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	<updated>2026-06-17T12:07:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Skull_Cave&amp;diff=113338</id>
		<title>Skull Cave</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Skull_Cave&amp;diff=113338"/>
		<updated>2026-06-07T02:07:22Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RR-PS2-SkullCave.jpg|thumb|320px|[[Rayman]] hovers over the lava that surrounds the [[skull]] formation.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skull Cave&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;the Skull&#039;s Cave&#039;&#039;&#039;) is an underground cave found underneath [[Globox&#039;s House]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;. It can be accessed by using an elevator that is found just outside the [[Globox]] family home, and once there, [[Rayman]] will discover the paths to [[the Sanctuary of Stone and Fire]] and the [[Tomb of the Ancients]]. Its name comes from the fact that there is a giant rock formation depicting a [[skull]], the holes of which can be accessed through.&lt;br /&gt;
&lt;br /&gt;
==First visit – Accessing [[Whale Bay]]==&lt;br /&gt;
[[Rayman]] can first visit the Skull Cave at any time after his arrival at [[Globox&#039;s House]] by taking a lift shaft near the aforementioned house, which leads directly into the cave. Upon his first visit, [[Rayman]] will find very little of interest, a rock shaped like a skull (that the entire cave is named after) which is inaccessible, and the entrance to [[the Sanctuary of Stone and Fire]] which is unreachable and also blocked by a massive [[tentacle]]. The only thing remotely interesting is a locked door, guarded by two sleeping [[Robo-Pirate|pirates]] who awaken if an alarm is triggered. This is the entrance to [[Whale Bay]]. Back at [[Globox&#039;s House]], [[Rayman]] can meet a [[baby Globox]], who will offer to help. If [[Rayman]] can get the [[baby Globox]] to the security door and place him in a small crack to its left, either defeating the [[Robo-Pirate|pirates]] or avoiding detection by them, he will open the door, allowing [[Rayman]] to access [[Whale Bay]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Tentacule.jpg|The tentacle that will disappear when [[Carmen]] is freed.&lt;br /&gt;
Tentacle(Fight with Rayman).jpg|The tentacle attacking [[Rayman]].&lt;br /&gt;
RR-PS2-RedHenchman-Attack.jpg|These two [[Red Henchman 800]] block [[Rayman]]&#039;s path to [[Whale Bay]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Second visit – Accessing [[the Sanctuary of Stone and Fire]]==&lt;br /&gt;
After completing [[Whale Bay]] and [[the Canopy]], [[Rayman]] will have his next incentive to return to the Skull Cave. Arriving at the blocked and unreachable entrance to [[the Sanctuary of Stone and Fire]], [[Carmen|Carmen the Whale]] will appear, now freed due to [[Rayman]]&#039;s exploits in [[Whale Bay]], and get rid of the [[tentacle]] blocking the entrance. This still leaves the entrance inaccessible, but that can be solved by returning to [[Globox&#039;s House]] and asking [[Globox]] himself for aid. [[Globox]] will be rested up from his capture and escape from [[the Canopy]] and follow [[Rayman]] back to the cave, where he will use his [[Rain Dance]] on a plant nearby, allowing it to glow and grant [[Rayman]] a way of finally entering the sanctuary to retrieve [[Four Masks of Polokus|the second mask]].&lt;br /&gt;
&lt;br /&gt;
==Third visit – Accessing [[Rainbow Creek]]==&lt;br /&gt;
[[Rayman]] will return again to Skull Cave very soon after. Once he has the second mask from [[the Sanctuary of Stone and Fire]], he will learn that [[Clark]] is waiting to help him in Skull Cave. Upon meeting [[Clark]] near the entrance to [[Whale Bay]], the giant tells [[Rayman]] that he will open up a path to [[Four Masks of Polokus|the third mask]], which he does by smashing down a wooden wall and revealing a previously unknown tunnel. In the tunnel, [[Rayman]] and [[Clark]] will encounter a few [[Robo-Pirate|pirates]], which [[Clark]] will chase after. Unfortunately, the [[Spyglass Pirate]] uses this opportunity to catch [[Rayman]] alone and ambush him, leaving the hero to fight a huge swarm of [[Robo-Pirate|pirates]] on his own. Once [[Rayman]] overcomes this rough challenge, he can enter [[Rainbow Creek]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RobotPirateArmy.jpg|The [[Robo-Pirate]] ambush [[Rayman]] faces.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fourth visit – Accessing the [[Tomb of the Ancients]]==&lt;br /&gt;
[[Rayman]] would then not return to Skull Cave until much later on in the game, once he has the third mask from [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|beneath the Lava Sanctuary]]. Now that he has the ability to hover above lava, he can easily reach the skull shaped rock, beyond which lies his next destination, the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The cave can be returned to at any time besides these four encounters, allowing [[Rayman]] to gather left behind [[Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Tentacle(Rayman Revolution Japan).jpg|The tentacle in the Japanese version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Caverne du Crâne]]&lt;br /&gt;
[[pl:Jaskinia Czaszki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113337</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113337"/>
		<updated>2026-06-07T02:05:52Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* In-game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 2.5D/3D action-platformer co-developed by [[Ubisoft|Ubisoft Montpellier and Ubisoft Milan]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in three distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins#Rayman Origins Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins#Rayman Origins Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
* &#039;&#039;&#039;Launch Edition:&#039;&#039;&#039; Includes a physical copy of the base game, a digital copy of &#039;&#039;[[Rayman Origins#Rayman Origins Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039;, a printed map of the [[Glade of Dreams]], three lithographs, and a slipcase.&lt;br /&gt;
&lt;br /&gt;
A Deluxe Upgrade Pack, containing the extra content in the Deluxe Edition, will also be made available. Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
&#039;&#039;Retold&#039;&#039; received mixed to positive reactions upon being revealed, with criticism towards the decision to remake &#039;&#039;Legends&#039;&#039; after the franchise&#039;s near decade-long hiatus rather than making a brand new game or remaking an older game like &#039;&#039;[[Rayman 2]]&#039;&#039; or &#039;&#039;[[Rayman 3]]&#039;&#039;. Some of the character redesigns were met with positivity, such as [[Barbara]]&#039;s design in her first appearance in a 3D-style &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; game with praise to the developers for not listening to puritans, while others have received criticism, most notably Rayman&#039;s separate eyes and [[Betilla]]&#039;s more realistic, human-like design.&lt;br /&gt;
&lt;br /&gt;
In contrast to the criticism, the visual quality, voice acting, cutscenes, new content and gameplay have received praise, with many expressing gratitude for Rayman still being relevant at Ubisoft.&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
When asked why Ubisoft decided to remake &#039;&#039;Rayman Legends&#039;&#039;, Rayman Brand Producer Loïc Gounon responded that they hoped the remake would “be the foundation for the future” of Rayman as an ongoing series.&amp;lt;ref&amp;gt;https://www.nintendolife.com/previews/hands-on-rayman-legends-retold-somehow-legends-returned-but-why&amp;lt;/ref&amp;gt; A leaker who revealed the remake before the official announcement stated that development on &amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot; (which was alluded to as a joke in &#039;&#039;Rayman 3&#039;&#039;) will depend on how well  &#039;&#039;Rayman Legends Retold&#039;&#039; performs financially.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This statement was met with criticism, with many citing it as an unfair business practice and putting the fate of the franchise solely on the fans, especially with Ubisoft&#039;s past unrealistic expectations when it comes to sales.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
File:Retold Trailer Barbara.png|[[Barbara]] making a face in a cutscene.&lt;br /&gt;
Legends Retold Vilain.png|A mysterious new villain.&lt;br /&gt;
Retold Trailer Dark Teensy.png|A [[Dark Teensy]] and the [[Mechanical Dragon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2_7BQ9hLGkk/ Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ru:Rayman Legends Retold]]&lt;br /&gt;
[[fr:Rayman Legends Retold]]&lt;br /&gt;
[[es:Rayman Legends Retold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ray-Type_Challenge&amp;diff=113261</id>
		<title>Ray-Type Challenge</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ray-Type_Challenge&amp;diff=113261"/>
		<updated>2026-06-04T15:10:42Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RR-PS2-Ray-TypeChallenge.jpg|thumb|right|320px|[[Rayman]] battling [[Foutch]] on his [[flying shell]].]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ray-Type Challenge&#039;&#039;&#039; is the last of [[Ly&#039;s Challenges|the eight minigames]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039; which are unlocked by [[Ly]] the Fairy in exchange for [[Rayman]]&#039;s liberation of [[Familiar Spirit]]s. As it is the final minigame, the Ray-Type Challenge requires that [[Rayman]] breaks all eighty of the game&#039;s [[cage]]s, freeing all eighty of the [[Familiar Spirit]]s. Like [[Ly]]&#039;s [[Ly&#039;s Challenges|other minigames]], [[Rayman]] can access it by meeting up with her at [[Ly&#039;s House|her house]], [[Ly&#039;s Stele|her stele]] or [[Ly&#039;s Cave|her cave]]. Its symbol in the minigame menu is an image of [[Foutch]]. The minigame is a parody of the 1987 arcade game &#039;&#039;R-Type&#039;&#039;, having the same mechanics and a similar name.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ray-Type Challenge is a two-dimensional sidescrolling shooter. In this minigame, [[Rayman]] is astride a [[flying shell]], soaring through the depths of space. [[Rayman]] must fire energy projectiles at obstacles which attack in waves – [[Robo-Pirate]] missiles (which attack in waves of three, five and seven), [[piranha]]s (which attack in waves of five), [[Boss Chenille]]s (which attack individually) and [[bat]]s (which attack in waves of ten). Like all of [[Ly]]&#039;s [[Ly&#039;s Challenges|minigames]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the main objective is to collect [[Red Lum]]s, which are dropped every time a wave of enemies is defeated. They do not restore health or grant lives; they act only as tokens for the completion of the minigame. Accumulating twenty [[Red Lum]]s means that the minigame has been completed successfully, although it does not end until [[Rayman]] is defeated (he starts with three lives, one of which is lost each time he touches an obstacle). Enemies stop dropping [[Red Lum]]s after [[Rayman]] has accumulated twenty of them.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Unlike the [[Ly&#039;s Challenges|other minigames]], this minigame also has a secondary objective: achieving a high score. The default high score is 50,000, but it is possible to reach a much higher one. If [[Rayman]] manages to break the high score of 50,000, the new high score is saved and replaces the default one on the heads-up display of the minigame. As the minigame progresses, so too does its difficulty. The player will begin to face multitudes of different enemy types, each with their own attack patterns and movements.&lt;br /&gt;
&lt;br /&gt;
===[[Robo-Pirate]] missile===&lt;br /&gt;
[[Robo-Pirate]] missiles drop down from the top-right of the screen, once they have dropped a set amount, they will move horizontally towards the left. Shooting a [[Robo-Pirate]] missile yields 10 points, while defeating an entire wave of them yields an additional bonus of 300, 500 or 700 points (100 times the number of missiles in the wave).&lt;br /&gt;
&lt;br /&gt;
===[[Piranha]]s===&lt;br /&gt;
[[Piranha]]s move in a parabolic shape, jumping from the bottom of the screen and returning to it. Shooting a [[piranha]] yields 5 points, while defeating an entire wave of them yields an additional bonus of 500 points.&lt;br /&gt;
&lt;br /&gt;
===[[Boss Chenille]]===&lt;br /&gt;
[[Boss Chenille]] moves in around a spot in a circular fashion, each [[Boss Chenille]] is composed of fifteen body segments. Each segment must be shot repeatedly in order to destroy it; each destroyed body segment yields 50 points, while defeating an entire [[Boss Chenille]] yields an additional bonus of 1,500 points.&lt;br /&gt;
&lt;br /&gt;
===[[Bat]]s===&lt;br /&gt;
[[Bat]]s move in a flock, flying in from the left to the right, then moving back toward the left. Shooting a [[bat]] yields 5 points, while defeating an entire wave of them yields an additional bonus of 1,000 points.&lt;br /&gt;
&lt;br /&gt;
===[[Foutch]]===&lt;br /&gt;
After a certain number of obstacles have been overcome, [[Rayman]] travels through hyper-space (indicated by the accelerated scrolling of the stars in the background) to confront the minigame&#039;s boss, [[Foutch]]. Unlike all other enemies in this minigame, [[Foutch]] has a health bar of 100 hit points. He has two attacks: hurling a single horizontal blast of flame at [[Rayman]], and spinning rapidly, which creates a stream of horizontal flames. When [[Foutch]]&#039;s health is diminished to zero by [[Rayman]]&#039;s energy projectiles, he explodes in a blast of rainbow colours, granting [[Rayman]] 10,000 points, and sending him back through hyper-space to the beginning of the minigame. Any lives lost are not restored, but [[Rayman]] retains his score and can continue to build on it. If [[Rayman]] manages to retain all of his lives, the minigame repeats in an endless cycle, and there is no limit to the score that can be achieved.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Lum]]s are misspelled as Lumz in this minigame.&lt;br /&gt;
*The general mechanics and the scoring system of this minigame are very similar to those used in the [[giant mosquito]] side-scrolling shooter levels in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In both, it is possible to move freely around the screen but only shoot forward, the enemies typically come in waves, and a special bonus is received only when an entire wave is destroyed ([[Red Lum]]s in Ray-Type Challenge or a group of [[Lum (UbiArt games)|Lums]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=rak2bYIIxSE Ray-Type Challenge playthrough at YouTube (PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman2minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Défi Ray-Type]]&lt;br /&gt;
[[pl:Ray-Type]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Boss_Chenille&amp;diff=113260</id>
		<title>Boss Chenille</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Boss_Chenille&amp;diff=113260"/>
		<updated>2026-06-04T15:07:40Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Boss Chenille&lt;br /&gt;
| image = [[File:Boss Chenille RR.png|100px|center|Boss Chenille]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
| location = [[The Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]], [[Ray-Type Challenge]]&lt;br /&gt;
| resistance = [[File:Lifebar40.png|40 HP]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss Chenille&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;Kapounus Grobilus&#039;&#039;&#039;&#039;&#039;) is a boss which appears only in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, where it is fought [[beneath the Lava Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
Boss Chenille looks just like a normal [[caterpillar]], but with some significant differences: whereas they are a purplish-black in colour, Boss Chenille is blood-red; Boss Chenille is also somewhat larger, and it eyes are identical to the [[baby caterpillar]]s&#039; ones.&lt;br /&gt;
&lt;br /&gt;
Boss Chenille is found in a room [[beneath the Lava Sanctuary]]. It is summoned by [[Rayman]] performing a [[Rain Dance]] on what looks like a greyish version of one of the [[Magic Sphere]]s&#039; bases. When this is done, it emits a beam of light towards another such base. When [[Rayman]] [[Magic fist|shoots]] it, it too emits a beam of light towards another base. After [[Magic fist|shooting]] several more bases, the beam of light has finished its circumnavigation of the chamber; a door opens, and Boss Chenille enters.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] strikes Boss Chenille with his [[magic fist]], a red [[baby caterpillar]] splits away from its body. When the hero [[Magic fist|shoots]] it, it splits into five black [[baby caterpillar]]s. When they are killed, Boss Chenille&#039;s health meter decreases. As the battle wears on, the segments of Boss Chenille&#039;s body slowly disappear; by the end, it resembles an enormous red version of one of the [[baby caterpillar]]s. When this final form is defeated, Boss Chenille vanishes for good. A rockfall then occurs, the door Boss Chenille came in by opens, and [[Red Lum]]s appear where the bases stood.&lt;br /&gt;
&lt;br /&gt;
Boss Chenille also makes an appearance as a minor enemy in the [[Ray-Type Challenge]], the last of [[Ly]]&#039;s minigames. In this challenge, Boss Chenille&#039;s body is composed of fifteen segments, and it rotates in a circular pattern. Each segment must be shot repeatedly by [[Rayman]]&#039;s [[flying shell]] in order to destroy it; a single destroyed segment yields 50 points, while defeating an entire Boss Chenille yields an additional bonus of 1,500 points. There is no limit to the amount of Boss Chenilles that can be encountered in this minigame.&lt;br /&gt;
&lt;br /&gt;
The first clue as to Boss Chenille&#039;s identity is its name; &#039;&#039;Chenille&#039;&#039; is the French word for &#039;&#039;Caterpillar&#039;&#039;, while the name &#039;&#039;Boss&#039;&#039; implies that it may possibly be a leader. And during the battle, Boss Chenille spawns [[baby caterpillar]]s from its body. All of this led to speculation that Boss Chenille may be the progenitor or ‘mother’ of the [[Caterpillar (disambiguation)|caterpillar]] species, in addition to the speculation that it is their leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
BossChenille.JPG|Boss Chenille appearing.&lt;br /&gt;
Boss Chenille(No Flying).jpg|Boss Chenille&#039;s first form.&lt;br /&gt;
Caterpillar(Flying).jpg|Boss Chenille&#039;s final form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Boss Chenille]]&lt;br /&gt;
[[pl:Chenille]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Skull_Cave&amp;diff=113259</id>
		<title>Skull Cave</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Skull_Cave&amp;diff=113259"/>
		<updated>2026-06-04T14:57:15Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RR-PS2-SkullCave.jpg|thumb|320px|[[Rayman]] hovers over the lava that surrounds the [[skull]] formation.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skull Cave&#039;&#039;&#039; is an underground cave found underneath [[Globox&#039;s House]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;. It can be accessed by using an elevator that is found just outside the [[Globox]] family home, and once there, [[Rayman]] will discover the paths to [[the Sanctuary of Stone and Fire]] and the [[Tomb of the Ancients]]. Its name comes from the fact that there is a giant rock formation depicting a [[skull]], the holes of which can be accessed through.&lt;br /&gt;
&lt;br /&gt;
==First visit – Accessing [[Whale Bay]]==&lt;br /&gt;
[[Rayman]] can first visit the Skull Cave at any time after his arrival at [[Globox&#039;s House]] by taking a lift shaft near the aforementioned house, which leads directly into the cave. Upon his first visit, [[Rayman]] will find very little of interest, a rock shaped like a skull (that the entire cave is named after) which is inaccessible, and the entrance to [[the Sanctuary of Stone and Fire]] which is unreachable and also blocked by a massive [[tentacle]]. The only thing remotely interesting is a locked door, guarded by two sleeping [[Robo-Pirate|pirates]] who awaken if an alarm is triggered. This is the entrance to [[Whale Bay]]. Back at [[Globox&#039;s House]], [[Rayman]] can meet a [[baby Globox]], who will offer to help. If [[Rayman]] can get the [[baby Globox]] to the security door and place him in a small crack to its left, either defeating the [[Robo-Pirate|pirates]] or avoiding detection by them, he will open the door, allowing [[Rayman]] to access [[Whale Bay]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Tentacule.jpg|The tentacle that will disappear when [[Carmen]] is freed.&lt;br /&gt;
Tentacle(Fight with Rayman).jpg|The tentacle attacking [[Rayman]].&lt;br /&gt;
RR-PS2-RedHenchman-Attack.jpg|These two [[Red Henchman 800]] block [[Rayman]]&#039;s path to [[Whale Bay]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Second visit – Accessing [[the Sanctuary of Stone and Fire]]==&lt;br /&gt;
After completing [[Whale Bay]] and [[the Canopy]], [[Rayman]] will have his next incentive to return to the Skull Cave. Arriving at the blocked and unreachable entrance to [[the Sanctuary of Stone and Fire]], [[Carmen|Carmen the Whale]] will appear, now freed due to [[Rayman]]&#039;s exploits in [[Whale Bay]], and get rid of the [[tentacle]] blocking the entrance. This still leaves the entrance inaccessible, but that can be solved by returning to [[Globox&#039;s House]] and asking [[Globox]] himself for aid. [[Globox]] will be rested up from his capture and escape from [[the Canopy]] and follow [[Rayman]] back to the cave, where he will use his [[Rain Dance]] on a plant nearby, allowing it to glow and grant [[Rayman]] a way of finally entering the sanctuary to retrieve [[Four Masks of Polokus|the second mask]].&lt;br /&gt;
&lt;br /&gt;
==Third visit – Accessing [[Rainbow Creek]]==&lt;br /&gt;
[[Rayman]] will return again to Skull Cave very soon after. Once he has the second mask from [[the Sanctuary of Stone and Fire]], he will learn that [[Clark]] is waiting to help him in Skull Cave. Upon meeting [[Clark]] near the entrance to [[Whale Bay]], the giant tells [[Rayman]] that he will open up a path to [[Four Masks of Polokus|the third mask]], which he does by smashing down a wooden wall and revealing a previously unknown tunnel. In the tunnel, [[Rayman]] and [[Clark]] will encounter a few [[Robo-Pirate|pirates]], which [[Clark]] will chase after. Unfortunately, the [[Spyglass Pirate]] uses this opportunity to catch [[Rayman]] alone and ambush him, leaving the hero to fight a huge swarm of [[Robo-Pirate|pirates]] on his own. Once [[Rayman]] overcomes this rough challenge, he can enter [[Rainbow Creek]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RobotPirateArmy.jpg|The [[Robo-Pirate]] ambush [[Rayman]] faces.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fourth visit – Accessing the [[Tomb of the Ancients]]==&lt;br /&gt;
[[Rayman]] would then not return to Skull Cave until much later on in the game, once he has the third mask from [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|beneath the Lava Sanctuary]]. Now that he has the ability to hover above lava, he can easily reach the skull shaped rock, beyond which lies his next destination, the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The cave can be returned to at any time besides these four encounters, allowing [[Rayman]] to gather left behind [[Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Tentacle(Rayman Revolution Japan).jpg|The tentacle in the Japanese version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Caverne du Crâne]]&lt;br /&gt;
[[pl:Jaskinia Czaszki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Power_Fist&amp;diff=113258</id>
		<title>Power Fist</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Power_Fist&amp;diff=113258"/>
		<updated>2026-06-04T14:55:28Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R2 Power Fist.jpg|right|320px|thumb|A Power Fist, located in [[the Sanctuary of Stone and Fire]].]]&lt;br /&gt;
[[File:Power Fist.png|frame|The Power Fist.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Having the Power Fist makes [[Rayman]]&#039;s [[Magic fist|shots]] more powerful. Caution: if [[Rayman]] dies or gets hit, he loses part of the energy in his Power Fist. After three such losses, his [[Magic fist|shots]] go back to normal power.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Fists&#039;&#039;&#039; (also known as &#039;&#039;&#039;Mega-Shoots&#039;&#039;&#039;) are power-ups in &#039;&#039;[[Rayman 2]]&#039;&#039; which look like glowing yellow fists. They make [[Rayman]]&#039;s [[magic fist]] much stronger, so that he can get rid of his enemies more easily. With a Power Fist, his [[magic fist]] is three times as strong as a regular one, and a fully loaded [[magic fist]] will make it six times as strong.&lt;br /&gt;
&lt;br /&gt;
Upon collecting a Power Fist, three icons appear below [[Rayman]]&#039;s life bar. Every time he dies or takes damage, an icon is lost, and the effect of the power-up disappears when they are all gone.&lt;br /&gt;
&lt;br /&gt;
Power Fists can be found in [[the Sanctuary of Stone and Fire]], [[the Top of the World]], [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]. They can also be won in [[the Walk of Power]] and other [[Bonus level (Rayman 2)|bonus levels]].&lt;br /&gt;
&lt;br /&gt;
Power Fists are absent from the PlayStation version of the game and from &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Their equivalent in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was called the [[Golden Fist]]. They are both replaced in &#039;&#039;[[Rayman 3]]&#039;&#039; with the [[Heavy Metal Fist]], and with the [[Flying Punch]] in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Poing de force]]&lt;br /&gt;
[[pl:Pięść mocy]]&lt;br /&gt;
[[es:Puño de fuerza]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{PowersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Power-ups]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients_secret&amp;diff=113257</id>
		<title>Tomb of the Ancients secret</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients_secret&amp;diff=113257"/>
		<updated>2026-06-04T14:53:35Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* Cheats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tomb of the Ancients secret.png|320px|thumb|right|The clearing at the end of the tunnel.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tomb of the Ancients secret&#039;&#039;&#039; refers to an unnamed secret area found in the [[Tomb of the Ancients]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. It is known to be accessible in the PC, Nintendo 64, Sega Dreamcast and the [[Rayman 3D|Nintendo 3DS]] versions of the game. In the [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|iOS]] and [[Rayman Revolution|PlayStation 2]] versions the hidden area is available, but can&#039;t be accessed, either due to the respective buttons not being available to press or because the cheat was disabled. In the [[Rayman 2 (PlayStation)|PlayStation version]] it does not appear at all. In the Dreamcast and [[Rayman 3D|3DS]] versions, three [[List of cheats in Rayman 2|cheats]] are given to the player in the secret area.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The cheat was originally created by the developer &amp;quot;Ritchy&amp;quot;, real name Arnaud Guyon, for the Nintendo 64 version. Upon porting the game to PC the cheat got named to &amp;quot;playjeff&amp;quot;, which was the key combination needed to access it there. Ritchy posted details about this cheat on his website back in 2002,&amp;lt;ref&amp;gt;https://web.archive.org/web/20020330184649/http://ritchy.free.fr/&amp;lt;/ref&amp;gt; although it wasn&#039;t discovered by the &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; community until 2019. There he lists other cheats as well, most which appear to be named as references to his friends. In 2020, Jeff, also known as François Queinnec, confirmed that the person playing the guitar was in fact a depiction of himself.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The entrance to the secret area in hidden in the final phase of the [[Tomb of the Ancients]], outside the door to the [[Technical Check-up]] where [[Rayman]] fights [[Clark]]. In each version, the area can be accessed by pressing certain buttons or keys while [[Rayman]] is standing in front of the [[Technical Check-up]] door.&lt;br /&gt;
&lt;br /&gt;
* Nintendo 64: Hold L + R while pressing A, B, A, B, A, B&lt;br /&gt;
* PC: Type playjeff&lt;br /&gt;
* Dreamcast: Press A, B, X, Y, X, Y&lt;br /&gt;
* Nintendo 3DS: Press B, Y, D-Pad Right, D-Pad Left, D-Pad Right and D-Pad Left&lt;br /&gt;
&lt;br /&gt;
If successful, a puff of dust will appear on [[Rayman]]&#039;s left and a wooden crate will materialise. [[Rayman]] can then climb onto the crate, and use it to reach a previously inaccessible tunnel whose entrance is hidden in the shadows high on the wall. The walls of the tunnel are decorated with the engraved coffins and [[skull]]s typical of the level. At the very end of the tunnel, [[Rayman]] encounters an impassable net, but the player is treated to a unique view: a small forested glade with a campfire at its center lies beyond the net, and surrounding it are two [[baby Globox]]es playing stones as if they were drums, a [[Grand Minimus]] dancing, and another large character (a depiction of Jeff) can be seen playing a guitar. The scene is very similar to the one shown during &#039;&#039;[[Rayman Revolution]]&#039;&#039;&#039;s end credits, which may have been based on it.&lt;br /&gt;
&lt;br /&gt;
In the [[Rayman 3D|3DS]] version, the area itself is accessible. The net can be breached due to [[List of glitches in Rayman 2|a glitch]] where the player can get through the bottom right corner. [[Rayman]] must keep trying to walk into the right corner between the net and wall until he starts glitching. Eventually [[Rayman]] will glitch through the corner of the net and fall into the secret area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;205px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman In The Tomb Of The Ancients Secret Area 2.png|[[Rayman]] in the [[Tomb of the Ancients]] secret area on the [[Rayman 3D|Nintendo 3DS]] version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[List of cheats in Rayman 2|Cheats]]==&lt;br /&gt;
In the Dreamcast and [[Rayman 3D|3DS]] versions, as [[Rayman]] makes his way through the tunnel, he will come across three [[Robo-Pirate]] signs, one after another, each bearing a different message. The first sign says ‘To gain life points, try to shoot on a bridge’, the second says ‘To gain 3 [[Power Fist|Mega-Shoots]], try to jump under a well’, and the third says ‘To recover full life, try to push a tree’. Each of three messages [[Rayman]] reads as he makes his way through the secret tunnel in the [[Tomb of the Ancients]] is in fact a cryptic clue to one of three [[List of cheats in Rayman 2|cheat]] codes which [[Rayman]] can activate in various locations throughout the game. It is not necessary to enter the secret area and read the messages in order to use these [[List of cheats in Rayman 2|cheats]]; however, they only function in the Dreamcast version of the game and its derivatives, the [[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] versions. In [[Rayman 2 (iOS)|the iOS version]], this area cannot be accessed due to the lack of buttons, but the [[List of cheats in Rayman 2|cheats]] function properly. The words do not flash across the screen when these [[List of cheats in Rayman 2|cheats]] are used in [[Rayman 2 (iOS)|the iOS version]].&lt;br /&gt;
&lt;br /&gt;
===Fahrenheit===&lt;br /&gt;
The first message, ‘To gain life points, try to shoot on a bridge’, was mixed up with the second one. The first message &#039;&#039;should&#039;&#039; read, ‘To gain life points, try to jump on a bridge’. If the player goes to one of the many bridges in the game and jumps up and down on it, the word ‘Fahrenheit’ will flash across the screen and [[Rayman]]&#039;s health bar will refill – the same effect as the one provided by the ‘Pickwitt’ cheat. The name ‘Fahrenheit’ is probably a visual joke regarding the health bar&#039;s resemblance to a thermometer.&lt;br /&gt;
&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
The second message, ‘To gain 3 [[Power Fist|Mega-Shoots]], try to jump under a well, was mixed up with the first one. The second message &#039;&#039;should&#039;&#039; read, ‘To gain 3 [[Power Fist|Mega-Shoots]], try to shoot under a well’. If [[Rayman]] goes to the bottom of one of the many vertical passageways throughout the game and starts shooting with his [[magic fist]], the word ‘Gauntlet’ will flash across the screen, and [[Rayman]] will be given three [[Power Fist]]s. The name ‘Gauntlet’ is a reference to the [[Power Fist]]s, and draws a comparison between them and [http://en.wikipedia.org/wiki/Gauntlet_%28glove%29 hand armour].&lt;br /&gt;
&lt;br /&gt;
===Pickwitt===&lt;br /&gt;
The third message, unlike the first two, does not contain any mistakes. ‘To recover full life, try to push a tree’ is self-explanatory: if [[Rayman]] walks up to one of the many trees littered throughout the game and presses himself against it, the word ‘Pickwitt’ will flash across the screen and his health bar will refill – the same effect as that of the ‘Fahrenheit’ cheat. ‘Pickwitt’ is not a word, and the reason it was used as a name for this [[List of cheats in Rayman 2|cheat]] is unclear. It requires 900 [[Yellow Lum]]s to reveal this secret.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rvwI22dRA4w Tomb of the Ancients secret playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hmc7zhSicFE Net Breaching Glitch (Nintendo 3DS version)]&lt;br /&gt;
[[fr:Secret du Tombeau des Anciens]]&lt;br /&gt;
[[de:Der Geheim Bereich im Grab der Alten]]&lt;br /&gt;
[[pl:Sekret w grobowcu starożytnych]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;References /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_Rayman_2&amp;diff=113256</id>
		<title>List of glitches in Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_Rayman_2&amp;diff=113256"/>
		<updated>2026-06-04T14:41:47Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* Cutscene interaction glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; which appear in the various versions of &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Main versions (PC, N64 and Dreamcast)==&lt;br /&gt;
===Unlimited Flying Glitch===&lt;br /&gt;
{{Main|Unlimited Flying Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Rayman clone glitch===&lt;br /&gt;
[[File:CloneRayR2.jpeg|right|thumb|320px|The outcome of the glitch.]]&lt;br /&gt;
To activate this glitch, the player must get a Try Again in [[the Woods of Light]], by jumping into the pit at the end of the level, where the [[Spiral Door]] will appear once the [[Teensie]]s nearby are freed. Once the level restarts, another Rayman will be seen walking out of the passageway which leads to the next section of the level. This Rayman cannot be interacted with, nor does it cause any other effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video: https://youtu.be/83sif5vR2sw&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Lum swing graphical glitch===&lt;br /&gt;
This glitch causes the &amp;quot;beam&amp;quot; connecting Rayman to a flying ring to not appear, the circumstances causing such a glitch are unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video: https://www.youtube.com/watch?v=uDacE-rQo6g&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tiny [[Jano]] glitch===&lt;br /&gt;
[[File:ShrinkedJano.jpg|thumb|320px|right|The miniature [[Jano]] that appears in [[the Marshes of Awakening]].]]&lt;br /&gt;
A glitch involves Jano has been known to occur in the PC, N64 and Dreamcast versions of Rayman 2. If the player returns to the Marshes of Awakening after beating the Cave of Bad Dreams, they can see a minuscule Jano floating over the swamp water, just on the left side of the log leading to the cave, where Rayman appears after choosing this level.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Cutscene interaction glitch ===&lt;br /&gt;
Although rare and not confirmed how to achieve, it is possible to be able to play as [[Rayman]] in several of the cutscenes. By pressing the jump button, there have been instances in both the Dreamcast and Nintendo 3DS versions where this has occurred.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video: https://youtu.be/tXcw7-P3G3k&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Missing textures glitch ===&lt;br /&gt;
&lt;br /&gt;
In the GoG (Windows) version a glitch was observed that causes all surfaces in the game to be rendered bare, with no textures. It can occur after switching to a different application, then back to the game, but the exact conditions are unknown. The glitch persists across levels and cutscenes, until the game is restarted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Images: https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=25419&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spinning Murfy===&lt;br /&gt;
After Murfy talks to Rayman, he flies off camera to despawn. In some cases he will fly off to the left or right, and pressing and holding &amp;quot;R1&amp;quot; or &amp;quot;L1&amp;quot; at the right time to spin the camera in the direction he is turning will make him constantly spin in circles around Rayman, trying to race the camera.&lt;br /&gt;
The player can do this forever as the camera turns at the same speed as Murfy moves, though once the player stops turning, Murphy will be able to leave the camera&#039;s view and despawn. This glitch also works in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video: https://youtu.be/PGcgtV9Ju8s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2]] version==&lt;br /&gt;
===Walking Shell Sound===&lt;br /&gt;
If you turn up or turn down the sound effects volume in the options menu, you hear different sounds. One of them is a walking shell sound. If you hear it while turning up the volume, try holding the &#039;right&#039; button, and exit the pause menu. The sound will continue.&lt;br /&gt;
&lt;br /&gt;
===Helicoptering Off the Front===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Go to the Teensie Circle in Globox&#039;s House.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stand on the rickety wooden bridge nearby.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Make Rayman jump off the bridge at the highest altitude and speed as possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;At the top of the jump, begin to helicopter.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Continue helicoptering forwards as though you want to reach the distant mountains. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The screen will turn a light blue, but continue helicoptering forwards.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The screen will return to normal, but Rayman is now jet black.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can now helicopter all the way down to the forest and rivers below, but Rayman will go straight through them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If you do, the screen will turn blue again, but Rayman will still be visible, jet black.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can continue to helicopter forever if you wish.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;While helicoptering at any point in this glitch, if you stop helicoptering for around two seconds or more, you will fall and die.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Video: https://www.youtube.com/watch?v=PsMh0a6za4Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Flying First-Person View===&lt;br /&gt;
It often happens when you run through the door that leads to where you meet Clark, in the Menhir Hills. In View mode, you can fly around the level, and you can even leave it, and fly out to &amp;quot;Orange World&amp;quot;. This also allows Rayman to run around in the walking shell tracks. It is still unknown as to how exactly it is performed.&lt;br /&gt;
&lt;br /&gt;
===Air Swimming===&lt;br /&gt;
This is notably easier to perform than some others:&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Go to the Skull Cave.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Use the flying helicopter power to hover over the lava.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Go through the rock over the entrance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Land in the water, right outside the big cave you see.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can now swim around in the air. However, given that the game sees it as swimming, Rayman will eventually die due to a &amp;quot;lack of air&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rayman Goes Insane===&lt;br /&gt;
Perform the air swimming glitch and fly/swim to the entrance of the Sanctuary of Stone and Fire. Fly as high as you can, or Rayman will just enter the level normally. After a long time, Rayman will start leaving the screen, but he will come back later, and start flying through the rock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video: http://www.youtube.com/watch?v=s-VDln5RngY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Helicopter Sound===&lt;br /&gt;
Sometimes, the sound when flying with the helicopter can continue playing, similar to the Shell Sound glitch. This can happen when the user plays for a long time without turning off the console (but saving at all opportunities).&lt;br /&gt;
&lt;br /&gt;
===Flying Walking Shell===&lt;br /&gt;
Though there are flying shells in the game, in The Sanctuary of Stone and Fire, when the player rides the walking shell, they can fall off the edge at the beginning and because the shell is not programmed with proper gravity (the shell veers down in relation to itself constantly if not touching the ground as opposed to falling downward in relation to the world), it is possible to make the shell fly in loops and run around the wall of the hole until a wall is hit and the shell explodes.&lt;br /&gt;
&lt;br /&gt;
=== Mini Jano glitch ===&lt;br /&gt;
There have been reports of the [[Mini Jano]]s wearing hats like [[Jano]] in [[the Cave of Bad Dreams]]. It is not yet confirmed how this glitch is triggered.&lt;br /&gt;
&lt;br /&gt;
[[fr:Liste des bugs de Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Fakir&amp;diff=113255</id>
		<title>Fakir</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Fakir&amp;diff=113255"/>
		<updated>2026-06-04T14:37:38Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Fakir&lt;br /&gt;
| image = [[File:Fakir1.png|center|200px]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| species = [[Globox&#039;s species]]&lt;br /&gt;
| status = [[Red Wizard]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Mystic and cranky protectors of the [[Glade of Dreams|Glade]]. When [[Polokus|Bubble Dreamer]] [[First Bad Dream|began having bad dreams]], the crotchety Fakirs gathered in the [[Mystical Pique|mystical mountains]] to meditate and chant myopic mantras. They believe that only by serious devotion, deprivation and dreariness, could the magic peoples counteract the effects of the bad dreams, which were certainly devised to punish the other, less serious Glade inhabitants. With the Glade in imminent danger, the Fakirs gathered and delved deep into trance and chanted mystical mantras. Their purpose: to hide the routes to the heart of The Glade where the Maker is said to dream the world. The magic peoples must no longer freely approach the sacred grounds for fear of making the Nightmare even worse, nevertheless, the [[nymph]]s mark the trail with bright [[Lum (UbiArt games)|Lums]] so that our heroes might find the way....|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;&amp;lt;ref&amp;gt;raymanorigins.uk.ubi.com (via archive.org), &#039;&#039;Characters&#039;&#039;, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-3&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fakirs&#039;&#039;&#039; are the oldest members of the [[Red Wizard]]s clan in &#039;&#039;[[Rayman Origins]]&#039;&#039;. They are dreary fakirs that can usually be found meditating cross-legged, much like the [[Tibetan]]s. They reside in the [[Mystical Pique]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Fakirs share most of the features from the other Red Wizards, they are amphibian-like creatures with a dark orange skin, small eyes (usually closed until something hurts them) and light-orange facial hair. They wear dark-green loinclothes, and some piercings on their bodies. Some fakirs have long light-orange beards, while others keep their beards short and wear enormous plain hats on their heads. Fakirs, unlike other members of [[Globox&#039;s species]], have long, thin legs, which they use to meditate cross-legged.&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
Ever since the [[Polokus|Bubble Dreamer]] had his [[First Bad Dream|first bad dreams]], the Fakirs have inhabited [[Mystical Pique]] and spent their time acting serious and being devoted, believing that it is the only way to counteract the effect of the nightmares. Their main purpose is to hide the heart of the [[Glade of Dreams|Glade]] where the [[Polokus|Bubble Dreamer]] does his dreaming, preventing anyone from approaching the sacred grounds lest they make the nightmares even worse. Despite this, the [[nymph]]s mark the trail to this place with [[Lum (UbiArt games)|Lums]] to lead [[Rayman]] and his friends there. It is unknown where exactly this place is, though it is possible that it could be [[the Snoring Tree]] or somewhere in [[Mystical Pique]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
[[File:RaymanOrigins PreE3 HD Fakir.jpg|thumb|320px|A Fakir&#039;s beard can be used to swing over obstacles.]]&lt;br /&gt;
&lt;br /&gt;
The fakirs make their first appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where they can be found meditating in [[Mystical Pique]]. Rayman and friends can hang on the long beard of levitating fakirs and swing around to get to distant platforms. Fakirs with plain hats can be used as platforms to avoid the spikes in which they are usually sitting.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
[[File:Mystical Munkeys - Back to Origins 11.jpg|thumb|320px|Two Fakirs, as they appear in &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Fakirs return in &#039;&#039;[[Rayman Legends]]&#039;&#039;, where they only appear in the [[Back to Origins]] painting. Their behavior is the same as that of their previous appearance.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Fakir]]&lt;br /&gt;
[[pl:Fakir]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Globox&#039;s species]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Eig&amp;diff=113254</id>
		<title>Talk:Eig</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Eig&amp;diff=113254"/>
		<updated>2026-06-04T14:14:59Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* Another edit reply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name==&lt;br /&gt;
How do you know that The Swamp Monster is called Eig? Can someone please tell me?! - [[User:Evil rayman|Evil Rayman]]&lt;br /&gt;
:He is called Eig in [[The Knowledge of the World]]. [[User:Iheckler9|Iheckler9]] 13:21, 19 February 2011 (UTC)&lt;br /&gt;
::iHeckler is right. Jano&#039;s name is revealed in the GBA/N-GAGE version of Rayman 3 so it is more likely that the swamp monster&#039;s name is Eig. --[[User:Haruka|Haruka]] 14:35, 19 February 2011 (UTC)&lt;br /&gt;
==Three eyes==&lt;br /&gt;
I&#039;m counting two on his face, am I the only one? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:41, 19 February 2011 (UTC)&lt;br /&gt;
:Nope. There&#039;s 1 eye in the middle of his forehead and the other two are on the back of his head. [[User:Iheckler9|Iheckler9]] 10:52, 20 February 2011 (UTC)&lt;br /&gt;
::In RR he has got only two eyes I think... in the others he has got more? --[[User:Haruka|Haruka]] 12:23, 20 February 2011 (UTC)&lt;br /&gt;
:::Judging by the picture he has three. The shining ones and the cycloptic one. I haven&#039;t played the others, but their pictures tell the same story. And I found out that spiraldoor himself wrote the bit about four eyes. [[User:Iheckler9|Iheckler9]] 13:24, 20 February 2011 (UTC)&lt;br /&gt;
::::As you can clearly see in &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/File:Marshes_of_Awakening.jpg this image]&#039;&#039;&#039;, Eig has two eyes on his face, although they are joined like the eyes of many cartoon characters. Two more glowing eyes can be seen on the ends of the stalks protruding from the back of his head; he often uses these in a periscope-like fashion while the rest of him is submerged. —[[User:Spiraldoor|Spiraldoor]] 14:18, 20 February 2011 (UTC)&lt;br /&gt;
:::::Hold on, are you saying that his &amp;quot;antennas&amp;quot; are also eyes? Making 4 eyes at total? I was convinced that those spheres seen out of water when he was submerged worked as a bait to his prays, like the Deep Sea Fishes. --[[User:Haruka|Haruka]] 14:32, 20 February 2011 (UTC)&lt;br /&gt;
::::::That looks like a piece of promo art, probably changed to make him look scarier in the actual game. In that image he looks goofier while in the Knowledge of the World it says he was &#039;a ferocious swamp monster&#039;. [[User:Iheckler9|Iheckler9]] 14:48, 20 February 2011 (UTC)&lt;br /&gt;
::::::Yes, I think you&#039;re right. The deep-sea fish you&#039;re referring to are called an &#039;&#039;&#039;[http://en.wikipedia.org/wiki/Angler_fish angler fish]&#039;&#039;&#039;, and Eig does indeed resemble them. There&#039;s actually a moment near the start of the Sanctuary of Rock and Lava in the Dreamcast version, where you find Eig&#039;s orbs protruding from the swamp water – as soon as you approach them, he surges up out of the water, as if he was using the orbs to attract bait. I always assumed that they were eyes because of the way he moves underwater – the orbs are always above the surface, as if he was using them to see where he was going. —[[User:Spiraldoor|Spiraldoor]] 14:57, 20 February 2011 (UTC)&lt;br /&gt;
:::::::I never assumed the spheres being eyes you know. I find more likely to those orbs have the same functions of the angler fish. --[[User:Haruka|Haruka]] 15:00, 20 February 2011 (UTC)&lt;br /&gt;
::::::::I have updated the page with the relevant information. —[[User:Spiraldoor|Spiraldoor]] 15:04, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
&lt;br /&gt;
It looks like the debate about Eig&#039;s eyes is settled, but I just noticed that he is listed in the &#039;Enemy&#039; categories, why is that? To me, he looks quite pacific. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:58, 20 February 2011 (UTC)&lt;br /&gt;
:I thought it was YOU who called him pacific in the first place...He does hurt Rayman, so maybe he should stay an enemy. [[User:Iheckler9|Iheckler9]] 19:08, 20 February 2011 (UTC)&lt;br /&gt;
::But Eig doesn&#039;t attack Rayman directly. Only if Rayman goes against him. Eig is pacific. --[[User:Haruka|Haruka]] 19:12, 20 February 2011 (UTC)&lt;br /&gt;
:::I can&#039;t remember, does Rayman die when he touches Eig or does touching Eig just cause him to lose his grip on Sssssam&#039;s scarf? If it&#039;s the latter, then he probably shouldn&#039;t be categorised as an enemy. —[[User:Spiraldoor|Spiraldoor]] 20:43, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Another edit reply==&lt;br /&gt;
&lt;br /&gt;
I believe in those &amp;quot;mysterious blue sparks&amp;quot; being nothing more nothing less than the Eig swallowing air to his mouth and lungs. Like this the effects represent the wind. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:20, 21 February 2011 (UTC)&lt;br /&gt;
:It&#039;s a bit weirder than that. The blue sparks are the same sort that form around Spiral Doors, but they only appear around Eig when Rayman helicopters into his mouth. The whole thing is really odd and I don&#039;t think it&#039;s meant to represent breathing. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:13, 21 February 2011 (UTC)&lt;br /&gt;
::The sparkles like the Spiral Doors do in close-up? Hmmm, maybe I must play the DC version again to confirm that, aswell RR. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:33, 21 February 2011 (UTC)&lt;br /&gt;
:::I&#039;ll check Revolution. If it doesn&#039;t happen in my version, could I get a video of the glitch on Dreamcast version? EDIT: I can&#039;t reach the log from the barrel in Revolution. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 08:46, 2 August 2012 (CEST)&lt;br /&gt;
:::Update: It looks like it [https://youtu.be/Mx9esxhHSGU?si=iN5Nus_zJD4bbMdn&amp;amp;t=6552 &#039;&#039;does&#039;&#039;] happen in Revolution, but not in the Sanctuary of Rock and Lava, and not often enough for me to notice it at any point during my years of playing. Should a line about this be added to the Dreamcast section (something like &amp;quot;this behaviour also occurs in the Marshes of Awakening in Rayman Revolution&amp;quot;) or should it be added to the Revolution section even though the rest of that paragraph isn&#039;t related to the blue sparkles? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 14:14, 4 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jano&amp;diff=113253</id>
		<title>Jano</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jano&amp;diff=113253"/>
		<updated>2026-06-04T14:03:03Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* In Rayman 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Jano&lt;br /&gt;
| image = [[File:Jano Model.png|320px|center|Jano]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
| status = Guardian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=A terrifying monster whose job it is to guard the subterranean grotto where the creatures, stemming from the nightmares of [[Polokus]], are locked away. No one has dared to venture within [[the Cave of Bad Dreams]], even though it&#039;s rumoured to contain an even more precious treasure...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jano&#039;&#039;&#039; (commonly known as &#039;&#039;&#039;the Guardian of the Cave of Bad Dreams&#039;&#039;&#039;) is a character from &#039;&#039;[[Rayman 2]]&#039;&#039; (and its remakes, excluding &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;) in which he guards [[the Cave of Bad Dreams]], as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] where he is involved with [[Robo-Pirate|the pirates]]. In the former game, he is the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto in which the nightmares of [[Polokus]] are found and which it is his job to ensure are kept locked away. Jano also guards precious treasure, which, until found by [[Rayman]], was only rumoured to exist.&lt;br /&gt;
&lt;br /&gt;
The manual of &#039;&#039;[[Rayman Origins]]&#039;&#039; states that Jano was the first nightmare of [[Polokus]], and that [[Polokus]] begot Jano during the [[First Bad Dream]]. It also states that Jano is the progenitor of the [[Antitoon]]s. It was in response to this endless swarm of [[Antitoon]]s that [[Betilla]] the Fairy and her [[nymph]] sisters created [[Rayman]], meaning that Jano is indirectly responsible for [[Rayman]]&#039;s existence. This origin-story, however, contradicts the events of previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. (The game&#039;s official site claims that [[Polokus]] &#039;&#039;became&#039;&#039; Jano, but this is simply a mistranslation from the original French.)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jano is a larger version of [[Mini Jano|the one-eyed, fire-breathing monsters]] that dwell in [[the Cave of Bad Dreams]] and [[the Sanctuary of Stone and Fire]], who additionally carries a staff with a [[skull]] on its top, and wears a magician&#039;s hat identical to that worn by [[Polokus]]. The skull atop his staff contains the [[Elixir of Life]], which [[Rayman]] must gain to save his friend [[Clark]], who became ill after munching on a rusty [[Robo-Pirate]] in [[the Menhir Hills]].&lt;br /&gt;
&lt;br /&gt;
Jano is a fierce but wise creature, with the ability to read an individual&#039;s mind, breathe fire, conjure floating [[skull]]s, and change his size (becoming huge during his battle with [[Rayman]]). As a guardian, he will ward off anyone that doesn&#039;t know the name of [[the Cave of Bad Dreams]]. Although he is an ally of [[Rayman]] in general, he challenges [[Rayman]] to find the treasure that is hidden deep in [[The Cave of Bad Dreams|the Cave]] in &#039;&#039;[[Rayman 2]]&#039;&#039;, chases and battles him towards the level&#039;s end, and offers the treasure to him upon his defeat (even though Jano attempts to kill [[Rayman]] a number of times throughout the level).&lt;br /&gt;
&lt;br /&gt;
He can tell whether or not an individual is greedy, so he rewards [[Rayman]] with the [[Elixir of Life]] for refusing to take the tempting treasure. In all versions of &#039;&#039;[[Rayman 2]]&#039;&#039; (excluding the PlayStation version), the player gets to choose whether they want the treasure or not, and in choosing it, [[Rayman]] is cast to a deserted island surrounded by the gold, noticeably obese, resulting in &#039;the end of the game&#039;.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Revolution]]&#039;&#039; manual, it is incorrectly stated that Jano is an ally of the [[Robo-Pirate]] army.&lt;br /&gt;
&lt;br /&gt;
Jano appears again in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], where he is the boss of the [[Haunted Dreams]] world.&lt;br /&gt;
&lt;br /&gt;
Jano&#039;s name is never spoken in dialogue during &#039;&#039;[[Rayman 2]]&#039;&#039;, and the manual refers to him only as &amp;quot;The Guardian of [[the Cave of Bad Dreams]]&amp;quot;. His real name first appeared in [[Rayman 2: The Great Escape : Le Guide Officiel|the official French guide of &#039;&#039;Rayman 2&#039;&#039;]], and then later in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and the manual of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Jano&#039;s name may have been derived from that of [http://en.wikipedia.org/wiki/Janus Janus], the two-faced Roman god of gates. This may be an allusion to Jano&#039;s two-faced nature: sometimes he helps [[Rayman]]; other times he tries to kill him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Japanese Jano.jpg|Jano as he is illustrated in the manual for the Japanese version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
GardienADMR.png|Artwork of Jano.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman meets Jano.jpg|thumb|320px|right|Jano meets [[Rayman]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
&lt;br /&gt;
Jano makes his first in-game appearance in [[the Marshes of Awakening]], one of the earlier levels of &#039;&#039;[[Rayman 2]]&#039;&#039;. Encountering him at this point is optional: he can be found in a cavern located at the end of a hidden side-path in the swamp. If [[Rayman]] approaches him, Jano tells him that he cannot pass unless he knows the name of this place. [[Rayman]] must retrace his steps and continue the level as normal.&lt;br /&gt;
&lt;br /&gt;
Later, [[Rayman]] meets up with his friend, [[Clark]] the Giant, in [[the Menhir Hills]]. [[Clark]] has become ill as a result of eating a rusty [[Robo-Pirate]] in the heat of battle. He tells [[Rayman]] that the only way to heal him is to recover the [[Elixir of Life]] from [[the Cave of Bad Dreams]], where it is guarded by a fierce monster. This is also where the creatures born from the nightmares of [[Polokus]] are imprisoned. [[Rayman]] returns to [[the Marshes of Awakening]], and Jano reads his mind, seeing that he now knows the name of Jano&#039;s domain. Jano tells [[Rayman]] that he has hidden a precious treasure within [[the Cave of Bad Dreams]], and that [[Rayman]] can have it if he finds it. Jano warns [[Rayman]] that he will chase him, but says that he will give him a head start.&lt;br /&gt;
&lt;br /&gt;
Jano then teleports [[Rayman]] to his lair, where he encounters many [[Mini Jano]] and other obstacles. Eventually Jano catches up with [[Rayman]] and chases him down a slimy slope in an attempt to eat him. Next, the two battle; [[Rayman]] must avoid the fireballs Jano spits, while traversing the floating [[skull]]s he conjures. After turning the tables on Jano and chasing him away, [[Rayman]] finds himself in a chamber filled with mountains of gold and [[jewel]]s. Jano says that [[Rayman]] has defeated him, and asks him to choose between the treasure and the [[Elixir of Life]]. If the player selects the treasure, Jano punishes [[Rayman]] by making him obese and teleporting him to a desert island with only the treasure to keep him company, and the game ends. If the player chooses [[Elixir of Life|the Elixir]], [[Rayman]] finds himself back in [[the Marshes of Awakening]], where Jano congratulates him on having made the right choice. Jano hands over [[Elixir of Life|the Elixir]] (which turns out to be contained in the [[skull]] mounted atop his staff), and sends [[Rayman]] on his way. [[Rayman]] thanks him and leaves. In spite of Jano&#039;s new benevolence, he still attacks [[Rayman]] should he return to [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
Jano&#039;s role is smaller in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;. In this version, [[the Cave of Bad Dreams]] is accessed directly through a [[Spiral Door]] in [[the Hall of Doors]], and the meeting in [[the Marshes of Awakening]] does not occur. Jano does not actually appear in the game until the beginning of [[Rayman]]&#039;s battle against him.&lt;br /&gt;
&lt;br /&gt;
A [[List of glitches in Rayman 2|glitch]] involves Jano has been known to occur in the PC, Nintendo 64 and Dreamcast versions of &#039;&#039;[[Rayman 2]]&#039;&#039;. If the player returns to [[the Marshes of Awakening]] after beating [[the Cave of Bad Dreams]], they can see a miniscule Jano floating over the swamp water, just on the left side of the log leading to the cave, where [[Rayman]] appears after choosing this level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2-Jano-Teeth.jpg|Jano chasing [[Rayman]] in [[the Cave of Bad Dreams]].&lt;br /&gt;
R2TGE-PC-TheCaveOfBadDreams-HallOfDoors.jpg|A hologram of Jano symbolises [[The Cave of Bad Dreams|his level]] in [[the Hall of Doors]].&lt;br /&gt;
RR-PS2-Japanese-Jano.JPG|Jano&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
ShrinkedJano.jpg|A glitch causes a miniature Jano to appear in [[the Marshes of Awakening]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Jano is the second of four bosses. He is fought in [[Jano&#039;s Nest]], a level in [[Haunted Dreams]], the second world of the game. Their passive–aggressive relationship from the previous game is continued. When [[Rayman]] sees Jano, he automatically [[grimace]]s, and Jano responds by shooting fireballs out of his staff and conjuring [[skull]]s out of the air as in [[Rayman 2|the previous game]]. Again [[Rayman]] must chase Jano across the screen until he gives up. In this game, it is possible to hurt Jano by punching him, but this does not help [[Rayman]] to defeat him. Once the fight is over, [[Rayman]] demands to know where [[André]] is, and Jano tells him that [[André]] and has gone off to the [[Magmacosm]] with [[Razorbeard|Admiral Razorbeard]]. Jano wishes him good luck, and [[Rayman]] leaves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Jano GBA.PNG|Jano battles [[Rayman]] in [[Jano&#039;s Nest]].&lt;br /&gt;
JanoGBA1 EN.png|Jano in a cinematic of the game.&lt;br /&gt;
JanoGBA2 EN.png|Jano in a cinematic of the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=During the [[First Bad Dream]], [[Polokus|Bubble Dreamer]] begot a foul and ferocious creature that none of us had ever seen before: Jano. Now Jano makes [[Antitoon|Darktoons]] like [[cow]]s make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Jano does not appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but the game&#039;s manual and official website discuss him, and reveal some important information about his backstory. Jano was the [[First Bad Dream]] of [[Polokus]]; it was Jano&#039;s nightmarish birth that signalled the introduction of imbalance into the [[Glade of Dreams]]. When he was created, Jano began to spawn [[Antitoon|Darktoons]], the stuff of nightmares and the warped opposites of the [[Electoon]]s. In response to Jano and his [[Antitoon|Darktoon]] infestation, [[Betilla]] the Fairy and the other [[nymph]]s joined forces to create a hero who could restore balance to the world: [[Rayman]]. It seems that, on his very first adventure, the young [[Rayman]] put a stop to Jano&#039;s invasion, and the monster was forced to become the Guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This origin-story, along with others, conflicts with &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] and Jano do not appear to have met before (though it is possible that at least [[Rayman]] had forgotten him in the time between their first fight and the events of [[Rayman 2|the game]], and Jano, knowing this thanks to his ability to read minds, decided not to remind him of who he was). Additionally, it does not explain the existence of the other members of [[Rayman&#039;s species]], such as [[Tarayzan]], nor does it explain the absence of the [[Antitoon]]s in &#039;&#039;[[Rayman 2]]&#039;&#039; (aside from the PlayStation version of the game), &#039;&#039;[[Rayman 3]]&#039;&#039;, and &#039;&#039;[[Rayman Legends]]&#039;&#039;. The former could be explained by [[Polokus]] dreaming of, and thus creating, other members of [[Rayman&#039;s species]] after Rayman was created. The latter case could be due to those games not having [[Electoon]]s captured, opting for [[Teensie]]s to act as the prisoners, meaning that they were able to keep [[Polokus]]&#039;s dreams in check and prevent any more [[Antitoon]]s from being created. Finally, it doesn&#039;t explain how [[Polokus]] could have generated his first nightmare before the existence of the [[Antitoon]]s, which should be the stuff of his nightmares. However, it is possible that the [[Antitoon]]s had existed the entire time, but only came to the [[Glade of Dreams]] when [[Polokus]] had his [[First Bad Dream]].&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Jano]]&lt;br /&gt;
[[de:Jano]]&lt;br /&gt;
[[hu:Jano]]&lt;br /&gt;
[[it:Jano]]&lt;br /&gt;
[[pl:Jano]]&lt;br /&gt;
[[es:Jano]]&lt;br /&gt;
[[ru:Яно]]&lt;br /&gt;
[[zh:加诺]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Bosses from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jano&amp;diff=113252</id>
		<title>Jano</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jano&amp;diff=113252"/>
		<updated>2026-06-04T14:01:36Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Jano&lt;br /&gt;
| image = [[File:Jano Model.png|320px|center|Jano]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
| status = Guardian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=A terrifying monster whose job it is to guard the subterranean grotto where the creatures, stemming from the nightmares of [[Polokus]], are locked away. No one has dared to venture within [[the Cave of Bad Dreams]], even though it&#039;s rumoured to contain an even more precious treasure...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jano&#039;&#039;&#039; (commonly known as &#039;&#039;&#039;the Guardian of the Cave of Bad Dreams&#039;&#039;&#039;) is a character from &#039;&#039;[[Rayman 2]]&#039;&#039; (and its remakes, excluding &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;) in which he guards [[the Cave of Bad Dreams]], as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] where he is involved with [[Robo-Pirate|the pirates]]. In the former game, he is the Guardian of [[the Cave of Bad Dreams]], a subterranean grotto in which the nightmares of [[Polokus]] are found and which it is his job to ensure are kept locked away. Jano also guards precious treasure, which, until found by [[Rayman]], was only rumoured to exist.&lt;br /&gt;
&lt;br /&gt;
The manual of &#039;&#039;[[Rayman Origins]]&#039;&#039; states that Jano was the first nightmare of [[Polokus]], and that [[Polokus]] begot Jano during the [[First Bad Dream]]. It also states that Jano is the progenitor of the [[Antitoon]]s. It was in response to this endless swarm of [[Antitoon]]s that [[Betilla]] the Fairy and her [[nymph]] sisters created [[Rayman]], meaning that Jano is indirectly responsible for [[Rayman]]&#039;s existence. This origin-story, however, contradicts the events of previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. (The game&#039;s official site claims that [[Polokus]] &#039;&#039;became&#039;&#039; Jano, but this is simply a mistranslation from the original French.)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jano is a larger version of [[Mini Jano|the one-eyed, fire-breathing monsters]] that dwell in [[the Cave of Bad Dreams]] and [[the Sanctuary of Stone and Fire]], who additionally carries a staff with a [[skull]] on its top, and wears a magician&#039;s hat identical to that worn by [[Polokus]]. The skull atop his staff contains the [[Elixir of Life]], which [[Rayman]] must gain to save his friend [[Clark]], who became ill after munching on a rusty [[Robo-Pirate]] in [[the Menhir Hills]].&lt;br /&gt;
&lt;br /&gt;
Jano is a fierce but wise creature, with the ability to read an individual&#039;s mind, breathe fire, conjure floating [[skull]]s, and change his size (becoming huge during his battle with [[Rayman]]). As a guardian, he will ward off anyone that doesn&#039;t know the name of [[the Cave of Bad Dreams]]. Although he is an ally of [[Rayman]] in general, he challenges [[Rayman]] to find the treasure that is hidden deep in [[The Cave of Bad Dreams|the Cave]] in &#039;&#039;[[Rayman 2]]&#039;&#039;, chases and battles him towards the level&#039;s end, and offers the treasure to him upon his defeat (even though Jano attempts to kill [[Rayman]] a number of times throughout the level).&lt;br /&gt;
&lt;br /&gt;
He can tell whether or not an individual is greedy, so he rewards [[Rayman]] with the [[Elixir of Life]] for refusing to take the tempting treasure. In all versions of &#039;&#039;[[Rayman 2]]&#039;&#039; (excluding the PlayStation version), the player gets to choose whether they want the treasure or not, and in choosing it, [[Rayman]] is cast to a deserted island surrounded by the gold, noticeably obese, resulting in &#039;the end of the game&#039;.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Revolution]]&#039;&#039; manual, it is incorrectly stated that Jano is an ally of the [[Robo-Pirate]] army.&lt;br /&gt;
&lt;br /&gt;
Jano appears again in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], where he is the boss of the [[Haunted Dreams]] world.&lt;br /&gt;
&lt;br /&gt;
Jano&#039;s name is never spoken in dialogue during &#039;&#039;[[Rayman 2]]&#039;&#039;, and the manual refers to him only as &amp;quot;The Guardian of [[the Cave of Bad Dreams]]&amp;quot;. His real name first appeared in [[Rayman 2: The Great Escape : Le Guide Officiel|the official French guide of &#039;&#039;Rayman 2&#039;&#039;]], and then later in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and the manual of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Jano&#039;s name may have been derived from that of [http://en.wikipedia.org/wiki/Janus Janus], the two-faced Roman god of gates. This may be an allusion to Jano&#039;s two-faced nature: sometimes he helps [[Rayman]]; other times he tries to kill him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Japanese Jano.jpg|Jano as he is illustrated in the manual for the Japanese version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
GardienADMR.png|Artwork of Jano.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman meets Jano.jpg|thumb|320px|right|Jano meets [[Rayman]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
&lt;br /&gt;
Jano makes his first in-game appearance in [[the Marshes of Awakening]], one of the earlier levels of &#039;&#039;[[Rayman 2]]&#039;&#039;. Encountering him at this point is optional: he can be found in a cavern located at the end of a hidden side-path in the swamp. If [[Rayman]] approaches him, Jano tells him that he cannot pass unless he knows the name of this place. [[Rayman]] must retrace his steps and continue the level as normal.&lt;br /&gt;
&lt;br /&gt;
Later, [[Rayman]] meets up with his friend, [[Clark]] the Giant, in [[the Menhir Hills]]. [[Clark]] has become ill as a result of eating a rusty [[Robo-Pirate]] in the heat of battle. He tells [[Rayman]] that the only way to heal him is to recover the [[Elixir of Life]] from [[the Cave of Bad Dreams]], where it is guarded by a fierce monster. This is also where the creatures born from the nightmares of [[Polokus]] are imprisoned. [[Rayman]] returns to [[the Marshes of Awakening]], and Jano reads his mind, seeing that he now knows the name of Jano&#039;s domain. Jano tells [[Rayman]] that he has hidden a precious treasure within [[the Cave of Bad Dreams]], and that [[Rayman]] can have it if he finds it. Jano warns [[Rayman]] that he will chase him, but says that he will give him a head start.&lt;br /&gt;
&lt;br /&gt;
Jano then teleports [[Rayman]] to his lair, where he encounters many [[Mini Jano]] and other obstacles. Eventually Jano catches up with [[Rayman]] and chases him down a slimy slope in an attempt to eat him. Next, the two battle; [[Rayman]] must avoid the fireballs Jano spits, while traversing the floating [[skull]]s he conjures. After turning the tables on Jano and chasing him away, [[Rayman]] finds himself in a chamber filled with mountains of gold and [[jewel]]s. Jano says that [[Rayman]] has defeated him, and asks him to choose between the treasure and the [[Elixir of Life]]. If the player selects the treasure, Jano punishes [[Rayman]] by making him obese and teleporting him to a desert island with only the treasure to keep him company, and the game ends. If the player chooses [[Elixir of Life|the Elixir]], [[Rayman]] finds himself back in [[the Marshes of Awakening]], where Jano is congratulating him on having made the right choice. Jano hands over [[Elixir of Life|the Elixir]] (which turns out to be contained in the [[skull]] mounted atop his staff), and sends [[Rayman]] on his way. [[Rayman]] thanks him and leaves. In spite of Jano&#039;s new benevolence, he still attacks [[Rayman]] should he return to [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
Jano&#039;s role is smaller in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;. In this version, [[the Cave of Bad Dreams]] is accessed directly through a [[Spiral Door]] in [[the Hall of Doors]], and the meeting in [[the Marshes of Awakening]] does not occur. Jano does not actually appear in the game until the beginning of [[Rayman]]&#039;s battle against him.&lt;br /&gt;
&lt;br /&gt;
A [[List of glitches in Rayman 2|glitch]] involves Jano has been known to occur in the PC, Nintendo 64 and Dreamcast versions of &#039;&#039;[[Rayman 2]]&#039;&#039;. If the player returns to [[the Marshes of Awakening]] after beating [[the Cave of Bad Dreams]], they can see a miniscule Jano floating over the swamp water, just on the left side of the log leading to the cave, where [[Rayman]] appears after choosing this level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2-Jano-Teeth.jpg|Jano chasing [[Rayman]] in [[the Cave of Bad Dreams]].&lt;br /&gt;
R2TGE-PC-TheCaveOfBadDreams-HallOfDoors.jpg|A hologram of Jano symbolises [[The Cave of Bad Dreams|his level]] in [[the Hall of Doors]].&lt;br /&gt;
RR-PS2-Japanese-Jano.JPG|Jano&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
ShrinkedJano.jpg|A glitch causes a miniature Jano to appear in [[the Marshes of Awakening]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]==&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Jano is the second of four bosses. He is fought in [[Jano&#039;s Nest]], a level in [[Haunted Dreams]], the second world of the game. Their passive–aggressive relationship from the previous game is continued. When [[Rayman]] sees Jano, he automatically [[grimace]]s, and Jano responds by shooting fireballs out of his staff and conjuring [[skull]]s out of the air as in [[Rayman 2|the previous game]]. Again [[Rayman]] must chase Jano across the screen until he gives up. In this game, it is possible to hurt Jano by punching him, but this does not help [[Rayman]] to defeat him. Once the fight is over, [[Rayman]] demands to know where [[André]] is, and Jano tells him that [[André]] and has gone off to the [[Magmacosm]] with [[Razorbeard|Admiral Razorbeard]]. Jano wishes him good luck, and [[Rayman]] leaves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Jano GBA.PNG|Jano battles [[Rayman]] in [[Jano&#039;s Nest]].&lt;br /&gt;
JanoGBA1 EN.png|Jano in a cinematic of the game.&lt;br /&gt;
JanoGBA2 EN.png|Jano in a cinematic of the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=During the [[First Bad Dream]], [[Polokus|Bubble Dreamer]] begot a foul and ferocious creature that none of us had ever seen before: Jano. Now Jano makes [[Antitoon|Darktoons]] like [[cow]]s make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Jano does not appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but the game&#039;s manual and official website discuss him, and reveal some important information about his backstory. Jano was the [[First Bad Dream]] of [[Polokus]]; it was Jano&#039;s nightmarish birth that signalled the introduction of imbalance into the [[Glade of Dreams]]. When he was created, Jano began to spawn [[Antitoon|Darktoons]], the stuff of nightmares and the warped opposites of the [[Electoon]]s. In response to Jano and his [[Antitoon|Darktoon]] infestation, [[Betilla]] the Fairy and the other [[nymph]]s joined forces to create a hero who could restore balance to the world: [[Rayman]]. It seems that, on his very first adventure, the young [[Rayman]] put a stop to Jano&#039;s invasion, and the monster was forced to become the Guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This origin-story, along with others, conflicts with &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] and Jano do not appear to have met before (though it is possible that at least [[Rayman]] had forgotten him in the time between their first fight and the events of [[Rayman 2|the game]], and Jano, knowing this thanks to his ability to read minds, decided not to remind him of who he was). Additionally, it does not explain the existence of the other members of [[Rayman&#039;s species]], such as [[Tarayzan]], nor does it explain the absence of the [[Antitoon]]s in &#039;&#039;[[Rayman 2]]&#039;&#039; (aside from the PlayStation version of the game), &#039;&#039;[[Rayman 3]]&#039;&#039;, and &#039;&#039;[[Rayman Legends]]&#039;&#039;. The former could be explained by [[Polokus]] dreaming of, and thus creating, other members of [[Rayman&#039;s species]] after Rayman was created. The latter case could be due to those games not having [[Electoon]]s captured, opting for [[Teensie]]s to act as the prisoners, meaning that they were able to keep [[Polokus]]&#039;s dreams in check and prevent any more [[Antitoon]]s from being created. Finally, it doesn&#039;t explain how [[Polokus]] could have generated his first nightmare before the existence of the [[Antitoon]]s, which should be the stuff of his nightmares. However, it is possible that the [[Antitoon]]s had existed the entire time, but only came to the [[Glade of Dreams]] when [[Polokus]] had his [[First Bad Dream]].&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Jano]]&lt;br /&gt;
[[de:Jano]]&lt;br /&gt;
[[hu:Jano]]&lt;br /&gt;
[[it:Jano]]&lt;br /&gt;
[[pl:Jano]]&lt;br /&gt;
[[es:Jano]]&lt;br /&gt;
[[ru:Яно]]&lt;br /&gt;
[[zh:加诺]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Bosses from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Conjoined_Hoodlum&amp;diff=113251</id>
		<title>Conjoined Hoodlum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Conjoined_Hoodlum&amp;diff=113251"/>
		<updated>2026-06-04T13:58:31Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: my bad, didn&amp;#039;t even realise we could move pages ^^&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Siamese Hoodlum.jpg|frame|right|Concept artwork of the Conjoined Hoodlum.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conjoined Hoodlums&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;Siamese Hoodlums&#039;&#039;&#039;, were a variety of [[Hoodlum]] enemies which were originally planned to appear in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Very little is known about this enemy. Its existence was revealed by a piece of official concept artwork produced for &#039;&#039;[[Rayman 3]]&#039;&#039; – all that is known about the Conjoined Hoodlum has been determined from this image. The [[Hoodlum]] itself appears to comprise two distinct [[Hoodlum]]s joined together by stitching. Each of the two conjoined [[Hoodlum]]s has only one arm. One [[Hoodlum]] is green in colour and wears a boxing glove similar to those wielded by [[Slapdash]]es, while the other is grey in colour and has a cannon for a hand. Both [[Hoodlum]]s wear chain-mail similar to that of the [[Spinneroo]]s. This is one of the few [[Hoodlum]] ideations that was completely removed from [[Rayman 3|the final game]] without trace.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Conjoined Hoodlum textures have been found in the [[Rayman 3 (early production)#E3 2002 prototype|&#039;&#039;Rayman 3&#039;&#039; E3 2002 demo]] files in the 2000 texture folder. Interestingly, its filename is the same as the [[Heckler]]&#039;s textures (&#039;&#039;hrolk&#039;&#039;), possibly indicating that the Conjoined Hoodlum may have been an early design for it.&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Hoodlum Siamois]]&lt;br /&gt;
[[it:Hoodlum Siamese]]&lt;br /&gt;
[[pl:Syjamskie Mroklumy]]&lt;br /&gt;
[[es:Hoodlum Siamés]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=113201</id>
		<title>Clark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=113201"/>
		<updated>2026-06-03T17:25:18Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* In Rayman 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character from &#039;&#039;[[Rayman 2]]&#039;&#039;. For Clark the Superrabbid from &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, see [[Clark (Rabbid)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Clark&lt;br /&gt;
| image = [[File:Clark Model.png|320px|center|Clark]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
Christian Erickson (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Giant&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Next, [[Polokus|he]] created the simpler creatures. First came Clark. His incredible strength proved useful in carving out the landscape, to fold hills into the monotonous plains and to deviate the too-impetuous rivers.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clark the Giant&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes, although he does not appear in [[Rayman 2 Forever|the Game Boy Color adaptation]]. He makes his first appearance in [[the Menhir Hills]], except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which he first appears in [[the Minisaurus Plain]], or [[the East Plain]] if the player does not access the area before obtaining [[Four Masks of Polokus|the first mask]]. Clark is one of [[Rayman]]&#039;s strongest allies, and can hold his own against even a large group of [[Robo-Pirate]]s. His only weakness is his somewhat sensitive stomach.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Clark was one of the first of the people created by [[Polokus]] in the early days of the [[Glade of Dreams]]. Clark was created to fold the land into hills and to dig out valleys and lakes.&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Control device&lt;br /&gt;
| image = [[File:Spyglass Pirate controlling Clark.jpg|right|320px|&#039;&#039;Clark is controlled by the [[Spyglass Pirate]] and forced to fight [[Rayman]] in [[Technical Check-up|a secret lab]] within the [[Tomb of the Ancients]].&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[Tomb of the Ancients]]&lt;br /&gt;
| resistance = [[File:Lifebar6.png|6 HP]] (original version)&lt;br /&gt;
| attacks = Force Clark to grab and crush [[Rayman]], force Clark to body slam [[Rayman]] after tripping on a [[laser]] beam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Roles in &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=A mountain of muscles, Clark is an army all by himself. With one mighty blow, he can send an entire regiment of [[Robo-Pirate|pirates]] flying. His only weak point: a somewhat sensitive stomach. This can cause problems, especially when, in the heat of battle, he munches a [[Robo-Pirate|robot]] that’s a little too rusty...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Menhir Hills]]===&lt;br /&gt;
Clark, like [[Globox]] and [[Carmen]], was one of the characters-in-distress that [[Rayman]] had to help out following his adventures in [[the Sanctuary of Water and Ice]] ([[Whale Bay]] in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;). In all versions of the game, Clark plays his first major role in [[the Menhir Hills]] and is the first of the people that [[Rayman]] must save.&lt;br /&gt;
&lt;br /&gt;
After dashing through the dangerous [[The Menhir Hills|Menhir Hills]], [[Rayman]] arrives in a [[Elite Troop Training Center|Pirate Academy]]. There, he discovers that all the [[Robo-Pirate]]s have been destroyed, thanks to Clark. Clark, however, accidentally swallowed a rusty [[Robo-Pirate|robot]] part in the heat of battle and, thanks to his sensitive stomach, became sick—possibly fatally. To save his friend, [[Rayman]] must travel to [[the Cave of Bad Dreams]] to find [[Elixir of Life|a cure]]. Though before the [[Jano|guardian of the Cave of Bad Dreams]] did not allow [[Rayman]] entry, Clark gives [[Rayman]] the knowledge he needs to enter.&lt;br /&gt;
&lt;br /&gt;
===[[The Menhir Hills]] revisit===&lt;br /&gt;
Following [[Rayman]]&#039;s triumph over [[Jano|the cave guardian]], [[Rayman]] returns through the trials of [[the Menhir Hills]] and gives Clark the [[Elixir of Life]]. Grateful and full of rejuvenated energy, Clark agrees to be [[Rayman]]&#039;s bodyguard for the duration of the level. Clark uses his special ability—crashing through wooden walls—to allow [[Rayman]] to pass through the academy and into the next level.&lt;br /&gt;
&lt;br /&gt;
===[[Tomb of the Ancients]]===&lt;br /&gt;
Clark was somehow captured following the events of [[the Menhir Hills]], and in the end was brought to [[Technical Check-up|a secret laboratory]] deep within the [[Tomb of the Ancients]]. By the time [[Rayman]] finds his powerful friend, it is too late; Clark has been brainwashed by the [[Spyglass Pirate]] and is being controlled via remote control. This leads to an unexpected boss battle against Clark.&lt;br /&gt;
&lt;br /&gt;
Clark attacks by trying to grab [[Rayman]] and crush him between his hands, damaging him and sending him flying forward if he succeeds. To defeat Clark, [[Rayman]] has to press three [[switch]]es to turn on a [[laser]] beam, and then trip the giant on it, avoiding his body slam when he is tripped. Once the giant was tripped, [[Rayman]] could attack the remote-control pack on Clark&#039;s back. After a while of doing this, the pack was destroyed and Clark was saved once and for all. After doing a dance with [[Rayman]], Clark assists [[Rayman]] in reaching the warp spot that takes him to the next level.&lt;br /&gt;
&lt;br /&gt;
===After [[Tomb of the Ancients|the Tomb]]===&lt;br /&gt;
Clark&#039;s final appearance in all the versions of &#039;&#039;[[Rayman 2]]&#039;&#039; is after the fight with [[Razorbeard]]. Clark is waiting with other good characters for [[Rayman]]&#039;s return.&lt;br /&gt;
&lt;br /&gt;
==Minor roles in &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
[[File:Clark falls.jpg|thumb|right|320px|A remotely controlled Clark falling in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s primary role in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, other than his level appearances, is opening up [[Globox&#039;s House]], [[Rainbow Creek]], and [[the Iron Mountains]]. He is visited after every sanctuary level, although the visit after [[Beneath the Sanctuary of Rock and Lava]] incorporates his rescue from [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
===[[The East Plain]]===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Clark&#039;s first appearance is either outside or at [[the East Plain]] in [[the Minisaurus Plain]]. If [[Rayman]] has not completed [[the Sanctuary of Water and Ice]] and heads along the path towards [[the East Plain]], a gang of [[Robo-Pirate]]s will ambush him. Though it will look like he is defeated, [[Rayman]] is happy to see Clark ambushing the [[Robo-Pirate|pirates]]. Clark chases the [[Robo-Pirate]]s into [[the East Plain]], yelling threats. If [[Rayman]] never trots in this direction before his destination becomes [[the Menhir Hills]], this scene will not happen.&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s next appearance is following [[the Sanctuary of Water and Ice]]. The [[Teensie]] at [[the Minisaurus Plain]]&#039;s [[Teensie Circle]] will tell [[Rayman]] that Clark is waiting in [[the East Plain]]. If [[Rayman]] enters [[The East Plain|the Plain]] and ascends the cliff-side bridge, he will eventually find Clark. Clark uses his wall-breaking ability to pave entry to the [[Globox&#039;s House]] area of [[the Front]]. Clark does not re-appear until [[the Menhir Hills]] level.&lt;br /&gt;
&lt;br /&gt;
===The capture of Clark===&lt;br /&gt;
Clark plays the same role after [[Rayman]] has completed [[the Sanctuary of Stone and Fire]]. The [[Teensie]] of [[Globox&#039;s House]] tells [[Rayman]] that Clark is waiting for him by the [[Whale Bay]]. If [[Rayman]] passes the [[Whale Bay]] and follows the nearby beach, he will encounter Clark waiting by a bridge. Clark will crash through a wooden wall, and he and [[Rayman]] pass through it.&lt;br /&gt;
&lt;br /&gt;
Clark then passes through another wooden wall at the far end of a mountainous arena. However, before [[Rayman]] can follow, [[Robo-Pirate]]s flood out of the hole, presumably capturing Clark in the process and taking him to the [[Tomb of the Ancients]]. [[Rayman]] must battle wave after wave of [[Robo-Pirate]]s arcade-style; however, once the road to the [[Rainbow Creek]] is clear Clark is nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Later, following [[the Sanctuary of Rock and Lava]], the [[Teensie]] of the [[Rainbow Creek]] tells [[Rayman]] that Clark&#039;s location has been found. [[Rayman]] must return to [[Skull Cave]] to locate the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
===[[The Iron Mountains]]===&lt;br /&gt;
Clark&#039;s final act follows the [[Tomb of the Ancients]]. [[Rayman]] must meet Clark by a wooden wall near the [[Rainbow Creek]]&#039;s [[Teensie Circle]]. Clark smashes the wall, allowing [[Rayman]] access to [[the Iron Mountains]].&lt;br /&gt;
&lt;br /&gt;
===Subsequent appearances===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, Clark makes a final in-game appearance after [[Rayman]] has completed [[the Prison Ship]]. He joins [[Rayman]]&#039;s other friends in waiting for him by the [[Flying shell]] taking [[Rayman]] to [[the Crow&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
Clark next appears during &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s final credits, in which he plays the bass guitar in a band with [[Rayman]]&#039;s other friends.&lt;br /&gt;
&lt;br /&gt;
==In the cancelled Game Boy Advance version of &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
Back when [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] was still [[Rayman 3 (Game Boy Advance, early production)|an adaptation of &#039;&#039;Rayman 2&#039;&#039;]], Clark was meant to appear as a boss. He was however replaced by [[Scaleman]], the boss of [[Scaleman&#039;s Keep]], as the game became an adaptation of &#039;&#039;[[Rayman 3]]&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; revealed that Clark was planned to appear in &#039;&#039;[[Rayman 3]]&#039;&#039; but [[Rayman 3 (early production)|eventually scrapped]] for unknown reasons. Textures of Clark have been found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Clark01.webp|Texture of Clark&#039;s head found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
Clark02.webp|Texture of Clark&#039;s hands and torso found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
Clark03.webp|Texture of Clark&#039;s arms and feet found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Clark.png|Clark&#039;s typical appearance.&lt;br /&gt;
RR-PS2-Japanese-Clark.JPG|Clark&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Clark concept art.jpg|In this concept art, Clark helps [[Rayman]] to save a [[baby Globox]].&lt;br /&gt;
Clark Artwork.jpg|Artwork of Clark helping [[Rayman]] to free prisoners.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Clark]]&lt;br /&gt;
[[de:Clark]]&lt;br /&gt;
[[it:Clark]]&lt;br /&gt;
[[pl:Clark]]&lt;br /&gt;
[[es:Clark]]&lt;br /&gt;
[[ru:Кларк]]&lt;br /&gt;
[[zh:克拉克]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Kagoubin%C3%B4me&amp;diff=113178</id>
		<title>Kagoubinôme</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Kagoubin%C3%B4me&amp;diff=113178"/>
		<updated>2026-06-03T12:56:14Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Kagoubinôme&lt;br /&gt;
| image = [[File:R3HH-Kagoubinome-Artwork.jpg|320px|Kagoubinôme]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039; ([[Rayman 3 (early production)|scrapped]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The Kagoubinôme, as his name suggests, is in fact composed of two completely different, but complementary, [[Hoodlum]]s. He can carry out two distinct attacks, playing on the size and shape of the [[Hoodlum]]s who make up his two-person character. To begin with, at long-distance, the smaller of the two perches on the fatter one and the latter starts rolling around like a ball. The small one - looking like a circus tightrope walker - steers him along, trying to crush [[Rayman]]. Later on, in close combat, it&#039;s the big [[Hoodlum]] who attacks [[Rayman]], using the little one as a nunchaku.&lt;br /&gt;
&lt;br /&gt;
Despite the character&#039;s original and attractive game design, the Kagoubinôme was discarded by the developers because his first attack required a lot of space in the level and the second proved very difficult to programme. [&#039;&#039;sic&#039;&#039;]|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kagoubinôme&#039;&#039;&#039; was a variety of [[Hoodlum]] which was initially planned to appear as an enemy in &#039;&#039;[[Rayman 3]]&#039;&#039;, but was cut from the final version of the game. His French name would most likely have been changed before the game&#039;s release, possibly to one containing the word &#039;hood&#039;. Since the name can roughly be translated to &#039;Hoodpair&#039;, the [[Conjoined Hoodlum]] could be an earlier concept of the Kagoubinôme.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kagoubinome.jpg|Frontal shot of the Kagoubinôme.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Kagoubinôme textures have been found in the [[Rayman 3 (early production)#E3 2002 prototype|&#039;&#039;Rayman 3&#039;&#039; E3 2002 demo]] files in the 2000 texture folder as well as more updated versions of the textures in the 2002 texture folder, which may suggest that he was included in some way at that date.&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Kagoubinôme]]&lt;br /&gt;
[[pl:Kagoubinome]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(early_production)&amp;diff=113177</id>
		<title>Rayman 3 (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(early_production)&amp;diff=113177"/>
		<updated>2026-06-03T12:55:44Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:OldlogoRayman3.png|thumbnail|300px|An early logo using the &#039;&#039;[[Rayman M]]&#039;&#039; font.]]&lt;br /&gt;
[[File:R3 LOGOBETA2.png|thumbnail|300px|An early logo using the &#039;&#039;[[Rayman 2]]&#039;&#039; font.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3]]&#039;&#039; underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.&lt;br /&gt;
&lt;br /&gt;
==Early development==&lt;br /&gt;
===&#039;&#039;Rayman 2000&#039;&#039;===&lt;br /&gt;
{{Main|Rayman 2000}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2000&#039;&#039;&#039;&#039;&#039; was a video game project that would serve as a direct sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Its development began shortly after the release of &#039;&#039;[[Rayman 2]]&#039;&#039;, but was canceled. Several of its concepts were reused for &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Early designs===&lt;br /&gt;
[[File:Rayman-3-beta-000001.jpg|thumb|[[Rayman]] fighting [[Razoff]], showing the early HUD (head-up display).]]&lt;br /&gt;
[[File:R3Beta Murfy Render.png|thumb|A render of an early [[Murfy]] 3D model.]]&lt;br /&gt;
&lt;br /&gt;
During the early production stage of &#039;&#039;[[Rayman 3]]&#039;&#039;, early footage, screenshots and artwork show that development initially began with [[Rayman]] utilizing his design from &#039;&#039;[[Rayman 2]]&#039;&#039;, as opposed to the new redesign that debuted with the final game. He also appeared in a design similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, with a yellow scarf and new shoes, and a design similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;, with a yellow hood and his &#039;&#039;[[Rayman 2]]&#039;&#039; shoes, until he got to his final design.&lt;br /&gt;
&lt;br /&gt;
Other early elements include unused areas, such as an [[Aquatic world|underwater level]], and differences with the HUD, which resembles the HUD of &#039;&#039;[[Rayman 2]]&#039;&#039; in some early screenshots. Some screenshots appear fairly similar to [[Rayman 3|the final game]], but still show some differences in aesthetic and lighting. There was also several kinds of [[Hoodlum]]s that were going to appear, but got scrapped from [[Rayman 3|the final game]].&lt;br /&gt;
&lt;br /&gt;
===Ghost levels===&lt;br /&gt;
The third and fourth parts of [[the Bog of Murk]] appear to have originally been the same map, but ended up being separated. Both parts retained a prototype copy of the other where only a few gems are present, elements like [[meadowscrew]]s are non-functional, and there are no enemies or [[cage]]s. These areas can be accessed in-game with hacks or glitches.&lt;br /&gt;
&lt;br /&gt;
===Cut Leptys statue behaviour===&lt;br /&gt;
As seen in the promotional video included in the final game, the [[Leptys]] statue in the second part of [[the Desert of the Knaaren]] was meant to attack [[Rayman]] with lightning, adding difficulty to this platforming section. The code for this behaviour is still present in the game&#039;s files and can be reactivated on PC.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 3 - Unused Leptys Statue Lightning Behaviour&#039;&#039;, https://www.youtube.com/watch?v=vJPNu0FE8IU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysLightning1.png&lt;br /&gt;
LeptysLightning2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debugging features===&lt;br /&gt;
There are two debugging features mistakenly left in the GameCube version of the game. The first one is in the first part of [[the Fairy Council]]: holding R + Start will cause [[Murfy]] to stop flying until the player lets go. The second is in the fourth part of [[the Desert of the Knaaren]]: pressing the same buttons will cause the text &amp;quot;Salle 01&amp;quot; (French for &amp;quot;Room 01&amp;quot;) to appear in the bottom left of the screen. If the player then holds the R button and presses Up or Down on the D-Pad, the number can be changed up to 05. Holding R and pressing Left on the D-Pad will then cause [[Rayman]] to be teleported to a specific location, depending on what number was displayed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
Hoodlum Headquarters (early version).jpg|A screenshot of [[Hoodlum Headquarters]] that features an early [[Hoodmonger]] design.&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
R3EarlyPW.png|[[Rayman]] in [[Clearleaf Forest]] with the [[Vortex|Vortex powerup]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-Hoodblaster.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an early version of [[the Summit Beyond the Clouds]].&lt;br /&gt;
EarlyLOTLD.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
R3unknown.jpg|Screenshots of an unknown area that was scrapped.&lt;br /&gt;
Rayman3hh video.jpg|Screenshots of an early build of the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scrapped story==&lt;br /&gt;
According to scrapped dialogues found in the beta demo&#039;s game files,&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3 - Scrapped Story&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=6766&amp;amp;p=542889&amp;lt;/ref&amp;gt; the early plot differed significantly from that of the final game. Notable differences are, among others:&lt;br /&gt;
*[[Murfy]] stayed with [[Rayman]] for a longer period.&lt;br /&gt;
*A character called Ludivine also provided advice to [[Rayman]] and [[Globox]]. She could have been a [[Ludiv]].&lt;br /&gt;
*[[Clark]] appeared in the game.&lt;br /&gt;
*[[Hoodlum]]s could talk.&lt;br /&gt;
*[[Bonton]]s appeared in the game; one could be used to destroy a wooden door.&lt;br /&gt;
*[[Rayman]] had to get to the top of a volcano to obtain a [[Silver Lum]]. An early version of the [[flying hook]], called the Lum Ring, was required to cross a stream and continue towards the mountain.&lt;br /&gt;
*[[Rayman]] and [[Globox]] use a gigantic bird called the [[wooglah]] to go to the [[Clearleaf Forest]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. But when they fly over [[the Bog of Murk]], the [[wooglah]] becomes injured, forcing them to land. [[Globox]] decides to stay with the [[wooglah]] while [[Rayman]] seeks the able antidote to treat him. [[Murfy]] comes to meet [[Rayman]] and advises him to go ask [[Bégoniax]] to help him. [[Bégoniax]] has seen the [[wooglah]] when he was injured thanks to her magic mirror. She agrees to cure the [[wooglah]], provided [[Rayman]] brings her a beauty elixir that is hidden in [[The Bog of Murk|the swamps]].&lt;br /&gt;
*During the final battle, [[Rayman]] had to free the [[Leptys]] from [[Reflux]]&#039;s control by breaking the mirrors directing magic rays towards him, and then destroy the sceptre by redirecting the four rays towards it.&lt;br /&gt;
*[[Plum]]s could be destroyed with a fully charged [[Telescopic fist|shot]], spilling sticky juice around and allowing [[Rayman]] to climb onto otherwise slippery surfaces.&lt;br /&gt;
*Permanent powers were obtained through [[Silver Lum]]s. Those powers included charging [[Rayman]]&#039;s [[Telescopic fist|fists]] faster, shooting with both [[Telescopic fist|fists]] (bestowed by the ambidextrous [[Silver Lum]]), strafing, and a power called the Razibus allowing [[Rayman]] to shoot his [[Telescopic fist|fists]] further as well as hit multiple enemies (in order to use this power, [[Rayman]] had to shoot his [[Telescopic fist|fist]] when crouching).&lt;br /&gt;
*The [[super helicopter]] power was obtained was obtained through [[super helicopter]] Lums.&lt;br /&gt;
*An early version of the [[Shock Rocket]] was obtained through Snipe Lums.&lt;br /&gt;
&lt;br /&gt;
==Scrapped levels==&lt;br /&gt;
===[[Aquatic world]]===&lt;br /&gt;
[[File:Zaq.jpg|320px|thumb|right|Official artwork of the Zaq from the scrapped [[Aquatic world]].]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Aquatic world}}&lt;br /&gt;
&lt;br /&gt;
There were plans to have a level included in the game known as the &#039;&#039;[[Aquatic world]]&#039;&#039;. It was scrapped before its official name could be revealed.&lt;br /&gt;
&lt;br /&gt;
===[[Chess minigame]]===&lt;br /&gt;
{{Main|Chess minigame}}&lt;br /&gt;
&lt;br /&gt;
There were two minigames that were cut from the final version. One is called the [[Chess minigame]]. It was scrapped before its real title name could be revealed.&lt;br /&gt;
&lt;br /&gt;
===[[Xowar minigame]]===&lt;br /&gt;
{{Main|Xowar minigame}}&lt;br /&gt;
&lt;br /&gt;
The other minigame, which also can be found by examination of the game&#039;s disc, is called the [[Xowar minigame]]. Like the previous minigame, it was scrapped before its real title name could be revealed.&lt;br /&gt;
&lt;br /&gt;
==Scrapped characters==&lt;br /&gt;
[[File:R3HH-ScrappedCreaturesConceptArt.jpg|thumb|500px|Concept art of creatures that did not make it to the final version of the game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Bonton]]===&lt;br /&gt;
{{Main|Bonton}}&lt;br /&gt;
&lt;br /&gt;
A [[Bonton]] appears in the [[Xowar secret]] in [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
===[[Clark]]===&lt;br /&gt;
{{Main|Clark}}&lt;br /&gt;
&lt;br /&gt;
[[Clark]] was originally intended to appear according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Glute]]===&lt;br /&gt;
{{Main|Glute}}&lt;br /&gt;
&lt;br /&gt;
A [[glute]] also appears in the [[Xowar secret]] in [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
===[[Goaty]]===&lt;br /&gt;
[[File:Goaty-1-.gif|320px|thumb|right|A 3D rotation of the scrapped [[Goaty]], with drastic differences from its conceptual design.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Goaty}}&lt;br /&gt;
&lt;br /&gt;
A [[Goaty]] was originally going to appear in the game, but it was scrapped to avoid overloading the universe with creatures. Despite this, the [[Goaty]] makes a cameo as a statue in [[Razoff]]&#039;s mansion.&lt;br /&gt;
&lt;br /&gt;
===[[Gunslinger Hoodlum]]===&lt;br /&gt;
{{Main|Gunslinger Hoodlum}}&lt;br /&gt;
&lt;br /&gt;
One of several scrapped [[Hoodlum]]s, the [[Gunslinger Hoodlum]] was planned to appear in the game.&lt;br /&gt;
&lt;br /&gt;
===[[Hoodloon]]===&lt;br /&gt;
{{Main|Hoodloon}}&lt;br /&gt;
&lt;br /&gt;
Another of the scrapped [[Hoodlum]]s, [[Hoodloon]]s do appear in the game as background objects in [[the Summit Beyond the Clouds]].&lt;br /&gt;
&lt;br /&gt;
===[[Hoover]]===&lt;br /&gt;
{{Main|Hoover}}&lt;br /&gt;
&lt;br /&gt;
A carnivorous plant called [[Hoover]], was planned to be an enemy in the game. It was cut for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
===[[Kagoubinôme]]===&lt;br /&gt;
{{Main|Kagoubinôme}}&lt;br /&gt;
&lt;br /&gt;
A variety of [[Hoodlum]]s that were supposed to be in the game called the [[Kagoubinôme]] were scrapped from the final release.&lt;br /&gt;
&lt;br /&gt;
===[[Ly]]===&lt;br /&gt;
{{Main|Ly}}&lt;br /&gt;
&lt;br /&gt;
[[Ly]] makes a cameo appearance in [[the Longest Shortcut]], though the presence of concept art showing a redesign might imply an intended larger role.&lt;br /&gt;
&lt;br /&gt;
===[[Muddibog]]===&lt;br /&gt;
[[File:Mudi02-1-.gif|320px|thumb|right|The [[Muddibog]]&#039;s early appearance and attacks, featuring both the small and giant variants.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Muddibog}}&lt;br /&gt;
&lt;br /&gt;
Originally called &#039;&#039;&#039;Mudis&#039;&#039;&#039;, the [[Muddibog]]s appear as enemies in the final game, although with a different appearance and an attack to throw rocks instead of the substance which they are covered in. A giant variant with an attack to slam the ground was scrapped.&lt;br /&gt;
&lt;br /&gt;
===[[Murkin]]===&lt;br /&gt;
{{Main|Murkin}}&lt;br /&gt;
&lt;br /&gt;
[[Murkin]]s eventually appear in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Scaleman]]===&lt;br /&gt;
{{Main|Scaleman}}&lt;br /&gt;
&lt;br /&gt;
[[Scaleman]] appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===[[Conjoined Hoodlum]]===&lt;br /&gt;
{{Main|Conjoined Hoodlum}}&lt;br /&gt;
&lt;br /&gt;
A pair of twin [[Hoodlum]]s, referred to as [[Conjoined Hoodlum]]s, was completely removed from the game.&lt;br /&gt;
&lt;br /&gt;
===[[Snoot]]===&lt;br /&gt;
{{Main|Snoot}}&lt;br /&gt;
&lt;br /&gt;
A background creature called [[Snoot]] was supposed to appear, but was scrapped like the [[Goaty]] and [[Snorty]], to avoid overloading the universe with creatures.&lt;br /&gt;
&lt;br /&gt;
===[[Snorty]]===&lt;br /&gt;
{{Main|Snorty}}&lt;br /&gt;
&lt;br /&gt;
The third of the creatures that were cut from the game to avoid overloading the universe with creatures, is called [[Snorty]].&lt;br /&gt;
&lt;br /&gt;
===[[Wooglah]]===&lt;br /&gt;
{{Main|Wooglah}}&lt;br /&gt;
&lt;br /&gt;
A [[Wooglah]] would have appeared in the game as a helper to [[Rayman]] and [[Globox]] in terms of advancing to other worlds, but it was scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
===[[Xowar]]===&lt;br /&gt;
[[File:Xowar-R3HH-PC-TTOTL.png|320px|thumb|right|The [[Xowar]] in its cell in [[the Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Xowar}}&lt;br /&gt;
&lt;br /&gt;
The [[Xowar]] appears in the [[Xowar secret]].&lt;br /&gt;
&lt;br /&gt;
===[[Zaq]]===&lt;br /&gt;
{{Main|Zaq}}&lt;br /&gt;
&lt;br /&gt;
The [[Zaq]]s were supposed to be in the game, but was later cut due to time constraints.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Scrapped objects==&lt;br /&gt;
===[[Lav-O-Matic]]===&lt;br /&gt;
{{Main|Lav-O-Matic}}&lt;br /&gt;
&lt;br /&gt;
The [[Lav-O-Matic]] was intended to appear in the &#039;&#039;[[Aquatic world]]&#039;&#039; along with the [[Zaq]]s, but all were scrapped due to the levels &#039;lacked rhythm&#039; compared to other levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Washing machine.jpg|Concept designs for the [[Lav-O-Matic]].&lt;br /&gt;
Hoodlum Washing Machine.png|Concept designs for the [[Lav-O-Matic]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Plum]] container===&lt;br /&gt;
An unused object that appeared to contain a [[plum]] was discovered by hacking the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Trap Plum 1.png|A beta object which could contain [[plum]]s.&lt;br /&gt;
Trap Plum 2.png|[[Rayman]] could [[Telescopic fist|shoot]] the object.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prototype videos==&lt;br /&gt;
On May 6th 2026, Yann Masson, a gameplay programmer for &#039;&#039;[[Rayman 3]]&#039;&#039;, uploaded two videos on his YouTube channel featuring many scrapped features:&lt;br /&gt;
* [https://www.youtube.com/watch?v=5ASC7rcMOAE Part 1]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VfTUjMbEwgk Part 2]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman double fist charge.gif|[[Rayman]] originally had the ability to use both of his fists at the same time.&lt;br /&gt;
Xowar chase prototype.gif|The scrapped [[Xowar]] boss fight&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E3 2002 prototype==&lt;br /&gt;
[[File:Rayman3EarlyLogo.png|thumb|Early Logo of &#039;&#039;[[Rayman 3]]&#039;&#039; found in the archives of the E3 2002 demo]]&lt;br /&gt;
&lt;br /&gt;
On March 18, 2021, thanks to Project Deluge, many PlayStation 2 prototypes were found and leaked, including the 2002 E3 prototype of &#039;&#039;[[Rayman 3]]&#039;&#039; dated May 17, 2002.&lt;br /&gt;
&lt;br /&gt;
The preservation website Hidden Palace played this prototype on its Twitch channel along with other prototypes,&amp;lt;ref&amp;gt;Twitch, &#039;&#039;Highlight: Project Deluge: Rayman 3: Hoodlum Havoc&#039;&#039;, https://www.twitch.tv/videos/957243402&amp;lt;/ref&amp;gt; and later made them available for download on its website.&amp;lt;ref&amp;gt;Hidden Palace, &#039;&#039;Rayman 3: Hoodlum Havoc (May 17, 2002 prototype)&#039;&#039;, https://hiddenpalace.org/Rayman_3:_Hoodlum_Havoc_(May_17,_2002_prototype)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through the use of export tools, several files have been discovered:&lt;br /&gt;
* Preliminary cinematics, including &amp;quot;The idyll of [[Bégoniax]] and [[Razoff]]&amp;quot;, &amp;quot;[[Gumsi]]&#039;s grandeur&amp;quot;, &amp;quot;[[André]] tempts [[Reflux]]&amp;quot;, &amp;quot;The [[Hoodlum]]s get organized&amp;quot; and &amp;quot;The Power of [[Leptys]]&amp;quot;, all of them with [[Rayman]] using his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
* Sound files including old voices from [[Bégoniax]], [[Razoff]], [[Globox]], [[Rayman]] and the [[Hoodlum]]s.&lt;br /&gt;
* Textures dated to May 2002, including textures from [[Hoodlum]]s that did not make it to the final game, such as [[Kagalpha]] or [[Kagoubinôme]].&lt;br /&gt;
* Alternative [[Rayman]] textures using his second early design.&lt;br /&gt;
* Textures reminiscent of &#039;&#039;[[Rayman 2]]&#039;&#039;, including textures of effects, worlds, [[Ly]], [[Clark]], [[Sam]] and [[Murfy]].&lt;br /&gt;
* Textures dated November 2000, including textures from the early [[Hoodlum]] designs, scrapped character textures and even scrapped world textures.&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman3 2002demo1.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo2.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo3.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo11.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo14.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo16.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo24.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo22.jpeg|[[Razoff]]&#039;s mansion from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo21.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo20.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo19.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo18.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo15.jpeg|[[Razoff]] fights with [[Rayman]].&lt;br /&gt;
Rayman3 2002demo13.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo12.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo10.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo8.jpeg|[[Rayman]] collecting [[crown]]s in [[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo4.jpeg|Third stage of [[the Tower of the Leptys]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo5.jpeg|Third stage of [[the Tower of the Leptys]].&lt;br /&gt;
Rayman3 2002demo17.jpeg|Third stage of [[the Tower of the Leptys]].&lt;br /&gt;
Rayman3 2002demo6.jpeg|[[The Bog of Murk]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo7.jpeg|[[The Bog of Murk]].&lt;br /&gt;
Rayman3 2002demo9.jpeg|[[Rayman]] fights [[Bégoniax]].&lt;br /&gt;
Rayman3 2002demo23.jpeg|[[The Bog of Murk]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2002 development build==&lt;br /&gt;
[[Rayman Pirate-Community]] user DandyGuy dumped a &#039;&#039;[[Rayman 3]]&#039;&#039; PlayStation 2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game.&lt;br /&gt;
&lt;br /&gt;
The level &#039;Intro. 10&#039; is the first section of [[the Fairy Council]] with [[Murfy]] carrying [[Rayman]] with no arms, this version of the sections has a different voice for [[Murfy]] and he had different lines.&lt;br /&gt;
* Instead of &amp;quot;End Of Cinematic, Now it&#039;s time for some action&amp;quot; he says &amp;quot;You&#039;re Too Heavy, I&#039;m Not Going To Hold Out Much Longer!&amp;quot;,&lt;br /&gt;
* Instead of &amp;quot;Grab Those Red Things Okay?&amp;quot; he says &amp;quot;Grab The Red Lums, They&#039;re Bursting With Energy!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Oh, No Here Comes Numbskull Again&amp;quot;, he says &amp;quot;Ah Ha! A Hoodlum!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Oooh, this place is crawlin’ with them.&amp;quot; and &amp;quot;Aaah! They’re shootin’ at us! How original of them.&amp;quot; he says &amp;quot;I Saw Everything, It&#039;s Their Chef, Andre, He Turns the Red Lums Into Hoodlums&amp;quot; and &amp;quot;If We Don&#039;t Stop Him, We&#039;ll Be Invaded!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Ok, you did a little better, I&#039;m going to reward you with your first parachute jump, parachute not included!&amp;quot; he says &amp;quot;We Shook Them Off, I&#039;ll See You On The Ground&amp;quot;&lt;br /&gt;
&#039;SK8.00&#039; is the debug name for the first [[Teensie Highway]] which has some minor differences compared to the final game.&lt;br /&gt;
* The landing sound effect when jumping from platform to platform uses the generic &#039;Boing!&#039; sound.&lt;br /&gt;
* When jumping from platform to platform using &#039;X&#039; the player gets rewarded with a bonus and a &#039;X2&#039; score multiplier followed by the [[Shock Rocket]] sound effect playing in a loop.&lt;br /&gt;
* [[Rayman]] cheers on saying &amp;quot;Woohoo!&amp;quot; when jumping on platforms&lt;br /&gt;
* Some instruments in the soundtrack for the [[Teensie Highway]] are either missing or are raised or lowered in volume from the other instruments&lt;br /&gt;
* The final segment of the [[Teensie Highway]] has an ending music track that still remains in the final game but was left unused.&lt;br /&gt;
&#039;Wood. 19&#039; Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the [[Shock Rocket]], and the following segment involving the same segment that was used in the 2002 demo.&lt;br /&gt;
* The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds.&lt;br /&gt;
* The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect.&lt;br /&gt;
&#039;MOOR. 60&#039; Contains a segment from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] where [[Rayman]] must free the 3 [[Teensie]]s and open the door to access the second [[Teensie doctor]].&lt;br /&gt;
* The level reuses &#039;&#039;[[Rayman 2]]&#039;&#039; fire textures&lt;br /&gt;
* The [[plum]] music is slightly altered containing more instruments&lt;br /&gt;
* The [[Teensie]]s had different voice actors and their dialogue was also shown in text.&lt;br /&gt;
* The level is also missing some music in the third quarter of the level&lt;br /&gt;
* The [[Hoodoo]]&#039;s theme was completely different sounding dark and dramatic&lt;br /&gt;
* The [[Hoodstormer]] theme is also different sounding a bit silly&lt;br /&gt;
&#039;Flash. 10&#039; Contains the final segment of [[the Longest Shortcut]]&lt;br /&gt;
* The level shows an empty message box at the beginning&lt;br /&gt;
* [[Globox]] uses both French and English voices at the same time&lt;br /&gt;
* The entire level is missing music&lt;br /&gt;
* The cutscene involving the three [[Teensie doctor]]s is missing voices&lt;br /&gt;
&#039;Tower .30&#039; contains the final section of [[the Tower of the Leptys]] and is almost exactly similar to its 2002 demo counterpart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 Dev Main Menu.png|thumb|This is the level select screen when choosing out of the five levels offered&lt;br /&gt;
R3 Different Text Window.png|thumb|When playing the intro level, [[Murfy]] and the text references the HP orbs as [[Red Lum]]s&lt;br /&gt;
R3 Teensie Highway Dev Build.png|thumb|Jumping with cross enables a score multiplier&lt;br /&gt;
R3 TLOTLD 1.png|thumb|When freeing the second [[Teensie]], his dialogue is in a text box, possibly as a placeholder&lt;br /&gt;
R3 TLOTLD 2.png|thumb|Second of the [[Teensie]]&#039;s dialogue in a text box&lt;br /&gt;
R3 TLOTLD 3.png|thumb|Outside the tower, the posts are using unmodified &#039;&#039;[[Rayman 2]]&#039;&#039; fire textures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused textures ===&lt;br /&gt;
Several unused textures can be found in the files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Manual.png|An early design for [[the Manual]].&lt;br /&gt;
R3 Unused - Murfy.png|An early design for [[Murfy]], resembling his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 Unused - Early Murfy + manual in raymap.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following textures are for an unused early menu, resembling that seen in the [[Rayman 3 (Game Boy Advance)|GameBoy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Menu1.png&lt;br /&gt;
R3 Unused - Menu2.png&lt;br /&gt;
R3 Unused - Menu3.png&lt;br /&gt;
R3 Unused - Menu4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are the same menu textures, but with the alpha channel removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Menu1 (no alpha).png&lt;br /&gt;
R3 Unused - Menu2 (no alpha).png&lt;br /&gt;
R3 Unused - Menu3 (no alpha).png&lt;br /&gt;
R3 Unused - Menu4 (no alpha).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2002 [[List of Rayman demos|demo]]==&lt;br /&gt;
[[File:R3HH-BETADemo-PC-LoadingScreen.png|320px|thumb|right|Several of the enemies in &#039;&#039;[[Rayman 3]]&#039;&#039; including the scrapped [[Xowar]] appeared on this early PC version loading screen.]]&lt;br /&gt;
&lt;br /&gt;
In 2002, some platinum copies of &#039;&#039;[[Rayman Revolution]]&#039;&#039; were bundled with a [[List of Rayman demos|demo]] disc of &#039;&#039;[[Rayman 3]]&#039;&#039; and these were identified with a sticker in the front cover. There were other [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] games for PC that bundled the same [[List of Rayman demos|demo]] too, along with a few other [[List of Rayman demos|demos]] featuring different levels than the ones seen in the PlayStation 2 version. This [[List of Rayman demos|demo]] featured some differences:&lt;br /&gt;
&lt;br /&gt;
* The [[List of Rayman demos|demo]] features an earlier trailer with different music and some gameplay footage with notable differences, like fire textures from &#039;&#039;[[Rayman 2]]&#039;&#039; and [[Rayman]] with the &#039;&#039;[[Rayman 2]]&#039;&#039; design in the [[Leptys]] cutscene.&lt;br /&gt;
* The loading screens of the PC version is an earlier version of &amp;quot;The Usual Suspects&amp;quot;, featuring [[Razoff|Count Razoff]] and an older design of the [[Knaaren]], the [[Hoodboom]] and the [[Muddibog]].&lt;br /&gt;
* The loading screen of the PlayStation 2 version features a slot machine with a rotating 3D model of a [[Hoodmonger]]. A similar style of loading screen was used in the final version of &#039;&#039;[[Rayman M]]&#039;&#039; for the PlayStation 2.&lt;br /&gt;
* In Dangerous Game, the old appearance of the [[Porkibank|pigpots]] can be seen.&lt;br /&gt;
* [[Rayman]] yells like Tarzan when he grabs a [[flying hook]] with the [[Lockjaw]].&lt;br /&gt;
* [[Globox]] and [[André]] have different voices than the ones used in [[Rayman 3|the final version]].&lt;br /&gt;
* The lock target image is different.&lt;br /&gt;
* There is different music and sound effects than in the final version.&lt;br /&gt;
* The points given by some actions are different, like for example, a [[Jewel|green gem]] rewards the player with 100 points instead of 1500.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 -Beta- Holy Sheet.jpg|When a player scores a number of points in the 2002 [[List of Rayman demos|demo]], the words &amp;quot;Holy sheet&amp;quot; would initially appear on the screen.&lt;br /&gt;
R3 -Beta- Lock Target .jpg|The design of the lock target in the 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
R3 -Beta- Slot Machine.jpg|The PlayStation 2 loading screen from the 2002 [[List of Rayman demos|demo]] of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
R3 -Beta- Flag.jpg|This flag has been replaced by [[:File:HoodFlag.png|this one]] who represents the most common enemies from the game: the [[Hoodmonger]]s.&lt;br /&gt;
Pigpot.jpg|The previous design of the [[Porkibank|pigpots]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dangerous Game===&lt;br /&gt;
This game mode is available in the &#039;&#039;[[Rayman 3]]&#039;&#039; [[List of Rayman demos|demo]], released in 2002. It contains a sequence of the third section of the [[Clearleaf Forest]]. Many differences can be found between this version and the level of the final version. Some additional differences appear in the PlayStation 2 version. Like the musics played when [[Rayman]] is in fight with the [[Hoodlum]]s.&lt;br /&gt;
Before the first secret entrance of this sequence, it was initially expected that a flag representing the [[Hoodlum]] camp appeared, but it was instead replaced by a flag representing a [[Hoodmonger]]. In the PC version of the [[List of Rayman demos|demo]], the [[Porkibank|pigpots]]&#039; previous design is used.&lt;br /&gt;
&lt;br /&gt;
===[[Special Invaders]]===&lt;br /&gt;
[[File:SpecialInvaders-Arcade-R3HH-PC-TitleScreen.jpg|320px|thumb|right|[[Special Invaders]], as seen in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
This game mode is also available in the &#039;&#039;[[Rayman 3]]&#039;&#039; [[List of Rayman demos|demo]]. It contains the third section of [[the Tower of the Leptys]]. Between the beta and final version of this section, the most striking differences are the sounds and musics. Some dialogs had not yet been added to the game, such as those of [[Globox]] and [[Rayman]] during the cinematic of the section. [[Globox]] does not call [[Rayman]] to get aboard his [[Armaguiddon]] but honk to get him. Also, he doesn&#039;t say anything about the enemies and do not compliment the buildings. But he is frightened at the sight of the stone gaps, when he&#039;s with [[Rayman]] in the room where they are located, [[Globox]] yells : &amp;quot;Ah! A mixer!&amp;quot;. The name given to this game mode was finally used for a mini-game in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;. The name of this game mode refers to a classic, &#039;&#039; Space Invaders&#039;.&lt;br /&gt;
&lt;br /&gt;
===Trailer===&lt;br /&gt;
The trailer of the [[List of Rayman demos|demo]] is different in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, in the trailer of the [[List of Rayman demos|demo]], the old design of the [[Hoodmonger Officer]]s is used. Their design looks like the [[Hoodmonger]]&#039;s one, but they wore chain mail and a kind of metal bulletproof vest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dangerous Game.png|The logo for Dangerous Game.&lt;br /&gt;
Special Invaders.png|The logo for [[Special Invaders]].&lt;br /&gt;
Trailer.png|The logo for the trailer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
Some early game assets have been found in the files of the demos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Early Logo.png|An early logo.&lt;br /&gt;
R3ddlogo.png|Early version of the US logo.&lt;br /&gt;
Rayman 3 Early Medallion 1.png|An orange medallion.&lt;br /&gt;
Rayman 3 Early Medallion 2.png&lt;br /&gt;
Rayman 3 Unused Arcade Menu Icon.png|Unused arcade menu icon.&lt;br /&gt;
Rayman 3 Unused Secret Icons.png|Unused secrets menu icons.&lt;br /&gt;
R3 Unused - Early Menu.png|This early menu is from the PlayStation 2 demo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press kit from &#039;&#039;rayman3.com&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/7/75/Voiceovers_Release_Final.pdf Press release, December, 2002]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/2/25/DECreleaseFINAL.pdf Press release, December, 2003]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b1/Anatomy_of_a_Hero.pdf Anatomy of a Hero]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/f/f1/FAQfinal-12-6.pdf FAQ]&lt;br /&gt;
&lt;br /&gt;
===Logos included in the press kit===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 LOGOBETA3.png&lt;br /&gt;
R3 FNL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackLumFAQ.png&lt;br /&gt;
ClearleafFAQ.png|[[Clearleaf Forest]]. Interestingly, the old design of the [[Hoodboom]] is found here.&lt;br /&gt;
DoctorFAQ.png|Early design for [[Roméo Patti]].&lt;br /&gt;
GloboxFAQ.png&lt;br /&gt;
HoodstylerFAQ.png|[[Hoodmonger Soldier]] with early textures.&lt;br /&gt;
RefluxFAQ.png|Other early design for [[Reflux]], now with white eyes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused minigames ==&lt;br /&gt;
In the PAL version of the GameCube version there exists unused Game Boy Advance ROMs for the minigames which would have the player connect their GameCube to their Game Boy Advance to play them. There are 3 of these ROMs, with the first one being an early version of the [[Mad Trax]] and [[Wheelis]] minigames, with early sprite artwork. The other two are completely unused and feature a different map and sprites.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
R3 GCN - Unused GBA Minigame 1.png|The second minigame map&lt;br /&gt;
R3 GCN - Unused GBA Minigame 2.png|The third minigame map&lt;br /&gt;
R3 GCN - Early Mad Trax controls info.png|An early controls screen sprite for the first minigame&lt;br /&gt;
R3 GCN - Unused GBA Minigames controls info.png|The controls screen sprite for the second and third minigames&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3 HD]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;Rayman 3 HD&#039;&#039; contains upscaled old textures from the E3 2002 archives.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HD Cinematic 1.jpg|Possible placeholder, showing [[Rayman]] and [[Globox]] riding on a [[Wooglah]].&lt;br /&gt;
R3HD Cinematic 2.jpg|Possible placeholder, showing a beta design for [[Bégoniax]].&lt;br /&gt;
R3HD Cinematic 3.jpg|Possible placeholder, showing some scenery in [[the Desert of the Knaaren]].&lt;br /&gt;
R3HD Cinematic 4.jpg|Possible placeholder, showing [[Gumsi]] seemingly playing with [[Rayman]], [[Globox]] and [[Murfy]].&lt;br /&gt;
R3HD Cinematic 5.jpg|Possible placeholder, showing [[Reflux]] obtaining the power of the [[Leptys]].&lt;br /&gt;
R3 HD Unused Texture 1.png|[[Rayman]] with his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 HD Unused Texture 2.png|An early design for [[Globox]], resembling his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 HD Unused Texture 3.png|An early design for the [[Hoodmonger]].&lt;br /&gt;
R3 HD Unused Texture 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3-EarlyScreenshot1.jpg&lt;br /&gt;
R3-EarlyScreenshot2.jpg&lt;br /&gt;
R3-EarlyScreenshot3.jpg&lt;br /&gt;
R3-EarlyScreenshot4.jpg&lt;br /&gt;
Rayman3 GC Fireball.jpg&lt;br /&gt;
R3-EarlyScreenshot5.jpg&lt;br /&gt;
R3-EarlyScreenshot6.jpg&lt;br /&gt;
R3-EarlyScreenshot7.jpg&lt;br /&gt;
R3-EarlyScreenshot8.jpg&lt;br /&gt;
R3-EarlyScreenshot9.jpg&lt;br /&gt;
R3-EarlyScreenshot10.jpg&lt;br /&gt;
EarlyFC.jpg|An early screenshot of [[the Fairy Council]].&lt;br /&gt;
R3HH-FairyCouncil.jpg|An early version of [[the Fairy Council]].&lt;br /&gt;
Rayman3TheFairyCouncilBeta2.jpg|The second stage of [[the Fairy Council]].&lt;br /&gt;
EarlyDOTK.jpg|[[Rayman]] fighting a [[Hoodmonger]] in [[the Desert of the Knaaren]].&lt;br /&gt;
HHearly.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
HHearly2.jpg|The shooting range in [[Hoodlum Headquarters]].&lt;br /&gt;
HHearly3.jpg|[[Rayman]] fighting a [[Heckler]] in [[Hoodlum Headquarters]].&lt;br /&gt;
Raymanfly.jpeg|[[Murfy]] with [[Rayman]] in [[the Fairy Council]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
Go fish.jpg|[[The Bog of Murk|Bog of Murk]] screenshot which shows a map on the tree that was replaced with a wanted poster in the final version.&lt;br /&gt;
R3 ScrappedBog.jpg|A [[The Bog of Murk|Bog of Murk]] screenshot that features an early [[Stumbleboom]] design.&lt;br /&gt;
R3-Hoodblasters-attack-Rayman-from-airship.jpg|The second stage of [[Clearleaf Forest]].&lt;br /&gt;
Drinky.jpg|A screenshot of [[Clearleaf Forest]] that shows 3 [[Porkibank|pigpots]] that are missing from the final game.&lt;br /&gt;
TOLearly.jpg|[[The Tower of the Leptys|Tower of the Leptys]] screenshot that features an early [[Hoodmonger]] design.&lt;br /&gt;
TeensieHighwayBeta1.jpg|The first [[Teensie Highway]], located in [[the Fairy Council]].&lt;br /&gt;
TeensieHighwayBeta2.jpg|[[Rayman]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta3.jpg|The first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta4.jpg|Another look of the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta5.jpg|The middle part of the first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta6.jpg|[[Rayman]], a [[Teensie]], and [[Globox]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta7.jpg|[[Rayman]] collecting [[Jewel|yellow gems]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta8.jpg|The transition to the third part of the first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta9.jpg|The third part of the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta10.jpg|More [[Jewel|yellow gems]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta11.jpg|The final part of the first [[Teensie Highway]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
* [[Media:Rayman 3 Art Book.pdf|&#039;&#039;Rayman 3&#039;&#039; art book]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Concept 1.jpeg&lt;br /&gt;
Concept 2.jpeg&lt;br /&gt;
Concept 3.jpeg&lt;br /&gt;
RTASvehicles.png&lt;br /&gt;
EarlyAeropolis.png&lt;br /&gt;
RTASvehicles2.png&lt;br /&gt;
RTAS Flying vehicle.jpg&lt;br /&gt;
Rayman on a flying veichle.JPG&lt;br /&gt;
Quartier chinois 01.jpg&lt;br /&gt;
Concept 4.jpeg&lt;br /&gt;
Concept 5.jpeg&lt;br /&gt;
Concept 6.jpeg&lt;br /&gt;
Chez les Ptizetres 01.jpg&lt;br /&gt;
Concept 11.jpeg&lt;br /&gt;
Rayman Concepts 07b.jpg&lt;br /&gt;
Concept 10.jpeg&lt;br /&gt;
Test pub 1.jpeg&lt;br /&gt;
Test pub 2.jpeg&lt;br /&gt;
Test pub 3.jpeg&lt;br /&gt;
R3HH-EarlyKnaarenConceptArt.jpg&lt;br /&gt;
EarlyPowerupConceptArt.jpg&lt;br /&gt;
Rayman3 conceptart1.jpg&lt;br /&gt;
Crystal.png&lt;br /&gt;
Concept Forest 1.jpg&lt;br /&gt;
forêt.png&lt;br /&gt;
Concept Forest 2.jpg&lt;br /&gt;
Resting under a mushroom.png&lt;br /&gt;
Concept Forest 5.jpg&lt;br /&gt;
Concept Forest 6.jpg&lt;br /&gt;
Les bizarreries.jpg&lt;br /&gt;
Concept Forest 7.jpg&lt;br /&gt;
Concept Forest 8.jpg&lt;br /&gt;
Arbre magique 01.jpg&lt;br /&gt;
La pagode des nuages 01.jpg&lt;br /&gt;
Waterfall.png&lt;br /&gt;
Concept LOTLD 1.jpg&lt;br /&gt;
Concept LOTLD 2.jpg&lt;br /&gt;
Concept LOTLD 3.jpg&lt;br /&gt;
Concept LOTLD 4.jpg&lt;br /&gt;
Concept Forest 4.jpg&lt;br /&gt;
Concept Forest 3.jpg&lt;br /&gt;
Concept Forest 3 Colorless.png&lt;br /&gt;
Razoff Fireplace.png&lt;br /&gt;
Cave.png&lt;br /&gt;
Cathedral.jpg&lt;br /&gt;
R3DOTKartwork.png&lt;br /&gt;
R3DOTKartwork2.png&lt;br /&gt;
Concept DOTK 1.jpg&lt;br /&gt;
Concept DOTK 2.jpg&lt;br /&gt;
Destiny Arena Concept Art.png&lt;br /&gt;
Knaaren Architecture.png&lt;br /&gt;
Concept DOTK 3.jpg&lt;br /&gt;
Crop4.jpg&lt;br /&gt;
Concept HHQ 1.jpg&lt;br /&gt;
Concept HHQ 2.jpg&lt;br /&gt;
Concept HHQ 3.jpg&lt;br /&gt;
Concept HHQ 4.jpg&lt;br /&gt;
Concept HHQ 5.jpg&lt;br /&gt;
Concept HHQ 6.jpg&lt;br /&gt;
Concept HHQ 7.jpg&lt;br /&gt;
R3HH-FightingHoodmongers-ConceptArt.jpg&lt;br /&gt;
Flapoteur.jpg&lt;br /&gt;
Concepthoodlums1.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-1.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-2.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-3.jpg&lt;br /&gt;
Concepthoodlums2.jpg&lt;br /&gt;
Concept Hoodlums Machines.jpg&lt;br /&gt;
GloboxConceptArt.jpg&lt;br /&gt;
RaymanNewDesign1.jpg&lt;br /&gt;
RaymanNewDesign2.jpg&lt;br /&gt;
RaymanNewDesign3.jpg&lt;br /&gt;
RaymanNewDesign7.jpg&lt;br /&gt;
RaymanNewDesign4.jpg&lt;br /&gt;
RaymanNewDesign9.png&lt;br /&gt;
RaymanNewDesign5.jpg&lt;br /&gt;
RaymanNewDesign6.jpg&lt;br /&gt;
RaymanNewDesign8.jpg&lt;br /&gt;
Raymanpose2.jpeg&lt;br /&gt;
Raymanpose1.jpeg&lt;br /&gt;
RaymanOnAGiantFruit.jpg&lt;br /&gt;
Monde-aqua01.jpg&lt;br /&gt;
Monde-aqua02.jpg&lt;br /&gt;
Monde-aqua03.jpg&lt;br /&gt;
ZaqConceptArt-Monde-aqua04.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magazine scans==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Joystick Issue 136 (April 2002).png|Initial announcement for &#039;&#039;[[Rayman 3]]&#039;&#039; in &#039;&#039;Joystick&#039;&#039;&lt;br /&gt;
Joystick Issue 141 (October 2002).png|Exclusive feature, showing early versions of levels&lt;br /&gt;
Joystick 141 (October 2002)-2.png|Preview article for &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Joystick Issue 143 (December 2002).png|Preview article for &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Joystick Issue 145 (Feburary 2003) Cover.png|Exclusive cover for &#039;&#039;[[Rayman 3]]&#039;&#039; in &#039;&#039;Joystick #145&#039;&#039;&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-1.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-2.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-3.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-4.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-5.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-6.png&lt;br /&gt;
Electronic Gaming Monthly Issue 155 (June 2002).png|Preview article in &#039;&#039;Electronic Gaming Monthly&#039;&#039;, showing different versions of levels and an early version of [[Rayman]]&#039;s model&lt;br /&gt;
GamePro Issue 173 (February 2003).png|Sneak preview of the PlayStation 2 version of &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Play Magazine Issue 16 - Front.png|&#039;&#039;Play Magazine&#039;&#039; issue 16 cover featuring &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Play Magazine-1.jpg|Developer interview article for &#039;&#039;[[Rayman 3]]&#039;&#039; in an exclusive feature by &#039;&#039;Play Magazine&#039;&#039;&lt;br /&gt;
Play Magazine-2.jpg|Interview section with producer, Ahmed Boukhelifa&lt;br /&gt;
Play Magazine-3.jpg|Interview section with lead designer, Michael Janod&lt;br /&gt;
Play Magazine-4.jpg|Section with Olivier Dauba (lead gameplay programmer), and another with Céline Tellier (art and technical director) higlighting the artistic direction of the project&lt;br /&gt;
Play Magazine-5.jpg|More interviews: Stan Metter (lead animator), François Queinnec (PlayStation 2 graphics programmer) and John Leguizamo (voice of [[Globox]])&lt;br /&gt;
Play Magazine-6.jpg|John Leguizamo interview continued&lt;br /&gt;
Le Journal De Mickey 1.jpg|An exclusive preview article of the game in &#039;&#039;Le Journal de Mickey&#039;&#039;&lt;br /&gt;
Le Journal de Mickey 2.jpg&lt;br /&gt;
Le Journal De Mickey 3.jpg&lt;br /&gt;
Le Journal De Mickey 4.jpg&lt;br /&gt;
EarlyPowerupConceptArt.jpg&lt;br /&gt;
Playstation 2 Official Magazine Issue 9 (AU) (December 2002).png&lt;br /&gt;
EDGE Magazine Issue 123 (May 2003).png&lt;br /&gt;
GameNow Issue 17 (March 2003) (1).png&lt;br /&gt;
GameNow Issue 17 (March 2003) (2).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
In the PlayStation 2 version of the beta in Dangerous Game, only the first music of the [[Hoodmonger Soldier]]s is used.&lt;br /&gt;
&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/151%20-%20%28Beta%29%20The%20Hoodmonger.mp3 The old music] of the [[Hoodmonger]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/153%20-%20%28Beta%29%20The%20Artilleryman.mp3 The old music] of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/154%20-%20%28Beta%29%20The%20Artilleryman%20~Under%20Fire~.mp3 The second old music] of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/152%20-%20%28Beta%29%20The%20Hoodmonger%20Officer.mp3 The old music] of the [[Hoodmonger Officer]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/155%20-%20%28Beta%29%20The%20Sniper.mp3 The old music] of the snipers.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/156%20-%20%28Beta%29%20The%20Sniper%20~Focused~.mp3 The old music] of the snipers.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/157%20-%20%28Beta%29%20The%20Sniper%20~Frenzied~.mp3 The old music] of the snipers.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo&#039;s playthrough at YouTube (PS2 version - Dangerous Game)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-BvZHR7LkGw The 2002 demo&#039;s playthrough at YouTube (PS2 version - Special Invaders)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ghLxch40GDg The 2002 demo&#039;s playthrough at YouTube (PS2 version - Trailer)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=gZM6o36HnnY The 2002 demo&#039;s playthrough at YouTube (PC version - Dangerous Game)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=DHFIg9TBfSQ The 2002 demo&#039;s playthrough at YouTube (PC version - Special Invaders)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo&#039;s playthrough at YouTube (PC version - Trailer)]&lt;br /&gt;
*[https://tcrf.net/Rayman_3_(GameCube) TCRF Page noting leftover beta content]&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=_FBIwLDP3pc&amp;amp;list=PLHOgtLRdYgt9CRIYkmrXal5rgsSefdLBj A playlist with IGN videos from unpublic demo]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (développement)]]&lt;br /&gt;
[[pl:Rayman 3 (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=113176</id>
		<title>Hoodlum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=113176"/>
		<updated>2026-06-03T12:54:21Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Usual suspects 2.jpg|thumb|320px|right|From left to right: [[Hoodboom]], [[Hoodstormer]], [[Grim Keeper]], [[Grim]], [[Hoodmonger]], [[Hoodoo]], and [[Xowar]] (the latter is not a Hoodlum).]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=After some punishing auditions, [[Ubisoft|the developers]] have brought together the worst army ever, made up of the dumbest enemies. They’re dressed like potato sacks and are ready to use any old tactics, however ludicrous or dangerous, to stop [[Rayman]] and [[Globox]].|sign=Manual (UK version)|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Shooting, smacking, bombing, and slashing! These mayhem wreakers live to wreak mayhem! You&#039;ll have to take out as many as possible to keep the land from falling into darkness.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hoodlums&#039;&#039;&#039; (once called &#039;&#039;&#039;Kagoulards&#039;&#039;&#039;) are an army of enemy creatures which first appeared in &#039;&#039;[[Rayman 3]]&#039;&#039;. The Hoodlum army was created when the evil [[Black Lum]]s, under the leadership of the lord, [[André]], began to steal the fur from [[Bonton]]s and weave it into costumes for themselves. Hoodlums are often found sporting an assortment of weapons and powers, ranging from blunderbusses to explosive bottles of [[plum juice]], and even [[Master Kaag|giant stomping machines]] and [[Céloche|tripod submarines]]. They come in many shapes and sizes, and have many different strengths and weaknesses. When a Hoodlum is defeated, the [[Black Lum]] that was controlling it from the inside escapes; later on in the game, [[Rayman]] receives the power to [[grimace]], which can be used to revert these [[Black Lum]]s back into [[Red Lum]]s which [[Rayman]] can absorb for health.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
[[File:R3HH-BETADemo-PC-LoadingScreen.png|thumb|320px|right|Some Hoodlums like the [[Hoodmonger]], the [[Hoodboom]] and the [[Slapdash]] had a different design during the development of &#039;&#039;[[Rayman 3]]&#039;&#039;. Hoodlums were planned to talk in [[Rayman 3 (early production)|the beta version]], but this idea was removed.]]&lt;br /&gt;
&lt;br /&gt;
The Hoodlums were originally created by Stéphane Zinetti, the lead character designer for &#039;&#039;[[Rayman 3]]&#039;&#039;. Zinetti had the following to say regarding the genesis of the Hoodlums in an interview with [[RaymanZone]] at about the time of the game&#039;s release:&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=We were looking for a fairly simple principle that would be easy to offer in a variety of forms for several characters, without repeating exactly the same thing.&lt;br /&gt;
&lt;br /&gt;
The idea for the Hoodlums came from one of my sketches. It was a sort of Mexican holding a fat rifle and wearing a big sombrero and a kind of poncho covering his whole body. He was a blend of [[Mr Dark|Darkman]] [sic] from &#039;&#039;[[Rayman 1]]&#039;&#039; – a mysterious character rolled up in his cloak, for those who don&#039;t know him – and the [[hunter]], also in &#039;&#039;[[Rayman 1]]&#039;&#039;. Then came the idea to make characters out of cloth. This was easy for the player to recognise, and very simple for us to vary. What&#039;s more, rendering the flexibility of different fabrics was a graphic challenge that was interesting to take up.&lt;br /&gt;
&lt;br /&gt;
Once we&#039;d found the basic principle, we worked on the basic psychologies to create a whole heap of characters. For example, using a slightly mannered and mysterious profile, we created &#039;[[Hoodoo]]&#039;, an elongated sorcerer. For &#039;[[Slapdash]]&#039;, we wanted to create a fat moron. So we made him a nice bright strawberry color and gave him a vacant look and a fairly oafish physique.|sign=Stéphane Zinetti|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:HoodoFlag.png|thumb|320px|right|One of the Hoodlum army emblem.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The Hoodlums are a vast army with an insidious plan: to seize the mystical [[Heart of the World]] and turn it black with evil. But before achieving eternal conquest, they must free their [[André|Dark Lum Lord]] master from the recesses of [[Globox]]&#039;s stomach. And with the meddling [[Rayman]] in the mix, getting to [[Globox]] won&#039;t exactly be a cakewalk.|sign=Manual (US version)|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Hoodlum army is formed at the very beginning of &#039;&#039;[[Rayman 3]]&#039;&#039;, when a lone [[Red Lum]] is given a terrible fright - later revealed to be caused by [[Rayman]]&#039;s hands - and becomes the [[Black Lum]] known as [[André]]. He then proceeds to convert many other [[Red Lum]]s into [[Black Lum]]s. Stealing the fur of animals such as [[Bonton]]s, they weave their outer bodies from cloth. They begin their invasion by launching an assault on [[the Fairy Council]], where the [[Heart of the World]] is kept; [[André]] hoped to corrupt its 1000 constituent [[Yellow Lum]]s into a more powerful army of Hoodlums. However, [[André]] was accidentally swallowed by [[Globox]] before he could reach the [[Heart of the World|Heart]], thus setting the events of the game into motion.&lt;br /&gt;
&lt;br /&gt;
From there, the Hoodlum army spread their forces across the [[Glade of Dreams]], attempting to hinder [[Rayman]] and [[Globox]]&#039;s progress however they could. Eventually, [[André]] was released from [[Globox]]&#039;s belly and teamed up with [[Reflux]], planning to use the power of the recently-stolen [[Sceptre of the Leptys]] to multiply and create an unstoppable army of Hoodlums. However, [[Rayman]] and [[Globox]] soon defeat [[Reflux]] and the former pulls a [[grimace]] to revert [[André]] back to a [[Red Lum]], ending the Hoodlum invasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;270px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodFlag.png|Set of flags representing the Hoodlum army.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
[[File:Spineroo R3 GBA.png|frame|left|class=sprite|A [[Spinneroo]] in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
Hoodlums also appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], in which [[Rayman]] must defeat both them and the [[Robo-Pirate]] minions of [[Razorbeard|Admiral Razorbeard]]. They mostly appear in [[Hoodlum Hideout]], but [[Spinneroo]]s can be found in [[Wretched Ruins]], and [[Scaleman]] in [[Scaleman&#039;s Keep]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
[[File:Slapdash RHR.png|frame|right|class=sprite|A [[Slapdash]] in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
Hoodlums appear once more in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the isometric Game Boy Advance sequel to &#039;&#039;[[Rayman 3]]&#039;&#039;. In this game, it is revealed that a fragment of [[André]]&#039;s evil spirit remained in [[Globox]]&#039;s body. As [[Rayman]] and [[Globox]] fight against the new Hoodlum invasion, [[Globox]] gradually becomes possessed by [[André]], who eventually transforms him into a clone of [[Reflux]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Hoodlum Scarecrow.JPG|320px|thumb|left|A scarecrow resembling a [[Hoodmonger]] (on the right) as seen in a cinematic from &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;.]]&lt;br /&gt;
A [[Hoodmonger]] appears as a playable character in &#039;&#039;[[Rayman Kart]]&#039;&#039;, a spin off racing game available only for mobile phones, and as a scarecrow in a &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039; cutscene.&lt;br /&gt;
&lt;br /&gt;
In the credits of &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;, a picture frame depicts the Hoodlum army that also parodies the &#039;Usual Suspects&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Types of Hoodlums==&lt;br /&gt;
[[File:Charged.jpg|320px|thumb|right|A [[Hoodmonger]].]]&lt;br /&gt;
* [[Hoodmonger]] (also known as Hoodblaster)&lt;br /&gt;
* [[Slapdash]]&lt;br /&gt;
* [[Hoodmonger Soldier]] (also known as Hoodstyler)&lt;br /&gt;
* [[Hoodboom]]&lt;br /&gt;
* [[Master Kaag]] (piloting the Hoodstomper)&lt;br /&gt;
* [[Stumbleboom]]&lt;br /&gt;
* [[Spinneroo]] (also known as Hoodlock)&lt;br /&gt;
* [[Hoodstormer]]&lt;br /&gt;
* [[Grim Keeper]]&lt;br /&gt;
* [[Grim]]&lt;br /&gt;
* [[Hoodoo]]&lt;br /&gt;
* [[Hoodmonger Officer]] (also known as Elite Monger)&lt;br /&gt;
* [[Heckler]]&lt;br /&gt;
* [[Lavomatrix]] (also known as Lavicraft)&lt;br /&gt;
* [[Hoodloon]]&lt;br /&gt;
* [[Hostess]]&lt;br /&gt;
* [[Armoured Slapdash]]&lt;br /&gt;
* [[Shielded Hoodboom]]&lt;br /&gt;
* [[Scaleman]]&lt;br /&gt;
* [[Armed Spinneroo]]&lt;br /&gt;
* [[Conjoined Hoodlum]] (unused)&lt;br /&gt;
* [[Kagoubinôme]] (unused)&lt;br /&gt;
* [[Gunslinger Hoodlum]] (unused)&lt;br /&gt;
&lt;br /&gt;
===Hoodlum devices===&lt;br /&gt;
[[File:Weird Hoodlum thing R3 GBA.PNG|frame|right|class=sprite|A strange Hoodlum device seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
* One variety of a [[helicopter bomb]]&lt;br /&gt;
* [[Hoodlum airship]]&lt;br /&gt;
* [[Mechanical bird]]&lt;br /&gt;
* [[Hoodlum watercraft]]&lt;br /&gt;
* [[Céloche]]&lt;br /&gt;
* [[Armaguiddon]]&lt;br /&gt;
* The [[Horrible Machine]]&lt;br /&gt;
* The [[Infernal Machine]]&lt;br /&gt;
* [[Lav-O-Matic]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3 cancelled creators of RoboPirates.png|First draft of the Hoodlums, where they were originally going to be the creators of the [[Robo-Pirate]]s&lt;br /&gt;
Concepthoodlums1.jpg|Concept art of the Hoodlum army.&lt;br /&gt;
Artwork Hoodlums.jpg|More early designs and some [[Rayman 3 (early production)|scrapped]] Hoodlums.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=_w2XiqZKeJM Hoodlums Army (Video 1) at YouTube]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6mZuaMIqfTY Hoodlums Army (Video 2) at YouTube]&lt;br /&gt;
*[http://www.youtube.com/watch?v=eucqwt4SssU Hoodlums Army (Video 3) at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Hoodlums]]&lt;br /&gt;
[[de:Hoodlums]]&lt;br /&gt;
[[it:Hoodlum]]&lt;br /&gt;
[[pl:Mroklumy]]&lt;br /&gt;
[[es:Hoodlum]]&lt;br /&gt;
[[ru:Злум]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:Hoodlums&amp;diff=113175</id>
		<title>Template:Hoodlums</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:Hoodlums&amp;diff=113175"/>
		<updated>2026-06-03T12:52:33Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox mw-collapsible {{#if:{{{collapsed|}}} | mw-collapsed | mw-uncollapsed }}&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; colspan=&amp;quot;5&amp;quot; |&amp;lt;span&amp;gt;[[Hoodlum]]s&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; width: 100%;&amp;quot; |&amp;lt;span&amp;gt;[[Hoodlum]]s from &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;vertical-align:top;font-size:smaller;&amp;quot;&amp;gt; | [[André]] &amp;amp;bull; [[Black Lum]] &amp;amp;bull; [[Hoodmonger]] &amp;amp;bull; [[Slapdash]] &amp;amp;bull; [[Hoodmonger Soldier]] &amp;amp;bull; [[Hoodboom]] &amp;amp;bull; [[Master Kaag]] &amp;amp;bull; [[Stumbleboom]] &amp;amp;bull; [[Spinneroo]] &amp;amp;bull; [[Hoodstormer]] &amp;amp;bull; [[Hoodlum airship]] &amp;amp;bull; [[Grim Keeper]] &amp;amp;bull; [[Grim]] &amp;amp;bull; [[Hoodoo]] &amp;amp;bull; [[Hoodmonger Officer]] &amp;amp;bull; [[Heckler]] &amp;amp;bull; [[Céloche]] &amp;amp;bull; [[Lavomatrix]] &amp;amp;bull; [[Hoodlum watercraft]] &amp;amp;bull; [[Hoodloon]] &amp;amp;bull; [[Hostess]] &amp;amp;bull; [[Armaguiddon]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; width: 100%;&amp;quot; |&amp;lt;span&amp;gt;[[Hoodlum]]s from [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]] and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;vertical-align:top;font-size:smaller;&amp;quot;&amp;gt; | [[Armoured Slapdash]] &amp;amp;bull; [[Shielded Hoodboom]] &amp;amp;bull; [[Scaleman]] &amp;amp;bull; [[Armed Spinneroo]] &amp;amp;bull; [[Helicopter bomb]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; width: 100%;&amp;quot; |&amp;lt;span&amp;gt;Scrapped [[Hoodlum]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;vertical-align:top;font-size:smaller;&amp;quot;&amp;gt; | [[Lav-O-Matic]] &amp;amp;bull; [[Scaleman|Kagalpha]] &amp;amp;bull; [[Conjoined Hoodlum]] &amp;amp;bull; [[Kagoubinôme]] &amp;amp;bull; [[Gunslinger Hoodlum]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Conjoined_Hoodlum&amp;diff=113174</id>
		<title>Conjoined Hoodlum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Conjoined_Hoodlum&amp;diff=113174"/>
		<updated>2026-06-03T12:51:10Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: Redirected page to Conjoined Hoodlum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Conjoined Hoodlum]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Conjoined_Hoodlum&amp;diff=113088</id>
		<title>Talk:Conjoined Hoodlum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Conjoined_Hoodlum&amp;diff=113088"/>
		<updated>2026-06-02T10:57:55Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: Created page with &amp;quot;I know I was the one who made the page (and I believe suggested the name?) but thanks to the power of hindsight I think it&amp;#039;d be more appropriate to move this page over to Conjoined Hoodlum instead, as the phrase &amp;quot;Siamese twins&amp;quot; is outdated by the medical community and also a bit offensive, particularly if one is Siamese themselves. Any objections to this? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know I was the one who made the page (and I believe suggested the name?) but thanks to the power of hindsight I think it&#039;d be more appropriate to move this page over to [[Conjoined Hoodlum]] instead, as the phrase &amp;quot;Siamese twins&amp;quot; is outdated by the medical community and also a bit offensive, particularly if one is Siamese themselves. Any objections to this? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 10:57, 2 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Henchman_800&amp;diff=111520</id>
		<title>Zombie Henchman 800</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Henchman_800&amp;diff=111520"/>
		<updated>2026-02-20T07:21:20Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Zombie Henchman&lt;br /&gt;
| image = [[File:Zombie pirate Model.png|320px|Zombie Henchman]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
| location = [[Pirate Factory]], [[Tomb of the Ancients]] (only after revisiting the level)&lt;br /&gt;
| resistance = [[File:Lifebar3.png|3 HP]] (at once)&lt;br /&gt;
| attacks = Metal hook, toxic gas&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Zombie Henchman&#039;&#039;&#039; is a near-dead [[Henchman 800]] exclusive to &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Zombie Henchmen each have a faded, torn yellow vest and a rusted hook that has almost fallen off and hangs limply from the pirate&#039;s arm. Their eyes are both black and lifeless, and one of their feet is missing, causing them to walk with a limp. Their left eyes and their mouth have visible webbing, and the metal of their bodies is dusty.&lt;br /&gt;
&lt;br /&gt;
When initially encountered, they appear to be a useless pile of wreckage. However, if they are shot by a [[magic fist]], or if [[Rayman]] strays too close to their vicinity, they will rise and limp towards him, with their arms outstretched. After taking enough damage they will return to their wrecked state, but will inevitably rise again unless struck by a fully charged or [[Power Fist]]-empowered [[Magic fist|energy sphere]].&lt;br /&gt;
&lt;br /&gt;
Their guns no longer work, so they instead attack [[Rayman]] by exhaling clouds of toxic gas. If [[Rayman]] stays too close to it, the Zombie Henchman will attack [[Rayman]] by swinging its hook at him.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
Zombie Henchman only appear in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, and even so, are still quite rare. Two can be encountered in the immediate outskirts of the [[Pirate Factory]], serving almost as guardians to the facility. Zombie Henchman will also replace two [[red Henchman 800]] encountered in the [[Tomb of the Ancients]] if [[Rayman]] revisits the area, suggesting that they are actually the remains of the felled [[Red Henchman 800|red Henchman]] initially encountered there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieHenchman-PirateFactory-RR-Pileofwreckage.png|A Zombie Henchman in its apparently dead state.&lt;br /&gt;
ZombiePirate-PirateFactory-RR.png|A Zombie Henchman getting up.&lt;br /&gt;
ZombieHenchman-PirateFactory-RR-ArmSwingAttack.png|A Zombie Henchman about to attack [[Rayman]] at close proximity by swinging his hook.&lt;br /&gt;
&lt;br /&gt;
ZombieHenchman-PirateFactory-RR-ToxicGasAttack.png|A Zombie Henchman attacking [[Rayman]] by expelling toxic gas.&lt;br /&gt;
ZombieHenchman-TomboftheAncientsREVISITING-RR-Pileofwreckage.png|Zombie Henchmen can be seen when revisiting the [[Tomb of the Ancients]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=a5aOQE9Mvqc Zombie Henchman&#039;s first appearance (&#039;&#039;Rayman Revolution&#039;&#039;)]&lt;br /&gt;
&lt;br /&gt;
===Soundtracks===&lt;br /&gt;
* [http://raytunes.raymanpc.com/music/R2/097%20-%20Zombie%20Pirates.mp3 Zombie Pirate theme]&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates|collapsed=Y}}&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sbire zombie]]&lt;br /&gt;
[[de:Zombie Henchman]]&lt;br /&gt;
[[pl:Pomocnik Zombie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
[[Category:Undead characters]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Henchman_800&amp;diff=111518</id>
		<title>Zombie Henchman 800</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Henchman_800&amp;diff=111518"/>
		<updated>2026-02-19T17:37:43Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: am i daft or is the new version of the image not updating on this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Zombie Henchman&lt;br /&gt;
| image = [[File:Zombie pirate Model.png|320px|Zombie Henchman]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
| location = [[Pirate Factory]], [[Tomb of the Ancients]] (only after revisiting the level)&lt;br /&gt;
| resistance = [[File:Lifebar3.png|3 HP]] (at once)&lt;br /&gt;
| attacks = Metal hook, toxic gas&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Zombie Henchman&#039;&#039;&#039; is a near-dead [[Henchman 800]] exclusive to &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Zombie Henchmen have a faded, torn yellow vest and a rusted hook that has almost fallen off and hangs limply from the pirate&#039;s arm. Their eyes are both black and lifeless, and one of their feet are missing, causing them to walk with a limp. Their right eye and their mouth have visible webbing, and the metal of their bodies is dusty.&lt;br /&gt;
&lt;br /&gt;
When initially encountered, they appear to be a useless pile of wreckage. However, if they are shot by a [[magic fist]], or if [[Rayman]] strays too close to their vicinity, they will rise and limp towards him, with their arms outstretched. After taking enough damage they will return to their wrecked state, but will inevitably rise again unless struck by a fully charged or [[Power Fist]]-empowered [[Magic fist|energy sphere]].&lt;br /&gt;
&lt;br /&gt;
Their guns no longer work, so they instead attack [[Rayman]] by exhaling clouds of toxic gas. If [[Rayman]] stays too close to it, the Zombie Henchman will attack [[Rayman]] by swinging its hook at him.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
Zombie Henchman only appear in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, and even so, are still quite rare. Two can be encountered in the immediate outskirts of the [[Pirate Factory]], serving almost as guardians to the facility. Zombie Henchman will also replace two [[red Henchman 800]] encountered in the [[Tomb of the Ancients]] if [[Rayman]] revisits the area, suggesting that they are actually the remains of the felled [[Red Henchman 800|red Henchman]] initially encountered there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieHenchman-PirateFactory-RR-Pileofwreckage.png|A Zombie Henchman in its apparently dead state.&lt;br /&gt;
ZombiePirate-PirateFactory-RR.png|A Zombie Henchman getting up.&lt;br /&gt;
ZombieHenchman-PirateFactory-RR-ArmSwingAttack.png|A Zombie Henchman about to attack [[Rayman]] at close proximity by swinging his hook.&lt;br /&gt;
&lt;br /&gt;
ZombieHenchman-PirateFactory-RR-ToxicGasAttack.png|A Zombie Henchman attacking [[Rayman]] by expelling toxic gas.&lt;br /&gt;
ZombieHenchman-TomboftheAncientsREVISITING-RR-Pileofwreckage.png|Zombie Henchmen can be seen when revisiting the [[Tomb of the Ancients]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=a5aOQE9Mvqc Zombie Henchman&#039;s first appearance (&#039;&#039;Rayman Revolution&#039;&#039;)]&lt;br /&gt;
&lt;br /&gt;
===Soundtracks===&lt;br /&gt;
* [http://raytunes.raymanpc.com/music/R2/097%20-%20Zombie%20Pirates.mp3 Zombie Pirate theme]&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates|collapsed=Y}}&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sbire zombie]]&lt;br /&gt;
[[de:Zombie Henchman]]&lt;br /&gt;
[[pl:Pomocnik Zombie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
[[Category:Undead characters]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Zombie_pirate_Model.png&amp;diff=111517</id>
		<title>File:Zombie pirate Model.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Zombie_pirate_Model.png&amp;diff=111517"/>
		<updated>2026-02-19T17:27:00Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: IHeckler9 uploaded a new version of File:Zombie pirate Model.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = [[Zombie Pirate]] model&lt;br /&gt;
| source = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=2601 DandyGuy] &amp;amp; [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=5316 Harpic fraîcheur] &lt;br /&gt;
| game = &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Sax%27s_Hullaballoo&amp;diff=111026</id>
		<title>Mr Sax&#039;s Hullaballoo</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Sax%27s_Hullaballoo&amp;diff=111026"/>
		<updated>2026-02-17T14:33:17Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* Trivia */ maybe others too, but there are LOTS of versions out there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{StandardLevel&lt;br /&gt;
| name = Mr Sax&#039;s Hullaballoo&lt;br /&gt;
| image = [[File:Cymbales.png|316px|class=sprite|Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
| preceded by = [[Gong Heights]]&lt;br /&gt;
| followed by = [[Twilight Gulch]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Sax&#039;s Hullaballoo&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Le Charivari de Mr Sax&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Charivari of Mr Sax&#039;&#039;&#039;&#039;&#039;) is the fourth and final level of [[Band Land]], the second world in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of three parts during the first playthrough, and only one during subsequent visits, as in the second part, [[Rayman]] is chased by [[Mr Sax]], and he finally challenges him in the third part.&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
This is one of the only parts in the game in which all six [[cage]]s can be found, the others being the first part of [[Twilight Gulch]] and the first part of [[Mr Skops&#039; Stalactites]]. It features almost everything that can be found in [[Band Land]], including a new enemy platform, the [[cymbals]], which makes its only appearance in the game. It starts snowing towards the end of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;291px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 14.png|PC version&lt;br /&gt;
RaymanPS1US - Music 14.png|PlayStation version&lt;br /&gt;
RaymanJaguar - Music 14.png|Atari Jaguar version&lt;br /&gt;
RaymanDSi - Music 14.png|Nintendo DSi version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
[[File:MrSaxPoursuite.png|thumb|316px|class=sprite|[[Rayman]] is pursued by [[Mr Sax]].]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] is chased by [[Mr Sax]], and he can [[Telescopic fist|punch]] back his [[wrong note]]s at him. This way, he can take take away up to 9 of his 12 [[Resistance|life points]], making the final battle much easier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanPC - Music 15.png|PC version&lt;br /&gt;
RaymanPS1US - Music 15.png|PlayStation version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[File:MrSax.png|thumb|316px|class=sprite|The big boss of [[Band Land]], [[Mr Sax]]]]&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has to battle [[Mr Sax]]. When he is defeated, he begins to dance with [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Similarly to [[Mr Skops&#039; Stalactites]] in the PC version and its ports, it is possible here to break all 6 [[cage]]s in the first part and leave through the start-of-level [[exit sign]] without having to face the boss. Even if [[Mr Sax]] has not been defeated, [[Mr Dark&#039;s Dare]] will still unlock once all [[cage]]s have been broken. This is possible in all versions of the game, including [[Rayman (Atari Jaguar)|the Atari Jaguar version]].&lt;br /&gt;
* This level&#039;s name is misspelt as &amp;quot;Mr Sax&#039;s Hullaballo&amp;quot; in the Playstation 1 version of the game.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|en=Mr Sax&#039;s Hullaballoo&lt;br /&gt;
|fr=Le Charivari de Mr Sax&lt;br /&gt;
|de=Mr Sax und sein Spektakel&lt;br /&gt;
|es=La Melodía de Mr Sax&lt;br /&gt;
|es_S=PC&lt;br /&gt;
|es_2=El Espectáculo de Mr. Sax&lt;br /&gt;
|es_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|es_3=El Galimatías de Mr. Sax&lt;br /&gt;
|es_3_S=[[Rayman Classic|mobile]]&lt;br /&gt;
|it=Hullaballoo di Mr. Sax&lt;br /&gt;
|it_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|it_2=Hullabaloo di Mr. Sax&lt;br /&gt;
|it_2_S=[[Rayman Classic|mobile]]&lt;br /&gt;
|ru=Кутерьма у Сакса&lt;br /&gt;
|zh_hans=萨克斯先生的喧嚣&lt;br /&gt;
|zh_hans_S=PC&lt;br /&gt;
|zh_hans_2=萨克斯先生的喧哗&lt;br /&gt;
|zh_hans_2_S=[[Rayman Classic|mobile]]&lt;br /&gt;
|zh_hant=薩克斯風的喧鬧世界&lt;br /&gt;
|ja=ミスター・サックスの騒がしい音楽&amp;lt;ref&amp;gt;The inconsistent use across localizations of the foreign word separator (interpunct ・) has been standardized here.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ja_S=PC&lt;br /&gt;
|ja_2=うるさいミスター・サックス&lt;br /&gt;
|ja_2_S=[[Rayman Classic|mobile]]&lt;br /&gt;
|ko=색소폰 씨의 시끌벅적&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&#039;&#039;&#039;Atari Jaguar&#039;&#039;&#039;&lt;br /&gt;
* [https://www.youtube.com/watch?v=VEPjqF6QgUo Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;&lt;br /&gt;
* [https://www.youtube.com/watch?v=i-x-stnUESI Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS&#039;&#039;&#039;&lt;br /&gt;
* [https://www.youtube.com/watch?v=Rd5OZBi1T44 Haruka&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/i4VmAzT5rgY RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/6eASx0-5oO4 RayCarrot&#039;s playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman1locations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Charivari de Mr Sax]]&lt;br /&gt;
[[de:Mr Sax und sein Spektakel]]&lt;br /&gt;
[[it:Hullaballoo di Mr. Sax]]&lt;br /&gt;
[[pl:Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
[[es:El Espectáculo de Mr. Sax]]&lt;br /&gt;
[[ru:Кутерьма у Сакса]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tortoise&amp;diff=111023</id>
		<title>Tortoise</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tortoise&amp;diff=111023"/>
		<updated>2026-02-17T12:47:41Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Tortoise&lt;br /&gt;
| image = [[File:Tortoise Model.png|250px|center|Tortoise]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| status = Background character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The tortoise is a venerable traveller and only dies if he eats too many hash browns and has a little accident in its shell.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tortoises&#039;&#039;&#039; are background characters in &#039;&#039;[[Rayman 3]]&#039;&#039;, that can usually be found crawling about on the ground. [[Rayman]] can pick them up and walk around with them, kick them or shoot a [[Shock Rocket]] at them, sending them spinning through the air. They then complain about [[Rayman]]&#039;s actions in a humourous manner. Tortoises speak in old, croaking voices, and sometimes two tortoises can be seen being affectionate with one another (though they quickly stop if [[Rayman]] approaches). Tortoises can be found in [[the Fairy Council]], [[Clearleaf Forest]] and [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
[[Heckler]]s have a strong affinity for tortoises; this is why they wear protective armour all around their bodies. [[Ninja Crab]]s dream of being tortoises, for unknown reasons. [[Globox]] says he can see a turtle while in [[the Fairy Council]], and asks if he can come into its shell with it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Tortoise R3.jpg|A tortoise in [[the Fairy Council]].&lt;br /&gt;
Turtlegrab.jpg|[[Rayman]] carrying a tortoise.&lt;br /&gt;
Turtlekick.jpg|[[Rayman]] kicking a tortoise.&lt;br /&gt;
&lt;br /&gt;
Turtlelove.jpg|Two tortoises sharing love.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
* &#039;&#039;Ooh! The young people today...&#039;&#039;&lt;br /&gt;
* &#039;&#039;In my days this kind of nonsense was not allowed!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Oh! My dentures! I&#039;ve lost my dentures!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Help! Police!&#039;&#039;&lt;br /&gt;
* &#039;&#039;No respect! No respect!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Ooh! My heart! Ow. Oh... my bladder!&#039;&#039;&lt;br /&gt;
* &#039;&#039;You haven&#039;t heard at least of me, young man!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Ooh! My pills! Hurry!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Ah! If I was three-hundred years younger!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Disgraceful!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Ah! Your parents should have put you in military school!&#039;&#039;&lt;br /&gt;
* &#039;&#039;You need a caning!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Tortue]]&lt;br /&gt;
[[hu:Teknős]]&lt;br /&gt;
[[it:Tartaruga]]&lt;br /&gt;
[[pl:Żółwie]]&lt;br /&gt;
[[es:Tortuga]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninja_Henchman&amp;diff=111022</id>
		<title>Ninja Henchman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninja_Henchman&amp;diff=111022"/>
		<updated>2026-02-17T12:44:37Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* PlayStation 2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Ninja Henchman&lt;br /&gt;
| image = [[File:Sbire Ninja.png|thleft|225px|Ninja Henchman]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[The Echoing Caves]] ([[Rayman Revolution|PlayStation 2]]), [[the Precipice]] (all versions), [[Tomb of the Ancients]] (PlayStation), [[Gloomy Island]] (PlayStation), [[the Prison Ship]] (PC, Nintendo 64, Dreamcast)&lt;br /&gt;
| resistance = [[File:Lifebar15.png|15 HP]] (PC, Nintendo 64, Dreamcast)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lifebar12.png|12 HP]] (PlayStation)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] ([[Rayman Revolution|PlayStation 2]])&lt;br /&gt;
| attacks = Golden hook, energy projectiles, fire balls&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja Henchmen&#039;&#039;&#039;, also known as &#039;&#039;&#039;Ninja Pirates&#039;&#039;&#039;, are a type of [[Robo-Pirate]] that appears in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Ninja Henchmen appear to be part of their own elite squadron in the [[Robo-Pirate]] army, the low number encountered in the duration of the game suggests that they are only deployed for more special missions. They are amongst the most formidable [[Robo-Pirate]]s that [[Rayman]] will encounter, with many techniques at their disposal.&lt;br /&gt;
&lt;br /&gt;
Physically, they share a similar body structure to that of the [[Henchman 800]], however, their individual body parts differ in shape and design. Unlike the [[Henchman 800]], Ninja Henchmen appear to have hands clasped into fists, they hold a golden hook on their right hand, and can fire various projectiles with their left. Their legs are thicker than a [[Henchman 800]]&#039;s, and are decorated with golden patterns. In terms of dress, Ninja Henchmen wear a red bandana, a patch on their right eye, a tight black clothing, a great belt strap and black shoes with gold square buckle. Their visible eye is coloured white in-game, but promotional artwork from &#039;&#039;[[Rayman M]]&#039;&#039; has it coloured green akin to the green eye seen on many [[Henchman 800]] models.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
===Original version===&lt;br /&gt;
Ninja Henchmen only make two appearances in the original version of &#039;&#039;[[Rayman 2]]&#039;&#039;, both as mini-bosses.&lt;br /&gt;
&lt;br /&gt;
The first one is encountered at the end of [[the Precipice]], in a [[Robo-Pirate]] establishment with a docked [[warship]]. In order to be able to unlock a door to reach the exit [[Spiral Door]], this Ninja Henchman must be defeated. It will attack [[Rayman]] by firing large conical projectiles akin to those fired by some models of [[Henchman 800]], it will also swipe at [[Rayman]] with its hook should he be within range. A good technique to quickly defeat this Ninja Henchman is to have the docked [[warship]] shoot at the Ninja Henchman accidentally as it attempts to shoot at [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
The second Ninja Henchman is encountered within the interior of [[the Prison Ship]], where it will need to be defeated in order to have a [[flying shell]] spawn for [[Rayman]] to progress. This Ninja Henchman is more formidable than the first, as it will leap away from sight after an attack, and can then land at any point to resume its attack, including where [[Rayman]] stands and causing him to be momentarily flattened. It can attack by throwing fire balls, in addition to also swiping its hook at [[Rayman]], should he be close enough. A [[Power Fist]] is close to where this Ninja Henchman is encountered, which will help in dealing more damage when the Ninja Henchman is open to attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Ninja Henchman Dreamcast.png|The Ninja Henchman in [[the Precipice]].&lt;br /&gt;
Sbire Ninja Dreamcast Laser.png|The same Ninja Henchman shooting large energy projectiles.&lt;br /&gt;
Sbire Ninja Dreamcast Hook.png|The same Ninja Henchman attacking [[Rayman]] with its hook.&lt;br /&gt;
&lt;br /&gt;
NinjaPirate.jpg|The Ninja Henchman in [[the Prison Ship]].&lt;br /&gt;
NinjaPirate2.jpg|The same Ninja Henchman throwing fire balls at [[Rayman]].&lt;br /&gt;
NinjaPirate3.jpg|The same Ninja Henchman brandishing its hook.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===PlayStation version===&lt;br /&gt;
Ninja Henchmen feature more prominently in this version of the game, where it is revealed that they are their own unique squad within the [[Robo-Pirate]] army. Their leader is also revealed to be [[Ninjaws]], who will personally fight [[Rayman]] as the boss of [[the Sanctuary of Stone and Fire]], to prevent him from gaining possession of [[Four Masks of Polokus|the second mask of Polokus]]. Another three Ninja Henchmen make appearances as mini-bosses in [[the Precipice]], [[Tomb of the Ancients]], and [[Gloomy Island]].&lt;br /&gt;
&lt;br /&gt;
[[Ninjaws]] and the Ninja Henchmen in this game all employ the same technique, they will disappear and reappear after every attack. Their main tactic is to try and appear close to [[Rayman]] and hit him with their hooks, dodging this attack successfully is vital, as it is revealed by [[Umber]] that their hooks are heavy. It is due to this heaviness that the Ninja Henchmen will momentarily struggle to lift their hooks, should [[Rayman]] dodge them, and thus, give him an opening to retaliate. In addition to this attack, they will also periodically fire yellow energy projectiles at [[Rayman]]. When sufficiently damaged, they will disappear and reappear in a circular pattern, firing a projectile each time they reappear, before returning to attacking with their hooks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Ninja Henchman Tomb of the Ancients.jpg|The Ninja Henchman in the [[Tomb of the Ancients]].&lt;br /&gt;
The Hall of Doors PS1 17 The Gloomy Island.jpg|A holographic Ninja Henchman is used to represent [[the Gloomy Island]].&lt;br /&gt;
Ninja Henchman The Gloomy Island.jpg|The Ninja Henchman in [[the Gloomy Island]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Rayman Revolution|PlayStation 2 version]]===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Ninja Henchmen are referred to as the Generator Guardians of the two [[Generator room|generators]] of the [[Pirate Factory]] and can be seen standing on either side of [[Razorbeard|Admiral Razorbeard]]&#039;s chair in [[the Prison Ship]] cutscenes. They have unlimited health, as it is not necessary to defeat them in order to destroy the [[Generator room|generators]]; however, it can be done by [[Magic fist|shooting]] them as they stand near a pool of lava, causing them to fall in. They fire the same bullets as the [[Green Henchman 800|green Henchmen 800s]], but they are more accurate and faster. Once [[Rayman]] destroys the [[Generator room|generators]], he can enter the [[Pirate Factory]]. After he has destroyed them, these two Ninja Henchmen are absent in the next [[Razorbeard]] cutscene, regardless of whether [[Rayman]] actually destroys them or not.&lt;br /&gt;
&lt;br /&gt;
Notably, their hands look like fists, although they have a hook in their right hand, growing up from the fingers, and they can shoot with the flames from their left hands, like normal [[Henchman 800|Henchmen]], although it appears that they are shooting from their fingers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Razorbeard And Ninja Pirate.jpg|The two Ninja Henchmen protecting [[Razorbeard|Admiral Razorbeard]].&lt;br /&gt;
NinjaPirate(Rayman Revolution).jpg|The Ninja Henchman in the [[Pirate Factory]].&lt;br /&gt;
Ninja Pirate drowns.jpg|The same Ninja Henchman falling in a pool of lava.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039;==&lt;br /&gt;
[[File:RaymanMNinja.jpg|thumb|320px|right|&#039;&#039;[[Rayman M]]&#039;&#039; promotional artwork, with a Ninja Henchman on the right side.]]&lt;br /&gt;
Promotional artwork for this game shows that a Ninja Henchman was an intended character to feature, but, much like [[Ly]], it was scrapped at some stage and does not feature in the final product.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the Ninja Henchman battle in [[the Sanctuary of Stone and Fire]] and [[the Gloomy Island]], the music normally reserved for the [[Four Masks of Polokus|mask]] Guardians is played.&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sbire Ninja]]&lt;br /&gt;
[[hu:Ninja Csatlós]]&lt;br /&gt;
[[pl:Robo-piraci ninja]]&lt;br /&gt;
[[es:Esbirro Ninja]]&lt;br /&gt;
[[ru:Ниндзя-пират]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Zombie_Henchman_800&amp;diff=111019</id>
		<title>Talk:Zombie Henchman 800</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Zombie_Henchman_800&amp;diff=111019"/>
		<updated>2026-02-17T12:41:46Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* Model flipped? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the video, after Haruka shoots the Zombie Pirates, they explode and there&#039;s a dust cloud. What is the shape in the duct cloud? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 15:36, 3 September 2011 (UTC)&lt;br /&gt;
:From memory, it resembles a upside down cone. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:34, 3 September 2011 (UTC)&lt;br /&gt;
::To me it resembles the Buccaneer. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 07:51, 4 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Model flipped? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the [https://raymanpc.com/wiki/en/File:Zombie_pirate_Model.png main page image] doesn&#039;t appear to match the given description (&amp;quot;Their right eye and their mouth have visible webbing...&amp;quot;) or indeed any of the other images, where their hook, earring, shoe etc are on the reverse side. Is it worth flipping this image to match the others, or should a new one be used in its place? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:41, 17 February 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grim_Keeper&amp;diff=111018</id>
		<title>Grim Keeper</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grim_Keeper&amp;diff=111018"/>
		<updated>2026-02-17T12:33:11Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: i feel like the contents menu should be above the pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Grim Keeper&lt;br /&gt;
| image = [[File:Grim Keeper.png|300px|Grim Keeper]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| location = [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]], [[Hoodlum Headquarters]], [[Racket Jump]], [[Razoff Circus]] (as a target)&lt;br /&gt;
| resistance = [[File:Lifebar3.png|3 HP]]&amp;lt;ref&amp;gt;Depending on the charging time, [[Rayman]] can inflict the following damage with his fists:&lt;br /&gt;
* [[Telescopic fist|Standard fist]]: 1; 1.25; 1.5; 1.75; 2; 2.25; 2.5; 2.75; 3&lt;br /&gt;
* [[Heavy Metal Fist]]: 2; 2.5; 3; 3.5; 4; 4.5; 5; 5.5; 6&amp;lt;/ref&amp;gt;&lt;br /&gt;
| attacks = [[Grim]] spawning&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Grim Keepers are the [[Hoodlum]] Army&#039;s heavy-forces solution for securing captured areas. Deployed to guard critical points with extreme prejudice, these unpredictable living walls keep an army of tiny creatures called [[Grim]]s behind their massive shield arms. Trained to explode on contact, [[Grim]]s will hunt down and dispatch intruders. Grim Keepers also keep a jug of [[plum juice]] handy – to drink away the shellshock after losing precious [[Grim]]s in combat.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;&amp;lt;ref&amp;gt;Team Xbox, &#039;&#039;Rayman 3: Enemies Revealed&#039;&#039;, https://web.archive.org/web/20060108221508/http://news.teamxbox.com:80/xbox/3666/Rayman-3-Enemies-Revealed/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=A former private tutor who was sacked for being over-zealous. He joined the [[Hoodlum]]s to practice his favorite pastime on a large scale: the negotiated delivery of [[Grim|titbits]].|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Grim Keeper&#039;&#039;&#039; is a type of [[Hoodlum]] enemy which appears in &#039;&#039;[[Rayman 3]]&#039;&#039;. Its name is a pun on &amp;quot;Grim Reaper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Grim Keepers are noticeably larger than other [[Hoodlum]]s. These heavy infantry soldiers seem to care almost exclusively for their own protection, Grim Keepers carry a large, impenetrable shield which they carry around in front of them making them difficult to hit. Underneath their robes, the Grim Keepers keep an infinite number of [[Grim]]s; hence their name. As the Grim Keepers themselves are unarmed, these [[Grim]]s are their only means of offence. Every now and then they pull up their robe to allow a single [[Grim]] to run free at [[Rayman]]. Apart from the Grim Keepers in [[Racket Jump]], there are only two Grim Keepers in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Grim Keeper is playable in the minigame [[Racket Jump]], in which the player competes with another Grim Keeper is a game of tennis. Instead of rackets they use their shields, while the ball is in fact a bottle of [[plum juice]] supplied by a [[Grim]].&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 3 (early production)|an early piece of artwork]], a Grim Keeper was shown holding a flail. Whether this was its original weapon is unknown.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 Grim Keeper 1.png|The Grim Keeper in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Grim Keeper and Grims.jpg|A Grim Keeper despatching [[Grim]]s from under its robe.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;280px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Grim Keeper and Grim.jpg|A Grim Keeper and a [[Grim]].&lt;br /&gt;
Early Grim Keeper and Grims.jpg|[[Rayman 3 (early production)|An early version]] of a Grim Keeper releasing flying [[Grim]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the Spanish version of &#039;&#039;[[Rayman 3]]&#039;&#039;, the in-game description mentions that the Grim Keeper is a former female private teacher, which would make this [[Hoodlum]] a [[Cagoulette]] in this version.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Shielded Hoodboom]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Paragnon]]&lt;br /&gt;
[[pl:Posępny Powiernik]]&lt;br /&gt;
[[es:Guardiana de Grims]]&lt;br /&gt;
[[ru:Повелитель Жутиков]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=111017</id>
		<title>Clark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=111017"/>
		<updated>2026-02-17T12:30:12Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* In Rayman 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character from &#039;&#039;[[Rayman 2]]&#039;&#039;. For Clark the Superrabbid from &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, see [[Clark (Rabbid)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Clark&lt;br /&gt;
| image = [[File:Clark Model.png|320px|center|Clark]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
Christian Erickson (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Giant&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Next, [[Polokus|he]] created the simpler creatures. First came Clark. His incredible strength proved useful in carving out the landscape, to fold hills into the monotonous plains and to deviate the too-impetuous rivers.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clark the Giant&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes, although he does not appear in [[Rayman 2 Forever|the Game Boy Color adaptation]]. He makes his first appearance in [[the Menhir Hills]], except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which he first appears in [[the Minisaurus Plain]], or [[the East Plain]] if the player does not access the area before obtaining [[Four Masks of Polokus|the first mask]]. Clark is one of [[Rayman]]&#039;s strongest allies, and can hold his own against even a large group of [[Robo-Pirate]]s. His only weakness is his somewhat sensitive stomach.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Clark was one of the first of the people created by [[Polokus]] in the early days of the [[Glade of Dreams]]. Clark was created to fold the land into hills and to dig out valleys and lakes.&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Control device&lt;br /&gt;
| image = [[File:Spyglass Pirate controlling Clark.jpg|right|320px|&#039;&#039;Clark is controlled by the [[Spyglass Pirate]] and forced to fight [[Rayman]] in [[Technical Check-up|a secret lab]] within the [[Tomb of the Ancients]].&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[Tomb of the Ancients]]&lt;br /&gt;
| resistance = [[File:Lifebar6.png|6 HP]] (original version)&lt;br /&gt;
| attacks = Force Clark to grab and throw [[Rayman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Roles in &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=A mountain of muscles, Clark is an army all by himself. With one mighty blow, he can send an entire regiment of [[Robo-Pirate|pirates]] flying. His only weak point: a somewhat sensitive stomach. This can cause problems, especially when, in the heat of battle, he munches a [[Robo-Pirate|robot]] that’s a little too rusty...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Menhir Hills]]===&lt;br /&gt;
Clark, like [[Globox]] and [[Carmen]], was one of the characters-in-distress that [[Rayman]] had to help out following his adventures in [[the Sanctuary of Water and Ice]] ([[Whale Bay]] in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;). In all versions of the game, Clark plays his first major role in [[the Menhir Hills]] and is the first of the people that [[Rayman]] must save.&lt;br /&gt;
&lt;br /&gt;
After dashing through the dangerous [[The Menhir Hills|Menhir Hills]], [[Rayman]] arrives in a [[Elite Troop Training Center|Pirate Academy]]. There, he discovers that all the [[Robo-Pirate]]s have been destroyed, thanks to Clark. Clark, however, accidentally swallowed a rusty [[Robo-Pirate|robot]] part in the heat of battle and, thanks to his sensitive stomach, became sick—possibly fatally. To save his friend, [[Rayman]] must travel to [[the Cave of Bad Dreams]] to find [[Elixir of Life|a cure]]. Though before the [[Jano|guardian of the Cave of Bad Dreams]] did not allow [[Rayman]] entry, Clark gives [[Rayman]] the knowledge he needs to enter.&lt;br /&gt;
&lt;br /&gt;
===[[The Menhir Hills]] revisit===&lt;br /&gt;
Following [[Rayman]]&#039;s triumph over [[Jano|the cave guardian]], [[Rayman]] returns through the trials of [[the Menhir Hills]] and gives Clark the [[Elixir of Life]]. Grateful and full of rejuvenated energy, Clark agrees to be [[Rayman]]&#039;s bodyguard for the duration of the level. Clark uses his special ability—crashing through wooden walls—to allow [[Rayman]] to pass through the academy and into the next level.&lt;br /&gt;
&lt;br /&gt;
===[[Tomb of the Ancients]]===&lt;br /&gt;
Clark was somehow captured following the events of [[the Menhir Hills]], and in the end was brought to [[Technical Check-up|a secret laboratory]] deep within the [[Tomb of the Ancients]]. By the time [[Rayman]] finds his powerful friend, it is too late; Clark has been brainwashed by the [[Spyglass Pirate]] and is being controlled via remote control. This leads to an unexpected boss battle against Clark.&lt;br /&gt;
&lt;br /&gt;
To defeat Clark, [[Rayman]] has to press three [[switch]]es to turn on a [[laser]] beam, and then trip the giant on it. Once the giant was tripped, [[Rayman]] could attack the remote-control pack on Clark&#039;s back. After a while of doing this, the pack was destroyed and Clark was saved once and for all. After doing a dance with [[Rayman]], Clark assists [[Rayman]] in reaching the warp spot that takes him to the next level.&lt;br /&gt;
&lt;br /&gt;
===After [[Tomb of the Ancients|the Tomb]]===&lt;br /&gt;
Clark&#039;s final appearance in all the versions of &#039;&#039;[[Rayman 2]]&#039;&#039; is after the fight with [[Razorbeard]]. Clark is waiting with other good characters for [[Rayman]]&#039;s return.&lt;br /&gt;
&lt;br /&gt;
==Minor roles in &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
[[File:Clark falls.jpg|thumb|right|320px|A remotely controlled Clark falling in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s primary role in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, other than his level appearances, is opening up [[Globox&#039;s House]], [[Rainbow Creek]], and [[the Iron Mountains]]. He is visited after every sanctuary level, although the visit after [[Beneath the Sanctuary of Rock and Lava]] incorporates his rescue from [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
===[[The East Plain]]===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Clark&#039;s first appearance is either outside or at [[the East Plain]] in [[the Minisaurus Plain]]. If [[Rayman]] has not completed [[the Sanctuary of Water and Ice]] and heads along the path towards [[the East Plain]], a gang of [[Robo-Pirate]]s will ambush him. Though it will look like he is defeated, [[Rayman]] is happy to see Clark ambushing the [[Robo-Pirate|pirates]]. Clark chases the [[Robo-Pirate]]s into [[the East Plain]], yelling threats. If [[Rayman]] never trots in this direction before his destination becomes [[the Menhir Hills]], this scene will not happen.&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s next appearance is following [[the Sanctuary of Water and Ice]]. The [[Teensie]] at [[the Minisaurus Plain]]&#039;s [[Teensie Circle]] will tell [[Rayman]] that Clark is waiting in [[the East Plain]]. If [[Rayman]] enters [[The East Plain|the Plain]] and ascends the cliff-side bridge, he will eventually find Clark. Clark uses his wall-breaking ability to pave entry to the [[Globox&#039;s House]] area of [[the Front]]. Clark does not re-appear until [[the Menhir Hills]] level.&lt;br /&gt;
&lt;br /&gt;
===The capture of Clark===&lt;br /&gt;
Clark plays the same role after [[Rayman]] has completed [[the Sanctuary of Stone and Fire]]. The [[Teensie]] of [[Globox&#039;s House]] tells [[Rayman]] that Clark is waiting for him by the [[Whale Bay]]. If [[Rayman]] passes the [[Whale Bay]] and follows the nearby beach, he will encounter Clark waiting by a bridge. Clark will crash through a wooden wall, and he and [[Rayman]] pass through it.&lt;br /&gt;
&lt;br /&gt;
Clark then passes through another wooden wall at the far end of a mountainous arena. However, before [[Rayman]] can follow, [[Robo-Pirate]]s flood out of the hole, presumably capturing Clark in the process and taking him to the [[Tomb of the Ancients]]. [[Rayman]] must battle wave after wave of [[Robo-Pirate]]s arcade-style; however, once the road to the [[Rainbow Creek]] is clear Clark is nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Later, following [[the Sanctuary of Rock and Lava]], the [[Teensie]] of the [[Rainbow Creek]] tells [[Rayman]] that Clark&#039;s location has been found. [[Rayman]] must return to [[Skull Cave]] to locate the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
===[[The Iron Mountains]]===&lt;br /&gt;
Clark&#039;s final act follows the [[Tomb of the Ancients]]. [[Rayman]] must meet Clark by a wooden wall near the [[Rainbow Creek]]&#039;s [[Teensie Circle]]. Clark smashes the wall, allowing [[Rayman]] access to [[the Iron Mountains]].&lt;br /&gt;
&lt;br /&gt;
===Subsequent appearances===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, Clark makes a final in-game appearance after [[Rayman]] has completed [[the Prison Ship]]. He joins [[Rayman]]&#039;s other friends in waiting for him by the [[Flying shell]] taking [[Rayman]] to [[the Crow&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
Clark next appears during &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s final credits, in which he plays the bass guitar in a band with [[Rayman]]&#039;s other friends.&lt;br /&gt;
&lt;br /&gt;
==In the cancelled Game Boy Advance version of &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
Back when [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] was still [[Rayman 3 (Game Boy Advance, early production)|an adaptation of &#039;&#039;Rayman 2&#039;&#039;]], Clark was meant to appear as a boss. He was however replaced by [[Scaleman]], the boss of [[Scaleman&#039;s Keep]], as the game became an adaptation of &#039;&#039;[[Rayman 3]]&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
The book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; revealed that Clark was planned to appear in &#039;&#039;[[Rayman 3]]&#039;&#039; but [[Rayman 3 (early production)|eventually scrapped]] for unknown reasons. Textures of Clark have been found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Clark01.webp|Texture of Clark&#039;s head found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
Clark02.webp|Texture of Clark&#039;s hands and torso found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
Clark03.webp|Texture of Clark&#039;s arms and feat found in the &#039;&#039;[[Rayman 3]]&#039;&#039; game files&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Clark.png|Clark&#039;s typical appearance.&lt;br /&gt;
RR-PS2-Japanese-Clark.JPG|Clark&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Clark concept art.jpg|In this concept art, Clark helps [[Rayman]] to save a [[baby Globox]].&lt;br /&gt;
Clark Artwork.jpg|Artwork of Clark helping [[Rayman]] to free prisoners.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Clark]]&lt;br /&gt;
[[de:Clark]]&lt;br /&gt;
[[it:Clark]]&lt;br /&gt;
[[pl:Clark]]&lt;br /&gt;
[[es:Clark]]&lt;br /&gt;
[[ru:Кларк]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Boss_Chenille&amp;diff=111016</id>
		<title>Boss Chenille</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Boss_Chenille&amp;diff=111016"/>
		<updated>2026-02-17T12:28:42Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Boss Chenille&lt;br /&gt;
| image = [[File:Boss Chenille RR.png|100px|center|Boss Chenille]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
| location = [[The Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
| resistance = [[File:Lifebar40.png|40 HP]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss Chenille&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;Kapounus Grobilus&#039;&#039;&#039;&#039;&#039;) is a boss which appears only in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, where it is fought [[beneath the Lava Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
Boss Chenille looks just like a normal [[caterpillar]], but with some significant differences: whereas they are a purplish-black in colour, Boss Chenille is blood-red; Boss Chenille is also somewhat larger, and it eyes are identical to the [[baby caterpillar]]s&#039; ones.&lt;br /&gt;
&lt;br /&gt;
Boss Chenille is found in a room [[beneath the Lava Sanctuary]]. It is summoned by [[Rayman]] performing a [[Rain Dance]] on what looks like a greyish version of one of the [[Magic Sphere]]s&#039; bases. When this is done, it emits a beam of light towards another such base. When [[Rayman]] [[Magic fist|shoots]] it, it too emits a beam of light towards another base. After [[Magic fist|shooting]] several more bases, the beam of light has finished its circumnavigation of the chamber; a door opens, and Boss Chenille enters.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] strikes Boss Chenille with his [[magic fist]], a red [[baby caterpillar]] splits away from its body. When the hero [[Magic fist|shoots]] it, it splits into five black [[baby caterpillar]]s. When they are killed, Boss Chenille&#039;s health meter decreases. As the battle wears on, the segments of Boss Chenille&#039;s body slowly disappear; by the end, it resembles an enormous red version of one of the [[baby caterpillar]]s. When this final form is defeated, Boss Chenille vanishes for good. A rockfall then occurs, the door Boss Chenille came in by opens, and [[Red Lum]]s appear where the bases stood.&lt;br /&gt;
&lt;br /&gt;
The first clue as to Boss Chenille&#039;s identity is its name; &#039;&#039;Chenille&#039;&#039; is the French word for &#039;&#039;Caterpillar&#039;&#039;, while the name &#039;&#039;Boss&#039;&#039; implies that it may possibly be a leader. And during the battle, Boss Chenille spawns [[baby caterpillar]]s from its body. All of this led to speculation that Boss Chenille may be the progenitor or ‘mother’ of the [[Caterpillar (disambiguation)|caterpillar]] species, in addition to the speculation that it is their leader.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
BossChenille.JPG|Boss Chenille appearing.&lt;br /&gt;
Boss Chenille(No Flying).jpg|Boss Chenille&#039;s first form.&lt;br /&gt;
Caterpillar(Flying).jpg|Boss Chenille&#039;s final form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Boss Chenille]]&lt;br /&gt;
[[pl:Chenille]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=111015</id>
		<title>Zombie Chicken</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=111015"/>
		<updated>2026-02-17T12:20:07Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* In Rayman M/Arena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Zombie Chicken&lt;br /&gt;
| image = [[File:ZombieChicken-R2Artwork.jpg|320px|Zombie Chicken]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman Origins]]&#039;&#039; (scrapped)&lt;br /&gt;
| location = [[The Marshes of Awakening]], [[the Bayou]], [[the Sanctuary of Rock and Lava]], the [[Tomb of the Ancients]], [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039; only), [[The Echoing Caves#Game Boy Color version|Echoing Caves]] (&#039;&#039;[[Rayman 2 Forever]]&#039;&#039; only), [[First Ruins]] (as a ghostly spirit), [[Nebulous Tower]] (as a ghostly spirit), [[Shadow Plains]] (as a ghostly spirit, &#039;&#039;[[Rayman Arena]]&#039;&#039; only), [[the Desert of the Knaaren]], [[Void of Bones]], [[the Underlands]], [[Wicked Flow]]&lt;br /&gt;
| resistance = [[File:Lifebar1.png|1 HP]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=We can no longer even keep track of all the sinister results provoked by the arrival of the [[Robo-Pirate|pirates]] : disturbances in overall harmony, the proliferation of [[piranha]]s, [[Spider (Rayman 2)|giant spiders]] and [[Caterpillar (disambiguation)|caterpillars]], etc.... Terrified by all these events, the hens began laying deadly eggs, out of which burst the horrible Zombie Chickens...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Chickens&#039;&#039;&#039;, also known as &#039;&#039;&#039;Scowlers&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name comes from [[Rayman 3: Hoodlum Havoc: Official Strategy Guide|the official strategy guide of &#039;&#039;Rayman 3&#039;&#039;]].&amp;lt;/ref&amp;gt; are enemies found in the gloomier parts of the [[Glade of Dreams]]. They first appear in &#039;&#039;[[Rayman 2]]&#039;&#039;, where it is said that they are the result of hens laying dead eggs out of terror at the events caused by the [[Robo-Pirate]]s. They can also be seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and very briefly in [[Rayman 3|the console versions]]. Ghostly, spirit-like versions can also be seen floating around levels in &#039;&#039;[[Rayman M]]&#039;&#039; and its remakes. In the manual of &#039;&#039;[[Rayman Origins]]&#039;&#039;, it is explained that when the [[nymph]]s were on their way to create [[Rayman]], a group of Zombie Chickens distracted them, causing them to lose a sack of [[Lum]]s that they were carrying— as a result, [[Rayman]] was made without limbs.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether the Zombie Chickens have any connection to the [[Deny]]s or the [[Minisaurus]]es, other chicken-like creatures found in the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Zombie Chickens have slightly deformed chicken beaks with cartoony eyes and grey-brown feathers on their heads. They wear long, ripped, brown cloaks and their arms look like [[human]] skeleton arms that are bent in a haunting way.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
The Zombie Chickens appear in levels containing swamp-like elements, such as [[the Bayou]] and [[the Marshes of Awakening]]. They can hurt [[Rayman]] by making contact with him, though upon touching [[Rayman]] the attacking Zombie Chicken will fall apart. They spawn by seemingly rising up from the ground or swamp water.&lt;br /&gt;
&lt;br /&gt;
There are two types of attack pattern that Zombie Chickens will utilise. Some will actively follow [[Rayman]] and as such must be [[Magic fist|shot]] at in order to prevent damage. Others will simply travel forwards to the area [[Rayman]] was occupying when they spawned, and as such, can be dodged by stepping out of their way, but can also be [[Magic fist|shot]] at.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Revolution]]&#039;&#039; manual, it is incorrectly stated that the Zombie Chickens are allies of the [[Robo-Pirate]] army.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChicken R2Model.png|A Zombie Chicken, as appearing in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
ZombieChicken.jpg|A Zombie Chicken in [[the Marshes of Awakening]].&lt;br /&gt;
ZombieChicken-TMOA-R2PC-BlueEyes.png|A Zombie Chicken with blue eyes, these will actively stalk [[Rayman]].&lt;br /&gt;
ZombieChicken-TOTA-R2PC-NoEyes.png|A Zombie Chicken with dark eyes, these will move forward towards Rayman&#039;s location from when they spawned.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[File:ZombieChicken-TOTA-R2Forever.png|frame|right|class=sprite|A Zombie Chicken in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;.]]&lt;br /&gt;
Much like in the console versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, Zombie Chickens appear as an obstacle that can deal damage to [[Rayman]] when touched. They also feature in levels in which they did not in [[Rayman 2|the console versions]], such as [[The Cave of Bad Dreams#Game Boy Color version|the Cave of Bad Dreams]] and [[Echoing Caves#Game Boy Color version|the Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]/[[Rayman Arena|Arena]]&#039;&#039;==&lt;br /&gt;
Zombie Chickens do not feature as an obstacle in &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;, but they have cameo appearances in [[First Ruins]], [[Shadow Plains]] and [[Nebulous Tower]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChickenGhostSpirit-FirstRuins-RaymanM.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
ZombieChicken-FirstRuins-RaymanArena-GhostSpirit.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
ZombieChicken-ShadowPlains-RA.jpg|A ghostly spirit from a Zombie Chicken, as seen only in [[Shadow Plains]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=Terrorized by the wars against the [[Robo-Pirate|robot pirates]], the hens laid dead eggs from which the ghoulish Zombie Chickens emerged.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
Zombie Chickens only appear in the tunnels of [[the Desert of the Knaaren]], where they will spawn from the ground or walls, and will threateningly move toward [[Rayman]]. Unlike in &#039;&#039;[[Rayman 2]]&#039;&#039;, they circle around [[Rayman]] before moving in to make damaging contact with him. Some spawn when [[Rayman]] picks up their eggs, and it will be necessary for [[Rayman]] to put down the egg and deal with the Zombie Chickens in order to slowly progress through to a pressure [[switch]], which will remain open once an egg has been placed upon it.&lt;br /&gt;
&lt;br /&gt;
The [[Knaaren]] are fond of Zombie Chicken eggs; many vending machines containing them can be found while traversing the tunnels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
ZombieChicken-R3HH-TDOTK.png|A Zombie Chicken in [[the Desert of the Knaaren]].&lt;br /&gt;
EggVendingMachine-TDOTK-R3HH.png|It seems that the [[Knaaren]] eat Zombie Chicken eggs; several vending machines in [[the Desert of the Knaaren]] contain them, and they are guarded fiercely by Zombie Chicken spirits.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
[[File:Zombie Chicken R3 GBA.PNG|frame|left|class=sprite|A Zombie Chicken in the [[Void of Bones]].]]&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Zombie Chickens appear identical to those featured in &#039;&#039;[[Rayman 2]]&#039;&#039;, and exhibit similar behaviour; they will attempt to come into contact with [[Rayman]] in order to deal damage. They can be found in [[Void of Bones]], [[the Underlands]] and [[Wicked Flow]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Zombie Chicken RO.PNG|200px|thumb|right|A Zombie Chicken, as seen in &#039;&#039;[[the Daily Bubble]]&#039;&#039;. While being mentioned in the manual, they do not appear in the final version of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
While they do not make an appearance in the final product, the manual refers to Zombie Chickens as being the cause of [[Rayman]]&#039;s lack of limbs, due to them distracting the [[nymph]]s and causing them to lose some of the [[Lum]]s they had gathered in order to create [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
However, this story contradicts the manual of &#039;&#039;[[Rayman 2]]&#039;&#039; and their in-game description in &#039;&#039;[[Rayman 3]]&#039;&#039;, which both state that the Zombie Chickens were created because of the damages the [[Robo-Pirate]]s have caused when invading the [[Glade of Dreams]], and therefore would not have existed yet at the time of [[Rayman]]&#039;s birth. It is possible that the hens were terrified by something else, like the events of the [[First Bad Dream]], and thus created Zombie Chickens before the [[Robo-Pirate]] invasion.&lt;br /&gt;
&lt;br /&gt;
A Zombie Chicken was also featured in one edition of &#039;&#039;[[the Daily Bubble]]&#039;&#039;. Additionally, one can be seen in a map for the unused level [[Don&#039;t Shoot the Dead]], and one can be seen in the front cover of the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Zombie Chickens are paler and light green coloured.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Poulet-zombie]]&lt;br /&gt;
[[de:Zombie Huhn]]&lt;br /&gt;
[[pl:Kurczaki zombie]]&lt;br /&gt;
[[ru:Зомби-кура]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Birds]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman M]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Undead characters]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3:_Hoodlum_Havoc:_Official_Strategy_Guide&amp;diff=111014</id>
		<title>Rayman 3: Hoodlum Havoc: Official Strategy Guide</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3:_Hoodlum_Havoc:_Official_Strategy_Guide&amp;diff=111014"/>
		<updated>2026-02-17T12:16:50Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc: &amp;lt;br&amp;gt; Official Strategy Guide&lt;br /&gt;
| image = [[File:R3 Guide Cover.jpg|320px]]&lt;br /&gt;
| published by = Pearson Education/BradyGAMES&lt;br /&gt;
| written by = Greg Kramer (editor)&amp;lt;br&amp;gt;David Waybright (publisher)&amp;lt;br&amp;gt;H. Leigh Davis (editor-in-chief)&amp;lt;br&amp;gt;Robin Lasek (creative director)&amp;lt;br&amp;gt;Janet Eshenour (marketing manager)&amp;lt;br&amp;gt;Mike Deagler (licensing manager)&amp;lt;br&amp;gt;Susie Nieman (assistant marketing manager)&amp;lt;br&amp;gt;Christian Sumner (project editor)&amp;lt;br&amp;gt;Michael Owen (screenshot editor)&amp;lt;br&amp;gt;Chris Luckenbill (book designer)&amp;lt;br&amp;gt;Bob Klunder (production designer)&lt;br /&gt;
| release date = 2003&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc: Official Strategy Guide&#039;&#039;&#039;&#039;&#039; is an English book published by Pearson Education/BradyGAMES and authorised by [[Ubisoft|Ubi Soft Entertainment]].&lt;br /&gt;
&lt;br /&gt;
This strategy guide, comprising 127 pages, contains a complete solution of the PlayStation 2, GameCube, Xbox and PC versions of &#039;&#039;[[Rayman 3]]&#039;&#039;. It also gives some information on the [[Rayman 3 scoring system|scoring system]], the mini-games, the enemies, [[Rayman]]&#039;s capacities and the [[Laser-Washing Powder]]s.&lt;br /&gt;
&lt;br /&gt;
The solution guides the player in each level, with the help of screenshots and useful tips. It gives the exact number of [[Matuvu]]s, [[Tribelle]]s and [[cage]]s in each area, as well as their exact locations. It also reveals the locations of the secret rooms, but some of them are absent, like the secret on the boat used by [[Rayman]] and [[Globox]] to reach [[the Summit Beyond the Clouds]], and the [[Xowar secret]].&lt;br /&gt;
&lt;br /&gt;
By following the solution to collect the jewels and fight the enemies, the player can reach a creditable score in each level. It is possible to improve it, but to do so, the player must find different ways to gather more points by themselves.&lt;br /&gt;
&lt;br /&gt;
The bonuses chapter indicates the points required to unlock the mini-games and the &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039; lessons. It also speak about the exclusive mini-games of the GameCube version [[Wheelis]] and [[2D Nightmare]], but oddly enough, [[Mad Trax]] isn&#039;t mentioned.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Chapters==&lt;br /&gt;
===Chapter 1: How to Be Rayman - A Primer===&lt;br /&gt;
*&#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Scoring===&lt;br /&gt;
*&#039;&#039;&#039;Achievement Bonuses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multiplying your Score&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Secret Rooms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Goodies===&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Enemies===&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: Walkthrough===&lt;br /&gt;
*&#039;&#039;&#039;[[The Fairy Council]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Clearleaf Forest]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[The Bog of Murk]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[The Desert of the Knaaren]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[The Longest Shortcut]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[The Summit Beyond the Clouds]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Hoodlum Headquarters]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[The Tower of the Leptys]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chapter 6: Bonuses===&lt;br /&gt;
*&#039;&#039;&#039;Scoring Thresholds&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcade Bonuses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extras&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Lums Quest|Lums Race]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman publications]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snowman&amp;diff=111013</id>
		<title>Snowman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snowman&amp;diff=111013"/>
		<updated>2026-02-17T12:11:29Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Not to be confused with a [[Hoodlum]], even if some of the latter have lots of dandruff.|sign=Official description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snowmen&#039;&#039;&#039; are sculptures found only in [[the Summit Beyond the Clouds]], the seventh of nine levels in &#039;&#039;[[Rayman 3]]&#039;&#039;. They require two hits from [[Rayman]]&#039;s [[telescopic fist]] to be destroyed; once smashed, they release [[Jewel|gems]] for [[Rayman]] to collect; in this they are quite similar to the [[Garden Raygnome]]s which appear in [[the Fairy Council]] in the same game. Oddly, some of them wear the same hat as the [[Hoodmonger]]s do, one of them even holding a wooden blunderbuss similar to the ones used by the [[Hoodmonger]]s. It is not known who built them, but a [[Tufkin]] says that he needs to go and finish his snowman after being freed by [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Snowman.JPG|A snowman holding a wooden blunderbuss.&lt;br /&gt;
Snowman2.jpg|A snowman holding aloft a [[Hoodmonger]]&#039;s hat.&lt;br /&gt;
Snowman3.jpg|A snowman looking sad.&lt;br /&gt;
&lt;br /&gt;
Snowman4.jpg|One dressed snowman leaning on a pile of snowmen heads. A spear pierces one of them.&lt;br /&gt;
Snowman5.jpg|A snowman in a sorry state. It seems the [[Hoodlum]]s used it as a training manikin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bonhomme de neige]]&lt;br /&gt;
[[it:Pupazzo di neve]]&lt;br /&gt;
[[pl:Bałwan]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:Rayman_3&amp;diff=111012</id>
		<title>Template:Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:Rayman_3&amp;diff=111012"/>
		<updated>2026-02-17T12:08:15Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox mw-collapsible {{#if:{{{collapsed|}}} | mw-collapsed | mw-uncollapsed }}&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; colspan=&amp;quot;3&amp;quot;|&#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;Characters&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;[[Rayman]] &amp;amp;bull; [[Globox]] &amp;amp;bull; [[Murfy]] &amp;amp;bull; [[Teensie]] &amp;amp;bull; [[Grand Minimus]] &amp;amp;bull; [[Teensie doctor]] &amp;amp;bull; [[Otto Psi]] &amp;amp;bull; [[Roméo Patti]] &amp;amp;bull; [[Art Rytus]] &amp;amp;bull; [[Gumsi]] &amp;amp;bull; [[Leptys|The Leptys]] &amp;amp;bull; [[The Manual]] &amp;amp;bull; [[Mini-copter]] &amp;amp;bull; [[Sylkin]] &amp;amp;bull; [[Griskin]] &amp;amp;bull; [[Tufkin]] &amp;amp;bull; [[Nookin]] &amp;amp;bull; [[Matuvu]] &amp;amp;bull; [[Tribelle]] &amp;amp;bull; [[Ludiv]] &amp;amp;bull; [[Ugly]] &amp;amp;bull; [[Mawpaw]] &amp;amp;bull; [[Shoedsackovskaïa family]] &amp;amp;bull; [[Great Spirit Palmito]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;Bosses&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;[[Master Kaag]] &amp;amp;bull; [[Bégoniax]] &amp;amp;bull; [[Count Razoff]] &amp;amp;bull; [[Céloche]] &amp;amp;bull; [[Reflux]] &amp;amp;bull; [[Horrible Machine]] &amp;amp;bull; [[André]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot; rowspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;Enemies&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;[[Black Lum]] &amp;amp;bull; [[Knaaren]] &amp;amp;bull; [[Muddibog]] &amp;amp;bull; [[Nettle]] &amp;amp;bull; [[Ninja Crab]] &amp;amp;bull; [[Piranha]] &amp;amp;bull; [[Podocrock]] &amp;amp;bull; [[Giant mosquito]] &amp;amp;bull; [[Zombie Chicken]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;[[Hoodlum]]s&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Hoodmonger]] &amp;amp;bull; [[Slapdash]] &amp;amp;bull; [[Hoodmonger Soldier]] &amp;amp;bull; [[Hoodboom]] &amp;amp;bull; [[Stumbleboom]] &amp;amp;bull; [[Spinneroo]] &amp;amp;bull; [[Hoodstormer]] &amp;amp;bull; [[Hoodlum airship]] &amp;amp;bull; [[Grim Keeper]] &amp;amp;bull; [[Grim]] &amp;amp;bull; [[Hoodoo]] &amp;amp;bull; [[Hoodmonger Officer]] &amp;amp;bull; [[Heckler]] &amp;amp;bull; [[Lavomatrix]] &amp;amp;bull; [[Hoodlum watercraft]] &amp;amp;bull; [[Hoodloon]] &amp;amp;bull; [[Hostess]] &amp;amp;bull; [[Armaguiddon]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot; rowspan=&amp;quot;3&amp;quot;|&amp;lt;small&amp;gt;[[:Category:Places from Rayman 3|Locations]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;small&amp;gt;[[The Glade of Dreams]] &amp;amp;bull; [[The Heart of the World]] &amp;amp;bull; [[Teensie Highway]] &amp;amp;bull; [[Clearleaf Stadium]] &amp;amp;bull; [[Destiny Arena]] &amp;amp;bull; [[The Looming Sea]] &amp;amp;bull; [[Xowar secret]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 7%;&amp;quot;|&amp;lt;small&amp;gt;Levels&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;[[The Fairy Council]] &amp;amp;bull; [[Clearleaf Forest]] &amp;amp;bull; [[The Bog of Murk]] &amp;amp;bull; [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]] &amp;amp;bull; [[The Desert of the Knaaren]] &amp;amp;bull; [[The Longest Shortcut]] &amp;amp;bull; [[The Summit Beyond the Clouds]] &amp;amp;bull; [[Hoodlum Headquarters]] &amp;amp;bull; [[The Tower of the Leptys]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 7%;&amp;quot;|&amp;lt;small&amp;gt;[[:Category:Minigames from Rayman 3|Minigames]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;[[2D Madness]] &amp;amp;bull; [[Racket Jump]] &amp;amp;bull; [[Crush]] &amp;amp;bull; [[Razoff Circus]] &amp;amp;bull; [[Sentinel]] &amp;amp;bull; [[Missile Command]] &amp;amp;bull; [[Balloons]] &amp;amp;bull; [[Special Invaders]] &amp;amp;bull; [[Commando]] &amp;amp;bull; [[Mad Trax]] &amp;amp;bull; [[Wheelis]] &amp;amp;bull; [[2D Nightmare]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;Powers&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;[[Telescopic fist]] &amp;amp;bull; [[Hanging]] &amp;amp;bull; [[Helicopter]] &amp;amp;bull; [[Swimming]] &amp;amp;bull; [[Grimace]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;Collectibles&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;small&amp;gt;[[Jewel]] &amp;amp;bull; [[Laser-Washing Powder]] &amp;amp;bull; [[Red Lum]] &amp;amp;bull; [[Crown]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;Power-ups&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;[[Vortex]] &amp;amp;bull; [[Heavy Metal Fist]] &amp;amp;bull; [[Lockjaw]] &amp;amp;bull; [[Shock Rocket]] &amp;amp;bull; [[Throttle Copter]] &amp;amp;bull; [[Funkyboard]] &amp;amp;bull; [[Crazy Shoe]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;Plants&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;small&amp;gt;[[Mushroom]] &amp;amp;bull; [[Plum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;Objects&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;small&amp;gt;[[Suns]] &amp;amp;bull; [[Moons]] &amp;amp;bull; [[Sceptre of the Leptys]] &amp;amp;bull; [[Cage]] &amp;amp;bull; [[Switch]] &amp;amp;bull; [[Flying hook]] &amp;amp;bull; [[Plum juice]] &amp;amp;bull; [[Porkibank]] &amp;amp;bull; [[Garden Raygnome]] &amp;amp;bull; [[Snowman]] &amp;amp;bull; [[Exit sign]] (cameo)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;Platforms&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;small&amp;gt;[[Meadowscrew]] &amp;amp;bull; [[Bubble]] &amp;amp;bull; [[Balloon]] &amp;amp;bull; [[Hoodlum watercraft]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;Creatures&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;small&amp;gt;[[Bird]] &amp;amp;bull; [[Fish]] &amp;amp;bull; [[Bat]] &amp;amp;bull; [[Butterfly]] &amp;amp;bull; [[Tortoise]] &amp;amp;bull; [[Toad]] &amp;amp;bull; [[Frog]] &amp;amp;bull; [[Slobberpillar]] &amp;amp;bull; [[Rat]] &amp;amp;bull; [[Bonton]] &amp;amp;bull; [[Glute]] &amp;amp;bull; [[Xowar]] &amp;amp;bull; [[Goaty]] &amp;amp;bull; [[Snoot]] &amp;amp;bull; [[Wooglah]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left; width: 6%;&amp;quot;|&amp;lt;small&amp;gt;Related Articles&amp;lt;/small&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;small&amp;gt;[[Rayman 3 (early production)|&#039;&#039;Rayman 3&#039;&#039; (early production)]] &amp;amp;bull; &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039; &amp;amp;bull; [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]] &amp;amp;bull; [[Rayman 3 (mobile phone)|&#039;&#039;Rayman 3&#039;&#039; (mobile phone)]] &amp;amp;bull; &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; &amp;amp;bull; &#039;&#039;[[Rayman 3 HD]]&#039;&#039; &amp;amp;bull; [[Rayman 3 scoring system|&#039;&#039;Rayman 3&#039;&#039; scoring system]] &amp;amp;bull; [[Hall of Fame]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category: Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ugly&amp;diff=111011</id>
		<title>Ugly</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ugly&amp;diff=111011"/>
		<updated>2026-02-17T12:06:31Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Ugly&lt;br /&gt;
| image = [[File:Ugly Model.png|center|200px|Ugly]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| location = [[The Bog of Murk]]&lt;br /&gt;
| status = Background character, ally&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uglies&#039;&#039;&#039;, also known as &#039;&#039;&#039;Funk Flies&#039;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;, Chapter 3&amp;lt;/ref&amp;gt; are a species of creatures that can be found in &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039;. They have an insectile appearance, with a small pair of wings and a pair of antennae.&lt;br /&gt;
&lt;br /&gt;
Uglies are first encountered in the fifth phase of [[the Bog of Murk]]. Pairs of Uglies are seen chained-up in various places throughout [[Razoff|Count Razoff]]&#039;s Mansion, presumably captured and imprisoned there by [[Razoff]]. If [[Rayman]] breaks their chains with his [[telescopic fist]], the freed Uglies bow to him and each releases one [[Red Lum]] before flying away.&lt;br /&gt;
&lt;br /&gt;
The Uglies are seen again during the cinematic following [[Rayman]]&#039;s battle with [[Razoff|Count Razoff]] in the latter&#039;s dungeon. They save [[Rayman]] and [[Globox]] from [[Razoff]], who intended to kill the two heroes. [[Razoff]] seems to be afraid of them; he flees when he is confronted by a gang of ten Uglies (who were most likely the ones freed by [[Rayman]] during the previous battle).&lt;br /&gt;
&lt;br /&gt;
The original habitat of the Uglies is unknown, as they do not reappear during this game or any other. It is not known if they left [[Razoff]]&#039;s mansion after being freed by [[Rayman]] or continued to live there.&lt;br /&gt;
&lt;br /&gt;
During the [[Rayman 3 (early production)|early development of &#039;&#039;Rayman 3&#039;&#039;]], [[Razoff]]&#039;s tears happened to be an elixir of beauty. In the final cutscene of [[the Bog of Murk]], one of those teardrops would fall on a nearby Ugly, which would then turn into a butterfly-like creature.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Ugly R3 .jpg|A close-up view of an Ugly.&lt;br /&gt;
Ugly R3.jpg|Two Uglies chained up&lt;br /&gt;
Ugly Free.JPG|[[Rayman]] freeing two Uglies&lt;br /&gt;
Ugly Cameo.jpg|An Ugly&#039;s statue in [[Razoff]]&#039;s Mansion&lt;br /&gt;
Ugly Cinematic.jpg|A group of Uglies with [[Rayman]] and [[Globox]] in a cinematic&lt;br /&gt;
Ugly Butterfly R3 Demo.png|An Ugly after being transformed by [[Razoff]]&#039;s tears in an [[Rayman 3 (early production)|early version of the game]]&lt;br /&gt;
UglyConceptArt.png|Concept art from the [[Rayman 3#Art book|&#039;&#039;Rayman 3&#039;&#039; art book]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* An Ugly can be also seen as a trophy in [[Razoff]]&#039;s house.&lt;br /&gt;
* Uglies are one of few creatures that appears in cinematics.&lt;br /&gt;
* In the cinematic they are seen pulling off karate kicks.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ugly]]&lt;br /&gt;
[[it:Ugly]]&lt;br /&gt;
[[pl:Ugly]]&lt;br /&gt;
[[ru:Агли]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Xowar_minigame&amp;diff=111010</id>
		<title>Xowar minigame</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Xowar_minigame&amp;diff=111010"/>
		<updated>2026-02-17T12:00:06Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=The [[Xowar]] is the kindest of creatures. Convinced that [[Rayman]] suffers through not having arms and legs, he runs after him to put an end to his torment. To move, use the left analog stick. To jump, press the jump button.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Examination of the files on the &#039;&#039;[[Rayman 3]]&#039;&#039; disc show that a &#039;&#039;&#039;Xowar minigame&#039;&#039;&#039; was intended to be in &#039;&#039;[[Rayman 3]]&#039;&#039;. The title of this minigame is unknown.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This minigame was likely a recycled version of the [[Rayman 3 (early production)|scrapped]] [[Xowar]] boss fight from the [[Clearleaf Forest]] in which [[Rayman]] would have escaped the battle during a race/chase (viewed from the front), while doing his best to avoid certain obstacles. Little else is known about this minigame. The [[Xowar]] was initially removed as a boss because he was too large for the programmers to work with, and the minigame was probably removed for similar technical reasons.&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{Rayman3minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mini-jeu du Xowar]]&lt;br /&gt;
[[it:Minigioco dello Xowar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=111009</id>
		<title>Xowar</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=111009"/>
		<updated>2026-02-17T11:59:25Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* In Rayman 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Xowar&lt;br /&gt;
| image = [[File:Xowar.PNG|center|320px|The Xowar]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Gorilla&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=This species of gigantic gorilla reached an advanced state of development: a 2D sketch, followed by 3D modelling, had been made of him. He was intended to be a boss from the [[Clearleaf Forest]] into which [[Rayman]] escaped during a race/chase (viewed from in front), while doing his best to avoid certain obstacles. Unfortunately, [[Ubisoft|the programmers]] found this enormous character too difficult to &amp;quot;tame&amp;quot; because of his size. However, though he was set aside, the more skillful &#039;&#039;[[Rayman 3]]&#039;&#039; players succeeded in detecting his presence in [[Xowar secret|a hidden level]] at the end of the game.|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The Xowar is the kindest of creatures. Convinced that [[Rayman]] suffers through not having arms and legs, he runs after him to put an end to his torment.|sign=[[Rayman 3 (early production)|Scrapped]] [[Xowar minigame]] description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xowar&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Xovar&#039;&#039;&#039;, is a species of gigantic gorilla-like creature from &#039;&#039;[[Rayman 3]]&#039;&#039;. In all its appearances it has a distinctive tusk protruding from the right side of its lower jaw.&lt;br /&gt;
&lt;br /&gt;
==Development and the [[Xowar minigame]]==&lt;br /&gt;
The Xowar was planned to be the boss of [[Clearleaf Forest]], and [[Rayman]] would have escaped the battle during a race/chase (viewed from the front), while doing his best to avoid certain obstacles (similar to the idea of the fight with [[Foutch]] in &#039;&#039;[[Rayman 2]]&#039;&#039;), but its size made it too difficult for the programmers to work with, so it was replaced by [[Master Kaag]]. Another reason for dropping the Xowar was because there was nothing in the game story to justify a pursuit.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the loading screen of &#039;&#039;[[Rayman 3]]&#039;&#039; and for the PC [[Rayman 3 (early production)|demo version]], a Xowar is partially shown, lining up with various [[Hoodlum]]s for a police mugshot.&lt;br /&gt;
&lt;br /&gt;
According to an examination of the files on the &#039;&#039;[[Rayman 3]]&#039;&#039; disc, a Xowar minigame was once planned for inclusion in the game. The premise of the minigame was that the Xowar, being the kindest of creatures, takes pity on [[Rayman]] due to the fact that he has no limbs. Convinced of [[Rayman]]&#039;s suffering, the Xowar chases him in an attempt to kill him and put him out of his supposed misery. The player would presumably have controlled [[Rayman]] as he fled from the Xowar. The Xowar minigame&#039;s description is similar to that of the [[Rayman 3 (early production)|scrapped]] Xowar boss fight in the [[Clearleaf Forest]], making it seem likely that the minigame was a recycled version of the fight. It is not known why the minigame was omitted from [[Rayman 3|the final version of the game]]; the Xowar was initially removed as a boss because he was too large for the programmers to work with, and the minigame may have been removed for similar technical reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH-BETADemo-PC-LoadingScreen.png|A Xowar could partially be seen in the PC&#039;s [[Rayman 3 (early production)|beta]] [[List of Rayman demos|demo]] loading screen of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
The Xowar can still be seen in two places in [[Rayman 3|the final version of the game]]:&lt;br /&gt;
&lt;br /&gt;
*In [[Clearleaf Stadium|the arena]] of the [[Master Kaag]] battle in the [[Clearleaf Forest]], there is a &#039;Wanted&#039; poster depicting the Xowar. It has been speculated that the [[Hoodlum]]s want him for his fur for their costumes or as an ally against [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
*In a secret room found just before the final [[Reflux]] fight in [[the Tower of the Leptys]], generally known to players as the [[Xowar secret]], there are three room-sized (and unbreakable) [[cage]]s, each containing a different [[Rayman 3 (early production)|scrapped]] character. One cage holds a [[Glute]], one holds an in-game model of a [[Bonton]] similar to the one in the intro video (except the one in the [[cage]] is blue), and in the third cage is a Xowar running on a treadmill.&lt;br /&gt;
&lt;br /&gt;
Three unused animations are still present in the game for the Xowar: one where he hits the ground with its front legs, another where it beats its chest, and one where it collapses to the ground, presumably after being defeated.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 3: Unused Xowar Animations&#039;&#039;, https://www.youtube.com/watch?v=HoiWy1yKIkM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Xowar-R3HH-PC-TTOTL.png|The Xowar can be seen imprisoned in a cell, in a secret area within [[the Tower of the Leptys]].&lt;br /&gt;
Xowar secret.jpg|Using a cheat, it is possible to get a close-up view of the Xowar.&lt;br /&gt;
Xowar Poster.JPG|The Xowar poster, as seen in the [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
Usual suspects 2.jpg|The Xowar in a loading screen of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Xowar2bt.gif|frame|left|A Xowar with a [[Sylkin]] on its back.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Xowar avatar.png|frame|center|The Xowar, as seen in the [[RaymanZone]] ranklist.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/clip/UgkxRl5t10DlIP283Q-fn9GD-qsntC8hE8Kq The Tower of the Leptys&#039;s secret Xowar area (&#039;&#039;Rayman 3&#039;&#039; – PC version) at YouTube]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Xowar]]&lt;br /&gt;
[[pl:Xowar]]&lt;br /&gt;
[[es:Xowar]]&lt;br /&gt;
[[ru:Ксовар]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Glute&amp;diff=111008</id>
		<title>Glute</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Glute&amp;diff=111008"/>
		<updated>2026-02-17T11:56:46Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Glute&lt;br /&gt;
| image = [[File:Bird Xowar.JPG|320px|center|Glute]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| species = [[Bird]]&lt;br /&gt;
| status = Background character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Jumping bird, the glute is mostly found around towns and villages where it looks for food. In spite of its spindly build, the glute is able to swallow everything: animal, vegetable, stone, metal... In fact, it is used as a garbage chute amongst certain [[Teensie]] populations.|sign=[[Rayman 3 (early production)|Beta description]]|source=&#039;&#039;[[Rayman 3]]&#039;&#039;&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3&#039;&#039;, http://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;p=891994#p891994&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glutes&#039;&#039;&#039; are creatures from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Glutes are part of the [[Glade of Dreams]] fauna.&lt;br /&gt;
&lt;br /&gt;
They look like tiny blue [[bird]]s, with a long yellow beak, a long neck, two legs with webbed feet and a tail. Devoid of wings, they move around by jumping. Despite their size and thinness, Glutes can swallow anything, including animals, vegetables, stones and even metal. They seek for their food around towns and villages. Some [[Teensie]]s breed Glutes to use them as garbage chutes, taking advantage of their limitless appetites.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
An in-game model for the Glute was created, but the creature [[Rayman 3 (early production)|was cut from the final game]], for unknown reasons. But the developers decided to hide a Glute in [[Xowar secret|a secret room]] of [[the Tower of the Leptys]], so that their work would not entirely go to waste. The room also contains other unused models, such as the [[Xowar]] and a blue [[Bonton]].&lt;br /&gt;
&lt;br /&gt;
In Freeze mode, it is said that the sound of a [[Gong (Rayman 3)|gong]] being hit is akin to the scream of a frightened baby Glute. As the [[Knaaren]] that dwell in the tunnels of their [[The Desert of the Knaaren|desert]] cannot resist its call, they will immediately go over to investigate the sound it produces.&lt;br /&gt;
&lt;br /&gt;
[[Globox]] often mentions the Glutes in the game. It seems that he doesn&#039;t like them, since he uses their name to form a swear word, &amp;quot;&#039;&#039;Gaseous Glute!&#039;&#039;&amp;quot;. He pronounces it in most of the levels, but also when [[Rayman]] hits him and when he is drunk. In [[Hoodlum Headquarters]], when [[Globox]] is hanging to a grapple, all his blood is rushing to his head, and he becomes more intelligent as a result. Then, he belittles the Glutes again, by saying that he is composed of 816 polygons and that the garden variety glute only contains 318 polygons. However, when [[Globox]] hides in a corner to escape an [[Hoodlum]] attack, he is so scared that he regrets his insults: &amp;quot;&#039;&#039;I swear I&#039;ll never criticize glutes again! I swear!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glutes are also mentioned in a remark of a [[Grand Minimus]] in the second part of [[the Desert of the Knaaren]]: &amp;quot;&#039;&#039;I gotta go shave my glutes.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The name of the Glutes is also used to make jokes on superheroes names: When [[Globox]] is drunk and fly into the air, he said: &amp;quot;&#039;&#039;Ha ha ha ha! Even Spider-Glute can&#039;t do this!&#039;&#039;&amp;quot;. In [[Hoodlum Headquarters]] warehouse, the [[hostess]] said in the speakers: &amp;quot;&#039;&#039;Would the Incredible Glute please report to the welcome desk?&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GluteConceptArt.png|Concept art from the [[Rayman 3#Art book|&#039;&#039;Rayman 3&#039;&#039; art book]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the [[Polokus|Bubble Dreamer]] claims that [[Globox]] is (or has) the “biggest glute in the [[Glade of Dreams|Glade]]”. This has led to the common misconception that “glute” is the name of [[Globox&#039;s species]], despite the creatures from &#039;&#039;[[Rayman 3]]&#039;&#039; already having this name. This misconception has even made its way into the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, which refers to both [[Globox]] and the [[Polokus|Bubble Dreamer]] as glutes.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 10 - Rayman&#039;s World&amp;lt;/ref&amp;gt; In reality, however, it is more likely that the [[Polokus|Bubble Dreamer]] is literally referring to his glutes, which are a group of muscles that make up the buttocks (meaning that he would essentially be claiming that Globox has the biggest butt in the [[Glade of Dreams|Glade]]).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Glute]]&lt;br /&gt;
[[it:Glut]]&lt;br /&gt;
[[pl:Glute]]&lt;br /&gt;
[[es:Glute]]&lt;br /&gt;
[[ru:Глют]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Birds]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(early_production)&amp;diff=111007</id>
		<title>Rayman 3 (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(early_production)&amp;diff=111007"/>
		<updated>2026-02-17T11:50:59Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* Scrapped characters */ might be worth mentioning somewhere that the critter in the upper-right of that image can be found in the ice room in TLOTLD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:OldlogoRayman3.png|thumbnail|300px|An early logo using the &#039;&#039;[[Rayman M]]&#039;&#039; font.]]&lt;br /&gt;
[[File:R3 LOGOBETA2.png|thumbnail|300px|An early logo using the &#039;&#039;[[Rayman 2]]&#039;&#039; font.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3]]&#039;&#039; underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.&lt;br /&gt;
&lt;br /&gt;
==Early development==&lt;br /&gt;
===&#039;&#039;Rayman 2000&#039;&#039;===&lt;br /&gt;
{{Main|Rayman 2000}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2000&#039;&#039;&#039;&#039;&#039; was a video game project that would serve as a direct sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Its development began shortly after the release of &#039;&#039;[[Rayman 2]]&#039;&#039;, but was canceled. Several of its concepts were reused for &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Early designs===&lt;br /&gt;
[[File:Rayman-3-beta-000001.jpg|thumb|[[Rayman]] fighting [[Razoff]], showing the early HUD (head-up display).]]&lt;br /&gt;
[[File:R3Beta Murfy Render.png|thumb|A render of an early [[Murfy]] 3D model.]]&lt;br /&gt;
&lt;br /&gt;
During the early production stage of &#039;&#039;[[Rayman 3]]&#039;&#039;, early footage, screenshots and artwork show that development initially began with [[Rayman]] utilizing his design from &#039;&#039;[[Rayman 2]]&#039;&#039;, as opposed to the new redesign that debuted with the final game. He also appeared in a design similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, with a yellow scarf and new shoes, and a design similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;, with a yellow hood and his &#039;&#039;[[Rayman 2]]&#039;&#039; shoes, until he got to his final design.&lt;br /&gt;
&lt;br /&gt;
Other early elements include unused areas, such as an [[Aquatic world|underwater level]], and differences with the HUD, which resembles the HUD of &#039;&#039;[[Rayman 2]]&#039;&#039; in some early screenshots. Some screenshots appear fairly similar to [[Rayman 3|the final game]], but still show some differences in aesthetic and lighting. There was also several kinds of [[Hoodlum]]s that were going to appear, but got scrapped from [[Rayman 3|the final game]].&lt;br /&gt;
&lt;br /&gt;
===Ghost levels===&lt;br /&gt;
The third and fourth parts of [[the Bog of Murk]] appear to have originally been the same map, but ended up being separated. Both parts retained a prototype copy of the other where only a few gems are present, elements like [[meadowscrew]]s are non-functional, and there are no enemies or [[cage]]s. These areas can be accessed in-game with hacks or glitches.&lt;br /&gt;
&lt;br /&gt;
===Cut Leptys statue behaviour===&lt;br /&gt;
As seen in the promotional video included in the final game, the [[Leptys]] statue in the second part of [[the Desert of the Knaaren]] was meant to attack [[Rayman]] with lightning, adding difficulty to this platforming section. The code for this behaviour is still present in the game&#039;s files and can be reactivated on PC.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 3 - Unused Leptys Statue Lightning Behaviour&#039;&#039;, https://www.youtube.com/watch?v=vJPNu0FE8IU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LeptysLightning1.png&lt;br /&gt;
LeptysLightning2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debugging features===&lt;br /&gt;
There are two debugging features mistakenly left in the GameCube version of the game. The first one is in the first part of [[the Fairy Council]]: holding R + Start will cause [[Murfy]] to stop flying until the player lets go. The second is in the fourth part of [[the Desert of the Knaaren]]: pressing the same buttons will cause the text &amp;quot;Salle 01&amp;quot; (French for &amp;quot;Room 01&amp;quot;) to appear in the bottom left of the screen. If the player then holds the R button and presses Up or Down on the D-Pad, the number can be changed up to 05. Holding R and pressing Left on the D-Pad will then cause [[Rayman]] to be teleported to a specific location, depending on what number was displayed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
Hoodlum Headquarters (early version).jpg|A screenshot of [[Hoodlum Headquarters]] that features an early [[Hoodmonger]] design.&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
R3EarlyPW.png|[[Rayman]] in [[Clearleaf Forest]] with the [[Vortex|Vortex powerup]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-Hoodblaster.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an early version of [[the Summit Beyond the Clouds]].&lt;br /&gt;
EarlyLOTLD.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
R3unknown.jpg|Screenshots of an unknown area that was scrapped.&lt;br /&gt;
Rayman3hh video.jpg|Screenshots of an early build of the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scrapped story==&lt;br /&gt;
According to scrapped dialogues found in the beta demo&#039;s game files,&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3 - Scrapped Story&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=6766&amp;amp;p=542889&amp;lt;/ref&amp;gt; the early plot differed significantly from that of the final game. Notable differences are, among others:&lt;br /&gt;
*[[Murfy]] stayed with [[Rayman]] for a longer period.&lt;br /&gt;
*A character called Ludivine also provided advice to [[Rayman]] and [[Globox]]. She could have been a [[Ludiv]].&lt;br /&gt;
*[[Clark]] appeared in the game.&lt;br /&gt;
*[[Hoodlum]]s could talk.&lt;br /&gt;
*[[Bonton]]s appeared in the game; one could be used to destroy a wooden door.&lt;br /&gt;
*[[Rayman]] had to get to the top of a volcano to obtain a [[Silver Lum]]. An early version of the [[flying hook]], called the Lum Ring, was required to cross a stream and continue towards the mountain.&lt;br /&gt;
*[[Rayman]] and [[Globox]] use a gigantic bird called the [[wooglah]] to go to the [[Clearleaf Forest]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. But when they fly over [[the Bog of Murk]], the [[wooglah]] becomes injured, forcing them to land. [[Globox]] decides to stay with the [[wooglah]] while [[Rayman]] seeks the able antidote to treat him. [[Murfy]] comes to meet [[Rayman]] and advises him to go ask [[Bégoniax]] to help him. [[Bégoniax]] has seen the [[wooglah]] when he was injured thanks to her magic mirror. She agrees to cure the [[wooglah]], provided [[Rayman]] brings her a beauty elixir that is hidden in [[The Bog of Murk|the swamps]].&lt;br /&gt;
*During the final battle, [[Rayman]] had to free the [[Leptys]] from [[Reflux]]&#039;s control by breaking the mirrors directing magic rays towards him, and then destroy the sceptre by redirecting the four rays towards it.&lt;br /&gt;
*[[Plum]]s could be destroyed with a fully charged [[Telescopic fist|shot]], spilling sticky juice around and allowing [[Rayman]] to climb onto otherwise slippery surfaces.&lt;br /&gt;
*Permanent powers were obtained through [[Silver Lum]]s. Those powers included charging [[Rayman]]&#039;s [[Telescopic fist|fists]] faster, shooting with both [[Telescopic fist|fists]] (bestowed by the ambidextrous [[Silver Lum]]), strafing, and a power called the Razibus allowing [[Rayman]] to shoot his [[Telescopic fist|fists]] further as well as hit multiple enemies (in order to use this power, [[Rayman]] had to shoot his [[Telescopic fist|fist]] when crouching).&lt;br /&gt;
*The [[super helicopter]] power was obtained was obtained through [[super helicopter]] Lums.&lt;br /&gt;
*An early version of the [[Shock Rocket]] was obtained through Snipe Lums.&lt;br /&gt;
&lt;br /&gt;
==Scrapped levels==&lt;br /&gt;
===[[Aquatic world]]===&lt;br /&gt;
[[File:Zaq.jpg|320px|thumb|right|Official artwork of the Zaq from the scrapped [[Aquatic world]].]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Aquatic world}}&lt;br /&gt;
&lt;br /&gt;
There were plans to have a level included in the game known as the &#039;&#039;[[Aquatic world]]&#039;&#039;. It was scrapped before its official name could be revealed.&lt;br /&gt;
&lt;br /&gt;
===[[Chess minigame]]===&lt;br /&gt;
{{Main|Chess minigame}}&lt;br /&gt;
&lt;br /&gt;
There were two minigames that were cut from the final version. One is called the [[Chess minigame]]. It was scrapped before its real title name could be revealed.&lt;br /&gt;
&lt;br /&gt;
===[[Xowar minigame]]===&lt;br /&gt;
{{Main|Xowar minigame}}&lt;br /&gt;
&lt;br /&gt;
The other minigame, which also can be found by examination of the game&#039;s disc, is called the [[Xowar minigame]]. Like the previous minigame, it was scrapped before its real title name could be revealed.&lt;br /&gt;
&lt;br /&gt;
==Scrapped characters==&lt;br /&gt;
[[File:R3HH-ScrappedCreaturesConceptArt.jpg|thumb|500px|Concept art of creatures that did not make it to the final version of the game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Bonton]]===&lt;br /&gt;
{{Main|Bonton}}&lt;br /&gt;
&lt;br /&gt;
A [[Bonton]] appears in the [[Xowar secret]] in [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
===[[Clark]]===&lt;br /&gt;
{{Main|Clark}}&lt;br /&gt;
&lt;br /&gt;
[[Clark]] was originally intended to appear according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Glute]]===&lt;br /&gt;
{{Main|Glute}}&lt;br /&gt;
&lt;br /&gt;
A [[glute]] also appears in the [[Xowar secret]] in [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
===[[Goaty]]===&lt;br /&gt;
[[File:Goaty-1-.gif|320px|thumb|right|A 3D rotation of the scrapped [[Goaty]], with drastic differences from its conceptual design.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Goaty}}&lt;br /&gt;
&lt;br /&gt;
A [[Goaty]] was originally going to appear in the game, but it was scrapped to avoid overloading the universe with creatures. Despite this, the [[Goaty]] makes a cameo as a statue in [[Razoff]]&#039;s mansion.&lt;br /&gt;
&lt;br /&gt;
===[[Gunslinger Hoodlum]]===&lt;br /&gt;
{{Main|Gunslinger Hoodlum}}&lt;br /&gt;
&lt;br /&gt;
One of several scrapped [[Hoodlum]]s, the [[Gunslinger Hoodlum]] was planned to appear in the game.&lt;br /&gt;
&lt;br /&gt;
===[[Hoodloon]]===&lt;br /&gt;
{{Main|Hoodloon}}&lt;br /&gt;
&lt;br /&gt;
Another of the scrapped [[Hoodlum]]s, [[Hoodloon]]s do appear in the game as background objects in [[the Summit Beyond the Clouds]].&lt;br /&gt;
&lt;br /&gt;
===[[Hoover]]===&lt;br /&gt;
{{Main|Hoover}}&lt;br /&gt;
&lt;br /&gt;
A carnivorous plant called [[Hoover]], was planned to be an enemy in the game. It was cut for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
===[[Kagoubinôme]]===&lt;br /&gt;
{{Main|Kagoubinôme}}&lt;br /&gt;
&lt;br /&gt;
A variety of [[Hoodlum]]s that were supposed to be in the game called the [[Kagoubinôme]] were scrapped from the final release.&lt;br /&gt;
&lt;br /&gt;
===[[Ly]]===&lt;br /&gt;
{{Main|Ly}}&lt;br /&gt;
&lt;br /&gt;
[[Ly]] makes a cameo appearance in [[the Longest Shortcut]], though the presence of concept art showing a redesign might imply an intended larger role.&lt;br /&gt;
&lt;br /&gt;
===[[Muddibog]]===&lt;br /&gt;
[[File:Mudi02-1-.gif|320px|thumb|right|The [[Muddibog]]&#039;s early appearance and attacks, featuring both the small and giant variants.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Muddibog}}&lt;br /&gt;
&lt;br /&gt;
Originally called &#039;&#039;&#039;Mudis&#039;&#039;&#039;, the [[Muddibog]]s appear as enemies in the final game, although with a different appearance and an attack to throw rocks instead of the substance which they are covered in. A giant variant with an attack to slam the ground was scrapped.&lt;br /&gt;
&lt;br /&gt;
===[[Murkin]]===&lt;br /&gt;
{{Main|Murkin}}&lt;br /&gt;
&lt;br /&gt;
[[Murkin]]s eventually appear in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Scaleman]]===&lt;br /&gt;
{{Main|Scaleman}}&lt;br /&gt;
&lt;br /&gt;
[[Scaleman]] appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===[[Siamese Hoodlum]]===&lt;br /&gt;
{{Main|Siamese Hoodlum}}&lt;br /&gt;
&lt;br /&gt;
A pair of twin [[Hoodlum]]s naturally called [[Siamese Hoodlum]], was completely removed from the game.&lt;br /&gt;
&lt;br /&gt;
===[[Snoot]]===&lt;br /&gt;
{{Main|Snoot}}&lt;br /&gt;
&lt;br /&gt;
A background creature called [[Snoot]] was supposed to appear, but was scrapped like the [[Goaty]] and [[Snorty]], to avoid overloading the universe with creatures.&lt;br /&gt;
&lt;br /&gt;
===[[Snorty]]===&lt;br /&gt;
{{Main|Snorty}}&lt;br /&gt;
&lt;br /&gt;
The third of the creatures that were cut from the game to avoid overloading the universe with creatures, is called [[Snorty]].&lt;br /&gt;
&lt;br /&gt;
===[[Wooglah]]===&lt;br /&gt;
{{Main|Wooglah}}&lt;br /&gt;
&lt;br /&gt;
A [[Wooglah]] would have appeared in the game as a helper to [[Rayman]] and [[Globox]] in terms of advancing to other worlds, but it was scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
===[[Xowar]]===&lt;br /&gt;
[[File:Xowar-R3HH-PC-TTOTL.png|320px|thumb|right|The [[Xowar]] in its cell in [[the Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Xowar}}&lt;br /&gt;
&lt;br /&gt;
The [[Xowar]] appears in the [[Xowar secret]].&lt;br /&gt;
&lt;br /&gt;
===[[Zaq]]===&lt;br /&gt;
{{Main|Zaq}}&lt;br /&gt;
&lt;br /&gt;
The [[Zaq]]s were supposed to be in the game, but was later cut due to time constraints.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Scrapped objects==&lt;br /&gt;
===[[Lav-O-Matic]]===&lt;br /&gt;
{{Main|Lav-O-Matic}}&lt;br /&gt;
&lt;br /&gt;
The [[Lav-O-Matic]] was intended to appear in the &#039;&#039;[[Aquatic world]]&#039;&#039; along with the [[Zaq]]s, but all were scrapped due to the levels &#039;lacked rhythm&#039; compared to other levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Washing machine.jpg|Concept designs for the [[Lav-O-Matic]].&lt;br /&gt;
Hoodlum Washing Machine.png|Concept designs for the [[Lav-O-Matic]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Plum]] container===&lt;br /&gt;
An unused object that appeared to contain a [[plum]] was discovered by hacking the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Trap Plum 1.png|A beta object which could contain [[plum]]s.&lt;br /&gt;
Trap Plum 2.png|[[Rayman]] could [[Telescopic fist|shoot]] the object.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E3 2002 prototype==&lt;br /&gt;
[[File:Rayman3EarlyLogo.png|thumb|Early Logo of &#039;&#039;[[Rayman 3]]&#039;&#039; found in the archives of the E3 2002 demo]]&lt;br /&gt;
&lt;br /&gt;
On March 18, 2021, thanks to Project Deluge, many PlayStation 2 prototypes were found and leaked, including the 2002 E3 prototype of &#039;&#039;[[Rayman 3]]&#039;&#039; dated May 17, 2002.&lt;br /&gt;
&lt;br /&gt;
The preservation website Hidden Palace played this prototype on its Twitch channel along with other prototypes,&amp;lt;ref&amp;gt;Twitch, &#039;&#039;Highlight: Project Deluge: Rayman 3: Hoodlum Havoc&#039;&#039;, https://www.twitch.tv/videos/957243402&amp;lt;/ref&amp;gt; and later made them available for download on its website.&amp;lt;ref&amp;gt;Hidden Palace, &#039;&#039;Rayman 3: Hoodlum Havoc (May 17, 2002 prototype)&#039;&#039;, https://hiddenpalace.org/Rayman_3:_Hoodlum_Havoc_(May_17,_2002_prototype)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through the use of export tools, several files have been discovered:&lt;br /&gt;
* Preliminary cinematics, including &amp;quot;The idyll of [[Bégoniax]] and [[Razoff]]&amp;quot;, &amp;quot;[[Gumsi]]&#039;s grandeur&amp;quot;, &amp;quot;[[André]] tempts [[Reflux]]&amp;quot;, &amp;quot;The [[Hoodlum]]s get organized&amp;quot; and &amp;quot;The Power of [[Leptys]]&amp;quot;, all of them with [[Rayman]] using his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
* Sound files including old voices from [[Bégoniax]], [[Razoff]], [[Globox]], [[Rayman]] and the [[Hoodlum]]s.&lt;br /&gt;
* Textures dated to May 2002, including textures from [[Hoodlum]]s that did not make it to the final game, such as [[Kagalpha]] or [[Kagoubinôme]].&lt;br /&gt;
* Alternative [[Rayman]] textures using his second early design.&lt;br /&gt;
* Textures reminiscent of &#039;&#039;[[Rayman 2]]&#039;&#039;, including textures of effects, worlds, [[Ly]], [[Clark]], [[Sam]] and [[Murfy]].&lt;br /&gt;
* Textures dated November 2000, including textures from the early [[Hoodlum]] designs, scrapped character textures and even scrapped world textures.&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman3 2002demo1.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo2.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo3.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo11.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo14.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo16.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo24.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo22.jpeg|[[Razoff]]&#039;s mansion from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo21.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo20.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo19.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo18.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo15.jpeg|[[Razoff]] fights with [[Rayman]].&lt;br /&gt;
Rayman3 2002demo13.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo12.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo10.jpeg|[[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo8.jpeg|[[Rayman]] collecting [[crown]]s in [[Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo4.jpeg|Third stage of [[the Tower of the Leptys]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo5.jpeg|Third stage of [[the Tower of the Leptys]].&lt;br /&gt;
Rayman3 2002demo17.jpeg|Third stage of [[the Tower of the Leptys]].&lt;br /&gt;
Rayman3 2002demo6.jpeg|[[The Bog of Murk]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo7.jpeg|[[The Bog of Murk]].&lt;br /&gt;
Rayman3 2002demo9.jpeg|[[Rayman]] fights [[Bégoniax]].&lt;br /&gt;
Rayman3 2002demo23.jpeg|[[The Bog of Murk]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2002 development build==&lt;br /&gt;
[[Rayman Pirate-Community]] user DandyGuy dumped a &#039;&#039;[[Rayman 3]]&#039;&#039; PlayStation 2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game.&lt;br /&gt;
&lt;br /&gt;
The level &#039;Intro. 10&#039; is the first section of [[the Fairy Council]] with [[Murfy]] carrying [[Rayman]] with no arms, this version of the sections has a different voice for [[Murfy]] and he had different lines.&lt;br /&gt;
* Instead of &amp;quot;End Of Cinematic, Now it&#039;s time for some action&amp;quot; he says &amp;quot;You&#039;re Too Heavy, I&#039;m Not Going To Hold Out Much Longer!&amp;quot;,&lt;br /&gt;
* Instead of &amp;quot;Grab Those Red Things Okay?&amp;quot; he says &amp;quot;Grab The Red Lums, They&#039;re Bursting With Energy!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Oh, No Here Comes Numbskull Again&amp;quot;, he says &amp;quot;Ah Ha! A Hoodlum!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Oooh, this place is crawlin’ with them.&amp;quot; and &amp;quot;Aaah! They’re shootin’ at us! How original of them.&amp;quot; he says &amp;quot;I Saw Everything, It&#039;s Their Chef, Andre, He Turns the Red Lums Into Hoodlums&amp;quot; and &amp;quot;If We Don&#039;t Stop Him, We&#039;ll Be Invaded!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Ok, you did a little better, I&#039;m going to reward you with your first parachute jump, parachute not included!&amp;quot; he says &amp;quot;We Shook Them Off, I&#039;ll See You On The Ground&amp;quot;&lt;br /&gt;
&#039;SK8.00&#039; is the debug name for the first [[Teensie Highway]] which has some minor differences compared to the final game.&lt;br /&gt;
* The landing sound effect when jumping from platform to platform uses the generic &#039;Boing!&#039; sound.&lt;br /&gt;
* When jumping from platform to platform using &#039;X&#039; the player gets rewarded with a bonus and a &#039;X2&#039; score multiplier followed by the [[Shock Rocket]] sound effect playing in a loop.&lt;br /&gt;
* [[Rayman]] cheers on saying &amp;quot;Woohoo!&amp;quot; when jumping on platforms&lt;br /&gt;
* Some instruments in the soundtrack for the [[Teensie Highway]] are either missing or are raised or lowered in volume from the other instruments&lt;br /&gt;
* The final segment of the [[Teensie Highway]] has an ending music track that still remains in the final game but was left unused.&lt;br /&gt;
&#039;Wood. 19&#039; Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the [[Shock Rocket]], and the following segment involving the same segment that was used in the 2002 demo.&lt;br /&gt;
* The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds.&lt;br /&gt;
* The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect.&lt;br /&gt;
&#039;MOOR. 60&#039; Contains a segment from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] where [[Rayman]] must free the 3 [[Teensie]]s and open the door to access the second [[Teensie doctor]].&lt;br /&gt;
* The level reuses &#039;&#039;[[Rayman 2]]&#039;&#039; fire textures&lt;br /&gt;
* The [[plum]] music is slightly altered containing more instruments&lt;br /&gt;
* The [[Teensie]]s had different voice actors and their dialogue was also shown in text.&lt;br /&gt;
* The level is also missing some music in the third quarter of the level&lt;br /&gt;
* The [[Hoodoo]]&#039;s theme was completely different sounding dark and dramatic&lt;br /&gt;
* The [[Hoodstormer]] theme is also different sounding a bit silly&lt;br /&gt;
&#039;Flash. 10&#039; Contains the final segment of [[the Longest Shortcut]]&lt;br /&gt;
* The level shows an empty message box at the beginning&lt;br /&gt;
* [[Globox]] uses both French and English voices at the same time&lt;br /&gt;
* The entire level is missing music&lt;br /&gt;
* The cutscene involving the three [[Teensie doctor]]s is missing voices&lt;br /&gt;
&#039;Tower .30&#039; contains the final section of [[the Tower of the Leptys]] and is almost exactly similar to its 2002 demo counterpart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 Dev Main Menu.png|thumb|This is the level select screen when choosing out of the five levels offered&lt;br /&gt;
R3 Different Text Window.png|thumb|When playing the intro level, [[Murfy]] and the text references the HP orbs as [[Red Lum]]s&lt;br /&gt;
R3 Teensie Highway Dev Build.png|thumb|Jumping with cross enables a score multiplier&lt;br /&gt;
R3 TLOTLD 1.png|thumb|When freeing the second [[Teensie]], his dialogue is in a text box, possibly as a placeholder&lt;br /&gt;
R3 TLOTLD 2.png|thumb|Second of the [[Teensie]]&#039;s dialogue in a text box&lt;br /&gt;
R3 TLOTLD 3.png|thumb|Outside the tower, the posts are using unmodified &#039;&#039;[[Rayman 2]]&#039;&#039; fire textures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused textures ===&lt;br /&gt;
Several unused textures can be found in the files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Manual.png|An early design for [[the Manual]].&lt;br /&gt;
R3 Unused - Murfy.png|An early design for [[Murfy]], resembling his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 Unused - Early Murfy + manual in raymap.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following textures are for an unused early menu, resembling that seen in the [[Rayman 3 (Game Boy Advance)|GameBoy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Menu1.png&lt;br /&gt;
R3 Unused - Menu2.png&lt;br /&gt;
R3 Unused - Menu3.png&lt;br /&gt;
R3 Unused - Menu4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are the same menu textures, but with the alpha channel removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Menu1 (no alpha).png&lt;br /&gt;
R3 Unused - Menu2 (no alpha).png&lt;br /&gt;
R3 Unused - Menu3 (no alpha).png&lt;br /&gt;
R3 Unused - Menu4 (no alpha).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2002 [[List of Rayman demos|demo]]==&lt;br /&gt;
[[File:R3HH-BETADemo-PC-LoadingScreen.png|320px|thumb|right|Several of the enemies in &#039;&#039;[[Rayman 3]]&#039;&#039; including the scrapped [[Xowar]] appeared on this early PC version loading screen.]]&lt;br /&gt;
&lt;br /&gt;
In 2002, some platinum copies of &#039;&#039;[[Rayman Revolution]]&#039;&#039; were bundled with a [[List of Rayman demos|demo]] disc of &#039;&#039;[[Rayman 3]]&#039;&#039; and these were identified with a sticker in the front cover. There were other [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] games for PC that bundled the same [[List of Rayman demos|demo]] too, along with a few other [[List of Rayman demos|demos]] featuring different levels than the ones seen in the PlayStation 2 version. This [[List of Rayman demos|demo]] featured some differences:&lt;br /&gt;
&lt;br /&gt;
* The [[List of Rayman demos|demo]] features an earlier trailer with different music and some gameplay footage with notable differences, like fire textures from &#039;&#039;[[Rayman 2]]&#039;&#039; and [[Rayman]] with the &#039;&#039;[[Rayman 2]]&#039;&#039; design in the [[Leptys]] cutscene.&lt;br /&gt;
* The loading screens of the PC version is an earlier version of &amp;quot;The Usual Suspects&amp;quot;, featuring [[Razoff|Count Razoff]] and an older design of the [[Knaaren]], the [[Hoodboom]] and the [[Muddibog]].&lt;br /&gt;
* The loading screen of the PlayStation 2 version features a slot machine with a rotating 3D model of a [[Hoodmonger]]. A similar style of loading screen was used in the final version of &#039;&#039;[[Rayman M]]&#039;&#039; for the PlayStation 2.&lt;br /&gt;
* In Dangerous Game, the old appearance of the [[Porkibank|pigpots]] can be seen.&lt;br /&gt;
* [[Rayman]] yells like Tarzan when he grabs a [[flying hook]] with the [[Lockjaw]].&lt;br /&gt;
* [[Globox]] and [[André]] have different voices than the ones used in [[Rayman 3|the final version]].&lt;br /&gt;
* The lock target image is different.&lt;br /&gt;
* There is different music and sound effects than in the final version.&lt;br /&gt;
* The points given by some actions are different, like for example, a [[Jewel|green gem]] rewards the player with 100 points instead of 1500.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 -Beta- Holy Sheet.jpg|When a player scores a number of points in the 2002 [[List of Rayman demos|demo]], the words &amp;quot;Holy sheet&amp;quot; would initially appear on the screen.&lt;br /&gt;
R3 -Beta- Lock Target .jpg|The design of the lock target in the 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
R3 -Beta- Slot Machine.jpg|The PlayStation 2 loading screen from the 2002 [[List of Rayman demos|demo]] of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
R3 -Beta- Flag.jpg|This flag has been replaced by [[:File:HoodFlag.png|this one]] who represents the most common enemies from the game: the [[Hoodmonger]]s.&lt;br /&gt;
Pigpot.jpg|The previous design of the [[Porkibank|pigpots]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dangerous Game===&lt;br /&gt;
This game mode is available in the &#039;&#039;[[Rayman 3]]&#039;&#039; [[List of Rayman demos|demo]], released in 2002. It contains a sequence of the third section of the [[Clearleaf Forest]]. Many differences can be found between this version and the level of the final version. Some additional differences appear in the PlayStation 2 version. Like the musics played when [[Rayman]] is in fight with the [[Hoodlum]]s.&lt;br /&gt;
Before the first secret entrance of this sequence, it was initially expected that a flag representing the [[Hoodlum]] camp appeared, but it was instead replaced by a flag representing a [[Hoodmonger]]. In the PC version of the [[List of Rayman demos|demo]], the [[Porkibank|pigpots]]&#039; previous design is used.&lt;br /&gt;
&lt;br /&gt;
===[[Special Invaders]]===&lt;br /&gt;
[[File:SpecialInvaders-Arcade-R3HH-PC-TitleScreen.jpg|320px|thumb|right|[[Special Invaders]], as seen in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
This game mode is also available in the &#039;&#039;[[Rayman 3]]&#039;&#039; [[List of Rayman demos|demo]]. It contains the third section of [[the Tower of the Leptys]]. Between the beta and final version of this section, the most striking differences are the sounds and musics. Some dialogs had not yet been added to the game, such as those of [[Globox]] and [[Rayman]] during the cinematic of the section. [[Globox]] does not call [[Rayman]] to get aboard his [[Armaguiddon]] but honk to get him. Also, he doesn&#039;t say anything about the enemies and do not compliment the buildings. But he is frightened at the sight of the stone gaps, when he&#039;s with [[Rayman]] in the room where they are located, [[Globox]] yells : &amp;quot;Ah! A mixer!&amp;quot;. The name given to this game mode was finally used for a mini-game in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;. The name of this game mode refers to a classic, &#039;&#039; Space Invaders&#039;.&lt;br /&gt;
&lt;br /&gt;
===Trailer===&lt;br /&gt;
The trailer of the [[List of Rayman demos|demo]] is different in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, in the trailer of the [[List of Rayman demos|demo]], the old design of the [[Hoodmonger Officer]]s is used. Their design looks like the [[Hoodmonger]]&#039;s one, but they wore chain mail and a kind of metal bulletproof vest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dangerous Game.png|The logo for Dangerous Game.&lt;br /&gt;
Special Invaders.png|The logo for [[Special Invaders]].&lt;br /&gt;
Trailer.png|The logo for the trailer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
Some early game assets have been found in the files of the demos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Early Logo.png|An early logo.&lt;br /&gt;
R3ddlogo.png|Early version of the US logo.&lt;br /&gt;
Rayman 3 Early Medallion 1.png|An orange medallion.&lt;br /&gt;
Rayman 3 Early Medallion 2.png&lt;br /&gt;
Rayman 3 Unused Arcade Menu Icon.png|Unused arcade menu icon.&lt;br /&gt;
Rayman 3 Unused Secret Icons.png|Unused secrets menu icons.&lt;br /&gt;
R3 Unused - Early Menu.png|This early menu is from the PlayStation 2 demo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press kit from &#039;&#039;rayman3.com&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/7/75/Voiceovers_Release_Final.pdf Press release, December, 2002]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/2/25/DECreleaseFINAL.pdf Press release, December, 2003]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b1/Anatomy_of_a_Hero.pdf Anatomy of a Hero]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/f/f1/FAQfinal-12-6.pdf FAQ]&lt;br /&gt;
&lt;br /&gt;
===Logos included in the press kit===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 LOGOBETA3.png&lt;br /&gt;
R3 FNL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackLumFAQ.png&lt;br /&gt;
ClearleafFAQ.png|[[Clearleaf Forest]]. Interestingly, the old design of the [[Hoodboom]] is found here.&lt;br /&gt;
DoctorFAQ.png|Early design for [[Roméo Patti]].&lt;br /&gt;
GloboxFAQ.png&lt;br /&gt;
HoodstylerFAQ.png|[[Hoodmonger Soldier]] with early textures.&lt;br /&gt;
RefluxFAQ.png|Other early design for [[Reflux]], now with white eyes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused minigames ==&lt;br /&gt;
In the PAL version of the GameCube version there exists unused Game Boy Advance ROMs for the minigames which would have the player connect their GameCube to their Game Boy Advance to play them. There are 3 of these ROMs, with the first one being an early version of the [[Mad Trax]] and [[Wheelis]] minigames, with early sprite artwork. The other two are completely unused and feature a different map and sprites.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
R3 GCN - Unused GBA Minigame 1.png|The second minigame map&lt;br /&gt;
R3 GCN - Unused GBA Minigame 2.png|The third minigame map&lt;br /&gt;
R3 GCN - Early Mad Trax controls info.png|An early controls screen sprite for the first minigame&lt;br /&gt;
R3 GCN - Unused GBA Minigames controls info.png|The controls screen sprite for the second and third minigames&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3 HD]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;Rayman 3 HD&#039;&#039; contains upscaled old textures from the E3 2002 archives.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HD Cinematic 1.jpg|Possible placeholder, showing [[Rayman]] and [[Globox]] riding on a [[Wooglah]].&lt;br /&gt;
R3HD Cinematic 2.jpg|Possible placeholder, showing a beta design for [[Bégoniax]].&lt;br /&gt;
R3HD Cinematic 3.jpg|Possible placeholder, showing some scenery in [[the Desert of the Knaaren]].&lt;br /&gt;
R3HD Cinematic 4.jpg|Possible placeholder, showing [[Gumsi]] seemingly playing with [[Rayman]], [[Globox]] and [[Murfy]].&lt;br /&gt;
R3HD Cinematic 5.jpg|Possible placeholder, showing [[Reflux]] obtaining the power of the [[Leptys]].&lt;br /&gt;
R3 HD Unused Texture 1.png|[[Rayman]] with his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 HD Unused Texture 2.png|An early design for [[Globox]], resembling his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 HD Unused Texture 3.png|An early design for the [[Hoodmonger]].&lt;br /&gt;
R3 HD Unused Texture 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3-EarlyScreenshot1.jpg&lt;br /&gt;
R3-EarlyScreenshot2.jpg&lt;br /&gt;
R3-EarlyScreenshot3.jpg&lt;br /&gt;
R3-EarlyScreenshot4.jpg&lt;br /&gt;
Rayman3 GC Fireball.jpg&lt;br /&gt;
R3-EarlyScreenshot5.jpg&lt;br /&gt;
R3-EarlyScreenshot6.jpg&lt;br /&gt;
R3-EarlyScreenshot7.jpg&lt;br /&gt;
R3-EarlyScreenshot8.jpg&lt;br /&gt;
R3-EarlyScreenshot9.jpg&lt;br /&gt;
R3-EarlyScreenshot10.jpg&lt;br /&gt;
EarlyFC.jpg|An early screenshot of [[the Fairy Council]].&lt;br /&gt;
R3HH-FairyCouncil.jpg|An early version of [[the Fairy Council]].&lt;br /&gt;
Rayman3TheFairyCouncilBeta2.jpg|The second stage of [[the Fairy Council]].&lt;br /&gt;
EarlyDOTK.jpg|[[Rayman]] fighting a [[Hoodmonger]] in [[the Desert of the Knaaren]].&lt;br /&gt;
HHearly.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
HHearly2.jpg|The shooting range in [[Hoodlum Headquarters]].&lt;br /&gt;
HHearly3.jpg|[[Rayman]] fighting a [[Heckler]] in [[Hoodlum Headquarters]].&lt;br /&gt;
Raymanfly.jpeg|[[Murfy]] with [[Rayman]] in [[the Fairy Council]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
Go fish.jpg|[[The Bog of Murk|Bog of Murk]] screenshot which shows a map on the tree that was replaced with a wanted poster in the final version.&lt;br /&gt;
R3 ScrappedBog.jpg|A [[The Bog of Murk|Bog of Murk]] screenshot that features an early [[Stumbleboom]] design.&lt;br /&gt;
R3-Hoodblasters-attack-Rayman-from-airship.jpg|The second stage of [[Clearleaf Forest]].&lt;br /&gt;
Drinky.jpg|A screenshot of [[Clearleaf Forest]] that shows 3 [[Porkibank|pigpots]] that are missing from the final game.&lt;br /&gt;
TOLearly.jpg|[[The Tower of the Leptys|Tower of the Leptys]] screenshot that features an early [[Hoodmonger]] design.&lt;br /&gt;
TeensieHighwayBeta1.jpg|The first [[Teensie Highway]], located in [[the Fairy Council]].&lt;br /&gt;
TeensieHighwayBeta2.jpg|[[Rayman]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta3.jpg|The first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta4.jpg|Another look of the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta5.jpg|The middle part of the first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta6.jpg|[[Rayman]], a [[Teensie]], and [[Globox]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta7.jpg|[[Rayman]] collecting [[Jewel|yellow gems]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta8.jpg|The transition to the third part of the first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta9.jpg|The third part of the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta10.jpg|More [[Jewel|yellow gems]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta11.jpg|The final part of the first [[Teensie Highway]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
* [[Media:Rayman 3 Art Book.pdf|&#039;&#039;Rayman 3&#039;&#039; art book]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Concept 1.jpeg&lt;br /&gt;
Concept 2.jpeg&lt;br /&gt;
Concept 3.jpeg&lt;br /&gt;
RTASvehicles.png&lt;br /&gt;
EarlyAeropolis.png&lt;br /&gt;
RTASvehicles2.png&lt;br /&gt;
RTAS Flying vehicle.jpg&lt;br /&gt;
Rayman on a flying veichle.JPG&lt;br /&gt;
Quartier chinois 01.jpg&lt;br /&gt;
Concept 4.jpeg&lt;br /&gt;
Concept 5.jpeg&lt;br /&gt;
Concept 6.jpeg&lt;br /&gt;
Chez les Ptizetres 01.jpg&lt;br /&gt;
Concept 11.jpeg&lt;br /&gt;
Rayman Concepts 07b.jpg&lt;br /&gt;
Concept 10.jpeg&lt;br /&gt;
Test pub 1.jpeg&lt;br /&gt;
Test pub 2.jpeg&lt;br /&gt;
Test pub 3.jpeg&lt;br /&gt;
R3HH-EarlyKnaarenConceptArt.jpg&lt;br /&gt;
EarlyPowerupConceptArt.jpg&lt;br /&gt;
Rayman3 conceptart1.jpg&lt;br /&gt;
Crystal.png&lt;br /&gt;
Concept Forest 1.jpg&lt;br /&gt;
forêt.png&lt;br /&gt;
Concept Forest 2.jpg&lt;br /&gt;
Resting under a mushroom.png&lt;br /&gt;
Concept Forest 5.jpg&lt;br /&gt;
Concept Forest 6.jpg&lt;br /&gt;
Les bizarreries.jpg&lt;br /&gt;
Concept Forest 7.jpg&lt;br /&gt;
Concept Forest 8.jpg&lt;br /&gt;
Arbre magique 01.jpg&lt;br /&gt;
La pagode des nuages 01.jpg&lt;br /&gt;
Waterfall.png&lt;br /&gt;
Concept LOTLD 1.jpg&lt;br /&gt;
Concept LOTLD 2.jpg&lt;br /&gt;
Concept LOTLD 3.jpg&lt;br /&gt;
Concept LOTLD 4.jpg&lt;br /&gt;
Concept Forest 4.jpg&lt;br /&gt;
Concept Forest 3.jpg&lt;br /&gt;
Concept Forest 3 Colorless.png&lt;br /&gt;
Razoff Fireplace.png&lt;br /&gt;
Cave.png&lt;br /&gt;
Cathedral.jpg&lt;br /&gt;
R3DOTKartwork.png&lt;br /&gt;
R3DOTKartwork2.png&lt;br /&gt;
Concept DOTK 1.jpg&lt;br /&gt;
Concept DOTK 2.jpg&lt;br /&gt;
Destiny Arena Concept Art.png&lt;br /&gt;
Knaaren Architecture.png&lt;br /&gt;
Concept DOTK 3.jpg&lt;br /&gt;
Crop4.jpg&lt;br /&gt;
Concept HHQ 1.jpg&lt;br /&gt;
Concept HHQ 2.jpg&lt;br /&gt;
Concept HHQ 3.jpg&lt;br /&gt;
Concept HHQ 4.jpg&lt;br /&gt;
Concept HHQ 5.jpg&lt;br /&gt;
Concept HHQ 6.jpg&lt;br /&gt;
Concept HHQ 7.jpg&lt;br /&gt;
R3HH-FightingHoodmongers-ConceptArt.jpg&lt;br /&gt;
Flapoteur.jpg&lt;br /&gt;
Concepthoodlums1.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-1.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-2.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-3.jpg&lt;br /&gt;
Concepthoodlums2.jpg&lt;br /&gt;
Concept Hoodlums Machines.jpg&lt;br /&gt;
GloboxConceptArt.jpg&lt;br /&gt;
RaymanNewDesign1.jpg&lt;br /&gt;
RaymanNewDesign2.jpg&lt;br /&gt;
RaymanNewDesign3.jpg&lt;br /&gt;
RaymanNewDesign7.jpg&lt;br /&gt;
RaymanNewDesign4.jpg&lt;br /&gt;
RaymanNewDesign9.png&lt;br /&gt;
RaymanNewDesign5.jpg&lt;br /&gt;
RaymanNewDesign6.jpg&lt;br /&gt;
RaymanNewDesign8.jpg&lt;br /&gt;
Raymanpose2.jpeg&lt;br /&gt;
Raymanpose1.jpeg&lt;br /&gt;
RaymanOnAGiantFruit.jpg&lt;br /&gt;
ZaqConceptArt-Monde-aqua04.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magazine scans==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Joystick Issue 136 (April 2002).png|Initial announcement for &#039;&#039;[[Rayman 3]]&#039;&#039; in &#039;&#039;Joystick&#039;&#039;&lt;br /&gt;
Joystick Issue 141 (October 2002).png|Exclusive feature, showing early versions of levels&lt;br /&gt;
Joystick 141 (October 2002)-2.png|Preview article for &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Joystick Issue 143 (December 2002).png|Preview article for &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Joystick Issue 145 (Feburary 2003) Cover.png|Exclusive cover for &#039;&#039;[[Rayman 3]]&#039;&#039; in &#039;&#039;Joystick #145&#039;&#039;&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-1.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-2.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-3.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-4.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-5.png&lt;br /&gt;
Joystick Issue 145 (Feburary 2003)-6.png&lt;br /&gt;
Electronic Gaming Monthly Issue 155 (June 2002).png|Preview article in &#039;&#039;Electronic Gaming Monthly&#039;&#039;, showing different versions of levels and an early version of [[Rayman]]&#039;s model&lt;br /&gt;
GamePro Issue 173 (February 2003).png|Sneak preview of the PlayStation 2 version of &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Play Magazine Issue 16 - Front.png|&#039;&#039;Play Magazine&#039;&#039; issue 16 cover featuring &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Play Magazine-1.jpg|Developer interview article for &#039;&#039;[[Rayman 3]]&#039;&#039; in an exclusive feature by &#039;&#039;Play Magazine&#039;&#039;&lt;br /&gt;
Play Magazine-2.jpg|Interview section with producer, Ahmed Boukhelifa&lt;br /&gt;
Play Magazine-3.jpg|Interview section with lead designer, Michael Janod&lt;br /&gt;
Play Magazine-4.jpg|Section with Olivier Dauba (lead gameplay programmer), and another with Céline Tellier (art and technical director) higlighting the artistic direction of the project&lt;br /&gt;
Play Magazine-5.jpg|More interviews: Stan Metter (lead animator), François Queinnec (PlayStation 2 graphics programmer) and John Leguizamo (voice of [[Globox]])&lt;br /&gt;
Play Magazine-6.jpg|John Leguizamo interview continued&lt;br /&gt;
Le Journal De Mickey 1.jpg|An exclusive preview article of the game in &#039;&#039;Le Journal de Mickey&#039;&#039;&lt;br /&gt;
Le Journal de Mickey 2.jpg&lt;br /&gt;
Le Journal De Mickey 3.jpg&lt;br /&gt;
Le Journal De Mickey 4.jpg&lt;br /&gt;
EarlyPowerupConceptArt.jpg&lt;br /&gt;
Playstation 2 Official Magazine Issue 9 (AU) (December 2002).png&lt;br /&gt;
EDGE Magazine Issue 123 (May 2003).png&lt;br /&gt;
GameNow Issue 17 (March 2003) (1).png&lt;br /&gt;
GameNow Issue 17 (March 2003) (2).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
In the PlayStation 2 version of the beta in Dangerous Game, only the first music of the [[Hoodmonger Soldier]]s is used.&lt;br /&gt;
&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/151%20-%20%28Beta%29%20The%20Hoodmonger.mp3 The old music] of the [[Hoodmonger]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/153%20-%20%28Beta%29%20The%20Artilleryman.mp3 The old music] of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/154%20-%20%28Beta%29%20The%20Artilleryman%20~Under%20Fire~.mp3 The second old music] of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/152%20-%20%28Beta%29%20The%20Hoodmonger%20Officer.mp3 The old music] of the [[Hoodmonger Officer]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/155%20-%20%28Beta%29%20The%20Sniper.mp3 The old music] of the snipers.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/156%20-%20%28Beta%29%20The%20Sniper%20~Focused~.mp3 The old music] of the snipers.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/157%20-%20%28Beta%29%20The%20Sniper%20~Frenzied~.mp3 The old music] of the snipers.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo&#039;s playthrough at YouTube (PS2 version - Dangerous Game)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-BvZHR7LkGw The 2002 demo&#039;s playthrough at YouTube (PS2 version - Special Invaders)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ghLxch40GDg The 2002 demo&#039;s playthrough at YouTube (PS2 version - Trailer)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=gZM6o36HnnY The 2002 demo&#039;s playthrough at YouTube (PC version - Dangerous Game)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=DHFIg9TBfSQ The 2002 demo&#039;s playthrough at YouTube (PC version - Special Invaders)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo&#039;s playthrough at YouTube (PC version - Trailer)]&lt;br /&gt;
*[https://tcrf.net/Rayman_3_(GameCube) TCRF Page noting leftover beta content]&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=_FBIwLDP3pc&amp;amp;list=PLHOgtLRdYgt9CRIYkmrXal5rgsSefdLBj A playlist with IGN videos from unpublic demo]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (développement)]]&lt;br /&gt;
[[pl:Rayman 3 (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nookin&amp;diff=111006</id>
		<title>Nookin</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nookin&amp;diff=111006"/>
		<updated>2026-02-17T11:46:11Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Nookin&lt;br /&gt;
| image = [[File:NookinModel.png|150px|Nookin]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| species = [[Teensie]]&lt;br /&gt;
| status = Background character&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nookins&#039;&#039;&#039; are a volcano-dwelling tribe of [[Teensie]]s found in &#039;&#039;[[Rayman 3]]&#039;&#039;. They also appear in [[Rayman 3 (Game Boy Advance)|the handheld version of the game]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=Before the [[Hoodlum]]s invaded, the Nookins lived happily, tucked underground near the volcanic core. Unfortunately, this was the perfect place for a [[Hoodlum]] [[Hoodlum Headquarters|factory]], and the Nookins soon found themselves, and their treasured ukuleles, kicked to the curb.|sign=Press release|source=&#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039;&amp;lt;ref&amp;gt;GameClubCentral, &#039;&#039;Rayman 3: It’s Teensie Time&#039;&#039;, http://www.gameclubcentral.com/index.php?name=Sections&amp;amp;op=viewarticle&amp;amp;artid=18&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Originally from the location of the [[Hoodlum Headquarters]], they were chased from their homes as the [[Hoodlum]]s built their factory. In the game, they are only encountered inside [[cage]]s in [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
The way they talk is similar to the way stereotypical Jamaicans speak, usually adding &#039;mon&#039; at the end of their phrases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Nookin.jpg|A Nookin in [[the Tower of the Leptys]]&lt;br /&gt;
Nookin (TTOTL).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]===&lt;br /&gt;
In this game, [[Rayman]] meets two Nookins at the exit of every hub worlds with a [[Sylkin]]. They are seen sleeping or dancing at the end of every world. The player cannot interact with them.&lt;br /&gt;
&lt;br /&gt;
They wear some straw clothes, instead of those made of leaves in the console version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Nookin GBA 1.PNG|Some Nookins play music.&lt;br /&gt;
Nookin GBA 2.PNG|Some Nookins sleep.&lt;br /&gt;
Nookin GBA 3.PNG|Some Nookins dance.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
* &amp;quot;I have to go finish inventing chocolate toothpaste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Reclus]]&lt;br /&gt;
[[it:Nookin]]&lt;br /&gt;
[[pl:Nookin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Murkin&amp;diff=111005</id>
		<title>Murkin</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Murkin&amp;diff=111005"/>
		<updated>2026-02-17T11:45:01Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Murkins&lt;br /&gt;
| image = [[File:R3 Murkin.JPG|150px|Murkin]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;&lt;br /&gt;
| species = [[Teensie]]&lt;br /&gt;
| status = Background character&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Murkins&#039;&#039;&#039; are a tribe of [[Teensie]]s which was cut from the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;. However, they do make a return in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Murkins are a tribe of [[Teensie]]s which inhabit the swamps of the [[Glade of Dreams]], like [[the Bog of Murk]].&lt;br /&gt;
&lt;br /&gt;
They wear some brown clothes and mushroom-like hats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Variety Teensies.jpg|A Murkin, right, with a [[Grand Minimus]] and a [[Sylkin]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
The Murkins would have appeared in [[the Bog of Murk]], but they were cut from the game for unknown reasons, and replaced with the [[Sylkin]]s.&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
In this game, a Murkin made a cameo in the first level, [[Agony Jails]]. He was imprisoned with other [[Teensie]]s in a cell, and he will thank [[Rayman]] if he&#039;s set free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR GBA Teensies.png|A Murkin thanking [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Moussu]]&lt;br /&gt;
[[it:Murkin]]&lt;br /&gt;
[[pl:Murkin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=111004</id>
		<title>Master Kaag</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Master_Kaag&amp;diff=111004"/>
		<updated>2026-02-17T11:27:32Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Master Kaag&lt;br /&gt;
| image = [[File:Rayman 3 Master Kaag.png|250px|center|Master Kaag]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| location = [[Clearleaf Forest]]&lt;br /&gt;
| resistance = [[File:Lifebar18.png|18 HP]]&amp;lt;ref&amp;gt;Master Kaag takes exactly three [[Shock Rocket]]s to defeat.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| attacks = Jump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=An exceptionally gifted baby [[Hoodlum]] who transforms his toys into combat weapons. Here, we can admire what he&#039;s done to the frame of his swing. And while we&#039;re on the subject, please keep well away from areas near sandpits. The bomb disposal unit is still looking for five explosive pacifiers and three Molotov baby bottles.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The Hoodstomper is masterful indeed; a simple yet smashing war machine controlled by a small [[Hoodlum]] atop two destuctive [sic] stomping legs. The [[Hoodlum]]s are so thrilled with their precious powerhouse that they obsessively scrub it down in nearby ponds.|sign=Official description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Kaag&#039;&#039;&#039; is a [[Hoodlum]] who serves as the first boss fought in &#039;&#039;[[Rayman 3]]&#039;&#039;. He is fought in the [[Clearleaf Forest]], the second of the game&#039;s nine levels. Master Kaag&#039;s name comes from the beta names of the [[Hoodlum]]s, Kagoulards (hence Master Kaag).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Master Kaag is a legless baby [[Hoodlum]], with the unique ability to transform his toys into combat weapons. He turned the frame of his swing into a huge bipedal stomping machine, known as the Hoodstomper,&amp;lt;ref&amp;gt;The name comes from [[Rayman 3: Hoodlum Havoc: Official Strategy Guide|the official strategy guide of &#039;&#039;Rayman 3&#039;&#039;]].&amp;lt;/ref&amp;gt; which he controls with his strong arms. His battle strategy consists of stomping around [[Clearleaf Stadium]] after [[Rayman]] in an attempt to squash him. He can also stomp and deactivate the [[switch]]es which [[Rayman]] must to hit three times for a [[Shock Rocket]], and the [[Shock Rocket]] canister itself. If three of the five [[switch]]es are activated, [[Rayman]] receives a [[Shock Rocket]] with which he may damage Master Kaag. The player is required to do this three times in order to defeat him (the third time, one [[Slapdash]] appears on each [[switch]]). Once the controlling [[Hoodlum]] has been taken out with [[Shock Rocket]]s, he is defeated and turned into a [[Black Lum]], and [[Rayman]] must now mount the stomping machine and use it to fight a small army of [[Hoodmonger Soldier]]s.&lt;br /&gt;
&lt;br /&gt;
As of &#039;&#039;[[Rayman 3]]&#039;&#039;, the [[Hoodlum]] bomb disposal unit is still searching for five explosive pacifiers and three Molotov baby bottles which have been lost in Master Kaag&#039;s sandpits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanFightsMasterKaag.jpg|Master Kaag.&lt;br /&gt;
RaymanUsingMasterKaag.jpg|[[Rayman]] climbs into Master Kaag&#039;s Hoodstomper machine.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3characters|collapsed=Y}}&lt;br /&gt;
{{Hoodlums|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Master Kaag]]&lt;br /&gt;
[[pl:Hood Stomper]]&lt;br /&gt;
[[es:Master Kaag]]&lt;br /&gt;
[[ru:Мастер Кааг]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Art_Rytus&amp;diff=111003</id>
		<title>Art Rytus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Art_Rytus&amp;diff=111003"/>
		<updated>2026-02-17T11:24:13Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: on neither of the other teensie doctor pages are their full names used so often&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Art Rytus&lt;br /&gt;
| image = [[File:Rayman 3 Dr Garata Ciatik.png|150px|Art Rytus]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Teensie]]&lt;br /&gt;
| status = Doctor&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Gonzo-R3HH-Ingame-PC.JPG|320px|thumb| Art Rytus in [[the Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Globox-san. Very tense. Luckily, I know how to drive out negative energy!|sign= Art Rytus|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art Rytus&#039;&#039;&#039;,&amp;lt;ref&amp;gt;Press kit from rayman3.com, [[:File:FAQfinal-12-6.pdf]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;This name was used in the list of ranks of [[RaymanZone]] in 2003.&amp;lt;/ref&amp;gt; also known as &#039;&#039;&#039;Garatta Ciatik&#039;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;[[Rayman 3]]&#039;&#039; press kit in French, https://raymanpc.com/Img/dossierpresse_rayman3.pdf&amp;lt;/ref&amp;gt; is a [[Teensie]] with slanting eyes and the ability to levitate. He is the third and final [[Teensie doctor]] and lives in [[the Desert of the Knaaren]]. Helped by [[Otto Psi]] and [[Roméo Patti]], Art exorcises [[André]] from [[Globox]]&#039;s body. Whereas [[Otto Psi|Otto]] has an exaggerated German accent and [[Roméo Patti|Roméo]] a stereotypical surfer/hippie accent, Art speaks with a Japanese accent, and calls [[Globox]] ‘Globox-san’ upon their first meeting (‘-san’ being an honorific suffix in Japanese). Other stereotypical Japanese traits include his meditative nature and slanted eyes. His name is a pun on &#039;&#039;‘arthritis’&#039;&#039;, while the second one is a French pun on &#039;&#039;‘sciatica’&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Journey to Art Rytus&#039;s office – [[the Desert of the Knaaren]]===&lt;br /&gt;
Art Rytus is the last of the three [[Teensie doctor]]s to be introduced, not being mentioned until [[Rayman]] and [[Globox]] encounter the second [[Teensie doctor|doctor]] [[Roméo Patti]], almost halfway through the game. [[Roméo Patti|Roméo]] is unable to extract [[André]] from [[Globox]]&#039;s brain, but tells [[Globox]] he knows someone that can help him. [[Roméo Patti|Roméo]] then activates a portal which takes [[Rayman]] and [[Globox]] to [[the Desert of the Knaaren]], where Art&#039;s office can be found.&lt;br /&gt;
&lt;br /&gt;
The trek through [[The Desert of the Knaaren|the Desert]] is difficult for the two, as they are captured by the [[Knaaren]] and [[Rayman]] is forced to fight their champion, [[Reflux]]. Once [[Rayman]] overcomes him, however, he gains the respect of the [[Knaaren]] king [[Gumsi]], and is granted [[Grimace|the Power of the Leptys]] as a reward for his prowess. He and [[Globox]] are then allowed safe passage to Art&#039;s office.&lt;br /&gt;
&lt;br /&gt;
===In Art Rytus&#039;s office – [[the Desert of the Knaaren]]===&lt;br /&gt;
Arriving at the office, [[Rayman]] and [[Globox]] find it under attack by a small group of [[Hoodlum]]s. [[Rayman]] is unable to reach the [[Hoodlum]]s due to a pit in the centre, but can use foot [[switch]]es to bring pillars in the ceiling down upon them. Having crushed the [[Hoodlum]]s, [[Rayman]] continues to meet Art. [[Globox]], however, does not wish to be treated by yet another [[Teensie doctor]] and attempts to flee, only to be grabbed by [[Rayman]]&#039;s [[Lockjaw]] and dragged in to see Art.&lt;br /&gt;
&lt;br /&gt;
Art hovers down from above [[Globox]], and shortly after a few words begins to repeatedly tap on [[Globox]]&#039;s eyes with a stick. [[André]] then voices his displeasure of leaving [[Globox]]&#039;s body, which contrasts with his feelings throughout the previous levels, where he wanted very much to escape [[Globox]]&#039;s body. Art takes this as a challenge and quickly summons [[Otto Psi|Otto]] and [[Roméo Patti|Roméo]], to perform group therapy. The three [[Teensie doctor]]s together accomplish what each alone could not: with Art conducting, the trio perform a musical number that causes [[André]] to flee from [[Globox]]&#039;s body. However, he escapes before any of the characters have a chance to stop him.&lt;br /&gt;
&lt;br /&gt;
===At [[the Longest Shortcut]]===&lt;br /&gt;
When it is discovered that [[André]] and [[Reflux]] have joined forces, Art, along with [[Otto Psi|Otto]] and [[Roméo Patti|Roméo]], takes [[Rayman]] and [[Globox]] to [[the Longest Shortcut]], a lengthy enemy-free puzzle-based passageway which they can hopefully use to catch up with the two villains. After instructing the heroes, the three [[Teensie doctor|doctors]] vanish.&lt;br /&gt;
&lt;br /&gt;
Art, together with [[Otto Psi|Otto]] and [[Roméo Patti|Roméo]], makes one final appearance at the end of [[the Longest Shortcut]]. When [[Rayman]] and [[Globox]] reach the docks at the end of the level, [[Roméo Patti|Roméo]] and [[Otto Psi|Otto]] tell them, somewhat unsympathetically, that [[Reflux]] and [[André]] have escaped, and are now intent on summoning the [[Leptys]] with the [[Sceptre of the Leptys|Sceptre]] [[André]] persuaded [[Reflux]] to steal from his king, [[Gumsi]]. Art, however, offers the two a ship with which to pursue [[Reflux]] and [[André]]. [[Rayman]] and [[Globox]] accept this offer and set sail for [[the Summit Beyond the Clouds]]. Art and the two other [[Teensie doctor|doctors]] are not seen again.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Garatta Ciatik]]&lt;br /&gt;
[[it:Art Rytus]]&lt;br /&gt;
[[pl:Art Rytus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Griskin&amp;diff=111002</id>
		<title>Griskin</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Griskin&amp;diff=111002"/>
		<updated>2026-02-17T11:17:29Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=The mystic Griskins weren&#039;t always ghosts. Once, their tribe roamed [[The Land of the Livid Dead (Rayman 3)|the Moor]] and performed their incantations freely. But the [[Great Spirit Palmito]] was aggravated by all the racket, so he turned the Griskins into ghosts and confined them to a great tower where their singing wouldn&#039;t wake up any more spirits.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039; &amp;lt;ref&amp;gt;GameClubCentral (via archive.org), &#039;&#039;Rayman 3: It’s Teensie Time&#039;&#039;, http://web.archive.org/web/20030503200127/http://www.gameclubcentral.com/modules.php?name=Sections&amp;amp;op=viewarticle&amp;amp;artid=18&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Griskin&lt;br /&gt;
| image = [[File:GriskinModel.png|150px|Griskin]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| species = [[Teensie]]&lt;br /&gt;
| status = Background character&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Griskins&#039;&#039;&#039; are a ghostly tribe of [[Teensie]]s who haunt [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a location visited in &#039;&#039;[[Rayman 3]]&#039;&#039;. The Griskins have also been referred to as &#039;&#039;&#039;Mad Spirits&#039;&#039;&#039;, or &#039;&#039;&#039;the Livid Dead&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
Being ghosts, the Griskins can fly around, but they have no arms to attach their hands to them, and have neither feet nor legs. At least some Griskins have the ability to generate and manipulate lightning, using it to their advantage against enemies.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
The Griskins appear throughout the first parts of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. They once resided there when they were alive, but the [[Great Spirit Palmito]] was angered by their singing, and decided to destroy the tribe and imprison their ghosts in a large, magical tower. A select few however were later trapped in [[Hoodlum]] [[cage]]s. When [[Rayman]] freed the Griskin trapped on top of the tower and one of his brothers in the third phase, they created a portal that led to a group of other Griskins trapped together. They used their lightning powers to defeat the [[Hoodlum]]s to allow [[Rayman]] and [[Globox]] to advance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Griskin (TLOTLD).jpg|The spirit of a Griskin.&lt;br /&gt;
Cage R3 2.png|A Griskin inside of a [[cage]].&lt;br /&gt;
Great Spirit Palmito tower exterior.jpg|The tower of light in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. This is where [[Great Spirit Palmito|Palmito]] imprisoned the spirits of the Griskins.&lt;br /&gt;
Griskin.jpg|A Griskin attacking a [[Hoodboom]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
* &#039;&#039;I have to go drop the kids off at the pool.&#039;&#039;&lt;br /&gt;
* &#039;&#039;I have to go powder my nose.&#039;&#039;&lt;br /&gt;
* &#039;&#039;I have to go walk my flowers and water my dog.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Oh, lucky me. I have to go iron my kilt.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Yay, I need to go alphabetize my sausages.&#039;&#039;&lt;br /&gt;
* &#039;&#039;I have to go wash my hair.&#039;&#039;&lt;br /&gt;
* &#039;&#039;I’ll meet you downstairs.&#039;&#039;&lt;br /&gt;
* &#039;&#039;One of my brothers is still held captive. Free him, and we’ll open up our world for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Mouru]]&lt;br /&gt;
[[it:Griskin]]&lt;br /&gt;
[[pl:Griskin]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Teensies]]&lt;br /&gt;
[[Category:Undead characters]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Only_Fly_Downwards&amp;diff=110996</id>
		<title>Bunnies Only Fly Downwards</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Only_Fly_Downwards&amp;diff=110996"/>
		<updated>2026-02-16T11:36:30Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunnies Only Fly Downwards&#039;&#039;&#039; is a minigame in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The intro of the game shows a [[Rabbid]] forcing [[Rayman]] to &amp;quot;walk the plank&amp;quot; atop a UFO. From there, the player controls [[Rayman]] as he skydives. The goal is to fly through rings and to reach the end by a certain time. If the player doesn&#039;t fly through a ring, there is a deduction of some sorts. They can also move faster.&lt;br /&gt;
&lt;br /&gt;
==Part 2 (Bunnies Can Only Fly Downwards)==&lt;br /&gt;
[[Rayman]] will need to traverse through a route that is slighter different and longer than the route that he had navigated in the previous part. [[Cow]]s are also introduced as flying obstacles that can either affect the environment or cause [[Rayman]] to lose time.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*One of the tracks that can play in this minigame is an instrumental version of [[Dark Iron Bunnies]].&lt;br /&gt;
*This is the only minigame where its 2nd part isn&#039;t labeled as &amp;quot;Part 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=yOkJR78RXwU Playthrough of Bunnies Only Fly Downwards on the Xbox 360]&lt;br /&gt;
*[https://www.youtube.com/watch?v=qrb-G1_wpxY Playthrough of Bunnies Can Only Fly Downwards on the Xbox 360]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Raving Rabbids minigames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bocky_VII&amp;diff=110995</id>
		<title>Bocky VII</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bocky_VII&amp;diff=110995"/>
		<updated>2026-02-16T11:27:45Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BockyVIIDS.PNG|frame|Bocky VII.]]&lt;br /&gt;
&#039;&#039;&#039;Bocky VII&#039;&#039;&#039; is a minigame in the [[Rayman Raving Rabbids 2 (DS)|DS version of &#039;&#039;Rayman Raving Rabbids 2&#039;&#039;]]. It is found as the third minigame in the Oceania region of the world map.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
This minigame is set in a boxing ring, in which a [[Rabbid]] stands with a pair of boxing gloves on. The aim of the game is to tap on circles that appear at random places - for each one tapped, the player will punch the Rabbid and will earn 20 points. However, the Rabbid can hit the player back if the circles are missed, and the player will lose 10 points for every hit. Occasionally a blue circle will appear and if tapped, the Rabbid will be dizzy for a short time and the player will be given a chance to hit it without being hit back. In Adventure mode the game ends either when the bar at the top screen fills up entirely, or when the time runs out.&lt;br /&gt;
&lt;br /&gt;
==Score mode==&lt;br /&gt;
In Score mode, the player is given three chances and has to score as many points as possible. Once chance is lost each time the Rabbid punches back, and the game ends when all three chances are lost.&lt;br /&gt;
&lt;br /&gt;
===Scores to beat===&lt;br /&gt;
* Gold: 1,600&lt;br /&gt;
* Silver: 1,200&lt;br /&gt;
* Bronze: 800&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids 2]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bunny_Fighters&amp;diff=110994</id>
		<title>Bunny Fighters</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bunny_Fighters&amp;diff=110994"/>
		<updated>2026-02-16T11:24:12Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BunnyFightersDS.PNG|frame|These [[Rabbid]]s repeatedly bash each other with wooden swords.]]&lt;br /&gt;
&#039;&#039;&#039;Bunny Fighters&#039;&#039;&#039; is a minigame in the [[Rayman Raving Rabbids 2 (DS)|DS version of &#039;&#039;Rayman Raving Rabbids 2&#039;&#039;]]. It is found as the third minigame in the Japan region of the world map.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
This minigame appears to be set in a dojo, in which two [[Rabbid]]s knock each other with what appear to be wooden swords. The aim of the game is to push the opponent (in Adventure mode, the Rabbid in play is marked with a red triangle) into a pit full of burning rocks. As they battle, a couple of items will occasionally fall down one at a time - an onigiri (Japanese rice ball) which increases the size of the Rabbid that consumes it, making it more powerful, and a bottle of bright green poison, which causes a Rabbid to shrink upon contact, making it more vulnerable to attack. In Adventure mode, the game ends either when the opponent is pushed into the burning rocks, or when the time runs out.&lt;br /&gt;
&lt;br /&gt;
==Score mode==&lt;br /&gt;
In Score mode, the gameplay does not differ much other than that a timer counts in seconds from the number zero - the quicker the time it takes to push the opponent into the burning rocks, the better the score.&lt;br /&gt;
&lt;br /&gt;
===Scores to beat===&lt;br /&gt;
* Gold: 10&lt;br /&gt;
* Silver: 15&lt;br /&gt;
* Bronze: 20&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids 2]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Cleanup&amp;diff=110993</id>
		<title>Cleanup</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Cleanup&amp;diff=110993"/>
		<updated>2026-02-16T11:21:01Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CleanupDS.PNG|frame|This [[Rabbid]] attempts to brush away all this sand.]]&lt;br /&gt;
&#039;&#039;&#039;Cleanup&#039;&#039;&#039; is a minigame in the [[Rayman Raving Rabbids 2 (DS)|DS version of &#039;&#039;Rayman Raving Rabbids 2&#039;&#039;]]. It is found as the fifth minigame in the Latina region of the world map.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this minigame, a [[Rabbid]] is inside a mine brushing away sand; the aim of the game is to brush away the sand on the bottom screen to reveal a picture within the time limit, whilst avoiding blue and green soap bubbles - if these are popped, not only does this make it more likely to finish the game prematurely (usually after four bubbles are popped), but the mess they leave behind temporarily makes it unable to brush away the sand in that particular area. Aside from this, the game ends either when the bar at the top screen is filled up entirely, or when the time limit ends.&lt;br /&gt;
&lt;br /&gt;
==Score mode==&lt;br /&gt;
In Score mode, the game only ends when the full picture is revealed, but the aim is to clear the sand away as quickly as possible - the quicker the time, the higher the score. If bubbles are popped, the time will increase quickly.&lt;br /&gt;
&lt;br /&gt;
===Scores to beat===&lt;br /&gt;
* Gold: 60&lt;br /&gt;
* Silver: 70&lt;br /&gt;
* Bronze: 80&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids 2]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:IHeckler9&amp;diff=110992</id>
		<title>User:IHeckler9</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:IHeckler9&amp;diff=110992"/>
		<updated>2026-02-16T09:18:40Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: /* About me */ been a while, eh?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I&#039;m Willow, aka iHeckler9. I aim to make PC better (not that it&#039;s bad already, O Mighty Hunchman). If you need anything, come give me a shout; I&#039;ll do something about it. [https://www.youtube.com/watch?v=Cklzo5Up6Vo RESISTANCE IS FUTILE!]&lt;br /&gt;
&lt;br /&gt;
[[User:Iheckler9/Pirates|Arr, mateys.]]&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = iHeckler&lt;br /&gt;
| image = [[File:Ladies.jpg|320px|Contain your orgasms, please.]]&lt;br /&gt;
| alignment = {{R3Score|1337}}&lt;br /&gt;
| appears in = The Incredible Adventures of iHeckler&lt;br /&gt;
| portrayed by = Nobody&lt;br /&gt;
| sex = Yes please&lt;br /&gt;
| species = iHeckler&lt;br /&gt;
| status = [[File:boon.gif]]&lt;br /&gt;
| relatives = Hoodie74 (brother)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==About me==&lt;br /&gt;
[[File:Moseying the Mountain 13.jpg|thumb|320px|right|I think this picture is really cute for some reason :3]]&lt;br /&gt;
*Name: Willow Sunshine&lt;br /&gt;
*Age: 29&lt;br /&gt;
*Gender: I dunno&lt;br /&gt;
*Country: United Kingdom&lt;br /&gt;
*Glade of Dreams residence: Pink Plant Woods&lt;br /&gt;
*Maternal language: English&lt;br /&gt;
*Foreign languages: French, Spanish, Pig Latin (thank you Rayman Origins)&lt;br /&gt;
*Occupation: Professional cutie pie&lt;br /&gt;
*Hobbies and Interests: Surfing the net, playing games, and being creative&lt;br /&gt;
*Consoles owned: PS2, PS3, DS, Wii&lt;br /&gt;
&lt;br /&gt;
==How it began==&lt;br /&gt;
[[File:VAC-5.png|thumb|320px|right|This one too :3]]&lt;br /&gt;
My dad got me two games for the PS2, the first that I ever got. One was Rayman M and the other was Looney Tunes: Space Race. I loved both of them, Rayman M the most, and I&#039;ve been collecting Rayman games ever since.&lt;br /&gt;
&lt;br /&gt;
==Rayman-related info==&lt;br /&gt;
[[File:Explorateur.png|thumb|right|320px|[[Livingstone]]-&amp;quot;What the heck is that guy doing?&amp;quot; [[Rayman]]-&amp;quot;Hmm, looks like he&#039;s holding a controller of some sort.&amp;quot;]]&lt;br /&gt;
*Rayman fan since...: September 2002&lt;br /&gt;
*Player status: Veteran&lt;br /&gt;
*First game to have played: Rayman M&lt;br /&gt;
*First game to have bought: Rayman Kart&lt;br /&gt;
*Latest game to have bought: Rayman Origins&lt;br /&gt;
*Favourite Rayman game: Rayman Advance&lt;br /&gt;
*Least favourite Rayman game: Rayman Advance&lt;br /&gt;
*Rayman Pirate Community member since...: January 2009&lt;br /&gt;
*Current status in Rayman Pirate-Community: Womanizer&lt;br /&gt;
*RayWiki user since: November 2010&lt;br /&gt;
*Current status in RayWiki: Nearly a sysop&lt;br /&gt;
*Interesting fact: Like Stacey, who thinks of the Whale Bay music when she goes swimming, I think of the [https://www.youtube.com/watch?v=T85wjhSbT34 Céloche] theme and [https://www.youtube.com/watch?v=Nfwz82WqFT0 the theme just before that] when in water.&lt;br /&gt;
[[File:Rayman-origins-e3-6.jpg|thumb|right|320px|Look at Globox&#039;s face. LOOK AT IT.]]&lt;br /&gt;
&lt;br /&gt;
==Merch Pile==&lt;br /&gt;
In order of which ones I got first:&lt;br /&gt;
* [[Rayman M]] (PS2)&lt;br /&gt;
* [[Rayman Advance]] (GBA)&lt;br /&gt;
* [[Rayman Revolution]] (PS2)&lt;br /&gt;
* [[Rayman M]] (T-Shirt)&lt;br /&gt;
* [[Rayman 3: Hoodlum Havoc]] (PS2)&lt;br /&gt;
* [[Rayman Zone]] (Magazine)&lt;br /&gt;
* [[Rayman 3: Hoodlum Havoc]] (Poster)&lt;br /&gt;
* [[Rayman Raving Rabbids]] (PS2)&lt;br /&gt;
* [[Rayman Raving Rabbids 2]] (DS)&lt;br /&gt;
* [[Rayman Kart]] (Phone)&lt;br /&gt;
* [[Rabbids Go Home]] (Wii)&lt;br /&gt;
* [[Rayman Raving Rabbids]] (Wii)&lt;br /&gt;
* [[Rayman Origins]] (PS3)&lt;br /&gt;
* [[Rayman Origins]] (Lithograph)&lt;br /&gt;
* [[Rayman Origins]] (T-Shirt)&lt;br /&gt;
* [[Raving Rabbids: Travel In Time]] (Prisoner Figure)&lt;br /&gt;
* [[Raving Rabbids: Travel In Time]] (Viking Figure)&lt;br /&gt;
* [[Rabbids Invade Football]] (Goalie Figure)&lt;br /&gt;
* [[Rabbids Invade Football]] (Spain Figure)&lt;br /&gt;
* [[Rabbids Invade Football]] (England Figure)&lt;br /&gt;
* [[Rabbids Invade Football]] (Germany Figure)&lt;br /&gt;
* [[Raving Rabbids: Travel In Time]] (Swordfish Pirate Figure)&lt;br /&gt;
* [[Raving Rabbids: Travel In Time]] (Napoleon Bonaparte Figure)&lt;br /&gt;
* [[Raving Rabbids: Travel In Time]] (Genghis Khan Figure)&lt;br /&gt;
* [[Raving Rabbids: Travel In Time]] (Guard Figure)&lt;br /&gt;
* [[Raving Rabbids: Travel In Time]] (Julius Caesar Figure)&lt;br /&gt;
* [[Raving Rabbids: Travel In Time]] (Egyptian Female Figure)&lt;br /&gt;
* [[Raving Rabbids: Travel In Time]] (Egyptian Male Figure)&lt;br /&gt;
* [[Rayman Legends]] (PC)&lt;br /&gt;
* [[Rabbids Coding!]] (PC)&lt;br /&gt;
&lt;br /&gt;
==The Ray-Team==&lt;br /&gt;
* B. A. (Bad Attitude) B[[User:Haruka|Haruka]]s&lt;br /&gt;
* H. M. ([[User:Hunchman801|Hunch Man]]) Murdock&lt;br /&gt;
* Template-editin&#039; ([[User:Cairnie|Stace]]) Peck&lt;br /&gt;
* John ([[User:Spiraldoor|Spiral]]) Smith&lt;br /&gt;
(Too modest to put me on the list :3)&lt;br /&gt;
&lt;br /&gt;
==List of Challenges in Rayman Raving Rabbids==&lt;br /&gt;
===Triathlons===&lt;br /&gt;
====Animal Farm====&lt;br /&gt;
* [[Bunnies Don&#039;t Know What To Do With Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows]]&lt;br /&gt;
&lt;br /&gt;
====Bunnies Psychology. Volume 1====&lt;br /&gt;
* [[Bunnies Helped Tame The Wild West]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Bunnies Like A Good Cowboy Race]]&lt;br /&gt;
&lt;br /&gt;
====Bunnies Psychology. Volume 2====&lt;br /&gt;
* [[Bunnies Are Slow To React]]&lt;br /&gt;
* [[Bunnies Are Oversensitive]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers]]&lt;br /&gt;
&lt;br /&gt;
====Bunnies Psychology. Volume 3====&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed On Holiday]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm]]&lt;br /&gt;
&lt;br /&gt;
====Extreme experiences====&lt;br /&gt;
* [[Bunnies Don&#039;t Rest In Peace]]&lt;br /&gt;
* [[Bunnies Like A Good Race]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====The Dark Side====&lt;br /&gt;
* [[Bunnies Are Ticklish]]&lt;br /&gt;
* [[Bunnies Are A-Mazing]]&lt;br /&gt;
* [[Bunnies Don&#039;t Sleep Well]]&lt;br /&gt;
&lt;br /&gt;
===Pentathlons===&lt;br /&gt;
====Pain-tathlon====&lt;br /&gt;
* [[Bunnies Aren&#039;t Scared Of The Dark]]&lt;br /&gt;
* [[Bunnies Are Ticklish]]&lt;br /&gt;
* [[Bunnies Are A-Mazing]]&lt;br /&gt;
* [[Bunnies Don&#039;t Sleep Well]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====The jogging Pants-tathlon====&lt;br /&gt;
* [[Bunnies Helped Tame The Wild West]]&lt;br /&gt;
* [[Bunnies Only Fly Downwards]]&lt;br /&gt;
* [[Bunnies Like A Good Cowboy Race]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Shot At]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====The Pants-tathlon in socks====&lt;br /&gt;
* [[Bunnies Aren&#039;t Scared Of The Dark]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Not Ostriches]]&lt;br /&gt;
* [[Bunnies Like Surprises]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====The Pants-tathlon tracksuit====&lt;br /&gt;
* [[Bunnies Love Digging Tunnels]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs (Part Two)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Give Gifts]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 2)]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
===Decathlons===&lt;br /&gt;
====Bunny Fair====&lt;br /&gt;
* [[Bunnies Helped Tame The Wild West]]&lt;br /&gt;
* [[Bunnies Are Addicted To Carrot Juice]]&lt;br /&gt;
* [[Bunnies Are Oversensitive]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly]]&lt;br /&gt;
* [[Bunnies Don&#039;t Sleep Well]]&lt;br /&gt;
* [[Bunnies Like Surprises]]&lt;br /&gt;
* [[Bunnies Are Slow To React]]&lt;br /&gt;
* [[Bunnies Don&#039;t Give Gifts]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Rayman====&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed On Holiday]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump]]&lt;br /&gt;
* [[Bunnies Don&#039;t Know What To Do With Cows]]&lt;br /&gt;
* [[Bunnies Only Fly Downwards]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats]]&lt;br /&gt;
* [[Bunnies Are Bad At Peek-A-Boo]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs (Part 2)]]&lt;br /&gt;
* [[Bunnies Can&#039;t Play Soccer]]&lt;br /&gt;
* [[Bunnies Like A Good Race]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====World Eclecticism Championship====&lt;br /&gt;
* [[Bunnies Have Natural Rhythm]]&lt;br /&gt;
* [[Bunnies Don&#039;t Give Gifts]]&lt;br /&gt;
* [[Bunnies Aren&#039;t Scared Of The Dark]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Bunnies Can&#039;t Herd]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide]]&lt;br /&gt;
* [[Bunnies Have a Great Ear For Music]]&lt;br /&gt;
* [[Bunnies Have A Poor Grasp Of Anatomy]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 3)]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: User en]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Boss_Biditank&amp;diff=110197</id>
		<title>Boss Biditank</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Boss_Biditank&amp;diff=110197"/>
		<updated>2026-01-16T21:29:04Z</updated>

		<summary type="html">&lt;p&gt;IHeckler9: idk if this page deserves a trivia section with only one factoid in it but if it does then please correct me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Boss Biditank&lt;br /&gt;
| image = [[File:Boss Biditank.png|275px|centre|Boss Biditank]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
| location = [[Pirate Factory]]&lt;br /&gt;
| resistance = Three shots from the [[laser]] cannon&lt;br /&gt;
| attacks = Electrical discharge, [[helicopter bomb]]s, energy balls&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=I&#039;m going to take care of this pile of junk...|sign=[[Rayman]], before the fight with Boss Biditank|source=&#039;&#039;[[Rayman Revolution]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss Biditank&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;Poubelus Agrovis&#039;&#039;&#039;&#039;&#039;), referred to as just the &#039;&#039;&#039;Biditank&#039;&#039;&#039; by [[Bimbette]], is a mechanical boss piloted by the [[Spyglass Pirate]]. It appears only in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, where it is fought in the [[Pirate Factory]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Boss Biditank is an experimental tank resembling a giant barrel or [[Barrel Pirate]]. The machine has three wheels and an eye-hole for the [[Spyglass Pirate]] to peer out from. Its primary attack is a cannon at the front of the machine, which fires a round of small shots (similar to those used by [[green Henchman 800]]s). Its sides also open up and release two [[helicopter bomb]]s, but only when there are none chasing [[Rayman]]. At times, it shakes violently and releases electrical discharges; it is firing up a powerful [[laser]] beam that always hits unless [[Rayman]] is hiding behind something. Mounted on top of it is a mechanical eye, its one vulnerable spot, which can only be damaged by the high-firepower [[laser]] gun at the back of the room.&lt;br /&gt;
&lt;br /&gt;
The Biditank bears a strong resemblance to [https://en.wikipedia.org/wiki/Leonardo%27s_fighting_vehicle Da Vinci&#039;s tank].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
Boss Biditank was to be tested out on [[Bimbette]], one of [[Globox]]&#039;s [[Baby Globox|daughters]], before [[Rayman]] arrives in the [[Pirate Factory]] and frees her from her [[cage]]. Boss Biditank is quick to arrive, however, and is piloted by the [[Spyglass Pirate]]. To defeat the Biditank, [[Rayman]] must step on four [[switch]]es controlling [[generator]]s around the border of the large room while avoiding the Biditank&#039;s attacks. Once the four [[generator]]s have been activated, the [[laser]] turret at the back of the room becomes operational. While [[Rayman]] is using the turret, a door on the back of Boss Biditank opens, and the [[Spyglass Pirate]] emerges. [[Rayman]] cannot harm him, either with the [[laser]] or his [[magic fist]]. If [[Rayman]] approaches the [[Spyglass Pirate]] or his Biditank, the [[Spyglass Pirate]] produces [[helicopter bomb]]s and begins to throw them at him. If [[Rayman]] successfully hits Boss Biditank&#039;s weak spot with the [[laser]], the Biditank will be damaged, losing one third of its health. [[Rayman]] must return to the [[generator]]s to power up the [[laser]] and use it again. It takes three hits to destroy Boss Biditank, after which its wheels and weak point fall off. The [[Spyglass Pirate]] then runs out, declaring &amp;quot;[[Technical Check-up|I&#039;ll be back]]&amp;quot; as a ladder descends, allowing [[Rayman]] entry to [[The Sanctuary of Rock and Lava#PlayStation 2 version|the Lava Sanctuary]] and [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|beneath it]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Biditank.png|Boss Biditank during its battle with [[Rayman]].&lt;br /&gt;
Biditank(electric attack).jpg|Boss Biditank&#039;s electric attack.&lt;br /&gt;
FlyingBombBiditank.jpg|Boss Biditank dispatching [[flying bomb]]s.&lt;br /&gt;
BossBiditank.JPG|Boss Biditank coming to a standstill.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spyglass Pirate]]&lt;br /&gt;
*[[Barrel Pirate]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=a5aOQE9Mvqc The Boss Biditank battle (&#039;&#039;Rayman Revolution&#039;&#039;)]&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates|collapsed=Y}}&lt;br /&gt;
{{R2characters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Boss Biditank]]&lt;br /&gt;
[[pl:Biditank]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Bosses from Rayman 2]]&lt;br /&gt;
[[Category: Robo-Pirates]]&lt;br /&gt;
[[Category: Vehicles]]&lt;/div&gt;</summary>
		<author><name>IHeckler9</name></author>
	</entry>
</feed>