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	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-07-18T22:48:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:ROEnhanced_darkraymanarena.jpg&amp;diff=113997</id>
		<title>File:ROEnhanced darkraymanarena.jpg</title>
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		<updated>2026-07-16T09:23:17Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = A [[The_Photographer#The_photoboards|photoboard]] representing [[Dark Rayman (Rayman Arena)|Dark Rayman]] and [[Dark Globox]] from [[Rayman Arena (Xbox and GameCube)|the Xbox and GameCube versions of &#039;&#039;Rayman Arena&#039;&#039;]]&lt;br /&gt;
| source = [[Ubisoft]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman_Origins#Rayman_Origins:_Enhanced_Edition|Rayman Origins: Enhanced Edition]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Origins&amp;diff=113996</id>
		<title>Talk:Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Origins&amp;diff=113996"/>
		<updated>2026-07-16T09:20:27Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uh i realy think that to make this eposodic add more than 1 villain like 1 thought up [[Rayman]]&#039;s dark side ausome huh tell the game makers that leondude out&lt;br /&gt;
:Leondude, can you do a few things for us?&lt;br /&gt;
*Learn how to spell.&lt;br /&gt;
*Learn how to add a signature.&lt;br /&gt;
*Learn that we&#039;re not Ubisoft so we can&#039;t do anything about it.&lt;br /&gt;
&#039;iHeckler out.&#039; [[User:Iheckler9|Iheckler9]] 20:24, 18 February 2011 (UTC)&lt;br /&gt;
::The &amp;quot;Talk&amp;quot; pages shall not be used to give opinions about how games should be. For some reason we have a forum. --[[User:Haruka|Haruka]] 21:02, 18 February 2011 (UTC)&lt;br /&gt;
:Don&#039;t make suggestions to games developers. That will never, ever work. They are professionals. They know what they are doing and they do not require tips from ten-year-olds. Also, you may want to work on your English; I don&#039;t know if it&#039;s your first language, but your spelling, grammar, punctuation and general coherence are all over the place – it&#039;s difficult to understand what you&#039;re saying. You should also note that we are an unofficial fansite and despite our excellence we have no official affiliation with Ubisoft – we cannot pass your &#039;ideas&#039; on to the developers, and even if we could, we would not. If you plan on hanging around here for long, you should probably learn how to use wiki syntax, read the manual of style etc. &#039;spiraldoor out&#039; —[[User:Spiraldoor|Spiraldoor]] 21:44, 18 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Btw ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t care what anyone says, some French website with mysterious &#039;sources&#039; does not count as an official release date.&lt;br /&gt;
: I don&#039;t have the patience to keep bossing you around but sign please.  (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 10:01, 23 February 2011 (UTC)&lt;br /&gt;
:The only sources that compt here are from Ubisoft. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 11:17, 23 February 2011 (UTC)&lt;br /&gt;
how long until it&#039;s released&lt;br /&gt;
:READ THE F*CKING DESCRIPTION. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 11:32, 13 March 2011 (UTC)&lt;br /&gt;
:When UbiART decides so. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:36, 13 March 2011 (UTC)&lt;br /&gt;
i know this is stupid but what&#039;s ubiart&#039;s email adress so i can send a video of three bosses to inspire them&lt;br /&gt;
:You are an idiot. Professional game developers do not need ten-year-olds to send them videos of their crappy favourite games to &#039;inspire&#039; them. If we somehow had UbiArt&#039;s email address, we would do everything to ensure it did not fall into your hands, so that they would not have to waste their time with your nonsense. Please – stop editing this wiki. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:14, 10 April 2011 (UTC)&lt;br /&gt;
::Agreed, but I thought... --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 15:30, 10 April 2011 (UTC)&lt;br /&gt;
::QUOTE-Spiraldoor, in http://www.raymanpc.com/wiki/en/Talk:Grolem_13 , wrote: &amp;quot;From now on we should revert his &#039;contributions&#039; rather than clogging up the talk pages by responding to them.&amp;quot;-ENDQUOTE&lt;br /&gt;
:::Thanks, iHeckler. Great stuff. I found this particular instance of stupidity so offensive that I felt compelled to address it, and force its perpetrator to do the same. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:42, 10 April 2011 (UTC)&lt;br /&gt;
:Leondude, grow up please, for our sakes and the sakes of serious fans that want clear and precise information. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:51, 11 April 2011 (UTC)&lt;br /&gt;
what i meant to say was bosses i made oh and did you know that my IQ is 118&lt;br /&gt;
:I know I should revert this but it&#039;s so damn funny it would be a shame to do so. If you think that your &#039;bosses&#039; or anything you could ever hope to create might be of use to the talented professional game developers at UbiArt or find its way into Rayman Origins: you&#039;re utterly wrong and painfully naïve. I seriously doubt your IQ has three digits. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 14:11, 18 April 2011 (UTC)&lt;br /&gt;
my feelings are hurt and i like this wiki please don&#039;t kick me out or my heart will break oh did you know that rayman is in one of my cartoons and i will make a rayman cartoon called the rayman show oh i bet i can&#039;t edit for a whole week if i win i will be a sysop and if i lose i won&#039;t edit for a month Deal or no Deal&lt;br /&gt;
:If you like this wiki so much, why do you insist on pestering us with useless edits? You will be kicked out unless you start obeying the rules and typing in coherent English. Nobody gives a damn about your &#039;broken heart&#039; or your &#039;cartoons&#039;. No, you will never become a sysop; we have enough already, and if we need more I could easily compile a list of several hundred better candidates. Please do not try to bargain with me; I can scarcely understand what you are trying to say, and what I can make out does not look promising. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:38, 18 April 2011 (UTC)&lt;br /&gt;
: You need help, even by autistic standards.  I&#039;m serious. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 15:48, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alright ==&lt;br /&gt;
&lt;br /&gt;
So Amazon USA put Origins on preorder, hopefully for 15th November and without delays.  I think that information as well as the NA cover can be ready to be put up now but still wait for official character names. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 15:58, 11 May 2011 (UTC)&lt;br /&gt;
:I agree. Maybe the European cover will be different, aswell it can be the same (as it happened with R1 and partially with R2). --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:18, 11 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rewriting certain bits ==&lt;br /&gt;
&lt;br /&gt;
Stuff like the &amp;quot;Rayman 1 style health points&amp;quot; seems to be debunked now and there&#039;s so much I&#039;ve gathered from playing the E3 demo...do we add these now or do we wait until the final game is out? --[[User:Cairnie|Cairnie]] 09:43, 25 September 2011 (UTC)&lt;br /&gt;
:I personally suggest to wait for the final release of the game. Better to join everything after. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 09:56, 25 September 2011 (UTC)&lt;br /&gt;
:I actually think Stacey should add all she knows to the article. It doesn&#039;t matter if it&#039;s changed by the time the game is released; the more (accurate) information the better. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:18, 27 September 2011 (UTC)&lt;br /&gt;
:: The info I did know is only from the E3 build but haha OK.  I&#039;ll see what the build they have at MCM expo is like, provided it crashes lol. --[[User:Cairnie|Cairnie]] 14:48, 27 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
&lt;br /&gt;
Hi all!&lt;br /&gt;
&lt;br /&gt;
We have a substantial problem as concerns the worlds in Rayman Origins: Ticklish Temples, Grumbling Grottos, Luscious Lakes and Angsty Abyss are basically the very same places as Jibberish Jungle, Desert of Dijiridoos, Gourmand Land and Sea of Serendipity, respectively (Moody Clouds seems quite different from Mystical Pique though). Just like we have awesome articles describing the worlds from the original game, it would be great to do the same for Rayman Origins, but the fact that some worlds are actually split in two makes the whole thing harder. Should we have only one article for each pair? Or should we have the same article (almost) twice? Any other ideas in mind? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 00:27, 15 December 2011 (UTC)&lt;br /&gt;
:I think the worlds should be integrated in the main ones, separated by titles and bars (sections). The &amp;quot;second worlds&amp;quot; names could be redirected to those sections. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:42, 15 December 2011 (UTC)&lt;br /&gt;
::Done. All comments welcome. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:27, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enemy names ==&lt;br /&gt;
&lt;br /&gt;
When editing Rayman Origins level articles would it be better to refer some of the enemies like &#039;&#039;&#039;Antitoons&#039;&#039;&#039; by their Origins name &#039;&#039;&#039;Darktoons&#039;&#039;&#039; or what? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 04:40, 14 March 2012 (CET)&lt;br /&gt;
:When referring to Rayman Origins, it is best to use the latest names, e.g. Darktoons. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:22, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Wait, it&#039;s a SEQUEL?! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Despite its title, it is not a prequel, but a sequel to the first three Rayman games.&amp;quot;&#039;&#039; WHAT? Since WHEN it&#039;s a sequel?! I can clearly remember official information saying that it&#039;s a prequel! - [[User:Zutheskunk|Zutheskunk]] 12:01, 23 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It was changed to a sequel when the game was turned into a full retail title. There are no origins or young rayman, it&#039;s just a regular adventure with rayman and his friends.--[[User:Sergiomonty|Sergiomonty]] 15:40, 23 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m really surprised that you weren&#039;t aware of this until now; it&#039;s been common knowledge since late last year! The game is an unambiguous sequel. This should be proof enough:&lt;br /&gt;
:*In R1, Rayman meets Betilla for the first time, and Mr Dark creates Bad Rayman.&lt;br /&gt;
:*In R2, Rayman meets Murfy, the Grand Minimus and Polokus for the first time.&lt;br /&gt;
:*In Origins, it&#039;s clear that Rayman has already met Betilla, Murfy, the Grand Minimus and Polokus. He&#039;s sleeping with several of them at the beginning of the game! Dark Rayman&#039;s appearance wouldn&#039;t make sense if he hadn&#039;t already been created by Mr Dark – and this connection to Mr Dark shouldn&#039;t be taken lightly, as Polokus actually talks about it when you pull on his beard.&lt;br /&gt;
:The developers basically decided to rework the game and make it a sequel, perhaps because they didn&#039;t want to have to worry about continuity errors or feel that they had to structure the game so that it fit with the backstory established in the others. For example, the Magician&#039;s betrayal would be impossible in a prequel. You&#039;ll notice that the scenes that made us think it was a prequel in the first place (like the creation of Rayman by Betilla, and the first meeting of Rayman and Globox) are not present in the final game. The developers never actually used the word &#039;prequel&#039;; they&#039;ve always told us that the title refers to the fact that the game is meant to be a return to the &#039;roots&#039; or &#039;origins&#039; of the series (by which they mean the gameplay and visual style of the original game).&lt;br /&gt;
:If that&#039;s not enough, I&#039;ve compiled a more comprehensive list of evidence [http://raymanpc.com/forum/viewtopic.php?p=636369#p636369 here]. I must warn you: it&#039;s very long. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:28, 23 May 2012 (CEST)&lt;br /&gt;
:Its already said. The game transformed into a sequel at the very last hour of development. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:40, 23 May 2012 (CEST)&lt;br /&gt;
:I, for one, have been aware for a long time that Origins is a sequel and not a prequel, but something is bothering me; I&#039;ve heard Origins is a sequel to Rayman 2, but the wiki page says it&#039;s a sequel to &amp;quot;the first THREE Rayman games&amp;quot;. Wouldn&#039;t that mean it&#039;s a sequel to Rayman 3, then, or am I forgetting about a handheld title or something? Thank you for clearing this issue up, —[[User:mdalsted|mdalsted]] 12:42 AM (CST), 23 January 2015  (I apologize sincerely if I&#039;m doing this signature thing wrong.)&lt;br /&gt;
&lt;br /&gt;
== Enhanced Edition ==&lt;br /&gt;
&lt;br /&gt;
So, we&#039;ve seen a good deal of stuff about the enhanced edition by now, and the new additions have led me to wonder: should we make a separate article about it and just slap a redirect in the main one? I know we lumped the Definitive Edition of Legends into its own article, but the new content here feels more worthy of a separate article than the Definitive Edition or even Rayman 3 HD, which also got its own page. I say we give the game its own article, but what do you guys think? --[[User:RayGamer99|RayGamer99]] ([[User talk:RayGamer99|talk]]) 16:12, 15 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree that a separate article is needed at this point. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:07, 15 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Cool, should I make one then? Or should we wait for more opinions before I do so? --[[User:RayGamer99|RayGamer99]] ([[User talk:RayGamer99|talk]]) 17:49, 15 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::A separated article for the Enhanced Edition is definitely needed. Plus, we already have one on French wiki. --[[User:Boomboleros7|Boomboleros7]] 18:04, 15 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I think you can go ahead and create it, yes. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 09:20, 16 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Retold&amp;diff=113987</id>
		<title>Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Retold&amp;diff=113987"/>
		<updated>2026-07-15T17:27:23Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Redirected page to Rayman Legends Retold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Origins&amp;diff=113986</id>
		<title>Talk:Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Origins&amp;diff=113986"/>
		<updated>2026-07-15T17:07:08Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uh i realy think that to make this eposodic add more than 1 villain like 1 thought up [[Rayman]]&#039;s dark side ausome huh tell the game makers that leondude out&lt;br /&gt;
:Leondude, can you do a few things for us?&lt;br /&gt;
*Learn how to spell.&lt;br /&gt;
*Learn how to add a signature.&lt;br /&gt;
*Learn that we&#039;re not Ubisoft so we can&#039;t do anything about it.&lt;br /&gt;
&#039;iHeckler out.&#039; [[User:Iheckler9|Iheckler9]] 20:24, 18 February 2011 (UTC)&lt;br /&gt;
::The &amp;quot;Talk&amp;quot; pages shall not be used to give opinions about how games should be. For some reason we have a forum. --[[User:Haruka|Haruka]] 21:02, 18 February 2011 (UTC)&lt;br /&gt;
:Don&#039;t make suggestions to games developers. That will never, ever work. They are professionals. They know what they are doing and they do not require tips from ten-year-olds. Also, you may want to work on your English; I don&#039;t know if it&#039;s your first language, but your spelling, grammar, punctuation and general coherence are all over the place – it&#039;s difficult to understand what you&#039;re saying. You should also note that we are an unofficial fansite and despite our excellence we have no official affiliation with Ubisoft – we cannot pass your &#039;ideas&#039; on to the developers, and even if we could, we would not. If you plan on hanging around here for long, you should probably learn how to use wiki syntax, read the manual of style etc. &#039;spiraldoor out&#039; —[[User:Spiraldoor|Spiraldoor]] 21:44, 18 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Btw ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t care what anyone says, some French website with mysterious &#039;sources&#039; does not count as an official release date.&lt;br /&gt;
: I don&#039;t have the patience to keep bossing you around but sign please.  (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 10:01, 23 February 2011 (UTC)&lt;br /&gt;
:The only sources that compt here are from Ubisoft. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 11:17, 23 February 2011 (UTC)&lt;br /&gt;
how long until it&#039;s released&lt;br /&gt;
:READ THE F*CKING DESCRIPTION. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 11:32, 13 March 2011 (UTC)&lt;br /&gt;
:When UbiART decides so. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:36, 13 March 2011 (UTC)&lt;br /&gt;
i know this is stupid but what&#039;s ubiart&#039;s email adress so i can send a video of three bosses to inspire them&lt;br /&gt;
:You are an idiot. Professional game developers do not need ten-year-olds to send them videos of their crappy favourite games to &#039;inspire&#039; them. If we somehow had UbiArt&#039;s email address, we would do everything to ensure it did not fall into your hands, so that they would not have to waste their time with your nonsense. Please – stop editing this wiki. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:14, 10 April 2011 (UTC)&lt;br /&gt;
::Agreed, but I thought... --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 15:30, 10 April 2011 (UTC)&lt;br /&gt;
::QUOTE-Spiraldoor, in http://www.raymanpc.com/wiki/en/Talk:Grolem_13 , wrote: &amp;quot;From now on we should revert his &#039;contributions&#039; rather than clogging up the talk pages by responding to them.&amp;quot;-ENDQUOTE&lt;br /&gt;
:::Thanks, iHeckler. Great stuff. I found this particular instance of stupidity so offensive that I felt compelled to address it, and force its perpetrator to do the same. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:42, 10 April 2011 (UTC)&lt;br /&gt;
:Leondude, grow up please, for our sakes and the sakes of serious fans that want clear and precise information. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:51, 11 April 2011 (UTC)&lt;br /&gt;
what i meant to say was bosses i made oh and did you know that my IQ is 118&lt;br /&gt;
:I know I should revert this but it&#039;s so damn funny it would be a shame to do so. If you think that your &#039;bosses&#039; or anything you could ever hope to create might be of use to the talented professional game developers at UbiArt or find its way into Rayman Origins: you&#039;re utterly wrong and painfully naïve. I seriously doubt your IQ has three digits. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 14:11, 18 April 2011 (UTC)&lt;br /&gt;
my feelings are hurt and i like this wiki please don&#039;t kick me out or my heart will break oh did you know that rayman is in one of my cartoons and i will make a rayman cartoon called the rayman show oh i bet i can&#039;t edit for a whole week if i win i will be a sysop and if i lose i won&#039;t edit for a month Deal or no Deal&lt;br /&gt;
:If you like this wiki so much, why do you insist on pestering us with useless edits? You will be kicked out unless you start obeying the rules and typing in coherent English. Nobody gives a damn about your &#039;broken heart&#039; or your &#039;cartoons&#039;. No, you will never become a sysop; we have enough already, and if we need more I could easily compile a list of several hundred better candidates. Please do not try to bargain with me; I can scarcely understand what you are trying to say, and what I can make out does not look promising. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:38, 18 April 2011 (UTC)&lt;br /&gt;
: You need help, even by autistic standards.  I&#039;m serious. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 15:48, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alright ==&lt;br /&gt;
&lt;br /&gt;
So Amazon USA put Origins on preorder, hopefully for 15th November and without delays.  I think that information as well as the NA cover can be ready to be put up now but still wait for official character names. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 15:58, 11 May 2011 (UTC)&lt;br /&gt;
:I agree. Maybe the European cover will be different, aswell it can be the same (as it happened with R1 and partially with R2). --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:18, 11 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rewriting certain bits ==&lt;br /&gt;
&lt;br /&gt;
Stuff like the &amp;quot;Rayman 1 style health points&amp;quot; seems to be debunked now and there&#039;s so much I&#039;ve gathered from playing the E3 demo...do we add these now or do we wait until the final game is out? --[[User:Cairnie|Cairnie]] 09:43, 25 September 2011 (UTC)&lt;br /&gt;
:I personally suggest to wait for the final release of the game. Better to join everything after. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 09:56, 25 September 2011 (UTC)&lt;br /&gt;
:I actually think Stacey should add all she knows to the article. It doesn&#039;t matter if it&#039;s changed by the time the game is released; the more (accurate) information the better. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:18, 27 September 2011 (UTC)&lt;br /&gt;
:: The info I did know is only from the E3 build but haha OK.  I&#039;ll see what the build they have at MCM expo is like, provided it crashes lol. --[[User:Cairnie|Cairnie]] 14:48, 27 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
&lt;br /&gt;
Hi all!&lt;br /&gt;
&lt;br /&gt;
We have a substantial problem as concerns the worlds in Rayman Origins: Ticklish Temples, Grumbling Grottos, Luscious Lakes and Angsty Abyss are basically the very same places as Jibberish Jungle, Desert of Dijiridoos, Gourmand Land and Sea of Serendipity, respectively (Moody Clouds seems quite different from Mystical Pique though). Just like we have awesome articles describing the worlds from the original game, it would be great to do the same for Rayman Origins, but the fact that some worlds are actually split in two makes the whole thing harder. Should we have only one article for each pair? Or should we have the same article (almost) twice? Any other ideas in mind? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 00:27, 15 December 2011 (UTC)&lt;br /&gt;
:I think the worlds should be integrated in the main ones, separated by titles and bars (sections). The &amp;quot;second worlds&amp;quot; names could be redirected to those sections. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:42, 15 December 2011 (UTC)&lt;br /&gt;
::Done. All comments welcome. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:27, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enemy names ==&lt;br /&gt;
&lt;br /&gt;
When editing Rayman Origins level articles would it be better to refer some of the enemies like &#039;&#039;&#039;Antitoons&#039;&#039;&#039; by their Origins name &#039;&#039;&#039;Darktoons&#039;&#039;&#039; or what? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 04:40, 14 March 2012 (CET)&lt;br /&gt;
:When referring to Rayman Origins, it is best to use the latest names, e.g. Darktoons. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:22, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Wait, it&#039;s a SEQUEL?! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Despite its title, it is not a prequel, but a sequel to the first three Rayman games.&amp;quot;&#039;&#039; WHAT? Since WHEN it&#039;s a sequel?! I can clearly remember official information saying that it&#039;s a prequel! - [[User:Zutheskunk|Zutheskunk]] 12:01, 23 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It was changed to a sequel when the game was turned into a full retail title. There are no origins or young rayman, it&#039;s just a regular adventure with rayman and his friends.--[[User:Sergiomonty|Sergiomonty]] 15:40, 23 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m really surprised that you weren&#039;t aware of this until now; it&#039;s been common knowledge since late last year! The game is an unambiguous sequel. This should be proof enough:&lt;br /&gt;
:*In R1, Rayman meets Betilla for the first time, and Mr Dark creates Bad Rayman.&lt;br /&gt;
:*In R2, Rayman meets Murfy, the Grand Minimus and Polokus for the first time.&lt;br /&gt;
:*In Origins, it&#039;s clear that Rayman has already met Betilla, Murfy, the Grand Minimus and Polokus. He&#039;s sleeping with several of them at the beginning of the game! Dark Rayman&#039;s appearance wouldn&#039;t make sense if he hadn&#039;t already been created by Mr Dark – and this connection to Mr Dark shouldn&#039;t be taken lightly, as Polokus actually talks about it when you pull on his beard.&lt;br /&gt;
:The developers basically decided to rework the game and make it a sequel, perhaps because they didn&#039;t want to have to worry about continuity errors or feel that they had to structure the game so that it fit with the backstory established in the others. For example, the Magician&#039;s betrayal would be impossible in a prequel. You&#039;ll notice that the scenes that made us think it was a prequel in the first place (like the creation of Rayman by Betilla, and the first meeting of Rayman and Globox) are not present in the final game. The developers never actually used the word &#039;prequel&#039;; they&#039;ve always told us that the title refers to the fact that the game is meant to be a return to the &#039;roots&#039; or &#039;origins&#039; of the series (by which they mean the gameplay and visual style of the original game).&lt;br /&gt;
:If that&#039;s not enough, I&#039;ve compiled a more comprehensive list of evidence [http://raymanpc.com/forum/viewtopic.php?p=636369#p636369 here]. I must warn you: it&#039;s very long. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:28, 23 May 2012 (CEST)&lt;br /&gt;
:Its already said. The game transformed into a sequel at the very last hour of development. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:40, 23 May 2012 (CEST)&lt;br /&gt;
:I, for one, have been aware for a long time that Origins is a sequel and not a prequel, but something is bothering me; I&#039;ve heard Origins is a sequel to Rayman 2, but the wiki page says it&#039;s a sequel to &amp;quot;the first THREE Rayman games&amp;quot;. Wouldn&#039;t that mean it&#039;s a sequel to Rayman 3, then, or am I forgetting about a handheld title or something? Thank you for clearing this issue up, —[[User:mdalsted|mdalsted]] 12:42 AM (CST), 23 January 2015  (I apologize sincerely if I&#039;m doing this signature thing wrong.)&lt;br /&gt;
&lt;br /&gt;
== Enhanced Edition ==&lt;br /&gt;
&lt;br /&gt;
So, we&#039;ve seen a good deal of stuff about the enhanced edition by now, and the new additions have led me to wonder: should we make a separate article about it and just slap a redirect in the main one? I know we lumped the Definitive Edition of Legends into its own article, but the new content here feels more worthy of a separate article than the Definitive Edition or even Rayman 3 HD, which also got its own page. I say we give the game its own article, but what do you guys think? --[[User:RayGamer99|RayGamer99]] ([[User talk:RayGamer99|talk]]) 16:12, 15 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree that a separate article is needed at this point. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:07, 15 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_and_Rabbids_Family_Pack&amp;diff=113979</id>
		<title>Rayman and Rabbids Family Pack</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_and_Rabbids_Family_Pack&amp;diff=113979"/>
		<updated>2026-07-15T12:57:36Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman and Rabbids Family Pack&lt;br /&gt;
| image = [[File:Family pack.jpg|200px|Rayman and Rabbids Family Pack]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by =&lt;br /&gt;
| release date = October 2, 2014&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode =&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI)&lt;br /&gt;
| distribution media =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman and Rabbids Family Pack&#039;&#039;&#039;&#039;&#039; is a compilation of games from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and [[Rabbids (series)|Rabbids series]]. The pack includes &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rabbids Rumble]]&#039;&#039; and &#039;&#039;[[Rabbids Travel in Time 3D|Rabbids 3D]]&#039;&#039;. It was released exclusively for the Nintendo 3DS on October 2, 2014 in Europe only.&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman et The Lapins Crétins : Pack Famille]]&lt;br /&gt;
[[es:Rayman and Rabbids Family Pack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game packs]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=113978</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=113978"/>
		<updated>2026-07-15T12:57:26Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ancel 20.jpg|frame|Michel Ancel]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039; (born March 29, 1972) is a French video game designer for [[Ubisoft]]. He is best known for creating the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], for which he was the lead designer for the first two games and the more recent &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. He is also known for the cult favourite &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; and for the video game adaptation of Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
He was last working on a sequel to &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; with a small team of developers, using development tools specially designed to make game development more accessible to a greater audience.&lt;br /&gt;
&lt;br /&gt;
Michel Ancel retired from the video game industry in September 2020 to dedicate himself to a wildlife sanctuary, resulting in his last projects &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; and &#039;&#039;Wild&#039;&#039; having to continue without him.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 16. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [http://en.wikipedia.org/wiki/Lankhor Lankhor]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&amp;lt;ref&amp;gt;GameSpy (via archive.org), &#039;&#039;Michel Ancel: Beyond Rayman&#039;&#039;, http://web.archive.org/web/20040604122727/http://archive.gamespy.com/interviews/september03/ancel/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
In an interview with &#039;&#039;Nintendo Power&#039;&#039;, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, Yves Guillemot, confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage&amp;lt;ref&amp;gt;[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]&amp;lt;/ref&amp;gt; saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
In 2010, Ubisoft announced &#039;&#039;[[Rayman Origins]]&#039;&#039;, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occurred.&lt;br /&gt;
&lt;br /&gt;
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he is developing similar tools to create &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; with a very small team to preserve its &amp;quot;artistic spirit&amp;quot;.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&amp;amp;E2, Eurogamer.net]&amp;lt;/ref&amp;gt; Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.&lt;br /&gt;
&lt;br /&gt;
Michel Ancel would later have the same role as he did in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the development of &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was announced in 2012, and saw release in 2013.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100.&amp;lt;ref&amp;gt;[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michel would go on to found an independent game studio, named Wild Sheep Studios. However, he is still working with UbiSoft Montpellier.&lt;br /&gt;
&lt;br /&gt;
On October 12, 2017, Ancel posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (2005 cancelled prototype)|the then-planned original fourth game that was cancelled]]. Though he does mention that it will most likely happen once both &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039; are done.&lt;br /&gt;
&lt;br /&gt;
Ancel announced he was leaving the games industry in September 2020 to spend time on a wildlife sanctuary. He stated that his two current projects, &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; and &#039;&#039;Wild&#039;&#039;, were in capable hands with his departure.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (2012) - Concept, Design&lt;br /&gt;
*&#039;&#039;[[Rayman Legends]]&#039;&#039; (2013) - Concept, Design&lt;br /&gt;
*&#039;&#039;Wild&#039;&#039; (2014 - unreleased) - Director&lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039; (2015) - Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Rayman Legends Retold]]&#039;&#039; (2026) - Consultant&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA) - Director&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039; and &#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, as a knight of arts and literature. It was the first time that video game developers were honored with this distinction.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
*Ancel rejects the often held belief that video games of French origin are more original, claiming the problem lies not in the development process, but in risk-averseness at US publishers.&lt;br /&gt;
*Ancel worked on, but did not design, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999), which features limbless characters in the same mould as [[Rayman]]. He shares credit on his [[Rayman (series)|Rayman games]] with [[Frédéric Houde]], while Jacques Exertier contributed many of the cinematic and story elements of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;. He is also credited in [[Rayman (series)|Rayman games]] not designed by him because he was responsible for the creation of the character.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Michel Ancel Rayman.png&lt;br /&gt;
Ancel 01.jpg&lt;br /&gt;
Ancel 02.jpg&lt;br /&gt;
Ancel 03.jpg&lt;br /&gt;
Ancel 04.jpg&lt;br /&gt;
Ancel 05.jpg&lt;br /&gt;
Ancel 06.jpg&lt;br /&gt;
Ancel 07.jpg&lt;br /&gt;
Ancel 08.jpg&lt;br /&gt;
Ancel 09.jpg&lt;br /&gt;
Ancel 10.jpg&lt;br /&gt;
Ancel 11.jpg&lt;br /&gt;
Ancel 12.jpg&lt;br /&gt;
Ancel 13.jpg&lt;br /&gt;
Ancel 14.jpg&lt;br /&gt;
Ancel 15.jpg&lt;br /&gt;
Ancel 16.jpg&lt;br /&gt;
Ancel 17.jpg&lt;br /&gt;
Ancel 18.jpg&lt;br /&gt;
Ancel 19.jpg&lt;br /&gt;
Ancel 20.jpg&lt;br /&gt;
Ancel 21.jpg&lt;br /&gt;
Ancel 22.jpg&lt;br /&gt;
Ancel 23.jpg&lt;br /&gt;
Ancel 24.jpg&lt;br /&gt;
Ancel 25.jpg&lt;br /&gt;
Ancel 26.jpg&lt;br /&gt;
Ancel 27.jpg&lt;br /&gt;
Ancel 28.jpg&lt;br /&gt;
Ancel 29.jpg&lt;br /&gt;
Ancel 30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.imdb.com/name/nm1885707/ Michel Ancel] on IMDb&lt;br /&gt;
* [https://rawg.io/creators/michel-ancel/ Michel Ancel] at RAWG.io&lt;br /&gt;
* [https://www.instagram.com/michelancel/ Michel Ancel] on Instagram&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Michel Ancel]]&lt;br /&gt;
[[it:Michel Ancel]]&lt;br /&gt;
[[pl:Michel Ancel]]&lt;br /&gt;
[[es:Michel Ancel]]&lt;br /&gt;
[[ru:Мишель Ансель]]&lt;br /&gt;
[[zh:米歇尔·安塞尔]]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tentacle_claw&amp;diff=113977</id>
		<title>Tentacle claw</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tentacle_claw&amp;diff=113977"/>
		<updated>2026-07-15T12:43:41Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Tentacle claw&lt;br /&gt;
| image = [[File:Rayman-origins-e3-6.jpg|350px|Tentacle claws]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]] (dark-blue)&lt;br /&gt;
[[File:Lifebar1.png|1 HP]] (light-blue)&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tentacle claws&#039;&#039;&#039; are a type of enemy that appears in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. They emerge from the corrupt bubbles formed by [[Polokus]]&#039;s nightmares.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While they both have claws, there are two different types of this enemy. One has long spindly dark-blue arms and claws. It appears in the [[Jibberish Jungle]], [[Teensies In Trouble]], and [[Toad Story]], along with many levels from the [[Sea of Serendipity]]. Most of them will slowly reach for the heroes if they fall into a body of water nearby one, whereas the ones in the [[Sea of Serendipity]] are scared of the light, and will quickly reach for the heroes in dark areas, meaning they will need to stay in the light to avoid their claws. The other type has long light-blue arms and claws. It only appears in levels from the [[Sea of Serendipity]], but these ones sprout from a [[bulb]], and will attempt to grab the heroes regardless of the lighting conditions; these claws will reach for the heroes much slower than the dark-blue ones, meaning the heroes can escape them if they move quickly. Both types of claws have a different appearance in &#039;&#039;[[Rayman Legends]]&#039;&#039;, with the dark-blue one even being a different colour entirely.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, while the heroes can [[Swimming|swim]] through their arms without any damage, the claws at the end are lethal, and will begin to slowly move then ambush them if they get too close to them.&lt;br /&gt;
&lt;br /&gt;
===Dark-blue tentacle claws===&lt;br /&gt;
The dark-blue claws, as their colour scheme and name suggest, could possibly be related to [[Antitoon|Darktoons]]; they are also [[Resistance|invincible]], they are afraid of the light and usually hide in dark swamps or abyssal areas. With the help of some underwater [[Firefly|fireflies]], an [[anglerfish]], or some [[luminous fish]], the heroes can protect themselves from the attack of the tentacle claws in [[Sea of Serendipity|the Sea of Serendipity and the Angsty Abyss]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Punching Plateaus 10.jpg|Dark-blue tentacle claws with a mouth in [[Punching Plateaus]]&lt;br /&gt;
Scuba Shootout 8.jpg|A dark-blue tentacle claw with claws in [[Scuba Shootout]]&lt;br /&gt;
Swimming with Stars 7.jpg|In the underwater areas at the [[Sea of Serendipity]], the dark-blue tentacle claws will grab the heroes if they don&#039;t stay in the light.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Light-blue tentacle claws===&lt;br /&gt;
The light-blue claws appear in [[Beware of Mini-Murray]], and they will attempt to reach for the heroes, even if they are in the light. Unlike the dark-blue variant, these ones can be defeated if the heroes attack the [[bulb]] in which they sprout from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Beware of Mini-Murray 9.jpg|The light-blue version of the tentacle claw from [[Beware of Mini-Murray]], which still reaches for the heroes in the light&lt;br /&gt;
Tentacle claw bulb.png|A [[bulb]] from the light-blue variant of tentacle claw&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, their appearance has drastically changed. Another version of the tentacle claw appears as a long body with a large eye with a red pupil covered with spikes, and has a mouth filled with sharp teeth. Tentacles can sport between one to four arms, and are usually found in water areas.&lt;br /&gt;
&lt;br /&gt;
===The dark-blue tentacle claws===&lt;br /&gt;
The dark-blue claws are now brownish-green, sporting an eye on the palms of their hands, the arms are connected to a large body with a gaping mouth, and have spikes, meaning that the heroes cannot [[Swimming|swim]] through them without getting hit. Sometimes [[Murfy]] will need to poke the eye of a tentacle claw to allow the heroes to advance. They appear in [[Teensies In Trouble]], the [[Ray and the Beanstalk|first level]] of [[Toad Story]] and the [[Back to Origins]] painting, where they will slowly follow the heroes if they get too close, and if close enough, their hand and eye will open wide, then they will lunge at the heroes. If they successfully catch the heroes, they will drag them to their mouth and swallow them, [[Bubble|bubblizing]] them. In early gameplay clips, these claws did not have eyes and looked more similar to the dark-blue tentacle claws from &#039;&#039;[[Rayman Origins]]&#039;&#039;. The other version only appears in [[Once upon a Time]] and [[Ropes Course]], where [[Murfy]] is required to poke its eye in order for the player to advance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Creepy Castle 4.png|A creature with three tentacle claws in a body of water in [[Creepy Castle]]&lt;br /&gt;
Creepy Castle 8.png|Four tentacle claws in water in [[Creepy Castle]]&lt;br /&gt;
Ropes Course 10.png|[[Murfy]] poking a tentacle claw in [[Ropes Course]]&lt;br /&gt;
RL-Claw.png|Detailed view of a brownish-green tentacle claw&lt;br /&gt;
Swimming with the Stars - Back to Origins 8.jpg|A dark-blue tentacle claw in [[Swimming with Stars]] ([[Back to Origins]])&lt;br /&gt;
Early Ray and the Beanstalk.jpg|The tentacle claws, as they appear in early footage of [[Ray and the Beanstalk]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The light-blue tentacle claws===&lt;br /&gt;
These ones once again appear in [[Beware of Mini-Murray]], and despite having a different appearance with a large eye, they react exactly the same as they did in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Like with the previous variant, [[Murfy]] can hit the eye of these tentacle claws, but this cannot be done without the use of the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Beware of the Mini-Murray - Back to Origins 15.png|The light-blue variant of the tentacle claw in [[Beware of Mini-Murray]] ([[Back to Origins]])&lt;br /&gt;
Tentacle claw bulb Legends.png|A [[bulb]] from the light-blue variant of tentacle claw&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROenemies|collapsed=Y}}&lt;br /&gt;
{{RLenemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Tentacule (Rayman Origins)]]&lt;br /&gt;
[[pl:Macka pazurowa]]&lt;br /&gt;
[[zh:触手爪]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Creatures from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spiky_fish&amp;diff=113976</id>
		<title>Spiky fish</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spiky_fish&amp;diff=113976"/>
		<updated>2026-07-15T12:43:30Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Spiky fish&lt;br /&gt;
| image = [[File:RFR Blue Spiky Ball.png|250px|Spiky fish]]&lt;br /&gt;
| alignement = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| location = [[Gourmand Land]], [[Sea of Serendipity]], [[Jibberish Jungle|Ticklish Temples]], [[20,000 Lums Under the Sea]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiky fish&#039;&#039;&#039; are enemies which appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In [[Gourmand Land]], they are coloured blue, similar in appearance to the [[prickly ball]]s in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In the [[Back to Origins]] painting in &#039;&#039;[[Rayman Legends]]&#039;&#039;, they have been replaced by [[spiky bird]]s.&lt;br /&gt;
&lt;br /&gt;
They last appear in the [[Sea of Serendipity]], and reappear in &#039;&#039;[[Rayman Legends]]&#039;&#039; in [[20,000 Lums Under the Sea]]. They are coloured pink, and have a similar appearance to puffer fish. These fish are mobile and will flee other enemies such as [[Murray]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, blue spiky balls appear as obstacles in some levels, and serve the same purpose acting as invincible stage hazards that the player must avoid.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Pink Spiky Fish.png|thumb|250px|A pink spiky fish.]]&lt;br /&gt;
| [[File:RaymanOriginsGamesCon-2.jpg|thumb|320px|A blue spiky fish in [[the Desert of the Didgeridoos]] in an early build of &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Poisson piquant]]&lt;br /&gt;
[[pl:Kolczaste ryby]]&lt;br /&gt;
[[zh:尖刺鱼]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Obstacles]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spiky_bird&amp;diff=113975</id>
		<title>Spiky bird</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spiky_bird&amp;diff=113975"/>
		<updated>2026-07-15T12:43:20Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Spiky bird&lt;br /&gt;
| image = [[File:Spiky ball RO 1.jpg|320px|Spiky bird]]&lt;br /&gt;
| alignement = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| location = [[Desert of Dijiridoos]], [[Gourmand Land]] ([[Back to Origins]]), [[Toad Story]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiky birds&#039;&#039;&#039; are enemies which appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They are yellow and have a [[bird]] like appearance, complete with wings and a beak. They somewhat bear a resemblance to the [[prickly ball]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
[[File:Wind or Lose 7.jpg|thumb|left|Spiky birds, as they appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
{{RLenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Oiseau piquant]]&lt;br /&gt;
[[pl:Kolczaste ptaki]]&lt;br /&gt;
[[zh:尖刺鸟]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Obstacles]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Psychlops&amp;diff=113974</id>
		<title>Psychlops</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Psychlops&amp;diff=113974"/>
		<updated>2026-07-15T12:43:10Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Psychlops&lt;br /&gt;
| image = [[File:RL Psychlop.png|250px|Psychlops]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| location = [[Jibberish Jungle]], [[Gourmand Land]], [[Sea of Serendipity]], [[Mystical Pique]], [[Gourmand Land|Luscious Lakes]], [[the River Stream]], [[the Rabbit Hole]], [[the Swamp]], [[the Trunk]], [[the Foliage]], [[Bonus (Rayman Mini)|Bonus]]&lt;br /&gt;
| resistance = [[File:Lifebar1.png|1 HP]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Careful not to wake this one-eyed bag of bad, bad news. This prickly freak does not like to be disturbed... my advice: let sleeping Psychlops lie. Prepare to be bubblized on his spooky spikes!|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychlops&#039;&#039;&#039; are bat-winged creatures with one eye, sharp teeth, and spiky skin which appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; and &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Psychlops have dark blue skin, and two bat-like wings. Their mouth is large with fangs, and they only have one eye. They have a similar appearance to the [[Black Lum]]s from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===In &#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
Psychlops are encountered very early in the game, being the very first enemy the heroes come across. They are either found sleeping or bouncing in one place when encountered by the heroes. If the heroes get too close to a Psychlops without quickly attacking it, it will deploy its spikes; if this happens, the heroes will need to move away until they retract their spikes, otherwise they can&#039;t be defeated and the heroes will get hurt. Unless they have been startled and are protruding their spikes, their eye is always half-closed. They seem to have an alliance with the [[Antitoon|Darktoons]] and the [[Livid Dead]], since they are with them in the [[Land of the Livid Dead (UbiArt games)|Land of The Livid Dead]] in the opening cutscene of &#039;&#039;[[Rayman Origins]]&#039;&#039;. They appear in the [[Jibberish Jungle]], [[Gourmand Land]], the [[Sea of Serendipity]], [[Mystical Pique]], and the [[Gourmand Land|Luscious Lakes]].&lt;br /&gt;
&lt;br /&gt;
Psychlops cannot be inhaled and swallowed by a [[giant mosquito]], as the spikes will hurt the heroes.&lt;br /&gt;
&lt;br /&gt;
In [[Polar Pursuit]], the heroes will encounter eleven Psychlops which are flying; if the heroes managed to bounce on each one in succession without hitting the water, the player will unlock the [[Boing! Boing! Boing!]] achievement/trophy if they are playing on Xbox 360 or PlayStation 3/PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
ChasingBetilla.jpeg|The Psychlops, as they appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
PsychlopsArtwork.png|Artwork of the Psychlops, as they appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman Jungle Run&#039;&#039;===&lt;br /&gt;
Psychlops appear in the [[Giant plant (Rayman Jungle Run)|Giant plant]] world from this game. They can be seen in the levels [[Giant plant (Rayman Jungle Run)#Collapsing grounds|Collapsing grounds]], [[Giant plant (Rayman Jungle Run)#Rayman and the temple of doom|Rayman and the temple of doom]], [[Giant plant (Rayman Jungle Run)#Vertical Draft|Vertical Draft]], [[Giant plant (Rayman Jungle Run)#Pit of salvation|Pit of salvation]], and [[Giant plant (Rayman Jungle Run)#RYes you can!!!|Yes you can!!!]].&lt;br /&gt;
&lt;br /&gt;
There is also an unlockable wallpaper of a psychlops in the image gallery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Jungle Run 7-6 Screenshot 3.png|Psychlops in [[Giant plant (Rayman Jungle Run)|Vertical Draft]].&lt;br /&gt;
RJR Psychlops.png|A Psychlops wallpaper from the image gallery in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Psychlops appear in levels from the [[Back to Origins]] painting. Their eye is always wide open in this game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Swinging Caves - Back to Origins 2.jpg|A Psychlops, as it appears in the [[Back to Origins]] painting from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman Fiesta Run&#039;&#039;===&lt;br /&gt;
Psychlops appear in the levels [[Rayman Fiesta Run#Levels|&amp;quot;Cake Park&amp;quot;, &amp;quot;Chocolate island&amp;quot;, &amp;quot;Spike me if you can&amp;quot;, &amp;quot;Unstable tool&amp;quot;, &amp;quot;Boiling kitchen&amp;quot;, &amp;quot;The 3 Elements&amp;quot;, &amp;quot;Fisty-cuffs!&amp;quot;, &amp;quot;Where are the brakes?&amp;quot;, &amp;quot;A strange pool&amp;quot;, &amp;quot;Tasty rayman&amp;quot;, and &amp;quot;Cool loop&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The player will unlock the [[List of achievements in Rayman Fiesta Run|&amp;quot;Psychlops hunter&amp;quot;]] achievement if they eliminate twenty Psychlops.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman Mini&#039;&#039;===&lt;br /&gt;
Tiny Psychlops appear in every world in &#039;&#039;[[Rayman Mini]]&#039;&#039;: [[the River Stream]], [[the Rabbit Hole]], [[the Swamp]], [[the Trunk]], [[the Foliage]] and [[Bonus (Rayman Mini)|Bonus]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini App Store Screenshot 8.png|A Psychlops in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Brawlhalla&#039;&#039;===&lt;br /&gt;
Gauntlets themed after Psychlops appear in the fighting game &#039;&#039;[[Brawlhalla]]&#039;&#039; as a weapon skin for [[Raymesis]].&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Psychlops Brawlhalla.png|Detailed view of the Psychlops Gauntlets&lt;br /&gt;
Raymesis Skin Purchase Pop Up.png|The Psychlops Gauntlets in a pop-up for [[Raymesis]] in &#039;&#039;[[Brawlhalla]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Their name is a portmanteau of “psycho” and “cyclops”.&lt;br /&gt;
*[[Red bird]]s, [[blowfish]], and [[devilbob]]s behave very similarly to psychlops.&lt;br /&gt;
*Psychlops are slightly similar in appearance to [[baby caterpillar]]s from &#039;&#039;[[Rayman 2]]&#039;&#039;, and [[black Lum]]s from &#039;&#039;[[Rayman 3]].&lt;br /&gt;
*Psychlops are named &amp;quot;Janod&amp;quot; in the game files, which is a reference to the surname of the person who designed them, Michaël Janod.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 3 - Rayman 2 : The Great Escape, or the challenge of the 3D&amp;lt;/ref&amp;gt;&lt;br /&gt;
**It may also be a reference to [[Jano]], the [[Polokus|Bubble Dreamer]]&#039;s [[First Bad Dream]], and, according to the manual for &#039;&#039;[[Rayman Origins]]&#039;&#039;, the creator of the [[Antitoon|Darktoons]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Psyclope]]&lt;br /&gt;
[[pl:Psychklop]]&lt;br /&gt;
[[ru:Психлоп]]&lt;br /&gt;
[[zh:独眼怪]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Enemies from Rayman Mini]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nettle&amp;diff=113973</id>
		<title>Nettle</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nettle&amp;diff=113973"/>
		<updated>2026-07-15T12:43:00Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Nettle&lt;br /&gt;
| image = [[File:R2TGE-PC-Nettle.jpg|320px|centre|Nettle]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], [[Rayman 3 (mobile phone)|&#039;&#039;Rayman 3&#039;&#039; (mobile phone)]]&lt;br /&gt;
| location = [[The Menhir Hills]], [[the Sanctuary of Stone and Fire]], [[the Sanctuary of Rock and Lava]], [[beneath the Sanctuary of Rock and Lava]], [[the Bog of Murk]], [[Dawn Sand]], [[Nebulous Tower]], [[First Ruins]], [[Lava Factory]], [[Thousand Waterfalls]], [[Dark Sewer]], [[Water Canyon]], [[On and On]], [[Wicked Flow]], [[Prickly Passage]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nettles&#039;&#039;&#039; are [[Resistance|invincible]] enemy plants found most notably in &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman M]]&#039;&#039;. They also make smaller appearances in &#039;&#039;[[Rayman 3]]&#039;&#039; and its [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, a group of major enemies with several physical similarities with the nettles make an appearance. These creatures are known as [[Darkroot]]s, however, they exhibit different behaviour.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
Nettles are more common in &#039;&#039;[[Rayman 2]]&#039;&#039; than in any other game. Here they are most often found in sanctuaries – the level [[beneath the Sanctuary of Rock and Lava]] is almost entirely filled with them; they seem impervious to the heat of the level&#039;s fire and lava. They protrude from walls and snatch at [[Rayman]]; once they take a hit from his [[magic fist]], they retreat into their holes for a few seconds. They soon pop back out and continue to snatch at [[Rayman]] if he is still within their range. They are exceedingly strong, even breaking through walls of solid rock at times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|Nettle holograms are used to represent the level [[Beneath the Sanctuary of Rock and Lava]] in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=Avoid these objects, if they hit you, you will be slow down in your race...|sign=Manual|source=&#039;&#039;[[Rayman M]]&#039;&#039;}}&lt;br /&gt;
Nettles appear as obstacles in various race tracks, and behave similarly to how they do in other titles in [[Rayman (series)|the series]]; where they will impede the player should they come into contact with them, and will recede temporarily if shot at. Unique to this game are the variations of nettles, where they can appear in their normal form from &#039;&#039;[[Rayman 2]]&#039;&#039;, a skeletal form, or a metallic form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RM-PC-Nettle-DawnSand.jpg|A nettle in [[Dawn Sand]].&lt;br /&gt;
RM-PC-SkeletonNettle-NebulousTower.jpg|A skeletal nettle in [[Nebulous Tower]].&lt;br /&gt;
RM-PC-MetalNettle-LavaFactory.jpg|A metal nettle in [[Lava Factory]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039; and its handheld versions==&lt;br /&gt;
{{Quote|text=Your best friends if you need to grasp the nettle and be stung into action!|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
[[File:Nettles R3.jpg|320px|thumb|right|Nettles in [[the Bog of Murk]].]]&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, the nettles make a small appearance in [[the Bog of Murk]]. There are only two here, and they behave in almost exactly the same way as the ones in &#039;&#039;[[Rayman 2]]&#039;&#039;. They emerge from the side walls of a passageway and impede [[Rayman]]&#039;s progress, harming him if he touches them; as in [[Rayman 2|the previous game]], one hit is all it takes to make them retreat for a few seconds. They are not seen again in the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]] and [[Rayman 3 (mobile phone)|&#039;&#039;Rayman 3&#039;&#039; (mobile phone)]]===&lt;br /&gt;
[[File:Nenuphar and nettle R3 GBA.PNG|frame|left|class=sprite|[[Rayman]] rides a [[water lily]] past a nettle in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
In this game, nettles appear in only one level: [[Wicked Flow]]. They are green in colour, and have large yellow spines. Like in &#039;&#039;[[Rayman 2]]&#039;&#039;, they pop out of the ceiling or the ground at regular intervals, and [[Rayman]] has to shoot them to make them retreat and avoid getting hurt.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 3 (mobile phone)|the mobile phone version of &#039;&#039;Rayman 3&#039;&#039;]], nettles identical to these are present in the volcanic levels.&lt;br /&gt;
&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ronce géante]]&lt;br /&gt;
[[pl:Ciernie]]&lt;br /&gt;
[[ru:Крапива]]&lt;br /&gt;
[[zh:巨型荆棘]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman M]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mecha_Mockingbird&amp;diff=113972</id>
		<title>Mecha Mockingbird</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mecha_Mockingbird&amp;diff=113972"/>
		<updated>2026-07-15T12:42:50Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name =Mecha Mockingbird&lt;br /&gt;
| image = [[File:MechaBird.png|320px|center|Mecha Mockingbird]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| location = [[Moody Clouds]]&lt;br /&gt;
| resistance = [[File:Lifebar2.png|2 HP]]&lt;br /&gt;
| attacks = Bashing its head, contact&lt;br /&gt;
| species = [[Robot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mecha Mockingbird&#039;&#039;&#039; is a boss from &#039;&#039;[[Rayman Origins]]&#039;&#039;. It is the second boss featured in [[The Reveal]], a level in the [[Moody Clouds]]. It shows up immediately after [[Mecha Carnivora]] is beaten, the flooring collapses leading to the area which the Mecha Mockingbird is fought. As it is a mechanical rendition of the [[Mocking Bird]], it has similar attacks. Initially, it will have an exposed [[bubo]] on its underbelly while it flies across the screen dropping harmful mechanical eggs. Once this [[bubo]] has been attacked, the floor will collapse in this arena, and an air current starts to flow upwards, from this point, the heroes must dodge the Mecha&#039;s attempts to ram into them, and attack any other accompanying birds to ensure that they are not damaged. The Mecha will eventually attempt to ram the heroes from the top, if dodged, another Bubo will be exposed, hitting this one will cause the Mecha Mockingbird to be defeated, and it explodes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Reveal 11.jpg|&lt;br /&gt;
The Reveal 12.jpg|&lt;br /&gt;
The Reveal 13.jpg|&lt;br /&gt;
The Reveal 14.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ŒufOiseauMoqueur.png|A [[Mocking Bird]] egg.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mecha Oiseau moqueur]]&lt;br /&gt;
[[pl:Mechaniczny Drozd]]&lt;br /&gt;
[[es:Roboruiseñor]]&lt;br /&gt;
[[ru:Механический Пересмешник]]&lt;br /&gt;
[[zh:机械嘲鸫]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Robots]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mecha_Carnivora&amp;diff=113971</id>
		<title>Mecha Carnivora</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mecha_Carnivora&amp;diff=113971"/>
		<updated>2026-07-15T12:42:40Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name =Mecha Carnivora&lt;br /&gt;
| image = [[File:Mecha Carnivora.png|320px|left|Mecha Carnivora]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| location = [[Moody Clouds]], [[Gourmand Land]]&lt;br /&gt;
| resistance = [[File:Lifebar2.png|2 HP]]&lt;br /&gt;
| attacks = Bashing its head, contact&lt;br /&gt;
| species = [[Robot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mecha Carnivora&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from an unlockable gallery wallpaper and the name of the &amp;quot;Mecha Carnivora boss&amp;quot; [[List of achievements in Rayman Fiesta Run|achievement]] in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&amp;lt;/ref&amp;gt; is a boss in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; and is a mechanical version of [[Carnivora]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] battles Mecha Carnivora in [[The Reveal]], a level in the [[Moody Clouds]]. When it first shows up, some [[Robot (Moody Clouds)|Robots]] are trying to stop it, but Mecha Carnivora keeps coming and destroys them. [[Rayman]] must then stay ahead of Mecha Carnivora, while avoiding pistons and electricity. After this, [[Rayman]] must fight Mecha Carnivora in a battle similar to that fought against the real [[Carnivora]].&lt;br /&gt;
&lt;br /&gt;
The battle begins with Mecha Carnivora jumping, and [[Rayman]] must run under it to avoid getting stepped on. Then, [[Rayman]] must run up the wall to avoid it as it charges. Mecha Carnivora will hit its head on the wall, and a [[Bubo]] will form. [[Rayman]] must hit this to damage it. Then, Mecha Carnivora will start to walk on the ceiling. It will then hit its head on the floor repeatedly. [[Rayman]] must avoid this until Mecha Carnivora hits its head one final time. It will let go of the ceiling and lay on its head while a Bubo forms on its underside. Once [[Rayman]] hits this Bubo, Mecha Carnivora will be defeated, and the flooring will collapse, leading to a battle with the [[Mecha Mockingbird]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Reveal 5.jpg&lt;br /&gt;
The Reveal 6.jpg&lt;br /&gt;
The Reveal 7.jpg&lt;br /&gt;
The Reveal 8.jpg&lt;br /&gt;
The Reveal 9.jpg&lt;br /&gt;
The Reveal 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Fiesta Run&#039;&#039;==&lt;br /&gt;
Mecha Carnivora re-appears in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. It has a slight redesign, with orange-brown and just orange metal, orange-gray legs, and glowing orange pipes on his head. It appears in the levels “Mecha diner” and “Catch of the day: ‘Rayman with vegetables’”. In this game it simply walks around the levels, chasing [[Rayman]] and causing pipes to fall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RFR BossMecca.png|Mecha Carnivora as it appears in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The 18th issue of &#039;&#039;[[The Daily Bubble]]&#039;&#039;, a promotional comic for &#039;&#039;[[Rayman Origins]]&#039;&#039;, shows Mecha Carnivora shooting an electricity beam out of its mouth. It is possible that it was intended to do this in the game, but it ended up getting scrapped.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mecha Carnivora]]&lt;br /&gt;
[[pl:Mechaniczna Carnivora]]&lt;br /&gt;
[[es:Robogigantóncarnívoro]]&lt;br /&gt;
[[ru:Механический Хищник]]&lt;br /&gt;
[[zh:机械食肉植物]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;br /&gt;
[[Category:Robots]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Granny&amp;diff=113970</id>
		<title>Granny</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Granny&amp;diff=113970"/>
		<updated>2026-07-15T12:42:11Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Granny&lt;br /&gt;
| image = [[File:Granny.png|Granny]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| resistance = [[File:Lifebar1.png|1 HP]]&lt;br /&gt;
| attacks = Contact, handbag attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grannies&#039;&#039;&#039; are rare enemies in &#039;&#039;[[Rayman Origins]]&#039;&#039;. They are a race of violent zombie-like old ladies who only inhabit the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], an optional level. According to the game&#039;s introduction, they seem to have an alliance with [[Antitoon|Darktoons]] and [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Grannies have variable appearances, some have long, white haircuts with bones inside and wear a purple dress, while others have brown hair, wear glasses and a blue dress. All of the grannies have light-green skin and robust bodies, and they have walking sticks and handbags, which they use as weapons to attack the heroes. However, some grannies have dangerous spikes entangled with their hair, and can harm the players if they try to jump on them.&lt;br /&gt;
&lt;br /&gt;
Grannies slightly resemble the &amp;quot;Granny&amp;quot; suit from &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
The story of &#039;&#039;[[Rayman Origins]]&#039;&#039; begins with a granny who lives in a hut situated under the same tree where [[Rayman]], [[Globox]], two [[Teensie]]s and the [[Polokus|Bubble Dreamer]] are taking a nap. She gets mad at their snoring and sends a group of Darktoons and Psychlops to see what&#039;s going on as she, freaked out, throws objects through the roots to attack them. Then she takes the skull of a male skeleton with glasses who was sleeping near to her (possibly her husband) and throws it through the roots too. It falls on Rayman&#039;s hand, and everybody (including the skull himself) screams scared. Then, the granny climbs through the tree with her minions, and indicates them to attack, shortly before being hit in the face with the sleepy skull. Then, a fight starts, and finally Rayman and friends lose, getting imprisoned inside of [[the Snoring Tree]]. Then, the adventure begins.&lt;br /&gt;
&lt;br /&gt;
In-game, grannies are slow enemies, sometimes they don&#039;t even move, and use their handbags to attack Rayman and his friends. The required fast pace of the level turns them more into an obstacle than an enemy. They are easy to defeat and bubblize. Unlike other enemies, bubblized grannies seem to be more resistant than regular bubblized enemies, as they don&#039;t pop instantly when hit. If done with good timing, more than one player can jump on the same bubblized granny. In order to fight the grannies, Rayman has to collect all of the [[Skull Tooth|Skull Teeth]] to get to the Land of the Livid Dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Granny(The Daily Bubble).png|Artwork of a granny&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
Grannies make a return in &#039;&#039;[[Rayman Legends]]&#039;&#039;, but only in [[Grannies World Tour]], the music level set in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] from the previous game. They all wear sunglasses and play electric guitars while flying on broomsticks and coffins.&lt;br /&gt;
&lt;br /&gt;
Although they do not seem to interfere on [[Rayman]]&#039;s path, [[Murfy]] can defeat them by tapping the touchscreen of the Wii U gamepad; this adds some [[Lum (UbiArt games)|Lums]] to the score. At the end of the level, four grannies turned on fire appear, rocking out with [[Rayman]] and his friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
WiiU RaymanLegends 05.jpg|Grannies in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Fiesta Run&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, grannies appear as enemies in two levels that take place in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. These levels are &amp;quot;Back to the Roots&amp;quot; and &amp;quot;Leap of Faith&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RFR Grammy.png|Granny wallpaper from &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
RFR AngryGrammy.png|Granny wallpaper from &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mamie]]&lt;br /&gt;
[[pl:Babuńki]]&lt;br /&gt;
[[ru:Бабушка]]&lt;br /&gt;
[[zh:老奶奶]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Undead characters]]&lt;br /&gt;
[[Category:Villains]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flying_creature&amp;diff=113969</id>
		<title>Flying creature</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flying_creature&amp;diff=113969"/>
		<updated>2026-07-15T12:42:01Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Flying creature&lt;br /&gt;
| image = [[File:RO Moucheron.png|320px|Flying creatures]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| location = [[Desert of Dijiridoos]], [[Desert of Dijiridoos|Grumbling Grottos]], [[Moody Clouds]], [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invicible]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Explorers beware! After a particularly hot summer in the [[Glade of Dreams|Glade]], swarms of nasty little gnats have taken refuge in the refreshing shade of the singing grottos of our ancestors. Don&#039;t be deceived by their small size: their bite IS worse than their bark.|sign=Description of the [https://archive.raymanpc.com/dailybubble/8_en.html 8th issue]|source=&#039;&#039;[[The Daily Bubble]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying creatures&#039;&#039;&#039; are enemies which appear in the arid locations of &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Flying creatures are huge swarms of gnats that live in the [[Desert of Dijiridoos]] and [[Candy Land]]. They are invincible, meaning the only way to pass through them is to use the sound waves from [[Gong (UbiArt games)|gongs]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, flying creatures are most prominent in the [[Savage Swarms]] level, but they also appear in the [[giant mosquito]] levels [[Shooting Me Softly]] and [[Don&#039;t Shoot the DJ]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shooting Me Softly 7.jpg|A swarm of flying creatures blocks the heroes&#039; path.&lt;br /&gt;
Shooting Me Softly 8.jpg|The sound waves from the [[Gong (UbiArt games)|gongs]] repel the flying creatures.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, flying creatures appear in the [[Shooting Me Softly]] and [[Don&#039;t Shoot the DJ]] levels from the [[Back to Origins]] painting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shooting Me Softly - Back to Origins 6.jpg|Flying creatures being repelled by the [[Gong (UbiArt games)|gongs]] in [[Shooting Me Softly]].&lt;br /&gt;
Don&#039;t Shoot the DJ - Back to Origins 9.jpg|[[Assassin Ray]] avoiding flying creatures in [[Don&#039;t Shoot the DJ]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Fiesta Run&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, flying creatures appear in [[Candy Land]].&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Créature volante]]&lt;br /&gt;
[[zh:飞虫]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Fiesta Run]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Darkroot&amp;diff=113968</id>
		<title>Darkroot</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Darkroot&amp;diff=113968"/>
		<updated>2026-07-15T12:41:58Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Darkroot&lt;br /&gt;
| image = [[File:Roots a.png.png|100px|Darkroot]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;, &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;&lt;br /&gt;
| location = [[Jibberish Jungle]], [[Desert of Dijiridoos]], [[Sea of Serendipity]], [[Mystical Pique]], [[Jibberish Jungle|Ticklish Temples]], [[Desert of Dijiridoos|Grumbling Grottos]], [[Gourmand Land|Luscious Lakes]], [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], [[Teensies In Trouble]], [[Toad Story]], [[20,000 Lums Under the Sea]] (invaded levels), [[Olympus Maximus]] (invaded levels), [[Living Dead Party]], [[the Neverending Pit]], [[the Infinite Tower]], [[Candy Land]], [[Desert Kingdom]], [[Wild, Wild East]], [[the Rabbit Hole]], [[the Swamp]], [[Bonus (Rayman Mini)|Bonus]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkroots&#039;&#039;&#039;, also known simply as &#039;&#039;&#039;Roots&#039;&#039;&#039;, are invincible plant enemies found in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039; and &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;. They are similar to [[nettle]]s, other root-like enemies from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, Darkroots feature as one of the various creatures and plants to have risen from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] to invade the [[Glade of Dreams]]. They are sent by a [[granny]], along with a group of nightmarish [[Antitoon|Darktoons]] and [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
Darkroots can vary in appearance: while they all share a common tentacle-like shape, their colouration and detailing can differ. They can be found in black, purple, grey and red varieties, and some can be seen with appendages extruding from the main body.&lt;br /&gt;
&lt;br /&gt;
Black Darkroots are covered with eyes and appear in the [[Jibberish Jungle]], the [[Sea of Serendipity]], the [[Mystical Pique]] and the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Purple Darkroots look identical, save for the color, and are found in the [[Sea of Serendipity]], the [[Mystical Pique]] and the [[Jibberish Jungle|Ticklish Temples]]. Grey Darkroots appear in the [[Desert of Dijiridoos]] and the [[Desert of Dijiridoos|Grumbling Grottos]], where they are found inside the giant didgeridoos. Red Darkroots, seemingly representing arteries, can be found inside [[El Stomacho]] in the level [[My Heartburn&#039;s for You]].&lt;br /&gt;
&lt;br /&gt;
Darkroots can be encountered as static obstacles, but some will bend in place, requiring careful and skilled movement in order to prevent contact being made, which will deal damage to the heroes. Some can even be seen emerging from the ground, and thus require good timing to avoid. They can also emerge and prevent backtracking in a level by blocking off areas once passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Freaking Flipper 14.jpg|Black Darkroots in [[Freaking Flipper]]&lt;br /&gt;
Freaking Flipper 17.jpg|Purple Darkroots in [[Freaking Flipper]]&lt;br /&gt;
Wind or Lose 9.jpg|Grey Darkroots in [[Wind or Lose]]&lt;br /&gt;
Bad Bubbles and Beyond 4.jpg|In the levels where the [[Electoon]]s build a bridge, they will scare off the Darkroots in the process&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Jungle Run&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, black Darkroots identical to those found in &#039;&#039;[[Rayman Origins]]&#039;&#039; can be seen in various levels, playing the same role as obstacles for the heroes to avoid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Jungle Run 2-9 Screenshot 2.png|Black Darkroots in [[Fly (Rayman Jungle Run)|Green Grove]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Darkroots return, but with greater variations in appearance. They have spread throughout the [[Glade of Dreams]] during the 100-year nap that the heroes had taken after &#039;&#039;[[Rayman Origins]]&#039;&#039;. They can be found in every world of the game, playing the same role as harmful obstacles that will try to damage the heroes by out-manoeuvring them.&lt;br /&gt;
&lt;br /&gt;
The main variety of Darkroot in this game is green with yellow spikes, and unlike their &#039;&#039;[[Rayman Origins]]&#039;&#039; brethren, they sport no eyes whatsoever. In the [[Back to Origins]] levels, the Darkroots are either the new green versions, or the grey Darkroots that could be found in [[Tricky Winds]]. In [[Freaking Flipper]], the Darkroots that appear resemble their original counterparts from &#039;&#039;[[Rayman Origins]]&#039;&#039;, but without the eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RL Spiky Root 2.png|Detailed view of a green Darkroot&lt;br /&gt;
RL Spiky Root 1.png|Detailed view of a grey Darkroot&lt;br /&gt;
1-2 1.jpg|A green darkroot in [[Creepy Castle#Invaded|Creepy Castle - Invaded]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Fiesta Run&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, black Darkroots identical to those found in &#039;&#039;[[Rayman Origins]]&#039;&#039; can be seen in various levels, in addition to a new type of dark-red Darkroots exclusive to this game. Both types play the same role as in past titles, acting as obstacles that will damage the heroes should they come into contact with them.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Adventures&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, green Darkroots identical to those found in &#039;&#039;[[Rayman Legends]]&#039;&#039; can be seen in various levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Marathon 6.png|Green Darkroots in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]&lt;br /&gt;
Rayman Adventures Desert Kingdom 2.png|A green Darkroot in the [[Desert Kingdom]]&lt;br /&gt;
Rayman Adventures - Golden Kingdom 7.png|A green Darkroot in [[Wild, Wild East]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Mini&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Mini]]&#039;&#039;, green Darkroots identical to those found in &#039;&#039;[[Rayman Legends]]&#039;&#039; appear in [[the Rabbit Hole]], [[the Swamp]] and [[Bonus (Rayman Mini)|the Bonus world]]. They notably act as a boss in the level &amp;quot;Into Darkness&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini App Store Screenshot 6.png|Green darkroots in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman: The Board Game&#039;&#039;==&lt;br /&gt;
Green Darkroots are set to appear in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;, where they will serve as walls and obstacles on the [[Toad Story|Jungle]] board.&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
{{RLenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ronce géante]]&lt;br /&gt;
[[pl:Mroczny korzeń]]&lt;br /&gt;
[[ru:Крапива]]&lt;br /&gt;
[[zh:巨型荆棘]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Enemies from Rayman Adventures]]&lt;br /&gt;
[[Category:Enemies from Rayman Mini]]&lt;br /&gt;
[[Category:Enemies from Rayman: The Board Game]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Darkblocker&amp;diff=113967</id>
		<title>Darkblocker</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Darkblocker&amp;diff=113967"/>
		<updated>2026-07-15T12:40:29Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
| name = Darkblocker&lt;br /&gt;
| image = [[File:Darkblocker.png|150px|Darkblocker]]&lt;br /&gt;
| alignment = Neutral (likely bad)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| resistance = [[File:Lifebar1.png|1 HP]] (with eyeball) &amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LifebarInf.png|Invicible]] (without eyeball)&lt;br /&gt;
| attacks = None&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkblockers&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from the game files of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&amp;lt;/ref&amp;gt; are sticky blob-like creatures that appear in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. They can be found attached to every door that divides an area in the [[Glade of Dreams]], staring at the players with their only eyeball, which seems to be their weak spot. If players hit them, they will make a grumbling noise, their eyeballs will pop out, and their bodies will disappear, unlocking the door. However, if the players cross the door and go to the next area, the Darkblockers will return. In some cases, these returning Darkblockers have no eyeballs and cannot be defeated, making it impossible to go back to the previous area. Darkblockers work somehow as checkpoints, marking places in which players can return if they get bubblized, pretty much like [[the Photographer]] from [[Rayman 1|the original Rayman game]], whose photoboard makes an appearance too, but as an end-of-level point. Although not being enemies, the Darkblockers&#039; name and dark blue colour may suggest that they are possibly related to the [[Antitoon|Darktoons]]. A dark red variant of Darkblockers can be seen inside of [[El Stomacho]]&#039;s entrails, in the level [[My Heartburn&#039;s for You]]; these Darkblockers share the same features as the regular ones.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, as well as appearing in the [[Back to Origins]] levels, Darkblockers also appear in [[Altitude Quickness]] from [[Toad Story]] and [[the Deadly Lights]] and [[Mansion of the Deep]] from [[20,000 Lums Under the Sea]], and in said levels, their functions are the same as in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Go with the Flow 2.jpg|An open Darkblocker.&lt;br /&gt;
BaladeEnMontagneSection4.jpg|A closed Darkblocker.&lt;br /&gt;
Altitude Quickness 2.png|A Darkblocker in Rayman Legends&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
{{RLenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bloqueur maléfique]]&lt;br /&gt;
[[pl:Mroczny bloker]]&lt;br /&gt;
[[zh:暗黑墙]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Creatures from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Big_Mama&amp;diff=113966</id>
		<title>Big Mama</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Big_Mama&amp;diff=113966"/>
		<updated>2026-07-15T12:40:19Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Big Mama&lt;br /&gt;
| image = [[File:Big Mama Artwork.png|320px|Big Mama]]&lt;br /&gt;
| alignment = Bad, then good&lt;br /&gt;
| portrayed by = [[Michel Ancel]] (roars; unconfirmed) &amp;lt;br /&amp;gt;[[Christophe Héral]]&#039;s aunt (singing voice)&amp;lt;br /&amp;gt;Gabrielle Shragger ([[nymph]] form voice)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]&lt;br /&gt;
| resistance = [[File:Lifebar15.png|15 HP]]&lt;br /&gt;
| attacks = Jewellery, spikes&lt;br /&gt;
| species = [[Fairy]]&lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Big? Yes. Motherly? Only if your mother resembles a ten-ton squid.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Mama&#039;&#039;&#039; is a gigantic pink tentacled monster who acts as the optional final boss of &#039;&#039;[[Rayman Origins]]&#039;&#039;, and the final boss of the [[Back to Origins]] mode of &#039;&#039;[[Rayman Legends]]&#039;&#039;. She is fought in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a hellish underworld and optional final level which can only be accessed by collecting all of the [[Skull Tooth|Skull Teeth]] in the game. Several editions of &#039;&#039;[[The Daily Bubble]]&#039;&#039; showed a middle-aged female member of [[Globox&#039;s species]], known as [[Voodoo Mamma]], who bore a strong resemblance to Big Mama (and is still mentioned by the [[Polokus|Bubble Dreamer]]); however, in the final version of the game, Big Mama turns into a [[nymph]] called the &#039;&#039;&#039;Death Fairy&#039;&#039;&#039; when she is defeated, and [[Voodoo Mamma]] is never seen.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
As the [[nymph]] of [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the Death Fairy is dressed in Gothic fashion. She sports numerous tattoos on her arms and legs, a pink dress with a hairy skull necklace on the front, spiky, golden wristbands (not unlike her monster form) and hairy skull earrings hanging from each ear. Her hair is purple, with a small bang in front of her face with three ponytails with bones on the ends. Unlike the [[nymph]]s who have all [[fairy]] wings, the Death Fairy has small bat wings. She also speaks in a deep voice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;180px&amp;quot; widths=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
VoodooMamma.png|Big Mama&#039;s true form: a [[nymph]] named the Death Fairy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;Rayman Origins&#039;&#039; ==&lt;br /&gt;
[[File:RaymanOrigins 001.jpg|thumb|320px|Big Mama in the first &#039;&#039;[[Rayman Origins]]&#039;&#039; trailer.]]&lt;br /&gt;
[[File:RO-PinkTentaclesInMountainPeak-Artwork.jpg|thumb|320px|This early artwork shows Big Mama&#039;s tentacles atop [[Mystical Pique]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=That was a nightmare... Thanks!|sign=Death Fairy|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Big Mama was first revealed in &#039;&#039;[[Rayman Origins]]&#039;&#039;&#039;s announcement trailer, where she is seen battling [[Rayman]] and [[Globox]] in the [[Mystical Pique]]. Later artwork shows her tentacles descending from the clouds above the mountain, suggesting that the players would have to climb to reach her. However, in the final version of the game, the battle with Big Mama was relocated to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. When [[Rayman]], [[Globox]], and the two [[Teensie]]s enter Big Mama&#039;s lair, she is painting her nails while singing (her voice here is provided by [[Christophe Héral]]&#039;s aunt).&lt;br /&gt;
&lt;br /&gt;
At one point it was stated that Big Mama&#039;s monstrous roars had been provided by series creator [[Michel Ancel]], but this may have changed during the development of the game, as she sounds distinctly feminine in the final version. Gabrielle Shrager, the lead writer of &#039;&#039;[[Rayman Origins]]&#039;&#039;, voices her [[nymph]] form.&lt;br /&gt;
&lt;br /&gt;
Beating Big Mama in &#039;&#039;[[Rayman Origins]]&#039;&#039; unlocks the hidden trophy/achievement [[Nothing Lasts Forever]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;180px&amp;quot; widths=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|Big Mama in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
The Mamma of All Nightmares 2.jpg|Big Mama screams when the team lands on her.&lt;br /&gt;
The Mamma of All Nightmares 3.jpg|The player destroying Big Mama&#039;s eyes.&lt;br /&gt;
The Mamma of All Nightmares 4.jpg|Big Mama attacking with her bracelet.&lt;br /&gt;
The Mamma of All Nightmares 5.jpg|Big Mama putting her arms in the lava.&lt;br /&gt;
The Mamma of All Nightmares 6.jpg|The final [[bubo]] that will defeat Big Mama.&lt;br /&gt;
The Mamma of All Nightmares 7.jpg|Big Mama as she is defeated.&lt;br /&gt;
The Mamma of All Nightmares 8.jpg|Big Mama returns to her true form as the Death Fairy.&lt;br /&gt;
The Mamma of All Nightmares 9.jpg|The Death Fairy expressing thanks to the player for saving her.&lt;br /&gt;
The Mamma of All Nightmares 10.jpg|The Death Fairy winking at the end.&lt;br /&gt;
PSN-NLF.PNG|Big Mama as she appears on the icon for the trophy [[Nothing Lasts Forever]]&lt;br /&gt;
PSN-SD.PNG|The Death Fairy as she appears on the icon for the trophy [[Sweet Dreams!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;Rayman Jungle Run&#039;&#039; ==&lt;br /&gt;
In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, both Big Mama and her [[nymph]] form the Death Fairy appear in some of its artwork. On those pictures, the latter seems to be good friends with [[Rayman]]. Her small bang became longer between her eyes which was not previously seen, along with her spiky wristbands being black with sliver spikes instead of gold. Additionally, she has skulls tied on the sides of her legs. It is also where her name is revealed: the artwork refers to her as &#039;Fée de la Mort&#039;, which is French for &#039;Death Fairy&#039;, referencing how she is found in (and likely lives in) the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RJR FéedelaMort&amp;amp;Voodoo.png|The Death Fairy performing an act of voodoo on [[Rayman]].&lt;br /&gt;
RJR FéedelaMort.png|The Death Fairy.&lt;br /&gt;
RJR FéedelaMort&amp;amp;Rayman1.png|The Death Fairy with [[Rayman]] playing an instrument.&lt;br /&gt;
RJR FéedelaMort&amp;amp;Rayman2.png|The Death Fairy holding [[Rayman]]&#039;s head.&lt;br /&gt;
RJR BossMama.png|Big Mama.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;Rayman Legends&#039;&#039; ==&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Big Mama appears in the final level of [[Back to Origins]], which takes place in the last phase of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], now titled [[The Mamma of All Nightmares]]. Unlike &#039;&#039;[[Rayman Origins]]&#039;&#039;, her [[nymph]] form is not shown after she is defeated. This was most likely done to avoid spoilers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 1.jpg|The start of the level with Big Mama in the background.&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 2.jpg|Big Mama looking at the player as they land on her, as well as an added [[Teensie]] [[cage]].&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 3.jpg|The player punching Big Mama&#039;s eyes.&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 4.jpg|Big Mama, now blind, trying to hit the player.&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 5.jpg|Big Mama almost defeated while the player hits the last [[Teensie]] [[cage]].&lt;br /&gt;
The Mamma of All Nightmares - Back to Origins 6.jpg|The level complete screen replacing the cutscene where Big Mama transforms back to the Death Fairy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Big Mama]]&lt;br /&gt;
[[de:Big Mama]]&lt;br /&gt;
[[hu:Nagy Mama]]&lt;br /&gt;
[[pl:Wielka Mama]]&lt;br /&gt;
[[es:Gran Mama]]&lt;br /&gt;
[[ru:Большая мамочка]]&lt;br /&gt;
[[zh:大妈妈]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Fairies]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Baby_piranha&amp;diff=113965</id>
		<title>Baby piranha</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Baby_piranha&amp;diff=113965"/>
		<updated>2026-07-15T12:40:09Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Baby piranha&lt;br /&gt;
| image = [[File:Baby piranhas.png|150px|Baby piranhas]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Jibberish Jungle]], [[Gourmand Land]], [[Sea of Serendipity]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Bite, contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby piranhas&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name is found in the game files of &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;lt;/ref&amp;gt; also simply called &#039;&#039;&#039;piranhas&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name appears in the description of the achievement/trophy &amp;quot;[[Survivor!]]&amp;quot;.&amp;lt;/ref&amp;gt; are groups of small, dangerous red fish that appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;. They seem to be smaller variants of the original [[piranha]]s, which where originally intended to appear in the game as seen in the &#039;&#039;[[Rayman Origins]]&#039;&#039; official website. Baby piranhas can be found schooling in the ponds of red juice from the icy cocktail areas of [[Gourmand Land|Gourmand Land and the Luscious Lakes]], following and waiting for the players to fall. In single player mode, the baby piranhas will always be following the only character onscreen. Baby piranhas are [[Resistance|invincible]], and there&#039;s no possible way to kill or bubblize them. If a character carries a [[heart]] and touches a group of baby piranhas, they will be harmed and will make a small jump, sometimes helpful to go back to a safe place.&lt;br /&gt;
&lt;br /&gt;
It is hard to avoid being harmed in red ponds filled with baby piranhas, so the best option is not to [[Swimming|swim]] in them.&lt;br /&gt;
&lt;br /&gt;
There are some exceptions in which baby piranhas can be found out of red ponds. Some can be seen in the level [[Pirate&#039;s Treasure!]] in the [[Sea of Serendipity]]. Another group of baby piranhas can be found in [[Risky Ruin]] in [[Sea of Serendipity|Angsty Abyss]]. A blue variant of the species can be seen for a short period in a small pond in the level [[Hi-Ho Moskito!]], in [[Jibberish Jungle]]. There&#039;s a PlayStation Network trophy/Xbox LIVE Gamerscore achievement, called [[Survivor!]], which consists in a player surviving in a pond of baby piranhas without getting attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Polar Pursuit 15.jpg|A group of baby piranhas, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Petit piranha]]&lt;br /&gt;
[[pl:Młode piranie]]&lt;br /&gt;
[[zh:小型水虎鱼]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Creatures from Rayman Legends]]&lt;br /&gt;
[[Category:Creatures from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Fiesta Run]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nostalgia&amp;diff=113964</id>
		<title>Nostalgia</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nostalgia&amp;diff=113964"/>
		<updated>2026-07-15T12:34:05Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Code clean-up, formatting and standardization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PSN Nostalgia.png|thumb|200px|Nostalgia]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Finish your first &amp;quot;[[Back to Origins]]&amp;quot; painting|sign=Trophy achievement description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nostalgia&#039;&#039;&#039; is one of the unlockable trophies from &#039;&#039;[[Rayman Legends]]&#039;&#039; for PlayStation 3 and one of the unlockable Gamerscore achievements from the Xbox 360 version. By unlocking it, it rewards a PlayStation 3 player with a bronze trophy and an Xbox 360 player with 10G. This award was renamed [[Nostalgic]] in the PlayStation Vita version.&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
&lt;br /&gt;
*Just as described, the player shall complete one [[Back to Origins]] level to get the reward, regardless of the score or the number of rescued [[Teensie]]s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[List of achievements and trophies in Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Nostalgie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trophies of Rayman Legends]]&lt;br /&gt;
[[Category:Gamerscore achievements of Rayman Legends]]&lt;br /&gt;
[[Category:PC achievements of Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninja_Crab&amp;diff=113963</id>
		<title>Ninja Crab</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninja_Crab&amp;diff=113963"/>
		<updated>2026-07-15T12:33:55Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Code clean-up, formatting and standardization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Ninja Crab&lt;br /&gt;
| image = [[File:Ninja Crab.png|200px|center|Ninja Crab]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&lt;br /&gt;
| location = [[The Fairy Council]], [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest (&#039;&#039;Hoodlums&#039; Revenge&#039;&#039;)]], [[Clearleaf Falls]], [[Vertiginous Riddle]], [[Rivers of Murk]], [[Sulphurous Sea]], [[Scalding Cascade]], [[Mélée Mayhem]]&lt;br /&gt;
| resistance = [[File:Lifebar3.png|3 HP]]&amp;lt;ref&amp;gt;Depending on the charging time, [[Rayman]] can inflict the following damage with his fists:&lt;br /&gt;
* [[Telescopic fist|Standard fist]]: 1; 1.25; 1.5; 1.75; 2; 2.25; 2.5; 2.75; 3&lt;br /&gt;
* [[Heavy Metal Fist]]: 2; 2.5; 3; 3.5; 4; 4.5; 5; 5.5; 6&amp;lt;/ref&amp;gt;&lt;br /&gt;
| attacks = Starfish throw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The Ninja Crab dreams of being a [[tortoise]]. Go and find out why.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Fiercely protective of their small domain, these burrowing crustaceans throw starfish at anyone who treads too heavily on their land.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Ninja Crab&#039;&#039;&#039;, also known as a &#039;&#039;&#039;Crab&#039;&#039;&#039; in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, is a non-[[Hoodlum]] enemy found in the console version of &#039;&#039;[[Rayman 3]]&#039;&#039; and in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;. These enemies burrow underground to hide, and then reappear at another spot in [[Rayman]]&#039;s range. They attack [[Rayman]] by throwing starfish at him. Their behaviour is quite similar to that of the [[Muddibog]]s.&lt;br /&gt;
&lt;br /&gt;
They are much more aggressive than [[Crab|their smaller counterparts]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R3HH-PC-NinjaCrab-TFC.jpg|thumb|320px|A ninja crab in &#039;&#039;[[Rayman 3]]&#039;&#039;.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Ninja Crab RHR.png|frame|class=sprite|A ninja crab in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RHR Ninja Crab.png|frame|class=sprite]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3enemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Crabe-ninja]]&lt;br /&gt;
[[hu:Nindzsa Rák]]&lt;br /&gt;
[[it:Granchio Ninja]]&lt;br /&gt;
[[pl:Krab Ninja]]&lt;br /&gt;
[[es:Cangrejo ninja]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman: Hoodlums&#039; Revenge]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Firemonster&amp;diff=113962</id>
		<title>Firemonster</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Firemonster&amp;diff=113962"/>
		<updated>2026-07-15T11:11:17Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: I checked the game files and found no occurrence of the spelling &amp;quot;Fire Monster&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Firemonster&lt;br /&gt;
| image = [[File:RHR Firemonster.png|class=sprite|Firemonster]] [[File:RHR Firemonster Burning.png|class=sprite|Firemonster]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&lt;br /&gt;
| location = [[Pit of Endless Fire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Firemonster&#039;&#039;&#039; is a [[Knaaren]]-like creature made of lava, and the second-last boss fought in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;. The Firemonster is fought in the [[Pit of Endless Fire]]. He is not difficult to defeat and can be beaten by launching two fully-charged [[telescopic fist]]s at him. Using the level&#039;s can of [[Fire Protection]] is not necessary to defeat him, but it makes it much easier to safely move around on the lava. The Firemonster strongly resembles [[Reflux]] in his mutated form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Firemonster.PNG|[[Rayman]] faces off against the Firemonster.&lt;br /&gt;
Pit-of-Endless-Fire-(Firemonster-fire-ball).png|The Firemonster throwing a fire ball at [[Rayman]].&lt;br /&gt;
Pit-of-Endless-Fire-(Firemonster-defeated).png|The defeated Firemonster.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Monstre incendiaire]]&lt;br /&gt;
[[pl:Potwór z Lawy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman: Hoodlums&#039; Revenge]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hostess&amp;diff=113961</id>
		<title>Hostess</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hostess&amp;diff=113961"/>
		<updated>2026-07-15T11:07:26Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Reverted edit by LucasDaMan (talk) to last revision by Hunchman801&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Hostess&lt;br /&gt;
| image = The real appearance of the hostess is unknown&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Hoodlum]] ([[Cagoulette]])&lt;br /&gt;
| status = Background character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;hostess&#039;&#039;&#039;&amp;lt;ref&amp;gt;That name comes from the audio files of &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;/ref&amp;gt; is the only [[Cagoulette]] ever mentioned in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
She operates the intercom in [[Hoodlum Headquarters]], claiming to work at the welcome desk. She is never seen save for in the form of pictures. [[Globox]] falls in love with her voice, and is eager to meet her. However, when he reaches the room which purports to contain the welcome desk, the hostess is not present, but there is a cut-out of a female, bikini-clad [[Globox]] – looking very similar to [[Uglette]]. Believing this to be the hostess, [[Globox]] rushes forward and attempts to hug the cut-out, and falls into a strategically-placed trap door. A female [[Hoodlum]] who may be the hostess also appears as a target in the firing range. [[Hoodlum]]s are penalized for shooting it, as it is intended to represent an ally of theirs. She is last heard in the room containing the [[Horrible Machine]] where [[André]] interrupts her, calls her &amp;quot;toots&amp;quot; and talks through the intercom from then on. It is unknown if she survived the explosion of the factory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Female Globox HH.jpg|thumb|320px|The cut-out of the hostess [[Globox]] falls for.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Toots.jpg|thumb|320px|The target in the shooting range.]]&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Toots.png|200px|thumb|The target.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Like the [[Hoodlum]]s, [[Rayman]] is penalized if he [[Telescopic fist|shoots]] the target in the firing range, resulting the yellow bar increasing that represents the amount of targets [[Rayman]] [[Telescopic fist|shot]].&lt;br /&gt;
*The hostess&#039; line &amp;quot;You are entering the headquarters of the Black Lumsa&amp;quot; is a reference to the Black Mesa Transit System [https://youtu.be/x8YHaSIQ9mA voice] from &#039;&#039;[https://en.wikipedia.org/wiki/Half-Life_(video_game) Half-Life]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Hôtesse]]&lt;br /&gt;
[[pl:Hotessa]]&lt;br /&gt;
[[es:Anfitriona]]&lt;br /&gt;
[[ru:Стюардесса]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Knaaren&amp;diff=113960</id>
		<title>Knaaren</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Knaaren&amp;diff=113960"/>
		<updated>2026-07-15T11:07:23Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Reverted edit by LucasDaMan (talk) to last revision by Hunchman801&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Knaaren&lt;br /&gt;
| image = [[File:Knaaren.png|250px|center|Knaaren]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Knaaren&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| location = [[The Desert of the Knaaren]], [[Sentinel]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The Knaaren are a most savage tribe residing in the underground core of the world. Rude, crude, and sporting a foul &#039;tude, these warriors&#039; hobbies include making mazes, crafting homemade security systems, and mopping their floors with heroes like [[Rayman]].|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039; &amp;lt;ref&amp;gt;MultiMania, &#039;&#039;RAYMAN3: Enemies&#039;&#039;, http://members.multimania.co.uk/rayman/enemies3.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Knaaren&#039;&#039;&#039; is a member of an enemy monster species found only in &#039;&#039;[[Rayman 3]]&#039;&#039;. They are tall, fierce and invincible creatures whose attacks are dangerously strong, and they dwell mainly in [[the Desert of the Knaaren]]. They live in the deep labyrinthine caves beneath the blistering sands of the desert, building numerous tunnels and meeting grounds to connect their domain. The Knaaren detest sunlight, so carved their homes out of rock. Various members of the species may be summoned by a nearby [[Gong (Rayman 3)|gong]], calling all surrounding Knaaren to move to the [[Gong (Rayman 3)|gong]]&#039;s position. This can be used as an effective distraction when trying to navigate their caves undetected.&lt;br /&gt;
&lt;br /&gt;
The Knaaren worship a god known as the [[Leptys]]. This god is referred to as ‘bringer of night’ and ‘father of the Knaaren people’, and appears in the form of a great bird.&lt;br /&gt;
&lt;br /&gt;
They are ruled by their Lord, [[Gumsi]], who is noticeably smaller than the other Knaaren – [[Otto Psi]] later on refers to him as a ‘child-king’. [[Gumsi]] holds the [[Sceptre of the Leptys]], a magical object whose holder can invoke the god and gain his power.&lt;br /&gt;
&lt;br /&gt;
The Knaaren enjoy gladiator-style battles in [[Destiny Arena|their arena]]. The undefeated champion of the Knaaren was [[Reflux]], who, since gaining that title in the season of the two full [[moon]]s, went on to chain twenty-eight consecutive wins by knockout. However, he was defeated by [[Rayman]] in &#039;&#039;[[Rayman 3]]&#039;&#039;, and conspired with [[André]] to get revenge on him by stealing the [[Sceptre of the Leptys]] from [[Gumsi]] and using it to gain the power of the [[Leptys]].&lt;br /&gt;
&lt;br /&gt;
In [[Sentinel]], one of &#039;&#039;[[Rayman 3]]&#039;&#039;&#039;s minigames, it is revealed that the icy [[The Summit Beyond the Clouds|Summit Beyond the Clouds]] is also home to some Knaaren inhabitants. This indicates that the Knaaren are extremely versatile – not only can they survive baking deserts, but they can also survive frozen mountain peaks. In the minigame, the player controls an invading [[Hoodboom]], who lobs [[plum juice]] bombs at the approaching Knaaren, which are attempting to defend their territory and destroy a [[Hoodlum]] tower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH-KnaarenGong.png|A Knaaren striking a [[Gong (Rayman 3)|gong]], which attracts other Knaaren to the area.&lt;br /&gt;
Knaaren Switch.JPG|Only Knaaren can activate these [[switch]]es.&lt;br /&gt;
Knaaren Frescos 3.jpg|A fresco of two Knaaren carrying hapless [[Teensie]]s.&lt;br /&gt;
&lt;br /&gt;
Sentinel-Arcade-R3HH-PC-Knaaren.jpg|[[Sentinel]] reveals that some Knaaren also dwell in the reaches of [[the Summit Beyond the Clouds]].&lt;br /&gt;
R3HH-BETADemo-PC-LoadingScreen.png|A Knaaren could be seen in the PC&#039;s [[Rayman 3 (early production)|beta]] [[List of Rayman demos|demo]] loading screen of &#039;&#039;[[Rayman 3]]&#039;&#039;. It also had a different design during the development of the game, that however, was still present in the final version under the shape of a giant statue in [[the Tower of the Leptys]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Knaaren==&lt;br /&gt;
* [[Reflux]]&lt;br /&gt;
* [[Gumsi]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
KnaarenFrescos.png|A fresco of a Knaaren chasing a group of [[Teensie]]s.&lt;br /&gt;
Knaaren Frescos.jpg|Frescoes depict several activities of the quotidian life of the Knaaren.&lt;br /&gt;
R3HH-EarlyKnaarenConceptArt.jpg|Concept art of the [[Rayman 3 (early production)|early designs]] of the Knaaren.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3enemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Knaaren]]&lt;br /&gt;
[[de:Knaaren]]&lt;br /&gt;
[[it:Knaaren]]&lt;br /&gt;
[[pl:Knaareni]]&lt;br /&gt;
[[es:Knaaren]]&lt;br /&gt;
[[ru:Кнаарен]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Knaaren]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=113959</id>
		<title>Xowar</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=113959"/>
		<updated>2026-07-15T11:07:07Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Reverted edits by LucasDaMan (talk) to last revision by Hunchman801&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Xowar&lt;br /&gt;
| image = [[File:Xowar.PNG|center|320px|The Xowar]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Gorilla&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=This species of gigantic gorilla reached an advanced state of development: a 2D sketch, followed by 3D modelling, had been made of him. He was intended to be a boss from the [[Clearleaf Forest]] into which [[Rayman]] escaped during a race/chase (viewed from in front), while doing his best to avoid certain obstacles. Unfortunately, [[Ubisoft|the programmers]] found this enormous character too difficult to &amp;quot;tame&amp;quot; because of his size. However, though he was set aside, the more skillful &#039;&#039;[[Rayman 3]]&#039;&#039; players succeeded in detecting his presence in [[Xowar secret|a hidden level]] at the end of the game.|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The Xowar is the kindest of creatures. Convinced that [[Rayman]] suffers through not having arms and legs, he runs after him to put an end to his torment.|sign=[[Rayman 3 (early production)|Scrapped]] [[Xowar minigame]] description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xowar&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Xovar&#039;&#039;&#039;, is a species of gigantic gorilla-like creature from &#039;&#039;[[Rayman 3]]&#039;&#039;. In all its appearances it has a distinctive tusk protruding from the right side of its lower jaw.&lt;br /&gt;
&lt;br /&gt;
==Development and the [[Xowar minigame]]==&lt;br /&gt;
The Xowar was planned to be the boss of [[Clearleaf Forest]], and [[Rayman]] would have escaped the battle during a race/chase (viewed from the front), while doing his best to avoid certain obstacles (similar to the idea of the fight with [[Foutch]] in &#039;&#039;[[Rayman 2]]&#039;&#039;), but its size made it too difficult for the programmers to work with, so it was replaced by [[Master Kaag]]. Another reason for dropping the Xowar was because there was nothing in the game story to justify a pursuit.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the loading screen of &#039;&#039;[[Rayman 3]]&#039;&#039; and for the PC [[Rayman 3 (early production)|demo version]], a Xowar is partially shown, lining up with various [[Hoodlum]]s for a police mugshot.&lt;br /&gt;
&lt;br /&gt;
According to an examination of the files on the &#039;&#039;[[Rayman 3]]&#039;&#039; disc, a Xowar minigame was once planned for inclusion in the game. The premise of the minigame was that the Xowar, being the kindest of creatures, takes pity on [[Rayman]] due to the fact that he has no limbs. Convinced of [[Rayman]]&#039;s suffering, the Xowar chases him in an attempt to kill him and put him out of his supposed misery. The player would presumably have controlled [[Rayman]] as he fled from the Xowar. The Xowar minigame&#039;s description is similar to that of the [[Rayman 3 (early production)|scrapped]] Xowar boss fight in the [[Clearleaf Forest]], making it seem likely that the minigame was a recycled version of the fight. It is not known why the minigame was omitted from [[Rayman 3|the final version of the game]]; the Xowar was initially removed as a boss because he was too large for the programmers to work with, and the minigame may have been removed for similar technical reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH-BETADemo-PC-LoadingScreen.png|A Xowar could partially be seen in the PC&#039;s [[Rayman 3 (early production)|beta]] [[List of Rayman demos|demo]] loading screen of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
The Xowar can still be seen in two places in [[Rayman 3|the final version of the game]]:&lt;br /&gt;
&lt;br /&gt;
*In [[Clearleaf Stadium|the arena]] of the [[Master Kaag]] battle in the [[Clearleaf Forest]], there is a &#039;Wanted&#039; poster depicting the Xowar. It has been speculated that the [[Hoodlum]]s want him for his fur for their costumes or as an ally against [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
*In a secret room found just before the final [[Reflux]] fight in [[the Tower of the Leptys]], generally known to players as the [[Xowar secret]], there are three room-sized (and unbreakable) [[cage]]s, each containing a different [[Rayman 3 (early production)|scrapped]] character. One cage holds a [[Glute]], one holds an in-game model of a [[Bonton]] similar to the one in the intro video (except the one in the [[cage]] is blue), and in the third cage is a Xowar running on a treadmill.&lt;br /&gt;
&lt;br /&gt;
Three unused animations are still present in the game for the Xowar: one where he hits the ground with its front legs, another where it beats its chest, and one where it collapses to the ground, presumably after being defeated.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 3: Unused Xowar Animations&#039;&#039;, https://www.youtube.com/watch?v=HoiWy1yKIkM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Xowar-R3HH-PC-TTOTL.png|The Xowar can be seen imprisoned in a cell, in a secret area within [[the Tower of the Leptys]].&lt;br /&gt;
Xowar secret.jpg|Using a cheat, it is possible to get a close-up view of the Xowar.&lt;br /&gt;
Xowar Poster.JPG|The Xowar poster, as seen in the [[Clearleaf Forest]].&lt;br /&gt;
Usual suspects 2.jpg|The Xowar in a loading screen of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Xowar chase prototype.gif|The Xowar chasing [[Rayman]] in an early version of the game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Xowar2bt.gif|frame|left|A Xowar with a [[Sylkin]] on its back.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Xowar avatar.png|frame|center|The Xowar, as seen in the [[RaymanZone]] ranklist.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/clip/UgkxRl5t10DlIP283Q-fn9GD-qsntC8hE8Kq The Tower of the Leptys&#039;s secret Xowar area (&#039;&#039;Rayman 3&#039;&#039; – PC version) at YouTube]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Xowar]]&lt;br /&gt;
[[pl:Xowar]]&lt;br /&gt;
[[es:Xowar]]&lt;br /&gt;
[[ru:Ксовар]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=B%C3%A9goniax&amp;diff=113958</id>
		<title>Bégoniax</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=B%C3%A9goniax&amp;diff=113958"/>
		<updated>2026-07-15T11:06:44Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Please provide a source for the voice actor; your YouTube link mentions neither Kev Starcevic nor Lee Ledong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Bégoniax&lt;br /&gt;
| image = [[File:Bégoniax.png|320px|Bégoniax]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&lt;br /&gt;
| location = [[The Bog of Murk]], [[Crush]], [[Begoniax Bayou]]&lt;br /&gt;
| resistance = [[File:Lifebar33.png|33 HP]]&amp;lt;ref&amp;gt;Depending on the charging time and on whether Bégoniax is in her normal form or transformed into a toad, [[Rayman]] can inflict the following damage with his fists:&lt;br /&gt;
* [[Telescopic fist|Standard fist]]: 1; 4/3; 5/3; 2; 7/3; 8/3; 3 (normal form) - 4/3; 5/3; 2; 7/3; 8/3; 3; 10/3; 11/3; 4 (toad form)&lt;br /&gt;
* [[Heavy Metal Fist]]: 2; 8/3; 3; 11/3; 4; 14/3; 16/3; 17/3; 19/3 (normal form) - 8/3; 10/3; 4; 14/3; 16/3; 6; 20/3; 22/3; 8 (toad form)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| attacks = Potion splash, fork stab&lt;br /&gt;
| portrayed by = Lee Ledong{{Citation needed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Bégoniax is a wily witch bent on brewing the ultimate beauty potion. Problem is, every potion she makes only makes her more hideous and insane with each failure. Those wandering into Bégoniax&#039;s domain best beware this crazed conjurer&#039;s wicked wiles.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;&amp;lt;ref&amp;gt;MultiMania, &#039;&#039;RAYMAN3: Enemies&#039;&#039;, http://members.multimania.co.uk/rayman/enemies3.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bégoniax&#039;&#039;&#039; is a boss character who first appears in &#039;&#039;[[Rayman 3]]&#039;&#039;. She is a stout, red-haired, dark-skinned sadomasochist witch who wears a cauldron on her head. She lives in a hut in [[the Bog of Murk]]. She also appears as a boss in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, in the [[Begoniax Bayou]]. She is obsessed with her own appearance, and her failed attempts to brew the ultimate beauty potion have left her both insane and hideous. It is unknown what she looked like before she began experimenting with these potions. When the men Bégoniax falls in love with reject her, she subjects them to her love potion, which transforms them into [[toad]]s. She then breeds with these [[toad]]s, producing so many tadpoles that she no longer knows what to do with them.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=She transforms all the males who reject her into [[toad]]s. This is something she loves doing, even if she sometimes admits she no longer knows what to do with all her tadpoles.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
{{Quote|text=Bégoniax&#039; love potion. It can transform horrid prince charmings into superb [[toad]]s.|sign=In-game description of Bégoniax&#039; Potion|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:BegoniaxRayman.jpg|320px|thumb|right|Bégoniax as seen in &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
While Bégoniax is using an outhouse in the swamp near her home, [[Rayman]] suddenly falls in through its roof. (The first [[Teensie doctor]], [[Otto Psi]], had tried to teleport him to the office of the second doctor, [[Roméo Patti]], in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], but the [[Teensie Highway]] had been broken, causing [[Rayman]] to fall into [[the Bog of Murk]].) Bégoniax mistakenly thinks that [[Rayman]] is spying on her. She calls him a pervert and storms off to her house, muttering angrily under her breath as [[Rayman]] tries to apologise, saying that he didn&#039;t mean to. [[Rayman]] then enters her home, where she challenges him to a fight around a huge cauldron full of a hot green love potion that temporarily turns anyone who touches it into a [[toad]]. In their [[toad]] forms, [[Rayman]] and Bégoniax are notably slower, and the latter is less resistant, taking on a third more damage than in her normal form.&lt;br /&gt;
&lt;br /&gt;
After the fight, she runs to her magic mirror, and stands on a tall chair in front of it, mockingly calling out to [[Rayman]]. When [[Rayman]] steps through the mirror, he finds himself teleported to another region of [[The Bog of Murk|the Bog]], where he eventually encounters and defeats [[Razoff|Count Razoff]] in his mansion. Bégoniax then appears in [[Razoff]]&#039;s dungeon, possibly having come there via [[Razoff]]&#039;s own magic mirror. It is then revealed that Bégoniax is infatuated with [[Razoff]]; she is seen holding and caressing him, with [[Rayman]] and [[Globox]] witnessing. Unfortunately [[Razoff]] does not reciprocate her feelings, and repeatedly tells her to let go as he tries to struggle free of her grip. She then carries him off. It is unknown what happens to [[Razoff]] immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
In the minigame [[Crush]], which takes place after the events of &#039;&#039;[[Rayman 3]]&#039;&#039;, Bégoniax has cast a spell on [[Razoff|Count Razoff]]&#039;s dungeon, causing [[toad]]s to start multiplying within it. It is implied that these toads are Bégoniax&#039;s transformed lovers, or perhaps their offspring. The player must help [[Razoff]] to crush the [[toad]]s with his wrecking ball. One of the [[toad]]s is apparently a transformed Bégoniax, as it looks identical to how Bégoniax appears when [[Rayman]] splashes her own [[toad]] potion on her in their fight. However, this [[toad]] appears multiple times during the minigame, even after being crushed repeatedly, indicating that Bégoniax is not actually killed here.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], the character of Bégoniax is omitted, along with many others. However, a level is named after her: [[Swamp of Bégoniax]]. The character is also directly referenced in the level by [[Rayman]], who wonders if [[Globox]] might have gone to Bégoniax&#039;s marshes.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
[[File:RHR-Begoniax Bayou.png|frame|left|class=sprite|Bégoniax in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
Bégoniax is encountered once more in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, in the level [[Begoniax Bayou]]. This boss fight is very similar to the one in &#039;&#039;[[Rayman 3]]&#039;&#039;, though it takes place in a more open environment rather than circling a cauldron.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early plot==&lt;br /&gt;
During the [[Rayman 3 (early production)|early development of &#039;&#039;Rayman 3&#039;&#039;]], the plot was that [[Rayman]] and [[Globox]], flying over [[the Bog of Murk]] on the [[Wooglah]], take a crash landing after the giant bird gets wounded. Searching for help to heal the wound, [[Rayman]] finds Bégoniax, who offers him to help if he finds the beauty potion she is looking for on the other side of the marsh. [[Rayman]] goes through the mirror and finds [[Ssssam]], then crosses the marsh and enters [[Razoff]]&#039;s mansion. Upon being defeated, the hunter starts crying, and one of his teardrops falls on a nearby [[Ugly]], which then turns into a butterfly-like creature. It is then revealed that his tears are in fact the elixir of beauty, which Bégoniax uses on herself, allowing [[Razoff]] to fall in love with her. To thank him, the witch and the hunter promise to take care of the [[Wooglah]], and show him the way to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
BegoniaxConceptArt.png|The concept art of Bégoniax.&lt;br /&gt;
Rayman3 conceptart1.jpg|An [[Rayman 3 (early production)|early version]] of Bégoniax&#039;s house.&lt;br /&gt;
Begoniax R3 Demo.png|Bégoniax after being transformed by [[Razoff]]&#039;s tears in an [[Rayman 3 (early production)|early version of the game]].&lt;br /&gt;
Rayman Concepts 07b.jpg|Concept art of Bégoniax looking through her magic mirror, reflecting a scene from the final game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Bégoniax was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Kev Starcevic did the placeholder voice for Bégoniax before Lee Ledong took over in the final version.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bégoniax]]&lt;br /&gt;
[[it:Begoniax]]&lt;br /&gt;
[[pl:Begoniaxa]]&lt;br /&gt;
[[es:Begoniax]]&lt;br /&gt;
[[ru:Бегоньяк]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Bosses from Rayman: Hoodlums&#039; Revenge]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Gumsi&amp;diff=113957</id>
		<title>Gumsi</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Gumsi&amp;diff=113957"/>
		<updated>2026-07-15T11:05:17Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Please provide a source for the voice actor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Gumsi&lt;br /&gt;
| image = [[File:Gumsi Model.png|200px|Gumsi]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Knaaren]]&lt;br /&gt;
| status = King&lt;br /&gt;
| portrayed by = Lee Ledong{{Citation needed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Now, [[Reflux]] is my champion, and no [[Knaaren]] has ever beaten him. Do you really believe that [[Rayman|a limbless little runt]] has a chance against him? No, but really, I&#039;m sure your friend will shine in [[Destiny Arena|the arena]]...when [[Reflux]] is burning his corpse! Let the combat begin! |sign=Gumsi|source=talking to [[Globox]]}}&lt;br /&gt;
{{Quote|text=Gumsi, the child-king of the [[Knaaren]], is proof one doesn&#039;t have to be fully-grown to be a tyrant. But even a king can make horrible decisions, and when Gumsi does, he summons [[Leptys|the Night God Leptys]] to lay down the law. |sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;&amp;lt;ref&amp;gt;MultiMania, &#039;&#039;RAYMAN3: Enemies&#039;&#039;, http://members.multimania.co.uk/rayman/enemies3.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gumsi&#039;&#039;&#039; is a character from &#039;&#039;[[Rayman 3]]&#039;&#039;. Despite the fact that he is noticeably much smaller than most other [[Knaaren]], he is the [[Knaaren]] king. He does not really serve as an antagonist to [[Rayman]], apart from having him challenge his most powerful [[Knaaren]] warrior, [[Reflux]]. He has a shrill voice and is easily angered, but commands a high level of respect among his kin. When [[Rayman]] defeats him, Gumsi gains respect for [[Rayman]], and bestows him the power to convert [[Black Lum]]s back into [[Red Lum]]s with his [[grimace]].&lt;br /&gt;
&lt;br /&gt;
Gumsi is also a playable character in [[Wheelis]], one of the three bonus arcade minigame exclusive to the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;, by connecting a second Game Boy Advance to the console.&lt;br /&gt;
&lt;br /&gt;
[[File:Gumsi Cinematic 2.jpg|320px|thumb|left|With [[Sceptre of the Leptys|his Sceptre]], Gumsi invokes the [[Leptys]] to grant [[Rayman]] [[Grimace|a new power]].]]&lt;br /&gt;
[[File:Wheelis-RaymanandGumsi.jpg|320px|thumb|none|Gumsi in [[Wheelis]].]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Gumsi]]&lt;br /&gt;
[[it:Gumsi]]&lt;br /&gt;
[[pl:Gumsi]]&lt;br /&gt;
[[es:Gumsi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Knaaren]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=113956</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=113956"/>
		<updated>2026-07-15T10:55:48Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|260px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&amp;lt;br&amp;gt;KokoCapcom (South Korea)&amp;lt;ref&amp;gt;SerialStation, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;, https://serialstation.com/games/4281f02e-b423-46f5-9dd6-e460ea668abc&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Feral Interactive Ltd. (Mac OS (Classic) / Mac OS X)&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Now shipping worldwide!!&#039;&#039; https://www.ign.com/articles/2004/02/06/rayman-3-10&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = [[Alain Plume, Fred Léonard and Laurent Parisi|Plume, Fred Leonard, Laurent Parisi]]&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;Rayman 3 ships&#039;&#039;, https://www.gamespot.com/articles/rayman-3-ships/1100-2912040/&amp;lt;/ref&amp;gt;&amp;lt;br/ &amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Xbox&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th March, 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;Eurogamer (via archive.org), &#039;&#039;UK Release Dates&#039;&#039;, https://web.archive.org/web/20030207161210/http://eurogamer.net/release-dates.php&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th March, 2003&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Ships&#039;&#039;, https://www.ign.com/articles/2003/03/18/rayman-3-ships&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 8th September 2003&amp;lt;ref&amp;gt;blog.naver.com, [PS2 정발] 레이맨3 : 후드럼 대소동 - RAYMAN3 : Hoodlum havoc (한글) [111], https://blog.naver.com/PostView.naver?blogId=youme5tameni&amp;amp;logNo=222130991961&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March 2003&amp;lt;ref&amp;gt;GameSpot (via archive.org), &#039;&#039;New Releases on GameSpot - Week of 03/23/2003&#039;&#039;,https://web.archive.org/web/20041114030823/http://www.gamespot.com/newthisweek/title/20030323.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] 9th September 2003&amp;lt;ref&amp;gt;Ubisoft China (via archive.org), 雷曼3, https://web.archive.org/web/20041224105349/http://www.ubisoft.com.cn/product/product_detail.aspx?id=5&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS (Classic) / Mac OS X:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 6th Feburary 2004&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Rayman 3 - Ultimate Powers! Ultimate Enemies! Ultimate Havoc!&#039;&#039;, https://www.feralinteractive.com/en/news/106/&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X, [[Rayman 3 HD|PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Razoff|Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Razoff|Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=The [[Glade of Dreams|Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual (UK version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]]&#039;s [[Glade of Dreams|universe]] has exploded into a wacked-out world of cartoon mayhem and mind-blowing baddies! When [[Globox]] accidentally swallows the [[André|Lord of the Dark Lums]], a fanatic army of trigger-happy [[Hoodlum]]s wreaks total havoc to get their lord back! [[Rayman]]&#039;s only chance? Journey to the vast reaches of the world to purge the [[André|Dark Lum Lord]] from the manic [[Globox]], scour the lands for [[Laser-Washing Powder|unearthly new powers]], and do battle with hordes of [[Hoodlum]] soldiers, contraptions, and maniacal bosses. This time, it&#039;s war!|sign=Manual (US version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of the [[Glade of Dreams|Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of the [[Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach the [[Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[Lockjaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Master Kaag|Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Master Kaag|Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Razoff|Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
{{Main|Rayman 3 (early production)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
&lt;br /&gt;
A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
&lt;br /&gt;
The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 scoring system}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt; A Korean version was released too, but only the audio and the manual have been translated, as well as a Chinese version, for which only the manual was translated.&lt;br /&gt;
&lt;br /&gt;
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and the [[Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*A secret room, located in [[the Longest Shortcut]], features a statue of [[Ly]].&lt;br /&gt;
&lt;br /&gt;
*A secret room in the [[Hoodlum Headquarters]] contains statues of [[Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci.&lt;br /&gt;
&lt;br /&gt;
*In [[Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[Zombie Chicken]]s make a return.&lt;br /&gt;
&lt;br /&gt;
*The in-game description for the [[Zombie Chicken]]s mentions the [[Robo-Pirate]]s from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Murfy]] says &amp;quot;I was told that after &#039;&#039;Rayman 2&#039;&#039;...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman&#039;&#039; ===&lt;br /&gt;
*The image of the [[manual]] held by [[Murfy]] references the cover of [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
*The image of a [[Livingstone]] on poles references the enemies in [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
*The [[plum]] and the throwing of the [[plum]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
*An image with [[the Photographer]] briefly seen in the third [[Teensie Highway]] references [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
*[[Rayman]]&#039;s [[grimace]] being used as an ability references the grimace in [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
*The minigame [[2D Madness]] references [[the Dream Forest]] in [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
*The minigame [[2D Nightmare]] references [[Picture City]] in the [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
=== Other video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
&lt;br /&gt;
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;. The PlayStation 2 demo also features a level called &amp;quot;Special Invaders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
&lt;br /&gt;
*The 2D sprites of the plattforms on the Game Boy Advance version of the minigame Mad Trax is reference to &#039;&#039;Tetris&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Globox says that André is &amp;quot;about to summon the mighty Tetris&amp;quot;, which is a reference to &#039;&#039;Tetris&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Freeman or Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
*The [[Hostess]] in the [[Hoodlum Headquarters]] is a reference to the Black Mesa Transit System voice from &#039;&#039;Half-Life&#039;&#039;. She notably calls the level &amp;quot;Black Lumsa&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The minigame [[Missile Command]] is a reference to the arcade game &#039;&#039;Missile Command&#039;&#039; (1980).&lt;br /&gt;
&lt;br /&gt;
*The minigame [[Commando]] is a reference the video game &#039;&#039;Commando&#039;&#039; from 1985.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[[Murfy]]&#039;s quote &amp;quot;The Force grows stronger in André&amp;quot; is a reference to &#039;&#039;Star Wars&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quotes &amp;quot;Red Leader to Yellow Leader! Enemy at 8 o&#039;clock! I repeat: Enemy at 8 o&#039;clock!&amp;quot; and &amp;quot;Watch out, Red Leader! One of your engines have been hit!&amp;quot; both reference &#039;&#039;Star Wars&#039;&#039; (specifically &#039;&#039;Star Wars Episode IV: A New Hope&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
*[[Murfy]]&#039;s quote &amp;quot;That&#039;s all folks&amp;quot; is a reference to the same sentence that is either spoken or shown on-screen at the end of &#039;&#039;Looney Tunes&#039;&#039; cartoons.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Bégoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Klaatu barada nikto&amp;quot; is a reference to &#039;&#039;The Day the Earth Stood Still&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Ni! Ni! Ni!&amp;quot; is a reference to &#039;&#039;Monty Python and the Holy Grail&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Kali ma! Shakthi deh!&amp;quot; is a reference to &#039;&#039;Indiana Jones and the Temple of Doom&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Anál nathrach, orth&#039; bháis&#039;s bethad&amp;quot; is a reference to &#039;&#039;Excalibur&#039;&#039; (1981).&lt;br /&gt;
&lt;br /&gt;
*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;. This is also confirmed by the fact that the video is called Harry.mp4 in the game files.&lt;br /&gt;
&lt;br /&gt;
*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond. This is also confirmed by the fact that the video is called james.mp4 in the game files.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Magic mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Some sound effects in the E3 2002 demo are from the same audio samples as &#039;&#039;Star Wars&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;We&#039;re the kings of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]] standing at the edge of the boat in the [[Balloons]] minigame is a reference to the movie &#039;&#039;Titanic&#039;&#039;, in which the protagonists stand at the edge of a boat.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spider-Glute can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*The scene where [[Art Rytus]] tickles [[Globox]] is a reference to the movie &#039;&#039;Audition&#039;&#039;, according to screenwriter David Neiss.&amp;lt;ref name=&amp;quot;teloru&amp;quot;&amp;gt;YouTube, &#039;&#039;23 Years Later, the Devs Speak - RAYMAN 3 DOCUMENTARY&#039;&#039;, https://www.youtube.com/watch?v=07oTF4Vj-74&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
&lt;br /&gt;
*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
&lt;br /&gt;
*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to a quote from the 1988 science fiction film &#039;&#039;They Live&#039;&#039;, also popularized by the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
*[[Reflux]]&#039;s quote &amp;quot;By the power of the ancestral scepter&amp;quot;, uttered when holding the [[sceptre of the Leptys]] to the sky, is a reference to the television series &#039;&#039;[https://en.wikipedia.org/wiki/He-Man_and_the_Masters_of_the_Universe He-Man and the Masters of the Universe]&#039;&#039;, where the titular character says &amp;quot;By the power of Grayskull&amp;quot; while holding up a sword to the sky.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:34 from the Bible.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; by [[Globox]] is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;My kingdom for a bottle&amp;quot; by [[André]] is a parody of &amp;quot;my kingdom for a horse&amp;quot; in William Shakespeare&#039;s &#039;&#039;Richard III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*Count [[Razoff]]&#039;s &amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I conquered&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]] mentions &amp;quot;Buffalo Bill&amp;quot;, referencing the cowboy of the same name.&lt;br /&gt;
&lt;br /&gt;
[[File:Eiffel tower hh r3.png|thumb|right|320px|The Eiffel tower replica in the [[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-like ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]] is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 short story &#039;&#039;[https://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;, according to a behind-the-scenes press kit documentary.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 3 Press Kit - Making Of Rayman 3 (English)&#039;&#039;, https://www.youtube.com/watch?v=WjEgaQb6bO4&amp;lt;/ref&amp;gt; The PlayStation 2 demo also features a level called &amp;quot;Dangerous Game&amp;quot;. The word &amp;quot;game&amp;quot; is here a pun, which can refer to both an animal and a plaything.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;We are going to get rated PG-13&amp;quot; references the content rating for media entertainment.&lt;br /&gt;
&lt;br /&gt;
*In a video, a [[Hoodlum]] says &amp;quot;We want you&amp;quot; while pointing at the viewer. This is a parody of J. M. Flagg&#039;s 1917 poster featuring Uncle Sam with the caption &amp;quot;I want you for U.S. Army&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[[André]]&#039;s promise to serve [[Rayman]]&#039;s head to [[Reflux]] on a platter may be a reference to how Herodias wanted the head of John the Baptist on a platter in Matthew 14 in the New Testament.&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[Hoodlum]]s were partly inspired by the character Oogie Boogie from the movie &#039;&#039;The Night Before Christmas&#039;&#039;, according to art director Céline Tellier.&amp;lt;ref name=&amp;quot;teloru&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The game contains intentional inspirations the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; It is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*The narrative of taking [[Globox]] to different doctors to cure him was inspired by &#039;&#039;The Lord of the Rings&#039;&#039;, which required taking a ring to a distant location, according to screenwriter David Neiss.&amp;lt;ref name=&amp;quot;teloru&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The stealth gameplay of [[the Desert of the Knaaren]] was inspired by the gameplay of &#039;&#039;Metal Gear Solid&#039;&#039;, according to Benjamin Haddad.&amp;lt;ref name=&amp;quot;teloru&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The cut section with the [[Xowar]] chasing [[Rayman]] was inspired by the gameplay of &#039;&#039;Crash Bandicoot&#039;&#039;, according to Benjamin Haddad.&amp;lt;ref name=&amp;quot;teloru&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3PS2UKManualThumb.png|The English PlayStation 2 manual|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The English PC manual (UK)|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf&lt;br /&gt;
R3Poster Thumb.png|The English PC manual (US)|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The German PC manual|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf&lt;br /&gt;
R3Zh-hansPC Manual Thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/3/34/R3PCZh-hansManual.pdf&lt;br /&gt;
R3Zh-hantPC Manual Thumb.png|The bilingual traditional Chinese and English PC manual|link=https://raymanpc.com/wiki/script-en/images/c/c4/R3PCZh-hantManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf&lt;br /&gt;
R3HHPCPTEUManualThumb.jpg|The European Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/0/0e/R3HH_PC-EcofilmesPTEUManual_Compressed.pdf&lt;br /&gt;
R3HebManualThumb.png|The Hebrew PC manual|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf&lt;br /&gt;
R3PCSKManualThumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/b/bf/Rayman_3_Slovak_PC_Manual.pdf&lt;br /&gt;
Rayman 3 Czech manual thumb.webp|The Czech PC manual|link=https://raymanpc.com/wiki/script-en/images/e/e0/Rayman_3_Czech_manual.pdf&lt;br /&gt;
Rayman 3 Gamecube Manual (US) Thumb.jpg|The English GameCube manual (US)|link=https://raymanpc.com/wiki/script-en/images/e/e9/Rayman_3_Gamecube_Manual_%28US%29.pdf&lt;br /&gt;
R3 GC Manual ES Thumb.png|The Spanish GameCube manual|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf&lt;br /&gt;
R3 GC Manual ES Thumb.png|The Scandinavian GameCube manual (Swedish, Danish, Norwegian and Finnish)|link=https://raymanpc.com/wiki/script-en/images/d/dc/Rayman_3_Scandinavian_Manual_(GC).pdf&lt;br /&gt;
Rayman 3 Xbox Manual (US) Thumb.jpg|The English Xbox manual (US)|link=https://raymanpc.com/wiki/script-en/images/2/21/Rayman_3_Xbox_Manual_%28US%29.pdf&lt;br /&gt;
R3Xbox Korea Manual.png|The South Korean Xbox manual|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman3_manual_xbox_korea.pdf&lt;br /&gt;
Rayman 3 PS2 Manual (US) Thumb.jpg|The English PlayStation 2 manual (US)|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman_3_PS2_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
Rayman3 urinating advert.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Manuel-hauss-media-001.webp|Render by Manuel Hauss.&lt;br /&gt;
Rayman 3 Helicopter.png||Render by Manuel Hauss.&lt;br /&gt;
Manuel-hauss-rayman3-cover-001.webp||Render by Manuel Hauss for the magazine &#039;&#039;joystick&#039;&#039;.&lt;br /&gt;
Manuel-hauss-rayman3-cover-002.webp||Render by Manuel Hauss for the magazine &#039;&#039;play&#039;&#039;.&lt;br /&gt;
Manuel-hauss-rayman3-globox.webp||Render by Manuel Hauss.&lt;br /&gt;
Manuel-hauss-rayman-3-options-001.webp||Render by Manuel Hauss.&lt;br /&gt;
18440 251125853159 237651503159 3311579 4328594 n.jpg||Render by Manuel Hauss.&lt;br /&gt;
Rayman 3 Rayman Pose.png||Render by Manuel Hauss.&lt;br /&gt;
01 01 Market 24.jpg|Render by Manuel Hauss.&lt;br /&gt;
Manuel hauss 01 01 Market 21 03.jpg|Render by Manuel Hauss.&lt;br /&gt;
R3 Model Ly.png|Render of Ly by Manuel Hauss.&lt;br /&gt;
early_hoodlums_manuel_hauss.png|Render of early Hoodlums by Manuel Hauss.&lt;br /&gt;
R3 Woogla.jpg|Render of the cut Wooglah by Manuel Hauss.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
[[zh:雷曼3：强盗侵袭]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodloon&amp;diff=113955</id>
		<title>Hoodloon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodloon&amp;diff=113955"/>
		<updated>2026-07-15T10:53:33Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Reverted edit by LucasDaMan (talk) to last revision by Hunchman801&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Hoodloon&lt;br /&gt;
| image = [[File:Hoodloon - R3 Models.png|250px|Hoodloon]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| location = [[The Summit Beyond the Clouds]]&lt;br /&gt;
| attacks = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Equipped with pairs of leathery, bat-like wings, the Hoodloon division is on a mission to achieve air superiority. Unfortunately, the Hoodloons are so batty about their ability to fly that they&#039;d rather be superheroes than soldiers.|sign=Official description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoodloons&#039;&#039;&#039;, also known as &#039;&#039;&#039;Flapoteurs&#039;&#039;&#039;, are harmless flying [[Hoodlum]]s which appears in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Hoodloon&#039;s costume is equipped with bat-like wings. They are so obsessed with their ability to fly that they spurn battle in favour of being “superheroes”. One Hoodloon appears briefly in [[the Summit Beyond the Clouds]], where it is seen playing at being a superhero by lifting [[Hoodlum]]s with its mouth while flying.&lt;br /&gt;
&lt;br /&gt;
== Early development ==&lt;br /&gt;
{{Quote|text=This character&#039;s attack was fairly simple: equipped with a metal helmet, he flew over [[Rayman]], dealing out devastating &amp;quot;ball strikes&amp;quot;. However, there was one obvious presentation problem with the character, linked to the choice of cameras. Furthermore, choices had to be made from all the [[Hoodlum]]s on offer and, in the end, it was the [[Hoodstormer|Kagustick]] who was retained in preference to the Kagouflap.|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
At an early point in &#039;&#039;[[Rayman 3]]&#039;&#039;&#039;s [[Rayman 3 (early production)|development]], the Hoodloon (then known as Kagouflap) was planned to be a defeatable enemy. Like the [[Kagoubinôme]] and the [[Scaleman|Kagalpha]], a 3D model was made of this [[Hoodlum]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hoodloon1.JPG|A Hoodloon in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Hoodlon.gif|Artwork of a Hoodloon.&lt;br /&gt;
Flapoteur.jpg|Concept art for the Hoodloon.&lt;br /&gt;
R3HH-Kagouflap-Artwork.jpg|The Kagouflap&#039;s 3D model from the defunct VIP-zone.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Flapoteur]]&lt;br /&gt;
[[pl:Hoodloon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=113954</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=113954"/>
		<updated>2026-07-15T10:53:20Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Pictures]]&amp;lt;br&amp;gt;[[Ubisoft|Ubi Soft Paris]]&amp;lt;br&amp;gt;[[Ubisoft|Ubi Soft Shanghai]] ([[Rayman 2 (PlayStation)|PlayStation]])&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(Nintendo 64 sequence adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] October 29, 1999&amp;lt;ref name=&amp;quot;DailyTelegraph&amp;quot;&amp;gt;&#039;&#039;The Daily Telegraph&#039;&#039; (October 23, 1999), &#039;&#039;PC and games&#039;&#039;, https://www.newspapers.com/image/752426452/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Daily Mirror&#039;&#039; (October 16, 1999), &#039;&#039;HOO-RAY! Loads of Rayman 2 prizes to be won&#039;&#039;, https://www.newspapers.com/image/790314251/?terms=%22Rayman%202%22&amp;amp;match=1&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] November 9, 1999&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;PlayStation Rayman 2 Delayed&#039;&#039;, https://www.gamespot.com/articles/playstation-rayman-2-delayed/1100-2448699/&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] October 29, 1999&amp;lt;ref name=&amp;quot;DailyTelegraph&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] November 4, 1999&amp;lt;ref&amp;gt;IGN (via archive.org), &#039;&#039;News Briefs - November 4, 1999&#039;&#039;, https://web.archive.org/web/20020221014924/http://pc.ign.com/articles/071/071866p1.html&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] November 22, 1999&amp;lt;ref&amp;gt;GamesMarket (via archive.org), &#039;&#039;Archives November 1999&#039;&#039;, https://web.archive.org/web/20030724004832/http://www.gamesmarket.com.au/infoarchives.cfm?contentarchives=5&amp;amp;cfid=2036461&amp;amp;cftoken=2599097&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November 1999&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] November 1999&amp;lt;ref&amp;gt;家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] March 16, 2000&amp;lt;ref&amp;gt;Micromania (via archive.org), &#039;&#039;Derniers jeux sortis sur Dreamcast&#039;&#039;, https://web.archive.org/web/20000608053132/http://www.micromania.fr/cgi-micromania/tri3.pl?criteria=DREAMCAS;status=1&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] March 21, 2000&amp;lt;ref&amp;gt;Sega.com (via archive.org), &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, https://web.archive.org/web/20031221132822/http://www.sega.com/games/dreamcast/post_dreamcastgame.jhtml?PRODID=191&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] March 23, 2000&amp;lt;ref&amp;gt;&#039;&#039;Dreamcast Magazine&#039;&#039; (Japan) issue 63 (March 2000)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Sega.jp (via archive.org), &#039;&#039;レイマン 海賊船からの脱出！&#039;&#039;, https://web.archive.org/web/20140805192412/http://sega.jp/dc/000306/&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] September 8, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] September 16, 2000&amp;lt;ref&amp;gt;IGN (via archive.org), &#039;&#039;PSX Releases&#039;&#039;, https://web.archive.org/web/20000815063008/http://psx.ign.com/releases.html&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December 14, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] January 30, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] March 11, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] March 24, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] December 18, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] July 28, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] March 1, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] March 25, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] March 25, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo Switch, Nintendo Switch 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] December 17, 2025&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, Windows, Dreamcast, [[Rayman 2 (PlayStation)|PlayStation]], [[Rayman Revolution|PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|iOS]], PlayStation Portable (PlayStation Network; emulation), PlayStation 3 (PlayStation Network; emulation), PlayStation Vita (PlayStation Network; emulation), [[Rayman 3D|Nintendo 3DS]], Nintendo Switch (Nintendo Classics; emulation), Nintendo Switch 2 (Nintendo Classics; emulation)&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD-ROM, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and Windows. It was followed by ports for the Dreamcast and PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The Windows version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011. The Nintendo 64 version is set to be added to the Nintendo Switch and Nintendo Switch 2&#039;s Nintendo Classics library on December 17, 2025 alongside &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.&lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain Dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile.&lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind.&lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken the [[Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Heart of the World|Primordial Core]] has taken away all of his powers...&lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot;&lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot;&lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot;&lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.&lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the [[Robo-Pirate|Pirates]].&lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in the [[Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how the [[Glade of Dreams|Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving the [[Glade of Dreams|Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers, however, due to the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Razorbeard|Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[The Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Razorbeard|Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Roller Coaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[The Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[The Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass Pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[The Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in [[The Pirate Mines|the mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within [[The Pirate Mines|the mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in the [[Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Razorbeard|Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the Nintendo 64 and Windows versions, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on the [[Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of the [[Glade of Dreams]] has been restored and the [[Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Razorbeard|Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
===2D game===&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s training&#039;&#039;===&lt;br /&gt;
{{Main|Rayman&#039;s training}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
{{Main|Rayman 2 (early production)}}&lt;br /&gt;
&lt;br /&gt;
The game appears to have been originally titled &#039;&#039;Rayman 2: The Door to Great Power&#039;&#039; (French: &#039;&#039;La Porte du Grand Pouvoir&#039;&#039;).&amp;lt;ref&amp;gt;The sketch for the E3 1999 stand for the game shown on page 47 of &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; clearly reads &amp;quot;du grand pouvoir&amp;quot;, and the [[:File:Ray2us.pdf|E3 Atlanta 1998 Digital Press Kit]] states that the game&#039;s story revolved around a magic soup that would &amp;quot;open the doors to great power&amp;quot;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 2&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1548591#p1548591&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the original plot, a mysterious association, also referred to as the &amp;quot;mysterious guild&amp;quot;, decides to create an intergalactic zoo and recruits a band of unscrupulous [[Robo-Pirate|pirates]] to capture rare species, including [[Rayman]] and his friends.&amp;lt;ref name=&amp;quot;press_kit_it&amp;quot;&amp;gt;&#039;&#039;Rayman 2&#039;&#039; E3 1998 Italian press kit, [[:File:E3 Atlanta 1998 - Rayman 2 Italian Press Kit.pdf]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;IGN, &#039;&#039;An Interview with Ubi Soft&#039;&#039;, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; Some sources conflate the association and the [[Robo-Pirate|pirates]], mentioning a &amp;quot;mysterious [[Robo-Pirate|robot pirate]] guild&amp;quot;.&amp;lt;ref name=&amp;quot;press_kit_en&amp;quot;&amp;gt;&#039;&#039;Rayman 2&#039;&#039; E3 1998 Press Release, &#039;&#039;Rayman Reigns in New Fast-Paced, Plot-Driven Action Adventure Sequel For Nintendo 64, Sony Playstation, PC CD-ROM&#039;&#039;, [[:File:Ray2us.pdf]]&amp;lt;/ref&amp;gt; Sometimes, the term &amp;quot;circus&amp;quot; is used instead of &amp;quot;zoo&amp;quot;.&amp;lt;ref&amp;gt;&#039;&#039;Rayman 2: The Great Escape, Interview with Pauline Jacquey &amp;amp; Michel Ancel&#039;&#039;, [[:File:Rayman 2 Interview 1999.pdf]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!&#039;&#039;, [[:File:Rayman 1999 4 Million Copies.pdf]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Official &#039;&#039;Rayman 2&#039;&#039; website (via archive.org), https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Club Nintendo&#039;&#039;, issue 9, page 61, [[:File:R2-Scan-1.png]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Rayman Pirate-Community discussion forums, &#039;&#039;Rayman 2&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;video_game_guide&amp;quot;&amp;gt;电脑游戏攻略, issue 11 (November 1999), pages 30-31, https://raymanpc.com/forum/viewtopic.php?p=1497673#p1497673&amp;lt;/ref&amp;gt; [[Rayman]] escapes, and he must now free his friends, who will help him in his quest to collect the ingredients for a &amp;quot;miraculous soup that opens the doors to Great Power&amp;quot;.&amp;lt;ref name=&amp;quot;press_kit_en&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; Some sources, possibly from a later development stage, only mention the need to find &amp;quot;the keys to the door of great power&amp;quot;.&amp;lt;ref name=&amp;quot;video_game_guide&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It appears that the ingredients were eventually replaced with the [[Four Masks of Polokus]], who himself replaced the &amp;quot;great power&amp;quot;, being no longer a simple magician but the god of the [[Glade of Dreams]]. While the idea of [[Rayman]] and his friends being trapped in a circus was scrapped from the final game, it was eventually revisited in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; through [[Rigatoni]]&#039;s flying circus.&lt;br /&gt;
&lt;br /&gt;
Some of the characters had different names or spellings in the game&#039;s early development stages: [[Globox]] was Globber, [[Razorbeard]] was Razorface, [[Polokus]] was Polochus (or Pollochus) the Magician, the [[Teensie]]s were the Smalbeings and the [[Robo-Pirate]]s were the Red Rum.&lt;br /&gt;
&lt;br /&gt;
Just like Globox can use his [[Rain Dance]] in the final game to harm the [[Robo-Pirate]]s, [[Rayman]]&#039;s other friends would also have used their abilities to help him progress through the levels: [[Polokus|Polochus]] the Magician could levitate stones and draw water from ponds, [[Clark]] could grab [[Rayman]] and throw him and [[Ly]] could immobilize characters and objects.&amp;lt;ref name=&amp;quot;press_kit_it&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; Alternatively, it is stated that the Magician, as the first companion [[Rayman]] would have had to save, would have appeared on every map to upgrade the power of his &amp;quot;invincible flying fist&amp;quot;.&amp;lt;ref name=&amp;quot;video_game_guide&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; [[Rayman]] would also have gained the ability to see through walls near the end of the game.&amp;lt;ref name=&amp;quot;press_kit_it&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; Additionally, a demo for the game features a functional [[telescopic fist]] ability, a power scrapped from the final game and replaced with the [[magic fist]].&lt;br /&gt;
&lt;br /&gt;
Pre-release screenshots and footage show that level designs underwent significant evolution. A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube (via archive.org), &#039;&#039;Rayman 2: The Great Escape (N64) - Beta Prison Ship level part&#039;&#039;, https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 2 Trailer&#039;&#039;, https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The HUD was at one point drastically different to the one seen in the final game. [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 2 The Great Escape - developer&#039;s interview (1998, FR with ENG subs) N64/PS1/PS2/Dreamcast/PC&#039;&#039;, https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; Texture hacking also led to the discovery of more pre-release elements, such as a third red-coloured [[Magic Sphere]] and its pyramid base.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Protagonists===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*[[Razorbeard|Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spiders]], [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|right|A physical &#039;&#039;Rayman 2&#039;&#039; map that came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the Nintendo 64, Windows, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other platforms, with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 version, along with the Windows version, is the original version of the game. The Nintendo 64 version features a different soundtrack in a sequenced format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows cover.]]&lt;br /&gt;
&lt;br /&gt;
The Windows version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on Uplay&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt; and on GOG, benefitting from fixes and improvements as one of the games featured in the GOG Preservation Program.&amp;lt;ref&amp;gt;GOG.com, &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Dreamcast cover.]]&lt;br /&gt;
&lt;br /&gt;
The Dreamcast version retains the high quality textures from the Windows version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (PlayStation)|PlayStation]]===&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The PlayStation cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (PlayStation)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (PlayStation)|PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting, rather than speaking in gibberish. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3, and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The PlayStation 2 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Revolution}}&lt;br /&gt;
&lt;br /&gt;
The PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman DS}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (iOS)|iOS]]===&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|right|150px|The iOS app icon.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (iOS)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3D}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the GoG.com and Uplay version|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The English PC manual packaged with the Steam version|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf&lt;br /&gt;
R2UKPCManual thumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf&lt;br /&gt;
R2Swe-FinPCManual thumb.png|The Swedish/Finnish PC manual|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Spanish PC manual|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Italian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The German PC manual|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Dutch PC manual|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf&lt;br /&gt;
R2Dan-NorPCManual thumb.png|The Danish/Norwegian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf&lt;br /&gt;
R2Zh-hansPCManual thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf&lt;br /&gt;
R2PTEUPCManual thumb.jpg|The European Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/c/cf/R2TGE_PC-EcofilmesPTEUManual_Compressed.pdf&lt;br /&gt;
R2PTPCManual thumb.png|The Brazilian Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf&lt;br /&gt;
R2PolishPCManual thumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf&lt;br /&gt;
R2GeneralPCManual thumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf&lt;br /&gt;
R2HebManualThumb.png|The Hebrew PC manual|link=https://raymanpc.com/wiki/script-en/images/9/98/R2PCManual_Heb.pdf&lt;br /&gt;
R2 DC Manual EN Thumb.png|The English (US) Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf&lt;br /&gt;
Rayman 2 DC EU manual thumbnail.jpg|The European Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/3/38/Rayman_2_DC_EU_manual.pdf&lt;br /&gt;
Rayman2TGE DC-PTEU-EcofilmesPrint-InstructionsManual Cover.jpg|The European Portuguese Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/1/17/R2TGE_DC-EcofilmesPTEUManual.pdf&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg|The Japanese Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf&lt;br /&gt;
R2ENPSManual thumb.jpg|The English PlayStation manual|link=https://raymanpc.com/wiki/script-en/images/d/d0/Rayman_2_PSX_Manual_NTSCU.pdf&lt;br /&gt;
Rayman 2 N64 Manual (US) Cover.jpg|The English Nintendo 64 manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1d/Rayman_2_N64_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
{{Main|Rayman: The Animated Series}}&lt;br /&gt;
&lt;br /&gt;
In 1999, an animated television show based on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] was produced to accompany the release of &#039;&#039;Rayman 2&#039;&#039;. Only 4 episodes of the first season were released before being cancelled.&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
{{Main|Rayman merchandising}}&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The musical group Royal V released a single to promote &#039;&#039;Rayman 2&#039;&#039;, under the name of &amp;quot;[[It&#039;s Good To Be The King]]&amp;quot;. The official videoclip&amp;lt;ref&amp;gt;Internet Archive, &#039;&#039;Royal. V - It&#039;s Good To Be The King (1999)&#039;&#039;, https://archive.org/details/royal.-v-its-good-to-be-the-king-1999&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the Nintendo 64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, Nintendo 64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Ray2 Rayman render.png&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
R2RaymanAndLy.png&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dalí.png&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
R2RaymanSketches.jpg&lt;br /&gt;
R2SsssamSketches.jpg&lt;br /&gt;
R2BabyGloboxSketches.jpg&lt;br /&gt;
R2RazorbeardTreasureSketch.jpg&lt;br /&gt;
R2RaymanPirateCampSketch.jpg&lt;br /&gt;
R2PirateCannonSketch.jpg&lt;br /&gt;
R2SpyglassPirateShipSketch.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasarely.png&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
R2Ref1.jpg|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R2Ref2.jpg|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Manuel hauss 01 01 games 07.jpg|Render by Manuel Hauss. &lt;br /&gt;
Notable Baby Globoxes.jpg|Render by Manuel Hauss. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher&lt;br /&gt;
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped&lt;br /&gt;
Rayman 2 Front Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Back Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Spine (KOR).jpg&lt;br /&gt;
Rayman 2 OBI Strip (Dreamcast) (JP).jpg|Japanese Dreamcast OBI strip&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-1.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-2.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
PC Power Zine Issue 52 (November 1999).jpg&lt;br /&gt;
Play Magazine 3 (October 1999).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC Power Zine Issue 54 (January 2000).jpg&lt;br /&gt;
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in &#039;&#039;PC Power Zine&#039;&#039; (January 2000)&lt;br /&gt;
Play Magazine (October 1999).png&lt;br /&gt;
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring &#039;&#039;Rayman 2&#039;&#039;&lt;br /&gt;
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication&lt;br /&gt;
Play Magazine (January 2000).png&lt;br /&gt;
Play Magazine 2 (January 2000).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
** Notably, all of these changes are applied to characters with purple in their color palette; why this was done is not known for sure.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTzresRmZpJSCDFZmsgVKSj &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Windows version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSygL2Cmc1VexurGyKITLm2 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PlayStation version)]&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
[[zh:雷曼2：胜利大逃亡]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Precipice&amp;diff=113953</id>
		<title>The Precipice</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Precipice&amp;diff=113953"/>
		<updated>2026-07-15T10:51:43Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=Take a [[Warship|vessel]] and only come back with his dead body!|sign=[[Razorbeard|Admiral Razorbeard]] to the [[Spyglass Pirate]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Precipice&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2]]&#039;&#039;, notable for having similar gameplay to [[the Bayou]]. It was originally called &amp;quot;The Great Rift&amp;quot;.&amp;lt;ref&amp;gt;This name comes from [[Rayman 2 (early production)|early demos]] of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[File:ThePrecipicePC.jpg|320px|The Precipice]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[The Top of the World]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This level takes place in a wide canyon, where [[Rayman]] is being pursued by the [[Robo-Pirate]]s shooting [[helicopter bomb]]s and [[Red shell|red walking shells]] at him. He has to escape them by running across a weak pier, climbing on nets, and jump whenever bits of it are blasted off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-ThePrecipice-HallOfDoors.jpg|The entrance to the Precipice in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] enters a cave and follows another wooden pier, which leads him to a tower the [[Robo-Pirate|pirates]] built that sinks under rising water (reminiscent to the flooding levels in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]), while [[helicopter bomb]]s and rolling [[keg]]s try to slow him down.&lt;br /&gt;
&lt;br /&gt;
Developer Arnaud Guyon revealed that this phase was inspired by the 1987 game &#039;&#039;[https://en.wikipedia.org/wiki/Nebulus_(video_game) Nebulus]&#039;&#039;.&amp;lt;ref&amp;gt;ritchy.free.fr, https://web.archive.org/web/20020330184649/http://ritchy.free.fr/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] comes out somewhere else in the canyon, and is pursued across wooden piers. There is then a cave with a bottomless pit, which [[Rayman]] has to glide through until he lands on another pier. At the end of this, he ends up on a [[Robo-Pirate|pirate]] stronghold which was built over a cliff, still under attack by a [[Ninja Henchman]] and [[helicopter bomb]]s. Notably, these [[Helicopter bomb|bombs]] can hit the [[Ninja Henchman]], inflicting him 5 damage (one third of its [[resistance]]). Once [[Ninja Henchman|the pirate]] is defeated, [[Rayman]] can exit after freeing the [[Teensie]].&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[File:ThePrecipiceDC.jpg|320px|The Precipice]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[The Top of the World]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the game&#039;s six [[Glob Crystal]]s is found hidden at the very end of the Precipice. For every two [[Glob Crystal]]s collected, a new minigame becomes accessible from the [[Globox Village]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Precipice (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Precipice.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 12.png|320px|The Precipice]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|5]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon4PS.png|4]]&lt;br /&gt;
| murphys = [[File:Icon1PS.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The level is identical to the original, except there are more [[Yellow Lum]]s to be collected.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[File:RR-PS2-ThePrecipice.jpg|320px|The Precipice]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| followed by = [[The Pirate Mines]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon7.png|7]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This version plays out as part of a large mission to destroy 2 generators to enter [[the Lava Sanctuary]]. It has had many alterations made, based around the fact that it now has 4 phases. Phase 2 has been removed and now features as phase 1 of [[the Echoing Caves]]. Phase 3 has become phase 2 accordingly, but the level now features phases 2 and 3 of the original [[The Echoing Caves|Echoing Caves]] as phases 3 and 4, concluding with a [[Ninja Henchman]] battle as the player attempts to destroy the [[Generator room|generator]].&lt;br /&gt;
&lt;br /&gt;
The phase which, in the original [[The Echoing Caves|Echoing Caves]], included the passage to [[the Fairy Glade]] has had that passage removed, as that part of [[the Fairy Glade]] is instead accessible with the [[Rain Mask]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
{{R2GBCLevel&lt;br /&gt;
| name = The Precipice&lt;br /&gt;
| image = [[File:gbc230.png|160px|class=sprite|The Precipice]]&lt;br /&gt;
| preceded by = [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
| lums = [[File:Icon6GBC.png|6]][[File:Icon6GBC.png|6]]&lt;br /&gt;
| cages = [[File:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Precipice directly follows [[the Echoing Caves]], and it also features [[warship]]s, though they don&#039;t move at all. It is also the only time that [[Rayman]] fights a [[Robo-Pirate|pirate]], aside from the final battle.&lt;br /&gt;
&lt;br /&gt;
===Part 1===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 37.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 39.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Bonus level (Rayman 2)|Bonus level]]====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 38.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 3===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;447px&amp;quot; heights=&amp;quot;600px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 40.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Part 4===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;320px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2GBCUS - 41.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 51.PNG|A [[warship]] in the Game Boy Color version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=mxGIXBb45RI The Precipice playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=u6wkIFx0qJ0 The Precipice playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PL3KfywrDbg The Precipice playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rTKw4VmAvDg The Precipice playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Zartm5X_AO4 The Precipice playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ebLjZutpH6k The Precipice playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=2dIlB9DiiUI The Precipice playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=NpQrYCJMHck The Precipice playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=KM9UECuPyyE The Precipice playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Grande Faille]]&lt;br /&gt;
[[de:Die Klippe]]&lt;br /&gt;
[[pl:Urwisko]]&lt;br /&gt;
[[ru:Пропасть]]&lt;br /&gt;
[[zh:峭壁]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Precipice, the]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Precipice, The]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ray_of_Persia&amp;diff=113952</id>
		<title>Ray of Persia</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ray_of_Persia&amp;diff=113952"/>
		<updated>2026-07-15T10:50:34Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Ray of Persia&lt;br /&gt;
| image = [[File:Ray of Persia.png|250px|Ray of Persia]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039; (PlayStation Vita, Nintendo Switch), &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Fashion Victim&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Finish [[An Architect&#039;s Nightmare]]&amp;lt;br /&amp;gt;(PlayStation Vita only)&amp;lt;br /&amp;gt;Default&amp;lt;br /&amp;gt;(Nintendo Switch only) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Ubisoft Megapack (&#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Icon2RO.png|15px|26]][[File:Icon6RO.png|15px|26]] [[File:Rayman Mini - Swag Coin Icon.png|25px]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray of Persia&#039;&#039;&#039; is a playable character in &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039; and &#039;&#039;[[Rayman Mini]]&#039;&#039;. The character is based on [[Rayman]]&#039;s animated model.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Ray of Persia shares the same look as [[Rayman]], however, his clothing is akin to that of the titular [https://en.wikipedia.org/wiki/Prince_(Prince_of_Persia) Prince] from the &#039;&#039;[https://en.wikipedia.org/wiki/Prince_of_Persia Prince of Persia]&#039;&#039; series. His appearance in &#039;&#039;[[Rayman Legends]]&#039;&#039; seems to be based on the Prince&#039;s outfit in &#039;&#039;[https://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within Prince of Persia: Warrior Within]&#039;&#039;, while his look in &#039;&#039;[[Rayman Adventures]]&#039;&#039; and &#039;&#039;[[Rayman Mini]]&#039;&#039; is reminiscent of the Prince&#039;s appearance in the 2008 &#039;&#039;[https://en.wikipedia.org/wiki/Prince_of_Persia_(2008_video_game) Prince of Persia]&#039;&#039;. Notably, his &#039;&#039;[[Rayman Legends]]&#039;&#039; outfit has the [[Ubisoft]] logo on his belt and one of his shoes.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
{{Quote|text=Crazy guy, crazy clothes. Convinced of his hero status and nobility, he’s actually just another fashion victim set to struggle with the misadventures lying in store for him.|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (PlayStation Vita), &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=This eccentric guy dresses quite bizarrely. Pretty sure he&#039;s a noble hero, this fashion victim may not be fit for the misadventures that await him...|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (Nintendo Switch)}}&lt;br /&gt;
&lt;br /&gt;
In the PlayStation Vita version of &#039;&#039;[[Rayman Legends]]&#039;&#039;, Ray of Persia can be unlocked by beating the level [[An Architect&#039;s Nightmare]]. In the Nintendo Switch version, he is unlocked by default.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Adventures&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, where his appearance is different, Ray of Persia can only be bought through the Ubisoft Megapack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray of Persia (Adventures Redesign).png|Ray of Persia&#039;s design in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Ray of Persia photo.png|Ray of Persia&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Mini&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Mini]]&#039;&#039;, Ray of Persia is unlocked for 26 [[Swag Coin]]s and sports the same design as his &#039;&#039;[[Rayman Adventures]]&#039;&#039; counterpart.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray of Persia (Facebook).jpg|Facebook sharing photo.&lt;br /&gt;
Ray of Persia (Twitter).png|Twitter sharing photo.&lt;br /&gt;
Ray of persia (RL).jpg&lt;br /&gt;
Ubisoft Megapack.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
{{RAcharacters}}&lt;br /&gt;
{{RMinicharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ray of Persia]]&lt;br /&gt;
[[pl:Ray Persji]]&lt;br /&gt;
[[ru:Рэй Персии]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from Rayman Mini]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=El_Stomacho&amp;diff=113916</id>
		<title>El Stomacho</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=El_Stomacho&amp;diff=113916"/>
		<updated>2026-07-11T11:54:48Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = El Stomacho&lt;br /&gt;
| image =[[File:Chefbig txt.png|300px]]&lt;br /&gt;
| alignment = Bad then good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| location = [[Gourmand Land|Luscious Lakes]]&lt;br /&gt;
| resistance = [[File:Lifebar4.png|4 HP]]&lt;br /&gt;
| attacks = Eating the heroes, fiery heartburn&lt;br /&gt;
|sex = Male&lt;br /&gt;
| species = Dragon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=I feel better now: molto bene!|sign=El Stomacho, after being released from the grasp of his nightmare form|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;El Stomacho&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from an unlockable gallery wallpaper and the descriptions of the &amp;quot;Dagon&#039;s appetite&amp;quot; [sic] and &amp;quot;Digesting time&amp;quot; [[List of achievements in Rayman Fiesta Run|achievements]] in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&amp;lt;/ref&amp;gt; is one of the [[Four Kings]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;. He is the king of [[Gourmand Land|Gourmand Land and the Luscious Lakes]], and ruler amongst the dragons of this world. He has been turned into a massive dragon suffering severe heartburn when the [[Polokus|Bubble Dreamer]] started having nightmares.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, El Stomacho is seen for the first time in the level [[You&#039;re on Fire!]], eating an icy mountain, and then vomiting it up to the skies, making several dangerous pieces of ice and oranges fall into the [[Giant mosquito|Moskito]]&#039;s path. He takes the major role in the level [[My Heartburn&#039;s for You]], where he eats the heroes whole. El Stomacho is the only king that is not directly fought, as the heroes have to navigate through the insides of his body to reach his stomach in order to cure his heartburn.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes will fall into a small closed area where the final &amp;quot;battle&amp;quot; takes place. This involves continuously dodging and manoeuvring El Stomacho&#039;s heartburn whilst being cautious not to fall into the green, poisonous acid below. At certain intervals, [[bubo]]s will appear, which when attacked, trigger small cutscenes showing El Stomacho gradually in more and more pain. Each time a weak spot is destroyed, the battle changes to a different phase. Once four of these weak spots have been attacked, the battle is over. After the battle, the team must escape the chef&#039;s belly in a frantic race against time as the stomach starts to fill up with fire. Once [[Rayman]] and his friends escape El Stomacho&#039;s insides, the monster warps back into his usual, friendly King form and thanks the characters for their help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragonsinsides.png|Rayman enters El Stomacho&#039;s belly&lt;br /&gt;
My Heartburn&#039;s for You 15.jpg|Phase 2 of the fight&lt;br /&gt;
DragonKing.png|The King is restored from his nightmare form, thanks to [[Rayman]] and his friends&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, El Stomacho appears in the [[Back to Origins]] versions of [[You&#039;re on Fire!]] and [[My Heartburn&#039;s for You]], where he reprises his roles from those levels. Notably, like all of the other bosses in [[Back to Origins]], his dialogue at the end of the level is omitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
You&#039;re on Fire! - Back to Origins 7.jpg|El Stomacho as he appears in the [[Back to Origins]] version of [[You&#039;re on Fire!]]&lt;br /&gt;
My Heartburn&#039;s for You - Back to Origins 14.jpg|El Stomacho in the [[Back to Origins]] version of [[My Heartburn&#039;s for You]]&lt;br /&gt;
My Heartburn&#039;s for You - Back to Origins 19.jpg|El Stomacho&#039;s true form in [[Back to Origins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Fiesta Run&#039;&#039;==&lt;br /&gt;
El Stomacho returns in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In this game he plays a more minor role, either sending [[flying dragon]]s to chase the hero or eating an icy mountain and vomiting its chunks into the foreground for the heroes to avoid, akin to his role in [[You&#039;re on Fire!]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Some levels in Worlds [[World 3 (Rayman Fiesta Run)|3]] and [[World 4 (Rayman Fiesta Run)|4]] also have the heroes running through his belly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RFR-22.jpg|El Stomacho in the level [[World 3 (Rayman Fiesta Run)|Ice storm]].&lt;br /&gt;
RFR-27.jpg|[[Rayman]] in El Stomacho&#039;s belly in the level [[World 3 (Rayman Fiesta Run)|Acidy Reflux]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Chefsmall.png|The king&#039;s true form&lt;br /&gt;
RFR CuistoEatingCastle.png|El Stomacho as he appears in an artwork for [[Rayman Fiesta Run]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:El Stomacho]]&lt;br /&gt;
[[pl:El Stomacho]]&lt;br /&gt;
[[es:El Stomacho]]&lt;br /&gt;
[[ru:Эль Аппетито]]&lt;br /&gt;
[[zh:嗳奥·斯唾玛胄]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Creveton&amp;diff=113915</id>
		<title>Creveton</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Creveton&amp;diff=113915"/>
		<updated>2026-07-11T11:54:38Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Creveton&lt;br /&gt;
| image = [[File:Seaking.png|320px]]&lt;br /&gt;
| alignment = Bad then good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Sea of Serendipity|Angsty Abyss]]&lt;br /&gt;
| resistance = [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| attacks = Biting, contact&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Shrimp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=You saved me!|sign=Creveton, after being released from the grasp of his nightmare form|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creveton&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from the game files of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&amp;lt;/ref&amp;gt; is a boss in &#039;&#039;[[Rayman Origins]]&#039;&#039;, and one of the [[four Kings]] that the heroes must defeat. Like the other Kings, he has been warped into a powerful monster by the nightmares of the [[Polokus|Bubble Dreamer]], taking the form of a gigantic leviathan-like creature.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Creveton&#039;s mutated form is a large beast with many fins and spikes protruding from his body. He has dark red scales, a huge mouth, and sharp teeth, with two curved front ones being larger than the rest. He also wears a small crown on his head. His true form is a small, benevolent shrimp.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, Creveton is encountered in [[Murray of the Deep]], the final level of [[Sea of Serendipity|Angsty Abyss]]. He attacks by pursuing the heroes and attempting to chomp them while also sending red [[giant jellyfish]] to hinder the heroes&#039; progress. Throughout the battle, a [[bubo]] will appear on his bottom segment, giving the heroes a chance to destroy it and weaken him. After attacking this [[bubo]] twice, Creveton will charge towards the heroes head-on, revealing a [[bubo]] in his mouth. Destroying this defeats him and reverts back to his original form: a benevolent shrimp.&lt;br /&gt;
&lt;br /&gt;
An image from &#039;&#039;[[The Daily Bubble]]&#039;&#039; shows Creveton with a slightly different design, sporting lighter skin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Murray of the Deep 10.jpg|Creveton emerging&lt;br /&gt;
Murray of the Deep 12.jpg|The heroes must avoid the two [[giant jellyfish]] and destroy the [[bubo]]&lt;br /&gt;
Murray of the Deep 15.jpg|Creveton, in his true form, thanking the heroes for restoring him&lt;br /&gt;
Creveton a.png|Creveton&#039;s true form&lt;br /&gt;
Bubble murray.png|Creveton with a slightly different design in &#039;&#039;[[The Daily Bubble]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Creveton appears in the [[Back to Origins]] version of [[Murray of the Deep]], acting the same as he did in &#039;&#039;[[Rayman Origins]]&#039;&#039;. When he is restored to his original form, his line of dialogue is removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Murray of the Deep - Back to Origins 7.jpg|Creveton emerging in [[Back to Origins]]&lt;br /&gt;
Murray of the Deep - Back to Origins 8.jpg|[[Assassin Ray]] approaching Creveton&#039;s [[bubo]]&lt;br /&gt;
Murray of the Deep - Back to Origins 11.jpg|Creveton&#039;s true form in [[Back to Origins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Seabreather]], a sea monster summoned by a [[Dark Teensy]] to attack [[Rayman]] and his friends, resembles Creveton&#039;s mutated form.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Creveton]]&lt;br /&gt;
[[pl:Creveton]]&lt;br /&gt;
[[es:Creveton]]&lt;br /&gt;
[[ru:Король Креветка]]&lt;br /&gt;
[[zh:克雷维顿]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Places_from_Rayman_2_Forever&amp;diff=113914</id>
		<title>Category:Places from Rayman 2 Forever</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Places_from_Rayman_2_Forever&amp;diff=113914"/>
		<updated>2026-07-11T11:32:46Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the levels which appear in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color adaptation of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Catégorie:Lieux de Rayman 2 Forever]]&lt;br /&gt;
[[es:Categoría:Lugares de Rayman 2 Forever]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Characters_from_Rayman_2&amp;diff=113913</id>
		<title>Category:Characters from Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Characters_from_Rayman_2&amp;diff=113913"/>
		<updated>2026-07-11T11:32:28Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes characters who appeared in any version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, along with &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Catégorie:Personnages de Rayman 2]]&lt;br /&gt;
[[es:Categoría:Personajes de Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Murray&amp;diff=113912</id>
		<title>Murray</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Murray&amp;diff=113912"/>
		<updated>2026-07-11T11:25:02Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Murray&lt;br /&gt;
| image = [[File:RaymanOrigins PreE3 HD Underwater.jpg|320px|Murray]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Aim for the Eel!]], [[Fire When Wetty]], [[Beware of Mini-Murray]], [[Scuba Shootout]], [[Murray of the Deep]], [[Gloo Gloo]]&lt;br /&gt;
| resistance = [[File:Lifebar7.png|7.5 HP]] ([[Aim for the Eel!]] only)&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (others)&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murrays&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name comes from the game files of &#039;&#039;[[Rayman Origins]]&#039;&#039; and those of the levels [[Murray of the Deep]] and [[Beware of Mini-Murray]].&amp;lt;/ref&amp;gt; some of which are also known as &#039;&#039;&#039;Giant Eels&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name comes from the description of the [[Blue Baron!]] trophy/achievement from &#039;&#039;[[Rayman Origins]]&#039;&#039;, referring to the large Murray in [[Aim for the Eel!]].&amp;lt;/ref&amp;gt; are aquatic enemies that appear in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. They come in a wide variety of shapes and colors.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Murrays are among the most aggressive marine animals that inhabit the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
They all have in common a long body, two misaligned eyes of different sizes and a pair of mandibles. They look more like insects than [https://en.wikipedia.org/wiki/Moray_eel real moray eels], after which they are named.&lt;br /&gt;
&lt;br /&gt;
The Murrays of [[Aim for the Eel!]] and [[Murray of the Deep]] have a blue body, covered with growths and filaments. Their heads are also blue, their eyes green and their mandibles blue-violet. When they attack or take damage, they emit characteristic roars.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the rest of the Murrays have a pink body covered in spines and possess multiple pink fins. Their heads are blue, their eyes green and their mandibles pink.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, they also share these characteristics, with the exception of those found in the [[Fire When Wetty]] and [[Scuba Shootout]] levels of [[Back to Origins]], which now have a purple body and fins, a green head, yellow eyes and purple mandibles.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, Murrays can be found in the [[Aim for the Eel!]], [[Murray of the Deep]], [[Fire When Wetty]], [[Scuba Shootout]] and [[Beware of Mini-Murray]] levels.&lt;br /&gt;
&lt;br /&gt;
A Murray guards the [[Aim for the Eel!]] level, which connects [[Gourmand Land]] to the [[Sea of Serendipity]]. Unlike its brethren, it has what appear to be electric fins and a [[bubo]]-like part at the end of its segments. The game files describe it as the &amp;quot;guardian of the ocean world&amp;quot; and it is referred to as the &amp;quot;Giant Eel&amp;quot; in the description of the [[Blue Baron!]] [[List of achievements and trophies in Rayman Origins|achievement]] for the game. When [[Rayman]] and his friends cross the level on the back of a [[giant mosquito]], they eventually reach the ocean above. The Giant Eel then emerges from the depths and, as a good guardian, tries to prevent them from going any further. It spends its time jumping out of the water. To defeat it, the heroes must destroy the five segments that make up its body, by strafing the pink, [[bubo]]-like part that appears at the end when they are exposed. If they destroy its fins, they get extra [[Lum (UbiArt games)|Lums]]. As they go along, they reduce the size of the Giant Eel, until only a flying head remains. Once the latter is destroyed, the heroes are permanently rid of the Giant Eel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Giant Eel.png|Detailed view of the Giant Eel&lt;br /&gt;
Aim for the Eel! 10.jpg|The Giant Eel in [[Aim for the Eel!]]&lt;br /&gt;
Aim for the Eel! 12.jpg|The Giant Eel will lose segments as the heroes inflict damage on it.&lt;br /&gt;
Aim for the Eel! 13.jpg|Once the last segment is destroyed, the Giant Eel will be [[Bubble|bubblized]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Murray of the Deep]] level, two Murrays chase [[Rayman]] and his friends through an underwater cave. With no way to fight them, the heroes must flee as fast as they can. They eventually escape by squeezing through a passage too narrow for the Murrays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Murray of the Deep 7.jpg|The two Murrays of [[Murray of the Deep]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Fire When Wetty]] and [[Scuba Shootout]] levels, Murrays with a body composed of seven or ten segments come to hinder the heroes&#039; progress on several occasions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Fire When Wetty 13.jpg|Murrays in [[Fire When Wetty]]&lt;br /&gt;
Scuba Shootout 6.jpg|A Murray in [[Scuba Shootout]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Beware of Mini-Murray]] level, Mini-Murrays with a body made up of ten or twenty segments hide between rocks, like real moray eels. Some spend their time coming out of one hole to go into another. Others leave their hole and start chasing the heroes in a defined and particularly large area. In a secret room of this level, [[Rayman]] and his friends must avoid a Mini-Murray in an underwater room reminiscent of the &#039;&#039;[http://en.wikipedia.org/wiki/Pac-Man Pac-Man]&#039;&#039; levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Beware of Mini-Murray 7.jpg|A Mini-Murray in a secret room of [[Beware of Mini-Murray]]&lt;br /&gt;
Beware of Mini-Murray 14.jpg|A Mini-Murray in [[Beware of Mini-Murray]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Murrays appear in the [[Gloo Gloo]] level of [[20,000 Lums Under the Sea]], as well as in the [[Aim for the Eel!]], [[Murray of the Deep]], [[Fire When Wetty]], [[Scuba Shootout]] and [[Beware of Mini-Murray]] levels of [[Back to Origins]].&lt;br /&gt;
&lt;br /&gt;
In the [[Gloo Gloo]] level, some Murrays chase [[Rayman]] and his friends underwater, while others emerge from the water to try to catch the heroes as they cross bridges on the surface.&lt;br /&gt;
&lt;br /&gt;
In the [[20,000 Lums Under the Sea]] levels, there are also mechanical enemies whose appearance is reminiscent of the Mini-Murrays: the [[Mecha Mini-Murray]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Gloo Gloo 4.png|A Murray chasing the heroes in [[Gloo Gloo]]&lt;br /&gt;
RL MiniMurray 4.jpg|A Murray sticking its head out of the water in [[Gloo Gloo]]&lt;br /&gt;
RL MechaMurray.jpg|A [[Mecha Mini-Murray]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Back to Origins]] levels, while their appearance remains the same in most cases, they have changed color in [[Fire When Wetty]] and [[Scuba Shootout]]: now their head is green, their eyes are yellow, and their body, fins and mandibles are purple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RL GiantMurray 1.jpg|The Giant Eel in [[Aim for the Eel!]] ([[Back to Origins]])&lt;br /&gt;
RL GiantMurray 2.jpg|The two Murrays of [[Murray of the Deep]] ([[Back to Origins]])&lt;br /&gt;
RL MiniMurray 3.jpg|A Murray in [[Fire When Wetty]] ([[Back to Origins]])&lt;br /&gt;
Scuba Shootout - Back to Origins 2.jpg|A Murray in [[Scuba Shootout]] ([[Back to Origins]])&lt;br /&gt;
RL MiniMurray 1.jpg|A Mini-Murray in a secret room of [[Beware of Mini-Murray]] ([[Back to Origins]])&lt;br /&gt;
RL MiniMurray 2.jpg|A Mini-Murray in [[Beware of Mini-Murray]] ([[Back to Origins]])&lt;br /&gt;
Fire When Wetty - Back to Origins.png|A Murray with its appearance from &#039;&#039;[[Rayman Origins]]&#039;&#039; on the painting for [[Fire When Wetty]] ([[Back to Origins]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The fight against the Murray in [[Aim for the Eel!]] is reminiscent of the fight against [[Boss Chenille]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, which also had to be destroyed piece by piece.&lt;br /&gt;
*In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Murray in [[Aim for the Eel!]] is one of the bosses that do not become peaceful after their defeat, along with [[Boss Bird]], the [[Golem]], and (in &#039;&#039;[[Rayman Legends]]&#039;&#039;’ [[Back to Origins]] mode only) [[Big Mama]]. It is also one of the bosses that do not have [[bubo]]s as weak points, along with [[Boss Bird]].&lt;br /&gt;
*In the &#039;&#039;[[Rayman Origins]]&#039;&#039; sprite files, the Mini-Murrays are called &amp;quot;&#039;&#039;boss colo&#039;&#039;&amp;quot;, in reference to the colo claw fish from &#039;&#039;[http://en.wikipedia.org/wiki/Star_Wars:_Episode_I_%E2%80%93_The_Phantom_Menace Star Wars: Episode I – The Phantom Menace]&#039;&#039;, which they resemble.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mecha Mini-Murray]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
{{ROenemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Murène]]&lt;br /&gt;
[[pl:Murray]]&lt;br /&gt;
[[es:Murray]]&lt;br /&gt;
[[ru:Марри]]&lt;br /&gt;
[[zh:默里]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mocking_Bird&amp;diff=113911</id>
		<title>Mocking Bird</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mocking_Bird&amp;diff=113911"/>
		<updated>2026-07-11T11:24:52Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Mocking Bird&lt;br /&gt;
| image = [[File:Bossbird a1.png|320px|Mocking Bird]]&lt;br /&gt;
| alignment = Bad then good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; ([[Back to Origins]])&lt;br /&gt;
| location = [[Desert of Dijiridoos|Grumbling Grottos]]&lt;br /&gt;
| resistance = [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| attacks = Inhale, headbutt, contact&lt;br /&gt;
| sex = Female&amp;lt;ref&amp;gt;The Mocking Bird lays eggs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| species = [[Bird]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=I&#039;m free! Did I fall out of a tree?|sign=The Mocking Bird, after being released from the grasp of her nightmare form|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mocking Bird&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from that of the level [[To Bubblize a Mocking Bird]].&amp;lt;/ref&amp;gt; is a boss who appears in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Mocking Bird in her true form is small and light brown in colour. She has a brown beak, beaded braids, and two wings. She has three rectrices on her tail, which are orange and yellow in colour. She also wears a wooden crown, and dark brown pants.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039; and &#039;&#039;Rayman Legends&#039;&#039;==&lt;br /&gt;
The Mocking Bird is a massive [[bird]] enemy, and the boss of the [[Desert of Dijiridoos|Grumbling Grottos]] in &#039;&#039;[[Rayman Origins]]&#039;&#039; and the [[Desert of Dijiridoos]] in the [[Back to Origins]] painting in &#039;&#039;[[Rayman Legends]]&#039;&#039;. The heroes must defeat her, along with [[Four Kings|the other Kings]], in order to open the [[Dreamer&#039;s Door]].&lt;br /&gt;
&lt;br /&gt;
She appears in the level [[To Bubblize a Mocking Bird]], where the heroes find her sleeping in her nest. The heroes disturb her from her sleep by hanging from her braided tail; she awakens, attacking the heroes in a grumpy rage as her nest falls. She tries to charge towards the ground to attack the heroes, where they will need to duck to avoid her attack, then hit the [[bubo]] on her belly as she flies by. If the heroes fail to hit the bubo in time before she flies away, the bird will come back, aerial attacking the heroes with eggs, before trying to attack the heroes on the ground again.&lt;br /&gt;
&lt;br /&gt;
After the heroes successfully hit the bubo, an updraft is created, which the heroes will need to use so they can fly, as the bird returns to knock down the didgeridoo below. She then returns to attack, flying by with some [[big bird]]s behind her this time, which the heroes will need to attack to avoid being hurt, while also accumulating [[Lum (UbiArt games)|Lums]] for it. When she returns, she tries to crush the heroes into the didgeridoo above by headbutting them; this creates a second bubo on her head, which the heroes will need to hit, though if not hit in time, the bird will return a couple of times with more big birds to attack them. After the second bubo is hit, she headbutts the didgeridoo above again, knocking it off screen.&lt;br /&gt;
&lt;br /&gt;
After this, [[spiky bird]]s appear, then the bird returns to the center of the area and starts inhaling to try suck in the heroes, while spinning anti-clockwise. The heroes must avoid being sucked in by flying anti-clockwise around her; when she stops attacking, the heroes must quickly grab her braided tail, causing a third bubo to appear on her tongue, which they must hit in order to defeat her. After the heroes defeat her, the bird will shrink, morphing back to her original form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
To Bubblize a Mocking Bird 2.jpg|The Mocking Bird in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
To Bubblize a Mocking Bird - Back to Origins 1.jpg|The Mocking Bird in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Bossbird a2.png|The Mocking Bird&#039;s true form in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
ŒufOiseauMoqueur.png|An egg from the Mocking Bird.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Comparisons have been drawn between the Mocking Bird boss and the Angry Birds from the mobile game of the same name. However, the similarity was not an intentional reference; [[Ubisoft|the developers]] needed to create a boss with a circular collision shape.&lt;br /&gt;
*The Mocking Bird’s voice clips are reused for the [[colorful bird]]s in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
*Despite the fact that the Mocking Bird is implied to be female due to her egg laying - thus making her a queen - she is still considered to be one of the [[Four Kings]].&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Oiseau moqueur]]&lt;br /&gt;
[[pl:Drozd]]&lt;br /&gt;
[[es:Ruiseñor]]&lt;br /&gt;
[[ru:Пересмешник]]&lt;br /&gt;
[[zh:嘲鸫]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;br /&gt;
[[Category:Birds]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Golem&amp;diff=113910</id>
		<title>Golem</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Golem&amp;diff=113910"/>
		<updated>2026-07-11T11:24:42Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Golem&lt;br /&gt;
| image = [[File:Golem.png|300px|Golem]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; ([[Back to Origins]])&lt;br /&gt;
| location = [[Mystical Pique]]&lt;br /&gt;
| resistance = [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| attacks = Moving up and down&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Golem&#039;&#039;&#039; is the boss of the [[Mystical Pique]], a world in &#039;&#039;[[Rayman Origins]]&#039;&#039; and the [[Back to Origins]] painting in &#039;&#039;[[Rayman Legends]]&#039;&#039;. He is fought in the level [[Golly G. Golem]]. An issue of [[the Daily Bubble]] suggests that the Golem’s true name may be shared with this level, but this remains unclear.&lt;br /&gt;
&lt;br /&gt;
A gigantic statue of living [[rock]], the Golem is only ever seen from the chest up. Fought inside a chamber in the mountain, the Golem is limited to moving his body up and down, and can only hurt the heroes by causing them to come into contact with the [[Darkroot]]s that surround him. It is not known if the Golem has any allegiance with the [[Livid Dead]] or [[The Magician (Rayman Origins)|the Magician]]. Once he is defeated, he simply falls to pieces, much like the bosses in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; along with the [[Boss Bird]], the [[Murray|Giant Eel]], and (in &#039;&#039;[[Rayman Legends]]&#039;&#039;’ [[Back to Origins]] mode only) [[Big Mama]], he is one of the only bosses that does not revert to a benevolent form.&lt;br /&gt;
&lt;br /&gt;
In an E3 trailer for &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] and [[Globox]] can be seen fighting a green, mossy version of the Golem. This version likely would have been fought somewhere in the [[Jibberish Jungle]]. The cover of the game still features this [[Rayman Origins (early production)|early design]] for the character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins 005.jpg|The [[Rayman Origins (early production)|early version]] of the Golem, as seen in the E3 trailer.&lt;br /&gt;
GolemLastHitPoint.png|The Golem with one hit-point remaining.&lt;br /&gt;
Golly G. Golem - Back to Origins 11.jpg|The Golem in [[Back to Origins]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Golem]]&lt;br /&gt;
[[pl:Golem]]&lt;br /&gt;
[[es:Golem]]&lt;br /&gt;
[[ru:Голем]]&lt;br /&gt;
[[zh:魔像]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Carnivora&amp;diff=113909</id>
		<title>Carnivora</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Carnivora&amp;diff=113909"/>
		<updated>2026-07-11T11:24:32Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&amp;quot;Giant plant&amp;quot; redirects here. For the level pack in [[Rayman Jungle Run]], see [[Giant plant (Rayman Jungle Run)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Carnivora&lt;br /&gt;
| image = [[File:Daisy.png|320px|Carnivora]]&lt;br /&gt;
| alignment = Bad then good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; ([[Back to Origins]])&lt;br /&gt;
| portrayed by = Anaïs Dusautois (corrupted form)&amp;lt;ref&amp;gt;X, @RaymanGame, https://x.com/RaymanGame/status/1967981926376968703, « Anais, now Associate Producer used to be Animator on &#039;&#039;[[Rayman Legends]]&#039;&#039;. But did you know you probably heard her voice in your playthrough? »&amp;lt;/ref&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Gabrielle Shrager (true form)&lt;br /&gt;
| location = [[Jibberish Jungle|Ticklish Temples]]&lt;br /&gt;
| resistance = [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| attacks = Bashing its head, tongue attack, contact&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| species = [[Plant]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Why thank you! I don&#039;t know what got into me? I&#039;m a vegan!|sign=Carnivora, after being released from the grasp of its nightmare form|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carnivora&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name comes from that of [[Mecha Carnivora]], found in an unlockable gallery wallpaper in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;..&amp;lt;/ref&amp;gt; also known as the &#039;&#039;&#039;Boss Plant&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name comes from an unlockable gallery wallpaper in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&amp;lt;/ref&amp;gt; is one of the [[Four Kings]] and a boss in &#039;&#039;[[Rayman Origins]]&#039;&#039;. It is the king of [[Jibberish Jungle|the Jibberish Jungle and the Ticklish Temples]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, Carnivora is battled in [[Poor Little Daisy]], the [[Jibberish Jungle|Ticklish Temples]]&#039; boss level. Upon spotting the heroes, Carnivora chases them upward, causing the platforms that they must ascend on crumble. Once it reaches the top, it pursues the heroes before being blocked by a small passage that the heroes can escape through. If they stay long enough, Carnivora begins banging its head on the passage, presumably attempting to break it, but to no avail.&lt;br /&gt;
&lt;br /&gt;
A little bit later in the level, the heroes fall into an arena where they properly face off against Carnivora. It tries to ram into and crush the heroes, all while revealing [[bubo]]s that the heroes destroy to weaken Carnivora. In a last ditch effort, Carnivora shoots out its tongue, revealing the last [[bubo]] in its mouth. Once destroyed, it deflates back to its original, friendly King form and thanks the heroes for their help.&lt;br /&gt;
&lt;br /&gt;
A mechanical version of Carnivora, named [[Mecha Carnivora]], was built by [[the Magician]] to aid in his conquest of the [[Glade of Dreams]]. It is fought in [[The Reveal]] and follows the same pattern as Carnivora, albeit being destroyed after the second phase and thus omitting the third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Poor Little Daisy 2.jpg|Carnivora roaring at [[Raymesis]]&lt;br /&gt;
Poor Little Daisy 13.jpg|Carnivora attempting to jump on and crush [[Raymesis]]&lt;br /&gt;
Poor Little Daisy 15.jpg|Thanks to Rayman and crew, the King is restored from its nightmare form.&lt;br /&gt;
Bossplant a2.png|Carnivora&#039;s true form&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Jungle Run&#039;&#039;==&lt;br /&gt;
Carnivora returns in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, where it is known as &#039;&#039;&#039;Boss Plant&#039;&#039;&#039; in the game’s wallpaper gallery. It chases the player through the levels &amp;quot;Run for your life&amp;quot; and &amp;quot;Dinner is served&amp;quot; in the [[Giant plant (Rayman Jungle Run)|Giant plant]] level pack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Jungle Run 7-3 Screenshot 2.png|Carnivora pursuing [[Rayman]] in &amp;quot;Run for your life&amp;quot;&lt;br /&gt;
Jungle Run 7-8 Screenshot 3.png|Carnivora chasing [[Rayman]] upward in &amp;quot;Dinner is served&amp;quot;&lt;br /&gt;
RJR Plantegéante.png|A wallpaper from &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; featuring Carnivora&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends&#039;&#039;==&lt;br /&gt;
Carnivora reprises its role in &#039;&#039;[[Rayman Legends]]&#039;&#039;, where it appears in the [[Back to Origins]] version of [[Poor Little Daisy#Back to Origins|Poor Little Daisy]]. Other than its dialogue at the end being cut, its behavior is entirely unchanged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Poor Little Daisy - Back to Origins 3.jpg|Carnivora pursuing [[Assassin Ray]]&lt;br /&gt;
Poor Little Daisy - Back to Origins 8.jpg|Carnivora as it appears in [[Back to Origins]]&lt;br /&gt;
Poor Little Daisy - Back to Origins 10.jpg|Carnivora roaring at [[Assassin Ray]] from the ceiling&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the opening cutscene, for a brief moment, Carnivora (in its mutated form) can be seen in a bubble. This could imply that it, along with the other [[Four Kings|kings]], was already under the influence of the nightmares even before the escape of the [[Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Carnivora]]&lt;br /&gt;
[[pl:Carnivora]]&lt;br /&gt;
[[es:Gigantóncarnívoro]]&lt;br /&gt;
[[ru:Хищник]]&lt;br /&gt;
[[zh:食肉植物]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Boss_Bird&amp;diff=113908</id>
		<title>Boss Bird</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Boss_Bird&amp;diff=113908"/>
		<updated>2026-07-11T11:24:22Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Added language links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Boss Bird&lt;br /&gt;
| image = [[File:Angrybird.png|320px|centre|Boss Bird]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| resistance = [[File:Lifebar7.png|7 HP]]&amp;lt;ref&amp;gt;The exact [[resistance]] of Boss Bird is 25/4 (6.25) hit points. He takes 25 [[giant mosquito]] shots to defeat.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| attacks = Sucking air, spitting, contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss Bird&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name comes from an unlockable wallpaper in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&amp;lt;/ref&amp;gt; also known as the &#039;&#039;&#039;Guardian of the Music World&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name comes from the game files of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&amp;lt;/ref&amp;gt; is a gigantic [[bird]] enemy and the first boss in &#039;&#039;[[Rayman Origins]]&#039;&#039;. He is found in the level [[Hi-Ho Moskito!]], acting as the guard of the entrance to the [[Desert of Dijiridoos]] and in [[Candy Land]] in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the heroes must use their [[giant mosquito]]es to defeat him. Along with the [[Golem]], the [[Murray|Giant Eel]], and (in &#039;&#039;[[Rayman Legends]]&#039;&#039;’ [[Back to Origins]] mode only) [[Big Mama]], he is one of the only bosses that does not become good after being defeated. He also doesn&#039;t have [[bubo]]s as his weak spots.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Boss Bird is the biggest [[bird]] enemy in the game after the [[Mocking Bird]]. He bears a completely round body with yellow feathers, with exception of the eyelids, the wings and the tail tips, which have brown feathers. He also has a big orange beak, a small yellow beard and swollen eyes with slanted eyelids and pupils with different colors; while his left pupil is blue, his right pupil his green. Despite his non-aerodynamic body, he is able to fly, even when he is not moving his small wings.&lt;br /&gt;
&lt;br /&gt;
He wears a blue tambourine on his head, held by a light-brown belt with a peg on it. He also wears a dark-brown belt which surrounds his body horizontally, with a multi-coloured collar and a small bag on the front. Boss Bird bears a strong resemblance to the [[blowing bird]], a considerably smaller enemy. Boss Bird also resembles his leader, the [[Mocking Bird]], featuring several anatomical similarities such as the round body, the small wings and similar claws.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
When the heroes escape from the [[Jibberish Jungle]], defeating all the [[Livingstone|Lividstones]] and [[hunter]]s with the help of their [[giant mosquito]]es, they reach the other side of the mountain, as the day slowly turns into night. The sky is suddenly filled with woody [[helicopter bomb]]s, which can be sucked or destroyed by the mosquitoes. Suddenly, Boss Bird appears from bellow, performing his suction attack to swallow the heroes or to suck some [[Helicopter bomb|bombs]] to spit at them.&lt;br /&gt;
&lt;br /&gt;
As the level progresses, the characters must avoid Boss Bird&#039;s suction and the [[helicopter bomb]]s that he throws at them, while using attacks to defeat him. While various [[giant mosquito]] shots can damage him, the most effective and fast way to defeat him is to suck and throw four [[helicopter bomb]]s at him. When attacked, Boss Bird squawks strongly, as his stunned body makes cuckoo clock-like sounds. When finally defeated, Boss Bird deflates like a balloon and falls. After that, his fate is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO-Boss-bird.jpg|The heroes fighting Boss Bird.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;==&lt;br /&gt;
Although the Boss Bird does not physically appear in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, he does appear on one of the game’s unlockable wallpapers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RJR BossBird.png|A wallpaper from &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; featuring the Boss Bird&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
Boss Bird appears in &#039;&#039;[[Rayman Legends]]&#039;&#039; in the [[Back to Origins]] painting. He appears in [[Hi-Ho Moskito!#Back to Origins|the same level]] and behaves exactly the same as in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hi-Ho Moskito! - Back to Origins 8.jpg|Boss Bird as he appears in [[Back to Origins]].&lt;br /&gt;
Legends concept art 66.jpg|Concept art featuring Boss Bird.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;==&lt;br /&gt;
Boss Bird returns in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, where he appears in the levels &amp;quot;Tchip-tchip&amp;quot;, &amp;quot;Eggs drop!&amp;quot; and &amp;quot;Tchip-Tchip not happy!&amp;quot; and serves as the boss of [[Candy Land]]. He behaves mostly the same as in &#039;&#039;[[Rayman Origins]]&#039;&#039;, except that he now attempts to lay eggs on the hero as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Fiesta Run Bird 1.png|Boss Bird trying to inhale [[Rayman]].&lt;br /&gt;
Fiesta Run Bird 2.png|Boss Bird ready to spit out bombs at [[Rayman]].&lt;br /&gt;
Cui Cui.png|Boss Bird as he appears in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
EggCuiCui.png|An egg from Boss Bird in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Boss Oiseau]]&lt;br /&gt;
[[pl:Wściekły ptak]]&lt;br /&gt;
[[es:Boss Pájaro]]&lt;br /&gt;
[[ru:Чип-Чип]]&lt;br /&gt;
[[zh:魔头鸟]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Birds]]&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=M%C3%A9l%C3%A9e_Mayhem&amp;diff=113907</id>
		<title>Mélée Mayhem</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=M%C3%A9l%C3%A9e_Mayhem&amp;diff=113907"/>
		<updated>2026-07-11T11:13:23Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Code clean-up, formatting and standardization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RHRLevel&lt;br /&gt;
| name = Mélée Mayhem&lt;br /&gt;
| image = [[File:RHR Mélée Mayhem.png|class=sprite|Mélée Mayhem]]&lt;br /&gt;
| preceded by = [[Scalding Cascade]]&lt;br /&gt;
| followed by = [[Reflux&#039;s Lair]]&lt;br /&gt;
| murfysscore1 = 11000&lt;br /&gt;
| murfysscore2 = 16000&lt;br /&gt;
| murfysscore3 = 26000&lt;br /&gt;
| lums = 92&lt;br /&gt;
| cages = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mélée Mayhem&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;. This is the final bonus level. To unlock, you must first collect 1190 [[Lum]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanHoodlumsRevengeEU - 17.png|thumb|left|800px|The level]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=o-VMt_zS7Hg Méléé Mayhem playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{RHRWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Mélée Mayhem]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Murky_Swamp&amp;diff=113906</id>
		<title>Murky Swamp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Murky_Swamp&amp;diff=113906"/>
		<updated>2026-07-11T11:13:13Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Code clean-up, formatting and standardization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{RKLevel&lt;br /&gt;
| name = Murky Swamp&lt;br /&gt;
| image = [[File:Murky Swamp RK.PNG|class=sprite|Murky Swamp]]&lt;br /&gt;
| preceded by = [[Shipwreck Track]]&lt;br /&gt;
| followed by = [[Moonlight Pass]]&lt;br /&gt;
| score = &#039;&#039;&#039;00:38:00&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murky Swamp&#039;&#039;&#039; is the sixth level in &#039;&#039;[[Rayman Kart]]&#039;&#039;. It appears to be based on [[The Bog of Murk]] from [[Rayman 3]].&lt;br /&gt;
&lt;br /&gt;
{{RKWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Murky Swamp]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Kart]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Muddibog&amp;diff=113905</id>
		<title>Muddibog</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Muddibog&amp;diff=113905"/>
		<updated>2026-07-11T11:13:03Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Code clean-up, formatting and standardization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Muddibog&lt;br /&gt;
| image = [[File:Muddibog - R3 Models.png|150px|center|Muddibog]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| location = [[The Bog of Murk]]&lt;br /&gt;
| resistance = [[File:Lifebar1.png|1 HP]]&lt;br /&gt;
| attacks = Stone throw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Despite what his name suggests, the Muddibog isn&#039;t covered in mud. Avoid getting too close to him. He&#039;d kill his own father and mother to lay hands on a roll of toilet paper.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Muddibogs&#039;&#039;&#039; are minor enemies found in [[the Bog of Murk]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. To attack, they pop out of holes in the ground and throw stones at [[Rayman]]. Muddibogs are sometimes seen fighting the [[Hoodlum]]s, with whom they are not allied.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 (early production)|Early on in the development]] of &#039;&#039;[[Rayman 3]]&#039;&#039;, they were called the &#039;&#039;&#039;Mudis&#039;&#039;&#039; and had a slightly different appearance. Rather than throwing stones, they attacked by throwing the substance which they are covered in. There were also gigantic Mudis who would smash their large fists on the ground. The gigantic Mudis [[Rayman 3 (early production)|were cut]] from the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Muddibogs.jpg|Two Muddibogs attacking [[Rayman]].&lt;br /&gt;
Hoodlum VS Muddibog.jpg|A [[Hoodmonger]] fighting Muddibogs.&lt;br /&gt;
Muddibog.JPG|A Muddibog.&lt;br /&gt;
R3HH-BETADemo-PC-LoadingScreen.png|A beta Muddibog in this loading screen from [[Rayman 3 (early production)|the demo]] of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Mudi02-1-.gif|Animation of the scrapped Mudis from [[RaymanZone]]&#039;s VIP-zone.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3enemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bouillaboue]]&lt;br /&gt;
[[hu:Muddibog]]&lt;br /&gt;
[[it:Fangoso]]&lt;br /&gt;
[[pl:Bagniak]]&lt;br /&gt;
[[es:Cienagar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Rabbid&amp;diff=113904</id>
		<title>Mr Rabbid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Rabbid&amp;diff=113904"/>
		<updated>2026-07-11T11:12:53Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Code clean-up, formatting and standardization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Mr. Rabbid&lt;br /&gt;
| image = [[File:Mr Rabbid.PNG|class=sprite|Mr. Rabbid]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Kart]]&#039;&#039;&lt;br /&gt;
| portrayed by =&lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Rabbid&#039;&#039;&#039; is a playable [[Rabbid]] who only appears in the mobile phone game &#039;&#039;[[Rayman Kart]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With his special ability, Mr. Rabbid can transform the other players into slow [[Rabbid|bunnies]]. He requires at least 470.000 [[Lum]]s to be unlocked, making him the most difficult character in-game to unlock.&lt;br /&gt;
&lt;br /&gt;
[[hu:Mr Rabbid]]&lt;br /&gt;
[[it:Mr Rabbid]]&lt;br /&gt;
[[pl:Pan Kórlik]]&lt;br /&gt;
[[es:Mr. Rabbid]]&lt;br /&gt;
[[zh:兔子先生]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moonlight_Pass&amp;diff=113903</id>
		<title>Moonlight Pass</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moonlight_Pass&amp;diff=113903"/>
		<updated>2026-07-11T11:12:43Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Code clean-up, formatting and standardization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{RKLevel&lt;br /&gt;
| name = Moonlight Pass&lt;br /&gt;
| image = [[File:Moonlight Pass RK.PNG|class=sprite|Moonlight Pass]]&lt;br /&gt;
| preceded by = [[Murky Swamp]]&lt;br /&gt;
| followed by = [[Rabbid Battlefield]]&lt;br /&gt;
| score = &#039;&#039;&#039;00:39:00&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moonlight Pass&#039;&#039;&#039; is the seventh level in &#039;&#039;[[Rayman Kart]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RKWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Moonlight Pass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Kart]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Missile_Command&amp;diff=113902</id>
		<title>Missile Command</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Missile_Command&amp;diff=113902"/>
		<updated>2026-07-11T11:12:33Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Code clean-up, formatting and standardization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MissileCommand-Arcade-R3HH-PC-TitleScreen.jpg|thumb|right|320px|The title screen of Missile Command.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The [[Shock Rocket|missile]] is in love with its target, but it can&#039;t find it any more. Can you help?|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missile Command&#039;&#039;&#039; is the sixth of the nine minigames which can be unlocked and played in every version of &#039;&#039;[[Rayman 3]]&#039;&#039;. It is unlocked by earning 100,000 points.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This minigame takes place in an artificial tunnel, probably in the [[Hoodlum Headquarters]]. The main goal is to guide the [[Shock Rocket]] combat fatigue&#039;s missile, controlled by the player, and survive until the end of the path. The tunnels contain obstacles like fans with gaps, intact fans, spinning areas and curved tunnels that the player must avoid in order to reach the end of the tunnels which displays a target with [[André]]&#039;s portrait. The red bar represents the missile&#039;s health. If the missile gets destroyed by hitting anything, the player loses the minigame immediately. The yellow bar represents the remaining distance to reach the target, that slowly gets reduced as long as the player survives in the tunnels. The player wins when the yellow bar is completely empty and the missile hits the [[André]] target.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
MissileCommand-Arcade-R3HH-PC-Trap.jpg|Fans with gaps are some of the traps that the player must avoid at all costs.&lt;br /&gt;
MissileCommand-Arcade-R3HH-PC-Target.jpg|An [[André]] target can be found in the end of the minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=D8qLDNv437w Missile Command playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{Rayman3minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Missile Command]]&lt;br /&gt;
[[pl:Pociski Sterowane]]&lt;br /&gt;
[[ru:Ракетная Атака]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Minotaur_(disambiguation)&amp;diff=113901</id>
		<title>Minotaur (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Minotaur_(disambiguation)&amp;diff=113901"/>
		<updated>2026-07-11T11:12:23Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Code clean-up, formatting and standardization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
&lt;br /&gt;
Three types of &#039;&#039;&#039;Minotaur&#039;&#039;&#039; enemies can be found in [[Olympus Maximus]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top&amp;gt;[[File:Minotaur.png|thumb|320px|[[Minotaur]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top&amp;gt;[[File:GiantMinotaur2.png|thumb|320px|[[Giant Minotaur]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top&amp;gt;[[File:Red Minotaur.png|thumb|320px|[[Red Minotaur]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Minotaure (homonymie)]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mini-Villus&amp;diff=113900</id>
		<title>Mini-Villus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mini-Villus&amp;diff=113900"/>
		<updated>2026-07-11T11:12:13Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Code clean-up, formatting and standardization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mini-Villi.jpg|thumb|320px|The Mini-Villi in search of a home]]&lt;br /&gt;
[[File:Rayman-RaymanOrigins.jpg|thumb|320px|[[Rayman]]&#039;s hair in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mini-Villi&#039;&#039;&#039; are a species of parasitic blonde hair creatures who are depicted in one of the two backstory mosaics unlocked by collecting [[relic]]s in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
According to the mosaic and its unused subtitles found in the game files, the Mini-Villi, led by their Mini-King, had been in search of their &amp;quot;promised land&amp;quot; for centuries when they eventually found [[Rayman]], who was bald at the time, and planted themselves onto his head. [[Raynette]], the wife or girlfriend of [[Rayman]], was horrified at this sight and set out to cut his new hair with scissors. The hairs, fearing for their lives, began to pull on [[Rayman]]&#039;s head, dragging him over the edge of a cliff. He was saved mid-fall, however, by the Mini-Villi, who revealed their ability to use either the [[helicopter]] or the [[super helicopter]], allowing him to survive and get away.&lt;br /&gt;
&lt;br /&gt;
Since the backstory conflicts with other stories of [[Rayman]]&#039;s origin, and of how he received his iconic [[helicopter]] ability, it is unclear if it is true and whether the Mini-Villi ever existed.&lt;br /&gt;
&lt;br /&gt;
==Unused subtitles==&lt;br /&gt;
The unused subtitles found in the game files for the cutscene involving the Mini-Villi are as follows:&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=&lt;br /&gt;
They say [[Rayman]] was once as bald as a full moon on Rayday.&lt;br /&gt;
&lt;br /&gt;
And [[Raynette]] loved him that way.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Mini-Villi set out in search of their promised land.&lt;br /&gt;
&lt;br /&gt;
After centuries of wandering, desperate and delirious...&lt;br /&gt;
&lt;br /&gt;
They came upon a snoozing couple...&lt;br /&gt;
&lt;br /&gt;
A glorious sun rose over a land of perfect proportions...&lt;br /&gt;
&lt;br /&gt;
‘Eureka!&#039; said the mini-villus mini-king upon discovering [[Rayman|Ray]]&#039;s shiny egg-head...&lt;br /&gt;
&lt;br /&gt;
‘Home at last!!&#039; cried the Mini-Villi, who threw down their bags and took root right then and there.&lt;br /&gt;
&lt;br /&gt;
The Mini-Villi threw down their bags and took root then and there.&lt;br /&gt;
&lt;br /&gt;
‘Eeek!&#039; shrieked [[Raynette]] at the unsightly ‘do...&lt;br /&gt;
&lt;br /&gt;
‘Ahhhh!&#039; screamed [[Rayman|Ray]] at the mini-invasion...&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
Running [[Rayman]] right over a cliff.&lt;br /&gt;
&lt;br /&gt;
To his doom.&lt;br /&gt;
&lt;br /&gt;
Or not. ‘Phew!&#039;, sighed [[Rayman|Ray]].&lt;br /&gt;
&lt;br /&gt;
‘Your welcome!&#039; replied the Mini-Villi, as [[Rayman]] glided into the sunset with Glade&#039;s best head of hair.&lt;br /&gt;
|sign=Cutscene subtitles|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused)}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Mini-Villi’s species name may be a reference to the different types of villi found in the human body.&lt;br /&gt;
&lt;br /&gt;
[[fr:Mini-Villus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Milk_Tooth&amp;diff=113899</id>
		<title>Milk Tooth</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Milk_Tooth&amp;diff=113899"/>
		<updated>2026-07-11T11:12:03Z</updated>

		<summary type="html">&lt;p&gt;Hunchman801: Code clean-up, formatting and standardization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PSN-MT.PNG|thumb|200px|Milk Tooth]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Earned 1 [[Skull Tooth]].|sign=Trophy/Gamerscore achievement description|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Tooth&#039;&#039;&#039; is one of the unlockable trophies from &#039;&#039;[[Rayman Origins]]&#039;&#039; for PlayStation 3 and PlayStation Vita, and one of the unlockable Gamerscore achievements from the Xbox 360 version. Unlocking it will reward a PlayStation 3 or PlayStation Vita player with a bronze trophy, and an Xbox 360 player with 15G.&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
&lt;br /&gt;
*The player is rewarded by playing one [[Tricky Treasure]] level, succeeding and breaking the [[Tricky Treasure]] to obtain a [[Skull Tooth]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of achievements and trophies in Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Dent de lait]]&lt;br /&gt;
[[pl:Mleczny Ząb]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trophies of Rayman Origins]]&lt;br /&gt;
[[Category:Gamerscore achievements of Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
</feed>