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	<updated>2026-06-21T23:59:32Z</updated>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=106178</id>
		<title>LyN</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=106178"/>
		<updated>2025-05-29T19:42:10Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: These 2 games don&amp;#039;t use LyN on 360&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and was originally created during the development of an early version of &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;, before being cancelled and having its development restarted from scratch several years later. The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine was then re-purposed for &#039;&#039;TMNT: Turtles in Time Re-Shelled&#039;&#039; and &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. The engine is heavily based on the [[Jade (engine)|Jade engine]].&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the LyN engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo 3DS !! Nintendo Wii U !! PlayStation 3 !! PlayStation 4 !! Xbox 360 !! Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT: Turtles in Time Re-Shelled&#039;&#039; || || || || || ✔ || || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Go Home]]&#039;&#039; || ✔ || ✔ || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Lab]]&#039;&#039; || || ✔ || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Red Steel 2&#039;&#039; || || ✔ || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2&#039;&#039; || || ✔ || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; || || ✔ || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Michael Jackson: The Experience&#039;&#039; || || ✔ || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;MotionSports&#039;&#039; || || || || || || || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Summer Party&#039;&#039; || || ✔ || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;From Dust&#039;&#039; || ✔ || || || || ✔ || || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 3&#039;&#039; || || ✔ || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Adventures of Tintin: The Game&#039;&#039; || ✔ || ✔ || ✔ || || ✔ || || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039; || || || || || || || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Black Eyed Peas Experience&#039;&#039; || || ✔ || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ABBA: You Can Dance&#039;&#039; || || ✔ || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Land]]&#039;&#039; || || || || ✔ || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Greatest Hits&#039;&#039; || || ✔ || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 4&#039;&#039; || || ✔ || || ✔ || ✔ || || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ZombiU&#039;&#039; || ✔ || || || ✔ || || ✔ || || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
*[[GbaEngine]]&lt;br /&gt;
&lt;br /&gt;
[[fr:LyN engine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_Rayman_demos&amp;diff=103536</id>
		<title>List of Rayman demos</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_Rayman_demos&amp;diff=103536"/>
		<updated>2025-02-28T18:35:14Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Added Rayman 3 Mac OS demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What follows is a &#039;&#039;&#039;list of every &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; demo&#039;&#039;&#039; available and the content they include.&lt;br /&gt;
&lt;br /&gt;
The list does not include developer builds (like prototypes) and unpublic demos (like press demos). Repeated names are in fact different demos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(?)&#039;&#039;&#039; means that this disc includes an existing but unchecked demo.&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Japanese DemoDemo PlayStation Vol. 3&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Dream Forest]] (single unknown level)&lt;br /&gt;
** [[Blue Mountains]] (single unknown level)&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The world map is the same as from the Atari Jaguar beta version with an [[Electoon]] moving on the map. There is also a point on the [[Floating present|giant, floating present]], although it can&#039;t be accessed.&lt;br /&gt;
** In the files, [[Band Land]] is referred to as Chromatic Skies and [[Picture City]] as Image City—almost literal translations of the original French names &#039;&#039;Le Ciel Chromatique&#039;&#039; and &#039;&#039;La Cité des Images&#039;&#039;.&lt;br /&gt;
** Early loading screen images are used. The one for the [[Blue Mountains]] shows [[Mr Stone]] throwing the boulder at [[Rayman]].&lt;br /&gt;
** Early sequenced music is used.&lt;br /&gt;
** When falling from high places [[Rayman]] will appear stunned.&lt;br /&gt;
** The [[Life|lives]] counter displays a single digit.&lt;br /&gt;
** Rather than getting [[Electoon]] markers on a [[medallion]] upon breaking a [[cage]] the player now has to collect the [[Electoon]]s from it with a separate counter being available for that, replacing the [[ting]]s.&lt;br /&gt;
** The [[Big Power]]s use an incorrect palette for parts of their animation.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=FaIPoi3PTHM Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Japanese DemoDemo PlayStation Vol. 6&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Moskito&#039;s Nest]] part 3&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman - Playable Game Preview]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman Playable Game Preview - PlayStation.jpeg|thumb|right|320px]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** ?&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Pink Plant Woods]]&lt;br /&gt;
** [[Anguish Lagoon]]&lt;br /&gt;
** [[The Swamps of Forgetfulness]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Ad of the Rayman game at the end of the demo.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** Codename: SLUS-90001&lt;br /&gt;
** Contains $5 check for the full version of the game.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/pbDRDZDZNvo Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; ===&lt;br /&gt;
[[File:PSKids Special Issue GER.jpeg|thumb|right|200px|PlayStation Kids (German OPM special issue)]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Official UK PlayStation Magazine CD 2 (SLES-00150)&lt;br /&gt;
** OPM Euro Demo 22 (SCED-00818)&lt;br /&gt;
** PlayStation Kids (France and German OPM special issue - SCED-01229)&lt;br /&gt;
** Euro Demo Classics Special (German OPM special issue - SCED-00994) (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Swamps of Forgetfulness]] part 1 (titled [[Pink Plant Woods]])&lt;br /&gt;
** [[Allegro Presto]] part 1 (titled [[Bongo Hills]])&lt;br /&gt;
** [[Twilight Gulch]] part 2&lt;br /&gt;
** [[Pencil Pentathlon]] part 2 (titled [[Eraser Plains]])&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** 1 minute timer on every level.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=8jlhyR5cFaY Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman 2 PlayStation Demo CD.jpeg|thumb|right|200px|SLUS-90095]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Official U.S. PlayStation Magazine Vol. 36 (SCUS-94599)&lt;br /&gt;
** OPM Euro Demo 62 (SCED-02636)&lt;br /&gt;
** OPM Euro Demo 81 (SCED-03458)&lt;br /&gt;
** Play Zone Vol. 24 (SLED-03165)&lt;br /&gt;
** Rayman 2 The Great Escape CD Demo (SLUS-90095) (USA)&lt;br /&gt;
** Rayman 2 The Great Escape CD Demo (SLED-03050) (EU) (?)&lt;br /&gt;
** OPM France Euro Demo 44 (SCED-02648) (?)&lt;br /&gt;
** OPM France Euro Demo 51 (SCED-02655) (?)&lt;br /&gt;
** OPM Germany Euro Demo 10/00 (SCED-02663) (?)&lt;br /&gt;
** OPM Germany Euro Demo 03/02 (SCED-03478) (?)&lt;br /&gt;
** OPM Germany Euro Demo 11/02 (SCED-03897) (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Bayou]] part 1&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Only English available.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=Lh2Diy_qOno Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Rush]]&#039;&#039; ===&lt;br /&gt;
[[File:McDonalds Demo 3 Front.jpeg|thumb|right|250px|Mcdonald&#039;s Demo 3]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** OPM Euro Demo 83 (SCED-03786)&lt;br /&gt;
** OPM Euro Demo 84 (SCED-03787)&lt;br /&gt;
** OPM Euro Demo 93 (SCED-04035)&lt;br /&gt;
** OPM Euro Demo 99 (SCED-04078)&lt;br /&gt;
** McDonald&#039;s: Demo 03 (SCED-03911) (?)&lt;br /&gt;
** OPM Germany Euro Demo 05/02 (SCED-03887) (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Water Canyon]] (Lums Mode)&lt;br /&gt;
** [[Electric Tunnel]] (Racing mode)&lt;br /&gt;
** Auto-played demo option&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** No character selection. Rayman as a player 1 and Globox as a player 2.&lt;br /&gt;
** No level selection. Water Canyon for singleplayer and Electric Tunnel for multiplayer.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=C7YDbOUtFqA Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OPM83 Demo Disc.jpeg|SCED-03786&lt;br /&gt;
Euro Demo Germany 05-02.jpg|SCED-03887&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation 2 ==&lt;br /&gt;
=== &#039;&#039;[[Rayman M]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Standalone Demo Disc (SLED-50484) (distributed to journalists and game reviewers)&lt;br /&gt;
** OPS2M Demo 13 (SCED-50148)&lt;br /&gt;
** OPS2M Demo 13 Germany (SCED-50594) (?)&lt;br /&gt;
** OPS2M Germany 2003/09 (SCED-51571) (?)&lt;br /&gt;
** OPS2M Germany 2007/03 (SCED-54692) (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Nebulous Tower]]&lt;br /&gt;
** [[Shadow Plain]]&lt;br /&gt;
** [[Rayman]] and [[Globox]] as playable characters&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Different loading screen.&lt;br /&gt;
** The menu plays the music from the Crypts [[Popolopoï]] mode.&lt;br /&gt;
** There are 9 character slots, suggestion a ninth scrapped character.&lt;br /&gt;
** Many of the sound effects are different.&lt;br /&gt;
** Some text fonts are different.&lt;br /&gt;
** Several graphics differ, such as the stars, speed boost, character icons in a battle and the icons from the [[Lums Radar]].&lt;br /&gt;
** The energy spheres are yellow with sparkles, similar to the &#039;&#039;[[Rayman 2]]&#039;&#039; [[Magic Sphere|energy spheres]].&lt;br /&gt;
** There are missing platforms in [[Nebulous Tower]].&lt;br /&gt;
** The artwork for [[Shadow Plains]] is different.&lt;br /&gt;
** The level titles are not capitalized.&lt;br /&gt;
** The [[Lum]]s from the [[Lum Spring]] mode are different.&lt;br /&gt;
** [[Globox]] had a different idle animation in a race, which corresponds to the character selection screen animation in &#039;&#039;[[Rayman Arena]]&#039;&#039; for GameCube/Xbox.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=V3mVxeXkTYo Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman 3 demo - Rayman Revolution.jpeg|thumb|right|320px|Demo from various platinum releases]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[Rayman Revolution]]&#039;&#039; (some Platinum copies)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Clearleaf Forest]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Tower of the Leptys]] part 3 (titled [[Special Invaders]])&lt;br /&gt;
** Trailer&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The loading screen is different.&lt;br /&gt;
** The [[Pigpot]]s have an earlier design.&lt;br /&gt;
** [[Rayman]] yells when grabbing a flying hook with the [[LockJaw]].&lt;br /&gt;
** [[Globox]] and [[André]] have different voices.&lt;br /&gt;
** The lock target image is different.&lt;br /&gt;
** Different music and sound effects.&lt;br /&gt;
** Different dialogues in Special Invaders.&lt;br /&gt;
** The points given by some actions are different, like for example, a [[Jewel|Green Gem]] rewards the player with 100 points instead of 1500.&lt;br /&gt;
** The cages medallion is different.&lt;br /&gt;
** [[Podocrock]]s are added near the [[Heavy Metal Fist]].&lt;br /&gt;
** There are 3 Hoodmongers at the beginning of the Dangerous Game (instead of 2).&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** Codename: SLED-51225&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=LGlkx_p-w9c Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
[[File:OPM 67 Demo Disc Front.jpeg|thumb|right|200px|SCUS-97242]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Official U.S. PlayStation Magazine Issue 67 (SCUS-97242)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Clearleaf Forest]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Tower of the Leptys]] part 3 (titled [[Special Invaders]])&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The loading screen is different.&lt;br /&gt;
** The lock target image is different.&lt;br /&gt;
** [[Globox]] and [[André]] have different voices.&lt;br /&gt;
** The [[Pigpot]]s have an earlier design.&lt;br /&gt;
** Different music and sound effects.&lt;br /&gt;
** Ad of Rayman 3 at the end of the level.&lt;br /&gt;
** Different dialogues in Special Invaders.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** Bug: Rayman&#039;s hair has normal colour while flying even if the [[Laser-Washing Powder|power]] is active.&lt;br /&gt;
** Bug: The platform the [[Hoodboom]] is coming from has a hole in it, like in some other demos, but it is not visible due to being covered by the texture.&lt;br /&gt;
** Bug: Camera mode bugs the point counter.&lt;br /&gt;
** The &amp;quot;trailer&amp;quot; option from the previous demo has been changed to the options menu.&lt;br /&gt;
** Hints from the previous demo have been cut.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=monUpIYmT1o&amp;amp;t=167s Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
**OPS2M Demo 31 (SCED-51529)&lt;br /&gt;
**OPS2M Demo 31 France (SCED-51556)&lt;br /&gt;
**OPS2M Germany 2003/04 (SCED-51566)&lt;br /&gt;
**OPS2M Germany Special Edition 2003/02 (SCED-51549) (?)&lt;br /&gt;
**OPS2M Special Edition 14 (SCED-51543) (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Clearleaf Forest]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Tower of the Leptys]] part 3 (titled [[Special Invaders]])&lt;br /&gt;
** Auto-played demo&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** 6-minute time limit for each level.&lt;br /&gt;
** Auto-played demo of Dangerous Game starts after waiting without the action for 1 minute.&lt;br /&gt;
** Two ads of Rayman 3 at the end of the level.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** After the end of the time limit, the blur effect appears and after a while, the Rayman 3 ad shows up, then the demo ends.&lt;br /&gt;
** Bug (works only in Special Invaders): If the auto-played demo will be ended (by pressing a button) at the moment when Rayman uses the power-ups, his skin will be permanently changed to [[Laser-Washing Powder]] suit, until the level ends (it is possible to get this effect with [[Vortex]], [[LockJaw]] and [[Shock Rocket]]).&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/LWzv1S9lFpw- Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation 3 &amp;amp; Xbox 360 ==&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** PlayStation Store&lt;br /&gt;
** Microsoft Store&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Swinging Caves]]&lt;br /&gt;
** [[Aim for the Eel!]]&lt;br /&gt;
** [[Murray of the Deep]] (without [[Creveton|the boss]])&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The option to change characters is available in the [[Swinging Caves]].&lt;br /&gt;
** The load screen text &amp;quot;Bubbling to [[the Glade of Dreams]]&amp;quot;.&lt;br /&gt;
** Demo world map.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** [[Raybox]] is the bonus character in the Xbox version, while in the PlayStation version it is [[Red Globox]].&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/kvV-5cyGzDI Xbox playthrough on YouTube (GER)]&lt;br /&gt;
**[https://youtu.be/64PKGYFQiww PlayStation playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3 HD]]&#039;&#039; (Trial) ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** PlayStation Store&lt;br /&gt;
** Microsoft Store&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Council]] part 1, 2, 3, 4 and 5&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/Q9yQJhPp-CA Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** PlayStation Store&lt;br /&gt;
** Microsoft Store&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Once upon a Time]] (titled [[Teensies in Trouble]])&lt;br /&gt;
** [[Once upon a Time: Invaded]] (titled [[Teensies in Trouble]] - Invaded)&lt;br /&gt;
** [[Ray and the Beanstalk]] (titled [[Toad Story]])&lt;br /&gt;
** [[Ray and the Beanstalk#Invaded|Ray and the Beanstalk: Invaded]] (titled [[Toad Story]] - Invaded)&lt;br /&gt;
** [[Castle Rock]]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation Vita ==&lt;br /&gt;
[[File:Rayman Origins Vita - Trial Menu.jpg|thumb|right|320px|The main menu in the trial version of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; (Trial) ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** PlayStation Store&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Snoring Tree]]&lt;br /&gt;
** [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
** ?&lt;br /&gt;
&lt;br /&gt;
== PC ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; ===&lt;br /&gt;
[[File:RaymanTheShortTrip.jpg|thumb|right|250px|Rayman The Short Trip - PC demo]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Rayman The Short Trip&lt;br /&gt;
** Digitally on [[Ubisoft]]&#039;s website&lt;br /&gt;
** PC Power magazine issue 26 (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Pink Plant Woods]] part 4&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** None of the [[List of cheats in Rayman 1|cheat codes]] work.&lt;br /&gt;
** The level starts again if the player loses all their lives.&lt;br /&gt;
** The game is version 1.10&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** This demo was distributed by [[Ubisoft]] under various names.&lt;br /&gt;
*** &amp;quot;raydemo.exe&amp;quot; contains original files but the extractor can&#039;t create folders, making the demo normally unplayable&lt;br /&gt;
*** &amp;quot;demoray.exe&amp;quot; contains an additional .pif file to make the demo run in a multi-tasking environment.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/lJYpS91b9cI Playthrough on YouTube]&lt;br /&gt;
**[https://archive.org/details/Rayman_1020 Webarchive download]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC Power 26 Front.jpeg&lt;br /&gt;
PC Power 26 Back.jpeg&lt;br /&gt;
PC Power 26 CD.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman - Interactive Preview]]&#039;&#039; ===&lt;br /&gt;
[[File:RaymanInteractivePreviewPC.jpg|thumb|right|320px|Rayman Interactive Preview PC demo]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** ?&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Pink Plant Woods]]&lt;br /&gt;
** [[Anguish Lagoon]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** None of the [[List of cheats in Rayman 1|cheat codes]] work.&lt;br /&gt;
** The save functionality has been disabled. Attempting to save will result in the text &amp;quot;No save available&amp;quot;.&lt;br /&gt;
** The game files include all the levels, as well as the intro and ending cutscenes&lt;br /&gt;
** The game requires the CD to be inserted to play, unlike most other demos&lt;br /&gt;
** The demo is available in English, French and German&lt;br /&gt;
** The game is version 1.12&lt;br /&gt;
&lt;br /&gt;
Finishing the demo results in this text output to the DOS prompt (only available in English):&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
Hi folks!&lt;br /&gt;
&lt;br /&gt;
Thanks for playing my demo ! But remember, you&#039;ve only seen a very small part of the whole game.&lt;br /&gt;
&lt;br /&gt;
If you want to finish the dream forest, scale the blue mountains, rock through band land, and take a peek at picture city ... not to mention getting the evil mr dark and his cronies in candy chateau... then get your hands on a copy of the full version of rayman.&lt;br /&gt;
&lt;br /&gt;
It is available now at stores everywhere.&lt;br /&gt;
&lt;br /&gt;
For more information about rayman, or ubi soft&#039;s other entertainment software for gaming consoles and cd rom computers, call us at :&lt;br /&gt;
&lt;br /&gt;
 1 800 ubi soft&lt;br /&gt;
&lt;br /&gt;
or visit out web site at :&lt;br /&gt;
&lt;br /&gt;
 http://www.ubisoft.com&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/lV6dL0yZZ-4 Playthrough on YouTube]&lt;br /&gt;
**[https://archive.org/details/raymanusaenfrdedemotrack01 Webarchive download 1]&lt;br /&gt;
**[https://archive.org/details/raymanusaenfrdedemoalttrack01 Webarchive download 2]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Designer]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Computer Thuis in Bedrijf - CD-ROM Interactief 97/10&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Sky&#039;s the Limit]]&lt;br /&gt;
** [[Gone with the Wind]]&lt;br /&gt;
** [[The Five Doors]]&lt;br /&gt;
** [[Peaks and Rocks]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Gold]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Digitally on [[Ubisoft]]&#039;s website&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Diabolical Tunes]] (incorrectly named &amp;quot;Gone with the Wind&amp;quot;)&lt;br /&gt;
** [[Miniature Madness]] (incorrectly named &amp;quot;Pencil Pentathalon&amp;quot;)&lt;br /&gt;
** [[Cloud of Doom]] (incorrectly named &amp;quot;Peaks and Rocks&amp;quot;)&lt;br /&gt;
** [[Dessert Anyone?]] (incorrectly named &amp;quot;Chocolate Trap&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Junior]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Digitally on [[Ubisoft]]&#039;s website&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Rocky Road]] stage 3&lt;br /&gt;
** [[Percussion Path]] stage 4&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/FQ1mSHCcezo Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]] ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** ?&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Spellbound Forest (Rayman 1)|Spellbound Forest]] (level exclusive to the Flash demo)&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The demo starts with a short tutorial, telling the player how to play and instructing them to free [[Rayman]]&#039;s friends, who are depicted as [[bat]]s.&lt;br /&gt;
** The game features a unique Game Boy Color interface, with control instructions being provided to the player if they hover their mouse cursor over the buttons.&lt;br /&gt;
** The Flash demo takes place in a short unique level set in the [[Spellbound Forest (Rayman 1)|Spellbound Forest]] where the player is tasked to rescue a friendly [[bat]] from a [[cage]].&lt;br /&gt;
** The demo controls differently and [[Rayman]] starts with the [[helicopter]] power. [[Rayman]]&#039;s animations appear changed as well.&lt;br /&gt;
** The music is a short loop of the [[Spellbound Forest (Rayman 1)|Spellbound Forest]]&#039;s music.&lt;br /&gt;
** [[Rayman]] starts with one extra [[life]], but cannot get a game over even with no [[life]] left.&lt;br /&gt;
** [[Rayman]] can only take damage by falling from the vine or the tree, or by jumping into the tree while on the ground, which subtracts two [[heart]]s from his health. This damage can be prevented by pressing down while on the bottom of the vine.&lt;br /&gt;
** [[Rayman]] will retain his current damage if losing a [[life]] from drowning.&lt;br /&gt;
** [[Rayman]]&#039;s hair will keep spinning while climbing if the player performs the [[helicopter]] at the same time as touching the vine.&lt;br /&gt;
** There are no items besides a single [[cage]]. Breaking it and saving the [[bat]] ends the demo.&lt;br /&gt;
** The [[cage]] is added to the tally by punching it once, despite being unbroken. It cannot be further increased, even if the player resets the [[cage]]&#039;s health by moving far enough.&lt;br /&gt;
** [[Rayman]] has a victory animation for rescuing the [[bat]], which can be combined to other animations such as climbing, jumping or the [[helicopter]].&lt;br /&gt;
** In the files, various unused assets can be found, such as an alternate map of the level featuring a bigger tree and different vine, unique screens and animations, and a [[Ting]] tally going up to 3 with numbers above 1 being painted in red.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/MTW04gz1buU Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[Rayman Compilation]]&#039;&#039;&lt;br /&gt;
** Digitally on [[Ubisoft]]&#039;s website&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Glade]] part 3 and 4&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** [[The Hall of Doors]] uses the French name &amp;quot;Mapmonde&amp;quot;.&lt;br /&gt;
** The heads-up display can&#039;t by triggered to show by pressing &amp;quot;J&amp;quot;.&lt;br /&gt;
** The total amount of [[cage]]s show 0 instead of 7 like in the final version. [[Cage]]s can however still be broken and will result in it showing 1/0 etc.&lt;br /&gt;
** [[Rayman]] falls into the level after the [[Robo-Pirate|pirate]] animation in the first demo, instead of afterwards like in [[Rayman 2|the final version]].&lt;br /&gt;
** [[Rayman]] starts with the upgraded [[Magic fist|fist]] from [[the Canopy]].&lt;br /&gt;
** The glowing effects when [[Magic fist|shooting]] and collecting [[Lum]]s is white rather than yellow.&lt;br /&gt;
** No sounds.&lt;br /&gt;
** Pause menu looks different.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** [[Ubisoft]] referred to this demo as &amp;quot;low&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/0w4EwWx-Q8M Playthrough on YouTube]&lt;br /&gt;
**[https://tcrf.net/Proto:Rayman_2:_The_Great_Escape/Early_Demo_Version The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman 2 Version Courte CD.jpg|240px|thumb|right|&amp;quot;Version courte du jeu pour PC Rayman 2&amp;quot; demo]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rayman 2&#039;&#039; &amp;quot;Version courte du jeu pour PC Rayman 2&amp;quot; demo&lt;br /&gt;
** Digitally on [[Ubisoft]]&#039;s website&lt;br /&gt;
** Added with various releases of &#039;&#039;[[Tonic Trouble]]&#039;&#039; (?)&lt;br /&gt;
** Added with Maxi Gamer Phoenix 2 graphic card driver disc (?)&lt;br /&gt;
** Power Play 11/1999 (German magazine) (?)&lt;br /&gt;
** PC Gamer Demo Disc 5.3 - 1999 (?)&lt;br /&gt;
** Computer Gaming World Magazine, Issue 48, November 1999 (spanish edition) CD 2 (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Glade]] part 3 and 4&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The heads-up display can&#039;t be triggered to show by pressing &amp;quot;J&amp;quot;.&lt;br /&gt;
** Pause menu looks different.&lt;br /&gt;
** [[Rayman]] uses an old model.&lt;br /&gt;
** [[Ly]] is imprisoned in a white trap instead of the blue one.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** [[Ubisoft]] referred to this demo as &amp;quot;high&amp;quot;.&lt;br /&gt;
** Some releases contain a $5 rebate for the full version of the game.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/_mdu7sWfUeo Playthrough on YouTube part 1]&lt;br /&gt;
**[https://youtu.be/qf0mynkpVAg Playthrough on YouTube part 2]&lt;br /&gt;
**[https://archive.org/details/Rayman2Demo Webarchive download - &amp;quot;Version Courte&amp;quot;]&lt;br /&gt;
**[https://archive.org/details/Rayman2TheGreatEscape Webarchive download - version with the rebate]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CGW N48 R2 Demo Spain.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman M|Rayman M The Challenge]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Available with certain Nesquik products in Italy.&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[First Ruins]]&lt;br /&gt;
** [[Nebulous Tower]]&lt;br /&gt;
** [[Dark Sewer]]&lt;br /&gt;
** [[Shadow Plain]]&lt;br /&gt;
** [[Rise &amp;amp; Shrine]]&lt;br /&gt;
** [[Sunset Coast]]&lt;br /&gt;
** [[Dawn Sand]]&lt;br /&gt;
** [[Water Canyon]]&lt;br /&gt;
** [[Timber Wood]]&lt;br /&gt;
** [[Haunted Yard]]&lt;br /&gt;
** Rayman 3 trailer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman M PC Demo - Disc.jpg&lt;br /&gt;
Rayman M PC Demo - Cover backside.jpg&lt;br /&gt;
Rayman M PC Demo - Cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman 3 PC demo.jpeg|thumb|right|320px|Demo from Rayman M]]&lt;br /&gt;
*&#039;&#039;&#039;EXE Dates:&#039;&#039;&#039;&lt;br /&gt;
** October 1, 2002&lt;br /&gt;
** October 21, 2002&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[Rayman M]]&#039;&#039; (releases with &amp;quot;free demo&amp;quot; mark) (October 21, 2002 version)&lt;br /&gt;
** Added with &#039;&#039;[[Rayman Experience]]&#039;&#039; (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Clearleaf Forest]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Tower of the Leptys]] part 3 (titled [[Special Invaders]])&lt;br /&gt;
** Trailer&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Differences between the two builds are unknown.&lt;br /&gt;
** The loading screen is different - beta version of &amp;quot;The Usual Suspects&amp;quot;.&lt;br /&gt;
** The [[Pigpot]]s have an earlier design.&lt;br /&gt;
** [[Globox]] and [[André]] have different voices.&lt;br /&gt;
** The lock target is different.&lt;br /&gt;
** Different music and sound effects.&lt;br /&gt;
** The door at the beginning of the Dangerous Game cannot be accessed because [[Heavy Metal Fist]] has been replaced with [[podocrock]]s.&lt;br /&gt;
** The cages medallion is different.&lt;br /&gt;
** Ad of the Rayman 3 at the end of the level.&lt;br /&gt;
** Different dialogues in Special Invaders.&lt;br /&gt;
** There are 3 [[Hoodmonger]]s at the beginning of the Dangerous Game (instead of 2).&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/gZM6o36HnnY Dangerous Game playthrough on YouTube]&lt;br /&gt;
** [https://youtu.be/DHFIg9TBfSQ Special Invaders playthrough on YouTube]&lt;br /&gt;
** [https://youtu.be/W_91ytHGR0Y Trailer on YouTube]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanM-R3Demo.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;EXE Date:&#039;&#039;&#039;&lt;br /&gt;
** December 9, 2002&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Quick Restaurants (France)/Kalas Puffar (Sweden) Demo 1&lt;br /&gt;
** Joystick Magazine number 145 - CD 1&lt;br /&gt;
** www.raymanmania.it promotional demo.&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Council]] part 3 (titled Bad Sauce)&lt;br /&gt;
** [[Clearleaf Forest]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Tower of the Leptys]] part 3 (titled [[Special Invaders]])&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The platform in [[the Fairy Council]] on which player learns how to move contains texture of Gamecube buttons from Gamecube version of the game.&lt;br /&gt;
** Ad of the &#039;&#039;Rayman 3&#039;&#039; at the end of the level.&lt;br /&gt;
** The loading screen is different - beta version of &amp;quot;The Usual Suspects&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/9n_oECiR1ZQ Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;EXE Date:&#039;&#039;&#039;&lt;br /&gt;
** January 6, 2003&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Quick Restaurants (France)/Kalas Puffar (Sweden) Demo 2&lt;br /&gt;
** Rayman 3: Special Edition (distributed with &#039;&#039;The Sun&#039;&#039; newspaper)&lt;br /&gt;
** K-Zone magazine promotional disc (?)&lt;br /&gt;
** LU Prince biscuits promotional disc (?)&lt;br /&gt;
** Added to the Rayman 3 Press Kit release with additional marketing information (?)&lt;br /&gt;
** Downloadable from various websites&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Council]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]] part 2 (titled Highland Drifters)&lt;br /&gt;
** [[The Longest Shortcut]] part 3 (titled Bad Sauce)&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The loading screen is different - beta version of &amp;quot;The Usual Suspects&amp;quot;.&lt;br /&gt;
** Ad of the &#039;&#039;Rayman 3&#039;&#039; at the end of the level.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/-8-PIoEf8jg French voices playthrough on YouTube]&lt;br /&gt;
** [https://www.youtube.com/watch?v=EBzWrtbR-iY English voices playthrough on YouTube part 1]&lt;br /&gt;
** [https://youtu.be/vqufA-xXWB0 English voices playthrough on YouTube part 2]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
R3SpecialEdition.jpg|Rayman 3: Special Edition demo&lt;br /&gt;
R3PressKitDemo.jpg|Demo from the press kit&lt;br /&gt;
K Zone Magazine R3 Promotional CD.jpeg|K-Zone magazine promotional disc&lt;br /&gt;
R3 LU Prince biscuits Demo.jpeg|LU Prince biscuits promotional disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman 3 Demo 3 Disc.jpg|240px|thumb|right|The demo disc]]&lt;br /&gt;
*&#039;&#039;&#039;EXE Date:&#039;&#039;&#039;&lt;br /&gt;
** January 6, 2003&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Quick Restaurants (France)/Kalas Puffar (Sweden) Demo 3&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Council]] part 3 (titled Palace of the King)&lt;br /&gt;
** [[The Fairy Council]] part 6 (titled Psychedelic Rails)&lt;br /&gt;
** [[The Bog of Murk]] part 5 (titled Dangerous Game)&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Rayman falls when he reaches the end of Psychedelic Rails (like in [[Rayman 3 (early production)|the prototype]]).&lt;br /&gt;
** The graphic glitch in the introduction cutscene of the Razoff&#039;s mansion.&lt;br /&gt;
** The loading screen is different - beta version of &amp;quot;The Usual Suspects&amp;quot;.&lt;br /&gt;
** Ad of the &#039;&#039;Rayman 3&#039;&#039; at the end of the level.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/wIcK1C4imTw Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
R3 Demo - Menu 1.png&lt;br /&gt;
R3 Demo - Menu 2.png&lt;br /&gt;
R3 Demo - Menu 3.png&lt;br /&gt;
R3 Demo - Menu 4.png&lt;br /&gt;
R3 Demo - Menu 5.png&lt;br /&gt;
R3 Demo - Level 1.png&lt;br /&gt;
R3 Demo - Level 2.png&lt;br /&gt;
R3 Demo - Level 3.png&lt;br /&gt;
R3 Demo - Exit Screen.png&lt;br /&gt;
R3 Demo - Loading Screen.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman Raving Rabbids ASDA PC demo.jpg|thumb|right|320px|&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; ASDA demo]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** ASDA supermarkets promotional disc (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** Unknown&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; ===&lt;br /&gt;
[[File:RRR2 Cheese Heads Demo.jpeg|thumb|right|320px]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Cheese Heads promotional disc (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** Pouletflambe&lt;br /&gt;
** [[Bumper Cars|Bumpercars]]&lt;br /&gt;
** [[Snail Race]]&lt;br /&gt;
** [[Ice On Ice]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Steam&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Swinging Caves]]&lt;br /&gt;
** [[Aim for the Eel!]]&lt;br /&gt;
** [[Murray of the Deep]] (without [[Creveton|the boss]])&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The option to change characters is available in the [[Swinging Caves]].&lt;br /&gt;
** The load screen text &amp;quot;Bubbling to [[the Glade of Dreams]]&amp;quot;.&lt;br /&gt;
** Demo exclusive world map.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends]]&#039;&#039; ===&lt;br /&gt;
[[File:Uplay Rayman Legends Demo.jpeg|thumb|right|320px]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Steam&lt;br /&gt;
** Uplay&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Once upon a Time]] (titled [[Teensies in Trouble]])&lt;br /&gt;
** [[Once upon a Time: Invaded]] (titled [[Teensies in Trouble]] - Invaded)&lt;br /&gt;
** [[Ray and the Beanstalk]] (titled [[Toad Story]])&lt;br /&gt;
** [[Ray and the Beanstalk#Invaded|Ray and the Beanstalk: Invaded]] (titled [[Toad Story]] - Invaded)&lt;br /&gt;
** [[Castle Rock]]&lt;br /&gt;
&lt;br /&gt;
== Nintendo GameCube ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
[[File:Interactive Multi-Game Demo Disk 04-2003 Selection Screen.png|thumb|right|320px]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Interactive Multi-Game Demo Disk - April 2003 (Europe)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Clearleaf Forest]] part 2 (titled Hoodlum Breaker)&lt;br /&gt;
** [[The Fairy Council]] part 6 (titled Space Runner)&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The demo has a time limit of 10 minutes&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=0TBy1dC2U_k Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Arena]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** ?&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Shadow Plain]]&lt;br /&gt;
** [[Rise and Shrine]]&lt;br /&gt;
** [[Sunset Coast]]&lt;br /&gt;
** [[First Ruins]]&lt;br /&gt;
** [[Nebulous Tower]]&lt;br /&gt;
** [[Dark Sewer]]&lt;br /&gt;
&lt;br /&gt;
== Nintendo Wii U ==&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Nintendo eShop&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Online Challenges]] (no longer supported)&lt;br /&gt;
** [[Once upon a Time]] (titled [[Teensies in Trouble]])&lt;br /&gt;
** [[Ray and the Beanstalk]] (titled [[Toad Story]])&lt;br /&gt;
** [[Castle Rock]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The UI for the dialog boxes are different.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Wii U Kiosk&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Once upon a Time]] (titled [[Teensies in Trouble]])&lt;br /&gt;
** [[Ray and the Beanstalk]] (titled [[Toad Story]])&lt;br /&gt;
** [[Castle Rock]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Heroes painting is named &amp;quot;Collection of Heroes&amp;quot;.&lt;br /&gt;
** No [[Bubble Dreamer]] in the [[Main Gallery]].&lt;br /&gt;
** 12-minute time limit.&lt;br /&gt;
**[[Grand Minimus]] has no crown.&lt;br /&gt;
**The Heroes gallery uses a slightly-remixed version of the music heard in [[Port &#039;O Panic]] from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/hm0A3mwC_M0 Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
== Nintendo DS ==&lt;br /&gt;
=== [[Rayman Raving Rabbids 2 (DS)|&#039;&#039;Rayman Raving Rabbids 2&#039;&#039; (DS)]] ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** DS Download Station - Volume 8&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** ?&lt;br /&gt;
&lt;br /&gt;
== Nintendo 3DS ==&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Nintendo eShop&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Swinging Caves]]&lt;br /&gt;
** [[Playing in the Shade]]&lt;br /&gt;
** [[Shooting Me Softly]]&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/hTIlHIs-xsQ Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
==Nintendo Switch==&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends#Nintendo Switch (Rayman Legends: Definitive Edition)|Rayman Legends: Definitive Edition]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Nintendo eShop&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Once upon a Time]] (titled [[Teensies in Trouble]])&lt;br /&gt;
** [[Once upon a Time: Invaded]] (titled [[Teensies in Trouble]] - Invaded)&lt;br /&gt;
** [[Ray and the Beanstalk]] (titled [[Toad Story]])&lt;br /&gt;
** [[Ray and the Beanstalk#Invaded|Ray and the Beanstalk: Invaded]] (titled [[Toad Story]] - Invaded)&lt;br /&gt;
** [[Castle Rock]]&lt;br /&gt;
** [[Kung Foot]]&lt;br /&gt;
** [[Murfy&#039;s Touch]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** An early released version of this demo had sound glitches. This version was quickly removed from the eShop and said to be an early version not representing the final product. The sound glitches were fixed once the demo officially launched.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/JuFCRopDcOw Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
== Sega Saturn ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman - Playable Game Preview]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman Playable Game Preview - SegaSaturn.jpeg|thumb|right|250px]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** ?&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Pink Plant Woods]]&lt;br /&gt;
** [[Anguish Lagoon]]&lt;br /&gt;
** [[The Swamps of Forgetfulness]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Ad of the Rayman game at the end of the demo.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** Contains $5 check for the full version of the game.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/FW9-RrPHY2s Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
== Dreamcast ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Dream On Volume 6&lt;br /&gt;
** Official Dreamcast Magazine (US) Demo Discs 4 (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Glade]] part 3&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The amount of [[Yellow Lum]]s was adapted to 17 and the amount of [[cage]]s was adapted to 2.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/S0DnP_GfDeA?t=38 Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
DreamOnVol6 DC UK Front.jpeg&lt;br /&gt;
DreamOnVol6 DC UK Inlay.jpeg&lt;br /&gt;
DC Magazine March 2000 Vol. 4 Demo Disc.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Dream On Volume 8&lt;br /&gt;
** Dreamcast Generator Vol. 2&lt;br /&gt;
** Dream On Volume 7 &amp;amp; 8 (special France demo)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Sanctuary of Water and Ice]] part 1&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The amount of [[Yellow Lum]]s was adapted to 40.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** Only Generator Vol. 2 contains information about the 10 thousand dollars contest.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=n3NvANPhClQ Playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
Dream On Volume 8.jpeg|Dream On Volume 8.&lt;br /&gt;
Dreamcast Generator Vol 2 Front.jpeg|Dreamcast Generator Vol. 2.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== iOS ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 2 (iOS)|Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** App Store (no longer available)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Woods of Light]]&lt;br /&gt;
** [[Lift]]&lt;br /&gt;
** [[The Knowledge of the World]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The [[Lift]] minigame is not present in [[Rayman 2 (iOS)|the full version]].&lt;br /&gt;
&lt;br /&gt;
== Mac ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Feral Interactive Make Your Play Interactive DVD&lt;br /&gt;
** Downloadable from Feral Interactive&#039;s website&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Council]] part 3 (titled Palace of the King)&lt;br /&gt;
** [[The Fairy Council]] part 6 (titled Psychedelic Rails)&lt;br /&gt;
** [[The Bog of Murk]] part 5 (titled Dangerous Game)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Mini]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Mac/Macbook kiosk&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The River Stream|Let&#039;s get started]]&lt;br /&gt;
** [[The River Stream|Glade surfing]]&lt;br /&gt;
** [[The River Stream|Punching and Kicking]]&lt;br /&gt;
** [[The Rabbit Hole|I&#039;m late, I&#039;m late, I&#039;m late]]&lt;br /&gt;
** [[The Swamp|Stormy Night]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Rayman (series)]]&lt;br /&gt;
*[[Technical information|&#039;&#039;Rayman&#039;&#039; series technical information]]&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[pl:Lista wersji demo gier z serii Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=94309</id>
		<title>UbiArt Framework</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=94309"/>
		<updated>2023-11-09T05:23:00Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Disney Party 2 and Kids 2014 don&amp;#039;t actually use UbiArt, add Yo-kai Watch Dance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ubiart Logo.png|thumb|150px|The logo for the UbiArt engine]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;UbiArt&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and created to make it easier for artists to implement their graphics and animations into a game.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally developed for &#039;&#039;[[Rayman Origins]]&#039;&#039; and was originally planned to be open-source and available to the public. However as the project grew in complexity it was decided against it and the engine remained closed source.&lt;br /&gt;
&lt;br /&gt;
In an interview with IGN in April 2019&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=a9ewXj4RO5A&amp;amp;feature=youtu.be&amp;amp;t=2650&amp;lt;/ref&amp;gt; Ubisoft CEO Yves Guillemot explains why the framework isn&#039;t being used as much anymore, stating the &amp;quot;tools were difficult to use&amp;quot;. He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. As of 2020 the engine is only being used for &#039;&#039;Just Dance&#039;&#039;, mobile games and ports.&lt;br /&gt;
&lt;br /&gt;
== Common formats ==&lt;br /&gt;
=== Archives (.ipk) ===&lt;br /&gt;
The majority of the UbiArt games use IPK files to store all related game files. This format is a custom archive file where multiple files can be packed, maintaining their original directory structure. Files can be compressed, which is usually only the case for larger textures. The majority of the games use zlib compression while later games use LZMA.&lt;br /&gt;
&lt;br /&gt;
=== Actors (.act) ===&lt;br /&gt;
Actors are objects that behaves in a certain way. They can behave on their own or react to events. Common actors are playable characters and enemies.&lt;br /&gt;
&lt;br /&gt;
=== Friezes ===&lt;br /&gt;
Friezes are static scenery objects, such as level environments.&lt;br /&gt;
&lt;br /&gt;
=== Scenes (.isc) ===&lt;br /&gt;
Scenes are a collection of actors and friezes, usually some sort of game map. These can be game levels, menus etc.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the UbiArt engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo 3DS !! Nintendo Wii U !! Nintendo Switch !! PlayStation 3 !! PlayStation Vita !! PlayStation 4 !! Xbox 360 !! Xbox One !! Android !! iOS !! Mac !! Apple TV !! Windows Phone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Origins]]&#039;&#039; || ✔ || ✔ || ✔ || || || ✔ || ✔ || || ✔ || || || || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; || ✔ || || || || || || || || || || ✔ || ✔ || || || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; || || || || ✔ || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends]]&#039;&#039; || ✔ || || || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; || ✔ || || || || || || || || || || ✔ || ✔ || || || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2014&#039;&#039; || || ✔ || || ✔ || || ✔ || || ✔ || ✔ || ✔ || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Child of Light&#039;&#039; || ✔ || || || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Valiant Hearts: The Great War&#039;&#039; || ✔ || || || || ✔ || ✔ || || ✔ || ✔ || ✔ || ✔ || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance Wii U&#039;&#039; || || || || ✔ || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2015&#039;&#039; || || ✔ || || ✔ || || ✔ || || ✔ || ✔ || ✔ || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Gravity Falls: Legend of the Gnome Gemulets&#039;&#039; || || || ✔ || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Adventures]]&#039;&#039; || || || || || || || || || || || ✔ || ✔ || || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2016&#039;&#039; || || ✔ || || ✔ || || ✔ || || ✔ || ✔ || ✔ || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Yo-kai Watch Dance: Just Dance Special Version&#039;&#039; || || || || ✔ || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2017&#039;&#039; || ✔ || ✔ || || ✔ || ✔ || ✔ || || ✔ || ✔ || ✔ || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2018&#039;&#039; || || ✔ || || ✔ || ✔ || ✔ || || ✔ || ✔ || ✔ || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2019&#039;&#039; || || ✔ || || ✔ || ✔ || || || ✔ || ✔ || ✔ || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Mini]]&#039;&#039; || || || || || || || || || || || || ✔ || ✔ || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2020&#039;&#039; || || ✔ || || || ✔ || || || ✔ || || ✔ || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2021&#039;&#039; || || || || || ✔ || || || ✔ || || ✔ || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2022&#039;&#039; || || || || || ✔ || || || ✔ || || ✔ || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://web.archive.org/web/20130819120817/http://ubi-art.uk.ubi.com/ Official website (archived)]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;References/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:UbiArt Framework]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=86860</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=86860"/>
		<updated>2022-08-07T19:03:53Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: New Jade game found&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good and Evil]]&#039;&#039; and shares the name with the main protagonist Jade.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! GameCube !! Nintendo Wii !! PlayStation 2 !! PlayStation Portable !! PlayStation 3 !! Xbox !! Xbox 360 !! Xbox One !! iOS !! Mac&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039; || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Horsez&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; || ✔ ||  || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT&#039;&#039; || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horsez 2&#039;&#039; || ✔* ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Beowulf&#039;&#039; ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Spanish Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My French Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Movie Studios Party&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horse Club&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shaun White Skateboarding&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;NCIS&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Jade engine version was only bundled with &#039;&#039;Petz: Horse Club&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Jade engine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=85708</id>
		<title>LyN</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=85708"/>
		<updated>2022-01-29T23:02:17Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and was originally created during the development of an early version of &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;, before being cancelled and having its development restarted from scratch several years later. The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine was then re-purposed for &#039;&#039;TMNT: Turtles in Time Re-Shelled&#039;&#039; and &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. The engine is heavily based on the [[Jade (engine)|Jade engine]]. &lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the LyN engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo 3DS !! Nintendo Wii U !! PlayStation 3 !! PlayStation 4 !! Xbox 360 !! Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT: Turtles in Time Re-Shelled&#039;&#039; ||  ||  ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Go Home]]&#039;&#039; || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Lab]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Red Steel 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Michael Jackson: The Experience&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;MotionSports&#039;&#039; ||  ||  ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Summer Party&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;From Dust&#039;&#039; || ✔ ||  ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 3&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Adventures of Tintin: The Game&#039;&#039; || ✔ || ✔ || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039; ||  ||  ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Black Eyed Peas Experience&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ABBA: You Can Dance&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Land]]&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Greatest Hits&#039;&#039; ||  || ✔ ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 4&#039;&#039; ||  || ✔ ||  || ✔ || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ZombiU&#039;&#039; || ✔ ||  ||  || ✔ ||  || ✔ ||  || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[fr:LyN engine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=85707</id>
		<title>LyN</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=85707"/>
		<updated>2022-01-29T08:39:15Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: New LyN game found&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and created during the development of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. It is heavily based on the [[Jade (engine)|Jade engine]]. &lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the LyN engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo 3DS !! Nintendo Wii U !! PlayStation 3 !! PlayStation 4 !! Xbox 360 !! Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT: Turtles in Time Re-Shelled&#039;&#039; ||  ||  ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Go Home]]&#039;&#039; || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Lab]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Red Steel 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Michael Jackson: The Experience&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;MotionSports&#039;&#039; ||  ||  ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Summer Party&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;From Dust&#039;&#039; || ✔ ||  ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 3&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Adventures of Tintin: The Game&#039;&#039; || ✔ || ✔ || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039; ||  ||  ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Black Eyed Peas Experience&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ABBA: You Can Dance&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Land]]&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Greatest Hits&#039;&#039; ||  || ✔ ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 4&#039;&#039; ||  || ✔ ||  || ✔ || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ZombiU&#039;&#039; || ✔ ||  ||  || ✔ ||  || ✔ ||  || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[fr:LyN engine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=85702</id>
		<title>LyN</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=85702"/>
		<updated>2022-01-26T20:34:12Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: 360 version of this game uses a a custom engine for some weird reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and created during the development of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. It is heavily based on the [[Jade (engine)|Jade engine]]. &lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the LyN engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo 3DS !! Nintendo Wii U !! PlayStation 3 !! PlayStation 4 !! Xbox 360 !! Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT: Turtles in Time Re-Shelled&#039;&#039; ||  ||  ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Go Home]]&#039;&#039; || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Lab]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Red Steel 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Michael Jackson: The Experience&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Summer Party&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;From Dust&#039;&#039; || ✔ ||  ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 3&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Adventures of Tintin: The Game&#039;&#039; || ✔ || ✔ || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039; ||  ||  ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Black Eyed Peas Experience&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ABBA: You Can Dance&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Land]]&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Greatest Hits&#039;&#039; ||  || ✔ ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 4&#039;&#039; ||  || ✔ ||  || ✔ || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ZombiU&#039;&#039; || ✔ ||  ||  || ✔ ||  || ✔ ||  || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[fr:LyN engine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=85404</id>
		<title>UbiArt Framework</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=85404"/>
		<updated>2021-11-05T06:04:09Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: JD2022 came out, still uses UbiArt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UbiArt&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and created to make it easier for artists to implement their graphics and animations into a game.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally developed for &#039;&#039;[[Rayman Origins]]&#039;&#039; and was originally planned to be open-source and available to the public. However as the project grew in complexity it was decided against it and the engine remained closed source.&lt;br /&gt;
&lt;br /&gt;
In an interview with IGN in April 2019&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=a9ewXj4RO5A&amp;amp;feature=youtu.be&amp;amp;t=2650&amp;lt;/ref&amp;gt; Ubisoft CEO Yves Guillemot explains why the framework isn&#039;t being used as much anymore, stating the &amp;quot;tools were difficult to use&amp;quot;. He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. As of 2020 the engine is only being used for &#039;&#039;Just Dance&#039;&#039;, mobile games and ports.&lt;br /&gt;
&lt;br /&gt;
== Common formats ==&lt;br /&gt;
&lt;br /&gt;
=== Archives (.ipk) ===&lt;br /&gt;
The majority of the UbiArt games use IPK files to store all related game files. This format is a custom archive file where multiple files can be packed, maintaining their original directory structure. Files can be compressed, which is usually only the case for larger textures. The majority of the games use zlib compression while later games use LZMA.&lt;br /&gt;
&lt;br /&gt;
=== Actors (.act) ===&lt;br /&gt;
Actors are objects that behaves in a certain way. They can behave on their own or react to events. Common actors are playable characters and enemies.&lt;br /&gt;
&lt;br /&gt;
=== Friezes ===&lt;br /&gt;
Friezes are static scenery objects, such as level environments.&lt;br /&gt;
&lt;br /&gt;
=== Scenes (.isc) ===&lt;br /&gt;
Scenes are a collection of actors and friezes, usually some sort of game map. These can be game levels, menus etc.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the UbiArt engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo 3DS !! Nintendo Wii U !! Nintendo Switch !! PlayStation 3 !! PlayStation Vita !! PlayStation 4 !! Xbox 360 !! Xbox One !! Android !! iOS !! Mac !! Apple TV !! Windows Phone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Origins]]&#039;&#039; || ✔ || ✔ || ✔ ||  ||  || ✔ || ✔ ||  || ✔ ||  ||  ||  || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ ||  ||  || ✔ &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends]]&#039;&#039; || ✔ ||  ||  || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2014&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance Kids 2014&#039;&#039; ||  || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance Wii U&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ ||  ||  || ✔ &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Child of Light&#039;&#039; || ✔ ||  ||  || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Valiant Hearts: The Great War&#039;&#039; || ✔ ||  ||  ||  || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2015&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Adventures]]&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ ||  || ✔ ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2016&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance Disney Party 2&#039;&#039; ||  || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Gravity Falls: Legend of the Gnome Gemulets&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2017&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2018&#039;&#039; ||  || ✔ ||  || ✔ || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2019&#039;&#039; ||  || ✔ ||  || ✔ || ✔ ||  ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Mini]]&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2020&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2021&#039;&#039; ||  ||  ||  ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2022&#039;&#039; ||  ||  ||  ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://web.archive.org/web/20130819120817/http://ubi-art.uk.ubi.com/ Official website (archived)]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;References/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:UbiArt Framework]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=85031</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=85031"/>
		<updated>2021-09-29T06:24:54Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good and Evil]]&#039;&#039; and shares the name with the main protagonist Jade.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! GameCube !! Nintendo Wii !! PlayStation 2 !! PlayStation Portable !! PlayStation 3 !! Xbox !! Xbox 360 !! Xbox One !! iOS !! Mac&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039; || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Horsez&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; || ✔ ||  || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT&#039;&#039; || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horsez 2&#039;&#039; || ✔* ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Spanish Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My French Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Movie Studios Party&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horse Club&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shaun White Skateboarding&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;NCIS&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Jade engine version was only bundled with &#039;&#039;Petz: Horse Club&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Jade engine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=85030</id>
		<title>LyN</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=85030"/>
		<updated>2021-09-28T21:56:46Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and created during the development of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. It is heavily based on the [[Jade (engine)|Jade engine]]. &lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the LyN engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo 3DS !! Nintendo Wii U !! PlayStation 3 !! PlayStation 4 !! Xbox 360 !! Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT: Turtles in Time Re-Shelled&#039;&#039; ||  ||  ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Go Home]]&#039;&#039; || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Lab]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Red Steel 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Michael Jackson: The Experience&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Summer Party&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;From Dust&#039;&#039; || ✔ ||  ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 3&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Adventures of Tintin: The Game&#039;&#039; || ✔ || ✔ || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039; ||  ||  ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Black Eyed Peas Experience&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ABBA: You Can Dance&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Land]]&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Greatest Hits&#039;&#039; ||  || ✔ ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 4&#039;&#039; ||  || ✔ ||  || ✔ || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ZombiU&#039;&#039; || ✔ ||  ||  || ✔ ||  || ✔ ||  || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[fr:LyN engine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=85029</id>
		<title>LyN</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=85029"/>
		<updated>2021-09-28T21:04:17Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and created during the development of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. It is heavily based on the [[Jade (engine)|Jade engine]]. &lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the LyN engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo 3DS !! Nintendo Wii U !! PlayStation 3 !! PlayStation 4 !! Xbox 360 !! Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Go Home]]&#039;&#039; || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Lab]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Red Steel 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Michael Jackson: The Experience&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Summer Party&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;From Dust&#039;&#039; || ✔ ||  ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 3&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Adventures of Tintin: The Game&#039;&#039; || ✔ || ✔ || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039; ||  ||  ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Black Eyed Peas Experience&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ABBA: You Can Dance&#039;&#039; ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Land]]&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Greatest Hits&#039;&#039; ||  || ✔ ||  ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 4&#039;&#039; ||  || ✔ ||  || ✔ || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ZombiU&#039;&#039; || ✔ ||  ||  || ✔ ||  || ✔ ||  || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[fr:LyN engine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=85028</id>
		<title>UbiArt Framework</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=85028"/>
		<updated>2021-09-28T18:37:27Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UbiArt&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and created to make it easier for artists to implement their graphics and animations into a game.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally developed for &#039;&#039;[[Rayman Origins]]&#039;&#039; and was originally planned to be open-source and available to the public. However as the project grew in complexity it was decided against it and the engine remained closed source.&lt;br /&gt;
&lt;br /&gt;
In an interview with IGN in April 2019&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=a9ewXj4RO5A&amp;amp;feature=youtu.be&amp;amp;t=2650&amp;lt;/ref&amp;gt; Ubisoft CEO Yves Guillemot explains why the framework isn&#039;t being used as much anymore, stating the &amp;quot;tools were difficult to use&amp;quot;. He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. As of 2020 the engine is only being used for &#039;&#039;Just Dance&#039;&#039;, mobile games and ports.&lt;br /&gt;
&lt;br /&gt;
== Common formats ==&lt;br /&gt;
&lt;br /&gt;
=== Archives (.ipk) ===&lt;br /&gt;
The majority of the UbiArt games use IPK files to store all related game files. This format is a custom archive file where multiple files can be packed, maintaining their original directory structure. Files can be compressed, which is usually only the case for larger textures. The majority of the games use zlib compression while later games use LZMA.&lt;br /&gt;
&lt;br /&gt;
=== Actors (.act) ===&lt;br /&gt;
Actors are objects that behaves in a certain way. They can behave on their own or react to events. Common actors are playable characters and enemies.&lt;br /&gt;
&lt;br /&gt;
=== Friezes ===&lt;br /&gt;
Friezes are static scenery objects, such as level environments.&lt;br /&gt;
&lt;br /&gt;
=== Scenes (.isc) ===&lt;br /&gt;
Scenes are a collection of actors and friezes, usually some sort of game map. These can be game levels, menus etc.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the UbiArt engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo 3DS !! Nintendo Wii U !! Nintendo Switch !! PlayStation 3 !! PlayStation Vita !! PlayStation 4 !! Xbox 360 !! Xbox One !! Android !! iOS !! Mac !! Apple TV !! Windows Phone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Origins]]&#039;&#039; || ✔ || ✔ || ✔ ||  ||  || ✔ || ✔ ||  || ✔ ||  ||  ||  || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ ||  ||  || ✔ &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends]]&#039;&#039; || ✔ ||  ||  || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2014&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance Kids 2014&#039;&#039; ||  || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance Wii U&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ ||  ||  || ✔ &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Child of Light&#039;&#039; || ✔ ||  ||  || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Valiant Hearts: The Great War&#039;&#039; || ✔ ||  ||  ||  || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2015&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Adventures]]&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ ||  || ✔ ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2016&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance Disney Party 2&#039;&#039; ||  || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Gravity Falls: Legend of the Gnome Gemulets&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2017&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2018&#039;&#039; ||  || ✔ ||  || ✔ || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2019&#039;&#039; ||  || ✔ ||  || ✔ || ✔ ||  ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Mini]]&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2020&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2021&#039;&#039; ||  ||  ||  ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://web.archive.org/web/20130819120817/http://ubi-art.uk.ubi.com/ Official website (archived)]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;References/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:UbiArt Framework]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=85024</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=85024"/>
		<updated>2021-09-28T17:57:22Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Removed some PSP versions confirmed not to use Jade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good and Evil]]&#039;&#039; and shares the name with the main protagonist Jade.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! GameCube !! Nintendo Wii !! PlayStation 2 !! PlayStation Portable !! PlayStation 3 !! Xbox !! Xbox 360 !! Xbox One !! iOS !! Mac&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039; || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Horsez&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; || ✔ ||  || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT&#039;&#039; || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horsez 2&#039;&#039; || ✔* ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Spanish Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My French Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Movie Studios Party&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horse Club&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;NCIS&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Jade engine version was only bundled with &#039;&#039;Petz: Horse Club&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Jade engine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=85023</id>
		<title>OpenSpace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=85023"/>
		<updated>2021-09-28T14:55:50Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Made a few adjustments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;OpenSpace&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] for various games.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally known as CPA/ACP (central programming architecture) during the development of &#039;&#039;[[Tonic Trouble]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;. The name OpenSpace wasn&#039;t used until later games and was first officially seen in a press release.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the OpenSpace engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo 64 !! GameCube !! Nintendo DS !! Nintendo 3DS !! Dreamcast !! PlayStation !! PlayStation 2 !! PlayStation 3 !! Xbox !! Xbox 360 !! Xbox One !! Mac !! iOS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Tonic Trouble]]&#039;&#039; || ✔ || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 2]]&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Laura&#039;s Happy Adventures&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disney&#039;s Donald Duck: Quack Attack&#039;&#039; || ✔ || ✔ || ✔ ||  ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disney&#039;s Dinosaur&#039;&#039; || ✔ ||  ||  ||  ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Alex Builds His Farm&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Hype: The Time Quest&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disney&#039;s Jungle Book: Groove Party&#039;&#039; || ✔ ||  ||  ||  ||  ||  || ✔ || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disney&#039;s Tarzan: Freeride&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Vengeance&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;VIP&#039;&#039; || ✔ ||  ||  ||  ||  ||  || ✔ || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Rush]]&#039;&#039;||  ||  ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Arena]]&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  || ✔ ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disney&#039;s PK: Out of the Shadows&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Largo Winch: Empire Under Threat&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 3]]&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Rise of Sin Tzu&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids (DS)|Rayman Raving Rabbids]]&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Ubisoft OpenSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=84146</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=84146"/>
		<updated>2021-05-16T16:04:12Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Added more Phoenix games and versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good and Evil]]&#039;&#039; and shares the name with the main protagonist Jade.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! GameCube !! Nintendo Wii !! PlayStation 2 !! PlayStation Portable !! PlayStation 3 !! Xbox !! Xbox 360 !! Xbox One !! iOS !! Mac&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039; || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Horsez&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; || ✔ ||  || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT&#039;&#039; || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horsez 2&#039;&#039; || ✔* ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Spanish Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My French Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Movie Studios Party&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horse Club&#039;&#039; || ✔ ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039; || ✔ ||  || ✔ ||  || ✔ || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;NCIS&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
* Jade engine version was only bundled with Petz: Horse Club.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Jade engine]]&lt;br /&gt;
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[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Jungle-Run.jpg&amp;diff=80442</id>
		<title>File:Rayman-Jungle-Run.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Jungle-Run.jpg&amp;diff=80442"/>
		<updated>2020-05-18T02:30:52Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Icup321 uploaded a new version of File:Rayman-Jungle-Run.jpg&lt;/p&gt;
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&lt;div&gt;[[Category: Images from Rayman Jungle Run]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=80441</id>
		<title>Rayman (series)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=80441"/>
		<updated>2020-05-18T02:22:51Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Undo revision 80436 by Icup321 (talk)&lt;/p&gt;
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&lt;div&gt;*&#039;&#039;This article is about the &#039;&#039;Rayman&#039;&#039; series in general. For the character, see [[Rayman]]. For the original game, see &#039;&#039;[[Rayman 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
[[File:Raymanserie.jpeg|thumb|320px|Notable characters that have appeared in the &#039;&#039;Rayman&#039;&#039; series.]]&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039; series&#039;&#039;&#039; is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rayman&#039;&#039; series began in 1995 with the release of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by &#039;&#039;[[Rayman 2]]&#039;&#039;, a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, &#039;&#039;[[Rayman 3]]&#039;&#039;. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;; however, this was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a different 3D platformer which was being developed by [[Ubisoft|Ubisoft Montpellier]]. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the &#039;&#039;Rayman&#039;&#039; series. In 2011, &#039;&#039;[[Rayman Origins]]&#039;&#039;, a side-scrolling 2D platformer sequel, was released. In 2012, a mobile spin-off of &#039;&#039;[[Rayman Origins]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. In 2013, a direct sequel of &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, titled &#039;&#039;[[Rayman Legends]]&#039;&#039;, was released. Later in 2013, a mobile spin-off of &#039;&#039;[[Rayman Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In 2015, another mobile spin-off of &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
[[Image:Polokus wide shot.jpg|thumb|right|320px|[[Polokus]], the creator of the Glade of Dreams.]]&lt;br /&gt;
In the beginning, there were only the [[Lum]]s – little beings of pure energy. They came in several coloured varieties, each with their own attributes, but the most important were the one-thousand [[Yellow Lum]]s. One day, the [[Lum]]s focused their energy into thought, and created a god named [[Polokus]] (also known as the Bubble Dreamer). [[Polokus]]&#039;s power was such that his smallest thought or desire became reality. Through his dreams (which were composed of friendly creatures called [[Electoon]]s), he created [[the Glade of Dreams]], the world in which the &#039;&#039;Rayman&#039;&#039; series takes place.&lt;br /&gt;
&lt;br /&gt;
[[The Glade of Dreams]] is a rich and magical world, featuring many diverse environments, from relatively realistic forests and mountains to surreal landscapes of music and art supplies. It has two [[Moons]] and two [[Suns]]. [[Polokus]] populated his world with [[Fairy|fairies]], [[Teensie]]s and a plethora of other fantasical creatures. The balance of [[The Glade of Dreams|the Glade]] is maintained by [[the Heart of the World]], a glowing core of energy composed of the original one-thousand [[Yellow Lum]]s. When [[Polokus]] had completed his world, one task remained: creating time. In order to accomplish this, [[Polokus]] sank into a deep sleep. In his dreams, he left [[The Glade of Dreams|the Glade]], and travelled to the place where all the gods of all the worlds meet. Together they set about dreaming up the future. Wise men say that, at the dawn of time, a war broke out between the gods for control of the one-thousand [[Yellow Lum]]s. This is commemorated by [[Globox Disc|the Game of the Gods]]. It is also told that [[The Glade of Dreams|the Glade]] was originally shaped like a flat disc, and only later became a spherical planet.&lt;br /&gt;
&lt;br /&gt;
For a time following [[Polokus]]&#039;s departure, [[the Glade of Dreams]] was blissful and idyllic. However, [[Polokus]]&#039;s nightmares could also take on a life of their own. When [[Polokus]] had his [[First Bad Dream]], a monstrous being known as [[Jano]] was created. [[Jano]] launched an invasion on [[The Glade of Dreams|the Glade]] with his spawn, the [[Antitoon|Darktoons]], which were the antithesis of the [[Electoon]]s. In order to combat [[Jano]], [[Betilla]] the Fairy and her sisters – a group of benevolent [[nymph]]s – traveled to [[Pink Plant Woods|the Primordial Forest]] and used their magic to create [[Rayman]], a hero who could help to maintain the balance of [[The Glade of Dreams|the Glade]] and protect it from evil. However, the [[nymph]]s accidentally lost a sack of [[Lum]]s on their way to the ritual, and as a result, [[Rayman]] was born without limbs. In his first adventure – which is referenced but never shown – the young [[Rayman]] put an end to [[Jano]]&#039;s invasion and restored peace to [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
According to one of the [[Relic]] mosaics in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] was originally bald, and once had a [[Raynette|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. As the two slept in the forest one night, [[Rayman]] was ambushed by an army of [[Mini-Villus|tiny blonde hair creatures]], which fused themselves to his head. Terrified by this development, [[Rayman]]&#039;s partner chased him with a giant pair of scissors. In an effort to escape, [[Rayman]] fell over a cliff, but was amazed to find that his new hair could act as a [[helicopter]], flying him to safety.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:RaymanBox.png|thumb|right|250px|The cover of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
[[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] was released in 1995. At the beginning of the [[Rayman (Atari Jaguar)|Atari Jaguar version]], [[Rayman]] is seen frolicking with a group of [[Electoon]]s while they gravitate around the [[Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. When the [[Great Protoon]] is removed from its rightful place, [[the Glade of Dreams]] is cast into imbalance, and nightmarish creatures like [[Antitoon]]s, [[piranha]]s, [[Livingstone]]s and [[hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon [[Rayman]], asking him to free all of the [[Electoon]]s, defeat [[Mr Dark]] and restore the [[Great Protoon]] to its rightful place. [[Rayman]] receives [[the Magician]]&#039;s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that [[Rayman]] has become lazy, confident and self-assured since defeating [[Jano]]. At this time, [[Rayman]] apparently lives in a house on a beach, though his home is never fully seen (the very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to [[Rayman]]&#039;s birthplace). He then travels through [[the valley]]&#039;s six different lands, rescuing [[Electoon]]s and defeating powerful bosses. Along the way, [[Rayman]] meets his creator, [[Betilla]] the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by [[Mr Dark]] for her efforts. [[Rayman]] eventually reaches [[Mr Dark]]&#039;s lair in the [[Candy Château]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately [[Rayman]] defeats [[Mr Dark]], rescues [[Betilla]] and returns the [[Great Protoon]] to its rightful place, restoring the balance of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanJuniorEUcover.jpg|200px|thumb|left|The cover of &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
From 1996, [[Rayman]] appeared in several educational computer games designed especially for children, notably a game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in which the player has to solve several reading and mathematics questions throughout modified versions of the original levels. This game had several names, and was released for the Sony PlayStation in 2000 as &#039;&#039;[[Rayman Junior]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Junior|Rayman Brain Games]]&#039;&#039; in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Other educational &#039;&#039;Rayman&#039;&#039; games include the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Amazing Learning Games with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Premier Clics]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Dictées]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman CP]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Maternelle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanGBC.jpg|200px|thumb|right|The cover of [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
The [[Rayman (Game Boy Color)|Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]] was released in 2000, and features a simplified version of [[Rayman 1|the original game]]&#039;s story. In this game, the [[Ting]]s reveal themselves to be tiny [[Fairy|fairies]] encased in glassy spheres. They act as guides, helping [[Rayman]] to find his way and explaining the story to him. [[Rayman]] is told that the evil [[Mr Dark]] has kidnapped the [[Electoon|Toons]] in order to steal their magical energy for his own use, so [[Rayman]] sets out to stop him and restore peace to [[The Glade of Dreams|his world]]. The aforementioned characters are the only ones who appear in the game, which is notable for featuring a climactic battle between [[Rayman]] and [[Mr Dark]] in the [[Rocky Peaks]]; this contrasts with [[Rayman 1|the original game]], where [[Mr Dark]] shape-shifts in various hybrids of the previous bosses during the final battle.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman2cover.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
[[Rayman]]&#039;s next adventure, &#039;&#039;[[Rayman 2]]&#039;&#039;, features a darker story and somewhat more realistic environments. Prior to the opening of the game, [[the Glade of Dreams]] is invaded by an army of [[Robo-Pirate]]s from space, led by the diabolical [[Admiral Razorbeard]]. The [[Robo-Pirate|pirates]] enslave tens of thousands of innocent creatures, imprisoning them on their colossal flying ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] joins a resistance movement, and travels with his friend [[Globox]] to [[the Great Forest]], where the [[Robo-Pirate|pirates]] are massing. In the middle of a fight, [[Rayman]]&#039;s powers suddenly disappear – he receives a telepathic message from [[Ly]] the Fairy, who tells him that the [[Robo-Pirate]]s have just smashed [[the Heart of the World]], scattering the one-thousand [[Yellow Lum]]s across [[the Glade of Dreams]], destroying the cosmic balance and stripping [[Rayman]] and [[Ly]] of their magical powers. As [[Rayman]] is captured by the [[Robo-Pirate|pirates]], he tells a frightened [[Globox]] to run and find [[Ly]] for help. [[Rayman]] is imprisoned in a jail cell on board the &#039;&#039;[[Buccaneer]]&#039;&#039;, and it seems that [[The Glade of Dreams|the Glade]]&#039;s last hope has been lost. However, [[Globox]] gives himself up to the [[Robo-Pirate|pirates]] in order to be reunited with [[Rayman]]. [[Globox]] gives him a [[Silver Lum]], which he received from [[Ly]] and smuggled into the ship. The [[Silver Lum]] restores [[Rayman]]&#039;s ability to shoot with his [[magic fist]], allowing him to smash into a vent and escape. [[Globox]] accidentally knocks [[Rayman]] off the &#039;&#039;[[Buccaneer]]&#039;&#039; and they both fall to the ground.&lt;br /&gt;
&lt;br /&gt;
On his journey to find [[Ly]] the Fairy, [[Rayman]] meets [[Murfy]] (a helpful [[greenbottle]]) and the [[Grand Minimus]] (the king of the [[Teensie]]s) for the first time. When [[Rayman]] finds [[Ly]], she asks him if he has heard of [[Polokus]], and he tells her that he has not. [[Ly]] informs [[Rayman]] that [[Polokus]]&#039;s power is immense, and that he is their only hope of defeating the [[Robo-Pirate]]s, but that he has been sleeping for many years. In order to reawaken [[Polokus]] and enlist his help, [[Rayman]] must track down the [[Four Masks of Polokus]] – ancient artefacts that the god hid around [[the Glade of Dreams]], and which, when reunited, could bring him back. In order to do this, [[Rayman]] must defeat the masks&#039; remaining Guardians, whose personalities range from reasonable to insane. Each time he finds a [[Four Masks of Polokus|Mask]], [[Rayman]] is briefly transported to [[Polokus]]&#039;s resting place, where he meets the ancient god for the first time and gives him [[Four Masks of Polokus|his Masks]], one by one. [[Rayman]] must also collect all one-thousand [[Yellow Lum]]s scattered throughout the game to repair [[the Heart of the World]], and free dozens of friendly creatures that the pirates have imprisoned in [[cage]]s. Along the way, [[Rayman]] carries out many tasks, rescuing his friends [[Ssssam]] the Watersnake, [[Carmen]] the Whale, [[Globox]], and [[Globox]]&#039;s [[Baby Globox|650 babies]]. At one point, while searching for an [[Elixir of Life]] to cure his friend [[Clark]] the Giant, [[Rayman]] encounters his first foe, [[Jano]], the monster whom he was created to defeat. [[Jano]] is now the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto where [[Polokus]]&#039;s nightmares are imprisoned. Although they have a protracted battle, [[Rayman]] defeats [[Jano]], who apparently comes to respect [[Rayman]] when he chooses the [[Elixir of Life]] for his friend rather than a mountain of gold. They part on good terms. Eventually, [[Rayman]] collects all [[Four Masks of Polokus|four Masks]], reawakening [[Polokus]], who uses his power to destroy almost every [[Robo-Pirate]] in [[the Glade of Dreams]]. However, [[Polokus]]&#039;s power does not extent into the air, so he cannot take down [[Admiral Razorbeard|Razorbeard]] and his prison-ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] travels to the &#039;&#039;[[Buccaneer]]&#039;&#039; to free its prisoners and defeat [[Admiral Razorbeard|Razorbeard]] himself. After a long battle, [[Admiral Razorbeard|Razorbeard]] flies away in his escape pod and blows up the &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] inside. [[Rayman]] was believed by his friends to have died in the explosion, the only thing left of him being his [[Crazy Shoe|left shoe]]. At his funeral, [[Rayman]] arrives safe and sound and is reunited with his foot. After his long and difficult adventure, he is told that the [[Robo-Pirate]]s are gone and [[the Heart of the World]] is back together. [[Rayman]] is then told to rest, as it is unknown what challenges tomorrow will bring.&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandvdf.jpg|thumb|right|200px|The cover of &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;===&lt;br /&gt;
Produced in 1999, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalactic circus, captures [[Rayman]] and takes him to his circus. [[Rayman]], however, does not take this and jokes around with [[Admiral Razorbeard|Razorbeard]], who is now portrayed as [[Rigatoni]]&#039;s servant. [[Rayman]] finds out how badly the other circus freaks are being treated and helps them escape. Angered, [[Rigatoni]] phones [[Inspector Grub]] and tells him to find [[Rayman]] and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], [[Rayman]] and the gang see an old man struggling to fix a car. The man promises he will let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading [[Inspector Grub]], they seek refuge in what seems to be the detective&#039;s house.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2 forever gba box front eu.jpg|thumb|left|150px|The cover of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
===[[Rayman 2 Forever|&#039;&#039;Rayman 2 Forever&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, also known simply as &#039;&#039;Rayman 2&#039;&#039; in North America, follows the same gameplay style as seen in [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. The story is similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, but with far less characters and plot elements. All of the levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, though they still play in 2D. The game reuses assets and music from [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. It is the first handheld &#039;&#039;Rayman&#039;&#039; game to include a save system other than through passwords, this time utilizing the cartridges battery save.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman M Box.png|thumb|right|250px|The cover of &#039;&#039;[[Rayman M]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, a multiplayer spin-off game, [[Rayman]], as well as both friends and foes from &#039;&#039;[[Rayman 2]]&#039;&#039;, return for a competition. This surprising biathlon contains two parts: racing and battle, with the Sony PlayStation version only having the racing. The game includes the ability to play as several different characters, as well as changing costumes which are unlocked throughout the course of the game. A multiplayer mode is available as well as a single player mode. In the single player mode there are different challenges to complete for both the racing and battle courses.&lt;br /&gt;
&lt;br /&gt;
The events of this game do not seem to be connected to those of the main series. The game was released as &#039;&#039;[[Rayman Arena]]&#039;&#039; in North America and as &#039;&#039;[[Rayman Rush]]&#039;&#039; on the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3Box.png|thumb|left|250px|The cover of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
At the beginning of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a [[Red Lum]] sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. [[André]] converts other [[Red Lum]]s to [[Black Lum]]s simply by touching them. By stripping the wool from animals, the [[Black Lum]]s weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. [[André]] schemes to infect [[the Heart of the World]], using its energy to create an unstoppable [[Hoodlum]] army.&lt;br /&gt;
&lt;br /&gt;
Eager in his intents, he storms through the doors of [[the Fairy Council]], unaware that, with the help of [[Murfy]], [[Rayman]] and [[Globox]] had already arrived there, frantically searching for him. [[Globox]], standing in a hallway, screams and accidentally swallows [[André]], where [[André]] soon decides to reside. On the advice of the [[Grand Minimus]], [[Rayman]] and [[Globox]] travel across [[the Glade of Dreams]] and visit three different [[Teensie doctor]]s, each of whom attempts to remove [[André]] from [[Globox]] and hopefully destroy the [[Black Lum]]. Along the way, the heroes have a run-in with the [[Knaaren]], a race of subterranean warriors who worship a god known as the [[Leptys]]. When [[Rayman]] defeats their champion, [[Reflux]], the [[Knaaren]] reward him: with the [[Sceptre of the Leptys]], they grant him the power to transform [[Black Lum]]s into [[Red Lum]]s with a simple [[grimace]], a power [[Rayman]] once had in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Then [[Rayman]] and [[Globox]] are allowed to go along their way. When they reach the third [[Teensie doctor]], he decides to join forces with the first two, and together they manage to extract [[André]]. However, [[André]] escapes, and tracks down the [[Knaaren]] warrior [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from [[Gumsi|his king]], granting the evil duo tremendous power, which they can use to destroy [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and [[Globox]] chase [[André]] and [[Reflux]] to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find [[Reflux]] and [[André]], now essentially fused into a single body and imbued with the godly power of the [[Leptys]]. Throughout the battle, [[Reflux]] becomes more and more powerful. He embeds the [[Sceptre of the Leptys|Sceptre]] in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of the [[Leptys]], [[Reflux]] crystallises and shatters, revealing that [[André]] was hiding inside his back and using the power of the [[Sceptre of the Leptys|Sceptre]] to spawn minions during the battle. [[Rayman]] uses his [[grimace]] to convert [[André]] back to a [[Red Lum]], causing all other [[Black Lum]]s to return to their original blissful state. [[Rayman]] and [[Globox]] fall back to the forest they were sleeping in at the start of the game. As [[Rayman]] attempts to get some sleep, [[Globox]] says that he misses [[André]], and asks [[Rayman]] to bring him back by scaring a [[Red Lum]]. [[Rayman]] says that he doesn&#039;t think that&#039;s a good idea, and that he wouldn&#039;t know what could scare a [[Red Lum|Lum]]. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping [[Rayman]] suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing it to transform into [[André]] and revealing that [[Rayman]]&#039;s unconscious hands had set the events of the entire game in motion.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman3GBA.jpg|thumb|right|200px|The cover of [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]] by capturing [[Globox]], and it is up to [[Rayman]] to save his friend yet again. The events of this game may take place between those of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or may simply be considered an alternate version of &#039;&#039;[[Rayman 3]]&#039;&#039;’s story. [[Globox]] swallows a [[Black Lum]], similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, although it doesn&#039;t appear to be [[André]] and was apparently done to save a group of [[Teensie]]s. [[Admiral Razorbeard]] returns as the main villain, with him wanting revenge from the events of &#039;&#039;[[Rayman 2]]&#039;&#039;. Throughout the course of the game [[Rayman]] will meet a bunch of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;, such as [[Ssssam]] and [[Ly]], who will help him out in similar ways. Most levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with minor inclusions from &#039;&#039;[[Rayman 3]]&#039;&#039;, and the soundtrack consists largely of remixes from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] eventually makes it to the [[Robo-Pirate|pirate]]&#039;s stronghold, he is once again faced with [[Admiral Razorbeard|Razorbeard]]&#039;s machine, the [[Grolgoth]]. Upon defeating it and [[Admiral Razorbeard|Razorbeard]], [[Globox]] is rescued and the [[Black Lum]] flies out from his mouth. [[Globox]] then goes on to tell [[Baby Globox|his children]] how he saved the world, with a little help from [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[File:RHR.jpg|thumb|left|200px|The cover of &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, a handheld spin-off of &#039;&#039;[[Rayman 3]]&#039;&#039;, it is revealed that part of [[André]]&#039;s spirit remained in [[Globox]]&#039;s body when [[André]] was expelled. The spirit of [[André]] summons back the [[Hoodlum]]s to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] and [[Globox]] are napping in the [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]], when [[Globox]] hears a strange sound and goes to follow it, only to be captured by the [[Hoodlum]]s. [[Rayman]] wakes later that afternoon to find [[Globox]] missing, and goes searching for him with the help of [[Murfy]], fighting the [[Hoodlum]]s along the way and destroying [[Reflux]]&#039;s [[plum juice]] factory. [[Rayman]] later reunites with [[Globox]] as he fights the witch [[Bégoniax]].&lt;br /&gt;
&lt;br /&gt;
As the duo go further, [[Rayman]] starts noticing [[Globox]]&#039;s strange split personality, the other side of him being very cruel and rude. When he defeats the [[Firemonster]], [[André]]&#039;s spirit announces his full possession over [[Globox]], to [[Rayman]]&#039;s dismay.&lt;br /&gt;
&lt;br /&gt;
Eventually, [[Rayman]] defeats the [[Reflux]] clone, expelling [[André]]&#039;s evil spirit from an unconscious [[Globox]]. [[Globox]] then wakes, returned to his normal self, and the two walk off together in the forest, [[Rayman]] stating they made a great team.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
Following the release of &#039;&#039;[[Rayman 3]]&#039;&#039;, two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have features faithful 3D recreations of many environments from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The second attempt was made by [[Ubisoft|Ubisoft Montpellier]], the studio which developed the first three &#039;&#039;Rayman&#039;&#039; games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; was set to be released. This game, which [[Michel Ancel|Ancel]] has referred to as &#039;&#039;Rayman 4&#039;&#039;, would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – a party game which was followed by [[Rabbids (series)|a string of sequels]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RRRWiiEU.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the [[Rabbid]]s force [[Rayman]] to participate in. For every day, [[Rayman]] will earn a [[plunger]], which he then uses to eventually escape through the window.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRR GBA.jpg|thumb|left|200px|The cover of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. The game is essentially a fusion of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project and [[Ubisoft|Ubisoft Montpellier]]&#039;s original &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. The story is closer to that of [[Rayman Raving Rabbids (cancelled prototype)|the cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]: [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids&#039; ship]], and [[Rayman]] sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Many of the game&#039;s levels are either locations from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] that Phoenix planned to revisit, or locations that were originally designed by Phoenix&#039;s concept artists. The game features familiar enemies like [[Livingstone]]s, [[Antitoon]]s, [[hunter]]s and [[piranha]]s. Along the way, numerous characters from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make cameo appearances – most notably [[Ly]] the Fairy, who plays a major role in the game. [[Rayman]] eventually destroys the [[Rabbids&#039; ship]] and restores harmony to [[the Glade of Dreams]] once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RRR DS.jpg|thumb|right|200px|The cover of the [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Nintendo DS)]]===&lt;br /&gt;
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play through 2D platforming stages as well. The game recycles a lot of assets from &#039;&#039;[[Rayman DS]]&#039;&#039;, a Nintendo DS port of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] (named in the game as Bubble Dreamer) and some [[Teensie]]s are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Antitoon|Darktoons]], [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the [[Electoon]]s are the stuff of [[Polokus]]&#039;s dreams, this has caused the bonds that hold [[The Glade of Dreams|the Glade]] together to begin fraying. The heroes set out to free the [[Electoon]]s, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla]] the Fairy), who are being held prisoner by [[Antitoon|Darktoons]]. Along the way, the heroes must collect [[Lum (UbiArt games)|Lums]], which they can trade to [[the Magician]] for more [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the [[Moody Clouds]] and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of [[The Glade of Dreams|the Glade]]. With the help of all the [[nymph]]s, the [[Four Kings|Kings]], the [[Dreamer&#039;s Door]] is activated, and the heroes can use it to transport themselves to the [[Moody Clouds]]. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], [[the Magician]] had become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An [[Rayman Origins (early production)|early version of the game]]&#039;s script reveals a scrapped scenario that goes into much more detail about [[the Magician]]&#039;s motivations, in which his real name would have been Ales Mansay. In that scrapped plot, he was bullied in magic school for his poor magical abilities, and always secretly wanted to be like [[Mr Dark]]. He considered [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to [[Polokus]]&#039;s chaotic reign and impose a new order of discipline and reason, [[the Magician]] built the [[Moody Clouds]], and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate [[Rayman]] into collecting [[Lum (UbiArt games)|Lums]] which [[the Magician]] could use to power his creations, though none of this is present in the final game. After the heroes defeat mechanical duplicates of two of the game&#039;s previous bosses, they confront [[the Magician]], who distracts and confuses them with a disco number before running away. A difficult chase sequence ensues as the [[Moody Clouds]] begins to disintegrate, with debris and machines collapsing and falling through the air. Then [[the Magician]] boards a [[Warship|flying ship]], and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the [[Moody Clouds]]&#039; glowing energy core, causing a colossal explosion. The heroes land on [[the Snoring Tree]] and immediately go back to sleep. [[The Magician]]&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the game&#039;s optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.&lt;br /&gt;
&lt;br /&gt;
[[File:Jungle run icon HQ.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; is a 2D [[running]] game released on September 2012. It is the first unique &#039;&#039;Rayman&#039;&#039; game to be released for smartphones. Featuring a similar art-style to &#039;&#039;[[Rayman Origins]]&#039;&#039;, it involves [[running]] through various levels, and utilising [[Rayman]]&#039;s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is [[running]], only what actions he may use. The game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Legends Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
The next game in the series, &#039;&#039;[[Rayman Legends]]&#039;&#039;, features gameplay and graphics very similar to those of &#039;&#039;[[Rayman Origins]]&#039;&#039;, but takes place in a more grounded setting, based on myths and legends. The initial leaked trailer seemed to suggest that certain toys will be able to unlock additional content in the game, a feature pioneered by &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. However, [[Ubisoft]] stated that the trailer did not indicate any actual items in the final product. The game was formally announced on E3 2012, and was initially Wii U exclusive. However, the final game was delayed many times, and ended up being released in the third quarter of 2013 for PlayStation 3, Xbox 360, Wii U, PC and the PlayStation Vita. The game was also released for the PlayStation 4 and Xbox One in February 2014.&lt;br /&gt;
&lt;br /&gt;
The game begins 100 years after &#039;&#039;[[Rayman Origins]]&#039;&#039;, during which the heroes have been in deep slumber, allowing the [[Polokus|Bubble Dreamer]]&#039;s nightmares to multiply and overwhelm [[the Glade of Dreams]]. [[Murfy]] awakens the heroes to set in motion the adventure played through in this installment. The [[Teensie]]s have once again replaced the [[Electoon]]s as the imprisoned species in [[cage]]s, which are scattered throughout every level. [[The Magician]] has also multiplied into 5 [[Dark Teensy|Dark Teensies]], during the adventure, they will summon various creatures to impede the heroes, they ultimately end up being attacked by imp-like creatures in a moon due to being defeated in turn.&lt;br /&gt;
&lt;br /&gt;
[[File:Fiesta Run Icon 5.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; is a 2D [[running]] game released in October 2013. It is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and as such it features similar gameplay of [[running]] through various levels, and utilizing [[Rayman]]&#039;s various abilities to overcome obstacles with no control of where [[Rayman]] is [[running]], only what actions he may use. It uses the same art-style as &#039;&#039;[[Rayman Legends]]&#039;&#039;, but with a focus on the food themed worlds which features in both &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Much like its predecessor, the game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Adventures Original Icon.png|thumb|left|200px|The app icon for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Adventures]]&#039;&#039; is, similarly to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[Gem (Rayman Adventures)|gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any &#039;&#039;Rayman&#039;&#039; game, and is as of today still being updated with new content.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Mini]]&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019. Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be use to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]].&lt;br /&gt;
&lt;br /&gt;
The game will feature 48 levels, including boss fights.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==10th Anniversary==&lt;br /&gt;
In 2005, the &#039;&#039;Rayman&#039;&#039; series celebrate its 10th anniversary with the release of the special &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039; compilations for PC, Game Boy Advance, PlayStation 2 and GameCube (France only).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-10th-Anniversary-PCCover.jpg|The PAL cover of the 10th anniversary release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==20th Anniversary==&lt;br /&gt;
In 2015, the &#039;&#039;Rayman&#039;&#039; series celebrated its 20th anniversary. [[Ubisoft]] released an official timeline for the series, although it does include a few minor mistakes. The most noticeable ones are that [[Globox]] would be created by the [[Teensie]]s and that &#039;&#039;[[Rayman Origins]]&#039;&#039; is the first &#039;&#039;Rayman&#039;&#039; game with a multiplayer mode, which in reality is the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. The timeline also reveals the language in &#039;&#039;[[Rayman 2]]&#039;&#039; to be called Wandaye, although it was earlier known simply as [[Raymanian]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:20th Anniversary timeline.jpg|1000px|left|The official timeline from 2015.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
20th Anniversary Logo.jpg|The Rayman 20th Anniversary logo using the &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; font.&lt;br /&gt;
Happy Birthday.jpg|Several characters celebrating the 20th Anniversary.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I ♥ Rayman Fan Video Contest===&lt;br /&gt;
The I ♥ Rayman Fan Video Contest, also known as I Love Rayman Fan Video Contest, was a contest held by [[Ubisoft]] in 2015.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=dS1sglwE8-Q&amp;lt;/ref&amp;gt; A special website was opened specifically for the contest, which has since been closed, where the fans could post videos for a chance to win a VIP trip to the [[Ubisoft]] Montpellier Studio. The contest was held between October 1 until October 30 and the winner was revealed as Hannah, also known as RayGirl.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-6Sz6gmaa48&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
I love Rayman contest.jpg|The I ♥ Rayman Fan Video Contest.&lt;br /&gt;
I love Rayman results.jpg|The winners of the I ♥ Rayman Fan Video Contest displayed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Livestream===&lt;br /&gt;
[[File:20th Livestream.jpg|thumb|320px|The livestream information being displayed.]]&lt;br /&gt;
On November 17 a special live stream was held with [[Michel Ancel]] and others from the [[Rayman]] team. During the stream they played some of [[Rayman 1|the original game]], &#039;&#039;[[Rayman Adventures]]&#039;&#039; and answered a few questions from the chat.&lt;br /&gt;
&lt;br /&gt;
===Developer interviews===&lt;br /&gt;
Several short developer interview videos were posted, known as Dev Flash, where several of the &#039;&#039;[[Rayman Adventures]]&#039;&#039; developers talked about working with the game.&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/494769340724814/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/474999729368442/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/462534330614982/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
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[[fr:Rayman (série)]]&lt;br /&gt;
[[de:Rayman (Serie)]]&lt;br /&gt;
[[it:Rayman (serie)]]&lt;br /&gt;
[[pl:Rayman (seria)]]&lt;br /&gt;
[[es:Rayman (serie)]]&lt;br /&gt;
[[ru:Rayman (серия)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=80440</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=80440"/>
		<updated>2020-05-18T02:22:18Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Undo revision 80437 by Icup321 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|&#039;&#039;Rayman Origins&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on [[the Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now [[the Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to [[The Glade of Dreams|the Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s. &lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOrigins PreE3 HD Swingman.jpg|thumb|right|320px|[[Jibberish Jungle]].]]&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsComicCon-1.jpg|thumb|left|320px|[[Desert of Dijiridoos]].]]&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-6.jpg|thumb|right|320px|[[Gourmand Land]].]]&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
They arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-8.jpg|thumb|left|320px|[[Sea of Serendipity]].]]&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoneman RO HD.jpg|thumb|right|320px|[[Mystical Pique]].]]&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
[[File:Cadre droite.png|thumb|left|320px|The [[Four Kings]].]]&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
[[Image:RO Screenshot2 LifeSystem Heart.jpg|thumb|right|320px|[[Moody Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. [[The Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, [[the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; [[the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer [[the Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason. Now that his scheme has been discovered, [[the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually [[the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
[[File:RO_LOLD.jpg|thumb|left|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. The script greatly expands and elaborates on the game&#039;s plot, and contains much dialogue which was omitted in the final version of the game, presumably in order to simplify the storyline. Much of what is known about the character of [[the Magician]] comes from this script; in the game itself, his actions and motivations are almost completely unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them.  Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock.  Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages.  Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.  &lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
&lt;br /&gt;
In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.  &lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Origins List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lum]]s and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game. &lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts [[The Glade of Dreams|the Glade]] for good or bad... [[Rayman]] has had to beat back the of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do again before the fabric of [[The Glade of Dreams|the Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf|thumb|left|The English (UK) PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf|thumb|left|The French (Canadian) PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf|thumb|left|The Russian PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf|thumb|left|The German PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf|thumb|left|The Italian PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf|thumb|left|The Spanish PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf|thumb|left|The Portuguese PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf|thumb|left|The Dutch PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf|thumb|left|The Polish PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf|thumb|left|The Hungarian PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf|thumb|left|The Czech PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&#039;&#039;Main article:&#039;&#039; [[Rayman Origins: Original Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer Christophe Héral, who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the other being &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|left|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
&lt;br /&gt;
==Trophies/Achievements==&lt;br /&gt;
&#039;&#039;Main article: &#039;&#039;[[List of achievements in Rayman Origins|&#039;&#039;List of achievements in &#039;&#039;Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc.  There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
&lt;br /&gt;
== Nintendo 3DS version ==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
&lt;br /&gt;
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg|[[Rayman]] and [[Globox]] fighting the [[Big Mama|pink sea-monster boss]].&lt;br /&gt;
Image:RaymanOrigins_002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
Image:RaymanOrigins_003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
Image:RaymanOrigins_012.jpg|The birth of [[Rayman]].&lt;br /&gt;
Image:RaymanOrigins_009.jpg|[[Rayman]] immediately after his birth.&lt;br /&gt;
Image:Rayman Origins.png|[[Betilla]] the Fairy getting her skirt blown up by the perverted [[Rayman]].&lt;br /&gt;
Image:RaymanOrigins_005.jpg|[[Rayman]] and [[Globox]] fighting the [[Golem|giant stone boss]].&lt;br /&gt;
Image:RaymanOrigins_006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[spiky fruit]]s.&lt;br /&gt;
Image:RaymanOrigins_011.jpg|[[Rayman]] and [[Globox]] running through a dark forest. &lt;br /&gt;
Image:RaymanOrigins_013.png|A waterfall.&lt;br /&gt;
Image:RaymanOrigins_014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
Image:RaymanOrigins_015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
File:Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
File:Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
File:Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
File:Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting. &lt;br /&gt;
File:Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
File:Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
File:Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
File:Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
File:Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[Photographer|photographed]].&lt;br /&gt;
File:Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
File:RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
File:RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
File:RaymanOriginsGamesCon-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
File:RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
File:RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
File:RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensies]] in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
File:RO_Screenshot1_GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstones|Lividstones]].&lt;br /&gt;
File:RO_Screenshot3_DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]]. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
File:Rayman-RaymanOrigins.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:RO-GloboxArtwork.jpeg&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:RaymanAndGlobox.jpg&lt;br /&gt;
File:RO-TeensieKing-Artwork.JPG&lt;br /&gt;
File:TeensieWizardTransparent.png&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:DarktoonArtwork.jpg&lt;br /&gt;
File:PsychlopsArtwork.JPG&lt;br /&gt;
File:Hunter-RaymanOrigins.jpg&lt;br /&gt;
File:RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
File:LumsArtwork.jpg&lt;br /&gt;
File:RO-Castle-Artwork.jpg&lt;br /&gt;
File:RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
File:Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
File:RO-Jellyfish-Concept.jpg&lt;br /&gt;
File:RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
File:RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
File:Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
File:Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
File:Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLB38D568B3215DCF3 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Box_Art.jpg&amp;diff=80439</id>
		<title>File:Rayman Origins Box Art.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Box_Art.jpg&amp;diff=80439"/>
		<updated>2020-05-18T02:21:03Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Icup321 reverted File:Rayman Origins Box Art.jpg to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated box art, the old one includes the scrapped orange teensie. We can use that boxart for the &amp;quot;early production&amp;quot; article for Rayman Origins&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Standard box art.&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| source = [[Ubisoft]]&lt;br /&gt;
}}&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
[[Category:Box art]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_FR.jpeg&amp;diff=80438</id>
		<title>File:Rayman FR.jpeg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_FR.jpeg&amp;diff=80438"/>
		<updated>2020-05-18T02:18:47Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Icup321 uploaded a new version of File:Rayman FR.jpeg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Other cover&lt;br /&gt;
[[Category: Artworks from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=80437</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=80437"/>
		<updated>2020-05-18T02:12:10Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.png|center|250px|&#039;&#039;Rayman Origins&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on [[the Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now [[the Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to [[The Glade of Dreams|the Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s. &lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOrigins PreE3 HD Swingman.jpg|thumb|right|320px|[[Jibberish Jungle]].]]&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsComicCon-1.jpg|thumb|left|320px|[[Desert of Dijiridoos]].]]&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-6.jpg|thumb|right|320px|[[Gourmand Land]].]]&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
They arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-8.jpg|thumb|left|320px|[[Sea of Serendipity]].]]&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoneman RO HD.jpg|thumb|right|320px|[[Mystical Pique]].]]&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
[[File:Cadre droite.png|thumb|left|320px|The [[Four Kings]].]]&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
[[Image:RO Screenshot2 LifeSystem Heart.jpg|thumb|right|320px|[[Moody Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. [[The Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, [[the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; [[the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer [[the Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason. Now that his scheme has been discovered, [[the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually [[the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
[[File:RO_LOLD.jpg|thumb|left|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. The script greatly expands and elaborates on the game&#039;s plot, and contains much dialogue which was omitted in the final version of the game, presumably in order to simplify the storyline. Much of what is known about the character of [[the Magician]] comes from this script; in the game itself, his actions and motivations are almost completely unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them.  Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock.  Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages.  Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.  &lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
&lt;br /&gt;
In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.  &lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Origins List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lum]]s and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game. &lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts [[The Glade of Dreams|the Glade]] for good or bad... [[Rayman]] has had to beat back the of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do again before the fabric of [[The Glade of Dreams|the Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf|thumb|left|The English (UK) PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf|thumb|left|The French (Canadian) PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf|thumb|left|The Russian PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf|thumb|left|The German PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf|thumb|left|The Italian PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf|thumb|left|The Spanish PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf|thumb|left|The Portuguese PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf|thumb|left|The Dutch PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf|thumb|left|The Polish PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf|thumb|left|The Hungarian PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf|thumb|left|The Czech PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&#039;&#039;Main article:&#039;&#039; [[Rayman Origins: Original Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer Christophe Héral, who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the other being &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|left|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
&lt;br /&gt;
==Trophies/Achievements==&lt;br /&gt;
&#039;&#039;Main article: &#039;&#039;[[List of achievements in Rayman Origins|&#039;&#039;List of achievements in &#039;&#039;Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc.  There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
&lt;br /&gt;
== Nintendo 3DS version ==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
&lt;br /&gt;
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg|[[Rayman]] and [[Globox]] fighting the [[Big Mama|pink sea-monster boss]].&lt;br /&gt;
Image:RaymanOrigins_002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
Image:RaymanOrigins_003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
Image:RaymanOrigins_012.jpg|The birth of [[Rayman]].&lt;br /&gt;
Image:RaymanOrigins_009.jpg|[[Rayman]] immediately after his birth.&lt;br /&gt;
Image:Rayman Origins.png|[[Betilla]] the Fairy getting her skirt blown up by the perverted [[Rayman]].&lt;br /&gt;
Image:RaymanOrigins_005.jpg|[[Rayman]] and [[Globox]] fighting the [[Golem|giant stone boss]].&lt;br /&gt;
Image:RaymanOrigins_006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[spiky fruit]]s.&lt;br /&gt;
Image:RaymanOrigins_011.jpg|[[Rayman]] and [[Globox]] running through a dark forest. &lt;br /&gt;
Image:RaymanOrigins_013.png|A waterfall.&lt;br /&gt;
Image:RaymanOrigins_014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
Image:RaymanOrigins_015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
File:Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
File:Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
File:Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
File:Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting. &lt;br /&gt;
File:Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
File:Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
File:Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
File:Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
File:Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[Photographer|photographed]].&lt;br /&gt;
File:Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
File:RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
File:RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
File:RaymanOriginsGamesCon-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
File:RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
File:RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
File:RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensies]] in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
File:RO_Screenshot1_GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstones|Lividstones]].&lt;br /&gt;
File:RO_Screenshot3_DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]]. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
File:Rayman-RaymanOrigins.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:RO-GloboxArtwork.jpeg&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:RaymanAndGlobox.jpg&lt;br /&gt;
File:RO-TeensieKing-Artwork.JPG&lt;br /&gt;
File:TeensieWizardTransparent.png&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:DarktoonArtwork.jpg&lt;br /&gt;
File:PsychlopsArtwork.JPG&lt;br /&gt;
File:Hunter-RaymanOrigins.jpg&lt;br /&gt;
File:RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
File:LumsArtwork.jpg&lt;br /&gt;
File:RO-Castle-Artwork.jpg&lt;br /&gt;
File:RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
File:Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
File:RO-Jellyfish-Concept.jpg&lt;br /&gt;
File:RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
File:RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
File:Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
File:Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
File:Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLB38D568B3215DCF3 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=80436</id>
		<title>Rayman (series)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(series)&amp;diff=80436"/>
		<updated>2020-05-18T02:11:08Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the &#039;&#039;Rayman&#039;&#039; series in general. For the character, see [[Rayman]]. For the original game, see &#039;&#039;[[Rayman 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
[[File:Raymanserie.jpeg|thumb|320px|Notable characters that have appeared in the &#039;&#039;Rayman&#039;&#039; series.]]&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039; series&#039;&#039;&#039; is an action platform video game series. The series was created by French games designer [[Michel Ancel]], and each instalment has been published by [[Ubisoft]]. The protagonist of the games is the heroic [[Rayman]], a character destined to combat the forces of evil and preserve the equilibrium of the universe. The games take place in a fantastical world known as [[the Glade of Dreams]], which was dreamed into existence by the god [[Polokus]] and is sustained by a mystical keystone known as [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rayman&#039;&#039; series began in 1995 with the release of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], a 2D sidescrolling platformer set in a region known as [[the valley]]. This was followed in 1999 by &#039;&#039;[[Rayman 2]]&#039;&#039;, a 3D platformer sequel. The year 2003 saw the release of another 3D platformer, &#039;&#039;[[Rayman 3]]&#039;&#039;. In 2005, Phoenix Interactive attempted to develop a new 3D platformer under the title &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;; however, this was cancelled in favour of &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a different 3D platformer which was being developed by [[Ubisoft|Ubisoft Montpellier]]. However, it was similarly cancelled. Many of its elements were recycled into a spin-off party game, also titled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, which went on to spawn its own [[Rabbids (series)|series]] of sequels, which bore progressively less resemblance to the &#039;&#039;Rayman&#039;&#039; series. In 2011, &#039;&#039;[[Rayman Origins]]&#039;&#039;, a side-scrolling 2D platformer sequel, was released. In 2012, a mobile spin-off of &#039;&#039;[[Rayman Origins]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. In 2013, a direct sequel of &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, titled &#039;&#039;[[Rayman Legends]]&#039;&#039;, was released. Later in 2013, a mobile spin-off of &#039;&#039;[[Rayman Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. In 2015, another mobile spin-off of &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; was released, titled &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
[[Image:Polokus wide shot.jpg|thumb|right|320px|[[Polokus]], the creator of the Glade of Dreams.]]&lt;br /&gt;
In the beginning, there were only the [[Lum]]s – little beings of pure energy. They came in several coloured varieties, each with their own attributes, but the most important were the one-thousand [[Yellow Lum]]s. One day, the [[Lum]]s focused their energy into thought, and created a god named [[Polokus]] (also known as the Bubble Dreamer). [[Polokus]]&#039;s power was such that his smallest thought or desire became reality. Through his dreams (which were composed of friendly creatures called [[Electoon]]s), he created [[the Glade of Dreams]], the world in which the &#039;&#039;Rayman&#039;&#039; series takes place.&lt;br /&gt;
&lt;br /&gt;
[[The Glade of Dreams]] is a rich and magical world, featuring many diverse environments, from relatively realistic forests and mountains to surreal landscapes of music and art supplies. It has two [[Moons]] and two [[Suns]]. [[Polokus]] populated his world with [[Fairy|fairies]], [[Teensie]]s and a plethora of other fantasical creatures. The balance of [[The Glade of Dreams|the Glade]] is maintained by [[the Heart of the World]], a glowing core of energy composed of the original one-thousand [[Yellow Lum]]s. When [[Polokus]] had completed his world, one task remained: creating time. In order to accomplish this, [[Polokus]] sank into a deep sleep. In his dreams, he left [[The Glade of Dreams|the Glade]], and travelled to the place where all the gods of all the worlds meet. Together they set about dreaming up the future. Wise men say that, at the dawn of time, a war broke out between the gods for control of the one-thousand [[Yellow Lum]]s. This is commemorated by [[Globox Disc|the Game of the Gods]]. It is also told that [[The Glade of Dreams|the Glade]] was originally shaped like a flat disc, and only later became a spherical planet.&lt;br /&gt;
&lt;br /&gt;
For a time following [[Polokus]]&#039;s departure, [[the Glade of Dreams]] was blissful and idyllic. However, [[Polokus]]&#039;s nightmares could also take on a life of their own. When [[Polokus]] had his [[First Bad Dream]], a monstrous being known as [[Jano]] was created. [[Jano]] launched an invasion on [[The Glade of Dreams|the Glade]] with his spawn, the [[Antitoon|Darktoons]], which were the antithesis of the [[Electoon]]s. In order to combat [[Jano]], [[Betilla]] the Fairy and her sisters – a group of benevolent [[nymph]]s – traveled to [[Pink Plant Woods|the Primordial Forest]] and used their magic to create [[Rayman]], a hero who could help to maintain the balance of [[The Glade of Dreams|the Glade]] and protect it from evil. However, the [[nymph]]s accidentally lost a sack of [[Lum]]s on their way to the ritual, and as a result, [[Rayman]] was born without limbs. In his first adventure – which is referenced but never shown – the young [[Rayman]] put an end to [[Jano]]&#039;s invasion and restored peace to [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
According to one of the [[Relic]] mosaics in the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]] was originally bald, and once had a [[Raynette|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. As the two slept in the forest one night, [[Rayman]] was ambushed by an army of [[Mini-Villus|tiny blonde hair creatures]], which fused themselves to his head. Terrified by this development, [[Rayman]]&#039;s partner chased him with a giant pair of scissors. In an effort to escape, [[Rayman]] fell over a cliff, but was amazed to find that his new hair could act as a [[helicopter]], flying him to safety.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:RaymanBox.png|thumb|right|250px|The cover of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
[[Rayman 1|The original &#039;&#039;Rayman&#039;&#039;]] was released in 1995. At the beginning of the [[Rayman (Atari Jaguar)|Atari Jaguar version]], [[Rayman]] is seen frolicking with a group of [[Electoon]]s while they gravitate around the [[Great Protoon]], a glowing orb of energy which seems to be [[the Heart of the World]] under another name. Later, a dark and mysterious villain known as [[Mr Dark]] appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. When the [[Great Protoon]] is removed from its rightful place, [[the Glade of Dreams]] is cast into imbalance, and nightmarish creatures like [[Antitoon]]s, [[piranha]]s, [[Livingstone]]s and [[hunter]]s begin to proliferate, capturing the scattered [[Electoon]]s and imprisoning them in [[cage]]s. [[The Magician]] calls upon [[Rayman]], asking him to free all of the [[Electoon]]s, defeat [[Mr Dark]] and restore the [[Great Protoon]] to its rightful place. [[Rayman]] receives [[the Magician]]&#039;s call while relaxing in a hammock, giving him the thumbs-up and responding ‘No problem!’ It seems that [[Rayman]] has become lazy, confident and self-assured since defeating [[Jano]]. At this time, [[Rayman]] apparently lives in a house on a beach, though his home is never fully seen (the very first level of the game, [[Pink Plant Woods]], is named the Primordial Forest in the original French edition, suggesting that this is very close to [[Rayman]]&#039;s birthplace). He then travels through [[the valley]]&#039;s six different lands, rescuing [[Electoon]]s and defeating powerful bosses. Along the way, [[Rayman]] meets his creator, [[Betilla]] the Fairy, for the first time; she gives him several powers to help him on his way, and is kidnapped by [[Mr Dark]] for her efforts. [[Rayman]] eventually reaches [[Mr Dark]]&#039;s lair in the [[Candy Château]], where the villain transforms himself into monstrous hybrids of the previous five bosses. Ultimately [[Rayman]] defeats [[Mr Dark]], rescues [[Betilla]] and returns the [[Great Protoon]] to its rightful place, restoring the balance of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanJuniorEUcover.jpg|200px|thumb|left|The cover of &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
From 1996, [[Rayman]] appeared in several educational computer games designed especially for children, notably a game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in which the player has to solve several reading and mathematics questions throughout modified versions of the original levels. This game had several names, and was released for the Sony PlayStation in 2000 as &#039;&#039;[[Rayman Junior]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Junior|Rayman Brain Games]]&#039;&#039; in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Other educational &#039;&#039;Rayman&#039;&#039; games include the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[English with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Amazing Learning Games with Rayman]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Premier Clics]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Dictées]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman CP]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Maternelle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanGBC.jpg|200px|thumb|right|The cover of [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
The [[Rayman (Game Boy Color)|Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]] was released in 2000, and features a simplified version of [[Rayman 1|the original game]]&#039;s story. In this game, the [[Ting]]s reveal themselves to be tiny [[Fairy|fairies]] encased in glassy spheres. They act as guides, helping [[Rayman]] to find his way and explaining the story to him. [[Rayman]] is told that the evil [[Mr Dark]] has kidnapped the [[Electoon|Toons]] in order to steal their magical energy for his own use, so [[Rayman]] sets out to stop him and restore peace to [[The Glade of Dreams|his world]]. The aforementioned characters are the only ones who appear in the game, which is notable for featuring a climactic battle between [[Rayman]] and [[Mr Dark]] in the [[Rocky Peaks]]; this contrasts with [[Rayman 1|the original game]], where [[Mr Dark]] shape-shifts in various hybrids of the previous bosses during the final battle.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman2cover.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
[[Rayman]]&#039;s next adventure, &#039;&#039;[[Rayman 2]]&#039;&#039;, features a darker story and somewhat more realistic environments. Prior to the opening of the game, [[the Glade of Dreams]] is invaded by an army of [[Robo-Pirate]]s from space, led by the diabolical [[Admiral Razorbeard]]. The [[Robo-Pirate|pirates]] enslave tens of thousands of innocent creatures, imprisoning them on their colossal flying ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] joins a resistance movement, and travels with his friend [[Globox]] to [[the Great Forest]], where the [[Robo-Pirate|pirates]] are massing. In the middle of a fight, [[Rayman]]&#039;s powers suddenly disappear – he receives a telepathic message from [[Ly]] the Fairy, who tells him that the [[Robo-Pirate]]s have just smashed [[the Heart of the World]], scattering the one-thousand [[Yellow Lum]]s across [[the Glade of Dreams]], destroying the cosmic balance and stripping [[Rayman]] and [[Ly]] of their magical powers. As [[Rayman]] is captured by the [[Robo-Pirate|pirates]], he tells a frightened [[Globox]] to run and find [[Ly]] for help. [[Rayman]] is imprisoned in a jail cell on board the &#039;&#039;[[Buccaneer]]&#039;&#039;, and it seems that [[The Glade of Dreams|the Glade]]&#039;s last hope has been lost. However, [[Globox]] gives himself up to the [[Robo-Pirate|pirates]] in order to be reunited with [[Rayman]]. [[Globox]] gives him a [[Silver Lum]], which he received from [[Ly]] and smuggled into the ship. The [[Silver Lum]] restores [[Rayman]]&#039;s ability to shoot with his [[magic fist]], allowing him to smash into a vent and escape. [[Globox]] accidentally knocks [[Rayman]] off the &#039;&#039;[[Buccaneer]]&#039;&#039; and they both fall to the ground.&lt;br /&gt;
&lt;br /&gt;
On his journey to find [[Ly]] the Fairy, [[Rayman]] meets [[Murfy]] (a helpful [[greenbottle]]) and the [[Grand Minimus]] (the king of the [[Teensie]]s) for the first time. When [[Rayman]] finds [[Ly]], she asks him if he has heard of [[Polokus]], and he tells her that he has not. [[Ly]] informs [[Rayman]] that [[Polokus]]&#039;s power is immense, and that he is their only hope of defeating the [[Robo-Pirate]]s, but that he has been sleeping for many years. In order to reawaken [[Polokus]] and enlist his help, [[Rayman]] must track down the [[Four Masks of Polokus]] – ancient artefacts that the god hid around [[the Glade of Dreams]], and which, when reunited, could bring him back. In order to do this, [[Rayman]] must defeat the masks&#039; remaining Guardians, whose personalities range from reasonable to insane. Each time he finds a [[Four Masks of Polokus|Mask]], [[Rayman]] is briefly transported to [[Polokus]]&#039;s resting place, where he meets the ancient god for the first time and gives him [[Four Masks of Polokus|his Masks]], one by one. [[Rayman]] must also collect all one-thousand [[Yellow Lum]]s scattered throughout the game to repair [[the Heart of the World]], and free dozens of friendly creatures that the pirates have imprisoned in [[cage]]s. Along the way, [[Rayman]] carries out many tasks, rescuing his friends [[Ssssam]] the Watersnake, [[Carmen]] the Whale, [[Globox]], and [[Globox]]&#039;s [[Baby Globox|650 babies]]. At one point, while searching for an [[Elixir of Life]] to cure his friend [[Clark]] the Giant, [[Rayman]] encounters his first foe, [[Jano]], the monster whom he was created to defeat. [[Jano]] is now the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto where [[Polokus]]&#039;s nightmares are imprisoned. Although they have a protracted battle, [[Rayman]] defeats [[Jano]], who apparently comes to respect [[Rayman]] when he chooses the [[Elixir of Life]] for his friend rather than a mountain of gold. They part on good terms. Eventually, [[Rayman]] collects all [[Four Masks of Polokus|four Masks]], reawakening [[Polokus]], who uses his power to destroy almost every [[Robo-Pirate]] in [[the Glade of Dreams]]. However, [[Polokus]]&#039;s power does not extent into the air, so he cannot take down [[Admiral Razorbeard|Razorbeard]] and his prison-ship, the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] travels to the &#039;&#039;[[Buccaneer]]&#039;&#039; to free its prisoners and defeat [[Admiral Razorbeard|Razorbeard]] himself. After a long battle, [[Admiral Razorbeard|Razorbeard]] flies away in his escape pod and blows up the &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] inside. [[Rayman]] was believed by his friends to have died in the explosion, the only thing left of him being his [[Crazy Shoe|left shoe]]. At his funeral, [[Rayman]] arrives safe and sound and is reunited with his foot. After his long and difficult adventure, he is told that the [[Robo-Pirate]]s are gone and [[the Heart of the World]] is back together. [[Rayman]] is then told to rest, as it is unknown what challenges tomorrow will bring.&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandvdf.jpg|thumb|right|200px|The cover of &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;===&lt;br /&gt;
Produced in 1999, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; was a short-lived television series with little connection to the games. In the first episode, [[Rigatoni]], the villainous boss of an intergalactic circus, captures [[Rayman]] and takes him to his circus. [[Rayman]], however, does not take this and jokes around with [[Admiral Razorbeard|Razorbeard]], who is now portrayed as [[Rigatoni]]&#039;s servant. [[Rayman]] finds out how badly the other circus freaks are being treated and helps them escape. Angered, [[Rigatoni]] phones [[Inspector Grub]] and tells him to find [[Rayman]] and his new friends and bring them back. Meanwhile, outside the vast city of [[Aeropolis]], [[Rayman]] and the gang see an old man struggling to fix a car. The man promises he will let them have the car if they can fix it and [[Cookie]] (one of the other fugitives) successfully manages to do so. After evading [[Inspector Grub]], they seek refuge in what seems to be the detective&#039;s house.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2 forever gba box front eu.jpg|thumb|left|150px|The cover of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
===[[Rayman 2 Forever|&#039;&#039;Rayman 2 Forever&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, also known simply as &#039;&#039;Rayman 2&#039;&#039; in North America, follows the same gameplay style as seen in [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. The story is similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, but with far less characters and plot elements. All of the levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, though they still play in 2D. The game reuses assets and music from [[Rayman (Game Boy Color)|the previous Game Boy Color game]]. It is the first handheld &#039;&#039;Rayman&#039;&#039; game to include a save system other than through passwords, this time utilizing the cartridges battery save.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman M Box.png|thumb|right|250px|The cover of &#039;&#039;[[Rayman M]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, a multiplayer spin-off game, [[Rayman]], as well as both friends and foes from &#039;&#039;[[Rayman 2]]&#039;&#039;, return for a competition. This surprising biathlon contains two parts: racing and battle, with the Sony PlayStation version only having the racing. The game includes the ability to play as several different characters, as well as changing costumes which are unlocked throughout the course of the game. A multiplayer mode is available as well as a single player mode. In the single player mode there are different challenges to complete for both the racing and battle courses.&lt;br /&gt;
&lt;br /&gt;
The events of this game do not seem to be connected to those of the main series. The game was released as &#039;&#039;[[Rayman Arena]]&#039;&#039; in North America and as &#039;&#039;[[Rayman Rush]]&#039;&#039; on the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3Box.png|thumb|left|250px|The cover of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
At the beginning of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a [[Red Lum]] sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. [[André]] converts other [[Red Lum]]s to [[Black Lum]]s simply by touching them. By stripping the wool from animals, the [[Black Lum]]s weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. [[André]] schemes to infect [[the Heart of the World]], using its energy to create an unstoppable [[Hoodlum]] army.&lt;br /&gt;
&lt;br /&gt;
Eager in his intents, he storms through the doors of [[the Fairy Council]], unaware that, with the help of [[Murfy]], [[Rayman]] and [[Globox]] had already arrived there, frantically searching for him. [[Globox]], standing in a hallway, screams and accidentally swallows [[André]], where [[André]] soon decides to reside. On the advice of the [[Grand Minimus]], [[Rayman]] and [[Globox]] travel across [[the Glade of Dreams]] and visit three different [[Teensie doctor]]s, each of whom attempts to remove [[André]] from [[Globox]] and hopefully destroy the [[Black Lum]]. Along the way, the heroes have a run-in with the [[Knaaren]], a race of subterranean warriors who worship a god known as the [[Leptys]]. When [[Rayman]] defeats their champion, [[Reflux]], the [[Knaaren]] reward him: with the [[Sceptre of the Leptys]], they grant him the power to transform [[Black Lum]]s into [[Red Lum]]s with a simple [[grimace]], a power [[Rayman]] once had in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Then [[Rayman]] and [[Globox]] are allowed to go along their way. When they reach the third [[Teensie doctor]], he decides to join forces with the first two, and together they manage to extract [[André]]. However, [[André]] escapes, and tracks down the [[Knaaren]] warrior [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from [[Gumsi|his king]], granting the evil duo tremendous power, which they can use to destroy [[Rayman]].&lt;br /&gt;
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[[Rayman]] and [[Globox]] chase [[André]] and [[Reflux]] to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find [[Reflux]] and [[André]], now essentially fused into a single body and imbued with the godly power of the [[Leptys]]. Throughout the battle, [[Reflux]] becomes more and more powerful. He embeds the [[Sceptre of the Leptys|Sceptre]] in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of the [[Leptys]], [[Reflux]] crystallises and shatters, revealing that [[André]] was hiding inside his back and using the power of the [[Sceptre of the Leptys|Sceptre]] to spawn minions during the battle. [[Rayman]] uses his [[grimace]] to convert [[André]] back to a [[Red Lum]], causing all other [[Black Lum]]s to return to their original blissful state. [[Rayman]] and [[Globox]] fall back to the forest they were sleeping in at the start of the game. As [[Rayman]] attempts to get some sleep, [[Globox]] says that he misses [[André]], and asks [[Rayman]] to bring him back by scaring a [[Red Lum]]. [[Rayman]] says that he doesn&#039;t think that&#039;s a good idea, and that he wouldn&#039;t know what could scare a [[Red Lum|Lum]]. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping [[Rayman]] suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing it to transform into [[André]] and revealing that [[Rayman]]&#039;s unconscious hands had set the events of the entire game in motion.&lt;br /&gt;
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[[File:Rayman3GBA.jpg|thumb|right|200px|The cover of [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]] by capturing [[Globox]], and it is up to [[Rayman]] to save his friend yet again. The events of this game may take place between those of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or may simply be considered an alternate version of &#039;&#039;[[Rayman 3]]&#039;&#039;’s story. [[Globox]] swallows a [[Black Lum]], similarly to &#039;&#039;[[Rayman 3]]&#039;&#039;, although it doesn&#039;t appear to be [[André]] and was apparently done to save a group of [[Teensie]]s. [[Admiral Razorbeard]] returns as the main villain, with him wanting revenge from the events of &#039;&#039;[[Rayman 2]]&#039;&#039;. Throughout the course of the game [[Rayman]] will meet a bunch of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;, such as [[Ssssam]] and [[Ly]], who will help him out in similar ways. Most levels are based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with minor inclusions from &#039;&#039;[[Rayman 3]]&#039;&#039;, and the soundtrack consists largely of remixes from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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When [[Rayman]] eventually makes it to the [[Robo-Pirate|pirate]]&#039;s stronghold, he is once again faced with [[Admiral Razorbeard|Razorbeard]]&#039;s machine, the [[Grolgoth]]. Upon defeating it and [[Admiral Razorbeard|Razorbeard]], [[Globox]] is rescued and the [[Black Lum]] flies out from his mouth. [[Globox]] then goes on to tell [[Baby Globox|his children]] how he saved the world, with a little help from [[Rayman]].&lt;br /&gt;
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[[File:RHR.jpg|thumb|left|200px|The cover of &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, a handheld spin-off of &#039;&#039;[[Rayman 3]]&#039;&#039;, it is revealed that part of [[André]]&#039;s spirit remained in [[Globox]]&#039;s body when [[André]] was expelled. The spirit of [[André]] summons back the [[Hoodlum]]s to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill [[Rayman]].&lt;br /&gt;
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[[Rayman]] and [[Globox]] are napping in the [[Clearleaf Forest (Rayman: Hoodlums&#039; Revenge)|Clearleaf Forest]], when [[Globox]] hears a strange sound and goes to follow it, only to be captured by the [[Hoodlum]]s. [[Rayman]] wakes later that afternoon to find [[Globox]] missing, and goes searching for him with the help of [[Murfy]], fighting the [[Hoodlum]]s along the way and destroying [[Reflux]]&#039;s [[plum juice]] factory. [[Rayman]] later reunites with [[Globox]] as he fights the witch [[Bégoniax]].&lt;br /&gt;
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As the duo go further, [[Rayman]] starts noticing [[Globox]]&#039;s strange split personality, the other side of him being very cruel and rude. When he defeats the [[Firemonster]], [[André]]&#039;s spirit announces his full possession over [[Globox]], to [[Rayman]]&#039;s dismay.&lt;br /&gt;
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Eventually, [[Rayman]] defeats the [[Reflux]] clone, expelling [[André]]&#039;s evil spirit from an unconscious [[Globox]]. [[Globox]] then wakes, returned to his normal self, and the two walk off together in the forest, [[Rayman]] stating they made a great team.&lt;br /&gt;
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==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
Following the release of &#039;&#039;[[Rayman 3]]&#039;&#039;, two attempts were made to develop a 3D platforming sequel. The [[Rayman 4 (cancelled prototype)|first]] was cancelled outright, and the [[Rayman Raving Rabbids (cancelled prototype)|second]] was cancelled and recycled into [[Rayman Raving Rabbids|a party game]] (which went on to spawn [[Rabbids (series)|its own spin-off franchise]]). Eventually, aspects of both platformers were combined to create a [[Rayman Raving Rabbids (Game Boy Advance)|2D sidescroller for the Game Boy Advance]], which was released in 2006.&lt;br /&gt;
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===[[Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The first attempt was made by Phoenix Interactive in 2005. This studio began work on a game titled &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;, and commissioned a substantial amount of concept artwork, much of which was gradually leaked to the public over the following years. This artwork shows that the game would have features faithful 3D recreations of many environments from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], such as [[Band Land]] and [[Picture City]], as well as a plot involving [[Bad Rayman]]. After four months of pre-production, the game was cancelled.&lt;br /&gt;
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===[[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (cancelled prototype)]]===&lt;br /&gt;
The second attempt was made by [[Ubisoft|Ubisoft Montpellier]], the studio which developed the first three &#039;&#039;Rayman&#039;&#039; games. In 2006, a 3D platform game designed by [[Michel Ancel]] and known as &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; was set to be released. This game, which [[Michel Ancel|Ancel]] has referred to as &#039;&#039;Rayman 4&#039;&#039;, would have been an epic adventure story in which [[Rayman]] teams up with his former enemy [[André]] to save both of their girlfriends and defeat a [[Rabbid]] invasion through force. However, this game was ultimately cancelled, and its assets were recycled into &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; – a party game which was followed by [[Rabbids (series)|a string of sequels]].&lt;br /&gt;
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&lt;br /&gt;
[[File:RRRWiiEU.jpg|thumb|right|250px|The cover of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the [[Rabbid]]s force [[Rayman]] to participate in. For every day, [[Rayman]] will earn a [[plunger]], which he then uses to eventually escape through the window.&lt;br /&gt;
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[[File:RRR GBA.jpg|thumb|left|200px|The cover of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. The game is essentially a fusion of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project and [[Ubisoft|Ubisoft Montpellier]]&#039;s original &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. The story is closer to that of [[Rayman Raving Rabbids (cancelled prototype)|the cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]: [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids&#039; ship]], and [[Rayman]] sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; project. Many of the game&#039;s levels are either locations from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] that Phoenix planned to revisit, or locations that were originally designed by Phoenix&#039;s concept artists. The game features familiar enemies like [[Livingstone]]s, [[Antitoon]]s, [[hunter]]s and [[piranha]]s. Along the way, numerous characters from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make cameo appearances – most notably [[Ly]] the Fairy, who plays a major role in the game. [[Rayman]] eventually destroys the [[Rabbids&#039; ship]] and restores harmony to [[the Glade of Dreams]] once more.&lt;br /&gt;
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[[File:RRR DS.jpg|thumb|right|200px|The cover of the [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
===[[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Nintendo DS)]]===&lt;br /&gt;
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play through 2D platforming stages as well. The game recycles a lot of assets from &#039;&#039;[[Rayman DS]]&#039;&#039;, a Nintendo DS port of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Box Art.png|thumb|left|250px|The cover of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] (named in the game as Bubble Dreamer) and some [[Teensie]]s are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Antitoon|Darktoons]], [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the [[Electoon]]s are the stuff of [[Polokus]]&#039;s dreams, this has caused the bonds that hold [[The Glade of Dreams|the Glade]] together to begin fraying. The heroes set out to free the [[Electoon]]s, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla]] the Fairy), who are being held prisoner by [[Antitoon|Darktoons]]. Along the way, the heroes must collect [[Lum (UbiArt games)|Lums]], which they can trade to [[the Magician]] for more [[Electoon]]s.&lt;br /&gt;
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At some point in the game, a mysterious mechanical city known as the [[Moody Clouds]] appears in the sky. In order to reach the [[Moody Clouds]] and solve its mystery, the heroes must track down and free the [[Four Kings]] of the lands, all of whom have been transformed into vicious monsters by the imbalances of [[The Glade of Dreams|the Glade]]. With the help of all the [[nymph]]s, the [[Four Kings|Kings]], the [[Dreamer&#039;s Door]] is activated, and the heroes can use it to transport themselves to the [[Moody Clouds]]. After fighting their way through the mechanical city and overcoming legions of robotic enemies, they discover who is responsible for creating this mechanical fortress and its robotic army: [[the Magician]]. Over the years since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], [[the Magician]] had become obsessed with [[Mr Dark]], and the walls of his headquarters are covered with posters showing pictures of the old villain (one even saying ‘♥ Mister D’). An [[Rayman Origins (early production)|early version of the game]]&#039;s script reveals a scrapped scenario that goes into much more detail about [[the Magician]]&#039;s motivations, in which his real name would have been Ales Mansay. In that scrapped plot, he was bullied in magic school for his poor magical abilities, and always secretly wanted to be like [[Mr Dark]]. He considered [[Polokus]] to be a childish and useless god who allows his nightmares to endanger his own people. In order to bring an end to [[Polokus]]&#039;s chaotic reign and impose a new order of discipline and reason, [[the Magician]] built the [[Moody Clouds]], and an army of mechas with which to take over [[the Glade of Dreams]]. He planted a microphone in [[the Snoring Tree]] to start a war with the [[Livid Dead]], simply to manipulate [[Rayman]] into collecting [[Lum (UbiArt games)|Lums]] which [[the Magician]] could use to power his creations, though none of this is present in the final game. After the heroes defeat mechanical duplicates of two of the game&#039;s previous bosses, they confront [[the Magician]], who distracts and confuses them with a disco number before running away. A difficult chase sequence ensues as the [[Moody Clouds]] begins to disintegrate, with debris and machines collapsing and falling through the air. Then [[the Magician]] boards a [[Warship|flying ship]], and the heroes must chase him through the sky on the backs of their [[mosquito]] friends. Eventually the ship collides with the [[Moody Clouds]]&#039; glowing energy core, causing a colossal explosion. The heroes land on [[the Snoring Tree]] and immediately go back to sleep. [[The Magician]]&#039;s fate is unknown.&lt;br /&gt;
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By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the game&#039;s optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help.&lt;br /&gt;
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[[File:Jungle run icon HQ.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; is a 2D [[running]] game released on September 2012. It is the first unique &#039;&#039;Rayman&#039;&#039; game to be released for smartphones. Featuring a similar art-style to &#039;&#039;[[Rayman Origins]]&#039;&#039;, it involves [[running]] through various levels, and utilising [[Rayman]]&#039;s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is [[running]], only what actions he may use. The game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
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==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Legends Box Art.jpg|thumb|left|250px|The cover of &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
The next game in the series, &#039;&#039;[[Rayman Legends]]&#039;&#039;, features gameplay and graphics very similar to those of &#039;&#039;[[Rayman Origins]]&#039;&#039;, but takes place in a more grounded setting, based on myths and legends. The initial leaked trailer seemed to suggest that certain toys will be able to unlock additional content in the game, a feature pioneered by &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. However, [[Ubisoft]] stated that the trailer did not indicate any actual items in the final product. The game was formally announced on E3 2012, and was initially Wii U exclusive. However, the final game was delayed many times, and ended up being released in the third quarter of 2013 for PlayStation 3, Xbox 360, Wii U, PC and the PlayStation Vita. The game was also released for the PlayStation 4 and Xbox One in February 2014.&lt;br /&gt;
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The game begins 100 years after &#039;&#039;[[Rayman Origins]]&#039;&#039;, during which the heroes have been in deep slumber, allowing the [[Polokus|Bubble Dreamer]]&#039;s nightmares to multiply and overwhelm [[the Glade of Dreams]]. [[Murfy]] awakens the heroes to set in motion the adventure played through in this installment. The [[Teensie]]s have once again replaced the [[Electoon]]s as the imprisoned species in [[cage]]s, which are scattered throughout every level. [[The Magician]] has also multiplied into 5 [[Dark Teensy|Dark Teensies]], during the adventure, they will summon various creatures to impede the heroes, they ultimately end up being attacked by imp-like creatures in a moon due to being defeated in turn.&lt;br /&gt;
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[[File:Fiesta Run Icon 5.png|thumb|right|200px|The app icon for &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; is a 2D [[running]] game released in October 2013. It is a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and as such it features similar gameplay of [[running]] through various levels, and utilizing [[Rayman]]&#039;s various abilities to overcome obstacles with no control of where [[Rayman]] is [[running]], only what actions he may use. It uses the same art-style as &#039;&#039;[[Rayman Legends]]&#039;&#039;, but with a focus on the food themed worlds which features in both &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Much like its predecessor, the game has won various awards and has been given editor&#039;s choice listings on Google Play and the Apple App Store.&lt;br /&gt;
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[[File:Rayman Adventures Original Icon.png|thumb|left|200px|The app icon for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
===&#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Adventures]]&#039;&#039; is, similarly to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[Gem (Rayman Adventures)|gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any &#039;&#039;Rayman&#039;&#039; game, and is as of today still being updated with new content.&lt;br /&gt;
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===&#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rayman Mini]]&#039;&#039; is an upcoming game for the Apple Arcade service. It is set to launch on September 23, 2019. Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be use to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]].&lt;br /&gt;
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The game will feature 48 levels, including boss fights.&lt;br /&gt;
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==10th Anniversary==&lt;br /&gt;
In 2005, the &#039;&#039;Rayman&#039;&#039; series celebrate its 10th anniversary with the release of the special &#039;&#039;[[Rayman 10th Anniversary]]&#039;&#039; compilations for PC, Game Boy Advance, PlayStation 2 and GameCube (France only).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-10th-Anniversary-PCCover.jpg|The PAL cover of the 10th anniversary release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==20th Anniversary==&lt;br /&gt;
In 2015, the &#039;&#039;Rayman&#039;&#039; series celebrated its 20th anniversary. [[Ubisoft]] released an official timeline for the series, although it does include a few minor mistakes. The most noticeable ones are that [[Globox]] would be created by the [[Teensie]]s and that &#039;&#039;[[Rayman Origins]]&#039;&#039; is the first &#039;&#039;Rayman&#039;&#039; game with a multiplayer mode, which in reality is the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. The timeline also reveals the language in &#039;&#039;[[Rayman 2]]&#039;&#039; to be called Wandaye, although it was earlier known simply as [[Raymanian]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
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[[File:20th Anniversary timeline.jpg|1000px|left|The official timeline from 2015.]]&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
20th Anniversary Logo.jpg|The Rayman 20th Anniversary logo using the &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; font.&lt;br /&gt;
Happy Birthday.jpg|Several characters celebrating the 20th Anniversary.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===I ♥ Rayman Fan Video Contest===&lt;br /&gt;
The I ♥ Rayman Fan Video Contest, also known as I Love Rayman Fan Video Contest, was a contest held by [[Ubisoft]] in 2015.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=dS1sglwE8-Q&amp;lt;/ref&amp;gt; A special website was opened specifically for the contest, which has since been closed, where the fans could post videos for a chance to win a VIP trip to the [[Ubisoft]] Montpellier Studio. The contest was held between October 1 until October 30 and the winner was revealed as Hannah, also known as RayGirl.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-6Sz6gmaa48&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
I love Rayman contest.jpg|The I ♥ Rayman Fan Video Contest.&lt;br /&gt;
I love Rayman results.jpg|The winners of the I ♥ Rayman Fan Video Contest displayed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Livestream===&lt;br /&gt;
[[File:20th Livestream.jpg|thumb|320px|The livestream information being displayed.]]&lt;br /&gt;
On November 17 a special live stream was held with [[Michel Ancel]] and others from the [[Rayman]] team. During the stream they played some of [[Rayman 1|the original game]], &#039;&#039;[[Rayman Adventures]]&#039;&#039; and answered a few questions from the chat.&lt;br /&gt;
&lt;br /&gt;
===Developer interviews===&lt;br /&gt;
Several short developer interview videos were posted, known as Dev Flash, where several of the &#039;&#039;[[Rayman Adventures]]&#039;&#039; developers talked about working with the game.&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/494769340724814/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/474999729368442/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.facebook.com/rayman/videos/462534330614982/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (série)]]&lt;br /&gt;
[[de:Rayman (Serie)]]&lt;br /&gt;
[[it:Rayman (serie)]]&lt;br /&gt;
[[pl:Rayman (seria)]]&lt;br /&gt;
[[es:Rayman (serie)]]&lt;br /&gt;
[[ru:Rayman (серия)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Box_Art.jpg&amp;diff=80434</id>
		<title>File:Rayman Origins Box Art.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Box_Art.jpg&amp;diff=80434"/>
		<updated>2020-05-18T02:06:51Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Icup321 reverted File:Rayman Origins Box Art.jpg to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated box art, the old one includes the scrapped orange teensie. We can use that boxart for the &amp;quot;early production&amp;quot; article for Rayman Origins&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Standard box art.&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| source = [[Ubisoft]]&lt;br /&gt;
}}&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
[[Category:Box art]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Box_Art.jpg&amp;diff=80433</id>
		<title>File:Rayman Origins Box Art.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Box_Art.jpg&amp;diff=80433"/>
		<updated>2020-05-18T01:56:43Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Icup321 uploaded a new version of File:Rayman Origins Box Art.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated box art, the old one includes the scrapped orange teensie. We can use that boxart for the &amp;quot;early production&amp;quot; article for Rayman Origins&lt;br /&gt;
{{Image&lt;br /&gt;
| description = Standard box art.&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| source = [[Ubisoft]]&lt;br /&gt;
}}&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
[[Category:Box art]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Box_Art.jpg&amp;diff=80432</id>
		<title>File:Rayman Legends Box Art.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Box_Art.jpg&amp;diff=80432"/>
		<updated>2020-05-18T01:38:24Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Icup321 uploaded a new version of File:Rayman Legends Box Art.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = Standard box art.&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| source = [[Ubisoft]]&lt;br /&gt;
}}&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
[[Category:Box art]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_Rayman_demos&amp;diff=80334</id>
		<title>List of Rayman demos</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_Rayman_demos&amp;diff=80334"/>
		<updated>2020-04-28T21:26:52Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What follows is a &#039;&#039;&#039;list of every &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; demo&#039;&#039;&#039; available and the content they include.&lt;br /&gt;
&lt;br /&gt;
The list does not include developer builds (like prototypes) and unpublic demos (like press demos). Repeated names are in fact different demos.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(?)&#039;&#039;&#039; means that this disc includes an existing but unchecked demo.&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Japanese DemoDemo PlayStation Vol. 3&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Dream Forest]] (single unknown level)&lt;br /&gt;
** [[Blue Mountains]] (single unknown level)&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The world map is the same as from the Atari Jaguar beta version with an [[Electoon]] moving on the map. There is also a point on the [[Floating present|giant, floating present]], although it can&#039;t be accessed.&lt;br /&gt;
** In the files, [[Band Land]] is referred to as Chromatic Skies and [[Picture City]] as Image City—almost literal translations of the original French names &#039;&#039;Le Ciel Chromatique&#039;&#039; and &#039;&#039;La Cité des Images&#039;&#039;.&lt;br /&gt;
** Early loading screen images are used. The one for the [[Blue Mountains]] shows [[Mr Stone]] throwing the boulder at [[Rayman]].&lt;br /&gt;
** Early sequenced music is used.&lt;br /&gt;
** When falling from high places [[Rayman]] will appear stunned.&lt;br /&gt;
** The [[Life|lives]] counter displays a single digit.&lt;br /&gt;
** Rather than getting [[Electoon]] markers on a [[medallion]] upon breaking a [[cage]] the player now has to collect the [[Electoon]]s from it with a separate counter being available for that, replacing the [[ting]]s.&lt;br /&gt;
** The [[Big Power]]s use an incorrect palette for parts of their animation.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=FaIPoi3PTHM Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Japanese DemoDemo PlayStation Vol. 6&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Moskito&#039;s Nest]] part 3&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman - Playable Game Preview]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman Playable Game Preview - PlayStation.jpeg|thumb|right|320px]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** ?&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Pink Plant Woods]]&lt;br /&gt;
** [[Anguish Lagoon]]&lt;br /&gt;
** [[The Swamps of Forgetfulness]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Ad of the Rayman game at the end of the demo.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** Codename: SLUS-90001&lt;br /&gt;
** Contains $5 check for the full version of the game.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/pbDRDZDZNvo Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Official UK PlayStation Magazine CD 2 (SLES-00150)&lt;br /&gt;
** OPM Euro Demo 22 (SCED-00818)&lt;br /&gt;
** PlayStation Kids (France and German OPM special issue - SCED-01229)&lt;br /&gt;
** Euro Demo Classics Special (German OPM special issue - SCED-00994) (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Swamps of Forgetfulness]] part 1 (titled [[Pink Plant Woods]])&lt;br /&gt;
** [[Allegro Presto]] part 1 (titled [[Bongo Hills]])&lt;br /&gt;
** [[Twilight Gulch]] part 2&lt;br /&gt;
** [[Pencil Pentathlon]] part 2 (titled [[Eraser Plains]])&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** 1 minute timer on every level.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=8jlhyR5cFaY Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman 2 PlayStation Demo CD.jpeg|thumb|right|200px|SLUS-90095]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Official U.S. PlayStation Magazine Vol. 36 (SCUS-94599)&lt;br /&gt;
** OPM Euro Demo 62 (SCED-02636)&lt;br /&gt;
** OPM Euro Demo 81 (SCED-03458)&lt;br /&gt;
** Play Zone Vol. 24 (SLED-03165)&lt;br /&gt;
** Rayman 2 The Great Escape CD Demo (SLUS-90095) (USA)&lt;br /&gt;
** Rayman 2 The Great Escape CD Demo (SLED-03050) (EU) (?)&lt;br /&gt;
** OPM France Euro Demo 44 (SCED-02648) (?)&lt;br /&gt;
** OPM France Euro Demo 51 (SCED-02655) (?)&lt;br /&gt;
** OPM Germany Euro Demo 10/00 (SCED-02663) (?)&lt;br /&gt;
** OPM Germany Euro Demo 03/02 (SCED-03478) (?)&lt;br /&gt;
** OPM Germany Euro Demo 11/02 (SCED-03897) (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Bayou]] part 1&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Only English available.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=Lh2Diy_qOno Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Rush]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** OPM Euro Demo 83 (SCED-03786)&lt;br /&gt;
** OPM Euro Demo 84 (SCED-03787)&lt;br /&gt;
** OPM Euro Demo 93 (SCED-04035)&lt;br /&gt;
** OPM Euro Demo 99 (SCED-04078)&lt;br /&gt;
** McDonald&#039;s: Demo 03 (SCED-03911) (?)&lt;br /&gt;
** OPM Germany Euro Demo 05/02 (SCED-03887) (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Water Canyon]] (Lums Mode)&lt;br /&gt;
** [[Electric Tunnel]] (Racing mode)&lt;br /&gt;
** Auto-played demo option&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** No character selection. Rayman as a player 1 and Globox as a player 2.&lt;br /&gt;
** No level selection. Water Canyon for singleplayer and Electric Tunnel for multiplayer.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=C7YDbOUtFqA Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation 2 ==&lt;br /&gt;
=== &#039;&#039;[[Rayman M]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** OPS2M Demo 13 (SCED-50148)&lt;br /&gt;
** OPS2M Demo 13 Germany (SCED-50594) (?)&lt;br /&gt;
** OPS2M Germany 2003/09 (SCED-51571) (?)&lt;br /&gt;
** OPS2M Germany 2007/03 (SCED-54692) (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Nebulous Tower]]&lt;br /&gt;
** [[Shadow Plain]]&lt;br /&gt;
** [[Rayman]] and [[Globox]] as playable characters&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Different loading screen.&lt;br /&gt;
** The menu plays the music from the Crypts [[Popolopoï]] mode.&lt;br /&gt;
** There are 9 character slots, suggestion a ninth scrapped character.&lt;br /&gt;
** Many of the sound effects are different.&lt;br /&gt;
** Some text fonts are different.&lt;br /&gt;
** Several graphics differ, such as the stars, speed boost, character icons in a battle and the icons from the [[Lums Radar]].&lt;br /&gt;
** The energy spheres are yellow with sparkles, similar to the &#039;&#039;[[Rayman 2]]&#039;&#039; [[Magic Sphere|energy spheres]].&lt;br /&gt;
** There are missing platforms in [[Nebulous Tower]].&lt;br /&gt;
** The artwork for [[Shadow Plains]] is different.&lt;br /&gt;
** The level titles are not capitalized.&lt;br /&gt;
** The [[Lum]]s from the [[Lum Spring]] mode are different.&lt;br /&gt;
** [[Globox]] had a different idle animation in a race, which corresponds to the character selection screen animation in &#039;&#039;[[Rayman Arena]]&#039;&#039; for GameCube/Xbox.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=V3mVxeXkTYo Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman 3 demo - Rayman Revolution.jpeg|thumb|right|320px|Demo from various platinum releases]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[Rayman Revolution]]&#039;&#039; (various platinum releases)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Clearleaf Forest]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Tower of the Leptys]] part 3 (titled [[Special Invaders]])&lt;br /&gt;
** Trailer&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The loading screen is different.&lt;br /&gt;
** The [[Pigpot]]s have an earlier design.&lt;br /&gt;
** [[Rayman]] yells when grabbing a flying hook with the [[LockJaw]].&lt;br /&gt;
** [[Globox]] and [[André]] have different voices.&lt;br /&gt;
** The lock target image is different.&lt;br /&gt;
** Different music and sound effects.&lt;br /&gt;
** Different dialogues in Special Invaders.&lt;br /&gt;
** The points given by some actions are different, like for example, a [[Jewel|Green Gem]] rewards the player with 100 points instead of 1500.&lt;br /&gt;
** The cages medallion is different.&lt;br /&gt;
** [[Podocrock]]s are added near the [[Heavy Metal Fist]].&lt;br /&gt;
** There are 3 Hoodmongers at the beginning of the Dangerous Game (instead of 2).&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** Codename: SLED-51225&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=LGlkx_p-w9c Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Official U.S. PlayStation Magazine Issue 67 (SCUS-97242)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Clearleaf Forest]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Tower of the Leptys]] part 3 (titled [[Special Invaders]])&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The loading screen is different.&lt;br /&gt;
** The lock target image is different.&lt;br /&gt;
** [[Globox]] and [[André]] have different voices.&lt;br /&gt;
** The [[Pigpot]]s have an earlier design.&lt;br /&gt;
** Different music and sound effects.&lt;br /&gt;
** Ad of Rayman 3 at the end of the level.&lt;br /&gt;
** Different dialogues in Special Invaders.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** Bug: Rayman&#039;s hair has normal colour while flying even if the [[Laser-Washing Powder|power]] is active.&lt;br /&gt;
** Bug: The platform the [[Hoodboom]] is coming from has a hole in it, like in some other demos, but it is not visible due to being covered by the texture.&lt;br /&gt;
** Bug: Camera mode bugs the point counter.&lt;br /&gt;
** The &amp;quot;trailer&amp;quot; option from the previous demo has been changed to the options menu.&lt;br /&gt;
** Hints from the previous demo have been cut.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=monUpIYmT1o&amp;amp;t=167s Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
**OPS2M Demo 31 (SCED-51529)&lt;br /&gt;
**OPS2M Demo 31 France (SCED-51556)&lt;br /&gt;
**OPS2M Germany 2003/04 (SCED-51566)&lt;br /&gt;
**OPS2M Germany Special Edition 2003/02 (SCED-51549) (?)&lt;br /&gt;
**OPS2M Special Edition 14 (SCED-51543) (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Clearleaf Forest]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Tower of the Leptys]] part 3 (titled [[Special Invaders]])&lt;br /&gt;
** Auto-played demo&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** 6-minute time limit for each level.&lt;br /&gt;
** Auto-played demo of Dangerous Game starts after waiting without the action for 1 minute.&lt;br /&gt;
** Two ads of Rayman 3 at the end of the level.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** After the end of the time limit, the blur effect appears and after a while, the Rayman 3 ad shows up, then the demo ends.&lt;br /&gt;
** Bug (works only in Special Invaders): If the auto-played demo will be ended (by pressing a button) at the moment when Rayman uses the power-ups, his skin will be permanently changed to [[Laser-Washing Powder]] suit, until the level ends (it is possible to get this effect with [[Vortex]], [[LockJaw]] and [[Shock Rocket]]).&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/LWzv1S9lFpw- Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation 3 &amp;amp; Xbox 360 ==&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** PlayStation Store&lt;br /&gt;
** Microsoft Store&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Swinging Caves]]&lt;br /&gt;
** [[Aim for the Eel!]]&lt;br /&gt;
** [[Murray of the Deep]] (without [[Creveton|the boss]])&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The option to change characters is available in the [[Swinging Caves]].&lt;br /&gt;
** The load screen text &amp;quot;Bubbling to [[the Glade of Dreams]]&amp;quot;.&lt;br /&gt;
** Demo world map.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** [[Raybox]] is the bonus character in the Xbox version, while in the PlayStation version it is [[Red Globox]].&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/kvV-5cyGzDI Xbox playthrough on Youtube (GER)]&lt;br /&gt;
**[https://youtu.be/64PKGYFQiww PlayStation playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3 HD]]&#039;&#039; (Trial) ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** PlayStation Store&lt;br /&gt;
** Microsoft Store&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Council]] part 1, 2, 3, 4 and 5&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/Q9yQJhPp-CA Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** PlayStation Store&lt;br /&gt;
** Microsoft Store&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Once upon a Time]] (titled [[Teensies in Trouble]])&lt;br /&gt;
** [[Once upon a Time: Invaded]] (titled [[Teensies in Trouble]] - Invaded)&lt;br /&gt;
** [[Ray and the Beanstalk]] (titled [[Toad Story]])&lt;br /&gt;
** [[Ray and the Beanstalk#Invaded|Ray and the Beanstalk: Invaded]] (titled [[Toad Story]] - Invaded)&lt;br /&gt;
** [[Castle Rock]]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation Vita ==&lt;br /&gt;
[[File:Rayman Origins Vita - Trial Menu.jpg|thumb|right|320px|The main menu in the trial version of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; (Trial) ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** PlayStation Store&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Snoring Tree]]&lt;br /&gt;
** [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
** ?&lt;br /&gt;
&lt;br /&gt;
== PC ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; ===&lt;br /&gt;
[[File:RaymanTheShortTrip.jpg|thumb|right|250px|Rayman The Short Trip - PC demo]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Rayman The Short Trip&lt;br /&gt;
** PC Power magazine issue 26 (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Pink Plant Woods]] part 4&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** None of the [[List of cheats in Rayman 1|cheat codes]] work.&lt;br /&gt;
** The level starts again if the player loses all their lives.&lt;br /&gt;
** The game is version 1.10&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/lJYpS91b9cI Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman - Interactive Preview]]&#039;&#039; ===&lt;br /&gt;
[[File:RaymanInteractivePreviewPC.jpg|thumb|right|320px|Rayman Interactive Preview PC demo]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** ?&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Pink Plant Woods]]&lt;br /&gt;
** [[Anguish Lagoon]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** None of the [[List of cheats in Rayman 1|cheat codes]] work.&lt;br /&gt;
** The save functionality has been disabled. Attempting to save will result in the text &amp;quot;No save available&amp;quot;.&lt;br /&gt;
** The game files include all the levels, as well as the intro and ending cutscenes&lt;br /&gt;
** The game requires the CD to be inserted to play, unlike most other demos&lt;br /&gt;
** The demo is available in English, French and German&lt;br /&gt;
** The game is version 1.12&lt;br /&gt;
&lt;br /&gt;
Finishing the demo results in this text output to the DOS prompt (only available in English):&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
Hi folks!&lt;br /&gt;
&lt;br /&gt;
Thanks for playing my demo ! But remember, you&#039;ve only seen a very small part of the whole game.&lt;br /&gt;
&lt;br /&gt;
If you want to finish the dream forest, scale the blue mountains, rock through band land, and take a peek at picture city ... not to mention getting the evil mr dark and his cronies in candy chateau... then get your hands on a copy of the full version of rayman.&lt;br /&gt;
&lt;br /&gt;
It is available now at stores everywhere.&lt;br /&gt;
&lt;br /&gt;
For more information about rayman, or ubi soft&#039;s other entertainment software for gaming consoles and cd rom computers, call us at :&lt;br /&gt;
&lt;br /&gt;
   1 800 ubi soft&lt;br /&gt;
&lt;br /&gt;
or visit out web site at :&lt;br /&gt;
&lt;br /&gt;
   http://www.ubisoft.com&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Gold]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Digitally on [[Ubisoft]]&#039;s website&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** The first level from every world&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[Rayman Compilation]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Glade]] part 3 and 4&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** [[The Hall of Doors]] uses the French name &amp;quot;Mapmonde&amp;quot;.&lt;br /&gt;
** The heads-up display can&#039;t by triggered to show by pressing &amp;quot;J&amp;quot;.&lt;br /&gt;
** The total amount of [[cage]]s show 0 instead of 7 like in the final version. [[Cage]]s can however still be broken and will result in it showing 1/0 etc.&lt;br /&gt;
** [[Rayman]] falls into the level after the [[Robo-Pirate|pirate]] animation in the first demo, instead of afterwards like in [[Rayman 2|the final version]].&lt;br /&gt;
** [[Rayman]] starts with the upgraded [[Magic fist|fist]] from [[the Canopy]].&lt;br /&gt;
** The glowing effects when [[Magic fist|shooting]] and collecting [[Lum]]s is white rather than yellow.&lt;br /&gt;
** No sounds.&lt;br /&gt;
** Pause menu looks different.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/0w4EwWx-Q8M Playthrough on Youtube]&lt;br /&gt;
**[https://tcrf.net/Proto:Rayman_2:_The_Great_Escape/Early_Demo_Version The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Added with various releases of &#039;&#039;[[Tonic Trouble]]&#039;&#039; (?) &lt;br /&gt;
** Added with Maxi Gamer Phoenix 2 graphic card driver disc (?)&lt;br /&gt;
** Power Play 11/1999 (German magazine) (?)&lt;br /&gt;
** PC Gamer Demo Disc 5.3 - 1999 (?)&lt;br /&gt;
** &#039;&#039;Rayman 2&#039;&#039; &amp;quot;Version courte du jeu pour PC Rayman 2&amp;quot; demo (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Glade]] part 3 and 4&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The heads-up display can&#039;t be triggered to show by pressing &amp;quot;J&amp;quot;.&lt;br /&gt;
** Pause menu looks different.&lt;br /&gt;
** Rayman&#039;s old model (little-closed eye).&lt;br /&gt;
** [[Ly]]&#039;s trap is white.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
**[https://youtu.be/_mdu7sWfUeo Playthrough on Youtube part 1]&lt;br /&gt;
**[https://youtu.be/qf0mynkpVAg Playthrough on Youtube part 2]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman M|Rayman M The Challenge]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Available with certain Nesquik products in Italy.&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[First Ruins]]&lt;br /&gt;
** [[Nebulous Tower]]&lt;br /&gt;
** [[Dark Sewer]]&lt;br /&gt;
** [[Shadow Plain]]&lt;br /&gt;
** [[Rise &amp;amp; Shrine]]&lt;br /&gt;
** [[Sunset Coast]]&lt;br /&gt;
** [[Dawn Sand]]&lt;br /&gt;
** [[Water Canyon]]&lt;br /&gt;
** [[Timber Wood]]&lt;br /&gt;
** [[Haunted Yard]]&lt;br /&gt;
** Rayman 3 trailer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman 3 PC demo.jpeg|thumb|right|320px|Demo from Rayman M]]&lt;br /&gt;
*&#039;&#039;&#039;EXE Dates:&#039;&#039;&#039;&lt;br /&gt;
** October 1, 2002&lt;br /&gt;
** October 21, 2002&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[Rayman M]]&#039;&#039; (releases with &amp;quot;free demo&amp;quot; mark) (October 21, 2002 version)&lt;br /&gt;
** Added with &#039;&#039;[[Rayman Experience]]&#039;&#039; (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Clearleaf Forest]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Tower of the Leptys]] part 3 (titled [[Special Invaders]])&lt;br /&gt;
** Trailer&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Differences between the two builds are unknown.&lt;br /&gt;
** The loading screen is different - beta version of &amp;quot;The Usual Suspects&amp;quot;.&lt;br /&gt;
** The [[Pigpot]]s have an earlier design.&lt;br /&gt;
** [[Globox]] and [[André]] have different voices.&lt;br /&gt;
** The lock target is different.&lt;br /&gt;
** Different music and sound effects.&lt;br /&gt;
** The door at the beginning of the Dangerous Game cannot be accessed because [[Heavy Metal Fist]] has been replaced with [[podocrock]]s.&lt;br /&gt;
** The cages medallion is different.&lt;br /&gt;
** Ad of the Rayman 3 at the end of the level.&lt;br /&gt;
** Different dialogues in Special Invaders.&lt;br /&gt;
** There are 3 [[Hoodmonger]]s at the beginning of the Dangerous Game (instead of 2).&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/gZM6o36HnnY Dangerous Game playthrough on Youtube]&lt;br /&gt;
** [https://youtu.be/DHFIg9TBfSQ Special Invaders playthrough on Youtube]&lt;br /&gt;
** [https://youtu.be/W_91ytHGR0Y Trailer on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;EXE Date:&#039;&#039;&#039;&lt;br /&gt;
** December 9, 2002&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Joystick Magazine number 145 - CD 1&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Council]] part 3 (titled Bad Sauce)&lt;br /&gt;
** [[Clearleaf Forest]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Tower of the Leptys]] part 3 (titled [[Special Invaders]])&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The platform in [[the Fairy Council]] on which player learns how to move contains texture of Gamecube buttons from Gamecube version of the game.&lt;br /&gt;
** Ad of the &#039;&#039;Rayman 3&#039;&#039; at the end of the level.&lt;br /&gt;
** The loading screen is different - beta version of &amp;quot;The Usual Suspects&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/9n_oECiR1ZQ Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
[[File:R3SpecialEdition.jpg|thumb|right|320px|Rayman 3: Special Edition demo]]&lt;br /&gt;
[[File:R3PressKitDemo.jpg|thumb|right|320px|Demo from the press kit]]&lt;br /&gt;
*&#039;&#039;&#039;EXE Date:&#039;&#039;&#039;&lt;br /&gt;
** January 6, 2003&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Rayman 3: Special Edition (distributed with &#039;&#039;The Sun&#039;&#039; newspaper)&lt;br /&gt;
** K-Zone magazine promotional disc (?)&lt;br /&gt;
** LU Prince biscuits promotional disc (?)&lt;br /&gt;
** Added to the Rayman 3 Press Kit release with additional marketing information (?)&lt;br /&gt;
** Downloadable from various websites&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Council]] part 3 (titled Dangerous Game)&lt;br /&gt;
** [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]] part 2 (titled Highland Drifters)&lt;br /&gt;
** [[The Longest Shortcut]] part 3 (titled Bad Sauce)&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The loading screen is different - beta version of &amp;quot;The Usual Suspects&amp;quot;.&lt;br /&gt;
** Ad of the &#039;&#039;Rayman 3&#039;&#039; at the end of the level.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/-8-PIoEf8jg French voices playthrough on Youtube]&lt;br /&gt;
** [https://www.youtube.com/watch?v=EBzWrtbR-iY English voices playthrough on Youtube part 1]&lt;br /&gt;
** [https://youtu.be/vqufA-xXWB0 English voices playthrough on Youtube part 2]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 3]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman 3 Demo 3 Disc.jpg|240px|thumb|right|The demo disc]]&lt;br /&gt;
*&#039;&#039;&#039;EXE Date:&#039;&#039;&#039;&lt;br /&gt;
** January 6, 2003&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** ?&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Council]] part 3 (titled Palace of the King)&lt;br /&gt;
** [[The Fairy Council]] part 6 (titled Psychedelic Rails)&lt;br /&gt;
** [[The Bog of Murk]] part 5 (titled Dangerous Game)&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Rayman falls when he reaches the end of Psychedelic Rails (like in [[Rayman 3 (early production)|the prototype]]).&lt;br /&gt;
** The graphic glitch in the introduction cutscene of the Razoff&#039;s mansion.&lt;br /&gt;
** The loading screen is different - beta version of &amp;quot;The Usual Suspects&amp;quot;.&lt;br /&gt;
** Ad of the &#039;&#039;Rayman 3&#039;&#039; at the end of the level.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/wIcK1C4imTw Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
R3 Demo - Menu 1.png&lt;br /&gt;
R3 Demo - Menu 2.png&lt;br /&gt;
R3 Demo - Menu 3.png&lt;br /&gt;
R3 Demo - Menu 4.png&lt;br /&gt;
R3 Demo - Menu 5.png&lt;br /&gt;
R3 Demo - Level 1.png&lt;br /&gt;
R3 Demo - Level 2.png&lt;br /&gt;
R3 Demo - Level 3.png&lt;br /&gt;
R3 Demo - Exit Screen.png&lt;br /&gt;
R3 Demo - Loading Screen.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** ASDA supermarkets promotional disc (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** Unknown&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Steam&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Swinging Caves]]&lt;br /&gt;
** [[Aim for the Eel!]]&lt;br /&gt;
** [[Murray of the Deep]] (without [[Creveton|the boss]])&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The option to change characters is available in the [[Swinging Caves]].&lt;br /&gt;
** The load screen text &amp;quot;Bubbling to [[the Glade of Dreams]]&amp;quot;.&lt;br /&gt;
** Demo exclusive world map.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Steam&lt;br /&gt;
** Uplay&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Once upon a Time]] (titled [[Teensies in Trouble]])&lt;br /&gt;
** [[Once upon a Time: Invaded]] (titled [[Teensies in Trouble]] - Invaded)&lt;br /&gt;
** [[Ray and the Beanstalk]] (titled [[Toad Story]])&lt;br /&gt;
** [[Ray and the Beanstalk#Invaded|Ray and the Beanstalk: Invaded]] (titled [[Toad Story]] - Invaded)&lt;br /&gt;
** [[Castle Rock]]&lt;br /&gt;
&lt;br /&gt;
== Nintendo Wii U ==&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Nintendo eShop&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Online Challenges]] (no longer supported)&lt;br /&gt;
** [[Once upon a Time]] (titled [[Teensies in Trouble]])&lt;br /&gt;
** [[Ray and the Beanstalk]] (titled [[Toad Story]])&lt;br /&gt;
** [[Castle Rock]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The UI for the dialog boxes are different.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Wii U Kiosk&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Once upon a Time]] (titled [[Teensies in Trouble]])&lt;br /&gt;
** [[Ray and the Beanstalk]] (titled [[Toad Story]])&lt;br /&gt;
** [[Castle Rock]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Heroes painting is named &amp;quot;Collection of Heroes&amp;quot;.&lt;br /&gt;
** No [[Bubble Dreamer]] in the [[Main Gallery]].&lt;br /&gt;
** 12-minute time limit.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/hm0A3mwC_M0 Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
== Nintendo 3DS ==&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Nintendo eShop&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Swinging Caves]]&lt;br /&gt;
** [[Playing in the Shade]]&lt;br /&gt;
** [[Shooting Me Softly]]&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/hTIlHIs-xsQ Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
== Nintendo Switch ==&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends|Rayman Legends Definitive Edition]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Nintendo eShop&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Once upon a Time]] (titled [[Teensies in Trouble]])&lt;br /&gt;
** [[Once upon a Time: Invaded]] (titled [[Teensies in Trouble]] - Invaded)&lt;br /&gt;
** [[Ray and the Beanstalk]] (titled [[Toad Story]])&lt;br /&gt;
** [[Ray and the Beanstalk#Invaded|Ray and the Beanstalk: Invaded]] (titled [[Toad Story]] - Invaded)&lt;br /&gt;
** [[Castle Rock]]&lt;br /&gt;
** [[Kung Foot]]&lt;br /&gt;
** [[Murfy&#039;s Touch]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** An early released version of this demo had sound glitches. This version was quickly removed from the eShop and said to be an early version not representing the final product. The sound glitches were fixed once the demo officially launched.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/JuFCRopDcOw Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
== Sega Saturn ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 1|Rayman - Playable Game Preview]]&#039;&#039; ===&lt;br /&gt;
[[File:Rayman Playable Game Preview - SegaSaturn.jpeg|thumb|right|250px]]&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** ?&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[Pink Plant Woods]]&lt;br /&gt;
** [[Anguish Lagoon]]&lt;br /&gt;
** [[The Swamps of Forgetfulness]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** Ad of the Rayman game at the end of the demo.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** Contains $5 check for the full version of the game.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/FW9-RrPHY2s Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
== Dreamcast ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Dream On Volume 6&lt;br /&gt;
** Official Dreamcast Magazine (US) Demo Discs 4 (?)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Fairy Glade]] part 3&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The amount of [[Yellow Lum]]s was adapted to 17 and the amount of [[cage]]s was adapted to 2.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://youtu.be/S0DnP_GfDeA?t=38 Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** Dream On Volume 8&lt;br /&gt;
** Dreamcast Generator Vol. 2 &lt;br /&gt;
** Dream On Volume 7 &amp;amp; 8 (special France demo)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Sanctuary of Water and Ice]] part 1&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The amount of [[Yellow Lum]]s was adapted to 40.&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
** Only Generator Vol. 2 contains information about the 10 thousand dollars contest.&lt;br /&gt;
*&#039;&#039;&#039;External links:&#039;&#039;&#039;&lt;br /&gt;
** [https://www.youtube.com/watch?v=n3NvANPhClQ Playthrough on Youtube]&lt;br /&gt;
&lt;br /&gt;
== iOS ==&lt;br /&gt;
=== &#039;&#039;[[Rayman 2 (iOS)|Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
** App Store (no longer available)&lt;br /&gt;
*&#039;&#039;&#039;Content:&#039;&#039;&#039;&lt;br /&gt;
** [[The Woods of Light]]&lt;br /&gt;
** [[Lift]]&lt;br /&gt;
** [[The Knowledge of the World]]&lt;br /&gt;
*&#039;&#039;&#039;Notable differences:&#039;&#039;&#039;&lt;br /&gt;
** The [[Lift]] minigame is not present in [[Rayman 2 (iOS)|the full version]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Rayman (series)]]&lt;br /&gt;
*[[Technical information|&#039;&#039;Rayman&#039;&#039; series technical information]]&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[pl:Lista Dem Raymana]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=80186</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=80186"/>
		<updated>2020-04-10T10:24:13Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good and Evil]]&#039;&#039; and shares the name with the main protagonist Jade.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! GameCube !! Nintendo Wii !! PlayStation 2 !! PlayStation Portable !! PlayStation 3 !! Xbox !! Xbox 360 !! Xbox One !! iOS !! Mac&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039; || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; || ✔ ||  || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT&#039;&#039; || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horsez 2&#039;&#039; ||  ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Spanish Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My French Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Movie Studios Party&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horse Club&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039; || ✔ ||  || ✔ ||  || ✔ || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;NCIS&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=80183</id>
		<title>LyN</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=80183"/>
		<updated>2020-04-10T03:00:46Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and created during the development of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. It is heavily based on the [[Jade (engine)|Jade engine]]. &lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the LyN engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo Wii U !! PlayStation 3 !! PlayStation 4 !! Xbox 360 !! Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Go Home]]&#039;&#039; || ✔ || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Red Steel 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Michael Jackson: The Experience&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Summer Party&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;From Dust&#039;&#039; || ✔ ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 3&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Adventures of Tintin: The Game&#039;&#039; || ✔ || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Black Eyed Peas Experience&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ABBA: You Can Dance&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Greatest Hits&#039;&#039; ||  || ✔ ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 4&#039;&#039; ||  || ✔ || ✔ || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ZombiU&#039;&#039; || ✔ ||  || ✔ ||  || ✔ ||  || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=80182</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=80182"/>
		<updated>2020-04-10T02:53:18Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good and Evil]]&#039;&#039; and shares the name with the main protagonist Jade.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! GameCube !! Nintendo Wii !! PlayStation 2 !! PlayStation Portable !! PlayStation 3 !! Xbox !! Xbox 360 !! Xbox One !! iOS !! Mac&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039; || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; || ✔ ||  || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT&#039;&#039; || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Word Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horsez 2&#039;&#039; ||  ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My Spanish Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;My French Coach&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Movie Studios Party&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horse Club&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039; || ✔ ||  || ✔ ||  || ✔ || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Arthur and the Revenge of Maltazard&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;NCIS&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=80181</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=80181"/>
		<updated>2020-04-10T00:58:05Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: Added more confirmed games, including Phoenix games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good and Evil]]&#039;&#039; and shares the name with the main protagonist Jade.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! GameCube !! Nintendo Wii !! PlayStation 2 !! PlayStation Portable !! PlayStation 3 !! Xbox !! Xbox 360 !! Xbox One !! iOS !! Mac&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039; || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; || ✔ ||  || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT&#039;&#039; || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horsez 2&#039;&#039; ||  ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Movie Studios Party&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Petz: Horse Club&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039; || ✔ ||  || ✔ ||  || ✔ || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Arthur and the Revenge of Maltazard&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;NCIS&#039;&#039; || ✔ ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=80180</id>
		<title>OpenSpace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=OpenSpace&amp;diff=80180"/>
		<updated>2020-04-09T21:48:59Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: PK didn&amp;#039;t have an Xbox version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;OpenSpace&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] for various games.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally known as CPA/ACP (central programming architecture) during the development of &#039;&#039;[[Tonic Trouble]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;. The name OpenSpace wasn&#039;t used until later games and was first officially seen in a press release.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the OpenSpace engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo 64 !! GameCube !! Nintendo DS !! Nintendo 3DS !! Dreamcast !! PlayStation !! PlayStation 2 !! PlayStation 3 !! Xbox !! Xbox 360 !! Xbox One !! Mac !! iOS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Tonic Trouble]]&#039;&#039; || ✔ || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 2]]&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Laura&#039;s Happy Adventures&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disney&#039;s Donald Duck: Quack Attack&#039;&#039; || ✔ || ✔ || ✔ ||  ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disney&#039;s Dinosaur&#039;&#039; || ✔ ||  ||  ||  ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Alex Builds His Farm&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Hype: The Time Quest&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disney&#039;s Jungle Book: Groove Party&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  || ✔ || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disney&#039;s Tarzan: Freeride&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Vengeance&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;VIP&#039;&#039; || ✔ ||  ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Rush]]&#039;&#039;||  ||  ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Arena]]&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  || ✔ ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disney&#039;s PK: Out of the Shadows&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Largo Winch: Empire Under Threat&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman 3]]&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Batman: Rise of Sin Tzu&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids (DS)|Rayman Raving Rabbids]]&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=80179</id>
		<title>UbiArt Framework</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=UbiArt_Framework&amp;diff=80179"/>
		<updated>2020-04-09T21:36:07Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UbiArt&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and created to make it easier for artists to implement their graphics and animations into a game.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The engine was originally developed for &#039;&#039;[[Rayman Origins]]&#039;&#039; and was originally planned to be open-source and available to the public. However as the project grew in complexity it was decided against it and the engine remained closed source.&lt;br /&gt;
&lt;br /&gt;
In an interview with IGN in April 2019&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=a9ewXj4RO5A&amp;amp;feature=youtu.be&amp;amp;t=2650&amp;lt;/ref&amp;gt; Ubisoft CEO Yves Guillemot explains why the framework isn&#039;t being used as much anymore, stating the &amp;quot;tools were difficult to use&amp;quot;. He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. As of 2020 the engine is only being used for &#039;&#039;Just Dance&#039;&#039;, mobile games and ports.&lt;br /&gt;
&lt;br /&gt;
== Common formats ==&lt;br /&gt;
&lt;br /&gt;
=== Archives (.ipk) ===&lt;br /&gt;
The majority of the UbiArt games use IPK files to store all related game files. This format is a custom archive file where multiple files can be packed, maintaining their original directory structure. Files can be compressed, which is usually only the case for larger textures. The majority of the games use zlib compression while later games use LZMA.&lt;br /&gt;
&lt;br /&gt;
=== Actors (.act) ===&lt;br /&gt;
Actors are objects that behaves in a certain way. They can behave on their own or react to events. Common actors are playable characters and enemies.&lt;br /&gt;
&lt;br /&gt;
=== Friezes ===&lt;br /&gt;
Friezes are static scenery objects, such as level environments.&lt;br /&gt;
&lt;br /&gt;
=== Scenes (.isc) ===&lt;br /&gt;
Scenes are a collection of actors and friezes, usually some sort of game map. These can be game levels, menus etc.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the UbiArt engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo 3DS !! Nintendo Wii U !! Nintendo Switch !! PlayStation 3 !! PlayStation Vita !! PlayStation 4 !! Xbox 360 !! Xbox One !! Android !! iOS !! Mac !! Apple TV !! Windows Phone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Origins]]&#039;&#039; || ✔ || ✔ || ✔ ||  ||  || ✔ || ✔ ||  || ✔ ||  ||  ||  || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ ||  ||  || ✔ &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Legends]]&#039;&#039; || ✔ ||  ||  || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2014&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance Kids 2014&#039;&#039; ||  || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ ||  ||  || ✔ &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Child of Light&#039;&#039; || ✔ ||  ||  || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Valiant Hearts: The Great War&#039;&#039; || ✔ ||  ||  ||  || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2015&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Adventures]]&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ ||  || ✔ ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2016&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance Disney Party 2&#039;&#039; ||  || ✔ ||  || ✔ ||  ||  ||  ||  || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Gravity Falls: Legend of the Gnome Gemulets&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2017&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2018&#039;&#039; ||  || ✔ ||  || ✔ || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2019&#039;&#039; ||  || ✔ ||  || ✔ || ✔ ||  ||  || ✔ || ✔ || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Mini]]&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || ✔ || ✔ || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2020&#039;&#039; ||  || ✔ ||  ||  || ✔ ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://web.archive.org/web/20130819120817/http://ubi-art.uk.ubi.com/ Official website (archived)]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;References/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=80178</id>
		<title>LyN</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=80178"/>
		<updated>2020-04-09T20:41:53Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and created during the development of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. It is heavily based on the [[Jade (engine)|Jade engine]]. &lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the LyN engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo Wii U !! PlayStation 3 !! PlayStation 4 !! Xbox 360 !! Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Go Home]]&#039;&#039; || ✔ || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Red Steel 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Michael Jackson: The Experience&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Summer Party&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;From Dust&#039;&#039; || ✔ ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 3&#039;&#039; ||  || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Adventures of Tintin: The Game&#039;&#039; || ✔ || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Black Eyed Peas Experience&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ABBA: You Can Dance&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance: Greatest Hits&#039;&#039; ||  || ✔ ||  ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance 3&#039;&#039; ||  || ✔ || ✔ || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ZombiU&#039;&#039; || ✔ ||  || ✔ ||  || ✔ ||  || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=80177</id>
		<title>LyN</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=LyN&amp;diff=80177"/>
		<updated>2020-04-09T20:13:43Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;LyN&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]] and created during the development of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. It is heavily based on the [[Jade (engine)|Jade engine]]. &lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the UbiArt engine (not including the &#039;&#039;Just Dance&#039;&#039; games which use it prior to 2014):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! Nintendo Wii !! Nintendo Wii U !! PlayStation 3 !! PlayStation 4 !! Xbox 360 !! Xbox One&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rabbids Go Home]]&#039;&#039; || ✔ || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Red Steel 2&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; ||  || ✔ ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;From Dust&#039;&#039; || ✔ ||  ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Adventures of Tintin: The Game&#039;&#039; || ✔ || ✔ ||  || ✔ ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;ZombiU&#039;&#039; || ✔ ||  || ✔ ||  || ✔ ||  || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[Jade (engine)]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=80176</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=80176"/>
		<updated>2020-04-09T19:59:29Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good and Evil]]&#039;&#039; and shares the name with the main protagonist Jade.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the Jade engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! GameCube !! Nintendo Wii !! PlayStation 2 !! PlayStation Portable !! PlayStation 3 !! Xbox !! Xbox 360 !! Xbox One !! iOS !! Mac&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039; || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ ||  || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; || ✔ ||  || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT&#039;&#039; || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039; || ✔ ||  || ✔ ||  || ✔ || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=80165</id>
		<title>Jade (game engine)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jade_(game_engine)&amp;diff=80165"/>
		<updated>2020-04-09T11:22:32Z</updated>

		<summary type="html">&lt;p&gt;ICUP321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Jade&#039;&#039;&#039; engine is a game engine used by [[Ubisoft]]. It was created during the development of &#039;&#039;[[Beyond Good and Evil]]&#039;&#039; and shares the name with the main protagonist Jade.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The following games use the UbiArt engine:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! PC !! GameCube !! Nintendo Wii !! PlayStation 2 !! PlayStation Portable !! PlayStation 3 !! Xbox !! Xbox 360 !! Xbox One !! iOS !! Mac&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Sands of Time&#039;&#039; || ✔ || ✔ ||  ||  ✔ ||  || ✔ || ✔ || ✔ || ✔ ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: Warrior Within&#039;&#039; || ✔ || ✔ ||  || ✔ ||  || ✔ || ✔ ||  ||  || ✔ || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Two Thrones&#039;&#039; || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; || ✔ || ✔ ||  || ✔ || ✔ ||  || ✔ || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; || ✔ ||  || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || ✔&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;TMNT&#039;&#039; || ✔ || ✔ || ✔ || ✔ ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; || ✔ ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: Rise of a Ninja&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Naruto: The Broken Bond&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cloudy with a Chance of Meatballs&#039;&#039; || ✔ ||  || ✔ ||  || ✔ || ✔ ||  || ✔ ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Just Dance&#039;&#039; ||  ||  || ✔ ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;James Cameron&#039;s Avatar: The Game&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Prince of Persia: The Forgotten Sands&#039;&#039; ||  ||  || ✔ ||  || ✔ ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[OpenSpace]]&lt;br /&gt;
*[[LyN]]&lt;br /&gt;
*[[UbiArt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>ICUP321</name></author>
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