [[the Sanctuary of Water and Ice]] and heads along the path towards [[the East Plain]], a gang of [[Robo-Pirate]]s will ambush him. Though it will look like he is defeated, [[Rayman]] is happy to see Clark ambushing the [[Robo-Pirate|pirates]]. Clark chases the [[Robo-Pirate]]s into [[the East Plain]], yelling threats. If [[Rayman]] never trots in this direction before his destination becomes [[the Menhir Hills]], this scene will not happen.&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s next appearance is following [[the Sanctuary of Water and Ice]]. The [[Teensie]] at [[the Minisaurus Plain]]&#039;s [[Teensie Circle]] will tell [[Rayman]] that Clark is waiting in [[the East Plain]]. If [[Rayman]] enters [[The East Plain|the Plain]] and ascends the cliff-side bridge, he will eventually find Clark. Clark uses his wall-breaking ability to pave entry to the [[Globox&#039;s House]] area of [[the Front]]. Clark does not re-appear until [[the Menhir Hills]] level.&lt;br /&gt;
&lt;br /&gt;
===The capture of Clark===&lt;br /&gt;
Clark plays the same role after [[Rayman]] has completed [[the Sanctuary of Stone and Fire]]. The [[Teensie]] of [[Globox&#039;s House]] tells [[Rayman]] that Clark is waiting for him by the [[Whale Bay]]. If [[Rayman]] passes the [[Whale Bay]] and follows the nearby beach, he will encounter Clark waiting by a bridge. Clark will crash through a wooden wall, and he and [[Rayman]] pass through it.&lt;br /&gt;
&lt;br /&gt;
Clark then passes through another wooden wall at the far end of a mountainous arena. However, before [[Rayman]] can follow, [[Robo-Pirate]]s flood out of the hole, presumably capturing Clark in the process and taking him to the [[Tomb of the Ancients]]. [[Rayman]] must battle wave after wave of [[Robo-Pirate]]s arcade-style; however, once the road to the [[Rainbow Creek]] is clear Clark is nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Later, following [[the Sanctuary of Rock and Lava]], the [[Teensie]] of the [[Rainbow Creek]] tells [[Rayman]] that Clark&#039;s location has been found. [[Rayman]] must return to [[Skull Cave]] to locate the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
===[[The Iron Mountains]]===&lt;br /&gt;
Clark&#039;s final act follows the [[Tomb of the Ancients]]. [[Rayman]] must meet Clark by a wooden wall near the [[Rainbow Creek]]&#039;s [[Teensie Circle]]. Clark smashes the wall, allowing [[Rayman]] access to [[the Iron Mountains]].&lt;br /&gt;
&lt;br /&gt;
===Subsequent appearances===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, Clark makes a final in-game appearance after [[Rayman]] has completed [[the Prison Ship]]. He joins [[Rayman]]&#039;s other friends in waiting for him by the [[Flying shell]] taking [[Rayman]] to [[the Crow&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
Clark next appears during &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s final credits, in which he plays the bass guitar in a band with [[Rayman]]&#039;s other friends.&lt;br /&gt;
&lt;br /&gt;
==In the cancelled Game Boy Advance version of &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
Back when [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] was still [[Rayman 3 (Game Boy Advance, early production)|an adaptation of &#039;&#039;Rayman 2&#039;&#039;]], Clark was meant to appear as a boss. He was however replaced by [[Scaleman]], the boss of [[Scaleman&#039;s Keep]], as the game became an adaptation of &#039;&#039;[[Rayman 3]]&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; revealed that Clark was planned to appear in &#039;&#039;[[Rayman 3]]&#039;&#039; but [[Rayman 3 (early production)|eventually scrapped]] for unknown reasons. Textures of Clark have been found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Clark01.webp|Texture of Clark&#039;s head found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
Clark02.webp|Texture of Clark&#039;s hands and torso found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
Clark03.webp|Texture of Clark&#039;s arms and feat found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Clark.png|Clark&#039;s typical appearance.&lt;br /&gt;
RR-PS2-Japanese-Clark.JPG|Clark&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Clark concept art.jpg|In this concept art, Clark helps [[Rayman]] to save a [[baby Globox]].&lt;br /&gt;
Clark Artwork.jpg|Artwork of Clark helping [[Rayman]] to free prisoners.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Clark]]&lt;br /&gt;
[[de:Clark]]&lt;br /&gt;
[[it:Clark]]&lt;br /&gt;
[[pl:Clark]]&lt;br /&gt;
[[es:Clark]]&lt;br /&gt;
[[ru:Кларк]]&lt;br /&gt;
[[zh:克拉克]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=112014</id>
		<title>Clark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=112014"/>
		<updated>2026-03-21T06:14:31Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character from &#039;&#039;[[Rayman 2]]&#039;&#039;. For Clark the Superrabbid from &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, see [[Clark (Rabbid)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Clark&lt;br /&gt;
| image = [[File:Clark Model.png|320px|center|Clark]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
Christian Erickson (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Giant&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Next, [[Polokus|he]] created the simpler creatures. First came Clark. His incredible strength proved useful in carving out the landscape, to fold hills into the monotonous plains and to deviate the too-impetuous rivers.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clark the Giant&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes, although he does not appear in [[Rayman 2 Forever|the Game Boy Color adaptation]]. He makes his first appearance in [[the Menhir Hills]], except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which he first appears in [[the Minisaurus Plain]], or [[the East Plain]] if the player does not access the area before obtaining [[Four Masks of Polokus|the first mask]]. Clark is one of [[Rayman]]&#039;s strongest allies, and can hold his own against even a large group of [[Robo-Pirate]]s. His only weakness is his somewhat sensitive stomach.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Clark was one of the first of the people created by [[Polokus]] in the early days of the [[Glade of Dreams]]. Clark was created to fold the land into hills and to dig out valleys and lakes.&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Control device&lt;br /&gt;
| image = [[File:Spyglass Pirate controlling Clark.jpg|right|320px|&#039;&#039;Clark is controlled by the [[Spyglass Pirate]] and forced to fight [[Rayman]] in [[Technical Check-up|a secret lab]] within the [[Tomb of the Ancients]].&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[Tomb of the Ancients]]&lt;br /&gt;
| resistance = [[File:Lifebar6.png|6 HP]] (original version)&lt;br /&gt;
| attacks = Force Clark to grab and crush [[Rayman]], force Clark to body slam Rayman after tripping on a [[laser]] beam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Roles in &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=A mountain of muscles, Clark is an army all by himself. With one mighty blow, he can send an entire regiment of [[Robo-Pirate|pirates]] flying. His only weak point: a somewhat sensitive stomach. This can cause problems, especially when, in the heat of battle, he munches a [[Robo-Pirate|robot]] that’s a little too rusty...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Menhir Hills]]===&lt;br /&gt;
Clark, like [[Globox]] and [[Carmen]], was one of the characters-in-distress that [[Rayman]] had to help out following his adventures in [[the Sanctuary of Water and Ice]] ([[Whale Bay]] in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;). In all versions of the game, Clark plays his first major role in [[the Menhir Hills]] and is the first of the people that [[Rayman]] must save.&lt;br /&gt;
&lt;br /&gt;
After dashing through the dangerous [[The Menhir Hills|Menhir Hills]], [[Rayman]] arrives in a [[Elite Troop Training Center|Pirate Academy]]. There, he discovers that all the [[Robo-Pirate]]s have been destroyed, thanks to Clark. Clark, however, accidentally swallowed a rusty [[Robo-Pirate|robot]] part in the heat of battle and, thanks to his sensitive stomach, became sick—possibly fatally. To save his friend, [[Rayman]] must travel to [[the Cave of Bad Dreams]] to find [[Elixir of Life|a cure]]. Though before the [[Jano|guardian of the Cave of Bad Dreams]] did not allow [[Rayman]] entry, Clark gives [[Rayman]] the knowledge he needs to enter.&lt;br /&gt;
&lt;br /&gt;
===[[The Menhir Hills]] revisit===&lt;br /&gt;
Following [[Rayman]]&#039;s triumph over [[Jano|the cave guardian]], [[Rayman]] returns through the trials of [[the Menhir Hills]] and gives Clark the [[Elixir of Life]]. Grateful and full of rejuvenated energy, Clark agrees to be [[Rayman]]&#039;s bodyguard for the duration of the level. Clark uses his special ability—crashing through wooden walls—to allow [[Rayman]] to pass through the academy and into the next level.&lt;br /&gt;
&lt;br /&gt;
===[[Tomb of the Ancients]]===&lt;br /&gt;
Clark was somehow captured following the events of [[the Menhir Hills]], and in the end was brought to [[Technical Check-up|a secret laboratory]] deep within the [[Tomb of the Ancients]]. By the time [[Rayman]] finds his powerful friend, it is too late; Clark has been brainwashed by the [[Spyglass Pirate]] and is being controlled via remote control. This leads to an unexpected boss battle against Clark.&lt;br /&gt;
&lt;br /&gt;
To defeat Clark, [[Rayman]] has to press three [[switch]]es to turn on a [[laser]] beam, and then trip the giant on it. Once the giant was tripped, [[Rayman]] could attack the remote-control pack on Clark&#039;s back. After a while of doing this, the pack was destroyed and Clark was saved once and for all. After doing a dance with [[Rayman]], Clark assists [[Rayman]] in reaching the warp spot that takes him to the next level.&lt;br /&gt;
&lt;br /&gt;
===After [[Tomb of the Ancients|the Tomb]]===&lt;br /&gt;
Clark&#039;s final appearance in all the versions of &#039;&#039;[[Rayman 2]]&#039;&#039; is after the fight with [[Razorbeard]]. Clark is waiting with other good characters for [[Rayman]]&#039;s return.&lt;br /&gt;
&lt;br /&gt;
==Minor roles in &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
[[File:Clark falls.jpg|thumb|right|320px|A remotely controlled Clark falling in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s primary role in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, other than his level appearances, is opening up [[Globox&#039;s House]], [[Rainbow Creek]], and [[the Iron Mountains]]. He is visited after every sanctuary level, although the visit after [[Beneath the Sanctuary of Rock and Lava]] incorporates his rescue from [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
===[[The East Plain]]===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Clark&#039;s first appearance is either outside or at [[the East Plain]] in [[the Minisaurus Plain]]. If [[Rayman]] has not completed [[the Sanctuary of Water and Ice]] and heads along the path towards [[the East Plain]], a gang of [[Robo-Pirate]]s will ambush him. Though it will look like he is defeated, [[Rayman]] is happy to see Clark ambushing the [[Robo-Pirate|pirates]]. Clark chases the [[Robo-Pirate]]s into [[the East Plain]], yelling threats. If [[Rayman]] never trots in this direction before his destination becomes [[the Menhir Hills]], this scene will not happen.&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s next appearance is following [[the Sanctuary of Water and Ice]]. The [[Teensie]] at [[the Minisaurus Plain]]&#039;s [[Teensie Circle]] will tell [[Rayman]] that Clark is waiting in [[the East Plain]]. If [[Rayman]] enters [[The East Plain|the Plain]] and ascends the cliff-side bridge, he will eventually find Clark. Clark uses his wall-breaking ability to pave entry to the [[Globox&#039;s House]] area of [[the Front]]. Clark does not re-appear until [[the Menhir Hills]] level.&lt;br /&gt;
&lt;br /&gt;
===The capture of Clark===&lt;br /&gt;
Clark plays the same role after [[Rayman]] has completed [[the Sanctuary of Stone and Fire]]. The [[Teensie]] of [[Globox&#039;s House]] tells [[Rayman]] that Clark is waiting for him by the [[Whale Bay]]. If [[Rayman]] passes the [[Whale Bay]] and follows the nearby beach, he will encounter Clark waiting by a bridge. Clark will crash through a wooden wall, and he and [[Rayman]] pass through it.&lt;br /&gt;
&lt;br /&gt;
Clark then passes through another wooden wall at the far end of a mountainous arena. However, before [[Rayman]] can follow, [[Robo-Pirate]]s flood out of the hole, presumably capturing Clark in the process and taking him to the [[Tomb of the Ancients]]. [[Rayman]] must battle wave after wave of [[Robo-Pirate]]s arcade-style; however, once the road to the [[Rainbow Creek]] is clear Clark is nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Later, following [[the Sanctuary of Rock and Lava]], the [[Teensie]] of the [[Rainbow Creek]] tells [[Rayman]] that Clark&#039;s location has been found. [[Rayman]] must return to [[Skull Cave]] to locate the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
===[[The Iron Mountains]]===&lt;br /&gt;
Clark&#039;s final act follows the [[Tomb of the Ancients]]. [[Rayman]] must meet Clark by a wooden wall near the [[Rainbow Creek]]&#039;s [[Teensie Circle]]. Clark smashes the wall, allowing [[Rayman]] access to [[the Iron Mountains]].&lt;br /&gt;
&lt;br /&gt;
===Subsequent appearances===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, Clark makes a final in-game appearance after [[Rayman]] has completed [[the Prison Ship]]. He joins [[Rayman]]&#039;s other friends in waiting for him by the [[Flying shell]] taking [[Rayman]] to [[the Crow&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
Clark next appears during &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s final credits, in which he plays the bass guitar in a band with [[Rayman]]&#039;s other friends.&lt;br /&gt;
&lt;br /&gt;
==In the cancelled Game Boy Advance version of &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
Back when [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] was still [[Rayman 3 (Game Boy Advance, early production)|an adaptation of &#039;&#039;Rayman 2&#039;&#039;]], Clark was meant to appear as a boss. He was however replaced by [[Scaleman]], the boss of [[Scaleman&#039;s Keep]], as the game became an adaptation of &#039;&#039;[[Rayman 3]]&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; revealed that Clark was planned to appear in &#039;&#039;[[Rayman 3]]&#039;&#039; but [[Rayman 3 (early production)|eventually scrapped]] for unknown reasons. Textures of Clark have been found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Clark01.webp|Texture of Clark&#039;s head found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
Clark02.webp|Texture of Clark&#039;s hands and torso found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
Clark03.webp|Texture of Clark&#039;s arms and feat found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Clark.png|Clark&#039;s typical appearance.&lt;br /&gt;
RR-PS2-Japanese-Clark.JPG|Clark&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Clark concept art.jpg|In this concept art, Clark helps [[Rayman]] to save a [[baby Globox]].&lt;br /&gt;
Clark Artwork.jpg|Artwork of Clark helping [[Rayman]] to free prisoners.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Clark]]&lt;br /&gt;
[[de:Clark]]&lt;br /&gt;
[[it:Clark]]&lt;br /&gt;
[[pl:Clark]]&lt;br /&gt;
[[es:Clark]]&lt;br /&gt;
[[ru:Кларк]]&lt;br /&gt;
[[zh:克拉克]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Arm&amp;diff=87528</id>
		<title>Arm</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Arm&amp;diff=87528"/>
		<updated>2022-11-26T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Arm&lt;br /&gt;
| image = [[File:Arm R2 model.png|320px|&#039;&#039;Arm&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
| location = [[The Cave of Bad Dreams]], [[the Echoing Caves]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;), the [[Tomb of the Ancients]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arms&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from [[Rayman 2: The Great Escape : Le Guide Officiel|the official French guide of &#039;&#039;Rayman 2&#039;&#039;]] and [[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide|the official strategy guide of &#039;&#039;Rayman 2&#039;&#039;]].&amp;lt;/ref&amp;gt; are [[Resistance|invincible]] enemies from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They appear in [[the Cave of Bad Dreams]], where they are locked up with the other nightmares. They hide in dark caves or in water. But some have taken advantage of the destruction of [[the Heart of the World]] to escape and take refuge in a secluded world: the [[Tomb of the Ancients]]. They hide in coffins and giant chests.&lt;br /&gt;
&lt;br /&gt;
Arms move around in the area in front of their hiding place at regular intervals. If [[Rayman]] gets too close, they catch and drag him over to them to kill him.&lt;br /&gt;
&lt;br /&gt;
Some arms of [[the Cave of Bad Dreams]] hold giant [[skull]]s. They are not a danger to [[Rayman]]. On the contrary, they help him to move from one place to another.&lt;br /&gt;
&lt;br /&gt;
Arms also appear in [[the Echoing Caves]] in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Arm (In a chest).jpg|thumb|320px|An arm hidden in a chest.&lt;br /&gt;
Arm(Rayman 2).jpg|An arm in [[the Cave of Bad Dreams]].&lt;br /&gt;
Bras-Rayman-Revolution-Japanese.jpg|In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the arms appear in a different colour.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The arms have different animations in the PS1 version of the game than in all other versions.&lt;br /&gt;
*The [[tentacle]] and the [[nettle]]s, other enemies from &#039;&#039;[[Rayman 2]]&#039;&#039;, appear and behave in a similar fashion. Although they too are effectively [[Resistance|invincible]], [[Rayman]]&#039;s attack will at least force the latter to retract for a short time.&lt;br /&gt;
*In &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, the heroes encounter [[tentacle claw]]s, enemies resembling arms from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
*The arms highly resemble [[Jano]]&#039;s arms. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2enemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bras]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Dark_creature&amp;diff=87527</id>
		<title>Dark creature</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Dark_creature&amp;diff=87527"/>
		<updated>2022-11-26T13:04:46Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Dark creature&lt;br /&gt;
| image = [[Image:Créature de la nuit.png|300px|&#039;&#039;Dark creatures&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Olympus Maximus]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark creatures&#039;&#039;&#039; are common obstacles in [[Olympus Maximus]]. They are vicious hordes of monsters that instantly kill anything they touch. They can be killed by purple [[mushroom]]s found in [[Olympus Maximus]]. When first found, they appear to be imprisoned. It is currently unknown why, though it may be related to the fact that the dark creatures come to form the [[Dark Cloud]], the final boss of &#039;&#039;[[Rayman Legends]]&#039;&#039;. Aside from the [[mushroom]]s of [[Olympus Maximus]], their only weakness is the [[Blue Punch]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Dark creatures resemble [https://www.mariowiki.com/Fuzzy Fuzzies] from Nintendo&#039;s &#039;&#039;Mario&#039;&#039; franchise, sporting furry balls for bodies with two tiny arms and widely sharp-toothed mouths, and also look similar to [[Mini Jano]]s. There are three different eye colors: blue within contact from mushroom explosions, green while there are no players nearby, and red upon spotting a player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320&amp;quot; heights=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Dark Creatures Chase.jpg|Dark creatures chasing [[Rayman]].&lt;br /&gt;
Dark Creatures defeated.jpg|Dark creatures hit by a firework [[mushroom]].&lt;br /&gt;
MurfyHuntingDarkcreatures.jpg|[[Murfy]] can block dark creatures.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dark Creatures.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{RLenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Créature maléfique]]&lt;br /&gt;
[[pl:Mroczne stworzenia]]&lt;br /&gt;
[[ru:Тёмная тварь]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Creatures from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=85260</id>
		<title>The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=85260"/>
		<updated>2021-10-26T08:47:47Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. It is the last of the sanctuaries to bear one of the [[Four Masks of Polokus]], which is actually [[Beneath the Sanctuary of Rock and Lava|beneath the sanctuary]], and is the second one to be filled with lava. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is known as &#039;&#039;&#039;the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;the Sanctuary of Lava&#039;&#039;&#039;. It also features a new mini-boss called [[Boss Chenille|Chenille]], a larger, reddish version of the [[caterpillar]]s.&lt;br /&gt;
&lt;br /&gt;
This sanctuary is located deep in the marshlands, and inside the temple are streams of lava and thickets of [[nettle]]s. [[Rayman]] can avoid these by standing on floating [[nenuphar]]s which carry him though the [[nettle]] pits, but eventually either wither away or get burnt. &lt;br /&gt;
&lt;br /&gt;
The level continues as a separate level set beneath the sanctuary, where [[Four Masks of Polokus|the third mask]] is hidden.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockLavaPC.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfRockAndLava-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Rock and Lava.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The level begins in a swamp. An entrance to [[the Walk of Power]] can be found nearby to the left. [[Rayman]] soon passes through the swamp and finds himself inside the Sanctuary itself. Inside he finds a [[nenuphar]] which takes him to the lower floor, and he must break several obstacle walls along the way. Once there, he has to jump across some collapsing pillars and hit on a [[switch]] to get through the door.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Once through the door, [[Rayman]] finds himself in a room with a rotating stone structure floating above a pool of lava. Once he climbs it and makes his way to the next room, he must hit a [[switch]] in a room full of attacking [[baby caterpillar]]s, and quickly jump the door temporarily opened by the [[switch]]. [[Rayman]] must then make his way through a lava-filled passage where deadly shifting walls threaten to push him off their platforms. At the end, a [[cage]] containing a [[Teensie]] can be found. Once freed, the [[Teensie]] creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockLavaDC.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
[[Eig]] lurks underwater near the log with the [[piranha]]s and [[jumping eye]]s in the marsh section of phase 1, with only his antennae visible. If [[Rayman]] approaches him, he will rise out of the water. Flying into him can provoke him to swallow [[Rayman]], though not before strange blue sparks appear around him.&lt;br /&gt;
&lt;br /&gt;
In addition to that, some [[Robo-Pirate]]s have been added throughout this level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Sanctuary of Rock and Lava.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Sanctuary of Rock and Lava.&lt;br /&gt;
Eig Dreamcast sparks.jpg|[[Eig]] appearing from underwater.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:Rayman 2 PS1 Loading Screen 13.png|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon4PS.png|4]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon5PS.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
This level remains largely the same. However, the level is represented by a [[nenuphar]] instead of a [[caterpillar]] in [[the Hall of Doors]], and the swamp before the Sanctuary itself is omitted. The small area beyond the [[jumping eye]]s room present in the other versions is also omitted.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = Beneath the Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-BeneathTheLavaSanctuary.jpg|center|320px|&#039;&#039;Beneath the Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
This level remains mostly the same, but with a few differences. In phase 1, in the room containing [[jumping eye]]s, [[Rayman]] must battle [[Boss Chenille]]. In the first room of phase 2 (with the rotating stone structure), a [[cage]] and several [[Yellow Lum]]s cannot be obtained without dying, until [[Rayman]] receives the permanent power to [[Super helicopter|fly]] over lava at the end of [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|the Lava Sanctuary]]. However, by falling into the lava and restarting at the beginning of phase 2, it is possible to avoid a second trip through this level.&lt;br /&gt;
&lt;br /&gt;
In the [[Rainbow Creek]], the names of the Lava Sanctuary and beneath the Lava Sanctuary have been inverted on the [[Spiral Door]]s of the [[Teensie Circle]] and on the road signs, for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Rock &amp;amp; Lava&lt;br /&gt;
| image = [[Image:gbcRayman2-TheGreatEscapeE.png|center|160px|class=sprite|&#039;&#039;Sanctuary of Rock &amp;amp; Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon9GBC.png|9]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Sanctuary of Rock and Lava directly follows [[the Precipice]], and this is where [[Four Masks of Polokus|the fourth mask of Polokus]] is located. Surprisingly, it mixes lava and ice. The music is an edited version of [[the Canopy]].&lt;br /&gt;
&lt;br /&gt;
===Part 1===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;576px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 01.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Bonus level (Rayman 2)|Bonus level]] ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 00.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;311px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 3===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;356px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 52.PNG|A lot of ice is found in the Game Boy Color version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=8e282fgFoY8 The Sanctuary of Rock and Lava playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=gH5EP0yqL60 The Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ydBSwuIHLA0 The Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=2FDDeO5-P24 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=hM7X2wRW1Uc Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=TU1mZp7OQvk Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=SsJsDRHWh68 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=CFkw5q4opKs Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=EzXfvr1x8bE Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YlFiSF73S4k Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
[[de:Die Zuflucht von Fels und Lava]]&lt;br /&gt;
[[pl:Świątynia Skał i Lawy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Rock and Lava, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Rock and Lava, The]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=79625</id>
		<title>The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=79625"/>
		<updated>2020-02-22T02:48:10Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. It is the last of the sanctuaries to bear one of the [[Four Masks of Polokus]], which is actually [[Beneath the Sanctuary of Rock and Lava|beneath the sanctuary]], and is the second one to be filled with lava. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is known as &#039;&#039;&#039;the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;the Sanctuary of Lava&#039;&#039;&#039;. It also features a new mini-boss called [[Boss Chenille|Chenille]], a larger, reddish version of the [[caterpillar]]s.&lt;br /&gt;
&lt;br /&gt;
This sanctuary is located deep in the marshlands, and inside the temple are steams of lava and thickets of [[nettle]]s. [[Rayman]] can avoid these by standing on floating [[nenuphar]]s which carry him though the [[nettle]] pits, but eventually either wither away or get burnt. &lt;br /&gt;
&lt;br /&gt;
The level continues as a separate level set beneath the sanctuary, where [[Four Masks of Polokus|the third mask]] is hidden.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockLavaPC.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfRockAndLava-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Rock and Lava.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The level begins in a swamp. An entrance to [[the Walk of Power]] can be found nearby to the left. [[Rayman]] soon passes through the swamp and finds himself inside the Sanctuary itself. Inside he finds a [[nenuphar]] which takes him to the lower floor, and he must break several obstacle walls along the way. Once there, he has to jump across some collapsing pillars and hit on a [[switch]] to get through the door.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Once through the door, [[Rayman]] finds himself in a room with a rotating stone structure floating above a pool of lava. Once he climbs it and makes his way to the next room, he must hit a [[switch]] in a room full of attacking [[baby caterpillar]]s, and quickly jump the door temporarily opened by the [[switch]]. [[Rayman]] must then make his way through a lava-filled passage where deadly shifting walls threaten to push him off their platforms. At the end, a [[cage]] containing a [[Teensie]] can be found. Once freed, the [[Teensie]] creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockLavaDC.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
[[Eig]] lurks underwater near the log with the [[piranha]]s and [[jumping eye]]s in the marsh section of phase 1, with only his antennae visible. If [[Rayman]] approaches him, he will rise out of the water. Flying into him can provoke him to swallow [[Rayman]], though not before strange blue sparks appear around him.&lt;br /&gt;
&lt;br /&gt;
In addition to that, some [[Robo-Pirate]]s have been added throughout this level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Sanctuary of Rock and Lava.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Sanctuary of Rock and Lava.&lt;br /&gt;
Eig Dreamcast sparks.jpg|[[Eig]] appearing from underwater.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:Rayman 2 PS1 Loading Screen 13.png|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon4PS.png|4]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon5PS.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
This level remains largely the same. However, the level is represented by a nenuphar instead of a caterpillar in The Hall of Doors, and the section before the entering warp portal is omitted. The small area beyond the [[jumping eye]]s room present in the other versions is also omitted.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = Beneath the Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-BeneathTheLavaSanctuary.jpg|center|320px|&#039;&#039;Beneath the Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
This level remains mostly the same, but with a few differences. In phase 1, in the room containing [[jumping eye]]s, [[Rayman]] must battle [[Boss Chenille]]. In the first room of phase 2 (with the rotating stone structure), a [[cage]] and several [[Yellow Lum]]s cannot be obtained without dying, until [[Rayman]] receives the permanent power to [[Super helicopter|fly]] over lava at the end of [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|the Lava Sanctuary]]. However, by falling into the lava and restarting at the beginning of phase 2, it is possible to avoid a second trip through this level.&lt;br /&gt;
&lt;br /&gt;
In the [[Rainbow Creek]], the names of the Lava Sanctuary and beneath the Lava Sanctuary have been inverted on the [[Spiral Door]]s of the [[Teensie Circle]] and on the road signs, for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Rock &amp;amp; Lava&lt;br /&gt;
| image = [[Image:gbcRayman2-TheGreatEscapeE.png|center|160px|class=sprite|&#039;&#039;Sanctuary of Rock &amp;amp; Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Sanctuary of Rock and Lava directly follows [[the Precipice]], and this is where [[Four Masks of Polokus|the fourth mask of Polokus]] is located. Surprisingly, it mixes lava and ice. The music is an edited version of [[the Canopy]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 52.PNG|A lot of ice is found in the Game Boy Color version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=8e282fgFoY8 The Sanctuary of Rock and Lava playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=gH5EP0yqL60 The Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ydBSwuIHLA0 The Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=2FDDeO5-P24 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=hM7X2wRW1Uc Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=TU1mZp7OQvk Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=SsJsDRHWh68 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=CFkw5q4opKs Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=EzXfvr1x8bE Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YlFiSF73S4k Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
[[de:Die Zuflucht von Fels und Lava]]&lt;br /&gt;
[[pl:Świątynia Skał i Lawy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Rock and Lava, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Rock and Lava, The]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Water_lily&amp;diff=79624</id>
		<title>Water lily</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Water_lily&amp;diff=79624"/>
		<updated>2020-02-22T02:46:38Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: /* In Rayman 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Nenuphar Nenuphars]&#039;&#039;&#039;, also known as &#039;&#039;&#039;Water Lilies&#039;&#039;&#039;, are a type of flower found throughout the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], though most notably in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. These flowers usually serve as platforms, and are recognisable by their dangling, tail-like stems and their ability to float. Their appearance varies considerably from game to game, but these characteristics always remain intact.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[Image:Nenuphars.png|frame|left|class=sprite|Nenuphars, as seen in the PlayStation version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], there are two types of nenuphars, both of which are found in [[the Dream Forest]]. The first type of nenuphar is large and stable, and they can be used as platforms; some of them will move horizontally or vertically. The second type of nenuphar is a smaller one that remains stationary, and is incapable of supporting [[Rayman]]&#039;s weight; if he steps on one, it will begin to sink rapidly after a brief moment (in the Atari Jaguar version, they sink immediately when stepped on), possibly leading [[Rayman]] to his death. There is one small nenuphar found in [[Moskito&#039;s Nest]] which, uniquely, rises when stood on, instead of sinking. In the PlayStation and Sega Saturn versions, the small nenuphars that sink when [[Rayman]] stands on them have red bowties. In all other versions, they have pink bowties, like the large nenuphars.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
[[File:Plantecarnivore.png|frame|class=sprite|right|A deadly plant.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039; and its spin-offs, the nenuphars are known as &#039;&#039;&#039;Water Lilies&#039;&#039;&#039; and come in several new varieties. These include ones which [[Rayman]] can bounce on, and ones which disappears like some [[cloud]]s. If the player plants a seed on two rows of seed types, a deadly plant will grow instead.&lt;br /&gt;
*&#039;&#039;&#039;Steady water lily&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Horizontal water lily&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vertical water lily&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Horizontal water lily that goes to the left&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Horizontal water lily that goes to the right&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Water lily that disappears&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Trampoling water lily&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Water lily spring&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Steady water lily that goes to the left&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Steady water lily that goes to the right&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Steady water lily that goes up&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Steady water lily moves down&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Little water lily falling&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Little water lily going up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]]==&lt;br /&gt;
[[File:Rayman_2_2D_prototype_nenuphars.png|thumb|320px|class=sprite|left|Green, two-fronded nenuphars as they would have appeared in [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
Nenuphars were going to appear in [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]]. They would have functioned the same way as they did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but with a unique addition that allowed [[Rayman]] to hang onto the edges.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] rides what appear to be nenuphars in [[the Sanctuary of Rock and Lava]]. They are large, pink, flying flowers with tentacle-like vines on their undersides. These nenuphars are shown to be vulnerable to fire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The_Hall_of_Doors_PS1_13_The_Sanctuary_of_Rock_and_Lava.jpg|A nenuphar hologram is used to represent [[the Sanctuary of Rock and Lava]] in [[the Hall of Doors]] in the PS1 version of the game.&lt;br /&gt;
R2_Nenuphar.png|Three-dimensional nenuphars, as seen in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], two types of nenuphars appear. One is small, yellow and stable, and is found in the [[Forgotten Forests]]. The other is similar in appearance and function to the ones seen in &#039;&#039;[[Rayman 2]]&#039;&#039;; [[Rayman]] rides these in some of the [[Magmacosm]]&#039;s levels, which are not dissimilar from [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Nenuphar_R3_GBA.png|One type of nenuphar, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Nenuphar_R3_GBA_different.png‎|Another type of nenuphar, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Nenuphar_and_nettle_R3_GBA.PNG|[[Rayman]] riding on a nenuphar past a dangerous [[nettle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
[[Image:Nenuphar_RRR1_GBA.png|frame|right|class=sprite|A yellow nenuphar, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Rayman]] comes across large yellow nenuphars in the levels of [[Forest (world)|the Forest World]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
Nenuphars return in &#039;&#039;[[Rayman Origins]]&#039;&#039;, and are used as normal platforms. They appear in the [[Jibberish Jungle]], the [[Jibberish Jungle#Ticklish Temples|Ticklish Temples]], the [[Desert of Dijiridoos]], the [[Desert of Dijiridoos#Grumbling Grottos|Grumbling Grottos]], and the [[Mystical Pique]]. Many of them sprout from green [[bulb]]s. Some nenuphars remain stationary, while others move horizontally or vertically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320&amp;quot; heights=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
RO_JungleOutThere_RetractPlant.jpg|A green [[bulb]] sprouting a nenuphar.&lt;br /&gt;
Secretarea1.jpg|[[Livingstone|Lividstones standing on nenuphars guarding an [[Electoon]] [[cage]], as seen in [[Geyser Blowout]].&lt;br /&gt;
High_Voltage_10.jpg|Nenuphars as they appear in the [[Desert of Dijiridoos]].&lt;br /&gt;
Wind_or_Lose_5.jpg|[[Livingstone|Lividstones]] standing on nenuphars while guarding an [[Electoon]] [[cage]], as seen in [[Wind or Lose]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[File:Swinging Caves - Back to Origins 2.jpg|thumb|right|320px|Nenuphars from [[Back to Origins]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Nenuphars only appear in the [[Back to Origins]] levels. Their behavior in this game is the same as it was in &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:RF 2.PNG|frame|left|class=sprite|A nenuphar as seen in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
| [[Image:Rayman_3_mobile_nenuphar_cage.jpg|frame|center|320px|class=sprite|A normal nenuphar in [[Rayman 3 (mobile phone)|the mobile phone version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
| [[Image:Rayman_3_mobile_Black_Lum.jpg|frame|right|class=sprite|[[Rayman]] rides a nenuphar past a [[Black Lum]] in [[Rayman 3 (mobile phone)|the mobile phone version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Nénuphar]]&lt;br /&gt;
[[pl:Nenuphar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
[[Category:Platforms]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=78656</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=78656"/>
		<updated>2019-12-30T09:45:58Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|320px|&#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 Forever|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th December, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 13th February, 2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman 2 Forever|Game Boy Color]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each console.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors|Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement which is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|left|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles which are within the path of the coaster which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marhy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] isn&#039;t located within the area, and [[Rayman]] moves on to [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]], and encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|left|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]]. &lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which, [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] which [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
===2D Game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===3D Game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)]]&#039;&#039;&lt;br /&gt;
[[File:R2Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R2Ref2.jpg|thumb|right|320px|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2 scenario 2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in a few of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_2 List of Rayman records]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] which are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===The bad guys===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|left|A physical &#039;&#039;Rayman 2&#039;&#039; map which came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaces by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (Renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (Sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (Sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (Omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (Renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (Sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (Renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (Renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|left|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transactions are exclusive to this version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2cover.jpg|thumb|left|150px|The Windows PC cover.]]&lt;br /&gt;
===Windows PC===&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|left|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type which shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|left|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removed and changes a bunch of levels, while merging others, and reduced the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do however have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked which lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|left|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having to been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can however still be chosen with a bunch of new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|left|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|left|150px|The Apple iOS icon.]]&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (iOS)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS]] version is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was however present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|left|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. &lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile. &lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind. &lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers... &lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot; &lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot; &lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot; &lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. &lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]]. &lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC Manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC Manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman merchandising]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy.  The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
The musical group Royal V released an album with a bonus music dedicated to &#039;&#039;Rayman 2&#039;&#039;, under the name of &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;. The official videoclip&amp;lt;ref&amp;gt;Royal V video https://www.youtube.com/watch?v=Q0ZCAq5DiuU&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.JPG&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dali.jpg&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.JPG&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasareli.jpg&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, some characters with purple in them were changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake turned into a kind of green, and [[Jano]]&#039;s hat was turned red. But the most bizarre change was made to [[Ly]], whose body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was [[Globber]], the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]]; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLCEFD94097C303EFA&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL49D295C80C66BAA3&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_Robo-Pirates_in_Rayman_2&amp;diff=77973</id>
		<title>List of Robo-Pirates in Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_Robo-Pirates_in_Rayman_2&amp;diff=77973"/>
		<updated>2019-11-24T06:47:28Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the list of all [[Robo-Pirate]]s found in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- A small trick to order the references --&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;The exact [[resistance]] of [[green Henchman 800]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; is 2/9 (0.222…) hit points. They take two white shots or one blue shot to defeat.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;The exact [[resistance]] of [[purple Henchman 800]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; is 2/3 (0.666…) hit points. They take six white shots or two blue shots to defeat.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;[[Yellow Henchman 800]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; take six blue shots or two yellow shots to defeat.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;barrelpirate&amp;quot;&amp;gt;The exact [[resistance]] of [[Barrel Pirate]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; is 119/9 (13.222…) hit points. They take thirteen yellow shots and two white shots to defeat.&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!-- A small trick to order the references --&amp;gt;&lt;br /&gt;
==The Fairy Glade==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, on the small island near the beginning of the level, upon revisiting only&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping in the passage that leads to the first switch of the level&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, parachuting on the giant tree branch, upon revisiting only&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground next to the net that leads to the oil pump, upon revisiting only&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping next to the net that leads to the oil pump&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, sleeping at the bottom of the giant tree&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on the external part of the secret stronghold&lt;br /&gt;
| ?&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, inside the secret stronghold&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the secret stronghold&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground after the shrinking mushroom&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground after the shrinking mushroom&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, on the external part of the stronghold&lt;br /&gt;
| ?&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, on the external part of the stronghold&lt;br /&gt;
| ?&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, on a wooden crate underneath the stronghold&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, the clearing inside the stronghold&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, sleeping in the clearing inside the stronghold&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the room with the library&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, sleeping in the [[keg]] storage room&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, sleeping in the [[keg]] storage room&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, upstairs in the room where the switch is situated&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, sleeping next to a switch in the stronghold&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, sleeping next to a switch in the stronghold&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the switch in the stronghold, upon revisiting only&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the switch in the stronghold&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 4, sleeping at the entrance of the prison&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 4, in the tunnel leading to the machine&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 4, sleeping next to the last cage in the level&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 5, sleeping in the deep chasm&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 5, sleeping next to a cage in the deep chasm&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 5, sleeping next to a cage in the deep chasm&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 5, in the corridor leading to the air currents, upon revisiting only&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 5, at the bottom of the air currents&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| [[Flying bomb]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 3&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 5, parachuting down the air currents&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Marshes of Awakening==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, standing in a rowing boat in the swamp&lt;br /&gt;
| [[Image:Lifebar5.png|&#039;&#039;5 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, standing in a rowing boat in the swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, standing in a rowing boat in the swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Bayou==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing in a passageway through the trees&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, sleeping in a passageway through the trees&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping in a passageway through the trees&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, sleeping near the exit &lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, sleeping in a passageway near the water&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding a mechanised walkway which Rayman must cross&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding a mechanised walkway which Rayman must cross&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, parachuting near Bzzit&#039;s prison&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, parachuting near Bzzit&#039;s prison&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near Bzzit&#039;s prison&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, guarding the entrance to a Robo-Pirate installation&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sanctuary of Water and Ice==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on the beach near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, parachuting on the beach near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping on the beach near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on the beach near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles, tunnelling drill (?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, parachuting on the beach near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, at the entrance of the cave near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, at the exit of the cave near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping down the stairs outside the entrance to the sanctuary itself&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, outside the entrance to the sanctuary itself&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, outside the entrance to the sanctuary itself&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| [[Flying bomb]]s, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, outside the entrance to the sanctuary itself&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, outside the entrance to the sanctuary itself&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Menhir Hills==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, sleeping on chairs inside the Military Academy&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping inside the Military Academy&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping on chairs inside the Military Academy&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, guarding the cage inside the Military Academy&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, sleeping outside the Robo-Pirate installation where Clark rests&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, outside the Robo-Pirate installation where Clark rests&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, sleeping outside the Robo-Pirate installation where Clark rests&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Canopy==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground in the tunnel blocked by fire&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding the tunnel blocked by fire&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground in the tunnel blocked by fire&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, providing covering fire for the Robo-Pirate [[Warship]]&lt;br /&gt;
| [[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, providing covering fire for the Robo-Pirate [[Warship]]&lt;br /&gt;
| [[Image:Lifebar10.png|&#039;&#039;10 HP&#039;&#039;]]&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × ∞&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, indefinitely parachuting by groups of one or two from the Robo-Pirate [[Warship]] until it is defeated&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × ∞&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, indefinitely parachuting by groups of one or two from the Robo-Pirate [[Warship]] until it is defeated&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground in the tunnel leading to the exit&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground in the tunnel leading to the exit&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground in the tunnel leading to the exit&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground in the tunnel leading to the exit&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground in the tunnel leading to the exit&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Globox&#039;s House==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Outside the entrance to Whale Bay&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Whale Bay==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, near the aquarium&lt;br /&gt;
| [[Image:Lifebar20.png|&#039;&#039;20 HP&#039;&#039;]]&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, near the aquarium&lt;br /&gt;
| [[Image:Lifebar14.png|&#039;&#039;14 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;barrelpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing atop a Robo-Pirate stronghold&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, guarding a Robo-Pirate stronghold&lt;br /&gt;
| [[Image:Lifebar30.png|&#039;&#039;30 HP&#039;&#039;]]&lt;br /&gt;
| Electrical spheres&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, guarding a Robo-Pirate stronghold&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, sleeping under a palm tree in a clearing&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground near a palm tree in a clearing&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping under a palm tree in a clearing&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the level&#039;s final [[Teensie]] [[cage]]&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sanctuary of Stone and Fire==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, blocking Rayman&#039;s passage through a Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey-brown Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, blocking Rayman&#039;s passage through a Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar15.png|&#039;&#039;15 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]] × 3&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, blocking Rayman&#039;s passage through a Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground near a palm tree in a clearing&lt;br /&gt;
| [[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground near a palm tree in a clearing&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on a small pirate stronghold surmounting a clearing&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, guarding a [[cage]] in an optional side-path&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing atop a metal walkway&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, standing atop a metal walkway&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninjaws]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 5, in the chamber of the second [[Four Masks of Polokus|Mask of Polokus]]&lt;br /&gt;
| [[Image:Lifebar15.png|&#039;&#039;15 HP&#039;&#039;]]&lt;br /&gt;
| Hook swipe, regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Rainbow Creek]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 4&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], first wave&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 16&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], first wave&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 4&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], second wave&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 16&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], second wave&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 4&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], third wave&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]] × 16&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], third wave&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 20&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], fourth wave&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| By the [[balloon]]&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Parachuting by the [[balloon]]&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Parachuting by the [[balloon]]&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Parachuting by the [[balloon]]&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| On the path to [[the Echoing Caves]]&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| On the path to [[the Echoing Caves]]&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| On a wooden jetty, in-between two boats&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| On a wooden jetty, outside a room with two [[Yellow Lum]]s&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Outside the [[Pirate Factory]]&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]] (at once)&lt;br /&gt;
| Toxic gas&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 6&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| At the end of the hallway to the right after entering the [[Pirate Factory]]&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] &amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Guarding the elevator inside the [[Pirate Factory]]&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] &amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Biditank]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| In a chamber inside the [[Pirate Factory]]&lt;br /&gt;
| ?&lt;br /&gt;
| Regular energy projectiles, helicopter bombs, electrical discharge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Echoing Caves==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, on top of the pirate tower&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, near the stronghold at the beginning of the level&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, near the stronghold at the beginning of the level&lt;br /&gt;
| [[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, near the stronghold at the beginning of the level&lt;br /&gt;
| [[Image:Lifebar30.png|&#039;&#039;30 HP&#039;&#039;]]&lt;br /&gt;
| Electrical spheres&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, near the stronghold at the beginning of the level&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on the external part of the stronghold at the beginning of the level&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the stronghold at the beginning of the level, in the attic&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the stronghold at the beginning of the level, third floor&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the stronghold at the beginning of the level, second floor&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the stronghold at the beginning of the level, first floor&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, guarding a switch in a clearing&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, guarding a switch in a clearing&lt;br /&gt;
| [[Image:Lifebar30.png|&#039;&#039;30 HP&#039;&#039;]]&lt;br /&gt;
| Electrical spheres&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near a corridor near a pond&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near a corridor near a pond&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, guarding a net in a corridor near a pond&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, guarding a net in a corridor near a pond&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on the ledge near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on the ledge near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the stronghold with a water mill&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding the exit door&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, near the second keg machine&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, near the second keg machine&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, in the first corridor&lt;br /&gt;
| [[Image:Lifebar14.png|&#039;&#039;14 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;barrelpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, in the room with the keg machine&lt;br /&gt;
| [[Image:Lifebar14.png|&#039;&#039;14 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;barrelpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, in the last corridor&lt;br /&gt;
| [[Image:Lifebar14.png|&#039;&#039;14 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;barrelpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, in the generator room&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Precipice==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, on the cliff&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding a switch atop a Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding a switch atop a Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, guarding the exit of the level&lt;br /&gt;
| [[Image:Lifebar15.png|&#039;&#039;15 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, guarding the exit of the level&lt;br /&gt;
| [[Image:Lifebar12.png|&#039;&#039;12 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, guarding the exit of the level&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, guarding the exit of the level&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, guarding the exit of the level&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the exit door&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 4, near the second keg machine &lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 4, in the generator room&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Top of the World==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, guarding the rollercoaster at the beginning of the level&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, patrolling a corridor at the start of the phase&lt;br /&gt;
| [[Image:Lifebar20.png|&#039;&#039;20 HP&#039;&#039;]]&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, patrolling a room filled with crates&lt;br /&gt;
| [[Image:Lifebar20.png|&#039;&#039;20 HP&#039;&#039;]]&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, patrolling the penultimate room of the level&lt;br /&gt;
| [[Image:Lifebar20.png|&#039;&#039;20 HP&#039;&#039;]]&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sanctuary of Rock and Lava==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, sleeping on a net near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular (?) energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, parachuting on a net near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, parachuting on a net near the beginning of the level&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground near the entrance to the temple filled with [[jumping eye]]s&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, sleeping near the exit door&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, on the rotating tower&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beneath the Sanctuary of Rock and Lava==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground in the tunnel leading to the first cage&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a pillar emerging from lava near the second cage&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, sleeping in the room containing the last two cages&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tomb of the Ancients==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a cauldron in the left-hand passageway&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a cauldron in the left-hand passageway&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a tomb in the right-hand passageway&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a tomb in the right-hand passageway&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 6&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground in the eye sockets of a gigantic skull in a secret passageway; guarding the [[1000th Yellow Lum]]&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 6&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground in the eye sockets of a gigantic skull in a secret passageway&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, standing near an electric barrier&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing near an electric barrier &lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, standing near an electric barrier &lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground in a doorway&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]] × 3&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, walking out of a doorway&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing near a [[keg]] dispenser on a high platform in the flying section&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, parachuting down to attack [[Rayman]] in an optional side-passage&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, parachuting down to attack [[Rayman]] in an optional side-passage&lt;br /&gt;
| [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, firing at [[Rayman]] from a high stone platform before the [[Purple Lum]]-swinging section&lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, on the external part of the stronghold before the technical check-up&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on the external part of the stronghold before the technical check-up&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the floor at the entrance to the Robo-Pirate installation &lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, in the stronghold before the technical check-up&lt;br /&gt;
| [[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, in the stronghold before the technical check-up&lt;br /&gt;
| [[Image:Lifebar12.png|&#039;&#039;12 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, in the stronghold before the technical check-up&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles, hook swipe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Iron Mountains==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, standing at the end of the pontoon leading to the main stronghold&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground inside the Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground inside the Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]]&lt;br /&gt;
| [[Helicopter bomb]]s, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of a wooden platform inside the Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles, tunnelling drill, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey-brown Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of a wooden platform inside the Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar15.png|&#039;&#039;15 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, standing on a wooden platform inside the Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing on a wooden crate inside the Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]]&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground in a clearing inside the Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, in a clearing inside the Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar12.png|&#039;&#039;12 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, in a clearing inside the Robo-Pirate installation&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling up out of the floor in front of a net [[Rayman]] must climb&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, running back and forth in front of a net [[Rayman]] must climb&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing on a high platform as [[Rayman]] helicopters through the crevice&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing on a high platform as [[Rayman]] helicopters through the crevice &lt;br /&gt;
| [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, standing on a high platform as [[Rayman]] helicopters through the crevice&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Robot Dinosaur]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, patrolling the field of [[menhir]]s outside the [[Reformatory for Disturbing Children]]&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp, peck, jump&lt;br /&gt;
|-&lt;br /&gt;
| [[Robot Dinosaur]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, standing in the clearing enclosed by the [[Reformatory for Disturbing Children]]&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp, peck, jump&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 2, standing guard inside the [[Reformatory for Disturbing Children]]&lt;br /&gt;
| [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, standing guard inside the [[Reformatory for Disturbing Children]]&lt;br /&gt;
| [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, standing guard inside the [[Reformatory for Disturbing Children]]&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, guarding a small stronghold at one end of the crevice&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Prison Ship==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| Phase 3, guarding the switch that activates the [[flying shell]] dispenser&lt;br /&gt;
| [[Image:Lifebar15.png|&#039;&#039;15 HP&#039;&#039;]]&lt;br /&gt;
| Fire balls, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 2&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the switch that activates the [[flying shell]] dispenser&lt;br /&gt;
| [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Crow&#039;s Nest==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Grolgoth]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px|]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| On [[the Crow&#039;s Nest]], then inside the &#039;&#039;[[Buccaneer]]&#039;&#039;&lt;br /&gt;
| [[Image:Lifebar24.png|&#039;&#039;24 HP&#039;&#039;]]&lt;br /&gt;
| [[Helicopter bomb]]s, fast energy projectiles, homing energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Grolgoth]]&lt;br /&gt;
| [[Image:RedX.png|20px|]]&lt;br /&gt;
| [[Image:RedX.png|20px|]]&lt;br /&gt;
| [[Image:GreenTick.png|20px]]&lt;br /&gt;
| [[Image:RedX.png|20px|]]&lt;br /&gt;
| On [[the Crow&#039;s Nest]], then inside the &#039;&#039;[[Buccaneer]]&#039;&#039;&lt;br /&gt;
| [[Image:Lifebar40.png|&#039;&#039;40 HP&#039;&#039;]]&lt;br /&gt;
| [[Helicopter bomb]]s, fast energy projectiles, regular energy projectiles, summoning walls of spikes, homing missiles &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Liste des Robots-Pirates de Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates|collapsed=Y}}&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=77889</id>
		<title>The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=77889"/>
		<updated>2019-11-18T09:40:36Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level from &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. For the level in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, see [[The Echoing Caves (Rayman Activity Centre)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Echoing Caves&#039;&#039;&#039; (&#039;&#039;&#039;Echoing Caves&#039;&#039;&#039; in the PlayStation version) is a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. This level allows the player to revisit a part of [[the Fairy Glade]] which was unreachable before (and where a [[Glob Crystal]] can be found in the Dreamcast version), via a secret passage, and introduces [[keg]]s which can be used as rocket to get across pools of acid.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[Image:TheEchoingCavesPC.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-EchoingCaves-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Echoing Caves.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Before the level starts, a cutscene set in a rainy part of the forest starts, in which a [[red Henchman 800]] surveys the area, and walks into an automatic door which is then locked. [[Rayman]] then arrives in the area, jumping off a high ledge, and engages into battle with [[Red Henchman 800|said Henchman]]. When it is defeated, [[Rayman]] then has to find four [[switch]]es to unlock the door and go through. Any [[switch]] can be turned on in no particular order.&lt;br /&gt;
&lt;br /&gt;
The first [[switch]] is situated in a small wooden stronghold nearby the battle area. Opposite that is a wooden drawbridge that [[Rayman]] must jump from in order to reach the ledge on the other side and drop down the hole in the ground into a small clearing. In the centre of that, there is another hole filled with clean water - this is a tunnel which leads to a wooden room in which the second [[switch]] is found. Back in the clearing, there is a [[plum]] tree - [[Rayman]] has to knock a [[plum]] down, take it down a corridor, and throw it at the head of a [[Gorilla Pirate]]. Then he can jump on that, climb the rope ladders and return to where he started.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then has to cross a pit using two pillars that stand, and jump down a cliff that leads to a misty pond half surrounded by a wooden building, where a [[purple Henchman 800]] sleeps. The third [[switch]] is found there. Opposite that [[switch]], [[Rayman]] finds a timed [[switch]] that triggers the rise of wooden pillars of varying sizes, which [[Rayman]] needs to climb to get to the ledge above and climb a rope ladder, leading him down a passage into an area with a vast chasm.&lt;br /&gt;
&lt;br /&gt;
The only way to cross this safely is to use the floating platforms that rise a certain height, turns itself upside down and comes back down again, while taking care not to be tipped over. At the other side, there is a little pond with a water mill spinning next to a building that [[Rayman]] has to go into. Inside there is a timed [[switch]] that opens the door before him, leading him out to a wooden ledge at the side of the wooden building where the last [[switch]] can be found. Not only are all four [[switch]]es turned on, [[Rayman]] is back to where he started, so now he can go through the door.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] enters from above, and can grab a [[keg]] with which he can break a door and access a [[cage]]. He is then introduced to the ability to fly a [[keg]], by lighting it using a nearby torch. With this first flying [[keg]] he can reach a structure across an acid river. There lies another [[cage]] and a second [[keg]] to light. With this [[keg]] [[Rayman]] can reach the level&#039;s exit, however he must overcome a [[Gorilla Pirate]] and access a [[switch]] to open the door. If he is very good at flying the [[keg]], he can also reach a second exit, which leads him back to [[the Fairy Glade]].&lt;br /&gt;
&lt;br /&gt;
===Back to [[the Fairy Glade]]===&lt;br /&gt;
[[Rayman]] must ride a [[plum]] through a river of slime, then climb on cobwebs above the slime, while shooting [[baby caterpillar]]s, to reach a [[Green Lum]]. The next section involves swinging on [[Purple Lum]]s and jumping between wooden pillars standing over the slime. At the end, [[Rayman]] lands on a wooden bridge with a [[purple Henchman 800]] above, hurling explosive [[keg]]s at him. [[Rayman]] must get a [[keg]] to hit a weak part of the bridge, so that it collapses, leaving an opening into the building. Inside, [[Rayman]] will battle a [[purple Henchman 800]] and break the last [[cage]], which was inaccessible during his earlier trip through [[the Fairy Glade]]. This will also free the last two [[Yellow Lum]]s from that level. Having completed the task, [[Rayman]] will jump into a hole left by missing floorboards to return to the Echoing Caves.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Arriving through a large door, [[Rayman]] must once again light a [[keg]] and fly through a tunnel above an acid river. At the end, he comes across a small wooden building where a [[Robo-Pirate]] awaits him. Once the [[Robo-Pirate|pirate]] is beaten and the prisoner freed, [[Rayman]] must head back outside the building and hit a timer [[switch]], to open a large door leading to the next tunnel. He then has a time limit to reach a [[keg]], light it, and enter the tunnel before the aforementioned door closes. if he fails, he can try again. At the end of this tunnel lies the [[cage]] containing the [[Teensie]] which will take [[Rayman]] to [[the Hall of Doors]]. A [[warship]] looms ominously outside the cave, watching, possibly in reference to the [[warship]]&#039;s appearance in the following level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[Image:TheEchoingCavesDC.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is mostly identical to the original with some graphical enhancements in the phase 1, where now many [[Popolopoï]]s, [[mosquito]]es, and strange [[fish]] can be seen in the environment. Additionally, the [[Henchman 800]] [[Rayman]] must combat in the beginning of phase 1 is of the drilling type, making the battle harder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Echoing Caves (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Echoing Caves.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Echoing Caves&lt;br /&gt;
| image = [[File:EchoingCavesPS.jpg|center|320px|&#039;&#039;Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon5PS.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
One notable change is that the return to [[the Fairy Glade]] has been removed, as the [[cage]] it originally allowed the player to free has been omitted. [[Barrel Pirate|Barrel pirates]] are also fought throughout the first phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Echoing cavesPS.jpg|[[Rayman]] jumping on floating platforms.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[File:RR-PS2-TheEchoingCaves.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Pirate Mines]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon7.png|7]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==   &lt;br /&gt;
Many changes have been applied to this level as far as level design is concerned. Phase 2 and 3 are gone completely, and phase 1 now occurs as phase 2. It has also been significantly altered, and its difficulty increased. The stronghold in which the first [[switch]] is located is larger and guarded by a [[yellow Henchman 800]]. The hole leading to the second [[switch]] is now located inside a building, and guarded by two [[Yellow Henchman 800|yellow Henchmen 800]]. Three more [[Henchman 800|Henchmen]], a [[Purple Henchman 800|purple]] and two [[Green Henchman 800|green]], appear near the [[plum]] after the second [[switch]] has been lit, with two more - a [[Yellow Henchman 800|yellow]] and a [[Red Henchman 800|red]] guarding the ledge above the rope ladders and the [[Gorilla Pirate]]. The misty pond area has been completely removed, and the third [[switch]] is now located in a large multi-storey building with several [[Henchmen 800]] to battle. From this area, an elevator leads [[Rayman]] to the chasm with floating platforms and the fourth [[switch]], which is guarded by a [[Red Henchman 800]].&lt;br /&gt;
&lt;br /&gt;
Phase 1, in this game, is now phase 2 of the original [[The Precipice|Precipice]], requiring [[Rayman]] to climb a sinking tower. Phase 3 is now the phase 2 of [[the Top of the World]], a level omitted from this version. The end of the level now features a [[Ninja Henchman|Ninja Henchmen]] battle as the player must destroy one of two [[generator]]s to reach [[the Lava Sanctuary]]. The original phase 2 and 3 are now found in [[the Precipice]].&lt;br /&gt;
&lt;br /&gt;
The passage that connects to [[the Fairy Glade]] here has been removed: Instead, the same area can be accessed by doing a [[Rain Dance]] on a plant in the second phase of [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Echoing Caves&lt;br /&gt;
| image = [[Image:gbc2117.png|center|160px|class=sprite|&#039;&#039;Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
| followed by = [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
| lums = [[Image:Icon9GBC.png|9]][[Image:Icon2GBC.png|2]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Echoing Caves directly follow [[the Sanctuary of Stone and Fire]], and this is where [[Four Masks of Polokus|the third mask of Polokus]] is located. It resembles the original level much more than the rest of the game. The music is an edited version of [[the Walk of Life]] and [[the Walk of Power]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 50.PNG|A watermill can also be found in the Game Boy Color version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, there is an activity titled [[The Echoing Caves (Rayman Activity Centre)|the Echoing Caves]]. It does however, seem to have little connection to the &#039;&#039;[[Rayman 2]]&#039;&#039; level and the fact that they share names appears to be a coincidence. &lt;br /&gt;
*At the very end of the level, a [[warship]] is seen, possibly in reference to [[the Precipice]] level that follows, where the [[warship]] features heavily. Curiously, in &#039;&#039;[[Rayman Revolution]]&#039;&#039; this area is part of [[the Precipice]]. The [[warship]] does not appear here, most likely due to this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=-XkOGZF467g The Echoing Caves playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=7OiCljLGeiM The Echoing Caves playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=epxoIOsZpWY The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=87hIia8mZzY The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=QLBBe6EcXfw The Echoing Caves playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Jv657ZtMKHA Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=NPuS5964MM4 Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=yd7-TsqT2vM Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=e1bddynMSp0 Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=A1z1woaYc4Y Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Cavernes de l&#039;Écho]]&lt;br /&gt;
[[de:Die Echohöhlen]]&lt;br /&gt;
[[pl:Jaskinie Echa]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2|Echoing Caves, The]]&lt;br /&gt;
[[Category: Places from Rayman 2 Forever|Echoing Caves, The]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=77888</id>
		<title>The Echoing Caves</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Echoing_Caves&amp;diff=77888"/>
		<updated>2019-11-18T09:39:39Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level from &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. For the level in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, see [[The Echoing Caves (Rayman Activity Centre)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Echoing Caves&#039;&#039;&#039; (&#039;&#039;&#039;Echoing Caves&#039;&#039;&#039; in the PlayStation version) is a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. This level allows the player to revisit a part of [[the Fairy Glade]] which was unreachable before (and where a [[Glob Crystal]] can be found in the Dreamcast version), via a secret passage, and introduces [[keg]]s which can be used as rocket to get across pools of acid.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[Image:TheEchoingCavesPC.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-EchoingCaves-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Echoing Caves.]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Before the level starts, a cutscene set in a rainy part of the forest starts, in which a [[red Henchman 800]] surveys the area, and walks into an automatic door which is then locked. [[Rayman]] then arrives in the area, jumping off a high ledge, and engages into battle with [[Red Henchman 800|said Henchman]]. When it is defeated, [[Rayman]] then has to find four [[switch]]es to unlock the door and go through. Any [[switch]] can be turned on in no particular order.&lt;br /&gt;
&lt;br /&gt;
The first [[switch]] is situated in a small wooden stronghold nearby the battle area. Opposite that is a wooden drawbridge that [[Rayman]] must jump from in order to reach the ledge on the other side and drop down the hole in the ground into a small clearing. In the centre of that, there is another hole filled with clean water - this is a tunnel which leads to a wooden room in which the second [[switch]] is found. Back in the clearing, there is a [[plum]] tree - [[Rayman]] has to knock a [[plum]] down, take it down a corridor, and throw it at the head of a [[Gorilla Pirate]]. Then he can jump on that, climb the rope ladders and return to where he started.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then has to cross a pit using two pillars that stand, and jump down a cliff that leads to a misty pond half surrounded by a wooden building, where a [[purple Henchman 800]] sleeps. The third [[switch]] is found there. Opposite that [[switch]], [[Rayman]] finds a timed [[switch]] that triggers the rise of wooden pillars of varying sizes, which [[Rayman]] needs to climb to get to the ledge above and climb a rope ladder, leading him down a passage into an area with a vast chasm.&lt;br /&gt;
&lt;br /&gt;
The only way to cross this safely is to use the floating platforms that rise a certain height, turns itself upside down and comes back down again, while taking care not to be tipped over. At the other side, there is a little pond with a water mill spinning next to a building that [[Rayman]] has to go into. Inside there is a timed [[switch]] that opens the door before him, leading him out to a wooden ledge at the side of the wooden building where the last [[switch]] can be found. Not only are all four [[switch]]es turned on, [[Rayman]] is back to where he started, so now he can go through the door.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] enters from above, and can grab a [[keg]] with which he can break a door and access a [[cage]]. He is then introduced to the ability to fly a [[keg]], by lighting it using a nearby torch. With this first flying [[keg]] he can reach a structure across an acid river. There lies another [[cage]] and a second [[keg]] to light. With this [[keg]] [[Rayman]] can reach the level&#039;s exit, however he must overcome a [[Gorilla Pirate]] and access a [[switch]] to open the door. If he is very good at flying the [[keg]], he can also reach a second exit, which leads him back to [[the Fairy Glade]].&lt;br /&gt;
&lt;br /&gt;
===Back to [[the Fairy Glade]]===&lt;br /&gt;
[[Rayman]] must ride a [[plum]] through a river of slime, then climb on cobwebs above the slime, while shooting [[baby caterpillar]]s, to reach a [[Green Lum]]. The next section involves swinging on [[Purple Lum]]s and jumping between wooden pillars standing over the slime. At the end, [[Rayman]] lands on a wooden bridge with a [[purple Henchman 800]] above, hurling explosive [[keg]]s at him. [[Rayman]] must get a [[keg]] to hit a weak part of the bridge, so that it collapses, leaving an opening into the building. Inside, [[Rayman]] will battle a [[purple Henchman 800]] and break the last [[cage]], which was inaccessible during his earlier trip through [[the Fairy Glade]]. This will also free the last two [[Yellow Lum]]s from that level. Having completed the task, [[Rayman]] will jump into a hole left by missing floorboards to return to the Echoing Caves.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Arriving through a large door, [[Rayman]] must once again light a [[keg]] and fly through a tunnel above an acid river. At the end, he comes across a small wooden building where a [[Robo-Pirate]] awaits him. Once the [[Robo-Pirate|pirate]] is beaten and the prisoner freed, [[Rayman]] must head back outside the building and hit a timer [[switch]], to open a large door leading to the next tunnel. He then has a time limit to reach a [[keg]], light it, and enter the tunnel before the aforementioned door closes. if he fails, he can try again. At the end of this tunnel lies the [[cage]] containing the [[Teensie]] which will take [[Rayman]] to [[the Hall of Doors]]. A [[warship]] looms ominously outside the cave, watching, possibly in reference to the [[warship]]&#039;s appearance in the following level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[Image:TheEchoingCavesDC.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is mostly identical to the original with some graphical enhancements in the phase 1, where now many [[Popolopoï]]s, [[mosquito]]es, and strange [[fish]] can be seen in the environment. Additionally, the [[Henchman 800]] [[Rayman]] must combat in the beginning of phase 1 is of the drilling type, making the battle harder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Echoing Caves (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Echoing Caves.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Echoing Caves&lt;br /&gt;
| image = [[File:EchoingCavesPS.jpg|center|320px|&#039;&#039;Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon5PS.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
One notable change is that the return to [[the Fairy Glade]] has been removed, as the [[cage]] it originally allowed the player to free has been omitted. [[Barrel pirates]] are also fought throughout the first phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Echoing cavesPS.jpg|[[Rayman]] jumping on floating platforms.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Echoing Caves&lt;br /&gt;
| image = [[File:RR-PS2-TheEchoingCaves.jpg|center|320px|&#039;&#039;The Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Pirate Mines]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|The Lava Sanctuary]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon7.png|7]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==   &lt;br /&gt;
Many changes have been applied to this level as far as level design is concerned. Phase 2 and 3 are gone completely, and phase 1 now occurs as phase 2. It has also been significantly altered, and its difficulty increased. The stronghold in which the first [[switch]] is located is larger and guarded by a [[yellow Henchman 800]]. The hole leading to the second [[switch]] is now located inside a building, and guarded by two [[Yellow Henchman 800|yellow Henchmen 800]]. Three more [[Henchman 800|Henchmen]], a [[Purple Henchman 800|purple]] and two [[Green Henchman 800|green]], appear near the [[plum]] after the second [[switch]] has been lit, with two more - a [[Yellow Henchman 800|yellow]] and a [[Red Henchman 800|red]] guarding the ledge above the rope ladders and the [[Gorilla Pirate]]. The misty pond area has been completely removed, and the third [[switch]] is now located in a large multi-storey building with several [[Henchmen 800]] to battle. From this area, an elevator leads [[Rayman]] to the chasm with floating platforms and the fourth [[switch]], which is guarded by a [[Red Henchman 800]].&lt;br /&gt;
&lt;br /&gt;
Phase 1, in this game, is now phase 2 of the original [[The Precipice|Precipice]], requiring [[Rayman]] to climb a sinking tower. Phase 3 is now the phase 2 of [[the Top of the World]], a level omitted from this version. The end of the level now features a [[Ninja Henchman|Ninja Henchmen]] battle as the player must destroy one of two [[generator]]s to reach [[the Lava Sanctuary]]. The original phase 2 and 3 are now found in [[the Precipice]].&lt;br /&gt;
&lt;br /&gt;
The passage that connects to [[the Fairy Glade]] here has been removed: Instead, the same area can be accessed by doing a [[Rain Dance]] on a plant in the second phase of [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Echoing Caves&lt;br /&gt;
| image = [[Image:gbc2117.png|center|160px|class=sprite|&#039;&#039;Echoing Caves&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
| followed by = [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
| lums = [[Image:Icon9GBC.png|9]][[Image:Icon2GBC.png|2]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Echoing Caves directly follow [[the Sanctuary of Stone and Fire]], and this is where [[Four Masks of Polokus|the third mask of Polokus]] is located. It resembles the original level much more than the rest of the game. The music is an edited version of [[the Walk of Life]] and [[the Walk of Power]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 50.PNG|A watermill can also be found in the Game Boy Color version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, there is an activity titled [[The Echoing Caves (Rayman Activity Centre)|the Echoing Caves]]. It does however, seem to have little connection to the &#039;&#039;[[Rayman 2]]&#039;&#039; level and the fact that they share names appears to be a coincidence. &lt;br /&gt;
*At the very end of the level, a [[warship]] is seen, possibly in reference to [[the Precipice]] level that follows, where the [[warship]] features heavily. Curiously, in &#039;&#039;[[Rayman Revolution]]&#039;&#039; this area is part of [[the Precipice]]. The [[warship]] does not appear here, most likely due to this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=-XkOGZF467g The Echoing Caves playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=7OiCljLGeiM The Echoing Caves playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=epxoIOsZpWY The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=87hIia8mZzY The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=QLBBe6EcXfw The Echoing Caves playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Jv657ZtMKHA Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=NPuS5964MM4 Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=yd7-TsqT2vM Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=e1bddynMSp0 Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=A1z1woaYc4Y Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Cavernes de l&#039;Écho]]&lt;br /&gt;
[[de:Die Echohöhlen]]&lt;br /&gt;
[[pl:Jaskinie Echa]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2|Echoing Caves, The]]&lt;br /&gt;
[[Category: Places from Rayman 2 Forever|Echoing Caves, The]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mini_Jano&amp;diff=77862</id>
		<title>Mini Jano</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mini_Jano&amp;diff=77862"/>
		<updated>2019-11-16T07:48:54Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Mini Jano&lt;br /&gt;
| image = [[File:Mini Jano model.png|320px|&#039;&#039;Mini Jano&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[The Cave of Bad Dreams]], [[the Sanctuary of Stone and Fire]], [[Globox Disc]]&lt;br /&gt;
| resistance = PC, Nintendo 64, Dreamcast:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]] (fire-breathing version)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]] (stealthy version)&amp;lt;br /&amp;gt;&lt;br /&gt;
PlayStation:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]] (fire-breathing version)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rayman Revolution|PlayStation 2]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref&amp;gt;The exact [[resistance]] of fire-breathing Mini Jano in &#039;&#039;[[Rayman Revolution]]&#039;&#039; is 1/3 (0.333…) hit point. They take three white shots or one blue shot to defeat.&amp;lt;/ref&amp;gt; (fire-breathing version)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lifebar5.png|&#039;&#039;5 HP&#039;&#039;]] (stealthy version)&lt;br /&gt;
| attacks = Fire breath, eat, bite, contact&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mini Jano&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from [[Rayman 2: The Great Escape : Le Guide Officiel|the official French guide of &#039;&#039;Rayman 2&#039;&#039;]].&amp;lt;/ref&amp;gt; are enemies encountered in &#039;&#039;[[Rayman 2]]&#039;&#039;. They are dark-green, one-eyed, round monsters with skeletal arms that are found mostly in [[the Cave of Bad Dreams]], which is guarded by their much larger counterpart, [[Jano]], though another one appears at a certain point in [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
The first type of Mini Jano attacks by breathing fire, and they often attempt to avoid [[Rayman]] when they look each other in the eye while attacking. Like [[Jano]], they can dig underground, and they usually make their ambush at what seems to be a dead end. There is usually more than one to defeat them. If [[Rayman]] gets too close to them, they will grab and devour him.&lt;br /&gt;
&lt;br /&gt;
The second type appears only once, and is characterised by a higher [[resistance]] and a different behaviour. Instead of breathing fire, this Mini Jano hides behind columns, and only attacks [[Rayman]] by leaping on him and biting him when he turns away. The only way to defeat this one is to wait until it gets close, turn towards it and [[Magic fist|shoot]].&lt;br /&gt;
&lt;br /&gt;
If Mini Jano are met at a dead end, all of them need to be defeated in order to reveal a secret item, usually a [[plum]] or a [[Magic Sphere]].&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version of the game, only the fire-breathing Mini Jano appear, though twice as resistant and in both [[the Cave of Bad Dreams]] and [[the Sanctuary of Stone and Fire]], and the ones in [[the Sanctuary of Stone and Fire]] don&#039;t dig into the ground or devour [[Rayman]] when he gets close, instead patrolling a set pattern around the room, always facing [[Rayman]] and breathing fire at him when he gets too close or after he attacks them. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, both versions are notably weaker, especially those breathing fire, which on the other hand are more numerous. Occasionally, the fire-breathing Mini Jano in [[the Cave of Bad Dreams]] on the higher platform added in this version wear hats similar to their larger counterpart.&lt;br /&gt;
&lt;br /&gt;
In [[Globox Disc]], a red, armless version of the Mini-Jano appears that will wander in a circle around a part of the maze, eating objects and costing a life if it comes into contact with the [[baby Globox]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Mini_Jano_eating_Rayman.jpg|A Mini Jano devouring [[Rayman]].&lt;br /&gt;
LittleJanoScreen.jpg|thumb|right|320px|A Mini Jano in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
RR-PS2-Japanese-Mini-Jano.JPG|The colour of Mini Jano is different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2enemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mini Jano]]&lt;br /&gt;
[[pl:Mini Jano]]&lt;br /&gt;
[[es:Mini Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jumping_eye&amp;diff=77855</id>
		<title>Jumping eye</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jumping_eye&amp;diff=77855"/>
		<updated>2019-11-14T00:02:52Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Jumping eyes&lt;br /&gt;
| image = [[File:JumpingEye.jpg|left|320px|Jumping eyes]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
| location = [[The Marshes of Awakening]], [[the Cave of Bad Dreams]], [[the Sanctuary of Rock and Lava]], the &#039;&#039;[[Buccaneer]]&#039;&#039;&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping eyes&#039;&#039;&#039; are a type of static enemy encountered in &#039;&#039;[[Rayman 2]]&#039;&#039;. Jumping eyes do not move or attack; they simply stay in one place, jumping up and down endlessly, making a sound like that that of a bounding ball. They hurt [[Rayman]] if he touches them. They can be destroyed by one hit from [[Rayman]]&#039;s [[magic fist]]. They seem to have some connection with [[Jano]] and the [[Mini Jano]]; they resemble their cycloptic eyes, and are usually found in their territory.&lt;br /&gt;
&lt;br /&gt;
They appear in the original versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, but not in &#039;&#039;[[Rayman Revolution]]&#039;&#039;. In the other versions of the game, they are encountered only three times: in front of the entrance to [[the Cave of Bad Dreams]] in [[the Marshes of Awakening]] (absent in the PlayStation version), inside [[the Cave of Bad Dreams]] in the area where [[Rayman]] finds a blue [[Magic Sphere]], and in the first part of [[the Sanctuary of Rock and Lava]]. Jumping eyes only appear as a cameo at the start of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, where they do not jump and they are put inside [[Robo-Pirate]] [[cage]]s, begging for help and water. They are never seen again.&lt;br /&gt;
&lt;br /&gt;
Jumping eyes are not the only disembodied eyeball enemies to appear in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]; in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], enemies known as [[lightning eyes]] appear.&lt;br /&gt;
&lt;br /&gt;
Jumping eyes also appear in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;. Here, their eyes are more sinister looking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Roomful_of_bouncing_Jano_nightmare_eyes.jpg‎|Jumping eyes of various sizes, as seen in [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
Eyejumprr.jpg|Stationary jumping eyes are found in [[cage]]s at the start of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:JumpingeyeGBC.png|frame|left|class=sprite|A jumping eye in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
| [[File:Eye Jumping.png|frame|left|Artwork of a jumping eye.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{R2enemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Œil maléfique]]&lt;br /&gt;
[[pl:Skaczące Oczy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mini_Jano&amp;diff=77784</id>
		<title>Mini Jano</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mini_Jano&amp;diff=77784"/>
		<updated>2019-11-05T12:36:49Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Mini Jano&lt;br /&gt;
| image = [[File:Mini Jano model.png|320px|&#039;&#039;Mini Jano&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[The Cave of Bad Dreams]], [[the Sanctuary of Stone and Fire]]&lt;br /&gt;
| resistance = PC, Nintendo 64, Dreamcast:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]] (fire-breathing version)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]] (stealthy version)&amp;lt;br /&amp;gt;&lt;br /&gt;
PlayStation:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]] (fire-breathing version)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rayman Revolution|PlayStation 2]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&amp;lt;ref&amp;gt;The exact [[resistance]] of fire-breathing Mini Jano in &#039;&#039;[[Rayman Revolution]]&#039;&#039; is 1/3 (0.333…) hit point. They take three white shots or one blue shot to defeat.&amp;lt;/ref&amp;gt; (fire-breathing version)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Lifebar5.png|&#039;&#039;5 HP&#039;&#039;]] (stealthy version)&lt;br /&gt;
| attacks = Fire breath, eat, bite, contact&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mini Jano&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from [[Rayman 2: The Great Escape : Le Guide Officiel|the official French guide of &#039;&#039;Rayman 2&#039;&#039;]].&amp;lt;/ref&amp;gt; are enemies encountered in &#039;&#039;[[Rayman 2]]&#039;&#039;. They are dark-green, one-eyed, round monsters with skeletal arms that are found mostly in [[the Cave of Bad Dreams]], which is guarded by their much larger counterpart, [[Jano]], though another one appears at a certain point in [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
The first type of Mini Jano attacks by breathing fire, and they often attempt to avoid [[Rayman]] when they look each other in the eye while attacking. Like [[Jano]], they can dig underground, and they usually make their ambush at what seems to be a dead end. There is usually more than one to defeat them. If [[Rayman]] gets too close to them, they will grab and devour him.&lt;br /&gt;
&lt;br /&gt;
The second type appears only once, and is characterised by a higher [[resistance]] and a different behaviour. Instead of breathing fire, this Mini Jano hides behind columns, and only attacks [[Rayman]] by leaping on him and biting him when he turns away. The only way to defeat this one is to wait until it gets close, turn towards it and [[Magic fist|shoot]].&lt;br /&gt;
&lt;br /&gt;
If Mini Jano are met at a dead end, all of them need to be defeated in order to reveal a secret item, usually a [[plum]] or a [[Magic Sphere]].&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version of the game, only the fire-breathing Mini Jano appear, though twice as resistant and in both [[the Cave of Bad Dreams]] and [[the Sanctuary of Stone and Fire]], and the ones in the Sanctuary of Stone and Fire don&#039;t dig into the ground or devour Rayman when he gets close, instead patrolling a set pattern around the room, always facing Rayman and breathing fire at him when he gets too close or after he attacks them. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, both versions are notably weaker, especially those breathing fire, which on the other hand are more numerous. Occasionally, the fire-breathing Mini Jano in [[the Cave of Bad Dreams]] on the higher platform added in this version wear hats similar to their larger counterpart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Mini_Jano_eating_Rayman.jpg|A Mini Jano devouring [[Rayman]].&lt;br /&gt;
LittleJanoScreen.jpg|thumb|right|320px|A Mini Jano in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
RR-PS2-Japanese-Mini-Jano.JPG|The colour of Mini Jano is different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2enemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mini Jano]]&lt;br /&gt;
[[pl:Mini Jano]]&lt;br /&gt;
[[es:Mini Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=77783</id>
		<title>The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=77783"/>
		<updated>2019-11-05T12:33:45Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;. It follows [[Whale Bay]] in all versions of the game but the PlayStation and [[Rayman 2 Forever|Game Boy Color]] versions, in which it follows [[the Canopy]]. It is the second location in which one of the [[Four Masks of Polokus]] is hidden, and the longest level in the game.  &lt;br /&gt;
&lt;br /&gt;
This level takes place in a mountainous area, and starts at the top of a gigantic fault which [[Rayman]] enters. It is filled with lava, and a volcano can be seen in the Dreamcast version. Inside the cliffs are tunnels and caves which eventually lead to two underground temples, one of which is the temple where [[Four Masks of Polokus|the second mask of Polokus]] is located, while the other only contains extra [[Yellow Lum]]s and [[cage]]s. The main temple is home to [[Umber]], who can be awakened with yellow and blue [[Magic Sphere]]s. This is one of the few areas where [[plum]]s grow; they are used several times to travel across rivers and lakes of lava.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[Image:TheSanctuaryofStoneFirePC.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfStoneAndFire-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Stone and Fire.]]&lt;br /&gt;
Before entering, [[Rayman]] will land in [[the Chamber of the Teensies]], where he will need at least 300 [[Yellow Lum]]s to enter the level.  &lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[Rayman]] finds himself in a canyon with a long river of lava, and has to glide down onto safe ground. To [[Rayman]]&#039;s left after that past a [[Robo-Pirate]] sign is a ledge with a metal tower, guarded by a [[red Henchman 800]]. He will then reach the tower by bouncing on a small net, from which a [[cage]] hangs inside, but at this moment he cannot get to it. Also he finds a [[Power Fist]] that he cannot reach just yet, and a wooden [[sparadrap]], which releases a [[Purple Lum]] when [[Magic fist|shot]] at. This [[Purple Lum]] will help him get to the other side of the gap, and on the other side of the tower is another wooden [[sparadrap]] that contains a [[Purple Lum]] - this one will help him reach the [[Power Fist]] now.  &lt;br /&gt;
&lt;br /&gt;
Through the passage, [[Rayman]] will encounter another [[red Henchman 800]], and then cross a few more ledges until he is inside a tunnel of lava, where he will find a tree that grows [[plum]]s, which are resistant to the heat of this type of lava and can be used to ride on safely. Should [[Rayman]] decide to go back and reach some ledges that bear some [[Yellow Lum]]s, he will find one passage that leads to a cavern in which there is a [[Gorilla Pirate]]. This one will not run far enough to drop itself into the lava, so [[Rayman]] will have to knock down another [[plum]] and use it to throw on the [[Robo-Pirate|pirate]]&#039;s head (akin to the [[Livingstone]]s in the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039; game]]).  Standing on top of it them will help [[Rayman]] reach a [[cage]].&lt;br /&gt;
&lt;br /&gt;
The [[cage]] under the net can be accessed if [[Rayman]] goes back to the first [[plum]] tree and uses the fruit to travel all the way back to the beginning of the stage, where he will find a tunnel that leads to a cavern. In there, there is a pit with a new type of lava that will actually burn away the [[plum]], with a large pointed metal spike sticking out. [[Rayman]] has to throw a [[plum]] onto it to help him get to the other side. Then, using two more spikes, he will throw another [[plum]] onto one, allow it to fall off the spike, and then do the same again until the [[plum]] can be used to help him reach a ledge that leads to the hidden [[cage]].&lt;br /&gt;
&lt;br /&gt;
Back at the first [[plum]] tree, [[Rayman]] will move on, and then climb on a ceiling covered with cobwebs, shooting away any [[baby caterpillar]]s that get in his way.&lt;br /&gt;
&lt;br /&gt;
Eventually, he will land on a piece of metalwork at which another [[plum]] tree is found, and he will use the [[plum]] to get to the other side of this body of lava, and climb up some rocky ledges until he finds a grassy area that points to two directions. This area appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. If [[Rayman]] picks the right path he will go to the Sanctuary, but if he picks the left path he will go to the wrong temple.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 (the optional temple)===&lt;br /&gt;
[[File:WrongTemple.jpg|thumb|320px|right|Inside the optional temple.]]&lt;br /&gt;
This second temple does not hide away [[Four Masks of Polokus|the second mask of Polokus]] and is therefore completely optional. It does however have some [[cage]]s and [[Yellow Lum]]s to find. Inside the first room is a pit of lava with a stone bridge over it, and a set of flamethrowers (stone carvings that resembles mouths and shoot fire from time to time). On one of the pillars is a [[cage]], and between them is a door that can be broken down by [[Rayman]]&#039;s [[Magic fist|shots]]. Then there is another pit of lava below a stalactite that grows from the ceiling - this can be [[Magic fist|shot]] down and used to cross the pit. Down the corridor, [[Rayman]] will encounter another stalactite and a [[cage]], and will then come across several pillars that can only be knocked down by [[Magic fist|shooting]] the wooden [[sparadrap]]s that a stuck on them.&lt;br /&gt;
&lt;br /&gt;
After crossing a set of broken stone paths down the lava river, and [[Magic fist|shooting]] down another stalactite, [[Rayman]] will step on a piece of [[rock]] that flows down the river by itself, until he sees a set of smooth stone altars, one of which leads to a short corridor round the back crawling with [[small spider]]s, which then leads to the top where a [[Purple Lum]] flies. [[Rayman]] uses that to cross the gap, and then go down the next corridor. There, he will drop down, and come across another moving piece of [[rock]] floating in the lava, and [[Magic fist|shooting]] down more stalactites and avoiding the flamethrowers, he makes it to a set of staircases. The one to his left doesn&#039;t lead to anywhere, so he needs to take the one to his right, which leads to a room with three breakable doors. One contains times [[Red Lum]]s, one contains a [[cage]] and a [[Power Fist]], the last contains a giant [[Spider (Rayman 2)|spider]]. This very door then leads a [[walking shell]], which runs across the stone ledges, across rivers of lava, to the exit of this temple.&lt;br /&gt;
&lt;br /&gt;
===Phase 1 (revisited)===&lt;br /&gt;
Outside, [[Rayman]] is on higher ground than he was when he entered the optional temple, crosses the giant log to get the [[Yellow Lum]]s there, and will finally follow the path to the real Sanctuary of Stone and Fire. But first, he comes across some metalwork that is guarded by a [[purple Henchman 800]], and breaks the [[cage]] it guards. He will then glide down through a passage that leads to a cavern haunted by a single stealthy [[Mini Jano]], which reveals a [[plum]] when defeated. [[Rayman]] uses this to reach a ledge and goes down an open passage that leads to the real entrance to the Sanctuary - a set of broken stones that give way the second [[Rayman]] lands on them.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] is finally inside the Sanctuary, and a [[plum]] tumbles down periodically. [[Rayman]] uses one to flow down the river of lava there, while avoiding patches of yellow lava which destroys the [[plum]]. This river cascades, and there [[Rayman]] has to jump off and glide down as the [[plum]] waits for him to stand on it again. Down this part of the river, [[nettle]]s break through some of the walls and ceiling, which can be shot away by [[Rayman]]&#039;s [[Magic fist|shots]]. Eventually he will reach safe ground to fetch another [[plum]], and then carry on riding down the lava in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. There is a secret passage at this point, which leads to a room covered with cobwebs, some to bounce on, others to climb on, until he finds the [[cage]] at the very top. From there, he can glide down to the exit, which is an octagonal stone with one piece revealing a hole.&lt;br /&gt;
&lt;br /&gt;
Now in a void with only some giant pillars to land on in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions, [[Rayman]] has to take a golden [[Magic Sphere]] across, while avoiding flamethrowers that now rotate, [[caterpillar]]s and [[baby caterpillar]]s. If [[Rayman]] drops it, a [[Purple Lum]] will appear at the bottom and take him back to the top to collect [[Magic Sphere|the Sphere]] again. He will them carry it until he comes across a pool of lava with a [[plum]] at the end. He has to throw [[Magic Sphere|the sphere]] upwards and [[Magic fist|shoot]] the [[plum]], and then use it to cross the lava while carrying [[Magic Sphere|the sphere]]. Finally, he enters the chamber of [[Umber]], the Guardian of [[Four Masks of Polokus|the second mask of Polokus]], but he has a silver [[Magic Sphere|sphere]] to go. The octagonal stone will rotate, and [[Rayman]] has to go through it.&lt;br /&gt;
&lt;br /&gt;
He ends up at a familiar spot in the long river of lava that ended with the first octagonal stone he encountered, but that will rotate as well. Once he reaches it, he will end up in a room with sloping lava that ends with a breakable stone door in an area which appears as a separate part in the Nintendo 64 and [[Rayman DS|Nintendo DS]] versions. Inside, there is a chasm with a pit of yellow lava, and a [[Purple Lum]] flies across - [[Rayman]] will have to follow it down a corridor and slide on some smooth stone to reach the end, at one point using another [[Purple Lum]] to swing across a pool of lava. Eventually, the flying [[Purple Lum]] drops down back into [[Umber]]&#039;s chamber, with [[Rayman]] following. Now the [[Purple Lum]] can be used to reach the silver [[Magic Sphere|sphere]], which has been sitting on higher ground. Once this is placed on the silver pedestal, [[Umber]] awakens.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Axel]], who was aggressive and tried to ward [[Rayman]] away from [[Four Masks of Polokus|the first mask]], [[Umber]] will not fight, but rather allow [[Rayman]] to stand on his head and sink into the pool of lava that finally leads to the pillar that keeps [[Four Masks of Polokus|the second mask]] inside. [[Rayman]] gives this to [[Polokus]], and then continues his journey to find the next one.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[Image:TheSanctuaryofStoneFireDC.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level contains a number of the graphical enhancements characteristic of the Dreamcast version. The most notable is the addition of an active volcano in the background at the very beginning of the level. The volcano which forms the heart of the map-like [[The Isle of Doors|Isle of Doors]] may be a representation of this one. In addition, after placing the golden [[Magic Sphere|sphere]], the set of stairs that leads up to the rotating door has been replaced with a [[Spider (Rayman 2)|spider]] web.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Sanctuary of Stone and Fire (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Sanctuary of Stone and Fire.&lt;br /&gt;
PowerFistDC.jpg|A shock wave follows [[Rayman]]&#039;s [[Power Fist]] in the Dreamcast version.&lt;br /&gt;
R2DC SoSaF Web.jpg|The [[Spider (Rayman 2)|spider]] web which replaces the stairs seen in other versions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:TheSanctuaryofStoneandFirePS.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon8PS.png|8]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon6PS.png|6]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
A whole new subplot is added to this level in which [[Admiral Razorbeard]] sends his [[Ninja Henchman|ninja henchman]] [[Ninjaws]] to kill [[Rayman]]. Large sections of the level have been omitted, redesigned or retooled to suit the limits of the PlayStation hardware. There are also several new areas, which actually serve to make the level feel longer. The room with the [[Mini Jano]] is much closer to the beginning of the level, and instead has two Mini Janos that patrol a set pattern around the room and only breathe fire at Rayman. The two temples appear to have been merged together. [[Umber]] does not sink, and instead has dialogue with [[Rayman]]. [[Ninjaws]] fights [[Rayman]] in [[Four Masks of Polokus|the mask]] room, adding another stage to the level not present in other versions. Due to this battle, [[Four Masks of Polokus|the mask]] room is not full of lava.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 10 The Sanctuary of Stone and Fire.jpg|A holographic [[plum]] represents the Sanctuary of Stone and Fire in [[the Hall of Doors]].&lt;br /&gt;
TSOSAF PS1.jpg|The PlayStation version contains all-new areas.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{R2PS2Level&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:RR-PS2-TheSanctuaryOfStoneAndFire.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon8.png|8]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
The level is mostly identical to the original, but has a few tweaks and graphical enhancements.&lt;br /&gt;
&lt;br /&gt;
===Major changes===&lt;br /&gt;
In phase 1, where the platform with [[Red Lum]] in the middle of the lava pool leading to the area with the [[Gorilla Pirate]] is missing. This suggests that [[Rayman]] must return to this area with the lava flight power in order to get the [[Yellow Lum]]s and [[cage]] in that area. However, this is actually not the case. If [[Rayman]] jumps from precisely the right spot and angle, he can [[helicopter]] and grab the opposite ledge just near the right wall (under the [[plum]] tree). Once everything has been collected, jumping back is easier due to the difference in heights. This was probably not the intention of the designers, but it does save another trip through this level.&lt;br /&gt;
&lt;br /&gt;
Phase 3 appears to have been split into three stages, as there are loading times where they did not occur before, first after dropping down a pit after the lava river, and later, when leaving [[Umber]]&#039;s room after placing the golden [[Magic Sphere|sphere]]. Also, the passage in the rotated octagonal stone will not lead [[Rayman]] back to the previously visited lava river, but directly to the room with the lava slope and breakable door. This makes the level slightly shorter, but also means that [[Rayman]] does not get a second chance to collect the last [[cage]] if he missed it on his first trip through the river and makes the [[Red Lum]]s above the platform overlooking the river unobtainable.&lt;br /&gt;
&lt;br /&gt;
===Minor changes===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* The first and second battles feature multiple [[Henchman 800|Henchmen]].&lt;br /&gt;
* The lava passage starting from the first [[plum]] tree has more platforms and cobwebs, so the [[plum]] is not required at all for this part (except to backtrack to previous areas).&lt;br /&gt;
* The rocky ledges leading to the fork and the lava river leading to the wrong temple are well-lit, instead of dark as in the original version.&lt;br /&gt;
* The battle with the [[Mini Jano]] features different music and a different camera angle.&lt;br /&gt;
====Phase 2====&lt;br /&gt;
* The passage leading from the [[Spider (Rayman 2)|big spider]] to the [[Walking shell|shell]] ride is covered with cobwebs.&lt;br /&gt;
* The first tunnel in the [[Walking shell|shell]] ride is covered with [[nettle]]s instead of lava.&lt;br /&gt;
&lt;br /&gt;
===Revisiting===&lt;br /&gt;
The level is easier if returned to after completion of [[Beneath the Sanctuary of Rock and Lava|the Lava Sanctuary]], where [[Rayman]] gains the ability to hover over lava. In particular, most of phase 2 and phase 3 can be completed without [[plum]]s and auxiliary platforms, although it takes longer. More importantly, the entire second part of phase 3 featuring the silver [[Magic sphere|sphere]] can be skipped, as [[Rayman]] does not need to awaken [[Umber]] at all, and can just hover over the lava river to the exit chamber.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Stone &amp;amp; Fire&lt;br /&gt;
| image = [[Image:gbc2104.png|center|160px|class=sprite|&#039;&#039;Sanctuary of Stone &amp;amp; Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon7GBC.png|7]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Sanctuary of Stone and Fire directly follows [[the Canopy]], but contains no [[Four Masks of Polokus|mask]]. However, it still features [[plum]]s, and a section where the lava is rising. The music for the first two levels is an edited version of [[the Precipice]]. The final level contains the Game Boy Color games&#039; standard boss battle music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 33.PNG|The lava is rising.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nr73hDHpzQI The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=AzZHewqPjqI The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=XVJxvnFPqTk The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-mZd7RSquk4 The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 4/4)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Av0-Kw6U-hs The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=2jjJ7vzaWZ4 The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=oeHNFHWbmws The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=hMFCrayeC4U The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=5rO4G9SZ-Uo The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 1/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=sN5TixCkQtE The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 2/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=J8w2A6SwWqQ The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 3/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BeirCBqWREI The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 4/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YXSgTZaVDS4 The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 5/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6iHHAvk6gwI The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=waL7TVMvDyA The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wdYrpW6kmS0 Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6TBABJozl7w Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Pierre et de Feu]]&lt;br /&gt;
[[de:Die Zuflucht von Stein und Feuer]]&lt;br /&gt;
[[pl:Świątynia Kamieni i Ognia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Stone and Fire, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Stone and Fire, The]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Arm&amp;diff=77782</id>
		<title>Arm</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Arm&amp;diff=77782"/>
		<updated>2019-11-05T12:16:44Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Arm&lt;br /&gt;
| image = [[File:Arm R2 model.png|320px|&#039;&#039;Arm&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
| location = [[The Cave of Bad Dreams]], [[the Echoing Caves]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;), the [[Tomb of the Ancients]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arms&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from [[Rayman 2: The Great Escape : Le Guide Officiel|the official French guide of &#039;&#039;Rayman 2&#039;&#039;]] and [[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide|the official strategy guide of &#039;&#039;Rayman 2&#039;&#039;]].&amp;lt;/ref&amp;gt; are [[Resistance|invincible]] enemies from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They appear in [[the Cave of Bad Dreams]], where they are locked up with the other nightmares. They hide in dark caves or in water. But some have taken advantage of the destruction of [[the Heart of the World]] to escape and take refuge in a secluded world: the [[Tomb of the Ancients]]. They hide in coffins and giant chests.&lt;br /&gt;
&lt;br /&gt;
Arms move around in the area in front of their hiding place at regular intervals. If [[Rayman]] gets too close, they catch and drag him over to them to kill him.&lt;br /&gt;
&lt;br /&gt;
Some arms of [[the Cave of Bad Dreams]] hold giant [[skull]]s. They are not a danger to [[Rayman]]. On the contrary, they help him to move from one place to another.&lt;br /&gt;
&lt;br /&gt;
Arms also appear in [[the Echoing Caves]] in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Arm (In a chest).jpg|thumb|320px|An arm hidden in a chest.&lt;br /&gt;
Arm(Rayman 2).jpg|An arm in [[the Cave of Bad Dreams]].&lt;br /&gt;
Bras-Rayman-Revolution-Japanese.jpg|In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the arms appear in a different colour.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The [[tentacle]] and the [[nettle]]s, other enemies from &#039;&#039;[[Rayman 2]]&#039;&#039;, appear and behave in a similar fashion. Although they too are effectively [[Resistance|invincible]], [[Rayman]]&#039;s attack will at least force the latter to retract for a short time.&lt;br /&gt;
*In &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, the heroes encounter [[tentacle claw]]s, enemies resembling arms from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
*The arms highly resemble [[Jano]]&#039;s arms. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2enemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bras]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Antitoon&amp;diff=77781</id>
		<title>Antitoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Antitoon&amp;diff=77781"/>
		<updated>2019-11-05T10:46:02Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Antitoon&lt;br /&gt;
| image = [[Image:DarktoonArtwork.jpg|320px|&#039;&#039;Darktoon&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, &#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version), &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Band Land]], [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]], [[the Fairy Glade]] (PlayStation version), [[the Sanctuary of Stone and Fire]] (PlayStation version), [[the Echoing Caves]] (PlayStation version)&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antitoons&#039;&#039;&#039;, also known as &#039;&#039;&#039;Darktoons&#039;&#039;&#039;, are small minion enemies who are encountered frequently throughout the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Their appearances are similar to those of the [[Electoon]]s, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. The Antitoons make their most notable appearances in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman Origins]]&#039;&#039;. In &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, it is revealed that they are the offspring of [[Jano]], [[Polokus]]&#039;s [[First Bad Dream]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game&#039;s six worlds (a distinction they share with the [[hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]&#039;s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.&lt;br /&gt;
&lt;br /&gt;
Jumping Antitoons are static enemies who jump and try to bite [[Rayman]] when he passes above them. They are often placed so that they can take advantage of their position.&lt;br /&gt;
&lt;br /&gt;
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards [[Rayman]] at a high speed. They can be [[Telescopic fist|punched]] or ducked under.&lt;br /&gt;
&lt;br /&gt;
Flying Antitoons use their ponytail like [[Rayman]]&#039;s [[Helicopter|helicopter hair]] to move through the air. [[Rayman]] simply has to avoid contact with them. The fact that they are often found in groups makes this more difficult.&lt;br /&gt;
&lt;br /&gt;
Antitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Antitoon.png|An Antitoon, as seen in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
AntitoonSaut.png|A jumping Antitoon.&lt;br /&gt;
AntitoonPaf.png|The eyes of defeated Antitoons wander about until they fall.&lt;br /&gt;
&lt;br /&gt;
AntitoonFonceur2.png|[[Rayman]] must duck to avoid the charging Antitoon.&lt;br /&gt;
AntitoonsVolants.png|Antitoons flying with their [[helicopter]] hair.&lt;br /&gt;
AntitoonFonceur.png|An Antitoon preparing to charge through the air.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
{{quote|text=The blue toons represent [[Mr Dark|Mister Dark]]&#039;s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or  throwing your [[Telescopic fist|fist]] at them. When killed with a [[Telescopic fist|fist]], only their eyes stay on the screen!|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman Junior&#039;&#039; official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
[[Image:AntitoonsRouges.png|thumb|316px|right|class=sprite|Red Antitoons appear in &#039;&#039;[[Rayman Junior]]&#039;&#039;. They kill instantly upon contact, and must be avoided at all costs.]]&lt;br /&gt;
&#039;&#039;[[Rayman Junior]]&#039;&#039; and other educational [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of &#039;&#039;[[Rayman Junior]]&#039;&#039;, many reformed enemies appear, including [[hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, there are seven different types of Antitoons which can be placed in levels in any world. These are Antitoon walker, Antitoon jumper, Antitoon speeder, Antitoon jumper walker, Antitoon flyer, Antitoon walker and flyer and Blacktoon walker, flyer and kamikaze. The different types of Antitoons determine how they move around and react to [[Rayman]] and other objects.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, &#039;&#039;[[Rayman Maternelle]]&#039;&#039; and &#039;&#039;[[Rayman CP]]&#039;&#039;===&lt;br /&gt;
In addition to blue and red Antitoons, &#039;&#039;[[Rayman Activity Centre]]&#039;&#039; also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]] (known as &amp;quot;Le théâtre des Toons&amp;quot; in &#039;&#039;[[Rayman Maternelle|Maternelle]]&#039;&#039; and &#039;&#039;[[Rayman CP|CP]]&#039;&#039;), in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.&lt;br /&gt;
&lt;br /&gt;
Another activity featuring Antitoons is the Super Moskito activity (known as &amp;quot;Les Space Toons&amp;quot; in &#039;&#039;[[Rayman Maternelle|Maternelle]]&#039;&#039; and &#039;&#039;[[Rayman CP|CP]]&#039;&#039;). It is based off the arcade game [http://en.wikipedia.org/wiki/Space_Invaders Space Invaders].&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
[[Image:RP 3.PNG|frame|left|class=sprite|A Fire Antitoon in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
In this version, the Antitoons appear in [[Spellbound Forest (Rayman 1)|Spellbound Forest]], [[Airy Tunes]], [[Rainy Forest]], [[Rocky Peaks]], [[Ancient Forest]] and [[Arcane Forest]]. They can be encountered either patrolling, flying or jumping. A new type of Antitoon makes an appearance in the [[Rocky Peaks]], this type is covered in flames and will hop towards [[Rayman]] should they see him. Once defeated, they scatter into harmful sparks.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Advance]]&#039;&#039;===&lt;br /&gt;
Antitoons are featured on the cover and title screen of &#039;&#039;[[Rayman Advance]]&#039;&#039;. [[Rayman]] himself is shown in his &#039;&#039;[[Rayman 2]]&#039;&#039; appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanAdvance.jpg&lt;br /&gt;
Image:Rayman Advance title screen Antitoon.png&lt;br /&gt;
Image:R1 site Antitoon scowl.jpg&lt;br /&gt;
Image:R1 site Antitoon wink.jpg&lt;br /&gt;
Image:R1 site Antitoon scared.jpg&lt;br /&gt;
Image:R1 site Antitoon sad.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
Antitoons also make a cameo appearance in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;. These Antitoons closely resemble the ones in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but are rendered in 3D. They can be found in [[the Fairy Glade]], [[the Sanctuary of Stone and Fire]] and [[the Echoing Caves]] in this version.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
Antitoons only make an appearance in [[the Marshes of Awakening]], though are few in number. Those that are encountered are all patrollers.&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
[[File:Giant Antitoon angry.png|frame|left|class=sprite|The [[giant Antitoon]], as it appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
&#039;&#039;Main article: [[Giant Antitoon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[giant Antitoon]] is encountered in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. It is the first boss in the game, and is encountered during the first playthrough of the [[Agony Jails]], which is both the first level of the game and one of the last. The [[giant Antitoon]] is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent [[Rabbid]] named [[Pink]], who refers to it as his &#039;new toy&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and their spin-offs==&lt;br /&gt;
{{quote|text=What [[Polokus|Bubble Dreamer]]&#039;s bad dreams are made of... If [[Electoon]]s make up all of the [[Polokus|Bubble Dreamer]]&#039;s good dreams, the Darktoons are the stuff of nightmares. During the [[First Bad Dream]], [[Polokus|Bubble Dreamer]] begot a foul and ferocious creature that none of us had ever seen before: [[Jano]]. Now [[Jano]] makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
[[File:RFR_Darktoon_Wallflat.png|thumb|320px|A spiky Darktoon, as it appears in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
Antitoons make one of their most substantial appearances in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where they are known as &#039;&#039;Darktoons&#039;&#039;, and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]] and their only method of attacking is trying to bite the player whether they are on the ground or in the air, the ones on the ground however can only be defeated by a slam to the side and will not drop [[Lum (UbiArt games)|Lums]]. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Darktoons can be seen with one of the [[nymph]]s imprisoned in their mouths which [[Rayman]] and the team have to free by chasing the Darktoon down and defeating it. They also can be seen terrorizing the [[Red Wizard|Red Wizards]] in the level [[Port &#039;O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement.&lt;br /&gt;
&lt;br /&gt;
Darktoons also make appearances as enemies in various levels in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; and &#039;&#039;[[Rayman Mini]]&#039;&#039;, their behaviour is exactly the same as those encountered in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Port &#039;O Panic 5.jpg|Darktoons will trap the [[nymph]]s in their jaw.&lt;br /&gt;
Mystical Munkeys 5.jpg|The Darktoons will try to bite the players if they get too close.&lt;br /&gt;
Mystical Munkeys 6.jpg|Some Darktoons will be attached to either a platform or wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Electoon]]&lt;br /&gt;
*[[Jano]]&lt;br /&gt;
*[[Giant Antitoon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R1enemies|collapsed=Y}}&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
{{ROenemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Antitoon]]&lt;br /&gt;
[[pl:Antitoony]]&lt;br /&gt;
[[es:Antitoon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nettle&amp;diff=77780</id>
		<title>Nettle</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nettle&amp;diff=77780"/>
		<updated>2019-11-05T10:33:15Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Nettle&lt;br /&gt;
| image = [[File:R2TGE-PC-Nettle.jpg|320px|centre|&#039;&#039;Nettle&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], [[Rayman 3 (mobile phone)|&#039;&#039;Rayman 3&#039;&#039; (mobile phone)]]&lt;br /&gt;
| location = [[The Menhir Hills]], [[the Sanctuary of Stone and Fire]], [[the Sanctuary of Rock and Lava]], [[beneath the Sanctuary of Rock and Lava]], [[the Bog of Murk]], [[Dawn Sand]], [[Nebulous Tower]], [[First Ruins]], [[Lava Factory]], [[Thousand Waterfalls]], [[Dark Sewer]], [[Water Canyon]], [[On and On]], [[Wicked Flow]], [[Prickly Passage]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nettles&#039;&#039;&#039; are [[Resistance|invincible]] enemy plants found most notably in &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman M]]&#039;&#039;. They also make smaller appearances in &#039;&#039;[[Rayman 3]]&#039;&#039; and its [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, a group of major enemies with several physical similarities with the nettles make an appearance. These creatures are known as [[Darkroot]]s, however, they exhibit different behaviour.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
Nettles are more common in &#039;&#039;[[Rayman 2]]&#039;&#039; than in any other game. Here they are most often found in sanctuaries – the level [[beneath the Sanctuary of Rock and Lava]] is almost entirely filled with them; they seem impervious to the heat of the level&#039;s fire and lava. They protrude from walls and snatch at [[Rayman]]; once they take a hit from his [[magic fist]], they retreat into their holes for a few seconds. They soon pop back out and continue to snatch at [[Rayman]] if he is still within their range. They are exceedingly strong, even breaking through walls of solid rock at times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|Nettle holograms are used to represent the level [[Beneath the Sanctuary of Rock and Lava]] in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Avoid these objects, if they hit you, you will be slow down in your race...|sign=Manual|source=&#039;&#039;[[Rayman M]]&#039;&#039;}}&lt;br /&gt;
Nettles appear as obstacles in various race tracks, and behave similarly to how they do in other titles in [[Rayman (series)|the series]]; where they will impede the player should they come into contact with them, and will recede temporarily if shot at. Unique to this game are the variations of nettles, where they can appear in their normal form from &#039;&#039;[[Rayman 2]]&#039;&#039;, a skeletal form, or a metallic form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-PC-Nettle-DawnSand.jpg|A nettle in [[Dawn Sand]].&lt;br /&gt;
RM-PC-SkeletonNettle-NebulousTower.jpg|A skeletal nettle in [[Nebulous Tower]].&lt;br /&gt;
RM-PC-MetalNettle-LavaFactory.jpg|A metal nettle in [[Lava Factory]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039; and its handheld versions==&lt;br /&gt;
{{quote|text=Your best friends if you need to grasp the nettle and be stung into action!|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
[[File:Nettles_R3.jpg|320px|thumb|right|Nettles in [[the Bog of Murk]].]]&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, the nettles make a small appearance in [[the Bog of Murk]]. There are only two here, and they behave in almost exactly the same way as the ones in &#039;&#039;[[Rayman 2]]&#039;&#039;. They emerge from the side walls of a passageway and impede [[Rayman]]&#039;s progress, harming him if he touches them; as in [[Rayman 2|the previous game]], one hit is all it takes to make them retreat for a few seconds. They are not seen again in the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]] and [[Rayman 3 (mobile phone)|&#039;&#039;Rayman 3&#039;&#039; (mobile phone)]]===&lt;br /&gt;
[[File:Nenuphar_and_nettle_R3_GBA.PNG|frame|left|class=sprite|[[Rayman]] rides a [[nenuphar]] past a nettle in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
In this game, nettles appear in only one level: [[Wicked Flow]]. They are green in colour, and have large yellow spines. Like in &#039;&#039;[[Rayman 2]]&#039;&#039;, they pop out of the ceiling or the ground at regular intervals, and [[Rayman]] has to shoot them to make them retreat and avoid getting hurt.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 3 (mobile phone)|the mobile phone version of &#039;&#039;Rayman 3&#039;&#039;]], nettles identical to these are present in the volcanic levels.&lt;br /&gt;
&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ronce géante]]&lt;br /&gt;
[[pl:Ciernie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman M]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jumping_eye&amp;diff=77779</id>
		<title>Jumping eye</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jumping_eye&amp;diff=77779"/>
		<updated>2019-11-05T10:19:04Z</updated>

		<summary type="html">&lt;p&gt;Henchman1028: The Jumping Eyes do appear in the PS1 version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Jumping eyes&lt;br /&gt;
| image = [[File:JumpingEye.jpg|left|320px|Jumping eyes]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
| location = [[The Marshes of Awakening]], [[the Cave of Bad Dreams]], [[the Sanctuary of Rock and Lava]], the &#039;&#039;[[Buccaneer]]&#039;&#039;&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping eyes&#039;&#039;&#039; are a type of static enemy encountered in &#039;&#039;[[Rayman 2]]&#039;&#039;. Jumping eyes do not move or attack; they simply stay in one place, jumping up and down endlessly, making a sound like that that of a bounding ball. They hurt [[Rayman]] if he touches them. They can be destroyed by one hit from [[Rayman]]&#039;s [[magic fist]]. They seem to have some connection with [[Jano]] and the [[Mini Jano]]; they resemble their cycloptic eyes, and are usually found in their territory.&lt;br /&gt;
&lt;br /&gt;
They appear in the original versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, where they are encountered only three times: in front of the entrance to [[the Cave of Bad Dreams]] in [[the Marshes of Awakening]] (absent in the PlayStation version); inside [[the Cave of Bad Dreams]] in the area where [[Rayman]] finds a blue [[Magic Sphere]]; and in the first part of [[the Sanctuary of Rock and Lava]]. Jumping eyes appear as a cameo at the start of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, only they do not jump and they are put inside [[Robo-Pirate]] [[cage]]s, begging for help and water. They are never seen again.&lt;br /&gt;
&lt;br /&gt;
Jumping eyes are not the only disembodied eyeball enemies to appear in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]; in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], enemies known as [[lightning eyes]] appear.&lt;br /&gt;
&lt;br /&gt;
Jumping eyes also appear in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;. Here, their eyes are more sinister looking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Roomful_of_bouncing_Jano_nightmare_eyes.jpg‎|Jumping eyes of various sizes, as seen in [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
Eyejumprr.jpg|Stationary jumping eyes are found in [[cage]]s at the start of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:JumpingeyeGBC.png|frame|left|class=sprite|A jumping eye in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
| [[File:Eye Jumping.png|frame|left|Artwork of a jumping eye.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{R2enemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Œil maléfique]]&lt;br /&gt;
[[pl:Skaczące Oczy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;/div&gt;</summary>
		<author><name>Henchman1028</name></author>
	</entry>
</feed>