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	<updated>2026-07-09T20:09:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flying_Blue_Elf&amp;diff=23833</id>
		<title>Flying Blue Elf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flying_Blue_Elf&amp;diff=23833"/>
		<updated>2011-08-17T20:07:52Z</updated>

		<summary type="html">&lt;p&gt;Iambored2006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Elfe_Volant.png|thumb|320px|right|[[Rayman]] was shrunk down by this Flying Blue Elf]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Blue Elves&#039;&#039;&#039; are small creatures found in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], more precisely in [[Band Land]] and [[Picture City]]. They have the ability to shrink [[Rayman]] down to a miniscule size by touching him. This allows him to enter small passages that were inaccessible at his normal size. Touching them again causes Rayman to return to his original size. Rayman&#039;s ability to resize himself will be revisited in &#039;&#039;[[Rayman Origins]]&#039;&#039;; he will gain it during the course of a food level, Frosty Delight. The blue elves are replaced by floating trumpets with similar wings.&lt;br /&gt;
&lt;br /&gt;
[[fr:Elfe volant]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Power-ups]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Iambored2006</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flying_Blue_Elf&amp;diff=23097</id>
		<title>Flying Blue Elf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flying_Blue_Elf&amp;diff=23097"/>
		<updated>2011-07-23T19:03:53Z</updated>

		<summary type="html">&lt;p&gt;Iambored2006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Elfe_Volant.png|thumb|320px|right|[[Rayman]] was shrunk down by this Flying Blue Elf]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Blue Elves&#039;&#039;&#039; are small creatures found in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], more precisely in [[Band Land]] and [[Picture City]]. They have the ability to shrink [[Rayman]] down in size by touching him. This will allow him to get into small passages that were inaccessible before. Touching them again will allow [[Rayman]] to recover his original size. An article states that the ability of Rayman to resize himself will be revisited in Rayman Origins, and that Rayman will gain it after beating a currently unknown world in the game.&lt;br /&gt;
&lt;br /&gt;
[[fr:Elfe volant]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Power-ups]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Iambored2006</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grimace&amp;diff=23011</id>
		<title>Grimace</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grimace&amp;diff=23011"/>
		<updated>2011-07-22T05:30:25Z</updated>

		<summary type="html">&lt;p&gt;Iambored2006: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R3Artwork-Grimace.jpg|320px|thumb|right|An official piece of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; artwork, doing a grimace on a [[mushroom]]]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;grimace&#039;&#039;&#039; is [[Rayman]]&#039;s initial line of defence, which he has been capable of right from the beginning of [[Rayman 1|the original game]]. To grimace, [[Rayman]] stretches his mouth wide with his hands, sticks out his tongue, rolls his eyes and makes a gurgling sound with his throat. The power&#039;s functions vary from game to game.&lt;br /&gt;
&lt;br /&gt;
[[File:R1-Grimace.gif|316px|thumb|left|[[Rayman]] doing a grimace, in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]]]&lt;br /&gt;
[[File:R2-Grimace-DC.PNG|320px|thumb|right|[[Rayman]] doing a grimace, in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; game. This animation is triggered only in the Sega Dreamcast, Apple iPhone/iPod Touch and 3DS versions by letting [[Rayman]] idle for some time.]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; the only use for this power is to scare tall [[Livingstone]]s; when they see the grimace, they are driven mad with fear and start to run uncontrollably, usually killing themselves by falling into water. In the first part of [[the Swamps of Forgetfulness]], the grimace is temporarily replaced by the [[Magic Seed]] which [[Rayman]] receives from [[Tarayzan]]. When he defeats [[Mr Stone]] in [[Mr Stone&#039;s Peaks]], [[Betilla]] grants him [[Running|the power to run]], which permanently replaces the grimace.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The grimace does not appear in most versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;; however, in the Dreamcast, iPhone/iPod Touch and [[Rayman 3D|3DS]] versions of the game [[Rayman]] occasionally performs a grimace at the camera if left idle by the player for a time. He also does this in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance and N-GAGE version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanDoingAGrimace-PromotionalStatue.JPG|200px|thumb|left|The promotional statue of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;]]&lt;br /&gt;
[[File:R3-Grimace.jpg|320px|thumb|right|[[Rayman]] performing a grimace in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. In this game, it can be used to revert [[Black Lum]]s into [[Red Lum]]s.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, however, [[Gumsi]] uses [[the Sceptre of the Leptys]] to grant [[Rayman]] this power after he defeats [[Reflux]] in [[the Desert of the Knaaren]]. Rayman can then use this power to convert [[Black Lum]]s back into [[Red Lum]]s by making them laugh after defeating their [[Hoodlum]] costumes. It is known as ‘The Power of [[the Leptys]]’ in this game. A promotional statue to &#039;&#039;Rayman 3&#039;&#039; which recreates the grimace artwork was done in a limited number to hundreds of units worldwide, very few containing a box and an artwork book with conceptual art of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Jano_Grimace_R3_GBA.PNG|frame|center|[[Rayman]] wields his grimace against [[Jano]] in [[Rayman 3 (Game Boy Advance)|the handheld version of &#039;&#039;Rayman 3&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers]]&lt;/div&gt;</summary>
		<author><name>Iambored2006</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=22989</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=22989"/>
		<updated>2011-07-21T12:07:22Z</updated>

		<summary type="html">&lt;p&gt;Iambored2006: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman_Origins_Box_Art-Europe.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = ubiART Montpellier&lt;br /&gt;
| release date = Q4 2011&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3, PlayStation Vita (2012), Nintendo 3DS (2012)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rayman Raving Rabbids|&#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;Rayman&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a &#039;&#039;Rayman&#039;&#039; title since &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in 1999.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Although it was originally announced that &#039;&#039;Rayman Origins&#039;&#039; would receive an episodic release, this approach was eventually scrapped: the game will instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of Ancel. The game will feature four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode. As in &#039;&#039;[[Rayman M]]&#039;&#039;, all playable characters will share the same abilities. Chronologically, &#039;&#039;Origins&#039;&#039; is a prequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game&#039;s trailer finally reveals Rayman&#039;s origins, which were hinted at in [[the Knowledge of the World]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla the Fairy]]. The game will return to [[Rayman 1|the original]]&#039;s health and damage style: instead of a single health bar, Rayman&#039;s life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones). &#039;&#039;Origins&#039;&#039; will be a relatively easy game, as many players were unable to complete the original due to its extreme difficulty. The level design is intended to suit various gameplay styles: players who like collecting and players who like speedruns should both be satisfied. [[Lum]]s will return, and, as in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, they will act as currency: the player can use them to purchase power-ups, health upgrades and &#039;I Dare You&#039; challenges (complex acrobatic minigames in which the player can make wagers).&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; will also be the first game in the series to revisit locations explored in previous games. The game will be divided into three phases. In the first phase, the player will make their way through six worlds – Jungle, Music, Food, Mountain, Ocean and Picture – in a pre-set order. Each world ends with the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: new levels become available in each of the six worlds, and this time the player can play them in any order they want. When this phase is complete, then the game&#039;s ending becomes available, along with the third and final phase. It contains only one world – [[the Land of the Dead]]. Levels here can be unlocked by collecting the [[Death Medallion]]s hidden throughout the game. Some of the game&#039;s seven worlds are split into more than one ‘environment’; there are a total of twelve environments in the game. Each world is divided into many levels; there are a total of sixty-six levels in the game. Descriptions of the seven worlds follow.&lt;br /&gt;
&lt;br /&gt;
*Jungle – [[Rayman]] is born in [[Pink Plant Woods|the Primordial Forest]], indicating that this jungle is in fact [[the Dream Forest]] from [[Rayman 1|the original game]]. It seems that this level&#039;s boss is a gigantic living statue.&lt;br /&gt;
&lt;br /&gt;
*Music – a location composed entirely of music and musical instruments. It seems to be based on [[Band Land]], a location which has not been seen since the original game.&lt;br /&gt;
&lt;br /&gt;
*Food – several screenshots show the protagonists making their way through a surreal environment made of food and cooking materials. This area is known as the [[Infernal Kitchen]], and its aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Another environment in the Food world is an icy landscape which features cocktail elements such as giant orange slices. It may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Mountain – screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. Its peak is hidden by clouds, but the tentacles of another boss – a gigantic pink monster resembling a squid – can be seen descending from its heights. This mountain location may be the [[Blue Mountains]] from the original game.&lt;br /&gt;
&lt;br /&gt;
*Ocean – footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by gigantic aquatic insects. Above the surface of the ocean, a tribe of Globox&#039;s species lives in a village supported on stilts.&lt;br /&gt;
&lt;br /&gt;
*Picture – a world composed entirely of artwork and art supplies. Based on [[Picture City]] from the original game. In &#039;&#039;Rayman Origins&#039;&#039; it will feature references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
*[[The Land of the Dead]] – a level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. This is where the game&#039;s villains live; the antics of the protagonists annoy the villains, setting the events of the game in motion. Its name is very similar to that of [[the Land of the Livid Dead]], a &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; level. The Land of the Dead has a golden palette, and features giant skulls, bones and cobwebs. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This seems to be the final level of the game.&lt;br /&gt;
&lt;br /&gt;
Other levels:&lt;br /&gt;
&lt;br /&gt;
*A castle level – the trailer and a piece of concept art depict a colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle. This may be part of the Jungle world or the Mountain world.&lt;br /&gt;
*[[Moody Clouds]] – a steampunk level in which Rayman rides on the back of [[Moskito]], who shoots enemies down with the energy projectiles from his proboscis. This environment may be part of the Mountain world.&lt;br /&gt;
*A cave level – the trailer shows Rayman sliding through a slippery, dark, mushroom-filled cavern while fighting off enemy insects. This may be part of the Jungle world.&lt;br /&gt;
*A desert level – [[Rayman]] must use [[gong]]s to create sound bubbles which shield him from swarms of black flying creatures which resemble [[bat]]s or locusts. [[Spiky ball]]s from the original game reappear. It is not known which world contains this environment, although a new trailer reveals it might belong to the music world.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
Image:RaymanOrigins_002.jpg&lt;br /&gt;
Image:RaymanOrigins_003.jpg&lt;br /&gt;
Image:RaymanOrigins_004.jpg&lt;br /&gt;
Image:RaymanOrigins_005.jpg&lt;br /&gt;
Image:RaymanOrigins_006.jpg&lt;br /&gt;
Image:RaymanOrigins_007.jpg&lt;br /&gt;
Image:RaymanOrigins_008.jpg&lt;br /&gt;
Image:RaymanOrigins_009.jpg&lt;br /&gt;
Image:RaymanOrigins_010.jpg&lt;br /&gt;
Image:RaymanOrigins_011.jpg&lt;br /&gt;
Image:RaymanOrigins_012.jpg&lt;br /&gt;
Image:RaymanOrigins_013.png&lt;br /&gt;
Image:RaymanOrigins_014.png&lt;br /&gt;
Image:RaymanOrigins_015.png&lt;br /&gt;
Image:Rayman Origins.png&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Swingman.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg&lt;br /&gt;
File:Rayman-origins-e3-1.jpg&lt;br /&gt;
File:Rayman-origins-e3-2.jpg&lt;br /&gt;
File:Rayman-origins-e3-3.jpg&lt;br /&gt;
File:Rayman-origins-e3-4.jpg&lt;br /&gt;
File:Rayman-origins-e3-5.jpg&lt;br /&gt;
File:Rayman-origins-e3-6.jpg&lt;br /&gt;
File:Rayman-origins-e3-7.jpg&lt;br /&gt;
File:Rayman-origins-e3-8.jpg&lt;br /&gt;
File:Rayman-origins-e3-9.jpg&lt;br /&gt;
File:Rayman-origins-e3-10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:RO Rayman artwork.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Iambored2006</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=22398</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=22398"/>
		<updated>2011-07-07T11:41:13Z</updated>

		<summary type="html">&lt;p&gt;Iambored2006: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman_Origins_Box_Art-Europe.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = ubiART Montpellier&lt;br /&gt;
| release date = Q4 2011&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3, PlayStation Vita (2012), Nintendo 3DS (2012)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rayman Raving Rabbids|&#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;Rayman&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a &#039;&#039;Rayman&#039;&#039; title since &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in 1999.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Although it was originally announced that &#039;&#039;Rayman Origins&#039;&#039; would receive an episodic release, this approach was eventually scrapped: the game will instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of Ancel. The game will feature four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode. As in &#039;&#039;[[Rayman M]]&#039;&#039;, all playable characters will share the same abilities. Chronologically, &#039;&#039;Origins&#039;&#039; is a prequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game&#039;s trailer finally reveals Rayman&#039;s origins, which were hinted at in [[the Knowledge of the World]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla the Fairy]]. The game will return to [[Rayman 1|the original]]&#039;s health and damage style: instead of a single health bar, Rayman&#039;s life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones). &#039;&#039;Origins&#039;&#039; will be a relatively easy game, as many players were unable to complete the original due to its extreme difficulty. The level design is intended to suit various gameplay styles: players who like collecting and players who like speedruns should both be satisfied. [[Lum]]s will return, and, as in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, they will act as currency: the player can use them to purchase power-ups, health upgrades and &#039;I Dare You&#039; challenges (complex acrobatic minigames in which the player can make wagers).&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; will also be the first game in the series to revisit locations explored in previous games. The game will be divided into three phases. In the first phase, the player will make their way through six worlds – Jungle, Music, Food, Mountain, Ocean and Picture – in a pre-set order. Each world ends with the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: new levels become available in each of the six worlds, and this time the player can play them in any order they want. When this phase is complete, then the game&#039;s ending becomes available, along with the third and final phase. It contains only one world – [[the Land of the Dead]]. Levels here can be unlocked by collecting the [[Death Medallion]]s hidden throughout the game. Some of the game&#039;s seven worlds are split into more than one ‘environment’; there are a total of twelve environments in the game. Each world is divided into many levels; there are a total of sisty-six levels in the game. A list of worlds follows.&lt;br /&gt;
&lt;br /&gt;
*Jungle – [[Rayman]] is born in [[Pink Plant Woods|the Primordial Forest]], indicating that this jungle is in fact [[the Dream Forest]] from [[Rayman 1|the original game]]. It seems that this level&#039;s boss is a gigantic living statue.&lt;br /&gt;
&lt;br /&gt;
*Music – a location composed entirely of music and musical instruments. It seems to be based on [[Band Land]], a location which has not been seen since the original game.&lt;br /&gt;
&lt;br /&gt;
*Food – several screenshots show the protagonists making their way through a surreal environment made of food and cooking materials. This area is known as the [[Infernal Kitchen]], and its aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Another environment in the Food world is an icy landscape which features cocktail elements such as giant orange slices. It may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Mountain – screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. Its peak is hidden by clouds, but the tentacles of another boss – a gigantic pink monster resembling a squid – can be seen descending from its heights. This mountain location may be the [[Blue Mountains]] from the original game.&lt;br /&gt;
&lt;br /&gt;
*Ocean – footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by gigantic aquatic insects. Above the surface of the ocean, a tribe of Globox&#039;s species lives in a village supported on stilts.&lt;br /&gt;
&lt;br /&gt;
*Picture – a world composed entirely of artwork and art supplies. Based on [[Picture City]] from the original game. In &#039;&#039;Rayman Origins&#039;&#039; it will feature references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
*[[The Land of the Dead]] – a level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. This is where the game&#039;s villains live; the antics of the protagonists annoy the villains, setting the events of the game in motion. Its name is very similar to that of [[the Land of the Livid Dead]], a &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; level. The Land of the Dead has a golden palette, and features giant skulls, bones and cobwebs. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This seems to be the final level of the game.&lt;br /&gt;
&lt;br /&gt;
Other levels:&lt;br /&gt;
&lt;br /&gt;
*A castle level – the trailer and a piece of concept art depict a colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle. This may be part of the Jungle world or the Mountain world.&lt;br /&gt;
*[[Moody Clouds]] – a steampunk level in which Rayman rides on the back of [[Moskito]], who shoots enemies down with the energy projectiles from his proboscis. This environment may be part of the Mountain world.&lt;br /&gt;
*A cave level – the trailer shows Rayman sliding through a slippery, dark, mushroom-filled cavern while fighting off enemy insects. This may be part of the Jungle world.&lt;br /&gt;
*A desert level – [[Rayman]] must use [[gong]]s to create sound bubbles which shield him from swarms of black flying creatures which resemble [[bat]]s or locusts. [[Spiky ball]]s from the original game reappear. It is not known which world contains this environment.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
Image:RaymanOrigins_002.jpg&lt;br /&gt;
Image:RaymanOrigins_003.jpg&lt;br /&gt;
Image:RaymanOrigins_004.jpg&lt;br /&gt;
Image:RaymanOrigins_005.jpg&lt;br /&gt;
Image:RaymanOrigins_006.jpg&lt;br /&gt;
Image:RaymanOrigins_007.jpg&lt;br /&gt;
Image:RaymanOrigins_008.jpg&lt;br /&gt;
Image:RaymanOrigins_009.jpg&lt;br /&gt;
Image:RaymanOrigins_010.jpg&lt;br /&gt;
Image:RaymanOrigins_011.jpg&lt;br /&gt;
Image:RaymanOrigins_012.jpg&lt;br /&gt;
Image:RaymanOrigins_013.png&lt;br /&gt;
Image:RaymanOrigins_014.png&lt;br /&gt;
Image:RaymanOrigins_015.png&lt;br /&gt;
Image:Rayman Origins.png&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Swingman.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg&lt;br /&gt;
File:Rayman-origins-e3-1.jpg&lt;br /&gt;
File:Rayman-origins-e3-2.jpg&lt;br /&gt;
File:Rayman-origins-e3-3.jpg&lt;br /&gt;
File:Rayman-origins-e3-4.jpg&lt;br /&gt;
File:Rayman-origins-e3-5.jpg&lt;br /&gt;
File:Rayman-origins-e3-6.jpg&lt;br /&gt;
File:Rayman-origins-e3-7.jpg&lt;br /&gt;
File:Rayman-origins-e3-8.jpg&lt;br /&gt;
File:Rayman-origins-e3-9.jpg&lt;br /&gt;
File:Rayman-origins-e3-10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:RO Rayman artwork.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Sidescroller games]]&lt;/div&gt;</summary>
		<author><name>Iambored2006</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bzzit&amp;diff=21468</id>
		<title>Bzzit</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bzzit&amp;diff=21468"/>
		<updated>2011-06-16T06:55:35Z</updated>

		<summary type="html">&lt;p&gt;Iambored2006: /* Rayman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Bzzit&lt;br /&gt;
| image = [[Image:BziiitPC.png|center]]&lt;br /&gt;
| alignment = Bad then good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
| location = [[Anguish Lagoon]], [[the Bayou]], [[the Pier]], [[the Lost Island]]&lt;br /&gt;
| resistance = [[Image:Lifebar5.png|&#039;&#039;5 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Sting, [[spiky fruit]]s, energy projectiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bzzit&#039;&#039;&#039; is a character who appears in a number of games in the &#039;&#039;Rayman&#039;&#039; series. He is a giant [[mosquito]], but he is much weaker than his counterpart, [[Moskito]], whom he is often mistaken for by players because he shares his appearance and colours in most versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
[[Image:Bzzit.png|frame|left|[[Rayman]]&#039;s first meeting with Bzzit in &#039;&#039;[[Rayman Advance]]&#039;&#039;]]&lt;br /&gt;
===&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;===&lt;br /&gt;
Bzzit first appeared unnamed in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, where he is encountered in [[Anguish Lagoon]]. He is the first mini-boss, and once he is defeated by [[Rayman]], he collapses and starts sobbing. [[Rayman]] stops his victory dance to comfort him, and they soon become friends fast, Bzzit helping him cross the rest of the lagoon by offering a ride on his back. In the Atari Jaguar version of the game, he can shoot balls of energy with his proboscis.&lt;br /&gt;
&lt;br /&gt;
As a boss, Bzzit is always airborne, but has less than half of the health points [[Moskito]] has, making him much weaker. He attacks by swooping horizontally at [[Rayman]], sometimes at his head level (where [[Rayman]] can hit him head on) or near the ground (he can hit him by throwing his [[telescopic fist]] and then ducking immediately), and by stinging him with his proboscis.  He also tries to dodge [[Rayman]]&#039;s attacks using his small wings, and every time he is hit, he flies high in the air and out of view for a brief moment before attacking.      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:DosBziiit.png|left|thumb|316px|Once beaten, Bzzit helps [[Rayman]] to pass through [[Anguish Lagoon]]]]&lt;br /&gt;
[[File:Bzzit Jaguar 2.png|right|thumb|324px|Bzzit can fire energy projectiles from his proboscis in the Atari Jaguar version of the game]]&lt;br /&gt;
[[File:Bzzit Jaguar.png|none|thumb|324px|Bzzit defeating a [[Hunter]] in the Atari Jaguar version of the game]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bzzit.jpg|thumb|right|320px|Bzzit enjoys his freedom in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RR-PS2-TheLostIsland.jpg|thumb|left|320px|Bzzit takes Rayman to [[The Sanctuary of Water and Ice|the Lost Island]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In the original version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[mosquito]]es, members of Bzzit&#039;s species, make brief appearances in [[the Woods of Light]]. In the Sega Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, these mosquitoes also appear in many other levels throughout the game. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Bzzit himself makes a reappearance. He was first mentioned by a [[baby Globox]] in [[the Minisaurus Plain]], who tells Rayman that [[Robo-Pirate Army|the Pirates]] have captured his friend Bzzit; later, the [[Teensie]]s at the [[Teensie Circle]] in [[the Minisaurus Plain]] told [[Rayman]] that Bzzit was being held prisoner in a forcefield (akin to the one [[Ly]] was held prisoner in at [[the Fairy Glade]]) in [[the Bayou]]. He was the only one who could ferry someone from [[the Pier]] to [[the Lost Island]] (the location of [[the Sanctuary of Water and Ice]] in [[Rayman Revolution|this version]]), so when [[Rayman]] saved him, Bzzit gladly offered him to hop into his boat and took him to the island in search of the first of [[Polokus]]&#039;s [[Four Masks of Polokus|masks]].  &lt;br /&gt;
&lt;br /&gt;
In this game, Bzzit has four insect-like legs instead of the floating hands and feet which he had in [[Rayman 1|the previous game]]. He is also noticeably smaller than before.&lt;br /&gt;
&lt;br /&gt;
Several [[mosquito]]es make an appearance in the &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; minigame [[2D Madness]] and in the [[Dreamy Forest]] race track of &#039;&#039;[[Rayman Kart]]&#039;&#039;, though Bzzit is not among them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Pix_n_Love_issue_13_cover_3.jpg|none|thumb|250px|This variant cover for the [[Pix&#039;n Love]] magazine features a detailed 3D rendition of Bzzit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VAC-3.png|frame|left|[[The Musician]]&#039;s child uses Bzzit as a fishing rod to catch a clawed creature. Most &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; characters went on holiday following the events of the game.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Bzzit]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 1]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>Iambored2006</name></author>
	</entry>
</feed>