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	<updated>2026-07-14T03:20:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=13286</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=13286"/>
		<updated>2010-09-25T15:43:49Z</updated>

		<summary type="html">&lt;p&gt;IllarKallas: Edited the word POE, it is POW.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – early prototype==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|left|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar&#039;s demo version, or whether or not this is the same prototype that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – demo version==&lt;br /&gt;
[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal.&lt;br /&gt;
&lt;br /&gt;
[[Image:GiantLavaBall.png|frame|right|A giant [[lava ball]]]]&lt;br /&gt;
[[Image:BetaClouds.png|frame|left|[[Cloud]]s with a face]]&lt;br /&gt;
[[Image:SmallLivingstonePlum.png|frame|none|A [[small Livingstone]] on a [[plum]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Prototype Games]]&lt;br /&gt;
[[Category:Rayman Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;/div&gt;</summary>
		<author><name>IllarKallas</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=10909</id>
		<title>Zombie Chicken</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=10909"/>
		<updated>2010-03-08T21:42:03Z</updated>

		<summary type="html">&lt;p&gt;IllarKallas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ZombieChicken.jpg|thumb|316px|A Zombie Chicken in [[the Marshes of Awakening]]]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Zombie chicken&#039;&#039;&#039; is an enemy found in the gloomier parts of the world in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. They can also be seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and as well as very briefly in the [[Rayman 3: Hoodlum Havoc|console versions]]. More ghostly versions can also be seen floating around in the [[First Ruins]] track in &#039;&#039;[[Rayman M]]&#039;&#039;. They are the result of hens laying dead eggs out of terror from the events caused by the [[Robo-Pirate Army|Robo-Pirates]]. &lt;br /&gt;
&lt;br /&gt;
[[File:ZombieChickenTOTA.jpg|316px|thumb|left|A Zombie Chicken in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
They have slightly deformed chicken beaks with cartoony eyes and gray-brown feathers on their heads. They wear long, ripped, brown cloaks and their arms look like human skeleton ones that are bent in a haunting way.&lt;br /&gt;
&lt;br /&gt;
There are two different kinds of Zombie Chickens in the PC version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
*A kind with eyes&lt;br /&gt;
*A kind with hollow eye sockets&lt;br /&gt;
&lt;br /&gt;
Both kinds can be found in [[the Tomb of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to kill them?==&lt;br /&gt;
&lt;br /&gt;
Zombie Chickens are very weak enough to kill them with 1 hit, but they can be annoying,in [[the Tomb of the Ancients]],be careful when you are grabbing on to a [[Purple Lum]],because they can push you to the infected waters. &lt;br /&gt;
The best thing you can do to kill Zombie Chickens,go on onto combat stance,and with precise timing hit the punch button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
When the Robo-Pirates arrived, the hens were so terrified they laid eggs which contained Zombie Chickens.&lt;br /&gt;
&lt;br /&gt;
They appeared in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in the swamp levels, appearing from the ground or swamp water and floating towards you to hurt you. They appear again with the same roles in the portable versions of [[Rayman 2 Forever|Rayman 2]] and [[Rayman 3 (Game Boy Advance)|Rayman 3]]. They reappeared in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; as more ghostly creatures in [[the Desert of the Knaaren]], and make you drop eggs you had to carry somewhere. They also had their own frightening sounding theme whenever a bunch of them appeared, making them more creepier than before.&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>IllarKallas</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=10908</id>
		<title>Zombie Chicken</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=10908"/>
		<updated>2010-03-08T21:32:51Z</updated>

		<summary type="html">&lt;p&gt;IllarKallas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ZombieChicken.jpg|thumb|316px|A Zombie Chicken in [[the Marshes of Awakening]]]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Zombie chicken&#039;&#039;&#039; is an enemy found in the gloomier parts of the world in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. They can also be seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and as well as very briefly in the [[Rayman 3: Hoodlum Havoc|console versions]]. More ghostly versions can also be seen floating around in the [[First Ruins]] track in &#039;&#039;[[Rayman M]]&#039;&#039;. They are the result of hens laying dead eggs out of terror from the events caused by the [[Robo-Pirate Army|Robo-Pirates]]. &lt;br /&gt;
&lt;br /&gt;
[[File:ZombieChickenTOTA.jpg|316px|thumb|left|A Zombie Chicken in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
They have slightly deformed chicken beaks with cartoony eyes and gray-brown feathers on their heads. They wear long, ripped, brown cloaks and their arms look like human skeleton ones that are bent in a haunting way.&lt;br /&gt;
&lt;br /&gt;
There are two different kinds of Zombie Chickens in the PC version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
*A kind with eyes&lt;br /&gt;
*A kind with hollow eye sockets&lt;br /&gt;
&lt;br /&gt;
Both kinds can be found in [[the Tomb of the Ancients]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to kill them?==&lt;br /&gt;
&lt;br /&gt;
They are very weak enough to kill them with 1 hit, but they can be annoying,in the Tomb of the Ancients,be careful when you are grabbing on to a Purple lum,because they can push you to the infected waters. &lt;br /&gt;
The best thing you can do to kill Zombie Chickens,go on onto combat stance,and with precise timing hit the punch button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
When the Robo-Pirates arrived, the hens were so terrified they laid eggs which contained Zombie Chickens.&lt;br /&gt;
&lt;br /&gt;
They appeared in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in the swamp levels, appearing from the ground or swamp water and floating towards you to hurt you. They appear again with the same roles in the portable versions of [[Rayman 2 Forever|Rayman 2]] and [[Rayman 3 (Game Boy Advance)|Rayman 3]]. They reappeared in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; as more ghostly creatures in [[the Desert of the Knaaren]], and make you drop eggs you had to carry somewhere. They also had their own frightening sounding theme whenever a bunch of them appeared, making them more creepier than before.&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>IllarKallas</name></author>
	</entry>
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